Battle Brothers - Early Access - Build: 0.4.0.18
17:45:09
Core
Initializing Resource Manager
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Core
Initializing Input Manager
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Core
Initializing Render Manager
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Renderer
Allocated Renderbuffer in excess of 3072kb.
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Core
Initializing Sound Manager
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Thread
Worker thread started
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Core
Initializing Scene Manager
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Resource
Loading: shaders/solid_pass0.fs
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Core
Initializing Script Manager
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Core
Initializing UI Manager
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Resource
Loading: shaders/ui.fs
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Loading: shaders/ui.vs
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Core
Initializing Input Action Manager
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Core
Initializing State Manager
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Core
Initializing Persistence Manager
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Resource
Loading: brushes/debug.brush
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Scene
Finished adding all brushes from file: brushes/debug.brush
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Finished adding all brushes from file: brushes/effects_0.brush
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Loading: brushes/entity_3.brush
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Finished adding all brushes from file: brushes/entity_3.brush
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Loading: brushes/entity_icons.brush
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Scene
Finished adding all brushes from file: brushes/entity_icons.brush
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Scene
Finished adding all brushes from file: brushes/orientation_overlay.brush
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Finished adding all brushes from file: brushes/transitions.brush
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Loading: brushes/ui.brush
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Scene
Finished adding all brushes from file: brushes/ui.brush
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Loading: brushes/world_detail.brush
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Scene
Finished adding all brushes from file: brushes/world_detail.brush
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Loading: brushes/world_entity_0.brush
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Scene
Finished adding all brushes from file: brushes/world_entity_0.brush
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Scene
Finished adding all brushes from file: brushes/world_tiles.brush
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Loading: brushes/world_weather.brush
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Scene
Finished adding all brushes from file: brushes/world_weather.brush
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Unloading: brushes/world_weather.brush
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Resource
Loading: gfx/world_tiles.png
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Texture
Texture "gfx/world_tiles.png" took up approximately 21824kb in video memory.
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Resource
Loading: gfx/terrain.png
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Texture "gfx/terrain.png" took up approximately 2728kb in video memory.
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Resource
Loading: gfx/transitions.png
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Texture
Texture "gfx/transitions.png" took up approximately 682kb in video memory.
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Resource
Parsed Resource Package "preload/on_start.txt" with 2 items.
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Resource
Started loading Resource Package "preload/on_start.txt".
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Resource
Loading: gfx/fonts/cinzel_bold_20.fnt
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Script
Script file "scripts/tools/weak_table_ref.cnut" loaded successfully.
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Script file "scripts/config/global.cnut" loaded successfully.
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Script file "scripts/config/ui.cnut" loaded successfully.
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Script file "scripts/config/spawnlist_master.cnut" loaded successfully.
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Script file "scripts/config/faction_bandits.cnut" loaded successfully.
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Script file "scripts/config/faction_civilian.cnut" loaded successfully.
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Script file "scripts/config/faction_greenskins.cnut" loaded successfully.
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Script file "scripts/config/faction_military.cnut" loaded successfully.
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Script file "scripts/config/faction_undead.cnut" loaded successfully.
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Script file "scripts/config/sound.cnut" loaded successfully.
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Script file "scripts/config/tactical.cnut" loaded successfully.
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Script file "scripts/config/tactical_attack_effects.cnut" loaded successfully.
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Script file "scripts/config/tactical_entity_common.cnut" loaded successfully.
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Script file "scripts/config/tactical_particles.cnut" loaded successfully.
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Script file "scripts/config/tactical_skill_particles.cnut" loaded successfully.
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Script file "scripts/config/tip_of_the_day.cnut" loaded successfully.
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Script file "scripts/config/world.cnut" loaded successfully.
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Script file "scripts/config/world_ai.cnut" loaded successfully.
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Script file "scripts/config/world_assets.cnut" loaded successfully.
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Script file "scripts/config/world_entity_common.cnut" loaded successfully.
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Script file "scripts/config/world_location_names.cnut" loaded successfully.
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Script file "scripts/config/world_particles.cnut" loaded successfully.
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Script file "scripts/config/world_parties.cnut" loaded successfully.
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Script file "scripts/config/world_shoplist.cnut" loaded successfully.
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Script Error
cannot iterate null
Function:
main -> scripts/preload.nut : 48
Variables:
@ITERATOR@ = Null, dlc = Null, @INDEX@ = Null, dlcInitScriptFiles = Null, configScriptFiles = Array, priorityScriptFiles = Array, scriptsDLCInitPath = scripts/dlc/, scriptsConfigPath = scripts/config/, scriptsPath = scripts/, gt = Table, vargv = Array, this = Table
17:45:10
Script
Failed to execute script file "scripts/preload.cnut". Reason: "cannot iterate null".
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Renderer
Vendor: NVIDIA Corporation
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Renderer
Device: GeForce GTX 480/PCIe/SSE2
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Renderer
Version: 4.5.0 NVIDIA 347.52
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Renderer
Shader Version: 4.50 NVIDIA
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Renderer
Framebuffer Support: Yes
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Texture
Texture "gfx/fonts/cinzel_bold_20.png" took up approximately 256kb in video memory.
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Resource
Loading: gfx/ui.png
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Texture
Texture "gfx/ui.png" took up approximately 2730kb in video memory.
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Resource
Finished loading Resource Package "preload/on_start.txt".
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UI
Screen "RootScreen" successfully registered.
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UI
Screen "ConsoleScreen" successfully registered.
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UI
Screen "LoadingScreen" successfully registered.
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UI
Screen "TooltipScreen" successfully registered.
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UI
Screen "TacticalScreen" successfully registered.
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UI
Screen "TacticalCombatResultScreen" successfully registered.
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UI
Screen "TacticalFleeScreen" successfully registered.
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UI
Screen "WorldScreen" successfully registered.
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UI
Screen "WorldTownScreen" successfully registered.
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UI
Screen "WorldContractScreen" successfully registered.
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UI
Screen "WorldGameFinishScreen" successfully registered.
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UI
Screen "WorldEventPopupScreen" successfully registered.
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UI
Screen "MainMenuScreen" successfully registered.
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UI
Screen "WorldMenuScreen" successfully registered.
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UI
Screen "TacticalMenuScreen" successfully registered.
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UI
Screen "WorldCharacterScreen" successfully registered.
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UI
Screen "TacticalCharacterScreen" successfully registered.
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Script
Script file "scripts/states/state.cnut" loaded successfully.
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Script
Script file "scripts/root_state.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/loading/loading_screen.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/tooltip/tooltip_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/tooltip/modules/tooltip.cnut" loaded successfully.
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Script file "scripts/ui/screens/tooltip/tooltip_events.cnut" loaded successfully.
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Script
Script file "scripts/ui/global/data_helper.cnut" loaded successfully.
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Script
Script file "scripts/ui/global/cursor.cnut" loaded successfully.
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Script
Script file "scripts/mapgen/map_generator.cnut" loaded successfully.
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Script
Script file "scripts/mapgen/map_template.cnut" loaded successfully.
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Script
Script file "scripts/mapgen/tactical_template.cnut" loaded successfully.
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Script
Script file "scripts/mapgen/templates/tactical/patches/patch_bones.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.patch.bones (Script: scripts/mapgen/templates/tactical/patches/patch_bones) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_clearing.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.patch.clearing (Script: scripts/mapgen/templates/tactical/patches/patch_clearing) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_clearing_leveled.cnut" loaded successfully.
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SQ
Map Template: tactical.patch.clearing_leveled (Script: scripts/mapgen/templates/tactical/patches/patch_clearing_leveled) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_forest.cnut" loaded successfully.
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SQ
Map Template: tactical.patch.forest (Script: scripts/mapgen/templates/tactical/patches/patch_forest) registered.
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Script
Script file "scripts/mapgen/templates/tactical/patches/patch_forest_fern_sea.cnut" loaded successfully.
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SQ
Map Template: tactical.patch.forest_fern_sea (Script: scripts/mapgen/templates/tactical/patches/patch_forest_fern_sea) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_forest_mushrooms.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.patch.forest_mushrooms (Script: scripts/mapgen/templates/tactical/patches/patch_forest_mushrooms) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_hill.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.patch.hill (Script: scripts/mapgen/templates/tactical/patches/patch_hill) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_hill_forest.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.patch.hill_forest (Script: scripts/mapgen/templates/tactical/patches/patch_hill_forest) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_marshland.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.patch.marshland (Script: scripts/mapgen/templates/tactical/patches/patch_marshland) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_mound.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.patch.mound (Script: scripts/mapgen/templates/tactical/patches/patch_mound) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_ritual_site.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.patch.ritual_site (Script: scripts/mapgen/templates/tactical/patches/patch_ritual_site) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_stone_circle.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.patch.stone_circle (Script: scripts/mapgen/templates/tactical/patches/patch_stone_circle) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_stone_sea.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.patch.stone_sea (Script: scripts/mapgen/templates/tactical/patches/patch_stone_sea) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/tactical_forest.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.forest (Script: scripts/mapgen/templates/tactical/tactical_forest) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/tactical_forest_leaves.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.forest_leaves (Script: scripts/mapgen/templates/tactical/tactical_forest_leaves) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/tactical_plains.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.plains (Script: scripts/mapgen/templates/tactical/tactical_plains) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/tactical_swamp.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.swamp (Script: scripts/mapgen/templates/tactical/tactical_swamp) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/test/template_canyon.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.canyon (Script: scripts/mapgen/templates/tactical/test/template_canyon) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/test/template_clear_hill.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.clear_hill (Script: scripts/mapgen/templates/tactical/test/template_clear_hill) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/test/template_combat_basics.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.combat_basics (Script: scripts/mapgen/templates/tactical/test/template_combat_basics) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/test/template_defend_the_hill.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.defend_the_hill (Script: scripts/mapgen/templates/tactical/test/template_defend_the_hill) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/test/template_swipe.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.swipe (Script: scripts/mapgen/templates/tactical/test/template_swipe) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/test/test_clearing.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.test_clearing (Script: scripts/mapgen/templates/tactical/test/test_clearing) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/test/test_dry_marshland.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.test_dry_marshland (Script: scripts/mapgen/templates/tactical/test/test_dry_marshland) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/test/test_forest.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.test_forest (Script: scripts/mapgen/templates/tactical/test/test_forest) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/test/test_hill.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.test_hill (Script: scripts/mapgen/templates/tactical/test/test_hill) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/test/test_hunting_grounds.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.test_hunting_grounds (Script: scripts/mapgen/templates/tactical/test/test_hunting_grounds) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/test/test_marshland.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.test_marshland (Script: scripts/mapgen/templates/tactical/test/test_marshland) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/test/test_plains.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.test_plains (Script: scripts/mapgen/templates/tactical/test/test_plains) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/test/test_plains_clearing.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.test_plains_clearing (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/test/test_plains_clearing_leveled.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.test_plains_clearing_leveled (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing_leveled) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/test/test_road.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.test_road (Script: scripts/mapgen/templates/tactical/test/test_road) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/test/test_template.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.test_template (Script: scripts/mapgen/templates/tactical/test/test_template) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/tiles/earth.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.tile.earth (Script: scripts/mapgen/templates/tactical/tiles/earth) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/tiles/forest.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.tile.forest (Script: scripts/mapgen/templates/tactical/tiles/forest) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/tiles/grass.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.tile.grass (Script: scripts/mapgen/templates/tactical/tiles/grass) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/tiles/grass_forest.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.tile.grass_forest (Script: scripts/mapgen/templates/tactical/tiles/grass_forest) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/tiles/road.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.tile.road (Script: scripts/mapgen/templates/tactical/tiles/road) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/tactical/tiles/swamp.cnut" loaded successfully.
17:45:12
SQ
Map Template: tactical.tile.swamp (Script: scripts/mapgen/templates/tactical/tiles/swamp) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/world/tiles/tile_badlands.cnut" loaded successfully.
17:45:12
SQ
Map Template: world.tile.badlands (Script: scripts/mapgen/templates/world/tiles/tile_badlands) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/world/tiles/tile_farmland.cnut" loaded successfully.
17:45:12
SQ
Map Template: world.tile.farmland (Script: scripts/mapgen/templates/world/tiles/tile_farmland) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/world/tiles/tile_forest.cnut" loaded successfully.
17:45:12
SQ
Map Template: world.tile.forest (Script: scripts/mapgen/templates/world/tiles/tile_forest) registered.
17:45:12
Script
Script file "scripts/mapgen/templates/world/tiles/tile_forest_leaves.cnut" loaded successfully.
17:45:12
SQ
Map Template: world.tile.forest_leaves (Script: scripts/mapgen/templates/world/tiles/tile_forest_leaves) registered.
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Script file "scripts/mapgen/templates/world/tiles/tile_heath.cnut" loaded successfully.
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Map Template: world.tile.heath (Script: scripts/mapgen/templates/world/tiles/tile_heath) registered.
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Script file "scripts/mapgen/templates/world/tiles/tile_highlands.cnut" loaded successfully.
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SQ
Map Template: world.tile.highlands (Script: scripts/mapgen/templates/world/tiles/tile_highlands) registered.
17:45:12
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Script file "scripts/mapgen/templates/world/tiles/tile_hills.cnut" loaded successfully.
17:45:12
SQ
Map Template: world.tile.hills (Script: scripts/mapgen/templates/world/tiles/tile_hills) registered.
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Script file "scripts/mapgen/templates/world/tiles/tile_marshland.cnut" loaded successfully.
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Map Template: world.tile.marshland (Script: scripts/mapgen/templates/world/tiles/tile_marshland) registered.
17:45:12
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Script file "scripts/mapgen/templates/world/tiles/tile_mountains.cnut" loaded successfully.
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Map Template: world.tile.mountains (Script: scripts/mapgen/templates/world/tiles/tile_mountains) registered.
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Script file "scripts/mapgen/templates/world/tiles/tile_plains.cnut" loaded successfully.
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Map Template: world.tile.plains (Script: scripts/mapgen/templates/world/tiles/tile_plains) registered.
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Script file "scripts/mapgen/templates/world/tiles/tile_snow.cnut" loaded successfully.
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Map Template: world.tile.snow (Script: scripts/mapgen/templates/world/tiles/tile_snow) registered.
17:45:12
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Script file "scripts/mapgen/templates/world/tiles/tile_swamp.cnut" loaded successfully.
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Map Template: world.tile.swamp (Script: scripts/mapgen/templates/world/tiles/tile_swamp) registered.
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Script file "scripts/mapgen/templates/world/worldmap_generator.cnut" loaded successfully.
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Map Template: world.worldmap_generator (Script: scripts/mapgen/templates/world/worldmap_generator) registered.
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Script file "scripts/mapgen/templates/world/worldmap_test_template.cnut" loaded successfully.
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Map Template: world.test_template (Script: scripts/mapgen/templates/world/worldmap_test_template) registered.
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Script file "scripts/states/main_menu_state.cnut" loaded successfully.
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Script file "scripts/ui/global/menu_stack.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/main_menu_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/main_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/campaign_menu_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/load_campaign_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/new_campaign_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/scenario_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/options_menu_module.cnut" loaded successfully.
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RootState::onShow()
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Parsed Resource Package "preload/on_running.txt" with 212 items.
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Started loading Resource Package "preload/on_running.txt".
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Loading: gfx/entity_0.png
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RootScreen::REGISTER
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RootScreenVersionModule::REGISTER
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Texture "gfx/entity_0.png" took up approximately 21845kb in video memory.
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Loading: gfx/entity_icons.png
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LoadingScreen::REGISTER
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TooltipScreen::REGISTER
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Texture "gfx/entity_icons.png" took up approximately 5461kb in video memory.
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Loading: gfx/effects_0.png
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MainMenuScreen::REGISTER
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MainMenuModule::REGISTER
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LoadCampaignMenuModule::REGISTER
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NewCampaignMenuModule::REGISTER
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OptionsMenuModule::REGISTER
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OptionsMenuModuleAudioPanel::REGISTER
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OptionsMenuModuleGameplayPanel::REGISTER
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Texture "gfx/effects_0.png" took up approximately 21845kb in video memory.
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Texture "gfx/world_detail.png" took up approximately 43690kb in video memory.
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WorldScreen::REGISTER
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CharacterScreen::REGISTER
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Location entered: City of Albstadt
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SQ
You hired: Vander
17:47:33
UI
Inventory::dropHandler: Failed to drop item. Source idx is same as target idx.
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Inventory::dragEndHandler: Failed to drop item. Not allowed.
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contract activated: contract.tutorial_01
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contract added: contract.destroy_inactive_location
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SQ
Location entered: Bandit Hideout
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Save campaign: autosave
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WorldState::onHide
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TacticalScreen::REGISTER
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Texture "gfx/detail.png" took up approximately 5461kb in video memory.
17:50:59
Script
Script file "scripts/entity/tactical/objects/tree_swamp.cnut" loaded successfully.
17:50:59
Resource
Loading: gfx/object_0.png
17:50:59
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
17:50:59
Script
Script file "scripts/entity/tactical/objects/brush_green.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/entity/tactical/objects/tree_lush.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/entity/tactical/human.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/entity/tactical/enemies/bandit_thug.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/ai/tactical/enemies/bandit_melee_agent.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/ai/tactical/behaviors/ai_roam.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/ai/tactical/behaviors/ai_engage_melee.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/ai/tactical/behaviors/ai_defend.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/ai/tactical/behaviors/ai_defend_rotation.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/ai/tactical/behaviors/ai_attack_default.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/ai/tactical/behaviors/ai_attack_splitshield.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/ai/tactical/behaviors/ai_attack_swing.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/ai/tactical/behaviors/ai_attack_split.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/ai/tactical/behaviors/ai_attack_crush_armor.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/ai/tactical/behaviors/ai_attack_decapitate.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/ai/tactical/behaviors/ai_attack_knock_out.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/ai/tactical/behaviors/ai_defend_spearwall.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/ai/tactical/behaviors/ai_defend_shieldwall.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/ai/tactical/behaviors/ai_defend_knock_back.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/ai/tactical/behaviors/ai_defend_riposte.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/skills/perks/perk_boondock_blade.cnut" loaded successfully.
17:50:59
Resource
Loading: gfx/orientation_overlay.png
17:50:59
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
17:50:59
Script
Script file "scripts/skills/actives/thrust.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/skills/actives/spearwall.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/items/weapons/falchion.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/skills/actives/riposte.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/entity/tactical/enemies/bandit_marksman.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/ai/tactical/enemies/bandit_ranged_agent.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/ai/tactical/behaviors/ai_engage_ranged.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/ai/tactical/behaviors/ai_attack_bow.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/ai/tactical/behaviors/ai_attack_puncture.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/ai/tactical/behaviors/ai_switchto_melee.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/ai/tactical/behaviors/ai_switchto_ranged.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/skills/perks/perk_close_combat_archer.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/skills/perks/perk_bullseye.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/skills/actives/rotation.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/items/weapons/hunting_bow.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/skills/actives/quick_shot.cnut" loaded successfully.
17:50:59
Script
Script file "scripts/skills/actives/aimed_shot.cnut" loaded successfully.
17:50:59
Resource
Loading: sounds/atmosphere/forest_01.wav
17:50:59
SQ
TACTICAL: STASH LOCKED: true
17:50:59
SQ
INFO: Next round issued: 1
17:50:59
Resource
Started loading Resource Package "Temporary Tactical Resources".
