03:03:11
Core
Using write path: C:\Users\Stuart\Documents\Battle Brothers
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Renderer
Allocated Renderbuffer in excess of 3072kb.
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Thread
Worker thread started
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Resource
Creating resource: shaders/solid_pass0.fs
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Core
Initializing Persistence Manager
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Texture "gfx/fow.png" (ID: 4) took up approximately 16384kb in video memory.
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Loading: gfx/world_tiles.png
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Texture "gfx/world_tiles.png" (ID: 5) took up approximately 43680kb in video memory.
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Texture "gfx/world_special.png" (ID: 6) took up approximately 256kb in video memory.
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Texture "gfx/terrain.png" (ID: 7) took up approximately 2728kb in video memory.
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Loading: gfx/transitions.png
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Texture
Texture "gfx/transitions.png" (ID: 8) took up approximately 2730kb in video memory.
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Resource
Parsed Resource Package "preload/on_start.txt" with 3 items.
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Resource
Started loading Resource Package "preload/on_start.txt".
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Resource
Creating resource: gfx/fonts/cinzel_bold_20.fnt
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Creating resource: gfx/fonts/cinzel_bold_100.fnt
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Renderer
Vendor: Intel
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Renderer
Device: Intel(R) HD Graphics 4400
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Renderer
Version: 3.0.0 - Build 20.19.15.4331
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Renderer
Shader Version: 1.30 - Build 20.19.15.4331
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Renderer
Framebuffer Support: Yes
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Texture
Texture "gfx/fonts/cinzel_bold_20.png" (ID: 9) took up approximately 512kb in video memory.
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Resource
Loading: gfx/fonts/cinzel_bold_100.fnt
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Texture "gfx/fonts/cinzel_bold_100.png" (ID: 10) took up approximately 8192kb in video memory.
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Resource
Loading: gfx/ui.png
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Texture
Texture "gfx/ui.png" (ID: 11) took up approximately 5461kb in video memory.
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Resource
Finished loading Resource Package "preload/on_start.txt".
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UI
Screen "RootScreen" successfully registered.
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UI
Screen "ConsoleScreen" successfully registered.
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Screen "LoadingScreen" successfully registered.
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Screen "TooltipScreen" successfully registered.
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Screen "DialogScreen" successfully registered.
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UI
Screen "TacticalScreen" successfully registered.
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UI
Screen "TacticalCombatResultScreen" successfully registered.
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UI
Screen "TacticalFleeScreen" successfully registered.
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UI
Screen "WorldScreen" successfully registered.
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Screen "TacticalMenuScreen" successfully registered.
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UI
Screen "WorldCharacterScreen" successfully registered.
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UI
Screen "TacticalCharacterScreen" successfully registered.
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SQ
RootState::onShow()
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Resource
Parsed Resource Package "preload/on_running.txt" with 218 items.
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Resource
Started loading Resource Package "preload/on_running.txt".
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Resource
Loading: gfx/entity_0.png
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Resource
Creating resource: sounds/fast_travel_boat_01.wav
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Creating resource: sounds/coins_01.wav
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Creating resource: sounds/coins_02.wav
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Creating resource: sounds/coins_03.wav
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Creating resource: sounds/dice_01.wav
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Creating resource: sounds/dice_03.wav
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Creating resource: sounds/barber_01.wav
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Creating resource: sounds/tavern_round_01.wav
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Creating resource: sounds/tavern_rumor_01.wav
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Creating resource: sounds/body_fall_1.ogg
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Creating resource: sounds/shield_broken.ogg
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Creating resource: sounds/combat/lute_break_01.wav
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Creating resource: sounds/combat/aimed_shot_01.wav
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Creating resource: sounds/combat/aimed_shot_03.wav
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Creating resource: sounds/combat/armor_chainmail_impact_01.wav
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Creating resource: sounds/combat/armor_chainmail_impact_02.wav
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Creating resource: sounds/combat/armor_chainmail_impact_03.wav
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Creating resource: sounds/combat/armor_halfplate_impact_01.wav
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Creating resource: sounds/combat/armor_halfplate_impact_02.wav
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Creating resource: sounds/combat/armor_halfplate_impact_03.wav
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Creating resource: sounds/combat/armor_leather_impact_01.wav
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Creating resource: sounds/combat/armor_leather_impact_03.wav
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Creating resource: sounds/combat/arrow_hit_01.wav
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Creating resource: sounds/combat/arrow_hit_03.wav
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Creating resource: sounds/combat/arrow_miss_01.wav
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Creating resource: sounds/combat/arrow_miss_02.wav
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Creating resource: sounds/combat/bash_01.wav
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Creating resource: sounds/combat/bash_02.wav
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Creating resource: sounds/combat/bash_03.wav
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Creating resource: sounds/combat/bash_hit_01.wav
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Creating resource: sounds/combat/bolt_shot_01.wav
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Creating resource: sounds/combat/bolt_shot_miss_01.wav
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Creating resource: sounds/combat/bolt_shot_miss_03.wav
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Creating resource: sounds/combat/chop_01.wav
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Creating resource: sounds/combat/chop_02.wav
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Creating resource: sounds/combat/chop_03.wav
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Creating resource: sounds/combat/chop_hit_01.wav
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Creating resource: sounds/combat/chop_hit_03.wav
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Creating resource: sounds/combat/hand_01.wav
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Creating resource: sounds/combat/hand_02.wav
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Creating resource: sounds/combat/hand_03.wav
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Creating resource: sounds/combat/hand_hit_01.wav
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Creating resource: sounds/combat/hand_hit_02.wav
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Creating resource: sounds/combat/hand_hit_03.wav
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Creating resource: sounds/combat/impale_01.wav
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Creating resource: sounds/combat/impale_02.wav
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Creating resource: sounds/combat/impale_03.wav
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Creating resource: sounds/combat/impale_hit_01.wav
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Creating resource: sounds/combat/impale_hit_03.wav
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Creating resource: sounds/combat/overhead_strike_03.wav
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Creating resource: sounds/combat/overhead_strike_hit_01.wav
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Creating resource: sounds/combat/overhead_strike_hit_02.wav
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Creating resource: sounds/combat/overhead_strike_hit_03.wav
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Creating resource: sounds/combat/quick_shot_01.wav
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Creating resource: sounds/combat/quick_shot_02.wav
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Creating resource: sounds/combat/quick_shot_03.wav
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Creating resource: sounds/combat/reload_01.wav
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Creating resource: sounds/combat/reload_02.wav
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Creating resource: sounds/combat/slash_01.wav
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Creating resource: sounds/combat/slash_02.wav
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Creating resource: sounds/combat/slash_03.wav
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Creating resource: sounds/combat/slash_hit_01.wav
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Creating resource: sounds/combat/slash_hit_02.wav
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Creating resource: sounds/combat/slash_hit_03.wav
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Creating resource: sounds/combat/split_01.wav
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Creating resource: sounds/combat/split_02.wav
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Creating resource: sounds/combat/split_03.wav
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Creating resource: sounds/combat/split_hit_01.wav
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Creating resource: sounds/combat/split_hit_03.wav
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Creating resource: sounds/combat/stab_01.wav
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Creating resource: sounds/combat/stab_02.wav
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Creating resource: sounds/combat/stab_03.wav
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Creating resource: sounds/combat/stab_hit_01.wav
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Creating resource: sounds/combat/stab_hit_02.wav
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Creating resource: sounds/combat/stab_hit_03.wav
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Creating resource: sounds/combat/swing_01.wav
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Creating resource: sounds/combat/swing_02.wav
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Creating resource: sounds/combat/swing_03.wav
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Creating resource: sounds/combat/swing_hit_01.wav
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Creating resource: sounds/combat/swing_hit_02.wav
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Creating resource: sounds/combat/swing_hit_03.wav
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Creating resource: sounds/combat/thrust_01.wav
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Creating resource: sounds/combat/thrust_02.wav
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Creating resource: sounds/combat/thrust_03.wav
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Creating resource: sounds/combat/thrust_hit_01.wav
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Creating resource: sounds/combat/thrust_hit_02.wav
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Creating resource: sounds/combat/thrust_hit_03.wav
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Creating resource: sounds/combat/hook_01.wav
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Creating resource: sounds/combat/hook_02.wav
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Creating resource: sounds/combat/hook_03.wav
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Creating resource: sounds/combat/hook_hit_01.wav
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Creating resource: sounds/combat/hook_hit_02.wav
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Creating resource: sounds/combat/hook_hit_03.wav
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Creating resource: sounds/combat/knockback_01.wav
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Creating resource: sounds/combat/knockback_02.wav
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Creating resource: sounds/combat/knockback_03.wav
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Creating resource: sounds/combat/knockback_hit_01.wav
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Creating resource: sounds/combat/knockback_hit_03.wav
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Creating resource: sounds/combat/puncture_01.wav
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Creating resource: sounds/combat/puncture_03.wav
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Creating resource: sounds/combat/puncture_hit_01.wav
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Creating resource: sounds/combat/puncture_hit_02.wav
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Creating resource: sounds/combat/puncture_hit_03.wav
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Creating resource: sounds/combat/riposte_01.wav
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Creating resource: sounds/combat/riposte_03.wav
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Creating resource: sounds/combat/spearwall_01.wav
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Creating resource: sounds/combat/spearwall_03.wav
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Creating resource: sounds/combat/shieldwall_01.wav
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Creating resource: sounds/combat/shieldwall_02.wav
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Creating resource: sounds/combat/shieldwall_03.wav
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Creating resource: sounds/combat/split_shield_01.wav
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Creating resource: sounds/combat/split_shield_02.wav
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Creating resource: sounds/combat/split_shield_03.wav
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Creating resource: sounds/combat/bro_damage_taken_01.wav
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Creating resource: sounds/combat/bro_damage_taken_04.wav
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Creating resource: sounds/combat/bro_damage_taken_soft_01.wav
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Creating resource: sounds/combat/bro_damage_taken_soft_02.wav
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Creating resource: sounds/combat/bro_damage_taken_soft_03.wav
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Creating resource: sounds/combat/bro_dying_01.wav
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Creating resource: sounds/combat/bro_dying_02.wav
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Creating resource: sounds/combat/bro_dying_04.wav
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Creating resource: sounds/combat/bro_dying_05.wav
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Creating resource: sounds/combat/cleave_01.wav
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Creating resource: sounds/combat/cleave_02.wav
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Creating resource: sounds/ambience/terrain/grasslands_insect_01.wav
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Creating resource: sounds/ambience/terrain/grasslands_rustle_00.wav
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Creating resource: sounds/ambience/terrain/grasslands_rustle_01.wav
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Creating resource: sounds/ambience/terrain/grasslands_rustle_02.wav
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Creating resource: sounds/ambience/terrain/grasslands_rustle_03.wav
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Creating resource: sounds/ambience/terrain/grasslands_rustle_04.wav
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Creating resource: sounds/ambience/terrain/hill_bird_00.wav
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Creating resource: sounds/ambience/terrain/hill_bird_01.wav
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Creating resource: sounds/ambience/terrain/hill_bird_02.wav
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Creating resource: sounds/ambience/terrain/mountain_eagle_00.wav
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Creating resource: sounds/ambience/terrain/mountain_eagle_01.wav
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Creating resource: sounds/ambience/terrain/mountain_eagle_02.wav
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Creating resource: sounds/ambience/terrain/mountain_eagle_03.wav
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Creating resource: sounds/ambience/terrain/mountain_rocks_00.wav
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Creating resource: sounds/ambience/terrain/mountain_rocks_01.wav
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Creating resource: sounds/ambience/terrain/mountain_rocks_03.wav
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Creating resource: sounds/ambience/terrain/mountain_rocks_04.wav
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Creating resource: sounds/ambience/terrain/mountain_rocks_06.wav
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Creating resource: sounds/ambience/terrain/mountain_rocks_07.wav
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Creating resource: sounds/ambience/terrain/mountain_rocks_08.wav
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Creating resource: sounds/ambience/terrain/mountain_rocks_09.wav
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Creating resource: sounds/ambience/terrain/mountain_wind_00.wav
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Creating resource: sounds/ambience/terrain/mountain_wind_01.wav
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Creating resource: sounds/ambience/terrain/mountain_wind_02.wav
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Creating resource: sounds/ambience/terrain/mountain_wind_03.wav
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Creating resource: sounds/ambience/terrain/mountain_wind_04.wav
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Creating resource: sounds/ambience/terrain/mountain_wind_05.wav
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Creating resource: sounds/ambience/terrain/mountain_wind_06.wav
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Creating resource: sounds/ambience/terrain/nighttime_cricket_00.wav
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Creating resource: sounds/ambience/terrain/nighttime_cricket_01.wav
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Creating resource: sounds/ambience/terrain/nighttime_frog_00.wav
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Creating resource: sounds/ambience/terrain/nighttime_frog_01.wav
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Creating resource: sounds/ambience/terrain/nighttime_frog_02.wav
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Creating resource: sounds/ambience/terrain/snow_snow_00.wav
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Creating resource: sounds/ambience/terrain/snow_snow_02.wav
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Creating resource: sounds/ambience/terrain/snow_snow_03.wav
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Creating resource: sounds/ambience/terrain/snow_wind_00.wav
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Creating resource: sounds/ambience/terrain/snow_wind_01.wav
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Creating resource: sounds/ambience/terrain/steppe_bird_00.wav
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Creating resource: sounds/ambience/terrain/steppe_bird_01.wav
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Creating resource: sounds/ambience/terrain/steppe_bird_02.wav
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Creating resource: sounds/ambience/terrain/steppe_bird_04.wav
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Creating resource: sounds/ambience/terrain/steppe_bird_07.wav
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Creating resource: sounds/ambience/terrain/steppe_bird_08.wav
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Creating resource: sounds/ambience/terrain/steppe_bird_09.wav
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Creating resource: sounds/ambience/terrain/steppe_bird_10.wav
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Creating resource: sounds/ambience/terrain/steppe_coyote_00.wav
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Creating resource: sounds/ambience/terrain/steppe_coyote_01.wav
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Creating resource: sounds/ambience/terrain/steppe_coyote_02.wav
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Creating resource: sounds/ambience/terrain/steppe_coyote_03.wav
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Creating resource: sounds/ambience/terrain/steppe_rustle_00.wav
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Creating resource: sounds/ambience/terrain/steppe_rustle_01.wav
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Creating resource: sounds/ambience/terrain/swamp_bird_00.wav
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Creating resource: sounds/ambience/terrain/swamp_bird_01.wav
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Creating resource: sounds/ambience/terrain/swamp_frog_00.wav
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Creating resource: sounds/ambience/terrain/swamp_frog_01.wav
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Creating resource: sounds/ambience/terrain/swamp_insect_01.wav
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Creating resource: sounds/ambience/terrain/swamp_insect_02.wav
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Creating resource: sounds/ambience/terrain/swamp_insect_05.wav
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Creating resource: sounds/ambience/terrain/swamp_mud_00.wav
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Creating resource: sounds/ambience/terrain/swamp_mud_01.wav
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Creating resource: sounds/ambience/terrain/swamp_mud_02.wav
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Creating resource: sounds/ambience/terrain/swamp_mud_04.wav
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Creating resource: sounds/ambience/terrain/tundra_buzzard_00.wav
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Creating resource: sounds/ambience/terrain/tundra_buzzard_09.wav
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Creating resource: sounds/ambience/terrain/tundra_wind_08.wav
03:03:16
UI
RootScreen::REGISTER
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UI
RootScreenVersionModule::REGISTER
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Creating resource: music/title.ogg
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Texture
Texture "gfx/entity_0.png" (ID: 12) took up approximately 21845kb in video memory.
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Loading: music/title.ogg
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Loading: gfx/entity_3.png
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Texture "gfx/entity_3.png" (ID: 13) took up approximately 5461kb in video memory.
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Loading: gfx/entity_icons.png
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UI
LoadingScreen::REGISTER
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UI
TooltipScreen::REGISTER
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UI
DialogScreen::REGISTER
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UI
MainMenuScreen::REGISTER
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UI
MainMenuModule::REGISTER
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UI
LoadCampaignMenuModule::REGISTER
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UI
NewCampaignMenuModule::REGISTER
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UI
ScenarioMenuModule::REGISTER
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UI
OptionsMenuModule::REGISTER
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Texture
Texture "gfx/entity_icons.png" (ID: 14) took up approximately 21845kb in video memory.
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Texture "gfx/effects_0.png" (ID: 15) took up approximately 21845kb in video memory.
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Texture
Texture "gfx/world_detail.png" (ID: 16) took up approximately 43690kb in video memory.
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Loading: gfx/world_entity_0.png
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Texture "gfx/world_entity_0.png" (ID: 17) took up approximately 21845kb in video memory.
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Loading: gfx/world_settlement.png
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Texture "gfx/world_settlement.png" (ID: 18) took up approximately 21845kb in video memory.
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Texture "gfx/world_decals.png" (ID: 19) took up approximately 10920kb in video memory.
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Loading: gfx/world_weather.png
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Texture
Texture "gfx/world_weather.png" (ID: 20) took up approximately 43690kb in video memory.
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Loading: sounds/fast_travel_boat_01.wav
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03:03:26
SQ
Load campaign: autosave
03:03:26
Scene
Finished loading scene.
03:03:28
SQ
contract added: Hunting Beasts
03:03:28
SQ
contract added: Armed Courier
03:03:28
SQ
contract added: Armed Courier
03:03:28
SQ
contract added: Drive away bandits
03:03:28
SQ
contract added: Armed Courier
03:03:28
SQ
contract added: Armed Courier
03:03:28
SQ
contract added: Escort Caravan
03:03:28
SQ
contract added: Armed Courier
03:03:28
SQ
contract added: Escort Caravan
03:03:28
SQ
contract added: Escort Caravan
03:03:28
SQ
contract added: Destroy Orc Camp
03:03:28
SQ
contract added: Hunting Beasts
03:03:28
SQ
contract added: Escort Caravan
03:03:28
SQ
contract added: Destroy Goblin Camp
03:03:28
SQ
contract added: Secure Cemetery
03:03:28
SQ
contract added: Secure Cemetery
03:03:28
SQ
contract added: Armed Courier
03:03:28
SQ
contract added: Hunting Beasts
03:03:28
SQ
contract activated: Patrol
03:03:28
Resource
Creating resource: music/worldmap_06.ogg
03:03:28
Resource
Loading: music/worldmap_06.ogg
03:03:28
UI
WorldScreen::REGISTER
03:03:28
UI
WorldScreenTopbarOptionsModule::REGISTER
03:03:28
UI
WorldScreenTopbarDayTimeModule::REGISTER
03:03:28
UI
WorldScreenTopbarAssetsModule::REGISTER
03:03:28
UI
WorldScreenActiveContractPanelModule::REGISTER
03:03:28
UI
CombatDialogModule::REGISTER
03:03:28
UI
WorldEventScreen::REGISTER
03:03:28
UI
WorldTownScreen::REGISTER
03:03:28
UI
WorldTownScreenMainDialogModule::REGISTER
03:03:28
UI
WorldTownScreenHireDialogModule::REGISTER
03:03:29
UI
WorldTownScreenShopDialogModule::REGISTER
03:03:29
UI
WorldTownScreenTravelDialogModule::REGISTER
03:03:29
UI
WorldTownScreenBarberDialogModule::REGISTER
03:03:29
UI
WorldTownScreenTavernDialogModule::REGISTER
03:03:29
UI
WorldEventPopupScreen::REGISTER
03:03:29
UI
WorldRelationsScreen::REGISTER
03:03:29
UI
IngameMenuScreen::REGISTER
03:03:29
UI
MainMenuModule::REGISTER
03:03:29
UI
LoadCampaignMenuModule::REGISTER
03:03:29
UI
SaveCampaignMenuModule::REGISTER
03:03:29
UI
OptionsMenuModule::REGISTER
03:03:29
UI
OptionsMenuModuleVideoPanel::REGISTER
03:03:30
UI
OptionsMenuModuleAudioPanel::REGISTER
03:03:30
Resource
Unloading: music/title.ogg
03:03:30
UI
OptionsMenuModuleControlsPanel::REGISTER
03:03:30
UI
OptionsMenuModuleGameplayPanel::REGISTER
03:03:30
UI
WorldGameFinishScreen::REGISTER
03:03:30
UI
WorldGameFinishScreenDialogModule::REGISTER
03:03:30
UI
CharacterScreen::REGISTER
03:03:30
UI
CharacterScreenLeftPanelModule::REGISTER
03:03:30
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
03:03:30
UI
CharacterScreenPaperdollModule::REGISTER
03:03:30
UI
CharacterScreenSkillsModule::REGISTER
03:03:30
UI
CharacterScreenStatsModule::REGISTER
03:03:30
UI
CharacterScreenRightPanelModule::REGISTER
03:03:30
UI
CharacterScreenRightPanelHeaderModule::REGISTER
03:03:30
UI
CharacterScreenInventoryListModule::REGISTER
03:03:30
UI
CharacterScreenPerksModule::REGISTER
03:03:30
UI
CharacterScreenBrothersListModule::REGISTER
03:03:30
UI
CharacterScreenBattleStartFooterModule::REGISTER
03:03:37
SQ
Save campaign: autosave
03:03:38
Scene
Finished saving scene.
03:03:39
SQ
WorldState::onHide
03:03:39
UI
CharacterScreen::REGISTER
03:03:39
UI
CharacterScreenLeftPanelModule::REGISTER
03:03:39
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
03:03:39
UI
CharacterScreenPaperdollModule::REGISTER
03:03:39
UI
CharacterScreenSkillsModule::REGISTER
03:03:39
UI
CharacterScreenStatsModule::REGISTER
03:03:39
UI
CharacterScreenRightPanelModule::REGISTER
03:03:39
UI
CharacterScreenRightPanelHeaderModule::REGISTER
03:03:39
UI
CharacterScreenInventoryListModule::REGISTER
03:03:39
UI
CharacterScreenPerksModule::REGISTER
03:03:39
UI
CharacterScreenBrothersListModule::REGISTER
03:03:39
UI
CharacterScreenBattleStartFooterModule::REGISTER
03:03:39
UI
TacticalFleeScreen::REGISTER
03:03:39
UI
IngameMenuScreen::REGISTER
03:03:39
UI
MainMenuModule::REGISTER
03:03:39
UI
LoadCampaignMenuModule::REGISTER
03:03:39
UI
SaveCampaignMenuModule::REGISTER
03:03:39
UI
OptionsMenuModule::REGISTER
03:03:39
UI
OptionsMenuModuleVideoPanel::REGISTER
03:03:39
UI
OptionsMenuModuleAudioPanel::REGISTER
03:03:39
UI
OptionsMenuModuleControlsPanel::REGISTER
03:03:39
UI
OptionsMenuModuleGameplayPanel::REGISTER
03:03:39
UI
TacticalCombatResultScreen::REGISTER
03:03:39
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
03:03:39
UI
TacticalCombatResultScreenLootPanel::REGISTER
03:03:39
UI
TacticalScreen::REGISTER
03:03:39
UI
TacticalScreenTurnSequenceBarModule::REGISTER
03:03:39
UI
TacticalScreenOrientationOverlayModule::REGISTER
03:03:39
UI
TacticalScreenTopbarEventLogModule::REGISTER
03:03:39
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
03:03:39
UI
TacticalScreenTopbarOptionsModule::REGISTER
03:03:39
Resource
Loading: gfx/detail.png
03:03:40
Texture
Texture "gfx/detail.png" (ID: 21) took up approximately 5461kb in video memory.
03:03:40
Resource
Loading: gfx/object_0.png
03:03:40
Texture
Texture "gfx/object_0.png" (ID: 22) took up approximately 10922kb in video memory.
03:03:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,6).
03:03:40
Resource
Loading: gfx/orientation_overlay.png
03:03:40
Texture
Texture "gfx/orientation_overlay.png" (ID: 23) took up approximately 512kb in video memory.
03:03:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,7).
03:03:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,5).
03:03:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman_low" at (20,10).
03:03:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman_low" at (20,0).
03:03:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,8).
03:03:40
Resource
Creating resource: sounds/atmosphere/rain_02.wav
03:03:40
Resource
Loading: sounds/atmosphere/rain_02.wav
03:03:40
SQ
TACTICAL: STASH LOCKED: true
03:03:40
SQ
Turn started for Gunnar Orcbane
03:03:40
SQ
INFO: Next round issued: 1
03:03:40
Resource
Started loading Resource Package "Temporary Tactical Resources".
03:03:40
Resource
Creating resource: sounds/combat/throw_net_01.wav
03:03:40
Resource
Creating resource: sounds/combat/throw_net_02.wav
03:03:40
Resource
Loading: sounds/combat/throw_net_01.wav
03:03:40
Resource
Creating resource: sounds/combat/break_free_net_01.wav
03:03:40
Resource
Creating resource: sounds/combat/break_free_net_02.wav
03:03:40
Resource
Creating resource: sounds/combat/break_free_net_03.wav
03:03:40
Resource
Creating resource: music/bandits_02.ogg
03:03:40
UI
ERROR: Failed to update entity. Reason: Entity id: 199461 not found.
03:03:40
UI
ERROR: Failed to update entity. Reason: Entity id: 199462 not found.
03:03:40
Resource
Loading: sounds/combat/throw_net_02.wav
03:03:40
Resource
Loading: sounds/combat/break_free_net_01.wav
03:03:40
Resource
Loading: sounds/combat/break_free_net_02.wav
03:03:40
Resource
Loading: sounds/combat/break_free_net_03.wav
03:03:40
Resource
Loading: music/bandits_02.ogg
03:03:43
Resource
Unloading: music/worldmap_06.ogg
03:03:52
SQ
[Gunnar Orcbane] executes skill [Aimed Shot] on target [Bandit Raider]
03:03:52
SQ
Gunnar Orcbane uses skill Aimed Shot
03:03:54
SQ
Turn started for Bandit Raider
03:03:54
SQ
*
03:03:54
SQ
* Bandit Raider: Starting turn.
03:03:54
SQ
defensive score: 2
03:03:54
SQ
defensive threshold: 2.90323
03:03:54
SQ
-> Behaviors to pick from:
Engage.Melee (91.6667)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (91.6667)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:03:54
SQ
-> Behavior picked: Engage.Melee (91.6667)
03:03:54
SQ
* Bandit Raider: Engaging to melee range with Robert the Cardsharper (visible), accepted_distance=0
03:03:56
SQ
* Bandit Raider: Reached engage destination
03:03:56
SQ
defensive score: 2
03:03:56
SQ
defensive threshold: 2.90323
03:03:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
03:03:56
SQ
-> Behavior picked: Idle (1)
03:03:56
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
03:03:56
SQ
* ---------------------------------------------------
03:03:56
SQ
Turn started for Bandit Marksman
03:03:56
SQ
*
03:03:56
SQ
* Bandit Marksman: Starting turn.
03:03:56
SQ
defensive score: 2
03:03:56
SQ
defensive threshold: 2.90323
03:03:57
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
03:03:57
SQ
-> Behaviors to pick from:
Attack.Bow (29.596)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
Attack.Bow (29.596)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
03:03:57
SQ
-> Behavior picked: Attack.Bow (29.596)
03:03:57
SQ
* Bandit Marksman: Using Aimed Shot against Falk!
03:03:57
SQ
Bandit Marksman uses skill Aimed Shot
03:04:00
SQ
defensive score: 2
03:04:00
SQ
defensive threshold: 2.90323
03:04:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Ranged (0), Retreat (0), Reload (0), Flee (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Attack.Bow (0)
Idle (1)(*), Defend.Rotation (0), SwitchTo.Ranged (0), Retreat (0), Reload (0), Flee (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Attack.Bow (0)
03:04:00
SQ
-> Behavior picked: Idle (1)
03:04:00
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
03:04:00
SQ
* ---------------------------------------------------
03:04:01
SQ
Turn started for Bandit Marksman
03:04:01
SQ
*
03:04:01
SQ
* Bandit Marksman: Starting turn.
