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Script file "scripts/ui/screens/menu/main_menu_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/save_campaign_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/scenario_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/tactical_menu_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/world_menu_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/orientation_overlay/orientation_overlay.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_event_log.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_options.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_round_information.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/turn_sequence_bar/turn_sequence_bar.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/tactical_combat_result_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/tactical_flee_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/dialogs/world_screen_combat_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_assets_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_daytime_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_options_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_screen_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_hire_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_main_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_shop_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_contract_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_event_popup_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_game_finish_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_screen.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/world/world_town_screen.cnut" loaded successfully.
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Script
Script file "scripts/preload.cnut" loaded successfully.
10:41:40
Renderer
Vendor: NVIDIA Corporation
10:41:40
Renderer
Device: GeForce GTX 660 Ti/PCIe/SSE2
10:41:40
Renderer
Version: 4.5.0 NVIDIA 347.52
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Renderer
Shader Version: 4.50 NVIDIA
10:41:40
Renderer
Framebuffer Support: Yes
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Texture
Texture "gfx/fonts/cinzel_bold_20.png" took up approximately 256kb in video memory.
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Resource
Loading: gfx/ui.png
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Texture
Texture "gfx/ui.png" took up approximately 2730kb in video memory.
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Resource
Finished loading Resource Package "preload/on_start.txt".
10:41:41
UI
Screen "RootScreen" successfully registered.
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UI
Screen "ConsoleScreen" successfully registered.
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UI
Screen "LoadingScreen" successfully registered.
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UI
Screen "TooltipScreen" successfully registered.
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UI
Screen "TacticalScreen" successfully registered.
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UI
Screen "TacticalCombatResultScreen" successfully registered.
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UI
Screen "TacticalFleeScreen" successfully registered.
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UI
Screen "WorldScreen" successfully registered.
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UI
Screen "WorldTownScreen" successfully registered.
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UI
Screen "WorldContractScreen" successfully registered.
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UI
Screen "WorldGameFinishScreen" successfully registered.
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UI
Screen "WorldEventPopupScreen" successfully registered.
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UI
Screen "MainMenuScreen" successfully registered.
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UI
Screen "WorldMenuScreen" successfully registered.
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UI
Screen "TacticalMenuScreen" successfully registered.
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UI
Screen "WorldCharacterScreen" successfully registered.
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UI
Screen "TacticalCharacterScreen" successfully registered.
10:41:42
SQ
Map Template: tactical.patch.bones (Script: scripts/mapgen/templates/tactical/patches/patch_bones) registered.
10:41:42
SQ
Map Template: tactical.patch.clearing (Script: scripts/mapgen/templates/tactical/patches/patch_clearing) registered.
10:41:42
SQ
Map Template: tactical.patch.clearing_leveled (Script: scripts/mapgen/templates/tactical/patches/patch_clearing_leveled) registered.
10:41:42
SQ
Map Template: tactical.patch.forest (Script: scripts/mapgen/templates/tactical/patches/patch_forest) registered.
10:41:42
SQ
Map Template: tactical.patch.forest_fern_sea (Script: scripts/mapgen/templates/tactical/patches/patch_forest_fern_sea) registered.
10:41:42
SQ
Map Template: tactical.patch.forest_mushrooms (Script: scripts/mapgen/templates/tactical/patches/patch_forest_mushrooms) registered.
10:41:42
SQ
Map Template: tactical.patch.hill (Script: scripts/mapgen/templates/tactical/patches/patch_hill) registered.
10:41:42
SQ
Map Template: tactical.patch.hill_forest (Script: scripts/mapgen/templates/tactical/patches/patch_hill_forest) registered.
10:41:42
SQ
Map Template: tactical.patch.marshland (Script: scripts/mapgen/templates/tactical/patches/patch_marshland) registered.
10:41:42
SQ
Map Template: tactical.patch.mound (Script: scripts/mapgen/templates/tactical/patches/patch_mound) registered.
10:41:42
SQ
Map Template: tactical.patch.ritual_site (Script: scripts/mapgen/templates/tactical/patches/patch_ritual_site) registered.
10:41:42
SQ
Map Template: tactical.patch.stone_circle (Script: scripts/mapgen/templates/tactical/patches/patch_stone_circle) registered.
10:41:42
SQ
Map Template: tactical.patch.stone_sea (Script: scripts/mapgen/templates/tactical/patches/patch_stone_sea) registered.
10:41:42
SQ
Map Template: tactical.forest (Script: scripts/mapgen/templates/tactical/tactical_forest) registered.
10:41:42
SQ
Map Template: tactical.forest_leaves (Script: scripts/mapgen/templates/tactical/tactical_forest_leaves) registered.
10:41:42
SQ
Map Template: tactical.plains (Script: scripts/mapgen/templates/tactical/tactical_plains) registered.
10:41:42
SQ
Map Template: tactical.swamp (Script: scripts/mapgen/templates/tactical/tactical_swamp) registered.
10:41:42
SQ
Map Template: tactical.canyon (Script: scripts/mapgen/templates/tactical/test/template_canyon) registered.
10:41:42
SQ
Map Template: tactical.clear_hill (Script: scripts/mapgen/templates/tactical/test/template_clear_hill) registered.
10:41:42
SQ
Map Template: tactical.combat_basics (Script: scripts/mapgen/templates/tactical/test/template_combat_basics) registered.
10:41:42
SQ
Map Template: tactical.defend_the_hill (Script: scripts/mapgen/templates/tactical/test/template_defend_the_hill) registered.
10:41:42
SQ
Map Template: tactical.swipe (Script: scripts/mapgen/templates/tactical/test/template_swipe) registered.
10:41:42
SQ
Map Template: tactical.test_clearing (Script: scripts/mapgen/templates/tactical/test/test_clearing) registered.
10:41:42
SQ
Map Template: tactical.test_dry_marshland (Script: scripts/mapgen/templates/tactical/test/test_dry_marshland) registered.
10:41:42
SQ
Map Template: tactical.test_forest (Script: scripts/mapgen/templates/tactical/test/test_forest) registered.
10:41:42
SQ
Map Template: tactical.test_hill (Script: scripts/mapgen/templates/tactical/test/test_hill) registered.
10:41:42
SQ
Map Template: tactical.test_hunting_grounds (Script: scripts/mapgen/templates/tactical/test/test_hunting_grounds) registered.