17:50:59
UI
CharacterScreen::REGISTER
17:50:59
UI
CharacterScreenLeftPanelModule::REGISTER
17:50:59
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
17:50:59
UI
CharacterScreenPaperdollModule::REGISTER
17:50:59
UI
CharacterScreenSkillsModule::REGISTER
17:50:59
UI
CharacterScreenStatsModule::REGISTER
17:50:59
UI
CharacterScreenRightPanelModule::REGISTER
17:50:59
UI
CharacterScreenRightPanelHeaderModule::REGISTER
17:50:59
UI
CharacterScreenInventoryListModule::REGISTER
17:50:59
UI
CharacterScreenPerksModule::REGISTER
17:50:59
UI
CharacterScreenBrothersListModule::REGISTER
17:50:59
UI
CharacterScreenBattleStartFooterModule::REGISTER
17:50:59
UI
TacticalFleeScreen::REGISTER
17:50:59
UI
IngameMenuScreen::REGISTER
17:50:59
UI
MainMenuModule::REGISTER
17:50:59
UI
LoadCampaignMenuModule::REGISTER
17:50:59
UI
SaveCampaignMenuModule::REGISTER
17:50:59
UI
OptionsMenuModule::REGISTER
17:50:59
UI
OptionsMenuModuleVideoPanel::REGISTER
17:50:59
UI
OptionsMenuModuleAudioPanel::REGISTER
17:50:59
UI
OptionsMenuModuleControlsPanel::REGISTER
17:50:59
UI
OptionsMenuModuleGameplayPanel::REGISTER
17:50:59
UI
TacticalCombatResultScreen::REGISTER
17:50:59
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
17:50:59
UI
TacticalCombatResultScreenLootPanel::REGISTER
17:51:00
SQ
Bandit Marksman uses skill Quick Shot
17:51:03
Resource
Loading: music/battle.music
17:51:03
Resource
Unloading: music/worldmap_05.music
17:51:57
SQ
[Tobjoern] executes skill [Stab] on target [Bandit Thug]
17:51:57
SQ
Tobjoern uses skill Stab
17:52:09
SQ
[Vander] executes skill [Chop] on target [Bandit Thug]
17:52:09
SQ
Vander uses skill Chop
17:52:15
SQ
Bandit Thug uses skill Shieldwall
17:52:15
Script
Script file "scripts/skills/effects/shieldwall_effect.cnut" loaded successfully.
17:52:20
Script
Script file "scripts/skills/terrain/hidden_effect.cnut" loaded successfully.
17:52:22
SQ
[Ragnar] executes skill [Bash] on target [Bandit Thug]
17:52:22
SQ
Ragnar uses skill Bash
17:52:28
SQ
INFO: Next round issued: 2
17:52:29
SQ
Bandit Marksman uses skill Aimed Shot
17:52:37
SQ
[Lienhard the Woodsman] executes skill [Split Man] on target [Bandit Thug]
17:52:37
SQ
Lienhard the Woodsman uses skill Split Man
17:52:37
SQ
Gained 30 XP for the kill
17:52:37
SQ
Gained 30 XP each for the assist
17:52:47
SQ
[Ragnar] executes skill [Knock Out] on target [Bandit Thug]
17:52:47
SQ
Ragnar uses skill Knock Out
17:52:47
Script
Script file "scripts/skills/effects/stunned_effect.cnut" loaded successfully.
17:52:52
SQ
Skill [Hidden] removed from [Ragnar].
17:52:54
SQ
Bandit Thug uses skill Slash
17:52:55
SQ
Bandit Thug uses skill Slash
17:53:06
SQ
[Tobjoern] executes skill [Stab] on target [Bandit Thug]
17:53:06
SQ
Tobjoern uses skill Stab
17:53:13
SQ
[Tobjoern] executes skill [Puncture] on target [Bandit Thug]
17:53:13
SQ
Tobjoern uses skill Puncture
17:53:16
SQ
[Vander] executes skill [Chop] on target [Bandit Thug]
17:53:16
SQ
Vander uses skill Chop
17:53:22
SQ
[Vander] executes skill [Knock Back] on target [Bandit Thug]
17:53:22
SQ
Vander uses skill Knock Back
17:53:24
SQ
Skill [Stunned] removed from [Bandit Thug].
17:53:24
UI
ERROR: Failed to update entity. Reason: Entity id: 8511 not found.
17:53:24
UI
ERROR: Failed to update entity. Reason: Entity id: 8511 not found.
17:53:25
SQ
Skill [Shieldwall] removed from [Bandit Thug].
17:53:27
SQ
INFO: Next round issued: 3
17:53:28
Script
VM collected 1 object(s) and deleted them.
17:53:33
SQ
[Lienhard the Woodsman] executes skill [Split Man] on target [Bandit Thug]
17:53:33
SQ
Lienhard the Woodsman uses skill Split Man
17:53:48
SQ
[Ragnar] executes skill [Bash] on target [Bandit Thug]
17:53:48
SQ
Ragnar uses skill Bash
17:53:50
SQ
[Ragnar] executes skill [Knock Out] on target [Bandit Thug]
17:53:50
SQ
Ragnar uses skill Knock Out
17:54:03
SQ
[Tobjoern] executes skill [Stab] on target [Bandit Thug]
17:54:03
SQ
Tobjoern uses skill Stab
17:54:07
SQ
Bandit Thug uses skill Riposte
17:54:07
Script
Script file "scripts/skills/effects/riposte_effect.cnut" loaded successfully.
17:54:08
SQ
Bandit Thug uses skill Slash
17:54:11
SQ
Bandit Thug uses skill Thrust
17:54:15
SQ
[Vander] executes skill [Chop] on target [Bandit Thug]
17:54:15
SQ
Vander uses skill Chop
17:54:17
SQ
[Vander] executes skill [Chop] on target [Bandit Thug]
17:54:17
SQ
Vander uses skill Chop
17:54:17
SQ
INFO: Next round issued: 4
17:54:19
SQ
Bandit Marksman uses skill Quick Shot
17:54:20
SQ
Bandit Marksman uses skill Quick Shot
17:54:31
SQ
Bandit Thug uses skill Slash
17:54:35
SQ
[Tobjoern] executes skill [Puncture] on target [Bandit Thug]
17:54:35
SQ
Tobjoern uses skill Puncture
17:54:38
SQ
[Tobjoern] executes skill [Puncture] on target [Bandit Thug]
17:54:38
SQ
Tobjoern uses skill Puncture
17:54:42
SQ
[Ragnar] executes skill [Knock Out] on target [Bandit Thug]
17:54:42
SQ
Ragnar uses skill Knock Out
17:54:45
SQ
[Ragnar] executes skill [Knock Out] on target [Bandit Thug]
17:54:45
SQ
Ragnar uses skill Knock Out
17:54:46
SQ
Bandit Thug uses skill Thrust
17:54:47
SQ
Bandit Thug uses skill Thrust
17:54:51
SQ
[Vander] executes skill [Chop] on target [Bandit Thug]
17:54:51
SQ
Vander uses skill Chop
17:54:56
SQ
Skill [Riposte] removed from [Bandit Thug].
17:54:57
SQ
Bandit Thug uses skill Slash
17:54:58
SQ
Bandit Thug uses skill Slash
17:54:59
SQ
INFO: Next round issued: 5
17:55:02
SQ
[Lienhard the Woodsman] executes skill [Round Swing] on target [Bandit Marksman]
17:55:02
SQ
Lienhard the Woodsman uses skill Round Swing
17:55:06
SQ
Bandit Marksman uses skill Puncture
17:55:08
SQ
Bandit Thug uses skill Slash
17:55:09
SQ
Bandit Thug uses skill Slash
17:55:13
SQ
[Tobjoern] executes skill [Stab] on target [Bandit Thug]
17:55:13
SQ
Tobjoern uses skill Stab
17:55:16
SQ
[Tobjoern] executes skill [Stab] on target [Bandit Thug]
17:55:16
SQ
Tobjoern uses skill Stab
17:55:17
SQ
Bandit Thug uses skill Thrust
17:55:18
SQ
Bandit Thug uses skill Thrust
17:55:21
SQ
[Vander] executes skill [Chop] on target [Bandit Thug]
17:55:21
SQ
Vander uses skill Chop
17:55:21
SQ
Gained 30 XP for the kill
17:55:21
SQ
Gained 30 XP each for the assist
17:55:30
SQ
[Ragnar] executes skill [Bash] on target [Bandit Thug]
17:55:30
SQ
Ragnar uses skill Bash
17:55:32
SQ
[Ragnar] executes skill [Bash] on target [Bandit Thug]
17:55:32
SQ
Ragnar uses skill Bash
17:55:34
SQ
Bandit Thug uses skill Slash
17:55:35
SQ
INFO: Next round issued: 6
17:55:36
SQ
Bandit Marksman uses skill Stab
17:55:37
SQ
Bandit Marksman uses skill Stab
17:55:40
SQ
Bandit Thug uses skill Slash
17:55:40
Script
Script file "scripts/entity/tactical/player_corpse_stub.cnut" loaded successfully.
17:55:41
Script
VM collected 1 object(s) and deleted them.
17:55:45
SQ
[Tobjoern] executes skill [Stab] on target [Bandit Thug]
17:55:45
SQ
Tobjoern uses skill Stab
17:55:47
SQ
[Tobjoern] executes skill [Stab] on target [Bandit Thug]
17:55:47
SQ
Tobjoern uses skill Stab
17:55:51
SQ
[Ragnar] executes skill [Hand-to-Hand Attack] on target [Bandit Thug]
17:55:51
SQ
Ragnar uses skill Hand-to-Hand Attack
17:55:53
SQ
[Ragnar] executes skill [Knock Back] on target [Bandit Thug]
17:55:53
SQ
Ragnar uses skill Knock Back
17:55:55
Script
VM collected 1 object(s) and deleted them.
17:55:56
SQ
Skill [Hidden] removed from [Vander].
17:55:58
SQ
[Vander] executes skill [Chop] on target [Bandit Thug]
17:55:58
SQ
Vander uses skill Chop
17:55:58
SQ
Gained 30 XP for the kill
17:55:58
SQ
Gained 40 XP each for the assist
17:56:04
SQ
Bandit Thug uses skill Slash
17:56:05
SQ
INFO: Next round issued: 7
17:56:07
Script
VM collected 1 object(s) and deleted them.
17:56:11
SQ
[Tobjoern] executes skill [Puncture] on target [Bandit Thug]
17:56:11
SQ
Tobjoern uses skill Puncture
17:56:13
SQ
[Tobjoern] executes skill [Stab] on target [Bandit Thug]
17:56:13
SQ
Tobjoern uses skill Stab
17:56:24
SQ
[Ragnar] executes skill [Hand-to-Hand Attack] on target [Bandit Thug]
17:56:24
SQ
Ragnar uses skill Hand-to-Hand Attack
17:56:27
SQ
[Ragnar] executes skill [Hand-to-Hand Attack] on target [Bandit Thug]
17:56:27
SQ
Ragnar uses skill Hand-to-Hand Attack
17:56:28
SQ
Bandit Thug uses skill Slash
17:56:29
SQ
Bandit Thug uses skill Slash
17:56:30
SQ
INFO: Next round issued: 8
17:56:32
SQ
Bandit Marksman uses skill Quick Shot
17:56:35
Script
VM collected 2 object(s) and deleted them.
17:56:36
SQ
[Vander] executes skill [Chop] on target [Bandit Thug]
17:56:36
SQ
Vander uses skill Chop
17:56:40
SQ
Bandit Thug uses skill Slash
17:56:41
SQ
INFO: Next round issued: 9
17:56:42
SQ
Bandit Marksman uses skill Quick Shot
17:56:43
SQ
Bandit Marksman uses skill Quick Shot
17:56:47
SQ
[Vander] executes skill [Chop] on target [Bandit Thug]
17:56:47
SQ
Vander uses skill Chop
17:56:50
SQ
Bandit Thug uses skill Slash
17:56:51
SQ
Bandit Thug uses skill Slash
17:56:52
SQ
INFO: Next round issued: 10
17:56:53
SQ
Bandit Marksman uses skill Quick Shot
17:56:54
SQ
Bandit Marksman uses skill Quick Shot
17:56:55
Resource
Unloading: gfx/orientation_overlay.png
17:56:55
Script
VM collected 10 object(s) and deleted them.
17:56:58
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:56:58
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:56:58
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
17:56:58
SQ
World::onCombatFinished
17:56:58
SQ
TacticalState::onFinish
17:56:58
Script
Script file "scripts/entity/tactical/enemies/bandit_thug.cnut" unloaded successfully.
17:56:58
Script
Script file "scripts/entity/tactical/enemies/bandit_marksman.cnut" unloaded successfully.
17:56:58
Script
Script file "scripts/entity/tactical/objects/brush_green.cnut" unloaded successfully.
17:56:58
Script
Script file "scripts/entity/tactical/objects/tree_swamp.cnut" unloaded successfully.
17:56:58
Script
Script file "scripts/entity/tactical/objects/tree_lush.cnut" unloaded successfully.
17:56:58
Resource
Unloading: gfx/object_0.png
17:56:58
Script
Script file "scripts/tools/tag_collection.cnut" unloaded successfully.
17:56:58
Resource
Unloading Resource Package "Temporary Tactical Resources".
17:56:58
Script
Script file "scripts/entity/tactical/player_corpse_stub.cnut" unloaded successfully.
17:56:58
Resource
Unloading: gfx/detail.png
17:56:58
Script
Script file "scripts/states/tactical_state.cnut" unloaded successfully.
17:56:58
UI
IngameMenuScreen::UNREGISTER
17:56:58
UI
MainMenuModule::UNREGISTER
17:56:58
UI
LoadCampaignMenuModule::UNREGISTER
17:56:58
UI
SaveCampaignMenuModule::UNREGISTER
17:56:58
UI
OptionsMenuModule::UNREGISTER
17:56:58
UI
OptionsMenuModuleVideoPanel::UNREGISTER
17:56:58
UI
OptionsMenuModuleVideoPanel::UNREGISTER
17:56:58
UI
OptionsMenuModuleControlsPanel::UNREGISTER
17:56:58
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
17:56:58
UI
TacticalFleeScreen::UNREGISTER
17:56:58
UI
CharacterScreen::UNREGISTER
17:56:58
UI
CharacterScreenLeftPanelModule::UNREGISTER
17:56:58
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
17:56:58
UI
CharacterScreenPaperdollModule::UNREGISTER
17:56:58
UI
CharacterScreenSkillsModule::UNREGISTER
17:56:58
UI
CharacterScreenStatsModule::UNREGISTER
17:56:58
UI
CharacterScreenRightPanelModule::UNREGISTER
17:56:58
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
17:56:58
UI
CharacterScreenInventoryListModule::UNREGISTER
17:56:58
UI
CharacterScreenPerksModule::UNREGISTER
17:56:58
UI
CharacterScreenBrothersListModule::UNREGISTER
17:56:58
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
17:56:58
UI
TacticalScreen::UNREGISTER
17:56:58
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
17:56:58
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
17:56:58
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
17:56:58
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
17:56:58
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
17:56:58
UI
TacticalCombatResultScreen::UNREGISTER
17:56:58
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
17:56:58
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
17:56:59
Resource
Loading: music/defeat_01.music
17:56:59
Resource
Unloading: music/battle.music
17:56:59
Script
VM collected 2 object(s) and deleted them.
17:57:00
SQ
ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
17:57:00
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
17:57:00
SQ
Clearing World Scene
17:57:00
Script
Script file "scripts/entity/tactical/player.cnut" unloaded successfully.
17:57:00
Script
Script file "scripts/entity/world/locations/city.cnut" unloaded successfully.
17:57:00
Script
Script file "scripts/entity/world/locations_inactive/bandit_hideout_location.cnut" unloaded successfully.
17:57:00
Script
Script file "scripts/entity/world/locations/crypt.cnut" unloaded successfully.
17:57:00
Script
Script file "scripts/entity/world/locations_inactive/black_monolith_location.cnut" unloaded successfully.
17:57:00
Script
Script file "scripts/entity/world/locations_inactive/ruins_undead_location.cnut" unloaded successfully.
17:57:00
Script
Script file "scripts/entity/world/locations/castle.cnut" unloaded successfully.
17:57:00
Script
Script file "scripts/entity/world/locations_inactive/ruins_orcs_location.cnut" unloaded successfully.
17:57:00
Script
Script file "scripts/entity/world/locations_inactive/hideout_orcs_location.cnut" unloaded successfully.
17:57:00
Script
Script file "scripts/entity/world/locations/guard_tower.cnut" unloaded successfully.
17:57:00
Script
Script file "scripts/entity/world/locations_inactive/ruins_bandits_location.cnut" unloaded successfully.
17:57:00
Script
Script file "scripts/entity/world/locations/bandit_camp.cnut" unloaded successfully.
17:57:00
Script
Script file "scripts/entity/world/locations_inactive/orc_cave_location.cnut" unloaded successfully.
17:57:00
Script
Script file "scripts/entity/world/locations_inactive/buried_castle_location.cnut" unloaded successfully.
17:57:00
Script
Script file "scripts/entity/world/locations_inactive/graveyard_location.cnut" unloaded successfully.
17:57:00
Script
Script file "scripts/entity/world/locations/village.cnut" unloaded successfully.
17:57:00
Script
Script file "scripts/entity/world/locations_inactive/hideout_bandits_location.cnut" unloaded successfully.
17:57:00
Script
Script file "scripts/entity/world/locations_inactive/vampire_coven_location.cnut" unloaded successfully.
17:57:00
Script
Script file "scripts/entity/world/locations_inactive/mass_grave_location.cnut" unloaded successfully.
17:57:00
Script
Script file "scripts/entity/world/locations_inactive/hideout_undead_location.cnut" unloaded successfully.
17:57:00
Script
Script file "scripts/entity/world/locations_inactive/greenskin_camp_location.cnut" unloaded successfully.
17:57:00
Script
Script file "scripts/entity/world/locations/orc_camp.cnut" unloaded successfully.
17:57:00
Script
Script file "scripts/entity/world/locations_inactive/necromancer_lair_location.cnut" unloaded successfully.
17:57:00
Script
Script file "scripts/entity/world/player_party.cnut" unloaded successfully.
17:57:00
Script
Script file "scripts/entity/world/enemies/undead.cnut" unloaded successfully.
17:57:00
Resource
Unloading: gfx/world_entity_0.png
17:57:00
Resource
Unloading: gfx/world_weather.png
17:57:00
Script
Script file "scripts/states/world_state.cnut" unloaded successfully.
17:57:01
UI
WorldEventPopupScreen::UNREGISTER
17:57:01
UI
IngameMenuScreen::UNREGISTER
17:57:01
UI
MainMenuModule::UNREGISTER
17:57:01
UI
LoadCampaignMenuModule::UNREGISTER
17:57:01
UI
SaveCampaignMenuModule::UNREGISTER
17:57:01
UI
OptionsMenuModule::UNREGISTER
17:57:01
UI
OptionsMenuModuleVideoPanel::UNREGISTER
17:57:01
UI
OptionsMenuModuleVideoPanel::UNREGISTER
17:57:01
UI
OptionsMenuModuleControlsPanel::UNREGISTER
17:57:01
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
17:57:01
UI
WorldTownScreen::UNREGISTER
17:57:01
UI
WorldTownScreenMainDialogModule::UNREGISTER
17:57:01
UI
WorldTownScreenHireDialogModule::UNREGISTER
17:57:01
UI
WorldTownScreenShopDialogModule::UNREGISTER
17:57:01
UI
WorldContractScreenDialogModule::UNREGISTER
17:57:01
UI
WorldContractContentModule::UNREGISTER
17:57:01
UI
WorldContractButtonsModule::UNREGISTER
17:57:01
UI
WorldContractScreen::UNREGISTER
17:57:01
UI
WorldContractScreenDialogModule::UNREGISTER
17:57:01
UI
WorldContractContentModule::UNREGISTER
17:57:01
UI
WorldContractButtonsModule::UNREGISTER
17:57:01
UI
WorldGameFinishScreen::UNREGISTER
17:57:01
UI
WorldGameFinishScreenDialogModule::UNREGISTER
17:57:01
UI
WorldScreen::UNREGISTER
17:57:01
UI
WorldScreenTopbarOptionsModule::UNREGISTER
17:57:01
UI
WorldScreenTopbarDayTimeModule::UNREGISTER
17:57:01
UI
WorldScreenTopbarAssetsModule::UNREGISTER
17:57:01
UI
WorldScreenActiveContractPanelModule::UNREGISTER
17:57:01
UI
WorldContractContentModule::UNREGISTER
17:57:01
UI
CombatDialogModule::UNREGISTER
17:57:01
UI
CharacterScreen::UNREGISTER
17:57:01
UI
CharacterScreenLeftPanelModule::UNREGISTER
17:57:01
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
17:57:01
UI
CharacterScreenPaperdollModule::UNREGISTER
17:57:01
UI
CharacterScreenSkillsModule::UNREGISTER
17:57:01
UI
CharacterScreenStatsModule::UNREGISTER
17:57:01
UI
CharacterScreenRightPanelModule::UNREGISTER
17:57:01
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
17:57:01
UI
CharacterScreenInventoryListModule::UNREGISTER
17:57:01
UI
CharacterScreenPerksModule::UNREGISTER
17:57:01
UI
CharacterScreenBrothersListModule::UNREGISTER
17:57:01
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
17:57:06
Resource
Loading: music/title.music
17:57:06
Resource
Unloading: music/defeat_01.music
17:57:14
Script
Script file "scripts/states/world_state.cnut" loaded successfully.
