Battle Brothers - Early Access - Build: 0.4.1.5
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Renderer
Vendor: Intel
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Renderer
Device: Intel(R) HD Graphics 4600
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Renderer
Version: 3.0.0 - Build 10.18.14.4170
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Renderer
Shader Version: 1.30 - Build 10.18.14.4170
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Renderer
Framebuffer Support: Yes
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Texture
Texture "gfx/fonts/cinzel_bold_20.png" (ID: 6) took up approximately 256kb in video memory.
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Resource
Loading: gfx/ui.png
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Texture
Texture "gfx/ui.png" (ID: 7) took up approximately 2730kb in video memory.
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Resource
Finished loading Resource Package "preload/on_start.txt".
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UI
Screen "RootScreen" successfully registered.
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UI
Screen "ConsoleScreen" successfully registered.
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Screen "LoadingScreen" successfully registered.
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Screen "TooltipScreen" successfully registered.
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Screen "TacticalCombatResultScreen" successfully registered.
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Screen "WorldCharacterScreen" successfully registered.
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UI
Screen "TacticalCharacterScreen" successfully registered.
15:08:22
SQ
Map Template: tactical.patch.bones (Script: scripts/mapgen/templates/tactical/patches/patch_bones) registered.
15:08:22
SQ
Map Template: tactical.patch.clearing (Script: scripts/mapgen/templates/tactical/patches/patch_clearing) registered.
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SQ
Map Template: tactical.patch.clearing_leveled (Script: scripts/mapgen/templates/tactical/patches/patch_clearing_leveled) registered.
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SQ
Map Template: tactical.patch.forest (Script: scripts/mapgen/templates/tactical/patches/patch_forest) registered.
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SQ
Map Template: tactical.patch.forest_fern_sea (Script: scripts/mapgen/templates/tactical/patches/patch_forest_fern_sea) registered.
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SQ
Map Template: tactical.patch.forest_mushrooms (Script: scripts/mapgen/templates/tactical/patches/patch_forest_mushrooms) registered.
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SQ
Map Template: tactical.patch.hill (Script: scripts/mapgen/templates/tactical/patches/patch_hill) registered.
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SQ
Map Template: tactical.patch.hill_forest (Script: scripts/mapgen/templates/tactical/patches/patch_hill_forest) registered.
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SQ
Map Template: tactical.patch.marshland (Script: scripts/mapgen/templates/tactical/patches/patch_marshland) registered.
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SQ
Map Template: tactical.patch.mound (Script: scripts/mapgen/templates/tactical/patches/patch_mound) registered.
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SQ
Map Template: tactical.patch.ritual_site (Script: scripts/mapgen/templates/tactical/patches/patch_ritual_site) registered.
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SQ
Map Template: tactical.patch.stone_circle (Script: scripts/mapgen/templates/tactical/patches/patch_stone_circle) registered.
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SQ
Map Template: tactical.patch.stone_sea (Script: scripts/mapgen/templates/tactical/patches/patch_stone_sea) registered.
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SQ
Map Template: tactical.forest (Script: scripts/mapgen/templates/tactical/tactical_forest) registered.
15:08:22
SQ
Map Template: tactical.forest_leaves (Script: scripts/mapgen/templates/tactical/tactical_forest_leaves) registered.
15:08:22
SQ
Map Template: tactical.plains (Script: scripts/mapgen/templates/tactical/tactical_plains) registered.
15:08:22
SQ
Map Template: tactical.swamp (Script: scripts/mapgen/templates/tactical/tactical_swamp) registered.
15:08:22
SQ
Map Template: tactical.canyon (Script: scripts/mapgen/templates/tactical/test/template_canyon) registered.
15:08:22
SQ
Map Template: tactical.clear_hill (Script: scripts/mapgen/templates/tactical/test/template_clear_hill) registered.
15:08:22
SQ
Map Template: tactical.combat_basics (Script: scripts/mapgen/templates/tactical/test/template_combat_basics) registered.
15:08:22
SQ
Map Template: tactical.defend_the_hill (Script: scripts/mapgen/templates/tactical/test/template_defend_the_hill) registered.
15:08:22
SQ
Map Template: tactical.swipe (Script: scripts/mapgen/templates/tactical/test/template_swipe) registered.
15:08:22
SQ
Map Template: tactical.test_clearing (Script: scripts/mapgen/templates/tactical/test/test_clearing) registered.
15:08:22
SQ
Map Template: tactical.test_dry_marshland (Script: scripts/mapgen/templates/tactical/test/test_dry_marshland) registered.
15:08:22
SQ
Map Template: tactical.test_forest (Script: scripts/mapgen/templates/tactical/test/test_forest) registered.
15:08:22
SQ
Map Template: tactical.test_hill (Script: scripts/mapgen/templates/tactical/test/test_hill) registered.
15:08:22
SQ
Map Template: tactical.test_hunting_grounds (Script: scripts/mapgen/templates/tactical/test/test_hunting_grounds) registered.
15:08:22
SQ
Map Template: tactical.test_marshland (Script: scripts/mapgen/templates/tactical/test/test_marshland) registered.
15:08:22
SQ
Map Template: tactical.test_plains (Script: scripts/mapgen/templates/tactical/test/test_plains) registered.
15:08:22
SQ
Map Template: tactical.test_plains_clearing (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing) registered.
15:08:22
SQ
Map Template: tactical.test_plains_clearing_leveled (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing_leveled) registered.
15:08:22
SQ
Map Template: tactical.test_road (Script: scripts/mapgen/templates/tactical/test/test_road) registered.
15:08:22
SQ
Map Template: tactical.test_template (Script: scripts/mapgen/templates/tactical/test/test_template) registered.
15:08:22
SQ
Map Template: tactical.tile.earth (Script: scripts/mapgen/templates/tactical/tiles/earth) registered.
15:08:22
SQ
Map Template: tactical.tile.forest (Script: scripts/mapgen/templates/tactical/tiles/forest) registered.
15:08:22
SQ
Map Template: tactical.tile.grass (Script: scripts/mapgen/templates/tactical/tiles/grass) registered.
15:08:22
SQ
Map Template: tactical.tile.grass_forest (Script: scripts/mapgen/templates/tactical/tiles/grass_forest) registered.
15:08:22
SQ
Map Template: tactical.tile.road (Script: scripts/mapgen/templates/tactical/tiles/road) registered.
15:08:22
SQ
Map Template: tactical.tile.swamp (Script: scripts/mapgen/templates/tactical/tiles/swamp) registered.
15:08:22
SQ
Map Template: world.tile.badlands (Script: scripts/mapgen/templates/world/tiles/tile_badlands) registered.
15:08:22
SQ
Map Template: world.tile.farmland (Script: scripts/mapgen/templates/world/tiles/tile_farmland) registered.
15:08:22
SQ
Map Template: world.tile.forest (Script: scripts/mapgen/templates/world/tiles/tile_forest) registered.
15:08:22
SQ
Map Template: world.tile.forest_leaves (Script: scripts/mapgen/templates/world/tiles/tile_forest_leaves) registered.
15:08:22
SQ
Map Template: world.tile.heath (Script: scripts/mapgen/templates/world/tiles/tile_heath) registered.
15:08:22
SQ
Map Template: world.tile.highlands (Script: scripts/mapgen/templates/world/tiles/tile_highlands) registered.
15:08:22
SQ
Map Template: world.tile.hills (Script: scripts/mapgen/templates/world/tiles/tile_hills) registered.
15:08:22
SQ
Map Template: world.tile.marshland (Script: scripts/mapgen/templates/world/tiles/tile_marshland) registered.
15:08:22
SQ
Map Template: world.tile.mountains (Script: scripts/mapgen/templates/world/tiles/tile_mountains) registered.
15:08:22
SQ
Map Template: world.tile.plains (Script: scripts/mapgen/templates/world/tiles/tile_plains) registered.
15:08:22
SQ
Map Template: world.tile.snow (Script: scripts/mapgen/templates/world/tiles/tile_snow) registered.
15:08:22
SQ
Map Template: world.tile.swamp (Script: scripts/mapgen/templates/world/tiles/tile_swamp) registered.
15:08:22
SQ
Map Template: world.worldmap_generator (Script: scripts/mapgen/templates/world/worldmap_generator) registered.
15:08:22
SQ
RootState::onShow()
15:08:22
Resource
Parsed Resource Package "preload/on_running.txt" with 213 items.
15:08:22
Resource
Started loading Resource Package "preload/on_running.txt".
15:08:22
Resource
Loading: gfx/entity_0.png
15:08:22
UI
RootScreen::REGISTER
15:08:22
UI
RootScreenVersionModule::REGISTER
15:08:22
Texture
Texture "gfx/entity_0.png" (ID: 8) took up approximately 21845kb in video memory.
15:08:22
Resource
Loading: music/title.music
15:08:22
Resource
Loading: gfx/entity_icons.png
15:08:22
UI
LoadingScreen::REGISTER
15:08:22
UI
TooltipScreen::REGISTER
15:08:22
Texture
Texture "gfx/entity_icons.png" (ID: 9) took up approximately 10922kb in video memory.
15:08:22
Resource
Loading: gfx/effects_0.png
15:08:22
UI
MainMenuScreen::REGISTER
15:08:22
UI
MainMenuModule::REGISTER
15:08:22
UI
LoadCampaignMenuModule::REGISTER
15:08:22
UI
NewCampaignMenuModule::REGISTER
15:08:22
UI
ScenarioMenuModule::REGISTER
15:08:22
UI
OptionsMenuModule::REGISTER
15:08:22
UI
OptionsMenuModuleVideoPanel::REGISTER
15:08:22
UI
OptionsMenuModuleAudioPanel::REGISTER
15:08:22
UI
OptionsMenuModuleControlsPanel::REGISTER
15:08:22
UI
OptionsMenuModuleGameplayPanel::REGISTER
15:08:22
Texture
Texture "gfx/effects_0.png" (ID: 10) took up approximately 21845kb in video memory.
15:08:22
Resource
Loading: gfx/world_detail.png
15:08:23
Texture
Texture "gfx/world_detail.png" (ID: 11) took up approximately 43690kb in video memory.
15:08:23
Resource
Loading: gfx/world_entity_0.png
15:08:23
Texture
Texture "gfx/world_entity_0.png" (ID: 12) took up approximately 10922kb in video memory.
15:08:23
Resource
Loading: sounds/body_fall_1.ogg
15:08:23
Resource
Loading: sounds/shield_broken.ogg
15:08:23
Resource
Loading: sounds/combat/aimed_shot_01.wav
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Resource
Loading: sounds/combat/aimed_shot_02.wav
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Loading: sounds/combat/aimed_shot_03.wav
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Loading: sounds/combat/armor_chainmail_impact_01.wav
15:08:23
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Loading: sounds/combat/armor_chainmail_impact_02.wav
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Loading: sounds/combat/armor_chainmail_impact_03.wav
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Loading: sounds/combat/armor_halfplate_impact_01.wav
15:08:23
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Loading: sounds/combat/armor_halfplate_impact_02.wav
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Loading: sounds/combat/armor_halfplate_impact_03.wav
15:08:23
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Loading: sounds/combat/armor_leather_impact_01.wav
15:08:23
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Loading: sounds/combat/armor_leather_impact_02.wav
15:08:23
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Loading: sounds/combat/armor_leather_impact_03.wav
15:08:23
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Loading: sounds/combat/arrow_hit_01.wav
15:08:23
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Loading: sounds/combat/arrow_hit_02.wav
15:08:23
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Loading: sounds/combat/arrow_hit_03.wav
15:08:23
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Loading: sounds/combat/arrow_miss_01.wav
15:08:23
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Loading: sounds/combat/arrow_miss_02.wav
15:08:23
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Loading: sounds/combat/arrow_miss_03.wav
15:08:23
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Loading: sounds/combat/bash_01.wav
15:08:23
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Loading: sounds/combat/bash_02.wav
15:08:23
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Loading: sounds/combat/bash_03.wav
15:08:23
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Loading: sounds/combat/bash_hit_01.wav
15:08:23
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Loading: sounds/combat/bash_hit_02.wav
15:08:23
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Loading: sounds/combat/bash_hit_03.wav
15:08:23
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Loading: sounds/combat/bolt_shot_01.wav
15:08:23
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Loading: sounds/combat/bolt_shot_02.wav
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Loading: sounds/combat/bolt_shot_03.wav
15:08:23
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Loading: sounds/combat/bolt_shot_hit_01.wav
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Loading: sounds/combat/bolt_shot_hit_02.wav
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Loading: sounds/combat/bolt_shot_hit_03.wav
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Loading: sounds/combat/bolt_shot_miss_01.wav
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Loading: sounds/combat/bolt_shot_miss_02.wav
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Loading: sounds/combat/bolt_shot_miss_03.wav
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Loading: sounds/combat/chop_01.wav
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Loading: sounds/combat/chop_02.wav
15:08:23
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Loading: sounds/combat/chop_03.wav
15:08:23
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Loading: sounds/combat/chop_hit_01.wav
15:08:23
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Loading: sounds/combat/chop_hit_02.wav
15:08:23
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Loading: sounds/combat/chop_hit_03.wav
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Loading: sounds/combat/hand_01.wav
15:08:23
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Loading: sounds/combat/hand_02.wav
15:08:23
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Loading: sounds/combat/hand_03.wav
15:08:23
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Loading: sounds/combat/hand_hit_01.wav
15:08:23
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Loading: sounds/combat/hand_hit_02.wav
15:08:23
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Loading: sounds/combat/hand_hit_03.wav
15:08:23
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Loading: sounds/combat/impale_01.wav
15:08:23
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Loading: sounds/combat/impale_02.wav
15:08:23
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15:08:23
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Loading: sounds/combat/impale_hit_01.wav
15:08:23
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Loading: sounds/combat/impale_hit_02.wav
15:08:23
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Loading: sounds/combat/impale_hit_03.wav
15:08:23
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Loading: sounds/combat/overhead_strike_01.wav
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Loading: sounds/combat/overhead_strike_hit_01.wav
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Loading: sounds/combat/overhead_strike_hit_02.wav
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Loading: sounds/combat/overhead_strike_hit_03.wav
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Loading: sounds/combat/quick_shot_01.wav
15:08:23
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Loading: sounds/combat/quick_shot_02.wav
15:08:23
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Loading: sounds/combat/quick_shot_03.wav
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Loading: sounds/combat/reload_01.wav
15:08:23
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Loading: sounds/combat/reload_02.wav
15:08:23
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Loading: sounds/combat/slash_01.wav
15:08:23
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Loading: sounds/combat/slash_02.wav
15:08:23
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Loading: sounds/combat/slash_03.wav
15:08:23
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Loading: sounds/combat/slash_hit_01.wav
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Loading: sounds/combat/slash_hit_02.wav
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Loading: sounds/combat/slash_hit_03.wav
15:08:23
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Loading: sounds/combat/split_01.wav
15:08:23
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Loading: sounds/combat/split_02.wav
15:08:23
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Loading: sounds/combat/split_03.wav
15:08:23
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Loading: sounds/combat/split_hit_01.wav
15:08:23
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Loading: sounds/combat/split_hit_02.wav
15:08:23
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Loading: sounds/combat/split_hit_03.wav
15:08:23
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Loading: sounds/combat/stab_01.wav
15:08:23
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Loading: sounds/combat/stab_02.wav
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15:08:23
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Loading: sounds/combat/stab_hit_01.wav
15:08:23
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Loading: sounds/combat/stab_hit_02.wav
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Loading: sounds/combat/stab_hit_03.wav
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Loading: sounds/combat/swing_01.wav
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Loading: sounds/combat/swing_02.wav
15:08:23
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Loading: sounds/combat/swing_03.wav
15:08:23
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Loading: sounds/combat/swing_hit_01.wav
15:08:23
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Loading: sounds/combat/swing_hit_02.wav
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Loading: sounds/combat/swing_hit_03.wav
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Loading: sounds/combat/thrust_01.wav
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Loading: sounds/combat/thrust_03.wav
15:08:23
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Loading: sounds/combat/thrust_hit_01.wav
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Loading: sounds/combat/thrust_hit_02.wav
15:08:23
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Loading: sounds/combat/thrust_hit_03.wav
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Loading: sounds/combat/hook_01.wav
15:08:23
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Loading: sounds/combat/hook_02.wav
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Loading: sounds/combat/hook_03.wav
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Loading: sounds/combat/hook_hit_01.wav
15:08:23
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Loading: sounds/combat/hook_hit_02.wav
15:08:23
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Loading: sounds/combat/hook_hit_03.wav
15:08:23
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Loading: sounds/combat/knockback_01.wav
15:08:23
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Loading: sounds/combat/knockback_02.wav
15:08:23
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Loading: sounds/combat/knockback_03.wav
15:08:23
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Loading: sounds/combat/knockback_hit_01.wav
15:08:23
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Loading: sounds/combat/knockback_hit_02.wav
15:08:23
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Loading: sounds/combat/knockback_hit_03.wav
15:08:23
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Loading: sounds/combat/puncture_01.wav
15:08:23
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Loading: sounds/combat/puncture_02.wav
15:08:23
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Loading: sounds/combat/puncture_03.wav
15:08:23
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Loading: sounds/combat/puncture_hit_01.wav
15:08:23
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Loading: sounds/combat/puncture_hit_02.wav
15:08:23
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Loading: sounds/combat/puncture_hit_03.wav
15:08:23
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Loading: sounds/combat/riposte_01.wav
15:08:23
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Loading: sounds/combat/riposte_02.wav
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Loading: sounds/combat/riposte_03.wav
15:08:23
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Loading: sounds/combat/spearwall_01.wav
15:08:23
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Loading: sounds/combat/spearwall_02.wav
15:08:23
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Loading: sounds/combat/spearwall_03.wav
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Loading: sounds/combat/shieldwall_01.wav
15:08:23
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Loading: sounds/combat/shieldwall_02.wav
15:08:23
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Loading: sounds/combat/shieldwall_03.wav
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Loading: sounds/combat/split_shield_01.wav
15:08:23
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Loading: sounds/combat/split_shield_02.wav
15:08:23
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Loading: sounds/combat/split_shield_03.wav
15:08:23
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Loading: sounds/combat/bro_damage_taken_01.wav
15:08:23
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Loading: sounds/combat/bro_damage_taken_02.wav
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Loading: sounds/combat/bro_damage_taken_03.wav
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Loading: sounds/combat/bro_damage_taken_04.wav
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Loading: sounds/combat/bro_damage_taken_soft_01.wav
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Loading: sounds/combat/bro_damage_taken_soft_02.wav
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Loading: sounds/combat/bro_damage_taken_soft_03.wav
15:08:23
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Loading: sounds/combat/bro_dying_01.wav
15:08:23
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Loading: sounds/combat/bro_dying_02.wav
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Loading: sounds/combat/bro_dying_03.wav
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Loading: sounds/combat/bro_dying_04.wav
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Loading: sounds/combat/bro_dying_05.wav
15:08:23
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Loading: sounds/combat/cleave_01.wav
15:08:23
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Loading: sounds/combat/cleave_02.wav
15:08:23
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Loading: sounds/combat/cleave_03.wav
15:08:23
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Loading: sounds/combat/cleave_hit_hitpoints_01.wav
15:08:23
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Loading: sounds/combat/cleave_hit_hitpoints_02.wav
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Loading: sounds/combat/cleave_hit_hitpoints_03.wav
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Loading: sounds/combat/crush_armor_01.wav
15:08:23
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Loading: sounds/combat/crush_armor_02.wav
15:08:23
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Loading: sounds/combat/crush_armor_03.wav
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Loading: sounds/combat/crush_armor_hit_01.wav
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Loading: sounds/combat/crush_armor_hit_02.wav
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Loading: sounds/combat/crush_armor_hit_03.wav
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Loading: sounds/combat/decapitate_hit_01.wav
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Loading: sounds/combat/decapitate_hit_02.wav
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Loading: sounds/combat/decapitate_hit_03.wav
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Loading: sounds/combat/hammer_strike_01.wav
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Loading: sounds/combat/hammer_strike_02.wav
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Loading: sounds/combat/hammer_strike_03.wav
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Loading: sounds/combat/hammer_strike_hit_01.wav
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Loading: sounds/combat/hammer_strike_hit_02.wav
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Loading: sounds/combat/hammer_strike_hit_03.wav
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Loading: sounds/combat/round_swing_01.wav
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Loading: sounds/combat/round_swing_02.wav
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Loading: sounds/combat/round_swing_03.wav
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Loading: sounds/combat/round_swing_hit_01.wav
15:08:23
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Loading: sounds/combat/round_swing_hit_02.wav
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Loading: sounds/combat/round_swing_hit_03.wav
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Loading: sounds/combat/javelin_throw_01.wav
15:08:23
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Loading: sounds/combat/javelin_throw_02.wav
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Loading: sounds/combat/javelin_throw_03.wav
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Loading: sounds/combat/javelin_miss_01.wav
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Loading: sounds/combat/javelin_miss_02.wav
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Loading: sounds/combat/javelin_miss_03.wav
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Loading: sounds/combat/javelin_hit_01.wav
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Loading: sounds/combat/javelin_hit_02.wav
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Loading: sounds/combat/javelin_hit_03.wav
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Loading: sounds/combat/thresh_01.wav
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Loading: sounds/combat/thresh_02.wav
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Loading: sounds/combat/thresh_hit_01.wav
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Loading: sounds/combat/thresh_hit_02.wav
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Loading: sounds/combat/thresh_hit_03.wav
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Loading: sounds/combat/pound_01.wav
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Loading: sounds/combat/pound_02.wav
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Loading: sounds/combat/pound_03.wav
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Loading: sounds/combat/pound_hit_01.wav
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Loading: sounds/combat/pound_hit_02.wav
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Loading: sounds/combat/pound_hit_03.wav
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Loading: sounds/combat/flail_01.wav
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Loading: sounds/combat/flail_02.wav
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Loading: sounds/combat/flail_03.wav
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Loading: sounds/combat/flail_hit_01.wav
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Loading: sounds/combat/flail_hit_02.wav
15:08:23
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Loading: sounds/combat/flail_hit_03.wav
15:08:23
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Loading: sounds/combat/lash_01.wav
15:08:23
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Loading: sounds/combat/lash_02.wav
15:08:23
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Loading: sounds/combat/lash_03.wav
15:08:23
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Loading: sounds/combat/lash_hit_01.wav
15:08:23
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Loading: sounds/combat/lash_hit_02.wav
15:08:23
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Loading: sounds/combat/lash_hit_03.wav
15:08:23
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Loading: sounds/combat/weapon_break_01.wav
15:08:23
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Loading: sounds/combat/rotation_01.wav
15:08:23
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Loading: sounds/combat/footwork_01.wav
15:08:23
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Loading: sounds/combat/return_favor_01.wav
15:08:23
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Loading: sounds/combat/perfect_focus_01.wav
15:08:23
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Loading: sounds/combat/rally_the_troops_01.wav
15:08:23
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Loading: sounds/new_round_01.wav
15:08:23
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Loading: sounds/new_round_02.wav
15:08:23
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Loading: sounds/new_round_03.wav
15:08:23
Resource
Loading: sounds/scribble.wav
15:08:27
SQ
Init World State!
15:08:27
SQ
Load campaign: Direwolves
15:08:28
Scene
Finished loading scene.
15:08:28
SQ
Skill [Neutral] removed from [Torstein The Captain].
15:08:28
SQ
Skill [Neutral] removed from [Asgeir The Spear].
15:08:28
SQ
Skill [Neutral] removed from [Bernhard the Snake].
15:08:28
SQ
Skill [Neutral] removed from [Hermann Crowbane].
15:08:28
SQ
Skill [Neutral] removed from [Sten].
15:08:28
SQ
Skill [Neutral] removed from [Egon].
15:08:28
SQ
Skill [Neutral] removed from [Guntram The Orcbane].
15:08:28
SQ
Skill [Neutral] removed from [Alvar The Executioner].
15:08:28
SQ
Skill [Neutral] removed from [Ortwin].
15:08:28
SQ
Skill [Neutral] removed from [Hans].
15:08:28
SQ
Skill [Neutral] removed from [Raban].
15:08:28
SQ
Skill [Neutral] removed from [Anton The Mace].
15:08:28
SQ
Skill [Neutral] removed from [Erwin].
15:08:28
SQ
Skill [Neutral] removed from [Diethelm the Crawler].
15:08:28
SQ
Skill [Neutral] removed from [Erik the Deerhunter].
15:08:28
SQ
Skill [Neutral] removed from [Olaf].
15:08:28
SQ
Skill [Neutral] removed from [Hanke the Mad].
15:08:28
SQ
Skill [Neutral] removed from [Rupert the Architect].
15:08:28
SQ
Skill [Neutral] removed from [Sigmund].
15:08:28
SQ
Skill [Neutral] removed from [Hilmar].
15:08:28
SQ
Skill [Neutral] removed from [Steinar].
15:08:28
SQ
Skill [Neutral] removed from [Egil].
15:08:28
SQ
Skill [Neutral] removed from [Sigbold the Flagellant].
15:08:28
SQ
Skill [Neutral] removed from [Robert].
15:08:28
SQ
Skill [Neutral] removed from [Sigmar].
15:08:28
SQ
Skill [Neutral] removed from [Reiner the Nighthunter].
15:08:28
SQ
Skill [Neutral] removed from [Reimar].
15:08:28
SQ
Skill [Neutral] removed from [Anton].
15:08:28
SQ
Skill [Neutral] removed from [Wolfram].
15:08:28
SQ
Skill [Neutral] removed from [Alberich the Juggler].
15:08:28
SQ
Skill [Neutral] removed from [Siegfried].
15:08:28
SQ
Skill [Neutral] removed from [Raban the Arrowmaker].
15:08:28
SQ
Skill [Neutral] removed from [Erwin].
15:08:28
SQ
Skill [Neutral] removed from [Kunold].
15:08:28
SQ
Skill [Neutral] removed from [Eugen the Spineless].
15:08:28
SQ
Skill [Neutral] removed from [Sigmund].
15:08:28
SQ
Skill [Neutral] removed from [Torstein].
15:08:28
SQ
Skill [Neutral] removed from [Eugen].
15:08:28
SQ
Skill [Neutral] removed from [Asbjorn the Miller].
15:08:28
SQ
Skill [Neutral] removed from [Heinrich].
15:08:28
SQ
Skill [Neutral] removed from [Ser Magnus].
15:08:28
SQ
Skill [Neutral] removed from [Svein the Historian].
15:08:28
SQ
Skill [Neutral] removed from [Ferdinand].
15:08:28
SQ
Skill [Neutral] removed from [Theudobald].
15:08:28
SQ
Skill [Neutral] removed from [Volker].
15:08:28
SQ
Skill [Neutral] removed from [Friedrich the Feral].
15:08:28
SQ
Skill [Neutral] removed from [Gustav Bricklayer].
15:08:28
SQ
Skill [Neutral] removed from [Wilreich].
15:08:28
SQ
Skill [Neutral] removed from [Bjarne].
15:08:28
SQ
Skill [Neutral] removed from [Kunold].
15:08:28
SQ
Skill [Neutral] removed from [Ottmar].
15:08:28
SQ
Skill [Neutral] removed from [Berengar].
15:08:28
SQ
Skill [Neutral] removed from [Sigurd].
15:08:28
SQ
Skill [Neutral] removed from [Steinar].
15:08:28
SQ
Skill [Neutral] removed from [Randolf].
15:08:28
SQ
Skill [Neutral] removed from [Reimar One Shot].
15:08:28
SQ
Skill [Neutral] removed from [Reynhold].
15:08:28
SQ
Skill [Neutral] removed from [Halsten the Meek].
15:08:28
SQ
Skill [Neutral] removed from [Halsten the Cutpurse].
15:08:28
SQ
contract activated: contract.destroy_bandit_camp
15:08:28
SQ
contract added: contract.destroy_inactive_location
15:08:28
SQ
contract added: contract.destroy_inactive_location
15:08:28
SQ
contract added: contract.discover_location
15:08:28
SQ
contract added: contract.destroy_orc_camp
15:08:28
SQ
contract added: contract.errant
15:08:28
SQ
contract added: contract.destroy_inactive_location
15:08:28
SQ
contract added: contract.escort_caravan
15:08:28
SQ
contract added: contract.errant
15:08:28
Resource
Loading: gfx/world_weather.png
15:08:29
Texture
Texture "gfx/world_weather.png" (ID: 13) took up approximately 43690kb in video memory.
15:08:29
UI
WorldScreen::REGISTER
15:08:29
UI
WorldScreenTopbarOptionsModule::REGISTER
15:08:29
UI
WorldScreenTopbarDayTimeModule::REGISTER
15:08:29
UI
WorldScreenTopbarAssetsModule::REGISTER
15:08:29
UI
WorldScreenActiveContractPanelModule::REGISTER
15:08:29
UI
WorldContractContentModule::REGISTER
15:08:29
UI
CombatDialogModule::REGISTER
15:08:29
UI
WorldEventScreen::REGISTER
15:08:29
UI
WorldContractScreen::REGISTER
15:08:29
UI
WorldContractScreenDialogModule::REGISTER
15:08:29
UI
WorldContractContentModule::REGISTER
15:08:29
UI
WorldContractButtonsModule::REGISTER
15:08:29
UI
WorldTownScreen::REGISTER
15:08:29
UI
WorldTownScreenMainDialogModule::REGISTER
15:08:29
UI
WorldTownScreenHireDialogModule::REGISTER
15:08:29
UI
WorldTownScreenShopDialogModule::REGISTER
15:08:29
UI
WorldContractScreenDialogModule::REGISTER
15:08:29
UI
WorldContractContentModule::REGISTER
15:08:29
UI
WorldContractButtonsModule::REGISTER
15:08:29
UI
WorldEventPopupScreen::REGISTER
15:08:29
UI
IngameMenuScreen::REGISTER
15:08:29
UI
MainMenuModule::REGISTER
15:08:29
UI
LoadCampaignMenuModule::REGISTER
15:08:29
UI
SaveCampaignMenuModule::REGISTER
15:08:29
UI
OptionsMenuModule::REGISTER
15:08:29
UI
OptionsMenuModuleVideoPanel::REGISTER
15:08:29
UI
OptionsMenuModuleAudioPanel::REGISTER
15:08:29
UI
OptionsMenuModuleControlsPanel::REGISTER
15:08:29
UI
OptionsMenuModuleGameplayPanel::REGISTER
15:08:29
UI
WorldGameFinishScreen::REGISTER
15:08:29
UI
WorldGameFinishScreenDialogModule::REGISTER
15:08:29
UI
CharacterScreen::REGISTER
15:08:29
UI
CharacterScreenLeftPanelModule::REGISTER
15:08:29
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
15:08:29
UI
CharacterScreenPaperdollModule::REGISTER
15:08:29
UI
CharacterScreenSkillsModule::REGISTER
15:08:29
UI
CharacterScreenStatsModule::REGISTER
15:08:29
UI
CharacterScreenRightPanelModule::REGISTER
15:08:29
UI
CharacterScreenRightPanelHeaderModule::REGISTER
15:08:29
UI
CharacterScreenInventoryListModule::REGISTER
15:08:29
UI
CharacterScreenPerksModule::REGISTER
15:08:29
UI
CharacterScreenBrothersListModule::REGISTER
15:08:29
UI
CharacterScreenBattleStartFooterModule::REGISTER
15:08:31
SQ
chance to fire event: 7.41953%
15:08:31
Resource
Loading: music/worldmap_03.music
15:08:31
Resource
Unloading: music/title.music
15:08:34
SQ
Location entered: Dread Fort
15:08:42
SQ
chance to fire event: 8.03869%
15:08:45
SQ
Location entered: Dread Fort
15:09:00
SQ
chance to fire event: 8.8288%
15:09:45
SQ
Location entered: Hermit's Cottage
15:09:49
SQ
Save campaign: autosave
15:09:49
Scene
Finished saving scene.
15:09:50
SQ
WorldState::onHide
15:09:50
UI
TacticalScreen::REGISTER
15:09:50
UI
TacticalScreenTurnSequenceBarModule::REGISTER
15:09:50
UI
TacticalScreenOrientationOverlayModule::REGISTER
15:09:50
UI
TacticalScreenTopbarEventLogModule::REGISTER
15:09:50
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
15:09:50
UI
TacticalScreenTopbarOptionsModule::REGISTER
15:09:50
Resource
Loading: gfx/object_0.png
15:09:50
Texture
Texture "gfx/object_0.png" (ID: 14) took up approximately 2730kb in video memory.
15:09:50
Resource
Loading: gfx/detail.png
15:09:50
Texture
Texture "gfx/detail.png" (ID: 15) took up approximately 5461kb in video memory.
15:09:50
Resource
Loading: gfx/orientation_overlay.png
15:09:50
Texture
Texture "gfx/orientation_overlay.png" (ID: 16) took up approximately 512kb in video memory.
15:09:50
Resource
Loading: sounds/atmosphere/forest_01.wav
15:09:50
SQ
TACTICAL: STASH LOCKED: true
15:09:50
SQ
INFO: Next round issued: 1
15:09:50
Resource
Started loading Resource Package "Temporary Tactical Resources".
15:09:50
UI
CharacterScreen::REGISTER
15:09:50
UI
CharacterScreenLeftPanelModule::REGISTER
15:09:50
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
15:09:50
UI
CharacterScreenPaperdollModule::REGISTER
15:09:50
UI
CharacterScreenSkillsModule::REGISTER
15:09:50
UI
CharacterScreenStatsModule::REGISTER
15:09:50
UI
CharacterScreenRightPanelModule::REGISTER
15:09:50
UI
CharacterScreenRightPanelHeaderModule::REGISTER
15:09:50
UI
CharacterScreenInventoryListModule::REGISTER
15:09:50
UI
CharacterScreenPerksModule::REGISTER
15:09:50
UI
CharacterScreenBrothersListModule::REGISTER
15:09:50
UI
CharacterScreenBattleStartFooterModule::REGISTER
15:09:50
UI
TacticalFleeScreen::REGISTER
15:09:50
UI
IngameMenuScreen::REGISTER
15:09:50
UI
MainMenuModule::REGISTER
15:09:50
UI
LoadCampaignMenuModule::REGISTER
15:09:50
UI
SaveCampaignMenuModule::REGISTER
15:09:50
UI
OptionsMenuModule::REGISTER
15:09:50
UI
OptionsMenuModuleVideoPanel::REGISTER
15:09:50
UI
OptionsMenuModuleAudioPanel::REGISTER
15:09:50
UI
OptionsMenuModuleControlsPanel::REGISTER
15:09:50
UI
OptionsMenuModuleGameplayPanel::REGISTER
15:09:50
UI
TacticalCombatResultScreen::REGISTER
15:09:50
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
15:09:50
UI
TacticalCombatResultScreenLootPanel::REGISTER
15:09:50
SQ
*
15:09:50
SQ
* Bandit Marksman: Starting turn.
15:09:51
SQ
-> Behaviors to pick from:
Attack.Bow (12.4991)(*), Idle (1), Defend.Rotation (0), Roam (0), Retreat (0), Engage.Ranged (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:09:51
SQ
-> Behavior picked: Attack.Bow (12.4991)
15:09:51
SQ
* Bandit Marksman: Using Aimed Shot against Guntram The Orcbane!
15:09:51
SQ
Bandit Marksman uses skill Aimed Shot
15:09:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Defend (0), Retreat (0), Engage.Ranged (0), Attack.Default (0), Roam (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
15:09:53
SQ
-> Behavior picked: Idle (1)
15:09:53
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
15:09:53
SQ
* ---------------------------------------------------
15:09:54
Resource
Loading: music/bandits_01.music
15:09:54
Resource
Unloading: music/worldmap_03.music
15:11:17
SQ
*
15:11:17
SQ
* Bandit Raider: Starting turn.
15:11:17
SQ
-> Behaviors to pick from:
Defend (33.4612)(*), Engage.Melee (29.7646)(*), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0)
15:11:17
SQ
-> Behavior picked: Engage.Melee (29.7646)
15:11:17
SQ
* Bandit Raider: Engaging to melee range with Bernhard the Snake (not visible), accepted_distance=0
15:11:18
SQ
* Bandit Raider: Reached engage destination
15:11:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), Defend (0)
15:11:19
SQ
-> Behavior picked: Idle (1)
15:11:19
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
15:11:19
SQ
* ---------------------------------------------------
15:11:19
SQ
*
15:11:19
SQ
* Bandit Raider: Starting turn.
15:11:20
SQ
-> Behaviors to pick from:
Engage.Melee (178.2)(*), Defend (68.6468)(*), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0)
15:11:20
SQ
-> Behavior picked: Engage.Melee (178.2)
15:11:20
SQ
* Bandit Raider: Engaging to melee range with Raban (not visible), accepted_distance=0
15:11:21
SQ
* Bandit Raider: Reached engage destination
15:11:21
SQ
-> Behaviors to pick from:
Engage.Melee (267.3)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Retreat (0), Defend.Rotation (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), Flee (0), Defend (0)
15:11:21
SQ
-> Behavior picked: Engage.Melee (267.3)
15:11:21
SQ
* Bandit Raider: Engaging to melee range with Hans (not visible), accepted_distance=0
15:11:22
SQ
* Bandit Raider: Reached engage destination
15:11:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Roam (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), Defend.Riposte (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0), Flee (0), Defend (0), Engage.Melee (0)
15:11:22
SQ
-> Behavior picked: Idle (1)
15:11:22
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
15:11:22
SQ
* ---------------------------------------------------
15:11:23
SQ
*
15:11:23
SQ
* Bandit Thug: Starting turn.
15:11:23
SQ
-> Behaviors to pick from:
Engage.Melee (107.091)(*), Defend (19.6122), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0)
15:11:23
SQ
-> Behavior picked: Engage.Melee (107.091)
15:11:23
SQ
* Bandit Thug: Engaging to melee range with Raban (visible), accepted_distance=0
15:11:24
SQ
Skill [Hidden] removed from [Bandit Thug].
15:11:25
SQ
* Bandit Thug: Reached engage destination
15:11:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), Engage.Melee (0)
15:11:25
SQ
-> Behavior picked: Idle (1)
15:11:25
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
15:11:25
SQ
* ---------------------------------------------------
15:11:30
SQ
*
15:11:30
SQ
* Bandit Raider: Starting turn.
15:11:31
SQ
-> Behaviors to pick from:
Engage.Melee (147.863)(*), Defend (9.86753), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0)
15:11:31
SQ
-> Behavior picked: Engage.Melee (147.863)
15:11:31
SQ
* Bandit Raider: Engaging to melee range with Raban (not visible), accepted_distance=0
15:11:32
SQ
* Bandit Raider: Reached engage destination
15:11:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), Engage.Melee (0)
15:11:32
SQ
-> Behavior picked: Idle (1)
15:11:32
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:11:32
SQ
* ---------------------------------------------------
15:11:33
SQ
*
15:11:33
SQ
* Bandit Thug: Starting turn.
15:11:33
SQ
-> Behaviors to pick from:
Engage.Melee (138.6)(*), Defend (4.48244), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0)
15:11:33
SQ
-> Behavior picked: Engage.Melee (138.6)
15:11:33
SQ
* Bandit Thug: Engaging to melee range with Raban (not visible), accepted_distance=0
15:11:35
SQ
* Bandit Thug: Reached engage destination
15:11:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), Engage.Melee (0)
15:11:35
SQ
-> Behavior picked: Idle (1)
15:11:35
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
15:11:35
SQ
* ---------------------------------------------------
15:11:50
SQ
*
15:11:50
SQ
* Bandit Raider: Starting turn.
15:11:50
SQ
-> Behaviors to pick from:
Engage.Melee (179.548)(*), Defend (18.75), Defend.Shieldwall (1.3601), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0)
15:11:50
SQ
-> Behavior picked: Engage.Melee (179.548)
15:11:50
SQ
* Bandit Raider: Engaging to melee range with Hans (not visible), accepted_distance=0
15:11:52
SQ
* Bandit Raider: Reached engage destination
15:11:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Retreat (0), Attack.Swing (0), Attack.CrushArmor (0), Roam (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Defend.Riposte (0), Flee (0), Engage.Melee (0)
15:11:52
SQ
-> Behavior picked: Idle (1)
15:11:52
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
15:11:52
SQ
* ---------------------------------------------------
15:12:11
SQ
[Sten] executes skill [Slash] on target [Bandit Raider]
15:12:11
SQ
Sten uses skill Slash
15:12:11
SQ
Bandit Raider has died.
15:12:26
SQ
[Hermann Crowbane] executes skill [Quick Shot] on target [Bandit Thug]
15:12:26
SQ
Hermann Crowbane uses skill Quick Shot
15:12:46
SQ
INFO: Next round issued: 2
15:12:47
SQ
*
15:12:47
SQ
* Bandit Marksman: Starting turn.
15:12:47
SQ
-> Behaviors to pick from:
Attack.Bow (12.55)(*), Idle (1), Engage.Ranged (0), Attack.Default (0), Defend (0), Roam (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend.Rotation (0)
15:12:47
SQ
-> Behavior picked: Attack.Bow (12.55)
15:12:47
SQ
* Bandit Marksman: Using Quick Shot against Guntram The Orcbane!
15:12:47
SQ
Bandit Marksman uses skill Quick Shot
15:12:49
SQ
-> Behaviors to pick from:
Attack.Bow (12.4742)(*), Idle (1), Defend (0), Roam (0), Engage.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend.Rotation (0), Attack.Default (0)
15:12:49
SQ
-> Behavior picked: Attack.Bow (12.4742)
15:12:49
SQ
* Bandit Marksman: Using Quick Shot against Guntram The Orcbane!
15:12:49
SQ
Bandit Marksman uses skill Quick Shot
15:12:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Puncture (0), SwitchTo.Ranged (0), Roam (0), Flee (0), Retreat (0), Defend.Rotation (0), Attack.Default (0), Attack.Bow (0)
15:12:50
SQ
-> Behavior picked: Idle (1)
15:12:50
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
15:12:50
SQ
* ---------------------------------------------------
15:13:09
SQ
*
15:13:09
SQ
* Bandit Thug: Starting turn.
15:13:09
SQ
-> Behaviors to pick from:
Engage.Melee (97.3241)(*), Idle (1), Defend (0.243829), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Default (0), Attack.Split (0), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), Retreat (0)
15:13:09
SQ
-> Behavior picked: Engage.Melee (97.3241)
15:13:10
SQ
* Bandit Thug: Engaging to melee range with Raban (visible), accepted_distance=0
15:13:10
SQ
* Bandit Thug: Reached engage destination
15:13:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Default (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Spearwall (0), Flee (0), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0)
15:13:11
SQ
-> Behavior picked: Idle (1)
15:13:11
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
15:13:11
SQ
* ---------------------------------------------------
15:13:14
SQ
[Bernhard the Snake] executes skill [Impale] on target [Bandit Thug]
15:13:14
SQ
Bernhard the Snake uses skill Impale
15:13:16
SQ
*
15:13:16
SQ
* Bandit Raider: Starting turn.
15:13:17
SQ
-> Behaviors to pick from:
Engage.Melee (90.1705)(*), Idle (1), Defend (0.104819), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Default (0), Attack.Split (0), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), Retreat (0)
15:13:17
SQ
-> Behavior picked: Engage.Melee (90.1705)
15:13:17
SQ
* Bandit Raider: Engaging to melee range with Raban (not visible), accepted_distance=0
15:13:18
SQ
* Bandit Raider: Reached engage destination
15:13:18
SQ
-> Behaviors to pick from:
Engage.Melee (166.457)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0)
15:13:18
SQ
-> Behavior picked: Engage.Melee (166.457)
15:13:18
SQ
* Bandit Raider: Engaging to melee range with Bernhard the Snake (visible), accepted_distance=0
15:13:19
SQ
* Bandit Raider: Reached engage destination
15:13:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Default (0), Defend.Spearwall (0), Flee (0), Defend.Shieldwall (0), Defend.Rotation (0), Retreat (0), Attack.Decapitate (0), Engage.Melee (0)
15:13:19
SQ
-> Behavior picked: Idle (1)
15:13:19
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
15:13:19
SQ
* ---------------------------------------------------
15:13:24
SQ
[Egon] executes skill [Quick Shot] on target [Bandit Thug]
15:13:24
SQ
Egon uses skill Quick Shot
15:13:25
SQ
[Egon] executes skill [Quick Shot] on target [Bandit Thug]
15:13:25
SQ
Egon uses skill Quick Shot
15:13:25
SQ
Bandit Thug has died.
