Battle Brothers - Early Access - Build: 0.4.0.22
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Script file "scripts/ui/screens/menu/main_menu_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/campaign_menu_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/load_campaign_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/new_campaign_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/options_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/save_campaign_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/scenario_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/tactical_menu_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/world_menu_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/orientation_overlay/orientation_overlay.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_event_log.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_options.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_round_information.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/turn_sequence_bar/turn_sequence_bar.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/tactical_combat_result_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/tactical_flee_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/dialogs/world_screen_combat_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_assets_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_daytime_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_options_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_screen_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_hire_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_main_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_shop_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_contract_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_event_popup_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_game_finish_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_screen.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/world/world_town_screen.cnut" loaded successfully.
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Script file "scripts/preload.cnut" loaded successfully.
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Renderer
Vendor: NVIDIA Corporation
10:58:55
Renderer
Device: GeForce GTX 660 Ti/PCIe/SSE2
10:58:55
Renderer
Version: 4.5.0 NVIDIA 347.52
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Renderer
Shader Version: 4.50 NVIDIA
10:58:55
Renderer
Framebuffer Support: Yes
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Texture
Texture "gfx/fonts/cinzel_bold_20.png" took up approximately 256kb in video memory.
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Resource
Loading: gfx/ui.png
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Texture
Texture "gfx/ui.png" took up approximately 2730kb in video memory.
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Resource
Finished loading Resource Package "preload/on_start.txt".
10:58:55
UI
Screen "RootScreen" successfully registered.
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UI
Screen "ConsoleScreen" successfully registered.
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UI
Screen "LoadingScreen" successfully registered.
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UI
Screen "TooltipScreen" successfully registered.
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UI
Screen "TacticalScreen" successfully registered.
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UI
Screen "TacticalCombatResultScreen" successfully registered.
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UI
Screen "TacticalFleeScreen" successfully registered.
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UI
Screen "WorldScreen" successfully registered.
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UI
Screen "WorldTownScreen" successfully registered.
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UI
Screen "WorldContractScreen" successfully registered.
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UI
Screen "WorldGameFinishScreen" successfully registered.
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UI
Screen "WorldEventPopupScreen" successfully registered.
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UI
Screen "MainMenuScreen" successfully registered.
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UI
Screen "WorldMenuScreen" successfully registered.
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UI
Screen "TacticalMenuScreen" successfully registered.
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UI
Screen "WorldCharacterScreen" successfully registered.
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UI
Screen "TacticalCharacterScreen" successfully registered.
10:58:57
SQ
Map Template: tactical.patch.bones (Script: scripts/mapgen/templates/tactical/patches/patch_bones) registered.
10:58:57
SQ
Map Template: tactical.patch.clearing (Script: scripts/mapgen/templates/tactical/patches/patch_clearing) registered.
10:58:57
SQ
Map Template: tactical.patch.clearing_leveled (Script: scripts/mapgen/templates/tactical/patches/patch_clearing_leveled) registered.
10:58:57
SQ
Map Template: tactical.patch.forest (Script: scripts/mapgen/templates/tactical/patches/patch_forest) registered.
10:58:57
SQ
Map Template: tactical.patch.forest_fern_sea (Script: scripts/mapgen/templates/tactical/patches/patch_forest_fern_sea) registered.
10:58:57
SQ
Map Template: tactical.patch.forest_mushrooms (Script: scripts/mapgen/templates/tactical/patches/patch_forest_mushrooms) registered.
10:58:57
SQ
Map Template: tactical.patch.hill (Script: scripts/mapgen/templates/tactical/patches/patch_hill) registered.
10:58:57
SQ
Map Template: tactical.patch.hill_forest (Script: scripts/mapgen/templates/tactical/patches/patch_hill_forest) registered.
10:58:57
SQ
Map Template: tactical.patch.marshland (Script: scripts/mapgen/templates/tactical/patches/patch_marshland) registered.
10:58:57
SQ
Map Template: tactical.patch.mound (Script: scripts/mapgen/templates/tactical/patches/patch_mound) registered.
10:58:57
SQ
Map Template: tactical.patch.ritual_site (Script: scripts/mapgen/templates/tactical/patches/patch_ritual_site) registered.
10:58:57
SQ
Map Template: tactical.patch.stone_circle (Script: scripts/mapgen/templates/tactical/patches/patch_stone_circle) registered.
10:58:57
SQ
Map Template: tactical.patch.stone_sea (Script: scripts/mapgen/templates/tactical/patches/patch_stone_sea) registered.
10:58:57
SQ
Map Template: tactical.forest (Script: scripts/mapgen/templates/tactical/tactical_forest) registered.
10:58:57
SQ
Map Template: tactical.forest_leaves (Script: scripts/mapgen/templates/tactical/tactical_forest_leaves) registered.
10:58:57
SQ
Map Template: tactical.plains (Script: scripts/mapgen/templates/tactical/tactical_plains) registered.
10:58:57
SQ
Map Template: tactical.swamp (Script: scripts/mapgen/templates/tactical/tactical_swamp) registered.
10:58:57
SQ
Map Template: tactical.canyon (Script: scripts/mapgen/templates/tactical/test/template_canyon) registered.
10:58:57
SQ
Map Template: tactical.clear_hill (Script: scripts/mapgen/templates/tactical/test/template_clear_hill) registered.
10:58:57
SQ
Map Template: tactical.combat_basics (Script: scripts/mapgen/templates/tactical/test/template_combat_basics) registered.
10:58:57
SQ
Map Template: tactical.defend_the_hill (Script: scripts/mapgen/templates/tactical/test/template_defend_the_hill) registered.
10:58:57
SQ
Map Template: tactical.swipe (Script: scripts/mapgen/templates/tactical/test/template_swipe) registered.
10:58:57
SQ
Map Template: tactical.test_clearing (Script: scripts/mapgen/templates/tactical/test/test_clearing) registered.
10:58:57
SQ
Map Template: tactical.test_dry_marshland (Script: scripts/mapgen/templates/tactical/test/test_dry_marshland) registered.
10:58:57
SQ
Map Template: tactical.test_forest (Script: scripts/mapgen/templates/tactical/test/test_forest) registered.
10:58:57
SQ
Map Template: tactical.test_hill (Script: scripts/mapgen/templates/tactical/test/test_hill) registered.
10:58:57
SQ
Map Template: tactical.test_hunting_grounds (Script: scripts/mapgen/templates/tactical/test/test_hunting_grounds) registered.
10:58:57
SQ
Map Template: tactical.test_marshland (Script: scripts/mapgen/templates/tactical/test/test_marshland) registered.
10:58:57
SQ
Map Template: tactical.test_plains (Script: scripts/mapgen/templates/tactical/test/test_plains) registered.
10:58:57
SQ
Map Template: tactical.test_plains_clearing (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing) registered.
10:58:57
SQ
Map Template: tactical.test_plains_clearing_leveled (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing_leveled) registered.
10:58:57
SQ
Map Template: tactical.test_road (Script: scripts/mapgen/templates/tactical/test/test_road) registered.
10:58:57
SQ
Map Template: tactical.test_template (Script: scripts/mapgen/templates/tactical/test/test_template) registered.
10:58:57
SQ
Map Template: tactical.tile.earth (Script: scripts/mapgen/templates/tactical/tiles/earth) registered.
10:58:57
SQ
Map Template: tactical.tile.forest (Script: scripts/mapgen/templates/tactical/tiles/forest) registered.
10:58:57
SQ
Map Template: tactical.tile.grass (Script: scripts/mapgen/templates/tactical/tiles/grass) registered.
10:58:57
SQ
Map Template: tactical.tile.grass_forest (Script: scripts/mapgen/templates/tactical/tiles/grass_forest) registered.
10:58:57
SQ
Map Template: tactical.tile.road (Script: scripts/mapgen/templates/tactical/tiles/road) registered.
10:58:57
SQ
Map Template: tactical.tile.swamp (Script: scripts/mapgen/templates/tactical/tiles/swamp) registered.
10:58:57
SQ
Map Template: world.tile.badlands (Script: scripts/mapgen/templates/world/tiles/tile_badlands) registered.
10:58:57
SQ
Map Template: world.tile.farmland (Script: scripts/mapgen/templates/world/tiles/tile_farmland) registered.
10:58:57
SQ
Map Template: world.tile.forest (Script: scripts/mapgen/templates/world/tiles/tile_forest) registered.
10:58:57
SQ
Map Template: world.tile.forest_leaves (Script: scripts/mapgen/templates/world/tiles/tile_forest_leaves) registered.
10:58:57
SQ
Map Template: world.tile.heath (Script: scripts/mapgen/templates/world/tiles/tile_heath) registered.
10:58:57
SQ
Map Template: world.tile.highlands (Script: scripts/mapgen/templates/world/tiles/tile_highlands) registered.
10:58:57
SQ
Map Template: world.tile.hills (Script: scripts/mapgen/templates/world/tiles/tile_hills) registered.
10:58:57
SQ
Map Template: world.tile.marshland (Script: scripts/mapgen/templates/world/tiles/tile_marshland) registered.
10:58:57
SQ
Map Template: world.tile.mountains (Script: scripts/mapgen/templates/world/tiles/tile_mountains) registered.
10:58:57
SQ
Map Template: world.tile.plains (Script: scripts/mapgen/templates/world/tiles/tile_plains) registered.
10:58:57
SQ
Map Template: world.tile.snow (Script: scripts/mapgen/templates/world/tiles/tile_snow) registered.
10:58:57
SQ
Map Template: world.tile.swamp (Script: scripts/mapgen/templates/world/tiles/tile_swamp) registered.
10:58:57
SQ
Map Template: world.worldmap_generator (Script: scripts/mapgen/templates/world/worldmap_generator) registered.
10:58:57
SQ
RootState::onShow()
10:58:57
Resource
Parsed Resource Package "preload/on_running.txt" with 213 items.
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Resource
Started loading Resource Package "preload/on_running.txt".
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Resource
Loading: gfx/entity_0.png
10:58:57
UI
RootScreen::REGISTER
10:58:57
UI
RootScreenVersionModule::REGISTER
10:58:57
Texture
Texture "gfx/entity_0.png" took up approximately 21845kb in video memory.
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Resource
Loading: music/title.music
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Resource
Loading: gfx/entity_icons.png
10:58:57
UI
LoadingScreen::REGISTER
10:58:57
UI
TooltipScreen::REGISTER
10:58:57
Texture
Texture "gfx/entity_icons.png" took up approximately 5461kb in video memory.
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Resource
Loading: gfx/effects_0.png
10:58:57
UI
MainMenuScreen::REGISTER
10:58:57
UI
MainMenuModule::REGISTER
10:58:57
UI
LoadCampaignMenuModule::REGISTER
10:58:57
UI
NewCampaignMenuModule::REGISTER
10:58:57
UI
ScenarioMenuModule::REGISTER
10:58:57
UI
OptionsMenuModule::REGISTER
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UI
OptionsMenuModuleVideoPanel::REGISTER
10:58:57
UI
OptionsMenuModuleAudioPanel::REGISTER
10:58:57
UI
OptionsMenuModuleControlsPanel::REGISTER
10:58:57
UI
OptionsMenuModuleGameplayPanel::REGISTER
10:58:57
Texture
Texture "gfx/effects_0.png" took up approximately 21845kb in video memory.
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Resource
Loading: gfx/world_detail.png
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Texture
Texture "gfx/world_detail.png" took up approximately 43690kb in video memory.
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Resource
Loading: gfx/world_entity_0.png
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Texture
Texture "gfx/world_entity_0.png" took up approximately 10922kb in video memory.
