Reply To: Weapon carrying capacity

#1946
Rap
Keymaster

What Jago said. We also want to look into that whole bag issue again at some point and decide if and how we can improve it further. Having some items take up more than one slot would require a complete rework of the whole item/inventory system – not sure if that’s worth it. Having items in the bags instead have a fatigue penalty might be an easy solution to dissuade players from carrying around 4 super heavy somethings.

Jago, your idea of granting weapon specializations as traits to characters that used certain weapons exclusively for a long time is great. That’s roughly the direction we were thinking about going as well, while keeping the perks that can be selected upon levelup a bit more general in nature.

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