03:04:01
SQ
defensive score: 2
03:04:01
SQ
defensive threshold: 2.90323
03:04:01
SQ
-> Behaviors to pick from:
Engage.Ranged (100)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Roam (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
Engage.Ranged (100)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Roam (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
03:04:01
SQ
-> Behavior picked: Engage.Ranged (100)
03:04:01
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Vander (not visible)
03:04:01
SQ
defensive score: 2
03:04:01
SQ
defensive threshold: 2.90323
03:04:01
SQ
-> Behaviors to pick from:
Engage.Ranged (100)(*), Idle (1), Retreat (0), Reload (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Roam (0), BreakFree (0)
Engage.Ranged (100)(*), Idle (1), Retreat (0), Reload (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Roam (0), BreakFree (0)
03:04:01
SQ
-> Behavior picked: Engage.Ranged (100)
03:04:01
SQ
* Bandit Marksman: Engaging into firing range over 2 tiles at Vander (visible)
03:04:02
SQ
defensive score: 2
03:04:02
SQ
defensive threshold: 2.90323
03:04:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Reload (0), Engage.Ranged (0)
Idle (1)(*), Retreat (0), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Reload (0), Engage.Ranged (0)
03:04:02
SQ
-> Behavior picked: Idle (1)
03:04:02
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
03:04:02
SQ
* ---------------------------------------------------
03:04:02
SQ
Turn started for Robert the Cardsharper
03:04:07
SQ
[Robert the Cardsharper] executes skill [Throw Net] on target [Bandit Raider]
03:04:07
SQ
Robert the Cardsharper uses skill Throw Net
03:04:09
SQ
Turn started for Bandit Raider
03:04:09
SQ
*
03:04:09
SQ
* Bandit Raider: Starting turn.
03:04:09
SQ
defensive score: 2
03:04:09
SQ
defensive threshold: 2.90323
03:04:09
SQ
-> Behaviors to pick from:
Engage.Melee (87.3529)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (87.3529)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:04:09
SQ
-> Behavior picked: Engage.Melee (87.3529)
03:04:10
SQ
* Bandit Raider: Engaging to melee range with Robert the Cardsharper (visible), accepted_distance=0
03:04:12
SQ
* Bandit Raider: Reached engage destination
03:04:12
SQ
defensive score: 2
03:04:12
SQ
defensive threshold: 2.90323
03:04:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
03:04:13
SQ
-> Behavior picked: Idle (1)
03:04:13
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
03:04:13
SQ
* ---------------------------------------------------
03:04:13
SQ
Turn started for Bandit Raider
03:04:13
SQ
*
03:04:13
SQ
* Bandit Raider: Starting turn.
03:04:13
SQ
defensive score: 2
03:04:13
SQ
defensive threshold: 2.90323
03:04:13
SQ
-> Behaviors to pick from:
Engage.Melee (110)(*), Defend.Shieldwall (2.8434), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (110)(*), Defend.Shieldwall (2.8434), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:04:13
SQ
-> Behavior picked: Engage.Melee (110)
03:04:14
SQ
* Bandit Raider: Engaging to melee range with Robert the Cardsharper (visible), accepted_distance=0
03:04:15
SQ
* Bandit Raider: Reached engage destination
03:04:16
SQ
defensive score: 2
03:04:16
SQ
defensive threshold: 2.90323
03:04:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
03:04:16
SQ
-> Behavior picked: Idle (1)
03:04:16
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
03:04:16
SQ
* ---------------------------------------------------
03:04:17
SQ
Turn started for Bandit Raider
03:04:17
SQ
*
03:04:17
SQ
* Bandit Raider: Starting turn.
03:04:17
SQ
defensive score: 2
03:04:17
SQ
defensive threshold: 2.90323
03:04:17
SQ
-> Behaviors to pick from:
Engage.Melee (131.154)(*), Defend.Shieldwall (2.77618), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (131.154)(*), Defend.Shieldwall (2.77618), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:04:17
SQ
-> Behavior picked: Engage.Melee (131.154)
03:04:18
SQ
* Bandit Raider: Engaging to melee range with Robert the Cardsharper (visible), accepted_distance=0
03:04:19
SQ
* Bandit Raider: Reached engage destination
03:04:20
SQ
defensive score: 2
03:04:20
SQ
defensive threshold: 2.90323
03:04:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
03:04:20
SQ
-> Behavior picked: Idle (1)
03:04:20
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
03:04:20
SQ
* ---------------------------------------------------
03:04:21
SQ
Turn started for Erwin
03:04:33
SQ
[Erwin] executes skill [Shoot Bolt] on target [Bandit Raider]
03:04:33
SQ
Erwin uses skill Shoot Bolt
03:04:38
SQ
Skill [Reload] removed from [Erwin].
03:04:38
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
03:04:42
SQ
[Erwin] executes skill [Shoot Bolt] on target [Bandit Raider]
03:04:42
SQ
Erwin uses skill Shoot Bolt
03:04:42
SQ
Bandit Raider has died.
03:04:51
SQ
Skill [Reload] removed from [Erwin].
03:04:52
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
03:04:54
SQ
Turn started for Alwin
03:05:34
SQ
Turn started for Falk
03:05:35
SQ
Turn started for Vander
03:05:55
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
03:05:58
SQ
INFO: Next round issued: 2
03:05:58
SQ
Turn started for Alwin
03:06:12
SQ
Turn started for Falk
03:06:14
SQ
Turn started for Bandit Marksman
03:06:14
SQ
*
03:06:14
SQ
* Bandit Marksman: Starting turn.
03:06:14
SQ
defensive score: 2.88
03:06:14
SQ
defensive threshold: 2.88462
03:06:14
SQ
* Bandit Marksman: Considering improving position since a clearly better one is right next to me..
03:06:14
SQ
-> Behaviors to pick from:
Engage.Ranged (75)(*), Attack.Bow (30.5737)(*), Idle (1), SwitchTo.Melee (0), BreakFree (0), Defend (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Reload (0), Engage.Melee (0), Defend.Rotation (0), Retreat (0)
Engage.Ranged (75)(*), Attack.Bow (30.5737)(*), Idle (1), SwitchTo.Melee (0), BreakFree (0), Defend (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Reload (0), Engage.Melee (0), Defend.Rotation (0), Retreat (0)
03:06:14
SQ
-> Behavior picked: Engage.Ranged (75)
03:06:14
SQ
* Bandit Marksman: Engaging into firing range over 2 tiles at Vander (visible)
03:06:15
SQ
defensive score: 2.88
03:06:15
SQ
defensive threshold: 2.88462
03:06:15
SQ
-> Behaviors to pick from:
Engage.Ranged (100)(*), Idle (1), BreakFree (0), Reload (0), Defend (0), Roam (0), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Bow (0)
Engage.Ranged (100)(*), Idle (1), BreakFree (0), Reload (0), Defend (0), Roam (0), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Bow (0)
03:06:15
SQ
-> Behavior picked: Engage.Ranged (100)
03:06:15
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Vander (visible)
03:06:15
SQ
defensive score: 2.88
03:06:15
SQ
defensive threshold: 2.88462
03:06:15
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), Defend (0), Roam (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), Reload (0), Engage.Ranged (0)
Idle (1)(*), BreakFree (0), Retreat (0), Defend (0), Roam (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), Reload (0), Engage.Ranged (0)
03:06:15
SQ
-> Behavior picked: Idle (1)
03:06:15
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
03:06:15
SQ
* ---------------------------------------------------
03:06:16
SQ
Turn started for Gunnar Orcbane
03:06:25
SQ
[Gunnar Orcbane] executes skill [Aimed Shot] on target [Bandit Raider]
03:06:25
SQ
Gunnar Orcbane uses skill Aimed Shot
03:06:26
SQ
Turn started for Bandit Raider
03:06:26
SQ
*
03:06:26
SQ
* Bandit Raider: Starting turn.
03:06:27
SQ
defensive score: 2.88
03:06:27
SQ
defensive threshold: 2.88462
03:06:27
SQ
-> Behaviors to pick from:
Engage.Melee (138)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
Engage.Melee (138)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
03:06:27
SQ
-> Behavior picked: Engage.Melee (138)
03:06:27
SQ
* Bandit Raider: Engaging to melee range with Robert the Cardsharper (visible), accepted_distance=0
03:06:28
SQ
* Bandit Raider: Reached engage destination
03:06:28
SQ
-> Behaviors to pick from:
Attack.SplitShield (102.176)(*), Attack.Default (73.4758)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
Attack.SplitShield (102.176)(*), Attack.Default (73.4758)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
03:06:28
SQ
-> Behavior picked: Attack.Default (73.4758)
03:06:29
SQ
* Bandit Raider: Using Split Man against Robert the Cardsharper!
03:06:29
SQ
Bandit Raider uses skill Split Man
03:06:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Riposte (0), Defend.Knockback (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.SplitShield (0)
Idle (1)(*), Attack.Split (0), Defend (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Riposte (0), Defend.Knockback (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.SplitShield (0)
03:06:29
SQ
-> Behavior picked: Idle (1)
03:06:29
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
03:06:29
SQ
* ---------------------------------------------------
03:06:29
SQ
Turn started for Bandit Raider
03:06:29
SQ
*
03:06:29
SQ
* Bandit Raider: Starting turn.
03:06:30
SQ
-> Behaviors to pick from:
Engage.Melee (107.682)(*), Defend.Shieldwall (3.56111), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Retreat (0)
Engage.Melee (107.682)(*), Defend.Shieldwall (3.56111), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Retreat (0)
03:06:30
SQ
-> Behavior picked: Engage.Melee (107.682)
03:06:30
SQ
* Bandit Raider: Engaging to melee range with Falk (visible), accepted_distance=0
03:06:31
SQ
* Bandit Raider: Reached engage destination
03:06:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Retreat (0), Engage.Melee (0)
03:06:31
SQ
-> Behavior picked: Idle (1)
03:06:32
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
03:06:32
SQ
* ---------------------------------------------------
03:06:32
SQ
Turn started for Bandit Marksman
03:06:32
SQ
*
03:06:32
SQ
* Bandit Marksman: Starting turn.
03:06:32
SQ
* Bandit Marksman: Considering improving position..
03:06:32
SQ
-> Behaviors to pick from:
Engage.Ranged (50)(*), Attack.Bow (38.352)(*), Idle (1), Reload (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
Engage.Ranged (50)(*), Attack.Bow (38.352)(*), Idle (1), Reload (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
03:06:32
SQ
-> Behavior picked: Engage.Ranged (50)
03:06:32
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Gunnar Orcbane (not visible)
03:06:33
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Defend (0), Flee (0), BreakFree (0), Roam (0), Reload (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0), Engage.Ranged (0)
Idle (1)(*), SwitchTo.Ranged (0), Defend (0), Flee (0), BreakFree (0), Roam (0), Reload (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0), Engage.Ranged (0)
03:06:33
SQ
-> Behavior picked: Idle (1)
03:06:33
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
03:06:33
SQ
* ---------------------------------------------------
03:06:33
SQ
Turn started for Bandit Raider
03:06:33
SQ
*
03:06:33
SQ
* Bandit Raider: Starting turn.
03:06:34
SQ
-> Behaviors to pick from:
Engage.Melee (120.436)(*), Defend.Shieldwall (25.6756), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Retreat (0)
Engage.Melee (120.436)(*), Defend.Shieldwall (25.6756), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Retreat (0)
03:06:34
SQ
-> Behavior picked: Engage.Melee (120.436)
03:06:34
SQ
* Bandit Raider: Engaging to melee range with Alwin (visible), accepted_distance=0
03:06:35
SQ
* Bandit Raider: Reached engage destination
03:06:37
SQ
-> Behaviors to pick from:
Defend.Shieldwall (76.3154)(*), Attack.Default (54.8711)(*), Idle (1), Flee (0), Attack.KnockOut (0), Attack.Split (0), Attack.Puncture (0), Attack.Swing (0), Defend.Riposte (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend (0), Retreat (0), Engage.Melee (0)
Defend.Shieldwall (76.3154)(*), Attack.Default (54.8711)(*), Idle (1), Flee (0), Attack.KnockOut (0), Attack.Split (0), Attack.Puncture (0), Attack.Swing (0), Defend.Riposte (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend (0), Retreat (0), Engage.Melee (0)
03:06:37
SQ
-> Behavior picked: Defend.Shieldwall (76.3154)
03:06:37
SQ
* Bandit Raider: Using Shieldwall!
03:06:37
SQ
Bandit Raider uses skill Shieldwall
03:06:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Flee (0), Defend.Riposte (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Split (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Flee (0), Defend.Riposte (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0)
03:06:37
SQ
-> Behavior picked: Idle (1)
03:06:37
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
03:06:37
SQ
* ---------------------------------------------------
03:06:37
SQ
Turn started for Erwin
03:06:48
SQ
tactical_queryTileTooltipData
03:06:51
SQ
[Erwin] executes skill [Impale] on target [Bandit Raider]
03:06:51
SQ
Erwin uses skill Impale
03:06:51
SQ
Bandit Raider has died.
03:06:51
SQ
Turn started for Vander
03:07:05
SQ
tactical_queryTileTooltipData
03:07:10
SQ
[Vander] executes skill [Thrust] on target [Bandit Raider]
03:07:10
SQ
Vander uses skill Thrust
03:07:13
SQ
Turn started for Robert the Cardsharper
03:07:18
SQ
[Robert the Cardsharper] executes skill [Thrust] on target [Bandit Raider]
03:07:18
SQ
Robert the Cardsharper uses skill Thrust
03:07:21
SQ
[Robert the Cardsharper] executes skill [Thrust] on target [Bandit Raider]
03:07:21
SQ
Robert the Cardsharper uses skill Thrust
03:07:27
SQ
[Alwin] executes skill [Thrust] on target [Bandit Raider]
03:07:27
SQ
Alwin uses skill Thrust
03:07:32
SQ
[Alwin] executes skill [Thrust] on target [Bandit Raider]
03:07:32
SQ
Alwin uses skill Thrust
03:07:36
SQ
[Falk] executes skill [Thrust] on target [Bandit Raider]
03:07:36
SQ
Falk uses skill Thrust
03:07:39
SQ
[Falk] executes skill [Thrust] on target [Bandit Raider]
03:07:39
SQ
Falk uses skill Thrust
03:07:39
SQ
INFO: Next round issued: 3
03:07:40
SQ
Turn started for Bandit Marksman
03:07:40
SQ
*
03:07:40
SQ
* Bandit Marksman: Starting turn.
03:07:40
SQ
-> Behaviors to pick from:
Engage.Ranged (80)(*), Attack.Bow (45.1033)(*), Idle (1), Roam (0), Defend.Rotation (0), Retreat (0), SwitchTo.Melee (0), Flee (0), Attack.Default (0), Engage.Melee (0), Reload (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0)
Engage.Ranged (80)(*), Attack.Bow (45.1033)(*), Idle (1), Roam (0), Defend.Rotation (0), Retreat (0), SwitchTo.Melee (0), Flee (0), Attack.Default (0), Engage.Melee (0), Reload (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0)
03:07:40
SQ
-> Behavior picked: Engage.Ranged (80)
03:07:40
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Gunnar Orcbane (not visible)
03:07:41
SQ
* Bandit Marksman: Considering improving position..
03:07:41
SQ
-> Behaviors to pick from:
Engage.Ranged (50)(*), Attack.Bow (28.7224)(*), Idle (1), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Melee (0), Reload (0), Defend (0), SwitchTo.Melee (0), BreakFree (0), Flee (0), Roam (0)
Engage.Ranged (50)(*), Attack.Bow (28.7224)(*), Idle (1), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Melee (0), Reload (0), Defend (0), SwitchTo.Melee (0), BreakFree (0), Flee (0), Roam (0)
03:07:41
SQ
-> Behavior picked: Engage.Ranged (50)
03:07:41
SQ
* Bandit Marksman: Engaging into firing range over 3 tiles at Gunnar Orcbane (visible)
03:07:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Engage.Melee (0), Reload (0), Defend (0), Attack.Bow (0), BreakFree (0), Flee (0), Roam (0), Engage.Ranged (0)
Idle (1)(*), Retreat (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), Engage.Melee (0), Reload (0), Defend (0), Attack.Bow (0), BreakFree (0), Flee (0), Roam (0), Engage.Ranged (0)
03:07:42
SQ
-> Behavior picked: Idle (1)
03:07:42
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
03:07:42
SQ
* ---------------------------------------------------
03:07:43
SQ
Turn started for Bandit Marksman
03:07:43
SQ
*
03:07:43
SQ
* Bandit Marksman: Starting turn.
03:07:43
SQ
* Bandit Marksman: Considering improving position since a clearly better one is right next to me..
03:07:43
SQ
-> Behaviors to pick from:
Engage.Ranged (75)(*), Attack.Bow (28.9123)(*), Idle (1), BreakFree (0), Roam (0), Defend (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), Reload (0), Attack.Default (0), Flee (0), SwitchTo.Ranged (0)
Engage.Ranged (75)(*), Attack.Bow (28.9123)(*), Idle (1), BreakFree (0), Roam (0), Defend (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), Reload (0), Attack.Default (0), Flee (0), SwitchTo.Ranged (0)
03:07:43
SQ
-> Behavior picked: Attack.Bow (28.9123)
03:07:44
SQ
* Bandit Marksman: Using Aimed Shot against Alwin!
03:07:44
SQ
Bandit Marksman uses skill Aimed Shot
03:07:46
SQ
Skill [Dodge] removed from [Gunnar Orcbane].
03:07:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Retreat (0), Roam (0), Reload (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Flee (0), SwitchTo.Ranged (0), Engage.Ranged (0)
Idle (1)(*), Defend (0), Retreat (0), Roam (0), Reload (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Flee (0), SwitchTo.Ranged (0), Engage.Ranged (0)
03:07:47
SQ
-> Behavior picked: Idle (1)
03:07:47
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
03:07:47
SQ
* ---------------------------------------------------
03:07:47
SQ
Turn started for Gunnar Orcbane
03:07:57
SQ
[Gunnar Orcbane] executes skill [Aimed Shot] on target [Bandit Marksman]
03:07:57
SQ
Gunnar Orcbane uses skill Aimed Shot
03:07:58
SQ
Turn started for Robert the Cardsharper
03:08:02
SQ
[Robert the Cardsharper] executes skill [Thrust] on target [Bandit Raider]
03:08:02
SQ
Robert the Cardsharper uses skill Thrust
03:08:04
SQ
[Robert the Cardsharper] executes skill [Thrust] on target [Bandit Raider]
03:08:04
SQ
Robert the Cardsharper uses skill Thrust
03:08:05
SQ
Turn started for Erwin
03:08:09
SQ
[Erwin] executes skill [Impale] on target [Bandit Raider]
03:08:09
SQ
Erwin uses skill Impale
03:08:09
SQ
Bandit Raider has died.
03:08:09
UI
Failed to load procedural content "procedural/tacticalentity(55414,199465,socket,arrow)".
03:08:20
SQ
Turn started for Bandit Raider
03:08:20
SQ
Skill [Shieldwall] removed from [Bandit Raider].
03:08:20
SQ
*
03:08:20
SQ
* Bandit Raider: Starting turn.
03:08:20
SQ
-> Behaviors to pick from:
Defend.Shieldwall (162.707)(*), Attack.Default (65.189)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Spearwall (0), Engage.Melee (0), BreakFree (0), Attack.SplitShield (0), Flee (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend (0), Retreat (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Split (0)
Defend.Shieldwall (162.707)(*), Attack.Default (65.189)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Spearwall (0), Engage.Melee (0), BreakFree (0), Attack.SplitShield (0), Flee (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend (0), Retreat (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Split (0)
03:08:20
SQ
-> Behavior picked: Defend.Shieldwall (162.707)
03:08:21
SQ
* Bandit Raider: Using Shieldwall!
03:08:21
SQ
Bandit Raider uses skill Shieldwall
03:08:21
SQ
-> Behaviors to pick from:
Attack.Default (65.0607)(*), Idle (1), Attack.Swing (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Spearwall (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Retreat (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0)
Attack.Default (65.0607)(*), Idle (1), Attack.Swing (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Spearwall (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Retreat (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0)
03:08:21
SQ
-> Behavior picked: Attack.Default (65.0607)
03:08:21
SQ
* Bandit Raider: Using Thrust against Vander!
03:08:21
SQ
Bandit Raider uses skill Thrust
03:08:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Retreat (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Retreat (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0)
03:08:22
SQ
-> Behavior picked: Idle (1)
03:08:22
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
03:08:22
SQ
* ---------------------------------------------------
03:08:22
SQ
Turn started for Vander
03:08:25
SQ
[Vander] executes skill [Thrust] on target [Bandit Raider]
03:08:25
SQ
Vander uses skill Thrust
03:08:28
SQ
[Vander] executes skill [Thrust] on target [Bandit Raider]
03:08:28
SQ
Vander uses skill Thrust
03:08:29
SQ
Turn started for Alwin
03:08:32
SQ
[Alwin] executes skill [Thrust] on target [Bandit Raider]
03:08:32
SQ
Alwin uses skill Thrust
03:08:36
SQ
[Alwin] executes skill [Thrust] on target [Bandit Raider]
03:08:36
SQ
Alwin uses skill Thrust
03:08:36
SQ
Turn started for Falk
03:08:39
SQ
[Falk] executes skill [Thrust] on target [Bandit Raider]
03:08:39
SQ
Falk uses skill Thrust
03:08:42
SQ
[Falk] executes skill [Thrust] on target [Bandit Raider]
03:08:42
SQ
Falk uses skill Thrust
03:08:42
SQ
Skill [Shieldwall] removed from [Bandit Raider].
03:08:43
SQ
INFO: Next round issued: 4
03:08:43
SQ
Turn started for Bandit Marksman
03:08:43
SQ
*
03:08:43
SQ
* Bandit Marksman: Starting turn.
03:08:44
SQ
* Bandit Marksman: Considering improving position since a clearly better one is right next to me..
03:08:44
SQ
-> Behaviors to pick from:
Engage.Ranged (75)(*), Attack.Bow (29.7482)(*), Idle (1), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Reload (0), Defend (0), Roam (0), BreakFree (0), Defend.Rotation (0), Engage.Melee (0), Attack.Puncture (0), Retreat (0)
Engage.Ranged (75)(*), Attack.Bow (29.7482)(*), Idle (1), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Reload (0), Defend (0), Roam (0), BreakFree (0), Defend.Rotation (0), Engage.Melee (0), Attack.Puncture (0), Retreat (0)
03:08:44
SQ
-> Behavior picked: Engage.Ranged (75)
03:08:44
SQ
* Bandit Marksman: Engaging into firing range over 2 tiles at Gunnar Orcbane (visible)
03:08:45
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
03:08:45
SQ
-> Behaviors to pick from:
Attack.Bow (23.5143)(*), Idle (1), Attack.Default (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Roam (0), BreakFree (0), Reload (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Ranged (0)
Attack.Bow (23.5143)(*), Idle (1), Attack.Default (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Roam (0), BreakFree (0), Reload (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Ranged (0)
03:08:45
SQ
-> Behavior picked: Attack.Bow (23.5143)
03:08:46
SQ
* Bandit Marksman: Using Quick Shot against Alwin!
03:08:46
SQ
Bandit Marksman uses skill Quick Shot
03:08:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), Engage.Ranged (0), Defend (0), Roam (0), BreakFree (0), Reload (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Bow (0)
Idle (1)(*), Attack.Default (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), Engage.Ranged (0), Defend (0), Roam (0), BreakFree (0), Reload (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Bow (0)
03:08:48
SQ
-> Behavior picked: Idle (1)
03:08:48
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
03:08:48
SQ
* ---------------------------------------------------
03:08:48
SQ
Turn started for Bandit Marksman
03:08:48
SQ
*
03:08:48
SQ
* Bandit Marksman: Starting turn.
03:08:49
SQ
* Bandit Marksman: Considering improving position since a clearly better one is right next to me..
03:08:49
SQ
-> Behaviors to pick from:
Engage.Ranged (75)(*), Attack.Bow (29.6813)(*), Idle (1), Reload (0), Attack.Puncture (0), Retreat (0), Flee (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Defend (0)
Engage.Ranged (75)(*), Attack.Bow (29.6813)(*), Idle (1), Reload (0), Attack.Puncture (0), Retreat (0), Flee (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Defend (0)
03:08:49
SQ
-> Behavior picked: Engage.Ranged (75)
03:08:49
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Gunnar Orcbane (not visible)
03:08:50
SQ
-> Behaviors to pick from:
Attack.Bow (21.0175)(*), Idle (1), Attack.Puncture (0), BreakFree (0), Retreat (0), Flee (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), SwitchTo.Melee (0), Roam (0), Reload (0), Engage.Ranged (0)
Attack.Bow (21.0175)(*), Idle (1), Attack.Puncture (0), BreakFree (0), Retreat (0), Flee (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), SwitchTo.Melee (0), Roam (0), Reload (0), Engage.Ranged (0)
03:08:50
SQ
-> Behavior picked: Attack.Bow (21.0175)
03:08:50
SQ
* Bandit Marksman: Using Quick Shot against Alwin!
03:08:50
SQ
Bandit Marksman uses skill Quick Shot
03:08:51
Resource
Creating resource: music/bandits_01.ogg
03:08:51
Resource
Loading: music/bandits_01.ogg
03:08:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Defend (0), Retreat (0), Flee (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), SwitchTo.Melee (0), Roam (0), Reload (0), BreakFree (0), Attack.Bow (0)
Idle (1)(*), Attack.Puncture (0), Defend (0), Retreat (0), Flee (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), SwitchTo.Melee (0), Roam (0), Reload (0), BreakFree (0), Attack.Bow (0)
03:08:52
SQ
-> Behavior picked: Idle (1)
03:08:52
SQ
* Bandit Marksman: Ending Turn with 2 of 9 AP left.
03:08:52
SQ
* ---------------------------------------------------
03:08:53
SQ
Turn started for Erwin
03:08:54
Resource
Unloading: music/bandits_02.ogg
03:09:00
SQ
[Erwin] executes skill [Impale] on target [Bandit Raider]
03:09:00
SQ
Erwin uses skill Impale
03:09:00
SQ
Bandit Raider has died.
03:09:06
SQ
tactical_queryTileTooltipData
03:09:06
SQ
Turn started for Robert the Cardsharper
03:09:12
SQ
tactical_queryTileTooltipData
03:09:13
SQ
Turn started for Alwin
03:09:18
SQ
tactical_queryTileTooltipData
03:09:19
SQ
Turn started for Falk
03:09:23
SQ
tactical_queryTileTooltipData
03:09:25
SQ
Turn started for Gunnar Orcbane
03:09:33
SQ
[Gunnar Orcbane] executes skill [Aimed Shot] on target [Bandit Marksman]
03:09:33
SQ
Gunnar Orcbane uses skill Aimed Shot
03:09:35
SQ
Turn started for Vander
03:09:39
SQ
tactical_queryTileTooltipData
03:09:40
SQ
INFO: Next round issued: 5
03:09:40
SQ
Turn started for Bandit Marksman
03:09:40
SQ
*
03:09:40
SQ
* Bandit Marksman: Starting turn.
03:09:41
SQ
defensive score: 12
03:09:41
SQ
defensive threshold: 2.72727
03:09:41
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
03:09:41
SQ
-> Behaviors to pick from:
Retreat (1016.67)(*), Engage.Ranged (622.222)(*), Attack.Bow (121.798), Idle (1), Flee (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Reload (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend (0), Roam (0), SwitchTo.Ranged (0), Attack.Default (0)
Retreat (1016.67)(*), Engage.Ranged (622.222)(*), Attack.Bow (121.798), Idle (1), Flee (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Reload (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend (0), Roam (0), SwitchTo.Ranged (0), Attack.Default (0)
03:09:41
SQ
-> Behavior picked: Retreat (1016.67)
03:09:41
SQ
* Bandit Marksman: Retreating.
03:09:43
UI
ERROR: Failed to update entity. Reason: Entity id: 199464 not found.
