Battle Brothers - Early Access - Build: 0.6.0.17
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Core
Using write path: C:\Users\Stuart\Documents\Battle Brothers
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Parsed Resource Package "preload/on_start.txt" with 3 items.
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Renderer
Vendor: Intel
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Device: Intel(R) HD Graphics 4400
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Renderer
Version: 3.0.0 - Build 20.19.15.4331
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Shader Version: 1.30 - Build 20.19.15.4331
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Finished loading Resource Package "preload/on_start.txt".
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UI
Screen "RootScreen" successfully registered.
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SQ
RootState::onShow()
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Creating resource: sounds/ambience/terrain/hill_bird_00.wav
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Creating resource: sounds/ambience/terrain/nighttime_cricket_00.wav
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Creating resource: sounds/ambience/terrain/nighttime_frog_00.wav
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Creating resource: sounds/ambience/terrain/tundra_wind_08.wav
09:23:31
UI
RootScreen::REGISTER
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UI
RootScreenVersionModule::REGISTER
09:23:32
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Creating resource: music/title.ogg
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Texture
Texture "gfx/entity_0.png" (ID: 12) took up approximately 21845kb in video memory.
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Loading: music/title.ogg
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Texture "gfx/entity_3.png" (ID: 13) took up approximately 5461kb in video memory.
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UI
LoadingScreen::REGISTER
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UI
TooltipScreen::REGISTER
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UI
DialogScreen::REGISTER
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UI
MainMenuScreen::REGISTER
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UI
MainMenuModule::REGISTER
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UI
LoadCampaignMenuModule::REGISTER
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UI
NewCampaignMenuModule::REGISTER
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UI
ScenarioMenuModule::REGISTER
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UI
OptionsMenuModule::REGISTER
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UI
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UI
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09:23:33
Texture
Texture "gfx/entity_icons.png" (ID: 14) took up approximately 21845kb in video memory.
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Texture "gfx/effects_0.png" (ID: 15) took up approximately 21845kb in video memory.
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Texture "gfx/world_detail.png" (ID: 16) took up approximately 43690kb in video memory.
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Texture "gfx/world_entity_0.png" (ID: 17) took up approximately 21845kb in video memory.
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Texture "gfx/world_settlement.png" (ID: 18) took up approximately 21845kb in video memory.
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Texture "gfx/world_decals.png" (ID: 19) took up approximately 10920kb in video memory.
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Texture "gfx/world_weather.png" (ID: 20) took up approximately 43690kb in video memory.
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Loading: sounds/ambience/terrain/tundra_wind_07.wav
09:23:42
Resource
Loading: sounds/ambience/terrain/tundra_wind_08.wav
09:23:54
SQ
Load campaign: Penetraitors-02aa
09:23:55
Scene
Finished loading scene.
09:23:56
SQ
contract added: Destroy Goblin Camp
09:23:56
SQ
contract added: Secure Cemetery
09:23:56
SQ
contract added: Secure Cemetery
09:23:56
SQ
contract added: Armed Courier
09:23:56
SQ
contract added: Hunting Beasts
09:23:56
SQ
contract added: Destroy Goblin Camp
09:23:56
SQ
contract added: Armed Courier
09:23:56
SQ
contract added: Drive away bandits
09:23:56
SQ
contract added: Escort Caravan
09:23:56
SQ
contract added: Secure Cemetery
09:23:56
SQ
contract added: Drive away bandits
09:23:56
SQ
contract added: Drive away bandits
09:23:56
SQ
contract added: Escort Caravan
09:23:56
SQ
contract added: Armed Courier
09:23:56
SQ
contract added: Armed Courier
09:23:56
Resource
Creating resource: music/worldmap_09.ogg
09:23:56
Resource
Loading: music/worldmap_09.ogg
09:23:57
UI
WorldScreen::REGISTER
09:23:57
UI
WorldScreenTopbarOptionsModule::REGISTER
09:23:57
UI
WorldScreenTopbarDayTimeModule::REGISTER
09:23:57
UI
WorldScreenTopbarAssetsModule::REGISTER
09:23:57
UI
WorldScreenActiveContractPanelModule::REGISTER
09:23:57
UI
CombatDialogModule::REGISTER
09:23:57
UI
WorldEventScreen::REGISTER
09:23:57
UI
WorldTownScreen::REGISTER
09:23:57
UI
WorldTownScreenMainDialogModule::REGISTER
09:23:57
UI
WorldTownScreenHireDialogModule::REGISTER
09:23:57
UI
WorldTownScreenShopDialogModule::REGISTER
09:23:57
UI
WorldTownScreenTravelDialogModule::REGISTER
09:23:57
UI
WorldTownScreenBarberDialogModule::REGISTER
09:23:57
UI
WorldTownScreenTavernDialogModule::REGISTER
09:23:57
UI
WorldEventPopupScreen::REGISTER
09:23:57
UI
WorldRelationsScreen::REGISTER
09:23:57
UI
IngameMenuScreen::REGISTER
09:23:57
UI
MainMenuModule::REGISTER
09:23:57
UI
LoadCampaignMenuModule::REGISTER
09:23:57
UI
SaveCampaignMenuModule::REGISTER
09:23:57
UI
OptionsMenuModule::REGISTER
09:23:57
UI
OptionsMenuModuleVideoPanel::REGISTER
09:23:58
UI
OptionsMenuModuleAudioPanel::REGISTER
09:23:58
UI
OptionsMenuModuleControlsPanel::REGISTER
09:23:58
UI
OptionsMenuModuleGameplayPanel::REGISTER
09:23:58
UI
WorldGameFinishScreen::REGISTER
09:23:58
UI
WorldGameFinishScreenDialogModule::REGISTER
09:23:58
UI
CharacterScreen::REGISTER
09:23:58
UI
CharacterScreenLeftPanelModule::REGISTER
09:23:58
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
09:23:58
UI
CharacterScreenPaperdollModule::REGISTER
09:23:58
UI
CharacterScreenSkillsModule::REGISTER
09:23:58
UI
CharacterScreenStatsModule::REGISTER
09:23:58
UI
CharacterScreenRightPanelModule::REGISTER
09:23:58
UI
CharacterScreenRightPanelHeaderModule::REGISTER
09:23:58
UI
CharacterScreenInventoryListModule::REGISTER
09:23:58
UI
CharacterScreenPerksModule::REGISTER
09:23:58
UI
CharacterScreenBrothersListModule::REGISTER
09:23:58
UI
CharacterScreenBattleStartFooterModule::REGISTER
09:23:58
Resource
Unloading: music/title.ogg
09:24:20
SQ
Location entered: Ogna
09:24:20
Resource
Creating resource: music/city_02.ogg
09:24:20
Resource
Loading: music/city_02.ogg
09:24:24
Resource
Unloading: music/worldmap_09.ogg
09:25:03
SQ
showing contract: Secure Cemetery
09:25:29
SQ
showing contract: Armed Courier
09:26:13
Resource
Creating resource: music/worldmap_07.ogg
09:26:13
Resource
Loading: music/worldmap_07.ogg
09:27:56
SQ
Location entered: Ogna
09:28:25
SQ
showing contract: Secure Cemetery
09:28:32
SQ
contract activated: Secure Cemetery
09:28:35
Resource
Unloading: music/worldmap_07.ogg
09:28:35
Resource
Loading: music/worldmap_07.ogg
09:28:44
SQ
contract removed: 70
09:28:47
SQ
contract added: Destroy Goblin Camp
09:31:38
SQ
Save campaign: autosave
09:31:39
Scene
Finished saving scene.
09:31:39
SQ
WorldState::onHide
09:31:39
Resource
Unloading: music/city_02.ogg
09:31:39
UI
CharacterScreen::REGISTER
09:31:39
UI
CharacterScreenLeftPanelModule::REGISTER
09:31:39
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
09:31:40
UI
CharacterScreenPaperdollModule::REGISTER
09:31:40
UI
CharacterScreenSkillsModule::REGISTER
09:31:40
UI
CharacterScreenStatsModule::REGISTER
09:31:40
UI
CharacterScreenRightPanelModule::REGISTER
09:31:40
UI
CharacterScreenRightPanelHeaderModule::REGISTER
09:31:40
UI
CharacterScreenInventoryListModule::REGISTER
09:31:40
UI
CharacterScreenPerksModule::REGISTER
09:31:40
UI
CharacterScreenBrothersListModule::REGISTER
09:31:40
UI
CharacterScreenBattleStartFooterModule::REGISTER
09:31:40
UI
TacticalFleeScreen::REGISTER
09:31:40
UI
IngameMenuScreen::REGISTER
09:31:40
UI
MainMenuModule::REGISTER
09:31:40
UI
LoadCampaignMenuModule::REGISTER
09:31:40
UI
SaveCampaignMenuModule::REGISTER
09:31:40
UI
OptionsMenuModule::REGISTER
09:31:40
UI
OptionsMenuModuleVideoPanel::REGISTER
09:31:40
UI
OptionsMenuModuleAudioPanel::REGISTER
09:31:40
UI
OptionsMenuModuleControlsPanel::REGISTER
09:31:40
UI
OptionsMenuModuleGameplayPanel::REGISTER
09:31:40
UI
TacticalCombatResultScreen::REGISTER
09:31:40
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
09:31:40
UI
TacticalCombatResultScreenLootPanel::REGISTER
09:31:40
UI
TacticalScreen::REGISTER
09:31:40
UI
TacticalScreenTurnSequenceBarModule::REGISTER
09:31:40
UI
TacticalScreenOrientationOverlayModule::REGISTER
09:31:40
UI
TacticalScreenTopbarEventLogModule::REGISTER
09:31:40
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
09:31:40
UI
TacticalScreenTopbarOptionsModule::REGISTER
09:31:40
Resource
Loading: gfx/detail.png
09:31:40
Texture
Texture "gfx/detail.png" (ID: 21) took up approximately 5461kb in video memory.
09:31:40
Resource
Loading: gfx/object_0.png
09:31:40
Texture
Texture "gfx/object_0.png" (ID: 22) took up approximately 10922kb in video memory.
09:31:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,6).
09:31:40
Resource
Loading: gfx/entity_2.png
09:31:40
Texture
Texture "gfx/entity_2.png" (ID: 23) took up approximately 10922kb in video memory.
09:31:40
Resource
Loading: gfx/orientation_overlay.png
09:31:40
Texture
Texture "gfx/orientation_overlay.png" (ID: 24) took up approximately 512kb in video memory.
09:31:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher_low" at (20,10).
09:31:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher_low" at (20,0).
09:31:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher_low" at (20,9).
09:31:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,7).
09:31:41
SQ
TACTICAL: STASH LOCKED: true
09:31:41
SQ
Turn started for Goblin Ambusher
09:31:41
SQ
*
09:31:41
SQ
* Goblin Ambusher: Starting turn.
09:31:41
SQ
INFO: Next round issued: 1
09:31:41
Resource
Started loading Resource Package "Temporary Tactical Resources".
09:31:41
Resource
Creating resource: sounds/combat/throw_axe_01.wav
09:31:41
Resource
Creating resource: sounds/combat/throw_axe_02.wav
09:31:41
Resource
Loading: sounds/combat/throw_axe_01.wav
09:31:41
Resource
Creating resource: sounds/combat/throw_axe_03.wav
09:31:41
Resource
Creating resource: sounds/combat/throw_axe_hit_01.wav
09:31:41
Resource
Creating resource: sounds/combat/throw_axe_hit_02.wav
09:31:41
Resource
Creating resource: sounds/combat/throw_axe_hit_03.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_hurt_00.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_hurt_01.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_hurt_02.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_hurt_03.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_hurt_04.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_hurt_05.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_hurt_06.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_hurt_07.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_hurt_08.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_hurt_09.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_hurt_10.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_hurt_11.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_death_00.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_death_01.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_death_02.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_death_03.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_death_04.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_death_05.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_death_06.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_death_07.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_death_08.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_flee_00.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_flee_01.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_flee_02.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_flee_03.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_flee_04.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_flee_05.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_idle_00.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_idle_01.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_idle_02.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_idle_03.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_idle_04.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_idle_05.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_idle_06.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_idle_07.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_idle_08.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_idle_09.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_idle_10.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_idle_11.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_idle_12.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_idle_13.wav
09:31:41
Resource
Creating resource: sounds/enemies/goblin_idle_14.wav
09:31:41
Resource
Creating resource: sounds/combat/rupture_blood_01.wav
09:31:41
Resource
Creating resource: sounds/combat/rupture_blood_02.wav
09:31:41
Resource
Creating resource: sounds/combat/rupture_blood_03.wav
09:31:41
Resource
Creating resource: sounds/combat/repel_hit_01.wav
09:31:41
Resource
Creating resource: sounds/combat/repel_hit_02.wav
09:31:41
Resource
Creating resource: sounds/combat/repel_hit_03.wav
09:31:41
Resource
Creating resource: sounds/combat/poison_applied_01.wav
09:31:41
Resource
Creating resource: sounds/combat/poison_applied_02.wav
09:31:41
Resource
Creating resource: sounds/combat/throw_net_01.wav
09:31:41
Resource
Creating resource: sounds/combat/throw_net_02.wav
09:31:41
Resource
Creating resource: sounds/combat/break_free_net_01.wav
09:31:41
Resource
Creating resource: sounds/combat/break_free_net_02.wav
09:31:41
Resource
Creating resource: sounds/combat/break_free_net_03.wav
09:31:41
Resource
Creating resource: music/goblins_01.ogg
09:31:41
Resource
Loading: sounds/combat/throw_axe_02.wav
09:31:41
Resource
Loading: sounds/combat/throw_axe_03.wav
09:31:41
Resource
Loading: sounds/combat/throw_axe_hit_01.wav
09:31:41
Resource
Loading: sounds/combat/throw_axe_hit_02.wav
09:31:41
Resource
Loading: sounds/combat/throw_axe_hit_03.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_hurt_00.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_hurt_01.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_hurt_02.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_hurt_03.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_hurt_04.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_hurt_05.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_hurt_06.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_hurt_07.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_hurt_08.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_hurt_09.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_hurt_10.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_hurt_11.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_death_00.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_death_01.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_death_02.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_death_03.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_death_04.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_death_05.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_death_06.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_death_07.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_death_08.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_flee_00.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_flee_01.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_flee_02.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_flee_03.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_flee_04.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_flee_05.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_idle_00.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_idle_01.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_idle_02.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_idle_03.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_idle_04.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_idle_05.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_idle_06.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_idle_07.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_idle_08.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_idle_09.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_idle_10.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_idle_11.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_idle_12.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_idle_13.wav
09:31:41
Resource
Loading: sounds/enemies/goblin_idle_14.wav
09:31:41
Resource
Loading: sounds/combat/rupture_blood_01.wav
09:31:41
Resource
Loading: sounds/combat/rupture_blood_02.wav
09:31:41
Resource
Loading: sounds/combat/rupture_blood_03.wav
09:31:41
Resource
Loading: sounds/combat/repel_hit_01.wav
09:31:41
Resource
Loading: sounds/combat/repel_hit_02.wav
09:31:41
Resource
Loading: sounds/combat/repel_hit_03.wav
09:31:41
Resource
Loading: sounds/combat/poison_applied_01.wav
09:31:41
Resource
Loading: sounds/combat/poison_applied_02.wav
09:31:41
Resource
Loading: sounds/combat/throw_net_01.wav
09:31:41
Resource
Loading: sounds/combat/throw_net_02.wav
09:31:41
Resource
Loading: sounds/combat/break_free_net_01.wav
09:31:41
Resource
Loading: sounds/combat/break_free_net_02.wav
09:31:41
SQ
defensive score: 4.8
09:31:41
SQ
defensive threshold: 2.83019
09:31:41
Resource
Loading: sounds/combat/break_free_net_03.wav
09:31:41
Resource
Loading: music/goblins_01.ogg
09:31:41
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0)
09:31:41
SQ
-> Behavior picked: Defend (90)
09:31:41
SQ
* Goblin Ambusher: Going for defensive position.
09:31:41
SQ
defensive score: 4.8
09:31:41
SQ
defensive threshold: 2.83019
09:31:41
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), Roam (0)
09:31:41
SQ
-> Behavior picked: Defend (22.5)
09:31:41
SQ
* Goblin Ambusher: Waiting until others have moved!
09:31:42
SQ
Turn started for Goblin Ambusher
09:31:42
SQ
*
09:31:42
SQ
* Goblin Ambusher: Starting turn.
09:31:42
SQ
defensive score: 4.8
09:31:42
SQ
defensive threshold: 2.83019
09:31:42
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0)
09:31:42
SQ
-> Behavior picked: Defend (90)
09:31:42
SQ
* Goblin Ambusher: Waiting until others have moved!
09:31:42
SQ
Turn started for Goblin Ambusher
09:31:42
SQ
*
09:31:42
SQ
* Goblin Ambusher: Starting turn.
09:31:42
SQ
defensive score: 4.8
09:31:42
SQ
defensive threshold: 2.83019
09:31:42
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0)
09:31:42
SQ
-> Behavior picked: Defend (90)
09:31:42
SQ
* Goblin Ambusher: Going for defensive position.
09:31:42
SQ
defensive score: 4.8
09:31:42
SQ
defensive threshold: 2.83019
09:31:42
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), Roam (0)
09:31:42
SQ
-> Behavior picked: Defend (22.5)
09:31:42
SQ
* Goblin Ambusher: Waiting until others have moved!
09:31:43
SQ
Turn started for Goblin Skirmisher
09:31:43
SQ
*
09:31:43
SQ
* Goblin Skirmisher: Starting turn.
09:31:43
SQ
defensive score: 4.8
09:31:43
SQ
defensive threshold: 2.83019
09:31:43
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (172.2)(*), Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Split (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0)
09:31:43
SQ
-> Behavior picked: SwitchTo.Ranged (172.2)
09:31:43
SQ
* Goblin Skirmisher: Switching to ranged weapon!
09:31:43
SQ
defensive score: 4.8
09:31:43
SQ
defensive threshold: 2.83019
09:31:43
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Split (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
09:31:43
SQ
-> Behavior picked: Defend (90)
09:31:43
SQ
* Goblin Skirmisher: Waiting until others have moved!
09:31:43
SQ
Turn started for Goblin Skirmisher
09:31:43
SQ
*
09:31:43
SQ
* Goblin Skirmisher: Starting turn.
09:31:43
SQ
defensive score: 4.8
09:31:43
SQ
defensive threshold: 2.83019
09:31:43
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (172.2)(*), Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Split (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0)
09:31:43
SQ
-> Behavior picked: Defend (90)
09:31:43
SQ
* Goblin Skirmisher: Waiting until others have moved!
09:31:43
SQ
Turn started for Gunnar Orcbane
09:31:44
Resource
Unloading: music/worldmap_07.ogg
09:31:52
SQ
tactical_queryTileTooltipData
09:32:18
SQ
Turn started for Erwin
09:32:33
SQ
tactical_queryTileTooltipData
09:33:11
SQ
tactical_queryTileTooltipData
09:33:32
SQ
tactical_queryTileTooltipData
09:33:42
SQ
[Erwin] executes skill [Shoot Bolt] on target [Goblin Skirmisher]
09:33:42
SQ
Erwin uses skill Shoot Bolt
09:33:42
SQ
Goblin Skirmisher has died.
09:33:43
SQ
Turn started for Alwin
09:34:59
SQ
tactical_queryTileTooltipData
09:35:10
SQ
Turn started for Falk
09:35:13
SQ
tactical_queryTileTooltipData
09:35:15
SQ
Turn started for Tobjoern
09:35:24
SQ
tactical_queryTileTooltipData
09:35:25
SQ
tactical_queryTileTooltipData
09:35:30
SQ
Turn started for Vander
09:35:37
SQ
tactical_queryTileTooltipData
09:35:43
SQ
defensive score: 6
09:35:43
SQ
defensive threshold: 2.89157
09:35:43
SQ
-> Behaviors to pick from:
Attack.Bow (30.3139)(*), Defend (11.25)(*), Idle (1), BreakFree (0), Flee (0), Retreat (0), Roam (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Melee (0), Engage.Ranged (0), Attack.Default (0), SwitchTo.Ranged (0)
09:35:43
SQ
-> Behavior picked: Defend (11.25)
09:35:43
SQ
* Goblin Ambusher: Holding defensive position.
09:35:43
SQ
defensive score: 6
09:35:43
SQ
defensive threshold: 2.89157
09:35:44
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Bow (30.3139)(*), Flee (0), Attack.Default (0), Retreat (0), Roam (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Melee (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Ranged (0), Defend (0)
09:35:44
SQ
-> Behavior picked: Idle (50)
09:35:44
SQ
* Goblin Ambusher: Ending Turn with 5 of 9 AP left.
09:35:44
SQ
* ---------------------------------------------------
09:35:44
SQ
defensive score: 6
09:35:44
SQ
defensive threshold: 2.89157
09:35:44
SQ
-> Behaviors to pick from:
Attack.Bow (52.0564)(*), Defend (5.625), Idle (1), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Melee (0), Engage.Ranged (0), Roam (0)
09:35:44
SQ
-> Behavior picked: Attack.Bow (52.0564)
09:35:45
SQ
* Goblin Ambusher: Using Aimed Shot against Erwin!
09:35:45
SQ
Goblin Ambusher uses skill Aimed Shot
09:35:48
SQ
defensive score: 6
09:35:48
SQ
defensive threshold: 2.89157
09:35:48
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Default (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Melee (0), Defend (0), Roam (0), Attack.Bow (0)
09:35:48
SQ
-> Behavior picked: Idle (1)
09:35:48
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
09:35:48
SQ
* ---------------------------------------------------
09:35:49
SQ
defensive score: 6
09:35:49
SQ
defensive threshold: 2.89157
09:35:49
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), BreakFree (0), Flee (0), Retreat (0), Roam (0), Engage.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Ranged (0)
09:35:49
SQ
-> Behavior picked: Defend (22.5)
09:35:49
SQ
* Goblin Ambusher: Holding defensive position.
09:35:49
SQ
defensive score: 6
09:35:49
SQ
defensive threshold: 2.89157
09:35:49
SQ
-> Behaviors to pick from:
Idle (50)(*), BreakFree (0), Engage.Ranged (0), Retreat (0), Roam (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Ranged (0), Defend (0)
09:35:49
SQ
-> Behavior picked: Idle (50)
09:35:49
SQ
* Goblin Ambusher: Ending Turn with 7 of 9 AP left.
09:35:49
SQ
* ---------------------------------------------------
09:35:50
SQ
defensive score: 6
09:35:50
SQ
defensive threshold: 2.89157
09:35:50
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (348.365)(*), Defend (22.5), Idle (1), Attack.Split (0), BreakFree (0), Retreat (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0)
09:35:50
SQ
-> Behavior picked: SwitchTo.Ranged (348.365)
09:35:50
SQ
* Goblin Skirmisher: Switching to ranged weapon!
09:35:50
SQ
defensive score: 6
09:35:50
SQ
defensive threshold: 2.89157
09:35:50
SQ
-> Behaviors to pick from:
Attack.Default (26.8316)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Retreat (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
09:35:50
SQ
-> Behavior picked: Attack.Default (26.8316)
09:35:50
SQ
* Goblin Skirmisher: Using Throw Bola against Erwin!
09:35:50
SQ
Goblin Skirmisher uses skill Throw Bola
09:35:50
Resource
Creating resource: sounds/combat/throw_ball_01.wav
09:35:50
Resource
Loading: sounds/combat/throw_ball_01.wav
09:35:50
Resource
Unloading: sounds/combat/throw_ball_01.wav
09:35:51
SQ
defensive score: 6
09:35:51
SQ
defensive threshold: 2.89157
09:35:51
SQ
-> Behaviors to pick from:
Attack.Default (26.608)(*), Idle (1), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0)
09:35:51
SQ
-> Behavior picked: Attack.Default (26.608)
09:35:51
SQ
* Goblin Skirmisher: Using Throw Bola against Erwin!
09:35:51
SQ
Goblin Skirmisher uses skill Throw Bola
09:35:51
Resource
Loading: sounds/combat/throw_ball_01.wav
09:35:52
Resource
Unloading: sounds/combat/throw_ball_01.wav
09:35:52
SQ
defensive score: 6
09:35:52
SQ
defensive threshold: 2.89157
09:35:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Puncture (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.ThrowNet (0), Roam (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Default (0)
09:35:52
SQ
-> Behavior picked: Idle (1)
09:35:52
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
09:35:52
SQ
* ---------------------------------------------------
09:35:55
Resource
Creating resource: music/goblins_03.ogg
09:35:55
Resource
Loading: music/goblins_03.ogg
09:35:58
Resource
Unloading: music/goblins_01.ogg
09:35:59
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Goblin Skirmisher]
09:35:59
SQ
Gunnar Orcbane uses skill Shoot Bolt
09:36:28
Script
VM collected 1 object(s) and deleted them.
09:36:59
SQ
tactical_queryTileTooltipData
09:37:06
SQ
tactical_queryTileTooltipData
09:37:20
SQ
tactical_queryTileTooltipData
09:37:32
SQ
tactical_queryTileTooltipData
09:37:37
SQ
tactical_queryTileTooltipData
09:37:37
SQ
INFO: Next round issued: 2
09:37:38
SQ
Turn started for Goblin Ambusher
09:37:38
SQ
*
09:37:38
SQ
* Goblin Ambusher: Starting turn.
09:37:38
SQ
defensive score: 6
09:37:38
SQ
defensive threshold: 2.89157
09:37:38
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Roam (0), Attack.Puncture (0), Engage.Ranged (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0)
09:37:38
SQ
-> Behavior picked: Defend (90)
09:37:38
SQ
* Goblin Ambusher: Waiting until others have moved!
09:37:39
SQ
Turn started for Goblin Ambusher
09:37:39
SQ
*
09:37:39
SQ
* Goblin Ambusher: Starting turn.
09:37:39
SQ
defensive score: 6
09:37:39
SQ
defensive threshold: 2.89157
09:37:39
SQ
-> Behaviors to pick from:
Attack.Bow (79.4434)(*), Defend (45)(*), Idle (1), Retreat (0), Roam (0), Flee (0), Attack.Puncture (0), Engage.Melee (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0)
09:37:39
SQ
-> Behavior picked: Defend (45)
09:37:40
SQ
* Goblin Ambusher: Waiting until others have moved!
09:37:40
SQ
Turn started for Erwin
09:38:06
SQ
tactical_queryTileTooltipData
09:38:14
SQ
Turn started for Goblin Ambusher
09:38:14
SQ
*
09:38:14
SQ
* Goblin Ambusher: Starting turn.
09:38:14
SQ
defensive score: 6
09:38:14
SQ
defensive threshold: 2.89157
09:38:14
SQ
-> Behaviors to pick from:
Attack.Bow (66.6324)(*), Defend (22.5)(*), Idle (1), Engage.Ranged (0), Attack.Default (0), Flee (0), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0)
09:38:14
SQ
-> Behavior picked: Defend (22.5)
09:38:15
SQ
* Goblin Ambusher: Waiting until others have moved!
09:38:15
SQ
Turn started for Gunnar Orcbane
09:38:22
SQ
[Gunnar Orcbane] executes skill [Reload] on target [Gunnar Orcbane]
09:38:22
SQ
Gunnar Orcbane uses skill Reload
09:38:25
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Goblin Skirmisher]
09:38:25
SQ
Gunnar Orcbane uses skill Shoot Bolt
09:38:26
SQ
Turn started for Goblin Skirmisher
09:38:26
SQ
*
09:38:26
SQ
* Goblin Skirmisher: Starting turn.
09:38:27
SQ
defensive score: 6
09:38:27
SQ
defensive threshold: 2.89157
09:38:27
SQ
-> Behaviors to pick from:
Attack.Default (23.7008)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Attack.Puncture (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Roam (0), Defend.Spearwall (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), BreakFree (0), Retreat (0)
09:38:27
SQ
-> Behavior picked: Attack.Default (23.7008)
09:38:27
SQ
* Goblin Skirmisher: Using Throw Bola against Gunnar Orcbane!
09:38:27
SQ
Goblin Skirmisher uses skill Throw Bola
09:38:27
Resource
Creating resource: sounds/combat/throw_ball_03.wav
09:38:27
Resource
Loading: sounds/combat/throw_ball_03.wav
09:38:28
Resource
Unloading: sounds/combat/throw_ball_03.wav
09:38:28
SQ
defensive score: 6
09:38:28
SQ
defensive threshold: 2.89157
09:38:28
SQ
-> Behaviors to pick from:
SwitchTo.Melee (300)(*), Idle (1), Attack.Puncture (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Flee (0), Attack.ThrowNet (0), Roam (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), BreakFree (0), Retreat (0), Attack.Default (0)
09:38:28
SQ
-> Behavior picked: SwitchTo.Melee (300)
09:38:28
SQ
* Goblin Skirmisher: Switching to melee weapon!
09:38:28
SQ
defensive score: 6
09:38:28
SQ
defensive threshold: 2.89157
09:38:28
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Puncture (0), Roam (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), Flee (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Swing (0), Engage.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Decapitate (0), BreakFree (0), Retreat (0), Attack.Default (0), SwitchTo.Melee (0)
09:38:28
SQ
-> Behavior picked: Defend (90)
09:38:28
SQ
* Goblin Skirmisher: Waiting until others have moved!
09:38:29
SQ
Turn started for Alwin
09:38:36
SQ
tactical_queryTileTooltipData
09:38:39
SQ
[Alwin] executes skill [Thrust] on target [Goblin Skirmisher]
09:38:39
SQ
Alwin uses skill Thrust
09:38:40
SQ
Turn started for Falk
09:38:42
SQ
tactical_queryTileTooltipData
09:38:45
SQ
[Falk] executes skill [Thrust] on target [Goblin Skirmisher]
09:38:45
SQ
Falk uses skill Thrust
09:38:45
SQ
Goblin Skirmisher has died.
09:38:46
SQ
Turn started for Tobjoern
09:38:53
SQ
Skill [Hidden] removed from [Tobjoern].
09:38:53
SQ
tactical_queryTileTooltipData
09:38:57
SQ
tactical_queryTileTooltipData
09:39:01
SQ
tactical_queryTileTooltipData
09:39:02
SQ
Turn started for Vander
09:39:10
SQ
tactical_queryTileTooltipData
09:39:21
SQ
[Vander] executes skill [Thrust] on target [Goblin Ambusher]
09:39:21
SQ
Vander uses skill Thrust
09:39:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), SwitchTo.Melee (0), Engage.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Defend (0)
09:39:22
SQ
-> Behavior picked: Idle (1)
09:39:22
SQ
* Goblin Ambusher: Ending Turn with 9 of 9 AP left.
09:39:22
SQ
* ---------------------------------------------------
09:39:23
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Engage.Melee (0), Engage.Ranged (0), BreakFree (0), Retreat (0), Defend (0), Attack.Default (0), Attack.Bow (0)
09:39:23
SQ
-> Behavior picked: SwitchTo.Melee (200)
09:39:23
SQ
* Goblin Ambusher: Switching to melee weapon!
09:39:23
SQ
-> Behaviors to pick from:
Attack.Puncture (99.6436)(*), Attack.Default (54.4658)(*), Idle (1), Flee (0), Defend (0), Roam (0), Engage.Melee (0), BreakFree (0), Retreat (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Bow (0), SwitchTo.Melee (0)
09:39:23
SQ
-> Behavior picked: Attack.Puncture (99.6436)
09:39:23
SQ
* Goblin Ambusher: Using Puncture against Vander!
09:39:23
SQ
Goblin Ambusher uses skill Puncture
09:39:23
SQ
-> Behaviors to pick from:
Attack.Puncture (97.2668)(*), Attack.Default (54.1853)(*), Idle (1), Defend (0), Attack.Bow (0), Roam (0), SwitchTo.Melee (0), Retreat (0), Engage.Ranged (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Flee (0)
09:39:23
SQ
-> Behavior picked: Attack.Puncture (97.2668)
09:39:24
SQ
* Goblin Ambusher: Using Puncture against Vander!
09:39:24
SQ
Goblin Ambusher uses skill Puncture
09:39:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), SwitchTo.Melee (0), Attack.Bow (0), BreakFree (0), Retreat (0), Defend (0), Engage.Ranged (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0), Flee (0), Attack.Puncture (0)
09:39:24
SQ
-> Behavior picked: Idle (1)
09:39:24
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
09:39:24
SQ
* ---------------------------------------------------
09:39:29
SQ
Skill [Hidden] removed from [Erwin].
09:39:30
SQ
tactical_queryTileTooltipData
09:39:31
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Engage.Ranged (0), Engage.Melee (0), Attack.Puncture (0), Roam (0), Defend (0), BreakFree (0), Attack.Bow (0)
09:39:31
SQ
-> Behavior picked: SwitchTo.Melee (200)
09:39:31
SQ
* Goblin Ambusher: Switching to melee weapon!
09:39:31
SQ
-> Behaviors to pick from:
Attack.Puncture (114.301)(*), Attack.Default (58.4621)(*), Idle (1), Flee (0), BreakFree (0), Retreat (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Defend (0), SwitchTo.Ranged (0), Attack.Bow (0), SwitchTo.Melee (0)
09:39:31
SQ
-> Behavior picked: Attack.Puncture (114.301)
09:39:31
SQ
* Goblin Ambusher: Using Puncture against Vander!
09:39:31
SQ
Goblin Ambusher uses skill Puncture
09:39:31
SQ
-> Behaviors to pick from:
Attack.Puncture (110.185)(*), Attack.Default (58.0135)(*), Idle (1), BreakFree (0), Attack.Bow (0), Retreat (0), SwitchTo.Melee (0), Roam (0), Defend (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Flee (0)
09:39:31
SQ
-> Behavior picked: Attack.Default (58.0135)
09:39:32
SQ
* Goblin Ambusher: Using Slash against Vander!
09:39:32
SQ
Goblin Ambusher uses skill Slash
09:39:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Melee (0), Roam (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Default (0), Flee (0), Attack.Puncture (0)
09:39:32
SQ
-> Behavior picked: Idle (1)
09:39:32
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
09:39:32
SQ
* ---------------------------------------------------
09:39:32
SQ
INFO: Next round issued: 3
09:39:33
SQ
Turn started for Goblin Ambusher
09:39:33
SQ
*
09:39:33
SQ
* Goblin Ambusher: Starting turn.
09:39:33
SQ
-> Behaviors to pick from:
Engage.Melee (40.3333)(*), Idle (1), Flee (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Ranged (0), Retreat (0), Engage.Ranged (0), Defend (0), Roam (0)
09:39:33
SQ
-> Behavior picked: Engage.Melee (40.3333)
09:39:33
SQ
* Goblin Ambusher: Engaging to melee range with Tobjoern (not visible), accepted_distance=0
09:39:34
SQ
* Goblin Ambusher: Reached engage destination
09:39:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Bow (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), Retreat (0), Engage.Ranged (0), Defend (0), Roam (0), Engage.Melee (0)
09:39:34
SQ
-> Behavior picked: Idle (1)
09:39:34
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
09:39:34
SQ
* ---------------------------------------------------
09:39:35
SQ
Turn started for Gunnar Orcbane
09:39:38
SQ
[Gunnar Orcbane] executes skill [Reload] on target [Gunnar Orcbane]
09:39:38
SQ
Gunnar Orcbane uses skill Reload
09:39:55
SQ
Turn started for Alwin
09:40:00
SQ
tactical_queryTileTooltipData
09:40:04
SQ
[Alwin] executes skill [Thrust] on target [Goblin Ambusher]
09:40:04
SQ
Alwin uses skill Thrust
09:40:04
SQ
Turn started for Falk
09:40:18
SQ
tactical_queryTileTooltipData
09:40:20
SQ
Turn started for Goblin Ambusher
09:40:20
SQ
*
09:40:20
SQ
* Goblin Ambusher: Starting turn.
09:40:20
SQ
-> Behaviors to pick from:
Attack.Puncture (117.731)(*), Attack.Default (63.2179)(*), Idle (1), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), Engage.Ranged (0), Flee (0), Attack.Bow (0), Roam (0)
09:40:20
SQ
-> Behavior picked: Attack.Default (63.2179)
09:40:21
SQ
* Goblin Ambusher: Using Slash against Vander!
09:40:21
SQ
Goblin Ambusher uses skill Slash
09:40:21
SQ
-> Behaviors to pick from:
Attack.Puncture (112.042)(*), Attack.Default (63.6334)(*), Idle (1), Retreat (0), Attack.Bow (0), SwitchTo.Melee (0), Roam (0), Engage.Melee (0), Engage.Ranged (0), Flee (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0)
09:40:21
SQ
-> Behavior picked: Attack.Puncture (112.042)
09:40:22
SQ
* Goblin Ambusher: Using Puncture against Vander!
09:40:22
SQ
Goblin Ambusher uses skill Puncture
09:40:22
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Roam (0), Attack.Bow (0), SwitchTo.Ranged (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), Flee (0), Defend (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0)
09:40:22
SQ
-> Behavior picked: Idle (1)
09:40:22
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
09:40:22
SQ
* ---------------------------------------------------
09:40:22
SQ
Turn started for Goblin Ambusher
09:40:22
SQ
*
09:40:22
SQ
* Goblin Ambusher: Starting turn.
09:40:23
SQ
-> Behaviors to pick from:
Attack.Puncture (99.1633)(*), Attack.Default (59.6136)(*), Idle (1), Engage.Melee (0), Roam (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Ranged (0), Defend (0), Flee (0), Attack.Bow (0), Retreat (0)
09:40:23
SQ
-> Behavior picked: Attack.Puncture (99.1633)
09:40:23
SQ
* Goblin Ambusher: Using Puncture against Vander!
09:40:23
SQ
Goblin Ambusher uses skill Puncture
09:40:23
SQ
-> Behaviors to pick from:
Attack.Puncture (93.1534)(*), Attack.Default (58.859)(*), Idle (1), Roam (0), Attack.Bow (0), SwitchTo.Melee (0), Retreat (0), Engage.Ranged (0), Defend (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0)
09:40:23
SQ
-> Behavior picked: Attack.Default (58.859)
09:40:24
SQ
* Goblin Ambusher: Using Slash against Vander!
09:40:24
SQ
Goblin Ambusher uses skill Slash
09:40:24
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Retreat (0), Attack.Bow (0), SwitchTo.Ranged (0), Engage.Ranged (0), Roam (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Puncture (0)
09:40:24
SQ
-> Behavior picked: Idle (1)
09:40:25
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
09:40:25
SQ
* ---------------------------------------------------
09:40:25
SQ
Turn started for Erwin
09:40:28
Script
VM collected 1 object(s) and deleted them.
09:40:31
SQ
tactical_queryTileTooltipData
09:40:38
SQ
Skill [Reload] removed from [Erwin].
09:40:38
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
09:40:44
SQ
Turn started for Tobjoern
09:40:45
SQ
tactical_queryTileTooltipData
09:40:50
SQ
[Tobjoern] executes skill [Throw Axe] on target [Goblin Ambusher]
09:40:50
SQ
Tobjoern uses skill Throw Axe
09:40:56
SQ
Turn started for Vander
09:41:01
SQ
[Vander] executes skill [Thrust] on target [Goblin Ambusher]
09:41:01
SQ
Vander uses skill Thrust
09:41:04
Resource
Loading: music/goblins_01.ogg
09:41:06
SQ
[Vander] executes skill [Thrust] on target [Goblin Ambusher]
09:41:06
SQ
Vander uses skill Thrust
09:41:06
SQ
INFO: Next round issued: 4
09:41:06
SQ
Turn started for Goblin Ambusher
09:41:06
SQ
*
09:41:06
SQ
* Goblin Ambusher: Starting turn.
09:41:07
Resource
Unloading: music/goblins_03.ogg
09:41:07
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Attack.Puncture (0), Attack.Default (0), Attack.Bow (0), Engage.Melee (0), BreakFree (0), Retreat (0), Engage.Ranged (0), Defend (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
09:41:07
SQ
-> Behavior picked: SwitchTo.Melee (200)
09:41:07
SQ
* Goblin Ambusher: Switching to melee weapon!
09:41:07
SQ
-> Behaviors to pick from:
Attack.Default (32.5236)(*), Attack.Puncture (19.9258)(*), Idle (1), Attack.Bow (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Engage.Ranged (0), Defend (0), Roam (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0)
09:41:07
SQ
-> Behavior picked: Attack.Puncture (19.9258)
09:41:07
SQ
* Goblin Ambusher: Using Puncture against Alwin!
09:41:07
SQ
Goblin Ambusher uses skill Puncture
09:41:07
SQ
-> Behaviors to pick from:
Attack.Default (32.3477)(*), Attack.Puncture (19.426)(*), Idle (1), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0), Defend (0), Roam (0), BreakFree (0), Flee (0), Engage.Ranged (0), Attack.Bow (0)
09:41:07
SQ
-> Behavior picked: Attack.Default (32.3477)
09:41:08
SQ
* Goblin Ambusher: Using Slash against Alwin!
09:41:08
SQ
Goblin Ambusher uses skill Slash
09:41:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), SwitchTo.Melee (0), Retreat (0), Engage.Ranged (0), Defend (0), SwitchTo.Ranged (0), Roam (0), BreakFree (0), Flee (0), Attack.Puncture (0), Attack.Bow (0), Attack.Default (0)
09:41:08
SQ
-> Behavior picked: Idle (1)
09:41:09
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
09:41:09
SQ
* ---------------------------------------------------
09:41:09
SQ
Turn started for Erwin
09:41:14
SQ
[Erwin] executes skill [Impale] on target [Goblin Ambusher]
09:41:14
SQ
Erwin uses skill Impale
09:41:14
SQ
Goblin Ambusher has died.
09:41:22
SQ
Turn started for Alwin
09:41:25
SQ
[Alwin] executes skill [Thrust] on target [Goblin Ambusher]
09:41:25
SQ
Alwin uses skill Thrust
09:41:29
SQ
[Alwin] executes skill [Thrust] on target [Goblin Ambusher]
09:41:29
SQ
Alwin uses skill Thrust
09:41:30
SQ
Turn started for Gunnar Orcbane
09:41:44
SQ
Skill [Hidden] removed from [Gunnar Orcbane].
