Battle Brothers - Early Access - Build: 0.5.0.2 19:02:45Core Using write path: C:\Users\Alex\Documents\Battle Brothers 19:02:45Renderer Allocated Renderbuffer in excess of 3072kb. 19:02:45Thread Worker thread started 19:02:45Resource Loading: shaders/solid_pass0.fs 19:02:45Resource Loading: shaders/solid.vs 19:02:45Resource Unloading: shaders/solid.vs 19:02:45Resource Unloading: shaders/solid_pass0.fs 19:02:45Resource Loading: shaders/simple.fs 19:02:45Resource Loading: shaders/simple.vs 19:02:45Resource Unloading: shaders/simple.vs 19:02:45Resource Unloading: shaders/simple.fs 19:02:45Resource Loading: shaders/sprite.fs 19:02:45Resource Loading: shaders/sprite.vs 19:02:45Resource Unloading: shaders/sprite.vs 19:02:45Resource Unloading: shaders/sprite.fs 19:02:45Resource Loading: shaders/sprite_dof.fs 19:02:45Resource Loading: shaders/sprite_dof.vs 19:02:45Resource Unloading: shaders/sprite_dof.vs 19:02:45Resource Unloading: shaders/sprite_dof.fs 19:02:45Resource Loading: shaders/ui.fs 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successfully. 19:02:47Script Script file "scripts/skills/backgrounds/retired_soldier_background.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/backgrounds/sellsword_background.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/backgrounds/servant_background.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/backgrounds/shepherd_background.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/backgrounds/squire_background.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/backgrounds/swordmaster_background.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/backgrounds/tailor_background.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/backgrounds/thief_background.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/backgrounds/vagabond_background.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/backgrounds/wildman_background.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/backgrounds/witchhunter_background.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/effects/berserker_rage_effect.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/effects/bleeding_effect.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/effects/captain_effect.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/effects/command_undead_effect.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/effects/debilitated_effect.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/effects/debilitating_attack_effect.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/effects/dodge_effect.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/effects/double_strike_effect.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/effects/goblin_poison_effect.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/effects/gruesome_feast_effect.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/effects/indomitable_effect.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/effects/insect_swarm_effect.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/effects/killing_frenzy_effect.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/effects/net_effect.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/effects/perfect_focus_effect.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/effects/rallied_effect.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/effects/return_favor_effect.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/effects/riposte_effect.cnut" loaded successfully. 19:02:47Script Script file 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loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_artful_dodger.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_bags_and_belts.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_ballistics.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_battering_ram.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_battle_flow.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_battle_forged.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_berserk.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_between_the_eyes.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_bloody_harvest.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_boondock_blade.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_brawny.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_bruiser.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_bullseye.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_captain.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_close_combat_archer.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_colossus.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_crusher.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_debilitate.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_deflect.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_devastating_strikes.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_dodge.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_double_strike.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_duelist.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_evade.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_executioner.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_fast_adaption.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_fearsome.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_feint.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_footwork.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_fortified_mind.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_full_force.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_head_hunter.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_hold_out.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_indomitable.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_inspiring_presence.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_ironside.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_killing_frenzy.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_last_stand.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_lookout.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_nimble.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_nine_lives.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_pathfinder.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_perfect_focus.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_push_the_advantage.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_quick_hands.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_rally_the_troops.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_rebound.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_return_favor.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_rotation.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_shield_bash.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_shield_expert.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_slaughterer.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_stalwart.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_steadfast.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_steel_brow.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_student.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_sundering_strikes.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_taunt.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_trophy_hunter.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_vengeance.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_weapon_master.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/perks/perk_zweihander.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/racial/goblin_ambusher_racial.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/racial/skeleton_racial.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/racial/vampire_racial.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/racial/werewolf_racial.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/skill_container.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/special/bag_fatigue.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/special/double_grip.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/special/mood_check.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/special/morale_check.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/special/night_effect.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/special/stats_collector.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/special/weapon_breaking_warning.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/terrain/hidden_effect.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/terrain/swamp_effect.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/character_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/asthmatic_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/athletic_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/bleeder_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/bloodthirsty_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/brave_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/bright_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/brute_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/clubfooted_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/clumsy_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/cocky_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/craven_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/dastard_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/deathwish_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/determined_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/dexterous_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/disloyal_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/drunkard_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/dumb_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/eagle_eyes_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/fainthearted_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/fat_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/fearless_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/founding_member_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/fragile_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/gluttonous_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/greedy_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/hesitant_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/insecure_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/iron_lungs_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/irrational_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/loyal_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/old_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/optimist_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/pessimist_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/quick_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/short_sighted_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/spartan_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/strong_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/superstitious_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/sure_footing_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/tiny_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/skills/traits/tough_trait.cnut" loaded successfully. 