Battle Brothers - Early Access - Build: 0.5.0.3
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Script file "scripts/ui/screens/menu/modules/options_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/save_campaign_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/scenario_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/tactical_menu_screen.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/menu/world_menu_screen.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/tactical/modules/orientation_overlay/orientation_overlay.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_event_log.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_options.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_round_information.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/turn_sequence_bar/turn_sequence_bar.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/dialogs/world_screen_combat_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_assets_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_daytime_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_options_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_screen_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_hire_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_main_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_shop_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_contract_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_event_popup_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_event_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_game_finish_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_screen.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/world/world_town_screen.cnut" loaded successfully.
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Script
Script file "scripts/preload.cnut" loaded successfully.
10:45:27
Renderer
Vendor: ATI Technologies Inc.
10:45:27
Renderer
Device: ASUS EAH6850 Series
10:45:27
Renderer
Version: 3.0.10834 Compatibility Profile Context
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Renderer
Shader Version: 4.10
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Renderer
Framebuffer Support: Yes
10:45:27
Texture
Texture "gfx/fonts/cinzel_bold_20.png" (ID: 6) took up approximately 256kb in video memory.
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Resource
Loading: gfx/ui.png
10:45:27
Texture
Texture "gfx/ui.png" (ID: 7) took up approximately 5461kb in video memory.
10:45:28
Resource
Finished loading Resource Package "preload/on_start.txt".
10:45:28
UI
Screen "RootScreen" successfully registered.
10:45:28
UI
Screen "ConsoleScreen" successfully registered.
10:45:28
UI
Screen "LoadingScreen" successfully registered.
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UI
Screen "TooltipScreen" successfully registered.
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UI
Screen "TacticalScreen" successfully registered.
10:45:28
UI
Screen "TacticalCombatResultScreen" successfully registered.
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UI
Screen "TacticalFleeScreen" successfully registered.
10:45:28
UI
Screen "WorldScreen" successfully registered.
10:45:29
UI
Screen "WorldTownScreen" successfully registered.
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UI
Screen "WorldContractScreen" successfully registered.
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UI
Screen "WorldGameFinishScreen" successfully registered.
10:45:29
UI
Screen "WorldEventPopupScreen" successfully registered.
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UI
Screen "WorldEventScreen" successfully registered.
10:45:29
UI
Screen "MainMenuScreen" successfully registered.
10:45:29
UI
Screen "WorldMenuScreen" successfully registered.
10:45:29
UI
Screen "TacticalMenuScreen" successfully registered.
10:45:29
UI
Screen "WorldCharacterScreen" successfully registered.
10:45:29
UI
Screen "TacticalCharacterScreen" successfully registered.
10:45:29
SQ
Map Template: tactical.patch.bones (Script: scripts/mapgen/templates/tactical/patches/patch_bones) registered.
10:45:29
SQ
Map Template: tactical.patch.clearing (Script: scripts/mapgen/templates/tactical/patches/patch_clearing) registered.
10:45:29
SQ
Map Template: tactical.patch.clearing_leveled (Script: scripts/mapgen/templates/tactical/patches/patch_clearing_leveled) registered.
10:45:29
SQ
Map Template: tactical.patch.forest (Script: scripts/mapgen/templates/tactical/patches/patch_forest) registered.
10:45:29
SQ
Map Template: tactical.patch.forest_fern_sea (Script: scripts/mapgen/templates/tactical/patches/patch_forest_fern_sea) registered.
10:45:29
SQ
Map Template: tactical.patch.forest_mushrooms (Script: scripts/mapgen/templates/tactical/patches/patch_forest_mushrooms) registered.
10:45:29
SQ
Map Template: tactical.patch.hill (Script: scripts/mapgen/templates/tactical/patches/patch_hill) registered.
10:45:29
SQ
Map Template: tactical.patch.hill_forest (Script: scripts/mapgen/templates/tactical/patches/patch_hill_forest) registered.
10:45:29
SQ
Map Template: tactical.patch.marshland (Script: scripts/mapgen/templates/tactical/patches/patch_marshland) registered.
10:45:29
SQ
Map Template: tactical.patch.mound (Script: scripts/mapgen/templates/tactical/patches/patch_mound) registered.
10:45:29
SQ
Map Template: tactical.patch.ritual_site (Script: scripts/mapgen/templates/tactical/patches/patch_ritual_site) registered.
10:45:29
SQ
Map Template: tactical.patch.stone_circle (Script: scripts/mapgen/templates/tactical/patches/patch_stone_circle) registered.
10:45:29
SQ
Map Template: tactical.patch.stone_sea (Script: scripts/mapgen/templates/tactical/patches/patch_stone_sea) registered.
10:45:29
SQ
Map Template: tactical.forest (Script: scripts/mapgen/templates/tactical/tactical_forest) registered.
10:45:29
SQ
Map Template: tactical.forest_leaves (Script: scripts/mapgen/templates/tactical/tactical_forest_leaves) registered.
10:45:29
SQ
Map Template: tactical.plains (Script: scripts/mapgen/templates/tactical/tactical_plains) registered.
10:45:29
SQ
Map Template: tactical.swamp (Script: scripts/mapgen/templates/tactical/tactical_swamp) registered.
10:45:29
SQ
Map Template: tactical.canyon (Script: scripts/mapgen/templates/tactical/test/template_canyon) registered.
10:45:29
SQ
Map Template: tactical.clear_hill (Script: scripts/mapgen/templates/tactical/test/template_clear_hill) registered.
10:45:29
SQ
Map Template: tactical.combat_basics (Script: scripts/mapgen/templates/tactical/test/template_combat_basics) registered.
10:45:29
SQ
Map Template: tactical.defend_the_hill (Script: scripts/mapgen/templates/tactical/test/template_defend_the_hill) registered.
10:45:29
SQ
Map Template: tactical.swipe (Script: scripts/mapgen/templates/tactical/test/template_swipe) registered.
10:45:29
SQ
Map Template: tactical.test_clearing (Script: scripts/mapgen/templates/tactical/test/test_clearing) registered.
10:45:29
SQ
Map Template: tactical.test_dry_marshland (Script: scripts/mapgen/templates/tactical/test/test_dry_marshland) registered.
10:45:29
SQ
Map Template: tactical.test_forest (Script: scripts/mapgen/templates/tactical/test/test_forest) registered.
10:45:29
SQ
Map Template: tactical.test_hill (Script: scripts/mapgen/templates/tactical/test/test_hill) registered.
10:45:29
SQ
Map Template: tactical.test_hunting_grounds (Script: scripts/mapgen/templates/tactical/test/test_hunting_grounds) registered.
10:45:29
SQ
Map Template: tactical.test_marshland (Script: scripts/mapgen/templates/tactical/test/test_marshland) registered.
10:45:29
SQ
Map Template: tactical.test_plains (Script: scripts/mapgen/templates/tactical/test/test_plains) registered.
10:45:29
SQ
Map Template: tactical.test_plains_clearing (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing) registered.
10:45:29
SQ
Map Template: tactical.test_plains_clearing_leveled (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing_leveled) registered.
10:45:29
SQ
Map Template: tactical.test_road (Script: scripts/mapgen/templates/tactical/test/test_road) registered.
10:45:29
SQ
Map Template: tactical.test_template (Script: scripts/mapgen/templates/tactical/test/test_template) registered.
10:45:29
SQ
Map Template: tactical.tile.earth (Script: scripts/mapgen/templates/tactical/tiles/earth) registered.
10:45:29
SQ
Map Template: tactical.tile.forest (Script: scripts/mapgen/templates/tactical/tiles/forest) registered.
10:45:29
SQ
Map Template: tactical.tile.grass (Script: scripts/mapgen/templates/tactical/tiles/grass) registered.
10:45:29
SQ
Map Template: tactical.tile.grass_forest (Script: scripts/mapgen/templates/tactical/tiles/grass_forest) registered.
10:45:29
SQ
Map Template: tactical.tile.road (Script: scripts/mapgen/templates/tactical/tiles/road) registered.
10:45:29
SQ
Map Template: tactical.tile.swamp (Script: scripts/mapgen/templates/tactical/tiles/swamp) registered.
10:45:29
SQ
Map Template: world.tile.badlands (Script: scripts/mapgen/templates/world/tiles/tile_badlands) registered.
10:45:29
SQ
Map Template: world.tile.farmland (Script: scripts/mapgen/templates/world/tiles/tile_farmland) registered.
10:45:29
SQ
Map Template: world.tile.forest (Script: scripts/mapgen/templates/world/tiles/tile_forest) registered.
10:45:29
SQ
Map Template: world.tile.forest_leaves (Script: scripts/mapgen/templates/world/tiles/tile_forest_leaves) registered.
10:45:29
SQ
Map Template: world.tile.heath (Script: scripts/mapgen/templates/world/tiles/tile_heath) registered.
10:45:29
SQ
Map Template: world.tile.highlands (Script: scripts/mapgen/templates/world/tiles/tile_highlands) registered.
10:45:29
SQ
Map Template: world.tile.hills (Script: scripts/mapgen/templates/world/tiles/tile_hills) registered.
10:45:29
SQ
Map Template: world.tile.marshland (Script: scripts/mapgen/templates/world/tiles/tile_marshland) registered.
10:45:29
SQ
Map Template: world.tile.mountains (Script: scripts/mapgen/templates/world/tiles/tile_mountains) registered.
10:45:29
SQ
Map Template: world.tile.plains (Script: scripts/mapgen/templates/world/tiles/tile_plains) registered.
10:45:29
SQ
Map Template: world.tile.snow (Script: scripts/mapgen/templates/world/tiles/tile_snow) registered.
10:45:29
SQ
Map Template: world.tile.swamp (Script: scripts/mapgen/templates/world/tiles/tile_swamp) registered.
10:45:29
SQ
Map Template: world.worldmap_generator (Script: scripts/mapgen/templates/world/worldmap_generator) registered.
10:45:29
SQ
RootState::onShow()
10:45:29
Resource
Parsed Resource Package "preload/on_running.txt" with 203 items.
10:45:29
Resource
Started loading Resource Package "preload/on_running.txt".
10:45:29
UI
RootScreen::REGISTER
10:45:29
UI
RootScreenVersionModule::REGISTER
10:45:29
Resource
Loading: music/title.music
10:45:29
Resource
Loading: gfx/entity_0.png
10:45:30
UI
LoadingScreen::REGISTER
10:45:30
UI
TooltipScreen::REGISTER
10:45:30
UI
MainMenuScreen::REGISTER
10:45:30
UI
MainMenuModule::REGISTER
10:45:30
UI
LoadCampaignMenuModule::REGISTER
10:45:30
UI
NewCampaignMenuModule::REGISTER
10:45:30
UI
ScenarioMenuModule::REGISTER
10:45:30
UI
OptionsMenuModule::REGISTER
10:45:30
UI
OptionsMenuModuleVideoPanel::REGISTER
10:45:30
UI
OptionsMenuModuleAudioPanel::REGISTER
10:45:30
UI
OptionsMenuModuleControlsPanel::REGISTER
10:45:30
UI
OptionsMenuModuleGameplayPanel::REGISTER
10:45:30
Texture
Texture "gfx/entity_0.png" (ID: 8) took up approximately 43690kb in video memory.
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Resource
Loading: gfx/entity_icons.png
10:45:30
Texture
Texture "gfx/entity_icons.png" (ID: 9) took up approximately 10922kb in video memory.
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Resource
Loading: gfx/effects_0.png
10:45:31
Texture
Texture "gfx/effects_0.png" (ID: 10) took up approximately 21845kb in video memory.
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Resource
Loading: gfx/world_detail.png
10:45:32
Texture
Texture "gfx/world_detail.png" (ID: 11) took up approximately 43690kb in video memory.
10:45:32
Resource
Loading: gfx/world_entity_0.png
10:45:32
Texture
Texture "gfx/world_entity_0.png" (ID: 12) took up approximately 10922kb in video memory.
10:45:32
Resource
Loading: sounds/body_fall_1.ogg
10:45:32
Resource
Loading: sounds/shield_broken.ogg
10:45:32
Resource
Loading: sounds/combat/aimed_shot_01.wav
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Loading: sounds/combat/armor_leather_impact_01.wav
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Loading: sounds/combat/bolt_shot_01.wav
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Loading: sounds/combat/bolt_shot_hit_01.wav
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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Loading: sounds/combat/thrust_01.wav
10:45:32
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10:45:32
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10:45:32
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10:45:32
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Loading: sounds/combat/thrust_hit_02.wav
10:45:32
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Loading: sounds/combat/thrust_hit_03.wav
10:45:32
Resource
Loading: sounds/combat/hook_01.wav
10:45:32
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Loading: sounds/combat/hook_02.wav
10:45:32
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Loading: sounds/combat/hook_03.wav
10:45:32
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10:45:32
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Loading: sounds/combat/hook_hit_02.wav
10:45:32
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Loading: sounds/combat/hook_hit_03.wav
10:45:32
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Loading: sounds/combat/knockback_01.wav
10:45:32
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Loading: sounds/combat/knockback_02.wav
10:45:32
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Loading: sounds/combat/knockback_03.wav
10:45:32
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10:45:32
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Loading: sounds/combat/knockback_hit_02.wav
10:45:32
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Loading: sounds/combat/knockback_hit_03.wav
10:45:32
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Loading: sounds/combat/puncture_01.wav
10:45:32
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Loading: sounds/combat/puncture_02.wav
10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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Loading: sounds/combat/riposte_02.wav
10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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Loading: sounds/combat/split_shield_01.wav
10:45:32
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Loading: sounds/combat/split_shield_02.wav
10:45:32
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Loading: sounds/combat/split_shield_03.wav
10:45:32
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Loading: sounds/combat/bro_damage_taken_01.wav
10:45:32
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10:45:32
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10:45:32
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10:45:32
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Loading: sounds/combat/bro_damage_taken_soft_01.wav
10:45:32
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10:45:32
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Loading: sounds/combat/bro_damage_taken_soft_03.wav
10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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Loading: sounds/combat/cleave_01.wav
10:45:32
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Loading: sounds/combat/cleave_02.wav
10:45:32
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Loading: sounds/combat/cleave_03.wav
10:45:32
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Loading: sounds/combat/cleave_hit_hitpoints_01.wav
10:45:32
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Loading: sounds/combat/cleave_hit_hitpoints_02.wav
10:45:32
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10:45:32
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Loading: sounds/combat/crush_armor_01.wav
10:45:32
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Loading: sounds/combat/crush_armor_02.wav
10:45:32
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10:45:32
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10:45:32
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10:45:32
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Loading: sounds/combat/crush_armor_hit_03.wav
10:45:32
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10:45:32
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Loading: sounds/combat/decapitate_hit_02.wav
10:45:32
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Loading: sounds/combat/decapitate_hit_03.wav
10:45:32
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Loading: sounds/combat/hammer_strike_01.wav
10:45:32
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Loading: sounds/combat/hammer_strike_02.wav
10:45:32
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Loading: sounds/combat/hammer_strike_03.wav
10:45:32
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Loading: sounds/combat/hammer_strike_hit_01.wav
10:45:32
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10:45:32
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10:45:32
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Loading: sounds/combat/round_swing_01.wav
10:45:32
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Loading: sounds/combat/round_swing_02.wav
10:45:32
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Loading: sounds/combat/round_swing_03.wav
10:45:32
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Loading: sounds/combat/round_swing_hit_01.wav
10:45:32
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10:45:32
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Loading: sounds/combat/round_swing_hit_03.wav
10:45:32
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Loading: sounds/combat/javelin_throw_01.wav
10:45:32
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Loading: sounds/combat/javelin_throw_02.wav
10:45:32
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Loading: sounds/combat/javelin_throw_03.wav
10:45:32
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10:45:32
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10:45:32
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10:45:32
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10:45:32
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Loading: sounds/combat/javelin_hit_03.wav
10:45:32
Resource
Loading: sounds/combat/flail_01.wav
10:45:32
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Loading: sounds/combat/flail_02.wav
10:45:32
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Loading: sounds/combat/flail_03.wav
10:45:32
Resource
Loading: sounds/combat/flail_hit_01.wav
10:45:32
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Loading: sounds/combat/flail_hit_02.wav
10:45:32
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Loading: sounds/combat/flail_hit_03.wav
10:45:32
Resource
Loading: sounds/combat/lash_01.wav
10:45:32
Resource
Loading: sounds/combat/lash_02.wav
10:45:32
Resource
Loading: sounds/combat/lash_03.wav
10:45:32
Resource
Loading: sounds/combat/lash_hit_01.wav
10:45:32
Resource
Loading: sounds/combat/lash_hit_02.wav
10:45:32
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Loading: sounds/combat/lash_hit_03.wav
10:45:32
Resource
Loading: sounds/combat/weapon_break_01.wav
10:45:32
Resource
Loading: sounds/combat/rotation_01.wav
10:45:32
Resource
Loading: sounds/combat/footwork_01.wav
10:45:32
Resource
Loading: sounds/combat/return_favor_01.wav
10:45:32
Resource
Loading: sounds/combat/perfect_focus_01.wav
10:45:32
Resource
Loading: sounds/combat/rally_the_troops_01.wav
10:45:32
Resource
Loading: sounds/new_round_01.wav
10:45:32
Resource
Loading: sounds/new_round_02.wav
10:45:32
Resource
Loading: sounds/new_round_03.wav
10:45:32
Resource
Loading: sounds/scribble.wav
10:45:32
Resource
Loading: sounds/inventory/wardog_inventory_01.wav
10:45:32
Resource
Loading: sounds/inventory/wardog_inventory_02.wav
10:45:32
Resource
Loading: sounds/inventory/wardog_inventory_03.wav
10:47:38
SQ
Init World State!
10:47:38
SQ
Load campaign: Lost Brothers
10:47:39
Scene
Finished loading scene.
10:47:40
SQ
contract activated: contract.errant
10:47:40
SQ
contract added: contract.errant
10:47:40
SQ
contract added: contract.errant
10:47:40
SQ
contract added: contract.destroy_inactive_location
10:47:40
SQ
contract added: contract.escort_caravan
10:47:40
SQ
contract added: contract.destroy_inactive_location
10:47:40
SQ
contract added: contract.errant
10:47:40
SQ
contract added: contract.errant
10:47:40
SQ
contract added: contract.destroy_inactive_location
10:47:40
SQ
contract added: contract.escort_caravan
10:47:40
SQ
contract added: contract.errant
10:47:40
SQ
contract added: contract.escort_caravan
10:47:40
SQ
contract added: contract.discover_location
10:47:40
SQ
contract added: contract.errant
10:47:40
SQ
contract added: contract.discover_location
10:47:40
SQ
contract added: contract.errant
10:47:40
SQ
contract added: contract.errant
10:47:40
SQ
contract added: contract.errant
10:47:40
SQ
contract added: contract.errant
10:47:40
SQ
contract added: contract.errant
10:47:40
SQ
contract added: contract.errant
10:47:40
SQ
contract added: contract.escort_caravan
10:47:40
SQ
contract added: contract.errant
10:47:40
SQ
contract added: contract.errant
10:47:40
SQ
contract added: contract.errant
10:47:40
SQ
contract added: contract.destroy_inactive_location
10:47:40
SQ
contract added: contract.errant
10:47:40
SQ
contract added: contract.errant
10:47:40
SQ
contract added: contract.destroy_inactive_location
10:47:40
SQ
contract added: contract.escort_caravan
10:47:40
SQ
contract added: contract.destroy_inactive_location
10:47:40
SQ
contract added: contract.destroy_inactive_location
10:47:40
Resource
Loading: gfx/world_weather.png
10:47:40
Texture
Texture "gfx/world_weather.png" (ID: 13) took up approximately 43690kb in video memory.
10:47:41
UI
WorldScreen::REGISTER
10:47:41
UI
WorldScreenTopbarOptionsModule::REGISTER
10:47:41
UI
WorldScreenTopbarDayTimeModule::REGISTER
10:47:41
UI
WorldScreenTopbarAssetsModule::REGISTER
10:47:41
UI
WorldScreenActiveContractPanelModule::REGISTER
10:47:41
UI
WorldContractContentModule::REGISTER
10:47:41
UI
CombatDialogModule::REGISTER
10:47:41
UI
WorldEventScreen::REGISTER
10:47:41
UI
WorldContractScreen::REGISTER
10:47:41
UI
WorldContractScreenDialogModule::REGISTER
10:47:41
UI
WorldContractContentModule::REGISTER
10:47:41
UI
WorldContractButtonsModule::REGISTER
10:47:41
UI
WorldTownScreen::REGISTER
10:47:41
UI
WorldTownScreenMainDialogModule::REGISTER
10:47:41
UI
WorldTownScreenHireDialogModule::REGISTER
10:47:41
UI
WorldTownScreenShopDialogModule::REGISTER
10:47:41
UI
WorldContractScreenDialogModule::REGISTER
10:47:41
UI
WorldContractContentModule::REGISTER
10:47:41
UI
WorldContractButtonsModule::REGISTER
10:47:41
UI
WorldEventPopupScreen::REGISTER
10:47:41
UI
IngameMenuScreen::REGISTER
10:47:41
UI
MainMenuModule::REGISTER
10:47:41
UI
LoadCampaignMenuModule::REGISTER
10:47:41
UI
SaveCampaignMenuModule::REGISTER
10:47:41
UI
OptionsMenuModule::REGISTER
10:47:41
UI
OptionsMenuModuleVideoPanel::REGISTER
10:47:41
UI
OptionsMenuModuleAudioPanel::REGISTER
10:47:41
UI
OptionsMenuModuleControlsPanel::REGISTER
10:47:41
UI
OptionsMenuModuleGameplayPanel::REGISTER
10:47:41
UI
WorldGameFinishScreen::REGISTER
10:47:41
UI
WorldGameFinishScreenDialogModule::REGISTER
10:47:41
UI
CharacterScreen::REGISTER
10:47:41
UI
CharacterScreenLeftPanelModule::REGISTER
10:47:41
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
10:47:41
UI
CharacterScreenPaperdollModule::REGISTER
10:47:41
UI
CharacterScreenSkillsModule::REGISTER
10:47:41
UI
CharacterScreenStatsModule::REGISTER
10:47:41
UI
CharacterScreenRightPanelModule::REGISTER
10:47:41
UI
CharacterScreenRightPanelHeaderModule::REGISTER
10:47:41
UI
CharacterScreenInventoryListModule::REGISTER
10:47:41
UI
CharacterScreenPerksModule::REGISTER
10:47:41
UI
CharacterScreenBrothersListModule::REGISTER
10:47:41
UI
CharacterScreenBattleStartFooterModule::REGISTER
10:47:42
Resource
Loading: music/worldmap_07.music
10:47:43
Resource
Unloading: music/title.music
10:47:44
SQ
Location entered: Minarken
10:47:48
Resource
Loading: music/village_01.music
10:47:48
Resource
Unloading: music/worldmap_07.music
10:48:28
SQ
You hired: Heinrich
10:49:16
Resource
Loading: music/worldmap_06.music
10:49:16
Resource
Unloading: music/village_01.music
10:49:23
SQ
Save campaign: quicksave
10:49:24
Scene
Finished saving scene.
11:00:34
Resource
Loading: music/worldmap_03.music
11:00:34
Resource
Unloading: music/worldmap_06.music
11:01:02
SQ
Save campaign: quicksave
11:01:04
Scene
Finished saving scene.
11:01:06
SQ
contract added: contract.escort_caravan
11:01:23
SQ
contract removed: contract.errant
11:01:25
SQ
contract removed: contract.errant
11:01:27
SQ
Location entered: Overgrown Woodcutter's Hut
11:01:31
SQ
contract added: contract.destroy_inactive_location
11:01:31
SQ
Location entered: Overgrown Woodcutter's Hut
11:01:33
SQ
Save campaign: autosave
11:01:34
Scene
Finished saving scene.
11:01:34
SQ
WorldState::onHide
11:01:34
UI
TacticalScreen::REGISTER
11:01:34
UI
TacticalScreenTurnSequenceBarModule::REGISTER
11:01:34
UI
TacticalScreenOrientationOverlayModule::REGISTER
11:01:34
UI
TacticalScreenTopbarEventLogModule::REGISTER
11:01:34
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
11:01:34
UI
TacticalScreenTopbarOptionsModule::REGISTER
11:01:34
Resource
Loading: gfx/detail.png
11:01:34
Texture
Texture "gfx/detail.png" (ID: 14) took up approximately 5461kb in video memory.
11:01:34
Resource
Loading: gfx/object_0.png
11:01:34
Texture
Texture "gfx/object_0.png" (ID: 15) took up approximately 2730kb in video memory.
11:01:34
Resource
Loading: gfx/orientation_overlay.png
11:01:34
Texture
Texture "gfx/orientation_overlay.png" (ID: 16) took up approximately 512kb in video memory.
11:01:34
Resource
Loading: sounds/atmosphere/forest_01.wav
11:01:34
SQ
TACTICAL: STASH LOCKED: true
11:01:35
SQ
INFO: Next round issued: 1
11:01:35
Resource
Started loading Resource Package "Temporary Tactical Resources".
11:01:35
UI
CharacterScreen::REGISTER
11:01:35
UI
CharacterScreenLeftPanelModule::REGISTER
11:01:35
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
11:01:35
UI
CharacterScreenPaperdollModule::REGISTER
11:01:35
UI
CharacterScreenSkillsModule::REGISTER
11:01:35
UI
CharacterScreenStatsModule::REGISTER
11:01:35
UI
CharacterScreenRightPanelModule::REGISTER
11:01:35
UI
CharacterScreenRightPanelHeaderModule::REGISTER
11:01:35
UI
CharacterScreenInventoryListModule::REGISTER
11:01:35
UI
CharacterScreenPerksModule::REGISTER
11:01:35
UI
CharacterScreenBrothersListModule::REGISTER
11:01:35
UI
CharacterScreenBattleStartFooterModule::REGISTER
11:01:35
UI
TacticalFleeScreen::REGISTER
11:01:35
UI
IngameMenuScreen::REGISTER
11:01:35
UI
MainMenuModule::REGISTER
11:01:35
UI
LoadCampaignMenuModule::REGISTER
11:01:35
UI
SaveCampaignMenuModule::REGISTER
11:01:35
UI
OptionsMenuModule::REGISTER
11:01:35
UI
OptionsMenuModuleVideoPanel::REGISTER
11:01:35
UI
OptionsMenuModuleAudioPanel::REGISTER
11:01:35
UI
OptionsMenuModuleControlsPanel::REGISTER
11:01:35
UI
OptionsMenuModuleGameplayPanel::REGISTER
11:01:35
UI
TacticalCombatResultScreen::REGISTER
11:01:35
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
11:01:35
UI
TacticalCombatResultScreenLootPanel::REGISTER
11:01:38
Resource
Loading: music/bandits_01.music
11:01:38
Resource
Unloading: music/worldmap_03.music
11:01:44
SQ
*
11:01:44
SQ
* Bandit Raider: Starting turn.
11:01:44
SQ
defensive score: 1.5
11:01:44
SQ
defensive threshold: 3
11:01:44
SQ
-> Behaviors to pick from:
Engage.Melee (47.2727)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
11:01:44
SQ
-> Behavior picked: Engage.Melee (47.2727)
11:01:44
SQ
* Bandit Raider: Engaging to melee range with Tostig (not visible), accepted_distance=0
11:01:44
SQ
* Bandit Raider: Reached engage destination
11:01:44
SQ
defensive score: 1.5
11:01:44
SQ
defensive threshold: 3
11:01:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
11:01:45
SQ
-> Behavior picked: Idle (1)
11:01:45
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
11:01:45
SQ
* ---------------------------------------------------
11:01:45
SQ
*
11:01:45
SQ
* Bandit Raider: Starting turn.
11:01:45
SQ
defensive score: 1.5
11:01:45
SQ
defensive threshold: 3
11:01:45
SQ
-> Behaviors to pick from:
Engage.Melee (102.4)(*), SwitchTo.Ranged (101.667)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
11:01:45
SQ
-> Behavior picked: SwitchTo.Ranged (101.667)
11:01:45
SQ
* Bandit Raider: Switching to ranged weapon!
11:01:45
SQ
defensive score: 1.5
11:01:45
SQ
defensive threshold: 3
11:01:45
SQ
-> Behaviors to pick from:
Engage.Melee (296.875)(*), Idle (1), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
11:01:45
SQ
-> Behavior picked: Engage.Melee (296.875)
11:01:45
SQ
* Bandit Raider: Engaging to melee range with Torvald (visible), accepted_distance=0
11:01:45
SQ
* Bandit Raider: Reached engage destination
11:01:45
SQ
defensive score: 1.5
11:01:45
SQ
defensive threshold: 3
11:01:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0)
11:01:45
SQ
-> Behavior picked: Idle (1)
11:01:45
SQ
* Bandit Raider: Ending Turn with 2 of 9 AP left.
11:01:45
SQ
* ---------------------------------------------------
11:01:48
SQ
*
11:01:48
SQ
* Bandit Raider: Starting turn.
11:01:48
SQ
defensive score: 1.5
11:01:48
SQ
defensive threshold: 3
11:01:48
SQ
-> Behaviors to pick from:
Engage.Melee (45.0909)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
11:01:48
SQ
-> Behavior picked: Engage.Melee (45.0909)
11:01:48
SQ
* Bandit Raider: Engaging to melee range with Reynhart (not visible), accepted_distance=0
11:01:48
SQ
Skill [Hidden] removed from [Bandit Raider].
11:01:49
SQ
* Bandit Raider: Reached engage destination
11:01:49
SQ
defensive score: 1.5
11:01:49
SQ
defensive threshold: 3
11:01:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
11:01:49
SQ
-> Behavior picked: Idle (1)
11:01:49
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
11:01:49
SQ
* ---------------------------------------------------
11:01:57
SQ
*
11:01:57
SQ
* Bandit Raider: Starting turn.
11:01:57
SQ
defensive score: 1.5
11:01:57
SQ
defensive threshold: 3
11:01:57
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (101.667)(*), Engage.Melee (88.4364)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
11:01:57
SQ
-> Behavior picked: Engage.Melee (88.4364)
11:01:57
SQ
* Bandit Raider: Engaging to melee range with Heinrich (not visible), accepted_distance=0
11:01:57
SQ
* Bandit Raider: Reached engage destination
11:01:57
SQ
defensive score: 1.5
11:01:57
SQ
defensive threshold: 3
11:01:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Engage.Melee (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
11:01:57
SQ
-> Behavior picked: Idle (1)
11:01:57
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
11:01:57
SQ
* ---------------------------------------------------
11:02:31
Navigator
Can't find path - start and dest identical!
11:02:47
SQ
INFO: Next round issued: 2
11:02:47
SQ
*
11:02:47
SQ
* Bandit Raider: Starting turn.
11:02:48
SQ
defensive score: 1.5
11:02:48
SQ
defensive threshold: 3
11:02:48
SQ
-> Behaviors to pick from:
Engage.Melee (241.5)(*), Idle (1), Attack.Split (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Default (0), Defend.Riposte (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Defend (0)
11:02:48
SQ
-> Behavior picked: Engage.Melee (241.5)
11:02:48
SQ
* Bandit Raider: Engaging to melee range with Torvald (not visible), accepted_distance=0
11:02:48
SQ
* Bandit Raider: Reached engage destination
11:02:48
SQ
defensive score: 1.5
11:02:48
SQ
defensive threshold: 3
11:02:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), BreakFree (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Swing (0), Attack.Puncture (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Engage.Melee (0)
11:02:48
SQ
-> Behavior picked: Idle (1)
11:02:48
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
11:02:48
SQ
* ---------------------------------------------------
11:02:48
SQ
*
11:02:48
SQ
* Bandit Raider: Starting turn.
11:02:48
SQ
defensive score: 1.5
11:02:48
SQ
defensive threshold: 3
11:02:48
SQ
-> Behaviors to pick from:
Engage.Melee (106.255)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
11:02:48
SQ
-> Behavior picked: Engage.Melee (106.255)
11:02:48
SQ
* Bandit Raider: Engaging to melee range with Tostig (visible), accepted_distance=0
11:02:48
SQ
Skill [Hidden] removed from [Bandit Raider].
11:02:49
SQ
* Bandit Raider: Reached engage destination
11:02:49
SQ
defensive score: 1.5
11:02:49
SQ
defensive threshold: 3
11:02:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
11:02:49
SQ
-> Behavior picked: Idle (1)
11:02:49
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:02:49
SQ
* ---------------------------------------------------
11:02:53
SQ
[Torvald] executes skill [Aimed Shot] on target [Bandit Raider]
11:02:53
SQ
Torvald uses skill Aimed Shot
11:02:54
SQ
Bandit Raider has died.
11:02:54
SQ
*
11:02:54
SQ
* Bandit Raider: Starting turn.
11:02:55
SQ
defensive score: 2.66667
11:02:55
SQ
defensive threshold: 3
11:02:55
SQ
-> Behaviors to pick from:
Engage.Melee (109.25)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
11:02:55
SQ
-> Behavior picked: Engage.Melee (109.25)
11:02:55
SQ
* Bandit Raider: Engaging to melee range with Tostig (visible), accepted_distance=0
11:02:56
SQ
* Bandit Raider: Reached engage destination
11:02:56
SQ
defensive score: 2.66667
11:02:56
SQ
defensive threshold: 3
11:02:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
11:02:56
SQ
-> Behavior picked: Idle (1)
11:02:56
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:02:56
SQ
* ---------------------------------------------------
11:02:57
SQ
*
11:02:57
SQ
* Bandit Raider: Starting turn.
11:02:57
SQ
defensive score: 2.66667
11:02:57
SQ
defensive threshold: 3
11:02:57
SQ
-> Behaviors to pick from:
Engage.Melee (177.1)(*), SwitchTo.Ranged (101.667)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Defend.Riposte (0), Defend (0), Retreat (0)
11:02:57
SQ
-> Behavior picked: Engage.Melee (177.1)
11:02:57
SQ
* Bandit Raider: Engaging to melee range with Tostig (not visible), accepted_distance=0
11:02:57
SQ
* Bandit Raider: Reached engage destination
11:02:57
SQ
defensive score: 2.66667
11:02:57
SQ
defensive threshold: 3
11:02:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Defend.Riposte (0), Defend (0), Retreat (0), Engage.Melee (0)
11:02:57
SQ
-> Behavior picked: Idle (1)
11:02:57
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
11:02:57
SQ
* ---------------------------------------------------
11:03:09
SQ
[Tostig] executes skill [Shieldwall] on target [Tostig]
11:03:09
SQ
Tostig uses skill Shieldwall
11:03:10
SQ
[Tostig] executes skill [Spearwall] on target [Tostig]
11:03:10
SQ
Tostig uses skill Spearwall
11:03:29
SQ
[Egil] executes skill [Spearwall] on target [Egil]
11:03:29
SQ
Egil uses skill Spearwall
11:03:37
SQ
INFO: Next round issued: 3
11:03:47
SQ
[Torvald] executes skill [Aimed Shot] on target [Bandit Raider]
11:03:47
SQ
Torvald uses skill Aimed Shot
11:03:49
SQ
*
11:03:49
SQ
* Bandit Raider: Starting turn.
11:03:49
SQ
defensive score: 2.66667
11:03:49
SQ
defensive threshold: 3
11:03:49
SQ
-> Behaviors to pick from:
Engage.Melee (99.4119)(*), Defend.Shieldwall (10.038), Idle (1), Attack.KnockOut (0), Defend.Riposte (0), Attack.Default (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0)
11:03:49
SQ
-> Behavior picked: Engage.Melee (99.4119)
11:03:50
SQ
* Bandit Raider: Engaging to melee range with Wilreich (visible), accepted_distance=0
11:03:50
SQ
* Bandit Raider: Reached engage destination
11:03:50
SQ
-> Behaviors to pick from:
Defend.Riposte (90.5993)(*), Attack.Default (76.059)(*), Defend.Shieldwall (50.1677)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Engage.Melee (0)
11:03:50
SQ
-> Behavior picked: Defend.Shieldwall (50.1677)
11:03:51
SQ
* Bandit Raider: Using Shieldwall!
11:03:51
SQ
Bandit Raider uses skill Shieldwall
11:03:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend (0), Defend.Spearwall (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Default (0), Flee (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Riposte (0)
11:03:51
SQ
-> Behavior picked: Idle (1)
11:03:52
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
11:03:52
SQ
* ---------------------------------------------------
11:03:52
SQ
*
11:03:52
SQ
* Bandit Raider: Starting turn.
11:03:52
SQ
-> Behaviors to pick from:
Engage.Melee (142.5)(*), Idle (1), Attack.Default (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Spearwall (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Split (0)
11:03:52
SQ
-> Behavior picked: Engage.Melee (142.5)
11:03:52
SQ
* Bandit Raider: Engaging to melee range with Egil (not visible), accepted_distance=0
11:03:52
SQ
Skill [Hidden] removed from [Bandit Raider].
11:03:53
SQ
* Bandit Raider: Reached engage destination
11:03:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Swing (0), Defend.Riposte (0), Defend.Knockback (0), Defend.Spearwall (0), Roam (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.SplitShield (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Split (0), Engage.Melee (0)
11:03:53
SQ
-> Behavior picked: Idle (1)
11:03:53
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
11:03:53
SQ
* ---------------------------------------------------
11:03:53
SQ
*
11:03:53
SQ
* Bandit Raider: Starting turn.
11:03:54
SQ
-> Behaviors to pick from:
Engage.Melee (157.5)(*), SwitchTo.Ranged (122)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Flee (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Defend.Riposte (0), Defend (0), Attack.Swing (0), Attack.Default (0), Attack.Split (0)
11:03:54
SQ
-> Behavior picked: Engage.Melee (157.5)
11:03:54
SQ
* Bandit Raider: Engaging to melee range with Heinrich (visible), accepted_distance=0
11:03:54
SQ
Skill [Hidden] removed from [Bandit Raider].
11:03:55
SQ
* Bandit Raider: Reached engage destination
11:03:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Attack.KnockOut (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Defend.Riposte (0), Defend (0), Attack.Swing (0), Attack.Default (0), Attack.Split (0), Engage.Melee (0)
11:03:55
SQ
-> Behavior picked: Idle (1)
11:03:55
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
11:03:55
SQ
* ---------------------------------------------------
11:03:59
SQ
Skill [Hidden] removed from [Hakon the Fisher].
11:04:11
SQ
[Heinrich] executes skill [Shieldwall] on target [Heinrich]
11:04:11
SQ
Heinrich uses skill Shieldwall
11:04:12
SQ
[Heinrich] executes skill [Riposte] on target [Heinrich]
11:04:12
SQ
Heinrich uses skill Riposte
11:04:15
SQ
[Wilreich] executes skill [Split Shield] on target [Bandit Raider]
11:04:15
SQ
Wilreich uses skill Split Shield
11:04:15
SQ
Skill [Shieldwall] removed from [Bandit Raider].
11:04:17
SQ
Skill [Spearwall] removed from [Egil].
11:04:21
SQ
Skill [Shieldwall] removed from [Tostig].
11:04:21
SQ
Skill [Spearwall] removed from [Tostig].
11:04:28
SQ
[Reynhart] executes skill [Flail] on target [Bandit Raider]
11:04:28
SQ
Reynhart uses skill Flail
11:04:29
SQ
[Reynhart] executes skill [Shieldwall] on target [Reynhart]
11:04:29
SQ
Reynhart uses skill Shieldwall
11:04:40
SQ
INFO: Next round issued: 4
11:04:41
SQ
*
11:04:41
SQ
* Bandit Raider: Starting turn.
11:04:41
SQ
-> Behaviors to pick from:
Attack.Default (52.0014)(*), Defend.Shieldwall (35.1429)(*), Idle (1), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Defend.Rotation (0), Roam (0), Attack.SplitShield (0), Flee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.Split (0), Engage.Melee (0), Defend.Riposte (0)
11:04:41
SQ
-> Behavior picked: Attack.Default (52.0014)
11:04:42
SQ
* Bandit Raider: Using Throw Axe against Egil!
11:04:42
SQ
Bandit Raider uses skill Throw Axe
11:04:42
Resource
Loading: sounds/combat/throw_axe_01.wav
11:04:42
Resource
Unloading: sounds/combat/throw_axe_01.wav
11:04:43
SQ
-> Behaviors to pick from:
Attack.Default (51.6937)(*), Defend.Shieldwall (34.75)(*), Idle (1), Defend.Spearwall (0), Defend.Rotation (0), Attack.Swing (0), Roam (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.Split (0), Engage.Melee (0), Defend.Riposte (0), Defend.Knockback (0)
11:04:43
SQ
-> Behavior picked: Defend.Shieldwall (34.75)
11:04:43
SQ
* Bandit Raider: Using Shieldwall!
11:04:43
SQ
Bandit Raider uses skill Shieldwall
11:04:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Roam (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.Split (0), Engage.Melee (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Default (0)
11:04:43
SQ
-> Behavior picked: Idle (1)
11:04:43
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:04:43
SQ
* ---------------------------------------------------
11:04:44
SQ
*
11:04:44
SQ
* Bandit Raider: Starting turn.
11:04:44
SQ
-> Behaviors to pick from:
Defend.Shieldwall (116.832)(*), Defend.Knockback (96.9066)(*), Attack.Default (36.1165)(*), Idle (1), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Retreat (0), Attack.Swing (0), Flee (0), Defend.Spearwall (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Melee (0), Roam (0), Defend.Riposte (0), Defend (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0)
11:04:44
SQ
-> Behavior picked: Defend.Knockback (96.9066)
11:04:44
SQ
* Bandit Raider: Using Knock Back!
11:04:44
SQ
Bandit Raider uses skill Knock Back
11:04:45
SQ
-> Behaviors to pick from:
Defend.Shieldwall (114.145)(*), Defend.Riposte (40.1363)(*), Attack.Default (36.0455)(*), Idle (1), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Attack.Swing (0), Flee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Roam (0), Retreat (0), Defend (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0)
11:04:45
SQ
-> Behavior picked: Defend.Shieldwall (114.145)
11:04:45
SQ
* Bandit Raider: Using Shieldwall!
11:04:45
SQ
Bandit Raider uses skill Shieldwall
11:04:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Attack.Puncture (0), Defend.Spearwall (0), Retreat (0), Defend (0), Flee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Roam (0), Attack.Swing (0), Defend.Riposte (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0)
11:04:45
SQ
-> Behavior picked: Idle (1)
11:04:46
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:04:46
SQ
* ---------------------------------------------------
11:04:46
SQ
*
11:04:46
SQ
* Bandit Raider: Starting turn.