10:41:42
SQ
Map Template: tactical.test_marshland (Script: scripts/mapgen/templates/tactical/test/test_marshland) registered.
10:41:42
SQ
Map Template: tactical.test_plains (Script: scripts/mapgen/templates/tactical/test/test_plains) registered.
10:41:42
SQ
Map Template: tactical.test_plains_clearing (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing) registered.
10:41:42
SQ
Map Template: tactical.test_plains_clearing_leveled (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing_leveled) registered.
10:41:42
SQ
Map Template: tactical.test_road (Script: scripts/mapgen/templates/tactical/test/test_road) registered.
10:41:42
SQ
Map Template: tactical.test_template (Script: scripts/mapgen/templates/tactical/test/test_template) registered.
10:41:42
SQ
Map Template: tactical.tile.earth (Script: scripts/mapgen/templates/tactical/tiles/earth) registered.
10:41:42
SQ
Map Template: tactical.tile.forest (Script: scripts/mapgen/templates/tactical/tiles/forest) registered.
10:41:42
SQ
Map Template: tactical.tile.grass (Script: scripts/mapgen/templates/tactical/tiles/grass) registered.
10:41:42
SQ
Map Template: tactical.tile.grass_forest (Script: scripts/mapgen/templates/tactical/tiles/grass_forest) registered.
10:41:42
SQ
Map Template: tactical.tile.road (Script: scripts/mapgen/templates/tactical/tiles/road) registered.
10:41:42
SQ
Map Template: tactical.tile.swamp (Script: scripts/mapgen/templates/tactical/tiles/swamp) registered.
10:41:42
SQ
Map Template: world.tile.badlands (Script: scripts/mapgen/templates/world/tiles/tile_badlands) registered.
10:41:42
SQ
Map Template: world.tile.farmland (Script: scripts/mapgen/templates/world/tiles/tile_farmland) registered.
10:41:42
SQ
Map Template: world.tile.forest (Script: scripts/mapgen/templates/world/tiles/tile_forest) registered.
10:41:42
SQ
Map Template: world.tile.forest_leaves (Script: scripts/mapgen/templates/world/tiles/tile_forest_leaves) registered.
10:41:42
SQ
Map Template: world.tile.heath (Script: scripts/mapgen/templates/world/tiles/tile_heath) registered.
10:41:42
SQ
Map Template: world.tile.highlands (Script: scripts/mapgen/templates/world/tiles/tile_highlands) registered.
10:41:42
SQ
Map Template: world.tile.hills (Script: scripts/mapgen/templates/world/tiles/tile_hills) registered.
10:41:42
SQ
Map Template: world.tile.marshland (Script: scripts/mapgen/templates/world/tiles/tile_marshland) registered.
10:41:42
SQ
Map Template: world.tile.mountains (Script: scripts/mapgen/templates/world/tiles/tile_mountains) registered.
10:41:42
SQ
Map Template: world.tile.plains (Script: scripts/mapgen/templates/world/tiles/tile_plains) registered.
10:41:42
SQ
Map Template: world.tile.snow (Script: scripts/mapgen/templates/world/tiles/tile_snow) registered.
10:41:42
SQ
Map Template: world.tile.swamp (Script: scripts/mapgen/templates/world/tiles/tile_swamp) registered.
10:41:42
SQ
Map Template: world.worldmap_generator (Script: scripts/mapgen/templates/world/worldmap_generator) registered.
10:41:42
SQ
RootState::onShow()
10:41:42
Resource
Parsed Resource Package "preload/on_running.txt" with 213 items.
10:41:42
Resource
Started loading Resource Package "preload/on_running.txt".
10:41:42
Resource
Loading: gfx/entity_0.png
10:41:42
UI
RootScreen::REGISTER
10:41:42
UI
RootScreenVersionModule::REGISTER
10:41:42
Texture
Texture "gfx/entity_0.png" took up approximately 21845kb in video memory.
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Resource
Loading: music/title.music
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Resource
Loading: gfx/entity_icons.png
10:41:42
UI
LoadingScreen::REGISTER
10:41:42
UI
TooltipScreen::REGISTER
10:41:42
Texture
Texture "gfx/entity_icons.png" took up approximately 5461kb in video memory.
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Resource
Loading: gfx/effects_0.png
10:41:42
UI
MainMenuScreen::REGISTER
10:41:42
UI
MainMenuModule::REGISTER
10:41:42
UI
LoadCampaignMenuModule::REGISTER
10:41:42
UI
NewCampaignMenuModule::REGISTER
10:41:42
UI
ScenarioMenuModule::REGISTER
10:41:42
UI
OptionsMenuModule::REGISTER
10:41:42
UI
OptionsMenuModuleVideoPanel::REGISTER
10:41:42
UI
OptionsMenuModuleAudioPanel::REGISTER
10:41:42
UI
OptionsMenuModuleControlsPanel::REGISTER
10:41:42
UI
OptionsMenuModuleGameplayPanel::REGISTER
10:41:42
Texture
Texture "gfx/effects_0.png" took up approximately 21845kb in video memory.
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Resource
Loading: gfx/world_detail.png
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Texture
Texture "gfx/world_detail.png" took up approximately 43690kb in video memory.
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Resource
Loading: gfx/world_entity_0.png
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Texture
Texture "gfx/world_entity_0.png" took up approximately 10922kb in video memory.