03:09:43
SQ
Turn started for Bandit Marksman
03:09:43
SQ
*
03:09:43
SQ
* Bandit Marksman: Starting turn.
03:09:43
SQ
defensive score: 12
03:09:43
SQ
defensive threshold: 2.72727
03:09:44
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
03:09:44
SQ
-> Behaviors to pick from:
Retreat (1016.67)(*), Engage.Ranged (622.222)(*), Attack.Bow (130.404), Idle (1), Flee (0), SwitchTo.Melee (0), Roam (0), Attack.Default (0), Defend.Rotation (0), Defend (0), Reload (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0)
Retreat (1016.67)(*), Engage.Ranged (622.222)(*), Attack.Bow (130.404), Idle (1), Flee (0), SwitchTo.Melee (0), Roam (0), Attack.Default (0), Defend.Rotation (0), Defend (0), Reload (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0)
03:09:44
SQ
-> Behavior picked: Engage.Ranged (622.222)
03:09:44
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Robert the Cardsharper (visible)
03:09:47
SQ
defensive score: 12
03:09:47
SQ
defensive threshold: 2.72727
03:09:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Roam (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), Defend.Rotation (0), Defend (0), Reload (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Retreat (0)
Idle (1)(*), Attack.Bow (0), Roam (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), Defend.Rotation (0), Defend (0), Reload (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Retreat (0)
03:09:47
SQ
-> Behavior picked: Idle (1)
03:09:47
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
03:09:47
SQ
* ---------------------------------------------------
03:09:47
SQ
Turn started for Robert the Cardsharper
03:09:57
SQ
tactical_queryTileTooltipData
03:09:59
SQ
Turn started for Alwin
03:10:05
SQ
tactical_queryTileTooltipData
03:10:06
SQ
Turn started for Erwin
03:10:11
SQ
Turn started for Falk
03:10:24
SQ
Turn started for Vander
03:10:32
SQ
tactical_queryTileTooltipData
03:10:33
SQ
Turn started for Gunnar Orcbane
03:10:37
SQ
INFO: Next round issued: 6
03:10:38
SQ
Turn started for Bandit Marksman
03:10:38
SQ
*
03:10:38
SQ
* Bandit Marksman: Starting turn.
03:10:38
SQ
defensive score: 12
03:10:38
SQ
defensive threshold: 2.72727
03:10:38
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
03:10:39
SQ
-> Behaviors to pick from:
Retreat (1016.67)(*), Engage.Ranged (171.429), Attack.Bow (71.407), Idle (1), Flee (0), Defend.Rotation (0), Defend (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), Roam (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0)
Retreat (1016.67)(*), Engage.Ranged (171.429), Attack.Bow (71.407), Idle (1), Flee (0), Defend.Rotation (0), Defend (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), Roam (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0)
03:10:39
SQ
-> Behavior picked: Retreat (1016.67)
03:10:39
SQ
* Bandit Marksman: Retreating.
03:10:40
SQ
* Bandit Marksman: Retreated!
03:10:40
SQ
Turn started for Bandit Marksman
03:10:41
SQ
*
03:10:41
SQ
* Bandit Marksman: Starting turn.
03:10:41
SQ
defensive score: 14.4
03:10:41
SQ
defensive threshold: 2.72727
03:10:41
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
03:10:41
SQ
-> Behaviors to pick from:
Retreat (1183.33)(*), Engage.Ranged (666.667)(*), Attack.Bow (138.61), Idle (1), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), Defend (0), Reload (0), Attack.Puncture (0), Roam (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Flee (0)
Retreat (1183.33)(*), Engage.Ranged (666.667)(*), Attack.Bow (138.61), Idle (1), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), Defend (0), Reload (0), Attack.Puncture (0), Roam (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Flee (0)
03:10:41
SQ
-> Behavior picked: Engage.Ranged (666.667)
03:10:41
SQ
* Bandit Marksman: Engaging into firing range over 3 tiles at Robert the Cardsharper (visible)
03:10:44
SQ
defensive score: 14.4
03:10:44
SQ
defensive threshold: 2.72727
03:10:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0), Flee (0), Defend (0), Reload (0), Attack.Puncture (0), Roam (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Engage.Ranged (0), Retreat (0)
Idle (1)(*), Attack.Bow (0), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0), Flee (0), Defend (0), Reload (0), Attack.Puncture (0), Roam (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Engage.Ranged (0), Retreat (0)
03:10:44
SQ
-> Behavior picked: Idle (1)
03:10:44
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
03:10:44
SQ
* ---------------------------------------------------
03:10:44
SQ
Turn started for Robert the Cardsharper
03:10:48
SQ
tactical_queryTileTooltipData
03:10:50
SQ
Turn started for Alwin
03:10:53
SQ
Skill [Hidden] removed from [Alwin].
03:10:55
SQ
Turn started for Erwin
03:11:00
SQ
Turn started for Falk
03:11:06
SQ
Turn started for Vander
03:11:10
SQ
Turn started for Gunnar Orcbane
03:11:15
SQ
INFO: Next round issued: 7
03:11:16
SQ
Turn started for Bandit Marksman
03:11:16
SQ
*
03:11:16
SQ
* Bandit Marksman: Starting turn.
03:11:16
SQ
defensive score: 14.4
03:11:16
SQ
defensive threshold: 2.72727
03:11:17
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
03:11:17
SQ
-> Behaviors to pick from:
Retreat (1183.33)(*), Engage.Ranged (666.667)(*), Attack.Bow (122.353), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Roam (0), Flee (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Reload (0), SwitchTo.Melee (0)
Retreat (1183.33)(*), Engage.Ranged (666.667)(*), Attack.Bow (122.353), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Roam (0), Flee (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Reload (0), SwitchTo.Melee (0)
03:11:17
SQ
-> Behavior picked: Engage.Ranged (666.667)
03:11:17
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Robert the Cardsharper (visible)
03:11:20
SQ
defensive score: 14.4
03:11:20
SQ
defensive threshold: 2.72727
03:11:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0), Roam (0), Flee (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Reload (0), Engage.Ranged (0), Retreat (0)
Idle (1)(*), Attack.Bow (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0), Roam (0), Flee (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Reload (0), Engage.Ranged (0), Retreat (0)
03:11:20
SQ
-> Behavior picked: Idle (1)
03:11:20
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
03:11:20
SQ
* ---------------------------------------------------
03:11:21
SQ
Turn started for Robert the Cardsharper
03:11:25
SQ
tactical_queryTileTooltipData
03:11:26
SQ
Turn started for Alwin
03:11:30
SQ
Turn started for Erwin
03:11:36
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
03:11:47
SQ
tactical_queryTileTooltipData
03:11:49
SQ
Turn started for Falk
03:11:54
SQ
Turn started for Vander
03:11:56
SQ
Turn started for Gunnar Orcbane
03:12:02
SQ
tactical_queryTileTooltipData
03:12:07
SQ
INFO: Next round issued: 8
03:12:07
SQ
Turn started for Bandit Marksman
03:12:07
SQ
*
03:12:07
SQ
* Bandit Marksman: Starting turn.
03:12:08
SQ
defensive score: 14.4
03:12:08
SQ
defensive threshold: 2.72727
03:12:08
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
03:12:08
SQ
-> Behaviors to pick from:
Retreat (1183.33)(*), Engage.Ranged (320)(*), Attack.Bow (138.801), Idle (1), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Reload (0), Attack.Puncture (0), Roam (0), BreakFree (0)
Retreat (1183.33)(*), Engage.Ranged (320)(*), Attack.Bow (138.801), Idle (1), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Reload (0), Attack.Puncture (0), Roam (0), BreakFree (0)
03:12:08
SQ
-> Behavior picked: Retreat (1183.33)
03:12:08
SQ
* Bandit Marksman: Retreating.
03:12:09
SQ
* Bandit Marksman: Retreated!
03:12:09
Resource
Unloading: gfx/orientation_overlay.png
03:12:09
SQ
Skill [Dodge] removed from [Alwin].
03:12:09
SQ
Skill [Dodge] removed from [Erwin].
03:12:09
SQ
Skill [Reload] removed from [Erwin].
03:12:09
SQ
Skill [Dodge] removed from [Falk].
03:12:09
Resource
Creating resource: music/victory_01.ogg
03:12:09
Resource
Loading: music/victory_01.ogg
03:12:09
SQ
Turn started for Alwin
03:12:13
Resource
Unloading: music/bandits_01.ogg
03:12:32
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
03:12:32
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
03:12:32
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
03:12:32
SQ
World::onCombatFinished
03:12:32
SQ
TacticalState::onFinish
03:12:33
Resource
Unloading: gfx/object_0.png
03:12:33
Resource
Unloading: gfx/detail.png
03:12:33
Resource
Unloading Resource Package "Temporary Tactical Resources".
03:12:33
Resource
Unloading: sounds/combat/throw_net_01.wav
03:12:33
Resource
Unloading: sounds/combat/throw_net_02.wav
03:12:33
Resource
Unloading: sounds/combat/break_free_net_01.wav
03:12:33
Resource
Unloading: sounds/combat/break_free_net_02.wav
03:12:33
Resource
Unloading: sounds/combat/break_free_net_03.wav
03:12:33
Resource
Unloading: sounds/atmosphere/rain_02.wav
03:12:33
UI
IngameMenuScreen::UNREGISTER
03:12:33
UI
MainMenuModule::UNREGISTER
03:12:33
UI
LoadCampaignMenuModule::UNREGISTER
03:12:33
UI
SaveCampaignMenuModule::UNREGISTER
03:12:33
UI
OptionsMenuModule::UNREGISTER
03:12:33
UI
OptionsMenuModuleVideoPanel::UNREGISTER
03:12:33
UI
OptionsMenuModuleVideoPanel::UNREGISTER
03:12:33
UI
OptionsMenuModuleControlsPanel::UNREGISTER
03:12:33
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
03:12:33
UI
TacticalFleeScreen::UNREGISTER
03:12:33
UI
CharacterScreen::UNREGISTER
03:12:33
UI
CharacterScreenLeftPanelModule::UNREGISTER
03:12:33
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
03:12:33
UI
CharacterScreenPaperdollModule::UNREGISTER
03:12:33
UI
CharacterScreenSkillsModule::UNREGISTER
03:12:33
UI
CharacterScreenStatsModule::UNREGISTER
03:12:33
UI
CharacterScreenRightPanelModule::UNREGISTER
03:12:33
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
03:12:33
UI
CharacterScreenInventoryListModule::UNREGISTER
03:12:33
UI
CharacterScreenPerksModule::UNREGISTER
03:12:33
UI
CharacterScreenBrothersListModule::UNREGISTER
03:12:33
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
03:12:33
UI
TacticalScreen::UNREGISTER
03:12:33
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
03:12:33
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
03:12:33
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
03:12:33
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
03:12:33
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
03:12:33
UI
TacticalCombatResultScreen::UNREGISTER
03:12:33
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
03:12:33
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
03:13:38
Resource
Creating resource: music/worldmap_09.ogg
03:13:38
Resource
Loading: music/worldmap_09.ogg
03:13:41
Resource
Unloading: music/victory_01.ogg
03:14:38
UI
Backpack -> Stash | Ground (targetIdx: 75)
03:15:13
UI
Backpack -> Stash | Ground (targetIdx: 76)
03:15:54
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
03:16:18
SQ
contract added: Destroy Goblin Camp
03:16:22
SQ
contract removed: 55
03:16:38
Resource
Creating resource: music/worldmap_03.ogg
03:16:38
Resource
Loading: music/worldmap_03.ogg
03:16:46
SQ
contract added: Armed Courier
03:17:01
Resource
Unloading: music/worldmap_09.ogg
03:17:06
SQ
Location entered: Schwertfeste
03:17:06
Resource
Creating resource: music/stronghold_01.ogg
03:17:06
Resource
Loading: music/stronghold_01.ogg
03:17:10
Resource
Unloading: music/worldmap_03.ogg
03:20:53
Resource
Creating resource: music/worldmap_08.ogg
03:20:53
Resource
Loading: music/worldmap_08.ogg
03:20:57
Resource
Unloading: music/stronghold_01.ogg
03:22:35
UI
Paperdoll -> Stash | Ground (targetIdx: 36)
03:23:27
SQ
done
03:23:27
UI
Paperdoll -> Backpack (targetItemIdx: 0)
03:23:32
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
03:23:40
Resource
Creating resource: music/worldmap_07.ogg
03:23:40
Resource
Loading: music/worldmap_07.ogg
03:23:43
Resource
Unloading: music/worldmap_08.ogg
03:24:14
SQ
Location entered: Heldenburg
03:24:14
Resource
Loading: music/stronghold_01.ogg
03:24:18
Resource
Unloading: music/worldmap_07.ogg
03:24:59
Resource
Loading: music/worldmap_08.ogg
03:25:03
Resource
Unloading: music/stronghold_01.ogg
03:25:05
SQ
contract removed: 58
03:25:07
SQ
contract removed: 59
03:25:14
Script
VM collected 1 object(s) and deleted them.
03:25:21
SQ
showing contract: Patrol
03:25:29
SQ
Location entered: Grimhaug
03:25:29
Resource
Loading: music/stronghold_01.ogg
03:25:33
Resource
Unloading: music/worldmap_08.ogg
03:26:51
Resource
Loading: music/worldmap_08.ogg
03:26:55
Resource
Unloading: music/stronghold_01.ogg
03:29:37
Resource
Loading: music/worldmap_03.ogg
03:29:40
Resource
Unloading: music/worldmap_08.ogg
03:34:16
Resource
Loading: music/worldmap_07.ogg
03:34:20
Resource
Unloading: music/worldmap_03.ogg
03:40:22
Resource
Loading: music/worldmap_03.ogg
03:40:25
Resource
Unloading: music/worldmap_07.ogg
03:45:01
Resource
Creating resource: music/worldmap_05.ogg
03:45:01
Resource
Loading: music/worldmap_05.ogg
03:45:04
Resource
Unloading: music/worldmap_03.ogg
03:48:03
SQ
contract removed: 60
03:48:04
SQ
contract added: Drive away bandits
03:48:15
Script
VM collected 1 object(s) and deleted them.
03:48:16
SQ
contract added: Escort Caravan
03:48:22
SQ
contract removed: 61
03:48:25
SQ
contract added: Secure Cemetery
03:48:26
SQ
contract removed: 62
03:48:26
SQ
contract removed: 63
03:48:33
SQ
contract added: Drive away bandits
03:48:58
SQ
contract added: Drive away bandits
03:49:12
SQ
contract removed: 64
03:49:48
SQ
contract added: Escort Caravan
03:49:54
SQ
contract removed: 65
03:50:01
SQ
contract added: Hunting Beasts
03:50:09
SQ
contract added: Secure Cemetery
03:50:48
SQ
showing contract: Patrol
03:51:11
SQ
Location entered: Saltkai
03:51:11
Resource
Creating resource: music/city_02.ogg
03:51:11
Resource
Loading: music/city_02.ogg
03:51:15
Resource
Unloading: music/worldmap_05.ogg
03:51:15
Script
VM collected 1 object(s) and deleted them.
03:53:59
Resource
Loading: music/worldmap_07.ogg
03:53:59
SQ
contract removed: 66
03:54:03
Resource
Unloading: music/city_02.ogg
03:54:15
SQ
Save campaign: Penetraitors-02aa
03:54:16
Scene
Finished saving scene.
03:54:23
SQ
Location entered: Saltkai
03:54:23
Resource
Loading: music/city_02.ogg
03:54:27
Resource
Unloading: music/worldmap_07.ogg
03:54:29
SQ
showing contract: Escort Caravan
03:55:04
SQ
showing contract: Hunting Beasts
03:55:53
SQ
showing contract: Destroy Goblin Camp
03:56:51
SQ
showing contract: Hunting Beasts
03:56:57
SQ
contract activated: Hunting Beasts
03:57:01
Resource
Loading: music/worldmap_06.ogg
03:57:05
Resource
Unloading: music/city_02.ogg
03:57:20
SQ
Save campaign: autosave
03:57:21
Scene
Finished saving scene.
03:57:22
SQ
WorldState::onHide
03:57:22
UI
CharacterScreen::REGISTER
03:57:22
UI
CharacterScreenLeftPanelModule::REGISTER
03:57:22
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
03:57:22
UI
CharacterScreenPaperdollModule::REGISTER
03:57:22
UI
CharacterScreenSkillsModule::REGISTER
03:57:22
UI
CharacterScreenStatsModule::REGISTER
03:57:22
UI
CharacterScreenRightPanelModule::REGISTER
03:57:22
UI
CharacterScreenRightPanelHeaderModule::REGISTER
03:57:22
UI
CharacterScreenInventoryListModule::REGISTER
03:57:22
UI
CharacterScreenPerksModule::REGISTER
03:57:22
UI
CharacterScreenBrothersListModule::REGISTER
03:57:23
UI
CharacterScreenBattleStartFooterModule::REGISTER
03:57:23
UI
TacticalFleeScreen::REGISTER
03:57:23
UI
IngameMenuScreen::REGISTER
03:57:23
UI
MainMenuModule::REGISTER
03:57:23
UI
LoadCampaignMenuModule::REGISTER
03:57:23
UI
SaveCampaignMenuModule::REGISTER
03:57:23
UI
OptionsMenuModule::REGISTER
03:57:23
UI
OptionsMenuModuleVideoPanel::REGISTER
03:57:23
UI
OptionsMenuModuleAudioPanel::REGISTER
03:57:23
UI
OptionsMenuModuleControlsPanel::REGISTER
03:57:23
UI
OptionsMenuModuleGameplayPanel::REGISTER
03:57:23
UI
TacticalCombatResultScreen::REGISTER
03:57:23
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
03:57:23
UI
TacticalCombatResultScreenLootPanel::REGISTER
03:57:23
UI
TacticalScreen::REGISTER
03:57:23
UI
TacticalScreenTurnSequenceBarModule::REGISTER
03:57:23
UI
TacticalScreenOrientationOverlayModule::REGISTER
03:57:23
UI
TacticalScreenTopbarEventLogModule::REGISTER
03:57:23
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
03:57:23
UI
TacticalScreenTopbarOptionsModule::REGISTER
03:57:23
Resource
Loading: gfx/object_0.png
03:57:23
Texture
Texture "gfx/object_0.png" (ID: 21) took up approximately 10922kb in video memory.
03:57:23
Resource
Loading: gfx/detail.png
03:57:23
Texture
Texture "gfx/detail.png" (ID: 22) took up approximately 5461kb in video memory.
03:57:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,0).
03:57:23
Resource
Loading: gfx/entity_4.png
03:57:23
Texture
Texture "gfx/entity_4.png" (ID: 23) took up approximately 682kb in video memory.
03:57:23
Resource
Loading: gfx/orientation_overlay.png
03:57:23
Texture
Texture "gfx/orientation_overlay.png" (ID: 24) took up approximately 512kb in video memory.
03:57:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (21,5).
03:57:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (22,4).
03:57:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (22,5).
03:57:23
SQ
TACTICAL: STASH LOCKED: true
03:57:23
SQ
Turn started for Direwolf
03:57:23
SQ
*
03:57:23
SQ
* Direwolf: Starting turn.
03:57:23
SQ
INFO: Next round issued: 1
03:57:23
Resource
Started loading Resource Package "Temporary Tactical Resources".
03:57:23
Resource
Creating resource: sounds/combat/throw_axe_01.wav
03:57:23
Resource
Creating resource: sounds/combat/throw_axe_02.wav
03:57:23
Resource
Creating resource: sounds/combat/throw_axe_03.wav
03:57:23
Resource
Loading: sounds/combat/throw_axe_01.wav
03:57:23
Resource
Creating resource: sounds/combat/throw_axe_hit_01.wav
03:57:23
Resource
Creating resource: sounds/combat/throw_axe_hit_02.wav
03:57:23
Resource
Creating resource: sounds/combat/throw_axe_hit_03.wav
03:57:23
Resource
Creating resource: sounds/enemies/werewolf_hurt_01.wav
03:57:23
Resource
Creating resource: sounds/enemies/werewolf_hurt_02.wav
03:57:23
Resource
Creating resource: sounds/enemies/werewolf_hurt_03.wav
03:57:23
Resource
Creating resource: sounds/enemies/werewolf_hurt_04.wav
03:57:23
Resource
Creating resource: sounds/enemies/werewolf_death_01.wav
03:57:23
Resource
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03:57:24
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03:57:24
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03:57:24
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03:57:24
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03:57:24
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03:57:24
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03:57:24
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03:57:24
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Loading: music/beasts_01.ogg
03:57:24
SQ
defensive score: 0
03:57:24
SQ
defensive threshold: 30
03:57:24
SQ
-> Behaviors to pick from:
Engage.Melee (152.308)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (152.308)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
03:57:24
SQ
-> Behavior picked: Engage.Melee (152.308)
03:57:24
SQ
* Direwolf: Engaging to melee range with Robert the Cardsharper (visible), accepted_distance=0
03:57:26
SQ
* Direwolf: Reached engage destination
03:57:26
SQ
defensive score: 0
03:57:26
SQ
defensive threshold: 30
03:57:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
03:57:26
SQ
-> Behavior picked: Idle (1)
03:57:26
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
03:57:26
SQ
* ---------------------------------------------------
03:57:26
SQ
Turn started for Direwolf
03:57:26
SQ
*
03:57:26
SQ
* Direwolf: Starting turn.
03:57:26
SQ
defensive score: 0
03:57:26
SQ
defensive threshold: 30
03:57:26
SQ
-> Behaviors to pick from:
Engage.Melee (174.643)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (174.643)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
03:57:26
SQ
-> Behavior picked: Engage.Melee (174.643)
03:57:26
SQ
* Direwolf: Engaging to melee range with Robert the Cardsharper (not visible), accepted_distance=0
03:57:27
Resource
Unloading: music/worldmap_06.ogg
03:57:28
SQ
* Direwolf: Reached engage destination
03:57:28
SQ
defensive score: 0
03:57:28
SQ
defensive threshold: 30
03:57:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
03:57:28
SQ
-> Behavior picked: Idle (1)
03:57:28
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
03:57:28
SQ
* ---------------------------------------------------
03:57:28
SQ
Turn started for Direwolf
03:57:28
SQ
*
03:57:28
SQ
* Direwolf: Starting turn.
03:57:29
SQ
defensive score: 0
03:57:29
SQ
defensive threshold: 30
03:57:29
SQ
-> Behaviors to pick from:
Engage.Melee (165.909)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (165.909)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
03:57:29
SQ
-> Behavior picked: Engage.Melee (165.909)
03:57:29
SQ
* Direwolf: Engaging to melee range with Falk (not visible), accepted_distance=0
03:57:31
SQ
* Direwolf: Reached engage destination
03:57:31
SQ
defensive score: 0
03:57:31
SQ
defensive threshold: 30
03:57:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
03:57:31
SQ
-> Behavior picked: Idle (1)
03:57:31
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
03:57:31
SQ
* ---------------------------------------------------
03:57:31
SQ
Turn started for Direwolf
03:57:31
SQ
*
03:57:31
SQ
* Direwolf: Starting turn.
03:57:31
SQ
defensive score: 0
03:57:31
SQ
defensive threshold: 30
03:57:31
SQ
-> Behaviors to pick from:
Engage.Melee (174.643)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
Engage.Melee (174.643)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
03:57:31
SQ
-> Behavior picked: Engage.Melee (174.643)
03:57:31
SQ
* Direwolf: Engaging to melee range with Tobjoern (visible), accepted_distance=0
03:57:33
SQ
* Direwolf: Reached engage destination
03:57:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
03:57:33
SQ
-> Behavior picked: Idle (1)
03:57:33
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
03:57:33
SQ
* ---------------------------------------------------
03:57:34
SQ
Turn started for Gunnar Orcbane
03:57:49
SQ
tactical_queryTileTooltipData
03:57:56
SQ
[Gunnar Orcbane] executes skill [Aimed Shot] on target [Direwolf]
03:57:56
SQ
Gunnar Orcbane uses skill Aimed Shot
03:57:57
SQ
Turn started for Robert the Cardsharper
03:58:09
SQ
tactical_queryTileTooltipData
03:58:54
SQ
tactical_queryTileTooltipData
03:58:55
SQ
[Robert the Cardsharper] executes skill [Spearwall] on target [Robert the Cardsharper]
03:58:55
SQ
Robert the Cardsharper uses skill Spearwall
03:58:55
UI
ERROR: Failed to query entity skills data for entity (186598). Reason: Invalid result.
03:58:56
SQ
Turn started for Erwin
03:59:02
SQ
[Erwin] executes skill [Shoot Bolt] on target [Direwolf]
03:59:02
SQ
Erwin uses skill Shoot Bolt
03:59:07
SQ
Skill [Reload] removed from [Erwin].
03:59:07
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
03:59:22
SQ
[Erwin] executes skill [Shoot Bolt] on target [Direwolf]
03:59:22
SQ
Erwin uses skill Shoot Bolt
03:59:28
SQ
Skill [Reload] removed from [Erwin].
03:59:28
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
03:59:45
SQ
Turn started for Falk
03:59:47
SQ
Turn started for Tobjoern
03:59:55
SQ
[Tobjoern] executes skill [Knock Back] on target [Direwolf]
03:59:55
SQ
Tobjoern uses skill Knock Back
03:59:59
SQ
[Tobjoern] executes skill [Throw Axe] on target [Direwolf]
03:59:59
SQ
Tobjoern uses skill Throw Axe
03:59:59
SQ
Turn started for Vander
04:00:53
SQ
tactical_queryTileTooltipData
04:00:57
SQ
INFO: Next round issued: 2
04:00:57
SQ
Turn started for Direwolf
04:00:57
SQ
*
04:00:57
SQ
* Direwolf: Starting turn.
04:00:58
SQ
defensive score: 0
04:00:58
SQ
defensive threshold: 30
04:00:58
SQ
-> Behaviors to pick from:
Engage.Melee (157.377)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
Engage.Melee (157.377)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
04:00:58
SQ
-> Behavior picked: Engage.Melee (157.377)
04:00:58
SQ
* Direwolf: Engaging to melee range with Robert the Cardsharper (visible), accepted_distance=0
04:00:59
SQ
* Direwolf: Reached engage destination
04:01:01
SQ
defensive score: 0
04:01:01
SQ
defensive threshold: 30
04:01:01
SQ
-> Behaviors to pick from:
Engage.Melee (205.275)(*), Idle (1), Retreat (0), BreakFree (0), Attack.Default (0), Howl (0), Flee (0), Roam (0)
Engage.Melee (205.275)(*), Idle (1), Retreat (0), BreakFree (0), Attack.Default (0), Howl (0), Flee (0), Roam (0)
04:01:01
SQ
-> Behavior picked: Engage.Melee (205.275)
04:01:01
SQ
* Direwolf: Engaging to melee range with Robert the Cardsharper (visible), accepted_distance=0
04:01:02
SQ
* Direwolf: Reached engage destination
04:01:02
SQ
-> Behaviors to pick from:
Attack.Default (95.5819)(*), Idle (1), Retreat (0), Flee (0), Howl (0), Roam (0), BreakFree (0), Engage.Melee (0)
Attack.Default (95.5819)(*), Idle (1), Retreat (0), Flee (0), Howl (0), Roam (0), BreakFree (0), Engage.Melee (0)
04:01:02
SQ
-> Behavior picked: Attack.Default (95.5819)
04:01:02
SQ
* Direwolf: Using Direwolf Bite against Robert the Cardsharper!
04:01:02
SQ
Direwolf uses skill Direwolf Bite
04:01:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Howl (0), Roam (0), Engage.Melee (0), Flee (0), Attack.Default (0)
Idle (1)(*), Retreat (0), BreakFree (0), Howl (0), Roam (0), Engage.Melee (0), Flee (0), Attack.Default (0)
04:01:02
SQ
-> Behavior picked: Idle (1)
04:01:03
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
04:01:03
SQ
* ---------------------------------------------------
04:01:03
SQ
Turn started for Direwolf
04:01:03
SQ
*
04:01:03
SQ
* Direwolf: Starting turn.
