Reply To: Ranged balancing


Even making it so crit hits only effect your health AFTER you loose armor would be a huge benifit to the game (or 2 types of crits…1 for just armor (20%), and 1 for body (5%))…something like this

Well if hitting head deals critical damage (which is just 50% more …not really that bad) and some weapon ignore armor, which in real life equals to penetrating it, I would see it as a bit illogical.

Steel Brow is perk which I give to all brothers and it’s available at level 3, so very affordable. So there is way to counter it and make RNG less unpredictable if you feel that’s what you want.