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Script file "scripts/ui/screens/menu/modules/campaign_menu_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/load_campaign_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/new_campaign_menu_module.cnut" loaded successfully.
09:28:20
Script
Script file "scripts/ui/screens/menu/modules/options_menu_module.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/menu/modules/save_campaign_menu_module.cnut" loaded successfully.
09:28:20
Script
Script file "scripts/ui/screens/menu/modules/scenario_menu_module.cnut" loaded successfully.
09:28:20
Script
Script file "scripts/ui/screens/menu/tactical_menu_screen.cnut" loaded successfully.
09:28:20
Script
Script file "scripts/ui/screens/menu/world_menu_screen.cnut" loaded successfully.
09:28:20
Script
Script file "scripts/ui/screens/tactical/modules/orientation_overlay/orientation_overlay.cnut" loaded successfully.
09:28:20
Script
Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_event_log.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_options.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_round_information.cnut" loaded successfully.
09:28:20
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Script file "scripts/ui/screens/tactical/modules/turn_sequence_bar/turn_sequence_bar.cnut" loaded successfully.
09:28:20
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Script file "scripts/ui/screens/tactical/tactical_combat_result_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/tactical_flee_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/tactical_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/tooltip/tooltip_screen.cnut" loaded successfully.
09:28:20
Script
Script file "scripts/ui/screens/world/modules/dialogs/world_screen_combat_dialog_module.cnut" loaded successfully.
09:28:20
Script
Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_assets_module.cnut" loaded successfully.
09:28:20
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_daytime_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_options_module.cnut" loaded successfully.
09:28:20
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Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_screen_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_datasource_module.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_dialog_module.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_hire_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_main_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_shop_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_contract_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_event_popup_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_event_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_game_finish_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_screen.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/world/world_town_screen.cnut" loaded successfully.
09:28:20
Script
Script file "scripts/preload.cnut" loaded successfully.
09:28:20
Renderer
Vendor: NVIDIA Corporation
09:28:20
Renderer
Device: GeForce GTX 980/PCIe/SSE2
09:28:20
Renderer
Version: 4.5.0 NVIDIA 358.87
09:28:20
Renderer
Shader Version: 4.50 NVIDIA
09:28:20
Renderer
Framebuffer Support: Yes
09:28:20
Texture
Texture "gfx/fonts/cinzel_bold_20.png" (ID: 6) took up approximately 256kb in video memory.
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Resource
Loading: gfx/ui.png
09:28:20
Texture
Texture "gfx/ui.png" (ID: 7) took up approximately 5461kb in video memory.
09:28:20
Resource
Finished loading Resource Package "preload/on_start.txt".
09:28:20
UI
Screen "RootScreen" successfully registered.
09:28:21
UI
Screen "ConsoleScreen" successfully registered.
09:28:21
UI
Screen "LoadingScreen" successfully registered.
09:28:21
UI
Screen "TooltipScreen" successfully registered.
09:28:21
UI
Screen "TacticalScreen" successfully registered.
09:28:21
UI
Screen "TacticalCombatResultScreen" successfully registered.
09:28:21
UI
Screen "TacticalFleeScreen" successfully registered.
09:28:21
UI
Screen "WorldScreen" successfully registered.
09:28:21
UI
Screen "WorldTownScreen" successfully registered.
09:28:21
UI
Screen "WorldContractScreen" successfully registered.
09:28:21
UI
Screen "WorldGameFinishScreen" successfully registered.
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UI
Screen "WorldEventPopupScreen" successfully registered.
09:28:21
UI
Screen "WorldEventScreen" successfully registered.
09:28:22
UI
Screen "MainMenuScreen" successfully registered.
09:28:22
UI
Screen "WorldMenuScreen" successfully registered.
09:28:22
UI
Screen "TacticalMenuScreen" successfully registered.
09:28:22
UI
Screen "WorldCharacterScreen" successfully registered.
09:28:22
UI
Screen "TacticalCharacterScreen" successfully registered.
09:28:22
SQ
Map Template: tactical.patch.bones (Script: scripts/mapgen/templates/tactical/patches/patch_bones) registered.
09:28:22
SQ
Map Template: tactical.patch.clearing (Script: scripts/mapgen/templates/tactical/patches/patch_clearing) registered.
09:28:22
SQ
Map Template: tactical.patch.clearing_leveled (Script: scripts/mapgen/templates/tactical/patches/patch_clearing_leveled) registered.
09:28:22
SQ
Map Template: tactical.patch.forest (Script: scripts/mapgen/templates/tactical/patches/patch_forest) registered.
09:28:22
SQ
Map Template: tactical.patch.forest_fern_sea (Script: scripts/mapgen/templates/tactical/patches/patch_forest_fern_sea) registered.
09:28:22
SQ
Map Template: tactical.patch.forest_mushrooms (Script: scripts/mapgen/templates/tactical/patches/patch_forest_mushrooms) registered.
09:28:22
SQ
Map Template: tactical.patch.hill (Script: scripts/mapgen/templates/tactical/patches/patch_hill) registered.
09:28:22
SQ
Map Template: tactical.patch.hill_forest (Script: scripts/mapgen/templates/tactical/patches/patch_hill_forest) registered.
09:28:22
SQ
Map Template: tactical.patch.marshland (Script: scripts/mapgen/templates/tactical/patches/patch_marshland) registered.
09:28:22
SQ
Map Template: tactical.patch.mound (Script: scripts/mapgen/templates/tactical/patches/patch_mound) registered.
09:28:22
SQ
Map Template: tactical.patch.ritual_site (Script: scripts/mapgen/templates/tactical/patches/patch_ritual_site) registered.
09:28:22
SQ
Map Template: tactical.patch.stone_circle (Script: scripts/mapgen/templates/tactical/patches/patch_stone_circle) registered.
09:28:22
SQ
Map Template: tactical.patch.stone_sea (Script: scripts/mapgen/templates/tactical/patches/patch_stone_sea) registered.
09:28:22
SQ
Map Template: tactical.forest (Script: scripts/mapgen/templates/tactical/tactical_forest) registered.
09:28:22
SQ
Map Template: tactical.forest_leaves (Script: scripts/mapgen/templates/tactical/tactical_forest_leaves) registered.
09:28:22
SQ
Map Template: tactical.plains (Script: scripts/mapgen/templates/tactical/tactical_plains) registered.
09:28:22
SQ
Map Template: tactical.swamp (Script: scripts/mapgen/templates/tactical/tactical_swamp) registered.
09:28:22
SQ
Map Template: tactical.canyon (Script: scripts/mapgen/templates/tactical/test/template_canyon) registered.
09:28:22
SQ
Map Template: tactical.clear_hill (Script: scripts/mapgen/templates/tactical/test/template_clear_hill) registered.
09:28:22
SQ
Map Template: tactical.combat_basics (Script: scripts/mapgen/templates/tactical/test/template_combat_basics) registered.
09:28:22
SQ
Map Template: tactical.defend_the_hill (Script: scripts/mapgen/templates/tactical/test/template_defend_the_hill) registered.
09:28:22
SQ
Map Template: tactical.swipe (Script: scripts/mapgen/templates/tactical/test/template_swipe) registered.
09:28:22
SQ
Map Template: tactical.test_clearing (Script: scripts/mapgen/templates/tactical/test/test_clearing) registered.
09:28:22
SQ
Map Template: tactical.test_dry_marshland (Script: scripts/mapgen/templates/tactical/test/test_dry_marshland) registered.
09:28:22
SQ
Map Template: tactical.test_forest (Script: scripts/mapgen/templates/tactical/test/test_forest) registered.
09:28:22
SQ
Map Template: tactical.test_hill (Script: scripts/mapgen/templates/tactical/test/test_hill) registered.
09:28:22
SQ
Map Template: tactical.test_hunting_grounds (Script: scripts/mapgen/templates/tactical/test/test_hunting_grounds) registered.
09:28:22
SQ
Map Template: tactical.test_marshland (Script: scripts/mapgen/templates/tactical/test/test_marshland) registered.
09:28:22
SQ
Map Template: tactical.test_plains (Script: scripts/mapgen/templates/tactical/test/test_plains) registered.
09:28:22
SQ
Map Template: tactical.test_plains_clearing (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing) registered.
09:28:22
SQ
Map Template: tactical.test_plains_clearing_leveled (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing_leveled) registered.
09:28:22
SQ
Map Template: tactical.test_road (Script: scripts/mapgen/templates/tactical/test/test_road) registered.
09:28:22
SQ
Map Template: tactical.test_template (Script: scripts/mapgen/templates/tactical/test/test_template) registered.
09:28:22
SQ
Map Template: tactical.tile.earth (Script: scripts/mapgen/templates/tactical/tiles/earth) registered.
09:28:22
SQ
Map Template: tactical.tile.forest (Script: scripts/mapgen/templates/tactical/tiles/forest) registered.
09:28:22
SQ
Map Template: tactical.tile.grass (Script: scripts/mapgen/templates/tactical/tiles/grass) registered.
09:28:22
SQ
Map Template: tactical.tile.grass_forest (Script: scripts/mapgen/templates/tactical/tiles/grass_forest) registered.
09:28:22
SQ
Map Template: tactical.tile.road (Script: scripts/mapgen/templates/tactical/tiles/road) registered.
09:28:22
SQ
Map Template: tactical.tile.swamp (Script: scripts/mapgen/templates/tactical/tiles/swamp) registered.
09:28:22
SQ
Map Template: world.tile.badlands (Script: scripts/mapgen/templates/world/tiles/tile_badlands) registered.
09:28:22
SQ
Map Template: world.tile.farmland (Script: scripts/mapgen/templates/world/tiles/tile_farmland) registered.
09:28:22
SQ
Map Template: world.tile.forest (Script: scripts/mapgen/templates/world/tiles/tile_forest) registered.
09:28:22
SQ
Map Template: world.tile.forest_leaves (Script: scripts/mapgen/templates/world/tiles/tile_forest_leaves) registered.
09:28:22
SQ
Map Template: world.tile.heath (Script: scripts/mapgen/templates/world/tiles/tile_heath) registered.
09:28:22
SQ
Map Template: world.tile.highlands (Script: scripts/mapgen/templates/world/tiles/tile_highlands) registered.
09:28:22
SQ
Map Template: world.tile.hills (Script: scripts/mapgen/templates/world/tiles/tile_hills) registered.
09:28:22
SQ
Map Template: world.tile.marshland (Script: scripts/mapgen/templates/world/tiles/tile_marshland) registered.
09:28:22
SQ
Map Template: world.tile.mountains (Script: scripts/mapgen/templates/world/tiles/tile_mountains) registered.
09:28:22
SQ
Map Template: world.tile.plains (Script: scripts/mapgen/templates/world/tiles/tile_plains) registered.
09:28:22
SQ
Map Template: world.tile.snow (Script: scripts/mapgen/templates/world/tiles/tile_snow) registered.
09:28:22
SQ
Map Template: world.tile.swamp (Script: scripts/mapgen/templates/world/tiles/tile_swamp) registered.
09:28:22
SQ
Map Template: world.worldmap_generator (Script: scripts/mapgen/templates/world/worldmap_generator) registered.
09:28:22
SQ
RootState::onShow()
09:28:22
Resource
Parsed Resource Package "preload/on_running.txt" with 203 items.
09:28:22
Resource
Started loading Resource Package "preload/on_running.txt".
09:28:22
Resource
Loading: gfx/entity_0.png
09:28:22
UI
RootScreen::REGISTER
09:28:22
UI
RootScreenVersionModule::REGISTER
09:28:22
Texture
Texture "gfx/entity_0.png" (ID: 8) took up approximately 43690kb in video memory.
09:28:22
Resource
Loading: music/title.music
09:28:22
Resource
Loading: gfx/entity_icons.png
09:28:23
UI
LoadingScreen::REGISTER
09:28:23
UI
TooltipScreen::REGISTER
09:28:23
Texture
Texture "gfx/entity_icons.png" (ID: 9) took up approximately 10922kb in video memory.
09:28:23
Resource
Loading: gfx/effects_0.png
09:28:23
UI
MainMenuScreen::REGISTER
09:28:23
UI
MainMenuModule::REGISTER
09:28:23
UI
LoadCampaignMenuModule::REGISTER
09:28:23
UI
NewCampaignMenuModule::REGISTER
09:28:23
UI
ScenarioMenuModule::REGISTER
09:28:23
UI
OptionsMenuModule::REGISTER
09:28:23
UI
OptionsMenuModuleVideoPanel::REGISTER
09:28:23
UI
OptionsMenuModuleAudioPanel::REGISTER
09:28:23
UI
OptionsMenuModuleControlsPanel::REGISTER
09:28:23
UI
OptionsMenuModuleGameplayPanel::REGISTER
09:28:23
Texture
Texture "gfx/effects_0.png" (ID: 10) took up approximately 21845kb in video memory.
09:28:23
Resource
Loading: gfx/world_detail.png
09:28:23
Texture
Texture "gfx/world_detail.png" (ID: 11) took up approximately 43690kb in video memory.
09:28:23
Resource
Loading: gfx/world_entity_0.png
09:28:24
Texture
Texture "gfx/world_entity_0.png" (ID: 12) took up approximately 10922kb in video memory.
09:28:24
Resource
Loading: sounds/body_fall_1.ogg
09:28:24
Resource
Loading: sounds/shield_broken.ogg
09:28:24
Resource
Loading: sounds/combat/aimed_shot_01.wav
09:28:24
Resource
Loading: sounds/combat/aimed_shot_02.wav
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Resource
Loading: sounds/combat/aimed_shot_03.wav
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Resource
Loading: sounds/combat/armor_chainmail_impact_01.wav
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Loading: sounds/combat/armor_chainmail_impact_03.wav
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Loading: sounds/combat/armor_halfplate_impact_01.wav
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Loading: sounds/combat/armor_leather_impact_01.wav
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Loading: sounds/combat/bash_01.wav
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Loading: sounds/combat/bash_hit_01.wav
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Loading: sounds/combat/bolt_shot_01.wav
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Loading: sounds/combat/bolt_shot_hit_01.wav
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Loading: sounds/combat/bolt_shot_miss_01.wav
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Loading: sounds/combat/chop_01.wav
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Loading: sounds/combat/chop_hit_01.wav
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Loading: sounds/combat/chop_hit_02.wav
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Loading: sounds/combat/hand_01.wav
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Loading: sounds/combat/overhead_strike_01.wav
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Loading: sounds/combat/hook_01.wav
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Loading: sounds/combat/hook_hit_02.wav
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Loading: sounds/combat/flail_01.wav
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Loading: sounds/combat/flail_03.wav
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Loading: sounds/combat/flail_hit_01.wav
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Loading: sounds/combat/flail_hit_02.wav
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Loading: sounds/combat/flail_hit_03.wav
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Loading: sounds/combat/lash_01.wav
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Loading: sounds/combat/lash_02.wav
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Loading: sounds/combat/lash_03.wav
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Loading: sounds/combat/lash_hit_01.wav
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Loading: sounds/combat/lash_hit_02.wav
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Loading: sounds/combat/lash_hit_03.wav
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Loading: sounds/combat/weapon_break_01.wav
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Loading: sounds/combat/rotation_01.wav
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Loading: sounds/combat/footwork_01.wav
09:28:24
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Loading: sounds/combat/return_favor_01.wav
09:28:24
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Loading: sounds/combat/perfect_focus_01.wav
09:28:24
Resource
Loading: sounds/combat/rally_the_troops_01.wav
09:28:24
Resource
Loading: sounds/new_round_01.wav
09:28:24
Resource
Loading: sounds/new_round_02.wav
09:28:24
Resource
Loading: sounds/new_round_03.wav
09:28:24
Resource
Loading: sounds/scribble.wav
09:28:24
Resource
Loading: sounds/inventory/wardog_inventory_01.wav
09:28:24
Resource
Loading: sounds/inventory/wardog_inventory_02.wav
09:28:24
Resource
Loading: sounds/inventory/wardog_inventory_03.wav
09:28:30
SQ
Init World State!
09:28:30
SQ
Load campaign: Phoenix Company
09:28:30
Scene
Finished loading scene.
09:28:31
SQ
contract activated: contract.destroy_orc_camp
09:28:31
SQ
contract added: contract.errant
09:28:31
SQ
contract added: contract.errant
09:28:31
SQ
contract added: contract.errant
09:28:31
SQ
contract added: contract.errant
09:28:31
SQ
contract added: contract.errant
09:28:31
SQ
contract added: contract.errant
09:28:31
SQ
contract added: contract.destroy_inactive_location
09:28:31
SQ
contract added: contract.destroy_bandit_camp
09:28:31
SQ
contract added: contract.errant
09:28:31
SQ
contract added: contract.errant
09:28:31
SQ
contract added: contract.errant
09:28:31
SQ
contract added: contract.escort_caravan
09:28:31
SQ
contract added: contract.exterminate_beasts
09:28:31
SQ
contract added: contract.destroy_inactive_location
09:28:31
SQ
contract added: contract.errant
09:28:31
SQ
contract added: contract.destroy_orc_camp
09:28:31
SQ
contract added: contract.errant
09:28:31
SQ
contract added: contract.errant
09:28:31
SQ
contract added: contract.errant
09:28:31
SQ
contract added: contract.errant
09:28:31
Resource
Loading: gfx/world_weather.png
09:28:31
Texture
Texture "gfx/world_weather.png" (ID: 13) took up approximately 43690kb in video memory.
09:28:32
UI
WorldScreen::REGISTER
09:28:32
UI
WorldScreenTopbarOptionsModule::REGISTER
09:28:32
UI
WorldScreenTopbarDayTimeModule::REGISTER
09:28:32
UI
WorldScreenTopbarAssetsModule::REGISTER
09:28:32
UI
WorldScreenActiveContractPanelModule::REGISTER
09:28:32
UI
WorldContractContentModule::REGISTER
09:28:32
UI
CombatDialogModule::REGISTER
09:28:32
UI
WorldEventScreen::REGISTER
09:28:32
UI
WorldContractScreen::REGISTER
09:28:32
UI
WorldContractScreenDialogModule::REGISTER
09:28:32
UI
WorldContractContentModule::REGISTER
09:28:32
UI
WorldContractButtonsModule::REGISTER
09:28:32
UI
WorldTownScreen::REGISTER
09:28:32
UI
WorldTownScreenMainDialogModule::REGISTER
09:28:32
UI
WorldTownScreenHireDialogModule::REGISTER
09:28:32
UI
WorldTownScreenShopDialogModule::REGISTER
09:28:32
UI
WorldContractScreenDialogModule::REGISTER
09:28:32
UI
WorldContractContentModule::REGISTER
09:28:32
UI
WorldContractButtonsModule::REGISTER
09:28:32
UI
WorldEventPopupScreen::REGISTER
09:28:32
UI
IngameMenuScreen::REGISTER
09:28:32
UI
MainMenuModule::REGISTER
09:28:32
UI
LoadCampaignMenuModule::REGISTER
09:28:32
UI
SaveCampaignMenuModule::REGISTER
09:28:32
UI
OptionsMenuModule::REGISTER
09:28:32
UI
OptionsMenuModuleVideoPanel::REGISTER
09:28:32
UI
OptionsMenuModuleAudioPanel::REGISTER
09:28:32
UI
OptionsMenuModuleControlsPanel::REGISTER
09:28:32
UI
OptionsMenuModuleGameplayPanel::REGISTER
09:28:32
UI
WorldGameFinishScreen::REGISTER
09:28:32
UI
WorldGameFinishScreenDialogModule::REGISTER
09:28:32
UI
CharacterScreen::REGISTER
09:28:32
UI
CharacterScreenLeftPanelModule::REGISTER
09:28:32
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
09:28:32
UI
CharacterScreenPaperdollModule::REGISTER
09:28:32
UI
CharacterScreenSkillsModule::REGISTER
09:28:32
UI
CharacterScreenStatsModule::REGISTER
09:28:32
UI
CharacterScreenRightPanelModule::REGISTER
09:28:32
UI
CharacterScreenRightPanelHeaderModule::REGISTER
09:28:32
UI
CharacterScreenInventoryListModule::REGISTER
09:28:32
UI
CharacterScreenPerksModule::REGISTER
09:28:32
UI
CharacterScreenBrothersListModule::REGISTER
09:28:32
UI
CharacterScreenBattleStartFooterModule::REGISTER
09:28:34
Resource
Loading: music/worldmap_07.music
09:28:34
Resource
Unloading: music/title.music
09:28:35
SQ
chance to fire event: 6.20953%
09:28:38
SQ
Location entered: Skallebar Turum
09:28:41
SQ
Save campaign: autosave
09:28:42
Scene
Finished saving scene.
09:28:42
SQ
WorldState::onHide
09:28:42
UI
CharacterScreen::REGISTER
09:28:42
UI
CharacterScreenLeftPanelModule::REGISTER
09:28:42
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
09:28:42
UI
CharacterScreenPaperdollModule::REGISTER
09:28:42
UI
CharacterScreenSkillsModule::REGISTER
09:28:42
UI
CharacterScreenStatsModule::REGISTER
09:28:42
UI
CharacterScreenRightPanelModule::REGISTER
09:28:42
UI
CharacterScreenRightPanelHeaderModule::REGISTER
09:28:42
UI
CharacterScreenInventoryListModule::REGISTER
09:28:42
UI
CharacterScreenPerksModule::REGISTER
09:28:42
UI
CharacterScreenBrothersListModule::REGISTER
09:28:42
UI
CharacterScreenBattleStartFooterModule::REGISTER
09:28:42
UI
TacticalFleeScreen::REGISTER
09:28:42
UI
IngameMenuScreen::REGISTER
09:28:42
UI
MainMenuModule::REGISTER
09:28:42
UI
LoadCampaignMenuModule::REGISTER
09:28:42
UI
SaveCampaignMenuModule::REGISTER
09:28:42
UI
OptionsMenuModule::REGISTER
09:28:42
UI
OptionsMenuModuleVideoPanel::REGISTER
09:28:42
UI
OptionsMenuModuleAudioPanel::REGISTER
09:28:42
UI
OptionsMenuModuleControlsPanel::REGISTER
09:28:42
UI
OptionsMenuModuleGameplayPanel::REGISTER
09:28:42
UI
TacticalCombatResultScreen::REGISTER
09:28:42
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
09:28:42
UI
TacticalCombatResultScreenLootPanel::REGISTER
09:28:42
UI
TacticalScreen::REGISTER
09:28:42
UI
TacticalScreenTurnSequenceBarModule::REGISTER
09:28:42
UI
TacticalScreenOrientationOverlayModule::REGISTER
09:28:42
UI
TacticalScreenTopbarEventLogModule::REGISTER
09:28:42
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
09:28:42
UI
TacticalScreenTopbarOptionsModule::REGISTER
09:28:42
Resource
Loading: gfx/detail.png
09:28:42
Texture
Texture "gfx/detail.png" (ID: 14) took up approximately 5461kb in video memory.
09:28:42
Resource
Loading: gfx/object_0.png
09:28:42
Texture
Texture "gfx/object_0.png" (ID: 15) took up approximately 2730kb in video memory.
09:28:42
Resource
Loading: gfx/entity_2.png
09:28:42
Texture
Texture "gfx/entity_2.png" (ID: 16) took up approximately 10922kb in video memory.
09:28:42
Resource
Loading: gfx/orientation_overlay.png
09:28:42
Texture
Texture "gfx/orientation_overlay.png" (ID: 17) took up approximately 512kb in video memory.
09:28:42
Resource
Loading: sounds/atmosphere/forest_01.wav
09:28:42
SQ
TACTICAL: STASH LOCKED: true
09:28:43
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Berserker - Locked: true)
09:28:43
SQ
Turn started for Orc Berserker
09:28:43
SQ
*
09:28:43
SQ
* Orc Berserker: Starting turn.
09:28:43
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Berserker - Locked: true)
09:28:43
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Berserker - Locked: true)
09:28:43
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Berserker - Locked: true)
09:28:43
SQ
INFO: Next round issued: 1
09:28:43
Resource
Started loading Resource Package "Temporary Tactical Resources".
09:28:43
Resource
Loading: sounds/combat/unleash_wardog_01.wav
09:28:43
Resource
Loading: sounds/combat/unleash_wardog_02.wav
09:28:43
Resource
Loading: sounds/combat/unleash_wardog_03.wav
09:28:43
Resource
Loading: sounds/combat/unleash_wardog_04.wav
09:28:43
Resource
Loading: sounds/enemies/wardog_hurt_00.wav
09:28:43
Resource
Loading: sounds/enemies/wardog_hurt_01.wav
09:28:43
Resource
Loading: sounds/enemies/wardog_hurt_02.wav
09:28:43
Resource
Loading: sounds/enemies/wardog_hurt_03.wav
09:28:43
Resource
Loading: sounds/enemies/wardog_hurt_04.wav
09:28:43
Resource
Loading: sounds/enemies/wardog_hurt_05.wav
09:28:43
Resource
Loading: sounds/enemies/wardog_death_00.wav
09:28:43
Resource
Loading: sounds/enemies/wardog_death_01.wav
09:28:43
Resource
Loading: sounds/enemies/wardog_death_02.wav
09:28:43
Resource
Loading: sounds/enemies/wardog_death_03.wav
09:28:43
Resource
Loading: sounds/enemies/wardog_flee_00.wav
09:28:43
Resource
Loading: sounds/enemies/wardog_flee_01.wav
09:28:43
Resource
Loading: sounds/enemies/wardog_flee_02.wav
09:28:43
Resource
Loading: sounds/enemies/wardog_flee_03.wav
09:28:43
Resource
Loading: sounds/enemies/wardog_flee_04.wav
09:28:43
Resource
Loading: sounds/enemies/wardog_idle_01.wav
09:28:43
Resource
Loading: sounds/enemies/wardog_idle_02.wav
09:28:43
Resource
Loading: sounds/enemies/wardog_idle_03.wav
09:28:43
Resource
Loading: sounds/enemies/wardog_idle_04.wav
09:28:43
Resource
Loading: sounds/enemies/wardog_idle_05.wav
09:28:43
Resource
Loading: sounds/enemies/wardog_charge_00.wav
09:28:43
Resource
Loading: sounds/enemies/wardog_charge_01.wav
09:28:43
Resource
Loading: sounds/enemies/wardog_charge_02.wav
09:28:43
Resource
Loading: sounds/enemies/wardog_bite_00.wav
09:28:43
Resource
Loading: sounds/enemies/wardog_bite_01.wav
09:28:43
Resource
Loading: sounds/enemies/wardog_bite_02.wav
09:28:43
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Loading: sounds/enemies/wardog_bite_03.wav
09:28:43
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Loading: sounds/enemies/wardog_bite_04.wav
09:28:43
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Loading: sounds/enemies/wardog_bite_05.wav
09:28:43
Resource
Loading: sounds/enemies/wardog_bite_06.wav
09:28:43
Resource
Loading: sounds/combat/throw_axe_01.wav
09:28:43
Resource
Loading: sounds/combat/throw_axe_02.wav
09:28:43
Resource
Loading: sounds/combat/throw_axe_03.wav
09:28:43
Resource
Loading: sounds/combat/throw_axe_hit_01.wav
09:28:43
Resource
Loading: sounds/combat/throw_axe_hit_02.wav
09:28:43
Resource
Loading: sounds/combat/throw_axe_hit_03.wav
09:28:43
Resource
Loading: sounds/enemies/orc_hurt_01.wav
09:28:43
Resource
Loading: sounds/enemies/orc_hurt_02.wav
09:28:43
Resource
Loading: sounds/enemies/orc_hurt_03.wav
09:28:43
Resource
Loading: sounds/enemies/orc_hurt_04.wav
09:28:43
Resource
Loading: sounds/enemies/orc_hurt_05.wav
09:28:43
Resource
Loading: sounds/enemies/orc_death_01.wav
09:28:43
Resource
Loading: sounds/enemies/orc_death_02.wav
09:28:43
Resource
Loading: sounds/enemies/orc_death_03.wav
09:28:43
Resource
Loading: sounds/enemies/orc_death_04.wav
09:28:43
Resource
Loading: sounds/enemies/orc_death_05.wav
09:28:43
Resource
Loading: sounds/enemies/orc_death_06.wav
09:28:43
Resource
Loading: sounds/enemies/orc_flee_03.wav
09:28:43
Resource
Loading: sounds/enemies/orc_flee_05.wav
09:28:43
Resource
Loading: sounds/enemies/orc_flee_06.wav
09:28:43
Resource
Loading: sounds/enemies/orc_idle_01.wav
09:28:43
Resource
Loading: sounds/enemies/orc_idle_02.wav
09:28:43
Resource
Loading: sounds/enemies/orc_idle_03.wav
09:28:43
Resource
Loading: sounds/enemies/orc_idle_04.wav
09:28:43
Resource
Loading: sounds/enemies/orc_idle_05.wav
09:28:43
Resource
Loading: sounds/enemies/orc_idle_06.wav
09:28:43
Resource
Loading: sounds/enemies/orc_charge_01.wav
09:28:43
Resource
Loading: sounds/enemies/orc_charge_02.wav
09:28:43
Resource
Loading: sounds/enemies/orc_charge_03.wav
09:28:43
Resource
Loading: sounds/enemies/orc_charge_04.wav
09:28:43
Resource
Loading: sounds/enemies/orc_rage_01.wav
09:28:43
Resource
Loading: sounds/enemies/orc_rage_02.wav
09:28:43
Resource
Loading: sounds/enemies/orc_rage_03.wav
09:28:43
Resource
Loading: sounds/enemies/orc_rage_04.wav
09:28:43
Resource
Loading: sounds/enemies/warcry_01.wav
09:28:43
Resource
Loading: sounds/enemies/orc_linebreaker_01.wav
09:28:43
Resource
Loading: sounds/enemies/orc_linebreaker_02.wav
09:28:43
Resource
Loading: sounds/enemies/orc_linebreaker_03.wav
09:28:43
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Berserker)
09:28:43
SQ
defensive score: 0.195918
09:28:43
SQ
defensive threshold: 6.15836
09:28:43
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Berserker)
09:28:43
SQ
-> Behaviors to pick from:
Engage.Melee (174.483)(*), Idle (1), Charge (0), Roam (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.Thresh (0), Attack.SplitShield (0), Flee (0)
Engage.Melee (174.483)(*), Idle (1), Charge (0), Roam (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.Thresh (0), Attack.SplitShield (0), Flee (0)
09:28:43
SQ
-> Behavior picked: Engage.Melee (174.483)
09:28:43
SQ
* Orc Berserker: Engaging to melee range with Diethelm (visible), accepted_distance=0
09:28:43
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Berserker)
09:28:44
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Berserker)
09:28:45
SQ
* Orc Berserker: Reached engage destination
09:28:45
SQ
defensive score: 0.195918
09:28:45
SQ
defensive threshold: 6.15836
09:28:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Defend (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Roam (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Defend (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Roam (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
09:28:45
SQ
-> Behavior picked: Idle (1)
09:28:45
SQ
* Orc Berserker: Ending Turn with 0 of 8 AP left.
09:28:45
SQ
* ---------------------------------------------------
09:28:45
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
09:28:45
SQ
Turn started for Orc Young
09:28:45
SQ
*
09:28:45
SQ
* Orc Young: Starting turn.
09:28:45
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
09:28:45
SQ
defensive score: 0.195918
09:28:45
SQ
defensive threshold: 6.15836
09:28:46
SQ
-> Behaviors to pick from:
Engage.Melee (158.529)(*), SwitchTo.Ranged (90.9)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
Engage.Melee (158.529)(*), SwitchTo.Ranged (90.9)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
09:28:46
SQ
-> Behavior picked: Engage.Melee (158.529)
09:28:46
SQ
* Orc Young: Engaging to melee range with Eberold (visible), accepted_distance=0
09:28:46
Resource
Loading: music/orcs_01.music
09:28:46
Resource
Unloading: music/worldmap_07.music
09:28:47
SQ
* Orc Young: Reached engage destination
09:28:47
SQ
defensive score: 0.195918
09:28:47
SQ
defensive threshold: 6.15836
09:28:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Defend (0), Charge (0), Attack.Default (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Defend (0), Charge (0), Attack.Default (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0)
09:28:47
SQ
-> Behavior picked: Idle (1)
09:28:47
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
09:28:47
SQ
* ---------------------------------------------------
09:28:48
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
09:28:48
SQ
Turn started for Orc Young
09:28:48
SQ
*
09:28:48
SQ
* Orc Young: Starting turn.
09:28:48
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
09:28:48
SQ
defensive score: 0.195918
09:28:48
SQ
defensive threshold: 6.15836
09:28:48
SQ
-> Behaviors to pick from:
Engage.Melee (136.19)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (136.19)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
09:28:48
SQ
-> Behavior picked: Engage.Melee (136.19)
09:28:48
SQ
* Orc Young: Engaging to melee range with Gottfried (visible), accepted_distance=0
09:28:50
SQ
* Orc Young: Reached engage destination
09:28:51
SQ
defensive score: 0.195918
09:28:51
SQ
defensive threshold: 6.15836
09:28:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
09:28:51
SQ
-> Behavior picked: Idle (1)
09:28:51
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
09:28:51
SQ
* ---------------------------------------------------
09:28:51
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Berserker - Locked: true)
09:28:51
SQ
Turn started for Orc Berserker
09:28:51
SQ
*
09:28:51
SQ
* Orc Berserker: Starting turn.
