<html><head><title>Battle Brothers - Early Access - Build: 0.4.0.26</title><style type="text/css">body{background-color:#000000;margin:0;font-family:Arial;font-style:normal;font-size:62.5%}*{-webkit-box-sizing:border-box;-moz-box-sizing:border-box;box-sizing:border-box}.header{background-color:#000000;box-shadow:0 -6px 0 rgba(0,0,0,0.2) inset;width:100%;height:4rem;margin-bottom:.4rem;color:#d97e1c;font-size:12px;text-align:center;line-height:4rem}.content{width:94%;margin:0 auto}.row{background-color:#000000;width:100%;float:left;margin-bottom:.2rem;padding-left:.4rem;padding-right:.4rem;padding-bottom:.2rem;font-size:12px;line-height:2rem;box-shadow:0 -4px 0 rgba(0,0,0,0.2) inset}.row.debug{color:#ffcc42}.row.info{color:#2d8cff}.row.warning{color:#ff6000}.row.error{color:#a00}.row.critical{color:#990aaa}.row .entry-container{width:100%}.row .time{width:12rem;height:2.0rem;float:left}.row .tag{width:14rem;height:2.0rem;float:left}.row .text{float:none;overflow:hidden}.row .stacktrace-container{width:100%;padding:.4rem}.row .value-container{background-color:#222;width:100%;margin-bottom:.4rem;padding:.4rem}.row .function-container{width:100%}.row .label{color:#b67745;width:6rem;height:2.0rem;float:left}.row .value{color:#95addd;float:none;overflow:hidden} .valueVar{color:#4874cb;float:none;overflow:hidden}</style></head><body><div class="header">Battle Brothers - Early Access - Build: 0.4.0.26</div><div class="content"><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Core</div><div class="text">Initializing Resource Manager</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Core</div><div class="text">Initializing Input Manager</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Core</div><div class="text">Initializing Render Manager</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Renderer</div><div class="text">Allocated Renderbuffer in excess of 3072kb.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Core</div><div class="text">Initializing Sound Manager</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Thread</div><div class="text">Worker thread started</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Core</div><div class="text">Initializing Scene Manager</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: shaders/solid_pass0.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: shaders/solid.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Unloading: shaders/solid.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Unloading: shaders/solid_pass0.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: shaders/simple.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: shaders/simple.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Unloading: shaders/simple.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Unloading: shaders/simple.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: shaders/sprite.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: shaders/sprite.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Unloading: shaders/sprite.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Unloading: shaders/sprite.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: shaders/sprite_dof.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: shaders/sprite_dof.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Unloading: shaders/sprite_dof.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Unloading: shaders/sprite_dof.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: shaders/background.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: shaders/background.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Unloading: shaders/background.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Unloading: shaders/background.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Core</div><div class="text">Initializing Script Manager</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Core</div><div class="text">Initializing UI Manager</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: shaders/ui.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: shaders/ui.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Unloading: shaders/ui.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Unloading: shaders/ui.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Core</div><div class="text">Initializing Input Action Manager</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Core</div><div class="text">Initializing State Manager</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Core</div><div class="text">Initializing Persistence Manager</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: brushes/debug.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/debug.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Unloading: brushes/debug.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: brushes/detail.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/detail.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Unloading: brushes/detail.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: brushes/effects_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/effects_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Unloading: brushes/effects_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: brushes/entity_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/entity_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Unloading: brushes/entity_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: brushes/entity_1.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/entity_1.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Unloading: brushes/entity_1.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: brushes/entity_2.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/entity_2.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Unloading: brushes/entity_2.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: brushes/entity_3.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/entity_3.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Unloading: brushes/entity_3.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: brushes/entity_icons.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/entity_icons.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Unloading: brushes/entity_icons.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: brushes/object_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/object_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Unloading: brushes/object_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: brushes/orientation_overlay.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/orientation_overlay.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Unloading: brushes/orientation_overlay.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: brushes/terrain.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/terrain.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Unloading: brushes/terrain.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: brushes/transitions.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/transitions.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Unloading: brushes/transitions.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: brushes/ui.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/ui.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Unloading: brushes/ui.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: brushes/world_detail.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/world_detail.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Unloading: brushes/world_detail.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: brushes/world_entity_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/world_entity_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Unloading: brushes/world_entity_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: brushes/world_tiles.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/world_tiles.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Unloading: brushes/world_tiles.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: brushes/world_weather.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/world_weather.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Unloading: brushes/world_weather.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: gfx/world_tiles.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Texture</div><div class="text">Texture "gfx/world_tiles.png" took up approximately 21824kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: gfx/terrain.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Texture</div><div class="text">Texture "gfx/terrain.png" took up approximately 2728kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: gfx/transitions.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Texture</div><div class="text">Texture "gfx/transitions.png" took up approximately 682kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Parsed Resource Package "preload/on_start.txt" with 2 items.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Started loading Resource Package "preload/on_start.txt".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Resource</div><div class="text">Loading: gfx/fonts/cinzel_bold_20.fnt</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Script</div><div class="text">Script file "scripts/tools/weak_table_ref.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Script</div><div class="text">Script file "scripts/config/global.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Script</div><div class="text">Script file "scripts/config/ui.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Script</div><div class="text">Script file "scripts/config/strings.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Script</div><div class="text">Script file "scripts/config/spawnlist_master.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Script</div><div class="text">Script file "scripts/config/ai.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Script</div><div class="text">Script file "scripts/config/banners.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Script</div><div class="text">Script file "scripts/config/character.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Script</div><div class="text">Script file "scripts/config/character_backgrounds.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Script</div><div class="text">Script file "scripts/config/character_heads.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Script</div><div class="text">Script file "scripts/config/character_names.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Script</div><div class="text">Script file "scripts/config/character_traits.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Script</div><div class="text">Script file "scripts/config/contracts.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Script</div><div class="text">Script file "scripts/config/faction.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Script</div><div class="text">Script file "scripts/config/faction_bandits.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Script</div><div class="text">Script file "scripts/config/faction_civilian.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Script</div><div class="text">Script file "scripts/config/faction_greenskins.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Script</div><div class="text">Script file "scripts/config/faction_military.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Script</div><div class="text">Script file "scripts/config/faction_undead.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Script</div><div class="text">Script file "scripts/config/items.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Script</div><div class="text">Script file "scripts/config/options.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Script</div><div class="text">Script file "scripts/config/perks.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:02</div><div class="tag">Script</div><div class="text">Script file "scripts/config/sound.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div 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debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/closed_flat_top_with_mail.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/closed_flat_top_with_neckguard.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/closed_mail_coif.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/enemy/necromancer_hood.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div 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class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/menu/main_menu_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/menu/modules/campaign_menu_datasource_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/menu/modules/load_campaign_menu_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/menu/modules/main_menu_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/menu/modules/new_campaign_menu_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/menu/modules/options_menu_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/menu/modules/save_campaign_menu_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/menu/modules/scenario_menu_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/menu/tactical_menu_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/menu/world_menu_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tactical/modules/orientation_overlay/orientation_overlay.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_event_log.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_options.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_round_information.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tactical/modules/turn_sequence_bar/turn_sequence_bar.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tactical/tactical_combat_result_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tactical/tactical_flee_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tactical/tactical_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tooltip/modules/tooltip.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tooltip/tooltip_events.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tooltip/tooltip_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/dialogs/world_screen_combat_dialog_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_assets_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_datasource_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_daytime_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_options_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_datasource_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_screen_dialog_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_datasource_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_dialog_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_hire_dialog_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_main_dialog_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_shop_dialog_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/world_contract_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/world_event_popup_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/world_game_finish_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/world_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/world_town_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Script</div><div class="text">Script file "scripts/preload.cnut" loaded successfully.</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Renderer</div><div class="text">Vendor: NVIDIA Corporation</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Renderer</div><div class="text">Device: GeForce GTX 750 Ti/PCIe/SSE2</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Renderer</div><div class="text">Version: 4.5.0 NVIDIA 347.25</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Renderer</div><div class="text">Shader Version: 4.50 NVIDIA</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Renderer</div><div class="text">Framebuffer Support: Yes</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Texture</div><div class="text">Texture "gfx/fonts/cinzel_bold_20.png" took up approximately 256kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Resource</div><div class="text">Loading: gfx/ui.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Texture</div><div class="text">Texture "gfx/ui.png" took up approximately 2730kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:03</div><div class="tag">Resource</div><div class="text">Finished loading Resource Package "preload/on_start.txt".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:04</div><div class="tag">UI</div><div class="text">Screen "RootScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:04</div><div class="tag">UI</div><div class="text">Screen "ConsoleScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:04</div><div class="tag">UI</div><div class="text">Screen "LoadingScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:04</div><div class="tag">UI</div><div class="text">Screen "TooltipScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:04</div><div class="tag">UI</div><div class="text">Screen "TacticalScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:04</div><div class="tag">UI</div><div class="text">Screen "TacticalCombatResultScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:04</div><div class="tag">UI</div><div class="text">Screen "TacticalFleeScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:04</div><div class="tag">UI</div><div class="text">Screen "WorldScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:04</div><div class="tag">UI</div><div class="text">Screen "WorldTownScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:04</div><div class="tag">UI</div><div class="text">Screen "WorldContractScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">UI</div><div class="text">Screen "WorldGameFinishScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">UI</div><div class="text">Screen "WorldEventPopupScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">UI</div><div class="text">Screen "MainMenuScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">UI</div><div class="text">Screen "WorldMenuScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">UI</div><div class="text">Screen "TacticalMenuScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">UI</div><div class="text">Screen "WorldCharacterScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">UI</div><div class="text">Screen "TacticalCharacterScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.bones (Script: scripts/mapgen/templates/tactical/patches/patch_bones) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.clearing (Script: scripts/mapgen/templates/tactical/patches/patch_clearing) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.clearing_leveled (Script: scripts/mapgen/templates/tactical/patches/patch_clearing_leveled) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.forest (Script: scripts/mapgen/templates/tactical/patches/patch_forest) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.forest_fern_sea (Script: scripts/mapgen/templates/tactical/patches/patch_forest_fern_sea) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.forest_mushrooms (Script: scripts/mapgen/templates/tactical/patches/patch_forest_mushrooms) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.hill (Script: scripts/mapgen/templates/tactical/patches/patch_hill) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.hill_forest (Script: scripts/mapgen/templates/tactical/patches/patch_hill_forest) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.marshland (Script: scripts/mapgen/templates/tactical/patches/patch_marshland) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.mound (Script: scripts/mapgen/templates/tactical/patches/patch_mound) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.ritual_site (Script: scripts/mapgen/templates/tactical/patches/patch_ritual_site) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.stone_circle (Script: scripts/mapgen/templates/tactical/patches/patch_stone_circle) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.stone_sea (Script: scripts/mapgen/templates/tactical/patches/patch_stone_sea) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.forest (Script: scripts/mapgen/templates/tactical/tactical_forest) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.forest_leaves (Script: scripts/mapgen/templates/tactical/tactical_forest_leaves) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.plains (Script: scripts/mapgen/templates/tactical/tactical_plains) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.swamp (Script: scripts/mapgen/templates/tactical/tactical_swamp) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.canyon (Script: scripts/mapgen/templates/tactical/test/template_canyon) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.clear_hill (Script: scripts/mapgen/templates/tactical/test/template_clear_hill) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.combat_basics (Script: scripts/mapgen/templates/tactical/test/template_combat_basics) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.defend_the_hill (Script: scripts/mapgen/templates/tactical/test/template_defend_the_hill) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.swipe (Script: scripts/mapgen/templates/tactical/test/template_swipe) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_clearing (Script: scripts/mapgen/templates/tactical/test/test_clearing) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_dry_marshland (Script: scripts/mapgen/templates/tactical/test/test_dry_marshland) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_forest (Script: scripts/mapgen/templates/tactical/test/test_forest) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_hill (Script: scripts/mapgen/templates/tactical/test/test_hill) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_hunting_grounds (Script: scripts/mapgen/templates/tactical/test/test_hunting_grounds) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_marshland (Script: scripts/mapgen/templates/tactical/test/test_marshland) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_plains (Script: scripts/mapgen/templates/tactical/test/test_plains) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_plains_clearing (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_plains_clearing_leveled (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing_leveled) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_road (Script: scripts/mapgen/templates/tactical/test/test_road) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_template (Script: scripts/mapgen/templates/tactical/test/test_template) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.tile.earth (Script: scripts/mapgen/templates/tactical/tiles/earth) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.tile.forest (Script: scripts/mapgen/templates/tactical/tiles/forest) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.tile.grass (Script: scripts/mapgen/templates/tactical/tiles/grass) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.tile.grass_forest (Script: scripts/mapgen/templates/tactical/tiles/grass_forest) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.tile.road (Script: scripts/mapgen/templates/tactical/tiles/road) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: tactical.tile.swamp (Script: scripts/mapgen/templates/tactical/tiles/swamp) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.badlands (Script: scripts/mapgen/templates/world/tiles/tile_badlands) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.farmland (Script: scripts/mapgen/templates/world/tiles/tile_farmland) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.forest (Script: scripts/mapgen/templates/world/tiles/tile_forest) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.forest_leaves (Script: scripts/mapgen/templates/world/tiles/tile_forest_leaves) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.heath (Script: scripts/mapgen/templates/world/tiles/tile_heath) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.highlands (Script: scripts/mapgen/templates/world/tiles/tile_highlands) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.hills (Script: scripts/mapgen/templates/world/tiles/tile_hills) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.marshland (Script: scripts/mapgen/templates/world/tiles/tile_marshland) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.mountains (Script: scripts/mapgen/templates/world/tiles/tile_mountains) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.plains (Script: scripts/mapgen/templates/world/tiles/tile_plains) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.snow (Script: scripts/mapgen/templates/world/tiles/tile_snow) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.swamp (Script: scripts/mapgen/templates/world/tiles/tile_swamp) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">Map Template: world.worldmap_generator (Script: scripts/mapgen/templates/world/worldmap_generator) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">SQ</div><div class="text">RootState::onShow()</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">Resource</div><div class="text">Parsed Resource Package "preload/on_running.txt" with 213 items.