<html><head><title>Battle Brothers - Early Access - Build: 0.4.0.20</title><style type="text/css">body{background-color:#000000;margin:0;font-family:Arial;font-style:normal;font-size:62.5%}*{-webkit-box-sizing:border-box;-moz-box-sizing:border-box;box-sizing:border-box}.header{background-color:#000000;box-shadow:0 -6px 0 rgba(0,0,0,0.2) inset;width:100%;height:4rem;margin-bottom:.4rem;color:#d97e1c;font-size:12px;text-align:center;line-height:4rem}.content{width:94%;margin:0 auto}.row{background-color:#000000;width:100%;float:left;margin-bottom:.2rem;padding-left:.4rem;padding-right:.4rem;padding-bottom:.2rem;font-size:12px;line-height:2rem;box-shadow:0 -4px 0 rgba(0,0,0,0.2) inset}.row.debug{color:#ffcc42}.row.info{color:#2d8cff}.row.warning{color:#ff6000}.row.error{color:#a00}.row.critical{color:#990aaa}.row .entry-container{width:100%}.row .time{width:12rem;height:2.0rem;float:left}.row .tag{width:14rem;height:2.0rem;float:left}.row .text{float:none;overflow:hidden}.row .stacktrace-container{width:100%;padding:.4rem}.row .value-container{background-color:#222;width:100%;margin-bottom:.4rem;padding:.4rem}.row .function-container{width:100%}.row .label{color:#b67745;width:6rem;height:2.0rem;float:left}.row .value{color:#95addd;float:none;overflow:hidden} .valueVar{color:#4874cb;float:none;overflow:hidden}</style></head><body><div class="header">Battle Brothers - Early Access - Build: 0.4.0.20</div><div class="content"><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Core</div><div class="text">Initializing Resource Manager</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Core</div><div class="text">Initializing Input Manager</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Core</div><div class="text">Initializing Render Manager</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Thread</div><div class="text">Worker thread started</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Renderer</div><div class="text">Allocated Renderbuffer in excess of 3072kb.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Core</div><div class="text">Initializing Sound Manager</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Core</div><div class="text">Initializing Scene Manager</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Loading: shaders/solid_pass0.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Loading: shaders/solid.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Unloading: shaders/solid.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Unloading: shaders/solid_pass0.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Loading: shaders/simple.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Loading: shaders/simple.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Unloading: shaders/simple.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Unloading: shaders/simple.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Loading: shaders/sprite.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Loading: shaders/sprite.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Unloading: shaders/sprite.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Unloading: shaders/sprite.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Loading: shaders/sprite_dof.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Loading: shaders/sprite_dof.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Unloading: shaders/sprite_dof.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Unloading: shaders/sprite_dof.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Loading: shaders/background.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Loading: shaders/background.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Unloading: shaders/background.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Unloading: shaders/background.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Core</div><div class="text">Initializing Script Manager</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Core</div><div class="text">Initializing UI Manager</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Loading: shaders/ui.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Loading: shaders/ui.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Unloading: shaders/ui.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Unloading: shaders/ui.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Core</div><div class="text">Initializing Input Action Manager</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Core</div><div class="text">Initializing State Manager</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Core</div><div class="text">Initializing Persistence Manager</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Loading: brushes/debug.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/debug.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Unloading: brushes/debug.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Loading: brushes/detail.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/detail.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Unloading: brushes/detail.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Loading: brushes/effects_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/effects_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Unloading: brushes/effects_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Loading: brushes/entity_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/entity_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Unloading: brushes/entity_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Loading: brushes/entity_1.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/entity_1.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Unloading: brushes/entity_1.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Loading: brushes/entity_2.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/entity_2.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Unloading: brushes/entity_2.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Loading: brushes/entity_3.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/entity_3.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Unloading: brushes/entity_3.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Loading: brushes/entity_icons.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/entity_icons.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Unloading: brushes/entity_icons.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Loading: brushes/object_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/object_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Unloading: brushes/object_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Loading: brushes/orientation_overlay.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/orientation_overlay.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Unloading: brushes/orientation_overlay.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Loading: brushes/terrain.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/terrain.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Unloading: brushes/terrain.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Loading: brushes/transitions.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/transitions.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Unloading: brushes/transitions.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Loading: brushes/ui.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/ui.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Unloading: brushes/ui.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Loading: brushes/world_detail.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/world_detail.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Unloading: brushes/world_detail.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Loading: brushes/world_entity_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/world_entity_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Unloading: brushes/world_entity_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Loading: brushes/world_tiles.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/world_tiles.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Unloading: brushes/world_tiles.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Loading: brushes/world_weather.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/world_weather.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:42</div><div class="tag">Resource</div><div class="text">Unloading: brushes/world_weather.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Resource</div><div class="text">Loading: gfx/world_tiles.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Texture</div><div class="text">Texture "gfx/world_tiles.png" took up approximately 21824kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Resource</div><div class="text">Loading: gfx/terrain.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Texture</div><div class="text">Texture "gfx/terrain.png" took up approximately 2728kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Resource</div><div class="text">Loading: gfx/transitions.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Texture</div><div class="text">Texture "gfx/transitions.png" took up approximately 682kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Resource</div><div class="text">Parsed Resource Package "preload/on_start.txt" with 2 items.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Resource</div><div class="text">Started loading Resource Package "preload/on_start.txt".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Resource</div><div class="text">Loading: gfx/fonts/cinzel_bold_20.fnt</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/tools/weak_table_ref.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/config/global.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/config/ui.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/config/strings.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/config/spawnlist_master.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/config/ai.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/config/banners.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/config/character.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/config/character_backgrounds.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/config/character_heads.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/config/character_names.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/config/character_traits.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/config/contracts.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/config/faction.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/config/faction_bandits.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/config/faction_civilian.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/config/faction_greenskins.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/config/faction_military.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/config/faction_undead.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/config/items.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/config/options.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/config/perks.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/config/sound.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div 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class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/items/armor/enemy/skeleton_coat_of_plates.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/items/armor/enemy/skeleton_rusty_mail.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/items/armor/gambeson.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/items/armor/heavy_lamellar_armor.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script 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debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/closed_flat_top_with_mail.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/closed_flat_top_with_neckguard.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/closed_mail_coif.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:43</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/enemy/necromancer_hood.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div 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class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/menu/main_menu_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/menu/modules/campaign_menu_datasource_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/menu/modules/load_campaign_menu_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/menu/modules/main_menu_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/menu/modules/new_campaign_menu_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/menu/modules/options_menu_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/menu/modules/save_campaign_menu_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/menu/modules/scenario_menu_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/menu/tactical_menu_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/menu/world_menu_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tactical/modules/orientation_overlay/orientation_overlay.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_event_log.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_options.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_round_information.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tactical/modules/turn_sequence_bar/turn_sequence_bar.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tactical/tactical_combat_result_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tactical/tactical_flee_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tactical/tactical_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tooltip/modules/tooltip.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tooltip/tooltip_events.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tooltip/tooltip_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/dialogs/world_screen_combat_dialog_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_assets_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_datasource_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_daytime_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_options_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_datasource_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_screen_dialog_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_datasource_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_dialog_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_hire_dialog_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_main_dialog_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_shop_dialog_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/world_contract_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/world_event_popup_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/world_game_finish_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/world_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/world_town_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Script</div><div class="text">Script file "scripts/preload.cnut" loaded successfully.</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Renderer</div><div class="text">Vendor: NVIDIA Corporation</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Renderer</div><div class="text">Device: GeForce GTX 660 Ti/PCIe/SSE2</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Renderer</div><div class="text">Version: 4.5.0 NVIDIA 347.52</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Renderer</div><div class="text">Shader Version: 4.50 NVIDIA</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Renderer</div><div class="text">Framebuffer Support: Yes</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Texture</div><div class="text">Texture "gfx/fonts/cinzel_bold_20.png" took up approximately 256kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Resource</div><div class="text">Loading: gfx/ui.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Texture</div><div class="text">Texture "gfx/ui.png" took up approximately 2730kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">Resource</div><div class="text">Finished loading Resource Package "preload/on_start.txt".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">UI</div><div class="text">Screen "RootScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">UI</div><div class="text">Screen "ConsoleScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">UI</div><div class="text">Screen "LoadingScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">UI</div><div class="text">Screen "TooltipScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">UI</div><div class="text">Screen "TacticalScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">UI</div><div class="text">Screen "TacticalCombatResultScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">UI</div><div class="text">Screen "TacticalFleeScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:44</div><div class="tag">UI</div><div class="text">Screen "WorldScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">UI</div><div class="text">Screen "WorldTownScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">UI</div><div class="text">Screen "WorldContractScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">UI</div><div class="text">Screen "WorldGameFinishScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">UI</div><div class="text">Screen "WorldEventPopupScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">UI</div><div class="text">Screen "MainMenuScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">UI</div><div class="text">Screen "WorldMenuScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">UI</div><div class="text">Screen "TacticalMenuScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">UI</div><div class="text">Screen "WorldCharacterScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">UI</div><div class="text">Screen "TacticalCharacterScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.bones (Script: scripts/mapgen/templates/tactical/patches/patch_bones) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.clearing (Script: scripts/mapgen/templates/tactical/patches/patch_clearing) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.clearing_leveled (Script: scripts/mapgen/templates/tactical/patches/patch_clearing_leveled) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.forest (Script: scripts/mapgen/templates/tactical/patches/patch_forest) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.forest_fern_sea (Script: scripts/mapgen/templates/tactical/patches/patch_forest_fern_sea) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.forest_mushrooms (Script: scripts/mapgen/templates/tactical/patches/patch_forest_mushrooms) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.hill (Script: scripts/mapgen/templates/tactical/patches/patch_hill) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.hill_forest (Script: scripts/mapgen/templates/tactical/patches/patch_hill_forest) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.marshland (Script: scripts/mapgen/templates/tactical/patches/patch_marshland) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.mound (Script: scripts/mapgen/templates/tactical/patches/patch_mound) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.ritual_site (Script: scripts/mapgen/templates/tactical/patches/patch_ritual_site) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.stone_circle (Script: scripts/mapgen/templates/tactical/patches/patch_stone_circle) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.stone_sea (Script: scripts/mapgen/templates/tactical/patches/patch_stone_sea) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.forest (Script: scripts/mapgen/templates/tactical/tactical_forest) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.forest_leaves (Script: scripts/mapgen/templates/tactical/tactical_forest_leaves) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.plains (Script: scripts/mapgen/templates/tactical/tactical_plains) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.swamp (Script: scripts/mapgen/templates/tactical/tactical_swamp) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.canyon (Script: scripts/mapgen/templates/tactical/test/template_canyon) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.clear_hill (Script: scripts/mapgen/templates/tactical/test/template_clear_hill) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.combat_basics (Script: scripts/mapgen/templates/tactical/test/template_combat_basics) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.defend_the_hill (Script: scripts/mapgen/templates/tactical/test/template_defend_the_hill) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.swipe (Script: scripts/mapgen/templates/tactical/test/template_swipe) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_clearing (Script: scripts/mapgen/templates/tactical/test/test_clearing) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_dry_marshland (Script: scripts/mapgen/templates/tactical/test/test_dry_marshland) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_forest (Script: scripts/mapgen/templates/tactical/test/test_forest) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_hill (Script: scripts/mapgen/templates/tactical/test/test_hill) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_hunting_grounds (Script: scripts/mapgen/templates/tactical/test/test_hunting_grounds) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_marshland (Script: scripts/mapgen/templates/tactical/test/test_marshland) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_plains (Script: scripts/mapgen/templates/tactical/test/test_plains) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_plains_clearing (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_plains_clearing_leveled (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing_leveled) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_road (Script: scripts/mapgen/templates/tactical/test/test_road) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_template (Script: scripts/mapgen/templates/tactical/test/test_template) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.tile.earth (Script: scripts/mapgen/templates/tactical/tiles/earth) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.tile.forest (Script: scripts/mapgen/templates/tactical/tiles/forest) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.tile.grass (Script: scripts/mapgen/templates/tactical/tiles/grass) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.tile.grass_forest (Script: scripts/mapgen/templates/tactical/tiles/grass_forest) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.tile.road (Script: scripts/mapgen/templates/tactical/tiles/road) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: tactical.tile.swamp (Script: scripts/mapgen/templates/tactical/tiles/swamp) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.badlands (Script: scripts/mapgen/templates/world/tiles/tile_badlands) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.farmland (Script: scripts/mapgen/templates/world/tiles/tile_farmland) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.forest (Script: scripts/mapgen/templates/world/tiles/tile_forest) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.forest_leaves (Script: scripts/mapgen/templates/world/tiles/tile_forest_leaves) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.heath (Script: scripts/mapgen/templates/world/tiles/tile_heath) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.highlands (Script: scripts/mapgen/templates/world/tiles/tile_highlands) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.hills (Script: scripts/mapgen/templates/world/tiles/tile_hills) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.marshland (Script: scripts/mapgen/templates/world/tiles/tile_marshland) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.mountains (Script: scripts/mapgen/templates/world/tiles/tile_mountains) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.plains (Script: scripts/mapgen/templates/world/tiles/tile_plains) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.snow (Script: scripts/mapgen/templates/world/tiles/tile_snow) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.swamp (Script: scripts/mapgen/templates/world/tiles/tile_swamp) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">Map Template: world.worldmap_generator (Script: scripts/mapgen/templates/world/worldmap_generator) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">SQ</div><div class="text">RootState::onShow()</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">Resource</div><div class="text">Parsed Resource Package "preload/on_running.txt" with 213 items.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">Resource</div><div class="text">Started loading Resource Package "preload/on_running.txt".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">Resource</div><div class="text">Loading: gfx/entity_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">UI</div><div class="text">RootScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">UI</div><div class="text">RootScreenVersionModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">Texture</div><div class="text">Texture "gfx/entity_0.png" took up approximately 21845kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">Resource</div><div class="text">Loading: music/title.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">Resource</div><div class="text">Loading: gfx/entity_icons.