Battle Brothers - Early Access - Build: 0.5.0.3
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Script file "scripts/ui/screens/menu/modules/scenario_menu_module.cnut" loaded successfully.
23:28:17
Script
Script file "scripts/ui/screens/menu/tactical_menu_screen.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/menu/world_menu_screen.cnut" loaded successfully.
23:28:17
Script
Script file "scripts/ui/screens/tactical/modules/orientation_overlay/orientation_overlay.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_event_log.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/turn_sequence_bar/turn_sequence_bar.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/dialogs/world_screen_combat_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_assets_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_daytime_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_options_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_screen_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_hire_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_main_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_shop_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_contract_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_event_popup_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_event_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_game_finish_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_screen.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/world/world_town_screen.cnut" loaded successfully.
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Script
Script file "scripts/preload.cnut" loaded successfully.
23:28:17
Renderer
Vendor: NVIDIA Corporation
23:28:17
Renderer
Device: GeForce 8200M G/integrated/SSE2
23:28:17
Renderer
Version: 3.3.0
23:28:17
Renderer
Shader Version: 3.30 NVIDIA via Cg compiler
23:28:17
Renderer
Framebuffer Support: Yes
23:28:17
Texture
Texture "gfx/fonts/cinzel_bold_20.png" (ID: 6) took up approximately 256kb in video memory.
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Resource
Loading: gfx/ui.png
23:28:17
Texture
Texture "gfx/ui.png" (ID: 7) took up approximately 5461kb in video memory.
23:28:17
Resource
Finished loading Resource Package "preload/on_start.txt".
23:28:18
UI
Screen "RootScreen" successfully registered.
23:28:18
UI
Screen "ConsoleScreen" successfully registered.
23:28:18
UI
Screen "LoadingScreen" successfully registered.
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UI
Screen "TooltipScreen" successfully registered.
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UI
Screen "TacticalScreen" successfully registered.
23:28:18
UI
Screen "TacticalCombatResultScreen" successfully registered.
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UI
Screen "TacticalFleeScreen" successfully registered.
23:28:18
UI
Screen "WorldScreen" successfully registered.
23:28:19
UI
Screen "WorldTownScreen" successfully registered.
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UI
Screen "WorldContractScreen" successfully registered.
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UI
Screen "WorldGameFinishScreen" successfully registered.
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UI
Screen "WorldEventPopupScreen" successfully registered.
23:28:19
UI
Screen "WorldEventScreen" successfully registered.
23:28:19
UI
Screen "MainMenuScreen" successfully registered.
23:28:19
UI
Screen "WorldMenuScreen" successfully registered.
23:28:19
UI
Screen "TacticalMenuScreen" successfully registered.
23:28:19
UI
Screen "WorldCharacterScreen" successfully registered.
23:28:19
UI
Screen "TacticalCharacterScreen" successfully registered.
23:28:19
SQ
Map Template: tactical.patch.bones (Script: scripts/mapgen/templates/tactical/patches/patch_bones) registered.
23:28:19
SQ
Map Template: tactical.patch.clearing (Script: scripts/mapgen/templates/tactical/patches/patch_clearing) registered.
23:28:19
SQ
Map Template: tactical.patch.clearing_leveled (Script: scripts/mapgen/templates/tactical/patches/patch_clearing_leveled) registered.
23:28:19
SQ
Map Template: tactical.patch.forest (Script: scripts/mapgen/templates/tactical/patches/patch_forest) registered.
23:28:19
SQ
Map Template: tactical.patch.forest_fern_sea (Script: scripts/mapgen/templates/tactical/patches/patch_forest_fern_sea) registered.
23:28:19
SQ
Map Template: tactical.patch.forest_mushrooms (Script: scripts/mapgen/templates/tactical/patches/patch_forest_mushrooms) registered.
23:28:19
SQ
Map Template: tactical.patch.hill (Script: scripts/mapgen/templates/tactical/patches/patch_hill) registered.
23:28:19
SQ
Map Template: tactical.patch.hill_forest (Script: scripts/mapgen/templates/tactical/patches/patch_hill_forest) registered.
23:28:19
SQ
Map Template: tactical.patch.marshland (Script: scripts/mapgen/templates/tactical/patches/patch_marshland) registered.
23:28:19
SQ
Map Template: tactical.patch.mound (Script: scripts/mapgen/templates/tactical/patches/patch_mound) registered.
23:28:19
SQ
Map Template: tactical.patch.ritual_site (Script: scripts/mapgen/templates/tactical/patches/patch_ritual_site) registered.
23:28:19
SQ
Map Template: tactical.patch.stone_circle (Script: scripts/mapgen/templates/tactical/patches/patch_stone_circle) registered.
23:28:19
SQ
Map Template: tactical.patch.stone_sea (Script: scripts/mapgen/templates/tactical/patches/patch_stone_sea) registered.
23:28:19
SQ
Map Template: tactical.forest (Script: scripts/mapgen/templates/tactical/tactical_forest) registered.
23:28:19
SQ
Map Template: tactical.forest_leaves (Script: scripts/mapgen/templates/tactical/tactical_forest_leaves) registered.
23:28:19
SQ
Map Template: tactical.plains (Script: scripts/mapgen/templates/tactical/tactical_plains) registered.
23:28:19
SQ
Map Template: tactical.swamp (Script: scripts/mapgen/templates/tactical/tactical_swamp) registered.
23:28:19
SQ
Map Template: tactical.canyon (Script: scripts/mapgen/templates/tactical/test/template_canyon) registered.
23:28:19
SQ
Map Template: tactical.clear_hill (Script: scripts/mapgen/templates/tactical/test/template_clear_hill) registered.
23:28:19
SQ
Map Template: tactical.combat_basics (Script: scripts/mapgen/templates/tactical/test/template_combat_basics) registered.
23:28:19
SQ
Map Template: tactical.defend_the_hill (Script: scripts/mapgen/templates/tactical/test/template_defend_the_hill) registered.
23:28:19
SQ
Map Template: tactical.swipe (Script: scripts/mapgen/templates/tactical/test/template_swipe) registered.
23:28:19
SQ
Map Template: tactical.test_clearing (Script: scripts/mapgen/templates/tactical/test/test_clearing) registered.
23:28:19
SQ
Map Template: tactical.test_dry_marshland (Script: scripts/mapgen/templates/tactical/test/test_dry_marshland) registered.
23:28:19
SQ
Map Template: tactical.test_forest (Script: scripts/mapgen/templates/tactical/test/test_forest) registered.
23:28:19
SQ
Map Template: tactical.test_hill (Script: scripts/mapgen/templates/tactical/test/test_hill) registered.
23:28:19
SQ
Map Template: tactical.test_hunting_grounds (Script: scripts/mapgen/templates/tactical/test/test_hunting_grounds) registered.
23:28:19
SQ
Map Template: tactical.test_marshland (Script: scripts/mapgen/templates/tactical/test/test_marshland) registered.
23:28:19
SQ
Map Template: tactical.test_plains (Script: scripts/mapgen/templates/tactical/test/test_plains) registered.
23:28:19
SQ
Map Template: tactical.test_plains_clearing (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing) registered.
23:28:19
SQ
Map Template: tactical.test_plains_clearing_leveled (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing_leveled) registered.
23:28:19
SQ
Map Template: tactical.test_road (Script: scripts/mapgen/templates/tactical/test/test_road) registered.
23:28:19
SQ
Map Template: tactical.test_template (Script: scripts/mapgen/templates/tactical/test/test_template) registered.
23:28:19
SQ
Map Template: tactical.tile.earth (Script: scripts/mapgen/templates/tactical/tiles/earth) registered.
23:28:19
SQ
Map Template: tactical.tile.forest (Script: scripts/mapgen/templates/tactical/tiles/forest) registered.
23:28:19
SQ
Map Template: tactical.tile.grass (Script: scripts/mapgen/templates/tactical/tiles/grass) registered.
23:28:19
SQ
Map Template: tactical.tile.grass_forest (Script: scripts/mapgen/templates/tactical/tiles/grass_forest) registered.
23:28:19
SQ
Map Template: tactical.tile.road (Script: scripts/mapgen/templates/tactical/tiles/road) registered.
23:28:19
SQ
Map Template: tactical.tile.swamp (Script: scripts/mapgen/templates/tactical/tiles/swamp) registered.
23:28:19
SQ
Map Template: world.tile.badlands (Script: scripts/mapgen/templates/world/tiles/tile_badlands) registered.
23:28:19
SQ
Map Template: world.tile.farmland (Script: scripts/mapgen/templates/world/tiles/tile_farmland) registered.
