1. That´s what I had in mind…3 small enemies share one hex, or as I called it…one character platform, with three little upper bodies. The player has to kill then 3 enemies instead of one per targeted hex. Like the two necessary kills for the goblin wolfrider.
2. Flying units should be only attackable after they attacked first in melee. Until they go into melee, only ranged weapons can attack them. No need for a z- Level, the art design just need to show the wings for better understanding and maybe a wing symbol for the flying Status, that disappears after the first melee attack of the flyer.
3. Part of my creatures are suitable as enemy mob, others for events/storylines. Have you just said, that germans are trolls? How dare you… :P