15:13:26
SQ
*
15:13:26
SQ
* Bandit Raider: Starting turn.
15:13:26
SQ
-> Behaviors to pick from:
Engage.Melee (252.45)(*), Idle (1), Defend (0.228411), Defend.Rotation (0), Attack.Swing (0), Roam (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Decapitate (0), Flee (0), Attack.Split (0), Retreat (0), Attack.CrushArmor (0)
15:13:26
SQ
-> Behavior picked: Engage.Melee (252.45)
15:13:26
SQ
* Bandit Raider: Engaging to melee range with Raban (not visible), accepted_distance=0
15:13:27
SQ
* Bandit Raider: Reached engage destination
15:13:27
SQ
-> Behaviors to pick from:
Engage.Melee (146.28)(*), Idle (1), Attack.Swing (0), Roam (0), Defend (0), Defend.Riposte (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Defend.Shieldwall (0), Retreat (0), Attack.CrushArmor (0), Defend.Rotation (0)
15:13:27
SQ
-> Behavior picked: Engage.Melee (146.28)
15:13:27
SQ
* Bandit Raider: Engaging to melee range with Anton The Mace (not visible), accepted_distance=0
15:13:28
SQ
* Bandit Raider: Reached engage destination
15:13:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Defend.Riposte (0), Defend.Shieldwall (0), Retreat (0), Attack.KnockOut (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Defend.Knockback (0), Roam (0), Attack.CrushArmor (0), Defend.Rotation (0), Engage.Melee (0)
15:13:29
SQ
-> Behavior picked: Idle (1)
15:13:29
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
15:13:29
SQ
* ---------------------------------------------------
15:13:29
SQ
*
15:13:29
SQ
* Bandit Thug: Starting turn.
15:13:29
SQ
-> Behaviors to pick from:
Engage.Melee (266.836)(*), Idle (1), Defend (0.052342), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Default (0), Attack.Split (0), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), Retreat (0)
15:13:29
SQ
-> Behavior picked: Engage.Melee (266.836)
15:13:29
SQ
* Bandit Thug: Engaging to melee range with Raban (not visible), accepted_distance=0
15:13:30
SQ
* Bandit Thug: Reached engage destination
15:13:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Default (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Spearwall (0), Flee (0), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0)
15:13:31
SQ
-> Behavior picked: Idle (1)
15:13:31
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
15:13:31
SQ
* ---------------------------------------------------
15:13:33
SQ
[Hermann Crowbane] executes skill [Quick Shot] on target [Bandit Raider]
15:13:33
SQ
Hermann Crowbane uses skill Quick Shot
15:13:34
SQ
[Hermann Crowbane] executes skill [Quick Shot] on target [Bandit Raider]
15:13:34
SQ
Hermann Crowbane uses skill Quick Shot
15:13:45
SQ
[Ortwin] executes skill [Knock Back] on target [Bandit Raider]
15:13:45
SQ
Ortwin uses skill Knock Back
15:14:01
SQ
*
15:14:01
SQ
* Bandit Raider: Starting turn.
15:14:01
SQ
-> Behaviors to pick from:
Engage.Melee (94.857)(*), Defend.Shieldwall (2.76636), Idle (1), Defend (0.666591), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), Attack.KnockOut (0), Roam (0), Retreat (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0)
15:14:01
SQ
-> Behavior picked: Engage.Melee (94.857)
15:14:02
SQ
* Bandit Raider: Engaging to melee range with Anton The Mace (visible), accepted_distance=0
15:14:03
SQ
* Bandit Raider: Reached engage destination
15:14:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Split (0), Defend (0), Attack.KnockOut (0), Roam (0), Retreat (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), Engage.Melee (0)
15:14:03
SQ
-> Behavior picked: Idle (1)
15:14:03
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:14:03
SQ
* ---------------------------------------------------
15:15:08
Resource
Loading: music/battle.music
15:15:08
Resource
Unloading: music/bandits_01.music
15:15:59
SQ
[Hans] executes skill [Shieldwall] on target [Hans]
15:15:59
SQ
Hans uses skill Shieldwall
15:16:00
SQ
INFO: Next round issued: 3
15:16:12
SQ
*
15:16:12
SQ
* Bandit Marksman: Starting turn.
15:16:12
SQ
* Bandit Marksman: Considering improving position since a clearly better one is right next to me..
15:16:12
SQ
-> Behaviors to pick from:
Engage.Ranged (75)(*), Attack.Bow (12.4191), Idle (1), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Roam (0), Retreat (0), Defend.Rotation (0), Attack.Default (0), Flee (0), Defend (0)
15:16:12
SQ
-> Behavior picked: Engage.Ranged (75)
15:16:12
SQ
* Bandit Marksman: Engaging into firing range over 2 tiles at Torstein The Captain (visible)
15:16:12
SQ
* Bandit Marksman: My position is great, no need to improve it
15:16:12
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Roam (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Default (0), Flee (0), Attack.Bow (0), Engage.Ranged (0)
15:16:12
SQ
-> Behavior picked: Idle (1)
15:16:12
SQ
* Bandit Marksman: Ending Turn with 2 of 9 AP left.
15:16:12
SQ
* ---------------------------------------------------
15:16:25
SQ
[Hermann Crowbane] executes skill [Aimed Shot] on target [Bandit Raider]
15:16:25
SQ
Hermann Crowbane uses skill Aimed Shot
15:16:31
SQ
[Egon] executes skill [Aimed Shot] on target [Bandit Raider]
15:16:31
SQ
Egon uses skill Aimed Shot
15:17:05
SQ
*
15:17:05
SQ
* Bandit Raider: Starting turn.
15:17:05
SQ
-> Behaviors to pick from:
Engage.Melee (136.776)(*), Idle (1), Defend (0.071507), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Retreat (0), Roam (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Swing (0)
15:17:05
SQ
-> Behavior picked: Engage.Melee (136.776)
15:17:06
SQ
* Bandit Raider: Engaging to melee range with Hermann Crowbane (not visible), accepted_distance=0
15:17:07
SQ
* Bandit Raider: Reached engage destination
15:17:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Retreat (0), Roam (0), Attack.Default (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Swing (0), Engage.Melee (0)
15:17:07
SQ
-> Behavior picked: Idle (1)
15:17:07
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
15:17:07
SQ
* ---------------------------------------------------
15:17:14
SQ
[Raban] executes skill [Chop] on target [Bandit Raider]
15:17:14
SQ
Raban uses skill Chop
15:17:20
SQ
*
15:17:20
SQ
* Bandit Raider: Starting turn.
15:17:21
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Default (0), Defend.Spearwall (0), Retreat (0), Defend.Shieldwall (0), Roam (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0)
15:17:21
SQ
-> Behavior picked: Flee (9000)
15:17:21
SQ
* Bandit Raider: Fleeing.
15:17:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Defend.Spearwall (0), Retreat (0), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Engage.Melee (0), Attack.SplitShield (0), Flee (0)
15:17:22
SQ
-> Behavior picked: Idle (1)
15:17:23
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:17:23
SQ
* ---------------------------------------------------
15:17:24
SQ
*
15:17:24
SQ
* Bandit Thug: Starting turn.
15:17:24
SQ
-> Behaviors to pick from:
Engage.Melee (130.982)(*), Idle (1), Defend (0.393546), Defend.Rotation (0), Defend.Spearwall (0), Attack.Default (0), Defend.Riposte (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Retreat (0), Defend.Shieldwall (0), Attack.SplitShield (0)
15:17:24
SQ
-> Behavior picked: Engage.Melee (130.982)
15:17:24
SQ
* Bandit Thug: Engaging to melee range with Raban (visible), accepted_distance=0
15:17:25
SQ
* Bandit Thug: Reached engage destination
15:17:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Default (0), Attack.CrushArmor (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Roam (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0)
15:17:26
SQ
-> Behavior picked: Idle (1)
15:17:26
SQ
* Bandit Thug: Ending Turn with 2 of 9 AP left.
15:17:26
SQ
* ---------------------------------------------------
15:17:26
SQ
*
15:17:26
SQ
* Bandit Raider: Starting turn.
15:17:27
SQ
-> Behaviors to pick from:
Engage.Melee (121.81)(*), Defend.Shieldwall (2.74932), Idle (1), Defend (0.132751), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Roam (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0)
15:17:27
SQ
-> Behavior picked: Engage.Melee (121.81)
15:17:27
SQ
* Bandit Raider: Engaging to melee range with Anton The Mace (visible), accepted_distance=0
15:17:28
SQ
* Bandit Raider: Reached engage destination
15:17:28
SQ
-> Behaviors to pick from:
Engage.Melee (104.7)(*), Idle (1), Attack.Default (0), Defend.Riposte (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Attack.Decapitate (0), Roam (0), Defend (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Shieldwall (0)
15:17:28
SQ
-> Behavior picked: Engage.Melee (104.7)
15:17:28
SQ
* Bandit Raider: Engaging to melee range with Sten (not visible), accepted_distance=0
15:17:29
SQ
* Bandit Raider: Reached engage destination
15:17:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.KnockOut (0), Attack.Split (0), Defend.Spearwall (0), Defend (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Attack.Decapitate (0), Roam (0), Retreat (0), Defend.Riposte (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
15:17:29
SQ
-> Behavior picked: Idle (1)
15:17:29
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
15:17:29
SQ
* ---------------------------------------------------
15:17:33
SQ
Skill [Hidden] removed from [Sten].
15:17:58
SQ
[Ortwin] executes skill [Knock Out] on target [Bandit Thug]
15:17:58
SQ
Ortwin uses skill Knock Out
15:17:58
SQ
Skill [Shieldwall] removed from [Hans].
15:18:02
SQ
[Hans] executes skill [Crush Armor] on target [Bandit Raider]
15:18:02
SQ
Hans uses skill Crush Armor
15:18:27
SQ
[Anton The Mace] executes skill [Knock Out] on target [Bandit Raider]
15:18:27
SQ
Anton The Mace uses skill Knock Out
15:18:29
SQ
INFO: Next round issued: 4
15:19:00
SQ
[Bernhard the Snake] executes skill [Impale] on target [Bandit Thug]
15:19:00
SQ
Bernhard the Snake uses skill Impale
15:19:06
SQ
*
15:19:06
SQ
* Bandit Marksman: Starting turn.
15:19:06
SQ
* Bandit Marksman: My position is great, no need to improve it
15:19:06
SQ
-> Behaviors to pick from:
Attack.Bow (35.075)(*), Idle (1), Defend (0), Retreat (0), Roam (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Default (0), Flee (0), SwitchTo.Ranged (0), Engage.Ranged (0), SwitchTo.Melee (0)
15:19:06
SQ
-> Behavior picked: Attack.Bow (35.075)
15:19:07
SQ
* Bandit Marksman: Using Aimed Shot against Sten!
15:19:07
SQ
Bandit Marksman uses skill Aimed Shot
15:19:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Rotation (0), Roam (0), Attack.Puncture (0), Attack.Default (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Engage.Ranged (0), SwitchTo.Melee (0), Attack.Bow (0)
15:19:09
SQ
-> Behavior picked: Idle (1)
15:19:09
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
15:19:09
SQ
* ---------------------------------------------------
15:19:50
SQ
*
15:19:50
SQ
* Bandit Raider: Starting turn.
15:19:51
SQ
-> Behaviors to pick from:
Engage.Melee (132.692)(*), Idle (1), Defend (0.0697893), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Split (0), Roam (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Retreat (0), Attack.Default (0), Defend.Rotation (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0)
15:19:51
SQ
-> Behavior picked: Engage.Melee (132.692)
15:19:51
SQ
* Bandit Raider: Engaging to melee range with Ortwin (not visible), accepted_distance=0
15:19:52
SQ
* Bandit Raider: Reached engage destination
15:19:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Flee (0), Defend.Knockback (0), Retreat (0), Attack.Default (0), Defend.Rotation (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0)
15:19:53
SQ
-> Behavior picked: Idle (1)
15:19:53
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:19:53
SQ
* ---------------------------------------------------
15:19:55
SQ
[Raban] executes skill [Chop] on target [Bandit Thug]
15:19:55
SQ
Raban uses skill Chop
15:19:56
SQ
[Raban] executes skill [Chop] on target [Bandit Thug]
15:19:56
SQ
Raban uses skill Chop
15:20:05
SQ
*
15:20:05
SQ
* Bandit Thug: Starting turn.
15:20:05
SQ
-> Behaviors to pick from:
Attack.Default (45.096)(*), Idle (1), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0)
15:20:05
SQ
-> Behavior picked: Attack.Default (45.096)
15:20:06
SQ
* Bandit Thug: Using Chop against Raban!
15:20:06
SQ
Bandit Thug uses skill Chop
15:20:06
SQ
-> Behaviors to pick from:
Attack.Default (44.2679)(*), Idle (1), Defend.Riposte (0), Retreat (0), Defend.Knockback (0), Roam (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Engage.Melee (0), Defend (0), Attack.CrushArmor (0)
15:20:06
SQ
-> Behavior picked: Attack.Default (44.2679)
15:20:07
SQ
* Bandit Thug: Using Chop against Raban!
15:20:07
SQ
Bandit Thug uses skill Chop
15:20:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.KnockOut (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0)
15:20:07
SQ
-> Behavior picked: Idle (1)
15:20:08
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
15:20:08
SQ
* ---------------------------------------------------
15:20:22
SQ
*
15:20:22
SQ
* Bandit Raider: Starting turn.
15:20:23
SQ
-> Behaviors to pick from:
Engage.Melee (203.571)(*), Idle (1), Defend (0.333514), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Rotation (0), Roam (0), Attack.Default (0), Defend.Spearwall (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0)
15:20:23
SQ
-> Behavior picked: Engage.Melee (203.571)
15:20:23
SQ
* Bandit Raider: Engaging to melee range with Ortwin (visible), accepted_distance=0
15:20:24
SQ
* Bandit Raider: Reached engage destination
15:20:24
SQ
-> Behaviors to pick from:
Attack.Default (64.3802)(*), Idle (1), Defend.Shieldwall (0), Defend.Rotation (0), Defend (0), Attack.Split (0), Attack.Swing (0), Defend.Spearwall (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Roam (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.CrushArmor (0), Flee (0), Defend.Knockback (0), Engage.Melee (0)
15:20:24
SQ
-> Behavior picked: Attack.Default (64.3802)
15:20:24
SQ
* Bandit Raider: Using Slash against Ortwin!
15:20:24
SQ
Bandit Raider uses skill Slash
15:20:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Swing (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Roam (0), Defend.Riposte (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0)
15:20:24
SQ
-> Behavior picked: Idle (1)
15:20:25
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
15:20:25
SQ
* ---------------------------------------------------
15:20:31
SQ
[Anton The Mace] executes skill [Bash] on target [Bandit Raider]
15:20:31
SQ
Anton The Mace uses skill Bash
15:20:31
SQ
[Anton The Mace] executes skill [Bash] on target [Bandit Raider]
15:20:31
SQ
Anton The Mace uses skill Bash
15:20:32
SQ
*
15:20:32
SQ
* Bandit Raider: Starting turn.
15:20:33
SQ
-> Behaviors to pick from:
Defend.Shieldwall (121.782)(*), Attack.Default (67.5029)(*), Attack.CrushArmor (65.8663)(*), Idle (1), Defend.Spearwall (0), Flee (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), Attack.KnockOut (0), Roam (0), Retreat (0), Defend.Riposte (0), Defend.Rotation (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0)
15:20:33
SQ
-> Behavior picked: Defend.Shieldwall (121.782)
15:20:33
SQ
* Bandit Raider: Using Shieldwall!
15:20:33
SQ
Bandit Raider uses skill Shieldwall
15:20:33
SQ
-> Behaviors to pick from:
Attack.Default (66.0513)(*), Attack.CrushArmor (60.7936)(*), Idle (1), Defend.Spearwall (0), Roam (0), Flee (0), Retreat (0), Attack.Swing (0), Defend (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Knockback (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0)
15:20:33
SQ
-> Behavior picked: Attack.CrushArmor (60.7936)
15:20:34
SQ
* Bandit Raider: Using Crush Armor against Anton The Mace!
15:20:34
SQ
Bandit Raider uses skill Crush Armor
15:20:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Roam (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Knockback (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0)
15:20:34
SQ
-> Behavior picked: Idle (1)
15:20:35
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:20:35
SQ
* ---------------------------------------------------
15:20:37
SQ
[Guntram The Orcbane] executes skill [Split Shield] on target [Bandit Raider]
15:20:37
SQ
Guntram The Orcbane uses skill Split Shield
15:20:37
SQ
Skill [Shieldwall] removed from [Bandit Raider].
15:20:38
SQ
[Guntram The Orcbane] executes skill [Chop] on target [Bandit Raider]
15:20:38
SQ
Guntram The Orcbane uses skill Chop
15:20:42
SQ
[Ortwin] executes skill [Bash] on target [Bandit Thug]
15:20:42
SQ
Ortwin uses skill Bash
15:20:46
SQ
[Hans] executes skill [Crush Armor] on target [Bandit Raider]
15:20:46
SQ
Hans uses skill Crush Armor
15:20:50
SQ
[Hermann Crowbane] executes skill [Aimed Shot] on target [Bandit Raider]
15:20:50
SQ
Hermann Crowbane uses skill Aimed Shot
15:20:51
SQ
INFO: Next round issued: 5
15:20:54
SQ
[Alvar The Executioner] executes skill [Impale] on target [Bandit Raider]
15:20:54
SQ
Alvar The Executioner uses skill Impale
15:20:54
SQ
Bandit Raider has died.
15:20:57
SQ
*
15:20:57
SQ
* Bandit Marksman: Starting turn.
15:20:57
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
15:20:57
SQ
-> Behaviors to pick from:
Engage.Ranged (266.667)(*), Attack.Bow (67.5068)(*), Idle (1), Attack.Puncture (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Roam (0), Defend (0)
15:20:57
SQ
-> Behavior picked: Engage.Ranged (266.667)
15:20:58
SQ
* Bandit Marksman: Engaging into firing range over 2 tiles at Sten (visible)
15:20:58
SQ
* Bandit Marksman: My position is great, no need to improve it
15:20:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Retreat (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Roam (0), Attack.Bow (0), Engage.Ranged (0)
15:20:59
SQ
-> Behavior picked: Idle (1)
15:20:59
SQ
* Bandit Marksman: Ending Turn with 3 of 9 AP left.
15:20:59
SQ
* ---------------------------------------------------
15:21:02
SQ
[Bernhard the Snake] executes skill [Impale] on target [Bandit Thug]
15:21:02
SQ
Bernhard the Snake uses skill Impale
15:21:02
SQ
Bandit Thug has died.
15:21:05
SQ
*
15:21:05
SQ
* Bandit Raider: Starting turn.
15:21:06
SQ
-> Behaviors to pick from:
Engage.Melee (111.364)(*), Idle (1), Defend (0.65591), Attack.Split (0), Attack.KnockOut (0), Roam (0), Defend.Riposte (0), Defend.Knockback (0), Retreat (0), Attack.Default (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0)
15:21:06
SQ
-> Behavior picked: Engage.Melee (111.364)
15:21:06
SQ
* Bandit Raider: Engaging to melee range with Raban (visible), accepted_distance=0
15:21:07
SQ
* Bandit Raider: Reached engage destination
15:21:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Riposte (0), Attack.KnockOut (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Retreat (0), Attack.Default (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0)
15:21:07
SQ
-> Behavior picked: Idle (1)
15:21:07
SQ
* Bandit Raider: Ending Turn with 2 of 9 AP left.
15:21:07
SQ
* ---------------------------------------------------
15:21:16
SQ
[Egon] executes skill [Quick Shot] on target [Bandit Marksman]
15:21:16
SQ
Egon uses skill Quick Shot
15:21:17
SQ
[Egon] executes skill [Quick Shot] on target [Bandit Marksman]
15:21:17
SQ
Egon uses skill Quick Shot
15:21:19
SQ
[Raban] executes skill [Chop] on target [Bandit Raider]
15:21:19
SQ
Raban uses skill Chop
15:21:20
SQ
[Raban] executes skill [Chop] on target [Bandit Raider]
15:21:20
SQ
Raban uses skill Chop
15:21:23
SQ
[Hermann Crowbane] executes skill [Quick Shot] on target [Bandit Raider]
15:21:23
SQ
Hermann Crowbane uses skill Quick Shot
15:21:23
SQ
[Hermann Crowbane] executes skill [Quick Shot] on target [Bandit Raider]
15:21:23
SQ
Hermann Crowbane uses skill Quick Shot
15:21:50
SQ
*
15:21:50
SQ
* Bandit Raider: Starting turn.
15:21:50
SQ
-> Behaviors to pick from:
Attack.Default (71.2992)(*), Idle (1), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Decapitate (0), Roam (0), Defend.Riposte (0), Flee (0), Defend.Rotation (0), Defend.Knockback (0), Retreat (0), Engage.Melee (0), Defend (0), Defend.Shieldwall (0)
15:21:50
SQ
-> Behavior picked: Attack.Default (71.2992)
15:21:51
SQ
* Bandit Raider: Using Slash against Ortwin!
15:21:51
SQ
Bandit Raider uses skill Slash
15:21:51
SQ
-> Behaviors to pick from:
Attack.Default (74.6849)(*), Idle (1), Attack.Swing (0), Attack.SplitShield (0), Attack.Split (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Decapitate (0), Roam (0), Defend.Riposte (0), Flee (0), Defend.Spearwall (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Attack.CrushArmor (0)
15:21:51
SQ
-> Behavior picked: Attack.Default (74.6849)
15:21:52
SQ
* Bandit Raider: Using Slash against Ortwin!
15:21:52
SQ
Bandit Raider uses skill Slash
15:21:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend.Rotation (0), Attack.KnockOut (0), Defend (0), Roam (0), Defend.Riposte (0), Flee (0), Defend.Spearwall (0), Retreat (0), Engage.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Default (0)
15:21:52
SQ
-> Behavior picked: Idle (1)
15:21:53
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:21:53
SQ
* ---------------------------------------------------
15:21:55
SQ
[Ortwin] executes skill [Bash] on target [Bandit Raider]
15:21:55
SQ
Ortwin uses skill Bash
15:22:06
SQ
INFO: Next round issued: 6
15:22:12
SQ
*
15:22:12
SQ
* Bandit Marksman: Starting turn.
15:22:12
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
15:22:12
SQ
-> Behaviors to pick from:
Engage.Ranged (114.286)(*), Attack.Bow (63.5972)(*), Idle (1), Defend (0), SwitchTo.Ranged (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0), Roam (0), Flee (0), Attack.Default (0), Defend.Rotation (0)
15:22:12
SQ
-> Behavior picked: Attack.Bow (63.5972)
15:22:13
SQ
* Bandit Marksman: Using Aimed Shot against Sten!
15:22:13
SQ
Bandit Marksman uses skill Aimed Shot
15:22:14
SQ
Skill [Dodge] removed from [Sten].
15:22:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), Roam (0), Flee (0), Attack.Default (0), Attack.Bow (0), Engage.Ranged (0)
15:22:15
SQ
-> Behavior picked: Idle (1)
15:22:15
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
15:22:15
SQ
* ---------------------------------------------------
15:22:18
SQ
[Bernhard the Snake] executes skill [Impale] on target [Bandit Raider]
15:22:18
SQ
Bernhard the Snake uses skill Impale
15:22:18
SQ
Bandit Raider has died.
15:22:46
SQ
[Sten] executes skill [Slash] on target [Bandit Marksman]
15:22:46
SQ
Sten uses skill Slash
15:22:54
SQ
[Raban] executes skill [Chop] on target [Bandit Raider]
15:22:54
SQ
Raban uses skill Chop
15:23:00
Resource
Loading: music/bandits_01.music
15:23:00
Resource
Unloading: music/battle.music
15:23:04
SQ
*
15:23:04
SQ
* Bandit Raider: Starting turn.
15:23:05
SQ
-> Behaviors to pick from:
Attack.Swing (476.73)(*), Attack.Default (225.826)(*), Idle (1), Defend.Rotation (0), Attack.KnockOut (0), Defend.Knockback (0), Engage.Melee (0), Defend.Riposte (0), Flee (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0)
15:23:05
SQ
-> Behavior picked: Attack.Swing (476.73)
15:23:05
SQ
* Bandit Raider: Using Swing against Bernhard the Snake!
15:23:05
SQ
Bandit Raider uses skill Swing
15:23:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Rotation (0), Flee (0), Defend.Spearwall (0), Retreat (0), Attack.Default (0), Defend (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Attack.Swing (0)
15:23:05
SQ
-> Behavior picked: Idle (1)
15:23:06
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
15:23:06
SQ
* ---------------------------------------------------
15:23:09
SQ
[Egon] executes skill [Quick Shot] on target [Bandit Marksman]
15:23:09
SQ
Egon uses skill Quick Shot
15:23:10
SQ
[Egon] executes skill [Quick Shot] on target [Bandit Marksman]
15:23:10
SQ
Egon uses skill Quick Shot
15:23:11
SQ
Bandit Marksman has died.
15:23:13
SQ
[Ortwin] executes skill [Bash] on target [Bandit Raider]
15:23:13
SQ
Ortwin uses skill Bash
15:23:24
SQ
INFO: Next round issued: 7
15:23:31
SQ
[Bernhard the Snake] executes skill [Impale] on target [Bandit Raider]
15:23:31
SQ
Bernhard the Snake uses skill Impale
15:23:31
SQ
Bandit Raider has died.
15:23:31
Resource
Unloading: gfx/orientation_overlay.png
15:23:31
SQ
Skill [Dodge] removed from [Egon].
15:23:35
Resource
Loading: music/victory_01.music
15:23:35
Resource
Unloading: music/bandits_01.music
15:23:38
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:23:38
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:23:38
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
15:23:38
SQ
World::onCombatFinished
15:23:38
SQ
TacticalState::onFinish
15:23:39
Resource
Unloading: gfx/detail.png
15:23:39
Resource
Unloading: gfx/object_0.png
15:23:39
Resource
Unloading Resource Package "Temporary Tactical Resources".
15:23:39
UI
IngameMenuScreen::UNREGISTER
15:23:39
UI
MainMenuModule::UNREGISTER
15:23:39
UI
LoadCampaignMenuModule::UNREGISTER
15:23:39
UI
SaveCampaignMenuModule::UNREGISTER
15:23:39
UI
OptionsMenuModule::UNREGISTER
15:23:39
UI
OptionsMenuModuleVideoPanel::UNREGISTER
15:23:39
UI
OptionsMenuModuleVideoPanel::UNREGISTER
15:23:39
UI
OptionsMenuModuleControlsPanel::UNREGISTER
15:23:39
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
15:23:39
UI
TacticalFleeScreen::UNREGISTER
15:23:39
UI
CharacterScreen::UNREGISTER
15:23:39
UI
CharacterScreenLeftPanelModule::UNREGISTER
15:23:39
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
15:23:39
UI
CharacterScreenPaperdollModule::UNREGISTER
15:23:39
UI
CharacterScreenSkillsModule::UNREGISTER
15:23:39
UI
CharacterScreenStatsModule::UNREGISTER
15:23:39
UI
CharacterScreenRightPanelModule::UNREGISTER
15:23:39
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
15:23:39
UI
CharacterScreenInventoryListModule::UNREGISTER
15:23:39
UI
CharacterScreenPerksModule::UNREGISTER
15:23:39
UI
CharacterScreenBrothersListModule::UNREGISTER
15:23:39
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
15:23:39
UI
TacticalScreen::UNREGISTER
15:23:39
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
15:23:39
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
15:23:39
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
15:23:39
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
15:23:39
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
15:23:39
UI
TacticalCombatResultScreen::UNREGISTER
15:23:39
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
15:23:39
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
15:23:42
Resource
Loading: music/worldmap_06.music
15:23:42
Resource
Unloading: music/victory_01.music
15:23:47
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
15:24:44
SQ
contract removed: contract.destroy_inactive_location
15:24:44
SQ
contract removed: contract.destroy_inactive_location
15:24:44
SQ
contract removed: contract.discover_location
15:24:44
SQ
contract removed: contract.destroy_orc_camp
15:24:44
SQ
contract removed: contract.errant
15:24:44
SQ
contract removed: contract.destroy_inactive_location
15:24:44
SQ
contract removed: contract.escort_caravan
15:24:44
SQ
contract removed: contract.errant
15:24:57
SQ
contract added: contract.errant
15:24:59
SQ
Location entered: City of Dornen
15:25:03
Resource
Loading: music/city_01.music
15:25:03
Resource
Unloading: music/worldmap_06.music
15:25:25
Resource
Loading: music/worldmap_03.music
15:25:25
Resource
Unloading: music/city_01.music
15:25:26
SQ
contract added: contract.errant
15:25:32
SQ
contract added: contract.errant
15:26:02
SQ
contract added: contract.errant
15:26:07
SQ
Location entered: Seven Hills Castle
15:26:11
Resource
Loading: music/stronghold_01.music
15:26:11
Resource
Unloading: music/worldmap_03.music
15:28:43
Resource
Loading: music/worldmap_07.music
15:28:43
Resource
Unloading: music/stronghold_01.music
15:28:57
SQ
contract added: contract.destroy_inactive_location
15:29:05
SQ
contract added: contract.errant
15:29:14
SQ
contract added: contract.destroy_inactive_location
15:29:15
SQ
contract added: contract.destroy_inactive_location
15:29:23
SQ
contract added: contract.errant
15:29:35
SQ
contract added: contract.errant
15:30:31
SQ
contract added: contract.errant
15:30:38
SQ
contract added: contract.destroy_inactive_location
15:30:40
SQ
contract added: contract.errant
15:30:47
SQ
Location entered: Seven Hills Castle
15:30:51
Resource
Loading: music/stronghold_01.music
15:30:51
Resource
Unloading: music/worldmap_07.music
15:31:12
UI
Stash -> Stash (swap)
15:31:15
UI
Stash -> Stash (swap)
15:31:17
UI
Stash -> Stash (swap)
15:31:19
UI
Stash -> Stash (swap)
15:31:30
Resource
Loading: music/worldmap_06.music
15:31:30
Resource
Unloading: music/stronghold_01.music
15:32:37
SQ
contract added: contract.destroy_inactive_location
15:32:39
SQ
contract added: contract.discover_location
15:32:49
SQ
contract added: contract.discover_location
15:33:11
SQ
contract added: contract.errant
15:33:20
SQ
contract added: contract.destroy_inactive_location
15:33:20
SQ
contract added: contract.errant
15:33:25
SQ
contract added: contract.errant
15:34:18
Resource
Loading: music/worldmap_07.music
15:34:18
Resource
Unloading: music/worldmap_06.music
15:34:57
SQ
contract added: contract.destroy_inactive_location
15:35:02
SQ
chance to fire event: 1.0009%
15:35:07
SQ
chance to fire event: 1.39677%
15:35:16
SQ
chance to fire event: 2.18696%
15:35:24
SQ
chance to fire event: 2.97718%
15:35:33
SQ
chance to fire event: 3.7659%
15:35:38
SQ
chance to fire event: 4.16176%
15:35:44
SQ
Save campaign: Direwolves
15:35:44
Scene
Finished saving scene.
15:35:50
SQ
Location entered: Dread Fort
15:35:53
SQ
Save campaign: autosave
15:35:53
Scene
Finished saving scene.
15:35:53
SQ
WorldState::onHide
15:35:53
UI
TacticalScreen::REGISTER
15:35:53
UI
TacticalScreenTurnSequenceBarModule::REGISTER
15:35:53
UI
TacticalScreenOrientationOverlayModule::REGISTER
15:35:53
UI
TacticalScreenTopbarEventLogModule::REGISTER
15:35:53
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
15:35:53
UI
TacticalScreenTopbarOptionsModule::REGISTER
15:35:53
Resource
Loading: gfx/detail.png
15:35:53
Texture
Texture "gfx/detail.png" (ID: 14) took up approximately 5461kb in video memory.
15:35:53
Resource
Loading: gfx/object_0.png
15:35:53
Texture
Texture "gfx/object_0.png" (ID: 15) took up approximately 2730kb in video memory.
15:35:53
Resource
Loading: gfx/orientation_overlay.png
15:35:53
Texture
Texture "gfx/orientation_overlay.png" (ID: 16) took up approximately 512kb in video memory.
15:35:54
SQ
TACTICAL: STASH LOCKED: true
15:35:54
SQ
INFO: Next round issued: 1
15:35:54
Resource
Started loading Resource Package "Temporary Tactical Resources".
15:35:54
UI
CharacterScreen::REGISTER
15:35:54
UI
CharacterScreenLeftPanelModule::REGISTER
15:35:54
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
15:35:54
UI
CharacterScreenPaperdollModule::REGISTER
15:35:54
UI
CharacterScreenSkillsModule::REGISTER
15:35:54
UI
CharacterScreenStatsModule::REGISTER
15:35:54
UI
CharacterScreenRightPanelModule::REGISTER
15:35:54
UI
CharacterScreenRightPanelHeaderModule::REGISTER
15:35:54
UI
CharacterScreenInventoryListModule::REGISTER
15:35:54
UI
CharacterScreenPerksModule::REGISTER
15:35:54
UI
CharacterScreenBrothersListModule::REGISTER
15:35:54
UI
CharacterScreenBattleStartFooterModule::REGISTER
15:35:54
UI
TacticalFleeScreen::REGISTER
15:35:54
UI
IngameMenuScreen::REGISTER
15:35:54
UI
MainMenuModule::REGISTER
15:35:54
UI
LoadCampaignMenuModule::REGISTER
15:35:54
UI
SaveCampaignMenuModule::REGISTER
15:35:54
UI
OptionsMenuModule::REGISTER
15:35:54
UI
OptionsMenuModuleVideoPanel::REGISTER
15:35:54
UI
OptionsMenuModuleAudioPanel::REGISTER
15:35:54
UI
OptionsMenuModuleControlsPanel::REGISTER
15:35:54
UI
OptionsMenuModuleGameplayPanel::REGISTER
15:35:54
UI
TacticalCombatResultScreen::REGISTER
15:35:54
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
15:35:54
UI
TacticalCombatResultScreenLootPanel::REGISTER
15:35:54
SQ
*
15:35:54
SQ
* Bandit Marksman: Starting turn.
15:35:54
SQ
-> Behaviors to pick from:
Attack.Bow (13.9639)(*), Idle (1), Defend.Rotation (0), Roam (0), Retreat (0), Engage.Ranged (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:35:54
SQ
-> Behavior picked: Attack.Bow (13.9639)
15:35:55
SQ
* Bandit Marksman: Using Quick Shot against Hans The Warhammer!
15:35:55
SQ
Bandit Marksman uses skill Quick Shot
15:35:56
SQ
-> Behaviors to pick from:
Attack.Bow (13.8847)(*), Idle (1), Retreat (0), Engage.Ranged (0), Defend.Rotation (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Roam (0)
15:35:56
SQ
-> Behavior picked: Attack.Bow (13.8847)
15:35:56
SQ
* Bandit Marksman: Using Quick Shot against Hans The Warhammer!
15:35:56
SQ
Bandit Marksman uses skill Quick Shot
15:35:57
Resource
Loading: music/battle.music
15:35:57
Resource
Unloading: music/worldmap_07.music
15:35:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Default (0), Defend.Rotation (0), Defend (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Attack.Bow (0)
15:35:57
SQ
-> Behavior picked: Idle (1)
15:35:57
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
15:35:57
SQ
* ---------------------------------------------------
15:35:58
SQ
*
15:35:58
SQ
* Bandit Marksman: Starting turn.
15:35:58
SQ
-> Behaviors to pick from:
Attack.Bow (12.5456)(*), Idle (1), Defend.Rotation (0), Roam (0), Retreat (0), Engage.Ranged (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:35:58
SQ
-> Behavior picked: Attack.Bow (12.5456)
15:35:58
SQ
* Bandit Marksman: Using Quick Shot against Ortwin The Crusher!
15:35:58
SQ
Bandit Marksman uses skill Quick Shot
15:36:00
SQ
-> Behaviors to pick from:
Attack.Bow (12.4682)(*), Idle (1), Retreat (0), Engage.Ranged (0), Defend.Rotation (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Roam (0)
15:36:00
SQ
-> Behavior picked: Attack.Bow (12.4682)
15:36:00
SQ
* Bandit Marksman: Using Quick Shot against Ortwin The Crusher!
15:36:00
SQ
Bandit Marksman uses skill Quick Shot
15:36:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Default (0), Defend.Rotation (0), Defend (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Attack.Bow (0)
15:36:01
SQ
-> Behavior picked: Idle (1)
15:36:01
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
15:36:01
SQ
* ---------------------------------------------------
15:36:01
SQ
*
15:36:01
SQ
* Bandit Marksman: Starting turn.
15:36:02
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
15:36:02
SQ
-> Behaviors to pick from:
Engage.Ranged (444.444)(*), Attack.Bow (21.2278), Idle (1), Defend.Rotation (0), Roam (0), Retreat (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:36:02
SQ
-> Behavior picked: Engage.Ranged (444.444)
15:36:02
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Hermann Crowbane (visible)
15:36:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend (0), Roam (0), Flee (0), Attack.Default (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0), Engage.Ranged (0)
15:36:04
SQ
-> Behavior picked: Idle (1)
15:36:04
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
15:36:04
SQ
* ---------------------------------------------------
15:36:16
SQ
[Egon] executes skill [Quick Shot] on target [Bandit Marksman]
15:36:16
SQ
Egon uses skill Quick Shot
15:36:17
SQ
*
15:36:17
SQ
* Bandit Raider: Starting turn.
15:36:18
SQ
-> Behaviors to pick from:
Engage.Melee (61.2857)(*), Defend (26.6538)(*), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0)
15:36:18
SQ
-> Behavior picked: Defend (26.6538)
15:36:18
SQ
* Bandit Raider: Holding defensive position.
15:36:18
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), Engage.Melee (0)
15:36:18
SQ
-> Behavior picked: Idle (50)
15:36:18
SQ
* Bandit Raider: Ending Turn with 9 of 9 AP left.
15:36:18
SQ
* ---------------------------------------------------
15:36:20
SQ
[Hermann Crowbane] executes skill [Quick Shot] on target [Bandit Marksman]
15:36:20
SQ
Hermann Crowbane uses skill Quick Shot
15:36:21
SQ
[Hermann Crowbane] executes skill [Quick Shot] on target [Bandit Marksman]
15:36:21
SQ
Hermann Crowbane uses skill Quick Shot
15:36:26
SQ
*
15:36:26
SQ
* Bandit Raider: Starting turn.
15:36:27
SQ
-> Behaviors to pick from:
Defend (261.779)(*), Engage.Melee (35.415), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0)
15:36:27
SQ
-> Behavior picked: Defend (261.779)
15:36:27
SQ
* Bandit Raider: Holding defensive position.
15:36:27
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), Defend (0)
15:36:27
SQ
-> Behavior picked: Idle (50)
15:36:27
SQ
* Bandit Raider: Ending Turn with 9 of 9 AP left.
15:36:27
SQ
* ---------------------------------------------------
15:36:28
SQ
*
15:36:28
SQ
* The Butcher: Starting turn.
15:36:29
SQ
-> Behaviors to pick from:
Defend (196.154)(*), Engage.Melee (117.697)(*), Defend.Shieldwall (1.2674), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0)
15:36:29
SQ
-> Behavior picked: Defend (196.154)
15:36:29
SQ
* The Butcher: Going for defensive position.
15:36:29
SQ
-> Behaviors to pick from:
Defend (104.268)(*), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Default (0), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Defend.Rotation (0), Retreat (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0), Engage.Melee (0)
15:36:29
SQ
-> Behavior picked: Defend (104.268)
15:36:29
SQ
* The Butcher: Holding defensive position.
15:36:29
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.KnockOut (0), Defend.Rotation (0), Retreat (0), Roam (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), Defend (0)
15:36:29
SQ
-> Behavior picked: Idle (50)
15:36:29
SQ
* The Butcher: Ending Turn with 2 of 9 AP left.
15:36:29
SQ
* ---------------------------------------------------
15:36:35
SQ
*
15:36:35
SQ
* Bandit Thug: Starting turn.
15:36:36
SQ
-> Behaviors to pick from:
Engage.Melee (99.4909)(*), Defend (37.7497)(*), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0)
15:36:36
SQ
-> Behavior picked: Engage.Melee (99.4909)
15:36:36
SQ
* Bandit Thug: Engaging to melee range with Hans The Warhammer (not visible), accepted_distance=0
15:36:36
SQ
* Bandit Thug: Reached engage destination
15:36:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), Engage.Melee (0)
15:36:36
SQ
-> Behavior picked: Idle (1)
15:36:36
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
15:36:36
SQ
* ---------------------------------------------------
15:36:36
SQ
*
15:36:36
SQ
* Bandit Thug: Starting turn.
15:36:37
SQ
-> Behaviors to pick from:
Engage.Melee (74.25)(*), Defend (62.47)(*), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0)
15:36:37
SQ
-> Behavior picked: Defend (62.47)
15:36:37
SQ
* Bandit Thug: Holding defensive position.
15:36:37
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), Engage.Melee (0)
15:36:37
SQ
-> Behavior picked: Idle (50)
15:36:37
SQ
* Bandit Thug: Ending Turn with 9 of 9 AP left.
15:36:37
SQ
* ---------------------------------------------------
15:36:38
SQ
*
15:36:38
SQ
* Bandit Thug: Starting turn.
15:36:38
SQ
-> Behaviors to pick from:
Defend (133.864)(*), Engage.Melee (68.75)(*), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0)
15:36:38
SQ
-> Behavior picked: Defend (133.864)
15:36:39
SQ
* Bandit Thug: Holding defensive position.
15:36:39
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), Defend (0)
15:36:39
SQ
-> Behavior picked: Idle (50)
15:36:39
SQ
* Bandit Thug: Ending Turn with 9 of 9 AP left.
15:36:39
SQ
* ---------------------------------------------------
15:36:40
SQ
*
15:36:40
SQ
* Bandit Raider: Starting turn.
15:36:40
SQ
-> Behaviors to pick from:
Engage.Melee (34.4498)(*), Defend (11.9281)(*), Defend.Shieldwall (2.74707), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0)
15:36:40
SQ
-> Behavior picked: Engage.Melee (34.4498)
15:36:40
SQ
* Bandit Raider: Engaging to melee range with Hans The Warhammer (not visible), accepted_distance=0
15:36:42
SQ
* Bandit Raider: Reached engage destination
15:36:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Retreat (0), Attack.Swing (0), Attack.CrushArmor (0), Roam (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Defend.Riposte (0), Flee (0), Engage.Melee (0)
15:36:42
SQ
-> Behavior picked: Idle (1)
15:36:42
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:36:42
SQ
* ---------------------------------------------------
15:36:42
SQ
*
15:36:42
SQ
* Bandit Raider: Starting turn.
15:36:43
SQ
-> Behaviors to pick from:
Defend (72.5579)(*), Engage.Melee (70.4)(*), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0)
15:36:43
SQ
-> Behavior picked: Engage.Melee (70.4)
15:36:43
SQ
* Bandit Raider: Engaging to melee range with Hermann Crowbane (not visible), accepted_distance=0
15:36:44
SQ
* Bandit Raider: Reached engage destination
15:36:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), Defend (0)
15:36:44
SQ
-> Behavior picked: Idle (1)
15:36:44
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
15:36:44
SQ
* ---------------------------------------------------
15:36:54
SQ
*
15:36:54
SQ
* Bandit Thug: Starting turn.