17:57:14
SQ
Init World State!
17:57:16
Script
Script file "scripts/entity/world/locations/city.cnut" loaded successfully.
17:57:16
Resource
Loading: gfx/world_entity_0.png
17:57:16
Texture
Texture "gfx/world_entity_0.png" took up approximately 10922kb in video memory.
17:57:16
Script
Script file "scripts/entity/world/locations/village.cnut" loaded successfully.
17:57:16
Script
Script file "scripts/entity/world/locations/castle.cnut" loaded successfully.
17:57:17
SQ
Road Brush undefined!
17:57:17
SceneManager
Unknown Brush requested: undefined road brush
17:57:17
Script
Script file "scripts/entity/world/locations/guard_tower.cnut" loaded successfully.
17:57:17
Script
Script file "scripts/entity/world/locations/crypt.cnut" loaded successfully.
17:57:17
Script
Script file "scripts/entity/world/locations/orc_camp.cnut" loaded successfully.
17:57:17
Script
Script file "scripts/entity/world/locations/bandit_camp.cnut" loaded successfully.
17:57:17
Script
Script file "scripts/entity/world/locations_inactive/black_monolith_location.cnut" loaded successfully.
17:57:17
Script
Script file "scripts/entity/world/locations_inactive/ruins_undead_location.cnut" loaded successfully.
17:57:17
Script
Script file "scripts/entity/world/locations_inactive/vampire_coven_location.cnut" loaded successfully.
17:57:17
Script
Script file "scripts/entity/world/locations_inactive/buried_castle_location.cnut" loaded successfully.
17:57:17
Script
Script file "scripts/entity/world/locations_inactive/graveyard_location.cnut" loaded successfully.
17:57:17
Script
Script file "scripts/entity/world/locations_inactive/mass_grave_location.cnut" loaded successfully.
17:57:17
Script
Script file "scripts/entity/world/locations_inactive/ruins_bandits_location.cnut" loaded successfully.
17:57:17
Script
Script file "scripts/entity/world/locations_inactive/ruins_orcs_location.cnut" loaded successfully.
17:57:17
Script
Script file "scripts/entity/world/locations_inactive/hideout_bandits_location.cnut" loaded successfully.
17:57:17
Script
Script file "scripts/entity/world/locations_inactive/hideout_orcs_location.cnut" loaded successfully.
17:57:17
Script
Script file "scripts/entity/world/locations_inactive/hideout_undead_location.cnut" loaded successfully.
17:57:17
Script
Script file "scripts/entity/world/locations_inactive/necromancer_lair_location.cnut" loaded successfully.
17:57:17
Script
Script file "scripts/entity/world/locations_inactive/greenskin_camp_location.cnut" loaded successfully.
17:57:17
Script
Script file "scripts/entity/world/locations_inactive/orc_cave_location.cnut" loaded successfully.
17:57:17
Script
Script file "scripts/entity/world/locations_inactive/bandit_hideout_location.cnut" loaded successfully.
17:57:17
SQ
contract added: contract.tutorial_01
17:57:17
Script
Script file "scripts/entity/world/enemies/undead.cnut" loaded successfully.
17:57:17
Script
Script file "scripts/tools/tag_collection.cnut" loaded successfully.
17:57:17
Script
Script file "scripts/entity/tactical/player.cnut" loaded successfully.
17:57:17
Script
Script file "scripts/skills/backgrounds/disowned_noble_background.cnut" loaded successfully.
17:57:17
Script
Script file "scripts/skills/traits/quick_trait.cnut" loaded successfully.
17:57:17
Script
Script file "scripts/items/weapons/shortsword.cnut" loaded successfully.
17:57:17
Script
Script file "scripts/items/helmets/mail_coif.cnut" loaded successfully.
17:57:17
Script
Script file "scripts/skills/backgrounds/deserter_background.cnut" loaded successfully.
17:57:17
Script
Script file "scripts/skills/traits/fat_trait.cnut" loaded successfully.
17:57:17
Script
Script file "scripts/skills/traits/drunkard_trait.cnut" loaded successfully.
17:57:17
Script
Script file "scripts/entity/world/player_party.cnut" loaded successfully.
17:57:17
Resource
Loading: gfx/world_weather.png
17:57:18
Texture
Texture "gfx/world_weather.png" took up approximately 43690kb in video memory.
17:57:18
UI
WorldScreen::REGISTER
17:57:18
UI
WorldScreenTopbarOptionsModule::REGISTER
17:57:18
UI
WorldScreenTopbarDayTimeModule::REGISTER
17:57:18
UI
WorldScreenTopbarAssetsModule::REGISTER
17:57:18
UI
WorldScreenActiveContractPanelModule::REGISTER
17:57:18
UI
WorldContractContentModule::REGISTER
17:57:18
UI
CombatDialogModule::REGISTER
17:57:18
UI
WorldContractScreen::REGISTER
17:57:18
UI
WorldContractScreenDialogModule::REGISTER
17:57:18
UI
WorldContractContentModule::REGISTER
17:57:18
UI
WorldContractButtonsModule::REGISTER
17:57:18
UI
WorldTownScreen::REGISTER
17:57:18
UI
WorldTownScreenMainDialogModule::REGISTER
17:57:18
UI
WorldTownScreenHireDialogModule::REGISTER
17:57:18
UI
WorldTownScreenShopDialogModule::REGISTER
17:57:18
UI
WorldContractScreenDialogModule::REGISTER
17:57:18
UI
WorldContractContentModule::REGISTER
17:57:18
UI
WorldContractButtonsModule::REGISTER
17:57:18
UI
WorldEventPopupScreen::REGISTER
17:57:18
UI
IngameMenuScreen::REGISTER
17:57:18
UI
MainMenuModule::REGISTER
17:57:18
UI
LoadCampaignMenuModule::REGISTER
17:57:18
UI
SaveCampaignMenuModule::REGISTER
17:57:18
UI
OptionsMenuModule::REGISTER
17:57:18
UI
OptionsMenuModuleVideoPanel::REGISTER
17:57:18
UI
OptionsMenuModuleAudioPanel::REGISTER
17:57:18
UI
OptionsMenuModuleControlsPanel::REGISTER
17:57:18
UI
OptionsMenuModuleGameplayPanel::REGISTER
17:57:18
UI
WorldGameFinishScreen::REGISTER
17:57:18
UI
WorldGameFinishScreenDialogModule::REGISTER
17:57:18
UI
CharacterScreen::REGISTER
17:57:18
UI
CharacterScreenLeftPanelModule::REGISTER
17:57:18
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
17:57:18
UI
CharacterScreenPaperdollModule::REGISTER
17:57:18
UI
CharacterScreenSkillsModule::REGISTER
17:57:18
UI
CharacterScreenStatsModule::REGISTER
17:57:18
UI
CharacterScreenRightPanelModule::REGISTER
17:57:18
UI
CharacterScreenRightPanelHeaderModule::REGISTER
17:57:18
UI
CharacterScreenInventoryListModule::REGISTER
17:57:18
UI
CharacterScreenPerksModule::REGISTER
17:57:18
UI
CharacterScreenBrothersListModule::REGISTER
17:57:18
UI
CharacterScreenBattleStartFooterModule::REGISTER
17:57:22
Resource
Loading: music/worldmap_02.music
17:57:22
Resource
Unloading: music/title.music
17:57:26
Script
Script file "scripts/entity/world/neutral/caravan.cnut" loaded successfully.
17:57:26
Script
Script file "scripts/ai/world/agents/caravan_ai_agent.cnut" loaded successfully.
17:57:26
Script
Script file "scripts/ai/world/behaviors/ai_world_trade.cnut" loaded successfully.
17:57:26
Script
Script file "scripts/entity/world/neutral/guards.cnut" loaded successfully.
17:57:26
Script
Script file "scripts/ai/world/agents/patrol_ai_agent.cnut" loaded successfully.
17:57:26
Script
Script file "scripts/ai/world/behaviors/ai_world_patrol.cnut" loaded successfully.
17:57:26
Script
Script file "scripts/ai/world/agents/scout_ai_agent.cnut" loaded successfully.
17:57:26
Script
Script file "scripts/ai/world/behaviors/ai_world_scout.cnut" loaded successfully.
17:57:26
Script
Script file "scripts/entity/world/enemies/orc.cnut" loaded successfully.
17:57:26
Script
Script file "scripts/entity/world/enemies/bandit.cnut" loaded successfully.
17:57:26
Script
Script file "scripts/ai/world/agents/ambusher_ai_agent.cnut" loaded successfully.
17:57:26
Script
Script file "scripts/ai/world/behaviors/ai_world_ambush.cnut" loaded successfully.
17:57:29
Script
Script file "scripts/contracts/destroy_bandit_camp_contract.cnut" loaded successfully.
17:57:29
SQ
contract added: contract.destroy_bandit_camp
17:57:30
SQ
Location entered: City of Ulmen
17:57:30
Script
Script file "scripts/skills/backgrounds/gravedigger_background.cnut" loaded successfully.
17:57:30
Script
Script file "scripts/skills/traits/brave_trait.cnut" loaded successfully.
17:57:30
Script
Script file "scripts/skills/backgrounds/bowyer_background.cnut" loaded successfully.
17:57:30
Script
Script file "scripts/skills/backgrounds/sellsword_background.cnut" loaded successfully.
17:57:30
Script
Script file "scripts/items/armor/mail_shirt.cnut" loaded successfully.
17:57:30
Script
Script file "scripts/skills/backgrounds/cultist_background.cnut" loaded successfully.
17:57:30
Script
Script file "scripts/skills/traits/clubfooted_trait.cnut" loaded successfully.
17:57:30
Script
Script file "scripts/skills/backgrounds/vagabond_background.cnut" loaded successfully.
17:57:30
Script
Script file "scripts/skills/backgrounds/pilgrim_background.cnut" loaded successfully.
17:57:30
Script
Script file "scripts/items/weapons/arming_sword.cnut" loaded successfully.
17:57:30
Script
Script file "scripts/items/shields/kite_shield.cnut" loaded successfully.
17:57:30
Resource
Loading: music/city_02.music
17:57:30
Resource
Unloading: music/worldmap_02.music
17:57:35
SQ
contract activated: contract.tutorial_01
17:57:41
SQ
You hired: Dietrich
17:57:53
SQ
You hired: Alfred
17:58:00
SQ
You hired: Karl
17:58:20
UI
Inventory::dropHandler: Failed to drop item. Source idx is same as target idx.
17:58:20
UI
Inventory::dragEndHandler: Failed to drop item. Not allowed.
17:59:05
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
17:59:26
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
17:59:32
SQ
contract added: contract.escort_caravan
17:59:32
SQ
contract added: contract.errant
17:59:33
SQ
contract added: contract.escort_caravan
17:59:33
SQ
Location entered: Bandit Hideout
17:59:33
Resource
Loading: music/worldmap_07.music
17:59:33
Resource
Unloading: music/city_02.music
17:59:36
SQ
Save campaign: autosave
17:59:37
Scene
Finished saving scene.
17:59:37
Script
Script file "scripts/states/tactical_state.cnut" loaded successfully.
17:59:37
SQ
WorldState::onHide
17:59:37
UI
TacticalScreen::REGISTER
17:59:37
UI
TacticalScreenTurnSequenceBarModule::REGISTER
17:59:37
UI
TacticalScreenOrientationOverlayModule::REGISTER
17:59:37
UI
TacticalScreenTopbarEventLogModule::REGISTER
17:59:37
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
17:59:37
UI
TacticalScreenTopbarOptionsModule::REGISTER
17:59:37
Resource
Loading: gfx/detail.png
17:59:37
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
17:59:37
Script
Script file "scripts/entity/tactical/objects/tree_lush.cnut" loaded successfully.
17:59:37
Resource
Loading: gfx/object_0.png
17:59:37
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
17:59:37
Script
Script file "scripts/entity/tactical/objects/brush_green.cnut" loaded successfully.
17:59:37
Script
Script file "scripts/entity/tactical/objects/tree_swamp.cnut" loaded successfully.
17:59:37
Script
Script file "scripts/entity/tactical/enemies/bandit_thug.cnut" loaded successfully.
17:59:37
Resource
Loading: gfx/orientation_overlay.png
17:59:37
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
17:59:37
Script
Script file "scripts/entity/tactical/enemies/bandit_marksman.cnut" loaded successfully.
17:59:37
SQ
TACTICAL: STASH LOCKED: true
17:59:37
SQ
INFO: Next round issued: 1
17:59:37
Resource
Started loading Resource Package "Temporary Tactical Resources".
17:59:37
UI
CharacterScreen::REGISTER
17:59:37
UI
CharacterScreenLeftPanelModule::REGISTER
17:59:37
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
17:59:37
UI
CharacterScreenPaperdollModule::REGISTER
17:59:37
UI
CharacterScreenSkillsModule::REGISTER
17:59:37
UI
CharacterScreenStatsModule::REGISTER
17:59:37
UI
CharacterScreenRightPanelModule::REGISTER
17:59:37
UI
CharacterScreenRightPanelHeaderModule::REGISTER
17:59:37
UI
CharacterScreenInventoryListModule::REGISTER
17:59:37
UI
CharacterScreenPerksModule::REGISTER
17:59:37
UI
CharacterScreenBrothersListModule::REGISTER
17:59:37
UI
CharacterScreenBattleStartFooterModule::REGISTER
17:59:37
UI
TacticalFleeScreen::REGISTER
17:59:37
UI
IngameMenuScreen::REGISTER
17:59:37
UI
MainMenuModule::REGISTER
17:59:37
UI
LoadCampaignMenuModule::REGISTER
17:59:37
UI
SaveCampaignMenuModule::REGISTER
17:59:37
UI
OptionsMenuModule::REGISTER
17:59:37
UI
OptionsMenuModuleVideoPanel::REGISTER
17:59:37
UI
OptionsMenuModuleAudioPanel::REGISTER
17:59:37
UI
OptionsMenuModuleControlsPanel::REGISTER
17:59:37
UI
OptionsMenuModuleGameplayPanel::REGISTER
17:59:37
UI
TacticalCombatResultScreen::REGISTER
17:59:37
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
17:59:37
UI
TacticalCombatResultScreenLootPanel::REGISTER
17:59:41
Resource
Loading: music/battle.music
17:59:41
Resource
Unloading: music/worldmap_07.music
18:00:19
SQ
Bandit Marksman uses skill Quick Shot
18:00:38
SQ
Bandit Thug uses skill Slash
18:00:41
SQ
Bandit Thug uses skill Knock Out
18:00:49
SQ
Skill [Hidden] removed from [Wiedekind].
18:01:16
SQ
[Dietrich] executes skill [Quick Shot] on target [Bandit Thug]
18:01:16
SQ
Dietrich uses skill Quick Shot
18:01:16
SQ
INFO: Next round issued: 2
18:01:20
SQ
[Ulrich] executes skill [Stab] on target [Bandit Thug]
18:01:20
SQ
Ulrich uses skill Stab
18:01:24
SQ
[Ulrich] executes skill [Stab] on target [Bandit Thug]
18:01:24
SQ
Ulrich uses skill Stab
18:01:28
SQ
[Karl] executes skill [Bash] on target [Bandit Thug]
18:01:28
SQ
Karl uses skill Bash
18:01:28
SQ
Gained 30 XP for the kill
18:01:28
SQ
Gained 20 XP each for the assist
18:01:33
SQ
Bandit Marksman uses skill Slash
18:01:36
SQ
Bandit Thug uses skill Slash
18:01:48
SQ
[Dietrich] executes skill [Aimed Shot] on target [Bandit Thug]
18:01:48
SQ
Dietrich uses skill Aimed Shot
18:01:54
SQ
[Wiedekind] executes skill [Aimed Shot] on target [Bandit Thug]
18:01:54
SQ
Wiedekind uses skill Aimed Shot
18:01:57
SQ
Bandit Thug uses skill Slash
18:01:58
SQ
Bandit Thug uses skill Slash
18:02:02
SQ
[Alfred] executes skill [Slash] on target [Bandit Thug]
18:02:02
SQ
Alfred uses skill Slash
18:02:02
SQ
Gained 30 XP for the kill
18:02:02
SQ
Gained 20 XP each for the assist
18:02:07
SQ
Skill [Stunned] removed from [Eike the Disowned].
18:02:07
SQ
INFO: Next round issued: 3
18:02:07
UI
ERROR: Failed to update entity. Reason: Entity id: 16392 not found.
18:02:07
UI
ERROR: Failed to update entity. Reason: Entity id: 16392 not found.
18:02:09
SQ
Bandit Marksman uses skill Slash
18:02:10
SQ
Bandit Marksman uses skill Slash
18:02:14
SQ
[Ulrich] executes skill [Stab] on target [Bandit Thug]
18:02:14
SQ
Ulrich uses skill Stab
18:02:16
SQ
[Ulrich] executes skill [Stab] on target [Bandit Thug]
18:02:16
SQ
Ulrich uses skill Stab
18:02:20
SQ
[Karl] executes skill [Bash] on target [Bandit Marksman]
18:02:20
SQ
Karl uses skill Bash
18:02:22
SQ
[Karl] executes skill [Bash] on target [Bandit Marksman]
18:02:22
SQ
Karl uses skill Bash
18:02:55
SQ
[Eike the Disowned] executes skill [Slash] on target [Bandit Thug]
18:02:55
SQ
Eike the Disowned uses skill Slash
18:02:57
SQ
[Eike the Disowned] executes skill [Slash] on target [Bandit Thug]
18:02:57
SQ
Eike the Disowned uses skill Slash
18:02:57
SQ
Gained 30 XP for the kill
18:02:57
SQ
Gained 20 XP each for the assist
18:02:59
SQ
Bandit Thug uses skill Slash
18:03:00
SQ
Bandit Thug uses skill Slash
18:03:22
SQ
[Alfred] executes skill [Slash] on target [Bandit Thug]
18:03:22
SQ
Alfred uses skill Slash
18:03:22
SQ
Gained 30 XP for the kill
18:03:22
SQ
Gained 20 XP each for the assist
18:03:22
Script
Script file "scripts/entity/tactical/enemies/bandit_thug.cnut" unloaded successfully.
18:03:22
SQ
INFO: Next round issued: 4
18:03:35
SQ
[Dietrich] executes skill [Quick Shot] on target [Bandit Marksman]
18:03:35
SQ
Dietrich uses skill Quick Shot
18:03:40
SQ
[Karl] executes skill [Knock Out] on target [Bandit Marksman]
18:03:40
SQ
Karl uses skill Knock Out
18:03:42
SQ
[Karl] executes skill [Knock Out] on target [Bandit Marksman]
18:03:42
SQ
Karl uses skill Knock Out
18:03:44
SQ
Bandit Marksman uses skill Slash
18:03:45
SQ
Bandit Marksman uses skill Slash
18:03:45
Script
VM collected 4 object(s) and deleted them.
18:04:01
SQ
[Wiedekind] executes skill [Quick Shot] on target [Bandit Marksman]
18:04:01
SQ
Wiedekind uses skill Quick Shot
18:04:07
SQ
INFO: Next round issued: 5
18:04:18
SQ
[Eike the Disowned] executes skill [Slash] on target [Bandit Marksman]
18:04:18
SQ
Eike the Disowned uses skill Slash
18:04:26
SQ
[Alfred] executes skill [Slash] on target [Bandit Marksman]
18:04:26
SQ
Alfred uses skill Slash
18:04:26
SQ
Gained 40 XP for the kill
18:04:26
SQ
Gained 26 XP each for the assist
18:04:26
Resource
Unloading: gfx/orientation_overlay.png
18:04:26
Script
Script file "scripts/items/supplies/money_item.cnut" loaded successfully.
18:04:26
Script
Script file "scripts/entity/tactical/enemies/bandit_marksman.cnut" unloaded successfully.
18:04:27
Script
VM collected 11 object(s) and deleted them.
18:04:30
Resource
Loading: music/victory_01.music
18:04:30
Resource
Unloading: music/battle.music
18:04:56
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:04:56
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:04:56
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
18:04:56
SQ
World::onCombatFinished
18:04:56
SQ
TacticalState::onFinish
18:04:56
Script
Script file "scripts/entity/tactical/objects/tree_swamp.cnut" unloaded successfully.
18:04:56
Script
Script file "scripts/entity/tactical/objects/brush_green.cnut" unloaded successfully.
18:04:56
Script
Script file "scripts/entity/tactical/objects/tree_lush.cnut" unloaded successfully.
