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Script file "scripts/ui/screens/menu/main_menu_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/campaign_menu_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/load_campaign_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/main_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/new_campaign_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/options_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/save_campaign_menu_module.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/menu/modules/scenario_menu_module.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/menu/tactical_menu_screen.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/menu/world_menu_screen.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/tactical/modules/orientation_overlay/orientation_overlay.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_event_log.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_options.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_round_information.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/turn_sequence_bar/turn_sequence_bar.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/tactical_combat_result_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/tactical_flee_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/tactical_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/tooltip/tooltip_events.cnut" loaded successfully.
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Script file "scripts/ui/screens/tooltip/tooltip_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/dialogs/world_screen_combat_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_assets_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_daytime_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_options_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_screen_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_datasource_module.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_hire_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_main_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_shop_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_contract_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_event_popup_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_game_finish_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_screen.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/world/world_town_screen.cnut" loaded successfully.
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Script
Script file "scripts/preload.cnut" loaded successfully.
11:28:40
Renderer
Vendor: NVIDIA Corporation
11:28:40
Renderer
Device: GeForce GTX 660 Ti/PCIe/SSE2
11:28:40
Renderer
Version: 4.5.0 NVIDIA 347.52
11:28:40
Renderer
Shader Version: 4.50 NVIDIA
11:28:40
Renderer
Framebuffer Support: Yes
11:28:40
Texture
Texture "gfx/fonts/cinzel_bold_20.png" took up approximately 256kb in video memory.
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Resource
Loading: gfx/ui.png
11:28:41
Texture
Texture "gfx/ui.png" took up approximately 2730kb in video memory.
11:28:41
Resource
Finished loading Resource Package "preload/on_start.txt".
11:28:41
UI
Screen "RootScreen" successfully registered.
11:28:41
UI
Screen "ConsoleScreen" successfully registered.
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UI
Screen "LoadingScreen" successfully registered.
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UI
Screen "TooltipScreen" successfully registered.
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UI
Screen "TacticalScreen" successfully registered.
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UI
Screen "TacticalCombatResultScreen" successfully registered.
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UI
Screen "TacticalFleeScreen" successfully registered.
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UI
Screen "WorldScreen" successfully registered.
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UI
Screen "WorldTownScreen" successfully registered.
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UI
Screen "WorldContractScreen" successfully registered.
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UI
Screen "WorldGameFinishScreen" successfully registered.
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UI
Screen "WorldEventPopupScreen" successfully registered.
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UI
Screen "MainMenuScreen" successfully registered.
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UI
Screen "WorldMenuScreen" successfully registered.
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UI
Screen "TacticalMenuScreen" successfully registered.
11:28:42
UI
Screen "WorldCharacterScreen" successfully registered.
11:28:42
UI
Screen "TacticalCharacterScreen" successfully registered.
11:28:42
SQ
Map Template: tactical.patch.bones (Script: scripts/mapgen/templates/tactical/patches/patch_bones) registered.
11:28:42
SQ
Map Template: tactical.patch.clearing (Script: scripts/mapgen/templates/tactical/patches/patch_clearing) registered.
11:28:42
SQ
Map Template: tactical.patch.clearing_leveled (Script: scripts/mapgen/templates/tactical/patches/patch_clearing_leveled) registered.
11:28:42
SQ
Map Template: tactical.patch.forest (Script: scripts/mapgen/templates/tactical/patches/patch_forest) registered.
11:28:42
SQ
Map Template: tactical.patch.forest_fern_sea (Script: scripts/mapgen/templates/tactical/patches/patch_forest_fern_sea) registered.
11:28:42
SQ
Map Template: tactical.patch.forest_mushrooms (Script: scripts/mapgen/templates/tactical/patches/patch_forest_mushrooms) registered.
11:28:42
SQ
Map Template: tactical.patch.hill (Script: scripts/mapgen/templates/tactical/patches/patch_hill) registered.
11:28:42
SQ
Map Template: tactical.patch.hill_forest (Script: scripts/mapgen/templates/tactical/patches/patch_hill_forest) registered.
11:28:42
SQ
Map Template: tactical.patch.marshland (Script: scripts/mapgen/templates/tactical/patches/patch_marshland) registered.
11:28:42
SQ
Map Template: tactical.patch.mound (Script: scripts/mapgen/templates/tactical/patches/patch_mound) registered.
11:28:42
SQ
Map Template: tactical.patch.ritual_site (Script: scripts/mapgen/templates/tactical/patches/patch_ritual_site) registered.
11:28:42
SQ
Map Template: tactical.patch.stone_circle (Script: scripts/mapgen/templates/tactical/patches/patch_stone_circle) registered.
11:28:42
SQ
Map Template: tactical.patch.stone_sea (Script: scripts/mapgen/templates/tactical/patches/patch_stone_sea) registered.
11:28:42
SQ
Map Template: tactical.forest (Script: scripts/mapgen/templates/tactical/tactical_forest) registered.
11:28:42
SQ
Map Template: tactical.forest_leaves (Script: scripts/mapgen/templates/tactical/tactical_forest_leaves) registered.
11:28:42
SQ
Map Template: tactical.plains (Script: scripts/mapgen/templates/tactical/tactical_plains) registered.
11:28:42
SQ
Map Template: tactical.swamp (Script: scripts/mapgen/templates/tactical/tactical_swamp) registered.
11:28:42
SQ
Map Template: tactical.canyon (Script: scripts/mapgen/templates/tactical/test/template_canyon) registered.
11:28:42
SQ
Map Template: tactical.clear_hill (Script: scripts/mapgen/templates/tactical/test/template_clear_hill) registered.
11:28:42
SQ
Map Template: tactical.combat_basics (Script: scripts/mapgen/templates/tactical/test/template_combat_basics) registered.
11:28:42
SQ
Map Template: tactical.defend_the_hill (Script: scripts/mapgen/templates/tactical/test/template_defend_the_hill) registered.
11:28:42
SQ
Map Template: tactical.swipe (Script: scripts/mapgen/templates/tactical/test/template_swipe) registered.
11:28:42
SQ
Map Template: tactical.test_clearing (Script: scripts/mapgen/templates/tactical/test/test_clearing) registered.
11:28:42
SQ
Map Template: tactical.test_dry_marshland (Script: scripts/mapgen/templates/tactical/test/test_dry_marshland) registered.
11:28:42
SQ
Map Template: tactical.test_forest (Script: scripts/mapgen/templates/tactical/test/test_forest) registered.
11:28:42
SQ
Map Template: tactical.test_hill (Script: scripts/mapgen/templates/tactical/test/test_hill) registered.
11:28:42
SQ
Map Template: tactical.test_hunting_grounds (Script: scripts/mapgen/templates/tactical/test/test_hunting_grounds) registered.
11:28:42
SQ
Map Template: tactical.test_marshland (Script: scripts/mapgen/templates/tactical/test/test_marshland) registered.
11:28:42
SQ
Map Template: tactical.test_plains (Script: scripts/mapgen/templates/tactical/test/test_plains) registered.
11:28:42
SQ
Map Template: tactical.test_plains_clearing (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing) registered.
11:28:42
SQ
Map Template: tactical.test_plains_clearing_leveled (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing_leveled) registered.
11:28:42
SQ
Map Template: tactical.test_road (Script: scripts/mapgen/templates/tactical/test/test_road) registered.
11:28:42
SQ
Map Template: tactical.test_template (Script: scripts/mapgen/templates/tactical/test/test_template) registered.
11:28:42
SQ
Map Template: tactical.tile.earth (Script: scripts/mapgen/templates/tactical/tiles/earth) registered.
11:28:42
SQ
Map Template: tactical.tile.forest (Script: scripts/mapgen/templates/tactical/tiles/forest) registered.
11:28:42
SQ
Map Template: tactical.tile.grass (Script: scripts/mapgen/templates/tactical/tiles/grass) registered.
11:28:42
SQ
Map Template: tactical.tile.grass_forest (Script: scripts/mapgen/templates/tactical/tiles/grass_forest) registered.
11:28:42
SQ
Map Template: tactical.tile.road (Script: scripts/mapgen/templates/tactical/tiles/road) registered.
11:28:42
SQ
Map Template: tactical.tile.swamp (Script: scripts/mapgen/templates/tactical/tiles/swamp) registered.
11:28:42
SQ
Map Template: world.tile.badlands (Script: scripts/mapgen/templates/world/tiles/tile_badlands) registered.
11:28:42
SQ
Map Template: world.tile.farmland (Script: scripts/mapgen/templates/world/tiles/tile_farmland) registered.
11:28:42
SQ
Map Template: world.tile.forest (Script: scripts/mapgen/templates/world/tiles/tile_forest) registered.
11:28:42
SQ
Map Template: world.tile.forest_leaves (Script: scripts/mapgen/templates/world/tiles/tile_forest_leaves) registered.
11:28:42
SQ
Map Template: world.tile.heath (Script: scripts/mapgen/templates/world/tiles/tile_heath) registered.
11:28:42
SQ
Map Template: world.tile.highlands (Script: scripts/mapgen/templates/world/tiles/tile_highlands) registered.
11:28:42
SQ
Map Template: world.tile.hills (Script: scripts/mapgen/templates/world/tiles/tile_hills) registered.
11:28:42
SQ
Map Template: world.tile.marshland (Script: scripts/mapgen/templates/world/tiles/tile_marshland) registered.
11:28:42
SQ
Map Template: world.tile.mountains (Script: scripts/mapgen/templates/world/tiles/tile_mountains) registered.
11:28:42
SQ
Map Template: world.tile.plains (Script: scripts/mapgen/templates/world/tiles/tile_plains) registered.
11:28:42
SQ
Map Template: world.tile.snow (Script: scripts/mapgen/templates/world/tiles/tile_snow) registered.
11:28:42
SQ
Map Template: world.tile.swamp (Script: scripts/mapgen/templates/world/tiles/tile_swamp) registered.
11:28:42
SQ
Map Template: world.worldmap_generator (Script: scripts/mapgen/templates/world/worldmap_generator) registered.
11:28:42
SQ
RootState::onShow()
11:28:42
Resource
Parsed Resource Package "preload/on_running.txt" with 213 items.
11:28:42
Resource
Started loading Resource Package "preload/on_running.txt".
11:28:42
Resource
Loading: gfx/entity_0.png
11:28:42
UI
RootScreen::REGISTER
11:28:42
UI
RootScreenVersionModule::REGISTER
11:28:43
Texture
Texture "gfx/entity_0.png" took up approximately 21845kb in video memory.
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Resource
Loading: music/title.music
11:28:43
Resource
Loading: gfx/entity_icons.png
11:28:43
UI
LoadingScreen::REGISTER
11:28:43
UI
TooltipScreen::REGISTER
11:28:43
Texture
Texture "gfx/entity_icons.png" took up approximately 5461kb in video memory.
11:28:43
Resource
Loading: gfx/effects_0.png
11:28:43
UI
MainMenuScreen::REGISTER
11:28:43
UI
MainMenuModule::REGISTER
11:28:43
UI
LoadCampaignMenuModule::REGISTER
11:28:43
UI
NewCampaignMenuModule::REGISTER
11:28:43
UI
ScenarioMenuModule::REGISTER
11:28:43
UI
OptionsMenuModule::REGISTER
11:28:43
UI
OptionsMenuModuleVideoPanel::REGISTER
11:28:43
UI
OptionsMenuModuleAudioPanel::REGISTER
11:28:43
UI
OptionsMenuModuleControlsPanel::REGISTER
11:28:43
UI
OptionsMenuModuleGameplayPanel::REGISTER
11:28:43
Texture
Texture "gfx/effects_0.png" took up approximately 21845kb in video memory.
11:28:43
Resource
Loading: gfx/world_detail.png
11:28:44
Texture
Texture "gfx/world_detail.png" took up approximately 43690kb in video memory.
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Resource
Loading: gfx/world_entity_0.png
11:28:44
Texture
Texture "gfx/world_entity_0.png" took up approximately 10922kb in video memory.
11:28:44
Resource
Loading: sounds/body_fall_1.ogg
11:28:44
Resource
Loading: sounds/shield_broken.ogg
11:28:44
Resource
Loading: sounds/combat/aimed_shot_01.wav
11:28:44
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Loading: sounds/combat/aimed_shot_02.wav
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Loading: sounds/combat/aimed_shot_03.wav
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Resource
Loading: sounds/combat/armor_chainmail_impact_01.wav
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Loading: sounds/combat/armor_halfplate_impact_01.wav
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Loading: sounds/combat/armor_leather_impact_01.wav
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Loading: sounds/combat/bash_01.wav
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Loading: sounds/combat/bolt_shot_01.wav
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Loading: sounds/combat/bolt_shot_hit_01.wav
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11:28:44
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11:28:44
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11:28:44
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11:28:44
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11:28:44
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11:28:44
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11:28:44
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11:28:44
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11:28:44
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11:28:44
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11:28:44
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11:28:44
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Loading: sounds/combat/weapon_break_01.wav
11:28:44
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11:28:44
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11:28:44
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11:28:44
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Loading: sounds/combat/perfect_focus_01.wav
11:28:44
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Loading: sounds/combat/rally_the_troops_01.wav
11:28:44
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11:28:44
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11:28:44
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Loading: sounds/new_round_03.wav
11:28:44
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Loading: sounds/scribble.wav
11:28:54
SQ
Init World State!
11:28:54
SQ
Load campaign: autosave
11:28:54
Scene
Finished loading scene.
11:28:55
SQ
contract activated: contract.destroy_inactive_location
11:28:55
SQ
contract added: contract.discover_location
11:28:55
Resource
Loading: gfx/world_weather.png
11:28:55
Texture
Texture "gfx/world_weather.png" took up approximately 43690kb in video memory.
11:28:56
UI
WorldScreen::REGISTER
11:28:56
UI
WorldScreenTopbarOptionsModule::REGISTER
11:28:56
UI
WorldScreenTopbarDayTimeModule::REGISTER
11:28:56
UI
WorldScreenTopbarAssetsModule::REGISTER
11:28:56
UI
WorldScreenActiveContractPanelModule::REGISTER
11:28:56
UI
WorldContractContentModule::REGISTER
11:28:56
UI
CombatDialogModule::REGISTER
11:28:56
UI
WorldContractScreen::REGISTER
11:28:56
UI
WorldContractScreenDialogModule::REGISTER
11:28:56
UI
WorldContractContentModule::REGISTER
11:28:56
UI
WorldContractButtonsModule::REGISTER
11:28:56
UI
WorldTownScreen::REGISTER
11:28:56
UI
WorldTownScreenMainDialogModule::REGISTER
11:28:56
UI
WorldTownScreenHireDialogModule::REGISTER
11:28:56
UI
WorldTownScreenShopDialogModule::REGISTER
11:28:56
UI
WorldContractScreenDialogModule::REGISTER
11:28:56
UI
WorldContractContentModule::REGISTER
11:28:56
UI
WorldContractButtonsModule::REGISTER
11:28:56
UI
WorldEventPopupScreen::REGISTER
11:28:56
UI
IngameMenuScreen::REGISTER
11:28:56
UI
MainMenuModule::REGISTER
11:28:56
UI
LoadCampaignMenuModule::REGISTER
11:28:56
UI
SaveCampaignMenuModule::REGISTER
11:28:56
UI
OptionsMenuModule::REGISTER
11:28:56
UI
OptionsMenuModuleVideoPanel::REGISTER
11:28:56
UI
OptionsMenuModuleAudioPanel::REGISTER
11:28:56
UI
OptionsMenuModuleControlsPanel::REGISTER
11:28:56
UI
OptionsMenuModuleGameplayPanel::REGISTER
11:28:56
UI
WorldGameFinishScreen::REGISTER
11:28:56
UI
WorldGameFinishScreenDialogModule::REGISTER
11:28:56
UI
CharacterScreen::REGISTER
11:28:56
UI
CharacterScreenLeftPanelModule::REGISTER
11:28:56
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
11:28:56
UI
CharacterScreenPaperdollModule::REGISTER
11:28:56
UI
CharacterScreenSkillsModule::REGISTER
11:28:56
UI
CharacterScreenStatsModule::REGISTER
11:28:56
UI
CharacterScreenRightPanelModule::REGISTER
11:28:56
UI
CharacterScreenRightPanelHeaderModule::REGISTER
11:28:56
UI
CharacterScreenInventoryListModule::REGISTER
11:28:56
UI
CharacterScreenPerksModule::REGISTER
11:28:56
UI
CharacterScreenBrothersListModule::REGISTER
11:28:56
UI
CharacterScreenBattleStartFooterModule::REGISTER
11:28:58
Resource
Loading: music/worldmap_07.music
11:28:59
Resource
Unloading: music/title.music
11:29:25
SQ
contract added: contract.errant
11:29:30
SQ
Save campaign: autosave
11:29:30
Scene
Finished saving scene.
11:29:30
SQ
WorldState::onHide
11:29:30
UI
TacticalScreen::REGISTER
11:29:30
UI
TacticalScreenTurnSequenceBarModule::REGISTER
11:29:30
UI
TacticalScreenOrientationOverlayModule::REGISTER
11:29:30
UI
TacticalScreenTopbarEventLogModule::REGISTER
11:29:30
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
11:29:30
UI
TacticalScreenTopbarOptionsModule::REGISTER
11:29:30
Resource
Loading: gfx/detail.png
11:29:30
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
11:29:30
Resource
Loading: gfx/object_0.png
11:29:31
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
11:29:31
Resource
Loading: gfx/orientation_overlay.png
11:29:31
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
11:29:31
Resource
Loading: gfx/entity_2.png
11:29:31
Texture
Texture "gfx/entity_2.png" took up approximately 5461kb in video memory.
11:29:31
SQ
HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
11:29:31
SQ
HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
11:29:31
SQ
inspiring presence: on combat started!
11:29:31
SQ
HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
11:29:31
Resource
Loading: sounds/atmosphere/forest_01.wav
11:29:31
SQ
TACTICAL: STASH LOCKED: true
11:29:31
SQ
INFO: Next round issued: 1
11:29:31
Resource
Started loading Resource Package "Temporary Tactical Resources".
11:29:31
Resource
Loading: sounds/enemies/orc_hurt_01.wav
11:29:31
UI
CharacterScreen::REGISTER
11:29:31
UI
CharacterScreenLeftPanelModule::REGISTER
11:29:31
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
11:29:31
UI
CharacterScreenPaperdollModule::REGISTER
11:29:31
UI
CharacterScreenSkillsModule::REGISTER
11:29:31
UI
CharacterScreenStatsModule::REGISTER
11:29:31
UI
CharacterScreenRightPanelModule::REGISTER
11:29:31
UI
CharacterScreenRightPanelHeaderModule::REGISTER
11:29:31
UI
CharacterScreenInventoryListModule::REGISTER
11:29:31
UI
CharacterScreenPerksModule::REGISTER
11:29:31
UI
CharacterScreenBrothersListModule::REGISTER
11:29:31
UI
CharacterScreenBattleStartFooterModule::REGISTER
11:29:31
UI
TacticalFleeScreen::REGISTER
11:29:31
UI
IngameMenuScreen::REGISTER
11:29:31
UI
MainMenuModule::REGISTER
11:29:31
UI
LoadCampaignMenuModule::REGISTER
11:29:31
UI
SaveCampaignMenuModule::REGISTER
11:29:31
UI
OptionsMenuModule::REGISTER
11:29:31
UI
OptionsMenuModuleVideoPanel::REGISTER
11:29:31
UI
OptionsMenuModuleAudioPanel::REGISTER
11:29:31
UI
OptionsMenuModuleControlsPanel::REGISTER
11:29:31
UI
OptionsMenuModuleGameplayPanel::REGISTER
11:29:31
UI
TacticalCombatResultScreen::REGISTER
11:29:31
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
11:29:31
UI
TacticalCombatResultScreenLootPanel::REGISTER
11:29:31
Resource
Loading: sounds/enemies/orc_hurt_02.wav
11:29:31
Resource
Loading: sounds/enemies/orc_hurt_03.wav
11:29:31
Resource
Loading: sounds/enemies/orc_hurt_04.wav
11:29:31
Resource
Loading: sounds/enemies/orc_hurt_05.wav
11:29:31
Resource
Loading: sounds/enemies/orc_death_01.wav
11:29:31
Resource
Loading: sounds/enemies/orc_death_02.wav
11:29:31
Resource
Loading: sounds/enemies/orc_death_03.wav
11:29:31
Resource
Loading: sounds/enemies/orc_death_04.wav
11:29:31
Resource
Loading: sounds/enemies/orc_death_05.wav
11:29:31
Resource
Loading: sounds/enemies/orc_death_06.wav
11:29:31
Resource
Loading: sounds/enemies/orc_flee_03.wav
11:29:31
Resource
Loading: sounds/enemies/orc_flee_05.wav
11:29:31
Resource
Loading: sounds/enemies/orc_flee_06.wav
11:29:31
Resource
Loading: sounds/enemies/orc_idle_01.wav
11:29:31
Resource
Loading: sounds/enemies/orc_idle_02.wav
11:29:31
Resource
Loading: sounds/enemies/orc_idle_03.wav
11:29:31
Resource
Loading: sounds/enemies/orc_idle_04.wav
11:29:31
Resource
Loading: sounds/enemies/orc_idle_05.wav
11:29:31
Resource
Loading: sounds/enemies/orc_idle_06.wav
11:29:31
Resource
Loading: sounds/enemies/orc_charge_01.wav
11:29:31
Resource
Loading: sounds/enemies/orc_charge_02.wav
11:29:31
Resource
Loading: sounds/enemies/orc_charge_03.wav
11:29:31
Resource
Loading: sounds/enemies/orc_charge_04.wav
11:29:34
Resource
Loading: music/orcs_02.music
11:29:35
Resource
Unloading: music/worldmap_07.music
11:34:15
Resource
Loading: music/orcs_01.music
11:34:16
Resource
Unloading: music/orcs_02.music
11:39:22
SQ
*
11:39:22
SQ
* Militia: Starting turn.