11:04:46
SQ
-> Behaviors to pick from:
Attack.Default (78.6528)(*), Defend.Riposte (70.7994)(*), Idle (1), Attack.Split (0), SwitchTo.Melee (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.SplitShield (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Shieldwall (0)
11:04:46
SQ
-> Behavior picked: Defend.Riposte (70.7994)
11:04:47
SQ
* Bandit Raider: Using Riposte!
11:04:47
SQ
Bandit Raider uses skill Riposte
11:04:47
SQ
-> Behaviors to pick from:
Attack.Default (78.5051)(*), Idle (1), SwitchTo.Melee (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Attack.Puncture (0), BreakFree (0), Roam (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), Attack.Split (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Riposte (0)
11:04:47
SQ
-> Behavior picked: Attack.Default (78.5051)
11:04:48
SQ
* Bandit Raider: Using Slash against Tostig!
11:04:48
SQ
Bandit Raider uses skill Slash
11:04:48
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.Puncture (0), Defend (0), Attack.Swing (0), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Default (0)
11:04:48
SQ
-> Behavior picked: Idle (1)
11:04:48
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:04:48
SQ
* ---------------------------------------------------
11:05:00
SQ
[Torvald] executes skill [Quick Shot] on target [Bandit Raider]
11:05:00
SQ
Torvald uses skill Quick Shot
11:05:11
SQ
[Egil] executes skill [Thrust] on target [Bandit Raider]
11:05:11
SQ
Egil uses skill Thrust
11:05:17
SQ
Skill [Shieldwall] removed from [Reynhart].
11:05:19
SQ
[Reynhart] executes skill [Flail] on target [Bandit Raider]
11:05:19
SQ
Reynhart uses skill Flail
11:05:21
SQ
[Reynhart] executes skill [Shieldwall] on target [Reynhart]
11:05:21
SQ
Reynhart uses skill Shieldwall
11:05:27
SQ
[Wilreich] executes skill [Split Man] on target [Bandit Raider]
11:05:27
SQ
Wilreich uses skill Split Man
11:05:29
SQ
[Tostig] executes skill [Shieldwall] on target [Tostig]
11:05:29
SQ
Tostig uses skill Shieldwall
11:05:30
SQ
[Tostig] executes skill [Thrust] on target [Bandit Raider]
11:05:30
SQ
Tostig uses skill Thrust
11:05:31
SQ
Skill [Shieldwall] removed from [Heinrich].
11:05:31
SQ
Skill [Riposte] removed from [Heinrich].
11:05:32
SQ
[Heinrich] executes skill [Slash] on target [Bandit Raider]
11:05:32
SQ
Heinrich uses skill Slash
11:05:33
SQ
[Heinrich] executes skill [Shieldwall] on target [Heinrich]
11:05:33
SQ
Heinrich uses skill Shieldwall
11:05:36
SQ
INFO: Next round issued: 5
11:05:43
SQ
[Hakon the Fisher] executes skill [Shieldwall] on target [Hakon the Fisher]
11:05:43
SQ
Hakon the Fisher uses skill Shieldwall
11:05:47
SQ
[Torvald] executes skill [Aimed Shot] on target [Bandit Raider]
11:05:47
SQ
Torvald uses skill Aimed Shot
11:05:50
SQ
[Burkhard] executes skill [Slash] on target [Bandit Raider]
11:05:50
SQ
Burkhard uses skill Slash
11:05:53
SQ
[Burkhard] executes skill [Slash] on target [Bandit Raider]
11:05:53
SQ
Burkhard uses skill Slash
11:05:53
SQ
Skill [Shieldwall] removed from [Bandit Raider].
11:05:53
SQ
*
11:05:53
SQ
* Bandit Raider: Starting turn.
11:05:53
SQ
-> Behaviors to pick from:
Defend.Shieldwall (119.01)(*), SwitchTo.Melee (100)(*), Idle (1), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Default (0), Flee (0), Retreat (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0)
11:05:53
SQ
-> Behavior picked: Defend.Shieldwall (119.01)
11:05:54
SQ
* Bandit Raider: Using Shieldwall!
11:05:54
SQ
Bandit Raider uses skill Shieldwall
11:05:54
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Attack.CrushArmor (0), Retreat (0), Roam (0), SwitchTo.Ranged (0), Defend (0), Defend.Riposte (0), Attack.Default (0), Flee (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), Defend.Shieldwall (0)
11:05:54
SQ
-> Behavior picked: SwitchTo.Melee (100)
11:05:55
SQ
* Bandit Raider: Switching to melee weapon!
11:05:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend (0), Roam (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Split (0), Attack.Default (0), Flee (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Riposte (0), Retreat (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), Defend.Shieldwall (0), SwitchTo.Melee (0)
11:05:55
SQ
-> Behavior picked: Idle (1)
11:05:55
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:05:55
SQ
* ---------------------------------------------------
11:05:57
SQ
[Egil] executes skill [Thrust] on target [Bandit Raider]
11:05:57
SQ
Egil uses skill Thrust
11:05:58
SQ
[Egil] executes skill [Thrust] on target [Bandit Raider]
11:05:58
SQ
Egil uses skill Thrust
11:06:01
SQ
[Wilreich] executes skill [Split Man] on target [Bandit Raider]
11:06:01
SQ
Wilreich uses skill Split Man
11:06:02
SQ
Skill [Shieldwall] removed from [Bandit Raider].
11:06:02
SQ
*
11:06:02
SQ
* Bandit Raider: Starting turn.
11:06:02
SQ
-> Behaviors to pick from:
Attack.Default (75.0856)(*), Defend.Shieldwall (45.6579)(*), Idle (1), Defend.Spearwall (0), Retreat (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Defend (0), Defend.Riposte (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Attack.Puncture (0)
11:06:02
SQ
-> Behavior picked: Defend.Shieldwall (45.6579)
11:06:03
SQ
* Bandit Raider: Using Shieldwall!
11:06:03
SQ
Bandit Raider uses skill Shieldwall
11:06:03
SQ
-> Behaviors to pick from:
Attack.Default (74.8722)(*), Idle (1), Retreat (0), Attack.Swing (0), BreakFree (0), Roam (0), Defend.Rotation (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Attack.Puncture (0), Defend.Shieldwall (0)
11:06:03
SQ
-> Behavior picked: Attack.Default (74.8722)
11:06:04
SQ
* Bandit Raider: Using Slash against Hakon the Fisher!
11:06:04
SQ
Bandit Raider uses skill Slash
11:06:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Rotation (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Swing (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Default (0)
11:06:04
SQ
-> Behavior picked: Idle (1)
11:06:04
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:06:04
SQ
* ---------------------------------------------------
11:06:05
SQ
Skill [Shieldwall] removed from [Reynhart].
11:06:06
SQ
[Reynhart] executes skill [Flail] on target [Bandit Raider]
11:06:06
SQ
Reynhart uses skill Flail
11:06:07
SQ
[Reynhart] executes skill [Flail] on target [Bandit Raider]
11:06:07
SQ
Reynhart uses skill Flail
11:06:08
SQ
Skill [Riposte] removed from [Bandit Raider].
11:06:08
SQ
*
11:06:08
SQ
* Bandit Raider: Starting turn.
11:06:08
SQ
-> Behaviors to pick from:
Defend.Riposte (106.294)(*), Attack.Default (87.7514)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Attack.Puncture (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Shieldwall (0), Roam (0), Defend (0), SwitchTo.Melee (0)
11:06:08
SQ
-> Behavior picked: Defend.Riposte (106.294)
11:06:09
SQ
* Bandit Raider: Using Riposte!
11:06:09
SQ
Bandit Raider uses skill Riposte
11:06:09
SQ
-> Behaviors to pick from:
Attack.Default (87.1963)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Puncture (0), Defend.Knockback (0), Attack.CrushArmor (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Shieldwall (0), Roam (0), Defend (0), SwitchTo.Melee (0), Defend.Riposte (0)
11:06:09
SQ
-> Behavior picked: Attack.Default (87.1963)
11:06:10
SQ
* Bandit Raider: Using Slash against Reynhart!
11:06:10
SQ
Bandit Raider uses skill Slash
11:06:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.SplitShield (0), Retreat (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Roam (0), Defend (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Default (0)
11:06:10
SQ
-> Behavior picked: Idle (1)
11:06:10
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:06:10
SQ
* ---------------------------------------------------
11:06:10
SQ
Skill [Shieldwall] removed from [Heinrich].
11:06:11
SQ
[Heinrich] executes skill [Slash] on target [Bandit Raider]
11:06:11
SQ
Heinrich uses skill Slash
11:06:11
SQ
Bandit Raider has died.
11:06:11
SQ
Skill [Riposte] removed from [Bandit Raider].
11:06:13
SQ
[Heinrich] executes skill [Slash] on target [Bandit Raider]
11:06:13
SQ
Heinrich uses skill Slash
11:06:14
SQ
Skill [Shieldwall] removed from [Tostig].
11:06:27
SQ
INFO: Next round issued: 6
11:06:52
Resource
Loading: music/bandits_02.music
11:06:52
Resource
Unloading: music/bandits_01.music
11:09:36
SQ
[Burkhard] executes skill [Knock Back] on target [Bandit Raider]
11:09:36
SQ
Burkhard uses skill Knock Back
11:09:36
SQ
Skill [Shieldwall] removed from [Bandit Raider].
11:09:39
SQ
Skill [Hidden] removed from [Burkhard].
11:09:44
SQ
Skill [Shieldwall] removed from [Hakon the Fisher].
11:09:48
SQ
[Hakon the Fisher] executes skill [Slash] on target [Bandit Raider]
11:09:48
SQ
Hakon the Fisher uses skill Slash
11:09:55
SQ
[Hakon the Fisher] executes skill [Shieldwall] on target [Hakon the Fisher]
11:09:55
SQ
Hakon the Fisher uses skill Shieldwall
11:10:04
Navigator
Can't find path - start and dest identical!
11:10:08
SQ
*
11:10:08
SQ
* Bandit Raider: Starting turn.
11:10:09
SQ
-> Behaviors to pick from:
Defend.Shieldwall (122.455)(*), Attack.Default (73.7581)(*), Defend.Riposte (70.3738)(*), Idle (1), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Decapitate (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Attack.Split (0), Retreat (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), Roam (0), SwitchTo.Melee (0), Attack.CrushArmor (0)
11:10:09
SQ
-> Behavior picked: Attack.Default (73.7581)
11:10:09
SQ
* Bandit Raider: Using Slash against Giselher!
11:10:09
SQ
Bandit Raider uses skill Slash
11:10:09
SQ
-> Behaviors to pick from:
Defend.Shieldwall (119.428)(*), Attack.Default (78.6721)(*), Defend.Riposte (67.6929)(*), Idle (1), SwitchTo.Ranged (0), Defend (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Retreat (0), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), Roam (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Flee (0)
11:10:09
SQ
-> Behavior picked: Attack.Default (78.6721)
11:10:10
SQ
* Bandit Raider: Using Slash against Giselher!
11:10:10
SQ
Bandit Raider uses skill Slash
11:10:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Retreat (0), Attack.Decapitate (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Defend.Rotation (0), Attack.Swing (0), Roam (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Flee (0), Defend.Shieldwall (0)
11:10:10
SQ
-> Behavior picked: Idle (1)
11:10:11
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:10:11
SQ
* ---------------------------------------------------
11:10:11
SQ
Skill [Shieldwall] removed from [Bandit Raider].
11:10:11
SQ
*
11:10:11
SQ
* Bandit Raider: Starting turn.
11:10:11
SQ
-> Behaviors to pick from:
Attack.Default (79.0891)(*), Defend.Shieldwall (45)(*), Defend.Riposte (39.0979)(*), Idle (1), Roam (0), Defend (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Attack.Puncture (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0)
11:10:11
SQ
-> Behavior picked: Defend.Shieldwall (45)
11:10:12
SQ
* Bandit Raider: Using Shieldwall!
11:10:12
SQ
Bandit Raider uses skill Shieldwall
11:10:12
SQ
-> Behaviors to pick from:
Attack.Default (78.7737)(*), Defend.Riposte (45.2555)(*), Idle (1), Roam (0), Attack.KnockOut (0), Defend (0), Attack.Split (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), Attack.Puncture (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0), Defend.Shieldwall (0)
11:10:12
SQ
-> Behavior picked: Defend.Riposte (45.2555)
11:10:13
SQ
* Bandit Raider: Using Riposte!
11:10:13
SQ
Bandit Raider uses skill Riposte
11:10:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Riposte (0), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), Attack.Puncture (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0)
11:10:13
SQ
-> Behavior picked: Idle (1)
11:10:13
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:10:13
SQ
* ---------------------------------------------------
11:10:29
Navigator
Can't find path - start and dest identical!
11:10:32
SQ
[Wilreich] executes skill [Split Shield] on target [Bandit Raider]
11:10:32
SQ
Wilreich uses skill Split Shield
11:10:32
SQ
Skill [Shieldwall] removed from [Bandit Raider].
11:10:36
SQ
INFO: Next round issued: 7
11:10:39
SQ
[Giselher] executes skill [Shieldwall] on target [Giselher]
11:10:39
SQ
Giselher uses skill Shieldwall
11:10:43
SQ
[Giselher] executes skill [Slash] on target [Bandit Raider]
11:10:43
SQ
Giselher uses skill Slash
11:10:54
SQ
[Torvald] executes skill [Quick Shot] on target [Bandit Raider]
11:10:54
SQ
Torvald uses skill Quick Shot
11:10:57
SQ
[Burkhard] executes skill [Slash] on target [Bandit Raider]
11:10:57
SQ
Burkhard uses skill Slash
11:10:58
SQ
[Burkhard] executes skill [Slash] on target [Bandit Raider]
11:10:58
SQ
Burkhard uses skill Slash
11:11:00
SQ
Skill [Shieldwall] removed from [Hakon the Fisher].
11:11:01
SQ
[Hakon the Fisher] executes skill [Slash] on target [Bandit Raider]
11:11:01
SQ
Hakon the Fisher uses skill Slash
11:11:01
SQ
Bandit Raider has died.
11:11:03
SQ
[Hakon the Fisher] executes skill [Shieldwall] on target [Hakon the Fisher]
11:11:03
SQ
Hakon the Fisher uses skill Shieldwall
11:11:07
SQ
[Wilreich] executes skill [Split Man] on target [Bandit Raider]
11:11:07
SQ
Wilreich uses skill Split Man
11:11:12
SQ
Skill [Riposte] removed from [Bandit Raider].
11:11:12
SQ
*
11:11:12
SQ
* Bandit Raider: Starting turn.
11:11:12
SQ
-> Behaviors to pick from:
Attack.Default (73.4378)(*), Defend.Riposte (47.8551)(*), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.CrushArmor (0), Roam (0), Defend.Knockback (0), Flee (0), Attack.Puncture (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.KnockOut (0), Defend (0)
11:11:12
SQ
-> Behavior picked: Defend.Riposte (47.8551)
11:11:13
SQ
* Bandit Raider: Using Riposte!
11:11:13
SQ
Bandit Raider uses skill Riposte
11:11:13
SQ
-> Behaviors to pick from:
Attack.Default (72.2824)(*), Idle (1), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Flee (0), Attack.Swing (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Puncture (0), Roam (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Spearwall (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.KnockOut (0), Defend (0), Defend.Riposte (0)
11:11:13
SQ
-> Behavior picked: Attack.Default (72.2824)
11:11:14
SQ
* Bandit Raider: Using Slash against Wilreich!
11:11:14
SQ
Bandit Raider uses skill Slash
11:11:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Puncture (0), Roam (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.KnockOut (0), Defend (0), Defend.Riposte (0), Attack.Default (0)
11:11:14
SQ
-> Behavior picked: Idle (1)
11:11:14
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:11:14
SQ
* ---------------------------------------------------
11:11:23
SQ
INFO: Next round issued: 8
11:11:25
SQ
Skill [Shieldwall] removed from [Giselher].
11:11:40
SQ
Skill [Shieldwall] removed from [Hakon the Fisher].
11:11:42
SQ
[Hakon the Fisher] executes skill [Slash] on target [Bandit Raider]
11:11:42
SQ
Hakon the Fisher uses skill Slash
11:11:44
SQ
[Hakon the Fisher] executes skill [Slash] on target [Bandit Raider]
11:11:44
SQ
Hakon the Fisher uses skill Slash
11:11:46
SQ
[Wilreich] executes skill [Split Man] on target [Bandit Raider]
11:11:46
SQ
Wilreich uses skill Split Man
11:11:46
SQ
Skill [Riposte] removed from [Bandit Raider].
11:11:47
SQ
*
11:11:47
SQ
* Bandit Raider: Starting turn.
11:11:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), BreakFree (0), Engage.Melee (0), Attack.Puncture (0), Roam (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Split (0), Retreat (0), Defend.Rotation (0), Attack.KnockOut (0), Defend (0), Defend.Riposte (0), Attack.Default (0), Attack.SplitShield (0)
11:11:47
SQ
-> Behavior picked: Idle (1)
11:11:47
SQ
* Bandit Raider: Ending Turn with 9 of 9 AP left.
11:11:47
SQ
* ---------------------------------------------------
11:11:56
SQ
INFO: Next round issued: 9
11:12:03
Resource
Loading: music/bandits_01.music
11:12:03
Resource
Unloading: music/bandits_02.music
11:12:05
SQ
[Hakon the Fisher] executes skill [Slash] on target [Bandit Raider]
11:12:05
SQ
Hakon the Fisher uses skill Slash
11:12:05
SQ
Bandit Raider has died.
11:12:05
Resource
Unloading: gfx/orientation_overlay.png
11:12:05
SQ
Skill [Hidden] removed from [Tostig].
11:12:05
SQ
Skill [Hidden] removed from [Giselher].
11:12:09
Resource
Loading: music/victory_01.music
11:12:09
Resource
Unloading: music/bandits_01.music
11:12:13
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:12:13
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:12:13
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
11:12:13
SQ
World::onCombatFinished
11:12:13
SQ
TacticalState::onFinish
11:12:13
Resource
Unloading: gfx/object_0.png
11:12:13
Resource
Unloading: gfx/detail.png
11:12:13
Resource
Unloading Resource Package "Temporary Tactical Resources".
11:12:13
UI
IngameMenuScreen::UNREGISTER
11:12:13
UI
MainMenuModule::UNREGISTER
11:12:13
UI
LoadCampaignMenuModule::UNREGISTER
11:12:13
UI
SaveCampaignMenuModule::UNREGISTER
11:12:13
UI
OptionsMenuModule::UNREGISTER
11:12:13
UI
OptionsMenuModuleVideoPanel::UNREGISTER
11:12:13
UI
OptionsMenuModuleVideoPanel::UNREGISTER
11:12:13
UI
OptionsMenuModuleControlsPanel::UNREGISTER
11:12:13
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
11:12:13
UI
TacticalFleeScreen::UNREGISTER
11:12:13
UI
CharacterScreen::UNREGISTER
11:12:13
UI
CharacterScreenLeftPanelModule::UNREGISTER
11:12:13
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
11:12:13
UI
CharacterScreenPaperdollModule::UNREGISTER
11:12:13
UI
CharacterScreenSkillsModule::UNREGISTER
11:12:13
UI
CharacterScreenStatsModule::UNREGISTER
11:12:13
UI
CharacterScreenRightPanelModule::UNREGISTER
11:12:13
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
11:12:13
UI
CharacterScreenInventoryListModule::UNREGISTER
11:12:13
UI
CharacterScreenPerksModule::UNREGISTER
11:12:13
UI
CharacterScreenBrothersListModule::UNREGISTER
11:12:13
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
11:12:13
UI
TacticalScreen::UNREGISTER
11:12:13
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
11:12:13
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
11:12:13
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
11:12:13
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
11:12:13
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
11:12:13
UI
TacticalCombatResultScreen::UNREGISTER
11:12:13
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
11:12:13
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
11:12:17
Resource
Loading: music/worldmap_06.music
11:12:17
Resource
Unloading: music/victory_01.music
11:13:44
UI
Stash -> Stash (swap)
11:13:45
UI
Stash -> Stash (swap)
11:13:48
UI
Stash -> Stash (swap)
11:13:50
UI
Stash -> Stash (swap)
11:13:52
UI
Stash -> Stash (swap)
11:13:53
UI
Stash -> Stash (swap)
11:13:55
UI
Stash -> Stash (swap)
11:13:56
UI
Stash -> Stash (swap)
11:13:57
UI
Stash -> Stash (swap)
11:13:58
UI
Stash -> Stash (swap)
11:13:58
UI
Stash -> Stash (swap)
11:14:01
SQ
contract removed: contract.destroy_inactive_location
11:14:01
SQ
contract added: contract.destroy_inactive_location
11:14:06
SQ
contract added: contract.errant
11:14:06
SQ
contract removed: contract.escort_caravan
11:14:12
SQ
chance to fire event: 1.00002%
11:14:15
SQ
contract added: contract.errant
11:14:17
SQ
contract removed: contract.destroy_inactive_location
11:14:30
SQ
contract removed: contract.errant
11:14:31
SQ
chance to fire event: 1.72937%
11:14:36
SQ
contract removed: contract.errant
11:14:39
SQ
contract removed: contract.destroy_inactive_location
11:14:39
SQ
contract added: contract.exterminate_beasts
11:14:40
SQ
Location entered: Tordorf
11:14:44
Resource
Loading: music/village_01.music
11:14:44
Resource
Unloading: music/worldmap_06.music
11:14:53
SQ
contract removed: contract.escort_caravan
11:14:55
SQ
chance to fire event: 2.517%
11:14:56
SQ
contract removed: contract.errant
11:14:56
SQ
contract removed: contract.escort_caravan
11:14:57
Resource
Loading: music/worldmap_06.music
11:14:57
Resource
Unloading: music/village_01.music
11:14:58
SQ
contract added: contract.escort_caravan
11:15:03
SQ
chance to fire event: 3.30458%
11:15:04
SQ
contract removed: contract.discover_location
11:15:07
SQ
contract removed: contract.errant
11:15:08
SQ
contract added: contract.errant
11:15:09
SQ
contract added: contract.errant
11:15:09
SQ
contract removed: contract.discover_location
11:15:12
SQ
contract added: contract.escort_caravan
11:15:12
SQ
chance to fire event: 4.09195%
11:15:12
SQ
contract removed: contract.errant
11:15:21
SQ
chance to fire event: 4.8797%
11:15:26
SQ
contract added: contract.errant
11:15:29
SQ
contract removed: contract.errant
11:15:30
SQ
chance to fire event: 5.66702%
11:16:10
SQ
Location entered: Windau
11:16:14
Resource
Loading: music/worldmap_03.music
11:16:14
Resource
Unloading: music/worldmap_06.music
11:17:03
SQ
Location entered: Windau
11:17:07
Resource
Loading: music/village_01.music
11:17:07
Resource
Unloading: music/worldmap_03.music
11:17:14
SQ
contract added: contract.destroy_bandit_camp
11:17:18
Resource
Loading: music/worldmap_05.music
11:17:18
Resource
Unloading: music/village_01.music
11:17:21
SQ
contract added: contract.escort_caravan
11:17:23
SQ
contract added: contract.errant
11:17:23
SQ
contract removed: contract.errant
11:17:24
SQ
Location entered: Windau
11:17:28
Resource
Loading: music/village_01.music
11:17:28
Resource
Unloading: music/worldmap_05.music
11:17:32
SQ
contract added: contract.destroy_bandit_camp
11:17:33
SQ
contract removed: contract.errant
11:17:35
Resource
Loading: music/worldmap_07.music
11:17:35
Resource
Unloading: music/village_01.music
11:17:37
SQ
contract removed: contract.errant
11:18:03
SQ
Location entered: Windau
11:18:07
Resource
Loading: music/village_01.music
11:18:07
Resource
Unloading: music/worldmap_07.music
11:18:21
SQ
contract added: contract.destroy_inactive_location
11:18:23
SQ
contract added: contract.errant
11:18:25
Resource
Loading: music/worldmap_03.music
11:18:25
Resource
Unloading: music/village_01.music
11:18:44
SQ
contract added: contract.escort_caravan
11:18:47
SQ
contract added: contract.errant
11:18:48
SQ
contract added: contract.destroy_bandit_camp
11:18:51
SQ
contract removed: contract.errant
11:18:55
SQ
contract added: contract.errant
11:18:59
SQ
contract removed: contract.escort_caravan
11:19:00
SQ
Location entered: Isenhagen
11:19:04
Resource
Loading: music/village_01.music
11:19:04
Resource
Unloading: music/worldmap_03.music
11:19:33
UI
Stash -> Stash (swap)
11:20:04
Resource
Loading: music/worldmap_03.music
11:20:04
Resource
Unloading: music/village_01.music
11:20:06
SQ
Save campaign: quicksave
11:20:08
Scene
Finished saving scene.
11:20:10
SQ
contract added: contract.errant
11:20:25
SQ
contract removed: contract.errant
11:20:38
SQ
contract added: contract.errant
11:20:38
SQ
contract removed: contract.errant
11:21:04
SQ
Location entered: Isenhagen
11:21:08
Resource
Loading: music/village_01.music
11:21:08
Resource
Unloading: music/worldmap_03.music
11:21:12
SQ
contract activated: contract.errant
11:21:17
Resource
Loading: music/worldmap_07.music
11:21:17
Resource
Unloading: music/village_01.music
11:21:22
SQ
contract added: contract.destroy_inactive_location
11:21:55
SQ
contract added: contract.errant
11:22:00
SQ
contract removed: contract.escort_caravan
11:22:03
SQ
contract added: contract.errant
11:22:04
SQ
contract removed: contract.errant
11:22:31
SQ
contract added: contract.destroy_inactive_location
11:22:35
SQ
Location entered: Radeln
11:22:38
SQ
contract activated: contract.destroy_inactive_location
11:22:39
Resource
Loading: music/village_01.music
11:22:39
Resource
Unloading: music/worldmap_07.music
11:22:44
SQ
contract added: contract.destroy_inactive_location
11:22:44
Resource
Loading: music/worldmap_07.music
11:22:44
Resource
Unloading: music/village_01.music
11:22:58
SQ
contract removed: contract.destroy_inactive_location
11:23:04
SQ
Location entered: Child-Snatcher's Cave
11:23:13
SQ
Location entered: Child-Snatcher's Cave
11:23:15
SQ
Save campaign: autosave
11:23:17
Scene
Finished saving scene.
11:23:18
SQ
WorldState::onHide
11:23:18
UI
TacticalScreen::REGISTER
11:23:18
UI
TacticalScreenTurnSequenceBarModule::REGISTER
11:23:18
UI
TacticalScreenOrientationOverlayModule::REGISTER
11:23:18
UI
TacticalScreenTopbarEventLogModule::REGISTER
11:23:18
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
11:23:18
UI
TacticalScreenTopbarOptionsModule::REGISTER
11:23:18
Resource
Loading: gfx/detail.png
11:23:18
Texture
Texture "gfx/detail.png" (ID: 14) took up approximately 5461kb in video memory.
11:23:18
Resource
Loading: gfx/object_0.png
11:23:18
Texture
Texture "gfx/object_0.png" (ID: 15) took up approximately 2730kb in video memory.
11:23:18
Resource
Loading: gfx/entity_2.png
11:23:18
Texture
Texture "gfx/entity_2.png" (ID: 16) took up approximately 10922kb in video memory.
11:23:18
Resource
Loading: gfx/orientation_overlay.png
11:23:18
Texture
Texture "gfx/orientation_overlay.png" (ID: 17) took up approximately 512kb in video memory.
11:23:18
SQ
TACTICAL: STASH LOCKED: true
11:23:19
SQ
INFO: Next round issued: 1
11:23:19
Resource
Started loading Resource Package "Temporary Tactical Resources".
11:23:19
Resource
Loading: sounds/enemies/orc_hurt_01.wav
11:23:19
UI
CharacterScreen::REGISTER
11:23:19
UI
CharacterScreenLeftPanelModule::REGISTER
11:23:19
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
11:23:19
UI
CharacterScreenPaperdollModule::REGISTER
11:23:19
UI
CharacterScreenSkillsModule::REGISTER
11:23:19
UI
CharacterScreenStatsModule::REGISTER
11:23:19
UI
CharacterScreenRightPanelModule::REGISTER
11:23:19
UI
CharacterScreenRightPanelHeaderModule::REGISTER
11:23:19
UI
CharacterScreenInventoryListModule::REGISTER
11:23:19
UI
CharacterScreenPerksModule::REGISTER
11:23:19
UI
CharacterScreenBrothersListModule::REGISTER
11:23:19
UI
CharacterScreenBattleStartFooterModule::REGISTER
11:23:19
UI
TacticalFleeScreen::REGISTER
11:23:19
UI
IngameMenuScreen::REGISTER
11:23:19
UI
MainMenuModule::REGISTER
11:23:19
UI
LoadCampaignMenuModule::REGISTER
11:23:19
UI
SaveCampaignMenuModule::REGISTER
11:23:19
UI
OptionsMenuModule::REGISTER
11:23:19
UI
OptionsMenuModuleVideoPanel::REGISTER
11:23:19
UI
OptionsMenuModuleAudioPanel::REGISTER
11:23:19
UI
OptionsMenuModuleControlsPanel::REGISTER
11:23:19
UI
OptionsMenuModuleGameplayPanel::REGISTER
11:23:19
UI
TacticalCombatResultScreen::REGISTER
11:23:19
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
11:23:19
UI
TacticalCombatResultScreenLootPanel::REGISTER
11:23:19
Resource
Loading: sounds/enemies/orc_hurt_02.wav
11:23:19
Resource
Loading: sounds/enemies/orc_hurt_03.wav
11:23:19
Resource
Loading: sounds/enemies/orc_hurt_04.wav
11:23:19
Resource
Loading: sounds/enemies/orc_hurt_05.wav
11:23:19
Resource
Loading: sounds/enemies/orc_death_01.wav
11:23:19
Resource
Loading: sounds/enemies/orc_death_02.wav
11:23:19
SQ
*
11:23:19
SQ
* Orc Young: Starting turn.
11:23:19
Resource
Loading: sounds/enemies/orc_death_03.wav
11:23:19
Resource
Loading: sounds/enemies/orc_death_04.wav
11:23:19
Resource
Loading: sounds/enemies/orc_death_05.wav
11:23:19
Resource
Loading: sounds/enemies/orc_death_06.wav
11:23:19
Resource
Loading: sounds/enemies/orc_flee_03.wav
11:23:19
Resource
Loading: sounds/enemies/orc_flee_05.wav
11:23:19
Resource
Loading: sounds/enemies/orc_flee_06.wav
11:23:19
Resource
Loading: sounds/enemies/orc_idle_01.wav
11:23:19
Resource
Loading: sounds/enemies/orc_idle_02.wav
11:23:19
Resource
Loading: sounds/enemies/orc_idle_03.wav
11:23:19
Resource
Loading: sounds/enemies/orc_idle_04.wav
11:23:19
Resource
Loading: sounds/enemies/orc_idle_05.wav
11:23:19
Resource
Loading: sounds/enemies/orc_idle_06.wav
11:23:19
Resource
Loading: sounds/enemies/orc_charge_01.wav
11:23:19
Resource
Loading: sounds/enemies/orc_charge_02.wav
11:23:19
Resource
Loading: sounds/enemies/orc_charge_03.wav
11:23:19
Resource
Loading: sounds/enemies/orc_charge_04.wav
11:23:19
SQ
defensive score: 0.533333
11:23:19
SQ
defensive threshold: 6
11:23:19
SQ
-> Behaviors to pick from:
Engage.Melee (197.283)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
11:23:19
SQ
-> Behavior picked: Engage.Melee (197.283)
11:23:19
SQ
* Orc Young: Engaging to melee range with Tostig (visible), accepted_distance=0
11:23:21
SQ
* Orc Young: Reached engage destination
11:23:21
SQ
defensive score: 0.533333
11:23:21
SQ
defensive threshold: 6
11:23:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
11:23:21
SQ
-> Behavior picked: Idle (1)
11:23:21
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
11:23:21
SQ
* ---------------------------------------------------
11:23:21
SQ
*
11:23:21
SQ
* Orc Young: Starting turn.
11:23:21
SQ
defensive score: 0.533333
11:23:21
SQ
defensive threshold: 6
11:23:21
SQ
-> Behaviors to pick from:
Engage.Melee (178.75)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
11:23:21
SQ
-> Behavior picked: Engage.Melee (178.75)
11:23:22
Resource
Loading: music/orcs_01.music
11:23:22
Resource
Unloading: music/worldmap_07.music
11:23:22
SQ
* Orc Young: Engaging to melee range with Knut (visible), accepted_distance=0
11:23:23
SQ
* Orc Young: Reached engage destination
11:23:25
SQ
defensive score: 0.533333
11:23:25
SQ
defensive threshold: 6
11:23:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
11:23:25
SQ
-> Behavior picked: Idle (1)
11:23:25
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
11:23:25
SQ
* ---------------------------------------------------
11:23:28
SQ
*
11:23:28
SQ
* Orc Young: Starting turn.
11:23:28
SQ
defensive score: 0.533333
11:23:28
SQ
defensive threshold: 6
11:23:28
SQ
-> Behaviors to pick from:
Engage.Melee (181.5)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
11:23:28
SQ
-> Behavior picked: Engage.Melee (181.5)
11:23:29
SQ
* Orc Young: Engaging to melee range with Giselher (visible), accepted_distance=0
11:23:30
SQ
* Orc Young: Reached engage destination
11:23:30
SQ
defensive score: 0.533333
11:23:30
SQ
defensive threshold: 6
11:23:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
11:23:30
SQ
-> Behavior picked: Idle (1)
11:23:30
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
11:23:30
SQ
* ---------------------------------------------------
11:23:30
SQ
*
11:23:30
SQ
* Orc Young: Starting turn.
11:23:30
SQ
defensive score: 0.533333
11:23:30
SQ
defensive threshold: 6
11:23:31
SQ
-> Behaviors to pick from:
Engage.Melee (275)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
11:23:31
SQ
-> Behavior picked: Engage.Melee (275)
11:23:31
SQ
* Orc Young: Engaging to melee range with Knut (visible), accepted_distance=0
11:23:32
SQ
* Orc Young: Reached engage destination
11:23:32
SQ
defensive score: 0.533333
11:23:32
SQ
defensive threshold: 6
11:23:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
11:23:32
SQ
-> Behavior picked: Idle (1)
11:23:32
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
11:23:32
SQ
* ---------------------------------------------------
11:23:44
SQ
[Torvald] executes skill [Aimed Shot] on target [Orc Young]
11:23:44
SQ
Torvald uses skill Aimed Shot
11:23:49
SQ
[Knut] executes skill [Shieldwall] on target [Knut]
11:23:49
SQ
Knut uses skill Shieldwall
11:23:50
SQ
*
11:23:50
SQ
* Orc Young: Starting turn.
11:23:50
SQ
defensive score: 0.533333
11:23:50
SQ
defensive threshold: 6
11:23:50
SQ
-> Behaviors to pick from:
Engage.Melee (151.905)(*), SwitchTo.Ranged (101.667)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
11:23:50
SQ
-> Behavior picked: SwitchTo.Ranged (101.667)
11:23:50
SQ
* Orc Young: Switching to ranged weapon!
11:23:51
SQ
defensive score: 0.533333
11:23:51
SQ
defensive threshold: 6
11:23:51
SQ
-> Behaviors to pick from:
Engage.Melee (174.13)(*), Idle (1), Defend (0), Charge (0), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
11:23:51
SQ
-> Behavior picked: Engage.Melee (174.13)
11:23:51
SQ
* Orc Young: Engaging to melee range with Wilreich (visible), accepted_distance=0
11:23:52
SQ
* Orc Young: Reached engage destination
11:23:52
SQ
defensive score: 0.533333
11:23:52
SQ
defensive threshold: 6
11:23:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.KnockOut (0), Charge (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0)
11:23:52
SQ
-> Behavior picked: Idle (1)
11:23:52
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
11:23:52
SQ
* ---------------------------------------------------
11:24:09
SQ
[Giselher] executes skill [Shieldwall] on target [Giselher]
11:24:09
SQ
Giselher uses skill Shieldwall
11:24:14
SQ
entity is currently travelling!
11:24:15
SQ
[Tostig] executes skill [Shieldwall] on target [Tostig]
11:24:15
SQ
Tostig uses skill Shieldwall
11:24:23
SQ
[Burkhard] executes skill [Slash] on target [Orc Young]
11:24:23
SQ
Burkhard uses skill Slash
11:24:28
SQ
[Hakon the Fisher] executes skill [Shieldwall] on target [Hakon the Fisher]
11:24:28
SQ
Hakon the Fisher uses skill Shieldwall
11:24:32
SQ
[Wilreich] executes skill [Split Man] on target [Orc Young]
11:24:32
SQ
Wilreich uses skill Split Man
11:24:32
SQ
Orc Young has died.
11:24:40
SQ
[Egil] executes skill [Spearwall] on target [Egil]
11:24:40
SQ
Egil uses skill Spearwall
11:24:47
SQ
INFO: Next round issued: 2
11:24:47
SQ
*
11:24:47
SQ
* Orc Young: Starting turn.
11:24:48
SQ
-> Behaviors to pick from:
Engage.Melee (254.757)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
11:24:48
SQ
-> Behavior picked: Engage.Melee (254.757)
11:24:48
SQ
* Orc Young: Engaging to melee range with Giselher (visible), accepted_distance=0
11:24:49
SQ
* Orc Young: Reached engage destination
11:24:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
11:24:49
SQ
-> Behavior picked: Idle (1)
11:24:49
SQ
* Orc Young: Ending Turn with 2 of 9 AP left.
11:24:49
SQ
* ---------------------------------------------------
11:24:53
SQ
[Torvald] executes skill [Aimed Shot] on target [Orc Young]
11:24:53
SQ
Torvald uses skill Aimed Shot
11:24:55
SQ
*
11:24:55
SQ
* Orc Young: Starting turn.
11:24:55
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Charge (0), Attack.Split (0), Flee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0)
11:24:55
SQ
-> Behavior picked: SwitchTo.Melee (100)
11:24:56
SQ
* Orc Young: Switching to melee weapon!
11:24:56
SQ
-> Behaviors to pick from:
Attack.Default (71.1958)(*), Idle (1), BreakFree (0), Roam (0), Attack.CrushArmor (0), Charge (0), Retreat (0), Flee (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0), SwitchTo.Melee (0)
11:24:56
SQ
-> Behavior picked: Attack.Default (71.1958)
11:24:56
SQ
* Orc Young: Using Cleave against Heinrich!
11:24:56
SQ
Orc Young uses skill Cleave
11:24:56
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Charge (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Flee (0), Roam (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0)
11:24:56
SQ
-> Behavior picked: Idle (1)
11:24:56
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
11:24:56
SQ
* ---------------------------------------------------
11:24:57
SQ
*
11:24:57
SQ
* Orc Young: Starting turn.
11:24:57
SQ
-> Behaviors to pick from:
Engage.Melee (191.872)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
11:24:57
SQ
-> Behavior picked: Engage.Melee (191.872)
11:24:57
SQ
* Orc Young: Engaging to melee range with Tostig (visible), accepted_distance=0
11:24:58
SQ
* Orc Young: Reached engage destination
11:24:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
11:24:59
SQ
-> Behavior picked: Idle (1)
11:24:59
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
11:24:59
SQ
* ---------------------------------------------------
11:25:01
SQ
[Heinrich] executes skill [Slash] on target [Orc Young]
11:25:01
SQ
Heinrich uses skill Slash
11:25:02
SQ
[Heinrich] executes skill [Slash] on target [Orc Young]
11:25:02
SQ
Heinrich uses skill Slash
11:25:02
SQ
*
11:25:02
SQ
* Orc Young: Starting turn.
11:25:02
SQ
-> Behaviors to pick from:
Engage.Melee (208.61)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
11:25:02
SQ
-> Behavior picked: Engage.Melee (208.61)
11:25:03
SQ
* Orc Young: Engaging to melee range with Wilreich (visible), accepted_distance=0
11:25:04
SQ
* Orc Young: Reached engage destination
11:25:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
11:25:04
SQ
-> Behavior picked: Idle (1)
11:25:04
SQ
* Orc Young: Ending Turn with 2 of 9 AP left.
11:25:04
SQ
* ---------------------------------------------------
11:25:06
SQ
[Reynhart] executes skill [Flail] on target [Orc Young]
11:25:06
SQ
Reynhart uses skill Flail
11:25:07
SQ
[Reynhart] executes skill [Flail] on target [Orc Young]
11:25:07
SQ
Reynhart uses skill Flail
11:25:08
SQ
Skill [Shieldwall] removed from [Tostig].
11:25:10
SQ
[Tostig] executes skill [Shieldwall] on target [Tostig]
11:25:10
SQ
Tostig uses skill Shieldwall
11:25:13
SQ
Skill [Shieldwall] removed from [Hakon the Fisher].
11:25:22
SQ
Skill [Shieldwall] removed from [Giselher].
11:25:33
SQ
[Burkhard] executes skill [Slash] on target [Orc Young]
11:25:33
SQ
Burkhard uses skill Slash
11:25:37
SQ
Skill [Spearwall] removed from [Egil].
11:25:40
SQ
[Egil] executes skill [Spearwall] on target [Egil]
11:25:40
SQ
Egil uses skill Spearwall
11:25:41
SQ
[Egil] executes skill [Shieldwall] on target [Egil]
11:25:41
SQ
Egil uses skill Shieldwall
11:25:41
SQ
Skill [Shieldwall] removed from [Knut].
11:25:47
SQ
INFO: Next round issued: 3
11:25:47
SQ
*
11:25:47
SQ
* Orc Young: Starting turn.
11:25:47
SQ
-> Behaviors to pick from:
Engage.Melee (234.298)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Charge (0)
11:25:47
SQ
-> Behavior picked: Engage.Melee (234.298)
11:25:48
SQ
* Orc Young: Engaging to melee range with Giselher (visible), accepted_distance=0
11:25:49
SQ
* Orc Young: Reached engage destination
11:25:49
SQ
-> Behaviors to pick from:
Attack.Default (64.0695)(*), Attack.KnockOut (36.6234)(*), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0), Charge (0), Retreat (0), Defend (0), Flee (0), Attack.Swing (0), Attack.Split (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), Engage.Melee (0)
11:25:49
SQ
-> Behavior picked: Attack.Default (64.0695)
11:25:50
SQ
* Orc Young: Using Bash against Giselher!