23:28:19
SQ
Map Template: world.tile.forest (Script: scripts/mapgen/templates/world/tiles/tile_forest) registered.
23:28:19
SQ
Map Template: world.tile.forest_leaves (Script: scripts/mapgen/templates/world/tiles/tile_forest_leaves) registered.
23:28:19
SQ
Map Template: world.tile.heath (Script: scripts/mapgen/templates/world/tiles/tile_heath) registered.
23:28:19
SQ
Map Template: world.tile.highlands (Script: scripts/mapgen/templates/world/tiles/tile_highlands) registered.
23:28:19
SQ
Map Template: world.tile.hills (Script: scripts/mapgen/templates/world/tiles/tile_hills) registered.
23:28:19
SQ
Map Template: world.tile.marshland (Script: scripts/mapgen/templates/world/tiles/tile_marshland) registered.
23:28:19
SQ
Map Template: world.tile.mountains (Script: scripts/mapgen/templates/world/tiles/tile_mountains) registered.
23:28:19
SQ
Map Template: world.tile.plains (Script: scripts/mapgen/templates/world/tiles/tile_plains) registered.
23:28:19
SQ
Map Template: world.tile.snow (Script: scripts/mapgen/templates/world/tiles/tile_snow) registered.
23:28:19
SQ
Map Template: world.tile.swamp (Script: scripts/mapgen/templates/world/tiles/tile_swamp) registered.
23:28:19
SQ
Map Template: world.worldmap_generator (Script: scripts/mapgen/templates/world/worldmap_generator) registered.
23:28:19
SQ
RootState::onShow()
23:28:19
Resource
Parsed Resource Package "preload/on_running.txt" with 203 items.
23:28:19
Resource
Started loading Resource Package "preload/on_running.txt".
23:28:19
Resource
Loading: gfx/entity_0.png
23:28:19
UI
RootScreen::REGISTER
23:28:19
UI
RootScreenVersionModule::REGISTER
23:28:21
Texture
Texture "gfx/entity_0.png" (ID: 8) took up approximately 43690kb in video memory.
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Resource
Loading: music/title.music
23:28:21
Resource
Loading: gfx/entity_icons.png
23:28:21
UI
LoadingScreen::REGISTER
23:28:21
UI
TooltipScreen::REGISTER
23:28:22
Texture
Texture "gfx/entity_icons.png" (ID: 9) took up approximately 10922kb in video memory.
23:28:22
Resource
Loading: gfx/effects_0.png
23:28:22
UI
MainMenuScreen::REGISTER
23:28:22
UI
MainMenuModule::REGISTER
23:28:22
UI
LoadCampaignMenuModule::REGISTER
23:28:22
UI
NewCampaignMenuModule::REGISTER
23:28:22
UI
ScenarioMenuModule::REGISTER
23:28:22
UI
OptionsMenuModule::REGISTER
23:28:22
UI
OptionsMenuModuleVideoPanel::REGISTER
23:28:22
UI
OptionsMenuModuleAudioPanel::REGISTER
23:28:22
UI
OptionsMenuModuleControlsPanel::REGISTER
23:28:22
UI
OptionsMenuModuleGameplayPanel::REGISTER
23:28:22
Texture
Texture "gfx/effects_0.png" (ID: 10) took up approximately 21845kb in video memory.
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Resource
Loading: gfx/world_detail.png
23:28:24
Texture
Texture "gfx/world_detail.png" (ID: 11) took up approximately 43690kb in video memory.
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Resource
Loading: gfx/world_entity_0.png
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Texture
Texture "gfx/world_entity_0.png" (ID: 12) took up approximately 10922kb in video memory.
23:28:24
Resource
Loading: sounds/body_fall_1.ogg
23:28:25
Resource
Loading: sounds/shield_broken.ogg
23:28:25
Resource
Loading: sounds/combat/aimed_shot_01.wav
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Loading: sounds/combat/aimed_shot_02.wav
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Loading: sounds/combat/armor_chainmail_impact_01.wav
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Loading: sounds/combat/armor_leather_impact_01.wav
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Loading: sounds/combat/bolt_shot_01.wav
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Loading: sounds/combat/bolt_shot_hit_01.wav
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23:28:26
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23:28:26
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23:28:26
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23:28:26
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23:28:26
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23:28:27
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23:28:27
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23:28:27
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23:28:27
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23:28:27
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23:28:27
Resource
Loading: sounds/combat/perfect_focus_01.wav
23:28:27
Resource
Loading: sounds/combat/rally_the_troops_01.wav
23:28:27
Resource
Loading: sounds/new_round_01.wav
23:28:27
Resource
Loading: sounds/new_round_02.wav
23:28:27
Resource
Loading: sounds/new_round_03.wav
23:28:27
Resource
Loading: sounds/scribble.wav
23:28:27
Resource
Loading: sounds/inventory/wardog_inventory_01.wav
23:28:27
Resource
Loading: sounds/inventory/wardog_inventory_02.wav
23:28:27
Resource
Loading: sounds/inventory/wardog_inventory_03.wav
23:28:31
SQ
Init World State!
23:28:31
SQ
Load campaign: quicksave
23:28:32
Scene
Finished loading scene.
23:28:33
SQ
contract activated: contract.destroy_inactive_location
23:28:33
SQ
contract added: contract.destroy_bandit_camp
23:28:33
SQ
contract added: contract.exterminate_beasts
23:28:33
SQ
contract added: contract.errant
23:28:33
SQ
contract added: contract.escort_caravan
23:28:33
SQ
contract added: contract.escort_caravan
23:28:33
SQ
contract added: contract.escort_caravan
23:28:33
SQ
contract added: contract.destroy_inactive_location
23:28:33
SQ
contract added: contract.errant
23:28:33
SQ
contract added: contract.discover_location
23:28:33
SQ
contract added: contract.errant
23:28:33
SQ
contract added: contract.destroy_inactive_location
23:28:33
SQ
contract added: contract.escort_caravan
23:28:33
SQ
contract added: contract.errant
23:28:33
Resource
Loading: gfx/world_weather.png
23:28:34
Texture
Texture "gfx/world_weather.png" (ID: 13) took up approximately 43690kb in video memory.
23:28:35
UI
WorldScreen::REGISTER
23:28:35
UI
WorldScreenTopbarOptionsModule::REGISTER
23:28:35
UI
WorldScreenTopbarDayTimeModule::REGISTER
23:28:35
UI
WorldScreenTopbarAssetsModule::REGISTER
23:28:35
UI
WorldScreenActiveContractPanelModule::REGISTER
23:28:35
UI
WorldContractContentModule::REGISTER
23:28:35
UI
CombatDialogModule::REGISTER
23:28:35
UI
WorldEventScreen::REGISTER
23:28:35
Resource
Loading: music/worldmap_05.music
23:28:35
Resource
Unloading: music/title.music
23:28:35
UI
WorldContractScreen::REGISTER
23:28:35
UI
WorldContractScreenDialogModule::REGISTER
23:28:35
UI
WorldContractContentModule::REGISTER
23:28:35
UI
WorldContractButtonsModule::REGISTER
23:28:35
UI
WorldTownScreen::REGISTER
23:28:35
UI
WorldTownScreenMainDialogModule::REGISTER
23:28:35
UI
WorldTownScreenHireDialogModule::REGISTER
23:28:35
UI
WorldTownScreenShopDialogModule::REGISTER
23:28:35
UI
WorldContractScreenDialogModule::REGISTER
23:28:35
UI
WorldContractContentModule::REGISTER
23:28:35
UI
WorldContractButtonsModule::REGISTER
23:28:35
UI
WorldEventPopupScreen::REGISTER
23:28:35
UI
IngameMenuScreen::REGISTER
23:28:35
UI
MainMenuModule::REGISTER
23:28:35
UI
LoadCampaignMenuModule::REGISTER
23:28:35
UI
SaveCampaignMenuModule::REGISTER
23:28:35
UI
OptionsMenuModule::REGISTER
23:28:35
UI
OptionsMenuModuleVideoPanel::REGISTER
23:28:35
UI
OptionsMenuModuleAudioPanel::REGISTER
23:28:35
UI
OptionsMenuModuleControlsPanel::REGISTER
23:28:35
UI
OptionsMenuModuleGameplayPanel::REGISTER
23:28:35
UI
WorldGameFinishScreen::REGISTER
23:28:35
UI
WorldGameFinishScreenDialogModule::REGISTER
23:28:35
UI
CharacterScreen::REGISTER
23:28:35
UI
CharacterScreenLeftPanelModule::REGISTER
23:28:35
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
23:28:35
UI
CharacterScreenPaperdollModule::REGISTER
23:28:35
UI
CharacterScreenSkillsModule::REGISTER
23:28:35
UI
CharacterScreenStatsModule::REGISTER
23:28:35
UI
CharacterScreenRightPanelModule::REGISTER
23:28:35
UI
CharacterScreenRightPanelHeaderModule::REGISTER
23:28:35
UI
CharacterScreenInventoryListModule::REGISTER
23:28:35
UI
CharacterScreenPerksModule::REGISTER
23:28:35
UI
CharacterScreenBrothersListModule::REGISTER
23:28:35
UI
CharacterScreenBattleStartFooterModule::REGISTER
23:32:02
SQ
contract added: contract.errant
23:32:08
SQ
Location entered: Ottendorf
23:32:12
Resource
Loading: music/village_01.music
23:32:12
Resource
Unloading: music/worldmap_05.music
23:33:12
SQ
You hired: Wolfgang
23:33:30
UI
Stash -> Stash (swap)
23:33:43
Resource
Loading: music/worldmap_03.music
23:33:43
Resource
Unloading: music/village_01.music
23:34:03
SQ
Location entered: Thunderclan Hideout
23:34:06
SQ
Save campaign: autosave
23:34:07
Scene
Finished saving scene.