11:39:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Default (0), Engage.Ranged (0), Attack.Bow (0), Attack.Puncture (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Idle (1)(*), Defend (0), Attack.Default (0), Engage.Ranged (0), Attack.Bow (0), Attack.Puncture (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
11:39:22
SQ
-> Behavior picked: Idle (1)
11:39:22
SQ
* Militia: Ending Turn with 9 of 9 AP left.
11:39:22
SQ
* ---------------------------------------------------
11:39:23
SQ
*
11:39:23
SQ
* Militia: Starting turn.
11:39:23
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Engage.Ranged (0), Attack.Bow (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Roam (10)(*), Idle (1), Engage.Ranged (0), Attack.Bow (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
11:39:23
SQ
-> Behavior picked: Roam (10)
11:39:24
SQ
* Militia: Roaming.
11:39:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), Attack.Puncture (0), Defend (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Bow (0), SwitchTo.Ranged (0), Flee (0), Roam (0)
Idle (1)(*), Engage.Ranged (0), Attack.Puncture (0), Defend (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Bow (0), SwitchTo.Ranged (0), Flee (0), Roam (0)
11:39:25
SQ
-> Behavior picked: Idle (1)
11:39:25
SQ
* Militia: Ending Turn with 1 of 9 AP left.
11:39:25
SQ
* ---------------------------------------------------
11:39:26
SQ
*
11:39:26
SQ
* Orc Young: Starting turn.
11:39:27
SQ
-> Behaviors to pick from:
Engage.Melee (119.649)(*), Defend (3.77051), Idle (1), Attack.Split (0), Charge (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)
Engage.Melee (119.649)(*), Defend (3.77051), Idle (1), Attack.Split (0), Charge (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)
11:39:27
SQ
-> Behavior picked: Engage.Melee (119.649)
11:39:27
SQ
* Orc Young: Engaging to melee range with Militia (visible), accepted_distance=0
11:39:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend.Shieldwall (0), Charge (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Roam (0), Defend.Shieldwall (0), Charge (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
11:39:28
SQ
-> Behavior picked: Idle (1)
11:39:28
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
11:39:28
SQ
* ---------------------------------------------------
11:39:29
SQ
*
11:39:29
SQ
* Militia: Starting turn.
11:39:30
SQ
-> Behaviors to pick from:
Engage.Melee (189.444)(*), Defend (2.66447), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
Engage.Melee (189.444)(*), Defend (2.66447), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
11:39:30
SQ
-> Behavior picked: Engage.Melee (189.444)
11:39:30
SQ
* Militia: Engaging to melee range with Orc Young (visible), accepted_distance=0
11:39:31
SQ
-> Behaviors to pick from:
Attack.Default (62.3668)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Engage.Melee (0)
Attack.Default (62.3668)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Engage.Melee (0)
11:39:31
SQ
-> Behavior picked: Attack.Default (62.3668)
11:39:31
SQ
* Militia: Using Slash against Orc Young!
11:39:31
SQ
Militia uses skill Slash
11:39:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Split (0), Roam (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Split (0), Roam (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Attack.SplitShield (0), Attack.Default (0)
11:39:31
SQ
-> Behavior picked: Idle (1)
11:39:32
SQ
* Militia: Ending Turn with 1 of 9 AP left.
11:39:32
SQ
* ---------------------------------------------------
11:39:33
SQ
*
11:39:33
SQ
* Orc Young: Starting turn.
11:39:34
SQ
-> Behaviors to pick from:
Engage.Melee (109.091)(*), Defend.Shieldwall (4.17221), Idle (1), Defend (0.108294), Attack.Split (0), Charge (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)
Engage.Melee (109.091)(*), Defend.Shieldwall (4.17221), Idle (1), Defend (0.108294), Attack.Split (0), Charge (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)
11:39:34
SQ
-> Behavior picked: Engage.Melee (109.091)
11:39:34
SQ
* Orc Young: Engaging to melee range with Militia (visible), accepted_distance=0
11:39:35
SQ
-> Behaviors to pick from:
Engage.Melee (158.333)(*), Defend.Shieldwall (2.01758), Idle (1), Attack.Split (0), Attack.Default (0), Charge (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Roam (0), Attack.Swing (0), Defend (0)
Engage.Melee (158.333)(*), Defend.Shieldwall (2.01758), Idle (1), Attack.Split (0), Attack.Default (0), Charge (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Roam (0), Attack.Swing (0), Defend (0)
11:39:35
SQ
-> Behavior picked: Engage.Melee (158.333)
11:39:35
SQ
* Orc Young: Engaging to melee range with Militia (visible), accepted_distance=0
11:39:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.SplitShield (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Attack.SplitShield (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0), Engage.Melee (0)
11:39:36
SQ
-> Behavior picked: Idle (1)
11:39:36
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
11:39:36
SQ
* ---------------------------------------------------
11:39:37
SQ
*
11:39:37
SQ
* Orc Young: Starting turn.
11:39:37
Resource
Loading: music/orcs_02.music
11:39:37
Resource
Unloading: music/orcs_01.music
11:39:37
SQ
-> Behaviors to pick from:
Engage.Melee (113.333)(*), Defend (2.76855), Idle (1), Attack.Split (0), Charge (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)
Engage.Melee (113.333)(*), Defend (2.76855), Idle (1), Attack.Split (0), Charge (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)
11:39:37
SQ
-> Behavior picked: Engage.Melee (113.333)
11:39:37
SQ
* Orc Young: Engaging to melee range with Militia (visible), accepted_distance=0
11:39:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend.Shieldwall (0), Charge (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Roam (0), Defend.Shieldwall (0), Charge (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
11:39:39
SQ
-> Behavior picked: Idle (1)
11:39:39
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
11:39:39
SQ
* ---------------------------------------------------
11:39:40
SQ
*
11:39:40
SQ
* Militia: Starting turn.
11:39:40
SQ
-> Behaviors to pick from:
Engage.Melee (162.963)(*), Defend (5.10691), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
Engage.Melee (162.963)(*), Defend (5.10691), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
11:39:40
SQ
-> Behavior picked: Engage.Melee (162.963)
11:39:40
SQ
* Militia: Engaging to melee range with Orc Young (visible), accepted_distance=0
11:39:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Roam (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Engage.Melee (0)
11:39:41
SQ
-> Behavior picked: Idle (1)
11:39:41
SQ
* Militia: Ending Turn with 3 of 9 AP left.
11:39:41
SQ
* ---------------------------------------------------
11:39:42
SQ
*
11:39:42
SQ
* Orc Young: Starting turn.
11:39:43
SQ
-> Behaviors to pick from:
Engage.Melee (113.793)(*), Idle (1), Defend (0.123603), Attack.Split (0), Charge (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)
Engage.Melee (113.793)(*), Idle (1), Defend (0.123603), Attack.Split (0), Charge (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)
11:39:43
SQ
-> Behavior picked: Engage.Melee (113.793)
11:39:43
SQ
* Orc Young: Engaging to melee range with Hermann the Messenger (not visible), accepted_distance=0
11:39:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Shieldwall (0), Charge (0), Roam (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Defend.Shieldwall (0), Charge (0), Roam (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
11:39:45
SQ
-> Behavior picked: Idle (1)
11:39:45
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
11:39:45
SQ
* ---------------------------------------------------
11:39:45
SQ
*
11:39:45
SQ
* Militia: Starting turn.
11:39:46
SQ
-> Behaviors to pick from:
Engage.Melee (212.667)(*), Idle (1), Defend (0.888158), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
Engage.Melee (212.667)(*), Idle (1), Defend (0.888158), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
11:39:46
SQ
-> Behavior picked: Engage.Melee (212.667)
11:39:46
SQ
* Militia: Engaging to melee range with Orc Young (visible), accepted_distance=0
11:39:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Spearwall (0), Attack.Default (0), Roam (0), Flee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Defend.Spearwall (0), Attack.Default (0), Roam (0), Flee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0)
11:39:48
SQ
-> Behavior picked: Idle (1)
11:39:48
SQ
* Militia: Ending Turn with 3 of 9 AP left.
11:39:48
SQ
* ---------------------------------------------------
11:39:48
SQ
*
11:39:48
SQ
* Militia: Starting turn.
11:39:49
SQ
-> Behaviors to pick from:
Engage.Melee (115.385)(*), Defend (4.44079), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
Engage.Melee (115.385)(*), Defend (4.44079), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
11:39:49
SQ
-> Behavior picked: Engage.Melee (115.385)
11:39:49
SQ
* Militia: Engaging to melee range with Orc Young (visible), accepted_distance=0
11:39:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Roam (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Engage.Melee (0)
11:39:50
SQ
-> Behavior picked: Idle (1)
11:39:50
SQ
* Militia: Ending Turn with 3 of 9 AP left.
11:39:50
SQ
* ---------------------------------------------------
11:39:51
SQ
*
11:39:51
SQ
* Orc Young: Starting turn.
11:39:52
SQ
-> Behaviors to pick from:
Engage.Melee (100)(*), Idle (1), Defend (0.0596254), Attack.Split (0), Charge (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)
Engage.Melee (100)(*), Idle (1), Defend (0.0596254), Attack.Split (0), Charge (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)
11:39:52
SQ
-> Behavior picked: Engage.Melee (100)
11:39:52
SQ
* Orc Young: Engaging to melee range with Militia (visible), accepted_distance=0
11:39:53
SQ
-> Behaviors to pick from:
Engage.Melee (206.731)(*), Idle (1), Charge (0), Roam (0), Defend (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0)
Engage.Melee (206.731)(*), Idle (1), Charge (0), Roam (0), Defend (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0)
11:39:53
SQ
-> Behavior picked: Engage.Melee (206.731)
11:39:53
SQ
Orc Young uses skill Charge
11:39:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Flee (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Roam (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Flee (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Roam (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0)
11:39:54
SQ
-> Behavior picked: Idle (1)
11:39:54
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
11:39:54
SQ
* ---------------------------------------------------
11:39:55
SQ
*
11:39:55
SQ
* Orc Young: Starting turn.
11:39:56
SQ
-> Behaviors to pick from:
Engage.Melee (112.157)(*), Idle (1), Defend (0.0171968), Attack.Split (0), Charge (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)
Engage.Melee (112.157)(*), Idle (1), Defend (0.0171968), Attack.Split (0), Charge (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)
11:39:56
SQ
-> Behavior picked: Engage.Melee (112.157)
11:39:56
SQ
* Orc Young: Engaging to melee range with Hermann the Messenger (not visible), accepted_distance=0
11:39:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Shieldwall (0), Charge (0), Roam (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Defend.Shieldwall (0), Charge (0), Roam (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
11:39:57
SQ
-> Behavior picked: Idle (1)
11:39:57
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
11:39:57
SQ
* ---------------------------------------------------
11:39:58
SQ
*
11:39:58
SQ
* Orc Young: Starting turn.
11:39:59
SQ
-> Behaviors to pick from:
Engage.Melee (114.286)(*), Idle (1), Defend (0.0016276), Attack.Split (0), Charge (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)
Engage.Melee (114.286)(*), Idle (1), Defend (0.0016276), Attack.Split (0), Charge (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)
11:39:59
SQ
-> Behavior picked: Engage.Melee (114.286)
11:39:59
SQ
* Orc Young: Engaging to melee range with Militia (visible), accepted_distance=0
11:40:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Shieldwall (0), Charge (0), Roam (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Defend.Shieldwall (0), Charge (0), Roam (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
11:40:00
SQ
-> Behavior picked: Idle (1)
11:40:00
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
11:40:00
SQ
* ---------------------------------------------------
11:40:01
SQ
*
11:40:01
SQ
* Orc Young: Starting turn.
11:40:02
SQ
-> Behaviors to pick from:
Engage.Melee (106.667)(*), Defend.Shieldwall (3.83793), Idle (1), Defend (0.00345476), Attack.Split (0), Charge (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)
Engage.Melee (106.667)(*), Defend.Shieldwall (3.83793), Idle (1), Defend (0.00345476), Attack.Split (0), Charge (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)
11:40:02
SQ
-> Behavior picked: Engage.Melee (106.667)
11:40:02
SQ
* Orc Young: Engaging to melee range with Militia (visible), accepted_distance=0
11:40:03
SQ
-> Behaviors to pick from:
Engage.Melee (255.682)(*), Defend.Shieldwall (1.88572), Idle (1), Attack.Split (0), Attack.Default (0), Charge (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Roam (0), Attack.Swing (0), Defend (0)
Engage.Melee (255.682)(*), Defend.Shieldwall (1.88572), Idle (1), Attack.Split (0), Attack.Default (0), Charge (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Roam (0), Attack.Swing (0), Defend (0)
11:40:03
SQ
-> Behavior picked: Engage.Melee (255.682)
11:40:03
SQ
Orc Young uses skill Charge
11:40:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.SplitShield (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Attack.SplitShield (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0), Engage.Melee (0)
11:40:04
SQ
-> Behavior picked: Idle (1)
11:40:04
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
11:40:04
SQ
* ---------------------------------------------------
11:40:05
SQ
*
11:40:05
SQ
* Orc Young: Starting turn.
11:40:06
SQ
-> Behaviors to pick from:
Engage.Melee (125.49)(*), Defend.Shieldwall (4.05025), Idle (1), Defend (0.00184462), Attack.Split (0), Charge (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)
Engage.Melee (125.49)(*), Defend.Shieldwall (4.05025), Idle (1), Defend (0.00184462), Attack.Split (0), Charge (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)
11:40:06
SQ
-> Behavior picked: Engage.Melee (125.49)
11:40:06
SQ
* Orc Young: Engaging to melee range with Militia (visible), accepted_distance=0
11:40:07
SQ
-> Behaviors to pick from:
Engage.Melee (275)(*), Defend.Shieldwall (1.78477), Idle (1), Attack.Split (0), Attack.Default (0), Charge (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Roam (0), Attack.Swing (0), Defend (0)
Engage.Melee (275)(*), Defend.Shieldwall (1.78477), Idle (1), Attack.Split (0), Attack.Default (0), Charge (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Roam (0), Attack.Swing (0), Defend (0)
11:40:07
SQ
-> Behavior picked: Engage.Melee (275)
11:40:07
SQ
Orc Young uses skill Charge
11:40:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.SplitShield (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Attack.SplitShield (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0), Engage.Melee (0)
11:40:08
SQ
-> Behavior picked: Idle (1)
11:40:08
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
11:40:08
SQ
* ---------------------------------------------------
11:40:17
SQ
[Siegfried the Ox] executes skill [Split] on target [Orc Young]
11:40:17
SQ
Siegfried the Ox uses skill Split
11:40:17
SQ
Orc Young has died.
11:40:37
SQ
[Siegfried The Juggernaut] executes skill [Split] on target [Orc Young]
11:40:37
SQ
Siegfried The Juggernaut uses skill Split
11:40:37
SQ
Orc Young has died.
11:40:37
SQ
Orc Young has died.
11:40:50
SQ
[Alfred] executes skill [Slash] on target [Orc Young]
11:40:50
SQ
Alfred uses skill Slash
11:40:54
SQ
[Niels] executes skill [Impale] on target [Orc Young]
11:40:54
SQ
Niels uses skill Impale
11:40:58
SQ
[Volker] executes skill [Slash] on target [Orc Young]
11:40:58
SQ
Volker uses skill Slash
11:41:07
SQ
[Volker] executes skill [Thrust] on target [Orc Young]
11:41:07
SQ
Volker uses skill Thrust
11:41:14
SQ
[Alfgeir] executes skill [Thrust] on target [Orc Young]
11:41:14
SQ
Alfgeir uses skill Thrust
11:41:14
SQ
Orc Young has died.
11:41:25
SQ
[Hagen] executes skill [Slash] on target [Orc Young]
11:41:25
SQ
Hagen uses skill Slash
11:41:37
SQ
[Hermann the Messenger] executes skill [Perfect Focus] on target [Hermann the Messenger]
11:41:37
SQ
Hermann the Messenger uses skill Perfect Focus
11:41:40
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
11:41:40
SQ
Hermann the Messenger uses skill Quick Shot
11:41:41
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
11:41:41
SQ
Hermann the Messenger uses skill Quick Shot
11:41:41
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
11:41:41
SQ
Hermann the Messenger uses skill Quick Shot
11:41:42
SQ
Orc Young has died.
11:41:44
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
11:41:44
SQ
Hermann the Messenger uses skill Quick Shot
11:41:45
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
11:41:45
SQ
Hermann the Messenger uses skill Quick Shot
11:41:46
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
11:41:46
SQ
Hermann the Messenger uses skill Quick Shot
11:41:47
SQ
[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]
11:41:47
SQ
Hermann the Messenger uses skill Quick Shot
11:41:51
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
11:41:51
SQ
Adelbert Commander uses skill Quick Shot
11:41:52
SQ
Orc Young has died.
11:41:53
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
11:41:53
SQ
Adelbert Commander uses skill Quick Shot
11:41:53
SQ
INFO: Next round issued: 2
11:41:53
SQ
Orc Young has died.
11:41:54
SQ
*
11:41:54
SQ
* Militia: Starting turn.
11:41:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Roam (0), Engage.Ranged (0)
Idle (1)(*), Attack.Puncture (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Roam (0), Engage.Ranged (0)
11:41:54
SQ
-> Behavior picked: Idle (1)
11:41:54
SQ
* Militia: Ending Turn with 9 of 9 AP left.
11:41:54
SQ
* ---------------------------------------------------
11:42:02
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
11:42:02
SQ
Adelbert Commander uses skill Quick Shot
11:42:03
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]
11:42:03
SQ
Adelbert Commander uses skill Quick Shot
11:42:03
SQ
Orc Young has died.
11:42:04
SQ
*
11:42:04
SQ
* Militia: Starting turn.
11:42:04
SQ
-> Behaviors to pick from:
Engage.Melee (406.333)(*), Defend (24.3176), Idle (1), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0), Roam (0)
Engage.Melee (406.333)(*), Defend (24.3176), Idle (1), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0), Roam (0)
11:42:04
SQ
-> Behavior picked: Engage.Melee (406.333)
11:42:04
SQ
* Militia: Engaging to melee range with Orc Young (not visible), accepted_distance=0
11:42:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), Attack.Default (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), Attack.Default (0), Roam (0), Engage.Melee (0)
11:42:06
SQ
-> Behavior picked: Idle (1)
11:42:06
SQ
* Militia: Ending Turn with 1 of 9 AP left.
11:42:06
SQ
* ---------------------------------------------------
11:42:06
SQ
*
11:42:06
SQ
* Militia: Starting turn.
11:42:07
SQ
-> Behaviors to pick from:
Attack.Default (47.9003)(*), Attack.KnockOut (34.7952)(*), Idle (1), Roam (0), Flee (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend.Shieldwall (0), Defend (0)
Attack.Default (47.9003)(*), Attack.KnockOut (34.7952)(*), Idle (1), Roam (0), Flee (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend.Shieldwall (0), Defend (0)
11:42:07
SQ
-> Behavior picked: Attack.KnockOut (34.7952)
11:42:07
SQ
* Militia: Using Knock Out against Orc Young!
11:42:07
SQ
Militia uses skill Knock Out
11:42:08
SQ
-> Behaviors to pick from:
Attack.Default (46.9642)(*), Attack.KnockOut (32.5517)(*), Idle (1), Flee (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0), Attack.Decapitate (0), Roam (0)
Attack.Default (46.9642)(*), Attack.KnockOut (32.5517)(*), Idle (1), Flee (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0), Attack.Decapitate (0), Roam (0)
11:42:08
SQ
-> Behavior picked: Attack.Default (46.9642)
11:42:08
SQ
* Militia: Using Bash against Orc Young!
11:42:08
SQ
Militia uses skill Bash
11:42:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Engage.Melee (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend (0), Attack.Decapitate (0), Roam (0), Attack.Default (0)
Idle (1)(*), Defend.Spearwall (0), Engage.Melee (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend (0), Attack.Decapitate (0), Roam (0), Attack.Default (0)
11:42:09
SQ
-> Behavior picked: Idle (1)
11:42:09
SQ
* Militia: Ending Turn with 1 of 9 AP left.
11:42:09
SQ
* ---------------------------------------------------
11:42:10
SQ
*
11:42:10
SQ
* Militia: Starting turn.
11:42:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Split (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Attack.Default (0), Roam (0)
Idle (1)(*), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Split (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Attack.Default (0), Roam (0)
11:42:10
SQ
-> Behavior picked: Idle (1)
11:42:11
SQ
* Militia: Ending Turn with 0 of 9 AP left.
11:42:11
SQ
* ---------------------------------------------------
11:42:11
SQ
Skill [Stunned] removed from [Militia].
11:42:11
UI
ERROR: Failed to update entity. Reason: Entity id: 774129 not found.
11:42:11
UI
ERROR: Failed to update entity. Reason: Entity id: 774129 not found.
11:42:12
SQ
*
11:42:12
SQ
* Militia: Starting turn.
11:42:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Attack.SplitShield (0), Roam (0), Attack.Decapitate (0)
Idle (1)(*), Attack.Split (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Attack.SplitShield (0), Roam (0), Attack.Decapitate (0)
11:42:12
SQ
-> Behavior picked: Idle (1)
11:42:12
SQ
* Militia: Ending Turn with 0 of 9 AP left.
11:42:12
SQ
* ---------------------------------------------------
11:42:12
SQ
Skill [Stunned] removed from [Militia].
11:42:12
UI
ERROR: Failed to update entity. Reason: Entity id: 774128 not found.
11:42:12
UI
ERROR: Failed to update entity. Reason: Entity id: 774128 not found.
11:42:15
SQ
[Ser Sigismund] executes skill [Overhead Strike] on target [Orc Young]
11:42:15
SQ
Ser Sigismund uses skill Overhead Strike
11:42:15
SQ
Orc Young has died.
11:42:15
Resource
Unloading: gfx/orientation_overlay.png
11:42:15
SQ
Skill [Dodge] removed from [Adelbert Commander].