09:41:46
SQ
Turn started for Falk
09:41:49
SQ
tactical_queryTileTooltipData
09:41:53
SQ
[Falk] executes skill [Thrust] on target [Goblin Ambusher]
09:41:53
SQ
Falk uses skill Thrust
09:41:53
SQ
Goblin Ambusher has died.
09:41:53
SQ
Turn started for Tobjoern
09:41:58
SQ
[Tobjoern] executes skill [Throw Axe] on target [Goblin Ambusher]
09:41:58
SQ
Tobjoern uses skill Throw Axe
09:42:00
SQ
[Tobjoern] executes skill [Throw Axe] on target [Goblin Ambusher]
09:42:00
SQ
Tobjoern uses skill Throw Axe
09:42:01
SQ
Turn started for Vander
09:42:07
SQ
tactical_queryTileTooltipData
09:42:09
SQ
INFO: Next round issued: 5
09:42:09
SQ
Turn started for Goblin Ambusher
09:42:09
SQ
*
09:42:09
SQ
* Goblin Ambusher: Starting turn.
09:42:10
SQ
-> Behaviors to pick from:
Attack.Default (33.1845)(*), Attack.Puncture (23.3112)(*), Engage.Melee (6.71387), Idle (1), Engage.Ranged (0), Defend (0), SwitchTo.Melee (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Attack.Bow (0), Roam (0), Retreat (0)
09:42:10
SQ
-> Behavior picked: Attack.Default (33.1845)
09:42:10
SQ
* Goblin Ambusher: Using Slash against Alwin!
09:42:10
SQ
Goblin Ambusher uses skill Slash
09:42:10
SQ
-> Behaviors to pick from:
Attack.Default (33.0514)(*), Attack.Puncture (22.8686)(*), Idle (1), Engage.Ranged (0), Defend (0), Engage.Melee (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Attack.Bow (0), Roam (0), SwitchTo.Melee (0), BreakFree (0)
09:42:10
SQ
-> Behavior picked: Attack.Default (33.0514)
09:42:11
SQ
* Goblin Ambusher: Using Slash against Alwin!
09:42:11
SQ
Goblin Ambusher uses skill Slash
09:42:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Retreat (0), Defend (0), SwitchTo.Melee (0), Flee (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Bow (0), Roam (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0)
09:42:11
SQ
-> Behavior picked: Idle (1)
09:42:12
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
09:42:12
SQ
* ---------------------------------------------------
09:42:12
SQ
Turn started for Erwin
09:42:19
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
09:42:24
SQ
[Erwin] executes skill [Reload] on target [Erwin]
09:42:24
SQ
Erwin uses skill Reload
09:42:27
SQ
Turn started for Alwin
09:42:31
SQ
[Alwin] executes skill [Thrust] on target [Goblin Ambusher]
09:42:31
SQ
Alwin uses skill Thrust
09:42:31
SQ
Goblin Ambusher has died.
09:42:31
Resource
Unloading: gfx/orientation_overlay.png
09:42:31
SQ
Skill [Dodge] removed from [Alwin].
09:42:31
SQ
Skill [Nighttime] removed from [Alwin].
09:42:31
SQ
Skill [Nighttime] removed from [Gunnar Orcbane].
09:42:31
SQ
Skill [Dodge] removed from [Gunnar Orcbane].
09:42:31
SQ
Skill [Nighttime] removed from [Erwin].
09:42:31
SQ
Skill [Dodge] removed from [Erwin].
09:42:31
SQ
Skill [Nighttime] removed from [Falk].
09:42:31
SQ
Skill [Dodge] removed from [Falk].
09:42:31
SQ
Skill [Nighttime] removed from [Vander].
09:42:31
SQ
Skill [Nighttime] removed from [Tobjoern].
09:42:31
Resource
Creating resource: music/victory_01.ogg
09:42:31
Resource
Loading: music/victory_01.ogg
09:42:35
Resource
Unloading: music/goblins_01.ogg
09:43:21
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
09:43:21
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
09:43:21
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
09:43:21
SQ
World::onCombatFinished
09:43:21
SQ
TacticalState::onFinish
09:43:22
Resource
Unloading: gfx/object_0.png
09:43:22
Resource
Unloading: gfx/detail.png
09:43:22
Resource
Unloading Resource Package "Temporary Tactical Resources".
09:43:22
Resource
Unloading: sounds/combat/throw_axe_01.wav
09:43:22
Resource
Unloading: sounds/combat/throw_axe_02.wav
09:43:22
Resource
Unloading: sounds/combat/throw_axe_03.wav
09:43:22
Resource
Unloading: sounds/combat/throw_axe_hit_01.wav
09:43:22
Resource
Unloading: sounds/combat/throw_axe_hit_02.wav
09:43:22
Resource
Unloading: sounds/combat/throw_axe_hit_03.wav
09:43:22
Resource
Unloading: sounds/combat/rupture_blood_01.wav
09:43:22
Resource
Unloading: sounds/combat/rupture_blood_02.wav
09:43:22
Resource
Unloading: sounds/combat/rupture_blood_03.wav
09:43:22
Resource
Unloading: sounds/combat/repel_hit_01.wav
09:43:22
Resource
Unloading: sounds/combat/repel_hit_02.wav
09:43:22
Resource
Unloading: sounds/combat/repel_hit_03.wav
09:43:22
Resource
Unloading: sounds/combat/poison_applied_01.wav
09:43:22
Resource
Unloading: sounds/combat/poison_applied_02.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_hurt_00.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_hurt_01.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_hurt_02.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_hurt_03.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_hurt_04.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_hurt_05.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_hurt_06.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_hurt_07.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_hurt_08.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_hurt_09.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_hurt_10.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_hurt_11.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_death_00.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_death_01.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_death_02.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_death_03.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_death_04.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_death_05.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_death_06.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_death_07.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_death_08.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_flee_00.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_flee_01.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_flee_02.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_flee_03.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_flee_04.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_flee_05.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_idle_00.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_idle_01.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_idle_02.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_idle_03.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_idle_04.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_idle_05.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_idle_06.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_idle_07.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_idle_08.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_idle_09.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_idle_10.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_idle_11.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_idle_12.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_idle_13.wav
09:43:22
Resource
Unloading: sounds/enemies/goblin_idle_14.wav
09:43:22
Resource
Unloading: gfx/entity_2.png
09:43:22
Resource
Unloading: sounds/combat/throw_net_01.wav
09:43:22
Resource
Unloading: sounds/combat/throw_net_02.wav
09:43:22
Resource
Unloading: sounds/combat/break_free_net_01.wav
09:43:22
Resource
Unloading: sounds/combat/break_free_net_02.wav
09:43:22
Resource
Unloading: sounds/combat/break_free_net_03.wav
09:43:22
UI
IngameMenuScreen::UNREGISTER
09:43:22
UI
MainMenuModule::UNREGISTER
09:43:22
UI
LoadCampaignMenuModule::UNREGISTER
09:43:22
UI
SaveCampaignMenuModule::UNREGISTER
09:43:22
UI
OptionsMenuModule::UNREGISTER
09:43:22
UI
OptionsMenuModuleVideoPanel::UNREGISTER
09:43:22
UI
OptionsMenuModuleVideoPanel::UNREGISTER
09:43:22
UI
OptionsMenuModuleControlsPanel::UNREGISTER
09:43:22
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
09:43:22
UI
TacticalFleeScreen::UNREGISTER
09:43:22
UI
CharacterScreen::UNREGISTER
09:43:22
UI
CharacterScreenLeftPanelModule::UNREGISTER
09:43:22
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
09:43:22
UI
CharacterScreenPaperdollModule::UNREGISTER
09:43:22
UI
CharacterScreenSkillsModule::UNREGISTER
09:43:22
UI
CharacterScreenStatsModule::UNREGISTER
09:43:22
UI
CharacterScreenRightPanelModule::UNREGISTER
09:43:22
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
09:43:22
UI
CharacterScreenInventoryListModule::UNREGISTER
09:43:22
UI
CharacterScreenPerksModule::UNREGISTER
09:43:22
UI
CharacterScreenBrothersListModule::UNREGISTER
09:43:22
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
09:43:22
UI
TacticalScreen::UNREGISTER
09:43:22
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
09:43:22
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
09:43:22
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
09:43:22
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
09:43:22
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
09:43:22
UI
TacticalCombatResultScreen::UNREGISTER
09:43:22
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
09:43:22
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
09:43:41
UI
Backpack -> Stash | Ground (targetIdx: 34)
09:43:56
UI
Backpack -> Stash | Ground (targetIdx: 71)
09:44:00
Resource
Creating resource: music/worldmap_08.ogg
09:44:00
Resource
Loading: music/worldmap_08.ogg
09:44:13
UI
Inventory::dropHandler: Failed to drop item. Source idx is same as target idx.
09:44:13
UI
Inventory::dragEndHandler: Failed to drop item. Not allowed.
09:46:46
UI
Stash | Ground -> Backpack (targetItemIdx: 2)
09:46:50
UI
Stash | Ground -> Backpack (targetItemIdx: 3)
09:47:18
Resource
Unloading: music/victory_01.ogg
09:47:20
SQ
contract removed: 71
09:47:40
UI
Stash | Ground -> Backpack (targetItemIdx: 2)
09:47:45
UI
Stash | Ground -> Backpack (targetItemIdx: 3)
09:48:00
SQ
contract added: Drive away bandits
09:48:16
SQ
Location entered: Tilted Tombstones
09:48:16
SQ
showing contract: Secure Cemetery
09:48:27
SQ
Save campaign: autosave
09:48:28
Scene
Finished saving scene.
09:48:28
SQ
WorldState::onHide
09:48:29
UI
CharacterScreen::REGISTER
09:48:29
UI
CharacterScreenLeftPanelModule::REGISTER
09:48:29
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
09:48:29
UI
CharacterScreenPaperdollModule::REGISTER
09:48:29
UI
CharacterScreenSkillsModule::REGISTER
09:48:29
UI
CharacterScreenStatsModule::REGISTER
09:48:29
UI
CharacterScreenRightPanelModule::REGISTER
09:48:29
UI
CharacterScreenRightPanelHeaderModule::REGISTER
09:48:29
UI
CharacterScreenInventoryListModule::REGISTER
09:48:29
UI
CharacterScreenPerksModule::REGISTER
09:48:29
UI
CharacterScreenBrothersListModule::REGISTER
09:48:29
UI
CharacterScreenBattleStartFooterModule::REGISTER
09:48:29
UI
TacticalFleeScreen::REGISTER
09:48:29
UI
IngameMenuScreen::REGISTER
09:48:29
UI
MainMenuModule::REGISTER
09:48:29
UI
LoadCampaignMenuModule::REGISTER
09:48:29
UI
SaveCampaignMenuModule::REGISTER
09:48:29
UI
OptionsMenuModule::REGISTER
09:48:29
UI
OptionsMenuModuleVideoPanel::REGISTER
09:48:29
UI
OptionsMenuModuleAudioPanel::REGISTER
09:48:29
UI
OptionsMenuModuleControlsPanel::REGISTER
09:48:29
UI
OptionsMenuModuleGameplayPanel::REGISTER
09:48:29
UI
TacticalCombatResultScreen::REGISTER
09:48:29
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
09:48:29
UI
TacticalCombatResultScreenLootPanel::REGISTER
09:48:29
UI
TacticalScreen::REGISTER
09:48:29
UI
TacticalScreenTurnSequenceBarModule::REGISTER
09:48:29
UI
TacticalScreenOrientationOverlayModule::REGISTER
09:48:29
UI
TacticalScreenTopbarEventLogModule::REGISTER
09:48:29
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
09:48:29
UI
TacticalScreenTopbarOptionsModule::REGISTER
09:48:29
Resource
Loading: gfx/detail.png
09:48:29
Texture
Texture "gfx/detail.png" (ID: 21) took up approximately 5461kb in video memory.
09:48:29
Resource
Loading: gfx/object_0.png
09:48:29
Texture
Texture "gfx/object_0.png" (ID: 22) took up approximately 10922kb in video memory.
09:48:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (7,8).
09:48:30
Resource
Loading: gfx/orientation_overlay.png
09:48:30
Texture
Texture "gfx/orientation_overlay.png" (ID: 23) took up approximately 512kb in video memory.
09:48:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (24,4).
09:48:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (11,13).
09:48:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (23,-6).
09:48:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (20,14).
09:48:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (16,4).
09:48:30
SQ
TACTICAL: STASH LOCKED: true
09:48:30
SQ
Turn started for Gunnar Orcbane
09:48:30
SQ
INFO: Next round issued: 1
09:48:30
Resource
Started loading Resource Package "Temporary Tactical Resources".
09:48:30
Resource
Loading: sounds/combat/throw_axe_01.wav
09:48:30
Resource
Creating resource: music/undead_01.ogg
09:48:30
Resource
Loading: sounds/combat/throw_axe_02.wav
09:48:30
Resource
Loading: sounds/combat/throw_axe_03.wav
09:48:30
Resource
Loading: sounds/combat/throw_axe_hit_01.wav
09:48:30
Resource
Loading: sounds/combat/throw_axe_hit_02.wav
09:48:30
Resource
Loading: sounds/combat/throw_axe_hit_03.wav
09:48:30
Resource
Loading: sounds/combat/repel_hit_01.wav
09:48:30
Resource
Loading: sounds/combat/repel_hit_02.wav
09:48:30
Resource
Loading: sounds/combat/repel_hit_03.wav
09:48:30
Resource
Loading: music/undead_01.ogg
09:48:33
Resource
Unloading: music/worldmap_08.ogg
09:48:38
SQ
tactical_queryTileTooltipData
09:48:43
SQ
Turn started for Bandit Raider
09:48:43
SQ
*
09:48:43
SQ
* Bandit Raider: Starting turn.
09:48:43
SQ
defensive score: 0.266667
09:48:43
SQ
defensive threshold: 3
09:48:43
SQ
-> Behaviors to pick from:
Engage.Melee (110)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
09:48:43
SQ
-> Behavior picked: Engage.Melee (110)
09:48:43
SQ
* Bandit Raider: Engaging to melee range with Tobjoern (not visible), accepted_distance=0
09:48:43
SQ
* Bandit Raider: Reached engage destination
09:48:43
SQ
defensive score: 0.266667
09:48:43
SQ
defensive threshold: 3
09:48:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
09:48:43
SQ
-> Behavior picked: Idle (1)
09:48:43
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
09:48:43
SQ
* ---------------------------------------------------
09:48:44
SQ
Turn started for Bandit Thug
09:48:44
SQ
*
09:48:44
SQ
* Bandit Thug: Starting turn.
09:48:44
SQ
defensive score: 0.266667
09:48:44
SQ
defensive threshold: 3
09:48:44
SQ
-> Behaviors to pick from:
Engage.Melee (94.2857)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
09:48:44
SQ
-> Behavior picked: Engage.Melee (94.2857)
09:48:44
SQ
* Bandit Thug: Engaging to melee range with Tobjoern (visible), accepted_distance=0
09:48:45
SQ
* Bandit Thug: Reached engage destination
09:48:45
SQ
defensive score: 0.266667
09:48:45
SQ
defensive threshold: 3
09:48:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
09:48:45
SQ
-> Behavior picked: Idle (1)
09:48:45
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
09:48:45
SQ
* ---------------------------------------------------
09:48:46
SQ
Turn started for Bandit Raider
09:48:46
SQ
*
09:48:46
SQ
* Bandit Raider: Starting turn.
09:48:46
SQ
defensive score: 0.266667
09:48:46
SQ
defensive threshold: 3
09:48:46
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (101)(*), Engage.Melee (100)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
09:48:46
SQ
-> Behavior picked: SwitchTo.Ranged (101)
09:48:46
SQ
* Bandit Raider: Switching to ranged weapon!
09:48:46
SQ
defensive score: 0.266667
09:48:46
SQ
defensive threshold: 3
09:48:47
SQ
-> Behaviors to pick from:
Engage.Melee (81)(*), Idle (1), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
09:48:47
SQ
-> Behavior picked: Engage.Melee (81)
09:48:47
SQ
* Bandit Raider: Engaging to melee range with Tobjoern (not visible), accepted_distance=0
09:48:47
SQ
* Bandit Raider: Reached engage destination
09:48:47
SQ
defensive score: 0.266667
09:48:47
SQ
defensive threshold: 3
09:48:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0)
09:48:47
SQ
-> Behavior picked: Idle (1)
09:48:47
SQ
* Bandit Raider: Ending Turn with 2 of 9 AP left.
09:48:47
SQ
* ---------------------------------------------------
09:48:47
SQ
Turn started for Bandit Raider
09:48:47
SQ
*
09:48:47
SQ
* Bandit Raider: Starting turn.
09:48:48
SQ
defensive score: 0.266667
09:48:48
SQ
defensive threshold: 3
09:48:48
SQ
-> Behaviors to pick from:
Engage.Melee (100)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
09:48:48
SQ
-> Behavior picked: Engage.Melee (100)
09:48:48
SQ
* Bandit Raider: Engaging to melee range with Tobjoern (not visible), accepted_distance=0
09:48:48
SQ
* Bandit Raider: Reached engage destination
09:48:48
SQ
defensive score: 0.266667
09:48:48
SQ
defensive threshold: 3
09:48:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
09:48:48
SQ
-> Behavior picked: Idle (1)
09:48:48
SQ
* Bandit Raider: Ending Turn with 2 of 9 AP left.
09:48:48
SQ
* ---------------------------------------------------
09:48:48
SQ
Turn started for Erwin
09:48:53
SQ
tactical_queryTileTooltipData
09:48:56
SQ
Turn started for Bandit Thug
09:48:56
SQ
*
09:48:56
SQ
* Bandit Thug: Starting turn.
09:48:56
SQ
defensive score: 0.266667
09:48:56
SQ
defensive threshold: 3
09:48:57
SQ
-> Behaviors to pick from:
Engage.Melee (110)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
09:48:57
SQ
-> Behavior picked: Engage.Melee (110)
09:48:57
SQ
* Bandit Thug: Engaging to melee range with Tobjoern (not visible), accepted_distance=0
09:48:57
SQ
* Bandit Thug: Reached engage destination
09:48:57
SQ
defensive score: 0.266667
09:48:57
SQ
defensive threshold: 3
09:48:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
09:48:57
SQ
-> Behavior picked: Idle (1)
09:48:57
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
09:48:57
SQ
* ---------------------------------------------------
09:49:21
SQ
tactical_queryTileTooltipData
09:49:22
SQ
tactical_queryTileTooltipData
09:49:23
SQ
Turn started for Falk
09:49:32
SQ
tactical_queryTileTooltipData
09:49:34
SQ
Turn started for Bandit Thug
09:49:34
SQ
*
09:49:34
SQ
* Bandit Thug: Starting turn.
09:49:35
SQ
defensive score: 0.266667
09:49:35
SQ
defensive threshold: 3
09:49:35
SQ
-> Behaviors to pick from:
Engage.Melee (71.28)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
09:49:35
SQ
-> Behavior picked: Engage.Melee (71.28)
09:49:35
SQ
* Bandit Thug: Engaging to melee range with Tobjoern (not visible), accepted_distance=0
09:49:35
SQ
* Bandit Thug: Reached engage destination
09:49:35
SQ
defensive score: 0.266667
09:49:35
SQ
defensive threshold: 3
09:49:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
09:49:35
SQ
-> Behavior picked: Idle (1)
09:49:35
SQ
* Bandit Thug: Ending Turn with 2 of 9 AP left.
09:49:35
SQ
* ---------------------------------------------------
09:49:36
SQ
Turn started for Tobjoern
09:49:45
SQ
tactical_queryTileTooltipData
09:49:48
SQ
Turn started for Vander
09:50:08
SQ
tactical_queryTileTooltipData
09:50:13
SQ
tactical_queryTileTooltipData
09:50:30
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Bandit Thug]
09:50:30
SQ
Gunnar Orcbane uses skill Shoot Bolt
09:50:39
SQ
[Erwin] executes skill [Shoot Bolt] on target [Bandit Thug]
09:50:39
SQ
Erwin uses skill Shoot Bolt
09:50:40
SQ
Bandit Thug has died.
09:50:41
SQ
tactical_queryTileTooltipData
09:50:46
SQ
INFO: Next round issued: 2
09:50:46
SQ
Turn started for Bandit Raider
09:50:46
SQ
*
09:50:46
SQ
* Bandit Raider: Starting turn.
09:50:47
SQ
defensive score: 0.384
09:50:47
SQ
defensive threshold: 3
09:50:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0)
09:50:47
SQ
-> Behavior picked: Idle (1)
09:50:47
SQ
* Bandit Raider: Ending Turn with 9 of 9 AP left.
09:50:47
SQ
* ---------------------------------------------------
09:50:47
SQ
Turn started for Bandit Raider
09:50:47
SQ
*
09:50:47
SQ
* Bandit Raider: Starting turn.
09:50:48
SQ
defensive score: 0.384
09:50:48
SQ
defensive threshold: 3
09:50:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend.Riposte (0), Retreat (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
09:50:48
SQ
-> Behavior picked: Idle (1)
09:50:48
SQ
* Bandit Raider: Ending Turn with 9 of 9 AP left.
09:50:48
SQ
* ---------------------------------------------------
09:50:48
SQ
Turn started for Bandit Raider
09:50:48
SQ
*
09:50:48
SQ
* Bandit Raider: Starting turn.
09:50:48
SQ
defensive score: 0.384
09:50:48
SQ
defensive threshold: 3
09:50:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend.Riposte (0), Retreat (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
09:50:49
SQ
-> Behavior picked: Idle (1)
09:50:49
SQ
* Bandit Raider: Ending Turn with 9 of 9 AP left.
09:50:49
SQ
* ---------------------------------------------------
09:50:49
SQ
Turn started for Bandit Thug
09:50:49
SQ
*
09:50:49
SQ
* Bandit Thug: Starting turn.
09:50:49
SQ
defensive score: 0.384
09:50:49
SQ
defensive threshold: 3
09:50:49
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
09:50:49
SQ
-> Behavior picked: Roam (10)
09:50:49
SQ
* Bandit Thug: Roaming.
09:50:49
SQ
defensive score: 0.384
09:50:49
SQ
defensive threshold: 3
09:50:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Roam (0)
09:50:50
SQ
-> Behavior picked: Idle (1)
09:50:50
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
09:50:50
SQ
* ---------------------------------------------------
09:50:50
SQ
Turn started for Gunnar Orcbane
09:50:54
SQ
[Gunnar Orcbane] executes skill [Reload] on target [Gunnar Orcbane]
09:50:54
SQ
Gunnar Orcbane uses skill Reload
09:50:56
SQ
Turn started for Bandit Thug
09:50:56
SQ
*
09:50:56
SQ
* Bandit Thug: Starting turn.
09:50:56
SQ
defensive score: 0.384
09:50:56
SQ
defensive threshold: 3
09:50:57
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
09:50:57
SQ
-> Behavior picked: Roam (10)
09:50:57
SQ
* Bandit Thug: Roaming.
09:50:57
SQ
defensive score: 0.384
09:50:57
SQ
defensive threshold: 3
09:50:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Roam (0)
09:50:57
SQ
-> Behavior picked: Idle (1)
09:50:57
SQ
* Bandit Thug: Ending Turn with 2 of 9 AP left.
09:50:57
SQ
* ---------------------------------------------------
09:50:57
SQ
Turn started for Alwin
09:51:00
SQ
Turn started for Erwin
09:51:02
SQ
[Erwin] executes skill [Reload] on target [Erwin]
09:51:02
SQ
Erwin uses skill Reload
09:51:04
SQ
Turn started for Falk
09:51:06
SQ
Turn started for Vander
09:51:10
SQ
tactical_queryTileTooltipData
09:51:20
SQ
Turn started for Tobjoern
09:51:29
SQ
tactical_queryTileTooltipData
09:51:33
SQ
INFO: Next round issued: 3
09:51:34
SQ
Turn started for Bandit Raider
09:51:34
SQ
*
09:51:34
SQ
* Bandit Raider: Starting turn.
09:51:34
SQ
defensive score: 0.384
09:51:34
SQ
defensive threshold: 3
09:51:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), Attack.KnockOut (0)
09:51:34
SQ
-> Behavior picked: Idle (1)
09:51:34
SQ
* Bandit Raider: Ending Turn with 9 of 9 AP left.
09:51:34
SQ
* ---------------------------------------------------
09:51:34
SQ
Turn started for Bandit Raider
09:51:34
SQ
*
09:51:34
SQ
* Bandit Raider: Starting turn.
09:51:35
SQ
defensive score: 0.384
09:51:35
SQ
defensive threshold: 3
09:51:35
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), BreakFree (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Riposte (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.CrushArmor (0)
09:51:35
SQ
-> Behavior picked: Roam (10)
09:51:35
SQ
* Bandit Raider: Roaming.
09:51:35
SQ
defensive score: 0.384
09:51:35
SQ
defensive threshold: 3
09:51:35
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.CrushArmor (0), Roam (0)
09:51:35
SQ
-> Behavior picked: Idle (1)
09:51:35
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
09:51:35
SQ
* ---------------------------------------------------
09:51:35
SQ
Turn started for Bandit Raider
09:51:35
SQ
*
09:51:35
SQ
* Bandit Raider: Starting turn.
09:51:36
SQ
defensive score: 0.384
09:51:36
SQ
defensive threshold: 3
09:51:36
SQ
-> Behaviors to pick from:
Engage.Melee (100)(*), Idle (1), BreakFree (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Riposte (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0)
09:51:36
SQ
-> Behavior picked: Engage.Melee (100)
09:51:36
SQ
* Bandit Raider: Engaging to melee range with Tobjoern (not visible), accepted_distance=0
09:51:37
SQ
* Bandit Raider: Reached engage destination
09:51:37
SQ
defensive score: 0.384
09:51:37
SQ
defensive threshold: 3
09:51:37
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Engage.Melee (0)
09:51:37
SQ
-> Behavior picked: Idle (1)
09:51:37
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
09:51:37
SQ
* ---------------------------------------------------
09:51:37
SQ
Turn started for Alwin
09:51:43
SQ
tactical_queryTileTooltipData
09:51:44
SQ
tactical_queryTileTooltipData
09:51:46
SQ
Turn started for Gunnar Orcbane
09:51:57
SQ
Turn started for Falk
09:52:02
SQ
Turn started for Erwin
09:52:04
SQ
Turn started for Bandit Thug
09:52:04
SQ
*
09:52:04
SQ
* Bandit Thug: Starting turn.
09:52:04
SQ
defensive score: 0.384
09:52:04
SQ
defensive threshold: 3
09:52:05
SQ
-> Behaviors to pick from:
Engage.Melee (110)(*), Idle (1), Attack.KnockOut (0), Defend.Riposte (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), Retreat (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Roam (0), Attack.Split (0)
09:52:05
SQ
-> Behavior picked: Engage.Melee (110)
09:52:05
SQ
* Bandit Thug: Engaging to melee range with Tobjoern (not visible), accepted_distance=0
09:52:05
SQ
Skill [Hidden] removed from [Bandit Thug].
09:52:05
SQ
* Bandit Thug: Reached engage destination
09:52:05
SQ
defensive score: 0.384
09:52:05
SQ
defensive threshold: 3
09:52:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Defend.Riposte (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Roam (0), Attack.Split (0), Engage.Melee (0)
09:52:05
SQ
-> Behavior picked: Idle (1)
09:52:05
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
09:52:05
SQ
* ---------------------------------------------------
09:52:05
SQ
Turn started for Tobjoern
09:52:09
SQ
tactical_queryTileTooltipData
09:52:10
SQ
tactical_queryTileTooltipData
09:52:12
SQ
Turn started for Bandit Thug
09:52:12
SQ
*
09:52:12
SQ
* Bandit Thug: Starting turn.
09:52:12
SQ
defensive score: 0.384
09:52:12
SQ
defensive threshold: 3
09:52:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Roam (0), Attack.Split (0)
09:52:12
SQ
-> Behavior picked: Idle (1)
09:52:12
SQ
* Bandit Thug: Ending Turn with 9 of 9 AP left.
09:52:12
SQ
* ---------------------------------------------------
09:52:13
SQ
Turn started for Vander
09:52:21
SQ
tactical_queryTileTooltipData
09:52:22
SQ
tactical_queryTileTooltipData
09:52:25
SQ
tactical_queryTileTooltipData
09:52:26
SQ
tactical_queryTileTooltipData
09:52:28
SQ
tactical_queryTileTooltipData
09:52:29
SQ
tactical_queryTileTooltipData
09:52:30
SQ
tactical_queryTileTooltipData
09:52:31
SQ
tactical_queryTileTooltipData
09:52:37
SQ
tactical_queryTileTooltipData
09:53:05
SQ
INFO: Next round issued: 4
09:53:05
SQ
Turn started for Bandit Raider
09:53:05
SQ
*
09:53:05
SQ
* Bandit Raider: Starting turn.
09:53:06
SQ
defensive score: 0.384
09:53:06
SQ
defensive threshold: 3
09:53:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Puncture (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), Attack.KnockOut (0), Defend.Shieldwall (0)
09:53:06
SQ
-> Behavior picked: Idle (1)
09:53:06
SQ
* Bandit Raider: Ending Turn with 9 of 9 AP left.
09:53:06
SQ
* ---------------------------------------------------
09:53:06
SQ
Turn started for Bandit Raider
09:53:06
SQ
*
09:53:06
SQ
* Bandit Raider: Starting turn.
09:53:06
SQ
defensive score: 0.384
09:53:06
SQ
defensive threshold: 3
09:53:07
SQ
-> Behaviors to pick from:
Engage.Melee (50.688)(*), Idle (1), Attack.Default (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Retreat (0), Attack.Split (0), Defend (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.CrushArmor (0), Roam (0), BreakFree (0)
09:53:07
SQ
-> Behavior picked: Engage.Melee (50.688)
09:53:07
SQ
* Bandit Raider: Engaging to melee range with Tobjoern (not visible), accepted_distance=0
09:53:07
SQ
* Bandit Raider: Reached engage destination
09:53:07
SQ
defensive score: 0.384
09:53:07
SQ
defensive threshold: 3
09:53:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Swing (0), Defend.Riposte (0), Defend.Knockback (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Shieldwall (0), Retreat (0), Attack.Split (0), Defend (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Flee (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), Engage.Melee (0)
09:53:08
SQ
-> Behavior picked: Idle (1)
09:53:08
SQ
* Bandit Raider: Ending Turn with 2 of 9 AP left.
09:53:08
SQ
* ---------------------------------------------------
09:53:08
SQ
Turn started for Alwin
09:53:20
SQ
tactical_queryTileTooltipData
09:53:27
SQ
Turn started for Bandit Raider
09:53:27
SQ
*
09:53:27
SQ
* Bandit Raider: Starting turn.
09:53:27
SQ
defensive score: 0.384
09:53:27
SQ
defensive threshold: 3
09:53:27
SQ
-> Behaviors to pick from:
Engage.Melee (115)(*), Idle (1), Attack.Default (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Retreat (0), Roam (0), Defend (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend.Spearwall (0), BreakFree (0)
09:53:27
SQ
-> Behavior picked: Engage.Melee (115)
09:53:27
SQ
* Bandit Raider: Engaging to melee range with Alwin (visible), accepted_distance=0
09:53:28
SQ
* Bandit Raider: Reached engage destination
09:53:28
SQ
defensive score: 0.384
09:53:28
SQ
defensive threshold: 3
09:53:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Swing (0), Defend.Riposte (0), Defend.Knockback (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Shieldwall (0), Retreat (0), Roam (0), Defend (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend.Spearwall (0), BreakFree (0), Engage.Melee (0)
09:53:29
SQ
-> Behavior picked: Idle (1)
09:53:29
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
09:53:29
SQ
* ---------------------------------------------------
09:53:29
SQ
Turn started for Gunnar Orcbane
09:53:31
Resource
Creating resource: music/undead_02.ogg
09:53:31
Resource
Loading: music/undead_02.ogg
09:53:34
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Bandit Raider]
09:53:34
SQ
Gunnar Orcbane uses skill Shoot Bolt
09:53:34
Resource
Unloading: music/undead_01.ogg
09:53:49
SQ
[Gunnar Orcbane] executes skill [Reload] on target [Gunnar Orcbane]
09:53:49
SQ
Gunnar Orcbane uses skill Reload
09:53:49
UI
ERROR: Failed to query entity skills data for entity (12181). Reason: Invalid result.
09:53:50
SQ
Turn started for Bandit Thug
09:53:50
SQ
*
09:53:50
SQ
* Bandit Thug: Starting turn.
09:53:50
SQ
defensive score: 0.384
09:53:50
SQ
defensive threshold: 3
09:53:50
SQ
-> Behaviors to pick from:
Engage.Melee (71.28)(*), Idle (1), Defend.Riposte (0), BreakFree (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Retreat (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Attack.Puncture (0), Roam (0), Attack.Split (0), Attack.Default (0)
09:53:50
SQ
-> Behavior picked: Engage.Melee (71.28)
09:53:50
SQ
* Bandit Thug: Engaging to melee range with Alwin (not visible), accepted_distance=0
09:53:50
SQ
* Bandit Thug: Reached engage destination
09:53:50
SQ
defensive score: 0.384
09:53:50
SQ
defensive threshold: 3
09:53:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Retreat (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Decapitate (0), BreakFree (0), Flee (0), Attack.KnockOut (0), Attack.Puncture (0), Roam (0), Attack.Split (0), Attack.Default (0), Engage.Melee (0)
09:53:50
SQ
-> Behavior picked: Idle (1)
09:53:50
SQ
* Bandit Thug: Ending Turn with 2 of 9 AP left.
09:53:50
SQ
* ---------------------------------------------------
09:53:51
SQ
Turn started for Erwin
09:53:57
SQ
[Erwin] executes skill [Shoot Bolt] on target [Bandit Raider]
09:53:57
SQ
Erwin uses skill Shoot Bolt
09:53:59
SQ
[Erwin] executes skill [Reload] on target [Erwin]
09:53:59
SQ
Erwin uses skill Reload
09:53:59
UI
ERROR: Failed to query entity skills data for entity (13198). Reason: Invalid result.
09:54:00
SQ
Turn started for Bandit Thug
09:54:00
SQ
*
09:54:00
SQ
* Bandit Thug: Starting turn.
09:54:00
SQ
tactical_queryTileTooltipData
09:54:00
SQ
defensive score: 0.384
09:54:00
SQ
defensive threshold: 3
09:54:00
SQ
-> Behaviors to pick from:
Engage.Melee (126.5)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Retreat (0), Defend.Rotation (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Roam (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0)
09:54:00
SQ
-> Behavior picked: Engage.Melee (126.5)
09:54:00
SQ
* Bandit Thug: Engaging to melee range with Alwin (not visible), accepted_distance=0
09:54:00
SQ
* Bandit Thug: Reached engage destination
09:54:00
SQ
defensive score: 0.384
09:54:00
SQ
defensive threshold: 3
09:54:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Rotation (0), Attack.SplitShield (0), Retreat (0), Attack.Decapitate (0), Flee (0), Defend (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Puncture (0), Roam (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Engage.Melee (0)
09:54:00
SQ
-> Behavior picked: Idle (1)
09:54:00
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
09:54:00
SQ
* ---------------------------------------------------
09:54:01
SQ
Turn started for Falk
09:54:10
SQ
Turn started for Tobjoern
09:54:25
SQ
Turn started for Vander
09:54:25
SQ
tactical_queryTileTooltipData
09:54:31
SQ
tactical_queryTileTooltipData
09:54:34
SQ
tactical_queryTileTooltipData
09:54:36
SQ
INFO: Next round issued: 5
09:54:36
SQ
Turn started for Bandit Raider
09:54:36
SQ
*
09:54:36
SQ
* Bandit Raider: Starting turn.
09:54:37
SQ
defensive score: 0.384
09:54:37
SQ
defensive threshold: 3
09:54:37
SQ
-> Behaviors to pick from:
Engage.Melee (100)(*), Idle (1), Retreat (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Puncture (0), Roam (0), Defend.Rotation (0), Flee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Knockback (0)
09:54:37
SQ
-> Behavior picked: Engage.Melee (100)
09:54:37
SQ
* Bandit Raider: Engaging to melee range with Erwin (not visible), accepted_distance=0
09:54:37
SQ
* Bandit Raider: Reached engage destination
09:54:37
SQ
defensive score: 0.384
09:54:37
SQ
defensive threshold: 3
09:54:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Spearwall (0), BreakFree (0), Attack.Swing (0), Defend.Rotation (0), Flee (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Puncture (0), Roam (0), Attack.Decapitate (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Knockback (0), Engage.Melee (0)
09:54:37
SQ
-> Behavior picked: Idle (1)
09:54:37
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
09:54:37
SQ
* ---------------------------------------------------
09:54:38
SQ
Turn started for Bandit Raider
09:54:38
SQ
*
09:54:38
SQ
* Bandit Raider: Starting turn.
09:54:38
SQ
defensive score: 0.384
09:54:38
SQ
defensive threshold: 3
09:54:38
SQ
-> Behaviors to pick from:
Engage.Melee (97.98)(*), Idle (1), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0), Retreat (0), Attack.Split (0), Defend (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), Defend.Riposte (0), Attack.Default (0)
09:54:38
SQ
-> Behavior picked: Engage.Melee (97.98)
09:54:38
SQ
* Bandit Raider: Engaging to melee range with Tobjoern (visible), accepted_distance=0
09:54:40
SQ
* Bandit Raider: Reached engage destination
09:54:40
SQ
defensive score: 0.384
09:54:40
SQ
defensive threshold: 3
09:54:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Retreat (0), Attack.Split (0), Defend (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Puncture (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), Defend.Riposte (0), Attack.Default (0), Engage.Melee (0)
09:54:40
SQ
-> Behavior picked: Idle (1)
09:54:40
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
09:54:40
SQ
* ---------------------------------------------------
09:54:40
SQ
Turn started for Falk
09:54:45
SQ
Turn started for Gunnar Orcbane
09:54:53
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Bandit Raider]
09:54:53
SQ
Gunnar Orcbane uses skill Shoot Bolt
09:54:55
SQ
[Gunnar Orcbane] executes skill [Reload] on target [Gunnar Orcbane]
09:54:55
SQ
Gunnar Orcbane uses skill Reload
09:54:55
UI
ERROR: Failed to query entity skills data for entity (12181). Reason: Invalid result.
09:54:55
SQ
Turn started for Tobjoern
09:54:58
SQ
tactical_queryTileTooltipData
09:55:00
SQ
Turn started for Erwin
09:55:05
SQ
[Erwin] executes skill [Shoot Bolt] on target [Bandit Raider]
09:55:05
SQ
Erwin uses skill Shoot Bolt
09:55:06
SQ
Bandit Raider has died.
09:55:08
SQ
[Erwin] executes skill [Reload] on target [Erwin]
09:55:08
SQ
Erwin uses skill Reload
09:55:08
UI
ERROR: Failed to query entity skills data for entity (13198). Reason: Invalid result.
09:55:08
SQ
Turn started for Bandit Thug
09:55:08
SQ
*
09:55:08
SQ
* Bandit Thug: Starting turn.
09:55:09
SQ
defensive score: 0.3
09:55:09
SQ
defensive threshold: 3
09:55:09
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), Retreat (0), Attack.Decapitate (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), Flee (0), Attack.Swing (0), Attack.CrushArmor (0), Defend (0), Attack.Puncture (0), Roam (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0)
09:55:09
SQ
-> Behavior picked: Engage.Melee (165)
09:55:09
SQ
* Bandit Thug: Engaging to melee range with Alwin (not visible), accepted_distance=0
09:55:09
SQ
* Bandit Thug: Reached engage destination
09:55:09
SQ
defensive score: 0.3
09:55:09
SQ
defensive threshold: 3
09:55:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Spearwall (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), Flee (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Decapitate (0), Roam (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0)
09:55:09
SQ
-> Behavior picked: Idle (1)
09:55:09
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
09:55:09
SQ
* ---------------------------------------------------
09:55:10
SQ
Turn started for Alwin
09:55:13
SQ
Turn started for Bandit Thug
09:55:13
SQ
*
09:55:13
SQ
* Bandit Thug: Starting turn.
09:55:13
SQ
defensive score: 0.3
09:55:13
SQ
defensive threshold: 3
09:55:13
SQ
tactical_queryTileTooltipData
09:55:13
SQ
-> Behaviors to pick from:
Engage.Melee (97.98)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Retreat (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Puncture (0), Roam (0), Attack.Split (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0)
09:55:13
SQ
-> Behavior picked: Engage.Melee (97.98)
09:55:13
SQ
* Bandit Thug: Engaging to melee range with Vander (not visible), accepted_distance=0
09:55:14
SQ
* Bandit Thug: Reached engage destination
09:55:14
SQ
defensive score: 0.3
09:55:14
SQ
defensive threshold: 3
09:55:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Shieldwall (0), Retreat (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Defend (0), Defend.Rotation (0), Attack.Puncture (0), Roam (0), Attack.Split (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Engage.Melee (0)
09:55:14
SQ
-> Behavior picked: Idle (1)
09:55:14
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
09:55:14
SQ
* ---------------------------------------------------
09:55:15
SQ
Turn started for Vander
09:55:23
SQ
tactical_queryTileTooltipData
09:55:35
SQ
[Tobjoern] executes skill [Throw Axe] on target [Bandit Raider]
09:55:35
SQ
Tobjoern uses skill Throw Axe
09:55:40
SQ
[Tobjoern] executes skill [Throw Axe] on target [Bandit Raider]
09:55:40
SQ
Tobjoern uses skill Throw Axe
09:55:54
SQ
tactical_queryTileTooltipData
09:55:55
SQ
INFO: Next round issued: 6
09:55:55
SQ
tactical_queryTileTooltipData
09:55:55
SQ
Turn started for Bandit Raider
09:55:55
SQ
*
09:55:55
SQ
* Bandit Raider: Starting turn.