15:36:55
SQ
-> Behaviors to pick from:
Engage.Melee (41.7273)(*), Defend (31.7308)(*), Defend.Shieldwall (2.2441), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0)
15:36:55
SQ
-> Behavior picked: Defend (31.7308)
15:36:55
SQ
* Bandit Thug: Going for defensive position.
15:36:56
SQ
-> Behaviors to pick from:
Defend (21.4183)(*), Defend.Shieldwall (6.62248)(*), Idle (1), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0), Retreat (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0), Engage.Melee (0)
15:36:56
SQ
-> Behavior picked: Defend (21.4183)
15:36:56
SQ
* Bandit Thug: Holding defensive position.
15:36:56
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Shieldwall (6.62248), Defend.Rotation (0), Retreat (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0), Defend.Riposte (0), Roam (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Swing (0), Flee (0), Engage.Melee (0), Defend (0)
15:36:56
SQ
-> Behavior picked: Idle (50)
15:36:56
SQ
* Bandit Thug: Ending Turn with 6 of 9 AP left.
15:36:56
SQ
* ---------------------------------------------------
15:38:13
SQ
INFO: Next round issued: 2
15:38:13
SQ
*
15:38:13
SQ
* Bandit Raider: Starting turn.
15:38:14
SQ
-> Behaviors to pick from:
Engage.Melee (53.7879)(*), Idle (1), Defend (0.417854), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Default (0), Attack.Split (0), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), Retreat (0)
15:38:14
SQ
-> Behavior picked: Engage.Melee (53.7879)
15:38:14
SQ
* Bandit Raider: Engaging to melee range with Bernhard the Snake (not visible), accepted_distance=0
15:38:14
SQ
* Bandit Raider: Reached engage destination
15:38:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Default (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Spearwall (0), Flee (0), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0)
15:38:14
SQ
-> Behavior picked: Idle (1)
15:38:14
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:38:14
SQ
* ---------------------------------------------------
15:38:15
SQ
*
15:38:15
SQ
* Bandit Raider: Starting turn.
15:38:15
SQ
-> Behaviors to pick from:
Engage.Melee (110)(*), Defend (4.59639), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Default (0), Attack.Split (0), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), Retreat (0)
15:38:15
SQ
-> Behavior picked: Engage.Melee (110)
15:38:16
SQ
* Bandit Raider: Engaging to melee range with Torstein The Captain (visible), accepted_distance=0
15:38:17
SQ
* Bandit Raider: Reached engage destination
15:38:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0)
15:38:17
SQ
-> Behavior picked: Idle (1)
15:38:17
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:38:17
SQ
* ---------------------------------------------------
15:38:21
SQ
[Alvar The Executioner] executes skill [Impale] on target [Bandit Raider]
15:38:21
SQ
Alvar The Executioner uses skill Impale
15:38:24
SQ
*
15:38:24
SQ
* Bandit Thug: Starting turn.
15:38:24
SQ
-> Behaviors to pick from:
Engage.Melee (46.08)(*), Defend (41.2302)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Default (0), Attack.Split (0), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), Retreat (0)
15:38:24
SQ
-> Behavior picked: Defend (41.2302)
15:38:24
SQ
* Bandit Thug: Holding defensive position.
15:38:24
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Rotation (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0)
15:38:24
SQ
-> Behavior picked: Idle (50)
15:38:24
SQ
* Bandit Thug: Ending Turn with 9 of 9 AP left.
15:38:24
SQ
* ---------------------------------------------------
15:38:25
SQ
*
15:38:25
SQ
* Bandit Thug: Starting turn.
15:38:26
SQ
-> Behaviors to pick from:
Engage.Melee (154.687)(*), Defend (44.7489)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Default (0), Attack.Split (0), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), Retreat (0)
15:38:26
SQ
-> Behavior picked: Engage.Melee (154.687)
15:38:26
SQ
* Bandit Thug: Engaging to melee range with Raban (not visible), accepted_distance=0
15:38:27
SQ
* Bandit Thug: Reached engage destination
15:38:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0)
15:38:27
SQ
-> Behavior picked: Idle (1)
15:38:27
SQ
* Bandit Thug: Ending Turn with 4 of 9 AP left.
15:38:27
SQ
* ---------------------------------------------------
15:38:32
SQ
*
15:38:32
SQ
* Bandit Marksman: Starting turn.
15:38:32
SQ
* Bandit Marksman: Considering improving position..
15:38:32
SQ
-> Behaviors to pick from:
Engage.Ranged (50)(*), Attack.Bow (35.4758)(*), Idle (1), Flee (0), Attack.Default (0), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Roam (0), Retreat (0)
15:38:32
SQ
-> Behavior picked: Attack.Bow (35.4758)
15:38:32
SQ
* Bandit Marksman: Using Quick Shot against Hermann Crowbane!
15:38:32
SQ
Bandit Marksman uses skill Quick Shot
15:38:34
SQ
* Bandit Marksman: Considering improving position..
15:38:34
SQ
-> Behaviors to pick from:
Engage.Ranged (50)(*), Attack.Bow (35.2521)(*), Idle (1), Attack.Default (0), Retreat (0), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Roam (0), SwitchTo.Melee (0), Flee (0)
15:38:34
SQ
-> Behavior picked: Attack.Bow (35.2521)
15:38:34
SQ
* Bandit Marksman: Using Quick Shot against Hermann Crowbane!
15:38:34
SQ
Bandit Marksman uses skill Quick Shot
15:38:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Rotation (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Roam (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Ranged (0)
15:38:35
SQ
-> Behavior picked: Idle (1)
15:38:35
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
15:38:35
SQ
* ---------------------------------------------------
15:38:39
SQ
[Egon] executes skill [Aimed Shot] on target [Bandit Marksman]
15:38:39
SQ
Egon uses skill Aimed Shot
15:38:41
SQ
*
15:38:41
SQ
* Bandit Marksman: Starting turn.
15:38:41
SQ
-> Behaviors to pick from:
Attack.Bow (32.9776)(*), Idle (1), Defend (0), Attack.Puncture (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Defend.Rotation (0), Retreat (0)
15:38:41
SQ
-> Behavior picked: Attack.Bow (32.9776)
15:38:42
SQ
* Bandit Marksman: Using Aimed Shot against Hans The Warhammer!
15:38:42
SQ
Bandit Marksman uses skill Aimed Shot
15:38:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), Roam (0), Defend.Rotation (0), Retreat (0), Attack.Bow (0)
15:38:44
SQ
-> Behavior picked: Idle (1)
15:38:44
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
15:38:44
SQ
* ---------------------------------------------------
15:38:44
SQ
*
15:38:44
SQ
* Bandit Thug: Starting turn.
15:38:45
SQ
-> Behaviors to pick from:
Engage.Melee (197.656)(*), Idle (1), Defend (0.124737), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Default (0), Attack.Split (0), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), Retreat (0)
15:38:45
SQ
-> Behavior picked: Engage.Melee (197.656)
15:38:45
SQ
* Bandit Thug: Engaging to melee range with Anton The Mace (visible), accepted_distance=0
15:38:46
SQ
* Bandit Thug: Reached engage destination
15:38:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Default (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Spearwall (0), Flee (0), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0)
15:38:46
SQ
-> Behavior picked: Idle (1)
15:38:46
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
15:38:46
SQ
* ---------------------------------------------------
15:38:51
SQ
[Hermann Crowbane] executes skill [Aimed Shot] on target [Bandit Marksman]
15:38:51
SQ
Hermann Crowbane uses skill Aimed Shot
15:38:53
SQ
*
15:38:53
SQ
* Bandit Marksman: Starting turn.
15:38:53
SQ
-> Behaviors to pick from:
Engage.Ranged (80)(*), Attack.Bow (28.4025)(*), Idle (1), Defend (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Defend.Rotation (0), Retreat (0)
15:38:53
SQ
-> Behavior picked: Engage.Ranged (80)
15:38:53
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Hermann Crowbane (not visible)
15:38:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Roam (0), Defend.Rotation (0), Attack.Bow (0), Engage.Ranged (0)
15:38:55
SQ
-> Behavior picked: Idle (1)
15:38:55
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
15:38:55
SQ
* ---------------------------------------------------
15:38:55
SQ
*
15:38:55
SQ
* The Butcher: Starting turn.
15:38:56
SQ
-> Behaviors to pick from:
Defend (302.582)(*), Engage.Melee (76.3714)(*), Defend.Shieldwall (2.7893), Idle (1), Defend.Spearwall (0), Retreat (0), Roam (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.CrushArmor (0), Flee (0), Attack.Split (0), Attack.Swing (0)
15:38:56
SQ
-> Behavior picked: Defend (302.582)
15:38:56
SQ
* The Butcher: Holding defensive position.
15:38:56
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Shieldwall (4.18395), Defend.Spearwall (0), Defend.Knockback (0), Retreat (0), Roam (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Default (0), Flee (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0), Attack.Swing (0), Defend (0)
15:38:56
SQ
-> Behavior picked: Idle (50)
15:38:56
SQ
* The Butcher: Ending Turn with 9 of 9 AP left.
15:38:56
SQ
* ---------------------------------------------------
15:38:57
SQ
*
15:38:57
SQ
* Bandit Raider: Starting turn.
15:38:57
SQ
-> Behaviors to pick from:
Engage.Melee (127.653)(*), Defend (3.29974), Defend.Shieldwall (1.31884), Idle (1), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), Attack.KnockOut (0), Roam (0), Retreat (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0)
15:38:57
SQ
-> Behavior picked: Engage.Melee (127.653)
15:38:58
SQ
* Bandit Raider: Engaging to melee range with Hans The Warhammer (not visible), accepted_distance=0
15:38:59
SQ
* Bandit Raider: Reached engage destination
15:38:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Riposte (0), Flee (0), Attack.KnockOut (0), Roam (0), Retreat (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Swing (0), Engage.Melee (0)
15:38:59
SQ
-> Behavior picked: Idle (1)
15:38:59
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
15:38:59
SQ
* ---------------------------------------------------
15:39:00
SQ
*
15:39:00
SQ
* Bandit Raider: Starting turn.
15:39:01
SQ
-> Behaviors to pick from:
Engage.Melee (84.6818)(*), Defend (1.44183), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Default (0), Attack.Split (0), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), Retreat (0)
15:39:01
SQ
-> Behavior picked: Engage.Melee (84.6818)
15:39:01
SQ
* Bandit Raider: Engaging to melee range with Anton The Mace (visible), accepted_distance=0
15:39:02
SQ
* Bandit Raider: Reached engage destination
15:39:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0)
15:39:02
SQ
-> Behavior picked: Idle (1)
15:39:02
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
15:39:02
SQ
* ---------------------------------------------------
15:39:03
SQ
*
15:39:03
SQ
* Bandit Thug: Starting turn.
15:39:03
SQ
-> Behaviors to pick from:
Defend (71.3942)(*), Engage.Melee (60.4281)(*), Defend.Shieldwall (16.7736), Idle (1), Attack.CrushArmor (0), Defend.Riposte (0), Roam (0), Attack.KnockOut (0), Attack.Default (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Attack.Split (0), Retreat (0)
15:39:03
SQ
-> Behavior picked: Engage.Melee (60.4281)
15:39:03
SQ
* Bandit Thug: Engaging to melee range with Guntram The Orcbane (visible), accepted_distance=0
15:39:04
SQ
* Bandit Thug: Reached engage destination
15:39:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Swing (0), Flee (0), Attack.Default (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0), Retreat (0), Defend (0)
15:39:05
SQ
-> Behavior picked: Idle (1)
15:39:05
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
15:39:05
SQ
* ---------------------------------------------------
15:39:08
SQ
[Anton The Mace] executes skill [Bash] on target [Bandit Raider]
15:39:08
SQ
Anton The Mace uses skill Bash
15:39:09
SQ
[Anton The Mace] executes skill [Bash] on target [Bandit Raider]
15:39:09
SQ
Anton The Mace uses skill Bash
15:39:20
SQ
[Torstein The Captain] executes skill [Cleave] on target [Bandit Raider]
15:39:20
SQ
Torstein The Captain uses skill Cleave
15:39:20
SQ
[Torstein The Captain] executes skill [Cleave] on target [Bandit Raider]
15:39:20
SQ
Torstein The Captain uses skill Cleave
15:39:25
SQ
[Hans The Warhammer] executes skill [Knock Back] on target [Bandit Raider]
15:39:25
SQ
Hans The Warhammer uses skill Knock Back
15:39:25
SQ
Skill [Hidden] removed from [Bandit Raider].
15:39:36
SQ
[Guntram The Orcbane] executes skill [Split Shield] on target [Bandit Thug]
15:39:36
SQ
Guntram The Orcbane uses skill Split Shield
15:39:42
SQ
[Asgeir The Spear] executes skill [Thrust] on target [Bandit Thug]
15:39:42
SQ
Asgeir The Spear uses skill Thrust
15:39:43
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
15:39:59
SQ
INFO: Next round issued: 3
15:40:00
SQ
*
15:40:00
SQ
* The Butcher: Starting turn.
15:40:00
SQ
-> Behaviors to pick from:
Engage.Melee (95.2066)(*), Defend (13.677), Idle (1), Retreat (0), Roam (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Default (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0)
15:40:00
SQ
-> Behavior picked: Engage.Melee (95.2066)
15:40:00
SQ
* The Butcher: Engaging to melee range with Anton The Mace (not visible), accepted_distance=0
15:40:01
SQ
* The Butcher: Reached engage destination
15:40:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Defend.Riposte (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Retreat (0), Attack.Default (0), Flee (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0), Engage.Melee (0)
15:40:02
SQ
-> Behavior picked: Idle (1)
15:40:02
SQ
* The Butcher: Ending Turn with 0 of 9 AP left.
15:40:02
SQ
* ---------------------------------------------------
15:40:02
SQ
*
15:40:02
SQ
* Bandit Thug: Starting turn.
15:40:03
SQ
-> Behaviors to pick from:
Engage.Melee (62.657)(*), Defend (37.482)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Retreat (0), Attack.SplitShield (0), Defend.Rotation (0)
15:40:03
SQ
-> Behavior picked: Engage.Melee (62.657)
15:40:03
SQ
* Bandit Thug: Engaging to melee range with Hermann Crowbane (not visible), accepted_distance=0
15:40:04
SQ
* Bandit Thug: Reached engage destination
15:40:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Defend (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Retreat (0), Attack.SplitShield (0), Defend.Rotation (0), Engage.Melee (0)
15:40:04
SQ
-> Behavior picked: Idle (1)
15:40:04
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
15:40:04
SQ
* ---------------------------------------------------
15:40:05
SQ
*
15:40:05
SQ
* Bandit Raider: Starting turn.
15:40:05
SQ
-> Behaviors to pick from:
Engage.Melee (111.25)(*), Idle (1), Defend (0.525895), Defend.Rotation (0), Defend.Spearwall (0), Attack.Default (0), Defend.Riposte (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Retreat (0), Defend.Shieldwall (0), Attack.SplitShield (0)
15:40:05
SQ
-> Behavior picked: Engage.Melee (111.25)
15:40:05
SQ
* Bandit Raider: Engaging to melee range with Asgeir The Spear (visible), accepted_distance=0
15:40:06
SQ
Skill [Hidden] removed from [Bandit Raider].
15:40:06
SQ
* Bandit Raider: Reached engage destination
15:40:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Default (0), Attack.CrushArmor (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Roam (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0)
15:40:07
SQ
-> Behavior picked: Idle (1)
15:40:07
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
15:40:07
SQ
* ---------------------------------------------------
15:40:11
SQ
[Alvar The Executioner] executes skill [Impale] on target [Bandit Raider]
15:40:11
SQ
Alvar The Executioner uses skill Impale
15:40:13
SQ
*
15:40:13
SQ
* Bandit Marksman: Starting turn.
15:40:13
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
15:40:13
SQ
-> Behaviors to pick from:
Attack.Bow (55.494)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Defend.Rotation (0), Attack.Puncture (0), Engage.Ranged (0), Attack.Default (0)
15:40:13
SQ
-> Behavior picked: Attack.Bow (55.494)
15:40:14
SQ
* Bandit Marksman: Using Aimed Shot against Hermann Crowbane!
15:40:14
SQ
Bandit Marksman uses skill Aimed Shot
15:40:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), SwitchTo.Melee (0), Defend (0), Roam (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Puncture (0), Engage.Ranged (0), Attack.Default (0), Attack.Bow (0)
15:40:16
SQ
-> Behavior picked: Idle (1)
15:40:16
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
15:40:16
SQ
* ---------------------------------------------------
15:40:16
SQ
*
15:40:16
SQ
* Bandit Marksman: Starting turn.
15:40:17
SQ
* Bandit Marksman: Considering improving position..
15:40:17
SQ
-> Behaviors to pick from:
Engage.Ranged (50)(*), Attack.Bow (37.461)(*), Idle (1), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), Attack.Puncture (0), Retreat (0), Defend (0)
15:40:17
SQ
-> Behavior picked: Attack.Bow (37.461)
15:40:17
SQ
* Bandit Marksman: Using Quick Shot against Hermann Crowbane!
15:40:17
SQ
Bandit Marksman uses skill Quick Shot
15:40:18
SQ
Skill [Dodge] removed from [Egon].
15:40:18
SQ
* Bandit Marksman: Considering improving position..
15:40:18
SQ
-> Behaviors to pick from:
Engage.Ranged (50)(*), Attack.Bow (37.1638)(*), Idle (1), SwitchTo.Ranged (0), Defend (0), Defend.Rotation (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), Retreat (0), Roam (0), Flee (0)
15:40:18
SQ
-> Behavior picked: Attack.Bow (37.1638)
15:40:18
SQ
* Bandit Marksman: Using Quick Shot against Hermann Crowbane!
15:40:18
SQ
Bandit Marksman uses skill Quick Shot
15:40:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Default (0), Defend (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), Roam (0), Attack.Bow (0), Engage.Ranged (0)
15:40:20
SQ
-> Behavior picked: Idle (1)
15:40:20
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
15:40:20
SQ
* ---------------------------------------------------
15:40:20
SQ
*
15:40:20
SQ
* Bandit Thug: Starting turn.
15:40:21
SQ
-> Behaviors to pick from:
Engage.Melee (139.522)(*), Defend (1.90756), Idle (1), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Retreat (0), Attack.SplitShield (0), Defend.Rotation (0)
15:40:21
SQ
-> Behavior picked: Engage.Melee (139.522)
15:40:21
SQ
* Bandit Thug: Engaging to melee range with Raban (not visible), accepted_distance=0
15:40:22
SQ
* Bandit Thug: Reached engage destination
15:40:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Defend (0), Flee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Retreat (0), Attack.SplitShield (0), Defend.Rotation (0), Engage.Melee (0)
15:40:22
SQ
-> Behavior picked: Idle (1)
15:40:22
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
15:40:22
SQ
* ---------------------------------------------------
15:40:23
SQ
*
15:40:23
SQ
* Bandit Marksman: Starting turn.
15:40:23
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
15:40:24
SQ
-> Behaviors to pick from:
Attack.Bow (46.5933)(*), Idle (1), Engage.Ranged (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Roam (0), Defend.Rotation (0), Retreat (0), Attack.Default (0), Defend (0)
15:40:24
SQ
-> Behavior picked: Attack.Bow (46.5933)
15:40:24
SQ
* Bandit Marksman: Using Aimed Shot against Sten!
15:40:24
SQ
Bandit Marksman uses skill Aimed Shot
15:40:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), Roam (0), SwitchTo.Ranged (0), Defend.Rotation (0), Retreat (0), Attack.Default (0), Defend (0), Attack.Bow (0)
15:40:26
SQ
-> Behavior picked: Idle (1)
15:40:26
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
15:40:26
SQ
* ---------------------------------------------------
15:40:27
SQ
*
15:40:27
SQ
* Bandit Raider: Starting turn.
15:40:27
SQ
-> Behaviors to pick from:
Attack.Default (44.3988)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Flee (0), Roam (0), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), Defend.Rotation (0)
15:40:27
SQ
-> Behavior picked: Attack.Default (44.3988)
15:40:28
SQ
* Bandit Raider: Using Flail against Torstein The Captain!
15:40:28
SQ
Bandit Raider uses skill Flail
15:40:28
SQ
-> Behaviors to pick from:
Attack.Default (47.1213)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), Defend.Riposte (0), Flee (0), Attack.SplitShield (0), Retreat (0), Roam (0), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0)
15:40:28
SQ
-> Behavior picked: Attack.Default (47.1213)
15:40:29
SQ
* Bandit Raider: Using Flail against Torstein The Captain!
15:40:29
SQ
Bandit Raider uses skill Flail
15:40:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Roam (0), Engage.Melee (0), Defend (0), Attack.CrushArmor (0), Defend.Riposte (0), Flee (0), Attack.SplitShield (0), Retreat (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Default (0)
15:40:29
SQ
-> Behavior picked: Idle (1)
15:40:30
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:40:30
SQ
* ---------------------------------------------------
15:40:35
SQ
[Egon] executes skill [Aimed Shot] on target [Bandit Marksman]
15:40:35
SQ
Egon uses skill Aimed Shot
15:40:40
SQ
[Hermann Crowbane] executes skill [Aimed Shot] on target [Bandit Marksman]
15:40:40
SQ
Hermann Crowbane uses skill Aimed Shot
15:40:42
SQ
*
15:40:42
SQ
* Bandit Thug: Starting turn.
15:40:42
SQ
-> Behaviors to pick from:
Attack.Default (27.2347)(*), Idle (1), Defend.Riposte (0), Attack.Swing (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Retreat (0), Defend (0), Defend.Shieldwall (0)
15:40:42
SQ
-> Behavior picked: Attack.Default (27.2347)
15:40:43
SQ
* Bandit Thug: Using Cleave against Guntram The Orcbane!
15:40:43
SQ
Bandit Thug uses skill Cleave
15:40:43
SQ
-> Behaviors to pick from:
Attack.Default (29.2316)(*), Idle (1), Roam (0), Attack.SplitShield (0), Defend.Riposte (0), Engage.Melee (0), Attack.Split (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Decapitate (0), Flee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Retreat (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0)
15:40:43
SQ
-> Behavior picked: Attack.Default (29.2316)
15:40:44
SQ
* Bandit Thug: Using Cleave against Guntram The Orcbane!
15:40:44
SQ
Bandit Thug uses skill Cleave
15:40:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Split (0), Defend.Riposte (0), Engage.Melee (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), Attack.Decapitate (0), Flee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0)
15:40:44
SQ
-> Behavior picked: Idle (1)
15:40:45
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
15:40:45
SQ
* ---------------------------------------------------
15:40:47
SQ
[Bernhard the Snake] executes skill [Impale] on target [Bandit Raider]
15:40:47
SQ
Bernhard the Snake uses skill Impale
15:40:49
SQ
*
15:40:49
SQ
* Bandit Thug: Starting turn.
15:40:49
SQ
-> Behaviors to pick from:
Attack.Default (34.989)(*), Attack.KnockOut (34.3158)(*), Idle (1), Defend.Rotation (0), Defend.Knockback (0), Defend.Spearwall (0), Flee (0), Roam (0), Attack.Decapitate (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Split (0), Defend.Shieldwall (0), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), Defend (0)
15:40:49
SQ
-> Behavior picked: Attack.Default (34.989)
15:40:50
SQ
* Bandit Thug: Using Bash against Asgeir The Spear!
15:40:50
SQ
Bandit Thug uses skill Bash
15:40:50
SQ
-> Behaviors to pick from:
Attack.Default (34.63)(*), Attack.KnockOut (33.1429)(*), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Flee (0), Attack.SplitShield (0), Retreat (0), Roam (0), Engage.Melee (0), Defend (0), Defend.Rotation (0)
15:40:50
SQ
-> Behavior picked: Attack.KnockOut (33.1429)
15:40:51
SQ
* Bandit Thug: Using Knock Out against Asgeir The Spear!
15:40:51
SQ
Bandit Thug uses skill Knock Out
15:40:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), Flee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Retreat (0), Roam (0), Engage.Melee (0), Defend (0), Defend.Rotation (0), Attack.Default (0)
15:40:51
SQ
-> Behavior picked: Idle (1)
15:40:52
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
15:40:52
SQ
* ---------------------------------------------------
15:40:52
SQ
*
15:40:52
SQ
* Bandit Raider: Starting turn.
15:40:53
SQ
-> Behaviors to pick from:
Attack.Split (226.678)(*), Attack.Swing (199.256)(*), Attack.Default (82.9846)(*), Idle (1), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Roam (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), Defend.Rotation (0)
15:40:53
SQ
-> Behavior picked: Attack.Split (226.678)
15:40:53
SQ
* Bandit Raider: Using Split against Anton The Mace!
15:40:53
SQ
Bandit Raider uses skill Split
15:40:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend.Knockback (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Retreat (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend.Spearwall (0), Defend.Shieldwall (0), Roam (0), Attack.Swing (0), Engage.Melee (0), Defend.Rotation (0), Attack.Split (0)
15:40:54
SQ
-> Behavior picked: Idle (1)
15:40:54
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
15:40:54
SQ
* ---------------------------------------------------
15:40:59
SQ
[Raban] executes skill [Chop] on target [Bandit Thug]
15:40:59
SQ
Raban uses skill Chop
15:41:00
SQ
[Raban] executes skill [Chop] on target [Bandit Thug]
15:41:00
SQ
Raban uses skill Chop
15:41:07
SQ
*
15:41:07
SQ
* Bandit Raider: Starting turn.
15:41:07
SQ
-> Behaviors to pick from:
Defend.Shieldwall (115.179)(*), Attack.Default (59.3715)(*), Defend.Knockback (58.7893)(*), Attack.CrushArmor (48.1829)(*), Engage.Melee (17.1875), Idle (1), Roam (0), Retreat (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0)
15:41:07
SQ
-> Behavior picked: Defend.Shieldwall (115.179)
15:41:08
SQ
* Bandit Raider: Using Shieldwall!
15:41:08
SQ
Bandit Raider uses skill Shieldwall
15:41:08
SQ
-> Behaviors to pick from:
Attack.Default (58.6843)(*), Attack.CrushArmor (46.24)(*), Engage.Melee (17.1875)(*), Idle (1), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Split (0), Defend.Riposte (0), Flee (0), Roam (0), Defend (0), Attack.Swing (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0)
15:41:08
SQ
-> Behavior picked: Attack.CrushArmor (46.24)
15:41:09
SQ
* Bandit Raider: Using Crush Armor against Hans The Warhammer!
15:41:09
SQ
Bandit Raider uses skill Crush Armor
15:41:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0), Attack.Split (0), Defend.Riposte (0), Flee (0), Roam (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0)
15:41:09
SQ
-> Behavior picked: Idle (1)
15:41:10
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:41:10
SQ
* ---------------------------------------------------
15:41:12
SQ
[Anton The Mace] executes skill [Bash] on target [Bandit Raider]
15:41:12
SQ
Anton The Mace uses skill Bash
15:41:12
SQ
[Anton The Mace] executes skill [Bash] on target [Bandit Raider]
15:41:12
SQ
Anton The Mace uses skill Bash
15:41:19
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
15:41:21
SQ
[Sten] executes skill [Slash] on target [Bandit Marksman]
15:41:21
SQ
Sten uses skill Slash
15:41:22
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
15:41:23
SQ
[Torstein The Captain] executes skill [Cleave] on target [Bandit Raider]
15:41:23
SQ
Torstein The Captain uses skill Cleave
15:41:23
SQ
Bandit Raider has died.
15:41:24
SQ
[Torstein The Captain] executes skill [Cleave] on target [Bandit Raider]
15:41:24
SQ
Torstein The Captain uses skill Cleave
15:41:26
SQ
[Hans The Warhammer] executes skill [Hammer] on target [Bandit Raider]
15:41:26
SQ
Hans The Warhammer uses skill Hammer
15:41:27
SQ
[Hans The Warhammer] executes skill [Hammer] on target [Bandit Raider]
15:41:27
SQ
Hans The Warhammer uses skill Hammer
15:41:29
SQ
[Guntram The Orcbane] executes skill [Chop] on target [Bandit Thug]
15:41:29
SQ
Guntram The Orcbane uses skill Chop
15:41:29
SQ
[Guntram The Orcbane] executes skill [Chop] on target [Bandit Thug]
15:41:29
SQ
Guntram The Orcbane uses skill Chop
15:41:31
SQ
[Asgeir The Spear] executes skill [Thrust] on target [Bandit Raider]
15:41:31
SQ
Asgeir The Spear uses skill Thrust
15:41:32
SQ
[Asgeir The Spear] executes skill [Thrust] on target [Bandit Raider]
15:41:32
SQ
Asgeir The Spear uses skill Thrust
15:41:38
SQ
[Ortwin The Crusher] executes skill [Bash] on target [Bandit Thug]
15:41:38
SQ
Ortwin The Crusher uses skill Bash
15:41:38
SQ
INFO: Next round issued: 4
15:41:40
SQ
[Alvar The Executioner] executes skill [Impale] on target [Bandit Raider]
15:41:40
SQ
Alvar The Executioner uses skill Impale
15:41:40
SQ
Bandit Raider has died.
15:41:44
SQ
*
15:41:44
SQ
* Bandit Raider: Starting turn.
15:41:45
SQ
-> Behaviors to pick from:
Attack.Default (52.1425)(*), Attack.CrushArmor (43.8109)(*), Engage.Melee (2.69231), Idle (1), Defend.Knockback (0), Flee (0), Defend.Riposte (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Roam (0), Retreat (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0)
15:41:45
SQ
-> Behavior picked: Attack.CrushArmor (43.8109)
15:41:45
SQ
* Bandit Raider: Using Crush Armor against Asgeir The Spear!
15:41:45
SQ
Bandit Raider uses skill Crush Armor
15:41:45
SQ
-> Behaviors to pick from:
Attack.Default (60.5951)(*), Attack.CrushArmor (19.3177)(*), Idle (1), Defend.Knockback (0), Flee (0), Engage.Melee (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Split (0), Roam (0), Retreat (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Attack.Swing (0)
15:41:45
SQ
-> Behavior picked: Attack.Default (60.5951)
15:41:46
SQ
* Bandit Raider: Using Hammer against Asgeir The Spear!
15:41:46
SQ
Bandit Raider uses skill Hammer
15:41:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Rotation (0), Flee (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Roam (0), Retreat (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Attack.Swing (0), Attack.Default (0)
15:41:46
SQ
-> Behavior picked: Idle (1)
15:41:47
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:41:47
SQ
* ---------------------------------------------------
15:41:48
SQ
*
15:41:48
SQ
* Bandit Marksman: Starting turn.
15:41:48
SQ
* Bandit Marksman: Considering improving position since a clearly better one is right next to me..
15:41:48
SQ
-> Behaviors to pick from:
Engage.Ranged (75)(*), Attack.Bow (19.6352)(*), Idle (1), Defend (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Default (0), SwitchTo.Melee (0), Retreat (0)
15:41:48
SQ
-> Behavior picked: Attack.Bow (19.6352)
15:41:49
SQ
* Bandit Marksman: Using Quick Shot against Ortwin The Crusher!
15:41:49
SQ
Bandit Marksman uses skill Quick Shot
15:41:50
SQ
* Bandit Marksman: Considering improving position since a clearly better one is right next to me..
15:41:50
SQ
-> Behaviors to pick from:
Engage.Ranged (75)(*), Attack.Bow (40.9806)(*), Idle (1), Roam (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend (0)
15:41:50
SQ
-> Behavior picked: Engage.Ranged (75)
15:41:50
SQ
* Bandit Marksman: Engaging into firing range over 2 tiles at Egon (visible)
15:41:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Defend.Rotation (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Bow (0), Engage.Ranged (0)
15:41:51
SQ
-> Behavior picked: Idle (1)
15:41:51
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
15:41:51
SQ
* ---------------------------------------------------
15:41:54
SQ
[Bernhard the Snake] executes skill [Impale] on target [Bandit Raider]
15:41:54
SQ
Bernhard the Snake uses skill Impale
15:41:54
SQ
Bandit Raider has died.
15:42:08
SQ
*
15:42:08
SQ
* The Butcher: Starting turn.
15:42:08
SQ
-> Behaviors to pick from:
Engage.Melee (85.0508)(*), Defend.Shieldwall (2.27768), Defend (1.54446), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Roam (0), Defend.Spearwall (0)
15:42:08
SQ
-> Behavior picked: Engage.Melee (85.0508)
15:42:08
SQ
* The Butcher: Engaging to melee range with Bernhard the Snake (visible), accepted_distance=0
15:42:09
SQ
* The Butcher: Reached engage destination
15:42:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Default (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Flee (0), Defend.Shieldwall (0), Roam (0), Defend.Spearwall (0), Engage.Melee (0)
15:42:10
SQ
-> Behavior picked: Idle (1)
15:42:10
SQ
* The Butcher: Ending Turn with 3 of 9 AP left.
15:42:10
SQ
* ---------------------------------------------------
15:42:10
SQ
*
15:42:10
SQ
* Bandit Thug: Starting turn.
15:42:11
SQ
-> Behaviors to pick from:
Engage.Melee (125.781)(*), Defend (1.55334), Idle (1), Attack.Decapitate (0), Roam (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Split (0), Attack.Default (0)
15:42:11
SQ
-> Behavior picked: Engage.Melee (125.781)
15:42:11
SQ
* Bandit Thug: Engaging to melee range with Ortwin The Crusher (visible), accepted_distance=0
15:42:12
SQ
* Bandit Thug: Reached engage destination
15:42:12
SQ
-> Behaviors to pick from:
Attack.Default (52.4935)(*), Idle (1), Roam (0), Attack.Swing (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Flee (0), Defend.Rotation (0), Retreat (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), Engage.Melee (0)
15:42:12
SQ
-> Behavior picked: Attack.Default (52.4935)
15:42:12
SQ
* Bandit Thug: Using Chop against Ortwin The Crusher!
15:42:12
SQ
Bandit Thug uses skill Chop
15:42:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Split (0), Defend.Shieldwall (0), Flee (0), Defend.Rotation (0), Retreat (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Engage.Melee (0), Attack.Default (0)
15:42:13
SQ
-> Behavior picked: Idle (1)
15:42:13
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
15:42:13
SQ
* ---------------------------------------------------
15:42:14
SQ
*
15:42:14
SQ
* Bandit Marksman: Starting turn.
15:42:14
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Attack.Puncture (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Retreat (0), Attack.Default (0), Defend (0), Attack.Bow (0), Engage.Ranged (0)
15:42:14
SQ
-> Behavior picked: SwitchTo.Melee (100)
15:42:15
SQ
* Bandit Marksman: Switching to melee weapon!
15:42:15
SQ
-> Behaviors to pick from:
Attack.Puncture (201.696)(*), Attack.Default (13), Idle (1), Flee (0), Engage.Ranged (0), SwitchTo.Ranged (0), Defend.Rotation (0), Retreat (0), Defend (0), Attack.Bow (0), Roam (0), SwitchTo.Melee (0)
15:42:15
SQ
-> Behavior picked: Attack.Puncture (201.696)
15:42:15
SQ
* Bandit Marksman: Using Puncture against Sten!
15:42:15
SQ
Bandit Marksman uses skill Puncture
15:42:15
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Ranged (0), SwitchTo.Melee (0), Retreat (0), Flee (0), Defend (0), Attack.Bow (0), Roam (0), Attack.Default (0), Attack.Puncture (0)
15:42:15
SQ
-> Behavior picked: Idle (1)
15:42:16
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
15:42:16
SQ
* ---------------------------------------------------
15:42:17
SQ
*
15:42:17
SQ
* Bandit Thug: Starting turn.
15:42:17
SQ
-> Behaviors to pick from:
Attack.Default (64.2419)(*), Defend.Riposte (55.0374)(*), Idle (1), Attack.Decapitate (0), Flee (0), Roam (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Rotation (0), Engage.Melee (0), Attack.Split (0)
15:42:17
SQ
-> Behavior picked: Attack.Default (64.2419)
15:42:18
SQ
* Bandit Thug: Using Slash against Raban!
15:42:18
SQ
Bandit Thug uses skill Slash
15:42:18
SQ
-> Behaviors to pick from:
Attack.Default (64.0248)(*), Defend.Riposte (53.7742)(*), Idle (1), Flee (0), Attack.Swing (0), Roam (0), Retreat (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0)
15:42:18
SQ
-> Behavior picked: Defend.Riposte (53.7742)
15:42:19
SQ
* Bandit Thug: Using Riposte!
15:42:19
SQ
Bandit Thug uses skill Riposte
15:42:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Retreat (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0)
15:42:19
SQ
-> Behavior picked: Idle (1)
15:42:20
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
15:42:20
SQ
* ---------------------------------------------------
15:42:20
SQ
*
15:42:20
SQ
* Bandit Marksman: Starting turn.
15:42:21
SQ
* Bandit Marksman: Considering improving position..
15:42:21
SQ
-> Behaviors to pick from:
Engage.Ranged (50)(*), Attack.Bow (24.0991)(*), Idle (1), Flee (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Retreat (0), Roam (0), Attack.Puncture (0), Defend (0), Defend.Rotation (0)
15:42:21
SQ
-> Behavior picked: Engage.Ranged (50)
15:42:21
SQ
* Bandit Marksman: Engaging into firing range over 3 tiles at Hermann Crowbane (visible)
15:42:22
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
15:42:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Rotation (0), Retreat (0), Flee (0), Roam (0), Attack.Puncture (0), Defend (0), Attack.Bow (0), Engage.Ranged (0)
15:42:22
SQ
-> Behavior picked: Idle (1)
15:42:22
SQ
* Bandit Marksman: Ending Turn with 2 of 9 AP left.
15:42:22
SQ
* ---------------------------------------------------
15:42:28
SQ
[Hermann Crowbane] executes skill [Aimed Shot] on target [Bandit Marksman]
15:42:28
SQ
Hermann Crowbane uses skill Aimed Shot
15:42:32
SQ
[Raban] executes skill [Knock Back] on target [Bandit Thug]
15:42:32
SQ
Raban uses skill Knock Back
15:42:33
SQ
[Raban] executes skill [Chop] on target [Bandit Thug]
15:42:33
SQ
Raban uses skill Chop
15:42:34
SQ
*
15:42:34
SQ
* Bandit Thug: Starting turn.
15:42:34
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Engage.Melee (0), Defend.Spearwall (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), Attack.Default (0), Roam (0)
15:42:34
SQ
-> Behavior picked: Flee (9000)
15:42:35
SQ
* Bandit Thug: Fleeing.
15:42:35
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Split (0), Defend (0), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Retreat (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Default (0), Roam (0), Defend.Spearwall (0)
15:42:35
SQ
-> Behavior picked: Flee (9000)
15:42:36
SQ
* Bandit Thug: Fleeing.
15:42:36
SQ
Bandit Thug has died.
15:42:36
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 10 Last: 16 Entities: 20)
15:42:38
Script
VM collected 1 object(s) and deleted them.
15:42:41
SQ
[Egon] executes skill [Aimed Shot] on target [Bandit Marksman]
15:42:41
SQ
Egon uses skill Aimed Shot
15:42:44
SQ
[Sten] executes skill [Slash] on target [Bandit Marksman]
15:42:44
SQ
Sten uses skill Slash
15:42:45
SQ
[Sten] executes skill [Slash] on target [Bandit Marksman]
15:42:45
SQ
Sten uses skill Slash
15:42:48
SQ
[Ortwin The Crusher] executes skill [Knock Out] on target [Bandit Thug]
15:42:48
SQ
Ortwin The Crusher uses skill Knock Out
15:42:50
SQ
[Ortwin The Crusher] executes skill [Knock Back] on target [Bandit Thug]
15:42:50
SQ
Ortwin The Crusher uses skill Knock Back
15:42:59
SQ
[Anton The Mace] executes skill [Bash] on target [Bandit Thug]
15:42:59
SQ
Anton The Mace uses skill Bash
15:43:02
SQ
*
15:43:02
SQ
* Bandit Thug: Starting turn.
15:43:02
SQ
-> Behaviors to pick from:
Attack.Default (46.4927)(*), Attack.KnockOut (32.9263)(*), Idle (1), Flee (0), Attack.Decapitate (0), Attack.Split (0), Retreat (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Defend.Riposte (0), Defend.Spearwall (0)
15:43:02
SQ
-> Behavior picked: Attack.Default (46.4927)
15:43:03
SQ
* Bandit Thug: Using Bash against Asgeir The Spear!
15:43:03
SQ
Bandit Thug uses skill Bash
15:43:03
SQ
-> Behaviors to pick from:
Attack.Default (52.5623)(*), Attack.KnockOut (26.128)(*), Idle (1), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend.Shieldwall (0), Roam (0), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend.Spearwall (0), Flee (0)
15:43:03
SQ
-> Behavior picked: Attack.KnockOut (26.128)
15:43:04
SQ
* Bandit Thug: Using Knock Out against Anton The Mace!
15:43:04
SQ
Bandit Thug uses skill Knock Out
15:43:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0), Attack.Decapitate (0), Roam (0), Attack.SplitShield (0), Defend (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend.Spearwall (0), Flee (0), Attack.Default (0)
15:43:04
SQ
-> Behavior picked: Idle (1)
15:43:05
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
15:43:05
SQ
* ---------------------------------------------------
15:43:05
SQ
Skill [Shieldwall] removed from [Bandit Raider].
15:43:05
SQ
*
15:43:05
SQ
* Bandit Raider: Starting turn.
15:43:06
SQ
-> Behaviors to pick from:
Attack.Default (57.5263)(*), Defend.Shieldwall (47.3373)(*), Defend.Knockback (41.8936)(*), Engage.Melee (8.87097), Idle (1), Defend.Riposte (0), Flee (0), Defend.Spearwall (0), Roam (0), Defend (0), Retreat (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Attack.SplitShield (0)
15:43:06
SQ
-> Behavior picked: Defend.Shieldwall (47.3373)
15:43:06
SQ
* Bandit Raider: Using Shieldwall!
15:43:06
SQ
Bandit Raider uses skill Shieldwall
15:43:07
SQ
-> Behaviors to pick from:
Attack.Default (55.5358)(*), Engage.Melee (8.87097), Idle (1), Defend (0), Defend.Riposte (0), Defend.Knockback (0), Defend.Rotation (0), Roam (0), Attack.Decapitate (0), Retreat (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0)
15:43:07
SQ
-> Behavior picked: Attack.Default (55.5358)
15:43:07
SQ
* Bandit Raider: Using Hammer against Hans The Warhammer!
15:43:07
SQ
Bandit Raider uses skill Hammer
15:43:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Flee (0), Roam (0), Defend (0), Attack.Decapitate (0), Retreat (0), Attack.Swing (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0)
15:43:08
SQ
-> Behavior picked: Idle (1)
15:43:08
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:43:08
SQ
* ---------------------------------------------------
15:43:17
SQ
[Hans The Warhammer] executes skill [Hammer] on target [Bandit Raider]
15:43:17
SQ
Hans The Warhammer uses skill Hammer
15:43:18
SQ
[Hans The Warhammer] executes skill [Hammer] on target [Bandit Raider]
15:43:18
SQ
Hans The Warhammer uses skill Hammer
15:43:25
SQ
[Asgeir The Spear] executes skill [Thrust] on target [Bandit Thug]
15:43:25
SQ
Asgeir The Spear uses skill Thrust
15:43:27
SQ
INFO: Next round issued: 5
15:43:36
SQ
*
15:43:36
SQ
* The Butcher: Starting turn.
15:43:37
SQ
-> Behaviors to pick from:
Attack.Default (92.4918)(*), Defend.Shieldwall (58.5306)(*), Idle (1), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Rotation (0), Retreat (0), Flee (0), Roam (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Engage.Melee (0), Defend (0)
15:43:37
SQ
-> Behavior picked: Attack.Default (92.4918)
15:43:37
SQ
* The Butcher: Using Slash against Asgeir The Spear!