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Resource
Loading: sounds/body_fall_1.ogg
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Resource
Loading: sounds/shield_broken.ogg
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Resource
Loading: sounds/combat/aimed_shot_01.wav
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Loading: sounds/combat/aimed_shot_02.wav
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Loading: sounds/combat/armor_chainmail_impact_01.wav
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10:58:58
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10:58:58
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10:58:58
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10:58:58
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10:58:58
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10:58:58
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10:58:58
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10:58:58
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10:58:58
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10:58:58
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10:58:58
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10:58:58
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10:58:58
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10:58:58
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10:58:58
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10:58:58
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Loading: sounds/combat/hook_01.wav
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10:58:58
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10:58:58
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10:58:58
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10:58:58
Resource
Loading: sounds/combat/knockback_01.wav
10:58:58
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10:58:58
Resource
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10:58:58
Resource
Loading: sounds/combat/knockback_hit_01.wav
10:58:58
Resource
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10:58:58
Resource
Loading: sounds/combat/knockback_hit_03.wav
10:58:58
Resource
Loading: sounds/combat/puncture_01.wav
10:58:58
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10:58:58
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Loading: sounds/combat/puncture_03.wav
10:58:58
Resource
Loading: sounds/combat/puncture_hit_01.wav
10:58:58
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10:58:58
Resource
Loading: sounds/combat/puncture_hit_03.wav
10:58:58
Resource
Loading: sounds/combat/riposte_01.wav
10:58:58
Resource
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10:58:58
Resource
Loading: sounds/combat/riposte_03.wav
10:58:58
Resource
Loading: sounds/combat/spearwall_01.wav
10:58:58
Resource
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10:58:58
Resource
Loading: sounds/combat/spearwall_03.wav
10:58:58
Resource
Loading: sounds/combat/shieldwall_01.wav
10:58:58
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10:58:58
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10:58:58
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Loading: sounds/combat/split_shield_01.wav
10:58:58
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10:58:58
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Loading: sounds/combat/split_shield_03.wav
10:58:58
Resource
Loading: sounds/combat/bro_damage_taken_01.wav
10:58:58
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10:58:58
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10:58:58
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10:58:58
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10:58:58
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10:58:58
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10:58:58
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Loading: sounds/combat/bro_dying_01.wav
10:58:58
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10:58:58
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10:58:58
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10:58:58
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10:58:58
Resource
Loading: sounds/combat/cleave_01.wav
10:58:58
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Loading: sounds/combat/cleave_02.wav
10:58:58
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10:58:58
Resource
Loading: sounds/combat/cleave_hit_hitpoints_01.wav
10:58:58
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10:58:58
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10:58:58
Resource
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10:58:58
Resource
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10:58:58
Resource
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10:58:58
Resource
Loading: sounds/combat/crush_armor_hit_01.wav
10:58:58
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Loading: sounds/combat/crush_armor_hit_02.wav
10:58:58
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Loading: sounds/combat/crush_armor_hit_03.wav
10:58:58
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Loading: sounds/combat/decapitate_hit_01.wav
10:58:58
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Loading: sounds/combat/decapitate_hit_02.wav
10:58:58
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10:58:58
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Loading: sounds/combat/hammer_strike_01.wav
10:58:58
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10:58:58
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Loading: sounds/combat/hammer_strike_03.wav
10:58:58
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Loading: sounds/combat/hammer_strike_hit_01.wav
10:58:58
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Loading: sounds/combat/hammer_strike_hit_02.wav
10:58:58
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10:58:58
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Loading: sounds/combat/round_swing_01.wav
10:58:58
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10:58:58
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10:58:58
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10:58:58
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10:58:58
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10:58:58
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10:58:58
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10:58:58
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10:58:58
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10:58:58
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10:58:58
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10:58:58
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10:58:58
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10:58:58
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Loading: sounds/combat/thresh_01.wav
10:58:58
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10:58:58
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Loading: sounds/combat/thresh_03.wav
10:58:58
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10:58:58
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10:58:58
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Loading: sounds/combat/thresh_hit_03.wav
10:58:58
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Loading: sounds/combat/pound_01.wav
10:58:58
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Loading: sounds/combat/pound_02.wav
10:58:58
Resource
Loading: sounds/combat/pound_03.wav
10:58:58
Resource
Loading: sounds/combat/pound_hit_01.wav
10:58:58
Resource
Loading: sounds/combat/pound_hit_02.wav
10:58:58
Resource
Loading: sounds/combat/pound_hit_03.wav
10:58:58
Resource
Loading: sounds/combat/flail_01.wav
10:58:58
Resource
Loading: sounds/combat/flail_02.wav
10:58:58
Resource
Loading: sounds/combat/flail_03.wav
10:58:58
Resource
Loading: sounds/combat/flail_hit_01.wav
10:58:58
Resource
Loading: sounds/combat/flail_hit_02.wav
10:58:58
Resource
Loading: sounds/combat/flail_hit_03.wav
10:58:58
Resource
Loading: sounds/combat/lash_01.wav
10:58:58
Resource
Loading: sounds/combat/lash_02.wav
10:58:58
Resource
Loading: sounds/combat/lash_03.wav
10:58:58
Resource
Loading: sounds/combat/lash_hit_01.wav
10:58:58
Resource
Loading: sounds/combat/lash_hit_02.wav
10:58:58
Resource
Loading: sounds/combat/lash_hit_03.wav
10:58:58
Resource
Loading: sounds/combat/weapon_break_01.wav
10:58:58
Resource
Loading: sounds/combat/rotation_01.wav
10:58:58
Resource
Loading: sounds/combat/footwork_01.wav
10:58:58
Resource
Loading: sounds/combat/return_favor_01.wav
10:58:58
Resource
Loading: sounds/combat/perfect_focus_01.wav
10:58:58
Resource
Loading: sounds/combat/rally_the_troops_01.wav
10:58:58
Resource
Loading: sounds/new_round_01.wav
10:58:58
Resource
Loading: sounds/new_round_02.wav
10:58:58
Resource
Loading: sounds/new_round_03.wav
10:58:58
Resource
Loading: sounds/scribble.wav
10:59:03
SQ
Init World State!
10:59:03
SQ
Load campaign: autosave
10:59:03
Scene
Finished loading scene.
10:59:03
Script Error
the index 'Other' does not exist
Function:
create -> scripts/skills/actives/indomitable.nut : 28
Variables:
this = Table
Function:
unknown -> NATIVE : -1
Function:
onAdded -> scripts/skills/perks/perk_indomitable.nut : 39
Variables:
this = Table
Function:
add -> scripts/skills/skill_container.nut : 46
Variables:
_order = 0, _skill = Table, this = Table
Function:
onDeserialize -> scripts/skills/skill_container.nut : 581
Variables:
skill = Table, i = 8, numSkills = 20, _in = Instance, this = Table
Function:
onDeserialize -> scripts/entity/tactical/actor.nut : 2142
Variables:
_in = Instance, this = Table
Function:
onDeserialize -> scripts/entity/tactical/player.nut : 1199
Variables:
_in = Instance, this = Table
Function:
unknown -> NATIVE : -1
Function:
loadCampaign -> scripts/states/world_state.nut : 739
Variables:
_campaignFileName = autosave, this = Table
Function:
init -> scripts/states/world_state.nut : 610
Variables:
this = Table
Function:
onInit -> scripts/states/world_state.nut : 216
Variables:
this = Table
Function:
unknown -> NATIVE : -1
Function:
loading_screen_onScreenShown -> scripts/states/main_menu_state.nut : 323
Variables:
this = Table
Function:
onScreenShown -> scripts/ui/screens/loading/loading_screen.nut : 116
Variables:
this = Table
10:59:03
Script Error
the index 'Other' does not exist
Function:
create -> scripts/skills/actives/indomitable.nut : 28
Variables:
this = Table
Function:
unknown -> NATIVE : -1
Function:
onDeserialize -> scripts/skills/skill_container.nut : 578
Variables:
i = 18, numSkills = 20, _in = Instance, this = Table
Function:
onDeserialize -> scripts/entity/tactical/actor.nut : 2142
Variables:
_in = Instance, this = Table
Function:
onDeserialize -> scripts/entity/tactical/player.nut : 1199
Variables:
_in = Instance, this = Table
Function:
unknown -> NATIVE : -1
Function:
loadCampaign -> scripts/states/world_state.nut : 739
Variables:
_campaignFileName = autosave, this = Table
Function:
init -> scripts/states/world_state.nut : 610
Variables:
this = Table
Function:
onInit -> scripts/states/world_state.nut : 216
Variables:
this = Table
Function:
unknown -> NATIVE : -1
Function:
loading_screen_onScreenShown -> scripts/states/main_menu_state.nut : 323
Variables:
this = Table
Function:
onScreenShown -> scripts/ui/screens/loading/loading_screen.nut : 116
Variables:
this = Table
10:59:03
SQ
contract added: contract.destroy_orc_camp
10:59:03
SQ
contract added: contract.errant
10:59:03
SQ
contract added: contract.errant
10:59:03
Resource
Loading: gfx/world_weather.png
10:59:03
Texture
Texture "gfx/world_weather.png" took up approximately 43690kb in video memory.
10:59:04
UI
WorldScreen::REGISTER
10:59:04
UI
WorldScreenTopbarOptionsModule::REGISTER
10:59:04
UI
WorldScreenTopbarDayTimeModule::REGISTER
10:59:04
UI
WorldScreenTopbarAssetsModule::REGISTER
10:59:04
UI
WorldScreenActiveContractPanelModule::REGISTER
10:59:04
UI
WorldContractContentModule::REGISTER
10:59:04
UI
CombatDialogModule::REGISTER
10:59:04
UI
WorldContractScreen::REGISTER
10:59:04
UI
WorldContractScreenDialogModule::REGISTER
10:59:04
UI
WorldContractContentModule::REGISTER
10:59:04
UI
WorldContractButtonsModule::REGISTER
10:59:04
UI
WorldTownScreen::REGISTER
10:59:04
UI
WorldTownScreenMainDialogModule::REGISTER
10:59:04
UI
WorldTownScreenHireDialogModule::REGISTER
10:59:04
UI
WorldTownScreenShopDialogModule::REGISTER
10:59:04
UI
WorldContractScreenDialogModule::REGISTER
10:59:04
UI
WorldContractContentModule::REGISTER
10:59:04
UI
WorldContractButtonsModule::REGISTER
10:59:04
UI
WorldEventPopupScreen::REGISTER
10:59:04
UI
IngameMenuScreen::REGISTER
10:59:04
UI
MainMenuModule::REGISTER
10:59:04
UI
LoadCampaignMenuModule::REGISTER
10:59:04
UI
SaveCampaignMenuModule::REGISTER
10:59:04
UI
OptionsMenuModule::REGISTER
10:59:04
UI
OptionsMenuModuleVideoPanel::REGISTER
10:59:04
UI
OptionsMenuModuleAudioPanel::REGISTER
10:59:04
UI
OptionsMenuModuleControlsPanel::REGISTER
10:59:04
UI
OptionsMenuModuleGameplayPanel::REGISTER
10:59:04
UI
WorldGameFinishScreen::REGISTER
10:59:04
UI
WorldGameFinishScreenDialogModule::REGISTER
10:59:04
UI
CharacterScreen::REGISTER
10:59:04
UI
CharacterScreenLeftPanelModule::REGISTER
10:59:04
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
10:59:04
UI
CharacterScreenPaperdollModule::REGISTER
10:59:04
UI
CharacterScreenSkillsModule::REGISTER
10:59:04
UI
CharacterScreenStatsModule::REGISTER
10:59:04
UI
CharacterScreenRightPanelModule::REGISTER
10:59:04
UI
CharacterScreenRightPanelHeaderModule::REGISTER
10:59:04
UI
CharacterScreenInventoryListModule::REGISTER
10:59:04
UI
CharacterScreenPerksModule::REGISTER
10:59:04
UI
CharacterScreenBrothersListModule::REGISTER
10:59:04
UI
CharacterScreenBattleStartFooterModule::REGISTER
10:59:07
Resource
Loading: music/worldmap_06.music
10:59:07
Resource
Unloading: music/title.music
10:59:11
SQ
Save campaign: autosave
10:59:11
Scene
Finished saving scene.
10:59:11
SQ
WorldState::onHide
10:59:11
UI
TacticalScreen::REGISTER
10:59:11
UI
TacticalScreenTurnSequenceBarModule::REGISTER
10:59:11
UI
TacticalScreenOrientationOverlayModule::REGISTER
10:59:11
UI
TacticalScreenTopbarEventLogModule::REGISTER
10:59:11
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
10:59:11
UI
TacticalScreenTopbarOptionsModule::REGISTER
10:59:11
Resource
Loading: gfx/detail.png
10:59:11
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
10:59:11
Resource
Loading: gfx/object_0.png
10:59:11
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
10:59:11
Resource
Loading: gfx/entity_2.png
10:59:12
Texture
Texture "gfx/entity_2.png" took up approximately 5461kb in video memory.
10:59:12
Resource
Loading: gfx/orientation_overlay.png
10:59:12
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
10:59:12
SQ
inspiring presence: on combat started!
10:59:12
Resource
Loading: sounds/atmosphere/forest_01.wav
10:59:12
SQ
TACTICAL: STASH LOCKED: true
10:59:12
SQ
INFO: Next round issued: 1
10:59:12
Resource
Started loading Resource Package "Temporary Tactical Resources".