11:42:15
SQ
Skill [Dodge] removed from [Volker].
11:42:15
SQ
Skill [Perfect Focus] removed from [Hermann the Messenger].
11:42:15
SQ
Skill [Killing Frenzy!] removed from [Siegfried The Juggernaut].
11:42:15
Script
VM collected 19 object(s) and deleted them.
11:42:19
Resource
Loading: music/victory_01.music
11:42:19
Resource
Unloading: music/orcs_02.music
11:42:23
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:42:23
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:42:23
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
11:42:23
SQ
World::onCombatFinished
11:42:23
SQ
TacticalState::onFinish
11:42:23
Resource
Unloading: gfx/entity_2.png
11:42:23
Resource
Unloading: gfx/object_0.png
11:42:23
Resource
Unloading: gfx/detail.png
11:42:23
Resource
Unloading Resource Package "Temporary Tactical Resources".
11:42:23
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
11:42:23
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
11:42:23
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
11:42:23
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
11:42:23
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
11:42:23
Resource
Unloading: sounds/enemies/orc_death_01.wav
11:42:23
Resource
Unloading: sounds/enemies/orc_death_02.wav
11:42:23
Resource
Unloading: sounds/enemies/orc_death_03.wav
11:42:23
Resource
Unloading: sounds/enemies/orc_death_04.wav
11:42:23
Resource
Unloading: sounds/enemies/orc_death_05.wav
11:42:23
Resource
Unloading: sounds/enemies/orc_death_06.wav
11:42:23
Resource
Unloading: sounds/enemies/orc_flee_03.wav
11:42:23
Resource
Unloading: sounds/enemies/orc_flee_05.wav
11:42:23
Resource
Unloading: sounds/enemies/orc_flee_06.wav
11:42:23
Resource
Unloading: sounds/enemies/orc_idle_01.wav
11:42:23
Resource
Unloading: sounds/enemies/orc_idle_02.wav
11:42:23
Resource
Unloading: sounds/enemies/orc_idle_03.wav
11:42:23
Resource
Unloading: sounds/enemies/orc_idle_04.wav
11:42:23
Resource
Unloading: sounds/enemies/orc_idle_05.wav
11:42:23
Resource
Unloading: sounds/enemies/orc_idle_06.wav
11:42:23
Resource
Unloading: sounds/enemies/orc_charge_01.wav
11:42:23
Resource
Unloading: sounds/enemies/orc_charge_02.wav
11:42:23
Resource
Unloading: sounds/enemies/orc_charge_03.wav
11:42:23
Resource
Unloading: sounds/enemies/orc_charge_04.wav
11:42:23
UI
IngameMenuScreen::UNREGISTER
11:42:23
UI
MainMenuModule::UNREGISTER
11:42:23
UI
LoadCampaignMenuModule::UNREGISTER
11:42:23
UI
SaveCampaignMenuModule::UNREGISTER
11:42:23
UI
OptionsMenuModule::UNREGISTER
11:42:23
UI
OptionsMenuModuleVideoPanel::UNREGISTER
11:42:23
UI
OptionsMenuModuleVideoPanel::UNREGISTER
11:42:23
UI
OptionsMenuModuleControlsPanel::UNREGISTER
11:42:23
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
11:42:23
UI
TacticalFleeScreen::UNREGISTER
11:42:23
UI
CharacterScreen::UNREGISTER
11:42:23
UI
CharacterScreenLeftPanelModule::UNREGISTER
11:42:23
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
11:42:23
UI
CharacterScreenPaperdollModule::UNREGISTER
11:42:23
UI
CharacterScreenSkillsModule::UNREGISTER
11:42:23
UI
CharacterScreenStatsModule::UNREGISTER
11:42:23
UI
CharacterScreenRightPanelModule::UNREGISTER
11:42:23
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
11:42:23
UI
CharacterScreenInventoryListModule::UNREGISTER
11:42:23
UI
CharacterScreenPerksModule::UNREGISTER
11:42:23
UI
CharacterScreenBrothersListModule::UNREGISTER
11:42:23
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
11:42:23
UI
TacticalScreen::UNREGISTER
11:42:23
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
11:42:23
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
11:42:23
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
11:42:23
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
11:42:23
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
11:42:23
UI
TacticalCombatResultScreen::UNREGISTER
11:42:23
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
11:42:23
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
11:42:26
SQ
Location entered: Sonneberg
11:42:27
Resource
Loading: music/village_01.music
11:42:27
Resource
Unloading: music/victory_01.music
11:46:54
UI
Backpack -> Stash | Ground (targetIdx: 39)
11:46:57
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
11:47:05
UI
Paperdoll -> Stash | Ground (targetIdx: 38)
11:47:18
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
11:48:22
Resource
Loading: music/worldmap_06.music
11:48:22
Resource
Unloading: music/village_01.music
11:48:33
SQ
contract removed: contract.discover_location
11:48:34
SQ
contract removed: contract.errant
11:49:01
SQ
contract added: contract.discover_location
11:49:07
SQ
contract added: contract.destroy_inactive_location
11:49:16
SQ
contract added: contract.errant
11:49:16
SQ
Location entered: Watchtower
11:49:16
UI
ERROR: Failed to query hire roster data. Reason: Invalid result.
11:49:19
SQ
Location entered: Watchtower
11:49:20
UI
ERROR: Failed to query hire roster data. Reason: Invalid result.
11:49:20
Resource
Loading: music/stronghold_01.music
11:49:21
Resource
Unloading: music/worldmap_06.music
11:49:25
Resource
Loading: music/worldmap_07.music
11:49:25
Resource
Unloading: music/stronghold_01.music
11:49:30
SQ
Save campaign: autosave
11:49:30
Scene
Finished saving scene.
11:49:30
SQ
WorldState::onHide
11:49:30
UI
TacticalScreen::REGISTER
11:49:30
UI
TacticalScreenTurnSequenceBarModule::REGISTER
11:49:30
UI
TacticalScreenOrientationOverlayModule::REGISTER
11:49:30
UI
TacticalScreenTopbarEventLogModule::REGISTER
11:49:30
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
11:49:30
UI
TacticalScreenTopbarOptionsModule::REGISTER
11:49:30
Resource
Loading: gfx/detail.png
11:49:30
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
11:49:30
Resource
Loading: gfx/object_0.png
11:49:30
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
11:49:30
Resource
Loading: gfx/orientation_overlay.png
11:49:30
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
11:49:30
SQ
HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
11:49:30
SQ
HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
11:49:30
SQ
inspiring presence: on combat started!
11:49:30
SQ
HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
11:49:30
SQ
TACTICAL: STASH LOCKED: true
11:49:31
SQ
INFO: Next round issued: 1
11:49:31
Resource
Started loading Resource Package "Temporary Tactical Resources".
11:49:31
Resource
Loading: sounds/enemies/werewolf_death_01.wav
11:49:31
UI
CharacterScreen::REGISTER
11:49:31
UI
CharacterScreenLeftPanelModule::REGISTER
11:49:31
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
11:49:31
UI
CharacterScreenPaperdollModule::REGISTER
11:49:31
UI
CharacterScreenSkillsModule::REGISTER
11:49:31
UI
CharacterScreenStatsModule::REGISTER
11:49:31
UI
CharacterScreenRightPanelModule::REGISTER
11:49:31
UI
CharacterScreenRightPanelHeaderModule::REGISTER
11:49:31
UI
CharacterScreenInventoryListModule::REGISTER
11:49:31
UI
CharacterScreenPerksModule::REGISTER
11:49:31
UI
CharacterScreenBrothersListModule::REGISTER
11:49:31
UI
CharacterScreenBattleStartFooterModule::REGISTER
11:49:31
UI
TacticalFleeScreen::REGISTER
11:49:31
UI
IngameMenuScreen::REGISTER
11:49:31
UI
MainMenuModule::REGISTER
11:49:31
UI
LoadCampaignMenuModule::REGISTER
11:49:31
UI
SaveCampaignMenuModule::REGISTER
11:49:31
UI
OptionsMenuModule::REGISTER
11:49:31
UI
OptionsMenuModuleVideoPanel::REGISTER
11:49:31
UI
OptionsMenuModuleAudioPanel::REGISTER
11:49:31
UI
OptionsMenuModuleControlsPanel::REGISTER
11:49:31
UI
OptionsMenuModuleGameplayPanel::REGISTER
11:49:31
UI
TacticalCombatResultScreen::REGISTER
11:49:31
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
11:49:31
UI
TacticalCombatResultScreenLootPanel::REGISTER
11:49:31
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Loading: sounds/enemies/werewolf_death_02.wav
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Loading: sounds/enemies/werewolf_death_03.wav
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Loading: sounds/enemies/werewolf_death_04.wav
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Loading: sounds/enemies/werewolf_flee_01.wav
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Loading: sounds/enemies/werewolf_flee_02.wav
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Loading: sounds/combat/werewolf_claw_01.wav
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Loading: sounds/combat/werewolf_claw_02.wav
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Loading: sounds/combat/werewolf_claw_03.wav
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Loading: sounds/combat/werewolf_claw_hit_01.wav
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Loading: sounds/combat/werewolf_claw_hit_02.wav
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Loading: sounds/combat/werewolf_claw_hit_03.wav
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Loading: music/battle.music
11:49:34
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Unloading: music/worldmap_07.music
11:49:36
SQ
*
11:49:36
SQ
* Werewolf: Starting turn.
11:49:36
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Howl (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Roam (10)(*), Idle (1), Howl (0), Attack.Default (0), Flee (0), Engage.Melee (0)
11:49:36
SQ
-> Behavior picked: Roam (10)
11:49:36
SQ
* Werewolf: Roaming.
11:49:36
SQ
-> Behaviors to pick from:
Engage.Melee (64)(*), Idle (1), Flee (0), Howl (0), Attack.Default (0), Roam (0)
Engage.Melee (64)(*), Idle (1), Flee (0), Howl (0), Attack.Default (0), Roam (0)
11:49:36
SQ
-> Behavior picked: Engage.Melee (64)
11:49:36
SQ
* Werewolf: Engaging to melee range with Landsknecht (visible), accepted_distance=0
11:49:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Howl (0), Attack.Default (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Howl (0), Attack.Default (0), Roam (0), Engage.Melee (0)
11:49:36
SQ
-> Behavior picked: Idle (1)
11:49:36
SQ
* Werewolf: Ending Turn with 0 of 12 AP left.
11:49:36
SQ
* ---------------------------------------------------
11:49:36
SQ
*
11:49:36
SQ
* Werewolf: Starting turn.
11:49:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0), Roam (0)
Idle (1)(*), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0), Roam (0)
11:49:37
SQ
-> Behavior picked: Idle (1)
11:49:37
SQ
* Werewolf: Ending Turn with 12 of 12 AP left.
11:49:37
SQ
* ---------------------------------------------------
11:49:37
SQ
*
11:49:37
SQ
* Werewolf: Starting turn.
11:49:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0), Roam (0)
Idle (1)(*), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0), Roam (0)
11:49:37
SQ
-> Behavior picked: Idle (1)
11:49:37
SQ
* Werewolf: Ending Turn with 12 of 12 AP left.
11:49:37
SQ
* ---------------------------------------------------
11:49:37
SQ
*
11:49:37
SQ
* Werewolf: Starting turn.
11:49:38
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Howl (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Roam (10)(*), Idle (1), Howl (0), Attack.Default (0), Flee (0), Engage.Melee (0)
11:49:38
SQ
-> Behavior picked: Roam (10)
11:49:38
SQ
* Werewolf: Roaming.
11:49:38
SQ
-> Behaviors to pick from:
Engage.Melee (68.5385)(*), Idle (1), Flee (0), Howl (0), Attack.Default (0), Roam (0)
Engage.Melee (68.5385)(*), Idle (1), Flee (0), Howl (0), Attack.Default (0), Roam (0)
11:49:38
SQ
-> Behavior picked: Engage.Melee (68.5385)
11:49:38
SQ
* Werewolf: Engaging to melee range with Landsknecht (visible), accepted_distance=0
11:49:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Howl (0), Attack.Default (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Howl (0), Attack.Default (0), Roam (0), Engage.Melee (0)
11:49:38
SQ
-> Behavior picked: Idle (1)
11:49:38
SQ
* Werewolf: Ending Turn with 0 of 12 AP left.
11:49:38
SQ
* ---------------------------------------------------
11:49:38
SQ
*
11:49:38
SQ
* Werewolf: Starting turn.
11:49:38
SQ
-> Behaviors to pick from:
Engage.Melee (77.3438)(*), Idle (1), Howl (0), Attack.Default (0), Flee (0), Roam (0)
Engage.Melee (77.3438)(*), Idle (1), Howl (0), Attack.Default (0), Flee (0), Roam (0)
11:49:38
SQ
-> Behavior picked: Engage.Melee (77.3438)
11:49:38
SQ
* Werewolf: Engaging to melee range with Landsknecht (not visible), accepted_distance=0
11:49:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Attack.Default (0), Flee (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Howl (0), Attack.Default (0), Flee (0), Roam (0), Engage.Melee (0)
11:49:38
SQ
-> Behavior picked: Idle (1)
11:49:38
SQ
* Werewolf: Ending Turn with 2 of 12 AP left.
11:49:38
SQ
* ---------------------------------------------------
11:49:39
SQ
*
11:49:39
SQ
* Werewolf: Starting turn.
11:49:39
SQ
-> Behaviors to pick from:
Engage.Melee (81.8182)(*), Idle (1), Howl (0), Attack.Default (0), Flee (0), Roam (0)
Engage.Melee (81.8182)(*), Idle (1), Howl (0), Attack.Default (0), Flee (0), Roam (0)
11:49:39
SQ
-> Behavior picked: Engage.Melee (81.8182)
11:49:39
SQ
* Werewolf: Engaging to melee range with Landsknecht (visible), accepted_distance=0
11:49:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Attack.Default (0), Flee (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Howl (0), Attack.Default (0), Flee (0), Roam (0), Engage.Melee (0)
11:49:39
SQ
-> Behavior picked: Idle (1)
11:49:39
SQ
* Werewolf: Ending Turn with 2 of 12 AP left.
11:49:39
SQ
* ---------------------------------------------------
11:49:45
SQ
*
11:49:45
SQ
* Sergeant: Starting turn.
11:49:45
SQ
-> Behaviors to pick from:
Engage.Melee (240)(*), Defend (9.06027), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
Engage.Melee (240)(*), Defend (9.06027), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
11:49:45
SQ
-> Behavior picked: Engage.Melee (240)
11:49:45
SQ
* Sergeant: Engaging to melee range with Werewolf (visible), accepted_distance=0
11:49:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Roam (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Engage.Melee (0)
11:49:46
SQ
-> Behavior picked: Idle (1)
11:49:46
SQ
* Sergeant: Ending Turn with 3 of 9 AP left.
11:49:46
SQ
* ---------------------------------------------------
11:49:46
SQ
*
11:49:46
SQ
* Landsknecht: Starting turn.
11:49:46
SQ
-> Behaviors to pick from:
Attack.Default (66.5669)(*), Idle (1), Defend (0), Attack.KnockOut (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0)
Attack.Default (66.5669)(*), Idle (1), Defend (0), Attack.KnockOut (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0)
11:49:46
SQ
-> Behavior picked: Attack.Default (66.5669)
11:49:46
SQ
* Landsknecht: Using Thrust against Werewolf!
11:49:46
SQ
Landsknecht uses skill Thrust
11:49:46
SQ
-> Behaviors to pick from:
Attack.Default (68.4105)(*), Idle (1), Roam (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.KnockOut (0)
Attack.Default (68.4105)(*), Idle (1), Roam (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.KnockOut (0)
11:49:46
SQ
-> Behavior picked: Attack.Default (68.4105)
11:49:46
SQ
* Landsknecht: Using Thrust against Werewolf!
11:49:46
SQ
Landsknecht uses skill Thrust
11:49:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Roam (0), Engage.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.SplitShield (0), Attack.Default (0)
11:49:47
SQ
-> Behavior picked: Idle (1)
11:49:47
SQ
* Landsknecht: Ending Turn with 1 of 9 AP left.
11:49:47
SQ
* ---------------------------------------------------
11:49:47
SQ
*
11:49:47
SQ
* Landsknecht: Starting turn.
11:49:48
SQ
-> Behaviors to pick from:
Engage.Melee (183.333)(*), Defend (6.09911), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
Engage.Melee (183.333)(*), Defend (6.09911), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
11:49:48
SQ
-> Behavior picked: Engage.Melee (183.333)
11:49:48
SQ
* Landsknecht: Engaging to melee range with Werewolf (visible), accepted_distance=0
11:49:49
SQ
-> Behaviors to pick from:
Attack.Default (66.4791)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Engage.Melee (0)
Attack.Default (66.4791)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Engage.Melee (0)
11:49:49
SQ
-> Behavior picked: Attack.Default (66.4791)
11:49:49
SQ
* Landsknecht: Using Thrust against Werewolf!
11:49:49
SQ
Landsknecht uses skill Thrust
11:49:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Split (0), Roam (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Split (0), Roam (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Attack.SplitShield (0), Attack.Default (0)
11:49:50
SQ
-> Behavior picked: Idle (1)
11:49:50
SQ
* Landsknecht: Ending Turn with 1 of 9 AP left.
11:49:50
SQ
* ---------------------------------------------------
11:49:50
SQ
*
11:49:50
SQ
* Landsknecht: Starting turn.
11:49:50
SQ
-> Behaviors to pick from:
Defend.Shieldwall (67.5949)(*), Attack.Default (60.8699)(*), Engage.Melee (10.4167), Idle (1), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
Defend.Shieldwall (67.5949)(*), Attack.Default (60.8699)(*), Engage.Melee (10.4167), Idle (1), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
11:49:50
SQ
-> Behavior picked: Defend.Shieldwall (67.5949)
11:49:50
SQ
* Landsknecht: Using Shieldwall!
11:49:50
SQ
Landsknecht uses skill Shieldwall
11:49:51
SQ
-> Behaviors to pick from:
Attack.Default (60.3888)(*), Idle (1), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Attack.Split (0), Defend.Shieldwall (0)
Attack.Default (60.3888)(*), Idle (1), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Attack.Split (0), Defend.Shieldwall (0)
11:49:51
SQ
-> Behavior picked: Attack.Default (60.3888)
11:49:51
SQ
* Landsknecht: Using Slash against Werewolf!
11:49:51
SQ
Landsknecht uses skill Slash
11:49:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Defend (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0)
11:49:51
SQ
-> Behavior picked: Idle (1)
11:49:51
SQ
* Landsknecht: Ending Turn with 1 of 9 AP left.
11:49:51
SQ
* ---------------------------------------------------
11:49:51
SQ
*
11:49:51
SQ
* Landsknecht Veteran: Starting turn.
11:49:51
SQ
-> Behaviors to pick from:
Engage.Melee (183.333)(*), Defend (8.89898), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
Engage.Melee (183.333)(*), Defend (8.89898), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
11:49:51
SQ
-> Behavior picked: Engage.Melee (183.333)
11:49:51
SQ
* Landsknecht Veteran: Engaging to melee range with Werewolf (visible), accepted_distance=0
11:49:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Roam (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Engage.Melee (0)
11:49:52
SQ
-> Behavior picked: Idle (1)
11:49:52
SQ
* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.
11:49:52
SQ
* ---------------------------------------------------
11:49:52
SQ
*
11:49:52
SQ
* Landsknecht: Starting turn.
11:49:52
SQ
-> Behaviors to pick from:
Attack.Default (73.8386)(*), Defend.Shieldwall (69.375)(*), Idle (1), Defend (0), Attack.KnockOut (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Flee (0)
Attack.Default (73.8386)(*), Defend.Shieldwall (69.375)(*), Idle (1), Defend (0), Attack.KnockOut (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Flee (0)
11:49:52
SQ
-> Behavior picked: Attack.Default (73.8386)
11:49:52
SQ
* Landsknecht: Using Slash against Werewolf!
11:49:52
SQ
Landsknecht uses skill Slash
11:49:53
SQ
-> Behaviors to pick from:
Attack.Default (75.7969)(*), Defend.Shieldwall (68.2414)(*), Idle (1), Attack.KnockOut (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Spearwall (0), Flee (0), Attack.Split (0), Defend (0)
Attack.Default (75.7969)(*), Defend.Shieldwall (68.2414)(*), Idle (1), Attack.KnockOut (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Spearwall (0), Flee (0), Attack.Split (0), Defend (0)
11:49:53
SQ
-> Behavior picked: Defend.Shieldwall (68.2414)
11:49:53
SQ
* Landsknecht: Using Shieldwall!
11:49:53
SQ
Landsknecht uses skill Shieldwall
11:49:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Shieldwall (0), Flee (0), Attack.Split (0), Defend (0), Attack.Default (0)
Idle (1)(*), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Shieldwall (0), Flee (0), Attack.Split (0), Defend (0), Attack.Default (0)
11:49:53
SQ
-> Behavior picked: Idle (1)
11:49:53
SQ
* Landsknecht: Ending Turn with 1 of 9 AP left.
11:49:53
SQ
* ---------------------------------------------------
11:49:53
SQ
*
11:49:53
SQ
* Landsknecht Veteran: Starting turn.
11:49:53
SQ
-> Behaviors to pick from:
Attack.Default (84.0599)(*), Engage.Melee (62.5)(*), Idle (1), Defend (0), Attack.KnockOut (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
Attack.Default (84.0599)(*), Engage.Melee (62.5)(*), Idle (1), Defend (0), Attack.KnockOut (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
11:49:53
SQ
-> Behavior picked: Attack.Default (84.0599)
11:49:53
SQ
* Landsknecht Veteran: Using Impale against Werewolf!
11:49:53
SQ
Landsknecht Veteran uses skill Impale
11:49:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Attack.Default (0)
Idle (1)(*), Roam (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Attack.Default (0)
11:49:54
SQ
-> Behavior picked: Idle (1)
11:49:54
SQ
* Landsknecht Veteran: Ending Turn with 3 of 9 AP left.
