Dev Blog #60: Progress Update – Settlement Screens

Nov
13

Dev Blog #60: Progress Update – Settlement Screens

With most of the assets for the noble houses now in place we have returned to fleshing out what you see as you enter the various settlements on the worldmap. We previously worked with placeholder images to get the mechanics down first and make sure that everything works out as planned, but now those settlements receive their final look and polish. Check it out!

Settlement Screens

The worldmap consists of a variety of different terrain and climate zones, including several new additions we introduced a while ago, and those also show as you enter settlements. As villages, cities and strongholds are located in the frozen north, buildings will be covered in snow and snowy mountains will cover the horizon.

Fortress snow settlement screen

A settlement located in the wide open steppe of the south will have a much different vibe to it, as does one high up the mountains or deep in the forest. Having settlements fit their environment helps to make the world as a whole feel more coherent, and individual settlements more like real places and less generic spots on the map. After all, entering a city in the snowy north only to see lush green meadows on the inside wouldn’t exactly help the atmosphere.

tundra3

Of course all settlements will look differently during night time. The shops are closed and usually only the tavern will remain open. You will be able to spend the night there and rest until morning. Here is an example of a settlement during night time in a grassland environment.

city nighttime grasslands tavern

What you can’t see from the images is that we’re also creating a whole ambient soundscape for settlements depending on both their environment and the buildings within. A coastal fishing village will have you hear seagulls, a village containing a smithy will have you hear hammering on metal, and every settlement will have the sounds of people and civilization to really make you feel that you’re in the middle of a living and breathing place.

Meanwhile, work on the all-new contract mechanics continues. Next week will see a more lengthy update again as we’ll introduce how contracts now work and how you’ll be earning your crowns in the future!

Meet us in Hamburg

If you are in Hamburg you can meet up with us tomorrow 14th of November at the “Making Games Talents” conference at the HAW Hamburg. We will be representing Overhype Studios and be talking to young people wanting to get into the game industry all day so if you are in the area or attending anyways drop by and have a chat with us!

More info here (German only): Making Games Talents 2015

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9 comments

  • Avatar photo
    Asterix_von_TWC
    Nov 13, 2015 @ 22:55 pm

    I am reading between the lines and I hear clearly that there will be a seagull faction! :D

    Just kidding! Looks excellent! Paul, please take a busy work day to make diverse characters in the middle of the scenes… this will give a real icing on the cake :)

  • Avatar photo
    Ulrich
    Nov 14, 2015 @ 0:02 am

    Looks very nice :)

  • Avatar photo
    Bahamutschampion
    Nov 14, 2015 @ 1:30 am

    Looks better every week, so psyched for the next patch! Is there a ballpark idea of when that will be by the way?

  • Avatar photo
    RusBear
    Nov 14, 2015 @ 9:02 am

    better and better … is there a limit to perfection? I hope – no :)

  • Avatar photo
    Malthus
    Nov 14, 2015 @ 10:07 am

    Again a nice update. But one thing on the first picture is a bit odd. All the buildings and the castle aswell are covered in snow. All but the interactive ones. I hope they will get their snowy version aswell. ;)

    • Avatar photo
      PsenBattle
      Nov 16, 2015 @ 10:02 am

      Hey Malthus,
      you are right that it may look a bit odd at first. I actually painted snow covered versions for the interactive buildings to begin with.
      Problem is they blended so well into the environment that it was very hard to see what was interactive and what belonged to the background.
      So I decided to go with the “unrealistic” version for the sake of usability.

      Cheers!

  • Avatar photo
    clodder15
    Nov 14, 2015 @ 18:51 pm

    Hi guys, sorry for my english…
    I bought the early acess two weeks ago on Steam, my last version is 0.5.0.5 – 2015 – 09- 14. Is it right?
    I’m not understand, becuase a i see some progress updates, but is not avaliable to me…
    Can someone explain, i’m lost… hehehehehe
    Thanks!!!

    • Avatar photo
      JayneCobb88
      Nov 15, 2015 @ 0:15 am

      This version of the game is correct.
      The updates on this site are for information of what will come for the game.
      The game developers have so far provided updates to fix bugs and introduce content.
      The content they introduce is first shown to us on this site before it goes in the game.
      As for your English, it is better than my Spanish or German
      Welcome to the game

      • Avatar photo
        clodder15
        Nov 15, 2015 @ 2:28 am

        Thanks for information guy!!!
        By the way, it’s a great game!

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