04:01:04
SQ
-> Behaviors to pick from:
Engage.Melee (228.258)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
Engage.Melee (228.258)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
04:01:04
SQ
-> Behavior picked: Engage.Melee (228.258)
04:01:04
SQ
* Direwolf: Engaging to melee range with Falk (visible), accepted_distance=0
04:01:05
SQ
* Direwolf: Reached engage destination
04:01:05
SQ
-> Behaviors to pick from:
Attack.Default (99.8069)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
Attack.Default (99.8069)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
04:01:05
SQ
-> Behavior picked: Attack.Default (99.8069)
04:01:06
SQ
* Direwolf: Using Direwolf Bite against Robert the Cardsharper!
04:01:06
SQ
Direwolf uses skill Direwolf Bite
04:01:06
SQ
-> Behaviors to pick from:
Attack.Default (89.4069)(*), Idle (1), Howl (0), Flee (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0)
Attack.Default (89.4069)(*), Idle (1), Howl (0), Flee (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0)
04:01:06
SQ
-> Behavior picked: Attack.Default (89.4069)
04:01:07
SQ
* Direwolf: Using Direwolf Bite against Robert the Cardsharper!
04:01:07
SQ
Direwolf uses skill Direwolf Bite
04:01:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Howl (0), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0)
04:01:07
SQ
-> Behavior picked: Idle (1)
04:01:07
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
04:01:07
SQ
* ---------------------------------------------------
04:01:07
SQ
Turn started for Direwolf
04:01:07
SQ
*
04:01:07
SQ
* Direwolf: Starting turn.
04:01:08
SQ
-> Behaviors to pick from:
Engage.Melee (265.65)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
Engage.Melee (265.65)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
04:01:08
SQ
-> Behavior picked: Engage.Melee (265.65)
04:01:08
SQ
* Direwolf: Engaging to melee range with Tobjoern (visible), accepted_distance=0
04:01:10
SQ
* Direwolf: Reached engage destination
04:01:11
SQ
-> Behaviors to pick from:
Attack.Default (60.9851)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
Attack.Default (60.9851)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
04:01:11
SQ
-> Behavior picked: Attack.Default (60.9851)
04:01:11
SQ
* Direwolf: Using Direwolf Bite against Tobjoern!
04:01:11
SQ
Direwolf uses skill Direwolf Bite
04:01:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
04:01:11
SQ
-> Behavior picked: Idle (1)
04:01:11
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
04:01:11
SQ
* ---------------------------------------------------
04:01:12
SQ
Turn started for Direwolf
04:01:12
SQ
*
04:01:12
SQ
* Direwolf: Starting turn.
04:01:12
SQ
-> Behaviors to pick from:
Engage.Melee (342.149)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
Engage.Melee (342.149)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
04:01:12
SQ
-> Behavior picked: Engage.Melee (342.149)
04:01:13
SQ
* Direwolf: Engaging to melee range with Erwin (visible), accepted_distance=0
04:01:13
SQ
* Direwolf: Reached engage destination
04:01:14
SQ
-> Behaviors to pick from:
Attack.Default (89.5305)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
Attack.Default (89.5305)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
04:01:14
SQ
-> Behavior picked: Attack.Default (89.5305)
04:01:14
SQ
* Direwolf: Using Direwolf Bite against Erwin!
04:01:14
SQ
Direwolf uses skill Direwolf Bite
04:01:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
04:01:14
SQ
-> Behavior picked: Idle (1)
04:01:15
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
04:01:15
SQ
* ---------------------------------------------------
04:01:15
SQ
Turn started for Alwin
04:01:20
SQ
[Alwin] executes skill [Thrust] on target [Direwolf]
04:01:20
SQ
Alwin uses skill Thrust
04:01:24
SQ
[Alwin] executes skill [Thrust] on target [Direwolf]
04:01:24
SQ
Alwin uses skill Thrust
04:01:24
SQ
Turn started for Falk
04:01:29
SQ
[Falk] executes skill [Thrust] on target [Direwolf]
04:01:29
SQ
Falk uses skill Thrust
04:01:32
SQ
[Falk] executes skill [Thrust] on target [Direwolf]
04:01:32
SQ
Falk uses skill Thrust
04:01:33
SQ
Turn started for Gunnar Orcbane
04:01:50
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
04:02:00
SQ
Turn started for Erwin
04:02:06
SQ
[Erwin] executes skill [Impale] on target [Direwolf]
04:02:06
SQ
Erwin uses skill Impale
04:02:19
SQ
tactical_queryTileTooltipData
04:02:28
UI
Backpack -> Paperdoll (sourceItemIdx: 2)
04:02:35
SQ
Turn started for Vander
04:02:40
SQ
tactical_queryTileTooltipData
04:02:43
SQ
[Vander] executes skill [Thrust] on target [Direwolf]
04:02:43
SQ
Vander uses skill Thrust
04:02:44
SQ
Turn started for Robert the Cardsharper
04:02:44
SQ
Skill [Spearwall] removed from [Robert the Cardsharper].
04:02:50
SQ
[Robert the Cardsharper] executes skill [Thrust] on target [Direwolf]
04:02:50
SQ
Robert the Cardsharper uses skill Thrust
04:02:53
SQ
[Robert the Cardsharper] executes skill [Thrust] on target [Direwolf]
04:02:53
SQ
Robert the Cardsharper uses skill Thrust
04:02:53
SQ
Turn started for Tobjoern
04:02:59
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
04:03:08
SQ
[Tobjoern] executes skill [Thrust] on target [Direwolf]
04:03:08
SQ
Tobjoern uses skill Thrust
04:03:09
SQ
INFO: Next round issued: 3
04:03:09
SQ
Turn started for Direwolf
04:03:09
SQ
*
04:03:09
SQ
* Direwolf: Starting turn.
04:03:10
SQ
-> Behaviors to pick from:
Attack.Default (83.4754)(*), Idle (1), Flee (0), Engage.Melee (0), Roam (0), BreakFree (0), Howl (0), Retreat (0)
Attack.Default (83.4754)(*), Idle (1), Flee (0), Engage.Melee (0), Roam (0), BreakFree (0), Howl (0), Retreat (0)
04:03:10
SQ
-> Behavior picked: Attack.Default (83.4754)
04:03:10
SQ
* Direwolf: Using Direwolf Bite against Tobjoern!
04:03:10
SQ
Direwolf uses skill Direwolf Bite
04:03:10
SQ
-> Behaviors to pick from:
Attack.Default (71.0072)(*), Idle (1), Roam (0), BreakFree (0), Flee (0), Howl (0), Retreat (0), Engage.Melee (0)
Attack.Default (71.0072)(*), Idle (1), Roam (0), BreakFree (0), Flee (0), Howl (0), Retreat (0), Engage.Melee (0)
04:03:10
SQ
-> Behavior picked: Attack.Default (71.0072)
04:03:11
SQ
* Direwolf: Using Direwolf Bite against Vander!
04:03:11
SQ
Direwolf uses skill Direwolf Bite
04:03:11
SQ
-> Behaviors to pick from:
Attack.Default (85.3072)(*), Idle (1), Flee (0), Howl (0), Roam (0), Retreat (0), Engage.Melee (0), BreakFree (0)
Attack.Default (85.3072)(*), Idle (1), Flee (0), Howl (0), Roam (0), Retreat (0), Engage.Melee (0), BreakFree (0)
04:03:11
SQ
-> Behavior picked: Attack.Default (85.3072)
04:03:12
SQ
* Direwolf: Using Direwolf Bite against Vander!
04:03:12
SQ
Direwolf uses skill Direwolf Bite
04:03:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Attack.Default (0)
Idle (1)(*), Flee (0), Engage.Melee (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Attack.Default (0)
04:03:12
SQ
-> Behavior picked: Idle (1)
04:03:12
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
04:03:12
SQ
* ---------------------------------------------------
04:03:13
SQ
Turn started for Direwolf
04:03:13
SQ
*
04:03:13
SQ
* Direwolf: Starting turn.
04:03:13
SQ
-> Behaviors to pick from:
Attack.Default (70.5569)(*), Idle (1), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0), Howl (0), Retreat (0)
Attack.Default (70.5569)(*), Idle (1), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0), Howl (0), Retreat (0)
04:03:13
SQ
-> Behavior picked: Attack.Default (70.5569)
04:03:14
SQ
* Direwolf: Using Direwolf Bite against Robert the Cardsharper!
04:03:14
SQ
Direwolf uses skill Direwolf Bite
04:03:14
SQ
-> Behaviors to pick from:
Attack.Default (90.7069)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Howl (0), Retreat (0), Engage.Melee (0)
Attack.Default (90.7069)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Howl (0), Retreat (0), Engage.Melee (0)
04:03:14
SQ
-> Behavior picked: Attack.Default (90.7069)
04:03:14
SQ
* Direwolf: Using Direwolf Bite against Robert the Cardsharper!
04:03:14
SQ
Direwolf uses skill Direwolf Bite
04:03:15
SQ
-> Behaviors to pick from:
Attack.Default (98.5662)(*), Idle (1), Roam (0), Howl (0), BreakFree (0), Retreat (0), Engage.Melee (0), Flee (0)
Attack.Default (98.5662)(*), Idle (1), Roam (0), Howl (0), BreakFree (0), Retreat (0), Engage.Melee (0), Flee (0)
04:03:15
SQ
-> Behavior picked: Attack.Default (98.5662)
04:03:15
SQ
* Direwolf: Using Direwolf Bite against Robert the Cardsharper!
04:03:15
SQ
Direwolf uses skill Direwolf Bite
04:03:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), BreakFree (0), Retreat (0), Flee (0), Howl (0), Attack.Default (0)
Idle (1)(*), Roam (0), Engage.Melee (0), BreakFree (0), Retreat (0), Flee (0), Howl (0), Attack.Default (0)
04:03:15
SQ
-> Behavior picked: Idle (1)
04:03:16
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
04:03:16
SQ
* ---------------------------------------------------
04:03:16
SQ
Turn started for Direwolf
04:03:16
SQ
*
04:03:16
SQ
* Direwolf: Starting turn.
04:03:17
SQ
-> Behaviors to pick from:
Attack.Default (74.0504)(*), Idle (1), Flee (0), Engage.Melee (0), Roam (0), BreakFree (0), Howl (0), Retreat (0)
Attack.Default (74.0504)(*), Idle (1), Flee (0), Engage.Melee (0), Roam (0), BreakFree (0), Howl (0), Retreat (0)
04:03:17
SQ
-> Behavior picked: Attack.Default (74.0504)
04:03:17
SQ
* Direwolf: Using Direwolf Bite against Tobjoern!
04:03:17
SQ
Direwolf uses skill Direwolf Bite
04:03:17
SQ
-> Behaviors to pick from:
Attack.Default (86.2805)(*), Idle (1), Roam (0), BreakFree (0), Flee (0), Howl (0), Retreat (0), Engage.Melee (0)
Attack.Default (86.2805)(*), Idle (1), Roam (0), BreakFree (0), Flee (0), Howl (0), Retreat (0), Engage.Melee (0)
04:03:17
SQ
-> Behavior picked: Attack.Default (86.2805)
04:03:18
SQ
* Direwolf: Using Direwolf Bite against Erwin!
04:03:18
SQ
Direwolf uses skill Direwolf Bite
04:03:18
SQ
-> Behaviors to pick from:
Attack.Default (85.4254)(*), Idle (1), Flee (0), Howl (0), Roam (0), Retreat (0), Engage.Melee (0), BreakFree (0)
Attack.Default (85.4254)(*), Idle (1), Flee (0), Howl (0), Roam (0), Retreat (0), Engage.Melee (0), BreakFree (0)
04:03:18
SQ
-> Behavior picked: Attack.Default (85.4254)
04:03:19
SQ
* Direwolf: Using Direwolf Bite against Tobjoern!
04:03:19
SQ
Direwolf uses skill Direwolf Bite
04:03:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Attack.Default (0)
Idle (1)(*), Flee (0), Engage.Melee (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Attack.Default (0)
04:03:19
SQ
-> Behavior picked: Idle (1)
04:03:19
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
04:03:19
SQ
* ---------------------------------------------------
04:03:20
SQ
Turn started for Direwolf
04:03:20
SQ
*
04:03:20
SQ
* Direwolf: Starting turn.
04:03:20
SQ
-> Behaviors to pick from:
Attack.Default (97.6198)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Howl (0)
Attack.Default (97.6198)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Howl (0)
04:03:20
SQ
-> Behavior picked: Attack.Default (97.6198)
04:03:21
SQ
* Direwolf: Using Direwolf Bite against Robert the Cardsharper!
04:03:21
SQ
Direwolf uses skill Direwolf Bite
04:03:21
SQ
-> Behaviors to pick from:
Attack.Default (105.686)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Retreat (0), Howl (0), BreakFree (0)
Attack.Default (105.686)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Retreat (0), Howl (0), BreakFree (0)
04:03:21
SQ
-> Behavior picked: Attack.Default (105.686)
04:03:21
SQ
* Direwolf: Using Direwolf Bite against Robert the Cardsharper!
04:03:21
SQ
Direwolf uses skill Direwolf Bite
04:03:21
SQ
-> Behaviors to pick from:
Attack.Default (111.211)(*), Idle (1), Roam (0), Retreat (0), Engage.Melee (0), Howl (0), BreakFree (0), Flee (0)
Attack.Default (111.211)(*), Idle (1), Roam (0), Retreat (0), Engage.Melee (0), Howl (0), BreakFree (0), Flee (0)
04:03:21
SQ
-> Behavior picked: Attack.Default (111.211)
04:03:22
SQ
* Direwolf: Using Direwolf Bite against Robert the Cardsharper!
04:03:22
SQ
Direwolf uses skill Direwolf Bite
04:03:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Engage.Melee (0), Howl (0), Flee (0), Retreat (0), Attack.Default (0)
Idle (1)(*), Roam (0), BreakFree (0), Engage.Melee (0), Howl (0), Flee (0), Retreat (0), Attack.Default (0)
04:03:22
SQ
-> Behavior picked: Idle (1)
04:03:23
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
04:03:23
SQ
* ---------------------------------------------------
04:03:23
SQ
Turn started for Gunnar Orcbane
04:03:34
SQ
[Gunnar Orcbane] executes skill [Impale] on target [Direwolf]
04:03:34
SQ
Gunnar Orcbane uses skill Impale
04:03:37
SQ
Turn started for Erwin
04:03:44
SQ
Turn started for Alwin
04:03:48
SQ
[Alwin] executes skill [Thrust] on target [Direwolf]
04:03:48
SQ
Alwin uses skill Thrust
04:03:51
SQ
[Alwin] executes skill [Thrust] on target [Direwolf]
04:03:51
SQ
Alwin uses skill Thrust
04:03:51
SQ
Direwolf has died.
04:03:51
SQ
Turn started for Falk
04:03:55
SQ
[Falk] executes skill [Thrust] on target [Direwolf]
04:03:55
SQ
Falk uses skill Thrust
04:03:59
SQ
[Falk] executes skill [Thrust] on target [Direwolf]
04:03:59
SQ
Falk uses skill Thrust
04:03:59
SQ
Turn started for Robert the Cardsharper
04:04:06
SQ
[Robert the Cardsharper] executes skill [Thrust] on target [Direwolf]
04:04:06
SQ
Robert the Cardsharper uses skill Thrust
04:04:10
SQ
[Robert the Cardsharper] executes skill [Thrust] on target [Direwolf]
04:04:10
SQ
Robert the Cardsharper uses skill Thrust
04:04:10
SQ
Turn started for Vander
04:04:14
SQ
[Vander] executes skill [Thrust] on target [Direwolf]
04:04:14
SQ
Vander uses skill Thrust
04:04:19
SQ
[Vander] executes skill [Thrust] on target [Direwolf]
04:04:19
SQ
Vander uses skill Thrust
04:04:19
SQ
Turn started for Tobjoern
04:04:22
SQ
tactical_queryTileTooltipData
04:04:32
SQ
tactical_queryTileTooltipData
04:04:51
UI
Backpack -> Paperdoll (sourceItemIdx: 2)
04:05:06
SQ
tactical_queryTileTooltipData
04:05:12
SQ
tactical_queryTileTooltipData
04:05:14
SQ
tactical_queryTileTooltipData
04:05:15
SQ
INFO: Next round issued: 4
04:05:15
SQ
Turn started for Direwolf
04:05:15
SQ
*
04:05:15
SQ
* Direwolf: Starting turn.
04:05:16
SQ
-> Behaviors to pick from:
Attack.Default (100.811)(*), Idle (1), Retreat (0), Flee (0), Engage.Melee (0), Howl (0), BreakFree (0), Roam (0)
Attack.Default (100.811)(*), Idle (1), Retreat (0), Flee (0), Engage.Melee (0), Howl (0), BreakFree (0), Roam (0)
04:05:16
SQ
-> Behavior picked: Attack.Default (100.811)
04:05:16
SQ
* Direwolf: Using Direwolf Bite against Robert the Cardsharper!
04:05:16
SQ
Direwolf uses skill Direwolf Bite
04:05:16
SQ
-> Behaviors to pick from:
Attack.Default (110.236)(*), Idle (1), Engage.Melee (0), Howl (0), Retreat (0), BreakFree (0), Roam (0), Flee (0)
Attack.Default (110.236)(*), Idle (1), Engage.Melee (0), Howl (0), Retreat (0), BreakFree (0), Roam (0), Flee (0)
04:05:16
SQ
-> Behavior picked: Attack.Default (110.236)
04:05:17
SQ
* Direwolf: Using Direwolf Bite against Robert the Cardsharper!
04:05:17
SQ
Direwolf uses skill Direwolf Bite
04:05:17
SQ
-> Behaviors to pick from:
Attack.Default (291.787)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Roam (0), Flee (0), Howl (0)
Attack.Default (291.787)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Roam (0), Flee (0), Howl (0)
04:05:17
SQ
-> Behavior picked: Attack.Default (291.787)
04:05:18
SQ
* Direwolf: Using Direwolf Bite against Robert the Cardsharper!
04:05:18
SQ
Direwolf uses skill Direwolf Bite
04:05:18
SQ
Robert the Cardsharper has died.
04:05:18
SQ
-> Behaviors to pick from:
Engage.Melee (331.169)(*), Idle (1), Retreat (0), Flee (0), Roam (0), Howl (0), BreakFree (0), Attack.Default (0)
Engage.Melee (331.169)(*), Idle (1), Retreat (0), Flee (0), Roam (0), Howl (0), BreakFree (0), Attack.Default (0)
04:05:18
SQ
-> Behavior picked: Engage.Melee (331.169)
04:05:19
SQ
* Direwolf: Engaging to melee range with Erwin (visible), accepted_distance=0
04:05:19
SQ
* Direwolf: Reached engage destination
04:05:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Howl (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Howl (0), Attack.Default (0), Flee (0), Engage.Melee (0)
04:05:19
SQ
-> Behavior picked: Idle (1)
04:05:20
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
04:05:20
SQ
* ---------------------------------------------------
04:05:20
SQ
Turn started for Direwolf
04:05:20
SQ
*
04:05:20
SQ
* Direwolf: Starting turn.
04:05:21
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Howl (0), Attack.Default (0), Roam (0)
Flee (9000)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Howl (0), Attack.Default (0), Roam (0)
04:05:21
SQ
-> Behavior picked: Flee (9000)
04:05:21
SQ
* Direwolf: Fleeing.
04:05:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Default (0), Engage.Melee (0), Howl (0), Roam (0), BreakFree (0), Flee (0)
Idle (1)(*), Retreat (0), Attack.Default (0), Engage.Melee (0), Howl (0), Roam (0), BreakFree (0), Flee (0)
04:05:23
SQ
-> Behavior picked: Idle (1)
04:05:23
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
04:05:23
SQ
* ---------------------------------------------------
04:05:23
SQ
Turn started for Direwolf
04:05:23
SQ
*
04:05:23
SQ
* Direwolf: Starting turn.
04:05:24
SQ
-> Behaviors to pick from:
Attack.Default (84.4504)(*), Idle (1), Howl (0), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), Roam (0)
Attack.Default (84.4504)(*), Idle (1), Howl (0), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), Roam (0)
04:05:24
SQ
-> Behavior picked: Attack.Default (84.4504)
04:05:24
SQ
* Direwolf: Using Direwolf Bite against Tobjoern!
04:05:24
SQ
Direwolf uses skill Direwolf Bite
04:05:24
SQ
-> Behaviors to pick from:
Attack.Default (78.2754)(*), Idle (1), BreakFree (0), Retreat (0), Howl (0), Engage.Melee (0), Roam (0), Flee (0)
Attack.Default (78.2754)(*), Idle (1), BreakFree (0), Retreat (0), Howl (0), Engage.Melee (0), Roam (0), Flee (0)
04:05:24
SQ
-> Behavior picked: Attack.Default (78.2754)
04:05:25
SQ
* Direwolf: Using Direwolf Bite against Tobjoern!
04:05:25
SQ
Direwolf uses skill Direwolf Bite
04:05:25
SQ
-> Behaviors to pick from:
Attack.Default (86.7254)(*), Idle (1), Howl (0), Engage.Melee (0), BreakFree (0), Roam (0), Flee (0), Retreat (0)
Attack.Default (86.7254)(*), Idle (1), Howl (0), Engage.Melee (0), BreakFree (0), Roam (0), Flee (0), Retreat (0)
04:05:25
SQ
-> Behavior picked: Attack.Default (86.7254)
04:05:26
SQ
* Direwolf: Using Direwolf Bite against Tobjoern!
04:05:26
SQ
Direwolf uses skill Direwolf Bite
04:05:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Flee (0), BreakFree (0), Roam (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Howl (0), Flee (0), BreakFree (0), Roam (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
04:05:26
SQ
-> Behavior picked: Idle (1)
04:05:27
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
04:05:27
SQ
* ---------------------------------------------------
04:05:27
SQ
Turn started for Gunnar Orcbane
04:05:31
SQ
[Gunnar Orcbane] executes skill [Impale] on target [Direwolf]
04:05:31
SQ
Gunnar Orcbane uses skill Impale
04:05:38
SQ
Turn started for Alwin
04:05:46
SQ
[Alwin] executes skill [Thrust] on target [Direwolf]
04:05:46
SQ
Alwin uses skill Thrust
04:05:46
SQ
Direwolf has died.
04:05:49
SQ
tactical_queryTileTooltipData
04:05:50
SQ
Turn started for Falk
04:05:52
SQ
[Falk] executes skill [Thrust] on target [Direwolf]
04:05:52
SQ
Falk uses skill Thrust
04:05:56
SQ
[Falk] executes skill [Thrust] on target [Direwolf]
04:05:56
SQ
Falk uses skill Thrust
04:05:56
SQ
Turn started for Erwin
04:05:59
SQ
[Erwin] executes skill [Impale] on target [Direwolf]
04:05:59
SQ
Erwin uses skill Impale
04:05:59
SQ
Direwolf has died.
04:06:03
SQ
Turn started for Vander
04:06:07
SQ
tactical_queryTileTooltipData
04:06:08
SQ
Turn started for Tobjoern
04:06:12
SQ
INFO: Next round issued: 5
04:06:13
SQ
Turn started for Direwolf
04:06:13
SQ
*
04:06:13
SQ
* Direwolf: Starting turn.
04:06:13
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Howl (0), Roam (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Retreat (0)
Flee (9000)(*), Idle (1), Howl (0), Roam (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Retreat (0)
04:06:13
SQ
-> Behavior picked: Flee (9000)
04:06:13
SQ
* Direwolf: Fleeing.
04:06:16
SQ
defensive score: 0
04:06:16
SQ
defensive threshold: 30
04:06:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Retreat (0), Roam (0), Flee (0)
Idle (1)(*), Howl (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Retreat (0), Roam (0), Flee (0)
04:06:16
SQ
-> Behavior picked: Idle (1)
04:06:16
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
04:06:16
SQ
* ---------------------------------------------------
04:06:16
SQ
Turn started for Gunnar Orcbane
04:06:22
SQ
Turn started for Erwin
04:06:26
SQ
Turn started for Alwin
04:06:29
SQ
tactical_queryTileTooltipData
04:06:30
SQ
Turn started for Falk
04:06:35
SQ
Turn started for Vander
04:06:41
SQ
Turn started for Tobjoern
04:06:47
SQ
INFO: Next round issued: 6
04:06:48
SQ
Turn started for Direwolf
04:06:48
SQ
*
04:06:48
SQ
* Direwolf: Starting turn.
04:06:48
SQ
defensive score: 0
04:06:48
SQ
defensive threshold: 30
04:06:48
SQ
-> Behaviors to pick from:
Flee (9000)(*), Retreat (2200), Idle (1), BreakFree (0), Engage.Melee (0), Roam (0), Attack.Default (0), Howl (0)
Flee (9000)(*), Retreat (2200), Idle (1), BreakFree (0), Engage.Melee (0), Roam (0), Attack.Default (0), Howl (0)
04:06:48
SQ
-> Behavior picked: Flee (9000)
04:06:49
SQ
* Direwolf: Fleeing.
04:06:51
SQ
defensive score: 0
04:06:51
SQ
defensive threshold: 30
04:06:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Howl (0), Flee (0)
Idle (1)(*), Roam (0), BreakFree (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Howl (0), Flee (0)
04:06:51
SQ
-> Behavior picked: Idle (1)
04:06:51
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
04:06:51
SQ
* ---------------------------------------------------
04:06:52
SQ
Turn started for Gunnar Orcbane
04:07:01
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
04:07:06
SQ
Turn started for Erwin
04:07:06
SQ
tactical_queryTileTooltipData
04:07:11
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
04:07:18
SQ
[Erwin] executes skill [Reload] on target [Erwin]
04:07:18
SQ
Erwin uses skill Reload
04:07:19
SQ
Turn started for Alwin
04:07:22
SQ
Turn started for Falk
04:07:23
SQ
Turn started for Vander
04:07:29
SQ
Turn started for Tobjoern
04:07:33
SQ
INFO: Next round issued: 7
04:07:33
SQ
Turn started for Direwolf
04:07:33
SQ
*
04:07:33
SQ
* Direwolf: Starting turn.
04:07:34
SQ
defensive score: 0
04:07:34
SQ
defensive threshold: 30
04:07:34
SQ
-> Behaviors to pick from:
Flee (9000)(*), Retreat (4400)(*), Idle (1), Attack.Default (0), BreakFree (0), Howl (0), Engage.Melee (0), Roam (0)
Flee (9000)(*), Retreat (4400)(*), Idle (1), Attack.Default (0), BreakFree (0), Howl (0), Engage.Melee (0), Roam (0)
04:07:34
SQ
-> Behavior picked: Flee (9000)
04:07:34
SQ
* Direwolf: Fleeing.
04:07:37
SQ
defensive score: 0
04:07:37
SQ
defensive threshold: 30
04:07:37
SQ
-> Behaviors to pick from:
Flee (9000)(*), Retreat (4400)(*), Idle (1), BreakFree (0), Howl (0), Engage.Melee (0), Roam (0), Attack.Default (0)
Flee (9000)(*), Retreat (4400)(*), Idle (1), BreakFree (0), Howl (0), Engage.Melee (0), Roam (0), Attack.Default (0)
04:07:37
SQ
-> Behavior picked: Retreat (4400)
04:07:37
SQ
* Direwolf: Retreated!
04:07:37
Resource
Unloading: gfx/orientation_overlay.png
04:07:37
SQ
Skill [Dodge] removed from [Alwin].
04:07:37
SQ
Skill [Dodge] removed from [Gunnar Orcbane].
04:07:37
SQ
Skill [Dodge] removed from [Erwin].
04:07:37
SQ
Skill [Dodge] removed from [Falk].
04:07:37
Resource
Loading: music/victory_01.ogg
04:07:37
SQ
Turn started for Gunnar Orcbane
04:07:41
Resource
Unloading: music/beasts_01.ogg
04:08:16
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
04:08:16
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
04:08:16
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
04:08:16
SQ
World::onCombatFinished
04:08:16
SQ
TacticalState::onFinish
04:08:17
Resource
Unloading: gfx/object_0.png
04:08:17
Resource
Unloading Resource Package "Temporary Tactical Resources".