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">Resource</div><div class="text">Started loading Resource Package "preload/on_running.txt".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">Resource</div><div class="text">Loading: gfx/entity_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">UI</div><div class="text">RootScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">UI</div><div class="text">RootScreenVersionModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">Texture</div><div class="text">Texture "gfx/entity_0.png" took up approximately 21845kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">Resource</div><div class="text">Loading: music/title.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">Resource</div><div class="text">Loading: gfx/entity_icons.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">UI</div><div class="text">LoadingScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:05</div><div class="tag">UI</div><div class="text">TooltipScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:06</div><div class="tag">UI</div><div class="text">MainMenuScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:06</div><div class="tag">UI</div><div class="text">MainMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:06</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:06</div><div class="tag">UI</div><div class="text">NewCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:06</div><div class="tag">UI</div><div class="text">ScenarioMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:06</div><div class="tag">UI</div><div class="text">OptionsMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:06</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:06</div><div class="tag">UI</div><div class="text">OptionsMenuModuleAudioPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:06</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:06</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:06</div><div class="tag">Texture</div><div class="text">Texture "gfx/entity_icons.png" took up approximately 5461kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:06</div><div class="tag">Resource</div><div class="text">Loading: gfx/effects_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:06</div><div class="tag">Texture</div><div class="text">Texture "gfx/effects_0.png" took up approximately 21845kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:06</div><div class="tag">Resource</div><div class="text">Loading: gfx/world_detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Texture</div><div class="text">Texture "gfx/world_detail.png" took up approximately 43690kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: gfx/world_entity_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Texture</div><div class="text">Texture "gfx/world_entity_0.png" took up approximately 10922kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/body_fall_1.ogg</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/shield_broken.ogg</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/aimed_shot_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/aimed_shot_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/aimed_shot_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/armor_chainmail_impact_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/armor_chainmail_impact_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/armor_chainmail_impact_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/armor_halfplate_impact_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/armor_halfplate_impact_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div 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class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/bolt_shot_hit_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/bolt_shot_miss_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/bolt_shot_miss_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/bolt_shot_miss_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/chop_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/chop_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/chop_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/chop_hit_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/chop_hit_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/chop_hit_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/hand_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/hand_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/hand_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/hand_hit_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/hand_hit_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/hand_hit_03.wav</div></div></div><div class="row 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class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/impale_hit_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/overhead_strike_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/overhead_strike_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/overhead_strike_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/overhead_strike_hit_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/overhead_strike_hit_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/overhead_strike_hit_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/quick_shot_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/quick_shot_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/quick_shot_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div 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sounds/combat/lash_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/lash_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/lash_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/lash_hit_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/lash_hit_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/lash_hit_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/weapon_break_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/rotation_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/footwork_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/return_favor_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/perfect_focus_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/rally_the_troops_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/new_round_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/new_round_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/new_round_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:07</div><div class="tag">Resource</div><div class="text">Loading: sounds/scribble.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:49</div><div class="tag">SQ</div><div class="text">Init World State!</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:33:51</div><div class="tag">SQ</div><div class="text">tries: 8000</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:33:51</div><div class="tag">SQ</div><div class="text">num villages: 1</div></div></div><div class="row error"><div class="entry-container"><div class="time">19:33:52</div><div class="tag">SQ</div><div class="text">Road Brush undefined!</div></div></div><div class="row warning"><div class="entry-container"><div class="time">19:33:52</div><div class="tag">SceneManager</div><div class="text">Unknown Brush requested: undefined road brush</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:33:52</div><div class="tag">SQ</div><div class="text">contract added: contract.tutorial_01</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:52</div><div class="tag">Resource</div><div class="text">Loading: gfx/world_weather.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">Texture</div><div class="text">Texture "gfx/world_weather.png" took up approximately 43690kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">WorldScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">WorldScreenTopbarOptionsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">WorldScreenTopbarDayTimeModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">WorldScreenTopbarAssetsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">WorldScreenActiveContractPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">WorldContractContentModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">CombatDialogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">WorldContractScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">WorldContractScreenDialogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">WorldContractContentModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">WorldContractButtonsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">WorldTownScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">WorldTownScreenMainDialogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">WorldTownScreenHireDialogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">WorldTownScreenShopDialogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">WorldContractScreenDialogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">WorldContractContentModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">WorldContractButtonsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">WorldEventPopupScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">IngameMenuScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">MainMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">OptionsMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">OptionsMenuModuleAudioPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">WorldGameFinishScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">WorldGameFinishScreenDialogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">CharacterScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:53</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:54</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:54</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:54</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:54</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::REGISTER</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:33:57</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_inactive_location</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:57</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_07.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:33:57</div><div class="tag">Resource</div><div class="text">Unloading: music/title.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:33:57</div><div class="tag">SQ</div><div class="text">contract added: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:33:59</div><div class="tag">SQ</div><div class="text">Location entered: City of Almborg</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:34:03</div><div class="tag">Resource</div><div class="text">Loading: music/city_02.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:34:03</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_07.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:35:18</div><div class="tag">SQ</div><div class="text">You hired: Rumold</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:35:22</div><div class="tag">SQ</div><div class="text">You hired: Guntram the Pilgrim</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:35:29</div><div class="tag">SQ</div><div class="text">You hired: Bertram</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:35:36</div><div class="tag">SQ</div><div class="text">You hired: Haribert</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:37:28</div><div class="tag">Resource</div><div class="text">Loading: music/city_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:37:28</div><div class="tag">Resource</div><div class="text">Unloading: music/city_02.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:37:45</div><div class="tag">UI</div><div class="text">Stash -> Stash (swap)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:38:45</div><div class="tag">UI</div><div class="text">Stash | Ground -> Backpack (targetItemIdx: 0)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:38:47</div><div class="tag">UI</div><div class="text">Stash | Ground -> Backpack (targetItemIdx: 0)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:38:50</div><div class="tag">UI</div><div class="text">Stash -> Stash (swap)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:38:53</div><div class="tag">UI</div><div class="text">Stash | Ground -> Backpack (targetItemIdx: 0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:39:02</div><div class="tag">SQ</div><div class="text">contract added: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:39:02</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:39:05</div><div class="tag">SQ</div><div class="text">contract added: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:39:05</div><div class="tag">SQ</div><div class="text">Location entered: City of Almborg</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:06</div><div class="tag">Resource</div><div class="text">Loading: music/city_02.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:06</div><div class="tag">Resource</div><div class="text">Unloading: music/city_01.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:39:06</div><div class="tag">SQ</div><div class="text">Location entered: City of Almborg</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:10</div><div class="tag">Resource</div><div class="text">Loading: music/city_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:10</div><div class="tag">Resource</div><div class="text">Unloading: music/city_02.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:39:15</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:39:15</div><div class="tag">SQ</div><div class="text">contract added: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:39:16</div><div class="tag">SQ</div><div class="text">contract added: contract.escort_caravan</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:18</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_06.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:18</div><div class="tag">Resource</div><div class="text">Unloading: music/city_01.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:39:20</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_bandit_camp</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:39:25</div><div class="tag">SQ</div><div class="text">Location entered: Bandit Hideout</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:39</div><div class="tag">SQ</div><div class="text">Save campaign: autosave</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:39:40</div><div class="tag">Scene</div><div class="text">Finished saving scene.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:40</div><div class="tag">SQ</div><div class="text">WorldState::onHide</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:40</div><div class="tag">UI</div><div class="text">TacticalScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:40</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:40</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:40</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:40</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:40</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:40</div><div class="tag">Resource</div><div class="text">Loading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:40</div><div class="tag">Texture</div><div class="text">Texture "gfx/detail.png" took up approximately 5461kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:40</div><div class="tag">Resource</div><div class="text">Loading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:40</div><div class="tag">Texture</div><div class="text">Texture "gfx/object_0.png" took up approximately 2730kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:40</div><div class="tag">Resource</div><div class="text">Loading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:40</div><div class="tag">Texture</div><div class="text">Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:40</div><div class="tag">Resource</div><div class="text">Loading: sounds/atmosphere/forest_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:41</div><div class="tag">SQ</div><div class="text">TACTICAL: STASH LOCKED: true</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:41</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 1</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:41</div><div class="tag">Resource</div><div class="text">Started loading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:41</div><div class="tag">UI</div><div class="text">CharacterScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:41</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:41</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:41</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:41</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:41</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:41</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:41</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:41</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:41</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:41</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:41</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:41</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:41</div><div class="tag">UI</div><div class="text">IngameMenuScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:41</div><div class="tag">UI</div><div class="text">MainMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:41</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:41</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:41</div><div class="tag">UI</div><div class="text">OptionsMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:41</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:41</div><div class="tag">UI</div><div class="text">OptionsMenuModuleAudioPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:41</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:41</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:41</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:41</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:41</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:43</div><div class="tag">Resource</div><div class="text">Loading: music/battle.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:39:44</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_06.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:40:57</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:41:00</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:41:00</div><div class="tag">SQ</div><div class="text">Rumold has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:41:04</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 2</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:41:19</div><div class="tag">SQ</div><div class="text">[Hugo the Fisherman] executes skill [Knock Back] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:41:19</div><div class="tag">SQ</div><div class="text">Hugo the Fisherman uses skill Knock Back</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:41:21</div><div class="tag">SQ</div><div class="text">[Hugo the Fisherman] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:41:21</div><div class="tag">SQ</div><div class="text">Hugo the Fisherman uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:41:42</div><div class="tag">SQ</div><div class="text">[Bertram] executes skill [Knock Out] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:41:42</div><div class="tag">SQ</div><div class="text">Bertram uses skill Knock Out</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:41:43</div><div class="tag">SQ</div><div class="text">[Bertram] executes skill [Knock Out] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:41:43</div><div class="tag">SQ</div><div class="text">Bertram uses skill Knock Out</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:41:48</div><div class="tag">SQ</div><div class="text">[Hanke] executes skill [Knock Out] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:41:48</div><div class="tag">SQ</div><div class="text">Hanke uses skill Knock Out</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:41:52</div><div class="tag">Script</div><div class="text">VM collected 1 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:41:53</div><div class="tag">SQ</div><div class="text">[Knut] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:41:53</div><div class="tag">SQ</div><div class="text">Knut uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:41:54</div><div class="tag">SQ</div><div class="text">[Knut] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:41:54</div><div class="tag">SQ</div><div class="text">Knut uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:41:57</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:00</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:01</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:03</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Riposte</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:04</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:07</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:08</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:09</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 3</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:17</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:21</div><div class="tag">SQ</div><div class="text">[Guntram the Pilgrim] executes skill [Knock Out] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:21</div><div class="tag">SQ</div><div class="text">Guntram the Pilgrim uses skill Knock Out</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:22</div><div class="tag">SQ</div><div class="text">[Guntram the Pilgrim] executes skill [Knock Out] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:22</div><div class="tag">SQ</div><div class="text">Guntram the Pilgrim uses skill Knock Out</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:25</div><div class="tag">SQ</div><div class="text">[Knut] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:25</div><div class="tag">SQ</div><div class="text">Knut uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:26</div><div class="tag">SQ</div><div class="text">[Knut] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:26</div><div class="tag">SQ</div><div class="text">Knut uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:29</div><div class="tag">SQ</div><div class="text">[Hugo the Fisherman] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:29</div><div class="tag">SQ</div><div class="text">Hugo the Fisherman uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:30</div><div class="tag">SQ</div><div class="text">[Hugo the Fisherman] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:30</div><div class="tag">SQ</div><div class="text">Hugo the Fisherman uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:32</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:34</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:34</div><div class="tag">SQ</div><div class="text">Guntram the Pilgrim has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:36</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:37</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:42</div><div class="tag">SQ</div><div class="text">[Hanke] executes skill [Knock Out] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:42</div><div class="tag">SQ</div><div class="text">Hanke uses skill Knock Out</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:43</div><div class="tag">SQ</div><div class="text">[Hanke] executes skill [Bash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:43</div><div class="tag">SQ</div><div class="text">Hanke uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:45</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:45</div><div class="tag">SQ</div><div class="text">Bertram has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:47</div><div class="tag">SQ</div><div class="text">Skill [Riposte] removed from [Bandit Thug].