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Script file "scripts/ui/screens/menu/tactical_menu_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/world_menu_screen.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/tactical/modules/orientation_overlay/orientation_overlay.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_event_log.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/dialogs/world_screen_combat_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_assets_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_options_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_screen_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_hire_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_main_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_shop_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_contract_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_event_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_town_screen.cnut" loaded successfully.
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Script file "scripts/preload.cnut" loaded successfully.
19:25:46
Renderer
Vendor: NVIDIA Corporation
19:25:46
Renderer
Device: GeForce 820M/PCIe/SSE2
19:25:46
Renderer
Version: 4.5.0 NVIDIA 350.12
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Renderer
Shader Version: 4.50 NVIDIA
19:25:46
Renderer
Framebuffer Support: Yes
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Texture
Texture "gfx/fonts/cinzel_bold_20.png" (ID: 6) took up approximately 256kb in video memory.
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Resource
Loading: gfx/ui.png
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Texture
Texture "gfx/ui.png" (ID: 7) took up approximately 5461kb in video memory.
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Resource
Finished loading Resource Package "preload/on_start.txt".
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UI
Screen "RootScreen" successfully registered.
19:25:46
UI
Screen "ConsoleScreen" successfully registered.
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UI
Screen "LoadingScreen" successfully registered.
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UI
Screen "TooltipScreen" successfully registered.
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UI
Screen "TacticalScreen" successfully registered.
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UI
Screen "TacticalCombatResultScreen" successfully registered.
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UI
Screen "TacticalFleeScreen" successfully registered.
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UI
Screen "WorldScreen" successfully registered.
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UI
Screen "WorldTownScreen" successfully registered.
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UI
Screen "WorldContractScreen" successfully registered.
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UI
Screen "WorldGameFinishScreen" successfully registered.
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UI
Screen "WorldEventPopupScreen" successfully registered.
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UI
Screen "WorldEventScreen" successfully registered.
19:25:47
UI
Screen "MainMenuScreen" successfully registered.
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UI
Screen "WorldMenuScreen" successfully registered.
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UI
Screen "TacticalMenuScreen" successfully registered.
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UI
Screen "WorldCharacterScreen" successfully registered.
19:25:48
UI
Screen "TacticalCharacterScreen" successfully registered.
19:25:48
SQ
Map Template: tactical.patch.bones (Script: scripts/mapgen/templates/tactical/patches/patch_bones) registered.
19:25:48
SQ
Map Template: tactical.patch.clearing (Script: scripts/mapgen/templates/tactical/patches/patch_clearing) registered.
19:25:48
SQ
Map Template: tactical.patch.clearing_leveled (Script: scripts/mapgen/templates/tactical/patches/patch_clearing_leveled) registered.
19:25:48
SQ
Map Template: tactical.patch.forest (Script: scripts/mapgen/templates/tactical/patches/patch_forest) registered.
19:25:48
SQ
Map Template: tactical.patch.forest_fern_sea (Script: scripts/mapgen/templates/tactical/patches/patch_forest_fern_sea) registered.
19:25:48
SQ
Map Template: tactical.patch.forest_mushrooms (Script: scripts/mapgen/templates/tactical/patches/patch_forest_mushrooms) registered.
19:25:48
SQ
Map Template: tactical.patch.hill (Script: scripts/mapgen/templates/tactical/patches/patch_hill) registered.
19:25:48
SQ
Map Template: tactical.patch.hill_forest (Script: scripts/mapgen/templates/tactical/patches/patch_hill_forest) registered.
19:25:48
SQ
Map Template: tactical.patch.marshland (Script: scripts/mapgen/templates/tactical/patches/patch_marshland) registered.
19:25:48
SQ
Map Template: tactical.patch.mound (Script: scripts/mapgen/templates/tactical/patches/patch_mound) registered.
19:25:48
SQ
Map Template: tactical.patch.ritual_site (Script: scripts/mapgen/templates/tactical/patches/patch_ritual_site) registered.
19:25:48
SQ
Map Template: tactical.patch.stone_circle (Script: scripts/mapgen/templates/tactical/patches/patch_stone_circle) registered.
19:25:48
SQ
Map Template: tactical.patch.stone_sea (Script: scripts/mapgen/templates/tactical/patches/patch_stone_sea) registered.
19:25:48
SQ
Map Template: tactical.forest (Script: scripts/mapgen/templates/tactical/tactical_forest) registered.
19:25:48
SQ
Map Template: tactical.forest_leaves (Script: scripts/mapgen/templates/tactical/tactical_forest_leaves) registered.
19:25:48
SQ
Map Template: tactical.plains (Script: scripts/mapgen/templates/tactical/tactical_plains) registered.
19:25:48
SQ
Map Template: tactical.swamp (Script: scripts/mapgen/templates/tactical/tactical_swamp) registered.
19:25:48
SQ
Map Template: tactical.canyon (Script: scripts/mapgen/templates/tactical/test/template_canyon) registered.
19:25:48
SQ
Map Template: tactical.clear_hill (Script: scripts/mapgen/templates/tactical/test/template_clear_hill) registered.
19:25:48
SQ
Map Template: tactical.combat_basics (Script: scripts/mapgen/templates/tactical/test/template_combat_basics) registered.
19:25:48
SQ
Map Template: tactical.defend_the_hill (Script: scripts/mapgen/templates/tactical/test/template_defend_the_hill) registered.
19:25:48
SQ
Map Template: tactical.swipe (Script: scripts/mapgen/templates/tactical/test/template_swipe) registered.
19:25:48
SQ
Map Template: tactical.test_clearing (Script: scripts/mapgen/templates/tactical/test/test_clearing) registered.
19:25:48
SQ
Map Template: tactical.test_dry_marshland (Script: scripts/mapgen/templates/tactical/test/test_dry_marshland) registered.
19:25:48
SQ
Map Template: tactical.test_forest (Script: scripts/mapgen/templates/tactical/test/test_forest) registered.
19:25:48
SQ
Map Template: tactical.test_hill (Script: scripts/mapgen/templates/tactical/test/test_hill) registered.
19:25:48
SQ
Map Template: tactical.test_hunting_grounds (Script: scripts/mapgen/templates/tactical/test/test_hunting_grounds) registered.
19:25:48
SQ
Map Template: tactical.test_marshland (Script: scripts/mapgen/templates/tactical/test/test_marshland) registered.
19:25:48
SQ
Map Template: tactical.test_plains (Script: scripts/mapgen/templates/tactical/test/test_plains) registered.
19:25:48
SQ
Map Template: tactical.test_plains_clearing (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing) registered.
19:25:48
SQ
Map Template: tactical.test_plains_clearing_leveled (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing_leveled) registered.
19:25:48
SQ
Map Template: tactical.test_road (Script: scripts/mapgen/templates/tactical/test/test_road) registered.
19:25:48
SQ
Map Template: tactical.test_template (Script: scripts/mapgen/templates/tactical/test/test_template) registered.
19:25:48
SQ
Map Template: tactical.tile.earth (Script: scripts/mapgen/templates/tactical/tiles/earth) registered.
19:25:48
SQ
Map Template: tactical.tile.forest (Script: scripts/mapgen/templates/tactical/tiles/forest) registered.
19:25:48
SQ
Map Template: tactical.tile.grass (Script: scripts/mapgen/templates/tactical/tiles/grass) registered.
19:25:48
SQ
Map Template: tactical.tile.grass_forest (Script: scripts/mapgen/templates/tactical/tiles/grass_forest) registered.
19:25:48
SQ
Map Template: tactical.tile.road (Script: scripts/mapgen/templates/tactical/tiles/road) registered.
19:25:48
SQ
Map Template: tactical.tile.swamp (Script: scripts/mapgen/templates/tactical/tiles/swamp) registered.
19:25:48
SQ
Map Template: world.tile.badlands (Script: scripts/mapgen/templates/world/tiles/tile_badlands) registered.
19:25:48
SQ
Map Template: world.tile.farmland (Script: scripts/mapgen/templates/world/tiles/tile_farmland) registered.
19:25:48
SQ
Map Template: world.tile.forest (Script: scripts/mapgen/templates/world/tiles/tile_forest) registered.
19:25:48
SQ
Map Template: world.tile.forest_leaves (Script: scripts/mapgen/templates/world/tiles/tile_forest_leaves) registered.
19:25:48
SQ
Map Template: world.tile.heath (Script: scripts/mapgen/templates/world/tiles/tile_heath) registered.
19:25:48
SQ
Map Template: world.tile.highlands (Script: scripts/mapgen/templates/world/tiles/tile_highlands) registered.
19:25:48
SQ
Map Template: world.tile.hills (Script: scripts/mapgen/templates/world/tiles/tile_hills) registered.
19:25:48
SQ
Map Template: world.tile.marshland (Script: scripts/mapgen/templates/world/tiles/tile_marshland) registered.
19:25:48
SQ
Map Template: world.tile.mountains (Script: scripts/mapgen/templates/world/tiles/tile_mountains) registered.
19:25:48
SQ
Map Template: world.tile.plains (Script: scripts/mapgen/templates/world/tiles/tile_plains) registered.
19:25:48
SQ
Map Template: world.tile.snow (Script: scripts/mapgen/templates/world/tiles/tile_snow) registered.
19:25:48
SQ
Map Template: world.tile.swamp (Script: scripts/mapgen/templates/world/tiles/tile_swamp) registered.
19:25:48
SQ
Map Template: world.worldmap_generator (Script: scripts/mapgen/templates/world/worldmap_generator) registered.
19:25:48
SQ
RootState::onShow()
19:25:48
Resource
Parsed Resource Package "preload/on_running.txt" with 203 items.
19:25:48
Resource
Started loading Resource Package "preload/on_running.txt".
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Resource
Loading: gfx/entity_0.png
19:25:48
UI
RootScreen::REGISTER
19:25:48
UI
RootScreenVersionModule::REGISTER
19:25:48
Texture
Texture "gfx/entity_0.png" (ID: 8) took up approximately 43690kb in video memory.
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Resource
Loading: music/title.music
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Resource
Loading: gfx/entity_icons.png
19:25:48
UI
LoadingScreen::REGISTER
19:25:48
UI
TooltipScreen::REGISTER
19:25:48
Texture
Texture "gfx/entity_icons.png" (ID: 9) took up approximately 10922kb in video memory.
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Resource
Loading: gfx/effects_0.png
19:25:48
UI
MainMenuScreen::REGISTER
19:25:48
UI
MainMenuModule::REGISTER
19:25:48
UI
LoadCampaignMenuModule::REGISTER
19:25:48
UI
NewCampaignMenuModule::REGISTER
19:25:48
UI
ScenarioMenuModule::REGISTER
19:25:48
UI
OptionsMenuModule::REGISTER
19:25:48
UI
OptionsMenuModuleVideoPanel::REGISTER
19:25:48
UI
OptionsMenuModuleAudioPanel::REGISTER
19:25:48
UI
OptionsMenuModuleControlsPanel::REGISTER
19:25:48
UI
OptionsMenuModuleGameplayPanel::REGISTER
19:25:49
Texture
Texture "gfx/effects_0.png" (ID: 10) took up approximately 21845kb in video memory.
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Resource
Loading: gfx/world_detail.png
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Texture
Texture "gfx/world_detail.png" (ID: 11) took up approximately 43690kb in video memory.
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Resource
Loading: gfx/world_entity_0.png
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Texture
Texture "gfx/world_entity_0.png" (ID: 12) took up approximately 10922kb in video memory.
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Resource
Loading: sounds/body_fall_1.ogg
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Resource
Loading: sounds/shield_broken.ogg
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Resource
Loading: sounds/combat/aimed_shot_01.wav
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Loading: sounds/combat/armor_chainmail_impact_01.wav
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Loading: sounds/combat/stab_01.wav
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Loading: sounds/combat/thrust_03.wav
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Loading: sounds/combat/hook_01.wav
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19:25:50
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19:25:50
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19:25:50
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19:25:50
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Loading: sounds/combat/decapitate_hit_01.wav
19:25:50
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Loading: sounds/combat/decapitate_hit_02.wav
19:25:50
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Loading: sounds/combat/decapitate_hit_03.wav
19:25:50
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Loading: sounds/combat/hammer_strike_01.wav
19:25:50
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Loading: sounds/combat/hammer_strike_02.wav
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Loading: sounds/combat/hammer_strike_03.wav
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19:25:50
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Loading: sounds/combat/javelin_hit_03.wav
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Loading: sounds/combat/flail_01.wav
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Loading: sounds/combat/flail_02.wav
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Loading: sounds/combat/flail_03.wav
19:25:50
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Loading: sounds/combat/flail_hit_01.wav
19:25:50
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Loading: sounds/combat/flail_hit_02.wav
19:25:50
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Loading: sounds/combat/flail_hit_03.wav
19:25:50
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Loading: sounds/combat/lash_01.wav
19:25:50
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Loading: sounds/combat/lash_02.wav
19:25:50
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Loading: sounds/combat/lash_03.wav
19:25:50
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Loading: sounds/combat/lash_hit_01.wav
19:25:50
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Loading: sounds/combat/lash_hit_02.wav
19:25:50
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Loading: sounds/combat/lash_hit_03.wav
19:25:50
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Loading: sounds/combat/weapon_break_01.wav
19:25:50
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Loading: sounds/combat/rotation_01.wav
19:25:50
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Loading: sounds/combat/footwork_01.wav
19:25:50
Resource
Loading: sounds/combat/return_favor_01.wav
19:25:50
Resource
Loading: sounds/combat/perfect_focus_01.wav
19:25:50
Resource
Loading: sounds/combat/rally_the_troops_01.wav
19:25:50
Resource
Loading: sounds/new_round_01.wav
19:25:50
Resource
Loading: sounds/new_round_02.wav
19:25:50
Resource
Loading: sounds/new_round_03.wav
19:25:50
Resource
Loading: sounds/scribble.wav
19:25:50
Resource
Loading: sounds/inventory/wardog_inventory_01.wav
19:25:50
Resource
Loading: sounds/inventory/wardog_inventory_02.wav
19:25:50
Resource
Loading: sounds/inventory/wardog_inventory_03.wav
19:25:53
SQ
Init World State!