11:25:50
SQ
Orc Young uses skill Bash
11:25:50
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Attack.Swing (0), Charge (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0)
11:25:50
SQ
-> Behavior picked: Idle (1)
11:25:50
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
11:25:50
SQ
* ---------------------------------------------------
11:25:50
SQ
*
11:25:50
SQ
* Orc Young: Starting turn.
11:25:51
SQ
-> Behaviors to pick from:
Engage.Melee (284.569)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Charge (0)
11:25:51
SQ
-> Behavior picked: Engage.Melee (284.569)
11:25:51
SQ
Orc Young uses skill Charge
11:25:52
SQ
-> Behaviors to pick from:
Attack.SplitShield (112.429)(*), Attack.Default (69.1678)(*), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Retreat (0), Defend (0), Flee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Shieldwall (0), Charge (0), Engage.Melee (0)
11:25:52
SQ
-> Behavior picked: Attack.Default (69.1678)
11:25:52
SQ
* Orc Young: Using Chop against Wilreich!
11:25:52
SQ
Orc Young uses skill Chop
11:25:52
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.KnockOut (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Flee (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Shieldwall (0), Charge (0), Engage.Melee (0), Attack.SplitShield (0)
11:25:52
SQ
-> Behavior picked: Idle (1)
11:25:53
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
11:25:53
SQ
* ---------------------------------------------------
11:26:07
SQ
[Torvald] executes skill [Quick Shot] on target [Orc Young]
11:26:07
SQ
Torvald uses skill Quick Shot
11:26:08
SQ
[Torvald] executes skill [Quick Shot] on target [Orc Young]
11:26:08
SQ
Torvald uses skill Quick Shot
11:26:11
SQ
[Reynhart] executes skill [Flail] on target [Orc Young]
11:26:11
SQ
Reynhart uses skill Flail
11:26:12
SQ
[Reynhart] executes skill [Flail] on target [Orc Young]
11:26:12
SQ
Reynhart uses skill Flail
11:26:12
SQ
*
11:26:12
SQ
* Orc Young: Starting turn.
11:26:13
SQ
-> Behaviors to pick from:
Attack.Default (55.5685)(*), Attack.KnockOut (20.0992)(*), Idle (1), BreakFree (0), Defend (0), Defend.Knockback (0), Flee (0), Attack.CrushArmor (0), Roam (0), SwitchTo.Melee (0), Retreat (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0), Charge (0)
11:26:13
SQ
-> Behavior picked: Attack.KnockOut (20.0992)
11:26:13
SQ
* Orc Young: Using Knock Out against Tostig!
11:26:13
SQ
Orc Young uses skill Knock Out
11:26:13
SQ
Skill [Shieldwall] removed from [Tostig].
11:26:13
SQ
-> Behaviors to pick from:
Attack.Default (68.4605)(*), Idle (1), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Defend.Shieldwall (0), Roam (0), SwitchTo.Melee (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Engage.Melee (0), Charge (0), Attack.KnockOut (0)
11:26:13
SQ
-> Behavior picked: Attack.Default (68.4605)
11:26:14
SQ
* Orc Young: Using Bash against Tostig!
11:26:14
SQ
Orc Young uses skill Bash
11:26:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), BreakFree (0), Engage.Melee (0), SwitchTo.Melee (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), SwitchTo.Ranged (0), Charge (0), Attack.KnockOut (0), Attack.Default (0)
11:26:14
SQ
-> Behavior picked: Idle (1)
11:26:15
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
11:26:15
SQ
* ---------------------------------------------------
11:26:16
SQ
[Heinrich] executes skill [Slash] on target [Orc Young]
11:26:16
SQ
Heinrich uses skill Slash
11:26:17
SQ
[Heinrich] executes skill [Slash] on target [Orc Young]
11:26:17
SQ
Heinrich uses skill Slash
11:26:19
SQ
[Hakon the Fisher] executes skill [Slash] on target [Orc Young]
11:26:19
SQ
Hakon the Fisher uses skill Slash
11:26:20
SQ
[Hakon the Fisher] executes skill [Slash] on target [Orc Young]
11:26:20
SQ
Hakon the Fisher uses skill Slash
11:26:21
SQ
[Giselher] executes skill [Slash] on target [Orc Young]
11:26:21
SQ
Giselher uses skill Slash
11:26:21
SQ
Orc Young has died.
11:26:26
SQ
Skill [Stunned] removed from [Burkhard].
11:26:26
UI
ERROR: Failed to update entity. Reason: Entity id: 7429 not found.
11:26:27
SQ
Skill [Stunned] removed from [Tostig].
11:26:27
UI
ERROR: Failed to update entity. Reason: Entity id: 7425 not found.
11:26:28
SQ
[Wilreich] executes skill [Split Man] on target [Orc Young]
11:26:28
SQ
Wilreich uses skill Split Man
11:26:34
SQ
*
11:26:34
SQ
* Orc Young: Starting turn.
11:26:34
SQ
-> Behaviors to pick from:
Attack.Default (214.487)(*), Idle (1), Charge (0), Attack.SplitShield (0), Retreat (0), Attack.Split (0), Flee (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Swing (0), Engage.Melee (0), Roam (0), Defend (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.CrushArmor (0), BreakFree (0)
11:26:34
SQ
-> Behavior picked: Attack.Default (214.487)
11:26:35
SQ
* Orc Young: Using Cleave against Tostig!
11:26:35
SQ
Orc Young uses skill Cleave
11:26:35
SQ
Tostig has died.
11:26:35
SQ
-> Behaviors to pick from:
Attack.Default (67.0897)(*), Idle (1), Retreat (0), Attack.Split (0), Charge (0), Roam (0), Defend (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Swing (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0)
11:26:35
SQ
-> Behavior picked: Attack.Default (67.0897)
11:26:35
SQ
* Orc Young: Using Cleave against Heinrich!
11:26:35
SQ
Orc Young uses skill Cleave
11:26:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend (0), Charge (0), Roam (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0)
11:26:36
SQ
-> Behavior picked: Idle (1)
11:26:36
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
11:26:36
SQ
* ---------------------------------------------------
11:26:36
SQ
Skill [Spearwall] removed from [Egil].
11:26:36
SQ
Skill [Shieldwall] removed from [Egil].
11:26:39
SQ
[Egil] executes skill [Thrust] on target [Orc Young]
11:26:39
SQ
Egil uses skill Thrust
11:26:39
SQ
Orc Young has died.
11:26:42
SQ
INFO: Next round issued: 4
11:26:43
SQ
[Burkhard] executes skill [Slash] on target [Orc Young]
11:26:43
SQ
Burkhard uses skill Slash
11:26:44
SQ
[Burkhard] executes skill [Slash] on target [Orc Young]
11:26:44
SQ
Burkhard uses skill Slash
11:26:59
SQ
[Heinrich] executes skill [Slash] on target [Orc Young]
11:26:59
SQ
Heinrich uses skill Slash
11:26:59
SQ
Orc Young has died.
11:27:07
SQ
[Reynhart] executes skill [Flail] on target [Orc Young]
11:27:07
SQ
Reynhart uses skill Flail
11:27:10
SQ
*
11:27:10
SQ
* Orc Young: Starting turn.
11:27:10
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), Charge (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Default (0), Defend (0)
11:27:10
SQ
-> Behavior picked: Flee (9000)
11:27:11
SQ
* Orc Young: Fleeing.
11:27:11
SQ
Orc Young has died.
11:27:11
Resource
Unloading: gfx/orientation_overlay.png
11:27:15
Resource
Loading: music/victory_01.music
11:27:15
Resource
Unloading: music/orcs_01.music
11:27:25
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:27:25
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:27:25
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
11:27:25
SQ
World::onCombatFinished
11:27:25
SQ
TacticalState::onFinish
11:27:25
Resource
Unloading: gfx/object_0.png
11:27:25
Resource
Unloading Resource Package "Temporary Tactical Resources".
11:27:25
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
11:27:25
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
11:27:25
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
11:27:25
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
11:27:25
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
11:27:25
Resource
Unloading: sounds/enemies/orc_death_01.wav
11:27:25
Resource
Unloading: sounds/enemies/orc_death_02.wav
11:27:25
Resource
Unloading: sounds/enemies/orc_death_03.wav
11:27:25
Resource
Unloading: sounds/enemies/orc_death_04.wav
11:27:25
Resource
Unloading: sounds/enemies/orc_death_05.wav
11:27:25
Resource
Unloading: sounds/enemies/orc_death_06.wav
11:27:25
Resource
Unloading: sounds/enemies/orc_flee_03.wav
11:27:25
Resource
Unloading: sounds/enemies/orc_flee_05.wav
11:27:25
Resource
Unloading: sounds/enemies/orc_flee_06.wav
11:27:25
Resource
Unloading: sounds/enemies/orc_idle_01.wav
11:27:25
Resource
Unloading: sounds/enemies/orc_idle_02.wav
11:27:25
Resource
Unloading: sounds/enemies/orc_idle_03.wav
11:27:25
Resource
Unloading: sounds/enemies/orc_idle_04.wav
11:27:25
Resource
Unloading: sounds/enemies/orc_idle_05.wav
11:27:25
Resource
Unloading: sounds/enemies/orc_idle_06.wav
11:27:25
Resource
Unloading: gfx/entity_2.png
11:27:25
Resource
Unloading: sounds/enemies/orc_charge_01.wav
11:27:25
Resource
Unloading: sounds/enemies/orc_charge_02.wav
11:27:25
Resource
Unloading: sounds/enemies/orc_charge_03.wav
11:27:25
Resource
Unloading: sounds/enemies/orc_charge_04.wav
11:27:25
Resource
Unloading: gfx/detail.png
11:27:25
UI
IngameMenuScreen::UNREGISTER
11:27:25
UI
MainMenuModule::UNREGISTER
11:27:25
UI
LoadCampaignMenuModule::UNREGISTER
11:27:25
UI
SaveCampaignMenuModule::UNREGISTER
11:27:25
UI
OptionsMenuModule::UNREGISTER
11:27:25
UI
OptionsMenuModuleVideoPanel::UNREGISTER
11:27:25
UI
OptionsMenuModuleVideoPanel::UNREGISTER
11:27:25
UI
OptionsMenuModuleControlsPanel::UNREGISTER
11:27:25
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
11:27:25
UI
TacticalFleeScreen::UNREGISTER
11:27:25
UI
CharacterScreen::UNREGISTER
11:27:25
UI
CharacterScreenLeftPanelModule::UNREGISTER
11:27:25
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
11:27:25
UI
CharacterScreenPaperdollModule::UNREGISTER
11:27:25
UI
CharacterScreenSkillsModule::UNREGISTER
11:27:25
UI
CharacterScreenStatsModule::UNREGISTER
11:27:25
UI
CharacterScreenRightPanelModule::UNREGISTER
11:27:25
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
11:27:25
UI
CharacterScreenInventoryListModule::UNREGISTER
11:27:25
UI
CharacterScreenPerksModule::UNREGISTER
11:27:25
UI
CharacterScreenBrothersListModule::UNREGISTER
11:27:25
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
11:27:25
UI
TacticalScreen::UNREGISTER
11:27:25
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
11:27:25
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
11:27:25
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
11:27:25
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
11:27:25
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
11:27:25
UI
TacticalCombatResultScreen::UNREGISTER
11:27:25
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
11:27:25
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
11:27:29
Resource
Loading: music/worldmap_05.music
11:27:29
Resource
Unloading: music/victory_01.music
11:28:08
Script
VM collected 20 object(s) and deleted them.
11:32:43
SQ
contract removed: contract.destroy_inactive_location
11:32:43
SQ
contract removed: contract.destroy_inactive_location
11:32:47
SQ
Save campaign: quicksave
11:32:49
Scene
Finished saving scene.
11:32:49
SQ
contract removed: contract.errant
11:32:58
SQ
chance to fire event: 1.00007%
11:33:01
SQ
contract added: contract.errant
11:33:05
SQ
Location entered: Radeln
11:33:09
Resource
Loading: music/village_01.music
11:33:09
Resource
Unloading: music/worldmap_05.music
11:33:23
SQ
You hired: Bjarne the Ox
11:33:46
UI
Stash -> Stash (swap)
11:33:47
UI
Stash -> Stash (swap)
11:33:49
UI
Stash -> Stash (swap)
11:34:19
SQ
chance to fire event: 1.72969%
11:34:20
Resource
Loading: music/worldmap_07.music
11:34:20
Resource
Unloading: music/village_01.music
11:34:28
SQ
chance to fire event: 2.51723%
11:34:35
SQ
contract removed: contract.errant
11:34:37
SQ
chance to fire event: 3.30462%
11:34:38
SQ
Save campaign: quicksave
11:34:40
Scene
Finished saving scene.
11:34:45
SQ
chance to fire event: 4.09197%
11:34:46
SQ
contract added: contract.errant
11:34:54
SQ
chance to fire event: 4.87943%
11:34:56
SQ
contract added: contract.destroy_inactive_location
11:34:58
SQ
contract removed: contract.escort_caravan
11:35:00
SQ
contract added: contract.errant
11:35:03
SQ
chance to fire event: 5.66708%
11:35:10
SQ
contract added: contract.escort_caravan
11:35:13
SQ
Save campaign: autosave
11:35:14
Scene
Finished saving scene.
11:35:15
SQ
WorldState::onHide
11:35:15
UI
TacticalScreen::REGISTER
11:35:15
UI
TacticalScreenTurnSequenceBarModule::REGISTER
11:35:15
UI
TacticalScreenOrientationOverlayModule::REGISTER
11:35:15
UI
TacticalScreenTopbarEventLogModule::REGISTER
11:35:15
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
11:35:15
UI
TacticalScreenTopbarOptionsModule::REGISTER
11:35:15
Resource
Loading: gfx/detail.png
11:35:15
Texture
Texture "gfx/detail.png" (ID: 14) took up approximately 5461kb in video memory.
11:35:15
Resource
Loading: gfx/object_0.png
11:35:15
Texture
Texture "gfx/object_0.png" (ID: 15) took up approximately 2730kb in video memory.
11:35:15
Resource
Loading: gfx/entity_2.png
11:35:15
Texture
Texture "gfx/entity_2.png" (ID: 16) took up approximately 10922kb in video memory.
11:35:15
Resource
Loading: gfx/orientation_overlay.png
11:35:15
Texture
Texture "gfx/orientation_overlay.png" (ID: 17) took up approximately 512kb in video memory.
11:35:15
Resource
Loading: sounds/atmosphere/rain_02.wav
11:35:15
Resource
Unloading: sounds/atmosphere/forest_01.wav
11:35:15
SQ
TACTICAL: STASH LOCKED: true
11:35:16
SQ
INFO: Next round issued: 1
11:35:16
Resource
Started loading Resource Package "Temporary Tactical Resources".
11:35:16
Resource
Loading: sounds/enemies/orc_hurt_01.wav
11:35:16
UI
CharacterScreen::REGISTER
11:35:16
UI
CharacterScreenLeftPanelModule::REGISTER
11:35:16
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
11:35:16
UI
CharacterScreenPaperdollModule::REGISTER
11:35:16
UI
CharacterScreenSkillsModule::REGISTER
11:35:16
Resource
Loading: sounds/enemies/orc_hurt_02.wav
11:35:16
UI
CharacterScreenStatsModule::REGISTER
11:35:16
UI
CharacterScreenRightPanelModule::REGISTER
11:35:16
UI
CharacterScreenRightPanelHeaderModule::REGISTER
11:35:16
UI
CharacterScreenInventoryListModule::REGISTER
11:35:16
UI
CharacterScreenPerksModule::REGISTER
11:35:16
UI
CharacterScreenBrothersListModule::REGISTER
11:35:16
UI
CharacterScreenBattleStartFooterModule::REGISTER
11:35:16
UI
TacticalFleeScreen::REGISTER
11:35:16
UI
IngameMenuScreen::REGISTER
11:35:16
UI
MainMenuModule::REGISTER
11:35:16
Resource
Loading: sounds/enemies/orc_hurt_03.wav
11:35:16
UI
LoadCampaignMenuModule::REGISTER
11:35:16
UI
SaveCampaignMenuModule::REGISTER
11:35:16
UI
OptionsMenuModule::REGISTER
11:35:16
UI
OptionsMenuModuleVideoPanel::REGISTER
11:35:16
UI
OptionsMenuModuleAudioPanel::REGISTER
11:35:16
UI
OptionsMenuModuleControlsPanel::REGISTER
11:35:16
UI
OptionsMenuModuleGameplayPanel::REGISTER
11:35:16
UI
TacticalCombatResultScreen::REGISTER
11:35:16
Resource
Loading: sounds/enemies/orc_hurt_04.wav
11:35:16
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
11:35:16
UI
TacticalCombatResultScreenLootPanel::REGISTER
11:35:16
Resource
Loading: sounds/enemies/orc_hurt_05.wav
11:35:16
Resource
Loading: sounds/enemies/orc_death_01.wav
11:35:16
Resource
Loading: sounds/enemies/orc_death_02.wav
11:35:16
Resource
Loading: sounds/enemies/orc_death_03.wav
11:35:16
Resource
Loading: sounds/enemies/orc_death_04.wav
11:35:16
Resource
Loading: sounds/enemies/orc_death_05.wav
11:35:16
Resource
Loading: sounds/enemies/orc_death_06.wav
11:35:16
Resource
Loading: sounds/enemies/orc_flee_03.wav
11:35:16
Resource
Loading: sounds/enemies/orc_flee_05.wav
11:35:16
Resource
Loading: sounds/enemies/orc_flee_06.wav
11:35:16
Resource
Loading: sounds/enemies/orc_idle_01.wav
11:35:16
Resource
Loading: sounds/enemies/orc_idle_02.wav
11:35:16
Resource
Loading: sounds/enemies/orc_idle_03.wav
11:35:16
Resource
Loading: sounds/enemies/orc_idle_04.wav
11:35:16
Resource
Loading: sounds/enemies/orc_idle_05.wav
11:35:16
Resource
Loading: sounds/enemies/orc_idle_06.wav
11:35:16
Resource
Loading: sounds/enemies/orc_charge_01.wav
11:35:16
Resource
Loading: sounds/enemies/orc_charge_02.wav
11:35:16
Resource
Loading: sounds/enemies/orc_charge_03.wav
11:35:16
Resource
Loading: sounds/enemies/orc_charge_04.wav
11:35:19
Resource
Loading: music/orcs_02.music
11:35:19
Resource
Unloading: music/worldmap_07.music
11:35:30
SQ
[Reynhart] executes skill [Shieldwall] on target [Reynhart]
11:35:30
SQ
Reynhart uses skill Shieldwall
11:35:33
SQ
[Giselher] executes skill [Shieldwall] on target [Giselher]
11:35:33
SQ
Giselher uses skill Shieldwall
11:35:42
SQ
entity is currently travelling!
11:35:42
SQ
[Hakon the Fisher] executes skill [Shieldwall] on target [Hakon the Fisher]
11:35:42
SQ
Hakon the Fisher uses skill Shieldwall
11:35:50
SQ
*
11:35:50
SQ
* Orc Young: Starting turn.
11:35:51
SQ
defensive score: 0.833333
11:35:51
SQ
defensive threshold: 6
11:35:51
SQ
-> Behaviors to pick from:
Engage.Melee (213.889)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
11:35:51
SQ
-> Behavior picked: Engage.Melee (213.889)
11:35:51
SQ
* Orc Young: Engaging to melee range with Hakon the Fisher (visible), accepted_distance=0
11:35:52
SQ
* Orc Young: Reached engage destination
11:35:52
SQ
defensive score: 0.833333
11:35:52
SQ
defensive threshold: 6
11:35:52
SQ
-> Behaviors to pick from:
Engage.Melee (271.071)(*), Idle (1), Retreat (0), Charge (0), Attack.SplitShield (0), Attack.KnockOut (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Roam (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Defend (0)
11:35:52
SQ
-> Behavior picked: Engage.Melee (271.071)
11:35:53
SQ
Orc Young uses skill Charge
11:35:53
SQ
Skill [Shieldwall] removed from [Reynhart].
11:35:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Charge (0), Flee (0), Defend (0), Engage.Melee (0)
11:35:54
SQ
-> Behavior picked: Idle (1)
11:35:54
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
11:35:54
SQ
* ---------------------------------------------------
11:35:55
SQ
*
11:35:55
SQ
* Orc Young: Starting turn.
11:35:55
SQ
-> Behaviors to pick from:
Engage.Melee (213.889)(*), Defend.Shieldwall (2.37561), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Knockback (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
11:35:55
SQ
-> Behavior picked: Engage.Melee (213.889)
11:35:56
SQ
* Orc Young: Engaging to melee range with Hakon the Fisher (visible), accepted_distance=0
11:35:56
SQ
* Orc Young: Reached engage destination
11:35:57
SQ
-> Behaviors to pick from:
Engage.Melee (269.211)(*), Defend.Shieldwall (2.2952), Idle (1), Defend (0), Charge (0), Retreat (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Roam (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0)
11:35:57
SQ
-> Behavior picked: Engage.Melee (269.211)
11:35:57
SQ
Orc Young uses skill Charge
11:35:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Knockback (0), Charge (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Roam (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Engage.Melee (0)
11:35:59
SQ
-> Behavior picked: Idle (1)
11:35:59
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
11:35:59
SQ
* ---------------------------------------------------
11:36:03
SQ
*
11:36:03
SQ
* Orc Young: Starting turn.
11:36:03
SQ
-> Behaviors to pick from:
Engage.Melee (185.484)(*), SwitchTo.Ranged (101.667)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
11:36:03
SQ
-> Behavior picked: SwitchTo.Ranged (101.667)
11:36:03
SQ
* Orc Young: Switching to ranged weapon!
11:36:03
SQ
-> Behaviors to pick from:
Engage.Melee (160)(*), Idle (1), Defend (0), Charge (0), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
11:36:03
SQ
-> Behavior picked: Engage.Melee (160)
11:36:03
SQ
* Orc Young: Engaging to melee range with Reynhart (visible), accepted_distance=0
11:36:03
SQ
Skill [Hidden] removed from [Orc Young].
11:36:04
SQ
* Orc Young: Reached engage destination
11:36:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.KnockOut (0), Charge (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0)
11:36:04
SQ
-> Behavior picked: Idle (1)
11:36:04
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
11:36:04
SQ
* ---------------------------------------------------
11:36:05
SQ
*
11:36:05
SQ
* Orc Young: Starting turn.
11:36:05
SQ
-> Behaviors to pick from:
Engage.Melee (189.516)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
11:36:05
SQ
-> Behavior picked: Engage.Melee (189.516)
11:36:06
SQ
* Orc Young: Engaging to melee range with Reynhart (visible), accepted_distance=0
11:36:06
SQ
* Orc Young: Reached engage destination
11:36:07
SQ
-> Behaviors to pick from:
Engage.Melee (226.364)(*), Defend.Shieldwall (1.34851), Idle (1), Retreat (0), Charge (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Defend (0)
11:36:07
SQ
-> Behavior picked: Engage.Melee (226.364)
11:36:07
SQ
* Orc Young: Engaging to melee range with Heinrich (visible), accepted_distance=0
11:36:08
SQ
* Orc Young: Reached engage destination
11:36:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Charge (0), BreakFree (0), Defend.Knockback (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Roam (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Engage.Melee (0)
11:36:08
SQ
-> Behavior picked: Idle (1)
11:36:08
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
11:36:08
SQ
* ---------------------------------------------------
11:36:12
SQ
[Torvald] executes skill [Aimed Shot] on target [Orc Young]
11:36:12
SQ
Torvald uses skill Aimed Shot
11:36:13
SQ
Skill [Stunned] removed from [Reynhart].
11:36:13
UI
ERROR: Failed to update entity. Reason: Entity id: 7428 not found.
11:36:29
SQ
[Heinrich] executes skill [Chop] on target [Orc Young]
11:36:29
SQ
Heinrich uses skill Chop
11:36:33
SQ
[Bjarne the Ox] executes skill [Spearwall] on target [Bjarne the Ox]
11:36:33
SQ
Bjarne the Ox uses skill Spearwall
11:36:42
SQ
[Wilreich] executes skill [Split Man] on target [Orc Young]
11:36:42
SQ
Wilreich uses skill Split Man
11:36:45
SQ
[Burkhard] executes skill [Slash] on target [Orc Young]
11:36:45
SQ
Burkhard uses skill Slash
11:36:49
SQ
[Knut] executes skill [Shieldwall] on target [Knut]
11:36:49
SQ
Knut uses skill Shieldwall
11:36:50
SQ
INFO: Next round issued: 2
11:36:50
SQ
*
11:36:50
SQ
* Orc Young: Starting turn.
11:36:50
SQ
-> Behaviors to pick from:
Attack.Default (43.3896)(*), Idle (1), Engage.Melee (0.0025), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Charge (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Defend (0)
11:36:50
SQ
-> Behavior picked: Attack.Default (43.3896)
11:36:51
SQ
* Orc Young: Using Throw Javelin against Burkhard!
11:36:51
SQ
Orc Young uses skill Throw Javelin
11:36:52
SQ
-> Behaviors to pick from:
Attack.Default (40.9897)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Charge (0), Flee (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Retreat (0), Defend (0), Attack.CrushArmor (0)
11:36:52
SQ
-> Behavior picked: Attack.Default (40.9897)
11:36:52
SQ
* Orc Young: Using Throw Javelin against Hakon the Fisher!
11:36:52
SQ
Orc Young uses skill Throw Javelin
11:36:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Flee (0), Engage.Melee (0), Charge (0), Attack.Split (0), Retreat (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0)
11:36:54
SQ
-> Behavior picked: Idle (1)
11:36:54
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
11:36:54
SQ
* ---------------------------------------------------
11:37:16
SQ
[Egil] executes skill [Thrust] on target [Orc Young]
11:37:16
SQ
Egil uses skill Thrust
11:37:18
SQ
[Torvald] executes skill [Aimed Shot] on target [Orc Young]
11:37:18
SQ
Torvald uses skill Aimed Shot
11:37:22
SQ
[Reynhart] executes skill [Flail] on target [Orc Young]
11:37:22
SQ
Reynhart uses skill Flail
11:37:23
SQ
[Reynhart] executes skill [Flail] on target [Orc Young]
11:37:23
SQ
Reynhart uses skill Flail
11:37:23
SQ
Skill [Shieldwall] removed from [Giselher].
11:37:25
SQ
[Giselher] executes skill [Slash] on target [Orc Young]
11:37:25
SQ
Giselher uses skill Slash
11:37:25
SQ
[Giselher] executes skill [Slash] on target [Orc Young]
11:37:25
SQ
Giselher uses skill Slash
11:37:27
SQ
[Heinrich] executes skill [Chop] on target [Orc Young]
11:37:27
SQ
Heinrich uses skill Chop
11:37:28
SQ
[Heinrich] executes skill [Chop] on target [Orc Young]
11:37:28
SQ
Heinrich uses skill Chop
11:37:28
SQ
Orc Young has died.
11:37:33
SQ
[Burkhard] executes skill [Shieldwall] on target [Burkhard]
11:37:33
SQ
Burkhard uses skill Shieldwall
11:37:33
SQ
Skill [Shieldwall] removed from [Hakon the Fisher].
11:37:35
SQ
[Hakon the Fisher] executes skill [Slash] on target [Orc Young]
11:37:35
SQ
Hakon the Fisher uses skill Slash
11:37:36
SQ
[Hakon the Fisher] executes skill [Slash] on target [Orc Young]
11:37:36
SQ
Hakon the Fisher uses skill Slash
11:37:37
SQ
[Wilreich] executes skill [Split Man] on target [Orc Young]
11:37:37
SQ
Wilreich uses skill Split Man
11:37:39
SQ
Skill [Shieldwall] removed from [Knut].
11:37:43
SQ
[Knut] executes skill [Hammer] on target [Orc Young]
11:37:43
SQ
Knut uses skill Hammer
11:37:43
SQ
Orc Young has died.
11:37:43
SQ
Skill [Spearwall] removed from [Bjarne the Ox].
11:37:52
SQ
[Bjarne the Ox] executes skill [Shieldwall] on target [Bjarne the Ox]
11:37:52
SQ
Bjarne the Ox uses skill Shieldwall
11:37:52
SQ
*
11:37:52
SQ
* Orc Young: Starting turn.
11:37:53
SQ
-> Behaviors to pick from:
Attack.SplitShield (100.071)(*), Attack.Default (53.2052)(*), Defend.Shieldwall (21.3132), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Engage.Melee (0), Charge (0)
11:37:53
SQ
-> Behavior picked: Attack.Default (53.2052)
11:37:53
SQ
* Orc Young: Using Chop against Bjarne the Ox!
11:37:53
SQ
Orc Young uses skill Chop
11:37:53
SQ
-> Behaviors to pick from:
Attack.SplitShield (98.4863)(*), Attack.Default (59.0915)(*), Defend.Shieldwall (21.0206), Idle (1), BreakFree (0), Roam (0), Retreat (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Knockback (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Defend (0), Engage.Melee (0), Charge (0), Attack.Split (0)
11:37:53
SQ
-> Behavior picked: Attack.SplitShield (98.4863)
11:37:54
SQ
* Orc Young: Using Split Shield against Burkhard!
11:37:54
SQ
Orc Young uses skill Split Shield
11:37:54
SQ
Skill [Shieldwall] removed from [Burkhard].
11:37:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Retreat (0), BreakFree (0), Roam (0), Defend (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Knockback (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Default (0), Charge (0), Attack.Split (0), Attack.SplitShield (0)
11:37:54
SQ
-> Behavior picked: Idle (1)
11:37:55
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
11:37:55
SQ
* ---------------------------------------------------
11:37:55
SQ
INFO: Next round issued: 3
11:38:00
SQ
[Egil] executes skill [Thrust] on target [Orc Young]
11:38:00
SQ
Egil uses skill Thrust
11:38:02
SQ
[Torvald] executes skill [Aimed Shot] on target [Orc Young]
11:38:02
SQ
Torvald uses skill Aimed Shot
11:38:17
SQ
[Giselher] executes skill [Slash] on target [Orc Young]
11:38:17
SQ
Giselher uses skill Slash
11:38:20
SQ
[Burkhard] executes skill [Slash] on target [Orc Young]
11:38:20
SQ
Burkhard uses skill Slash
11:38:20
SQ
[Burkhard] executes skill [Slash] on target [Orc Young]
11:38:20
SQ
Burkhard uses skill Slash
11:38:29
SQ
[Reynhart] executes skill [Flail] on target [Orc Young]
11:38:29
SQ
Reynhart uses skill Flail
11:38:40
SQ
[Knut] executes skill [Destroy Armor] on target [Orc Young]
11:38:40
SQ
Knut uses skill Destroy Armor
11:38:42
SQ
*
11:38:42
SQ
* Orc Young: Starting turn.
11:38:42
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Charge (0), Attack.Split (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Knockback (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Default (0), Attack.SplitShield (0)
11:38:42
SQ
-> Behavior picked: SwitchTo.Melee (100)
11:38:43
SQ
* Orc Young: Switching to melee weapon!
11:38:43
SQ
-> Behaviors to pick from:
Attack.Default (67.3596)(*), Attack.KnockOut (37.5365)(*), Idle (1), Flee (0), SwitchTo.Ranged (0), Charge (0), Defend (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Split (0), Attack.SplitShield (0), SwitchTo.Melee (0)
11:38:43
SQ
-> Behavior picked: Attack.Default (67.3596)
11:38:43
SQ
* Orc Young: Using Bash against Hakon the Fisher!
11:38:43
SQ
Orc Young uses skill Bash
11:38:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Roam (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Split (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Default (0)
11:38:43
SQ
-> Behavior picked: Idle (1)
11:38:43
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
11:38:43
SQ
* ---------------------------------------------------
11:38:43
SQ
Skill [Shieldwall] removed from [Bjarne the Ox].
11:38:46
SQ
[Bjarne the Ox] executes skill [Thrust] on target [Orc Young]
11:38:46
SQ
Bjarne the Ox uses skill Thrust
11:38:46
SQ
[Bjarne the Ox] executes skill [Shieldwall] on target [Bjarne the Ox]
11:38:46
SQ
Bjarne the Ox uses skill Shieldwall
11:38:47
SQ
*
11:38:47
SQ
* Orc Young: Starting turn.
11:38:47
SQ
-> Behaviors to pick from:
Defend.Shieldwall (183.833)(*), Attack.Default (68.389)(*), Attack.SplitShield (51.0983)(*), Idle (1), Roam (0), Flee (0), Attack.KnockOut (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0), Charge (0), Attack.Split (0), SwitchTo.Melee (0), BreakFree (0)
11:38:47
SQ
-> Behavior picked: Defend.Shieldwall (183.833)
11:38:47
SQ
* Orc Young: Using Shieldwall!
11:38:47
SQ
Orc Young uses skill Shieldwall
11:38:48
SQ
-> Behaviors to pick from:
Attack.Default (68.081)(*), Attack.SplitShield (47.9132)(*), Idle (1), Roam (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0), Charge (0), Attack.Split (0), Defend.Knockback (0), SwitchTo.Melee (0), BreakFree (0), Defend.Shieldwall (0)
11:38:48
SQ
-> Behavior picked: Attack.Default (68.081)
11:38:48
SQ
* Orc Young: Using Chop against Reynhart!
11:38:48
SQ
Orc Young uses skill Chop
11:38:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Roam (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.SplitShield (0), Charge (0), Attack.Split (0), Defend.Knockback (0), SwitchTo.Melee (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
11:38:48
SQ
-> Behavior picked: Idle (1)
11:38:49
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
11:38:49
SQ
* ---------------------------------------------------
11:38:55
SQ
INFO: Next round issued: 4
11:38:57
SQ
[Giselher] executes skill [Slash] on target [Orc Young]
11:38:57
SQ
Giselher uses skill Slash
11:38:58
SQ
[Giselher] executes skill [Slash] on target [Orc Young]
11:38:58
SQ
Giselher uses skill Slash
11:39:00
SQ
[Egil] executes skill [Thrust] on target [Orc Young]
11:39:00
SQ
Egil uses skill Thrust
11:39:00
SQ
[Egil] executes skill [Thrust] on target [Orc Young]
11:39:00
SQ
Egil uses skill Thrust
11:39:03
SQ
[Burkhard] executes skill [Slash] on target [Orc Young]
11:39:03
SQ
Burkhard uses skill Slash
11:39:04
SQ
[Burkhard] executes skill [Slash] on target [Orc Young]
11:39:04
SQ
Burkhard uses skill Slash
11:39:04
SQ
Skill [Shieldwall] removed from [Orc Young].
11:39:05
SQ
[Hakon the Fisher] executes skill [Slash] on target [Orc Young]
11:39:05
SQ
Hakon the Fisher uses skill Slash
11:39:06
SQ
[Hakon the Fisher] executes skill [Slash] on target [Orc Young]
11:39:06
SQ
Hakon the Fisher uses skill Slash
11:39:08
SQ
[Wilreich] executes skill [Split Man] on target [Orc Young]
11:39:08
SQ
Wilreich uses skill Split Man
11:39:11
SQ
[Reynhart] executes skill [Flail] on target [Orc Young]
11:39:11
SQ
Reynhart uses skill Flail
11:39:11
SQ
Orc Young has died.
11:39:15
SQ
[Knut] executes skill [Hammer] on target [Orc Young]
11:39:15
SQ
Knut uses skill Hammer
11:39:16
SQ
[Knut] executes skill [Hammer] on target [Orc Young]
11:39:16
SQ
Knut uses skill Hammer
11:39:16
SQ
Orc Young has died.
11:39:16
Resource
Unloading: gfx/orientation_overlay.png
11:39:16
SQ
Skill [Shieldwall] removed from [Bjarne the Ox].
11:39:20
Resource
Loading: music/victory_01.music
11:39:20
Resource
Unloading: music/orcs_02.music
11:39:33
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:39:33
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:39:33
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
11:39:33
SQ
World::onCombatFinished
11:39:33
SQ
TacticalState::onFinish
11:39:33
Resource
Unloading: gfx/object_0.png
11:39:33
Resource
Unloading: gfx/detail.png
11:39:33
Resource
Unloading Resource Package "Temporary Tactical Resources".
11:39:33
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
11:39:33
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
11:39:33
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
11:39:33
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
11:39:33
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
11:39:33
Resource
Unloading: sounds/enemies/orc_death_01.wav
11:39:33
Resource
Unloading: sounds/enemies/orc_death_02.wav
11:39:33
Resource
Unloading: sounds/enemies/orc_death_03.wav
11:39:33
Resource
Unloading: sounds/enemies/orc_death_04.wav
11:39:33
Resource
Unloading: sounds/enemies/orc_death_05.wav
11:39:33
Resource
Unloading: sounds/enemies/orc_death_06.wav
11:39:33
Resource
Unloading: sounds/enemies/orc_flee_03.wav
11:39:33
Resource
Unloading: sounds/enemies/orc_flee_05.wav
11:39:33
Resource
Unloading: sounds/enemies/orc_flee_06.wav
11:39:33
Resource
Unloading: sounds/enemies/orc_idle_01.wav
11:39:33
Resource
Unloading: sounds/enemies/orc_idle_02.wav
11:39:33
Resource
Unloading: sounds/enemies/orc_idle_03.wav
11:39:33
Resource
Unloading: sounds/enemies/orc_idle_04.wav
11:39:33
Resource
Unloading: sounds/enemies/orc_idle_05.wav
11:39:33
Resource
Unloading: sounds/enemies/orc_idle_06.wav
11:39:33
Resource
Unloading: gfx/entity_2.png
11:39:33
Resource
Unloading: sounds/enemies/orc_charge_01.wav
11:39:33
Resource
Unloading: sounds/enemies/orc_charge_02.wav
11:39:33
Resource
Unloading: sounds/enemies/orc_charge_03.wav
11:39:33
Resource
Unloading: sounds/enemies/orc_charge_04.wav
11:39:33
UI
IngameMenuScreen::UNREGISTER
11:39:33
UI
MainMenuModule::UNREGISTER
11:39:33
UI
LoadCampaignMenuModule::UNREGISTER
11:39:33
UI
SaveCampaignMenuModule::UNREGISTER
11:39:33
UI
OptionsMenuModule::UNREGISTER
11:39:33
UI
OptionsMenuModuleVideoPanel::UNREGISTER
11:39:33
UI
OptionsMenuModuleVideoPanel::UNREGISTER
11:39:33
UI
OptionsMenuModuleControlsPanel::UNREGISTER
11:39:33
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
11:39:33
UI
TacticalFleeScreen::UNREGISTER
11:39:33
UI
CharacterScreen::UNREGISTER
11:39:33
UI
CharacterScreenLeftPanelModule::UNREGISTER
11:39:33
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
11:39:33
UI
CharacterScreenPaperdollModule::UNREGISTER
11:39:33
UI
CharacterScreenSkillsModule::UNREGISTER
11:39:33
UI
CharacterScreenStatsModule::UNREGISTER
11:39:33
UI
CharacterScreenRightPanelModule::UNREGISTER
11:39:33
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
11:39:33
UI
CharacterScreenInventoryListModule::UNREGISTER
11:39:33
UI
CharacterScreenPerksModule::UNREGISTER
11:39:33
UI
CharacterScreenBrothersListModule::UNREGISTER
11:39:33
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
11:39:33
UI
TacticalScreen::UNREGISTER
11:39:33
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
11:39:33
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
11:39:33
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
11:39:33
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
11:39:33
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
11:39:33
UI
TacticalCombatResultScreen::UNREGISTER
11:39:33
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
11:39:33
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
11:39:37
Resource
Loading: music/worldmap_05.music
11:39:37
Resource
Unloading: music/victory_01.music
11:41:20
UI
Stash -> Stash (swap)
11:41:20
UI
Stash -> Stash (swap)
11:41:22
UI
Stash -> Stash (swap)
11:41:42
SQ
Location entered: Ironheart Tower
11:41:42
UI
ERROR: Failed to query hire roster data. Reason: Invalid result.
11:41:46
Resource
Loading: music/stronghold_01.music
11:41:46
Resource
Unloading: music/worldmap_05.music
11:44:03
SQ
contract activated: contract.destroy_bandit_camp
11:44:10
SQ
chance to fire event: 6.81638%
11:44:12
Resource
Loading: music/worldmap_05.music
11:44:12
Resource
Unloading: music/stronghold_01.music
11:44:15
SQ
chance to fire event: 7.24215%
11:44:23
SQ
chance to fire event: 8.02954%
11:45:36
SQ
contract added: contract.errant
11:45:45
SQ
contract added: contract.destroy_inactive_location
11:45:47
SQ
Location entered: City of Karnstein
11:45:51
Resource
Loading: music/city_02.music
11:45:52
Resource
Unloading: music/worldmap_05.music
11:48:15
UI
Stash -> Stash (swap)
11:48:16
UI
Stash -> Stash (swap)
11:48:17
UI
Stash -> Stash (swap)
11:48:18
UI
Stash -> Stash (swap)
11:49:13
UI
Stash -> Stash (swap)
11:49:14
UI
Stash -> Stash (swap)
11:49:15
UI
Stash -> Stash (swap)
11:49:17
UI
Stash -> Stash (swap)
11:49:17
Resource
Loading: music/city_01.music
11:49:17
Resource
Unloading: music/city_02.music
11:50:08
Resource
Loading: music/worldmap_06.music
11:50:08
Resource
Unloading: music/city_01.music
11:50:09
SQ
Save campaign: quicksave
11:50:11
Scene
Finished saving scene.
11:50:46
SQ
Location entered: Widow Makers Camp
11:50:51
SQ
Save campaign: autosave
11:50:53
Scene
Finished saving scene.
11:50:53
SQ
WorldState::onHide
11:50:53
UI
TacticalScreen::REGISTER
11:50:53
UI
TacticalScreenTurnSequenceBarModule::REGISTER
11:50:53
UI
TacticalScreenOrientationOverlayModule::REGISTER
11:50:53
UI
TacticalScreenTopbarEventLogModule::REGISTER
11:50:53
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
11:50:53
UI
TacticalScreenTopbarOptionsModule::REGISTER
11:50:53
Resource
Loading: gfx/detail.png
11:50:53
Texture
Texture "gfx/detail.png" (ID: 14) took up approximately 5461kb in video memory.