04:08:17
Resource
Unloading: sounds/combat/throw_axe_01.wav
04:08:17
Resource
Unloading: sounds/combat/throw_axe_02.wav
04:08:17
Resource
Unloading: sounds/combat/throw_axe_03.wav
04:08:17
Resource
Unloading: sounds/combat/throw_axe_hit_01.wav
04:08:17
Resource
Unloading: sounds/combat/throw_axe_hit_02.wav
04:08:17
Resource
Unloading: sounds/combat/throw_axe_hit_03.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_hurt_01.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_hurt_02.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_hurt_03.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_hurt_04.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_death_01.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_death_02.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_death_03.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_death_04.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_death_05.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_flee_01.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_flee_02.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_flee_03.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_flee_04.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_flee_05.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_flee_06.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_idle_01.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_idle_02.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_idle_03.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_idle_04.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_idle_05.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_idle_06.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_idle_07.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_idle_08.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_idle_09.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_idle_10.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_idle_11.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_idle_12.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_idle_13.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_idle_14.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_idle_15.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_idle_16.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_idle_17.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_idle_18.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_idle_19.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_idle_20.wav
04:08:17
Resource
Unloading: sounds/enemies/werewolf_idle_21.wav
04:08:17
Resource
Unloading: gfx/entity_4.png
04:08:17
Resource
Unloading: sounds/enemies/wolf_bite_01.wav
04:08:17
Resource
Unloading: sounds/enemies/wolf_bite_02.wav
04:08:17
Resource
Unloading: sounds/enemies/wolf_bite_03.wav
04:08:17
Resource
Unloading: sounds/enemies/wolf_bite_04.wav
04:08:17
Resource
Unloading: sounds/combat/werewolf_claw_hit_01.wav
04:08:17
Resource
Unloading: sounds/combat/werewolf_claw_hit_02.wav
04:08:17
Resource
Unloading: sounds/combat/werewolf_claw_hit_03.wav
04:08:17
Resource
Unloading: gfx/detail.png
04:08:17
UI
IngameMenuScreen::UNREGISTER
04:08:17
UI
MainMenuModule::UNREGISTER
04:08:17
UI
LoadCampaignMenuModule::UNREGISTER
04:08:17
UI
SaveCampaignMenuModule::UNREGISTER
04:08:17
UI
OptionsMenuModule::UNREGISTER
04:08:17
UI
OptionsMenuModuleVideoPanel::UNREGISTER
04:08:17
UI
OptionsMenuModuleVideoPanel::UNREGISTER
04:08:17
UI
OptionsMenuModuleControlsPanel::UNREGISTER
04:08:17
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
04:08:17
UI
TacticalFleeScreen::UNREGISTER
04:08:17
UI
CharacterScreen::UNREGISTER
04:08:17
UI
CharacterScreenLeftPanelModule::UNREGISTER
04:08:17
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
04:08:17
UI
CharacterScreenPaperdollModule::UNREGISTER
04:08:17
UI
CharacterScreenSkillsModule::UNREGISTER
04:08:17
UI
CharacterScreenStatsModule::UNREGISTER
04:08:17
UI
CharacterScreenRightPanelModule::UNREGISTER
04:08:17
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
04:08:17
UI
CharacterScreenInventoryListModule::UNREGISTER
04:08:17
UI
CharacterScreenPerksModule::UNREGISTER
04:08:17
UI
CharacterScreenBrothersListModule::UNREGISTER
04:08:17
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
04:08:17
UI
TacticalScreen::UNREGISTER
04:08:17
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
04:08:17
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
04:08:17
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
04:08:17
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
04:08:17
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
04:08:17
UI
TacticalCombatResultScreen::UNREGISTER
04:08:17
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
04:08:17
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
04:08:38
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
04:08:43
SQ
showing contract: Hunting Beasts
04:08:53
SQ
contract added: Armed Courier
04:08:54
SQ
showing contract: Hunting Beasts
04:09:04
SQ
Location entered: Saltkai
04:09:04
Resource
Creating resource: music/city_01.ogg
04:09:04
Resource
Loading: music/city_01.ogg
04:09:08
Resource
Unloading: music/victory_01.ogg
04:09:15
Script
VM collected 2 object(s) and deleted them.
04:09:37
SQ
showing contract: Destroy Goblin Camp
04:12:26
UI
Stash | Ground -> Backpack (targetItemIdx: 2)
04:12:40
UI
Stash | Ground -> Backpack (targetItemIdx: 2)
04:13:07
Resource
Loading: music/city_02.ogg
04:13:10
Resource
Unloading: music/city_01.ogg
04:14:11
SQ
showing contract: Armed Courier
04:15:36
SQ
showing contract: Secure Cemetery
04:16:09
SQ
contract activated: Secure Cemetery
04:16:13
Resource
Loading: music/worldmap_09.ogg
04:16:17
Resource
Unloading: music/city_02.ogg
04:16:35
SQ
Save campaign: Penetraitors-02aa
04:16:36
Scene
Finished saving scene.
04:16:51
SQ
contract removed: 67
04:17:04
SQ
Location entered: Rattling Bones Graveyard
04:17:04
SQ
showing contract: Secure Cemetery
04:17:15
Script
VM collected 1 object(s) and deleted them.
04:17:17
SQ
Save campaign: autosave
04:17:18
Scene
Finished saving scene.
04:17:18
SQ
WorldState::onHide
04:17:19
UI
CharacterScreen::REGISTER
04:17:19
UI
CharacterScreenLeftPanelModule::REGISTER
04:17:19
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
04:17:19
UI
CharacterScreenPaperdollModule::REGISTER
04:17:19
UI
CharacterScreenSkillsModule::REGISTER
04:17:19
UI
CharacterScreenStatsModule::REGISTER
04:17:19
UI
CharacterScreenRightPanelModule::REGISTER
04:17:19
UI
CharacterScreenRightPanelHeaderModule::REGISTER
04:17:19
UI
CharacterScreenInventoryListModule::REGISTER
04:17:19
UI
CharacterScreenPerksModule::REGISTER
04:17:19
UI
CharacterScreenBrothersListModule::REGISTER
04:17:19
UI
CharacterScreenBattleStartFooterModule::REGISTER
04:17:19
UI
TacticalFleeScreen::REGISTER
04:17:19
UI
IngameMenuScreen::REGISTER
04:17:19
UI
MainMenuModule::REGISTER
04:17:19
UI
LoadCampaignMenuModule::REGISTER
04:17:19
UI
SaveCampaignMenuModule::REGISTER
04:17:19
UI
OptionsMenuModule::REGISTER
04:17:19
UI
OptionsMenuModuleVideoPanel::REGISTER
04:17:19
UI
OptionsMenuModuleAudioPanel::REGISTER
04:17:19
UI
OptionsMenuModuleControlsPanel::REGISTER
04:17:19
UI
OptionsMenuModuleGameplayPanel::REGISTER
04:17:19
UI
TacticalCombatResultScreen::REGISTER
04:17:19
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
04:17:19
UI
TacticalCombatResultScreenLootPanel::REGISTER
04:17:19
UI
TacticalScreen::REGISTER
04:17:19
UI
TacticalScreenTurnSequenceBarModule::REGISTER
04:17:19
UI
TacticalScreenOrientationOverlayModule::REGISTER
04:17:19
UI
TacticalScreenTopbarEventLogModule::REGISTER
04:17:19
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
04:17:19
UI
TacticalScreenTopbarOptionsModule::REGISTER
04:17:19
Resource
Loading: gfx/detail.png
04:17:19
Texture
Texture "gfx/detail.png" (ID: 21) took up approximately 5461kb in video memory.
04:17:19
Resource
Loading: gfx/object_0.png
04:17:19
Texture
Texture "gfx/object_0.png" (ID: 22) took up approximately 10922kb in video memory.
04:17:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (10,-1).
04:17:20
Resource
Loading: gfx/orientation_overlay.png
04:17:20
Texture
Texture "gfx/orientation_overlay.png" (ID: 23) took up approximately 512kb in video memory.
04:17:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (23,2).
04:17:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (16,18).
04:17:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (23,3).
04:17:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (7,12).
04:17:20
SQ
TACTICAL: STASH LOCKED: true
04:17:20
SQ
INFO: Next round issued: 1
04:17:20
Resource
Started loading Resource Package "Temporary Tactical Resources".
04:17:20
Resource
Loading: sounds/combat/throw_axe_01.wav
04:17:20
Resource
Creating resource: music/undead_01.ogg
04:17:20
UI
ERROR: Failed to update entity. Reason: Entity id: 243889 not found.
04:17:20
Resource
Loading: sounds/combat/throw_axe_02.wav
04:17:20
Resource
Loading: sounds/combat/throw_axe_03.wav
04:17:20
Resource
Loading: sounds/combat/throw_axe_hit_01.wav
04:17:20
Resource
Loading: sounds/combat/throw_axe_hit_02.wav
04:17:20
Resource
Loading: sounds/combat/throw_axe_hit_03.wav
04:17:20
Resource
Loading: music/undead_01.ogg
04:17:23
Resource
Unloading: music/worldmap_09.ogg
04:17:30
SQ
[Gunnar Orcbane] executes skill [Aimed Shot] on target [Bandit Raider]
04:17:30
SQ
Gunnar Orcbane uses skill Aimed Shot
04:17:32
SQ
Turn started for Bandit Raider
04:17:32
SQ
*
04:17:32
SQ
* Bandit Raider: Starting turn.
04:17:32
SQ
defensive score: 0
04:17:32
SQ
defensive threshold: 3
04:17:32
SQ
-> Behaviors to pick from:
Engage.Melee (89.1)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (89.1)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:17:32
SQ
-> Behavior picked: Engage.Melee (89.1)
04:17:32
SQ
* Bandit Raider: Engaging to melee range with Tobjoern (not visible), accepted_distance=0
04:17:32
SQ
* Bandit Raider: Reached engage destination
04:17:32
SQ
defensive score: 0
04:17:32
SQ
defensive threshold: 3
04:17:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:17:32
SQ
-> Behavior picked: Idle (1)
04:17:32
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
04:17:32
SQ
* ---------------------------------------------------
04:17:33
SQ
Turn started for Bandit Raider
04:17:33
SQ
*
04:17:33
SQ
* Bandit Raider: Starting turn.
04:17:33
SQ
defensive score: 0
04:17:33
SQ
defensive threshold: 3
04:17:33
SQ
-> Behaviors to pick from:
Engage.Melee (100)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (100)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:17:33
SQ
-> Behavior picked: Engage.Melee (100)
04:17:33
SQ
* Bandit Raider: Engaging to melee range with Erwin (not visible), accepted_distance=0
04:17:33
SQ
* Bandit Raider: Reached engage destination
04:17:33
SQ
defensive score: 0
04:17:33
SQ
defensive threshold: 3
04:17:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:17:33
SQ
-> Behavior picked: Idle (1)
04:17:33
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
04:17:33
SQ
* ---------------------------------------------------
04:17:34
SQ
Turn started for Bandit Raider
04:17:34
SQ
*
04:17:34
SQ
* Bandit Raider: Starting turn.
04:17:34
SQ
defensive score: 0
04:17:34
SQ
defensive threshold: 3
04:17:34
SQ
-> Behaviors to pick from:
Engage.Melee (110)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (110)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:17:34
SQ
-> Behavior picked: Engage.Melee (110)
04:17:34
SQ
* Bandit Raider: Engaging to melee range with Tobjoern (not visible), accepted_distance=0
04:17:34
SQ
* Bandit Raider: Reached engage destination
04:17:34
SQ
defensive score: 0
04:17:34
SQ
defensive threshold: 3
04:17:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:17:34
SQ
-> Behavior picked: Idle (1)
04:17:34
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
04:17:34
SQ
* ---------------------------------------------------
04:17:35
SQ
Turn started for Bandit Raider
04:17:35
SQ
*
04:17:35
SQ
* Bandit Raider: Starting turn.
04:17:35
SQ
defensive score: 0
04:17:35
SQ
defensive threshold: 3
04:17:36
SQ
-> Behaviors to pick from:
Engage.Melee (76.1539)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (76.1539)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:17:36
SQ
-> Behavior picked: Engage.Melee (76.1539)
04:17:36
SQ
* Bandit Raider: Engaging to melee range with Vander (visible), accepted_distance=0
04:17:37
SQ
* Bandit Raider: Reached engage destination
04:17:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:17:37
SQ
-> Behavior picked: Idle (1)
04:17:37
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
04:17:37
SQ
* ---------------------------------------------------
04:17:38
SQ
Turn started for Bandit Raider
04:17:38
SQ
*
04:17:38
SQ
* Bandit Raider: Starting turn.
04:17:38
SQ
-> Behaviors to pick from:
Engage.Melee (132)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (132)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:17:38
SQ
-> Behavior picked: Engage.Melee (132)
04:17:38
SQ
* Bandit Raider: Engaging to melee range with Gunnar Orcbane (not visible), accepted_distance=0
04:17:38
SQ
* Bandit Raider: Reached engage destination
04:17:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:17:38
SQ
-> Behavior picked: Idle (1)
04:17:38
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
04:17:38
SQ
* ---------------------------------------------------
04:17:39
SQ
Turn started for Erwin
04:17:45
SQ
[Erwin] executes skill [Shoot Bolt] on target [Bandit Raider]
04:17:45
SQ
Erwin uses skill Shoot Bolt
04:17:51
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
04:17:51
SQ
Skill [Reload] removed from [Erwin].
04:17:56
SQ
[Erwin] executes skill [Shoot Bolt] on target [Bandit Raider]
04:17:56
SQ
Erwin uses skill Shoot Bolt
04:18:05
SQ
tactical_queryTileTooltipData
04:18:06
SQ
Turn started for Alwin
04:18:11
SQ
tactical_queryTileTooltipData
04:18:12
SQ
Turn started for Falk
04:18:24
SQ
tactical_queryTileTooltipData
04:18:51
SQ
Turn started for Tobjoern
04:18:53
SQ
tactical_queryTileTooltipData
04:18:59
SQ
[Tobjoern] executes skill [Throw Axe] on target [Bandit Raider]
04:18:59
SQ
Tobjoern uses skill Throw Axe
04:18:59
SQ
Turn started for Vander
04:19:03
SQ
[Vander] executes skill [Thrust] on target [Bandit Raider]
04:19:03
SQ
Vander uses skill Thrust
04:19:05
SQ
[Vander] executes skill [Thrust] on target [Bandit Raider]
04:19:05
SQ
Vander uses skill Thrust
04:19:12
SQ
INFO: Next round issued: 2
04:19:12
SQ
Turn started for Bandit Raider
04:19:12
SQ
*
04:19:12
SQ
* Bandit Raider: Starting turn.
04:19:13
SQ
-> Behaviors to pick from:
Engage.Melee (90.9546)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
Engage.Melee (90.9546)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
04:19:13
SQ
-> Behavior picked: Engage.Melee (90.9546)
04:19:13
SQ
* Bandit Raider: Engaging to melee range with Tobjoern (not visible), accepted_distance=0
04:19:13
SQ
* Bandit Raider: Reached engage destination
04:19:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
04:19:13
SQ
-> Behavior picked: Idle (1)
04:19:13
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
04:19:13
SQ
* ---------------------------------------------------
04:19:13
SQ
Turn started for Gunnar Orcbane
04:19:19
SQ
tactical_queryTileTooltipData
04:19:26
SQ
tactical_queryTileTooltipData
04:19:40
SQ
Turn started for Bandit Raider
04:19:40
SQ
*
04:19:40
SQ
* Bandit Raider: Starting turn.
04:19:41
SQ
-> Behaviors to pick from:
Engage.Melee (115)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
Engage.Melee (115)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
04:19:41
SQ
-> Behavior picked: Engage.Melee (115)
04:19:41
SQ
* Bandit Raider: Engaging to melee range with Tobjoern (not visible), accepted_distance=0
04:19:41
SQ
* Bandit Raider: Reached engage destination
04:19:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
04:19:41
SQ
-> Behavior picked: Idle (1)
04:19:41
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
04:19:41
SQ
* ---------------------------------------------------
04:19:41
SQ
Turn started for Bandit Raider
04:19:41
SQ
*
04:19:41
SQ
* Bandit Raider: Starting turn.
04:19:42
SQ
-> Behaviors to pick from:
Engage.Melee (115.958)(*), Defend.Shieldwall (2.71473), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
Engage.Melee (115.958)(*), Defend.Shieldwall (2.71473), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
04:19:42
SQ
-> Behavior picked: Engage.Melee (115.958)
04:19:42
SQ
* Bandit Raider: Engaging to melee range with Tobjoern (visible), accepted_distance=0
04:19:43
SQ
* Bandit Raider: Reached engage destination
04:19:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
04:19:43
SQ
-> Behavior picked: Idle (1)
04:19:43
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
04:19:43
SQ
* ---------------------------------------------------
04:19:43
SQ
Turn started for Bandit Raider
04:19:43
SQ
*
04:19:43
SQ
* Bandit Raider: Starting turn.
04:19:43
SQ
-> Behaviors to pick from:
Engage.Melee (151.8)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
Engage.Melee (151.8)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
04:19:43
SQ
-> Behavior picked: Engage.Melee (151.8)
04:19:43
SQ
* Bandit Raider: Engaging to melee range with Tobjoern (not visible), accepted_distance=0
04:19:43
SQ
* Bandit Raider: Reached engage destination
04:19:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
04:19:44
SQ
-> Behavior picked: Idle (1)
04:19:44
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
04:19:44
SQ
* ---------------------------------------------------
04:19:44
SQ
Turn started for Alwin
04:20:26
SQ
Turn started for Erwin
04:20:32
SQ
[Erwin] executes skill [Reload] on target [Erwin]
04:20:32
SQ
Erwin uses skill Reload
04:20:34
SQ
[Erwin] executes skill [Shoot Bolt] on target [Bandit Raider]
04:20:34
SQ
Erwin uses skill Shoot Bolt
04:20:35
SQ
Turn started for Bandit Raider
04:20:35
SQ
*
04:20:35
SQ
* Bandit Raider: Starting turn.
04:20:35
SQ
-> Behaviors to pick from:
Attack.SplitShield (104.243)(*), Attack.Default (58.4062)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
Attack.SplitShield (104.243)(*), Attack.Default (58.4062)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
04:20:35
SQ
-> Behavior picked: Attack.SplitShield (104.243)
04:20:36
SQ
* Bandit Raider: Using Split Shield against Vander!
04:20:36
SQ
Bandit Raider uses skill Split Shield
04:20:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Roam (0), Attack.Split (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.SplitShield (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Roam (0), Attack.Split (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.SplitShield (0)
04:20:39
SQ
-> Behavior picked: Idle (1)
04:20:39
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
04:20:39
SQ
* ---------------------------------------------------
04:20:39
SQ
Turn started for Falk
04:20:43
SQ
Turn started for Vander
04:20:46
SQ
[Vander] executes skill [Thrust] on target [Bandit Raider]
04:20:46
SQ
Vander uses skill Thrust
04:20:49
SQ
[Vander] executes skill [Thrust] on target [Bandit Raider]
04:20:49
SQ
Vander uses skill Thrust
04:20:49
SQ
Bandit Raider has died.
04:20:50
SQ
Turn started for Tobjoern
04:20:56
SQ
[Tobjoern] executes skill [Throw Axe] on target [Bandit Raider]
04:20:56
SQ
Tobjoern uses skill Throw Axe
04:20:58
SQ
tactical_queryTileTooltipData
04:21:08
SQ
INFO: Next round issued: 3
04:21:08
SQ
Turn started for Bandit Raider
04:21:08
SQ
*
04:21:08
SQ
* Bandit Raider: Starting turn.
04:21:09
SQ
defensive score: 0
04:21:09
SQ
defensive threshold: 3
04:21:09
SQ
-> Behaviors to pick from:
Engage.Melee (118.636)(*), Idle (1), Attack.KnockOut (0), Defend.Riposte (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0)
Engage.Melee (118.636)(*), Idle (1), Attack.KnockOut (0), Defend.Riposte (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0)
04:21:09
SQ
-> Behavior picked: Engage.Melee (118.636)
04:21:09
SQ
* Bandit Raider: Engaging to melee range with Tobjoern (not visible), accepted_distance=0
04:21:09
SQ
* Bandit Raider: Reached engage destination
04:21:09
SQ
defensive score: 0
04:21:09
SQ
defensive threshold: 3
04:21:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), Roam (0), Defend.Rotation (0), Defend.Riposte (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), Roam (0), Defend.Rotation (0), Defend.Riposte (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0)
04:21:09
SQ
-> Behavior picked: Idle (1)
04:21:09
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
04:21:09
SQ
* ---------------------------------------------------
04:21:09
SQ
Turn started for Bandit Raider
04:21:09
SQ
*
04:21:09
SQ
* Bandit Raider: Starting turn.
04:21:10
SQ
defensive score: 0
04:21:10
SQ
defensive threshold: 3
04:21:10
SQ
-> Behaviors to pick from:
Engage.Melee (150)(*), Idle (1), Attack.KnockOut (0), Defend.Riposte (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0)
Engage.Melee (150)(*), Idle (1), Attack.KnockOut (0), Defend.Riposte (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0)
04:21:10
SQ
-> Behavior picked: Engage.Melee (150)
04:21:10
SQ
* Bandit Raider: Engaging to melee range with Tobjoern (not visible), accepted_distance=0
04:21:11
SQ
* Bandit Raider: Reached engage destination
04:21:11
SQ
defensive score: 0
04:21:11
SQ
defensive threshold: 3
04:21:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), Roam (0), Defend.Rotation (0), Defend.Riposte (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), Roam (0), Defend.Rotation (0), Defend.Riposte (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0)
04:21:11
SQ
-> Behavior picked: Idle (1)
04:21:11
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
04:21:11
SQ
* ---------------------------------------------------
04:21:12
SQ
Turn started for Gunnar Orcbane
04:21:22
SQ
[Gunnar Orcbane] executes skill [Aimed Shot] on target [Bandit Raider]
04:21:22
SQ
Gunnar Orcbane uses skill Aimed Shot
04:21:24
SQ
Turn started for Bandit Raider
04:21:24
SQ
*
04:21:24
SQ
* Bandit Raider: Starting turn.
04:21:25
SQ
defensive score: 0
04:21:25
SQ
defensive threshold: 3
04:21:25
SQ
-> Behaviors to pick from:
Engage.Melee (131.727)(*), Idle (1), Attack.KnockOut (0), Defend.Riposte (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0)
Engage.Melee (131.727)(*), Idle (1), Attack.KnockOut (0), Defend.Riposte (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0)
04:21:25
SQ
-> Behavior picked: Engage.Melee (131.727)
04:21:25
SQ
* Bandit Raider: Engaging to melee range with Tobjoern (not visible), accepted_distance=0
04:21:25
SQ
* Bandit Raider: Reached engage destination
04:21:25
SQ
defensive score: 0
04:21:25
SQ
defensive threshold: 3
04:21:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), Roam (0), Defend.Rotation (0), Defend.Riposte (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), Roam (0), Defend.Rotation (0), Defend.Riposte (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0)
04:21:25
SQ
-> Behavior picked: Idle (1)
04:21:25
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
04:21:25
SQ
* ---------------------------------------------------
04:21:25
SQ
Turn started for Bandit Raider
04:21:25
SQ
*
04:21:25
SQ
* Bandit Raider: Starting turn.
04:21:26
SQ
defensive score: 0
04:21:26
SQ
defensive threshold: 3
04:21:26
SQ
-> Behaviors to pick from:
Engage.Melee (107.727)(*), Defend.Shieldwall (8.41984), Idle (1), Attack.Default (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0)
Engage.Melee (107.727)(*), Defend.Shieldwall (8.41984), Idle (1), Attack.Default (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0)
04:21:26
SQ
-> Behavior picked: Engage.Melee (107.727)
04:21:26
SQ
* Bandit Raider: Engaging to melee range with Tobjoern (visible), accepted_distance=0
04:21:28
SQ
* Bandit Raider: Reached engage destination
04:21:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Default (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Default (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Engage.Melee (0)
04:21:29
SQ
-> Behavior picked: Idle (1)
04:21:29
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
04:21:29
SQ
* ---------------------------------------------------
04:21:29
SQ
Turn started for Alwin
04:21:32
SQ
Turn started for Falk
04:21:35
SQ
[Falk] executes skill [Thrust] on target [Bandit Raider]
04:21:35
SQ
Falk uses skill Thrust
04:21:38
SQ
[Falk] executes skill [Thrust] on target [Bandit Raider]
04:21:38
SQ
Falk uses skill Thrust
04:21:38
SQ
Turn started for Erwin
04:21:40
SQ
[Erwin] executes skill [Reload] on target [Erwin]
04:21:40
SQ
Erwin uses skill Reload
04:21:43
SQ
[Erwin] executes skill [Shoot Bolt] on target [Bandit Raider]
04:21:43
SQ
Erwin uses skill Shoot Bolt
04:21:43
SQ
Bandit Raider has died.
04:21:44
SQ
Turn started for Vander
04:21:53
SQ
tactical_queryTileTooltipData
04:21:56
SQ
Turn started for Tobjoern
04:22:06
SQ
tactical_queryTileTooltipData
04:22:07
SQ
INFO: Next round issued: 4
04:22:08
SQ
Turn started for Bandit Raider
04:22:08
SQ
*
04:22:08
SQ
* Bandit Raider: Starting turn.
04:22:08
SQ
defensive score: 0
04:22:08
SQ
defensive threshold: 3
04:22:08
SQ
-> Behaviors to pick from:
Engage.Melee (198)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0)
Engage.Melee (198)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0)
04:22:08
SQ
-> Behavior picked: Engage.Melee (198)
04:22:08
SQ
* Bandit Raider: Engaging to melee range with Vander (not visible), accepted_distance=0
04:22:08
SQ
* Bandit Raider: Reached engage destination
04:22:08
SQ
defensive score: 0
04:22:08
SQ
defensive threshold: 3
04:22:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Rotation (0), Attack.SplitShield (0), Roam (0), Attack.Decapitate (0), Flee (0), Defend (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Swing (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), Defend.Rotation (0), Attack.SplitShield (0), Roam (0), Attack.Decapitate (0), Flee (0), Defend (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Swing (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Engage.Melee (0)
04:22:08
SQ
-> Behavior picked: Idle (1)
04:22:08
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
04:22:08
SQ
* ---------------------------------------------------
04:22:09
SQ
Turn started for Bandit Raider
04:22:09
SQ
*
04:22:09
SQ
* Bandit Raider: Starting turn.
04:22:09
SQ
defensive score: 0
04:22:09
SQ
defensive threshold: 3
04:22:10
SQ
-> Behaviors to pick from:
Engage.Melee (150)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0)
Engage.Melee (150)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0)
04:22:10
SQ
-> Behavior picked: Engage.Melee (150)
04:22:10
SQ
* Bandit Raider: Engaging to melee range with Vander (visible), accepted_distance=0
04:22:11
SQ
* Bandit Raider: Reached engage destination
04:22:11
SQ
defensive score: 0
04:22:11
SQ
defensive threshold: 3
04:22:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Rotation (0), Attack.SplitShield (0), Roam (0), Attack.Decapitate (0), Flee (0), Defend (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Swing (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), Defend.Rotation (0), Attack.SplitShield (0), Roam (0), Attack.Decapitate (0), Flee (0), Defend (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Swing (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Engage.Melee (0)
04:22:11
SQ
-> Behavior picked: Idle (1)
04:22:11
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
04:22:11
SQ
* ---------------------------------------------------
04:22:12
SQ
Turn started for Bandit Raider
04:22:12
SQ
*
04:22:12
SQ
* Bandit Raider: Starting turn.