15:43:37
SQ
The Butcher uses skill Slash
15:43:38
SQ
-> Behaviors to pick from:
Attack.Default (92.4918)(*), Defend.Shieldwall (58.4)(*), Idle (1), Defend.Knockback (0), Flee (0), Defend.Riposte (0), Roam (0), Attack.CrushArmor (0), Defend.Rotation (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0)
15:43:38
SQ
-> Behavior picked: Attack.Default (92.4918)
15:43:38
SQ
* The Butcher: Using Slash against Asgeir The Spear!
15:43:38
SQ
The Butcher uses skill Slash
15:43:38
SQ
Asgeir The Spear has died.
15:43:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Roam (0), Flee (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Rotation (0), Retreat (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0), Attack.Default (0)
15:43:39
SQ
-> Behavior picked: Idle (1)
15:43:39
SQ
* The Butcher: Ending Turn with 1 of 9 AP left.
15:43:39
SQ
* ---------------------------------------------------
15:43:42
SQ
[Bernhard the Snake] executes skill [Impale] on target [The Butcher]
15:43:42
SQ
Bernhard the Snake uses skill Impale
15:43:44
SQ
*
15:43:44
SQ
* Bandit Marksman: Starting turn.
15:43:45
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
15:43:45
SQ
-> Behaviors to pick from:
Attack.Bow (57.994)(*), Idle (1), Defend.Rotation (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Default (0)
15:43:45
SQ
-> Behavior picked: Attack.Bow (57.994)
15:43:45
SQ
* Bandit Marksman: Using Aimed Shot against Hermann Crowbane!
15:43:45
SQ
Bandit Marksman uses skill Aimed Shot
15:43:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Retreat (0), Defend (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Default (0), Attack.Bow (0)
15:43:47
SQ
-> Behavior picked: Idle (1)
15:43:47
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
15:43:47
SQ
* ---------------------------------------------------
15:43:48
SQ
*
15:43:48
SQ
* Bandit Marksman: Starting turn.
15:43:48
SQ
-> Behaviors to pick from:
Attack.Puncture (164.487)(*), Attack.Default (13), Idle (1), SwitchTo.Melee (0), Retreat (0), Defend.Rotation (0), Flee (0), Attack.Bow (0), Roam (0), Defend (0), Engage.Ranged (0), SwitchTo.Ranged (0)
15:43:48
SQ
-> Behavior picked: Attack.Puncture (164.487)
15:43:49
SQ
* Bandit Marksman: Using Puncture against Sten!
15:43:49
SQ
Bandit Marksman uses skill Puncture
15:43:49
SQ
-> Behaviors to pick from:
Attack.Puncture (160.227)(*), Attack.Default (13), Idle (1), Retreat (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Roam (0), Defend (0), Engage.Ranged (0), Attack.Bow (0), SwitchTo.Melee (0)
15:43:49
SQ
-> Behavior picked: Attack.Puncture (160.227)
15:43:50
Resource
Loading: music/bandits_01.music
15:43:50
Resource
Unloading: music/battle.music
15:43:50
SQ
* Bandit Marksman: Using Puncture against Sten!
15:43:50
SQ
Bandit Marksman uses skill Puncture
15:43:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Roam (0), Retreat (0), Defend (0), Engage.Ranged (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0)
15:43:50
SQ
-> Behavior picked: Idle (1)
15:43:51
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
15:43:51
SQ
* ---------------------------------------------------
15:43:52
SQ
*
15:43:52
SQ
* Bandit Marksman: Starting turn.
15:43:52
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
15:43:52
SQ
-> Behaviors to pick from:
Engage.Ranged (422.222)(*), Attack.Bow (142.761)(*), Idle (1), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), Roam (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), Retreat (0), Flee (0)
15:43:52
SQ
-> Behavior picked: Engage.Ranged (422.222)
15:43:52
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Hermann Crowbane (visible)
15:43:54
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Roam (0), Defend.Rotation (0), Flee (0), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), Attack.Default (0), Retreat (0), Attack.Bow (0), Engage.Ranged (0)
15:43:54
SQ
-> Behavior picked: Idle (1)
15:43:54
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
15:43:54
SQ
* ---------------------------------------------------
15:43:59
SQ
[Hermann Crowbane] executes skill [Aimed Shot] on target [Bandit Marksman]
15:43:59
SQ
Hermann Crowbane uses skill Aimed Shot
15:44:01
SQ
Skill [Riposte] removed from [Bandit Thug].
15:44:01
SQ
*
15:44:01
SQ
* Bandit Thug: Starting turn.
15:44:02
SQ
-> Behaviors to pick from:
Attack.Default (68.5951)(*), Idle (1), Attack.CrushArmor (0), Defend.Knockback (0), Retreat (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), Flee (0), Engage.Melee (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Swing (0), Roam (0)
15:44:02
SQ
-> Behavior picked: Attack.Default (68.5951)
15:44:02
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
15:44:02
SQ
* Bandit Thug: Using Slash against Raban!
15:44:02
SQ
Bandit Thug uses skill Slash
15:44:02
SQ
-> Behaviors to pick from:
Attack.Default (71.4163)(*), Idle (1), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Defend (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), Roam (0), Defend.Knockback (0)
15:44:02
SQ
-> Behavior picked: Attack.Default (71.4163)
15:44:03
SQ
* Bandit Thug: Using Slash against Raban!
15:44:03
SQ
Bandit Thug uses skill Slash
15:44:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Riposte (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Defend (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Rotation (0), Roam (0), Defend.Knockback (0), Attack.Default (0)
15:44:03
SQ
-> Behavior picked: Idle (1)
15:44:04
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
15:44:04
SQ
* ---------------------------------------------------
15:44:06
SQ
[Sten] executes skill [Slash] on target [Bandit Marksman]
15:44:06
SQ
Sten uses skill Slash
15:44:06
SQ
Bandit Marksman has died.
15:44:13
SQ
[Egon] executes skill [Aimed Shot] on target [Bandit Thug]
15:44:13
SQ
Egon uses skill Aimed Shot
15:44:15
SQ
*
15:44:15
SQ
* Bandit Thug: Starting turn.
15:44:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Flee (0), Defend.Rotation (0), Retreat (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Riposte (0), Engage.Melee (0), Attack.Default (0), Roam (0)
15:44:15
SQ
-> Behavior picked: Idle (1)
15:44:15
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
15:44:15
SQ
* ---------------------------------------------------
15:44:15
SQ
Skill [Stunned] removed from [Bandit Thug].
15:44:16
UI
ERROR: Failed to update entity. Reason: Entity id: 670517 not found.
15:44:24
SQ
[Torstein The Captain] executes skill [Cleave] on target [The Butcher]
15:44:24
SQ
Torstein The Captain uses skill Cleave
15:44:25
SQ
[Torstein The Captain] executes skill [Cleave] on target [The Butcher]
15:44:25
SQ
Torstein The Captain uses skill Cleave
15:44:27
SQ
[Raban] executes skill [Chop] on target [Bandit Thug]
15:44:27
SQ
Raban uses skill Chop
15:44:31
SQ
[Ortwin The Crusher] executes skill [Bash] on target [Bandit Thug]
15:44:31
SQ
Ortwin The Crusher uses skill Bash
15:44:31
SQ
Bandit Thug has died.
15:44:35
SQ
Skill [Stunned] removed from [Anton The Mace].
15:44:35
UI
ERROR: Failed to update entity. Reason: Entity id: 649597 not found.
15:44:36
SQ
Skill [Shieldwall] removed from [Bandit Raider].
15:44:36
SQ
*
15:44:36
SQ
* Bandit Raider: Starting turn.
15:44:37
SQ
-> Behaviors to pick from:
Attack.Default (62.7065)(*), Defend.Shieldwall (46.1819)(*), Attack.CrushArmor (20.9006)(*), Idle (1), Flee (0), Engage.Melee (0), Roam (0), Retreat (0), Attack.Swing (0), Defend.Rotation (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), Attack.Split (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Knockback (0)
15:44:37
SQ
-> Behavior picked: Attack.Default (62.7065)
15:44:37
SQ
* Bandit Raider: Using Hammer against Hans The Warhammer!
15:44:37
SQ
Bandit Raider uses skill Hammer
15:44:37
SQ
-> Behaviors to pick from:
Attack.Default (58.7873)(*), Defend.Shieldwall (39.0269)(*), Idle (1), Flee (0), Engage.Melee (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Roam (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Knockback (0), Retreat (0)
15:44:37
SQ
-> Behavior picked: Defend.Shieldwall (39.0269)
15:44:38
SQ
* Bandit Raider: Using Shieldwall!
15:44:38
SQ
Bandit Raider uses skill Shieldwall
15:44:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend (0), Engage.Melee (0), Attack.Split (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Roam (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Knockback (0), Retreat (0), Attack.Default (0)
15:44:38
SQ
-> Behavior picked: Idle (1)
15:44:39
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:44:39
SQ
* ---------------------------------------------------
15:44:42
SQ
[Hans The Warhammer] executes skill [Hammer] on target [Bandit Raider]
15:44:42
SQ
Hans The Warhammer uses skill Hammer
15:44:42
SQ
Bandit Raider has died.
15:44:42
SQ
Skill [Shieldwall] removed from [Bandit Raider].
15:44:44
SQ
*
15:44:44
SQ
* Bandit Thug: Starting turn.
15:44:45
SQ
-> Behaviors to pick from:
Attack.Default (33.2726)(*), Idle (1), Retreat (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Spearwall (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Split (0)
15:44:45
SQ
-> Behavior picked: Attack.Default (33.2726)
15:44:45
SQ
* Bandit Thug: Using Bash against Anton The Mace!
15:44:45
SQ
Bandit Thug uses skill Bash
15:44:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Rotation (0), Roam (0), Flee (0), Defend (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0)
15:44:46
SQ
-> Behavior picked: Idle (1)
15:44:46
SQ
* Bandit Thug: Ending Turn with 5 of 9 AP left.
15:44:46
SQ
* ---------------------------------------------------
15:44:46
SQ
INFO: Next round issued: 6
15:44:49
SQ
[Alvar The Executioner] executes skill [Impale] on target [Bandit Thug]
15:44:49
SQ
Alvar The Executioner uses skill Impale
15:44:50
SQ
*
15:44:50
SQ
* The Butcher: Starting turn.
15:44:51
SQ
-> Behaviors to pick from:
Attack.Default (85.3965)(*), Defend.Shieldwall (82.4306)(*), Defend.Riposte (68.3665)(*), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Roam (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0), Defend.Rotation (0), Flee (0)
15:44:51
SQ
-> Behavior picked: Defend.Riposte (68.3665)
15:44:51
SQ
* The Butcher: Using Riposte!
15:44:51
SQ
The Butcher uses skill Riposte
15:44:52
SQ
-> Behaviors to pick from:
Attack.Default (85.3965)(*), Defend.Shieldwall (81.9)(*), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Engage.Melee (0), Roam (0), Defend (0), Attack.SplitShield (0), Defend.Rotation (0), Flee (0), Retreat (0)
15:44:52
SQ
-> Behavior picked: Defend.Shieldwall (81.9)
15:44:52
SQ
* The Butcher: Using Shieldwall!
15:44:52
SQ
The Butcher uses skill Shieldwall
15:44:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0), Roam (0), Defend (0), Attack.SplitShield (0), Defend.Rotation (0), Flee (0), Retreat (0), Attack.Default (0)
15:44:53
SQ
-> Behavior picked: Idle (1)
15:44:53
SQ
* The Butcher: Ending Turn with 1 of 9 AP left.
15:44:53
SQ
* ---------------------------------------------------
15:44:55
SQ
[Bernhard the Snake] executes skill [Impale] on target [The Butcher]
15:44:55
SQ
Bernhard the Snake uses skill Impale
15:44:58
SQ
*
15:44:58
SQ
* Bandit Marksman: Starting turn.
15:44:58
SQ
* Bandit Marksman: Considering improving position since a clearly better one is right next to me..
15:44:58
SQ
-> Behaviors to pick from:
Engage.Ranged (75)(*), Attack.Bow (37.3157)(*), Idle (1), Flee (0), SwitchTo.Melee (0), Roam (0), Defend (0), Attack.Default (0), Retreat (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Ranged (0)
15:44:58
SQ
-> Behavior picked: Engage.Ranged (75)
15:44:59
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Hermann Crowbane (visible)
15:45:00
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
15:45:00
SQ
-> Behaviors to pick from:
Attack.Bow (12.376)(*), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Defend (0), Attack.Default (0), Retreat (0), Attack.Puncture (0), Defend.Rotation (0), Flee (0), Engage.Ranged (0)
15:45:00
SQ
-> Behavior picked: Attack.Bow (12.376)
15:45:00
SQ
* Bandit Marksman: Using Quick Shot against Guntram The Orcbane!
15:45:00
SQ
Bandit Marksman uses skill Quick Shot
15:45:01
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
15:45:01
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.Default (0), Roam (0), Defend (0), Retreat (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Rotation (0), Flee (0), Engage.Ranged (0), Attack.Bow (0)
15:45:01
SQ
-> Behavior picked: Idle (1)
15:45:01
SQ
* Bandit Marksman: Ending Turn with 2 of 9 AP left.
15:45:01
SQ
* ---------------------------------------------------
15:45:02
SQ
*
15:45:02
SQ
* Bandit Marksman: Starting turn.
15:45:02
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
15:45:02
SQ
-> Behaviors to pick from:
Attack.Bow (43.9238)(*), Idle (1), Flee (0), Attack.Puncture (0), Roam (0), Retreat (0), Defend (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Rotation (0)
15:45:02
SQ
-> Behavior picked: Attack.Bow (43.9238)
15:45:03
SQ
* Bandit Marksman: Using Quick Shot against Hermann Crowbane!
15:45:03
SQ
Bandit Marksman uses skill Quick Shot
15:45:04
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
15:45:04
SQ
-> Behaviors to pick from:
Attack.Bow (45.7948)(*), Idle (1), Roam (0), Retreat (0), Flee (0), Defend (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Puncture (0)
15:45:04
SQ
-> Behavior picked: Attack.Bow (45.7948)
15:45:05
SQ
* Bandit Marksman: Using Quick Shot against Hermann Crowbane!
15:45:05
SQ
Bandit Marksman uses skill Quick Shot
15:45:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), SwitchTo.Melee (0), Flee (0), Defend (0), Engage.Ranged (0), Retreat (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Bow (0)
15:45:06
SQ
-> Behavior picked: Idle (1)
15:45:06
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
15:45:06
SQ
* ---------------------------------------------------
15:45:11
SQ
[Hermann Crowbane] executes skill [Aimed Shot] on target [Bandit Marksman]
15:45:11
SQ
Hermann Crowbane uses skill Aimed Shot
15:45:18
SQ
*
15:45:18
SQ
* Bandit Thug: Starting turn.
15:45:18
SQ
-> Behaviors to pick from:
Attack.Default (34.8604)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Rotation (0), Retreat (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Defend.Riposte (0), Engage.Melee (0), Flee (0), Attack.CrushArmor (0), Roam (0), Attack.KnockOut (0)
15:45:18
SQ
-> Behavior picked: Attack.Default (34.8604)
15:45:19
SQ
* Bandit Thug: Using Chop against Ortwin The Crusher!
15:45:19
SQ
Bandit Thug uses skill Chop
15:45:19
SQ
-> Behaviors to pick from:
Attack.Default (33.9546)(*), Idle (1), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Engage.Melee (0), Retreat (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0)
15:45:19
SQ
-> Behavior picked: Attack.Default (33.9546)
15:45:20
SQ
* Bandit Thug: Using Chop against Ortwin The Crusher!
15:45:20
SQ
Bandit Thug uses skill Chop
15:45:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Rotation (0), Roam (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Default (0)
15:45:20
SQ
-> Behavior picked: Idle (1)
15:45:21
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
15:45:21
SQ
* ---------------------------------------------------
15:45:24
SQ
[Anton The Mace] executes skill [Bash] on target [Bandit Thug]
15:45:24
SQ
Anton The Mace uses skill Bash
15:45:25
SQ
[Anton The Mace] executes skill [Bash] on target [Bandit Thug]
15:45:25
SQ
Anton The Mace uses skill Bash
15:45:25
SQ
Bandit Thug has died.
15:45:38
SQ
[Ortwin The Crusher] executes skill [Bash] on target [Bandit Thug]
15:45:38
SQ
Ortwin The Crusher uses skill Bash
15:45:38
SQ
Bandit Thug has died.
15:45:47
SQ
[Egon] executes skill [Aimed Shot] on target [The Butcher]
15:45:47
SQ
Egon uses skill Aimed Shot
15:45:54
SQ
[Torstein The Captain] executes skill [Cleave] on target [The Butcher]
15:45:54
SQ
Torstein The Captain uses skill Cleave
15:45:59
SQ
Skill [Hidden] removed from [Hans The Warhammer].
15:46:00
SQ
INFO: Next round issued: 7
15:46:04
SQ
[Alvar The Executioner] executes skill [Impale] on target [The Butcher]
15:46:04
SQ
Alvar The Executioner uses skill Impale
15:46:05
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
15:46:06
SQ
[Bernhard the Snake] executes skill [Impale] on target [The Butcher]
15:46:06
SQ
Bernhard the Snake uses skill Impale
15:46:10
SQ
*
15:46:10
SQ
* Bandit Marksman: Starting turn.
15:46:10
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
15:46:10
SQ
-> Behaviors to pick from:
Retreat (1100)(*), Engage.Ranged (666.667)(*), Attack.Bow (81.3109), Idle (1), Defend (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Puncture (0), Roam (0), SwitchTo.Melee (0)
15:46:10
SQ
-> Behavior picked: Engage.Ranged (666.667)
15:46:11
SQ
* Bandit Marksman: Engaging into firing range over 2 tiles at Hermann Crowbane (visible)
15:46:12
SQ
-> Behaviors to pick from:
Retreat (1100)(*), Attack.Bow (12.35), Idle (1), Defend (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Roam (0), Defend.Rotation (0), Engage.Ranged (0)
15:46:12
SQ
-> Behavior picked: Retreat (1100)
15:46:12
SQ
* Bandit Marksman: Retreating.
15:46:15
SQ
[Sten] executes skill [Slash] on target [The Butcher]
15:46:15
SQ
Sten uses skill Slash
15:46:15
SQ
[Sten] executes skill [Slash] on target [The Butcher]
15:46:15
SQ
Sten uses skill Slash
15:46:16
SQ
Skill [Shieldwall] removed from [The Butcher].
15:46:16
SQ
Skill [Riposte] removed from [The Butcher].
15:46:16
SQ
*
15:46:16
SQ
* The Butcher: Starting turn.
15:46:17
SQ
-> Behaviors to pick from:
Defend.Shieldwall (198.82)(*), Defend.Riposte (127.02)(*), Attack.Default (87.8488)(*), Idle (1), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Flee (0), Retreat (0), Defend.Spearwall (0), Attack.CrushArmor (0)
15:46:17
SQ
-> Behavior picked: Defend.Shieldwall (198.82)
15:46:17
SQ
* The Butcher: Using Shieldwall!
15:46:17
SQ
The Butcher uses skill Shieldwall
15:46:17
SQ
-> Behaviors to pick from:
Defend.Riposte (156.006)(*), Attack.Default (87.8488)(*), Idle (1), Engage.Melee (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Defend (0), Roam (0), Defend.Rotation (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
15:46:17
SQ
-> Behavior picked: Defend.Riposte (156.006)
15:46:18
SQ
* The Butcher: Using Riposte!
15:46:18
SQ
The Butcher uses skill Riposte
15:46:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend (0), Roam (0), Defend.Rotation (0), Attack.Default (0), Flee (0), Retreat (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Riposte (0)
15:46:18
SQ
-> Behavior picked: Idle (1)
15:46:19
SQ
* The Butcher: Ending Turn with 1 of 9 AP left.
15:46:19
SQ
* ---------------------------------------------------
15:46:20
SQ
*
15:46:20
SQ
* Bandit Marksman: Starting turn.
15:46:20
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
15:46:20
SQ
-> Behaviors to pick from:
Retreat (1100)(*), Engage.Ranged (400)(*), Attack.Bow (81.7988), Idle (1), Defend (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Default (0), Flee (0), Roam (0)
15:46:20
SQ
-> Behavior picked: Retreat (1100)
15:46:21
SQ
* Bandit Marksman: Retreating.
15:46:29
SQ
[Hermann Crowbane] executes skill [Quick Shot] on target [The Butcher]
15:46:29
SQ
Hermann Crowbane uses skill Quick Shot
15:46:39
SQ
Skill [Hidden] removed from [Raban].
15:46:45
SQ
[Anton The Mace] executes skill [Knock Out] on target [The Butcher]
15:46:45
SQ
Anton The Mace uses skill Knock Out
15:46:45
SQ
Skill [Shieldwall] removed from [The Butcher].
15:46:45
SQ
Skill [Riposte] removed from [The Butcher].
15:46:54
SQ
[Torstein The Captain] executes skill [Cleave] on target [The Butcher]
15:46:54
SQ
Torstein The Captain uses skill Cleave
15:46:57
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
15:46:59
SQ
[Egon] executes skill [Quick Shot] on target [The Butcher]
15:46:59
SQ
Egon uses skill Quick Shot
15:47:01
SQ
INFO: Next round issued: 8
15:47:03
SQ
[Alvar The Executioner] executes skill [Impale] on target [The Butcher]
15:47:03
SQ
Alvar The Executioner uses skill Impale
15:47:07
SQ
[Bernhard the Snake] executes skill [Impale] on target [The Butcher]
15:47:07
SQ
Bernhard the Snake uses skill Impale
15:47:09
SQ
*
15:47:09
SQ
* Bandit Marksman: Starting turn.
15:47:09
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
15:47:09
SQ
-> Behaviors to pick from:
Retreat (1100)(*), Engage.Ranged (222.222), Attack.Bow (27.3768), Idle (1), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Default (0), Attack.Puncture (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0)
15:47:09
SQ
-> Behavior picked: Retreat (1100)
15:47:09
SQ
* Bandit Marksman: Retreating.
15:47:10
SQ
*
15:47:10
SQ
* Bandit Marksman: Starting turn.
15:47:10
SQ
-> Behaviors to pick from:
Retreat (1100)(*), Engage.Ranged (100), Idle (1), Defend (0), Attack.Puncture (0), Attack.Bow (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Default (0), Flee (0), Roam (0), SwitchTo.Ranged (0)
15:47:10
SQ
-> Behavior picked: Retreat (1100)
15:47:10
SQ
* Bandit Marksman: Retreating.
15:47:16
SQ
[Sten] executes skill [Slash] on target [The Butcher]
15:47:16
SQ
Sten uses skill Slash
15:47:17
SQ
[Sten] executes skill [Slash] on target [The Butcher]
15:47:17
SQ
Sten uses skill Slash
15:47:19
SQ
[Hermann Crowbane] executes skill [Aimed Shot] on target [The Butcher]
15:47:19
SQ
Hermann Crowbane uses skill Aimed Shot
15:47:30
SQ
*
15:47:30
SQ
* The Butcher: Starting turn.
15:47:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Roam (0), Defend.Rotation (0), Attack.Default (0), Flee (0), Retreat (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Decapitate (0)
15:47:30
SQ
-> Behavior picked: Idle (1)
15:47:31
SQ
* The Butcher: Ending Turn with 0 of 9 AP left.
15:47:31
SQ
* ---------------------------------------------------
15:47:31
SQ
Skill [Stunned] removed from [The Butcher].
15:47:31
UI
ERROR: Failed to update entity. Reason: Entity id: 670522 not found.
15:47:35
SQ
[Torstein The Captain] executes skill [Cleave] on target [The Butcher]
15:47:35
SQ
Torstein The Captain uses skill Cleave
15:47:36
SQ
INFO: Next round issued: 9
15:47:38
SQ
[Alvar The Executioner] executes skill [Impale] on target [The Butcher]
15:47:38
SQ
Alvar The Executioner uses skill Impale
15:47:38
SQ
The Butcher has died.
15:47:41
SQ
*
15:47:41
SQ
* Bandit Marksman: Starting turn.
15:47:42
SQ
-> Behaviors to pick from:
Retreat (1183.33)(*), Engage.Ranged (25), Idle (1), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Bow (0), Attack.Default (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.Puncture (0)
15:47:42
SQ
-> Behavior picked: Retreat (1183.33)
15:47:42
SQ
* Bandit Marksman: Retreating.
15:47:44
SQ
*
15:47:44
SQ
* Bandit Marksman: Starting turn.
15:47:45
SQ
-> Behaviors to pick from:
Retreat (1183.33)(*), Engage.Ranged (25), Idle (1), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Bow (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Roam (0), Defend.Rotation (0), Defend (0)
15:47:45
SQ
-> Behavior picked: Retreat (1183.33)
15:47:45
SQ
* Bandit Marksman: Retreating.
15:47:45
SQ
* Bandit Marksman: Retreated!
15:47:45
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 4 Last: 10 Entities: 12)
15:47:45
Script
VM collected 10 object(s) and deleted them.
15:48:01
SQ
INFO: Next round issued: 10
15:48:04
SQ
*
15:48:04
SQ
* Bandit Marksman: Starting turn.
15:48:04
SQ
-> Behaviors to pick from:
Retreat (1266.67)(*), Engage.Ranged (25), Idle (1), Defend.Rotation (0), Attack.Puncture (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Roam (0), SwitchTo.Melee (0)
15:48:04
SQ
-> Behavior picked: Retreat (1266.67)
15:48:04
SQ
* Bandit Marksman: Retreating.
15:48:04
SQ
* Bandit Marksman: Retreated!
15:48:04
Resource
Unloading: gfx/orientation_overlay.png
15:48:04
SQ
Skill [Hidden] removed from [Sten].
15:48:04
SQ
Skill [Dodge] removed from [Sten].
15:48:04
SQ
Skill [Hidden] removed from [Hans The Warhammer].
15:48:04
UI
ERROR: Failed to update entity. Reason: Entity id: 649597 not found.
15:48:04
UI
ERROR: Failed to update entity. Reason: Entity id: 649597 not found.
15:48:04
UI
ERROR: Failed to update entity. Reason: Entity id: 649597 not found.
15:48:05
Script
VM collected 10 object(s) and deleted them.
15:48:08
Resource
Loading: music/victory_01.music
15:48:08
Resource
Unloading: music/bandits_01.music
15:55:29
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:55:29
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:55:29
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
15:55:29
SQ
World::onCombatFinished
15:55:29
SQ
TacticalState::onFinish
15:55:29
Resource
Unloading: gfx/object_0.png
15:55:29
Resource
Unloading Resource Package "Temporary Tactical Resources".
15:55:29
Resource
Unloading: gfx/detail.png
15:55:29
UI
IngameMenuScreen::UNREGISTER
15:55:29
UI
MainMenuModule::UNREGISTER
15:55:29
UI
LoadCampaignMenuModule::UNREGISTER
15:55:29
UI
SaveCampaignMenuModule::UNREGISTER
15:55:29
UI
OptionsMenuModule::UNREGISTER
15:55:29
UI
OptionsMenuModuleVideoPanel::UNREGISTER
15:55:29
UI
OptionsMenuModuleVideoPanel::UNREGISTER
15:55:29
UI
OptionsMenuModuleControlsPanel::UNREGISTER
15:55:29
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
15:55:29
UI
TacticalFleeScreen::UNREGISTER
15:55:29
UI
CharacterScreen::UNREGISTER
15:55:29
UI
CharacterScreenLeftPanelModule::UNREGISTER
15:55:29
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
15:55:29
UI
CharacterScreenPaperdollModule::UNREGISTER
15:55:29
UI
CharacterScreenSkillsModule::UNREGISTER
15:55:29
UI
CharacterScreenStatsModule::UNREGISTER
15:55:29
UI
CharacterScreenRightPanelModule::UNREGISTER
15:55:29
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
15:55:29
UI
CharacterScreenInventoryListModule::UNREGISTER
15:55:29
UI
CharacterScreenPerksModule::UNREGISTER
15:55:29
UI
CharacterScreenBrothersListModule::UNREGISTER
15:55:29
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
15:55:29
UI
TacticalScreen::UNREGISTER
15:55:29
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
15:55:29
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
15:55:29
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
15:55:29
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
15:55:29
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
15:55:29
UI
TacticalCombatResultScreen::UNREGISTER
15:55:29
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
15:55:29
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
15:55:33
Resource
Loading: music/worldmap_05.music
15:55:33
Resource
Unloading: music/victory_01.music
15:55:34
SQ
contract removed: contract.errant
15:55:34
SQ
contract removed: contract.errant
15:55:34
SQ
contract removed: contract.errant
15:55:34
SQ
contract removed: contract.errant
15:55:34
SQ
contract removed: contract.destroy_inactive_location
15:55:34
SQ
contract removed: contract.errant
15:55:34
SQ
contract removed: contract.destroy_inactive_location
15:55:34
SQ
contract removed: contract.destroy_inactive_location
15:55:34
SQ
contract removed: contract.errant
15:55:34
SQ
contract removed: contract.errant
15:55:34
SQ
contract removed: contract.errant
15:55:34
SQ
contract removed: contract.destroy_inactive_location
15:55:34
SQ
contract removed: contract.errant
15:55:34
SQ
contract removed: contract.destroy_inactive_location
15:55:34
SQ
contract removed: contract.discover_location
15:55:34
SQ
contract removed: contract.discover_location
15:55:34
SQ
contract removed: contract.errant
15:55:34
SQ
contract removed: contract.destroy_inactive_location
15:55:34
SQ
contract removed: contract.errant
15:55:34
SQ
contract removed: contract.errant
15:55:34
SQ
contract removed: contract.destroy_inactive_location
15:55:39
SQ
chance to fire event: 5.30976%
15:55:40
SQ
contract added: contract.discover_location
15:55:42
SQ
contract added: contract.destroy_inactive_location
15:55:44
SQ
chance to fire event: 5.74159%
15:55:53
SQ
chance to fire event: 6.53179%
15:56:03
SQ
Location entered: Seven Hills Castle
15:56:07
Resource
Loading: music/stronghold_01.music
15:56:07
Resource
Unloading: music/worldmap_05.music
15:56:19
SQ
chance to fire event: 7.32195%
15:56:22
Resource
Loading: music/worldmap_07.music
15:56:22
Resource
Unloading: music/stronghold_01.music
15:56:24
SQ
contract added: contract.errant
15:56:26
SQ
contract added: contract.discover_location
15:56:29
SQ
chance to fire event: 8.11217%
15:56:37
SQ
chance to fire event: 8.9024%
15:56:39
SQ
contract added: contract.errant
15:56:44
SQ
Location entered: City of Dornen
15:56:48
Resource
Loading: music/city_02.music
15:56:48
Resource
Unloading: music/worldmap_07.music
15:57:33
SQ
You hired: Ser Silvan
15:57:59
UI
Stash -> Stash (swap)
15:59:17
SQ
contract activated: contract.discover_location
15:59:18
SQ
contract added: contract.discover_location
15:59:22
Resource
Loading: music/worldmap_06.music
15:59:22
Resource
Unloading: music/city_02.music
15:59:31
SQ
chance to fire event: 9.69258%
15:59:40
SQ
chance to fire event: 10.4828%
15:59:49
SQ
chance to fire event: 11.273%
15:59:55
SQ
contract added: contract.destroy_inactive_location
15:59:57
SQ
chance to fire event: 12.0632%
15:59:58
SQ
contract added: contract.errant
15:59:59
SQ
contract added: contract.escort_caravan
16:00:06
SQ
chance to fire event: 12.8521%
16:00:11
SQ
contract added: contract.destroy_inactive_location
16:00:14
SQ
contract added: contract.errant
16:00:16
SQ
chance to fire event: 13.6407%
16:00:53
SQ
contract added: contract.errant
16:01:13
SQ
contract added: contract.errant
16:01:20
SQ
contract added: contract.destroy_orc_camp
16:01:22
SQ
Location entered: City of Dornen
16:01:26
Resource
Loading: music/city_01.music
16:01:26
Resource
Unloading: music/worldmap_06.music
16:01:45
SQ
contract activated: contract.escort_caravan
16:01:49
SQ
contract added: contract.errant
16:01:51
Resource
Loading: music/worldmap_06.music
16:01:51
Resource
Unloading: music/city_01.music
16:03:13
SQ
contract added: contract.errant
16:04:38
Resource
Loading: music/worldmap_07.music
16:04:38
Resource
Unloading: music/worldmap_06.music
16:04:53
SQ
Location entered: Old Guard Tower
16:04:53
UI
ERROR: Failed to query hire roster data. Reason: Invalid result.
16:04:57
Resource
Loading: music/stronghold_01.music
16:04:57
Resource
Unloading: music/worldmap_07.music
16:05:13
SQ
contract added: contract.errant
16:05:14
Resource
Loading: music/worldmap_03.music
16:05:14
Resource
Unloading: music/stronghold_01.music
16:05:43
SQ
contract added: contract.escort_caravan
16:06:00
SQ
Save campaign: Direwolves
16:06:00
Scene
Finished saving scene.
16:06:07
SQ
contract added: contract.errant
16:06:13
SQ
contract added: contract.destroy_inactive_location
16:06:24
SQ
Save campaign: autosave
16:06:25
Scene
Finished saving scene.
16:06:25
SQ
WorldState::onHide
16:06:25
UI
TacticalScreen::REGISTER
16:06:25
UI
TacticalScreenTurnSequenceBarModule::REGISTER
16:06:25
UI
TacticalScreenOrientationOverlayModule::REGISTER
16:06:25
UI
TacticalScreenTopbarEventLogModule::REGISTER
16:06:25
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
16:06:25
UI
TacticalScreenTopbarOptionsModule::REGISTER
16:06:25
Resource
Loading: gfx/detail.png
16:06:25
Texture
Texture "gfx/detail.png" (ID: 14) took up approximately 5461kb in video memory.
16:06:25
Resource
Loading: gfx/object_0.png
16:06:25
Texture
Texture "gfx/object_0.png" (ID: 15) took up approximately 2730kb in video memory.
16:06:25
Resource
Loading: gfx/entity_2.png
16:06:25
Texture
Texture "gfx/entity_2.png" (ID: 16) took up approximately 5461kb in video memory.
16:06:25
Resource
Loading: gfx/orientation_overlay.png
16:06:25
Texture
Texture "gfx/orientation_overlay.png" (ID: 17) took up approximately 512kb in video memory.
16:06:25
SQ
TACTICAL: STASH LOCKED: true
16:06:25
SQ
INFO: Next round issued: 1
16:06:25
Resource
Started loading Resource Package "Temporary Tactical Resources".
16:06:25
Resource
Loading: sounds/enemies/orc_hurt_01.wav
16:06:25
UI
CharacterScreen::REGISTER
16:06:25
UI
CharacterScreenLeftPanelModule::REGISTER
16:06:25
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
16:06:25
UI
CharacterScreenPaperdollModule::REGISTER
16:06:25
UI
CharacterScreenSkillsModule::REGISTER
16:06:25
UI
CharacterScreenStatsModule::REGISTER
16:06:25
UI
CharacterScreenRightPanelModule::REGISTER
16:06:25
UI
CharacterScreenRightPanelHeaderModule::REGISTER
16:06:25
UI
CharacterScreenInventoryListModule::REGISTER
16:06:25
UI
CharacterScreenPerksModule::REGISTER
16:06:25
UI
CharacterScreenBrothersListModule::REGISTER
16:06:25
UI
CharacterScreenBattleStartFooterModule::REGISTER
16:06:25
UI
TacticalFleeScreen::REGISTER
16:06:25
UI
IngameMenuScreen::REGISTER
16:06:25
UI
MainMenuModule::REGISTER
16:06:25
UI
LoadCampaignMenuModule::REGISTER
16:06:25
UI
SaveCampaignMenuModule::REGISTER
16:06:25
UI
OptionsMenuModule::REGISTER
16:06:25
UI
OptionsMenuModuleVideoPanel::REGISTER
16:06:25
UI
OptionsMenuModuleAudioPanel::REGISTER
16:06:25
Resource
Loading: sounds/enemies/orc_hurt_02.wav
16:06:25
UI
OptionsMenuModuleControlsPanel::REGISTER
16:06:25
UI
OptionsMenuModuleGameplayPanel::REGISTER
16:06:25
UI
TacticalCombatResultScreen::REGISTER
16:06:25
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
16:06:25
UI
TacticalCombatResultScreenLootPanel::REGISTER
16:06:25
Resource
Loading: sounds/enemies/orc_hurt_03.wav
16:06:25
Resource
Loading: sounds/enemies/orc_hurt_04.wav
16:06:25
Resource
Loading: sounds/enemies/orc_hurt_05.wav
16:06:25
Resource
Loading: sounds/enemies/orc_death_01.wav
16:06:25
Resource
Loading: sounds/enemies/orc_death_02.wav
16:06:25
Resource
Loading: sounds/enemies/orc_death_03.wav
16:06:25
Resource
Loading: sounds/enemies/orc_death_04.wav
16:06:25
Resource
Loading: sounds/enemies/orc_death_05.wav
16:06:25
Resource
Loading: sounds/enemies/orc_death_06.wav
16:06:25
Resource
Loading: sounds/enemies/orc_flee_03.wav
16:06:25
Resource
Loading: sounds/enemies/orc_flee_05.wav
16:06:25
Resource
Loading: sounds/enemies/orc_flee_06.wav
16:06:25
Resource
Loading: sounds/enemies/orc_idle_01.wav
16:06:25
Resource
Loading: sounds/enemies/orc_idle_02.wav
16:06:25
Resource
Loading: sounds/enemies/orc_idle_03.wav
16:06:25
Resource
Loading: sounds/enemies/orc_idle_04.wav
16:06:25
Resource
Loading: sounds/enemies/orc_idle_05.wav
16:06:25
Resource
Loading: sounds/enemies/orc_idle_06.wav
16:06:25
Resource
Loading: sounds/enemies/orc_charge_01.wav
16:06:25
Resource
Loading: sounds/enemies/orc_charge_02.wav
16:06:25
Resource
Loading: sounds/enemies/orc_charge_03.wav
16:06:25
Resource
Loading: sounds/enemies/orc_charge_04.wav
16:06:25
Resource
Loading: sounds/enemies/orc_linebreaker_01.wav
16:06:25
Resource
Loading: sounds/enemies/orc_linebreaker_02.wav
16:06:25
Resource
Loading: sounds/enemies/orc_linebreaker_03.wav
16:06:29
Resource
Loading: music/orcs_01.music
16:06:29
Resource
Unloading: music/worldmap_03.music
16:06:31
SQ
*
16:06:31
SQ
* Orc Young: Starting turn.
16:06:32
SQ
-> Behaviors to pick from:
Engage.Melee (134.635)(*), Defend (15.8203), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Charge (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), Roam (0), Flee (0)
16:06:32
SQ
-> Behavior picked: Engage.Melee (134.635)
16:06:32
SQ
* Orc Young: Engaging to melee range with Ortwin The Crusher (not visible), accepted_distance=0
16:06:33
SQ
* Orc Young: Reached engage destination
16:06:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Roam (0), Flee (0), Engage.Melee (0)
16:06:34
SQ
-> Behavior picked: Idle (1)
16:06:34
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
16:06:34
SQ
* ---------------------------------------------------
16:06:34
SQ
*
16:06:34
SQ
* Orc Young: Starting turn.
16:06:35
SQ
-> Behaviors to pick from:
Engage.Melee (187.789)(*), Defend (1.66212), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Charge (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), Roam (0), Flee (0)
16:06:35
SQ
-> Behavior picked: Engage.Melee (187.789)
16:06:35
SQ
* Orc Young: Engaging to melee range with Hermann Crowbane (not visible), accepted_distance=0
16:06:36
SQ
* Orc Young: Reached engage destination
16:06:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Roam (0), Flee (0), Engage.Melee (0)
16:06:36
SQ
-> Behavior picked: Idle (1)
16:06:36
SQ
* Orc Young: Ending Turn with 2 of 9 AP left.
16:06:36
SQ
* ---------------------------------------------------
16:06:37
SQ
*
16:06:37
SQ
* Orc Young: Starting turn.
16:06:37
SQ
-> Behaviors to pick from:
Engage.Melee (156.597)(*), Defend (3.06191), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Charge (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), Roam (0), Flee (0)
16:06:37
SQ
-> Behavior picked: Engage.Melee (156.597)
16:06:37
SQ
* Orc Young: Engaging to melee range with Hermann Crowbane (not visible), accepted_distance=0
16:06:39
SQ
* Orc Young: Reached engage destination
16:06:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Roam (0), Flee (0), Engage.Melee (0)
16:06:39
SQ
-> Behavior picked: Idle (1)
16:06:39
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
16:06:39
SQ
* ---------------------------------------------------
16:06:43
SQ
*
16:06:43
SQ
* Orc Young: Starting turn.
16:06:44
SQ
-> Behaviors to pick from:
Engage.Melee (116.111)(*), Idle (1), Defend (0.901016), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Charge (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), Roam (0), Flee (0)
16:06:44
SQ
-> Behavior picked: Engage.Melee (116.111)
16:06:44
SQ
* Orc Young: Engaging to melee range with Egon (not visible), accepted_distance=0
16:06:44
SQ
* Orc Young: Reached engage destination
16:06:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Charge (0), Attack.CrushArmor (0), Retreat (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), Roam (0), Attack.Swing (0), Engage.Melee (0)
16:06:44
SQ
-> Behavior picked: Idle (1)
16:06:44
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:06:44
SQ
* ---------------------------------------------------
16:06:44
SQ
*
16:06:44
SQ
* Orc Young: Starting turn.
16:06:45
SQ
-> Behaviors to pick from:
Engage.Melee (128.333)(*), Defend (9.86487), Defend.Shieldwall (1.50006), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Charge (0), Defend.Knockback (0), Attack.Default (0), Roam (0), Flee (0)
16:06:45
SQ
-> Behavior picked: Engage.Melee (128.333)
16:06:45
SQ
* Orc Young: Engaging to melee range with Anton The Mace (not visible), accepted_distance=0
16:06:46
SQ
* Orc Young: Reached engage destination
16:06:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Retreat (0), Attack.Swing (0), Attack.CrushArmor (0), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Charge (0), Defend.Knockback (0), Attack.Default (0), Roam (0), Defend (0), Engage.Melee (0)
16:06:46
SQ
-> Behavior picked: Idle (1)
16:06:46
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
16:06:46
SQ
* ---------------------------------------------------
16:07:01
SQ
*
16:07:01
SQ
* Orc Young: Starting turn.
16:07:01
SQ
-> Behaviors to pick from:
Engage.Melee (125.714)(*), Defend.Shieldwall (1.14302), Idle (1), Defend (0.240741), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Charge (0), Defend.Knockback (0), Attack.Default (0), Roam (0), Flee (0)
16:07:01
SQ
-> Behavior picked: Engage.Melee (125.714)
16:07:01
SQ
* Orc Young: Engaging to melee range with Raban (visible), accepted_distance=0
16:07:03
SQ
* Orc Young: Reached engage destination
16:07:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Retreat (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Defend (0), Attack.KnockOut (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Roam (0), Flee (0), Engage.Melee (0)
16:07:03
SQ
-> Behavior picked: Idle (1)
16:07:03
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:07:03
SQ
* ---------------------------------------------------
16:07:09
SQ
*
16:07:09
SQ
* Orc Warrior: Starting turn.
16:07:09
SQ
-> Behaviors to pick from:
Engage.Melee (132)(*), Defend.Shieldwall (1.60969), Idle (1), Defend (0.30168), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), LineBreaker (0), Defend.Knockback (0), Attack.Default (0), Roam (0), Flee (0)
16:07:09
SQ
-> Behavior picked: Engage.Melee (132)
16:07:09
SQ
* Orc Warrior: Engaging to melee range with Ortwin The Crusher (not visible), accepted_distance=0
16:07:09
SQ
Skill [Hidden] removed from [Orc Warrior].