11:50:53
Resource
Loading: gfx/object_0.png
11:50:53
Texture
Texture "gfx/object_0.png" (ID: 15) took up approximately 2730kb in video memory.
11:50:53
Resource
Loading: gfx/orientation_overlay.png
11:50:53
Texture
Texture "gfx/orientation_overlay.png" (ID: 16) took up approximately 512kb in video memory.
11:50:53
Resource
Loading: sounds/atmosphere/forest_01.wav
11:50:53
Resource
Unloading: sounds/atmosphere/rain_02.wav
11:50:53
SQ
TACTICAL: STASH LOCKED: true
11:50:54
SQ
INFO: Next round issued: 1
11:50:54
Resource
Started loading Resource Package "Temporary Tactical Resources".
11:50:54
UI
CharacterScreen::REGISTER
11:50:54
UI
CharacterScreenLeftPanelModule::REGISTER
11:50:54
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
11:50:54
UI
CharacterScreenPaperdollModule::REGISTER
11:50:54
UI
CharacterScreenSkillsModule::REGISTER
11:50:54
UI
CharacterScreenStatsModule::REGISTER
11:50:54
UI
CharacterScreenRightPanelModule::REGISTER
11:50:54
UI
CharacterScreenRightPanelHeaderModule::REGISTER
11:50:54
UI
CharacterScreenInventoryListModule::REGISTER
11:50:54
UI
CharacterScreenPerksModule::REGISTER
11:50:54
UI
CharacterScreenBrothersListModule::REGISTER
11:50:54
UI
CharacterScreenBattleStartFooterModule::REGISTER
11:50:54
UI
TacticalFleeScreen::REGISTER
11:50:54
UI
IngameMenuScreen::REGISTER
11:50:54
UI
MainMenuModule::REGISTER
11:50:54
UI
LoadCampaignMenuModule::REGISTER
11:50:54
UI
SaveCampaignMenuModule::REGISTER
11:50:54
UI
OptionsMenuModule::REGISTER
11:50:54
UI
OptionsMenuModuleVideoPanel::REGISTER
11:50:54
UI
OptionsMenuModuleAudioPanel::REGISTER
11:50:54
UI
OptionsMenuModuleControlsPanel::REGISTER
11:50:54
UI
OptionsMenuModuleGameplayPanel::REGISTER
11:50:54
UI
TacticalCombatResultScreen::REGISTER
11:50:54
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
11:50:54
UI
TacticalCombatResultScreenLootPanel::REGISTER
11:50:54
SQ
*
11:50:54
SQ
* Bandit Raider: Starting turn.
11:50:54
SQ
defensive score: 1.36054
11:50:54
SQ
defensive threshold: 3
11:50:54
SQ
-> Behaviors to pick from:
Engage.Melee (76.3158)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
11:50:54
SQ
-> Behavior picked: Engage.Melee (76.3158)
11:50:55
SQ
* Bandit Raider: Engaging to melee range with Knut (not visible), accepted_distance=0
11:50:56
SQ
* Bandit Raider: Reached engage destination
11:50:56
SQ
defensive score: 1.36054
11:50:56
SQ
defensive threshold: 3
11:50:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
11:50:56
SQ
-> Behavior picked: Idle (1)
11:50:56
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:50:56
SQ
* ---------------------------------------------------
11:50:56
SQ
*
11:50:56
SQ
* Bandit Raider: Starting turn.
11:50:56
SQ
defensive score: 1.36054
11:50:56
SQ
defensive threshold: 3
11:50:56
SQ
-> Behaviors to pick from:
Engage.Melee (88.5417)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
11:50:56
SQ
-> Behavior picked: Engage.Melee (88.5417)
11:50:57
Resource
Loading: music/bandits_01.music
11:50:57
Resource
Unloading: music/worldmap_06.music
11:50:57
SQ
* Bandit Raider: Engaging to melee range with Bjarne the Ox (not visible), accepted_distance=0
11:50:58
SQ
* Bandit Raider: Reached engage destination
11:50:58
SQ
defensive score: 1.36054
11:50:58
SQ
defensive threshold: 3
11:50:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
11:50:59
SQ
-> Behavior picked: Idle (1)
11:50:59
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
11:50:59
SQ
* ---------------------------------------------------
11:50:59
SQ
*
11:50:59
SQ
* Bandit Raider: Starting turn.
11:50:59
SQ
defensive score: 1.36054
11:50:59
SQ
defensive threshold: 3
11:50:59
SQ
-> Behaviors to pick from:
Engage.Melee (54.5455)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
11:50:59
SQ
-> Behavior picked: Engage.Melee (54.5455)
11:51:00
SQ
* Bandit Raider: Engaging to melee range with Reynhart (visible), accepted_distance=0
11:51:01
SQ
* Bandit Raider: Reached engage destination
11:51:01
SQ
defensive score: 1.36054
11:51:01
SQ
defensive threshold: 3
11:51:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
11:51:01
SQ
-> Behavior picked: Idle (1)
11:51:01
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:51:01
SQ
* ---------------------------------------------------
11:51:08
SQ
[Reynhart] executes skill [Flail] on target [Bandit Raider]
11:51:08
SQ
Reynhart uses skill Flail
11:51:10
SQ
*
11:51:10
SQ
* Bandit Raider: Starting turn.
11:51:10
SQ
-> Behaviors to pick from:
Engage.Melee (58.1818)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
11:51:10
SQ
-> Behavior picked: Engage.Melee (58.1818)
11:51:11
SQ
* Bandit Raider: Engaging to melee range with Egil (visible), accepted_distance=0
11:51:12
SQ
* Bandit Raider: Reached engage destination
11:51:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
11:51:12
SQ
-> Behavior picked: Idle (1)
11:51:12
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:51:12
SQ
* ---------------------------------------------------
11:51:16
SQ
[Egil] executes skill [Thrust] on target [Bandit Raider]
11:51:16
SQ
Egil uses skill Thrust
11:51:18
SQ
*
11:51:18
SQ
* Bandit Raider: Starting turn.
11:51:18
SQ
-> Behaviors to pick from:
Engage.Melee (97.619)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
11:51:18
SQ
-> Behavior picked: Engage.Melee (97.619)
11:51:19
SQ
* Bandit Raider: Engaging to melee range with Egil (visible), accepted_distance=0
11:51:20
SQ
* Bandit Raider: Reached engage destination
11:51:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
11:51:20
SQ
-> Behavior picked: Idle (1)
11:51:20
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:51:20
SQ
* ---------------------------------------------------
11:51:34
Navigator
Can't find path - start and dest identical!
11:51:46
SQ
[Hakon the Fisher] executes skill [Slash] on target [Bandit Raider]
11:51:46
SQ
Hakon the Fisher uses skill Slash
11:51:51
SQ
[Burkhard] executes skill [Slash] on target [Bandit Raider]
11:51:51
SQ
Burkhard uses skill Slash
11:51:52
SQ
*
11:51:52
SQ
* Bandit Raider: Starting turn.
11:51:53
SQ
-> Behaviors to pick from:
Engage.Melee (115.625)(*), SwitchTo.Ranged (101.667)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
11:51:53
SQ
-> Behavior picked: Engage.Melee (115.625)
11:51:53
SQ
* Bandit Raider: Engaging to melee range with Hakon the Fisher (visible), accepted_distance=0
11:51:54
SQ
* Bandit Raider: Reached engage destination
11:51:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0)
11:51:55
SQ
-> Behavior picked: Idle (1)
11:51:55
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:51:55
SQ
* ---------------------------------------------------
11:51:57
SQ
[Giselher] executes skill [Knock Out] on target [Bandit Raider]
11:51:57
SQ
Giselher uses skill Knock Out
11:52:10
SQ
[Torvald] executes skill [Aimed Shot] on target [Bandit Raider]
11:52:10
SQ
Torvald uses skill Aimed Shot
11:52:15
SQ
[Bjarne the Ox] executes skill [Thrust] on target [Bandit Raider]
11:52:15
SQ
Bjarne the Ox uses skill Thrust
11:52:21
SQ
*
11:52:21
SQ
* King Friedrich: Starting turn.
11:52:21
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (101.667)(*), Engage.Melee (94.4445)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
11:52:21
SQ
-> Behavior picked: SwitchTo.Ranged (101.667)
11:52:22
SQ
* King Friedrich: Switching to ranged weapon!
11:52:22
SQ
-> Behaviors to pick from:
Engage.Melee (92.3913)(*), Idle (1), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
11:52:22
SQ
-> Behavior picked: Engage.Melee (92.3913)
11:52:22
SQ
* King Friedrich: Engaging to melee range with Reynhart (not visible), accepted_distance=0
11:52:23
SQ
* King Friedrich: Reached engage destination
11:52:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0)
11:52:23
SQ
-> Behavior picked: Idle (1)
11:52:23
SQ
* King Friedrich: Ending Turn with 1 of 9 AP left.
11:52:23
SQ
* ---------------------------------------------------
11:52:36
SQ
INFO: Next round issued: 2
11:52:40
SQ
[Torvald] executes skill [Aimed Shot] on target [King Friedrich]
11:52:40
SQ
Torvald uses skill Aimed Shot
11:52:44
SQ
[Egil] executes skill [Thrust] on target [Bandit Raider]
11:52:44
SQ
Egil uses skill Thrust
11:52:44
SQ
[Egil] executes skill [Thrust] on target [Bandit Raider]
11:52:44
SQ
Egil uses skill Thrust
11:52:45
SQ
*
11:52:45
SQ
* Bandit Raider: Starting turn.
11:52:45
SQ
-> Behaviors to pick from:
Defend.Rotation (351.068)(*), Attack.Default (90.1588)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
11:52:45
SQ
-> Behavior picked: Defend.Rotation (351.068)
11:52:46
SQ
* Bandit Raider: Using Rotation!
11:52:46
SQ
Bandit Raider uses skill Rotation
11:52:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend.Rotation (0)
11:52:47
SQ
-> Behavior picked: Idle (1)
11:52:47
SQ
* Bandit Raider: Ending Turn with 5 of 9 AP left.
11:52:47
SQ
* ---------------------------------------------------
11:52:47
SQ
*
11:52:47
SQ
* Bandit Raider: Starting turn.
11:52:48
SQ
-> Behaviors to pick from:
Attack.Default (78.3461)(*), Defend.Shieldwall (59.3141)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Riposte (0), Retreat (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
11:52:48
SQ
-> Behavior picked: Attack.Default (78.3461)
11:52:48
SQ
* Bandit Raider: Using Slash against Egil!
11:52:48
SQ
Bandit Raider uses skill Slash
11:52:48
SQ
-> Behaviors to pick from:
Attack.Default (83.857)(*), Defend.Shieldwall (58.8865)(*), Idle (1), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.KnockOut (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Split (0)
11:52:48
SQ
-> Behavior picked: Defend.Shieldwall (58.8865)
11:52:49
SQ
* Bandit Raider: Using Shieldwall!
11:52:49
SQ
Bandit Raider uses skill Shieldwall
11:52:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Split (0), Attack.Default (0)
11:52:49
SQ
-> Behavior picked: Idle (1)
11:52:50
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:52:50
SQ
* ---------------------------------------------------
11:52:52
SQ
[Reynhart] executes skill [Knock Back] on target [Bandit Raider]
11:52:52
SQ
Reynhart uses skill Knock Back
11:52:55
SQ
*
11:52:55
SQ
* Bandit Raider: Starting turn.
11:52:55
SQ
-> Behaviors to pick from:
Engage.Melee (109.076)(*), Defend.Shieldwall (10.6891), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
11:52:55
SQ
-> Behavior picked: Engage.Melee (109.076)
11:52:56
SQ
* Bandit Raider: Engaging to melee range with Reynhart (visible), accepted_distance=0
11:52:56
SQ
* Bandit Raider: Reached engage destination
11:52:57
SQ
-> Behaviors to pick from:
Attack.Default (71.2467)(*), Defend.Riposte (53.6221)(*), Defend.Shieldwall (48.2394)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), Engage.Melee (0)
11:52:57
SQ
-> Behavior picked: Defend.Riposte (53.6221)
11:52:57
SQ
* Bandit Raider: Using Riposte!
11:52:57
SQ
Bandit Raider uses skill Riposte
11:52:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Decapitate (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
11:52:57
SQ
-> Behavior picked: Idle (1)
11:52:58
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
11:52:58
SQ
* ---------------------------------------------------
11:52:58
SQ
*
11:52:58
SQ
* King Friedrich: Starting turn.
11:52:58
SQ
-> Behaviors to pick from:
Attack.Default (54.8679)(*), Engage.Melee (12.5), Defend.Shieldwall (4.85085), Idle (1), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Defend (0)
11:52:58
SQ
-> Behavior picked: Attack.Default (54.8679)
11:52:59
SQ
* King Friedrich: Using Throw Axe against Knut!
11:52:59
SQ
King Friedrich uses skill Throw Axe
11:52:59
Resource
Loading: sounds/combat/throw_axe_03.wav
11:52:59
Resource
Loading: sounds/combat/throw_axe_hit_01.wav
11:52:59
Resource
Unloading: sounds/combat/throw_axe_03.wav
11:53:00
SQ
-> Behaviors to pick from:
Attack.Default (58.7609)(*), Engage.Melee (12.5), Defend.Shieldwall (2.41612), Idle (1), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.SplitShield (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Attack.Swing (0)
11:53:00
SQ
-> Behavior picked: Attack.Default (58.7609)
11:53:00
SQ
* King Friedrich: Using Throw Axe against Knut!
11:53:00
SQ
King Friedrich uses skill Throw Axe
11:53:00
Resource
Loading: sounds/combat/throw_axe_03.wav
11:53:00
Resource
Unloading: sounds/combat/throw_axe_hit_01.wav
11:53:01
Resource
Unloading: sounds/combat/throw_axe_03.wav
11:53:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Engage.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Attack.Swing (0), Attack.Default (0)
11:53:01
SQ
-> Behavior picked: Idle (1)
11:53:01
SQ
* King Friedrich: Ending Turn with 1 of 9 AP left.
11:53:01
SQ
* ---------------------------------------------------
11:53:02
SQ
*
11:53:02
SQ
* Bandit Raider: Starting turn.
11:53:02
SQ
-> Behaviors to pick from:
Attack.Default (90.5781)(*), Defend.Shieldwall (62.3102)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Riposte (0), Retreat (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
11:53:02
SQ
-> Behavior picked: Attack.Default (90.5781)
11:53:03
SQ
* Bandit Raider: Using Thrust against Egil!
11:53:03
SQ
Bandit Raider uses skill Thrust
11:53:03
SQ
-> Behaviors to pick from:
Attack.Default (96.1392)(*), Defend.Shieldwall (61.8315)(*), Idle (1), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.KnockOut (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Split (0)
11:53:03
SQ
-> Behavior picked: Defend.Shieldwall (61.8315)
11:53:04
SQ
* Bandit Raider: Using Shieldwall!
11:53:04
SQ
Bandit Raider uses skill Shieldwall
11:53:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Split (0), Attack.Default (0)
11:53:04
SQ
-> Behavior picked: Idle (1)
11:53:04
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:53:04
SQ
* ---------------------------------------------------
11:53:06
SQ
[Burkhard] executes skill [Slash] on target [Bandit Raider]
11:53:06
SQ
Burkhard uses skill Slash
11:53:07
SQ
[Burkhard] executes skill [Slash] on target [Bandit Raider]
11:53:07
SQ
Burkhard uses skill Slash
11:53:09
SQ
[Knut] executes skill [Chop] on target [Bandit Raider]
11:53:09
SQ
Knut uses skill Chop
11:53:10
SQ
[Knut] executes skill [Chop] on target [Bandit Raider]
11:53:10
SQ
Knut uses skill Chop
11:53:11
SQ
*
11:53:11
SQ
* Bandit Raider: Starting turn.
11:53:11
SQ
-> Behaviors to pick from:
Attack.Default (292.758)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Retreat (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
11:53:11
SQ
-> Behavior picked: Attack.Default (292.758)
11:53:12
SQ
* Bandit Raider: Using Impale against Knut!
11:53:12
SQ
Bandit Raider uses skill Impale
11:53:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Default (0)
11:53:12
SQ
-> Behavior picked: Idle (1)
11:53:12
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
11:53:12
SQ
* ---------------------------------------------------
11:53:12
SQ
*
11:53:12
SQ
* Bandit Raider: Starting turn.
11:53:13
SQ
-> Behaviors to pick from:
Attack.Default (80.8817)(*), Defend.Shieldwall (72.6375)(*), Attack.KnockOut (50.803)(*), Idle (1), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0)
11:53:13
SQ
-> Behavior picked: Defend.Shieldwall (72.6375)
11:53:13
SQ
* Bandit Raider: Using Shieldwall!
11:53:13
SQ
Bandit Raider uses skill Shieldwall
11:53:13
SQ
-> Behaviors to pick from:
Attack.Default (80.336)(*), Attack.KnockOut (49.3175)(*), Idle (1), Attack.CrushArmor (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Rotation (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0), Defend.Shieldwall (0)
11:53:13
SQ
-> Behavior picked: Attack.Default (80.336)
11:53:14
SQ
* Bandit Raider: Using Bash against Knut!
11:53:14
SQ
Bandit Raider uses skill Bash
11:53:14
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0)
11:53:14
SQ
-> Behavior picked: Idle (1)
11:53:14
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:53:14
SQ
* ---------------------------------------------------
11:53:20
SQ
[Bjarne the Ox] executes skill [Thrust] on target [Bandit Raider]
11:53:20
SQ
Bjarne the Ox uses skill Thrust
11:53:21
SQ
[Bjarne the Ox] executes skill [Thrust] on target [Bandit Raider]
11:53:21
SQ
Bjarne the Ox uses skill Thrust
11:53:21
SQ
Bandit Raider has died.
11:53:26
Navigator
Can't find path - start and dest identical!
11:53:28
SQ
[Giselher] executes skill [Knock Back] on target [Bandit Raider]
11:53:28
SQ
Giselher uses skill Knock Back
11:53:28
SQ
Skill [Shieldwall] removed from [Bandit Raider].
11:53:33
SQ
[Hakon the Fisher] executes skill [Knock Back] on target [Bandit Raider]
11:53:33
SQ
Hakon the Fisher uses skill Knock Back
11:53:34
SQ
[Hakon the Fisher] executes skill [Knock Back] on target [Bandit Raider]
11:53:34
SQ
Hakon the Fisher uses skill Knock Back
11:53:36
SQ
[Reynhart] executes skill [Flail] on target [Bandit Raider]
11:53:36
SQ
Reynhart uses skill Flail
11:53:38
SQ
INFO: Next round issued: 3
11:53:40
SQ
[Torvald] executes skill [Aimed Shot] on target [Bandit Raider]
11:53:40
SQ
Torvald uses skill Aimed Shot
11:53:41
SQ
Bandit Raider has died.
11:53:51
SQ
[Burkhard] executes skill [Slash] on target [Bandit Raider]
11:53:51
SQ
Burkhard uses skill Slash
11:53:51
SQ
Skill [Riposte] removed from [Bandit Raider].
11:53:53
SQ
[Burkhard] executes skill [Slash] on target [Bandit Raider]
11:53:53
SQ
Burkhard uses skill Slash
11:53:53
SQ
Skill [Shieldwall] removed from [Bandit Raider].
11:53:53
SQ
*
11:53:53
SQ
* Bandit Raider: Starting turn.
11:53:53
SQ
-> Behaviors to pick from:
Attack.Default (97.5052)(*), Defend.Shieldwall (61.9858)(*), Defend.Riposte (40.7247)(*), Idle (1), Attack.KnockOut (0), Attack.Split (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Swing (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0)
11:53:53
SQ
-> Behavior picked: Attack.Default (97.5052)
11:53:54
SQ
* Bandit Raider: Using Slash against Egil!
11:53:54
SQ
Bandit Raider uses skill Slash
11:53:54
SQ
Egil has died.
11:53:54
SQ
-> Behaviors to pick from:
Attack.Default (72.9311)(*), Defend.Shieldwall (51.1905)(*), Defend.Riposte (41.6179)(*), Idle (1), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), Attack.SplitShield (0), BreakFree (0), Retreat (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0)
11:53:54
SQ
-> Behavior picked: Defend.Riposte (41.6179)
11:53:55
SQ
* Bandit Raider: Using Riposte!
11:53:55
SQ
Bandit Raider uses skill Riposte
11:53:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Defend.Knockback (0), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Split (0), Attack.SplitShield (0), BreakFree (0), Retreat (0), Roam (0), Attack.Puncture (0), Defend.Shieldwall (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0)
11:53:55
SQ
-> Behavior picked: Idle (1)
11:53:55
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:53:55
SQ
* ---------------------------------------------------
11:53:55
SQ
Skill [Shieldwall] removed from [Bandit Raider].
11:53:55
SQ
*
11:53:55
SQ
* Bandit Raider: Starting turn.
11:53:56
SQ
-> Behaviors to pick from:
Attack.Default (83.8104)(*), Defend.Shieldwall (58.7399)(*), Idle (1), Attack.KnockOut (0), Attack.Swing (0), Defend (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Split (0), Retreat (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0)
11:53:56
SQ
-> Behavior picked: Defend.Shieldwall (58.7399)
11:53:56
SQ
* Bandit Raider: Using Shieldwall!
11:53:56
SQ
Bandit Raider uses skill Shieldwall
11:53:56
SQ
-> Behaviors to pick from:
Attack.Default (83.6537)(*), Idle (1), Attack.Swing (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Split (0), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
11:53:56
SQ
-> Behavior picked: Attack.Default (83.6537)
11:53:57
SQ
* Bandit Raider: Using Thrust against Hakon the Fisher!
11:53:57
SQ
Bandit Raider uses skill Thrust
11:53:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), SwitchTo.Melee (0), Defend (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Attack.Split (0), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0)
11:53:57
SQ
-> Behavior picked: Idle (1)
11:53:58
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:53:58
SQ
* ---------------------------------------------------
11:54:06
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
11:54:09
SQ
*
11:54:09
SQ
* King Friedrich: Starting turn.
11:54:09
SQ
-> Behaviors to pick from:
Attack.Default (58.7609)(*), Defend.Shieldwall (36.5426)(*), Idle (1), Attack.KnockOut (0), BreakFree (0), Defend.Riposte (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0), Engage.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Attack.Swing (0), Attack.Puncture (0), Attack.Split (0)
11:54:09
SQ
-> Behavior picked: Attack.Default (58.7609)
11:54:10
SQ
* King Friedrich: Using Throw Axe against Knut!
11:54:10
SQ
King Friedrich uses skill Throw Axe
11:54:10
Resource
Loading: sounds/combat/throw_axe_01.wav
11:54:10
Resource
Loading: sounds/combat/throw_axe_hit_01.wav
11:54:10
Resource
Unloading: sounds/combat/throw_axe_01.wav
11:54:11
SQ
-> Behaviors to pick from:
SwitchTo.Melee (150)(*), Defend.Shieldwall (36.4024), Idle (1), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Decapitate (0), Roam (0), Flee (0), Engage.Melee (0), Defend.Rotation (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Attack.Swing (0), Attack.Puncture (0), Attack.Split (0), Attack.Default (0)
11:54:11
SQ
-> Behavior picked: SwitchTo.Melee (150)
11:54:11
SQ
* King Friedrich: Switching to melee weapon!
11:54:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.SplitShield (0), Defend.Spearwall (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Rotation (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Attack.Swing (0), Attack.Puncture (0), Attack.Split (0), Attack.Default (0), SwitchTo.Melee (0)
11:54:11
SQ
-> Behavior picked: Idle (1)
11:54:11
SQ
* King Friedrich: Ending Turn with 1 of 9 AP left.
11:54:11
SQ
* ---------------------------------------------------
11:54:11
Resource
Unloading: sounds/combat/throw_axe_hit_01.wav
11:54:14
SQ
[Knut] executes skill [Shieldwall] on target [Knut]
11:54:14
SQ
Knut uses skill Shieldwall
11:54:16
SQ
*
11:54:16
SQ
* Bandit Raider: Starting turn.
11:54:16
SQ
-> Behaviors to pick from:
Flee (9000)(*), Defend.Riposte (62.2641), Idle (1), Attack.Puncture (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0), Attack.KnockOut (0), Attack.Swing (0), Roam (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), BreakFree (0), Retreat (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0), Defend.Shieldwall (0)
11:54:16
SQ
-> Behavior picked: Flee (9000)
11:54:17
SQ
* Bandit Raider: Fleeing.
11:54:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), Defend (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), BreakFree (0), Retreat (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0)
11:54:18
SQ
-> Behavior picked: Idle (1)
11:54:18
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:54:18
SQ
* ---------------------------------------------------
11:54:24
SQ
[Giselher] executes skill [Bash] on target [Bandit Raider]
11:54:24
SQ
Giselher uses skill Bash
11:54:25
SQ
[Giselher] executes skill [Bash] on target [Bandit Raider]
11:54:25
SQ
Giselher uses skill Bash
11:54:25
SQ
*
11:54:25
SQ
* Bandit Raider: Starting turn.
11:54:25
SQ
-> Behaviors to pick from:
Attack.Default (56.5836)(*), Defend.Shieldwall (50.7887)(*), Attack.KnockOut (36.7172)(*), Idle (1), Defend.Rotation (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Knockback (0), Defend (0), Attack.SplitShield (0), Attack.CrushArmor (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0), Attack.Split (0), Attack.Puncture (0), SwitchTo.Ranged (0)
11:54:25
SQ
-> Behavior picked: Attack.Default (56.5836)
11:54:26
SQ
* Bandit Raider: Using Bash against Giselher!
11:54:26
SQ
Bandit Raider uses skill Bash
11:54:26
SQ
-> Behaviors to pick from:
Attack.Default (61.1041)(*), Defend.Shieldwall (48.9047)(*), Attack.KnockOut (31.3828)(*), Idle (1), Defend.Rotation (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), BreakFree (0), Defend.Spearwall (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), Retreat (0), Attack.Split (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Decapitate (0)
11:54:26
SQ
-> Behavior picked: Attack.Default (61.1041)
11:54:27
SQ
* Bandit Raider: Using Bash against Giselher!
11:54:27
SQ
Bandit Raider uses skill Bash
11:54:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Rotation (0), Defend (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), BreakFree (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend.Shieldwall (0), Engage.Melee (0), Retreat (0), Attack.Split (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Default (0)
11:54:27
SQ
-> Behavior picked: Idle (1)
11:54:27
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:54:27
SQ
* ---------------------------------------------------
11:54:30
SQ
[Reynhart] executes skill [Flail] on target [Bandit Raider]
11:54:30
SQ
Reynhart uses skill Flail
11:54:33
SQ
[Hakon the Fisher] executes skill [Slash] on target [Bandit Raider]
11:54:33
SQ
Hakon the Fisher uses skill Slash
11:54:34
SQ
[Hakon the Fisher] executes skill [Slash] on target [Bandit Raider]
11:54:34
SQ
Hakon the Fisher uses skill Slash
11:54:41
SQ
[Heinrich] executes skill [Shieldwall] on target [Heinrich]
11:54:41
SQ
Heinrich uses skill Shieldwall
11:54:46
SQ
INFO: Next round issued: 4
11:54:47
SQ
*
11:54:47
SQ
* King Friedrich: Starting turn.
11:54:47
SQ
-> Behaviors to pick from:
Engage.Melee (97.2222)(*), Defend.Shieldwall (9.61117), Idle (1), Flee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Decapitate (0), Roam (0), SwitchTo.Melee (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Ranged (0), Retreat (0), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.Puncture (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0)
11:54:47
SQ
-> Behavior picked: Engage.Melee (97.2222)
11:54:48
SQ
* King Friedrich: Engaging to melee range with Wilreich (visible), accepted_distance=0
11:54:48
SQ
* King Friedrich: Reached engage destination
11:54:48
SQ
-> Behaviors to pick from:
Attack.Default (87.5899)(*), Defend.Shieldwall (49.8848)(*), Idle (1), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Roam (0), SwitchTo.Melee (0), Attack.KnockOut (0), Retreat (0), Defend.Rotation (0), Defend.Knockback (0), Defend (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Puncture (0), Attack.Split (0), Flee (0), Defend.Spearwall (0), Defend.Riposte (0), Engage.Melee (0)
11:54:48
SQ
-> Behavior picked: Defend.Shieldwall (49.8848)
11:54:49
SQ
* King Friedrich: Using Shieldwall!
11:54:49
SQ
King Friedrich uses skill Shieldwall
11:54:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.KnockOut (0), Retreat (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Puncture (0), Attack.Split (0), Flee (0), Defend.Spearwall (0), Defend.Riposte (0), Engage.Melee (0), Attack.Default (0)
11:54:49
SQ
-> Behavior picked: Idle (1)
11:54:50
SQ
* King Friedrich: Ending Turn with 1 of 9 AP left.
11:54:50
SQ
* ---------------------------------------------------
11:54:54
SQ
[Torvald] executes skill [Aimed Shot] on target [Bandit Raider]
11:54:54
SQ
Torvald uses skill Aimed Shot
11:54:57
SQ
[Burkhard] executes skill [Slash] on target [Bandit Raider]
11:54:57
SQ
Burkhard uses skill Slash
11:54:58
SQ
[Burkhard] executes skill [Slash] on target [Bandit Raider]
11:54:58
SQ
Burkhard uses skill Slash
11:55:04
SQ
[Wilreich] executes skill [Split Shield] on target [Bandit Raider]
11:55:04
SQ
Wilreich uses skill Split Shield
11:55:05
SQ
Skill [Shieldwall] removed from [Bandit Raider].
11:55:05
SQ
*
11:55:05
SQ
* Bandit Raider: Starting turn.
11:55:05
SQ
-> Behaviors to pick from:
Attack.Default (92.1939)(*), Defend.Shieldwall (56.642)(*), Idle (1), Defend.Knockback (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Decapitate (0), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0), Defend.Riposte (0), Flee (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.Swing (0)
11:55:05
SQ
-> Behavior picked: Attack.Default (92.1939)
11:55:06
SQ
* Bandit Raider: Using Thrust against Hakon the Fisher!
11:55:06
SQ
Bandit Raider uses skill Thrust
11:55:06
SQ
-> Behaviors to pick from:
Attack.Default (99.4045)(*), Defend.Shieldwall (46.6119)(*), Idle (1), Attack.KnockOut (0), Defend.Riposte (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.Swing (0), Defend.Knockback (0)
11:55:06
SQ
-> Behavior picked: Attack.Default (99.4045)
11:55:07
SQ
* Bandit Raider: Using Thrust against Hakon the Fisher!
11:55:07
SQ
Bandit Raider uses skill Thrust
11:55:07
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Flee (0), Defend.Riposte (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0)
11:55:07
SQ
-> Behavior picked: Idle (1)
11:55:07
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:55:07
SQ
* ---------------------------------------------------
11:55:09
SQ
[Reynhart] executes skill [Flail] on target [Bandit Raider]
11:55:09
SQ
Reynhart uses skill Flail
11:55:10
SQ
[Reynhart] executes skill [Flail] on target [Bandit Raider]
11:55:10
SQ
Reynhart uses skill Flail
11:55:10
SQ
Skill [Shieldwall] removed from [Heinrich].
11:55:13
SQ
[Heinrich] executes skill [Chop] on target [Bandit Raider]
11:55:13
SQ
Heinrich uses skill Chop
11:55:16
SQ
[Heinrich] executes skill [Shieldwall] on target [Heinrich]
11:55:16
SQ
Heinrich uses skill Shieldwall
11:55:16
SQ
*
11:55:16
SQ
* Bandit Raider: Starting turn.
11:55:16
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), Attack.Puncture (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Spearwall (0), Retreat (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Decapitate (0)
11:55:16
SQ
-> Behavior picked: Flee (9000)
11:55:17
SQ
* Bandit Raider: Fleeing.
11:55:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Rotation (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Spearwall (0), Retreat (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), Attack.Puncture (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Decapitate (0), Flee (0)
11:55:20
SQ
-> Behavior picked: Idle (1)
11:55:20
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:55:20
SQ
* ---------------------------------------------------
11:55:27
SQ
[Bjarne the Ox] executes skill [Shieldwall] on target [Bjarne the Ox]
11:55:27
SQ
Bjarne the Ox uses skill Shieldwall
11:55:28
SQ
Skill [Riposte] removed from [Bandit Raider].
11:55:28
SQ
*
11:55:28
SQ
* Bandit Raider: Starting turn.
11:55:28
SQ
-> Behaviors to pick from:
Defend.Shieldwall (138.633)(*), Attack.Default (84.0599)(*), Defend.Riposte (73.2801)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Defend.Knockback (0), Roam (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0)
11:55:28
SQ
-> Behavior picked: Defend.Shieldwall (138.633)
11:55:29
SQ
* Bandit Raider: Using Shieldwall!
11:55:29
SQ
Bandit Raider uses skill Shieldwall
11:55:29
SQ
-> Behaviors to pick from:
Defend.Riposte (84.2525)(*), Attack.Default (83.6983)(*), Idle (1), Defend (0), Roam (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0)
11:55:29
SQ
-> Behavior picked: Defend.Riposte (84.2525)
11:55:29
SQ
* Bandit Raider: Using Riposte!
11:55:29
SQ
Bandit Raider uses skill Riposte
11:55:29
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Puncture (0), Roam (0), Retreat (0), Attack.SplitShield (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Riposte (0)
11:55:29
SQ
-> Behavior picked: Idle (1)
11:55:30
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:55:30
SQ
* ---------------------------------------------------
11:55:30
SQ
Skill [Shieldwall] removed from [Knut].
11:55:33
SQ
[Hakon the Fisher] executes skill [Shieldwall] on target [Hakon the Fisher]
11:55:33
SQ
Hakon the Fisher uses skill Shieldwall
11:55:35
SQ
*
11:55:35
SQ
* Bandit Raider: Starting turn.
11:55:36
SQ
-> Behaviors to pick from:
Attack.Default (65.5428)(*), Attack.KnockOut (56.6258)(*), Idle (1), Defend (0), Roam (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.CrushArmor (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Flee (0), Defend.Shieldwall (0), Engage.Melee (0), Retreat (0), Attack.Split (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0)
11:55:36
SQ
-> Behavior picked: Attack.KnockOut (56.6258)
11:55:36
SQ
* Bandit Raider: Using Knock Out against Wilreich!
11:55:36
SQ
Bandit Raider uses skill Knock Out
11:55:36
SQ
-> Behaviors to pick from:
Attack.Default (67.8819)(*), Attack.KnockOut (49.0459)(*), Idle (1), Roam (0), Defend.Riposte (0), Attack.SplitShield (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Engage.Melee (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0)
11:55:36
SQ
-> Behavior picked: Attack.Default (67.8819)
11:55:37
SQ
* Bandit Raider: Using Bash against Wilreich!
11:55:37
SQ
Bandit Raider uses skill Bash
11:55:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Flee (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.KnockOut (0), Engage.Melee (0), Retreat (0), Attack.Swing (0), Attack.Split (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), Attack.Default (0)
11:55:37
SQ
-> Behavior picked: Idle (1)
11:55:38
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:55:38
SQ
* ---------------------------------------------------
11:55:39
SQ
[Giselher] executes skill [Bash] on target [Bandit Raider]
11:55:39
SQ
Giselher uses skill Bash
11:55:41
SQ
[Giselher] executes skill [Bash] on target [Bandit Raider]
11:55:41
SQ
Giselher uses skill Bash
11:55:43
SQ
INFO: Next round issued: 5
11:55:43
SQ
Skill [Shieldwall] removed from [King Friedrich].
11:55:43
SQ
*
11:55:43
SQ
* King Friedrich: Starting turn.
11:55:44
SQ
-> Behaviors to pick from:
Attack.Default (90.5509)(*), Defend.Shieldwall (58.4)(*), Idle (1), Defend.Rotation (0), Roam (0), SwitchTo.Ranged (0), Defend (0), Attack.KnockOut (0), Retreat (0), Engage.Melee (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Puncture (0), Attack.Split (0), Flee (0), Defend.Spearwall (0), Defend.Riposte (0), SwitchTo.Melee (0), BreakFree (0), Attack.SplitShield (0)
11:55:44
SQ
-> Behavior picked: Attack.Default (90.5509)
11:55:44
SQ
* King Friedrich: Using Thrust against Wilreich!
11:55:44
SQ
King Friedrich uses skill Thrust
11:55:44
SQ
-> Behaviors to pick from:
Attack.Default (92.5308)(*), Defend.Shieldwall (58.2439)(*), Idle (1), Roam (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Defend.Riposte (0), SwitchTo.Melee (0), BreakFree (0), Attack.SplitShield (0), Defend.Rotation (0)
11:55:44
SQ
-> Behavior picked: Attack.Default (92.5308)
11:55:45
SQ
* King Friedrich: Using Thrust against Wilreich!
11:55:45
SQ
King Friedrich uses skill Thrust
11:55:45
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Retreat (0), Roam (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Defend.Riposte (0), SwitchTo.Melee (0), BreakFree (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Default (0)
11:55:45
SQ
-> Behavior picked: Idle (1)
11:55:45
SQ
* King Friedrich: Ending Turn with 1 of 9 AP left.
11:55:45
SQ
* ---------------------------------------------------
11:55:47
SQ
[Torvald] executes skill [Aimed Shot] on target [Bandit Raider]
11:55:47
SQ
Torvald uses skill Aimed Shot
11:55:51
SQ
[Burkhard] executes skill [Slash] on target [Bandit Raider]
11:55:51
SQ
Burkhard uses skill Slash
11:55:52
SQ
[Burkhard] executes skill [Knock Back] on target [Bandit Raider]
11:55:52
SQ
Burkhard uses skill Knock Back
11:55:52
SQ
Skill [Shieldwall] removed from [Bandit Raider].
11:55:52
SQ
Skill [Riposte] removed from [Bandit Raider].
11:55:53
SQ
*
11:55:53
SQ
* Bandit Raider: Starting turn.
11:55:53
SQ
-> Behaviors to pick from:
Attack.Default (85.315)(*), Defend.Shieldwall (47.2016)(*), Idle (1), Attack.Decapitate (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), SwitchTo.Melee (0)
11:55:53
SQ
-> Behavior picked: Defend.Shieldwall (47.2016)
11:55:54
SQ
* Bandit Raider: Using Shieldwall!
11:55:54
SQ
Bandit Raider uses skill Shieldwall
11:55:54
SQ
-> Behaviors to pick from:
Attack.Default (85.1062)(*), Idle (1), SwitchTo.Ranged (0), Retreat (0), Flee (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Roam (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Shieldwall (0)
11:55:54
SQ
-> Behavior picked: Attack.Default (85.1062)
11:55:55
SQ
* Bandit Raider: Using Thrust against Hakon the Fisher!
11:55:55
SQ
Bandit Raider uses skill Thrust
11:55:55
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Defend.Spearwall (0), Flee (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Roam (0), Attack.SplitShield (0), Retreat (0), Defend (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
11:55:55
SQ
-> Behavior picked: Idle (1)
11:55:55
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:55:55
SQ
* ---------------------------------------------------
11:55:56
SQ
*
11:55:56
SQ
* Bandit Raider: Starting turn.
11:55:56
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Rotation (0), BreakFree (0), Defend (0), Defend.Riposte (0), Roam (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0)
11:55:56
SQ
-> Behavior picked: Flee (9000)
11:55:56
SQ
* Bandit Raider: Fleeing.
11:55:56
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Roam (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
11:55:56
SQ
-> Behavior picked: Idle (1)
11:55:56
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:55:56
SQ
* ---------------------------------------------------
11:55:59
SQ
Skill [Shieldwall] removed from [Bjarne the Ox].
11:56:01
SQ
[Bjarne the Ox] executes skill [Thrust] on target [King Friedrich]
11:56:01
SQ
Bjarne the Ox uses skill Thrust
11:56:02
SQ
[Bjarne the Ox] executes skill [Thrust] on target [King Friedrich]
11:56:02
SQ
Bjarne the Ox uses skill Thrust
11:56:03
SQ
Skill [Shieldwall] removed from [Heinrich].
11:56:04
SQ
[Heinrich] executes skill [Split Shield] on target [Bandit Raider]
11:56:04
SQ
Heinrich uses skill Split Shield
11:56:05
SQ
[Heinrich] executes skill [Split Shield] on target [Bandit Raider]
11:56:05
SQ
Heinrich uses skill Split Shield
11:56:09
SQ
[Wilreich] executes skill [Split Man] on target [Bandit Raider]
11:56:09
SQ
Wilreich uses skill Split Man
11:56:11
Resource
Loading: music/bandits_02.music
11:56:11
Resource
Unloading: music/bandits_01.music
11:56:15
SQ
[Reynhart] executes skill [Flail] on target [Bandit Raider]
11:56:15
SQ
Reynhart uses skill Flail
11:56:16
SQ
Skill [Shieldwall] removed from [Hakon the Fisher].
11:56:20
SQ
[Hakon the Fisher] executes skill [Shieldwall] on target [Hakon the Fisher]
11:56:20
SQ
Hakon the Fisher uses skill Shieldwall
11:56:22
SQ
*
11:56:22
SQ
* Bandit Raider: Starting turn.
11:56:22
SQ
-> Behaviors to pick from:
Attack.Default (82.734)(*), Defend.Shieldwall (78.2063)(*), Idle (1), Retreat (0), Attack.SplitShield (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Knockback (0), Flee (0), Defend.Riposte (0), Engage.Melee (0), Attack.Split (0), Defend (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Roam (0), BreakFree (0)
11:56:22
SQ
-> Behavior picked: Attack.Default (82.734)
11:56:23
SQ
* Bandit Raider: Using Slash against Reynhart!
11:56:23
SQ
Bandit Raider uses skill Slash
11:56:23
SQ
-> Behaviors to pick from:
Attack.Default (85.0135)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Defend.Riposte (0), Engage.Melee (0), Attack.CrushArmor (0), Defend (0), Defend.Rotation (0), Defend.Knockback (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Roam (0), BreakFree (0), Defend.Shieldwall (0)
11:56:23
SQ
-> Behavior picked: Attack.Default (85.0135)
11:56:24
SQ
* Bandit Raider: Using Slash against Reynhart!