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:48</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Riposte</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:49</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:50</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 4</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:54</div><div class="tag">SQ</div><div class="text">[Haribert] executes skill [Knock Out] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:54</div><div class="tag">SQ</div><div class="text">Haribert uses skill Knock Out</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:54</div><div class="tag">SQ</div><div class="text">[Haribert] executes skill [Knock Out] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:54</div><div class="tag">SQ</div><div class="text">Haribert uses skill Knock Out</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:56</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:42:56</div><div class="tag">SQ</div><div class="text">Haribert has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:00</div><div class="tag">SQ</div><div class="text">[Knut] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:00</div><div class="tag">SQ</div><div class="text">Knut uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:01</div><div class="tag">SQ</div><div class="text">[Knut] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:01</div><div class="tag">SQ</div><div class="text">Knut uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:03</div><div class="tag">SQ</div><div class="text">[Hugo the Fisherman] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:03</div><div class="tag">SQ</div><div class="text">Hugo the Fisherman uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:04</div><div class="tag">SQ</div><div class="text">[Hugo the Fisherman] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:04</div><div class="tag">SQ</div><div class="text">Hugo the Fisherman uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:04</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:09</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:10</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:10</div><div class="tag">SQ</div><div class="text">Hanke has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:11</div><div class="tag">SQ</div><div class="text">Skill [Riposte] removed from [Bandit Thug].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:12</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:13</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:14</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 5</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:15</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:16</div><div class="tag">Script</div><div class="text">VM collected 1 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:16</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:16</div><div class="tag">SQ</div><div class="text">Knut has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:21</div><div class="tag">Script</div><div class="text">VM collected 5 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:24</div><div class="tag">SQ</div><div class="text">[Hugo the Fisherman] executes skill [Knock Back] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:24</div><div class="tag">SQ</div><div class="text">Hugo the Fisherman uses skill Knock Back</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:25</div><div class="tag">SQ</div><div class="text">[Hugo the Fisherman] executes skill [Knock Back] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:25</div><div class="tag">SQ</div><div class="text">Hugo the Fisherman uses skill Knock Back</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:25</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Bandit Thug].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:31</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:32</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 6</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:34</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:37</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:38</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:38</div><div class="tag">SQ</div><div class="text">Hugo the Fisherman has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:38</div><div class="tag">Resource</div><div class="text">Unloading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:39</div><div class="tag">Script</div><div class="text">VM collected 10 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:42</div><div class="tag">Resource</div><div class="text">Loading: music/defeat_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:42</div><div class="tag">Resource</div><div class="text">Unloading: music/battle.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">SQ</div><div class="text">WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">SQ</div><div class="text">World::onCombatFinished</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">SQ</div><div class="text">TacticalState::onFinish</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">Resource</div><div class="text">Unloading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">Resource</div><div class="text">Unloading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">Resource</div><div class="text">Unloading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">IngameMenuScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">MainMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">OptionsMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">CharacterScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">Script</div><div class="text">VM collected 4 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">TacticalScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:44</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">SQ</div><div class="text">WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">SQ</div><div class="text">Clearing World Scene</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">Resource</div><div class="text">Unloading: gfx/world_weather.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">WorldEventPopupScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">IngameMenuScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">MainMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">OptionsMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">WorldTownScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">WorldTownScreenMainDialogModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">WorldTownScreenHireDialogModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">WorldTownScreenShopDialogModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">WorldContractScreenDialogModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">WorldContractContentModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">WorldContractButtonsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">WorldContractScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">WorldContractScreenDialogModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">WorldContractContentModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">WorldContractButtonsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">WorldGameFinishScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">WorldGameFinishScreenDialogModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">WorldScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">WorldScreenTopbarOptionsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">WorldScreenTopbarDayTimeModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">WorldScreenTopbarAssetsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">WorldScreenActiveContractPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">WorldContractContentModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">CombatDialogModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">CharacterScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:46</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:48</div><div class="tag">Resource</div><div class="text">Loading: music/title.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:48</div><div class="tag">Resource</div><div class="text">Unloading: music/defeat_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:54</div><div class="tag">SQ</div><div class="text">Init World State!</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:43:56</div><div class="tag">SQ</div><div class="text">tries: 8000</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:43:56</div><div class="tag">SQ</div><div class="text">num villages: 2</div></div></div><div class="row error"><div class="entry-container"><div class="time">19:43:57</div><div class="tag">SQ</div><div class="text">Road Brush undefined!</div></div></div><div class="row warning"><div class="entry-container"><div class="time">19:43:57</div><div class="tag">SceneManager</div><div class="text">Unknown Brush requested: undefined road brush</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:43:57</div><div class="tag">SQ</div><div class="text">contract added: contract.tutorial_01</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:57</div><div class="tag">Resource</div><div class="text">Loading: gfx/world_weather.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">Texture</div><div class="text">Texture "gfx/world_weather.png" took up approximately 43690kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">WorldScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">WorldScreenTopbarOptionsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">WorldScreenTopbarDayTimeModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">WorldScreenTopbarAssetsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">WorldScreenActiveContractPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">WorldContractContentModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">CombatDialogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">WorldContractScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">WorldContractScreenDialogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">WorldContractContentModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">WorldContractButtonsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">WorldTownScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">WorldTownScreenMainDialogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">WorldTownScreenHireDialogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">WorldTownScreenShopDialogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">WorldContractScreenDialogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">WorldContractContentModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">WorldContractButtonsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">WorldEventPopupScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">IngameMenuScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">MainMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">OptionsMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">OptionsMenuModuleAudioPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">WorldGameFinishScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">WorldGameFinishScreenDialogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">CharacterScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:43:58</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:44:02</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_02.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:44:02</div><div class="tag">Resource</div><div class="text">Unloading: music/title.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:44:23</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:44:25</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:44:25</div><div class="tag">SQ</div><div class="text">Location entered: City of Dornen</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:44:26</div><div class="tag">Resource</div><div class="text">Loading: music/city_02.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:44:26</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_02.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:45:24</div><div class="tag">SQ</div><div class="text">contract activated: contract.tutorial_01</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:45:34</div><div class="tag">SQ</div><div class="text">You hired: Berengar the Surbated</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:45:39</div><div class="tag">SQ</div><div class="text">You hired: Gerold</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:45:43</div><div class="tag">SQ</div><div class="text">You hired: Tobjoern</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:45:45</div><div class="tag">SQ</div><div class="text">You hired: Robert</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:45:47</div><div class="tag">SQ</div><div class="text">You hired: Bjarne</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:47:09</div><div class="tag">UI</div><div class="text">Paperdoll -> Stash | Ground (targetIdx: 20)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:47:10</div><div class="tag">UI</div><div class="text">Paperdoll -> Stash | Ground (targetIdx: 19)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:47:51</div><div class="tag">Resource</div><div class="text">Loading: music/city_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:47:51</div><div class="tag">Resource</div><div class="text">Unloading: music/city_02.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:48:50</div><div class="tag">SQ</div><div class="text">contract added: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:48:52</div><div class="tag">SQ</div><div class="text">Location entered: Bandit Hideout</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:53</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_03.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:53</div><div class="tag">Resource</div><div class="text">Unloading: music/city_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:57</div><div class="tag">SQ</div><div class="text">Save campaign: autosave</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:48:57</div><div class="tag">Scene</div><div class="text">Finished saving scene.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:57</div><div class="tag">SQ</div><div class="text">WorldState::onHide</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:57</div><div class="tag">UI</div><div class="text">TacticalScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:57</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:57</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:57</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:57</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:57</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:57</div><div class="tag">Resource</div><div class="text">Loading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:57</div><div class="tag">Texture</div><div class="text">Texture "gfx/detail.png" took up approximately 5461kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:57</div><div class="tag">Resource</div><div class="text">Loading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:57</div><div class="tag">Texture</div><div class="text">Texture "gfx/object_0.png" took up approximately 2730kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">Resource</div><div class="text">Loading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">Texture</div><div class="text">Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">Resource</div><div class="text">Loading: sounds/atmosphere/rain_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">Resource</div><div class="text">Unloading: sounds/atmosphere/forest_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">SQ</div><div class="text">TACTICAL: STASH LOCKED: true</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 1</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">Resource</div><div class="text">Started loading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">UI</div><div class="text">CharacterScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">UI</div><div class="text">IngameMenuScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">UI</div><div class="text">MainMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">UI</div><div class="text">OptionsMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">UI</div><div class="text">OptionsMenuModuleAudioPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:48:58</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:49:01</div><div class="tag">Resource</div><div class="text">Loading: music/battle.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:49:01</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_03.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:50:21</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:50:30</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:50:48</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 2</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:50:58</div><div class="tag">SQ</div><div class="text">[Eberold] executes skill [Puncture] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:50:58</div><div class="tag">SQ</div><div class="text">Eberold uses skill Puncture</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:02</div><div class="tag">SQ</div><div class="text">[Robert] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:02</div><div class="tag">SQ</div><div class="text">Robert uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:03</div><div class="tag">SQ</div><div class="text">[Robert] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:03</div><div class="tag">SQ</div><div class="text">Robert uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:04</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Aimed Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:12</div><div class="tag">SQ</div><div class="text">[Berengar the Surbated] executes skill [Thrust] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:12</div><div class="tag">SQ</div><div class="text">Berengar the Surbated uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:14</div><div class="tag">SQ</div><div class="text">[Tobjoern] executes skill [Bash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:14</div><div class="tag">SQ</div><div class="text">Tobjoern uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:15</div><div class="tag">SQ</div><div class="text">[Tobjoern] executes skill [Bash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:15</div><div class="tag">SQ</div><div class="text">Tobjoern uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:15</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:18</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Bash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:18</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:19</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Bash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:19</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:22</div><div class="tag">SQ</div><div class="text">[Baldomar] executes skill [Chop] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:22</div><div class="tag">SQ</div><div class="text">Baldomar uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:22</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:34</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Thrust] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:34</div><div class="tag">SQ</div><div class="text">Gerold uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:34</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:41</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:42</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Riposte</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:43</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 3</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:57</div><div class="tag">SQ</div><div class="text">[Eberold] executes skill [Stab] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:57</div><div class="tag">SQ</div><div class="text">Eberold uses skill Stab</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:57</div><div class="tag">SQ</div><div class="text">Skill [Riposte] removed from [Bandit Thug].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:58</div><div class="tag">SQ</div><div class="text">[Eberold] executes skill [Stab] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:58</div><div class="tag">SQ</div><div class="text">Eberold uses skill Stab</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:59</div><div class="tag">Script</div><div class="text">VM collected 3 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:51:59</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:05</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Baldomar].