16:07:11
SQ
* Orc Warrior: Reached engage destination
16:07:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Retreat (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Defend (0), Attack.KnockOut (0), Attack.Split (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Roam (0), Flee (0), Engage.Melee (0)
16:07:11
SQ
-> Behavior picked: Idle (1)
16:07:11
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
16:07:11
SQ
* ---------------------------------------------------
16:07:12
SQ
*
16:07:12
SQ
* Orc Warrior: Starting turn.
16:07:12
SQ
-> Behaviors to pick from:
Engage.Melee (105.6)(*), Defend.Shieldwall (10.2273), Defend (2.40521), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), LineBreaker (0), Defend.Knockback (0), Attack.Default (0), Roam (0), Flee (0)
16:07:12
SQ
-> Behavior picked: Engage.Melee (105.6)
16:07:12
SQ
* Orc Warrior: Engaging to melee range with Torstein The Captain (visible), accepted_distance=0
16:07:13
SQ
* Orc Warrior: Reached engage destination
16:07:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Retreat (0), Attack.Swing (0), Attack.CrushArmor (0), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), LineBreaker (0), Defend.Knockback (0), Attack.Default (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0)
16:07:13
SQ
-> Behavior picked: Idle (1)
16:07:13
SQ
* Orc Warrior: Ending Turn with 1 of 8 AP left.
16:07:13
SQ
* ---------------------------------------------------
16:07:14
SQ
*
16:07:14
SQ
* Orc Warrior: Starting turn.
16:07:14
SQ
-> Behaviors to pick from:
Engage.Melee (138.6)(*), Defend.Shieldwall (1.22714), Idle (1), Defend (0.742669), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), LineBreaker (0), Defend.Knockback (0), Attack.Default (0), Roam (0), Flee (0)
16:07:14
SQ
-> Behavior picked: Engage.Melee (138.6)
16:07:14
SQ
* Orc Warrior: Engaging to melee range with Anton The Mace (not visible), accepted_distance=0
16:07:16
SQ
* Orc Warrior: Reached engage destination
16:07:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Retreat (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Defend (0), Attack.KnockOut (0), Attack.Split (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Roam (0), Flee (0), Engage.Melee (0)
16:07:16
SQ
-> Behavior picked: Idle (1)
16:07:16
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
16:07:16
SQ
* ---------------------------------------------------
16:07:26
SQ
[Egon] executes skill [Aimed Shot] on target [Orc Young]
16:07:26
SQ
Egon uses skill Aimed Shot
16:07:30
SQ
[Hermann Crowbane] executes skill [Aimed Shot] on target [Orc Young]
16:07:30
SQ
Hermann Crowbane uses skill Aimed Shot
16:07:38
SQ
[Raban] executes skill [Shieldwall] on target [Raban]
16:07:38
SQ
Raban uses skill Shieldwall
16:07:39
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
16:07:40
SQ
[Anton The Mace] executes skill [Shieldwall] on target [Anton The Mace]
16:07:40
SQ
Anton The Mace uses skill Shieldwall
16:07:41
SQ
[Ortwin The Crusher] executes skill [Shieldwall] on target [Ortwin The Crusher]
16:07:41
SQ
Ortwin The Crusher uses skill Shieldwall
16:07:43
SQ
[Torstein The Captain] executes skill [Shieldwall] on target [Torstein The Captain]
16:07:43
SQ
Torstein The Captain uses skill Shieldwall
16:07:47
SQ
[Hans The Warhammer] executes skill [Shieldwall] on target [Hans The Warhammer]
16:07:47
SQ
Hans The Warhammer uses skill Shieldwall
16:07:49
SQ
[Ser Silvan] executes skill [Shieldwall] on target [Ser Silvan]
16:07:49
SQ
Ser Silvan uses skill Shieldwall
16:07:53
SQ
[Guntram The Orcbane] executes skill [Shieldwall] on target [Guntram The Orcbane]
16:07:53
SQ
Guntram The Orcbane uses skill Shieldwall
16:07:54
SQ
INFO: Next round issued: 2
16:07:54
SQ
*
16:07:54
SQ
* Orc Young: Starting turn.
16:07:55
SQ
-> Behaviors to pick from:
Engage.Melee (177.544)(*), Idle (1), Defend (0.271912), Attack.KnockOut (0), Attack.SplitShield (0), Charge (0), Roam (0), Attack.Split (0), Attack.Default (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Retreat (0)
16:07:55
SQ
-> Behavior picked: Engage.Melee (177.544)
16:07:55
SQ
* Orc Young: Engaging to melee range with Raban (visible), accepted_distance=0
16:07:56
SQ
* Orc Young: Reached engage destination
16:07:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Roam (0), Attack.SplitShield (0), Charge (0), Retreat (0), Attack.Split (0), Attack.Default (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Engage.Melee (0)
16:07:57
SQ
-> Behavior picked: Idle (1)
16:07:57
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
16:07:57
SQ
* ---------------------------------------------------
16:08:01
SQ
*
16:08:01
SQ
* Orc Young: Starting turn.
16:08:02
SQ
-> Behaviors to pick from:
Engage.Melee (146.364)(*), Idle (1), Defend (0.271912), Attack.KnockOut (0), Attack.SplitShield (0), Charge (0), Roam (0), Attack.Split (0), Attack.Default (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Retreat (0)
16:08:02
SQ
-> Behavior picked: Engage.Melee (146.364)
16:08:02
SQ
Orc Young uses skill Charge
16:08:04
SQ
-> Behaviors to pick from:
Attack.Default (51.551)(*), Idle (1), Attack.SplitShield (0), Charge (0), Defend (0), Roam (0), Retreat (0), Attack.Split (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Engage.Melee (0)
16:08:04
SQ
-> Behavior picked: Attack.Default (51.551)
16:08:04
SQ
* Orc Young: Using Cleave against Sten!
16:08:04
SQ
Orc Young uses skill Cleave
16:08:04
SQ
Skill [Dodge] removed from [Sten].
16:08:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0), Attack.Split (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Charge (0), Attack.Default (0)
16:08:04
SQ
-> Behavior picked: Idle (1)
16:08:05
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:08:05
SQ
* ---------------------------------------------------
16:08:05
SQ
*
16:08:05
SQ
* Orc Young: Starting turn.
16:08:06
SQ
-> Behaviors to pick from:
Engage.Melee (167.426)(*), Defend.Shieldwall (7.21523), Idle (1), Defend (0.0791016), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0), Attack.Split (0), Charge (0), Flee (0), Retreat (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0)
16:08:06
SQ
-> Behavior picked: Engage.Melee (167.426)
16:08:06
SQ
Orc Young uses skill Charge
16:08:08
SQ
-> Behaviors to pick from:
Attack.Default (48.1785)(*), Defend.Shieldwall (26.7039)(*), Idle (1), Attack.CrushArmor (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Charge (0), Flee (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Defend (0), Engage.Melee (0)
16:08:08
SQ
-> Behavior picked: Attack.Default (48.1785)
16:08:08
SQ
* Orc Young: Using Cleave against Anton The Mace!
16:08:08
SQ
Orc Young uses skill Cleave
16:08:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), Attack.Swing (0), Charge (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Defend (0), Engage.Melee (0), Attack.Default (0)
16:08:08
SQ
-> Behavior picked: Idle (1)
16:08:09
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:08:09
SQ
* ---------------------------------------------------
16:08:10
SQ
*
16:08:10
SQ
* Orc Young: Starting turn.
16:08:10
SQ
-> Behaviors to pick from:
Engage.Melee (231.917)(*), Idle (1), Defend (0.0706264), Retreat (0), Flee (0), Charge (0), Roam (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0)
16:08:10
SQ
-> Behavior picked: Engage.Melee (231.917)
16:08:10
SQ
Orc Young uses skill Charge
16:08:10
SQ
Skill [Hidden] removed from [Orc Young].
16:08:11
SQ
-> Behaviors to pick from:
Attack.Default (48.1503)(*), Idle (1), Flee (0), Charge (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Split (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Retreat (0), Engage.Melee (0)
16:08:11
SQ
-> Behavior picked: Attack.Default (48.1503)
16:08:11
SQ
* Orc Young: Using Chop against Ortwin The Crusher!
16:08:11
SQ
Orc Young uses skill Chop
16:08:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.CrushArmor (0), Defend (0), Roam (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Retreat (0), Charge (0), Attack.Default (0)
16:08:12
SQ
-> Behavior picked: Idle (1)
16:08:12
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:08:12
SQ
* ---------------------------------------------------
16:08:16
SQ
[Bernhard the Snake] executes skill [Impale] on target [Orc Young]
16:08:16
SQ
Bernhard the Snake uses skill Impale
16:08:18
SQ
*
16:08:18
SQ
* Orc Young: Starting turn.
16:08:18
SQ
-> Behaviors to pick from:
Engage.Melee (205.357)(*), Idle (1), Defend (0.217765), Attack.KnockOut (0), Attack.SplitShield (0), Charge (0), Roam (0), Attack.Split (0), Attack.Default (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Retreat (0)
16:08:18
SQ
-> Behavior picked: Engage.Melee (205.357)
16:08:18
SQ
Orc Young uses skill Charge
16:08:19
SQ
Skill [Shieldwall] removed from [Torstein The Captain].
16:08:20
SQ
-> Behaviors to pick from:
Attack.Default (44.7147)(*), Idle (1), Attack.SplitShield (0), Charge (0), Defend (0), Roam (0), Retreat (0), Attack.Split (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Engage.Melee (0)
16:08:20
SQ
-> Behavior picked: Attack.Default (44.7147)
16:08:20
SQ
* Orc Young: Using Slash against Torstein The Captain!
16:08:20
SQ
Orc Young uses skill Slash
16:08:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0), Attack.Split (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Charge (0), Attack.Default (0)
16:08:20
SQ
-> Behavior picked: Idle (1)
16:08:21
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:08:21
SQ
* ---------------------------------------------------
16:08:24
SQ
[Hermann Crowbane] executes skill [Aimed Shot] on target [Orc Warrior]
16:08:24
SQ
Hermann Crowbane uses skill Aimed Shot
16:08:26
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
16:08:29
SQ
[Egon] executes skill [Aimed Shot] on target [Orc Warrior]
16:08:29
SQ
Egon uses skill Aimed Shot
16:08:31
SQ
Skill [Stunned] removed from [Sten].
16:08:31
UI
ERROR: Failed to update entity. Reason: Entity id: 316351 not found.
16:08:32
SQ
*
16:08:32
SQ
* Orc Young: Starting turn.
16:08:32
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
16:08:33
SQ
-> Behaviors to pick from:
Engage.Melee (167.708)(*), Idle (1), Defend.Shieldwall (0.827644), Defend (0.0494385), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), Attack.Split (0), Charge (0), Roam (0), Attack.Default (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0)
16:08:33
SQ
-> Behavior picked: Engage.Melee (167.708)
16:08:33
SQ
* Orc Young: Engaging to melee range with Sten (visible), accepted_distance=0
16:08:34
SQ
* Orc Young: Reached engage destination
16:08:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0), Charge (0), Roam (0), Attack.Default (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Defend (0), Engage.Melee (0)
16:08:34
SQ
-> Behavior picked: Idle (1)
16:08:34
SQ
* Orc Young: Ending Turn with 2 of 9 AP left.
16:08:34
SQ
* ---------------------------------------------------
16:08:35
SQ
Skill [Shieldwall] removed from [Raban].
16:08:41
SQ
[Raban] executes skill [Shieldwall] on target [Raban]
16:08:41
SQ
Raban uses skill Shieldwall
16:08:43
SQ
Skill [Shieldwall] removed from [Anton The Mace].
16:08:46
SQ
[Anton The Mace] executes skill [Bash] on target [Orc Young]
16:08:46
SQ
Anton The Mace uses skill Bash
16:08:46
SQ
[Anton The Mace] executes skill [Bash] on target [Orc Young]
16:08:46
SQ
Anton The Mace uses skill Bash
16:08:46
SQ
Orc Young has died.
16:08:47
SQ
Skill [Shieldwall] removed from [Ortwin The Crusher].
16:08:49
SQ
[Ortwin The Crusher] executes skill [Bash] on target [Orc Young]
16:08:49
SQ
Ortwin The Crusher uses skill Bash
16:08:50
SQ
[Ortwin The Crusher] executes skill [Bash] on target [Orc Young]
16:08:50
SQ
Ortwin The Crusher uses skill Bash
16:08:51
SQ
Skill [Stunned] removed from [Torstein The Captain].
16:08:51
UI
ERROR: Failed to update entity. Reason: Entity id: 14691 not found.
16:08:51
SQ
Skill [Shieldwall] removed from [Hans The Warhammer].
16:08:54
SQ
[Hans The Warhammer] executes skill [Shieldwall] on target [Hans The Warhammer]
16:08:54
SQ
Hans The Warhammer uses skill Shieldwall
16:08:56
SQ
Skill [Shieldwall] removed from [Ser Silvan].
16:08:58
SQ
[Ser Silvan] executes skill [Shieldwall] on target [Ser Silvan]
16:08:58
SQ
Ser Silvan uses skill Shieldwall
16:08:59
SQ
Skill [Shieldwall] removed from [Guntram The Orcbane].
16:09:03
SQ
[Guntram The Orcbane] executes skill [Shieldwall] on target [Guntram The Orcbane]
16:09:03
SQ
Guntram The Orcbane uses skill Shieldwall
16:09:04
SQ
*
16:09:04
SQ
* Orc Warrior: Starting turn.
16:09:05
SQ
-> Behaviors to pick from:
Engage.Melee (153.333)(*), Defend.Shieldwall (6.39366), Idle (1), Defend (0.172642), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), Attack.Split (0), LineBreaker (0), Roam (0), Attack.Default (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0)
16:09:05
SQ
-> Behavior picked: Engage.Melee (153.333)
16:09:05
SQ
* Orc Warrior: Engaging to melee range with Raban (visible), accepted_distance=0
16:09:06
SQ
* Orc Warrior: Reached engage destination
16:09:06
SQ
-> Behaviors to pick from:
LineBreaker (139.459)(*), Attack.Default (63.402)(*), Defend.Shieldwall (33.272), Idle (1), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), Retreat (0), Roam (0), Attack.CrushArmor (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Defend (0), Engage.Melee (0)
16:09:06
SQ
-> Behavior picked: LineBreaker (139.459)
16:09:06
SQ
* Orc Warrior: Using Line Breaker!
16:09:06
SQ
Orc Warrior uses skill Line Breaker
16:09:06
SQ
Skill [Hidden] removed from [Orc Warrior].
16:09:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Flee (0), Engage.Melee (0), Retreat (0), Roam (0), Attack.CrushArmor (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Defend (0), Attack.Default (0), LineBreaker (0)
16:09:08
SQ
-> Behavior picked: Idle (1)
16:09:08
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
16:09:08
SQ
* ---------------------------------------------------
16:09:09
SQ
*
16:09:09
SQ
* Orc Warrior: Starting turn.
16:09:09
SQ
-> Behaviors to pick from:
Engage.Melee (139.394)(*), Defend.Shieldwall (1.54647), Idle (1), Defend (0.0878906), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0), Attack.Split (0), LineBreaker (0), Flee (0), Retreat (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0)
16:09:09
SQ
-> Behavior picked: Engage.Melee (139.394)
16:09:10
SQ
* Orc Warrior: Engaging to melee range with Anton The Mace (visible), accepted_distance=0
16:09:11
SQ
* Orc Warrior: Reached engage destination
16:09:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Default (0), Attack.CrushArmor (0), Roam (0), Attack.Split (0), Defend (0), LineBreaker (0), Flee (0), Retreat (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Engage.Melee (0)
16:09:11
SQ
-> Behavior picked: Idle (1)
16:09:11
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
16:09:11
SQ
* ---------------------------------------------------
16:09:12
SQ
*
16:09:12
SQ
* Orc Warrior: Starting turn.
16:09:12
SQ
-> Behaviors to pick from:
Engage.Melee (164.286)(*), Defend.Shieldwall (1.74199), Idle (1), Defend (0.201416), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), Attack.Split (0), LineBreaker (0), Roam (0), Attack.Default (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0)
16:09:12
SQ
-> Behavior picked: Engage.Melee (164.286)
16:09:13
SQ
* Orc Warrior: Engaging to melee range with Guntram The Orcbane (visible), accepted_distance=0
16:09:14
SQ
* Orc Warrior: Reached engage destination
16:09:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Retreat (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Defend (0), LineBreaker (0), Roam (0), Attack.Default (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0)
16:09:14
SQ
-> Behavior picked: Idle (1)
16:09:14
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
16:09:14
SQ
* ---------------------------------------------------
16:09:20
SQ
[Alvar The Executioner] executes skill [Impale] on target [Orc Young]
16:09:20
SQ
Alvar The Executioner uses skill Impale
16:09:24
SQ
INFO: Next round issued: 3
16:09:27
SQ
[Hermann Crowbane] executes skill [Aimed Shot] on target [Orc Young]
16:09:27
SQ
Hermann Crowbane uses skill Aimed Shot
16:09:29
SQ
*
16:09:29
SQ
* Orc Young: Starting turn.
16:09:29
SQ
-> Behaviors to pick from:
Engage.Melee (279.762)(*), Idle (1), Defend (0.0878906), Charge (0), Retreat (0), Roam (0), Attack.CrushArmor (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Split (0), Attack.Default (0), Attack.SplitShield (0)
16:09:29
SQ
-> Behavior picked: Engage.Melee (279.762)
16:09:29
SQ
Orc Young uses skill Charge
16:09:29
SQ
Skill [Hidden] removed from [Orc Young].
16:09:30
SQ
Skill [Shieldwall] removed from [Raban].
16:09:31
SQ
-> Behaviors to pick from:
Attack.Default (63.6468)(*), Idle (1), Retreat (0), Roam (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Charge (0), Engage.Melee (0)
16:09:31
SQ
-> Behavior picked: Attack.Default (63.6468)
16:09:31
SQ
* Orc Young: Using Cleave against Raban!
16:09:31
SQ
Orc Young uses skill Cleave
16:09:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Charge (0), Roam (0), Attack.Default (0)
16:09:32
SQ
-> Behavior picked: Idle (1)
16:09:32
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:09:32
SQ
* ---------------------------------------------------
16:09:35
SQ
[Bernhard the Snake] executes skill [Impale] on target [Orc Warrior]
16:09:35
SQ
Bernhard the Snake uses skill Impale
16:09:39
SQ
[Alvar The Executioner] executes skill [Impale] on target [Orc Young]
16:09:39
SQ
Alvar The Executioner uses skill Impale
16:09:42
SQ
[Sten] executes skill [Slash] on target [Orc Young]
16:09:42
SQ
Sten uses skill Slash
16:09:42
SQ
Orc Young has died.
16:09:57
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
16:09:57
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
16:10:01
SQ
[Egon] executes skill [Knock Back] on target [Orc Warrior]
16:10:01
SQ
Egon uses skill Knock Back
16:10:03
SQ
[Torstein The Captain] executes skill [Cleave] on target [Orc Young]
16:10:03
SQ
Torstein The Captain uses skill Cleave
16:10:04
SQ
[Torstein The Captain] executes skill [Cleave] on target [Orc Young]
16:10:04
SQ
Torstein The Captain uses skill Cleave
16:10:04
SQ
Orc Young has died.
16:10:05
SQ
Skill [Stunned] removed from [Raban].
16:10:05
UI
ERROR: Failed to update entity. Reason: Entity id: 646111 not found.
16:10:06
SQ
*
16:10:06
SQ
* Orc Young: Starting turn.
16:10:06
SQ
-> Behaviors to pick from:
Engage.Melee (273.438)(*), Defend.Shieldwall (5.80705), Idle (1), Defend (0.588553), Attack.SplitShield (0), Flee (0), Attack.KnockOut (0), Roam (0), Attack.Default (0), Attack.CrushArmor (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Knockback (0)
16:10:06
SQ
-> Behavior picked: Engage.Melee (273.438)
16:10:07
SQ
Orc Young uses skill Charge
16:10:08
SQ
-> Behaviors to pick from:
Attack.Default (62.1279)(*), Defend.Shieldwall (27.6564)(*), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Retreat (0), Roam (0), Attack.Split (0), Charge (0), Defend (0), Engage.Melee (0)
16:10:08
SQ
-> Behavior picked: Attack.Default (62.1279)
16:10:08
SQ
* Orc Young: Using Chop against Sten!
16:10:08
SQ
Orc Young uses skill Chop
16:10:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Retreat (0), Roam (0), Defend.Shieldwall (0), Charge (0), Defend (0), Engage.Melee (0), Attack.Default (0)
16:10:08
SQ
-> Behavior picked: Idle (1)
16:10:09
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:10:09
SQ
* ---------------------------------------------------
16:10:11
SQ
[Anton The Mace] executes skill [Bash] on target [Orc Warrior]
16:10:11
SQ
Anton The Mace uses skill Bash
16:10:12
SQ
[Anton The Mace] executes skill [Bash] on target [Orc Warrior]
16:10:12
SQ
Anton The Mace uses skill Bash
16:10:13
SQ
Skill [Shieldwall] removed from [Hans The Warhammer].
16:10:15
SQ
[Hans The Warhammer] executes skill [Crush Armor] on target [Orc Warrior]
16:10:15
SQ
Hans The Warhammer uses skill Crush Armor
16:10:17
SQ
[Hans The Warhammer] executes skill [Crush Armor] on target [Orc Warrior]
16:10:17
SQ
Hans The Warhammer uses skill Crush Armor
16:10:17
SQ
Skill [Shieldwall] removed from [Ser Silvan].
16:10:20
SQ
[Ser Silvan] executes skill [Slash] on target [Orc Young]
16:10:20
SQ
Ser Silvan uses skill Slash
16:10:25
SQ
[Ortwin The Crusher] executes skill [Knock Out] on target [Orc Warrior]
16:10:25
SQ
Ortwin The Crusher uses skill Knock Out
16:10:28
SQ
[Ortwin The Crusher] executes skill [Bash] on target [Orc Warrior]
16:10:28
SQ
Ortwin The Crusher uses skill Bash
16:10:29
SQ
Skill [Shieldwall] removed from [Guntram The Orcbane].
16:10:32
SQ
[Guntram The Orcbane] executes skill [Split Shield] on target [Orc Warrior]
16:10:32
SQ
Guntram The Orcbane uses skill Split Shield
16:10:33
SQ
[Guntram The Orcbane] executes skill [Split Shield] on target [Orc Warrior]
16:10:33
SQ
Guntram The Orcbane uses skill Split Shield
16:10:34
SQ
*
16:10:34
SQ
* Orc Warrior: Starting turn.
16:10:34
SQ
-> Behaviors to pick from:
Attack.Default (66.6616)(*), Defend.Shieldwall (28.0303)(*), Idle (1), Roam (0), Attack.SplitShield (0), Attack.Split (0), Defend (0), Flee (0), Retreat (0), Engage.Melee (0), LineBreaker (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0)
16:10:34
SQ
-> Behavior picked: Attack.Default (66.6616)
16:10:35
SQ
* Orc Warrior: Using Cleave against Anton The Mace!
16:10:35
SQ
Orc Warrior uses skill Cleave
16:10:35
SQ
-> Behaviors to pick from:
Attack.Default (70.7913)(*), Defend.Shieldwall (27.8356)(*), Idle (1), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Swing (0), Retreat (0), Engage.Melee (0), LineBreaker (0), Attack.CrushArmor (0), Defend (0), Defend.Knockback (0), Flee (0), Roam (0)
16:10:35
SQ
-> Behavior picked: Defend.Shieldwall (27.8356)
16:10:36
SQ
* Orc Warrior: Using Shieldwall!
16:10:36
SQ
Orc Warrior uses skill Shieldwall
16:10:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Defend (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), LineBreaker (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Roam (0), Attack.Default (0)
16:10:36
SQ
-> Behavior picked: Idle (1)
16:10:37
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
16:10:37
SQ
* ---------------------------------------------------
16:10:37
SQ
*
16:10:37
SQ
* Orc Young: Starting turn.
16:10:38
SQ
-> Behaviors to pick from:
Engage.Melee (225.238)(*), Idle (1), Defend (0.576542), Roam (0), Defend.Knockback (0), Attack.CrushArmor (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Charge (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Flee (0)
16:10:38
SQ
-> Behavior picked: Engage.Melee (225.238)
16:10:38
SQ
* Orc Young: Engaging to melee range with Torstein The Captain (visible), accepted_distance=0
16:10:39
SQ
* Orc Young: Reached engage destination
16:10:39
SQ
-> Behaviors to pick from:
Attack.Default (43.0873)(*), Engage.Melee (5.41667), Idle (1), Defend.Knockback (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), Attack.Swing (0), Attack.SplitShield (0), Charge (0), Attack.Split (0), Retreat (0), Flee (0), Defend.Shieldwall (0), Roam (0)
16:10:39
SQ
-> Behavior picked: Attack.Default (43.0873)
16:10:39
SQ
* Orc Young: Using Chop against Torstein The Captain!
16:10:39
SQ
Orc Young uses skill Chop
16:10:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.KnockOut (0), Attack.CrushArmor (0), Retreat (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Charge (0), Attack.Split (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0), Roam (0), Attack.Default (0)
16:10:39
SQ
-> Behavior picked: Idle (1)
16:10:40
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
16:10:40
SQ
* ---------------------------------------------------
16:10:41
SQ
*
16:10:41
SQ
* Orc Warrior: Starting turn.
16:10:41
SQ
-> Behaviors to pick from:
LineBreaker (121.344)(*), Attack.Default (78.9241)(*), Defend.Shieldwall (30.0072), Idle (1), Flee (0), Attack.Split (0), Retreat (0), Roam (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0)
16:10:41
SQ
-> Behavior picked: LineBreaker (121.344)
16:10:42
SQ
* Orc Warrior: Using Line Breaker!
16:10:42
SQ
Orc Warrior uses skill Line Breaker
16:10:44
SQ
-> Behaviors to pick from:
LineBreaker (124.194)(*), Defend.Knockback (119.543)(*), Attack.Default (91.6849)(*), Defend.Shieldwall (27.2493), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Flee (0), Attack.KnockOut (0), Defend (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Attack.SplitShield (0), Roam (0)
16:10:44
SQ
-> Behavior picked: LineBreaker (124.194)
16:10:44
SQ
* Orc Warrior: Using Line Breaker!
16:10:44
SQ
Orc Warrior uses skill Line Breaker
16:10:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Flee (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Attack.SplitShield (0), Roam (0), LineBreaker (0)
16:10:45
SQ
-> Behavior picked: Idle (1)
16:10:45
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
16:10:45
SQ
* ---------------------------------------------------
16:10:46
SQ
*
16:10:46
SQ
* Orc Warrior: Starting turn.
16:10:47
SQ
-> Behaviors to pick from:
Attack.Default (81.9451)(*), Defend.Shieldwall (57.8137)(*), Idle (1), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Defend (0), Attack.CrushArmor (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Retreat (0), LineBreaker (0), Roam (0), Defend.Knockback (0)
16:10:47
SQ
-> Behavior picked: Defend.Shieldwall (57.8137)
16:10:47
SQ
* Orc Warrior: Using Shieldwall!
16:10:47
SQ
Orc Warrior uses skill Shieldwall
16:10:47
SQ
-> Behaviors to pick from:
Attack.Default (80.9462)(*), Idle (1), Engage.Melee (0), Retreat (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0), LineBreaker (0), Roam (0), Flee (0), Defend.Shieldwall (0)
16:10:47
SQ
-> Behavior picked: Attack.Default (80.9462)
16:10:49
SQ
* Orc Warrior: Using Cleave against Raban!
16:10:49
SQ
Orc Warrior uses skill Cleave
16:10:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0), LineBreaker (0), Roam (0), Flee (0), Retreat (0), Attack.Default (0)
16:10:49
SQ
-> Behavior picked: Idle (1)
16:10:50
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
16:10:50
SQ
* ---------------------------------------------------
16:10:50
SQ
INFO: Next round issued: 4
16:10:55
SQ
[Alvar The Executioner] executes skill [Impale] on target [Orc Warrior]
16:10:55
SQ
Alvar The Executioner uses skill Impale
16:10:59
SQ
[Bernhard the Snake] executes skill [Impale] on target [Orc Young]
16:10:59
SQ
Bernhard the Snake uses skill Impale
16:11:05
UI
Backpack -> Paperdoll (sourceItemIdx: 2)
16:11:07
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
16:11:11
SQ
[Hermann Crowbane] executes skill [Slash] on target [Orc Warrior]
16:11:11
SQ
Hermann Crowbane uses skill Slash
16:11:11
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
16:11:13
SQ
[Raban] executes skill [Split Shield] on target [Orc Warrior]
16:11:13
SQ
Raban uses skill Split Shield
16:11:14
SQ
[Raban] executes skill [Split Shield] on target [Orc Warrior]
16:11:14
SQ
Raban uses skill Split Shield
16:11:16
SQ
[Ser Silvan] executes skill [Riposte] on target [Ser Silvan]
16:11:16
SQ
Ser Silvan uses skill Riposte
16:11:17
SQ
[Ser Silvan] executes skill [Slash] on target [Orc Young]
16:11:17
SQ
Ser Silvan uses skill Slash
16:11:18
SQ
Skill [Stunned] removed from [Sten].
16:11:18
UI
ERROR: Failed to update entity. Reason: Entity id: 316351 not found.
16:11:19
SQ
*
16:11:19
SQ
* Orc Young: Starting turn.
16:11:19
SQ
-> Behaviors to pick from:
Attack.Default (68.4278)(*), Idle (1), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Charge (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0), Retreat (0)
16:11:19
SQ
-> Behavior picked: Attack.Default (68.4278)
16:11:20
SQ
* Orc Young: Using Cleave against Raban!
16:11:20
SQ
Orc Young uses skill Cleave
16:11:20
SQ
-> Behaviors to pick from:
Attack.Default (69.0892)(*), Idle (1), Attack.CrushArmor (0), Charge (0), Attack.Split (0), Attack.Swing (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Roam (0), Retreat (0), Defend.Knockback (0), Engage.Melee (0)
16:11:20
SQ
-> Behavior picked: Attack.Default (69.0892)
16:11:21
SQ
* Orc Young: Using Cleave against Raban!
16:11:21
SQ
Orc Young uses skill Cleave
16:11:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Roam (0), Retreat (0), Defend.Knockback (0), Charge (0), Attack.Default (0)
16:11:21
SQ
-> Behavior picked: Idle (1)
16:11:22
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:11:22
SQ
* ---------------------------------------------------
16:11:24
SQ
[Torstein The Captain] executes skill [Cleave] on target [Orc Young]
16:11:24
SQ
Torstein The Captain uses skill Cleave
16:11:24
SQ
Orc Young has died.
16:11:30
SQ
[Torstein The Captain] executes skill [Taunt] on target [Torstein The Captain]
16:11:30
SQ
Torstein The Captain uses skill Taunt
16:11:37
SQ
[Egon] executes skill [Knock Back] on target [Orc Warrior]
16:11:37
SQ
Egon uses skill Knock Back
16:11:38
SQ
[Egon] executes skill [Slash] on target [Orc Warrior]
16:11:38
SQ
Egon uses skill Slash
16:11:43
SQ
[Anton The Mace] executes skill [Knock Out] on target [Orc Warrior]
16:11:43
SQ
Anton The Mace uses skill Knock Out
16:11:45
SQ
[Anton The Mace] executes skill [Bash] on target [Orc Warrior]
16:11:45
SQ
Anton The Mace uses skill Bash
16:11:46
SQ
*
16:11:46
SQ
* Orc Young: Starting turn.
16:11:46
SQ
-> Behaviors to pick from:
Attack.Default (70.4301)(*), Defend.Shieldwall (27.8097)(*), Idle (1), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), Defend (0), Retreat (0), Roam (0), Engage.Melee (0), Charge (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Swing (0), Flee (0)
16:11:46
SQ
-> Behavior picked: Attack.Default (70.4301)
16:11:47
SQ
* Orc Young: Using Chop against Sten!
16:11:47
SQ
Orc Young uses skill Chop
16:11:47
SQ
-> Behaviors to pick from:
Attack.Default (63.9351)(*), Defend.Shieldwall (27.35)(*), Idle (1), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Roam (0), Engage.Melee (0), Charge (0), Attack.Swing (0), Defend (0), Flee (0), Retreat (0), Attack.Split (0)
16:11:47
SQ
-> Behavior picked: Attack.Default (63.9351)
16:11:48
SQ
* Orc Young: Using Chop against Sten!
16:11:48
SQ
Orc Young uses skill Chop
16:11:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Roam (0), Defend.Knockback (0), Engage.Melee (0), Charge (0), Attack.Swing (0), Defend.Shieldwall (0), Flee (0), Retreat (0), Attack.Split (0), Attack.Default (0)
16:11:48
SQ
-> Behavior picked: Idle (1)
16:11:49
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:11:49
SQ
* ---------------------------------------------------
16:11:51
Resource
Loading: music/orcs_02.music
16:11:51
Resource
Unloading: music/orcs_01.music
16:11:51
SQ
[Hans The Warhammer] executes skill [Hammer] on target [Orc Warrior]
16:11:51
SQ
Hans The Warhammer uses skill Hammer
16:11:56
SQ
[Ortwin The Crusher] executes skill [Bash] on target [Orc Warrior]
16:11:56
SQ
Ortwin The Crusher uses skill Bash
16:11:58
SQ
Skill [Shieldwall] removed from [Orc Warrior].
16:11:58
SQ
*
16:11:58
SQ
* Orc Warrior: Starting turn.
16:11:58
SQ
-> Behaviors to pick from:
Attack.Default (70.1138)(*), Defend.Shieldwall (47.7314)(*), Idle (1), Defend (0), Retreat (0), Attack.Swing (0), Flee (0), LineBreaker (0), Attack.CrushArmor (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Split (0)
16:11:58
SQ
-> Behavior picked: Attack.Default (70.1138)
16:11:59
SQ
* Orc Warrior: Using Cleave against Anton The Mace!
16:11:59
SQ
Orc Warrior uses skill Cleave
16:11:59
SQ
-> Behaviors to pick from:
Attack.Default (69.0586)(*), Defend.Shieldwall (46.5075)(*), Idle (1), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Engage.Melee (0), Attack.CrushArmor (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Attack.Split (0), LineBreaker (0), Defend (0)
16:11:59
SQ
-> Behavior picked: Attack.Default (69.0586)
16:12:00
SQ
* Orc Warrior: Using Cleave against Anton The Mace!
16:12:00
SQ
Orc Warrior uses skill Cleave
16:12:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), LineBreaker (0), Defend (0), Attack.Default (0)
16:12:00
SQ
-> Behavior picked: Idle (1)
16:12:01
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
16:12:01
SQ
* ---------------------------------------------------
16:12:07
SQ
[Guntram The Orcbane] executes skill [Chop] on target [Orc Warrior]
16:12:07
SQ
Guntram The Orcbane uses skill Chop
16:12:09
SQ
*
16:12:09
SQ
* Orc Warrior: Starting turn.
16:12:10
SQ
-> Behaviors to pick from:
Defend.Shieldwall (111.437)(*), LineBreaker (102.179)(*), Attack.Default (87.7657)(*), Attack.SplitShield (33.6857)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Flee (0), Attack.CrushArmor (0), Roam (0), Attack.KnockOut (0), Defend (0)
16:12:10
SQ
-> Behavior picked: LineBreaker (102.179)
16:12:10
SQ
* Orc Warrior: Using Line Breaker!
16:12:10
SQ
Orc Warrior uses skill Line Breaker
16:12:12
SQ
-> Behaviors to pick from:
Defend.Shieldwall (84.1038)(*), Attack.Default (69.2617)(*), Idle (1), Retreat (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend (0), Flee (0), Attack.Swing (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), LineBreaker (0)
16:12:12
SQ
-> Behavior picked: Attack.Default (69.2617)
16:12:12
SQ
* Orc Warrior: Using Chop against Bernhard the Snake!
16:12:12
SQ
Orc Warrior uses skill Chop
16:12:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Engage.Melee (0), Retreat (0), Defend (0), Flee (0), Attack.Swing (0), Attack.Default (0), Attack.KnockOut (0), Attack.SplitShield (0), LineBreaker (0), Defend.Shieldwall (0)
16:12:12
SQ
-> Behavior picked: Idle (1)
16:12:13
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
16:12:13
SQ
* ---------------------------------------------------
16:12:14
SQ
Skill [Shieldwall] removed from [Orc Warrior].
16:12:14
SQ
*
16:12:14
SQ
* Orc Warrior: Starting turn.
16:12:14
SQ
-> Behaviors to pick from:
Attack.Default (90.8006)(*), Defend.Shieldwall (48.5142)(*), Idle (1), Defend (0), Roam (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Attack.CrushArmor (0), LineBreaker (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Attack.SplitShield (0), Engage.Melee (0)
16:12:14
SQ
-> Behavior picked: Attack.Default (90.8006)
16:12:15
SQ
* Orc Warrior: Using Cleave against Raban!
16:12:15
SQ
Orc Warrior uses skill Cleave
16:12:15
SQ
-> Behaviors to pick from:
Attack.Default (87.9443)(*), Defend.Shieldwall (45.8945)(*), Idle (1), Roam (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), LineBreaker (0), Retreat (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0), Attack.Swing (0), Defend (0)
16:12:15
SQ
-> Behavior picked: Defend.Shieldwall (45.8945)
16:12:16
SQ
* Orc Warrior: Using Shieldwall!
16:12:16
SQ
Orc Warrior uses skill Shieldwall
16:12:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.KnockOut (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Roam (0), LineBreaker (0), Retreat (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Swing (0), Defend (0), Attack.Default (0)
16:12:16
SQ
-> Behavior picked: Idle (1)
16:12:17
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
16:12:17
SQ
* ---------------------------------------------------
16:12:17
SQ
INFO: Next round issued: 5
16:12:19
SQ
[Alvar The Executioner] executes skill [Impale] on target [Orc Warrior]
16:12:19
SQ
Alvar The Executioner uses skill Impale
16:12:24
SQ
[Bernhard the Snake] executes skill [Impale] on target [Orc Warrior]
16:12:24
SQ
Bernhard the Snake uses skill Impale
16:12:24
SQ
Orc Warrior has died.
16:12:26
SQ
[Bernhard the Snake] executes skill [Impale] on target [Orc Warrior]
16:12:26
SQ
Bernhard the Snake uses skill Impale
16:12:42
UI
Backpack -> Paperdoll (sourceItemIdx: 2)
16:12:48
SQ
[Hermann Crowbane] executes skill [Aimed Shot] on target [Orc Warrior]
16:12:48
SQ
Hermann Crowbane uses skill Aimed Shot
16:12:51
SQ
[Sten] executes skill [Slash] on target [Orc Young]
16:12:51
SQ
Sten uses skill Slash
16:12:52
SQ
[Sten] executes skill [Slash] on target [Orc Young]
16:12:52
SQ
Sten uses skill Slash
16:12:52
SQ
*
16:12:52
SQ
* Orc Young: Starting turn.
16:12:53
SQ
-> Behaviors to pick from:
Attack.Default (80.5657)(*), Idle (1), Attack.Swing (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), Charge (0), Flee (0), Defend.Shieldwall (0), Roam (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0)
16:12:53
SQ
-> Behavior picked: Attack.Default (80.5657)
16:12:53
SQ
* Orc Young: Using Cleave against Raban!
16:12:53
SQ
Orc Young uses skill Cleave
16:12:53
SQ
-> Behaviors to pick from:
Attack.Default (77.5156)(*), Idle (1), Defend (0), Defend.Knockback (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Roam (0), Retreat (0), Attack.KnockOut (0), Charge (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0)
16:12:53
SQ
-> Behavior picked: Attack.Default (77.5156)
16:12:54
SQ
* Orc Young: Using Cleave against Raban!
16:12:54
SQ
Orc Young uses skill Cleave
16:12:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Split (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Shieldwall (0), Roam (0), Retreat (0), Attack.KnockOut (0), Charge (0), Attack.CrushArmor (0), Flee (0), Defend.Knockback (0), Attack.Default (0)
16:12:55
SQ
-> Behavior picked: Idle (1)
16:12:55
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:12:55
SQ
* ---------------------------------------------------
16:12:59
SQ
[Raban] executes skill [Chop] on target [Orc Warrior]
16:12:59
SQ
Raban uses skill Chop
16:12:59
SQ
[Raban] executes skill [Chop] on target [Orc Warrior]
16:12:59
SQ
Raban uses skill Chop
16:13:00
SQ
Skill [Riposte] removed from [Ser Silvan].
16:13:02
SQ
[Ser Silvan] executes skill [Slash] on target [Orc Young]
16:13:02
SQ
Ser Silvan uses skill Slash
16:13:02
SQ
[Ser Silvan] executes skill [Slash] on target [Orc Young]
16:13:02
SQ
Ser Silvan uses skill Slash
16:13:02
SQ
Orc Young has died.
16:13:03
SQ
Skill [Taunting] removed from [Torstein The Captain].
16:13:06
SQ
[Torstein The Captain] executes skill [Cleave] on target [Orc Warrior]
16:13:06
SQ
Torstein The Captain uses skill Cleave
16:13:10
SQ
[Ortwin The Crusher] executes skill [Bash] on target [Orc Warrior]
16:13:10
SQ
Ortwin The Crusher uses skill Bash
16:13:13
SQ
[Hans The Warhammer] executes skill [Hammer] on target [Orc Warrior]
16:13:13
SQ
Hans The Warhammer uses skill Hammer
16:13:14
SQ
[Hans The Warhammer] executes skill [Hammer] on target [Orc Warrior]
16:13:14
SQ
Hans The Warhammer uses skill Hammer
16:13:14
SQ
*
16:13:14
SQ
* Orc Young: Starting turn.
16:13:15
SQ
-> Behaviors to pick from:
Attack.Default (66.7257)(*), Defend.Shieldwall (31.984)(*), Idle (1), Defend (0), Roam (0), Attack.CrushArmor (0), Retreat (0), Charge (0), Attack.Swing (0), Attack.Split (0), Flee (0), Defend.Knockback (0), Engage.Melee (0), Attack.SplitShield (0), Attack.KnockOut (0)
16:13:15
SQ
-> Behavior picked: Defend.Shieldwall (31.984)
16:13:15
SQ
* Orc Young: Using Shieldwall!
16:13:15
SQ
Orc Young uses skill Shieldwall
16:13:15
SQ
-> Behaviors to pick from:
Attack.Default (65.6786)(*), Idle (1), Roam (0), Defend.Knockback (0), Attack.CrushArmor (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Flee (0), Charge (0), Engage.Melee (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0)
16:13:15
SQ
-> Behavior picked: Attack.Default (65.6786)
16:13:16
SQ
* Orc Young: Using Chop against Sten!
16:13:16
SQ
Orc Young uses skill Chop
16:13:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Flee (0), Charge (0), Engage.Melee (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Attack.Default (0)
16:13:16
SQ
-> Behavior picked: Idle (1)
16:13:17
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
16:13:17
SQ
* ---------------------------------------------------
16:13:20
SQ
[Egon] executes skill [Slash] on target [Orc Warrior]
16:13:20
SQ
Egon uses skill Slash
16:13:24
SQ
[Anton The Mace] executes skill [Bash] on target [Orc Warrior]
16:13:24
SQ
Anton The Mace uses skill Bash
16:13:27
SQ
[Guntram The Orcbane] executes skill [Chop] on target [Orc Young]
16:13:27
SQ
Guntram The Orcbane uses skill Chop
16:13:29
SQ
*
16:13:29
SQ
* Orc Warrior: Starting turn.