09:28:52
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Berserker)
09:28:52
SQ
defensive score: 0.195918
09:28:52
SQ
defensive threshold: 6.15836
09:28:52
SQ
-> Behaviors to pick from:
Engage.Melee (268.125)(*), Idle (1), Charge (0), Roam (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.Thresh (0), Attack.SplitShield (0), Flee (0)
Engage.Melee (268.125)(*), Idle (1), Charge (0), Roam (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.Thresh (0), Attack.SplitShield (0), Flee (0)
09:28:52
SQ
-> Behavior picked: Engage.Melee (268.125)
09:28:52
SQ
* Orc Berserker: Engaging to melee range with Diethelm (not visible), accepted_distance=0
09:28:53
SQ
* Orc Berserker: Reached engage destination
09:28:53
SQ
defensive score: 0.195918
09:28:53
SQ
defensive threshold: 6.15836
09:28:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Defend (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Roam (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Defend (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Roam (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
09:28:53
SQ
-> Behavior picked: Idle (1)
09:28:53
SQ
* Orc Berserker: Ending Turn with 0 of 8 AP left.
09:28:53
SQ
* ---------------------------------------------------
09:28:53
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gottfried - Locked: true)
09:28:53
SQ
Turn started for Gottfried
09:28:54
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gottfried)
09:28:56
SQ
[Gottfried] executes skill [Perfect Focus] on target [Gottfried]
09:28:56
SQ
Gottfried uses skill Perfect Focus
09:28:57
SQ
[Gottfried] executes skill [Quick Shot] on target [Orc Young]
09:28:57
SQ
Gottfried uses skill Quick Shot
09:28:59
SQ
[Gottfried] executes skill [Quick Shot] on target [Orc Young]
09:28:59
SQ
Gottfried uses skill Quick Shot
09:29:02
SQ
[Gottfried] executes skill [Quick Shot] on target [Orc Young]
09:29:02
SQ
Gottfried uses skill Quick Shot
09:29:04
SQ
[Gottfried] executes skill [Quick Shot] on target [Orc Young]
09:29:04
SQ
Gottfried uses skill Quick Shot
09:29:04
SQ
Orc Young has died.
09:29:08
SQ
[Gottfried] executes skill [Quick Shot] on target [Orc Young]
09:29:08
SQ
Gottfried uses skill Quick Shot
09:29:10
SQ
[Gottfried] executes skill [Quick Shot] on target [Orc Young]
09:29:10
SQ
Gottfried uses skill Quick Shot
09:29:13
SQ
[Gottfried] executes skill [Quick Shot] on target [Orc Young]
09:29:13
SQ
Gottfried uses skill Quick Shot
09:29:16
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
09:29:16
SQ
Turn started for Orc Young
09:29:16
SQ
*
09:29:16
SQ
* Orc Young: Starting turn.
09:29:16
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
09:29:16
SQ
defensive score: 0
09:29:16
SQ
defensive threshold: 6.18557
09:29:16
SQ
-> Behaviors to pick from:
Engage.Melee (156.538)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (156.538)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
09:29:16
SQ
-> Behavior picked: Engage.Melee (156.538)
09:29:16
SQ
* Orc Young: Engaging to melee range with Burkhard the Woodsman (visible), accepted_distance=0
09:29:18
SQ
* Orc Young: Reached engage destination
09:29:18
SQ
defensive score: 0
09:29:18
SQ
defensive threshold: 6.18557
09:29:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
09:29:18
SQ
-> Behavior picked: Idle (1)
09:29:18
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
09:29:18
SQ
* ---------------------------------------------------
09:29:18
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Theoderich - Locked: true)
09:29:18
SQ
Turn started for Ser Theoderich
09:29:19
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Theoderich)
09:29:20
SQ
TurnSequenceBar::entityWaitTurn(Ser Theoderich)
09:29:20
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Kunibert - Locked: true)
09:29:20
SQ
Turn started for Ser Kunibert
09:29:21
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Kunibert)
09:29:32
SQ
TurnSequenceBar::entityWaitTurn(Ser Kunibert)
09:29:32
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Diethelm - Locked: true)
09:29:32
SQ
Turn started for Diethelm
09:29:32
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Diethelm)
09:29:38
SQ
[Diethelm] executes skill [Quick Shot] on target [Orc Young]
09:29:38
SQ
Diethelm uses skill Quick Shot
09:29:40
SQ
[Diethelm] executes skill [Quick Shot] on target [Orc Young]
09:29:40
SQ
Diethelm uses skill Quick Shot
09:29:41
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Oskar - Locked: true)
09:29:41
SQ
Turn started for Oskar
09:29:41
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Oskar)
09:29:45
SQ
[Oskar] executes skill [Slash] on target [Orc Young]
09:29:45
SQ
Oskar uses skill Slash
09:29:45
SQ
Orc Young has died.
09:29:48
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Eberold - Locked: true)
09:29:48
SQ
Turn started for Eberold
09:29:48
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Eberold)
09:29:50
SQ
[Eberold] executes skill [Throw Axe] on target [Orc Young]
09:29:50
SQ
Eberold uses skill Throw Axe
09:29:52
SQ
[Eberold] executes skill [Throw Axe] on target [Orc Young]
09:29:52
SQ
Eberold uses skill Throw Axe
09:29:52
SQ
Orc Young has died.
09:29:53
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
09:29:53
SQ
Turn started for Orc Young
09:29:53
SQ
*
09:29:53
SQ
* Orc Young: Starting turn.
09:29:53
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
09:29:53
SQ
defensive score: 0
09:29:53
SQ
defensive threshold: 6.28272
09:29:53
SQ
-> Behaviors to pick from:
Engage.Melee (148.261)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (148.261)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
09:29:53
SQ
-> Behavior picked: Engage.Melee (148.261)
09:29:53
SQ
* Orc Young: Engaging to melee range with Gottfried (not visible), accepted_distance=0
09:29:55
SQ
* Orc Young: Reached engage destination
09:29:55
SQ
defensive score: 0
09:29:55
SQ
defensive threshold: 6.28272
09:29:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
09:29:55
SQ
-> Behavior picked: Idle (1)
09:29:55
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
09:29:55
SQ
* ---------------------------------------------------
09:29:55
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Burkhard the Woodsman - Locked: true)
09:29:55
SQ
Turn started for Burkhard the Woodsman
09:29:55
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Burkhard the Woodsman)
09:30:01
SQ
[Burkhard the Woodsman] executes skill [Shoot Heavy Bolt] on target [Orc Young]
09:30:01
SQ
Burkhard the Woodsman uses skill Shoot Heavy Bolt
09:30:05
SQ
Skill [Reload] removed from [Burkhard the Woodsman].
09:30:05
UI
equip item: 53459697
09:30:08
SQ
[Burkhard the Woodsman] executes skill [Shoot Bolt] on target [Orc Young]
09:30:08
SQ
Burkhard the Woodsman uses skill Shoot Bolt
09:30:17
SQ
Skill [Reload] removed from [Burkhard the Woodsman].
09:30:17
UI
equip item: 53414338
09:30:19
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Engelbert Threefeet - Locked: true)
09:30:19
SQ
Turn started for Engelbert Threefeet
09:30:19
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Engelbert Threefeet)
09:30:27
SQ
[Engelbert Threefeet] executes skill [Knock Out] on target [Orc Young]
09:30:27
SQ
Engelbert Threefeet uses skill Knock Out
09:30:29
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Rumold the Quick - Locked: true)
09:30:29
SQ
Turn started for Rumold the Quick
09:30:30
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Rumold the Quick)
09:30:36
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Valdemar - Locked: true)
09:30:36
SQ
Turn started for Valdemar
09:30:37
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Valdemar)
09:30:40
SQ
[Valdemar] executes skill [Hammer] on target [Orc Young]
09:30:40
SQ
Valdemar uses skill Hammer
09:30:40
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Asgeir - Locked: true)
09:30:40
SQ
Turn started for Asgeir
09:30:41
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Asgeir)
09:30:45
SQ
[Asgeir] executes skill [Split Man] on target [Orc Young]
09:30:45
SQ
Asgeir uses skill Split Man
09:30:45
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gorgash-Ghul - Locked: true)
09:30:45
SQ
Turn started for Gorgash-Ghul
09:30:45
SQ
*
09:30:45
SQ
* Gorgash-Ghul: Starting turn.
09:30:45
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gorgash-Ghul)
09:30:45
SQ
-> Behaviors to pick from:
Engage.Melee (116.667)(*), Idle (1), Defend (0), Warcry (0), Roam (0), Defend.Knockback (0), LineBreaker (0), Attack.Default (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Shieldwall (0), BreakFree (0), Flee (0)
Engage.Melee (116.667)(*), Idle (1), Defend (0), Warcry (0), Roam (0), Defend.Knockback (0), LineBreaker (0), Attack.Default (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Shieldwall (0), BreakFree (0), Flee (0)
09:30:45
SQ
-> Behavior picked: Engage.Melee (116.667)
09:30:45
SQ
* Gorgash-Ghul: Engaging to melee range with Valdemar (not visible), accepted_distance=0
09:30:46
SQ
* Gorgash-Ghul: Reached engage destination
09:30:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), LineBreaker (0), Roam (0), Defend.Knockback (0), Attack.Default (0), Warcry (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), LineBreaker (0), Roam (0), Defend.Knockback (0), Attack.Default (0), Warcry (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Engage.Melee (0)
09:30:47
SQ
-> Behavior picked: Idle (1)
09:30:47
SQ
* Gorgash-Ghul: Ending Turn with 0 of 8 AP left.
09:30:47
SQ
* ---------------------------------------------------
09:30:47
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Adelbert - Locked: true)
09:30:47
SQ
Turn started for Adelbert
09:30:47
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Adelbert)
09:30:52
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Theoderich - Locked: true)
09:30:52
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Theoderich)
09:31:00
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Kunibert - Locked: true)
09:31:01
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Kunibert)
09:31:04
SQ
[Ser Kunibert] executes skill [Impale] on target [Orc Young]
09:31:04
SQ
Ser Kunibert uses skill Impale
09:31:04
SQ
Orc Young has died.
09:31:04
SQ
INFO: Next round issued: 2
09:31:04
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Berserker - Locked: true)
09:31:04
SQ
Turn started for Orc Berserker
09:31:04
SQ
*
09:31:04
SQ
* Orc Berserker: Starting turn.
09:31:05
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Berserker)
09:31:05
SQ
defensive score: 0
09:31:05
SQ
defensive threshold: 6.38298
09:31:05
SQ
-> Behaviors to pick from:
Engage.Melee (194.063)(*), Idle (1), Attack.Default (0), Attack.Thresh (0), Defend (0), Roam (0), Attack.SplitShield (0), Flee (0), BreakFree (0), Charge (0)
Engage.Melee (194.063)(*), Idle (1), Attack.Default (0), Attack.Thresh (0), Defend (0), Roam (0), Attack.SplitShield (0), Flee (0), BreakFree (0), Charge (0)
09:31:05
SQ
-> Behavior picked: Engage.Melee (194.063)
09:31:05
SQ
* Orc Berserker: Engaging to melee range with Diethelm (visible), accepted_distance=0
09:31:06
SQ
* Orc Berserker: Reached engage destination
09:31:06
SQ
defensive score: 0
09:31:06
SQ
defensive threshold: 6.38298
09:31:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Flee (0), Attack.Thresh (0), BreakFree (0), Charge (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Flee (0), Attack.Thresh (0), BreakFree (0), Charge (0), Engage.Melee (0)
09:31:07
SQ
-> Behavior picked: Idle (1)
09:31:07
SQ
* Orc Berserker: Ending Turn with 0 of 8 AP left.
09:31:07
SQ
* ---------------------------------------------------
09:31:07
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Berserker - Locked: true)
09:31:07
SQ
Turn started for Orc Berserker
09:31:07
SQ
*
09:31:07
SQ
* Orc Berserker: Starting turn.
09:31:07
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Berserker)
09:31:07
SQ
defensive score: 0
09:31:07
SQ
defensive threshold: 6.38298
09:31:07
SQ
-> Behaviors to pick from:
Engage.Melee (201.25)(*), Idle (1), Attack.Default (0), Attack.Thresh (0), Defend (0), Roam (0), Attack.SplitShield (0), Flee (0), BreakFree (0), Charge (0)
Engage.Melee (201.25)(*), Idle (1), Attack.Default (0), Attack.Thresh (0), Defend (0), Roam (0), Attack.SplitShield (0), Flee (0), BreakFree (0), Charge (0)
09:31:07
SQ
-> Behavior picked: Engage.Melee (201.25)
09:31:08
SQ
* Orc Berserker: Engaging to melee range with Diethelm (visible), accepted_distance=0
09:31:09
SQ
* Orc Berserker: Reached engage destination
09:31:09
SQ
defensive score: 0
09:31:09
SQ
defensive threshold: 6.38298
09:31:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Flee (0), Attack.Thresh (0), BreakFree (0), Charge (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.SplitShield (0), Defend (0), Roam (0), Flee (0), Attack.Thresh (0), BreakFree (0), Charge (0), Engage.Melee (0)
09:31:09
SQ
-> Behavior picked: Idle (1)
09:31:09
SQ
* Orc Berserker: Ending Turn with 0 of 8 AP left.
09:31:09
SQ
* ---------------------------------------------------
09:31:09
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Kunibert - Locked: true)
09:31:09
SQ
Turn started for Ser Kunibert
09:31:10
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Kunibert)
09:31:15
SQ
[Ser Kunibert] executes skill [Impale] on target [Orc Berserker]
09:31:15
SQ
Ser Kunibert uses skill Impale
09:31:16
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Theoderich - Locked: true)
09:31:16
SQ
Turn started for Ser Theoderich
09:31:16
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Theoderich)
09:31:19
SQ
TurnSequenceBar::entityWaitTurn(Ser Theoderich)
09:31:19
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Rumold the Quick - Locked: true)
09:31:19
SQ
Turn started for Rumold the Quick
09:31:19
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Rumold the Quick)
09:31:25
SQ
[Rumold the Quick] executes skill [Split Man] on target [Orc Berserker]
09:31:25
SQ
Rumold the Quick uses skill Split Man
09:31:25
SQ
Orc Berserker has died.
09:31:25
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Oskar - Locked: true)
09:31:25
SQ
Turn started for Oskar
09:31:26
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Oskar)
09:31:30
SQ
TurnSequenceBar::entityWaitTurn(Oskar)
09:31:31
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Burkhard the Woodsman - Locked: true)
09:31:31
SQ
Turn started for Burkhard the Woodsman
09:31:31
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Burkhard the Woodsman)
09:31:36
SQ
[Burkhard the Woodsman] executes skill [Shoot Bolt] on target [Gorgash-Ghul]
09:31:36
SQ
Burkhard the Woodsman uses skill Shoot Bolt
09:31:40
SQ
Skill [Reload] removed from [Burkhard the Woodsman].
09:31:40
UI
equip item: 53394704
09:31:43
SQ
[Burkhard the Woodsman] executes skill [Perfect Focus] on target [Burkhard the Woodsman]
09:31:43
SQ
Burkhard the Woodsman uses skill Perfect Focus
09:31:43
SQ
[Burkhard the Woodsman] executes skill [Reload] on target [Burkhard the Woodsman]
09:31:43
SQ
Burkhard the Woodsman uses skill Reload
09:31:45
SQ
[Burkhard the Woodsman] executes skill [Shoot Heavy Bolt] on target [Gorgash-Ghul]
09:31:45
SQ
Burkhard the Woodsman uses skill Shoot Heavy Bolt
09:31:47
SQ
[Burkhard the Woodsman] executes skill [Reload] on target [Burkhard the Woodsman]
09:31:47
SQ
Burkhard the Woodsman uses skill Reload
09:31:48
SQ
[Burkhard the Woodsman] executes skill [Shoot Heavy Bolt] on target [Gorgash-Ghul]
09:31:48
SQ
Burkhard the Woodsman uses skill Shoot Heavy Bolt
09:31:53
SQ
TurnSequenceBar::entityWaitTurn(Burkhard the Woodsman)
09:31:53
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Diethelm - Locked: true)
09:31:53
SQ
Turn started for Diethelm
09:31:53
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Diethelm)
09:31:57
SQ
[Diethelm] executes skill [Quick Shot] on target [Gorgash-Ghul]
09:31:57
SQ
Diethelm uses skill Quick Shot
09:32:00
SQ
[Diethelm] executes skill [Quick Shot] on target [Gorgash-Ghul]
09:32:00
SQ
Diethelm uses skill Quick Shot
09:32:01
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Eberold - Locked: true)
09:32:01
SQ
Turn started for Eberold
09:32:01
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Eberold)
09:32:05
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Valdemar - Locked: true)
09:32:05
SQ
Turn started for Valdemar
09:32:06
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Valdemar)
09:32:08
SQ
TurnSequenceBar::entityWaitTurn(Valdemar)
09:32:08
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Engelbert Threefeet - Locked: true)
09:32:08
SQ
Turn started for Engelbert Threefeet
09:32:08
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Engelbert Threefeet)
09:32:09
SQ
TurnSequenceBar::entityWaitTurn(Engelbert Threefeet)
09:32:10
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Adelbert - Locked: true)
09:32:10
SQ
Turn started for Adelbert
09:32:10
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Adelbert)
09:32:13
SQ
TurnSequenceBar::entityWaitTurn(Adelbert)
09:32:13
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Asgeir - Locked: true)
09:32:13
SQ
Turn started for Asgeir
09:32:13
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Asgeir)
09:32:14
SQ
TurnSequenceBar::entityWaitTurn(Asgeir)
09:32:15
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gorgash-Ghul - Locked: true)
09:32:15
SQ
Turn started for Gorgash-Ghul
09:32:15
SQ
*
09:32:15
SQ
* Gorgash-Ghul: Starting turn.
09:32:15
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gorgash-Ghul)
09:32:15
SQ
defensive score: 0
09:32:15
SQ
defensive threshold: 5.55556
09:32:15
SQ
-> Behaviors to pick from:
Warcry (154.91)(*), Engage.Melee (127.267)(*), Idle (1), Defend.Knockback (0), Attack.Default (0), LineBreaker (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Roam (0), Defend (0)
Warcry (154.91)(*), Engage.Melee (127.267)(*), Idle (1), Defend.Knockback (0), Attack.Default (0), LineBreaker (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Roam (0), Defend (0)
09:32:15
SQ
-> Behavior picked: Warcry (154.91)
09:32:15
SQ
Gorgash-Ghul uses skill Warcry
09:32:18
SQ
defensive score: 0
09:32:18
SQ
defensive threshold: 5.55556
09:32:18
SQ
-> Behaviors to pick from:
Engage.Melee (127.267)(*), Idle (1), Attack.Default (0), Roam (0), LineBreaker (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Defend.Knockback (0), Defend (0), Warcry (0)
Engage.Melee (127.267)(*), Idle (1), Attack.Default (0), Roam (0), LineBreaker (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Defend.Knockback (0), Defend (0), Warcry (0)
09:32:18
SQ
-> Behavior picked: Engage.Melee (127.267)
09:32:18
SQ
* Gorgash-Ghul: Engaging to melee range with Valdemar (visible), accepted_distance=0
09:32:19
SQ
* Gorgash-Ghul: Reached engage destination
09:32:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), LineBreaker (0), Attack.SplitShield (0), Defend.Shieldwall (0), Roam (0), BreakFree (0), Flee (0), Defend.Knockback (0), Defend (0), Warcry (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), LineBreaker (0), Attack.SplitShield (0), Defend.Shieldwall (0), Roam (0), BreakFree (0), Flee (0), Defend.Knockback (0), Defend (0), Warcry (0), Engage.Melee (0)
09:32:19
SQ
-> Behavior picked: Idle (1)
09:32:19
SQ
* Gorgash-Ghul: Ending Turn with 1 of 8 AP left.
09:32:19
SQ
* ---------------------------------------------------
09:32:19
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gottfried - Locked: true)
09:32:19
SQ
Turn started for Gottfried
09:32:19
SQ
Skill [Perfect Focus] removed from [Gottfried].
09:32:19
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gottfried)
09:32:25
SQ
[Gottfried] executes skill [Quick Shot] on target [Orc Berserker]
09:32:25
SQ
Gottfried uses skill Quick Shot
09:32:26
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Theoderich - Locked: true)
09:32:26
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Theoderich)
09:32:29
SQ
TurnSequenceBar::entityWaitTurn(Ser Theoderich)
09:32:34
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Oskar - Locked: true)
09:32:34
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Oskar)
09:32:39
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Burkhard the Woodsman - Locked: true)
09:32:39
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Burkhard the Woodsman)
09:32:47
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Valdemar - Locked: true)
09:32:47
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Valdemar)
09:32:50
SQ
[Valdemar] executes skill [Destroy Armor] on target [Gorgash-Ghul]
09:32:50
SQ
Valdemar uses skill Destroy Armor
09:32:53
SQ
[Valdemar] executes skill [Hammer] on target [Gorgash-Ghul]
09:32:53
SQ
Valdemar uses skill Hammer
09:32:54
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Engelbert Threefeet - Locked: true)
09:32:54
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Engelbert Threefeet)
09:32:57
SQ
[Engelbert Threefeet] executes skill [Bash] on target [Gorgash-Ghul]
09:32:57
SQ
Engelbert Threefeet uses skill Bash
09:32:59
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Adelbert - Locked: true)
09:32:59
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Adelbert)
09:33:03
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Asgeir - Locked: true)
09:33:03
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Asgeir)
09:33:11
SQ
INFO: Next round issued: 3
09:33:12
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Berserker - Locked: true)
09:33:12
SQ
Turn started for Orc Berserker
09:33:12
SQ
*
09:33:12
SQ
* Orc Berserker: Starting turn.
09:33:12
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Berserker)
09:33:12
SQ
-> Behaviors to pick from:
Engage.Melee (247.778)(*), Idle (1), Roam (0), Flee (0), Attack.SplitShield (0), Attack.Thresh (0), BreakFree (0), Charge (0), Defend (0), Attack.Default (0)
Engage.Melee (247.778)(*), Idle (1), Roam (0), Flee (0), Attack.SplitShield (0), Attack.Thresh (0), BreakFree (0), Charge (0), Defend (0), Attack.Default (0)
09:33:12
SQ
-> Behavior picked: Engage.Melee (247.778)
09:33:13
SQ
* Orc Berserker: Engaging to melee range with Eberold (visible), accepted_distance=0
09:33:13
SQ
* Orc Berserker: Reached engage destination
09:33:13
SQ
-> Behaviors to pick from:
Attack.SplitShield (52.1607)(*), Attack.Default (35.4446)(*), Idle (1), Defend (0), Attack.Thresh (0), Roam (0), BreakFree (0), Charge (0), Flee (0), Engage.Melee (0)
Attack.SplitShield (52.1607)(*), Attack.Default (35.4446)(*), Idle (1), Defend (0), Attack.Thresh (0), Roam (0), BreakFree (0), Charge (0), Flee (0), Engage.Melee (0)
09:33:13
SQ
-> Behavior picked: Attack.SplitShield (52.1607)
09:33:14
SQ
* Orc Berserker: Using Split Shield against Eberold!
09:33:14
SQ
Orc Berserker uses skill Split Shield
09:33:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Charge (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0)
Idle (1)(*), Roam (0), Defend (0), Attack.Thresh (0), Attack.Default (0), BreakFree (0), Charge (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0)
09:33:14
SQ
-> Behavior picked: Idle (1)
09:33:15
SQ
* Orc Berserker: Ending Turn with 0 of 8 AP left.
09:33:15
SQ
* ---------------------------------------------------
09:33:15
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Theoderich - Locked: true)
09:33:15
SQ
Turn started for Ser Theoderich
09:33:15
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Theoderich)
09:33:18
SQ
[Ser Theoderich] executes skill [Impale] on target [Gorgash-Ghul]
09:33:18
SQ
Ser Theoderich uses skill Impale
09:33:20
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Kunibert - Locked: true)
09:33:20
SQ
Turn started for Ser Kunibert
09:33:20
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Kunibert)
09:33:26
SQ
[Ser Kunibert] executes skill [Impale] on target [Orc Berserker]
09:33:26
SQ
Ser Kunibert uses skill Impale
09:33:26
SQ
Orc Berserker has died.
09:33:28
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Rumold the Quick - Locked: true)
09:33:28
SQ
Turn started for Rumold the Quick
09:33:29
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Rumold the Quick)
09:33:33
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Oskar - Locked: true)
09:33:33
SQ
Turn started for Oskar
09:33:34
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Oskar)
09:33:35
SQ
[Oskar] executes skill [Slash] on target [Gorgash-Ghul]
09:33:35
SQ
Oskar uses skill Slash
09:33:37
SQ
[Oskar] executes skill [Slash] on target [Gorgash-Ghul]
09:33:37
SQ
Oskar uses skill Slash
09:33:37
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Eberold - Locked: true)
09:33:37
SQ
Turn started for Eberold
09:33:38
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Eberold)
09:33:40
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Diethelm - Locked: true)
09:33:40
SQ
Turn started for Diethelm
09:33:41
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Diethelm)
09:33:41
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Asgeir - Locked: true)
09:33:41
SQ
Turn started for Asgeir
09:33:42
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Asgeir)
09:33:44
SQ
[Asgeir] executes skill [Split Man] on target [Gorgash-Ghul]
09:33:44
SQ
Asgeir uses skill Split Man
09:33:46
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Adelbert - Locked: true)
09:33:46
SQ
Turn started for Adelbert
09:33:47
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Adelbert)
09:33:48
SQ
[Adelbert] executes skill [Chop] on target [Gorgash-Ghul]
09:33:48
SQ
Adelbert uses skill Chop
09:33:50
SQ
[Adelbert] executes skill [Chop] on target [Gorgash-Ghul]
09:33:50
SQ
Adelbert uses skill Chop
09:33:50
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Engelbert Threefeet - Locked: true)
09:33:50
SQ
Turn started for Engelbert Threefeet
09:33:51
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Engelbert Threefeet)
09:33:53
SQ
[Engelbert Threefeet] executes skill [Bash] on target [Gorgash-Ghul]
09:33:53
SQ
Engelbert Threefeet uses skill Bash
09:33:54
SQ
[Engelbert Threefeet] executes skill [Bash] on target [Gorgash-Ghul]
09:33:54
SQ
Engelbert Threefeet uses skill Bash
09:33:54
SQ
Gorgash-Ghul has died.
09:33:54
Resource
Unloading: gfx/orientation_overlay.png
09:33:54
SQ
Skill [Perfect Focus] removed from [Burkhard the Woodsman].
09:33:54
SQ
Skill [Reload] removed from [Burkhard the Woodsman].
09:33:54
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Engelbert Threefeet - Locked: false)
09:33:55
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Engelbert Threefeet)
09:33:58
Resource
Loading: music/victory_01.music
09:33:58
Resource
Unloading: music/orcs_01.music
09:34:02
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
09:34:02
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
09:34:02
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
09:34:02
SQ
World::onCombatFinished
09:34:02
SQ
TacticalState::onFinish
09:34:03
Resource
Unloading: gfx/object_0.png
09:34:03
Resource
Unloading: gfx/detail.png
09:34:03
Resource
Unloading Resource Package "Temporary Tactical Resources".
09:34:03
Resource
Unloading: sounds/combat/throw_axe_01.wav
09:34:03
Resource
Unloading: sounds/combat/throw_axe_02.wav
09:34:03
Resource
Unloading: sounds/combat/throw_axe_03.wav
09:34:03
Resource
Unloading: sounds/combat/throw_axe_hit_01.wav
09:34:03
Resource
Unloading: sounds/combat/throw_axe_hit_02.wav
09:34:03
Resource
Unloading: sounds/combat/throw_axe_hit_03.wav
09:34:03
Resource
Unloading: sounds/combat/unleash_wardog_01.wav
09:34:03
Resource
Unloading: sounds/combat/unleash_wardog_02.wav
09:34:03
Resource
Unloading: sounds/combat/unleash_wardog_03.wav
09:34:03
Resource
Unloading: sounds/combat/unleash_wardog_04.wav
09:34:03
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
09:34:03
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
09:34:03
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
09:34:03
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
09:34:03
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
09:34:03
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
09:34:03
Resource
Unloading: sounds/enemies/wardog_death_00.wav
09:34:03
Resource
Unloading: sounds/enemies/wardog_death_01.wav
09:34:03
Resource
Unloading: sounds/enemies/wardog_death_02.wav
09:34:03
Resource
Unloading: sounds/enemies/wardog_death_03.wav
09:34:03
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
09:34:03
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
09:34:03
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09:34:03
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09:34:03
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09:34:03
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09:34:03
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09:34:03
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09:34:03
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09:34:03
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09:34:03
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Unloading: sounds/enemies/wardog_charge_00.wav
09:34:03
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09:34:03
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09:34:03
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09:34:03
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09:34:03
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Unloading: sounds/enemies/orc_rage_01.wav
09:34:03
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09:34:03
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09:34:03
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09:34:03
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Unloading: sounds/enemies/warcry_01.wav
09:34:03
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Unloading: sounds/enemies/orc_linebreaker_01.wav
09:34:03
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09:34:03
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09:34:03
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Unloading: sounds/enemies/orc_hurt_01.wav
09:34:03
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09:34:03
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09:34:03
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09:34:03
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09:34:03
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Unloading: sounds/enemies/orc_death_01.wav
09:34:03
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09:34:03
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09:34:03
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09:34:03
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09:34:03
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09:34:03
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09:34:03
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Unloading: sounds/enemies/orc_idle_01.wav
09:34:03
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09:34:03
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09:34:03
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09:34:03
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09:34:03
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Unloading: sounds/enemies/orc_idle_06.wav
09:34:03
Resource
Unloading: gfx/entity_2.png
09:34:03
Resource
Unloading: sounds/enemies/orc_charge_01.wav
09:34:03
Resource
Unloading: sounds/enemies/orc_charge_02.wav
09:34:03
Resource
Unloading: sounds/enemies/orc_charge_03.wav
09:34:03
Resource
Unloading: sounds/enemies/orc_charge_04.wav
09:34:03
UI
IngameMenuScreen::UNREGISTER
09:34:03
UI
MainMenuModule::UNREGISTER
09:34:03
UI
LoadCampaignMenuModule::UNREGISTER
09:34:03
UI
SaveCampaignMenuModule::UNREGISTER
09:34:03
UI
OptionsMenuModule::UNREGISTER
09:34:03
UI
OptionsMenuModuleVideoPanel::UNREGISTER
09:34:03
UI
OptionsMenuModuleVideoPanel::UNREGISTER
09:34:03
UI
OptionsMenuModuleControlsPanel::UNREGISTER
09:34:03
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
09:34:03
UI
TacticalFleeScreen::UNREGISTER
09:34:03
UI
CharacterScreen::UNREGISTER
09:34:03
UI
CharacterScreenLeftPanelModule::UNREGISTER
09:34:03
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
09:34:03
UI
CharacterScreenPaperdollModule::UNREGISTER
09:34:03
UI
CharacterScreenSkillsModule::UNREGISTER
09:34:03
UI
CharacterScreenStatsModule::UNREGISTER
09:34:03
UI
CharacterScreenRightPanelModule::UNREGISTER
09:34:03
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
09:34:03
UI
CharacterScreenInventoryListModule::UNREGISTER
09:34:03
UI
CharacterScreenPerksModule::UNREGISTER
09:34:03
UI
CharacterScreenBrothersListModule::UNREGISTER
09:34:03
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
09:34:03
UI
TacticalScreen::UNREGISTER
09:34:03
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
09:34:03
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
09:34:03
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
09:34:03
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
09:34:03
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
09:34:03
UI
TacticalCombatResultScreen::UNREGISTER
09:34:03
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
09:34:03
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
09:34:06
Resource
Loading: music/worldmap_03.music
09:34:07
Resource
Unloading: music/victory_01.music
09:35:05
SQ
contract removed: contract.destroy_orc_camp
09:35:10
SQ
chance to fire event: 7.00832%
09:35:15
SQ
chance to fire event: 7.66488%
09:35:18
SQ
contract added: contract.errant
09:35:24
SQ
chance to fire event: 8.62695%
09:35:25
SQ
contract added: contract.errant
09:35:27
SQ
contract removed: contract.escort_caravan
09:35:28
SQ
chance to fire event: 9.10885%
09:35:33
SQ
contract removed: contract.errant
09:35:36
SQ
chance to fire event: 10.0707%
09:35:45
SQ
chance to fire event: 11.0338%
09:35:51
SQ
Location entered: Ancient Outlook
09:35:51
UI
ERROR: Failed to query hire roster data. Reason: Invalid result.