23:34:08
SQ
WorldState::onHide
23:34:08
UI
TacticalScreen::REGISTER
23:34:08
UI
TacticalScreenTurnSequenceBarModule::REGISTER
23:34:08
UI
TacticalScreenOrientationOverlayModule::REGISTER
23:34:08
UI
TacticalScreenTopbarEventLogModule::REGISTER
23:34:08
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
23:34:08
UI
TacticalScreenTopbarOptionsModule::REGISTER
23:34:08
Resource
Loading: gfx/detail.png
23:34:09
Texture
Texture "gfx/detail.png" (ID: 14) took up approximately 5461kb in video memory.
23:34:09
Resource
Loading: gfx/object_0.png
23:34:09
Texture
Texture "gfx/object_0.png" (ID: 15) took up approximately 2730kb in video memory.
23:34:09
Resource
Loading: gfx/entity_2.png
23:34:09
Texture
Texture "gfx/entity_2.png" (ID: 16) took up approximately 10922kb in video memory.
23:34:09
Resource
Loading: gfx/orientation_overlay.png
23:34:09
Texture
Texture "gfx/orientation_overlay.png" (ID: 17) took up approximately 512kb in video memory.
23:34:09
Resource
Loading: sounds/atmosphere/forest_01.wav
23:34:09
SQ
TACTICAL: STASH LOCKED: true
23:34:10
SQ
INFO: Next round issued: 1
23:34:10
Resource
Started loading Resource Package "Temporary Tactical Resources".
23:34:10
UI
CharacterScreen::REGISTER
23:34:10
UI
CharacterScreenLeftPanelModule::REGISTER
23:34:10
Resource
Loading: sounds/enemies/orc_hurt_01.wav
23:34:10
Resource
Loading: sounds/enemies/orc_hurt_02.wav
23:34:10
Resource
Loading: sounds/enemies/orc_hurt_03.wav
23:34:10
Resource
Loading: sounds/enemies/orc_hurt_04.wav
23:34:10
Resource
Loading: sounds/enemies/orc_hurt_05.wav
23:34:10
Resource
Loading: sounds/enemies/orc_death_01.wav
23:34:10
Resource
Loading: sounds/enemies/orc_death_02.wav
23:34:10
Resource
Loading: sounds/enemies/orc_death_03.wav
23:34:10
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
23:34:10
UI
CharacterScreenPaperdollModule::REGISTER
23:34:10
UI
CharacterScreenSkillsModule::REGISTER
23:34:10
UI
CharacterScreenStatsModule::REGISTER
23:34:10
UI
CharacterScreenRightPanelModule::REGISTER
23:34:10
UI
CharacterScreenRightPanelHeaderModule::REGISTER
23:34:10
UI
CharacterScreenInventoryListModule::REGISTER
23:34:10
UI
CharacterScreenPerksModule::REGISTER
23:34:10
UI
CharacterScreenBrothersListModule::REGISTER
23:34:10
UI
CharacterScreenBattleStartFooterModule::REGISTER
23:34:10
UI
TacticalFleeScreen::REGISTER
23:34:10
UI
IngameMenuScreen::REGISTER
23:34:10
UI
MainMenuModule::REGISTER
23:34:10
UI
LoadCampaignMenuModule::REGISTER
23:34:10
UI
SaveCampaignMenuModule::REGISTER
23:34:10
UI
OptionsMenuModule::REGISTER
23:34:10
UI
OptionsMenuModuleVideoPanel::REGISTER
23:34:10
UI
OptionsMenuModuleAudioPanel::REGISTER
23:34:10
UI
OptionsMenuModuleControlsPanel::REGISTER
23:34:10
UI
OptionsMenuModuleGameplayPanel::REGISTER
23:34:10
UI
TacticalCombatResultScreen::REGISTER
23:34:10
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
23:34:10
UI
TacticalCombatResultScreenLootPanel::REGISTER
23:34:10
Resource
Loading: sounds/enemies/orc_death_04.wav
23:34:10
Resource
Loading: sounds/enemies/orc_death_05.wav
23:34:10
Resource
Loading: sounds/enemies/orc_death_06.wav
23:34:10
Resource
Loading: sounds/enemies/orc_flee_03.wav
23:34:10
Resource
Loading: sounds/enemies/orc_flee_05.wav
23:34:10
Resource
Loading: sounds/enemies/orc_flee_06.wav
23:34:10
Resource
Loading: sounds/enemies/orc_idle_01.wav
23:34:10
Resource
Loading: sounds/enemies/orc_idle_02.wav
23:34:10
Resource
Loading: sounds/enemies/orc_idle_03.wav
23:34:10
Resource
Loading: sounds/enemies/orc_idle_04.wav
23:34:10
Resource
Loading: sounds/enemies/orc_idle_05.wav
23:34:10
Resource
Loading: sounds/enemies/orc_idle_06.wav
23:34:10
Resource
Loading: sounds/enemies/orc_charge_01.wav
23:34:10
Resource
Loading: sounds/enemies/orc_charge_02.wav
23:34:10
Resource
Loading: sounds/enemies/orc_charge_03.wav
23:34:10
Resource
Loading: sounds/enemies/orc_charge_04.wav
23:34:12
Resource
Loading: music/orcs_01.music
23:34:12
Resource
Unloading: music/worldmap_03.music
23:34:35
SQ
*
23:34:35
SQ
* Orc Young: Starting turn.
23:34:35
SQ
defensive score: 0.512
23:34:35
SQ
defensive threshold: 6
23:34:36
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
23:34:36
SQ
-> Behavior picked: Engage.Melee (220)
23:34:36
SQ
* Orc Young: Engaging to melee range with Burkhard (visible), accepted_distance=0
23:34:37
SQ
* Orc Young: Reached engage destination
23:34:37
SQ
defensive score: 0.512
23:34:37
SQ
defensive threshold: 6
23:34:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
23:34:38
SQ
-> Behavior picked: Idle (1)
23:34:38
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
23:34:38
SQ
* ---------------------------------------------------
23:34:44
SQ
*
23:34:44
SQ
* Orc Young: Starting turn.
23:34:44
SQ
defensive score: 0.512
23:34:44
SQ
defensive threshold: 6
23:34:46
SQ
-> Behaviors to pick from:
Engage.Melee (198)(*), SwitchTo.Ranged (101)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
23:34:46
SQ
-> Behavior picked: SwitchTo.Ranged (101)
23:34:46
SQ
* Orc Young: Switching to ranged weapon!
23:34:46
SQ
defensive score: 0.512
23:34:46
SQ
defensive threshold: 6
23:34:46
SQ
-> Behaviors to pick from:
Engage.Melee (893.75)(*), Idle (1), Defend (0), Charge (0), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
23:34:46
SQ
-> Behavior picked: Engage.Melee (893.75)
23:34:46
SQ
* Orc Young: Engaging to melee range with Walram (visible), accepted_distance=0
23:34:47
SQ
* Orc Young: Reached engage destination
23:34:47
SQ
defensive score: 0.512
23:34:47
SQ
defensive threshold: 6
23:34:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.KnockOut (0), Charge (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0)
23:34:47
SQ
-> Behavior picked: Idle (1)
23:34:47
SQ
* Orc Young: Ending Turn with 2 of 9 AP left.
23:34:47
SQ
* ---------------------------------------------------
23:34:48
SQ
*
23:34:48
SQ
* Orc Young: Starting turn.