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:07</div><div class="tag">SQ</div><div class="text">[Baldomar] executes skill [Chop] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:07</div><div class="tag">SQ</div><div class="text">Baldomar uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:20</div><div class="tag">SQ</div><div class="text">[Eberecht] executes skill [Thrust] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:20</div><div class="tag">SQ</div><div class="text">Eberecht uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:21</div><div class="tag">SQ</div><div class="text">[Eberecht] executes skill [Thrust] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:21</div><div class="tag">SQ</div><div class="text">Eberecht uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:23</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Bash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:23</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:23</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:26</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 4</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:28</div><div class="tag">SQ</div><div class="text">[Berengar the Surbated] executes skill [Thrust] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:28</div><div class="tag">SQ</div><div class="text">Berengar the Surbated uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:29</div><div class="tag">SQ</div><div class="text">[Berengar the Surbated] executes skill [Thrust] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:29</div><div class="tag">SQ</div><div class="text">Berengar the Surbated uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:32</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Thrust] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:32</div><div class="tag">SQ</div><div class="text">Gerold uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:32</div><div class="tag">SQ</div><div class="text">Bandit Marksman has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:32</div><div class="tag">Resource</div><div class="text">Unloading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:32</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Tobjoern].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:33</div><div class="tag">Script</div><div class="text">VM collected 12 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:36</div><div class="tag">Resource</div><div class="text">Loading: music/victory_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:36</div><div class="tag">Resource</div><div class="text">Unloading: music/battle.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:47</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:47</div><div class="tag">SQ</div><div class="text">WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:47</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:47</div><div class="tag">SQ</div><div class="text">World::onCombatFinished</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:47</div><div class="tag">SQ</div><div class="text">TacticalState::onFinish</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">Resource</div><div class="text">Unloading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">Resource</div><div class="text">Unloading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">Resource</div><div class="text">Unloading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">IngameMenuScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">MainMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">OptionsMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">CharacterScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">TacticalScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:48</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:51</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_06.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:52:51</div><div class="tag">Resource</div><div class="text">Unloading: music/victory_01.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:52:58</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:53:01</div><div class="tag">SQ</div><div class="text">Location entered: City of Dornen</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:53:05</div><div class="tag">Resource</div><div class="text">Loading: music/city_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:53:05</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_06.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:56:12</div><div class="tag">UI</div><div class="text">Paperdoll -> Stash | Ground (targetIdx: 28)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:56:49</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_05.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:56:50</div><div class="tag">Resource</div><div class="text">Unloading: music/city_01.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:56:52</div><div class="tag">SQ</div><div class="text">contract added: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:56:53</div><div class="tag">SQ</div><div class="text">contract added: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:56:56</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:56:58</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:56:58</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:57:03</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:57:08</div><div class="tag">SQ</div><div class="text">Location entered: Hermit's Cottage</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:11</div><div class="tag">SQ</div><div class="text">Save campaign: autosave</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">Scene</div><div class="text">Finished saving scene.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">SQ</div><div class="text">WorldState::onHide</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">TacticalScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">Resource</div><div class="text">Loading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">Texture</div><div class="text">Texture "gfx/detail.png" took up approximately 5461kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">Resource</div><div class="text">Loading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">Texture</div><div class="text">Texture "gfx/object_0.png" took up approximately 2730kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">Resource</div><div class="text">Loading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">Texture</div><div class="text">Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">Resource</div><div class="text">Loading: sounds/atmosphere/forest_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">Resource</div><div class="text">Unloading: sounds/atmosphere/rain_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">SQ</div><div class="text">TACTICAL: STASH LOCKED: true</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 1</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">Resource</div><div class="text">Started loading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">CharacterScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">IngameMenuScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">MainMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">OptionsMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">OptionsMenuModuleAudioPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:12</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:16</div><div class="tag">Resource</div><div class="text">Loading: music/battle.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:16</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_05.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:22</div><div class="tag">SQ</div><div class="text">[Eberold] executes skill [Spearwall] on target [Eberold]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:22</div><div class="tag">SQ</div><div class="text">Eberold uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:46</div><div class="tag">SQ</div><div class="text">[Berengar the Surbated] executes skill [Spearwall] on target [Berengar the Surbated]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:46</div><div class="tag">SQ</div><div class="text">Berengar the Surbated uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:50</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Spearwall] on target [Gerold]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:57:50</div><div class="tag">SQ</div><div class="text">Gerold uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:58:13</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 2</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:58:22</div><div class="tag">SQ</div><div class="text">[Tobjoern] executes skill [Bash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:58:22</div><div class="tag">SQ</div><div class="text">Tobjoern uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:58:23</div><div class="tag">SQ</div><div class="text">[Tobjoern] executes skill [Bash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:58:23</div><div class="tag">SQ</div><div class="text">Tobjoern uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:58:25</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Bash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:58:25</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:58:26</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Bash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:58:26</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:58:28</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Knock Out</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:58:37</div><div class="tag">SQ</div><div class="text">[Baldomar] executes skill [Chop] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:58:37</div><div class="tag">SQ</div><div class="text">Baldomar uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:58:39</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:58:40</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:58:43</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Knock Out</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:58:44</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:58:45</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Eberold].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:58:47</div><div class="tag">SQ</div><div class="text">[Eberold] executes skill [Thrust] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:58:47</div><div class="tag">SQ</div><div class="text">Eberold uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:58:47</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:58:56</div><div class="tag">SQ</div><div class="text">[Eberecht] executes skill [Thrust] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:58:56</div><div class="tag">SQ</div><div class="text">Eberecht uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:58:57</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Berengar the Surbated].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:00</div><div class="tag">SQ</div><div class="text">[Berengar the Surbated] executes skill [Thrust] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:00</div><div class="tag">SQ</div><div class="text">Berengar the Surbated uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:02</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Gerold].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:06</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 3</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:09</div><div class="tag">SQ</div><div class="text">[Robert] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:09</div><div class="tag">SQ</div><div class="text">Robert uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:09</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:10</div><div class="tag">SQ</div><div class="text">[Robert] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:10</div><div class="tag">SQ</div><div class="text">Robert uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:10</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:13</div><div class="tag">SQ</div><div class="text">[Eberold] executes skill [Thrust] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:13</div><div class="tag">SQ</div><div class="text">Eberold uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:13</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:13</div><div class="tag">Resource</div><div class="text">Unloading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:13</div><div class="tag">SQ</div><div class="text">Skill [Stunned] removed from [Tobjoern].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:13</div><div class="tag">Script</div><div class="text">VM collected 14 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:17</div><div class="tag">Resource</div><div class="text">Loading: music/victory_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:17</div><div class="tag">Resource</div><div class="text">Unloading: music/battle.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:22</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:22</div><div class="tag">SQ</div><div class="text">WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:22</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:22</div><div class="tag">SQ</div><div class="text">World::onCombatFinished</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:22</div><div class="tag">SQ</div><div class="text">TacticalState::onFinish</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">Resource</div><div class="text">Unloading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">Resource</div><div class="text">Unloading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">Resource</div><div class="text">Unloading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">IngameMenuScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">MainMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">OptionsMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">CharacterScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">TacticalScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:23</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:26</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_03.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:26</div><div class="tag">Resource</div><div class="text">Unloading: music/victory_01.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:59:27</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:59:28</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:59:29</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:59:35</div><div class="tag">SQ</div><div class="text">contract added: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:59:40</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:59:42</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:47</div><div class="tag">SQ</div><div class="text">Save campaign: autosave</div></div></div><div class="row info"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">Scene</div><div class="text">Finished saving scene.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">SQ</div><div class="text">WorldState::onHide</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">TacticalScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">Resource</div><div class="text">Loading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">Texture</div><div class="text">Texture "gfx/detail.png" took up approximately 5461kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">Resource</div><div class="text">Loading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">Texture</div><div class="text">Texture "gfx/object_0.png" took up approximately 2730kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">Resource</div><div class="text">Loading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">Texture</div><div class="text">Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">SQ</div><div class="text">TACTICAL: STASH LOCKED: true</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 1</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">Resource</div><div class="text">Started loading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">CharacterScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">IngameMenuScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">MainMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">OptionsMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">OptionsMenuModuleAudioPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:48</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:52</div><div class="tag">Resource</div><div class="text">Loading: music/battle.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">19:59:52</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_03.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:00:01</div><div class="tag">SQ</div><div class="text">[Eberold] executes skill [Spearwall] on target [Eberold]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:00:01</div><div class="tag">SQ</div><div class="text">Eberold uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:00:33</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Spearwall] on target [Gerold]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:00:33</div><div class="tag">SQ</div><div class="text">Gerold uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:00:38</div><div class="tag">SQ</div><div class="text">[Baldomar] executes skill [Shieldwall] on target [Baldomar]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:00:38</div><div class="tag">SQ</div><div class="text">Baldomar uses skill Shieldwall</div></div></div><div class="row warning"><div class="entry-container"><div class="time">20:00:43</div><div class="tag">SQ</div><div class="text">spearwall danger= 1.33333</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:00:43</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:01:11</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 2</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:01:22</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Aimed Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:01:26</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:01:44</div><div class="tag">SQ</div><div class="text">[Berengar the Surbated] executes skill [Spearwall] on target [Berengar the Surbated]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:01:44</div><div class="tag">SQ</div><div class="text">Berengar the Surbated uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:01:50</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Eberold].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:01:54</div><div class="tag">SQ</div><div class="text">[Eberold] executes skill [Spearwall] on target [Eberold]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:01:54</div><div class="tag">SQ</div><div class="text">Eberold uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:02:08</div><div class="tag">SQ</div><div class="text">[Eberecht] executes skill [Spearwall] on target [Eberecht]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:02:08</div><div class="tag">SQ</div><div class="text">Eberecht uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:02:12</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Baldomar].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:02:16</div><div class="tag">SQ</div><div class="text">[Baldomar] executes skill [Shieldwall] on target [Baldomar]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:02:16</div><div class="tag">SQ</div><div class="text">Baldomar uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:02:19</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Gerold].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:02:22</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Spearwall] on target [Gerold]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:02:22</div><div class="tag">SQ</div><div class="text">Gerold uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:02:24</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Bandit Thug].</div></div></div><div class="row warning"><div class="entry-container"><div class="time">20:02:25</div><div class="tag">SQ</div><div class="text">spearwall danger= 1.88889</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:02:25</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:02:34</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 3</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:03:01</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Aimed Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:03:05</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Berengar the Surbated].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:03:09</div><div class="tag">SQ</div><div class="text">[Berengar the Surbated] executes skill [Spearwall] on target [Berengar the Surbated]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:03:09</div><div class="tag">SQ</div><div class="text">Berengar the Surbated uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:03:13</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Eberold].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:03:15</div><div class="tag">SQ</div><div class="text">[Eberold] executes skill [Spearwall] on target [Eberold]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:03:15</div><div class="tag">SQ</div><div class="text">Eberold uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:03:18</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Baldomar].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:03:23</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Eberecht].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:03:26</div><div class="tag">SQ</div><div class="text">[Eberecht] executes skill [Spearwall] on target [Eberecht]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:03:26</div><div class="tag">SQ</div><div class="text">Eberecht uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:03:29</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Gerold].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:03:35</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Spearwall] on target [Gerold]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:03:35</div><div class="tag">SQ</div><div class="text">Gerold uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:03:37</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Bandit Thug].</div></div></div><div class="row warning"><div class="entry-container"><div class="time">20:03:38</div><div class="tag">SQ</div><div class="text">spearwall danger= 2</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:03:38</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:03:48</div><div class="tag">SQ</div><div class="text">[Baldomar] executes skill [Split Shield] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:03:48</div><div class="tag">SQ</div><div class="text">Baldomar uses skill Split Shield</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:03:48</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 4</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:04:05</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:04:20</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:04:21</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:04:23</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:04:24</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:04:26</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Berengar the Surbated].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:04:32</div><div class="tag">SQ</div><div class="text">[Berengar the Surbated] executes skill [Spearwall] on target [Berengar the Surbated]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:04:32</div><div class="tag">SQ</div><div class="text">Berengar the Surbated uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:04:38</div><div class="tag">SQ</div><div class="text">[Baldomar] executes skill [Split Shield] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:04:38</div><div class="tag">SQ</div><div class="text">Baldomar uses skill Split Shield</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:04:38</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Bandit Thug].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:04:40</div><div class="tag">SQ</div><div class="text">[Baldomar] executes skill [Chop] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:04:40</div><div class="tag">SQ</div><div class="text">Baldomar uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:04:41</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Eberold].