18:04:56
Resource
Unloading: gfx/object_0.png
18:04:56
Resource
Unloading: gfx/detail.png
18:04:56
Script
Script file "scripts/tools/tag_collection.cnut" unloaded successfully.
18:04:56
Resource
Unloading Resource Package "Temporary Tactical Resources".
18:04:56
Script
Script file "scripts/states/tactical_state.cnut" unloaded successfully.
18:04:56
UI
IngameMenuScreen::UNREGISTER
18:04:56
UI
MainMenuModule::UNREGISTER
18:04:56
UI
LoadCampaignMenuModule::UNREGISTER
18:04:56
UI
SaveCampaignMenuModule::UNREGISTER
18:04:56
UI
OptionsMenuModule::UNREGISTER
18:04:56
UI
OptionsMenuModuleVideoPanel::UNREGISTER
18:04:56
UI
OptionsMenuModuleVideoPanel::UNREGISTER
18:04:56
UI
OptionsMenuModuleControlsPanel::UNREGISTER
18:04:56
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
18:04:56
UI
TacticalFleeScreen::UNREGISTER
18:04:56
UI
CharacterScreen::UNREGISTER
18:04:56
UI
CharacterScreenLeftPanelModule::UNREGISTER
18:04:56
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
18:04:56
UI
CharacterScreenPaperdollModule::UNREGISTER
18:04:56
UI
CharacterScreenSkillsModule::UNREGISTER
18:04:56
UI
CharacterScreenStatsModule::UNREGISTER
18:04:56
UI
CharacterScreenRightPanelModule::UNREGISTER
18:04:56
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
18:04:56
UI
CharacterScreenInventoryListModule::UNREGISTER
18:04:56
UI
CharacterScreenPerksModule::UNREGISTER
18:04:56
UI
CharacterScreenBrothersListModule::UNREGISTER
18:04:56
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
18:04:57
UI
TacticalScreen::UNREGISTER
18:04:57
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
18:04:57
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
18:04:57
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
18:04:57
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
18:04:57
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
18:04:57
UI
TacticalCombatResultScreen::UNREGISTER
18:04:57
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
18:04:57
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
18:04:57
Script
Script file "scripts/entity/world/locations_inactive/bandit_hideout_location.cnut" unloaded successfully.
18:05:00
Resource
Loading: music/worldmap_07.music
18:05:00
Resource
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18:05:00
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Script
Script instance "tag_collection@9" reloaded.
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Script
Script file "scripts/tools/tag_collection.cnut" loaded successfully.
18:05:03
SQ
contract added: contract.escort_caravan
18:05:04
SQ
contract added: contract.escort_caravan
18:05:30
Script
Script file "scripts/skills/perks/perk_colossus.cnut" loaded successfully.
18:06:08
SQ
contract added: contract.errant
18:06:08
SQ
contract added: contract.escort_caravan
18:06:10
SQ
Location entered: City of Ulmen
18:06:14
Resource
Loading: music/city_01.music
18:06:14
Resource
Unloading: music/worldmap_07.music
18:06:14
SQ
contract activated: contract.escort_caravan
18:06:18
SQ
contract added: contract.errant
18:06:21
Resource
Loading: music/worldmap_03.music
18:06:21
Resource
Unloading: music/city_01.music
18:06:23
SQ
contract added: contract.errant
18:06:26
SQ
contract added: contract.errant
18:06:29
SQ
contract added: contract.escort_caravan
18:06:32
SQ
contract added: contract.errant
18:06:32
SQ
contract added: contract.escort_caravan
18:06:38
SQ
contract added: contract.destroy_inactive_location
18:06:44
SQ
contract added: contract.errant
18:07:00
Script
Script file "scripts/ai/world/agents/defender_ai_agent.cnut" loaded successfully.
18:07:02
SQ
contract added: contract.destroy_inactive_location
18:07:05
Script
Script file "scripts/entity/world/neutral/guards.cnut" unloaded successfully.
18:07:06
Script
Script file "scripts/entity/world/neutral/guards.cnut" loaded successfully.
18:07:07
SQ
contract added: contract.errant
18:07:09
SQ
contract added: contract.errant
18:07:11
SQ
contract added: contract.errant
18:07:23
SQ
contract added: contract.escort_caravan
18:07:25
SQ
contract added: contract.errant
18:07:26
SQ
contract added: contract.errant
18:07:39
SQ
ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
18:07:39
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
18:07:39
SQ
Clearing World Scene
18:07:39
Script
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Script
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Script
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18:07:39
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Script
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Script
Script file "scripts/entity/world/locations_inactive/ruins_undead_location.cnut" unloaded successfully.
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Script
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18:07:39
Script
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Script file "scripts/entity/world/locations_inactive/hideout_orcs_location.cnut" unloaded successfully.
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Script
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18:07:39
Script
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18:07:39
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18:07:39
Script
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18:07:39
Script
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18:07:39
Script
Script file "scripts/entity/world/neutral/caravan.cnut" unloaded successfully.
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Script
Script file "scripts/entity/world/enemies/orc.cnut" unloaded successfully.
18:07:39
Resource
Unloading: gfx/world_entity_0.png
18:07:39
Resource
Unloading: gfx/world_weather.png
18:07:39
Script
Script file "scripts/states/world_state.cnut" unloaded successfully.
18:07:39
UI
WorldEventPopupScreen::UNREGISTER
18:07:39
UI
IngameMenuScreen::UNREGISTER
18:07:39
UI
MainMenuModule::UNREGISTER
18:07:39
UI
LoadCampaignMenuModule::UNREGISTER
18:07:39
UI
SaveCampaignMenuModule::UNREGISTER
18:07:39
UI
OptionsMenuModule::UNREGISTER
18:07:39
UI
OptionsMenuModuleVideoPanel::UNREGISTER
18:07:39
UI
OptionsMenuModuleVideoPanel::UNREGISTER
18:07:39
UI
OptionsMenuModuleControlsPanel::UNREGISTER
18:07:39
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
18:07:39
UI
WorldTownScreen::UNREGISTER
18:07:39
UI
WorldTownScreenMainDialogModule::UNREGISTER
18:07:39
UI
WorldTownScreenHireDialogModule::UNREGISTER
18:07:39
UI
WorldTownScreenShopDialogModule::UNREGISTER
18:07:39
UI
WorldContractScreenDialogModule::UNREGISTER
18:07:39
UI
WorldContractContentModule::UNREGISTER
18:07:39
UI
WorldContractButtonsModule::UNREGISTER
18:07:39
UI
WorldContractScreen::UNREGISTER
18:07:39
UI
WorldContractScreenDialogModule::UNREGISTER
18:07:39
UI
WorldContractContentModule::UNREGISTER
18:07:39
UI
WorldContractButtonsModule::UNREGISTER
18:07:39
UI
WorldGameFinishScreen::UNREGISTER
18:07:39
UI
WorldGameFinishScreenDialogModule::UNREGISTER
18:07:39
UI
WorldScreen::UNREGISTER
18:07:39
UI
WorldScreenTopbarOptionsModule::UNREGISTER
18:07:39
UI
WorldScreenTopbarDayTimeModule::UNREGISTER
18:07:39
UI
WorldScreenTopbarAssetsModule::UNREGISTER
18:07:39
UI
WorldScreenActiveContractPanelModule::UNREGISTER
18:07:39
UI
WorldContractContentModule::UNREGISTER
18:07:39
UI
CombatDialogModule::UNREGISTER
18:07:39
UI
CharacterScreen::UNREGISTER
18:07:39
UI
CharacterScreenLeftPanelModule::UNREGISTER
18:07:39
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
18:07:39
UI
CharacterScreenPaperdollModule::UNREGISTER
18:07:39
UI
CharacterScreenSkillsModule::UNREGISTER
18:07:39
UI
CharacterScreenStatsModule::UNREGISTER
18:07:39
UI
CharacterScreenRightPanelModule::UNREGISTER
18:07:39
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
18:07:39
UI
CharacterScreenInventoryListModule::UNREGISTER
18:07:39
UI
CharacterScreenPerksModule::UNREGISTER
18:07:39
UI
CharacterScreenBrothersListModule::UNREGISTER
18:07:39
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
18:07:39
Script
VM collected 6 object(s) and deleted them.
18:07:45
Script
Script file "scripts/states/world_state.cnut" loaded successfully.
18:07:45
SQ
Init World State!
18:07:46
Script
Script file "scripts/entity/world/locations/city.cnut" loaded successfully.
18:07:46
Resource
Loading: gfx/world_entity_0.png
18:07:46
Texture
Texture "gfx/world_entity_0.png" took up approximately 10922kb in video memory.
18:07:46
Script
Script file "scripts/entity/world/locations/village.cnut" loaded successfully.
18:07:47
Script
Script file "scripts/entity/world/locations/castle.cnut" loaded successfully.
18:07:47
Script
Script file "scripts/entity/world/locations/guard_tower.cnut" loaded successfully.
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Script
Script file "scripts/entity/world/locations/crypt.cnut" loaded successfully.
18:07:47
Script
Script file "scripts/entity/world/locations/orc_camp.cnut" loaded successfully.
18:07:47
Script
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18:07:47
Script
Script file "scripts/entity/world/locations_inactive/black_monolith_location.cnut" loaded successfully.
18:07:47
Script
Script file "scripts/entity/world/locations_inactive/ruins_undead_location.cnut" loaded successfully.
18:07:47
Script
Script file "scripts/entity/world/locations_inactive/vampire_coven_location.cnut" loaded successfully.
18:07:47
Script
Script file "scripts/entity/world/locations_inactive/buried_castle_location.cnut" loaded successfully.
18:07:47
Script
Script file "scripts/entity/world/locations_inactive/graveyard_location.cnut" loaded successfully.
18:07:47
Script
Script file "scripts/entity/world/locations_inactive/mass_grave_location.cnut" loaded successfully.
18:07:47
Script
Script file "scripts/entity/world/locations_inactive/ruins_bandits_location.cnut" loaded successfully.
18:07:47
Script
Script file "scripts/entity/world/locations_inactive/ruins_orcs_location.cnut" loaded successfully.
18:07:47
Script
Script file "scripts/entity/world/locations_inactive/hideout_bandits_location.cnut" loaded successfully.
18:07:47
Script
Script file "scripts/entity/world/locations_inactive/hideout_orcs_location.cnut" loaded successfully.
18:07:47
Script
Script file "scripts/entity/world/locations_inactive/hideout_undead_location.cnut" loaded successfully.
18:07:47
Script
Script file "scripts/entity/world/locations_inactive/necromancer_lair_location.cnut" loaded successfully.
18:07:47
Script
Script file "scripts/entity/world/locations_inactive/greenskin_camp_location.cnut" loaded successfully.
18:07:47
Script
Script file "scripts/entity/world/locations_inactive/orc_cave_location.cnut" loaded successfully.
18:07:47
Script
Script file "scripts/entity/world/locations_inactive/bandit_hideout_location.cnut" loaded successfully.
18:07:47
SQ
contract added: contract.tutorial_01
18:07:47
Script
Script file "scripts/entity/world/enemies/undead.cnut" loaded successfully.
18:07:47
Script
Script file "scripts/entity/tactical/player.cnut" loaded successfully.
18:07:47
Script
Script file "scripts/skills/traits/pessimist_trait.cnut" loaded successfully.
18:07:47
Script
Script file "scripts/skills/backgrounds/poacher_background.cnut" loaded successfully.
18:07:47
Script
Script file "scripts/skills/traits/tiny_trait.cnut" loaded successfully.
18:07:47
Script
Script file "scripts/skills/traits/craven_trait.cnut" loaded successfully.
18:07:47
Script
Script file "scripts/entity/world/player_party.cnut" loaded successfully.
18:07:47
Resource
Loading: gfx/world_weather.png
18:07:48
Texture
Texture "gfx/world_weather.png" took up approximately 43690kb in video memory.
18:07:48
Resource
Loading: music/worldmap_02.music
18:07:48
Resource
Unloading: music/worldmap_03.music
18:07:48
UI
WorldScreen::REGISTER
18:07:48
UI
WorldScreenTopbarOptionsModule::REGISTER
18:07:48
UI
WorldScreenTopbarDayTimeModule::REGISTER
18:07:48
UI
WorldScreenTopbarAssetsModule::REGISTER
18:07:48
UI
WorldScreenActiveContractPanelModule::REGISTER
18:07:48
UI
WorldContractContentModule::REGISTER
18:07:48
UI
CombatDialogModule::REGISTER
18:07:48
UI
WorldContractScreen::REGISTER
18:07:48
UI
WorldContractScreenDialogModule::REGISTER
18:07:48
UI
WorldContractContentModule::REGISTER
18:07:48
UI
WorldContractButtonsModule::REGISTER
18:07:48
UI
WorldTownScreen::REGISTER
18:07:48
UI
WorldTownScreenMainDialogModule::REGISTER
18:07:48
UI
WorldTownScreenHireDialogModule::REGISTER
18:07:48
UI
WorldTownScreenShopDialogModule::REGISTER
18:07:48
UI
WorldContractScreenDialogModule::REGISTER
18:07:48
UI
WorldContractContentModule::REGISTER
18:07:48
UI
WorldContractButtonsModule::REGISTER
18:07:48
UI
WorldEventPopupScreen::REGISTER
18:07:48
UI
IngameMenuScreen::REGISTER
18:07:48
UI
MainMenuModule::REGISTER
18:07:48
UI
LoadCampaignMenuModule::REGISTER
18:07:48
UI
SaveCampaignMenuModule::REGISTER
18:07:48
UI
OptionsMenuModule::REGISTER
18:07:48
UI
OptionsMenuModuleVideoPanel::REGISTER
18:07:48
UI
OptionsMenuModuleAudioPanel::REGISTER
18:07:48
UI
OptionsMenuModuleControlsPanel::REGISTER
18:07:48
UI
OptionsMenuModuleGameplayPanel::REGISTER
18:07:48
UI
WorldGameFinishScreen::REGISTER
18:07:48
UI
WorldGameFinishScreenDialogModule::REGISTER
18:07:48
UI
CharacterScreen::REGISTER
18:07:48
UI
CharacterScreenLeftPanelModule::REGISTER
18:07:48
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
18:07:48
UI
CharacterScreenPaperdollModule::REGISTER
18:07:48
UI
CharacterScreenSkillsModule::REGISTER
18:07:48
UI
CharacterScreenStatsModule::REGISTER
18:07:48
UI
CharacterScreenRightPanelModule::REGISTER
18:07:48
UI
CharacterScreenRightPanelHeaderModule::REGISTER
18:07:48
UI
CharacterScreenInventoryListModule::REGISTER
18:07:48
UI
CharacterScreenPerksModule::REGISTER
18:07:48
UI
CharacterScreenBrothersListModule::REGISTER
18:07:48
UI
CharacterScreenBattleStartFooterModule::REGISTER
18:07:51
Script
Script file "scripts/entity/world/neutral/caravan.cnut" loaded successfully.
18:07:51
Script
Script file "scripts/entity/world/neutral/guards.cnut" loaded successfully.
18:07:51
Script
Script file "scripts/entity/world/enemies/orc.cnut" loaded successfully.
18:07:51
Script
Script file "scripts/entity/world/enemies/bandit.cnut" loaded successfully.
18:07:52
SQ
contract added: contract.errant
18:07:53
SQ
contract added: contract.errant
18:07:53
SQ
Location entered: City of Wallstadt
18:07:53
Script
Script file "scripts/skills/backgrounds/butcher_background.cnut" loaded successfully.
18:07:53
Script
Script file "scripts/skills/backgrounds/adventurous_noble_background.cnut" loaded successfully.
18:07:53
Script
Script file "scripts/skills/traits/determined_trait.cnut" loaded successfully.
18:07:53
Script
Script file "scripts/items/helmets/nasal_helmet_with_mail.cnut" loaded successfully.
18:07:53
Script
Script file "scripts/skills/backgrounds/monk_background.cnut" loaded successfully.
18:07:53
Script
Script file "scripts/skills/backgrounds/hunter_background.cnut" loaded successfully.
18:07:53
Script
Script file "scripts/skills/traits/deathwish_trait.cnut" loaded successfully.
18:07:53
Script
Script file "scripts/skills/backgrounds/historian_background.cnut" loaded successfully.
18:07:53
Script
Script file "scripts/skills/traits/clumsy_trait.cnut" loaded successfully.
18:07:53
Script
Script file "scripts/skills/traits/fragile_trait.cnut" loaded successfully.
18:07:53
Script
Script file "scripts/skills/backgrounds/peddler_background.cnut" loaded successfully.
18:07:53
Script
Script file "scripts/skills/backgrounds/squire_background.cnut" loaded successfully.
18:07:53
Script
Script file "scripts/skills/traits/fearless_trait.cnut" loaded successfully.
18:07:53
Script
Script file "scripts/skills/traits/athletic_trait.cnut" loaded successfully.
18:07:55
Resource
Loading: music/city_01.music
18:07:55
Resource
Unloading: music/worldmap_02.music
18:07:57
SQ
contract activated: contract.tutorial_01
18:08:30
SQ
You hired: Ser Erland
18:08:52
SQ
You hired: Konrad
18:09:02
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
18:09:21
UI
yay
18:09:21
UI
Paperdoll -> Stash | Ground (targetIdx: 20)
18:09:23
UI
Backpack -> Stash | Ground (targetIdx: 29)
18:09:42
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
18:10:32
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
18:10:33
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
18:10:36
UI
Paperdoll -> Stash | Ground (targetIdx: 28)
18:10:38
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
18:10:47
Resource
Loading: music/worldmap_06.music
18:10:47
Resource
Unloading: music/city_01.music
18:10:48
SQ
contract added: contract.errant
18:10:48
SQ
contract added: contract.escort_caravan
18:10:49
SQ
contract added: contract.destroy_inactive_location
18:10:49
SQ
Location entered: Bandit Hideout
18:10:52
SQ
Save campaign: autosave
18:10:53
Scene
Finished saving scene.
18:10:53
Script
Script file "scripts/states/tactical_state.cnut" loaded successfully.
18:10:53
SQ
WorldState::onHide
18:10:53
UI
TacticalScreen::REGISTER
18:10:53
UI
TacticalScreenTurnSequenceBarModule::REGISTER
18:10:53
UI
TacticalScreenOrientationOverlayModule::REGISTER
18:10:53
UI
TacticalScreenTopbarEventLogModule::REGISTER
18:10:53
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
18:10:53
UI
TacticalScreenTopbarOptionsModule::REGISTER
18:10:53
Resource
Loading: gfx/detail.png
18:10:53
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
18:10:53
Script
Script file "scripts/entity/tactical/objects/tree_lush.cnut" loaded successfully.
18:10:53
Resource
Loading: gfx/object_0.png
18:10:53
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
18:10:53
Script
Script file "scripts/entity/tactical/objects/brush_green.cnut" loaded successfully.
18:10:53
Script
Script file "scripts/entity/tactical/objects/tree_swamp.cnut" loaded successfully.
18:10:53
Script
Script file "scripts/entity/tactical/enemies/bandit_thug.cnut" loaded successfully.
18:10:53
Resource
Loading: gfx/orientation_overlay.png
18:10:53
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
18:10:53
Script
Script file "scripts/entity/tactical/enemies/bandit_marksman.cnut" loaded successfully.
18:10:53
SQ
TACTICAL: STASH LOCKED: true
18:10:53
SQ
INFO: Next round issued: 1
18:10:53
Resource
Started loading Resource Package "Temporary Tactical Resources".