19:25:53
SQ
Load campaign: autosave
19:25:53
Scene
Finished loading scene.
19:25:54
SQ
contract activated: contract.destroy_inactive_location
19:25:54
SQ
contract added: contract.errant
19:25:54
SQ
contract added: contract.errant
19:25:54
SQ
contract added: contract.errant
19:25:54
SQ
contract added: contract.errant
19:25:54
SQ
contract added: contract.destroy_inactive_location
19:25:54
SQ
contract added: contract.escort_caravan
19:25:54
SQ
contract added: contract.errant
19:25:54
SQ
contract added: contract.errant
19:25:54
SQ
contract added: contract.errant
19:25:54
SQ
contract added: contract.destroy_inactive_location
19:25:54
SQ
contract added: contract.errant
19:25:54
SQ
contract added: contract.errant
19:25:54
SQ
contract added: contract.escort_caravan
19:25:54
SQ
contract added: contract.escort_caravan
19:25:54
SQ
contract added: contract.escort_caravan
19:25:54
SQ
contract added: contract.destroy_inactive_location
19:25:54
Resource
Loading: gfx/world_weather.png
19:25:54
Texture
Texture "gfx/world_weather.png" (ID: 13) took up approximately 43690kb in video memory.
19:25:54
UI
WorldScreen::REGISTER
19:25:54
UI
WorldScreenTopbarOptionsModule::REGISTER
19:25:54
UI
WorldScreenTopbarDayTimeModule::REGISTER
19:25:54
UI
WorldScreenTopbarAssetsModule::REGISTER
19:25:54
UI
WorldScreenActiveContractPanelModule::REGISTER
19:25:54
UI
WorldContractContentModule::REGISTER
19:25:54
UI
CombatDialogModule::REGISTER
19:25:54
UI
WorldEventScreen::REGISTER
19:25:54
UI
WorldContractScreen::REGISTER
19:25:54
UI
WorldContractScreenDialogModule::REGISTER
19:25:54
UI
WorldContractContentModule::REGISTER
19:25:54
UI
WorldContractButtonsModule::REGISTER
19:25:54
UI
WorldTownScreen::REGISTER
19:25:54
UI
WorldTownScreenMainDialogModule::REGISTER
19:25:54
UI
WorldTownScreenHireDialogModule::REGISTER
19:25:54
UI
WorldTownScreenShopDialogModule::REGISTER
19:25:54
UI
WorldContractScreenDialogModule::REGISTER
19:25:54
UI
WorldContractContentModule::REGISTER
19:25:54
UI
WorldContractButtonsModule::REGISTER
19:25:54
UI
WorldEventPopupScreen::REGISTER
19:25:54
UI
IngameMenuScreen::REGISTER
19:25:54
UI
MainMenuModule::REGISTER
19:25:54
UI
LoadCampaignMenuModule::REGISTER
19:25:54
UI
SaveCampaignMenuModule::REGISTER
19:25:54
UI
OptionsMenuModule::REGISTER
19:25:54
UI
OptionsMenuModuleVideoPanel::REGISTER
19:25:54
UI
OptionsMenuModuleAudioPanel::REGISTER
19:25:54
UI
OptionsMenuModuleControlsPanel::REGISTER
19:25:54
UI
OptionsMenuModuleGameplayPanel::REGISTER
19:25:54
UI
WorldGameFinishScreen::REGISTER
19:25:54
UI
WorldGameFinishScreenDialogModule::REGISTER
19:25:54
UI
CharacterScreen::REGISTER
19:25:54
UI
CharacterScreenLeftPanelModule::REGISTER
19:25:54
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
19:25:54
UI
CharacterScreenPaperdollModule::REGISTER
19:25:54
UI
CharacterScreenSkillsModule::REGISTER
19:25:55
UI
CharacterScreenStatsModule::REGISTER
19:25:55
UI
CharacterScreenRightPanelModule::REGISTER
19:25:55
UI
CharacterScreenRightPanelHeaderModule::REGISTER
19:25:55
UI
CharacterScreenInventoryListModule::REGISTER
19:25:55
UI
CharacterScreenPerksModule::REGISTER
19:25:55
UI
CharacterScreenBrothersListModule::REGISTER
19:25:55
UI
CharacterScreenBattleStartFooterModule::REGISTER
19:25:57
Resource
Loading: music/worldmap_06.music
19:25:57
Resource
Unloading: music/title.music
19:26:01
SQ
contract removed: contract.escort_caravan
19:26:01
SQ
contract removed: contract.escort_caravan
19:26:01
SQ
chance to fire event: 4.38484%
19:26:09
SQ
Skill [Spartan] removed from [Espen].
19:26:32
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
19:26:39
SQ
Location entered: Mirkwood Marauders Camp
19:26:45
SQ
Save campaign: autosave
19:26:46
Scene
Finished saving scene.
19:26:46
SQ
WorldState::onHide
19:26:46
UI
CharacterScreen::REGISTER
19:26:46
UI
CharacterScreenLeftPanelModule::REGISTER
19:26:46
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
19:26:46
UI
CharacterScreenPaperdollModule::REGISTER
19:26:46
UI
CharacterScreenSkillsModule::REGISTER
19:26:46
UI
CharacterScreenStatsModule::REGISTER
19:26:46
UI
CharacterScreenRightPanelModule::REGISTER
19:26:46
UI
CharacterScreenRightPanelHeaderModule::REGISTER
19:26:46
UI
CharacterScreenInventoryListModule::REGISTER
19:26:46
UI
CharacterScreenPerksModule::REGISTER
19:26:46
UI
CharacterScreenBrothersListModule::REGISTER
19:26:46
UI
CharacterScreenBattleStartFooterModule::REGISTER
19:26:46
UI
TacticalFleeScreen::REGISTER
19:26:46
UI
IngameMenuScreen::REGISTER
19:26:46
UI
MainMenuModule::REGISTER
19:26:46
UI
LoadCampaignMenuModule::REGISTER
19:26:46
UI
SaveCampaignMenuModule::REGISTER
19:26:46
UI
OptionsMenuModule::REGISTER
19:26:46
UI
OptionsMenuModuleVideoPanel::REGISTER
19:26:46
UI
OptionsMenuModuleAudioPanel::REGISTER
19:26:46
UI
OptionsMenuModuleControlsPanel::REGISTER
19:26:46
UI
OptionsMenuModuleGameplayPanel::REGISTER
19:26:46
UI
TacticalCombatResultScreen::REGISTER
19:26:46
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
19:26:46
UI
TacticalCombatResultScreenLootPanel::REGISTER
19:26:46
UI
TacticalScreen::REGISTER
19:26:46
UI
TacticalScreenTurnSequenceBarModule::REGISTER
19:26:46
UI
TacticalScreenOrientationOverlayModule::REGISTER
19:26:46
UI
TacticalScreenTopbarEventLogModule::REGISTER
19:26:46
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
19:26:46
UI
TacticalScreenTopbarOptionsModule::REGISTER
19:26:46
Resource
Loading: gfx/detail.png
19:26:46
Texture
Texture "gfx/detail.png" (ID: 14) took up approximately 5461kb in video memory.
19:26:46
Resource
Loading: gfx/object_0.png
19:26:46
Texture
Texture "gfx/object_0.png" (ID: 15) took up approximately 2730kb in video memory.
19:26:46
Resource
Loading: gfx/entity_2.png
19:26:46
Texture
Texture "gfx/entity_2.png" (ID: 16) took up approximately 10922kb in video memory.
19:26:46
Resource
Loading: gfx/orientation_overlay.png
19:26:47
Texture
Texture "gfx/orientation_overlay.png" (ID: 17) took up approximately 512kb in video memory.
19:26:47
Resource
Loading: sounds/atmosphere/forest_01.wav
19:26:47
SQ
TACTICAL: STASH LOCKED: true
19:26:47
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gebhard the piercer - Locked: true)
19:26:47
SQ
Turn started for Gebhard the piercer
19:26:47
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gebhard the piercer - Locked: true)
19:26:47
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gebhard the piercer - Locked: true)
19:26:47
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gebhard the piercer - Locked: true)
19:26:47
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gebhard the piercer - Locked: true)
19:26:47
SQ
INFO: Next round issued: 1
19:26:47
Resource
Started loading Resource Package "Temporary Tactical Resources".
19:26:47
Resource
Loading: sounds/enemies/orc_hurt_01.wav
19:26:47
Resource
Loading: sounds/enemies/orc_hurt_02.wav
19:26:47
Resource
Loading: sounds/enemies/orc_hurt_03.wav
19:26:47
Resource
Loading: sounds/enemies/orc_hurt_04.wav
19:26:47
Resource
Loading: sounds/enemies/orc_hurt_05.wav
19:26:47
Resource
Loading: sounds/enemies/orc_death_01.wav
19:26:47
Resource
Loading: sounds/enemies/orc_death_02.wav
19:26:47
Resource
Loading: sounds/enemies/orc_death_03.wav
19:26:47
Resource
Loading: sounds/enemies/orc_death_04.wav
19:26:47
Resource
Loading: sounds/enemies/orc_death_05.wav
19:26:47
Resource
Loading: sounds/enemies/orc_death_06.wav
19:26:47
Resource
Loading: sounds/enemies/orc_flee_03.wav
19:26:47
Resource
Loading: sounds/enemies/orc_flee_05.wav
19:26:47
Resource
Loading: sounds/enemies/orc_flee_06.wav
19:26:47
Resource
Loading: sounds/enemies/orc_idle_01.wav
19:26:47
Resource
Loading: sounds/enemies/orc_idle_02.wav
19:26:47
Resource
Loading: sounds/enemies/orc_idle_03.wav
19:26:47
Resource
Loading: sounds/enemies/orc_idle_04.wav
19:26:47
Resource
Loading: sounds/enemies/orc_idle_05.wav
19:26:47
Resource
Loading: sounds/enemies/orc_idle_06.wav
19:26:47
Resource
Loading: sounds/enemies/orc_charge_01.wav
19:26:47
Resource
Loading: sounds/enemies/orc_charge_02.wav
19:26:47
Resource
Loading: sounds/enemies/orc_charge_03.wav
19:26:47
Resource
Loading: sounds/enemies/orc_charge_04.wav
19:26:47
Resource
Loading: sounds/enemies/orc_rage_01.wav
19:26:47
Resource
Loading: sounds/enemies/orc_rage_02.wav
19:26:47
Resource
Loading: sounds/enemies/orc_rage_03.wav
19:26:47
Resource
Loading: sounds/enemies/orc_rage_04.wav
19:26:47
Resource
Loading: sounds/enemies/orc_linebreaker_01.wav
19:26:47
Resource
Loading: sounds/enemies/orc_linebreaker_02.wav
19:26:47
Resource
Loading: sounds/enemies/orc_linebreaker_03.wav
19:26:47
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gebhard the piercer - Locked: true)
19:26:47
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gebhard the piercer)
19:26:47
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gebhard the piercer)
19:26:48
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gebhard the piercer)
19:26:48
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gebhard the piercer)
19:26:48
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gebhard the piercer)
19:26:48
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gebhard the piercer)
19:26:49
SQ
TurnSequenceBar::entityWaitTurn(Gebhard the piercer)
19:26:49
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Berserker - Locked: true)
19:26:49
SQ
Turn started for Orc Berserker
19:26:49
SQ
*
19:26:49
SQ
* Orc Berserker: Starting turn.
19:26:50
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Berserker)
19:26:50
SQ
defensive score: 0
19:26:50
SQ
defensive threshold: 6.30631
19:26:50
SQ
-> Behaviors to pick from:
Engage.Melee (338.319)(*), Idle (1), Charge (0), Roam (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.Thresh (0), Attack.SplitShield (0), Flee (0)
Engage.Melee (338.319)(*), Idle (1), Charge (0), Roam (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.Thresh (0), Attack.SplitShield (0), Flee (0)
19:26:50
SQ
-> Behavior picked: Engage.Melee (338.319)
19:26:50
SQ
* Orc Berserker: Engaging to melee range with Gebhard the piercer (not visible), accepted_distance=0
19:26:50
SQ
Skill [Swamp] removed from [Orc Berserker].
19:26:50
Resource
Loading: music/orcs_01.music
19:26:50
Resource
Unloading: music/worldmap_06.music
19:26:51
SQ
* Orc Berserker: Reached engage destination
19:26:51
SQ
defensive score: 0
19:26:51
SQ
defensive threshold: 6.30631
19:26:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Defend (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Roam (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Defend (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Roam (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
19:26:51
SQ
-> Behavior picked: Idle (1)
19:26:51
SQ
* Orc Berserker: Ending Turn with 0 of 8 AP left.