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Resource
Loading: sounds/body_fall_1.ogg
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Resource
Loading: sounds/shield_broken.ogg
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Resource
Loading: sounds/combat/aimed_shot_01.wav
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Loading: sounds/combat/armor_chainmail_impact_01.wav
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10:41:43
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10:41:43
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Loading: sounds/combat/shieldwall_01.wav
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10:41:43
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10:41:43
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10:41:43
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Loading: sounds/combat/cleave_01.wav
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10:41:43
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10:41:43
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10:41:43
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10:41:43
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10:41:43
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10:41:43
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Loading: sounds/combat/crush_armor_hit_03.wav
10:41:43
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10:41:43
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10:41:43
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10:41:43
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Loading: sounds/combat/hammer_strike_01.wav
10:41:43
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10:41:43
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10:41:43
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10:41:43
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10:41:43
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10:41:43
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10:41:43
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10:41:43
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10:41:43
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10:41:43
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10:41:43
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10:41:43
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10:41:43
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10:41:43
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Loading: sounds/combat/pound_02.wav
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10:41:43
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Loading: sounds/combat/pound_hit_01.wav
10:41:43
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Loading: sounds/combat/pound_hit_02.wav
10:41:43
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Loading: sounds/combat/pound_hit_03.wav
10:41:43
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10:41:43
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10:41:43
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10:41:43
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Loading: sounds/combat/flail_hit_01.wav
10:41:43
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10:41:43
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10:41:43
Resource
Loading: sounds/combat/lash_01.wav
10:41:43
Resource
Loading: sounds/combat/lash_02.wav
10:41:43
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Loading: sounds/combat/lash_03.wav
10:41:43
Resource
Loading: sounds/combat/lash_hit_01.wav
10:41:43
Resource
Loading: sounds/combat/lash_hit_02.wav
10:41:43
Resource
Loading: sounds/combat/lash_hit_03.wav
10:41:43
Resource
Loading: sounds/combat/weapon_break_01.wav
10:41:43
Resource
Loading: sounds/combat/rotation_01.wav
10:41:43
Resource
Loading: sounds/combat/footwork_01.wav
10:41:43
Resource
Loading: sounds/combat/return_favor_01.wav
10:41:43
Resource
Loading: sounds/combat/perfect_focus_01.wav
10:41:43
Resource
Loading: sounds/combat/rally_the_troops_01.wav
10:41:43
Resource
Loading: sounds/new_round_01.wav
10:41:43
Resource
Loading: sounds/new_round_02.wav
10:41:43
Resource
Loading: sounds/new_round_03.wav
10:41:43
Resource
Loading: sounds/scribble.wav
10:41:48
SQ
Init World State!
10:41:48
SQ
Load campaign: Shadows
10:41:48
Scene
Finished loading scene.
10:41:48
Script Error
the index 'Other' does not exist
Function:
create -> scripts/skills/actives/indomitable.nut : 28
Variables:
this = Table
Function:
unknown -> NATIVE : -1
Function:
onAdded -> scripts/skills/perks/perk_indomitable.nut : 39
Variables:
this = Table
Function:
add -> scripts/skills/skill_container.nut : 46
Variables:
_order = 0, _skill = Table, this = Table
Function:
onDeserialize -> scripts/skills/skill_container.nut : 581
Variables:
skill = Table, i = 6, numSkills = 20, _in = Instance, this = Table
Function:
onDeserialize -> scripts/entity/tactical/actor.nut : 2142
Variables:
_in = Instance, this = Table
Function:
onDeserialize -> scripts/entity/tactical/player.nut : 1199
Variables:
_in = Instance, this = Table
Function:
unknown -> NATIVE : -1
Function:
loadCampaign -> scripts/states/world_state.nut : 739
Variables:
_campaignFileName = Shadows, this = Table
Function:
init -> scripts/states/world_state.nut : 610
Variables:
this = Table
Function:
onInit -> scripts/states/world_state.nut : 216
Variables:
this = Table
Function:
unknown -> NATIVE : -1
Function:
loading_screen_onScreenShown -> scripts/states/main_menu_state.nut : 323
Variables:
this = Table
Function:
onScreenShown -> scripts/ui/screens/loading/loading_screen.nut : 116
Variables:
this = Table
10:41:48
Script Error
the index 'Other' does not exist
Function:
create -> scripts/skills/actives/indomitable.nut : 28
Variables:
this = Table
Function:
unknown -> NATIVE : -1
Function:
onDeserialize -> scripts/skills/skill_container.nut : 578
Variables:
i = 19, numSkills = 20, _in = Instance, this = Table
Function:
onDeserialize -> scripts/entity/tactical/actor.nut : 2142
Variables:
_in = Instance, this = Table
Function:
onDeserialize -> scripts/entity/tactical/player.nut : 1199
Variables:
_in = Instance, this = Table
Function:
unknown -> NATIVE : -1
Function:
loadCampaign -> scripts/states/world_state.nut : 739
Variables:
_campaignFileName = Shadows, this = Table
Function:
init -> scripts/states/world_state.nut : 610
Variables:
this = Table
Function:
onInit -> scripts/states/world_state.nut : 216
Variables:
this = Table
Function:
unknown -> NATIVE : -1
Function:
loading_screen_onScreenShown -> scripts/states/main_menu_state.nut : 323
Variables:
this = Table
Function:
onScreenShown -> scripts/ui/screens/loading/loading_screen.nut : 116
Variables:
this = Table
10:41:48
SQ
contract added: contract.errant
10:41:48
SQ
contract added: contract.escort_caravan
10:41:48
SQ
contract added: contract.destroy_orc_camp
10:41:48
Resource
Loading: gfx/world_weather.png
10:41:49
Texture
Texture "gfx/world_weather.png" took up approximately 43690kb in video memory.