23:34:48
SQ
defensive score: 0.512
23:34:48
SQ
defensive threshold: 6
23:34:49
SQ
-> Behaviors to pick from:
Engage.Melee (205.071)(*), SwitchTo.Ranged (101)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
23:34:49
SQ
-> Behavior picked: Engage.Melee (205.071)
23:34:49
SQ
* Orc Young: Engaging to melee range with Walram (visible), accepted_distance=0
23:34:50
SQ
* Orc Young: Reached engage destination
23:34:50
SQ
defensive score: 0.512
23:34:50
SQ
defensive threshold: 6
23:34:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Defend (0), Charge (0), Attack.Default (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0)
23:34:51
SQ
-> Behavior picked: Idle (1)
23:34:51
SQ
* Orc Young: Ending Turn with 2 of 9 AP left.
23:34:51
SQ
* ---------------------------------------------------
23:34:55
SQ
*
23:34:55
SQ
* Orc Young: Starting turn.
23:34:55
SQ
defensive score: 0.512
23:34:55
SQ
defensive threshold: 6
23:34:56
SQ
-> Behaviors to pick from:
Engage.Melee (408.203)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
23:34:56
SQ
-> Behavior picked: Engage.Melee (408.203)
23:34:56
SQ
* Orc Young: Engaging to melee range with Volmar Silkworm (visible), accepted_distance=0
23:34:57
SQ
* Orc Young: Reached engage destination
23:34:57
SQ
defensive score: 0.512
23:34:57
SQ
defensive threshold: 6
23:34:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
23:34:58
SQ
-> Behavior picked: Idle (1)
23:34:58
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
23:34:58
SQ
* ---------------------------------------------------
23:34:58
SQ
*
23:34:58
SQ
* Orc Young: Starting turn.
23:34:58
SQ
defensive score: 0.512
23:34:58
SQ
defensive threshold: 6
23:34:59
SQ
-> Behaviors to pick from:
Engage.Melee (186.522)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
23:34:59
SQ
-> Behavior picked: Engage.Melee (186.522)
23:34:59
SQ
* Orc Young: Engaging to melee range with Leif (not visible), accepted_distance=0
23:35:01
SQ
* Orc Young: Reached engage destination
23:35:01
SQ
defensive score: 0.512
23:35:01
SQ
defensive threshold: 6
23:35:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
23:35:01
SQ
-> Behavior picked: Idle (1)
23:35:01
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
23:35:01
SQ
* ---------------------------------------------------
23:35:07
SQ
[Alrik] executes skill [Quick Shot] on target [Orc Young]
23:35:07
SQ
Alrik uses skill Quick Shot
23:35:15
SQ
[Thorismund] executes skill [Quick Shot] on target [Orc Young]
23:35:15
SQ
Thorismund uses skill Quick Shot
23:35:24
SQ
INFO: Next round issued: 2
23:35:36
SQ
*
23:35:36
SQ
* Orc Young: Starting turn.
23:35:36
SQ
defensive score: 0.512
23:35:36
SQ
defensive threshold: 6
23:35:37
SQ
-> Behaviors to pick from:
Engage.Melee (327.545)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
23:35:37
SQ
-> Behavior picked: Engage.Melee (327.545)
23:35:37
SQ
* Orc Young: Engaging to melee range with Volmar Silkworm (visible), accepted_distance=0
23:35:38
SQ
* Orc Young: Reached engage destination
23:35:38
SQ
defensive score: 0.512
23:35:38
SQ
defensive threshold: 6
23:35:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
23:35:39
SQ
-> Behavior picked: Idle (1)
23:35:39
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
23:35:39
SQ
* ---------------------------------------------------
23:35:39
SQ
*
23:35:39
SQ
* Orc Young: Starting turn.
23:35:39
SQ
defensive score: 0.512
23:35:39
SQ
defensive threshold: 6
23:35:40
SQ
-> Behaviors to pick from:
Engage.Melee (253)(*), Idle (1), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Attack.Default (0), Attack.KnockOut (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Charge (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Defend (0)
23:35:40
SQ
-> Behavior picked: Engage.Melee (253)
23:35:40
SQ
* Orc Young: Engaging to melee range with Thorismund (visible), accepted_distance=0
23:35:42
SQ
* Orc Young: Reached engage destination
23:35:43
SQ
defensive score: 0.512
23:35:43
SQ
defensive threshold: 6
23:35:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Charge (0), Flee (0), Attack.Split (0), Attack.SplitShield (0), Retreat (0), Defend (0), Engage.Melee (0)
23:35:43
SQ
-> Behavior picked: Idle (1)
23:35:43
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
23:35:43
SQ
* ---------------------------------------------------
23:35:54
SQ
[Alrik] executes skill [Quick Shot] on target [Orc Young]
23:35:54
SQ
Alrik uses skill Quick Shot
23:35:58
SQ
*
23:35:58
SQ
* Orc Young: Starting turn.
23:35:58
SQ
defensive score: 0.512
23:35:58
SQ
defensive threshold: 6
23:36:00
SQ
-> Behaviors to pick from:
Engage.Melee (222.897)(*), SwitchTo.Ranged (101)(*), Idle (1), Charge (0), Attack.Default (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Roam (0), Attack.KnockOut (0), Flee (0), Defend (0), Retreat (0)
23:36:00
SQ
-> Behavior picked: Engage.Melee (222.897)
23:36:00
SQ
* Orc Young: Engaging to melee range with Thorismund (visible), accepted_distance=0
23:36:01
SQ
* Orc Young: Reached engage destination
23:36:01
SQ
defensive score: 0.512
23:36:01
SQ
defensive threshold: 6
23:36:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Charge (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Roam (0), Attack.KnockOut (0), Flee (0), Defend (0), Retreat (0), Engage.Melee (0)
23:36:01
SQ
-> Behavior picked: Idle (1)
23:36:01
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
23:36:01
SQ
* ---------------------------------------------------
23:36:15
Navigator
Can't find path - start and dest identical!
23:36:21
SQ
[Thorismund] executes skill [Quick Shot] on target [Orc Young]
23:36:21
SQ
Thorismund uses skill Quick Shot
23:36:32
SQ
*
23:36:32
SQ
* Orc Young: Starting turn.
23:36:32
SQ
defensive score: 0.512
23:36:32
SQ
defensive threshold: 6
23:36:34
SQ
-> Behaviors to pick from:
Engage.Melee (282.192)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
23:36:34
SQ
-> Behavior picked: Engage.Melee (282.192)
23:36:34
SQ
* Orc Young: Engaging to melee range with Leif (visible), accepted_distance=0
23:36:35
SQ
* Orc Young: Reached engage destination
23:36:35
SQ
defensive score: 0.512
23:36:35
SQ
defensive threshold: 6
23:36:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
23:36:36
SQ
-> Behavior picked: Idle (1)
23:36:36
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
23:36:36
SQ
* ---------------------------------------------------
23:36:41
SQ
*
23:36:41
SQ
* Orc Young: Starting turn.
23:36:41
SQ
defensive score: 0.512
23:36:41
SQ
defensive threshold: 6
23:36:42
SQ
-> Behaviors to pick from:
Engage.Melee (238.118)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
23:36:42
SQ
-> Behavior picked: Engage.Melee (238.118)
23:36:42
SQ
* Orc Young: Engaging to melee range with Thorismund (visible), accepted_distance=0
23:36:44
SQ
* Orc Young: Reached engage destination
23:36:44
SQ
defensive score: 0.512
23:36:44
SQ
defensive threshold: 6
23:36:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
23:36:44
SQ
-> Behavior picked: Idle (1)
23:36:44
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
23:36:44
SQ
* ---------------------------------------------------
23:36:55
SQ
INFO: Next round issued: 3
23:36:59
SQ
[Alrik] executes skill [Quick Shot] on target [Orc Young]
23:36:59
SQ
Alrik uses skill Quick Shot
23:37:00
SQ
[Alrik] executes skill [Quick Shot] on target [Orc Young]
23:37:00
SQ
Alrik uses skill Quick Shot
23:37:02
SQ
[Thorismund] executes skill [Quick Shot] on target [Orc Young]
23:37:02
SQ
Thorismund uses skill Quick Shot
23:37:03
SQ
[Thorismund] executes skill [Quick Shot] on target [Orc Young]
23:37:03
SQ
Thorismund uses skill Quick Shot
23:37:09
SQ
*
23:37:09
SQ
* Orc Young: Starting turn.