16:13:30
SQ
-> Behaviors to pick from:
Attack.Default (65.8036)(*), Defend.Shieldwall (65.1725)(*), Idle (1), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), LineBreaker (0), Defend.Knockback (0), Attack.KnockOut (0), Defend (0), Attack.Split (0), Retreat (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0)
16:13:30
SQ
-> Behavior picked: Defend.Shieldwall (65.1725)
16:13:30
SQ
* Orc Warrior: Using Shieldwall!
16:13:30
SQ
Orc Warrior uses skill Shieldwall
16:13:30
SQ
-> Behaviors to pick from:
Attack.Default (62.9259)(*), Idle (1), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0), LineBreaker (0), Attack.Swing (0), Attack.KnockOut (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Roam (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0)
16:13:30
SQ
-> Behavior picked: Attack.Default (62.9259)
16:13:31
SQ
* Orc Warrior: Using Cleave against Anton The Mace!
16:13:31
SQ
Orc Warrior uses skill Cleave
16:13:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Swing (0), Engage.Melee (0), LineBreaker (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Roam (0), Attack.SplitShield (0), Flee (0), Retreat (0), Attack.Default (0)
16:13:31
SQ
-> Behavior picked: Idle (1)
16:13:32
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
16:13:32
SQ
* ---------------------------------------------------
16:13:33
SQ
Skill [Shieldwall] removed from [Orc Warrior].
16:13:33
SQ
*
16:13:33
SQ
* Orc Warrior: Starting turn.
16:13:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Roam (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), LineBreaker (0), Retreat (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Swing (0), Defend (0), Attack.Split (0), Defend.Knockback (0)
16:13:33
SQ
-> Behavior picked: Idle (1)
16:13:34
SQ
* Orc Warrior: Ending Turn with 8 of 8 AP left.
16:13:34
SQ
* ---------------------------------------------------
16:13:34
SQ
INFO: Next round issued: 6
16:13:39
SQ
[Alvar The Executioner] executes skill [Impale] on target [Orc Young]
16:13:39
SQ
Alvar The Executioner uses skill Impale
16:13:39
SQ
Orc Young has died.
16:13:39
SQ
Skill [Shieldwall] removed from [Orc Young].
16:13:42
SQ
[Hermann Crowbane] executes skill [Quick Shot] on target [Orc Warrior]
16:13:42
SQ
Hermann Crowbane uses skill Quick Shot
16:13:42
SQ
[Hermann Crowbane] executes skill [Quick Shot] on target [Orc Warrior]
16:13:42
SQ
Hermann Crowbane uses skill Quick Shot
16:13:45
SQ
[Bernhard the Snake] executes skill [Impale] on target [Orc Warrior]
16:13:45
SQ
Bernhard the Snake uses skill Impale
16:13:45
SQ
Orc Warrior has died.
16:13:52
SQ
[Sten] executes skill [Slash] on target [Orc Warrior]
16:13:52
SQ
Sten uses skill Slash
16:13:52
SQ
Orc Warrior has died.
16:13:52
SQ
Skill [Shieldwall] removed from [Orc Warrior].
16:13:52
Resource
Unloading: gfx/orientation_overlay.png
16:13:52
SQ
Skill [Dodge] removed from [Egon].
16:13:52
SQ
Skill [Bleeding] removed from [Raban].
16:13:52
SQ
Skill [Hidden] removed from [Anton The Mace].
16:13:56
Resource
Loading: music/victory_01.music
16:13:56
Resource
Unloading: music/orcs_02.music
16:13:58
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
16:13:58
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
16:13:58
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
16:13:58
SQ
World::onCombatFinished
16:13:58
SQ
TacticalState::onFinish
16:13:58
Resource
Unloading: gfx/entity_2.png
16:13:58
Resource
Unloading: gfx/object_0.png
16:13:58
Resource
Unloading: gfx/detail.png
16:13:58
Resource
Unloading Resource Package "Temporary Tactical Resources".
16:13:58
Resource
Unloading: sounds/enemies/orc_linebreaker_01.wav
16:13:58
Resource
Unloading: sounds/enemies/orc_linebreaker_02.wav
16:13:58
Resource
Unloading: sounds/enemies/orc_linebreaker_03.wav
16:13:58
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
16:13:58
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
16:13:58
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
16:13:58
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
16:13:58
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
16:13:58
Resource
Unloading: sounds/enemies/orc_death_01.wav
16:13:58
Resource
Unloading: sounds/enemies/orc_death_02.wav
16:13:58
Resource
Unloading: sounds/enemies/orc_death_03.wav
16:13:58
Resource
Unloading: sounds/enemies/orc_death_04.wav
16:13:58
Resource
Unloading: sounds/enemies/orc_death_05.wav
16:13:58
Resource
Unloading: sounds/enemies/orc_death_06.wav
16:13:58
Resource
Unloading: sounds/enemies/orc_flee_03.wav
16:13:58
Resource
Unloading: sounds/enemies/orc_flee_05.wav
16:13:58
Resource
Unloading: sounds/enemies/orc_flee_06.wav
16:13:58
Resource
Unloading: sounds/enemies/orc_idle_01.wav
16:13:58
Resource
Unloading: sounds/enemies/orc_idle_02.wav
16:13:58
Resource
Unloading: sounds/enemies/orc_idle_03.wav
16:13:58
Resource
Unloading: sounds/enemies/orc_idle_04.wav
16:13:58
Resource
Unloading: sounds/enemies/orc_idle_05.wav
16:13:58
Resource
Unloading: sounds/enemies/orc_idle_06.wav
16:13:58
Resource
Unloading: sounds/enemies/orc_charge_01.wav
16:13:58
Resource
Unloading: sounds/enemies/orc_charge_02.wav
16:13:58
Resource
Unloading: sounds/enemies/orc_charge_03.wav
16:13:58
Resource
Unloading: sounds/enemies/orc_charge_04.wav
16:13:58
UI
IngameMenuScreen::UNREGISTER
16:13:58
UI
MainMenuModule::UNREGISTER
16:13:58
UI
LoadCampaignMenuModule::UNREGISTER
16:13:58
UI
SaveCampaignMenuModule::UNREGISTER
16:13:58
UI
OptionsMenuModule::UNREGISTER
16:13:58
UI
OptionsMenuModuleVideoPanel::UNREGISTER
16:13:58
UI
OptionsMenuModuleVideoPanel::UNREGISTER
16:13:58
UI
OptionsMenuModuleControlsPanel::UNREGISTER
16:13:58
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
16:13:58
UI
TacticalFleeScreen::UNREGISTER
16:13:58
UI
CharacterScreen::UNREGISTER
16:13:58
UI
CharacterScreenLeftPanelModule::UNREGISTER
16:13:58
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
16:13:58
UI
CharacterScreenPaperdollModule::UNREGISTER
16:13:58
UI
CharacterScreenSkillsModule::UNREGISTER
16:13:58
UI
CharacterScreenStatsModule::UNREGISTER
16:13:58
UI
CharacterScreenRightPanelModule::UNREGISTER
16:13:58
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
16:13:58
UI
CharacterScreenInventoryListModule::UNREGISTER
16:13:58
UI
CharacterScreenPerksModule::UNREGISTER
16:13:58
UI
CharacterScreenBrothersListModule::UNREGISTER
16:13:58
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
16:13:58
UI
TacticalScreen::UNREGISTER
16:13:58
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
16:13:58
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
16:13:58
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
16:13:58
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
16:13:58
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
16:13:58
UI
TacticalCombatResultScreen::UNREGISTER
16:13:58
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
16:13:58
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
16:14:02
Resource
Loading: music/worldmap_03.music
16:14:02
Resource
Unloading: music/victory_01.music
16:18:41
Resource
Loading: music/worldmap_05.music
16:18:41
Resource
Unloading: music/worldmap_03.music
16:25:04
Resource
Loading: music/worldmap_07.music
16:25:04
Resource
Unloading: music/worldmap_05.music
16:29:00
SQ
contract removed: contract.discover_location
16:29:00
SQ
contract removed: contract.destroy_inactive_location
16:29:00
SQ
contract removed: contract.errant
16:29:00
SQ
contract removed: contract.errant
16:29:00
SQ
contract removed: contract.discover_location
16:29:00
SQ
contract removed: contract.destroy_inactive_location
16:29:00
SQ
contract removed: contract.errant
16:29:00
SQ
contract removed: contract.destroy_inactive_location
16:29:00
SQ
contract removed: contract.errant
16:29:00
SQ
contract removed: contract.errant
16:29:00
SQ
contract removed: contract.errant
16:29:00
SQ
Location entered: Windau
16:29:04
Resource
Loading: music/village_01.music
16:29:04
Resource
Unloading: music/worldmap_07.music
16:30:49
SQ
contract removed: contract.errant
16:30:49
SQ
contract added: contract.errant
16:30:51
Resource
Loading: music/worldmap_07.music
16:30:51
Resource
Unloading: music/village_01.music
16:30:52
SQ
contract added: contract.discover_location
16:33:41
SQ
contract added: contract.errant
16:33:41
SQ
contract removed: contract.errant
16:36:54
SQ
contract added: contract.discover_location
16:36:56
SQ
contract added: contract.destroy_inactive_location
16:37:00
SQ
contract removed: contract.errant
16:37:04
SQ
contract added: contract.errant
16:37:05
SQ
contract added: contract.destroy_inactive_location
16:37:16
SQ
contract added: contract.errant
16:37:30
SQ
contract removed: contract.escort_caravan
16:38:33
SQ
contract added: contract.errant
16:38:44
SQ
contract removed: contract.errant
16:38:49
SQ
contract removed: contract.destroy_inactive_location
16:39:20
SQ
chance to fire event: 1.00099%
16:39:29
SQ
chance to fire event: 1.76423%
16:39:45
Resource
Loading: music/worldmap_03.music
16:39:45
Resource
Unloading: music/worldmap_07.music
16:41:19
SQ
chance to fire event: 2.55314%
16:41:22
SQ
contract added: contract.destroy_inactive_location
16:41:27
SQ
chance to fire event: 3.3402%
16:42:19
SQ
Location entered: Waldrode
16:42:23
Resource
Loading: music/village_01.music
16:42:23
Resource
Unloading: music/worldmap_03.music
16:42:39
Resource
Loading: music/worldmap_03.music
16:42:39
Resource
Unloading: music/village_01.music
16:42:50
SQ
contract added: contract.errant
16:42:50
SQ
contract added: contract.destroy_orc_camp
16:47:19
Resource
Loading: music/worldmap_05.music
16:47:19
Resource
Unloading: music/worldmap_03.music
16:53:41
Resource
Loading: music/worldmap_07.music
16:53:41
Resource
Unloading: music/worldmap_05.music
16:59:46
Resource
Loading: music/worldmap_06.music
16:59:46
Resource
Unloading: music/worldmap_07.music
17:02:34
Resource
Loading: music/worldmap_03.music
17:02:34
Resource
Unloading: music/worldmap_06.music
17:07:13
Resource
Loading: music/worldmap_06.music
17:07:13
Resource
Unloading: music/worldmap_03.music
17:10:00
Resource
Loading: music/worldmap_07.music
17:10:00
Resource
Unloading: music/worldmap_06.music
17:16:06
Resource
Loading: music/worldmap_03.music
17:16:06
Resource
Unloading: music/worldmap_07.music
17:20:45
Resource
Loading: music/worldmap_05.music
17:20:45
Resource
Unloading: music/worldmap_03.music
17:27:07
Resource
Loading: music/worldmap_06.music
17:27:07
Resource
Unloading: music/worldmap_05.music
17:29:55
Resource
Loading: music/worldmap_07.music
17:29:55
Resource
Unloading: music/worldmap_06.music
17:36:00
Resource
Loading: music/worldmap_06.music
17:36:00
Resource
Unloading: music/worldmap_07.music
17:38:47
Resource
Loading: music/worldmap_07.music
17:38:47
Resource
Unloading: music/worldmap_06.music
17:44:53
Resource
Loading: music/worldmap_05.music
17:44:53
Resource
Unloading: music/worldmap_07.music
17:51:15
Resource
Loading: music/worldmap_03.music
17:51:15
Resource
Unloading: music/worldmap_05.music
17:55:54
Resource
Loading: music/worldmap_05.music
17:55:54
Resource
Unloading: music/worldmap_03.music
18:02:17
Resource
Loading: music/worldmap_06.music
18:02:17
Resource
Unloading: music/worldmap_05.music
18:05:04
Resource
Loading: music/worldmap_07.music
18:05:04
Resource
Unloading: music/worldmap_06.music
18:11:09
Resource
Loading: music/worldmap_05.music
18:11:09
Resource
Unloading: music/worldmap_07.music
18:17:32
Resource
Loading: music/worldmap_03.music
18:17:32
Resource
Unloading: music/worldmap_05.music
18:22:11
Resource
Loading: music/worldmap_07.music
18:22:11
Resource
Unloading: music/worldmap_03.music
18:28:16
Resource
Loading: music/worldmap_06.music
18:28:16
Resource
Unloading: music/worldmap_07.music
18:31:04
Resource
Loading: music/worldmap_03.music
18:31:04
Resource
Unloading: music/worldmap_06.music
18:35:43
Resource
Loading: music/worldmap_06.music
18:35:43
Resource
Unloading: music/worldmap_03.music
18:38:30
Resource
Loading: music/worldmap_03.music
18:38:30
Resource
Unloading: music/worldmap_06.music
18:43:09
Resource
Loading: music/worldmap_05.music
18:43:10
Resource
Unloading: music/worldmap_03.music
18:49:32
Resource
Loading: music/worldmap_03.music
18:49:32
Resource
Unloading: music/worldmap_05.music
18:54:11
Resource
Loading: music/worldmap_06.music
18:54:11
Resource
Unloading: music/worldmap_03.music
18:56:58
Resource
Loading: music/worldmap_03.music
18:56:59
Resource
Unloading: music/worldmap_06.music
19:01:38
Resource
Loading: music/worldmap_07.music
19:01:38
Resource
Unloading: music/worldmap_03.music
19:07:43
Resource
Loading: music/worldmap_03.music
19:07:43
Resource
Unloading: music/worldmap_07.music
19:12:22
Resource
Loading: music/worldmap_05.music
19:12:22
Resource
Unloading: music/worldmap_03.music
19:18:45
Resource
Loading: music/worldmap_07.music
19:18:45
Resource
Unloading: music/worldmap_05.music
19:24:50
Resource
Loading: music/worldmap_06.music
19:24:50
Resource
Unloading: music/worldmap_07.music
19:27:37
Resource
Loading: music/worldmap_07.music
19:27:37
Resource
Unloading: music/worldmap_06.music
19:33:43
Resource
Loading: music/worldmap_05.music
19:33:43
Resource
Unloading: music/worldmap_07.music
19:40:05
Resource
Loading: music/worldmap_03.music
19:40:05
Resource
Unloading: music/worldmap_05.music
19:44:44
Resource
Loading: music/worldmap_07.music
19:44:44
Resource
Unloading: music/worldmap_03.music
19:50:49
Resource
Loading: music/worldmap_03.music
19:50:50
Resource
Unloading: music/worldmap_07.music
19:55:29
Resource
Loading: music/worldmap_05.music
19:55:29
Resource
Unloading: music/worldmap_03.music
20:01:51
Resource
Loading: music/worldmap_03.music
20:01:51
Resource
Unloading: music/worldmap_05.music
20:06:30
Resource
Loading: music/worldmap_05.music
20:06:30
Resource
Unloading: music/worldmap_03.music
20:12:53
Resource
Loading: music/worldmap_03.music
20:12:53
Resource
Unloading: music/worldmap_05.music
20:17:32
Resource
Loading: music/worldmap_07.music
20:17:32
Resource
Unloading: music/worldmap_03.music
20:23:37
Resource
Loading: music/worldmap_05.music
20:23:37
Resource
Unloading: music/worldmap_07.music
20:29:59
Resource
Loading: music/worldmap_03.music
20:30:00
Resource
Unloading: music/worldmap_05.music
20:34:39
Resource
Loading: music/worldmap_05.music
20:34:39
Resource
Unloading: music/worldmap_03.music
20:41:01
Resource
Loading: music/worldmap_03.music
20:41:01
Resource
Unloading: music/worldmap_05.music
20:45:40
Resource
Loading: music/worldmap_06.music
20:45:40
Resource
Unloading: music/worldmap_03.music
20:48:28
Resource
Loading: music/worldmap_05.music
20:48:28
Resource
Unloading: music/worldmap_06.music
20:54:50
Resource
Loading: music/worldmap_03.music
20:54:50
Resource
Unloading: music/worldmap_05.music
20:59:29
Resource
Loading: music/worldmap_07.music
20:59:29
Resource
Unloading: music/worldmap_03.music
21:05:35
Resource
Loading: music/worldmap_05.music
21:05:35
Resource
Unloading: music/worldmap_07.music
21:11:57
Resource
Loading: music/worldmap_03.music
21:11:57
Resource
Unloading: music/worldmap_05.music
21:16:36
Resource
Loading: music/worldmap_05.music
21:16:36
Resource
Unloading: music/worldmap_03.music
21:22:59
Resource
Loading: music/worldmap_03.music
21:22:59
Resource
Unloading: music/worldmap_05.music
21:27:38
Resource
Loading: music/worldmap_06.music
21:27:38
Resource
Unloading: music/worldmap_03.music
21:30:25
Resource
Loading: music/worldmap_03.music
21:30:25
Resource
Unloading: music/worldmap_06.music
21:35:04
Resource
Loading: music/worldmap_05.music
21:35:04
Resource
Unloading: music/worldmap_03.music
21:41:27
Resource
Loading: music/worldmap_03.music
21:41:27
Resource
Unloading: music/worldmap_05.music
21:46:06
Resource
Loading: music/worldmap_06.music
21:46:06
Resource
Unloading: music/worldmap_03.music
21:48:53
Resource
Loading: music/worldmap_07.music
21:48:53
Resource
Unloading: music/worldmap_06.music
21:54:59
Resource
Loading: music/worldmap_06.music
21:54:59
Resource
Unloading: music/worldmap_07.music
21:57:46
Resource
Loading: music/worldmap_07.music
21:57:46
Resource
Unloading: music/worldmap_06.music
22:03:51
Resource
Loading: music/worldmap_05.music
22:03:51
Resource
Unloading: music/worldmap_07.music
22:10:14
Resource
Loading: music/worldmap_07.music
22:10:14
Resource
Unloading: music/worldmap_05.music
22:16:19
Resource
Loading: music/worldmap_03.music
22:16:19
Resource
Unloading: music/worldmap_07.music
22:20:58
Resource
Loading: music/worldmap_05.music
22:20:58
Resource
Unloading: music/worldmap_03.music
22:27:21
Resource
Loading: music/worldmap_03.music
22:27:21
Resource
Unloading: music/worldmap_05.music
22:32:00
Resource
Loading: music/worldmap_07.music
22:32:00
Resource
Unloading: music/worldmap_03.music
22:38:05
Resource
Loading: music/worldmap_03.music
22:38:05
Resource
Unloading: music/worldmap_07.music
22:42:44
Resource
Loading: music/worldmap_07.music
22:42:44
Resource
Unloading: music/worldmap_03.music
22:48:50
Resource
Loading: music/worldmap_05.music
22:48:50
Resource
Unloading: music/worldmap_07.music
22:55:12
Resource
Loading: music/worldmap_07.music
22:55:12
Resource
Unloading: music/worldmap_05.music
23:01:17
Resource
Loading: music/worldmap_03.music
23:01:17
Resource
Unloading: music/worldmap_07.music
23:05:57
Resource
Loading: music/worldmap_07.music
23:05:57
Resource
Unloading: music/worldmap_03.music
23:12:02
Resource
Loading: music/worldmap_03.music
23:12:02
Resource
Unloading: music/worldmap_07.music
23:16:41
Resource
Loading: music/worldmap_07.music
23:16:41
Resource
Unloading: music/worldmap_03.music
23:22:46
Resource
Loading: music/worldmap_05.music
23:22:47
Resource
Unloading: music/worldmap_07.music
23:25:37
SQ
Attempted to remove item from empty bag slot
23:25:37
SQ
ERROR: Failed to remove item from bag.
23:25:37
UI
Backpack -> Backpack (swap)
23:25:40
UI
Backpack -> Stash | Ground (targetIdx: 29)
23:25:43
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
23:26:13
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
23:26:24
SQ
contract added: contract.errant
23:26:48
SQ
contract added: contract.destroy_inactive_location
23:26:50
SQ
contract added: contract.destroy_inactive_location
23:26:53
SQ
contract removed: contract.destroy_orc_camp
23:27:14
SQ
contract added: contract.destroy_inactive_location
23:27:35
SQ
contract added: contract.errant
23:28:38
SQ
contract added: contract.destroy_orc_camp
23:28:53
SQ
contract added: contract.errant
23:29:09
Resource
Loading: music/worldmap_03.music
23:29:09
Resource
Unloading: music/worldmap_05.music
23:30:00
SQ
chance to fire event: 1%
23:30:08
SQ
chance to fire event: 1.73178%
23:30:17
SQ
chance to fire event: 2.51893%
23:30:18
SQ
contract added: contract.errant
23:30:26
SQ
chance to fire event: 3.30625%
23:30:34
SQ
chance to fire event: 4.0934%
23:30:43
SQ
chance to fire event: 4.88072%
23:30:52
SQ
chance to fire event: 5.66928%
23:31:01
SQ
chance to fire event: 6.45836%
23:33:48
Resource
Loading: music/worldmap_07.music
23:33:48
Resource
Unloading: music/worldmap_03.music
00:01:20
SQ
contract added: contract.destroy_inactive_location
00:01:27
SQ
Location entered: Windau
00:01:31
Resource
Loading: music/village_01.music
00:01:31
Resource
Unloading: music/worldmap_07.music
00:01:41
SQ
contract activated: contract.destroy_inactive_location
00:01:46
Resource
Loading: music/worldmap_03.music
00:01:46
Resource
Unloading: music/village_01.music
00:01:46
SQ
Location entered: Windau
00:01:50
Resource
Loading: music/village_01.music
00:01:50
Resource
Unloading: music/worldmap_03.music
00:02:00
Resource
Loading: music/worldmap_05.music
00:02:00
Resource
Unloading: music/village_01.music
00:02:24
SQ
Location entered: Opened Massgrave
00:02:27
SQ
contract removed: contract.errant
00:11:01
SQ
contract removed: contract.discover_location
00:11:02
SQ
Location entered: Opened Massgrave
00:11:09
SQ
Save campaign: Direwolves
00:11:09
Scene
Finished saving scene.
00:11:16
SQ
Save campaign: autosave
00:11:16
Scene
Finished saving scene.
00:11:16
SQ
WorldState::onHide
00:11:16
UI
TacticalScreen::REGISTER
00:11:16
UI
TacticalScreenTurnSequenceBarModule::REGISTER
00:11:16
UI
TacticalScreenOrientationOverlayModule::REGISTER
00:11:16
UI
TacticalScreenTopbarEventLogModule::REGISTER
00:11:16
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
00:11:16
UI
TacticalScreenTopbarOptionsModule::REGISTER
00:11:16
Resource
Loading: gfx/detail.png
00:11:17
Texture
Texture "gfx/detail.png" (ID: 14) took up approximately 5461kb in video memory.
00:11:17
Resource
Loading: gfx/object_0.png
00:11:17
Texture
Texture "gfx/object_0.png" (ID: 15) took up approximately 2730kb in video memory.
00:11:17
Resource
Loading: gfx/entity_2.png
00:11:17
Texture
Texture "gfx/entity_2.png" (ID: 16) took up approximately 5461kb in video memory.
00:11:17
Resource
Loading: gfx/orientation_overlay.png
00:11:17
Texture
Texture "gfx/orientation_overlay.png" (ID: 17) took up approximately 512kb in video memory.
00:11:17
SQ
TACTICAL: STASH LOCKED: true
00:11:17
SQ
INFO: Next round issued: 1
00:11:17
Resource
Started loading Resource Package "Temporary Tactical Resources".
00:11:17
Resource
Loading: sounds/enemies/orc_hurt_01.wav
00:11:17
UI
CharacterScreen::REGISTER
00:11:17
UI
CharacterScreenLeftPanelModule::REGISTER
00:11:17
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
00:11:17
UI
CharacterScreenPaperdollModule::REGISTER
00:11:17
UI
CharacterScreenSkillsModule::REGISTER
00:11:17
UI
CharacterScreenStatsModule::REGISTER
00:11:17
UI
CharacterScreenRightPanelModule::REGISTER
00:11:17
UI
CharacterScreenRightPanelHeaderModule::REGISTER
00:11:17
UI
CharacterScreenInventoryListModule::REGISTER
00:11:17
UI
CharacterScreenPerksModule::REGISTER
00:11:17
UI
CharacterScreenBrothersListModule::REGISTER
00:11:17
UI
CharacterScreenBattleStartFooterModule::REGISTER
00:11:17
UI
TacticalFleeScreen::REGISTER
00:11:17
UI
IngameMenuScreen::REGISTER
00:11:17
UI
MainMenuModule::REGISTER
00:11:17
UI
LoadCampaignMenuModule::REGISTER
00:11:17
UI
SaveCampaignMenuModule::REGISTER
00:11:17
UI
OptionsMenuModule::REGISTER
00:11:17
UI
OptionsMenuModuleVideoPanel::REGISTER
00:11:17
UI
OptionsMenuModuleAudioPanel::REGISTER
00:11:17
UI
OptionsMenuModuleControlsPanel::REGISTER
00:11:17
UI
OptionsMenuModuleGameplayPanel::REGISTER
00:11:17
UI
TacticalCombatResultScreen::REGISTER
00:11:17
Resource
Loading: sounds/enemies/orc_hurt_02.wav
00:11:17
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
00:11:17
UI
TacticalCombatResultScreenLootPanel::REGISTER
00:11:17
Resource
Loading: sounds/enemies/orc_hurt_03.wav
00:11:17
Resource
Loading: sounds/enemies/orc_hurt_04.wav
00:11:17
Resource
Loading: sounds/enemies/orc_hurt_05.wav
00:11:17
Resource
Loading: sounds/enemies/orc_death_01.wav
00:11:17
Resource
Loading: sounds/enemies/orc_death_02.wav
00:11:17
Resource
Loading: sounds/enemies/orc_death_03.wav
00:11:17
Resource
Loading: sounds/enemies/orc_death_04.wav
00:11:17
Resource
Loading: sounds/enemies/orc_death_05.wav
00:11:17
Resource
Loading: sounds/enemies/orc_death_06.wav
00:11:17
Resource
Loading: sounds/enemies/orc_flee_03.wav
00:11:17
Resource
Loading: sounds/enemies/orc_flee_05.wav
00:11:17
Resource
Loading: sounds/enemies/orc_flee_06.wav
00:11:17
Resource
Loading: sounds/enemies/orc_idle_01.wav
00:11:17
Resource
Loading: sounds/enemies/orc_idle_02.wav
00:11:17
Resource
Loading: sounds/enemies/orc_idle_03.wav
00:11:17
Resource
Loading: sounds/enemies/orc_idle_04.wav
00:11:17
Resource
Loading: sounds/enemies/orc_idle_05.wav
00:11:17
Resource
Loading: sounds/enemies/orc_idle_06.wav
00:11:17
Resource
Loading: sounds/enemies/orc_charge_01.wav
00:11:17
Resource
Loading: sounds/enemies/orc_charge_02.wav
00:11:17
Resource
Loading: sounds/enemies/orc_charge_03.wav
00:11:17
Resource
Loading: sounds/enemies/orc_charge_04.wav
00:11:17
Resource
Loading: sounds/enemies/orc_rage_01.wav
00:11:17
Resource
Loading: sounds/enemies/orc_rage_02.wav
00:11:17
Resource
Loading: sounds/enemies/orc_rage_03.wav
00:11:17
Resource
Loading: sounds/enemies/orc_rage_04.wav
00:11:21
Resource
Loading: music/orcs_02.music
00:11:21
Resource
Unloading: music/worldmap_05.music
00:11:24
SQ
*
00:11:24
SQ
* Orc Berserker: Starting turn.
00:11:25
SQ
-> Behaviors to pick from:
Engage.Melee (126.923)(*), Idle (1), Charge (0), Roam (0), Attack.Default (0), Attack.Thresh (0), Defend (0), Attack.SplitShield (0), Flee (0)
00:11:25
SQ
-> Behavior picked: Engage.Melee (126.923)
00:11:25
SQ
* Orc Berserker: Engaging to melee range with Hermann Crowbane (not visible), accepted_distance=0
00:11:26
SQ
* Orc Berserker: Reached engage destination
00:11:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Attack.SplitShield (0), Roam (0), Flee (0), Engage.Melee (0)
00:11:26
SQ
-> Behavior picked: Idle (1)
00:11:26
SQ
* Orc Berserker: Ending Turn with 2 of 10 AP left.
00:11:26
SQ
* ---------------------------------------------------
00:11:27
SQ
*
00:11:27
SQ
* Orc Berserker: Starting turn.
00:11:27
SQ
-> Behaviors to pick from:
Engage.Melee (145.484)(*), Idle (1), Charge (0), Roam (0), Attack.Default (0), Attack.Thresh (0), Defend (0), Attack.SplitShield (0), Flee (0)
00:11:27
SQ
-> Behavior picked: Engage.Melee (145.484)
00:11:27
SQ
* Orc Berserker: Engaging to melee range with Hermann Crowbane (visible), accepted_distance=0
00:11:28
SQ
* Orc Berserker: Reached engage destination
00:11:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Attack.SplitShield (0), Roam (0), Flee (0), Engage.Melee (0)
00:11:29
SQ
-> Behavior picked: Idle (1)
00:11:29
SQ
* Orc Berserker: Ending Turn with 1 of 10 AP left.
00:11:29
SQ
* ---------------------------------------------------
00:11:29
SQ
*
00:11:29
SQ
* Orc Berserker: Starting turn.
00:11:30
SQ
-> Behaviors to pick from:
Engage.Melee (143.846)(*), Idle (1), Charge (0), Roam (0), Attack.Default (0), Attack.Thresh (0), Defend (0), Attack.SplitShield (0), Flee (0)
00:11:30
SQ
-> Behavior picked: Engage.Melee (143.846)
00:11:30
SQ
* Orc Berserker: Engaging to melee range with Egon (not visible), accepted_distance=0
00:11:31
SQ
* Orc Berserker: Reached engage destination
00:11:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Attack.SplitShield (0), Roam (0), Flee (0), Engage.Melee (0)
00:11:31
SQ
-> Behavior picked: Idle (1)
00:11:31
SQ
* Orc Berserker: Ending Turn with 2 of 10 AP left.
00:11:31
SQ
* ---------------------------------------------------
00:11:32
SQ
*
00:11:32
SQ
* Orc Berserker: Starting turn.
00:11:33
SQ
-> Behaviors to pick from:
Engage.Melee (183.333)(*), Idle (1), Charge (0), Roam (0), Attack.Default (0), Attack.Thresh (0), Defend (0), Attack.SplitShield (0), Flee (0)
00:11:33
SQ
-> Behavior picked: Engage.Melee (183.333)
00:11:33
SQ
* Orc Berserker: Engaging to melee range with Hermann Crowbane (not visible), accepted_distance=0
00:11:34
SQ
* Orc Berserker: Reached engage destination
00:11:34
SQ
-> Behaviors to pick from:
Engage.Melee (278.125)(*), Idle (1), Attack.Default (0), Attack.Thresh (0), Charge (0), Defend (0), Attack.SplitShield (0), Flee (0), Roam (0)
00:11:34
SQ
-> Behavior picked: Engage.Melee (278.125)
00:11:34
SQ
* Orc Berserker: Engaging to melee range with Anton The Mace (visible), accepted_distance=0
00:11:35
SQ
* Orc Berserker: Reached engage destination
00:11:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.SplitShield (0), Charge (0), Defend (0), Flee (0), Attack.Thresh (0), Roam (0), Engage.Melee (0)
00:11:35
SQ
-> Behavior picked: Idle (1)
00:11:35
SQ
* Orc Berserker: Ending Turn with 0 of 10 AP left.
00:11:35
SQ
* ---------------------------------------------------
00:11:53
SQ
[Egon] executes skill [Aimed Shot] on target [Orc Berserker]
00:11:53
SQ
Egon uses skill Aimed Shot
00:12:00
SQ
[Hermann Crowbane] executes skill [Aimed Shot] on target [Orc Berserker]
00:12:00
SQ
Hermann Crowbane uses skill Aimed Shot
00:12:03
SQ
INFO: Next round issued: 2
00:12:12
SQ
*
00:12:12
SQ
* Orc Berserker: Starting turn.
00:12:13
SQ
-> Behaviors to pick from:
Engage.Melee (246.675)(*), Idle (1), Defend (0.0331473), Attack.Thresh (0), Attack.SplitShield (0), Roam (0), Flee (0), Attack.Default (0), Charge (0)
00:12:13
SQ
-> Behavior picked: Engage.Melee (246.675)
00:12:13
SQ
* Orc Berserker: Engaging to melee range with Hermann Crowbane (visible), accepted_distance=0
00:12:14
SQ
* Orc Berserker: Reached engage destination
00:12:14
SQ
-> Behaviors to pick from:
Engage.Melee (231.818)(*), Idle (1), Attack.SplitShield (0), Roam (0), Defend (0), Flee (0), Attack.Default (0), Charge (0), Attack.Thresh (0)
00:12:14
SQ
-> Behavior picked: Engage.Melee (231.818)
00:12:14
SQ
* Orc Berserker: Engaging to melee range with Hans The Warhammer (visible), accepted_distance=0
00:12:15
SQ
* Orc Berserker: Reached engage destination
00:12:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Default (0), Defend (0), Flee (0), Charge (0), Roam (0), Attack.Thresh (0), Engage.Melee (0)
00:12:15
SQ
-> Behavior picked: Idle (1)
00:12:15
SQ
* Orc Berserker: Ending Turn with 0 of 10 AP left.
00:12:15
SQ
* ---------------------------------------------------
00:12:19
SQ
[Hans The Warhammer] executes skill [Hammer] on target [Orc Berserker]
00:12:19
SQ
Hans The Warhammer uses skill Hammer
00:12:20
SQ
[Hans The Warhammer] executes skill [Hammer] on target [Orc Berserker]
00:12:20
SQ
Hans The Warhammer uses skill Hammer
00:12:27
SQ
[Bernhard the Snake] executes skill [Perfect Focus] on target [Bernhard the Snake]
00:12:27
SQ
Bernhard the Snake uses skill Perfect Focus
00:12:28
SQ
[Bernhard the Snake] executes skill [Impale] on target [Orc Berserker]
00:12:28
SQ
Bernhard the Snake uses skill Impale
00:12:29
SQ
[Bernhard the Snake] executes skill [Impale] on target [Orc Berserker]
00:12:29
SQ
Bernhard the Snake uses skill Impale
00:12:29
SQ
Orc Berserker has died.
00:12:33
SQ
*
00:12:33
SQ
* Orc Berserker: Starting turn.
00:12:33
SQ
-> Behaviors to pick from:
Engage.Melee (225.688)(*), Idle (1), Defend (0.0414342), Attack.Thresh (0), Attack.SplitShield (0), Roam (0), Flee (0), Attack.Default (0), Charge (0)
00:12:33
SQ
-> Behavior picked: Engage.Melee (225.688)
00:12:34
SQ
* Orc Berserker: Engaging to melee range with Egon (visible), accepted_distance=0
00:12:35
SQ
* Orc Berserker: Reached engage destination
00:12:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Flee (0), Attack.SplitShield (0), Roam (0), Attack.Default (0), Attack.Thresh (0), Charge (0), Engage.Melee (0)
00:12:35
SQ
-> Behavior picked: Idle (1)
00:12:35
SQ
* Orc Berserker: Ending Turn with 3 of 10 AP left.
00:12:35
SQ
* ---------------------------------------------------
00:12:35
SQ
*
00:12:35
SQ
* Orc Berserker: Starting turn.
00:12:36
SQ
-> Behaviors to pick from:
Engage.Melee (225.123)(*), Idle (1), Defend (0.0414342), Attack.Thresh (0), Attack.SplitShield (0), Roam (0), Flee (0), Attack.Default (0), Charge (0)
00:12:36
SQ
-> Behavior picked: Engage.Melee (225.123)
00:12:36
SQ
* Orc Berserker: Engaging to melee range with Anton The Mace (visible), accepted_distance=0
00:12:37
SQ
* Orc Berserker: Reached engage destination
00:12:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Flee (0), Attack.SplitShield (0), Roam (0), Attack.Default (0), Attack.Thresh (0), Charge (0), Engage.Melee (0)
00:12:37
SQ
-> Behavior picked: Idle (1)
00:12:37
SQ
* Orc Berserker: Ending Turn with 3 of 10 AP left.
00:12:37
SQ
* ---------------------------------------------------
00:12:41
SQ
*
00:12:41
SQ
* Orc Berserker: Starting turn.
00:12:41
SQ
-> Behaviors to pick from:
Engage.Melee (368.304)(*), Idle (1), Defend (0.049721), Flee (0), Attack.SplitShield (0), Attack.Thresh (0), Roam (0), Charge (0), Attack.Default (0)
00:12:41
SQ
-> Behavior picked: Engage.Melee (368.304)
00:12:42
SQ
* Orc Berserker: Engaging to melee range with Anton The Mace (visible), accepted_distance=0
00:12:42
SQ
* Orc Berserker: Reached engage destination
00:12:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Roam (0), Attack.SplitShield (0), Attack.Thresh (0), Charge (0), Flee (0), Attack.Default (0), Engage.Melee (0)
00:12:43
SQ
-> Behavior picked: Idle (1)
00:12:43
SQ
* Orc Berserker: Ending Turn with 1 of 10 AP left.
00:12:43
SQ
* ---------------------------------------------------
00:12:48
SQ
[Hermann Crowbane] executes skill [Aimed Shot] on target [Orc Berserker]
00:12:48
SQ
Hermann Crowbane uses skill Aimed Shot
00:12:51
SQ
[Egon] executes skill [Aimed Shot] on target [Orc Berserker]
00:12:51
SQ
Egon uses skill Aimed Shot
00:13:08
SQ
INFO: Next round issued: 3
00:13:27
SQ
[Hermann Crowbane] executes skill [Aimed Shot] on target [Orc Berserker]
00:13:27
SQ
Hermann Crowbane uses skill Aimed Shot
00:13:29
SQ
*
00:13:29
SQ
* Orc Berserker: Starting turn.
00:13:30
SQ
-> Behaviors to pick from:
Engage.Melee (217.532)(*), Idle (1), Defend (0.32474), Roam (0), Attack.Default (0), Flee (0), Attack.Thresh (0), Charge (0), Attack.SplitShield (0)
00:13:30
SQ
-> Behavior picked: Engage.Melee (217.532)
00:13:30
SQ
* Orc Berserker: Engaging to melee range with Raban (visible), accepted_distance=0
00:13:31
SQ
* Orc Berserker: Reached engage destination
00:13:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Attack.Default (0), Flee (0), Charge (0), Roam (0), Attack.SplitShield (0), Engage.Melee (0)
00:13:31
SQ
-> Behavior picked: Idle (1)
00:13:31
SQ
* Orc Berserker: Ending Turn with 3 of 10 AP left.
00:13:31
SQ
* ---------------------------------------------------
00:13:32
SQ
*
00:13:32
SQ
* Orc Berserker: Starting turn.
00:13:32
SQ
-> Behaviors to pick from:
Engage.Melee (226.364)(*), Idle (1), Defend (0.32474), Roam (0), Attack.Default (0), Flee (0), Attack.Thresh (0), Charge (0), Attack.SplitShield (0)
00:13:32
SQ
-> Behavior picked: Engage.Melee (226.364)
00:13:33
SQ
* Orc Berserker: Engaging to melee range with Anton The Mace (visible), accepted_distance=0
00:13:34
SQ
* Orc Berserker: Reached engage destination
00:13:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Thresh (0), Attack.Default (0), Flee (0), Charge (0), Roam (0), Attack.SplitShield (0), Engage.Melee (0)
00:13:34
SQ
-> Behavior picked: Idle (1)
00:13:34
SQ
* Orc Berserker: Ending Turn with 5 of 10 AP left.
00:13:34
SQ
* ---------------------------------------------------
00:13:37
SQ
[Raban] executes skill [Chop] on target [Orc Berserker]
00:13:37
SQ
Raban uses skill Chop
00:13:38
SQ
[Raban] executes skill [Chop] on target [Orc Berserker]
00:13:38
SQ
Raban uses skill Chop
00:13:40
SQ
[Egon] executes skill [Aimed Shot] on target [Orc Berserker]
00:13:40
SQ
Egon uses skill Aimed Shot
00:13:41
SQ
Orc Berserker has died.
00:13:42
SQ
*
00:13:42
SQ
* Orc Berserker: Starting turn.
00:13:42
SQ
-> Behaviors to pick from:
Engage.Melee (231.352)(*), Idle (1), Defend (0.432987), Attack.Thresh (0), Charge (0), Roam (0), Flee (0), Attack.Default (0), Attack.SplitShield (0)
00:13:42
SQ
-> Behavior picked: Engage.Melee (231.352)
00:13:43
SQ
* Orc Berserker: Engaging to melee range with Hermann Crowbane (visible), accepted_distance=0
00:13:44
SQ
* Orc Berserker: Reached engage destination
00:13:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Flee (0), Charge (0), Roam (0), Attack.Default (0), Attack.Thresh (0), Attack.SplitShield (0), Engage.Melee (0)
00:13:44
SQ
-> Behavior picked: Idle (1)
00:13:44
SQ
* Orc Berserker: Ending Turn with 1 of 10 AP left.
00:13:44
SQ
* ---------------------------------------------------
00:13:54
SQ
[Ser Silvan] executes skill [Slash] on target [Orc Berserker]
00:13:54
SQ
Ser Silvan uses skill Slash
00:14:04
SQ
[Sten] executes skill [Slash] on target [Orc Berserker]
00:14:04
SQ
Sten uses skill Slash
00:14:19
SQ
Skill [Perfect Focus] removed from [Bernhard the Snake].
00:14:25
SQ
[Alvar The Executioner] executes skill [Impale] on target [Orc Berserker]
00:14:25
SQ
Alvar The Executioner uses skill Impale
00:14:25
SQ
Orc Berserker has died.
00:14:32
SQ
INFO: Next round issued: 4
00:14:36
SQ
[Hermann Crowbane] executes skill [Aimed Shot] on target [Orc Berserker]
00:14:36
SQ
Hermann Crowbane uses skill Aimed Shot
00:14:41
SQ
*
00:14:41
SQ
* Orc Berserker: Starting turn.
00:14:41
SQ
-> Behaviors to pick from:
Engage.Melee (233.678)(*), Idle (1), Defend (0.541234), Roam (0), Attack.Default (0), Flee (0), Attack.Thresh (0), Attack.SplitShield (0), Charge (0)
00:14:41
SQ
-> Behavior picked: Engage.Melee (233.678)
00:14:42
SQ
* Orc Berserker: Engaging to melee range with Hans The Warhammer (visible), accepted_distance=0
00:14:43
SQ
* Orc Berserker: Reached engage destination
00:14:43
SQ
-> Behaviors to pick from:
Attack.Thresh (349.286)(*), Attack.Default (87.434)(*), Idle (1), Charge (0), Flee (0), Defend (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0)
00:14:43
SQ
-> Behavior picked: Attack.Thresh (349.286)
00:14:43
SQ
* Orc Berserker: Using Round Swing / Thresh!
00:14:43
SQ
Orc Berserker uses skill Round Swing
00:14:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Charge (0), Flee (0), Attack.Default (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0), Attack.Thresh (0)
00:14:43
SQ
-> Behavior picked: Idle (1)
00:14:44
SQ
* Orc Berserker: Ending Turn with 2 of 10 AP left.