10:41:49
UI
WorldScreen::REGISTER
10:41:49
UI
WorldScreenTopbarOptionsModule::REGISTER
10:41:49
UI
WorldScreenTopbarDayTimeModule::REGISTER
10:41:49
UI
WorldScreenTopbarAssetsModule::REGISTER
10:41:49
UI
WorldScreenActiveContractPanelModule::REGISTER
10:41:49
UI
WorldContractContentModule::REGISTER
10:41:49
UI
CombatDialogModule::REGISTER
10:41:49
UI
WorldContractScreen::REGISTER
10:41:49
UI
WorldContractScreenDialogModule::REGISTER
10:41:49
UI
WorldContractContentModule::REGISTER
10:41:49
UI
WorldContractButtonsModule::REGISTER
10:41:49
UI
WorldTownScreen::REGISTER
10:41:49
UI
WorldTownScreenMainDialogModule::REGISTER
10:41:49
UI
WorldTownScreenHireDialogModule::REGISTER
10:41:49
UI
WorldTownScreenShopDialogModule::REGISTER
10:41:49
UI
WorldContractScreenDialogModule::REGISTER
10:41:49
UI
WorldContractContentModule::REGISTER
10:41:49
UI
WorldContractButtonsModule::REGISTER
10:41:49
UI
WorldEventPopupScreen::REGISTER
10:41:49
UI
IngameMenuScreen::REGISTER
10:41:49
UI
MainMenuModule::REGISTER
10:41:49
UI
LoadCampaignMenuModule::REGISTER
10:41:49
UI
SaveCampaignMenuModule::REGISTER
10:41:49
UI
OptionsMenuModule::REGISTER
10:41:49
UI
OptionsMenuModuleVideoPanel::REGISTER
10:41:49
UI
OptionsMenuModuleAudioPanel::REGISTER
10:41:49
UI
OptionsMenuModuleControlsPanel::REGISTER
10:41:49
UI
OptionsMenuModuleGameplayPanel::REGISTER
10:41:49
UI
WorldGameFinishScreen::REGISTER
10:41:49
UI
WorldGameFinishScreenDialogModule::REGISTER
10:41:49
UI
CharacterScreen::REGISTER
10:41:49
UI
CharacterScreenLeftPanelModule::REGISTER
10:41:49
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
10:41:49
UI
CharacterScreenPaperdollModule::REGISTER
10:41:49
UI
CharacterScreenSkillsModule::REGISTER
10:41:49
UI
CharacterScreenStatsModule::REGISTER
10:41:49
UI
CharacterScreenRightPanelModule::REGISTER
10:41:49
UI
CharacterScreenRightPanelHeaderModule::REGISTER
10:41:49
UI
CharacterScreenInventoryListModule::REGISTER
10:41:49
UI
CharacterScreenPerksModule::REGISTER
10:41:49
UI
CharacterScreenBrothersListModule::REGISTER
10:41:49
UI
CharacterScreenBattleStartFooterModule::REGISTER
10:41:52
Resource
Loading: music/worldmap_05.music
10:41:52
Resource
Unloading: music/title.music
10:42:06
SQ
Location entered: Weilau
10:42:10
Resource
Loading: music/village_01.music
10:42:10
Resource
Unloading: music/worldmap_05.music
10:42:35
Resource
Loading: music/worldmap_03.music
10:42:35
Resource
Unloading: music/village_01.music
10:43:34
SQ
contract added: contract.errant
10:44:14
SQ
Save campaign: autosave
10:44:14
Scene
Finished saving scene.
10:44:14
SQ
WorldState::onHide
10:44:14
UI
TacticalScreen::REGISTER
10:44:14
UI
TacticalScreenTurnSequenceBarModule::REGISTER
10:44:14
UI
TacticalScreenOrientationOverlayModule::REGISTER
10:44:14
UI
TacticalScreenTopbarEventLogModule::REGISTER
10:44:14
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
10:44:14
UI
TacticalScreenTopbarOptionsModule::REGISTER
10:44:14
Resource
Loading: gfx/detail.png
10:44:14
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
10:44:14
Resource
Loading: gfx/object_0.png
10:44:14
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
10:44:14
Resource
Loading: gfx/entity_2.png
10:44:14
Texture
Texture "gfx/entity_2.png" took up approximately 5461kb in video memory.
10:44:14
Resource
Loading: gfx/orientation_overlay.png
10:44:14
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
10:44:15
SQ
inspiring presence: on combat started!
10:44:15
Resource
Loading: sounds/atmosphere/forest_01.wav
10:44:15
SQ
TACTICAL: STASH LOCKED: true
10:44:15
SQ
INFO: Next round issued: 1
10:44:15
Resource
Started loading Resource Package "Temporary Tactical Resources".
10:44:15
Resource
Loading: sounds/enemies/orc_hurt_01.wav
10:44:15
UI
CharacterScreen::REGISTER
10:44:15
UI
CharacterScreenLeftPanelModule::REGISTER
10:44:15
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
10:44:15
UI
CharacterScreenPaperdollModule::REGISTER
10:44:15
UI
CharacterScreenSkillsModule::REGISTER
10:44:15
UI
CharacterScreenStatsModule::REGISTER
10:44:15
UI
CharacterScreenRightPanelModule::REGISTER
10:44:15
UI
CharacterScreenRightPanelHeaderModule::REGISTER
10:44:15
UI
CharacterScreenInventoryListModule::REGISTER
10:44:15
UI
CharacterScreenPerksModule::REGISTER
10:44:15
UI
CharacterScreenBrothersListModule::REGISTER
10:44:15
UI
CharacterScreenBattleStartFooterModule::REGISTER
10:44:15
UI
TacticalFleeScreen::REGISTER
10:44:15
UI
IngameMenuScreen::REGISTER
10:44:15
UI
MainMenuModule::REGISTER
10:44:15
UI
LoadCampaignMenuModule::REGISTER
10:44:15
UI
SaveCampaignMenuModule::REGISTER
10:44:15
UI
OptionsMenuModule::REGISTER
10:44:15
UI
OptionsMenuModuleVideoPanel::REGISTER
10:44:15
UI
OptionsMenuModuleAudioPanel::REGISTER
10:44:15
UI
OptionsMenuModuleControlsPanel::REGISTER
10:44:15
UI
OptionsMenuModuleGameplayPanel::REGISTER
10:44:15
UI
TacticalCombatResultScreen::REGISTER
10:44:15
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
10:44:15
UI
TacticalCombatResultScreenLootPanel::REGISTER
10:44:15
Resource
Loading: sounds/enemies/orc_hurt_02.wav
10:44:15
Resource
Loading: sounds/enemies/orc_hurt_03.wav
10:44:15
Resource
Loading: sounds/enemies/orc_hurt_04.wav
10:44:15
Resource
Loading: sounds/enemies/orc_hurt_05.wav
10:44:15
Resource
Loading: sounds/enemies/orc_death_01.wav
10:44:15
Resource
Loading: sounds/enemies/orc_death_02.wav
10:44:15
Resource
Loading: sounds/enemies/orc_death_03.wav
10:44:15
Resource
Loading: sounds/enemies/orc_death_04.wav
10:44:15
Resource
Loading: sounds/enemies/orc_death_05.wav
10:44:15
Resource
Loading: sounds/enemies/orc_death_06.wav
10:44:15
Resource
Loading: sounds/enemies/orc_flee_03.wav
10:44:15
Resource
Loading: sounds/enemies/orc_flee_05.wav
10:44:15
Resource
Loading: sounds/enemies/orc_flee_06.wav
10:44:15
Resource
Loading: sounds/enemies/orc_idle_01.wav
10:44:15
Resource
Loading: sounds/enemies/orc_idle_02.wav
10:44:15
Resource
Loading: sounds/enemies/orc_idle_03.wav
10:44:15
Resource
Loading: sounds/enemies/orc_idle_04.wav
10:44:15
Resource
Loading: sounds/enemies/orc_idle_05.wav
10:44:15
Resource
Loading: sounds/enemies/orc_idle_06.wav
10:44:15
Resource
Loading: sounds/enemies/orc_charge_01.wav
10:44:15
Resource
Loading: sounds/enemies/orc_charge_02.wav
10:44:15
Resource
Loading: sounds/enemies/orc_charge_03.wav
10:44:15
Resource
Loading: sounds/enemies/orc_charge_04.wav
10:44:18
Resource
Loading: music/orcs_01.music
10:44:18
Resource
Unloading: music/worldmap_03.music
10:44:44
SQ
[Siegfried the Ox] executes skill [Overhead Strike] on target [Orc Young]
10:44:44
SQ
Siegfried the Ox uses skill Overhead Strike
10:44:44
SQ
Orc Young has died.