19:02:47Script Script file "scripts/states/main_menu_state.cnut" loaded successfully. 19:02:47Script Script file "scripts/states/tactical_state.cnut" loaded successfully. 19:02:47Script Script file "scripts/states/world/asset_manager.cnut" loaded successfully. 19:02:47Script Script file "scripts/states/world_state.cnut" loaded successfully. 19:02:47Script Script file "scripts/statistics/statistics_manager.cnut" loaded successfully. 19:02:47Script Script file "scripts/tools/tag_collection.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/global/cursor.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/global/data_helper.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/global/menu_stack.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/character/character_screen.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/loading/loading_screen.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/menu/main_menu_screen.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/menu/modules/campaign_menu_datasource_module.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/menu/modules/load_campaign_menu_module.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/menu/modules/main_menu_module.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/menu/modules/new_campaign_menu_module.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/menu/modules/options_menu_module.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/menu/modules/save_campaign_menu_module.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/menu/modules/scenario_menu_module.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/menu/tactical_menu_screen.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/menu/world_menu_screen.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/tactical/modules/orientation_overlay/orientation_overlay.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_event_log.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_options.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_round_information.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/tactical/modules/turn_sequence_bar/turn_sequence_bar.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/tactical/tactical_combat_result_screen.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/tactical/tactical_flee_screen.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/tactical/tactical_screen.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/tooltip/modules/tooltip.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/tooltip/tooltip_events.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/tooltip/tooltip_screen.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/world/modules/dialogs/world_screen_combat_dialog_module.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_assets_module.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_datasource_module.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_daytime_module.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_options_module.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_datasource_module.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_screen_dialog_module.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_datasource_module.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_dialog_module.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_hire_dialog_module.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_main_dialog_module.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_shop_dialog_module.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/world/world_contract_screen.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/world/world_event_popup_screen.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/world/world_event_screen.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/world/world_game_finish_screen.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/world/world_screen.cnut" loaded successfully. 19:02:47Script Script file "scripts/ui/screens/world/world_town_screen.cnut" loaded successfully. 19:02:47Script Script file "scripts/preload.cnut" loaded successfully. 19:02:47Renderer Vendor: NVIDIA Corporation 19:02:47Renderer Device: GeForce GTX 760/PCIe/SSE2 19:02:47Renderer Version: 4.5.0 NVIDIA 355.60 19:02:47Renderer Shader Version: 4.50 NVIDIA 19:02:47Renderer Framebuffer Support: Yes 19:02:47Texture Texture "gfx/fonts/cinzel_bold_20.png" (ID: 6) took up approximately 256kb in video memory. 19:02:47Resource Loading: gfx/ui.png 19:02:47Texture Texture "gfx/ui.png" (ID: 7) took up approximately 5461kb in video memory. 19:02:47Resource Finished loading Resource Package "preload/on_start.txt". 19:02:47UI Screen "RootScreen" successfully registered. 19:02:47UI Screen "ConsoleScreen" successfully registered. 19:02:47UI Screen "LoadingScreen" successfully registered. 19:02:47UI Screen "TooltipScreen" successfully registered. 19:02:47UI Screen "TacticalScreen" successfully registered. 19:02:48UI Screen "TacticalCombatResultScreen" successfully registered. 19:02:48UI Screen "TacticalFleeScreen" successfully registered. 19:02:48UI Screen "WorldScreen" successfully registered. 19:02:48UI Screen "WorldTownScreen" successfully registered. 19:02:48UI Screen "WorldContractScreen" successfully registered. 19:02:48UI Screen "WorldGameFinishScreen" successfully registered. 19:02:48UI Screen "WorldEventPopupScreen" successfully registered. 19:02:48UI Screen "WorldEventScreen" successfully registered. 19:02:48UI Screen "MainMenuScreen" successfully registered. 19:02:48UI Screen "WorldMenuScreen" successfully registered. 19:02:49UI Screen "TacticalMenuScreen" successfully registered. 19:02:49UI Screen "WorldCharacterScreen" successfully registered. 19:02:49UI Screen "TacticalCharacterScreen" successfully registered. 19:02:49SQ Map Template: tactical.patch.bones (Script: scripts/mapgen/templates/tactical/patches/patch_bones) registered. 19:02:49SQ Map Template: tactical.patch.clearing (Script: scripts/mapgen/templates/tactical/patches/patch_clearing) registered. 19:02:49SQ Map Template: tactical.patch.clearing_leveled (Script: scripts/mapgen/templates/tactical/patches/patch_clearing_leveled) registered. 19:02:49SQ Map Template: tactical.patch.forest (Script: scripts/mapgen/templates/tactical/patches/patch_forest) registered. 19:02:49SQ Map Template: tactical.patch.forest_fern_sea (Script: scripts/mapgen/templates/tactical/patches/patch_forest_fern_sea) registered. 19:02:49SQ Map Template: tactical.patch.forest_mushrooms (Script: scripts/mapgen/templates/tactical/patches/patch_forest_mushrooms) registered. 19:02:49SQ Map Template: tactical.patch.hill (Script: scripts/mapgen/templates/tactical/patches/patch_hill) registered. 19:02:49SQ Map Template: tactical.patch.hill_forest (Script: scripts/mapgen/templates/tactical/patches/patch_hill_forest) registered. 19:02:49SQ Map Template: tactical.patch.marshland (Script: scripts/mapgen/templates/tactical/patches/patch_marshland) registered. 19:02:49SQ Map Template: tactical.patch.mound (Script: scripts/mapgen/templates/tactical/patches/patch_mound) registered. 19:02:49SQ Map Template: tactical.patch.ritual_site (Script: scripts/mapgen/templates/tactical/patches/patch_ritual_site) registered. 19:02:49SQ Map Template: tactical.patch.stone_circle (Script: scripts/mapgen/templates/tactical/patches/patch_stone_circle) registered. 19:02:49SQ Map Template: tactical.patch.stone_sea (Script: scripts/mapgen/templates/tactical/patches/patch_stone_sea) registered. 19:02:49SQ Map Template: tactical.forest (Script: scripts/mapgen/templates/tactical/tactical_forest) registered. 19:02:49SQ Map Template: tactical.forest_leaves (Script: scripts/mapgen/templates/tactical/tactical_forest_leaves) registered. 19:02:49SQ Map Template: tactical.plains (Script: scripts/mapgen/templates/tactical/tactical_plains) registered. 19:02:49SQ Map Template: tactical.swamp (Script: scripts/mapgen/templates/tactical/tactical_swamp) registered. 19:02:49SQ Map Template: tactical.canyon (Script: scripts/mapgen/templates/tactical/test/template_canyon) registered. 19:02:49SQ Map Template: tactical.clear_hill (Script: scripts/mapgen/templates/tactical/test/template_clear_hill) registered. 19:02:49SQ Map Template: tactical.combat_basics (Script: scripts/mapgen/templates/tactical/test/template_combat_basics) registered. 19:02:49SQ Map Template: tactical.defend_the_hill (Script: scripts/mapgen/templates/tactical/test/template_defend_the_hill) registered. 19:02:49SQ Map Template: tactical.swipe (Script: scripts/mapgen/templates/tactical/test/template_swipe) registered. 19:02:49SQ Map Template: tactical.test_clearing (Script: scripts/mapgen/templates/tactical/test/test_clearing) registered. 19:02:49SQ Map Template: tactical.test_dry_marshland (Script: scripts/mapgen/templates/tactical/test/test_dry_marshland) registered. 19:02:49SQ Map Template: tactical.test_forest (Script: scripts/mapgen/templates/tactical/test/test_forest) registered. 19:02:49SQ Map Template: tactical.test_hill (Script: scripts/mapgen/templates/tactical/test/test_hill) registered. 19:02:49SQ Map Template: tactical.test_hunting_grounds (Script: scripts/mapgen/templates/tactical/test/test_hunting_grounds) registered. 19:02:49SQ Map Template: tactical.test_marshland (Script: scripts/mapgen/templates/tactical/test/test_marshland) registered. 19:02:49SQ Map Template: tactical.test_plains (Script: scripts/mapgen/templates/tactical/test/test_plains) registered. 19:02:49SQ Map Template: tactical.test_plains_clearing (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing) registered. 19:02:49SQ Map Template: tactical.test_plains_clearing_leveled (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing_leveled) registered. 19:02:49SQ Map Template: tactical.test_road (Script: scripts/mapgen/templates/tactical/test/test_road) registered. 19:02:49SQ Map Template: tactical.test_template (Script: scripts/mapgen/templates/tactical/test/test_template) registered. 19:02:49SQ Map Template: tactical.tile.earth (Script: scripts/mapgen/templates/tactical/tiles/earth) registered. 19:02:49SQ Map Template: tactical.tile.forest (Script: scripts/mapgen/templates/tactical/tiles/forest) registered. 19:02:49SQ Map Template: tactical.tile.grass (Script: scripts/mapgen/templates/tactical/tiles/grass) registered. 19:02:49SQ Map Template: tactical.tile.grass_forest (Script: scripts/mapgen/templates/tactical/tiles/grass_forest) registered. 19:02:49SQ Map Template: tactical.tile.road (Script: scripts/mapgen/templates/tactical/tiles/road) registered. 19:02:49SQ Map Template: tactical.tile.swamp (Script: scripts/mapgen/templates/tactical/tiles/swamp) registered. 