18:10:53
UI
CharacterScreen::REGISTER
18:10:53
UI
CharacterScreenLeftPanelModule::REGISTER
18:10:53
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
18:10:53
UI
CharacterScreenPaperdollModule::REGISTER
18:10:53
UI
CharacterScreenSkillsModule::REGISTER
18:10:53
UI
CharacterScreenStatsModule::REGISTER
18:10:53
UI
CharacterScreenRightPanelModule::REGISTER
18:10:53
UI
CharacterScreenRightPanelHeaderModule::REGISTER
18:10:53
UI
CharacterScreenInventoryListModule::REGISTER
18:10:53
UI
CharacterScreenPerksModule::REGISTER
18:10:53
UI
CharacterScreenBrothersListModule::REGISTER
18:10:53
UI
CharacterScreenBattleStartFooterModule::REGISTER
18:10:53
UI
TacticalFleeScreen::REGISTER
18:10:53
UI
IngameMenuScreen::REGISTER
18:10:53
UI
MainMenuModule::REGISTER
18:10:53
UI
LoadCampaignMenuModule::REGISTER
18:10:53
UI
SaveCampaignMenuModule::REGISTER
18:10:53
UI
OptionsMenuModule::REGISTER
18:10:53
UI
OptionsMenuModuleVideoPanel::REGISTER
18:10:53
UI
OptionsMenuModuleAudioPanel::REGISTER
18:10:53
UI
OptionsMenuModuleControlsPanel::REGISTER
18:10:53
UI
OptionsMenuModuleGameplayPanel::REGISTER
18:10:53
UI
TacticalCombatResultScreen::REGISTER
18:10:53
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
18:10:53
UI
TacticalCombatResultScreenLootPanel::REGISTER
18:10:57
Resource
Loading: music/battle.music
18:10:57
Resource
Unloading: music/worldmap_06.music
18:11:07
SQ
Bandit Marksman uses skill Quick Shot
18:11:32
SQ
[Ser Erland] executes skill [Chop] on target [Bandit Thug]
18:11:32
SQ
Ser Erland uses skill Chop
18:11:53
SQ
[Winrich] executes skill [Aimed Shot] on target [Bandit Thug]
18:11:53
SQ
Winrich uses skill Aimed Shot
18:12:00
SQ
[Eike] executes skill [Stab] on target [Bandit Thug]
18:12:00
SQ
Eike uses skill Stab
18:12:10
SQ
[Konrad] executes skill [Puncture] on target [Bandit Thug]
18:12:10
SQ
Konrad uses skill Puncture
18:12:17
SQ
[Siegfried] executes skill [Bash] on target [Bandit Thug]
18:12:17
SQ
Siegfried uses skill Bash
18:12:18
SQ
INFO: Next round issued: 2
18:12:25
SQ
[Eike] executes skill [Stab] on target [Bandit Thug]
18:12:25
SQ
Eike uses skill Stab
18:12:25
SQ
Gained 30 XP for the kill
18:12:25
SQ
Gained 24 XP each for the assist
18:12:41
SQ
[Winrich] executes skill [Aimed Shot] on target [Bandit Marksman]
18:12:41
SQ
Winrich uses skill Aimed Shot
18:12:44
SQ
Bandit Thug uses skill Slash
18:12:45
SQ
Bandit Thug uses skill Slash
18:12:45
Script
Script file "scripts/entity/tactical/player_corpse_stub.cnut" loaded successfully.
18:12:50
SQ
[Siegfried] executes skill [Bash] on target [Bandit Thug]
18:12:50
SQ
Siegfried uses skill Bash
18:12:52
SQ
[Siegfried] executes skill [Bash] on target [Bandit Thug]
18:12:52
SQ
Siegfried uses skill Bash
18:12:55
SQ
[Konrad] executes skill [Stab] on target [Bandit Thug]
18:12:55
SQ
Konrad uses skill Stab
18:12:57
SQ
[Konrad] executes skill [Stab] on target [Bandit Thug]
18:12:57
SQ
Konrad uses skill Stab
18:12:59
SQ
Bandit Thug uses skill Knock Out
18:13:00
SQ
Bandit Thug uses skill Bash
18:13:02
SQ
Bandit Thug uses skill Shieldwall
18:13:03
Script
VM collected 1 object(s) and deleted them.
18:13:03
SQ
Bandit Thug uses skill Bash
18:13:09
SQ
[Ser Erland] executes skill [Chop] on target [Bandit Thug]
18:13:09
SQ
Ser Erland uses skill Chop
18:13:13
SQ
INFO: Next round issued: 3
18:13:14
SQ
Bandit Marksman uses skill Quick Shot
18:13:15
SQ
Bandit Marksman uses skill Quick Shot
18:13:19
Script
VM collected 1 object(s) and deleted them.
18:13:23
SQ
[Winrich] executes skill [Aimed Shot] on target [Bandit Marksman]
18:13:23
SQ
Winrich uses skill Aimed Shot
18:13:27
SQ
[Siegfried] executes skill [Bash] on target [Bandit Thug]
18:13:27
SQ
Siegfried uses skill Bash
18:13:29
SQ
[Siegfried] executes skill [Bash] on target [Bandit Thug]
18:13:29
SQ
Siegfried uses skill Bash
18:13:31
SQ
Bandit Thug uses skill Riposte
18:13:32
SQ
Bandit Thug uses skill Slash
18:13:35
SQ
Bandit Thug uses skill Knock Out
18:13:37
Script
VM collected 1 object(s) and deleted them.
18:13:38
SQ
[Ser Erland] executes skill [Chop] on target [Bandit Thug]
18:13:38
SQ
Ser Erland uses skill Chop
18:13:41
SQ
[Ser Erland] executes skill [Chop] on target [Bandit Thug]
18:13:41
SQ
Ser Erland uses skill Chop
18:13:41
SQ
Skill [Shieldwall] removed from [Bandit Thug].
18:13:41
SQ
Skill [Riposte] removed from [Bandit Thug].
18:13:41
SQ
Gained 30 XP for the kill
18:13:41
SQ
Gained 40 XP each for the assist
18:13:45
SQ
INFO: Next round issued: 4
18:13:48
SQ
Bandit Marksman uses skill Quick Shot
18:13:56
SQ
[Winrich] executes skill [Quick Shot] on target [Bandit Marksman]
18:13:56
SQ
Winrich uses skill Quick Shot
18:14:03
SQ
[Siegfried] executes skill [Knock Out] on target [Bandit Thug]
18:14:03
SQ
Siegfried uses skill Knock Out
18:14:05
SQ
[Siegfried] executes skill [Bash] on target [Bandit Thug]
18:14:05
SQ
Siegfried uses skill Bash
18:14:07
SQ
Bandit Thug uses skill Bash
18:14:07
Script
VM collected 1 object(s) and deleted them.
18:14:08
SQ
Bandit Thug uses skill Bash
18:14:13
SQ
[Ser Erland] executes skill [Chop] on target [Bandit Thug]
18:14:13
SQ
Ser Erland uses skill Chop
18:14:13
SQ
Gained 30 XP for the kill
18:14:13
SQ
Gained 40 XP each for the assist
18:14:15
SQ
INFO: Next round issued: 5
18:14:17
Script
VM collected 1 object(s) and deleted them.
18:14:17
SQ
Bandit Marksman uses skill Quick Shot
18:14:19
SQ
Bandit Marksman uses skill Quick Shot
18:14:25
SQ
[Winrich] executes skill [Aimed Shot] on target [Bandit Marksman]
18:14:25
SQ
Winrich uses skill Aimed Shot
18:14:29
Script
VM collected 1 object(s) and deleted them.
18:14:31
SQ
[Ser Erland] executes skill [Chop] on target [Bandit Marksman]
18:14:31
SQ
Ser Erland uses skill Chop
18:14:32
SQ
INFO: Next round issued: 6
18:14:33
SQ
Bandit Marksman uses skill Puncture
18:14:37
SQ
[Winrich] executes skill [Aimed Shot] on target [Bandit Marksman]
18:14:37
SQ
Winrich uses skill Aimed Shot
18:14:41
SQ
[Ser Erland] executes skill [Chop] on target [Bandit Marksman]
18:14:41
SQ
Ser Erland uses skill Chop
18:14:43
SQ
[Ser Erland] executes skill [Chop] on target [Bandit Marksman]
18:14:43
SQ
Ser Erland uses skill Chop
18:14:43
SQ
Gained 40 XP for the kill
18:14:43
SQ
Gained 80 XP each for the assist
18:14:43
Script
Script file "scripts/entity/tactical/enemies/bandit_marksman.cnut" unloaded successfully.
18:14:43
SQ
INFO: Next round issued: 7
18:14:45
Script
VM collected 11 object(s) and deleted them.
18:14:52
SQ
INFO: Next round issued: 8
18:15:00
SQ
INFO: Next round issued: 9
18:15:01
SQ
Bandit Thug uses skill Shieldwall
18:15:08
SQ
INFO: Next round issued: 10
18:15:13
SQ
Skill [Shieldwall] removed from [Bandit Thug].
18:15:21
SQ
INFO: Next round issued: 11
18:15:33
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
18:15:37
SQ
[Winrich] executes skill [Stab] on target [Bandit Thug]
18:15:37
SQ
Winrich uses skill Stab
18:15:38
SQ
Bandit Thug uses skill Bash
18:15:39
SQ
Bandit Thug uses skill Shieldwall
18:15:42
SQ
[Ser Erland] executes skill [Chop] on target [Bandit Thug]
18:15:42
SQ
Ser Erland uses skill Chop
18:15:42
SQ
Skill [Shieldwall] removed from [Bandit Thug].
18:15:42
SQ
Gained 30 XP for the kill
18:15:42
SQ
Gained 60 XP each for the assist
18:15:42
Resource
Unloading: gfx/orientation_overlay.png
18:15:42
Script
Script file "scripts/entity/tactical/enemies/bandit_thug.cnut" unloaded successfully.
18:15:43
Script
VM collected 11 object(s) and deleted them.
18:15:46
Resource
Loading: music/victory_01.music
18:15:46
Resource
Unloading: music/battle.music
18:15:59
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:15:59
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:15:59
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
18:15:59
SQ
World::onCombatFinished
18:15:59
SQ
TacticalState::onFinish
18:15:59
Script
Script file "scripts/entity/tactical/objects/tree_lush.cnut" unloaded successfully.
18:15:59
Script
Script file "scripts/entity/tactical/objects/brush_green.cnut" unloaded successfully.
18:15:59
Script
Script file "scripts/entity/tactical/objects/tree_swamp.cnut" unloaded successfully.
18:15:59
Resource
Unloading: gfx/object_0.png
18:15:59
Script
Script file "scripts/tools/tag_collection.cnut" unloaded successfully.
18:15:59
Resource
Unloading Resource Package "Temporary Tactical Resources".
18:15:59
Script
Script file "scripts/entity/tactical/player_corpse_stub.cnut" unloaded successfully.
18:15:59
Resource
Unloading: gfx/detail.png
18:15:59
Script
Script file "scripts/states/tactical_state.cnut" unloaded successfully.
18:15:59
UI
IngameMenuScreen::UNREGISTER
18:15:59
UI
MainMenuModule::UNREGISTER
18:15:59
UI
LoadCampaignMenuModule::UNREGISTER
18:15:59
UI
SaveCampaignMenuModule::UNREGISTER
18:15:59
UI
OptionsMenuModule::UNREGISTER
18:15:59
UI
OptionsMenuModuleVideoPanel::UNREGISTER
18:15:59
UI
OptionsMenuModuleVideoPanel::UNREGISTER
18:15:59
UI
OptionsMenuModuleControlsPanel::UNREGISTER
18:15:59
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
18:15:59
UI
TacticalFleeScreen::UNREGISTER
18:15:59
UI
CharacterScreen::UNREGISTER
18:15:59
UI
CharacterScreenLeftPanelModule::UNREGISTER
18:15:59
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
18:15:59
UI
CharacterScreenPaperdollModule::UNREGISTER
18:15:59
UI
CharacterScreenSkillsModule::UNREGISTER
18:15:59
UI
CharacterScreenStatsModule::UNREGISTER
18:15:59
UI
CharacterScreenRightPanelModule::UNREGISTER
18:15:59
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
18:15:59
UI
CharacterScreenInventoryListModule::UNREGISTER
18:15:59
UI
CharacterScreenPerksModule::UNREGISTER
18:15:59
UI
CharacterScreenBrothersListModule::UNREGISTER
18:15:59
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
18:15:59
Script
Script instance "tag_collection@10" reloaded.
18:15:59
Script
Script instance "tag_collection@13" reloaded.
18:15:59
Script
Script instance "tag_collection@14" reloaded.
18:15:59
Script
Script instance "tag_collection@15" reloaded.
18:15:59
Script
Script instance "tag_collection@16" reloaded.
18:15:59
Script
Script instance "tag_collection@17" reloaded.
18:15:59
Script
Script instance "tag_collection@18" reloaded.
18:15:59
Script
Script instance "tag_collection@19" reloaded.
18:15:59
Script
Script instance "tag_collection@20" reloaded.
18:15:59
Script
Script instance "tag_collection@21" reloaded.
18:15:59
Script
Script instance "tag_collection@22" reloaded.
18:15:59
Script
Script instance "tag_collection@23" reloaded.
18:15:59
Script
Script instance "tag_collection@24" reloaded.
18:15:59
Script
Script instance "tag_collection@25" reloaded.
18:15:59
Script
Script instance "tag_collection@26" reloaded.
18:15:59
Script
Script instance "tag_collection@27" reloaded.
18:15:59
Script
Script instance "tag_collection@28" reloaded.
18:15:59
Script
Script instance "tag_collection@29" reloaded.
18:15:59
Script
Script instance "tag_collection@30" reloaded.
18:15:59
Script
Script instance "tag_collection@31" reloaded.
18:15:59
Script
Script instance "tag_collection@33" reloaded.
18:15:59
Script
Script instance "tag_collection@34" reloaded.
18:15:59
Script
Script instance "tag_collection@35" reloaded.
18:15:59
Script
Script instance "tag_collection@36" reloaded.
18:15:59
Script
Script instance "tag_collection@37" reloaded.
18:15:59
Script
Script instance "tag_collection@38" reloaded.
18:15:59
Script
Script instance "tag_collection@39" reloaded.
18:15:59
Script
Script instance "tag_collection@8" reloaded.
18:15:59
Script
Script instance "tag_collection@9" reloaded.
18:15:59
Script
Script file "scripts/tools/tag_collection.cnut" loaded successfully.
18:15:59
UI
TacticalScreen::UNREGISTER
18:15:59
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
18:15:59
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
18:15:59
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
18:15:59
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
18:15:59
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
18:15:59
UI
TacticalCombatResultScreen::UNREGISTER
18:15:59
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
18:15:59
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
18:15:59
Script
Script file "scripts/entity/world/locations_inactive/bandit_hideout_location.cnut" unloaded successfully.
18:16:03
Resource
Loading: music/worldmap_07.music
18:16:03
Resource
Unloading: music/victory_01.music
18:16:09
SQ
contract added: contract.errant
18:16:09
SQ
Location entered: City of Wallstadt
18:16:13
Resource
Loading: music/city_02.music
18:16:13
Resource
Unloading: music/worldmap_07.music
18:17:26
Script
Script file "scripts/skills/perks/perk_sundering_strikes.cnut" loaded successfully.
18:17:51
Script
Script file "scripts/skills/perks/perk_shield_expert.cnut" loaded successfully.
18:18:12
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
18:18:16
UI
Backpack -> Stash | Ground (targetIdx: 18)
18:18:19
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
18:19:12
SQ
You hired: Berengar
18:19:17
SQ
You hired: Edmund
18:19:27
SQ
You hired: Meinrad
18:19:38
Resource
Loading: music/city_01.music
18:19:38
Resource
Unloading: music/city_02.music
18:19:41
UI
Backpack -> Stash | Ground (targetIdx: 36)
18:19:45
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
18:19:53
UI
Stash -> Stash (swap)
18:21:24
SQ
Location entered: City of Wallstadt
18:21:24
SQ
Location entered: City of Wallstadt
18:21:25
Resource
Loading: music/city_02.music
18:21:25
Resource
Unloading: music/city_01.music
18:21:29
SQ
contract added: contract.destroy_inactive_location
18:21:32
SQ
contract added: contract.errant
18:21:32
Resource
Loading: music/worldmap_06.music
18:21:32
Resource
Unloading: music/city_02.music
18:21:34
SQ
contract added: contract.discover_location
18:21:35
SQ
contract added: contract.escort_caravan
18:21:36
SQ
contract added: contract.escort_caravan
18:21:37
SQ
contract added: contract.destroy_orc_camp
18:21:37
SQ
contract added: contract.errant
18:21:38
SQ
contract added: contract.errant
18:21:43
SQ
contract added: contract.escort_caravan
18:21:45
SQ
contract added: contract.destroy_bandit_camp
18:21:46
SQ
contract added: contract.errant
18:21:49
SQ
contract added: contract.errant
18:21:55
SQ
contract added: contract.destroy_inactive_location
18:22:04
SQ
contract added: contract.errant
18:22:06
Script
Script file "scripts/entity/world/neutral/guards.cnut" unloaded successfully.
18:22:06
Script
Script file "scripts/entity/world/neutral/guards.cnut" loaded successfully.
18:22:16
SQ
Location entered: Walmer Castle
18:22:16
Script
Script file "scripts/skills/backgrounds/minstrel_background.cnut" loaded successfully.
18:22:16
Script
Script file "scripts/skills/backgrounds/swordmaster_background.cnut" loaded successfully.
18:22:16
Script
Script file "scripts/skills/traits/optimist_trait.cnut" loaded successfully.
18:22:16
Script
Script file "scripts/items/weapons/longsword.cnut" loaded successfully.
18:22:16
Script
Script file "scripts/items/armor/padded_leather.cnut" loaded successfully.
18:22:16
Script
Script file "scripts/items/weapons/crossbow.cnut" loaded successfully.
18:22:20
Resource
Loading: music/stronghold_01.music
18:22:20
Resource
Unloading: music/worldmap_06.music
18:22:59
Resource
Loading: music/worldmap_06.music
18:23:00
Resource
Unloading: music/stronghold_01.music
18:23:03
SQ
Location entered: Walmer Castle
18:23:07
Resource
Loading: music/stronghold_01.music
18:23:07
Resource
Unloading: music/worldmap_06.music
18:23:08
SQ
contract activated: contract.errant
18:23:15
Resource
Loading: music/worldmap_07.music
18:23:15
Resource
Unloading: music/stronghold_01.music
18:23:24
SQ
contract added: contract.errant
18:23:35
SQ
contract added: contract.errant
18:23:55
SQ
Location entered: Dornheim
18:23:55
Script
Script file "scripts/skills/traits/disloyal_trait.cnut" loaded successfully.
18:23:55
Script
Script file "scripts/skills/backgrounds/beggar_background.cnut" loaded successfully.
18:23:55
Script
Script file "scripts/skills/traits/loyal_trait.cnut" loaded successfully.
18:23:55
Script
Script file "scripts/skills/traits/sure_footing_trait.cnut" loaded successfully.
18:23:55
Script
Script file "scripts/items/weapons/billhook.cnut" loaded successfully.
18:23:59
Resource
Loading: music/village_01.music
18:23:59
Resource
Unloading: music/worldmap_07.music
18:24:18
Resource
Loading: music/worldmap_06.music
18:24:18
Resource
Unloading: music/village_01.music
18:24:29
SQ
Save campaign: autosave
18:24:30
Scene
Finished saving scene.
18:24:30
Script
Script file "scripts/states/tactical_state.cnut" loaded successfully.
18:24:30
SQ
WorldState::onHide
18:24:30
UI
TacticalScreen::REGISTER
18:24:30
UI
TacticalScreenTurnSequenceBarModule::REGISTER
18:24:30
UI
TacticalScreenOrientationOverlayModule::REGISTER
18:24:30
UI
TacticalScreenTopbarEventLogModule::REGISTER
18:24:30
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
18:24:30
UI
TacticalScreenTopbarOptionsModule::REGISTER
18:24:30
Resource
Loading: gfx/detail.png
18:24:30
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
18:24:30
Script
Script file "scripts/entity/tactical/objects/tree_lush.cnut" loaded successfully.
18:24:30
Resource
Loading: gfx/object_0.png
18:24:30
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
18:24:30
Script
Script file "scripts/entity/tactical/objects/brush_green.cnut" loaded successfully.
18:24:30
Script
Script file "scripts/entity/tactical/objects/tree_swamp.cnut" loaded successfully.
18:24:30
Script
Script file "scripts/entity/tactical/allies/caravan_hand.cnut" loaded successfully.
18:24:30
Script
Script file "scripts/ai/tactical/allies/caravan_melee_agent.cnut" loaded successfully.
18:24:30
Resource
Loading: gfx/orientation_overlay.png
18:24:30
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
18:24:30
Script
Script file "scripts/entity/tactical/allies/donkey.cnut" loaded successfully.
18:24:30
Script
Script file "scripts/ai/tactical/allies/donkey_agent.cnut" loaded successfully.
18:24:30
Resource
Loading: gfx/entity_3.png
18:24:30
Texture
Texture "gfx/entity_3.png" took up approximately 1365kb in video memory.
18:24:30
Script
Script file "scripts/entity/tactical/objects/cart.cnut" loaded successfully.