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:04:48</div><div class="tag">SQ</div><div class="text">[Eberold] executes skill [Thrust] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:04:48</div><div class="tag">SQ</div><div class="text">Eberold uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:04:48</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Eberecht].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:04:53</div><div class="tag">SQ</div><div class="text">[Eberecht] executes skill [Thrust] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:04:53</div><div class="tag">SQ</div><div class="text">Eberecht uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:04:55</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Bandit Thug].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:05:04</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Gerold].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:05:07</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Thrust] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:05:07</div><div class="tag">SQ</div><div class="text">Gerold uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:05:13</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 5</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:05:28</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:05:29</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:05:31</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:05:37</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Knock Out</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:05:40</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:05:41</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:05:43</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Aimed Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:05:46</div><div class="tag">SQ</div><div class="text">Skill [Stunned] removed from [Eberold].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:05:46</div><div class="tag">UI</div><div class="text">ERROR: Failed to update entity. Reason: Entity id: 15886 not found.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:05:46</div><div class="tag">UI</div><div class="text">ERROR: Failed to update entity. Reason: Entity id: 15886 not found.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:05:48</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:05:49</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Riposte</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:05:50</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Berengar the Surbated].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:05:54</div><div class="tag">SQ</div><div class="text">[Berengar the Surbated] executes skill [Thrust] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:05:54</div><div class="tag">SQ</div><div class="text">Berengar the Surbated uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:05:54</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:06:16</div><div class="tag">SQ</div><div class="text">[Eberecht] executes skill [Thrust] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:06:16</div><div class="tag">SQ</div><div class="text">Eberecht uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:06:16</div><div class="tag">SQ</div><div class="text">Skill [Riposte] removed from [Bandit Thug].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:06:17</div><div class="tag">SQ</div><div class="text">[Eberecht] executes skill [Shieldwall] on target [Eberecht]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:06:17</div><div class="tag">SQ</div><div class="text">Eberecht uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:06:20</div><div class="tag">SQ</div><div class="text">[Baldomar] executes skill [Chop] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:06:20</div><div class="tag">SQ</div><div class="text">Baldomar uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:06:20</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:06:27</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Thrust] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:06:27</div><div class="tag">SQ</div><div class="text">Gerold uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:06:27</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 6</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:06:36</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:06:37</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:06:37</div><div class="tag">SQ</div><div class="text">Tobjoern has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:06:41</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Bash] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:06:41</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:06:45</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:06:46</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:06:46</div><div class="tag">SQ</div><div class="text">Eberold has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:06:49</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:06:50</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:06:52</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Aimed Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:06:55</div><div class="tag">Script</div><div class="text">VM collected 2 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:06:56</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:06:57</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:07:05</div><div class="tag">SQ</div><div class="text">[Berengar the Surbated] executes skill [Thrust] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:07:05</div><div class="tag">SQ</div><div class="text">Berengar the Surbated uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:07:08</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Thrust] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:07:08</div><div class="tag">SQ</div><div class="text">Gerold uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:07:13</div><div class="tag">SQ</div><div class="text">[Baldomar] executes skill [Chop] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:07:13</div><div class="tag">SQ</div><div class="text">Baldomar uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:07:14</div><div class="tag">SQ</div><div class="text">[Baldomar] executes skill [Chop] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:07:14</div><div class="tag">SQ</div><div class="text">Baldomar uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:07:15</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Eberecht].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:07:17</div><div class="tag">SQ</div><div class="text">[Eberecht] executes skill [Thrust] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:07:17</div><div class="tag">SQ</div><div class="text">Eberecht uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:07:19</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 7</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:07:22</div><div class="tag">SQ</div><div class="text">[Robert] executes skill [Slash] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:07:22</div><div class="tag">SQ</div><div class="text">Robert uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:07:23</div><div class="tag">SQ</div><div class="text">[Robert] executes skill [Slash] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:07:23</div><div class="tag">SQ</div><div class="text">Robert uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:07:25</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:07:26</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:07:28</div><div class="tag">Script</div><div class="text">VM collected 2 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:07:28</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Bash] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:07:28</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:07:28</div><div class="tag">SQ</div><div class="text">Bandit Marksman has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:07:32</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:07:33</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:07:35</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:07:35</div><div class="tag">SQ</div><div class="text">TurnSequenceBar::initNextTurn(Locked: true First: 3 Last: 9 Entities: 10)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:07:45</div><div class="tag">SQ</div><div class="text">[Berengar the Surbated] executes skill [Thrust] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:07:45</div><div class="tag">SQ</div><div class="text">Berengar the Surbated uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:07:45</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:08:03</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 8</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:08:05</div><div class="tag">SQ</div><div class="text">[Robert] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:08:05</div><div class="tag">SQ</div><div class="text">Robert uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:08:06</div><div class="tag">SQ</div><div class="text">[Robert] executes skill [Slash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:08:06</div><div class="tag">SQ</div><div class="text">Robert uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:08:08</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Bash] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:08:08</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:08:08</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:08:14</div><div class="tag">Script</div><div class="text">VM collected 4 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:08:31</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 9</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:08:38</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Bandit Marksman].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:08:52</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 10</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:08:53</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Bandit Marksman].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:08:53</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:09:14</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Gerold].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:09:18</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Baldomar].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:09:22</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 11</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:09:30</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Bandit Marksman].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:09:41</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Baldomar].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:09:49</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 12</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:09:57</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Knock Out] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:09:57</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Knock Out</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:10:01</div><div class="tag">SQ</div><div class="text">Skill [Stunned] removed from [Bandit Marksman].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:10:01</div><div class="tag">UI</div><div class="text">ERROR: Failed to update entity. Reason: Entity id: 44443 not found.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:10:01</div><div class="tag">UI</div><div class="text">ERROR: Failed to update entity. Reason: Entity id: 44443 not found.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:10:12</div><div class="tag">SQ</div><div class="text">[Baldomar] executes skill [Chop] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:10:12</div><div class="tag">SQ</div><div class="text">Baldomar uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:10:16</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Gerold].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:10:23</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 13</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:10:24</div><div class="tag">UI</div><div class="text">ERROR: Failed to update entity. Reason: Entity id: 16040 not found.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:10:29</div><div class="tag">SQ</div><div class="text">[Robert] executes skill [Slash] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:10:29</div><div class="tag">SQ</div><div class="text">Robert uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:10:30</div><div class="tag">SQ</div><div class="text">[Robert] executes skill [Slash] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:10:30</div><div class="tag">SQ</div><div class="text">Robert uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:10:31</div><div class="tag">SQ</div><div class="text">Bandit Marksman uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:10:35</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Bash] on target [Bandit Marksman]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:10:35</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:10:35</div><div class="tag">SQ</div><div class="text">Bandit Marksman has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:10:43</div><div class="tag">Script</div><div class="text">VM collected 1 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:10:58</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Baldomar].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:11:04</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 14</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:11:23</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Knock Back] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:11:23</div><div class="tag">SQ</div><div class="text">Gerold uses skill Knock Back</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:11:29</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Eberecht].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:11:31</div><div class="tag">SQ</div><div class="text">[Eberecht] executes skill [Knock Back] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:11:31</div><div class="tag">SQ</div><div class="text">Eberecht uses skill Knock Back</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:11:36</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 15</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:11:45</div><div class="tag">SQ</div><div class="text">[Berengar the Surbated] executes skill [Spearwall] on target [Berengar the Surbated]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:11:45</div><div class="tag">SQ</div><div class="text">Berengar the Surbated uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:11:55</div><div class="tag">SQ</div><div class="text">[Baldomar] executes skill [Split Shield] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:11:55</div><div class="tag">SQ</div><div class="text">Baldomar uses skill Split Shield</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:01</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Thrust] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:01</div><div class="tag">SQ</div><div class="text">Gerold uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:04</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Riposte</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:05</div><div class="tag">SQ</div><div class="text">Bandit Thug uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:11</div><div class="tag">SQ</div><div class="text">[Eberecht] executes skill [Thrust] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:11</div><div class="tag">SQ</div><div class="text">Eberecht uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:11</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 16</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:14</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Robert].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:19</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Knock Out] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:19</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Knock Out</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:20</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Berengar the Surbated].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:26</div><div class="tag">SQ</div><div class="text">[Baldomar] executes skill [Split Shield] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:26</div><div class="tag">SQ</div><div class="text">Baldomar uses skill Split Shield</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:27</div><div class="tag">SQ</div><div class="text">[Baldomar] executes skill [Chop] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:27</div><div class="tag">SQ</div><div class="text">Baldomar uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:28</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Thrust] on target [Bandit Thug]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:28</div><div class="tag">SQ</div><div class="text">Gerold uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:28</div><div class="tag">SQ</div><div class="text">Bandit Thug has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:28</div><div class="tag">SQ</div><div class="text">Skill [Riposte] removed from [Bandit Thug].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:28</div><div class="tag">Resource</div><div class="text">Unloading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:29</div><div class="tag">Script</div><div class="text">VM collected 11 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:32</div><div class="tag">Resource</div><div class="text">Loading: music/victory_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:32</div><div class="tag">Resource</div><div class="text">Unloading: music/battle.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:38</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:38</div><div class="tag">SQ</div><div class="text">WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:38</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:38</div><div class="tag">SQ</div><div class="text">World::onCombatFinished</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:12:38</div><div class="tag">SQ</div><div class="text">contract removed: contract.destroy_inactive_location</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:38</div><div class="tag">SQ</div><div class="text">TacticalState::onFinish</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">Resource</div><div class="text">Unloading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">Resource</div><div class="text">Unloading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">Resource</div><div class="text">Unloading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">IngameMenuScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">MainMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">OptionsMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">CharacterScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">TacticalScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::UNREGISTER</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_bandit_camp</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:12:39</div><div class="tag">SQ</div><div class="text">contract removed: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:12:40</div><div class="tag">SQ</div><div class="text">contract removed: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:12:41</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:12:41</div><div class="tag">SQ</div><div class="text">contract removed: contract.errant</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:42</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_07.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:12:42</div><div class="tag">Resource</div><div class="text">Unloading: music/victory_01.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:12:42</div><div class="tag">SQ</div><div class="text">contract removed: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:12:43</div><div class="tag">SQ</div><div class="text">contract removed: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:12:44</div><div class="tag">SQ</div><div class="text">contract removed: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:12:45</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_bandit_camp</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:12:45</div><div class="tag">SQ</div><div class="text">contract removed: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:12:46</div><div class="tag">SQ</div><div class="text">contract removed: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:12:47</div><div class="tag">SQ</div><div class="text">contract added: contract.discover_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:12:47</div><div class="tag">SQ</div><div class="text">contract removed: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:12:48</div><div class="tag">SQ</div><div class="text">contract added: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:12:48</div><div class="tag">SQ</div><div class="text">contract removed: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:12:49</div><div class="tag">SQ</div><div class="text">contract added: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:12:49</div><div class="tag">SQ</div><div class="text">contract removed: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:12:50</div><div class="tag">SQ</div><div class="text">contract removed: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:12:51</div><div class="tag">SQ</div><div class="text">contract removed: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:12:52</div><div class="tag">SQ</div><div class="text">contract removed: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:12:53</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:12:54</div><div class="tag">SQ</div><div class="text">contract removed: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:12:54</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:12:55</div><div class="tag">SQ</div><div class="text">contract added: contract.discover_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:12:59</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:13:01</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:13:02</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:13:06</div><div class="tag">SQ</div><div class="text">Location entered: Hornburg Castle</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:13:11</div><div class="tag">Resource</div><div class="text">Loading: music/stronghold_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:13:11</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_07.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:13:24</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:13:26</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:13:27</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_07.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:13:27</div><div class="tag">Resource</div><div class="text">Unloading: music/stronghold_01.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:13:28</div><div class="tag">SQ</div><div class="text">contract added: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:13:28</div><div class="tag">SQ</div><div class="text">contract added: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:13:28</div><div class="tag">SQ</div><div class="text">Location entered: Hornburg Castle</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:13:29</div><div class="tag">SQ</div><div class="text">Location entered: Hornburg Castle</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:13:29</div><div class="tag">SQ</div><div class="text">Location entered: Hornburg Castle</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:13:29</div><div class="tag">SQ</div><div class="text">Location entered: Hornburg Castle</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:13:32</div><div class="tag">Resource</div><div class="text">Loading: music/stronghold_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:13:32</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_07.