19:26:51
SQ
* ---------------------------------------------------
19:26:51
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
19:26:51
SQ
Turn started for Orc Young
19:26:51
SQ
*
19:26:51
SQ
* Orc Young: Starting turn.
19:26:52
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
19:26:52
SQ
defensive score: 0
19:26:52
SQ
defensive threshold: 6.30631
19:26:52
SQ
-> Behaviors to pick from:
Engage.Melee (254.1)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (254.1)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
19:26:52
SQ
-> Behavior picked: Engage.Melee (254.1)
19:26:52
SQ
* Orc Young: Engaging to melee range with Friedrich (visible), accepted_distance=0
19:26:52
SQ
Skill [Swamp] removed from [Orc Young].
19:26:54
SQ
* Orc Young: Reached engage destination
19:26:54
SQ
defensive score: 0
19:26:54
SQ
defensive threshold: 6.30631
19:26:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
19:26:54
SQ
-> Behavior picked: Idle (1)
19:26:54
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
19:26:54
SQ
* ---------------------------------------------------
19:26:54
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gustav the fearless - Locked: true)
19:26:54
SQ
Turn started for Gustav the fearless
19:26:55
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gustav the fearless)
19:26:56
SQ
TurnSequenceBar::entityWaitTurn(Gustav the fearless)
19:26:56
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Winrich - Locked: true)
19:26:56
SQ
Turn started for Winrich
19:26:57
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Winrich)
19:27:02
SQ
[Winrich] executes skill [Quick Shot] on target [Orc Young]
19:27:02
SQ
Winrich uses skill Quick Shot
19:27:03
SQ
[Winrich] executes skill [Quick Shot] on target [Orc Young]
19:27:03
SQ
Winrich uses skill Quick Shot
19:27:04
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Espen - Locked: true)
19:27:04
SQ
Turn started for Espen
19:27:04
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Espen)
19:27:05
SQ
TurnSequenceBar::entityWaitTurn(Espen)
19:27:05
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
19:27:05
SQ
Turn started for Orc Young
19:27:05
SQ
*
19:27:05
SQ
* Orc Young: Starting turn.
19:27:06
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
19:27:06
SQ
defensive score: 0
19:27:06
SQ
defensive threshold: 6.30631
19:27:06
SQ
TurnSequenceBar::entityWaitTurn(Orc Young)
19:27:06
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gustav the Woodsman - Locked: true)
19:27:06
SQ
Turn started for Gustav the Woodsman
19:27:07
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gustav the Woodsman)
19:27:08
SQ
TurnSequenceBar::entityWaitTurn(Gustav the Woodsman)
19:27:08
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Asbjorn the first stone - Locked: true)
19:27:08
SQ
Turn started for Asbjorn the first stone
19:27:09
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Asbjorn the first stone)
19:27:09
SQ
TurnSequenceBar::entityWaitTurn(Asbjorn the first stone)
19:27:10
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Hartmut the headhunter - Locked: true)
19:27:10
SQ
Turn started for Hartmut the headhunter
19:27:10
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Hartmut the headhunter)
19:27:10
SQ
TurnSequenceBar::entityWaitTurn(Hartmut the headhunter)
19:27:11
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Friedrich - Locked: true)
19:27:11
SQ
Turn started for Friedrich
19:27:11
SQ
TurnSequenceBar::entityWaitTurn(Friedrich)
19:27:11
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Friedrich)
19:27:12
SQ
TurnSequenceBar::entityWaitTurn(Friedrich)
19:27:13
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
19:27:13
SQ
Turn started for Orc Young
19:27:13
SQ
*
19:27:13
SQ
* Orc Young: Starting turn.
19:27:13
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
19:27:13
SQ
defensive score: 0
19:27:13
SQ
defensive threshold: 6.30631
19:27:14
SQ
-> Behaviors to pick from:
Engage.Melee (127.728)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (127.728)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
19:27:14
SQ
-> Behavior picked: Engage.Melee (127.728)
19:27:14
SQ
* Orc Young: Engaging to melee range with Winrich (visible), accepted_distance=0
19:27:14
SQ
Skill [Swamp] removed from [Orc Young].
19:27:14
SQ
Skill [Hidden] removed from [Orc Young].
19:27:14
SQ
Adding terrain effect: terrain.swamp
19:27:14
SQ
* Orc Young: Reached engage destination
19:27:14
SQ
defensive score: 0
19:27:14
SQ
defensive threshold: 6.30631
19:27:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
19:27:14
SQ
-> Behavior picked: Idle (1)
19:27:14
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
19:27:14
SQ
* ---------------------------------------------------
19:27:14
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Emmerich - Locked: true)
19:27:14
SQ
Turn started for Emmerich
19:27:15
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Emmerich)
19:27:17
SQ
TurnSequenceBar::entityWaitTurn(Emmerich)
19:27:17
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Guntram the ram - Locked: true)
19:27:17
SQ
Turn started for Guntram the ram
19:27:18
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Guntram the ram)
19:27:18
SQ
TurnSequenceBar::entityWaitTurn(Guntram the ram)
19:27:18
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
19:27:18
SQ
Turn started for Orc Warrior
19:27:18
SQ
*
19:27:18
SQ
* Orc Warrior: Starting turn.
19:27:19
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
19:27:19
SQ
defensive score: 0
19:27:19
SQ
defensive threshold: 6.30631
19:27:19
SQ
-> Behaviors to pick from:
Engage.Melee (175.152)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
Engage.Melee (175.152)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
19:27:19
SQ
-> Behavior picked: Engage.Melee (175.152)
19:27:19
SQ
* Orc Warrior: Engaging to melee range with Gustav the Woodsman (visible), accepted_distance=0
19:27:19
SQ
Skill [Swamp] removed from [Orc Warrior].
19:27:20
SQ
Adding terrain effect: terrain.swamp
19:27:20
SQ
* Orc Warrior: Reached engage destination
19:27:20
SQ
defensive score: 0
19:27:20
SQ
defensive threshold: 6.30631
19:27:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
19:27:20
SQ
-> Behavior picked: Idle (1)
19:27:20
SQ
* Orc Warrior: Ending Turn with 2 of 8 AP left.
19:27:20
SQ
* ---------------------------------------------------
19:27:21
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
19:27:21
SQ
Turn started for Orc Warrior
19:27:21
SQ
*
19:27:21
SQ
* Orc Warrior: Starting turn.
19:27:21
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
19:27:21
SQ
defensive score: 0
19:27:21
SQ
defensive threshold: 6.30631
19:27:21
SQ
-> Behaviors to pick from:
Engage.Melee (119.213)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
Engage.Melee (119.213)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
19:27:21
SQ
-> Behavior picked: Engage.Melee (119.213)
19:27:21
SQ
* Orc Warrior: Engaging to melee range with Espen (visible), accepted_distance=0
19:27:21
SQ
Skill [Swamp] removed from [Orc Warrior].
19:27:21
SQ
Skill [Hidden] removed from [Orc Warrior].
19:27:22
SQ
Adding terrain effect: terrain.swamp
19:27:22
SQ
* Orc Warrior: Reached engage destination
19:27:22
SQ
defensive score: 0
19:27:22
SQ
defensive threshold: 6.30631
19:27:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
19:27:22
SQ
-> Behavior picked: Idle (1)
19:27:22
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
19:27:22
SQ
* ---------------------------------------------------
19:27:23
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
19:27:23
SQ
Turn started for Orc Warrior
19:27:23
SQ
*
19:27:23
SQ
* Orc Warrior: Starting turn.
19:27:23
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
19:27:23
SQ
defensive score: 0
19:27:23
SQ
defensive threshold: 6.30631
19:27:23
SQ
-> Behaviors to pick from:
Engage.Melee (241.818)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
Engage.Melee (241.818)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
19:27:23
SQ
-> Behavior picked: Engage.Melee (241.818)
19:27:23
SQ
* Orc Warrior: Engaging to melee range with Hartmut the headhunter (visible), accepted_distance=0
19:27:23
SQ
Skill [Swamp] removed from [Orc Warrior].
19:27:24
SQ
* Orc Warrior: Reached engage destination
19:27:24
SQ
defensive score: 0
19:27:24
SQ
defensive threshold: 6.30631
19:27:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
19:27:25
SQ
-> Behavior picked: Idle (1)
19:27:25
SQ
* Orc Warrior: Ending Turn with 2 of 8 AP left.
19:27:25
SQ
* ---------------------------------------------------
19:27:25
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gebhard the piercer - Locked: true)
19:27:26
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gebhard the piercer)
19:27:28
SQ
[Gebhard the piercer] executes skill [Quick Shot] on target [Orc Young]
19:27:28
SQ
Gebhard the piercer uses skill Quick Shot
19:27:29
SQ
[Gebhard the piercer] executes skill [Quick Shot] on target [Orc Young]
19:27:29
SQ
Gebhard the piercer uses skill Quick Shot
19:27:30
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gustav the fearless - Locked: true)
19:27:30
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gustav the fearless)
19:27:33
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Espen - Locked: true)
19:27:33
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Espen)
19:27:34
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
19:27:34
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
19:27:35
SQ
-> Behaviors to pick from:
Engage.Melee (277.466)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (277.466)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
19:27:35
SQ
-> Behavior picked: Engage.Melee (277.466)
19:27:35
SQ
* Orc Young: Engaging to melee range with Gebhard the piercer (visible), accepted_distance=0
19:27:35
SQ
Skill [Swamp] removed from [Orc Young].
19:27:35
SQ
* Orc Young: Reached engage destination
19:27:35
SQ
defensive score: 0
19:27:35
SQ
defensive threshold: 6.30631
19:27:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
19:27:36
SQ
-> Behavior picked: Idle (1)
19:27:36
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
19:27:36
SQ
* ---------------------------------------------------
19:27:36
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gustav the Woodsman - Locked: true)
19:27:37
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gustav the Woodsman)
19:27:38
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Asbjorn the first stone - Locked: true)
19:27:38
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Asbjorn the first stone)
19:27:39
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Hartmut the headhunter - Locked: true)
19:27:39
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Hartmut the headhunter)
19:27:39
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Friedrich - Locked: true)
19:27:40
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Friedrich)
19:27:41
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Emmerich - Locked: true)
19:27:41
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Emmerich)
19:27:41
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Guntram the ram - Locked: true)
19:27:42
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Guntram the ram)
19:27:42
SQ
INFO: Next round issued: 2
19:27:43
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Berserker - Locked: true)
19:27:43
SQ
Turn started for Orc Berserker
19:27:43
SQ
*
19:27:43
SQ
* Orc Berserker: Starting turn.
19:27:43
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Berserker)
19:27:43
SQ
defensive score: 0
19:27:43
SQ
defensive threshold: 6.30631
19:27:43
SQ
-> Behaviors to pick from:
Engage.Melee (354.2)(*), Idle (1), Attack.Default (0), Attack.Thresh (0), Defend (0), Roam (0), Attack.SplitShield (0), Flee (0), BreakFree (0), Charge (0)
Engage.Melee (354.2)(*), Idle (1), Attack.Default (0), Attack.Thresh (0), Defend (0), Roam (0), Attack.SplitShield (0), Flee (0), BreakFree (0), Charge (0)
19:27:43
SQ
-> Behavior picked: Engage.Melee (354.2)
19:27:43
SQ
* Orc Berserker: Engaging to melee range with Gebhard the piercer (not visible), accepted_distance=0
19:27:45
SQ
* Orc Berserker: Reached engage destination
19:27:45
SQ
defensive score: 0
19:27:45
SQ
defensive threshold: 6.30631
19:27:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Flee (0), Attack.Thresh (0), BreakFree (0), Charge (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Flee (0), Attack.Thresh (0), BreakFree (0), Charge (0), Engage.Melee (0)
19:27:45
SQ
-> Behavior picked: Idle (1)
19:27:45
SQ
* Orc Berserker: Ending Turn with 1 of 8 AP left.
19:27:45
SQ
* ---------------------------------------------------
19:27:45
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gustav the fearless - Locked: true)
19:27:45
SQ
Turn started for Gustav the fearless
19:27:45
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gustav the fearless)
19:27:48
SQ
TurnSequenceBar::entityWaitTurn(Gustav the fearless)
19:27:48
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
19:27:48
SQ
Turn started for Orc Young
19:27:48
SQ
*
19:27:48
SQ
* Orc Young: Starting turn.
19:27:48
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
19:27:48
SQ
defensive score: 0
19:27:48
SQ
defensive threshold: 6.30631
19:27:49
SQ
-> Behaviors to pick from:
Engage.Melee (422.102)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
Engage.Melee (422.102)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
19:27:49
SQ
-> Behavior picked: Engage.Melee (422.102)
19:27:49
SQ
Orc Young uses skill Charge
19:27:50
SQ
-> Behaviors to pick from:
Attack.Default (47.0623)(*), Attack.KnockOut (36.339)(*), Idle (1), Defend.Shieldwall (0), BreakFree (0), Charge (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
Attack.Default (47.0623)(*), Attack.KnockOut (36.339)(*), Idle (1), Defend.Shieldwall (0), BreakFree (0), Charge (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
19:27:50
SQ
-> Behavior picked: Attack.Default (47.0623)
19:27:50
SQ
* Orc Young: Using Bash against Gustav the Woodsman!