11:49:54
SQ
* ---------------------------------------------------
11:49:54
SQ
*
11:49:54
SQ
* Landsknecht Veteran: Starting turn.
11:49:54
SQ
-> Behaviors to pick from:
Attack.Default (282.928)(*), Engage.Melee (62.5), Idle (1), Defend (0), Attack.KnockOut (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
Attack.Default (282.928)(*), Engage.Melee (62.5), Idle (1), Defend (0), Attack.KnockOut (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
11:49:54
SQ
-> Behavior picked: Attack.Default (282.928)
11:49:54
SQ
* Landsknecht Veteran: Using Impale against Werewolf!
11:49:54
SQ
Landsknecht Veteran uses skill Impale
11:49:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Attack.Default (0)
Idle (1)(*), Roam (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Attack.Default (0)
11:49:55
SQ
-> Behavior picked: Idle (1)
11:49:55
SQ
* Landsknecht Veteran: Ending Turn with 3 of 9 AP left.
11:49:55
SQ
* ---------------------------------------------------
11:50:01
SQ
*
11:50:01
SQ
* Landsknecht Veteran: Starting turn.
11:50:02
SQ
-> Behaviors to pick from:
Engage.Melee (213.333)(*), Defend (6.89464), Defend.Shieldwall (3.93902), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
Engage.Melee (213.333)(*), Defend (6.89464), Defend.Shieldwall (3.93902), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
11:50:02
SQ
-> Behavior picked: Engage.Melee (213.333)
11:50:02
SQ
* Landsknecht Veteran: Engaging to melee range with Werewolf (visible), accepted_distance=0
11:50:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Engage.Melee (0)
11:50:03
SQ
-> Behavior picked: Idle (1)
11:50:03
SQ
* Landsknecht Veteran: Ending Turn with 3 of 9 AP left.
11:50:03
SQ
* ---------------------------------------------------
11:50:03
SQ
*
11:50:03
SQ
* Landsknecht Veteran: Starting turn.
11:50:04
SQ
-> Behaviors to pick from:
Engage.Melee (233.333)(*), Defend (6.62946), Defend.Shieldwall (3.93902), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
Engage.Melee (233.333)(*), Defend (6.62946), Defend.Shieldwall (3.93902), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
11:50:04
SQ
-> Behavior picked: Engage.Melee (233.333)
11:50:04
SQ
* Landsknecht Veteran: Engaging to melee range with Werewolf (visible), accepted_distance=0
11:50:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Engage.Melee (0)
11:50:04
SQ
-> Behavior picked: Idle (1)
11:50:04
SQ
* Landsknecht Veteran: Ending Turn with 3 of 9 AP left.
11:50:04
SQ
* ---------------------------------------------------
11:50:09
SQ
*
11:50:09
SQ
* Landsknecht Veteran: Starting turn.
11:50:09
SQ
-> Behaviors to pick from:
Engage.Melee (281.25)(*), Defend (9.26977), Defend.Shieldwall (1.5616), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
Engage.Melee (281.25)(*), Defend (9.26977), Defend.Shieldwall (1.5616), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
11:50:09
SQ
-> Behavior picked: Engage.Melee (281.25)
11:50:09
SQ
* Landsknecht Veteran: Engaging to melee range with Werewolf (visible), accepted_distance=0
11:50:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Engage.Melee (0)
11:50:09
SQ
-> Behavior picked: Idle (1)
11:50:09
SQ
* Landsknecht Veteran: Ending Turn with 0 of 9 AP left.
11:50:09
SQ
* ---------------------------------------------------
11:50:09
SQ
*
11:50:09
SQ
* Landsknecht Veteran: Starting turn.
11:50:10
SQ
-> Behaviors to pick from:
Engage.Melee (120.242)(*), Defend (6.62946), Defend.Shieldwall (4.19087), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
Engage.Melee (120.242)(*), Defend (6.62946), Defend.Shieldwall (4.19087), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
11:50:10
SQ
-> Behavior picked: Engage.Melee (120.242)
11:50:10
SQ
* Landsknecht Veteran: Engaging to melee range with Werewolf (visible), accepted_distance=0
11:50:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Engage.Melee (0)
11:50:10
SQ
-> Behavior picked: Idle (1)
11:50:10
SQ
* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.
11:50:10
SQ
* ---------------------------------------------------
11:50:43
SQ
INFO: Next round issued: 2
11:50:47
SQ
*
11:50:47
SQ
* Werewolf: Starting turn.
11:50:48
SQ
-> Behaviors to pick from:
Engage.Melee (122.222)(*), Idle (1), Attack.Default (0), Roam (0), Howl (0), Flee (0)
Engage.Melee (122.222)(*), Idle (1), Attack.Default (0), Roam (0), Howl (0), Flee (0)
11:50:48
SQ
-> Behavior picked: Engage.Melee (122.222)
11:50:48
SQ
* Werewolf: Engaging to melee range with Landsknecht (not visible), accepted_distance=0
11:50:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0)
11:50:48
SQ
-> Behavior picked: Idle (1)
11:50:48
SQ
* Werewolf: Ending Turn with 0 of 12 AP left.
11:50:48
SQ
* ---------------------------------------------------
11:50:48
SQ
*
11:50:48
SQ
* Werewolf: Starting turn.
11:50:48
SQ
-> Behaviors to pick from:
Engage.Melee (74.6429)(*), Idle (1), Attack.Default (0), Roam (0), Howl (0), Flee (0)
Engage.Melee (74.6429)(*), Idle (1), Attack.Default (0), Roam (0), Howl (0), Flee (0)
11:50:48
SQ
-> Behavior picked: Engage.Melee (74.6429)
11:50:48
SQ
* Werewolf: Engaging to melee range with Landsknecht Veteran (visible), accepted_distance=0
11:50:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0)
11:50:48
SQ
-> Behavior picked: Idle (1)
11:50:48
SQ
* Werewolf: Ending Turn with 2 of 12 AP left.
11:50:48
SQ
* ---------------------------------------------------
11:50:48
SQ
*
11:50:48
SQ
* Werewolf: Starting turn.
11:50:49
SQ
-> Behaviors to pick from:
Attack.Default (60.5113)(*), Idle (1), Roam (0), Engage.Melee (0), Flee (0), Howl (0)
Attack.Default (60.5113)(*), Idle (1), Roam (0), Engage.Melee (0), Flee (0), Howl (0)
11:50:49
SQ
-> Behavior picked: Attack.Default (60.5113)
11:50:49
SQ
* Werewolf: Using Werewolf Claws against Landsknecht Veteran!
11:50:49
SQ
Werewolf uses skill Werewolf Claws
11:50:49
SQ
-> Behaviors to pick from:
Attack.Default (85.5363)(*), Idle (1), Flee (0), Howl (0), Roam (0), Engage.Melee (0)
Attack.Default (85.5363)(*), Idle (1), Flee (0), Howl (0), Roam (0), Engage.Melee (0)
11:50:49
SQ
-> Behavior picked: Attack.Default (85.5363)
11:50:50
SQ
* Werewolf: Using Werewolf Claws against Landsknecht Veteran!
11:50:50
SQ
Werewolf uses skill Werewolf Claws
11:50:50
SQ
-> Behaviors to pick from:
Attack.Default (71.2363)(*), Idle (1), Roam (0), Engage.Melee (0), Flee (0), Howl (0)
Attack.Default (71.2363)(*), Idle (1), Roam (0), Engage.Melee (0), Flee (0), Howl (0)
11:50:50
SQ
-> Behavior picked: Attack.Default (71.2363)
11:50:51
SQ
* Werewolf: Using Werewolf Claws against Landsknecht Veteran!
11:50:51
SQ
Werewolf uses skill Werewolf Claws
11:50:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), Flee (0), Howl (0), Attack.Default (0)
Idle (1)(*), Roam (0), Engage.Melee (0), Flee (0), Howl (0), Attack.Default (0)
11:50:51
SQ
-> Behavior picked: Idle (1)
11:50:52
SQ
* Werewolf: Ending Turn with 0 of 12 AP left.
11:50:52
SQ
* ---------------------------------------------------
11:50:53
SQ
*
11:50:53
SQ
* Werewolf: Starting turn.
11:50:53
SQ
-> Behaviors to pick from:
Attack.Default (109.1)(*), Idle (1), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
Attack.Default (109.1)(*), Idle (1), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
11:50:53
SQ
-> Behavior picked: Attack.Default (109.1)
11:50:54
SQ
* Werewolf: Using Werewolf Claws against Landsknecht!
11:50:54
SQ
Werewolf uses skill Werewolf Claws
11:50:54
SQ
-> Behaviors to pick from:
Attack.Default (112.623)(*), Idle (1), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
Attack.Default (112.623)(*), Idle (1), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
11:50:54
SQ
-> Behavior picked: Attack.Default (112.623)
11:50:55
SQ
* Werewolf: Using Werewolf Claws against Landsknecht!
11:50:55
SQ
Werewolf uses skill Werewolf Claws
11:50:55
SQ
-> Behaviors to pick from:
Attack.Default (118.421)(*), Idle (1), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
Attack.Default (118.421)(*), Idle (1), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
11:50:55
SQ
-> Behavior picked: Attack.Default (118.421)
11:50:56
SQ
* Werewolf: Using Werewolf Claws against Landsknecht!
11:50:56
SQ
Werewolf uses skill Werewolf Claws
11:50:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), Howl (0), Flee (0), Attack.Default (0)
Idle (1)(*), Roam (0), Engage.Melee (0), Howl (0), Flee (0), Attack.Default (0)
11:50:56
SQ
-> Behavior picked: Idle (1)
11:50:57
SQ
* Werewolf: Ending Turn with 0 of 12 AP left.
11:50:57
SQ
* ---------------------------------------------------
11:50:57
SQ
*
11:50:57
SQ
* Werewolf: Starting turn.
11:50:58
SQ
-> Behaviors to pick from:
Attack.Default (106.89)(*), Idle (1), Roam (0), Engage.Melee (0), Flee (0), Howl (0)
Attack.Default (106.89)(*), Idle (1), Roam (0), Engage.Melee (0), Flee (0), Howl (0)
11:50:58
SQ
-> Behavior picked: Attack.Default (106.89)
11:50:58
SQ
* Werewolf: Using Werewolf Claws against Landsknecht!
11:50:58
SQ
Werewolf uses skill Werewolf Claws
11:50:58
SQ
-> Behaviors to pick from:
Attack.Default (106.565)(*), Idle (1), Flee (0), Howl (0), Roam (0), Engage.Melee (0)
Attack.Default (106.565)(*), Idle (1), Flee (0), Howl (0), Roam (0), Engage.Melee (0)
11:50:58
SQ
-> Behavior picked: Attack.Default (106.565)
11:50:59
SQ
* Werewolf: Using Werewolf Claws against Landsknecht!
11:50:59
SQ
Werewolf uses skill Werewolf Claws
11:50:59
SQ
-> Behaviors to pick from:
Attack.Default (113.39)(*), Idle (1), Roam (0), Engage.Melee (0), Flee (0), Howl (0)
Attack.Default (113.39)(*), Idle (1), Roam (0), Engage.Melee (0), Flee (0), Howl (0)
11:50:59
SQ
-> Behavior picked: Attack.Default (113.39)
11:51:00
SQ
* Werewolf: Using Werewolf Claws against Landsknecht!
11:51:00
SQ
Werewolf uses skill Werewolf Claws
11:51:00
SQ
Landsknecht has died.
11:51:00
SQ
-> Behaviors to pick from:
Attack.Default (99.6107)(*), Idle (1), Flee (0), Howl (0), Roam (0), Engage.Melee (0)
Attack.Default (99.6107)(*), Idle (1), Flee (0), Howl (0), Roam (0), Engage.Melee (0)
11:51:00
SQ
-> Behavior picked: Attack.Default (99.6107)
11:51:02
SQ
* Werewolf: Using Werewolf Claws against Sergeant!
11:51:02
SQ
Werewolf uses skill Werewolf Claws
11:51:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Howl (0), Roam (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), Howl (0), Roam (0), Engage.Melee (0), Attack.Default (0)
11:51:02
SQ
-> Behavior picked: Idle (1)
11:51:03
SQ
* Werewolf: Ending Turn with 0 of 12 AP left.
11:51:03
SQ
* ---------------------------------------------------
11:51:04
SQ
*
11:51:04
SQ
* Werewolf: Starting turn.
11:51:04
SQ
-> Behaviors to pick from:
Attack.Default (84.075)(*), Idle (1), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
Attack.Default (84.075)(*), Idle (1), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
11:51:04
SQ
-> Behavior picked: Attack.Default (84.075)
11:51:04
SQ
* Werewolf: Using Werewolf Claws against Landsknecht!
11:51:04
SQ
Werewolf uses skill Werewolf Claws
11:51:04
SQ
-> Behaviors to pick from:
Attack.Default (71.4313)(*), Idle (1), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
Attack.Default (71.4313)(*), Idle (1), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
11:51:04
SQ
-> Behavior picked: Attack.Default (71.4313)
11:51:04
SQ
* Werewolf: Using Werewolf Claws against Landsknecht Veteran!
11:51:04
SQ
Werewolf uses skill Werewolf Claws
11:51:04
SQ
-> Behaviors to pick from:
Attack.Default (82.775)(*), Idle (1), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
Attack.Default (82.775)(*), Idle (1), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
11:51:04
SQ
-> Behavior picked: Attack.Default (82.775)
11:51:04
SQ
* Werewolf: Using Werewolf Claws against Landsknecht!
11:51:04
SQ
Werewolf uses skill Werewolf Claws
11:51:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), Howl (0), Flee (0), Attack.Default (0)
Idle (1)(*), Roam (0), Engage.Melee (0), Howl (0), Flee (0), Attack.Default (0)
11:51:04
SQ
-> Behavior picked: Idle (1)
11:51:04
SQ
* Werewolf: Ending Turn with 0 of 12 AP left.
11:51:04
SQ
* ---------------------------------------------------
11:51:09
SQ
*
11:51:09
SQ
* Sergeant: Starting turn.
11:51:09
SQ
-> Behaviors to pick from:
Attack.Default (76.1693)(*), Attack.KnockOut (37.4284)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Flee (0), Defend (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Roam (0)
Attack.Default (76.1693)(*), Attack.KnockOut (37.4284)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Flee (0), Defend (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Roam (0)
11:51:09
SQ
-> Behavior picked: Attack.Default (76.1693)
11:51:10
SQ
* Sergeant: Using Bash against Werewolf!
11:51:10
SQ
Sergeant uses skill Bash
11:51:10
SQ
-> Behaviors to pick from:
Attack.Default (75.9324)(*), Attack.KnockOut (36.9288)(*), Idle (1), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), Engage.Melee (0), Flee (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Swing (0), Roam (0), Attack.Decapitate (0), Attack.SplitShield (0)
Attack.Default (75.9324)(*), Attack.KnockOut (36.9288)(*), Idle (1), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), Engage.Melee (0), Flee (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Swing (0), Roam (0), Attack.Decapitate (0), Attack.SplitShield (0)
11:51:10
SQ
-> Behavior picked: Attack.Default (75.9324)
11:51:11
SQ
* Sergeant: Using Bash against Werewolf!
11:51:11
SQ
Sergeant uses skill Bash
11:51:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Flee (0), Attack.Split (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.KnockOut (0), Roam (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Defend.Spearwall (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Flee (0), Attack.Split (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.KnockOut (0), Roam (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Default (0)
11:51:11
SQ
-> Behavior picked: Idle (1)
11:51:12
SQ
* Sergeant: Ending Turn with 1 of 9 AP left.
11:51:12
SQ
* ---------------------------------------------------
11:51:13
SQ
*
11:51:13
SQ
* Landsknecht: Starting turn.
11:51:13
SQ
-> Behaviors to pick from:
Attack.Default (66.2902)(*), Idle (1), Defend.Spearwall (0), Engage.Melee (0), Attack.Split (0), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Roam (0), Attack.Decapitate (0)
Attack.Default (66.2902)(*), Idle (1), Defend.Spearwall (0), Engage.Melee (0), Attack.Split (0), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Roam (0), Attack.Decapitate (0)
11:51:13
SQ
-> Behavior picked: Attack.Default (66.2902)
11:51:14
SQ
* Landsknecht: Using Thrust against Werewolf!
11:51:14
SQ
Landsknecht uses skill Thrust
11:51:14
SQ
-> Behaviors to pick from:
Attack.Default (68.0357)(*), Idle (1), Attack.Split (0), Flee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Roam (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Engage.Melee (0)
Attack.Default (68.0357)(*), Idle (1), Attack.Split (0), Flee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Roam (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Engage.Melee (0)
11:51:14
SQ
-> Behavior picked: Attack.Default (68.0357)
11:51:15
SQ
* Landsknecht: Using Thrust against Werewolf!
11:51:15
SQ
Landsknecht uses skill Thrust
11:51:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Roam (0), Defend.Spearwall (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Roam (0), Defend.Spearwall (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), Attack.Default (0)
11:51:15
SQ
-> Behavior picked: Idle (1)
11:51:16
SQ
* Landsknecht: Ending Turn with 1 of 9 AP left.
11:51:16
SQ
* ---------------------------------------------------
11:51:16
SQ
*
11:51:16
SQ
* Landsknecht Veteran: Starting turn.
11:51:17
SQ
-> Behaviors to pick from:
Attack.Default (297.253)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Roam (0)
Attack.Default (297.253)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Roam (0)
11:51:17
SQ
-> Behavior picked: Attack.Default (297.253)
11:51:17
SQ
* Landsknecht Veteran: Using Overhead Strike against Werewolf!
11:51:17
SQ
Landsknecht Veteran uses skill Overhead Strike
11:51:17
SQ
Werewolf has died.
11:51:17
SQ
-> Behaviors to pick from:
Engage.Melee (176.333)(*), Defend (7.97832), Idle (1), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0), Flee (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0)
Engage.Melee (176.333)(*), Defend (7.97832), Idle (1), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0), Flee (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0)
11:51:17
SQ
-> Behavior picked: Engage.Melee (176.333)
11:51:17
SQ
* Landsknecht Veteran: Engaging to melee range with Werewolf (visible), accepted_distance=0
11:51:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Flee (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Flee (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Engage.Melee (0)
11:51:17
SQ
-> Behavior picked: Idle (1)
11:51:17
SQ
* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.
11:51:17
SQ
* ---------------------------------------------------
11:51:22
SQ
*
11:51:22
SQ
* Landsknecht Veteran: Starting turn.
11:51:23
SQ
-> Behaviors to pick from:
Engage.Melee (97.4359)(*), Defend (8.40641), Idle (1), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0)
Engage.Melee (97.4359)(*), Defend (8.40641), Idle (1), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0)
11:51:23
SQ
-> Behavior picked: Engage.Melee (97.4359)
11:51:23
SQ
* Landsknecht Veteran: Engaging to melee range with Werewolf (not visible), accepted_distance=0
11:51:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0)
11:51:23
SQ
-> Behavior picked: Idle (1)
11:51:23
SQ
* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.
11:51:23
SQ
* ---------------------------------------------------
11:51:23
SQ
*
11:51:23
SQ
* Landsknecht Veteran: Starting turn.
11:51:23
SQ
-> Behaviors to pick from:
Engage.Melee (251.736)(*), Defend (25.9703), Idle (1), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0)
Engage.Melee (251.736)(*), Defend (25.9703), Idle (1), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0)
11:51:23
SQ
-> Behavior picked: Engage.Melee (251.736)
11:51:23
SQ
* Landsknecht Veteran: Engaging to melee range with Werewolf (not visible), accepted_distance=0
11:51:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0)
11:51:24
SQ
-> Behavior picked: Idle (1)
11:51:24
SQ
* Landsknecht Veteran: Ending Turn with 2 of 9 AP left.
11:51:24
SQ
* ---------------------------------------------------
11:51:24
SQ
*
11:51:24
SQ
* Landsknecht Veteran: Starting turn.
11:51:25
SQ
-> Behaviors to pick from:
Attack.Default (297.716)(*), Defend.Shieldwall (67.2), Idle (1), Attack.KnockOut (0), Flee (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0)
Attack.Default (297.716)(*), Defend.Shieldwall (67.2), Idle (1), Attack.KnockOut (0), Flee (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0)
11:51:25
SQ
-> Behavior picked: Attack.Default (297.716)
11:51:25
SQ
* Landsknecht Veteran: Using Slash against Werewolf!
11:51:25
SQ
Landsknecht Veteran uses skill Slash
11:51:26
SQ
-> Behaviors to pick from:
Attack.Default (296.59)(*), Defend.Shieldwall (66), Idle (1), Flee (0), Attack.Split (0), Roam (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0)
Attack.Default (296.59)(*), Defend.Shieldwall (66), Idle (1), Flee (0), Attack.Split (0), Roam (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0)
11:51:26
SQ
-> Behavior picked: Attack.Default (296.59)
11:51:26
SQ
* Landsknecht Veteran: Using Slash against Werewolf!
11:51:26
SQ
Landsknecht Veteran uses skill Slash
11:51:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), Attack.Split (0), Attack.Swing (0), Defend (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0)
Idle (1)(*), Roam (0), Engage.Melee (0), Attack.Split (0), Attack.Swing (0), Defend (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0)
11:51:27
SQ
-> Behavior picked: Idle (1)
11:51:27
SQ
* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.
11:51:27
SQ
* ---------------------------------------------------
11:51:28
SQ
*
11:51:28
SQ
* Landsknecht Veteran: Starting turn.
11:51:29
SQ
-> Behaviors to pick from:
Attack.Default (314.465)(*), Defend.Shieldwall (69.0667), Idle (1), Attack.KnockOut (0), Flee (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0)
Attack.Default (314.465)(*), Defend.Shieldwall (69.0667), Idle (1), Attack.KnockOut (0), Flee (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0)
11:51:29
SQ
-> Behavior picked: Attack.Default (314.465)
11:51:29
SQ
* Landsknecht Veteran: Using Slash against Werewolf!