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:13:35</div><div class="tag">SQ</div><div class="text">contract activated: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:13:40</div><div class="tag">SQ</div><div class="text">Location entered: Hornburg Castle</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:13:44</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_inactive_location</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:13:46</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_07.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:13:47</div><div class="tag">Resource</div><div class="text">Unloading: music/stronghold_01.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:14:03</div><div class="tag">SQ</div><div class="text">contract removed: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:14:04</div><div class="tag">SQ</div><div class="text">contract removed: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:14:09</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:14:15</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:14:40</div><div class="tag">SQ</div><div class="text">Location entered: Almor</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:14:44</div><div class="tag">Resource</div><div class="text">Loading: music/village_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:14:44</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_07.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:36:32</div><div class="tag">SQ</div><div class="text">You hired: Egil</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:36:41</div><div class="tag">SQ</div><div class="text">You hired: Torhelm</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:39:13</div><div class="tag">SQ</div><div class="text">contract activated: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:39:15</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:39:15</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_inactive_location</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:39:18</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_06.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:39:18</div><div class="tag">Resource</div><div class="text">Unloading: music/village_01.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:39:21</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:39:27</div><div class="tag">SQ</div><div class="text">contract added: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:39:38</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:39:39</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:40:06</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:40:17</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:40:34</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:41:41</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:42:05</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_03.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:42:05</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_06.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:42:14</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:43:27</div><div class="tag">SQ</div><div class="text">Location entered: Guardian's Keep</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:43:27</div><div class="tag">UI</div><div class="text">ERROR: Failed to query hire roster data. Reason: Invalid result.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:43:31</div><div class="tag">Resource</div><div class="text">Loading: music/stronghold_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:43:31</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_03.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:43:52</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:43:55</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_03.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:43:55</div><div class="tag">Resource</div><div class="text">Unloading: music/stronghold_01.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:44:38</div><div class="tag">SQ</div><div class="text">Location entered: Dunkelwald</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:44:42</div><div class="tag">Resource</div><div class="text">Loading: music/village_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:44:42</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_03.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:44:51</div><div class="tag">SQ</div><div class="text">contract activated: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:44:52</div><div class="tag">SQ</div><div class="text">contract removed: contract.discover_location</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:44:56</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_07.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:44:56</div><div class="tag">Resource</div><div class="text">Unloading: music/village_01.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:45:13</div><div class="tag">SQ</div><div class="text">contract added: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:45:17</div><div class="tag">SQ</div><div class="text">Location entered: Old Rollo's Hut</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:23</div><div class="tag">SQ</div><div class="text">Save campaign: autosave</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:45:23</div><div class="tag">Scene</div><div class="text">Finished saving scene.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:23</div><div class="tag">SQ</div><div class="text">WorldState::onHide</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:23</div><div class="tag">UI</div><div class="text">TacticalScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:23</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:23</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:23</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Resource</div><div class="text">Loading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Texture</div><div class="text">Texture "gfx/detail.png" took up approximately 5461kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Resource</div><div class="text">Loading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Texture</div><div class="text">Texture "gfx/object_0.png" took up approximately 2730kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Resource</div><div class="text">Loading: gfx/entity_2.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Texture</div><div class="text">Texture "gfx/entity_2.png" took up approximately 5461kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Resource</div><div class="text">Loading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Texture</div><div class="text">Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">SQ</div><div class="text">TACTICAL: STASH LOCKED: true</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 1</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Resource</div><div class="text">Started loading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_hurt_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">UI</div><div class="text">CharacterScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_hurt_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">UI</div><div class="text">IngameMenuScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">UI</div><div class="text">MainMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">UI</div><div class="text">OptionsMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_hurt_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">UI</div><div class="text">OptionsMenuModuleAudioPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_hurt_04.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_hurt_05.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_death_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_death_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_death_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_death_04.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_death_05.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_death_06.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_flee_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_flee_05.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_flee_06.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_idle_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_idle_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_idle_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_idle_04.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_idle_05.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_idle_06.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_charge_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_charge_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_charge_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:24</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_charge_04.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:27</div><div class="tag">Resource</div><div class="text">Loading: music/orcs_02.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:45:27</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_07.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:46:05</div><div class="tag">SQ</div><div class="text">[Berengar the Surbated] executes skill [Spearwall] on target [Berengar the Surbated]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:46:05</div><div class="tag">SQ</div><div class="text">Berengar the Surbated uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:46:56</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 2</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:47:01</div><div class="tag">SQ</div><div class="text">[Egil] executes skill [Spearwall] on target [Egil]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:47:01</div><div class="tag">SQ</div><div class="text">Egil uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:47:05</div><div class="tag">SQ</div><div class="text">[Robert] executes skill [Spearwall] on target [Robert]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:47:05</div><div class="tag">SQ</div><div class="text">Robert uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:47:15</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Torhelm].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:47:24</div><div class="tag">SQ</div><div class="text">Orc Young uses skill Charge</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:47:26</div><div class="tag">SQ</div><div class="text">Skill [Stunned] removed from [Gerold].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:47:26</div><div class="tag">UI</div><div class="text">ERROR: Failed to update entity. Reason: Entity id: 16041 not found.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:47:26</div><div class="tag">UI</div><div class="text">ERROR: Failed to update entity. Reason: Entity id: 16041 not found.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:47:38</div><div class="tag">SQ</div><div class="text">Orc Young uses skill Charge</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:47:43</div><div class="tag">SQ</div><div class="text">[Eberecht] executes skill [Knock Back] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:47:43</div><div class="tag">SQ</div><div class="text">Eberecht uses skill Knock Back</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:47:48</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Berengar the Surbated].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:47:50</div><div class="tag">SQ</div><div class="text">[Berengar the Surbated] executes skill [Spearwall] on target [Berengar the Surbated]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:47:50</div><div class="tag">SQ</div><div class="text">Berengar the Surbated uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:47:54</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 3</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:47:59</div><div class="tag">SQ</div><div class="text">[Torhelm] executes skill [Slash] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:47:59</div><div class="tag">SQ</div><div class="text">Torhelm uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:01</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:01</div><div class="tag">SQ</div><div class="text">Gerold uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:02</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:02</div><div class="tag">SQ</div><div class="text">Gerold uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:10</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Quick Shot] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:10</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:13</div><div class="tag">SQ</div><div class="text">[Baldomar] executes skill [Chop] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:13</div><div class="tag">SQ</div><div class="text">Baldomar uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:14</div><div class="tag">SQ</div><div class="text">[Baldomar] executes skill [Chop] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:14</div><div class="tag">SQ</div><div class="text">Baldomar uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:17</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Egil].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:22</div><div class="tag">SQ</div><div class="text">[Egil] executes skill [Spearwall] on target [Egil]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:22</div><div class="tag">SQ</div><div class="text">Egil uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:26</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Robert].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:29</div><div class="tag">SQ</div><div class="text">[Robert] executes skill [Spearwall] on target [Robert]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:29</div><div class="tag">SQ</div><div class="text">Robert uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:32</div><div class="tag">SQ</div><div class="text">Orc Young uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:33</div><div class="tag">SQ</div><div class="text">Orc Young uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:41</div><div class="tag">SQ</div><div class="text">[Eberecht] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:41</div><div class="tag">SQ</div><div class="text">Eberecht uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:42</div><div class="tag">SQ</div><div class="text">[Eberecht] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:42</div><div class="tag">SQ</div><div class="text">Eberecht uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:42</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Berengar the Surbated].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:46</div><div class="tag">SQ</div><div class="text">[Berengar the Surbated] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:46</div><div class="tag">SQ</div><div class="text">Berengar the Surbated uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:50</div><div class="tag">SQ</div><div class="text">Orc Young uses skill Cleave</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:51</div><div class="tag">SQ</div><div class="text">Orc Young uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:52</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 4</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:57</div><div class="tag">SQ</div><div class="text">[Torhelm] executes skill [Slash] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:57</div><div class="tag">SQ</div><div class="text">Torhelm uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:57</div><div class="tag">SQ</div><div class="text">[Torhelm] executes skill [Slash] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:48:57</div><div class="tag">SQ</div><div class="text">Torhelm uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:00</div><div class="tag">SQ</div><div class="text">Orc Young uses skill Cleave</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:05</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Quick Shot] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:05</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:06</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Quick Shot] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:06</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:11</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:11</div><div class="tag">SQ</div><div class="text">Gerold uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:12</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:12</div><div class="tag">SQ</div><div class="text">Gerold uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:14</div><div class="tag">SQ</div><div class="text">[Baldomar] executes skill [Chop] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:14</div><div class="tag">SQ</div><div class="text">Baldomar uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:16</div><div class="tag">SQ</div><div class="text">[Baldomar] executes skill [Chop] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:16</div><div class="tag">SQ</div><div class="text">Baldomar uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:16</div><div class="tag">SQ</div><div class="text">Orc Young has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:16</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Robert].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:23</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Egil].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:30</div><div class="tag">SQ</div><div class="text">Orc Young uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:31</div><div class="tag">SQ</div><div class="text">Orc Young uses skill Split Shield</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:34</div><div class="tag">SQ</div><div class="text">Orc Young uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:35</div><div class="tag">SQ</div><div class="text">Orc Young uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:41</div><div class="tag">SQ</div><div class="text">[Berengar the Surbated] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:41</div><div class="tag">SQ</div><div class="text">Berengar the Surbated uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:42</div><div class="tag">SQ</div><div class="text">[Berengar the Surbated] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:42</div><div class="tag">SQ</div><div class="text">Berengar the Surbated uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:44</div><div class="tag">SQ</div><div class="text">[Eberecht] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:44</div><div class="tag">SQ</div><div class="text">Eberecht uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:45</div><div class="tag">SQ</div><div class="text">[Eberecht] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:45</div><div class="tag">SQ</div><div class="text">Eberecht uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:45</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Orc Young].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:46</div><div class="tag">SQ</div><div class="text">Orc Young has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:46</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 5</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:46</div><div class="tag">SQ</div><div class="text">TurnSequenceBar::initNextTurn(Locked: true First: 0 Last: 6 Entities: 12)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:48</div><div class="tag">SQ</div><div class="text">[Torhelm] executes skill [Slash] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:48</div><div class="tag">SQ</div><div class="text">Torhelm uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:49</div><div class="tag">SQ</div><div class="text">[Torhelm] executes skill [Slash] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:49</div><div class="tag">SQ</div><div class="text">Torhelm uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:52</div><div class="tag">Script</div><div class="text">VM collected 1 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:52</div><div class="tag">SQ</div><div class="text">Orc Young uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:53</div><div class="tag">SQ</div><div class="text">Orc Young uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:57</div><div class="tag">SQ</div><div class="text">[Robert] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:57</div><div class="tag">SQ</div><div class="text">Robert uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:58</div><div class="tag">SQ</div><div class="text">[Robert] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:49:58</div><div class="tag">SQ</div><div class="text">Robert uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:00</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Quick Shot] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:00</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:01</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Quick Shot] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:01</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:04</div><div class="tag">SQ</div><div class="text">[Egil] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:04</div><div class="tag">SQ</div><div class="text">Egil uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:08</div><div class="tag">Resource</div><div class="text">Loading: music/orcs_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:08</div><div class="tag">Resource</div><div class="text">Unloading: music/orcs_02.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:09</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:09</div><div class="tag">SQ</div><div class="text">Gerold uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:09</div><div class="tag">SQ</div><div class="text">Orc Young has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:15</div><div class="tag">SQ</div><div class="text">[Baldomar] executes skill [Split Shield] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:15</div><div class="tag">SQ</div><div class="text">Baldomar uses skill Split Shield</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:16</div><div class="tag">SQ</div><div class="text">[Baldomar] executes skill [Split Shield] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:16</div><div class="tag">SQ</div><div class="text">Baldomar uses skill Split Shield</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:16</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Orc Young].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:18</div><div class="tag">SQ</div><div class="text">[Berengar the Surbated] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:18</div><div class="tag">SQ</div><div class="text">Berengar the Surbated uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:18</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Orc Young].