04:22:12
SQ
defensive score: 0
04:22:12
SQ
defensive threshold: 3
04:22:12
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0)
Engage.Melee (165)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0)
04:22:12
SQ
-> Behavior picked: Engage.Melee (165)
04:22:13
SQ
* Bandit Raider: Engaging to melee range with Vander (visible), accepted_distance=0
04:22:14
SQ
* Bandit Raider: Reached engage destination
04:22:14
SQ
defensive score: 0
04:22:14
SQ
defensive threshold: 3
04:22:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Rotation (0), Attack.SplitShield (0), Roam (0), Attack.Decapitate (0), Flee (0), Defend (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Swing (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), Defend.Rotation (0), Attack.SplitShield (0), Roam (0), Attack.Decapitate (0), Flee (0), Defend (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Swing (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Engage.Melee (0)
04:22:14
SQ
-> Behavior picked: Idle (1)
04:22:14
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
04:22:14
SQ
* ---------------------------------------------------
04:22:14
SQ
Turn started for Gunnar Orcbane
04:22:19
SQ
[Gunnar Orcbane] executes skill [Aimed Shot] on target [Bandit Raider]
04:22:19
SQ
Gunnar Orcbane uses skill Aimed Shot
04:22:21
SQ
Turn started for Falk
04:22:21
Resource
Creating resource: music/undead_02.ogg
04:22:21
Resource
Loading: music/undead_02.ogg
04:22:24
Resource
Unloading: music/undead_01.ogg
04:22:31
SQ
Turn started for Tobjoern
04:22:34
SQ
[Tobjoern] executes skill [Throw Axe] on target [Bandit Raider]
04:22:34
SQ
Tobjoern uses skill Throw Axe
04:22:40
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
04:22:42
SQ
Turn started for Vander
04:22:49
SQ
Turn started for Alwin
04:22:51
SQ
Turn started for Erwin
04:22:54
SQ
[Erwin] executes skill [Reload] on target [Erwin]
04:22:54
SQ
Erwin uses skill Reload
04:22:57
SQ
[Erwin] executes skill [Shoot Bolt] on target [Bandit Raider]
04:22:57
SQ
Erwin uses skill Shoot Bolt
04:23:07
SQ
tactical_queryTileTooltipData
04:23:09
SQ
[Falk] executes skill [Thrust] on target [Bandit Raider]
04:23:09
SQ
Falk uses skill Thrust
04:23:09
SQ
Bandit Raider has died.
04:23:31
SQ
tactical_queryTileTooltipData
04:23:39
SQ
Skill [Hidden] removed from [Alwin].
04:23:39
SQ
tactical_queryTileTooltipData
04:23:43
SQ
[Alwin] executes skill [Thrust] on target [Bandit Raider]
04:23:43
SQ
Alwin uses skill Thrust
04:23:43
SQ
INFO: Next round issued: 5
04:23:44
SQ
Turn started for Bandit Raider
04:23:44
SQ
*
04:23:44
SQ
* Bandit Raider: Starting turn.
04:23:44
SQ
-> Behaviors to pick from:
Engage.Melee (133.333)(*), Idle (1), Roam (0), Attack.Decapitate (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), Flee (0), Attack.Swing (0), Retreat (0), Defend (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0)
Engage.Melee (133.333)(*), Idle (1), Roam (0), Attack.Decapitate (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), Flee (0), Attack.Swing (0), Retreat (0), Defend (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0)
04:23:44
SQ
-> Behavior picked: Engage.Melee (133.333)
04:23:44
SQ
* Bandit Raider: Engaging to melee range with Alwin (not visible), accepted_distance=0
04:23:45
SQ
* Bandit Raider: Reached engage destination
04:23:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend.Spearwall (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), Flee (0), Attack.Swing (0), Retreat (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Roam (0), Defend.Spearwall (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), Flee (0), Attack.Swing (0), Retreat (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0)
04:23:46
SQ
-> Behavior picked: Idle (1)
04:23:46
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
04:23:46
SQ
* ---------------------------------------------------
04:23:46
SQ
Turn started for Bandit Raider
04:23:46
SQ
*
04:23:46
SQ
* Bandit Raider: Starting turn.
04:23:46
SQ
-> Behaviors to pick from:
Defend.Shieldwall (135.811)(*), Attack.Default (37.9601)(*), Attack.KnockOut (16.2545), Idle (1), Roam (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Flee (0), Attack.Swing (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.SplitShield (0)
Defend.Shieldwall (135.811)(*), Attack.Default (37.9601)(*), Attack.KnockOut (16.2545), Idle (1), Roam (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Flee (0), Attack.Swing (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.SplitShield (0)
04:23:46
SQ
-> Behavior picked: Defend.Shieldwall (135.811)
04:23:47
SQ
* Bandit Raider: Using Shieldwall!
04:23:47
SQ
Bandit Raider uses skill Shieldwall
04:23:47
SQ
-> Behaviors to pick from:
Attack.Default (37.7213)(*), Attack.KnockOut (15.8127)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Spearwall (0), BreakFree (0), Attack.Decapitate (0), Defend.Rotation (0), Flee (0), Defend.Riposte (0), Attack.Swing (0), Attack.Puncture (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Split (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0)
Attack.Default (37.7213)(*), Attack.KnockOut (15.8127)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Spearwall (0), BreakFree (0), Attack.Decapitate (0), Defend.Rotation (0), Flee (0), Defend.Riposte (0), Attack.Swing (0), Attack.Puncture (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Split (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0)
04:23:47
SQ
-> Behavior picked: Attack.Default (37.7213)
04:23:48
SQ
* Bandit Raider: Using Bash against Falk!
04:23:48
SQ
Bandit Raider uses skill Bash
04:23:50
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Riposte (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Defend.Rotation (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Puncture (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Split (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), SwitchTo.Melee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Riposte (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Defend.Rotation (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Puncture (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Split (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0)
04:23:50
SQ
-> Behavior picked: Idle (1)
04:23:50
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
04:23:50
SQ
* ---------------------------------------------------
04:23:51
SQ
Turn started for Gunnar Orcbane
04:23:57
SQ
Turn started for Tobjoern
04:24:04
SQ
tactical_queryTileTooltipData
04:24:05
SQ
Turn started for Alwin
04:24:09
SQ
[Alwin] executes skill [Thrust] on target [Bandit Raider]
04:24:09
SQ
Alwin uses skill Thrust
04:24:17
SQ
[Alwin] executes skill [Knock Back] on target [Bandit Raider]
04:24:17
SQ
Alwin uses skill Knock Back
04:24:17
SQ
Skill [Shieldwall] removed from [Bandit Raider].
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:17
SQ
TurnSequenceBar::initNextTurn -> next turn denied
04:24:18
SQ
Turn started for Falk
04:24:29
SQ
Turn started for Vander
04:24:38
SQ
Turn started for Erwin
04:24:40
SQ
[Erwin] executes skill [Reload] on target [Erwin]
04:24:40
SQ
Erwin uses skill Reload
04:24:44
SQ
[Erwin] executes skill [Shoot Bolt] on target [Bandit Raider]
04:24:44
SQ
Erwin uses skill Shoot Bolt
04:24:50
SQ
tactical_queryTileTooltipData
04:24:53
SQ
[Falk] executes skill [Thrust] on target [Bandit Raider]
04:24:53
SQ
Falk uses skill Thrust
04:24:53
SQ
Bandit Raider has died.
04:25:13
SQ
tactical_queryTileTooltipData
04:25:16
SQ
tactical_queryTileTooltipData
04:25:18
SQ
INFO: Next round issued: 6
04:25:19
SQ
Turn started for Bandit Raider
04:25:19
SQ
*
04:25:19
SQ
* Bandit Raider: Starting turn.
04:25:19
SQ
defensive score: 0
04:25:19
SQ
defensive threshold: 3
04:25:19
SQ
-> Behaviors to pick from:
Retreat (1150)(*), Engage.Melee (118.636), Idle (1), SwitchTo.Ranged (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Riposte (0), Flee (0), Attack.Swing (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.CrushArmor (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Roam (0)
Retreat (1150)(*), Engage.Melee (118.636), Idle (1), SwitchTo.Ranged (0), Defend (0), Defend.Spearwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Riposte (0), Flee (0), Attack.Swing (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.CrushArmor (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Roam (0)
04:25:19
SQ
-> Behavior picked: Retreat (1150)
04:25:20
SQ
* Bandit Raider: Retreating.
04:25:21
UI
ERROR: Failed to update entity. Reason: Entity id: 243891 not found.
04:25:21
SQ
Turn started for Alwin
04:25:27
SQ
tactical_queryTileTooltipData
04:25:31
SQ
[Alwin] executes skill [Thrust] on target [Bandit Raider]
04:25:31
SQ
Alwin uses skill Thrust
04:25:31
SQ
Turn started for Tobjoern
04:25:34
SQ
Skill [Hidden] removed from [Tobjoern].
04:25:34
SQ
tactical_queryTileTooltipData
04:25:38
SQ
[Tobjoern] executes skill [Thrust] on target [Bandit Raider]
04:25:38
SQ
Tobjoern uses skill Thrust
04:25:38
SQ
Turn started for Gunnar Orcbane
04:25:42
SQ
[Gunnar Orcbane] executes skill [Aimed Shot] on target [Bandit Raider]
04:25:42
SQ
Gunnar Orcbane uses skill Aimed Shot
04:25:43
SQ
Turn started for Vander
04:25:56
SQ
Turn started for Falk
04:25:58
SQ
tactical_queryTileTooltipData
04:25:59
SQ
Turn started for Erwin
04:26:08
SQ
tactical_queryTileTooltipData
04:26:09
SQ
INFO: Next round issued: 7
04:26:10
SQ
Turn started for Bandit Raider
04:26:10
SQ
*
04:26:10
SQ
* Bandit Raider: Starting turn.
04:26:10
SQ
-> Behaviors to pick from:
Defend.Riposte (170.306)(*), Attack.Default (63.2554)(*), Idle (1), Defend (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Roam (0), Retreat (0)
Defend.Riposte (170.306)(*), Attack.Default (63.2554)(*), Idle (1), Defend (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Roam (0), Retreat (0)
04:26:10
SQ
-> Behavior picked: Attack.Default (63.2554)
04:26:11
SQ
* Bandit Raider: Using Slash against Tobjoern!
04:26:11
SQ
Bandit Raider uses skill Slash
04:26:11
SQ
-> Behaviors to pick from:
Defend.Riposte (168.575)(*), Attack.Default (63.2186)(*), Idle (1), Attack.Puncture (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Flee (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Roam (0), Retreat (0), Defend (0)
Defend.Riposte (168.575)(*), Attack.Default (63.2186)(*), Idle (1), Attack.Puncture (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Flee (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Roam (0), Retreat (0), Defend (0)
04:26:11
SQ
-> Behavior picked: Defend.Riposte (168.575)
04:26:12
SQ
* Bandit Raider: Using Riposte!
04:26:12
SQ
Bandit Raider uses skill Riposte
04:26:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Attack.Decapitate (0), Flee (0), Attack.Puncture (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Roam (0), Retreat (0), Defend (0), Defend.Riposte (0)
Idle (1)(*), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Attack.Decapitate (0), Flee (0), Attack.Puncture (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Roam (0), Retreat (0), Defend (0), Defend.Riposte (0)
04:26:12
SQ
-> Behavior picked: Idle (1)
04:26:12
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
04:26:12
SQ
* ---------------------------------------------------
04:26:12
SQ
Turn started for Falk
04:26:17
SQ
[Falk] executes skill [Thrust] on target [Bandit Raider]
04:26:17
SQ
Falk uses skill Thrust
04:26:17
SQ
onRiposte() called for Bandit Raider
04:26:21
SQ
[Falk] executes skill [Thrust] on target [Bandit Raider]
04:26:21
SQ
Falk uses skill Thrust
04:26:22
SQ
Turn started for Alwin
04:26:25
SQ
[Alwin] executes skill [Thrust] on target [Bandit Raider]
04:26:25
SQ
Alwin uses skill Thrust
04:26:30
SQ
[Alwin] executes skill [Thrust] on target [Bandit Raider]
04:26:30
SQ
Alwin uses skill Thrust
04:26:31
SQ
Turn started for Tobjoern
04:26:34
SQ
[Tobjoern] executes skill [Thrust] on target [Bandit Raider]
04:26:34
SQ
Tobjoern uses skill Thrust
04:26:34
SQ
onRiposte() called for Bandit Raider
04:26:39
SQ
[Tobjoern] executes skill [Thrust] on target [Bandit Raider]
04:26:39
SQ
Tobjoern uses skill Thrust
04:26:39
SQ
Bandit Raider has died.
04:26:39
SQ
Skill [Riposte] removed from [Bandit Raider].
04:26:39
Resource
Unloading: gfx/orientation_overlay.png
04:26:39
SQ
Skill [Dodge] removed from [Alwin].
04:26:39
SQ
Skill [Dodge] removed from [Gunnar Orcbane].
04:26:39
SQ
Skill [Dodge] removed from [Erwin].
04:26:39
SQ
Skill [Reload] removed from [Erwin].
04:26:39
SQ
Skill [Dodge] removed from [Falk].
04:26:39
SQ
Skill [Hidden] removed from [Falk].
04:26:39
Resource
Loading: music/victory_01.ogg
04:26:43
Resource
Unloading: music/undead_02.ogg
04:26:55
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
04:26:55
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
04:26:55
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
04:26:55
SQ
World::onCombatFinished
04:26:55
SQ
TacticalState::onFinish
04:26:56
Resource
Unloading: gfx/object_0.png
04:26:56
Resource
Unloading: gfx/detail.png
04:26:56
Resource
Unloading Resource Package "Temporary Tactical Resources".
04:26:56
Resource
Unloading: sounds/combat/throw_axe_01.wav
04:26:56
Resource
Unloading: sounds/combat/throw_axe_02.wav
04:26:56
Resource
Unloading: sounds/combat/throw_axe_03.wav
04:26:56
Resource
Unloading: sounds/combat/throw_axe_hit_01.wav
04:26:56
Resource
Unloading: sounds/combat/throw_axe_hit_02.wav
04:26:56
Resource
Unloading: sounds/combat/throw_axe_hit_03.wav
04:26:56
UI
IngameMenuScreen::UNREGISTER
04:26:56
UI
MainMenuModule::UNREGISTER
04:26:56
UI
LoadCampaignMenuModule::UNREGISTER
04:26:56
UI
SaveCampaignMenuModule::UNREGISTER
04:26:56
UI
OptionsMenuModule::UNREGISTER
04:26:56
UI
OptionsMenuModuleVideoPanel::UNREGISTER
04:26:56
UI
OptionsMenuModuleVideoPanel::UNREGISTER
04:26:56
UI
OptionsMenuModuleControlsPanel::UNREGISTER
04:26:56
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
04:26:56
UI
TacticalFleeScreen::UNREGISTER
04:26:56
UI
CharacterScreen::UNREGISTER
04:26:56
UI
CharacterScreenLeftPanelModule::UNREGISTER
04:26:56
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
04:26:56
UI
CharacterScreenPaperdollModule::UNREGISTER
04:26:56
UI
CharacterScreenSkillsModule::UNREGISTER
04:26:56
UI
CharacterScreenStatsModule::UNREGISTER
04:26:56
UI
CharacterScreenRightPanelModule::UNREGISTER
04:26:56
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
04:26:56
UI
CharacterScreenInventoryListModule::UNREGISTER
04:26:56
UI
CharacterScreenPerksModule::UNREGISTER
04:26:56
UI
CharacterScreenBrothersListModule::UNREGISTER
04:26:56
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
04:26:56
UI
TacticalScreen::UNREGISTER
04:26:56
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
04:26:56
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
04:26:56
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
04:26:56
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
04:26:56
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
04:26:56
UI
TacticalCombatResultScreen::UNREGISTER
04:26:56
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
04:26:56
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
04:28:08
Resource
Loading: music/worldmap_05.ogg
04:28:11
Resource
Unloading: music/victory_01.ogg
04:34:31
Resource
Loading: music/worldmap_08.ogg
04:34:34
Resource
Unloading: music/worldmap_05.ogg
04:34:55
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
04:37:09
UI
Stash | Ground -> Backpack (targetItemIdx: 2)
04:37:15
UI
Stash | Ground -> Backpack (targetItemIdx: 2)
04:37:16
Resource
Loading: music/worldmap_09.ogg
04:37:19
Resource
Unloading: music/worldmap_08.ogg
04:37:28
SQ
contract added: Destroy Orc Camp
04:37:34
SQ
showing contract: Secure Cemetery
04:37:39
SQ
Location entered: Konigswasser
04:37:39
Resource
Loading: music/city_02.ogg
04:37:43
Resource
Unloading: music/worldmap_09.ogg
04:38:15
Script
VM collected 2 object(s) and deleted them.
04:38:20
UI
Backpack -> Stash | Ground (targetIdx: 24)
04:38:29
UI
Stash | Ground -> Backpack (targetItemIdx: 2)
04:39:15
Resource
Loading: music/worldmap_03.ogg
04:39:19
Resource
Unloading: music/city_02.ogg
04:39:44
SQ
Location entered: Dunkelwald
04:39:44
Resource
Creating resource: music/village_01.ogg
04:39:44
Resource
Loading: music/village_01.ogg
04:39:48
Resource
Unloading: music/worldmap_03.ogg
04:41:04
SQ
showing contract: Armed Courier
04:41:41
SQ
showing contract: Destroy Orc Camp
04:42:28
SQ
contract activated: Destroy Orc Camp
04:42:41
Resource
Loading: music/worldmap_03.ogg
04:42:45
Resource
Unloading: music/village_01.ogg
04:44:43
SQ
Save campaign: Penetraitors-02aa
04:44:44
Scene
Finished saving scene.
04:44:53
SQ
Location entered: Shattered Axes Camp
04:45:15
SQ
Location entered: Shattered Axes Camp
04:45:19
SQ
Save campaign: autosave
04:45:20
Scene
Finished saving scene.
04:45:21
SQ
WorldState::onHide
04:45:21
UI
CharacterScreen::REGISTER
04:45:21
UI
CharacterScreenLeftPanelModule::REGISTER
04:45:21
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
04:45:21
UI
CharacterScreenPaperdollModule::REGISTER
04:45:22
UI
CharacterScreenSkillsModule::REGISTER
04:45:22
UI
CharacterScreenStatsModule::REGISTER
04:45:22
UI
CharacterScreenRightPanelModule::REGISTER
04:45:22
UI
CharacterScreenRightPanelHeaderModule::REGISTER
04:45:22
UI
CharacterScreenInventoryListModule::REGISTER
04:45:22
UI
CharacterScreenPerksModule::REGISTER
04:45:22
UI
CharacterScreenBrothersListModule::REGISTER
04:45:22
UI
CharacterScreenBattleStartFooterModule::REGISTER
04:45:22
UI
TacticalFleeScreen::REGISTER
04:45:22
UI
IngameMenuScreen::REGISTER
04:45:22
UI
MainMenuModule::REGISTER
04:45:22
UI
LoadCampaignMenuModule::REGISTER
04:45:22
UI
SaveCampaignMenuModule::REGISTER
04:45:22
UI
OptionsMenuModule::REGISTER
04:45:22
UI
OptionsMenuModuleVideoPanel::REGISTER
04:45:22
UI
OptionsMenuModuleAudioPanel::REGISTER
04:45:22
UI
OptionsMenuModuleControlsPanel::REGISTER
04:45:22
UI
OptionsMenuModuleGameplayPanel::REGISTER
04:45:22
UI
TacticalCombatResultScreen::REGISTER
04:45:22
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
04:45:22
UI
TacticalCombatResultScreenLootPanel::REGISTER
04:45:22
UI
TacticalScreen::REGISTER
04:45:22
UI
TacticalScreenTurnSequenceBarModule::REGISTER
04:45:22
UI
TacticalScreenOrientationOverlayModule::REGISTER
04:45:22
UI
TacticalScreenTopbarEventLogModule::REGISTER
04:45:22
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
04:45:22
UI
TacticalScreenTopbarOptionsModule::REGISTER
04:45:22
Resource
Loading: gfx/detail.png
04:45:22
Texture
Texture "gfx/detail.png" (ID: 21) took up approximately 5461kb in video memory.
04:45:22
Resource
Loading: gfx/object_0.png
04:45:22
Texture
Texture "gfx/object_0.png" (ID: 22) took up approximately 10922kb in video memory.
04:45:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,10).
04:45:22
Resource
Loading: gfx/entity_2.png
04:45:22
Texture
Texture "gfx/entity_2.png" (ID: 23) took up approximately 10922kb in video memory.
04:45:22
Resource
Loading: gfx/orientation_overlay.png
04:45:22
Texture
Texture "gfx/orientation_overlay.png" (ID: 24) took up approximately 512kb in video memory.
04:45:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (21,5).
04:45:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,0).
04:45:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (21,6).
04:45:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_warrior_low" at (20,9).
04:45:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (22,4).
04:45:22
SQ
TACTICAL: STASH LOCKED: true
04:45:23
SQ
Turn started for Gunnar Orcbane
04:45:23
SQ
INFO: Next round issued: 1
04:45:23
Resource
Started loading Resource Package "Temporary Tactical Resources".
04:45:23
Resource
Loading: sounds/combat/throw_axe_01.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_hurt_01.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_hurt_02.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_hurt_03.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_hurt_04.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_hurt_05.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_hurt_06.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_hurt_07.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_death_01.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_death_02.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_death_03.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_death_04.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_death_05.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_death_06.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_death_07.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_death_08.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_flee_01.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_flee_02.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_flee_03.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_idle_01.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_idle_02.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_idle_03.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_idle_04.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_idle_05.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_idle_06.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_idle_07.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_idle_08.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_idle_09.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_idle_10.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_idle_11.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_idle_12.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_idle_13.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_idle_14.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_idle_15.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_idle_16.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_idle_17.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_idle_18.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_idle_19.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_idle_20.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_idle_21.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_idle_22.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_idle_23.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_idle_24.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_idle_25.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_idle_26.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_idle_27.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_idle_28.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_idle_29.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_charge_01.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_charge_02.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_charge_03.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_charge_04.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_linebreaker_01.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_linebreaker_02.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_linebreaker_03.wav
04:45:23
Resource
Creating resource: sounds/enemies/orc_linebreaker_04.wav
04:45:23
Resource
Creating resource: music/orcs_02.ogg
04:45:23
Resource
Loading: sounds/combat/throw_axe_02.wav
04:45:23
Resource
Loading: sounds/combat/throw_axe_03.wav
04:45:23
Resource
Loading: sounds/combat/throw_axe_hit_01.wav
04:45:23
Resource
Loading: sounds/combat/throw_axe_hit_02.wav
04:45:23
Resource
Loading: sounds/combat/throw_axe_hit_03.wav
04:45:23
Resource
Loading: sounds/enemies/orc_hurt_01.wav
04:45:23
Resource
Loading: sounds/enemies/orc_hurt_02.wav
04:45:23
Resource
Loading: sounds/enemies/orc_hurt_03.wav
04:45:23
Resource
Loading: sounds/enemies/orc_hurt_04.wav
04:45:23
Resource
Loading: sounds/enemies/orc_hurt_05.wav
04:45:23
Resource
Loading: sounds/enemies/orc_hurt_06.wav
04:45:23
Resource
Loading: sounds/enemies/orc_hurt_07.wav
04:45:23
Resource
Loading: sounds/enemies/orc_death_01.wav
04:45:23
Resource
Loading: sounds/enemies/orc_death_02.wav
04:45:23
Resource
Loading: sounds/enemies/orc_death_03.wav
04:45:23
Resource
Loading: sounds/enemies/orc_death_04.wav
04:45:23
Resource
Loading: sounds/enemies/orc_death_05.wav
04:45:23
Resource
Loading: sounds/enemies/orc_death_06.wav
04:45:23
Resource
Loading: sounds/enemies/orc_death_07.wav
04:45:23
Resource
Loading: sounds/enemies/orc_death_08.wav
04:45:23
Resource
Loading: sounds/enemies/orc_flee_01.wav
04:45:23
Resource
Loading: sounds/enemies/orc_flee_02.wav
04:45:23
Resource
Loading: sounds/enemies/orc_flee_03.wav
04:45:23
Resource
Loading: sounds/enemies/orc_idle_01.wav
04:45:23
Resource
Loading: sounds/enemies/orc_idle_02.wav
04:45:23
Resource
Loading: sounds/enemies/orc_idle_03.wav
04:45:23
Resource
Loading: sounds/enemies/orc_idle_04.wav
04:45:23
Resource
Loading: sounds/enemies/orc_idle_05.wav
04:45:23
Resource
Loading: sounds/enemies/orc_idle_06.wav
04:45:23
Resource
Loading: sounds/enemies/orc_idle_07.wav
04:45:23
Resource
Loading: sounds/enemies/orc_idle_08.wav
04:45:23
Resource
Loading: sounds/enemies/orc_idle_09.wav
04:45:23
Resource
Loading: sounds/enemies/orc_idle_10.wav
04:45:23
Resource
Loading: sounds/enemies/orc_idle_11.wav
04:45:23
Resource
Loading: sounds/enemies/orc_idle_12.wav
04:45:23
Resource
Loading: sounds/enemies/orc_idle_13.wav
04:45:23
Resource
Loading: sounds/enemies/orc_idle_14.wav
04:45:23
Resource
Loading: sounds/enemies/orc_idle_15.wav
04:45:23
Resource
Loading: sounds/enemies/orc_idle_16.wav
04:45:23
Resource
Loading: sounds/enemies/orc_idle_17.wav
04:45:23
Resource
Loading: sounds/enemies/orc_idle_18.wav
04:45:23
Resource
Loading: sounds/enemies/orc_idle_19.wav
04:45:23
Resource
Loading: sounds/enemies/orc_idle_20.wav
04:45:23
Resource
Loading: sounds/enemies/orc_idle_21.wav
04:45:23
Resource
Loading: sounds/enemies/orc_idle_22.wav
04:45:23
Resource
Loading: sounds/enemies/orc_idle_23.wav
04:45:23
Resource
Loading: sounds/enemies/orc_idle_24.wav
04:45:23
Resource
Loading: sounds/enemies/orc_idle_25.wav
04:45:23
Resource
Loading: sounds/enemies/orc_idle_26.wav
04:45:23
Resource
Loading: sounds/enemies/orc_idle_27.wav
04:45:23
Resource
Loading: sounds/enemies/orc_idle_28.wav
04:45:23
Resource
Loading: sounds/enemies/orc_idle_29.wav
04:45:23
Resource
Loading: sounds/enemies/orc_charge_01.wav
04:45:23
Resource
Loading: sounds/enemies/orc_charge_02.wav
04:45:23
Resource
Loading: sounds/enemies/orc_charge_03.wav
04:45:23
Resource
Loading: sounds/enemies/orc_charge_04.wav
04:45:23
Resource
Loading: sounds/enemies/orc_linebreaker_01.wav
04:45:23
Resource
Loading: sounds/enemies/orc_linebreaker_02.wav
04:45:23
Resource
Loading: sounds/enemies/orc_linebreaker_03.wav
04:45:23
Resource
Loading: sounds/enemies/orc_linebreaker_04.wav
04:45:23
Resource
Loading: music/orcs_02.ogg
04:45:26
Resource
Unloading: music/worldmap_03.ogg
04:45:34
SQ
Turn started for Orc Young
04:45:34
SQ
*
04:45:34
SQ
* Orc Young: Starting turn.
04:45:35
SQ
defensive score: 0.133333
04:45:35
SQ
defensive threshold: 6
04:45:35
SQ
-> Behaviors to pick from:
Engage.Melee (160)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (160)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:45:35
SQ
-> Behavior picked: Engage.Melee (160)
04:45:35
SQ
* Orc Young: Engaging to melee range with Vander (visible), accepted_distance=0
04:45:36
SQ
* Orc Young: Reached engage destination
04:45:36
SQ
defensive score: 0.133333
04:45:36
SQ
defensive threshold: 6
04:45:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:45:36
SQ
-> Behavior picked: Idle (1)
04:45:36
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
04:45:36
SQ
* ---------------------------------------------------
04:45:37
SQ
Turn started for Erwin
04:45:44
SQ
tactical_queryTileTooltipData
04:45:48
SQ
[Erwin] executes skill [Shoot Bolt] on target [Orc Young]
04:45:48
SQ
Erwin uses skill Shoot Bolt
04:45:52
SQ
Skill [Reload] removed from [Erwin].