09:35:55
Resource
Loading: music/stronghold_01.music
09:35:55
Resource
Unloading: music/worldmap_03.music
09:36:09
Resource
Loading: music/worldmap_03.music
09:36:09
Resource
Unloading: music/stronghold_01.music
09:36:12
SQ
chance to fire event: 11.9961%
09:36:12
SQ
contract added: contract.escort_caravan
09:36:20
SQ
chance to fire event: 12.9584%
09:36:29
SQ
chance to fire event: 13.9211%
09:36:37
SQ
chance to fire event: 14.8834%
09:36:38
SQ
contract added: contract.destroy_orc_camp
09:36:45
SQ
contract added: contract.errant
09:36:45
SQ
chance to fire event: 15.8461%
09:36:50
SQ
contract removed: contract.errant
09:36:54
SQ
chance to fire event: 16.8086%
09:37:02
SQ
contract removed: contract.errant
09:37:04
SQ
chance to fire event: 17.7713%
09:37:20
UI
equip item: 53576395
09:37:24
UI
Stash | Ground -> Backpack (targetItemIdx: 3)
09:37:30
SQ
Save campaign: autosave
09:37:31
Scene
Finished saving scene.
09:37:31
SQ
WorldState::onHide
09:37:31
UI
CharacterScreen::REGISTER
09:37:31
UI
CharacterScreenLeftPanelModule::REGISTER
09:37:31
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
09:37:31
UI
CharacterScreenPaperdollModule::REGISTER
09:37:31
UI
CharacterScreenSkillsModule::REGISTER
09:37:31
UI
CharacterScreenStatsModule::REGISTER
09:37:31
UI
CharacterScreenRightPanelModule::REGISTER
09:37:31
UI
CharacterScreenRightPanelHeaderModule::REGISTER
09:37:31
UI
CharacterScreenInventoryListModule::REGISTER
09:37:31
UI
CharacterScreenPerksModule::REGISTER
09:37:31
UI
CharacterScreenBrothersListModule::REGISTER
09:37:31
UI
CharacterScreenBattleStartFooterModule::REGISTER
09:37:31
UI
TacticalFleeScreen::REGISTER
09:37:31
UI
IngameMenuScreen::REGISTER
09:37:31
UI
MainMenuModule::REGISTER
09:37:31
UI
LoadCampaignMenuModule::REGISTER
09:37:31
UI
SaveCampaignMenuModule::REGISTER
09:37:31
UI
OptionsMenuModule::REGISTER
09:37:31
UI
OptionsMenuModuleVideoPanel::REGISTER
09:37:31
UI
OptionsMenuModuleAudioPanel::REGISTER
09:37:31
UI
OptionsMenuModuleControlsPanel::REGISTER
09:37:31
UI
OptionsMenuModuleGameplayPanel::REGISTER
09:37:31
UI
TacticalCombatResultScreen::REGISTER
09:37:31
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
09:37:31
UI
TacticalCombatResultScreenLootPanel::REGISTER
09:37:31
UI
TacticalScreen::REGISTER
09:37:31
UI
TacticalScreenTurnSequenceBarModule::REGISTER
09:37:31
UI
TacticalScreenOrientationOverlayModule::REGISTER
09:37:31
UI
TacticalScreenTopbarEventLogModule::REGISTER
09:37:31
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
09:37:31
UI
TacticalScreenTopbarOptionsModule::REGISTER
09:37:31
Resource
Loading: gfx/detail.png
09:37:31
Texture
Texture "gfx/detail.png" (ID: 14) took up approximately 5461kb in video memory.
09:37:31
Resource
Loading: gfx/object_0.png
09:37:31
Texture
Texture "gfx/object_0.png" (ID: 15) took up approximately 2730kb in video memory.
09:37:31
Resource
Loading: gfx/entity_2.png
09:37:32
Texture
Texture "gfx/entity_2.png" (ID: 16) took up approximately 10922kb in video memory.
09:37:32
Resource
Loading: gfx/orientation_overlay.png
09:37:32
Texture
Texture "gfx/orientation_overlay.png" (ID: 17) took up approximately 512kb in video memory.
09:37:32
SQ
TACTICAL: STASH LOCKED: true
09:37:32
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
09:37:32
SQ
Turn started for Orc Young
09:37:32
SQ
*
09:37:32
SQ
* Orc Young: Starting turn.
09:37:32
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
09:37:32
SQ
INFO: Next round issued: 1
09:37:32
Resource
Started loading Resource Package "Temporary Tactical Resources".
09:37:32
Resource
Loading: sounds/combat/unleash_wardog_01.wav
09:37:32
Resource
Loading: sounds/combat/unleash_wardog_02.wav
09:37:32
Resource
Loading: sounds/combat/unleash_wardog_03.wav
09:37:32
Resource
Loading: sounds/combat/unleash_wardog_04.wav
09:37:32
Resource
Loading: sounds/enemies/wardog_hurt_00.wav
09:37:32
Resource
Loading: sounds/enemies/wardog_hurt_01.wav
09:37:32
Resource
Loading: sounds/enemies/wardog_hurt_02.wav
09:37:32
Resource
Loading: sounds/enemies/wardog_hurt_03.wav
09:37:32
Resource
Loading: sounds/enemies/wardog_hurt_04.wav
09:37:32
Resource
Loading: sounds/enemies/wardog_hurt_05.wav
09:37:32
Resource
Loading: sounds/enemies/wardog_death_00.wav
09:37:32
Resource
Loading: sounds/enemies/wardog_death_01.wav
09:37:32
Resource
Loading: sounds/enemies/wardog_death_02.wav
09:37:32
Resource
Loading: sounds/enemies/wardog_death_03.wav
09:37:32
Resource
Loading: sounds/enemies/wardog_flee_00.wav
09:37:32
Resource
Loading: sounds/enemies/wardog_flee_01.wav
09:37:32
Resource
Loading: sounds/enemies/wardog_flee_02.wav
09:37:32
Resource
Loading: sounds/enemies/wardog_flee_03.wav
09:37:32
Resource
Loading: sounds/enemies/wardog_flee_04.wav
09:37:32
Resource
Loading: sounds/enemies/wardog_idle_01.wav
09:37:32
Resource
Loading: sounds/enemies/wardog_idle_02.wav
09:37:32
Resource
Loading: sounds/enemies/wardog_idle_03.wav
09:37:32
Resource
Loading: sounds/enemies/wardog_idle_04.wav
09:37:32
Resource
Loading: sounds/enemies/wardog_idle_05.wav
09:37:32
Resource
Loading: sounds/enemies/wardog_charge_00.wav
09:37:32
Resource
Loading: sounds/enemies/wardog_charge_01.wav
09:37:32
Resource
Loading: sounds/enemies/wardog_charge_02.wav
09:37:32
Resource
Loading: sounds/enemies/wardog_bite_00.wav
09:37:32
Resource
Loading: sounds/enemies/wardog_bite_01.wav
09:37:32
Resource
Loading: sounds/enemies/wardog_bite_02.wav
09:37:32
Resource
Loading: sounds/enemies/wardog_bite_03.wav
09:37:32
Resource
Loading: sounds/enemies/wardog_bite_04.wav
09:37:32
Resource
Loading: sounds/enemies/wardog_bite_05.wav
09:37:32
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
09:37:32
Resource
Loading: sounds/enemies/wardog_bite_06.wav
09:37:32
Resource
Loading: sounds/combat/throw_axe_01.wav
09:37:32
Resource
Loading: sounds/combat/throw_axe_02.wav
09:37:32
Resource
Loading: sounds/combat/throw_axe_03.wav
09:37:32
Resource
Loading: sounds/combat/throw_axe_hit_01.wav
09:37:32
Resource
Loading: sounds/combat/throw_axe_hit_02.wav
09:37:32
Resource
Loading: sounds/combat/throw_axe_hit_03.wav
09:37:32
Resource
Loading: sounds/enemies/orc_hurt_01.wav
09:37:32
Resource
Loading: sounds/enemies/orc_hurt_02.wav
09:37:32
Resource
Loading: sounds/enemies/orc_hurt_03.wav
09:37:32
Resource
Loading: sounds/enemies/orc_hurt_04.wav
09:37:32
Resource
Loading: sounds/enemies/orc_hurt_05.wav
09:37:32
Resource
Loading: sounds/enemies/orc_death_01.wav
09:37:32
Resource
Loading: sounds/enemies/orc_death_02.wav
09:37:32
Resource
Loading: sounds/enemies/orc_death_03.wav
09:37:32
Resource
Loading: sounds/enemies/orc_death_04.wav
09:37:32
Resource
Loading: sounds/enemies/orc_death_05.wav
09:37:32
Resource
Loading: sounds/enemies/orc_death_06.wav
09:37:32
Resource
Loading: sounds/enemies/orc_flee_03.wav
09:37:32
Resource
Loading: sounds/enemies/orc_flee_05.wav
09:37:32
Resource
Loading: sounds/enemies/orc_flee_06.wav
09:37:32
Resource
Loading: sounds/enemies/orc_idle_01.wav
09:37:32
Resource
Loading: sounds/enemies/orc_idle_02.wav
09:37:32
Resource
Loading: sounds/enemies/orc_idle_03.wav
09:37:32
Resource
Loading: sounds/enemies/orc_idle_04.wav
09:37:32
Resource
Loading: sounds/enemies/orc_idle_05.wav
09:37:32
Resource
Loading: sounds/enemies/orc_idle_06.wav
09:37:32
Resource
Loading: sounds/enemies/orc_charge_01.wav
09:37:32
Resource
Loading: sounds/enemies/orc_charge_02.wav
09:37:32
Resource
Loading: sounds/enemies/orc_charge_03.wav
09:37:32
Resource
Loading: sounds/enemies/orc_charge_04.wav
09:37:32
Resource
Loading: sounds/enemies/orc_linebreaker_01.wav
09:37:32
Resource
Loading: sounds/enemies/orc_linebreaker_02.wav
09:37:32
Resource
Loading: sounds/enemies/orc_linebreaker_03.wav
09:37:32
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
09:37:32
SQ
defensive score: 0
09:37:32
SQ
defensive threshold: 6
09:37:32
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
09:37:33
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
09:37:33
SQ
-> Behaviors to pick from:
Engage.Melee (176)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (176)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
09:37:33
SQ
-> Behavior picked: Engage.Melee (176)
09:37:33
SQ
* Orc Young: Engaging to melee range with Diethelm (visible), accepted_distance=0
09:37:34
SQ
* Orc Young: Reached engage destination
09:37:34
SQ
defensive score: 0
09:37:34
SQ
defensive threshold: 6
09:37:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
09:37:34
SQ
-> Behavior picked: Idle (1)
09:37:34
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
09:37:34
SQ
* ---------------------------------------------------
09:37:35
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
09:37:35
SQ
Turn started for Orc Young
09:37:35
SQ
*
09:37:35
SQ
* Orc Young: Starting turn.
09:37:35
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
09:37:35
SQ
defensive score: 0
09:37:35
SQ
defensive threshold: 6
09:37:35
Resource
Loading: music/orcs_01.music
09:37:35
Resource
Unloading: music/worldmap_03.music
09:37:35
SQ
-> Behaviors to pick from:
Engage.Melee (218.75)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (218.75)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
09:37:35
SQ
-> Behavior picked: Engage.Melee (218.75)
09:37:35
SQ
* Orc Young: Engaging to melee range with Diethelm (visible), accepted_distance=0
09:37:37
SQ
* Orc Young: Reached engage destination
09:37:37
SQ
defensive score: 0
09:37:37
SQ
defensive threshold: 6
09:37:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
09:37:37
SQ
-> Behavior picked: Idle (1)
09:37:37
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
09:37:37
SQ
* ---------------------------------------------------
09:37:37
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
09:37:37
SQ
Turn started for Orc Young
09:37:37
SQ
*
09:37:37
SQ
* Orc Young: Starting turn.
09:37:38
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
09:37:38
SQ
defensive score: 0
09:37:38
SQ
defensive threshold: 6
09:37:38
SQ
-> Behaviors to pick from:
Engage.Melee (196.429)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (196.429)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
09:37:38
SQ
-> Behavior picked: Engage.Melee (196.429)
09:37:38
SQ
* Orc Young: Engaging to melee range with Valdemar (visible), accepted_distance=0
09:37:39
SQ
* Orc Young: Reached engage destination
09:37:39
SQ
defensive score: 0
09:37:39
SQ
defensive threshold: 6
09:37:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
09:37:39
SQ
-> Behavior picked: Idle (1)
09:37:39
SQ
* Orc Young: Ending Turn with 2 of 9 AP left.
09:37:39
SQ
* ---------------------------------------------------
09:37:40
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gottfried - Locked: true)
09:37:40
SQ
Turn started for Gottfried
09:37:40
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gottfried)
09:37:41
SQ
[Gottfried] executes skill [Perfect Focus] on target [Gottfried]
09:37:41
SQ
Gottfried uses skill Perfect Focus
09:37:43
SQ
[Gottfried] executes skill [Quick Shot] on target [Orc Young]
09:37:43
SQ
Gottfried uses skill Quick Shot
09:37:45
SQ
[Gottfried] executes skill [Quick Shot] on target [Orc Young]
09:37:45
SQ
Gottfried uses skill Quick Shot
09:37:47
SQ
[Gottfried] executes skill [Quick Shot] on target [Orc Young]
09:37:47
SQ
Gottfried uses skill Quick Shot
09:37:48
SQ
Orc Young has died.
09:37:49
SQ
[Gottfried] executes skill [Quick Shot] on target [Orc Young]
09:37:49
SQ
Gottfried uses skill Quick Shot
09:37:51
SQ
[Gottfried] executes skill [Quick Shot] on target [Orc Young]
09:37:51
SQ
Gottfried uses skill Quick Shot
09:37:53
SQ
[Gottfried] executes skill [Quick Shot] on target [Orc Young]
09:37:53
SQ
Gottfried uses skill Quick Shot
09:37:55
SQ
[Gottfried] executes skill [Quick Shot] on target [Orc Young]
09:37:55
SQ
Gottfried uses skill Quick Shot
09:37:57
SQ
TurnSequenceBar::entityWaitTurn(Gottfried)
09:37:57
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
09:37:57
SQ
Turn started for Orc Young
09:37:57
SQ
*
09:37:57
SQ
* Orc Young: Starting turn.
09:37:58
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
09:37:58
SQ
defensive score: 0
09:37:58
SQ
defensive threshold: 6
09:37:58
SQ
-> Behaviors to pick from:
Engage.Melee (156.538)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (156.538)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
09:37:58
SQ
-> Behavior picked: Engage.Melee (156.538)
09:37:58
SQ
* Orc Young: Engaging to melee range with Gottfried (visible), accepted_distance=0
09:38:00
SQ
* Orc Young: Reached engage destination
09:38:00
SQ
defensive score: 0
09:38:00
SQ
defensive threshold: 6
09:38:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
09:38:00
SQ
-> Behavior picked: Idle (1)
09:38:00
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
09:38:00
SQ
* ---------------------------------------------------
09:38:00
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Theoderich - Locked: true)
09:38:00
SQ
Turn started for Ser Theoderich
09:38:00
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Theoderich)
09:38:02
SQ
TurnSequenceBar::entityWaitTurn(Ser Theoderich)
09:38:03
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Kunibert - Locked: true)
09:38:03
SQ
Turn started for Ser Kunibert
09:38:03
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Kunibert)
09:38:05
SQ
TurnSequenceBar::entityWaitTurn(Ser Kunibert)
09:38:05
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Diethelm - Locked: true)
09:38:05
SQ
Turn started for Diethelm
09:38:05
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Diethelm)
09:38:11
SQ
[Diethelm] executes skill [Quick Shot] on target [Orc Young]
09:38:11
SQ
Diethelm uses skill Quick Shot
09:38:13
SQ
[Diethelm] executes skill [Quick Shot] on target [Orc Young]
09:38:13
SQ
Diethelm uses skill Quick Shot
09:38:13
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:38:13
SQ
Turn started for Orc Warrior
09:38:13
SQ
*
09:38:13
SQ
* Orc Warrior: Starting turn.
09:38:14
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:38:14
SQ
defensive score: 0
09:38:14
SQ
defensive threshold: 6
09:38:14
SQ
-> Behaviors to pick from:
Engage.Melee (121.212)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
Engage.Melee (121.212)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
09:38:14
SQ
-> Behavior picked: Engage.Melee (121.212)
09:38:14
SQ
* Orc Warrior: Engaging to melee range with Asgeir (visible), accepted_distance=0
09:38:15
SQ
* Orc Warrior: Reached engage destination
09:38:15
SQ
defensive score: 0
09:38:15
SQ
defensive threshold: 6
09:38:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
09:38:15
SQ
-> Behavior picked: Idle (1)
09:38:15
SQ
* Orc Warrior: Ending Turn with 1 of 8 AP left.
09:38:15
SQ
* ---------------------------------------------------
09:38:15
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Oskar - Locked: true)
09:38:15
SQ
Turn started for Oskar
09:38:16
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Oskar)
09:38:18
SQ
TurnSequenceBar::entityWaitTurn(Oskar)
09:38:18
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Eberold - Locked: true)
09:38:18
SQ
Turn started for Eberold
09:38:18
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Eberold)
09:38:23
SQ
[Eberold] executes skill [Throw Axe] on target [Orc Young]
09:38:23
SQ
Eberold uses skill Throw Axe
09:38:25
SQ
[Eberold] executes skill [Throw Axe] on target [Orc Young]
09:38:25
SQ
Eberold uses skill Throw Axe
09:38:26
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:38:26
SQ
Turn started for Orc Warrior
09:38:26
SQ
*
09:38:26
SQ
* Orc Warrior: Starting turn.
09:38:26
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:38:26
SQ
defensive score: 0
09:38:26
SQ
defensive threshold: 6
09:38:26
SQ
-> Behaviors to pick from:
Engage.Melee (154.011)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
Engage.Melee (154.011)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
09:38:26
SQ
-> Behavior picked: Engage.Melee (154.011)
09:38:26
SQ
* Orc Warrior: Engaging to melee range with Rumold the Quick (visible), accepted_distance=0
09:38:27
SQ
* Orc Warrior: Reached engage destination
09:38:27
SQ
defensive score: 0
09:38:27
SQ
defensive threshold: 6
09:38:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
09:38:28
SQ
-> Behavior picked: Idle (1)
09:38:28
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
09:38:28
SQ
* ---------------------------------------------------
09:38:28
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Burkhard the Woodsman - Locked: true)
09:38:28
SQ
Turn started for Burkhard the Woodsman
09:38:28
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Burkhard the Woodsman)
09:38:36
SQ
[Burkhard the Woodsman] executes skill [Shoot Heavy Bolt] on target [Orc Warrior]
09:38:36
SQ
Burkhard the Woodsman uses skill Shoot Heavy Bolt
09:38:40
SQ
Skill [Reload] removed from [Burkhard the Woodsman].
09:38:40
UI
equip item: 53414338
09:38:42
SQ
[Burkhard the Woodsman] executes skill [Shoot Bolt] on target [Orc Young]
09:38:42
SQ
Burkhard the Woodsman uses skill Shoot Bolt
09:38:45
SQ
Skill [Reload] removed from [Burkhard the Woodsman].
09:38:45
UI
equip item: 53459697
09:38:47
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Engelbert Threefeet - Locked: true)
09:38:47
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Engelbert Threefeet)
09:38:55
SQ
TurnSequenceBar::entityWaitTurn(Engelbert Threefeet)
09:38:55
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Rumold the Quick - Locked: true)
09:38:55
SQ
Turn started for Rumold the Quick
09:38:56
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Rumold the Quick)
09:39:01
UI
equip item: 53244051
09:39:04
SQ
[Rumold the Quick] executes skill [Impale] on target [Orc Young]
09:39:04
SQ
Rumold the Quick uses skill Impale
09:39:04
SQ
Orc Young has died.
09:39:04
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Valdemar - Locked: true)
09:39:04
SQ
Turn started for Valdemar
09:39:05
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Valdemar)
09:39:12
SQ
[Valdemar] executes skill [Hammer] on target [Orc Young]
09:39:12
SQ
Valdemar uses skill Hammer
09:39:14
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:39:14
SQ
Turn started for Orc Warrior
09:39:14
SQ
*
09:39:14
SQ
* Orc Warrior: Starting turn.
09:39:14
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:39:14
SQ
-> Behaviors to pick from:
Engage.Melee (145.385)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
Engage.Melee (145.385)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
09:39:14
SQ
-> Behavior picked: Engage.Melee (145.385)
09:39:14
SQ
* Orc Warrior: Engaging to melee range with Engelbert Threefeet (visible), accepted_distance=0
09:39:16
SQ
* Orc Warrior: Reached engage destination
09:39:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
09:39:16
SQ
-> Behavior picked: Idle (1)
09:39:16
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
09:39:16
SQ
* ---------------------------------------------------
09:39:16
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Asgeir - Locked: true)
09:39:16
SQ
Turn started for Asgeir
09:39:17
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Asgeir)
09:39:26
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:39:26
SQ
Turn started for Orc Warrior
09:39:26
SQ
*
09:39:26
SQ
* Orc Warrior: Starting turn.
09:39:27
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:39:27
SQ
-> Behaviors to pick from:
Engage.Melee (168.3)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
Engage.Melee (168.3)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
09:39:27
SQ
-> Behavior picked: Engage.Melee (168.3)
09:39:27
SQ
* Orc Warrior: Engaging to melee range with Oskar (visible), accepted_distance=0
09:39:28
SQ
* Orc Warrior: Reached engage destination
09:39:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
09:39:28
SQ
-> Behavior picked: Idle (1)
09:39:29
SQ
* Orc Warrior: Ending Turn with 2 of 8 AP left.
09:39:29
SQ
* ---------------------------------------------------
09:39:29
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:39:29
SQ
Turn started for Orc Warrior
09:39:29
SQ
*
09:39:29
SQ
* Orc Warrior: Starting turn.
09:39:29
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:39:29
SQ
-> Behaviors to pick from:
Engage.Melee (169.231)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
Engage.Melee (169.231)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
09:39:29
SQ
-> Behavior picked: Engage.Melee (169.231)
09:39:29
SQ
* Orc Warrior: Engaging to melee range with Engelbert Threefeet (visible), accepted_distance=0
09:39:31
SQ
* Orc Warrior: Reached engage destination
09:39:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
09:39:31
SQ
-> Behavior picked: Idle (1)
09:39:31
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
09:39:31
SQ
* ---------------------------------------------------
09:39:31
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Adelbert - Locked: true)
09:39:31
SQ
Turn started for Adelbert
09:39:31
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Adelbert)
09:39:35
SQ
[Adelbert] executes skill [Split Shield] on target [Orc Young]
09:39:35
SQ
Adelbert uses skill Split Shield
09:39:37
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:39:37
SQ
Turn started for Orc Warrior
09:39:37
SQ
*
09:39:37
SQ
* Orc Warrior: Starting turn.
09:39:37
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:39:37
SQ
-> Behaviors to pick from:
Engage.Melee (183.333)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
Engage.Melee (183.333)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
09:39:37
SQ
-> Behavior picked: Engage.Melee (183.333)
09:39:37
SQ
* Orc Warrior: Engaging to melee range with Engelbert Threefeet (visible), accepted_distance=0
09:39:39
SQ
* Orc Warrior: Reached engage destination
09:39:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
09:39:39
SQ
-> Behavior picked: Idle (1)
09:39:39
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
09:39:39
SQ
* ---------------------------------------------------
09:39:39
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gottfried - Locked: true)
09:39:39
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gottfried)
09:39:45
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Theoderich - Locked: true)
09:39:45
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Theoderich)
09:39:51
UI
equip item: 53566328
09:39:54
SQ
[Ser Theoderich] executes skill [Impale] on target [Orc Young]
09:39:54
SQ
Ser Theoderich uses skill Impale
09:39:54
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Kunibert - Locked: true)
09:39:54
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Kunibert)
09:39:57
SQ
[Ser Kunibert] executes skill [Rally the Troops] on target [Ser Kunibert]
09:39:57
SQ
Ser Kunibert uses skill Rally the Troops
09:39:57
SQ
Skill [Rallied] removed from [Ser Kunibert].
09:39:57
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Oskar - Locked: true)
09:39:58
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Oskar)
09:40:05
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Engelbert Threefeet - Locked: true)
09:40:05
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Engelbert Threefeet)
09:40:10
SQ
[Engelbert Threefeet] executes skill [Knock Out] on target [Orc Young]
09:40:10
SQ
Engelbert Threefeet uses skill Knock Out
09:40:12
SQ
Skill [Rallied] removed from [Engelbert Threefeet].
09:40:12
SQ
INFO: Next round issued: 2
09:40:12
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
09:40:12
SQ
Turn started for Orc Young
09:40:12
SQ
*
09:40:12
SQ
* Orc Young: Starting turn.
09:40:12
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
09:40:13
SQ
-> Behaviors to pick from:
Attack.Default (16.794)(*), Attack.KnockOut (16.0529)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Retreat (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0)
Attack.Default (16.794)(*), Attack.KnockOut (16.0529)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Retreat (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0)
09:40:13
SQ
-> Behavior picked: Attack.Default (16.794)
09:40:13
SQ
* Orc Young: Using Bash against Adelbert!
09:40:13
SQ
Orc Young uses skill Bash
09:40:13
SQ
-> Behaviors to pick from:
Attack.Default (18.4686)(*), Attack.KnockOut (15.9559)(*), Idle (1), Roam (0), Defend (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Knockback (0), BreakFree (0), Retreat (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Charge (0)
Attack.Default (18.4686)(*), Attack.KnockOut (15.9559)(*), Idle (1), Roam (0), Defend (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Knockback (0), BreakFree (0), Retreat (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Charge (0)
09:40:13
SQ
-> Behavior picked: Attack.KnockOut (15.9559)
09:40:14
SQ
* Orc Young: Using Knock Out against Adelbert!
09:40:14
SQ
Orc Young uses skill Knock Out
09:40:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Attack.Split (0), Roam (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Retreat (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Charge (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Attack.Split (0), Roam (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Retreat (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Charge (0), Attack.Default (0)
09:40:14
SQ
-> Behavior picked: Idle (1)
09:40:14
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
09:40:14
SQ
* ---------------------------------------------------
09:40:14
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Diethelm - Locked: true)
09:40:14
SQ
Turn started for Diethelm
09:40:15
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Diethelm)
09:40:28
SQ
[Diethelm] executes skill [Quick Shot] on target [Orc Warrior]
09:40:28
SQ
Diethelm uses skill Quick Shot
09:40:30
SQ
[Diethelm] executes skill [Quick Shot] on target [Orc Warrior]
09:40:30
SQ
Diethelm uses skill Quick Shot
09:40:31
SQ
Skill [Rallied] removed from [Diethelm].
09:40:31
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
09:40:31
SQ
Turn started for Orc Young
09:40:31
SQ
*
09:40:31
SQ
* Orc Young: Starting turn.
09:40:31
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
09:40:32
SQ
-> Behaviors to pick from:
Defend.Shieldwall (55.4637)(*), Attack.Default (12.6), Attack.KnockOut (6.35385), Idle (1), Charge (0), Attack.CrushArmor (0), Roam (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Retreat (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0)
Defend.Shieldwall (55.4637)(*), Attack.Default (12.6), Attack.KnockOut (6.35385), Idle (1), Charge (0), Attack.CrushArmor (0), Roam (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Retreat (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0)
09:40:32
SQ
-> Behavior picked: Defend.Shieldwall (55.4637)
09:40:32
SQ
* Orc Young: Using Shieldwall!
09:40:32
SQ
Orc Young uses skill Shieldwall
09:40:32
SQ
-> Behaviors to pick from:
Attack.Default (14.7808)(*), Attack.KnockOut (6.22062)(*), Idle (1), Charge (0), Defend (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Defend.Knockback (0), Roam (0), Retreat (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0)
Attack.Default (14.7808)(*), Attack.KnockOut (6.22062)(*), Idle (1), Charge (0), Defend (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Defend.Knockback (0), Roam (0), Retreat (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0)
09:40:32
SQ
-> Behavior picked: Attack.KnockOut (6.22062)
09:40:33
SQ
* Orc Young: Using Knock Out against Valdemar!
09:40:33
SQ
Orc Young uses skill Knock Out
09:40:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend (0), Roam (0), Attack.Split (0), Charge (0), BreakFree (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Retreat (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend (0), Roam (0), Attack.Split (0), Charge (0), BreakFree (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Retreat (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0)
09:40:33
SQ
-> Behavior picked: Idle (1)
09:40:33
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
09:40:33
SQ
* ---------------------------------------------------
09:40:33
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Theoderich - Locked: true)
09:40:33
SQ
Turn started for Ser Theoderich
09:40:34
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Theoderich)
09:40:37
SQ
TurnSequenceBar::entityWaitTurn(Ser Theoderich)
09:40:37
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Eberold - Locked: true)
09:40:37
SQ
Turn started for Eberold
09:40:37
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Eberold)
09:40:40
SQ
[Eberold] executes skill [Throw Axe] on target [Orc Warrior]
09:40:40
SQ
Eberold uses skill Throw Axe
09:40:44
UI
equip item: 53216768
09:40:47
SQ
[Eberold] executes skill [Throw Axe] on target [Orc Warrior]
09:40:47
SQ
Eberold uses skill Throw Axe
09:40:48
SQ
Skill [Rallied] removed from [Eberold].
09:40:48
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Burkhard the Woodsman - Locked: true)
09:40:48
SQ
Turn started for Burkhard the Woodsman
09:40:48
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Burkhard the Woodsman)
09:40:52
SQ
[Burkhard the Woodsman] executes skill [Shoot Bolt] on target [Orc Warrior]
09:40:52
SQ
Burkhard the Woodsman uses skill Shoot Bolt
09:40:55
SQ
Skill [Reload] removed from [Burkhard the Woodsman].
09:40:55
UI
equip item: 53394704
09:40:58
SQ
[Burkhard the Woodsman] executes skill [Reload] on target [Burkhard the Woodsman]
09:40:58
SQ
Burkhard the Woodsman uses skill Reload
09:40:58
SQ
Skill [Rallied] removed from [Burkhard the Woodsman].
09:40:58
UI
ERROR: Failed to query entity skills data for entity (3108602). Reason: Invalid result.
09:40:58
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Rumold the Quick - Locked: true)
09:40:58
SQ
Turn started for Rumold the Quick
09:40:58
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Rumold the Quick)
09:41:01
SQ
TurnSequenceBar::entityWaitTurn(Rumold the Quick)
09:41:02
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Valdemar - Locked: true)
09:41:02
SQ
Turn started for Valdemar
09:41:02
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Valdemar)
09:41:05
SQ
TurnSequenceBar::entityWaitTurn(Valdemar)
09:41:05
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:41:05
SQ
Turn started for Orc Warrior
09:41:06
SQ
*
09:41:06
SQ
* Orc Warrior: Starting turn.
09:41:06
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:41:06
SQ
-> Behaviors to pick from:
Engage.Melee (271.818)(*), Idle (1), LineBreaker (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
Engage.Melee (271.818)(*), Idle (1), LineBreaker (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
09:41:06
SQ
-> Behavior picked: Engage.Melee (271.818)
09:41:06
SQ
* Orc Warrior: Engaging to melee range with Oskar (visible), accepted_distance=0
09:41:07
SQ
* Orc Warrior: Reached engage destination
09:41:07
SQ
-> Behaviors to pick from:
LineBreaker (82)(*), Attack.Default (32.0263)(*), Idle (1), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Roam (0), Engage.Melee (0)
LineBreaker (82)(*), Attack.Default (32.0263)(*), Idle (1), Defend.Shieldwall (0), Flee (0), BreakFree (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Roam (0), Engage.Melee (0)
09:41:07
SQ
-> Behavior picked: LineBreaker (82)
09:41:08
SQ
* Orc Warrior: Using Line Breaker!
09:41:08
SQ
Orc Warrior uses skill Line Breaker
09:41:10
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Roam (0), Engage.Melee (0), LineBreaker (0)
Idle (1)(*), BreakFree (0), Defend (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Roam (0), Engage.Melee (0), LineBreaker (0)
09:41:10
SQ
-> Behavior picked: Idle (1)
09:41:10
SQ
* Orc Warrior: Ending Turn with 2 of 8 AP left.
09:41:10
SQ
* ---------------------------------------------------
09:41:10
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Oskar - Locked: true)
09:41:10
SQ
Turn started for Oskar
09:41:10
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Oskar)
09:41:18
UI
equip item: 53549320
09:41:22
SQ
[Oskar] executes skill [Hammer] on target [Orc Warrior]
09:41:22
SQ
Oskar uses skill Hammer
09:41:24
SQ
[Oskar] executes skill [Hammer] on target [Orc Warrior]
09:41:24
SQ
Oskar uses skill Hammer
09:41:24
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:41:24
SQ
Turn started for Orc Warrior
09:41:24
SQ
*
09:41:24
SQ
* Orc Warrior: Starting turn.
09:41:24
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:41:24
SQ
-> Behaviors to pick from:
Engage.Melee (209.875)(*), Idle (1), LineBreaker (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
Engage.Melee (209.875)(*), Idle (1), LineBreaker (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
09:41:24
SQ
-> Behavior picked: Engage.Melee (209.875)
09:41:25
SQ
* Orc Warrior: Engaging to melee range with Burkhard the Woodsman (visible), accepted_distance=0
09:41:26
SQ
* Orc Warrior: Reached engage destination
09:41:26
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), Engage.Melee (0)
Idle (1)(*), LineBreaker (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), Engage.Melee (0)
09:41:26
SQ
-> Behavior picked: Idle (1)
09:41:26
SQ
* Orc Warrior: Ending Turn with 2 of 8 AP left.
