I think it is possible that direwolfs are allied to raiders. Otherwise it would be weird of them to pursue me on the world map without engaging each other. They were on almost the some spot, but they thought ‘no lets not fight each other better follow this mercenary band, that is stronger than each of us alone’.
I will try to lure enemy’s to bases in the future and report back the results.
My sergeant has fearless, the sergeant sash, the standard and relatively high resolve. This concludes in a resolve around 104. The brothers that instantly fled were 4 and 5 fields away from my sergeant. They were a bit away but by no means spread out.
The undead necklace was the reason I tried to raid the place. At this point I had only 2 undead lairs raided and needed still another 2. Now 15 days later 1 is still missing, because all undead lairs that spawned anew have necroservants inside. Fighting even 8 of them, that are in the smallest base, will inflict at least 2 or 3 casualties on my side. So I pass and hope that a lair without necroservants will spawn.
The dedicated geist killer is a good tip! I will try this the next time I when I fight them.
Right know I am at day 50 and all my brothers have 100+ body armour and 140 head armour. For weapons there are a lot T2 weapons, a standard and ancient bladed pike. Know the game is fun again! I can take contracts that pay 1200 gold without losing a single brother.
I don’t get the skull rating of mission’s. At first I got a one skull contract to raid a goblin base. I got 10 wolfriders. Was doable enough and paid around 1000 gold. A few days later I got a quest to protect a village that had 2 skulls and paid 1200 gold. I had to fight 2 marksman and 8 raiders. This was about as equally difficult as the ´goblin contract before. Why the difference in the skulls?