10:59:12
Resource
Loading: sounds/enemies/orc_hurt_01.wav
10:59:12
UI
CharacterScreen::REGISTER
10:59:12
UI
CharacterScreenLeftPanelModule::REGISTER
10:59:12
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
10:59:12
UI
CharacterScreenPaperdollModule::REGISTER
10:59:12
UI
CharacterScreenSkillsModule::REGISTER
10:59:12
UI
CharacterScreenStatsModule::REGISTER
10:59:12
UI
CharacterScreenRightPanelModule::REGISTER
10:59:12
Resource
Loading: sounds/enemies/orc_hurt_02.wav
10:59:12
UI
CharacterScreenRightPanelHeaderModule::REGISTER
10:59:12
UI
CharacterScreenInventoryListModule::REGISTER
10:59:12
UI
CharacterScreenPerksModule::REGISTER
10:59:12
UI
CharacterScreenBrothersListModule::REGISTER
10:59:12
UI
CharacterScreenBattleStartFooterModule::REGISTER
10:59:12
UI
TacticalFleeScreen::REGISTER
10:59:12
UI
IngameMenuScreen::REGISTER
10:59:12
Resource
Loading: sounds/enemies/orc_hurt_03.wav
10:59:12
UI
MainMenuModule::REGISTER
10:59:12
UI
LoadCampaignMenuModule::REGISTER
10:59:12
UI
SaveCampaignMenuModule::REGISTER
10:59:12
UI
OptionsMenuModule::REGISTER
10:59:12
UI
OptionsMenuModuleVideoPanel::REGISTER
10:59:12
UI
OptionsMenuModuleAudioPanel::REGISTER
10:59:12
UI
OptionsMenuModuleControlsPanel::REGISTER
10:59:12
UI
OptionsMenuModuleGameplayPanel::REGISTER
10:59:12
UI
TacticalCombatResultScreen::REGISTER
10:59:12
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
10:59:12
Resource
Loading: sounds/enemies/orc_hurt_04.wav
10:59:12
UI
TacticalCombatResultScreenLootPanel::REGISTER
10:59:12
Resource
Loading: sounds/enemies/orc_hurt_05.wav
10:59:12
Resource
Loading: sounds/enemies/orc_death_01.wav
10:59:12
Resource
Loading: sounds/enemies/orc_death_02.wav
10:59:12
Resource
Loading: sounds/enemies/orc_death_03.wav
10:59:12
Resource
Loading: sounds/enemies/orc_death_04.wav
10:59:12
Resource
Loading: sounds/enemies/orc_death_05.wav
10:59:12
Resource
Loading: sounds/enemies/orc_death_06.wav
10:59:12
Resource
Loading: sounds/enemies/orc_flee_03.wav
10:59:12
Resource
Loading: sounds/enemies/orc_flee_05.wav
10:59:12
Resource
Loading: sounds/enemies/orc_flee_06.wav
10:59:12
Resource
Loading: sounds/enemies/orc_idle_01.wav
10:59:12
Resource
Loading: sounds/enemies/orc_idle_02.wav
10:59:12
Resource
Loading: sounds/enemies/orc_idle_03.wav
10:59:12
Resource
Loading: sounds/enemies/orc_idle_04.wav
10:59:12
Resource
Loading: sounds/enemies/orc_idle_05.wav
10:59:12
Resource
Loading: sounds/enemies/orc_idle_06.wav
10:59:12
Resource
Loading: sounds/enemies/orc_charge_01.wav
10:59:12
Resource
Loading: sounds/enemies/orc_charge_02.wav
10:59:12
Resource
Loading: sounds/enemies/orc_charge_03.wav
10:59:12
Resource
Loading: sounds/enemies/orc_charge_04.wav
10:59:12
Resource
Loading: sounds/enemies/orc_linebreaker_01.wav
10:59:12
Resource
Loading: sounds/enemies/orc_linebreaker_02.wav
10:59:12
Resource
Loading: sounds/enemies/orc_linebreaker_03.wav
10:59:15
Resource
Loading: music/orcs_01.music
10:59:15
Resource
Unloading: music/worldmap_06.music
10:59:57
SQ
Orc Young uses skill Shieldwall
11:01:29
SQ
INFO: Next round issued: 2
11:01:46
SQ
Orc Young uses skill Charge
11:01:52
SQ
Orc Young uses skill Charge
11:01:58
SQ
Skill [Stunned] removed from [Niels].
11:01:59
UI
ERROR: Failed to update entity. Reason: Entity id: 88990 not found.
11:01:59
UI
ERROR: Failed to update entity. Reason: Entity id: 88990 not found.
11:01:59
SQ
Skill [Shieldwall] removed from [Orc Young].
11:02:24
SQ
[Alfgeir] executes skill [Rotation] on target [Niels]
11:02:24
SQ
Alfgeir uses skill Rotation
11:02:28
SQ
[Alfgeir] executes skill [Knock Back] on target [Orc Young]
11:02:28
SQ
Alfgeir uses skill Knock Back
11:02:57
SQ
[Hermann the Messenger] executes skill [Perfect Focus] on target [Hermann the Messenger]
11:02:57
SQ
Hermann the Messenger uses skill Perfect Focus
11:02:57
SceneManager
Unknown Brush requested: perk_37_mini
11:03:00
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
11:03:00
SQ
Hermann the Messenger uses skill Quick Shot
11:03:01
SceneManager
Unknown Brush requested: perk_37_mini
11:03:01
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
11:03:01
SQ
Hermann the Messenger uses skill Quick Shot
11:03:02
SceneManager
Unknown Brush requested: perk_37_mini
11:03:02
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
11:03:02
SQ
Hermann the Messenger uses skill Quick Shot
11:03:02
SQ
Orc Young has died.
11:03:02
SceneManager
Unknown Brush requested: perk_37_mini
11:03:02
SceneManager
Unknown Brush requested: perk_37_mini
11:03:04
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
11:03:04
SQ
Hermann the Messenger uses skill Quick Shot
11:03:04
SceneManager
Unknown Brush requested: perk_37_mini
11:03:05
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
11:03:05
SQ
Hermann the Messenger uses skill Quick Shot
11:03:05
SceneManager
Unknown Brush requested: perk_37_mini
11:03:05
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
11:03:05
SQ
Hermann the Messenger uses skill Quick Shot
11:03:05
SceneManager
Unknown Brush requested: perk_37_mini
11:03:06
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
11:03:06
SQ
Hermann the Messenger uses skill Quick Shot
11:03:07
SceneManager
Unknown Brush requested: perk_37_mini
11:03:10
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
11:03:10
SQ
Adelbert Commander uses skill Quick Shot
11:03:11
SQ
Orc Young has died.
11:03:17
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Warrior]
11:03:17
SQ
Adelbert Commander uses skill Quick Shot
11:03:18
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
11:03:18
SQ
Skill [Stunned] removed from [Siegfried the Ox].
11:03:18
UI
ERROR: Failed to update entity. Reason: Entity id: 34095 not found.
11:03:18
UI
ERROR: Failed to update entity. Reason: Entity id: 34095 not found.
11:03:24
SQ
[Alberich the Nighthunter] executes skill [Split] on target [Orc Warrior]
11:03:24
SQ
Alberich the Nighthunter uses skill Split
11:03:29
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Orc Warrior]
11:03:29
SQ
Siegfried The Juggernaut uses skill Overhead Strike
11:03:33
SQ
[Volker] executes skill [Slash] on target [Orc Warrior]
11:03:33
SQ
Volker uses skill Slash
11:03:34
SQ
[Volker] executes skill [Slash] on target [Orc Warrior]
11:03:34
SQ
Volker uses skill Slash
11:03:45
SQ
[Alfred] executes skill [Rotation] on target [Alberich the Nighthunter]
11:03:45
SQ
Alfred uses skill Rotation
11:03:49
SQ
[Alfred] executes skill [Shieldwall] on target [Alfred]
11:03:49
SQ
Alfred uses skill Shieldwall
11:03:59
SQ
[Volker] executes skill [Thrust] on target [Orc Young]
11:03:59
SQ
Volker uses skill Thrust
11:04:13
SQ
INFO: Next round issued: 3
11:04:17
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Warrior]
11:04:17
SQ
Adelbert Commander uses skill Quick Shot
11:04:17
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Warrior]
11:04:17
SQ
Adelbert Commander uses skill Quick Shot
11:04:20
SQ
[Siegfried the Ox] executes skill [Split] on target [Orc Young]
11:04:20
SQ
Siegfried the Ox uses skill Split
11:04:25
SQ
Orc Young uses skill Charge
11:04:26
SQ
Orc Young uses skill Chop
11:04:31
SQ
[Niels] executes skill [Impale] on target [Orc Young]
11:04:31
SQ
Niels uses skill Impale
11:04:31
SQ
Orc Young has died.
11:04:37
Resource
Loading: music/orcs_02.music
11:04:37
Resource
Unloading: music/orcs_01.music
11:04:58
SQ
[Niels] executes skill [Impale] on target [Orc Young]
11:04:58
SQ
Niels uses skill Impale
11:05:00
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Orc Warrior]
11:05:00
SQ
Siegfried The Juggernaut uses skill Overhead Strike
11:05:08
SQ
[Alberich the Nighthunter] executes skill [Split] on target [Orc Warrior]
11:05:08
SQ
Alberich the Nighthunter uses skill Split
11:05:13
SQ
Orc Warrior uses skill Line Breaker
11:05:13
SQ
Skill [Shieldwall] removed from [Alfred].
11:05:15
SQ
Orc Warrior uses skill Chop
11:05:18
SQ
[Volker] executes skill [Slash] on target [Orc Warrior]
11:05:18
SQ
Volker uses skill Slash
11:05:19
SQ
[Volker] executes skill [Slash] on target [Orc Warrior]
11:05:19
SQ
Volker uses skill Slash
11:05:20
SQ
Skill [Stunned] removed from [Volker].
11:05:20
UI
ERROR: Failed to update entity. Reason: Entity id: 32766 not found.
11:05:20
UI
ERROR: Failed to update entity. Reason: Entity id: 32766 not found.
11:05:27
SQ
[Hagen] executes skill [Rotation] on target [Alberich the Nighthunter]
11:05:27
SQ
Hagen uses skill Rotation
11:05:30
SQ
Orc Young uses skill Shieldwall
11:05:37
SQ
Orc Warrior uses skill Chop
11:05:42
SQ
Orc Warrior uses skill Shieldwall
11:05:43
SQ
Orc Warrior uses skill Chop
11:05:45
SQ
Orc Warrior uses skill Shieldwall
11:05:47
SQ
Orc Warrior uses skill Line Breaker
11:05:51
SQ
[Alfred] executes skill [Chop] on target [Orc Warrior]
11:05:51
SQ
Alfred uses skill Chop
11:05:52
SQ
[Alfred] executes skill [Chop] on target [Orc Warrior]
11:05:52
SQ
Alfred uses skill Chop
11:05:52
SQ
Skill [Perfect Focus] removed from [Hermann the Messenger].
11:05:57
UI
equip item: 46719704
11:06:00
SQ
[Hermann the Messenger] executes skill [Bash] on target [Orc Warrior]
11:06:00
SQ
Hermann the Messenger uses skill Bash
11:06:05
SQ
[Alfgeir] executes skill [Thrust] on target [Orc Young]
11:06:05
SQ
Alfgeir uses skill Thrust
11:06:05
SQ
Orc Young has died.
11:06:07
SQ
[Alfgeir] executes skill [Thrust] on target [Orc Warrior]
11:06:07
SQ
Alfgeir uses skill Thrust
11:06:13
SQ
[Alfred] executes skill [Shieldwall] on target [Alfred]
11:06:13
SQ
Alfred uses skill Shieldwall
11:06:16
SQ
INFO: Next round issued: 4
11:06:19
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Warrior]
11:06:19
SQ
Adelbert Commander uses skill Quick Shot
11:06:19
SQ
Orc Warrior has died.
11:06:19
SQ
Skill [Shieldwall] removed from [Orc Warrior].
11:06:23
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Warrior]
11:06:23
SQ
Adelbert Commander uses skill Quick Shot
11:06:27
SQ
[Siegfried the Ox] executes skill [Overhead Strike] on target [Orc Young]
11:06:27
SQ
Siegfried the Ox uses skill Overhead Strike
11:06:31
SQ
[Volker] executes skill [Thrust] on target [Orc Young]
11:06:31
SQ
Volker uses skill Thrust
11:06:32
SQ
[Volker] executes skill [Thrust] on target [Orc Young]
11:06:32
SQ
Volker uses skill Thrust
11:06:37
SQ
[Volker] executes skill [Slash] on target [Orc Warrior]
11:06:37
SQ
Volker uses skill Slash
11:06:37
SQ
[Volker] executes skill [Slash] on target [Orc Warrior]
11:06:37
SQ
Volker uses skill Slash
11:06:45
SQ
[Alberich the Nighthunter] executes skill [Overhead Strike] on target [Orc Warrior]
11:06:45
SQ
Alberich the Nighthunter uses skill Overhead Strike
11:06:45
SQ
Orc Warrior has died.
11:06:51
SQ
Skill [Shieldwall] removed from [Orc Young].
11:06:52
SQ
Orc Young uses skill Cleave
11:06:53
SQ
Orc Young uses skill Cleave
11:06:56
SQ
[Niels] executes skill [Impale] on target [Orc Young]
11:06:56
SQ
Niels uses skill Impale
11:07:01
SQ
Skill [Shieldwall] removed from [Alfred].
11:07:06
SQ
[Alfred] executes skill [Shieldwall] on target [Alfred]
11:07:06
SQ
Alfred uses skill Shieldwall
11:07:06
SQ
[Alfred] executes skill [Riposte] on target [Alfred]
11:07:06
SQ
Alfred uses skill Riposte
11:07:11
SQ
Orc Warrior uses skill Line Breaker
11:07:11
SQ
Skill [Shieldwall] removed from [Alfred].
11:07:11
SQ
Skill [Riposte] removed from [Alfred].