11:51:29
SQ
Landsknecht Veteran uses skill Slash
11:51:29
SQ
Werewolf has died.
11:51:29
SQ
-> Behaviors to pick from:
Engage.Melee (268.333)(*), Defend.Shieldwall (7.93634), Defend (2.8125), Idle (1), Flee (0), Attack.Split (0), Roam (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Default (0)
Engage.Melee (268.333)(*), Defend.Shieldwall (7.93634), Defend (2.8125), Idle (1), Flee (0), Attack.Split (0), Roam (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Default (0)
11:51:29
SQ
-> Behavior picked: Engage.Melee (268.333)
11:51:30
SQ
* Landsknecht Veteran: Engaging to melee range with Werewolf (visible), accepted_distance=0
11:51:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Roam (0), Flee (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Roam (0), Flee (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0)
11:51:31
SQ
-> Behavior picked: Idle (1)
11:51:31
SQ
* Landsknecht Veteran: Ending Turn with 3 of 9 AP left.
11:51:31
SQ
* ---------------------------------------------------
11:51:32
Script
VM collected 6 object(s) and deleted them.
11:51:36
SQ
*
11:51:36
SQ
* Landsknecht Veteran: Starting turn.
11:51:36
SQ
-> Behaviors to pick from:
Defend.Shieldwall (82.0435)(*), Attack.Default (74.549)(*), Attack.KnockOut (50.6087)(*), Idle (1), Attack.Decapitate (0), Flee (0), Roam (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0)
Defend.Shieldwall (82.0435)(*), Attack.Default (74.549)(*), Attack.KnockOut (50.6087)(*), Idle (1), Attack.Decapitate (0), Flee (0), Roam (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0)
11:51:36
SQ
-> Behavior picked: Attack.Default (74.549)
11:51:37
SQ
* Landsknecht Veteran: Using Bash against Werewolf!
11:51:37
SQ
Landsknecht Veteran uses skill Bash
11:51:37
SQ
-> Behaviors to pick from:
Defend.Shieldwall (79.6161)(*), Attack.Default (73.5964)(*), Attack.KnockOut (48.4286)(*), Idle (1), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0), Attack.Swing (0)
Defend.Shieldwall (79.6161)(*), Attack.Default (73.5964)(*), Attack.KnockOut (48.4286)(*), Idle (1), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0), Attack.Swing (0)
11:51:37
SQ
-> Behavior picked: Attack.Default (73.5964)
11:51:38
SQ
* Landsknecht Veteran: Using Bash against Werewolf!
11:51:38
SQ
Landsknecht Veteran uses skill Bash
11:51:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0)
11:51:38
SQ
-> Behavior picked: Idle (1)
11:51:39
SQ
* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.
11:51:39
SQ
* ---------------------------------------------------
11:51:39
SQ
*
11:51:39
SQ
* Landsknecht Veteran: Starting turn.
11:51:40
SQ
-> Behaviors to pick from:
Attack.Default (70.5268)(*), Defend.Shieldwall (66.5217)(*), Idle (1), Attack.KnockOut (0), Flee (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0)
Attack.Default (70.5268)(*), Defend.Shieldwall (66.5217)(*), Idle (1), Attack.KnockOut (0), Flee (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0)
11:51:40
SQ
-> Behavior picked: Attack.Default (70.5268)
11:51:40
SQ
* Landsknecht Veteran: Using Chop against Werewolf!
11:51:40
SQ
Landsknecht Veteran uses skill Chop
11:51:40
SQ
-> Behaviors to pick from:
Attack.Default (71.4259)(*), Defend.Shieldwall (64.5536)(*), Idle (1), Flee (0), Attack.Split (0), Roam (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0)
Attack.Default (71.4259)(*), Defend.Shieldwall (64.5536)(*), Idle (1), Flee (0), Attack.Split (0), Roam (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0)
11:51:40
SQ
-> Behavior picked: Attack.Default (71.4259)
11:51:40
SQ
* Landsknecht Veteran: Using Chop against Werewolf!
11:51:40
SQ
Landsknecht Veteran uses skill Chop
11:51:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), Attack.Split (0), Attack.Swing (0), Defend (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0)
Idle (1)(*), Roam (0), Engage.Melee (0), Attack.Split (0), Attack.Swing (0), Defend (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0)
11:51:40
SQ
-> Behavior picked: Idle (1)
11:51:40
SQ
* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.
11:51:40
SQ
* ---------------------------------------------------
11:51:40
SQ
Skill [Shieldwall] removed from [Landsknecht].
11:51:40
SQ
*
11:51:40
SQ
* Landsknecht: Starting turn.
11:51:41
SQ
-> Behaviors to pick from:
Engage.Melee (193.333)(*), Defend (3.48733), Defend.Shieldwall (2.14289), Idle (1), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Default (0), Roam (0)
Engage.Melee (193.333)(*), Defend (3.48733), Defend.Shieldwall (2.14289), Idle (1), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Default (0), Roam (0)
11:51:41
SQ
-> Behavior picked: Engage.Melee (193.333)
11:51:41
SQ
* Landsknecht: Engaging to melee range with Werewolf (not visible), accepted_distance=0
11:51:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Attack.KnockOut (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Attack.KnockOut (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Engage.Melee (0)
11:51:41
SQ
-> Behavior picked: Idle (1)
11:51:41
SQ
* Landsknecht: Ending Turn with 2 of 9 AP left.
11:51:41
SQ
* ---------------------------------------------------
11:51:42
SQ
Skill [Shieldwall] removed from [Landsknecht].
11:51:42
SQ
*
11:51:42
SQ
* Landsknecht: Starting turn.
11:51:42
SQ
-> Behaviors to pick from:
Engage.Melee (80)(*), Defend.Shieldwall (4.1917), Defend (3.58737), Idle (1), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Attack.Default (0), Attack.Decapitate (0), Defend.Knockback (0), Roam (0)
Engage.Melee (80)(*), Defend.Shieldwall (4.1917), Defend (3.58737), Idle (1), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Attack.Default (0), Attack.Decapitate (0), Defend.Knockback (0), Roam (0)
11:51:42
SQ
-> Behavior picked: Engage.Melee (80)
11:51:43
SQ
* Landsknecht: Engaging to melee range with Werewolf (not visible), accepted_distance=0
11:51:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Attack.Default (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Attack.Default (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Engage.Melee (0)
11:51:44
SQ
-> Behavior picked: Idle (1)
11:51:44
SQ
* Landsknecht: Ending Turn with 3 of 9 AP left.
11:51:44
SQ
* ---------------------------------------------------
11:52:27
SQ
INFO: Next round issued: 3
11:52:29
Script
VM collected 1 object(s) and deleted them.
11:52:33
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Werewolf]
11:52:33
SQ
Hermann Bullseye uses skill Quick Shot
11:52:34
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Werewolf]
11:52:34
SQ
Hermann Bullseye uses skill Quick Shot
11:52:35
SQ
*
11:52:35
SQ
* Werewolf: Starting turn.
11:52:35
SQ
-> Behaviors to pick from:
Engage.Melee (115)(*), Idle (1), Flee (0), Roam (0), Howl (0), Attack.Default (0)
Engage.Melee (115)(*), Idle (1), Flee (0), Roam (0), Howl (0), Attack.Default (0)
11:52:35
SQ
-> Behavior picked: Engage.Melee (115)
11:52:36
SQ
* Werewolf: Engaging to melee range with Landsknecht (visible), accepted_distance=0
11:52:37
SQ
-> Behaviors to pick from:
Attack.Default (288.605)(*), Idle (1), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
Attack.Default (288.605)(*), Idle (1), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
11:52:37
SQ
-> Behavior picked: Attack.Default (288.605)
11:52:37
SQ
* Werewolf: Using Werewolf Claws against Landsknecht!
11:52:37
SQ
Werewolf uses skill Werewolf Claws
11:52:37
SQ
Landsknecht has died.
11:52:37
SQ
-> Behaviors to pick from:
Engage.Melee (135.606)(*), Idle (1), Roam (0), Howl (0), Flee (0), Attack.Default (0)
Engage.Melee (135.606)(*), Idle (1), Roam (0), Howl (0), Flee (0), Attack.Default (0)
11:52:37
SQ
-> Behavior picked: Engage.Melee (135.606)
11:52:38
SQ
* Werewolf: Engaging to melee range with Landsknecht Veteran (visible), accepted_distance=0
11:52:39
SQ
-> Behaviors to pick from:
Attack.Default (66.6863)(*), Idle (1), Flee (0), Roam (0), Howl (0), Engage.Melee (0)
Attack.Default (66.6863)(*), Idle (1), Flee (0), Roam (0), Howl (0), Engage.Melee (0)
11:52:39
SQ
-> Behavior picked: Attack.Default (66.6863)
11:52:39
SQ
* Werewolf: Using Werewolf Claws against Landsknecht Veteran!
11:52:39
SQ
Werewolf uses skill Werewolf Claws
11:52:39
SQ
-> Behaviors to pick from:
Attack.Default (88.4613)(*), Idle (1), Howl (0), Engage.Melee (0), Flee (0), Roam (0)
Attack.Default (88.4613)(*), Idle (1), Howl (0), Engage.Melee (0), Flee (0), Roam (0)
11:52:39
SQ
-> Behavior picked: Attack.Default (88.4613)
11:52:40
SQ
* Werewolf: Using Werewolf Claws against Landsknecht Veteran!
11:52:40
SQ
Werewolf uses skill Werewolf Claws
11:52:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Engage.Melee (0), Flee (0), Roam (0), Attack.Default (0)
Idle (1)(*), Howl (0), Engage.Melee (0), Flee (0), Roam (0), Attack.Default (0)
11:52:40
SQ
-> Behavior picked: Idle (1)
11:52:41
SQ
* Werewolf: Ending Turn with 0 of 12 AP left.
11:52:41
SQ
* ---------------------------------------------------
11:52:41
SQ
*
11:52:41
SQ
* Werewolf: Starting turn.
11:52:42
SQ
-> Behaviors to pick from:
Attack.Default (67.3363)(*), Idle (1), Howl (0), Engage.Melee (0), Flee (0), Roam (0)
Attack.Default (67.3363)(*), Idle (1), Howl (0), Engage.Melee (0), Flee (0), Roam (0)
11:52:42
SQ
-> Behavior picked: Attack.Default (67.3363)
11:52:42
SQ
* Werewolf: Using Werewolf Claws against Landsknecht Veteran!
11:52:42
SQ
Werewolf uses skill Werewolf Claws
11:52:42
SQ
-> Behaviors to pick from:
Attack.Default (73.885)(*), Idle (1), Flee (0), Roam (0), Howl (0), Engage.Melee (0)
Attack.Default (73.885)(*), Idle (1), Flee (0), Roam (0), Howl (0), Engage.Melee (0)
11:52:42
SQ
-> Behavior picked: Attack.Default (73.885)
11:52:43
SQ
* Werewolf: Using Werewolf Claws against Landsknecht Veteran!
11:52:43
SQ
Werewolf uses skill Werewolf Claws
11:52:43
SQ
-> Behaviors to pick from:
Attack.Default (94.3625)(*), Idle (1), Howl (0), Engage.Melee (0), Flee (0), Roam (0)
Attack.Default (94.3625)(*), Idle (1), Howl (0), Engage.Melee (0), Flee (0), Roam (0)
11:52:43
SQ
-> Behavior picked: Attack.Default (94.3625)
11:52:44
SQ
* Werewolf: Using Werewolf Claws against Landsknecht Veteran!
11:52:44
SQ
Werewolf uses skill Werewolf Claws
11:52:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Engage.Melee (0), Flee (0), Roam (0), Attack.Default (0)
Idle (1)(*), Howl (0), Engage.Melee (0), Flee (0), Roam (0), Attack.Default (0)
11:52:44
SQ
-> Behavior picked: Idle (1)
11:52:45
SQ
* Werewolf: Ending Turn with 0 of 12 AP left.
11:52:45
SQ
* ---------------------------------------------------
11:52:45
SQ
*
11:52:45
SQ
* Werewolf: Starting turn.
11:52:45
SQ
-> Behaviors to pick from:
Attack.Default (106.536)(*), Idle (1), Flee (0), Engage.Melee (0), Roam (0), Howl (0)
Attack.Default (106.536)(*), Idle (1), Flee (0), Engage.Melee (0), Roam (0), Howl (0)
11:52:45
SQ
-> Behavior picked: Attack.Default (106.536)
11:52:45
SQ
* Werewolf: Using Werewolf Claws against Landsknecht!
11:52:45
SQ
Werewolf uses skill Werewolf Claws
11:52:45
SQ
-> Behaviors to pick from:
Attack.Default (88.1363)(*), Idle (1), Roam (0), Howl (0), Flee (0), Engage.Melee (0)
Attack.Default (88.1363)(*), Idle (1), Roam (0), Howl (0), Flee (0), Engage.Melee (0)
11:52:45
SQ
-> Behavior picked: Attack.Default (88.1363)
11:52:45
SQ
* Werewolf: Using Werewolf Claws against Landsknecht Veteran!
11:52:45
SQ
Werewolf uses skill Werewolf Claws
11:52:45
SQ
-> Behaviors to pick from:
Attack.Default (91.5858)(*), Idle (1), Flee (0), Engage.Melee (0), Roam (0), Howl (0)
Attack.Default (91.5858)(*), Idle (1), Flee (0), Engage.Melee (0), Roam (0), Howl (0)
11:52:45
SQ
-> Behavior picked: Attack.Default (91.5858)
11:52:45
SQ
* Werewolf: Using Werewolf Claws against Landsknecht!
11:52:45
SQ
Werewolf uses skill Werewolf Claws
11:52:45
SQ
Landsknecht has died.
11:52:45
SQ
-> Behaviors to pick from:
Attack.Default (97.4313)(*), Idle (1), Roam (0), Howl (0), Flee (0), Engage.Melee (0)
Attack.Default (97.4313)(*), Idle (1), Roam (0), Howl (0), Flee (0), Engage.Melee (0)
11:52:45
SQ
-> Behavior picked: Attack.Default (97.4313)
11:52:45
SQ
* Werewolf: Using Werewolf Claws against Landsknecht Veteran!
11:52:45
SQ
Werewolf uses skill Werewolf Claws
11:52:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Howl (0), Flee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Roam (0), Howl (0), Flee (0), Engage.Melee (0), Attack.Default (0)
11:52:46
SQ
-> Behavior picked: Idle (1)
11:52:46
SQ
* Werewolf: Ending Turn with 0 of 12 AP left.
11:52:46
SQ
* ---------------------------------------------------
11:52:50
SQ
*
11:52:50
SQ
* Werewolf: Starting turn.
11:52:51
SQ
-> Behaviors to pick from:
Attack.Default (82.9875)(*), Idle (1), Flee (0), Engage.Melee (0), Howl (0), Roam (0)
Attack.Default (82.9875)(*), Idle (1), Flee (0), Engage.Melee (0), Howl (0), Roam (0)
11:52:51
SQ
-> Behavior picked: Attack.Default (82.9875)
11:52:51
Script
VM collected 2 object(s) and deleted them.
11:52:51
SQ
* Werewolf: Using Werewolf Claws against Landsknecht Veteran!
11:52:51
SQ
Werewolf uses skill Werewolf Claws
11:52:51
SQ
-> Behaviors to pick from:
Attack.Default (80.7125)(*), Idle (1), Howl (0), Roam (0), Flee (0), Engage.Melee (0)
Attack.Default (80.7125)(*), Idle (1), Howl (0), Roam (0), Flee (0), Engage.Melee (0)
11:52:51
SQ
-> Behavior picked: Attack.Default (80.7125)
11:52:52
SQ
* Werewolf: Using Werewolf Claws against Landsknecht Veteran!
11:52:52
SQ
Werewolf uses skill Werewolf Claws
11:52:52
SQ
-> Behaviors to pick from:
Attack.Default (78.7278)(*), Idle (1), Flee (0), Engage.Melee (0), Howl (0), Roam (0)
Attack.Default (78.7278)(*), Idle (1), Flee (0), Engage.Melee (0), Howl (0), Roam (0)
11:52:52
SQ
-> Behavior picked: Attack.Default (78.7278)
11:52:53
SQ
* Werewolf: Using Werewolf Claws against Landsknecht Veteran!
11:52:53
SQ
Werewolf uses skill Werewolf Claws
11:52:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Howl (0), Roam (0), Attack.Default (0)
Idle (1)(*), Flee (0), Engage.Melee (0), Howl (0), Roam (0), Attack.Default (0)
11:52:53
SQ
-> Behavior picked: Idle (1)
11:52:54
SQ
* Werewolf: Ending Turn with 0 of 12 AP left.
11:52:54
SQ
* ---------------------------------------------------
11:52:55
SQ
*
11:52:55
SQ
* Sergeant: Starting turn.
11:52:55
SQ
-> Behaviors to pick from:
Engage.Melee (193.333)(*), Defend (2.24635), Idle (1), Attack.Swing (0), Roam (0), Flee (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Defend.Spearwall (0)
Engage.Melee (193.333)(*), Defend (2.24635), Idle (1), Attack.Swing (0), Roam (0), Flee (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Defend.Spearwall (0)
11:52:55
SQ
-> Behavior picked: Engage.Melee (193.333)
11:52:56
SQ
* Sergeant: Engaging to melee range with Werewolf (visible), accepted_distance=0
11:52:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Decapitate (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Attack.CrushArmor (0), Defend.Spearwall (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Attack.Decapitate (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Attack.CrushArmor (0), Defend.Spearwall (0), Engage.Melee (0)
11:52:58
SQ
-> Behavior picked: Idle (1)
11:52:58
SQ
* Sergeant: Ending Turn with 0 of 9 AP left.
11:52:58
SQ
* ---------------------------------------------------
11:52:59
SQ
*
11:52:59
SQ
* Landsknecht Veteran: Starting turn.
11:52:59
SQ
-> Behaviors to pick from:
Engage.Melee (149.074)(*), Defend (11.0048), Idle (1), Attack.Default (0), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Roam (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0)
Engage.Melee (149.074)(*), Defend (11.0048), Idle (1), Attack.Default (0), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Roam (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0)
11:52:59
SQ
-> Behavior picked: Engage.Melee (149.074)
11:52:59
SQ
* Landsknecht Veteran: Engaging to melee range with Werewolf (not visible), accepted_distance=0
11:53:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Flee (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Flee (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0)
11:53:01
SQ
-> Behavior picked: Idle (1)
11:53:01
SQ
* Landsknecht Veteran: Ending Turn with 0 of 9 AP left.
11:53:01
SQ
* ---------------------------------------------------
11:53:02
SQ
*
11:53:02
SQ
* Landsknecht Veteran: Starting turn.
11:53:02
SQ
-> Behaviors to pick from:
Engage.Melee (140.556)(*), Defend (3.44388), Idle (1), Attack.Default (0), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Roam (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0)
Engage.Melee (140.556)(*), Defend (3.44388), Idle (1), Attack.Default (0), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Roam (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0)
11:53:02
SQ
-> Behavior picked: Engage.Melee (140.556)
11:53:02
SQ
* Landsknecht Veteran: Engaging to melee range with Werewolf (visible), accepted_distance=0
11:53:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Flee (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Flee (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0)
11:53:04
SQ
-> Behavior picked: Idle (1)
11:53:04
SQ
* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.
11:53:04
SQ
* ---------------------------------------------------
11:53:05
SQ
*
11:53:05
SQ
* Landsknecht Veteran: Starting turn.
11:53:05
SQ
-> Behaviors to pick from:
Attack.Default (280.133)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Roam (0), Attack.Swing (0), Attack.SplitShield (0)
Attack.Default (280.133)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Roam (0), Attack.Swing (0), Attack.SplitShield (0)
11:53:05
SQ
-> Behavior picked: Attack.Default (280.133)
11:53:05
SQ
* Landsknecht Veteran: Using Overhead Strike against Werewolf!
11:53:05
SQ
Landsknecht Veteran uses skill Overhead Strike
11:53:05
SQ
Werewolf has died.
11:53:05
SQ
-> Behaviors to pick from:
Engage.Melee (453.125)(*), Defend (6.04342), Idle (1), Flee (0), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0)
Engage.Melee (453.125)(*), Defend (6.04342), Idle (1), Flee (0), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0)
11:53:05
SQ
-> Behavior picked: Engage.Melee (453.125)
11:53:05
SQ
* Landsknecht Veteran: Engaging to melee range with Werewolf (not visible), accepted_distance=0
11:53:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0), Roam (0), Attack.CrushArmor (0), Flee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0), Roam (0), Attack.CrushArmor (0), Flee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0), Engage.Melee (0)
11:53:06
SQ
-> Behavior picked: Idle (1)
11:53:06
SQ
* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.
11:53:06
SQ
* ---------------------------------------------------
11:53:33
SQ
*
11:53:33
SQ
* Landsknecht Veteran: Starting turn.
11:53:34
SQ
-> Behaviors to pick from:
Attack.Default (280.968)(*), Defend.Shieldwall (85.12)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Flee (0), Defend (0)
Attack.Default (280.968)(*), Defend.Shieldwall (85.12)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Flee (0), Defend (0)
11:53:34
SQ
-> Behavior picked: Attack.Default (280.968)
11:53:34
SQ
* Landsknecht Veteran: Using Slash against Werewolf!
11:53:34
SQ
Landsknecht Veteran uses skill Slash
11:53:34
SQ
Werewolf has died.
11:53:34
SQ
-> Behaviors to pick from:
Attack.Default (71.2625)(*), Defend.Shieldwall (69.6667)(*), Idle (1), Defend.Spearwall (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Flee (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Split (0)
Attack.Default (71.2625)(*), Defend.Shieldwall (69.6667)(*), Idle (1), Defend.Spearwall (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Flee (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Split (0)
11:53:34
SQ
-> Behavior picked: Attack.Default (71.2625)
11:53:35
SQ
* Landsknecht Veteran: Using Slash against Werewolf!