09:55:56
SQ
defensive score: 0.3
09:55:56
SQ
defensive threshold: 3
09:55:56
SQ
-> Behaviors to pick from:
Engage.Melee (115)(*), Idle (1), Attack.Swing (0), Defend.Rotation (0), Defend.Spearwall (0), Roam (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Retreat (0)
09:55:56
SQ
-> Behavior picked: Engage.Melee (115)
09:55:56
SQ
* Bandit Raider: Engaging to melee range with Gunnar Orcbane (not visible), accepted_distance=0
09:55:56
SQ
* Bandit Raider: Reached engage destination
09:55:56
SQ
defensive score: 0.3
09:55:56
SQ
defensive threshold: 3
09:55:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Roam (0), Attack.Default (0), Attack.CrushArmor (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend.Rotation (0), Defend (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Retreat (0), Engage.Melee (0)
09:55:56
SQ
-> Behavior picked: Idle (1)
09:55:56
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
09:55:56
SQ
* ---------------------------------------------------
09:55:57
SQ
Turn started for Bandit Raider
09:55:57
SQ
*
09:55:57
SQ
* Bandit Raider: Starting turn.
09:55:57
SQ
defensive score: 0.3
09:55:57
SQ
defensive threshold: 3
09:55:57
SQ
-> Behaviors to pick from:
Engage.Melee (141)(*), Idle (1), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Decapitate (0), Flee (0), Defend.Shieldwall (0), Attack.Split (0), Defend (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Attack.CrushArmor (0), Roam (0), BreakFree (0), Defend.Riposte (0), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0)
09:55:57
SQ
-> Behavior picked: Engage.Melee (141)
09:55:58
SQ
* Bandit Raider: Engaging to melee range with Tobjoern (visible), accepted_distance=0
09:55:59
SQ
* Bandit Raider: Reached engage destination
09:55:59
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Decapitate (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Defend (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Defend.Riposte (0), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0)
09:55:59
SQ
-> Behavior picked: Idle (1)
09:55:59
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
09:55:59
SQ
* ---------------------------------------------------
09:55:59
SQ
Turn started for Gunnar Orcbane
09:56:13
SQ
Skill [Hidden] removed from [Gunnar Orcbane].
09:56:13
SQ
tactical_queryTileTooltipData
09:56:17
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Bandit Raider]
09:56:17
SQ
Gunnar Orcbane uses skill Shoot Bolt
09:56:18
SQ
Turn started for Falk
09:56:25
SQ
Turn started for Bandit Thug
09:56:25
SQ
*
09:56:25
SQ
* Bandit Thug: Starting turn.
09:56:26
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), SwitchTo.Ranged (0), Defend (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Riposte (0), Flee (0), Attack.Swing (0), Attack.Puncture (0), Attack.Decapitate (0), Roam (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Retreat (0)
09:56:26
SQ
-> Behavior picked: Engage.Melee (165)
09:56:26
SQ
* Bandit Thug: Engaging to melee range with Gunnar Orcbane (not visible), accepted_distance=0
09:56:26
SQ
* Bandit Thug: Reached engage destination
09:56:26
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0), BreakFree (0), Attack.Split (0), Defend.Riposte (0), Flee (0), Attack.Swing (0), Attack.Puncture (0), Attack.Decapitate (0), Roam (0), SwitchTo.Melee (0), Defend (0), Attack.Default (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0)
09:56:26
SQ
-> Behavior picked: Idle (1)
09:56:26
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
09:56:26
SQ
* ---------------------------------------------------
09:56:26
SQ
Turn started for Erwin
09:56:38
SQ
Skill [Hidden] removed from [Erwin].
09:56:38
SQ
tactical_queryTileTooltipData
09:56:42
SQ
[Erwin] executes skill [Shoot Bolt] on target [Bandit Raider]
09:56:42
SQ
Erwin uses skill Shoot Bolt
09:56:42
SQ
Bandit Raider has died.
09:56:42
SQ
Turn started for Bandit Thug
09:56:42
SQ
*
09:56:42
SQ
* Bandit Thug: Starting turn.
09:56:43
SQ
defensive score: 0.533333
09:56:43
SQ
defensive threshold: 3
09:56:43
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Decapitate (0), Flee (0), Defend (0), Retreat (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Shieldwall (0), Roam (0), Attack.Split (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), Attack.SplitShield (0)
09:56:43
SQ
-> Behavior picked: Engage.Melee (165)
09:56:43
SQ
* Bandit Thug: Engaging to melee range with Vander (not visible), accepted_distance=0
09:56:44
SQ
* Bandit Thug: Reached engage destination
09:56:44
SQ
defensive score: 0.533333
09:56:44
SQ
defensive threshold: 3
09:56:45
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Defend (0), Attack.Decapitate (0), Flee (0), Defend.Shieldwall (0), Roam (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), BreakFree (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Defend.Spearwall (0), Attack.Split (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0)
09:56:45
SQ
-> Behavior picked: Idle (1)
09:56:45
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
09:56:45
SQ
* ---------------------------------------------------
09:56:45
SQ
Turn started for Alwin
09:56:50
SQ
Turn started for Vander
09:57:02
SQ
Skill [Hidden] removed from [Vander].
09:57:02
SQ
tactical_queryTileTooltipData
09:57:05
SQ
[Vander] executes skill [Thrust] on target [Bandit Thug]
09:57:05
SQ
Vander uses skill Thrust
09:57:08
SQ
tactical_queryTileTooltipData
09:57:10
SQ
Turn started for Tobjoern
09:57:16
SQ
INFO: Next round issued: 7
09:57:16
SQ
Turn started for Bandit Raider
09:57:16
SQ
*
09:57:16
SQ
* Bandit Raider: Starting turn.
09:57:17
SQ
-> Behaviors to pick from:
Engage.Melee (150)(*), Idle (1), Roam (0), Attack.Default (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0)
09:57:17
SQ
-> Behavior picked: Engage.Melee (150)
09:57:17
SQ
* Bandit Raider: Engaging to melee range with Vander (not visible), accepted_distance=0
09:57:17
SQ
* Bandit Raider: Reached engage destination
09:57:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend.Riposte (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Puncture (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Engage.Melee (0)
09:57:17
SQ
-> Behavior picked: Idle (1)
09:57:17
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
09:57:17
SQ
* ---------------------------------------------------
09:57:18
SQ
Turn started for Alwin
09:57:21
SQ
Turn started for Gunnar Orcbane
09:57:23
SQ
[Gunnar Orcbane] executes skill [Reload] on target [Gunnar Orcbane]
09:57:23
SQ
Gunnar Orcbane uses skill Reload
09:57:25
SQ
Turn started for Falk
09:57:28
SQ
Turn started for Bandit Thug
09:57:28
SQ
*
09:57:28
SQ
* Bandit Thug: Starting turn.
09:57:28
SQ
-> Behaviors to pick from:
Engage.Melee (150)(*), Idle (1), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), Flee (0), Attack.Swing (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), Attack.Default (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Ranged (0)
09:57:28
SQ
-> Behavior picked: Engage.Melee (150)
09:57:28
SQ
* Bandit Thug: Engaging to melee range with Vander (not visible), accepted_distance=0
09:57:28
SQ
* Bandit Thug: Reached engage destination
09:57:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Knockback (0), Roam (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), Attack.Default (0), Flee (0), BreakFree (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Engage.Melee (0)
09:57:29
SQ
-> Behavior picked: Idle (1)
09:57:29
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
09:57:29
SQ
* ---------------------------------------------------
09:57:29
SQ
Turn started for Tobjoern
09:57:32
SQ
Turn started for Erwin
09:57:37
SQ
[Erwin] executes skill [Reload] on target [Erwin]
09:57:37
SQ
Erwin uses skill Reload
09:57:46
SQ
Turn started for Bandit Thug
09:57:46
SQ
*
09:57:46
SQ
* Bandit Thug: Starting turn.
09:57:46
SQ
-> Behaviors to pick from:
Defend.Shieldwall (54.1481)(*), Attack.Default (37.6602)(*), Attack.CrushArmor (27.9803)(*), Idle (1), Flee (0), Attack.KnockOut (0), Defend.Rotation (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Attack.Puncture (0), Retreat (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0), SwitchTo.Melee (0)
09:57:46
SQ
-> Behavior picked: Defend.Shieldwall (54.1481)
09:57:47
SQ
* Bandit Thug: Using Shieldwall!
09:57:47
SQ
Bandit Thug uses skill Shieldwall
09:57:47
SQ
-> Behaviors to pick from:
Attack.Default (36.3018)(*), Attack.CrushArmor (25.0439)(*), Idle (1), Flee (0), Retreat (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Defend (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Split (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Shieldwall (0)
09:57:47
SQ
-> Behavior picked: Attack.CrushArmor (25.0439)
09:57:47
SQ
* Bandit Thug: Using Crush Armor against Vander!
09:57:47
SQ
Bandit Thug uses skill Destroy Armor
09:57:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Roam (0), Retreat (0), Defend.Rotation (0), BreakFree (0), Flee (0), Defend (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
09:57:48
SQ
-> Behavior picked: Idle (1)
09:57:48
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
09:57:48
SQ
* ---------------------------------------------------
09:57:48
SQ
Turn started for Vander
09:57:53
SQ
[Vander] executes skill [Thrust] on target [Bandit Thug]
09:57:53
SQ
Vander uses skill Thrust
09:57:57
SQ
[Vander] executes skill [Thrust] on target [Bandit Thug]
09:57:57
SQ
Vander uses skill Thrust
09:58:08
SQ
tactical_queryTileTooltipData
09:58:14
SQ
INFO: Next round issued: 8
09:58:15
SQ
Turn started for Bandit Raider
09:58:15
SQ
*
09:58:15
SQ
* Bandit Raider: Starting turn.
09:58:15
SQ
-> Behaviors to pick from:
Engage.Melee (142.5)(*), Idle (1), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Riposte (0), Defend (0), SwitchTo.Melee (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), BreakFree (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Roam (0)
09:58:15
SQ
-> Behavior picked: Engage.Melee (142.5)
09:58:15
SQ
* Bandit Raider: Engaging to melee range with Vander (not visible), accepted_distance=0
09:58:16
SQ
* Bandit Raider: Reached engage destination
09:58:17
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Roam (0), Engage.Melee (0)
09:58:17
SQ
-> Behavior picked: Idle (1)
09:58:17
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
09:58:17
SQ
* ---------------------------------------------------
09:58:17
SQ
Turn started for Alwin
09:58:26
SQ
Skill [Hidden] removed from [Alwin].
09:58:26
SQ
tactical_queryTileTooltipData
09:58:27
SQ
Turn started for Falk
09:58:35
SQ
Turn started for Bandit Thug
09:58:35
SQ
*
09:58:35
SQ
* Bandit Thug: Starting turn.
09:58:35
SQ
-> Behaviors to pick from:
Engage.Melee (150)(*), Idle (1), Roam (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), Attack.KnockOut (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Rotation (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.CrushArmor (0)
09:58:35
SQ
-> Behavior picked: Engage.Melee (150)
09:58:35
SQ
* Bandit Thug: Engaging to melee range with Vander (not visible), accepted_distance=0
09:58:36
SQ
* Bandit Thug: Reached engage destination
09:58:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), Attack.KnockOut (0), BreakFree (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Riposte (0), Defend.Rotation (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0)
09:58:36
SQ
-> Behavior picked: Idle (1)
09:58:37
SQ
* Bandit Thug: Ending Turn with 2 of 9 AP left.
09:58:37
SQ
* ---------------------------------------------------
09:58:37
SQ
Turn started for Tobjoern
09:58:41
SQ
tactical_queryTileTooltipData
09:58:43
SQ
Turn started for Gunnar Orcbane
09:58:43
SQ
tactical_queryTileTooltipData
09:58:53
SQ
tactical_queryTileTooltipData
09:58:54
SQ
Turn started for Erwin
09:58:55
Resource
Loading: music/undead_01.ogg
09:58:58
Resource
Unloading: music/undead_02.ogg
09:59:04
SQ
tactical_queryTileTooltipData
09:59:11
SQ
[Erwin] executes skill [Shoot Bolt] on target [Bandit Thug]
09:59:11
SQ
Erwin uses skill Shoot Bolt
09:59:12
SQ
tactical_queryTileTooltipData
09:59:18
SQ
Skill [Reload] removed from [Erwin].
09:59:18
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
09:59:24
SQ
[Erwin] executes skill [Shoot Bolt] on target [Bandit Thug]
09:59:24
SQ
Erwin uses skill Shoot Bolt
09:59:24
SQ
Bandit Thug has died.
09:59:25
SQ
tactical_queryTileTooltipData
09:59:25
SQ
Turn started for Vander
09:59:30
SQ
[Vander] executes skill [Thrust] on target [Bandit Thug]
09:59:30
SQ
Vander uses skill Thrust
09:59:34
SQ
[Vander] executes skill [Thrust] on target [Bandit Thug]
09:59:34
SQ
Vander uses skill Thrust
09:59:34
SQ
Bandit Thug has died.
09:59:34
SQ
Skill [Shieldwall] removed from [Bandit Thug].
09:59:34
UI
Failed to load procedural content "procedural/tacticalentity(21853,261930,socket,arrow)".
09:59:34
SQ
INFO: Next round issued: 9
09:59:35
SQ
Turn started for Bandit Raider
09:59:35
SQ
*
09:59:35
SQ
* Bandit Raider: Starting turn.
09:59:35
SQ
defensive score: 4.8
09:59:35
SQ
defensive threshold: 3
09:59:36
SQ
-> Behaviors to pick from:
Retreat (1183.33)(*), Defend (90), Idle (1), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Flee (0), Defend.Knockback (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Riposte (0), Roam (0), Engage.Melee (0), SwitchTo.Ranged (0)
09:59:36
SQ
-> Behavior picked: Retreat (1183.33)
09:59:36
SQ
* Bandit Raider: Retreating.
09:59:37
UI
ERROR: Failed to update entity. Reason: Entity id: 261932 not found.
09:59:37
SQ
Turn started for Alwin
09:59:42
SQ
tactical_queryTileTooltipData
09:59:44
SQ
Turn started for Falk
09:59:48
SQ
Turn started for Gunnar Orcbane
09:59:57
SQ
Turn started for Tobjoern
10:00:00
SQ
tactical_queryTileTooltipData
10:00:01
SQ
Turn started for Erwin
10:00:08
SQ
tactical_queryTileTooltipData
10:00:09
SQ
Turn started for Vander
10:00:16
SQ
tactical_queryTileTooltipData
10:00:17
SQ
tactical_queryTileTooltipData
10:00:21
SQ
INFO: Next round issued: 10
10:00:22
SQ
Turn started for Bandit Raider
10:00:22
SQ
*
10:00:22
SQ
* Bandit Raider: Starting turn.
10:00:22
SQ
defensive score: 4.8
10:00:22
SQ
defensive threshold: 3
10:00:22
SQ
-> Behaviors to pick from:
Retreat (1183.33)(*), Attack.Default (29.9923), Idle (1), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Shieldwall (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Riposte (0), Roam (0), Engage.Melee (0), Defend.Rotation (0), Defend (0)
10:00:22
SQ
-> Behavior picked: Retreat (1183.33)
10:00:22
SQ
* Bandit Raider: Retreating.
10:00:23
UI
ERROR: Failed to update entity. Reason: Entity id: 261932 not found.
10:00:24
SQ
Turn started for Falk
10:00:26
SQ
tactical_queryTileTooltipData
10:00:28
SQ
Turn started for Gunnar Orcbane
10:00:34
SQ
tactical_queryTileTooltipData
10:00:35
SQ
Turn started for Tobjoern
10:00:44
SQ
tactical_queryTileTooltipData
10:00:45
SQ
Turn started for Alwin
10:00:53
SQ
tactical_queryTileTooltipData
10:00:54
SQ
Turn started for Erwin
10:01:10
SQ
tactical_queryTileTooltipData
10:01:11
SQ
Turn started for Vander
10:01:20
SQ
tactical_queryTileTooltipData
10:01:21
SQ
INFO: Next round issued: 11
10:01:22
SQ
Turn started for Bandit Raider
10:01:22
SQ
*
10:01:22
SQ
* Bandit Raider: Starting turn.
10:01:22
SQ
defensive score: 4.8
10:01:22
SQ
defensive threshold: 3
10:01:22
SQ
-> Behaviors to pick from:
Retreat (1183.33)(*), Attack.Default (43.8523), Idle (1), Flee (0), Defend.Shieldwall (0), SwitchTo.Melee (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Riposte (0), Roam (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Attack.Puncture (0)
10:01:22
SQ
-> Behavior picked: Retreat (1183.33)
10:01:23
SQ
* Bandit Raider: Retreating.
10:01:24
UI
ERROR: Failed to update entity. Reason: Entity id: 261932 not found.
10:01:24
SQ
Turn started for Alwin
10:01:31
SQ
tactical_queryTileTooltipData
10:01:32
SQ
Turn started for Falk
10:01:35
SQ
tactical_queryTileTooltipData
10:01:36
SQ
Turn started for Gunnar Orcbane
10:01:49
SQ
Skill [Hidden] removed from [Gunnar Orcbane].
10:01:50
SQ
tactical_queryTileTooltipData
10:01:55
SQ
Turn started for Tobjoern
10:01:59
SQ
tactical_queryTileTooltipData
10:02:00
SQ
Turn started for Erwin
10:02:06
SQ
tactical_queryTileTooltipData
10:02:10
SQ
Turn started for Vander
10:02:16
SQ
INFO: Next round issued: 12
10:02:16
SQ
Turn started for Bandit Raider
10:02:16
SQ
*
10:02:16
SQ
* Bandit Raider: Starting turn.
10:02:17
SQ
defensive score: 4.8
10:02:17
SQ
defensive threshold: 3
10:02:17
SQ
-> Behaviors to pick from:
Retreat (1183.33)(*), Attack.Default (43.8523), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), BreakFree (0), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Attack.Puncture (0), Flee (0)
10:02:17
SQ
-> Behavior picked: Retreat (1183.33)
10:02:17
SQ
* Bandit Raider: Retreating.
10:02:18
SQ
* Bandit Raider: Retreated!
10:02:18
Resource
Unloading: gfx/orientation_overlay.png
10:02:18
SQ
Skill [Dodge] removed from [Alwin].
10:02:18
SQ
Skill [Dodge] removed from [Gunnar Orcbane].
10:02:18
SQ
Skill [Dodge] removed from [Erwin].
10:02:18
SQ
Skill [Reload] removed from [Erwin].
10:02:18
SQ
Skill [Dodge] removed from [Falk].
10:02:18
SQ
Skill [Hidden] removed from [Tobjoern].
10:02:18
Resource
Loading: music/victory_01.ogg
10:02:18
SQ
Turn started for Alwin
10:02:22
Resource
Unloading: music/undead_01.ogg
10:02:37
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
10:02:37
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
10:02:37
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
10:02:37
SQ
World::onCombatFinished
10:02:37
SQ
TacticalState::onFinish
10:02:37
Resource
Unloading: gfx/detail.png
10:02:37
Resource
Unloading: gfx/object_0.png
10:02:37
Resource
Unloading Resource Package "Temporary Tactical Resources".
10:02:37
Resource
Unloading: sounds/combat/throw_axe_01.wav
10:02:37
Resource
Unloading: sounds/combat/throw_axe_02.wav
10:02:37
Resource
Unloading: sounds/combat/throw_axe_03.wav
10:02:37
Resource
Unloading: sounds/combat/throw_axe_hit_01.wav
10:02:37
Resource
Unloading: sounds/combat/throw_axe_hit_02.wav
10:02:37
Resource
Unloading: sounds/combat/throw_axe_hit_03.wav
10:02:37
Resource
Unloading: sounds/combat/repel_hit_01.wav
10:02:37
Resource
Unloading: sounds/combat/repel_hit_02.wav
10:02:37
Resource
Unloading: sounds/combat/repel_hit_03.wav
10:02:37
UI
IngameMenuScreen::UNREGISTER
10:02:37
UI
MainMenuModule::UNREGISTER
10:02:37
UI
LoadCampaignMenuModule::UNREGISTER
10:02:37
UI
SaveCampaignMenuModule::UNREGISTER
10:02:37
UI
OptionsMenuModule::UNREGISTER
10:02:37
UI
OptionsMenuModuleVideoPanel::UNREGISTER
10:02:37
UI
OptionsMenuModuleVideoPanel::UNREGISTER
10:02:37
UI
OptionsMenuModuleControlsPanel::UNREGISTER
10:02:37
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
10:02:37
UI
TacticalFleeScreen::UNREGISTER
10:02:37
UI
CharacterScreen::UNREGISTER
10:02:37
UI
CharacterScreenLeftPanelModule::UNREGISTER
10:02:37
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
10:02:37
UI
CharacterScreenPaperdollModule::UNREGISTER
10:02:37
UI
CharacterScreenSkillsModule::UNREGISTER
10:02:37
UI
CharacterScreenStatsModule::UNREGISTER
10:02:37
UI
CharacterScreenRightPanelModule::UNREGISTER
10:02:37
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
10:02:37
UI
CharacterScreenInventoryListModule::UNREGISTER
10:02:37
UI
CharacterScreenPerksModule::UNREGISTER
10:02:37
UI
CharacterScreenBrothersListModule::UNREGISTER
10:02:37
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
10:02:37
UI
TacticalScreen::UNREGISTER
10:02:37
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
10:02:37
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
10:02:37
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
10:02:37
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
10:02:37
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
10:02:37
UI
TacticalCombatResultScreen::UNREGISTER
10:02:37
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
10:02:37
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
10:03:48
Resource
Creating resource: music/worldmap_03.ogg
10:03:48
Resource
Loading: music/worldmap_03.ogg
10:03:51
Resource
Unloading: music/victory_01.ogg
10:04:23
SQ
showing contract: Secure Cemetery
10:04:30
SQ
Location entered: Ogna
10:04:30
Resource
Creating resource: music/city_01.ogg
10:04:30
Resource
Loading: music/city_01.ogg
10:04:34
Resource
Unloading: music/worldmap_03.ogg
10:05:02
Resource
Loading: music/worldmap_09.ogg
10:05:06
Resource
Unloading: music/city_01.ogg
10:05:29
Script
VM collected 1 object(s) and deleted them.
10:05:32
SQ
Location entered: Dunkelwald
10:05:32
Resource
Creating resource: music/village_01.ogg
10:05:32
Resource
Loading: music/village_01.ogg
10:05:36
SQ
showing contract: Armed Courier
10:05:36
Resource
Unloading: music/worldmap_09.ogg
10:06:02
Resource
Loading: music/worldmap_03.ogg
10:06:06
Resource
Unloading: music/village_01.ogg
10:06:09
SQ
contract added: Secure Cemetery
10:06:15
SQ
contract removed: 73
10:06:29
Script
VM collected 1 object(s) and deleted them.
10:06:29
SQ
Location entered: Konigswasser
10:06:34
SQ
showing contract: Destroy Goblin Camp
10:06:53
SQ
showing contract: Drive away bandits
10:07:41
Resource
Loading: music/worldmap_09.ogg
10:07:44
Resource
Unloading: music/worldmap_03.ogg
10:07:46
SQ
Location entered: Konigswasser
10:07:46
Resource
Loading: music/city_01.ogg
10:07:50
Resource
Unloading: music/worldmap_09.ogg
10:11:49
Resource
Loading: music/city_02.ogg
10:11:52
Resource
Unloading: music/city_01.ogg
10:15:14
Resource
Loading: music/city_01.ogg
10:15:17
Resource
Unloading: music/city_02.ogg
10:19:16
Resource
Loading: music/city_02.ogg
10:19:19
Resource
Unloading: music/city_01.ogg
10:22:41
Resource
Loading: music/city_01.ogg
10:22:44
Resource
Unloading: music/city_02.ogg
10:26:43
Resource
Loading: music/city_02.ogg
10:26:46
Resource
Unloading: music/city_01.ogg
10:30:08
Resource
Loading: music/city_01.ogg
10:30:11
Resource
Unloading: music/city_02.ogg
10:30:18
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
10:30:51
SQ
showing contract: Destroy Goblin Camp
10:31:08
Resource
Creating resource: music/worldmap_06.ogg
10:31:08
Resource
Loading: music/worldmap_06.ogg
10:31:12
Resource
Unloading: music/city_01.ogg
10:31:45
SQ
Location entered: Dunkelwald
10:31:45
Resource
Loading: music/village_01.ogg
10:31:49
Resource
Unloading: music/worldmap_06.ogg
10:31:49
SQ
showing contract: Armed Courier
10:32:02
SQ
contract activated: Armed Courier
10:32:05
Resource
Creating resource: music/worldmap_05.ogg
10:32:05
Resource
Loading: music/worldmap_05.ogg
10:32:06
SQ
contract added: Secure Cemetery
10:32:09
Resource
Unloading: music/village_01.ogg
10:32:12
SQ
contract added: Destroy Goblin Camp
10:32:15
SQ
showing contract: Armed Courier
10:33:05
SQ
Location entered: Konigswasser
10:33:05
Resource
Loading: music/city_01.ogg
10:33:09
Resource
Unloading: music/worldmap_05.ogg
10:33:44
Resource
Loading: music/worldmap_05.ogg
10:33:44
SQ
showing contract: Armed Courier
10:33:48
Resource
Unloading: music/city_01.ogg
10:33:53
SQ
Location entered: Saltkai
10:33:53
Resource
Loading: music/city_02.ogg
10:33:57
Resource
Unloading: music/worldmap_05.ogg
10:34:00
SQ
showing contract: Destroy Goblin Camp
10:34:29
Script
VM collected 1 object(s) and deleted them.
10:35:09
SQ
showing contract: Secure Cemetery
10:35:49
SQ
showing contract: Destroy Goblin Camp
10:36:01
Resource
Loading: music/worldmap_08.ogg
10:36:05
Resource
Unloading: music/city_02.ogg
10:36:47
SQ
Location entered: Saltkai
10:36:47
Resource
Loading: music/city_02.ogg
10:36:51
Resource
Unloading: music/worldmap_08.ogg
10:36:52
SQ
showing contract: Secure Cemetery
10:36:58
SQ
contract activated: Secure Cemetery
10:37:07
Resource
Loading: music/worldmap_03.ogg
10:37:11
Resource
Unloading: music/city_02.ogg
10:37:25
SQ
Save campaign: Penetraitors-02aa
10:37:26
Scene
Finished saving scene.
10:37:41
SQ
contract removed: 74
10:37:45
SQ
Location entered: Tilted Tombstones
10:37:45
SQ
showing contract: Secure Cemetery
10:37:58
SQ
Save campaign: autosave
10:37:59
Scene
Finished saving scene.
10:38:00
SQ
WorldState::onHide
10:38:00
UI
CharacterScreen::REGISTER
10:38:00
UI
CharacterScreenLeftPanelModule::REGISTER
10:38:00
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
10:38:00
UI
CharacterScreenPaperdollModule::REGISTER
10:38:00
UI
CharacterScreenSkillsModule::REGISTER
10:38:00
UI
CharacterScreenStatsModule::REGISTER
10:38:00
UI
CharacterScreenRightPanelModule::REGISTER
10:38:00
UI
CharacterScreenRightPanelHeaderModule::REGISTER
10:38:00
UI
CharacterScreenInventoryListModule::REGISTER
10:38:00
UI
CharacterScreenPerksModule::REGISTER
10:38:00
UI
CharacterScreenBrothersListModule::REGISTER
10:38:00
UI
CharacterScreenBattleStartFooterModule::REGISTER
10:38:00
UI
TacticalFleeScreen::REGISTER
10:38:00
UI
IngameMenuScreen::REGISTER
10:38:00
UI
MainMenuModule::REGISTER
10:38:00
UI
LoadCampaignMenuModule::REGISTER
10:38:00
UI
SaveCampaignMenuModule::REGISTER
10:38:00
UI
OptionsMenuModule::REGISTER
10:38:00
UI
OptionsMenuModuleVideoPanel::REGISTER
10:38:01
UI
OptionsMenuModuleAudioPanel::REGISTER
10:38:01
UI
OptionsMenuModuleControlsPanel::REGISTER
10:38:01
UI
OptionsMenuModuleGameplayPanel::REGISTER
10:38:01
UI
TacticalCombatResultScreen::REGISTER
10:38:01
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
10:38:01
UI
TacticalCombatResultScreenLootPanel::REGISTER
10:38:01
UI
TacticalScreen::REGISTER
10:38:01
UI
TacticalScreenTurnSequenceBarModule::REGISTER
10:38:01
UI
TacticalScreenOrientationOverlayModule::REGISTER
10:38:01
UI
TacticalScreenTopbarEventLogModule::REGISTER
10:38:01
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
10:38:01
UI
TacticalScreenTopbarOptionsModule::REGISTER
10:38:01
Resource
Loading: gfx/detail.png
10:38:01
Texture
Texture "gfx/detail.png" (ID: 21) took up approximately 5461kb in video memory.
10:38:01
Resource
Loading: gfx/object_0.png
10:38:01
Texture
Texture "gfx/object_0.png" (ID: 22) took up approximately 10922kb in video memory.
10:38:01
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (5,24).
10:38:01
Resource
Loading: gfx/entity_1.png
10:38:01
Texture
Texture "gfx/entity_1.png" (ID: 23) took up approximately 1365kb in video memory.
10:38:01
Resource
Loading: gfx/orientation_overlay.png
10:38:01
Texture
Texture "gfx/orientation_overlay.png" (ID: 24) took up approximately 512kb in video memory.
10:38:01
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (23,0).
10:38:01
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (3,12).
10:38:01
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (29,-9).
10:38:01
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (25,15).
10:38:01
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (18,4).
10:38:01
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (9,6).
10:38:01
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (7,21).
10:38:01
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (16,1).
10:38:01
SQ
TACTICAL: STASH LOCKED: true
10:38:01
SQ
Turn started for Ghoul
10:38:01
SQ
*
10:38:01
SQ
* Ghoul: Starting turn.
10:38:01
SQ
INFO: Next round issued: 1
10:38:01
Resource
Started loading Resource Package "Temporary Tactical Resources".
10:38:01
Resource
Loading: sounds/combat/throw_axe_01.wav
10:38:01
Resource
Creating resource: sounds/enemies/ghoul_flee_01.wav
10:38:01
Resource
Creating resource: sounds/enemies/ghoul_hurt_02.wav
10:38:01
Resource
Creating resource: sounds/enemies/ghoul_hurt_03.wav
10:38:01
Resource
Creating resource: sounds/enemies/ghoul_death_01.wav
10:38:01
Resource
Creating resource: sounds/enemies/ghoul_death_02.wav
10:38:01
Resource
Creating resource: sounds/enemies/ghoul_death_03.wav
10:38:01
Resource
Creating resource: sounds/enemies/ghoul_hurt_01.wav
10:38:01
Resource
Creating resource: sounds/enemies/ghoul_flee_02.wav
10:38:01
Resource
Creating resource: sounds/enemies/ghoul_flee_03.wav
10:38:01
Resource
Creating resource: sounds/enemies/ghoul_idle_01.wav
10:38:01
Resource
Creating resource: sounds/enemies/ghoul_idle_02.wav
10:38:01
Resource
Creating resource: sounds/enemies/ghoul_idle_03.wav
10:38:01
Resource
Creating resource: sounds/enemies/orc_idle_03.wav
10:38:01
Resource
Creating resource: sounds/enemies/ghoul_claws_01.wav
10:38:01
Resource
Creating resource: sounds/enemies/ghoul_claws_02.wav
10:38:01
Resource
Creating resource: sounds/enemies/ghoul_claws_03.wav
10:38:01
Resource
Creating resource: sounds/combat/werewolf_claw_01.wav
10:38:01
Resource
Creating resource: sounds/combat/werewolf_claw_02.wav
10:38:01
Resource
Creating resource: sounds/combat/werewolf_claw_03.wav
10:38:01
Resource
Creating resource: sounds/enemies/gruesome_feast_01.wav
10:38:01
Resource
Creating resource: sounds/enemies/gruesome_feast_03.wav
10:38:01
Resource
Creating resource: sounds/enemies/gruesome_feast_04.wav
10:38:01
Resource
Loading: sounds/combat/throw_axe_02.wav
10:38:01
Resource
Loading: sounds/combat/throw_axe_03.wav
10:38:01
Resource
Loading: sounds/combat/throw_axe_hit_01.wav
10:38:01
Resource
Loading: sounds/combat/throw_axe_hit_02.wav
10:38:01
Resource
Loading: sounds/combat/throw_axe_hit_03.wav
10:38:01
Resource
Loading: sounds/enemies/ghoul_flee_01.wav
10:38:01
Resource
Loading: sounds/enemies/ghoul_hurt_02.wav
10:38:01
Resource
Loading: sounds/enemies/ghoul_hurt_03.wav
10:38:01
Resource
Loading: sounds/enemies/ghoul_death_01.wav
10:38:01
Resource
Loading: sounds/enemies/ghoul_death_02.wav
10:38:01
Resource
Loading: sounds/enemies/ghoul_death_03.wav
10:38:01
Resource
Loading: sounds/enemies/ghoul_hurt_01.wav
10:38:01
Resource
Loading: sounds/enemies/ghoul_flee_02.wav
10:38:01
Resource
Loading: sounds/enemies/ghoul_flee_03.wav
10:38:01
Resource
Loading: sounds/enemies/ghoul_idle_01.wav
10:38:01
Resource
Loading: sounds/enemies/ghoul_idle_02.wav
10:38:01
Resource
Loading: sounds/enemies/ghoul_idle_03.wav
10:38:01
Resource
Loading: sounds/enemies/orc_idle_03.wav
10:38:01
Resource
Loading: sounds/enemies/ghoul_claws_01.wav
10:38:01
Resource
Loading: sounds/enemies/ghoul_claws_02.wav
10:38:01
Resource
Loading: sounds/enemies/ghoul_claws_03.wav
10:38:01
Resource
Loading: sounds/combat/werewolf_claw_01.wav
10:38:01
Resource
Loading: sounds/combat/werewolf_claw_02.wav
10:38:01
Resource
Loading: sounds/combat/werewolf_claw_03.wav
10:38:01
Resource
Loading: sounds/enemies/gruesome_feast_01.wav
10:38:01
Resource
Loading: sounds/enemies/gruesome_feast_03.wav
10:38:02
Resource
Loading: sounds/enemies/gruesome_feast_04.wav
10:38:02
Resource
Loading: music/undead_02.ogg
10:38:02
SQ
defensive score: 0
10:38:02
SQ
defensive threshold: 1.5
10:38:02
SQ
-> Behaviors to pick from:
Engage.Melee (55)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
10:38:02
SQ
-> Behavior picked: Engage.Melee (55)
10:38:02
SQ
* Ghoul: Engaging to melee range with Vander (not visible), accepted_distance=0
10:38:02
SQ
* Ghoul: Reached engage destination
10:38:02
SQ
defensive score: 0
10:38:02
SQ
defensive threshold: 1.5
10:38:02
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
10:38:02
SQ
-> Behavior picked: Idle (1)
10:38:02
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
10:38:02
SQ
* ---------------------------------------------------
10:38:02
SQ
Turn started for Ghoul
10:38:02
SQ
*
10:38:02
SQ
* Ghoul: Starting turn.
10:38:03
SQ
defensive score: 0
10:38:03
SQ
defensive threshold: 1.5
10:38:03
SQ
-> Behaviors to pick from:
Engage.Melee (66)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
10:38:03
SQ
-> Behavior picked: Engage.Melee (66)
10:38:03
SQ
* Ghoul: Engaging to melee range with Gunnar Orcbane (not visible), accepted_distance=0
10:38:03
SQ
* Ghoul: Reached engage destination
10:38:03
SQ
defensive score: 0
10:38:03
SQ
defensive threshold: 1.5
10:38:03
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
10:38:03
SQ
-> Behavior picked: Idle (1)
10:38:03
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
10:38:03
SQ
* ---------------------------------------------------
10:38:03
SQ
Turn started for Ghoul
10:38:03
SQ
*
10:38:03
SQ
* Ghoul: Starting turn.
10:38:03
SQ
defensive score: 0
10:38:03
SQ
defensive threshold: 1.5
10:38:03
SQ
-> Behaviors to pick from:
Engage.Melee (55)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
10:38:03
SQ
-> Behavior picked: Engage.Melee (55)
10:38:03
SQ
* Ghoul: Engaging to melee range with Gunnar Orcbane (not visible), accepted_distance=0
10:38:03
SQ
* Ghoul: Reached engage destination
10:38:03
SQ
defensive score: 0
10:38:03
SQ
defensive threshold: 1.5
10:38:03
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
10:38:03
SQ
-> Behavior picked: Idle (1)
10:38:03
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
10:38:03
SQ
* ---------------------------------------------------
10:38:04
SQ
Turn started for Ghoul
10:38:04
SQ
*
10:38:04
SQ
* Ghoul: Starting turn.
10:38:04
SQ
defensive score: 0
10:38:04
SQ
defensive threshold: 1.5
10:38:04
SQ
-> Behaviors to pick from:
Engage.Melee (55)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
10:38:04
SQ
-> Behavior picked: Engage.Melee (55)
10:38:04
SQ
* Ghoul: Engaging to melee range with Vander (not visible), accepted_distance=0
10:38:04
SQ
* Ghoul: Reached engage destination
10:38:04
SQ
defensive score: 0
10:38:04
SQ
defensive threshold: 1.5
10:38:04
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
10:38:04
SQ
-> Behavior picked: Idle (1)
10:38:04
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
10:38:04
SQ
* ---------------------------------------------------
10:38:04
SQ
Turn started for Ghoul
10:38:04
SQ
*
10:38:04
SQ
* Ghoul: Starting turn.
10:38:05
SQ
defensive score: 0
10:38:05
SQ
defensive threshold: 1.5
10:38:05
SQ
-> Behaviors to pick from:
Engage.Melee (40)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
10:38:05
SQ
-> Behavior picked: Engage.Melee (40)
10:38:05
SQ
* Ghoul: Engaging to melee range with Vander (not visible), accepted_distance=0
10:38:05
Resource
Unloading: music/worldmap_03.ogg
10:38:06
SQ
* Ghoul: Reached engage destination
10:38:06
SQ
defensive score: 0
10:38:06
SQ
defensive threshold: 1.5
10:38:06
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
10:38:06
SQ
-> Behavior picked: Idle (1)
10:38:06
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
10:38:06
SQ
* ---------------------------------------------------
10:38:06
SQ
Turn started for Ghoul
10:38:06
SQ
*
10:38:06
SQ
* Ghoul: Starting turn.
10:38:06
SQ
defensive score: 0
10:38:06
SQ
defensive threshold: 1.5
10:38:06
SQ
-> Behaviors to pick from:
Engage.Melee (66)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
10:38:06
SQ
-> Behavior picked: Engage.Melee (66)
10:38:06
SQ
* Ghoul: Engaging to melee range with Vander (not visible), accepted_distance=0
10:38:06
SQ
* Ghoul: Reached engage destination
10:38:06
SQ
defensive score: 0
10:38:06
SQ
defensive threshold: 1.5
10:38:07
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
10:38:07
SQ
-> Behavior picked: Idle (1)
10:38:07
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
10:38:07
SQ
* ---------------------------------------------------
10:38:07
SQ
Turn started for Ghoul
10:38:07
SQ
*
10:38:07
SQ
* Ghoul: Starting turn.
10:38:07
SQ
defensive score: 0
10:38:07
SQ
defensive threshold: 1.5
10:38:07
SQ
-> Behaviors to pick from:
Engage.Melee (60.5)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
10:38:07
SQ
-> Behavior picked: Engage.Melee (60.5)
10:38:07
SQ
* Ghoul: Engaging to melee range with Gunnar Orcbane (not visible), accepted_distance=0
10:38:07
SQ
* Ghoul: Reached engage destination
10:38:07
SQ
defensive score: 0
10:38:07
SQ
defensive threshold: 1.5
10:38:07
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
10:38:07
SQ
-> Behavior picked: Idle (1)
10:38:07
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
10:38:07
SQ
* ---------------------------------------------------
10:38:08
SQ
Turn started for Ghoul
10:38:08
SQ
*
10:38:08
SQ
* Ghoul: Starting turn.
10:38:08
SQ
defensive score: 0
10:38:08
SQ
defensive threshold: 1.5
10:38:08
SQ
-> Behaviors to pick from:
Engage.Melee (55)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
10:38:08
SQ
-> Behavior picked: Engage.Melee (55)
10:38:08
SQ
* Ghoul: Engaging to melee range with Vander (not visible), accepted_distance=0
10:38:09
SQ
* Ghoul: Reached engage destination
10:38:09
SQ
defensive score: 0
10:38:09
SQ
defensive threshold: 1.5
10:38:09
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
10:38:09
SQ
-> Behavior picked: Idle (1)
10:38:09
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
10:38:09
SQ
* ---------------------------------------------------
10:38:09
SQ
Turn started for Ghoul
10:38:09
SQ
*
10:38:09
SQ
* Ghoul: Starting turn.
10:38:10
SQ
defensive score: 0
10:38:10
SQ
defensive threshold: 1.5
10:38:10
SQ
-> Behaviors to pick from:
Engage.Melee (55)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
10:38:10
SQ
-> Behavior picked: Engage.Melee (55)
10:38:10
SQ
* Ghoul: Engaging to melee range with Gunnar Orcbane (not visible), accepted_distance=0
10:38:10
SQ
* Ghoul: Reached engage destination
10:38:10
SQ
defensive score: 0
10:38:10
SQ
defensive threshold: 1.5
10:38:10
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
10:38:10
SQ
-> Behavior picked: Idle (1)
10:38:10
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
10:38:10
SQ
* ---------------------------------------------------
10:38:10
SQ
Turn started for Gunnar Orcbane
10:38:20
SQ
tactical_queryTileTooltipData
10:38:22
SQ
Turn started for Erwin
10:38:39
SQ
tactical_queryTileTooltipData
10:38:46
SQ
[Erwin] executes skill [Shoot Bolt] on target [Ghoul]
10:38:46
SQ
Erwin uses skill Shoot Bolt
10:38:57
SQ
tactical_queryTileTooltipData
10:39:08
SQ
Turn started for Falk
10:39:27
SQ
tactical_queryTileTooltipData
10:39:29
SQ
Turn started for Tobjoern
10:39:37
SQ
tactical_queryTileTooltipData
10:39:39
SQ
Turn started for Vander
10:39:55
SQ
tactical_queryTileTooltipData
10:40:00
SQ
tactical_queryTileTooltipData
10:40:12
SQ
tactical_queryTileTooltipData
10:40:19
SQ
tactical_queryTileTooltipData
10:40:22
SQ
INFO: Next round issued: 2
10:40:23
SQ
Turn started for Ghoul
10:40:23
SQ
*
10:40:23
SQ
* Ghoul: Starting turn.