19:27:50
SQ
Orc Young uses skill Bash
19:27:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Defend (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Defend.Shieldwall (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.KnockOut (0), Flee (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Charge (0), Defend (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Defend.Shieldwall (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.KnockOut (0), Flee (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0)
19:27:50
SQ
-> Behavior picked: Idle (1)
19:27:51
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
19:27:51
SQ
* ---------------------------------------------------
19:27:51
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Espen - Locked: true)
19:27:51
SQ
Turn started for Espen
19:27:51
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Espen)
19:27:53
SQ
TurnSequenceBar::entityWaitTurn(Espen)
19:27:54
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gustav the Woodsman - Locked: true)
19:27:54
SQ
Turn started for Gustav the Woodsman
19:27:54
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gustav the Woodsman)
19:27:55
SQ
[Gustav the Woodsman] executes skill [Chop] on target [Orc Young]
19:27:55
SQ
Gustav the Woodsman uses skill Chop
19:27:56
SQ
[Gustav the Woodsman] executes skill [Chop] on target [Orc Young]
19:27:56
SQ
Gustav the Woodsman uses skill Chop
19:27:56
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Hartmut the headhunter - Locked: true)
19:27:56
SQ
Turn started for Hartmut the headhunter
19:27:57
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Hartmut the headhunter)
19:27:58
SQ
[Hartmut the headhunter] executes skill [Slash] on target [Orc Young]
19:27:58
SQ
Hartmut the headhunter uses skill Slash
19:28:00
SQ
[Hartmut the headhunter] executes skill [Slash] on target [Orc Young]
19:28:00
SQ
Hartmut the headhunter uses skill Slash
19:28:00
SQ
Orc Young has died.
19:28:00
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Asbjorn the first stone - Locked: true)
19:28:00
SQ
Turn started for Asbjorn the first stone
19:28:01
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Asbjorn the first stone)
19:28:03
SQ
TurnSequenceBar::entityWaitTurn(Asbjorn the first stone)
19:28:03
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Friedrich - Locked: true)
19:28:03
SQ
Turn started for Friedrich
19:28:03
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Friedrich)
19:28:05
SQ
TurnSequenceBar::entityWaitTurn(Friedrich)
19:28:05
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Emmerich - Locked: true)
19:28:05
SQ
Turn started for Emmerich
19:28:05
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Emmerich)
19:28:06
SQ
TurnSequenceBar::entityWaitTurn(Emmerich)
19:28:07
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gebhard the piercer - Locked: true)
19:28:07
SQ
Turn started for Gebhard the piercer
19:28:07
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gebhard the piercer)
19:28:08
SQ
[Gebhard the piercer] executes skill [Quick Shot] on target [Orc Berserker]
19:28:08
SQ
Gebhard the piercer uses skill Quick Shot
19:28:09
SQ
[Gebhard the piercer] executes skill [Quick Shot] on target [Orc Berserker]
19:28:09
SQ
Gebhard the piercer uses skill Quick Shot
19:28:10
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Winrich - Locked: true)
19:28:10
SQ
Turn started for Winrich
19:28:10
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Winrich)
19:28:10
SQ
[Winrich] executes skill [Quick Shot] on target [Orc Berserker]
19:28:10
SQ
Winrich uses skill Quick Shot
19:28:11
SQ
[Winrich] executes skill [Quick Shot] on target [Orc Berserker]
19:28:11
SQ
Winrich uses skill Quick Shot
19:28:12
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Guntram the ram - Locked: true)
19:28:12
SQ
Turn started for Guntram the ram
19:28:12
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Guntram the ram)
19:28:15
SQ
TurnSequenceBar::entityWaitTurn(Guntram the ram)
19:28:15
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
19:28:15
SQ
Turn started for Orc Young
19:28:15
SQ
*
19:28:15
SQ
* Orc Young: Starting turn.
19:28:15
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
19:28:15
SQ
defensive score: 0
19:28:15
SQ
defensive threshold: 6.36042
19:28:16
SQ
-> Behaviors to pick from:
Engage.Melee (206.396)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
Engage.Melee (206.396)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
19:28:16
SQ
-> Behavior picked: Engage.Melee (206.396)
19:28:16
SQ
* Orc Young: Engaging to melee range with Winrich (visible), accepted_distance=0
19:28:17
SQ
Adding terrain effect: terrain.swamp
19:28:17
SQ
* Orc Young: Reached engage destination
19:28:17
SQ
defensive score: 0
19:28:17
SQ
defensive threshold: 6.36042
19:28:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
19:28:17
SQ
-> Behavior picked: Idle (1)
19:28:17
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
19:28:17
SQ
* ---------------------------------------------------
19:28:17
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
19:28:17
SQ
Turn started for Orc Young
19:28:17
SQ
*
19:28:17
SQ
* Orc Young: Starting turn.
19:28:18
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
19:28:18
SQ
defensive score: 0
19:28:18
SQ
defensive threshold: 6.36042
19:28:18
SQ
-> Behaviors to pick from:
Engage.Melee (205.547)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
Engage.Melee (205.547)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
19:28:18
SQ
-> Behavior picked: Engage.Melee (205.547)
19:28:18
SQ
* Orc Young: Engaging to melee range with Gebhard the piercer (visible), accepted_distance=0
19:28:18
SQ
Skill [Swamp] removed from [Orc Young].
19:28:18
SQ
Skill [Hidden] removed from [Orc Young].
19:28:19
SQ
Adding terrain effect: terrain.swamp
19:28:19
SQ
* Orc Young: Reached engage destination
19:28:19
SQ
defensive score: 0
19:28:19
SQ
defensive threshold: 6.36042
19:28:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
19:28:19
SQ
-> Behavior picked: Idle (1)
19:28:19
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
19:28:19
SQ
* ---------------------------------------------------
19:28:20
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
19:28:20
SQ
Turn started for Orc Warrior
19:28:20
SQ
*
19:28:20
SQ
* Orc Warrior: Starting turn.
19:28:20
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
19:28:20
SQ
defensive score: 0
19:28:20
SQ
defensive threshold: 6.36042
19:28:20
SQ
-> Behaviors to pick from:
Engage.Melee (302.628)(*), Idle (1), LineBreaker (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
Engage.Melee (302.628)(*), Idle (1), LineBreaker (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
19:28:20
SQ
-> Behavior picked: Engage.Melee (302.628)
19:28:20
SQ
* Orc Warrior: Engaging to melee range with Gustav the Woodsman (visible), accepted_distance=0
19:28:20
SQ
Skill [Swamp] removed from [Orc Warrior].
19:28:21
SQ
* Orc Warrior: Reached engage destination
19:28:21
SQ
defensive score: 0
19:28:21
SQ
defensive threshold: 6.36042
19:28:22
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), Engage.Melee (0)
Idle (1)(*), LineBreaker (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), Engage.Melee (0)
19:28:22
SQ
-> Behavior picked: Idle (1)
19:28:22
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
19:28:22
SQ
* ---------------------------------------------------
19:28:22
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
19:28:22
SQ
Turn started for Orc Warrior
19:28:22
SQ
*
19:28:22
SQ
* Orc Warrior: Starting turn.
19:28:22
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
19:28:22
SQ
defensive score: 0
19:28:22
SQ
defensive threshold: 6.36042
19:28:23
SQ
-> Behaviors to pick from:
Engage.Melee (337.682)(*), Idle (1), LineBreaker (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
Engage.Melee (337.682)(*), Idle (1), LineBreaker (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
19:28:23
SQ
-> Behavior picked: Engage.Melee (337.682)
19:28:23
SQ
* Orc Warrior: Engaging to melee range with Hartmut the headhunter (visible), accepted_distance=0
19:28:24
SQ
* Orc Warrior: Reached engage destination
19:28:24
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), Engage.Melee (0)
Idle (1)(*), LineBreaker (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), Engage.Melee (0)
19:28:24
SQ
-> Behavior picked: Idle (1)
19:28:24
SQ
* Orc Warrior: Ending Turn with 2 of 8 AP left.
19:28:24
SQ
* ---------------------------------------------------
19:28:25
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
19:28:25
SQ
Turn started for Orc Warrior
19:28:25
SQ
*
19:28:25
SQ
* Orc Warrior: Starting turn.
19:28:25
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
19:28:25
SQ
-> Behaviors to pick from:
Engage.Melee (247.419)(*), Idle (1), LineBreaker (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
Engage.Melee (247.419)(*), Idle (1), LineBreaker (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
19:28:25
SQ
-> Behavior picked: Engage.Melee (247.419)
19:28:26
SQ
* Orc Warrior: Engaging to melee range with Espen (visible), accepted_distance=0
19:28:26
SQ
Skill [Swamp] removed from [Orc Warrior].
19:28:26
SQ
* Orc Warrior: Reached engage destination
19:28:26
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), Engage.Melee (0)
Idle (1)(*), LineBreaker (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), Engage.Melee (0)
19:28:26
SQ
-> Behavior picked: Idle (1)
19:28:27
SQ
* Orc Warrior: Ending Turn with 4 of 8 AP left.
19:28:27
SQ
* ---------------------------------------------------
19:28:27
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gustav the fearless - Locked: true)
19:28:27
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gustav the fearless)
19:28:32
SQ
TurnSequenceBar::entityWaitTurn(Gustav the fearless)
19:28:35
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Espen - Locked: true)
19:28:36
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Espen)
19:28:37
SQ
[Espen] executes skill [Shieldwall] on target [Espen]
19:28:37
SQ
Espen uses skill Shieldwall
19:28:40
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Asbjorn the first stone - Locked: true)
19:28:41
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Asbjorn the first stone)
19:28:43
SQ
[Asbjorn the first stone] executes skill [Spearwall] on target [Asbjorn the first stone]
19:28:43
SQ
Asbjorn the first stone uses skill Spearwall
19:28:45
SQ
TurnSequenceBar::entityWaitTurn(Asbjorn the first stone)
19:28:46
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Friedrich - Locked: true)
19:28:46
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Friedrich)
19:28:48
SQ
[Friedrich] executes skill [Shieldwall] on target [Friedrich]
19:28:48
SQ
Friedrich uses skill Shieldwall
19:28:49
SQ
TurnSequenceBar::entityWaitTurn(Friedrich)
19:28:50
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Emmerich - Locked: true)
19:28:50
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Emmerich)
19:28:53
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Guntram the ram - Locked: true)
19:28:53
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Guntram the ram)
19:28:58
SQ
TurnSequenceBar::entityWaitTurn(Guntram the ram)
19:29:02
SQ
INFO: Next round issued: 3
19:29:02
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Berserker - Locked: true)
19:29:02
SQ
Turn started for Orc Berserker
19:29:02
SQ
*
19:29:02
SQ
* Orc Berserker: Starting turn.
19:29:03
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Berserker)
19:29:03
SQ
-> Behaviors to pick from:
Engage.Melee (352)(*), Idle (1), Roam (0), Flee (0), Attack.SplitShield (0), Attack.Thresh (0), BreakFree (0), Charge (0), Defend (0), Attack.Default (0)
Engage.Melee (352)(*), Idle (1), Roam (0), Flee (0), Attack.SplitShield (0), Attack.Thresh (0), BreakFree (0), Charge (0), Defend (0), Attack.Default (0)
19:29:03
SQ
-> Behavior picked: Engage.Melee (352)
19:29:03
SQ
* Orc Berserker: Engaging to melee range with Espen (visible), accepted_distance=0
19:29:04
SQ
* Orc Berserker: Reached engage destination
19:29:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Attack.SplitShield (0), Attack.Thresh (0), Charge (0), Flee (0), Defend (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Roam (0), BreakFree (0), Attack.SplitShield (0), Attack.Thresh (0), Charge (0), Flee (0), Defend (0), Attack.Default (0), Engage.Melee (0)
19:29:04
SQ
-> Behavior picked: Idle (1)
19:29:04
SQ
* Orc Berserker: Ending Turn with 0 of 8 AP left.
19:29:04
SQ
* ---------------------------------------------------
19:29:04
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gustav the fearless - Locked: true)
19:29:04
SQ
Turn started for Gustav the fearless
19:29:05
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gustav the fearless)
19:29:07
SQ
TurnSequenceBar::entityWaitTurn(Gustav the fearless)
19:29:07
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Emmerich - Locked: true)
19:29:07
SQ
Turn started for Emmerich
19:29:08
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Emmerich)
19:29:11
SQ
TurnSequenceBar::entityWaitTurn(Emmerich)
19:29:11
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gebhard the piercer - Locked: true)
19:29:11
SQ
Turn started for Gebhard the piercer
19:29:11
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gebhard the piercer)
19:29:14
SQ
Skill [Swamp] removed from [Gebhard the piercer].
19:29:14
SQ
Skill [Hidden] removed from [Gebhard the piercer].
19:29:14
SQ
Adding terrain effect: terrain.swamp
19:29:15
SQ
TurnSequenceBar::entityWaitTurn(Gebhard the piercer)
19:29:16
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
19:29:16
SQ
Turn started for Orc Young
19:29:16
SQ
*
19:29:16
SQ
* Orc Young: Starting turn.
19:29:16
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
19:29:17
SQ
-> Behaviors to pick from:
Engage.Melee (377.596)(*), Defend.Shieldwall (4.73691), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Attack.Swing (0), Flee (0), Roam (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), Charge (0)
Engage.Melee (377.596)(*), Defend.Shieldwall (4.73691), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Attack.Swing (0), Flee (0), Roam (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), Charge (0)
19:29:17
SQ
-> Behavior picked: Engage.Melee (377.596)
19:29:17
SQ
Orc Young uses skill Charge
19:29:17
SQ
Skill [Swamp] removed from [Orc Young].