11:53:35
SQ
Landsknecht Veteran uses skill Slash
11:53:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.SplitShield (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Swing (0), Flee (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Roam (0), Attack.SplitShield (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Swing (0), Flee (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0)
11:53:35
SQ
-> Behavior picked: Idle (1)
11:53:36
SQ
* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.
11:53:36
SQ
* ---------------------------------------------------
11:53:37
SQ
*
11:53:37
SQ
* Landsknecht: Starting turn.
11:53:37
SQ
-> Behaviors to pick from:
Engage.Melee (237.667)(*), Defend.Shieldwall (4.53287), Defend (1.95675), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0)
Engage.Melee (237.667)(*), Defend.Shieldwall (4.53287), Defend (1.95675), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0)
11:53:37
SQ
-> Behavior picked: Engage.Melee (237.667)
11:53:37
SQ
* Landsknecht: Engaging to melee range with Werewolf (visible), accepted_distance=0
11:53:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.KnockOut (0), Flee (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.KnockOut (0), Flee (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0)
11:53:38
SQ
-> Behavior picked: Idle (1)
11:53:38
SQ
* Landsknecht: Ending Turn with 3 of 9 AP left.
11:53:38
SQ
* ---------------------------------------------------
11:53:44
SQ
*
11:53:44
SQ
* Landsknecht Veteran: Starting turn.
11:53:45
SQ
-> Behaviors to pick from:
Attack.Default (80.5639)(*), Defend.Shieldwall (68.494)(*), Idle (1), Attack.Swing (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Flee (0), Attack.SplitShield (0), Attack.Split (0), Roam (0)
Attack.Default (80.5639)(*), Defend.Shieldwall (68.494)(*), Idle (1), Attack.Swing (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Flee (0), Attack.SplitShield (0), Attack.Split (0), Roam (0)
11:53:45
SQ
-> Behavior picked: Defend.Shieldwall (68.494)
11:53:45
SQ
* Landsknecht Veteran: Using Shieldwall!
11:53:45
SQ
Landsknecht Veteran uses skill Shieldwall
11:53:45
SQ
-> Behaviors to pick from:
Attack.Default (79.7134)(*), Idle (1), Defend (0), Flee (0), Engage.Melee (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0)
Attack.Default (79.7134)(*), Idle (1), Defend (0), Flee (0), Engage.Melee (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0)
11:53:45
SQ
-> Behavior picked: Attack.Default (79.7134)
11:53:46
SQ
* Landsknecht Veteran: Using Slash against Werewolf!
11:53:46
SQ
Landsknecht Veteran uses skill Slash
11:53:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Roam (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Flee (0), Attack.Default (0)
Idle (1)(*), Defend (0), Roam (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Flee (0), Attack.Default (0)
11:53:46
SQ
-> Behavior picked: Idle (1)
11:53:47
SQ
* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.
11:53:47
SQ
* ---------------------------------------------------
11:53:59
SQ
*
11:53:59
SQ
* Landsknecht Veteran: Starting turn.
11:53:59
SQ
-> Behaviors to pick from:
Engage.Melee (81.6057)(*), Defend (4.7275), Idle (1), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Flee (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Roam (0)
Engage.Melee (81.6057)(*), Defend (4.7275), Idle (1), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Flee (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Roam (0)
11:53:59
SQ
-> Behavior picked: Engage.Melee (81.6057)
11:53:59
SQ
* Landsknecht Veteran: Engaging to melee range with Werewolf (not visible), accepted_distance=0
11:53:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Flee (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Attack.KnockOut (0), Attack.Split (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), Flee (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Attack.KnockOut (0), Attack.Split (0), Roam (0), Engage.Melee (0)
11:53:59
SQ
-> Behavior picked: Idle (1)
11:53:59
SQ
* Landsknecht Veteran: Ending Turn with 2 of 9 AP left.
11:53:59
SQ
* ---------------------------------------------------
11:54:09
SQ
*
11:54:09
SQ
* Landsknecht Veteran: Starting turn.
11:54:10
SQ
-> Behaviors to pick from:
Defend.Shieldwall (120.968)(*), Attack.Default (58.8184)(*), Attack.KnockOut (44.9302)(*), Idle (1), Defend.Knockback (0), Defend.Spearwall (0), Roam (0), Flee (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0)
Defend.Shieldwall (120.968)(*), Attack.Default (58.8184)(*), Attack.KnockOut (44.9302)(*), Idle (1), Defend.Knockback (0), Defend.Spearwall (0), Roam (0), Flee (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0)
11:54:10
SQ
-> Behavior picked: Defend.Shieldwall (120.968)
11:54:10
SQ
* Landsknecht Veteran: Using Shieldwall!
11:54:10
SQ
Landsknecht Veteran uses skill Shieldwall
11:54:10
SQ
-> Behaviors to pick from:
Attack.Default (54.1451)(*), Idle (1), Defend.Knockback (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Attack.Decapitate (0), Flee (0), Defend.Shieldwall (0)
Attack.Default (54.1451)(*), Idle (1), Defend.Knockback (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Attack.Decapitate (0), Flee (0), Defend.Shieldwall (0)
11:54:10
SQ
-> Behavior picked: Attack.Default (54.1451)
11:54:11
SQ
* Landsknecht Veteran: Using Bash against Werewolf!
11:54:11
SQ
Landsknecht Veteran uses skill Bash
11:54:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Attack.Decapitate (0), Flee (0), Defend.Spearwall (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Attack.Decapitate (0), Flee (0), Defend.Spearwall (0), Attack.Default (0)
11:54:11
SQ
-> Behavior picked: Idle (1)
11:54:12
SQ
* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.
11:54:12
SQ
* ---------------------------------------------------
11:54:29
SQ
INFO: Next round issued: 4
11:54:30
Script
VM collected 2 object(s) and deleted them.
11:54:34
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Werewolf]
11:54:34
SQ
Hermann Bullseye uses skill Quick Shot
11:54:35
SQ
Werewolf has died.
11:54:48
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Werewolf]
11:54:48
SQ
Adelbert Commander uses skill Quick Shot
11:54:49
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Werewolf]
11:54:49
SQ
Adelbert Commander uses skill Quick Shot
11:54:50
SQ
*
11:54:50
SQ
* Werewolf: Starting turn.
11:54:50
SQ
-> Behaviors to pick from:
Attack.Default (103.478)(*), Idle (1), Roam (0), Engage.Melee (0), Flee (0), Howl (0)
Attack.Default (103.478)(*), Idle (1), Roam (0), Engage.Melee (0), Flee (0), Howl (0)
11:54:50
SQ
-> Behavior picked: Attack.Default (103.478)
11:54:50
Script
VM collected 3 object(s) and deleted them.
11:54:51
SQ
* Werewolf: Using Werewolf Claws against Landsknecht!
11:54:51
SQ
Werewolf uses skill Werewolf Claws
11:54:51
SQ
-> Behaviors to pick from:
Attack.Default (81.0005)(*), Idle (1), Flee (0), Howl (0), Roam (0), Engage.Melee (0)
Attack.Default (81.0005)(*), Idle (1), Flee (0), Howl (0), Roam (0), Engage.Melee (0)
11:54:51
SQ
-> Behavior picked: Attack.Default (81.0005)
11:54:52
SQ
* Werewolf: Using Werewolf Claws against Landsknecht!
11:54:52
SQ
Werewolf uses skill Werewolf Claws
11:54:52
SQ
-> Behaviors to pick from:
Attack.Default (102.126)(*), Idle (1), Roam (0), Engage.Melee (0), Flee (0), Howl (0)
Attack.Default (102.126)(*), Idle (1), Roam (0), Engage.Melee (0), Flee (0), Howl (0)
11:54:52
SQ
-> Behavior picked: Attack.Default (102.126)
11:54:53
SQ
* Werewolf: Using Werewolf Claws against Landsknecht!
11:54:53
SQ
Werewolf uses skill Werewolf Claws
11:54:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), Flee (0), Howl (0), Attack.Default (0)
Idle (1)(*), Roam (0), Engage.Melee (0), Flee (0), Howl (0), Attack.Default (0)
11:54:53
SQ
-> Behavior picked: Idle (1)
11:54:54
SQ
* Werewolf: Ending Turn with 0 of 12 AP left.
11:54:54
SQ
* ---------------------------------------------------
11:54:54
SQ
*
11:54:54
SQ
* Sergeant: Starting turn.
11:54:55
SQ
-> Behaviors to pick from:
Engage.Melee (345)(*), Defend (2.18471), Idle (1), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Roam (0), Flee (0)
Engage.Melee (345)(*), Defend (2.18471), Idle (1), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Roam (0), Flee (0)
11:54:55
SQ
-> Behavior picked: Engage.Melee (345)
11:54:55
SQ
* Sergeant: Engaging to melee range with Werewolf (visible), accepted_distance=0
11:54:56
SQ
-> Behaviors to pick from:
Engage.Melee (510)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Attack.CrushArmor (0), Flee (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), Roam (0), Attack.Split (0), Defend (0)
Engage.Melee (510)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Attack.CrushArmor (0), Flee (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), Roam (0), Attack.Split (0), Defend (0)
11:54:56
SQ
-> Behavior picked: Engage.Melee (510)
11:54:56
SQ
* Sergeant: Engaging to melee range with Werewolf (visible), accepted_distance=0
11:54:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Flee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), Roam (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Flee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), Roam (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
11:54:57
SQ
-> Behavior picked: Idle (1)
11:54:57
SQ
* Sergeant: Ending Turn with 0 of 9 AP left.
11:54:57
SQ
* ---------------------------------------------------
11:54:57
SQ
*
11:54:57
SQ
* Landsknecht Veteran: Starting turn.
11:54:58
SQ
-> Behaviors to pick from:
Attack.Default (85.1147)(*), Idle (1), Attack.SplitShield (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Swing (0)
Attack.Default (85.1147)(*), Idle (1), Attack.SplitShield (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Swing (0)
11:54:58
SQ
-> Behavior picked: Attack.Default (85.1147)
11:54:58
SQ
* Landsknecht Veteran: Using Impale against Werewolf!
11:54:58
SQ
Landsknecht Veteran uses skill Impale
11:54:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Attack.Swing (0), Roam (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Knockback (0), Attack.Decapitate (0), Flee (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Attack.Swing (0), Roam (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Knockback (0), Attack.Decapitate (0), Flee (0), Attack.Default (0)
11:54:59
SQ
-> Behavior picked: Idle (1)
11:54:59
SQ
* Landsknecht Veteran: Ending Turn with 3 of 9 AP left.
11:54:59
SQ
* ---------------------------------------------------
11:55:00
SQ
*
11:55:00
SQ
* Landsknecht Veteran: Starting turn.
11:55:00
SQ
-> Behaviors to pick from:
Engage.Melee (270)(*), Idle (1), Defend (0.978374), Attack.SplitShield (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Roam (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Swing (0)
Engage.Melee (270)(*), Idle (1), Defend (0.978374), Attack.SplitShield (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Roam (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Swing (0)
11:55:00
SQ
-> Behavior picked: Engage.Melee (270)
11:55:01
SQ
* Landsknecht Veteran: Engaging to melee range with Werewolf (visible), accepted_distance=0
11:55:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Split (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Roam (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Split (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Roam (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.SplitShield (0), Engage.Melee (0)
11:55:02
SQ
-> Behavior picked: Idle (1)
11:55:02
SQ
* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.
11:55:02
SQ
* ---------------------------------------------------
11:55:03
SQ
*
11:55:03
SQ
* Landsknecht: Starting turn.
11:55:03
SQ
-> Behaviors to pick from:
Defend.Shieldwall (77.1218)(*), Attack.Default (70.0517)(*), Idle (1), Attack.Swing (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Split (0), Roam (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0), Attack.CrushArmor (0), Defend (0)
Defend.Shieldwall (77.1218)(*), Attack.Default (70.0517)(*), Idle (1), Attack.Swing (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Split (0), Roam (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0), Attack.CrushArmor (0), Defend (0)
11:55:03
SQ
-> Behavior picked: Attack.Default (70.0517)
11:55:04
SQ
* Landsknecht: Using Slash against Werewolf!
11:55:04
SQ
Landsknecht uses skill Slash
11:55:04
SQ
-> Behaviors to pick from:
Defend.Shieldwall (75.7854)(*), Attack.Default (69.7942)(*), Idle (1), Defend.Spearwall (0), Engage.Melee (0), Attack.Decapitate (0), Flee (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Roam (0), Attack.Swing (0)
Defend.Shieldwall (75.7854)(*), Attack.Default (69.7942)(*), Idle (1), Defend.Spearwall (0), Engage.Melee (0), Attack.Decapitate (0), Flee (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Roam (0), Attack.Swing (0)
11:55:04
SQ
-> Behavior picked: Defend.Shieldwall (75.7854)
11:55:05
SQ
* Landsknecht: Using Shieldwall!
11:55:05
SQ
Landsknecht uses skill Shieldwall
11:55:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Roam (0), Attack.Swing (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Roam (0), Attack.Swing (0), Defend.Shieldwall (0)
11:55:05
SQ
-> Behavior picked: Idle (1)
11:55:06
SQ
* Landsknecht: Ending Turn with 1 of 9 AP left.
11:55:06
SQ
* ---------------------------------------------------
11:55:13
SQ
*
11:55:13
SQ
* Landsknecht Veteran: Starting turn.
11:55:14
SQ
-> Behaviors to pick from:
Engage.Melee (480)(*), Defend (2.19727), Idle (1), Roam (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Flee (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0)
Engage.Melee (480)(*), Defend (2.19727), Idle (1), Roam (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Flee (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0)
11:55:14
SQ
-> Behavior picked: Engage.Melee (480)
11:55:14
SQ
* Landsknecht Veteran: Engaging to melee range with Werewolf (not visible), accepted_distance=0
11:55:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Flee (0), Defend.Shieldwall (0), Roam (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0)
Idle (1)(*), Defend.Spearwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Flee (0), Defend.Shieldwall (0), Roam (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0)
11:55:15
SQ
-> Behavior picked: Idle (1)
11:55:15
SQ
* Landsknecht Veteran: Ending Turn with 0 of 9 AP left.
11:55:15
SQ
* ---------------------------------------------------
11:55:23
SQ
*
11:55:23
SQ
* Landsknecht Veteran: Starting turn.
11:55:24
SQ
-> Behaviors to pick from:
Engage.Melee (452.333)(*), Defend.Shieldwall (15.6998), Idle (1), Defend (0.767045), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Defend.Knockback (0), Attack.Split (0), Defend.Spearwall (0), Attack.Default (0), Attack.Decapitate (0), Roam (0)
Engage.Melee (452.333)(*), Defend.Shieldwall (15.6998), Idle (1), Defend (0.767045), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Defend.Knockback (0), Attack.Split (0), Defend.Spearwall (0), Attack.Default (0), Attack.Decapitate (0), Roam (0)
11:55:24
SQ
-> Behavior picked: Engage.Melee (452.333)
11:55:24
SQ
* Landsknecht Veteran: Engaging to melee range with Werewolf (visible), accepted_distance=0
11:55:25
SQ
-> Behaviors to pick from:
Attack.Default (80.989)(*), Defend.Shieldwall (71.9302)(*), Idle (1), Attack.KnockOut (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Attack.Split (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
Attack.Default (80.989)(*), Defend.Shieldwall (71.9302)(*), Idle (1), Attack.KnockOut (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Attack.Split (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
11:55:25
SQ
-> Behavior picked: Attack.Default (80.989)
11:55:25
SQ
* Landsknecht Veteran: Using Slash against Werewolf!
11:55:25
SQ
Landsknecht Veteran uses skill Slash
11:55:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Split (0), Roam (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Split (0), Roam (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0), Attack.Default (0)
11:55:26
SQ
-> Behavior picked: Idle (1)
11:55:26
SQ
* Landsknecht Veteran: Ending Turn with 3 of 9 AP left.
11:55:26
SQ
* ---------------------------------------------------
11:55:37
SQ
*
11:55:37
SQ
* Landsknecht Veteran: Starting turn.
11:55:38
SQ
-> Behaviors to pick from:
Engage.Melee (283.667)(*), Idle (1), Defend (0.815312), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.Default (0), Attack.SplitShield (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0)
Engage.Melee (283.667)(*), Idle (1), Defend (0.815312), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.Default (0), Attack.SplitShield (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0)
11:55:38
SQ
-> Behavior picked: Engage.Melee (283.667)
11:55:38
SQ
* Landsknecht Veteran: Engaging to melee range with Werewolf (visible), accepted_distance=0
11:55:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Split (0), Defend.Knockback (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Attack.SplitShield (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Decapitate (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Split (0), Defend.Knockback (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Attack.SplitShield (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Decapitate (0), Engage.Melee (0)
11:55:40
SQ
-> Behavior picked: Idle (1)
11:55:40
SQ
* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.
11:55:40
SQ
* ---------------------------------------------------
11:55:48
SQ
Skill [Shieldwall] removed from [Landsknecht Veteran].
11:55:48
SQ
*
11:55:48
SQ
* Landsknecht Veteran: Starting turn.
11:55:48
SQ
-> Behaviors to pick from:
Engage.Melee (313.333)(*), Idle (1), Defend (0.684862), Attack.Decapitate (0), Defend.Shieldwall (0), Roam (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Flee (0), Defend.Spearwall (0), Attack.Default (0), Attack.KnockOut (0)
Engage.Melee (313.333)(*), Idle (1), Defend (0.684862), Attack.Decapitate (0), Defend.Shieldwall (0), Roam (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Flee (0), Defend.Spearwall (0), Attack.Default (0), Attack.KnockOut (0)
11:55:48
SQ
-> Behavior picked: Engage.Melee (313.333)
11:55:49
SQ
* Landsknecht Veteran: Engaging to melee range with Werewolf (visible), accepted_distance=0
11:55:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Swing (0), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Flee (0), Defend.Spearwall (0), Attack.Default (0), Attack.Decapitate (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Swing (0), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Flee (0), Defend.Spearwall (0), Attack.Default (0), Attack.Decapitate (0), Engage.Melee (0)
11:55:50
SQ
-> Behavior picked: Idle (1)
11:55:50
SQ
* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.
11:55:50
SQ
* ---------------------------------------------------
11:55:58
SQ
Skill [Shieldwall] removed from [Landsknecht Veteran].
11:55:58
SQ
*
11:55:58
SQ
* Landsknecht Veteran: Starting turn.
11:55:59
SQ
-> Behaviors to pick from:
Attack.Default (79.5828)(*), Defend.Shieldwall (63.3247)(*), Attack.KnockOut (20.7206)(*), Idle (1), Defend (0), Roam (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Flee (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0)
Attack.Default (79.5828)(*), Defend.Shieldwall (63.3247)(*), Attack.KnockOut (20.7206)(*), Idle (1), Defend (0), Roam (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Flee (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0)
11:55:59
SQ
-> Behavior picked: Defend.Shieldwall (63.3247)
11:55:59
SQ
* Landsknecht Veteran: Using Shieldwall!
11:55:59
SQ
Landsknecht Veteran uses skill Shieldwall
11:56:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Decapitate (0), Defend (0), Roam (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Flee (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Decapitate (0), Defend (0), Roam (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Flee (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0)
11:56:00
SQ
-> Behavior picked: Idle (1)
11:56:00
SQ
* Landsknecht Veteran: Ending Turn with 5 of 9 AP left.
11:56:00
SQ
* ---------------------------------------------------
11:56:00
SQ
INFO: Next round issued: 5
11:56:05
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Werewolf]
11:56:05
SQ
Hermann Bullseye uses skill Quick Shot
11:56:06
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Werewolf]
11:56:06
SQ
Hermann Bullseye uses skill Quick Shot
11:56:06
SQ
*
11:56:06
SQ
* Sergeant: Starting turn.
11:56:07
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
11:56:07
SQ
-> Behaviors to pick from:
Engage.Melee (500)(*), Defend (2.2924), Idle (1), Attack.CrushArmor (0), Roam (0), Flee (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0)
Engage.Melee (500)(*), Defend (2.2924), Idle (1), Attack.CrushArmor (0), Roam (0), Flee (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0)
11:56:07
SQ
-> Behavior picked: Engage.Melee (500)
11:56:07
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
11:56:07
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
11:56:07
SQ
* Sergeant: Engaging to melee range with Werewolf (visible), accepted_distance=0
11:56:07
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
11:56:08
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
11:56:08
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
11:56:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Split (0), Roam (0), Attack.SplitShield (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Attack.Split (0), Roam (0), Attack.SplitShield (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0)
11:56:08
SQ
-> Behavior picked: Idle (1)
11:56:08
SQ
* Sergeant: Ending Turn with 1 of 9 AP left.
11:56:08
SQ
* ---------------------------------------------------
11:56:09
SQ
*
11:56:09
SQ
* Werewolf: Starting turn.
11:56:09
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Howl (0), Attack.Default (0), Engage.Melee (0), Roam (0)
Flee (9000)(*), Idle (1), Howl (0), Attack.Default (0), Engage.Melee (0), Roam (0)
11:56:09
SQ
-> Behavior picked: Flee (9000)
11:56:10
SQ
* Werewolf: Fleeing.
11:56:10
SQ
Werewolf has died.
11:56:10
Resource
Unloading: gfx/orientation_overlay.png
11:56:10
SQ
Skill [Dodge] removed from [Adelbert Commander].
11:56:10
SQ
Skill [Dodge] removed from [Volker].
11:56:10
UI
ERROR: Failed to update entity. Reason: Entity id: 123263 not found.
11:56:10
UI
ERROR: Failed to update entity. Reason: Entity id: 123263 not found.
11:56:11
Script
VM collected 17 object(s) and deleted them.