10:44:47
SQ
Orc Young uses skill Charge
10:45:00
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Orc Young]
10:45:00
SQ
Siegfried The Juggernaut uses skill Overhead Strike
10:45:07
SQ
[Niels] executes skill [Impale] on target [Orc Young]
10:45:07
SQ
Niels uses skill Impale
10:45:11
SQ
[Volker] executes skill [Slash] on target [Orc Young]
10:45:11
SQ
Volker uses skill Slash
10:45:11
SQ
Orc Young has died.
10:45:40
SQ
[Volker] executes skill [Spearwall] on target [Volker]
10:45:40
SQ
Volker uses skill Spearwall
10:45:41
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 13 Last: 17 Entities: 18)
10:45:47
SQ
[Alfgeir] executes skill [Spearwall] on target [Alfgeir]
10:45:47
SQ
Alfgeir uses skill Spearwall
10:45:51
SQ
[Hagen] executes skill [Slash] on target [Orc Young]
10:45:51
SQ
Hagen uses skill Slash
10:45:56
SQ
[Hermann the Messenger] executes skill [Perfect Focus] on target [Hermann the Messenger]
10:45:56
SQ
Hermann the Messenger uses skill Perfect Focus
10:45:56
SceneManager
Unknown Brush requested: perk_37_mini
10:45:58
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
10:45:58
SQ
Hermann the Messenger uses skill Quick Shot
10:45:58
SceneManager
Unknown Brush requested: perk_37_mini
10:45:59
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
10:45:59
SQ
Hermann the Messenger uses skill Quick Shot
10:45:59
SQ
Orc Young has died.
10:45:59
SceneManager
Unknown Brush requested: perk_37_mini
10:45:59
SceneManager
Unknown Brush requested: perk_37_mini
10:46:00
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
10:46:00
SQ
Hermann the Messenger uses skill Quick Shot
10:46:00
SceneManager
Unknown Brush requested: perk_37_mini
10:46:01
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
10:46:01
SQ
Hermann the Messenger uses skill Quick Shot
10:46:01
SceneManager
Unknown Brush requested: perk_37_mini
10:46:01
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
10:46:01
SQ
Hermann the Messenger uses skill Quick Shot
10:46:02
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
10:46:02
SQ
Hermann the Messenger uses skill Quick Shot
10:46:02
SceneManager
Unknown Brush requested: perk_37_mini
10:46:02
SQ
Orc Young has died.
10:46:02
SceneManager
Unknown Brush requested: perk_37_mini
10:46:02
SceneManager
Unknown Brush requested: perk_37_mini
10:46:04
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
10:46:04
SQ
Hermann the Messenger uses skill Quick Shot
10:46:04
SceneManager
Unknown Brush requested: perk_37_mini
10:46:10
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
10:46:10
SQ
Adelbert Commander uses skill Quick Shot
10:46:10
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
10:46:10
SQ
Adelbert Commander uses skill Quick Shot
10:46:11
SQ
Orc Young has died.
10:46:16
SQ
INFO: Next round issued: 2
10:46:21
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
10:46:21
SQ
Adelbert Commander uses skill Quick Shot
10:46:21
SQ
Orc Young has died.
10:46:27
SQ
Orc Young uses skill Charge
10:46:29
SQ
Skill [Stunned] removed from [Alberich the Nighthunter].
10:46:29
UI
ERROR: Failed to update entity. Reason: Entity id: 54399 not found.
10:46:29
UI
ERROR: Failed to update entity. Reason: Entity id: 54399 not found.
10:46:30
Script
VM collected 6 object(s) and deleted them.
10:46:31
SQ
Orc Young uses skill Charge
10:46:32
SQ
Orc Young uses skill Chop
10:46:34
SQ
Skill [Stunned] removed from [Siegfried the Ox].
10:46:34
UI
ERROR: Failed to update entity. Reason: Entity id: 34095 not found.
10:46:34
UI
ERROR: Failed to update entity. Reason: Entity id: 34095 not found.
10:46:37
SQ
[Alfred] executes skill [Chop] on target [Orc Young]
10:46:37
SQ
Alfred uses skill Chop
10:46:37
SQ
Orc Young has died.
10:46:53
SQ
[Alfred] executes skill [Slash] on target [Orc Young]
10:46:53
SQ
Alfred uses skill Slash
10:46:58
SQ
Skill [Spearwall] removed from [Volker].
10:46:59
SQ
Skill [Spearwall] removed from [Alfgeir].
10:47:00
SQ
Skill [Perfect Focus] removed from [Hermann the Messenger].
10:47:02
SQ
INFO: Next round issued: 3
10:47:08
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
10:47:08
SQ
Adelbert Commander uses skill Quick Shot
10:47:09
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
10:47:09
SQ
Adelbert Commander uses skill Quick Shot
10:47:13
SQ
[Alberich the Nighthunter] executes skill [Overhead Strike] on target [Orc Young]
10:47:13
SQ
Alberich the Nighthunter uses skill Overhead Strike
10:47:13
SQ
Orc Young has died.
10:47:13
Resource
Unloading: gfx/orientation_overlay.png
10:47:13
SQ
Skill [Dodge] removed from [Adelbert Commander].
10:47:13
SQ
Skill [Dodge] removed from [Volker].