11:56:24
SQ
Bandit Raider uses skill Slash
11:56:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Puncture (0), SwitchTo.Melee (0), Retreat (0), Attack.Decapitate (0), Defend.Riposte (0), Engage.Melee (0), Attack.CrushArmor (0), Defend (0), Defend.Rotation (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Roam (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
11:56:24
SQ
-> Behavior picked: Idle (1)
11:56:24
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:56:24
SQ
* ---------------------------------------------------
11:56:27
SQ
[Giselher] executes skill [Bash] on target [Bandit Raider]
11:56:27
SQ
Giselher uses skill Bash
11:56:29
SQ
*
11:56:29
SQ
* Bandit Raider: Starting turn.
11:56:29
SQ
-> Behaviors to pick from:
Attack.Default (61.7286)(*), Idle (1), SwitchTo.Melee (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.KnockOut (0), Engage.Melee (0), Roam (0), Attack.Split (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), Defend.Riposte (0), Attack.SplitShield (0)
11:56:29
SQ
-> Behavior picked: Attack.Default (61.7286)
11:56:30
SQ
* Bandit Raider: Using Bash against Wilreich!
11:56:30
SQ
Bandit Raider uses skill Bash
11:56:30
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.Swing (0), Flee (0), Retreat (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.KnockOut (0), Engage.Melee (0), Roam (0), Attack.Split (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Default (0)
11:56:30
SQ
-> Behavior picked: Idle (1)
11:56:30
SQ
* Bandit Raider: Ending Turn with 5 of 9 AP left.
11:56:30
SQ
* ---------------------------------------------------
11:56:32
SQ
INFO: Next round issued: 6
11:56:32
SQ
*
11:56:33
SQ
* King Friedrich: Starting turn.
11:56:33
SQ
-> Behaviors to pick from:
Attack.Default (93.9191)(*), Defend.Shieldwall (59.8057)(*), Idle (1), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Puncture (0), Attack.KnockOut (0), Roam (0), Flee (0), Defend.Spearwall (0), Defend.Riposte (0), SwitchTo.Melee (0), BreakFree (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0), SwitchTo.Ranged (0)
11:56:33
SQ
-> Behavior picked: Defend.Shieldwall (59.8057)
11:56:33
SQ
* King Friedrich: Using Shieldwall!
11:56:33
SQ
King Friedrich uses skill Shieldwall
11:56:33
SQ
-> Behaviors to pick from:
Attack.Default (93.9191)(*), Idle (1), Retreat (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Riposte (0), Roam (0), Flee (0), Defend.Knockback (0), Defend (0), SwitchTo.Melee (0), BreakFree (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Shieldwall (0)
11:56:33
SQ
-> Behavior picked: Attack.Default (93.9191)
11:56:34
SQ
* King Friedrich: Using Thrust against Wilreich!
11:56:34
SQ
King Friedrich uses skill Thrust
11:56:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Riposte (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Default (0)
11:56:34
SQ
-> Behavior picked: Idle (1)
11:56:35
SQ
* King Friedrich: Ending Turn with 1 of 9 AP left.
11:56:35
SQ
* ---------------------------------------------------
11:56:39
SQ
*
11:56:39
SQ
* Bandit Raider: Starting turn.
11:56:39
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.Split (0), Defend.Riposte (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Default (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Melee (0)
11:56:39
SQ
-> Behavior picked: Flee (9000)
11:56:39
SQ
* Bandit Raider: Fleeing.
11:56:39
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Riposte (0), Defend (0), Attack.Split (0), Roam (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Default (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Melee (0), Flee (0)
11:56:39
SQ
-> Behavior picked: Idle (1)
11:56:39
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
11:56:39
SQ
* ---------------------------------------------------
11:56:41
SQ
[Torvald] executes skill [Aimed Shot] on target [Bandit Raider]
11:56:41
SQ
Torvald uses skill Aimed Shot
11:56:42
SQ
Skill [Shieldwall] removed from [Bandit Raider].
11:56:42
SQ
*
11:56:42
SQ
* Bandit Raider: Starting turn.
11:56:42
SQ
-> Behaviors to pick from:
Attack.Default (272.516)(*), Defend.Shieldwall (46.6119), Idle (1), Attack.Puncture (0), Attack.Decapitate (0), Defend.Spearwall (0), Roam (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Split (0), Retreat (0), Defend (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Knockback (0), Flee (0), SwitchTo.Ranged (0)
11:56:42
SQ
-> Behavior picked: Attack.Default (272.516)
11:56:43
SQ
* Bandit Raider: Using Thrust against Hakon the Fisher!
11:56:43
SQ
Bandit Raider uses skill Thrust
11:56:43
SQ
Hakon the Fisher has died.
11:56:43
SQ
-> Behaviors to pick from:
Attack.Default (85.2814)(*), Defend.Shieldwall (45.8288)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Retreat (0), Roam (0), Defend (0), Attack.Swing (0), Engage.Melee (0), BreakFree (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Knockback (0), Flee (0), SwitchTo.Ranged (0), Attack.Puncture (0)
11:56:43
SQ
-> Behavior picked: Attack.Default (85.2814)
11:56:44
SQ
* Bandit Raider: Using Thrust against Heinrich!
11:56:44
SQ
Bandit Raider uses skill Thrust
11:56:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Split (0), Attack.SplitShield (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Rotation (0), Retreat (0), Defend.Shieldwall (0), Defend (0), Attack.Swing (0), Engage.Melee (0), BreakFree (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Knockback (0), Flee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0)
11:56:44
SQ
-> Behavior picked: Idle (1)
11:56:44
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:56:44
SQ
* ---------------------------------------------------
11:56:48
SQ
[Bjarne the Ox] executes skill [Thrust] on target [King Friedrich]
11:56:48
SQ
Bjarne the Ox uses skill Thrust
11:56:49
SQ
[Bjarne the Ox] executes skill [Thrust] on target [King Friedrich]
11:56:49
SQ
Bjarne the Ox uses skill Thrust
11:56:52
SQ
[Wilreich] executes skill [Split Man] on target [Bandit Raider]
11:56:52
SQ
Wilreich uses skill Split Man
11:56:52
SQ
Bandit Raider has died.
11:56:59
SQ
[Burkhard] executes skill [Slash] on target [Bandit Raider]
11:56:59
SQ
Burkhard uses skill Slash
11:56:59
SQ
Bandit Raider has died.
11:57:07
SQ
[Heinrich] executes skill [Chop] on target [Bandit Raider]
11:57:07
SQ
Heinrich uses skill Chop
11:57:09
SQ
[Giselher] executes skill [Bash] on target [Bandit Raider]
11:57:09
SQ
Giselher uses skill Bash
11:57:12
SQ
INFO: Next round issued: 7
11:57:15
SQ
[Knut] executes skill [Split Shield] on target [King Friedrich]
11:57:15
SQ
Knut uses skill Split Shield
11:57:15
SQ
[Knut] executes skill [Split Shield] on target [King Friedrich]
11:57:15
SQ
Knut uses skill Split Shield
11:57:15
SQ
Skill [Shieldwall] removed from [King Friedrich].
11:57:15
SQ
*
11:57:15
SQ
* King Friedrich: Starting turn.
11:57:16
SQ
-> Behaviors to pick from:
Attack.Default (99.3212)(*), Defend.Shieldwall (59.8057)(*), Idle (1), Attack.Split (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Riposte (0), Roam (0), Flee (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.KnockOut (0), BreakFree (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0)
11:57:16
SQ
-> Behavior picked: Attack.Default (99.3212)
11:57:16
SQ
* King Friedrich: Using Thrust against Knut!
11:57:16
SQ
King Friedrich uses skill Thrust
11:57:16
SQ
-> Behaviors to pick from:
Attack.Default (335.768)(*), Defend.Shieldwall (59.6459), Idle (1), Defend (0), Attack.Swing (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Riposte (0), Roam (0), Flee (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Attack.SplitShield (0), Attack.Puncture (0), Engage.Melee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0)
11:57:16
SQ
-> Behavior picked: Attack.Default (335.768)
11:57:17
SQ
* King Friedrich: Using Thrust against Knut!
11:57:17
SQ
King Friedrich uses skill Thrust
11:57:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Defend (0), Roam (0), Flee (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Attack.SplitShield (0), Attack.Puncture (0), Engage.Melee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.Default (0)
11:57:17
SQ
-> Behavior picked: Idle (1)
11:57:18
SQ
* King Friedrich: Ending Turn with 1 of 9 AP left.
11:57:18
SQ
* ---------------------------------------------------
11:57:18
SQ
*
11:57:18
SQ
* Bandit Raider: Starting turn.
11:57:18
SQ
-> Behaviors to pick from:
Engage.Melee (100)(*), Idle (1), Attack.Split (0), Roam (0), Defend.Riposte (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Attack.CrushArmor (0), Flee (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), BreakFree (0)
11:57:18
SQ
-> Behavior picked: Engage.Melee (100)
11:57:18
SQ
* Bandit Raider: Engaging to melee range with Reynhart (not visible), accepted_distance=0
11:57:18
SQ
* Bandit Raider: Reached engage destination
11:57:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.CrushArmor (0), Flee (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Retreat (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Engage.Melee (0)
11:57:18
SQ
-> Behavior picked: Idle (1)
11:57:18
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
11:57:18
SQ
* ---------------------------------------------------
11:57:19
SQ
*
11:57:19
SQ
* Bandit Raider: Starting turn.
11:57:19
SQ
-> Behaviors to pick from:
Attack.Default (91.8921)(*), Defend.Shieldwall (79.3646)(*), Idle (1), Roam (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Knockback (0), Flee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0)
11:57:19
SQ
-> Behavior picked: Attack.Default (91.8921)
11:57:20
SQ
* Bandit Raider: Using Thrust against Heinrich!
11:57:20
SQ
Bandit Raider uses skill Thrust
11:57:20
SQ
-> Behaviors to pick from:
Attack.Default (305.846)(*), Defend.Shieldwall (77.7899)(*), Idle (1), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), Retreat (0), Attack.Puncture (0), Defend (0), BreakFree (0), Attack.Swing (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Flee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Roam (0)
11:57:20
SQ
-> Behavior picked: Attack.Default (305.846)
11:57:20
SQ
* Bandit Raider: Using Thrust against Heinrich!
11:57:20
SQ
Bandit Raider uses skill Thrust
11:57:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend (0), BreakFree (0), Defend.Shieldwall (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Flee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Roam (0), Attack.Default (0)
11:57:21
SQ
-> Behavior picked: Idle (1)
11:57:21
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:57:21
SQ
* ---------------------------------------------------
11:57:23
SQ
[Torvald] executes skill [Aimed Shot] on target [King Friedrich]
11:57:23
SQ
Torvald uses skill Aimed Shot
11:57:26
SQ
[Reynhart] executes skill [Flail] on target [Bandit Raider]
11:57:26
SQ
Reynhart uses skill Flail
11:57:30
SQ
[Bjarne the Ox] executes skill [Thrust] on target [King Friedrich]
11:57:30
SQ
Bjarne the Ox uses skill Thrust
11:57:31
SQ
[Bjarne the Ox] executes skill [Thrust] on target [King Friedrich]
11:57:31
SQ
Bjarne the Ox uses skill Thrust
11:57:33
SQ
[Burkhard] executes skill [Slash] on target [Bandit Raider]
11:57:33
SQ
Burkhard uses skill Slash
11:57:33
SQ
[Burkhard] executes skill [Slash] on target [Bandit Raider]
11:57:33
SQ
Burkhard uses skill Slash
11:57:37
SQ
[Wilreich] executes skill [Split Man] on target [King Friedrich]
11:57:37
SQ
Wilreich uses skill Split Man
11:57:40
SQ
[Heinrich] executes skill [Chop] on target [Bandit Raider]
11:57:40
SQ
Heinrich uses skill Chop
11:57:44
SQ
[Giselher] executes skill [Bash] on target [Bandit Raider]
11:57:44
SQ
Giselher uses skill Bash
11:57:47
SQ
INFO: Next round issued: 8
11:57:48
SQ
*
11:57:48
SQ
* Bandit Raider: Starting turn.
11:57:48
SQ
-> Behaviors to pick from:
Engage.Melee (115)(*), Idle (1), Attack.Default (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.SplitShield (0), Retreat (0), Flee (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Defend.Riposte (0), Attack.Split (0)
11:57:48
SQ
-> Behavior picked: Engage.Melee (115)
11:57:48
SQ
* Bandit Raider: Engaging to melee range with Reynhart (not visible), accepted_distance=0
11:57:49
SQ
* Bandit Raider: Reached engage destination
11:57:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Retreat (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Defend.Riposte (0), Attack.Split (0), Engage.Melee (0)
11:57:49
SQ
-> Behavior picked: Idle (1)
11:57:49
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:57:49
SQ
* ---------------------------------------------------
11:57:49
SQ
*
11:57:49
SQ
* King Friedrich: Starting turn.
11:57:49
SQ
-> Behaviors to pick from:
Attack.Default (335.768)(*), Defend.Shieldwall (140.482)(*), Idle (1), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.SplitShield (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), BreakFree (0), Attack.Puncture (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), Roam (0), Attack.Swing (0), Defend.Spearwall (0)
11:57:49
SQ
-> Behavior picked: Attack.Default (335.768)
11:57:50
SQ
* King Friedrich: Using Thrust against Knut!
11:57:50
SQ
King Friedrich uses skill Thrust
11:57:50
SQ
-> Behaviors to pick from:
Attack.Default (335.768)(*), Defend.Shieldwall (140.048)(*), Idle (1), Defend.Riposte (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Attack.KnockOut (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), Roam (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0)
11:57:50
SQ
-> Behavior picked: Defend.Shieldwall (140.048)
11:57:51
SQ
* King Friedrich: Using Shieldwall!
11:57:51
SQ
King Friedrich uses skill Shieldwall
11:57:51
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), Roam (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0)
11:57:51
SQ
-> Behavior picked: Idle (1)
11:57:51
SQ
* King Friedrich: Ending Turn with 1 of 9 AP left.
11:57:51
SQ
* ---------------------------------------------------
11:57:54
SQ
[Knut] executes skill [Split Shield] on target [King Friedrich]
11:57:54
SQ
Knut uses skill Split Shield
11:57:54
SQ
[Knut] executes skill [Split Shield] on target [King Friedrich]
11:57:54
SQ
Knut uses skill Split Shield
11:57:56
SQ
[Reynhart] executes skill [Flail] on target [Bandit Raider]
11:57:56
SQ
Reynhart uses skill Flail
11:57:56
SQ
Bandit Raider has died.
11:58:01
SQ
[Bjarne the Ox] executes skill [Thrust] on target [King Friedrich]
11:58:01
SQ
Bjarne the Ox uses skill Thrust
11:58:02
SQ
[Bjarne the Ox] executes skill [Knock Back] on target [King Friedrich]
11:58:02
SQ
Bjarne the Ox uses skill Knock Back
11:58:11
SQ
[Burkhard] executes skill [Slash] on target [King Friedrich]
11:58:11
SQ
Burkhard uses skill Slash
11:58:13
SQ
[Wilreich] executes skill [Split Shield] on target [King Friedrich]
11:58:13
SQ
Wilreich uses skill Split Shield
11:58:13
SQ
Skill [Shieldwall] removed from [King Friedrich].
11:58:26
SQ
INFO: Next round issued: 9
11:58:26
SQ
*
11:58:26
SQ
* King Friedrich: Starting turn.
11:58:27
SQ
-> Behaviors to pick from:
Attack.Default (335.512)(*), Idle (1), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), Flee (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Split (0), Retreat (0), Roam (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Melee (0)
11:58:27
SQ
-> Behavior picked: Attack.Default (335.512)
11:58:27
SQ
* King Friedrich: Using Thrust against Knut!
11:58:27
SQ
King Friedrich uses skill Thrust
11:58:27
SQ
Knut has died.
11:58:27
SQ
-> Behaviors to pick from:
Attack.Default (97.928)(*), Idle (1), Defend (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Riposte (0), Flee (0), Attack.Split (0), Retreat (0), BreakFree (0), Roam (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.KnockOut (0)
11:58:27
SQ
-> Behavior picked: Attack.Default (97.928)
11:58:28
SQ
* King Friedrich: Using Thrust against Wilreich!
11:58:28
SQ
King Friedrich uses skill Thrust
11:58:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Rotation (0), BreakFree (0), Roam (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Riposte (0), Flee (0), Attack.Split (0), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Default (0)
11:58:28
SQ
-> Behavior picked: Idle (1)
11:58:29
SQ
* King Friedrich: Ending Turn with 1 of 9 AP left.
11:58:29
SQ
* ---------------------------------------------------
11:58:29
SQ
*
11:58:29
SQ
* Bandit Raider: Starting turn.
11:58:29
SQ
-> Behaviors to pick from:
Retreat (1064.29)(*), Engage.Melee (133.438), Defend.Shieldwall (2.91771), Idle (1), Attack.SplitShield (0), Attack.Decapitate (0), Roam (0), Defend (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend.Spearwall (0), BreakFree (0), Defend.Riposte (0), Attack.Split (0), Attack.Puncture (0), Attack.Default (0)
11:58:29
SQ
-> Behavior picked: Retreat (1064.29)
11:58:30
SQ
* Bandit Raider: Retreating.
11:58:33
SQ
[Torvald] executes skill [Aimed Shot] on target [King Friedrich]
11:58:33
SQ
Torvald uses skill Aimed Shot
11:58:37
SQ
[Reynhart] executes skill [Flail] on target [King Friedrich]
11:58:37
SQ
Reynhart uses skill Flail
11:58:42
SQ
[Giselher] executes skill [Knock Out] on target [King Friedrich]
11:58:42
SQ
Giselher uses skill Knock Out
11:58:44
SQ
[Burkhard] executes skill [Slash] on target [King Friedrich]
11:58:44
SQ
Burkhard uses skill Slash
11:58:45
SQ
[Burkhard] executes skill [Slash] on target [King Friedrich]
11:58:45
SQ
Burkhard uses skill Slash
11:58:45
SQ
* Heinrich: Fleeing.
11:58:48
SQ
[Wilreich] executes skill [Split Man] on target [King Friedrich]
11:58:48
SQ
Wilreich uses skill Split Man
11:58:52
SQ
[Bjarne the Ox] executes skill [Thrust] on target [King Friedrich]
11:58:52
SQ
Bjarne the Ox uses skill Thrust
11:58:52
SQ
King Friedrich has died.
11:58:53
SQ
INFO: Next round issued: 10
11:58:54
SQ
*
11:58:54
SQ
* Bandit Raider: Starting turn.
11:58:54
SQ
defensive score: 0
11:58:54
SQ
defensive threshold: 3
11:58:54
SQ
-> Behaviors to pick from:
Retreat (1207.14)(*), Engage.Melee (98.4265), Idle (1), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), SwitchTo.Ranged (0), Roam (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend.Spearwall (0), BreakFree (0), Defend.Riposte (0), Attack.Split (0), Attack.Puncture (0), Attack.Default (0), Defend (0)
11:58:54
SQ
-> Behavior picked: Retreat (1207.14)
11:58:55
SQ
* Bandit Raider: Retreating.
11:59:03
SQ
INFO: Next round issued: 11
11:59:03
SQ
*
11:59:03
SQ
* Bandit Raider: Starting turn.
11:59:03
SQ
defensive score: 0
11:59:03
SQ
defensive threshold: 3
11:59:03
SQ
-> Behaviors to pick from:
Retreat (1207.14)(*), Engage.Melee (110), Idle (1), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Roam (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), Defend.Rotation (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.KnockOut (0), BreakFree (0), Defend.Riposte (0), Attack.Split (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Attack.SplitShield (0)
11:59:03
SQ
-> Behavior picked: Retreat (1207.14)
11:59:03
SQ
* Bandit Raider: Retreating.
11:59:03
SQ
* Bandit Raider: Retreated!
11:59:03
Resource
Unloading: gfx/orientation_overlay.png
11:59:03
UI
ERROR: Failed to update entity. Reason: Entity id: 7329 not found.
11:59:03
UI
ERROR: Failed to update entity. Reason: Entity id: 7329 not found.
11:59:07
Resource
Loading: music/victory_01.music
11:59:07
Resource
Unloading: music/bandits_02.music
11:59:14
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:59:14
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:59:14
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
11:59:14
SQ
World::onCombatFinished
11:59:14
SQ
TacticalState::onFinish
11:59:14
Resource
Unloading: gfx/object_0.png
11:59:14
Resource
Unloading Resource Package "Temporary Tactical Resources".
11:59:14
Resource
Unloading: gfx/detail.png
11:59:14
UI
IngameMenuScreen::UNREGISTER
11:59:14
UI
MainMenuModule::UNREGISTER
11:59:14
UI
LoadCampaignMenuModule::UNREGISTER
11:59:14
UI
SaveCampaignMenuModule::UNREGISTER
11:59:14
UI
OptionsMenuModule::UNREGISTER
11:59:14
UI
OptionsMenuModuleVideoPanel::UNREGISTER
11:59:14
UI
OptionsMenuModuleVideoPanel::UNREGISTER
11:59:14
UI
OptionsMenuModuleControlsPanel::UNREGISTER
11:59:14
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
11:59:14
UI
TacticalFleeScreen::UNREGISTER
11:59:14
UI
CharacterScreen::UNREGISTER
11:59:14
UI
CharacterScreenLeftPanelModule::UNREGISTER
11:59:14
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
11:59:14
UI
CharacterScreenPaperdollModule::UNREGISTER
11:59:14
UI
CharacterScreenSkillsModule::UNREGISTER
11:59:14
UI
CharacterScreenStatsModule::UNREGISTER
11:59:14
UI
CharacterScreenRightPanelModule::UNREGISTER
11:59:14
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
11:59:14
UI
CharacterScreenInventoryListModule::UNREGISTER
11:59:14
UI
CharacterScreenPerksModule::UNREGISTER
11:59:14
UI
CharacterScreenBrothersListModule::UNREGISTER
11:59:14
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
11:59:15
UI
TacticalScreen::UNREGISTER
11:59:15
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
11:59:15
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
11:59:15
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
11:59:15
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
11:59:15
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
11:59:15
UI
TacticalCombatResultScreen::UNREGISTER
11:59:15
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
11:59:15
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
11:59:18
Resource
Loading: music/worldmap_07.music
11:59:18
Resource
Unloading: music/victory_01.music
11:59:18
SQ
contract removed: contract.destroy_bandit_camp
11:59:26
SQ
Save campaign: Lost Brothers
11:59:27
Scene
Finished saving scene.
12:00:08
Script
VM collected 1 object(s) and deleted them.
12:02:14
UI
Stash -> Stash (swap)
12:02:15
UI
Stash -> Stash (swap)
12:02:15
UI
Stash -> Stash (swap)
12:02:16
UI
Stash -> Stash (swap)
12:02:18
UI
Stash -> Stash (swap)
12:02:20
UI
Stash -> Stash (swap)
12:02:27
UI
Stash -> Stash (swap)
12:02:29
UI
Stash -> Stash (swap)
12:02:30
UI
Stash -> Stash (swap)
12:02:31
UI
Stash -> Stash (swap)
12:02:32
UI
Stash -> Stash (swap)
12:02:34
UI
Stash -> Stash (swap)
12:02:35
UI
Stash -> Stash (swap)
12:02:38
UI
Stash -> Stash (swap)
12:02:39
UI
Stash -> Stash (swap)
12:02:55
SQ
Location entered: City of Karnstein
12:02:59
Resource
Loading: music/city_02.music
12:02:59
Resource
Unloading: music/worldmap_07.music
12:03:50
Resource
Loading: music/worldmap_03.music
12:03:50
Resource
Unloading: music/city_02.music
12:04:03
SQ
contract added: contract.errant
12:04:11
SQ
contract removed: contract.escort_caravan
12:04:29
SQ
Location entered: Ironheart Tower
12:04:29
UI
ERROR: Failed to query hire roster data. Reason: Invalid result.
12:04:33
Resource
Loading: music/stronghold_01.music
12:04:33
Resource
Unloading: music/worldmap_03.music
12:04:35
SQ
contract activated: contract.errant
12:04:37
SQ
contract added: contract.escort_caravan
12:04:39
SQ
contract added: contract.errant
12:04:40
Resource
Loading: music/worldmap_07.music
12:04:40
Resource
Unloading: music/stronghold_01.music
12:04:56
SQ
contract added: contract.errant
12:05:28
SQ
contract removed: contract.destroy_inactive_location
12:05:32
SQ
Location entered: City of Karnstein
12:05:36
Resource
Loading: music/city_01.music
12:05:36
Resource
Unloading: music/worldmap_07.music
12:05:57
SQ
You hired: Berthold
12:06:31
SQ
You hired: Gernot
12:08:23
SQ
contract activated: contract.escort_caravan
12:08:27
SQ
contract removed: contract.destroy_inactive_location
12:08:28
Resource
Loading: music/worldmap_07.music
12:08:28
Resource
Unloading: music/city_01.music
12:08:32
SQ
contract removed: contract.errant
12:08:32
SQ
contract added: contract.destroy_inactive_location
12:08:37
SQ
Save campaign: quicksave
12:08:39
Scene
Finished saving scene.
12:08:40
SQ
contract removed: contract.errant
12:08:52
SQ
contract removed: contract.exterminate_beasts
12:09:11
SQ
contract added: contract.destroy_inactive_location
12:09:14
SQ
contract added: contract.escort_caravan
12:09:19
SQ
contract removed: contract.errant
12:09:19
SQ
contract removed: contract.errant
12:09:23
SQ
contract removed: contract.escort_caravan
12:09:27
SQ
contract added: contract.errant
12:09:29
SQ
contract added: contract.errant
12:09:39
SQ
contract added: contract.escort_caravan
12:09:52
SQ
contract removed: contract.errant
12:09:53
SQ
contract added: contract.destroy_inactive_location
12:09:54
SQ
contract added: contract.escort_caravan
12:09:58
SQ
contract added: contract.errant
12:10:01
SQ
contract added: contract.destroy_inactive_location
12:10:06
SQ
contract removed: contract.destroy_inactive_location
12:10:08
SQ
contract removed: contract.errant
12:10:08
SQ
Location entered: Minarken
12:10:12
Resource
Loading: music/village_01.music
12:10:12
Resource
Unloading: music/worldmap_07.music
12:10:31
Resource
Loading: music/worldmap_06.music
12:10:31
Resource
Unloading: music/village_01.music
12:10:32
SQ
contract added: contract.destroy_inactive_location
12:10:48
SQ
contract removed: contract.escort_caravan
12:10:49
SQ
contract added: contract.destroy_inactive_location
12:10:50
SQ
contract removed: contract.errant
12:10:52
SQ
chance to fire event: 1.00034%
12:10:57
SQ
contract added: contract.escort_caravan
12:11:00
SQ
chance to fire event: 1.73013%
12:11:06
SQ
Save campaign: quicksave
12:11:08
Scene
Finished saving scene.
12:11:09
SQ
chance to fire event: 2.51768%
12:11:13
SQ
contract removed: contract.errant
12:11:17
SQ
chance to fire event: 3.30531%
12:11:22
SQ
contract added: contract.escort_caravan
12:11:25
SQ
contract added: contract.escort_caravan
12:11:26
SQ
chance to fire event: 4.09259%
12:11:35
SQ
chance to fire event: 4.88022%
12:11:41
SQ
contract removed: contract.errant
12:11:44
SQ
chance to fire event: 5.66763%
12:11:47
SQ
Location entered: Hornburg Castle
12:11:51
Resource
Loading: music/stronghold_01.music
12:11:51
Resource
Unloading: music/worldmap_06.music
12:12:18
SQ
You hired: Gerlach
12:12:25
Resource
Loading: music/worldmap_05.music
12:12:26
Resource
Unloading: music/stronghold_01.music
12:12:38
SQ
contract added: contract.errant
12:12:40
SQ
chance to fire event: 6.45483%
12:12:49
SQ
chance to fire event: 7.24246%
12:12:53
SQ
chance to fire event: 7.63617%
12:13:00
SQ
contract removed: contract.destroy_inactive_location
12:13:02
SQ
chance to fire event: 8.42353%
12:13:09
SQ
contract added: contract.destroy_inactive_location
12:13:11
SQ
chance to fire event: 9.21117%
12:13:20
SQ
chance to fire event: 9.9988%
12:13:20
SQ
Location entered: Malmkrog
12:13:24
Resource
Loading: music/worldmap_06.music
12:13:24
Resource
Unloading: music/worldmap_05.music
12:13:33
SQ
Location entered: Malmkrog
12:13:37
Resource
Loading: music/village_01.music
12:13:37
Resource
Unloading: music/worldmap_06.music
12:13:38
SQ
contract activated: contract.destroy_inactive_location
12:14:06
SQ
You hired: Raimund
12:14:29
Resource
Loading: music/worldmap_03.music
12:14:29
Resource
Unloading: music/village_01.music
12:14:30
SQ
chance to fire event: 10.7858%
12:14:31
SQ
Save campaign: quicksave
12:14:33
Scene
Finished saving scene.
12:14:57
SQ
contract removed: contract.errant
12:15:01
SQ
chance to fire event: 11.5736%
12:15:05
SQ
contract removed: contract.errant
12:15:07
SQ
contract added: contract.errant
12:15:09
SQ
chance to fire event: 12.3609%
12:15:17
SQ
Location entered: Rattling Bones Graveyard
12:15:19
SQ
Save campaign: autosave
12:15:21
Scene
Finished saving scene.
12:15:22
SQ
WorldState::onHide
12:15:22
UI
TacticalScreen::REGISTER
12:15:22
UI
TacticalScreenTurnSequenceBarModule::REGISTER
12:15:22
UI
TacticalScreenOrientationOverlayModule::REGISTER
12:15:22
UI
TacticalScreenTopbarEventLogModule::REGISTER
12:15:22
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
12:15:22
UI
TacticalScreenTopbarOptionsModule::REGISTER
12:15:22
Resource
Loading: gfx/object_0.png
12:15:22
Texture
Texture "gfx/object_0.png" (ID: 14) took up approximately 2730kb in video memory.
12:15:22
Resource
Loading: gfx/detail.png
12:15:22
Texture
Texture "gfx/detail.png" (ID: 15) took up approximately 5461kb in video memory.
12:15:22
Resource
Loading: gfx/orientation_overlay.png
12:15:22
Texture
Texture "gfx/orientation_overlay.png" (ID: 16) took up approximately 512kb in video memory.
12:15:22
Resource
Loading: gfx/entity_1.png
12:15:22
Texture
Texture "gfx/entity_1.png" (ID: 17) took up approximately 1365kb in video memory.
12:15:22
SQ
TACTICAL: STASH LOCKED: true
12:15:22
SQ
INFO: Next round issued: 1
12:15:22
Resource
Started loading Resource Package "Temporary Tactical Resources".
12:15:22
Resource
Loading: sounds/combat/repel_hit_01.wav
12:15:22
UI
CharacterScreen::REGISTER
12:15:22
UI
CharacterScreenLeftPanelModule::REGISTER
12:15:22
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
12:15:22
UI
CharacterScreenPaperdollModule::REGISTER
12:15:22
UI
CharacterScreenSkillsModule::REGISTER
12:15:22
UI
CharacterScreenStatsModule::REGISTER
12:15:22
UI
CharacterScreenRightPanelModule::REGISTER
12:15:22
UI
CharacterScreenRightPanelHeaderModule::REGISTER
12:15:22
UI
CharacterScreenInventoryListModule::REGISTER
12:15:22
UI
CharacterScreenPerksModule::REGISTER
12:15:22
UI
CharacterScreenBrothersListModule::REGISTER
12:15:22
UI
CharacterScreenBattleStartFooterModule::REGISTER
12:15:22
UI
TacticalFleeScreen::REGISTER
12:15:22
UI
IngameMenuScreen::REGISTER
12:15:22
UI
MainMenuModule::REGISTER
12:15:22
UI
LoadCampaignMenuModule::REGISTER
12:15:22
UI
SaveCampaignMenuModule::REGISTER
12:15:22
UI
OptionsMenuModule::REGISTER
12:15:22
UI
OptionsMenuModuleVideoPanel::REGISTER
12:15:22
UI
OptionsMenuModuleAudioPanel::REGISTER
12:15:22
UI
OptionsMenuModuleControlsPanel::REGISTER
12:15:22
UI
OptionsMenuModuleGameplayPanel::REGISTER
12:15:22
UI
TacticalCombatResultScreen::REGISTER
12:15:22
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
12:15:22
UI
TacticalCombatResultScreenLootPanel::REGISTER
12:15:22
Resource
Loading: sounds/combat/repel_hit_02.wav
12:15:22
Resource
Loading: sounds/combat/repel_hit_03.wav
12:15:22
Resource
Loading: sounds/enemies/zombie_hurt_01.wav
12:15:22
SQ
*
12:15:22
SQ
* Ghoul: Starting turn.
12:15:22
Resource
Loading: sounds/enemies/zombie_hurt_02.wav
12:15:22
Resource
Loading: sounds/enemies/zombie_hurt_03.wav
12:15:22
Resource
Loading: sounds/enemies/zombie_hurt_04.wav
12:15:22
Resource
Loading: sounds/enemies/zombie_hurt_05.wav
12:15:22
Resource
Loading: sounds/enemies/zombie_hurt_06.wav
12:15:22
Resource
Loading: sounds/enemies/zombie_hurt_07.wav
12:15:22
Resource
Loading: sounds/enemies/zombie_death_01.wav
12:15:22
Resource
Loading: sounds/enemies/zombie_death_02.wav
12:15:22
Resource
Loading: sounds/enemies/zombie_death_03.wav
12:15:22
Resource
Loading: sounds/enemies/zombie_death_04.wav
12:15:22
Resource
Loading: sounds/enemies/zombie_death_05.wav
12:15:22
Resource
Loading: sounds/enemies/zombie_death_06.wav
12:15:22
Resource
Loading: sounds/enemies/zombie_rise_01.wav
12:15:23
Resource
Loading: sounds/enemies/zombie_rise_02.wav
12:15:23
Resource
Loading: sounds/enemies/zombie_rise_03.wav
12:15:23
Resource
Loading: sounds/enemies/zombie_rise_04.wav
12:15:23
Resource
Loading: sounds/enemies/zombie_idle_01.wav
12:15:23
Resource
Loading: sounds/enemies/zombie_idle_02.wav
12:15:23
Resource
Loading: sounds/enemies/zombie_idle_03.wav
12:15:23
Resource
Loading: sounds/enemies/zombie_idle_04.wav
12:15:23
Resource
Loading: sounds/enemies/zombie_idle_05.wav
12:15:23
Resource
Loading: sounds/enemies/zombie_idle_06.wav
12:15:23
Resource
Loading: sounds/enemies/zombie_bite_01.wav
12:15:23
Resource
Loading: sounds/enemies/zombie_bite_02.wav
12:15:23
Resource
Loading: sounds/enemies/zombie_bite_03.wav
12:15:23
Resource
Loading: sounds/enemies/zombie_bite_04.wav
12:15:23
Resource
Loading: sounds/enemies/ghoul_flee_01.wav
12:15:23
Resource
Loading: sounds/enemies/ghoul_hurt_02.wav
12:15:23
Resource
Loading: sounds/enemies/ghoul_hurt_03.wav
12:15:23
Resource
Loading: sounds/enemies/ghoul_death_01.wav
12:15:23
Resource
Loading: sounds/enemies/ghoul_death_02.wav
12:15:23
Resource
Loading: sounds/enemies/ghoul_death_03.wav
12:15:23
Resource
Loading: sounds/enemies/ghoul_hurt_01.wav
12:15:23
Resource
Loading: sounds/enemies/ghoul_flee_02.wav
12:15:23
Resource
Loading: sounds/enemies/ghoul_flee_03.wav
12:15:23
Resource
Loading: sounds/enemies/ghoul_idle_01.wav
12:15:23
Resource
Loading: sounds/enemies/ghoul_idle_02.wav
12:15:23
Resource
Loading: sounds/enemies/ghoul_idle_03.wav
12:15:23
SQ
defensive score: 0
12:15:23
SQ
defensive threshold: 4.125
12:15:23
Resource
Loading: sounds/enemies/orc_idle_03.wav
12:15:23
Resource
Loading: sounds/enemies/ghoul_claws_01.wav
12:15:23
Resource
Loading: sounds/enemies/ghoul_claws_02.wav
12:15:23
Resource
Loading: sounds/enemies/ghoul_claws_03.wav
12:15:23
Resource
Loading: sounds/combat/werewolf_claw_01.wav
12:15:23
Resource
Loading: sounds/combat/werewolf_claw_02.wav
12:15:23
Resource
Loading: sounds/combat/werewolf_claw_03.wav
12:15:23
Resource
Loading: sounds/enemies/gruesome_feast_01.wav
12:15:23
Resource
Loading: sounds/enemies/gruesome_feast_03.wav
12:15:23
Resource
Loading: sounds/enemies/gruesome_feast_04.wav
12:15:23
SQ
-> Behaviors to pick from:
Engage.Melee (52.25)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
12:15:23
SQ
-> Behavior picked: Engage.Melee (52.25)
12:15:23
SQ
* Ghoul: Engaging to melee range with Heinrich (not visible), accepted_distance=0
12:15:24
SQ
* Ghoul: Reached engage destination
12:15:24
SQ
defensive score: 0
12:15:24
SQ
defensive threshold: 4.125
12:15:24
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
12:15:24
SQ
-> Behavior picked: Idle (1)
12:15:24
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:15:24
SQ
* ---------------------------------------------------
12:15:25
SQ
*
12:15:25
SQ
* Ghoul: Starting turn.
12:15:25
SQ
defensive score: 0
12:15:25
SQ
defensive threshold: 4.125
12:15:25
SQ
-> Behaviors to pick from:
Engage.Melee (75.625)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
12:15:25
SQ
-> Behavior picked: Engage.Melee (75.625)
12:15:25
SQ
* Ghoul: Engaging to melee range with Heinrich (not visible), accepted_distance=0
12:15:26
Resource
Loading: music/undead_02.music
12:15:26
Resource
Unloading: music/worldmap_03.music
12:15:26
SQ
* Ghoul: Reached engage destination
12:15:26
SQ
defensive score: 0
12:15:26
SQ
defensive threshold: 4.125
12:15:26
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
12:15:26
SQ
-> Behavior picked: Idle (1)
12:15:27
SQ
* Ghoul: Ending Turn with 3 of 9 AP left.
12:15:27
SQ
* ---------------------------------------------------
12:15:27
SQ
*
12:15:27
SQ
* Ghoul: Starting turn.
12:15:27
SQ
defensive score: 0
12:15:27
SQ
defensive threshold: 4.125
12:15:27
SQ
-> Behaviors to pick from:
Engage.Melee (42.1094)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
12:15:27
SQ
-> Behavior picked: Engage.Melee (42.1094)
12:15:28
SQ
* Ghoul: Engaging to melee range with Heinrich (not visible), accepted_distance=0
12:15:29
SQ
* Ghoul: Reached engage destination
12:15:29
SQ
defensive score: 0
12:15:29
SQ
defensive threshold: 4.125
12:15:29
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
12:15:29
SQ
-> Behavior picked: Idle (1)
12:15:29
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:15:29
SQ
* ---------------------------------------------------
12:15:29
SQ
*
12:15:29
SQ
* Ghoul: Starting turn.
12:15:29
SQ
defensive score: 0
12:15:29
SQ
defensive threshold: 4.125
12:15:29
SQ
-> Behaviors to pick from:
Engage.Melee (143)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
12:15:29
SQ
-> Behavior picked: Engage.Melee (143)
12:15:29
SQ
* Ghoul: Engaging to melee range with Heinrich (not visible), accepted_distance=0
12:15:29
SQ
* Ghoul: Reached engage destination
12:15:29
SQ
defensive score: 0
12:15:29
SQ
defensive threshold: 4.125
12:15:29
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
12:15:29
SQ
-> Behavior picked: Idle (1)
12:15:29
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:15:29
SQ
* ---------------------------------------------------
12:15:33
SQ
[Torvald] executes skill [Aimed Shot] on target [Ghoul]
12:15:33
SQ
Torvald uses skill Aimed Shot
12:15:37
SQ
[Gernot] executes skill [Aimed Shot] on target [Ghoul]
12:15:37
SQ
Gernot uses skill Aimed Shot
12:15:49
SQ
Skill [Hidden] removed from [Giselher].
12:16:10
SQ
*
12:16:10
SQ
* Wiederganger: Starting turn.
12:16:10
SQ
defensive score: 0
12:16:10
SQ
defensive threshold: 4.125
12:16:10
SQ
-> Behaviors to pick from:
Engage.Melee (508.75)(*), Idle (1), Attack.Default (0), BreakFree (0), Roam (0)
12:16:10
SQ
-> Behavior picked: Engage.Melee (508.75)
12:16:10
SQ
* Wiederganger: Engaging to melee range with Burkhard (visible), accepted_distance=0
12:16:11
SQ
* Wiederganger: Reached engage destination
12:16:11
SQ
defensive score: 0
12:16:11
SQ
defensive threshold: 4.125
12:16:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Roam (0), Engage.Melee (0)
12:16:11
SQ
-> Behavior picked: Idle (1)
12:16:11
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:16:11
SQ
* ---------------------------------------------------
12:16:12
SQ
*
12:16:12
SQ
* Wiederganger: Starting turn.
12:16:12
SQ
defensive score: 0
12:16:12
SQ
defensive threshold: 4.125
12:16:12
SQ
-> Behaviors to pick from:
Engage.Melee (704)(*), Idle (1), Attack.Default (0), BreakFree (0), Roam (0)
12:16:12
SQ
-> Behavior picked: Engage.Melee (704)
12:16:13
SQ
* Wiederganger: Engaging to melee range with Giselher (visible), accepted_distance=0
12:16:13
SQ
* Wiederganger: Reached engage destination
12:16:13
SQ
defensive score: 0
12:16:13
SQ
defensive threshold: 4.125
12:16:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Roam (0), Engage.Melee (0)
12:16:13
SQ
-> Behavior picked: Idle (1)
12:16:13
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:16:13
SQ
* ---------------------------------------------------
12:16:14
SQ
*
12:16:14
SQ
* Wiederganger: Starting turn.