11:56:14
Resource
Loading: music/victory_01.music
11:56:14
Resource
Unloading: music/battle.music
11:56:17
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:56:17
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:56:17
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
11:56:17
SQ
World::onCombatFinished
11:56:17
SQ
TacticalState::onFinish
11:56:17
Resource
Unloading: gfx/object_0.png
11:56:17
Resource
Unloading: gfx/detail.png
11:56:17
Resource
Unloading Resource Package "Temporary Tactical Resources".
11:56:17
Resource
Unloading: sounds/enemies/werewolf_death_01.wav
11:56:17
Resource
Unloading: sounds/enemies/werewolf_death_02.wav
11:56:17
Resource
Unloading: sounds/enemies/werewolf_death_03.wav
11:56:17
Resource
Unloading: sounds/enemies/werewolf_death_04.wav
11:56:17
Resource
Unloading: sounds/enemies/werewolf_flee_01.wav
11:56:17
Resource
Unloading: sounds/enemies/werewolf_flee_02.wav
11:56:17
Resource
Unloading: sounds/combat/werewolf_claw_01.wav
11:56:17
Resource
Unloading: sounds/combat/werewolf_claw_02.wav
11:56:17
Resource
Unloading: sounds/combat/werewolf_claw_03.wav
11:56:17
Resource
Unloading: sounds/combat/werewolf_claw_hit_01.wav
11:56:17
Resource
Unloading: sounds/combat/werewolf_claw_hit_02.wav
11:56:17
Resource
Unloading: sounds/combat/werewolf_claw_hit_03.wav
11:56:17
UI
IngameMenuScreen::UNREGISTER
11:56:17
UI
MainMenuModule::UNREGISTER
11:56:17
UI
LoadCampaignMenuModule::UNREGISTER
11:56:17
UI
SaveCampaignMenuModule::UNREGISTER
11:56:17
UI
OptionsMenuModule::UNREGISTER
11:56:17
UI
OptionsMenuModuleVideoPanel::UNREGISTER
11:56:17
UI
OptionsMenuModuleVideoPanel::UNREGISTER
11:56:17
UI
OptionsMenuModuleControlsPanel::UNREGISTER
11:56:17
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
11:56:17
UI
TacticalFleeScreen::UNREGISTER
11:56:17
UI
CharacterScreen::UNREGISTER
11:56:17
UI
CharacterScreenLeftPanelModule::UNREGISTER
11:56:17
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
11:56:17
UI
CharacterScreenPaperdollModule::UNREGISTER
11:56:17
UI
CharacterScreenSkillsModule::UNREGISTER
11:56:17
UI
CharacterScreenStatsModule::UNREGISTER
11:56:17
UI
CharacterScreenRightPanelModule::UNREGISTER
11:56:17
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
11:56:17
UI
CharacterScreenInventoryListModule::UNREGISTER
11:56:17
UI
CharacterScreenPerksModule::UNREGISTER
11:56:17
UI
CharacterScreenBrothersListModule::UNREGISTER
11:56:17
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
11:56:17
UI
TacticalScreen::UNREGISTER
11:56:17
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
11:56:17
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
11:56:17
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
11:56:17
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
11:56:17
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
11:56:17
UI
TacticalCombatResultScreen::UNREGISTER
11:56:17
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
11:56:17
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
11:56:21
Resource
Loading: music/worldmap_05.music
11:56:21
Resource
Unloading: music/victory_01.music
11:56:44
SQ
Save campaign: autosave
11:56:45
Scene
Finished saving scene.
11:56:45
SQ
WorldState::onHide
11:56:45
UI
TacticalScreen::REGISTER
11:56:45
UI
TacticalScreenTurnSequenceBarModule::REGISTER
11:56:45
UI
TacticalScreenOrientationOverlayModule::REGISTER
11:56:45
UI
TacticalScreenTopbarEventLogModule::REGISTER
11:56:45
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
11:56:45
UI
TacticalScreenTopbarOptionsModule::REGISTER
11:56:45
Resource
Loading: gfx/detail.png
11:56:45
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
11:56:45
Resource
Loading: gfx/object_0.png
11:56:45
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
11:56:45
Resource
Loading: gfx/orientation_overlay.png
11:56:45
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
11:56:45
SQ
HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
11:56:45
SQ
HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
11:56:45
SQ
inspiring presence: on combat started!
11:56:45
SQ
HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
11:56:45
SQ
TACTICAL: STASH LOCKED: true
11:56:45
Resource
Unloading: gfx/orientation_overlay.png
11:56:45
SQ
Skill [Dodge] removed from [Adelbert Commander].
11:56:45
SQ
Skill [Dodge] removed from [Volker].
11:56:45
SQ
INFO: Next round issued: 1
11:56:45
Resource
Started loading Resource Package "Temporary Tactical Resources".
11:56:45
UI
CharacterScreen::REGISTER
11:56:45
UI
CharacterScreenLeftPanelModule::REGISTER
11:56:45
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
11:56:45
UI
CharacterScreenPaperdollModule::REGISTER
11:56:45
UI
CharacterScreenSkillsModule::REGISTER
11:56:45
UI
CharacterScreenStatsModule::REGISTER
11:56:45
UI
CharacterScreenRightPanelModule::REGISTER
11:56:45
UI
CharacterScreenRightPanelHeaderModule::REGISTER
11:56:45
UI
CharacterScreenInventoryListModule::REGISTER
11:56:45
UI
CharacterScreenPerksModule::REGISTER
11:56:45
UI
CharacterScreenBrothersListModule::REGISTER
11:56:45
UI
CharacterScreenBattleStartFooterModule::REGISTER
11:56:45
UI
TacticalFleeScreen::REGISTER
11:56:45
UI
IngameMenuScreen::REGISTER
11:56:45
UI
MainMenuModule::REGISTER
11:56:45
UI
LoadCampaignMenuModule::REGISTER
11:56:45
UI
SaveCampaignMenuModule::REGISTER
11:56:45
UI
OptionsMenuModule::REGISTER
11:56:45
UI
OptionsMenuModuleVideoPanel::REGISTER
11:56:45
UI
OptionsMenuModuleAudioPanel::REGISTER
11:56:45
UI
OptionsMenuModuleControlsPanel::REGISTER
11:56:45
UI
OptionsMenuModuleGameplayPanel::REGISTER
11:56:45
UI
TacticalCombatResultScreen::REGISTER
11:56:45
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
11:56:45
UI
TacticalCombatResultScreenLootPanel::REGISTER
11:56:49
Resource
Loading: music/victory_01.music
11:56:49
Resource
Unloading: music/worldmap_05.music
12:04:45
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:04:45
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:04:45
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
12:04:45
SQ
World::onCombatFinished
12:04:45
SQ
TacticalState::onFinish
12:04:45
Resource
Unloading: gfx/object_0.png
12:04:45
Resource
Unloading: gfx/detail.png
12:04:45
Resource
Unloading Resource Package "Temporary Tactical Resources".
12:04:45
UI
IngameMenuScreen::UNREGISTER
12:04:45
UI
MainMenuModule::UNREGISTER
12:04:45
UI
LoadCampaignMenuModule::UNREGISTER
12:04:45
UI
SaveCampaignMenuModule::UNREGISTER
12:04:45
UI
OptionsMenuModule::UNREGISTER
12:04:45
UI
OptionsMenuModuleVideoPanel::UNREGISTER
12:04:45
UI
OptionsMenuModuleVideoPanel::UNREGISTER
12:04:45
UI
OptionsMenuModuleControlsPanel::UNREGISTER
12:04:45
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
12:04:45
UI
TacticalFleeScreen::UNREGISTER
12:04:45
UI
CharacterScreen::UNREGISTER
12:04:45
UI
CharacterScreenLeftPanelModule::UNREGISTER
12:04:45
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
12:04:45
UI
CharacterScreenPaperdollModule::UNREGISTER
12:04:45
UI
CharacterScreenSkillsModule::UNREGISTER
12:04:45
UI
CharacterScreenStatsModule::UNREGISTER
12:04:45
UI
CharacterScreenRightPanelModule::UNREGISTER
12:04:45
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
12:04:45
UI
CharacterScreenInventoryListModule::UNREGISTER
12:04:45
UI
CharacterScreenPerksModule::UNREGISTER
12:04:45
UI
CharacterScreenBrothersListModule::UNREGISTER
12:04:45
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
12:04:45
UI
TacticalScreen::UNREGISTER
12:04:45
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
12:04:45
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
12:04:45
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
12:04:45
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
12:04:45
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
12:04:45
UI
TacticalCombatResultScreen::UNREGISTER
12:04:45
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
12:04:45
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
12:04:49
Resource
Loading: music/worldmap_03.music
12:04:49
Resource
Unloading: music/victory_01.music
12:04:49
SQ
Location entered: Watchtower
12:04:49
UI
ERROR: Failed to query hire roster data. Reason: Invalid result.
12:04:53
Resource
Loading: music/worldmap_05.music
12:04:53
Resource
Unloading: music/worldmap_03.music
12:05:44
SQ
Location entered: Watchtower
12:05:44
UI
ERROR: Failed to query hire roster data. Reason: Invalid result.
12:05:48
Resource
Loading: music/stronghold_01.music
12:05:48
Resource
Unloading: music/worldmap_05.music
12:06:31
SQ
contract removed: contract.discover_location
12:06:32
SQ
contract removed: contract.destroy_inactive_location
12:06:33
Resource
Loading: music/worldmap_06.music
12:06:33
Resource
Unloading: music/stronghold_01.music
12:06:33
SQ
contract removed: contract.errant
12:06:53
SQ
Location entered: City of Dornen
12:06:57
Resource
Loading: music/city_01.music
12:06:57
Resource
Unloading: music/worldmap_06.music
12:07:32
Resource
Loading: music/worldmap_05.music
12:07:32
Resource
Unloading: music/city_01.music
12:07:32
SQ
contract added: contract.errant
12:07:42
SQ
contract added: contract.discover_location
12:07:51
SQ
contract added: contract.errant
12:08:14
SQ
contract added: contract.discover_location
12:08:20
SQ
Location entered: Old Kurt's Hut
12:10:27
SQ
Save campaign: autosave
12:10:27
Scene
Finished saving scene.
12:10:27
SQ
WorldState::onHide
12:10:27
UI
TacticalScreen::REGISTER
12:10:27
UI
TacticalScreenTurnSequenceBarModule::REGISTER
12:10:27
UI
TacticalScreenOrientationOverlayModule::REGISTER
12:10:27
UI
TacticalScreenTopbarEventLogModule::REGISTER
12:10:27
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
12:10:28
UI
TacticalScreenTopbarOptionsModule::REGISTER
12:10:28
Resource
Loading: gfx/detail.png
12:10:28
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
12:10:28
Resource
Loading: gfx/object_0.png
12:10:28
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
12:10:28
Resource
Loading: gfx/orientation_overlay.png
12:10:28
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
12:10:28
Resource
Loading: gfx/entity_1.png
12:10:28
Texture
Texture "gfx/entity_1.png" took up approximately 341kb in video memory.
12:10:28
SQ
HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
12:10:28
SQ
HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
12:10:28
SQ
inspiring presence: on combat started!
12:10:28
SQ
HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
12:10:28
SQ
TACTICAL: STASH LOCKED: true
12:10:28
SQ
INFO: Next round issued: 1
12:10:28
Resource
Started loading Resource Package "Temporary Tactical Resources".
12:10:28
Resource
Loading: sounds/enemies/zombie_hurt_01.wav
12:10:28
UI
CharacterScreen::REGISTER
12:10:28
UI
CharacterScreenLeftPanelModule::REGISTER
12:10:28
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
12:10:28
UI
CharacterScreenPaperdollModule::REGISTER
12:10:28
UI
CharacterScreenSkillsModule::REGISTER
12:10:28
UI
CharacterScreenStatsModule::REGISTER
12:10:28
UI
CharacterScreenRightPanelModule::REGISTER
12:10:28
UI
CharacterScreenRightPanelHeaderModule::REGISTER
12:10:28
UI
CharacterScreenInventoryListModule::REGISTER
12:10:28
UI
CharacterScreenPerksModule::REGISTER
12:10:28
UI
CharacterScreenBrothersListModule::REGISTER
12:10:28
UI
CharacterScreenBattleStartFooterModule::REGISTER
12:10:28
UI
TacticalFleeScreen::REGISTER
12:10:28
UI
IngameMenuScreen::REGISTER
12:10:28
UI
MainMenuModule::REGISTER
12:10:28
UI
LoadCampaignMenuModule::REGISTER
12:10:28
UI
SaveCampaignMenuModule::REGISTER
12:10:28
UI
OptionsMenuModule::REGISTER
12:10:28
UI
OptionsMenuModuleVideoPanel::REGISTER
12:10:28
UI
OptionsMenuModuleAudioPanel::REGISTER
12:10:28
UI
OptionsMenuModuleControlsPanel::REGISTER
12:10:28
UI
OptionsMenuModuleGameplayPanel::REGISTER
12:10:28
UI
TacticalCombatResultScreen::REGISTER
12:10:28
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
12:10:28
UI
TacticalCombatResultScreenLootPanel::REGISTER
12:10:28
Resource
Loading: sounds/enemies/zombie_hurt_02.wav
12:10:28
Resource
Loading: sounds/enemies/zombie_hurt_03.wav
12:10:28
Resource
Loading: sounds/enemies/zombie_hurt_04.wav
12:10:28
Resource
Loading: sounds/enemies/zombie_hurt_05.wav
12:10:28
Resource
Loading: sounds/enemies/zombie_hurt_06.wav
12:10:28
Resource
Loading: sounds/enemies/zombie_hurt_07.wav
12:10:28
Resource
Loading: sounds/enemies/zombie_death_01.wav
12:10:28
Resource
Loading: sounds/enemies/zombie_death_02.wav
12:10:28
Resource
Loading: sounds/enemies/zombie_death_03.wav
12:10:28
Resource
Loading: sounds/enemies/zombie_death_04.wav
12:10:28
Resource
Loading: sounds/enemies/zombie_death_05.wav
12:10:28
Resource
Loading: sounds/enemies/zombie_death_06.wav
12:10:28
Resource
Loading: sounds/enemies/zombie_rise_01.wav
12:10:28
Resource
Loading: sounds/enemies/zombie_rise_02.wav
12:10:28
Resource
Loading: sounds/enemies/zombie_rise_03.wav
12:10:28
Resource
Loading: sounds/enemies/zombie_rise_04.wav
12:10:28
Resource
Loading: sounds/enemies/zombie_idle_01.wav
12:10:28
Resource
Loading: sounds/enemies/zombie_idle_02.wav
12:10:28
Resource
Loading: sounds/enemies/zombie_idle_03.wav
12:10:28
Resource
Loading: sounds/enemies/zombie_idle_04.wav
12:10:28
Resource
Loading: sounds/enemies/zombie_idle_05.wav
12:10:28
Resource
Loading: sounds/enemies/zombie_idle_06.wav
12:10:28
Resource
Loading: sounds/enemies/zombie_bite_01.wav
12:10:28
Resource
Loading: sounds/enemies/zombie_bite_02.wav
12:10:28
Resource
Loading: sounds/enemies/zombie_bite_03.wav
12:10:28
Resource
Loading: sounds/enemies/zombie_bite_04.wav
12:10:28
Resource
Loading: sounds/enemies/ghoul_flee_01.wav
12:10:28
Resource
Loading: sounds/enemies/ghoul_hurt_02.wav
12:10:28
Resource
Loading: sounds/enemies/ghoul_hurt_03.wav
12:10:28
Resource
Loading: sounds/enemies/ghoul_death_01.wav
12:10:28
Resource
Loading: sounds/enemies/ghoul_death_02.wav
12:10:28
Resource
Loading: sounds/enemies/ghoul_death_03.wav
12:10:28
Resource
Loading: sounds/enemies/ghoul_hurt_01.wav
12:10:28
Resource
Loading: sounds/enemies/ghoul_flee_02.wav
12:10:28
Resource
Loading: sounds/enemies/ghoul_flee_03.wav
12:10:28
Resource
Loading: sounds/enemies/ghoul_idle_01.wav
12:10:28
Resource
Loading: sounds/enemies/ghoul_idle_02.wav
12:10:28
Resource
Loading: sounds/enemies/ghoul_idle_03.wav
12:10:28
Resource
Loading: sounds/enemies/orc_idle_03.wav
12:10:28
Resource
Loading: sounds/enemies/ghoul_claws_01.wav
12:10:28
Resource
Loading: sounds/enemies/ghoul_claws_02.wav
12:10:28
Resource
Loading: sounds/enemies/ghoul_claws_03.wav
12:10:28
Resource
Loading: sounds/combat/werewolf_claw_01.wav
12:10:28
Resource
Loading: sounds/combat/werewolf_claw_02.wav
12:10:28
Resource
Loading: sounds/combat/werewolf_claw_03.wav
12:10:28
Resource
Loading: sounds/enemies/gruesome_feast_01.wav
12:10:28
Resource
Loading: sounds/enemies/gruesome_feast_03.wav
12:10:28
Resource
Loading: sounds/enemies/gruesome_feast_04.wav
12:10:32
Resource
Loading: music/undead_01.music
12:10:32
Resource
Unloading: music/worldmap_05.music
12:10:44
SQ
*
12:10:44
SQ
* Ghoul: Starting turn.
12:10:44
SQ
-> Behaviors to pick from:
Engage.Melee (106.348)(*), Defend (43.0043)(*), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0)
Engage.Melee (106.348)(*), Defend (43.0043)(*), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0)
12:10:44
SQ
-> Behavior picked: Engage.Melee (106.348)
12:10:44
SQ
* Ghoul: Engaging to melee range with Angels Swordmaster (not visible), accepted_distance=0
12:10:45
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Defend (0), Roam (0), Engage.Melee (0)
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Defend (0), Roam (0), Engage.Melee (0)
12:10:45
SQ
-> Behavior picked: Idle (1)
12:10:45
SQ
* Ghoul: Ending Turn with 2 of 9 AP left.
12:10:45
SQ
* ---------------------------------------------------
12:10:45
SQ
*
12:10:45
SQ
* Ghoul: Starting turn.
12:10:45
SQ
-> Behaviors to pick from:
Defend (563.532)(*), Engage.Melee (33.2386), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0)
Defend (563.532)(*), Engage.Melee (33.2386), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0)
12:10:45
SQ
-> Behavior picked: Defend (563.532)
12:10:45
SQ
* Ghoul: Going for defensive position.
12:10:45
SQ
-> Behaviors to pick from:
Defend (9.43101)(*), Idle (1), Flee (0), GruesomeFeast (0), Roam (0), Attack.Default (0), Engage.Melee (0)
Defend (9.43101)(*), Idle (1), Flee (0), GruesomeFeast (0), Roam (0), Attack.Default (0), Engage.Melee (0)
12:10:45
SQ
-> Behavior picked: Defend (9.43101)
12:10:45
SQ
* Ghoul: Holding defensive position.
12:10:46
SQ
-> Behaviors to pick from:
Idle (50)(*), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0), GruesomeFeast (0), Defend (0)
Idle (50)(*), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0), GruesomeFeast (0), Defend (0)
12:10:46
SQ
-> Behavior picked: Idle (50)
12:10:46
SQ
* Ghoul: Ending Turn with 5 of 9 AP left.
12:10:46
SQ
* ---------------------------------------------------
12:10:46
SQ
*
12:10:46
SQ
* Ghoul: Starting turn.
12:10:46
SQ
-> Behaviors to pick from:
Defend (142.558)(*), Engage.Melee (33), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0)
Defend (142.558)(*), Engage.Melee (33), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0)
12:10:46
SQ
-> Behavior picked: Defend (142.558)
12:10:46
SQ
* Ghoul: Holding defensive position.
12:10:46
SQ
-> Behaviors to pick from:
Idle (50)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Engage.Melee (0), Roam (0), Defend (0)
Idle (50)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Engage.Melee (0), Roam (0), Defend (0)
12:10:46
SQ
-> Behavior picked: Idle (50)
12:10:46
SQ
* Ghoul: Ending Turn with 9 of 9 AP left.
12:10:46
SQ
* ---------------------------------------------------
12:10:47
SQ
*
12:10:47
SQ
* Ghoul: Starting turn.
12:10:47
SQ
-> Behaviors to pick from:
Engage.Melee (79.2)(*), Defend (53.0357)(*), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0)
Engage.Melee (79.2)(*), Defend (53.0357)(*), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0)
12:10:47
SQ
-> Behavior picked: Engage.Melee (79.2)
12:10:47
SQ
* Ghoul: Engaging to melee range with Volker (not visible), accepted_distance=0
12:10:47
SQ
Skill [Hidden] removed from [Ghoul].
12:10:48
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Defend (0), Roam (0), Engage.Melee (0)
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Defend (0), Roam (0), Engage.Melee (0)
12:10:48
SQ
-> Behavior picked: Idle (1)
12:10:48
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:10:48
SQ
* ---------------------------------------------------
12:10:49
SQ
*
12:10:49
SQ
* Ghoul: Starting turn.
12:10:49
SQ
-> Behaviors to pick from:
Engage.Melee (31.2632)(*), Defend (2.29018), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0)
Engage.Melee (31.2632)(*), Defend (2.29018), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0)
12:10:49
SQ
-> Behavior picked: Engage.Melee (31.2632)
12:10:50
SQ
* Ghoul: Engaging to melee range with Niels (not visible), accepted_distance=0
12:10:51
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Defend (0), Roam (0), Engage.Melee (0)
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Defend (0), Roam (0), Engage.Melee (0)
12:10:51
SQ
-> Behavior picked: Idle (1)
12:10:51
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:10:51
SQ
* ---------------------------------------------------
12:10:52
SQ
*
12:10:52
SQ
* Ghoul: Starting turn.
12:10:52
SQ
-> Behaviors to pick from:
Defend (243.933)(*), Engage.Melee (64.8)(*), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0)
Defend (243.933)(*), Engage.Melee (64.8)(*), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0)
12:10:52
SQ
-> Behavior picked: Defend (243.933)
12:10:52
SQ
* Ghoul: Holding defensive position.