23:37:09
SQ
defensive score: 0.512
23:37:09
SQ
defensive threshold: 6
23:37:10
SQ
-> Behaviors to pick from:
Engage.Melee (304.615)(*), SwitchTo.Ranged (251.32)(*), Defend.Shieldwall (1.94919), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.KnockOut (0), SwitchTo.Melee (0), Charge (0), Flee (0), Defend (0), Attack.Split (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0)
23:37:10
SQ
-> Behavior picked: SwitchTo.Ranged (251.32)
23:37:10
SQ
* Orc Young: Switching to ranged weapon!
23:37:10
SQ
defensive score: 0.512
23:37:10
SQ
defensive threshold: 6
23:37:11
SQ
-> Behaviors to pick from:
Attack.Default (48.8994)(*), Defend.Shieldwall (1.03901), Idle (1), Attack.SplitShield (0), Charge (0), Attack.Swing (0), Flee (0), Roam (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Retreat (0), BreakFree (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Engage.Melee (0)
23:37:11
SQ
-> Behavior picked: Attack.Default (48.8994)
23:37:11
SQ
* Orc Young: Using Throw Javelin against Wolfgang!
23:37:11
SQ
Orc Young uses skill Throw Javelin
23:37:12
SQ
defensive score: 0.512
23:37:12
SQ
defensive threshold: 6
23:37:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Flee (0), Charge (0), Defend.Knockback (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Retreat (0), BreakFree (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Default (0)
23:37:12
SQ
-> Behavior picked: Idle (1)
23:37:12
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
23:37:12
SQ
* ---------------------------------------------------
23:37:15
SQ
[Dietmar the Berserker] executes skill [Chop] on target [Orc Young]
23:37:15
SQ
Dietmar the Berserker uses skill Chop
23:37:17
SQ
*
23:37:17
SQ
* Orc Young: Starting turn.
23:37:19
SQ
-> Behaviors to pick from:
Engage.Melee (273.75)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Charge (0)
23:37:19
SQ
-> Behavior picked: Engage.Melee (273.75)
23:37:19
SQ
* Orc Young: Engaging to melee range with Thorismund (visible), accepted_distance=0
23:37:20
SQ
* Orc Young: Reached engage destination
23:37:21
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Shieldwall (0), Charge (0), Engage.Melee (0)
23:37:21
SQ
-> Behavior picked: Idle (1)
23:37:21
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
23:37:21
SQ
* ---------------------------------------------------
23:37:25
SQ
[Volmar Silkworm] executes skill [Knock Out] on target [Orc Young]
23:37:25
SQ
Volmar Silkworm uses skill Knock Out
23:37:26
SQ
*
23:37:26
SQ
* Orc Young: Starting turn.
23:37:27
SQ
-> Behaviors to pick from:
Attack.Default (26.1417)(*), Defend.Shieldwall (13.4806)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Engage.Melee (0), Attack.Split (0), Roam (0), Charge (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Attack.CrushArmor (0)
23:37:27
SQ
-> Behavior picked: Attack.Default (26.1417)
23:37:28
SQ
* Orc Young: Using Throw Javelin against Dietmar the Berserker!
23:37:28
SQ
Orc Young uses skill Throw Javelin
23:37:30
SQ
-> Behaviors to pick from:
Attack.Default (29.5561)(*), Defend.Shieldwall (13.3594)(*), Idle (1), Attack.Swing (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Roam (0), Charge (0), Retreat (0), Flee (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0)
23:37:30
SQ
-> Behavior picked: Attack.Default (29.5561)
23:37:30
SQ
* Orc Young: Using Throw Javelin against Dietmar the Berserker!
23:37:30
SQ
Orc Young uses skill Throw Javelin
23:37:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Swing (0), Roam (0), Charge (0), Retreat (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0)
23:37:32
SQ
-> Behavior picked: Idle (1)
23:37:32
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
23:37:32
SQ
* ---------------------------------------------------
23:37:43
SQ
[Leif] executes skill [Thrust] on target [Orc Young]
23:37:43
SQ
Leif uses skill Thrust
23:37:43
SQ
Orc Young has died.
23:37:47
SQ
*
23:37:47
SQ
* Orc Young: Starting turn.
23:37:49
SQ
-> Behaviors to pick from:
Engage.Melee (375)(*), Defend.Shieldwall (3.42957), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Attack.Swing (0), Flee (0), Roam (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), Charge (0)
23:37:49
SQ
-> Behavior picked: Engage.Melee (375)
23:37:49
SQ
Orc Young uses skill Charge
23:37:50
SQ
-> Behaviors to pick from:
Attack.Default (67.1099)(*), Attack.SplitShield (45.6495)(*), Defend.Shieldwall (17.7155)(*), Idle (1), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), SwitchTo.Melee (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.Split (0), Charge (0), Engage.Melee (0)
23:37:50
SQ
-> Behavior picked: Attack.SplitShield (45.6495)
23:37:50
SQ
* Orc Young: Using Split Shield against Leif!
23:37:50
SQ
Orc Young uses skill Split Shield
23:37:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), BreakFree (0), Attack.Split (0), SwitchTo.Melee (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Charge (0), Engage.Melee (0), Attack.Default (0)
23:37:51
SQ
-> Behavior picked: Idle (1)
23:37:51
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
23:37:51
SQ
* ---------------------------------------------------
23:38:02
SQ
Skill [Stunned] removed from [Leif].
23:38:03
UI
ERROR: Failed to update entity. Reason: Entity id: 36946 not found.
23:38:05
SQ
INFO: Next round issued: 4
23:38:12
SQ
[Alrik] executes skill [Quick Shot] on target [Orc Young]
23:38:12
SQ
Alrik uses skill Quick Shot
23:38:13
SQ
[Alrik] executes skill [Quick Shot] on target [Orc Young]
23:38:13
SQ
Alrik uses skill Quick Shot
23:38:14
SQ
*
23:38:14
SQ
* Orc Young: Starting turn.
23:38:15
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Defend.Shieldwall (18.0577), Idle (1), Defend.Knockback (0), Roam (0), Flee (0), Retreat (0), Attack.Default (0), Defend (0), BreakFree (0), Attack.Split (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.KnockOut (0), Engage.Melee (0), Charge (0), Attack.Swing (0)
23:38:15
SQ
-> Behavior picked: SwitchTo.Melee (100)
23:38:15
SQ
* Orc Young: Switching to melee weapon!
23:38:16
SQ
-> Behaviors to pick from:
Attack.Default (64.3875)(*), Attack.KnockOut (36.339)(*), Defend.Shieldwall (17.9873)(*), Idle (1), Roam (0), Attack.Split (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0), Defend.Knockback (0), Charge (0), Attack.Swing (0), SwitchTo.Melee (0)
23:38:16
SQ
-> Behavior picked: Attack.KnockOut (36.339)
23:38:16
SQ
* Orc Young: Using Knock Out against Burkhard!
23:38:16
SQ
Orc Young uses skill Knock Out
23:38:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Charge (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0), Defend (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Default (0)
23:38:16
SQ
-> Behavior picked: Idle (1)
23:38:16
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
23:38:16
SQ
* ---------------------------------------------------
23:38:19
SQ
[Thorismund] executes skill [Quick Shot] on target [Orc Young]
23:38:19
SQ
Thorismund uses skill Quick Shot
23:38:20
SQ
[Thorismund] executes skill [Quick Shot] on target [Orc Young]
23:38:20
SQ
Thorismund uses skill Quick Shot
23:38:23
SQ
[Burkhard] executes skill [Thrust] on target [Orc Young]
23:38:23
SQ
Burkhard uses skill Thrust
23:38:24
SQ
[Burkhard] executes skill [Shieldwall] on target [Burkhard]
23:38:24
SQ
Burkhard uses skill Shieldwall
23:38:28
SQ
[Wolfgang] executes skill [Chop] on target [Orc Young]
23:38:28
SQ
Wolfgang uses skill Chop
23:38:28
SQ
[Wolfgang] executes skill [Chop] on target [Orc Young]
23:38:28
SQ
Wolfgang uses skill Chop
23:38:32
SQ
[Volmar Silkworm] executes skill [Bash] on target [Orc Young]
23:38:32
SQ
Volmar Silkworm uses skill Bash
23:38:33
SQ
[Volmar Silkworm] executes skill [Bash] on target [Orc Young]
23:38:33
SQ
Volmar Silkworm uses skill Bash
23:38:33
SQ
Orc Young has died.