04:45:52
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
04:45:58
SQ
[Erwin] executes skill [Shoot Bolt] on target [Orc Young]
04:45:58
SQ
Erwin uses skill Shoot Bolt
04:45:59
SQ
Turn started for Alwin
04:46:08
SQ
tactical_queryTileTooltipData
04:46:09
SQ
Turn started for Falk
04:46:21
SQ
Turn started for Orc Young
04:46:21
SQ
*
04:46:21
SQ
* Orc Young: Starting turn.
04:46:22
SQ
defensive score: 0.133333
04:46:22
SQ
defensive threshold: 6
04:46:22
SQ
-> Behaviors to pick from:
Engage.Melee (263.542)(*), SwitchTo.Ranged (90.9)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
Engage.Melee (263.542)(*), SwitchTo.Ranged (90.9)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
04:46:22
SQ
-> Behavior picked: Engage.Melee (263.542)
04:46:22
SQ
* Orc Young: Engaging to melee range with Vander (not visible), accepted_distance=0
04:46:23
SQ
* Orc Young: Reached engage destination
04:46:23
SQ
defensive score: 0.133333
04:46:23
SQ
defensive threshold: 6
04:46:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Defend (0), Charge (0), Attack.Default (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Defend (0), Charge (0), Attack.Default (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0)
04:46:23
SQ
-> Behavior picked: Idle (1)
04:46:23
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
04:46:23
SQ
* ---------------------------------------------------
04:46:24
SQ
Turn started for Orc Young
04:46:24
SQ
*
04:46:24
SQ
* Orc Young: Starting turn.
04:46:24
SQ
defensive score: 0.133333
04:46:24
SQ
defensive threshold: 6
04:46:24
SQ
-> Behaviors to pick from:
Engage.Melee (298.571)(*), Idle (1), Defend.Shieldwall (0.821916), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Knockback (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (298.571)(*), Idle (1), Defend.Shieldwall (0.821916), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Knockback (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:46:24
SQ
-> Behavior picked: Engage.Melee (298.571)
04:46:25
SQ
* Orc Young: Engaging to melee range with Tobjoern (visible), accepted_distance=0
04:46:26
SQ
* Orc Young: Reached engage destination
04:46:26
SQ
defensive score: 0.133333
04:46:26
SQ
defensive threshold: 6
04:46:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend (0), Retreat (0), Roam (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend (0), Retreat (0), Roam (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:46:26
SQ
-> Behavior picked: Idle (1)
04:46:26
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
04:46:26
SQ
* ---------------------------------------------------
04:46:26
SQ
Turn started for Orc Young
04:46:26
SQ
*
04:46:26
SQ
* Orc Young: Starting turn.
04:46:27
SQ
defensive score: 0.133333
04:46:27
SQ
defensive threshold: 6
04:46:27
SQ
-> Behaviors to pick from:
Engage.Melee (322.266)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (322.266)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:46:27
SQ
-> Behavior picked: Engage.Melee (322.266)
04:46:27
SQ
* Orc Young: Engaging to melee range with Tobjoern (not visible), accepted_distance=0
04:46:28
SQ
* Orc Young: Reached engage destination
04:46:28
SQ
defensive score: 0.133333
04:46:28
SQ
defensive threshold: 6
04:46:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:46:29
SQ
-> Behavior picked: Idle (1)
04:46:29
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
04:46:29
SQ
* ---------------------------------------------------
04:46:29
SQ
Turn started for Orc Young
04:46:29
SQ
*
04:46:29
SQ
* Orc Young: Starting turn.
04:46:29
SQ
defensive score: 0.133333
04:46:29
SQ
defensive threshold: 6
04:46:29
SQ
-> Behaviors to pick from:
Engage.Melee (261)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (261)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:46:29
SQ
-> Behavior picked: Engage.Melee (261)
04:46:29
SQ
* Orc Young: Engaging to melee range with Tobjoern (not visible), accepted_distance=0
04:46:31
SQ
* Orc Young: Reached engage destination
04:46:31
SQ
defensive score: 0.133333
04:46:31
SQ
defensive threshold: 6
04:46:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:46:31
SQ
-> Behavior picked: Idle (1)
04:46:31
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
04:46:31
SQ
* ---------------------------------------------------
04:46:58
SQ
[Tobjoern] executes skill [Throw Axe] on target [Orc Young]
04:46:58
SQ
Tobjoern uses skill Throw Axe
04:46:59
SQ
Turn started for Orc Warrior
04:46:59
SQ
*
04:46:59
SQ
* Orc Warrior: Starting turn.
04:46:59
SQ
defensive score: 0.133333
04:46:59
SQ
defensive threshold: 6
04:47:00
SQ
-> Behaviors to pick from:
Engage.Melee (184.32)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
Engage.Melee (184.32)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
04:47:00
SQ
-> Behavior picked: Engage.Melee (184.32)
04:47:00
SQ
* Orc Warrior: Engaging to melee range with Tobjoern (not visible), accepted_distance=0
04:47:01
SQ
* Orc Warrior: Reached engage destination
04:47:01
SQ
defensive score: 0.133333
04:47:01
SQ
defensive threshold: 6
04:47:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
04:47:01
SQ
-> Behavior picked: Idle (1)
04:47:01
SQ
* Orc Warrior: Ending Turn with 2 of 8 AP left.
04:47:01
SQ
* ---------------------------------------------------
04:47:02
SQ
Turn started for Vander
04:47:41
SQ
tactical_queryTileTooltipData
04:47:56
SQ
[Gunnar Orcbane] executes skill [Aimed Shot] on target [Orc Young]
04:47:56
SQ
Gunnar Orcbane uses skill Aimed Shot
04:48:32
SQ
tactical_queryTileTooltipData
04:48:34
SQ
INFO: Next round issued: 2
04:48:34
SQ
Turn started for Orc Young
04:48:34
SQ
*
04:48:34
SQ
* Orc Young: Starting turn.
04:48:35
SQ
-> Behaviors to pick from:
Engage.Melee (202.437)(*), Defend.Shieldwall (1.11392), Idle (1), Retreat (0), Roam (0), Attack.CrushArmor (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Defend (0)
Engage.Melee (202.437)(*), Defend.Shieldwall (1.11392), Idle (1), Retreat (0), Roam (0), Attack.CrushArmor (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Defend (0)
04:48:35
SQ
-> Behavior picked: Engage.Melee (202.437)
04:48:35
SQ
* Orc Young: Engaging to melee range with Tobjoern (not visible), accepted_distance=0
04:48:36
SQ
* Orc Young: Reached engage destination
04:48:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), BreakFree (0), Roam (0), Attack.Default (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Charge (0), Defend.Knockback (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), BreakFree (0), Roam (0), Attack.Default (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Charge (0), Defend.Knockback (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Defend (0), Engage.Melee (0)
04:48:37
SQ
-> Behavior picked: Idle (1)
04:48:37
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
04:48:37
SQ
* ---------------------------------------------------
04:48:37
SQ
Turn started for Alwin
04:49:12
SQ
tactical_queryTileTooltipData
04:49:15
SQ
[Alwin] executes skill [Thrust] on target [Orc Young]
04:49:15
SQ
Alwin uses skill Thrust
04:49:15
SQ
Orc Young has died.
04:49:20
SQ
Turn started for Erwin
04:49:25
SQ
[Erwin] executes skill [Reload] on target [Erwin]
04:49:25
SQ
Erwin uses skill Reload
04:49:29
SQ
[Erwin] executes skill [Shoot Bolt] on target [Orc Young]
04:49:29
SQ
Erwin uses skill Shoot Bolt
04:49:30
SQ
Orc Young has died.
04:49:30
SQ
Turn started for Gunnar Orcbane
04:49:36
SQ
[Gunnar Orcbane] executes skill [Aimed Shot] on target [Orc Young]
04:49:36
SQ
Gunnar Orcbane uses skill Aimed Shot
04:49:38
SQ
Turn started for Orc Young
04:49:38
SQ
*
04:49:38
SQ
* Orc Young: Starting turn.
04:49:39
SQ
-> Behaviors to pick from:
Engage.Melee (223.429)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
Engage.Melee (223.429)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
04:49:39
SQ
-> Behavior picked: Engage.Melee (223.429)
04:49:39
SQ
* Orc Young: Engaging to melee range with Tobjoern (visible), accepted_distance=0
04:49:40
SQ
* Orc Young: Reached engage destination
04:49:40
SQ
-> Behaviors to pick from:
Engage.Melee (20.8333)(*), Idle (1), Defend.Shieldwall (0), BreakFree (0), Charge (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Roam (0)
Engage.Melee (20.8333)(*), Idle (1), Defend.Shieldwall (0), BreakFree (0), Charge (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), Roam (0)
04:49:40
SQ
-> Behavior picked: Engage.Melee (20.8333)
04:49:41
SQ
* Orc Young: Engaging to melee range with Tobjoern (visible), accepted_distance=0
04:49:42
SQ
* Orc Young: Reached engage destination
04:49:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), Charge (0), Defend (0), Attack.Swing (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Attack.Split (0), BreakFree (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), Charge (0), Defend (0), Attack.Swing (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Attack.Split (0), BreakFree (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0)
04:49:42
SQ
-> Behavior picked: Idle (1)
04:49:42
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
04:49:42
SQ
* ---------------------------------------------------
04:49:42
SQ
Turn started for Orc Young
04:49:42
SQ
*
04:49:42
SQ
* Orc Young: Starting turn.
04:49:43
SQ
-> Behaviors to pick from:
Attack.Default (61.2201)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Retreat (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0)
Attack.Default (61.2201)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Retreat (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0)
04:49:43
SQ
-> Behavior picked: Attack.Default (61.2201)
04:49:43
SQ
* Orc Young: Using Cleave against Vander!
04:49:43
SQ
Orc Young uses skill Cleave
04:49:43
SQ
-> Behaviors to pick from:
Attack.Default (52.3334)(*), Idle (1), Defend.Shieldwall (0), BreakFree (0), Charge (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), SwitchTo.Melee (0), Retreat (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Roam (0)
Attack.Default (52.3334)(*), Idle (1), Defend.Shieldwall (0), BreakFree (0), Charge (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), SwitchTo.Melee (0), Retreat (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Roam (0)
04:49:43
SQ
-> Behavior picked: Attack.Default (52.3334)
04:49:44
SQ
* Orc Young: Using Cleave against Vander!
04:49:44
SQ
Orc Young uses skill Cleave
04:49:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Knockback (0), Charge (0), SwitchTo.Ranged (0), Attack.Swing (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), SwitchTo.Melee (0), Retreat (0), Flee (0), Attack.Split (0), BreakFree (0), Attack.SplitShield (0), Roam (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), Defend.Knockback (0), Charge (0), SwitchTo.Ranged (0), Attack.Swing (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), SwitchTo.Melee (0), Retreat (0), Flee (0), Attack.Split (0), BreakFree (0), Attack.SplitShield (0), Roam (0), Attack.Default (0)
04:49:44
SQ
-> Behavior picked: Idle (1)
04:49:44
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
04:49:44
SQ
* ---------------------------------------------------
04:49:45
SQ
Turn started for Falk
04:50:04
Resource
Creating resource: music/orcs_01.ogg
04:50:04
Resource
Loading: music/orcs_01.ogg
04:50:07
Resource
Unloading: music/orcs_02.ogg
04:50:07
SQ
tactical_queryTileTooltipData
04:50:11
SQ
[Falk] executes skill [Thrust] on target [Orc Young]
04:50:11
SQ
Falk uses skill Thrust
04:50:15
SQ
Turn started for Orc Warrior
04:50:15
SQ
*
04:50:15
SQ
* Orc Warrior: Starting turn.
04:50:15
SQ
-> Behaviors to pick from:
Engage.Melee (224.692)(*), Idle (1), LineBreaker (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
Engage.Melee (224.692)(*), Idle (1), LineBreaker (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
04:50:15
SQ
-> Behavior picked: Engage.Melee (224.692)
04:50:15
SQ
* Orc Warrior: Engaging to melee range with Tobjoern (not visible), accepted_distance=0
04:50:16
SQ
* Orc Warrior: Reached engage destination
04:50:16
SQ
-> Behaviors to pick from:
Attack.SplitShield (146.267)(*), Attack.Default (70.0246)(*), Idle (1), Defend.Shieldwall (0), BreakFree (0), LineBreaker (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Retreat (0), Attack.Swing (0), Roam (0), Engage.Melee (0)
Attack.SplitShield (146.267)(*), Attack.Default (70.0246)(*), Idle (1), Defend.Shieldwall (0), BreakFree (0), LineBreaker (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Retreat (0), Attack.Swing (0), Roam (0), Engage.Melee (0)
04:50:16
SQ
-> Behavior picked: Attack.SplitShield (146.267)
04:50:17
SQ
* Orc Warrior: Using Split Shield against Tobjoern!
04:50:17
SQ
Orc Warrior uses skill Split Shield
04:50:17
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), Defend (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Attack.Default (0), Retreat (0), Attack.Swing (0), Roam (0), Engage.Melee (0), Attack.SplitShield (0)
Idle (1)(*), LineBreaker (0), Defend (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Attack.Default (0), Retreat (0), Attack.Swing (0), Roam (0), Engage.Melee (0), Attack.SplitShield (0)
04:50:17
SQ
-> Behavior picked: Idle (1)
04:50:18
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
04:50:18
SQ
* ---------------------------------------------------
04:50:18
SQ
Turn started for Tobjoern
04:50:36
SQ
Attempted to remove item from empty bag slot
04:50:36
SQ
ERROR: Failed to remove item from bag.
04:50:36
UI
Backpack -> Backpack (swap)
04:50:42
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
04:50:49
SQ
[Tobjoern] executes skill [Puncture] on target [Orc Warrior]
04:50:49
SQ
Tobjoern uses skill Puncture
04:50:50
SQ
Turn started for Vander
04:50:54
SQ
[Vander] executes skill [Knock Back] on target [Orc Young]
04:50:54
SQ
Vander uses skill Knock Back
04:50:56
SQ
tactical_queryTileTooltipData
04:51:09
SQ
INFO: Next round issued: 3
04:51:10
SQ
Turn started for Orc Young
04:51:10
SQ
*
04:51:10
SQ
* Orc Young: Starting turn.
04:51:10
SQ
-> Behaviors to pick from:
Engage.Melee (297.273)(*), Defend.Shieldwall (5.09146), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.SplitShield (0), Charge (0), Defend.Knockback (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Roam (0), Attack.CrushArmor (0)
Engage.Melee (297.273)(*), Defend.Shieldwall (5.09146), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.SplitShield (0), Charge (0), Defend.Knockback (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Roam (0), Attack.CrushArmor (0)
04:51:10
SQ
-> Behavior picked: Engage.Melee (297.273)
04:51:11
SQ
* Orc Young: Engaging to melee range with Vander (visible), accepted_distance=0
04:51:12
SQ
* Orc Young: Reached engage destination
04:51:12
SQ
-> Behaviors to pick from:
Defend.Shieldwall (59.6681)(*), Attack.Default (44.1351)(*), Attack.KnockOut (24.3491)(*), Idle (1), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Defend.Knockback (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Attack.Split (0), Defend (0), Charge (0), Roam (0), Attack.CrushArmor (0), Engage.Melee (0)
Defend.Shieldwall (59.6681)(*), Attack.Default (44.1351)(*), Attack.KnockOut (24.3491)(*), Idle (1), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Defend.Knockback (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Attack.Split (0), Defend (0), Charge (0), Roam (0), Attack.CrushArmor (0), Engage.Melee (0)
04:51:12
SQ
-> Behavior picked: Attack.Default (44.1351)
04:51:12
SQ
* Orc Young: Using Bash against Vander!
04:51:12
SQ
Orc Young uses skill Bash
04:51:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Retreat (0), Attack.Swing (0), SwitchTo.Melee (0), Charge (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Attack.Split (0), Defend (0), Defend.Knockback (0), Attack.Default (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.KnockOut (0), Retreat (0), Attack.Swing (0), SwitchTo.Melee (0), Charge (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Attack.Split (0), Defend (0), Defend.Knockback (0), Attack.Default (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0)
04:51:13
SQ
-> Behavior picked: Idle (1)
04:51:13
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
04:51:13
SQ
* ---------------------------------------------------
04:51:13
SQ
Turn started for Falk
04:51:24
SQ
[Falk] executes skill [Thrust] on target [Orc Young]
04:51:24
SQ
Falk uses skill Thrust
04:51:27
SQ
[Falk] executes skill [Thrust] on target [Orc Young]
04:51:27
SQ
Falk uses skill Thrust
04:51:28
SQ
Turn started for Gunnar Orcbane
04:51:37
SQ
[Gunnar Orcbane] executes skill [Aimed Shot] on target [Orc Warrior]
04:51:37
SQ
Gunnar Orcbane uses skill Aimed Shot
04:51:39
SQ
Turn started for Erwin
04:51:50
SQ
Skill [Reload] removed from [Erwin].
04:51:50
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
04:51:55
SQ
tactical_queryTileTooltipData
04:51:57
SQ
Turn started for Tobjoern
04:52:02
SQ
[Tobjoern] executes skill [Puncture] on target [Orc Warrior]
04:52:02
SQ
Tobjoern uses skill Puncture
04:52:07
SQ
[Tobjoern] executes skill [Puncture] on target [Orc Warrior]
04:52:07
SQ
Tobjoern uses skill Puncture
04:52:08
SQ
Turn started for Orc Young
04:52:08
SQ
*
04:52:08
SQ
* Orc Young: Starting turn.
04:52:08
SQ
-> Behaviors to pick from:
Attack.Default (63.086)(*), Attack.KnockOut (40.14)(*), Idle (1), Defend (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Charge (0), Defend.Shieldwall (0)
Attack.Default (63.086)(*), Attack.KnockOut (40.14)(*), Idle (1), Defend (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Charge (0), Defend.Shieldwall (0)
04:52:08
SQ
-> Behavior picked: Attack.Default (63.086)
04:52:09
SQ
* Orc Young: Using Bash against Tobjoern!
04:52:09
SQ
Orc Young uses skill Bash
04:52:09
SQ
-> Behaviors to pick from:
Attack.Default (56.2299)(*), Attack.KnockOut (39.0732)(*), Idle (1), Attack.Swing (0), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0), Attack.CrushArmor (0), Roam (0), Engage.Melee (0), Charge (0), Defend.Shieldwall (0), Defend (0)
Attack.Default (56.2299)(*), Attack.KnockOut (39.0732)(*), Idle (1), Attack.Swing (0), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0), Attack.CrushArmor (0), Roam (0), Engage.Melee (0), Charge (0), Defend.Shieldwall (0), Defend (0)
04:52:09
SQ
-> Behavior picked: Attack.Default (56.2299)
04:52:10
SQ
* Orc Young: Using Bash against Tobjoern!
04:52:10
SQ
Orc Young uses skill Bash
04:52:10
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), BreakFree (0), Retreat (0), Flee (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Roam (0), Engage.Melee (0), Charge (0), Defend.Shieldwall (0), Defend (0), Attack.Default (0)
Idle (1)(*), SwitchTo.Ranged (0), BreakFree (0), Retreat (0), Flee (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Roam (0), Engage.Melee (0), Charge (0), Defend.Shieldwall (0), Defend (0), Attack.Default (0)
04:52:10
SQ
-> Behavior picked: Idle (1)
04:52:10
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
04:52:10
SQ
* ---------------------------------------------------
04:52:10
SQ
Turn started for Alwin
04:52:14
SQ
tactical_queryTileTooltipData
04:52:16
SQ
Turn started for Orc Young
04:52:16
SQ
*
04:52:16
SQ
* Orc Young: Starting turn.
04:52:16
SQ
-> Behaviors to pick from:
Attack.Default (55.6388)(*), Idle (1), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Defend (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), BreakFree (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Charge (0), Defend.Shieldwall (0)
Attack.Default (55.6388)(*), Idle (1), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Defend (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), BreakFree (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Charge (0), Defend.Shieldwall (0)
04:52:16
SQ
-> Behavior picked: Attack.Default (55.6388)
04:52:17
SQ
* Orc Young: Using Cleave against Vander!
04:52:17
SQ
Orc Young uses skill Cleave
04:52:17
SQ
-> Behaviors to pick from:
Attack.Default (59.4163)(*), Idle (1), Defend.Knockback (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.SplitShield (0), Defend (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Attack.KnockOut (0), Charge (0), Defend.Shieldwall (0), Attack.Swing (0)
Attack.Default (59.4163)(*), Idle (1), Defend.Knockback (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.SplitShield (0), Defend (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Attack.KnockOut (0), Charge (0), Defend.Shieldwall (0), Attack.Swing (0)
04:52:17
SQ
-> Behavior picked: Attack.Default (59.4163)
04:52:18
SQ
* Orc Young: Using Cleave against Vander!
04:52:18
SQ
Orc Young uses skill Cleave
04:52:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Charge (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Defend (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Charge (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Defend (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0)
04:52:18
SQ
-> Behavior picked: Idle (1)
04:52:18
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
04:52:18
SQ
* ---------------------------------------------------
04:52:18
SQ
Turn started for Orc Warrior
04:52:18
SQ
*
04:52:18
SQ
* Orc Warrior: Starting turn.
04:52:19
SQ
-> Behaviors to pick from:
LineBreaker (81.36)(*), Attack.Default (80.5559)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Roam (0), Retreat (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.SplitShield (0), Attack.CrushArmor (0), BreakFree (0)
LineBreaker (81.36)(*), Attack.Default (80.5559)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Roam (0), Retreat (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.SplitShield (0), Attack.CrushArmor (0), BreakFree (0)
04:52:19
SQ
-> Behavior picked: Attack.Default (80.5559)
04:52:19
SQ
* Orc Warrior: Using Chop against Tobjoern!
04:52:19
SQ
Orc Warrior uses skill Chop
04:52:19
SQ
-> Behaviors to pick from:
Attack.Default (80.3579)(*), LineBreaker (79.9065)(*), Idle (1), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Engage.Melee (0), Flee (0), Roam (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend.Knockback (0)
Attack.Default (80.3579)(*), LineBreaker (79.9065)(*), Idle (1), Attack.Split (0), Defend.Shieldwall (0), Defend (0), Engage.Melee (0), Flee (0), Roam (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend.Knockback (0)
04:52:19
SQ
-> Behavior picked: LineBreaker (79.9065)
04:52:20
SQ
* Orc Warrior: Using Line Breaker!
04:52:20
SQ
Orc Warrior uses skill Line Breaker
04:52:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Swing (0), Flee (0), Attack.Split (0), Roam (0), Retreat (0), Attack.SplitShield (0), LineBreaker (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Swing (0), Flee (0), Attack.Split (0), Roam (0), Retreat (0), Attack.SplitShield (0), LineBreaker (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Default (0)
04:52:22
SQ
-> Behavior picked: Idle (1)
04:52:22
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
04:52:22
SQ
* ---------------------------------------------------
04:52:22
SQ
Turn started for Vander
04:52:27
SQ
[Vander] executes skill [Thrust] on target [Orc Young]
04:52:27
SQ
Vander uses skill Thrust
04:52:31
SQ
[Vander] executes skill [Thrust] on target [Orc Young]
04:52:31
SQ
Vander uses skill Thrust
04:52:31
SQ
INFO: Next round issued: 4
04:52:31
SQ
Turn started for Falk
04:52:38
SQ
[Falk] executes skill [Thrust] on target [Orc Warrior]
04:52:38
SQ
Falk uses skill Thrust
04:52:42
SQ
[Falk] executes skill [Thrust] on target [Orc Warrior]
04:52:42
SQ
Falk uses skill Thrust
04:52:43
SQ
Turn started for Alwin
04:52:48
SQ
[Alwin] executes skill [Thrust] on target [Orc Young]
04:52:48
SQ
Alwin uses skill Thrust
04:52:53
SQ
[Alwin] executes skill [Thrust] on target [Orc Young]
04:52:53
SQ
Alwin uses skill Thrust
04:52:53
SQ
Turn started for Gunnar Orcbane
04:53:09
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
04:53:16
SQ
tactical_queryTileTooltipData
04:53:20
SQ
Turn started for Orc Young
04:53:20
SQ
*
04:53:20
SQ
* Orc Young: Starting turn.
04:53:20
SQ
-> Behaviors to pick from:
Defend.Shieldwall (65.0499)(*), Defend.Knockback (49.0206)(*), Attack.Default (32.5984)(*), Attack.KnockOut (19.7794)(*), Idle (1), BreakFree (0), Flee (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Split (0), Charge (0), Retreat (0), Defend (0), Roam (0), Attack.CrushArmor (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0)
Defend.Shieldwall (65.0499)(*), Defend.Knockback (49.0206)(*), Attack.Default (32.5984)(*), Attack.KnockOut (19.7794)(*), Idle (1), BreakFree (0), Flee (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Split (0), Charge (0), Retreat (0), Defend (0), Roam (0), Attack.CrushArmor (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0)
04:53:20
SQ
-> Behavior picked: Defend.Shieldwall (65.0499)
04:53:21
SQ
* Orc Young: Using Shieldwall!
04:53:21
SQ
Orc Young uses skill Shieldwall
04:53:21
SQ
-> Behaviors to pick from:
Attack.Default (35.9515)(*), Attack.KnockOut (19.269)(*), Idle (1), Attack.Split (0), Retreat (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Charge (0), Engage.Melee (0), Defend (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Shieldwall (0)
Attack.Default (35.9515)(*), Attack.KnockOut (19.269)(*), Idle (1), Attack.Split (0), Retreat (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Charge (0), Engage.Melee (0), Defend (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Shieldwall (0)
04:53:21
SQ
-> Behavior picked: Attack.KnockOut (19.269)
04:53:21
SQ
* Orc Young: Using Knock Out against Vander!
04:53:21
SQ
Orc Young uses skill Knock Out
04:53:22
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Retreat (0), Defend (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Charge (0), Engage.Melee (0), Attack.KnockOut (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Flee (0), Retreat (0), Defend (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Charge (0), Engage.Melee (0), Attack.KnockOut (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0)
04:53:22
SQ
-> Behavior picked: Idle (1)
04:53:22
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
04:53:22
SQ
* ---------------------------------------------------
04:53:22
SQ
Turn started for Erwin
04:53:37
SQ
[Erwin] executes skill [Impale] on target [Orc Warrior]
04:53:37
SQ
Erwin uses skill Impale
04:53:45
UI
Backpack -> Paperdoll (sourceItemIdx: 2)
04:53:49
SQ
Turn started for Orc Young
04:53:49
SQ
*
04:53:49
SQ
* Orc Young: Starting turn.
04:53:50
SQ
-> Behaviors to pick from:
Attack.Default (41.3384)(*), Attack.KnockOut (15.8157)(*), Idle (1), Flee (0), SwitchTo.Melee (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Charge (0), Defend.Shieldwall (0), Attack.Split (0), Defend (0), Retreat (0), SwitchTo.Ranged (0)
Attack.Default (41.3384)(*), Attack.KnockOut (15.8157)(*), Idle (1), Flee (0), SwitchTo.Melee (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.SplitShield (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Charge (0), Defend.Shieldwall (0), Attack.Split (0), Defend (0), Retreat (0), SwitchTo.Ranged (0)
04:53:50
SQ
-> Behavior picked: Attack.Default (41.3384)
04:53:50
SQ
* Orc Young: Using Bash against Falk!