19:29:17
SQ
Adding terrain effect: terrain.swamp
19:29:18
SQ
-> Behaviors to pick from:
Attack.SplitShield (125.937)(*), Defend.Shieldwall (44.2587)(*), Attack.Default (39.569)(*), Idle (1), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), SwitchTo.Melee (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.Split (0), Charge (0), Engage.Melee (0)
Attack.SplitShield (125.937)(*), Defend.Shieldwall (44.2587)(*), Attack.Default (39.569)(*), Idle (1), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), SwitchTo.Melee (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.Split (0), Charge (0), Engage.Melee (0)
19:29:18
SQ
-> Behavior picked: Attack.SplitShield (125.937)
19:29:18
SQ
* Orc Young: Using Split Shield against Friedrich!
19:29:18
SQ
Orc Young uses skill Split Shield
19:29:18
SQ
Skill [Shieldwall] removed from [Friedrich].
19:29:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), BreakFree (0), Attack.Split (0), SwitchTo.Melee (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), Charge (0), Engage.Melee (0), Attack.SplitShield (0)
Idle (1)(*), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), BreakFree (0), Attack.Split (0), SwitchTo.Melee (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), Charge (0), Engage.Melee (0), Attack.SplitShield (0)
19:29:18
SQ
-> Behavior picked: Idle (1)
19:29:18
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
19:29:18
SQ
* ---------------------------------------------------
19:29:19
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Hartmut the headhunter - Locked: true)
19:29:19
SQ
Turn started for Hartmut the headhunter
19:29:19
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Hartmut the headhunter)
19:29:21
SQ
[Hartmut the headhunter] executes skill [Slash] on target [Orc Warrior]
19:29:21
SQ
Hartmut the headhunter uses skill Slash
19:29:23
SQ
[Hartmut the headhunter] executes skill [Shieldwall] on target [Hartmut the headhunter]
19:29:23
SQ
Hartmut the headhunter uses skill Shieldwall
19:29:23
UI
ERROR: Failed to query entity skills data for entity (39120). Reason: Invalid result.
19:29:24
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gustav the Woodsman - Locked: true)
19:29:24
SQ
Turn started for Gustav the Woodsman
19:29:24
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gustav the Woodsman)
19:29:26
SQ
[Gustav the Woodsman] executes skill [Split Shield] on target [Orc Warrior]
19:29:26
SQ
Gustav the Woodsman uses skill Split Shield
19:29:28
SQ
[Gustav the Woodsman] executes skill [Shieldwall] on target [Gustav the Woodsman]
19:29:28
SQ
Gustav the Woodsman uses skill Shieldwall
19:29:28
UI
ERROR: Failed to query entity skills data for entity (356250). Reason: Invalid result.
19:29:29
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Guntram the ram - Locked: true)
19:29:29
SQ
Turn started for Guntram the ram
19:29:29
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Guntram the ram)
19:29:31
SQ
Adding terrain effect: terrain.swamp
19:29:32
SQ
TurnSequenceBar::entityWaitTurn(Guntram the ram)
19:29:33
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Espen - Locked: true)
19:29:33
SQ
Turn started for Espen
19:29:33
SQ
Skill [Shieldwall] removed from [Espen].
19:29:33
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Espen)
19:29:35
SQ
[Espen] executes skill [Slash] on target [Orc Berserker]
19:29:35
SQ
Espen uses skill Slash
19:29:35
SQ
[Espen] executes skill [Slash] on target [Orc Berserker]
19:29:35
SQ
Espen uses skill Slash
19:29:36
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Friedrich - Locked: true)
19:29:36
SQ
Turn started for Friedrich
19:29:36
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Friedrich)
19:29:38
SQ
[Friedrich] executes skill [Knock Out] on target [Orc Young]
19:29:38
SQ
Friedrich uses skill Knock Out
19:29:39
SQ
[Friedrich] executes skill [Knock Out] on target [Orc Young]
19:29:39
SQ
Friedrich uses skill Knock Out
19:29:40
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
19:29:40
SQ
Turn started for Orc Young
19:29:40
SQ
*
19:29:40
SQ
* Orc Young: Starting turn.
19:29:40
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
19:29:40
SQ
-> Behaviors to pick from:
Engage.Melee (426.738)(*), Defend.Shieldwall (2.22519), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Attack.Swing (0), Flee (0), Roam (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), Charge (0)
Engage.Melee (426.738)(*), Defend.Shieldwall (2.22519), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Attack.Swing (0), Flee (0), Roam (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), Charge (0)
19:29:40
SQ
-> Behavior picked: Engage.Melee (426.738)
19:29:41
SQ
Orc Young uses skill Charge
19:29:41
SQ
Skill [Swamp] removed from [Orc Young].
19:29:42
SQ
-> Behaviors to pick from:
Attack.SplitShield (109.958)(*), Attack.Default (65.4353)(*), Defend.Shieldwall (17.55), Idle (1), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), SwitchTo.Melee (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.Split (0), Charge (0), Engage.Melee (0)
Attack.SplitShield (109.958)(*), Attack.Default (65.4353)(*), Defend.Shieldwall (17.55), Idle (1), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), SwitchTo.Melee (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.Split (0), Charge (0), Engage.Melee (0)
19:29:42
SQ
-> Behavior picked: Attack.SplitShield (109.958)
19:29:42
SQ
* Orc Young: Using Split Shield against Espen!
19:29:42
SQ
Orc Young uses skill Split Shield
19:29:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), BreakFree (0), Attack.Split (0), SwitchTo.Melee (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Charge (0), Engage.Melee (0), Attack.SplitShield (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), BreakFree (0), Attack.Split (0), SwitchTo.Melee (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Charge (0), Engage.Melee (0), Attack.SplitShield (0)
19:29:42
SQ
-> Behavior picked: Idle (1)
19:29:42
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
19:29:42
SQ
* ---------------------------------------------------
19:29:43
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Winrich - Locked: true)
19:29:43
SQ
Turn started for Winrich
19:29:43
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Winrich)
19:29:45
SQ
[Winrich] executes skill [Quick Shot] on target [Orc Young]
19:29:45
SQ
Winrich uses skill Quick Shot
19:29:46
SQ
[Winrich] executes skill [Quick Shot] on target [Orc Young]
19:29:46
SQ
Winrich uses skill Quick Shot
19:29:47
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Asbjorn the first stone - Locked: true)
19:29:47
SQ
Turn started for Asbjorn the first stone
19:29:47
SQ
Skill [Spearwall] removed from [Asbjorn the first stone].
19:29:47
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Asbjorn the first stone)
19:29:50
SQ
Adding terrain effect: terrain.swamp
19:29:50
SQ
[Asbjorn the first stone] executes skill [Thrust] on target [Orc Berserker]
19:29:50
SQ
Asbjorn the first stone uses skill Thrust
19:29:51
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
19:29:51
SQ
Turn started for Orc Warrior
19:29:51
SQ
*
19:29:51
SQ
* Orc Warrior: Starting turn.
19:29:51
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
19:29:51
SQ
-> Behaviors to pick from:
Engage.Melee (358.848)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Defend.Shieldwall (0), LineBreaker (0)
Engage.Melee (358.848)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Defend.Shieldwall (0), LineBreaker (0)
19:29:51
SQ
-> Behavior picked: Engage.Melee (358.848)
19:29:52
SQ
* Orc Warrior: Engaging to melee range with Asbjorn the first stone (visible), accepted_distance=0
19:29:52
SQ
* Orc Warrior: Reached engage destination
19:29:52
SQ
-> Behaviors to pick from:
Attack.SplitShield (135.878)(*), Attack.Default (66.1623)(*), Idle (1), Flee (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0), LineBreaker (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0)
Attack.SplitShield (135.878)(*), Attack.Default (66.1623)(*), Idle (1), Flee (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0), LineBreaker (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0)
19:29:52
SQ
-> Behavior picked: Attack.SplitShield (135.878)
19:29:53
SQ
* Orc Warrior: Using Split Shield against Hartmut the headhunter!
19:29:53
SQ
Orc Warrior uses skill Split Shield
19:29:53
SQ
Skill [Shieldwall] removed from [Hartmut the headhunter].
19:29:53
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Roam (0), Attack.KnockOut (0), Flee (0), Defend.Shieldwall (0), Defend (0), LineBreaker (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0), Attack.SplitShield (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Roam (0), Attack.KnockOut (0), Flee (0), Defend.Shieldwall (0), Defend (0), LineBreaker (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0), Attack.SplitShield (0)
19:29:53
SQ
-> Behavior picked: Idle (1)
19:29:54
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
19:29:54
SQ
* ---------------------------------------------------
19:29:54
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
19:29:54
SQ
Turn started for Orc Warrior
19:29:54
SQ
*
19:29:54
SQ
* Orc Warrior: Starting turn.
19:29:54
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
19:29:55
SQ
-> Behaviors to pick from:
Engage.Melee (298.5)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Defend.Shieldwall (0), LineBreaker (0)
Engage.Melee (298.5)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Defend.Shieldwall (0), LineBreaker (0)
19:29:55
SQ
-> Behavior picked: Engage.Melee (298.5)
19:29:55
SQ
* Orc Warrior: Engaging to melee range with Emmerich (visible), accepted_distance=0
19:29:56
SQ
* Orc Warrior: Reached engage destination
19:29:58
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Shieldwall (0), LineBreaker (0), Attack.KnockOut (0), Flee (0), Defend (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Shieldwall (0), LineBreaker (0), Attack.KnockOut (0), Flee (0), Defend (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0)
19:29:58
SQ
-> Behavior picked: Idle (1)
19:29:58
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
19:29:58
SQ
* ---------------------------------------------------
19:29:58
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
19:29:58
SQ
Turn started for Orc Warrior
19:29:58
SQ
*
19:29:58
SQ
* Orc Warrior: Starting turn.
19:29:58
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
19:29:59
SQ
-> Behaviors to pick from:
Attack.SplitShield (96.1311)(*), Attack.Default (78.7477)(*), LineBreaker (63.4668)(*), Defend.Shieldwall (21.8447), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Flee (0), Defend (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), Engage.Melee (0), Attack.Split (0)
Attack.SplitShield (96.1311)(*), Attack.Default (78.7477)(*), LineBreaker (63.4668)(*), Defend.Shieldwall (21.8447), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Flee (0), Defend (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), Engage.Melee (0), Attack.Split (0)
19:29:59
SQ
-> Behavior picked: LineBreaker (63.4668)
19:29:59
SQ
* Orc Warrior: Using Line Breaker!
19:29:59
SQ
Orc Warrior uses skill Line Breaker
19:29:59
SQ
Skill [Swamp] removed from [Hartmut the headhunter].
19:30:00
SQ
Adding terrain effect: terrain.swamp
19:30:01
SQ
-> Behaviors to pick from:
LineBreaker (133.067)(*), Attack.Default (70.5533)(*), Defend.Shieldwall (64.5221)(*), Attack.SplitShield (14.0824), Idle (1), Flee (0), Defend (0), Retreat (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Swing (0), Roam (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0), BreakFree (0)
LineBreaker (133.067)(*), Attack.Default (70.5533)(*), Defend.Shieldwall (64.5221)(*), Attack.SplitShield (14.0824), Idle (1), Flee (0), Defend (0), Retreat (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Swing (0), Roam (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0), BreakFree (0)
19:30:01
SQ
-> Behavior picked: LineBreaker (133.067)
19:30:01
SQ
* Orc Warrior: Using Line Breaker!
19:30:01
SQ
Orc Warrior uses skill Line Breaker
19:30:01
SQ
Skill [Shieldwall] removed from [Gustav the Woodsman].
19:30:01
SQ
Skill [Swamp] removed from [Orc Warrior].
19:30:01
SQ
Adding terrain effect: terrain.swamp
19:30:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Roam (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), LineBreaker (0)
Idle (1)(*), Defend.Shieldwall (0), Defend (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Roam (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), LineBreaker (0)
19:30:03
SQ
-> Behavior picked: Idle (1)
19:30:03
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
19:30:03
SQ
* ---------------------------------------------------
19:30:03
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gustav the fearless - Locked: true)
19:30:03
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gustav the fearless)
19:30:03
SQ
Skill [Stunned] removed from [Gustav the fearless].
19:30:03
UI
ERROR: Failed to update entity. Reason: Entity id: 49211 not found.
19:30:04
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Emmerich - Locked: true)
19:30:04
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Emmerich)
19:30:06
SQ
Skill [Swamp] removed from [Emmerich].
19:30:06
SQ
Adding terrain effect: terrain.swamp
19:30:07
SQ
[Emmerich] executes skill [Chop] on target [Orc Young]
19:30:07
SQ
Emmerich uses skill Chop
19:30:07
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gebhard the piercer - Locked: true)
19:30:08
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gebhard the piercer)
19:30:11
SQ
ERROR: Not enough Action Points.
19:30:11
UI
equip item: 52087656
19:30:16
SQ
ERROR: Not enough Action Points.
19:30:16
UI
equip item: 52087656
19:30:18
SQ
ERROR: Not enough Action Points.