18:24:30
Script
Script file "scripts/entity/tactical/enemies/bandit_raider.cnut" loaded successfully.
18:24:30
Script
Script file "scripts/skills/perks/perk_brawny.cnut" loaded successfully.
18:24:30
Script
Script file "scripts/skills/perks/perk_zweihander.cnut" loaded successfully.
18:24:30
Script
Script file "scripts/skills/perks/perk_executioner.cnut" loaded successfully.
18:24:30
Script
Script file "scripts/skills/actives/impale.cnut" loaded successfully.
18:24:30
Script
Script file "scripts/skills/actives/hook.cnut" loaded successfully.
18:24:30
Script
Script file "scripts/items/weapons/warhammer.cnut" loaded successfully.
18:24:30
Script
Script file "scripts/skills/actives/hammer.cnut" loaded successfully.
18:24:30
Script
Script file "scripts/skills/actives/crush_armor.cnut" loaded successfully.
18:24:30
Resource
Loading: sounds/atmosphere/rain_02.wav
18:24:30
Resource
Unloading: sounds/atmosphere/forest_01.wav
18:24:30
SQ
TACTICAL: STASH LOCKED: true
18:24:31
SQ
INFO: Next round issued: 1
18:24:31
Resource
Started loading Resource Package "Temporary Tactical Resources".
18:24:31
UI
CharacterScreen::REGISTER
18:24:31
UI
CharacterScreenLeftPanelModule::REGISTER
18:24:31
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
18:24:31
UI
CharacterScreenPaperdollModule::REGISTER
18:24:31
UI
CharacterScreenSkillsModule::REGISTER
18:24:31
UI
CharacterScreenStatsModule::REGISTER
18:24:31
UI
CharacterScreenRightPanelModule::REGISTER
18:24:31
UI
CharacterScreenRightPanelHeaderModule::REGISTER
18:24:31
UI
CharacterScreenInventoryListModule::REGISTER
18:24:31
UI
CharacterScreenPerksModule::REGISTER
18:24:31
UI
CharacterScreenBrothersListModule::REGISTER
18:24:31
UI
CharacterScreenBattleStartFooterModule::REGISTER
18:24:31
UI
TacticalFleeScreen::REGISTER
18:24:31
UI
IngameMenuScreen::REGISTER
18:24:31
UI
MainMenuModule::REGISTER
18:24:31
UI
LoadCampaignMenuModule::REGISTER
18:24:31
UI
SaveCampaignMenuModule::REGISTER
18:24:31
UI
OptionsMenuModule::REGISTER
18:24:31
UI
OptionsMenuModuleVideoPanel::REGISTER
18:24:31
UI
OptionsMenuModuleAudioPanel::REGISTER
18:24:31
UI
OptionsMenuModuleControlsPanel::REGISTER
18:24:31
UI
OptionsMenuModuleGameplayPanel::REGISTER
18:24:31
UI
TacticalCombatResultScreen::REGISTER
18:24:31
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
18:24:31
UI
TacticalCombatResultScreenLootPanel::REGISTER
18:24:33
Resource
Loading: music/battle.music
18:24:33
Resource
Unloading: music/worldmap_06.music
18:24:38
SQ
Skill [Hidden] removed from [Winrich].
18:24:53
SQ
Skill [Hidden] removed from [Edmund].
18:25:00
SQ
INFO: Next round issued: 2
18:25:02
SQ
Skill [Hidden] removed from [Winrich].
18:25:05
SQ
Skill [Hidden] removed from [Winrich].
18:25:32
SQ
INFO: Next round issued: 3
18:25:37
SQ
Caravan Hand uses skill Bash
18:25:38
SQ
Caravan Hand uses skill Bash
18:25:47
SQ
Caravan Hand uses skill Thrust
18:25:55
SQ
[Berengar] executes skill [Quick Shot] on target [Bandit Raider]
18:25:55
SQ
Berengar uses skill Quick Shot
18:25:56
SQ
Bandit Raider uses skill Impale
18:25:59
SQ
Bandit Raider uses skill Chop
18:26:00
SQ
Bandit Raider uses skill Chop
18:26:09
SQ
Bandit Raider uses skill Bash
18:26:09
Script
Script file "scripts/entity/tactical/allies/caravan_hand.cnut" unloaded successfully.
18:26:13
SQ
Bandit Raider uses skill Hammer
18:26:24
SQ
INFO: Next round issued: 4
18:26:32
SQ
[Meinrad] executes skill [Chop] on target [Bandit Raider]
18:26:32
SQ
Meinrad uses skill Chop
18:26:34
SQ
[Meinrad] executes skill [Chop] on target [Bandit Raider]
18:26:34
SQ
Meinrad uses skill Chop
18:26:35
SQ
Bandit Raider uses skill Impale
18:26:41
SQ
[Berengar] executes skill [Aimed Shot] on target [Bandit Raider]
18:26:41
SQ
Berengar uses skill Aimed Shot
18:26:44
Script
VM collected 2 object(s) and deleted them.
18:26:46
SQ
[Edmund] executes skill [Slash] on target [Bandit Raider]
18:26:46
SQ
Edmund uses skill Slash
18:26:50
SQ
Bandit Raider uses skill Bash
18:26:51
SQ
Bandit Raider uses skill Shieldwall
18:26:55
SQ
Bandit Raider uses skill Chop
18:26:57
SQ
Bandit Raider uses skill Shieldwall
18:26:58
SQ
Bandit Raider uses skill Hammer
18:27:03
SQ
[Ser Erland] executes skill [Chop] on target [Bandit Raider]
18:27:03
SQ
Ser Erland uses skill Chop
18:27:06
SQ
[Ser Erland] executes skill [Chop] on target [Bandit Raider]
18:27:06
SQ
Ser Erland uses skill Chop
18:27:06
SQ
Gained 60 XP for the kill
18:27:06
SQ
Gained 48 XP each for the assist
18:27:06
SQ
INFO: Next round issued: 5
18:27:14
SQ
[Winrich] executes skill [Aimed Shot] on target [Bandit Raider]
18:27:14
SQ
Winrich uses skill Aimed Shot
18:27:20
SQ
[Meinrad] executes skill [Chop] on target [Bandit Raider]
18:27:20
SQ
Meinrad uses skill Chop
18:27:22
SQ
[Meinrad] executes skill [Chop] on target [Bandit Raider]
18:27:22
SQ
Meinrad uses skill Chop
18:27:25
SQ
[Edmund] executes skill [Slash] on target [Bandit Raider]
18:27:25
SQ
Edmund uses skill Slash
18:27:28
SQ
[Edmund] executes skill [Slash] on target [Bandit Raider]
18:27:28
SQ
Edmund uses skill Slash
18:27:35
SQ
[Berengar] executes skill [Aimed Shot] on target [Bandit Raider]
18:27:35
SQ
Berengar uses skill Aimed Shot
18:27:37
SQ
Bandit Raider uses skill Chop
18:27:37
Script
Script file "scripts/entity/tactical/allies/donkey.cnut" unloaded successfully.
18:27:40
SQ
Skill [Shieldwall] removed from [Bandit Raider].
18:27:41
SQ
Bandit Raider uses skill Bash
18:27:43
SQ
Skill [Shieldwall] removed from [Bandit Raider].
18:27:44
Script
VM collected 1 object(s) and deleted them.
18:27:44
SQ
Bandit Raider uses skill Hammer
18:27:45
SQ
Bandit Raider uses skill Shieldwall
18:27:51
SQ
[Ser Erland] executes skill [Chop] on target [Bandit Raider]
18:27:51
SQ
Ser Erland uses skill Chop
18:27:51
SQ
INFO: Next round issued: 6
18:27:59
SQ
[Winrich] executes skill [Aimed Shot] on target [Bandit Raider]
18:27:59
SQ
Winrich uses skill Aimed Shot
18:28:08
SQ
[Meinrad] executes skill [Split Shield] on target [Bandit Raider]
18:28:08
SQ
Meinrad uses skill Split Shield
18:28:11
SQ
[Meinrad] executes skill [Split Shield] on target [Bandit Raider]
18:28:11
SQ
Meinrad uses skill Split Shield
18:28:13
SQ
Bandit Raider uses skill Chop
18:28:13
Script
Script file "scripts/entity/tactical/player_corpse_stub.cnut" loaded successfully.
18:28:20
SQ
[Edmund] executes skill [Slash] on target [Bandit Raider]
18:28:20
SQ
Edmund uses skill Slash
18:28:22
SQ
[Edmund] executes skill [Slash] on target [Bandit Raider]
18:28:22
SQ
Edmund uses skill Slash
18:28:27
SQ
[Berengar] executes skill [Aimed Shot] on target [Bandit Raider]
18:28:27
SQ
Berengar uses skill Aimed Shot
18:28:30
SQ
Bandit Raider uses skill Shieldwall
18:28:35
SQ
[Ser Erland] executes skill [Chop] on target [Bandit Raider]
18:28:35
SQ
Ser Erland uses skill Chop
18:28:37
SQ
[Ser Erland] executes skill [Chop] on target [Bandit Raider]
18:28:37
SQ
Ser Erland uses skill Chop
18:28:37
SQ
Skill [Shieldwall] removed from [Bandit Raider].
18:28:38
SQ
Bandit Raider uses skill Shieldwall
18:28:39
SQ
Bandit Raider uses skill Hammer
18:28:40
SQ
INFO: Next round issued: 7
18:28:42
Script
VM collected 1 object(s) and deleted them.
18:28:58
SQ
[Winrich] executes skill [Quick Shot] on target [Bandit Raider]
18:28:58
SQ
Winrich uses skill Quick Shot
18:29:03
SQ
Bandit Raider uses skill Chop
18:29:04
SQ
Bandit Raider uses skill Chop
18:29:13
SQ
[Edmund] executes skill [Slash] on target [Bandit Raider]
18:29:13
SQ
Edmund uses skill Slash
18:29:14
SQ
[Edmund] executes skill [Riposte] on target [Edmund]
18:29:14
SQ
Edmund uses skill Riposte
18:29:15
SQ
Skill [Shieldwall] removed from [Bandit Raider].
18:29:16
SQ
Bandit Raider uses skill Shieldwall
18:29:17
SQ
Bandit Raider uses skill Knock Out
18:29:23
SQ
[Berengar] executes skill [Quick Shot] on target [Bandit Raider]
18:29:23
SQ
Berengar uses skill Quick Shot
18:29:25
SQ
[Berengar] executes skill [Quick Shot] on target [Bandit Raider]
18:29:25
SQ
Berengar uses skill Quick Shot
18:29:28
SQ
[Ser Erland] executes skill [Chop] on target [Bandit Raider]
18:29:28
SQ
Ser Erland uses skill Chop
18:29:35
SQ
Skill [Shieldwall] removed from [Bandit Raider].
18:29:36
SQ
Bandit Raider uses skill Shieldwall
18:29:37
SQ
INFO: Next round issued: 8
18:29:43
SQ
[Winrich] executes skill [Aimed Shot] on target [Bandit Raider]
18:29:43
SQ
Winrich uses skill Aimed Shot
18:29:46
SQ
Bandit Raider uses skill Chop
18:29:47
SQ
Bandit Raider uses skill Chop
18:29:49
SQ
Skill [Riposte] removed from [Edmund].
18:29:58
SQ
[Edmund] executes skill [Knock Back] on target [Bandit Raider]
18:29:58
SQ
Edmund uses skill Knock Back
18:30:05
SQ
[Berengar] executes skill [Quick Shot] on target [Bandit Raider]
18:30:05
SQ
Berengar uses skill Quick Shot
18:30:08
SQ
[Berengar] executes skill [Quick Shot] on target [Bandit Raider]
18:30:08
SQ
Berengar uses skill Quick Shot
18:30:09
SQ
Skill [Shieldwall] removed from [Bandit Raider].
18:30:09
SQ
Bandit Raider uses skill Knock Out
18:30:10
SQ
Bandit Raider uses skill Bash
18:30:12
SQ
Skill [Shieldwall] removed from [Bandit Raider].
18:30:13
SQ
Bandit Raider uses skill Hammer
18:30:14
SQ
INFO: Next round issued: 9
18:30:16
Script
VM collected 1 object(s) and deleted them.
18:30:17
SQ
[Winrich] executes skill [Quick Shot] on target [Bandit Raider]
18:30:17
SQ
Winrich uses skill Quick Shot
18:30:17
SQ
Gained 60 XP for the kill
18:30:17
SQ
Gained 80 XP each for the assist
18:30:22
SQ
[Winrich] executes skill [Quick Shot] on target [Bandit Raider]
18:30:22
SQ
Winrich uses skill Quick Shot
18:30:26
SQ
[Edmund] executes skill [Slash] on target [Bandit Raider]
18:30:26
SQ
Edmund uses skill Slash
18:30:28
SQ
[Edmund] executes skill [Slash] on target [Bandit Raider]
18:30:28
SQ
Edmund uses skill Slash
18:30:32
SQ
[Berengar] executes skill [Quick Shot] on target [Bandit Raider]
18:30:32
SQ
Berengar uses skill Quick Shot
18:30:39
SQ
Bandit Raider uses skill Bash
18:30:40
SQ
Bandit Raider uses skill Bash
18:30:40
Script
VM collected 1 object(s) and deleted them.
18:30:41
SQ
INFO: Next round issued: 10
18:30:52
SQ
[Berengar] executes skill [Quick Shot] on target [Bandit Raider]
18:30:52
SQ
Berengar uses skill Quick Shot
18:30:57
SQ
[Edmund] executes skill [Slash] on target [Bandit Raider]
18:30:57
SQ
Edmund uses skill Slash
18:31:01
SQ
Bandit Raider uses skill Bash
18:31:02
SQ
INFO: Next round issued: 11
18:31:11
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
18:31:14
SQ
[Winrich] executes skill [Stab] on target [Bandit Raider]
18:31:14
SQ
Winrich uses skill Stab
18:31:16
SQ
Bandit Raider uses skill Shieldwall
18:31:17
SQ
Bandit Raider uses skill Hammer
18:31:21
SQ
[Edmund] executes skill [Slash] on target [Bandit Raider]
18:31:21
SQ
Edmund uses skill Slash
18:31:24
SQ
[Edmund] executes skill [Slash] on target [Bandit Raider]
18:31:24
SQ
Edmund uses skill Slash
18:31:30
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
18:31:36
SQ
Bandit Raider uses skill Bash
18:31:37
SQ
INFO: Next round issued: 12
18:31:44
SQ
[Winrich] executes skill [Puncture] on target [Bandit Raider]
18:31:44
SQ
Winrich uses skill Puncture
18:31:46
SQ
[Winrich] executes skill [Puncture] on target [Bandit Raider]
18:31:46
SQ
Winrich uses skill Puncture
18:31:48
SQ
[Berengar] executes skill [Stab] on target [Bandit Raider]
18:31:48
SQ
Berengar uses skill Stab
18:31:51
SQ
[Berengar] executes skill [Puncture] on target [Bandit Raider]
18:31:51
SQ
Berengar uses skill Puncture
18:31:54
SQ
[Edmund] executes skill [Slash] on target [Bandit Raider]
18:31:54
SQ
Edmund uses skill Slash
18:31:57
SQ
Skill [Shieldwall] removed from [Bandit Raider].
18:31:58
SQ
Bandit Raider uses skill Shieldwall
18:31:59
SQ
Bandit Raider uses skill Hammer
18:32:02
SQ
Bandit Raider uses skill Bash
18:32:03
SQ
INFO: Next round issued: 13
18:32:06
SQ
[Winrich] executes skill [Puncture] on target [Bandit Raider]
18:32:06
SQ
Winrich uses skill Puncture
18:32:07
SQ
[Winrich] executes skill [Stab] on target [Bandit Raider]
18:32:07
SQ
Winrich uses skill Stab
18:32:11
SQ
[Edmund] executes skill [Slash] on target [Bandit Raider]
18:32:11
SQ
Edmund uses skill Slash
18:32:13
SQ
[Edmund] executes skill [Slash] on target [Bandit Raider]
18:32:13
SQ
Edmund uses skill Slash
18:32:15
SQ
[Berengar] executes skill [Puncture] on target [Bandit Raider]
18:32:15
SQ
Berengar uses skill Puncture
18:32:17
SQ
[Berengar] executes skill [Stab] on target [Bandit Raider]
18:32:17
SQ
Berengar uses skill Stab
18:32:19
SQ
Bandit Raider uses skill Shieldwall
18:32:20
SQ
Skill [Shieldwall] removed from [Bandit Raider].
18:32:21
SQ
Bandit Raider uses skill Shieldwall
18:32:22
SQ
INFO: Next round issued: 14
18:32:25
SQ
[Edmund] executes skill [Slash] on target [Bandit Raider]
18:32:25
SQ
Edmund uses skill Slash
18:32:31
SQ
[Winrich] executes skill [Puncture] on target [Bandit Raider]
18:32:31
SQ
Winrich uses skill Puncture
18:32:36
SQ
[Berengar] executes skill [Stab] on target [Bandit Raider]
18:32:36
SQ
Berengar uses skill Stab
18:32:39
SQ
Skill [Shieldwall] removed from [Bandit Raider].
18:32:40
SQ
Bandit Raider uses skill Knock Out
18:32:42
SQ
Skill [Shieldwall] removed from [Bandit Raider].
18:32:42
SQ
Bandit Raider uses skill Hammer
18:32:44
SQ
INFO: Next round issued: 15
18:32:44
UI
ERROR: Failed to update entity. Reason: Entity id: 25336 not found.
18:32:47
SQ
[Edmund] executes skill [Slash] on target [Bandit Raider]
18:32:47
SQ
Edmund uses skill Slash
18:32:49
SQ
[Edmund] executes skill [Slash] on target [Bandit Raider]
18:32:49
SQ
Edmund uses skill Slash
18:32:56
Resource
Loading: music/defeat_01.music
18:32:56
Resource
Unloading: music/battle.music
18:32:57
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:32:57
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:32:57
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
18:32:57
SQ
World::onCombatFinished
18:32:57
SQ
contract removed: contract.errant
18:32:57
SQ
TacticalState::onFinish
18:32:57
Resource
Unloading: gfx/orientation_overlay.png
18:32:57
Script
Script file "scripts/entity/tactical/objects/cart.cnut" unloaded successfully.
18:32:57
Script
Script file "scripts/entity/tactical/enemies/bandit_raider.cnut" unloaded successfully.
18:32:57
Resource
Unloading: gfx/entity_3.png
18:32:57
Script
Script file "scripts/entity/tactical/objects/tree_swamp.cnut" unloaded successfully.
18:32:57
Script
Script file "scripts/entity/tactical/objects/tree_lush.cnut" unloaded successfully.
18:32:57
Script
Script file "scripts/entity/tactical/objects/brush_green.cnut" unloaded successfully.
18:32:57
Resource
Unloading: gfx/object_0.png
18:32:57
Script
Script file "scripts/tools/tag_collection.cnut" unloaded successfully.
18:32:57
Resource
Unloading Resource Package "Temporary Tactical Resources".
18:32:57
Script
Script file "scripts/entity/tactical/player_corpse_stub.cnut" unloaded successfully.
18:32:57
Resource
Unloading: gfx/detail.png
18:32:57
Script
Script file "scripts/states/tactical_state.cnut" unloaded successfully.
18:32:57
UI
IngameMenuScreen::UNREGISTER
18:32:57
UI
MainMenuModule::UNREGISTER
18:32:57
UI
LoadCampaignMenuModule::UNREGISTER
18:32:57
UI
SaveCampaignMenuModule::UNREGISTER
18:32:57
UI
OptionsMenuModule::UNREGISTER
18:32:57
UI
OptionsMenuModuleVideoPanel::UNREGISTER
18:32:57
UI
OptionsMenuModuleVideoPanel::UNREGISTER
18:32:57
UI
OptionsMenuModuleControlsPanel::UNREGISTER
18:32:57
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
18:32:57
UI
TacticalFleeScreen::UNREGISTER
18:32:57
UI
CharacterScreen::UNREGISTER
18:32:57
UI
CharacterScreenLeftPanelModule::UNREGISTER
18:32:57
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
18:32:57
UI
CharacterScreenPaperdollModule::UNREGISTER
18:32:57
UI
CharacterScreenSkillsModule::UNREGISTER
18:32:57
UI
CharacterScreenStatsModule::UNREGISTER
18:32:57
UI
CharacterScreenRightPanelModule::UNREGISTER
18:32:57
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
18:32:57
UI
CharacterScreenInventoryListModule::UNREGISTER
18:32:57
UI
CharacterScreenPerksModule::UNREGISTER
18:32:57
UI
CharacterScreenBrothersListModule::UNREGISTER
18:32:57
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
18:32:58
UI
TacticalScreen::UNREGISTER
18:32:58
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
18:32:58
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
18:32:58
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
18:32:58
Script
Script file "scripts/entity/world/neutral/militia.cnut" loaded successfully.