09:41:26
SQ
* ---------------------------------------------------
09:41:26
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:41:26
SQ
Turn started for Orc Warrior
09:41:26
SQ
*
09:41:26
SQ
* Orc Warrior: Starting turn.
09:41:27
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:41:27
SQ
-> Behaviors to pick from:
Engage.Melee (276)(*), Defend.Shieldwall (6.85692), Idle (1), LineBreaker (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
Engage.Melee (276)(*), Defend.Shieldwall (6.85692), Idle (1), LineBreaker (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
09:41:27
SQ
-> Behavior picked: Engage.Melee (276)
09:41:27
SQ
* Orc Warrior: Engaging to melee range with Engelbert Threefeet (visible), accepted_distance=0
09:41:28
SQ
* Orc Warrior: Reached engage destination
09:41:28
SQ
-> Behaviors to pick from:
Defend.Knockback (72.105)(*), Attack.Default (28.064)(*), Defend.Shieldwall (20.2991)(*), Idle (1), Attack.KnockOut (0), Flee (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), LineBreaker (0), Engage.Melee (0)
Defend.Knockback (72.105)(*), Attack.Default (28.064)(*), Defend.Shieldwall (20.2991)(*), Idle (1), Attack.KnockOut (0), Flee (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), LineBreaker (0), Engage.Melee (0)
09:41:28
SQ
-> Behavior picked: Attack.Default (28.064)
09:41:29
SQ
* Orc Warrior: Using Cleave against Engelbert Threefeet!
09:41:29
SQ
Orc Warrior uses skill Cleave
09:41:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Flee (0), LineBreaker (0), Engage.Melee (0), Attack.CrushArmor (0), Defend (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Defend.Knockback (0)
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Flee (0), LineBreaker (0), Engage.Melee (0), Attack.CrushArmor (0), Defend (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Defend.Knockback (0)
09:41:29
SQ
-> Behavior picked: Idle (1)
09:41:29
SQ
* Orc Warrior: Ending Turn with 2 of 8 AP left.
09:41:29
SQ
* ---------------------------------------------------
09:41:29
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Adelbert - Locked: true)
09:41:29
SQ
Turn started for Adelbert
09:41:30
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Adelbert)
09:41:33
SQ
[Adelbert] executes skill [Chop] on target [Orc Young]
09:41:33
SQ
Adelbert uses skill Chop
09:41:33
SQ
Orc Young has died.
09:41:37
SQ
Skill [Rallied] removed from [Adelbert].
09:41:37
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Asgeir - Locked: true)
09:41:37
SQ
Turn started for Asgeir
09:41:37
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Asgeir)
09:41:46
SQ
[Asgeir] executes skill [Round Swing] on target [Orc Young]
09:41:46
SQ
Asgeir uses skill Round Swing
09:41:54
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Kunibert - Locked: true)
09:41:54
SQ
Turn started for Ser Kunibert
09:41:55
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Kunibert)
09:42:00
SQ
[Ser Kunibert] executes skill [Impale] on target [Orc Young]
09:42:00
SQ
Ser Kunibert uses skill Impale
09:42:00
SQ
Orc Young has died.
09:42:00
SQ
Skill [Shieldwall] removed from [Orc Young].
09:42:00
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Engelbert Threefeet - Locked: true)
09:42:00
SQ
Turn started for Engelbert Threefeet
09:42:01
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Engelbert Threefeet)
09:42:03
SQ
[Engelbert Threefeet] executes skill [Bash] on target [Orc Warrior]
09:42:03
SQ
Engelbert Threefeet uses skill Bash
09:42:05
SQ
[Engelbert Threefeet] executes skill [Bash] on target [Orc Warrior]
09:42:05
SQ
Engelbert Threefeet uses skill Bash
09:42:06
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gottfried - Locked: true)
09:42:06
SQ
Turn started for Gottfried
09:42:06
SQ
Skill [Perfect Focus] removed from [Gottfried].
09:42:06
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gottfried)
09:42:11
UI
equip item: 53141073
09:42:14
SQ
[Gottfried] executes skill [Impale] on target [Orc Warrior]
09:42:14
SQ
Gottfried uses skill Impale
09:42:18
SQ
Skill [Rallied] removed from [Gottfried].
09:42:18
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:42:18
SQ
Turn started for Orc Warrior
09:42:18
SQ
*
09:42:18
SQ
* Orc Warrior: Starting turn.
09:42:18
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:42:18
SQ
-> Behaviors to pick from:
Engage.Melee (207.1)(*), Defend.Shieldwall (6.83411), Idle (1), LineBreaker (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
Engage.Melee (207.1)(*), Defend.Shieldwall (6.83411), Idle (1), LineBreaker (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
09:42:18
SQ
-> Behavior picked: Engage.Melee (207.1)
09:42:19
SQ
* Orc Warrior: Engaging to melee range with Rumold the Quick (visible), accepted_distance=0
09:42:20
SQ
* Orc Warrior: Reached engage destination
09:42:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Attack.KnockOut (0), Flee (0), Attack.Swing (0), LineBreaker (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Roam (0), BreakFree (0), Attack.KnockOut (0), Flee (0), Attack.Swing (0), LineBreaker (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
09:42:20
SQ
-> Behavior picked: Idle (1)
09:42:20
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
09:42:20
SQ
* ---------------------------------------------------
09:42:20
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:42:20
SQ
Turn started for Orc Warrior
09:42:20
SQ
*
09:42:20
SQ
* Orc Warrior: Starting turn.
09:42:21
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:42:21
SQ
-> Behaviors to pick from:
Engage.Melee (234.435)(*), Defend.Shieldwall (6.83411), Idle (1), LineBreaker (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
Engage.Melee (234.435)(*), Defend.Shieldwall (6.83411), Idle (1), LineBreaker (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
09:42:21
SQ
-> Behavior picked: Engage.Melee (234.435)
09:42:21
SQ
* Orc Warrior: Engaging to melee range with Valdemar (visible), accepted_distance=0
09:42:22
SQ
* Orc Warrior: Reached engage destination
09:42:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Attack.KnockOut (0), Flee (0), Attack.Swing (0), LineBreaker (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Roam (0), BreakFree (0), Attack.KnockOut (0), Flee (0), Attack.Swing (0), LineBreaker (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
09:42:22
SQ
-> Behavior picked: Idle (1)
09:42:22
SQ
* Orc Warrior: Ending Turn with 2 of 8 AP left.
09:42:22
SQ
* ---------------------------------------------------
09:42:23
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:42:23
SQ
Turn started for Orc Warrior
09:42:23
SQ
*
09:42:23
SQ
* Orc Warrior: Starting turn.
09:42:23
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:42:23
SQ
-> Behaviors to pick from:
Defend.Knockback (98.67)(*), Defend.Shieldwall (34.7621)(*), Attack.Default (34.4039)(*), Idle (1), LineBreaker (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Roam (0), BreakFree (0), Flee (0), Defend (0), Engage.Melee (0), Retreat (0), Attack.SplitShield (0)
Defend.Knockback (98.67)(*), Defend.Shieldwall (34.7621)(*), Attack.Default (34.4039)(*), Idle (1), LineBreaker (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Roam (0), BreakFree (0), Flee (0), Defend (0), Engage.Melee (0), Retreat (0), Attack.SplitShield (0)
09:42:23
SQ
-> Behavior picked: Attack.Default (34.4039)
09:42:23
SQ
* Orc Warrior: Using Chop against Asgeir!
09:42:23
SQ
Orc Warrior uses skill Chop
09:42:24
SQ
-> Behaviors to pick from:
Defend.Shieldwall (34.5412)(*), Attack.Default (34.2743)(*), Idle (1), LineBreaker (0), Flee (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Roam (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0)
Defend.Shieldwall (34.5412)(*), Attack.Default (34.2743)(*), Idle (1), LineBreaker (0), Flee (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Roam (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0)
09:42:24
SQ
-> Behavior picked: Attack.Default (34.2743)
09:42:24
SQ
* Orc Warrior: Using Chop against Asgeir!
09:42:24
SQ
Orc Warrior uses skill Chop
09:42:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), LineBreaker (0), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Default (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.CrushArmor (0), Defend (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), LineBreaker (0), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Default (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0)
09:42:24
SQ
-> Behavior picked: Idle (1)
09:42:25
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
09:42:25
SQ
* ---------------------------------------------------
09:42:25
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Theoderich - Locked: true)
09:42:25
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Theoderich)
09:42:30
SQ
[Ser Theoderich] executes skill [Impale] on target [Orc Warrior]
09:42:30
SQ
Ser Theoderich uses skill Impale
09:42:30
SQ
Skill [Rallied] removed from [Ser Theoderich].
09:42:30
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Rumold the Quick - Locked: true)
09:42:30
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Rumold the Quick)
09:42:34
UI
equip item: 53232608
09:42:37
SQ
[Rumold the Quick] executes skill [Split Man] on target [Orc Warrior]
09:42:37
SQ
Rumold the Quick uses skill Split Man
09:42:39
SQ
Skill [Rallied] removed from [Rumold the Quick].
09:42:40
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Valdemar - Locked: true)
09:42:40
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Valdemar)
09:42:44
SQ
[Valdemar] executes skill [Destroy Armor] on target [Orc Warrior]
09:42:44
SQ
Valdemar uses skill Destroy Armor
09:42:46
SQ
[Valdemar] executes skill [Destroy Armor] on target [Orc Warrior]
09:42:46
SQ
Valdemar uses skill Destroy Armor
09:42:46
SQ
Skill [Rallied] removed from [Valdemar].
09:42:46
SQ
INFO: Next round issued: 3
09:42:46
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Kunibert - Locked: true)
09:42:46
SQ
Turn started for Ser Kunibert
09:42:47
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Kunibert)
09:42:49
SQ
TurnSequenceBar::entityWaitTurn(Ser Kunibert)
09:42:50
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Theoderich - Locked: true)
09:42:50
SQ
Turn started for Ser Theoderich
09:42:50
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Theoderich)
09:42:55
UI
equip item: 53576395
09:42:57
Resource
Loading: music/orcs_02.music
09:42:57
Resource
Unloading: music/orcs_01.music
09:42:59
SQ
[Ser Theoderich] executes skill [Split] on target [Orc Warrior]
09:42:59
SQ
Ser Theoderich uses skill Split
09:42:59
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Diethelm - Locked: true)
09:42:59
SQ
Turn started for Diethelm
09:43:00
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Diethelm)
09:43:06
UI
equip item: 53033835
09:43:11
SQ
[Diethelm] executes skill [Impale] on target [Orc Warrior]
09:43:11
SQ
Diethelm uses skill Impale
09:43:11
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Eberold - Locked: true)
09:43:11
SQ
Turn started for Eberold
09:43:12
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Eberold)
09:43:14
SQ
TurnSequenceBar::entityWaitTurn(Eberold)
09:43:14
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:43:14
SQ
Turn started for Orc Warrior
09:43:14
SQ
*
09:43:14
SQ
* Orc Warrior: Starting turn.
09:43:15
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:43:15
SQ
-> Behaviors to pick from:
Attack.Default (73.7801)(*), Idle (1), BreakFree (0), Defend (0), Retreat (0), Attack.SplitShield (0), Roam (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), LineBreaker (0)
Attack.Default (73.7801)(*), Idle (1), BreakFree (0), Defend (0), Retreat (0), Attack.SplitShield (0), Roam (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), LineBreaker (0)
09:43:15
SQ
-> Behavior picked: Attack.Default (73.7801)
09:43:15
SQ
* Orc Warrior: Using Chop against Burkhard the Woodsman!
09:43:15
SQ
Orc Warrior uses skill Chop
09:43:15
SQ
-> Behaviors to pick from:
Attack.Default (82.4911)(*), Idle (1), Retreat (0), Attack.SplitShield (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Engage.Melee (0), Defend.Knockback (0), Roam (0), Defend.Shieldwall (0), LineBreaker (0), Attack.CrushArmor (0), Defend (0)
Attack.Default (82.4911)(*), Idle (1), Retreat (0), Attack.SplitShield (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Engage.Melee (0), Defend.Knockback (0), Roam (0), Defend.Shieldwall (0), LineBreaker (0), Attack.CrushArmor (0), Defend (0)
09:43:15
SQ
-> Behavior picked: Attack.Default (82.4911)
09:43:16
SQ
* Orc Warrior: Using Chop against Burkhard the Woodsman!
09:43:16
SQ
Orc Warrior uses skill Chop
09:43:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0), Defend (0), Flee (0), Engage.Melee (0), Defend.Knockback (0), Roam (0), Defend.Shieldwall (0), LineBreaker (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0), Defend (0), Flee (0), Engage.Melee (0), Defend.Knockback (0), Roam (0), Defend.Shieldwall (0), LineBreaker (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0)
09:43:16
SQ
-> Behavior picked: Idle (1)
09:43:16
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
09:43:16
SQ
* ---------------------------------------------------
09:43:17
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Oskar - Locked: true)
09:43:17
SQ
Turn started for Oskar
09:43:17
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Oskar)
09:43:20
SQ
[Oskar] executes skill [Destroy Armor] on target [Orc Warrior]
09:43:20
SQ
Oskar uses skill Destroy Armor
09:43:23
SQ
[Oskar] executes skill [Hammer] on target [Orc Warrior]
09:43:23
SQ
Oskar uses skill Hammer
09:43:23
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Burkhard the Woodsman - Locked: true)
09:43:23
SQ
Turn started for Burkhard the Woodsman
09:43:24
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Burkhard the Woodsman)
09:43:26
SQ
[Burkhard the Woodsman] executes skill [Shoot Heavy Bolt] on target [Orc Warrior]
09:43:26
SQ
Burkhard the Woodsman uses skill Shoot Heavy Bolt
09:43:30
SQ
Skill [Reload] removed from [Burkhard the Woodsman].
09:43:30
UI
equip item: 53413512
09:43:34
SQ
[Burkhard the Woodsman] executes skill [Perfect Focus] on target [Burkhard the Woodsman]
09:43:34
SQ
Burkhard the Woodsman uses skill Perfect Focus
09:43:35
SQ
[Burkhard the Woodsman] executes skill [Overhead Strike] on target [Orc Warrior]
09:43:35
SQ
Burkhard the Woodsman uses skill Overhead Strike
09:43:35
SQ
Orc Warrior has died.
09:43:40
SQ
Burkhard the Woodsman uses skill Unleash Wardog
09:43:40
Resource
Loading: gfx/entity_3.png
09:43:40
Texture
Texture "gfx/entity_3.png" (ID: 18) took up approximately 1365kb in video memory.
09:43:40
SQ
inserting entity, index = 1
09:43:40
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Burkhard the Woodsman - Locked: false)
09:43:41
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Burkhard the Woodsman)
09:43:43
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Teal the Wardog - Locked: true)
09:43:43
SQ
Turn started for Teal the Wardog
09:43:43
SQ
*
09:43:43
SQ
* Teal the Wardog: Starting turn.
09:43:43
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Teal the Wardog)
09:43:43
SQ
-> Behaviors to pick from:
Attack.Default (12.805)(*), Idle (1), Engage.Melee (0)
Attack.Default (12.805)(*), Idle (1), Engage.Melee (0)
09:43:43
SQ
-> Behavior picked: Attack.Default (12.805)
09:43:43
SQ
* Teal the Wardog: Using Bite against Orc Warrior!
09:43:43
SQ
Teal the Wardog uses skill Bite
09:43:44
SQ
-> Behaviors to pick from:
Attack.Default (12.7873)(*), Idle (1), Engage.Melee (0)
Attack.Default (12.7873)(*), Idle (1), Engage.Melee (0)
09:43:44
SQ
-> Behavior picked: Attack.Default (12.7873)
09:43:44
SQ
* Teal the Wardog: Using Bite against Orc Warrior!
09:43:44
SQ
Teal the Wardog uses skill Bite
09:43:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Attack.Default (0)
09:43:44
SQ
-> Behavior picked: Idle (1)
09:43:45
SQ
* Teal the Wardog: Ending Turn with 2 of 12 AP left.
09:43:45
SQ
* ---------------------------------------------------
09:43:45
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Rumold the Quick - Locked: true)
09:43:45
SQ
Turn started for Rumold the Quick
09:43:45
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Rumold the Quick)
09:43:47
SQ
[Rumold the Quick] executes skill [Split Man] on target [Orc Warrior]
09:43:47
SQ
Rumold the Quick uses skill Split Man
09:43:50
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gottfried - Locked: true)
09:43:50
SQ
Turn started for Gottfried
09:43:50
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gottfried)
09:43:53
SQ
[Gottfried] executes skill [Impale] on target [Orc Warrior]
09:43:53
SQ
Gottfried uses skill Impale
09:43:53
SQ
Orc Warrior has died.
09:43:53
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gottfried - Locked: false)
09:43:53
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gottfried)
09:43:56
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Engelbert Threefeet - Locked: true)
09:43:56
SQ
Turn started for Engelbert Threefeet
09:43:57
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Engelbert Threefeet)
09:44:00
SQ
[Engelbert Threefeet] executes skill [Bash] on target [Orc Warrior]
09:44:00
SQ
Engelbert Threefeet uses skill Bash
09:44:03
SQ
[Engelbert Threefeet] executes skill [Bash] on target [Orc Warrior]
09:44:03
SQ
Engelbert Threefeet uses skill Bash
09:44:03
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:44:03
SQ
Turn started for Orc Warrior
09:44:03
SQ
*
09:44:03
SQ
* Orc Warrior: Starting turn.
09:44:03
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:44:03
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), LineBreaker (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Roam (0)
Flee (9000)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), LineBreaker (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Roam (0)
09:44:03
SQ
-> Behavior picked: Flee (9000)
09:44:04
SQ
* Orc Warrior: Fleeing.
09:44:04
SQ
Orc Warrior has died.
09:44:04
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:44:04
SQ
Turn started for Orc Warrior
09:44:04
SQ
*
09:44:04
SQ
* Orc Warrior: Starting turn.
09:44:04
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:44:05
SQ
-> Behaviors to pick from:
Attack.Default (53.0653)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Knockback (0), LineBreaker (0), Attack.SplitShield (0), Attack.Swing (0), Roam (0), Attack.CrushArmor (0), Flee (0), BreakFree (0)
Attack.Default (53.0653)(*), Idle (1), Retreat (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Knockback (0), LineBreaker (0), Attack.SplitShield (0), Attack.Swing (0), Roam (0), Attack.CrushArmor (0), Flee (0), BreakFree (0)
09:44:05
SQ
-> Behavior picked: Attack.Default (53.0653)
09:44:05
SQ
* Orc Warrior: Using Chop against Asgeir!
09:44:05
SQ
Orc Warrior uses skill Chop
09:44:05
SQ
-> Behaviors to pick from:
Attack.Default (52.9087)(*), Idle (1), Defend (0), Defend.Shieldwall (0), Retreat (0), Roam (0), Attack.CrushArmor (0), Defend.Knockback (0), LineBreaker (0), Attack.SplitShield (0), Attack.Swing (0), Engage.Melee (0), Flee (0), BreakFree (0), Attack.KnockOut (0), Attack.Split (0)
Attack.Default (52.9087)(*), Idle (1), Defend (0), Defend.Shieldwall (0), Retreat (0), Roam (0), Attack.CrushArmor (0), Defend.Knockback (0), LineBreaker (0), Attack.SplitShield (0), Attack.Swing (0), Engage.Melee (0), Flee (0), BreakFree (0), Attack.KnockOut (0), Attack.Split (0)
09:44:05
SQ
-> Behavior picked: Attack.Default (52.9087)
09:44:06
SQ
* Orc Warrior: Using Chop against Asgeir!
09:44:06
SQ
Orc Warrior uses skill Chop
09:44:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), LineBreaker (0), Attack.SplitShield (0), Attack.Swing (0), Engage.Melee (0), Flee (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), LineBreaker (0), Attack.SplitShield (0), Attack.Swing (0), Engage.Melee (0), Flee (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
09:44:06
SQ
-> Behavior picked: Idle (1)
09:44:06
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
09:44:06
SQ
* ---------------------------------------------------
09:44:06
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:44:06
SQ
Turn started for Orc Warrior
09:44:06
SQ
*
09:44:06
SQ
* Orc Warrior: Starting turn.
09:44:07
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:44:07
SQ
-> Behaviors to pick from:
Defend.Shieldwall (105.992)(*), LineBreaker (80.5263)(*), Attack.Default (41.6595)(*), Idle (1), Flee (0), Retreat (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Roam (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0)
Defend.Shieldwall (105.992)(*), LineBreaker (80.5263)(*), Attack.Default (41.6595)(*), Idle (1), Flee (0), Retreat (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Roam (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0)
09:44:07
SQ
-> Behavior picked: Defend.Shieldwall (105.992)
09:44:07
SQ
* Orc Warrior: Using Shieldwall!
09:44:07
SQ
Orc Warrior uses skill Shieldwall
09:44:07
SQ
-> Behaviors to pick from:
LineBreaker (78.5106)(*), Attack.Default (41.5173)(*), Idle (1), Flee (0), Attack.Split (0), Retreat (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0)
LineBreaker (78.5106)(*), Attack.Default (41.5173)(*), Idle (1), Flee (0), Attack.Split (0), Retreat (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0)
09:44:07
SQ
-> Behavior picked: Attack.Default (41.5173)
09:44:08
SQ
* Orc Warrior: Using Cleave against Ser Theoderich!
09:44:08
SQ
Orc Warrior uses skill Cleave
09:44:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Melee (0), Attack.Split (0), Attack.SplitShield (0), BreakFree (0), Flee (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), LineBreaker (0)
Idle (1)(*), Retreat (0), Engage.Melee (0), Attack.Split (0), Attack.SplitShield (0), BreakFree (0), Flee (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), LineBreaker (0)
09:44:08
SQ
-> Behavior picked: Idle (1)
09:44:09
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
09:44:09
SQ
* ---------------------------------------------------
09:44:09
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Adelbert - Locked: true)
09:44:09
SQ
Turn started for Adelbert
09:44:09
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Adelbert)
09:44:15
SQ
[Adelbert] executes skill [Chop] on target [Orc Warrior]
09:44:15
SQ
Adelbert uses skill Chop
09:44:18
SQ
[Adelbert] executes skill [Chop] on target [Orc Warrior]
09:44:18
SQ
Adelbert uses skill Chop
09:44:18
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Valdemar - Locked: true)
09:44:18
SQ
Turn started for Valdemar
09:44:18
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Valdemar)
09:44:23
SQ
[Valdemar] executes skill [Destroy Armor] on target [Orc Warrior]
09:44:23
SQ
Valdemar uses skill Destroy Armor
09:44:25
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Asgeir - Locked: true)
09:44:25
SQ
Turn started for Asgeir
09:44:26
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Asgeir)
09:44:30
SQ
[Asgeir] executes skill [Split Man] on target [Orc Warrior]
09:44:30
SQ
Asgeir uses skill Split Man
09:44:32
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:44:32
SQ
Turn started for Orc Warrior
09:44:32
SQ
*
09:44:32
SQ
* Orc Warrior: Starting turn.
09:44:33
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:44:33
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.KnockOut (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0), Attack.Default (0), Retreat (0), LineBreaker (0), Defend.Knockback (0), Defend.Shieldwall (0), Roam (0), Attack.CrushArmor (0)
Flee (9000)(*), Idle (1), Attack.KnockOut (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0), Attack.Default (0), Retreat (0), LineBreaker (0), Defend.Knockback (0), Defend.Shieldwall (0), Roam (0), Attack.CrushArmor (0)
09:44:33
SQ
-> Behavior picked: Flee (9000)
09:44:33
SQ
* Orc Warrior: Fleeing.
09:44:33
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Default (0), Retreat (0), LineBreaker (0), Attack.Swing (0), Roam (0), Attack.CrushArmor (0), BreakFree (0), Attack.Split (0)
Flee (9000)(*), Idle (1), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Default (0), Retreat (0), LineBreaker (0), Attack.Swing (0), Roam (0), Attack.CrushArmor (0), BreakFree (0), Attack.Split (0)
09:44:33
SQ
-> Behavior picked: Flee (9000)
09:44:34
SQ
* Orc Warrior: Fleeing.
09:44:34
SQ
Orc Warrior has died.
09:44:34
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Kunibert - Locked: true)
09:44:35
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Kunibert)
09:44:37
SQ
[Ser Kunibert] executes skill [Rally the Troops] on target [Ser Kunibert]
09:44:37
SQ
Ser Kunibert uses skill Rally the Troops
09:44:37
SQ
Skill [Rallied] removed from [Ser Kunibert].
09:44:38
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Eberold - Locked: true)
09:44:38
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Eberold)
09:44:41
SQ
[Eberold] executes skill [Throw Axe] on target [Orc Warrior]
09:44:41
SQ
Eberold uses skill Throw Axe
09:44:43
SQ
[Eberold] executes skill [Throw Axe] on target [Orc Warrior]
09:44:43
SQ
Eberold uses skill Throw Axe
09:44:43
SQ
Skill [Rallied] removed from [Eberold].
09:44:43
SQ
INFO: Next round issued: 4
09:44:44
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Teal the Wardog - Locked: true)
09:44:44
SQ
Turn started for Teal the Wardog
09:44:44
SQ
*
09:44:44
SQ
* Teal the Wardog: Starting turn.
09:44:44
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Teal the Wardog)
09:44:44
SQ
-> Behaviors to pick from:
Engage.Melee (720)(*), Idle (1), Attack.Default (0)
Engage.Melee (720)(*), Idle (1), Attack.Default (0)
09:44:44
SQ
-> Behavior picked: Engage.Melee (720)
09:44:44
SQ
* Teal the Wardog: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
09:44:45
SQ
* Teal the Wardog: Reached engage destination
09:44:45
SQ
-> Behaviors to pick from:
Attack.Default (12.7853)(*), Idle (1), Engage.Melee (0)
Attack.Default (12.7853)(*), Idle (1), Engage.Melee (0)
09:44:45
SQ
-> Behavior picked: Attack.Default (12.7853)
09:44:46
SQ
* Teal the Wardog: Using Bite against Orc Warrior!
09:44:46
SQ
Teal the Wardog uses skill Bite
09:44:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Attack.Default (0)
09:44:46
SQ
-> Behavior picked: Idle (1)
09:44:47
SQ
* Teal the Wardog: Ending Turn with 1 of 12 AP left.
09:44:47
SQ
* ---------------------------------------------------
09:44:47
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gottfried - Locked: true)
09:44:47
SQ
Turn started for Gottfried
09:44:47
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gottfried)
09:44:51
SQ
[Gottfried] executes skill [Perfect Focus] on target [Gottfried]
09:44:51
SQ
Gottfried uses skill Perfect Focus
09:44:52
SQ
[Gottfried] executes skill [Impale] on target [Orc Warrior]
09:44:52
SQ
Gottfried uses skill Impale
09:44:52
SQ
Orc Warrior has died.
09:44:54
SQ
[Gottfried] executes skill [Impale] on target [Orc Warrior]
09:44:54
SQ
Gottfried uses skill Impale
09:44:54
SQ
Skill [Shieldwall] removed from [Orc Warrior].
09:44:55
SQ
[Gottfried] executes skill [Impale] on target [Orc Warrior]
09:44:55
SQ
Gottfried uses skill Impale
09:44:57
SQ
[Gottfried] executes skill [Impale] on target [Orc Warrior]
09:44:57
SQ
Gottfried uses skill Impale
09:44:57
SQ
Orc Warrior has died.
09:44:57
SQ
Skill [Rallied] removed from [Valdemar].
09:44:57
SQ
Skill [Rallied] removed from [Engelbert Threefeet].
09:44:57
SQ
Skill [Rallied] removed from [Diethelm].
09:44:57
SQ
Skill [Rallied] removed from [Asgeir].
09:44:57
SQ
Skill [Killing Frenzy!] removed from [Asgeir].
09:44:57
SQ
Skill [Perfect Focus] removed from [Gottfried].
09:44:57
SQ
Skill [Rallied] removed from [Gottfried].
09:44:57
SQ
Skill [Rallied] removed from [Rumold the Quick].
09:44:57
SQ
Skill [Rallied] removed from [Adelbert].
09:44:57
SQ
Skill [Rallied] removed from [Burkhard the Woodsman].
09:44:57
SQ
Skill [Perfect Focus] removed from [Burkhard the Woodsman].
09:44:57
SQ
Skill [Rallied] removed from [Oskar].
09:44:57
SQ
Skill [Rallied] removed from [Ser Theoderich].
09:44:57
Resource
Unloading: gfx/orientation_overlay.png
09:45:01
Resource
Loading: music/victory_01.music
09:45:01
Resource
Unloading: music/orcs_02.music
09:45:06
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
09:45:06
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
09:45:06
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
09:45:06
SQ
World::onCombatFinished
09:45:06
SQ
TacticalState::onFinish
09:45:06
Resource
Unloading: gfx/entity_3.png
09:45:06
Resource
Unloading: gfx/object_0.png
09:45:06
Resource
Unloading: gfx/detail.png
09:45:06
Resource
Unloading Resource Package "Temporary Tactical Resources".
09:45:06
Resource
Unloading: sounds/combat/throw_axe_01.wav
09:45:06
Resource
Unloading: sounds/combat/throw_axe_02.wav
09:45:06
Resource
Unloading: sounds/combat/throw_axe_03.wav
09:45:06
Resource
Unloading: sounds/combat/throw_axe_hit_01.wav
09:45:06
Resource
Unloading: sounds/combat/throw_axe_hit_02.wav
09:45:06
Resource
Unloading: sounds/combat/throw_axe_hit_03.wav
09:45:06
Resource
Unloading: sounds/combat/unleash_wardog_01.wav
09:45:06
Resource
Unloading: sounds/combat/unleash_wardog_02.wav
09:45:06
Resource
Unloading: sounds/combat/unleash_wardog_03.wav
09:45:06
Resource
Unloading: sounds/combat/unleash_wardog_04.wav
09:45:06
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
09:45:06
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
09:45:06
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
09:45:06
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
09:45:06
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
09:45:06
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
09:45:06
Resource
Unloading: sounds/enemies/wardog_death_00.wav
09:45:06
Resource
Unloading: sounds/enemies/wardog_death_01.wav
09:45:06
Resource
Unloading: sounds/enemies/wardog_death_02.wav
09:45:06
Resource
Unloading: sounds/enemies/wardog_death_03.wav
09:45:06
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
09:45:06
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
09:45:06
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
09:45:06
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
09:45:06
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
09:45:06
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
09:45:06
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
09:45:06
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
09:45:06
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
09:45:06
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
09:45:06
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
09:45:06
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
09:45:06
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
09:45:06
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
09:45:06
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
09:45:06
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
09:45:06
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
09:45:06
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
09:45:06
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
09:45:06
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
09:45:06
Resource
Unloading: sounds/enemies/orc_linebreaker_01.wav
09:45:06
Resource
Unloading: sounds/enemies/orc_linebreaker_02.wav
09:45:06
Resource
Unloading: sounds/enemies/orc_linebreaker_03.wav
09:45:06
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
09:45:06
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
09:45:06
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
09:45:06
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
09:45:06
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
09:45:06
Resource
Unloading: sounds/enemies/orc_death_01.wav
09:45:06
Resource
Unloading: sounds/enemies/orc_death_02.wav
09:45:06
Resource
Unloading: sounds/enemies/orc_death_03.wav
09:45:06
Resource
Unloading: sounds/enemies/orc_death_04.wav
09:45:06
Resource
Unloading: sounds/enemies/orc_death_05.wav
09:45:06
Resource
Unloading: sounds/enemies/orc_death_06.wav
09:45:06
Resource
Unloading: sounds/enemies/orc_flee_03.wav
09:45:06
Resource
Unloading: sounds/enemies/orc_flee_05.wav
09:45:06
Resource
Unloading: sounds/enemies/orc_flee_06.wav
09:45:06
Resource
Unloading: sounds/enemies/orc_idle_01.wav
09:45:06
Resource
Unloading: sounds/enemies/orc_idle_02.wav
09:45:06
Resource
Unloading: sounds/enemies/orc_idle_03.wav
09:45:06
Resource
Unloading: sounds/enemies/orc_idle_04.wav
09:45:06
Resource
Unloading: sounds/enemies/orc_idle_05.wav
09:45:06
Resource
Unloading: sounds/enemies/orc_idle_06.wav
09:45:06
Resource
Unloading: gfx/entity_2.png
09:45:06
Resource
Unloading: sounds/enemies/orc_charge_01.wav
09:45:06
Resource
Unloading: sounds/enemies/orc_charge_02.wav
09:45:06
Resource
Unloading: sounds/enemies/orc_charge_03.wav
09:45:06
Resource
Unloading: sounds/enemies/orc_charge_04.wav
09:45:06
UI
IngameMenuScreen::UNREGISTER
09:45:06
UI
MainMenuModule::UNREGISTER
09:45:06
UI
LoadCampaignMenuModule::UNREGISTER
09:45:06
UI
SaveCampaignMenuModule::UNREGISTER
09:45:06
UI
OptionsMenuModule::UNREGISTER
09:45:06
UI
OptionsMenuModuleVideoPanel::UNREGISTER
09:45:06
UI
OptionsMenuModuleVideoPanel::UNREGISTER
09:45:06
UI
OptionsMenuModuleControlsPanel::UNREGISTER
09:45:06
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
09:45:06
UI
TacticalFleeScreen::UNREGISTER
09:45:06
UI
CharacterScreen::UNREGISTER
09:45:06
UI
CharacterScreenLeftPanelModule::UNREGISTER
09:45:06
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
09:45:06
UI
CharacterScreenPaperdollModule::UNREGISTER
09:45:06
UI
CharacterScreenSkillsModule::UNREGISTER
09:45:06
UI
CharacterScreenStatsModule::UNREGISTER
09:45:06
UI
CharacterScreenRightPanelModule::UNREGISTER
09:45:06
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
09:45:06
UI
CharacterScreenInventoryListModule::UNREGISTER
09:45:06
UI
CharacterScreenPerksModule::UNREGISTER
09:45:06
UI
CharacterScreenBrothersListModule::UNREGISTER
09:45:06
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
09:45:06
UI
TacticalScreen::UNREGISTER
09:45:06
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
09:45:06
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
09:45:06
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
09:45:06
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
09:45:06
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
09:45:06
UI
TacticalCombatResultScreen::UNREGISTER
09:45:06
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
09:45:06
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
09:45:10
Resource
Loading: music/worldmap_07.music
09:45:10
Resource
Unloading: music/victory_01.music
09:45:17
SQ
chance to fire event: 18.9367%
09:45:32
UI
equip item: 53028778
09:45:42
UI
equip item: 53084714
09:46:07
UI
equip item: 53394704
09:46:10
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
09:46:22
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
09:46:32
SQ
Location entered: Thalheim
09:46:36
Resource
Loading: music/village_01.music
09:46:36
Resource
Unloading: music/worldmap_07.music
09:46:43
SQ
Save campaign: autosave
09:46:44
Scene
Finished saving scene.