00:14:44
SQ
* ---------------------------------------------------
00:14:47
SQ
[Anton The Mace] executes skill [Knock Out] on target [Orc Berserker]
00:14:47
SQ
Anton The Mace uses skill Knock Out
00:14:58
SQ
[Guntram The Orcbane] executes skill [Chop] on target [Orc Berserker]
00:14:58
SQ
Guntram The Orcbane uses skill Chop
00:14:59
SQ
[Guntram The Orcbane] executes skill [Chop] on target [Orc Berserker]
00:14:59
SQ
Guntram The Orcbane uses skill Chop
00:15:02
SQ
[Hans The Warhammer] executes skill [Hammer] on target [Orc Berserker]
00:15:02
SQ
Hans The Warhammer uses skill Hammer
00:15:03
SQ
[Hans The Warhammer] executes skill [Hammer] on target [Orc Berserker]
00:15:03
SQ
Hans The Warhammer uses skill Hammer
00:15:14
SQ
[Torstein The Captain] executes skill [Cleave] on target [Orc Berserker]
00:15:14
SQ
Torstein The Captain uses skill Cleave
00:15:19
SQ
[Egon] executes skill [Aimed Shot] on target [Orc Berserker]
00:15:19
SQ
Egon uses skill Aimed Shot
00:15:20
SQ
Orc Berserker has died.
00:15:20
Resource
Unloading: gfx/orientation_overlay.png
00:15:20
SQ
Skill [Dodge] removed from [Sten].
00:15:20
SQ
Skill [Dodge] removed from [Egon].
00:15:24
Resource
Loading: music/victory_01.music
00:15:24
Resource
Unloading: music/orcs_02.music
00:15:46
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
00:15:46
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
00:15:46
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
00:15:46
SQ
World::onCombatFinished
00:15:46
SQ
TacticalState::onFinish
00:15:46
Resource
Unloading: gfx/entity_2.png
00:15:46
Resource
Unloading: gfx/object_0.png
00:15:46
Resource
Unloading: gfx/detail.png
00:15:46
Resource
Unloading Resource Package "Temporary Tactical Resources".
00:15:46
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
00:15:46
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
00:15:46
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
00:15:46
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
00:15:46
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
00:15:46
Resource
Unloading: sounds/enemies/orc_death_01.wav
00:15:46
Resource
Unloading: sounds/enemies/orc_death_02.wav
00:15:46
Resource
Unloading: sounds/enemies/orc_death_03.wav
00:15:46
Resource
Unloading: sounds/enemies/orc_death_04.wav
00:15:46
Resource
Unloading: sounds/enemies/orc_death_05.wav
00:15:46
Resource
Unloading: sounds/enemies/orc_death_06.wav
00:15:46
Resource
Unloading: sounds/enemies/orc_flee_03.wav
00:15:46
Resource
Unloading: sounds/enemies/orc_flee_05.wav
00:15:46
Resource
Unloading: sounds/enemies/orc_flee_06.wav
00:15:46
Resource
Unloading: sounds/enemies/orc_idle_01.wav
00:15:46
Resource
Unloading: sounds/enemies/orc_idle_02.wav
00:15:46
Resource
Unloading: sounds/enemies/orc_idle_03.wav
00:15:46
Resource
Unloading: sounds/enemies/orc_idle_04.wav
00:15:46
Resource
Unloading: sounds/enemies/orc_idle_05.wav
00:15:46
Resource
Unloading: sounds/enemies/orc_idle_06.wav
00:15:46
Resource
Unloading: sounds/enemies/orc_charge_01.wav
00:15:46
Resource
Unloading: sounds/enemies/orc_charge_02.wav
00:15:46
Resource
Unloading: sounds/enemies/orc_charge_03.wav
00:15:46
Resource
Unloading: sounds/enemies/orc_charge_04.wav
00:15:46
Resource
Unloading: sounds/enemies/orc_rage_01.wav
00:15:46
Resource
Unloading: sounds/enemies/orc_rage_02.wav
00:15:46
Resource
Unloading: sounds/enemies/orc_rage_03.wav
00:15:46
Resource
Unloading: sounds/enemies/orc_rage_04.wav
00:15:46
UI
IngameMenuScreen::UNREGISTER
00:15:46
UI
MainMenuModule::UNREGISTER
00:15:46
UI
LoadCampaignMenuModule::UNREGISTER
00:15:46
UI
SaveCampaignMenuModule::UNREGISTER
00:15:46
UI
OptionsMenuModule::UNREGISTER
00:15:46
UI
OptionsMenuModuleVideoPanel::UNREGISTER
00:15:46
UI
OptionsMenuModuleVideoPanel::UNREGISTER
00:15:46
UI
OptionsMenuModuleControlsPanel::UNREGISTER
00:15:46
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
00:15:46
UI
TacticalFleeScreen::UNREGISTER
00:15:46
UI
CharacterScreen::UNREGISTER
00:15:46
UI
CharacterScreenLeftPanelModule::UNREGISTER
00:15:46
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
00:15:46
UI
CharacterScreenPaperdollModule::UNREGISTER
00:15:46
UI
CharacterScreenSkillsModule::UNREGISTER
00:15:46
UI
CharacterScreenStatsModule::UNREGISTER
00:15:46
UI
CharacterScreenRightPanelModule::UNREGISTER
00:15:46
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
00:15:46
UI
CharacterScreenInventoryListModule::UNREGISTER
00:15:46
UI
CharacterScreenPerksModule::UNREGISTER
00:15:46
UI
CharacterScreenBrothersListModule::UNREGISTER
00:15:46
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
00:15:46
UI
TacticalScreen::UNREGISTER
00:15:46
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
00:15:46
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
00:15:46
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
00:15:46
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
00:15:46
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
00:15:46
UI
TacticalCombatResultScreen::UNREGISTER
00:15:46
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
00:15:46
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
00:15:50
Resource
Loading: music/worldmap_07.music
00:15:50
Resource
Unloading: music/victory_01.music
00:15:53
SQ
contract removed: contract.errant
00:15:53
SQ
contract removed: contract.discover_location
00:15:53
SQ
contract removed: contract.errant
00:15:53
SQ
contract removed: contract.destroy_inactive_location
00:15:53
SQ
contract removed: contract.errant
00:15:53
SQ
contract removed: contract.errant
00:15:53
SQ
contract removed: contract.destroy_inactive_location
00:15:53
SQ
contract removed: contract.errant
00:15:53
SQ
contract removed: contract.errant
00:15:53
SQ
contract removed: contract.destroy_inactive_location
00:15:53
SQ
contract removed: contract.destroy_inactive_location
00:15:53
SQ
contract removed: contract.destroy_inactive_location
00:15:53
SQ
contract removed: contract.errant
00:15:53
SQ
contract added: contract.errant
00:15:59
SQ
contract added: contract.errant
00:16:30
SQ
contract added: contract.errant
00:16:32
SQ
Location entered: Windau
00:16:36
Resource
Loading: music/village_01.music
00:16:36
Resource
Unloading: music/worldmap_07.music
00:16:43
Resource
Loading: music/worldmap_05.music
00:16:43
Resource
Unloading: music/village_01.music
00:17:10
SQ
Save campaign: Direwolves
00:17:10
Scene
Finished saving scene.
00:17:16
SQ
Save campaign: autosave
00:17:16
Scene
Finished saving scene.
00:17:16
SQ
WorldState::onHide
00:17:16
UI
TacticalScreen::REGISTER
00:17:16
UI
TacticalScreenTurnSequenceBarModule::REGISTER
00:17:16
UI
TacticalScreenOrientationOverlayModule::REGISTER
00:17:16
UI
TacticalScreenTopbarEventLogModule::REGISTER
00:17:16
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
00:17:16
UI
TacticalScreenTopbarOptionsModule::REGISTER
00:17:16
Resource
Loading: gfx/detail.png
00:17:17
Texture
Texture "gfx/detail.png" (ID: 14) took up approximately 5461kb in video memory.
00:17:17
Resource
Loading: gfx/object_0.png
00:17:17
Texture
Texture "gfx/object_0.png" (ID: 15) took up approximately 2730kb in video memory.
00:17:17
Resource
Loading: gfx/entity_2.png
00:17:17
Texture
Texture "gfx/entity_2.png" (ID: 16) took up approximately 5461kb in video memory.
00:17:17
Resource
Loading: gfx/orientation_overlay.png
00:17:17
Texture
Texture "gfx/orientation_overlay.png" (ID: 17) took up approximately 512kb in video memory.
00:17:17
SQ
TACTICAL: STASH LOCKED: true
00:17:17
SQ
INFO: Next round issued: 1
00:17:17
Resource
Started loading Resource Package "Temporary Tactical Resources".
00:17:17
Resource
Loading: sounds/enemies/orc_hurt_01.wav
00:17:17
UI
CharacterScreen::REGISTER
00:17:17
UI
CharacterScreenLeftPanelModule::REGISTER
00:17:17
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
00:17:17
UI
CharacterScreenPaperdollModule::REGISTER
00:17:17
UI
CharacterScreenSkillsModule::REGISTER
00:17:17
UI
CharacterScreenStatsModule::REGISTER
00:17:17
UI
CharacterScreenRightPanelModule::REGISTER
00:17:17
UI
CharacterScreenRightPanelHeaderModule::REGISTER
00:17:17
UI
CharacterScreenInventoryListModule::REGISTER
00:17:17
UI
CharacterScreenPerksModule::REGISTER
00:17:17
UI
CharacterScreenBrothersListModule::REGISTER
00:17:17
UI
CharacterScreenBattleStartFooterModule::REGISTER
00:17:17
UI
TacticalFleeScreen::REGISTER
00:17:17
UI
IngameMenuScreen::REGISTER
00:17:17
UI
MainMenuModule::REGISTER
00:17:17
UI
LoadCampaignMenuModule::REGISTER
00:17:17
UI
SaveCampaignMenuModule::REGISTER
00:17:17
UI
OptionsMenuModule::REGISTER
00:17:17
UI
OptionsMenuModuleVideoPanel::REGISTER
00:17:17
UI
OptionsMenuModuleAudioPanel::REGISTER
00:17:17
UI
OptionsMenuModuleControlsPanel::REGISTER
00:17:17
UI
OptionsMenuModuleGameplayPanel::REGISTER
00:17:17
Resource
Loading: sounds/enemies/orc_hurt_02.wav
00:17:17
UI
TacticalCombatResultScreen::REGISTER
00:17:17
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
00:17:17
UI
TacticalCombatResultScreenLootPanel::REGISTER
00:17:17
Resource
Loading: sounds/enemies/orc_hurt_03.wav
00:17:17
Resource
Loading: sounds/enemies/orc_hurt_04.wav
00:17:17
Resource
Loading: sounds/enemies/orc_hurt_05.wav
00:17:17
Resource
Loading: sounds/enemies/orc_death_01.wav
00:17:17
Resource
Loading: sounds/enemies/orc_death_02.wav
00:17:17
Resource
Loading: sounds/enemies/orc_death_03.wav
00:17:17
Resource
Loading: sounds/enemies/orc_death_04.wav
00:17:17
Resource
Loading: sounds/enemies/orc_death_05.wav
00:17:17
Resource
Loading: sounds/enemies/orc_death_06.wav
00:17:17
Resource
Loading: sounds/enemies/orc_flee_03.wav
00:17:17
Resource
Loading: sounds/enemies/orc_flee_05.wav
00:17:17
Resource
Loading: sounds/enemies/orc_flee_06.wav
00:17:17
Resource
Loading: sounds/enemies/orc_idle_01.wav
00:17:17
Resource
Loading: sounds/enemies/orc_idle_02.wav
00:17:17
Resource
Loading: sounds/enemies/orc_idle_03.wav
00:17:17
Resource
Loading: sounds/enemies/orc_idle_04.wav
00:17:17
Resource
Loading: sounds/enemies/orc_idle_05.wav
00:17:17
Resource
Loading: sounds/enemies/orc_idle_06.wav
00:17:17
Resource
Loading: sounds/enemies/orc_charge_01.wav
00:17:17
Resource
Loading: sounds/enemies/orc_charge_02.wav
00:17:17
Resource
Loading: sounds/enemies/orc_charge_03.wav
00:17:17
Resource
Loading: sounds/enemies/orc_charge_04.wav
00:17:17
Resource
Loading: sounds/enemies/orc_linebreaker_01.wav
00:17:17
Resource
Loading: sounds/enemies/orc_linebreaker_02.wav
00:17:17
Resource
Loading: sounds/enemies/orc_linebreaker_03.wav
00:17:20
Resource
Loading: music/orcs_01.music
00:17:21
Resource
Unloading: music/worldmap_05.music
00:17:21
SQ
*
00:17:21
SQ
* Orc Young: Starting turn.
00:17:22
SQ
-> Behaviors to pick from:
Engage.Melee (121)(*), Defend (20.7171), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Charge (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), Roam (0), Flee (0)
00:17:22
SQ
-> Behavior picked: Engage.Melee (121)
00:17:22
SQ
* Orc Young: Engaging to melee range with Anton The Mace (visible), accepted_distance=0
00:17:23
SQ
* Orc Young: Reached engage destination
00:17:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Roam (0), Flee (0), Engage.Melee (0)
00:17:23
SQ
-> Behavior picked: Idle (1)
00:17:23
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
00:17:23
SQ
* ---------------------------------------------------
00:17:24
SQ
*
00:17:24
SQ
* Orc Young: Starting turn.
00:17:25
SQ
-> Behaviors to pick from:
Engage.Melee (115.238)(*), Defend (24.5826), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Charge (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), Roam (0), Flee (0)
00:17:25
SQ
-> Behavior picked: Engage.Melee (115.238)
00:17:25
SQ
* Orc Young: Engaging to melee range with Hermann Crowbane (not visible), accepted_distance=0
00:17:26
SQ
* Orc Young: Reached engage destination
00:17:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Roam (0), Flee (0), Engage.Melee (0)
00:17:26
SQ
-> Behavior picked: Idle (1)
00:17:26
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
00:17:26
SQ
* ---------------------------------------------------
00:17:27
SQ
*
00:17:27
SQ
* Orc Young: Starting turn.
00:17:27
SQ
-> Behaviors to pick from:
Engage.Melee (108.406)(*), Defend (35.9096)(*), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Charge (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), Roam (0), Flee (0)
00:17:27
SQ
-> Behavior picked: Engage.Melee (108.406)
00:17:27
SQ
* Orc Young: Engaging to melee range with Raban (not visible), accepted_distance=0
00:17:29
SQ
* Orc Young: Reached engage destination
00:17:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Roam (0), Flee (0), Engage.Melee (0)
00:17:29
SQ
-> Behavior picked: Idle (1)
00:17:29
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
00:17:29
SQ
* ---------------------------------------------------
00:17:33
SQ
*
00:17:33
SQ
* Orc Young: Starting turn.
00:17:34
SQ
-> Behaviors to pick from:
Engage.Melee (123.011)(*), Defend (4.4339), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Charge (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), Roam (0), Flee (0)
00:17:34
SQ
-> Behavior picked: Engage.Melee (123.011)
00:17:34
SQ
* Orc Young: Engaging to melee range with Ortwin The Crusher (visible), accepted_distance=0
00:17:35
SQ
* Orc Young: Reached engage destination
00:17:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Roam (0), Flee (0), Engage.Melee (0)
00:17:35
SQ
-> Behavior picked: Idle (1)
00:17:35
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
00:17:35
SQ
* ---------------------------------------------------
00:17:36
SQ
*
00:17:36
SQ
* Orc Young: Starting turn.
00:17:36
SQ
-> Behaviors to pick from:
Engage.Melee (126.133)(*), Defend (3.95366), Idle (1), Defend.Shieldwall (0.74495), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Charge (0), Defend.Knockback (0), Attack.Default (0), Roam (0), Flee (0)
00:17:36
SQ
-> Behavior picked: Engage.Melee (126.133)
00:17:36
SQ
* Orc Young: Engaging to melee range with Hermann Crowbane (not visible), accepted_distance=0
00:17:38
SQ
* Orc Young: Reached engage destination
00:17:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Retreat (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Split (0), Charge (0), Defend (0), Attack.Default (0), Roam (0), Flee (0), Engage.Melee (0)
00:17:38
SQ
-> Behavior picked: Idle (1)
00:17:38
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
00:17:38
SQ
* ---------------------------------------------------
00:17:58
SQ
*
00:17:58
SQ
* Orc Young: Starting turn.
00:17:59
SQ
-> Behaviors to pick from:
Engage.Melee (138.039)(*), Defend (1.37501), Defend.Shieldwall (1.30214), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Charge (0), Defend.Knockback (0), Attack.Default (0), Roam (0), Flee (0)
00:17:59
SQ
-> Behavior picked: Engage.Melee (138.039)
00:17:59
SQ
* Orc Young: Engaging to melee range with Hans The Warhammer (visible), accepted_distance=0
00:18:00
SQ
* Orc Young: Reached engage destination
00:18:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Retreat (0), Attack.Swing (0), Attack.CrushArmor (0), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Charge (0), Defend.Knockback (0), Attack.Default (0), Roam (0), Defend (0), Engage.Melee (0)
00:18:00
SQ
-> Behavior picked: Idle (1)
00:18:00
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
00:18:00
SQ
* ---------------------------------------------------
00:18:01
SQ
*
00:18:01
SQ
* Orc Young: Starting turn.
00:18:01
SQ
-> Behaviors to pick from:
Engage.Melee (120.476)(*), Defend.Shieldwall (1.16563), Idle (1), Defend (0.26728), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Charge (0), Defend.Knockback (0), Attack.Default (0), Roam (0), Flee (0)
00:18:01
SQ
-> Behavior picked: Engage.Melee (120.476)
00:18:01
SQ
* Orc Young: Engaging to melee range with Raban (not visible), accepted_distance=0
00:18:02
SQ
* Orc Young: Reached engage destination
00:18:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Retreat (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Defend (0), Attack.KnockOut (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Roam (0), Flee (0), Engage.Melee (0)
00:18:03
SQ
-> Behavior picked: Idle (1)
00:18:03
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
00:18:03
SQ
* ---------------------------------------------------
00:18:08
SQ
*
00:18:08
SQ
* Orc Warrior: Starting turn.
00:18:08
SQ
-> Behaviors to pick from:
Engage.Melee (161.333)(*), Defend.Shieldwall (1.47616), Idle (1), Defend (0.403964), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), LineBreaker (0), Defend.Knockback (0), Attack.Default (0), Roam (0), Flee (0)
00:18:08
SQ
-> Behavior picked: Engage.Melee (161.333)
00:18:08
SQ
* Orc Warrior: Engaging to melee range with Anton The Mace (not visible), accepted_distance=0
00:18:08
SQ
* Orc Warrior: Reached engage destination
00:18:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Retreat (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Defend (0), Attack.KnockOut (0), Attack.Split (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Roam (0), Flee (0), Engage.Melee (0)
00:18:08
SQ
-> Behavior picked: Idle (1)
00:18:08
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
00:18:08
SQ
* ---------------------------------------------------
00:18:20
SQ
[Egon] executes skill [Aimed Shot] on target [Orc Young]
00:18:20
SQ
Egon uses skill Aimed Shot
00:18:22
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
00:18:24
SQ
[Hermann Crowbane] executes skill [Aimed Shot] on target [Orc Young]
00:18:24
SQ
Hermann Crowbane uses skill Aimed Shot
00:18:25
SQ
Orc Young has died.
00:18:30
SQ
Skill [Hidden] removed from [Raban].
00:18:38
SQ
[Anton The Mace] executes skill [Knock Out] on target [Orc Warrior]
00:18:38
SQ
Anton The Mace uses skill Knock Out
00:18:44
SQ
[Ortwin The Crusher] executes skill [Bash] on target [Orc Young]
00:18:44
SQ
Ortwin The Crusher uses skill Bash
00:18:53
SQ
[Hans The Warhammer] executes skill [Hammer] on target [Orc Young]
00:18:53
SQ
Hans The Warhammer uses skill Hammer
00:19:07
SQ
[Torstein The Captain] executes skill [Decapitate] on target [Orc Young]
00:19:07
SQ
Torstein The Captain uses skill Decapitate
00:19:14
SQ
[Sten] executes skill [Slash] on target [Orc Young]
00:19:14
SQ
Sten uses skill Slash
00:19:20
SQ
[Guntram The Orcbane] executes skill [Split Shield] on target [Orc Young]
00:19:20
SQ
Guntram The Orcbane uses skill Split Shield
00:19:22
SQ
INFO: Next round issued: 2
00:19:27
SQ
[Alvar The Executioner] executes skill [Impale] on target [Orc Young]
00:19:27
SQ
Alvar The Executioner uses skill Impale
00:19:27
SQ
Orc Young has died.
00:19:28
SQ
*
00:19:28
SQ
* Orc Young: Starting turn.
00:19:28
SQ
-> Behaviors to pick from:
Attack.Default (60.3909)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Charge (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), Roam (0), Flee (0), Attack.CrushArmor (0), Retreat (0)
00:19:28
SQ
-> Behavior picked: Attack.Default (60.3909)
00:19:28
SQ
* Orc Young: Using Cleave against Hans The Warhammer!
00:19:28
SQ
Orc Young uses skill Cleave
00:19:29
SQ
-> Behaviors to pick from:
Attack.Default (56.8503)(*), Idle (1), Charge (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), Roam (0), Engage.Melee (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0)
00:19:29
SQ
-> Behavior picked: Attack.Default (56.8503)
00:19:30
SQ
* Orc Young: Using Cleave against Hans The Warhammer!
00:19:30
SQ
Orc Young uses skill Cleave
00:19:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), Roam (0), Engage.Melee (0), Retreat (0), Attack.Split (0), Attack.Swing (0), Attack.Default (0)
00:19:30
SQ
-> Behavior picked: Idle (1)
00:19:31
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
00:19:31
SQ
* ---------------------------------------------------
00:19:31
SQ
*
00:19:31
SQ
* Orc Young: Starting turn.
00:19:32
SQ
-> Behaviors to pick from:
Attack.Default (43.577)(*), Attack.KnockOut (26.32)(*), Idle (1), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), Roam (0), Attack.Split (0), Charge (0), Defend (0), Flee (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Swing (0), Attack.CrushArmor (0)
00:19:32
SQ
-> Behavior picked: Attack.Default (43.577)
00:19:32
SQ
* Orc Young: Using Bash against Guntram The Orcbane!
00:19:32
SQ
Orc Young uses skill Bash
00:19:32
SQ
-> Behaviors to pick from:
Attack.Default (46.4042)(*), Attack.KnockOut (26.1333)(*), Idle (1), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0), Charge (0), Defend (0), Flee (0), Attack.Swing (0), Roam (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0)
00:19:32
SQ
-> Behavior picked: Attack.KnockOut (26.1333)
00:19:33
SQ
* Orc Young: Using Knock Out against Torstein The Captain!
00:19:33
SQ
Orc Young uses skill Knock Out
00:19:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0), Roam (0), Charge (0), Attack.SplitShield (0), Defend (0), Flee (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0)
00:19:33
SQ
-> Behavior picked: Idle (1)
00:19:34
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
00:19:34
SQ
* ---------------------------------------------------
00:19:39
SQ
[Bernhard the Snake] executes skill [Impale] on target [Orc Young]
00:19:39
SQ
Bernhard the Snake uses skill Impale
00:19:40
SQ
*
00:19:40
SQ
* Orc Young: Starting turn.
00:19:40
SQ
-> Behaviors to pick from:
Attack.Default (49.3071)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Charge (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), Roam (0), Flee (0), Attack.CrushArmor (0), Retreat (0)
00:19:40
SQ
-> Behavior picked: Attack.Default (49.3071)
00:19:41
SQ
* Orc Young: Using Chop against Sten!
00:19:41
SQ
Orc Young uses skill Chop
00:19:41
SQ
-> Behaviors to pick from:
Attack.Default (51.3594)(*), Idle (1), Charge (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), Roam (0), Engage.Melee (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0)
00:19:41
SQ
-> Behavior picked: Attack.Default (51.3594)
00:19:42
SQ
* Orc Young: Using Chop against Torstein The Captain!
00:19:42
SQ
Orc Young uses skill Chop
00:19:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), Roam (0), Engage.Melee (0), Retreat (0), Attack.Split (0), Attack.Swing (0), Attack.Default (0)
00:19:42
SQ
-> Behavior picked: Idle (1)
00:19:43
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
00:19:43
SQ
* ---------------------------------------------------
00:19:48
SQ
[Hermann Crowbane] executes skill [Aimed Shot] on target [Orc Young]
00:19:48
SQ
Hermann Crowbane uses skill Aimed Shot
00:19:50
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
00:19:52
SQ
[Egon] executes skill [Aimed Shot] on target [Orc Young]
00:19:52
SQ
Egon uses skill Aimed Shot
00:19:56
SQ
[Raban] executes skill [Split Shield] on target [Orc Young]
00:19:56
SQ
Raban uses skill Split Shield
00:19:57
SQ
[Raban] executes skill [Chop] on target [Orc Young]
00:19:57
SQ
Raban uses skill Chop
00:19:58
SQ
*
00:19:58
SQ
* Orc Young: Starting turn.
00:19:58
SQ
-> Behaviors to pick from:
Engage.Melee (191.403)(*), Defend.Shieldwall (4.39093), Idle (1), Defend (0.120113), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0), Attack.Split (0), Charge (0), Flee (0), Retreat (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0)
00:19:58
SQ
-> Behavior picked: Engage.Melee (191.403)
00:19:59
SQ
Orc Young uses skill Charge
00:20:00
SQ
-> Behaviors to pick from:
Attack.Default (67.2115)(*), Defend.Shieldwall (27.1933)(*), Idle (1), Attack.CrushArmor (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Charge (0), Flee (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Defend (0), Engage.Melee (0)
00:20:00
SQ
-> Behavior picked: Attack.Default (67.2115)
00:20:00
SQ
* Orc Young: Using Chop against Hans The Warhammer!
00:20:00
SQ
Orc Young uses skill Chop
00:20:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), Attack.Swing (0), Charge (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Defend (0), Engage.Melee (0), Attack.Default (0)
00:20:00
SQ
-> Behavior picked: Idle (1)
00:20:01
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
00:20:01
SQ
* ---------------------------------------------------
00:20:02
SQ
*
00:20:02
SQ
* Orc Young: Starting turn.
00:20:02
SQ
-> Behaviors to pick from:
Attack.Default (69.1407)(*), Idle (1), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), Attack.KnockOut (0), Roam (0), Flee (0), Attack.Swing (0), Attack.CrushArmor (0)
00:20:02
SQ
-> Behavior picked: Attack.Default (69.1407)
00:20:03
SQ
* Orc Young: Using Chop against Raban!
00:20:03
SQ
Orc Young uses skill Chop
00:20:03
SQ
-> Behaviors to pick from:
Attack.Default (66.841)(*), Idle (1), Retreat (0), Defend (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Charge (0), Defend.Shieldwall (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Attack.SplitShield (0)
00:20:03
SQ
-> Behavior picked: Attack.Default (66.841)
00:20:04
SQ
* Orc Young: Using Chop against Raban!
00:20:04
SQ
Orc Young uses skill Chop
00:20:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), Charge (0), Defend.Shieldwall (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.Default (0)
00:20:04
SQ
-> Behavior picked: Idle (1)
00:20:05
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
00:20:05
SQ
* ---------------------------------------------------
00:20:12
SQ
[Ser Silvan] executes skill [Slash] on target [Orc Young]
00:20:12
SQ
Ser Silvan uses skill Slash
00:20:13
SQ
[Ser Silvan] executes skill [Slash] on target [Orc Young]
00:20:13
SQ
Ser Silvan uses skill Slash
00:20:14
SQ
Skill [Stunned] removed from [Hans The Warhammer].
00:20:14
UI
ERROR: Failed to update entity. Reason: Entity id: 646112 not found.
00:20:15
SQ
[Sten] executes skill [Slash] on target [Orc Young]
00:20:15
SQ
Sten uses skill Slash
00:20:16
SQ
[Sten] executes skill [Slash] on target [Orc Young]
00:20:16
SQ
Sten uses skill Slash
00:20:16
SQ
Orc Young has died.
00:20:19
SQ
[Anton The Mace] executes skill [Knock Out] on target [Orc Warrior]
00:20:19
SQ
Anton The Mace uses skill Knock Out
00:20:20
SQ
[Anton The Mace] executes skill [Knock Out] on target [Orc Warrior]
00:20:20
SQ
Anton The Mace uses skill Knock Out
00:20:25
SQ
[Torstein The Captain] executes skill [Decapitate] on target [Orc Young]
00:20:25
SQ
Torstein The Captain uses skill Decapitate
00:20:25
SQ
Orc Young has died.
00:20:34
SQ
*
00:20:34
SQ
* Orc Warrior: Starting turn.
00:20:35
SQ
-> Behaviors to pick from:
Attack.Default (70.0877)(*), Defend.Shieldwall (28.8475)(*), Idle (1), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), Defend (0), Attack.Split (0), LineBreaker (0), Engage.Melee (0), Attack.KnockOut (0), Roam (0), Flee (0), Attack.Swing (0), Attack.CrushArmor (0)
00:20:35
SQ
-> Behavior picked: Defend.Shieldwall (28.8475)
00:20:35
SQ
* Orc Warrior: Using Shieldwall!
00:20:35
SQ
Orc Warrior uses skill Shieldwall
00:20:35
SQ
-> Behaviors to pick from:
Attack.Default (69.7088)(*), Idle (1), Attack.SplitShield (0), Roam (0), Retreat (0), Defend (0), Attack.CrushArmor (0), LineBreaker (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Split (0), Flee (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0)
00:20:35
SQ
-> Behavior picked: Attack.Default (69.7088)
00:20:36
SQ
* Orc Warrior: Using Cleave against Anton The Mace!
00:20:36
SQ
Orc Warrior uses skill Cleave
00:20:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.CrushArmor (0), Retreat (0), Defend (0), Defend.Shieldwall (0), LineBreaker (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Split (0), Flee (0), Attack.Swing (0), Defend.Knockback (0), Roam (0), Attack.Default (0)
00:20:36
SQ
-> Behavior picked: Idle (1)
00:20:37
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
00:20:37
SQ
* ---------------------------------------------------
00:20:37
SQ
INFO: Next round issued: 3
00:20:44
SQ
[Alvar The Executioner] executes skill [Impale] on target [Orc Young]
00:20:44
SQ
Alvar The Executioner uses skill Impale
00:20:44
SQ
Orc Young has died.
00:20:49
SQ
[Hermann Crowbane] executes skill [Aimed Shot] on target [Orc Young]
00:20:49
SQ
Hermann Crowbane uses skill Aimed Shot
00:21:00
SQ
[Ortwin The Crusher] executes skill [Knock Out] on target [Orc Warrior]
00:21:00
SQ
Ortwin The Crusher uses skill Knock Out
00:21:01
SQ
[Ortwin The Crusher] executes skill [Bash] on target [Orc Warrior]
00:21:01
SQ
Ortwin The Crusher uses skill Bash
00:21:10
SQ
[Egon] executes skill [Quick Shot] on target [Orc Young]
00:21:10
SQ
Egon uses skill Quick Shot
00:21:15
SQ
[Hans The Warhammer] executes skill [Crush Armor] on target [Orc Young]
00:21:15
SQ
Hans The Warhammer uses skill Crush Armor
00:21:16
SQ
[Hans The Warhammer] executes skill [Crush Armor] on target [Orc Young]
00:21:16
SQ
Hans The Warhammer uses skill Crush Armor
00:21:18
SQ
[Ser Silvan] executes skill [Slash] on target [Orc Young]
00:21:18
SQ
Ser Silvan uses skill Slash
00:21:18
SQ
[Ser Silvan] executes skill [Slash] on target [Orc Young]
00:21:18
SQ
Ser Silvan uses skill Slash
00:21:18
SQ
Orc Young has died.
00:21:34
SQ
*
00:21:34
SQ
* Orc Young: Starting turn.
00:21:35
SQ
-> Behaviors to pick from:
Defend.Shieldwall (78.3542)(*), Attack.Default (69.0614)(*), Idle (1), Attack.Swing (0), Charge (0), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Flee (0), Roam (0), Defend.Knockback (0)
00:21:35
SQ
-> Behavior picked: Defend.Shieldwall (78.3542)
00:21:35
SQ
* Orc Young: Using Shieldwall!
00:21:35
SQ
Orc Young uses skill Shieldwall
00:21:35
SQ
-> Behaviors to pick from:
Attack.Default (70.3492)(*), Idle (1), Charge (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0), Retreat (0), Flee (0), Roam (0), Attack.Swing (0), Defend.Shieldwall (0)
00:21:35
SQ
-> Behavior picked: Attack.Default (70.3492)
00:21:36
SQ
* Orc Young: Using Chop against Hans The Warhammer!
00:21:36
SQ
Orc Young uses skill Chop
00:21:36
SQ
Hans The Warhammer has died.
00:21:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Defend.Knockback (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0), Retreat (0), Flee (0), Roam (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Default (0)
00:21:36
SQ
-> Behavior picked: Idle (1)
00:21:37
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
00:21:37
SQ
* ---------------------------------------------------
00:21:48
SQ
[Anton The Mace] executes skill [Knock Out] on target [Orc Warrior]
00:21:48
SQ
Anton The Mace uses skill Knock Out
00:21:50
SQ
Skill [Shieldwall] removed from [Orc Warrior].
00:21:50
SQ
*
00:21:50
SQ
* Orc Warrior: Starting turn.
00:21:50
SQ
-> Behaviors to pick from:
Attack.Default (71.3406)(*), Defend.Shieldwall (52.5695)(*), Idle (1), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Split (0), Flee (0), Roam (0), LineBreaker (0), Engage.Melee (0), Retreat (0), Attack.SplitShield (0)
00:21:50
SQ
-> Behavior picked: Defend.Shieldwall (52.5695)
00:21:51
SQ
* Orc Warrior: Using Shieldwall!
00:21:51
SQ
Orc Warrior uses skill Shieldwall
00:21:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Swing (0), LineBreaker (0), Attack.KnockOut (0), Defend (0), Attack.Split (0), Flee (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0), Retreat (0), Attack.SplitShield (0), Attack.Default (0)
00:21:51
SQ
-> Behavior picked: Idle (1)
00:21:52
SQ
* Orc Warrior: Ending Turn with 4 of 8 AP left.
00:21:52
SQ
* ---------------------------------------------------
00:21:52
SQ
INFO: Next round issued: 4
00:21:56
SQ
[Alvar The Executioner] executes skill [Impale] on target [Orc Young]
00:21:56
SQ
Alvar The Executioner uses skill Impale
00:22:00
SQ
[Bernhard the Snake] executes skill [Perfect Focus] on target [Bernhard the Snake]
00:22:00
SQ
Bernhard the Snake uses skill Perfect Focus
00:22:01
SQ
[Bernhard the Snake] executes skill [Impale] on target [Orc Young]
00:22:01
SQ
Bernhard the Snake uses skill Impale
00:22:02
SQ
[Bernhard the Snake] executes skill [Impale] on target [Orc Young]
00:22:02
SQ
Bernhard the Snake uses skill Impale
00:22:03
SQ
[Bernhard the Snake] executes skill [Impale] on target [Orc Young]
00:22:03
SQ
Bernhard the Snake uses skill Impale
00:22:04
SQ
[Bernhard the Snake] executes skill [Impale] on target [Orc Young]
00:22:04
SQ
Bernhard the Snake uses skill Impale
00:22:08
SQ
[Hermann Crowbane] executes skill [Aimed Shot] on target [Orc Young]
00:22:08
SQ
Hermann Crowbane uses skill Aimed Shot
00:22:17
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
00:22:21
SQ
[Sten] executes skill [Split] on target [Orc Young]
00:22:21
SQ
Sten uses skill Split
00:22:28
SQ
[Egon] executes skill [Quick Shot] on target [Orc Young]
00:22:28
SQ
Egon uses skill Quick Shot
00:22:31
SQ
[Guntram The Orcbane] executes skill [Chop] on target [Orc Young]
00:22:31
SQ
Guntram The Orcbane uses skill Chop
00:22:32
SQ
[Guntram The Orcbane] executes skill [Chop] on target [Orc Young]
00:22:32
SQ
Guntram The Orcbane uses skill Chop
00:22:32
SQ
Orc Young has died.
00:22:32
SQ
Skill [Shieldwall] removed from [Orc Young].
00:22:42
Resource
Loading: music/orcs_02.music
00:22:42
Resource
Unloading: music/orcs_01.music
00:22:42
SQ
[Ortwin The Crusher] executes skill [Bash] on target [Orc Warrior]
00:22:42
SQ
Ortwin The Crusher uses skill Bash
00:22:43
SQ
[Ortwin The Crusher] executes skill [Bash] on target [Orc Warrior]
00:22:43
SQ
Ortwin The Crusher uses skill Bash
00:22:53
SQ
[Torstein The Captain] executes skill [Cleave] on target [Orc Warrior]
00:22:53
SQ
Torstein The Captain uses skill Cleave
00:22:57
SQ
[Anton The Mace] executes skill [Bash] on target [Orc Warrior]
00:22:57
SQ
Anton The Mace uses skill Bash
00:22:58
SQ
Skill [Shieldwall] removed from [Orc Warrior].
00:22:58
SQ
*
00:22:58
SQ
* Orc Warrior: Starting turn.
00:22:59
SQ
-> Behaviors to pick from:
Defend.Shieldwall (103.873)(*), Attack.Default (69.0638)(*), Idle (1), LineBreaker (0), Attack.KnockOut (0), Defend.Knockback (0), Retreat (0), Flee (0), Roam (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0)
00:22:59
SQ
-> Behavior picked: Attack.Default (69.0638)
00:22:59
SQ
* Orc Warrior: Using Cleave against Anton The Mace!
00:22:59
SQ
Orc Warrior uses skill Cleave
00:22:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Retreat (0), Attack.KnockOut (0), Defend (0), Flee (0), LineBreaker (0), Roam (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
00:22:59
SQ
-> Behavior picked: Idle (1)
00:23:00
SQ
* Orc Warrior: Ending Turn with 4 of 8 AP left.
00:23:00
SQ
* ---------------------------------------------------
00:23:00
SQ
INFO: Next round issued: 5
00:23:05
SQ
[Alvar The Executioner] executes skill [Impale] on target [Orc Warrior]
00:23:05
SQ
Alvar The Executioner uses skill Impale
00:23:10
SQ
[Hermann Crowbane] executes skill [Quick Shot] on target [Orc Warrior]
00:23:10
SQ
Hermann Crowbane uses skill Quick Shot
00:23:18
SQ
[Egon] executes skill [Quick Shot] on target [Orc Warrior]
00:23:18
SQ
Egon uses skill Quick Shot
00:23:41
SQ
[Ortwin The Crusher] executes skill [Bash] on target [Orc Warrior]
00:23:41
SQ
Ortwin The Crusher uses skill Bash
00:23:42
SQ
[Ortwin The Crusher] executes skill [Bash] on target [Orc Warrior]
00:23:42
SQ
Ortwin The Crusher uses skill Bash
00:23:42
SQ
Orc Warrior has died.
00:23:42
Resource
Unloading: gfx/orientation_overlay.png
00:23:42
SQ
Skill [Perfect Focus] removed from [Bernhard the Snake].
00:23:42
SQ
Skill [Dodge] removed from [Sten].
00:23:42
SQ
Skill [Dodge] removed from [Egon].
00:23:42
SQ
Skill [Hidden] removed from [Ortwin The Crusher].
00:23:46
Resource
Loading: music/victory_01.music
00:23:46
Resource
Unloading: music/orcs_02.music
00:24:07
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
00:24:07
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
00:24:07
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
00:24:07
SQ
World::onCombatFinished
00:24:07
SQ
TacticalState::onFinish
00:24:07
Resource
Unloading: gfx/entity_2.png
00:24:07
Resource
Unloading: gfx/object_0.png
00:24:07
Resource
Unloading Resource Package "Temporary Tactical Resources".
00:24:07
Resource
Unloading: sounds/enemies/orc_linebreaker_01.wav
00:24:07
Resource
Unloading: sounds/enemies/orc_linebreaker_02.wav
00:24:07
Resource
Unloading: sounds/enemies/orc_linebreaker_03.wav
00:24:07
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
00:24:07
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
00:24:07
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
00:24:07
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
00:24:07
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
00:24:07
Resource
Unloading: sounds/enemies/orc_death_01.wav
00:24:07
Resource
Unloading: sounds/enemies/orc_death_02.wav
00:24:07
Resource
Unloading: sounds/enemies/orc_death_03.wav
00:24:07
Resource
Unloading: sounds/enemies/orc_death_04.wav
00:24:07
Resource
Unloading: sounds/enemies/orc_death_05.wav
00:24:07
Resource
Unloading: sounds/enemies/orc_death_06.wav
00:24:07
Resource
Unloading: sounds/enemies/orc_flee_03.wav
00:24:07
Resource
Unloading: sounds/enemies/orc_flee_05.wav
00:24:07
Resource
Unloading: sounds/enemies/orc_flee_06.wav
00:24:07
Resource
Unloading: sounds/enemies/orc_idle_01.wav
00:24:07
Resource
Unloading: sounds/enemies/orc_idle_02.wav
00:24:07
Resource
Unloading: sounds/enemies/orc_idle_03.wav
00:24:07
Resource
Unloading: sounds/enemies/orc_idle_04.wav
00:24:07
Resource
Unloading: sounds/enemies/orc_idle_05.wav
00:24:07
Resource
Unloading: sounds/enemies/orc_idle_06.wav
00:24:07
Resource
Unloading: sounds/enemies/orc_charge_01.wav
00:24:07
Resource
Unloading: sounds/enemies/orc_charge_02.wav
00:24:07
Resource
Unloading: sounds/enemies/orc_charge_03.wav
00:24:07
Resource
Unloading: sounds/enemies/orc_charge_04.wav
00:24:07
Resource
Unloading: gfx/detail.png
00:24:07
UI
IngameMenuScreen::UNREGISTER
00:24:07
UI
MainMenuModule::UNREGISTER
00:24:07
UI
LoadCampaignMenuModule::UNREGISTER
00:24:07
UI
SaveCampaignMenuModule::UNREGISTER
00:24:07
UI
OptionsMenuModule::UNREGISTER
00:24:07
UI
OptionsMenuModuleVideoPanel::UNREGISTER
00:24:07
UI
OptionsMenuModuleVideoPanel::UNREGISTER
00:24:07
UI
OptionsMenuModuleControlsPanel::UNREGISTER
00:24:07
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
00:24:07
UI
TacticalFleeScreen::UNREGISTER
00:24:07
UI
CharacterScreen::UNREGISTER
00:24:07
UI
CharacterScreenLeftPanelModule::UNREGISTER
00:24:07
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
00:24:07
UI
CharacterScreenPaperdollModule::UNREGISTER
00:24:07
UI
CharacterScreenSkillsModule::UNREGISTER
00:24:07
UI
CharacterScreenStatsModule::UNREGISTER
00:24:07
UI
CharacterScreenRightPanelModule::UNREGISTER
00:24:07
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
00:24:07
UI
CharacterScreenInventoryListModule::UNREGISTER
00:24:07
UI
CharacterScreenPerksModule::UNREGISTER
00:24:07
UI
CharacterScreenBrothersListModule::UNREGISTER
00:24:07
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
00:24:08
UI
TacticalScreen::UNREGISTER
00:24:08
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
00:24:08
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
00:24:08
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
00:24:08
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
00:24:08
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
00:24:08
UI
TacticalCombatResultScreen::UNREGISTER
00:24:08
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
00:24:08
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
00:24:11
Resource
Loading: music/worldmap_03.music
00:24:11
Resource
Unloading: music/victory_01.music
00:25:42
SQ
contract removed: contract.destroy_orc_camp
00:25:42
SQ
contract removed: contract.destroy_orc_camp
00:25:42
SQ
contract removed: contract.errant
00:25:42
SQ
contract removed: contract.errant
00:25:42
SQ
contract removed: contract.destroy_inactive_location
00:25:45
SQ
contract added: contract.discover_location
00:25:54
SQ
contract added: contract.destroy_inactive_location
00:26:01
SQ
contract added: contract.errant
00:26:03
SQ
Location entered: Windau
00:26:07
Resource
Loading: music/village_01.music
00:26:07
Resource
Unloading: music/worldmap_03.music
00:26:23
SQ
You hired: Winrich
00:26:38
UI
equip item: 36733498
00:26:41
UI
equip item: 36450498
00:26:42
UI
Backpack -> Stash | Ground (targetIdx: 36)
00:27:09
Resource
Loading: music/worldmap_06.music
00:27:09
Resource
Unloading: music/village_01.music
00:27:20
SQ
contract added: contract.destroy_bandit_camp
00:27:25
SQ
contract added: contract.destroy_inactive_location
00:27:26
SQ
contract added: contract.errant
00:27:26
SQ
contract added: contract.errant
00:27:41
SQ
Location entered: Old Guard Tower
00:27:41
UI
ERROR: Failed to query hire roster data. Reason: Invalid result.