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:19</div><div class="tag">SQ</div><div class="text">[Berengar the Surbated] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:19</div><div class="tag">SQ</div><div class="text">Berengar the Surbated uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:25</div><div class="tag">SQ</div><div class="text">[Eberecht] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:25</div><div class="tag">SQ</div><div class="text">Eberecht uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:25</div><div class="tag">SQ</div><div class="text">Orc Young has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:30</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 6</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:43</div><div class="tag">SQ</div><div class="text">[Robert] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:43</div><div class="tag">SQ</div><div class="text">Robert uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:44</div><div class="tag">SQ</div><div class="text">[Robert] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:44</div><div class="tag">SQ</div><div class="text">Robert uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:46</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:46</div><div class="tag">SQ</div><div class="text">Gerold uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:47</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:47</div><div class="tag">SQ</div><div class="text">Gerold uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:49</div><div class="tag">SQ</div><div class="text">Orc Young uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:49</div><div class="tag">SQ</div><div class="text">Baldomar has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:49</div><div class="tag">Script</div><div class="text">VM collected 3 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:50</div><div class="tag">SQ</div><div class="text">Orc Young uses skill Knock Out</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:52</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Quick Shot] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:52</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:53</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Quick Shot] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:50:53</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:51:03</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 7</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:51:04</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Torhelm].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:51:14</div><div class="tag">SQ</div><div class="text">[Robert] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:51:14</div><div class="tag">SQ</div><div class="text">Robert uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:51:15</div><div class="tag">SQ</div><div class="text">[Robert] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:51:15</div><div class="tag">SQ</div><div class="text">Robert uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:51:17</div><div class="tag">Script</div><div class="text">VM collected 1 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:51:18</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:51:18</div><div class="tag">SQ</div><div class="text">Gerold uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:51:18</div><div class="tag">SQ</div><div class="text">Orc Young has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:51:20</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Spearwall] on target [Gerold]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:51:20</div><div class="tag">SQ</div><div class="text">Gerold uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:51:34</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 8</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:51:39</div><div class="tag">SQ</div><div class="text">[Egil] executes skill [Spearwall] on target [Egil]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:51:39</div><div class="tag">SQ</div><div class="text">Egil uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:51:42</div><div class="tag">Script</div><div class="text">VM collected 1 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:51:44</div><div class="tag">SQ</div><div class="text">Orc Young uses skill Split Shield</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:01</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Quick Shot] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:01</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:02</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Quick Shot] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:02</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:03</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Gerold].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:04</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:04</div><div class="tag">SQ</div><div class="text">Gerold uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:06</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:06</div><div class="tag">SQ</div><div class="text">Gerold uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:06</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 9</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:10</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Egil].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:13</div><div class="tag">SQ</div><div class="text">[Robert] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:13</div><div class="tag">SQ</div><div class="text">Robert uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:14</div><div class="tag">SQ</div><div class="text">[Robert] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:14</div><div class="tag">SQ</div><div class="text">Robert uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:16</div><div class="tag">SQ</div><div class="text">[Eberecht] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:16</div><div class="tag">SQ</div><div class="text">Eberecht uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:17</div><div class="tag">SQ</div><div class="text">[Eberecht] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:17</div><div class="tag">SQ</div><div class="text">Eberecht uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:23</div><div class="tag">SQ</div><div class="text">Orc Young uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:24</div><div class="tag">SQ</div><div class="text">Orc Young uses skill Chop</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:26</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Quick Shot] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:26</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:30</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:30</div><div class="tag">SQ</div><div class="text">Gerold uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:31</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:31</div><div class="tag">SQ</div><div class="text">Gerold uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:31</div><div class="tag">SQ</div><div class="text">Orc Young has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:31</div><div class="tag">Resource</div><div class="text">Unloading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:31</div><div class="tag">Script</div><div class="text">VM collected 11 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:35</div><div class="tag">Resource</div><div class="text">Loading: music/victory_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:35</div><div class="tag">Resource</div><div class="text">Unloading: music/orcs_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">SQ</div><div class="text">WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">SQ</div><div class="text">World::onCombatFinished</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">SQ</div><div class="text">contract removed: contract.destroy_bandit_camp</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">SQ</div><div class="text">TacticalState::onFinish</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">Resource</div><div class="text">Unloading: gfx/entity_2.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">Resource</div><div class="text">Unloading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">Resource</div><div class="text">Unloading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_hurt_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_hurt_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_hurt_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_hurt_04.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_hurt_05.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_death_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_death_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_death_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_death_04.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_death_05.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_death_06.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_flee_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_flee_05.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_flee_06.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_idle_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_idle_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_idle_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_idle_04.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_idle_05.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_idle_06.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_charge_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_charge_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_charge_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_charge_04.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">Resource</div><div class="text">Unloading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">IngameMenuScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">MainMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">OptionsMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">CharacterScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">TacticalScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:48</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::UNREGISTER</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:52:49</div><div class="tag">SQ</div><div class="text">contract removed: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:52:50</div><div class="tag">SQ</div><div class="text">contract removed: contract.destroy_bandit_camp</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:52:51</div><div class="tag">SQ</div><div class="text">contract removed: contract.errant</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:52</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_06.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:52:52</div><div class="tag">Resource</div><div class="text">Unloading: music/victory_01.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:52:52</div><div class="tag">SQ</div><div class="text">contract removed: contract.discover_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:52:53</div><div class="tag">SQ</div><div class="text">contract removed: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:52:54</div><div class="tag">SQ</div><div class="text">contract removed: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:52:55</div><div class="tag">SQ</div><div class="text">contract removed: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:52:56</div><div class="tag">SQ</div><div class="text">contract removed: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:52:57</div><div class="tag">SQ</div><div class="text">contract added: contract.discover_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:52:57</div><div class="tag">SQ</div><div class="text">contract removed: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:52:57</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:52:58</div><div class="tag">SQ</div><div class="text">contract removed: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:52:59</div><div class="tag">SQ</div><div class="text">contract removed: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:53:00</div><div class="tag">SQ</div><div class="text">contract removed: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:53:01</div><div class="tag">SQ</div><div class="text">contract removed: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:53:01</div><div class="tag">SQ</div><div class="text">contract added: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:53:02</div><div class="tag">SQ</div><div class="text">contract removed: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:53:03</div><div class="tag">SQ</div><div class="text">contract removed: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:53:04</div><div class="tag">SQ</div><div class="text">contract removed: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:53:05</div><div class="tag">SQ</div><div class="text">contract removed: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:53:14</div><div class="tag">SQ</div><div class="text">contract removed: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:53:15</div><div class="tag">SQ</div><div class="text">contract removed: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:53:16</div><div class="tag">SQ</div><div class="text">contract removed: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:53:17</div><div class="tag">SQ</div><div class="text">Location entered: Dunkelwald</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:53:21</div><div class="tag">Resource</div><div class="text">Loading: music/village_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:53:21</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_06.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:54:21</div><div class="tag">SQ</div><div class="text">You hired: Einar</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:57:27</div><div class="tag">UI</div><div class="text">Paperdoll -> Stash | Ground (targetIdx: 27)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:57:33</div><div class="tag">UI</div><div class="text">Paperdoll -> Stash | Ground (targetIdx: 38)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:57:36</div><div class="tag">UI</div><div class="text">Stash -> Stash (swap)</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:58:27</div><div class="tag">SQ</div><div class="text">contract activated: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:58:29</div><div class="tag">SQ</div><div class="text">contract removed: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:58:30</div><div class="tag">SQ</div><div class="text">contract removed: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:58:31</div><div class="tag">SQ</div><div class="text">contract removed: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:58:32</div><div class="tag">SQ</div><div class="text">contract removed: contract.errant</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:58:32</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_03.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:58:32</div><div class="tag">Resource</div><div class="text">Unloading: music/village_01.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:58:38</div><div class="tag">SQ</div><div class="text">contract added: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:58:46</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:58:49</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:58:53</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:58:54</div><div class="tag">SQ</div><div class="text">contract added: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:58:55</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:58:55</div><div class="tag">SQ</div><div class="text">contract added: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:59:01</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:59:02</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:59:08</div><div class="tag">SQ</div><div class="text">Location entered: Abandoned Hut</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:11</div><div class="tag">SQ</div><div class="text">Save campaign: autosave</div></div></div><div class="row info"><div class="entry-container"><div class="time">20:59:11</div><div class="tag">Scene</div><div class="text">Finished saving scene.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:11</div><div class="tag">SQ</div><div class="text">WorldState::onHide</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:11</div><div class="tag">UI</div><div class="text">TacticalScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:11</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:11</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:11</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">Resource</div><div class="text">Loading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">Texture</div><div class="text">Texture "gfx/object_0.png" took up approximately 2730kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">Resource</div><div class="text">Loading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">Texture</div><div class="text">Texture "gfx/detail.png" took up approximately 5461kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">Resource</div><div class="text">Unloading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">Resource</div><div class="text">Loading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">Texture</div><div class="text">Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">Resource</div><div class="text">Loading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">SQ</div><div class="text">TACTICAL: STASH LOCKED: true</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 1</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">Resource</div><div class="text">Started loading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">UI</div><div class="text">CharacterScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">UI</div><div class="text">IngameMenuScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">UI</div><div class="text">MainMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">UI</div><div class="text">OptionsMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">UI</div><div class="text">OptionsMenuModuleAudioPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:12</div><div class="tag">Texture</div><div class="text">Texture "gfx/detail.png" took up approximately 5461kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:16</div><div class="tag">Resource</div><div class="text">Loading: music/battle.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">20:59:16</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_03.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:00:07</div><div class="tag">SQ</div><div class="text">[Berengar the Surbated] executes skill [Spearwall] on target [Berengar the Surbated]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:00:07</div><div class="tag">SQ</div><div class="text">Berengar the Surbated uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:00:15</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Gerold].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:00:35</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:00:35</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:00:45</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 2</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:00:53</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Torhelm].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:01:08</div><div class="tag">SQ</div><div class="text">[Einar] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:01:08</div><div class="tag">SQ</div><div class="text">Einar uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:01:19</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:01:19</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:01:20</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:01:20</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:01:38</div><div class="tag">SQ</div><div class="text">[Eberecht] executes skill [Knock Back] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:01:38</div><div class="tag">SQ</div><div class="text">Eberecht uses skill Knock Back</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:01:39</div><div class="tag">SQ</div><div class="text">[Eberecht] executes skill [Knock Back] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:01:39</div><div class="tag">SQ</div><div class="text">Eberecht uses skill Knock Back</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:01:41</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Berengar the Surbated].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:01:46</div><div class="tag">SQ</div><div class="text">[Berengar the Surbated] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:01:46</div><div class="tag">SQ</div><div class="text">Berengar the Surbated uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:01:47</div><div class="tag">SQ</div><div class="text">[Berengar the Surbated] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:01:47</div><div class="tag">SQ</div><div class="text">Berengar the Surbated uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:01:47</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 3</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:01:52</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Robert].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:01:54</div><div class="tag">SQ</div><div class="text">[Robert] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:01:54</div><div class="tag">SQ</div><div class="text">Robert uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:02</div><div class="tag">SQ</div><div class="text">[Egil] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:02</div><div class="tag">SQ</div><div class="text">Egil uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:06</div><div class="tag">SQ</div><div class="text">[Torhelm] executes skill [Knock Out] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:06</div><div class="tag">SQ</div><div class="text">Torhelm uses skill Knock Out</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:07</div><div class="tag">SQ</div><div class="text">[Torhelm] executes skill [Bash] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:07</div><div class="tag">SQ</div><div class="text">Torhelm uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:11</div><div class="tag">SQ</div><div class="text">[Einar] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:11</div><div class="tag">SQ</div><div class="text">Einar uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:12</div><div class="tag">SQ</div><div class="text">[Einar] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:12</div><div class="tag">SQ</div><div class="text">Einar uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:14</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:15</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Riposte</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:17</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:18</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:21</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Riposte</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:22</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:27</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:27</div><div class="tag">SQ</div><div class="text">Gerold uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:28</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:28</div><div class="tag">SQ</div><div class="text">Gerold uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:31</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:31</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:32</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:32</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:34</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Flail</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:40</div><div class="tag">SQ</div><div class="text">[Berengar the Surbated] executes skill [Knock Back] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:40</div><div class="tag">SQ</div><div class="text">Berengar the Surbated uses skill Knock Back</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:40</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Bandit Raider].