09:46:44
SQ
WorldState::onHide
09:46:44
UI
CharacterScreen::REGISTER
09:46:44
UI
CharacterScreenLeftPanelModule::REGISTER
09:46:44
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
09:46:44
UI
CharacterScreenPaperdollModule::REGISTER
09:46:44
UI
CharacterScreenSkillsModule::REGISTER
09:46:44
UI
CharacterScreenStatsModule::REGISTER
09:46:44
UI
CharacterScreenRightPanelModule::REGISTER
09:46:44
UI
CharacterScreenRightPanelHeaderModule::REGISTER
09:46:44
UI
CharacterScreenInventoryListModule::REGISTER
09:46:44
UI
CharacterScreenPerksModule::REGISTER
09:46:44
UI
CharacterScreenBrothersListModule::REGISTER
09:46:44
UI
CharacterScreenBattleStartFooterModule::REGISTER
09:46:44
UI
TacticalFleeScreen::REGISTER
09:46:44
UI
IngameMenuScreen::REGISTER
09:46:44
UI
MainMenuModule::REGISTER
09:46:44
UI
LoadCampaignMenuModule::REGISTER
09:46:44
UI
SaveCampaignMenuModule::REGISTER
09:46:44
UI
OptionsMenuModule::REGISTER
09:46:44
UI
OptionsMenuModuleVideoPanel::REGISTER
09:46:44
UI
OptionsMenuModuleAudioPanel::REGISTER
09:46:44
UI
OptionsMenuModuleControlsPanel::REGISTER
09:46:44
UI
OptionsMenuModuleGameplayPanel::REGISTER
09:46:44
UI
TacticalCombatResultScreen::REGISTER
09:46:44
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
09:46:44
UI
TacticalCombatResultScreenLootPanel::REGISTER
09:46:44
UI
TacticalScreen::REGISTER
09:46:44
UI
TacticalScreenTurnSequenceBarModule::REGISTER
09:46:44
UI
TacticalScreenOrientationOverlayModule::REGISTER
09:46:44
UI
TacticalScreenTopbarEventLogModule::REGISTER
09:46:44
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
09:46:44
UI
TacticalScreenTopbarOptionsModule::REGISTER
09:46:44
Resource
Loading: gfx/detail.png
09:46:44
Texture
Texture "gfx/detail.png" (ID: 14) took up approximately 5461kb in video memory.
09:46:44
Resource
Loading: gfx/object_0.png
09:46:44
Texture
Texture "gfx/object_0.png" (ID: 15) took up approximately 2730kb in video memory.
09:46:44
Resource
Loading: gfx/orientation_overlay.png
09:46:44
Texture
Texture "gfx/orientation_overlay.png" (ID: 16) took up approximately 512kb in video memory.
09:46:44
Resource
Loading: gfx/entity_2.png
09:46:44
Texture
Texture "gfx/entity_2.png" (ID: 17) took up approximately 10922kb in video memory.
09:46:44
SQ
TACTICAL: STASH LOCKED: true
09:46:45
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Militia - Locked: true)
09:46:45
SQ
Turn started for Militia
09:46:45
SQ
*
09:46:45
SQ
* Militia: Starting turn.
09:46:45
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Militia - Locked: true)
09:46:45
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Militia - Locked: true)
09:46:45
SQ
INFO: Next round issued: 1
09:46:45
Resource
Started loading Resource Package "Temporary Tactical Resources".
09:46:45
Resource
Loading: sounds/combat/unleash_wardog_01.wav
09:46:45
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Militia - Locked: true)
09:46:45
Resource
Loading: sounds/combat/unleash_wardog_02.wav
09:46:45
Resource
Loading: sounds/combat/unleash_wardog_03.wav
09:46:45
Resource
Loading: sounds/combat/unleash_wardog_04.wav
09:46:45
Resource
Loading: sounds/enemies/wardog_hurt_00.wav
09:46:45
Resource
Loading: sounds/enemies/wardog_hurt_01.wav
09:46:45
Resource
Loading: sounds/enemies/wardog_hurt_02.wav
09:46:45
Resource
Loading: sounds/enemies/wardog_hurt_03.wav
09:46:45
Resource
Loading: sounds/enemies/wardog_hurt_04.wav
09:46:45
Resource
Loading: sounds/enemies/wardog_hurt_05.wav
09:46:45
Resource
Loading: sounds/enemies/wardog_death_00.wav
09:46:45
Resource
Loading: sounds/enemies/wardog_death_01.wav
09:46:45
Resource
Loading: sounds/enemies/wardog_death_02.wav
09:46:45
Resource
Loading: sounds/enemies/wardog_death_03.wav
09:46:45
Resource
Loading: sounds/enemies/wardog_flee_00.wav
09:46:45
Resource
Loading: sounds/enemies/wardog_flee_01.wav
09:46:45
Resource
Loading: sounds/enemies/wardog_flee_02.wav
09:46:45
Resource
Loading: sounds/enemies/wardog_flee_03.wav
09:46:45
Resource
Loading: sounds/enemies/wardog_flee_04.wav
09:46:45
Resource
Loading: sounds/enemies/wardog_idle_01.wav
09:46:45
Resource
Loading: sounds/enemies/wardog_idle_02.wav
09:46:45
Resource
Loading: sounds/enemies/wardog_idle_03.wav
09:46:45
Resource
Loading: sounds/enemies/wardog_idle_04.wav
09:46:45
Resource
Loading: sounds/enemies/wardog_idle_05.wav
09:46:45
Resource
Loading: sounds/enemies/wardog_charge_00.wav
09:46:45
Resource
Loading: sounds/enemies/wardog_charge_01.wav
09:46:45
Resource
Loading: sounds/enemies/wardog_charge_02.wav
09:46:45
Resource
Loading: sounds/enemies/wardog_bite_00.wav
09:46:45
Resource
Loading: sounds/enemies/wardog_bite_01.wav
09:46:45
Resource
Loading: sounds/enemies/wardog_bite_02.wav
09:46:45
Resource
Loading: sounds/enemies/wardog_bite_03.wav
09:46:45
Resource
Loading: sounds/enemies/wardog_bite_04.wav
09:46:45
Resource
Loading: sounds/enemies/wardog_bite_05.wav
09:46:45
Resource
Loading: sounds/enemies/wardog_bite_06.wav
09:46:45
Resource
Loading: sounds/combat/throw_axe_01.wav
09:46:45
Resource
Loading: sounds/combat/throw_axe_02.wav
09:46:45
Resource
Loading: sounds/combat/throw_axe_03.wav
09:46:45
Resource
Loading: sounds/combat/throw_axe_hit_01.wav
09:46:45
Resource
Loading: sounds/combat/throw_axe_hit_02.wav
09:46:45
Resource
Loading: sounds/combat/throw_axe_hit_03.wav
09:46:45
Resource
Loading: sounds/enemies/orc_hurt_01.wav
09:46:45
Resource
Loading: sounds/enemies/orc_hurt_02.wav
09:46:45
Resource
Loading: sounds/enemies/orc_hurt_03.wav
09:46:45
Resource
Loading: sounds/enemies/orc_hurt_04.wav
09:46:45
Resource
Loading: sounds/enemies/orc_hurt_05.wav
09:46:45
Resource
Loading: music/orcs_02.music
09:46:45
Resource
Loading: sounds/enemies/orc_death_01.wav
09:46:45
Resource
Loading: sounds/enemies/orc_death_02.wav
09:46:45
Resource
Loading: sounds/enemies/orc_death_03.wav
09:46:45
Resource
Loading: sounds/enemies/orc_death_04.wav
09:46:45
Resource
Loading: sounds/enemies/orc_death_05.wav
09:46:45
Resource
Loading: sounds/enemies/orc_death_06.wav
09:46:45
Resource
Loading: sounds/enemies/orc_flee_03.wav
09:46:45
Resource
Loading: sounds/enemies/orc_flee_05.wav
09:46:45
Resource
Loading: sounds/enemies/orc_flee_06.wav
09:46:45
Resource
Loading: sounds/enemies/orc_idle_01.wav
09:46:45
Resource
Loading: sounds/enemies/orc_idle_02.wav
09:46:45
Resource
Loading: sounds/enemies/orc_idle_03.wav
09:46:45
Resource
Loading: sounds/enemies/orc_idle_04.wav
09:46:45
Resource
Loading: sounds/enemies/orc_idle_05.wav
09:46:45
Resource
Loading: sounds/enemies/orc_idle_06.wav
09:46:45
Resource
Loading: sounds/enemies/orc_charge_01.wav
09:46:45
Resource
Loading: sounds/enemies/orc_charge_02.wav
09:46:45
Resource
Loading: sounds/enemies/orc_charge_03.wav
09:46:45
Resource
Loading: sounds/enemies/orc_charge_04.wav
09:46:45
Resource
Loading: sounds/enemies/orc_linebreaker_01.wav
09:46:45
Resource
Loading: sounds/enemies/orc_linebreaker_02.wav
09:46:45
Resource
Loading: sounds/enemies/orc_linebreaker_03.wav
09:46:45
Resource
Loading: sounds/enemies/orc_rage_01.wav
09:46:45
Resource
Loading: sounds/enemies/orc_rage_02.wav
09:46:45
Resource
Loading: sounds/enemies/orc_rage_03.wav
09:46:45
Resource
Loading: sounds/enemies/orc_rage_04.wav
09:46:45
Resource
Unloading: music/village_01.music
09:46:45
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Militia)
09:46:45
SQ
defensive score: 9.11243
09:46:45
SQ
defensive threshold: 2.78571
09:46:45
SQ
* Militia: In fact, I would prefer to remain where I am
09:46:45
SQ
-> Behaviors to pick from:
Attack.Bow (48.8009)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Attack.Bow (48.8009)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
09:46:45
SQ
-> Behavior picked: Attack.Bow (48.8009)
09:46:45
SQ
* Militia: Using Aimed Shot against Orc Young!
09:46:45
SQ
Militia uses skill Aimed Shot
09:46:45
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Militia)
09:46:45
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Militia)
09:46:46
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Militia)
09:46:47
SQ
defensive score: 9.11243
09:46:47
SQ
defensive threshold: 2.78571
09:46:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
Idle (1)(*), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
09:46:47
SQ
-> Behavior picked: Idle (1)
09:46:47
SQ
* Militia: Ending Turn with 1 of 9 AP left.
09:46:47
SQ
* ---------------------------------------------------
09:46:47
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
09:46:47
SQ
Turn started for Orc Young
09:46:47
SQ
*
09:46:47
SQ
* Orc Young: Starting turn.
09:46:48
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
09:46:48
SQ
defensive score: 0
09:46:48
SQ
defensive threshold: 6.19137
09:46:48
SQ
-> Behaviors to pick from:
Engage.Melee (206.25)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (206.25)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
09:46:48
SQ
-> Behavior picked: Engage.Melee (206.25)
09:46:48
SQ
* Orc Young: Engaging to melee range with Eberold (visible), accepted_distance=0
09:46:49
SQ
* Orc Young: Reached engage destination
09:46:49
SQ
defensive score: 0
09:46:49
SQ
defensive threshold: 6.19137
09:46:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
09:46:49
SQ
-> Behavior picked: Idle (1)
09:46:49
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
09:46:49
SQ
* ---------------------------------------------------
09:46:50
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Berserker - Locked: true)
09:46:50
SQ
Turn started for Orc Berserker
09:46:50
SQ
*
09:46:50
SQ
* Orc Berserker: Starting turn.
09:46:50
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Berserker)
09:46:50
SQ
defensive score: 0
09:46:50
SQ
defensive threshold: 6.19137
09:46:50
SQ
-> Behaviors to pick from:
Engage.Melee (186.522)(*), Idle (1), Charge (0), Roam (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.Thresh (0), Attack.SplitShield (0), Flee (0)
Engage.Melee (186.522)(*), Idle (1), Charge (0), Roam (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.Thresh (0), Attack.SplitShield (0), Flee (0)
09:46:50
SQ
-> Behavior picked: Engage.Melee (186.522)
09:46:51
SQ
* Orc Berserker: Engaging to melee range with Militia (not visible), accepted_distance=0
09:46:52
SQ
* Orc Berserker: Reached engage destination
09:46:52
SQ
defensive score: 0
09:46:52
SQ
defensive threshold: 6.19137
09:46:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Defend (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Roam (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Charge (0), Defend (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Roam (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
09:46:52
SQ
-> Behavior picked: Idle (1)
09:46:52
SQ
* Orc Berserker: Ending Turn with 0 of 8 AP left.
09:46:52
SQ
* ---------------------------------------------------
09:46:52
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
09:46:52
SQ
Turn started for Orc Young
09:46:52
SQ
*
09:46:52
SQ
* Orc Young: Starting turn.
09:46:53
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
09:46:53
SQ
defensive score: 0
09:46:53
SQ
defensive threshold: 6.19137
09:46:53
SQ
-> Behaviors to pick from:
Engage.Melee (260.268)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (260.268)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
09:46:53
SQ
-> Behavior picked: Engage.Melee (260.268)
09:46:53
SQ
* Orc Young: Engaging to melee range with Asgeir (visible), accepted_distance=0
09:46:54
SQ
* Orc Young: Reached engage destination
09:46:54
SQ
defensive score: 0
09:46:54
SQ
defensive threshold: 6.19137
09:46:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
09:46:54
SQ
-> Behavior picked: Idle (1)
09:46:54
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
09:46:54
SQ
* ---------------------------------------------------
09:46:54
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gottfried - Locked: true)
09:46:55
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gottfried)
09:46:59
SQ
[Gottfried] executes skill [Perfect Focus] on target [Gottfried]
09:46:59
SQ
Gottfried uses skill Perfect Focus
09:47:00
SQ
[Gottfried] executes skill [Quick Shot] on target [Orc Young]
09:47:00
SQ
Gottfried uses skill Quick Shot
09:47:03
SQ
[Gottfried] executes skill [Quick Shot] on target [Orc Young]
09:47:03
SQ
Gottfried uses skill Quick Shot
09:47:03
SQ
Orc Young has died.
09:47:05
SQ
[Gottfried] executes skill [Quick Shot] on target [Orc Berserker]
09:47:05
SQ
Gottfried uses skill Quick Shot
09:47:07
SQ
[Gottfried] executes skill [Quick Shot] on target [Orc Berserker]
09:47:07
SQ
Gottfried uses skill Quick Shot
09:47:10
SQ
[Gottfried] executes skill [Quick Shot] on target [Orc Berserker]
09:47:10
SQ
Gottfried uses skill Quick Shot
09:47:10
Resource
Loading: sounds/enemies/skeleton_hurt_03.wav
09:47:11
Resource
Unloading: sounds/enemies/skeleton_hurt_03.wav
09:47:26
SQ
TurnSequenceBar::entityWaitTurn(Gottfried)
09:47:26
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Theoderich - Locked: true)
09:47:26
SQ
Turn started for Ser Theoderich
09:47:27
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Theoderich)
09:47:33
SQ
TurnSequenceBar::entityWaitTurn(Ser Theoderich)
09:47:34
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
09:47:34
SQ
Turn started for Orc Young
09:47:34
SQ
*
09:47:34
SQ
* Orc Young: Starting turn.
09:47:34
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
09:47:34
SQ
defensive score: 0
09:47:34
SQ
defensive threshold: 6.21118
09:47:34
SQ
-> Behaviors to pick from:
Engage.Melee (176)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (176)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
09:47:34
SQ
-> Behavior picked: Engage.Melee (176)
09:47:34
SQ
* Orc Young: Engaging to melee range with Burkhard the Woodsman (visible), accepted_distance=0
09:47:35
SQ
* Orc Young: Reached engage destination
09:47:35
SQ
defensive score: 0
09:47:35
SQ
defensive threshold: 6.21118
09:47:35
SQ
-> Behaviors to pick from:
Defend.Shieldwall (1.88401)(*), Idle (1)(*), Retreat (0), Charge (0), Attack.SplitShield (0), Attack.KnockOut (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Defend.Shieldwall (1.88401)(*), Idle (1)(*), Retreat (0), Charge (0), Attack.SplitShield (0), Attack.KnockOut (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
09:47:35
SQ
-> Behavior picked: Idle (1)
09:47:36
SQ
* Orc Young: Ending Turn with 4 of 9 AP left.
09:47:36
SQ
* ---------------------------------------------------
09:47:36
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Kunibert - Locked: true)
09:47:36
SQ
Turn started for Ser Kunibert
09:47:36
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Kunibert)
09:47:38
SQ
TurnSequenceBar::entityWaitTurn(Ser Kunibert)
09:47:38
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
09:47:38
SQ
Turn started for Orc Young
09:47:38
SQ
*
09:47:38
SQ
* Orc Young: Starting turn.
09:47:39
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
09:47:39
SQ
defensive score: 0
09:47:39
SQ
defensive threshold: 6.21118
09:47:39
SQ
-> Behaviors to pick from:
Engage.Melee (201.667)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (201.667)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
09:47:39
SQ
-> Behavior picked: Engage.Melee (201.667)
09:47:39
SQ
* Orc Young: Engaging to melee range with Burkhard the Woodsman (visible), accepted_distance=0
09:47:40
SQ
* Orc Young: Reached engage destination
09:47:40
SQ
defensive score: 0
09:47:40
SQ
defensive threshold: 6.21118
09:47:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
09:47:41
SQ
-> Behavior picked: Idle (1)
09:47:41
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
09:47:41
SQ
* ---------------------------------------------------
09:47:41
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Diethelm - Locked: true)
09:47:41
SQ
Turn started for Diethelm
09:47:41
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Diethelm)
09:47:44
SQ
[Diethelm] executes skill [Quick Shot] on target [Orc Berserker]
09:47:44
SQ
Diethelm uses skill Quick Shot
09:47:47
SQ
[Diethelm] executes skill [Quick Shot] on target [Orc Berserker]
09:47:47
SQ
Diethelm uses skill Quick Shot
09:47:47
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Oskar - Locked: true)
09:47:47
SQ
Turn started for Oskar
09:47:48
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Oskar)
09:47:50
SQ
TurnSequenceBar::entityWaitTurn(Oskar)
09:47:50
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:47:50
SQ
Turn started for Orc Warrior
09:47:50
SQ
*
09:47:50
SQ
* Orc Warrior: Starting turn.
09:47:50
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:47:50
SQ
defensive score: 0
09:47:50
SQ
defensive threshold: 6.21118
09:47:50
SQ
-> Behaviors to pick from:
Engage.Melee (141.818)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
Engage.Melee (141.818)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
09:47:50
SQ
-> Behavior picked: Engage.Melee (141.818)
09:47:50
SQ
* Orc Warrior: Engaging to melee range with Asgeir (visible), accepted_distance=0
09:47:51
SQ
* Orc Warrior: Reached engage destination
09:47:51
SQ
defensive score: 0
09:47:51
SQ
defensive threshold: 6.21118
09:47:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
09:47:51
SQ
-> Behavior picked: Idle (1)
09:47:51
SQ
* Orc Warrior: Ending Turn with 1 of 8 AP left.
09:47:51
SQ
* ---------------------------------------------------
09:47:52
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Eberold - Locked: true)
09:47:52
SQ
Turn started for Eberold
09:47:52
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Eberold)
09:47:55
SQ
[Eberold] executes skill [Throw Axe] on target [Orc Berserker]
09:47:55
SQ
Eberold uses skill Throw Axe
09:47:55
Resource
Loading: sounds/enemies/skeleton_hurt_03.wav
09:47:56
Resource
Unloading: sounds/enemies/skeleton_hurt_03.wav
09:47:57
SQ
[Eberold] executes skill [Throw Axe] on target [Orc Berserker]
09:47:57
SQ
Eberold uses skill Throw Axe
09:47:58
Resource
Loading: sounds/enemies/skeleton_hurt_03.wav
09:47:58
SQ
Orc Berserker has died.
09:47:58
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Burkhard the Woodsman - Locked: true)
09:47:58
SQ
Turn started for Burkhard the Woodsman
09:47:58
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Burkhard the Woodsman)
09:47:58
Resource
Unloading: sounds/enemies/skeleton_hurt_03.wav
09:48:09
SQ
[Burkhard the Woodsman] executes skill [Shoot Bolt] on target [Orc Young]
09:48:09
SQ
Burkhard the Woodsman uses skill Shoot Bolt
09:48:12
SQ
Skill [Reload] removed from [Burkhard the Woodsman].
09:48:12
UI
equip item: 53394704
09:48:16
SQ
[Burkhard the Woodsman] executes skill [Shoot Heavy Bolt] on target [Orc Young]
09:48:16
SQ
Burkhard the Woodsman uses skill Shoot Heavy Bolt
09:48:17
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Engelbert Threefeet - Locked: true)
09:48:17
SQ
Turn started for Engelbert Threefeet
09:48:18
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Engelbert Threefeet)
09:48:43
SQ
TurnSequenceBar::entityWaitTurn(Engelbert Threefeet)
09:48:43
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Rumold the Quick - Locked: true)
09:48:43
SQ
Turn started for Rumold the Quick
09:48:43
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Rumold the Quick)
09:48:45
SQ
TurnSequenceBar::entityWaitTurn(Rumold the Quick)
09:48:45
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Valdemar - Locked: true)
09:48:45
SQ
Turn started for Valdemar
09:48:45
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Valdemar)
09:48:48
SQ
TurnSequenceBar::entityWaitTurn(Valdemar)
09:48:48
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:48:48
SQ
Turn started for Orc Warrior
09:48:48
SQ
*
09:48:48
SQ
* Orc Warrior: Starting turn.
09:48:48
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:48:48
SQ
defensive score: 0
09:48:48
SQ
defensive threshold: 6
09:48:49
SQ
-> Behaviors to pick from:
Engage.Melee (377.308)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
Engage.Melee (377.308)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
09:48:49
SQ
-> Behavior picked: Engage.Melee (377.308)
09:48:49
SQ
* Orc Warrior: Engaging to melee range with Asgeir (visible), accepted_distance=0
09:48:50
SQ
* Orc Warrior: Reached engage destination
09:48:50
SQ
defensive score: 0
09:48:50
SQ
defensive threshold: 6
09:48:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
09:48:50
SQ
-> Behavior picked: Idle (1)
09:48:50
SQ
* Orc Warrior: Ending Turn with 1 of 8 AP left.
09:48:50
SQ
* ---------------------------------------------------
09:48:50
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:48:50
SQ
Turn started for Orc Warrior
09:48:50
SQ
*
09:48:50
SQ
* Orc Warrior: Starting turn.
09:48:51
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:48:51
SQ
defensive score: 0
09:48:51
SQ
defensive threshold: 6
09:48:51
SQ
-> Behaviors to pick from:
Engage.Melee (310.724)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
Engage.Melee (310.724)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
09:48:51
SQ
-> Behavior picked: Engage.Melee (310.724)
09:48:51
SQ
* Orc Warrior: Engaging to melee range with Asgeir (visible), accepted_distance=0
09:48:52
SQ
* Orc Warrior: Reached engage destination
09:48:52
SQ
defensive score: 0
09:48:52
SQ
defensive threshold: 6
09:48:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
09:48:52
SQ
-> Behavior picked: Idle (1)
09:48:52
SQ
* Orc Warrior: Ending Turn with 1 of 8 AP left.
09:48:52
SQ
* ---------------------------------------------------
09:48:53
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:48:53
SQ
Turn started for Orc Warrior
09:48:53
SQ
*
09:48:53
SQ
* Orc Warrior: Starting turn.
09:48:53
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:48:53
SQ
defensive score: 0
09:48:53
SQ
defensive threshold: 6
09:48:53
SQ
-> Behaviors to pick from:
Engage.Melee (162.338)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
Engage.Melee (162.338)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
09:48:53
SQ
-> Behavior picked: Engage.Melee (162.338)
09:48:53
SQ
* Orc Warrior: Engaging to melee range with Militia (not visible), accepted_distance=0
09:48:55
SQ
* Orc Warrior: Reached engage destination
09:48:55
SQ
defensive score: 0
09:48:55
SQ
defensive threshold: 6
09:48:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
09:48:55
SQ
-> Behavior picked: Idle (1)
09:48:55
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
09:48:55
SQ
* ---------------------------------------------------
09:48:55
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:48:55
SQ
Turn started for Orc Warrior
09:48:55
SQ
*
09:48:55
SQ
* Orc Warrior: Starting turn.
09:48:55
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:48:55
SQ
defensive score: 0
09:48:55
SQ
defensive threshold: 6
09:48:56
SQ
-> Behaviors to pick from:
Engage.Melee (149.733)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
Engage.Melee (149.733)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
09:48:56
SQ
-> Behavior picked: Engage.Melee (149.733)
09:48:56
SQ
* Orc Warrior: Engaging to melee range with Militia (visible), accepted_distance=0
09:48:57
SQ
* Orc Warrior: Reached engage destination
09:48:57
SQ
defensive score: 0
09:48:57
SQ
defensive threshold: 6
09:48:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
09:48:57
SQ
-> Behavior picked: Idle (1)
09:48:57
SQ
* Orc Warrior: Ending Turn with 1 of 8 AP left.
09:48:57
SQ
* ---------------------------------------------------
09:48:57
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:48:57
SQ
Turn started for Orc Warrior
09:48:57
SQ
*
09:48:57
SQ
* Orc Warrior: Starting turn.
09:48:58
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:48:58
SQ
defensive score: 0
09:48:58
SQ
defensive threshold: 6
09:48:58
SQ
-> Behaviors to pick from:
Engage.Melee (163.131)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
Engage.Melee (163.131)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
09:48:58
SQ
-> Behavior picked: Engage.Melee (163.131)
09:48:58
SQ
* Orc Warrior: Engaging to melee range with Asgeir (visible), accepted_distance=0
09:48:59
SQ
* Orc Warrior: Reached engage destination
09:48:59
SQ
defensive score: 0
09:48:59
SQ
defensive threshold: 6
09:48:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
09:48:59
SQ
-> Behavior picked: Idle (1)
09:48:59
SQ
* Orc Warrior: Ending Turn with 3 of 8 AP left.
09:48:59
SQ
* ---------------------------------------------------
09:49:00
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Asgeir - Locked: true)
09:49:00
SQ
Turn started for Asgeir
09:49:00
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Asgeir)
09:49:11
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Adelbert - Locked: true)
09:49:11
SQ
Turn started for Adelbert
09:49:11
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Adelbert)
09:49:20
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gottfried - Locked: true)
09:49:20
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gottfried)
09:49:26
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Theoderich - Locked: true)
09:49:27
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Theoderich)
09:49:29
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Kunibert - Locked: true)
09:49:29
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Kunibert)
09:49:31
SQ
[Ser Kunibert] executes skill [Rally the Troops] on target [Ser Kunibert]
09:49:31
SQ
Ser Kunibert uses skill Rally the Troops
09:49:31
SQ
Skill [Rallied] removed from [Ser Kunibert].
09:49:31
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Oskar - Locked: true)
09:49:31
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Oskar)
09:49:37
SQ
Skill [Rallied] removed from [Oskar].
09:49:37
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Engelbert Threefeet - Locked: true)
09:49:38
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Engelbert Threefeet)
09:49:47
SQ
[Engelbert Threefeet] executes skill [Knock Out] on target [Orc Young]
09:49:47
SQ
Engelbert Threefeet uses skill Knock Out
09:49:51
SQ
Skill [Rallied] removed from [Engelbert Threefeet].
09:49:51
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Rumold the Quick - Locked: true)
09:49:52
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Rumold the Quick)
09:49:56
SQ
Skill [Rallied] removed from [Rumold the Quick].
09:49:56
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Valdemar - Locked: true)
09:49:56
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Valdemar)
09:49:59
SQ
[Valdemar] executes skill [Hammer] on target [Orc Young]
09:49:59
SQ
Valdemar uses skill Hammer
09:50:01
SQ
Skill [Rallied] removed from [Valdemar].
09:50:01
SQ
INFO: Next round issued: 2
09:50:01
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Militia - Locked: true)
09:50:01
SQ
Turn started for Militia
09:50:01
SQ
*
09:50:01
SQ
* Militia: Starting turn.
09:50:02
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Militia)
09:50:02
SQ
defensive score: 6.88211
09:50:02
SQ
defensive threshold: 2.78571
09:50:02
SQ
* Militia: In fact, I would prefer to remain where I am
09:50:02
SQ
-> Behaviors to pick from:
Attack.Bow (38.2937)(*), Idle (1), Engage.Melee (0), Defend (0), BreakFree (0), Flee (0), Engage.Ranged (0), Attack.Puncture (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Retreat (0), Roam (0)
Attack.Bow (38.2937)(*), Idle (1), Engage.Melee (0), Defend (0), BreakFree (0), Flee (0), Engage.Ranged (0), Attack.Puncture (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Retreat (0), Roam (0)
09:50:02
SQ
-> Behavior picked: Attack.Bow (38.2937)
09:50:02
SQ
* Militia: Using Aimed Shot against Orc Young!
09:50:02
SQ
Militia uses skill Aimed Shot
09:50:04
SQ
defensive score: 6.88211
09:50:04
SQ
defensive threshold: 2.78571
09:50:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Engage.Ranged (0), BreakFree (0), Flee (0), Attack.Puncture (0), Defend (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Retreat (0), Roam (0), Attack.Bow (0)
Idle (1)(*), Engage.Melee (0), Engage.Ranged (0), BreakFree (0), Flee (0), Attack.Puncture (0), Defend (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Retreat (0), Roam (0), Attack.Bow (0)
09:50:04
SQ
-> Behavior picked: Idle (1)
09:50:04
SQ
* Militia: Ending Turn with 1 of 9 AP left.
09:50:04
SQ
* ---------------------------------------------------
09:50:04
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
09:50:04
SQ
Turn started for Orc Young
09:50:04
SQ
*
09:50:04
SQ
* Orc Young: Starting turn.
09:50:05
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
09:50:05
SQ
-> Behaviors to pick from:
Engage.Melee (288.876)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
Engage.Melee (288.876)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
09:50:05
SQ
-> Behavior picked: Engage.Melee (288.876)
09:50:05
SQ
Orc Young uses skill Charge
09:50:07
SQ
-> Behaviors to pick from:
Attack.Default (31.2288)(*), Idle (1), Defend.Shieldwall (0), BreakFree (0), Charge (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
Attack.Default (31.2288)(*), Idle (1), Defend.Shieldwall (0), BreakFree (0), Charge (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
09:50:07
SQ
-> Behavior picked: Attack.Default (31.2288)
09:50:07
SQ
* Orc Young: Using Slash against Asgeir!
09:50:07
SQ
Orc Young uses skill Slash
09:50:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), Charge (0), Defend (0), Roam (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), Charge (0), Defend (0), Roam (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0)
09:50:07
SQ
-> Behavior picked: Idle (1)
09:50:07
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
09:50:07
SQ
* ---------------------------------------------------
09:50:07
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Diethelm - Locked: true)
09:50:07
SQ
Turn started for Diethelm
09:50:08
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Diethelm)
09:50:15
SQ
[Diethelm] executes skill [Quick Shot] on target [Orc Young]
09:50:15
SQ
Diethelm uses skill Quick Shot
09:50:17
SQ
[Diethelm] executes skill [Quick Shot] on target [Orc Young]
09:50:17
SQ
Diethelm uses skill Quick Shot
09:50:18
SQ
Skill [Rallied] removed from [Diethelm].
