Reply To: Observations on combat

Avatar photoGOD

The way disengagement currently works is spot on. It’s an elegant and logical extension of the other combat mechanics, while adding a lot of flavour and tactical-depth to the game. It pretty much works as close to perfectly as I see it getting and doesn’t need changing. Maybe include a glossary to the help menu, when that gets implemented, that clarifies the exact mechanics behind it, or have some UI polish that amounts to the same thing.