10:40:23
SQ
defensive score: 0
10:40:23
SQ
defensive threshold: 1.5
10:40:23
SQ
-> Behaviors to pick from:
Engage.Melee (69.575)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
10:40:23
SQ
-> Behavior picked: Engage.Melee (69.575)
10:40:23
SQ
* Ghoul: Engaging to melee range with Erwin (not visible), accepted_distance=0
10:40:23
SQ
* Ghoul: Reached engage destination
10:40:23
SQ
defensive score: 0
10:40:23
SQ
defensive threshold: 1.5
10:40:23
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
10:40:23
SQ
-> Behavior picked: Idle (1)
10:40:23
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
10:40:23
SQ
* ---------------------------------------------------
10:40:24
SQ
Turn started for Ghoul
10:40:24
SQ
*
10:40:24
SQ
* Ghoul: Starting turn.
10:40:24
SQ
defensive score: 0
10:40:24
SQ
defensive threshold: 1.5
10:40:24
SQ
-> Behaviors to pick from:
Engage.Melee (63.25)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
10:40:24
SQ
-> Behavior picked: Engage.Melee (63.25)
10:40:24
SQ
* Ghoul: Engaging to melee range with Erwin (not visible), accepted_distance=0
10:40:24
SQ
* Ghoul: Reached engage destination
10:40:24
SQ
defensive score: 0
10:40:24
SQ
defensive threshold: 1.5
10:40:24
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
10:40:24
SQ
-> Behavior picked: Idle (1)
10:40:24
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
10:40:24
SQ
* ---------------------------------------------------
10:40:24
SQ
Turn started for Ghoul
10:40:24
SQ
*
10:40:24
SQ
* Ghoul: Starting turn.
10:40:25
SQ
defensive score: 0
10:40:25
SQ
defensive threshold: 1.5
10:40:25
SQ
-> Behaviors to pick from:
Engage.Melee (63.25)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
10:40:25
SQ
-> Behavior picked: Engage.Melee (63.25)
10:40:25
SQ
* Ghoul: Engaging to melee range with Tobjoern (not visible), accepted_distance=0
10:40:25
SQ
* Ghoul: Reached engage destination
10:40:25
SQ
defensive score: 0
10:40:25
SQ
defensive threshold: 1.5
10:40:25
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
10:40:25
SQ
-> Behavior picked: Idle (1)
10:40:25
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
10:40:25
SQ
* ---------------------------------------------------
10:40:25
SQ
Turn started for Ghoul
10:40:25
SQ
*
10:40:25
SQ
* Ghoul: Starting turn.
10:40:25
SQ
defensive score: 0
10:40:25
SQ
defensive threshold: 1.5
10:40:25
SQ
-> Behaviors to pick from:
Engage.Melee (75.9)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
10:40:25
SQ
-> Behavior picked: Engage.Melee (75.9)
10:40:25
SQ
* Ghoul: Engaging to melee range with Tobjoern (not visible), accepted_distance=0
10:40:26
SQ
* Ghoul: Reached engage destination
10:40:26
SQ
defensive score: 0
10:40:26
SQ
defensive threshold: 1.5
10:40:26
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
10:40:26
SQ
-> Behavior picked: Idle (1)
10:40:26
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
10:40:26
SQ
* ---------------------------------------------------
10:40:26
SQ
Turn started for Ghoul
10:40:26
SQ
*
10:40:26
SQ
* Ghoul: Starting turn.
10:40:26
SQ
defensive score: 0
10:40:26
SQ
defensive threshold: 1.5
10:40:26
SQ
-> Behaviors to pick from:
Engage.Melee (63.25)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
10:40:26
SQ
-> Behavior picked: Engage.Melee (63.25)
10:40:26
SQ
* Ghoul: Engaging to melee range with Tobjoern (not visible), accepted_distance=0
10:40:26
SQ
* Ghoul: Reached engage destination
10:40:26
SQ
defensive score: 0
10:40:26
SQ
defensive threshold: 1.5
10:40:26
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
10:40:26
SQ
-> Behavior picked: Idle (1)
10:40:26
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
10:40:26
SQ
* ---------------------------------------------------
10:40:27
SQ
Turn started for Ghoul
10:40:27
SQ
*
10:40:27
SQ
* Ghoul: Starting turn.
10:40:27
SQ
defensive score: 0
10:40:27
SQ
defensive threshold: 1.5
10:40:27
SQ
-> Behaviors to pick from:
Engage.Melee (63.25)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
10:40:27
SQ
-> Behavior picked: Engage.Melee (63.25)
10:40:27
SQ
* Ghoul: Engaging to melee range with Tobjoern (not visible), accepted_distance=0
10:40:27
SQ
* Ghoul: Reached engage destination
10:40:27
SQ
defensive score: 0
10:40:27
SQ
defensive threshold: 1.5
10:40:27
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
10:40:27
SQ
-> Behavior picked: Idle (1)
10:40:27
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
10:40:27
SQ
* ---------------------------------------------------
10:40:28
SQ
Turn started for Ghoul
10:40:28
SQ
*
10:40:28
SQ
* Ghoul: Starting turn.
10:40:28
SQ
defensive score: 0
10:40:28
SQ
defensive threshold: 1.5
10:40:28
SQ
-> Behaviors to pick from:
Engage.Melee (55.8571)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
10:40:28
SQ
-> Behavior picked: Engage.Melee (55.8571)
10:40:29
SQ
* Ghoul: Engaging to melee range with Falk (visible), accepted_distance=0
10:40:30
SQ
* Ghoul: Reached engage destination
10:40:30
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
10:40:30
SQ
-> Behavior picked: Idle (1)
10:40:30
SQ
* Ghoul: Ending Turn with 3 of 9 AP left.
10:40:30
SQ
* ---------------------------------------------------
10:40:30
SQ
Turn started for Ghoul
10:40:30
SQ
*
10:40:30
SQ
* Ghoul: Starting turn.
10:40:31
SQ
-> Behaviors to pick from:
Engage.Melee (57.0644)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
10:40:31
SQ
-> Behavior picked: Engage.Melee (57.0644)
10:40:31
SQ
* Ghoul: Engaging to melee range with Alwin (visible), accepted_distance=0
10:40:32
SQ
* Ghoul: Reached engage destination
10:40:32
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
10:40:32
SQ
-> Behavior picked: Idle (1)
10:40:32
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
10:40:32
SQ
* ---------------------------------------------------
10:40:33
SQ
Turn started for Ghoul
10:40:33
SQ
*
10:40:33
SQ
* Ghoul: Starting turn.
10:40:33
SQ
-> Behaviors to pick from:
Engage.Melee (62.7273)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
10:40:33
SQ
-> Behavior picked: Engage.Melee (62.7273)
10:40:33
SQ
* Ghoul: Engaging to melee range with Vander (not visible), accepted_distance=0
10:40:33
SQ
* Ghoul: Reached engage destination
10:40:33
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
10:40:33
SQ
-> Behavior picked: Idle (1)
10:40:33
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
10:40:33
SQ
* ---------------------------------------------------
10:40:34
SQ
Turn started for Gunnar Orcbane
10:40:45
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Ghoul]
10:40:45
SQ
Gunnar Orcbane uses skill Shoot Bolt
10:41:02
SQ
tactical_queryTileTooltipData
10:41:03
SQ
Turn started for Erwin
10:41:10
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
10:41:10
SQ
Skill [Reload] removed from [Erwin].
10:41:16
SQ
[Erwin] executes skill [Impale] on target [Ghoul]
10:41:16
SQ
Erwin uses skill Impale
10:41:16
SQ
Ghoul has died.
10:41:17
SQ
tactical_queryTileTooltipData
10:41:19
SQ
Turn started for Alwin
10:41:21
SQ
Turn started for Falk
10:41:26
SQ
Turn started for Vander
10:41:27
SQ
Turn started for Tobjoern
10:41:30
SQ
[Tobjoern] executes skill [Throw Axe] on target [Ghoul]
10:41:30
SQ
Tobjoern uses skill Throw Axe
10:41:33
SQ
[Tobjoern] executes skill [Throw Axe] on target [Ghoul]
10:41:33
SQ
Tobjoern uses skill Throw Axe
10:41:34
SQ
Ghoul has died.
10:41:36
SQ
tactical_queryTileTooltipData
10:41:37
SQ
INFO: Next round issued: 3
10:41:38
SQ
Turn started for Ghoul
10:41:38
SQ
*
10:41:38
SQ
* Ghoul: Starting turn.
10:41:38
SQ
defensive score: 0
10:41:38
SQ
defensive threshold: 1.5
10:41:38
SQ
-> Behaviors to pick from:
GruesomeFeast (422.222)(*), Engage.Melee (107.25)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.Default (0), BreakFree (0)
10:41:38
SQ
-> Behavior picked: GruesomeFeast (422.222)
10:41:38
SQ
* Ghoul: Moving into range to use Gruesome Feast
10:41:38
SQ
defensive score: 0
10:41:38
SQ
defensive threshold: 1.5
10:41:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), Flee (0), Engage.Melee (0), Retreat (0), Attack.Default (0), BreakFree (0), GruesomeFeast (0)
10:41:38
SQ
-> Behavior picked: Idle (1)
10:41:38
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
10:41:38
SQ
* ---------------------------------------------------
10:41:38
SQ
Turn started for Ghoul
10:41:39
SQ
*
10:41:39
SQ
* Ghoul: Starting turn.
10:41:39
SQ
defensive score: 0
10:41:39
SQ
defensive threshold: 1.5
10:41:39
SQ
-> Behaviors to pick from:
GruesomeFeast (422.222)(*), Engage.Melee (107.25)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.Default (0), BreakFree (0)
10:41:39
SQ
-> Behavior picked: GruesomeFeast (422.222)
10:41:39
SQ
* Ghoul: Moving into range to use Gruesome Feast
10:41:40
SQ
defensive score: 0
10:41:40
SQ
defensive threshold: 1.5
10:41:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), Flee (0), Engage.Melee (0), Retreat (0), Attack.Default (0), BreakFree (0), GruesomeFeast (0)
10:41:40
SQ
-> Behavior picked: Idle (1)
10:41:40
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
10:41:40
SQ
* ---------------------------------------------------
10:41:41
SQ
Turn started for Ghoul
10:41:41
SQ
*
10:41:41
SQ
* Ghoul: Starting turn.
10:41:41
SQ
defensive score: 0
10:41:41
SQ
defensive threshold: 1.5
10:41:41
SQ
-> Behaviors to pick from:
GruesomeFeast (383.333)(*), Engage.Melee (82.5), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.Default (0), BreakFree (0)
10:41:41
SQ
-> Behavior picked: GruesomeFeast (383.333)
10:41:41
SQ
* Ghoul: Moving into range to use Gruesome Feast
10:41:41
SQ
defensive score: 0
10:41:41
SQ
defensive threshold: 1.5
10:41:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), Flee (0), Engage.Melee (0), Retreat (0), Attack.Default (0), BreakFree (0), GruesomeFeast (0)
10:41:41
SQ
-> Behavior picked: Idle (1)
10:41:41
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
10:41:41
SQ
* ---------------------------------------------------
10:41:42
SQ
Turn started for Ghoul
10:41:42
SQ
*
10:41:42
SQ
* Ghoul: Starting turn.
10:41:42
SQ
defensive score: 0
10:41:42
SQ
defensive threshold: 1.5
10:41:42
SQ
-> Behaviors to pick from:
GruesomeFeast (344.444)(*), Engage.Melee (69.5833), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.Default (0), BreakFree (0)
10:41:42
SQ
-> Behavior picked: GruesomeFeast (344.444)
10:41:42
SQ
* Ghoul: Moving into range to use Gruesome Feast
10:41:43
SQ
defensive score: 0
10:41:43
SQ
defensive threshold: 1.5
10:41:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), Flee (0), Engage.Melee (0), Retreat (0), Attack.Default (0), BreakFree (0), GruesomeFeast (0)
10:41:43
SQ
-> Behavior picked: Idle (1)
10:41:43
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
10:41:43
SQ
* ---------------------------------------------------
10:41:44
SQ
Turn started for Ghoul
10:41:44
SQ
*
10:41:44
SQ
* Ghoul: Starting turn.
10:41:44
SQ
defensive score: 0
10:41:44
SQ
defensive threshold: 1.5
10:41:44
SQ
-> Behaviors to pick from:
GruesomeFeast (277.778)(*), Engage.Melee (82.5)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.Default (0), BreakFree (0)
10:41:44
SQ
-> Behavior picked: GruesomeFeast (277.778)
10:41:44
SQ
* Ghoul: Moving into range to use Gruesome Feast
10:41:44
SQ
defensive score: 0
10:41:44
SQ
defensive threshold: 1.5
10:41:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), Flee (0), Engage.Melee (0), Retreat (0), Attack.Default (0), BreakFree (0), GruesomeFeast (0)
10:41:44
SQ
-> Behavior picked: Idle (1)
10:41:44
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
10:41:44
SQ
* ---------------------------------------------------
10:41:44
SQ
Turn started for Ghoul
10:41:44
SQ
*
10:41:44
SQ
* Ghoul: Starting turn.
10:41:45
SQ
defensive score: 0
10:41:45
SQ
defensive threshold: 1.5
10:41:45
SQ
-> Behaviors to pick from:
GruesomeFeast (277.778)(*), Engage.Melee (99)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.Default (0), BreakFree (0)
10:41:45
SQ
-> Behavior picked: GruesomeFeast (277.778)
10:41:45
SQ
* Ghoul: Moving into range to use Gruesome Feast
10:41:45
SQ
defensive score: 0
10:41:45
SQ
defensive threshold: 1.5
10:41:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), Flee (0), Engage.Melee (0), Retreat (0), Attack.Default (0), BreakFree (0), GruesomeFeast (0)
10:41:45
SQ
-> Behavior picked: Idle (1)
10:41:45
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
10:41:45
SQ
* ---------------------------------------------------
10:41:45
SQ
Turn started for Ghoul
10:41:45
SQ
*
10:41:45
SQ
* Ghoul: Starting turn.
10:41:46
SQ
defensive score: 0
10:41:46
SQ
defensive threshold: 1.5
10:41:46
SQ
-> Behaviors to pick from:
GruesomeFeast (277.778)(*), Engage.Melee (82.5)(*), Idle (1), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.Default (0), BreakFree (0)
10:41:46
SQ
-> Behavior picked: GruesomeFeast (277.778)
10:41:46
SQ
* Ghoul: Moving into range to use Gruesome Feast
10:41:46
SQ
defensive score: 0
10:41:46
SQ
defensive threshold: 1.5
10:41:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), Flee (0), Engage.Melee (0), Retreat (0), Attack.Default (0), BreakFree (0), GruesomeFeast (0)
10:41:46
SQ
-> Behavior picked: Idle (1)
10:41:46
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
10:41:46
SQ
* ---------------------------------------------------
10:41:46
SQ
Turn started for Gunnar Orcbane
10:41:50
SQ
[Gunnar Orcbane] executes skill [Reload] on target [Gunnar Orcbane]
10:41:50
SQ
Gunnar Orcbane uses skill Reload
10:42:05
SQ
Turn started for Alwin
10:42:18
SQ
tactical_queryTileTooltipData
10:42:21
SQ
Turn started for Erwin
10:42:31
SQ
tactical_queryTileTooltipData
10:42:34
SQ
Turn started for Falk
10:42:42
SQ
tactical_queryTileTooltipData
10:42:51
SQ
Turn started for Vander
10:42:53
SQ
tactical_queryTileTooltipData
10:42:53
SQ
tactical_queryTileTooltipData
10:42:56
SQ
Turn started for Tobjoern
10:42:59
SQ
tactical_queryTileTooltipData
10:43:06
SQ
[Tobjoern] executes skill [Throw Axe] on target [Ghoul]
10:43:06
SQ
Tobjoern uses skill Throw Axe
10:43:19
SQ
INFO: Next round issued: 4
10:43:20
SQ
Turn started for Ghoul
10:43:20
SQ
*
10:43:20
SQ
* Ghoul: Starting turn.
10:43:20
SQ
defensive score: 0
10:43:20
SQ
defensive threshold: 1.5
10:43:20
SQ
-> Behaviors to pick from:
GruesomeFeast (377.778)(*), Engage.Melee (67.7679), Idle (1), Retreat (0), Defend (0), Attack.Default (0), BreakFree (0), Flee (0), Roam (0)
10:43:20
SQ
-> Behavior picked: GruesomeFeast (377.778)
10:43:20
SQ
* Ghoul: Moving into range to use Gruesome Feast
10:43:23
SQ
defensive score: 0
10:43:23
SQ
defensive threshold: 1.5
10:43:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Retreat (0), Defend (0), Engage.Melee (0), BreakFree (0), Flee (0), Roam (0), GruesomeFeast (0)
10:43:23
SQ
-> Behavior picked: Idle (1)
10:43:23
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
10:43:23
SQ
* ---------------------------------------------------
10:43:23
SQ
Turn started for Ghoul
10:43:23
SQ
*
10:43:23
SQ
* Ghoul: Starting turn.
10:43:24
SQ
defensive score: 0
10:43:24
SQ
defensive threshold: 1.5
10:43:24
SQ
-> Behaviors to pick from:
GruesomeFeast (288.889)(*), Engage.Melee (63.25), Idle (1), Retreat (0), Defend (0), Attack.Default (0), BreakFree (0), Flee (0), Roam (0)
10:43:24
SQ
-> Behavior picked: GruesomeFeast (288.889)
10:43:24
SQ
* Ghoul: Moving into range to use Gruesome Feast
10:43:24
SQ
defensive score: 0
10:43:24
SQ
defensive threshold: 1.5
10:43:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Retreat (0), Defend (0), Engage.Melee (0), BreakFree (0), Flee (0), Roam (0), GruesomeFeast (0)
10:43:24
SQ
-> Behavior picked: Idle (1)
10:43:24
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
10:43:24
SQ
* ---------------------------------------------------
10:43:24
SQ
Turn started for Ghoul
10:43:24
SQ
*
10:43:24
SQ
* Ghoul: Starting turn.
10:43:25
SQ
defensive score: 0
10:43:25
SQ
defensive threshold: 1.5
10:43:25
SQ
-> Behaviors to pick from:
GruesomeFeast (300)(*), Engage.Melee (54.2933), Idle (1), Retreat (0), Defend (0), Attack.Default (0), BreakFree (0), Flee (0), Roam (0)
10:43:25
SQ
-> Behavior picked: GruesomeFeast (300)
10:43:25
SQ
* Ghoul: Moving into range to use Gruesome Feast
10:43:25
Resource
Loading: music/undead_01.ogg
10:43:26
SQ
defensive score: 0
10:43:26
SQ
defensive threshold: 1.5
10:43:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Retreat (0), Defend (0), Engage.Melee (0), BreakFree (0), Flee (0), Roam (0), GruesomeFeast (0)
10:43:26
SQ
-> Behavior picked: Idle (1)
10:43:26
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
10:43:26
SQ
* ---------------------------------------------------
10:43:26
SQ
Turn started for Ghoul
10:43:26
SQ
*
10:43:26
SQ
* Ghoul: Starting turn.
10:43:27
SQ
defensive score: 0
10:43:27
SQ
defensive threshold: 1.5
10:43:27
SQ
-> Behaviors to pick from:
GruesomeFeast (300)(*), Engage.Melee (57.9792), Idle (1), Retreat (0), Defend (0), Attack.Default (0), BreakFree (0), Flee (0), Roam (0)
10:43:27
SQ
-> Behavior picked: GruesomeFeast (300)
10:43:27
SQ
* Ghoul: Moving into range to use Gruesome Feast
10:43:28
Resource
Unloading: music/undead_02.ogg
10:43:30
SQ
defensive score: 0
10:43:30
SQ
defensive threshold: 1.5
10:43:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Retreat (0), Defend (0), Engage.Melee (0), BreakFree (0), Flee (0), Roam (0), GruesomeFeast (0)
10:43:30
SQ
-> Behavior picked: Idle (1)
10:43:30
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
10:43:30
SQ
* ---------------------------------------------------
10:43:30
SQ
Turn started for Ghoul
10:43:30
SQ
*
10:43:30
SQ
* Ghoul: Starting turn.
10:43:31
SQ
defensive score: 0
10:43:31
SQ
defensive threshold: 1.5
10:43:31
SQ
-> Behaviors to pick from:
GruesomeFeast (300)(*), Engage.Melee (75.1094)(*), Idle (1), Retreat (0), Defend (0), Attack.Default (0), BreakFree (0), Flee (0), Roam (0)
10:43:31
SQ
-> Behavior picked: Engage.Melee (75.1094)
10:43:31
SQ
* Ghoul: Engaging to melee range with Vander (visible), accepted_distance=0
10:43:32
SQ
* Ghoul: Reached engage destination
10:43:32
SQ
defensive score: 0
10:43:32
SQ
defensive threshold: 1.5
10:43:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Retreat (0), Defend (0), Engage.Melee (0), BreakFree (0), Flee (0), Roam (0), GruesomeFeast (0)
10:43:32
SQ
-> Behavior picked: Idle (1)
10:43:32
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
10:43:32
SQ
* ---------------------------------------------------
10:43:32
SQ
Turn started for Ghoul
10:43:32
SQ
*
10:43:32
SQ
* Ghoul: Starting turn.
10:43:33
SQ
defensive score: 0
10:43:33
SQ
defensive threshold: 1.5
10:43:33
SQ
-> Behaviors to pick from:
GruesomeFeast (300)(*), Engage.Melee (69), Idle (1), Retreat (0), Defend (0), Attack.Default (0), BreakFree (0), Flee (0), Roam (0)
10:43:33
SQ
-> Behavior picked: GruesomeFeast (300)
10:43:33
SQ
* Ghoul: Moving into range to use Gruesome Feast
10:43:34
SQ
defensive score: 0
10:43:34
SQ
defensive threshold: 1.5
10:43:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Retreat (0), Defend (0), Engage.Melee (0), BreakFree (0), Flee (0), Roam (0), GruesomeFeast (0)
10:43:34
SQ
-> Behavior picked: Idle (1)
10:43:34
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
10:43:34
SQ
* ---------------------------------------------------
10:43:34
SQ
Turn started for Ghoul
10:43:34
SQ
*
10:43:34
SQ
* Ghoul: Starting turn.
10:43:34
SQ
defensive score: 0
10:43:34
SQ
defensive threshold: 1.5
10:43:35
SQ
-> Behaviors to pick from:
GruesomeFeast (300)(*), Engage.Melee (63.25), Idle (1), Retreat (0), Defend (0), Attack.Default (0), BreakFree (0), Flee (0), Roam (0)
10:43:35
SQ
-> Behavior picked: GruesomeFeast (300)
10:43:35
SQ
* Ghoul: Moving into range to use Gruesome Feast
10:43:35
SQ
defensive score: 0
10:43:35
SQ
defensive threshold: 1.5
10:43:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Retreat (0), Defend (0), Engage.Melee (0), BreakFree (0), Flee (0), Roam (0), GruesomeFeast (0)
10:43:35
SQ
-> Behavior picked: Idle (1)
10:43:35
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
10:43:35
SQ
* ---------------------------------------------------
10:43:35
SQ
Turn started for Falk
10:43:46
SQ
Turn started for Gunnar Orcbane
10:43:51
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Ghoul]
10:43:51
SQ
Gunnar Orcbane uses skill Shoot Bolt
10:43:55
SQ
Skill [Reload] removed from [Gunnar Orcbane].
10:43:55
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
10:44:00
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Ghoul]
10:44:00
SQ
Gunnar Orcbane uses skill Shoot Bolt
10:44:18
SQ
tactical_queryTileTooltipData
10:44:19
SQ
Turn started for Alwin
10:44:42
SQ
tactical_queryTileTooltipData
10:44:45
SQ
[Alwin] executes skill [Thrust] on target [Ghoul]
10:44:45
SQ
Alwin uses skill Thrust
10:44:45
SQ
Turn started for Erwin
10:44:46
SQ
tactical_queryTileTooltipData
10:44:56
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
10:45:03
SQ
[Erwin] executes skill [Shoot Bolt] on target [Ghoul]
10:45:03
SQ
Erwin uses skill Shoot Bolt
10:45:03
SQ
Ghoul has died.
10:45:03
SQ
tactical_queryTileTooltipData
10:45:07
SQ
[Erwin] executes skill [Reload] on target [Erwin]
10:45:07
SQ
Erwin uses skill Reload
10:45:07
UI
ERROR: Failed to query entity skills data for entity (13198). Reason: Invalid result.
10:45:08
SQ
Turn started for Vander
10:45:13
SQ
[Vander] executes skill [Thrust] on target [Ghoul]
10:45:13
SQ
Vander uses skill Thrust
10:45:13
SQ
Ghoul has died.
10:45:20
SQ
Turn started for Tobjoern
10:45:23
SQ
tactical_queryTileTooltipData
10:45:27
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
10:45:33
SQ
tactical_queryTileTooltipData
10:45:46
SQ
tactical_queryTileTooltipData
10:46:08
SQ
tactical_queryTileTooltipData
10:46:09
SQ
INFO: Next round issued: 5
10:46:09
SQ
Turn started for Ghoul
10:46:09
SQ
*
10:46:09
SQ
* Ghoul: Starting turn.
10:46:10
SQ
-> Behaviors to pick from:
GruesomeFeast (472.222)(*), Engage.Melee (50), Idle (1), BreakFree (0), Retreat (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
10:46:10
SQ
-> Behavior picked: GruesomeFeast (472.222)
10:46:10
SQ
* Ghoul: Moving into range to use Gruesome Feast
10:46:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), Roam (0), Defend (0), Attack.Default (0), GruesomeFeast (0)
10:46:11
SQ
-> Behavior picked: Idle (1)
10:46:11
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
10:46:11
SQ
* ---------------------------------------------------
10:46:11
SQ
Turn started for Ghoul
10:46:11
SQ
*
10:46:11
SQ
* Ghoul: Starting turn.
10:46:12
SQ
-> Behaviors to pick from:
Attack.Default (33.6173)(*), Idle (1), Retreat (0), BreakFree (0), Flee (0), Roam (0), Defend (0), Engage.Melee (0), GruesomeFeast (-97.4206)
10:46:12
SQ
-> Behavior picked: Attack.Default (33.6173)
10:46:12
SQ
* Ghoul: Using Ghoul Claws against Tobjoern!
10:46:12
SQ
Ghoul uses skill Ghoul Claws
10:46:12
SQ
-> Behaviors to pick from:
Attack.Default (33.6173)(*), Idle (1), Flee (0), Roam (0), Retreat (0), Defend (0), Engage.Melee (0), GruesomeFeast (0), BreakFree (0)
10:46:12
SQ
-> Behavior picked: Attack.Default (33.6173)
10:46:13
SQ
* Ghoul: Using Ghoul Claws against Tobjoern!
10:46:13
SQ
Ghoul uses skill Ghoul Claws
10:46:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Retreat (0), Defend (0), GruesomeFeast (0), Roam (0), BreakFree (0), Attack.Default (0)
10:46:13
SQ
-> Behavior picked: Idle (1)
10:46:14
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
10:46:14
SQ
* ---------------------------------------------------
10:46:14
SQ
Turn started for Ghoul
10:46:14
SQ
*
10:46:14
SQ
* Ghoul: Starting turn.
10:46:14
SQ
-> Behaviors to pick from:
GruesomeFeast (438.889)(*), Engage.Melee (85.2273), Idle (1), BreakFree (0), Retreat (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
10:46:14
SQ
-> Behavior picked: GruesomeFeast (438.889)
10:46:15
SQ
* Ghoul: Moving into range to use Gruesome Feast
10:46:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), Roam (0), Defend (0), Attack.Default (0), GruesomeFeast (0)
10:46:16
SQ
-> Behavior picked: Idle (1)
10:46:16
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
10:46:16
SQ
* ---------------------------------------------------
10:46:16
SQ
Turn started for Ghoul
10:46:16
SQ
*
10:46:16
SQ
* Ghoul: Starting turn.
10:46:17
SQ
-> Behaviors to pick from:
GruesomeFeast (366.667)(*), Engage.Melee (46.1538), Idle (1), BreakFree (0), Retreat (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
10:46:17
SQ
-> Behavior picked: GruesomeFeast (366.667)
10:46:17
SQ
* Ghoul: Moving into range to use Gruesome Feast
10:46:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), Roam (0), Defend (0), Attack.Default (0), GruesomeFeast (0)
10:46:18
SQ
-> Behavior picked: Idle (1)
10:46:18
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
10:46:18
SQ
* ---------------------------------------------------
10:46:18
SQ
Turn started for Ghoul
10:46:18
SQ
*
10:46:18
SQ
* Ghoul: Starting turn.
10:46:19
SQ
-> Behaviors to pick from:
GruesomeFeast (322.222)(*), Engage.Melee (50), Idle (1), BreakFree (0), Retreat (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
10:46:19
SQ
-> Behavior picked: GruesomeFeast (322.222)
10:46:19
SQ
* Ghoul: Moving into range to use Gruesome Feast
10:46:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), Roam (0), Defend (0), Attack.Default (0), GruesomeFeast (0)
10:46:19
SQ
-> Behavior picked: Idle (1)
10:46:19
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
10:46:19
SQ
* ---------------------------------------------------
10:46:20
SQ
Turn started for Alwin
10:46:25
SQ
[Alwin] executes skill [Thrust] on target [Ghoul]
10:46:25
SQ
Alwin uses skill Thrust
10:46:28
SQ
[Alwin] executes skill [Thrust] on target [Ghoul]
10:46:28
SQ
Alwin uses skill Thrust
10:46:28
SQ
Turn started for Erwin
10:46:29
SQ
tactical_queryTileTooltipData
10:46:32
SQ
[Erwin] executes skill [Shoot Bolt] on target [Ghoul]
10:46:32
SQ
Erwin uses skill Shoot Bolt
10:46:33
SQ
tactical_queryTileTooltipData
10:46:35
SQ
[Erwin] executes skill [Reload] on target [Erwin]
10:46:35
SQ
Erwin uses skill Reload
10:46:35
UI
ERROR: Failed to query entity skills data for entity (13198). Reason: Invalid result.
10:46:35
SQ
Turn started for Gunnar Orcbane
10:46:40
SQ
[Gunnar Orcbane] executes skill [Reload] on target [Gunnar Orcbane]
10:46:40
SQ
Gunnar Orcbane uses skill Reload
10:46:44
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Ghoul]
10:46:44
SQ
Gunnar Orcbane uses skill Shoot Bolt
10:46:44
SQ
Ghoul has died.
10:46:45
SQ
Turn started for Falk
10:46:53
SQ
tactical_queryTileTooltipData
10:46:55
SQ
[Falk] executes skill [Thrust] on target [Ghoul]
10:46:55
SQ
Falk uses skill Thrust
10:46:55
SQ
Ghoul has died.
10:46:56
SQ
Turn started for Vander
10:47:00
SQ
[Vander] executes skill [Thrust] on target [Ghoul]
10:47:00
SQ
Vander uses skill Thrust
10:47:00
SQ
Ghoul has died.
10:47:07
SQ
Turn started for Tobjoern
10:47:10
SQ
INFO: Next round issued: 6
10:47:10
SQ
Turn started for Ghoul
10:47:10
SQ
*
10:47:10
SQ
* Ghoul: Starting turn.
10:47:11
SQ
defensive score: 0
10:47:11
SQ
defensive threshold: 1.5
10:47:11
SQ
-> Behaviors to pick from:
Retreat (1127.78)(*), GruesomeFeast (405.556)(*), Engage.Melee (44.4792), Idle (1), Roam (0), BreakFree (0), Defend (0), Attack.Default (0), Flee (0)
10:47:11
SQ
-> Behavior picked: Retreat (1127.78)
10:47:11
SQ
* Ghoul: Retreating.
10:47:13
SQ
Turn started for Ghoul
10:47:13
SQ
*
10:47:13
SQ
* Ghoul: Starting turn.
10:47:14
SQ
defensive score: 0
10:47:14
SQ
defensive threshold: 1.5
10:47:14
SQ
-> Behaviors to pick from:
Retreat (1127.78)(*), GruesomeFeast (405.556)(*), Engage.Melee (47.3438), Idle (1), Roam (0), BreakFree (0), Defend (0), Attack.Default (0), Flee (0)
10:47:14
SQ
-> Behavior picked: Retreat (1127.78)
10:47:14
SQ
* Ghoul: Retreating.
10:47:16
SQ
Turn started for Gunnar Orcbane
10:47:19
SQ
[Gunnar Orcbane] executes skill [Reload] on target [Gunnar Orcbane]
10:47:19
SQ
Gunnar Orcbane uses skill Reload
10:47:33
SQ
tactical_queryTileTooltipData
10:47:34
SQ
Turn started for Falk
10:47:41
SQ
tactical_queryTileTooltipData
10:47:43
SQ
[Falk] executes skill [Thrust] on target [Ghoul]
10:47:43
SQ
Falk uses skill Thrust
10:47:44
SQ
Turn started for Alwin
10:47:48
SQ
Turn started for Tobjoern
10:47:51
SQ
tactical_queryTileTooltipData
10:47:53
SQ
[Tobjoern] executes skill [Thrust] on target [Ghoul]
10:47:53
SQ
Tobjoern uses skill Thrust
10:47:54
SQ
Turn started for Erwin
10:48:01
SQ
tactical_queryTileTooltipData
10:48:03
SQ
[Erwin] executes skill [Shoot Bolt] on target [Ghoul]
10:48:03
SQ
Erwin uses skill Shoot Bolt
10:48:10
SQ
Skill [Reload] removed from [Erwin].
10:48:10
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
10:48:13
SQ
Turn started for Vander
10:48:17
SQ
INFO: Next round issued: 7
10:48:18
SQ
Turn started for Ghoul
10:48:18
SQ
*
10:48:18
SQ
* Ghoul: Starting turn.
10:48:18
SQ
-> Behaviors to pick from:
Attack.Default (33.6173)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Defend (0), Retreat (0), Flee (0), GruesomeFeast (-45.4048)
10:48:18
SQ
-> Behavior picked: Attack.Default (33.6173)
10:48:19
SQ
* Ghoul: Using Ghoul Claws against Tobjoern!
10:48:19
SQ
Ghoul uses skill Ghoul Claws
10:48:19
SQ
-> Behaviors to pick from:
Attack.Default (35.1796)(*), Idle (1), Engage.Melee (0), Defend (0), Roam (0), Retreat (0), Flee (0), GruesomeFeast (0), BreakFree (0)
10:48:19
SQ
-> Behavior picked: Attack.Default (35.1796)
10:48:20
SQ
* Ghoul: Using Ghoul Claws against Tobjoern!
10:48:20
SQ
Ghoul uses skill Ghoul Claws
10:48:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Defend (0), BreakFree (0), Attack.Default (0)
10:48:20
SQ
-> Behavior picked: Idle (1)
10:48:20
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
10:48:20
SQ
* ---------------------------------------------------
10:48:20
SQ
Turn started for Ghoul
10:48:20
SQ
*
10:48:20
SQ
* Ghoul: Starting turn.
10:48:21
SQ
-> Behaviors to pick from:
Retreat (1127.78)(*), GruesomeFeast (801.587)(*), Engage.Melee (55), Idle (1), Roam (0), BreakFree (0), Defend (0), Flee (0), Attack.Default (0)
10:48:21
SQ
-> Behavior picked: GruesomeFeast (801.587)
10:48:21
SQ
* Ghoul: Moving into range to use Gruesome Feast
10:48:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend (0), Roam (0), BreakFree (0), Flee (0), GruesomeFeast (0), Attack.Default (0), Retreat (0)
10:48:22
SQ
-> Behavior picked: Idle (1)
10:48:22
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
10:48:22
SQ
* ---------------------------------------------------
10:48:23
SQ
Turn started for Falk
10:48:26
SQ
[Falk] executes skill [Thrust] on target [Ghoul]
10:48:26
SQ
Falk uses skill Thrust
10:48:26
SQ
Ghoul has died.
10:48:26
Resource
Loading: music/undead_02.ogg
10:48:28
SQ
Turn started for Gunnar Orcbane
10:48:29
Resource
Unloading: music/undead_01.ogg
10:48:32
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Ghoul]
10:48:32
SQ
Gunnar Orcbane uses skill Shoot Bolt
10:48:33
SQ
Ghoul has died.
10:48:33
Resource
Unloading: gfx/orientation_overlay.png
10:48:33
SQ
Skill [Dodge] removed from [Alwin].
10:48:33
SQ
Skill [Dodge] removed from [Gunnar Orcbane].
10:48:33
SQ
Skill [Reload] removed from [Gunnar Orcbane].
10:48:33
SQ
Skill [Dodge] removed from [Erwin].
10:48:33
SQ
Skill [Dodge] removed from [Falk].
10:48:33
Resource
Loading: music/victory_01.ogg
10:48:37
Resource
Unloading: music/undead_02.ogg
10:49:05
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
10:49:05
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
10:49:05
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
10:49:05
SQ
World::onCombatFinished
10:49:05
SQ
TacticalState::onFinish
10:49:05
Resource
Unloading: gfx/object_0.png
10:49:05
Resource
Unloading: gfx/detail.png
10:49:05
Resource
Unloading Resource Package "Temporary Tactical Resources".
10:49:05
Resource
Unloading: sounds/combat/throw_axe_01.wav
10:49:05
Resource
Unloading: sounds/combat/throw_axe_02.wav
10:49:05
Resource
Unloading: sounds/combat/throw_axe_03.wav
10:49:05
Resource
Unloading: sounds/combat/throw_axe_hit_01.wav
10:49:05
Resource
Unloading: sounds/combat/throw_axe_hit_02.wav
10:49:05
Resource
Unloading: sounds/combat/throw_axe_hit_03.wav
10:49:05
Resource
Unloading: sounds/enemies/ghoul_flee_01.wav
10:49:05
Resource
Unloading: sounds/enemies/ghoul_hurt_02.wav
10:49:05
Resource
Unloading: sounds/enemies/ghoul_hurt_03.wav
10:49:05
Resource
Unloading: sounds/enemies/ghoul_death_01.wav
10:49:05
Resource
Unloading: sounds/enemies/ghoul_death_02.wav
10:49:05
Resource
Unloading: sounds/enemies/ghoul_death_03.wav
10:49:05
Resource
Unloading: sounds/enemies/ghoul_hurt_01.wav
10:49:05
Resource
Unloading: sounds/enemies/ghoul_flee_02.wav
10:49:05
Resource
Unloading: sounds/enemies/ghoul_flee_03.wav
10:49:05
Resource
Unloading: sounds/enemies/ghoul_idle_01.wav
10:49:05
Resource
Unloading: sounds/enemies/ghoul_idle_02.wav
10:49:05
Resource
Unloading: sounds/enemies/ghoul_idle_03.wav
10:49:05
Resource
Unloading: sounds/enemies/orc_idle_03.wav
10:49:05
Resource
Unloading: gfx/entity_1.png
10:49:05
Resource
Unloading: sounds/enemies/ghoul_claws_01.wav
10:49:05
Resource
Unloading: sounds/enemies/ghoul_claws_02.wav
10:49:05
Resource
Unloading: sounds/enemies/ghoul_claws_03.wav
10:49:05
Resource
Unloading: sounds/combat/werewolf_claw_01.wav
10:49:05
Resource
Unloading: sounds/combat/werewolf_claw_02.wav
10:49:05
Resource
Unloading: sounds/combat/werewolf_claw_03.wav
10:49:05
Resource
Unloading: sounds/enemies/gruesome_feast_01.wav
10:49:05
Resource
Unloading: sounds/enemies/gruesome_feast_03.wav
10:49:05
Resource
Unloading: sounds/enemies/gruesome_feast_04.wav
10:49:05
UI
IngameMenuScreen::UNREGISTER
10:49:05
UI
MainMenuModule::UNREGISTER
10:49:05
UI
LoadCampaignMenuModule::UNREGISTER
10:49:05
UI
SaveCampaignMenuModule::UNREGISTER
10:49:05
UI
OptionsMenuModule::UNREGISTER
10:49:05
UI
OptionsMenuModuleVideoPanel::UNREGISTER
10:49:05
UI
OptionsMenuModuleVideoPanel::UNREGISTER
10:49:05
UI
OptionsMenuModuleControlsPanel::UNREGISTER
10:49:05
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
10:49:05
UI
TacticalFleeScreen::UNREGISTER
10:49:05
UI
CharacterScreen::UNREGISTER
10:49:05
UI
CharacterScreenLeftPanelModule::UNREGISTER
10:49:05
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
10:49:05
UI
CharacterScreenPaperdollModule::UNREGISTER
10:49:05
UI
CharacterScreenSkillsModule::UNREGISTER
10:49:05
UI
CharacterScreenStatsModule::UNREGISTER
10:49:05
UI
CharacterScreenRightPanelModule::UNREGISTER
10:49:05
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
10:49:05
UI
CharacterScreenInventoryListModule::UNREGISTER
10:49:05
UI
CharacterScreenPerksModule::UNREGISTER
10:49:05
UI
CharacterScreenBrothersListModule::UNREGISTER
10:49:05
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
10:49:05
UI
TacticalScreen::UNREGISTER
10:49:05
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
10:49:05
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
10:49:05
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
10:49:05
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
10:49:05
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
10:49:05
UI
TacticalCombatResultScreen::UNREGISTER
10:49:05
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
10:49:05
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
10:49:16
SQ
contract removed: 75
10:49:18
SQ
contract added: Escort Caravan
10:49:20
SQ
contract added: Drive away bandits
10:49:26
SQ
contract added: Secure Cemetery
10:49:29
Script
VM collected 1 object(s) and deleted them.