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">UI</div><div class="text">LoadingScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:45</div><div class="tag">UI</div><div class="text">TooltipScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Texture</div><div class="text">Texture "gfx/entity_icons.png" took up approximately 5461kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: gfx/effects_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">UI</div><div class="text">MainMenuScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">UI</div><div class="text">MainMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">UI</div><div class="text">NewCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">UI</div><div class="text">ScenarioMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">UI</div><div class="text">OptionsMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">UI</div><div class="text">OptionsMenuModuleAudioPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Texture</div><div class="text">Texture "gfx/effects_0.png" took up approximately 21845kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: gfx/world_detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Texture</div><div class="text">Texture "gfx/world_detail.png" took up approximately 43690kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: gfx/world_entity_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Texture</div><div class="text">Texture "gfx/world_entity_0.png" took up approximately 10922kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/body_fall_1.ogg</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/shield_broken.ogg</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/aimed_shot_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/aimed_shot_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/aimed_shot_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/armor_chainmail_impact_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/armor_chainmail_impact_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/armor_chainmail_impact_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/armor_halfplate_impact_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/armor_halfplate_impact_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div 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class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/bolt_shot_hit_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/bolt_shot_miss_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/bolt_shot_miss_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/bolt_shot_miss_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/chop_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/chop_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/chop_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/chop_hit_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/chop_hit_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/chop_hit_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/hand_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/hand_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/hand_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/hand_hit_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/hand_hit_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/hand_hit_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/impale_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/impale_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/impale_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/impale_hit_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/impale_hit_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/impale_hit_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/overhead_strike_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/overhead_strike_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/overhead_strike_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/overhead_strike_hit_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/overhead_strike_hit_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/overhead_strike_hit_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/quick_shot_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/quick_shot_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/quick_shot_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div 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sounds/combat/lash_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/lash_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/lash_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/lash_hit_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/lash_hit_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/lash_hit_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/weapon_break_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/rotation_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/footwork_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/return_favor_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/perfect_focus_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:46</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/rally_the_troops_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:47</div><div class="tag">Resource</div><div class="text">Loading: sounds/new_round_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:47</div><div class="tag">Resource</div><div class="text">Loading: sounds/new_round_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:47</div><div class="tag">Resource</div><div class="text">Loading: sounds/new_round_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:47</div><div class="tag">Resource</div><div class="text">Loading: sounds/scribble.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:52</div><div class="tag">SQ</div><div class="text">Init World State!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:52</div><div class="tag">SQ</div><div class="text">Load campaign: Shadows</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:33:52</div><div class="tag">Scene</div><div class="text">Finished loading scene.</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:33:52</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_orc_camp</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:52</div><div class="tag">Resource</div><div class="text">Loading: gfx/world_weather.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:52</div><div class="tag">Texture</div><div class="text">Texture "gfx/world_weather.png" took up approximately 43690kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">WorldScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">WorldScreenTopbarOptionsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">WorldScreenTopbarDayTimeModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">WorldScreenTopbarAssetsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">WorldScreenActiveContractPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">WorldContractContentModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">CombatDialogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">WorldContractScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">WorldContractScreenDialogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">WorldContractContentModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">WorldContractButtonsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">WorldTownScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">WorldTownScreenMainDialogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">WorldTownScreenHireDialogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">WorldTownScreenShopDialogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">WorldContractScreenDialogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">WorldContractContentModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">WorldContractButtonsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">WorldEventPopupScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">IngameMenuScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">MainMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">OptionsMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">OptionsMenuModuleAudioPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">WorldGameFinishScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">WorldGameFinishScreenDialogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">CharacterScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:53</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:56</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_05.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:33:56</div><div class="tag">Resource</div><div class="text">Unloading: music/title.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:34:05</div><div class="tag">SQ</div><div class="text">contract added: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:34:27</div><div class="tag">SQ</div><div class="text">contract removed: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:35:08</div><div class="tag">SQ</div><div class="text">contract added: contract.discover_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:35:08</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_orc_camp</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:35:29</div><div class="tag">SQ</div><div class="text">Location entered: Bara Garash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:33</div><div class="tag">SQ</div><div class="text">Save campaign: autosave</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">Scene</div><div class="text">Finished saving scene.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">SQ</div><div class="text">WorldState::onHide</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">TacticalScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">Resource</div><div class="text">Loading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">Texture</div><div class="text">Texture "gfx/object_0.png" took up approximately 2730kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">Resource</div><div class="text">Loading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">Texture</div><div class="text">Texture "gfx/detail.png" took up approximately 5461kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">Resource</div><div class="text">Loading: gfx/entity_2.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">Texture</div><div class="text">Texture "gfx/entity_2.png" took up approximately 5461kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">Resource</div><div class="text">Loading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">Texture</div><div class="text">Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">SQ</div><div class="text">inspiring presence: on combat started!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">Resource</div><div class="text">Loading: sounds/atmosphere/forest_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">SQ</div><div class="text">TACTICAL: STASH LOCKED: true</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 1</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">Resource</div><div class="text">Started loading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_hurt_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">CharacterScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_hurt_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">IngameMenuScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">MainMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">OptionsMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">OptionsMenuModuleAudioPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_hurt_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_hurt_04.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_hurt_05.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:34</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_death_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:35</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_death_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:35</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_death_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:35</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_death_04.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:35</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_death_05.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:35</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_death_06.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:35</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_flee_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:35</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_flee_05.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:35</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_flee_06.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:35</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_idle_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:35</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_idle_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:35</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_idle_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:35</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_idle_04.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:35</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_idle_05.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:35</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_idle_06.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:35</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_charge_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:35</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_charge_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:35</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_charge_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:35</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_charge_04.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:35</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_rage_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:35</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_rage_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:35</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_rage_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:35</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_rage_04.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:35</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/warcry_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:35</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_linebreaker_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:35</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_linebreaker_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:35</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_linebreaker_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:38</div><div class="tag">Resource</div><div class="text">Loading: music/orcs_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:38</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_05.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:41</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Berserker]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:41</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:42</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Berserker]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:35:42</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:36:02</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Siegfried the Ox].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:36:13</div><div class="tag">SQ</div><div class="text">Orc Young uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:36:26</div><div class="tag">SQ</div><div class="text">[Alfgeir] executes skill [Spearwall] on target [Alfgeir]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:36:26</div><div class="tag">SQ</div><div class="text">Alfgeir uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:36:32</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Slash] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:36:32</div><div class="tag">SQ</div><div class="text">Volker uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:36:36</div><div class="tag">UI</div><div class="text">equip item: 48744469</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:37:02</div><div class="tag">SQ</div><div class="text">[Alberich the Nighthunter] executes skill [Overhead Strike] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:37:02</div><div class="tag">SQ</div><div class="text">Alberich the Nighthunter uses skill Overhead Strike</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:37:16</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 2</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:37:19</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Berserker]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:37:19</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:37:20</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Berserker]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:37:20</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:37:24</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Gorash]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:37:24</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:37:25</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Gorash]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:37:25</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:37:40</div><div class="tag">SQ</div><div class="text">[Siegfried the Ox] executes skill [Split Man] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:37:40</div><div class="tag">SQ</div><div class="text">Siegfried the Ox uses skill Split Man</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:37:40</div><div class="tag">SQ</div><div class="text">Orc Young has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:38:05</div><div class="tag">SQ</div><div class="text">[Alberich the Nighthunter] executes skill [Overhead Strike] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:38:05</div><div class="tag">SQ</div><div class="text">Alberich the Nighthunter uses skill Overhead Strike</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:38:10</div><div class="tag">SQ</div><div class="text">[Alfred] executes skill [Throw Javelin] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:38:10</div><div class="tag">SQ</div><div class="text">Alfred uses skill Throw Javelin</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:38:24</div><div class="tag">SQ</div><div class="text">Gorash uses skill Warcry</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:38:27</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Alfgeir].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:38:29</div><div class="tag">SQ</div><div class="text">[Alfgeir] executes skill [Spearwall] on target [Alfgeir]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:38:29</div><div class="tag">SQ</div><div class="text">Alfgeir uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:38:41</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Slash] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:38:41</div><div class="tag">SQ</div><div class="text">Volker uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:38:41</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 3</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:38:44</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Berserker]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:38:44</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:38:45</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Berserker]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:38:45</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:38:45</div><div class="tag">SQ</div><div class="text">Orc Berserker has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:38:46</div><div class="tag">SQ</div><div class="text">Orc Young uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:38:47</div><div class="tag">SQ</div><div class="text">Orc Young uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:38:50</div><div class="tag">SQ</div><div class="text">Orc Berserker uses skill Charge</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:38:51</div><div class="tag">SQ</div><div class="text">Orc Berserker uses skill Split Man</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:38:55</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Gorash]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:38:55</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:38:55</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Gorash]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:38:55</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:39:15</div><div class="tag">SQ</div><div class="text">TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:39:16</div><div class="tag">SQ</div><div class="text">[Alberich the Nighthunter] executes skill [Split] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:39:16</div><div class="tag">SQ</div><div class="text">Alberich the Nighthunter uses skill Split</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:39:16</div><div class="tag">SQ</div><div class="text">Orc Young has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:39:21</div><div class="tag">SQ</div><div class="text">Skill [Stunned] removed from [Volker].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:39:21</div><div class="tag">UI</div><div class="text">ERROR: Failed to update entity. Reason: Entity id: 32766 not found.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:39:21</div><div class="tag">UI</div><div class="text">ERROR: Failed to update entity. Reason: Entity id: 32766 not found.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:39:38</div><div class="tag">SQ</div><div class="text">Gorash uses skill Split Man</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:39:38</div><div class="tag">Script</div><div class="text">VM collected 2 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:39:40</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Alfgeir].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:39:43</div><div class="tag">SQ</div><div class="text">[Alfgeir] executes skill [Spearwall] on target [Alfgeir]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:39:43</div><div class="tag">SQ</div><div class="text">Alfgeir uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:40:12</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 4</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:40:17</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Berserker]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:40:17</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:40:18</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Berserker]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:40:18</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:40:22</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Gorash]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:40:22</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:40:23</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Gorash]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:40:23</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:40:25</div><div class="tag">SQ</div><div class="text">[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Gorash]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:40:25</div><div class="tag">SQ</div><div class="text">Siegfried The Juggernaut uses skill Overhead Strike</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:40:25</div><div class="tag">SQ</div><div class="text">Gorash has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:40:34</div><div class="tag">SQ</div><div class="text">TurnSequenceBar::initNextTurn(Locked: true First: 3 Last: 9 Entities: 12)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:40:43</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Thrust] on target [Orc Berserker]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:40:43</div><div class="tag">SQ</div><div class="text">Volker uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:40:46</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Shieldwall] on target [Volker]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:40:46</div><div class="tag">SQ</div><div class="text">Volker uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:40:47</div><div class="tag">SQ</div><div class="text">Orc Berserker uses skill Split Man</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:40:49</div><div class="tag">Script</div><div class="text">VM collected 2 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:41:00</div><div class="tag">Resource</div><div class="text">Loading: music/orcs_02.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:41:00</div><div class="tag">Resource</div><div class="text">Unloading: music/orcs_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:41:09</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Alfgeir].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:41:12</div><div class="tag">SQ</div><div class="text">[Alfgeir] executes skill [Thrust] on target [Orc Berserker]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:41:12</div><div class="tag">SQ</div><div class="text">Alfgeir uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:41:16</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 5</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:41:18</div><div class="tag">SQ</div><div class="text">Orc Young uses skill Charge</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:41:19</div><div class="tag">SQ</div><div class="text">Orc Young uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:41:28</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Berserker]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:41:28</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:41:28</div><div class="tag">SQ</div><div class="text">Orc Berserker has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:41:30</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:41:30</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:01</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Volker].