Just mentioning I’m reading all of this and like what I see
Not promising anything but maybe we’ll tweak the two handed axe a little, as the 360 swing is really difficult to employ in an effective manner.
We’ll see.
Dev reply! :D Yeah, I’m not sure what the axe could gain. Maybe a passive chance to damage shields? A swing that deals no damage, but forces all enemies to move 1 hex away? Or maybe a Perk that allows AoE attacks to auto-miss allies. Again, the main issue is the versatility of the greatsword. It might deal less damage, but it’s more tactically viable.
I’ve finally managed to put every Perk tree into action and I’ll post my thoughts up asap.
Keep up the good work, love your game :D