10:49:29
SQ
showing contract: Secure Cemetery
10:49:34
SQ
Location entered: Saltkai
10:49:55
Resource
Loading: music/worldmap_07.ogg
10:49:58
SQ
contract added: Destroy Goblin Camp
10:50:01
SQ
Location entered: Sandkamp
10:50:04
SQ
showing contract: Secure Cemetery
10:50:29
Script
VM collected 1 object(s) and deleted them.
10:50:38
SQ
showing contract: Destroy Goblin Camp
10:51:00
Resource
Unloading: music/worldmap_07.ogg
10:51:00
Resource
Loading: music/worldmap_03.ogg
10:51:22
SQ
Location entered: Sandkamp
10:51:48
SQ
showing contract: Destroy Goblin Camp
10:51:56
Resource
Unloading: music/worldmap_03.ogg
10:51:56
Resource
Loading: music/worldmap_07.ogg
10:52:11
SQ
Location entered: Saltkai
10:52:53
Resource
Unloading: music/worldmap_07.ogg
10:52:53
Resource
Loading: music/worldmap_05.ogg
10:52:54
Resource
Unloading: music/victory_01.ogg
10:52:57
SQ
Location entered: Saltkai
10:52:57
Resource
Loading: music/city_02.ogg
10:53:01
Resource
Unloading: music/worldmap_05.ogg
10:54:17
Resource
Loading: music/village_01.ogg
10:54:21
Resource
Unloading: music/city_02.ogg
10:54:45
SQ
showing contract: Secure Cemetery
10:54:50
SQ
contract activated: Secure Cemetery
10:54:54
Resource
Loading: music/worldmap_03.ogg
10:54:58
Resource
Unloading: music/village_01.ogg
10:55:06
SQ
Location entered: Overgrown Tombstones
10:55:06
SQ
showing contract: Secure Cemetery
10:55:14
SQ
Save campaign: autosave
10:55:15
Scene
Finished saving scene.
10:55:15
SQ
WorldState::onHide
10:55:16
UI
CharacterScreen::REGISTER
10:55:16
UI
CharacterScreenLeftPanelModule::REGISTER
10:55:16
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
10:55:16
UI
CharacterScreenPaperdollModule::REGISTER
10:55:16
UI
CharacterScreenSkillsModule::REGISTER
10:55:16
UI
CharacterScreenStatsModule::REGISTER
10:55:16
UI
CharacterScreenRightPanelModule::REGISTER
10:55:16
UI
CharacterScreenRightPanelHeaderModule::REGISTER
10:55:16
UI
CharacterScreenInventoryListModule::REGISTER
10:55:16
UI
CharacterScreenPerksModule::REGISTER
10:55:16
UI
CharacterScreenBrothersListModule::REGISTER
10:55:16
UI
CharacterScreenBattleStartFooterModule::REGISTER
10:55:16
UI
TacticalFleeScreen::REGISTER
10:55:16
UI
IngameMenuScreen::REGISTER
10:55:16
UI
MainMenuModule::REGISTER
10:55:16
UI
LoadCampaignMenuModule::REGISTER
10:55:16
UI
SaveCampaignMenuModule::REGISTER
10:55:16
UI
OptionsMenuModule::REGISTER
10:55:16
UI
OptionsMenuModuleVideoPanel::REGISTER
10:55:16
UI
OptionsMenuModuleAudioPanel::REGISTER
10:55:16
UI
OptionsMenuModuleControlsPanel::REGISTER
10:55:16
UI
OptionsMenuModuleGameplayPanel::REGISTER
10:55:16
UI
TacticalCombatResultScreen::REGISTER
10:55:16
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
10:55:16
UI
TacticalCombatResultScreenLootPanel::REGISTER
10:55:16
UI
TacticalScreen::REGISTER
10:55:16
UI
TacticalScreenTurnSequenceBarModule::REGISTER
10:55:17
UI
TacticalScreenOrientationOverlayModule::REGISTER
10:55:17
UI
TacticalScreenTopbarEventLogModule::REGISTER
10:55:17
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
10:55:17
UI
TacticalScreenTopbarOptionsModule::REGISTER
10:55:17
Resource
Loading: gfx/detail.png
10:55:17
Texture
Texture "gfx/detail.png" (ID: 21) took up approximately 5461kb in video memory.
10:55:17
Resource
Loading: gfx/object_0.png
10:55:17
Texture
Texture "gfx/object_0.png" (ID: 22) took up approximately 10922kb in video memory.
10:55:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (3,8).
10:55:17
Resource
Loading: gfx/orientation_overlay.png
10:55:17
Texture
Texture "gfx/orientation_overlay.png" (ID: 23) took up approximately 512kb in video memory.
10:55:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (8,13).
10:55:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,17).
10:55:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (28,7).
10:55:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (17,19).
10:55:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (29,-6).
10:55:17
Resource
Creating resource: sounds/atmosphere/rain_01.wav
10:55:17
Resource
Loading: sounds/atmosphere/rain_01.wav
10:55:17
SQ
TACTICAL: STASH LOCKED: true
10:55:17
SQ
INFO: Next round issued: 1
10:55:17
Resource
Started loading Resource Package "Temporary Tactical Resources".
10:55:17
Resource
Loading: sounds/combat/repel_hit_01.wav
10:55:17
UI
ERROR: Failed to update entity. Reason: Entity id: 264648 not found.
10:55:17
Resource
Loading: sounds/combat/repel_hit_02.wav
10:55:18
Resource
Loading: sounds/combat/repel_hit_03.wav
10:55:18
Resource
Loading: music/undead_01.ogg
10:55:21
Resource
Unloading: music/worldmap_03.ogg
10:59:48
SQ
tactical_queryTileTooltipData
10:59:53
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Bandit Raider]
10:59:53
SQ
Gunnar Orcbane uses skill Shoot Bolt
11:00:00
SQ
Skill [Reload] removed from [Gunnar Orcbane].
11:00:00
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
11:00:06
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Bandit Raider]
11:00:06
SQ
Gunnar Orcbane uses skill Shoot Bolt
11:00:07
SQ
Turn started for Bandit Marksman
11:00:07
SQ
*
11:00:07
SQ
* Bandit Marksman: Starting turn.
11:00:07
SQ
defensive score: 1.6
11:00:07
SQ
defensive threshold: 2.95082
11:00:07
SQ
No good tile in range, engaging in the general direction of the enemy!
11:00:07
SQ
-> Behaviors to pick from:
Engage.Ranged (25)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Roam (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
11:00:07
SQ
-> Behavior picked: Engage.Ranged (25)
11:00:07
SQ
* Bandit Marksman: Waiting until others have moved!
11:00:08
SQ
Turn started for Bandit Raider
11:00:08
SQ
*
11:00:08
SQ
* Bandit Raider: Starting turn.
11:00:08
SQ
defensive score: 1.6
11:00:08
SQ
defensive threshold: 2.95082
11:00:08
SQ
-> Behaviors to pick from:
Engage.Melee (110)(*), SwitchTo.Ranged (103)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
11:00:08
SQ
-> Behavior picked: Engage.Melee (110)
11:00:08
SQ
* Bandit Raider: Engaging to melee range with Alwin (not visible), accepted_distance=0
11:00:08
SQ
* Bandit Raider: Reached engage destination
11:00:08
SQ
defensive score: 1.6
11:00:08
SQ
defensive threshold: 2.95082
11:00:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0)
11:00:09
SQ
-> Behavior picked: Idle (1)
11:00:09
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:00:09
SQ
* ---------------------------------------------------
11:00:09
SQ
Turn started for Bandit Raider
11:00:09
SQ
*
11:00:09
SQ
* Bandit Raider: Starting turn.
11:00:10
SQ
defensive score: 1.6
11:00:10
SQ
defensive threshold: 2.95082
11:00:10
SQ
-> Behaviors to pick from:
Engage.Melee (70.8333)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
11:00:10
SQ
-> Behavior picked: Engage.Melee (70.8333)
11:00:10
SQ
* Bandit Raider: Engaging to melee range with Alwin (visible), accepted_distance=0
11:00:11
SQ
* Bandit Raider: Reached engage destination
11:00:11
SQ
defensive score: 1.6
11:00:11
SQ
defensive threshold: 2.95082
11:00:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
11:00:11
SQ
-> Behavior picked: Idle (1)
11:00:11
SQ
* Bandit Raider: Ending Turn with 5 of 9 AP left.
11:00:11
SQ
* ---------------------------------------------------
11:00:12
SQ
Turn started for Bandit Raider
11:00:12
SQ
*
11:00:12
SQ
* Bandit Raider: Starting turn.
11:00:12
SQ
defensive score: 1.6
11:00:12
SQ
defensive threshold: 2.95082
11:00:12
SQ
-> Behaviors to pick from:
Engage.Melee (132)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
11:00:12
SQ
-> Behavior picked: Engage.Melee (132)
11:00:12
SQ
* Bandit Raider: Engaging to melee range with Alwin (not visible), accepted_distance=0
11:00:12
SQ
* Bandit Raider: Reached engage destination
11:00:12
SQ
defensive score: 1.6
11:00:12
SQ
defensive threshold: 2.95082
11:00:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
11:00:13
SQ
-> Behavior picked: Idle (1)
11:00:13
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:00:13
SQ
* ---------------------------------------------------
11:00:13
SQ
Turn started for Bandit Raider
11:00:13
SQ
*
11:00:13
SQ
* Bandit Raider: Starting turn.
11:00:13
SQ
defensive score: 1.6
11:00:13
SQ
defensive threshold: 2.95082
11:00:14
SQ
-> Behaviors to pick from:
Engage.Melee (110)(*), SwitchTo.Ranged (103)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
11:00:14
SQ
-> Behavior picked: SwitchTo.Ranged (103)
11:00:14
SQ
* Bandit Raider: Switching to ranged weapon!
11:00:14
SQ
defensive score: 1.6
11:00:14
SQ
defensive threshold: 2.95082
11:00:14
SQ
-> Behaviors to pick from:
Engage.Melee (100)(*), Idle (1), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
11:00:14
SQ
-> Behavior picked: Engage.Melee (100)
11:00:14
SQ
* Bandit Raider: Engaging to melee range with Gunnar Orcbane (not visible), accepted_distance=0
11:00:14
SQ
* Bandit Raider: Reached engage destination
11:00:14
SQ
defensive score: 1.6
11:00:14
SQ
defensive threshold: 2.95082
11:00:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0)
11:00:14
SQ
-> Behavior picked: Idle (1)
11:00:14
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:00:14
SQ
* ---------------------------------------------------
11:00:14
SQ
Turn started for Bandit Raider
11:00:14
SQ
*
11:00:14
SQ
* Bandit Raider: Starting turn.
11:00:15
SQ
defensive score: 1.6
11:00:15
SQ
defensive threshold: 2.95082
11:00:15
SQ
-> Behaviors to pick from:
Engage.Melee (110)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
11:00:15
SQ
-> Behavior picked: Engage.Melee (110)
11:00:15
SQ
* Bandit Raider: Engaging to melee range with Alwin (not visible), accepted_distance=0
11:00:15
SQ
* Bandit Raider: Reached engage destination
11:00:15
SQ
defensive score: 1.6
11:00:15
SQ
defensive threshold: 2.95082
11:00:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
11:00:15
SQ
-> Behavior picked: Idle (1)
11:00:15
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:00:15
SQ
* ---------------------------------------------------
11:00:16
SQ
Turn started for Alwin
11:00:19
Resource
Loading: music/undead_02.ogg
11:00:22
Resource
Unloading: music/undead_01.ogg
11:00:29
SQ
[Alwin] executes skill [Thrust] on target [Bandit Raider]
11:00:29
SQ
Alwin uses skill Thrust
11:00:30
SQ
tactical_queryTileTooltipData
11:00:32
SQ
Turn started for Erwin
11:00:41
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
11:00:47
SQ
[Erwin] executes skill [Shoot Bolt] on target [Bandit Raider]
11:00:47
SQ
Erwin uses skill Shoot Bolt
11:00:49
SQ
[Erwin] executes skill [Reload] on target [Erwin]
11:00:49
SQ
Erwin uses skill Reload
11:00:49
UI
ERROR: Failed to query entity skills data for entity (13198). Reason: Invalid result.
11:00:50
SQ
Turn started for Falk
11:01:00
SQ
Turn started for Tobjoern
11:01:05
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
11:01:10
SQ
Turn started for Vander
11:01:12
SQ
No good tile in range, engaging in the general direction of the enemy!
11:01:12
SQ
-> Behaviors to pick from:
Engage.Ranged (25)(*), Idle (1), Retreat (0), Reload (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Roam (0), BreakFree (0)
11:01:12
SQ
-> Behavior picked: Engage.Ranged (25)
11:01:12
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Gunnar Orcbane (not visible)
11:01:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Reload (0), Engage.Ranged (0)
11:01:12
SQ
-> Behavior picked: Idle (1)
11:01:12
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
11:01:12
SQ
* ---------------------------------------------------
11:01:24
SQ
tactical_queryTileTooltipData
11:01:31
SQ
tactical_queryTileTooltipData
11:01:31
SQ
tactical_queryTileTooltipData
11:01:40
SQ
tactical_queryTileTooltipData
11:01:41
SQ
INFO: Next round issued: 2
11:01:42
SQ
Turn started for Bandit Raider
11:01:42
SQ
*
11:01:42
SQ
* Bandit Raider: Starting turn.
11:01:43
SQ
-> Behaviors to pick from:
Engage.Melee (115)(*), SwitchTo.Ranged (103)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Defend.Riposte (0), Defend (0), Retreat (0)
11:01:43
SQ
-> Behavior picked: Engage.Melee (115)
11:01:43
SQ
* Bandit Raider: Engaging to melee range with Alwin (not visible), accepted_distance=0
11:01:43
SQ
* Bandit Raider: Reached engage destination
11:01:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Defend.Riposte (0), Defend (0), Retreat (0), Engage.Melee (0)
11:01:43
SQ
-> Behavior picked: Idle (1)
11:01:43
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:01:43
SQ
* ---------------------------------------------------
11:01:43
SQ
Turn started for Gunnar Orcbane
11:01:48
SQ
[Gunnar Orcbane] executes skill [Reload] on target [Gunnar Orcbane]
11:01:48
SQ
Gunnar Orcbane uses skill Reload
11:01:50
SQ
tactical_queryTileTooltipData
11:01:51
SQ
Turn started for Bandit Raider
11:01:51
SQ
*
11:01:51
SQ
* Bandit Raider: Starting turn.
11:01:52
SQ
-> Behaviors to pick from:
Engage.Melee (115)(*), Idle (1), Attack.Split (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Default (0), Defend.Riposte (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Defend (0)
11:01:52
SQ
-> Behavior picked: Engage.Melee (115)
11:01:52
SQ
* Bandit Raider: Engaging to melee range with Erwin (not visible), accepted_distance=0
11:01:52
SQ
* Bandit Raider: Reached engage destination
11:01:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), BreakFree (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Swing (0), Attack.Puncture (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Engage.Melee (0)
11:01:52
SQ
-> Behavior picked: Idle (1)
11:01:52
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:01:52
SQ
* ---------------------------------------------------
11:01:52
SQ
Turn started for Bandit Raider
11:01:52
SQ
*
11:01:52
SQ
* Bandit Raider: Starting turn.
11:01:53
SQ
-> Behaviors to pick from:
Engage.Melee (126.5)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
11:01:53
SQ
-> Behavior picked: Engage.Melee (126.5)
11:01:53
SQ
* Bandit Raider: Engaging to melee range with Alwin (not visible), accepted_distance=0
11:01:53
SQ
* Bandit Raider: Reached engage destination
11:01:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
11:01:53
SQ
-> Behavior picked: Idle (1)
11:01:53
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:01:53
SQ
* ---------------------------------------------------
11:01:54
SQ
Turn started for Bandit Raider
11:01:54
SQ
*
11:01:54
SQ
* Bandit Raider: Starting turn.
11:01:54
SQ
-> Behaviors to pick from:
Attack.Default (68.3002)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Retreat (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
11:01:54
SQ
-> Behavior picked: Attack.Default (68.3002)
11:01:55
SQ
* Bandit Raider: Using Impale against Alwin!
11:01:55
SQ
Bandit Raider uses skill Impale
11:01:55
SQ
Skill [Dodge] removed from [Alwin].
11:01:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Default (0)
11:01:55
SQ
-> Behavior picked: Idle (1)
11:01:55
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
11:01:55
SQ
* ---------------------------------------------------
11:01:55
SQ
Turn started for Alwin
11:02:03
SQ
[Alwin] executes skill [Thrust] on target [Bandit Raider]
11:02:03
SQ
Alwin uses skill Thrust
11:02:03
SQ
Bandit Raider has died.
11:02:06
SQ
tactical_queryTileTooltipData
11:02:07
SQ
Turn started for Bandit Raider
11:02:07
SQ
*
11:02:07
SQ
* Bandit Raider: Starting turn.
11:02:07
SQ
defensive score: 1.728
11:02:07
SQ
defensive threshold: 2.94118
11:02:07
SQ
-> Behaviors to pick from:
Engage.Melee (126.5)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
11:02:07
SQ
-> Behavior picked: Engage.Melee (126.5)
11:02:08
SQ
* Bandit Raider: Engaging to melee range with Alwin (visible), accepted_distance=0
11:02:09
SQ
* Bandit Raider: Reached engage destination
11:02:10
SQ
defensive score: 1.728
11:02:10
SQ
defensive threshold: 2.94118
11:02:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
11:02:10
SQ
-> Behavior picked: Idle (1)
11:02:10
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:02:10
SQ
* ---------------------------------------------------
11:02:11
SQ
Turn started for Erwin
11:02:21
SQ
tactical_queryTileTooltipData
11:02:25
SQ
[Erwin] executes skill [Shoot Bolt] on target [Bandit Raider]
11:02:25
SQ
Erwin uses skill Shoot Bolt
11:02:26
SQ
Turn started for Bandit Marksman
11:02:26
SQ
*
11:02:26
SQ
* Bandit Marksman: Starting turn.
11:02:27
SQ
defensive score: 1.728
11:02:27
SQ
defensive threshold: 2.94118
11:02:27
SQ
No good tile in range, engaging in the general direction of the enemy!
11:02:27
SQ
-> Behaviors to pick from:
Engage.Ranged (25)(*), Idle (1), SwitchTo.Melee (0), BreakFree (0), Defend (0), Roam (0), Reload (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Bow (0), Defend.Rotation (0), Retreat (0)
11:02:27
SQ
-> Behavior picked: Engage.Ranged (25)
11:02:27
SQ
* Bandit Marksman: Waiting until others have moved!
11:02:27
SQ
Turn started for Falk
11:02:30
SQ
tactical_queryTileTooltipData
11:02:34
SQ
[Falk] executes skill [Thrust] on target [Bandit Raider]
11:02:34
SQ
Falk uses skill Thrust
11:02:34
SQ
Turn started for Tobjoern
11:02:40
SQ
tactical_queryTileTooltipData
11:02:42
SQ
Turn started for Vander
11:02:50
SQ
tactical_queryTileTooltipData
11:02:51
SQ
No good tile in range, engaging in the general direction of the enemy!
11:02:51
SQ
-> Behaviors to pick from:
Engage.Ranged (25)(*), Idle (1), Defend (0), Roam (0), SwitchTo.Melee (0), Attack.Bow (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Reload (0), Retreat (0), Attack.Default (0), BreakFree (0)
11:02:51
SQ
-> Behavior picked: Engage.Ranged (25)
11:02:51
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Alwin (not visible)
11:02:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Bow (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Reload (0), Retreat (0), Attack.Default (0), Roam (0), Engage.Ranged (0)
11:02:51
SQ
-> Behavior picked: Idle (1)
11:02:51
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
11:02:51
SQ
* ---------------------------------------------------
11:02:52
SQ
INFO: Next round issued: 3
11:02:52
UI
ERROR: Failed to update entity. Reason: Entity id: 264649 not found.
11:02:52
SQ
Turn started for Bandit Raider
11:02:52
SQ
*
11:02:52
SQ
* Bandit Raider: Starting turn.
11:02:53
SQ
-> Behaviors to pick from:
Engage.Melee (150)(*), SwitchTo.Ranged (103)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Flee (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Defend.Riposte (0), Defend (0), Attack.Swing (0), Attack.Default (0), Attack.Split (0)
11:02:53
SQ
-> Behavior picked: Engage.Melee (150)
11:02:53
SQ
* Bandit Raider: Engaging to melee range with Falk (not visible), accepted_distance=0
11:02:53
SQ
* Bandit Raider: Reached engage destination
11:02:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Attack.KnockOut (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Defend.Riposte (0), Defend (0), Attack.Swing (0), Attack.Default (0), Attack.Split (0), Engage.Melee (0)
11:02:53
SQ
-> Behavior picked: Idle (1)
11:02:53
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:02:53
SQ
* ---------------------------------------------------
11:02:53
SQ
Turn started for Gunnar Orcbane
11:03:02
SQ
tactical_queryTileTooltipData
11:03:04
SQ
Turn started for Bandit Raider
11:03:04
SQ
*
11:03:04
SQ
* Bandit Raider: Starting turn.
11:03:05
SQ
-> Behaviors to pick from:
Engage.Melee (150)(*), Idle (1), Attack.Default (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Spearwall (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Split (0)
11:03:05
SQ
-> Behavior picked: Engage.Melee (150)
11:03:05
SQ
* Bandit Raider: Engaging to melee range with Alwin (not visible), accepted_distance=0
11:03:05
SQ
* Bandit Raider: Reached engage destination
11:03:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Swing (0), Defend.Riposte (0), Defend.Knockback (0), Defend.Spearwall (0), Roam (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.SplitShield (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Split (0), Engage.Melee (0)
11:03:05
SQ
-> Behavior picked: Idle (1)
11:03:05
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:03:05
SQ
* ---------------------------------------------------
11:03:05
SQ
Turn started for Bandit Raider
11:03:05
SQ
*
11:03:05
SQ
* Bandit Raider: Starting turn.
11:03:06
SQ
-> Behaviors to pick from:
Engage.Melee (210)(*), Idle (1), Attack.KnockOut (0), Defend.Riposte (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0)
11:03:06
SQ
-> Behavior picked: Engage.Melee (210)
11:03:06
SQ
* Bandit Raider: Engaging to melee range with Falk (not visible), accepted_distance=0
11:03:06
SQ
* Bandit Raider: Reached engage destination
11:03:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), Roam (0), Defend.Rotation (0), Defend.Riposte (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0)
11:03:06
SQ
-> Behavior picked: Idle (1)
11:03:06
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:03:06
SQ
* ---------------------------------------------------
11:03:07
SQ
Turn started for Erwin
11:03:19
SQ
tactical_queryTileTooltipData
11:03:21
SQ
Turn started for Alwin
11:03:26
SQ
Turn started for Bandit Raider
11:03:26
SQ
*
11:03:26
SQ
* Bandit Raider: Starting turn.
11:03:26
SQ
-> Behaviors to pick from:
Defend.Shieldwall (141.815)(*), Attack.Default (47.7153)(*), Attack.KnockOut (28.8653), Idle (1), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Rotation (0), Retreat (0), Defend.Riposte (0), Attack.SplitShield (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0)
11:03:26
SQ
-> Behavior picked: Defend.Shieldwall (141.815)
11:03:27
SQ
* Bandit Raider: Using Shieldwall!
11:03:27
SQ
Bandit Raider uses skill Shieldwall
11:03:27
SQ
-> Behaviors to pick from:
Attack.Default (47.4081)(*), Attack.KnockOut (28.0615)(*), Idle (1), Attack.Decapitate (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Retreat (0), Defend.Riposte (0), Attack.SplitShield (0), Roam (0), Defend (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0)
11:03:27
SQ
-> Behavior picked: Attack.KnockOut (28.0615)
11:03:28
SQ
* Bandit Raider: Using Knock Out against Falk!
11:03:28
SQ
Bandit Raider uses skill Knock Out
11:03:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend (0), Retreat (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Attack.Puncture (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0)
11:03:28
SQ
-> Behavior picked: Idle (1)
11:03:28
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:03:28
SQ
* ---------------------------------------------------
11:03:28
UI
ERROR: Failed to update entity. Reason: Entity id: 264649 not found.
11:03:28
SQ
Turn started for Bandit Marksman
11:03:28
SQ
*
11:03:28
SQ
* Bandit Marksman: Starting turn.
11:03:29
SQ
No good tile in range, engaging in the general direction of the enemy!
11:03:29
SQ
-> Behaviors to pick from:
Engage.Ranged (25)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0), Roam (0), Flee (0), Engage.Melee (0), Reload (0), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0)
11:03:29
SQ
-> Behavior picked: Engage.Ranged (25)
11:03:29
SQ
* Bandit Marksman: Waiting until others have moved!
11:03:29
SQ
Turn started for Falk
11:03:34
SQ
[Falk] executes skill [Thrust] on target [Bandit Raider]
11:03:34
SQ
Falk uses skill Thrust
11:03:38
SQ
[Falk] executes skill [Thrust] on target [Bandit Raider]
11:03:38
SQ
Falk uses skill Thrust
11:03:38
SQ
Turn started for Tobjoern
11:03:42
SQ
[Tobjoern] executes skill [Throw Axe] on target [Bandit Raider]
11:03:42
SQ
Tobjoern uses skill Throw Axe
11:03:42
Resource
Loading: sounds/combat/throw_axe_03.wav
11:03:42
Resource
Loading: sounds/combat/throw_axe_hit_02.wav
11:03:43
Resource
Unloading: sounds/combat/throw_axe_03.wav
11:03:43
Resource
Unloading: sounds/combat/throw_axe_hit_02.wav
11:03:46
SQ
[Tobjoern] executes skill [Throw Axe] on target [Bandit Raider]
11:03:46
SQ
Tobjoern uses skill Throw Axe
11:03:46
Resource
Loading: sounds/combat/throw_axe_01.wav
11:03:46
Resource
Unloading: sounds/combat/throw_axe_01.wav
11:03:47
SQ
Turn started for Vander
11:03:54
SQ
tactical_queryTileTooltipData
11:03:57
SQ
[Vander] executes skill [Knock Back] on target [Bandit Raider]
11:03:57
SQ
Vander uses skill Knock Back
11:04:09
SQ
tactical_queryTileTooltipData
11:04:19
SQ
[Alwin] executes skill [Thrust] on target [Bandit Raider]
11:04:19
SQ
Alwin uses skill Thrust
11:04:22
SQ
No good tile in range, engaging in the general direction of the enemy!
11:04:22
SQ
-> Behaviors to pick from:
Engage.Ranged (25)(*), Idle (1), Defend.Rotation (0), Attack.Default (0), Attack.Bow (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Reload (0), Retreat (0), Attack.Puncture (0), Roam (0), Defend (0), Flee (0), BreakFree (0)
11:04:22
SQ
-> Behavior picked: Engage.Ranged (25)
11:04:22
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Tobjoern (not visible)
11:04:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Bow (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0), Reload (0), Retreat (0), Attack.Puncture (0), Roam (0), Defend (0), Flee (0), Attack.Default (0), Engage.Ranged (0)
11:04:23
SQ
-> Behavior picked: Idle (1)
11:04:23
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
11:04:23
SQ
* ---------------------------------------------------
11:04:23
SQ
INFO: Next round issued: 4
11:04:23
SQ
Turn started for Bandit Raider
11:04:23
SQ
*
11:04:23
SQ
* Bandit Raider: Starting turn.
11:04:24
SQ
-> Behaviors to pick from:
Engage.Melee (150)(*), SwitchTo.Ranged (103)(*), Idle (1), Defend.Shieldwall (0), Flee (0), Defend.Spearwall (0), Defend.Knockback (0), Retreat (0), Attack.Puncture (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Melee (0), Roam (0), Defend.Riposte (0), Defend (0), Attack.Swing (0), Attack.Default (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Decapitate (0)
11:04:24
SQ
-> Behavior picked: Engage.Melee (150)
11:04:24
SQ
* Bandit Raider: Engaging to melee range with Alwin (not visible), accepted_distance=0
11:04:24
SQ
* Bandit Raider: Reached engage destination
11:04:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), BreakFree (0), Retreat (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.KnockOut (0), SwitchTo.Melee (0), Roam (0), Defend.Riposte (0), Defend (0), Attack.Swing (0), Attack.Default (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0)
11:04:24
SQ
-> Behavior picked: Idle (1)
11:04:24
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:04:24
SQ
* ---------------------------------------------------
11:04:24
SQ
Turn started for Bandit Raider
11:04:24
SQ
*
11:04:24
SQ
* Bandit Raider: Starting turn.
11:04:25
SQ
-> Behaviors to pick from:
Engage.Melee (180)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0)
11:04:25
SQ
-> Behavior picked: Engage.Melee (180)
11:04:25
SQ
* Bandit Raider: Engaging to melee range with Vander (not visible), accepted_distance=0
11:04:25
SQ
* Bandit Raider: Reached engage destination
11:04:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Rotation (0), Attack.SplitShield (0), Roam (0), Attack.Decapitate (0), Flee (0), Defend (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Swing (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Engage.Melee (0)
11:04:25
SQ
-> Behavior picked: Idle (1)
11:04:25
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:04:25
SQ
* ---------------------------------------------------
11:04:25
SQ
Turn started for Bandit Raider
11:04:25
SQ
*
11:04:25
SQ
* Bandit Raider: Starting turn.
11:04:26
SQ
-> Behaviors to pick from:
Engage.Melee (210)(*), Idle (1), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Roam (0), Attack.SplitShield (0), Flee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Split (0), Defend.Riposte (0), Attack.Default (0)
11:04:26
SQ
-> Behavior picked: Engage.Melee (210)
11:04:26
SQ
* Bandit Raider: Engaging to melee range with Vander (not visible), accepted_distance=0
11:04:26
SQ
* Bandit Raider: Reached engage destination
11:04:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Roam (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Split (0), Defend.Riposte (0), Attack.Default (0), Engage.Melee (0)
11:04:26
SQ
-> Behavior picked: Idle (1)
11:04:26
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:04:26
SQ
* ---------------------------------------------------
11:04:26
SQ
Turn started for Bandit Marksman
11:04:26
SQ
*
11:04:26
SQ
* Bandit Marksman: Starting turn.
11:04:27
SQ
No good tile in range, engaging in the general direction of the enemy!
11:04:27
SQ
-> Behaviors to pick from:
Engage.Ranged (25)(*), Idle (1), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Flee (0), Attack.Default (0), Retreat (0), Attack.Puncture (0), Roam (0), Defend (0), Engage.Melee (0), Reload (0), Attack.Bow (0), Defend.Rotation (0)
11:04:27
SQ
-> Behavior picked: Engage.Ranged (25)
11:04:27
SQ
* Bandit Marksman: Waiting until others have moved!
11:04:27
SQ
Turn started for Gunnar Orcbane
11:04:33
SQ
tactical_queryTileTooltipData
11:04:39
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Bandit Raider]
11:04:39
SQ
Gunnar Orcbane uses skill Shoot Bolt
11:04:40
SQ
Bandit Raider has died.
11:04:40
SQ
Skill [Shieldwall] removed from [Bandit Raider].
11:04:40
SQ
Turn started for Falk
11:04:52
SQ
Turn started for Erwin
11:04:58
SQ
Turn started for Alwin
11:05:04
SQ
Turn started for Tobjoern
11:05:12
SQ
tactical_queryTileTooltipData
11:05:13
SQ
Turn started for Vander
11:05:17
SQ
defensive score: 2.7
11:05:17
SQ
defensive threshold: 2.92683
11:05:18
SQ
-> Behaviors to pick from:
Engage.Ranged (100)(*), Idle (1), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Reload (0), Attack.Bow (0), Attack.Puncture (0), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), BreakFree (0)
11:05:18
SQ
-> Behavior picked: Engage.Ranged (100)
11:05:18
SQ
* Bandit Marksman: Engaging into firing range over 3 tiles at Gunnar Orcbane (not visible)
11:05:19
SQ
defensive score: 2.7
11:05:19
SQ
defensive threshold: 2.92683
11:05:19
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
11:05:19
SQ
-> Behaviors to pick from:
Attack.Bow (78.3806)(*), Idle (1), SwitchTo.Ranged (0), Reload (0), SwitchTo.Melee (0), Defend.Rotation (0), Retreat (0), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0), Flee (0), Engage.Ranged (0)
11:05:19
SQ
-> Behavior picked: Attack.Bow (78.3806)
11:05:19
SQ
* Bandit Marksman: Using Shoot Bolt against Tobjoern!
11:05:19
SQ
Bandit Marksman uses skill Shoot Bolt
11:05:20
SQ
Skill [Dodge] removed from [Gunnar Orcbane].
11:05:22
SQ
defensive score: 2.7
11:05:22
SQ
defensive threshold: 2.92683
11:05:22
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Retreat (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Ranged (0), Roam (0), Defend (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0), Flee (0), Reload (0), Attack.Bow (0)
11:05:22
SQ
-> Behavior picked: Idle (1)
11:05:22
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
11:05:22
SQ
* ---------------------------------------------------
11:05:42
Resource
Loading: music/undead_01.ogg
11:05:45
SQ
tactical_queryTileTooltipData
11:05:45
Resource
Unloading: music/undead_02.ogg
11:05:50
SQ
tactical_queryTileTooltipData
11:05:57
SQ
INFO: Next round issued: 5
11:05:58
SQ
Turn started for Bandit Raider
11:05:58
SQ
*
11:05:58
SQ
* Bandit Raider: Starting turn.
11:05:58
SQ
defensive score: 2.7
11:05:58
SQ
defensive threshold: 2.92683
11:05:59
SQ
-> Behaviors to pick from:
Engage.Melee (135.288)(*), SwitchTo.Ranged (103)(*), Idle (1), BreakFree (0), Retreat (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend (0), Attack.Swing (0), Attack.Default (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Defend.Spearwall (0)
11:05:59
SQ
-> Behavior picked: SwitchTo.Ranged (103)
11:05:59
SQ
* Bandit Raider: Switching to ranged weapon!
11:05:59
SQ
defensive score: 2.7
11:05:59
SQ
defensive threshold: 2.92683
11:05:59
SQ
-> Behaviors to pick from:
Engage.Melee (133.125)(*), Idle (1), Retreat (0), Roam (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Split (0), BreakFree (0), Attack.Default (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Defend.Spearwall (0), SwitchTo.Ranged (0)
11:05:59
SQ
-> Behavior picked: Engage.Melee (133.125)
11:05:59
SQ
* Bandit Raider: Engaging to melee range with Gunnar Orcbane (visible), accepted_distance=0
11:06:00
SQ
* Bandit Raider: Reached engage destination
11:06:00
SQ
defensive score: 2.7
11:06:00
SQ
defensive threshold: 2.92683
11:06:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend (0), Defend.Knockback (0), SwitchTo.Melee (0), BreakFree (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Engage.Melee (0)
11:06:00
SQ
-> Behavior picked: Idle (1)
11:06:00
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:06:00
SQ
* ---------------------------------------------------
11:06:00
SQ
Turn started for Bandit Raider
11:06:00
SQ
*
11:06:00
SQ
* Bandit Raider: Starting turn.
11:06:01
SQ
defensive score: 2.7
11:06:01
SQ
defensive threshold: 2.92683
11:06:01
SQ
-> Behaviors to pick from:
Engage.Melee (133.929)(*), Idle (1), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Rotation (0), Flee (0), Defend.Shieldwall (0), BreakFree (0), Attack.Puncture (0), Roam (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Retreat (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), Attack.Split (0), Defend.Riposte (0), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0)
11:06:01
SQ
-> Behavior picked: Engage.Melee (133.929)
11:06:01
SQ
* Bandit Raider: Engaging to melee range with Erwin (not visible), accepted_distance=0
11:06:02
SQ
* Bandit Raider: Reached engage destination
11:06:02
SQ
defensive score: 2.7
11:06:02
SQ
defensive threshold: 2.92683
11:06:02
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Defend (0), Attack.Puncture (0), Roam (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Defend.Riposte (0), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0)
11:06:02
SQ
-> Behavior picked: Idle (1)
11:06:02
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:06:02
SQ
* ---------------------------------------------------
11:06:02
SQ
Turn started for Bandit Raider
11:06:02
SQ
*
11:06:02
SQ
* Bandit Raider: Starting turn.
11:06:03
SQ
defensive score: 2.7
11:06:03
SQ
defensive threshold: 2.92683
11:06:03
SQ
-> Behaviors to pick from:
Engage.Melee (110.844)(*), Defend.Shieldwall (1.80183), Idle (1), Roam (0), Attack.Decapitate (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend.Spearwall (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0)
11:06:03
SQ
-> Behavior picked: Engage.Melee (110.844)
11:06:03
SQ
* Bandit Raider: Engaging to melee range with Gunnar Orcbane (visible), accepted_distance=0
11:06:05
SQ
* Bandit Raider: Reached engage destination
11:06:06
SQ
defensive score: 2.7
11:06:06
SQ
defensive threshold: 2.92683
11:06:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend.Shieldwall (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0)
11:06:06
SQ
-> Behavior picked: Idle (1)
11:06:06
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:06:06
SQ
* ---------------------------------------------------
11:06:06
SQ
Turn started for Gunnar Orcbane
11:06:49
SQ
tactical_queryTileTooltipData
11:06:55
SQ
tactical_queryTileTooltipData
11:07:03
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
11:07:03
SQ
Skill [Reload] removed from [Gunnar Orcbane].
11:07:07
SQ
tactical_queryTileTooltipData
11:07:09
SQ
Turn started for Bandit Marksman
11:07:09
SQ
*
11:07:09
SQ
* Bandit Marksman: Starting turn.
11:07:10
SQ
defensive score: 2.7
11:07:10
SQ
defensive threshold: 2.92683
11:07:10
SQ
-> Behaviors to pick from:
Reload (94.9346)(*), Engage.Ranged (80)(*), Idle (1), Defend.Rotation (0), Attack.Puncture (0), Retreat (0), Flee (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Roam (0), Attack.Bow (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0)
11:07:10
SQ
-> Behavior picked: Engage.Ranged (80)
11:07:10
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Gunnar Orcbane (visible)
11:07:13
SQ
defensive score: 2.7
11:07:13
SQ
defensive threshold: 2.92683
11:07:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Attack.Puncture (0), Attack.Bow (0), Engage.Melee (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Roam (0), Engage.Ranged (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Reload (0)
11:07:13
SQ
-> Behavior picked: Idle (1)
11:07:13
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
11:07:13
SQ
* ---------------------------------------------------
11:07:13
SQ
Turn started for Alwin
11:07:19
SQ
tactical_queryTileTooltipData
11:07:24
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
11:07:27
SQ
Turn started for Erwin
11:07:40
SQ
Skill [Reload] removed from [Erwin].
11:07:40
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
11:07:48
SQ
[Erwin] executes skill [Shoot Bolt] on target [Bandit Marksman]
11:07:48
SQ
Erwin uses skill Shoot Bolt
11:07:51
SQ
tactical_queryTileTooltipData
11:08:16
SQ
[Erwin] executes skill [Reload] on target [Erwin]
11:08:16
SQ
Erwin uses skill Reload
11:08:16
UI
ERROR: Failed to query entity skills data for entity (13198). Reason: Invalid result.
11:08:16
SQ
Turn started for Falk
11:08:21
SQ
tactical_queryTileTooltipData
11:08:24
SQ
Turn started for Tobjoern
11:08:25
SQ
tactical_queryTileTooltipData
11:08:28
SQ
tactical_queryTileTooltipData
11:08:31
SQ
[Tobjoern] executes skill [Throw Axe] on target [Bandit Marksman]
11:08:31
SQ
Tobjoern uses skill Throw Axe
11:08:31
Resource
Loading: sounds/combat/throw_axe_01.wav
11:08:32
Resource
Unloading: sounds/combat/throw_axe_01.wav
11:08:32
SQ
Turn started for Vander
11:08:36
SQ
tactical_queryTileTooltipData
11:08:36
SQ
tactical_queryTileTooltipData
11:08:42
SQ
INFO: Next round issued: 6
11:08:42
UI
ERROR: Failed to update entity. Reason: Entity id: 264653 not found.
11:08:42
SQ
Turn started for Bandit Raider
11:08:42
SQ
*
11:08:42
SQ
* Bandit Raider: Starting turn.
11:08:42
SQ
defensive score: 2.7
11:08:42
SQ
defensive threshold: 2.92683
11:08:43
SQ
-> Behaviors to pick from:
Engage.Melee (140.625)(*), Idle (1), SwitchTo.Melee (0), BreakFree (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Default (0), Roam (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Knockback (0), Retreat (0)
11:08:43
SQ
-> Behavior picked: Engage.Melee (140.625)
11:08:43
SQ
* Bandit Raider: Engaging to melee range with Gunnar Orcbane (visible), accepted_distance=0
11:08:44
SQ
* Bandit Raider: Reached engage destination
11:08:46
SQ
defensive score: 2.7
11:08:46
SQ
defensive threshold: 2.92683
11:08:46
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Default (0), Roam (0), Defend.Rotation (0), Attack.KnockOut (0), BreakFree (0), Attack.Puncture (0), Flee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Knockback (0), Retreat (0), Engage.Melee (0)
11:08:46
SQ
-> Behavior picked: Idle (1)
11:08:46
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
11:08:46
SQ
* ---------------------------------------------------
11:08:46
SQ
Turn started for Alwin
11:08:50
SQ
Turn started for Bandit Raider
11:08:50
SQ
*
11:08:50
SQ
* Bandit Raider: Starting turn.
