Whiskiz's Replies

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Viewing 3 posts - 1 through 3 (of 3 total)
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  • in reply to: Combat feedback (angry and annoyed) #14088
    Whiskiz
    Participant

    “Things I would love to see in this game:
    Castle or stronghold assault missions inside buildings ect.
    The ability to buy horses to mount and carts to pull extra loot and storage.
    Custom armour colours and insignia.
    Voiced dialog from my men in-game, just like the orcs do.
    Enchantment slots for weapons and armour.
    Accessory slots for rings/necklaces and bracelets for the brother for mini perks ?”

    you realize this is a realistic medieval setting right? not sure the mercenaries of the medieval times used to run around with weps and armor that had enchantment slots, or ran around with accessorys like rings, necklaces and bracelets for the point of boosting their fighting capabilites :p

    in reply to: ETA On Release Date? #14063
    Whiskiz
    Participant

    I guess not, guess i’ll just keep an eye on this for awhile and see how it goes.

    in reply to: Thought on Increasing Map Size-Modding #14062
    Whiskiz
    Participant

    The only thing is, with a bigger map you aren’t adding extra content, just repeats of the same content.

    Instead of (for example, all numbers are random) 15 graveyards to explore each having 10 – 20 enemies from a combination of 7 different types, you now have 25 graveyards, each having 10 – 20 enemies from a combination of 7.

    It just gives the potential of doing the same thing, more times. Is that really what you’re after?

    Or instead of 7 little fishing villages you have 13 little fishing villages. Is it really that important?

    What you want (im guessing/hoping) is actual more content, which is where modding shines. Add another 5 enemies to the 7 different types you might find at the graveyards. Mod in new size or just plain different towns, with new or different contracts, gear and buildings in general etc etc.

    Maybe then, once you’ve modded in extra content, mod the size of the world.

Viewing 3 posts - 1 through 3 (of 3 total)