11:07:13
SQ
Orc Warrior uses skill Chop
11:07:15
SQ
Orc Warrior uses skill Chop
11:07:16
SQ
Orc Warrior uses skill Shieldwall
11:07:24
SQ
[Hagen] executes skill [Return Favor] on target [Hagen]
11:07:24
SQ
Hagen uses skill Return Favor
11:07:25
SQ
[Hagen] executes skill [Slash] on target [Orc Warrior]
11:07:25
SQ
Hagen uses skill Slash
11:07:29
UI
equip item: 46700287
11:07:34
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Warrior]
11:07:34
SQ
Hermann the Messenger uses skill Quick Shot
11:07:37
SQ
Skill [Shieldwall] removed from [Orc Warrior].
11:07:38
SQ
Orc Warrior uses skill Chop
11:07:39
SQ
Orc Warrior uses skill Chop
11:07:42
SQ
[Alfgeir] executes skill [Thrust] on target [Orc Warrior]
11:07:42
SQ
Alfgeir uses skill Thrust
11:07:43
SQ
[Alfgeir] executes skill [Thrust] on target [Orc Warrior]
11:07:43
SQ
Alfgeir uses skill Thrust
11:07:47
SQ
[Alfred] executes skill [Chop] on target [Orc Warrior]
11:07:47
SQ
Alfred uses skill Chop
11:07:52
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Orc Warrior]
11:07:52
SQ
Siegfried The Juggernaut uses skill Overhead Strike
11:07:52
SQ
INFO: Next round issued: 5
11:07:59
SQ
[Siegfried the Ox] executes skill [Overhead Strike] on target [Orc Warrior]
11:07:59
SQ
Siegfried the Ox uses skill Overhead Strike
11:08:15
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Warrior]
11:08:15
SQ
Adelbert Commander uses skill Quick Shot
11:08:16
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Warrior]
11:08:16
SQ
Adelbert Commander uses skill Quick Shot
11:08:20
SQ
[Volker] executes skill [Slash] on target [Orc Warrior]
11:08:20
SQ
Volker uses skill Slash
11:08:20
SQ
[Volker] executes skill [Slash] on target [Orc Warrior]
11:08:20
SQ
Volker uses skill Slash
11:08:22
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Orc Warrior]
11:08:22
SQ
Siegfried The Juggernaut uses skill Overhead Strike
11:08:30
SQ
[Alberich the Nighthunter] executes skill [Overhead Strike] on target [Orc Warrior]
11:08:30
SQ
Alberich the Nighthunter uses skill Overhead Strike
11:08:31
Script
VM collected 6 object(s) and deleted them.
11:08:32
SQ
Orc Warrior uses skill Line Breaker
11:08:34
SQ
Orc Warrior uses skill Line Breaker
11:08:38
SQ
[Niels] executes skill [Impale] on target [Orc Warrior]
11:08:38
SQ
Niels uses skill Impale
11:08:44
SQ
[Volker] executes skill [Thrust] on target [Orc Young]
11:08:44
SQ
Volker uses skill Thrust
11:08:45
SQ
[Volker] executes skill [Thrust] on target [Orc Young]
11:08:45
SQ
Volker uses skill Thrust
11:08:45
SQ
Orc Young has died.
11:08:46
SQ
Orc Warrior uses skill Line Breaker
11:08:48
SQ
Orc Warrior uses skill Shieldwall
11:08:53
UI
equip item: 46719704
11:09:01
SQ
[Hermann the Messenger] executes skill [Bash] on target [Orc Warrior]
11:09:01
SQ
Hermann the Messenger uses skill Bash
11:09:04
SQ
Skill [Shieldwall] removed from [Orc Warrior].
11:09:05
SQ
Orc Warrior uses skill Chop
11:09:06
SQ
Orc Warrior uses skill Chop
11:09:09
SQ
[Alfred] executes skill [Slash] on target [Orc Warrior]
11:09:09
SQ
Alfred uses skill Slash
11:09:13
SQ
[Alfred] executes skill [Chop] on target [Orc Warrior]
11:09:13
SQ
Alfred uses skill Chop
11:09:16
SQ
Skill [Return Favor] removed from [Hagen].
11:09:18
SQ
[Hagen] executes skill [Slash] on target [Orc Warrior]
11:09:18
SQ
Hagen uses skill Slash
11:09:18
Resource
Loading: music/orcs_01.music
11:09:18
Resource
Unloading: music/orcs_02.music
11:09:22
SQ
[Alfgeir] executes skill [Thrust] on target [Orc Warrior]
11:09:22
SQ
Alfgeir uses skill Thrust
11:09:25
SQ
Orc Warrior uses skill Chop
11:09:27
SQ
Orc Warrior uses skill Chop
11:09:29
SQ
Orc Warrior uses skill Chop
11:09:30
SQ
Orc Warrior uses skill Shieldwall
11:09:31
SQ
INFO: Next round issued: 6
11:09:35
SQ
[Siegfried the Ox] executes skill [Overhead Strike] on target [Orc Warrior]
11:09:35
SQ
Siegfried the Ox uses skill Overhead Strike
11:09:44
SQ
[Adelbert Commander] executes skill [Rally the Troops] on target [Adelbert Commander]
11:09:44
SQ
Adelbert Commander uses skill Rally the Troops
11:09:47
SQ
[Alberich the Nighthunter] executes skill [Overhead Strike] on target [Orc Warrior]
11:09:47
SQ
Alberich the Nighthunter uses skill Overhead Strike
11:09:51
SQ
[Niels] executes skill [Impale] on target [Orc Warrior]
11:09:51
SQ
Niels uses skill Impale
11:09:51
SQ
Orc Warrior has died.
11:09:52
SQ
[Niels] executes skill [Impale] on target [Orc Warrior]
11:09:52
SQ
Niels uses skill Impale
11:09:54
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Orc Warrior]
11:09:54
SQ
Siegfried The Juggernaut uses skill Overhead Strike
11:10:01
SQ
[Volker] executes skill [Thrust] on target [Orc Warrior]
11:10:01
SQ
Volker uses skill Thrust
11:10:08
SQ
[Volker] executes skill [Knock Back] on target [Orc Warrior]
11:10:08
SQ
Volker uses skill Knock Back
11:10:10
SQ
[Hermann the Messenger] executes skill [Bash] on target [Orc Warrior]
11:10:10
SQ
Hermann the Messenger uses skill Bash
11:10:10
SQ
Orc Warrior has died.
11:10:10
SQ
Skill [Shieldwall] removed from [Orc Warrior].
11:10:15
UI
equip item: 46700287
11:10:23
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Warrior]
11:10:23
SQ
Hermann the Messenger uses skill Quick Shot
11:10:25
SQ
[Alfred] executes skill [Slash] on target [Orc Warrior]
11:10:25
SQ
Alfred uses skill Slash
11:10:25
SQ
[Alfred] executes skill [Slash] on target [Orc Warrior]
11:10:25
SQ
Alfred uses skill Slash
11:10:28
SQ
[Hagen] executes skill [Slash] on target [Orc Warrior]
11:10:28
SQ
Hagen uses skill Slash
11:10:28
SQ
[Hagen] executes skill [Slash] on target [Orc Warrior]
11:10:28
SQ
Hagen uses skill Slash
11:10:30
SQ
[Alfred] executes skill [Chop] on target [Orc Warrior]
11:10:30
SQ
Alfred uses skill Chop
11:10:31
SQ
[Alfred] executes skill [Chop] on target [Orc Warrior]
11:10:31
SQ
Alfred uses skill Chop
11:10:31
SQ
Orc Warrior has died.
11:10:33
SQ
[Alfgeir] executes skill [Thrust] on target [Orc Warrior]
11:10:33
SQ
Alfgeir uses skill Thrust
11:10:33
SQ
[Alfgeir] executes skill [Thrust] on target [Orc Warrior]
11:10:33
SQ
Alfgeir uses skill Thrust
11:10:35
SQ
Orc Warrior uses skill Shieldwall
11:10:36
SQ
Orc Warrior uses skill Chop
11:10:38
SQ
Skill [Shieldwall] removed from [Orc Warrior].
11:10:38
Script
VM collected 4 object(s) and deleted them.
11:10:38
SQ
Orc Warrior uses skill Shieldwall
11:10:39
SQ
INFO: Next round issued: 7
11:10:50
SQ
[Alberich the Nighthunter] executes skill [Overhead Strike] on target [Orc Warrior]
11:10:50
SQ
Alberich the Nighthunter uses skill Overhead Strike
11:10:50
SQ
Orc Warrior has died.
11:10:50
SQ
Skill [Shieldwall] removed from [Orc Warrior].
11:10:59
SQ
[Hermann the Messenger] executes skill [Perfect Focus] on target [Hermann the Messenger]
11:10:59
SQ
Hermann the Messenger uses skill Perfect Focus
11:10:59
SceneManager
Unknown Brush requested: perk_37_mini
11:11:00
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Warrior]
11:11:00
SQ
Hermann the Messenger uses skill Quick Shot
11:11:00
SceneManager
Unknown Brush requested: perk_37_mini
11:11:00
SceneManager
Unknown Brush requested: perk_37_mini
11:11:07
SQ
[Volker] executes skill [Thrust] on target [Orc Warrior]
11:11:07
SQ
Volker uses skill Thrust
11:11:08
SQ
[Volker] executes skill [Thrust] on target [Orc Warrior]
11:11:08
SQ
Volker uses skill Thrust
11:11:09
SQ
[Niels] executes skill [Impale] on target [Orc Warrior]
11:11:09
SQ
Niels uses skill Impale
11:11:16
SQ
[Alfgeir] executes skill [Thrust] on target [Orc Warrior]
11:11:16
SQ
Alfgeir uses skill Thrust
11:11:17
SQ
[Alfgeir] executes skill [Thrust] on target [Orc Warrior]
11:11:17
SQ
Alfgeir uses skill Thrust
11:11:17
SQ
Orc Warrior has died.
11:11:17
SQ
Skill [Shieldwall] removed from [Orc Warrior].
11:11:17
Resource
Unloading: gfx/orientation_overlay.png
11:11:17
SQ
Skill [Dodge] removed from [Adelbert Commander].
11:11:17
SQ
Skill [Dodge] removed from [Volker].
11:11:17
SQ
Skill [Perfect Focus] removed from [Hermann the Messenger].
11:11:17
Script
VM collected 12 object(s) and deleted them.
11:11:21
Resource
Loading: music/victory_01.music
11:11:21
Resource
Unloading: music/orcs_01.music
11:11:24
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:11:24
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:11:24
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
11:11:24
SQ
World::onCombatFinished
11:11:24
SQ
contract removed: contract.destroy_orc_camp
11:11:24
SQ
TacticalState::onFinish
11:11:24
Resource
Unloading: gfx/entity_2.png
11:11:24
Resource
Unloading: gfx/object_0.png
11:11:24
Resource
Unloading: gfx/detail.png
11:11:24
Resource
Unloading Resource Package "Temporary Tactical Resources".
11:11:24
Resource
Unloading: sounds/enemies/orc_linebreaker_01.wav
11:11:24
Resource
Unloading: sounds/enemies/orc_linebreaker_02.wav
11:11:24
Resource
Unloading: sounds/enemies/orc_linebreaker_03.wav
11:11:24
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
11:11:24
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
11:11:24
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
11:11:24
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
11:11:24
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
11:11:24
Resource
Unloading: sounds/enemies/orc_death_01.wav
11:11:24
Resource
Unloading: sounds/enemies/orc_death_02.wav
11:11:24
Resource
Unloading: sounds/enemies/orc_death_03.wav
11:11:24
Resource
Unloading: sounds/enemies/orc_death_04.wav
11:11:24
Resource
Unloading: sounds/enemies/orc_death_05.wav
11:11:24
Resource
Unloading: sounds/enemies/orc_death_06.wav
11:11:24
Resource
Unloading: sounds/enemies/orc_flee_03.wav
11:11:24
Resource
Unloading: sounds/enemies/orc_flee_05.wav
11:11:24
Resource
Unloading: sounds/enemies/orc_flee_06.wav
11:11:24
Resource
Unloading: sounds/enemies/orc_idle_01.wav
11:11:24
Resource
Unloading: sounds/enemies/orc_idle_02.wav
11:11:24
Resource
Unloading: sounds/enemies/orc_idle_03.wav
11:11:24
Resource
Unloading: sounds/enemies/orc_idle_04.wav
11:11:24
Resource
Unloading: sounds/enemies/orc_idle_05.wav
11:11:24
Resource
Unloading: sounds/enemies/orc_idle_06.wav
11:11:24
Resource
Unloading: sounds/enemies/orc_charge_01.wav
11:11:24
Resource
Unloading: sounds/enemies/orc_charge_02.wav
11:11:24
Resource
Unloading: sounds/enemies/orc_charge_03.wav
11:11:24
Resource
Unloading: sounds/enemies/orc_charge_04.wav
11:11:24
UI
IngameMenuScreen::UNREGISTER
11:11:24
UI
MainMenuModule::UNREGISTER
11:11:24
UI
LoadCampaignMenuModule::UNREGISTER
11:11:24
UI
SaveCampaignMenuModule::UNREGISTER
11:11:24
UI
OptionsMenuModule::UNREGISTER
11:11:24
UI
OptionsMenuModuleVideoPanel::UNREGISTER
11:11:24
UI
OptionsMenuModuleVideoPanel::UNREGISTER
11:11:24
UI
OptionsMenuModuleControlsPanel::UNREGISTER
11:11:24
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
11:11:24
UI
TacticalFleeScreen::UNREGISTER
11:11:24
UI
CharacterScreen::UNREGISTER
11:11:24
UI
CharacterScreenLeftPanelModule::UNREGISTER
11:11:24
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
11:11:24
UI
CharacterScreenPaperdollModule::UNREGISTER
11:11:24
UI
CharacterScreenSkillsModule::UNREGISTER
11:11:24
UI
CharacterScreenStatsModule::UNREGISTER
11:11:24
UI
CharacterScreenRightPanelModule::UNREGISTER
11:11:24
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
11:11:24
UI
CharacterScreenInventoryListModule::UNREGISTER
11:11:24
UI
CharacterScreenPerksModule::UNREGISTER
11:11:24
UI
CharacterScreenBrothersListModule::UNREGISTER
11:11:24
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
11:11:24
UI
TacticalScreen::UNREGISTER
11:11:24
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
11:11:24
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
11:11:24
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
11:11:24
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
11:11:24
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
11:11:24
UI
TacticalCombatResultScreen::UNREGISTER
11:11:24
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
11:11:24
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
11:11:25
SQ
contract removed: contract.errant
11:11:26
SQ
contract removed: contract.errant
11:11:28
Resource
Loading: music/worldmap_06.music
11:11:28
Resource
Unloading: music/victory_01.music
11:11:45
SQ
Save campaign: autosave
11:11:45
Scene
Finished saving scene.