12:16:14
SQ
defensive score: 0
12:16:14
SQ
defensive threshold: 4.125
12:16:14
SQ
-> Behaviors to pick from:
Engage.Melee (572)(*), Idle (1), Attack.Default (0), BreakFree (0), Roam (0)
12:16:14
SQ
-> Behavior picked: Engage.Melee (572)
12:16:15
SQ
* Wiederganger: Engaging to melee range with Giselher (not visible), accepted_distance=0
12:16:15
SQ
* Wiederganger: Reached engage destination
12:16:15
SQ
defensive score: 0
12:16:15
SQ
defensive threshold: 4.125
12:16:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Roam (0), Engage.Melee (0)
12:16:15
SQ
-> Behavior picked: Idle (1)
12:16:15
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:16:15
SQ
* ---------------------------------------------------
12:16:16
SQ
*
12:16:16
SQ
* Wiederganger: Starting turn.
12:16:16
SQ
defensive score: 0
12:16:16
SQ
defensive threshold: 4.125
12:16:16
SQ
-> Behaviors to pick from:
Engage.Melee (550)(*), Idle (1), Attack.Default (0), BreakFree (0), Roam (0)
12:16:16
SQ
-> Behavior picked: Engage.Melee (550)
12:16:16
SQ
* Wiederganger: Engaging to melee range with Wilreich (not visible), accepted_distance=0
12:16:16
SQ
* Wiederganger: Reached engage destination
12:16:16
SQ
defensive score: 0
12:16:16
SQ
defensive threshold: 4.125
12:16:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Roam (0), Engage.Melee (0)
12:16:16
SQ
-> Behavior picked: Idle (1)
12:16:16
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:16:16
SQ
* ---------------------------------------------------
12:16:16
SQ
*
12:16:16
SQ
* Wiederganger: Starting turn.
12:16:17
SQ
defensive score: 0
12:16:17
SQ
defensive threshold: 4.125
12:16:17
SQ
-> Behaviors to pick from:
Engage.Melee (563.75)(*), Idle (1), Attack.Default (0), BreakFree (0), Roam (0)
12:16:17
SQ
-> Behavior picked: Engage.Melee (563.75)
12:16:17
SQ
* Wiederganger: Engaging to melee range with Reynhart (not visible), accepted_distance=0
12:16:18
SQ
* Wiederganger: Reached engage destination
12:16:18
SQ
defensive score: 0
12:16:18
SQ
defensive threshold: 4.125
12:16:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Roam (0), Engage.Melee (0)
12:16:18
SQ
-> Behavior picked: Idle (1)
12:16:18
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
12:16:18
SQ
* ---------------------------------------------------
12:16:18
SQ
*
12:16:18
SQ
* Wiederganger: Starting turn.
12:16:19
SQ
defensive score: 0
12:16:19
SQ
defensive threshold: 4.125
12:16:19
SQ
-> Behaviors to pick from:
Engage.Melee (748)(*), Idle (1), Attack.Default (0), BreakFree (0), Roam (0)
12:16:19
SQ
-> Behavior picked: Engage.Melee (748)
12:16:19
SQ
* Wiederganger: Engaging to melee range with Reynhart (not visible), accepted_distance=0
12:16:19
SQ
* Wiederganger: Reached engage destination
12:16:19
SQ
defensive score: 0
12:16:19
SQ
defensive threshold: 4.125
12:16:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Roam (0), Engage.Melee (0)
12:16:20
SQ
-> Behavior picked: Idle (1)
12:16:20
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:16:20
SQ
* ---------------------------------------------------
12:16:20
SQ
*
12:16:20
SQ
* Wiederganger: Starting turn.
12:16:20
SQ
defensive score: 0
12:16:20
SQ
defensive threshold: 4.125
12:16:20
SQ
-> Behaviors to pick from:
Engage.Melee (481.25)(*), Idle (1), Attack.Default (0), BreakFree (0), Roam (0)
12:16:20
SQ
-> Behavior picked: Engage.Melee (481.25)
12:16:20
SQ
* Wiederganger: Engaging to melee range with Burkhard (visible), accepted_distance=0
12:16:21
SQ
* Wiederganger: Reached engage destination
12:16:21
SQ
defensive score: 0
12:16:21
SQ
defensive threshold: 4.125
12:16:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Roam (0), Engage.Melee (0)
12:16:21
SQ
-> Behavior picked: Idle (1)
12:16:21
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
12:16:21
SQ
* ---------------------------------------------------
12:16:34
SQ
[Reynhart] executes skill [Shieldwall] on target [Reynhart]
12:16:34
SQ
Reynhart uses skill Shieldwall
12:16:59
SQ
[Bjarne the Ox] executes skill [Spearwall] on target [Bjarne the Ox]
12:16:59
SQ
Bjarne the Ox uses skill Spearwall
12:16:59
SQ
INFO: Next round issued: 2
12:17:00
SQ
*
12:17:00
SQ
* Ghoul: Starting turn.
12:17:00
SQ
defensive score: 0
12:17:00
SQ
defensive threshold: 4.125
12:17:00
SQ
-> Behaviors to pick from:
Engage.Melee (82.225)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
12:17:00
SQ
-> Behavior picked: Engage.Melee (82.225)
12:17:01
SQ
* Ghoul: Engaging to melee range with Reynhart (visible), accepted_distance=0
12:17:02
SQ
* Ghoul: Reached engage destination
12:17:02
SQ
defensive score: 0
12:17:02
SQ
defensive threshold: 4.125
12:17:02
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
12:17:02
SQ
-> Behavior picked: Idle (1)
12:17:02
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:17:02
SQ
* ---------------------------------------------------
12:17:02
SQ
*
12:17:02
SQ
* Ghoul: Starting turn.
12:17:02
SQ
defensive score: 0
12:17:02
SQ
defensive threshold: 4.125
12:17:02
SQ
-> Behaviors to pick from:
Engage.Melee (64.515)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
12:17:02
SQ
-> Behavior picked: Engage.Melee (64.515)
12:17:03
SQ
* Ghoul: Engaging to melee range with Wilreich (visible), accepted_distance=0
12:17:04
SQ
* Ghoul: Reached engage destination
12:17:04
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
12:17:04
SQ
-> Behavior picked: Idle (1)
12:17:04
SQ
* Ghoul: Ending Turn with 3 of 9 AP left.
12:17:04
SQ
* ---------------------------------------------------
12:17:04
SQ
*
12:17:04
SQ
* Ghoul: Starting turn.
12:17:05
SQ
-> Behaviors to pick from:
Engage.Melee (58.0808)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
12:17:05
SQ
-> Behavior picked: Engage.Melee (58.0808)
12:17:05
SQ
* Ghoul: Engaging to melee range with Burkhard (visible), accepted_distance=0
12:17:06
SQ
* Ghoul: Reached engage destination
12:17:06
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
12:17:06
SQ
-> Behavior picked: Idle (1)
12:17:06
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:17:06
SQ
* ---------------------------------------------------
12:17:07
SQ
*
12:17:07
SQ
* Ghoul: Starting turn.
12:17:07
SQ
-> Behaviors to pick from:
Engage.Melee (55.2104)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
12:17:07
SQ
-> Behavior picked: Engage.Melee (55.2104)
12:17:08
SQ
* Ghoul: Engaging to melee range with Burkhard (not visible), accepted_distance=0
12:17:09
SQ
* Ghoul: Reached engage destination
12:17:09
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
12:17:09
SQ
-> Behavior picked: Idle (1)
12:17:09
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:17:09
SQ
* ---------------------------------------------------
12:17:16
SQ
[Torvald] executes skill [Aimed Shot] on target [Wiederganger]
12:17:16
SQ
Torvald uses skill Aimed Shot
12:17:19
SQ
[Gernot] executes skill [Aimed Shot] on target [Wiederganger]
12:17:19
SQ
Gernot uses skill Aimed Shot
12:17:30
SQ
Skill [Hidden] removed from [Gerlach].
12:17:38
SQ
[Heinrich] executes skill [Chop] on target [Ghoul]
12:17:38
SQ
Heinrich uses skill Chop
12:17:40
SQ
[Burkhard] executes skill [Slash] on target [Ghoul]
12:17:40
SQ
Burkhard uses skill Slash
12:17:40
SQ
[Burkhard] executes skill [Slash] on target [Ghoul]
12:17:40
SQ
Burkhard uses skill Slash
12:17:42
SQ
[Wilreich] executes skill [Split Man] on target [Ghoul]
12:17:42
SQ
Wilreich uses skill Split Man
12:17:46
SQ
[Berthold] executes skill [Impale] on target [Ghoul]
12:17:46
SQ
Berthold uses skill Impale
12:17:47
SQ
Skill [Shieldwall] removed from [Reynhart].
12:17:49
SQ
[Reynhart] executes skill [Flail] on target [Ghoul]
12:17:49
SQ
Reynhart uses skill Flail
12:17:49
SQ
[Reynhart] executes skill [Flail] on target [Ghoul]
12:17:49
SQ
Reynhart uses skill Flail
12:17:50
SQ
*
12:17:50
SQ
* Wiederganger: Starting turn.
12:17:50
SQ
-> Behaviors to pick from:
Engage.Melee (280)(*), Idle (1), BreakFree (0), Roam (0), Attack.Default (0)
12:17:50
SQ
-> Behavior picked: Engage.Melee (280)
12:17:51
SQ
* Wiederganger: Engaging to melee range with Heinrich (visible), accepted_distance=0
12:17:51
SQ
* Wiederganger: Reached engage destination
12:17:51
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Engage.Melee (0)
12:17:51
SQ
-> Behavior picked: Idle (1)
12:17:51
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:17:51
SQ
* ---------------------------------------------------
12:17:52
SQ
*
12:17:52
SQ
* Wiederganger: Starting turn.
12:17:52
SQ
-> Behaviors to pick from:
Engage.Melee (272.462)(*), Idle (1), BreakFree (0), Roam (0), Attack.Default (0)
12:17:52
SQ
-> Behavior picked: Engage.Melee (272.462)
12:17:53
SQ
* Wiederganger: Engaging to melee range with Bjarne the Ox (not visible), accepted_distance=0
12:17:54
SQ
* Wiederganger: Reached engage destination
12:17:54
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Engage.Melee (0)
12:17:54
SQ
-> Behavior picked: Idle (1)
12:17:54
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:17:54
SQ
* ---------------------------------------------------
12:17:54
SQ
*
12:17:54
SQ
* Wiederganger: Starting turn.
12:17:54
SQ
-> Behaviors to pick from:
Engage.Melee (290.95)(*), Idle (1), BreakFree (0), Roam (0), Attack.Default (0)
12:17:54
SQ
-> Behavior picked: Engage.Melee (290.95)
12:17:55
SQ
* Wiederganger: Engaging to melee range with Bjarne the Ox (not visible), accepted_distance=0
12:17:56
SQ
* Wiederganger: Reached engage destination
12:17:56
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Engage.Melee (0)
12:17:56
SQ
-> Behavior picked: Idle (1)
12:17:56
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:17:56
SQ
* ---------------------------------------------------
12:17:56
SQ
*
12:17:56
SQ
* Wiederganger: Starting turn.
12:17:56
SQ
-> Behaviors to pick from:
Engage.Melee (280)(*), Idle (1), BreakFree (0), Roam (0), Attack.Default (0)
12:17:56
SQ
-> Behavior picked: Engage.Melee (280)
12:17:57
SQ
* Wiederganger: Engaging to melee range with Heinrich (not visible), accepted_distance=0
12:17:57
SQ
* Wiederganger: Reached engage destination
12:17:57
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Engage.Melee (0)
12:17:57
SQ
-> Behavior picked: Idle (1)
12:17:57
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
12:17:57
SQ
* ---------------------------------------------------
12:17:58
SQ
*
12:17:58
SQ
* Wiederganger: Starting turn.
12:17:58
SQ
-> Behaviors to pick from:
Engage.Melee (276)(*), Idle (1), BreakFree (0), Roam (0), Attack.Default (0)
12:17:58
SQ
-> Behavior picked: Engage.Melee (276)
12:17:59
SQ
* Wiederganger: Engaging to melee range with Heinrich (visible), accepted_distance=0
12:17:59
SQ
* Wiederganger: Reached engage destination
12:17:59
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Engage.Melee (0)
12:17:59
SQ
-> Behavior picked: Idle (1)
12:18:00
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:18:00
SQ
* ---------------------------------------------------
12:18:00
SQ
*
12:18:00
SQ
* Wiederganger: Starting turn.
12:18:00
SQ
-> Behaviors to pick from:
Engage.Melee (337.812)(*), Idle (1), BreakFree (0), Roam (0), Attack.Default (0)
12:18:00
SQ
-> Behavior picked: Engage.Melee (337.812)
12:18:01
SQ
* Wiederganger: Engaging to melee range with Heinrich (visible), accepted_distance=0
12:18:02
SQ
* Wiederganger: Reached engage destination
12:18:02
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Engage.Melee (0)
12:18:02
SQ
-> Behavior picked: Idle (1)
12:18:02
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
12:18:02
SQ
* ---------------------------------------------------
12:18:02
SQ
*
12:18:02
SQ
* Wiederganger: Starting turn.
12:18:02
SQ
-> Behaviors to pick from:
Engage.Melee (293.889)(*), Idle (1), BreakFree (0), Roam (0), Attack.Default (0)
12:18:02
SQ
-> Behavior picked: Engage.Melee (293.889)
12:18:03
SQ
* Wiederganger: Engaging to melee range with Heinrich (visible), accepted_distance=0
12:18:04
SQ
* Wiederganger: Reached engage destination
12:18:04
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Engage.Melee (0)
12:18:04
SQ
-> Behavior picked: Idle (1)
12:18:04
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
12:18:04
SQ
* ---------------------------------------------------
12:18:04
SQ
Skill [Spearwall] removed from [Bjarne the Ox].
12:18:07
SQ
[Bjarne the Ox] executes skill [Spearwall] on target [Bjarne the Ox]
12:18:07
SQ
Bjarne the Ox uses skill Spearwall
12:18:13
SQ
[Raimund] executes skill [Spearwall] on target [Raimund]
12:18:13
SQ
Raimund uses skill Spearwall
12:18:19
SQ
[Giselher] executes skill [Shieldwall] on target [Giselher]
12:18:19
SQ
Giselher uses skill Shieldwall
12:18:21
SQ
INFO: Next round issued: 3
12:18:21
SQ
*
12:18:21
SQ
* Ghoul: Starting turn.
12:18:22
SQ
-> Behaviors to pick from:
Attack.Default (46.2074)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0), BreakFree (0)
12:18:22
SQ
-> Behavior picked: Attack.Default (46.2074)
12:18:22
SQ
* Ghoul: Using Ghoul Claws against Wilreich!
12:18:22
SQ
Ghoul uses skill Ghoul Claws
12:18:22
SQ
-> Behaviors to pick from:
Attack.Default (48.0375)(*), Idle (1), Roam (0), Retreat (0), Defend (0), GruesomeFeast (0), Engage.Melee (0), BreakFree (0), Flee (0)
12:18:22
SQ
-> Behavior picked: Attack.Default (48.0375)
12:18:23
SQ
* Ghoul: Using Ghoul Claws against Wilreich!
12:18:23
SQ
Ghoul uses skill Ghoul Claws
12:18:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), Defend (0), GruesomeFeast (0), BreakFree (0), Retreat (0), Flee (0), Attack.Default (0)
12:18:23
SQ
-> Behavior picked: Idle (1)
12:18:24
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:18:24
SQ
* ---------------------------------------------------
12:18:24
SQ
*
12:18:24
SQ
* Ghoul: Starting turn.
12:18:24
SQ
-> Behaviors to pick from:
Attack.Default (48.3994)(*), Engage.Melee (7.8125), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), BreakFree (0)
12:18:24
SQ
-> Behavior picked: Attack.Default (48.3994)
12:18:25
SQ
* Ghoul: Using Ghoul Claws against Reynhart!
12:18:25
SQ
Ghoul uses skill Ghoul Claws
12:18:25
SQ
-> Behaviors to pick from:
Attack.Default (48.3994)(*), Engage.Melee (7.8125), Idle (1), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Defend (0)
12:18:25
SQ
-> Behavior picked: Attack.Default (48.3994)
12:18:26
SQ
* Ghoul: Using Ghoul Claws against Reynhart!
12:18:26
SQ
Ghoul uses skill Ghoul Claws
12:18:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Roam (0), Engage.Melee (0), GruesomeFeast (0), BreakFree (0), Defend (0), Attack.Default (0)
12:18:26
SQ
-> Behavior picked: Idle (1)
12:18:26
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:18:26
SQ
* ---------------------------------------------------
12:18:26
SQ
*
12:18:26
SQ
* Ghoul: Starting turn.
12:18:27
SQ
-> Behaviors to pick from:
Engage.Melee (100.5)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0), BreakFree (0)
12:18:27
SQ
-> Behavior picked: Engage.Melee (100.5)
12:18:27
SQ
* Ghoul: Engaging to melee range with Heinrich (visible), accepted_distance=0
12:18:28
SQ
* Ghoul: Reached engage destination
12:18:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), GruesomeFeast (0), Roam (0), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0)
12:18:28
SQ
-> Behavior picked: Idle (1)
12:18:28
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:18:28
SQ
* ---------------------------------------------------
12:18:28
SQ
*
12:18:28
SQ
* Ghoul: Starting turn.
12:18:29
SQ
-> Behaviors to pick from:
Attack.Default (51.9744)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0), BreakFree (0)
12:18:29
SQ
-> Behavior picked: Attack.Default (51.9744)
12:18:29
SQ
* Ghoul: Using Ghoul Claws against Reynhart!
12:18:29
SQ
Ghoul uses skill Ghoul Claws
12:18:29
SQ
-> Behaviors to pick from:
Attack.Default (51.9744)(*), Idle (1), Roam (0), Retreat (0), Defend (0), GruesomeFeast (0), Engage.Melee (0), BreakFree (0), Flee (0)
12:18:29
SQ
-> Behavior picked: Attack.Default (51.9744)
12:18:30
SQ
* Ghoul: Using Ghoul Claws against Reynhart!
12:18:30
SQ
Ghoul uses skill Ghoul Claws
12:18:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), Defend (0), GruesomeFeast (0), BreakFree (0), Retreat (0), Flee (0), Attack.Default (0)
12:18:30
SQ
-> Behavior picked: Idle (1)
12:18:31
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:18:31
SQ
* ---------------------------------------------------
12:18:33
SQ
[Gerlach] executes skill [Impale] on target [Ghoul]
12:18:33
SQ
Gerlach uses skill Impale
12:18:37
SQ
[Gernot] executes skill [Quick Shot] on target [Ghoul]
12:18:37
SQ
Gernot uses skill Quick Shot
12:18:38
SQ
[Gernot] executes skill [Quick Shot] on target [Ghoul]
12:18:38
SQ
Gernot uses skill Quick Shot
12:18:40
SQ
[Torvald] executes skill [Quick Shot] on target [Ghoul]
12:18:40
SQ
Torvald uses skill Quick Shot
12:18:41
SQ
[Torvald] executes skill [Quick Shot] on target [Wiederganger]
12:18:41
SQ
Torvald uses skill Quick Shot
12:18:43
SQ
[Berthold] executes skill [Impale] on target [Ghoul]
12:18:43
SQ
Berthold uses skill Impale
12:18:45
SQ
[Wilreich] executes skill [Split Man] on target [Ghoul]
12:18:45
SQ
Wilreich uses skill Split Man
12:18:45
SQ
Ghoul has died.
12:18:48
SQ
[Heinrich] executes skill [Chop] on target [Ghoul]
12:18:48
SQ
Heinrich uses skill Chop
12:18:48
SQ
Ghoul has died.
12:18:54
SQ
[Reynhart] executes skill [Flail] on target [Ghoul]
12:18:54
SQ
Reynhart uses skill Flail
12:18:54
SQ
[Reynhart] executes skill [Flail] on target [Ghoul]
12:18:54
SQ
Reynhart uses skill Flail
12:18:55
SQ
Skill [Shieldwall] removed from [Giselher].
12:18:58
SQ
[Giselher] executes skill [Riposte] on target [Giselher]
12:18:58
SQ
Giselher uses skill Riposte
12:18:59
SQ
*
12:18:59
SQ
* Wiederganger: Starting turn.
12:18:59
SQ
-> Behaviors to pick from:
Engage.Melee (397.5)(*), Idle (1), Roam (0), Attack.Default (0), BreakFree (0)
12:18:59
SQ
-> Behavior picked: Engage.Melee (397.5)
12:19:00
SQ
* Wiederganger: Engaging to melee range with Reynhart (visible), accepted_distance=0
12:19:01
SQ
* Wiederganger: Reached engage destination
12:19:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
12:19:01
SQ
-> Behavior picked: Idle (1)
12:19:01
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
12:19:01
SQ
* ---------------------------------------------------
12:19:01
SQ
*
12:19:01
SQ
* Wiederganger: Starting turn.
12:19:02
SQ
-> Behaviors to pick from:
Engage.Melee (381.563)(*), Idle (1), Roam (0), Attack.Default (0), BreakFree (0)
12:19:02
SQ
-> Behavior picked: Engage.Melee (381.563)
12:19:02
SQ
* Wiederganger: Engaging to melee range with Giselher (visible), accepted_distance=0
12:19:03
SQ
* Wiederganger: Reached engage destination
12:19:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
12:19:03
SQ
-> Behavior picked: Idle (1)
12:19:03
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
12:19:03
SQ
* ---------------------------------------------------
12:19:04
SQ
*
12:19:04
SQ
* Wiederganger: Starting turn.
12:19:04
SQ
-> Behaviors to pick from:
Engage.Melee (358.696)(*), Idle (1), Roam (0), Attack.Default (0), BreakFree (0)
12:19:04
SQ
-> Behavior picked: Engage.Melee (358.696)
12:19:05
SQ
* Wiederganger: Engaging to melee range with Wilreich (visible), accepted_distance=0
12:19:05
SQ
* Wiederganger: Reached engage destination
12:19:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
12:19:05
SQ
-> Behavior picked: Idle (1)
12:19:05
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:19:05
SQ
* ---------------------------------------------------
12:19:06
SQ
Skill [Spearwall] removed from [Raimund].
12:19:09
SQ
*
12:19:09
SQ
* Wiederganger: Starting turn.
12:19:10
SQ
-> Behaviors to pick from:
Engage.Melee (419.375)(*), Idle (1), Roam (0), Attack.Default (0), BreakFree (0)
12:19:10
SQ
-> Behavior picked: Engage.Melee (419.375)
12:19:10
SQ
* Wiederganger: Engaging to melee range with Burkhard (visible), accepted_distance=0
12:19:11
SQ
* Wiederganger: Reached engage destination
12:19:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
12:19:11
SQ
-> Behavior picked: Idle (1)
12:19:11
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:19:11
SQ
* ---------------------------------------------------
12:19:11
SQ
*
12:19:11
SQ
* Wiederganger: Starting turn.
12:19:12
SQ
-> Behaviors to pick from:
Engage.Melee (445.5)(*), Idle (1), Roam (0), Attack.Default (0), BreakFree (0)
12:19:12
SQ
-> Behavior picked: Engage.Melee (445.5)
12:19:12
SQ
* Wiederganger: Engaging to melee range with Raimund (visible), accepted_distance=0
12:19:13
SQ
* Wiederganger: Reached engage destination
12:19:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
12:19:13
SQ
-> Behavior picked: Idle (1)
12:19:13
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
12:19:13
SQ
* ---------------------------------------------------
12:19:13
SQ
*
12:19:13
SQ
* Wiederganger: Starting turn.
12:19:14
SQ
-> Behaviors to pick from:
Engage.Melee (405.625)(*), Idle (1), Roam (0), Attack.Default (0), BreakFree (0)
12:19:14
SQ
-> Behavior picked: Engage.Melee (405.625)
12:19:14
SQ
* Wiederganger: Engaging to melee range with Heinrich (visible), accepted_distance=0
12:19:15
SQ
* Wiederganger: Reached engage destination
12:19:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
12:19:15
SQ
-> Behavior picked: Idle (1)
12:19:15
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
12:19:15
SQ
* ---------------------------------------------------
12:19:15
SQ
*
12:19:15
SQ
* Wiederganger: Starting turn.
12:19:16
SQ
-> Behaviors to pick from:
Engage.Melee (476.667)(*), Idle (1), Roam (0), Attack.Default (0), BreakFree (0)
12:19:16
SQ
-> Behavior picked: Engage.Melee (476.667)
12:19:16
SQ
* Wiederganger: Engaging to melee range with Raimund (not visible), accepted_distance=0
12:19:17
SQ
* Wiederganger: Reached engage destination
12:19:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
12:19:17
SQ
-> Behavior picked: Idle (1)
12:19:17
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:19:17
SQ
* ---------------------------------------------------
12:19:17
SQ
Skill [Spearwall] removed from [Bjarne the Ox].
12:19:19
SQ
Skill [Hidden] removed from [Bjarne the Ox].
12:19:26
SQ
[Giselher] executes skill [Slash] on target [Wiederganger]
12:19:26
SQ
Giselher uses skill Slash
12:19:30
SQ
INFO: Next round issued: 4
12:19:31
SQ
*
12:19:31
SQ
* Ghoul: Starting turn.
12:19:31
SQ
-> Behaviors to pick from:
Attack.Default (47.7271)(*), Idle (1), Engage.Melee (0), Flee (0), Retreat (0), BreakFree (0), Defend (0), Roam (0), GruesomeFeast (-145.952)
12:19:31
SQ
-> Behavior picked: Attack.Default (47.7271)
12:19:32
SQ
* Ghoul: Using Ghoul Claws against Reynhart!
12:19:32
SQ
Ghoul uses skill Ghoul Claws
12:19:32
SQ
-> Behaviors to pick from:
Attack.Default (49.799)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Defend (0), Roam (0), GruesomeFeast (0), Flee (0)
12:19:32
SQ
-> Behavior picked: Attack.Default (49.799)
12:19:33
SQ
* Ghoul: Using Ghoul Claws against Reynhart!
12:19:33
SQ
Ghoul uses skill Ghoul Claws
12:19:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Engage.Melee (0), Defend (0), GruesomeFeast (0), BreakFree (0), Flee (0), Attack.Default (0)
12:19:33
SQ
-> Behavior picked: Idle (1)
12:19:33
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:19:33
SQ
* ---------------------------------------------------
12:19:33
SQ
*
12:19:33
SQ
* Ghoul: Starting turn.
12:19:34
SQ
-> Behaviors to pick from:
GruesomeFeast (283.333)(*), Engage.Melee (104.403)(*), Idle (1), Retreat (0), Attack.Default (0), Flee (0), BreakFree (0), Roam (0), Defend (0)
12:19:34
SQ
-> Behavior picked: GruesomeFeast (283.333)
12:19:34
SQ
* Ghoul: Moving into range to use Gruesome Feast
12:19:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), Defend (0), GruesomeFeast (0)
12:19:35
SQ
-> Behavior picked: Idle (1)
12:19:35
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
12:19:35
SQ
* ---------------------------------------------------
12:19:40
SQ
[Gerlach] executes skill [Impale] on target [Wiederganger]
12:19:40
SQ
Gerlach uses skill Impale
12:19:44
SQ
[Berthold] executes skill [Impale] on target [Wiederganger]
12:19:44
SQ
Berthold uses skill Impale
12:19:49
SQ
[Gernot] executes skill [Quick Shot] on target [Wiederganger]
12:19:49
SQ
Gernot uses skill Quick Shot
12:19:50
SQ
[Gernot] executes skill [Quick Shot] on target [Wiederganger]
12:19:50
SQ
Gernot uses skill Quick Shot
12:19:53
SQ
[Wilreich] executes skill [Split Man] on target [Wiederganger]
12:19:53
SQ
Wilreich uses skill Split Man
12:19:53
SQ
Wiederganger has died.
12:19:56
SQ
[Torvald] executes skill [Quick Shot] on target [Wiederganger]
12:19:56
SQ
Torvald uses skill Quick Shot
12:19:57
SQ
[Torvald] executes skill [Quick Shot] on target [Wiederganger]
12:19:57
SQ
Torvald uses skill Quick Shot
12:19:59
SQ
[Burkhard] executes skill [Slash] on target [Ghoul]
12:19:59
SQ
Burkhard uses skill Slash
12:19:59
SQ
[Burkhard] executes skill [Slash] on target [Ghoul]
12:19:59
SQ
Burkhard uses skill Slash
12:20:04
SQ
*
12:20:04
SQ
* Wiederganger: Starting turn.
12:20:04
SQ
-> Behaviors to pick from:
Engage.Melee (446.471)(*), Idle (1), Attack.Default (0), BreakFree (0), Roam (0)
12:20:04
SQ
-> Behavior picked: Engage.Melee (446.471)
12:20:05
SQ
* Wiederganger: Engaging to melee range with Heinrich (visible), accepted_distance=0
12:20:05
SQ
* Wiederganger: Reached engage destination
12:20:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Roam (0), Engage.Melee (0)
12:20:06
SQ
-> Behavior picked: Idle (1)
12:20:06
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:20:06
SQ
* ---------------------------------------------------
12:20:06
SQ
*
12:20:06
SQ
* Wiederganger: Starting turn.
12:20:06
SQ
-> Behaviors to pick from:
Attack.Default (66.5835)(*), Idle (1), Engage.Melee (0), BreakFree (0), Roam (0)
12:20:06
SQ
-> Behavior picked: Attack.Default (66.5835)
12:20:07
SQ
* Wiederganger: Using Bite against Bjarne the Ox!
12:20:07
SQ
Wiederganger uses skill Bite
12:20:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0)
12:20:07
SQ
-> Behavior picked: Idle (1)
12:20:07
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:20:07
SQ
* ---------------------------------------------------
12:20:11
SQ
*
12:20:11
SQ
* Wiederganger: Starting turn.
12:20:12
SQ
-> Behaviors to pick from:
Engage.Melee (336.346)(*), Idle (1), Attack.Default (0), BreakFree (0), Roam (0)
12:20:12
SQ
-> Behavior picked: Engage.Melee (336.346)
12:20:12
SQ
* Wiederganger: Engaging to melee range with Wilreich (not visible), accepted_distance=0
12:20:13
SQ
* Wiederganger: Reached engage destination
12:20:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Roam (0), Engage.Melee (0)
12:20:13
SQ
-> Behavior picked: Idle (1)
12:20:13
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:20:13
SQ
* ---------------------------------------------------
12:20:13
SQ
*
12:20:13
SQ
* Wiederganger: Starting turn.
12:20:14
SQ
-> Behaviors to pick from:
Engage.Melee (366.667)(*), Idle (1), Attack.Default (0), BreakFree (0), Roam (0)
12:20:14
SQ
-> Behavior picked: Engage.Melee (366.667)
12:20:14
SQ
* Wiederganger: Engaging to melee range with Wilreich (not visible), accepted_distance=0
12:20:15
SQ
* Wiederganger: Reached engage destination
12:20:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Roam (0), Engage.Melee (0)
12:20:15
SQ
-> Behavior picked: Idle (1)
12:20:15
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
12:20:15
SQ
* ---------------------------------------------------
12:20:15
SQ
Skill [Riposte] removed from [Giselher].
12:20:17
SQ
[Giselher] executes skill [Slash] on target [Wiederganger]
12:20:17
SQ
Giselher uses skill Slash
12:20:18
SQ
[Giselher] executes skill [Slash] on target [Wiederganger]
12:20:18
SQ
Giselher uses skill Slash
12:20:18
SQ
Wiederganger has died.
12:20:21
SQ
[Reynhart] executes skill [Flail] on target [Ghoul]
12:20:21
SQ
Reynhart uses skill Flail
12:20:25
SQ
*
12:20:25
SQ
* Wiederganger: Starting turn.
12:20:25
SQ
-> Behaviors to pick from:
Engage.Melee (336.111)(*), Idle (1), Attack.Default (0), BreakFree (0), Roam (0)
12:20:25
SQ
-> Behavior picked: Engage.Melee (336.111)
12:20:25
SQ
* Wiederganger: Engaging to melee range with Raimund (visible), accepted_distance=0
12:20:26
SQ
* Wiederganger: Reached engage destination
12:20:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Roam (0), Engage.Melee (0)
12:20:26
SQ
-> Behavior picked: Idle (1)
12:20:26
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
12:20:26
SQ
* ---------------------------------------------------
12:20:27
SQ
*
12:20:27
SQ
* Wiederganger: Starting turn.
12:20:27
SQ
-> Behaviors to pick from:
Engage.Melee (292.5)(*), Idle (1), Attack.Default (0), BreakFree (0), Roam (0)
12:20:27
SQ
-> Behavior picked: Engage.Melee (292.5)
12:20:27
SQ
* Wiederganger: Engaging to melee range with Raimund (visible), accepted_distance=0
12:20:28
SQ
* Wiederganger: Reached engage destination
12:20:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Roam (0), Engage.Melee (0)
12:20:28
SQ
-> Behavior picked: Idle (1)
12:20:28
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:20:28
SQ
* ---------------------------------------------------
12:20:38
SQ
[Heinrich] executes skill [Chop] on target [Wiederganger]
12:20:38
SQ
Heinrich uses skill Chop
12:20:39
SQ
[Heinrich] executes skill [Chop] on target [Wiederganger]
12:20:39
SQ
Heinrich uses skill Chop
12:20:46
SQ
INFO: Next round issued: 5
12:20:47
SQ
*
12:20:47
SQ
* Ghoul: Starting turn.
12:20:47
SQ
-> Behaviors to pick from:
Attack.Default (49.799)(*), Idle (1), Defend (0), Roam (0), Retreat (0), BreakFree (0), Flee (0), Engage.Melee (0), GruesomeFeast (-112.619)
12:20:47
SQ
-> Behavior picked: Attack.Default (49.799)
12:20:48
SQ
* Ghoul: Using Ghoul Claws against Reynhart!
12:20:48
SQ
Ghoul uses skill Ghoul Claws
12:20:48
SQ
-> Behaviors to pick from:
Attack.Default (51.4565)(*), Idle (1), Retreat (0), BreakFree (0), Defend (0), Flee (0), Engage.Melee (0), GruesomeFeast (0), Roam (0)
12:20:48
SQ
-> Behavior picked: Attack.Default (51.4565)
12:20:49
SQ
* Ghoul: Using Ghoul Claws against Reynhart!
12:20:49
SQ
Ghoul uses skill Ghoul Claws
12:20:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Melee (0), Defend (0), Flee (0), GruesomeFeast (0), BreakFree (0), Roam (0), Attack.Default (0)
12:20:49
SQ
-> Behavior picked: Idle (1)
12:20:49
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
12:20:49
SQ
* ---------------------------------------------------
12:20:49
Resource
Loading: music/undead_01.music
12:20:49
Resource
Unloading: music/undead_02.music
12:20:49
SQ
*
12:20:49
SQ
* Ghoul: Starting turn.
12:20:50
SQ
-> Behaviors to pick from:
GruesomeFeast (850)(*), Attack.Default (61.9975), Idle (1), Engage.Melee (0), BreakFree (0), Retreat (0), Roam (0), Defend (0), Flee (0)
12:20:50
SQ
-> Behavior picked: GruesomeFeast (850)
12:20:50
SQ
* Ghoul: Using Gruesome Feast!
12:20:50
SQ
Ghoul uses skill Gruesome Feast
12:20:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Roam (0), Defend (0), Flee (0), GruesomeFeast (0)
12:20:52
SQ
-> Behavior picked: Idle (1)
12:20:52
SQ
* Ghoul: Ending Turn with 3 of 9 AP left.
12:20:52
SQ
* ---------------------------------------------------
12:20:55
SQ
[Gerlach] executes skill [Impale] on target [Ghoul]
12:20:55
SQ
Gerlach uses skill Impale
12:20:59
SQ
[Raimund] executes skill [Spearwall] on target [Raimund]
12:20:59
SQ
Raimund uses skill Spearwall
12:20:59
SQ
[Raimund] executes skill [Shieldwall] on target [Raimund]
12:20:59
SQ
Raimund uses skill Shieldwall
12:21:05
SQ
[Burkhard] executes skill [Slash] on target [Ghoul]
12:21:05
SQ
Burkhard uses skill Slash
12:21:06
SQ
[Burkhard] executes skill [Slash] on target [Ghoul]
12:21:06
SQ
Burkhard uses skill Slash
12:21:06
SQ
Ghoul has died.
12:21:09
SQ
[Gernot] executes skill [Aimed Shot] on target [Ghoul]
12:21:09
SQ
Gernot uses skill Aimed Shot
12:21:10
SQ
*
12:21:10
SQ
* Wiederganger: Starting turn.
12:21:10
SQ
-> Behaviors to pick from:
Attack.Default (52.7783)(*), Idle (1), Engage.Melee (0), BreakFree (0), Roam (0)
12:21:10
SQ
-> Behavior picked: Attack.Default (52.7783)
12:21:11
SQ
* Wiederganger: Using Stab against Heinrich!
12:21:11
SQ
Wiederganger uses skill Stab
12:21:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0)
12:21:11
SQ
-> Behavior picked: Idle (1)
12:21:11
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:21:11
SQ
* ---------------------------------------------------
12:21:14
SQ
[Torvald] executes skill [Aimed Shot] on target [Ghoul]
12:21:14
SQ
Torvald uses skill Aimed Shot
12:21:17
SQ
*
12:21:17
SQ
* Wiederganger: Starting turn.
12:21:18
SQ
-> Behaviors to pick from:
Engage.Melee (349.412)(*), Idle (1), BreakFree (0), Roam (0), Attack.Default (0)
12:21:18
SQ
-> Behavior picked: Engage.Melee (349.412)
12:21:18
SQ
* Wiederganger: Engaging to melee range with Raimund (visible), accepted_distance=0
12:21:19
SQ
* Wiederganger: Reached engage destination
12:21:20
SQ
-> Behaviors to pick from:
Engage.Melee (338.25)(*), Idle (1), Attack.Default (0), BreakFree (0), Roam (0)
12:21:20
SQ
-> Behavior picked: Engage.Melee (338.25)
12:21:20
SQ
* Wiederganger: Engaging to melee range with Wilreich (visible), accepted_distance=0
12:21:21
SQ
* Wiederganger: Reached engage destination
12:21:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Roam (0), Engage.Melee (0)
12:21:21
SQ
-> Behavior picked: Idle (1)
12:21:21
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:21:21
SQ
* ---------------------------------------------------
12:21:21
SQ
*
12:21:21
SQ
* Wiederganger: Starting turn.
12:21:21
SQ
-> Behaviors to pick from:
Engage.Melee (349.412)(*), Idle (1), BreakFree (0), Roam (0), Attack.Default (0)
12:21:21
SQ
-> Behavior picked: Engage.Melee (349.412)
12:21:22
SQ
* Wiederganger: Engaging to melee range with Raimund (visible), accepted_distance=0
12:21:23
SQ
* Wiederganger: Reached engage destination
12:21:24
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Engage.Melee (0)
12:21:24
SQ
-> Behavior picked: Idle (1)
12:21:24
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:21:24
SQ
* ---------------------------------------------------
12:21:27
SQ
[Heinrich] executes skill [Chop] on target [Wiederganger]
12:21:27
SQ
Heinrich uses skill Chop
12:21:28
SQ
[Heinrich] executes skill [Chop] on target [Wiederganger]
12:21:28
SQ
Heinrich uses skill Chop
12:21:28
SQ
Wiederganger has died.
12:21:28
SQ
*
12:21:28
SQ
* Wiederganger: Starting turn.
12:21:29
SQ
-> Behaviors to pick from:
Engage.Melee (273.214)(*), Idle (1), BreakFree (0), Roam (0), Attack.Default (0)
12:21:29
SQ
-> Behavior picked: Engage.Melee (273.214)
12:21:29
SQ
* Wiederganger: Engaging to melee range with Reynhart (visible), accepted_distance=0
12:21:30
SQ
* Wiederganger: Reached engage destination
12:21:30
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Engage.Melee (0)
12:21:30
SQ
-> Behavior picked: Idle (1)
12:21:30
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:21:30
SQ
* ---------------------------------------------------
12:21:35
SQ
*
12:21:35
SQ
* Wiederganger: Starting turn.
12:21:35
SQ
-> Behaviors to pick from:
Engage.Melee (290.25)(*), Idle (1), BreakFree (0), Roam (0), Attack.Default (0)
12:21:35
SQ
-> Behavior picked: Engage.Melee (290.25)
12:21:36
SQ
* Wiederganger: Engaging to melee range with Raimund (visible), accepted_distance=0
12:21:37
SQ
* Wiederganger: Reached engage destination
12:21:37
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Engage.Melee (0)
12:21:37
SQ
-> Behavior picked: Idle (1)
12:21:37
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:21:37
SQ
* ---------------------------------------------------
12:21:39
SQ
[Reynhart] executes skill [Flail] on target [Ghoul]
12:21:39
SQ
Reynhart uses skill Flail
12:21:39
SQ
Ghoul has died.
12:21:44
SQ
[Berthold] executes skill [Impale] on target [Wiederganger]
12:21:44
SQ
Berthold uses skill Impale
12:21:48
SQ
[Wilreich] executes skill [Split Man] on target [Wiederganger]
12:21:48
SQ
Wilreich uses skill Split Man
12:21:52
SQ
[Giselher] executes skill [Slash] on target [Wiederganger]
12:21:52
SQ
Giselher uses skill Slash
12:21:52
SQ
Wiederganger has died.
12:22:03
SQ
INFO: Next round issued: 6
12:22:14
SQ
[Gernot] executes skill [Aimed Shot] on target [Wiederganger]
12:22:14
SQ
Gernot uses skill Aimed Shot
12:22:19
SQ
*
12:22:19
SQ
* Wiederganger: Starting turn.
12:22:19
SQ
-> Behaviors to pick from:
Attack.Default (42.7789)(*), Idle (1), Engage.Melee (0), Roam (0), BreakFree (0)
12:22:19
SQ
-> Behavior picked: Attack.Default (42.7789)
12:22:20
SQ
* Wiederganger: Using Hammer against Bjarne the Ox!
12:22:20
SQ
Wiederganger uses skill Hammer
12:22:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Roam (0), BreakFree (0), Attack.Default (0)
12:22:20
SQ
-> Behavior picked: Idle (1)
12:22:20
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:22:20
SQ
* ---------------------------------------------------
12:22:25
SQ
[Torvald] executes skill [Aimed Shot] on target [Wiederganger]
12:22:25
SQ
Torvald uses skill Aimed Shot
12:22:32
SQ
[Bjarne the Ox] executes skill [Thrust] on target [Wiederganger]
12:22:32
SQ
Bjarne the Ox uses skill Thrust
12:22:33
SQ
[Bjarne the Ox] executes skill [Thrust] on target [Wiederganger]
12:22:33
SQ
Bjarne the Ox uses skill Thrust
12:22:33
SQ
*
12:22:33
SQ
* Wiederganger: Starting turn.