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:07</div><div class="tag">SQ</div><div class="text">Skill [Stunned] removed from [Alfgeir].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:07</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 6</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:07</div><div class="tag">UI</div><div class="text">ERROR: Failed to update entity. Reason: Entity id: 34301 not found.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:07</div><div class="tag">UI</div><div class="text">ERROR: Failed to update entity. Reason: Entity id: 34301 not found.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:31</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:31</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:32</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:32</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:36</div><div class="tag">UI</div><div class="text">equip item: 48340515</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:39</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:39</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:39</div><div class="tag">SQ</div><div class="text">Orc Young has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:39</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Orc Young].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:39</div><div class="tag">Resource</div><div class="text">Unloading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:39</div><div class="tag">SQ</div><div class="text">Skill [Dodge] removed from [Volker].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:39</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Volker].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:41</div><div class="tag">Script</div><div class="text">VM collected 11 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:43</div><div class="tag">Resource</div><div class="text">Loading: music/victory_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:43</div><div class="tag">Resource</div><div class="text">Unloading: music/orcs_02.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">SQ</div><div class="text">WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">SQ</div><div class="text">World::onCombatFinished</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">SQ</div><div class="text">contract removed: contract.destroy_orc_camp</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">SQ</div><div class="text">TacticalState::onFinish</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: gfx/entity_2.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_charge_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_charge_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_charge_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_charge_04.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_rage_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_rage_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_rage_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_rage_04.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_hurt_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_hurt_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_hurt_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_hurt_04.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_hurt_05.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_death_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_death_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_death_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_death_04.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_death_05.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_death_06.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_flee_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_flee_05.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_flee_06.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_idle_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_idle_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_idle_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_idle_04.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_idle_05.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_idle_06.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/warcry_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_linebreaker_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_linebreaker_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_linebreaker_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">IngameMenuScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">MainMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">OptionsMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">CharacterScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">TacticalScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:54</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::UNREGISTER</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:42:55</div><div class="tag">SQ</div><div class="text">contract removed: contract.destroy_orc_camp</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:58</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_07.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:42:58</div><div class="tag">Resource</div><div class="text">Unloading: music/victory_01.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:43:03</div><div class="tag">SQ</div><div class="text">contract added: contract.discover_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:43:09</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:43:23</div><div class="tag">SQ</div><div class="text">Location entered: Rotten Hut</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:30</div><div class="tag">SQ</div><div class="text">Save campaign: autosave</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:43:30</div><div class="tag">Scene</div><div class="text">Finished saving scene.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:30</div><div class="tag">SQ</div><div class="text">WorldState::onHide</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:30</div><div class="tag">UI</div><div class="text">TacticalScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:30</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:30</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:30</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:30</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:30</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:30</div><div class="tag">Resource</div><div class="text">Loading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:30</div><div class="tag">Texture</div><div class="text">Texture "gfx/detail.png" took up approximately 5461kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:30</div><div class="tag">Resource</div><div class="text">Loading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:30</div><div class="tag">Texture</div><div class="text">Texture "gfx/object_0.png" took up approximately 2730kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">Resource</div><div class="text">Loading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">Texture</div><div class="text">Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">SQ</div><div class="text">inspiring presence: on combat started!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">SQ</div><div class="text">TACTICAL: STASH LOCKED: true</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 1</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">Resource</div><div class="text">Started loading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">UI</div><div class="text">CharacterScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">UI</div><div class="text">IngameMenuScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">UI</div><div class="text">MainMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">UI</div><div class="text">OptionsMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">UI</div><div class="text">OptionsMenuModuleAudioPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:31</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:34</div><div class="tag">Resource</div><div class="text">Loading: music/battle.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:34</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_07.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:35</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:43:39</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Bandit Raider].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:44:08</div><div class="tag">SQ</div><div class="text">[Siegfried The Juggernaut] executes skill [Split] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:44:08</div><div class="tag">SQ</div><div class="text">Siegfried The Juggernaut uses skill Split</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:44:08</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:44:08</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:44:18</div><div class="tag">SQ</div><div class="text">[Alfgeir] executes skill [Spearwall] on target [Alfgeir]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:44:18</div><div class="tag">SQ</div><div class="text">Alfgeir uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:44:31</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:44:31</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:44:31</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:44:31</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:44:32</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:44:33</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:44:33</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:44:34</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:44:34</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:44:40</div><div class="tag">UI</div><div class="text">equip item: 49040565</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:44:48</div><div class="tag">SQ</div><div class="text">[Alberich the Nighthunter] executes skill [Bolt Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:44:48</div><div class="tag">SQ</div><div class="text">Alberich the Nighthunter uses skill Bolt Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:44:51</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 2</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:44:54</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:44:54</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:44:54</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:44:54</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:44:58</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:44:58</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:44:59</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:44:59</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:44:59</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:45:07</div><div class="tag">SQ</div><div class="text">[Alberich the Nighthunter] executes skill [Reload] on target [Alberich the Nighthunter]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:45:07</div><div class="tag">SQ</div><div class="text">Alberich the Nighthunter uses skill Reload</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:45:07</div><div class="tag">SQ</div><div class="text">[Alberich the Nighthunter] executes skill [Bolt Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:45:07</div><div class="tag">SQ</div><div class="text">Alberich the Nighthunter uses skill Bolt Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:45:15</div><div class="tag">SQ</div><div class="text">[Alfred] executes skill [Throw Javelin] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:45:15</div><div class="tag">SQ</div><div class="text">Alfred uses skill Throw Javelin</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:45:19</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:45:19</div><div class="tag">SQ</div><div class="text">Volker uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:45:19</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:45:19</div><div class="tag">SQ</div><div class="text">Volker uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:45:24</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Alfgeir].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:45:33</div><div class="tag">SQ</div><div class="text">[Siegfried the Ox] executes skill [Split Man] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:45:33</div><div class="tag">SQ</div><div class="text">Siegfried the Ox uses skill Split Man</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:45:35</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 3</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:45:36</div><div class="tag">Script</div><div class="text">VM collected 4 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:45:36</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Aimed Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:45:42</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:45:42</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:45:43</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:45:43</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:45:45</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:45:46</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Crush Armor</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:45:53</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:45:53</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:45:56</div><div class="tag">SQ</div><div class="text">[Siegfried the Ox] executes skill [Split Man] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:45:56</div><div class="tag">SQ</div><div class="text">Siegfried the Ox uses skill Split Man</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:45:56</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:45:56</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Bandit Raider].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:46:01</div><div class="tag">SQ</div><div class="text">[Alberich the Nighthunter] executes skill [Reload] on target [Alberich the Nighthunter]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:46:01</div><div class="tag">SQ</div><div class="text">Alberich the Nighthunter uses skill Reload</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:46:11</div><div class="tag">SQ</div><div class="text">[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:46:11</div><div class="tag">SQ</div><div class="text">Siegfried The Juggernaut uses skill Overhead Strike</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:46:11</div><div class="tag">SQ</div><div class="text">Bandit Marksman has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:46:11</div><div class="tag">Resource</div><div class="text">Unloading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:46:11</div><div class="tag">SQ</div><div class="text">Skill [Dodge] removed from [Volker].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:46:12</div><div class="tag">Script</div><div class="text">VM collected 12 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:46:15</div><div class="tag">Resource</div><div class="text">Loading: music/victory_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:46:15</div><div class="tag">Resource</div><div class="text">Unloading: music/battle.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">SQ</div><div class="text">WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">SQ</div><div class="text">World::onCombatFinished</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">SQ</div><div class="text">contract removed: contract.discover_location</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">SQ</div><div class="text">TacticalState::onFinish</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">Resource</div><div class="text">Unloading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">Resource</div><div class="text">Unloading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">Resource</div><div class="text">Unloading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">IngameMenuScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">MainMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">OptionsMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">CharacterScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">TacticalScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:06</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:10</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_06.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:47:10</div><div class="tag">Resource</div><div class="text">Unloading: music/victory_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:49:58</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_05.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:49:58</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_06.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:50:05</div><div class="tag">SQ</div><div class="text">Save campaign: quicksave</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:50:06</div><div class="tag">Scene</div><div class="text">Finished saving scene.</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:50:19</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_bandit_camp</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:50:37</div><div class="tag">SQ</div><div class="text">Location entered: Wildlands Lookout</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:50:37</div><div class="tag">UI</div><div class="text">ERROR: Failed to query hire roster data. Reason: Invalid result.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:50:41</div><div class="tag">Resource</div><div class="text">Loading: music/stronghold_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:50:41</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_05.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:53:47</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_06.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:53:47</div><div class="tag">Resource</div><div class="text">Unloading: music/stronghold_01.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:53:49</div><div class="tag">SQ</div><div class="text">contract added: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:53:53</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:54:03</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_orc_camp</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:54:05</div><div class="tag">SQ</div><div class="text">Location entered: Elkshorn</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:54:09</div><div class="tag">Resource</div><div class="text">Loading: music/village_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:54:09</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_06.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:54:36</div><div class="tag">SQ</div><div class="text">contract added: contract.escort_caravan</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:54:36</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_03.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:54:36</div><div class="tag">Resource</div><div class="text">Unloading: music/village_01.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:54:55</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:54:59</div><div class="tag">SQ</div><div class="text">contract removed: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:55:13</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:55:14</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:55:19</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_bandit_camp</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:55:34</div><div class="tag">SQ</div><div class="text">Location entered: Reikmark Castle</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:55:38</div><div class="tag">Resource</div><div class="text">Loading: music/stronghold_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:55:38</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_03.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:55:56</div><div class="tag">SQ</div><div class="text">contract activated: contract.destroy_bandit_camp</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:56:02</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_06.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:56:02</div><div class="tag">Resource</div><div class="text">Unloading: music/stronghold_01.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:56:11</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:56:18</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">23:56:40</div><div class="tag">SQ</div><div class="text">Location entered: City of Dornen</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:56:44</div><div class="tag">Resource</div><div class="text">Loading: music/city_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:56:44</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_06.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:56:58</div><div class="tag">SQ</div><div class="text">You hired: Niels</div></div></div><div class="row debug"><div class="entry-container"><div class="time">23:59:00</div><div class="tag">UI</div><div class="text">Stash | Ground -> Backpack (targetItemIdx: 0)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:00:03</div><div class="tag">UI</div><div class="text">Backpack -> Stash | Ground (targetIdx: 14)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:00:23</div><div class="tag">UI</div><div class="text">Stash -> Stash (swap)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:00:25</div><div class="tag">UI</div><div class="text">Stash | Ground -> Backpack (targetItemIdx: 0)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:00:37</div><div class="tag">UI</div><div class="text">Stash | Ground -> Backpack (targetItemIdx: 0)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:00:45</div><div class="tag">Resource</div><div class="text">Loading: music/city_02.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:00:45</div><div class="tag">Resource</div><div class="text">Unloading: music/city_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:00:51</div><div class="tag">UI</div><div class="text">Backpack -> Stash | Ground (targetIdx: 36)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:00:53</div><div class="tag">UI</div><div class="text">Stash | Ground -> Backpack (targetItemIdx: 1)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:01:37</div><div class="tag">UI</div><div class="text">Stash | Ground -> Backpack (targetItemIdx: 0)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:02:36</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_05.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:02:36</div><div class="tag">Resource</div><div class="text">Unloading: music/city_02.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">00:02:50</div><div class="tag">SQ</div><div class="text">Location entered: Watchtower</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:02:50</div><div class="tag">UI</div><div class="text">ERROR: Failed to query hire roster data. Reason: Invalid result.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:02:54</div><div class="tag">Resource</div><div class="text">Loading: music/stronghold_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:02:54</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_05.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:07</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_06.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:07</div><div class="tag">Resource</div><div class="text">Unloading: music/stronghold_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:33</div><div class="tag">SQ</div><div class="text">Save campaign: autosave</div></div></div><div class="row info"><div class="entry-container"><div class="time">00:03:33</div><div class="tag">Scene</div><div class="text">Finished saving scene.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:33</div><div class="tag">SQ</div><div class="text">WorldState::onHide</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:33</div><div class="tag">UI</div><div class="text">TacticalScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:33</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:33</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:33</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:33</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:33</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:33</div><div class="tag">Resource</div><div class="text">Loading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:33</div><div class="tag">Texture</div><div class="text">Texture "gfx/detail.png" took up approximately 5461kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:33</div><div class="tag">Resource</div><div class="text">Loading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:33</div><div class="tag">Texture</div><div class="text">Texture "gfx/object_0.png" took up approximately 2730kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">Resource</div><div class="text">Loading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">Texture</div><div class="text">Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.</div></div></div><div class="row info"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">SQ</div><div class="text">inspiring presence: on combat started!