19:30:18
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
19:30:24
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Guntram the ram - Locked: true)
19:30:24
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Guntram the ram)
19:30:25
SQ
INFO: Next round issued: 4
19:30:25
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gustav the fearless - Locked: true)
19:30:25
SQ
Turn started for Gustav the fearless
19:30:26
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gustav the fearless)
19:30:28
SQ
[Gustav the fearless] executes skill [Slash] on target [Orc Young]
19:30:28
SQ
Gustav the fearless uses skill Slash
19:30:29
SQ
[Gustav the fearless] executes skill [Slash] on target [Orc Young]
19:30:29
SQ
Gustav the fearless uses skill Slash
19:30:30
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Espen - Locked: true)
19:30:30
SQ
Turn started for Espen
19:30:30
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Espen)
19:30:32
SQ
[Espen] executes skill [Slash] on target [Orc Young]
19:30:32
SQ
Espen uses skill Slash
19:30:32
SQ
Orc Young has died.
19:30:33
SQ
[Espen] executes skill [Slash] on target [Orc Berserker]
19:30:33
SQ
Espen uses skill Slash
19:30:33
SQ
Orc Berserker has died.
19:30:33
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Hartmut the headhunter - Locked: true)
19:30:33
SQ
Turn started for Hartmut the headhunter
19:30:34
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Hartmut the headhunter)
19:30:37
SQ
[Hartmut the headhunter] executes skill [Slash] on target [Orc Warrior]
19:30:37
SQ
Hartmut the headhunter uses skill Slash
19:30:39
SQ
[Hartmut the headhunter] executes skill [Slash] on target [Orc Warrior]
19:30:39
SQ
Hartmut the headhunter uses skill Slash
19:30:40
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gebhard the piercer - Locked: true)
19:30:40
SQ
Turn started for Gebhard the piercer
19:30:40
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gebhard the piercer)
19:30:43
UI
equip item: 52087656
19:30:45
SQ
[Gebhard the piercer] executes skill [Knock Out] on target [Orc Warrior]
19:30:45
SQ
Gebhard the piercer uses skill Knock Out
19:30:46
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Guntram the ram - Locked: true)
19:30:46
SQ
Turn started for Guntram the ram
19:30:46
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Guntram the ram)
19:30:50
SQ
[Guntram the ram] executes skill [Impale] on target [Orc Warrior]
19:30:50
SQ
Guntram the ram uses skill Impale
19:30:52
SQ
TurnSequenceBar::entityWaitTurn(Guntram the ram)
19:30:52
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Asbjorn the first stone - Locked: true)
19:30:52
SQ
Turn started for Asbjorn the first stone
19:30:52
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Asbjorn the first stone)
19:30:54
SQ
[Asbjorn the first stone] executes skill [Thrust] on target [Orc Warrior]
19:30:54
SQ
Asbjorn the first stone uses skill Thrust
19:30:56
SQ
[Asbjorn the first stone] executes skill [Thrust] on target [Orc Warrior]
19:30:56
SQ
Asbjorn the first stone uses skill Thrust
19:30:56
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Emmerich - Locked: true)
19:30:56
SQ
Turn started for Emmerich
19:30:56
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Emmerich)
19:30:59
SQ
[Emmerich] executes skill [Shieldwall] on target [Emmerich]
19:30:59
SQ
Emmerich uses skill Shieldwall
19:31:01
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Friedrich - Locked: true)
19:31:01
SQ
Turn started for Friedrich
19:31:01
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Friedrich)
19:31:03
SQ
[Friedrich] executes skill [Knock Out] on target [Orc Young]
19:31:03
SQ
Friedrich uses skill Knock Out
19:31:05
SQ
[Friedrich] executes skill [Bash] on target [Orc Young]
19:31:05
SQ
Friedrich uses skill Bash
19:31:05
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Winrich - Locked: true)
19:31:05
SQ
Turn started for Winrich
19:31:05
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Winrich)
19:31:08
UI
equip item: 34162843
19:31:11
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
19:31:11
SQ
Turn started for Orc Warrior
19:31:11
SQ
*
19:31:11
SQ
* Orc Warrior: Starting turn.
19:31:12
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
19:31:12
SQ
-> Behaviors to pick from:
Attack.Default (75.5827)(*), Attack.SplitShield (24.9611)(*), Idle (1), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0), Defend (0), LineBreaker (0), Retreat (0), Attack.Split (0), Flee (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0)
Attack.Default (75.5827)(*), Attack.SplitShield (24.9611)(*), Idle (1), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0), Defend (0), LineBreaker (0), Retreat (0), Attack.Split (0), Flee (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0)
19:31:12
SQ
-> Behavior picked: Attack.Default (75.5827)
19:31:12
SQ
* Orc Warrior: Using Chop against Hartmut the headhunter!
19:31:12
SQ
Orc Warrior uses skill Chop
19:31:13
SQ
-> Behaviors to pick from:
Attack.Default (232.78)(*), Attack.SplitShield (24.8747), Idle (1), Attack.KnockOut (0), Flee (0), Attack.Swing (0), Engage.Melee (0), LineBreaker (0), Retreat (0), Attack.Split (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), Defend (0), Roam (0)
Attack.Default (232.78)(*), Attack.SplitShield (24.8747), Idle (1), Attack.KnockOut (0), Flee (0), Attack.Swing (0), Engage.Melee (0), LineBreaker (0), Retreat (0), Attack.Split (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), Defend (0), Roam (0)
19:31:13
SQ
-> Behavior picked: Attack.Default (232.78)
19:31:13
SQ
* Orc Warrior: Using Chop against Hartmut the headhunter!
19:31:13
SQ
Orc Warrior uses skill Chop
19:31:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Engage.Melee (0), Flee (0), Attack.CrushArmor (0), LineBreaker (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), BreakFree (0), Defend (0), Roam (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Engage.Melee (0), Flee (0), Attack.CrushArmor (0), LineBreaker (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), BreakFree (0), Defend (0), Roam (0), Attack.Default (0)
19:31:13
SQ
-> Behavior picked: Idle (1)
19:31:14
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
19:31:14
SQ
* ---------------------------------------------------
19:31:14
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
19:31:14
SQ
Turn started for Orc Warrior
19:31:14
SQ
*
19:31:14
SQ
* Orc Warrior: Starting turn.
19:31:14
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
19:31:14
SQ
-> Behaviors to pick from:
Engage.Melee (245.37)(*), Defend.Shieldwall (4.12249), Idle (1), Defend.Knockback (0), Roam (0), Attack.Swing (0), Attack.Split (0), Flee (0), Defend (0), Attack.SplitShield (0), Attack.CrushArmor (0), LineBreaker (0), Retreat (0), Attack.KnockOut (0), Attack.Default (0), BreakFree (0)
Engage.Melee (245.37)(*), Defend.Shieldwall (4.12249), Idle (1), Defend.Knockback (0), Roam (0), Attack.Swing (0), Attack.Split (0), Flee (0), Defend (0), Attack.SplitShield (0), Attack.CrushArmor (0), LineBreaker (0), Retreat (0), Attack.KnockOut (0), Attack.Default (0), BreakFree (0)
19:31:14
SQ
-> Behavior picked: Engage.Melee (245.37)
19:31:15
SQ
* Orc Warrior: Engaging to melee range with Emmerich (visible), accepted_distance=0
19:31:15
SQ
Adding terrain effect: terrain.swamp
19:31:15
SQ
* Orc Warrior: Reached engage destination
19:31:16
SQ
-> Behaviors to pick from:
Attack.SplitShield (118.057)(*), LineBreaker (61.9605)(*), Defend.Shieldwall (45.5097)(*), Attack.Default (43.6981)(*), Idle (1), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Swing (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0), BreakFree (0), Flee (0), Defend.Knockback (0), Engage.Melee (0)
Attack.SplitShield (118.057)(*), LineBreaker (61.9605)(*), Defend.Shieldwall (45.5097)(*), Attack.Default (43.6981)(*), Idle (1), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Swing (0), Retreat (0), Attack.KnockOut (0), Attack.Split (0), BreakFree (0), Flee (0), Defend.Knockback (0), Engage.Melee (0)
19:31:16
SQ
-> Behavior picked: Attack.SplitShield (118.057)
19:31:16
SQ
* Orc Warrior: Using Split Shield against Emmerich!
19:31:16
SQ
Orc Warrior uses skill Split Shield
19:31:16
SQ
Skill [Shieldwall] removed from [Emmerich].
19:31:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Swing (0), LineBreaker (0), Attack.KnockOut (0), Attack.Split (0), BreakFree (0), Flee (0), Defend.Knockback (0), Engage.Melee (0), Attack.SplitShield (0)
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Swing (0), LineBreaker (0), Attack.KnockOut (0), Attack.Split (0), BreakFree (0), Flee (0), Defend.Knockback (0), Engage.Melee (0), Attack.SplitShield (0)
19:31:17
SQ
-> Behavior picked: Idle (1)
19:31:17
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
19:31:17
SQ
* ---------------------------------------------------
19:31:17
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gustav the Woodsman - Locked: true)
19:31:17
SQ
Turn started for Gustav the Woodsman
19:31:17
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gustav the Woodsman)
19:31:20
SQ
[Gustav the Woodsman] executes skill [Chop] on target [Orc Young]
19:31:20
SQ
Gustav the Woodsman uses skill Chop
19:31:21
SQ
[Gustav the Woodsman] executes skill [Chop] on target [Orc Young]
19:31:21
SQ
Gustav the Woodsman uses skill Chop
19:31:21
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
19:31:21
SQ
Turn started for Orc Young
19:31:21
SQ
*
19:31:21
SQ
* Orc Young: Starting turn.
19:31:22
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
19:31:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Split (0), Defend (0), BreakFree (0), Defend.Shieldwall (0), Charge (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Knockback (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Attack.Split (0), Defend (0), BreakFree (0), Defend.Shieldwall (0), Charge (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Knockback (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Default (0)
19:31:22
SQ
-> Behavior picked: Idle (1)
19:31:22
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
19:31:22
SQ
* ---------------------------------------------------
19:31:22
SQ
Skill [Stunned] removed from [Orc Young].
19:31:22
UI
ERROR: Failed to update entity. Reason: Entity id: 440427 not found.
19:31:22
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
19:31:22
SQ
Turn started for Orc Warrior
19:31:22
SQ
*
19:31:22
SQ
* Orc Warrior: Starting turn.
19:31:22
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
19:31:23
SQ
-> Behaviors to pick from:
Attack.Default (87.3058)(*), Attack.SplitShield (84.6257)(*), LineBreaker (72.8571)(*), Defend.Shieldwall (21.4286), Idle (1), Flee (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0)
Attack.Default (87.3058)(*), Attack.SplitShield (84.6257)(*), LineBreaker (72.8571)(*), Defend.Shieldwall (21.4286), Idle (1), Flee (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0)
19:31:23
SQ
-> Behavior picked: LineBreaker (72.8571)
19:31:23
SQ
* Orc Warrior: Using Line Breaker!
19:31:23
SQ
Orc Warrior uses skill Line Breaker
19:31:24
SQ
Adding terrain effect: terrain.swamp
19:31:25
SQ
-> Behaviors to pick from:
Attack.Default (84.0961)(*), Defend.Shieldwall (20.0893), Idle (1), Retreat (0), Flee (0), LineBreaker (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Defend (0), Engage.Melee (0), Roam (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0)
Attack.Default (84.0961)(*), Defend.Shieldwall (20.0893), Idle (1), Retreat (0), Flee (0), LineBreaker (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Defend (0), Engage.Melee (0), Roam (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0)
19:31:25
SQ
-> Behavior picked: Attack.Default (84.0961)
19:31:25
SQ
* Orc Warrior: Using Chop against Gebhard the piercer!
19:31:25
SQ
Orc Warrior uses skill Chop
19:31:25
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), Attack.Split (0), Flee (0), Roam (0), Attack.Swing (0), Retreat (0), BreakFree (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), LineBreaker (0), Attack.Split (0), Flee (0), Roam (0), Attack.Swing (0), Retreat (0), BreakFree (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0)
19:31:25
SQ
-> Behavior picked: Idle (1)
19:31:25
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
19:31:25
SQ
* ---------------------------------------------------
19:31:26
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Guntram the ram - Locked: true)
19:31:26
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Guntram the ram)
19:31:27
SQ
INFO: Next round issued: 5
19:31:28
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gustav the fearless - Locked: true)
19:31:28
SQ
Turn started for Gustav the fearless
19:31:28
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gustav the fearless)
19:31:30
SQ
Adding terrain effect: terrain.swamp
19:31:31
SQ
[Gustav the fearless] executes skill [Slash] on target [Orc Warrior]
19:31:31
SQ
Gustav the fearless uses skill Slash
19:31:32
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Espen - Locked: true)
19:31:32
SQ
Turn started for Espen
19:31:32
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Espen)
19:31:36
SQ
Adding terrain effect: terrain.swamp
19:31:37
SQ
TurnSequenceBar::entityWaitTurn(Espen)
19:31:38
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Emmerich - Locked: true)
19:31:38
SQ
Turn started for Emmerich
19:31:38
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Emmerich)
19:31:39
SQ
[Emmerich] executes skill [Chop] on target [Orc Warrior]
19:31:39
SQ
Emmerich uses skill Chop
19:31:41
SQ
[Emmerich] executes skill [Chop] on target [Orc Warrior]
19:31:41
SQ
Emmerich uses skill Chop
19:31:41
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gebhard the piercer - Locked: true)
19:31:41
SQ
Turn started for Gebhard the piercer
19:31:41
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gebhard the piercer)
19:31:43
SQ
[Gebhard the piercer] executes skill [Knock Out] on target [Orc Warrior]
19:31:43
SQ
Gebhard the piercer uses skill Knock Out
19:31:44
SQ
[Gebhard the piercer] executes skill [Knock Out] on target [Orc Warrior]
19:31:44
SQ
Gebhard the piercer uses skill Knock Out
19:31:44
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Guntram the ram - Locked: true)
19:31:44
SQ
Turn started for Guntram the ram
19:31:45
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Guntram the ram)
19:31:48
SQ
TurnSequenceBar::entityWaitTurn(Guntram the ram)
19:31:48
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Hartmut the headhunter - Locked: true)
19:31:48
SQ
Turn started for Hartmut the headhunter
19:31:49
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Hartmut the headhunter)
19:31:50
SQ
[Hartmut the headhunter] executes skill [Slash] on target [Orc Warrior]
19:31:50
SQ
Hartmut the headhunter uses skill Slash
19:31:51
SQ
[Hartmut the headhunter] executes skill [Slash] on target [Orc Warrior]
19:31:51
SQ
Hartmut the headhunter uses skill Slash
19:31:51
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Asbjorn the first stone - Locked: true)
19:31:51
SQ
Turn started for Asbjorn the first stone
19:31:52
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Asbjorn the first stone)
19:31:53
SQ
[Asbjorn the first stone] executes skill [Thrust] on target [Orc Warrior]
19:31:53
SQ
Asbjorn the first stone uses skill Thrust
19:31:55
SQ
[Asbjorn the first stone] executes skill [Knock Back] on target [Orc Warrior]
19:31:55
SQ
Asbjorn the first stone uses skill Knock Back
19:31:55
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
19:31:55
SQ
Turn started for Orc Young
19:31:55
SQ
*
19:31:55
SQ
* Orc Young: Starting turn.