11:08:50
SQ
defensive score: 2.7
11:08:50
SQ
defensive threshold: 2.92683
11:08:50
SQ
-> Behaviors to pick from:
Attack.Default (26.054)(*), Engage.Melee (10)(*), Defend.Shieldwall (2.00419), Idle (1), Flee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), SwitchTo.Melee (0)
11:08:50
SQ
-> Behavior picked: Engage.Melee (10)
11:08:51
SQ
* Bandit Raider: Engaging to melee range with Tobjoern (visible), accepted_distance=0
11:08:52
SQ
* Bandit Raider: Reached engage destination
11:08:53
SQ
defensive score: 2.7
11:08:53
SQ
defensive threshold: 2.92683
11:08:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Spearwall (0), Flee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Split (0), Attack.SplitShield (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Defend (0), Attack.Decapitate (0), Roam (0), Engage.Melee (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0)
11:08:53
SQ
-> Behavior picked: Idle (1)
11:08:53
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
11:08:53
SQ
* ---------------------------------------------------
11:08:54
SQ
Turn started for Falk
11:09:05
SQ
tactical_queryTileTooltipData
11:09:08
SQ
[Falk] executes skill [Thrust] on target [Bandit Raider]
11:09:08
SQ
Falk uses skill Thrust
11:09:09
SQ
Turn started for Bandit Marksman
11:09:09
SQ
*
11:09:09
SQ
* Bandit Marksman: Starting turn.
11:09:10
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
11:09:10
SQ
-> Behaviors to pick from:
Engage.Ranged (115.385)(*), Reload (78.5624)(*), Idle (1), Attack.Bow (0), Engage.Melee (0), Flee (0), SwitchTo.Melee (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Defend (0), Defend.Rotation (0), Attack.Default (0), Attack.Puncture (0), Retreat (0)
11:09:10
SQ
-> Behavior picked: Reload (78.5624)
11:09:10
SQ
* Bandit Marksman: Reloading!
11:09:10
SQ
Bandit Marksman uses skill Reload
11:09:10
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
11:09:10
SQ
-> Behaviors to pick from:
Engage.Ranged (115.385)(*), Attack.Bow (94.6537)(*), Idle (1), Engage.Melee (0), Defend.Rotation (0), Flee (0), Attack.Default (0), Roam (0), SwitchTo.Ranged (0), Defend (0), Attack.Puncture (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Reload (0)
11:09:10
SQ
-> Behavior picked: Engage.Ranged (115.385)
11:09:11
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Alwin (visible)
11:09:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Default (0), Defend.Rotation (0), SwitchTo.Melee (0), Roam (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), Attack.Puncture (0), Attack.Bow (0), Retreat (0), BreakFree (0), Reload (0), Engage.Ranged (0)
11:09:12
SQ
-> Behavior picked: Idle (1)
11:09:12
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
11:09:12
SQ
* ---------------------------------------------------
11:09:12
UI
ERROR: Failed to update entity. Reason: Entity id: 264653 not found.
11:09:12
SQ
Turn started for Bandit Raider
11:09:12
SQ
*
11:09:12
SQ
* Bandit Raider: Starting turn.
11:09:13
SQ
-> Behaviors to pick from:
Defend.Shieldwall (75.315)(*), Attack.Default (53.9432)(*), Idle (1), Defend.Spearwall (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Riposte (0), Engage.Melee (0), Flee (0), Retreat (0), Roam (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Rotation (0)
11:09:13
SQ
-> Behavior picked: Defend.Shieldwall (75.315)
11:09:13
SQ
* Bandit Raider: Using Shieldwall!
11:09:13
SQ
Bandit Raider uses skill Shieldwall
11:09:13
SQ
-> Behaviors to pick from:
Attack.Default (53.8653)(*), Idle (1), Defend.Knockback (0), Retreat (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), Engage.Melee (0), Flee (0), Attack.Split (0), Roam (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Spearwall (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Shieldwall (0)
11:09:13
SQ
-> Behavior picked: Attack.Default (53.8653)
11:09:14
SQ
* Bandit Raider: Using Slash against Falk!
11:09:14
SQ
Bandit Raider uses skill Slash
11:09:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Spearwall (0), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Split (0), Roam (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Riposte (0), Retreat (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0)
11:09:14
SQ
-> Behavior picked: Idle (1)
11:09:14
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:09:14
SQ
* ---------------------------------------------------
11:09:15
SQ
Turn started for Erwin
11:09:21
SQ
[Erwin] executes skill [Shoot Bolt] on target [Bandit Marksman]
11:09:21
SQ
Erwin uses skill Shoot Bolt
11:09:22
SQ
Bandit Marksman has died.
11:09:29
SQ
[Erwin] executes skill [Reload] on target [Erwin]
11:09:29
SQ
Erwin uses skill Reload
11:09:29
UI
ERROR: Failed to query entity skills data for entity (13198). Reason: Invalid result.
11:09:29
SQ
Turn started for Gunnar Orcbane
11:09:41
SQ
tactical_queryTileTooltipData
11:09:41
SQ
tactical_queryTileTooltipData
11:09:52
SQ
Turn started for Vander
11:09:59
SQ
tactical_queryTileTooltipData
11:10:03
SQ
[Vander] executes skill [Thrust] on target [Bandit Raider]
11:10:03
SQ
Vander uses skill Thrust
11:10:04
SQ
Turn started for Tobjoern
11:10:15
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
11:10:37
SQ
tactical_queryTileTooltipData
11:10:37
SQ
tactical_queryTileTooltipData
11:10:40
SQ
[Alwin] executes skill [Rupture] on target [Bandit Raider]
11:10:40
SQ
Alwin uses skill Rupture
11:10:40
Resource
Loading: sounds/combat/rupture_blood_01.wav
11:10:40
SQ
INFO: Next round issued: 7
11:10:41
SQ
Turn started for Bandit Raider
11:10:41
SQ
*
11:10:41
SQ
* Bandit Raider: Starting turn.
11:10:41
Resource
Unloading: sounds/combat/rupture_blood_01.wav
11:10:42
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Default (0), Roam (0), Attack.SplitShield (0), BreakFree (0), Attack.Puncture (0), Attack.Swing (0), Flee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Knockback (0), Retreat (0), Engage.Melee (0), Defend (0)
11:10:42
SQ
-> Behavior picked: SwitchTo.Melee (100)
11:10:42
SQ
* Bandit Raider: Switching to melee weapon!
11:10:42
SQ
-> Behaviors to pick from:
Attack.Default (66.4706)(*), Idle (1), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Attack.Puncture (0), Defend.Riposte (0), Retreat (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Flee (0), Defend.Shieldwall (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), SwitchTo.Melee (0)
11:10:42
SQ
-> Behavior picked: Attack.Default (66.4706)
11:10:42
SQ
* Bandit Raider: Using Flail against Falk!
11:10:42
SQ
Bandit Raider uses skill Flail
11:10:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Defend.Spearwall (0), Retreat (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Flee (0), Defend.Riposte (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0)
11:10:42
SQ
-> Behavior picked: Idle (1)
11:10:42
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:10:42
SQ
* ---------------------------------------------------
11:10:43
SQ
Turn started for Gunnar Orcbane
11:10:43
Resource
Loading: music/undead_02.ogg
11:10:46
Resource
Unloading: music/undead_01.ogg
11:10:48
SQ
[Gunnar Orcbane] executes skill [Impale] on target [Bandit Raider]
11:10:48
SQ
Gunnar Orcbane uses skill Impale
11:10:51
SQ
Turn started for Bandit Raider
11:10:51
SQ
*
11:10:51
SQ
* Bandit Raider: Starting turn.
11:10:52
SQ
-> Behaviors to pick from:
Defend.Shieldwall (46.7142)(*), Attack.Default (39.8542)(*), Idle (1), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Defend (0), Roam (0), Attack.Split (0), Engage.Melee (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.SplitShield (0), Flee (0)
11:10:52
SQ
-> Behavior picked: Defend.Shieldwall (46.7142)
11:10:52
SQ
* Bandit Raider: Using Shieldwall!
11:10:52
SQ
Bandit Raider uses skill Shieldwall
11:10:52
SQ
-> Behaviors to pick from:
Attack.Default (39.5064)(*), Idle (1), Attack.KnockOut (0), Roam (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Riposte (0), Retreat (0), BreakFree (0), Defend (0), Attack.Puncture (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0)
11:10:52
SQ
-> Behavior picked: Attack.Default (39.5064)
11:10:53
SQ
* Bandit Raider: Using Throw Axe against Tobjoern!
11:10:53
SQ
Bandit Raider uses skill Throw Axe
11:10:53
Resource
Loading: sounds/combat/throw_axe_02.wav
11:10:53
Resource
Unloading: sounds/combat/throw_axe_02.wav
11:10:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Swing (0), BreakFree (0), Defend (0), Attack.Puncture (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), Roam (0), Defend.Knockback (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Attack.Default (0)
11:10:54
SQ
-> Behavior picked: Idle (1)
11:10:54
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:10:54
SQ
* ---------------------------------------------------
11:10:54
SQ
Turn started for Falk
11:11:00
SQ
[Falk] executes skill [Thrust] on target [Bandit Raider]
11:11:00
SQ
Falk uses skill Thrust
11:11:01
SQ
[Falk] executes skill [Shieldwall] on target [Falk]
11:11:01
SQ
Falk uses skill Shieldwall
11:11:01
UI
ERROR: Failed to query entity skills data for entity (56928). Reason: Invalid result.
11:11:02
SQ
Turn started for Alwin
11:11:06
SQ
[Alwin] executes skill [Rupture] on target [Bandit Raider]
11:11:06
SQ
Alwin uses skill Rupture
11:11:06
Resource
Loading: sounds/combat/rupture_blood_03.wav
11:11:07
Resource
Unloading: sounds/combat/rupture_blood_03.wav
11:11:10
SQ
Turn started for Bandit Raider
11:11:10
SQ
Skill [Shieldwall] removed from [Bandit Raider].
11:11:10
SQ
*
11:11:10
SQ
* Bandit Raider: Starting turn.
11:11:11
SQ
-> Behaviors to pick from:
Defend.Shieldwall (144.546)(*), Defend.Riposte (60.8775)(*), Attack.Default (53.5717)(*), Idle (1), Attack.Swing (0), Roam (0), Attack.Puncture (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0)
11:11:11
SQ
-> Behavior picked: Defend.Shieldwall (144.546)
11:11:11
SQ
* Bandit Raider: Using Shieldwall!
11:11:11
SQ
Bandit Raider uses skill Shieldwall
11:11:11
SQ
-> Behaviors to pick from:
Defend.Riposte (73.0284)(*), Attack.Default (53.4513)(*), Idle (1), Attack.Swing (0), SwitchTo.Melee (0), Roam (0), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Retreat (0), Attack.Puncture (0), Attack.KnockOut (0), Defend (0), Flee (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend.Shieldwall (0)
11:11:11
SQ
-> Behavior picked: Defend.Riposte (73.0284)
11:11:12
SQ
* Bandit Raider: Using Riposte!
11:11:12
SQ
Bandit Raider uses skill Riposte
11:11:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Split (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Retreat (0), Attack.Default (0), Attack.KnockOut (0), Defend (0), Flee (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Riposte (0)
11:11:12
SQ
-> Behavior picked: Idle (1)
11:11:12
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:11:12
SQ
* ---------------------------------------------------
11:11:12
UI
ERROR: Failed to update entity. Reason: Entity id: 264650 not found.
11:11:12
UI
ERROR: Failed to update entity. Reason: Entity id: 264650 not found.
11:11:12
UI
ERROR: Failed to update entity. Reason: Entity id: 264650 not found.
11:11:12
UI
ERROR: Failed to update entity. Reason: Entity id: 264650 not found.
11:11:12
UI
ERROR: Failed to update entity. Reason: Entity id: 264650 not found.
11:11:12
UI
ERROR: Failed to update entity. Reason: Entity id: 264650 not found.
11:11:12
UI
ERROR: Failed to update entity. Reason: Entity id: 264650 not found.
11:11:12
UI
ERROR: Failed to update entity. Reason: Entity id: 264650 not found.
11:11:12
UI
ERROR: Failed to update entity. Reason: Entity id: 264650 not found.
11:11:12
UI
ERROR: Failed to update entity. Reason: Entity id: 264650 not found.
11:11:12
UI
ERROR: Failed to update entity. Reason: Entity id: 264650 not found.
11:11:13
SQ
Turn started for Erwin
11:11:18
SQ
[Erwin] executes skill [Shoot Bolt] on target [Bandit Raider]
11:11:18
SQ
Erwin uses skill Shoot Bolt
11:11:27
SQ
[Erwin] executes skill [Reload] on target [Erwin]
11:11:27
SQ
Erwin uses skill Reload
11:11:27
UI
ERROR: Failed to query entity skills data for entity (13198). Reason: Invalid result.
11:11:27
SQ
Turn started for Tobjoern
11:11:36
SQ
tactical_queryTileTooltipData
11:11:38
SQ
tactical_queryTileTooltipData
11:11:42
SQ
tactical_queryTileTooltipData
11:11:44
SQ
Turn started for Vander
11:11:50
SQ
[Vander] executes skill [Shieldwall] on target [Vander]
11:11:50
SQ
Vander uses skill Shieldwall
11:11:53
SQ
[Vander] executes skill [Thrust] on target [Bandit Raider]
11:11:53
SQ
Vander uses skill Thrust
11:11:53
SQ
INFO: Next round issued: 8
11:11:53
SQ
onRiposte() called for Bandit Raider
11:11:53
SQ
Turn started for Alwin
11:11:59
SQ
[Alwin] executes skill [Rupture] on target [Bandit Raider]
11:11:59
SQ
Alwin uses skill Rupture
11:12:02
SQ
Turn started for Gunnar Orcbane
11:12:07
SQ
[Gunnar Orcbane] executes skill [Impale] on target [Bandit Raider]
11:12:07
SQ
Gunnar Orcbane uses skill Impale
11:12:10
SQ
Turn started for Bandit Raider
11:12:10
SQ
*
11:12:10
SQ
* Bandit Raider: Starting turn.
11:12:10
SQ
-> Behaviors to pick from:
Attack.Default (44.1678)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), Attack.Puncture (0), Flee (0), Defend.Riposte (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), SwitchTo.Ranged (0), Retreat (0), Defend.Knockback (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), SwitchTo.Melee (0), Attack.Split (0), Attack.CrushArmor (0)
11:12:10
SQ
-> Behavior picked: Attack.Default (44.1678)
11:12:10
SQ
* Bandit Raider: Using Flail against Falk!
11:12:10
SQ
Bandit Raider uses skill Flail
11:12:11
SQ
-> Behaviors to pick from:
Attack.Default (43.972)(*), Idle (1), Attack.Puncture (0), Flee (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Riposte (0), Retreat (0), Defend.Knockback (0), Roam (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), SwitchTo.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
11:12:11
SQ
-> Behavior picked: Attack.Default (43.972)
11:12:11
SQ
* Bandit Raider: Using Flail against Falk!
11:12:11
SQ
Bandit Raider uses skill Flail
11:12:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Rotation (0), Roam (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Riposte (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0), Defend (0), SwitchTo.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0)
11:12:12
SQ
-> Behavior picked: Idle (1)
11:12:12
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:12:12
SQ
* ---------------------------------------------------
11:12:12
SQ
Turn started for Bandit Raider
11:12:12
SQ
Skill [Shieldwall] removed from [Bandit Raider].
11:12:12
SQ
*
11:12:12
SQ
* Bandit Raider: Starting turn.
11:12:13
SQ
-> Behaviors to pick from:
Engage.Melee (139.145)(*), SwitchTo.Melee (100)(*), Defend.Shieldwall (55.9625)(*), Idle (1), Attack.Decapitate (0), Attack.Split (0), SwitchTo.Ranged (0), Defend (0), Attack.Puncture (0), Defend.Riposte (0), Attack.CrushArmor (0), Retreat (0), Attack.Swing (0), Roam (0), Defend.Knockback (0), Defend.Rotation (0), BreakFree (0), Attack.SplitShield (0), Flee (0), Defend.Spearwall (0), Attack.Default (0), Attack.KnockOut (0)
11:12:13
SQ
-> Behavior picked: Engage.Melee (139.145)
11:12:13
SQ
* Bandit Raider: Engaging to melee range with Gunnar Orcbane (visible), accepted_distance=0
11:12:14
SQ
* Bandit Raider: Reached engage destination
11:12:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Riposte (0), Attack.CrushArmor (0), Retreat (0), Attack.Swing (0), Roam (0), Defend (0), SwitchTo.Melee (0), BreakFree (0), Attack.SplitShield (0), Flee (0), Defend.Spearwall (0), Attack.Default (0), Attack.KnockOut (0), Engage.Melee (0)
11:12:14
SQ
-> Behavior picked: Idle (1)
11:12:14
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:12:14
SQ
* ---------------------------------------------------
11:12:15
SQ
Turn started for Falk
11:12:15
SQ
Skill [Shieldwall] removed from [Falk].
11:12:20
SQ
[Falk] executes skill [Thrust] on target [Bandit Raider]
11:12:20
SQ
Falk uses skill Thrust
11:12:20
SQ
Bandit Raider has died.
11:12:25
SQ
[Falk] executes skill [Thrust] on target [Bandit Raider]
11:12:25
SQ
Falk uses skill Thrust
11:12:26
SQ
Turn started for Erwin
11:12:26
SQ
tactical_queryTileTooltipData
11:12:31
SQ
[Erwin] executes skill [Shoot Bolt] on target [Bandit Raider]
11:12:31
SQ
Erwin uses skill Shoot Bolt
11:12:38
SQ
Skill [Reload] removed from [Erwin].
11:12:38
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
11:12:45
SQ
tactical_queryTileTooltipData
11:12:50
SQ
Turn started for Tobjoern
11:12:55
SQ
tactical_queryTileTooltipData
11:13:02
SQ
[Tobjoern] executes skill [Thrust] on target [Bandit Raider]
11:13:02
SQ
Tobjoern uses skill Thrust
11:13:03
SQ
Turn started for Bandit Raider
11:13:03
SQ
Skill [Shieldwall] removed from [Bandit Raider].
11:13:03
SQ
Skill [Riposte] removed from [Bandit Raider].
11:13:03
SQ
*
11:13:03
SQ
* Bandit Raider: Starting turn.
11:13:03
SQ
-> Behaviors to pick from:
Defend.Shieldwall (194.117)(*), Defend.Riposte (95.9066)(*), Attack.Default (48.7101)(*), Idle (1), Attack.Puncture (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Retreat (0), Defend (0), Attack.KnockOut (0), Flee (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend.Spearwall (0), SwitchTo.Melee (0), Roam (0)
11:13:03
SQ
-> Behavior picked: Defend.Shieldwall (194.117)
11:13:04
SQ
* Bandit Raider: Using Shieldwall!
11:13:04
SQ
Bandit Raider uses skill Shieldwall
11:13:04
SQ
-> Behaviors to pick from:
Defend.Riposte (104.636)(*), Attack.Default (48.3881)(*), Idle (1), Attack.Puncture (0), Flee (0), Attack.Split (0), Attack.Swing (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), BreakFree (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend.Spearwall (0), SwitchTo.Melee (0), Roam (0), Defend.Shieldwall (0)
11:13:04
SQ
-> Behavior picked: Defend.Riposte (104.636)
11:13:05
SQ
* Bandit Raider: Using Riposte!
11:13:05
SQ
Bandit Raider uses skill Riposte
11:13:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Swing (0), Flee (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend.Spearwall (0), SwitchTo.Melee (0), Roam (0), Defend.Shieldwall (0), Defend.Riposte (0)
11:13:05
SQ
-> Behavior picked: Idle (1)
11:13:05
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:13:05
SQ
* ---------------------------------------------------
11:13:05
SQ
Skill [Bleeding] removed from [Bandit Raider].
11:13:05
SQ
Skill [Bleeding] removed from [Bandit Raider].
11:13:05
UI
ERROR: Failed to update entity. Reason: Entity id: 264650 not found.
11:13:05
UI
ERROR: Failed to update entity. Reason: Entity id: 264650 not found.
11:13:05
UI
ERROR: Failed to update entity. Reason: Entity id: 264650 not found.
11:13:05
UI
ERROR: Failed to update entity. Reason: Entity id: 264650 not found.
11:13:05
SQ
Turn started for Vander
11:13:05
SQ
Skill [Shieldwall] removed from [Vander].
11:13:13
SQ
[Vander] executes skill [Shieldwall] on target [Vander]
11:13:13
SQ
Vander uses skill Shieldwall
11:13:16
SQ
[Vander] executes skill [Thrust] on target [Bandit Raider]
11:13:16
SQ
Vander uses skill Thrust
11:13:16
SQ
INFO: Next round issued: 9
11:13:16
SQ
onRiposte() called for Bandit Raider
11:13:17
SQ
Turn started for Alwin
11:13:22
SQ
[Alwin] executes skill [Rupture] on target [Bandit Raider]
11:13:22
SQ
Alwin uses skill Rupture
11:13:30
SQ
tactical_queryTileTooltipData
11:13:31
SQ
Turn started for Gunnar Orcbane
11:13:31
SQ
tactical_queryTileTooltipData
11:13:41
SQ
tactical_queryTileTooltipData
11:13:45
SQ
Turn started for Bandit Raider
11:13:45
SQ
*
11:13:45
SQ
* Bandit Raider: Starting turn.
11:13:46
SQ
-> Behaviors to pick from:
Defend.Knockback (117.6)(*), SwitchTo.Melee (100)(*), Defend.Shieldwall (94.5766)(*), Idle (1), Attack.Split (0), Retreat (0), Attack.Swing (0), Defend.Riposte (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Roam (0), Defend (0), Defend.Rotation (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Flee (0), Defend.Spearwall (0), Attack.Default (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0)
11:13:46
SQ
-> Behavior picked: Defend.Shieldwall (94.5766)
11:13:46
SQ
* Bandit Raider: Using Shieldwall!
11:13:46
SQ
Bandit Raider uses skill Shieldwall
11:13:46
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Attack.Split (0), Retreat (0), Defend.Shieldwall (0), Defend.Rotation (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Roam (0), Defend (0), Attack.Swing (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0), Defend.Spearwall (0), Attack.Default (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0)
11:13:46
SQ
-> Behavior picked: SwitchTo.Melee (100)
11:13:47
SQ
* Bandit Raider: Switching to melee weapon!
11:13:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), Flee (0), SwitchTo.Ranged (0), Roam (0), Defend (0), Attack.Swing (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.CrushArmor (0), Retreat (0), Defend.Spearwall (0), Attack.Default (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), SwitchTo.Melee (0)
11:13:47
SQ
-> Behavior picked: Idle (1)
11:13:47
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:13:47
SQ
* ---------------------------------------------------
11:13:48
SQ
Turn started for Falk
11:13:54
SQ
[Falk] executes skill [Thrust] on target [Bandit Raider]
11:13:54
SQ
Falk uses skill Thrust
11:13:54
SQ
Bandit Raider has died.
11:13:54
SQ
Skill [Shieldwall] removed from [Bandit Raider].
11:13:59
SQ
tactical_queryTileTooltipData
11:14:00
SQ
Turn started for Erwin
11:14:12
SQ
Turn started for Tobjoern
11:14:17
SQ
[Tobjoern] executes skill [Shieldwall] on target [Tobjoern]
11:14:17
SQ
Tobjoern uses skill Shieldwall
11:14:25
SQ
[Tobjoern] executes skill [Thrust] on target [Bandit Raider]
11:14:25
SQ
Tobjoern uses skill Thrust
11:14:26
SQ
Turn started for Vander
11:14:26
SQ
Skill [Shieldwall] removed from [Vander].
11:14:36
SQ
tactical_queryTileTooltipData
11:14:36
SQ
INFO: Next round issued: 10
11:14:37
SQ
Turn started for Gunnar Orcbane
11:14:45
SQ
tactical_queryTileTooltipData
11:14:47
SQ
Turn started for Alwin
11:14:52
SQ
tactical_queryTileTooltipData
11:14:52
SQ
tactical_queryTileTooltipData
11:14:53
SQ
tactical_queryTileTooltipData
11:14:58
SQ
tactical_queryTileTooltipData
11:15:00
SQ
tactical_queryTileTooltipData
11:15:00
SQ
tactical_queryTileTooltipData
11:15:01
SQ
Turn started for Erwin
11:15:07
SQ
tactical_queryTileTooltipData
11:15:12
SQ
[Erwin] executes skill [Repel] on target [Bandit Raider]
11:15:12
SQ
Erwin uses skill Repel
11:15:15
SQ
Turn started for Bandit Raider
11:15:15
SQ
Skill [Shieldwall] removed from [Bandit Raider].
11:15:15
SQ
*
11:15:15
SQ
* Bandit Raider: Starting turn.
11:15:16
SQ
-> Behaviors to pick from:
Defend.Shieldwall (84.1994)(*), Attack.Default (67.2125)(*), Idle (1), Defend.Rotation (0), Defend.Riposte (0), BreakFree (0), Attack.SplitShield (0), Roam (0), Defend (0), Attack.Swing (0), Attack.Puncture (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Split (0)
11:15:16
SQ
-> Behavior picked: Defend.Shieldwall (84.1994)
11:15:16
SQ
* Bandit Raider: Using Shieldwall!
11:15:16
SQ
Bandit Raider uses skill Shieldwall
11:15:16
SQ
-> Behaviors to pick from:
Attack.Default (66.3131)(*), Idle (1), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Attack.Swing (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Roam (0), Defend.Rotation (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Shieldwall (0)
11:15:16
SQ
-> Behavior picked: Attack.Default (66.3131)
11:15:17
SQ
* Bandit Raider: Using Flail against Vander!
11:15:17
SQ
Bandit Raider uses skill Flail
11:15:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Defend.Spearwall (0), BreakFree (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Roam (0), Defend (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0)
11:15:17
SQ
-> Behavior picked: Idle (1)
11:15:17
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
11:15:17
SQ
* ---------------------------------------------------
11:15:18
SQ
Turn started for Falk
11:15:22
SQ
tactical_queryTileTooltipData
11:15:26
SQ
[Falk] executes skill [Knock Back] on target [Bandit Raider]
11:15:26
SQ
Falk uses skill Knock Back
11:15:29
SQ
Turn started for Tobjoern
11:15:29
SQ
Skill [Shieldwall] removed from [Tobjoern].
11:15:34
SQ
[Tobjoern] executes skill [Thrust] on target [Bandit Raider]
11:15:34
SQ
Tobjoern uses skill Thrust
11:15:40
SQ
[Tobjoern] executes skill [Thrust] on target [Bandit Raider]
11:15:40
SQ
Tobjoern uses skill Thrust
11:15:40
SQ
Turn started for Vander
11:15:48
SQ
[Vander] executes skill [Thrust] on target [Bandit Raider]
11:15:48
SQ
Vander uses skill Thrust
11:15:51
SQ
[Vander] executes skill [Thrust] on target [Bandit Raider]
11:15:51
SQ
Vander uses skill Thrust
11:15:59
SQ
[Gunnar Orcbane] executes skill [Repel] on target [Bandit Raider]
11:15:59
SQ
Gunnar Orcbane uses skill Repel
11:15:59
SQ
Skill [Shieldwall] removed from [Bandit Raider].
11:16:03
SQ
tactical_queryTileTooltipData
11:16:05
SQ
tactical_queryTileTooltipData
11:16:05
SQ
INFO: Next round issued: 11
11:16:06
SQ
Turn started for Alwin
11:16:07
Resource
Loading: music/undead_01.ogg
11:16:10
Resource
Unloading: music/undead_02.ogg
11:16:21
SQ
Turn started for Gunnar Orcbane
11:16:26
SQ
[Gunnar Orcbane] executes skill [Impale] on target [Bandit Raider]
11:16:26
SQ
Gunnar Orcbane uses skill Impale
11:16:31
SQ
Turn started for Erwin
11:16:37
SQ
tactical_queryTileTooltipData
11:16:40
SQ
[Erwin] executes skill [Impale] on target [Bandit Raider]
11:16:40
SQ
Erwin uses skill Impale
11:16:40
SQ
Turn started for Falk
11:16:44
SQ
[Falk] executes skill [Thrust] on target [Bandit Raider]
11:16:44
SQ
Falk uses skill Thrust
11:16:44
SQ
Bandit Raider has died.
11:16:44
Resource
Unloading: gfx/orientation_overlay.png
11:16:44
SQ
Skill [Dodge] removed from [Erwin].
11:16:44
SQ
Skill [Dodge] removed from [Falk].
11:16:44
Resource
Loading: music/victory_01.ogg
11:16:48
Resource
Unloading: music/undead_01.ogg
11:17:04
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:17:04
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:17:04
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
11:17:04
SQ
World::onCombatFinished
11:17:04
SQ
TacticalState::onFinish
11:17:05
Resource
Unloading: gfx/object_0.png
11:17:05
Resource
Unloading: gfx/detail.png
11:17:05
Resource
Unloading Resource Package "Temporary Tactical Resources".
11:17:05
Resource
Unloading: sounds/combat/repel_hit_01.wav
11:17:05
Resource
Unloading: sounds/combat/repel_hit_02.wav
11:17:05
Resource
Unloading: sounds/combat/repel_hit_03.wav
11:17:05
Resource
Unloading: sounds/atmosphere/rain_01.wav
11:17:05
UI
IngameMenuScreen::UNREGISTER
11:17:05
UI
MainMenuModule::UNREGISTER
11:17:05
UI
LoadCampaignMenuModule::UNREGISTER
11:17:05
UI
SaveCampaignMenuModule::UNREGISTER
11:17:05
UI
OptionsMenuModule::UNREGISTER
11:17:05
UI
OptionsMenuModuleVideoPanel::UNREGISTER
11:17:05
UI
OptionsMenuModuleVideoPanel::UNREGISTER
11:17:05
UI
OptionsMenuModuleControlsPanel::UNREGISTER
11:17:05
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
11:17:05
UI
TacticalFleeScreen::UNREGISTER
11:17:05
UI
CharacterScreen::UNREGISTER
11:17:05
UI
CharacterScreenLeftPanelModule::UNREGISTER
11:17:05
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
11:17:05
UI
CharacterScreenPaperdollModule::UNREGISTER
11:17:05
UI
CharacterScreenSkillsModule::UNREGISTER
11:17:05
UI
CharacterScreenStatsModule::UNREGISTER
11:17:05
UI
CharacterScreenRightPanelModule::UNREGISTER
11:17:05
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
11:17:05
UI
CharacterScreenInventoryListModule::UNREGISTER
11:17:05
UI
CharacterScreenPerksModule::UNREGISTER
11:17:05
UI
CharacterScreenBrothersListModule::UNREGISTER
11:17:05
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
11:17:05
UI
TacticalScreen::UNREGISTER
11:17:05
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
11:17:05
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
11:17:05
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
11:17:05
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
11:17:05
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
11:17:05
UI
TacticalCombatResultScreen::UNREGISTER
11:17:05
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
11:17:05
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
11:17:19
SQ
showing contract: Secure Cemetery
11:17:23
SQ
Location entered: Sandkamp
11:17:23
Resource
Loading: music/village_01.ogg
11:17:27
Resource
Unloading: music/victory_01.ogg
11:17:29
Script
VM collected 2 object(s) and deleted them.
11:17:36
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
11:17:39
UI
Backpack -> Paperdoll (sourceItemIdx: 2)
11:17:46
UI
Stash | Ground -> Backpack (targetItemIdx: 2)
11:17:54
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
11:18:02
UI
Paperdoll -> Backpack (targetItemIdx: 0)
11:18:03
SQ
done
11:20:00
UI
Backpack -> Stash | Ground (targetIdx: 4)
11:20:27
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
11:20:31
UI
Backpack -> Stash | Ground (targetIdx: 66)
11:22:23
Resource
Loading: music/city_01.ogg
11:22:27
Resource
Unloading: music/village_01.ogg
11:22:28
Resource
Loading: music/worldmap_03.ogg
11:22:32
Resource
Unloading: music/city_01.ogg
11:22:43
SQ
Save campaign: Penetraitors-02aa
11:22:44
Scene
Finished saving scene.
11:22:50
SQ
Location entered: Konigswasser
11:22:50
Resource
Loading: music/city_01.ogg
11:22:54
Resource
Unloading: music/worldmap_03.ogg
11:26:53
Resource
Loading: music/city_02.ogg
11:26:54
UI
Stash | Ground -> Backpack (targetItemIdx: 2)
11:26:56
Resource
Unloading: music/city_01.ogg
11:27:32
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
11:27:44
Resource
Loading: music/worldmap_07.ogg
11:27:46
SQ
contract added: Escort Caravan
11:27:48
Resource
Unloading: music/city_02.ogg
11:28:01
SQ
Location entered: Konigswasser
11:28:01
Resource
Loading: music/city_01.ogg
11:28:05
Resource
Unloading: music/worldmap_07.ogg
11:28:16
UI
Backpack -> Stash | Ground (targetIdx: 17)
11:29:19
Resource
Loading: music/worldmap_06.ogg
11:29:23
Resource
Unloading: music/city_01.ogg
11:29:30
SQ
Location entered: Konigswasser
11:29:30
Resource
Loading: music/city_02.ogg
11:29:34
Resource
Unloading: music/worldmap_06.ogg
11:29:52
UI
Backpack -> Stash | Ground (targetIdx: 69)
11:32:13
Resource
Loading: music/worldmap_05.ogg
11:32:17
Resource
Unloading: music/city_02.ogg
11:32:58
SQ
contract added: Escort Caravan
11:32:58
SQ
contract removed: 77
11:33:00
SQ
Location entered: Konigswasser
11:33:00
Resource
Loading: music/city_02.ogg
11:33:04
Resource
Unloading: music/worldmap_05.ogg
11:33:14
SQ
showing contract: Escort Caravan
11:34:37
Resource
Loading: music/worldmap_05.ogg
11:34:41
Resource
Unloading: music/city_02.ogg
11:35:07
SQ
Save campaign: Penetraitors-02aa
11:35:08
Scene
Finished saving scene.
11:35:16
SQ
Location entered: Konigswasser
11:35:16
Resource
Loading: music/city_02.ogg
11:35:20
Resource
Unloading: music/worldmap_05.ogg
11:35:21
SQ
showing contract: Destroy Goblin Camp
11:35:26
SQ
contract activated: Destroy Goblin Camp
11:35:29
Script
VM collected 1 object(s) and deleted them.
11:35:30
Resource
Loading: music/worldmap_09.ogg
11:35:34
Resource
Unloading: music/city_02.ogg
11:36:45
SQ
contract removed: 78
11:37:53
SQ
Location entered: Konigswasser
11:37:53
Resource
Loading: music/city_02.ogg
11:37:57
Resource
Unloading: music/worldmap_09.ogg
11:38:06
Resource
Loading: music/village_01.ogg
11:38:10
Resource
Unloading: music/city_02.ogg
11:38:18
Resource
Loading: music/worldmap_07.ogg
11:38:19
SQ
contract added: Escort Caravan
11:38:20
SQ
contract removed: 79
11:38:22
Resource
Unloading: music/village_01.ogg
11:38:52
SQ
contract removed: 80
11:38:55
SQ
contract added: Hunting Beasts
11:39:07
SQ
contract added: Armed Courier
11:39:17
SQ
contract removed: 81
11:39:38
SQ
contract removed: 82
11:39:39
SQ
contract added: Drive away bandits
11:41:11
SQ
contract removed: 85
11:41:29
Script
VM collected 1 object(s) and deleted them.
11:41:37
SQ
Save campaign: autosave
11:41:38
Scene
Finished saving scene.
11:41:39
SQ
WorldState::onHide
11:41:40
UI
CharacterScreen::REGISTER
11:41:40
UI
CharacterScreenLeftPanelModule::REGISTER
11:41:40
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
11:41:40
UI
CharacterScreenPaperdollModule::REGISTER
11:41:40
UI
CharacterScreenSkillsModule::REGISTER
11:41:40
UI
CharacterScreenStatsModule::REGISTER
11:41:40
UI
CharacterScreenRightPanelModule::REGISTER
11:41:40
UI
CharacterScreenRightPanelHeaderModule::REGISTER
11:41:40
UI
CharacterScreenInventoryListModule::REGISTER
11:41:40
UI
CharacterScreenPerksModule::REGISTER
11:41:40
UI
CharacterScreenBrothersListModule::REGISTER
11:41:40
UI
CharacterScreenBattleStartFooterModule::REGISTER
11:41:40
UI
TacticalFleeScreen::REGISTER
11:41:40
UI
IngameMenuScreen::REGISTER
11:41:40
UI
MainMenuModule::REGISTER
11:41:40
UI
LoadCampaignMenuModule::REGISTER
11:41:40
UI
SaveCampaignMenuModule::REGISTER
11:41:40
UI
OptionsMenuModule::REGISTER
11:41:40
UI
OptionsMenuModuleVideoPanel::REGISTER
11:41:40
UI
OptionsMenuModuleAudioPanel::REGISTER
11:41:40
UI
OptionsMenuModuleControlsPanel::REGISTER
11:41:40
UI
OptionsMenuModuleGameplayPanel::REGISTER
11:41:40
UI
TacticalCombatResultScreen::REGISTER
11:41:40
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
11:41:40
UI
TacticalCombatResultScreenLootPanel::REGISTER
11:41:40
UI
TacticalScreen::REGISTER
11:41:40
UI
TacticalScreenTurnSequenceBarModule::REGISTER
11:41:40
UI
TacticalScreenOrientationOverlayModule::REGISTER
11:41:40
UI
TacticalScreenTopbarEventLogModule::REGISTER
11:41:40
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
11:41:40
UI
TacticalScreenTopbarOptionsModule::REGISTER
11:41:40
Resource
Loading: gfx/detail.png
11:41:40
Texture
Texture "gfx/detail.png" (ID: 21) took up approximately 5461kb in video memory.
11:41:40
Resource
Loading: gfx/object_0.png
11:41:40
Texture
Texture "gfx/object_0.png" (ID: 22) took up approximately 10922kb in video memory.
11:41:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter_low" at (19,6).
11:41:40
Resource
Loading: gfx/entity_2.png
11:41:41
Texture
Texture "gfx/entity_2.png" (ID: 23) took up approximately 10922kb in video memory.
11:41:41
Resource
Loading: gfx/orientation_overlay.png
11:41:41
Texture
Texture "gfx/orientation_overlay.png" (ID: 24) took up approximately 512kb in video memory.
11:41:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter_low" at (19,7).
11:41:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter_low" at (19,5).
11:41:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher_low" at (20,10).
11:41:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher_low" at (20,0).
11:41:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter_low" at (19,8).
11:41:41
SQ
TACTICAL: STASH LOCKED: true
11:41:41
SQ
Turn started for Goblin Ambusher
11:41:41
SQ
*
11:41:41
SQ
* Goblin Ambusher: Starting turn.
11:41:41
SQ
INFO: Next round issued: 1
11:41:41
Resource
Started loading Resource Package "Temporary Tactical Resources".
11:41:41
Resource
Loading: sounds/enemies/goblin_hurt_00.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_hurt_01.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_hurt_02.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_hurt_03.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_hurt_04.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_hurt_05.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_hurt_06.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_hurt_07.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_hurt_08.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_hurt_09.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_hurt_10.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_hurt_11.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_death_00.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_death_01.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_death_02.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_death_03.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_death_04.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_death_05.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_death_06.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_death_07.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_death_08.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_flee_00.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_flee_01.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_flee_02.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_flee_03.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_flee_04.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_flee_05.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_idle_00.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_idle_01.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_idle_02.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_idle_03.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_idle_04.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_idle_05.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_idle_06.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_idle_07.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_idle_08.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_idle_09.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_idle_10.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_idle_11.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_idle_12.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_idle_13.wav
11:41:41
Resource
Loading: sounds/enemies/goblin_idle_14.wav
11:41:41
Resource
Loading: sounds/combat/throw_net_01.wav
11:41:41
Resource
Loading: sounds/combat/throw_net_02.wav
11:41:41
Resource
Loading: sounds/combat/break_free_net_01.wav
11:41:41
Resource
Loading: sounds/combat/break_free_net_02.wav
11:41:41
Resource
Loading: sounds/combat/break_free_net_03.wav
11:41:41
Resource
Loading: sounds/combat/poison_applied_01.wav
11:41:41
Resource
Loading: sounds/combat/poison_applied_02.wav
11:41:41
Resource
Loading: music/goblins_03.ogg
11:41:41
SQ
defensive score: 4
11:41:41
SQ
defensive threshold: 2.72727
11:41:41
SQ
-> Behaviors to pick from:
Defend (90)(*), Attack.Bow (21.8245), Idle (1), BreakFree (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0)
11:41:41
SQ
-> Behavior picked: Defend (90)
11:41:41
SQ
* Goblin Ambusher: Going for defensive position.
11:41:41
SQ
defensive score: 4
11:41:41
SQ
defensive threshold: 2.72727
11:41:41
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), BreakFree (0), Flee (0), Attack.Bow (0)
11:41:41
SQ
-> Behavior picked: Defend (22.5)
11:41:41
SQ
* Goblin Ambusher: Waiting until others have moved!
11:41:42
SQ
Turn started for Goblin Ambusher
11:41:42
SQ
*
11:41:42
SQ
* Goblin Ambusher: Starting turn.
11:41:42
SQ
defensive score: 4
11:41:42
SQ
defensive threshold: 2.72727
11:41:42
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0)
11:41:42
SQ
-> Behavior picked: Defend (90)
11:41:42
SQ
* Goblin Ambusher: Waiting until others have moved!
11:41:42
SQ
Turn started for Goblin Skirmisher
11:41:42
SQ
*
11:41:42
SQ
* Goblin Skirmisher: Starting turn.
11:41:42
SQ
defensive score: 4
11:41:42
SQ
defensive threshold: 2.72727
11:41:42
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (168)(*), Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Split (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0)
11:41:42
SQ
-> Behavior picked: SwitchTo.Ranged (168)
11:41:42
SQ
* Goblin Skirmisher: Switching to ranged weapon!
11:41:42
SQ
defensive score: 4
11:41:42
SQ
defensive threshold: 2.72727
11:41:43
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Split (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
11:41:43
SQ
-> Behavior picked: Defend (90)
11:41:43
SQ
* Goblin Skirmisher: Waiting until others have moved!