19:02:49SQ Map Template: world.tile.badlands (Script: scripts/mapgen/templates/world/tiles/tile_badlands) registered. 19:02:49SQ Map Template: world.tile.farmland (Script: scripts/mapgen/templates/world/tiles/tile_farmland) registered. 19:02:49SQ Map Template: world.tile.forest (Script: scripts/mapgen/templates/world/tiles/tile_forest) registered. 19:02:49SQ Map Template: world.tile.forest_leaves (Script: scripts/mapgen/templates/world/tiles/tile_forest_leaves) registered. 19:02:49SQ Map Template: world.tile.heath (Script: scripts/mapgen/templates/world/tiles/tile_heath) registered. 19:02:49SQ Map Template: world.tile.highlands (Script: scripts/mapgen/templates/world/tiles/tile_highlands) registered. 19:02:49SQ Map Template: world.tile.hills (Script: scripts/mapgen/templates/world/tiles/tile_hills) registered. 19:02:49SQ Map Template: world.tile.marshland (Script: scripts/mapgen/templates/world/tiles/tile_marshland) registered. 19:02:49SQ Map Template: world.tile.mountains (Script: scripts/mapgen/templates/world/tiles/tile_mountains) registered. 19:02:49SQ Map Template: world.tile.plains (Script: scripts/mapgen/templates/world/tiles/tile_plains) registered. 19:02:49SQ Map Template: world.tile.snow (Script: scripts/mapgen/templates/world/tiles/tile_snow) registered. 19:02:49SQ Map Template: world.tile.swamp (Script: scripts/mapgen/templates/world/tiles/tile_swamp) registered. 19:02:49SQ Map Template: world.worldmap_generator (Script: scripts/mapgen/templates/world/worldmap_generator) registered. 19:02:49SQ RootState::onShow() 19:02:49Resource Parsed Resource Package "preload/on_running.txt" with 203 items. 19:02:49Resource Started loading Resource Package "preload/on_running.txt". 19:02:49Resource Loading: gfx/entity_0.png 19:02:49UI RootScreen::REGISTER 19:02:49UI RootScreenVersionModule::REGISTER 19:02:49Texture Texture "gfx/entity_0.png" (ID: 8) took up approximately 43690kb in video memory. 19:02:49Resource Loading: music/title.music 19:02:49Resource Loading: gfx/entity_icons.png 19:02:49UI LoadingScreen::REGISTER 19:02:49UI TooltipScreen::REGISTER 19:02:49Texture Texture "gfx/entity_icons.png" (ID: 9) took up approximately 10922kb in video memory. 19:02:49Resource Loading: gfx/effects_0.png 19:02:49UI MainMenuScreen::REGISTER 19:02:49UI MainMenuModule::REGISTER 19:02:49UI LoadCampaignMenuModule::REGISTER 19:02:49UI NewCampaignMenuModule::REGISTER 19:02:49UI ScenarioMenuModule::REGISTER 19:02:49UI OptionsMenuModule::REGISTER 19:02:49UI OptionsMenuModuleVideoPanel::REGISTER 19:02:49UI OptionsMenuModuleAudioPanel::REGISTER 19:02:49UI OptionsMenuModuleControlsPanel::REGISTER 19:02:49UI OptionsMenuModuleGameplayPanel::REGISTER 19:02:49Texture Texture "gfx/effects_0.png" (ID: 10) took up approximately 21845kb in video memory. 19:02:49Resource Loading: gfx/world_detail.png 19:02:50Texture Texture "gfx/world_detail.png" (ID: 11) took up approximately 43690kb in video memory. 19:02:50Resource Loading: gfx/world_entity_0.png 19:02:50Texture Texture "gfx/world_entity_0.png" (ID: 12) took up approximately 10922kb in video memory. 19:02:50Resource Loading: sounds/body_fall_1.ogg 19:02:50Resource Loading: sounds/shield_broken.ogg 19:02:50Resource Loading: sounds/combat/aimed_shot_01.wav 19:02:50Resource Loading: sounds/combat/aimed_shot_02.wav 19:02:50Resource Loading: sounds/combat/aimed_shot_03.wav 19:02:50Resource Loading: sounds/combat/armor_chainmail_impact_01.wav 19:02:50Resource Loading: sounds/combat/armor_chainmail_impact_02.wav 19:02:50Resource Loading: sounds/combat/armor_chainmail_impact_03.wav 19:02:50Resource Loading: sounds/combat/armor_halfplate_impact_01.wav 19:02:50Resource Loading: sounds/combat/armor_halfplate_impact_02.wav 19:02:50Resource Loading: sounds/combat/armor_halfplate_impact_03.wav 19:02:50Resource Loading: sounds/combat/armor_leather_impact_01.wav 19:02:50Resource Loading: sounds/combat/armor_leather_impact_02.wav 19:02:50Resource Loading: sounds/combat/armor_leather_impact_03.wav 19:02:50Resource Loading: sounds/combat/arrow_hit_01.wav 19:02:50Resource Loading: sounds/combat/arrow_hit_02.wav 19:02:50Resource Loading: sounds/combat/arrow_hit_03.wav 19:02:50Resource Loading: sounds/combat/arrow_miss_01.wav 19:02:50Resource Loading: sounds/combat/arrow_miss_02.wav 19:02:50Resource Loading: sounds/combat/arrow_miss_03.wav 19:02:50Resource Loading: sounds/combat/bash_01.wav 19:02:50Resource Loading: sounds/combat/bash_02.wav 19:02:50Resource Loading: sounds/combat/bash_03.wav 19:02:50Resource Loading: sounds/combat/bash_hit_01.wav 19:02:50Resource Loading: sounds/combat/bash_hit_02.wav 19:02:50Resource Loading: sounds/combat/bash_hit_03.wav 19:02:50Resource Loading: sounds/combat/bolt_shot_01.wav 19:02:50Resource Loading: sounds/combat/bolt_shot_02.wav 19:02:50Resource Loading: sounds/combat/bolt_shot_03.wav 19:02:50Resource Loading: sounds/combat/bolt_shot_hit_01.wav 19:02:50Resource Loading: sounds/combat/bolt_shot_hit_02.wav 19:02:50Resource Loading: sounds/combat/bolt_shot_hit_03.wav 19:02:50Resource Loading: sounds/combat/bolt_shot_miss_01.wav 19:02:50Resource Loading: sounds/combat/bolt_shot_miss_02.wav 19:02:50Resource Loading: sounds/combat/bolt_shot_miss_03.wav 19:02:50Resource Loading: sounds/combat/chop_01.wav 19:02:50Resource Loading: sounds/combat/chop_02.wav 19:02:50Resource Loading: sounds/combat/chop_03.wav 19:02:50Resource Loading: sounds/combat/chop_hit_01.wav 19:02:50Resource Loading: sounds/combat/chop_hit_02.wav 19:02:50Resource Loading: sounds/combat/chop_hit_03.wav 19:02:50Resource Loading: sounds/combat/hand_01.wav 19:02:50Resource Loading: sounds/combat/hand_02.wav 19:02:50Resource Loading: sounds/combat/hand_03.wav 19:02:50Resource Loading: sounds/combat/hand_hit_01.wav 19:02:50Resource Loading: sounds/combat/hand_hit_02.wav 19:02:50Resource Loading: sounds/combat/hand_hit_03.wav 19:02:50Resource Loading: sounds/combat/impale_01.wav 19:02:50Resource Loading: sounds/combat/impale_02.wav 19:02:50Resource Loading: sounds/combat/impale_03.wav 19:02:50Resource Loading: sounds/combat/impale_hit_01.wav 19:02:50Resource Loading: sounds/combat/impale_hit_02.wav 19:02:50Resource Loading: sounds/combat/impale_hit_03.wav 19:02:50Resource Loading: sounds/combat/overhead_strike_01.wav 19:02:50Resource Loading: sounds/combat/overhead_strike_02.wav 19:02:50Resource Loading: sounds/combat/overhead_strike_03.wav 19:02:50Resource Loading: sounds/combat/overhead_strike_hit_01.wav 19:02:50Resource Loading: sounds/combat/overhead_strike_hit_02.wav 19:02:50Resource Loading: sounds/combat/overhead_strike_hit_03.wav 19:02:50Resource Loading: sounds/combat/quick_shot_01.wav 19:02:50Resource Loading: sounds/combat/quick_shot_02.wav 19:02:50Resource Loading: sounds/combat/quick_shot_03.wav 19:02:50Resource Loading: sounds/combat/reload_01.wav 19:02:50Resource Loading: sounds/combat/reload_02.wav 19:02:50Resource Loading: sounds/combat/slash_01.wav 19:02:50Resource Loading: sounds/combat/slash_02.wav 19:02:50Resource Loading: sounds/combat/slash_03.wav 19:02:50Resource Loading: sounds/combat/slash_hit_01.wav 19:02:50Resource Loading: sounds/combat/slash_hit_02.wav 19:02:50Resource Loading: sounds/combat/slash_hit_03.wav 19:02:50Resource Loading: sounds/combat/split_01.wav 19:02:50Resource Loading: sounds/combat/split_02.wav 19:02:50Resource Loading: sounds/combat/split_03.wav 19:02:50Resource Loading: sounds/combat/split_hit_01.wav 19:02:50Resource Loading: sounds/combat/split_hit_02.wav 19:02:50Resource Loading: sounds/combat/split_hit_03.wav 19:02:50Resource Loading: sounds/combat/stab_01.wav 19:02:50Resource Loading: sounds/combat/stab_02.wav 19:02:50Resource Loading: sounds/combat/stab_03.wav 19:02:50Resource Loading: sounds/combat/stab_hit_01.wav 19:02:50Resource Loading: sounds/combat/stab_hit_02.wav 19:02:50Resource Loading: sounds/combat/stab_hit_03.wav 19:02:50Resource Loading: sounds/combat/swing_01.wav 19:02:50Resource Loading: sounds/combat/swing_02.wav 19:02:50Resource Loading: sounds/combat/swing_03.wav 19:02:50Resource Loading: sounds/combat/swing_hit_01.wav 19:02:50Resource Loading: sounds/combat/swing_hit_02.wav 19:02:50Resource Loading: sounds/combat/swing_hit_03.wav 19:02:50Resource Loading: sounds/combat/thrust_01.wav 19:02:50Resource Loading: sounds/combat/thrust_02.wav 19:02:50Resource Loading: sounds/combat/thrust_03.wav 19:02:50Resource Loading: sounds/combat/thrust_hit_01.wav 19:02:50Resource Loading: sounds/combat/thrust_hit_02.wav 19:02:50Resource Loading: sounds/combat/thrust_hit_03.wav 19:02:50Resource Loading: sounds/combat/hook_01.wav 19:02:50Resource Loading: sounds/combat/hook_02.wav 19:02:50Resource Loading: sounds/combat/hook_03.wav 19:02:50Resource Loading: sounds/combat/hook_hit_01.wav 19:02:50Resource Loading: sounds/combat/hook_hit_02.wav 19:02:50Resource Loading: sounds/combat/hook_hit_03.wav 19:02:50Resource Loading: sounds/combat/knockback_01.wav 19:02:50Resource Loading: sounds/combat/knockback_02.wav 19:02:50Resource Loading: sounds/combat/knockback_03.wav 19:02:50Resource Loading: sounds/combat/knockback_hit_01.wav 19:02:50Resource Loading: sounds/combat/knockback_hit_02.wav 19:02:50Resource Loading: sounds/combat/knockback_hit_03.wav 19:02:50Resource Loading: sounds/combat/puncture_01.wav 19:02:50Resource Loading: sounds/combat/puncture_02.wav 19:02:50Resource Loading: sounds/combat/puncture_03.wav 19:02:50Resource Loading: sounds/combat/puncture_hit_01.wav 19:02:50Resource Loading: sounds/combat/puncture_hit_02.wav 19:02:50Resource Loading: sounds/combat/puncture_hit_03.wav 19:02:50Resource Loading: sounds/combat/riposte_01.wav 19:02:50Resource Loading: sounds/combat/riposte_02.wav 19:02:50Resource Loading: sounds/combat/riposte_03.wav 19:02:50Resource Loading: sounds/combat/spearwall_01.wav 19:02:50Resource Loading: sounds/combat/spearwall_02.wav 19:02:50Resource Loading: sounds/combat/spearwall_03.wav 19:02:50Resource Loading: sounds/combat/shieldwall_01.wav 19:02:50Resource Loading: sounds/combat/shieldwall_02.wav 19:02:50Resource Loading: sounds/combat/shieldwall_03.wav 19:02:50Resource Loading: sounds/combat/split_shield_01.wav 19:02:50Resource Loading: sounds/combat/split_shield_02.wav 19:02:50Resource Loading: sounds/combat/split_shield_03.wav 19:02:50Resource Loading: sounds/combat/bro_damage_taken_01.wav 19:02:50Resource Loading: sounds/combat/bro_damage_taken_02.wav 19:02:50Resource Loading: sounds/combat/bro_damage_taken_03.wav 19:02:50Resource Loading: sounds/combat/bro_damage_taken_04.wav 19:02:50Resource Loading: sounds/combat/bro_damage_taken_soft_01.wav 19:02:50Resource Loading: sounds/combat/bro_damage_taken_soft_02.wav 19:02:50Resource Loading: sounds/combat/bro_damage_taken_soft_03.wav 19:02:50Resource Loading: sounds/combat/bro_dying_01.wav 19:02:50Resource Loading: sounds/combat/bro_dying_02.wav 19:02:50Resource Loading: sounds/combat/bro_dying_03.wav 19:02:50Resource Loading: sounds/combat/bro_dying_04.wav 19:02:50Resource Loading: sounds/combat/bro_dying_05.wav 19:02:50Resource Loading: sounds/combat/cleave_01.wav 19:02:50Resource Loading: sounds/combat/cleave_02.wav 19:02:50Resource Loading: sounds/combat/cleave_03.wav 19:02:50Resource Loading: sounds/combat/cleave_hit_hitpoints_01.wav 19:02:50Resource Loading: sounds/combat/cleave_hit_hitpoints_02.wav 19:02:50Resource Loading: sounds/combat/cleave_hit_hitpoints_03.wav 19:02:50Resource Loading: sounds/combat/crush_armor_01.wav 19:02:50Resource Loading: sounds/combat/crush_armor_02.wav 19:02:50Resource Loading: sounds/combat/crush_armor_03.wav 19:02:50Resource Loading: sounds/combat/crush_armor_hit_01.wav 19:02:50Resource Loading: sounds/combat/crush_armor_hit_02.wav 19:02:50Resource Loading: sounds/combat/crush_armor_hit_03.wav 19:02:50Resource Loading: sounds/combat/decapitate_hit_01.wav 19:02:50Resource Loading: sounds/combat/decapitate_hit_02.wav 19:02:50Resource Loading: sounds/combat/decapitate_hit_03.wav 19:02:50Resource Loading: sounds/combat/hammer_strike_01.wav 19:02:50Resource Loading: sounds/combat/hammer_strike_02.wav 19:02:50Resource Loading: sounds/combat/hammer_strike_03.wav 19:02:50Resource Loading: sounds/combat/hammer_strike_hit_01.wav 19:02:50Resource Loading: sounds/combat/hammer_strike_hit_02.wav 19:02:50Resource Loading: sounds/combat/hammer_strike_hit_03.wav 19:02:50Resource Loading: sounds/combat/round_swing_01.wav 19:02:50Resource Loading: sounds/combat/round_swing_02.wav 19:02:50Resource Loading: sounds/combat/round_swing_03.wav 19:02:50Resource Loading: sounds/combat/round_swing_hit_01.wav 19:02:50Resource Loading: sounds/combat/round_swing_hit_02.wav 19:02:50Resource Loading: sounds/combat/round_swing_hit_03.wav 19:02:50Resource Loading: sounds/combat/javelin_throw_01.wav 19:02:50Resource Loading: sounds/combat/javelin_throw_02.wav 19:02:50Resource Loading: sounds/combat/javelin_throw_03.wav 19:02:50Resource Loading: sounds/combat/javelin_miss_01.wav 19:02:50Resource Loading: sounds/combat/javelin_miss_02.wav 19:02:50Resource Loading: sounds/combat/javelin_miss_03.wav 19:02:50Resource Loading: sounds/combat/javelin_hit_01.wav 19:02:50Resource Loading: sounds/combat/javelin_hit_03.wav 19:02:50Resource Loading: sounds/combat/flail_01.wav 19:02:50Resource Loading: sounds/combat/flail_02.wav 19:02:50Resource Loading: sounds/combat/flail_03.wav 19:02:50Resource Loading: sounds/combat/flail_hit_01.wav 19:02:50Resource Loading: sounds/combat/flail_hit_02.wav 19:02:50Resource Loading: sounds/combat/flail_hit_03.wav 19:02:50Resource Loading: sounds/combat/lash_01.wav 19:02:50Resource Loading: sounds/combat/lash_02.wav 19:02:50Resource Loading: sounds/combat/lash_03.wav 19:02:50Resource Loading: sounds/combat/lash_hit_01.wav 19:02:50Resource Loading: sounds/combat/lash_hit_02.wav 19:02:50Resource Loading: sounds/combat/lash_hit_03.wav 19:02:50Resource Loading: sounds/combat/weapon_break_01.wav 19:02:50Resource Loading: sounds/combat/rotation_01.wav 19:02:50Resource Loading: sounds/combat/footwork_01.wav 19:02:50Resource Loading: sounds/combat/return_favor_01.wav 19:02:50Resource Loading: sounds/combat/perfect_focus_01.wav 19:02:50Resource Loading: sounds/combat/rally_the_troops_01.wav 19:02:50Resource Loading: sounds/new_round_01.wav 19:02:50Resource Loading: sounds/new_round_02.wav 19:02:50Resource Loading: sounds/new_round_03.wav 19:02:50Resource Loading: sounds/scribble.wav 19:02:50Resource Loading: sounds/inventory/wardog_inventory_01.wav 19:02:50Resource Loading: sounds/inventory/wardog_inventory_02.wav 19:02:50Resource Loading: sounds/inventory/wardog_inventory_03.wav 19:02:56SQ Init World State! 19:02:56SQ Load campaign: autosave 19:02:56Scene Finished loading scene. 19:02:56SQ contract activated: contract.tutorial_01 19:02:56SQ contract added: contract.destroy_bandit_camp 19:02:56SQ contract added: contract.errant 19:02:56SQ contract added: contract.destroy_inactive_location 19:02:56SQ contract added: contract.destroy_inactive_location 19:02:56SQ contract added: contract.errant 19:02:56SQ contract added: contract.errant 19:02:56SQ contract added: contract.destroy_inactive_location 19:02:56SQ contract added: contract.destroy_inactive_location 19:02:56SQ contract added: contract.errant 19:02:56SQ contract added: contract.errant 19:02:56SQ contract added: contract.escort_caravan 19:02:56SQ contract added: contract.destroy_inactive_location 19:02:56SQ contract added: contract.escort_caravan 19:02:56SQ contract added: contract.escort_caravan 19:02:56SQ contract added: contract.escort_caravan 19:02:56SQ contract added: contract.destroy_inactive_location 19:02:56Resource Loading: gfx/world_weather.png 19:02:57Texture Texture "gfx/world_weather.png" (ID: 13) took up approximately 43690kb in video memory. 19:02:57UI WorldScreen::REGISTER 19:02:57UI WorldScreenTopbarOptionsModule::REGISTER 19:02:57UI WorldScreenTopbarDayTimeModule::REGISTER 19:02:57UI WorldScreenTopbarAssetsModule::REGISTER 19:02:57UI WorldScreenActiveContractPanelModule::REGISTER 19:02:57UI WorldContractContentModule::REGISTER 19:02:57UI CombatDialogModule::REGISTER 19:02:57UI WorldEventScreen::REGISTER 19:02:57UI WorldContractScreen::REGISTER 19:02:57UI WorldContractScreenDialogModule::REGISTER 19:02:57UI WorldContractContentModule::REGISTER 19:02:57UI WorldContractButtonsModule::REGISTER 19:02:57UI WorldTownScreen::REGISTER 19:02:57UI WorldTownScreenMainDialogModule::REGISTER 19:02:57UI WorldTownScreenHireDialogModule::REGISTER 19:02:57UI WorldTownScreenShopDialogModule::REGISTER 19:02:57UI WorldContractScreenDialogModule::REGISTER 19:02:57UI WorldContractContentModule::REGISTER 19:02:57UI WorldContractButtonsModule::REGISTER 19:02:57UI WorldEventPopupScreen::REGISTER 19:02:57UI IngameMenuScreen::REGISTER 19:02:57UI MainMenuModule::REGISTER 19:02:57UI LoadCampaignMenuModule::REGISTER 19:02:57UI SaveCampaignMenuModule::REGISTER 19:02:57UI OptionsMenuModule::REGISTER 19:02:57UI OptionsMenuModuleVideoPanel::REGISTER 19:02:57UI OptionsMenuModuleAudioPanel::REGISTER 19:02:57UI OptionsMenuModuleControlsPanel::REGISTER 19:02:57UI OptionsMenuModuleGameplayPanel::REGISTER 19:02:57UI WorldGameFinishScreen::REGISTER 19:02:57UI WorldGameFinishScreenDialogModule::REGISTER 19:02:57UI CharacterScreen::REGISTER 19:02:57UI CharacterScreenLeftPanelModule::REGISTER 19:02:57UI CharacterScreenLeftPanelHeaderModule::REGISTER 19:02:57UI CharacterScreenPaperdollModule::REGISTER 19:02:57UI CharacterScreenSkillsModule::REGISTER 19:02:57UI CharacterScreenStatsModule::REGISTER 19:02:57UI CharacterScreenRightPanelModule::REGISTER 19:02:57UI CharacterScreenRightPanelHeaderModule::REGISTER 19:02:57UI CharacterScreenInventoryListModule::REGISTER 19:02:57UI CharacterScreenPerksModule::REGISTER 19:02:57UI CharacterScreenBrothersListModule::REGISTER 19:02:57UI CharacterScreenBattleStartFooterModule::REGISTER 19:03:00SQ Location entered: Bandit Hideout 19:03:00Resource Loading: music/worldmap_03.music 19:03:00Resource Unloading: music/title.music 19:03:02SQ Save campaign: autosave 19:03:02Scene Finished saving scene. 19:03:02SQ WorldState::onHide 19:03:02UI TacticalScreen::REGISTER 19:03:02UI TacticalScreenTurnSequenceBarModule::REGISTER 19:03:02UI TacticalScreenOrientationOverlayModule::REGISTER 19:03:02UI TacticalScreenTopbarEventLogModule::REGISTER 19:03:02UI TacticalScreenTopbarRoundInformationModule::REGISTER 19:03:02UI TacticalScreenTopbarOptionsModule::REGISTER 19:03:02Resource Loading: gfx/detail.png 19:03:02Texture Texture "gfx/detail.png" (ID: 14) took up approximately 5461kb in video memory. 19:03:02Resource Loading: gfx/object_0.png 19:03:02Texture Texture "gfx/object_0.png" (ID: 15) took up approximately 2730kb in video memory. 19:03:02Resource Loading: gfx/orientation_overlay.png 19:03:02Texture Texture "gfx/orientation_overlay.png" (ID: 16) took up approximately 512kb in video memory. 19:03:02Resource Loading: sounds/atmosphere/rain_02.wav 19:03:02SQ TACTICAL: STASH LOCKED: true 19:03:02SQ INFO: Next round issued: 1 19:03:02Resource Started loading Resource Package "Temporary Tactical Resources". 19:03:02UI CharacterScreen::REGISTER 19:03:02UI CharacterScreenLeftPanelModule::REGISTER 19:03:02UI CharacterScreenLeftPanelHeaderModule::REGISTER 19:03:02UI CharacterScreenPaperdollModule::REGISTER 19:03:02UI CharacterScreenSkillsModule::REGISTER 19:03:02UI CharacterScreenStatsModule::REGISTER 19:03:02UI CharacterScreenRightPanelModule::REGISTER 19:03:02UI CharacterScreenRightPanelHeaderModule::REGISTER 19:03:02UI CharacterScreenInventoryListModule::REGISTER 19:03:02UI CharacterScreenPerksModule::REGISTER 19:03:02UI CharacterScreenBrothersListModule::REGISTER 19:03:02UI CharacterScreenBattleStartFooterModule::REGISTER 19:03:02UI TacticalFleeScreen::REGISTER 19:03:02UI IngameMenuScreen::REGISTER 19:03:02UI MainMenuModule::REGISTER 19:03:02UI LoadCampaignMenuModule::REGISTER 19:03:02UI SaveCampaignMenuModule::REGISTER 19:03:02UI OptionsMenuModule::REGISTER 19:03:02UI OptionsMenuModuleVideoPanel::REGISTER 19:03:02UI OptionsMenuModuleAudioPanel::REGISTER 19:03:02UI OptionsMenuModuleControlsPanel::REGISTER 19:03:02UI OptionsMenuModuleGameplayPanel::REGISTER 19:03:02UI TacticalCombatResultScreen::REGISTER 19:03:02UI TacticalCombatResultScreenStatisticsPanel::REGISTER 19:03:02UI TacticalCombatResultScreenLootPanel::REGISTER 19:03:06Resource Loading: music/bandits_01.music 19:03:06Resource Unloading: music/worldmap_03.music 19:03:08SQ [Erwin] executes skill [Aimed Shot] on target [Bandit Thug] 19:03:08SQ Erwin uses skill Aimed Shot 19:03:14SQ [Gebhard] executes skill [Aimed Shot] on target [Bandit Thug] 19:03:14SQ Gebhard uses skill Aimed Shot 19:03:21SQ * 19:03:21SQ * Bandit Marksman: Starting turn. 19:03:21SQ defensive score: 0.60024 19:03:21SQ defensive threshold: 2.94118 19:03:21SQ * Bandit Marksman: In fact, I would prefer to remain where I am 19:03:21SQ -> Behaviors to pick from: Attack.Bow (76.7312)(*), Idle (1), BreakFree (0), Reload (0), Retreat (0), Roam (0), Engage.Ranged (0), Defend.Rotation (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0) 19:03:21SQ -> Behavior picked: Attack.Bow (76.7312) 19:03:22SQ * Bandit Marksman: Using Aimed Shot against Humbert! 