19:31:56
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
19:31:56
SQ
-> Behaviors to pick from:
Attack.SplitShield (78.6977)(*), Attack.Default (59.6851)(*), Defend.Shieldwall (52.2681)(*), Idle (1), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Roam (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Melee (0), Charge (0), Defend.Knockback (0), Engage.Melee (0), Flee (0), Defend (0), Attack.Swing (0)
Attack.SplitShield (78.6977)(*), Attack.Default (59.6851)(*), Defend.Shieldwall (52.2681)(*), Idle (1), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Roam (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Melee (0), Charge (0), Defend.Knockback (0), Engage.Melee (0), Flee (0), Defend (0), Attack.Swing (0)
19:31:56
SQ
-> Behavior picked: Attack.SplitShield (78.6977)
19:31:56
SQ
* Orc Young: Using Split Shield against Gustav the Woodsman!
19:31:56
SQ
Orc Young uses skill Split Shield
19:31:57
SQ
-> Behaviors to pick from:
Attack.Default (64.7328)(*), Defend.Shieldwall (51.0018)(*), Idle (1), BreakFree (0), SwitchTo.Melee (0), Retreat (0), Charge (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0)
Attack.Default (64.7328)(*), Defend.Shieldwall (51.0018)(*), Idle (1), BreakFree (0), SwitchTo.Melee (0), Retreat (0), Charge (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0)
19:31:57
SQ
-> Behavior picked: Attack.Default (64.7328)
19:31:57
SQ
* Orc Young: Using Chop against Friedrich!
19:31:57
SQ
Orc Young uses skill Chop
19:31:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), SwitchTo.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Charge (0), SwitchTo.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0), Roam (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Default (0)
19:31:58
SQ
-> Behavior picked: Idle (1)
19:31:58
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
19:31:58
SQ
* ---------------------------------------------------
19:31:58
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Winrich - Locked: true)
19:31:58
SQ
Turn started for Winrich
19:31:58
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Winrich)
19:32:04
SQ
[Winrich] executes skill [Repel] on target [Orc Warrior]
19:32:04
SQ
Winrich uses skill Repel
19:32:05
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Friedrich - Locked: true)
19:32:05
SQ
Turn started for Friedrich
19:32:06
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Friedrich)
19:32:07
SQ
[Friedrich] executes skill [Bash] on target [Orc Young]
19:32:07
SQ
Friedrich uses skill Bash
19:32:08
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gustav the Woodsman - Locked: true)
19:32:08
SQ
Turn started for Gustav the Woodsman
19:32:09
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gustav the Woodsman)
19:32:09
SQ
[Gustav the Woodsman] executes skill [Chop] on target [Orc Young]
19:32:09
SQ
Gustav the Woodsman uses skill Chop
19:32:10
SQ
[Gustav the Woodsman] executes skill [Chop] on target [Orc Young]
19:32:10
SQ
Gustav the Woodsman uses skill Chop
19:32:11
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
19:32:11
SQ
Turn started for Orc Warrior
19:32:11
SQ
*
19:32:11
SQ
* Orc Warrior: Starting turn.
19:32:11
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
19:32:11
SQ
-> Behaviors to pick from:
Attack.Default (232.099)(*), LineBreaker (54.8544), Attack.SplitShield (24.7892), Idle (1), Attack.CrushArmor (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Defend (0), Attack.KnockOut (0), Roam (0), Retreat (0), Flee (0), Attack.Swing (0)
Attack.Default (232.099)(*), LineBreaker (54.8544), Attack.SplitShield (24.7892), Idle (1), Attack.CrushArmor (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Defend (0), Attack.KnockOut (0), Roam (0), Retreat (0), Flee (0), Attack.Swing (0)
19:32:11
SQ
-> Behavior picked: Attack.Default (232.099)
19:32:12
SQ
* Orc Warrior: Using Chop against Hartmut the headhunter!
19:32:12
SQ
Orc Warrior uses skill Chop
19:32:12
SQ
-> Behaviors to pick from:
Attack.Default (230.713)(*), LineBreaker (52.361), Attack.SplitShield (24.6153), Idle (1), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), Retreat (0), Engage.Melee (0), Flee (0), Attack.Swing (0), Attack.Split (0)
Attack.Default (230.713)(*), LineBreaker (52.361), Attack.SplitShield (24.6153), Idle (1), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), Retreat (0), Engage.Melee (0), Flee (0), Attack.Swing (0), Attack.Split (0)
19:32:12
SQ
-> Behavior picked: Attack.Default (230.713)
19:32:12
Resource
Loading: music/orcs_02.music
19:32:12
Resource
Unloading: music/orcs_01.music
19:32:13
SQ
* Orc Warrior: Using Chop against Hartmut the headhunter!
19:32:13
SQ
Orc Warrior uses skill Chop
19:32:13
SQ
Hartmut the headhunter has died.
19:32:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Roam (0), Retreat (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0), LineBreaker (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Roam (0), Retreat (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0), LineBreaker (0), Attack.Default (0)
19:32:13
SQ
-> Behavior picked: Idle (1)
19:32:13
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
19:32:13
SQ
* ---------------------------------------------------
19:32:13
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
19:32:13
SQ
Turn started for Orc Warrior
19:32:13
SQ
*
19:32:13
SQ
* Orc Warrior: Starting turn.
19:32:14
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
19:32:14
SQ
-> Behaviors to pick from:
Attack.SplitShield (87.6582)(*), Defend.Shieldwall (79.3279)(*), Attack.Default (64.7145)(*), Idle (1), Defend (0), Attack.Split (0), BreakFree (0), LineBreaker (0), Attack.KnockOut (0), Attack.CrushArmor (0), Roam (0), Flee (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Retreat (0)
Attack.SplitShield (87.6582)(*), Defend.Shieldwall (79.3279)(*), Attack.Default (64.7145)(*), Idle (1), Defend (0), Attack.Split (0), BreakFree (0), LineBreaker (0), Attack.KnockOut (0), Attack.CrushArmor (0), Roam (0), Flee (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Retreat (0)
19:32:14
SQ
-> Behavior picked: Attack.SplitShield (87.6582)
19:32:14
SQ
* Orc Warrior: Using Split Shield against Gustav the fearless!
19:32:14
SQ
Orc Warrior uses skill Split Shield
19:32:14
SQ
-> Behaviors to pick from:
Defend.Shieldwall (78.47)(*), Attack.Default (67.9207)(*), Idle (1), Defend (0), Flee (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Roam (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0), Retreat (0), LineBreaker (0), Attack.SplitShield (0)
Defend.Shieldwall (78.47)(*), Attack.Default (67.9207)(*), Idle (1), Defend (0), Flee (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Roam (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0), Retreat (0), LineBreaker (0), Attack.SplitShield (0)
19:32:14
SQ
-> Behavior picked: Defend.Shieldwall (78.47)
19:32:15
SQ
* Orc Warrior: Using Shieldwall!
19:32:15
SQ
Orc Warrior uses skill Shieldwall
19:32:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Flee (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), Roam (0), Engage.Melee (0), Attack.Default (0), Attack.Swing (0), Retreat (0), LineBreaker (0), Attack.SplitShield (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Flee (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), Roam (0), Engage.Melee (0), Attack.Default (0), Attack.Swing (0), Retreat (0), LineBreaker (0), Attack.SplitShield (0), Defend.Shieldwall (0)
19:32:15
SQ
-> Behavior picked: Idle (1)
19:32:16
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
19:32:16
SQ
* ---------------------------------------------------
19:32:16
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
19:32:16
SQ
Turn started for Orc Warrior
19:32:16
SQ
*
19:32:16
SQ
* Orc Warrior: Starting turn.
19:32:16
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
19:32:16
SQ
-> Behaviors to pick from:
Attack.Default (85.0383)(*), Defend.Shieldwall (16.2059), Idle (1), Roam (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0), BreakFree (0), Flee (0), LineBreaker (0)
Attack.Default (85.0383)(*), Defend.Shieldwall (16.2059), Idle (1), Roam (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0), BreakFree (0), Flee (0), LineBreaker (0)
19:32:16
SQ
-> Behavior picked: Attack.Default (85.0383)
19:32:17
SQ
* Orc Warrior: Using Chop against Gebhard the piercer!
19:32:17
SQ
Orc Warrior uses skill Chop
19:32:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Flee (0), LineBreaker (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Flee (0), LineBreaker (0), Attack.Default (0)
19:32:17
SQ
-> Behavior picked: Idle (1)
19:32:17
SQ
* Orc Warrior: Ending Turn with 4 of 8 AP left.
19:32:17
SQ
* ---------------------------------------------------
19:32:17
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Espen - Locked: true)
19:32:18
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Espen)
19:32:20
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Guntram the ram - Locked: true)
19:32:20
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Guntram the ram)
19:32:21
SQ
[Guntram the ram] executes skill [Impale] on target [Orc Warrior]
19:32:21
SQ
Guntram the ram uses skill Impale
19:32:23
SQ
INFO: Next round issued: 6
19:32:23
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gustav the fearless - Locked: true)
19:32:23
SQ
Turn started for Gustav the fearless
19:32:24
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gustav the fearless)
19:32:25
SQ
[Gustav the fearless] executes skill [Slash] on target [Orc Warrior]
19:32:25
SQ
Gustav the fearless uses skill Slash
19:32:27
SQ
[Gustav the fearless] executes skill [Riposte] on target [Gustav the fearless]
19:32:27
SQ
Gustav the fearless uses skill Riposte
19:32:27
UI
ERROR: Failed to query entity skills data for entity (49211). Reason: Invalid result.
19:32:27
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Emmerich - Locked: true)
19:32:27
SQ
Turn started for Emmerich
19:32:28
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Emmerich)
19:32:30
SQ
[Emmerich] executes skill [Split Shield] on target [Orc Warrior]
19:32:30
SQ
Emmerich uses skill Split Shield
19:32:31
SQ
[Emmerich] executes skill [Chop] on target [Orc Warrior]
19:32:31
SQ
Emmerich uses skill Chop
19:32:31
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Espen - Locked: true)
19:32:31
SQ
Turn started for Espen
19:32:32
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Espen)
19:32:36
SQ
Skill [Swamp] removed from [Espen].
19:32:36
SQ
Adding terrain effect: terrain.swamp
19:32:37
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Guntram the ram - Locked: true)
19:32:37
SQ
Turn started for Guntram the ram
19:32:37
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Guntram the ram)
19:32:42
SQ
[Guntram the ram] executes skill [Impale] on target [Orc Warrior]
19:32:42
SQ
Guntram the ram uses skill Impale
19:32:43
SQ
TurnSequenceBar::entityWaitTurn(Guntram the ram)
19:32:44
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Asbjorn the first stone - Locked: true)
19:32:44
SQ
Turn started for Asbjorn the first stone
19:32:44
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Asbjorn the first stone)
19:32:45
SQ
[Asbjorn the first stone] executes skill [Thrust] on target [Orc Warrior]
19:32:45
SQ
Asbjorn the first stone uses skill Thrust
19:32:45
SQ
[Asbjorn the first stone] executes skill [Thrust] on target [Orc Warrior]
19:32:45
SQ
Asbjorn the first stone uses skill Thrust
19:32:46
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
19:32:46
SQ
Turn started for Orc Young
19:32:46
SQ
*
19:32:46
SQ
* Orc Young: Starting turn.
19:32:46
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
19:32:46
SQ
-> Behaviors to pick from:
Defend.Shieldwall (86.9509)(*), Attack.Default (61.7611)(*), Idle (1), Attack.CrushArmor (0), SwitchTo.Ranged (0), Charge (0), Flee (0), Attack.KnockOut (0), Defend.Knockback (0), Roam (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Swing (0), Attack.Split (0), Attack.SplitShield (0), SwitchTo.Melee (0), Retreat (0)
Defend.Shieldwall (86.9509)(*), Attack.Default (61.7611)(*), Idle (1), Attack.CrushArmor (0), SwitchTo.Ranged (0), Charge (0), Flee (0), Attack.KnockOut (0), Defend.Knockback (0), Roam (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Swing (0), Attack.Split (0), Attack.SplitShield (0), SwitchTo.Melee (0), Retreat (0)
19:32:46
SQ
-> Behavior picked: Attack.Default (61.7611)
19:32:47
SQ
* Orc Young: Using Chop against Gustav the Woodsman!