10:47:14
Script
VM collected 12 object(s) and deleted them.
10:47:17
Resource
Loading: music/victory_01.music
10:47:17
Resource
Unloading: music/orcs_01.music
10:47:19
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
10:47:19
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
10:47:19
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
10:47:19
SQ
World::onCombatFinished
10:47:19
SQ
contract removed: contract.errant
10:47:19
SQ
TacticalState::onFinish
10:47:19
Resource
Unloading: gfx/entity_2.png
10:47:19
Resource
Unloading: gfx/object_0.png
10:47:19
Resource
Unloading: gfx/detail.png
10:47:19
Resource
Unloading Resource Package "Temporary Tactical Resources".
10:47:19
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
10:47:19
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
10:47:19
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
10:47:19
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
10:47:19
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
10:47:19
Resource
Unloading: sounds/enemies/orc_death_01.wav
10:47:19
Resource
Unloading: sounds/enemies/orc_death_02.wav
10:47:19
Resource
Unloading: sounds/enemies/orc_death_03.wav
10:47:19
Resource
Unloading: sounds/enemies/orc_death_04.wav
10:47:19
Resource
Unloading: sounds/enemies/orc_death_05.wav
10:47:19
Resource
Unloading: sounds/enemies/orc_death_06.wav
10:47:19
Resource
Unloading: sounds/enemies/orc_flee_03.wav
10:47:19
Resource
Unloading: sounds/enemies/orc_flee_05.wav
10:47:19
Resource
Unloading: sounds/enemies/orc_flee_06.wav
10:47:19
Resource
Unloading: sounds/enemies/orc_idle_01.wav
10:47:19
Resource
Unloading: sounds/enemies/orc_idle_02.wav
10:47:19
Resource
Unloading: sounds/enemies/orc_idle_03.wav
10:47:19
Resource
Unloading: sounds/enemies/orc_idle_04.wav
10:47:19
Resource
Unloading: sounds/enemies/orc_idle_05.wav
10:47:19
Resource
Unloading: sounds/enemies/orc_idle_06.wav
10:47:19
Resource
Unloading: sounds/enemies/orc_charge_01.wav
10:47:19
Resource
Unloading: sounds/enemies/orc_charge_02.wav
10:47:19
Resource
Unloading: sounds/enemies/orc_charge_03.wav
10:47:19
Resource
Unloading: sounds/enemies/orc_charge_04.wav
10:47:19
UI
IngameMenuScreen::UNREGISTER
10:47:19
UI
MainMenuModule::UNREGISTER
10:47:19
UI
LoadCampaignMenuModule::UNREGISTER
10:47:19
UI
SaveCampaignMenuModule::UNREGISTER
10:47:19
UI
OptionsMenuModule::UNREGISTER
10:47:19
UI
OptionsMenuModuleVideoPanel::UNREGISTER
10:47:19
UI
OptionsMenuModuleVideoPanel::UNREGISTER
10:47:19
UI
OptionsMenuModuleControlsPanel::UNREGISTER
10:47:19
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
10:47:19
UI
TacticalFleeScreen::UNREGISTER
10:47:19
UI
CharacterScreen::UNREGISTER
10:47:19
UI
CharacterScreenLeftPanelModule::UNREGISTER
10:47:19
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
10:47:19
UI
CharacterScreenPaperdollModule::UNREGISTER
10:47:19
UI
CharacterScreenSkillsModule::UNREGISTER
10:47:19
UI
CharacterScreenStatsModule::UNREGISTER
10:47:19
UI
CharacterScreenRightPanelModule::UNREGISTER
10:47:19
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
10:47:19
UI
CharacterScreenInventoryListModule::UNREGISTER
10:47:19
UI
CharacterScreenPerksModule::UNREGISTER
10:47:19
UI
CharacterScreenBrothersListModule::UNREGISTER
10:47:19
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
10:47:19
UI
TacticalScreen::UNREGISTER
10:47:19
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
10:47:19
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
10:47:19
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
10:47:19
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
10:47:19
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
10:47:19
UI
TacticalCombatResultScreen::UNREGISTER
10:47:19
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
10:47:19
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
10:47:20
SQ
contract removed: contract.escort_caravan
10:47:20
SQ
contract added: contract.errant
10:47:23
Resource
Loading: music/worldmap_03.music
10:47:23
Resource
Unloading: music/victory_01.music
10:47:34
SQ
Save campaign: autosave
10:47:35
Scene
Finished saving scene.
10:47:35
SQ
WorldState::onHide
10:47:35
UI
TacticalScreen::REGISTER
10:47:35
UI
TacticalScreenTurnSequenceBarModule::REGISTER
10:47:35
UI
TacticalScreenOrientationOverlayModule::REGISTER
10:47:35
UI
TacticalScreenTopbarEventLogModule::REGISTER
10:47:35
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
10:47:35
UI
TacticalScreenTopbarOptionsModule::REGISTER
10:47:35
Resource
Loading: gfx/detail.png
10:47:35
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
10:47:35
Resource
Loading: gfx/object_0.png
10:47:35
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
10:47:35
Resource
Loading: gfx/entity_2.png
10:47:35
Texture
Texture "gfx/entity_2.png" took up approximately 5461kb in video memory.
10:47:35
Resource
Loading: gfx/orientation_overlay.png
10:47:35
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
10:47:35
SQ
inspiring presence: on combat started!
10:47:35
Resource
Loading: sounds/atmosphere/rain_02.wav
10:47:35
Resource
Unloading: sounds/atmosphere/forest_01.wav
10:47:35
SQ
TACTICAL: STASH LOCKED: true
10:47:35
SQ
INFO: Next round issued: 1
10:47:35
Resource
Started loading Resource Package "Temporary Tactical Resources".