11:41:43
SQ
Turn started for Goblin Skirmisher
11:41:43
SQ
*
11:41:43
SQ
* Goblin Skirmisher: Starting turn.
11:41:43
SQ
defensive score: 4
11:41:43
SQ
defensive threshold: 2.72727
11:41:43
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (168)(*), Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Split (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0)
11:41:43
SQ
-> Behavior picked: SwitchTo.Ranged (168)
11:41:43
SQ
* Goblin Skirmisher: Switching to ranged weapon!
11:41:43
SQ
defensive score: 4
11:41:43
SQ
defensive threshold: 2.72727
11:41:43
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Split (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
11:41:43
SQ
-> Behavior picked: Defend (90)
11:41:43
SQ
* Goblin Skirmisher: Waiting until others have moved!
11:41:43
SQ
Turn started for Goblin Skirmisher
11:41:43
SQ
*
11:41:43
SQ
* Goblin Skirmisher: Starting turn.
11:41:43
SQ
defensive score: 4
11:41:43
SQ
defensive threshold: 2.72727
11:41:43
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Split (0), Retreat (0), BreakFree (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
11:41:43
SQ
-> Behavior picked: Defend (90)
11:41:43
SQ
* Goblin Skirmisher: Waiting until others have moved!
11:41:44
SQ
Turn started for Goblin Skirmisher
11:41:44
SQ
*
11:41:44
SQ
* Goblin Skirmisher: Starting turn.
11:41:44
SQ
defensive score: 4
11:41:44
SQ
defensive threshold: 2.72727
11:41:44
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (168)(*), Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Split (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0)
11:41:44
SQ
-> Behavior picked: SwitchTo.Ranged (168)
11:41:44
SQ
* Goblin Skirmisher: Switching to ranged weapon!
11:41:44
SQ
defensive score: 4
11:41:44
SQ
defensive threshold: 2.72727
11:41:44
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Split (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
11:41:44
SQ
-> Behavior picked: Defend (90)
11:41:44
SQ
* Goblin Skirmisher: Waiting until others have moved!
11:41:44
Resource
Unloading: music/worldmap_07.ogg
11:41:44
SQ
Turn started for Gunnar Orcbane
11:41:47
SQ
tactical_queryTileTooltipData
11:41:55
SQ
tactical_queryTileTooltipData
11:42:13
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Goblin Skirmisher]
11:42:13
SQ
Gunnar Orcbane uses skill Shoot Bolt
11:42:14
SQ
Turn started for Erwin
11:42:20
SQ
tactical_queryTileTooltipData
11:42:24
SQ
[Erwin] executes skill [Shoot Bolt] on target [Goblin Skirmisher]
11:42:24
SQ
Erwin uses skill Shoot Bolt
11:42:42
SQ
tactical_queryTileTooltipData
11:42:45
SQ
Turn started for Tobjoern
11:42:53
SQ
tactical_queryTileTooltipData
11:43:05
SQ
tactical_queryTileTooltipData
11:43:07
SQ
Turn started for Vander
11:43:13
SQ
tactical_queryTileTooltipData
11:43:19
SQ
defensive score: 4
11:43:19
SQ
defensive threshold: 2.72727
11:43:19
SQ
-> Behaviors to pick from:
Attack.Bow (27.6477)(*), Defend (5.625), Idle (1), Retreat (0), SwitchTo.Ranged (0), Roam (0), Engage.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), BreakFree (0), Flee (0), Attack.Default (0), Engage.Melee (0)
11:43:19
SQ
-> Behavior picked: Attack.Bow (27.6477)
11:43:20
SQ
* Goblin Ambusher: Using Quick Shot against Tobjoern!
11:43:20
SQ
Goblin Ambusher uses skill Quick Shot
11:43:22
SQ
defensive score: 4
11:43:22
SQ
defensive threshold: 2.72727
11:43:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), SwitchTo.Melee (0), BreakFree (0), Flee (0), Defend (0), Engage.Melee (0), Attack.Bow (0)
11:43:22
SQ
-> Behavior picked: Idle (1)
11:43:22
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
11:43:22
SQ
* ---------------------------------------------------
11:43:23
SQ
defensive score: 4
11:43:23
SQ
defensive threshold: 2.72727
11:43:23
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), Roam (0)
11:43:23
SQ
-> Behavior picked: Defend (22.5)
11:43:23
SQ
* Goblin Ambusher: Holding defensive position.
11:43:23
SQ
defensive score: 4
11:43:23
SQ
defensive threshold: 2.72727
11:43:23
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Engage.Ranged (0), BreakFree (0), Flee (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), Roam (0), Defend (0)
11:43:23
SQ
-> Behavior picked: Idle (50)
11:43:23
SQ
* Goblin Ambusher: Ending Turn with 9 of 9 AP left.
11:43:23
SQ
* ---------------------------------------------------
11:43:24
SQ
defensive score: 4
11:43:24
SQ
defensive threshold: 2.72727
11:43:24
SQ
-> Behaviors to pick from:
Attack.Default (23.9216)(*), Idle (1), Retreat (0), Attack.Decapitate (0), Attack.Split (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), BreakFree (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Defend (0)
11:43:24
SQ
-> Behavior picked: Attack.Default (23.9216)
11:43:24
SQ
* Goblin Skirmisher: Using Throw Bola against Gunnar Orcbane!
11:43:24
SQ
Goblin Skirmisher uses skill Throw Bola
11:43:24
Resource
Creating resource: sounds/combat/throw_ball_02.wav
11:43:24
Resource
Loading: sounds/combat/throw_ball_02.wav
11:43:25
Resource
Unloading: sounds/combat/throw_ball_02.wav
11:43:26
SQ
defensive score: 4
11:43:26
SQ
defensive threshold: 2.72727
11:43:27
SQ
-> Behaviors to pick from:
Attack.Default (23.7318)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.Decapitate (0)
11:43:27
SQ
-> Behavior picked: Attack.Default (23.7318)
11:43:27
SQ
* Goblin Skirmisher: Using Throw Bola against Gunnar Orcbane!
11:43:27
SQ
Goblin Skirmisher uses skill Throw Bola
11:43:27
Resource
Loading: sounds/combat/throw_ball_02.wav
11:43:27
Resource
Unloading: sounds/combat/throw_ball_02.wav
11:43:28
SQ
defensive score: 4
11:43:28
SQ
defensive threshold: 2.72727
11:43:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.SplitShield (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Defend.Riposte (0), Attack.KnockOut (0), Defend.Spearwall (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.Decapitate (0), Attack.Default (0)
11:43:28
SQ
-> Behavior picked: Idle (1)
11:43:28
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
11:43:28
SQ
* ---------------------------------------------------
11:43:28
SQ
defensive score: 4
11:43:28
SQ
defensive threshold: 2.72727
11:43:29
SQ
-> Behaviors to pick from:
Attack.ThrowNet (565.75)(*), Attack.Default (25.219), Idle (1), Retreat (0), Attack.Decapitate (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Puncture (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), BreakFree (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Defend (0)
11:43:29
SQ
-> Behavior picked: Attack.ThrowNet (565.75)
11:43:29
SQ
* Goblin Skirmisher: Using Throw Net against Alwin!
11:43:29
SQ
Goblin Skirmisher uses skill Throw Net
11:43:29
SQ
defensive score: 4
11:43:29
SQ
defensive threshold: 2.72727
11:43:29
SQ
-> Behaviors to pick from:
Attack.Default (24.8168)(*), Idle (1), Attack.Decapitate (0), Engage.Melee (0), Attack.Split (0), Defend.Spearwall (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Retreat (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.ThrowNet (0)
11:43:29
SQ
-> Behavior picked: Attack.Default (24.8168)
11:43:30
SQ
* Goblin Skirmisher: Using Throw Bola against Erwin!
11:43:30
SQ
Goblin Skirmisher uses skill Throw Bola
11:43:30
Resource
Loading: sounds/combat/throw_ball_02.wav
11:43:31
Resource
Unloading: sounds/combat/throw_ball_02.wav
11:43:32
SQ
defensive score: 4
11:43:32
SQ
defensive threshold: 2.72727
11:43:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Engage.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.ThrowNet (0), Attack.Default (0)
11:43:32
SQ
-> Behavior picked: Idle (1)
11:43:32
SQ
* Goblin Skirmisher: Ending Turn with 0 of 9 AP left.
11:43:32
SQ
* ---------------------------------------------------
11:43:33
SQ
defensive score: 4
11:43:33
SQ
defensive threshold: 2.72727
11:43:33
SQ
-> Behaviors to pick from:
Defend.Spearwall (222.773)(*), Defend (22.5), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Attack.Decapitate (0), Attack.Default (0), Attack.ThrowNet (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Split (0)
11:43:33
SQ
-> Behavior picked: Defend.Spearwall (222.773)
11:43:33
SQ
* Goblin Skirmisher: Using Spearwall!
11:43:33
SQ
Goblin Skirmisher uses skill Spearwall
11:43:33
SQ
defensive score: 4
11:43:33
SQ
defensive threshold: 2.72727
11:43:33
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Flee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.ThrowNet (0), Roam (0), Attack.SplitShield (0), Retreat (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Split (0), Defend.Spearwall (0)
11:43:33
SQ
-> Behavior picked: Defend (22.5)
11:43:34
SQ
* Goblin Skirmisher: Going for defensive position.
11:43:35
SQ
defensive score: 4
11:43:35
SQ
defensive threshold: 2.72727
11:43:35
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Attack.SplitShield (0), Flee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Retreat (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Split (0), Defend.Spearwall (0), Attack.Default (0)
11:43:35
SQ
-> Behavior picked: Defend (22.5)
11:43:35
SQ
* Goblin Skirmisher: Holding defensive position.
11:43:35
SQ
defensive score: 4
11:43:35
SQ
defensive threshold: 2.72727
11:43:35
SQ
-> Behaviors to pick from:
Idle (50)(*), Engage.Melee (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Retreat (0), Defend.Riposte (0), Flee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Split (0), Defend.Spearwall (0), Attack.Default (0), Defend (0)
11:43:35
SQ
-> Behavior picked: Idle (50)
11:43:35
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
11:43:35
SQ
* ---------------------------------------------------
11:43:36
SQ
defensive score: 4
11:43:36
SQ
defensive threshold: 2.72727
11:43:36
SQ
-> Behaviors to pick from:
Attack.Default (25.7914)(*), Idle (1), Retreat (0), Attack.Decapitate (0), Attack.Split (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), BreakFree (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Defend (0)
11:43:36
SQ
-> Behavior picked: Attack.Default (25.7914)
11:43:36
SQ
* Goblin Skirmisher: Using Throw Bola against Alwin!
11:43:36
SQ
Goblin Skirmisher uses skill Throw Bola
11:43:36
Resource
Loading: sounds/combat/throw_ball_02.wav
11:43:36
Resource
Unloading: sounds/combat/throw_ball_02.wav
11:43:37
SQ
defensive score: 4
11:43:37
SQ
defensive threshold: 2.72727
11:43:37
SQ
-> Behaviors to pick from:
Attack.Default (25.5654)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.Decapitate (0)
11:43:37
SQ
-> Behavior picked: Attack.Default (25.5654)
11:43:37
SQ
* Goblin Skirmisher: Using Throw Bola against Alwin!
11:43:37
SQ
Goblin Skirmisher uses skill Throw Bola
11:43:37
Resource
Loading: sounds/combat/throw_ball_01.wav
11:43:38
Resource
Unloading: sounds/combat/throw_ball_01.wav
11:43:38
SQ
defensive score: 4
11:43:38
SQ
defensive threshold: 2.72727
11:43:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.SplitShield (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Defend.Riposte (0), Attack.KnockOut (0), Defend.Spearwall (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.Decapitate (0), Attack.Default (0)
11:43:38
SQ
-> Behavior picked: Idle (1)
11:43:38
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
11:43:38
SQ
* ---------------------------------------------------
11:44:08
Navigator
Can't find path - start and dest identical!
11:44:49
SQ
tactical_queryTileTooltipData
11:44:51
SQ
INFO: Next round issued: 2
11:44:51
SQ
Turn started for Goblin Ambusher
11:44:51
SQ
*
11:44:51
SQ
* Goblin Ambusher: Starting turn.
11:44:52
SQ
defensive score: 4
11:44:52
SQ
defensive threshold: 2.72727
11:44:52
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Flee (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), Roam (0), BreakFree (0), Retreat (0)
11:44:52
SQ
-> Behavior picked: Defend (90)
11:44:52
SQ
* Goblin Ambusher: Waiting until others have moved!
11:44:52
SQ
Turn started for Gunnar Orcbane
11:45:00
SQ
Skill [Reload] removed from [Gunnar Orcbane].
11:45:00
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
11:45:08
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Goblin Skirmisher]
11:45:08
SQ
Gunnar Orcbane uses skill Shoot Bolt
11:45:13
SQ
Turn started for Goblin Ambusher
11:45:13
SQ
*
11:45:13
SQ
* Goblin Ambusher: Starting turn.
11:45:14
SQ
defensive score: 4
11:45:14
SQ
defensive threshold: 2.72727
11:45:14
SQ
-> Behaviors to pick from:
Attack.Bow (42.6184)(*), Defend (22.5)(*), Idle (1), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), Retreat (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Roam (0)
11:45:14
SQ
-> Behavior picked: Defend (22.5)
11:45:14
SQ
* Goblin Ambusher: Waiting until others have moved!
11:45:14
SQ
Turn started for Erwin
11:45:19
SQ
Skill [Reload] removed from [Erwin].
11:45:19
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
11:45:25
SQ
[Erwin] executes skill [Shoot Bolt] on target [Goblin Skirmisher]
11:45:25
SQ
Erwin uses skill Shoot Bolt
11:45:28
SQ
Turn started for Goblin Skirmisher
11:45:28
SQ
*
11:45:28
SQ
* Goblin Skirmisher: Starting turn.
11:45:29
SQ
defensive score: 4
11:45:29
SQ
defensive threshold: 2.72727
11:45:29
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Attack.Default (25.7109), Idle (1), Defend.Knockback (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.ThrowNet (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Roam (0), Defend.Shieldwall (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.Decapitate (0), Retreat (0), Attack.Split (0)
11:45:29
SQ
-> Behavior picked: SwitchTo.Melee (200)
11:45:29
SQ
* Goblin Skirmisher: Switching to melee weapon!
11:45:29
SQ
defensive score: 4
11:45:29
SQ
defensive threshold: 2.72727
11:45:30
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Swing (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Flee (0), Defend.Spearwall (0), Roam (0), Attack.ThrowNet (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Decapitate (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0)
11:45:30
SQ
-> Behavior picked: Defend (90)
11:45:30
SQ
* Goblin Skirmisher: Waiting until others have moved!
11:45:30
SQ
Turn started for Goblin Skirmisher
11:45:30
SQ
*
11:45:30
SQ
* Goblin Skirmisher: Starting turn.
11:45:30
SQ
defensive score: 4
11:45:30
SQ
defensive threshold: 2.72727
11:45:30
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Attack.Default (25.6504), Idle (1), Defend.Knockback (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.ThrowNet (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Roam (0), Defend.Shieldwall (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.Decapitate (0), Retreat (0), Attack.Split (0)
11:45:30
SQ
-> Behavior picked: SwitchTo.Melee (200)
11:45:31
SQ
* Goblin Skirmisher: Switching to melee weapon!
11:45:31
SQ
defensive score: 4
11:45:31
SQ
defensive threshold: 2.72727
11:45:31
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Swing (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Flee (0), Defend.Spearwall (0), Roam (0), Attack.ThrowNet (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Decapitate (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0)
11:45:31
SQ
-> Behavior picked: Defend (90)
11:45:31
SQ
* Goblin Skirmisher: Going for defensive position.
11:45:32
SQ
defensive score: 4
11:45:32
SQ
defensive threshold: 2.72727
11:45:32
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), Roam (0), Attack.ThrowNet (0), Attack.Puncture (0), BreakFree (0), Flee (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0), Attack.Decapitate (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), Attack.KnockOut (0)
11:45:32
SQ
-> Behavior picked: Defend (22.5)
11:45:32
SQ
* Goblin Skirmisher: Waiting until others have moved!
11:45:32
SQ
Turn started for Goblin Skirmisher
11:45:32
SQ
Skill [Spearwall] removed from [Goblin Skirmisher].
11:45:32
SQ
*
11:45:32
SQ
* Goblin Skirmisher: Starting turn.
11:45:32
SQ
defensive score: 4
11:45:32
SQ
defensive threshold: 2.72727
11:45:33
SQ
-> Behaviors to pick from:
Defend.Spearwall (150.158)(*), Defend (90)(*), Idle (1), Roam (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Retreat (0), Flee (0), SwitchTo.Melee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
11:45:33
SQ
-> Behavior picked: Defend.Spearwall (150.158)
11:45:33
SQ
* Goblin Skirmisher: Using Spearwall!
11:45:33
SQ
Goblin Skirmisher uses skill Spearwall
11:45:33
SQ
defensive score: 4
11:45:33
SQ
defensive threshold: 2.72727
11:45:33
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Swing (0), Flee (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Knockback (0), Roam (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Defend.Spearwall (0)
11:45:33
SQ
-> Behavior picked: Defend (22.5)
11:45:34
SQ
* Goblin Skirmisher: Waiting until others have moved!
11:45:34
SQ
Turn started for Falk
11:46:18
SQ
tactical_queryTileTooltipData
11:46:21
SQ
Turn started for Goblin Skirmisher
11:46:21
SQ
*
11:46:21
SQ
* Goblin Skirmisher: Starting turn.
11:46:22
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Defend.Spearwall (0), Retreat (0), BreakFree (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Engage.Melee (0), Roam (0), Defend.Shieldwall (0), Attack.Split (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.ThrowNet (0), Attack.Default (0), Attack.Decapitate (0)
11:46:22
SQ
-> Behavior picked: SwitchTo.Melee (200)
11:46:22
SQ
* Goblin Skirmisher: Switching to melee weapon!
11:46:22
SQ
-> Behaviors to pick from:
Attack.Default (49.5249)(*), Idle (1), BreakFree (0), Attack.Swing (0), Defend.Spearwall (0), Roam (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Split (0), Flee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Attack.ThrowNet (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0)
11:46:22
SQ
-> Behavior picked: Attack.Default (49.5249)
11:46:22
SQ
* Goblin Skirmisher: Using Slash against Falk!
11:46:22
SQ
Goblin Skirmisher uses skill Slash
11:46:22
SQ
-> Behaviors to pick from:
Attack.Default (49.4464)(*), Idle (1), Defend.Spearwall (0), Roam (0), BreakFree (0), Attack.Split (0), Flee (0), Defend.Knockback (0), Attack.SplitShield (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Attack.ThrowNet (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Swing (0)
11:46:22
SQ
-> Behavior picked: Attack.Default (49.4464)
11:46:23
SQ
* Goblin Skirmisher: Using Slash against Falk!
11:46:23
SQ
Goblin Skirmisher uses skill Slash
11:46:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Flee (0), BreakFree (0), Attack.Split (0), Defend.Riposte (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Knockback (0), Roam (0), Attack.ThrowNet (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Default (0)
11:46:23
SQ
-> Behavior picked: Idle (1)
11:46:24
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
11:46:24
SQ
* ---------------------------------------------------
11:46:24
SQ
Turn started for Tobjoern
11:46:28
SQ
tactical_queryTileTooltipData
11:46:31
SQ
Turn started for Vander
11:46:37
SQ
tactical_queryTileTooltipData
11:46:38
SQ
Turn started for Alwin
11:46:49
Resource
Loading: music/goblins_01.ogg
11:46:52
Resource
Unloading: music/goblins_03.ogg
11:46:53
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
11:47:04
SQ
[Alwin] executes skill [Rupture] on target [Goblin Skirmisher]
11:47:04
SQ
Alwin uses skill Rupture
11:47:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), Attack.Bow (0), Roam (0), BreakFree (0), Retreat (0), Defend (0)
11:47:05
SQ
-> Behavior picked: Idle (1)
11:47:05
SQ
* Goblin Ambusher: Ending Turn with 9 of 9 AP left.
11:47:05
SQ
* ---------------------------------------------------
11:47:43
SQ
tactical_queryTileTooltipData
11:47:45
SQ
-> Behaviors to pick from:
Attack.Bow (35.7618)(*), Idle (1), Attack.Puncture (0), SwitchTo.Ranged (0), Engage.Ranged (0), Retreat (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Default (0), Roam (0), Defend (0)
11:47:45
SQ
-> Behavior picked: Attack.Bow (35.7618)
11:47:45
SQ
* Goblin Ambusher: Using Quick Shot against Tobjoern!
11:47:45
SQ
Goblin Ambusher uses skill Quick Shot
11:47:48
SQ
-> Behaviors to pick from:
Attack.Bow (31.3199)(*), Idle (1), Engage.Ranged (0), Retreat (0), Attack.Puncture (0), Defend (0), BreakFree (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
11:47:48
SQ
-> Behavior picked: Attack.Bow (31.3199)
11:47:48
SQ
* Goblin Ambusher: Using Quick Shot against Tobjoern!
11:47:48
SQ
Goblin Ambusher uses skill Quick Shot
11:47:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), BreakFree (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Attack.Bow (0)
11:47:50
SQ
-> Behavior picked: Idle (1)
11:47:50
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
11:47:50
SQ
* ---------------------------------------------------
11:48:12
SQ
Skill [Reload] removed from [Erwin].
11:48:12
UI
Backpack -> Paperdoll (sourceItemIdx: 2)
11:48:22
SQ
-> Behaviors to pick from:
Attack.Puncture (118.079)(*), Attack.Default (56.0081)(*), Idle (1), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), Roam (0), Attack.Decapitate (0), BreakFree (0), Flee (0), Defend.Spearwall (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), Defend (0)
11:48:22
SQ
-> Behavior picked: Attack.Default (56.0081)
11:48:22
SQ
* Goblin Skirmisher: Using Slash against Tobjoern!
11:48:22
SQ
Goblin Skirmisher uses skill Slash
11:48:22
SQ
-> Behaviors to pick from:
Attack.Puncture (112.456)(*), Attack.Default (56.6642)(*), Idle (1), Defend.Riposte (0), Attack.ThrowNet (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), Defend (0), Attack.SplitShield (0)
11:48:22
SQ
-> Behavior picked: Attack.Puncture (112.456)
11:48:23
SQ
* Goblin Skirmisher: Using Puncture against Tobjoern!
11:48:23
SQ
Goblin Skirmisher uses skill Puncture
11:48:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Roam (0), BreakFree (0), Defend.Riposte (0), Flee (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), Defend (0), Attack.SplitShield (0), Attack.Puncture (0)
11:48:23
SQ
-> Behavior picked: Idle (1)
11:48:23
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
11:48:23
SQ
* ---------------------------------------------------
11:48:24
SQ
-> Behaviors to pick from:
Attack.ThrowNet (359.656)(*), Attack.Puncture (99.1294)(*), Attack.Default (54.5713), Idle (1), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Riposte (0), Attack.Decapitate (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend (0)
11:48:24
SQ
-> Behavior picked: Attack.ThrowNet (359.656)
11:48:24
SQ
* Goblin Skirmisher: Using Throw Net against Falk!
11:48:24
SQ
Goblin Skirmisher uses skill Throw Net
11:48:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Decapitate (0), Flee (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Attack.Puncture (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend (0), Attack.ThrowNet (0)
11:48:24
SQ
-> Behavior picked: Idle (1)
11:48:24
SQ
* Goblin Skirmisher: Ending Turn with 2 of 9 AP left.
11:48:24
SQ
* ---------------------------------------------------
11:48:25
SQ
-> Behaviors to pick from:
Attack.ThrowNet (253.698)(*), Idle (1), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Defend.Spearwall (0), Defend (0)
11:48:25
SQ
-> Behavior picked: Attack.ThrowNet (253.698)
11:48:25
SQ
* Goblin Skirmisher: Using Throw Net against Vander!
11:48:25
SQ
Goblin Skirmisher uses skill Throw Net
11:48:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Attack.Decapitate (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Defend.Spearwall (0), Defend (0), Attack.ThrowNet (0)
11:48:25
SQ
-> Behavior picked: Idle (1)
11:48:25
SQ
* Goblin Skirmisher: Ending Turn with 0 of 9 AP left.
11:48:25
SQ
* ---------------------------------------------------
11:48:25
SQ
INFO: Next round issued: 3
11:48:26
SQ
Turn started for Goblin Ambusher
11:48:26
SQ
*
11:48:26
SQ
* Goblin Ambusher: Starting turn.
11:48:26
SQ
-> Behaviors to pick from:
Engage.Melee (67.2917)(*), Idle (1), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend (0), Attack.Default (0), Attack.Bow (0), Roam (0), BreakFree (0), Retreat (0), Engage.Ranged (0), Flee (0)
11:48:26
SQ
-> Behavior picked: Engage.Melee (67.2917)
11:48:26
SQ
* Goblin Ambusher: Engaging to melee range with Gunnar Orcbane (not visible), accepted_distance=0
11:48:27
SQ
* Goblin Ambusher: Reached engage destination
11:48:27
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Defend (0), Attack.Bow (0), SwitchTo.Melee (0), Roam (0), BreakFree (0), Retreat (0), Engage.Ranged (0), Flee (0), Engage.Melee (0)
11:48:27
SQ
-> Behavior picked: Idle (1)
11:48:27
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
11:48:27
SQ
* ---------------------------------------------------
11:48:28
SQ
Turn started for Goblin Skirmisher
11:48:28
SQ
*
11:48:28
SQ
* Goblin Skirmisher: Starting turn.
11:48:28
SQ
-> Behaviors to pick from:
Attack.Default (64.8115)(*), Idle (1), Attack.Split (0), Defend.Riposte (0), Flee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend (0), Roam (0), Attack.ThrowNet (0), Attack.SplitShield (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Swing (0), BreakFree (0), Defend.Spearwall (0)
11:48:28
SQ
-> Behavior picked: Attack.Default (64.8115)
11:48:29
SQ
* Goblin Skirmisher: Using Slash against Vander!
11:48:29
SQ
Goblin Skirmisher uses skill Slash
11:48:31
SQ
-> Behaviors to pick from:
Attack.Default (64.7087)(*), Idle (1), Flee (0), SwitchTo.Ranged (0), Attack.Split (0), Roam (0), Attack.ThrowNet (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Swing (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0)
11:48:31
SQ
-> Behavior picked: Attack.Default (64.7087)
11:48:31
SQ
* Goblin Skirmisher: Using Slash against Vander!
11:48:31
SQ
Goblin Skirmisher uses skill Slash
11:48:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.ThrowNet (0), Attack.Split (0), Roam (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Retreat (0), Attack.KnockOut (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Swing (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Default (0)
11:48:31
SQ
-> Behavior picked: Idle (1)
11:48:32
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
11:48:32
SQ
* ---------------------------------------------------
11:48:32
SQ
Turn started for Goblin Ambusher
11:48:32
SQ
*
11:48:32
SQ
* Goblin Ambusher: Starting turn.
11:48:33
SQ
-> Behaviors to pick from:
Attack.Bow (37.1595)(*), Idle (1), Defend (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0), Engage.Melee (0), Attack.Default (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Ranged (0)
11:48:33
SQ
-> Behavior picked: Attack.Bow (37.1595)
11:48:33
SQ
* Goblin Ambusher: Using Quick Shot against Tobjoern!
11:48:33
SQ
Goblin Ambusher uses skill Quick Shot
11:48:35
SQ
-> Behaviors to pick from:
Attack.Bow (32.366)(*), Idle (1), BreakFree (0), Retreat (0), Defend (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Melee (0)
11:48:35
SQ
-> Behavior picked: Attack.Bow (32.366)
11:48:36
SQ
* Goblin Ambusher: Using Quick Shot against Tobjoern!
11:48:36
SQ
Goblin Ambusher uses skill Quick Shot
11:48:38
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Defend (0), Engage.Ranged (0), Roam (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Bow (0)
11:48:38
SQ
-> Behavior picked: Idle (1)
11:48:38
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
11:48:38
SQ
* ---------------------------------------------------
11:48:39
SQ
Turn started for Gunnar Orcbane
11:48:56
SQ
Turn started for Erwin
11:49:00
SQ
tactical_queryTileTooltipData
11:49:07
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
11:49:12
SQ
[Erwin] executes skill [Impale] on target [Goblin Ambusher]
11:49:12
SQ
Erwin uses skill Impale
11:49:12
SQ
Goblin Ambusher has died.
11:49:13
SQ
Turn started for Goblin Skirmisher
11:49:13
SQ
*
11:49:13
SQ
* Goblin Skirmisher: Starting turn.
11:49:13
SQ
-> Behaviors to pick from:
Attack.Puncture (167.861)(*), Attack.Default (69.445)(*), Idle (1), Defend.Spearwall (0), Defend.Riposte (0), Defend.Shieldwall (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Decapitate (0), Retreat (0), Flee (0), Attack.Split (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend (0), Attack.ThrowNet (0), Attack.Swing (0)
11:49:13
SQ
-> Behavior picked: Attack.Default (69.445)
11:49:14
SQ
* Goblin Skirmisher: Using Slash against Vander!
11:49:14
SQ
Goblin Skirmisher uses skill Slash
11:49:14
SQ
-> Behaviors to pick from:
Attack.Puncture (152.504)(*), Attack.Default (69.7765)(*), Idle (1), Defend.Riposte (0), BreakFree (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Flee (0), Attack.Split (0), Roam (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend (0), Attack.ThrowNet (0), Attack.Swing (0), Defend.Spearwall (0)
11:49:14
SQ
-> Behavior picked: Attack.Puncture (152.504)
11:49:15
SQ
* Goblin Skirmisher: Using Puncture against Vander!
11:49:15
SQ
Goblin Skirmisher uses skill Puncture
11:49:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), SwitchTo.Ranged (0), Retreat (0), Attack.Default (0), Flee (0), Attack.Split (0), Roam (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend (0), Attack.ThrowNet (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Puncture (0)
11:49:15
SQ
-> Behavior picked: Idle (1)
11:49:15
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
11:49:15
SQ
* ---------------------------------------------------
11:49:15
SQ
Turn started for Goblin Skirmisher
11:49:15
SQ
*
11:49:15
SQ
* Goblin Skirmisher: Starting turn.
11:49:16
SQ
-> Behaviors to pick from:
Attack.Puncture (185.075)(*), Attack.Default (76.9507)(*), Idle (1), Roam (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.KnockOut (0), Retreat (0), Flee (0), Attack.Split (0), SwitchTo.Melee (0), Defend (0), Attack.SplitShield (0), Attack.ThrowNet (0), Attack.Swing (0)
11:49:16
SQ
-> Behavior picked: Attack.Puncture (185.075)
11:49:16
SQ
* Goblin Skirmisher: Using Puncture against Vander!
11:49:16
SQ
Goblin Skirmisher uses skill Puncture
11:49:16
SQ
-> Behaviors to pick from:
Attack.Puncture (257.545)(*), Attack.Default (79.9924)(*), Idle (1), BreakFree (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend (0), Attack.SplitShield (0), Attack.ThrowNet (0), Attack.Swing (0), Roam (0)
11:49:16
SQ
-> Behavior picked: Attack.Puncture (257.545)
11:49:17
SQ
* Goblin Skirmisher: Using Puncture against Vander!
11:49:17
SQ
Goblin Skirmisher uses skill Puncture
11:49:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Riposte (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Retreat (0), Attack.Default (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend (0), Attack.SplitShield (0), Attack.ThrowNet (0), Attack.Swing (0), Roam (0), Attack.Puncture (0)
11:49:17
SQ
-> Behavior picked: Idle (1)
11:49:17
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
11:49:17
SQ
* ---------------------------------------------------
11:49:18
SQ
Turn started for Tobjoern
11:49:23
SQ
[Tobjoern] executes skill [Thrust] on target [Goblin Skirmisher]
11:49:23
SQ
Tobjoern uses skill Thrust
11:49:26
SQ
[Tobjoern] executes skill [Thrust] on target [Goblin Skirmisher]
11:49:26
SQ
Tobjoern uses skill Thrust
11:49:27
SQ
Turn started for Goblin Skirmisher
11:49:27
SQ
Skill [Spearwall] removed from [Goblin Skirmisher].
11:49:27
SQ
*
11:49:27
SQ
* Goblin Skirmisher: Starting turn.
11:49:28
SQ
-> Behaviors to pick from:
Engage.Melee (157.143)(*), Idle (1), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.Swing (0), Defend.Spearwall (0), Defend (0), Attack.ThrowNet (0), Attack.SplitShield (0)
11:49:28
SQ
-> Behavior picked: Engage.Melee (157.143)
11:49:28
SQ
* Goblin Skirmisher: Engaging to melee range with Gunnar Orcbane (visible), accepted_distance=0
11:49:29
SQ
* Goblin Skirmisher: Reached engage destination
11:49:29
SQ
-> Behaviors to pick from:
Attack.Default (67.8142)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Shieldwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Attack.Decapitate (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Flee (0), Attack.Swing (0), Defend.Spearwall (0), Defend (0), Attack.ThrowNet (0), Attack.SplitShield (0), Engage.Melee (0)
11:49:29
SQ
-> Behavior picked: Attack.Default (67.8142)
11:49:30
SQ
* Goblin Skirmisher: Using Thrust against Gunnar Orcbane!
11:49:30
SQ
Goblin Skirmisher uses skill Thrust
11:49:30
SQ
Skill [Dodge] removed from [Gunnar Orcbane].
11:49:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Riposte (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), Roam (0), Attack.Decapitate (0), Retreat (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Spearwall (0), Defend (0), Attack.ThrowNet (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0)
11:49:30
SQ
-> Behavior picked: Idle (1)
11:49:30
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
11:49:30
SQ
* ---------------------------------------------------
11:49:30
SQ
Turn started for Alwin
11:49:40
SQ
[Alwin] executes skill [Rupture] on target [Goblin Skirmisher]
11:49:40
SQ
Alwin uses skill Rupture
11:49:40
SQ
Goblin Skirmisher has died.
11:49:42
SQ
[Alwin] executes skill [Break Free] on target [Alwin]
11:49:42
SQ
Alwin uses skill Break Free
11:49:42
SQ
Skill [Trapped in Net] removed from [Alwin].
11:49:42
SQ
Skill [Break Free] removed from [Alwin].
11:49:42
UI
ERROR: Failed to query entity skills data for entity (12180). Reason: Invalid result.
11:49:43
SQ
Turn started for Falk
11:49:46
SQ
[Falk] executes skill [Break Free] on target [Falk]
11:49:46
SQ
Falk uses skill Break Free
11:49:46
SQ
Skill [Trapped in Net] removed from [Falk].
11:49:56
SQ
tactical_queryTileTooltipData
11:49:57
SQ
Skill [Break Free] removed from [Falk].
11:49:57
SQ
Turn started for Vander
11:50:01
SQ
[Vander] executes skill [Break Free] on target [Vander]
11:50:01
SQ
Vander uses skill Break Free
11:50:04
SQ
[Vander] executes skill [Shieldwall] on target [Vander]
11:50:04
SQ
Vander uses skill Shieldwall
11:50:04
UI
ERROR: Failed to query entity skills data for entity (132144). Reason: Invalid result.
11:50:04
UI
ERROR: Failed to update entity. Reason: Entity id: 132144 not found.
11:50:14
UI
Backpack -> Paperdoll (sourceItemIdx: 2)
11:50:14
SQ
Skill [Reload] removed from [Gunnar Orcbane].
11:50:21
SQ
[Gunnar Orcbane] executes skill [Shieldwall] on target [Gunnar Orcbane]
11:50:21
SQ
Gunnar Orcbane uses skill Shieldwall
11:50:28
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
11:50:30
SQ
INFO: Next round issued: 4
11:50:30
SQ
Turn started for Goblin Ambusher
11:50:30
SQ
*
11:50:30
SQ
* Goblin Ambusher: Starting turn.
11:50:30
SQ
-> Behaviors to pick from:
Attack.Bow (42.8336)(*), Idle (1), Engage.Ranged (0), Roam (0), Engage.Melee (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), BreakFree (0)
11:50:30
SQ
-> Behavior picked: Attack.Bow (42.8336)
11:50:31
SQ
* Goblin Ambusher: Using Aimed Shot against Tobjoern!
11:50:31
SQ
Goblin Ambusher uses skill Aimed Shot
11:50:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), Flee (0), Engage.Melee (0), Retreat (0), SwitchTo.Ranged (0), Roam (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Attack.Bow (0)
11:50:34
SQ
-> Behavior picked: Idle (1)
11:50:34
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
11:50:34
SQ
* ---------------------------------------------------
11:50:34
SQ
Turn started for Alwin
11:50:44
SQ
[Alwin] executes skill [Rupture] on target [Goblin Skirmisher]
11:50:44
SQ
Alwin uses skill Rupture
11:50:44
SQ
Goblin Skirmisher has died.
11:50:50
UI
Backpack -> Paperdoll (sourceItemIdx: 2)
11:50:54
SQ
Turn started for Erwin
11:50:58
SQ
[Erwin] executes skill [Impale] on target [Goblin Skirmisher]
11:50:58
SQ
Erwin uses skill Impale
11:51:02
SQ
tactical_queryTileTooltipData
11:51:03
SQ
Turn started for Goblin Skirmisher
11:51:03
SQ
*
11:51:03
SQ
* Goblin Skirmisher: Starting turn.
11:51:03
SQ
-> Behaviors to pick from:
Attack.Puncture (212.709)(*), Attack.Default (62.7392)(*), Idle (1), Engage.Melee (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Split (0), SwitchTo.Ranged (0), Retreat (0), Roam (0), Flee (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Knockback (0), Defend (0), Attack.ThrowNet (0), Attack.Swing (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0)
11:51:03
SQ
-> Behavior picked: Attack.Puncture (212.709)
11:51:04
SQ
* Goblin Skirmisher: Using Puncture against Vander!
11:51:04
SQ
Goblin Skirmisher uses skill Puncture
11:51:04
SQ
-> Behaviors to pick from:
Attack.Puncture (201.131)(*), Attack.Default (62.4587)(*), Idle (1), Attack.SplitShield (0), Defend.Riposte (0), Attack.Decapitate (0), SwitchTo.Melee (0), Retreat (0), Roam (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Defend (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Attack.Swing (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0)
11:51:04
SQ
-> Behavior picked: Attack.Default (62.4587)
11:51:04
Resource
Loading: music/goblins_03.ogg
11:51:04
SQ
* Goblin Skirmisher: Using Slash against Vander!
11:51:04
SQ
Goblin Skirmisher uses skill Slash
11:51:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Split (0), Retreat (0), Attack.SplitShield (0), Roam (0), Flee (0), Attack.KnockOut (0), Attack.Default (0), Defend.Knockback (0), Defend (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Attack.Swing (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Puncture (0)
11:51:05
SQ
-> Behavior picked: Idle (1)
11:51:05
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
11:51:05
SQ
* ---------------------------------------------------
11:51:05
SQ
Turn started for Falk
11:51:07
Resource
Unloading: music/goblins_01.ogg
11:51:12
SQ
[Falk] executes skill [Thrust] on target [Goblin Skirmisher]
11:51:12
SQ
Falk uses skill Thrust
11:52:16
SQ
[Falk] executes skill [Knock Back] on target [Goblin Skirmisher]
11:52:16
SQ
Falk uses skill Knock Back
11:52:16
SQ
Turn started for Goblin Skirmisher
11:52:16
SQ
*
11:52:16
SQ
* Goblin Skirmisher: Starting turn.
11:52:17
SQ
-> Behaviors to pick from:
Attack.Default (55.8122)(*), Idle (1), Defend.Riposte (0), Flee (0), Defend.Shieldwall (0), Attack.Puncture (0), SwitchTo.Melee (0), Roam (0), Attack.Decapitate (0), Retreat (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend (0), Attack.ThrowNet (0), Attack.SplitShield (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Knockback (0)
11:52:17
SQ
-> Behavior picked: Attack.Default (55.8122)
11:52:17
SQ
* Goblin Skirmisher: Using Thrust against Gunnar Orcbane!
11:52:17
SQ
Goblin Skirmisher uses skill Thrust
11:52:17
SQ
-> Behaviors to pick from:
Attack.Default (55.6073)(*), Idle (1), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Retreat (0), BreakFree (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Roam (0), Attack.ThrowNet (0), Attack.SplitShield (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Knockback (0), Flee (0)
11:52:17
SQ
-> Behavior picked: Attack.Default (55.6073)
11:52:18
SQ
* Goblin Skirmisher: Using Thrust against Gunnar Orcbane!
11:52:18
SQ
Goblin Skirmisher uses skill Thrust
11:52:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Roam (0), Attack.ThrowNet (0), Retreat (0), BreakFree (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Knockback (0), Flee (0), Attack.Default (0)
11:52:18
SQ
-> Behavior picked: Idle (1)
11:52:19
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
11:52:19
SQ
* ---------------------------------------------------
11:52:19
SQ
Turn started for Gunnar Orcbane
11:52:19
SQ
Skill [Shieldwall] removed from [Gunnar Orcbane].
11:52:22
SQ
[Gunnar Orcbane] executes skill [Thrust] on target [Goblin Skirmisher]
11:52:22
SQ
Gunnar Orcbane uses skill Thrust
11:52:22
SQ
Goblin Skirmisher has died.
11:52:29
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
11:52:35
SQ
tactical_queryTileTooltipData
11:52:36
SQ
Turn started for Tobjoern
11:52:39
SQ
tactical_queryTileTooltipData
11:52:42
SQ
[Tobjoern] executes skill [Knock Back] on target [Goblin Skirmisher]
11:52:42
SQ
Tobjoern uses skill Knock Back
11:52:48
SQ
tactical_queryTileTooltipData
11:52:48
SQ
Turn started for Vander
11:52:48
SQ
Skill [Shieldwall] removed from [Vander].