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:53</div><div class="tag">SQ</div><div class="text">[Eberecht] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:53</div><div class="tag">SQ</div><div class="text">Eberecht uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:54</div><div class="tag">SQ</div><div class="text">[Eberecht] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:54</div><div class="tag">SQ</div><div class="text">Eberecht uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:54</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 4</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:57</div><div class="tag">SQ</div><div class="text">[Egil] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:57</div><div class="tag">SQ</div><div class="text">Egil uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:58</div><div class="tag">SQ</div><div class="text">[Egil] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:02:58</div><div class="tag">SQ</div><div class="text">Egil uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:00</div><div class="tag">SQ</div><div class="text">[Robert] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:00</div><div class="tag">SQ</div><div class="text">Robert uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:01</div><div class="tag">SQ</div><div class="text">[Robert] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:01</div><div class="tag">SQ</div><div class="text">Robert uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:06</div><div class="tag">SQ</div><div class="text">[Torhelm] executes skill [Knock Out] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:06</div><div class="tag">SQ</div><div class="text">Torhelm uses skill Knock Out</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:06</div><div class="tag">SQ</div><div class="text">Skill [Riposte] removed from [Bandit Raider].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:07</div><div class="tag">SQ</div><div class="text">[Torhelm] executes skill [Bash] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:07</div><div class="tag">SQ</div><div class="text">Torhelm uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:09</div><div class="tag">SQ</div><div class="text">[Einar] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:09</div><div class="tag">SQ</div><div class="text">Einar uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:10</div><div class="tag">SQ</div><div class="text">[Einar] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:10</div><div class="tag">SQ</div><div class="text">Einar uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:12</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Flail</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:13</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Flail</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:14</div><div class="tag">SQ</div><div class="text">Skill [Riposte] removed from [Bandit Raider].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:15</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:16</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Riposte</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:20</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:20</div><div class="tag">SQ</div><div class="text">Gerold uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:21</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:21</div><div class="tag">SQ</div><div class="text">Gerold uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:23</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:23</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:24</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:24</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:26</div><div class="tag">SQ</div><div class="text">Skill [Stunned] removed from [Bandit Raider].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:26</div><div class="tag">UI</div><div class="text">ERROR: Failed to update entity. Reason: Entity id: 49386 not found.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:26</div><div class="tag">UI</div><div class="text">ERROR: Failed to update entity. Reason: Entity id: 49386 not found.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:33</div><div class="tag">SQ</div><div class="text">[Berengar the Surbated] executes skill [Spearwall] on target [Berengar the Surbated]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:33</div><div class="tag">SQ</div><div class="text">Berengar the Surbated uses skill Spearwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:37</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Rotation</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:42</div><div class="tag">SQ</div><div class="text">[Eberecht] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:42</div><div class="tag">SQ</div><div class="text">Eberecht uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:43</div><div class="tag">SQ</div><div class="text">[Eberecht] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:43</div><div class="tag">SQ</div><div class="text">Eberecht uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:43</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 5</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:46</div><div class="tag">SQ</div><div class="text">[Egil] executes skill [Knock Back] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:46</div><div class="tag">SQ</div><div class="text">Egil uses skill Knock Back</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:47</div><div class="tag">SQ</div><div class="text">[Egil] executes skill [Knock Back] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:47</div><div class="tag">SQ</div><div class="text">Egil uses skill Knock Back</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:50</div><div class="tag">SQ</div><div class="text">[Robert] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:50</div><div class="tag">SQ</div><div class="text">Robert uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:51</div><div class="tag">SQ</div><div class="text">[Robert] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:51</div><div class="tag">SQ</div><div class="text">Robert uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:56</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:56</div><div class="tag">SQ</div><div class="text">Gerold uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:57</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:57</div><div class="tag">SQ</div><div class="text">Gerold uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:03:59</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:00</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Riposte</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:04</div><div class="tag">SQ</div><div class="text">[Einar] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:04</div><div class="tag">SQ</div><div class="text">Einar uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:05</div><div class="tag">SQ</div><div class="text">[Einar] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:05</div><div class="tag">SQ</div><div class="text">Einar uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:06</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Flail</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:07</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:12</div><div class="tag">SQ</div><div class="text">[Torhelm] executes skill [Knock Out] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:12</div><div class="tag">SQ</div><div class="text">Torhelm uses skill Knock Out</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:13</div><div class="tag">SQ</div><div class="text">[Torhelm] executes skill [Knock Out] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:13</div><div class="tag">SQ</div><div class="text">Torhelm uses skill Knock Out</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:13</div><div class="tag">SQ</div><div class="text">Skill [Riposte] removed from [Bandit Raider].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:15</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:15</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:17</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:17</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:17</div><div class="tag">SQ</div><div class="text">Skill [Riposte] removed from [Bandit Raider].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:17</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Bandit Raider].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:18</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:19</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:19</div><div class="tag">SQ</div><div class="text">Robert has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:21</div><div class="tag">SQ</div><div class="text">Skill [Spearwall] removed from [Berengar the Surbated].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:23</div><div class="tag">SQ</div><div class="text">[Berengar the Surbated] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:23</div><div class="tag">SQ</div><div class="text">Berengar the Surbated uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:23</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:28</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Shieldwall</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:32</div><div class="tag">SQ</div><div class="text">[Eberecht] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:32</div><div class="tag">SQ</div><div class="text">Eberecht uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:32</div><div class="tag">SQ</div><div class="text">[Eberecht] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:32</div><div class="tag">SQ</div><div class="text">Eberecht uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:32</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:32</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Bandit Raider].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:33</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 6</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:33</div><div class="tag">UI</div><div class="text">ERROR: Failed to update entity. Reason: Entity id: 49386 not found.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:37</div><div class="tag">SQ</div><div class="text">[Egil] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:37</div><div class="tag">SQ</div><div class="text">Egil uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:38</div><div class="tag">SQ</div><div class="text">[Egil] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:38</div><div class="tag">SQ</div><div class="text">Egil uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:41</div><div class="tag">SQ</div><div class="text">[Gerold] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:41</div><div class="tag">SQ</div><div class="text">Gerold uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:41</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:42</div><div class="tag">SQ</div><div class="text">Skill [Hidden] removed from [Gerold].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:45</div><div class="tag">SQ</div><div class="text">[Einar] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:45</div><div class="tag">SQ</div><div class="text">Einar uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:46</div><div class="tag">SQ</div><div class="text">[Einar] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:46</div><div class="tag">SQ</div><div class="text">Einar uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:49</div><div class="tag">SQ</div><div class="text">[Berengar the Surbated] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:49</div><div class="tag">SQ</div><div class="text">Berengar the Surbated uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:53</div><div class="tag">SQ</div><div class="text">[Bjarne] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:53</div><div class="tag">SQ</div><div class="text">Bjarne uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:04:59</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Bandit Raider].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:00</div><div class="tag">Script</div><div class="text">VM collected 3 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:00</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:01</div><div class="tag">SQ</div><div class="text">Bandit Raider uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:04</div><div class="tag">Script</div><div class="text">VM collected 1 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:05</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 7</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:07</div><div class="tag">SQ</div><div class="text">[Egil] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:07</div><div class="tag">SQ</div><div class="text">Egil uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:08</div><div class="tag">SQ</div><div class="text">[Egil] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:08</div><div class="tag">SQ</div><div class="text">Egil uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:17</div><div class="tag">SQ</div><div class="text">[Einar] executes skill [Quick Shot] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:17</div><div class="tag">SQ</div><div class="text">Einar uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:21</div><div class="tag">SQ</div><div class="text">[Berengar the Surbated] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:21</div><div class="tag">SQ</div><div class="text">Berengar the Surbated uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:22</div><div class="tag">SQ</div><div class="text">[Berengar the Surbated] executes skill [Thrust] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:22</div><div class="tag">SQ</div><div class="text">Berengar the Surbated uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:27</div><div class="tag">SQ</div><div class="text">[Torhelm] executes skill [Bash] on target [Bandit Raider]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:27</div><div class="tag">SQ</div><div class="text">Torhelm uses skill Bash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:27</div><div class="tag">SQ</div><div class="text">Bandit Raider has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:27</div><div class="tag">Resource</div><div class="text">Unloading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:28</div><div class="tag">Script</div><div class="text">VM collected 11 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:31</div><div class="tag">Resource</div><div class="text">Loading: music/victory_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:31</div><div class="tag">Resource</div><div class="text">Unloading: music/battle.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">SQ</div><div class="text">WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">SQ</div><div class="text">World::onCombatFinished</div></div></div><div class="row info"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">SQ</div><div class="text">contract removed: contract.escort_caravan</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">SQ</div><div class="text">TacticalState::onFinish</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">Resource</div><div class="text">Unloading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">Resource</div><div class="text">Unloading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">Resource</div><div class="text">Unloading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">UI</div><div class="text">IngameMenuScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">UI</div><div class="text">MainMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">UI</div><div class="text">OptionsMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">UI</div><div class="text">CharacterScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:42</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:43</div><div class="tag">UI</div><div class="text">TacticalScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:43</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:43</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:43</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:43</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:43</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:43</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:43</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:43</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:46</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_03.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:05:46</div><div class="tag">Resource</div><div class="text">Unloading: music/victory_01.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">21:05:53</div><div class="tag">SQ</div><div class="text">contract added: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">21:05:59</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">21:06:02</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">21:06:02</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">21:06:08</div><div class="tag">SQ</div><div class="text">contract added: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">21:06:16</div><div class="tag">SQ</div><div class="text">Location entered: Guardian's Keep</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:06:16</div><div class="tag">UI</div><div class="text">ERROR: Failed to query hire roster data. Reason: Invalid result.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:06:20</div><div class="tag">Resource</div><div class="text">Loading: music/stronghold_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:06:20</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_03.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">21:06:42</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:06:45</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_05.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:06:45</div><div class="tag">Resource</div><div class="text">Unloading: music/stronghold_01.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">21:06:52</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">21:07:04</div><div class="tag">SQ</div><div class="text">Location entered: Dunkelwald</div></div></div><div class="row info"><div class="entry-container"><div class="time">21:07:07</div><div class="tag">SQ</div><div class="text">contract added: contract.escort_caravan</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:07:08</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_06.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:07:08</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_05.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">21:07:08</div><div class="tag">SQ</div><div class="text">contract removed: contract.escort_caravan</div></div></div><div class="row info"><div class="entry-container"><div class="time">21:07:09</div><div class="tag">SQ</div><div class="text">Location entered: Dunkelwald</div></div></div><div class="row info"><div class="entry-container"><div class="time">21:07:09</div><div class="tag">SQ</div><div class="text">Location entered: Dunkelwald</div></div></div><div class="row info"><div class="entry-container"><div class="time">21:07:10</div><div class="tag">SQ</div><div class="text">Location entered: Dunkelwald</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:07:13</div><div class="tag">Resource</div><div class="text">Loading: music/village_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:07:13</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_06.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:07:23</div><div class="tag">SQ</div><div class="text">You hired: Harald</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:08:11</div><div class="tag">UI</div><div class="text">Stash -> Stash (swap)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:08:12</div><div class="tag">UI</div><div class="text">Stash -> Stash (swap)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:08:40</div><div class="tag">UI</div><div class="text">Stash | Ground -> Backpack (targetItemIdx: 0)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:08:43</div><div class="tag">UI</div><div class="text">Stash | Ground -> Backpack (targetItemIdx: 1)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:20</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_07.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:20</div><div class="tag">Resource</div><div class="text">Unloading: music/village_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:32</div><div class="tag">SQ</div><div class="text">Save campaign: second company</div></div></div><div class="row info"><div class="entry-container"><div class="time">21:10:33</div><div class="tag">Scene</div><div class="text">Finished saving scene.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">SQ</div><div class="text">WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">SQ</div><div class="text">Clearing World Scene</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">Resource</div><div class="text">Unloading: gfx/world_weather.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">WorldEventPopupScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">IngameMenuScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">MainMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">OptionsMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">WorldTownScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">WorldTownScreenMainDialogModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">WorldTownScreenHireDialogModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">WorldTownScreenShopDialogModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">WorldContractScreenDialogModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">WorldContractContentModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">WorldContractButtonsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">WorldContractScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">WorldContractScreenDialogModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">WorldContractContentModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">WorldContractButtonsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">WorldGameFinishScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">WorldGameFinishScreenDialogModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">WorldScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">WorldScreenTopbarOptionsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">WorldScreenTopbarDayTimeModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">WorldScreenTopbarAssetsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">WorldScreenActiveContractPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">WorldContractContentModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">CombatDialogModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">CharacterScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">21:10:36</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::UNREGISTER</div></div></div><div class="row info"><div class="entry-container"><div class="time">21:10:37</div><div class="tag">Core</div><div class="text">Shutting down engine core.</div></div></div></div></body></html>