12:10:52
SQ
-> Behaviors to pick from:
Idle (50)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Engage.Melee (0), Roam (0), Defend (0)
Idle (50)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Engage.Melee (0), Roam (0), Defend (0)
12:10:52
SQ
-> Behavior picked: Idle (50)
12:10:52
SQ
* Ghoul: Ending Turn with 9 of 9 AP left.
12:10:52
SQ
* ---------------------------------------------------
12:10:52
SQ
*
12:10:52
SQ
* Ghoul: Starting turn.
12:10:53
SQ
-> Behaviors to pick from:
Engage.Melee (79.2)(*), Defend (2.97374), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0)
Engage.Melee (79.2)(*), Defend (2.97374), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0)
12:10:53
SQ
-> Behavior picked: Engage.Melee (79.2)
12:10:53
SQ
* Ghoul: Engaging to melee range with Niels (not visible), accepted_distance=0
12:10:54
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Defend (0), Roam (0), Engage.Melee (0)
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Defend (0), Roam (0), Engage.Melee (0)
12:10:54
SQ
-> Behavior picked: Idle (1)
12:10:54
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:10:54
SQ
* ---------------------------------------------------
12:10:54
SQ
*
12:10:54
SQ
* Ghoul: Starting turn.
12:10:55
SQ
-> Behaviors to pick from:
Defend (394.472)(*), Engage.Melee (65.4546), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0)
Defend (394.472)(*), Engage.Melee (65.4546), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0)
12:10:55
SQ
-> Behavior picked: Defend (394.472)
12:10:55
SQ
* Ghoul: Going for defensive position.
12:10:55
SQ
Skill [Hidden] removed from [Ghoul].
12:10:55
SQ
-> Behaviors to pick from:
Defend (211.255)(*), Idle (1), Flee (0), GruesomeFeast (0), Roam (0), Attack.Default (0), Engage.Melee (0)
Defend (211.255)(*), Idle (1), Flee (0), GruesomeFeast (0), Roam (0), Attack.Default (0), Engage.Melee (0)
12:10:55
SQ
-> Behavior picked: Defend (211.255)
12:10:55
SQ
* Ghoul: Holding defensive position.
12:10:55
SQ
-> Behaviors to pick from:
Idle (50)(*), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0), GruesomeFeast (0), Defend (0)
Idle (50)(*), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0), GruesomeFeast (0), Defend (0)
12:10:55
SQ
-> Behavior picked: Idle (50)
12:10:55
SQ
* Ghoul: Ending Turn with 5 of 9 AP left.
12:10:55
SQ
* ---------------------------------------------------
12:10:55
SQ
*
12:10:55
SQ
* Ghoul: Starting turn.
12:10:56
SQ
-> Behaviors to pick from:
Defend (76.7622)(*), Engage.Melee (49.5)(*), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0)
Defend (76.7622)(*), Engage.Melee (49.5)(*), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0)
12:10:56
SQ
-> Behavior picked: Defend (76.7622)
12:10:56
SQ
* Ghoul: Holding defensive position.
12:10:56
SQ
-> Behaviors to pick from:
Idle (50)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Engage.Melee (0), Roam (0), Defend (0)
Idle (50)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Engage.Melee (0), Roam (0), Defend (0)
12:10:56
SQ
-> Behavior picked: Idle (50)
12:10:56
SQ
* Ghoul: Ending Turn with 9 of 9 AP left.
12:10:56
SQ
* ---------------------------------------------------
12:10:56
SQ
*
12:10:56
SQ
* Ghoul: Starting turn.
12:10:57
SQ
-> Behaviors to pick from:
Engage.Melee (145.02)(*), Defend (44.0635)(*), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0)
Engage.Melee (145.02)(*), Defend (44.0635)(*), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0)
12:10:57
SQ
-> Behavior picked: Defend (44.0635)
12:10:57
SQ
* Ghoul: Holding defensive position.
12:10:57
SQ
-> Behaviors to pick from:
Idle (50)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Defend (0), Roam (0), Engage.Melee (0)
Idle (50)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Defend (0), Roam (0), Engage.Melee (0)
12:10:57
SQ
-> Behavior picked: Idle (50)
12:10:57
SQ
* Ghoul: Ending Turn with 9 of 9 AP left.
12:10:57
SQ
* ---------------------------------------------------
12:10:57
SQ
*
12:10:57
SQ
* Ghoul: Starting turn.
12:10:57
SQ
-> Behaviors to pick from:
Defend (209.086)(*), Engage.Melee (73.6364)(*), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0)
Defend (209.086)(*), Engage.Melee (73.6364)(*), Idle (1), Attack.Default (0), Flee (0), GruesomeFeast (0), Roam (0)
12:10:57
SQ
-> Behavior picked: Defend (209.086)
12:10:57
SQ
* Ghoul: Holding defensive position.
12:10:58
SQ
-> Behaviors to pick from:
Idle (50)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Engage.Melee (0), Roam (0), Defend (0)
Idle (50)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), Engage.Melee (0), Roam (0), Defend (0)
12:10:58
SQ
-> Behavior picked: Idle (50)
12:10:58
SQ
* Ghoul: Ending Turn with 9 of 9 AP left.
12:10:58
SQ
* ---------------------------------------------------
12:11:16
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Ghoul]
12:11:16
SQ
Adelbert Commander uses skill Quick Shot
12:11:17
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Ghoul]
12:11:17
SQ
Adelbert Commander uses skill Quick Shot
12:11:32
SQ
Skill [Hidden] removed from [Angels Swordmaster].
12:11:34
SQ
*
12:11:34
SQ
* Wiederganger: Starting turn.
12:11:34
SQ
-> Behaviors to pick from:
Engage.Melee (297)(*), Idle (1), Attack.Default (0), Roam (0)
Engage.Melee (297)(*), Idle (1), Attack.Default (0), Roam (0)
12:11:34
SQ
-> Behavior picked: Engage.Melee (297)
12:11:34
SQ
* Wiederganger: Engaging to melee range with Adelbert Commander (not visible), accepted_distance=0
12:11:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0)
12:11:34
SQ
-> Behavior picked: Idle (1)
12:11:34
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:11:34
SQ
* ---------------------------------------------------
12:11:34
SQ
*
12:11:34
SQ
* Wiederganger: Starting turn.
12:11:35
SQ
-> Behaviors to pick from:
Engage.Melee (277.2)(*), Idle (1), Attack.Default (0), Roam (0)
Engage.Melee (277.2)(*), Idle (1), Attack.Default (0), Roam (0)
12:11:35
SQ
-> Behavior picked: Engage.Melee (277.2)
12:11:35
SQ
* Wiederganger: Engaging to melee range with Volker (not visible), accepted_distance=0
12:11:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0)
12:11:35
SQ
-> Behavior picked: Idle (1)
12:11:35
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:11:35
SQ
* ---------------------------------------------------
12:11:35
SQ
*
12:11:35
SQ
* Wiederganger: Starting turn.
12:11:35
SQ
-> Behaviors to pick from:
Engage.Melee (257.4)(*), Idle (1), Attack.Default (0), Roam (0)
Engage.Melee (257.4)(*), Idle (1), Attack.Default (0), Roam (0)
12:11:35
SQ
-> Behavior picked: Engage.Melee (257.4)
12:11:35
SQ
* Wiederganger: Engaging to melee range with Angels Swordmaster (visible), accepted_distance=0
12:11:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0)
12:11:36
SQ
-> Behavior picked: Idle (1)
12:11:36
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
12:11:36
SQ
* ---------------------------------------------------
12:13:47
SQ
Skill [Hidden] removed from [Niels].
12:13:48
SQ
[Niels] executes skill [Impale] on target [Ghoul]
12:13:48
SQ
Niels uses skill Impale
12:13:48
SQ
Ghoul has died.
12:13:58
SQ
*
12:13:58
SQ
* Wiederganger: Starting turn.
12:13:58
SQ
-> Behaviors to pick from:
Engage.Melee (198)(*), Idle (1), Attack.Default (0), Roam (0)
Engage.Melee (198)(*), Idle (1), Attack.Default (0), Roam (0)
12:13:58
SQ
-> Behavior picked: Engage.Melee (198)
12:13:58
SQ
* Wiederganger: Engaging to melee range with Adelbert Commander (not visible), accepted_distance=0
12:13:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0)
12:13:58
SQ
-> Behavior picked: Idle (1)
12:13:58
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:13:58
SQ
* ---------------------------------------------------
12:13:58
SQ
*
12:13:58
SQ
* Wiederganger: Starting turn.
12:13:58
SQ
-> Behaviors to pick from:
Engage.Melee (237.6)(*), Idle (1), Attack.Default (0), Roam (0)
Engage.Melee (237.6)(*), Idle (1), Attack.Default (0), Roam (0)
12:13:58
SQ
-> Behavior picked: Engage.Melee (237.6)
12:13:58
SQ
* Wiederganger: Engaging to melee range with Hagen (not visible), accepted_distance=0
12:13:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0)
12:13:58
SQ
-> Behavior picked: Idle (1)
12:13:58
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:13:58
SQ
* ---------------------------------------------------
12:14:04
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 23 Last: 28 Entities: 29)
12:14:08
SQ
Skill [Hidden] removed from [Alfgeir].
12:14:14
SQ
*
12:14:14
SQ
* Wiederganger: Starting turn.
12:14:14
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), Attack.Default (0), Roam (0)
Engage.Melee (220)(*), Idle (1), Attack.Default (0), Roam (0)
12:14:14
SQ
-> Behavior picked: Engage.Melee (220)
12:14:15
SQ
* Wiederganger: Engaging to melee range with Hagen (visible), accepted_distance=0
12:14:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0)
12:14:16
SQ
-> Behavior picked: Idle (1)
12:14:16
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:14:16
SQ
* ---------------------------------------------------
12:14:17
Script
VM collected 9 object(s) and deleted them.
12:14:26
SQ
*
12:14:26
SQ
* Wiederganger: Starting turn.
12:14:26
SQ
-> Behaviors to pick from:
Engage.Melee (237.6)(*), Idle (1), Attack.Default (0), Roam (0)
Engage.Melee (237.6)(*), Idle (1), Attack.Default (0), Roam (0)
12:14:26
SQ
-> Behavior picked: Engage.Melee (237.6)
12:14:26
SQ
* Wiederganger: Engaging to melee range with Adelbert Commander (not visible), accepted_distance=0
12:14:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0)
12:14:26
SQ
-> Behavior picked: Idle (1)
12:14:26
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:14:26
SQ
* ---------------------------------------------------
12:14:27
SQ
INFO: Next round issued: 2
12:14:33
SQ
[Hermann Bullseye] executes skill [Perfect Focus] on target [Hermann Bullseye]
12:14:33
SQ
Hermann Bullseye uses skill Perfect Focus
12:14:34
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Ghoul]
12:14:34
SQ
Hermann Bullseye uses skill Quick Shot
12:14:34
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Ghoul]
12:14:34
SQ
Hermann Bullseye uses skill Quick Shot
12:14:35
SQ
Ghoul has died.
12:14:36
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Ghoul]
12:14:36
SQ
Hermann Bullseye uses skill Quick Shot
12:14:36
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Ghoul]
12:14:36
SQ
Hermann Bullseye uses skill Quick Shot
12:14:37
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Ghoul]
12:14:37
SQ
Hermann Bullseye uses skill Quick Shot
12:14:37
SQ
Ghoul has died.
12:14:48
SQ
*
12:14:48
SQ
* Ghoul: Starting turn.
12:14:48
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Engage.Melee (49.5), Idle (1), Defend (0.811183), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (500)(*), Engage.Melee (49.5), Idle (1), Defend (0.811183), Roam (0), Attack.Default (0), Flee (0)
12:14:48
SQ
-> Behavior picked: GruesomeFeast (500)
12:14:48
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:14:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend (0), Roam (0), Engage.Melee (0), Flee (0), GruesomeFeast (0)
Idle (1)(*), Attack.Default (0), Defend (0), Roam (0), Engage.Melee (0), Flee (0), GruesomeFeast (0)
12:14:49
SQ
-> Behavior picked: Idle (1)
12:14:49
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:14:49
SQ
* ---------------------------------------------------
12:14:50
SQ
*
12:14:50
SQ
* Ghoul: Starting turn.
12:14:50
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Engage.Melee (145.02)(*), Idle (1), Defend (0.703025), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (500)(*), Engage.Melee (145.02)(*), Idle (1), Defend (0.703025), Roam (0), Attack.Default (0), Flee (0)
12:14:50
SQ
-> Behavior picked: GruesomeFeast (500)
12:14:50
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:14:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend (0), Roam (0), Engage.Melee (0), Flee (0), GruesomeFeast (0)
Idle (1)(*), Attack.Default (0), Defend (0), Roam (0), Engage.Melee (0), Flee (0), GruesomeFeast (0)
12:14:51
SQ
-> Behavior picked: Idle (1)
12:14:51
SQ
* Ghoul: Ending Turn with 2 of 9 AP left.
12:14:51
SQ
* ---------------------------------------------------
12:14:51
SQ
*
12:14:51
SQ
* Ghoul: Starting turn.
12:14:52
SQ
-> Behaviors to pick from:
GruesomeFeast (411.111)(*), Engage.Melee (62.8571), Defend (13.0569), Idle (1), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (411.111)(*), Engage.Melee (62.8571), Defend (13.0569), Idle (1), Roam (0), Attack.Default (0), Flee (0)
12:14:52
SQ
-> Behavior picked: GruesomeFeast (411.111)
12:14:52
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:14:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Flee (0), Roam (0), Attack.Default (0), Engage.Melee (0), GruesomeFeast (0)
Idle (1)(*), Defend (0), Flee (0), Roam (0), Attack.Default (0), Engage.Melee (0), GruesomeFeast (0)
12:14:53
SQ
-> Behavior picked: Idle (1)
12:14:53
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:14:53
SQ
* ---------------------------------------------------
12:14:54
SQ
*
12:14:54
SQ
* Ghoul: Starting turn.
12:14:54
SQ
-> Behaviors to pick from:
GruesomeFeast (472.222)(*), Engage.Melee (78.375), Defend (42.2243), Idle (1), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (472.222)(*), Engage.Melee (78.375), Defend (42.2243), Idle (1), Roam (0), Attack.Default (0), Flee (0)
12:14:54
SQ
-> Behavior picked: GruesomeFeast (472.222)
12:14:54
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:14:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Flee (0), Roam (0), Attack.Default (0), Engage.Melee (0), GruesomeFeast (0)
Idle (1)(*), Defend (0), Flee (0), Roam (0), Attack.Default (0), Engage.Melee (0), GruesomeFeast (0)
12:14:55
SQ
-> Behavior picked: Idle (1)
12:14:55
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:14:55
SQ
* ---------------------------------------------------
12:14:56
SQ
*
12:14:56
SQ
* Ghoul: Starting turn.
12:14:56
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Defend (106.955), Engage.Melee (81.972), Idle (1), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (500)(*), Defend (106.955), Engage.Melee (81.972), Idle (1), Roam (0), Attack.Default (0), Flee (0)
12:14:56
SQ
-> Behavior picked: GruesomeFeast (500)
12:14:56
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:14:57
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:14:57
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:14:57
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:14:57
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:14:57
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:14:57
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:14:57
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:14:57
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:14:57
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:14:57
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:14:57
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:14:57
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:14:57
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:14:57
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:14:57
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:14:58
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:14:58
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:14:58
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:14:58
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:14:58
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:14:58
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:14:58
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:14:58
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:14:58
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:14:58
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:14:58
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:14:58
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:14:58
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:14:58
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:14:58
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:14:59
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:14:59
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:14:59
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:14:59
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:14:59
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:14:59
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:14:59
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:14:59
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:14:59
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:14:59
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:14:59
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:14:59
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:14:59
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:14:59
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:14:59
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:00
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:00
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:00
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:00
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:00
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:00
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:00
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:00
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:00
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:00
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:00
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:00
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:00
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:00
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:00
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:01
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:01
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:01
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:01
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:01
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:01
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:01
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:01
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:01
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:01
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:01
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:01
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:01
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:01
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:01
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:02
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:02
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:02
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:02
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:02
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:02
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:02
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:02
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:02
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:02
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:02
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:02
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:02
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:02
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:02
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:03
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:03
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:03
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:03
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:03
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:03
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:03
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:03
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:03
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:03
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:03
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:03
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:03
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:03
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:03
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:04
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:04
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:04
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:04
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:04
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:04
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:04
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:04
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:04
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:04
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:04
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:04
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:05
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:05
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:05
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:05
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:05
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:05
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:05
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:05
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:05
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:05
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:05
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:05
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:05
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:05
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:05
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:06
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:06
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:06
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:06
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:06
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:06
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:06
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:06
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:06
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:06
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:06
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:06
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:06
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:06
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:06
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:07
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:07
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:07
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:07
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:07
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:07
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:07
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:07
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:07
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:07
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:07
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:07
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:07
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:07
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:07
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:08
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:08
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:08
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:08
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:08
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:08
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:08
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:08
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:08
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:08
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:08
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:08
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:09
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:09
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:09
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:09
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:09
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:09
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:09
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:09
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:09
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:09
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:09
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:09
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:09
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:09
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:09
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:10
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:10
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:10
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:10
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:10
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:10
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:10
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:10
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:10
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:10
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:10
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:10
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:10
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:10
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:10
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:11
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:11
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:11
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:11
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:11
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:11
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:11
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:11
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:11
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:11
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:11
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:11
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:12
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:12
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:12
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:12
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:12
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:12
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:12
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:12
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:12
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:12
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:12
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:12
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:12
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:12
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:12
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:13
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:13
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:13
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:13
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:13
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:13
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:13
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:13
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:13
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:13
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:13
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:13
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:14
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:14
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:14
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:14
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:14
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:14
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:14
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:14
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:14
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:14
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:14
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:14
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:14
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:14
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:14
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:15
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:15
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:15
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:15
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:15
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:15
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:15
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:15
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:15
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:15
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:15
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:15
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:15
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:15
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:15
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:16
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:16
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:16
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:16
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:16
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:16
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:16
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:16
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:16
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:16
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:16
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:16
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:16
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:16
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:16
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:17
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:17
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:17
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:17
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:17
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:17
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:17
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:17
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:17
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:17
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:17
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:17
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:18
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:18
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:18
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:18
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:18
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:18
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:18
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:18
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:18
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:18
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:18
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:18
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:18
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:18
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:18
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:19
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:19
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:19
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:19
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:19
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:19
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:19
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:19
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:19
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:19
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:19
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:19
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:19
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:19
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:19
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:20
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:20
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:20
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:20
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:20
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:20
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:20
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:20
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:20
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:20
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:20
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:20
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:20
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:20
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:20
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:21
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:21
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:21
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:21
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:21
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:21
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:21
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:21
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:21
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:21
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:21
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:21
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:21
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:21
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:21
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:22
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:22
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:22
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:22
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:22
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:22
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:22
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:22
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:22
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:22
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:22
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:22
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:22
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:22
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:22
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:23
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:23
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:23
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:23
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:23
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:23
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:23
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:23
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:23
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:23
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:23
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:23
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:23
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:23
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:23
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:24
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:24
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:24
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:24
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:24
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:24
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:24
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:24
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:24
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:24
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:24
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:24
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:24
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:24
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:24
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:25
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:25
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:25
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:25
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:25
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:25
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:25
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:25
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:25
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:25
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:25
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:25
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:25
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:25
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:25
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:26
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:26
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:26
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:26
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:26
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:26
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:26
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:26
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:26
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:26
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:26
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:26
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:26
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:26
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:26
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:27
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:27
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:27
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:27
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:27
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:27
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:27
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:27
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:27
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:27
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:27
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:27
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:27
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:27
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:27
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:28
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:28
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:28
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:28
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:28
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:28
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:28
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:28
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:28
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:28
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:28
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:28
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:28
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:28
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:28
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:29
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:29
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:29
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:29
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:29
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:29
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:29
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:29
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:29
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:29
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:29
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:29
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:29
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:29
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:29
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:30
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:30
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:30
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:30
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:30
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:30
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:30
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:30
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:30
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:30
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:30
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:30
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:30
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:30
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:30
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:31
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:31
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:31
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:31
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:31
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:31
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:31
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:31
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:31
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:31
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:31
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:31
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:31
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:31
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:31
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:32
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:32
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:32
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:32
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:32
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:32
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:32
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:32
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:32
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:32
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:32
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:32
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:32
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:32
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:32
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:33
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:33
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:33
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:33
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:33
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:33
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:33
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:33
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:33
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:33
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:33
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:33
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:33
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:33
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:33
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:34
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:34
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:34
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:34
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:34
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:34
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:34
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:34
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:34
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:34
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:34
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:34
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:34
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:34
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:34
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:35
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:35
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:35
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:35
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:35
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:35
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:35
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:35
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:35
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:35
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:35
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:35
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:35
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:35
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:35
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:36
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:36
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:36
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:36
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:36
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:36
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:36
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:36
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:36
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:36
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:36
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:36
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:37
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:37
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:37
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:37
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:37
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:37
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:37
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:37
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:37
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:37
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:37
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:37
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:37
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:37
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:37
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:38
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:38
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:38
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:38
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:38
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:38
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:38
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:38
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:38
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:38
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Flee (0), Engage.Melee (0), Defend (0), Attack.Default (0)
12:15:38
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:38
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:38
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Attack.Default (0), Flee (0)
12:15:38
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:38
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:39
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0)
12:15:39
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:39
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:39
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
12:15:39
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:39
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:39
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
GruesomeFeast (455.556)(*), Idle (1), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Flee (0)
12:15:39
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:39
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:15:39
SQ
-> Behaviors to pick from:
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
GruesomeFeast (455.556)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
12:15:39
SQ
-> Behavior picked: GruesomeFeast (455.556)
12:15:39
SQ
* Ghoul: Moving into range to use Gruesome Feast