10:47:35
Resource
Loading: sounds/enemies/orc_hurt_01.wav
10:47:35
UI
CharacterScreen::REGISTER
10:47:35
UI
CharacterScreenLeftPanelModule::REGISTER
10:47:35
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
10:47:35
UI
CharacterScreenPaperdollModule::REGISTER
10:47:35
UI
CharacterScreenSkillsModule::REGISTER
10:47:35
UI
CharacterScreenStatsModule::REGISTER
10:47:35
UI
CharacterScreenRightPanelModule::REGISTER
10:47:35
UI
CharacterScreenRightPanelHeaderModule::REGISTER
10:47:35
Resource
Loading: sounds/enemies/orc_hurt_02.wav
10:47:35
UI
CharacterScreenInventoryListModule::REGISTER
10:47:35
UI
CharacterScreenPerksModule::REGISTER
10:47:35
UI
CharacterScreenBrothersListModule::REGISTER
10:47:35
UI
CharacterScreenBattleStartFooterModule::REGISTER
10:47:35
UI
TacticalFleeScreen::REGISTER
10:47:35
UI
IngameMenuScreen::REGISTER
10:47:35
UI
MainMenuModule::REGISTER
10:47:35
UI
LoadCampaignMenuModule::REGISTER
10:47:35
UI
SaveCampaignMenuModule::REGISTER
10:47:35
UI
OptionsMenuModule::REGISTER
10:47:35
UI
OptionsMenuModuleVideoPanel::REGISTER
10:47:35
UI
OptionsMenuModuleAudioPanel::REGISTER
10:47:35
UI
OptionsMenuModuleControlsPanel::REGISTER
10:47:35
UI
OptionsMenuModuleGameplayPanel::REGISTER
10:47:35
UI
TacticalCombatResultScreen::REGISTER
10:47:35
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
10:47:35
UI
TacticalCombatResultScreenLootPanel::REGISTER
10:47:35
Resource
Loading: sounds/enemies/orc_hurt_03.wav
10:47:35
Resource
Loading: sounds/enemies/orc_hurt_04.wav
10:47:35
Resource
Loading: sounds/enemies/orc_hurt_05.wav
10:47:35
Resource
Loading: sounds/enemies/orc_death_01.wav
10:47:35
Resource
Loading: sounds/enemies/orc_death_02.wav
10:47:35
Resource
Loading: sounds/enemies/orc_death_03.wav
10:47:35
Resource
Loading: sounds/enemies/orc_death_04.wav
10:47:35
Resource
Loading: sounds/enemies/orc_death_05.wav
10:47:35
Resource
Loading: sounds/enemies/orc_death_06.wav
10:47:35
Resource
Loading: sounds/enemies/orc_flee_03.wav
10:47:35
Resource
Loading: sounds/enemies/orc_flee_05.wav
10:47:35
Resource
Loading: sounds/enemies/orc_flee_06.wav
10:47:35
Resource
Loading: sounds/enemies/orc_idle_01.wav
10:47:35
Resource
Loading: sounds/enemies/orc_idle_02.wav
10:47:35
Resource
Loading: sounds/enemies/orc_idle_03.wav
10:47:35
Resource
Loading: sounds/enemies/orc_idle_04.wav
10:47:35
Resource
Loading: sounds/enemies/orc_idle_05.wav
10:47:35
Resource
Loading: sounds/enemies/orc_idle_06.wav
10:47:35
Resource
Loading: sounds/enemies/orc_charge_01.wav
10:47:35
Resource
Loading: sounds/enemies/orc_charge_02.wav
10:47:35
Resource
Loading: sounds/enemies/orc_charge_03.wav
10:47:35
Resource
Loading: sounds/enemies/orc_charge_04.wav
10:47:35
Resource
Loading: sounds/enemies/orc_linebreaker_01.wav
10:47:35
Resource
Loading: sounds/enemies/orc_linebreaker_02.wav
10:47:35
Resource
Loading: sounds/enemies/orc_linebreaker_03.wav
10:47:39
Resource
Loading: music/orcs_01.music
10:47:39
Resource
Unloading: music/worldmap_03.music
10:47:47
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
10:47:47
SQ
Hermann the Messenger uses skill Quick Shot
10:48:46
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Warrior]
10:48:46
SQ
Adelbert Commander uses skill Quick Shot
10:48:46
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Warrior]
10:48:46
SQ
Adelbert Commander uses skill Quick Shot
10:49:02
SQ
[Alfgeir] executes skill [Spearwall] on target [Alfgeir]
10:49:02
SQ
Alfgeir uses skill Spearwall
10:49:04
SQ
INFO: Next round issued: 2
10:49:08
SQ
[Hermann the Messenger] executes skill [Perfect Focus] on target [Hermann the Messenger]
10:49:08
SQ
Hermann the Messenger uses skill Perfect Focus
10:49:08
SceneManager
Unknown Brush requested: perk_37_mini
10:49:10
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
10:49:10
SQ
Hermann the Messenger uses skill Quick Shot
10:49:10
SceneManager
Unknown Brush requested: perk_37_mini
10:49:10
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
10:49:10
SQ
Hermann the Messenger uses skill Quick Shot
10:49:11
SQ
Orc Young has died.
10:49:11
SceneManager
Unknown Brush requested: perk_37_mini
10:49:11
SceneManager
Unknown Brush requested: perk_37_mini
10:49:12
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Warrior]
10:49:12
SQ
Hermann the Messenger uses skill Quick Shot
10:49:13
SceneManager
Unknown Brush requested: perk_37_mini
10:49:13
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Warrior]
10:49:13
SQ
Hermann the Messenger uses skill Quick Shot
10:49:13
SceneManager
Unknown Brush requested: perk_37_mini
10:49:14
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Warrior]
10:49:14
SQ
Hermann the Messenger uses skill Quick Shot
10:49:15
SceneManager
Unknown Brush requested: perk_37_mini
10:49:15
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Warrior]
10:49:15
SQ
Hermann the Messenger uses skill Quick Shot
10:49:16
SceneManager
Unknown Brush requested: perk_37_mini
10:49:21
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
10:49:21
SQ
Adelbert Commander uses skill Quick Shot
10:49:22
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
10:49:22
SQ
Adelbert Commander uses skill Quick Shot
10:49:46
SQ
Orc Young uses skill Charge
10:49:48
SQ
Orc Young uses skill Chop
10:49:52
SQ
Skill [Stunned] removed from [Alfred].
10:49:52
UI
ERROR: Failed to update entity. Reason: Entity id: 123263 not found.
10:49:52
UI
ERROR: Failed to update entity. Reason: Entity id: 123263 not found.
10:49:56
SQ
[Volker] executes skill [Spearwall] on target [Volker]
10:49:56
SQ
Volker uses skill Spearwall
10:50:06
SQ
Skill [Hidden] removed from [Orc Warrior].