23:38:36
SQ
[Leif] executes skill [Thrust] on target [Orc Young]
23:38:36
SQ
Leif uses skill Thrust
23:38:37
SQ
[Leif] executes skill [Thrust] on target [Orc Young]
23:38:37
SQ
Leif uses skill Thrust
23:38:38
SQ
[Walram] executes skill [Thrust] on target [Orc Young]
23:38:38
SQ
Walram uses skill Thrust
23:38:39
SQ
[Walram] executes skill [Thrust] on target [Orc Young]
23:38:39
SQ
Walram uses skill Thrust
23:38:43
SQ
[Dietmar the Berserker] executes skill [Chop] on target [Orc Young]
23:38:43
SQ
Dietmar the Berserker uses skill Chop
23:38:44
SQ
*
23:38:44
SQ
* Orc Young: Starting turn.
23:38:45
SQ
-> Behaviors to pick from:
Attack.Default (50.1402)(*), Defend.Shieldwall (3.61641), Idle (1), Engage.Melee (0.025), Flee (0), Attack.Split (0), Attack.SplitShield (0), Charge (0), Retreat (0), Defend (0), SwitchTo.Melee (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Roam (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.KnockOut (0)
23:38:45
SQ
-> Behavior picked: Attack.Default (50.1402)
23:38:45
SQ
* Orc Young: Using Throw Javelin against Burkhard!
23:38:45
SQ
Orc Young uses skill Throw Javelin
23:38:46
SQ
-> Behaviors to pick from:
SwitchTo.Melee (150)(*), Defend.Shieldwall (1.64899), Idle (1), Engage.Melee (0.025), Flee (0), Attack.Swing (0), Attack.Split (0), Retreat (0), Defend (0), BreakFree (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Charge (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Default (0)
23:38:46
SQ
-> Behavior picked: SwitchTo.Melee (150)
23:38:46
SQ
* Orc Young: Switching to melee weapon!
23:38:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), Defend (0), BreakFree (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Roam (0), Defend.Knockback (0), Charge (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0)
23:38:47
SQ
-> Behavior picked: Idle (1)
23:38:47
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
23:38:47
SQ
* ---------------------------------------------------
23:38:47
SQ
*
23:38:47
SQ
* Orc Young: Starting turn.
23:38:48
SQ
-> Behaviors to pick from:
Attack.Default (65.3726)(*), Defend.Shieldwall (61.962)(*), Attack.SplitShield (25.463)(*), Idle (1), Defend (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Charge (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Knockback (0)
23:38:48
SQ
-> Behavior picked: Attack.Default (65.3726)
23:38:48
SQ
* Orc Young: Using Chop against Leif!
23:38:48
SQ
Orc Young uses skill Chop
23:38:49
SQ
-> Behaviors to pick from:
Attack.Default (70.4994)(*), Defend.Shieldwall (61.1253)(*), Attack.SplitShield (25.3217)(*), Idle (1), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Split (0), Retreat (0), Charge (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Knockback (0), Flee (0)
23:38:49
SQ
-> Behavior picked: Defend.Shieldwall (61.1253)
23:38:49
SQ
* Orc Young: Using Shieldwall!
23:38:49
SQ
Orc Young uses skill Shieldwall
23:38:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Split (0), Retreat (0), Charge (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Attack.Default (0)
23:38:49
SQ
-> Behavior picked: Idle (1)
23:38:49
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
23:38:49
SQ
* ---------------------------------------------------
23:38:49
SQ
INFO: Next round issued: 5
23:38:54
SQ
[Wolfgang] executes skill [Chop] on target [Orc Young]
23:38:54
SQ
Wolfgang uses skill Chop
23:38:57
SQ
[Alrik] executes skill [Quick Shot] on target [Orc Young]
23:38:57
SQ
Alrik uses skill Quick Shot
23:38:58
SQ
[Alrik] executes skill [Quick Shot] on target [Orc Young]
23:38:58
SQ
Alrik uses skill Quick Shot
23:39:03
SQ
[Thorismund] executes skill [Quick Shot] on target [Orc Young]
23:39:03
SQ
Thorismund uses skill Quick Shot
23:39:05
SQ
[Walram] executes skill [Thrust] on target [Orc Young]
23:39:05
SQ
Walram uses skill Thrust
23:39:06
SQ
[Walram] executes skill [Thrust] on target [Orc Young]
23:39:06
SQ
Walram uses skill Thrust
23:39:08
SQ
[Dietmar the Berserker] executes skill [Chop] on target [Orc Young]
23:39:08
SQ
Dietmar the Berserker uses skill Chop
23:39:20
SQ
[Dietmar the Berserker] executes skill [Chop] on target [Orc Young]
23:39:20
SQ
Dietmar the Berserker uses skill Chop
23:39:22
SQ
[Leif] executes skill [Thrust] on target [Orc Young]
23:39:22
SQ
Leif uses skill Thrust
23:39:22
SQ
[Leif] executes skill [Thrust] on target [Orc Young]
23:39:22
SQ
Leif uses skill Thrust
23:39:23
SQ
Skill [Shieldwall] removed from [Burkhard].
23:39:25
SQ
[Burkhard] executes skill [Thrust] on target [Orc Young]
23:39:25
SQ
Burkhard uses skill Thrust
23:39:27
SQ
[Burkhard] executes skill [Shieldwall] on target [Burkhard]
23:39:27
SQ
Burkhard uses skill Shieldwall
23:39:33
SQ
*
23:39:33
SQ
* Orc Young: Starting turn.
23:39:34
Resource
Loading: music/orcs_02.music
23:39:34
Resource
Unloading: music/orcs_01.music
23:39:35
SQ
-> Behaviors to pick from:
Engage.Melee (291.667)(*), Defend.Shieldwall (4.72373), Idle (1), Attack.SplitShield (0), Retreat (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Charge (0), Roam (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend (0), Flee (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Swing (0)
23:39:35
SQ
-> Behavior picked: Engage.Melee (291.667)
23:39:35
SQ
Orc Young uses skill Charge
23:39:36
SQ
-> Behaviors to pick from:
Attack.Default (249.901)(*), Attack.SplitShield (58.1846), Defend.Shieldwall (36.0341), Idle (1), Retreat (0), Roam (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Charge (0), Attack.Split (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Attack.Swing (0), Engage.Melee (0)
23:39:36
SQ
-> Behavior picked: Attack.Default (249.901)
23:39:36
SQ
* Orc Young: Using Chop against Wolfgang!
23:39:36
SQ
Orc Young uses skill Chop
23:39:36
SQ
Wolfgang has died.
23:39:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), Retreat (0), Roam (0), BreakFree (0), SwitchTo.Melee (0), Charge (0), Attack.Split (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Flee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Engage.Melee (0), Attack.Default (0)
23:39:37
SQ
-> Behavior picked: Idle (1)
23:39:37
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
23:39:37
SQ
* ---------------------------------------------------
23:39:37
SQ
*
23:39:37
SQ
* Orc Young: Starting turn.
23:39:38
SQ
-> Behaviors to pick from:
Defend.Knockback (61.0019)(*), Attack.Default (43.3294)(*), Defend.Shieldwall (19.9314)(*), Attack.KnockOut (13.4272), Idle (1), Flee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0), Charge (0), Attack.Swing (0), SwitchTo.Melee (0), BreakFree (0), Roam (0)
23:39:38
SQ
-> Behavior picked: Attack.Default (43.3294)
23:39:38
SQ
* Orc Young: Using Bash against Burkhard!
23:39:38
SQ
Orc Young uses skill Bash
23:39:39
SQ
-> Behaviors to pick from:
Defend.Knockback (59.9435)(*), Attack.Default (44.74)(*), Defend.Shieldwall (19.7251)(*), Attack.KnockOut (13.0941), Idle (1), Attack.CrushArmor (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0), Defend (0), Charge (0), SwitchTo.Ranged (0), Attack.Swing (0), SwitchTo.Melee (0), BreakFree (0), Roam (0), Attack.Split (0)
23:39:39
SQ
-> Behavior picked: Defend.Knockback (59.9435)
23:39:39
SQ
* Orc Young: Using Knock Back!
23:39:39
SQ
Orc Young uses skill Knock Back
23:39:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Retreat (0), Flee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Default (0), Defend (0), Charge (0), SwitchTo.Ranged (0), Attack.Swing (0), SwitchTo.Melee (0), BreakFree (0), Roam (0), Attack.Split (0), Defend.Knockback (0)
23:39:40
SQ
-> Behavior picked: Idle (1)
23:39:40
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
23:39:40
SQ
* ---------------------------------------------------
23:39:40
SQ
Skill [Shieldwall] removed from [Orc Young].
23:39:40
SQ
*
23:39:40
SQ
* Orc Young: Starting turn.
