Reply To: Suggestion: Rename "Fatigue" to "Stamina"

#1595
Rap
Keymaster

Yeah. I mean, it was a conscious decision to go with fatigue over stamina. It’s not like doing it the other way never crossed our minds. A chief reason was a better differentiation between the action point resource on one hand and the fatigue resource on the other. The way it is now, just by having one work backwards, they feel all the more different, and as you put it so well, fatigue has that certain thematic elegance to it. Nevertheless I’m of the opinion it’s worth re-examining this in light of how the game has evolved.

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