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    Eberecht cut down another skeleton.
    “Damned old, dry bones.” he muttered under his breath, as he crushed the skull of another cadaver with his cleaver. Then he finally saw what was making this small army of undead walk- the old, shriveled figure in leathery, black robes. The necromancer saw him, and beat a hasty retreat. Unfortunately for him, he was a frail old man with bones about as old as his soldiers’. It wasn’t hard for Eberecht to catch up. The necromancer carried a small, wicked dagger, as well as terrified eyes glowing with fear, a characteristic that his army of undead lacked. At this Eberecht showed a wide grin, and in one easy movement ended the old man’s life. Spitting on the body and leaving it to the crows, the Iron Crowns went back to Windau to receive their reward.

    in reply to: Some Ideas #5069
    Avatar photo70HP
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    1. Love this idea and would love to see this in the game at some point.

    2. Same thing, amazing idea. However allying with monsters I don’t see as good an idea. Werewolves or vampires aren’t very agreeable.

    3. Werewolves definitely. Maybe even give them a certain perk/buff when fighting in the night, if they don’t already of course.

    4. Like it a lot too. Getting the people of the castle, town, etc. could be really useful. And about the planning phase, it should go both ways. You and the A.I both get to set up without knowing each others plans. And barricades and stakes should be an inventory thing and if they get damaged or destroyed you cant use them again or they are less effective.

    5. Also something I would really want. Also maybe certain tiers of mercenaries. Perhaps some mercenary groups aren’t as well equipped as you making them easier to fight, or vice versa.

    All in all, really great ideas.

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