00:27:45
Resource
Loading: music/stronghold_01.music
00:27:45
Resource
Unloading: music/worldmap_06.music
00:27:48
SQ
contract activated: contract.destroy_bandit_camp
00:27:54
Resource
Loading: music/worldmap_03.music
00:27:54
Resource
Unloading: music/stronghold_01.music
00:28:06
SQ
contract added: contract.discover_location
00:28:09
SQ
Location entered: City of Dornen
00:28:14
Resource
Loading: music/city_01.music
00:28:14
Resource
Unloading: music/worldmap_03.music
00:28:27
Resource
Loading: music/worldmap_05.music
00:28:27
Resource
Unloading: music/city_01.music
00:28:28
SQ
contract added: contract.destroy_inactive_location
00:28:32
SQ
contract added: contract.errant
00:28:34
SQ
contract removed: contract.errant
00:28:40
SQ
contract removed: contract.errant
00:28:49
SQ
Location entered: Seven Hills Castle
00:28:53
Resource
Loading: music/worldmap_03.music
00:28:53
Resource
Unloading: music/worldmap_05.music
00:29:05
SQ
contract added: contract.errant
00:29:07
SQ
contract removed: contract.errant
00:29:33
SQ
Location entered: Guardian's Keep
00:29:33
UI
ERROR: Failed to query hire roster data. Reason: Invalid result.
00:29:37
Resource
Loading: music/worldmap_06.music
00:29:37
Resource
Unloading: music/worldmap_03.music
00:29:42
SQ
chance to fire event: 1.00018%
00:29:44
SQ
contract added: contract.errant
00:29:45
SQ
chance to fire event: 1.34189%
00:29:48
SQ
Location entered: Arbegen
00:29:52
Resource
Loading: music/village_01.music
00:29:52
Resource
Unloading: music/worldmap_06.music
00:30:44
Resource
Loading: music/worldmap_05.music
00:30:44
Resource
Unloading: music/village_01.music
00:30:45
SQ
chance to fire event: 2.12904%
00:30:49
SQ
contract added: contract.destroy_inactive_location
00:30:54
SQ
chance to fire event: 2.91619%
00:31:00
SQ
contract added: contract.errant
00:31:01
SQ
contract added: contract.destroy_inactive_location
00:31:03
SQ
chance to fire event: 3.70369%
00:31:12
SQ
chance to fire event: 4.49084%
00:31:12
SQ
contract added: contract.errant
00:31:20
SQ
chance to fire event: 5.27939%
00:31:29
SQ
chance to fire event: 6.06654%
00:32:03
SQ
contract added: contract.errant
00:32:05
SQ
Location entered: City of Dornen
00:32:09
Resource
Loading: music/city_01.music
00:32:09
Resource
Unloading: music/worldmap_05.music
00:32:23
Resource
Loading: music/worldmap_05.music
00:32:23
Resource
Unloading: music/city_01.music
00:32:44
SQ
contract added: contract.errant
00:33:04
SQ
contract added: contract.errant
00:33:11
SQ
Location entered: Langenthal
00:33:15
Resource
Loading: music/village_01.music
00:33:15
Resource
Unloading: music/worldmap_05.music
00:33:56
SQ
You hired: Lienhard
00:35:05
Resource
Loading: music/worldmap_03.music
00:35:05
Resource
Unloading: music/village_01.music
00:35:10
SQ
contract added: contract.errant
00:35:30
SQ
contract added: contract.errant
00:35:38
SQ
contract added: contract.errant
00:35:45
SQ
Location entered: City of Dornen
00:35:49
Resource
Loading: music/city_01.music
00:35:49
Resource
Unloading: music/worldmap_03.music
00:36:15
SQ
You hired: Arnold
00:37:29
Resource
Loading: music/worldmap_05.music
00:37:29
Resource
Unloading: music/city_01.music
00:38:42
SQ
contract added: contract.errant
00:38:57
SQ
contract added: contract.errant
00:40:23
SQ
Location entered: Baden
00:40:27
Resource
Loading: music/village_01.music
00:40:27
Resource
Unloading: music/worldmap_05.music
00:40:47
Resource
Loading: music/worldmap_05.music
00:40:47
Resource
Unloading: music/village_01.music
00:41:06
SQ
contract added: contract.errant
00:41:11
SQ
Save campaign: Direwolves
00:41:12
Scene
Finished saving scene.
00:41:15
SQ
Location entered: Dagger Den
00:41:17
SQ
Location entered: Dagger Den
00:41:20
SQ
Location entered: Dagger Den
00:41:23
SQ
Save campaign: autosave
00:41:23
Scene
Finished saving scene.
00:41:24
SQ
WorldState::onHide
00:41:24
UI
TacticalScreen::REGISTER
00:41:24
UI
TacticalScreenTurnSequenceBarModule::REGISTER
00:41:24
UI
TacticalScreenOrientationOverlayModule::REGISTER
00:41:24
UI
TacticalScreenTopbarEventLogModule::REGISTER
00:41:24
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
00:41:24
UI
TacticalScreenTopbarOptionsModule::REGISTER
00:41:24
Resource
Loading: gfx/detail.png
00:41:24
Texture
Texture "gfx/detail.png" (ID: 14) took up approximately 5461kb in video memory.
00:41:24
Resource
Loading: gfx/object_0.png
00:41:24
Texture
Texture "gfx/object_0.png" (ID: 15) took up approximately 2730kb in video memory.
00:41:24
Resource
Loading: gfx/orientation_overlay.png
00:41:24
Texture
Texture "gfx/orientation_overlay.png" (ID: 16) took up approximately 512kb in video memory.
00:41:24
SQ
inspiring presence: on combat started!
00:41:24
SQ
TACTICAL: STASH LOCKED: true
00:41:24
SQ
INFO: Next round issued: 1
00:41:24
Resource
Started loading Resource Package "Temporary Tactical Resources".
00:41:24
UI
CharacterScreen::REGISTER
00:41:24
UI
CharacterScreenLeftPanelModule::REGISTER
00:41:24
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
00:41:24
UI
CharacterScreenPaperdollModule::REGISTER
00:41:24
UI
CharacterScreenSkillsModule::REGISTER
00:41:24
UI
CharacterScreenStatsModule::REGISTER
00:41:24
UI
CharacterScreenRightPanelModule::REGISTER
00:41:24
UI
CharacterScreenRightPanelHeaderModule::REGISTER
00:41:24
UI
CharacterScreenInventoryListModule::REGISTER
00:41:24
UI
CharacterScreenPerksModule::REGISTER
00:41:24
UI
CharacterScreenBrothersListModule::REGISTER
00:41:24
UI
CharacterScreenBattleStartFooterModule::REGISTER
00:41:24
UI
TacticalFleeScreen::REGISTER
00:41:24
UI
IngameMenuScreen::REGISTER
00:41:24
UI
MainMenuModule::REGISTER
00:41:24
UI
LoadCampaignMenuModule::REGISTER
00:41:24
UI
SaveCampaignMenuModule::REGISTER
00:41:24
UI
OptionsMenuModule::REGISTER
00:41:24
UI
OptionsMenuModuleVideoPanel::REGISTER
00:41:24
UI
OptionsMenuModuleAudioPanel::REGISTER
00:41:24
UI
OptionsMenuModuleControlsPanel::REGISTER
00:41:24
UI
OptionsMenuModuleGameplayPanel::REGISTER
00:41:24
UI
TacticalCombatResultScreen::REGISTER
00:41:24
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
00:41:24
UI
TacticalCombatResultScreenLootPanel::REGISTER
00:41:24
SQ
*
00:41:24
SQ
* Bandit Marksman: Starting turn.
00:41:25
SQ
-> Behaviors to pick from:
Engage.Ranged (100)(*), Idle (1), Defend.Rotation (0), Roam (0), Retreat (0), Attack.Bow (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
00:41:25
SQ
-> Behavior picked: Engage.Ranged (100)
00:41:25
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Ser Silvan (not visible)
00:41:25
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
00:41:25
SQ
-> Behaviors to pick from:
Attack.Bow (23.231)(*), Idle (1), Retreat (0), Flee (0), Defend.Rotation (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Engage.Ranged (0)
00:41:25
SQ
-> Behavior picked: Attack.Bow (23.231)
00:41:25
SQ
* Bandit Marksman: Using Quick Shot against Ser Silvan!
00:41:25
SQ
Bandit Marksman uses skill Quick Shot
00:41:26
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
00:41:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Default (0), Defend.Rotation (0), Defend (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Engage.Ranged (0), Attack.Bow (0)
00:41:27
SQ
-> Behavior picked: Idle (1)
00:41:27
SQ
* Bandit Marksman: Ending Turn with 3 of 9 AP left.
00:41:27
SQ
* ---------------------------------------------------
00:41:28
SQ
*
00:41:28
SQ
* Bandit Marksman: Starting turn.
00:41:28
Resource
Loading: music/battle.music
00:41:28
Resource
Unloading: music/worldmap_05.music
00:41:28
SQ
-> Behaviors to pick from:
Engage.Ranged (100)(*), Idle (1), Defend.Rotation (0), Roam (0), Retreat (0), Attack.Bow (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
00:41:28
SQ
-> Behavior picked: Engage.Ranged (100)
00:41:28
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Sten (not visible)
00:41:29
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
00:41:29
SQ
-> Behaviors to pick from:
Attack.Bow (12.5456)(*), Idle (1), Retreat (0), Flee (0), Defend.Rotation (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Engage.Ranged (0)
00:41:29
SQ
-> Behavior picked: Attack.Bow (12.5456)
00:41:29
SQ
* Bandit Marksman: Using Quick Shot against Sten!
00:41:29
SQ
Bandit Marksman uses skill Quick Shot
00:41:30
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
00:41:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Default (0), Defend.Rotation (0), Defend (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Engage.Ranged (0), Attack.Bow (0)
00:41:30
SQ
-> Behavior picked: Idle (1)
00:41:30
SQ
* Bandit Marksman: Ending Turn with 3 of 9 AP left.
00:41:30
SQ
* ---------------------------------------------------
00:41:38
SQ
*
00:41:38
SQ
* Bandit Thug: Starting turn.
00:41:39
SQ
-> Behaviors to pick from:
Defend (94.5)(*), Engage.Melee (67.1786)(*), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0)
00:41:39
SQ
-> Behavior picked: Defend (94.5)
00:41:39
SQ
* Bandit Thug: Holding defensive position.
00:41:39
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), Defend (0)
00:41:39
SQ
-> Behavior picked: Idle (50)
00:41:39
SQ
* Bandit Thug: Ending Turn with 9 of 9 AP left.
00:41:39
SQ
* ---------------------------------------------------
00:41:40
SQ
*
00:41:40
SQ
* Siegward the Ox: Starting turn.
00:41:41
SQ
-> Behaviors to pick from:
Engage.Melee (113.85)(*), Defend (44.0859)(*), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0)
00:41:41
SQ
-> Behavior picked: Engage.Melee (113.85)
00:41:41
SQ
* Siegward the Ox: Engaging to melee range with Arnold (not visible), accepted_distance=0
00:41:42
SQ
* Siegward the Ox: Reached engage destination
00:41:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), Engage.Melee (0)
00:41:42
SQ
-> Behavior picked: Idle (1)
00:41:42
SQ
* Siegward the Ox: Ending Turn with 1 of 9 AP left.
00:41:42
SQ
* ---------------------------------------------------
00:41:43
SQ
*
00:41:43
SQ
* Bandit Thug: Starting turn.
00:41:43
SQ
-> Behaviors to pick from:
Engage.Melee (89.1)(*), Defend (66.2971)(*), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0)
00:41:43
SQ
-> Behavior picked: Engage.Melee (89.1)
00:41:44
SQ
* Bandit Thug: Engaging to melee range with Arnold (visible), accepted_distance=0
00:41:45
SQ
* Bandit Thug: Reached engage destination
00:41:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), Engage.Melee (0)
00:41:45
SQ
-> Behavior picked: Idle (1)
00:41:45
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
00:41:45
SQ
* ---------------------------------------------------
00:41:48
SQ
*
00:41:48
SQ
* Bandit Thug: Starting turn.
00:41:49
SQ
-> Behaviors to pick from:
Engage.Melee (88)(*), Defend (16.0611), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0)
00:41:49
SQ
-> Behavior picked: Engage.Melee (88)
00:41:49
SQ
* Bandit Thug: Engaging to melee range with Arnold (visible), accepted_distance=0
00:41:51
SQ
* Bandit Thug: Reached engage destination
00:41:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), Engage.Melee (0)
00:41:51
SQ
-> Behavior picked: Idle (1)
00:41:51
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
00:41:51
SQ
* ---------------------------------------------------
00:41:51
SQ
*
00:41:51
SQ
* Bandit Thug: Starting turn.
00:41:52
SQ
-> Behaviors to pick from:
Engage.Melee (103.125)(*), Defend (7.53317), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0)
00:41:52
SQ
-> Behavior picked: Engage.Melee (103.125)
00:41:52
SQ
* Bandit Thug: Engaging to melee range with Arnold (not visible), accepted_distance=0
00:41:53
SQ
* Bandit Thug: Reached engage destination
00:41:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), Engage.Melee (0)
00:41:53
SQ
-> Behavior picked: Idle (1)
00:41:53
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
00:41:53
SQ
* ---------------------------------------------------
00:41:56
SQ
*
00:41:56
SQ
* Bandit Thug: Starting turn.
00:41:57
SQ
-> Behaviors to pick from:
Engage.Melee (90.7258)(*), Defend (2.4267), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0)
00:41:57
SQ
-> Behavior picked: Engage.Melee (90.7258)
00:41:57
SQ
* Bandit Thug: Engaging to melee range with Anton The Mace (visible), accepted_distance=0
00:41:58
SQ
* Bandit Thug: Reached engage destination
00:41:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), Engage.Melee (0)
00:41:58
SQ
-> Behavior picked: Idle (1)
00:41:58
SQ
* Bandit Thug: Ending Turn with 2 of 9 AP left.
00:41:58
SQ
* ---------------------------------------------------
00:42:02
SQ
*
00:42:02
SQ
* Bandit Thug: Starting turn.
00:42:02
SQ
-> Behaviors to pick from:
Engage.Melee (57.1834)(*), Defend.Shieldwall (3.05915), Defend (1.47166), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0)
00:42:02
SQ
-> Behavior picked: Engage.Melee (57.1834)
00:42:02
SQ
* Bandit Thug: Engaging to melee range with Anton The Mace (not visible), accepted_distance=0
00:42:02
SQ
Skill [Hidden] removed from [Bandit Thug].
00:42:02
SQ
* Bandit Thug: Reached engage destination
00:42:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Retreat (0), Attack.Swing (0), Attack.CrushArmor (0), Roam (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Riposte (0), Flee (0), Engage.Melee (0)
00:42:02
SQ
-> Behavior picked: Idle (1)
00:42:02
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
00:42:02
SQ
* ---------------------------------------------------
00:42:21
SQ
[Egon] executes skill [Quick Shot] on target [Bandit Thug]
00:42:21
SQ
Egon uses skill Quick Shot
00:42:22
SQ
[Egon] executes skill [Quick Shot] on target [Bandit Thug]
00:42:22
SQ
Egon uses skill Quick Shot
00:42:23
SQ
[Hermann Crowbane] executes skill [Quick Shot] on target [Bandit Thug]
00:42:23
SQ
Hermann Crowbane uses skill Quick Shot
00:42:24
SQ
[Hermann Crowbane] executes skill [Quick Shot] on target [Bandit Thug]
00:42:24
SQ
Hermann Crowbane uses skill Quick Shot
00:42:24
SQ
Bandit Thug has died.
00:42:24
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
00:42:35
SQ
[Raban] executes skill [Chop] on target [Bandit Thug]
00:42:35
SQ
Raban uses skill Chop
00:42:36
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
00:42:41
SQ
[Ortwin The Crusher] executes skill [Knock Out] on target [Bandit Thug]
00:42:41
SQ
Ortwin The Crusher uses skill Knock Out
00:42:42
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
00:42:45
SQ
[Arnold] executes skill [Slash] on target [Bandit Thug]
00:42:45
SQ
Arnold uses skill Slash
00:42:54
SQ
[Anton The Mace] executes skill [Bash] on target [Bandit Thug]
00:42:54
SQ
Anton The Mace uses skill Bash
00:42:59
SQ
[Torstein The Captain] executes skill [Cleave] on target [Bandit Thug]
00:42:59
SQ
Torstein The Captain uses skill Cleave
00:42:59
SQ
Bandit Thug has died.
00:43:12
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
00:43:17
SQ
[Sten] executes skill [Slash] on target [Bandit Thug]
00:43:17
SQ
Sten uses skill Slash
00:43:17
SQ
Bandit Thug has died.
00:43:21
SQ
INFO: Next round issued: 2
00:43:21
SQ
*
00:43:21
SQ
* Bandit Thug: Starting turn.
00:43:22
SQ
-> Behaviors to pick from:
Engage.Melee (88.2353)(*), Idle (1), Defend (0.517343), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Default (0), Attack.Split (0), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), Retreat (0)
00:43:22
SQ
-> Behavior picked: Engage.Melee (88.2353)
00:43:22
SQ
* Bandit Thug: Engaging to melee range with Ortwin The Crusher (visible), accepted_distance=0
00:43:23
SQ
* Bandit Thug: Reached engage destination
00:43:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Default (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Spearwall (0), Flee (0), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0)
00:43:24
SQ
-> Behavior picked: Idle (1)
00:43:24
SQ
* Bandit Thug: Ending Turn with 2 of 9 AP left.
00:43:24
SQ
* ---------------------------------------------------
00:43:24
SQ
*
00:43:24
SQ
* Bandit Marksman: Starting turn.
00:43:25
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
00:43:25
SQ
-> Behaviors to pick from:
Engage.Ranged (311.111)(*), Attack.Bow (94.1686)(*), Idle (1), Defend (0), Attack.Puncture (0), Attack.Default (0), Flee (0), SwitchTo.Ranged (0), Roam (0), SwitchTo.Melee (0), Defend.Rotation (0), Retreat (0)
00:43:25
SQ
-> Behavior picked: Engage.Ranged (311.111)
00:43:25
SQ
* Bandit Marksman: Engaging into firing range over 3 tiles at Ser Silvan (visible)
00:43:26
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
00:43:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Attack.Puncture (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), Roam (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Bow (0), Engage.Ranged (0)
00:43:26
SQ
-> Behavior picked: Idle (1)
00:43:26
SQ
* Bandit Marksman: Ending Turn with 3 of 9 AP left.
00:43:26
SQ
* ---------------------------------------------------
00:43:27
SQ
*
00:43:27
SQ
* Bandit Marksman: Starting turn.
00:43:27
SQ
-> Behaviors to pick from:
Engage.Ranged (80)(*), Attack.Bow (26.1786)(*), Idle (1), Defend (0), Attack.Puncture (0), Attack.Default (0), Flee (0), SwitchTo.Ranged (0), Roam (0), SwitchTo.Melee (0), Defend.Rotation (0), Retreat (0)
00:43:27
SQ
-> Behavior picked: Engage.Ranged (80)
00:43:28
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Alvar The Executioner (not visible)
00:43:29
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
00:43:29
SQ
-> Behaviors to pick from:
Attack.Bow (12.5456)(*), Idle (1), Attack.Puncture (0), Retreat (0), Attack.Default (0), Flee (0), SwitchTo.Ranged (0), Roam (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend (0), Engage.Ranged (0)
00:43:29
SQ
-> Behavior picked: Attack.Bow (12.5456)
00:43:29
SQ
* Bandit Marksman: Using Quick Shot against Anton The Mace!
00:43:29
SQ
Bandit Marksman uses skill Quick Shot
00:43:30
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
00:43:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Roam (0), Retreat (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend (0), Engage.Ranged (0), Attack.Bow (0)
00:43:30
SQ
-> Behavior picked: Idle (1)
00:43:30
SQ
* Bandit Marksman: Ending Turn with 3 of 9 AP left.
00:43:30
SQ
* ---------------------------------------------------
00:43:38
SQ
*
00:43:38
SQ
* Siegward the Ox: Starting turn.
00:43:38
SQ
-> Behaviors to pick from:
Engage.Melee (110.208)(*), Defend.Shieldwall (12.7009), Idle (1), Defend (0.580078), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Split (0), Attack.Default (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), Retreat (0)
00:43:38
SQ
-> Behavior picked: Engage.Melee (110.208)
00:43:39
SQ
* Siegward the Ox: Engaging to melee range with Guntram The Orcbane (visible), accepted_distance=0
00:43:39
SQ
* Siegward the Ox: Reached engage destination
00:43:40
SQ
-> Behaviors to pick from:
Attack.Default (59.9254)(*), Defend.Shieldwall (48.6957)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Retreat (0), Roam (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Rotation (0), Defend.Spearwall (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0), Engage.Melee (0)
00:43:40
SQ
-> Behavior picked: Attack.Default (59.9254)
00:43:40
SQ
* Siegward the Ox: Using Slash against Guntram The Orcbane!
00:43:40
SQ
Siegward the Ox uses skill Slash
00:43:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Retreat (0), Attack.Decapitate (0), Roam (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Shieldwall (0), Defend.Spearwall (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0), Engage.Melee (0), Attack.Default (0)
00:43:40
SQ
-> Behavior picked: Idle (1)
00:43:41
SQ
* Siegward the Ox: Ending Turn with 1 of 9 AP left.
00:43:41
SQ
* ---------------------------------------------------
00:43:41
SQ
*
00:43:41
SQ
* Bandit Thug: Starting turn.
00:43:42
SQ
-> Behaviors to pick from:
Attack.Default (47.3591)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), Retreat (0)
00:43:42
SQ
-> Behavior picked: Attack.Default (47.3591)
00:43:42
SQ
* Bandit Thug: Using Chop against Anton The Mace!
00:43:42
SQ
Bandit Thug uses skill Chop
00:43:43
SQ
-> Behaviors to pick from:
Attack.Default (47.009)(*), Idle (1), Defend.Rotation (0), Attack.Swing (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.CrushArmor (0), Flee (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Attack.SplitShield (0)
00:43:43
SQ
-> Behavior picked: Attack.Default (47.009)
00:43:43
SQ
* Bandit Thug: Using Chop against Anton The Mace!
00:43:43
SQ
Bandit Thug uses skill Chop
00:43:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0), Attack.Split (0), Engage.Melee (0), Defend (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.CrushArmor (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Attack.Default (0)
00:43:44
SQ
-> Behavior picked: Idle (1)
00:43:44
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
00:43:44
SQ
* ---------------------------------------------------
00:43:45
SQ
*
00:43:45
SQ
* Bandit Thug: Starting turn.
00:43:45
SQ
-> Behaviors to pick from:
Attack.Default (56.465)(*), Defend.Riposte (43.4724)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Rotation (0), Roam (0), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), Retreat (0)
00:43:45
SQ
-> Behavior picked: Attack.Default (56.465)
00:43:46
SQ
* Bandit Thug: Using Slash against Anton The Mace!
00:43:46
SQ
Bandit Thug uses skill Slash
00:43:46
SQ
-> Behaviors to pick from:
Attack.Default (59.2958)(*), Defend.Riposte (42.5032)(*), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Attack.KnockOut (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0), Flee (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Attack.Decapitate (0)
00:43:46
SQ
-> Behavior picked: Attack.Default (59.2958)
00:43:47
SQ
* Bandit Thug: Using Slash against Anton The Mace!
00:43:47
SQ
Bandit Thug uses skill Slash
00:43:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.CrushArmor (0), Flee (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0)
00:43:47
SQ
-> Behavior picked: Idle (1)
00:43:48
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
00:43:48
SQ
* ---------------------------------------------------
00:44:00
SQ
[Hermann Crowbane] executes skill [Quick Shot] on target [Bandit Thug]
00:44:00
SQ
Hermann Crowbane uses skill Quick Shot
00:44:01
SQ
[Hermann Crowbane] executes skill [Quick Shot] on target [Bandit Thug]
00:44:01
SQ
Hermann Crowbane uses skill Quick Shot
00:44:03
SQ
[Egon] executes skill [Quick Shot] on target [Bandit Thug]
00:44:03
SQ
Egon uses skill Quick Shot
00:44:04
SQ
Skill [Dodge] removed from [Sten].
00:44:04
SQ
[Egon] executes skill [Quick Shot] on target [Bandit Thug]
00:44:04
SQ
Egon uses skill Quick Shot
00:44:04
SQ
Bandit Thug has died.
00:44:07
SQ
[Arnold] executes skill [Slash] on target [Bandit Thug]
00:44:07
SQ
Arnold uses skill Slash
00:44:07
SQ
[Arnold] executes skill [Slash] on target [Bandit Thug]
00:44:07
SQ
Arnold uses skill Slash
00:44:11
SQ
[Raban] executes skill [Chop] on target [Siegward the Ox]
00:44:11
SQ
Raban uses skill Chop
00:44:12
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
00:44:14
SQ
[Anton The Mace] executes skill [Bash] on target [Bandit Thug]
00:44:14
SQ
Anton The Mace uses skill Bash
00:44:14
SQ
Bandit Thug has died.
00:44:15
SQ
[Anton The Mace] executes skill [Bash] on target [Bandit Thug]
00:44:15
SQ
Anton The Mace uses skill Bash
00:44:17
SQ
Skill [Hidden] removed from [Torstein The Captain].
00:44:20
SQ
[Torstein The Captain] executes skill [Decapitate] on target [Siegward the Ox]
00:44:20
SQ
Torstein The Captain uses skill Decapitate
00:44:34
SQ
[Guntram The Orcbane] executes skill [Chop] on target [Siegward the Ox]
00:44:34
SQ
Guntram The Orcbane uses skill Chop
00:44:35
SQ
[Guntram The Orcbane] executes skill [Chop] on target [Siegward the Ox]
00:44:35
SQ
Guntram The Orcbane uses skill Chop
00:44:45
SQ
[Ortwin The Crusher] executes skill [Bash] on target [Bandit Thug]
00:44:45
SQ
Ortwin The Crusher uses skill Bash
00:44:45
SQ
INFO: Next round issued: 3
00:44:46
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
00:44:48
SQ
[Alvar The Executioner] executes skill [Impale] on target [Bandit Thug]
00:44:48
SQ
Alvar The Executioner uses skill Impale
00:44:48
SQ
Bandit Thug has died.
00:44:52
SQ
*
00:44:52
SQ
* Bandit Marksman: Starting turn.
00:44:53
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
00:44:53
SQ
-> Behaviors to pick from:
Retreat (1016.67)(*), Attack.Bow (118.991), Idle (1), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Defend (0), SwitchTo.Melee (0), Roam (0), Attack.Puncture (0), Engage.Ranged (0), Attack.Default (0)
00:44:53
SQ
-> Behavior picked: Retreat (1016.67)
00:44:53
SQ
* Bandit Marksman: Retreating.
00:44:55
SQ
*
00:44:55
SQ
* Bandit Marksman: Starting turn.
00:44:55
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Flee (0), Roam (0), SwitchTo.Ranged (0), Retreat (0), Attack.Default (0), Defend.Rotation (0), Defend (0), Engage.Ranged (0), Attack.Bow (0), Attack.Puncture (0)
00:44:55
SQ
-> Behavior picked: SwitchTo.Melee (100)
00:44:56
SQ
* Bandit Marksman: Switching to melee weapon!
00:44:56
SQ
-> Behaviors to pick from:
Attack.Puncture (230.572)(*), Attack.Default (29.0873), Idle (1), SwitchTo.Ranged (0), Retreat (0), Flee (0), Defend.Rotation (0), Defend (0), Engage.Ranged (0), Attack.Bow (0), Roam (0), SwitchTo.Melee (0)
00:44:56
SQ
-> Behavior picked: Attack.Puncture (230.572)
00:44:56
SQ
* Bandit Marksman: Using Puncture against Sten!
00:44:56
SQ
Bandit Marksman uses skill Puncture
00:44:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Defend.Rotation (0), Retreat (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0), Roam (0), Attack.Default (0), Attack.Puncture (0)
00:44:56
SQ
-> Behavior picked: Idle (1)
00:44:57
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
00:44:57
SQ
* ---------------------------------------------------
00:45:10
SQ
[Hermann Crowbane] executes skill [Quick Shot] on target [Bandit Marksman]
00:45:10
SQ
Hermann Crowbane uses skill Quick Shot
00:45:12
SQ
*
00:45:12
SQ
* Siegward the Ox: Starting turn.
00:45:13
SQ
-> Behaviors to pick from:
Defend.Shieldwall (370.886)(*), Defend.Riposte (98.4722)(*), Attack.Default (79.0701), Idle (1), Defend.Rotation (0), Retreat (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Roam (0), Engage.Melee (0), Attack.Swing (0), Attack.SplitShield (0)
00:45:13
SQ
-> Behavior picked: Defend.Riposte (98.4722)
00:45:13
SQ
* Siegward the Ox: Using Riposte!
00:45:13
SQ
Siegward the Ox uses skill Riposte
00:45:14
SQ
-> Behaviors to pick from:
Defend.Shieldwall (368.61)(*), Attack.Default (79.0701), Idle (1), Defend.Rotation (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), Roam (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Riposte (0)
00:45:14
SQ
-> Behavior picked: Defend.Shieldwall (368.61)
00:45:14
SQ
* Siegward the Ox: Using Shieldwall!
00:45:14
SQ
Siegward the Ox uses skill Shieldwall
00:45:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Defend.Rotation (0), Attack.Split (0), Defend.Spearwall (0), Defend (0), Attack.Default (0), Roam (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Shieldwall (0)
00:45:15
SQ
-> Behavior picked: Idle (1)
00:45:15
SQ
* Siegward the Ox: Ending Turn with 1 of 9 AP left.
00:45:15
SQ
* ---------------------------------------------------
00:45:24
SQ
[Sten] executes skill [Slash] on target [Bandit Marksman]
00:45:24
SQ
Sten uses skill Slash
00:45:24
SQ
Bandit Marksman has died.
00:45:30
SQ
[Raban] executes skill [Chop] on target [Siegward the Ox]
00:45:30
SQ
Raban uses skill Chop
00:45:30
SQ
[Raban] executes skill [Chop] on target [Siegward the Ox]
00:45:30
SQ
Raban uses skill Chop
00:45:37
SQ
[Egon] executes skill [Aimed Shot] on target [Siegward the Ox]
00:45:37
SQ
Egon uses skill Aimed Shot
00:45:44
SQ
[Ortwin The Crusher] executes skill [Bash] on target [Siegward the Ox]
00:45:44
SQ
Ortwin The Crusher uses skill Bash
00:45:44
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
00:46:09
SQ
[Torstein The Captain] executes skill [Cleave] on target [Siegward the Ox]
00:46:09
SQ
Torstein The Captain uses skill Cleave
00:46:12
SQ
[Torstein The Captain] executes skill [Decapitate] on target [Siegward the Ox]
00:46:12
SQ
Torstein The Captain uses skill Decapitate
00:46:13
SQ
[Guntram The Orcbane] executes skill [Chop] on target [Siegward the Ox]
00:46:13
SQ
Guntram The Orcbane uses skill Chop
00:46:14
SQ
[Guntram The Orcbane] executes skill [Chop] on target [Siegward the Ox]
00:46:14
SQ
Guntram The Orcbane uses skill Chop
00:46:14
SQ
INFO: Next round issued: 4
00:46:14
SQ
*
00:46:14
SQ
* Bandit Marksman: Starting turn.
00:46:15
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
00:46:15
SQ
-> Behaviors to pick from:
Retreat (1127.78)(*), Engage.Ranged (355.556)(*), Attack.Bow (118.991), Idle (1), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Roam (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), Defend.Rotation (0)
00:46:15
SQ
-> Behavior picked: Retreat (1127.78)
00:46:15
SQ
* Bandit Marksman: Retreating.
00:46:16
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
00:46:17
SQ
* Bandit Marksman: Retreated!
00:46:17
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 0 Last: 6 Entities: 13)
00:46:18
Script
VM collected 1 object(s) and deleted them.
00:46:21
SQ
[Alvar The Executioner] executes skill [Impale] on target [Siegward the Ox]
00:46:21
SQ
Alvar The Executioner uses skill Impale
00:46:34
SQ
[Hermann Crowbane] executes skill [Quick Shot] on target [Siegward the Ox]
00:46:34
SQ
Hermann Crowbane uses skill Quick Shot
00:46:34
SQ
[Hermann Crowbane] executes skill [Quick Shot] on target [Siegward the Ox]
00:46:34
SQ
Hermann Crowbane uses skill Quick Shot
00:46:44
SQ
[Sten] executes skill [Slash] on target [Siegward the Ox]
00:46:44
SQ
Sten uses skill Slash
00:46:44
SQ
Siegward the Ox has died.
00:46:44
SQ
Skill [Riposte] removed from [Siegward the Ox].
00:46:44
SQ
Skill [Shieldwall] removed from [Siegward the Ox].
00:46:44
Resource
Unloading: gfx/orientation_overlay.png
00:46:44
SQ
Skill [Dodge] removed from [Egon].
00:46:48
Resource
Loading: music/victory_01.music
00:46:48
Resource
Unloading: music/battle.music
00:46:53
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
00:46:53
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
00:46:53
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
00:46:53
SQ
World::onCombatFinished
00:46:53
SQ
TacticalState::onFinish
00:46:54
Resource
Unloading: gfx/object_0.png
00:46:54
Resource
Unloading: gfx/detail.png
00:46:54
Resource
Unloading Resource Package "Temporary Tactical Resources".
00:46:54
UI
IngameMenuScreen::UNREGISTER
00:46:54
UI
MainMenuModule::UNREGISTER
00:46:54
UI
LoadCampaignMenuModule::UNREGISTER
00:46:54
UI
SaveCampaignMenuModule::UNREGISTER
00:46:54
UI
OptionsMenuModule::UNREGISTER
00:46:54
UI
OptionsMenuModuleVideoPanel::UNREGISTER
00:46:54
UI
OptionsMenuModuleVideoPanel::UNREGISTER
00:46:54
UI
OptionsMenuModuleControlsPanel::UNREGISTER
00:46:54
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
00:46:54
UI
TacticalFleeScreen::UNREGISTER
00:46:54
UI
CharacterScreen::UNREGISTER
00:46:54
UI
CharacterScreenLeftPanelModule::UNREGISTER
00:46:54
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
00:46:54
UI
CharacterScreenPaperdollModule::UNREGISTER
00:46:54
UI
CharacterScreenSkillsModule::UNREGISTER
00:46:54
UI
CharacterScreenStatsModule::UNREGISTER
00:46:54
UI
CharacterScreenRightPanelModule::UNREGISTER
00:46:54
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
00:46:54
UI
CharacterScreenInventoryListModule::UNREGISTER
00:46:54
UI
CharacterScreenPerksModule::UNREGISTER
00:46:54
UI
CharacterScreenBrothersListModule::UNREGISTER
00:46:54
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
00:46:54
UI
TacticalScreen::UNREGISTER
00:46:54
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
00:46:54
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
00:46:54
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
00:46:54
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
00:46:54
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
00:46:54
UI
TacticalCombatResultScreen::UNREGISTER
00:46:54
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
00:46:54
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
00:46:57
Resource
Loading: music/worldmap_03.music
00:46:57
Resource
Unloading: music/victory_01.music
00:47:48
UI
Inventory::dropHandler: Failed to drop item. Source idx is same as target idx.
00:47:48
UI
Inventory::dragEndHandler: Failed to drop item. Not allowed.
00:48:02
SQ
contract removed: contract.discover_location
00:48:02
SQ
contract removed: contract.destroy_inactive_location
00:48:02
SQ
contract removed: contract.errant
00:48:02
SQ
contract removed: contract.destroy_inactive_location
00:48:02
SQ
contract removed: contract.errant
00:48:02
SQ
contract removed: contract.errant
00:48:02
SQ
contract removed: contract.discover_location
00:48:02
SQ
contract removed: contract.destroy_inactive_location
00:48:02
SQ
contract removed: contract.errant
00:48:02
SQ
contract removed: contract.errant
00:48:02
SQ
contract removed: contract.errant
00:48:02
SQ
contract removed: contract.destroy_inactive_location
00:48:02
SQ
contract removed: contract.errant
00:48:02
SQ
contract removed: contract.destroy_inactive_location
00:48:02
SQ
contract removed: contract.errant
00:48:02
SQ
contract removed: contract.errant
00:48:02
SQ
contract removed: contract.errant
00:48:06
SQ
contract added: contract.errant
00:48:19
SQ
contract added: contract.destroy_inactive_location
00:48:21
SQ
contract removed: contract.errant
00:48:27
SQ
chance to fire event: 1.0007%
00:48:30
SQ
Location entered: Baden
00:48:34
Resource
Loading: music/worldmap_07.music
00:48:34
Resource
Unloading: music/worldmap_03.music
00:48:36
SQ
contract added: contract.errant
00:48:36
SQ
contract added: contract.errant
00:48:37
SQ
contract removed: contract.errant
00:48:38
SQ
chance to fire event: 1.72809%
00:48:42
SQ
chance to fire event: 2.12254%
00:48:46
SQ
contract added: contract.escort_caravan
00:48:51
SQ
chance to fire event: 2.90969%
00:48:56
SQ
contract removed: contract.errant
00:49:22
SQ
chance to fire event: 3.69684%
00:49:27
SQ
contract removed: contract.errant
00:49:30
SQ
contract added: contract.destroy_inactive_location
00:49:31
SQ
chance to fire event: 4.48398%
00:49:38
SQ
contract added: contract.escort_caravan
00:49:40
SQ
chance to fire event: 5.27289%
00:49:48
SQ
chance to fire event: 6.06004%
00:49:53
SQ
Location entered: Old Guard Tower
00:49:53
UI
ERROR: Failed to query hire roster data. Reason: Invalid result.
00:49:54
SQ
Location entered: Old Guard Tower
00:49:54
UI
ERROR: Failed to query hire roster data. Reason: Invalid result.
00:49:57
Resource
Loading: music/stronghold_01.music
00:49:57
Resource
Unloading: music/worldmap_07.music
00:50:25
UI
Stash -> Stash (swap)
00:50:36
Resource
Loading: music/worldmap_06.music
00:50:36
Resource
Unloading: music/stronghold_01.music
00:50:42
SQ
contract removed: contract.errant
00:50:42
SQ
contract added: contract.destroy_inactive_location
00:50:53
SQ
Location entered: City of Dornen
00:50:57
Resource
Loading: music/city_02.music
00:50:57
Resource
Unloading: music/worldmap_06.music
00:51:18
Resource
Loading: music/worldmap_05.music
00:51:18
Resource
Unloading: music/city_02.music
00:51:18
SQ
contract removed: contract.errant
00:51:42
SQ
Location entered: Seven Hills Castle
00:51:46
Resource
Loading: music/stronghold_01.music
00:51:46
Resource
Unloading: music/worldmap_05.music
00:58:42
SQ
contract added: contract.errant
00:58:44
Resource
Loading: music/worldmap_05.music
00:58:44
Resource
Unloading: music/stronghold_01.music
00:58:52
SQ
Location entered: Seven Hills Castle
00:58:56
Resource
Loading: music/stronghold_01.music
00:58:56
Resource
Unloading: music/worldmap_05.music
01:00:42
Resource
Loading: music/worldmap_05.music
01:00:42
Resource
Unloading: music/stronghold_01.music
01:00:59
SQ
contract added: contract.errant
01:01:04
SQ
chance to fire event: 14.1621%
01:01:08
Resource
Loading: music/worldmap_07.music
01:01:08
Resource
Unloading: music/worldmap_05.music
01:01:13
SQ
Save campaign: Direwolves
01:01:13
Scene
Finished saving scene.
01:01:16
SQ
ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
01:01:16
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
01:01:16
SQ
Clearing World Scene
01:01:16
Resource
Unloading: gfx/world_weather.png
01:01:16
UI
WorldEventPopupScreen::UNREGISTER
01:01:16
UI
IngameMenuScreen::UNREGISTER
01:01:16
UI
MainMenuModule::UNREGISTER
01:01:16
UI
LoadCampaignMenuModule::UNREGISTER
01:01:16
UI
SaveCampaignMenuModule::UNREGISTER
01:01:16
UI
OptionsMenuModule::UNREGISTER
01:01:16
UI
OptionsMenuModuleVideoPanel::UNREGISTER
01:01:16
UI
OptionsMenuModuleVideoPanel::UNREGISTER
01:01:16
UI
OptionsMenuModuleControlsPanel::UNREGISTER
01:01:16
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
01:01:16
UI
WorldTownScreen::UNREGISTER
01:01:16
UI
WorldTownScreenMainDialogModule::UNREGISTER
01:01:16
UI
WorldTownScreenHireDialogModule::UNREGISTER
01:01:16
UI
WorldTownScreenShopDialogModule::UNREGISTER
01:01:16
UI
WorldContractScreenDialogModule::UNREGISTER
01:01:16
UI
WorldContractContentModule::UNREGISTER
01:01:16
UI
WorldContractButtonsModule::UNREGISTER
01:01:16
UI
WorldContractScreen::UNREGISTER
01:01:16
UI
WorldContractScreenDialogModule::UNREGISTER
01:01:16
UI
WorldContractContentModule::UNREGISTER
01:01:16
UI
WorldContractButtonsModule::UNREGISTER
01:01:16
UI
WorldEventScreen::UNREGISTER
01:01:16
UI
WorldGameFinishScreen::UNREGISTER
01:01:16
UI
WorldGameFinishScreenDialogModule::UNREGISTER
01:01:16
UI
WorldScreen::UNREGISTER
01:01:16
UI
WorldScreenTopbarOptionsModule::UNREGISTER
01:01:16
UI
WorldScreenTopbarDayTimeModule::UNREGISTER
01:01:16
UI
WorldScreenTopbarAssetsModule::UNREGISTER
01:01:16
UI
WorldScreenActiveContractPanelModule::UNREGISTER
01:01:16
UI
WorldContractContentModule::UNREGISTER
01:01:16
UI
CombatDialogModule::UNREGISTER
01:01:16
UI
CharacterScreen::UNREGISTER
01:01:16
UI
CharacterScreenLeftPanelModule::UNREGISTER
01:01:16
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
01:01:16
UI
CharacterScreenPaperdollModule::UNREGISTER
01:01:16
UI
CharacterScreenSkillsModule::UNREGISTER
01:01:16
UI
CharacterScreenStatsModule::UNREGISTER
01:01:16
UI
CharacterScreenRightPanelModule::UNREGISTER
01:01:16
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
01:01:16
UI
CharacterScreenInventoryListModule::UNREGISTER
01:01:16
UI
CharacterScreenPerksModule::UNREGISTER
01:01:16
UI
CharacterScreenBrothersListModule::UNREGISTER
01:01:16
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
01:01:17
Core
Shutting down engine core.