23:39:41
SQ
-> Behaviors to pick from:
Defend.Shieldwall (91.4483)(*), Attack.Default (69.3963)(*), Attack.SplitShield (25.0655)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Retreat (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Engage.Melee (0), Attack.CrushArmor (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Flee (0), BreakFree (0), Defend (0)
23:39:41
SQ
-> Behavior picked: Defend.Shieldwall (91.4483)
23:39:41
SQ
* Orc Young: Using Shieldwall!
23:39:41
SQ
Orc Young uses skill Shieldwall
23:39:42
SQ
-> Behaviors to pick from:
Attack.Default (60.1459)(*), Attack.SplitShield (24.3117)(*), Idle (1), Attack.Swing (0), Charge (0), Attack.Split (0), Roam (0), Attack.KnockOut (0), Engage.Melee (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Retreat (0), Defend.Knockback (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Defend.Shieldwall (0)
23:39:42
SQ
-> Behavior picked: Attack.Default (60.1459)
23:39:42
SQ
* Orc Young: Using Chop against Leif!
23:39:42
SQ
Orc Young uses skill Chop
23:39:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Roam (0), Charge (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Engage.Melee (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Defend.Shieldwall (0), Attack.Default (0)
23:39:43
SQ
-> Behavior picked: Idle (1)
23:39:43
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
23:39:43
SQ
* ---------------------------------------------------
23:39:43
SQ
INFO: Next round issued: 6
23:39:46
SQ
[Thorismund] executes skill [Quick Shot] on target [Orc Young]
23:39:46
SQ
Thorismund uses skill Quick Shot
23:39:47
SQ
[Thorismund] executes skill [Quick Shot] on target [Orc Young]
23:39:47
SQ
Thorismund uses skill Quick Shot
23:39:51
SQ
[Alrik] executes skill [Quick Shot] on target [Orc Young]
23:39:51
SQ
Alrik uses skill Quick Shot
23:39:53
SQ
[Walram] executes skill [Thrust] on target [Orc Young]
23:39:53
SQ
Walram uses skill Thrust
23:39:53
SQ
[Walram] executes skill [Thrust] on target [Orc Young]
23:39:53
SQ
Walram uses skill Thrust
23:39:55
SQ
[Leif] executes skill [Thrust] on target [Orc Young]
23:39:55
SQ
Leif uses skill Thrust
23:39:56
SQ
[Leif] executes skill [Thrust] on target [Orc Young]
23:39:56
SQ
Leif uses skill Thrust
23:39:56
SQ
Orc Young has died.
23:39:56
SQ
Skill [Shieldwall] removed from [Orc Young].
23:39:59
SQ
[Volmar Silkworm] executes skill [Knock Out] on target [Orc Young]
23:39:59
SQ
Volmar Silkworm uses skill Knock Out
23:40:05
SQ
[Dietmar the Berserker] executes skill [Shieldwall] on target [Dietmar the Berserker]
23:40:05
SQ
Dietmar the Berserker uses skill Shieldwall
23:40:06
SQ
Skill [Shieldwall] removed from [Burkhard].
23:40:07
SQ
[Burkhard] executes skill [Thrust] on target [Orc Young]
23:40:07
SQ
Burkhard uses skill Thrust
23:40:08
SQ
[Burkhard] executes skill [Thrust] on target [Orc Young]
23:40:08
SQ
Burkhard uses skill Thrust
23:40:09
SQ
*
23:40:09
SQ
* Orc Young: Starting turn.
23:40:09
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.CrushArmor (0), Attack.SplitShield (0), Retreat (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), Charge (0), SwitchTo.Ranged (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0)
23:40:09
SQ
-> Behavior picked: Flee (9000)
23:40:09
SQ
* Orc Young: Fleeing.
23:40:12
SQ
defensive score: 1.4
23:40:12
SQ
defensive threshold: 6
23:40:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), SwitchTo.Melee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Defend (0), Charge (0), SwitchTo.Ranged (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), Flee (0)
23:40:13
SQ
-> Behavior picked: Idle (1)
23:40:13
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
23:40:13
SQ
* ---------------------------------------------------
23:40:13
SQ
*
23:40:13
SQ
* Orc Young: Starting turn.
23:40:13
SQ
defensive score: 1.4
23:40:13
SQ
defensive threshold: 6
23:40:14
SQ
-> Behaviors to pick from:
Engage.Melee (216.83)(*), Defend.Shieldwall (4.19674), Idle (1), Roam (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Charge (0), Attack.Default (0), Retreat (0)
23:40:14
SQ
-> Behavior picked: Engage.Melee (216.83)
23:40:14
SQ
Orc Young uses skill Charge
23:40:17
SQ
-> Behaviors to pick from:
Attack.Default (70.5836)(*), Defend.Shieldwall (39.306)(*), Attack.SplitShield (25.2659)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Attack.Swing (0), Charge (0), Attack.Split (0), Roam (0), Retreat (0), Engage.Melee (0)
23:40:17
SQ
-> Behavior picked: Attack.Default (70.5836)
23:40:17
SQ
* Orc Young: Using Chop against Leif!
23:40:17
SQ
Orc Young uses skill Chop
23:40:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Roam (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Attack.Swing (0), Charge (0), Attack.KnockOut (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
23:40:17
SQ
-> Behavior picked: Idle (1)
23:40:17
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
23:40:17
SQ
* ---------------------------------------------------
23:40:24
SQ
[Dietmar the Berserker] executes skill [Chop] on target [Orc Young]
23:40:24
SQ
Dietmar the Berserker uses skill Chop
23:40:24
SQ
INFO: Next round issued: 7
23:40:29
SQ
[Alrik] executes skill [Quick Shot] on target [Orc Young]
23:40:29
SQ
Alrik uses skill Quick Shot
23:40:33
SQ
[Walram] executes skill [Thrust] on target [Orc Young]
23:40:33
SQ
Walram uses skill Thrust
23:40:34
SQ
[Walram] executes skill [Thrust] on target [Orc Young]
23:40:34
SQ
Walram uses skill Thrust
23:40:34
SQ
Skill [Stunned] removed from [Leif].
23:40:34
UI
ERROR: Failed to update entity. Reason: Entity id: 36946 not found.
23:40:41
SQ
[Thorismund] executes skill [Quick Shot] on target [Orc Young]
23:40:41
SQ
Thorismund uses skill Quick Shot
23:40:45
SQ
*
23:40:45
SQ
* Orc Young: Starting turn.
23:40:46
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Swing (0), Engage.Melee (0), SwitchTo.Melee (0), Roam (0), Attack.Default (0), Charge (0), SwitchTo.Ranged (0), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), Retreat (0), Attack.CrushArmor (0)
23:40:46
SQ
-> Behavior picked: Flee (9000)
23:40:46
SQ
* Orc Young: Fleeing.
23:40:46
SQ
Orc Young has died.
23:40:46
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 5 Last: 7 Entities: 8)
23:40:46
SQ
Skill [Shieldwall] removed from [Dietmar the Berserker].
23:40:50
SQ
[Dietmar the Berserker] executes skill [Chop] on target [Orc Young]
23:40:50
SQ
Dietmar the Berserker uses skill Chop
23:40:51
SQ
[Dietmar the Berserker] executes skill [Chop] on target [Orc Young]
23:40:51
SQ
Dietmar the Berserker uses skill Chop
23:40:54
SQ
[Volmar Silkworm] executes skill [Bash] on target [Orc Young]
23:40:54
SQ
Volmar Silkworm uses skill Bash
23:40:54
SQ
*
23:40:54
SQ
* Orc Young: Starting turn.
23:40:55
SQ
-> Behaviors to pick from:
Attack.Default (76.3722)(*), Defend.Shieldwall (57.666)(*), Attack.SplitShield (18.9142), Idle (1), Defend.Knockback (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Charge (0), Attack.KnockOut (0), Roam (0), Retreat (0), Engage.Melee (0), Defend (0), BreakFree (0)
23:40:55
SQ
-> Behavior picked: Defend.Shieldwall (57.666)
23:40:55
SQ
* Orc Young: Using Shieldwall!
23:40:55
SQ
Orc Young uses skill Shieldwall
23:40:55
SQ
-> Behaviors to pick from:
Attack.Default (70.0125)(*), Attack.SplitShield (18.5332)(*), Idle (1), Defend.Knockback (0), Charge (0), Flee (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Attack.Swing (0), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Defend.Shieldwall (0)
23:40:55
SQ
-> Behavior picked: Attack.Default (70.0125)
23:40:56
SQ
* Orc Young: Using Chop against Leif!
23:40:56
SQ
Orc Young uses skill Chop
23:40:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.KnockOut (0), Charge (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
23:40:56
SQ
-> Behavior picked: Idle (1)
23:40:56
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
23:40:56
SQ
* ---------------------------------------------------
23:40:56
SQ
INFO: Next round issued: 8
23:40:58
SQ
[Leif] executes skill [Thrust] on target [Orc Young]
23:40:58
SQ
Leif uses skill Thrust
23:40:59
SQ
[Leif] executes skill [Thrust] on target [Orc Young]
23:40:59
SQ
Leif uses skill Thrust
23:41:07
SQ
[Walram] executes skill [Thrust] on target [Orc Young]
23:41:07
SQ
Walram uses skill Thrust
23:41:08
SQ
[Walram] executes skill [Thrust] on target [Orc Young]
23:41:08
SQ
Walram uses skill Thrust
23:41:14
SQ
[Volmar Silkworm] executes skill [Bash] on target [Orc Young]
23:41:14
SQ
Volmar Silkworm uses skill Bash
23:41:17
Script
VM collected 14 object(s) and deleted them.
23:41:17
SQ
[Dietmar the Berserker] executes skill [Chop] on target [Orc Young]
23:41:17
SQ
Dietmar the Berserker uses skill Chop
23:41:17
SQ
Orc Young has died.
23:41:17
SQ
Skill [Shieldwall] removed from [Orc Young].
23:41:17
Resource
Unloading: gfx/orientation_overlay.png
23:41:21
Resource
Loading: music/victory_01.music
23:41:21
Resource
Unloading: music/orcs_02.music
23:42:00
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
23:42:00
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
23:42:00
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
23:42:00
SQ
World::onCombatFinished
23:42:00
SQ
TacticalState::onFinish
23:42:00
Resource
Unloading: gfx/object_0.png
23:42:00
Resource
Unloading Resource Package "Temporary Tactical Resources".
23:42:00
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
23:42:00
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
23:42:00
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
23:42:00
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
23:42:00
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
23:42:00
Resource
Unloading: sounds/enemies/orc_death_01.wav
23:42:00
Resource
Unloading: sounds/enemies/orc_death_02.wav
23:42:00
Resource
Unloading: sounds/enemies/orc_death_03.wav
23:42:00
Resource
Unloading: sounds/enemies/orc_death_04.wav
23:42:00
Resource
Unloading: sounds/enemies/orc_death_05.wav
23:42:00
Resource
Unloading: sounds/enemies/orc_death_06.wav
23:42:00
Resource
Unloading: sounds/enemies/orc_flee_03.wav
23:42:00
Resource
Unloading: sounds/enemies/orc_flee_05.wav
23:42:00
Resource
Unloading: sounds/enemies/orc_flee_06.wav
23:42:00
Resource
Unloading: sounds/enemies/orc_idle_01.wav
23:42:00
Resource
Unloading: sounds/enemies/orc_idle_02.wav
23:42:00
Resource
Unloading: sounds/enemies/orc_idle_03.wav
23:42:00
Resource
Unloading: sounds/enemies/orc_idle_04.wav
23:42:00
Resource
Unloading: sounds/enemies/orc_idle_05.wav
23:42:00
Resource
Unloading: sounds/enemies/orc_idle_06.wav
23:42:00
Resource
Unloading: gfx/entity_2.png
23:42:00
Resource
Unloading: sounds/enemies/orc_charge_01.wav
23:42:00
Resource
Unloading: sounds/enemies/orc_charge_02.wav
23:42:00
Resource
Unloading: sounds/enemies/orc_charge_03.wav
23:42:00
Resource
Unloading: sounds/enemies/orc_charge_04.wav
23:42:00
Resource
Unloading: gfx/detail.png
23:42:01
UI
IngameMenuScreen::UNREGISTER
23:42:01
UI
MainMenuModule::UNREGISTER
23:42:01
UI
LoadCampaignMenuModule::UNREGISTER
23:42:01
UI
SaveCampaignMenuModule::UNREGISTER
23:42:01
UI
OptionsMenuModule::UNREGISTER
23:42:01
UI
OptionsMenuModuleVideoPanel::UNREGISTER
23:42:01
UI
OptionsMenuModuleVideoPanel::UNREGISTER
23:42:01
UI
OptionsMenuModuleControlsPanel::UNREGISTER
23:42:01
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
23:42:01
UI
TacticalFleeScreen::UNREGISTER
23:42:01
UI
CharacterScreen::UNREGISTER
23:42:01
UI
CharacterScreenLeftPanelModule::UNREGISTER
23:42:01
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
23:42:01
UI
CharacterScreenPaperdollModule::UNREGISTER
23:42:01
UI
CharacterScreenSkillsModule::UNREGISTER
23:42:01
UI
CharacterScreenStatsModule::UNREGISTER
23:42:01
UI
CharacterScreenRightPanelModule::UNREGISTER
23:42:01
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
23:42:01
UI
CharacterScreenInventoryListModule::UNREGISTER
23:42:01
UI
CharacterScreenPerksModule::UNREGISTER
23:42:01
UI
CharacterScreenBrothersListModule::UNREGISTER
23:42:01
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
23:42:01
UI
TacticalScreen::UNREGISTER
23:42:01
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
23:42:01
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
23:42:01
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
23:42:01
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
23:42:01
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
23:42:01
UI
TacticalCombatResultScreen::UNREGISTER
23:42:01
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
23:42:01
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
23:42:04
Resource
Loading: music/worldmap_06.music
23:42:04
Resource
Unloading: music/victory_01.music
23:42:04
SQ
Save campaign: quicksave
23:42:05
Scene
Finished saving scene.
23:42:10
SQ
ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
23:42:10
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
23:42:10
SQ
Clearing World Scene
23:42:10
Resource
Unloading: gfx/world_weather.png
23:42:10
UI
WorldEventPopupScreen::UNREGISTER
23:42:10
UI
IngameMenuScreen::UNREGISTER
23:42:10
UI
MainMenuModule::UNREGISTER
23:42:10
UI
LoadCampaignMenuModule::UNREGISTER
23:42:10
UI
SaveCampaignMenuModule::UNREGISTER
23:42:10
UI
OptionsMenuModule::UNREGISTER
23:42:10
UI
OptionsMenuModuleVideoPanel::UNREGISTER
23:42:10
UI
OptionsMenuModuleVideoPanel::UNREGISTER
23:42:10
UI
OptionsMenuModuleControlsPanel::UNREGISTER
23:42:10
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
23:42:10
UI
WorldTownScreen::UNREGISTER
23:42:10
UI
WorldTownScreenMainDialogModule::UNREGISTER
23:42:10
UI
WorldTownScreenHireDialogModule::UNREGISTER
23:42:10
UI
WorldTownScreenShopDialogModule::UNREGISTER
23:42:10
UI
WorldContractScreenDialogModule::UNREGISTER
23:42:10
UI
WorldContractContentModule::UNREGISTER
23:42:10
UI
WorldContractButtonsModule::UNREGISTER
23:42:10
UI
WorldContractScreen::UNREGISTER
23:42:10
UI
WorldContractScreenDialogModule::UNREGISTER
23:42:10
UI
WorldContractContentModule::UNREGISTER
23:42:10
UI
WorldContractButtonsModule::UNREGISTER
23:42:10
UI
WorldEventScreen::UNREGISTER
23:42:10
UI
WorldGameFinishScreen::UNREGISTER
23:42:10
UI
WorldGameFinishScreenDialogModule::UNREGISTER
23:42:10
UI
WorldScreen::UNREGISTER
23:42:10
UI
WorldScreenTopbarOptionsModule::UNREGISTER
23:42:10
UI
WorldScreenTopbarDayTimeModule::UNREGISTER
23:42:10
UI
WorldScreenTopbarAssetsModule::UNREGISTER
23:42:10
UI
WorldScreenActiveContractPanelModule::UNREGISTER
23:42:10
UI
WorldContractContentModule::UNREGISTER
23:42:10
UI
CombatDialogModule::UNREGISTER
23:42:10
UI
CharacterScreen::UNREGISTER
23:42:10
UI
CharacterScreenLeftPanelModule::UNREGISTER
23:42:10
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
23:42:10
UI
CharacterScreenPaperdollModule::UNREGISTER
23:42:10
UI
CharacterScreenSkillsModule::UNREGISTER
23:42:10
UI
CharacterScreenStatsModule::UNREGISTER
23:42:10
UI
CharacterScreenRightPanelModule::UNREGISTER
23:42:10
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
23:42:10
UI
CharacterScreenInventoryListModule::UNREGISTER
23:42:10
UI
CharacterScreenPerksModule::UNREGISTER
23:42:10
UI
CharacterScreenBrothersListModule::UNREGISTER
23:42:10
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
23:42:11
Core
Shutting down engine core.