04:53:50
SQ
Orc Young uses skill Bash
04:53:50
SQ
-> Behaviors to pick from:
Attack.Default (40.8967)(*), Attack.KnockOut (15.262)(*), Idle (1), SwitchTo.Melee (0), Attack.Swing (0), BreakFree (0), Charge (0), Attack.SplitShield (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Roam (0), Attack.Split (0), Defend (0), Defend.Knockback (0), Retreat (0), SwitchTo.Ranged (0), Flee (0)
Attack.Default (40.8967)(*), Attack.KnockOut (15.262)(*), Idle (1), SwitchTo.Melee (0), Attack.Swing (0), BreakFree (0), Charge (0), Attack.SplitShield (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Roam (0), Attack.Split (0), Defend (0), Defend.Knockback (0), Retreat (0), SwitchTo.Ranged (0), Flee (0)
04:53:50
SQ
-> Behavior picked: Attack.Default (40.8967)
04:53:51
SQ
* Orc Young: Using Bash against Falk!
04:53:51
SQ
Orc Young uses skill Bash
04:53:51
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Charge (0), Attack.Swing (0), Roam (0), Attack.SplitShield (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Defend.Knockback (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Charge (0), Attack.Swing (0), Roam (0), Attack.SplitShield (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Defend.Knockback (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0)
04:53:51
SQ
-> Behavior picked: Idle (1)
04:53:52
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
04:53:52
SQ
* ---------------------------------------------------
04:53:52
SQ
Turn started for Orc Young
04:53:52
SQ
*
04:53:52
SQ
* Orc Young: Starting turn.
04:53:52
SQ
-> Behaviors to pick from:
Attack.Default (57.3134)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Roam (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Charge (0), Flee (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Knockback (0)
Attack.Default (57.3134)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Roam (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Charge (0), Flee (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Knockback (0)
04:53:52
SQ
-> Behavior picked: Attack.Default (57.3134)
04:53:53
SQ
* Orc Young: Using Cleave against Vander!
04:53:53
SQ
Orc Young uses skill Cleave
04:53:53
SQ
-> Behaviors to pick from:
Attack.Default (48.9747)(*), Idle (1), Attack.SplitShield (0), Roam (0), BreakFree (0), Flee (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Charge (0), Defend (0), SwitchTo.Melee (0), Attack.Swing (0), Retreat (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.KnockOut (0)
Attack.Default (48.9747)(*), Idle (1), Attack.SplitShield (0), Roam (0), BreakFree (0), Flee (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Charge (0), Defend (0), SwitchTo.Melee (0), Attack.Swing (0), Retreat (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.KnockOut (0)
04:53:53
SQ
-> Behavior picked: Attack.Default (48.9747)
04:53:54
SQ
* Orc Young: Using Cleave against Alwin!
04:53:54
SQ
Orc Young uses skill Cleave
04:53:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Retreat (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Charge (0), Defend (0), SwitchTo.Melee (0), Attack.Swing (0), Engage.Melee (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Retreat (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Charge (0), Defend (0), SwitchTo.Melee (0), Attack.Swing (0), Engage.Melee (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Default (0)
04:53:54
SQ
-> Behavior picked: Idle (1)
04:53:54
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
04:53:54
SQ
* ---------------------------------------------------
04:53:55
SQ
Turn started for Vander
04:53:59
SQ
[Vander] executes skill [Thrust] on target [Orc Young]
04:53:59
SQ
Vander uses skill Thrust
04:54:04
SQ
[Vander] executes skill [Thrust] on target [Orc Young]
04:54:04
SQ
Vander uses skill Thrust
04:54:04
SQ
Turn started for Tobjoern
04:54:09
SQ
[Tobjoern] executes skill [Puncture] on target [Orc Warrior]
04:54:09
SQ
Tobjoern uses skill Puncture
04:54:15
SQ
[Tobjoern] executes skill [Stab] on target [Orc Warrior]
04:54:15
SQ
Tobjoern uses skill Stab
04:54:15
SQ
Turn started for Orc Warrior
04:54:15
SQ
*
04:54:15
SQ
* Orc Warrior: Starting turn.
04:54:16
SQ
-> Behaviors to pick from:
Attack.Default (79.8222)(*), Attack.SplitShield (70.3247)(*), Idle (1), Attack.Swing (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), LineBreaker (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Roam (0), Defend.Shieldwall (0), Defend (0)
Attack.Default (79.8222)(*), Attack.SplitShield (70.3247)(*), Idle (1), Attack.Swing (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), LineBreaker (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Roam (0), Defend.Shieldwall (0), Defend (0)
04:54:16
SQ
-> Behavior picked: Attack.SplitShield (70.3247)
04:54:16
SQ
* Orc Warrior: Using Split Shield against Erwin!
04:54:16
SQ
Orc Warrior uses skill Split Shield
04:54:16
SQ
-> Behaviors to pick from:
Attack.Default (80.9808)(*), Attack.SplitShield (6.35149), Idle (1), Flee (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), LineBreaker (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), Defend.Shieldwall (0), Defend (0), Retreat (0), Attack.Swing (0)
Attack.Default (80.9808)(*), Attack.SplitShield (6.35149), Idle (1), Flee (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), LineBreaker (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), Defend.Shieldwall (0), Defend (0), Retreat (0), Attack.Swing (0)
04:54:16
SQ
-> Behavior picked: Attack.Default (80.9808)
04:54:17
SQ
* Orc Warrior: Using Chop against Erwin!
04:54:17
SQ
Orc Warrior uses skill Chop
04:54:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Flee (0), LineBreaker (0), Attack.CrushArmor (0), Roam (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend (0), Retreat (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Flee (0), LineBreaker (0), Attack.CrushArmor (0), Roam (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend (0), Retreat (0), Attack.Swing (0), Attack.Default (0)
04:54:17
SQ
-> Behavior picked: Idle (1)
04:54:17
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
04:54:17
SQ
* ---------------------------------------------------
04:54:17
SQ
INFO: Next round issued: 5
04:54:18
SQ
Turn started for Erwin
04:54:23
UI
Backpack -> Paperdoll (sourceItemIdx: 2)
04:54:29
SQ
[Erwin] executes skill [Impale] on target [Orc Warrior]
04:54:29
SQ
Erwin uses skill Impale
04:54:32
SQ
Turn started for Falk
04:54:36
SQ
[Falk] executes skill [Thrust] on target [Orc Warrior]
04:54:36
SQ
Falk uses skill Thrust
04:54:41
SQ
[Falk] executes skill [Thrust] on target [Orc Warrior]
04:54:41
SQ
Falk uses skill Thrust
04:54:41
SQ
Turn started for Gunnar Orcbane
04:54:43
SQ
tactical_queryTileTooltipData
04:54:47
SQ
[Gunnar Orcbane] executes skill [Impale] on target [Orc Warrior]
04:54:47
SQ
Gunnar Orcbane uses skill Impale
04:54:47
SQ
Turn started for Alwin
04:54:52
SQ
[Alwin] executes skill [Thrust] on target [Orc Young]
04:54:52
SQ
Alwin uses skill Thrust
04:54:56
SQ
[Alwin] executes skill [Thrust] on target [Orc Young]
04:54:56
SQ
Alwin uses skill Thrust
04:54:56
SQ
Turn started for Orc Young
04:54:56
SQ
*
04:54:56
SQ
* Orc Young: Starting turn.
04:54:57
SQ
-> Behaviors to pick from:
Attack.Default (41.2787)(*), Attack.KnockOut (16.3692)(*), Idle (1), Roam (0), Attack.SplitShield (0), Charge (0), Defend (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Melee (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Attack.Swing (0), BreakFree (0)
Attack.Default (41.2787)(*), Attack.KnockOut (16.3692)(*), Idle (1), Roam (0), Attack.SplitShield (0), Charge (0), Defend (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Melee (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Attack.Swing (0), BreakFree (0)
04:54:57
SQ
-> Behavior picked: Attack.Default (41.2787)
04:54:57
SQ
* Orc Young: Using Bash against Falk!
04:54:57
SQ
Orc Young uses skill Bash
04:54:57
SQ
-> Behaviors to pick from:
Attack.Default (41.1683)(*), Attack.KnockOut (15.58)(*), Idle (1), Attack.SplitShield (0), SwitchTo.Melee (0), Charge (0), Retreat (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Flee (0), Attack.CrushArmor (0), Attack.Swing (0), BreakFree (0), Roam (0)
Attack.Default (41.1683)(*), Attack.KnockOut (15.58)(*), Idle (1), Attack.SplitShield (0), SwitchTo.Melee (0), Charge (0), Retreat (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Flee (0), Attack.CrushArmor (0), Attack.Swing (0), BreakFree (0), Roam (0)
04:54:57
SQ
-> Behavior picked: Attack.Default (41.1683)
04:54:58
SQ
* Orc Young: Using Bash against Falk!
04:54:58
SQ
Orc Young uses skill Bash
04:54:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Engage.Melee (0), Flee (0), Attack.CrushArmor (0), Attack.Swing (0), BreakFree (0), Roam (0), Attack.Default (0)
Idle (1)(*), Charge (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Engage.Melee (0), Flee (0), Attack.CrushArmor (0), Attack.Swing (0), BreakFree (0), Roam (0), Attack.Default (0)
04:54:58
SQ
-> Behavior picked: Idle (1)
04:54:59
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
04:54:59
SQ
* ---------------------------------------------------
04:54:59
SQ
Turn started for Orc Young
04:54:59
SQ
Skill [Shieldwall] removed from [Orc Young].
04:54:59
SQ
*
04:54:59
SQ
* Orc Young: Starting turn.
04:54:59
SQ
-> Behaviors to pick from:
Defend.Shieldwall (75.8762)(*), Defend.Knockback (42.4636)(*), Attack.Default (35.4401)(*), Attack.KnockOut (14.6156), Idle (1), Charge (0), Engage.Melee (0), Defend (0), Roam (0), Attack.SplitShield (0), Flee (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0)
Defend.Shieldwall (75.8762)(*), Defend.Knockback (42.4636)(*), Attack.Default (35.4401)(*), Attack.KnockOut (14.6156), Idle (1), Charge (0), Engage.Melee (0), Defend (0), Roam (0), Attack.SplitShield (0), Flee (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0)
04:54:59
SQ
-> Behavior picked: Defend.Shieldwall (75.8762)
04:55:00
SQ
* Orc Young: Using Shieldwall!
04:55:00
SQ
Orc Young uses skill Shieldwall
04:55:00
SQ
-> Behaviors to pick from:
Attack.Default (32.2727)(*), Attack.KnockOut (13.7789)(*), Idle (1), Attack.SplitShield (0), SwitchTo.Melee (0), Charge (0), Engage.Melee (0), Roam (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Split (0), SwitchTo.Ranged (0), Defend (0), Defend.Knockback (0), Retreat (0), BreakFree (0), Defend.Shieldwall (0)
Attack.Default (32.2727)(*), Attack.KnockOut (13.7789)(*), Idle (1), Attack.SplitShield (0), SwitchTo.Melee (0), Charge (0), Engage.Melee (0), Roam (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Split (0), SwitchTo.Ranged (0), Defend (0), Defend.Knockback (0), Retreat (0), BreakFree (0), Defend.Shieldwall (0)
04:55:00
SQ
-> Behavior picked: Attack.KnockOut (13.7789)
04:55:01
SQ
* Orc Young: Using Knock Out against Vander!
04:55:01
SQ
Orc Young uses skill Knock Out
04:55:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Split (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend (0), Defend.Knockback (0), Retreat (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Charge (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Split (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend (0), Defend.Knockback (0), Retreat (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
04:55:01
SQ
-> Behavior picked: Idle (1)
04:55:01
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
04:55:01
SQ
* ---------------------------------------------------
04:55:01
SQ
Turn started for Vander
04:55:02
SQ
Skill [Stunned] removed from [Vander].
04:55:02
UI
ERROR: Failed to update entity. Reason: Entity id: 132144 not found.
04:55:02
SQ
Turn started for Tobjoern
04:55:07
SQ
[Tobjoern] executes skill [Puncture] on target [Orc Warrior]
04:55:07
SQ
Tobjoern uses skill Puncture
04:55:12
SQ
[Tobjoern] executes skill [Stab] on target [Orc Warrior]
04:55:12
SQ
Tobjoern uses skill Stab
04:55:12
SQ
Turn started for Orc Young
04:55:12
SQ
*
04:55:12
SQ
* Orc Young: Starting turn.
04:55:13
SQ
-> Behaviors to pick from:
Attack.Default (46.5984)(*), Idle (1), Flee (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Engage.Melee (0), Attack.CrushArmor (0), Charge (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.SplitShield (0)
Attack.Default (46.5984)(*), Idle (1), Flee (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Engage.Melee (0), Attack.CrushArmor (0), Charge (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.SplitShield (0)
04:55:13
SQ
-> Behavior picked: Attack.Default (46.5984)
04:55:13
SQ
* Orc Young: Using Cleave against Vander!
04:55:13
SQ
Orc Young uses skill Cleave
04:55:13
SQ
-> Behaviors to pick from:
Attack.Default (43.1713)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Flee (0), Roam (0), Defend.Knockback (0), Charge (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Retreat (0)
Attack.Default (43.1713)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Flee (0), Roam (0), Defend.Knockback (0), Charge (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Retreat (0)
04:55:13
SQ
-> Behavior picked: Attack.Default (43.1713)
04:55:14
SQ
* Orc Young: Using Cleave against Alwin!
04:55:14
SQ
Orc Young uses skill Cleave
04:55:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Roam (0), Attack.CrushArmor (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Charge (0), Attack.Swing (0), Attack.SplitShield (0), Retreat (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Roam (0), Attack.CrushArmor (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Charge (0), Attack.Swing (0), Attack.SplitShield (0), Retreat (0), Attack.Default (0)
04:55:14
SQ
-> Behavior picked: Idle (1)
04:55:14
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
04:55:14
SQ
* ---------------------------------------------------
04:55:15
SQ
Turn started for Orc Warrior
04:55:15
SQ
*
04:55:15
SQ
* Orc Warrior: Starting turn.
04:55:15
SQ
-> Behaviors to pick from:
Attack.Default (81.3769)(*), Attack.SplitShield (6.10615), Idle (1), BreakFree (0), Attack.KnockOut (0), Defend.Knockback (0), Defend (0), Attack.CrushArmor (0), Roam (0), Retreat (0), Defend.Shieldwall (0), Flee (0), Attack.Swing (0), LineBreaker (0), Attack.Split (0), Engage.Melee (0)
Attack.Default (81.3769)(*), Attack.SplitShield (6.10615), Idle (1), BreakFree (0), Attack.KnockOut (0), Defend.Knockback (0), Defend (0), Attack.CrushArmor (0), Roam (0), Retreat (0), Defend.Shieldwall (0), Flee (0), Attack.Swing (0), LineBreaker (0), Attack.Split (0), Engage.Melee (0)
04:55:15
SQ
-> Behavior picked: Attack.Default (81.3769)
04:55:16
SQ
* Orc Warrior: Using Chop against Erwin!
04:55:16
SQ
Orc Warrior uses skill Chop
04:55:16
SQ
-> Behaviors to pick from:
Attack.Default (78.0018)(*), Idle (1), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.Split (0), Roam (0), Retreat (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Swing (0), LineBreaker (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0)
Attack.Default (78.0018)(*), Idle (1), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.Split (0), Roam (0), Retreat (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Swing (0), LineBreaker (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0)
04:55:16
SQ
-> Behavior picked: Attack.Default (78.0018)
04:55:17
SQ
* Orc Warrior: Using Chop against Erwin!
04:55:17
SQ
Orc Warrior uses skill Chop
04:55:17
SQ
Skill [Dodge] removed from [Erwin].
04:55:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Defend (0), BreakFree (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Swing (0), LineBreaker (0), Attack.CrushArmor (0), Roam (0), Flee (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Defend (0), BreakFree (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Swing (0), LineBreaker (0), Attack.CrushArmor (0), Roam (0), Flee (0), Attack.Default (0)
04:55:17
SQ
-> Behavior picked: Idle (1)
04:55:17
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
04:55:17
SQ
* ---------------------------------------------------
04:55:17
SQ
INFO: Next round issued: 6
04:55:17
UI
ERROR: Failed to update entity. Reason: Entity id: 13198 not found.
04:55:18
SQ
Turn started for Falk
04:55:21
SQ
[Falk] executes skill [Thrust] on target [Orc Warrior]
04:55:21
SQ
Falk uses skill Thrust
04:55:25
SQ
[Falk] executes skill [Thrust] on target [Orc Warrior]
04:55:25
SQ
Falk uses skill Thrust
04:55:25
SQ
Turn started for Gunnar Orcbane
04:55:26
Resource
Loading: music/orcs_02.ogg
04:55:29
Resource
Unloading: music/orcs_01.ogg
04:55:29
SQ
[Gunnar Orcbane] executes skill [Impale] on target [Orc Warrior]
04:55:29
SQ
Gunnar Orcbane uses skill Impale
04:55:29
SQ
Orc Warrior has died.
04:55:29
SQ
Skill [Shieldwall] removed from [Orc Young].
04:55:33
SQ
Turn started for Alwin
04:55:35
SQ
[Alwin] executes skill [Thrust] on target [Orc Young]
04:55:35
SQ
Alwin uses skill Thrust
04:55:38
SQ
[Alwin] executes skill [Thrust] on target [Orc Young]
04:55:38
SQ
Alwin uses skill Thrust
04:55:39
SQ
Turn started for Erwin
04:55:44
SQ
[Erwin] executes skill [Impale] on target [Orc Young]
04:55:44
SQ
Erwin uses skill Impale
04:55:44
SQ
Orc Young has died.
04:55:48
SQ
tactical_queryTileTooltipData
04:55:49
UI
ERROR: Failed to update entity. Reason: Entity id: 13198 not found.
04:55:49
SQ
Turn started for Vander
04:55:52
SQ
[Vander] executes skill [Thrust] on target [Orc Young]
04:55:52
SQ
Vander uses skill Thrust
04:55:52
SQ
Orc Young has died.
04:55:56
SQ
Turn started for Tobjoern
04:56:02
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
04:56:08
SQ
Turn started for Orc Young
04:56:08
SQ
*
04:56:08
SQ
* Orc Young: Starting turn.
04:56:09
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Roam (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.KnockOut (0), Charge (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Default (0), Defend.Shieldwall (0)
Flee (9000)(*), Idle (1), Roam (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.KnockOut (0), Charge (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Default (0), Defend.Shieldwall (0)
04:56:09
SQ
-> Behavior picked: Flee (9000)
04:56:09
SQ
* Orc Young: Fleeing.
04:56:09
SQ
Orc Young has died.
04:56:09
Resource
Unloading: gfx/orientation_overlay.png
04:56:09
SQ
INFO: Next round issued: 7
04:56:09
SQ
Skill [Dodge] removed from [Alwin].
04:56:09
SQ
Skill [Dodge] removed from [Gunnar Orcbane].
04:56:09
SQ
Skill [Dodge] removed from [Falk].
04:56:09
Resource
Loading: music/victory_01.ogg
04:56:09
UI
ERROR: Failed to update entity. Reason: Entity id: 13198 not found.
04:56:09
SQ
Turn started for Gunnar Orcbane
04:56:13
Resource
Unloading: music/orcs_02.ogg
04:56:26
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
04:56:26
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
04:56:26
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
04:56:26
SQ
World::onCombatFinished
04:56:26
SQ
TacticalState::onFinish
04:56:27
Resource
Unloading: gfx/object_0.png
04:56:27
Resource
Unloading: gfx/detail.png
04:56:27
Resource
Unloading Resource Package "Temporary Tactical Resources".
04:56:27
Resource
Unloading: sounds/combat/throw_axe_01.wav
04:56:27
Resource
Unloading: sounds/combat/throw_axe_02.wav
04:56:27
Resource
Unloading: sounds/combat/throw_axe_03.wav
04:56:27
Resource
Unloading: sounds/combat/throw_axe_hit_01.wav
04:56:27
Resource
Unloading: sounds/combat/throw_axe_hit_02.wav
04:56:27
Resource
Unloading: sounds/combat/throw_axe_hit_03.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_linebreaker_01.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_linebreaker_02.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_linebreaker_03.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_linebreaker_04.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_hurt_06.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_hurt_07.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_death_01.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_death_02.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_death_03.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_death_04.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_death_05.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_death_06.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_death_07.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_death_08.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_flee_01.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_flee_02.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_flee_03.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_idle_01.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_idle_02.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_idle_03.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_idle_04.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_idle_05.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_idle_06.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_idle_07.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_idle_08.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_idle_09.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_idle_10.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_idle_11.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_idle_12.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_idle_13.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_idle_14.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_idle_15.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_idle_16.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_idle_17.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_idle_18.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_idle_19.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_idle_20.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_idle_21.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_idle_22.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_idle_23.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_idle_24.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_idle_25.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_idle_26.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_idle_27.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_idle_28.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_idle_29.wav
04:56:27
Resource
Unloading: gfx/entity_2.png
04:56:27
Resource
Unloading: sounds/enemies/orc_charge_01.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_charge_02.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_charge_03.wav
04:56:27
Resource
Unloading: sounds/enemies/orc_charge_04.wav
04:56:27
UI
IngameMenuScreen::UNREGISTER
04:56:27
UI
MainMenuModule::UNREGISTER
04:56:27
UI
LoadCampaignMenuModule::UNREGISTER
04:56:27
UI
SaveCampaignMenuModule::UNREGISTER
04:56:27
UI
OptionsMenuModule::UNREGISTER
04:56:27
UI
OptionsMenuModuleVideoPanel::UNREGISTER
04:56:27
UI
OptionsMenuModuleVideoPanel::UNREGISTER
04:56:27
UI
OptionsMenuModuleControlsPanel::UNREGISTER
04:56:27
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
04:56:27
UI
TacticalFleeScreen::UNREGISTER
04:56:27
UI
CharacterScreen::UNREGISTER
04:56:27
UI
CharacterScreenLeftPanelModule::UNREGISTER
04:56:27
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
04:56:27
UI
CharacterScreenPaperdollModule::UNREGISTER
04:56:27
UI
CharacterScreenSkillsModule::UNREGISTER
04:56:27
UI
CharacterScreenStatsModule::UNREGISTER
04:56:27
UI
CharacterScreenRightPanelModule::UNREGISTER
04:56:27
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
04:56:27
UI
CharacterScreenInventoryListModule::UNREGISTER
04:56:27
UI
CharacterScreenPerksModule::UNREGISTER
04:56:27
UI
CharacterScreenBrothersListModule::UNREGISTER
04:56:27
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
04:56:27
UI
TacticalScreen::UNREGISTER
04:56:27
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
04:56:27
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
04:56:27
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
04:56:27
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
04:56:27
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
04:56:27
UI
TacticalCombatResultScreen::UNREGISTER
04:56:27
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
04:56:27
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
04:56:44
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
04:56:59
UI
Backpack -> Stash | Ground (targetIdx: 13)
04:57:39
Resource
Loading: music/worldmap_05.ogg
04:57:42
Resource
Unloading: music/victory_01.ogg
04:58:59
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
04:59:02
UI
Backpack -> Backpack (swap)
04:59:08
UI
Stash | Ground -> Backpack (targetItemIdx: 2)
05:02:44
UI
Backpack -> Backpack (swap)
05:02:47
UI
Backpack -> Backpack (swap)
05:02:49
UI
Backpack -> Backpack (swap)
05:03:11
UI
Stash | Ground -> Backpack (targetItemIdx: 3)
05:03:18
UI
Stash | Ground -> Backpack (targetItemIdx: 2)
05:04:01
Resource
Loading: music/worldmap_07.ogg
05:04:04
Resource
Unloading: music/worldmap_05.ogg
05:04:16
SQ
showing contract: Destroy Orc Camp
05:04:43
SQ
contract added: Armed Courier
05:05:01
SQ
showing contract: Destroy Orc Camp
05:05:05
SQ
Location entered: Dunkelwald
05:05:05
Resource
Loading: music/village_01.ogg
05:05:10
Resource
Unloading: music/worldmap_07.ogg
05:05:15
Script
VM collected 2 object(s) and deleted them.
05:05:37
Resource
Loading: music/worldmap_05.ogg
05:05:41
Resource
Unloading: music/village_01.ogg
05:05:51
SQ
contract removed: 68
05:06:08
SQ
Location entered: Ogna
05:06:08
Resource
Loading: music/city_02.ogg
05:06:12
Resource
Unloading: music/worldmap_05.ogg
05:06:47
Resource
Loading: music/worldmap_03.ogg
05:06:48
SQ
contract removed: 69
05:06:50
SQ
Location entered: Ogna
05:06:50
Resource
Unloading: music/worldmap_03.ogg
05:06:51
Resource
Loading: music/city_01.ogg
05:06:51
Resource
Unloading: music/city_02.ogg
05:06:52
SQ
showing contract: Secure Cemetery
05:07:15
Script
VM collected 1 object(s) and deleted them.
05:07:18
SQ
showing contract: Armed Courier
05:07:39
Resource
Loading: music/worldmap_05.ogg
05:07:43
Resource
Unloading: music/city_01.ogg
05:07:55
SQ
Save campaign: Penetraitors-02aa
05:07:56
Scene
Finished saving scene.
05:08:02
SQ
ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
05:08:02
Resource
Loading: music/title.ogg
05:08:04
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
05:08:04
Resource
Unloading: music/title.ogg
05:08:04
SQ
Clearing World Scene
05:08:04
UI
WorldEventPopupScreen::UNREGISTER
05:08:04
UI
IngameMenuScreen::UNREGISTER
05:08:04
UI
MainMenuModule::UNREGISTER
05:08:04
UI
LoadCampaignMenuModule::UNREGISTER
05:08:04
UI
SaveCampaignMenuModule::UNREGISTER
05:08:04
UI
OptionsMenuModule::UNREGISTER
05:08:04
UI
OptionsMenuModuleVideoPanel::UNREGISTER
05:08:04
UI
OptionsMenuModuleVideoPanel::UNREGISTER
05:08:04
UI
OptionsMenuModuleControlsPanel::UNREGISTER
05:08:04
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
05:08:04
UI
WorldTownScreen::UNREGISTER
05:08:04
UI
WorldTownScreenMainDialogModule::UNREGISTER
05:08:04
UI
WorldTownScreenHireDialogModule::UNREGISTER
05:08:04
UI
WorldTownScreenShopDialogModule::UNREGISTER
05:08:04
UI
WorldTownScreenTravelDialogModule::UNREGISTER
05:08:04
UI
WorldTownScreenBarberDialogModule::UNREGISTER
05:08:04
UI
WorldTownScreenTavernDialogModule::UNREGISTER
05:08:04
UI
WorldEventScreen::UNREGISTER
05:08:04
UI
WorldGameFinishScreen::UNREGISTER
05:08:04
UI
WorldGameFinishScreenDialogModule::UNREGISTER
05:08:04
UI
WorldScreen::UNREGISTER
05:08:04
UI
WorldScreenTopbarOptionsModule::UNREGISTER
05:08:04
UI
WorldScreenTopbarDayTimeModule::UNREGISTER
05:08:04
UI
WorldScreenTopbarAssetsModule::UNREGISTER
05:08:04
UI
WorldScreenActiveContractPanelModule::UNREGISTER
05:08:04
UI
CombatDialogModule::UNREGISTER
05:08:04
UI
CharacterScreen::UNREGISTER
05:08:04
UI
CharacterScreenLeftPanelModule::UNREGISTER
05:08:04
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
05:08:04
UI
CharacterScreenPaperdollModule::UNREGISTER
05:08:04
UI
CharacterScreenSkillsModule::UNREGISTER
05:08:04
UI
CharacterScreenStatsModule::UNREGISTER
05:08:04
UI
CharacterScreenRightPanelModule::UNREGISTER
05:08:04
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
05:08:04
UI
CharacterScreenInventoryListModule::UNREGISTER
05:08:04
UI
CharacterScreenPerksModule::UNREGISTER
05:08:04
UI
CharacterScreenBrothersListModule::UNREGISTER
05:08:04
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
05:08:04
UI
WorldRelationsScreen::UNREGISTER
05:08:06
Core
Shutting down engine core.