19:32:47
SQ
Orc Young uses skill Chop
19:32:47
SQ
-> Behaviors to pick from:
Defend.Shieldwall (84.5735)(*), Attack.Default (67.7566)(*), Idle (1), SwitchTo.Ranged (0), BreakFree (0), Charge (0), Defend (0), Defend.Knockback (0), Roam (0), Engage.Melee (0), Attack.Swing (0), Flee (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Melee (0), Retreat (0), Attack.CrushArmor (0)
Defend.Shieldwall (84.5735)(*), Attack.Default (67.7566)(*), Idle (1), SwitchTo.Ranged (0), BreakFree (0), Charge (0), Defend (0), Defend.Knockback (0), Roam (0), Engage.Melee (0), Attack.Swing (0), Flee (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Melee (0), Retreat (0), Attack.CrushArmor (0)
19:32:47
SQ
-> Behavior picked: Attack.Default (67.7566)
19:32:48
SQ
* Orc Young: Using Chop against Gustav the Woodsman!
19:32:48
SQ
Orc Young uses skill Chop
19:32:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Defend (0), BreakFree (0), Flee (0), Defend.Knockback (0), SwitchTo.Ranged (0), Roam (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Melee (0), Retreat (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
Idle (1)(*), Charge (0), Defend (0), BreakFree (0), Flee (0), Defend.Knockback (0), SwitchTo.Ranged (0), Roam (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Melee (0), Retreat (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
19:32:48
SQ
-> Behavior picked: Idle (1)
19:32:48
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
19:32:48
SQ
* ---------------------------------------------------
19:32:48
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Winrich - Locked: true)
19:32:48
SQ
Turn started for Winrich
19:32:49
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Winrich)
19:32:52
SQ
TurnSequenceBar::entityWaitTurn(Winrich)
19:32:52
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Friedrich - Locked: true)
19:32:52
SQ
Turn started for Friedrich
19:32:53
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Friedrich)
19:32:54
SQ
[Friedrich] executes skill [Bash] on target [Orc Young]
19:32:54
SQ
Friedrich uses skill Bash
19:32:55
SQ
TurnSequenceBar::entityWaitTurn(Friedrich)
19:32:55
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gebhard the piercer - Locked: true)
19:32:55
SQ
Turn started for Gebhard the piercer
19:32:56
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gebhard the piercer)
19:32:57
SQ
[Gebhard the piercer] executes skill [Bash] on target [Orc Warrior]
19:32:57
SQ
Gebhard the piercer uses skill Bash
19:32:58
SQ
TurnSequenceBar::entityWaitTurn(Gebhard the piercer)
19:32:58
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gustav the Woodsman - Locked: true)
19:32:58
SQ
Turn started for Gustav the Woodsman
19:32:59
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gustav the Woodsman)
19:33:00
SQ
[Gustav the Woodsman] executes skill [Chop] on target [Orc Young]
19:33:00
SQ
Gustav the Woodsman uses skill Chop
19:33:02
SQ
TurnSequenceBar::entityWaitTurn(Gustav the Woodsman)
19:33:02
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
19:33:02
SQ
Turn started for Orc Warrior
19:33:02
SQ
Skill [Shieldwall] removed from [Orc Warrior].
19:33:02
SQ
*
19:33:02
SQ
* Orc Warrior: Starting turn.
19:33:03
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
19:33:03
SQ
-> Behaviors to pick from:
Defend.Shieldwall (80.559)(*), Attack.Default (64.2998)(*), LineBreaker (53.405)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Defend.Knockback (0), Roam (0), Engage.Melee (0), Retreat (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Attack.CrushArmor (0), Flee (0), Attack.Split (0)
Defend.Shieldwall (80.559)(*), Attack.Default (64.2998)(*), LineBreaker (53.405)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Defend.Knockback (0), Roam (0), Engage.Melee (0), Retreat (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Attack.CrushArmor (0), Flee (0), Attack.Split (0)
19:33:03
SQ
-> Behavior picked: Attack.Default (64.2998)
19:33:03
SQ
* Orc Warrior: Using Chop against Emmerich!
19:33:03
SQ
Orc Warrior uses skill Chop
19:33:04
SQ
-> Behaviors to pick from:
Defend.Shieldwall (79.429)(*), Attack.Default (73.9449)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), LineBreaker (0), Attack.SplitShield (0), Engage.Melee (0), Retreat (0), Attack.Swing (0), Defend (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Roam (0)
Defend.Shieldwall (79.429)(*), Attack.Default (73.9449)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), LineBreaker (0), Attack.SplitShield (0), Engage.Melee (0), Retreat (0), Attack.Swing (0), Defend (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Roam (0)
19:33:04
SQ
-> Behavior picked: Attack.Default (73.9449)
19:33:04
SQ
* Orc Warrior: Using Chop against Emmerich!
19:33:04
SQ
Orc Warrior uses skill Chop
19:33:04
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0), Retreat (0), Attack.Swing (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Roam (0), Defend.Shieldwall (0)
Idle (1)(*), LineBreaker (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0), Retreat (0), Attack.Swing (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Roam (0), Defend.Shieldwall (0)
19:33:04
SQ
-> Behavior picked: Idle (1)
19:33:05
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
19:33:05
SQ
* ---------------------------------------------------
19:33:05
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
19:33:05
SQ
Turn started for Orc Warrior
19:33:05
SQ
*
19:33:05
SQ
* Orc Warrior: Starting turn.
19:33:05
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
19:33:06
SQ
-> Behaviors to pick from:
Attack.Default (65.352)(*), Attack.SplitShield (29.567)(*), Idle (1), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Roam (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Split (0), LineBreaker (0), BreakFree (0), Attack.CrushArmor (0)
Attack.Default (65.352)(*), Attack.SplitShield (29.567)(*), Idle (1), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Roam (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Split (0), LineBreaker (0), BreakFree (0), Attack.CrushArmor (0)
19:33:06
SQ
-> Behavior picked: Attack.Default (65.352)
19:33:06
SQ
* Orc Warrior: Using Chop against Asbjorn the first stone!
19:33:06
SQ
Orc Warrior uses skill Chop
19:33:06
SQ
-> Behaviors to pick from:
Attack.Default (64.7123)(*), Attack.SplitShield (29.2268)(*), Idle (1), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Split (0), Roam (0), Retreat (0), Engage.Melee (0), LineBreaker (0), Flee (0), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend (0)
Attack.Default (64.7123)(*), Attack.SplitShield (29.2268)(*), Idle (1), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Split (0), Roam (0), Retreat (0), Engage.Melee (0), LineBreaker (0), Flee (0), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend (0)
19:33:06
SQ
-> Behavior picked: Attack.Default (64.7123)
19:33:07
SQ
* Orc Warrior: Using Chop against Asbjorn the first stone!
19:33:07
SQ
Orc Warrior uses skill Chop
19:33:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0), Flee (0), Roam (0), Attack.Swing (0), Retreat (0), Engage.Melee (0), LineBreaker (0), Attack.SplitShield (0), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0), Flee (0), Roam (0), Attack.Swing (0), Retreat (0), Engage.Melee (0), LineBreaker (0), Attack.SplitShield (0), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend (0), Attack.Default (0)
19:33:07
SQ
-> Behavior picked: Idle (1)
19:33:07
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
19:33:07
SQ
* ---------------------------------------------------
19:33:07
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
19:33:07
SQ
Turn started for Orc Warrior
19:33:07
SQ
*
19:33:07
SQ
* Orc Warrior: Starting turn.
19:33:08
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
19:33:08
SQ
-> Behaviors to pick from:
Attack.Default (87.2188)(*), Defend.Shieldwall (29.7642)(*), Idle (1), Retreat (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), Roam (0), LineBreaker (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0)
Attack.Default (87.2188)(*), Defend.Shieldwall (29.7642)(*), Idle (1), Retreat (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), Roam (0), LineBreaker (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0)
19:33:08
SQ
-> Behavior picked: Attack.Default (87.2188)
19:33:08
SQ
* Orc Warrior: Using Chop against Gebhard the piercer!
19:33:08
SQ
Orc Warrior uses skill Chop
19:33:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), BreakFree (0), Defend (0), Roam (0), Attack.KnockOut (0), Retreat (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), Defend.Shieldwall (0), LineBreaker (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), BreakFree (0), Defend (0), Roam (0), Attack.KnockOut (0), Retreat (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), Defend.Shieldwall (0), LineBreaker (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0)
19:33:09
SQ
-> Behavior picked: Idle (1)
19:33:09
SQ
* Orc Warrior: Ending Turn with 4 of 8 AP left.
19:33:09
SQ
* ---------------------------------------------------
19:33:09
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Guntram the ram - Locked: true)
19:33:10
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Guntram the ram)
19:33:12
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Winrich - Locked: true)
19:33:12
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Winrich)
19:33:13
SQ
[Winrich] executes skill [Impale] on target [Orc Warrior]
19:33:13
SQ
Winrich uses skill Impale
19:33:15
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Friedrich - Locked: true)
19:33:15
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Friedrich)
19:33:16
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gebhard the piercer - Locked: true)
19:33:16
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gebhard the piercer)
19:33:17
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gustav the Woodsman - Locked: true)
19:33:17
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gustav the Woodsman)
19:33:18
SQ
INFO: Next round issued: 7
19:33:18
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gustav the fearless - Locked: true)
19:33:18
SQ
Turn started for Gustav the fearless
19:33:18
SQ
Skill [Riposte] removed from [Gustav the fearless].
19:33:19
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gustav the fearless)
19:33:20
SQ
[Gustav the fearless] executes skill [Slash] on target [Orc Warrior]
19:33:20
SQ
Gustav the fearless uses skill Slash
19:33:21
SQ
[Gustav the fearless] executes skill [Riposte] on target [Gustav the fearless]
19:33:21
SQ
Gustav the fearless uses skill Riposte
19:33:21
UI
ERROR: Failed to query entity skills data for entity (49211). Reason: Invalid result.
19:33:21
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Espen - Locked: true)
19:33:21
SQ
Turn started for Espen
19:33:22
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Espen)
19:33:23
SQ
Skill [Swamp] removed from [Espen].
19:33:23
SQ
Skill [Hidden] removed from [Espen].
19:33:24
SQ
Adding terrain effect: terrain.swamp
19:33:24
SQ
[Espen] executes skill [Slash] on target [Orc Warrior]
19:33:24
SQ
Espen uses skill Slash
19:33:25
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Guntram the ram - Locked: true)
19:33:25
SQ
Turn started for Guntram the ram
19:33:25
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Guntram the ram)
19:33:29
SQ
[Guntram the ram] executes skill [Impale] on target [Orc Warrior]
19:33:29
SQ
Guntram the ram uses skill Impale
19:33:31
SQ
TurnSequenceBar::entityWaitTurn(Guntram the ram)
19:33:31
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Emmerich - Locked: true)
19:33:31
SQ
Turn started for Emmerich
19:33:31
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Emmerich)
19:33:33
SQ
[Emmerich] executes skill [Chop] on target [Orc Warrior]
19:33:33
SQ
Emmerich uses skill Chop
19:33:34
SQ
TurnSequenceBar::entityWaitTurn(Emmerich)
19:33:35
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Friedrich - Locked: true)
19:33:35
SQ
Turn started for Friedrich
19:33:35
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Friedrich)
19:33:36
SQ
[Friedrich] executes skill [Bash] on target [Orc Young]
19:33:36
SQ
Friedrich uses skill Bash
19:33:38
SQ
TurnSequenceBar::entityWaitTurn(Friedrich)
19:33:38
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Winrich - Locked: true)
19:33:38
SQ
Turn started for Winrich
19:33:39
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Winrich)
19:33:41
SQ
TurnSequenceBar::entityWaitTurn(Winrich)
19:33:41
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Asbjorn the first stone - Locked: true)
19:33:41
SQ
Turn started for Asbjorn the first stone
19:33:42
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Asbjorn the first stone)
19:33:43
SQ
[Asbjorn the first stone] executes skill [Thrust] on target [Orc Warrior]
19:33:43
SQ
Asbjorn the first stone uses skill Thrust
19:33:44
SQ
[Asbjorn the first stone] executes skill [Thrust] on target [Orc Warrior]
19:33:44
SQ
Asbjorn the first stone uses skill Thrust
19:33:44
SQ
Orc Warrior has died.
19:33:44
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gebhard the piercer - Locked: true)
19:33:44
SQ
Turn started for Gebhard the piercer
19:33:45
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gebhard the piercer)
19:33:45
SQ
Gebhard the piercer has died.
19:33:45
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:33:47
Core
A critical exception was raised at hardware level.
19:33:47
Core
Application Stacktrace:
19:33:47
Core
Script Stacktrace:
Function:
setActionStateBySkill -> scripts/states/tactical_state.nut : 870
Function:
setActionStateBySkillIndex -> scripts/states/tactical_state.nut : 782
Function:
helper_activateSkillByKey -> scripts/states/tactical_state.nut : 2198
Function:
helper_handleContextualKeyInput -> scripts/states/tactical_state.nut : 3100