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">SQ</div><div class="text">TACTICAL: STASH LOCKED: true</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 1</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">Resource</div><div class="text">Started loading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">UI</div><div class="text">CharacterScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">UI</div><div class="text">IngameMenuScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">UI</div><div class="text">MainMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">UI</div><div class="text">OptionsMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">UI</div><div class="text">OptionsMenuModuleAudioPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:34</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:37</div><div class="tag">Resource</div><div class="text">Loading: music/battle.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:37</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_06.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:43</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:50</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:54</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:03:57</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:04:17</div><div class="tag">SQ</div><div class="text">[Alberich the Nighthunter] executes skill [Bolt Shot] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:04:17</div><div class="tag">SQ</div><div class="text">Alberich the Nighthunter uses skill Bolt Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:04:18</div><div class="tag">SQ</div><div class="text">[Alberich the Nighthunter] executes skill [Reload] on target [Alberich the Nighthunter]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:04:18</div><div class="tag">SQ</div><div class="text">Alberich the Nighthunter uses skill Reload</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:04:20</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:04:28</div><div class="tag">SQ</div><div class="text">[Niels] executes skill [Impale] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:04:28</div><div class="tag">SQ</div><div class="text">Niels uses skill Impale</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:04:43</div><div class="tag">SQ</div><div class="text">[Alfred] executes skill [Throw Javelin] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:04:43</div><div class="tag">SQ</div><div class="text">Alfred uses skill Throw Javelin</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:04:47</div><div class="tag">UI</div><div class="text">equip item: 48722460</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:05:01</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:05:01</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:05:01</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:05:01</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:05:03</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:05:03</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:05:04</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:05:04</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:05:09</div><div class="tag">SQ</div><div class="text">[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:05:09</div><div class="tag">SQ</div><div class="text">Siegfried the Ox uses skill Overhead Strike</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:05:14</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:05:14</div><div class="tag">SQ</div><div class="text">Volker uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:05:47</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 2</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:05:52</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:05:52</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:05:53</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:05:53</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:05:55</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:05:57</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Aimed Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:03</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Aimed Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:12</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Puncture</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:18</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:18</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:19</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:19</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:20</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Rotation</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:24</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:25</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:28</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Knock Back</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:29</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:34</div><div class="tag">SQ</div><div class="text">[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:34</div><div class="tag">SQ</div><div class="text">Siegfried the Ox uses skill Overhead Strike</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:40</div><div class="tag">SQ</div><div class="text">[Alberich the Nighthunter] executes skill [Bolt Shot] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:40</div><div class="tag">SQ</div><div class="text">Alberich the Nighthunter uses skill Bolt Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:41</div><div class="tag">SQ</div><div class="text">[Alberich the Nighthunter] executes skill [Reload] on target [Alberich the Nighthunter]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:41</div><div class="tag">SQ</div><div class="text">Alberich the Nighthunter uses skill Reload</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:42</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Bandit Thug].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:43</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Riposte</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:44</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:46</div><div class="tag">SQ</div><div class="text">[Niels] executes skill [Impale] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:46</div><div class="tag">SQ</div><div class="text">Niels uses skill Impale</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:52</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Rotation] on target [Siegfried The Juggernaut]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:52</div><div class="tag">SQ</div><div class="text">Volker uses skill Rotation</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:54</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:54</div><div class="tag">SQ</div><div class="text">Volker uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:54</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:57</div><div class="tag">SQ</div><div class="text">[Alfgeir] executes skill [Thrust] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:57</div><div class="tag">SQ</div><div class="text">Alfgeir uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:57</div><div class="tag">SQ</div><div class="text">Bandit Marksman has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:57</div><div class="tag">SQ</div><div class="text">[Alfgeir] executes skill [Thrust] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:06:57</div><div class="tag">SQ</div><div class="text">Alfgeir uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:07:07</div><div class="tag">SQ</div><div class="text">[Hagen] executes skill [Slash] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:07:07</div><div class="tag">SQ</div><div class="text">Hagen uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:07:07</div><div class="tag">SQ</div><div class="text">Bandit Marksman has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:07:19</div><div class="tag">SQ</div><div class="text">[Siegfried The Juggernaut] executes skill [Split] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:07:19</div><div class="tag">SQ</div><div class="text">Siegfried The Juggernaut uses skill Split</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:07:19</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:07:22</div><div class="tag">SQ</div><div class="text">[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:07:22</div><div class="tag">SQ</div><div class="text">Siegfried The Juggernaut uses skill Overhead Strike</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:07:22</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:07:26</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 3</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:07:28</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:07:28</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:07:28</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:07:28</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:07:29</div><div class="tag">SQ</div><div class="text">Bandit Marksman has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:07:46</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Footwork</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:07:47</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:07:47</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:07:47</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:07:54</div><div class="tag">UI</div><div class="text">equip item: 48981626</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:07:57</div><div class="tag">UI</div><div class="text">equip item: 49040565</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:08:02</div><div class="tag">SQ</div><div class="text">[Niels] executes skill [Impale] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:08:02</div><div class="tag">SQ</div><div class="text">Niels uses skill Impale</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:08:07</div><div class="tag">SQ</div><div class="text">[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:08:07</div><div class="tag">SQ</div><div class="text">Siegfried the Ox uses skill Overhead Strike</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:08:20</div><div class="tag">SQ</div><div class="text">Skill [Riposte] removed from [Bandit Thug].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:08:21</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Riposte</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:08:22</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:08:25</div><div class="tag">SQ</div><div class="text">[Alfgeir] executes skill [Thrust] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:08:25</div><div class="tag">SQ</div><div class="text">Alfgeir uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:08:25</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Bandit Thug].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:08:25</div><div class="tag">SQ</div><div class="text">Skill [Riposte] removed from [Bandit Thug].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:08:26</div><div class="tag">SQ</div><div class="text">[Alfgeir] executes skill [Thrust] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:08:26</div><div class="tag">SQ</div><div class="text">Alfgeir uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:08:26</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:08:46</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 4</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:08:48</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Stab</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:08:51</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:08:56</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Aimed Shot] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:08:56</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Aimed Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:08:58</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:08:58</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Bandit Thug].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:09:11</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Thrust] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:09:11</div><div class="tag">SQ</div><div class="text">Volker uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:09:11</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Thrust] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:09:11</div><div class="tag">SQ</div><div class="text">Volker uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:09:18</div><div class="tag">SQ</div><div class="text">[Alfred] executes skill [Chop] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:09:18</div><div class="tag">SQ</div><div class="text">Alfred uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:09:19</div><div class="tag">SQ</div><div class="text">[Alfred] executes skill [Chop] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:09:19</div><div class="tag">SQ</div><div class="text">Alfred uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:09:19</div><div class="tag">SQ</div><div class="text">Bandit Marksman has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:09:28</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 5</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:09:30</div><div class="tag">Script</div><div class="text">VM collected 10 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:09:51</div><div class="tag">SQ</div><div class="text">Skill [Killing Frenzy!] removed from [Siegfried The Juggernaut].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:10:05</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 6</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:10:06</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Bandit Marksman].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:10:34</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 7</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:10:36</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Stab</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:00</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Thrust] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:00</div><div class="tag">SQ</div><div class="text">Volker uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:00</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Thrust] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:00</div><div class="tag">SQ</div><div class="text">Volker uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:03</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 8</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:08</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Puncture</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:09</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Puncture</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:15</div><div class="tag">SQ</div><div class="text">[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:15</div><div class="tag">SQ</div><div class="text">Siegfried the Ox uses skill Overhead Strike</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:15</div><div class="tag">SQ</div><div class="text">Bandit Marksman has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:15</div><div class="tag">Resource</div><div class="text">Unloading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:15</div><div class="tag">SQ</div><div class="text">Skill [Dodge] removed from [Volker].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:16</div><div class="tag">Script</div><div class="text">VM collected 11 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:19</div><div class="tag">Resource</div><div class="text">Loading: music/victory_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:19</div><div class="tag">Resource</div><div class="text">Unloading: music/battle.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">SQ</div><div class="text">WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">SQ</div><div class="text">World::onCombatFinished</div></div></div><div class="row info"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">SQ</div><div class="text">contract removed: contract.discover_location</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">SQ</div><div class="text">TacticalState::onFinish</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">Resource</div><div class="text">Unloading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">Resource</div><div class="text">Unloading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">Resource</div><div class="text">Unloading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">IngameMenuScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">MainMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">OptionsMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">CharacterScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">TacticalScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:24</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::UNREGISTER</div></div></div><div class="row info"><div class="entry-container"><div class="time">00:11:25</div><div class="tag">SQ</div><div class="text">contract removed: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">00:11:26</div><div class="tag">SQ</div><div class="text">contract removed: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">00:11:27</div><div class="tag">SQ</div><div class="text">contract removed: contract.errant</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:28</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_03.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:28</div><div class="tag">Resource</div><div class="text">Unloading: music/victory_01.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">00:11:28</div><div class="tag">SQ</div><div class="text">contract removed: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">00:11:29</div><div class="tag">SQ</div><div class="text">contract removed: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">00:11:30</div><div class="tag">SQ</div><div class="text">contract removed: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">00:11:31</div><div class="tag">SQ</div><div class="text">contract removed: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">00:11:32</div><div class="tag">SQ</div><div class="text">contract removed: contract.errant</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:37</div><div class="tag">SQ</div><div class="text">Save campaign: autosave</div></div></div><div class="row info"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">Scene</div><div class="text">Finished saving scene.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">SQ</div><div class="text">WorldState::onHide</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">TacticalScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">Resource</div><div class="text">Loading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">Texture</div><div class="text">Texture "gfx/detail.png" took up approximately 5461kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">Resource</div><div class="text">Loading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">Texture</div><div class="text">Texture "gfx/object_0.png" took up approximately 2730kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">Resource</div><div class="text">Loading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">Texture</div><div class="text">Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.</div></div></div><div class="row info"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">SQ</div><div class="text">inspiring presence: on combat started!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">SQ</div><div class="text">TACTICAL: STASH LOCKED: true</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 1</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">Resource</div><div class="text">Started loading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">CharacterScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">IngameMenuScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">MainMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">OptionsMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">OptionsMenuModuleAudioPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:38</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:42</div><div class="tag">Resource</div><div class="text">Loading: music/battle.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:42</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_03.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:50</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:50</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:51</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:11:51</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:12:04</div><div class="tag">SQ</div><div class="text">[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:12:04</div><div class="tag">SQ</div><div class="text">Siegfried the Ox uses skill Overhead Strike</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:12:04</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:12:10</div><div class="tag">SQ</div><div class="text">[Alberich the Nighthunter] executes skill [Bolt Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:12:10</div><div class="tag">SQ</div><div class="text">Alberich the Nighthunter uses skill Bolt Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:12:11</div><div class="tag">SQ</div><div class="text">[Alberich the Nighthunter] executes skill [Reload] on target [Alberich the Nighthunter]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:12:11</div><div class="tag">SQ</div><div class="text">Alberich the Nighthunter uses skill Reload</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:12:43</div><div class="tag">SQ</div><div class="text">[Alfred] executes skill [Chop] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:12:43</div><div class="tag">SQ</div><div class="text">Alfred uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:13:16</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 2</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:13:20</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:13:20</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:13:26</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Riposte</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:13:27</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:13:29</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:13:29</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:13:30</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:13:30</div><div class="tag">SQ</div><div class="text">Skill [Riposte] removed from [Bandit Raider].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:13:32</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:13:32</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:13:35</div><div class="tag">Script</div><div class="text">VM collected 1 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:13:39</div><div class="tag">SQ</div><div class="text">[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:13:39</div><div class="tag">SQ</div><div class="text">Siegfried the Ox uses skill Overhead Strike</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:13:55</div><div class="tag">SQ</div><div class="text">[Alberich the Nighthunter] executes skill [Bolt Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:13:55</div><div class="tag">SQ</div><div class="text">Alberich the Nighthunter uses skill Bolt Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:13:56</div><div class="tag">SQ</div><div class="text">[Alberich the Nighthunter] executes skill [Reload] on target [Alberich the Nighthunter]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:13:56</div><div class="tag">SQ</div><div class="text">Alberich the Nighthunter uses skill Reload</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:14:28</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 3</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:14:31</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:14:31</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:14:32</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:14:32</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:14:37</div><div class="tag">Script</div><div class="text">VM collected 1 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:14:53</div><div class="tag">SQ</div><div class="text">[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:14:53</div><div class="tag">SQ</div><div class="text">Siegfried the Ox uses skill Overhead Strike</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:14:53</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:15:04</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:15:04</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:15:05</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:15:05</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:15:07</div><div class="tag">SQ</div><div class="text">[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:15:07</div><div class="tag">SQ</div><div class="text">Siegfried The Juggernaut uses skill Overhead Strike</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:15:07</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:15:25</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 4</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:15:36</div><div class="tag">Script</div><div class="text">VM collected 2 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:16:14</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 5</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:16:20</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Aimed Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:16:36</div><div class="tag">SQ</div><div class="text">[Alberich the Nighthunter] executes skill [Bolt Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:16:36</div><div class="tag">SQ</div><div class="text">Alberich the Nighthunter uses skill Bolt Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:16:37</div><div class="tag">SQ</div><div class="text">[Alberich the Nighthunter] executes skill [Reload] on target [Alberich the Nighthunter]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:16:37</div><div class="tag">SQ</div><div class="text">Alberich the Nighthunter uses skill Reload</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:16:39</div><div class="tag">SQ</div><div class="text">[Niels] executes skill [Impale] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:16:39</div><div class="tag">SQ</div><div class="text">Niels uses skill Impale</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:16:44</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Slash] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:16:44</div><div class="tag">SQ</div><div class="text">Volker uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:16:44</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:16:58</div><div class="tag">SQ</div><div class="text">[Alfgeir] executes skill [Shieldwall] on target [Alfgeir]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:16:58</div><div class="tag">SQ</div><div class="text">Alfgeir uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:17:25</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 6</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:17:29</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Bandit Marksman].