10:50:17
SQ
Orc Warrior uses skill Shieldwall
10:50:19
SQ
Skill [Hidden] removed from [Orc Warrior].
10:50:25
SQ
Skill [Spearwall] removed from [Alfgeir].
10:50:38
SQ
[Alfgeir] executes skill [Rotation] on target [Niels]
10:50:38
SQ
Alfgeir uses skill Rotation
10:50:40
SQ
[Alfgeir] executes skill [Thrust] on target [Orc Warrior]
10:50:40
SQ
Alfgeir uses skill Thrust
10:50:42
Script
VM collected 1 object(s) and deleted them.
10:50:51
SQ
[Siegfried the Ox] executes skill [Swing] on target [Orc Warrior]
10:50:51
SQ
Siegfried the Ox uses skill Swing
10:50:51
Script Error
the index 'getSkills' does not exist
Function:
attackEntity -> scripts/skills/skill.nut : 769
Variables:
properties = Table, _allowDiversion = True, _targetEntity = Table, _user = Instance, this = Table
Function:
onUse -> scripts/skills/actives/swing.nut : 103
Variables:
nextTile = Instance, nextDir = 1, dir = 3, ownTile = Instance, ret = True, _targetTile = Instance, _user = Instance, this = Table
Function:
executeEntitySkill -> scripts/states/tactical_state.nut : 988
Variables:
skill = Table, _targetTile = Instance, _activeEntity = Table, this = Table
Function:
setActionStateByMouseEvent -> scripts/states/tactical_state.nut : 704
Variables:
tile = Instance, activeEntity = Table, _mouseEvent = Instance, this = Table
10:50:51
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:50:52
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:50:52
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:50:53
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:50:53
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:50:54
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:50:56
Script Error
the index '2' does not exist
Function:
onQueryUIElementTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 217
Variables:
_data = Array, this = Table
10:50:57
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:50:57
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:50:57
SQ
[Alberich the Nighthunter] executes skill [Split] on target [Orc Young]
10:50:57
SQ
Alberich the Nighthunter uses skill Split
10:50:58
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:50:59
Script Error
the index '2' does not exist
Function:
onQueryUIElementTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 217
Variables:
_data = Array, this = Table
10:51:01
Script Error
the index '2' does not exist
Function:
onQueryUIElementTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 217
Variables:
_data = Array, this = Table
10:51:03
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:04
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:04
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Orc Warrior]
10:51:04
SQ
Siegfried The Juggernaut uses skill Overhead Strike
10:51:05
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:06
Script Error
the index '2' does not exist
Function:
onQueryUIElementTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 217
Variables:
_data = Array, this = Table
10:51:09
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:10
SQ
[Niels] executes skill [Impale] on target [Orc Warrior]
10:51:10
SQ
Niels uses skill Impale
10:51:10
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:10
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:10
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:12
Script Error
the index '2' does not exist
Function:
onQueryUIElementTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 217
Variables:
_data = Array, this = Table
10:51:13
Script Error
the index '2' does not exist
Function:
onQueryUIElementTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 217
Variables:
_data = Array, this = Table
10:51:14
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:15
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:17
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:21
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:24
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:24
SQ
[Volker] executes skill [Slash] on target [Orc Warrior]
10:51:24
SQ
Volker uses skill Slash
10:51:24
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:25
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:26
Script Error
the index '2' does not exist
Function:
onQueryUIElementTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 217
Variables:
_data = Array, this = Table
10:51:28
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:28
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:29
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:30
SQ
[Alfred] executes skill [Chop] on target [Orc Young]
10:51:30
SQ
Alfred uses skill Chop
10:51:30
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:30
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:31
SQ
[Alfred] executes skill [Chop] on target [Orc Warrior]
10:51:31
SQ
Alfred uses skill Chop
10:51:31
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:31
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:32
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:32
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:36
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:37
SQ
[Hagen] executes skill [Slash] on target [Orc Warrior]
10:51:37
SQ
Hagen uses skill Slash
10:51:37
SQ
INFO: Next round issued: 3
10:51:37
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:38
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:38
SQ
Orc Young uses skill Shieldwall
10:51:39
SQ
Orc Young uses skill Cleave
10:51:42
SQ
Orc Young uses skill Charge
10:51:43
SQ
Orc Young uses skill Shieldwall
10:51:47
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:48
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:49
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
10:51:49
SQ
Adelbert Commander uses skill Quick Shot
10:51:49
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:49
SQ
Orc Young has died.
10:51:49
SQ
Skill [Shieldwall] removed from [Orc Young].
10:51:52
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:52
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
10:51:52
SQ
Adelbert Commander uses skill Quick Shot
10:51:52
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:53
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:53
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:51:55
SQ
Orc Young uses skill Shieldwall
10:51:58
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:52:00
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:52:00
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:52:01
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:52:02
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:52:02
Script Error
the index '1' does not exist
Function:
onQueryEntityTooltipData -> scripts/ui/screens/tooltip/modules/tooltip.nut : 180
Variables:
_data = Array, this = Table
10:52:02
SQ
[Siegfried the Ox] executes skill [Swing] on target [Orc Warrior]
10:52:02
SQ
Siegfried the Ox uses skill Swing
10:52:02
SQ
Orc Warrior has died.
10:52:02
SQ
Orc Warrior has died.
10:52:02
Script Error
the index 'getSkills' does not exist
Function:
attackEntity -> scripts/skills/skill.nut : 769
Variables:
properties = Table, _allowDiversion = True, _targetEntity = Table, _user = Instance, this = Table
Function:
onUse -> scripts/skills/actives/swing.nut : 103
Variables:
nextTile = Instance, nextDir = 1, dir = 3, ownTile = Instance, ret = True, _targetTile = Instance, _user = Instance, this = Table
Function:
executeEntitySkill -> scripts/states/tactical_state.nut : 988
Variables:
skill = Table, _targetTile = Instance, _activeEntity = Table, this = Table
Function:
setActionStateByMouseEvent -> scripts/states/tactical_state.nut : 704
Variables:
tile = Instance, activeEntity = Table, _mouseEvent = Instance, this = Table
10:52:02
Core
A critical exception was raised at hardware level.
10:52:02
Core
Application Stacktrace:
10:52:02
Core
Script Stacktrace: