Reply To: Feedback on balancing


I’ve been thinking that it is necessary to change the mechanics of the puncture. the opponent should not be exposed to this strike if his chance is actually negative. For example – your knight has 70 def, even if the goblin ambusher melee skill is 80 (though this is nonsense) chance of hitting would be minus 5%, and on the fact that the game will be considered a plus 5, and of course the great random- goblin gets the first strike. it is sh…bad.
Puncture is too powerful and dangerous conditions in this game – you can not so simply to give 5% to any opponent especially when the opponents are always more and they do not care about the loss