Reply To: Abuse Or Intended – A discussion about possible exploits.
Home › Forums › Battle Brothers: Game Discussion & Feedback › Abuse Or Intended – A discussion about possible exploits. › Reply To: Abuse Or Intended – A discussion about possible exploits.
Thank you very much for your reply, MR Rap!
1) SAVESCUMING – Lost a battle / mercenary? A lvlup wasn’t as good as a roll as you wanted it to be? Well, you could simply save every time before something like this could happen and reload and try again. You can ALT + DEL and just reload the autosave currently. Hire a mercenary and if the traits are bad, just load etc. etc.
We’re going to change the way stats for levelup are determined. I think we underestimated the compulsion that some players feel to reload until they’re satisfied with the numbers, even if doing this for minutes on end may ultimately be detrimental to their experience playing the game. Not that the game is balanced particularly well at present, but it’s also not meant to be balanced for characters well beyond the statistical average as a result of reloading on levelup on a regular basis. Changing this around isn’t all that much work, but unfortunately it would break compatibility with older save games. For this reason we’ll wait with doing any changes until the first bigger update comes along that will break compatibility anyway.
As for save scumming in general, there is a limit to what we can do without making things inconvenient for all the players. At some point we’ll just have to accept that this is the way that some players apparently want to play the game and that it is their choice to make.
2) LURING – Just lure enemy battlegroups into the castle / city / villages / towers and using the milita / landsknechts to fight, tank and die for you. You get all the loot btw.
At least the loot distribution is going to change.
So LURING is a mechanic and balanced by weakening the settlement. Great! Thank you for clarifying!
“We’re going to change the way stats for levelup are determined” – Thank you! So I will postpone this project here: https://docs.google.com/spreadsheets/d/1pcAA76ogfhS4pRojDHITz1AhPn7RS8kZ14kXvYBX32o/edit?usp=sharing Its a part of an excel analysis.
Thank you guidon101 for posting yours!
Unit Turn/Stun mechanic – Great thing to bring up. I never thought about it as a “possible” exploit, but it kinda is… a bit.
Undead XP Farming – Also interresting!
Thoughts on balance: Since this game here is no competitive multiplayer game, the devs can balance is as far or narrow as they see fit, because its part of the nature of a singleplayer game that players play it very different.
Balance for the Balance Throne! Skills for the Skill God! | Wolves - Spam for the Old Gods!