12:22:33
SQ
-> Behaviors to pick from:
Engage.Melee (267.857)(*), Idle (1), Roam (0), Attack.Default (0), BreakFree (0)
12:22:33
SQ
-> Behavior picked: Engage.Melee (267.857)
12:22:34
SQ
* Wiederganger: Engaging to melee range with Burkhard (visible), accepted_distance=0
12:22:35
SQ
* Wiederganger: Reached engage destination
12:22:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
12:22:35
SQ
-> Behavior picked: Idle (1)
12:22:35
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:22:35
SQ
* ---------------------------------------------------
12:22:35
SQ
*
12:22:35
SQ
* Wiederganger: Starting turn.
12:22:36
SQ
-> Behaviors to pick from:
Engage.Melee (330)(*), Idle (1), Roam (0), Attack.Default (0), BreakFree (0)
12:22:36
SQ
-> Behavior picked: Engage.Melee (330)
12:22:36
SQ
* Wiederganger: Engaging to melee range with Raimund (visible), accepted_distance=0
12:22:37
SQ
* Wiederganger: Reached engage destination
12:22:38
SQ
-> Behaviors to pick from:
Engage.Melee (330)(*), Idle (1), BreakFree (0), Roam (0), Attack.Default (0)
12:22:38
SQ
-> Behavior picked: Engage.Melee (330)
12:22:38
SQ
* Wiederganger: Engaging to melee range with Raimund (visible), accepted_distance=0
12:22:39
SQ
* Wiederganger: Reached engage destination
12:22:40
SQ
-> Behaviors to pick from:
Engage.Melee (330)(*), Idle (1), Attack.Default (0), BreakFree (0), Roam (0)
12:22:40
SQ
-> Behavior picked: Engage.Melee (330)
12:22:40
SQ
* Wiederganger: Engaging to melee range with Raimund (visible), accepted_distance=0
12:22:41
SQ
* Wiederganger: Reached engage destination
12:22:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Roam (0), Engage.Melee (0)
12:22:41
SQ
-> Behavior picked: Idle (1)
12:22:41
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:22:41
SQ
* ---------------------------------------------------
12:22:41
SQ
Skill [Spearwall] removed from [Raimund].
12:22:41
SQ
Skill [Shieldwall] removed from [Raimund].
12:22:43
SQ
[Raimund] executes skill [Thrust] on target [Wiederganger]
12:22:43
SQ
Raimund uses skill Thrust
12:22:43
SQ
[Raimund] executes skill [Thrust] on target [Wiederganger]
12:22:43
SQ
Raimund uses skill Thrust
12:22:48
SQ
[Reynhart] executes skill [Flail] on target [Wiederganger]
12:22:48
SQ
Reynhart uses skill Flail
12:22:52
SQ
[Gerlach] executes skill [Impale] on target [Wiederganger]
12:22:52
SQ
Gerlach uses skill Impale
12:22:54
SQ
[Burkhard] executes skill [Slash] on target [Wiederganger]
12:22:54
SQ
Burkhard uses skill Slash
12:22:55
SQ
[Burkhard] executes skill [Slash] on target [Wiederganger]
12:22:55
SQ
Burkhard uses skill Slash
12:22:59
SQ
[Wilreich] executes skill [Split Man] on target [Wiederganger]
12:22:59
SQ
Wilreich uses skill Split Man
12:22:59
SQ
Wiederganger has died.
12:23:02
SQ
[Heinrich] executes skill [Chop] on target [Wiederganger]
12:23:02
SQ
Heinrich uses skill Chop
12:23:09
SQ
INFO: Next round issued: 7
12:23:10
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
12:23:10
SQ
knocking away visible entity
12:23:10
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
12:23:13
SQ
[Berthold] executes skill [Impale] on target [Wiederganger]
12:23:13
SQ
Berthold uses skill Impale
12:23:16
SQ
[Gerlach] executes skill [Impale] on target [Wiederganger]
12:23:16
SQ
Gerlach uses skill Impale
12:23:25
SQ
[Gernot] executes skill [Aimed Shot] on target [Wiederganger]
12:23:25
SQ
Gernot uses skill Aimed Shot
12:23:34
SQ
[Burkhard] executes skill [Slash] on target [Wiederganger]
12:23:34
SQ
Burkhard uses skill Slash
12:23:35
SQ
[Burkhard] executes skill [Slash] on target [Wiederganger]
12:23:35
SQ
Burkhard uses skill Slash
12:23:35
SQ
Wiederganger has died.
12:23:37
SQ
[Bjarne the Ox] executes skill [Thrust] on target [Wiederganger]
12:23:37
SQ
Bjarne the Ox uses skill Thrust
12:23:37
SQ
Wiederganger has died.
12:23:47
Navigator
Can't find path - start and dest identical!
12:23:50
SQ
[Heinrich] executes skill [Chop] on target [Wiederganger]
12:23:50
SQ
Heinrich uses skill Chop
12:23:57
SQ
INFO: Next round issued: 8
12:23:58
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
12:23:59
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
12:24:02
SQ
[Berthold] executes skill [Impale] on target [Wiederganger]
12:24:02
SQ
Berthold uses skill Impale
12:24:02
SQ
Wiederganger has died.
12:24:07
SQ
[Wilreich] executes skill [Split Man] on target [Wiederganger]
12:24:07
SQ
Wilreich uses skill Split Man
12:24:07
SQ
Wiederganger has died.
12:43:28
Resource
Loading: music/undead_02.music
12:43:28
Resource
Unloading: music/undead_01.music
12:43:30
SQ
*
12:43:30
SQ
* Wiederganger: Starting turn.
12:43:30
SQ
-> Behaviors to pick from:
Attack.Default (60.3143)(*), Idle (1), Engage.Melee (0), BreakFree (0), Roam (0)
12:43:30
SQ
-> Behavior picked: Attack.Default (60.3143)
12:43:30
SQ
* Wiederganger: Using Stab against Heinrich!
12:43:30
SQ
Wiederganger uses skill Stab
12:43:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0)
12:43:30
SQ
-> Behavior picked: Idle (1)
12:43:31
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:43:31
SQ
* ---------------------------------------------------
12:43:32
SQ
[Burkhard] executes skill [Slash] on target [Wiederganger]
12:43:32
SQ
Burkhard uses skill Slash
12:43:33
SQ
[Burkhard] executes skill [Slash] on target [Wiederganger]
12:43:33
SQ
Burkhard uses skill Slash
12:43:33
SQ
Wiederganger has died.
12:43:33
Resource
Unloading: gfx/orientation_overlay.png
12:43:37
Resource
Loading: music/victory_01.music
12:43:37
Resource
Unloading: music/undead_02.music
12:43:40
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:43:40
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:43:40
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
12:43:40
SQ
World::onCombatFinished
12:43:40
SQ
TacticalState::onFinish
12:43:40
Resource
Unloading: gfx/detail.png
12:43:40
Resource
Unloading: gfx/object_0.png
12:43:40
Resource
Unloading Resource Package "Temporary Tactical Resources".
12:43:40
Resource
Unloading: sounds/combat/repel_hit_01.wav
12:43:40
Resource
Unloading: sounds/combat/repel_hit_02.wav
12:43:40
Resource
Unloading: sounds/combat/repel_hit_03.wav
12:43:40
Resource
Unloading: sounds/enemies/ghoul_flee_01.wav
12:43:40
Resource
Unloading: sounds/enemies/ghoul_hurt_02.wav
12:43:40
Resource
Unloading: sounds/enemies/ghoul_hurt_03.wav
12:43:40
Resource
Unloading: sounds/enemies/ghoul_death_01.wav
12:43:40
Resource
Unloading: sounds/enemies/ghoul_death_02.wav
12:43:40
Resource
Unloading: sounds/enemies/ghoul_death_03.wav
12:43:40
Resource
Unloading: sounds/enemies/ghoul_hurt_01.wav
12:43:40
Resource
Unloading: sounds/enemies/ghoul_flee_02.wav
12:43:40
Resource
Unloading: sounds/enemies/ghoul_flee_03.wav
12:43:40
Resource
Unloading: sounds/enemies/ghoul_idle_01.wav
12:43:40
Resource
Unloading: sounds/enemies/ghoul_idle_02.wav
12:43:40
Resource
Unloading: sounds/enemies/ghoul_idle_03.wav
12:43:40
Resource
Unloading: sounds/enemies/orc_idle_03.wav
12:43:40
Resource
Unloading: gfx/entity_1.png
12:43:40
Resource
Unloading: sounds/enemies/ghoul_claws_01.wav
12:43:40
Resource
Unloading: sounds/enemies/ghoul_claws_02.wav
12:43:40
Resource
Unloading: sounds/enemies/ghoul_claws_03.wav
12:43:40
Resource
Unloading: sounds/combat/werewolf_claw_01.wav
12:43:40
Resource
Unloading: sounds/combat/werewolf_claw_02.wav
12:43:40
Resource
Unloading: sounds/combat/werewolf_claw_03.wav
12:43:40
Resource
Unloading: sounds/enemies/gruesome_feast_01.wav
12:43:40
Resource
Unloading: sounds/enemies/gruesome_feast_03.wav
12:43:40
Resource
Unloading: sounds/enemies/gruesome_feast_04.wav
12:43:40
Resource
Unloading: sounds/enemies/zombie_hurt_01.wav
12:43:40
Resource
Unloading: sounds/enemies/zombie_hurt_02.wav
12:43:40
Resource
Unloading: sounds/enemies/zombie_hurt_03.wav
12:43:40
Resource
Unloading: sounds/enemies/zombie_hurt_04.wav
12:43:40
Resource
Unloading: sounds/enemies/zombie_hurt_05.wav
12:43:40
Resource
Unloading: sounds/enemies/zombie_hurt_06.wav
12:43:40
Resource
Unloading: sounds/enemies/zombie_hurt_07.wav
12:43:40
Resource
Unloading: sounds/enemies/zombie_death_01.wav
12:43:40
Resource
Unloading: sounds/enemies/zombie_death_02.wav
12:43:40
Resource
Unloading: sounds/enemies/zombie_death_03.wav
12:43:40
Resource
Unloading: sounds/enemies/zombie_death_04.wav
12:43:40
Resource
Unloading: sounds/enemies/zombie_death_05.wav
12:43:40
Resource
Unloading: sounds/enemies/zombie_death_06.wav
12:43:40
Resource
Unloading: sounds/enemies/zombie_rise_01.wav
12:43:40
Resource
Unloading: sounds/enemies/zombie_rise_02.wav
12:43:40
Resource
Unloading: sounds/enemies/zombie_rise_03.wav
12:43:40
Resource
Unloading: sounds/enemies/zombie_rise_04.wav
12:43:40
Resource
Unloading: sounds/enemies/zombie_idle_01.wav
12:43:40
Resource
Unloading: sounds/enemies/zombie_idle_02.wav
12:43:40
Resource
Unloading: sounds/enemies/zombie_idle_03.wav
12:43:40
Resource
Unloading: sounds/enemies/zombie_idle_04.wav
12:43:40
Resource
Unloading: sounds/enemies/zombie_idle_05.wav
12:43:40
Resource
Unloading: sounds/enemies/zombie_idle_06.wav
12:43:40
Resource
Unloading: sounds/enemies/zombie_bite_01.wav
12:43:40
Resource
Unloading: sounds/enemies/zombie_bite_02.wav
12:43:40
Resource
Unloading: sounds/enemies/zombie_bite_03.wav
12:43:40
Resource
Unloading: sounds/enemies/zombie_bite_04.wav
12:43:40
UI
IngameMenuScreen::UNREGISTER
12:43:40
UI
MainMenuModule::UNREGISTER
12:43:40
UI
LoadCampaignMenuModule::UNREGISTER
12:43:40
UI
SaveCampaignMenuModule::UNREGISTER
12:43:40
UI
OptionsMenuModule::UNREGISTER
12:43:40
UI
OptionsMenuModuleVideoPanel::UNREGISTER
12:43:40
UI
OptionsMenuModuleVideoPanel::UNREGISTER
12:43:40
UI
OptionsMenuModuleControlsPanel::UNREGISTER
12:43:40
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
12:43:40
UI
TacticalFleeScreen::UNREGISTER
12:43:40
UI
CharacterScreen::UNREGISTER
12:43:40
UI
CharacterScreenLeftPanelModule::UNREGISTER
12:43:40
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
12:43:40
UI
CharacterScreenPaperdollModule::UNREGISTER
12:43:40
UI
CharacterScreenSkillsModule::UNREGISTER
12:43:40
UI
CharacterScreenStatsModule::UNREGISTER
12:43:40
UI
CharacterScreenRightPanelModule::UNREGISTER
12:43:40
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
12:43:40
UI
CharacterScreenInventoryListModule::UNREGISTER
12:43:40
UI
CharacterScreenPerksModule::UNREGISTER
12:43:40
UI
CharacterScreenBrothersListModule::UNREGISTER
12:43:40
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
12:43:40
UI
TacticalScreen::UNREGISTER
12:43:40
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
12:43:40
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
12:43:40
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
12:43:40
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
12:43:40
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
12:43:40
UI
TacticalCombatResultScreen::UNREGISTER
12:43:40
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
12:43:40
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
12:43:44
Resource
Loading: music/worldmap_03.music
12:43:44
Resource
Unloading: music/victory_01.music
12:43:47
SQ
Save campaign: quicksave
12:43:49
Scene
Finished saving scene.
12:43:49
SQ
contract removed: contract.destroy_inactive_location
12:43:55
SQ
Save campaign: Lost Brothers
12:43:57
Scene
Finished saving scene.
12:44:02
SQ
chance to fire event: 13.4674%
12:44:05
SQ
contract added: contract.destroy_inactive_location
12:44:09
SQ
chance to fire event: 14.1281%
12:44:13
SQ
contract removed: contract.destroy_inactive_location
12:44:17
SQ
Location entered: Malmkrog
12:44:21
Resource
Loading: music/village_01.music
12:44:21
Resource
Unloading: music/worldmap_03.music
12:44:22
SQ
contract activated: contract.destroy_inactive_location
12:44:24
SQ
chance to fire event: 14.9154%
12:44:25
SQ
contract removed: contract.destroy_inactive_location
12:44:26
Resource
Loading: music/worldmap_03.music
12:44:26
Resource
Unloading: music/village_01.music
12:53:58
SQ
chance to fire event: 15.7029%
12:54:02
SQ
contract added: contract.errant
12:54:07
SQ
contract removed: contract.destroy_bandit_camp
12:54:07
SQ
chance to fire event: 16.4904%
12:54:11
SQ
chance to fire event: 16.8842%
12:54:14
SQ
contract added: contract.errant
12:54:20
SQ
chance to fire event: 17.672%
12:54:24
SQ
contract added: contract.errant
12:54:24
SQ
Location entered: Thunderclan Hideout
12:54:26
SQ
Save campaign: autosave
12:54:28
Scene
Finished saving scene.
12:54:29
SQ
WorldState::onHide
12:54:29
UI
TacticalScreen::REGISTER
12:54:29
UI
TacticalScreenTurnSequenceBarModule::REGISTER
12:54:29
UI
TacticalScreenOrientationOverlayModule::REGISTER
12:54:29
UI
TacticalScreenTopbarEventLogModule::REGISTER
12:54:29
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
12:54:29
UI
TacticalScreenTopbarOptionsModule::REGISTER
12:54:29
Resource
Loading: gfx/detail.png
12:54:29
Texture
Texture "gfx/detail.png" (ID: 14) took up approximately 5461kb in video memory.
12:54:29
Resource
Loading: gfx/object_0.png
12:54:29
Texture
Texture "gfx/object_0.png" (ID: 15) took up approximately 2730kb in video memory.
12:54:29
Resource
Loading: gfx/entity_2.png
12:54:29
Texture
Texture "gfx/entity_2.png" (ID: 16) took up approximately 10922kb in video memory.
12:54:29
Resource
Loading: gfx/orientation_overlay.png
12:54:29
Texture
Texture "gfx/orientation_overlay.png" (ID: 17) took up approximately 512kb in video memory.
12:54:29
SQ
TACTICAL: STASH LOCKED: true
12:54:30
SQ
INFO: Next round issued: 1
12:54:30
Resource
Started loading Resource Package "Temporary Tactical Resources".
12:54:30
Resource
Loading: sounds/combat/repel_hit_01.wav
12:54:30
UI
CharacterScreen::REGISTER
12:54:30
UI
CharacterScreenLeftPanelModule::REGISTER
12:54:30
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
12:54:30
UI
CharacterScreenPaperdollModule::REGISTER
12:54:30
UI
CharacterScreenSkillsModule::REGISTER
12:54:30
UI
CharacterScreenStatsModule::REGISTER
12:54:30
UI
CharacterScreenRightPanelModule::REGISTER
12:54:30
UI
CharacterScreenRightPanelHeaderModule::REGISTER
12:54:30
UI
CharacterScreenInventoryListModule::REGISTER
12:54:30
UI
CharacterScreenPerksModule::REGISTER
12:54:30
UI
CharacterScreenBrothersListModule::REGISTER
12:54:30
UI
CharacterScreenBattleStartFooterModule::REGISTER
12:54:30
Resource
Loading: sounds/combat/repel_hit_02.wav
12:54:30
UI
TacticalFleeScreen::REGISTER
12:54:30
UI
IngameMenuScreen::REGISTER
12:54:30
UI
MainMenuModule::REGISTER
12:54:30
UI
LoadCampaignMenuModule::REGISTER
12:54:30
UI
SaveCampaignMenuModule::REGISTER
12:54:30
UI
OptionsMenuModule::REGISTER
12:54:30
UI
OptionsMenuModuleVideoPanel::REGISTER
12:54:30
UI
OptionsMenuModuleAudioPanel::REGISTER
12:54:30
UI
OptionsMenuModuleControlsPanel::REGISTER
12:54:30
UI
OptionsMenuModuleGameplayPanel::REGISTER
12:54:30
UI
TacticalCombatResultScreen::REGISTER
12:54:30
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
12:54:30
UI
TacticalCombatResultScreenLootPanel::REGISTER
12:54:30
Resource
Loading: sounds/combat/repel_hit_03.wav
12:54:30
Resource
Loading: sounds/enemies/orc_hurt_01.wav
12:54:30
Resource
Loading: sounds/enemies/orc_hurt_02.wav
12:54:30
Resource
Loading: sounds/enemies/orc_hurt_03.wav
12:54:30
Resource
Loading: sounds/enemies/orc_hurt_04.wav
12:54:30
Resource
Loading: sounds/enemies/orc_hurt_05.wav
12:54:30
Resource
Loading: sounds/enemies/orc_death_01.wav
12:54:30
Resource
Loading: sounds/enemies/orc_death_02.wav
12:54:30
Resource
Loading: sounds/enemies/orc_death_03.wav
12:54:30
Resource
Loading: sounds/enemies/orc_death_04.wav
12:54:30
Resource
Loading: sounds/enemies/orc_death_05.wav
12:54:30
Resource
Loading: sounds/enemies/orc_death_06.wav
12:54:30
Resource
Loading: sounds/enemies/orc_flee_03.wav
12:54:30
Resource
Loading: sounds/enemies/orc_flee_05.wav
12:54:30
Resource
Loading: sounds/enemies/orc_flee_06.wav
12:54:30
Resource
Loading: sounds/enemies/orc_idle_01.wav
12:54:30
Resource
Loading: sounds/enemies/orc_idle_02.wav
12:54:30
Resource
Loading: sounds/enemies/orc_idle_03.wav
12:54:30
Resource
Loading: sounds/enemies/orc_idle_04.wav
12:54:30
Resource
Loading: sounds/enemies/orc_idle_05.wav
12:54:30
Resource
Loading: sounds/enemies/orc_idle_06.wav
12:54:30
Resource
Loading: sounds/enemies/orc_charge_01.wav
12:54:30
Resource
Loading: sounds/enemies/orc_charge_02.wav
12:54:30
Resource
Loading: sounds/enemies/orc_charge_03.wav
12:54:30
Resource
Loading: sounds/enemies/orc_charge_04.wav
12:54:33
Resource
Loading: music/orcs_02.music
12:54:33
Resource
Unloading: music/worldmap_03.music
12:54:40
SQ
[Torvald] executes skill [Aimed Shot] on target [Orc Young]
12:54:40
SQ
Torvald uses skill Aimed Shot
12:54:48
SQ
[Gernot] executes skill [Aimed Shot] on target [Orc Young]
12:54:48
SQ
Gernot uses skill Aimed Shot
12:54:52
SQ
*
12:54:52
SQ
* Orc Young: Starting turn.
12:54:53
SQ
defensive score: 0.538776
12:54:53
SQ
defensive threshold: 6
12:54:53
SQ
-> Behaviors to pick from:
Engage.Melee (172.333)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:54:53
SQ
-> Behavior picked: Engage.Melee (172.333)
12:54:53
SQ
* Orc Young: Engaging to melee range with Heinrich (not visible), accepted_distance=0
12:54:54
SQ
* Orc Young: Reached engage destination
12:54:54
SQ
defensive score: 0.538776
12:54:54
SQ
defensive threshold: 6
12:54:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:54:55
SQ
-> Behavior picked: Idle (1)
12:54:55
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
12:54:55
SQ
* ---------------------------------------------------
12:55:03
SQ
*
12:55:03
SQ
* Orc Young: Starting turn.
12:55:03
SQ
defensive score: 0.538776
12:55:03
SQ
defensive threshold: 6
12:55:03
SQ
-> Behaviors to pick from:
Engage.Melee (167.391)(*), SwitchTo.Ranged (101)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
12:55:03
SQ
-> Behavior picked: SwitchTo.Ranged (101)
12:55:04
SQ
* Orc Young: Switching to ranged weapon!
12:55:04
SQ
defensive score: 0.538776
12:55:04
SQ
defensive threshold: 6
12:55:04
SQ
-> Behaviors to pick from:
Engage.Melee (182.286)(*), Idle (1), Defend (0), Charge (0), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
12:55:04
SQ
-> Behavior picked: Engage.Melee (182.286)
12:55:04
SQ
* Orc Young: Engaging to melee range with Gernot (visible), accepted_distance=0
12:55:05
SQ
* Orc Young: Reached engage destination
12:55:05
SQ
defensive score: 0.538776
12:55:05
SQ
defensive threshold: 6
12:55:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.KnockOut (0), Charge (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0)
12:55:05
SQ
-> Behavior picked: Idle (1)
12:55:05
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
12:55:05
SQ
* ---------------------------------------------------
12:55:05
SQ
*
12:55:05
SQ
* Orc Young: Starting turn.
12:55:05
SQ
defensive score: 0.538776
12:55:05
SQ
defensive threshold: 6
12:55:05
SQ
-> Behaviors to pick from:
Engage.Melee (176.957)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:55:05
SQ
-> Behavior picked: Engage.Melee (176.957)
12:55:06
SQ
* Orc Young: Engaging to melee range with Gernot (visible), accepted_distance=0
12:55:07
SQ
* Orc Young: Reached engage destination
12:55:07
SQ
defensive score: 0.538776
12:55:07
SQ
defensive threshold: 6
12:55:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:55:07
SQ
-> Behavior picked: Idle (1)
12:55:07
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
12:55:07
SQ
* ---------------------------------------------------
12:55:17
SQ
*
12:55:17
SQ
* Orc Young: Starting turn.
12:55:18
SQ
defensive score: 0.538776
12:55:18
SQ
defensive threshold: 6
12:55:18
SQ
-> Behaviors to pick from:
Engage.Melee (172.857)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:55:18
SQ
-> Behavior picked: Engage.Melee (172.857)
12:55:18
SQ
* Orc Young: Engaging to melee range with Bjarne the Ox (visible), accepted_distance=0
12:55:19
SQ
* Orc Young: Reached engage destination
12:55:19
SQ
defensive score: 0.538776
12:55:19
SQ
defensive threshold: 6
12:55:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:55:19
SQ
-> Behavior picked: Idle (1)
12:55:20
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
12:55:20
SQ
* ---------------------------------------------------
12:55:22
SQ
*
12:55:22
SQ
* Orc Young: Starting turn.
12:55:22
SQ
defensive score: 0.538776
12:55:22
SQ
defensive threshold: 6
12:55:23
SQ
-> Behaviors to pick from:
Engage.Melee (171.111)(*), SwitchTo.Ranged (101)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
12:55:23
SQ
-> Behavior picked: Engage.Melee (171.111)
12:55:23
SQ
* Orc Young: Engaging to melee range with Giselher (visible), accepted_distance=0
12:55:24
SQ
* Orc Young: Reached engage destination
12:55:24
SQ
defensive score: 0.538776
12:55:24
SQ
defensive threshold: 6
12:55:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Defend (0), Charge (0), Attack.Default (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0)
12:55:24
SQ
-> Behavior picked: Idle (1)
12:55:24
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
12:55:24
SQ
* ---------------------------------------------------
12:55:33
SQ
[Bjarne the Ox] executes skill [Spearwall] on target [Bjarne the Ox]
12:55:33
SQ
Bjarne the Ox uses skill Spearwall
12:55:35
SQ
*
12:55:35
SQ
* Orc Young: Starting turn.
12:55:35
SQ
defensive score: 0.538776
12:55:35
SQ
defensive threshold: 6
12:55:35
SQ
-> Behaviors to pick from:
Engage.Melee (213.889)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:55:35
SQ
-> Behavior picked: Engage.Melee (213.889)
12:55:36
SQ
* Orc Young: Engaging to melee range with Heinrich (not visible), accepted_distance=0
12:55:37
SQ
* Orc Young: Reached engage destination
12:55:37
SQ
defensive score: 0.538776
12:55:37
SQ
defensive threshold: 6
12:55:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:55:37
SQ
-> Behavior picked: Idle (1)
12:55:37
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
12:55:37
SQ
* ---------------------------------------------------
12:55:40
SQ
*
12:55:40
SQ
* Orc Young: Starting turn.
12:55:40
SQ
defensive score: 0.538776
12:55:40
SQ
defensive threshold: 6
12:55:41
SQ
-> Behaviors to pick from:
Engage.Melee (203.077)(*), SwitchTo.Ranged (101)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
12:55:41
SQ
-> Behavior picked: Engage.Melee (203.077)
12:55:41
SQ
* Orc Young: Engaging to melee range with Raimund (visible), accepted_distance=0
12:55:42
SQ
* Orc Young: Reached engage destination
12:55:42
SQ
defensive score: 0.538776
12:55:42
SQ
defensive threshold: 6
12:55:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Defend (0), Charge (0), Attack.Default (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0)
12:55:42
SQ
-> Behavior picked: Idle (1)
12:55:42
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
12:55:42
SQ
* ---------------------------------------------------
12:55:50
SQ
[Reynhart] executes skill [Shieldwall] on target [Reynhart]
12:55:50
SQ
Reynhart uses skill Shieldwall
12:56:02
Navigator
Can't find path - start and dest identical!
12:56:07
Navigator
Can't find path - start and dest identical!
12:56:11
Navigator
Can't find path - start and dest identical!
12:56:37
SQ
[Burkhard] executes skill [Slash] on target [Orc Young]
12:56:37
SQ
Burkhard uses skill Slash
12:56:40
SQ
INFO: Next round issued: 2
12:56:41
SQ
*
12:56:41
SQ
* Orc Young: Starting turn.
12:56:41
SQ
-> Behaviors to pick from:
Attack.Default (52.4823)(*), Idle (1), Engage.Melee (0.00275), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Charge (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Defend (0)
12:56:41
SQ
-> Behavior picked: Attack.Default (52.4823)
12:56:42
SQ
* Orc Young: Using Throw Javelin against Gerlach!
12:56:42
SQ
Orc Young uses skill Throw Javelin
12:56:43
SQ
-> Behaviors to pick from:
Attack.Default (52.3775)(*), Idle (1), Engage.Melee (0.00275), Attack.SplitShield (0), Roam (0), BreakFree (0), Charge (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Retreat (0), Defend (0), Attack.CrushArmor (0)
12:56:43
SQ
-> Behavior picked: Attack.Default (52.3775)
12:56:43
SQ
* Orc Young: Using Throw Javelin against Gerlach!
12:56:43
SQ
Orc Young uses skill Throw Javelin
12:56:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Charge (0), Roam (0), BreakFree (0), Attack.Split (0), Retreat (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0)
12:56:44
SQ
-> Behavior picked: Idle (1)
12:56:44
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
12:56:44
SQ
* ---------------------------------------------------
12:56:47
SQ
[Torvald] executes skill [Aimed Shot] on target [Orc Young]
12:56:47
SQ
Torvald uses skill Aimed Shot
12:56:49
SQ
[Gernot] executes skill [Aimed Shot] on target [Orc Young]
12:56:49
SQ
Gernot uses skill Aimed Shot
12:56:51
SQ
*
12:56:51
SQ
* Orc Young: Starting turn.
12:56:51
SQ
-> Behaviors to pick from:
Attack.Default (67.678)(*), Engage.Melee (31.25)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
12:56:51
SQ
-> Behavior picked: Attack.Default (67.678)
12:56:52
SQ
* Orc Young: Using Cleave against Wilreich!
12:56:52
SQ
Orc Young uses skill Cleave
12:56:52
SQ
-> Behaviors to pick from:
Attack.Default (78.2858)(*), Engage.Melee (21.5517)(*), Idle (1), Roam (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Charge (0)
12:56:52
SQ
-> Behavior picked: Attack.Default (78.2858)
12:56:53
SQ
* Orc Young: Using Cleave against Wilreich!
12:56:53
SQ
Orc Young uses skill Cleave
12:56:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend (0), SwitchTo.Melee (0), BreakFree (0), Attack.Split (0), Roam (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Charge (0), Attack.Default (0)
12:56:53
SQ
-> Behavior picked: Idle (1)
12:56:53
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
12:56:53
SQ
* ---------------------------------------------------
12:56:55
SQ
*
12:56:55
SQ
* Orc Young: Starting turn.
12:56:55
SQ
-> Behaviors to pick from:
Attack.Default (55.5278)(*), Attack.KnockOut (37.2475)(*), Engage.Melee (31.25)(*), Defend.Shieldwall (17.9873)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Charge (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
12:56:55
SQ
-> Behavior picked: Attack.Default (55.5278)
12:56:56
SQ
* Orc Young: Using Bash against Burkhard!
12:56:56
SQ
Orc Young uses skill Bash
12:56:56
SQ
-> Behaviors to pick from:
Attack.Default (58.8475)(*), Attack.KnockOut (36.572)(*), Engage.Melee (31.25)(*), Defend.Shieldwall (17.85)(*), Idle (1), Attack.CrushArmor (0), Roam (0), BreakFree (0), SwitchTo.Melee (0), Attack.Swing (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0), Charge (0)
12:56:56
SQ
-> Behavior picked: Defend.Shieldwall (17.85)
12:56:57
SQ
* Orc Young: Using Shieldwall!
12:56:57
SQ
Orc Young uses skill Shieldwall
12:56:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Roam (0), Attack.Swing (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0), Charge (0), Attack.Default (0)
12:56:57
SQ
-> Behavior picked: Idle (1)
12:56:57
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
12:56:57
SQ
* ---------------------------------------------------
12:57:02
SQ
[Giselher] executes skill [Slash] on target [Orc Young]
12:57:02
SQ
Giselher uses skill Slash
12:57:03
SQ
*
12:57:03
SQ
* Orc Young: Starting turn.
12:57:04
SQ
-> Behaviors to pick from:
Engage.Melee (373.351)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
12:57:04
SQ
-> Behavior picked: Engage.Melee (373.351)
12:57:04
SQ
Orc Young uses skill Charge
12:57:05
SQ
-> Behaviors to pick from:
Attack.Default (66.6593)(*), Idle (1), Defend.Shieldwall (0), BreakFree (0), Charge (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
12:57:05
SQ
-> Behavior picked: Attack.Default (66.6593)
12:57:05
SQ
* Orc Young: Using Bash against Raimund!
12:57:05
SQ
Orc Young uses skill Bash
12:57:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), Charge (0), Defend (0), Roam (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0)
12:57:05
SQ
-> Behavior picked: Idle (1)
12:57:06
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
12:57:06
SQ
* ---------------------------------------------------
12:57:08
SQ
[Gerlach] executes skill [Impale] on target [Orc Young]
12:57:08
SQ
Gerlach uses skill Impale
12:57:13
SQ
[Heinrich] executes skill [Knock Back] on target [Orc Young]
12:57:13
SQ
Heinrich uses skill Knock Back
12:57:14
SQ
*
12:57:14
SQ
* Orc Young: Starting turn.
12:57:14
SQ
-> Behaviors to pick from:
Engage.Melee (309.615)(*), SwitchTo.Ranged (251.32)(*), Idle (1), Charge (0), Attack.Default (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Roam (0), Attack.KnockOut (0), Flee (0), Defend (0), Retreat (0)
12:57:14
SQ
-> Behavior picked: Engage.Melee (309.615)
12:57:15
SQ
Orc Young uses skill Charge
12:57:16
SQ
-> Behaviors to pick from:
Attack.Default (46.9827)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Roam (0), Attack.KnockOut (0), Flee (0), Defend (0), Retreat (0), Engage.Melee (0)
12:57:16
SQ
-> Behavior picked: Attack.Default (46.9827)
12:57:16
SQ
* Orc Young: Using Bash against Giselher!
12:57:16
SQ
Orc Young uses skill Bash
12:57:16
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), Defend (0), Charge (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
12:57:16
SQ
-> Behavior picked: Idle (1)
12:57:16
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
12:57:16
SQ
* ---------------------------------------------------
12:57:16
SQ
*
12:57:16
SQ
* Orc Young: Starting turn.
12:57:17
SQ
-> Behaviors to pick from:
Engage.Melee (397.037)(*), Defend.Shieldwall (1.73003), Idle (1), Charge (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
12:57:17
SQ
-> Behavior picked: Engage.Melee (397.037)
12:57:17
SQ
Orc Young uses skill Charge
12:57:18
SQ
-> Behaviors to pick from:
Attack.Default (84.0783)(*), Defend.Shieldwall (17.6657), Idle (1), Attack.KnockOut (0), SwitchTo.Melee (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Charge (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
12:57:18
SQ
-> Behavior picked: Attack.Default (84.0783)
12:57:18
SQ
* Orc Young: Using Bash against Raimund!
12:57:18
SQ
Orc Young uses skill Bash
12:57:18
SQ
Raimund has died.
12:57:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), SwitchTo.Melee (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Swing (0), Charge (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0)
12:57:19
SQ
-> Behavior picked: Idle (1)
12:57:19
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
12:57:19
SQ
* ---------------------------------------------------
12:57:19
SQ
Skill [Shieldwall] removed from [Reynhart].
12:57:22
SQ
Wilreich has died.
12:57:22
SQ
Burkhard has died.
12:57:22
SQ
Giselher has died.
12:57:22
SQ
Berthold has died.
12:57:22
SQ
Gerlach has died.
12:57:22
SQ
Skill [Stunned] removed from [Heinrich].
12:57:22
SQ
Skill [Spearwall] removed from [Bjarne the Ox].
12:57:22
Resource
Unloading: gfx/orientation_overlay.png
12:57:26
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:57:26
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:57:26
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
12:57:26
SQ
World::onCombatFinished
12:57:26
SQ
TacticalState::onFinish
12:57:26
Resource
Unloading: gfx/object_0.png
12:57:26
Resource
Unloading Resource Package "Temporary Tactical Resources".
12:57:26
Resource
Unloading: sounds/combat/repel_hit_01.wav
12:57:26
Resource
Unloading: sounds/combat/repel_hit_02.wav
12:57:26
Resource
Unloading: sounds/combat/repel_hit_03.wav
12:57:26
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
12:57:26
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
12:57:26
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
12:57:26
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
12:57:26
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
12:57:26
Resource
Unloading: sounds/enemies/orc_death_01.wav
12:57:26
Resource
Unloading: sounds/enemies/orc_death_02.wav
12:57:26
Resource
Unloading: sounds/enemies/orc_death_03.wav
12:57:26
Resource
Unloading: sounds/enemies/orc_death_04.wav
12:57:26
Resource
Unloading: sounds/enemies/orc_death_05.wav
12:57:26
Resource
Unloading: sounds/enemies/orc_death_06.wav
12:57:26
Resource
Unloading: sounds/enemies/orc_flee_03.wav
12:57:26
Resource
Unloading: sounds/enemies/orc_flee_05.wav
12:57:26
Resource
Unloading: sounds/enemies/orc_flee_06.wav
12:57:26
Resource
Unloading: sounds/enemies/orc_idle_01.wav
12:57:26
Resource
Unloading: sounds/enemies/orc_idle_02.wav
12:57:26
Resource
Unloading: sounds/enemies/orc_idle_03.wav
12:57:26
Resource
Unloading: sounds/enemies/orc_idle_04.wav
12:57:26
Resource
Unloading: sounds/enemies/orc_idle_05.wav
12:57:26
Resource
Unloading: sounds/enemies/orc_idle_06.wav
12:57:26
Resource
Unloading: gfx/entity_2.png
12:57:26
Resource
Unloading: sounds/enemies/orc_charge_01.wav
12:57:26
Resource
Unloading: sounds/enemies/orc_charge_02.wav
12:57:26
Resource
Unloading: sounds/enemies/orc_charge_03.wav
12:57:26
Resource
Unloading: sounds/enemies/orc_charge_04.wav
12:57:26
Resource
Unloading: gfx/detail.png
12:57:26
UI
IngameMenuScreen::UNREGISTER
12:57:26
UI
MainMenuModule::UNREGISTER
12:57:26
UI
LoadCampaignMenuModule::UNREGISTER
12:57:26
UI
SaveCampaignMenuModule::UNREGISTER
12:57:26
UI
OptionsMenuModule::UNREGISTER
12:57:26
UI
OptionsMenuModuleVideoPanel::UNREGISTER
12:57:26
UI
OptionsMenuModuleVideoPanel::UNREGISTER
12:57:26
UI
OptionsMenuModuleControlsPanel::UNREGISTER
12:57:26
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
12:57:26
UI
TacticalFleeScreen::UNREGISTER
12:57:26
UI
CharacterScreen::UNREGISTER
12:57:26
UI
CharacterScreenLeftPanelModule::UNREGISTER
12:57:26
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
12:57:26
UI
CharacterScreenPaperdollModule::UNREGISTER
12:57:26
UI
CharacterScreenSkillsModule::UNREGISTER
12:57:26
UI
CharacterScreenStatsModule::UNREGISTER
12:57:26
UI
CharacterScreenRightPanelModule::UNREGISTER
12:57:26
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
12:57:26
UI
CharacterScreenInventoryListModule::UNREGISTER
12:57:26
UI
CharacterScreenPerksModule::UNREGISTER
12:57:26
UI
CharacterScreenBrothersListModule::UNREGISTER
12:57:26
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
12:57:26
UI
TacticalScreen::UNREGISTER
12:57:26
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
12:57:26
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
12:57:26
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
12:57:26
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
12:57:26
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
12:57:26
UI
TacticalCombatResultScreen::UNREGISTER
12:57:26
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
12:57:26
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
12:57:26
Resource
Loading: music/worldmap_07.music
12:57:26
Resource
Unloading: music/orcs_02.music
12:57:32
SQ
Load campaign: autosave
12:57:32
Resource
Unloading: gfx/world_weather.png
12:57:34
Scene
Finished loading scene.
12:57:35
SQ
contract activated: contract.destroy_inactive_location
12:57:35
SQ
contract added: contract.errant
12:57:35
SQ
contract added: contract.errant
12:57:35
SQ
contract added: contract.destroy_inactive_location
12:57:35
SQ
contract added: contract.errant
12:57:35
SQ
contract added: contract.escort_caravan
12:57:35
SQ
contract added: contract.errant
12:57:35
SQ
contract added: contract.destroy_inactive_location
12:57:35
SQ
contract added: contract.errant
12:57:35
SQ
contract added: contract.escort_caravan
12:57:35
SQ
contract added: contract.errant
12:57:35
SQ
contract added: contract.errant
12:57:35
SQ
contract added: contract.destroy_inactive_location
12:57:35
SQ
contract added: contract.destroy_inactive_location
12:57:35
SQ
contract added: contract.escort_caravan
12:57:35
SQ
contract added: contract.errant
12:57:35
SQ
contract added: contract.errant
12:57:35
SQ
contract added: contract.escort_caravan
12:57:35
SQ
contract added: contract.escort_caravan
12:57:35
SQ
contract added: contract.errant
12:57:35
SQ
contract added: contract.destroy_inactive_location
12:57:35
SQ
contract added: contract.destroy_inactive_location
12:57:35
SQ
contract added: contract.escort_caravan
12:57:35
SQ
contract added: contract.escort_caravan
12:57:35
SQ
contract added: contract.escort_caravan
12:57:35
SQ
contract added: contract.errant
12:57:35
SQ
contract added: contract.destroy_inactive_location
12:57:35
SQ
contract added: contract.errant
12:57:35
SQ
contract added: contract.errant
12:57:35
SQ
contract added: contract.errant
12:57:35
SQ
contract added: contract.errant
12:57:35
Resource
Loading: gfx/world_weather.png
12:57:36
Texture
Texture "gfx/world_weather.png" (ID: 13) took up approximately 43690kb in video memory.
12:57:36
Resource
Loading: music/worldmap_05.music
12:57:36
Resource
Unloading: music/worldmap_07.music
12:57:37
SQ
Location entered: Thunderclan Hideout
12:57:38
SQ
Save campaign: autosave
12:57:40
Scene
Finished saving scene.
12:57:41
SQ
WorldState::onHide
12:57:41
UI
TacticalScreen::REGISTER
12:57:41
UI
TacticalScreenTurnSequenceBarModule::REGISTER
12:57:41
UI
TacticalScreenOrientationOverlayModule::REGISTER
12:57:41
UI
TacticalScreenTopbarEventLogModule::REGISTER
12:57:41
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
12:57:41
UI
TacticalScreenTopbarOptionsModule::REGISTER
12:57:41
Resource
Loading: gfx/detail.png
12:57:41
Texture
Texture "gfx/detail.png" (ID: 14) took up approximately 5461kb in video memory.