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:17:32</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Aimed Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:17:38</div><div class="tag">Script</div><div class="text">VM collected 1 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:17:42</div><div class="tag">SQ</div><div class="text">[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:17:42</div><div class="tag">SQ</div><div class="text">Siegfried the Ox uses skill Overhead Strike</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:17:42</div><div class="tag">SQ</div><div class="text">Bandit Marksman has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:17:54</div><div class="tag">SQ</div><div class="text">Skill [Killing Frenzy!] removed from [Siegfried The Juggernaut].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:18:07</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Alfgeir].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:18:14</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 7</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:18:19</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:18:22</div><div class="tag">Script</div><div class="text">VM collected 1 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:19:01</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 8</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:19:14</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Aimed Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:19:25</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:19:25</div><div class="tag">SQ</div><div class="text">Volker uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:19:26</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:19:26</div><div class="tag">SQ</div><div class="text">Volker uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:19:26</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:19:46</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:19:46</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:19:47</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:19:47</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:19:53</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 9</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:19:53</div><div class="tag">SQ</div><div class="text">TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:19:55</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:19:55</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:19:55</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:19:55</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:19:55</div><div class="tag">SQ</div><div class="text">Bandit Marksman has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:19:55</div><div class="tag">Resource</div><div class="text">Unloading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:19:55</div><div class="tag">SQ</div><div class="text">Skill [Dodge] removed from [Volker].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:19:57</div><div class="tag">Script</div><div class="text">VM collected 11 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:19:59</div><div class="tag">Resource</div><div class="text">Loading: music/victory_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:19:59</div><div class="tag">Resource</div><div class="text">Unloading: music/battle.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">SQ</div><div class="text">WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">SQ</div><div class="text">World::onCombatFinished</div></div></div><div class="row info"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">SQ</div><div class="text">contract removed: contract.destroy_orc_camp</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">SQ</div><div class="text">TacticalState::onFinish</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">Resource</div><div class="text">Unloading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">Resource</div><div class="text">Unloading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">Resource</div><div class="text">Unloading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">IngameMenuScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">MainMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">OptionsMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">CharacterScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">TacticalScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:03</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:07</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_03.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:20:07</div><div class="tag">Resource</div><div class="text">Unloading: music/victory_01.music</div></div></div><div class="row error"><div class="entry-container"><div class="time">00:21:26</div><div class="tag">Script Error</div><div class="text">the index 'Other' does not exist</div></div><div class="stacktrace-container"><div class="value-container"><div class="function-container"><div class="label">Function:</div><div class="value">create -> scripts/skills/actives/indomitable.nut : 28</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">this = Table</div></div><div class="function-container"><div class="label">Function:</div><div class="value">unknown -> NATIVE : -1</div></div><div class="function-container"><div class="label">Function:</div><div class="value">onAdded -> scripts/skills/perks/perk_indomitable.nut : 39</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">this = Table</div></div><div class="function-container"><div class="label">Function:</div><div class="value">add -> scripts/skills/skill_container.nut : 46</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">_order = 0, _skill = Table, this = Table</div></div><div class="function-container"><div class="label">Function:</div><div class="value">unlockPerk -> scripts/entity/tactical/player.nut : 737</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">i = 0, tier = 2, category = 1, _id = perk.indomitable, this = Table</div></div><div class="function-container"><div class="label">Function:</div><div class="value">general_onUnlockPerk -> scripts/ui/screens/character/character_screen.nut : 807</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">entity = Table, _data = Array, this = Table</div></div></div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:21:36</div><div class="tag">UI</div><div class="text">ERROR: Perk could not be unlocked. Only one tier3 perk allowed.</div></div></div><div class="row info"><div class="entry-container"><div class="time">00:22:52</div><div class="tag">SQ</div><div class="text">contract removed: contract.destroy_bandit_camp</div></div></div><div class="row info"><div class="entry-container"><div class="time">00:23:05</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">00:23:13</div><div class="tag">SQ</div><div class="text">Location entered: Durbach</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:23:17</div><div class="tag">Resource</div><div class="text">Loading: music/village_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:23:17</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_03.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:23:56</div><div class="tag">SQ</div><div class="text">You hired: Alfred</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:32</div><div class="tag">SQ</div><div class="text">Save campaign: autosave</div></div></div><div class="row info"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">Scene</div><div class="text">Finished saving scene.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">SQ</div><div class="text">WorldState::onHide</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">TacticalScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">Resource</div><div class="text">Loading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">Texture</div><div class="text">Texture "gfx/object_0.png" took up approximately 2730kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">Resource</div><div class="text">Loading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">Texture</div><div class="text">Texture "gfx/detail.png" took up approximately 5461kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">Resource</div><div class="text">Loading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">Texture</div><div class="text">Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.</div></div></div><div class="row info"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">SQ</div><div class="text">inspiring presence: on combat started!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">SQ</div><div class="text">TACTICAL: STASH LOCKED: true</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 1</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">Resource</div><div class="text">Started loading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">CharacterScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">IngameMenuScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">MainMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">OptionsMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">OptionsMenuModuleAudioPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">Resource</div><div class="text">Loading: music/battle.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:33</div><div class="tag">Resource</div><div class="text">Unloading: music/village_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:36:56</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Bandit Raider].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:37:00</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:37:05</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:37:45</div><div class="tag">UI</div><div class="text">equip item: 48981626</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:38:04</div><div class="tag">SQ</div><div class="text">[Niels] executes skill [Impale] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:38:04</div><div class="tag">SQ</div><div class="text">Niels uses skill Impale</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:38:09</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Slash] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:38:09</div><div class="tag">SQ</div><div class="text">Volker uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:38:23</div><div class="tag">SQ</div><div class="text">[Alfgeir] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:38:23</div><div class="tag">SQ</div><div class="text">Alfgeir uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:38:29</div><div class="tag">SQ</div><div class="text">[Alfred] executes skill [Chop] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:38:29</div><div class="tag">SQ</div><div class="text">Alfred uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:39:13</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 2</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:39:17</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:39:17</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:39:17</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:39:17</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:39:19</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:39:33</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:39:33</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:39:34</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:39:38</div><div class="tag">SQ</div><div class="text">Militia uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:39:41</div><div class="tag">SQ</div><div class="text">Militia uses skill Stab</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:39:44</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Puncture</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:39:50</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:39:51</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:39:53</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:39:54</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Crush Armor</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:40:05</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:40:06</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:40:27</div><div class="tag">SQ</div><div class="text">[Siegfried the Ox] executes skill [Swing] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:40:27</div><div class="tag">SQ</div><div class="text">Siegfried the Ox uses skill Swing</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:40:27</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:40:35</div><div class="tag">SQ</div><div class="text">Militia uses skill Impale</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:40:42</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Bandit Raider].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:40:44</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Bandit Raider].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:40:46</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:40:46</div><div class="tag">SQ</div><div class="text">Militia has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:01</div><div class="tag">SQ</div><div class="text">[Niels] executes skill [Impale] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:01</div><div class="tag">SQ</div><div class="text">Niels uses skill Impale</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:01</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:07</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Slash] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:07</div><div class="tag">SQ</div><div class="text">Volker uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:08</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Slash] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:08</div><div class="tag">SQ</div><div class="text">Volker uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:08</div><div class="tag">SQ</div><div class="text">Bandit Marksman has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:11</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:11</div><div class="tag">SQ</div><div class="text">Volker uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:11</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:11</div><div class="tag">SQ</div><div class="text">Volker uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:14</div><div class="tag">SQ</div><div class="text">[Alfgeir] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:14</div><div class="tag">SQ</div><div class="text">Alfgeir uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:14</div><div class="tag">SQ</div><div class="text">[Alfgeir] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:14</div><div class="tag">SQ</div><div class="text">Alfgeir uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:14</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:20</div><div class="tag">SQ</div><div class="text">[Hagen] executes skill [Knock Back] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:20</div><div class="tag">SQ</div><div class="text">Hagen uses skill Knock Back</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:25</div><div class="tag">SQ</div><div class="text">[Alfred] executes skill [Slash] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:25</div><div class="tag">SQ</div><div class="text">Alfred uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:33</div><div class="tag">SQ</div><div class="text">[Alfred] executes skill [Chop] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:33</div><div class="tag">SQ</div><div class="text">Alfred uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:33</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:33</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Bandit Raider].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:45</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 3</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:49</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:49</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:50</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:50</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:54</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:57</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Aimed Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:41:58</div><div class="tag">Script</div><div class="text">VM collected 1 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:42:03</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Footwork</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:42:05</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:42:05</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:42:17</div><div class="tag">SQ</div><div class="text">Militia uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:42:18</div><div class="tag">SQ</div><div class="text">Militia uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:42:21</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:42:22</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:42:24</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:42:25</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:42:30</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:42:31</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Hammer</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:42:44</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:42:45</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:42:48</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:42:52</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:42:55</div><div class="tag">SQ</div><div class="text">Militia uses skill Impale</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:42:58</div><div class="tag">Script</div><div class="text">VM collected 5 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:42:59</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:43:02</div><div class="tag">SQ</div><div class="text">[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:43:02</div><div class="tag">SQ</div><div class="text">Siegfried The Juggernaut uses skill Overhead Strike</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:43:06</div><div class="tag">Script</div><div class="text">VM collected 1 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:43:07</div><div class="tag">SQ</div><div class="text">[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:43:07</div><div class="tag">SQ</div><div class="text">Siegfried the Ox uses skill Overhead Strike</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:43:19</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Slash] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:43:19</div><div class="tag">SQ</div><div class="text">Volker uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:43:20</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Slash] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:43:20</div><div class="tag">SQ</div><div class="text">Volker uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:43:31</div><div class="tag">SQ</div><div class="text">[Alfred] executes skill [Chop] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:43:31</div><div class="tag">SQ</div><div class="text">Alfred uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:43:31</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:43:31</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Bandit Raider].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:43:36</div><div class="tag">SQ</div><div class="text">[Alfred] executes skill [Slash] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:43:36</div><div class="tag">SQ</div><div class="text">Alfred uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:43:36</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:43:47</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:43:47</div><div class="tag">SQ</div><div class="text">Volker uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:43:50</div><div class="tag">SQ</div><div class="text">[Hagen] executes skill [Slash] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:43:50</div><div class="tag">SQ</div><div class="text">Hagen uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:43:50</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Bandit Raider].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:43:51</div><div class="tag">SQ</div><div class="text">[Hagen] executes skill [Slash] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:43:51</div><div class="tag">SQ</div><div class="text">Hagen uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:43:51</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:43:58</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Niels].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:44:02</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 4</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:44:03</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:44:09</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:44:09</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:44:10</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:44:10</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:44:14</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:44:15</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:44:17</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Militia].