11:11:45
SQ
WorldState::onHide
11:11:46
UI
TacticalScreen::REGISTER
11:11:46
UI
TacticalScreenTurnSequenceBarModule::REGISTER
11:11:46
UI
TacticalScreenOrientationOverlayModule::REGISTER
11:11:46
UI
TacticalScreenTopbarEventLogModule::REGISTER
11:11:46
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
11:11:46
UI
TacticalScreenTopbarOptionsModule::REGISTER
11:11:46
Resource
Loading: gfx/detail.png
11:11:46
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
11:11:46
Resource
Loading: gfx/object_0.png
11:11:46
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
11:11:46
Resource
Loading: gfx/entity_2.png
11:11:46
Texture
Texture "gfx/entity_2.png" took up approximately 5461kb in video memory.
11:11:46
Resource
Loading: gfx/orientation_overlay.png
11:11:46
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
11:11:46
SQ
inspiring presence: on combat started!
11:11:46
SQ
TACTICAL: STASH LOCKED: true
11:11:46
SQ
INFO: Next round issued: 1
11:11:46
Resource
Started loading Resource Package "Temporary Tactical Resources".
11:11:46
Resource
Loading: sounds/enemies/orc_hurt_01.wav
11:11:46
UI
CharacterScreen::REGISTER
11:11:46
UI
CharacterScreenLeftPanelModule::REGISTER
11:11:46
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
11:11:46
UI
CharacterScreenPaperdollModule::REGISTER
11:11:46
UI
CharacterScreenSkillsModule::REGISTER
11:11:46
UI
CharacterScreenStatsModule::REGISTER
11:11:46
UI
CharacterScreenRightPanelModule::REGISTER
11:11:46
Resource
Loading: sounds/enemies/orc_hurt_02.wav
11:11:46
UI
CharacterScreenRightPanelHeaderModule::REGISTER
11:11:46
UI
CharacterScreenInventoryListModule::REGISTER
11:11:46
UI
CharacterScreenPerksModule::REGISTER
11:11:46
UI
CharacterScreenBrothersListModule::REGISTER
11:11:46
UI
CharacterScreenBattleStartFooterModule::REGISTER
11:11:46
UI
TacticalFleeScreen::REGISTER
11:11:46
UI
IngameMenuScreen::REGISTER
11:11:46
UI
MainMenuModule::REGISTER
11:11:46
UI
LoadCampaignMenuModule::REGISTER
11:11:46
UI
SaveCampaignMenuModule::REGISTER
11:11:46
UI
OptionsMenuModule::REGISTER
11:11:46
Resource
Loading: sounds/enemies/orc_hurt_03.wav
11:11:46
UI
OptionsMenuModuleVideoPanel::REGISTER
11:11:46
UI
OptionsMenuModuleAudioPanel::REGISTER
11:11:46
UI
OptionsMenuModuleControlsPanel::REGISTER
11:11:46
UI
OptionsMenuModuleGameplayPanel::REGISTER
11:11:46
UI
TacticalCombatResultScreen::REGISTER
11:11:46
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
11:11:46
UI
TacticalCombatResultScreenLootPanel::REGISTER
11:11:46
Resource
Loading: sounds/enemies/orc_hurt_04.wav
11:11:46
Resource
Loading: sounds/enemies/orc_hurt_05.wav
11:11:46
Resource
Loading: sounds/enemies/orc_death_01.wav
11:11:46
Resource
Loading: sounds/enemies/orc_death_02.wav
11:11:46
Resource
Loading: sounds/enemies/orc_death_03.wav
11:11:46
Resource
Loading: sounds/enemies/orc_death_04.wav
11:11:46
Resource
Loading: sounds/enemies/orc_death_05.wav
11:11:46
Resource
Loading: sounds/enemies/orc_death_06.wav
11:11:46
Resource
Loading: sounds/enemies/orc_flee_03.wav
11:11:46
Resource
Loading: sounds/enemies/orc_flee_05.wav
11:11:46
Resource
Loading: sounds/enemies/orc_flee_06.wav
11:11:46
Resource
Loading: sounds/enemies/orc_idle_01.wav
11:11:46
Resource
Loading: sounds/enemies/orc_idle_02.wav
11:11:46
Resource
Loading: sounds/enemies/orc_idle_03.wav
11:11:46
Resource
Loading: sounds/enemies/orc_idle_04.wav
11:11:46
Resource
Loading: sounds/enemies/orc_idle_05.wav
11:11:46
Resource
Loading: sounds/enemies/orc_idle_06.wav
11:11:46
Resource
Loading: sounds/enemies/orc_charge_01.wav
11:11:46
Resource
Loading: sounds/enemies/orc_charge_02.wav
11:11:46
Resource
Loading: sounds/enemies/orc_charge_03.wav
11:11:46
Resource
Loading: sounds/enemies/orc_charge_04.wav
11:11:50
Resource
Loading: music/orcs_01.music
11:11:50
Resource
Unloading: music/worldmap_06.music
11:12:05
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
11:12:05
SQ
Adelbert Commander uses skill Quick Shot
11:13:27
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
11:13:30
SQ
[Alfgeir] executes skill [Spearwall] on target [Alfgeir]
11:13:30
SQ
Alfgeir uses skill Spearwall
11:13:50
SQ
INFO: Next round issued: 2
11:13:53
SQ
[Hermann the Messenger] executes skill [Perfect Focus] on target [Hermann the Messenger]
11:13:53
SQ
Hermann the Messenger uses skill Perfect Focus
11:13:53
SceneManager
Unknown Brush requested: perk_37_mini
11:13:56
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
11:13:56
SQ
Hermann the Messenger uses skill Quick Shot
11:13:57
SceneManager
Unknown Brush requested: perk_37_mini
11:13:57
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
11:13:57
SQ
Hermann the Messenger uses skill Quick Shot
11:13:57
SceneManager
Unknown Brush requested: perk_37_mini
11:13:59
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
11:13:59
SQ
Hermann the Messenger uses skill Quick Shot
11:13:59
SQ
Orc Young has died.
11:13:59
SceneManager
Unknown Brush requested: perk_37_mini
11:13:59
SceneManager
Unknown Brush requested: perk_37_mini
11:14:00
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
11:14:00
SQ
Hermann the Messenger uses skill Quick Shot
11:14:00
SceneManager
Unknown Brush requested: perk_37_mini
11:14:00
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
11:14:00
SQ
Hermann the Messenger uses skill Quick Shot
11:14:00
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
11:14:00
SQ
Hermann the Messenger uses skill Quick Shot
11:14:00
SceneManager
Unknown Brush requested: perk_37_mini
11:14:00
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
11:14:00
SQ
Hermann the Messenger uses skill Quick Shot
11:14:01
SceneManager
Unknown Brush requested: perk_37_mini
11:14:01
SceneManager
Unknown Brush requested: perk_37_mini
11:14:01
SceneManager
Unknown Brush requested: perk_37_mini
11:14:05
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
11:14:05
SQ
Adelbert Commander uses skill Quick Shot
11:14:06
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
11:14:06
SQ
Adelbert Commander uses skill Quick Shot
11:14:06
SQ
Orc Young has died.
11:14:13
SQ
Orc Young uses skill Charge
11:14:15
SQ
Orc Young uses skill Cleave
11:14:34
Script
VM collected 2 object(s) and deleted them.
11:14:36
SQ
Skill [Stunned] removed from [Siegfried The Juggernaut].
11:14:36
UI
ERROR: Failed to update entity. Reason: Entity id: 32759 not found.
11:14:36
UI
ERROR: Failed to update entity. Reason: Entity id: 32759 not found.
11:14:42
SQ
[Niels] executes skill [Impale] on target [Orc Young]
11:14:42
SQ
Niels uses skill Impale
11:14:55
SQ
[Volker] executes skill [Thrust] on target [Orc Young]
11:14:55
SQ
Volker uses skill Thrust
11:14:55
SQ
Orc Young has died.
11:15:02
SQ
Skill [Spearwall] removed from [Alfgeir].
11:15:08
SQ
[Alfgeir] executes skill [Spearwall] on target [Alfgeir]
11:15:08
SQ
Alfgeir uses skill Spearwall
11:15:13
SQ
[Siegfried the Ox] executes skill [Overhead Strike] on target [Orc Young]
11:15:13
SQ
Siegfried the Ox uses skill Overhead Strike
11:15:13
SQ
Orc Young has died.
11:15:16
SQ
INFO: Next round issued: 3
11:15:17
SQ
Orc Young uses skill Charge
11:15:19
SQ
Orc Young uses skill Slash
11:15:27
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
11:15:27
SQ
Adelbert Commander uses skill Quick Shot
11:15:28
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
11:15:28
SQ
Adelbert Commander uses skill Quick Shot
11:15:35
Script
VM collected 2 object(s) and deleted them.
11:15:38
SQ
Skill [Stunned] removed from [Siegfried The Juggernaut].
11:15:38
UI
ERROR: Failed to update entity. Reason: Entity id: 32759 not found.
11:15:38
UI
ERROR: Failed to update entity. Reason: Entity id: 32759 not found.
11:15:53
SQ
[Volker] executes skill [Slash] on target [Orc Young]
11:15:53
SQ
Volker uses skill Slash
11:15:54
SQ
[Volker] executes skill [Slash] on target [Orc Young]
11:15:54
SQ
Volker uses skill Slash
11:15:54
SQ
Orc Young has died.
11:15:54
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
11:16:01
SQ
[Alfred] executes skill [Slash] on target [Orc Young]
11:16:01
SQ
Alfred uses skill Slash
11:16:05
SQ
[Niels] executes skill [Impale] on target [Orc Young]
11:16:05
SQ
Niels uses skill Impale
11:16:17
SQ
[Volker] executes skill [Thrust] on target [Orc Young]
11:16:17
SQ
Volker uses skill Thrust
11:16:19
SQ
Skill [Spearwall] removed from [Alfgeir].
11:16:22
SQ
Skill [Perfect Focus] removed from [Hermann the Messenger].
11:16:39
SQ
INFO: Next round issued: 4
11:16:41
SQ
Orc Young uses skill Cleave
11:16:44
SQ
[Siegfried the Ox] executes skill [Overhead Strike] on target [Orc Young]
11:16:44
SQ
Siegfried the Ox uses skill Overhead Strike
11:16:44
SQ
Orc Young has died.
11:16:49
SQ
[Alberich the Nighthunter] executes skill [Overhead Strike] on target [Orc Young]
11:16:49
SQ
Alberich the Nighthunter uses skill Overhead Strike
11:16:49
SQ
Orc Young has died.
11:16:57
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
11:16:57
SQ
Adelbert Commander uses skill Quick Shot
11:16:58
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
11:16:58
SQ
Adelbert Commander uses skill Quick Shot
11:16:58
SQ
Orc Young has died.
11:16:58
Resource
Unloading: gfx/orientation_overlay.png
11:16:58
SQ
Skill [Dodge] removed from [Adelbert Commander].
11:16:58
SQ
Skill [Dodge] removed from [Volker].
11:16:58
Script
VM collected 14 object(s) and deleted them.