09:50:18
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Theoderich - Locked: true)
09:50:18
SQ
Turn started for Ser Theoderich
09:50:18
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Theoderich)
09:50:20
SQ
TurnSequenceBar::entityWaitTurn(Ser Theoderich)
09:50:20
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
09:50:20
SQ
Turn started for Orc Young
09:50:20
SQ
*
09:50:20
SQ
* Orc Young: Starting turn.
09:50:21
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
09:50:21
SQ
-> Behaviors to pick from:
Engage.Melee (218.911)(*), Idle (1), Attack.SplitShield (0), Attack.KnockOut (0), Retreat (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Charge (0), Defend.Shieldwall (0)
Engage.Melee (218.911)(*), Idle (1), Attack.SplitShield (0), Attack.KnockOut (0), Retreat (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Charge (0), Defend.Shieldwall (0)
09:50:21
SQ
-> Behavior picked: Engage.Melee (218.911)
09:50:21
SQ
* Orc Young: Engaging to melee range with Eberold (visible), accepted_distance=0
09:50:22
SQ
* Orc Young: Reached engage destination
09:50:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Default (0), Retreat (0), SwitchTo.Melee (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.KnockOut (0), Charge (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Default (0), Retreat (0), SwitchTo.Melee (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.KnockOut (0), Charge (0), Defend.Shieldwall (0), Engage.Melee (0)
09:50:22
SQ
-> Behavior picked: Idle (1)
09:50:22
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
09:50:22
SQ
* ---------------------------------------------------
09:50:23
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Eberold - Locked: true)
09:50:23
SQ
Turn started for Eberold
09:50:23
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Eberold)
09:50:26
UI
equip item: 53217692
09:50:31
SQ
[Eberold] executes skill [Cleave] on target [Orc Young]
09:50:31
SQ
Eberold uses skill Cleave
09:50:32
SQ
Skill [Rallied] removed from [Eberold].
09:50:33
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Burkhard the Woodsman - Locked: true)
09:50:33
SQ
Turn started for Burkhard the Woodsman
09:50:33
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Burkhard the Woodsman)
09:50:36
SQ
[Burkhard the Woodsman] executes skill [Reload] on target [Burkhard the Woodsman]
09:50:36
SQ
Burkhard the Woodsman uses skill Reload
09:50:40
SQ
[Burkhard the Woodsman] executes skill [Shoot Heavy Bolt] on target [Orc Warrior]
09:50:40
SQ
Burkhard the Woodsman uses skill Shoot Heavy Bolt
09:50:40
SQ
Skill [Rallied] removed from [Burkhard the Woodsman].
09:50:41
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:50:41
SQ
Turn started for Orc Warrior
09:50:41
SQ
*
09:50:41
SQ
* Orc Warrior: Starting turn.
09:50:41
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:50:41
SQ
-> Behaviors to pick from:
Engage.Melee (240.952)(*), Idle (1), LineBreaker (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
Engage.Melee (240.952)(*), Idle (1), LineBreaker (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
09:50:41
SQ
-> Behavior picked: Engage.Melee (240.952)
09:50:42
SQ
* Orc Warrior: Engaging to melee range with Oskar (visible), accepted_distance=0
09:50:43
SQ
* Orc Warrior: Reached engage destination
09:50:43
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), Engage.Melee (0)
Idle (1)(*), LineBreaker (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), Engage.Melee (0)
09:50:43
SQ
-> Behavior picked: Idle (1)
09:50:43
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
09:50:43
SQ
* ---------------------------------------------------
09:50:43
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Oskar - Locked: true)
09:50:43
SQ
Turn started for Oskar
09:50:43
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Oskar)
09:50:48
UI
equip item: 41872002
09:50:51
SQ
[Oskar] executes skill [Destroy Armor] on target [Orc Warrior]
09:50:51
SQ
Oskar uses skill Destroy Armor
09:50:53
SQ
[Oskar] executes skill [Hammer] on target [Orc Warrior]
09:50:53
SQ
Oskar uses skill Hammer
09:50:53
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Rumold the Quick - Locked: true)
09:50:53
SQ
Turn started for Rumold the Quick
09:50:53
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Rumold the Quick)
09:50:57
SQ
[Rumold the Quick] executes skill [Split Man] on target [Orc Warrior]
09:50:57
SQ
Rumold the Quick uses skill Split Man
09:50:57
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Asgeir - Locked: true)
09:50:57
SQ
Turn started for Asgeir
09:50:57
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Asgeir)
09:51:01
SQ
[Asgeir] executes skill [Split Man] on target [Orc Young]
09:51:01
SQ
Asgeir uses skill Split Man
09:51:03
SQ
Skill [Rallied] removed from [Asgeir].
09:51:04
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:51:04
SQ
Turn started for Orc Warrior
09:51:04
SQ
*
09:51:04
SQ
* Orc Warrior: Starting turn.
09:51:04
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:51:04
SQ
-> Behaviors to pick from:
Engage.Melee (215)(*), Defend.Shieldwall (6.85692), Idle (1), LineBreaker (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
Engage.Melee (215)(*), Defend.Shieldwall (6.85692), Idle (1), LineBreaker (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
09:51:04
SQ
-> Behavior picked: Engage.Melee (215)
09:51:04
SQ
* Orc Warrior: Engaging to melee range with Rumold the Quick (visible), accepted_distance=0
09:51:05
SQ
* Orc Warrior: Reached engage destination
09:51:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Attack.KnockOut (0), Flee (0), Attack.Swing (0), LineBreaker (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Roam (0), BreakFree (0), Attack.KnockOut (0), Flee (0), Attack.Swing (0), LineBreaker (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
09:51:06
SQ
-> Behavior picked: Idle (1)
09:51:06
SQ
* Orc Warrior: Ending Turn with 1 of 8 AP left.
09:51:06
SQ
* ---------------------------------------------------
09:51:06
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:51:06
SQ
Turn started for Orc Warrior
09:51:06
SQ
*
09:51:06
SQ
* Orc Warrior: Starting turn.
09:51:06
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:51:06
SQ
-> Behaviors to pick from:
Engage.Melee (249.483)(*), Defend.Shieldwall (6.85692), Idle (1), LineBreaker (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
Engage.Melee (249.483)(*), Defend.Shieldwall (6.85692), Idle (1), LineBreaker (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
09:51:06
SQ
-> Behavior picked: Engage.Melee (249.483)
09:51:07
SQ
* Orc Warrior: Engaging to melee range with Oskar (visible), accepted_distance=0
09:51:08
SQ
* Orc Warrior: Reached engage destination
09:51:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Attack.KnockOut (0), Flee (0), Attack.Swing (0), LineBreaker (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Roam (0), BreakFree (0), Attack.KnockOut (0), Flee (0), Attack.Swing (0), LineBreaker (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
09:51:08
SQ
-> Behavior picked: Idle (1)
09:51:08
SQ
* Orc Warrior: Ending Turn with 3 of 8 AP left.
09:51:08
SQ
* ---------------------------------------------------
09:51:08
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Kunibert - Locked: true)
09:51:08
SQ
Turn started for Ser Kunibert
09:51:09
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Kunibert)
09:51:15
SQ
TurnSequenceBar::entityWaitTurn(Ser Kunibert)
09:51:16
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:51:16
SQ
Turn started for Orc Warrior
09:51:16
SQ
*
09:51:16
SQ
* Orc Warrior: Starting turn.
09:51:16
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:51:16
SQ
-> Behaviors to pick from:
Engage.Melee (228.85)(*), Defend.Shieldwall (5.11438), Idle (1), LineBreaker (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
Engage.Melee (228.85)(*), Defend.Shieldwall (5.11438), Idle (1), LineBreaker (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
09:51:16
SQ
-> Behavior picked: Engage.Melee (228.85)
09:51:17
SQ
* Orc Warrior: Engaging to melee range with Ser Theoderich (visible), accepted_distance=0
09:51:17
SQ
* Orc Warrior: Reached engage destination
09:51:18
SQ
-> Behaviors to pick from:
LineBreaker (168.886)(*), Attack.Default (48.6608)(*), Defend.Shieldwall (18.7404), Idle (1), Attack.KnockOut (0), Flee (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0), Defend.Knockback (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Engage.Melee (0)
LineBreaker (168.886)(*), Attack.Default (48.6608)(*), Defend.Shieldwall (18.7404), Idle (1), Attack.KnockOut (0), Flee (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0), Defend.Knockback (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Engage.Melee (0)
09:51:18
SQ
-> Behavior picked: LineBreaker (168.886)
09:51:18
SQ
* Orc Warrior: Using Line Breaker!
09:51:18
SQ
Orc Warrior uses skill Line Breaker
09:51:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Attack.CrushArmor (0), Defend (0), Defend.Knockback (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), Attack.Default (0), LineBreaker (0)
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Attack.CrushArmor (0), Defend (0), Defend.Knockback (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), Attack.Default (0), LineBreaker (0)
09:51:20
SQ
-> Behavior picked: Idle (1)
09:51:20
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
09:51:20
SQ
* ---------------------------------------------------
09:51:20
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Valdemar - Locked: true)
09:51:20
SQ
Turn started for Valdemar
09:51:21
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Valdemar)
09:51:21
SQ
Skill [Stunned] removed from [Valdemar].
09:51:21
UI
ERROR: Failed to update entity. Reason: Entity id: 846054 not found.
09:51:21
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:51:21
SQ
Turn started for Orc Warrior
09:51:21
SQ
*
09:51:21
SQ
* Orc Warrior: Starting turn.
09:51:21
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:51:22
SQ
-> Behaviors to pick from:
Engage.Melee (227.262)(*), Idle (1), LineBreaker (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
Engage.Melee (227.262)(*), Idle (1), LineBreaker (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
09:51:22
SQ
-> Behavior picked: Engage.Melee (227.262)
09:51:22
SQ
* Orc Warrior: Engaging to melee range with Adelbert (visible), accepted_distance=0
09:51:23
SQ
* Orc Warrior: Reached engage destination
09:51:23
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), Engage.Melee (0)
Idle (1)(*), LineBreaker (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), Engage.Melee (0)
09:51:23
SQ
-> Behavior picked: Idle (1)
09:51:23
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
09:51:23
SQ
* ---------------------------------------------------
09:51:23
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:51:23
SQ
Turn started for Orc Warrior
09:51:23
SQ
*
09:51:23
SQ
* Orc Warrior: Starting turn.
09:51:24
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:51:24
SQ
-> Behaviors to pick from:
Engage.Melee (242.778)(*), Defend.Shieldwall (6.84941), Idle (1), LineBreaker (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
Engage.Melee (242.778)(*), Defend.Shieldwall (6.84941), Idle (1), LineBreaker (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
09:51:24
SQ
-> Behavior picked: Engage.Melee (242.778)
09:51:24
SQ
* Orc Warrior: Engaging to melee range with Adelbert (visible), accepted_distance=0
09:51:25
SQ
* Orc Warrior: Reached engage destination
09:51:25
Resource
Loading: music/orcs_01.music
09:51:26
Resource
Unloading: music/orcs_02.music
09:51:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Attack.KnockOut (0), Flee (0), Attack.Swing (0), LineBreaker (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Roam (0), BreakFree (0), Attack.KnockOut (0), Flee (0), Attack.Swing (0), LineBreaker (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
09:51:26
SQ
-> Behavior picked: Idle (1)
09:51:26
SQ
* Orc Warrior: Ending Turn with 2 of 8 AP left.
09:51:26
SQ
* ---------------------------------------------------
09:51:26
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Adelbert - Locked: true)
09:51:26
SQ
Turn started for Adelbert
09:51:26
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Adelbert)
09:51:31
SQ
[Adelbert] executes skill [Chop] on target [Orc Warrior]
09:51:31
SQ
Adelbert uses skill Chop
09:51:34
SQ
[Adelbert] executes skill [Chop] on target [Orc Warrior]
09:51:34
SQ
Adelbert uses skill Chop
09:51:34
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
09:51:34
SQ
Turn started for Orc Young
09:51:34
SQ
*
09:51:34
SQ
* Orc Young: Starting turn.
09:51:35
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
09:51:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Melee (0), Charge (0), Roam (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Retreat (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0)
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Melee (0), Charge (0), Roam (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Retreat (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0)
09:51:35
SQ
-> Behavior picked: Idle (1)
09:51:35
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
09:51:35
SQ
* ---------------------------------------------------
09:51:35
SQ
Skill [Stunned] removed from [Orc Young].
09:51:35
UI
ERROR: Failed to update entity. Reason: Entity id: 6861960 not found.
09:51:35
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Engelbert Threefeet - Locked: true)
09:51:35
SQ
Turn started for Engelbert Threefeet
09:51:35
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Engelbert Threefeet)
09:51:40
SQ
[Engelbert Threefeet] executes skill [Bash] on target [Orc Warrior]
09:51:40
SQ
Engelbert Threefeet uses skill Bash
09:51:41
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gottfried - Locked: true)
09:51:41
SQ
Turn started for Gottfried
09:51:41
SQ
Skill [Perfect Focus] removed from [Gottfried].
09:51:41
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gottfried)
09:51:47
UI
equip item: 53141073
09:51:57
SQ
[Gottfried] executes skill [Impale] on target [Orc Young]
09:51:57
SQ
Gottfried uses skill Impale
09:51:57
SQ
Orc Young has died.
09:51:57
SQ
Skill [Rallied] removed from [Gottfried].
09:51:57
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Theoderich - Locked: true)
09:51:57
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Theoderich)
09:52:03
SQ
[Ser Theoderich] executes skill [Split] on target [Orc Warrior]
09:52:03
SQ
Ser Theoderich uses skill Split
09:52:06
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Kunibert - Locked: true)
09:52:06
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Kunibert)
09:52:08
SQ
[Ser Kunibert] executes skill [Rally the Troops] on target [Ser Kunibert]
09:52:08
SQ
Ser Kunibert uses skill Rally the Troops
09:52:08
SQ
Skill [Rallied] removed from [Ser Kunibert].
09:52:09
SQ
INFO: Next round issued: 3
09:52:09
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gottfried - Locked: true)
09:52:09
SQ
Turn started for Gottfried
09:52:09
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gottfried)
09:52:14
SQ
[Gottfried] executes skill [Perfect Focus] on target [Gottfried]
09:52:14
SQ
Gottfried uses skill Perfect Focus
09:52:16
SQ
[Gottfried] executes skill [Impale] on target [Orc Young]
09:52:16
SQ
Gottfried uses skill Impale
09:52:16
SQ
Orc Young has died.
09:52:19
SQ
[Gottfried] executes skill [Impale] on target [Orc Young]
09:52:19
SQ
Gottfried uses skill Impale
09:52:21
SQ
[Gottfried] executes skill [Impale] on target [Orc Young]
09:52:21
SQ
Gottfried uses skill Impale
09:52:21
SQ
Orc Young has died.
09:52:21
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gottfried - Locked: false)
09:52:21
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gottfried)
09:52:26
SQ
TurnSequenceBar::entityWaitTurn(Gottfried)
09:52:26
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Militia - Locked: true)
09:52:26
SQ
Turn started for Militia
09:52:26
SQ
*
09:52:26
SQ
* Militia: Starting turn.
09:52:27
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Militia)
09:52:27
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Flee (0), Attack.Puncture (0), Engage.Ranged (0), Defend (0), Reload (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Retreat (0), Roam (0), Attack.Bow (0), Engage.Melee (0)
SwitchTo.Melee (100)(*), Idle (1), Flee (0), Attack.Puncture (0), Engage.Ranged (0), Defend (0), Reload (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Retreat (0), Roam (0), Attack.Bow (0), Engage.Melee (0)
09:52:27
SQ
-> Behavior picked: SwitchTo.Melee (100)
09:52:27
SQ
* Militia: Switching to melee weapon!
09:52:27
SQ
-> Behaviors to pick from:
Attack.Puncture (135.569)(*), Attack.Default (46.6806)(*), Idle (1), Engage.Ranged (0), Defend (0), Flee (0), Attack.Bow (0), SwitchTo.Ranged (0), Engage.Melee (0), Retreat (0), Roam (0), Reload (0), BreakFree (0), SwitchTo.Melee (0)
Attack.Puncture (135.569)(*), Attack.Default (46.6806)(*), Idle (1), Engage.Ranged (0), Defend (0), Flee (0), Attack.Bow (0), SwitchTo.Ranged (0), Engage.Melee (0), Retreat (0), Roam (0), Reload (0), BreakFree (0), SwitchTo.Melee (0)
09:52:27
SQ
-> Behavior picked: Attack.Puncture (135.569)
09:52:27
SQ
* Militia: Using Puncture against Orc Warrior!
09:52:27
SQ
Militia uses skill Puncture
09:52:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Bow (0), Defend (0), Reload (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Retreat (0), Roam (0), Attack.Default (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0)
Idle (1)(*), Flee (0), Attack.Bow (0), Defend (0), Reload (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Retreat (0), Roam (0), Attack.Default (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0)
09:52:27
SQ
-> Behavior picked: Idle (1)
09:52:28
SQ
* Militia: Ending Turn with 1 of 9 AP left.
09:52:28
SQ
* ---------------------------------------------------
09:52:28
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Diethelm - Locked: true)
09:52:28
SQ
Turn started for Diethelm
09:52:28
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Diethelm)
09:52:36
UI
equip item: 53033835
09:52:39
SQ
[Diethelm] executes skill [Impale] on target [Orc Warrior]
09:52:39
SQ
Diethelm uses skill Impale
09:52:39
SQ
Skill [Rallied] removed from [Diethelm].
09:52:40
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Oskar - Locked: true)
09:52:40
SQ
Turn started for Oskar
09:52:40
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Oskar)
09:52:48
UI
equip item: 53543776
09:52:52
SQ
[Oskar] executes skill [Slash] on target [Orc Warrior]
09:52:52
SQ
Oskar uses skill Slash
09:52:55
SQ
[Oskar] executes skill [Slash] on target [Orc Warrior]
09:52:55
SQ
Oskar uses skill Slash
09:52:55
SQ
Orc Warrior has died.
09:52:55
SQ
Skill [Rallied] removed from [Oskar].
09:52:55
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Burkhard the Woodsman - Locked: true)
09:52:55
SQ
Turn started for Burkhard the Woodsman
09:52:56
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Burkhard the Woodsman)
09:53:02
SQ
[Burkhard the Woodsman] executes skill [Reload] on target [Burkhard the Woodsman]
09:53:02
SQ
Burkhard the Woodsman uses skill Reload
09:53:14
SQ
[Burkhard the Woodsman] executes skill [Shoot Heavy Bolt] on target [Orc Warrior]
09:53:14
SQ
Burkhard the Woodsman uses skill Shoot Heavy Bolt
09:53:14
SQ
Skill [Rallied] removed from [Burkhard the Woodsman].
09:53:14
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Eberold - Locked: true)
09:53:14
SQ
Turn started for Eberold
09:53:15
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Eberold)
09:53:19
UI
equip item: 53216768
09:53:23
SQ
[Eberold] executes skill [Throw Axe] on target [Orc Warrior]
09:53:23
SQ
Eberold uses skill Throw Axe
09:53:26
SQ
TurnSequenceBar::entityWaitTurn(Eberold)
09:53:26
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Rumold the Quick - Locked: true)
09:53:26
SQ
Turn started for Rumold the Quick
09:53:27
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Rumold the Quick)
09:53:29
SQ
[Rumold the Quick] executes skill [Split Man] on target [Orc Warrior]
09:53:29
SQ
Rumold the Quick uses skill Split Man
09:53:31
SQ
Skill [Rallied] removed from [Rumold the Quick].
09:53:31
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Valdemar - Locked: true)
09:53:31
SQ
Turn started for Valdemar
09:53:32
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Valdemar)
09:53:36
SQ
TurnSequenceBar::entityWaitTurn(Valdemar)
09:53:36
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:53:36
SQ
Turn started for Orc Warrior
09:53:36
SQ
*
09:53:36
SQ
* Orc Warrior: Starting turn.
09:53:37
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:53:37
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), LineBreaker (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Roam (0)
Flee (9000)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), LineBreaker (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Roam (0)
09:53:37
SQ
-> Behavior picked: Flee (9000)
09:53:37
SQ
* Orc Warrior: Fleeing.
09:53:40
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), LineBreaker (0), Attack.Default (0), Retreat (0), Attack.Split (0), Engage.Melee (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Attack.CrushArmor (0), Attack.Swing (0)
Flee (9000)(*), Idle (1), BreakFree (0), LineBreaker (0), Attack.Default (0), Retreat (0), Attack.Split (0), Engage.Melee (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Attack.CrushArmor (0), Attack.Swing (0)
09:53:40
SQ
-> Behavior picked: Flee (9000)
09:53:40
SQ
* Orc Warrior: Fleeing.
09:53:40
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Engage.Melee (0), LineBreaker (0)
Flee (9000)(*), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Engage.Melee (0), LineBreaker (0)
09:53:40
SQ
-> Behavior picked: Flee (9000)
09:53:40
SQ
* Orc Warrior: Fleeing.
09:53:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), LineBreaker (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Shieldwall (0), Retreat (0), Flee (0)
Idle (1)(*), Attack.Default (0), Roam (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), LineBreaker (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Shieldwall (0), Retreat (0), Flee (0)
09:53:41
SQ
-> Behavior picked: Idle (1)
09:53:41
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
09:53:41
SQ
* ---------------------------------------------------
09:53:41
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Asgeir - Locked: true)
09:53:41
SQ
Turn started for Asgeir
09:53:41
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Asgeir)
09:53:44
SQ
[Asgeir] executes skill [Split Man] on target [Orc Warrior]
09:53:44
SQ
Asgeir uses skill Split Man
09:53:46
SQ
Skill [Rallied] removed from [Asgeir].
09:53:47
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Theoderich - Locked: true)
09:53:47
SQ
Turn started for Ser Theoderich
09:53:47
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Theoderich)
09:53:50
SQ
[Ser Theoderich] executes skill [Split] on target [Orc Warrior]
09:53:50
SQ
Ser Theoderich uses skill Split
09:53:53
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:53:53
SQ
Turn started for Orc Warrior
09:53:53
SQ
*
09:53:53
SQ
* Orc Warrior: Starting turn.
09:53:54
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:53:54
SQ
-> Behaviors to pick from:
Defend.Knockback (79.695)(*), Defend.Shieldwall (37.001)(*), Engage.Melee (34.375)(*), Attack.Default (27.6856)(*), Idle (1), Attack.CrushArmor (0), Flee (0), Attack.Swing (0), BreakFree (0), Retreat (0), Defend (0), LineBreaker (0), Attack.SplitShield (0), Attack.Split (0), Attack.KnockOut (0), Roam (0)
Defend.Knockback (79.695)(*), Defend.Shieldwall (37.001)(*), Engage.Melee (34.375)(*), Attack.Default (27.6856)(*), Idle (1), Attack.CrushArmor (0), Flee (0), Attack.Swing (0), BreakFree (0), Retreat (0), Defend (0), LineBreaker (0), Attack.SplitShield (0), Attack.Split (0), Attack.KnockOut (0), Roam (0)
09:53:54
SQ
-> Behavior picked: Defend.Knockback (79.695)
09:53:54
SQ
* Orc Warrior: Using Knock Back!
09:53:54
SQ
Orc Warrior uses skill Knock Back
09:53:55
SQ
-> Behaviors to pick from:
Defend.Shieldwall (36.957)(*), Attack.Default (27.6264)(*), Idle (1), Retreat (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), Defend (0), LineBreaker (0), Flee (0), Attack.KnockOut (0), Roam (0), Attack.Swing (0), Defend.Knockback (0)
Defend.Shieldwall (36.957)(*), Attack.Default (27.6264)(*), Idle (1), Retreat (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), Defend (0), LineBreaker (0), Flee (0), Attack.KnockOut (0), Roam (0), Attack.Swing (0), Defend.Knockback (0)
09:53:55
SQ
-> Behavior picked: Attack.Default (27.6264)
09:53:55
SQ
* Orc Warrior: Using Chop against Rumold the Quick!
09:53:55
SQ
Orc Warrior uses skill Chop
09:53:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Retreat (0), Attack.Split (0), Defend (0), LineBreaker (0), Attack.Default (0), Attack.KnockOut (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0)
Idle (1)(*), Engage.Melee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Retreat (0), Attack.Split (0), Defend (0), LineBreaker (0), Attack.Default (0), Attack.KnockOut (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0)
09:53:55
SQ
-> Behavior picked: Idle (1)
09:53:56
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
09:53:56
SQ
* ---------------------------------------------------
09:53:56
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:53:56
SQ
Turn started for Orc Warrior
09:53:56
SQ
*
09:53:56
SQ
* Orc Warrior: Starting turn.
09:53:56
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:53:56
SQ
-> Behaviors to pick from:
LineBreaker (157.027)(*), Attack.SplitShield (79.2467)(*), Defend.Knockback (70.2075)(*), Attack.Default (25.7953), Defend.Shieldwall (20.1944), Idle (1), Attack.CrushArmor (0), Flee (0), Defend (0), Attack.Swing (0), BreakFree (0), Retreat (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Roam (0)
LineBreaker (157.027)(*), Attack.SplitShield (79.2467)(*), Defend.Knockback (70.2075)(*), Attack.Default (25.7953), Defend.Shieldwall (20.1944), Idle (1), Attack.CrushArmor (0), Flee (0), Defend (0), Attack.Swing (0), BreakFree (0), Retreat (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Roam (0)
09:53:56
SQ
-> Behavior picked: LineBreaker (157.027)
09:53:57
SQ
* Orc Warrior: Using Line Breaker!
09:53:57
SQ
Orc Warrior uses skill Line Breaker
09:53:58
SQ
-> Behaviors to pick from:
Attack.Default (299.595)(*), Defend.Shieldwall (23.3249), Attack.SplitShield (12.1975), Idle (1), Attack.Swing (0), Retreat (0), Defend.Knockback (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Flee (0), LineBreaker (0)
Attack.Default (299.595)(*), Defend.Shieldwall (23.3249), Attack.SplitShield (12.1975), Idle (1), Attack.Swing (0), Retreat (0), Defend.Knockback (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Flee (0), LineBreaker (0)
09:53:58
SQ
-> Behavior picked: Attack.Default (299.595)
09:53:58
SQ
* Orc Warrior: Using Chop against Militia!
09:53:58
SQ
Orc Warrior uses skill Chop
09:53:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Defend (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Defend (0), Defend.Shieldwall (0), Attack.Default (0)
09:53:59
SQ
-> Behavior picked: Idle (1)
09:53:59
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
09:53:59
SQ
* ---------------------------------------------------
09:53:59
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:53:59
SQ
Turn started for Orc Warrior
09:53:59
SQ
*
09:53:59
SQ
* Orc Warrior: Starting turn.
09:53:59
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:54:00
SQ
-> Behaviors to pick from:
Engage.Melee (270.652)(*), Defend.Shieldwall (11.5645), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), LineBreaker (0)
Engage.Melee (270.652)(*), Defend.Shieldwall (11.5645), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), LineBreaker (0)
09:54:00
SQ
-> Behavior picked: Engage.Melee (270.652)
09:54:00
SQ
* Orc Warrior: Engaging to melee range with Engelbert Threefeet (visible), accepted_distance=0
09:54:01
SQ
* Orc Warrior: Reached engage destination
09:54:01
SQ
-> Behaviors to pick from:
LineBreaker (131.117)(*), Defend.Knockback (72.105)(*), Defend.Shieldwall (32.29), Attack.Default (28.0274), Idle (1), Attack.KnockOut (0), Flee (0), Retreat (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Engage.Melee (0)
LineBreaker (131.117)(*), Defend.Knockback (72.105)(*), Defend.Shieldwall (32.29), Attack.Default (28.0274), Idle (1), Attack.KnockOut (0), Flee (0), Retreat (0), Defend (0), Attack.Swing (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Engage.Melee (0)
09:54:01
SQ
-> Behavior picked: LineBreaker (131.117)
09:54:01
SQ
* Orc Warrior: Using Line Breaker!
09:54:01
SQ
Orc Warrior uses skill Line Breaker
09:54:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Flee (0), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Default (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Engage.Melee (0), LineBreaker (0)
Idle (1)(*), Defend.Shieldwall (0), Flee (0), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Default (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Engage.Melee (0), LineBreaker (0)
09:54:03
SQ
-> Behavior picked: Idle (1)
09:54:03
SQ
* Orc Warrior: Ending Turn with 2 of 8 AP left.
09:54:03
SQ
* ---------------------------------------------------
09:54:03
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Engelbert Threefeet - Locked: true)
09:54:03
SQ
Turn started for Engelbert Threefeet
09:54:04
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Engelbert Threefeet)
09:54:06
SQ
[Engelbert Threefeet] executes skill [Bash] on target [Orc Warrior]
09:54:06
SQ
Engelbert Threefeet uses skill Bash
09:54:08
SQ
[Engelbert Threefeet] executes skill [Bash] on target [Orc Warrior]
09:54:08
SQ
Engelbert Threefeet uses skill Bash
09:54:09
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Kunibert - Locked: true)
09:54:09
SQ
Turn started for Ser Kunibert
09:54:09
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Kunibert)
09:54:15
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Adelbert - Locked: true)
09:54:15
SQ
Turn started for Adelbert
09:54:15
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Adelbert)
09:54:17
SQ
[Adelbert] executes skill [Chop] on target [Orc Warrior]
09:54:17
SQ
Adelbert uses skill Chop
09:54:19
SQ
[Adelbert] executes skill [Chop] on target [Orc Warrior]
09:54:19
SQ
Adelbert uses skill Chop
09:54:19
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:54:19
SQ
Turn started for Orc Warrior
09:54:19
SQ
*
09:54:19
SQ
* Orc Warrior: Starting turn.
09:54:20
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:54:20
SQ
-> Behaviors to pick from:
Attack.Default (307.644)(*), Defend.Shieldwall (75.6398), Idle (1), Flee (0), Attack.Swing (0), Roam (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), BreakFree (0), Retreat (0), Attack.Split (0), Engage.Melee (0), LineBreaker (0), Attack.CrushArmor (0), Attack.KnockOut (0)
Attack.Default (307.644)(*), Defend.Shieldwall (75.6398), Idle (1), Flee (0), Attack.Swing (0), Roam (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), BreakFree (0), Retreat (0), Attack.Split (0), Engage.Melee (0), LineBreaker (0), Attack.CrushArmor (0), Attack.KnockOut (0)
09:54:20
SQ
-> Behavior picked: Attack.Default (307.644)
09:54:20
SQ
* Orc Warrior: Using Cleave against Militia!
09:54:20
SQ
Orc Warrior uses skill Cleave
09:54:20
SQ
Militia has died.
09:54:20
SQ
-> Behaviors to pick from:
Defend.Shieldwall (62.022)(*), Attack.Default (44.2828)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Roam (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Retreat (0), LineBreaker (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Flee (0)
Defend.Shieldwall (62.022)(*), Attack.Default (44.2828)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Roam (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Retreat (0), LineBreaker (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Flee (0)
09:54:20
SQ
-> Behavior picked: Attack.Default (44.2828)
09:54:21
SQ
* Orc Warrior: Using Cleave against Ser Theoderich!
09:54:21
SQ
Orc Warrior uses skill Cleave
09:54:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Retreat (0), LineBreaker (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Flee (0), Defend.Shieldwall (0)
Idle (1)(*), Roam (0), Engage.Melee (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Retreat (0), LineBreaker (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Flee (0), Defend.Shieldwall (0)
09:54:21
SQ
-> Behavior picked: Idle (1)
09:54:21
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
09:54:21
SQ
* ---------------------------------------------------
09:54:22
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gottfried - Locked: true)
09:54:22
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gottfried)
09:54:26
SQ
[Gottfried] executes skill [Impale] on target [Orc Warrior]
09:54:26
SQ
Gottfried uses skill Impale
09:54:28
SQ
Skill [Rallied] removed from [Gottfried].
09:54:28
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Eberold - Locked: true)
09:54:29
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Eberold)
09:54:32
UI
equip item: 53217692
09:54:33
SQ
Skill [Rallied] removed from [Eberold].
09:54:33
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Valdemar - Locked: true)
09:54:34
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Valdemar)
09:54:39
SQ
[Valdemar] executes skill [Hammer] on target [Orc Warrior]
09:54:39
SQ
Valdemar uses skill Hammer
09:54:39
SQ
Skill [Rallied] removed from [Valdemar].
09:54:39
SQ
INFO: Next round issued: 4
09:54:39
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Diethelm - Locked: true)
09:54:39
SQ
Turn started for Diethelm
09:54:40
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Diethelm)
09:54:47
SQ
[Diethelm] executes skill [Impale] on target [Orc Warrior]
09:54:47
SQ
Diethelm uses skill Impale
09:54:47
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Oskar - Locked: true)
09:54:47
SQ
Turn started for Oskar
09:54:47
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Oskar)
09:54:53
UI
equip item: 41872002
09:55:01
SQ
[Oskar] executes skill [Destroy Armor] on target [Orc Warrior]
09:55:01
SQ
Oskar uses skill Destroy Armor
09:55:04
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Rumold the Quick - Locked: true)
09:55:04
SQ
Turn started for Rumold the Quick
09:55:04
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Rumold the Quick)
09:55:06
SQ
[Rumold the Quick] executes skill [Split Man] on target [Orc Warrior]
09:55:06
SQ
Rumold the Quick uses skill Split Man
09:55:09
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Eberold - Locked: true)
09:55:09
SQ
Turn started for Eberold
09:55:09
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Eberold)
09:55:11
SQ
[Eberold] executes skill [Cleave] on target [Orc Warrior]
09:55:11
SQ
Eberold uses skill Cleave
09:55:14
SQ
[Eberold] executes skill [Cleave] on target [Orc Warrior]
09:55:14
SQ
Eberold uses skill Cleave
09:55:14
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Burkhard the Woodsman - Locked: true)
09:55:14
SQ
Turn started for Burkhard the Woodsman
09:55:14
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Burkhard the Woodsman)
09:55:19
SQ
Skill [Reload] removed from [Burkhard the Woodsman].