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:44:20</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Aimed Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:44:25</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Knock Back</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:44:29</div><div class="tag">SQ</div><div class="text">Militia uses skill Knock Out</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:44:30</div><div class="tag">SQ</div><div class="text">Militia uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:44:35</div><div class="tag">SQ</div><div class="text">[Alberich the Nighthunter] executes skill [Swing] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:44:35</div><div class="tag">SQ</div><div class="text">Alberich the Nighthunter uses skill Swing</div></div></div><div class="row error"><div class="entry-container"><div class="time">00:44:35</div><div class="tag">Script Error</div><div class="text">the index 'getSkills' does not exist</div></div><div class="stacktrace-container"><div class="value-container"><div class="function-container"><div class="label">Function:</div><div class="value">attackEntity -> scripts/skills/skill.nut : 769</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">properties = Table, _allowDiversion = True, _targetEntity = Table, _user = Instance, this = Table</div></div><div class="function-container"><div class="label">Function:</div><div class="value">onUse -> scripts/skills/actives/swing.nut : 103</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">nextTile = Instance, nextDir = 5, dir = 1, ownTile = Instance, ret = True, _targetTile = Instance, _user = Instance, this = Table</div></div><div class="function-container"><div class="label">Function:</div><div class="value">executeEntitySkill -> scripts/states/tactical_state.nut : 988</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">skill = Table, _targetTile = Instance, _activeEntity = Table, this = Table</div></div><div class="function-container"><div class="label">Function:</div><div class="value">setActionStateByMouseEvent -> scripts/states/tactical_state.nut : 704</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">tile = Instance, activeEntity = Table, _mouseEvent = Instance, this = Table</div></div></div></div></div><div class="row error"><div class="entry-container"><div class="time">00:44:35</div><div class="tag">Script Error</div><div class="text">the index '1' does not exist</div></div><div class="stacktrace-container"><div class="value-container"><div class="function-container"><div class="label">Function:</div><div class="value">onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">_data = Array, this = Table</div></div></div></div></div><div class="row error"><div class="entry-container"><div class="time">00:44:36</div><div class="tag">Script Error</div><div class="text">the index '1' does not exist</div></div><div class="stacktrace-container"><div class="value-container"><div class="function-container"><div class="label">Function:</div><div class="value">onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">_data = Array, this = Table</div></div></div></div></div><div class="row error"><div class="entry-container"><div class="time">00:44:37</div><div class="tag">Script Error</div><div class="text">the index '1' does not exist</div></div><div class="stacktrace-container"><div class="value-container"><div class="function-container"><div class="label">Function:</div><div class="value">onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">_data = Array, this = Table</div></div></div></div></div><div class="row error"><div class="entry-container"><div class="time">00:44:37</div><div class="tag">Script Error</div><div class="text">the index '1' does not exist</div></div><div class="stacktrace-container"><div class="value-container"><div class="function-container"><div class="label">Function:</div><div class="value">onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">_data = Array, this = Table</div></div></div></div></div><div class="row error"><div class="entry-container"><div class="time">00:44:38</div><div class="tag">Script Error</div><div class="text">the index '1' does not exist</div></div><div class="stacktrace-container"><div class="value-container"><div class="function-container"><div class="label">Function:</div><div class="value">onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">_data = Array, this = Table</div></div></div></div></div><div class="row error"><div class="entry-container"><div class="time">00:44:39</div><div class="tag">Script Error</div><div class="text">the index '2' does not exist</div></div><div class="stacktrace-container"><div class="value-container"><div class="function-container"><div class="label">Function:</div><div class="value">onQueryUIElementTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 217</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">_data = Array, this = Table</div></div></div></div></div><div class="row error"><div class="entry-container"><div class="time">00:44:39</div><div class="tag">Script Error</div><div class="text">the index '2' does not exist</div></div><div class="stacktrace-container"><div class="value-container"><div class="function-container"><div class="label">Function:</div><div class="value">onQueryUIElementTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 217</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">_data = Array, this = Table</div></div></div></div></div><div class="row error"><div class="entry-container"><div class="time">00:44:40</div><div class="tag">Script Error</div><div class="text">the index '1' does not exist</div></div><div class="stacktrace-container"><div class="value-container"><div class="function-container"><div class="label">Function:</div><div class="value">onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">_data = Array, this = Table</div></div></div></div></div><div class="row error"><div class="entry-container"><div class="time">00:44:40</div><div class="tag">Script Error</div><div class="text">the index '1' does not exist</div></div><div class="stacktrace-container"><div class="value-container"><div class="function-container"><div class="label">Function:</div><div class="value">onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">_data = Array, this = Table</div></div></div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:44:41</div><div class="tag">SQ</div><div class="text">Militia uses skill Impale</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:44:44</div><div class="tag">SQ</div><div class="text">Militia uses skill Thrust</div></div></div><div class="row error"><div class="entry-container"><div class="time">00:44:46</div><div class="tag">Script Error</div><div class="text">the index '1' does not exist</div></div><div class="stacktrace-container"><div class="value-container"><div class="function-container"><div class="label">Function:</div><div class="value">onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">_data = Array, this = Table</div></div></div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:44:47</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:44:48</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:44:50</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Riposte</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:44:51</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Shieldwall</div></div></div><div class="row error"><div class="entry-container"><div class="time">00:44:54</div><div class="tag">Script Error</div><div class="text">the index '1' does not exist</div></div><div class="stacktrace-container"><div class="value-container"><div class="function-container"><div class="label">Function:</div><div class="value">onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">_data = Array, this = Table</div></div></div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:44:55</div><div class="tag">SQ</div><div class="text">[Niels] executes skill [Impale] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:44:55</div><div class="tag">SQ</div><div class="text">Niels uses skill Impale</div></div></div><div class="row error"><div class="entry-container"><div class="time">00:44:55</div><div class="tag">Script Error</div><div class="text">the index '1' does not exist</div></div><div class="stacktrace-container"><div class="value-container"><div class="function-container"><div class="label">Function:</div><div class="value">onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">_data = Array, this = Table</div></div></div></div></div><div class="row error"><div class="entry-container"><div class="time">00:44:56</div><div class="tag">Script Error</div><div class="text">the index '2' does not exist</div></div><div class="stacktrace-container"><div class="value-container"><div class="function-container"><div class="label">Function:</div><div class="value">onQueryUIElementTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 217</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">_data = Array, this = Table</div></div></div></div></div><div class="row error"><div class="entry-container"><div class="time">00:44:58</div><div class="tag">Script Error</div><div class="text">the index '1' does not exist</div></div><div class="stacktrace-container"><div class="value-container"><div class="function-container"><div class="label">Function:</div><div class="value">onQuerySkillTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 192</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">_data = Array, this = Table</div></div></div></div></div><div class="row error"><div class="entry-container"><div class="time">00:44:58</div><div class="tag">Script Error</div><div class="text">the index 'entityId' does not exist</div></div><div class="stacktrace-container"><div class="value-container"><div class="function-container"><div class="label">Function:</div><div class="value">onEntitySkillClicked -> scripts/ui/screens/tactical/modules/turn_sequence_bar/turn_sequence_bar.nut : 1198</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">activeEntity = Table, _data = Table, this = Table</div></div></div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:44:59</div><div class="tag">Script</div><div class="text">VM collected 1 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:45:02</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Footwork</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:45:03</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:45:03</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:45:08</div><div class="tag">SQ</div><div class="text">[Siegfried the Ox] executes skill [Swing] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:45:08</div><div class="tag">SQ</div><div class="text">Siegfried the Ox uses skill Swing</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:45:08</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:45:13</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Bandit Raider].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:45:14</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:45:15</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:45:23</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Slash] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:45:23</div><div class="tag">SQ</div><div class="text">Volker uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:45:23</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Slash] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:45:23</div><div class="tag">SQ</div><div class="text">Volker uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:45:24</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Bandit Raider].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:45:25</div><div class="tag">Script</div><div class="text">VM collected 3 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:45:26</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:45:30</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Alfgeir].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:45:31</div><div class="tag">SQ</div><div class="text">[Alfgeir] executes skill [Thrust] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:45:31</div><div class="tag">SQ</div><div class="text">Alfgeir uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:46:07</div><div class="tag">SQ</div><div class="text">[Alfred] executes skill [Chop] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:46:07</div><div class="tag">SQ</div><div class="text">Alfred uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:46:07</div><div class="tag">SQ</div><div class="text">[Alfred] executes skill [Chop] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:46:07</div><div class="tag">SQ</div><div class="text">Alfred uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:46:12</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:46:12</div><div class="tag">SQ</div><div class="text">Volker uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:46:26</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 5</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:46:28</div><div class="tag">SQ</div><div class="text">Militia uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:46:31</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Rotation</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:46:38</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:46:38</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:46:38</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:46:38</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:46:40</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Militia].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:46:43</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:46:45</div><div class="tag">SQ</div><div class="text">Harald the Marauder uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:46:46</div><div class="tag">SQ</div><div class="text">Harald the Marauder uses skill Cleave</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:46:49</div><div class="tag">SQ</div><div class="text">Bandit Marksman has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:46:49</div><div class="tag">SQ</div><div class="text">TurnSequenceBar::initNextTurn(Locked: true First: 6 Last: 12 Entities: 24)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:46:51</div><div class="tag">SQ</div><div class="text">Militia uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:46:51</div><div class="tag">SQ</div><div class="text">Militia has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:46:53</div><div class="tag">SQ</div><div class="text">Militia uses skill Impale</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:08</div><div class="tag">SQ</div><div class="text">[Niels] executes skill [Impale] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:08</div><div class="tag">SQ</div><div class="text">Niels uses skill Impale</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:10</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Bandit Raider].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:11</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:12</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:12</div><div class="tag">SQ</div><div class="text">Militia has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:18</div><div class="tag">SQ</div><div class="text">[Alberich the Nighthunter] executes skill [Overhead Strike] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:18</div><div class="tag">SQ</div><div class="text">Alberich the Nighthunter uses skill Overhead Strike</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:22</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:23</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:26</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Slash] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:26</div><div class="tag">SQ</div><div class="text">Volker uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:27</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Slash] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:27</div><div class="tag">SQ</div><div class="text">Volker uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:27</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:27</div><div class="tag">SQ</div><div class="text">Skill [Riposte] removed from [Bandit Raider].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:27</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Bandit Raider].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:29</div><div class="tag">SQ</div><div class="text">[Alfgeir] executes skill [Thrust] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:29</div><div class="tag">SQ</div><div class="text">Alfgeir uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:30</div><div class="tag">SQ</div><div class="text">[Alfgeir] executes skill [Thrust] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:30</div><div class="tag">SQ</div><div class="text">Alfgeir uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:32</div><div class="tag">SQ</div><div class="text">[Alfred] executes skill [Slash] on target [Harald the Marauder]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:32</div><div class="tag">SQ</div><div class="text">Alfred uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:32</div><div class="tag">SQ</div><div class="text">[Alfred] executes skill [Slash] on target [Harald the Marauder]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:32</div><div class="tag">SQ</div><div class="text">Alfred uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:33</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Bandit Raider].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:34</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Hammer</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:35</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:37</div><div class="tag">SQ</div><div class="text">[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:37</div><div class="tag">SQ</div><div class="text">Siegfried the Ox uses skill Overhead Strike</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:41</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:41</div><div class="tag">SQ</div><div class="text">Volker uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:41</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:41</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Bandit Raider].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:48</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:48</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:48</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:48</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:49</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:53</div><div class="tag">SQ</div><div class="text">[Alfred] executes skill [Chop] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:53</div><div class="tag">SQ</div><div class="text">Alfred uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:53</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:57</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 6</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:58</div><div class="tag">SQ</div><div class="text">Militia uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:47:59</div><div class="tag">SQ</div><div class="text">Militia uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:48:05</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Stab</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:48:05</div><div class="tag">SQ</div><div class="text">Militia has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:48:08</div><div class="tag">SQ</div><div class="text">Bandit Marksman has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:48:08</div><div class="tag">SQ</div><div class="text">TurnSequenceBar::initNextTurn(Locked: true First: 2 Last: 8 Entities: 16)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:48:23</div><div class="tag">SQ</div><div class="text">[Siegfried The Juggernaut] executes skill [Swing] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:48:23</div><div class="tag">SQ</div><div class="text">Siegfried The Juggernaut uses skill Swing</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:48:23</div><div class="tag">SQ</div><div class="text">Bandit Marksman has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:48:27</div><div class="tag">SQ</div><div class="text">[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Harald the Marauder]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:48:27</div><div class="tag">SQ</div><div class="text">Siegfried The Juggernaut uses skill Overhead Strike</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:48:28</div><div class="tag">Script</div><div class="text">VM collected 2 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:48:34</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Harald the Marauder].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:48:35</div><div class="tag">SQ</div><div class="text">Harald the Marauder uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:48:36</div><div class="tag">Script</div><div class="text">VM collected 8 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:48:36</div><div class="tag">SQ</div><div class="text">Harald the Marauder uses skill Cleave</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:48:44</div><div class="tag">SQ</div><div class="text">[Alfgeir] executes skill [Thrust] on target [Harald the Marauder]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:48:44</div><div class="tag">SQ</div><div class="text">Alfgeir uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:48:51</div><div class="tag">SQ</div><div class="text">[Alfred] executes skill [Slash] on target [Harald the Marauder]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:48:51</div><div class="tag">SQ</div><div class="text">Alfred uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:48:52</div><div class="tag">SQ</div><div class="text">[Alfred] executes skill [Slash] on target [Harald the Marauder]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:48:52</div><div class="tag">SQ</div><div class="text">Alfred uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:04</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 7</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:08</div><div class="tag">Script</div><div class="text">VM collected 1 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:19</div><div class="tag">SQ</div><div class="text">Militia uses skill Impale</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:21</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Harald the Marauder].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:22</div><div class="tag">SQ</div><div class="text">Harald the Marauder uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:23</div><div class="tag">SQ</div><div class="text">Harald the Marauder uses skill Cleave</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:30</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Thrust] on target [Harald the Marauder]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:30</div><div class="tag">SQ</div><div class="text">Volker uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:31</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Thrust] on target [Harald the Marauder]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:31</div><div class="tag">SQ</div><div class="text">Volker uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:32</div><div class="tag">SQ</div><div class="text">[Alfgeir] executes skill [Thrust] on target [Harald the Marauder]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:32</div><div class="tag">SQ</div><div class="text">Alfgeir uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:32</div><div class="tag">SQ</div><div class="text">Harald the Marauder has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:32</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Harald the Marauder].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:32</div><div class="tag">Resource</div><div class="text">Unloading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:32</div><div class="tag">SQ</div><div class="text">Skill [Nighttime] removed from [Adelbert Commander].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:32</div><div class="tag">SQ</div><div class="text">Skill [Nighttime] removed from [Hagen].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:32</div><div class="tag">SQ</div><div class="text">Skill [Nighttime] removed from [Volker].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:32</div><div class="tag">SQ</div><div class="text">Skill [Dodge] removed from [Volker].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:32</div><div class="tag">SQ</div><div class="text">Skill [Nighttime] removed from [Hermann the Messenger].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:32</div><div class="tag">SQ</div><div class="text">Skill [Nighttime] removed from [Volker].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:32</div><div class="tag">SQ</div><div class="text">Skill [Nighttime] removed from [Siegfried The Juggernaut].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:32</div><div class="tag">SQ</div><div class="text">Skill [Killing Frenzy!] removed from [Siegfried The Juggernaut].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:32</div><div class="tag">SQ</div><div class="text">Skill [Nighttime] removed from [Siegfried the Ox].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:32</div><div class="tag">SQ</div><div class="text">Skill [Nighttime] removed from [Alfred].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:32</div><div class="tag">SQ</div><div class="text">Skill [Nighttime] removed from [Alfgeir].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:32</div><div class="tag">SQ</div><div class="text">Skill [Nighttime] removed from [Alberich the Nighthunter].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:32</div><div class="tag">SQ</div><div class="text">Skill [Nighttime] removed from [Niels].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:32</div><div class="tag">SQ</div><div class="text">Skill [Nighttime] removed from [Alfred].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:34</div><div class="tag">Script</div><div class="text">VM collected 11 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:36</div><div class="tag">Resource</div><div class="text">Loading: music/victory_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:36</div><div class="tag">Resource</div><div class="text">Unloading: music/battle.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">SQ</div><div class="text">WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">SQ</div><div class="text">World::onCombatFinished</div></div></div><div class="row info"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">SQ</div><div class="text">contract removed: contract.destroy_inactive_location</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">SQ</div><div class="text">TacticalState::onFinish</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">Resource</div><div class="text">Unloading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">Resource</div><div class="text">Unloading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">Resource</div><div class="text">Unloading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">IngameMenuScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">MainMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">OptionsMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">CharacterScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">TacticalScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:41</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:45</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_05.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:49:45</div><div class="tag">Resource</div><div class="text">Unloading: music/victory_01.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">00:54:18</div><div class="tag">SQ</div><div class="text">Location entered: Durbach</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:54:22</div><div class="tag">Resource</div><div class="text">Loading: music/village_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:54:22</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_05.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:55:23</div><div class="tag">UI</div><div class="text">Backpack -> Paperdoll (sourceItemIdx: 0)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:55:30</div><div class="tag">UI</div><div class="text">Stash | Ground -> Backpack (targetItemIdx: 0)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:11</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_07.