11:17:02
Resource
Loading: music/victory_01.music
11:17:02
Resource
Unloading: music/orcs_01.music
11:17:06
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:17:06
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:17:06
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
11:17:06
SQ
World::onCombatFinished
11:17:06
SQ
TacticalState::onFinish
11:17:06
Resource
Unloading: gfx/entity_2.png
11:17:06
Resource
Unloading: gfx/object_0.png
11:17:06
Resource
Unloading: gfx/detail.png
11:17:06
Resource
Unloading Resource Package "Temporary Tactical Resources".
11:17:06
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
11:17:06
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
11:17:06
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
11:17:06
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
11:17:06
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
11:17:06
Resource
Unloading: sounds/enemies/orc_death_01.wav
11:17:06
Resource
Unloading: sounds/enemies/orc_death_02.wav
11:17:06
Resource
Unloading: sounds/enemies/orc_death_03.wav
11:17:06
Resource
Unloading: sounds/enemies/orc_death_04.wav
11:17:06
Resource
Unloading: sounds/enemies/orc_death_05.wav
11:17:06
Resource
Unloading: sounds/enemies/orc_death_06.wav
11:17:06
Resource
Unloading: sounds/enemies/orc_flee_03.wav
11:17:06
Resource
Unloading: sounds/enemies/orc_flee_05.wav
11:17:06
Resource
Unloading: sounds/enemies/orc_flee_06.wav
11:17:06
Resource
Unloading: sounds/enemies/orc_idle_01.wav
11:17:06
Resource
Unloading: sounds/enemies/orc_idle_02.wav
11:17:06
Resource
Unloading: sounds/enemies/orc_idle_03.wav
11:17:06
Resource
Unloading: sounds/enemies/orc_idle_04.wav
11:17:06
Resource
Unloading: sounds/enemies/orc_idle_05.wav
11:17:06
Resource
Unloading: sounds/enemies/orc_idle_06.wav
11:17:06
Resource
Unloading: sounds/enemies/orc_charge_01.wav
11:17:06
Resource
Unloading: sounds/enemies/orc_charge_02.wav
11:17:06
Resource
Unloading: sounds/enemies/orc_charge_03.wav
11:17:06
Resource
Unloading: sounds/enemies/orc_charge_04.wav
11:17:06
UI
IngameMenuScreen::UNREGISTER
11:17:06
UI
MainMenuModule::UNREGISTER
11:17:06
UI
LoadCampaignMenuModule::UNREGISTER
11:17:06
UI
SaveCampaignMenuModule::UNREGISTER
11:17:06
UI
OptionsMenuModule::UNREGISTER
11:17:06
UI
OptionsMenuModuleVideoPanel::UNREGISTER
11:17:06
UI
OptionsMenuModuleVideoPanel::UNREGISTER
11:17:06
UI
OptionsMenuModuleControlsPanel::UNREGISTER
11:17:06
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
11:17:06
UI
TacticalFleeScreen::UNREGISTER
11:17:06
UI
CharacterScreen::UNREGISTER
11:17:06
UI
CharacterScreenLeftPanelModule::UNREGISTER
11:17:06
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
11:17:06
UI
CharacterScreenPaperdollModule::UNREGISTER
11:17:06
UI
CharacterScreenSkillsModule::UNREGISTER
11:17:06
UI
CharacterScreenStatsModule::UNREGISTER
11:17:06
UI
CharacterScreenRightPanelModule::UNREGISTER
11:17:06
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
11:17:06
UI
CharacterScreenInventoryListModule::UNREGISTER
11:17:06
UI
CharacterScreenPerksModule::UNREGISTER
11:17:06
UI
CharacterScreenBrothersListModule::UNREGISTER
11:17:06
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
11:17:06
UI
TacticalScreen::UNREGISTER
11:17:06
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
11:17:06
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
11:17:06
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
11:17:06
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
11:17:06
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
11:17:06
UI
TacticalCombatResultScreen::UNREGISTER
11:17:06
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
11:17:06
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
11:17:10
Resource
Loading: music/worldmap_06.music
11:17:10
Resource
Unloading: music/victory_01.music
11:17:32
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
11:17:53
UI
Backpack -> Stash | Ground (targetIdx: 49)
11:17:57
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
11:18:20
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
11:19:57
Resource
Loading: music/worldmap_05.music
11:19:57
Resource
Unloading: music/worldmap_06.music
11:20:52
SQ
contract added: contract.destroy_bandit_camp
11:20:55
SQ
Save campaign: autosave
11:20:56
Scene
Finished saving scene.
11:20:56
SQ
WorldState::onHide
11:20:56
UI
TacticalScreen::REGISTER
11:20:56
UI
TacticalScreenTurnSequenceBarModule::REGISTER
11:20:56
UI
TacticalScreenOrientationOverlayModule::REGISTER
11:20:56
UI
TacticalScreenTopbarEventLogModule::REGISTER
11:20:56
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
11:20:56
UI
TacticalScreenTopbarOptionsModule::REGISTER
11:20:56
Resource
Loading: gfx/detail.png
11:20:56
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
11:20:56
Resource
Loading: gfx/object_0.png
11:20:56
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
11:20:56
Resource
Loading: gfx/entity_2.png
11:20:56
Texture
Texture "gfx/entity_2.png" took up approximately 5461kb in video memory.
11:20:56
Resource
Loading: gfx/orientation_overlay.png
11:20:56
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
11:20:56
SQ
inspiring presence: on combat started!
11:20:56
SQ
TACTICAL: STASH LOCKED: true
11:20:56
SQ
INFO: Next round issued: 1
11:20:56
Resource
Started loading Resource Package "Temporary Tactical Resources".
11:20:56
Resource
Loading: sounds/enemies/orc_hurt_01.wav
11:20:56
UI
CharacterScreen::REGISTER
11:20:56
UI
CharacterScreenLeftPanelModule::REGISTER
11:20:56
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
11:20:56
UI
CharacterScreenPaperdollModule::REGISTER
11:20:56
UI
CharacterScreenSkillsModule::REGISTER
11:20:56
UI
CharacterScreenStatsModule::REGISTER
11:20:56
UI
CharacterScreenRightPanelModule::REGISTER
11:20:56
UI
CharacterScreenRightPanelHeaderModule::REGISTER
11:20:56
UI
CharacterScreenInventoryListModule::REGISTER
11:20:56
UI
CharacterScreenPerksModule::REGISTER
11:20:56
UI
CharacterScreenBrothersListModule::REGISTER
11:20:56
UI
CharacterScreenBattleStartFooterModule::REGISTER
11:20:56
UI
TacticalFleeScreen::REGISTER
11:20:56
Resource
Loading: sounds/enemies/orc_hurt_02.wav
11:20:56
UI
IngameMenuScreen::REGISTER
11:20:56
UI
MainMenuModule::REGISTER
11:20:56
UI
LoadCampaignMenuModule::REGISTER
11:20:56
UI
SaveCampaignMenuModule::REGISTER
11:20:56
UI
OptionsMenuModule::REGISTER
11:20:56
UI
OptionsMenuModuleVideoPanel::REGISTER
11:20:56
UI
OptionsMenuModuleAudioPanel::REGISTER
11:20:56
UI
OptionsMenuModuleControlsPanel::REGISTER
11:20:56
UI
OptionsMenuModuleGameplayPanel::REGISTER
11:20:56
UI
TacticalCombatResultScreen::REGISTER
11:20:56
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
11:20:56
UI
TacticalCombatResultScreenLootPanel::REGISTER
11:20:56
Resource
Loading: sounds/enemies/orc_hurt_03.wav
11:20:56
Resource
Loading: sounds/enemies/orc_hurt_04.wav
11:20:56
Resource
Loading: sounds/enemies/orc_hurt_05.wav
11:20:56
Resource
Loading: sounds/enemies/orc_death_01.wav
11:20:56
Resource
Loading: sounds/enemies/orc_death_02.wav
11:20:56
Resource
Loading: sounds/enemies/orc_death_03.wav
11:20:56
Resource
Loading: sounds/enemies/orc_death_04.wav
11:20:56
Resource
Loading: sounds/enemies/orc_death_05.wav
11:20:56
Resource
Loading: sounds/enemies/orc_death_06.wav
11:20:56
Resource
Loading: sounds/enemies/orc_flee_03.wav
11:20:56
Resource
Loading: sounds/enemies/orc_flee_05.wav
11:20:56
Resource
Loading: sounds/enemies/orc_flee_06.wav
11:20:56
Resource
Loading: sounds/enemies/orc_idle_01.wav
11:20:56
Resource
Loading: sounds/enemies/orc_idle_02.wav
11:20:56
Resource
Loading: sounds/enemies/orc_idle_03.wav
11:20:56
Resource
Loading: sounds/enemies/orc_idle_04.wav
11:20:56
Resource
Loading: sounds/enemies/orc_idle_05.wav
11:20:56
Resource
Loading: sounds/enemies/orc_idle_06.wav
11:20:56
Resource
Loading: sounds/enemies/orc_charge_01.wav
11:20:56
Resource
Loading: sounds/enemies/orc_charge_02.wav
11:20:56
Resource
Loading: sounds/enemies/orc_charge_03.wav
11:20:56
Resource
Loading: sounds/enemies/orc_charge_04.wav
11:21:00
Resource
Loading: music/orcs_01.music
11:21:00
Resource
Unloading: music/worldmap_05.music
11:21:45
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Orc Young]
11:21:45
SQ
Siegfried The Juggernaut uses skill Overhead Strike
11:21:45
SQ
Orc Young has died.
11:49:52
SQ
[Hermann the Messenger] executes skill [Perfect Focus] on target [Hermann the Messenger]
11:49:52
SQ
Hermann the Messenger uses skill Perfect Focus
11:49:52
SceneManager
Unknown Brush requested: perk_37_mini
11:49:55
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
11:49:55
SQ
Hermann the Messenger uses skill Quick Shot
11:49:55
SceneManager
Unknown Brush requested: perk_37_mini
11:49:56
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
11:49:56
SQ
Hermann the Messenger uses skill Quick Shot
11:49:56
SceneManager
Unknown Brush requested: perk_37_mini
11:49:57
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
11:49:57
SQ
Hermann the Messenger uses skill Quick Shot
11:49:57
SceneManager
Unknown Brush requested: perk_37_mini
11:49:57
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
11:49:57
SQ
Hermann the Messenger uses skill Quick Shot
11:49:58
SQ
Orc Young has died.
11:49:58
SceneManager
Unknown Brush requested: perk_37_mini
11:49:58
SceneManager
Unknown Brush requested: perk_37_mini
11:49:59
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
11:49:59
SQ
Hermann the Messenger uses skill Quick Shot
11:49:59
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
11:49:59
SQ
Hermann the Messenger uses skill Quick Shot
11:49:59
SceneManager
Unknown Brush requested: perk_37_mini
11:49:59
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
11:49:59
SQ
Hermann the Messenger uses skill Quick Shot
11:50:00
SceneManager
Unknown Brush requested: perk_37_mini
11:50:00
SceneManager
Unknown Brush requested: perk_37_mini
11:50:04
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
11:50:04
SQ
Adelbert Commander uses skill Quick Shot
11:50:33
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
11:50:33
SQ
Adelbert Commander uses skill Quick Shot
11:50:33
SQ
Orc Young has died.
11:50:44
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 16 Last: 18 Entities: 19)
11:50:48
SQ
[Alfgeir] executes skill [Spearwall] on target [Alfgeir]
11:50:48
SQ
Alfgeir uses skill Spearwall
11:50:51
SQ
INFO: Next round issued: 2
11:50:52
SQ
Orc Young uses skill Charge
11:50:54
SQ
Orc Young uses skill Slash
11:51:01
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
11:51:01
SQ
Adelbert Commander uses skill Quick Shot
11:51:01
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
11:51:01
SQ
Adelbert Commander uses skill Quick Shot
11:51:03
SQ
Orc Young uses skill Charge
11:51:04
SQ
Orc Young uses skill Shieldwall
11:51:08
SQ
Skill [Stunned] removed from [Alberich the Nighthunter].
11:51:08
UI
ERROR: Failed to update entity. Reason: Entity id: 54399 not found.
11:51:08
UI
ERROR: Failed to update entity. Reason: Entity id: 54399 not found.
11:51:21
Script
VM collected 3 object(s) and deleted them.
11:51:23
SQ
Orc Young uses skill Chop
11:51:33
SQ
[Volker] executes skill [Slash] on target [Orc Young]
11:51:33
SQ
Volker uses skill Slash
11:51:37
SQ
[Niels] executes skill [Impale] on target [Orc Young]
11:51:37
SQ
Niels uses skill Impale
11:51:43
SQ
[Alfred] executes skill [Chop] on target [Orc Young]
11:51:43
SQ
Alfred uses skill Chop
11:51:43
SQ
[Alfred] executes skill [Chop] on target [Orc Young]
11:51:43
SQ
Alfred uses skill Chop
11:51:46
SQ
[Alfred] executes skill [Slash] on target [Orc Young]
11:51:46
SQ
Alfred uses skill Slash
11:51:46
SQ
[Alfred] executes skill [Slash] on target [Orc Young]
11:51:46
SQ
Alfred uses skill Slash
11:51:49
SQ
[Volker] executes skill [Thrust] on target [Orc Young]
11:51:49
SQ
Volker uses skill Thrust
11:51:49
SQ
[Volker] executes skill [Thrust] on target [Orc Young]
11:51:49
SQ
Volker uses skill Thrust
11:51:50
SQ
Skill [Stunned] removed from [Siegfried The Juggernaut].