09:55:19
UI
equip item: 53459697
09:55:26
SQ
[Burkhard the Woodsman] executes skill [Debilitate] on target [Burkhard the Woodsman]
09:55:26
SQ
Burkhard the Woodsman uses skill Debilitate
09:55:28
SQ
[Burkhard the Woodsman] executes skill [Shoot Bolt] on target [Orc Warrior]
09:55:28
SQ
Burkhard the Woodsman uses skill Shoot Bolt
09:55:29
SQ
Skill [Debilitating Attack] removed from [Burkhard the Woodsman].
09:55:33
SQ
TurnSequenceBar::entityWaitTurn(Burkhard the Woodsman)
09:55:33
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Theoderich - Locked: true)
09:55:33
SQ
Turn started for Ser Theoderich
09:55:33
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Theoderich)
09:55:38
SQ
[Ser Theoderich] executes skill [Swing] on target [Orc Warrior]
09:55:38
SQ
Ser Theoderich uses skill Swing
09:55:40
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gottfried - Locked: true)
09:55:40
SQ
Turn started for Gottfried
09:55:40
SQ
Skill [Perfect Focus] removed from [Gottfried].
09:55:41
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gottfried)
09:55:46
SQ
[Gottfried] executes skill [Impale] on target [Orc Warrior]
09:55:46
SQ
Gottfried uses skill Impale
09:55:48
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Valdemar - Locked: true)
09:55:48
SQ
Turn started for Valdemar
09:55:48
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Valdemar)
09:55:51
SQ
[Valdemar] executes skill [Hammer] on target [Orc Warrior]
09:55:51
SQ
Valdemar uses skill Hammer
09:55:53
SQ
[Valdemar] executes skill [Hammer] on target [Orc Warrior]
09:55:53
SQ
Valdemar uses skill Hammer
09:55:53
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Asgeir - Locked: true)
09:55:53
SQ
Turn started for Asgeir
09:55:54
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Asgeir)
09:55:58
SQ
TurnSequenceBar::entityWaitTurn(Asgeir)
09:55:58
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:55:58
SQ
Turn started for Orc Warrior
09:55:58
SQ
*
09:55:58
SQ
* Orc Warrior: Starting turn.
09:55:59
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:55:59
SQ
-> Behaviors to pick from:
Defend.Shieldwall (43.9423)(*), Attack.Default (27.6352)(*), Idle (1), Flee (0), BreakFree (0), Attack.SplitShield (0), Roam (0), Defend (0), LineBreaker (0), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0)
Defend.Shieldwall (43.9423)(*), Attack.Default (27.6352)(*), Idle (1), Flee (0), BreakFree (0), Attack.SplitShield (0), Roam (0), Defend (0), LineBreaker (0), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0)
09:55:59
SQ
-> Behavior picked: Attack.Default (27.6352)
09:55:59
SQ
* Orc Warrior: Using Chop against Rumold the Quick!
09:55:59
SQ
Orc Warrior uses skill Chop
09:55:59
SQ
-> Behaviors to pick from:
Defend.Shieldwall (43.6913)(*), Attack.Default (27.5416)(*), Idle (1), BreakFree (0), Retreat (0), Attack.SplitShield (0), Defend.Knockback (0), LineBreaker (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Split (0), Roam (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), Flee (0)
Defend.Shieldwall (43.6913)(*), Attack.Default (27.5416)(*), Idle (1), BreakFree (0), Retreat (0), Attack.SplitShield (0), Defend.Knockback (0), LineBreaker (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Split (0), Roam (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), Flee (0)
09:55:59
SQ
-> Behavior picked: Defend.Shieldwall (43.6913)
09:56:00
SQ
* Orc Warrior: Using Shieldwall!
09:56:00
SQ
Orc Warrior uses skill Shieldwall
09:56:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Knockback (0), Retreat (0), Roam (0), LineBreaker (0), BreakFree (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), Flee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Knockback (0), Retreat (0), Roam (0), LineBreaker (0), BreakFree (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), Flee (0), Defend.Shieldwall (0)
09:56:00
SQ
-> Behavior picked: Idle (1)
09:56:00
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
09:56:00
SQ
* ---------------------------------------------------
09:56:01
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Kunibert - Locked: true)
09:56:01
SQ
Turn started for Ser Kunibert
09:56:01
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Kunibert)
09:56:03
SQ
[Ser Kunibert] executes skill [Rally the Troops] on target [Ser Kunibert]
09:56:03
SQ
Ser Kunibert uses skill Rally the Troops
09:56:03
SQ
Skill [Rallied] removed from [Ser Kunibert].
09:56:03
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:56:03
SQ
Turn started for Orc Warrior
09:56:03
SQ
*
09:56:03
SQ
* Orc Warrior: Starting turn.
09:56:03
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:56:03
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.KnockOut (0), Engage.Melee (0), Roam (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), LineBreaker (0), Retreat (0), Defend (0), BreakFree (0), Attack.Default (0)
Flee (9000)(*), Idle (1), Attack.KnockOut (0), Engage.Melee (0), Roam (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), LineBreaker (0), Retreat (0), Defend (0), BreakFree (0), Attack.Default (0)
09:56:03
SQ
-> Behavior picked: Flee (9000)
09:56:04
SQ
* Orc Warrior: Fleeing.
09:56:04
SQ
Orc Warrior has died.
09:56:04
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Engelbert Threefeet - Locked: true)
09:56:04
SQ
Turn started for Engelbert Threefeet
09:56:05
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Engelbert Threefeet)
09:56:07
SQ
[Engelbert Threefeet] executes skill [Bash] on target [Orc Warrior]
09:56:07
SQ
Engelbert Threefeet uses skill Bash
09:56:07
SQ
Orc Warrior has died.
09:56:07
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Engelbert Threefeet - Locked: false)
09:56:08
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Engelbert Threefeet)
09:56:10
SQ
Skill [Rallied] removed from [Engelbert Threefeet].
09:56:10
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Adelbert - Locked: true)
09:56:10
SQ
Turn started for Adelbert
09:56:11
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Adelbert)
09:56:12
SQ
[Adelbert] executes skill [Chop] on target [Orc Warrior]
09:56:12
SQ
Adelbert uses skill Chop
09:56:15
SQ
[Adelbert] executes skill [Chop] on target [Orc Warrior]
09:56:15
SQ
Adelbert uses skill Chop
09:56:15
SQ
Skill [Rallied] removed from [Adelbert].
09:56:15
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:56:15
SQ
Turn started for Orc Warrior
09:56:15
SQ
*
09:56:15
SQ
* Orc Warrior: Starting turn.
09:56:15
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:56:15
SQ
-> Behaviors to pick from:
Attack.SplitShield (58.5285)(*), Attack.Default (22.1048)(*), Defend.Shieldwall (20.8456)(*), Idle (1), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), Flee (0), Defend.Knockback (0), Roam (0), Defend (0), LineBreaker (0), Engage.Melee (0), Attack.Swing (0)
Attack.SplitShield (58.5285)(*), Attack.Default (22.1048)(*), Defend.Shieldwall (20.8456)(*), Idle (1), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), Flee (0), Defend.Knockback (0), Roam (0), Defend (0), LineBreaker (0), Engage.Melee (0), Attack.Swing (0)
09:56:15
SQ
-> Behavior picked: Attack.SplitShield (58.5285)
09:56:16
SQ
* Orc Warrior: Using Split Shield against Adelbert!
09:56:16
SQ
Orc Warrior uses skill Split Shield
09:56:16
SQ
-> Behaviors to pick from:
Attack.SplitShield (62.7258)(*), Attack.Default (21.8585)(*), Defend.Shieldwall (20.4523)(*), Idle (1), Retreat (0), Defend.Knockback (0), Roam (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Defend (0), LineBreaker (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0)
Attack.SplitShield (62.7258)(*), Attack.Default (21.8585)(*), Defend.Shieldwall (20.4523)(*), Idle (1), Retreat (0), Defend.Knockback (0), Roam (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Defend (0), LineBreaker (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0)
09:56:16
SQ
-> Behavior picked: Attack.SplitShield (62.7258)
09:56:17
SQ
* Orc Warrior: Using Split Shield against Adelbert!
09:56:17
SQ
Orc Warrior uses skill Split Shield
09:56:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Defend (0), LineBreaker (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0), Attack.SplitShield (0)
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Flee (0), Attack.CrushArmor (0), Defend (0), LineBreaker (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0), Attack.SplitShield (0)
09:56:17
SQ
-> Behavior picked: Idle (1)
09:56:17
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
09:56:17
SQ
* ---------------------------------------------------
09:56:17
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Warrior - Locked: true)
09:56:17
SQ
Turn started for Orc Warrior
09:56:17
SQ
*
09:56:17
SQ
* Orc Warrior: Starting turn.
09:56:18
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Warrior)
09:56:18
SQ
-> Behaviors to pick from:
Defend.Shieldwall (44.6306)(*), Attack.Default (42.6614)(*), Idle (1), Attack.SplitShield (0), Defend.Knockback (0), Engage.Melee (0), Attack.KnockOut (0), Retreat (0), LineBreaker (0), Defend (0), Attack.CrushArmor (0), Attack.Swing (0), Flee (0), BreakFree (0), Attack.Split (0), Roam (0)
Defend.Shieldwall (44.6306)(*), Attack.Default (42.6614)(*), Idle (1), Attack.SplitShield (0), Defend.Knockback (0), Engage.Melee (0), Attack.KnockOut (0), Retreat (0), LineBreaker (0), Defend (0), Attack.CrushArmor (0), Attack.Swing (0), Flee (0), BreakFree (0), Attack.Split (0), Roam (0)
09:56:18
SQ
-> Behavior picked: Attack.Default (42.6614)
09:56:18
SQ
* Orc Warrior: Using Cleave against Ser Theoderich!
09:56:18
SQ
Orc Warrior uses skill Cleave
09:56:18
SQ
-> Behaviors to pick from:
Defend.Shieldwall (43.5351)(*), Attack.Default (43.405)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Flee (0), LineBreaker (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.Split (0), Roam (0), Retreat (0), Attack.SplitShield (0)
Defend.Shieldwall (43.5351)(*), Attack.Default (43.405)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Flee (0), LineBreaker (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.Split (0), Roam (0), Retreat (0), Attack.SplitShield (0)
09:56:18
SQ
-> Behavior picked: Defend.Shieldwall (43.5351)
09:56:19
SQ
* Orc Warrior: Using Shieldwall!
09:56:19
SQ
Orc Warrior uses skill Shieldwall
09:56:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Swing (0), Attack.KnockOut (0), LineBreaker (0), Defend.Knockback (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Attack.Default (0), Attack.Split (0), Roam (0), Retreat (0), Attack.SplitShield (0), Defend.Shieldwall (0)
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Swing (0), Attack.KnockOut (0), LineBreaker (0), Defend.Knockback (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Attack.Default (0), Attack.Split (0), Roam (0), Retreat (0), Attack.SplitShield (0), Defend.Shieldwall (0)
09:56:19
SQ
-> Behavior picked: Idle (1)
09:56:19
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
09:56:19
SQ
* ---------------------------------------------------
09:56:19
SQ
Skill [Debilitated] removed from [Orc Warrior].
09:56:20
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Burkhard the Woodsman - Locked: true)
09:56:20
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Burkhard the Woodsman)
09:56:25
SQ
Skill [Rallied] removed from [Burkhard the Woodsman].
09:56:26
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Asgeir - Locked: true)
09:56:26
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Asgeir)
09:56:31
SQ
Skill [Rallied] removed from [Asgeir].
09:56:31
SQ
INFO: Next round issued: 5
09:56:32
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gottfried - Locked: true)
09:56:32
SQ
Turn started for Gottfried
09:56:32
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gottfried)
09:56:36
SQ
TurnSequenceBar::entityWaitTurn(Gottfried)
09:56:36
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Diethelm - Locked: true)
09:56:36
SQ
Turn started for Diethelm
09:56:36
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Diethelm)
09:56:40
SQ
[Diethelm] executes skill [Impale] on target [Orc Warrior]
09:56:40
SQ
Diethelm uses skill Impale
09:56:40
SQ
Skill [Rallied] removed from [Diethelm].
09:56:40
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Eberold - Locked: true)
09:56:40
SQ
Turn started for Eberold
09:56:41
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Eberold)
09:56:45
SQ
[Eberold] executes skill [Cleave] on target [Orc Warrior]
09:56:45
SQ
Eberold uses skill Cleave
09:56:45
SQ
Skill [Rallied] removed from [Eberold].
09:56:45
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Valdemar - Locked: true)
09:56:45
SQ
Turn started for Valdemar
09:56:46
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Valdemar)
09:56:47
Resource
Loading: music/orcs_02.music
09:56:47
Resource
Unloading: music/orcs_01.music
09:56:52
SQ
[Valdemar] executes skill [Hammer] on target [Orc Warrior]
09:56:52
SQ
Valdemar uses skill Hammer
09:56:52
SQ
Skill [Rallied] removed from [Valdemar].
09:56:53
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Theoderich - Locked: true)
09:56:53
SQ
Turn started for Ser Theoderich
09:56:53
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Theoderich)
09:56:55
SQ
[Ser Theoderich] executes skill [Overhead Strike] on target [Orc Warrior]
09:56:55
SQ
Ser Theoderich uses skill Overhead Strike
09:56:55
SQ
Orc Warrior has died.
09:56:55
SQ
Skill [Shieldwall] removed from [Orc Warrior].
09:57:00
SQ
TurnSequenceBar::entityWaitTurn(Ser Theoderich)
09:57:00
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Burkhard the Woodsman - Locked: true)
09:57:00
SQ
Turn started for Burkhard the Woodsman
09:57:00
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Burkhard the Woodsman)
09:57:02
SQ
[Burkhard the Woodsman] executes skill [Reload] on target [Burkhard the Woodsman]
09:57:02
SQ
Burkhard the Woodsman uses skill Reload
09:57:03
SQ
[Burkhard the Woodsman] executes skill [Shoot Bolt] on target [Orc Warrior]
09:57:03
SQ
Burkhard the Woodsman uses skill Shoot Bolt
09:57:04
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Rumold the Quick - Locked: true)
09:57:04
SQ
Turn started for Rumold the Quick
09:57:04
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Rumold the Quick)
09:57:06
SQ
[Rumold the Quick] executes skill [Split Man] on target [Orc Warrior]
09:57:06
SQ
Rumold the Quick uses skill Split Man
09:57:06
SQ
Skill [Shieldwall] removed from [Orc Warrior].
09:57:06
SQ
Orc Warrior has died.
09:57:06
UI
Failed to load procedural content "procedural/tacticalentity(35946,6861955,socket,arrow)".
09:57:06
UI
Failed to load procedural content "procedural/tacticalentity(17432,6861955,socket,arrow)".
09:57:06
UI
Failed to load procedural content "procedural/tacticalentity(29213,6861955,socket,arrow)".
09:57:06
UI
Failed to load procedural content "procedural/tacticalentity(23397,6861955,socket,arrow)".
09:57:07
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Rumold the Quick - Locked: false)
09:57:07
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Rumold the Quick)
09:57:10
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Oskar - Locked: true)
09:57:10
SQ
Turn started for Oskar
09:57:10
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Oskar)
09:57:13
UI
equip item: 53543776
09:57:16
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Asgeir - Locked: true)
09:57:16
SQ
Turn started for Asgeir
09:57:16
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Asgeir)
09:57:17
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Engelbert Threefeet - Locked: true)
09:57:17
SQ
Turn started for Engelbert Threefeet
09:57:18
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Engelbert Threefeet)
09:57:21
SQ
[Engelbert Threefeet] executes skill [Bash] on target [Orc Warrior]
09:57:21
SQ
Engelbert Threefeet uses skill Bash
09:57:25
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Adelbert - Locked: true)
09:57:25
SQ
Turn started for Adelbert
09:57:25
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Adelbert)
09:57:27
SQ
[Adelbert] executes skill [Chop] on target [Orc Warrior]
09:57:27
SQ
Adelbert uses skill Chop
09:57:29
SQ
[Adelbert] executes skill [Chop] on target [Orc Warrior]
09:57:29
SQ
Adelbert uses skill Chop
09:57:29
SQ
Orc Warrior has died.
09:57:29
Resource
Unloading: gfx/orientation_overlay.png
09:57:29
SQ
Skill [Killing Frenzy!] removed from [Asgeir].
09:57:29
SQ
Skill [Rallied] removed from [Gottfried].
09:57:29
SQ
Skill [Reload] removed from [Burkhard the Woodsman].
09:57:29
SQ
Skill [Rallied] removed from [Ser Theoderich].
09:57:29
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Adelbert - Locked: false)
09:57:29
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Adelbert)
09:57:33
Resource
Loading: music/victory_01.music
09:57:33
Resource
Unloading: music/orcs_02.music
09:57:36
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
09:57:36
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
09:57:36
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
09:57:36
SQ
World::onCombatFinished
09:57:37
SQ
TacticalState::onFinish
09:57:37
Resource
Unloading: gfx/object_0.png
09:57:37
Resource
Unloading: gfx/detail.png
09:57:37
Resource
Unloading Resource Package "Temporary Tactical Resources".
09:57:37
Resource
Unloading: sounds/combat/throw_axe_01.wav
09:57:37
Resource
Unloading: sounds/combat/throw_axe_02.wav
09:57:37
Resource
Unloading: sounds/combat/throw_axe_03.wav
09:57:37
Resource
Unloading: sounds/combat/throw_axe_hit_01.wav
09:57:37
Resource
Unloading: sounds/combat/throw_axe_hit_02.wav
09:57:37
Resource
Unloading: sounds/combat/throw_axe_hit_03.wav
09:57:37
Resource
Unloading: sounds/combat/unleash_wardog_01.wav
09:57:37
Resource
Unloading: sounds/combat/unleash_wardog_02.wav
09:57:37
Resource
Unloading: sounds/combat/unleash_wardog_03.wav
09:57:37
Resource
Unloading: sounds/combat/unleash_wardog_04.wav
09:57:37
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
09:57:37
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
09:57:37
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
09:57:37
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
09:57:37
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
09:57:37
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
09:57:37
Resource
Unloading: sounds/enemies/wardog_death_00.wav
09:57:37
Resource
Unloading: sounds/enemies/wardog_death_01.wav
09:57:37
Resource
Unloading: sounds/enemies/wardog_death_02.wav
09:57:37
Resource
Unloading: sounds/enemies/wardog_death_03.wav
09:57:37
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
09:57:37
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
09:57:37
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
09:57:37
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
09:57:37
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
09:57:37
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
09:57:37
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
09:57:37
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
09:57:37
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
09:57:37
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
09:57:37
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
09:57:37
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
09:57:37
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
09:57:37
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
09:57:37
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
09:57:37
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
09:57:37
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
09:57:37
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
09:57:37
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
09:57:37
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
09:57:37
Resource
Unloading: sounds/enemies/orc_linebreaker_01.wav
09:57:37
Resource
Unloading: sounds/enemies/orc_linebreaker_02.wav
09:57:37
Resource
Unloading: sounds/enemies/orc_linebreaker_03.wav
09:57:37
Resource
Unloading: sounds/enemies/orc_rage_01.wav
09:57:37
Resource
Unloading: sounds/enemies/orc_rage_02.wav
09:57:37
Resource
Unloading: sounds/enemies/orc_rage_03.wav
09:57:37
Resource
Unloading: sounds/enemies/orc_rage_04.wav
09:57:37
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
09:57:37
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
09:57:37
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
09:57:37
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
09:57:37
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
09:57:37
Resource
Unloading: sounds/enemies/orc_death_01.wav
09:57:37
Resource
Unloading: sounds/enemies/orc_death_02.wav
09:57:37
Resource
Unloading: sounds/enemies/orc_death_03.wav
09:57:37
Resource
Unloading: sounds/enemies/orc_death_04.wav
09:57:37
Resource
Unloading: sounds/enemies/orc_death_05.wav
09:57:37
Resource
Unloading: sounds/enemies/orc_death_06.wav
09:57:37
Resource
Unloading: sounds/enemies/orc_flee_03.wav
09:57:37
Resource
Unloading: sounds/enemies/orc_flee_05.wav
09:57:37
Resource
Unloading: sounds/enemies/orc_flee_06.wav
09:57:37
Resource
Unloading: sounds/enemies/orc_idle_01.wav
09:57:37
Resource
Unloading: sounds/enemies/orc_idle_02.wav
09:57:37
Resource
Unloading: sounds/enemies/orc_idle_03.wav
09:57:37
Resource
Unloading: sounds/enemies/orc_idle_04.wav
09:57:37
Resource
Unloading: sounds/enemies/orc_idle_05.wav
09:57:37
Resource
Unloading: sounds/enemies/orc_idle_06.wav
09:57:37
Resource
Unloading: gfx/entity_2.png
09:57:37
Resource
Unloading: sounds/enemies/orc_charge_01.wav
09:57:37
Resource
Unloading: sounds/enemies/orc_charge_02.wav
09:57:37
Resource
Unloading: sounds/enemies/orc_charge_03.wav
09:57:37
Resource
Unloading: sounds/enemies/orc_charge_04.wav
09:57:37
UI
IngameMenuScreen::UNREGISTER
09:57:37
UI
MainMenuModule::UNREGISTER
09:57:37
UI
LoadCampaignMenuModule::UNREGISTER
09:57:37
UI
SaveCampaignMenuModule::UNREGISTER
09:57:37
UI
OptionsMenuModule::UNREGISTER
09:57:37
UI
OptionsMenuModuleVideoPanel::UNREGISTER
09:57:37
UI
OptionsMenuModuleVideoPanel::UNREGISTER
09:57:37
UI
OptionsMenuModuleControlsPanel::UNREGISTER
09:57:37
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
09:57:37
UI
TacticalFleeScreen::UNREGISTER
09:57:37
UI
CharacterScreen::UNREGISTER
09:57:37
UI
CharacterScreenLeftPanelModule::UNREGISTER
09:57:37
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
09:57:37
UI
CharacterScreenPaperdollModule::UNREGISTER
09:57:37
UI
CharacterScreenSkillsModule::UNREGISTER
09:57:37
UI
CharacterScreenStatsModule::UNREGISTER
09:57:37
UI
CharacterScreenRightPanelModule::UNREGISTER
09:57:37
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
09:57:37
UI
CharacterScreenInventoryListModule::UNREGISTER
09:57:37
UI
CharacterScreenPerksModule::UNREGISTER
09:57:37
UI
CharacterScreenBrothersListModule::UNREGISTER
09:57:37
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
09:57:37
UI
TacticalScreen::UNREGISTER
09:57:37
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
09:57:37
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
09:57:37
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
09:57:37
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
09:57:37
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
09:57:37
UI
TacticalCombatResultScreen::UNREGISTER
09:57:37
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
09:57:37
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
09:57:40
Resource
Loading: music/worldmap_06.music
09:57:41
Resource
Unloading: music/victory_01.music
09:58:25
UI
equip item: 53028778
09:58:38
UI
equip item: 53084714
09:58:43
UI
equip item: 53216768
09:59:07
UI
equip item: 53394704
09:59:21
SQ
contract removed: contract.errant
09:59:21
SQ
Location entered: Thalheim
09:59:25
Resource
Loading: music/village_01.music
09:59:25
Resource
Unloading: music/worldmap_06.music
09:59:30
Resource
Loading: music/worldmap_05.music
09:59:30
Resource
Unloading: music/village_01.music
09:59:30
SQ
chance to fire event: 19.824%
09:59:38
SQ
chance to fire event: 20.6586%
09:59:51
SQ
chance to fire event: 21.6218%
10:00:10
SQ
contract added: contract.destroy_orc_camp
10:00:12
SQ
contract removed: contract.exterminate_beasts
10:00:26
SQ
Location entered: Ancient Outlook
10:00:26
UI
ERROR: Failed to query hire roster data. Reason: Invalid result.
10:00:30
Resource
Loading: music/stronghold_01.music
10:00:30
Resource
Unloading: music/worldmap_05.music
10:00:31
SQ
contract activated: contract.destroy_orc_camp
10:01:19
Resource
Loading: music/worldmap_03.music
10:01:19
Resource
Unloading: music/stronghold_01.music
10:01:28
SQ
contract added: contract.errant
10:01:31
SQ
contract removed: contract.errant
10:01:38
SQ
contract added: contract.errant
10:01:45
SQ
contract added: contract.errant
10:01:48
SQ
contract removed: contract.errant
10:01:50
SQ
contract removed: contract.destroy_inactive_location
10:01:52
SQ
contract added: contract.errant
10:02:05
SQ
Save campaign: autosave
10:02:06
Scene
Finished saving scene.
10:02:06
SQ
WorldState::onHide
10:02:06
UI
CharacterScreen::REGISTER
10:02:06
UI
CharacterScreenLeftPanelModule::REGISTER
10:02:06
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
10:02:06
UI
CharacterScreenPaperdollModule::REGISTER
10:02:06
UI
CharacterScreenSkillsModule::REGISTER
10:02:06
UI
CharacterScreenStatsModule::REGISTER
10:02:06
UI
CharacterScreenRightPanelModule::REGISTER
10:02:06
UI
CharacterScreenRightPanelHeaderModule::REGISTER
10:02:06
UI
CharacterScreenInventoryListModule::REGISTER
10:02:06
UI
CharacterScreenPerksModule::REGISTER
10:02:06
UI
CharacterScreenBrothersListModule::REGISTER
10:02:06
UI
CharacterScreenBattleStartFooterModule::REGISTER
10:02:06
UI
TacticalFleeScreen::REGISTER
10:02:06
UI
IngameMenuScreen::REGISTER
10:02:06
UI
MainMenuModule::REGISTER
10:02:06
UI
LoadCampaignMenuModule::REGISTER
10:02:06
UI
SaveCampaignMenuModule::REGISTER
10:02:06
UI
OptionsMenuModule::REGISTER
10:02:06
UI
OptionsMenuModuleVideoPanel::REGISTER
10:02:06
UI
OptionsMenuModuleAudioPanel::REGISTER
10:02:06
UI
OptionsMenuModuleControlsPanel::REGISTER
10:02:06
UI
OptionsMenuModuleGameplayPanel::REGISTER
10:02:06
UI
TacticalCombatResultScreen::REGISTER
10:02:06
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
10:02:06
UI
TacticalCombatResultScreenLootPanel::REGISTER
10:02:06
UI
TacticalScreen::REGISTER
10:02:06
UI
TacticalScreenTurnSequenceBarModule::REGISTER
10:02:06
UI
TacticalScreenOrientationOverlayModule::REGISTER
10:02:06
UI
TacticalScreenTopbarEventLogModule::REGISTER
10:02:06
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
10:02:06
UI
TacticalScreenTopbarOptionsModule::REGISTER
10:02:06
Resource
Loading: gfx/detail.png
10:02:06
Texture
Texture "gfx/detail.png" (ID: 14) took up approximately 5461kb in video memory.
10:02:06
Resource
Loading: gfx/object_0.png
10:02:07
Texture
Texture "gfx/object_0.png" (ID: 15) took up approximately 2730kb in video memory.
10:02:07
Resource
Loading: gfx/entity_2.png
10:02:07
Texture
Texture "gfx/entity_2.png" (ID: 16) took up approximately 10922kb in video memory.
10:02:07
Resource
Loading: gfx/orientation_overlay.png
10:02:07
Texture
Texture "gfx/orientation_overlay.png" (ID: 17) took up approximately 512kb in video memory.
10:02:07
SQ
TACTICAL: STASH LOCKED: true
10:02:07
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
10:02:07
SQ
Turn started for Orc Young
10:02:07
SQ
*
10:02:07
SQ
* Orc Young: Starting turn.
10:02:07
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
10:02:07
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
10:02:07
SQ
INFO: Next round issued: 1
10:02:07
Resource
Started loading Resource Package "Temporary Tactical Resources".
10:02:07
Resource
Loading: sounds/combat/unleash_wardog_01.wav
10:02:07
Resource
Loading: sounds/combat/unleash_wardog_02.wav
10:02:07
Resource
Loading: sounds/combat/unleash_wardog_03.wav
10:02:07
Resource
Loading: sounds/combat/unleash_wardog_04.wav
10:02:07
Resource
Loading: sounds/enemies/wardog_hurt_00.wav
10:02:07
Resource
Loading: sounds/enemies/wardog_hurt_01.wav
10:02:07
Resource
Loading: sounds/enemies/wardog_hurt_02.wav
10:02:07
Resource
Loading: sounds/enemies/wardog_hurt_03.wav
10:02:07
Resource
Loading: sounds/enemies/wardog_hurt_04.wav
10:02:07
Resource
Loading: sounds/enemies/wardog_hurt_05.wav
10:02:07
Resource
Loading: sounds/enemies/wardog_death_00.wav
10:02:07
Resource
Loading: sounds/enemies/wardog_death_01.wav
10:02:07
Resource
Loading: sounds/enemies/wardog_death_02.wav
10:02:07
Resource
Loading: sounds/enemies/wardog_death_03.wav
10:02:07
Resource
Loading: sounds/enemies/wardog_flee_00.wav
10:02:07
Resource
Loading: sounds/enemies/wardog_flee_01.wav
10:02:07
Resource
Loading: sounds/enemies/wardog_flee_02.wav
10:02:07
Resource
Loading: sounds/enemies/wardog_flee_03.wav
10:02:07
Resource
Loading: sounds/enemies/wardog_flee_04.wav
10:02:07
Resource
Loading: sounds/enemies/wardog_idle_01.wav
10:02:07
Resource
Loading: sounds/enemies/wardog_idle_02.wav
10:02:07
Resource
Loading: sounds/enemies/wardog_idle_03.wav
10:02:07
Resource
Loading: sounds/enemies/wardog_idle_04.wav
10:02:07
Resource
Loading: sounds/enemies/wardog_idle_05.wav
10:02:07
Resource
Loading: sounds/enemies/wardog_charge_00.wav
10:02:07
Resource
Loading: sounds/enemies/wardog_charge_01.wav
10:02:07
Resource
Loading: sounds/enemies/wardog_charge_02.wav
10:02:07
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
10:02:07
Resource
Loading: sounds/enemies/wardog_bite_00.wav
10:02:07
Resource
Loading: sounds/enemies/wardog_bite_01.wav
10:02:07
Resource
Loading: sounds/enemies/wardog_bite_02.wav
10:02:07
Resource
Loading: sounds/enemies/wardog_bite_03.wav
10:02:07
Resource
Loading: sounds/enemies/wardog_bite_04.wav
10:02:07
Resource
Loading: sounds/enemies/wardog_bite_05.wav
10:02:07
Resource
Loading: sounds/enemies/wardog_bite_06.wav
10:02:07
Resource
Loading: sounds/combat/throw_axe_01.wav
10:02:07
Resource
Loading: sounds/combat/throw_axe_02.wav
10:02:07
Resource
Loading: sounds/combat/throw_axe_03.wav
10:02:07
Resource
Loading: sounds/combat/throw_axe_hit_01.wav
10:02:07
Resource
Loading: sounds/combat/throw_axe_hit_02.wav
10:02:07
Resource
Loading: sounds/combat/throw_axe_hit_03.wav
10:02:07
Resource
Loading: sounds/enemies/orc_hurt_01.wav
10:02:07
Resource
Loading: sounds/enemies/orc_hurt_02.wav
10:02:07
Resource
Loading: sounds/enemies/orc_hurt_03.wav
10:02:07
Resource
Loading: sounds/enemies/orc_hurt_04.wav
10:02:07
Resource
Loading: sounds/enemies/orc_hurt_05.wav
10:02:07
Resource
Loading: sounds/enemies/orc_death_01.wav
10:02:07
Resource
Loading: sounds/enemies/orc_death_02.wav
10:02:07
Resource
Loading: sounds/enemies/orc_death_03.wav
10:02:07
Resource
Loading: sounds/enemies/orc_death_04.wav
10:02:07
Resource
Loading: sounds/enemies/orc_death_05.wav
10:02:07
Resource
Loading: sounds/enemies/orc_death_06.wav
10:02:07
Resource
Loading: sounds/enemies/orc_flee_03.wav
10:02:07
Resource
Loading: sounds/enemies/orc_flee_05.wav
10:02:07
Resource
Loading: sounds/enemies/orc_flee_06.wav
10:02:07
Resource
Loading: sounds/enemies/orc_idle_01.wav
10:02:07
Resource
Loading: sounds/enemies/orc_idle_02.wav
10:02:07
Resource
Loading: sounds/enemies/orc_idle_03.wav
10:02:07
Resource
Loading: sounds/enemies/orc_idle_04.wav
10:02:07
Resource
Loading: sounds/enemies/orc_idle_05.wav
10:02:07
Resource
Loading: sounds/enemies/orc_idle_06.wav
10:02:07
Resource
Loading: sounds/enemies/orc_charge_01.wav
10:02:07
Resource
Loading: sounds/enemies/orc_charge_02.wav
10:02:07
Resource
Loading: sounds/enemies/orc_charge_03.wav
10:02:07
Resource
Loading: sounds/enemies/orc_charge_04.wav
10:02:07
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
10:02:07
SQ
defensive score: 0.391837
10:02:07
SQ
defensive threshold: 6
10:02:08
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
10:02:08
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
10:02:08
SQ
-> Behaviors to pick from:
Engage.Melee (180.968)(*), SwitchTo.Ranged (90.9)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
Engage.Melee (180.968)(*), SwitchTo.Ranged (90.9)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
10:02:08
SQ
-> Behavior picked: SwitchTo.Ranged (90.9)
10:02:08
SQ
* Orc Young: Switching to ranged weapon!