19:03:22SQ Bandit Marksman uses skill Aimed Shot 19:03:24SQ defensive score: 0.60024 19:03:24SQ defensive threshold: 2.94118 19:03:24SQ -> Behaviors to pick from: Idle (1)(*), BreakFree (0), Engage.Ranged (0), Retreat (0), Roam (0), Defend.Rotation (0), Reload (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0) 19:03:24SQ -> Behavior picked: Idle (1) 19:03:24SQ * Bandit Marksman: Ending Turn with 1 of 9 AP left. 19:03:24SQ * --------------------------------------------------- 19:03:28SQ * 19:03:28SQ * Bandit Thug: Starting turn. 19:03:28SQ defensive score: 0.60024 19:03:28SQ defensive threshold: 2.94118 19:03:28SQ -> Behaviors to pick from: Engage.Melee (82.5)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0) 19:03:28SQ -> Behavior picked: Engage.Melee (82.5) 19:03:28SQ * 19:03:28SQ * Bandit Thug: Starting turn. 19:03:29SQ -> Behaviors to pick from: Engage.Melee (43.8235)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0) 19:03:29SQ -> Behavior picked: Engage.Melee (43.8235) 19:03:29SQ * Bandit Thug: Engaging to melee range with Gebhard (visible), accepted_distance=0 19:03:31SQ * Bandit Thug: Reached engage destination 19:03:32SQ -> Behaviors to pick from: Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0) 19:03:32SQ -> Behavior picked: Idle (1) 19:03:32SQ * Bandit Thug: Ending Turn with 1 of 9 AP left. 19:03:32SQ * --------------------------------------------------- 19:03:32SQ * 19:03:32SQ * Bandit Thug: Starting turn. 19:03:32SQ -> Behaviors to pick from: Engage.Melee (90.5882)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0) 19:03:32SQ -> Behavior picked: Engage.Melee (90.5882) 19:03:33SQ * Bandit Thug: Engaging to melee range with Carsten (visible), accepted_distance=0 19:03:34SQ * Bandit Thug: Reached engage destination 19:03:34SQ -> Behaviors to pick from: Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0) 19:03:34SQ -> Behavior picked: Idle (1) 19:03:34SQ * Bandit Thug: Ending Turn with 1 of 9 AP left. 19:03:34SQ * --------------------------------------------------- 19:03:35SQ * 19:03:35SQ * Bandit Thug: Starting turn. 19:03:35SQ -> Behaviors to pick from: Engage.Melee (95.5263)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0) 19:03:35SQ -> Behavior picked: Engage.Melee (95.5263) 19:03:35SQ * Bandit Thug: Engaging to melee range with Carsten (visible), accepted_distance=0 19:03:37SQ * Bandit Thug: Reached engage destination 19:03:37SQ -> Behaviors to pick from: Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0) 19:03:37SQ -> Behavior picked: Idle (1) 19:03:37SQ * Bandit Thug: Ending Turn with 1 of 9 AP left. 19:03:37SQ * --------------------------------------------------- 19:04:05SQ [Carsten] executes skill [Thrust] on target [Bandit Thug] 19:04:05SQ Carsten uses skill Thrust 19:04:10SQ [Alrik] executes skill [Shieldwall] on target [Alrik] 19:04:10SQ Alrik uses skill Shieldwall 19:04:15SQ * Bandit Thug: Engaging to melee range with Kunold (visible), accepted_distance=0 19:04:17SQ * Bandit Thug: Reached engage destination 19:04:17SQ -> Behaviors to pick from: Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0) 19:04:17SQ -> Behavior picked: Idle (1) 19:04:17SQ * Bandit Thug: Ending Turn with 1 of 9 AP left. 19:04:17SQ * --------------------------------------------------- 19:04:22SQ [Roderick] executes skill [Cleave] on target [Bandit Thug] 19:04:22SQ Roderick uses skill Cleave 19:04:22SQ INFO: Next round issued: 2 19:04:24SQ [Erwin] executes skill [Quick Shot] on target [Bandit Thug] 19:04:24SQ Erwin uses skill Quick Shot 19:04:25SQ [Erwin] executes skill [Quick Shot] on target [Bandit Thug] 19:04:25SQ Erwin uses skill Quick Shot 19:04:27SQ [Gebhard] executes skill [Quick Shot] on target [Bandit Thug] 19:04:27SQ Gebhard uses skill Quick Shot 19:04:31SQ [Gebhard] executes skill [Quick Shot] on target [Bandit Thug] 19:04:31SQ Gebhard uses skill Quick Shot 19:04:31SQ Bandit Thug has died. 19:04:38SQ [Kunold] executes skill [Slash] on target [Bandit Thug] 19:04:38SQ Kunold uses skill Slash 19:04:40SQ * 19:04:40SQ * Bandit Marksman: Starting turn. 19:04:41SQ * Bandit Marksman: In fact, I would prefer to remain where I am 19:04:41SQ -> Behaviors to pick from: Attack.Bow (85.631)(*), Idle (1), Roam (0), Defend.Rotation (0), Engage.Ranged (0), Reload (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0) 19:04:41SQ -> Behavior picked: Attack.Bow (85.631) 19:04:41SQ * Bandit Marksman: Using Aimed Shot against Humbert! 19:04:41SQ Bandit Marksman uses skill Aimed Shot 19:04:43SQ -> Behaviors to pick from: Idle (1)(*), Roam (0), Attack.Default (0), Engage.Ranged (0), Reload (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), Attack.Bow (0) 19:04:43SQ -> Behavior picked: Idle (1) 19:04:43SQ * Bandit Marksman: Ending Turn with 1 of 9 AP left. 19:04:43SQ * --------------------------------------------------- 19:04:46SQ [Humbert] executes skill [Split Man] on target [Bandit Thug] 19:04:46SQ Humbert uses skill Split Man 19:04:46SQ Bandit Thug has died. 19:04:47SQ * 19:04:47SQ * Bandit Thug: Starting turn. 19:04:47SQ -> Behaviors to pick from: Attack.Default (72.0882)(*), Attack.Puncture (70.2424)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Retreat (0) 19:04:47SQ -> Behavior picked: Attack.Puncture (70.2424) 19:04:48SQ * Bandit Thug: Using Puncture against Carsten! 19:04:48SQ Bandit Thug uses skill Puncture 19:04:48SQ -> Behaviors to pick from: Attack.Puncture (414.262)(*), Attack.Default (81.468), Idle (1), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Retreat (0), Attack.Split (0) 19:04:48SQ -> Behavior picked: Attack.Puncture (414.262) 19:04:49SQ * Bandit Thug: Using Puncture against Carsten! 19:04:49SQ Bandit Thug uses skill Puncture 19:04:49SQ Carsten has died. 19:04:49SQ -> Behaviors to pick from: Idle (1)(*), Attack.CrushArmor (0), Defend (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Retreat (0), Attack.Split (0), Attack.Puncture (0) 19:04:49SQ -> Behavior picked: Idle (1) 19:04:49SQ * Bandit Thug: Ending Turn with 1 of 9 AP left. 19:04:49SQ * --------------------------------------------------- 19:04:49SQ * 19:04:49SQ * Bandit Thug: Starting turn. 19:04:50SQ -> Behaviors to pick from: Attack.Default (56.8788)(*), Attack.KnockOut (39.4632)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Retreat (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0) 19:04:50SQ -> Behavior picked: Attack.KnockOut (39.4632) 19:04:50SQ * Bandit Thug: Using Knock Out against Roderick! 19:04:50SQ Bandit Thug uses skill Knock Out 19:04:50SQ -> Behaviors to pick from: Attack.Default (57.8189)(*), Idle (1), BreakFree (0), Defend (0), Attack.CrushArmor (0), Defend.Spearwall (0), Retreat (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Split (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.KnockOut (0) 19:04:50SQ -> Behavior picked: Attack.Default (57.8189) 19:04:51SQ * Bandit Thug: Using Bash against Roderick! 19:04:51SQ Bandit Thug uses skill Bash 19:04:51SQ -> Behaviors to pick from: Idle (1)(*), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Split (0), Roam (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Default (0) 19:04:51SQ -> Behavior picked: Idle (1) 19:04:51SQ * Bandit Thug: Ending Turn with 1 of 9 AP left. 19:04:51SQ * --------------------------------------------------- 19:04:52SQ Skill [Shieldwall] removed from [Alrik]. 19:04:58SQ Skill [Stunned] removed from [Roderick]. 19:04:58SQ INFO: Next round issued: 3 19:04:58UI ERROR: Failed to update entity. Reason: Entity id: 7478 not found. 19:05:14SQ [Alrik] executes skill [Thrust] on target [Bandit Thug] 19:05:14SQ Alrik uses skill Thrust 19:05:15SQ [Alrik] executes skill [Thrust] on target [Bandit Thug] 19:05:15SQ Alrik uses skill Thrust 19:05:21SQ * 19:05:21SQ * Bandit Marksman: Starting turn. 19:05:21SQ * Bandit Marksman: It's important that I get some distance from my opponents.. 19:05:21SQ -> Behaviors to pick from: Attack.Bow (279.164)(*), Engage.Ranged (266.667)(*), Idle (1), Reload (0), Attack.Puncture (0), Attack.Default (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Roam (0) 19:05:21SQ -> Behavior picked: Attack.Bow (279.164) 19:05:22SQ * Bandit Marksman: Using Aimed Shot against Humbert! 19:05:22SQ Bandit Marksman uses skill Aimed Shot 19:05:24SQ -> Behaviors to pick from: Idle (1)(*), Attack.Default (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Reload (0), Flee (0), Retreat (0), BreakFree (0), Engage.Ranged (0), Roam (0), Attack.Bow (0) 19:05:24SQ -> Behavior picked: Idle (1) 19:05:24SQ * Bandit Marksman: Ending Turn with 1 of 9 AP left. 19:05:24SQ * --------------------------------------------------- 19:05:26SQ [Erwin] executes skill [Quick Shot] on target [Bandit Thug] 19:05:26SQ Erwin uses skill Quick Shot 19:05:27SQ [Erwin] executes skill [Quick Shot] on target [Bandit Thug] 19:05:27SQ Erwin uses skill Quick Shot 19:05:29SQ [Gebhard] executes skill [Quick Shot] on target [Bandit Thug] 19:05:29SQ Gebhard uses skill Quick Shot 19:05:29SQ Bandit Thug has died. 19:05:30SQ [Gebhard] executes skill [Quick Shot] on target [Bandit Thug] 19:05:30SQ Gebhard uses skill Quick Shot 19:05:30SQ * 19:05:30SQ * Bandit Thug: Starting turn. 19:05:31SQ -> Behaviors to pick from: Attack.Default (53.6726)(*), Attack.Puncture (21.8027)(*), Idle (1), Attack.KnockOut (0), Attack.Swing (0), Defend (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Riposte (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0) 19:05:31SQ -> Behavior picked: Attack.Default (53.6726) 19:05:31SQ * Bandit Thug: Using Slash against Alrik! 19:05:31SQ Bandit Thug uses skill Slash 19:05:31SQ -> Behaviors to pick from: Attack.Default (53.0654)(*), Attack.Puncture (20.5661)(*), Idle (1), Attack.Swing (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Riposte (0), Roam (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.KnockOut (0) 19:05:31SQ -> Behavior picked: Attack.Default (53.0654) 19:05:32SQ * Bandit Thug: Using Slash against Alrik! 19:05:32SQ Bandit Thug uses skill Slash 19:05:32SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), Roam (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0) 19:05:32SQ -> Behavior picked: Idle (1) 19:05:33SQ * Bandit Thug: Ending Turn with 1 of 9 AP left. 19:05:33SQ * --------------------------------------------------- 19:05:36SQ [Roderick] executes skill [Cleave] on target [Bandit Thug] 19:05:36SQ Roderick uses skill Cleave 19:05:40SQ INFO: Next round issued: 4 19:05:53SQ [Alrik] executes skill [Thrust] on target [Bandit Thug] 19:05:53SQ Alrik uses skill Thrust 19:05:53SQ Bandit Thug has died. 19:05:58SQ * 19:05:58SQ * Bandit Marksman: Starting turn. 19:05:59SQ -> Behaviors to pick from: SwitchTo.Melee (100)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Defend.Rotation (0), Reload (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0), Roam (0), Attack.Bow (0), Attack.Default (0) 19:05:59SQ -> Behavior picked: SwitchTo.Melee (100) 19:05:59SQ * Bandit Marksman: Switching to melee weapon! 19:05:59SQ -> Behaviors to pick from: Attack.Default (65.7342)(*), Idle (1), Defend.Rotation (0), Reload (0), BreakFree (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0), Roam (0), Attack.Bow (0), SwitchTo.Ranged (0), SwitchTo.Melee (0) 19:05:59SQ -> Behavior picked: Attack.Default (65.7342) 19:05:59SQ * Bandit Marksman: Using Stab against Kunold! 19:05:59SQ Bandit Marksman uses skill Stab 19:05:59SQ -> Behaviors to pick from: Idle (1)(*), Defend.Rotation (0), Retreat (0), BreakFree (0), Flee (0), Attack.Puncture (0), Reload (0), Engage.Ranged (0), Roam (0), Attack.Bow (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0) 19:05:59SQ -> Behavior picked: Idle (1) 19:06:00SQ * Bandit Marksman: Ending Turn with 1 of 9 AP left. 19:06:00SQ * --------------------------------------------------- 19:06:16SQ INFO: Next round issued: 5 19:06:18SQ [Kunold] executes skill [Slash] on target [Bandit Marksman] 19:06:18SQ Kunold uses skill Slash 19:06:19SQ [Kunold] executes skill [Slash] on target [Bandit Marksman] 19:06:19SQ Kunold uses skill Slash 19:06:19SQ * 19:06:19SQ * Bandit Marksman: Starting turn. 19:06:20SQ -> Behaviors to pick from: Attack.Default (70.1443)(*), Idle (1), Flee (0), Attack.Puncture (0), Retreat (0), Reload (0), Engage.Ranged (0), Roam (0), Attack.Bow (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Defend.Rotation (0) 19:06:20SQ -> Behavior picked: Attack.Default (70.1443) 19:06:20SQ * Bandit Marksman: Using Stab against Kunold! 