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:11</div><div class="tag">Resource</div><div class="text">Unloading: music/village_01.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">00:56:35</div><div class="tag">SQ</div><div class="text">contract added: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">00:56:45</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:53</div><div class="tag">SQ</div><div class="text">Save campaign: autosave</div></div></div><div class="row info"><div class="entry-container"><div class="time">00:56:53</div><div class="tag">Scene</div><div class="text">Finished saving scene.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:53</div><div class="tag">SQ</div><div class="text">WorldState::onHide</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:53</div><div class="tag">UI</div><div class="text">TacticalScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:53</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:53</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:53</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:53</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:53</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:53</div><div class="tag">Resource</div><div class="text">Loading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:53</div><div class="tag">Texture</div><div class="text">Texture "gfx/detail.png" took up approximately 5461kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:53</div><div class="tag">Resource</div><div class="text">Loading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:53</div><div class="tag">Texture</div><div class="text">Texture "gfx/object_0.png" took up approximately 2730kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:53</div><div class="tag">Resource</div><div class="text">Loading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:53</div><div class="tag">Texture</div><div class="text">Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.</div></div></div><div class="row info"><div class="entry-container"><div class="time">00:56:53</div><div class="tag">SQ</div><div class="text">inspiring presence: on combat started!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:53</div><div class="tag">SQ</div><div class="text">TACTICAL: STASH LOCKED: true</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:54</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 1</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:54</div><div class="tag">Resource</div><div class="text">Started loading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:54</div><div class="tag">UI</div><div class="text">CharacterScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:54</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:54</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:54</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:54</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:54</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:54</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:54</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:54</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:54</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:54</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:54</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:54</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:54</div><div class="tag">UI</div><div class="text">IngameMenuScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:54</div><div class="tag">UI</div><div class="text">MainMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:54</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:54</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:54</div><div class="tag">UI</div><div class="text">OptionsMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:54</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:54</div><div class="tag">UI</div><div class="text">OptionsMenuModuleAudioPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:54</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:54</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:54</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:54</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:54</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:57</div><div class="tag">Resource</div><div class="text">Loading: music/battle.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:56:57</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_07.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:57:22</div><div class="tag">SQ</div><div class="text">[Siegfried the Ox] executes skill [Split] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:57:22</div><div class="tag">SQ</div><div class="text">Siegfried the Ox uses skill Split</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:57:22</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:57:28</div><div class="tag">SQ</div><div class="text">[Alberich the Nighthunter] executes skill [Split] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:57:28</div><div class="tag">SQ</div><div class="text">Alberich the Nighthunter uses skill Split</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:57:39</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:57:39</div><div class="tag">SQ</div><div class="text">Volker uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:11</div><div class="tag">SQ</div><div class="text">[Alfred] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:11</div><div class="tag">SQ</div><div class="text">Alfred uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:11</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:14</div><div class="tag">SQ</div><div class="text">[Hagen] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:14</div><div class="tag">SQ</div><div class="text">Hagen uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:22</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:22</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:23</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:23</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:23</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:25</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:25</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:26</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:26</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:26</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 2</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:26</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:34</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:34</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:38</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:38</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:40</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Knock Out</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:41</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:44</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:47</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:47</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Bandit Thug].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:47</div><div class="tag">SQ</div><div class="text">TurnSequenceBar::initNextTurn(Locked: true First: 4 Last: 10 Entities: 15)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:48</div><div class="tag">Script</div><div class="text">VM collected 4 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:50</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:54</div><div class="tag">SQ</div><div class="text">[Niels] executes skill [Impale] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:54</div><div class="tag">SQ</div><div class="text">Niels uses skill Impale</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:54</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:58:54</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Bandit Thug].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:09</div><div class="tag">SQ</div><div class="text">[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:09</div><div class="tag">SQ</div><div class="text">Siegfried the Ox uses skill Overhead Strike</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:09</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:13</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:13</div><div class="tag">SQ</div><div class="text">Volker uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:20</div><div class="tag">UI</div><div class="text">equip item: 49039520</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:21</div><div class="tag">UI</div><div class="text">equip item: 49038442</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:23</div><div class="tag">SQ</div><div class="text">[Alberich the Nighthunter] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:23</div><div class="tag">SQ</div><div class="text">Alberich the Nighthunter uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:23</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:23</div><div class="tag">Resource</div><div class="text">Unloading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:23</div><div class="tag">SQ</div><div class="text">Skill [Dodge] removed from [Adelbert Commander].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:23</div><div class="tag">SQ</div><div class="text">Skill [Dodge] removed from [Volker].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:24</div><div class="tag">Script</div><div class="text">VM collected 14 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:27</div><div class="tag">Resource</div><div class="text">Loading: music/victory_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:27</div><div class="tag">Resource</div><div class="text">Unloading: music/battle.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">SQ</div><div class="text">WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">SQ</div><div class="text">World::onCombatFinished</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">SQ</div><div class="text">TacticalState::onFinish</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">Resource</div><div class="text">Unloading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">Resource</div><div class="text">Unloading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">Resource</div><div class="text">Unloading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">UI</div><div class="text">IngameMenuScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">UI</div><div class="text">MainMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">UI</div><div class="text">OptionsMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">UI</div><div class="text">CharacterScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">UI</div><div class="text">TacticalScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:32</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:33</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:33</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:33</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:33</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:33</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:33</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:36</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_03.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:36</div><div class="tag">Resource</div><div class="text">Unloading: music/victory_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">00:59:38</div><div class="tag">UI</div><div class="text">equip item: 48981626</div></div></div><div class="row info"><div class="entry-container"><div class="time">01:00:12</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">01:00:29</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">01:00:33</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">01:00:48</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:07</div><div class="tag">SQ</div><div class="text">Save campaign: autosave</div></div></div><div class="row info"><div class="entry-container"><div class="time">01:01:07</div><div class="tag">Scene</div><div class="text">Finished saving scene.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:07</div><div class="tag">SQ</div><div class="text">WorldState::onHide</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:07</div><div class="tag">UI</div><div class="text">TacticalScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:07</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:07</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:07</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:07</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:07</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:07</div><div class="tag">Resource</div><div class="text">Loading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:07</div><div class="tag">Texture</div><div class="text">Texture "gfx/detail.png" took up approximately 5461kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:07</div><div class="tag">Resource</div><div class="text">Loading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:07</div><div class="tag">Texture</div><div class="text">Texture "gfx/object_0.png" took up approximately 2730kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:07</div><div class="tag">Resource</div><div class="text">Loading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:07</div><div class="tag">Texture</div><div class="text">Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.</div></div></div><div class="row info"><div class="entry-container"><div class="time">01:01:07</div><div class="tag">SQ</div><div class="text">inspiring presence: on combat started!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/atmosphere/rain_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:07</div><div class="tag">Resource</div><div class="text">Unloading: sounds/atmosphere/forest_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:07</div><div class="tag">SQ</div><div class="text">TACTICAL: STASH LOCKED: true</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:08</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 1</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:08</div><div class="tag">Resource</div><div class="text">Started loading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:08</div><div class="tag">UI</div><div class="text">CharacterScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:08</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:08</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:08</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:08</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:08</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:08</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:08</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:08</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:08</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:08</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:08</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:08</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:08</div><div class="tag">UI</div><div class="text">IngameMenuScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:08</div><div class="tag">UI</div><div class="text">MainMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:08</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:08</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:08</div><div class="tag">UI</div><div class="text">OptionsMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:08</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:08</div><div class="tag">UI</div><div class="text">OptionsMenuModuleAudioPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:08</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:08</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:08</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:08</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:08</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:11</div><div class="tag">Resource</div><div class="text">Loading: music/battle.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:11</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_03.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:12</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:12</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:12</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:12</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:54</div><div class="tag">UI</div><div class="text">equip item: 49039520</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:01:55</div><div class="tag">UI</div><div class="text">equip item: 49038442</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:02:23</div><div class="tag">Script</div><div class="text">VM collected 2 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:02:28</div><div class="tag">SQ</div><div class="text">[Alfgeir] executes skill [Shieldwall] on target [Alfgeir]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:02:28</div><div class="tag">SQ</div><div class="text">Alfgeir uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:02:54</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 2</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:03:00</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:03:00</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:03:01</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:03:01</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:03:02</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Aimed Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:03:07</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:03:07</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:03:08</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:03:08</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:03:08</div><div class="tag">SQ</div><div class="text">Bandit Marksman has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:03:26</div><div class="tag">SQ</div><div class="text">[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:03:26</div><div class="tag">SQ</div><div class="text">Siegfried the Ox uses skill Overhead Strike</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:03:26</div><div class="tag">SQ</div><div class="text">Bandit Marksman has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:03:31</div><div class="tag">UI</div><div class="text">equip item: 48981626</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:03:34</div><div class="tag">UI</div><div class="text">equip item: 49040565</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:04:00</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Alfgeir].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:04:09</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 3</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:04:14</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:04:14</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:04:14</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:04:14</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:04:42</div><div class="tag">Script</div><div class="text">VM collected 2 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:04:51</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Slash] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:04:51</div><div class="tag">SQ</div><div class="text">Volker uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:04:52</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Slash] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:04:52</div><div class="tag">SQ</div><div class="text">Volker uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:04:54</div><div class="tag">SQ</div><div class="text">[Niels] executes skill [Impale] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:04:54</div><div class="tag">SQ</div><div class="text">Niels uses skill Impale</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:04:58</div><div class="tag">SQ</div><div class="text">[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:04:58</div><div class="tag">SQ</div><div class="text">Siegfried The Juggernaut uses skill Overhead Strike</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:04:58</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:05:29</div><div class="tag">SQ</div><div class="text">[Alfred] executes skill [Slash] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:05:29</div><div class="tag">SQ</div><div class="text">Alfred uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:05:29</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:05:37</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 4</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:05:41</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:05:41</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:05:41</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:05:41</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:05:42</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:05:44</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:05:44</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:05:44</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:05:44</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:05:44</div><div class="tag">SQ</div><div class="text">TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:05:54</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Bandit Raider].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:05:54</div><div class="tag">Script</div><div class="text">VM collected 3 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:06:06</div><div class="tag">SQ</div><div class="text">[Niels] executes skill [Impale] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:06:06</div><div class="tag">SQ</div><div class="text">Niels uses skill Impale</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:06:18</div><div class="tag">SQ</div><div class="text">[Alfgeir] executes skill [Knock Back] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:06:18</div><div class="tag">SQ</div><div class="text">Alfgeir uses skill Knock Back</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:06:30</div><div class="tag">SQ</div><div class="text">[Alfred] executes skill [Chop] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:06:30</div><div class="tag">SQ</div><div class="text">Alfred uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:06:34</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:06:34</div><div class="tag">SQ</div><div class="text">Volker uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:06:35</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:06:35</div><div class="tag">SQ</div><div class="text">Volker uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:06:48</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 5</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:06:50</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:06:50</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:06:50</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:06:58</div><div class="tag">SQ</div><div class="text">[Alberich the Nighthunter] executes skill [Bolt Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:06:58</div><div class="tag">SQ</div><div class="text">Alberich the Nighthunter uses skill Bolt Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:06:59</div><div class="tag">SQ</div><div class="text">[Alberich the Nighthunter] executes skill [Reload] on target [Alberich the Nighthunter]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:06:59</div><div class="tag">SQ</div><div class="text">Alberich the Nighthunter uses skill Reload</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:07:10</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Siegfried the Ox].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:07:15</div><div class="tag">Script</div><div class="text">VM collected 1 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:07:15</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:07:16</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:07:32</div><div class="tag">SQ</div><div class="text">[Alfgeir] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:07:32</div><div class="tag">SQ</div><div class="text">Alfgeir uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:07:36</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 6</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:07:43</div><div class="tag">SQ</div><div class="text">[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:07:43</div><div class="tag">SQ</div><div class="text">Siegfried the Ox uses skill Overhead Strike</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:07:48</div><div class="tag">SQ</div><div class="text">Skill [Killing Frenzy!] removed from [Siegfried The Juggernaut].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:07:56</div><div class="tag">SQ</div><div class="text">[Alberich the Nighthunter] executes skill [Bolt Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:07:56</div><div class="tag">SQ</div><div class="text">Alberich the Nighthunter uses skill Bolt Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:03</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Bandit Raider].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:04</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:05</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:11</div><div class="tag">SQ</div><div class="text">[Alfgeir] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:11</div><div class="tag">SQ</div><div class="text">Alfgeir uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:12</div><div class="tag">SQ</div><div class="text">[Alfgeir] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:12</div><div class="tag">SQ</div><div class="text">Alfgeir uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:12</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 7</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:17</div><div class="tag">SQ</div><div class="text">[Alberich the Nighthunter] executes skill [Reload] on target [Alberich the Nighthunter]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:17</div><div class="tag">SQ</div><div class="text">Alberich the Nighthunter uses skill Reload</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:18</div><div class="tag">SQ</div><div class="text">[Alberich the Nighthunter] executes skill [Bolt Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:18</div><div class="tag">SQ</div><div class="text">Alberich the Nighthunter uses skill Bolt Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:18</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:18</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Bandit Raider].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:18</div><div class="tag">Resource</div><div class="text">Unloading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:18</div><div class="tag">SQ</div><div class="text">Skill [Dodge] removed from [Adelbert Commander].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:18</div><div class="tag">SQ</div><div class="text">Skill [Dodge] removed from [Volker].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:18</div><div class="tag">SQ</div><div class="text">Skill [Reload] removed from [Alberich the Nighthunter].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:19</div><div class="tag">Script</div><div class="text">VM collected 11 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:22</div><div class="tag">Resource</div><div class="text">Loading: music/victory_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:22</div><div class="tag">Resource</div><div class="text">Unloading: music/battle.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">SQ</div><div class="text">WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">SQ</div><div class="text">World::onCombatFinished</div></div></div><div class="row info"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">SQ</div><div class="text">contract removed: contract.escort_caravan</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">SQ</div><div class="text">TacticalState::onFinish</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">Resource</div><div class="text">Unloading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">Resource</div><div class="text">Unloading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">Resource</div><div class="text">Unloading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">IngameMenuScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">MainMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">OptionsMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">CharacterScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">TacticalScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:26</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::UNREGISTER</div></div></div><div class="row info"><div class="entry-container"><div class="time">01:08:27</div><div class="tag">SQ</div><div class="text">Location entered: Pillagers' Camp</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:30</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_07.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:30</div><div class="tag">Resource</div><div class="text">Unloading: music/victory_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:32</div><div class="tag">SQ</div><div class="text">Save campaign: autosave</div></div></div><div class="row info"><div class="entry-container"><div class="time">01:08:32</div><div class="tag">Scene</div><div class="text">Finished saving scene.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:32</div><div class="tag">SQ</div><div class="text">WorldState::onHide</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:32</div><div class="tag">UI</div><div class="text">TacticalScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:32</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:32</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:32</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">Resource</div><div class="text">Loading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">Texture</div><div class="text">Texture "gfx/detail.png" took up approximately 5461kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">Resource</div><div class="text">Unloading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">Resource</div><div class="text">Loading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">Texture</div><div class="text">Texture "gfx/object_0.png" took up approximately 2730kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">Resource</div><div class="text">Loading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">Texture</div><div class="text">Texture "gfx/detail.png" took up approximately 5461kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">Resource</div><div class="text">Loading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">Texture</div><div class="text">Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.</div></div></div><div class="row info"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">SQ</div><div class="text">inspiring presence: on combat started!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">SQ</div><div class="text">TACTICAL: STASH LOCKED: true</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 1</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">Resource</div><div class="text">Started loading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">UI</div><div class="text">CharacterScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">UI</div><div class="text">IngameMenuScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">UI</div><div class="text">MainMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">UI</div><div class="text">OptionsMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">UI</div><div class="text">OptionsMenuModuleAudioPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:33</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:37</div><div class="tag">Resource</div><div class="text">Loading: music/battle.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:37</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_07.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:44</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:44</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:44</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:44</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:44</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:08:46</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Aimed Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:09:13</div><div class="tag">UI</div><div class="text">equip item: 48981626</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:09:49</div><div class="tag">SQ</div><div class="text">[Alfred] executes skill [Chop] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:09:49</div><div class="tag">SQ</div><div class="text">Alfred uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:10:01</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Volker].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:10:10</div><div class="tag">SQ</div><div class="text">[Alfred] executes skill [Riposte] on target [Alfred]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:10:10</div><div class="tag">SQ</div><div class="text">Alfred uses skill Riposte</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:10:31</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 2</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:10:31</div><div class="tag">UI</div><div class="text">ERROR: Failed to update entity. Reason: Entity id: 32762 not found.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:10:35</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Aimed Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:10:36</div><div class="tag">SQ</div><div class="text">Skill [Dodge] removed from [Volker].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:10:44</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:10:44</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:10:45</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:10:45</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:10:57</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:10:58</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Riposte</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:11:01</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Knock Out</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:11:02</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:11:22</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:11:22</div><div class="tag">SQ</div><div class="text">Volker uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:11:23</div><div class="tag">SQ</div><div class="text">TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:11:24</div><div class="tag">SQ</div><div class="text">[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:11:24</div><div class="tag">SQ</div><div class="text">Siegfried The Juggernaut uses skill Overhead Strike</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:11:24</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:11:24</div><div class="tag">SQ</div><div class="text">Skill [Riposte] removed from [Bandit Thug].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:11:36</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Thrust] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:11:36</div><div class="tag">SQ</div><div class="text">Volker uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:11:36</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Thrust] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:11:36</div><div class="tag">SQ</div><div class="text">Volker uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:11:45</div><div class="tag">SQ</div><div class="text">Skill [Riposte] removed from [Alfred].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:11:47</div><div class="tag">SQ</div><div class="text">[Alfred] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:11:47</div><div class="tag">SQ</div><div class="text">Alfred uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:11:47</div><div class="tag">SQ</div><div class="text">[Alfred] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:11:47</div><div class="tag">SQ</div><div class="text">Alfred uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:11:53</div><div class="tag">SQ</div><div class="text">[Niels] executes skill [Impale] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:11:53</div><div class="tag">SQ</div><div class="text">Niels uses skill Impale</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:11:53</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:11:55</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 3</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:11:58</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Aimed Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:12:02</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Aimed Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:12:06</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:12:07</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:12:10</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Stab</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:12:11</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Stab</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:12:13</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Thorismund the Ox].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:12:30</div><div class="tag">SQ</div><div class="text">[Siegfried the Ox] executes skill [Overhead Strike] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:12:30</div><div class="tag">SQ</div><div class="text">Siegfried the Ox uses skill Overhead Strike</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:12:30</div><div class="tag">SQ</div><div class="text">Bandit Marksman has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:12:40</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:12:40</div><div class="tag">Script</div><div class="text">VM collected 2 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:12:41</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Knock Out</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:13:04</div><div class="tag">SQ</div><div class="text">[Hagen] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:13:04</div><div class="tag">SQ</div><div class="text">Hagen uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:13:04</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:13:12</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Thrust] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:13:12</div><div class="tag">SQ</div><div class="text">Volker uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:13:13</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Thrust] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:13:13</div><div class="tag">SQ</div><div class="text">Volker uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:13:13</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:13:15</div><div class="tag">SQ</div><div class="text">[Alfred] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:13:15</div><div class="tag">SQ</div><div class="text">Alfred uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:13:15</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:13:29</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 4</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:13:35</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Thorismund the Ox]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:13:35</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:13:35</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Thorismund the Ox]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:13:35</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:13:46</div><div class="tag">Script</div><div class="text">VM collected 4 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:13:56</div><div class="tag">SQ</div><div class="text">[Siegfried the Ox] executes skill [Overhead Strike] on target [Thorismund the Ox]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:13:56</div><div class="tag">SQ</div><div class="text">Siegfried the Ox uses skill Overhead Strike</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:14:26</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 5</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:14:32</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Perfect Focus] on target [Hermann the Messenger]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:14:32</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Perfect Focus</div></div></div><div class="row warning"><div class="entry-container"><div class="time">01:14:32</div><div class="tag">SceneManager</div><div class="text">Unknown Brush requested: perk_37_mini</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:14:35</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Thorismund the Ox]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:14:35</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row warning"><div class="entry-container"><div class="time">01:14:35</div><div class="tag">SceneManager</div><div class="text">Unknown Brush requested: perk_37_mini</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:14:35</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Thorismund the Ox]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:14:35</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row warning"><div class="entry-container"><div class="time">01:14:35</div><div class="tag">SceneManager</div><div class="text">Unknown Brush requested: perk_37_mini</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:14:36</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Thorismund the Ox]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:14:36</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row warning"><div class="entry-container"><div class="time">01:14:36</div><div class="tag">SceneManager</div><div class="text">Unknown Brush requested: perk_37_mini</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:14:36</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Thorismund the Ox]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:14:36</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row warning"><div class="entry-container"><div class="time">01:14:36</div><div class="tag">SceneManager</div><div class="text">Unknown Brush requested: perk_37_mini</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:14:37</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Thorismund the Ox]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:14:37</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row warning"><div class="entry-container"><div class="time">01:14:37</div><div class="tag">SceneManager</div><div class="text">Unknown Brush requested: perk_37_mini</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:14:37</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Thorismund the Ox]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:14:37</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:14:37</div><div class="tag">SQ</div><div class="text">Thorismund the Ox has died.</div></div></div><div class="row warning"><div class="entry-container"><div class="time">01:14:37</div><div class="tag">SceneManager</div><div class="text">Unknown Brush requested: perk_37_mini</div></div></div><div class="row warning"><div class="entry-container"><div class="time">01:14:37</div><div class="tag">SceneManager</div><div class="text">Unknown Brush requested: perk_37_mini</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:14:52</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:14:53</div><div class="tag">Script</div><div class="text">VM collected 1 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:15:05</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Slash] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:15:05</div><div class="tag">SQ</div><div class="text">Volker uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:15:06</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Slash] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:15:06</div><div class="tag">SQ</div><div class="text">Volker uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:15:06</div><div class="tag">SQ</div><div class="text">Skill [Killing Frenzy!] removed from [Siegfried The Juggernaut].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:15:17</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Alfred].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:15:18</div><div class="tag">SQ</div><div class="text">TurnSequenceBar::initNextTurn(Locked: true First: 11 Last: 12 Entities: 13)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:15:20</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 6</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:15:23</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:15:24</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:15:37</div><div class="tag">SQ</div><div class="text">[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:15:37</div><div class="tag">SQ</div><div class="text">Siegfried The Juggernaut uses skill Overhead Strike</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:15:37</div><div class="tag">SQ</div><div class="text">Bandit Marksman has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:15:37</div><div class="tag">Resource</div><div class="text">Unloading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:15:37</div><div class="tag">SQ</div><div class="text">Skill [Dodge] removed from [Adelbert Commander].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:15:37</div><div class="tag">SQ</div><div class="text">Skill [Perfect Focus] removed from [Hermann the Messenger].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:15:37</div><div class="tag">SQ</div><div class="text">Skill [Killing Frenzy!] removed from [Siegfried The Juggernaut].</div></div></div><div class="row error"><div class="entry-container"><div class="time">01:15:37</div><div class="tag">Script Error</div><div class="text">the index '11' does not exist</div></div><div class="stacktrace-container"><div class="value-container"><div class="function-container"><div class="label">Function:</div><div class="value">updateLevel -> scripts/entity/tactical/player.nut : 809</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">this = Table</div></div><div class="function-container"><div class="label">Function:</div><div class="value">onCombatFinished -> scripts/entity/tactical/player.nut : 217</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">this = Table</div></div><div class="function-container"><div class="label">Function:</div><div class="value">onBeforeCombatResult -> scripts/entity/tactical/player.nut : 203</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">this = Table</div></div><div class="function-container"><div class="label">Function:</div><div class="value">gatherBrothers -> scripts/states/tactical_state.nut : 528</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">@ITERATOR@ = 7, bro = Table, @INDEX@ = 6, alive = Array, this = Table</div></div><div class="function-container"><div class="label">Function:</div><div class="value">turnsequencebar_onBattleEnded -> scripts/states/tactical_state.nut : 1847</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">this = Table</div></div><div class="function-container"><div class="label">Function:</div><div class="value">helper_checkBattleEndedCondition -> scripts/ui/screens/tactical/modules/turn_sequence_bar/turn_sequence_bar.nut : 1246</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">this = Table</div></div><div class="function-container"><div class="label">Function:</div><div class="value">removeEntity -> scripts/ui/screens/tactical/modules/turn_sequence_bar/turn_sequence_bar.nut : 354</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">foundEntity = Table, entityId = 247822, doUnlock = True, _entity = Table, this = Table</div></div><div class="function-container"><div class="label">Function:</div><div class="value">onRemovedFromMap -> scripts/entity/tactical/actor.nut : 1242</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">this = Table</div></div><div class="function-container"><div class="label">Function:</div><div class="value">onFinish -> scripts/entity/tactical/actor.nut : 1224</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">this = Table</div></div><div class="function-container"><div class="label">Function:</div><div class="value">onFinish -> scripts/entity/tactical/human.nut : 401</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">this = Table</div></div><div class="function-container"><div class="label">Function:</div><div class="value">unknown -> NATIVE : -1</div></div><div class="function-container"><div class="label">Function:</div><div class="value">kill -> scripts/entity/tactical/actor.nut : 1981</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">tile = Instance, actors = Array, _silent = False, _fatalityType = 0, _skill = Table, _killer = Instance, this = Table</div></div><div class="function-container"><div class="label">Function:</div><div class="value">onDamageReceived -> scripts/entity/tactical/actor.nut : 855</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">fatalityType = 0, damage = 137, armorDamage = 0, armor = 0, p = Table, _hitInfo = Table, _skill = Table, _attacker = Instance, this = Table</div></div><div class="function-container"><div class="label">Function:</div><div class="value">onScheduledTargetHit -> scripts/skills/skill.nut : 1023</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">hasArmorHitSound = True, pos = Instance, hitInfo = Table, damageCrushing = 207, damageRegular = 137, damageMult = 1, bodyPartDamageMult = 1, bodyPart = 0, partHit = 71, toHit = 115, _info = Table, this = Table</div></div><div class="function-container"><div class="label">Function:</div><div class="value">attackEntity -> scripts/skills/skill.nut : 873</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">info = Table, r = 3, toHit = 95, distanceToTarget = 1, levelDifference = 0, defense = 5, skill = 102, isBlocked = False, defenderProperties = Table, properties = Table, _allowDiversion = True, _targetEntity = Table, _user = Instance, this = Table</div></div><div class="function-container"><div class="label">Function:</div><div class="value">onUse -> scripts/skills/actives/overhead_strike.nut : 109</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">_targetTile = Instance, _user = Instance, this = Table</div></div><div class="function-container"><div class="label">Function:</div><div class="value">executeEntitySkill -> scripts/states/tactical_state.nut : 988</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">skill = Table, _targetTile = Instance, _activeEntity = Table, this = Table</div></div><div class="function-container"><div class="label">Function:</div><div class="value">setActionStateByMouseEvent -> scripts/states/tactical_state.nut : 704</div></div><div class="function-container"><div class="label">Variables:</div><div class="valueVar">tile = Instance, activeEntity = Table, _mouseEvent = Instance, this = Table</div></div></div></div></div><div class="row debug"><div class="entry-container"><div class="time">01:15:37</div><div class="tag">Script</div><div class="text">VM collected 11 object(s) and deleted them.</div></div></div>