11:51:50
UI
ERROR: Failed to update entity. Reason: Entity id: 32759 not found.
11:51:50
UI
ERROR: Failed to update entity. Reason: Entity id: 32759 not found.
11:51:53
SQ
[Hagen] executes skill [Slash] on target [Orc Young]
11:51:53
SQ
Hagen uses skill Slash
11:51:53
SQ
Orc Young has died.
11:51:55
SQ
Skill [Spearwall] removed from [Alfgeir].
11:51:57
SQ
[Alfgeir] executes skill [Thrust] on target [Orc Young]
11:51:57
SQ
Alfgeir uses skill Thrust
11:51:57
SQ
[Alfgeir] executes skill [Thrust] on target [Orc Young]
11:51:57
SQ
Alfgeir uses skill Thrust
11:51:58
SQ
Skill [Perfect Focus] removed from [Hermann the Messenger].
11:52:00
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
11:52:00
SQ
Hermann the Messenger uses skill Quick Shot
11:52:01
SQ
Orc Young has died.
11:52:08
SQ
INFO: Next round issued: 3
11:52:08
UI
ERROR: Failed to update entity. Reason: Entity id: 34095 not found.
11:52:10
SQ
[Siegfried the Ox] executes skill [Overhead Strike] on target [Orc Young]
11:52:10
SQ
Siegfried the Ox uses skill Overhead Strike
11:52:16
SQ
[Alberich the Nighthunter] executes skill [Overhead Strike] on target [Orc Young]
11:52:16
SQ
Alberich the Nighthunter uses skill Overhead Strike
11:52:16
SQ
Orc Young has died.
11:52:25
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
11:52:25
SQ
Adelbert Commander uses skill Quick Shot
11:52:27
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
11:52:27
SQ
Adelbert Commander uses skill Quick Shot
11:52:30
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Orc Young]
11:52:30
SQ
Siegfried The Juggernaut uses skill Overhead Strike
11:52:30
SQ
Orc Young has died.
11:52:36
SQ
Orc Young uses skill Shieldwall
11:52:37
SQ
Orc Young uses skill Chop
11:52:49
SQ
[Niels] executes skill [Impale] on target [Orc Young]
11:52:49
SQ
Niels uses skill Impale
11:52:49
SQ
Orc Young has died.
11:52:49
SQ
Skill [Shieldwall] removed from [Orc Young].
11:52:58
SQ
[Volker] executes skill [Slash] on target [Orc Young]
11:52:58
SQ
Volker uses skill Slash
11:52:59
Resource
Loading: music/orcs_02.music
11:52:59
Resource
Unloading: music/orcs_01.music
11:53:00
SQ
Skill [Shieldwall] removed from [Orc Young].
11:53:01
SQ
Orc Young uses skill Shieldwall
11:53:02
SQ
Orc Young uses skill Slash
11:53:04
Script
VM collected 5 object(s) and deleted them.
11:53:05
SQ
Orc Young uses skill Chop
11:53:06
SQ
Orc Young uses skill Chop
11:53:11
SQ
[Alfred] executes skill [Slash] on target [Orc Young]
11:53:11
SQ
Alfred uses skill Slash
11:53:11
SQ
[Alfred] executes skill [Slash] on target [Orc Young]
11:53:11
SQ
Alfred uses skill Slash
11:53:11
SQ
Orc Young has died.
11:53:20
SQ
[Alfred] executes skill [Rotation] on target [Volker]
11:53:20
SQ
Alfred uses skill Rotation
11:53:20
SQ
[Alfred] executes skill [Chop] on target [Orc Young]
11:53:20
SQ
Alfred uses skill Chop
11:53:23
SQ
INFO: Next round issued: 4
11:53:27
SQ
[Alberich the Nighthunter] executes skill [Overhead Strike] on target [Orc Young]
11:53:27
SQ
Alberich the Nighthunter uses skill Overhead Strike
11:53:27
SQ
Orc Young has died.
11:53:27
SQ
Skill [Shieldwall] removed from [Orc Young].
11:53:27
Resource
Unloading: gfx/orientation_overlay.png
11:53:27
SQ
Skill [Dodge] removed from [Adelbert Commander].
11:53:27
SQ
Skill [Dodge] removed from [Volker].
11:53:27
SQ
Skill [Killing Frenzy!] removed from [Siegfried The Juggernaut].
11:53:27
Script
VM collected 12 object(s) and deleted them.
11:53:31
Resource
Loading: music/victory_01.music
11:53:31
Resource
Unloading: music/orcs_02.music
11:53:33
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:53:33
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:53:33
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
11:53:33
SQ
World::onCombatFinished
11:53:33
SQ
contract removed: contract.destroy_bandit_camp
11:53:33
SQ
TacticalState::onFinish
11:53:33
Resource
Unloading: gfx/entity_2.png
11:53:33
Resource
Unloading: gfx/object_0.png
11:53:33
Resource
Unloading: gfx/detail.png
11:53:33
Resource
Unloading Resource Package "Temporary Tactical Resources".
11:53:33
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
11:53:33
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
11:53:33
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
11:53:33
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
11:53:33
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
11:53:33
Resource
Unloading: sounds/enemies/orc_death_01.wav
11:53:33
Resource
Unloading: sounds/enemies/orc_death_02.wav
11:53:33
Resource
Unloading: sounds/enemies/orc_death_03.wav
11:53:33
Resource
Unloading: sounds/enemies/orc_death_04.wav
11:53:33
Resource
Unloading: sounds/enemies/orc_death_05.wav
11:53:33
Resource
Unloading: sounds/enemies/orc_death_06.wav
11:53:33
Resource
Unloading: sounds/enemies/orc_flee_03.wav
11:53:33
Resource
Unloading: sounds/enemies/orc_flee_05.wav
11:53:33
Resource
Unloading: sounds/enemies/orc_flee_06.wav
11:53:33
Resource
Unloading: sounds/enemies/orc_idle_01.wav
11:53:33
Resource
Unloading: sounds/enemies/orc_idle_02.wav
11:53:33
Resource
Unloading: sounds/enemies/orc_idle_03.wav
11:53:33
Resource
Unloading: sounds/enemies/orc_idle_04.wav
11:53:33
Resource
Unloading: sounds/enemies/orc_idle_05.wav
11:53:33
Resource
Unloading: sounds/enemies/orc_idle_06.wav
11:53:33
Resource
Unloading: sounds/enemies/orc_charge_01.wav
11:53:33
Resource
Unloading: sounds/enemies/orc_charge_02.wav
11:53:33
Resource
Unloading: sounds/enemies/orc_charge_03.wav
11:53:33
Resource
Unloading: sounds/enemies/orc_charge_04.wav
11:53:33
UI
IngameMenuScreen::UNREGISTER
11:53:33
UI
MainMenuModule::UNREGISTER
11:53:33
UI
LoadCampaignMenuModule::UNREGISTER
11:53:33
UI
SaveCampaignMenuModule::UNREGISTER
11:53:33
UI
OptionsMenuModule::UNREGISTER
11:53:33
UI
OptionsMenuModuleVideoPanel::UNREGISTER
11:53:33
UI
OptionsMenuModuleVideoPanel::UNREGISTER
11:53:33
UI
OptionsMenuModuleControlsPanel::UNREGISTER
11:53:33
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
11:53:33
UI
TacticalFleeScreen::UNREGISTER
11:53:33
UI
CharacterScreen::UNREGISTER
11:53:33
UI
CharacterScreenLeftPanelModule::UNREGISTER
11:53:33
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
11:53:33
UI
CharacterScreenPaperdollModule::UNREGISTER
11:53:33
UI
CharacterScreenSkillsModule::UNREGISTER
11:53:33
UI
CharacterScreenStatsModule::UNREGISTER
11:53:33
UI
CharacterScreenRightPanelModule::UNREGISTER
11:53:33
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
11:53:33
UI
CharacterScreenInventoryListModule::UNREGISTER
11:53:33
UI
CharacterScreenPerksModule::UNREGISTER
11:53:33
UI
CharacterScreenBrothersListModule::UNREGISTER
11:53:33
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
11:53:33
UI
TacticalScreen::UNREGISTER
11:53:33
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
11:53:33
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
11:53:33
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
11:53:33
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
11:53:33
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
11:53:33
UI
TacticalCombatResultScreen::UNREGISTER
11:53:33
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
11:53:33
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
11:53:37
Resource
Loading: music/worldmap_03.music
11:53:37
Resource
Unloading: music/victory_01.music
11:55:24
SQ
Location entered: Bara Skrabsragash
11:55:28
SQ
Save campaign: autosave
11:55:28
Scene
Finished saving scene.
11:55:28
SQ
WorldState::onHide
11:55:28
UI
TacticalScreen::REGISTER
11:55:28
UI
TacticalScreenTurnSequenceBarModule::REGISTER
11:55:28
UI
TacticalScreenOrientationOverlayModule::REGISTER
11:55:28
UI
TacticalScreenTopbarEventLogModule::REGISTER
11:55:28
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
11:55:28
UI
TacticalScreenTopbarOptionsModule::REGISTER
11:55:28
Resource
Loading: gfx/detail.png
11:55:28
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
11:55:28
Resource
Loading: gfx/object_0.png
11:55:28
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
11:55:29
Resource
Loading: gfx/entity_2.png
11:55:29
Texture
Texture "gfx/entity_2.png" took up approximately 5461kb in video memory.
11:55:29
Resource
Loading: gfx/orientation_overlay.png
11:55:29
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
11:55:29
SQ
inspiring presence: on combat started!
11:55:29
SQ
TACTICAL: STASH LOCKED: true
11:55:29
SQ
INFO: Next round issued: 1
11:55:29
Resource
Started loading Resource Package "Temporary Tactical Resources".