18:32:58
Script
Script instance "tag_collection@1" reloaded.
18:32:58
Script
Script instance "tag_collection@10" reloaded.
18:32:58
Script
Script instance "tag_collection@1085" reloaded.
18:32:58
Script
Script instance "tag_collection@1087" reloaded.
18:32:58
Script
Script instance "tag_collection@11" reloaded.
18:32:58
Script
Script instance "tag_collection@12" reloaded.
18:32:58
Script
Script instance "tag_collection@13" reloaded.
18:32:58
Script
Script instance "tag_collection@2" reloaded.
18:32:58
Script
Script instance "tag_collection@3" reloaded.
18:32:58
Script
Script instance "tag_collection@4" reloaded.
18:32:58
Script
Script instance "tag_collection@5" reloaded.
18:32:58
Script
Script instance "tag_collection@6" reloaded.
18:32:58
Script
Script instance "tag_collection@7" reloaded.
18:32:58
Script
Script instance "tag_collection@8" reloaded.
18:32:58
Script
Script instance "tag_collection@9" reloaded.
18:32:58
Script
Script file "scripts/tools/tag_collection.cnut" loaded successfully.
18:32:58
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
18:32:58
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
18:32:58
UI
TacticalCombatResultScreen::UNREGISTER
18:32:58
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
18:32:58
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
18:32:58
SQ
contract removed: contract.errant
18:32:58
Script
VM collected 12 object(s) and deleted them.
18:32:59
SQ
contract removed: contract.escort_caravan
18:33:00
SQ
contract removed: contract.destroy_inactive_location
18:33:01
Script
Script file "scripts/entity/world/neutral/guards.cnut" unloaded successfully.
18:33:01
Script
Script file "scripts/entity/world/neutral/guards.cnut" loaded successfully.
18:33:01
Resource
Loading: music/worldmap_03.music
18:33:01
Resource
Unloading: music/defeat_01.music
18:33:01
SQ
contract removed: contract.errant
18:33:02
SQ
contract added: contract.errant
18:33:02
SQ
contract removed: contract.destroy_inactive_location
18:33:03
SQ
contract removed: contract.errant
18:33:08
SQ
ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
18:33:08
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
18:33:08
SQ
Clearing World Scene
18:33:08
Script
Script file "scripts/entity/tactical/player.cnut" unloaded successfully.
18:33:08
Script
Script file "scripts/entity/world/locations_inactive/black_monolith_location.cnut" unloaded successfully.
18:33:08
Script
Script file "scripts/entity/world/locations_inactive/ruins_undead_location.cnut" unloaded successfully.
18:33:08
Script
Script file "scripts/entity/world/locations/crypt.cnut" unloaded successfully.
18:33:08
Script
Script file "scripts/entity/world/locations_inactive/buried_castle_location.cnut" unloaded successfully.
18:33:08
Script
Script file "scripts/entity/world/locations/castle.cnut" unloaded successfully.
18:33:08
Script
Script file "scripts/entity/world/locations/bandit_camp.cnut" unloaded successfully.
18:33:08
Script
Script file "scripts/entity/world/locations_inactive/ruins_bandits_location.cnut" unloaded successfully.
18:33:08
Script
Script file "scripts/entity/world/locations/city.cnut" unloaded successfully.
18:33:08
Script
Script file "scripts/entity/world/locations/village.cnut" unloaded successfully.
18:33:08
Script
Script file "scripts/entity/world/locations_inactive/hideout_bandits_location.cnut" unloaded successfully.
18:33:08
Script
Script file "scripts/entity/world/locations/guard_tower.cnut" unloaded successfully.
18:33:08
Script
Script file "scripts/entity/world/locations_inactive/graveyard_location.cnut" unloaded successfully.
18:33:08
Script
Script file "scripts/entity/world/locations_inactive/greenskin_camp_location.cnut" unloaded successfully.
18:33:08
Script
Script file "scripts/entity/world/locations_inactive/orc_cave_location.cnut" unloaded successfully.
18:33:08
Script
Script file "scripts/entity/world/locations_inactive/hideout_undead_location.cnut" unloaded successfully.
18:33:08
Script
Script file "scripts/entity/world/locations/orc_camp.cnut" unloaded successfully.
18:33:08
Script
Script file "scripts/entity/world/locations_inactive/vampire_coven_location.cnut" unloaded successfully.
18:33:08
Script
Script file "scripts/entity/world/locations_inactive/ruins_orcs_location.cnut" unloaded successfully.
18:33:08
Script
Script file "scripts/entity/world/locations_inactive/necromancer_lair_location.cnut" unloaded successfully.
18:33:08
Script
Script file "scripts/entity/world/locations_inactive/hideout_orcs_location.cnut" unloaded successfully.
18:33:08
Script
Script file "scripts/entity/world/locations_inactive/mass_grave_location.cnut" unloaded successfully.
18:33:08
Script
Script file "scripts/entity/world/enemies/undead.cnut" unloaded successfully.
18:33:08
Script
Script file "scripts/entity/world/player_party.cnut" unloaded successfully.
18:33:08
Script
Script file "scripts/entity/world/neutral/caravan.cnut" unloaded successfully.
18:33:08
Script
Script file "scripts/entity/world/enemies/bandit.cnut" unloaded successfully.
18:33:08
Script
Script file "scripts/entity/world/neutral/militia.cnut" unloaded successfully.
18:33:08
Script
Script file "scripts/entity/world/neutral/guards.cnut" unloaded successfully.
18:33:08
Script
Script file "scripts/entity/world/enemies/orc.cnut" unloaded successfully.
18:33:08
Resource
Unloading: gfx/world_entity_0.png
18:33:08
Resource
Unloading: gfx/world_weather.png
18:33:08
Script
Script file "scripts/states/world_state.cnut" unloaded successfully.
18:33:08
UI
WorldEventPopupScreen::UNREGISTER
18:33:08
UI
IngameMenuScreen::UNREGISTER
18:33:08
UI
MainMenuModule::UNREGISTER
18:33:08
UI
LoadCampaignMenuModule::UNREGISTER
18:33:08
UI
SaveCampaignMenuModule::UNREGISTER
18:33:08
UI
OptionsMenuModule::UNREGISTER
18:33:08
UI
OptionsMenuModuleVideoPanel::UNREGISTER
18:33:08
UI
OptionsMenuModuleVideoPanel::UNREGISTER
18:33:08
UI
OptionsMenuModuleControlsPanel::UNREGISTER
18:33:08
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
18:33:08
UI
WorldTownScreen::UNREGISTER
18:33:08
UI
WorldTownScreenMainDialogModule::UNREGISTER
18:33:08
UI
WorldTownScreenHireDialogModule::UNREGISTER
18:33:08
UI
WorldTownScreenShopDialogModule::UNREGISTER
18:33:08
UI
WorldContractScreenDialogModule::UNREGISTER
18:33:08
UI
WorldContractContentModule::UNREGISTER
18:33:08
UI
WorldContractButtonsModule::UNREGISTER
18:33:08
UI
WorldContractScreen::UNREGISTER
18:33:08
UI
WorldContractScreenDialogModule::UNREGISTER
18:33:08
UI
WorldContractContentModule::UNREGISTER
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WorldScreenTopbarDayTimeModule::UNREGISTER
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WorldScreenTopbarAssetsModule::UNREGISTER
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WorldScreenActiveContractPanelModule::UNREGISTER
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WorldContractContentModule::UNREGISTER
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CombatDialogModule::UNREGISTER
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CharacterScreen::UNREGISTER
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CharacterScreenLeftPanelModule::UNREGISTER
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CharacterScreenStatsModule::UNREGISTER
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CharacterScreenRightPanelModule::UNREGISTER
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CharacterScreenRightPanelHeaderModule::UNREGISTER
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CharacterScreenPerksModule::UNREGISTER
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CharacterScreenBrothersListModule::UNREGISTER
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CharacterScreenBattleStartFooterModule::UNREGISTER
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Script
VM collected 3 object(s) and deleted them.
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SQ
Init World State!
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Script
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SQ
contract added: contract.tutorial_01
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Resource
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UI
WorldScreen::REGISTER
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UI
WorldScreenTopbarOptionsModule::REGISTER
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UI
WorldScreenTopbarDayTimeModule::REGISTER
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WorldScreenTopbarAssetsModule::REGISTER
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WorldScreenActiveContractPanelModule::REGISTER
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WorldContractContentModule::REGISTER
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CombatDialogModule::REGISTER
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WorldContractScreen::REGISTER
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WorldContractScreenDialogModule::REGISTER
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WorldContractContentModule::REGISTER
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WorldContractButtonsModule::REGISTER
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WorldTownScreen::REGISTER
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WorldTownScreenMainDialogModule::REGISTER
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WorldTownScreenHireDialogModule::REGISTER
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WorldTownScreenShopDialogModule::REGISTER
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UI
WorldContractScreenDialogModule::REGISTER
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WorldContractContentModule::REGISTER
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WorldContractButtonsModule::REGISTER
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WorldEventPopupScreen::REGISTER
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UI
IngameMenuScreen::REGISTER
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MainMenuModule::REGISTER
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LoadCampaignMenuModule::REGISTER
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UI
SaveCampaignMenuModule::REGISTER
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OptionsMenuModule::REGISTER
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OptionsMenuModuleVideoPanel::REGISTER
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OptionsMenuModuleAudioPanel::REGISTER
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OptionsMenuModuleControlsPanel::REGISTER
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OptionsMenuModuleGameplayPanel::REGISTER
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WorldGameFinishScreen::REGISTER
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WorldGameFinishScreenDialogModule::REGISTER
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CharacterScreen::REGISTER
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CharacterScreenLeftPanelModule::REGISTER
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UI
CharacterScreenLeftPanelHeaderModule::REGISTER
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UI
CharacterScreenPaperdollModule::REGISTER
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UI
CharacterScreenSkillsModule::REGISTER
18:33:18
UI
CharacterScreenStatsModule::REGISTER
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UI
CharacterScreenRightPanelModule::REGISTER
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UI
CharacterScreenRightPanelHeaderModule::REGISTER
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CharacterScreenInventoryListModule::REGISTER
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UI
CharacterScreenPerksModule::REGISTER
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UI
CharacterScreenBrothersListModule::REGISTER
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UI
CharacterScreenBattleStartFooterModule::REGISTER
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Script
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Resource
Loading: music/worldmap_05.music
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Resource
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SQ
Location entered: City of Karnstein
18:33:22
Script
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18:33:26
SQ
contract activated: contract.tutorial_01
18:33:26
Resource
Loading: music/city_01.music
18:33:26
Resource
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18:34:02
SQ
ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
18:34:02
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
18:34:02
SQ
Clearing World Scene
18:34:02
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Script
Script file "scripts/states/world_state.cnut" unloaded successfully.
18:34:02
UI
WorldEventPopupScreen::UNREGISTER
18:34:02
UI
IngameMenuScreen::UNREGISTER
18:34:02
UI
MainMenuModule::UNREGISTER
18:34:02
UI
LoadCampaignMenuModule::UNREGISTER
18:34:02
UI
SaveCampaignMenuModule::UNREGISTER
18:34:02
UI
OptionsMenuModule::UNREGISTER
18:34:02
UI
OptionsMenuModuleVideoPanel::UNREGISTER
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UI
OptionsMenuModuleVideoPanel::UNREGISTER
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OptionsMenuModuleControlsPanel::UNREGISTER
18:34:02
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
18:34:02
UI
WorldTownScreen::UNREGISTER
18:34:02
UI
WorldTownScreenMainDialogModule::UNREGISTER
18:34:02
UI
WorldTownScreenHireDialogModule::UNREGISTER
18:34:02
UI
WorldTownScreenShopDialogModule::UNREGISTER
18:34:02
UI
WorldContractScreenDialogModule::UNREGISTER
18:34:02
UI
WorldContractContentModule::UNREGISTER
18:34:02
UI
WorldContractButtonsModule::UNREGISTER
18:34:02
UI
WorldContractScreen::UNREGISTER
18:34:02
UI
WorldContractScreenDialogModule::UNREGISTER
18:34:02
UI
WorldContractContentModule::UNREGISTER
18:34:02
UI
WorldContractButtonsModule::UNREGISTER
18:34:02
UI
WorldGameFinishScreen::UNREGISTER
18:34:02
UI
WorldGameFinishScreenDialogModule::UNREGISTER
18:34:02
UI
WorldScreen::UNREGISTER
18:34:02
UI
WorldScreenTopbarOptionsModule::UNREGISTER
18:34:02
UI
WorldScreenTopbarDayTimeModule::UNREGISTER
18:34:02
UI
WorldScreenTopbarAssetsModule::UNREGISTER
18:34:02
UI
WorldScreenActiveContractPanelModule::UNREGISTER
18:34:02
UI
WorldContractContentModule::UNREGISTER
18:34:02
UI
CombatDialogModule::UNREGISTER
18:34:02
UI
CharacterScreen::UNREGISTER
18:34:02
UI
CharacterScreenLeftPanelModule::UNREGISTER
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UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
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UI
CharacterScreenPaperdollModule::UNREGISTER
18:34:02
UI
CharacterScreenSkillsModule::UNREGISTER
18:34:02
UI
CharacterScreenStatsModule::UNREGISTER
18:34:02
UI
CharacterScreenRightPanelModule::UNREGISTER
18:34:02
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
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CharacterScreenInventoryListModule::UNREGISTER
18:34:02
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CharacterScreenPerksModule::UNREGISTER
18:34:02
UI
CharacterScreenBrothersListModule::UNREGISTER
18:34:02
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
18:34:02
Resource
Loading: music/title.music
18:34:02
Resource
Unloading: music/city_01.music
18:34:06
Script
Script file "scripts/states/world_state.cnut" loaded successfully.
18:34:06
SQ
Init World State!
18:34:07
Script
Script file "scripts/entity/world/locations/city.cnut" loaded successfully.
18:34:07
Resource
Loading: gfx/world_entity_0.png
18:34:07
Texture
Texture "gfx/world_entity_0.png" took up approximately 10922kb in video memory.
18:34:07
Script
Script file "scripts/entity/world/locations/village.cnut" loaded successfully.
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Script file "scripts/entity/world/locations_inactive/orc_cave_location.cnut" loaded successfully.
18:34:08
Script
Script file "scripts/entity/world/locations_inactive/bandit_hideout_location.cnut" loaded successfully.
18:34:08
SQ
contract added: contract.tutorial_01
18:34:08
Script
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Script file "scripts/entity/world/player_party.cnut" loaded successfully.
18:34:08
Resource
Loading: gfx/world_weather.png
18:34:09
Texture
Texture "gfx/world_weather.png" took up approximately 43690kb in video memory.
18:34:09
UI
WorldScreen::REGISTER
18:34:09
UI
WorldScreenTopbarOptionsModule::REGISTER
18:34:09
UI
WorldScreenTopbarDayTimeModule::REGISTER
18:34:09
UI
WorldScreenTopbarAssetsModule::REGISTER
18:34:09
UI
WorldScreenActiveContractPanelModule::REGISTER
18:34:09
UI
WorldContractContentModule::REGISTER
18:34:09
UI
CombatDialogModule::REGISTER
18:34:09
UI
WorldContractScreen::REGISTER
18:34:09
UI
WorldContractScreenDialogModule::REGISTER
18:34:09
UI
WorldContractContentModule::REGISTER
18:34:09
UI
WorldContractButtonsModule::REGISTER
18:34:09
UI
WorldTownScreen::REGISTER
18:34:09
UI
WorldTownScreenMainDialogModule::REGISTER
18:34:09
UI
WorldTownScreenHireDialogModule::REGISTER
18:34:09
UI
WorldTownScreenShopDialogModule::REGISTER
18:34:09
UI
WorldContractScreenDialogModule::REGISTER
18:34:09
UI
WorldContractContentModule::REGISTER
18:34:09
UI
WorldContractButtonsModule::REGISTER
18:34:09
UI
WorldEventPopupScreen::REGISTER
18:34:09
UI
IngameMenuScreen::REGISTER
18:34:09
UI
MainMenuModule::REGISTER
18:34:09
UI
LoadCampaignMenuModule::REGISTER
18:34:09
UI
SaveCampaignMenuModule::REGISTER
18:34:09
UI
OptionsMenuModule::REGISTER
18:34:09
UI
OptionsMenuModuleVideoPanel::REGISTER
18:34:09
UI
OptionsMenuModuleAudioPanel::REGISTER
18:34:09
UI
OptionsMenuModuleControlsPanel::REGISTER
18:34:09
UI
OptionsMenuModuleGameplayPanel::REGISTER
18:34:09
UI
WorldGameFinishScreen::REGISTER
18:34:09
UI
WorldGameFinishScreenDialogModule::REGISTER
18:34:09
UI
CharacterScreen::REGISTER
18:34:09
UI
CharacterScreenLeftPanelModule::REGISTER
18:34:09
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
18:34:09
UI
CharacterScreenPaperdollModule::REGISTER
18:34:09
UI
CharacterScreenSkillsModule::REGISTER
18:34:09
UI
CharacterScreenStatsModule::REGISTER
18:34:09
UI
CharacterScreenRightPanelModule::REGISTER
18:34:09
UI
CharacterScreenRightPanelHeaderModule::REGISTER
18:34:09
UI
CharacterScreenInventoryListModule::REGISTER
18:34:09
UI
CharacterScreenPerksModule::REGISTER
18:34:09
UI
CharacterScreenBrothersListModule::REGISTER
18:34:09
UI
CharacterScreenBattleStartFooterModule::REGISTER
18:34:12
Script
Script file "scripts/entity/world/neutral/caravan.cnut" loaded successfully.
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Script
Script file "scripts/entity/world/neutral/guards.cnut" loaded successfully.
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Script
Script file "scripts/entity/world/enemies/orc.cnut" loaded successfully.
18:34:12
Script
Script file "scripts/entity/world/enemies/bandit.cnut" loaded successfully.
18:34:12
SQ
contract added: contract.destroy_inactive_location
18:34:13
Resource
Loading: music/worldmap_06.music
18:34:13
Resource
Unloading: music/title.music
18:34:14
SQ
Location entered: City of Ulmen
18:34:14
Script
Script file "scripts/skills/backgrounds/fisherman_background.cnut" loaded successfully.
18:34:14
Script
Script file "scripts/skills/backgrounds/graverobber_background.cnut" loaded successfully.
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Script
Script file "scripts/skills/traits/dexterous_trait.cnut" loaded successfully.
18:34:14
Script
Script file "scripts/skills/backgrounds/juggler_background.cnut" loaded successfully.
18:34:18
Resource
Loading: music/city_02.music
18:34:18
Resource
Unloading: music/worldmap_06.music
18:35:01
SQ
contract activated: contract.tutorial_01
18:35:11
SQ
You hired: Leif
18:35:18
SQ
You hired: Magnus
18:35:36
SQ
You hired: Siegfried
18:35:44
SQ
You hired: Hallstein
18:37:24
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
18:37:29
SQ
contract added: contract.escort_caravan
18:37:30
SQ
contract added: contract.errant
18:37:31
Resource
Loading: music/worldmap_07.music
18:37:31
Resource
Unloading: music/city_02.music
18:37:35
SQ
Location entered: Bandit Hideout
18:37:38
SQ
Save campaign: autosave
18:37:39
Scene
Finished saving scene.
18:37:39
Script
Script file "scripts/states/tactical_state.cnut" loaded successfully.
18:37:39
SQ
WorldState::onHide
18:37:39
UI
TacticalScreen::REGISTER
18:37:39
UI
TacticalScreenTurnSequenceBarModule::REGISTER
18:37:39
UI
TacticalScreenOrientationOverlayModule::REGISTER
18:37:39
UI
TacticalScreenTopbarEventLogModule::REGISTER
18:37:39
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
18:37:39
UI
TacticalScreenTopbarOptionsModule::REGISTER
18:37:39
Resource
Loading: gfx/detail.png
18:37:40
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
18:37:40
Script
Script file "scripts/entity/tactical/objects/brush_green.cnut" loaded successfully.
