Reply To: Terrain Types

#24369
xterminal86xterminal86
Participant

I beg to differ.
I think the way forest is so “randomly” generated makes it an ideal place to overcome strong and numerous opponents, for example.
You can use those bottlenecks to deal with one enemy at a time.
It can give you that little amount of advantage you lack and need against this particular opponents, who you’d have no chance of defeating in open combat.