12:57:41
Resource
Loading: gfx/object_0.png
12:57:41
Texture
Texture "gfx/object_0.png" (ID: 15) took up approximately 2730kb in video memory.
12:57:41
Resource
Loading: gfx/entity_2.png
12:57:41
Texture
Texture "gfx/entity_2.png" (ID: 16) took up approximately 10922kb in video memory.
12:57:41
Resource
Loading: gfx/orientation_overlay.png
12:57:41
Texture
Texture "gfx/orientation_overlay.png" (ID: 17) took up approximately 512kb in video memory.
12:57:41
Resource
Loading: sounds/atmosphere/rain_02.wav
12:57:41
Resource
Unloading: sounds/atmosphere/forest_01.wav
12:57:41
SQ
TACTICAL: STASH LOCKED: true
12:57:41
SQ
INFO: Next round issued: 1
12:57:41
Resource
Started loading Resource Package "Temporary Tactical Resources".
12:57:41
Resource
Loading: sounds/combat/repel_hit_01.wav
12:57:41
UI
CharacterScreen::REGISTER
12:57:41
UI
CharacterScreenLeftPanelModule::REGISTER
12:57:41
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
12:57:41
UI
CharacterScreenPaperdollModule::REGISTER
12:57:41
UI
CharacterScreenSkillsModule::REGISTER
12:57:41
UI
CharacterScreenStatsModule::REGISTER
12:57:41
Resource
Loading: sounds/combat/repel_hit_02.wav
12:57:41
UI
CharacterScreenRightPanelModule::REGISTER
12:57:41
UI
CharacterScreenRightPanelHeaderModule::REGISTER
12:57:41
UI
CharacterScreenInventoryListModule::REGISTER
12:57:41
UI
CharacterScreenPerksModule::REGISTER
12:57:41
UI
CharacterScreenBrothersListModule::REGISTER
12:57:41
UI
CharacterScreenBattleStartFooterModule::REGISTER
12:57:41
UI
TacticalFleeScreen::REGISTER
12:57:41
UI
IngameMenuScreen::REGISTER
12:57:41
UI
MainMenuModule::REGISTER
12:57:41
UI
LoadCampaignMenuModule::REGISTER
12:57:41
UI
SaveCampaignMenuModule::REGISTER
12:57:41
UI
OptionsMenuModule::REGISTER
12:57:41
Resource
Loading: sounds/combat/repel_hit_03.wav
12:57:41
UI
OptionsMenuModuleVideoPanel::REGISTER
12:57:41
UI
OptionsMenuModuleAudioPanel::REGISTER
12:57:41
UI
OptionsMenuModuleControlsPanel::REGISTER
12:57:41
UI
OptionsMenuModuleGameplayPanel::REGISTER
12:57:41
UI
TacticalCombatResultScreen::REGISTER
12:57:41
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
12:57:41
UI
TacticalCombatResultScreenLootPanel::REGISTER
12:57:41
Resource
Loading: sounds/enemies/orc_hurt_01.wav
12:57:41
Resource
Loading: sounds/enemies/orc_hurt_02.wav
12:57:41
Resource
Loading: sounds/enemies/orc_hurt_03.wav
12:57:41
Resource
Loading: sounds/enemies/orc_hurt_04.wav
12:57:41
Resource
Loading: sounds/enemies/orc_hurt_05.wav
12:57:41
Resource
Loading: sounds/enemies/orc_death_01.wav
12:57:41
Resource
Loading: sounds/enemies/orc_death_02.wav
12:57:41
Resource
Loading: sounds/enemies/orc_death_03.wav
12:57:41
Resource
Loading: sounds/enemies/orc_death_04.wav
12:57:41
Resource
Loading: sounds/enemies/orc_death_05.wav
12:57:41
Resource
Loading: sounds/enemies/orc_death_06.wav
12:57:41
Resource
Loading: sounds/enemies/orc_flee_03.wav
12:57:41
Resource
Loading: sounds/enemies/orc_flee_05.wav
12:57:41
Resource
Loading: sounds/enemies/orc_flee_06.wav
12:57:41
Resource
Loading: sounds/enemies/orc_idle_01.wav
12:57:41
Resource
Loading: sounds/enemies/orc_idle_02.wav
12:57:41
Resource
Loading: sounds/enemies/orc_idle_03.wav
12:57:41
Resource
Loading: sounds/enemies/orc_idle_04.wav
12:57:41
Resource
Loading: sounds/enemies/orc_idle_05.wav
12:57:41
Resource
Loading: sounds/enemies/orc_idle_06.wav
12:57:41
Resource
Loading: sounds/enemies/orc_charge_01.wav
12:57:41
Resource
Loading: sounds/enemies/orc_charge_02.wav
12:57:41
Resource
Loading: sounds/enemies/orc_charge_03.wav
12:57:41
Resource
Loading: sounds/enemies/orc_charge_04.wav
12:57:45
Resource
Loading: music/orcs_01.music
12:57:45
Resource
Unloading: music/worldmap_05.music
12:57:46
SQ
[Torvald] executes skill [Aimed Shot] on target [Orc Young]
12:57:46
SQ
Torvald uses skill Aimed Shot
12:57:48
SQ
[Gernot] executes skill [Aimed Shot] on target [Orc Young]
12:57:48
SQ
Gernot uses skill Aimed Shot
12:57:54
SQ
*
12:57:54
SQ
* Orc Young: Starting turn.
12:57:54
SQ
defensive score: 0.538776
12:57:54
SQ
defensive threshold: 6
12:57:54
SQ
-> Behaviors to pick from:
Engage.Melee (206.25)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:57:54
SQ
-> Behavior picked: Engage.Melee (206.25)
12:57:55
SQ
* Orc Young: Engaging to melee range with Raimund (visible), accepted_distance=0
12:57:56
SQ
* Orc Young: Reached engage destination
12:57:56
SQ
defensive score: 0.538776
12:57:56
SQ
defensive threshold: 6
12:57:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:57:56
SQ
-> Behavior picked: Idle (1)
12:57:56
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
12:57:56
SQ
* ---------------------------------------------------
12:57:58
SQ
*
12:57:58
SQ
* Orc Young: Starting turn.
12:57:58
SQ
defensive score: 0.538776
12:57:58
SQ
defensive threshold: 6
12:57:59
SQ
-> Behaviors to pick from:
Engage.Melee (262.868)(*), SwitchTo.Ranged (101)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
12:57:59
SQ
-> Behavior picked: Engage.Melee (262.868)
12:57:59
SQ
* Orc Young: Engaging to melee range with Raimund (visible), accepted_distance=0
12:58:00
SQ
* Orc Young: Reached engage destination
12:58:00
SQ
defensive score: 0.538776
12:58:00
SQ
defensive threshold: 6
12:58:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Defend (0), Charge (0), Attack.Default (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0)
12:58:00
SQ
-> Behavior picked: Idle (1)
12:58:00
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
12:58:00
SQ
* ---------------------------------------------------
12:58:15
SQ
*
12:58:15
SQ
* Orc Young: Starting turn.
12:58:15
SQ
defensive score: 0.538776
12:58:15
SQ
defensive threshold: 6
12:58:15
SQ
-> Behaviors to pick from:
Engage.Melee (225.893)(*), SwitchTo.Ranged (101)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
12:58:15
SQ
-> Behavior picked: Engage.Melee (225.893)
12:58:16
SQ
* Orc Young: Engaging to melee range with Giselher (visible), accepted_distance=0
12:58:17
SQ
* Orc Young: Reached engage destination
12:58:19
SQ
defensive score: 0.538776
12:58:19
SQ
defensive threshold: 6
12:58:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Defend (0), Charge (0), Attack.Default (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0)
12:58:19
SQ
-> Behavior picked: Idle (1)
12:58:19
SQ
* Orc Young: Ending Turn with 2 of 9 AP left.
12:58:19
SQ
* ---------------------------------------------------
12:58:21
SQ
*
12:58:21
SQ
* Orc Young: Starting turn.
12:58:21
SQ
defensive score: 0.538776
12:58:21
SQ
defensive threshold: 6
12:58:21
SQ
-> Behaviors to pick from:
Engage.Melee (168.438)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:58:21
SQ
-> Behavior picked: Engage.Melee (168.438)
12:58:22
SQ
* Orc Young: Engaging to melee range with Gernot (visible), accepted_distance=0
12:58:23
SQ
* Orc Young: Reached engage destination
12:58:23
SQ
defensive score: 0.538776
12:58:23
SQ
defensive threshold: 6
12:58:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:58:23
SQ
-> Behavior picked: Idle (1)
12:58:23
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
12:58:23
SQ
* ---------------------------------------------------
12:58:23
SQ
*
12:58:23
SQ
* Orc Young: Starting turn.
12:58:23
SQ
defensive score: 0.538776
12:58:23
SQ
defensive threshold: 6
12:58:24
SQ
-> Behaviors to pick from:
Engage.Melee (191.304)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:58:24
SQ
-> Behavior picked: Engage.Melee (191.304)
12:58:24
SQ
* Orc Young: Engaging to melee range with Gernot (visible), accepted_distance=0
12:58:26
SQ
* Orc Young: Reached engage destination
12:58:27
SQ
defensive score: 0.538776
12:58:27
SQ
defensive threshold: 6
12:58:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:58:27
SQ
-> Behavior picked: Idle (1)
12:58:27
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
12:58:27
SQ
* ---------------------------------------------------
12:58:27
SQ
*
12:58:27
SQ
* Orc Young: Starting turn.
12:58:27
SQ
defensive score: 0.538776
12:58:27
SQ
defensive threshold: 6
12:58:27
SQ
-> Behaviors to pick from:
Engage.Melee (268.889)(*), SwitchTo.Ranged (101)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
12:58:27
SQ
-> Behavior picked: Engage.Melee (268.889)
12:58:28
SQ
* Orc Young: Engaging to melee range with Heinrich (visible), accepted_distance=0
12:58:29
SQ
* Orc Young: Reached engage destination
12:58:29
SQ
defensive score: 0.538776
12:58:29
SQ
defensive threshold: 6
12:58:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Defend (0), Charge (0), Attack.Default (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0)
12:58:29
SQ
-> Behavior picked: Idle (1)
12:58:29
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
12:58:29
SQ
* ---------------------------------------------------
12:58:29
SQ
*
12:58:29
SQ
* Orc Young: Starting turn.
12:58:30
SQ
defensive score: 0.538776
12:58:30
SQ
defensive threshold: 6
12:58:30
SQ
-> Behaviors to pick from:
Engage.Melee (180)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
12:58:30
SQ
-> Behavior picked: Engage.Melee (180)
12:58:30
SQ
* Orc Young: Engaging to melee range with Torvald (visible), accepted_distance=0
12:58:32
SQ
* Orc Young: Reached engage destination
12:58:32
SQ
defensive score: 0.538776
12:58:32
SQ
defensive threshold: 6
12:58:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:58:32
SQ
-> Behavior picked: Idle (1)
12:58:32
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
12:58:32
SQ
* ---------------------------------------------------
12:58:35
SQ
[Reynhart] executes skill [Shieldwall] on target [Reynhart]
12:58:35
SQ
Reynhart uses skill Shieldwall
12:58:39
SQ
[Raimund] executes skill [Spearwall] on target [Raimund]
12:58:39
SQ
Raimund uses skill Spearwall
12:58:40
SQ
[Raimund] executes skill [Shieldwall] on target [Raimund]
12:58:40
SQ
Raimund uses skill Shieldwall
12:58:48
SQ
[Wilreich] executes skill [Split Man] on target [Orc Young]
12:58:48
SQ
Wilreich uses skill Split Man
12:58:51
SQ
[Burkhard] executes skill [Slash] on target [Orc Young]
12:58:51
SQ
Burkhard uses skill Slash
12:58:56
Navigator
Can't find path - start and dest identical!
12:58:57
SQ
INFO: Next round issued: 2
12:59:02
SQ
[Torvald] executes skill [Aimed Shot] on target [Orc Young]
12:59:02
SQ
Torvald uses skill Aimed Shot
12:59:06
SQ
[Gernot] executes skill [Aimed Shot] on target [Orc Young]
12:59:06
SQ
Gernot uses skill Aimed Shot
12:59:10
SQ
*
12:59:10
SQ
* Orc Young: Starting turn.
12:59:11
SQ
-> Behaviors to pick from:
Engage.Melee (301.654)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
12:59:11
SQ
-> Behavior picked: Engage.Melee (301.654)
12:59:11
SQ
* Orc Young: Engaging to melee range with Heinrich (visible), accepted_distance=0
12:59:12
SQ
* Orc Young: Reached engage destination
12:59:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
12:59:12
SQ
-> Behavior picked: Idle (1)
12:59:12
SQ
* Orc Young: Ending Turn with 5 of 9 AP left.
12:59:12
SQ
* ---------------------------------------------------
12:59:17
SQ
entity is currently travelling!
12:59:18
SQ
[Gerlach] executes skill [Impale] on target [Orc Young]
12:59:18
SQ
Gerlach uses skill Impale
12:59:18
SQ
*
12:59:18
SQ
* Orc Young: Starting turn.
12:59:19
SQ
-> Behaviors to pick from:
Engage.Melee (263.542)(*), SwitchTo.Ranged (251.32)(*), Idle (1), Charge (0), Attack.Default (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Roam (0), Attack.KnockOut (0), Flee (0), Defend (0), Retreat (0)
12:59:19
SQ
-> Behavior picked: Engage.Melee (263.542)
12:59:19
SQ
* Orc Young: Engaging to melee range with Heinrich (visible), accepted_distance=0
12:59:20
SQ
* Orc Young: Reached engage destination
12:59:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Charge (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Roam (0), Attack.KnockOut (0), Flee (0), Defend (0), Retreat (0), Engage.Melee (0)
12:59:20
SQ
-> Behavior picked: Idle (1)
12:59:20
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
12:59:20
SQ
* ---------------------------------------------------
12:59:26
SQ
[Giselher] executes skill [Shieldwall] on target [Giselher]
12:59:26
SQ
Giselher uses skill Shieldwall
12:59:30
SQ
[Berthold] executes skill [Impale] on target [Orc Young]
12:59:30
SQ
Berthold uses skill Impale
12:59:30
SQ
*
12:59:30
SQ
* Orc Young: Starting turn.
12:59:30
SQ
-> Behaviors to pick from:
Engage.Melee (213.229)(*), Defend.Shieldwall (3.62353), Idle (1), Charge (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
12:59:30
SQ
-> Behavior picked: Engage.Melee (213.229)
12:59:31
SQ
* Orc Young: Engaging to melee range with Wilreich (visible), accepted_distance=0
12:59:32
SQ
* Orc Young: Reached engage destination
12:59:32
SQ
-> Behaviors to pick from:
Attack.Default (71.7199)(*), Defend.Shieldwall (18.3982)(*), Idle (1), Attack.KnockOut (0), SwitchTo.Melee (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Charge (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
12:59:32
SQ
-> Behavior picked: Defend.Shieldwall (18.3982)
12:59:33
SQ
* Orc Young: Using Shieldwall!
12:59:33
SQ
Orc Young uses skill Shieldwall
12:59:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), SwitchTo.Melee (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Swing (0), Charge (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0)
12:59:33
SQ
-> Behavior picked: Idle (1)
12:59:33
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
12:59:33
SQ
* ---------------------------------------------------
12:59:33
SQ
*
12:59:33
SQ
* Orc Young: Starting turn.
12:59:33
SQ
-> Behaviors to pick from:
Attack.Default (43.4311)(*), Attack.KnockOut (16.2327)(*), Idle (1), Charge (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Attack.SplitShield (0), SwitchTo.Melee (0), Roam (0), Defend (0), Flee (0), Engage.Melee (0), Retreat (0)
12:59:33
SQ
-> Behavior picked: Attack.Default (43.4311)
12:59:34
SQ
* Orc Young: Using Bash against Giselher!
12:59:34
SQ
Orc Young uses skill Bash
12:59:34
SQ
-> Behaviors to pick from:
Attack.Default (41.8945)(*), Attack.KnockOut (15.887)(*), Idle (1), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Charge (0)
12:59:34
SQ
-> Behavior picked: Attack.Default (41.8945)
12:59:35
SQ
* Orc Young: Using Bash against Giselher!
12:59:35
SQ
Orc Young uses skill Bash
12:59:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Defend (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Charge (0), Attack.Default (0)
12:59:35
SQ
-> Behavior picked: Idle (1)
12:59:35
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
12:59:35
SQ
* ---------------------------------------------------
12:59:40
SQ
[Bjarne the Ox] executes skill [Thrust] on target [Orc Young]
12:59:40
SQ
Bjarne the Ox uses skill Thrust
12:59:42
SQ
[Burkhard] executes skill [Slash] on target [Orc Young]
12:59:42
SQ
Burkhard uses skill Slash
12:59:43
SQ
[Burkhard] executes skill [Slash] on target [Orc Young]
12:59:43
SQ
Burkhard uses skill Slash
12:59:44
SQ
Skill [Shieldwall] removed from [Reynhart].
12:59:49
SQ
[Reynhart] executes skill [Flail] on target [Orc Young]
12:59:49
SQ
Reynhart uses skill Flail
12:59:52
SQ
[Wilreich] executes skill [Split Man] on target [Orc Young]
12:59:52
SQ
Wilreich uses skill Split Man
12:59:52
SQ
Orc Young has died.
13:06:08
SQ
*
13:06:08
SQ
* Orc Young: Starting turn.
13:06:08
SQ
-> Behaviors to pick from:
Attack.Default (65.4762)(*), Attack.KnockOut (40.0408)(*), Engage.Melee (31.25)(*), Defend.Shieldwall (16.0485), Idle (1), Attack.Swing (0), Attack.Split (0), Charge (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
13:06:08
SQ
-> Behavior picked: Attack.KnockOut (40.0408)
13:06:09
SQ
* Orc Young: Using Knock Out against Reynhart!
13:06:09
SQ
Orc Young uses skill Knock Out
13:06:09
SQ
-> Behaviors to pick from:
Engage.Melee (163.043)(*), Attack.Default (71.2905)(*), Defend.Shieldwall (17.4265), Idle (1), Roam (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.CrushArmor (0), Defend (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Knockback (0), Flee (0), Charge (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0)
13:06:09
SQ
-> Behavior picked: Engage.Melee (163.043)
13:06:10
SQ
* Orc Young: Engaging to melee range with Raimund (visible), accepted_distance=0
13:06:10
SQ
* Orc Young: Reached engage destination
13:06:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Swing (0), Roam (0), SwitchTo.Melee (0), Charge (0), Retreat (0), Defend (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Knockback (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Attack.SplitShield (0), Attack.KnockOut (0), Engage.Melee (0)
13:06:10
SQ
-> Behavior picked: Idle (1)
13:06:10
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
13:06:10
SQ
* ---------------------------------------------------
13:06:11
SQ
*
13:06:11
SQ
* Orc Young: Starting turn.
13:06:11
SQ
-> Behaviors to pick from:
Engage.Melee (201.743)(*), SwitchTo.Ranged (174.528)(*), Idle (1), Charge (0), Attack.Default (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Roam (0), Attack.KnockOut (0), Flee (0), Defend (0), Retreat (0)
13:06:11
SQ
-> Behavior picked: Engage.Melee (201.743)
13:06:12
SQ
* Orc Young: Engaging to melee range with Reynhart (visible), accepted_distance=0
13:06:13
SQ
* Orc Young: Reached engage destination
13:06:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Charge (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Roam (0), Attack.KnockOut (0), Flee (0), Defend (0), Retreat (0), Engage.Melee (0)
13:06:13
SQ
-> Behavior picked: Idle (1)
13:06:13
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
13:06:13
SQ
* ---------------------------------------------------
13:06:13
SQ
Skill [Spearwall] removed from [Raimund].
13:06:13
SQ
Skill [Shieldwall] removed from [Raimund].
13:06:17
SQ
[Raimund] executes skill [Thrust] on target [Orc Young]
13:06:17
SQ
Raimund uses skill Thrust
13:06:20
SQ
[Heinrich] executes skill [Chop] on target [Orc Young]
13:06:20
SQ
Heinrich uses skill Chop
13:06:22
SQ
[Heinrich] executes skill [Chop] on target [Orc Young]
13:06:22
SQ
Heinrich uses skill Chop
13:06:22
SQ
INFO: Next round issued: 3
13:06:22
SQ
*
13:06:22
SQ
* Orc Young: Starting turn.
13:06:23
SQ
-> Behaviors to pick from:
Engage.Melee (300)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Charge (0)
13:06:23
SQ
-> Behavior picked: Engage.Melee (300)
13:06:23
SQ
* Orc Young: Engaging to melee range with Berthold (visible), accepted_distance=0
13:06:24
SQ
* Orc Young: Reached engage destination
13:06:24
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Shieldwall (0), Charge (0), Engage.Melee (0)
13:06:24
SQ
-> Behavior picked: Idle (1)
13:06:24
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
13:06:24
SQ
* ---------------------------------------------------
13:06:27
SQ
[Gernot] executes skill [Aimed Shot] on target [Orc Young]
13:06:27
SQ
Gernot uses skill Aimed Shot
13:06:30
SQ
[Torvald] executes skill [Aimed Shot] on target [Orc Young]
13:06:30
SQ
Torvald uses skill Aimed Shot
13:06:35
SQ
[Gerlach] executes skill [Impale] on target [Orc Young]
13:06:35
SQ
Gerlach uses skill Impale
13:06:37
SQ
Skill [Shieldwall] removed from [Giselher].
13:06:38
SQ
[Giselher] executes skill [Slash] on target [Orc Young]
13:06:38
SQ
Giselher uses skill Slash
13:06:39
SQ
[Giselher] executes skill [Slash] on target [Orc Young]
13:06:39
SQ
Giselher uses skill Slash
13:06:42
SQ
[Wilreich] executes skill [Split Man] on target [Orc Young]
13:06:42
SQ
Wilreich uses skill Split Man
13:06:44
SQ
*
13:06:44
SQ
* Orc Young: Starting turn.
13:06:44
SQ
-> Behaviors to pick from:
Attack.SplitShield (139.247)(*), Attack.Default (67.7253)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Charge (0), Flee (0), Defend (0), Attack.Split (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0)
13:06:44
SQ
-> Behavior picked: Attack.SplitShield (139.247)
13:06:45
SQ
* Orc Young: Using Split Shield against Heinrich!
13:06:45
SQ
Orc Young uses skill Split Shield
13:06:45
SQ
-> Behaviors to pick from:
Attack.Default (81.0264)(*), Idle (1), Attack.Swing (0), Charge (0), Defend.Knockback (0), Roam (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), Flee (0), Defend (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0)
13:06:45
SQ
-> Behavior picked: Attack.Default (81.0264)
13:06:46
SQ
* Orc Young: Using Chop against Heinrich!
13:06:46
SQ
Orc Young uses skill Chop
13:06:46
SQ
Heinrich has died.
13:06:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), Flee (0), Defend (0), BreakFree (0), Attack.KnockOut (0), Charge (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Default (0)
13:06:46
SQ
-> Behavior picked: Idle (1)
13:06:46
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
13:06:46
SQ
* ---------------------------------------------------
13:07:07
SQ
[Burkhard] executes skill [Slash] on target [Orc Young]
13:07:07
SQ
Burkhard uses skill Slash
13:07:11
SQ
[Berthold] executes skill [Impale] on target [Orc Young]
13:07:11
SQ
Berthold uses skill Impale
13:07:11
SQ
Orc Young has died.
13:07:13
SQ
[Bjarne the Ox] executes skill [Thrust] on target [Orc Young]
13:07:13
SQ
Bjarne the Ox uses skill Thrust
13:07:14
SQ
[Bjarne the Ox] executes skill [Thrust] on target [Orc Young]
13:07:14
SQ
Bjarne the Ox uses skill Thrust
13:07:14
SQ
Skill [Shieldwall] removed from [Orc Young].
13:07:14
SQ
*
13:07:14
SQ
* Orc Young: Starting turn.
13:07:15
SQ
-> Behaviors to pick from:
Defend.Shieldwall (57.1441)(*), Attack.Default (51.3751)(*), Idle (1), Defend (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), Charge (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Retreat (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), SwitchTo.Melee (0), Roam (0)
13:07:15
SQ
-> Behavior picked: Attack.Default (51.3751)
13:07:15
SQ
* Orc Young: Using Cleave against Wilreich!
13:07:15
SQ
Orc Young uses skill Cleave
13:07:15
SQ
-> Behaviors to pick from:
Attack.Default (59.5869)(*), Defend.Shieldwall (56.5897)(*), Idle (1), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Retreat (0), Flee (0), Charge (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), SwitchTo.Melee (0), Roam (0), Defend (0)
13:07:15
SQ
-> Behavior picked: Defend.Shieldwall (56.5897)
13:07:16
SQ
* Orc Young: Using Shieldwall!
13:07:16
SQ
Orc Young uses skill Shieldwall
13:07:16
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Flee (0), Attack.Split (0), Charge (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), SwitchTo.Melee (0), Roam (0), Defend (0), Attack.Default (0)
13:07:16
SQ
-> Behavior picked: Idle (1)
13:07:16
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
13:07:16
SQ
* ---------------------------------------------------
13:07:18
SQ
[Raimund] executes skill [Thrust] on target [Orc Young]
13:07:18
SQ
Raimund uses skill Thrust
13:07:19
SQ
[Raimund] executes skill [Thrust] on target [Orc Young]
13:07:19
SQ
Raimund uses skill Thrust
13:07:20
SQ
Skill [Stunned] removed from [Reynhart].
13:07:20
UI
ERROR: Failed to update entity. Reason: Entity id: 7428 not found.
13:07:20
SQ
*
13:07:20
SQ
* Orc Young: Starting turn.
13:07:20
SQ
-> Behaviors to pick from:
Attack.Default (75.3013)(*), Defend.Shieldwall (17.6584), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Charge (0), Flee (0), Defend (0), Attack.Split (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0)
13:07:20
SQ
-> Behavior picked: Attack.Default (75.3013)
13:07:21
SQ
* Orc Young: Using Cleave against Reynhart!
13:07:21
SQ
Orc Young uses skill Cleave
13:07:21
SQ
-> Behaviors to pick from:
Attack.Default (72.2485)(*), Defend.Shieldwall (17.3821), Idle (1), Attack.Swing (0), Charge (0), Defend.Knockback (0), Flee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Roam (0), Attack.Split (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0)
13:07:21
SQ
-> Behavior picked: Attack.Default (72.2485)
13:07:22
SQ
* Orc Young: Using Cleave against Raimund!
13:07:22
SQ
Orc Young uses skill Cleave
13:07:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Flee (0), Charge (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Default (0)
13:07:22
SQ
-> Behavior picked: Idle (1)
13:07:22
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
13:07:22
SQ
* ---------------------------------------------------
13:07:23
SQ
*
13:07:23
SQ
* Orc Young: Starting turn.
13:07:23
SQ
-> Behaviors to pick from:
Attack.Default (60.2583)(*), Attack.KnockOut (40.9946)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), SwitchTo.Melee (0), Flee (0), BreakFree (0), Roam (0), Attack.Swing (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Retreat (0), SwitchTo.Ranged (0), Charge (0), Attack.SplitShield (0), Attack.CrushArmor (0)
13:07:23
SQ
-> Behavior picked: Attack.Default (60.2583)
13:07:23
SQ
* Orc Young: Using Bash against Bjarne the Ox!
13:07:23
SQ
Orc Young uses skill Bash
13:07:23
SQ
-> Behaviors to pick from:
Attack.Default (63.2612)(*), Attack.KnockOut (25.0214)(*), Idle (1), Attack.Split (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Engage.Melee (0), Roam (0), Attack.Swing (0), Defend (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Charge (0), BreakFree (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Knockback (0)
13:07:24
SQ
-> Behavior picked: Attack.Default (63.2612)
13:07:24
SQ
* Orc Young: Using Bash against Bjarne the Ox!
13:07:24
SQ
Orc Young uses skill Bash
13:07:24
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Engage.Melee (0), Defend.Shieldwall (0), Flee (0), Roam (0), Attack.Split (0), Attack.Swing (0), Defend (0), Retreat (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Charge (0), BreakFree (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0)
13:07:24
SQ
-> Behavior picked: Idle (1)
13:07:25
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
13:07:25
SQ
* ---------------------------------------------------
13:07:25
SQ
*
13:07:25
SQ
* Orc Young: Starting turn.
13:07:25
SQ
-> Behaviors to pick from:
Engage.Melee (294.375)(*), Defend.Shieldwall (1.44556), Idle (1), SwitchTo.Melee (0), Charge (0), Attack.Swing (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Retreat (0), Attack.Default (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Roam (0)
13:07:25
SQ
-> Behavior picked: Engage.Melee (294.375)
13:07:26
SQ
* Orc Young: Engaging to melee range with Berthold (visible), accepted_distance=0
13:07:27
SQ
* Orc Young: Reached engage destination
13:07:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Flee (0), Charge (0), Attack.CrushArmor (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), Retreat (0), Attack.Default (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Roam (0), Engage.Melee (0)
13:07:27
SQ
-> Behavior picked: Idle (1)
13:07:27
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
13:07:27
SQ
* ---------------------------------------------------
13:07:27
SQ
INFO: Next round issued: 4
13:07:31
SQ
[Gerlach] executes skill [Impale] on target [Orc Young]
13:07:31
SQ
Gerlach uses skill Impale
13:07:31
SQ
Orc Young has died.
13:07:31
SQ
Skill [Shieldwall] removed from [Orc Young].
13:07:36
SQ
[Gernot] executes skill [Aimed Shot] on target [Orc Young]
13:07:36
SQ
Gernot uses skill Aimed Shot
13:07:38
SQ
[Torvald] executes skill [Quick Shot] on target [Orc Young]
13:07:38
SQ
Torvald uses skill Quick Shot
13:07:38
SQ
[Torvald] executes skill [Quick Shot] on target [Orc Young]
13:07:38
SQ
Torvald uses skill Quick Shot
13:07:39
SQ
Orc Young has died.
13:07:46
UI
ERROR: Failed to update entity. Reason: Entity id: 7329 not found.
13:07:48
SQ
[Giselher] executes skill [Slash] on target [Orc Young]
13:07:48
SQ
Giselher uses skill Slash
13:07:48
SQ
[Giselher] executes skill [Slash] on target [Orc Young]
13:07:48
SQ
Giselher uses skill Slash
13:07:48
SQ
Orc Young has died.
13:07:52
SQ
[Berthold] executes skill [Impale] on target [Orc Young]
13:07:52
SQ
Berthold uses skill Impale
13:07:54
SQ
[Reynhart] executes skill [Flail] on target [Orc Young]
13:07:54
SQ
Reynhart uses skill Flail
13:07:55
SQ
[Reynhart] executes skill [Flail] on target [Orc Young]
13:07:55
SQ
Reynhart uses skill Flail
13:07:56
SQ
[Raimund] executes skill [Thrust] on target [Orc Young]
13:07:56
SQ
Raimund uses skill Thrust
13:07:57
SQ
[Raimund] executes skill [Thrust] on target [Orc Young]
13:07:57
SQ
Raimund uses skill Thrust
13:07:57
SQ
*
13:07:57
SQ
* Orc Young: Starting turn.
13:07:57
SQ
-> Behaviors to pick from:
Attack.Default (62.5805)(*), Attack.KnockOut (41.438)(*), Defend.Shieldwall (31.0122)(*), Idle (1), Attack.CrushArmor (0), BreakFree (0), Flee (0), Attack.Split (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Charge (0), Roam (0), Engage.Melee (0), Attack.Swing (0)
13:07:57
SQ
-> Behavior picked: Attack.Default (62.5805)
13:07:58
SQ
* Orc Young: Using Bash against Berthold!
13:07:58
SQ
Orc Young uses skill Bash
13:07:58
SQ
-> Behaviors to pick from:
Attack.Default (68.5492)(*), Attack.KnockOut (39.5016)(*), Defend.Shieldwall (30.4202)(*), Idle (1), Attack.CrushArmor (0), Retreat (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Charge (0), Roam (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0)
13:07:58
SQ
-> Behavior picked: Attack.KnockOut (39.5016)
13:07:59
SQ
* Orc Young: Using Knock Out against Berthold!
13:07:59
SQ
Orc Young uses skill Knock Out
13:07:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Retreat (0), Roam (0), Engage.Melee (0), Attack.SplitShield (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Charge (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0)
13:07:59
SQ
-> Behavior picked: Idle (1)
13:07:59
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
13:07:59
SQ
* ---------------------------------------------------
13:08:01
SQ
*
13:08:01
SQ
* Orc Young: Starting turn.
13:08:02
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Roam (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Engage.Melee (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), SwitchTo.Ranged (0), Charge (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0)
13:08:02
SQ
-> Behavior picked: Flee (9000)
13:08:02
SQ
* Orc Young: Fleeing.
13:08:02
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.KnockOut (0), Attack.Swing (0), Roam (0), BreakFree (0), SwitchTo.Ranged (0), Defend (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0), Charge (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0)
13:08:02
SQ
-> Behavior picked: Flee (9000)
13:08:03
SQ
* Orc Young: Fleeing.
13:08:03
SQ
Orc Young has died.
13:08:03
SQ
INFO: Next round issued: 5
13:08:03
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 0 Last: 6 Entities: 11)
13:08:09
SQ
Skill [Bleeding] removed from [Wilreich].
13:08:09
UI
ERROR: Failed to update entity. Reason: Entity id: 7329 not found.
13:08:26
SQ
[Berthold] executes skill [Impale] on target [Orc Young]
13:08:26
SQ
Berthold uses skill Impale
13:08:30
Resource
Loading: music/orcs_02.music
13:08:30
Resource
Unloading: music/orcs_01.music
13:08:33
SQ
[Reynhart] executes skill [Knock Back] on target [Orc Young]
13:08:33
SQ
Reynhart uses skill Knock Back
13:08:36
SQ
[Raimund] executes skill [Thrust] on target [Orc Young]
13:08:36
SQ
Raimund uses skill Thrust
13:08:38
SQ
*
13:08:38
SQ
* Orc Young: Starting turn.
13:08:38
SQ
-> Behaviors to pick from:
Attack.Default (69.424)(*), Attack.KnockOut (36.7304)(*), Defend.Shieldwall (29.573)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), Flee (0), BreakFree (0), Defend (0), Roam (0), SwitchTo.Melee (0), Charge (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.SplitShield (0), Attack.CrushArmor (0)
13:08:38
SQ
-> Behavior picked: Defend.Shieldwall (29.573)
13:08:39
SQ
* Orc Young: Using Shieldwall!
13:08:39
SQ
Orc Young uses skill Shieldwall
13:08:39
SQ
-> Behaviors to pick from:
Attack.Default (58.5057)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), Roam (0), SwitchTo.Melee (0), Charge (0), Flee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.KnockOut (0)
13:08:39
SQ
-> Behavior picked: Attack.Default (58.5057)
13:08:40
SQ
* Orc Young: Using Bash against Berthold!
13:08:40
SQ
Orc Young uses skill Bash
13:08:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Attack.SplitShield (0), Roam (0), SwitchTo.Melee (0), Charge (0), Flee (0), Attack.Swing (0), Attack.Split (0), Defend (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0)
13:08:40
SQ
-> Behavior picked: Idle (1)
13:08:40
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
13:08:40
SQ
* ---------------------------------------------------
13:08:40
SQ
INFO: Next round issued: 6
13:08:45
SQ
[Gerlach] executes skill [Repel] on target [Orc Young]
13:08:45
SQ
Gerlach uses skill Repel
13:08:52
SQ
[Gernot] executes skill [Quick Shot] on target [Orc Young]
13:08:52
SQ
Gernot uses skill Quick Shot
13:08:53
SQ
[Gernot] executes skill [Quick Shot] on target [Orc Young]
13:08:53
SQ
Gernot uses skill Quick Shot
13:08:59
SQ
[Torvald] executes skill [Aimed Shot] on target [Orc Young]
13:08:59
SQ
Torvald uses skill Aimed Shot
13:09:02
SQ
[Berthold] executes skill [Impale] on target [Orc Young]
13:09:02
SQ
Berthold uses skill Impale
13:09:05
SQ
[Raimund] executes skill [Thrust] on target [Orc Young]
13:09:05
SQ
Raimund uses skill Thrust
13:09:06
SQ
[Raimund] executes skill [Thrust] on target [Orc Young]
13:09:06
SQ
Raimund uses skill Thrust
13:09:06
Script
VM collected 1 object(s) and deleted them.
13:09:09
SQ
Skill [Shieldwall] removed from [Orc Young].
13:09:09
SQ
*
13:09:09
SQ
* Orc Young: Starting turn.
13:09:09
SQ
-> Behaviors to pick from:
Defend.Shieldwall (75.1537)(*), Attack.Default (63.8592)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Attack.Split (0), SwitchTo.Melee (0), Charge (0), Flee (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Retreat (0)
13:09:09
SQ
-> Behavior picked: Defend.Shieldwall (75.1537)
13:09:10
SQ
* Orc Young: Using Shieldwall!
13:09:10
SQ
Orc Young uses skill Shieldwall
13:09:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Split (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), Defend.Knockback (0), Charge (0), Flee (0), Attack.Swing (0), Attack.Default (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Retreat (0), Defend.Shieldwall (0)
13:09:10
SQ
-> Behavior picked: Idle (1)
13:09:10
SQ
* Orc Young: Ending Turn with 5 of 9 AP left.
13:09:10
SQ
* ---------------------------------------------------
13:09:10
SQ
INFO: Next round issued: 7
13:09:14
SQ
[Wilreich] executes skill [Split Man] on target [Orc Young]
13:09:14
SQ
Wilreich uses skill Split Man
13:09:14
SQ
Orc Young has died.
13:09:14
SQ
Skill [Shieldwall] removed from [Orc Young].
13:09:14
Resource
Unloading: gfx/orientation_overlay.png
13:09:18
Resource
Loading: music/victory_01.music
13:09:18
Resource
Unloading: music/orcs_02.music
13:09:48
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
13:09:48
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
13:09:48
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
13:09:48
SQ
World::onCombatFinished
13:09:48
SQ
TacticalState::onFinish
13:09:48
Resource
Unloading: gfx/object_0.png
13:09:48
Resource
Unloading Resource Package "Temporary Tactical Resources".
13:09:48
Resource
Unloading: sounds/combat/repel_hit_01.wav
13:09:48
Resource
Unloading: sounds/combat/repel_hit_02.wav
13:09:48
Resource
Unloading: sounds/combat/repel_hit_03.wav
13:09:48
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
13:09:48
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
13:09:48
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
13:09:48
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
13:09:48
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
13:09:48
Resource
Unloading: sounds/enemies/orc_death_01.wav
13:09:48
Resource
Unloading: sounds/enemies/orc_death_02.wav
13:09:48
Resource
Unloading: sounds/enemies/orc_death_03.wav
13:09:48
Resource
Unloading: sounds/enemies/orc_death_04.wav
13:09:48
Resource
Unloading: sounds/enemies/orc_death_05.wav
13:09:48
Resource
Unloading: sounds/enemies/orc_death_06.wav
13:09:48
Resource
Unloading: sounds/enemies/orc_flee_03.wav
13:09:48
Resource
Unloading: sounds/enemies/orc_flee_05.wav
13:09:48
Resource
Unloading: sounds/enemies/orc_flee_06.wav
13:09:48
Resource
Unloading: sounds/enemies/orc_idle_01.wav
13:09:48
Resource
Unloading: sounds/enemies/orc_idle_02.wav
13:09:48
Resource
Unloading: sounds/enemies/orc_idle_03.wav
13:09:48
Resource
Unloading: sounds/enemies/orc_idle_04.wav
13:09:48
Resource
Unloading: sounds/enemies/orc_idle_05.wav
13:09:48
Resource
Unloading: sounds/enemies/orc_idle_06.wav
13:09:48
Resource
Unloading: gfx/entity_2.png
13:09:48
Resource
Unloading: sounds/enemies/orc_charge_01.wav
13:09:48
Resource
Unloading: sounds/enemies/orc_charge_02.wav
13:09:48
Resource
Unloading: sounds/enemies/orc_charge_03.wav
13:09:48
Resource
Unloading: sounds/enemies/orc_charge_04.wav
13:09:48
Resource
Unloading: gfx/detail.png
13:09:48
UI
IngameMenuScreen::UNREGISTER
13:09:48
UI
MainMenuModule::UNREGISTER
13:09:48
UI
LoadCampaignMenuModule::UNREGISTER
13:09:48
UI
SaveCampaignMenuModule::UNREGISTER
13:09:48
UI
OptionsMenuModule::UNREGISTER
13:09:48
UI
OptionsMenuModuleVideoPanel::UNREGISTER
13:09:48
UI
OptionsMenuModuleVideoPanel::UNREGISTER
13:09:48
UI
OptionsMenuModuleControlsPanel::UNREGISTER
13:09:48
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
13:09:48
UI
TacticalFleeScreen::UNREGISTER
13:09:48
UI
CharacterScreen::UNREGISTER
13:09:48
UI
CharacterScreenLeftPanelModule::UNREGISTER
13:09:48
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
13:09:48
UI
CharacterScreenPaperdollModule::UNREGISTER
13:09:48
UI
CharacterScreenSkillsModule::UNREGISTER
13:09:48
UI
CharacterScreenStatsModule::UNREGISTER
13:09:48
UI
CharacterScreenRightPanelModule::UNREGISTER
13:09:48
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
13:09:48
UI
CharacterScreenInventoryListModule::UNREGISTER
13:09:48
UI
CharacterScreenPerksModule::UNREGISTER
13:09:48
UI
CharacterScreenBrothersListModule::UNREGISTER
13:09:48
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
13:09:48
UI
TacticalScreen::UNREGISTER
13:09:48
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
13:09:48
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
13:09:48
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
13:09:48
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
13:09:48
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
13:09:48
UI
TacticalCombatResultScreen::UNREGISTER
13:09:48
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
13:09:48
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
13:09:50
SQ
Save campaign: quicksave
13:09:52
Scene
Finished saving scene.
13:09:52
Resource
Loading: music/worldmap_07.music
13:09:52
Resource
Unloading: music/victory_01.music
13:09:54
SQ
contract removed: contract.escort_caravan
13:09:54
SQ
contract removed: contract.escort_caravan
13:09:55
SQ
Save campaign: quicksave
13:09:57
Scene
Finished saving scene.