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Resource
Loading: gfx/object_0.png
18:37:40
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
18:37:40
Script
Script file "scripts/entity/tactical/objects/tree_lush.cnut" loaded successfully.
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Script file "scripts/entity/tactical/objects/tree_swamp.cnut" loaded successfully.
18:37:40
Script
Script file "scripts/entity/tactical/enemies/bandit_thug.cnut" loaded successfully.
18:37:40
Resource
Loading: gfx/orientation_overlay.png
18:37:40
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
18:37:40
Script
Script file "scripts/entity/tactical/enemies/bandit_marksman.cnut" loaded successfully.
18:37:40
Script
Script file "scripts/entity/tactical/allies/donkey.cnut" loaded successfully.
18:37:40
Resource
Loading: gfx/entity_3.png
18:37:40
Texture
Texture "gfx/entity_3.png" took up approximately 1365kb in video memory.
18:37:40
Script
Script file "scripts/entity/tactical/objects/cart.cnut" loaded successfully.
18:37:40
Script
Script file "scripts/entity/tactical/allies/caravan_hand.cnut" loaded successfully.
18:37:40
Resource
Loading: sounds/atmosphere/forest_01.wav
18:37:40
Resource
Unloading: sounds/atmosphere/rain_02.wav
18:37:40
SQ
TACTICAL: STASH LOCKED: true
18:37:40
SQ
INFO: Next round issued: 1
18:37:40
Resource
Started loading Resource Package "Temporary Tactical Resources".
18:37:40
UI
CharacterScreen::REGISTER
18:37:40
UI
CharacterScreenLeftPanelModule::REGISTER
18:37:40
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
18:37:40
UI
CharacterScreenPaperdollModule::REGISTER
18:37:40
UI
CharacterScreenSkillsModule::REGISTER
18:37:40
UI
CharacterScreenStatsModule::REGISTER
18:37:40
UI
CharacterScreenRightPanelModule::REGISTER
18:37:40
UI
CharacterScreenRightPanelHeaderModule::REGISTER
18:37:40
UI
CharacterScreenInventoryListModule::REGISTER
18:37:40
UI
CharacterScreenPerksModule::REGISTER
18:37:40
UI
CharacterScreenBrothersListModule::REGISTER
18:37:40
UI
CharacterScreenBattleStartFooterModule::REGISTER
18:37:40
UI
TacticalFleeScreen::REGISTER
18:37:40
UI
IngameMenuScreen::REGISTER
18:37:40
UI
MainMenuModule::REGISTER
18:37:40
UI
LoadCampaignMenuModule::REGISTER
18:37:40
UI
SaveCampaignMenuModule::REGISTER
18:37:40
UI
OptionsMenuModule::REGISTER
18:37:40
UI
OptionsMenuModuleVideoPanel::REGISTER
18:37:40
UI
OptionsMenuModuleAudioPanel::REGISTER
18:37:40
UI
OptionsMenuModuleControlsPanel::REGISTER
18:37:40
UI
OptionsMenuModuleGameplayPanel::REGISTER
18:37:40
UI
TacticalCombatResultScreen::REGISTER
18:37:40
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
18:37:40
UI
TacticalCombatResultScreenLootPanel::REGISTER
18:37:40
SQ
Bandit Marksman uses skill Quick Shot
18:37:43
Resource
Loading: music/battle.music
18:37:44
Resource
Unloading: music/worldmap_07.music
18:38:14
SQ
Bandit Thug uses skill Bash
18:38:26
SQ
Bandit Thug uses skill Slash
18:38:39
SQ
INFO: Next round issued: 2
18:38:51
SQ
Bandit Marksman uses skill Quick Shot
18:39:21
SQ
[Humbert] executes skill [Slash] on target [Bandit Thug]
18:39:21
SQ
Humbert uses skill Slash
18:39:23
SQ
[Humbert] executes skill [Slash] on target [Bandit Thug]
18:39:23
SQ
Humbert uses skill Slash
18:39:23
SQ
Gained 30 XP for the kill
18:39:23
SQ
Gained 17 XP each for the assist
18:39:27
SQ
[Aldemar] executes skill [Slash] on target [Bandit Thug]
18:39:27
SQ
Aldemar uses skill Slash
18:39:29
SQ
[Aldemar] executes skill [Slash] on target [Bandit Thug]
18:39:29
SQ
Aldemar uses skill Slash
18:39:32
SQ
[Magnus] executes skill [Slash] on target [Bandit Thug]
18:39:32
SQ
Magnus uses skill Slash
18:39:33
SQ
[Magnus] executes skill [Slash] on target [Bandit Thug]
18:39:33
SQ
Magnus uses skill Slash
18:39:39
SQ
[Leif] executes skill [Chop] on target [Bandit Thug]
18:39:39
SQ
Leif uses skill Chop
18:39:39
SQ
Gained 30 XP for the kill
18:39:39
SQ
Gained 17 XP each for the assist
18:39:45
SQ
Bandit Thug uses skill Slash
18:39:46
SQ
Bandit Thug uses skill Shieldwall
18:39:49
SQ
Bandit Thug uses skill Bash
18:39:50
SQ
Bandit Thug uses skill Bash
18:39:58
SQ
INFO: Next round issued: 3
18:40:05
SQ
Bandit Marksman uses skill Quick Shot
18:40:05
Script
VM collected 2 object(s) and deleted them.
18:40:06
SQ
Bandit Marksman uses skill Quick Shot
18:40:24
SQ
[Magnus] executes skill [Slash] on target [Bandit Thug]
18:40:24
SQ
Magnus uses skill Slash
18:40:27
SQ
[Magnus] executes skill [Slash] on target [Bandit Thug]
18:40:27
SQ
Magnus uses skill Slash
18:40:34
SQ
[Aldemar] executes skill [Slash] on target [Bandit Thug]
18:40:34
SQ
Aldemar uses skill Slash
18:40:34
SQ
Skill [Shieldwall] removed from [Bandit Thug].
18:40:34
SQ
Gained 30 XP for the kill
18:40:34
SQ
Gained 17 XP each for the assist
18:40:36
SQ
[Aldemar] executes skill [Slash] on target [Bandit Thug]
18:40:36
SQ
Aldemar uses skill Slash
18:40:37
SQ
Bandit Thug uses skill Shieldwall
18:40:38
SQ
Bandit Thug uses skill Bash
18:40:45
SQ
[Karl] executes skill [Quick Shot] on target [Bandit Marksman]
18:40:45
SQ
Karl uses skill Quick Shot
18:40:57
SQ
INFO: Next round issued: 4
18:41:17
SQ
[Karl] executes skill [Quick Shot] on target [Bandit Marksman]
18:41:17
SQ
Karl uses skill Quick Shot
18:41:19
SQ
[Karl] executes skill [Quick Shot] on target [Bandit Marksman]
18:41:19
SQ
Karl uses skill Quick Shot
18:41:28
SQ
[Humbert] executes skill [Slash] on target [Bandit Marksman]
18:41:28
SQ
Humbert uses skill Slash
18:41:35
SQ
[Leif] executes skill [Chop] on target [Bandit Thug]
18:41:35
SQ
Leif uses skill Chop
18:41:39
Script
VM collected 1 object(s) and deleted them.
18:41:46
SQ
[Magnus] executes skill [Slash] on target [Bandit Thug]
18:41:46
SQ
Magnus uses skill Slash
18:41:47
SQ
[Magnus] executes skill [Slash] on target [Bandit Thug]
18:41:47
SQ
Magnus uses skill Slash
18:41:49
SQ
[Aldemar] executes skill [Slash] on target [Bandit Thug]
18:41:49
SQ
Aldemar uses skill Slash
18:41:49
SQ
Skill [Shieldwall] removed from [Bandit Thug].
18:41:49
SQ
Gained 30 XP for the kill
18:41:49
SQ
Gained 17 XP each for the assist
18:41:49
Script
Script file "scripts/entity/tactical/enemies/bandit_thug.cnut" unloaded successfully.
18:41:53
SQ
INFO: Next round issued: 5
18:42:09
SQ
Gained 40 XP for the kill
18:42:09
SQ
Gained 22 XP each for the assist
18:42:09
Resource
Unloading: gfx/orientation_overlay.png
18:42:09
Script
Script file "scripts/entity/tactical/enemies/bandit_marksman.cnut" unloaded successfully.
18:42:10
Script
VM collected 1 object(s) and deleted them.
18:42:12
Script
VM collected 1 object(s) and deleted them.
18:42:13
Resource
Loading: music/victory_01.music
18:42:13
Resource
Unloading: music/battle.music
18:42:22
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:42:22
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:42:22
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
18:42:22
SQ
World::onCombatFinished
18:42:23
SQ
TacticalState::onFinish
18:42:23
Script
Script file "scripts/entity/tactical/objects/tree_swamp.cnut" unloaded successfully.
18:42:23
Script
Script file "scripts/entity/tactical/objects/cart.cnut" unloaded successfully.
18:42:23
Script
Script file "scripts/entity/tactical/allies/donkey.cnut" unloaded successfully.
18:42:23
Resource
Unloading: gfx/entity_3.png
18:42:23
Script
Script file "scripts/entity/tactical/allies/caravan_hand.cnut" unloaded successfully.
18:42:23
Script
Script file "scripts/entity/tactical/objects/tree_lush.cnut" unloaded successfully.
18:42:23
Script
Script file "scripts/entity/tactical/objects/brush_green.cnut" unloaded successfully.
18:42:23
Resource
Unloading: gfx/object_0.png
18:42:23
Resource
Unloading: gfx/detail.png
18:42:23
Script
Script file "scripts/tools/tag_collection.cnut" unloaded successfully.
18:42:23
Resource
Unloading Resource Package "Temporary Tactical Resources".
18:42:23
Script
Script file "scripts/states/tactical_state.cnut" unloaded successfully.
18:42:23
UI
IngameMenuScreen::UNREGISTER
18:42:23
UI
MainMenuModule::UNREGISTER
18:42:23
UI
LoadCampaignMenuModule::UNREGISTER
18:42:23
UI
SaveCampaignMenuModule::UNREGISTER
18:42:23
UI
OptionsMenuModule::UNREGISTER
18:42:23
UI
OptionsMenuModuleVideoPanel::UNREGISTER
18:42:23
UI
OptionsMenuModuleVideoPanel::UNREGISTER
18:42:23
UI
OptionsMenuModuleControlsPanel::UNREGISTER
18:42:23
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
18:42:23
UI
TacticalFleeScreen::UNREGISTER
18:42:23
UI
CharacterScreen::UNREGISTER
18:42:23
UI
CharacterScreenLeftPanelModule::UNREGISTER
18:42:23
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
18:42:23
UI
CharacterScreenPaperdollModule::UNREGISTER
18:42:23
UI
CharacterScreenSkillsModule::UNREGISTER
18:42:23
UI
CharacterScreenStatsModule::UNREGISTER
18:42:23
UI
CharacterScreenRightPanelModule::UNREGISTER
18:42:23
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
18:42:23
UI
CharacterScreenInventoryListModule::UNREGISTER
18:42:23
UI
CharacterScreenPerksModule::UNREGISTER
18:42:23
UI
CharacterScreenBrothersListModule::UNREGISTER
18:42:23
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
18:42:23
Script
Script instance "tag_collection@1140" reloaded.
18:42:23
Script
Script instance "tag_collection@1142" reloaded.
18:42:23
Script
Script instance "tag_collection@1143" reloaded.
18:42:23
Script
Script instance "tag_collection@38" reloaded.
18:42:23
Script
Script instance "tag_collection@39" reloaded.
18:42:23
Script
Script instance "tag_collection@40" reloaded.
18:42:23
Script
Script instance "tag_collection@41" reloaded.
18:42:23
Script
Script instance "tag_collection@42" reloaded.
18:42:23
Script
Script instance "tag_collection@43" reloaded.
18:42:23
Script
Script instance "tag_collection@44" reloaded.
18:42:23
Script
Script instance "tag_collection@45" reloaded.
18:42:23
Script
Script instance "tag_collection@46" reloaded.
18:42:23
Script
Script instance "tag_collection@47" reloaded.
18:42:23
Script
Script instance "tag_collection@48" reloaded.
18:42:23
Script
Script instance "tag_collection@49" reloaded.
18:42:23
Script
Script instance "tag_collection@50" reloaded.
18:42:23
Script
Script instance "tag_collection@51" reloaded.
18:42:23
Script
Script instance "tag_collection@52" reloaded.
18:42:23
Script
Script instance "tag_collection@53" reloaded.
18:42:23
Script
Script instance "tag_collection@54" reloaded.
18:42:23
Script
Script instance "tag_collection@55" reloaded.
18:42:23
Script
Script instance "tag_collection@56" reloaded.
18:42:23
Script
Script instance "tag_collection@57" reloaded.
18:42:23
Script
Script instance "tag_collection@58" reloaded.
18:42:23
Script
Script instance "tag_collection@59" reloaded.
18:42:23
Script
Script instance "tag_collection@60" reloaded.
18:42:23
Script
Script instance "tag_collection@61" reloaded.
18:42:23
Script
Script instance "tag_collection@62" reloaded.
18:42:23
Script
Script instance "tag_collection@63" reloaded.
18:42:23
Script
Script instance "tag_collection@64" reloaded.
18:42:23
Script
Script instance "tag_collection@65" reloaded.
18:42:23
Script
Script instance "tag_collection@66" reloaded.
18:42:23
Script
Script instance "tag_collection@67" reloaded.
18:42:23
Script
Script instance "tag_collection@68" reloaded.
18:42:23
Script
Script instance "tag_collection@69" reloaded.
18:42:23
Script
Script instance "tag_collection@70" reloaded.
18:42:23
Script
Script instance "tag_collection@71" reloaded.
18:42:23
Script
Script instance "tag_collection@72" reloaded.
18:42:23
Script
Script file "scripts/tools/tag_collection.cnut" loaded successfully.
18:42:23
UI
TacticalScreen::UNREGISTER
18:42:23
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
18:42:23
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
18:42:23
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
18:42:23
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
18:42:23
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
18:42:23
UI
TacticalCombatResultScreen::UNREGISTER
18:42:23
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
18:42:23
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
18:42:23
Script
Script file "scripts/entity/world/locations_inactive/bandit_hideout_location.cnut" unloaded successfully.
18:42:24
SQ
contract added: contract.destroy_inactive_location
18:42:26
Resource
Loading: music/worldmap_05.music
18:42:27
Resource
Unloading: music/victory_01.music
18:42:30
SQ
contract added: contract.errant
18:42:30
SQ
contract added: contract.errant
18:42:30
SQ
Location entered: City of Ulmen
18:42:34
Resource
Loading: music/city_02.music
18:42:35
Resource
Unloading: music/worldmap_05.music
18:43:19
UI
Stash -> Stash (swap)
18:43:42
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
18:44:23
UI
Backpack -> Stash | Ground (targetIdx: 19)
18:46:00
Resource
Loading: music/city_01.music
18:46:00
Resource
Unloading: music/city_02.music
18:46:33
SQ
contract activated: contract.errant
18:46:38
SQ
contract added: contract.discover_location
18:46:38
Resource
Loading: music/worldmap_07.music
18:46:39
Resource
Unloading: music/city_01.music
18:46:41
SQ
contract added: contract.errant
18:46:47
SQ
contract added: contract.escort_caravan
18:46:48
SQ
contract added: contract.discover_location
18:46:48
SQ
contract added: contract.destroy_inactive_location
18:46:49
SQ
contract added: contract.escort_caravan
18:46:55
SQ
contract added: contract.errant
18:46:55
Script
Script file "scripts/entity/world/neutral/guards.cnut" unloaded successfully.
18:46:55
SQ
contract added: contract.destroy_inactive_location
18:46:55
Script
Script file "scripts/entity/world/neutral/guards.cnut" loaded successfully.
18:46:55
SQ
contract added: contract.errant
18:46:56
SQ
contract added: contract.destroy_inactive_location
18:47:03
SQ
contract added: contract.escort_caravan
18:47:07
SQ
contract added: contract.escort_caravan
18:47:14
SQ
contract added: contract.errant
18:47:32
SQ
Location entered: Woodcroft Tower
18:47:32
UI
ERROR: Failed to query hire roster data. Reason: Invalid result.
18:47:36
Resource
Loading: music/stronghold_01.music
18:47:36
Resource
Unloading: music/worldmap_07.music
18:48:22
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
18:48:35
Resource
Loading: music/worldmap_06.music
18:48:35
Resource
Unloading: music/stronghold_01.music
18:48:35
SQ
contract added: contract.errant
18:48:59
SQ
Location entered: Schoenberg
18:48:59
Script
Script file "scripts/skills/backgrounds/wildman_background.cnut" loaded successfully.
18:48:59
Script
Script file "scripts/items/weapons/greenskins/orc_axe.cnut" loaded successfully.
18:48:59
SQ
Location entered: Schoenberg
18:49:03
Resource
Loading: music/village_01.music
18:49:03
Resource
Unloading: music/worldmap_06.music
18:49:38
SQ
contract added: contract.destroy_bandit_camp
18:49:38
SQ
contract added: contract.errant
18:49:40
Resource
Loading: music/worldmap_05.music
18:49:40
Resource
Unloading: music/village_01.music
18:49:52
SQ
contract added: contract.destroy_bandit_camp
18:49:57
SQ
Location entered: Schoenberg
18:50:01
Resource
Loading: music/village_01.music
18:50:01
Resource
Unloading: music/worldmap_05.music
18:50:12
SQ
contract activated: contract.escort_caravan
18:50:19
SQ
contract added: contract.errant
18:50:20
Resource
Loading: music/worldmap_06.music
18:50:20
Resource
Unloading: music/village_01.music
18:50:24
SQ
contract added: contract.errant
18:50:31
Script
Script file "scripts/entity/world/neutral/guards.cnut" unloaded successfully.
18:50:42
SQ
contract added: contract.escort_caravan
18:51:02
Script
Script file "scripts/entity/world/neutral/guards.cnut" loaded successfully.
18:51:10
SQ
Save campaign: autosave
18:51:11
Scene
Finished saving scene.
18:51:11
Script
Script file "scripts/states/tactical_state.cnut" loaded successfully.
18:51:11
SQ
WorldState::onHide
18:51:11
UI
TacticalScreen::REGISTER
18:51:11
UI
TacticalScreenTurnSequenceBarModule::REGISTER
18:51:11
UI
TacticalScreenOrientationOverlayModule::REGISTER
18:51:11
UI
TacticalScreenTopbarEventLogModule::REGISTER
18:51:11
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
18:51:11
UI
TacticalScreenTopbarOptionsModule::REGISTER
18:51:11
Script
Script file "scripts/entity/tactical/objects/cartwheel.cnut" loaded successfully.
18:51:11
Resource
Loading: gfx/object_0.png
18:51:11
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
18:51:11
Resource
Loading: gfx/detail.png
18:51:11
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
18:51:11
Script
Script file "scripts/entity/tactical/objects/tree_swamp.cnut" loaded successfully.
18:51:11
Script
Script file "scripts/entity/tactical/objects/brush_green.cnut" loaded successfully.
18:51:11
Script
Script file "scripts/entity/tactical/objects/tree_lush.cnut" loaded successfully.
18:51:11
Script
Script instance "donkey@1" reloaded.
18:51:11
Script
Script file "scripts/entity/tactical/allies/donkey.cnut" loaded successfully.
18:51:11
Resource
Loading: gfx/entity_3.png
18:51:11
Texture
Texture "gfx/entity_3.png" took up approximately 1365kb in video memory.
18:51:11
Resource
Loading: gfx/orientation_overlay.png
18:51:11
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
18:51:11
Script
Script file "scripts/entity/tactical/objects/cart.cnut" loaded successfully.
18:51:11
Core
A critical exception was raised at hardware level.
18:51:11
Core
Application Stacktrace:
18:51:11
Core
Script Stacktrace:
Function:
unknown -> NATIVE : -1
Function:
spawnEntitiesInFormation -> scripts/entity/tactical/faction_manager.nut : 607
Function:
spawn -> scripts/entity/tactical/faction_manager.nut : 454
Function:
initMap -> scripts/states/tactical_state.nut : 587
Function:
init -> scripts/states/tactical_state.nut : 550
Function:
tacticalscreen_onConnected -> scripts/states/tactical_state.nut : 1673
Function:
onScreenConnected -> scripts/ui/screens/tactical/tactical_screen.nut : 191