19:06:20SQ Bandit Marksman uses skill Stab 19:06:20SQ -> Behaviors to pick from: Attack.Default (245.099)(*), Idle (1), Retreat (0), Reload (0), Flee (0), Defend.Rotation (0), Engage.Ranged (0), Attack.Bow (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Roam (0), Attack.Puncture (0) 19:06:20SQ -> Behavior picked: Attack.Default (245.099) 19:06:21SQ * Bandit Marksman: Using Stab against Kunold! 19:06:21SQ Bandit Marksman uses skill Stab 19:06:21SQ -> Behaviors to pick from: Idle (1)(*), Retreat (0), Engage.Ranged (0), Flee (0), Defend.Rotation (0), Attack.Bow (0), Reload (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Roam (0), Attack.Puncture (0), Attack.Default (0) 19:06:21SQ -> Behavior picked: Idle (1) 19:06:22SQ * Bandit Marksman: Ending Turn with 1 of 9 AP left. 19:06:22SQ * --------------------------------------------------- 19:06:30SQ [Gebhard] executes skill [Quick Shot] on target [Bandit Marksman] 19:06:30SQ Gebhard uses skill Quick Shot 19:06:32SQ [Gebhard] executes skill [Quick Shot] on target [Bandit Marksman] 19:06:32SQ Gebhard uses skill Quick Shot 19:06:34SQ [Erwin] executes skill [Aimed Shot] on target [Bandit Marksman] 19:06:34SQ Erwin uses skill Aimed Shot 19:06:40SQ INFO: Next round issued: 6 19:06:40SQ * 19:06:40SQ * Bandit Marksman: Starting turn. 19:06:41SQ -> Behaviors to pick from: Attack.Default (245.099)(*), Idle (1), Defend.Rotation (0), Attack.Bow (0), Engage.Ranged (0), Reload (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Roam (0), Attack.Puncture (0), Flee (0), Retreat (0) 19:06:41SQ -> Behavior picked: Attack.Default (245.099) 19:06:41SQ * Bandit Marksman: Using Stab against Kunold! 19:06:41SQ Bandit Marksman uses skill Stab 19:06:41SQ -> Behaviors to pick from: Attack.Default (246.854)(*), Idle (1), Engage.Ranged (0), Reload (0), Defend.Rotation (0), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Attack.Bow (0) 19:06:41SQ -> Behavior picked: Attack.Default (246.854) 19:06:42SQ * Bandit Marksman: Using Stab against Kunold! 19:06:42SQ Bandit Marksman uses skill Stab 19:06:42SQ Kunold has died. 19:06:42SQ defensive score: 2.112 19:06:42SQ defensive threshold: 2.72727 19:06:42SQ -> Behaviors to pick from: Idle (1)(*), Engage.Ranged (0), SwitchTo.Ranged (0), Defend.Rotation (0), Retreat (0), BreakFree (0), Reload (0), Roam (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Attack.Bow (0), Attack.Default (0) 19:06:42SQ -> Behavior picked: Idle (1) 19:06:43SQ * Bandit Marksman: Ending Turn with 1 of 9 AP left. 19:06:43SQ * --------------------------------------------------- 19:06:43SQ * Humbert: Fleeing. 19:06:44SQ * Humbert: Fleeing. 19:06:44SQ Humbert has died. 19:06:51SQ [Gebhard] executes skill [Quick Shot] on target [Bandit Marksman] 19:06:51SQ Gebhard uses skill Quick Shot 19:06:52SQ [Gebhard] executes skill [Quick Shot] on target [Bandit Marksman] 19:06:52SQ Gebhard uses skill Quick Shot 19:06:54SQ [Erwin] executes skill [Aimed Shot] on target [Bandit Marksman] 19:06:54SQ Erwin uses skill Aimed Shot 19:06:56SQ Bandit Marksman has died. 19:06:56Resource Unloading: gfx/orientation_overlay.png 19:07:00Resource Loading: music/victory_01.music 19:07:00Resource Unloading: music/bandits_01.music 19:07:02SQ ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish); 19:07:02SQ WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish); 19:07:02SQ ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded); 19:07:02SQ World::onCombatFinished 19:07:02SQ TacticalState::onFinish 19:07:02Resource Unloading: gfx/object_0.png 19:07:02Resource Unloading Resource Package "Temporary Tactical Resources". 19:07:02Resource Unloading: gfx/detail.png 19:07:02UI IngameMenuScreen::UNREGISTER 19:07:02UI MainMenuModule::UNREGISTER 19:07:02UI LoadCampaignMenuModule::UNREGISTER 19:07:02UI SaveCampaignMenuModule::UNREGISTER 19:07:02UI OptionsMenuModule::UNREGISTER 19:07:02UI OptionsMenuModuleVideoPanel::UNREGISTER 19:07:02UI OptionsMenuModuleVideoPanel::UNREGISTER 19:07:02UI OptionsMenuModuleControlsPanel::UNREGISTER 19:07:02UI OptionsMenuModuleGameplayPanel::UNREGISTER 19:07:02UI TacticalFleeScreen::UNREGISTER 19:07:02UI CharacterScreen::UNREGISTER 19:07:02UI CharacterScreenLeftPanelModule::UNREGISTER 19:07:02UI CharacterScreenLeftPanelHeaderModule::UNREGISTER 19:07:02UI CharacterScreenPaperdollModule::UNREGISTER 19:07:02UI CharacterScreenSkillsModule::UNREGISTER 19:07:02UI CharacterScreenStatsModule::UNREGISTER 19:07:02UI CharacterScreenRightPanelModule::UNREGISTER 19:07:02UI CharacterScreenRightPanelHeaderModule::UNREGISTER 19:07:02UI CharacterScreenInventoryListModule::UNREGISTER 19:07:02UI CharacterScreenPerksModule::UNREGISTER 19:07:02UI CharacterScreenBrothersListModule::UNREGISTER 19:07:02UI CharacterScreenBattleStartFooterModule::UNREGISTER 19:07:02UI TacticalScreen::UNREGISTER 19:07:02UI TacticalScreenTurnSequenceBarModule::UNREGISTER 19:07:02UI TacticalScreenOrientationOverlayModule::UNREGISTER 19:07:02UI TacticalScreenTopbarEventLogModule::UNREGISTER 19:07:02UI TacticalScreenTopbarRoundInformationModule::UNREGISTER 19:07:02UI TacticalScreenTopbarOptionsModule::UNREGISTER 19:07:02UI TacticalCombatResultScreen::UNREGISTER 19:07:02UI TacticalCombatResultScreenStatisticsPanel::UNREGISTER 19:07:02UI TacticalCombatResultScreenLootPanel::UNREGISTER 19:07:06Resource Loading: music/worldmap_06.music 19:07:06Resource Unloading: music/victory_01.music 19:07:07SQ Save campaign: Alex. 19:07:07Scene Finished saving scene. 19:07:15SQ Location entered: City of Ulmen 19:07:19Resource Loading: music/city_01.music 19:07:19Resource Unloading: music/worldmap_06.music 19:08:05SQ You hired: Ludolf the Idle 19:08:07SQ You hired: Thilmann 19:09:10UI Paperdoll -> Stash | Ground (targetIdx: 0) 19:09:13UI Stash -> Stash (swap) 19:09:20SQ contract activated: contract.escort_caravan 19:09:23SQ contract added: contract.discover_location 19:09:25Resource Loading: music/worldmap_07.music 19:09:25Resource Unloading: music/city_01.music 19:09:35SQ contract added: contract.errant 19:09:37SQ contract added: contract.destroy_inactive_location 19:09:42SQ contract added: contract.escort_caravan 19:09:42SQ contract added: contract.escort_caravan 19:09:46SQ contract added: contract.escort_caravan 19:09:51SQ contract added: contract.destroy_inactive_location 19:09:54SQ contract added: contract.errant 19:09:57SQ contract added: contract.escort_caravan 19:10:20SQ Save campaign: Alex. 19:10:20Scene Finished saving scene. 19:10:22SQ contract added: contract.errant 19:10:27SQ contract added: contract.escort_caravan 19:10:29SQ contract added: contract.discover_location 19:10:44SQ contract removed: contract.escort_caravan 19:10:52SQ contract added: contract.destroy_inactive_location 19:11:06SQ contract added: contract.errant 19:11:25SQ contract added: contract.errant 19:11:37SQ Location entered: Altdorf 19:11:41Resource Loading: music/village_01.music 19:11:41Resource Unloading: music/worldmap_07.music 19:12:30SQ contract activated: contract.errant 19:12:36Resource Loading: music/worldmap_05.music 19:12:36Resource Unloading: music/village_01.music 19:12:41SQ Save campaign: Alex. 19:12:41Scene Finished saving scene. 19:12:59SQ contract added: contract.escort_caravan 19:13:31SQ Location entered: Ferlangen 19:13:35Resource Loading: music/village_01.music 19:13:36Resource Unloading: music/worldmap_05.music 19:13:39SQ contract activated: contract.escort_caravan 19:13:44Resource Loading: music/worldmap_07.music 19:13:44Resource Unloading: music/village_01.music 19:14:01SQ Save campaign: autosave 19:14:02Scene Finished saving scene. 19:14:02SQ WorldState::onHide 19:14:02UI TacticalScreen::REGISTER 19:14:02UI TacticalScreenTurnSequenceBarModule::REGISTER 19:14:02UI TacticalScreenOrientationOverlayModule::REGISTER 19:14:02UI TacticalScreenTopbarEventLogModule::REGISTER 19:14:02UI TacticalScreenTopbarRoundInformationModule::REGISTER 19:14:02UI TacticalScreenTopbarOptionsModule::REGISTER 19:14:02Resource Loading: gfx/detail.png 19:14:02Texture Texture "gfx/detail.png" (ID: 14) took up approximately 5461kb in video memory. 19:14:02Resource Loading: gfx/object_0.png 19:14:02Texture Texture "gfx/object_0.png" (ID: 15) took up approximately 2730kb in video memory. 19:14:02Resource Loading: gfx/orientation_overlay.png 19:14:02Texture Texture "gfx/orientation_overlay.png" (ID: 16) took up approximately 512kb in video memory. 19:14:02Resource Loading: sounds/atmosphere/forest_01.wav 19:14:02Resource Unloading: sounds/atmosphere/rain_02.wav 19:14:02SQ TACTICAL: STASH LOCKED: true 19:14:02SQ INFO: Next round issued: 1 19:14:02Resource Started loading Resource Package "Temporary Tactical Resources". 19:14:02Resource Loading: sounds/enemies/werewolf_death_01.wav 19:14:02UI CharacterScreen::REGISTER 19:14:02UI CharacterScreenLeftPanelModule::REGISTER 19:14:02UI CharacterScreenLeftPanelHeaderModule::REGISTER 19:14:02UI CharacterScreenPaperdollModule::REGISTER 19:14:02UI CharacterScreenSkillsModule::REGISTER 19:14:02UI CharacterScreenStatsModule::REGISTER 19:14:02UI CharacterScreenRightPanelModule::REGISTER 19:14:02UI CharacterScreenRightPanelHeaderModule::REGISTER 19:14:02UI CharacterScreenInventoryListModule::REGISTER 19:14:02UI CharacterScreenPerksModule::REGISTER 19:14:02UI CharacterScreenBrothersListModule::REGISTER 19:14:02UI CharacterScreenBattleStartFooterModule::REGISTER 19:14:02UI TacticalFleeScreen::REGISTER 19:14:02UI IngameMenuScreen::REGISTER 19:14:02UI MainMenuModule::REGISTER 19:14:02UI LoadCampaignMenuModule::REGISTER 19:14:02UI SaveCampaignMenuModule::REGISTER 19:14:02UI OptionsMenuModule::REGISTER 19:14:02UI OptionsMenuModuleVideoPanel::REGISTER 19:14:02UI OptionsMenuModuleAudioPanel::REGISTER 19:14:02UI OptionsMenuModuleControlsPanel::REGISTER 19:14:02UI OptionsMenuModuleGameplayPanel::REGISTER 19:14:02UI TacticalCombatResultScreen::REGISTER 19:14:02UI TacticalCombatResultScreenStatisticsPanel::REGISTER 19:14:02Resource Loading: sounds/enemies/werewolf_death_02.wav 19:14:02UI TacticalCombatResultScreenLootPanel::REGISTER 19:14:02Resource Loading: sounds/enemies/werewolf_death_03.wav 19:14:02Resource Loading: sounds/enemies/werewolf_death_04.wav 19:14:02Resource Loading: sounds/enemies/werewolf_flee_01.wav 19:14:02Resource Loading: sounds/enemies/werewolf_flee_02.wav 19:14:02Resource Loading: sounds/combat/werewolf_claw_01.wav 19:14:02Resource Loading: sounds/combat/werewolf_claw_02.wav 19:14:02Resource Loading: sounds/combat/werewolf_claw_03.wav 19:14:02Resource Loading: sounds/combat/werewolf_claw_hit_01.wav 19:14:02Resource Loading: sounds/combat/werewolf_claw_hit_02.wav 19:14:02Resource Loading: sounds/combat/werewolf_claw_hit_03.wav 19:14:02SQ * 19:14:02SQ * Werewolf: Starting turn. 19:14:02SQ defensive score: 0.238 19:14:02SQ defensive threshold: 30 19:14:02SQ -> Behaviors to pick from: Engage.Melee (121.212)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0) 19:14:02SQ -> Behavior picked: Engage.Melee (121.212) 19:14:02SQ * Werewolf: Engaging to melee range with Ludolf the Idle (not visible), accepted_distance=0 19:14:04SQ * Werewolf: Reached engage destination 19:14:04SQ -> Behaviors to pick from: Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0) 19:14:04SQ -> Behavior picked: Idle (1) 19:14:04SQ * Werewolf: Ending Turn with 0 of 12 AP left. 19:14:04SQ * --------------------------------------------------- 19:14:04SQ * 19:14:04SQ * Werewolf: Starting turn. 19:14:04SQ -> Behaviors to pick from: Engage.Melee (180)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0) 19:14:04SQ -> Behavior picked: Engage.Melee (180) 19:14:05SQ * Werewolf: Engaging to melee range with Thilmann (visible), accepted_distance=0 19:14:06Resource Loading: music/beasts_01.music 19:14:06Resource Unloading: music/worldmap_07.music 19:14:07SQ * Werewolf: Reached engage destination 19:14:07SQ -> Behaviors to pick from: Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0) 19:14:07SQ -> Behavior picked: Idle (1) 19:14:07SQ * Werewolf: Ending Turn with 0 of 12 AP left. 19:14:07SQ * --------------------------------------------------- 19:14:07SQ * 19:14:07SQ * Werewolf: Starting turn. 19:14:07SQ -> Behaviors to pick from: Engage.Melee (125.758)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0) 19:14:07SQ -> Behavior picked: Engage.Melee (125.758) 19:14:07SQ * Werewolf: Engaging to melee range with Ludolf the Idle (not visible), accepted_distance=0 19:14:09SQ * Werewolf: Reached engage destination 19:14:09SQ -> Behaviors to pick from: Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0) 19:14:09SQ -> Behavior picked: Idle (1) 19:14:09SQ * Werewolf: Ending Turn with 2 of 12 AP left. 19:14:09SQ * --------------------------------------------------- 19:14:12SQ [Thilmann] executes skill [Slash] on target [Werewolf] 19:14:12SQ Thilmann uses skill Slash 19:14:15SQ [Thilmann] executes skill [Slash] on target [Werewolf] 19:14:15SQ Thilmann uses skill Slash 19:14:18SQ [Erwin] executes skill [Aimed Shot] on target [Werewolf] 19:14:18SQ Erwin uses skill Aimed Shot 19:14:21SQ [Gebhard] executes skill [Aimed Shot] on target [Werewolf] 19:14:21SQ Gebhard uses skill Aimed Shot 19:14:27SQ [Ludolf the Idle] executes skill [Slash] on target [Werewolf] 19:14:27SQ Ludolf the Idle uses skill Slash 19:14:33SQ [Alrik] executes skill [Shieldwall] on target [Alrik] 19:14:33SQ Alrik uses skill Shieldwall 19:14:38SQ [Roderick] executes skill [Cleave] on target [Werewolf] 19:14:38SQ Roderick uses skill Cleave 19:14:40SQ INFO: Next round issued: 2 19:14:40SQ * 19:14:40SQ * Werewolf: Starting turn. 19:14:41SQ -> Behaviors to pick from: Engage.Melee (359.375)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0) 19:14:41SQ -> Behavior picked: Engage.Melee (359.375) 19:14:41SQ * Werewolf: Engaging to melee range with Ludolf the Idle (visible), accepted_distance=0 19:14:42SQ * Werewolf: Reached engage destination 19:14:42SQ -> Behaviors to pick from: Attack.Default (106.712)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0) 19:14:42SQ -> Behavior picked: Attack.Default (106.712) 19:14:43SQ * Werewolf: Using Werewolf Claws against Ludolf the Idle! 19:14:43SQ Werewolf uses skill Werewolf Claws 19:14:43SQ -> Behaviors to pick from: Idle (1)(*), Retreat (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0) 19:14:43SQ -> Behavior picked: Idle (1) 19:14:44SQ * Werewolf: Ending Turn with 2 of 12 AP left. 19:14:44SQ * --------------------------------------------------- 19:14:44SQ * 19:14:44SQ * Werewolf: Starting turn. 19:14:44SQ -> Behaviors to pick from: Attack.Default (98.3949)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0) 19:14:44SQ -> Behavior picked: Attack.Default (98.3949) 19:14:45SQ * Werewolf: Using Werewolf Claws against Roderick! 19:14:45SQ Werewolf uses skill Werewolf Claws 19:14:45SQ -> Behaviors to pick from: Attack.Default (94.9511)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0) 19:14:45SQ -> Behavior picked: Attack.Default (94.9511) 19:14:46SQ * Werewolf: Using Werewolf Claws against Thilmann! 19:14:46SQ Werewolf uses skill Werewolf Claws 19:14:46SQ -> Behaviors to pick from: Attack.Default (112.356)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0) 19:14:46SQ -> Behavior picked: Attack.Default (112.356) 19:14:47SQ * Werewolf: Using Werewolf Claws against Roderick! 19:14:47SQ Werewolf uses skill Werewolf Claws 19:14:47SQ -> Behaviors to pick from: Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0) 19:14:47SQ -> Behavior picked: Idle (1) 19:14:47SQ * Werewolf: Ending Turn with 0 of 12 AP left. 19:14:47SQ * --------------------------------------------------- 19:14:47SQ * 19:14:47SQ * Werewolf: Starting turn. 19:14:47SQ -> Behaviors to pick from: Flee (9000)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Engage.Melee (0), Howl (0) 19:14:47SQ -> Behavior picked: Flee (9000) 19:14:48SQ * Werewolf: Fleeing. 19:14:50SQ -> Behaviors to pick from: Idle (1)(*), Attack.Default (0), Engage.Melee (0), Retreat (0), BreakFree (0), Howl (0), Roam (0), Flee (0) 19:14:50SQ -> Behavior picked: Idle (1) 19:14:51SQ * Werewolf: Ending Turn with 0 of 12 AP left. 19:14:51SQ * --------------------------------------------------- 19:14:53SQ [Thilmann] executes skill [Slash] on target [Werewolf] 19:14:53SQ Thilmann uses skill Slash 19:14:54SQ [Thilmann] executes skill [Slash] on target [Werewolf] 19:14:54SQ Thilmann uses skill Slash 19:14:57SQ [Ludolf the Idle] executes skill [Slash] on target [Werewolf] 19:14:57SQ Ludolf the Idle uses skill Slash 19:14:58SQ [Ludolf the Idle] executes skill [Slash] on target [Werewolf] 19:14:58SQ Ludolf the Idle uses skill Slash 19:14:59SQ [Erwin] executes skill [Quick Shot] on target [Werewolf] 19:14:59SQ Erwin uses skill Quick Shot 19:15:00SQ [Erwin] executes skill [Quick Shot] on target [Werewolf] 19:15:00SQ Erwin uses skill Quick Shot 19:15:01SQ [Gebhard] executes skill [Quick Shot] on target [Werewolf] 19:15:01SQ Gebhard uses skill Quick Shot 19:15:03SQ [Gebhard] executes skill [Quick Shot] on target [Werewolf] 19:15:03SQ Gebhard uses skill Quick Shot 19:15:03SQ Skill [Shieldwall] removed from [Alrik]. 19:15:05SQ [Alrik] executes skill [Thrust] on target [Werewolf] 19:15:05SQ Alrik uses skill Thrust 19:15:06SQ [Alrik] executes skill [Thrust] on target [Werewolf] 19:15:06SQ Alrik uses skill Thrust 19:15:08SQ [Roderick] executes skill [Cleave] on target [Werewolf] 19:15:08SQ Roderick uses skill Cleave 19:15:08SQ Werewolf has died. 19:15:41SQ INFO: Next round issued: 3 19:15:41SQ * 19:15:41SQ * Werewolf: Starting turn. 19:15:41SQ -> Behaviors to pick from: Attack.Default (340.045)(*), Idle (1), Flee (0), Engage.Melee (0), Roam (0), BreakFree (0), Howl (0), Retreat (0) 19:15:41SQ -> Behavior picked: Attack.Default (340.045) 19:15:42SQ * Werewolf: Using Werewolf Claws against Ludolf the Idle! 19:15:42SQ Werewolf uses skill Werewolf Claws 19:15:42SQ -> Behaviors to pick from: Attack.Default (356.176)(*), Idle (1), Roam (0), BreakFree (0), Flee (0), Howl (0), Retreat (0), Engage.Melee (0) 19:15:42SQ -> Behavior picked: Attack.Default (356.176) 19:15:43SQ * Werewolf: Using Werewolf Claws against Ludolf the Idle! 19:15:43SQ Werewolf uses skill Werewolf Claws 19:15:43SQ -> Behaviors to pick from: Attack.Default (345.451)(*), Idle (1), Flee (0), Howl (0), Roam (0), Retreat (0), Engage.Melee (0), BreakFree (0) 19:15:43SQ -> Behavior picked: Attack.Default (345.451) 19:15:44SQ * Werewolf: Using Werewolf Claws against Ludolf the Idle! 19:15:44SQ Werewolf uses skill Werewolf Claws 19:15:44SQ -> Behaviors to pick from: Idle (1)(*), Flee (0), Engage.Melee (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Attack.Default (0) 19:15:44SQ -> Behavior picked: Idle (1) 19:15:44SQ * Werewolf: Ending Turn with 0 of 12 AP left. 19:15:44SQ * --------------------------------------------------- 19:15:44SQ * 19:15:44SQ * Werewolf: Starting turn. 19:15:45SQ -> Behaviors to pick from: Flee (9000)(*), Idle (1), BreakFree (0), Howl (0), Engage.Melee (0), Roam (0), Retreat (0), Attack.Default (0) 19:15:45SQ -> Behavior picked: Flee (9000) 19:15:45SQ * Werewolf: Fleeing. 19:15:47SQ -> Behaviors to pick from: Flee (9000)(*), Idle (1), Engage.Melee (0), Roam (0), BreakFree (0), Retreat (0), Attack.Default (0), Howl (0) 19:15:47SQ -> Behavior picked: Flee (9000) 19:15:47SQ * Werewolf: Fleeing. 19:15:47SQ -> Behaviors to pick from: Idle (1)(*), Engage.Melee (0), Attack.Default (0), BreakFree (0), Retreat (0), Howl (0), Roam (0), Flee (0) 19:15:47SQ -> Behavior picked: Idle (1) 19:15:47SQ * Werewolf: Ending Turn with 0 of 12 AP left. 19:15:47SQ * --------------------------------------------------- 19:16:25SQ [Ludolf the Idle] executes skill [Slash] on target [Werewolf] 19:16:25SQ Ludolf the Idle uses skill Slash 19:16:26SQ [Ludolf the Idle] executes skill [Slash] on target [Werewolf] 19:16:26SQ Ludolf the Idle uses skill Slash 19:16:27SQ [Alrik] executes skill [Thrust] on target [Werewolf] 19:16:27SQ Alrik uses skill Thrust 19:16:28SQ [Alrik] executes skill [Thrust] on target [Werewolf] 19:16:28SQ Alrik uses skill Thrust 19:16:29SQ [Erwin] executes skill [Quick Shot] on target [Werewolf] 19:16:29SQ Erwin uses skill Quick Shot 19:16:30SQ [Erwin] executes skill [Quick Shot] on target [Werewolf] 19:16:30SQ Erwin uses skill Quick Shot 19:16:33SQ [Gebhard] executes skill [Quick Shot] on target [Werewolf] 19:16:33SQ Gebhard uses skill Quick Shot 19:16:34SQ [Gebhard] executes skill [Quick Shot] on target [Werewolf] 19:16:34SQ Gebhard uses skill Quick Shot 19:16:35SQ [Roderick] executes skill [Cleave] on target [Werewolf] 19:16:35SQ Roderick uses skill Cleave 19:16:37SQ [Roderick] executes skill [Cleave] on target [Werewolf] 19:16:37SQ Roderick uses skill Cleave 19:16:37SQ INFO: Next round issued: 4 19:16:37SQ * 19:16:37SQ * Werewolf: Starting turn. 19:16:37SQ -> Behaviors to pick from: Flee (9000)(*), Idle (1), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0) 19:16:37SQ -> Behavior picked: Flee (9000) 19:16:37SQ * Werewolf: Fleeing. 19:16:37SQ -> Behaviors to pick from: Flee (9000)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Engage.Melee (0), Howl (0) 19:16:37SQ -> Behavior picked: Flee (9000) 19:16:37SQ * Werewolf: Fleeing. 19:16:37SQ -> Behaviors to pick from: Idle (1)(*), Attack.Default (0), Engage.Melee (0), Retreat (0), BreakFree (0), Howl (0), Roam (0), Flee (0) 19:16:37SQ -> Behavior picked: Idle (1) 19:16:37SQ * Werewolf: Ending Turn with 0 of 12 AP left. 19:16:37SQ * --------------------------------------------------- 19:16:38SQ * 19:16:38SQ * Werewolf: Starting turn. 19:16:38SQ -> Behaviors to pick from: Flee (9000)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Howl (0), Attack.Default (0), Roam (0) 19:16:38SQ -> Behavior picked: Flee (9000) 19:16:39SQ * Werewolf: Fleeing. 19:16:39SQ Werewolf has died. 19:16:39SQ TurnSequenceBar::initNextTurn(Locked: true First: 1 Last: 6 Entities: 7) 19:17:22SQ INFO: Next round issued: 5 19:17:29SQ * 19:17:29SQ * Werewolf: Starting turn. 19:17:29SQ -> Behaviors to pick from: Flee (9000)(*), Retreat (2033.33), Idle (1), BreakFree (0), Howl (0), Engage.Melee (0), Roam (0), Attack.Default (0) 19:17:29SQ -> Behavior picked: Flee (9000) 19:17:29SQ * Werewolf: Fleeing. 