11:55:29
Resource
Loading: sounds/enemies/orc_hurt_01.wav
11:55:29
UI
CharacterScreen::REGISTER
11:55:29
UI
CharacterScreenLeftPanelModule::REGISTER
11:55:29
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
11:55:29
UI
CharacterScreenPaperdollModule::REGISTER
11:55:29
UI
CharacterScreenSkillsModule::REGISTER
11:55:29
UI
CharacterScreenStatsModule::REGISTER
11:55:29
UI
CharacterScreenRightPanelModule::REGISTER
11:55:29
Resource
Loading: sounds/enemies/orc_hurt_02.wav
11:55:29
UI
CharacterScreenRightPanelHeaderModule::REGISTER
11:55:29
UI
CharacterScreenInventoryListModule::REGISTER
11:55:29
UI
CharacterScreenPerksModule::REGISTER
11:55:29
UI
CharacterScreenBrothersListModule::REGISTER
11:55:29
UI
CharacterScreenBattleStartFooterModule::REGISTER
11:55:29
UI
TacticalFleeScreen::REGISTER
11:55:29
UI
IngameMenuScreen::REGISTER
11:55:29
UI
MainMenuModule::REGISTER
11:55:29
UI
LoadCampaignMenuModule::REGISTER
11:55:29
UI
SaveCampaignMenuModule::REGISTER
11:55:29
UI
OptionsMenuModule::REGISTER
11:55:29
UI
OptionsMenuModuleVideoPanel::REGISTER
11:55:29
UI
OptionsMenuModuleAudioPanel::REGISTER
11:55:29
UI
OptionsMenuModuleControlsPanel::REGISTER
11:55:29
UI
OptionsMenuModuleGameplayPanel::REGISTER
11:55:29
Resource
Loading: sounds/enemies/orc_hurt_03.wav
11:55:29
UI
TacticalCombatResultScreen::REGISTER
11:55:29
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
11:55:29
UI
TacticalCombatResultScreenLootPanel::REGISTER
11:55:29
Resource
Loading: sounds/enemies/orc_hurt_04.wav
11:55:29
Resource
Loading: sounds/enemies/orc_hurt_05.wav
11:55:29
Resource
Loading: sounds/enemies/orc_death_01.wav
11:55:29
Resource
Loading: sounds/enemies/orc_death_02.wav
11:55:29
Resource
Loading: sounds/enemies/orc_death_03.wav
11:55:29
Resource
Loading: sounds/enemies/orc_death_04.wav
11:55:29
Resource
Loading: sounds/enemies/orc_death_05.wav
11:55:29
Resource
Loading: sounds/enemies/orc_death_06.wav
11:55:29
Resource
Loading: sounds/enemies/orc_flee_03.wav
11:55:29
Resource
Loading: sounds/enemies/orc_flee_05.wav
11:55:29
Resource
Loading: sounds/enemies/orc_flee_06.wav
11:55:29
Resource
Loading: sounds/enemies/orc_idle_01.wav
11:55:29
Resource
Loading: sounds/enemies/orc_idle_02.wav
11:55:29
Resource
Loading: sounds/enemies/orc_idle_03.wav
11:55:29
Resource
Loading: sounds/enemies/orc_idle_04.wav
11:55:29
Resource
Loading: sounds/enemies/orc_idle_05.wav
11:55:29
Resource
Loading: sounds/enemies/orc_idle_06.wav
11:55:29
Resource
Loading: sounds/enemies/orc_charge_01.wav
11:55:29
Resource
Loading: sounds/enemies/orc_charge_02.wav
11:55:29
Resource
Loading: sounds/enemies/orc_charge_03.wav
11:55:29
Resource
Loading: sounds/enemies/orc_charge_04.wav
11:55:29
Resource
Loading: sounds/enemies/orc_rage_01.wav
11:55:29
Resource
Loading: sounds/enemies/orc_rage_02.wav
11:55:29
Resource
Loading: sounds/enemies/orc_rage_03.wav
11:55:29
Resource
Loading: sounds/enemies/orc_rage_04.wav
11:55:29
Resource
Loading: sounds/enemies/warcry_01.wav
11:55:29
Resource
Loading: sounds/enemies/orc_linebreaker_01.wav
11:55:29
Resource
Loading: sounds/enemies/orc_linebreaker_02.wav
11:55:29
Resource
Loading: sounds/enemies/orc_linebreaker_03.wav
11:55:32
Resource
Loading: music/orcs_01.music
11:55:32
Resource
Unloading: music/worldmap_03.music
11:55:35
SQ
[Hermann the Messenger] executes skill [Perfect Focus] on target [Hermann the Messenger]
11:55:35
SQ
Hermann the Messenger uses skill Perfect Focus
11:55:35
SceneManager
Unknown Brush requested: perk_37_mini
11:55:36
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Thraktar]
11:55:36
SQ
Hermann the Messenger uses skill Quick Shot
11:55:37
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Thraktar]
11:55:37
SQ
Hermann the Messenger uses skill Quick Shot
11:55:37
SceneManager
Unknown Brush requested: perk_37_mini
11:55:37
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Thraktar]
11:55:37
SQ
Hermann the Messenger uses skill Quick Shot
11:55:37
SceneManager
Unknown Brush requested: perk_37_mini
11:55:37
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Thraktar]
11:55:37
SQ
Hermann the Messenger uses skill Quick Shot
11:55:37
SceneManager
Unknown Brush requested: perk_37_mini
11:55:37
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Thraktar]
11:55:37
SQ
Hermann the Messenger uses skill Quick Shot
11:55:37
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Thraktar]
11:55:37
SQ
Hermann the Messenger uses skill Quick Shot
11:55:37
SceneManager
Unknown Brush requested: perk_37_mini
11:55:37
SceneManager
Unknown Brush requested: perk_37_mini
11:55:37
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Thraktar]
11:55:37
SQ
Hermann the Messenger uses skill Quick Shot
11:55:37
SceneManager
Unknown Brush requested: perk_37_mini
11:55:38
SceneManager
Unknown Brush requested: perk_37_mini
11:55:44
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
11:55:44
SQ
Adelbert Commander uses skill Quick Shot
11:57:31
SQ
INFO: Next round issued: 2
11:57:34
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Berserker]
11:57:34
SQ
Adelbert Commander uses skill Quick Shot
11:57:35
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Berserker]
11:57:35
SQ
Adelbert Commander uses skill Quick Shot
11:57:47
SQ
[Alberich the Nighthunter] executes skill [Overhead Strike] on target [Orc Young]
11:57:47
SQ
Alberich the Nighthunter uses skill Overhead Strike
11:57:47
SQ
Orc Young has died.
11:57:51
SQ
Orc Young uses skill Charge
11:57:53
SQ
Orc Young uses skill Chop
11:57:58
SQ
[Siegfried the Ox] executes skill [Overhead Strike] on target [Orc Berserker]
11:57:58
SQ
Siegfried the Ox uses skill Overhead Strike
11:57:58
SQ
Orc Berserker has died.
11:58:05
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Thraktar]
11:58:05
SQ
Siegfried The Juggernaut uses skill Overhead Strike
11:58:14
SQ
[Alfred] executes skill [Chop] on target [Orc Young]
11:58:14
SQ
Alfred uses skill Chop
11:58:20
SQ
[Volker] executes skill [Slash] on target [Orc Young]
11:58:20
SQ
Volker uses skill Slash
11:58:29
SQ
Skill [Stunned] removed from [Alfgeir].
11:58:29
UI
ERROR: Failed to update entity. Reason: Entity id: 34301 not found.
11:58:29
UI
ERROR: Failed to update entity. Reason: Entity id: 34301 not found.
11:58:32
SQ
[Volker] executes skill [Thrust] on target [Thraktar]
11:58:32
SQ
Volker uses skill Thrust
11:58:33
SQ
[Volker] executes skill [Knock Back] on target [Thraktar]
11:58:33
SQ
Volker uses skill Knock Back
11:58:43
SQ
Thraktar uses skill Warcry
11:58:46
SQ
Thraktar uses skill Shieldwall
11:58:47
SQ
Skill [Perfect Focus] removed from [Hermann the Messenger].
11:58:50
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Thraktar]
11:58:50
SQ
Hermann the Messenger uses skill Quick Shot
11:58:52
SQ
INFO: Next round issued: 3
11:58:56
SQ
Orc Young uses skill Charge
11:58:58
SQ
Orc Young uses skill Chop
11:59:06
SQ
Skill [Hidden] removed from [Siegfried the Ox].
11:59:09
SQ
Skill [Stunned] removed from [Alberich the Nighthunter].
11:59:09
UI
ERROR: Failed to update entity. Reason: Entity id: 54399 not found.
11:59:09
UI
ERROR: Failed to update entity. Reason: Entity id: 54399 not found.
11:59:10
Script
VM collected 2 object(s) and deleted them.
11:59:10
SQ
Orc Young uses skill Chop
11:59:11
SQ
Orc Young uses skill Shieldwall
11:59:15
SQ
[Alfred] executes skill [Slash] on target [Orc Berserker]
11:59:15
SQ
Alfred uses skill Slash
11:59:21
SQ
[Niels] executes skill [Impale] on target [Thraktar]
11:59:21
SQ
Niels uses skill Impale
11:59:21
SQ
Thraktar has died.
11:59:21
SQ
Skill [Shieldwall] removed from [Thraktar].
11:59:31
SQ
[Alfgeir] executes skill [Thrust] on target [Orc Young]
11:59:31
SQ
Alfgeir uses skill Thrust
11:59:31
SQ
Orc Young has died.
11:59:31
SQ
Skill [Shieldwall] removed from [Orc Young].
11:59:33
SQ
Skill [Hidden] removed from [Alfgeir].
11:59:40
SQ
Skill [Hidden] removed from [Volker].
11:59:45
SQ
Skill [Hidden] removed from [Alfred].
12:00:00
SQ
INFO: Next round issued: 4
12:00:04
SQ
Orc Berserker uses skill Chop
12:00:05
SQ
Orc Berserker uses skill Chop
12:00:08
SQ
[Alberich the Nighthunter] executes skill [Overhead Strike] on target [Orc Young]
12:00:08
SQ
Alberich the Nighthunter uses skill Overhead Strike
12:00:11
SQ
[Siegfried the Ox] executes skill [Overhead Strike] on target [Orc Young]
12:00:11
SQ
Siegfried the Ox uses skill Overhead Strike
12:00:11
SQ
Orc Young has died.
12:00:23
SQ
[Volker] executes skill [Slash] on target [Orc Berserker]
12:00:23
SQ
Volker uses skill Slash
12:00:29
SQ
[Alfred] executes skill [Chop] on target [Orc Berserker]
12:00:29
SQ
Alfred uses skill Chop
12:00:29
SQ
[Alfred] executes skill [Chop] on target [Orc Berserker]
12:00:29
SQ
Alfred uses skill Chop
12:00:29
SQ
Orc Berserker has died.
12:00:29
Resource
Unloading: gfx/orientation_overlay.png
12:00:29
SQ
Skill [Dodge] removed from [Adelbert Commander].
12:00:29
SQ
Skill [Dodge] removed from [Volker].
12:00:30
Script
VM collected 14 object(s) and deleted them.
12:00:33
Resource
Loading: music/victory_01.music
12:00:33
Resource
Unloading: music/orcs_01.music
12:00:36
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:00:36
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:00:36
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
12:00:36
SQ
World::onCombatFinished
12:00:36
SQ
TacticalState::onFinish
12:00:36
Resource
Unloading: gfx/entity_2.png
12:00:36
Resource
Unloading: gfx/object_0.png
12:00:36
Resource
Unloading: gfx/detail.png
12:00:36
Resource
Unloading Resource Package "Temporary Tactical Resources".
12:00:36
Resource
Unloading: sounds/enemies/orc_charge_01.wav
12:00:36
Resource
Unloading: sounds/enemies/orc_charge_02.wav
12:00:36
Resource
Unloading: sounds/enemies/orc_charge_03.wav
12:00:36
Resource
Unloading: sounds/enemies/orc_charge_04.wav
12:00:36
Resource
Unloading: sounds/enemies/orc_rage_01.wav
12:00:36
Resource
Unloading: sounds/enemies/orc_rage_02.wav
12:00:36
Resource
Unloading: sounds/enemies/orc_rage_03.wav
12:00:36
Resource
Unloading: sounds/enemies/orc_rage_04.wav
12:00:36
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
12:00:36
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
12:00:36
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
12:00:36
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
12:00:36
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
12:00:36
Resource
Unloading: sounds/enemies/orc_death_01.wav
12:00:36
Resource
Unloading: sounds/enemies/orc_death_02.wav
12:00:36
Resource
Unloading: sounds/enemies/orc_death_03.wav
12:00:36
Resource
Unloading: sounds/enemies/orc_death_04.wav
12:00:36
Resource
Unloading: sounds/enemies/orc_death_05.wav
12:00:36
Resource
Unloading: sounds/enemies/orc_death_06.wav
12:00:36
Resource
Unloading: sounds/enemies/orc_flee_03.wav
12:00:36
Resource
Unloading: sounds/enemies/orc_flee_05.wav
12:00:36
Resource
Unloading: sounds/enemies/orc_flee_06.wav
12:00:36
Resource
Unloading: sounds/enemies/orc_idle_01.wav
12:00:36
Resource
Unloading: sounds/enemies/orc_idle_02.wav
12:00:36
Resource
Unloading: sounds/enemies/orc_idle_03.wav
12:00:36
Resource
Unloading: sounds/enemies/orc_idle_04.wav
12:00:36
Resource
Unloading: sounds/enemies/orc_idle_05.wav
12:00:36
Resource
Unloading: sounds/enemies/orc_idle_06.wav
12:00:36
Resource
Unloading: sounds/enemies/warcry_01.wav
12:00:36
Resource
Unloading: sounds/enemies/orc_linebreaker_01.wav
12:00:36
Resource
Unloading: sounds/enemies/orc_linebreaker_02.wav
12:00:36
Resource
Unloading: sounds/enemies/orc_linebreaker_03.wav
12:00:36
UI
IngameMenuScreen::UNREGISTER
12:00:36
UI
MainMenuModule::UNREGISTER
12:00:36
UI
LoadCampaignMenuModule::UNREGISTER
12:00:36
UI
SaveCampaignMenuModule::UNREGISTER
12:00:36
UI
OptionsMenuModule::UNREGISTER
12:00:36
UI
OptionsMenuModuleVideoPanel::UNREGISTER
12:00:36
UI
OptionsMenuModuleVideoPanel::UNREGISTER
12:00:36
UI
OptionsMenuModuleControlsPanel::UNREGISTER
12:00:36
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
12:00:36
UI
TacticalFleeScreen::UNREGISTER
12:00:36
UI
CharacterScreen::UNREGISTER
12:00:36
UI
CharacterScreenLeftPanelModule::UNREGISTER
12:00:36
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
12:00:36
UI
CharacterScreenPaperdollModule::UNREGISTER
12:00:36
UI
CharacterScreenSkillsModule::UNREGISTER
12:00:36
UI
CharacterScreenStatsModule::UNREGISTER
12:00:36
UI
CharacterScreenRightPanelModule::UNREGISTER
12:00:36
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
12:00:36
UI
CharacterScreenInventoryListModule::UNREGISTER
12:00:36
UI
CharacterScreenPerksModule::UNREGISTER
12:00:36
UI
CharacterScreenBrothersListModule::UNREGISTER
12:00:36
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
12:00:36
UI
TacticalScreen::UNREGISTER
12:00:36
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
12:00:36
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
12:00:36
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
12:00:36
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
12:00:36
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
12:00:36
UI
TacticalCombatResultScreen::UNREGISTER
12:00:36
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
12:00:36
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
12:00:40
Resource
Loading: music/worldmap_07.music
12:00:40
Resource
Unloading: music/victory_01.music