10:02:08
SQ
defensive score: 0.391837
10:02:08
SQ
defensive threshold: 6
10:02:08
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
10:02:08
SQ
-> Behaviors to pick from:
Engage.Melee (224.583)(*), Idle (1), Defend (0), Charge (0), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
Engage.Melee (224.583)(*), Idle (1), Defend (0), Charge (0), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
10:02:08
SQ
-> Behavior picked: Engage.Melee (224.583)
10:02:08
SQ
* Orc Young: Engaging to melee range with Ser Theoderich (not visible), accepted_distance=0
10:02:09
SQ
* Orc Young: Reached engage destination
10:02:09
SQ
defensive score: 0.391837
10:02:09
SQ
defensive threshold: 6
10:02:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.KnockOut (0), Charge (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0)
Idle (1)(*), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.KnockOut (0), Charge (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0)
10:02:09
SQ
-> Behavior picked: Idle (1)
10:02:09
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
10:02:09
SQ
* ---------------------------------------------------
10:02:09
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
10:02:09
SQ
Turn started for Orc Young
10:02:09
SQ
*
10:02:09
SQ
* Orc Young: Starting turn.
10:02:10
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
10:02:10
SQ
defensive score: 0.391837
10:02:10
SQ
defensive threshold: 6
10:02:10
SQ
-> Behaviors to pick from:
Engage.Melee (158.4)(*), SwitchTo.Ranged (90.9)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
Engage.Melee (158.4)(*), SwitchTo.Ranged (90.9)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
10:02:10
SQ
-> Behavior picked: SwitchTo.Ranged (90.9)
10:02:10
SQ
* Orc Young: Switching to ranged weapon!
10:02:10
SQ
defensive score: 0.391837
10:02:10
SQ
defensive threshold: 6
10:02:10
Resource
Loading: music/orcs_01.music
10:02:10
Resource
Unloading: music/worldmap_03.music
10:02:11
SQ
-> Behaviors to pick from:
Engage.Melee (169.231)(*), Idle (1), Defend (0), Charge (0), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
Engage.Melee (169.231)(*), Idle (1), Defend (0), Charge (0), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
10:02:11
SQ
-> Behavior picked: Engage.Melee (169.231)
10:02:11
SQ
* Orc Young: Engaging to melee range with Gottfried (visible), accepted_distance=0
10:02:11
SQ
* Orc Young: Reached engage destination
10:02:11
SQ
defensive score: 0.391837
10:02:11
SQ
defensive threshold: 6
10:02:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.KnockOut (0), Charge (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0)
Idle (1)(*), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.KnockOut (0), Charge (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0)
10:02:12
SQ
-> Behavior picked: Idle (1)
10:02:12
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
10:02:12
SQ
* ---------------------------------------------------
10:02:12
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
10:02:12
SQ
Turn started for Orc Young
10:02:12
SQ
*
10:02:12
SQ
* Orc Young: Starting turn.
10:02:12
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
10:02:12
SQ
defensive score: 0.391837
10:02:12
SQ
defensive threshold: 6
10:02:13
SQ
-> Behaviors to pick from:
Engage.Melee (238.333)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (238.333)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
10:02:13
SQ
-> Behavior picked: Engage.Melee (238.333)
10:02:13
SQ
* Orc Young: Engaging to melee range with Ser Theoderich (visible), accepted_distance=0
10:02:14
SQ
* Orc Young: Reached engage destination
10:02:15
SQ
defensive score: 0.391837
10:02:15
SQ
defensive threshold: 6
10:02:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
10:02:15
SQ
-> Behavior picked: Idle (1)
10:02:15
SQ
* Orc Young: Ending Turn with 2 of 9 AP left.
10:02:15
SQ
* ---------------------------------------------------
10:02:16
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
10:02:16
SQ
Turn started for Orc Young
10:02:16
SQ
*
10:02:16
SQ
* Orc Young: Starting turn.
10:02:16
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
10:02:16
SQ
defensive score: 0.391837
10:02:16
SQ
defensive threshold: 6
10:02:16
SQ
-> Behaviors to pick from:
Engage.Melee (167.391)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (167.391)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
10:02:16
SQ
-> Behavior picked: Engage.Melee (167.391)
10:02:16
SQ
* Orc Young: Engaging to melee range with Gottfried (visible), accepted_distance=0
10:02:18
SQ
* Orc Young: Reached engage destination
10:02:18
SQ
defensive score: 0.391837
10:02:18
SQ
defensive threshold: 6
10:02:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
10:02:18
SQ
-> Behavior picked: Idle (1)
10:02:18
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
10:02:18
SQ
* ---------------------------------------------------
10:02:18
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
10:02:18
SQ
Turn started for Orc Young
10:02:18
SQ
*
10:02:18
SQ
* Orc Young: Starting turn.
10:02:19
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
10:02:19
SQ
defensive score: 0.391837
10:02:19
SQ
defensive threshold: 6
10:02:19
SQ
-> Behaviors to pick from:
Engage.Melee (190.385)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (190.385)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
10:02:19
SQ
-> Behavior picked: Engage.Melee (190.385)
10:02:19
SQ
* Orc Young: Engaging to melee range with Burkhard the Woodsman (visible), accepted_distance=0
10:02:20
SQ
* Orc Young: Reached engage destination
10:02:20
SQ
defensive score: 0.391837
10:02:20
SQ
defensive threshold: 6
10:02:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
10:02:20
SQ
-> Behavior picked: Idle (1)
10:02:20
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
10:02:20
SQ
* ---------------------------------------------------
10:02:21
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Kunibert - Locked: true)
10:02:21
SQ
Turn started for Ser Kunibert
10:02:21
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Kunibert)
10:02:23
SQ
TurnSequenceBar::entityWaitTurn(Ser Kunibert)
10:02:23
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gottfried - Locked: true)
10:02:23
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gottfried)
10:02:26
SQ
[Gottfried] executes skill [Perfect Focus] on target [Gottfried]
10:02:26
SQ
Gottfried uses skill Perfect Focus
10:02:28
SQ
[Gottfried] executes skill [Quick Shot] on target [Orc Young]
10:02:28
SQ
Gottfried uses skill Quick Shot
10:02:30
SQ
[Gottfried] executes skill [Quick Shot] on target [Orc Young]
10:02:30
SQ
Gottfried uses skill Quick Shot
10:02:32
SQ
[Gottfried] executes skill [Quick Shot] on target [Orc Young]
10:02:32
SQ
Gottfried uses skill Quick Shot
10:02:37
SQ
TurnSequenceBar::entityWaitTurn(Gottfried)
10:02:37
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Diethelm - Locked: true)
10:02:37
SQ
Turn started for Diethelm
10:02:38
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Diethelm)
10:02:39
SQ
[Diethelm] executes skill [Quick Shot] on target [Orc Young]
10:02:39
SQ
Diethelm uses skill Quick Shot
10:02:39
SQ
Orc Young has died.
10:02:42
SQ
[Diethelm] executes skill [Quick Shot] on target [Orc Young]
10:02:42
SQ
Diethelm uses skill Quick Shot
10:02:42
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Oskar - Locked: true)
10:02:42
SQ
Turn started for Oskar
10:02:43
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Oskar)
10:02:44
SQ
TurnSequenceBar::entityWaitTurn(Oskar)
10:02:45
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
10:02:45
SQ
Turn started for Orc Young
10:02:45
SQ
*
10:02:45
SQ
* Orc Young: Starting turn.
10:02:45
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
10:02:45
SQ
defensive score: 0.266667
10:02:45
SQ
defensive threshold: 6
10:02:45
SQ
-> Behaviors to pick from:
Engage.Melee (193.6)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (193.6)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
10:02:45
SQ
-> Behavior picked: Engage.Melee (193.6)
10:02:45
SQ
TurnSequenceBar::entityWaitTurn(Orc Young)
10:02:46
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Theoderich - Locked: true)
10:02:46
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Theoderich)
10:02:47
SQ
TurnSequenceBar::entityWaitTurn(Ser Theoderich)
10:02:47
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Eberold - Locked: true)
10:02:47
SQ
Turn started for Eberold
10:02:47
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Eberold)
10:02:49
SQ
[Eberold] executes skill [Throw Axe] on target [Orc Young]
10:02:49
SQ
Eberold uses skill Throw Axe
10:02:51
SQ
[Eberold] executes skill [Throw Axe] on target [Orc Young]
10:02:51
SQ
Eberold uses skill Throw Axe
10:02:52
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
10:02:52
SQ
Turn started for Orc Young
10:02:52
SQ
*
10:02:52
SQ
* Orc Young: Starting turn.
10:02:52
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
10:02:52
SQ
defensive score: 0.266667
10:02:52
SQ
defensive threshold: 6
10:02:52
SQ
-> Behaviors to pick from:
Engage.Melee (166.774)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (166.774)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
10:02:52
SQ
-> Behavior picked: Engage.Melee (166.774)
10:02:52
SQ
* Orc Young: Engaging to melee range with Eberold (visible), accepted_distance=0
10:02:53
SQ
* Orc Young: Reached engage destination
10:02:53
SQ
defensive score: 0.266667
10:02:53
SQ
defensive threshold: 6
10:02:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
10:02:54
SQ
-> Behavior picked: Idle (1)
10:02:54
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
10:02:54
SQ
* ---------------------------------------------------
10:02:54
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Burkhard the Woodsman - Locked: true)
10:02:54
SQ
Turn started for Burkhard the Woodsman
10:02:54
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Burkhard the Woodsman)
10:02:58
SQ
[Burkhard the Woodsman] executes skill [Shoot Heavy Bolt] on target [Orc Young]
10:02:58
SQ
Burkhard the Woodsman uses skill Shoot Heavy Bolt
10:03:02
SQ
Skill [Reload] removed from [Burkhard the Woodsman].
10:03:02
UI
equip item: 53414338
10:03:05
SQ
[Burkhard the Woodsman] executes skill [Shoot Bolt] on target [Orc Young]
10:03:05
SQ
Burkhard the Woodsman uses skill Shoot Bolt
10:03:09
UI
equip item: 53459697
10:03:09
SQ
Skill [Reload] removed from [Burkhard the Woodsman].
10:03:11
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Rumold the Quick - Locked: true)
10:03:11
SQ
Turn started for Rumold the Quick
10:03:11
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Rumold the Quick)
10:03:14
SQ
TurnSequenceBar::entityWaitTurn(Rumold the Quick)
10:03:15
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Valdemar - Locked: true)
10:03:15
SQ
Turn started for Valdemar
10:03:15
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Valdemar)
10:03:16
SQ
TurnSequenceBar::entityWaitTurn(Valdemar)
10:03:16
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Engelbert Threefeet - Locked: true)
10:03:16
SQ
Turn started for Engelbert Threefeet
10:03:16
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Engelbert Threefeet)
10:03:17
SQ
TurnSequenceBar::entityWaitTurn(Engelbert Threefeet)
10:03:18
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Asgeir - Locked: true)
10:03:18
SQ
Turn started for Asgeir
10:03:18
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Asgeir)
10:03:20
SQ
TurnSequenceBar::entityWaitTurn(Asgeir)
10:03:20
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Adelbert - Locked: true)
10:03:20
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Adelbert)
10:03:21
SQ
TurnSequenceBar::entityWaitTurn(Adelbert)
10:03:21
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Kunibert - Locked: true)
10:03:21
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Kunibert)
10:03:25
SQ
[Ser Kunibert] executes skill [Rally the Troops] on target [Ser Kunibert]
10:03:25
SQ
Ser Kunibert uses skill Rally the Troops
10:03:25
SQ
Skill [Rallied] removed from [Ser Kunibert].
10:03:25
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Gottfried - Locked: true)
10:03:25
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Gottfried)
10:03:28
SQ
[Gottfried] executes skill [Quick Shot] on target [Orc Young]
10:03:28
SQ
Gottfried uses skill Quick Shot
10:03:30
SQ
[Gottfried] executes skill [Quick Shot] on target [Orc Young]
10:03:30
SQ
Gottfried uses skill Quick Shot
10:03:30
SQ
Orc Young has died.
10:03:34
SQ
[Gottfried] executes skill [Quick Shot] on target [Orc Young]
10:03:34
SQ
Gottfried uses skill Quick Shot
10:03:36
SQ
[Gottfried] executes skill [Quick Shot] on target [Orc Young]
10:03:36
SQ
Gottfried uses skill Quick Shot
10:03:38
SQ
[Gottfried] executes skill [Quick Shot] on target [Orc Young]
10:03:38
SQ
Gottfried uses skill Quick Shot
10:03:41
SQ
[Gottfried] executes skill [Quick Shot] on target [Orc Young]
10:03:41
SQ
Gottfried uses skill Quick Shot
10:03:41
SQ
Orc Young has died.
10:03:43
SQ
Skill [Rallied] removed from [Gottfried].
10:03:43
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Oskar - Locked: true)
10:03:44
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Oskar)
10:03:47
SQ
[Oskar] executes skill [Slash] on target [Orc Young]
10:03:47
SQ
Oskar uses skill Slash
10:03:47
SQ
Skill [Rallied] removed from [Oskar].
10:03:47
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
10:03:48
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
10:03:48
SQ
* Orc Young: Engaging to melee range with Eberold (visible), accepted_distance=0
10:03:49
SQ
* Orc Young: Reached engage destination
10:03:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
10:03:51
SQ
-> Behavior picked: Idle (1)
10:03:51
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
10:03:51
SQ
* ---------------------------------------------------
10:03:51
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Theoderich - Locked: true)
10:03:51
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Theoderich)
10:03:56
UI
equip item: 53566328
10:03:58
SQ
[Ser Theoderich] executes skill [Impale] on target [Orc Young]
10:03:58
SQ
Ser Theoderich uses skill Impale
10:03:59
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Rumold the Quick - Locked: true)
10:03:59
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Rumold the Quick)
10:04:03
SQ
[Rumold the Quick] executes skill [Split Man] on target [Orc Young]
10:04:03
SQ
Rumold the Quick uses skill Split Man
10:04:03
SQ
Orc Young has died.
10:04:03
SQ
Skill [Rallied] removed from [Rumold the Quick].
10:04:03
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Valdemar - Locked: true)
10:04:03
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Valdemar)
10:04:06
SQ
[Valdemar] executes skill [Hammer] on target [Orc Young]
10:04:06
SQ
Valdemar uses skill Hammer
10:04:06
SQ
Skill [Rallied] removed from [Valdemar].
10:04:07
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Engelbert Threefeet - Locked: true)
10:04:07
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Engelbert Threefeet)
10:04:12
SQ
[Engelbert Threefeet] executes skill [Bash] on target [Orc Young]
10:04:12
SQ
Engelbert Threefeet uses skill Bash
10:04:12
SQ
Skill [Rallied] removed from [Engelbert Threefeet].
10:04:12
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Asgeir - Locked: true)
10:04:13
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Asgeir)
10:04:17
SQ
Skill [Rallied] removed from [Asgeir].
10:04:18
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Adelbert - Locked: true)
10:04:18
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Adelbert)
10:04:21
SQ
[Adelbert] executes skill [Split Shield] on target [Orc Young]
10:04:21
SQ
Adelbert uses skill Split Shield
10:04:21
SQ
INFO: Next round issued: 2
10:04:22
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
10:04:22
SQ
Turn started for Orc Young
10:04:22
SQ
*
10:04:22
SQ
* Orc Young: Starting turn.
10:04:22
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
10:04:22
SQ
-> Behaviors to pick from:
Defend.Shieldwall (13.5433)(*), Attack.Default (12.52)(*), Idle (1), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Attack.Split (0), SwitchTo.Melee (0), Charge (0), Defend.Knockback (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0)
Defend.Shieldwall (13.5433)(*), Attack.Default (12.52)(*), Idle (1), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Attack.Split (0), SwitchTo.Melee (0), Charge (0), Defend.Knockback (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0)
10:04:22
SQ
-> Behavior picked: Attack.Default (12.52)
10:04:23
SQ
* Orc Young: Using Throw Javelin against Asgeir!
10:04:23
SQ
Orc Young uses skill Throw Javelin
10:04:24
SQ
-> Behaviors to pick from:
Attack.Default (21.9589)(*), Defend.Shieldwall (13.4489)(*), Idle (1), Attack.SplitShield (0), Flee (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Melee (0), Charge (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Attack.Split (0), Engage.Melee (0), Defend (0), Attack.CrushArmor (0)
Attack.Default (21.9589)(*), Defend.Shieldwall (13.4489)(*), Idle (1), Attack.SplitShield (0), Flee (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Melee (0), Charge (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Attack.Split (0), Engage.Melee (0), Defend (0), Attack.CrushArmor (0)
10:04:24
SQ
-> Behavior picked: Attack.Default (21.9589)
10:04:24
SQ
* Orc Young: Using Throw Javelin against Asgeir!
10:04:24
SQ
Orc Young uses skill Throw Javelin
10:04:25
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Flee (0), Roam (0), SwitchTo.Melee (0), Attack.SplitShield (0), Charge (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Retreat (0), SwitchTo.Ranged (0), Attack.Split (0), Engage.Melee (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.KnockOut (0), Flee (0), Roam (0), SwitchTo.Melee (0), Attack.SplitShield (0), Charge (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Retreat (0), SwitchTo.Ranged (0), Attack.Split (0), Engage.Melee (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0)
10:04:25
SQ
-> Behavior picked: Idle (1)
10:04:25
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
10:04:25
SQ
* ---------------------------------------------------
10:04:25
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Diethelm - Locked: true)
10:04:25
SQ
Turn started for Diethelm
10:04:26
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Diethelm)
10:04:29
SQ
[Diethelm] executes skill [Quick Shot] on target [Orc Young]
10:04:29
SQ
Diethelm uses skill Quick Shot
10:04:32
SQ
[Diethelm] executes skill [Quick Shot] on target [Orc Young]
10:04:32
SQ
Diethelm uses skill Quick Shot
10:04:33
SQ
Orc Young has died.
10:04:33
SQ
Skill [Rallied] removed from [Diethelm].
10:04:33
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Eberold - Locked: true)
10:04:33
SQ
Turn started for Eberold
10:04:33
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Eberold)
10:04:38
SQ
[Eberold] executes skill [Throw Axe] on target [Orc Young]
10:04:38
SQ
Eberold uses skill Throw Axe
10:04:39
SQ
Skill [Rallied] removed from [Eberold].
10:04:40
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Burkhard the Woodsman - Locked: true)
10:04:40
SQ
Turn started for Burkhard the Woodsman
10:04:40
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Burkhard the Woodsman)
10:04:45
SQ
[Burkhard the Woodsman] executes skill [Shoot Bolt] on target [Orc Young]
10:04:45
SQ
Burkhard the Woodsman uses skill Shoot Bolt
10:04:48
SQ
Skill [Reload] removed from [Burkhard the Woodsman].
10:04:48
UI
equip item: 53394704
10:04:51
SQ
[Burkhard the Woodsman] executes skill [Reload] on target [Burkhard the Woodsman]
10:04:51
SQ
Burkhard the Woodsman uses skill Reload
10:04:51
SQ
Skill [Rallied] removed from [Burkhard the Woodsman].
10:04:51
UI
ERROR: Failed to query entity skills data for entity (3108602). Reason: Invalid result.
10:04:52
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Theoderich - Locked: true)
10:04:52
SQ
Turn started for Ser Theoderich
10:04:52
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Theoderich)
10:04:54
SQ
[Ser Theoderich] executes skill [Impale] on target [Orc Young]
10:04:54
SQ
Ser Theoderich uses skill Impale
10:04:54
SQ
Orc Young has died.
10:04:54
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Theoderich - Locked: false)
10:04:55
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Theoderich)
10:05:01
UI
equip item: 55920394
10:05:04
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Rumold the Quick - Locked: true)
10:05:04
SQ
Turn started for Rumold the Quick
10:05:04
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Rumold the Quick)
10:05:06
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Oskar - Locked: true)
10:05:06
SQ
Turn started for Oskar
10:05:06
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Oskar)
10:05:08
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Orc Young - Locked: true)
10:05:08
SQ
Turn started for Orc Young
10:05:08
SQ
*
10:05:08
SQ
* Orc Young: Starting turn.
10:05:09
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Orc Young)
10:05:09
SQ
-> Behaviors to pick from:
Defend.Shieldwall (66.6372)(*), Attack.Default (34.027)(*), Attack.SplitShield (25.3582)(*), Idle (1), Charge (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Roam (0), BreakFree (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Engage.Melee (0), Retreat (0)
Defend.Shieldwall (66.6372)(*), Attack.Default (34.027)(*), Attack.SplitShield (25.3582)(*), Idle (1), Charge (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Roam (0), BreakFree (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Engage.Melee (0), Retreat (0)
10:05:09
SQ
-> Behavior picked: Defend.Shieldwall (66.6372)
10:05:09
SQ
* Orc Young: Using Shieldwall!
10:05:09
SQ
Orc Young uses skill Shieldwall
10:05:09
SQ
-> Behaviors to pick from:
Attack.Default (35.706)(*), Attack.SplitShield (25.3162)(*), Idle (1), Charge (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Roam (0), BreakFree (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Defend.Shieldwall (0)
Attack.Default (35.706)(*), Attack.SplitShield (25.3162)(*), Idle (1), Charge (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Roam (0), BreakFree (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Defend.Shieldwall (0)
10:05:09
SQ
-> Behavior picked: Attack.Default (35.706)
10:05:10
SQ
* Orc Young: Using Chop against Asgeir!
10:05:10
SQ
Orc Young uses skill Chop
10:05:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Split (0), Charge (0), Roam (0), BreakFree (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Defend (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Split (0), Charge (0), Roam (0), BreakFree (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0)
10:05:10
SQ
-> Behavior picked: Idle (1)
10:05:10
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
10:05:10
SQ
* ---------------------------------------------------
10:05:11
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Ser Kunibert - Locked: true)
10:05:11
SQ
Turn started for Ser Kunibert
10:05:11
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Ser Kunibert)
10:05:15
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Asgeir - Locked: true)
10:05:15
SQ
Turn started for Asgeir
10:05:15
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Asgeir)
10:05:22
SQ
[Asgeir] executes skill [Split Shield] on target [Orc Young]
10:05:22
SQ
Asgeir uses skill Split Shield
10:05:22
SQ
Skill [Shieldwall] removed from [Orc Young].
10:05:23
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Valdemar - Locked: true)
10:05:23
SQ
Turn started for Valdemar
10:05:23
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Valdemar)
10:05:25
SQ
[Valdemar] executes skill [Hammer] on target [Orc Young]
10:05:25
SQ
Valdemar uses skill Hammer
10:05:27
SQ
[Valdemar] executes skill [Hammer] on target [Orc Young]
10:05:27
SQ
Valdemar uses skill Hammer
10:05:27
SQ
TurnSequenceBar::onEntityEntersFirstSlot(Entity: Engelbert Threefeet - Locked: true)
10:05:27
SQ
Turn started for Engelbert Threefeet
10:05:28
SQ
TurnSequenceBar::onEntityEnteredFirstSlotFully(Entity: Engelbert Threefeet)
10:05:29
SQ
[Engelbert Threefeet] executes skill [Bash] on target [Orc Young]
10:05:29
SQ
Engelbert Threefeet uses skill Bash
10:05:29
SQ
Orc Young has died.
10:05:29
Resource
Unloading: gfx/orientation_overlay.png
10:05:29
SQ
Skill [Perfect Focus] removed from [Gottfried].
10:05:33
Resource
Loading: music/victory_01.music
10:05:33
Resource
Unloading: music/orcs_01.music
10:05:35
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
10:05:35
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
10:05:35
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
10:05:35
SQ
World::onCombatFinished
10:05:35
SQ
TacticalState::onFinish
10:05:35
Resource
Unloading: gfx/object_0.png
10:05:35
Resource
Unloading: gfx/detail.png
10:05:35
Resource
Unloading Resource Package "Temporary Tactical Resources".
10:05:35
Resource
Unloading: sounds/combat/throw_axe_01.wav
10:05:35
Resource
Unloading: sounds/combat/throw_axe_02.wav
10:05:35
Resource
Unloading: sounds/combat/throw_axe_03.wav
10:05:35
Resource
Unloading: sounds/combat/throw_axe_hit_01.wav
10:05:35
Resource
Unloading: sounds/combat/throw_axe_hit_02.wav
10:05:35
Resource
Unloading: sounds/combat/throw_axe_hit_03.wav
10:05:35
Resource
Unloading: sounds/combat/unleash_wardog_01.wav
10:05:35
Resource
Unloading: sounds/combat/unleash_wardog_02.wav
10:05:35
Resource
Unloading: sounds/combat/unleash_wardog_03.wav
10:05:35
Resource
Unloading: sounds/combat/unleash_wardog_04.wav
10:05:35
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
10:05:35
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
10:05:35
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
10:05:35
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
10:05:35
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
10:05:35
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
10:05:35
Resource
Unloading: sounds/enemies/wardog_death_00.wav
10:05:35
Resource
Unloading: sounds/enemies/wardog_death_01.wav
10:05:35
Resource
Unloading: sounds/enemies/wardog_death_02.wav
10:05:35
Resource
Unloading: sounds/enemies/wardog_death_03.wav
10:05:35
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
10:05:35
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
10:05:35
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
10:05:35
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
10:05:35
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
10:05:35
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
10:05:35
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
10:05:35
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
10:05:35
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
10:05:35
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
10:05:35
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
10:05:35
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
10:05:35
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
10:05:35
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
10:05:35
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
10:05:35
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
10:05:35
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
10:05:35
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
10:05:35
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
10:05:35
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
10:05:35
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
10:05:35
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
10:05:35
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
10:05:35
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
10:05:35
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
10:05:35
Resource
Unloading: sounds/enemies/orc_death_01.wav
10:05:35
Resource
Unloading: sounds/enemies/orc_death_02.wav
10:05:35
Resource
Unloading: sounds/enemies/orc_death_03.wav
10:05:35
Resource
Unloading: sounds/enemies/orc_death_04.wav
10:05:35
Resource
Unloading: sounds/enemies/orc_death_05.wav
10:05:35
Resource
Unloading: sounds/enemies/orc_death_06.wav
10:05:35
Resource
Unloading: sounds/enemies/orc_flee_03.wav
10:05:35
Resource
Unloading: sounds/enemies/orc_flee_05.wav
10:05:35
Resource
Unloading: sounds/enemies/orc_flee_06.wav
10:05:35
Resource
Unloading: sounds/enemies/orc_idle_01.wav
10:05:35
Resource
Unloading: sounds/enemies/orc_idle_02.wav
10:05:35
Resource
Unloading: sounds/enemies/orc_idle_03.wav
10:05:35
Resource
Unloading: sounds/enemies/orc_idle_04.wav
10:05:35
Resource
Unloading: sounds/enemies/orc_idle_05.wav
10:05:35
Resource
Unloading: sounds/enemies/orc_idle_06.wav
10:05:35
Resource
Unloading: gfx/entity_2.png
10:05:35
Resource
Unloading: sounds/enemies/orc_charge_01.wav
10:05:35
Resource
Unloading: sounds/enemies/orc_charge_02.wav
10:05:35
Resource
Unloading: sounds/enemies/orc_charge_03.wav
10:05:35
Resource
Unloading: sounds/enemies/orc_charge_04.wav
10:05:35
UI
IngameMenuScreen::UNREGISTER
10:05:35
UI
MainMenuModule::UNREGISTER
10:05:35
UI
LoadCampaignMenuModule::UNREGISTER
10:05:35
UI
SaveCampaignMenuModule::UNREGISTER
10:05:35
UI
OptionsMenuModule::UNREGISTER
10:05:35
UI
OptionsMenuModuleVideoPanel::UNREGISTER
10:05:35
UI
OptionsMenuModuleVideoPanel::UNREGISTER
10:05:35
UI
OptionsMenuModuleControlsPanel::UNREGISTER
10:05:35
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
10:05:35
UI
TacticalFleeScreen::UNREGISTER
10:05:35
UI
CharacterScreen::UNREGISTER
10:05:35
UI
CharacterScreenLeftPanelModule::UNREGISTER
10:05:35
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
10:05:35
UI
CharacterScreenPaperdollModule::UNREGISTER
10:05:35
UI
CharacterScreenSkillsModule::UNREGISTER
10:05:35
UI
CharacterScreenStatsModule::UNREGISTER
10:05:35
UI
CharacterScreenRightPanelModule::UNREGISTER
10:05:35
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
10:05:35
UI
CharacterScreenInventoryListModule::UNREGISTER
10:05:35
UI
CharacterScreenPerksModule::UNREGISTER
10:05:35
UI
CharacterScreenBrothersListModule::UNREGISTER
10:05:35
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
10:05:35
UI
TacticalScreen::UNREGISTER
10:05:35
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
10:05:35
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
10:05:35
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
10:05:35
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
10:05:35
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
10:05:35
UI
TacticalCombatResultScreen::UNREGISTER
10:05:35
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
10:05:35
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
10:05:39
Resource
Loading: music/worldmap_07.music
10:05:39
Resource
Unloading: music/victory_01.music
10:05:58
SQ
Save campaign: Phoenix Company
10:05:58
Scene
Finished saving scene.
10:06:00
SQ
ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
10:06:00
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
10:06:00
SQ
Clearing World Scene
10:06:00
Resource
Unloading: gfx/world_weather.png
10:06:00
UI
WorldEventPopupScreen::UNREGISTER
10:06:00
UI
IngameMenuScreen::UNREGISTER
10:06:00
UI
MainMenuModule::UNREGISTER
10:06:00
UI
LoadCampaignMenuModule::UNREGISTER
10:06:00
UI
SaveCampaignMenuModule::UNREGISTER
10:06:00
UI
OptionsMenuModule::UNREGISTER
10:06:00
UI
OptionsMenuModuleVideoPanel::UNREGISTER
10:06:00
UI
OptionsMenuModuleVideoPanel::UNREGISTER
10:06:00
UI
OptionsMenuModuleControlsPanel::UNREGISTER
10:06:00
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
10:06:00
UI
WorldTownScreen::UNREGISTER
10:06:00
UI
WorldTownScreenMainDialogModule::UNREGISTER
10:06:00
UI
WorldTownScreenHireDialogModule::UNREGISTER
10:06:00
UI
WorldTownScreenShopDialogModule::UNREGISTER
10:06:00
UI
WorldContractScreenDialogModule::UNREGISTER
10:06:00
UI
WorldContractContentModule::UNREGISTER
10:06:00
UI
WorldContractButtonsModule::UNREGISTER
10:06:00
UI
WorldContractScreen::UNREGISTER
10:06:00
UI
WorldContractScreenDialogModule::UNREGISTER
10:06:00
UI
WorldContractContentModule::UNREGISTER
10:06:00
UI
WorldContractButtonsModule::UNREGISTER
10:06:00
UI
WorldEventScreen::UNREGISTER
10:06:00
UI
WorldGameFinishScreen::UNREGISTER
10:06:00
UI
WorldGameFinishScreenDialogModule::UNREGISTER
10:06:00
UI
WorldScreen::UNREGISTER
10:06:00
UI
WorldScreenTopbarOptionsModule::UNREGISTER
10:06:00
UI
WorldScreenTopbarDayTimeModule::UNREGISTER
10:06:00
UI
WorldScreenTopbarAssetsModule::UNREGISTER
10:06:00
UI
WorldScreenActiveContractPanelModule::UNREGISTER
10:06:00
UI
WorldContractContentModule::UNREGISTER
10:06:00
UI
CombatDialogModule::UNREGISTER
10:06:00
UI
CharacterScreen::UNREGISTER
10:06:00
UI
CharacterScreenLeftPanelModule::UNREGISTER
10:06:00
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
10:06:00
UI
CharacterScreenPaperdollModule::UNREGISTER
10:06:00
UI
CharacterScreenSkillsModule::UNREGISTER
10:06:00
UI
CharacterScreenStatsModule::UNREGISTER
10:06:00
UI
CharacterScreenRightPanelModule::UNREGISTER
10:06:00
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
10:06:00
UI
CharacterScreenInventoryListModule::UNREGISTER
10:06:01
UI
CharacterScreenPerksModule::UNREGISTER
10:06:01
UI
CharacterScreenBrothersListModule::UNREGISTER
10:06:01
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
10:06:01
Core
Shutting down engine core.