19:17:29SQ -> Behaviors to pick from: Flee (9000)(*), Retreat (4066.67)(*), Idle (1), Howl (0), Engage.Melee (0), Roam (0), Attack.Default (0), BreakFree (0) 19:17:29SQ -> Behavior picked: Retreat (4066.67) 19:17:29SQ * Werewolf: Retreated! 19:17:29Resource Unloading: gfx/orientation_overlay.png 19:17:29UI Failed to load procedural content "procedural/tacticalentity(33805,90027,socket,arrow)". 19:17:33Resource Loading: music/victory_01.music 19:17:33Resource Unloading: music/beasts_01.music 19:17:36SQ ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish); 19:17:36SQ WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish); 19:17:36SQ ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded); 19:17:36SQ World::onCombatFinished 19:17:36SQ TacticalState::onFinish 19:17:36Resource Unloading: gfx/object_0.png 19:17:36Resource Unloading: gfx/detail.png 19:17:36Resource Unloading Resource Package "Temporary Tactical Resources". 19:17:36Resource Unloading: sounds/enemies/werewolf_death_01.wav 19:17:36Resource Unloading: sounds/enemies/werewolf_death_02.wav 19:17:36Resource Unloading: sounds/enemies/werewolf_death_03.wav 19:17:36Resource Unloading: sounds/enemies/werewolf_death_04.wav 19:17:36Resource Unloading: sounds/enemies/werewolf_flee_01.wav 19:17:36Resource Unloading: sounds/enemies/werewolf_flee_02.wav 19:17:36Resource Unloading: sounds/combat/werewolf_claw_01.wav 19:17:36Resource Unloading: sounds/combat/werewolf_claw_02.wav 19:17:36Resource Unloading: sounds/combat/werewolf_claw_03.wav 19:17:36Resource Unloading: sounds/combat/werewolf_claw_hit_01.wav 19:17:36Resource Unloading: sounds/combat/werewolf_claw_hit_02.wav 19:17:36Resource Unloading: sounds/combat/werewolf_claw_hit_03.wav 19:17:36UI IngameMenuScreen::UNREGISTER 19:17:36UI MainMenuModule::UNREGISTER 19:17:36UI LoadCampaignMenuModule::UNREGISTER 19:17:36UI SaveCampaignMenuModule::UNREGISTER 19:17:36UI OptionsMenuModule::UNREGISTER 19:17:36UI OptionsMenuModuleVideoPanel::UNREGISTER 19:17:36UI OptionsMenuModuleVideoPanel::UNREGISTER 19:17:36UI OptionsMenuModuleControlsPanel::UNREGISTER 19:17:36UI OptionsMenuModuleGameplayPanel::UNREGISTER 19:17:36UI TacticalFleeScreen::UNREGISTER 19:17:36UI CharacterScreen::UNREGISTER 19:17:36UI CharacterScreenLeftPanelModule::UNREGISTER 19:17:36UI CharacterScreenLeftPanelHeaderModule::UNREGISTER 19:17:36UI CharacterScreenPaperdollModule::UNREGISTER 19:17:36UI CharacterScreenSkillsModule::UNREGISTER 19:17:36UI CharacterScreenStatsModule::UNREGISTER 19:17:36UI CharacterScreenRightPanelModule::UNREGISTER 19:17:36UI CharacterScreenRightPanelHeaderModule::UNREGISTER 19:17:36UI CharacterScreenInventoryListModule::UNREGISTER 19:17:36UI CharacterScreenPerksModule::UNREGISTER 19:17:36UI CharacterScreenBrothersListModule::UNREGISTER 19:17:36UI CharacterScreenBattleStartFooterModule::UNREGISTER 19:17:36UI TacticalScreen::UNREGISTER 19:17:36UI TacticalScreenTurnSequenceBarModule::UNREGISTER 19:17:36UI TacticalScreenOrientationOverlayModule::UNREGISTER 19:17:36UI TacticalScreenTopbarEventLogModule::UNREGISTER 19:17:36UI TacticalScreenTopbarRoundInformationModule::UNREGISTER 19:17:36UI TacticalScreenTopbarOptionsModule::UNREGISTER 19:17:36UI TacticalCombatResultScreen::UNREGISTER 19:17:36UI TacticalCombatResultScreenStatisticsPanel::UNREGISTER 19:17:36UI TacticalCombatResultScreenLootPanel::UNREGISTER 19:18:21Script VM collected 26 object(s) and deleted them. 19:18:21Resource Loading: music/worldmap_03.music 19:18:21Resource Unloading: music/victory_01.music 19:18:28SQ Save campaign: Alex. 19:18:29Scene Finished saving scene. 19:18:31SQ contract added: contract.escort_caravan 19:19:10SQ contract added: contract.errant 19:19:19SQ chance to fire event: 1.00018% 19:19:21SQ contract removed: contract.escort_caravan 19:19:43SQ chance to fire event: 1.53633% 19:20:04SQ contract added: contract.errant 19:20:05SQ chance to fire event: 2.32378% 19:20:14SQ chance to fire event: 3.1114% 19:20:20SQ contract removed: contract.escort_caravan 19:20:23SQ chance to fire event: 3.89873% 19:20:25SQ contract added: contract.errant 19:20:29SQ contract added: contract.errant 19:20:32SQ chance to fire event: 4.68631% 19:20:40SQ chance to fire event: 5.47375% 19:20:45SQ Save campaign: autosave 19:20:46Scene Finished saving scene. 19:20:46SQ WorldState::onHide 19:20:46UI TacticalScreen::REGISTER 19:20:46UI TacticalScreenTurnSequenceBarModule::REGISTER 19:20:46UI TacticalScreenOrientationOverlayModule::REGISTER 19:20:46UI TacticalScreenTopbarEventLogModule::REGISTER 19:20:46UI TacticalScreenTopbarRoundInformationModule::REGISTER 19:20:46UI TacticalScreenTopbarOptionsModule::REGISTER 19:20:46Resource Loading: gfx/object_0.png 19:20:46Texture Texture "gfx/object_0.png" (ID: 14) took up approximately 2730kb in video memory. 19:20:46Resource Loading: gfx/detail.png 19:20:46Texture Texture "gfx/detail.png" (ID: 15) took up approximately 5461kb in video memory. 19:20:46Resource Loading: gfx/orientation_overlay.png 19:20:46Texture Texture "gfx/orientation_overlay.png" (ID: 16) took up approximately 512kb in video memory. 19:20:46Resource Loading: gfx/entity_3.png 19:20:46Texture Texture "gfx/entity_3.png" (ID: 17) took up approximately 1365kb in video memory. 19:20:46SQ TACTICAL: STASH LOCKED: true 19:20:46SQ INFO: Next round issued: 1 19:20:46Resource Started loading Resource Package "Temporary Tactical Resources". 19:20:46Resource Loading: sounds/enemies/werewolf_death_01.wav 19:20:46UI CharacterScreen::REGISTER 19:20:46UI CharacterScreenLeftPanelModule::REGISTER 19:20:46UI CharacterScreenLeftPanelHeaderModule::REGISTER 19:20:46UI CharacterScreenPaperdollModule::REGISTER 19:20:46UI CharacterScreenSkillsModule::REGISTER 19:20:46UI CharacterScreenStatsModule::REGISTER 19:20:46UI CharacterScreenRightPanelModule::REGISTER 19:20:46UI CharacterScreenRightPanelHeaderModule::REGISTER 19:20:46UI CharacterScreenInventoryListModule::REGISTER 19:20:46UI CharacterScreenPerksModule::REGISTER 19:20:46UI CharacterScreenBrothersListModule::REGISTER 19:20:46UI CharacterScreenBattleStartFooterModule::REGISTER 19:20:46UI TacticalFleeScreen::REGISTER 19:20:46UI IngameMenuScreen::REGISTER 19:20:46UI MainMenuModule::REGISTER 19:20:46UI LoadCampaignMenuModule::REGISTER 19:20:46UI SaveCampaignMenuModule::REGISTER 19:20:46UI OptionsMenuModule::REGISTER 19:20:46UI OptionsMenuModuleVideoPanel::REGISTER 19:20:46UI OptionsMenuModuleAudioPanel::REGISTER 19:20:46UI OptionsMenuModuleControlsPanel::REGISTER 19:20:46UI OptionsMenuModuleGameplayPanel::REGISTER 19:20:46UI TacticalCombatResultScreen::REGISTER 19:20:46UI TacticalCombatResultScreenStatisticsPanel::REGISTER 19:20:46UI TacticalCombatResultScreenLootPanel::REGISTER 19:20:46Resource Loading: sounds/enemies/werewolf_death_02.wav 19:20:46Resource Loading: sounds/enemies/werewolf_death_03.wav 19:20:46Resource Loading: sounds/enemies/werewolf_death_04.wav 19:20:46Resource Loading: sounds/enemies/werewolf_flee_01.wav 19:20:46Resource Loading: sounds/enemies/werewolf_flee_02.wav 19:20:46Resource Loading: sounds/combat/werewolf_claw_01.wav 19:20:46Resource Loading: sounds/combat/werewolf_claw_02.wav 19:20:46Resource Loading: sounds/combat/werewolf_claw_03.wav 19:20:46Resource Loading: sounds/combat/werewolf_claw_hit_01.wav 19:20:46Resource Loading: sounds/combat/werewolf_claw_hit_02.wav 19:20:46Resource Loading: sounds/combat/werewolf_claw_hit_03.wav 19:20:46SQ * 19:20:46SQ * Werewolf: Starting turn. 19:20:47SQ defensive score: 0.28 19:20:47SQ defensive threshold: 30 19:20:47SQ -> Behaviors to pick from: Engage.Melee (117.333)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0) 19:20:47SQ -> Behavior picked: Engage.Melee (117.333) 19:20:47SQ * Werewolf: Engaging to melee range with Ludolf the Idle (not visible), accepted_distance=0 19:20:47SQ * Werewolf: Reached engage destination 19:20:47SQ -> Behaviors to pick from: Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0) 19:20:47SQ -> Behavior picked: Idle (1) 19:20:47SQ * Werewolf: Ending Turn with 0 of 12 AP left. 19:20:47SQ * --------------------------------------------------- 19:20:47SQ * 19:20:47SQ * Werewolf: Starting turn. 19:20:47SQ -> Behaviors to pick from: Engage.Melee (103.086)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0) 19:20:47SQ -> Behavior picked: Engage.Melee (103.086) 19:20:47SQ * Werewolf: Engaging to melee range with Ludolf the Idle (visible), accepted_distance=0 19:20:49SQ * Werewolf: Reached engage destination 19:20:49SQ -> Behaviors to pick from: Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0) 19:20:49SQ -> Behavior picked: Idle (1) 19:20:49SQ * Werewolf: Ending Turn with 0 of 12 AP left. 19:20:49SQ * --------------------------------------------------- 19:20:49SQ * 19:20:49SQ * Werewolf: Starting turn. 19:20:49SQ -> Behaviors to pick from: Engage.Melee (166.667)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0) 19:20:49SQ -> Behavior picked: Engage.Melee (166.667) 19:20:49SQ * Werewolf: Engaging to melee range with Roderick (not visible), accepted_distance=0 19:20:50Resource Loading: music/beasts_01.music 19:20:50Resource Unloading: music/worldmap_03.music 19:21:14SQ * Werewolf: Reached engage destination 19:21:14SQ -> Behaviors to pick from: Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0) 19:21:14SQ -> Behavior picked: Idle (1) 19:21:14SQ * Werewolf: Ending Turn with 0 of 12 AP left. 19:21:14SQ * --------------------------------------------------- 19:21:14SQ * 19:21:14SQ * Werewolf: Starting turn. 19:21:14SQ -> Behaviors to pick from: Engage.Melee (176.29)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0) 19:21:14SQ -> Behavior picked: Engage.Melee (176.29) 19:21:14SQ * Werewolf: Engaging to melee range with Ludolf the Idle (visible), accepted_distance=0 19:21:16SQ * Werewolf: Reached engage destination 19:21:16SQ -> Behaviors to pick from: Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0) 19:21:16SQ -> Behavior picked: Idle (1) 19:21:16SQ * Werewolf: Ending Turn with 0 of 12 AP left. 19:21:16SQ * --------------------------------------------------- 19:21:26SQ [Erwin] executes skill [Aimed Shot] on target [Werewolf] 19:21:26SQ Erwin uses skill Aimed Shot 19:21:29SQ [Gebhard] executes skill [Aimed Shot] on target [Werewolf] 19:21:29SQ Gebhard uses skill Aimed Shot 19:21:30SQ * 19:21:30SQ * Caravan Guard: Starting turn. 19:21:30SQ defensive score: 1.19902 19:21:30SQ defensive threshold: 1.18182 19:21:30SQ -> Behaviors to pick from: Defend (90)(*), Idle (1), Attack.Split (0), BreakFree (0), Roam (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0) 19:21:30SQ -> Behavior picked: Defend (90) 19:21:31SQ * Caravan Guard: Going for defensive position. 19:21:32SQ defensive score: 1.19902 19:21:32SQ defensive threshold: 1.18182 19:21:32SQ -> Behaviors to pick from: Defend (22.5)(*), Idle (1), Roam (0), Attack.Default (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0), Attack.Swing (0), BreakFree (0) 19:21:32SQ -> Behavior picked: Defend (22.5) 19:21:32SQ * Caravan Guard: Waiting until others have moved!