11:52:50
SQ
[Vander] executes skill [Break Free] on target [Vander]
11:52:50
SQ
Vander uses skill Break Free
11:52:52
SQ
[Vander] executes skill [Break Free] on target [Vander]
11:52:52
SQ
Vander uses skill Break Free
11:52:52
SQ
Skill [Trapped in Net] removed from [Vander].
11:52:52
SQ
Skill [Break Free] removed from [Vander].
11:52:52
SQ
INFO: Next round issued: 5
11:52:52
UI
ERROR: Failed to update entity. Reason: Entity id: 132144 not found.
11:52:52
SQ
Turn started for Alwin
11:53:00
SQ
tactical_queryTileTooltipData
11:53:01
SQ
Turn started for Gunnar Orcbane
11:53:05
SQ
[Gunnar Orcbane] executes skill [Impale] on target [Goblin Skirmisher]
11:53:05
SQ
Gunnar Orcbane uses skill Impale
11:53:05
SQ
Goblin Skirmisher has died.
11:53:10
SQ
Turn started for Goblin Ambusher
11:53:10
SQ
*
11:53:10
SQ
* Goblin Ambusher: Starting turn.
11:53:10
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Attack.Puncture (0), Attack.Default (0), Engage.Melee (0), Defend (0), BreakFree (0), Attack.Bow (0), Engage.Ranged (0)
11:53:10
SQ
-> Behavior picked: SwitchTo.Melee (200)
11:53:11
SQ
* Goblin Ambusher: Switching to melee weapon!
11:53:11
SQ
-> Behaviors to pick from:
Attack.Puncture (58.0494)(*), Attack.Default (40.9719)(*), Idle (1), Flee (0), Roam (0), Retreat (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), BreakFree (0), Attack.Bow (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
11:53:11
SQ
-> Behavior picked: Attack.Puncture (58.0494)
11:53:11
SQ
* Goblin Ambusher: Using Puncture against Alwin!
11:53:11
SQ
Goblin Ambusher uses skill Puncture
11:53:11
SQ
-> Behaviors to pick from:
Attack.Puncture (49.4933)(*), Attack.Default (39.7633)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), Retreat (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Attack.Bow (0), Engage.Ranged (0), Engage.Melee (0), Flee (0)
11:53:11
SQ
-> Behavior picked: Attack.Default (39.7633)
11:53:12
SQ
* Goblin Ambusher: Using Slash against Alwin!
11:53:12
SQ
Goblin Ambusher uses skill Slash
11:53:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), Roam (0), BreakFree (0), Attack.Bow (0), Engage.Ranged (0), Attack.Default (0), Flee (0), Attack.Puncture (0)
11:53:12
SQ
-> Behavior picked: Idle (1)
11:53:12
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
11:53:12
SQ
* ---------------------------------------------------
11:53:12
SQ
Turn started for Erwin
11:53:17
SQ
tactical_queryTileTooltipData
11:53:18
SQ
Turn started for Falk
11:53:22
SQ
tactical_queryTileTooltipData
11:53:23
SQ
Turn started for Tobjoern
11:53:29
SQ
tactical_queryTileTooltipData
11:53:30
SQ
Turn started for Vander
11:53:38
SQ
tactical_queryTileTooltipData
11:53:41
SQ
INFO: Next round issued: 6
11:53:41
UI
ERROR: Failed to update entity. Reason: Entity id: 132144 not found.
11:53:41
UI
ERROR: Failed to update entity. Reason: Entity id: 132144 not found.
11:53:42
SQ
Turn started for Alwin
11:53:46
SQ
[Alwin] executes skill [Knock Back] on target [Goblin Ambusher]
11:53:46
SQ
Alwin uses skill Knock Back
11:53:49
SQ
tactical_queryTileTooltipData
11:54:02
SQ
Turn started for Gunnar Orcbane
11:54:09
SQ
tactical_queryTileTooltipData
11:54:10
SQ
Turn started for Erwin
11:54:14
SQ
tactical_queryTileTooltipData
11:54:16
SQ
Turn started for Goblin Ambusher
11:54:16
SQ
*
11:54:16
SQ
* Goblin Ambusher: Starting turn.
11:54:16
SQ
-> Behaviors to pick from:
Attack.Default (42.8652)(*), Idle (1), Engage.Melee (0), Defend (0), SwitchTo.Melee (0), Roam (0), BreakFree (0), Attack.Bow (0), Engage.Ranged (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Retreat (0)
11:54:16
SQ
-> Behavior picked: Attack.Default (42.8652)
11:54:17
SQ
* Goblin Ambusher: Using Slash against Tobjoern!
11:54:17
SQ
Goblin Ambusher uses skill Slash
11:54:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Attack.Bow (0), Defend (0), Engage.Ranged (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Retreat (0), Attack.Default (0)
11:54:17
SQ
-> Behavior picked: Idle (1)
11:54:17
SQ
* Goblin Ambusher: Ending Turn with 5 of 9 AP left.
11:54:17
SQ
* ---------------------------------------------------
11:54:17
SQ
Turn started for Falk
11:54:24
SQ
[Falk] executes skill [Thrust] on target [Goblin Ambusher]
11:54:24
SQ
Falk uses skill Thrust
11:54:27
SQ
Turn started for Tobjoern
11:54:31
SQ
[Tobjoern] executes skill [Thrust] on target [Goblin Ambusher]
11:54:31
SQ
Tobjoern uses skill Thrust
11:54:42
SQ
[Tobjoern] executes skill [Thrust] on target [Goblin Ambusher]
11:54:42
SQ
Tobjoern uses skill Thrust
11:54:43
SQ
Turn started for Vander
11:54:48
SQ
INFO: Next round issued: 7
11:54:48
UI
ERROR: Failed to update entity. Reason: Entity id: 132144 not found.
11:54:48
UI
ERROR: Failed to update entity. Reason: Entity id: 132144 not found.
11:54:48
SQ
Turn started for Gunnar Orcbane
11:54:51
SQ
[Gunnar Orcbane] executes skill [Impale] on target [Goblin Ambusher]
11:54:51
SQ
Gunnar Orcbane uses skill Impale
11:54:51
SQ
Goblin Ambusher has died.
11:54:51
Resource
Unloading: gfx/orientation_overlay.png
11:54:51
SQ
Skill [Dodge] removed from [Alwin].
11:54:51
SQ
Skill [Nighttime] removed from [Alwin].
11:54:51
SQ
Skill [Nighttime] removed from [Gunnar Orcbane].
11:54:52
SQ
Skill [Nighttime] removed from [Erwin].
11:54:52
SQ
Skill [Dodge] removed from [Erwin].
11:54:52
SQ
Skill [Nighttime] removed from [Falk].
11:54:52
SQ
Skill [Dodge] removed from [Falk].
11:54:52
SQ
Skill [Nighttime] removed from [Vander].
11:54:52
SQ
Skill [Nighttime] removed from [Tobjoern].
11:54:52
Resource
Loading: music/victory_01.ogg
11:54:55
Resource
Unloading: music/goblins_03.ogg
11:55:16
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:55:16
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:55:16
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
11:55:16
SQ
World::onCombatFinished
11:55:16
SQ
TacticalState::onFinish
11:55:16
Resource
Unloading: gfx/object_0.png
11:55:16
Resource
Unloading: gfx/detail.png
11:55:16
Resource
Unloading Resource Package "Temporary Tactical Resources".
11:55:16
Resource
Unloading: sounds/combat/throw_net_01.wav
11:55:16
Resource
Unloading: sounds/combat/throw_net_02.wav
11:55:16
Resource
Unloading: sounds/combat/break_free_net_01.wav
11:55:16
Resource
Unloading: sounds/combat/break_free_net_02.wav
11:55:16
Resource
Unloading: sounds/combat/break_free_net_03.wav
11:55:16
Resource
Unloading: sounds/combat/poison_applied_01.wav
11:55:16
Resource
Unloading: sounds/combat/poison_applied_02.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_hurt_00.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_hurt_01.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_hurt_02.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_hurt_03.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_hurt_04.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_hurt_05.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_hurt_06.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_hurt_07.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_hurt_08.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_hurt_09.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_hurt_10.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_hurt_11.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_death_00.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_death_01.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_death_02.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_death_03.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_death_04.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_death_05.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_death_06.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_death_07.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_death_08.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_flee_00.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_flee_01.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_flee_02.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_flee_03.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_flee_04.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_flee_05.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_idle_00.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_idle_01.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_idle_02.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_idle_03.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_idle_04.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_idle_05.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_idle_06.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_idle_07.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_idle_08.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_idle_09.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_idle_10.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_idle_11.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_idle_12.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_idle_13.wav
11:55:16
Resource
Unloading: sounds/enemies/goblin_idle_14.wav
11:55:16
Resource
Unloading: gfx/entity_2.png
11:55:16
UI
IngameMenuScreen::UNREGISTER
11:55:16
UI
MainMenuModule::UNREGISTER
11:55:16
UI
LoadCampaignMenuModule::UNREGISTER
11:55:16
UI
SaveCampaignMenuModule::UNREGISTER
11:55:16
UI
OptionsMenuModule::UNREGISTER
11:55:16
UI
OptionsMenuModuleVideoPanel::UNREGISTER
11:55:16
UI
OptionsMenuModuleVideoPanel::UNREGISTER
11:55:16
UI
OptionsMenuModuleControlsPanel::UNREGISTER
11:55:16
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
11:55:16
UI
TacticalFleeScreen::UNREGISTER
11:55:16
UI
CharacterScreen::UNREGISTER
11:55:16
UI
CharacterScreenLeftPanelModule::UNREGISTER
11:55:16
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
11:55:16
UI
CharacterScreenPaperdollModule::UNREGISTER
11:55:16
UI
CharacterScreenSkillsModule::UNREGISTER
11:55:16
UI
CharacterScreenStatsModule::UNREGISTER
11:55:16
UI
CharacterScreenRightPanelModule::UNREGISTER
11:55:16
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
11:55:16
UI
CharacterScreenInventoryListModule::UNREGISTER
11:55:16
UI
CharacterScreenPerksModule::UNREGISTER
11:55:16
UI
CharacterScreenBrothersListModule::UNREGISTER
11:55:16
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
11:55:17
UI
TacticalScreen::UNREGISTER
11:55:17
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
11:55:17
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
11:55:17
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
11:55:17
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
11:55:17
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
11:55:17
UI
TacticalCombatResultScreen::UNREGISTER
11:55:17
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
11:55:17
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
11:55:48
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
11:56:00
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
11:56:02
UI
Backpack -> Backpack (swap)
11:56:08
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
11:56:11
UI
Backpack -> Backpack (swap)
11:56:13
UI
Backpack -> Backpack (swap)
11:56:20
UI
Backpack -> Backpack (swap)
11:56:21
Resource
Loading: music/worldmap_03.ogg
11:56:22
UI
Backpack -> Backpack (swap)
11:57:01
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
11:57:25
SQ
contract added: Hunting Beasts
11:57:27
Resource
Unloading: music/victory_01.ogg
11:57:28
SQ
Location entered: Sonnheim
11:57:28
Resource
Loading: music/city_01.ogg
11:57:32
Resource
Unloading: music/worldmap_03.ogg
12:01:31
Resource
Loading: music/city_02.ogg
12:01:34
Resource
Unloading: music/city_01.ogg
12:02:18
UI
Backpack -> Stash | Ground (targetIdx: 33)
12:03:03
Resource
Loading: music/worldmap_07.ogg
12:03:07
Resource
Unloading: music/city_02.ogg
12:03:18
SQ
contract added: Armed Courier
12:03:19
SQ
contract added: Secure Cemetery
12:03:38
SQ
contract added: Armed Courier
12:03:47
SQ
Location entered: Sonnheim
12:03:47
Resource
Loading: music/city_01.ogg
12:03:51
Resource
Unloading: music/worldmap_07.ogg
12:04:08
UI
Backpack -> Stash | Ground (targetIdx: 32)
12:05:02
UI
Backpack -> Stash | Ground (targetIdx: 9)
12:05:23
Resource
Loading: music/worldmap_06.ogg
12:05:27
Resource
Unloading: music/city_01.ogg
12:05:41
SQ
contract removed: 87
12:06:00
SQ
contract added: Armed Courier
12:06:53
SQ
contract added: Drive away bandits
12:06:55
SQ
contract removed: 88
12:06:57
SQ
Location entered: Den of the Unwilling
12:06:57
SQ
showing contract: Destroy Goblin Camp
12:07:10
SQ
Save campaign: autosave
12:07:11
Scene
Finished saving scene.
12:07:12
SQ
WorldState::onHide
12:07:12
UI
CharacterScreen::REGISTER
12:07:12
UI
CharacterScreenLeftPanelModule::REGISTER
12:07:12
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
12:07:12
UI
CharacterScreenPaperdollModule::REGISTER
12:07:12
UI
CharacterScreenSkillsModule::REGISTER
12:07:12
UI
CharacterScreenStatsModule::REGISTER
12:07:12
UI
CharacterScreenRightPanelModule::REGISTER
12:07:12
UI
CharacterScreenRightPanelHeaderModule::REGISTER
12:07:12
UI
CharacterScreenInventoryListModule::REGISTER
12:07:12
UI
CharacterScreenPerksModule::REGISTER
12:07:12
UI
CharacterScreenBrothersListModule::REGISTER
12:07:12
UI
CharacterScreenBattleStartFooterModule::REGISTER
12:07:12
UI
TacticalFleeScreen::REGISTER
12:07:12
UI
IngameMenuScreen::REGISTER
12:07:12
UI
MainMenuModule::REGISTER
12:07:12
UI
LoadCampaignMenuModule::REGISTER
12:07:12
UI
SaveCampaignMenuModule::REGISTER
12:07:12
UI
OptionsMenuModule::REGISTER
12:07:12
UI
OptionsMenuModuleVideoPanel::REGISTER
12:07:12
UI
OptionsMenuModuleAudioPanel::REGISTER
12:07:12
UI
OptionsMenuModuleControlsPanel::REGISTER
12:07:12
UI
OptionsMenuModuleGameplayPanel::REGISTER
12:07:12
UI
TacticalCombatResultScreen::REGISTER
12:07:12
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
12:07:12
UI
TacticalCombatResultScreenLootPanel::REGISTER
12:07:13
UI
TacticalScreen::REGISTER
12:07:13
UI
TacticalScreenTurnSequenceBarModule::REGISTER
12:07:13
UI
TacticalScreenOrientationOverlayModule::REGISTER
12:07:13
UI
TacticalScreenTopbarEventLogModule::REGISTER
12:07:13
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
12:07:13
UI
TacticalScreenTopbarOptionsModule::REGISTER
12:07:13
Resource
Loading: gfx/detail.png
12:07:13
Texture
Texture "gfx/detail.png" (ID: 21) took up approximately 5461kb in video memory.
12:07:13
Resource
Loading: gfx/object_0.png
12:07:13
Texture
Texture "gfx/object_0.png" (ID: 22) took up approximately 10922kb in video memory.
12:07:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (13,17).
12:07:13
Resource
Loading: gfx/entity_2.png
12:07:13
Texture
Texture "gfx/entity_2.png" (ID: 23) took up approximately 10922kb in video memory.
12:07:13
Resource
Loading: gfx/orientation_overlay.png
12:07:13
Texture
Texture "gfx/orientation_overlay.png" (ID: 24) took up approximately 512kb in video memory.
12:07:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (8,7).
12:07:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,15).
12:07:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher_low" at (13,18).
12:07:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher_low" at (13,3).
12:07:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher_low" at (9,14).
12:07:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter_low" at (8,18).
12:07:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter_low" at (9,12).
12:07:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter_low" at (9,18).
12:07:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher_low" at (10,4).
12:07:13
SQ
TACTICAL: STASH LOCKED: true
12:07:13
SQ
Turn started for Goblin Ambusher
12:07:13
SQ
*
12:07:13
SQ
* Goblin Ambusher: Starting turn.
12:07:14
SQ
INFO: Next round issued: 1
12:07:14
Resource
Started loading Resource Package "Temporary Tactical Resources".
12:07:14
Resource
Loading: sounds/enemies/goblin_hurt_00.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_hurt_01.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_hurt_02.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_hurt_03.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_hurt_04.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_hurt_05.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_hurt_06.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_hurt_07.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_hurt_08.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_hurt_09.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_hurt_10.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_hurt_11.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_death_00.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_death_01.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_death_02.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_death_03.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_death_04.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_death_05.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_death_06.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_death_07.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_death_08.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_flee_00.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_flee_01.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_flee_02.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_flee_03.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_flee_04.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_flee_05.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_idle_00.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_idle_01.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_idle_02.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_idle_03.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_idle_04.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_idle_05.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_idle_06.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_idle_07.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_idle_08.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_idle_09.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_idle_10.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_idle_11.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_idle_12.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_idle_13.wav
12:07:14
Resource
Loading: sounds/enemies/goblin_idle_14.wav
12:07:14
Resource
Loading: sounds/combat/rupture_blood_01.wav
12:07:14
Resource
Loading: sounds/combat/rupture_blood_02.wav
12:07:14
Resource
Loading: sounds/combat/rupture_blood_03.wav
12:07:14
Resource
Loading: sounds/combat/repel_hit_01.wav
12:07:14
Resource
Loading: sounds/combat/repel_hit_02.wav
12:07:14
Resource
Loading: sounds/combat/repel_hit_03.wav
12:07:14
Resource
Loading: sounds/combat/poison_applied_01.wav
12:07:14
Resource
Loading: sounds/combat/poison_applied_02.wav
12:07:14
Resource
Loading: sounds/combat/throw_net_01.wav
12:07:14
Resource
Loading: sounds/combat/throw_net_02.wav
12:07:14
Resource
Loading: sounds/combat/break_free_net_01.wav
12:07:14
Resource
Loading: sounds/combat/break_free_net_02.wav
12:07:14
Resource
Loading: sounds/combat/break_free_net_03.wav
12:07:14
Resource
Loading: music/goblins_03.ogg
12:07:14
SQ
defensive score: 2.4
12:07:14
SQ
defensive threshold: 2.75229
12:07:14
SQ
-> Behaviors to pick from:
Engage.Melee (54.8625)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
12:07:14
SQ
-> Behavior picked: Engage.Melee (54.8625)
12:07:14
SQ
* Goblin Ambusher: Waiting until others have moved!
12:07:15
SQ
Turn started for Goblin Ambusher
12:07:15
SQ
*
12:07:15
SQ
* Goblin Ambusher: Starting turn.
12:07:15
SQ
defensive score: 2.4
12:07:15
SQ
defensive threshold: 2.75229
12:07:15
SQ
-> Behaviors to pick from:
Engage.Melee (124.355)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
12:07:15
SQ
-> Behavior picked: Engage.Melee (124.355)
12:07:15
SQ
* Goblin Ambusher: Waiting until others have moved!
12:07:15
SQ
Turn started for Goblin Ambusher
12:07:15
SQ
*
12:07:15
SQ
* Goblin Ambusher: Starting turn.
12:07:15
SQ
defensive score: 2.4
12:07:15
SQ
defensive threshold: 2.75229
12:07:15
SQ
-> Behaviors to pick from:
Engage.Melee (82.5)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
12:07:15
SQ
-> Behavior picked: Engage.Melee (82.5)
12:07:15
SQ
* Goblin Ambusher: Waiting until others have moved!
12:07:15
SQ
Turn started for Goblin Ambusher
12:07:15
SQ
*
12:07:15
SQ
* Goblin Ambusher: Starting turn.
12:07:16
SQ
defensive score: 2.4
12:07:16
SQ
defensive threshold: 2.75229
12:07:16
SQ
-> Behaviors to pick from:
Engage.Melee (42.7778)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
12:07:16
SQ
-> Behavior picked: Engage.Melee (42.7778)
12:07:16
SQ
* Goblin Ambusher: Waiting until others have moved!
12:07:16
SQ
Turn started for Goblin Skirmisher
12:07:16
SQ
*
12:07:16
SQ
* Goblin Skirmisher: Starting turn.
12:07:16
SQ
defensive score: 2.4
12:07:16
SQ
defensive threshold: 2.75229
12:07:16
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (168)(*), Engage.Melee (105.736)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Default (0), Roam (0), Flee (0)
12:07:16
SQ
-> Behavior picked: SwitchTo.Ranged (168)
12:07:16
SQ
* Goblin Skirmisher: Switching to ranged weapon!
12:07:16
SQ
defensive score: 2.4
12:07:16
SQ
defensive threshold: 2.75229
12:07:16
SQ
-> Behaviors to pick from:
Engage.Melee (208.174)(*), Idle (1), Defend (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Default (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
12:07:16
SQ
-> Behavior picked: Engage.Melee (208.174)
12:07:16
SQ
* Goblin Skirmisher: Engaging to melee range with Alwin (not visible), accepted_distance=0
12:07:16
SQ
* Goblin Skirmisher: Reached engage destination
12:07:16
SQ
defensive score: 2.4
12:07:16
SQ
defensive threshold: 2.75229
12:07:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Attack.ThrowNet (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Default (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0)
12:07:16
SQ
-> Behavior picked: Idle (1)
12:07:16
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
12:07:16
SQ
* ---------------------------------------------------
12:07:17
Resource
Unloading: music/worldmap_06.ogg
12:07:17
SQ
Turn started for Goblin Skirmisher
12:07:17
SQ
*
12:07:17
SQ
* Goblin Skirmisher: Starting turn.
12:07:17
SQ
defensive score: 2.4
12:07:17
SQ
defensive threshold: 2.75229
12:07:17
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (168)(*), Engage.Melee (114.496)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Default (0), Roam (0), Flee (0)
12:07:17
SQ
-> Behavior picked: SwitchTo.Ranged (168)
12:07:17
SQ
* Goblin Skirmisher: Switching to ranged weapon!
12:07:17
SQ
defensive score: 2.4
12:07:17
SQ
defensive threshold: 2.75229
12:07:18
SQ
-> Behaviors to pick from:
Engage.Melee (122.88)(*), Idle (1), Defend (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Default (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
12:07:18
SQ
-> Behavior picked: Engage.Melee (122.88)
12:07:18
SQ
* Goblin Skirmisher: Engaging to melee range with Vander (not visible), accepted_distance=0
12:07:19
SQ
* Goblin Skirmisher: Reached engage destination
12:07:19
SQ
defensive score: 2.4
12:07:19
SQ
defensive threshold: 2.75229
12:07:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Attack.ThrowNet (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Default (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0)
12:07:19
SQ
-> Behavior picked: Idle (1)
12:07:19
SQ
* Goblin Skirmisher: Ending Turn with 2 of 9 AP left.
12:07:19
SQ
* ---------------------------------------------------
12:07:19
SQ
Turn started for Goblin Skirmisher
12:07:19
SQ
*
12:07:19
SQ
* Goblin Skirmisher: Starting turn.
12:07:20
SQ
defensive score: 2.4
12:07:20
SQ
defensive threshold: 2.75229
12:07:20
SQ
-> Behaviors to pick from:
Engage.Melee (152.039)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
12:07:20
SQ
-> Behavior picked: Engage.Melee (152.039)
12:07:20
SQ
* Goblin Skirmisher: Engaging to melee range with Alwin (not visible), accepted_distance=0
12:07:20
SQ
Skill [Swamp] removed from [Goblin Skirmisher].
12:07:20
SQ
Adding terrain effect: terrain.swamp
12:07:20
SQ
* Goblin Skirmisher: Reached engage destination
12:07:20
SQ
defensive score: 2.4
12:07:20
SQ
defensive threshold: 2.75229
12:07:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
12:07:20
SQ
-> Behavior picked: Idle (1)
12:07:20
SQ
* Goblin Skirmisher: Ending Turn with 2 of 9 AP left.
12:07:20
SQ
* ---------------------------------------------------
12:07:20
SQ
Turn started for Goblin Skirmisher
12:07:20
SQ
*
12:07:20
SQ
* Goblin Skirmisher: Starting turn.
12:07:20
SQ
defensive score: 2.4
12:07:20
SQ
defensive threshold: 2.75229
12:07:21
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (172.2)(*), Engage.Melee (127.217)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Default (0), Roam (0), Flee (0)
12:07:21
SQ
-> Behavior picked: SwitchTo.Ranged (172.2)
12:07:21
SQ
* Goblin Skirmisher: Switching to ranged weapon!
12:07:21
SQ
defensive score: 2.4
12:07:21
SQ
defensive threshold: 2.75229
12:07:21
SQ
-> Behaviors to pick from:
Engage.Melee (215.344)(*), Idle (1), Defend (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Default (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
12:07:21
SQ
-> Behavior picked: Engage.Melee (215.344)
12:07:21
SQ
* Goblin Skirmisher: Engaging to melee range with Falk (not visible), accepted_distance=0
12:07:21
SQ
Skill [Swamp] removed from [Goblin Skirmisher].
12:07:21
SQ
Skill [Hidden] removed from [Goblin Skirmisher].
12:07:21
SQ
* Goblin Skirmisher: Reached engage destination
12:07:21
SQ
defensive score: 2.4
12:07:21
SQ
defensive threshold: 2.75229
12:07:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Attack.ThrowNet (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Default (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0)
12:07:21
SQ
-> Behavior picked: Idle (1)
12:07:21
SQ
* Goblin Skirmisher: Ending Turn with 2 of 9 AP left.
12:07:21
SQ
* ---------------------------------------------------
12:07:21
SQ
Turn started for Goblin Skirmisher
12:07:21
SQ
*
12:07:21
SQ
* Goblin Skirmisher: Starting turn.
12:07:22
SQ
defensive score: 2.4
12:07:22
SQ
defensive threshold: 2.75229
12:07:22
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (172.2)(*), Engage.Melee (120.417)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Default (0), Roam (0), Flee (0)
12:07:22
SQ
-> Behavior picked: Engage.Melee (120.417)
12:07:22
SQ
* Goblin Skirmisher: Engaging to melee range with Alwin (not visible), accepted_distance=0
12:07:22
SQ
Skill [Swamp] removed from [Goblin Skirmisher].
12:07:22
SQ
Adding terrain effect: terrain.swamp
12:07:22
SQ
* Goblin Skirmisher: Reached engage destination
12:07:22
SQ
defensive score: 2.4
12:07:22
SQ
defensive threshold: 2.75229
12:07:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Default (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
12:07:23
SQ
-> Behavior picked: Idle (1)
12:07:23
SQ
* Goblin Skirmisher: Ending Turn with 0 of 9 AP left.
12:07:23
SQ
* ---------------------------------------------------
12:07:23
SQ
Turn started for Goblin Skirmisher
12:07:23
SQ
*
12:07:23
SQ
* Goblin Skirmisher: Starting turn.
12:07:23
SQ
defensive score: 2.4
12:07:23
SQ
defensive threshold: 2.75229
12:07:23
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (172.2)(*), Engage.Melee (62.8261)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Default (0), Roam (0), Flee (0)
12:07:23
SQ
-> Behavior picked: SwitchTo.Ranged (172.2)
12:07:23
SQ
* Goblin Skirmisher: Switching to ranged weapon!
12:07:23
SQ
defensive score: 2.4
12:07:23
SQ
defensive threshold: 2.75229
12:07:24
SQ
-> Behaviors to pick from:
Engage.Melee (62.8261)(*), Idle (1), Defend (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Default (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
12:07:24
SQ
-> Behavior picked: Engage.Melee (62.8261)
12:07:24
SQ
* Goblin Skirmisher: Engaging to melee range with Erwin (not visible), accepted_distance=0
12:07:24
SQ
Skill [Swamp] removed from [Goblin Skirmisher].
12:07:24
SQ
Adding terrain effect: terrain.swamp
12:07:24
SQ
* Goblin Skirmisher: Reached engage destination
12:07:24
SQ
defensive score: 2.4
12:07:24
SQ
defensive threshold: 2.75229
12:07:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Attack.ThrowNet (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Default (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0)
12:07:24
SQ
-> Behavior picked: Idle (1)
12:07:24
SQ
* Goblin Skirmisher: Ending Turn with 0 of 9 AP left.
12:07:24
SQ
* ---------------------------------------------------
12:07:42
Navigator
Can't find path - start and dest identical!
12:07:45
SQ
Skill [Swamp] removed from [Gunnar Orcbane].
12:07:45
SQ
Skill [Hidden] removed from [Gunnar Orcbane].
12:07:46
SQ
tactical_queryTileTooltipData
12:07:46
SQ
Adding terrain effect: terrain.swamp
12:07:59
SQ
Turn started for Erwin
12:08:04
SQ
Skill [Swamp] removed from [Erwin].
12:08:04
SQ
tactical_queryTileTooltipData
12:08:11
SQ
[Erwin] executes skill [Shoot Bolt] on target [Goblin Skirmisher]
12:08:11
SQ
Erwin uses skill Shoot Bolt
12:08:12
SQ
Turn started for Alwin
12:08:16
SQ
tactical_queryTileTooltipData
12:08:18
SQ
Skill [Swamp] removed from [Alwin].
12:08:24
SQ
[Alwin] executes skill [Thrust] on target [Goblin Skirmisher]
12:08:24
SQ
Alwin uses skill Thrust
12:08:31
SQ
Turn started for Falk
12:08:36
SQ
tactical_queryTileTooltipData
12:08:37
SQ
Skill [Swamp] removed from [Falk].
12:08:38
SQ
tactical_queryTileTooltipData
12:08:51
SQ
tactical_queryTileTooltipData
12:08:51
SQ
Adding terrain effect: terrain.swamp
12:08:54
SQ
Turn started for Tobjoern
12:09:11
SQ
Turn started for Vander
12:09:52
SQ
Skill [Swamp] removed from [Vander].
12:09:52
SQ
tactical_queryTileTooltipData
12:09:53
SQ
Adding terrain effect: terrain.swamp
12:09:54
SQ
defensive score: 2.16
12:09:54
SQ
defensive threshold: 2.75229
12:09:54
SQ
-> Behaviors to pick from:
Attack.Bow (18.6617)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Roam (0), Engage.Melee (0)
12:09:54
SQ
-> Behavior picked: Attack.Bow (18.6617)
12:09:54
SQ
* Goblin Ambusher: Using Aimed Shot against Alwin!
12:09:54
SQ
Goblin Ambusher uses skill Aimed Shot
12:09:58
SQ
defensive score: 2.16
12:09:58
SQ
defensive threshold: 2.75229
12:09:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Ranged (0), BreakFree (0), Flee (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Roam (0), Engage.Melee (0), Attack.Bow (0)
12:09:58
SQ
-> Behavior picked: Idle (1)
12:09:58
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
12:09:58
SQ
* ---------------------------------------------------
12:09:58
SQ
defensive score: 2.16
12:09:58
SQ
defensive threshold: 2.75229
12:09:58
SQ
-> Behaviors to pick from:
Engage.Melee (224.438)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Attack.Bow (0), Roam (0)
12:09:58
SQ
-> Behavior picked: Engage.Melee (224.438)
12:09:58
SQ
* Goblin Ambusher: Engaging to melee range with Alwin (not visible), accepted_distance=0
12:09:58
SQ
Skill [Swamp] removed from [Goblin Ambusher].
12:09:59
SQ
* Goblin Ambusher: Reached engage destination
12:09:59
SQ
defensive score: 2.16
12:09:59
SQ
defensive threshold: 2.75229
12:09:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Ranged (0), BreakFree (0), Flee (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Attack.Bow (0), Roam (0), Engage.Melee (0)
12:09:59
SQ
-> Behavior picked: Idle (1)
12:09:59
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
12:09:59
SQ
* ---------------------------------------------------
12:10:00
SQ
defensive score: 2.16
12:10:00
SQ
defensive threshold: 2.75229
12:10:00
SQ
-> Behaviors to pick from:
Engage.Melee (132)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Attack.Bow (0), Roam (0)
12:10:00
SQ
-> Behavior picked: Engage.Melee (132)
12:10:00
SQ
* Goblin Ambusher: Engaging to melee range with Falk (not visible), accepted_distance=0
12:10:00
SQ
* Goblin Ambusher: Reached engage destination
12:10:00
SQ
defensive score: 2.16
12:10:00
SQ
defensive threshold: 2.75229
12:10:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Ranged (0), BreakFree (0), Flee (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Attack.Bow (0), Roam (0), Engage.Melee (0)
12:10:00
SQ
-> Behavior picked: Idle (1)
12:10:00
SQ
* Goblin Ambusher: Ending Turn with 2 of 9 AP left.
12:10:00
SQ
* ---------------------------------------------------
12:10:01
SQ
defensive score: 2.16
12:10:01
SQ
defensive threshold: 2.75229
12:10:01
SQ
-> Behaviors to pick from:
Engage.Melee (66.6346)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Attack.Bow (0), Roam (0)
12:10:01
SQ
-> Behavior picked: Engage.Melee (66.6346)
12:10:01
SQ
* Goblin Ambusher: Engaging to melee range with Falk (not visible), accepted_distance=0
12:10:02
SQ
* Goblin Ambusher: Reached engage destination
12:10:02
SQ
defensive score: 2.16
12:10:02
SQ
defensive threshold: 2.75229
12:10:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Ranged (0), BreakFree (0), Flee (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Attack.Bow (0), Roam (0), Engage.Melee (0)
12:10:02
SQ
-> Behavior picked: Idle (1)
12:10:02
SQ
* Goblin Ambusher: Ending Turn with 3 of 9 AP left.
12:10:02
SQ
* ---------------------------------------------------
12:10:13
SQ
Skill [Swamp] removed from [Gunnar Orcbane].
12:10:13
SQ
Skill [Hidden] removed from [Gunnar Orcbane].
12:10:13
SQ
Adding terrain effect: terrain.swamp
12:10:13
SQ
tactical_queryTileTooltipData
12:10:23
SQ
tactical_queryTileTooltipData
12:10:23
SQ
Adding terrain effect: terrain.swamp
12:10:23
SQ
INFO: Next round issued: 2
12:10:24
SQ
Turn started for Goblin Skirmisher
12:10:24
SQ
*
12:10:24
SQ
* Goblin Skirmisher: Starting turn.
12:10:24
SQ
defensive score: 2.16
12:10:24
SQ
defensive threshold: 2.75229
12:10:24
SQ
-> Behaviors to pick from:
Attack.Default (19.6383)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Attack.ThrowNet (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Swing (0), Retreat (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0)
12:10:24
SQ
-> Behavior picked: Attack.Default (19.6383)
12:10:25
SQ
* Goblin Skirmisher: Using Throw Bola against Alwin!
12:10:25
SQ
Goblin Skirmisher uses skill Throw Bola
12:10:25
Resource
Loading: sounds/combat/throw_ball_03.wav
12:10:26
Resource
Unloading: sounds/combat/throw_ball_03.wav
12:10:26
SQ
defensive score: 2.16
12:10:26
SQ
defensive threshold: 2.75229
12:10:26
SQ
-> Behaviors to pick from:
Attack.Default (19.4746)(*), Idle (1), Defend.Spearwall (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Shieldwall (0), BreakFree (0), Attack.ThrowNet (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0)
12:10:26
SQ
-> Behavior picked: Attack.Default (19.4746)
12:10:26
SQ
* Goblin Skirmisher: Using Throw Bola against Alwin!
12:10:26
SQ
Goblin Skirmisher uses skill Throw Bola
12:10:26
Resource
Loading: sounds/combat/throw_ball_02.wav
12:10:27
Resource
Unloading: sounds/combat/throw_ball_02.wav
12:10:27
SQ
defensive score: 2.16
12:10:27
SQ
defensive threshold: 2.75229
12:10:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Roam (0), BreakFree (0), Attack.ThrowNet (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Swing (0), Retreat (0), Defend.Shieldwall (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0), Attack.Default (0)
12:10:27
SQ
-> Behavior picked: Idle (1)
12:10:27
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
12:10:27
SQ
* ---------------------------------------------------
12:10:28
SQ
Turn started for Goblin Skirmisher
12:10:28
SQ
*
12:10:28
SQ
* Goblin Skirmisher: Starting turn.
12:10:28
SQ
defensive score: 2.16
12:10:28
SQ
defensive threshold: 2.75229
12:10:28
SQ
-> Behaviors to pick from:
Engage.Melee (239.4)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Attack.ThrowNet (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Swing (0), Attack.Default (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Defend (0)
12:10:28
SQ
-> Behavior picked: Engage.Melee (239.4)
12:10:28
SQ
* Goblin Skirmisher: Engaging to melee range with Falk (not visible), accepted_distance=0
12:10:29
SQ
* Goblin Skirmisher: Reached engage destination
12:10:29
SQ
defensive score: 2.16
12:10:29
SQ
defensive threshold: 2.75229
12:10:29
SQ
-> Behaviors to pick from:
Attack.Default (23.7467)(*), Defend.Shieldwall (8.41937)(*), Idle (1), Defend.Spearwall (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), BreakFree (0), Attack.ThrowNet (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Roam (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Engage.Melee (0)
12:10:29
SQ
-> Behavior picked: Attack.Default (23.7467)
12:10:31
SQ
* Goblin Skirmisher: Using Throw Bola against Gunnar Orcbane!
12:10:31
SQ
Goblin Skirmisher uses skill Throw Bola
12:10:31
Resource
Loading: sounds/combat/throw_ball_02.wav
12:10:31
Resource
Unloading: sounds/combat/throw_ball_02.wav
12:10:33
SQ
defensive score: 2.16
12:10:33
SQ
defensive threshold: 2.75229
12:10:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Riposte (0), Flee (0), Defend.Spearwall (0), BreakFree (0), Attack.ThrowNet (0), Defend.Knockback (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Roam (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Default (0)
12:10:33
SQ
-> Behavior picked: Idle (1)
12:10:33
SQ
* Goblin Skirmisher: Ending Turn with 0 of 9 AP left.
12:10:33
SQ
* ---------------------------------------------------
12:10:33
SQ
Turn started for Goblin Skirmisher
12:10:33
SQ
*
12:10:33
SQ
* Goblin Skirmisher: Starting turn.
12:10:33
SQ
defensive score: 2.16
12:10:33
SQ
defensive threshold: 2.75229
12:10:34
SQ
-> Behaviors to pick from:
Attack.ThrowNet (343.437)(*), Engage.Melee (127.5)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.SplitShield (0)
12:10:34
SQ
-> Behavior picked: Attack.ThrowNet (343.437)
12:10:34
SQ
* Goblin Skirmisher: Using Throw Net against Alwin!
12:10:34
SQ
Goblin Skirmisher uses skill Throw Net
12:10:34
SQ
defensive score: 1.944
12:10:34
SQ
defensive threshold: 2.75229
12:10:34
SQ
-> Behaviors to pick from:
Engage.Melee (223.975)(*), Idle (1), Attack.Default (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Split (0), BreakFree (0), Attack.Puncture (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.ThrowNet (0)
12:10:34
SQ
-> Behavior picked: Engage.Melee (223.975)
12:10:35
SQ
* Goblin Skirmisher: Engaging to melee range with Alwin (visible), accepted_distance=0
12:10:35
SQ
Skill [Swamp] removed from [Goblin Skirmisher].
12:10:35
SQ
Adding terrain effect: terrain.swamp
12:10:35
SQ
* Goblin Skirmisher: Reached engage destination
12:10:35
SQ
defensive score: 1.944
12:10:35
SQ
defensive threshold: 2.75229
12:10:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0), BreakFree (0), Attack.Puncture (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.ThrowNet (0), Engage.Melee (0)
12:10:36
SQ
-> Behavior picked: Idle (1)
12:10:36
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
12:10:36
SQ
* ---------------------------------------------------
12:10:36
SQ
Turn started for Goblin Skirmisher
12:10:36
SQ
*
12:10:36
SQ
* Goblin Skirmisher: Starting turn.
12:10:36
SQ
defensive score: 1.944
12:10:36
SQ
defensive threshold: 2.75229
12:10:36
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Attack.ThrowNet (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Swing (0), Retreat (0), Attack.Default (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0)
12:10:36
SQ
-> Behavior picked: SwitchTo.Melee (200)
12:10:37
SQ
* Goblin Skirmisher: Switching to melee weapon!
12:10:37
SQ
defensive score: 1.944
12:10:37
SQ
defensive threshold: 2.75229
12:10:37
SQ
-> Behaviors to pick from:
Attack.Default (65.6856)(*), Defend.Riposte (60.9005)(*), Idle (1), Defend.Spearwall (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Attack.ThrowNet (0), Attack.KnockOut (0), Defend.Knockback (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), SwitchTo.Melee (0)
12:10:37
SQ
-> Behavior picked: Defend.Riposte (60.9005)
12:10:37
SQ
* Goblin Skirmisher: Using Riposte!
12:10:37
SQ
Goblin Skirmisher uses skill Riposte
12:10:37
SQ
defensive score: 1.944
12:10:37
SQ
defensive threshold: 2.75229
12:10:37
SQ
-> Behaviors to pick from:
Attack.Default (65.5114)(*), Idle (1), Attack.Puncture (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Swing (0), Attack.SplitShield (0), BreakFree (0), Attack.ThrowNet (0), Attack.KnockOut (0), Roam (0), Retreat (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Spearwall (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), SwitchTo.Melee (0), Defend.Riposte (0)
12:10:37
SQ
-> Behavior picked: Attack.Default (65.5114)
12:10:38
SQ
* Goblin Skirmisher: Using Slash against Alwin!
12:10:38
SQ
Goblin Skirmisher uses skill Slash
12:10:38
SQ
Skill [Dodge] removed from [Alwin].
12:10:38
SQ
defensive score: 1.944
12:10:38
SQ
defensive threshold: 2.75229
12:10:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Flee (0), Attack.ThrowNet (0), Attack.KnockOut (0), Roam (0), Retreat (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Default (0)
12:10:38
SQ
-> Behavior picked: Idle (1)
12:10:38
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
12:10:38
SQ
* ---------------------------------------------------
12:10:39
SQ
Turn started for Goblin Ambusher
12:10:39
SQ
*
12:10:39
SQ
* Goblin Ambusher: Starting turn.
12:10:39
SQ
defensive score: 1.944
12:10:39
SQ
defensive threshold: 2.75229
12:10:39
SQ
-> Behaviors to pick from:
Attack.Bow (31.9012)(*), Idle (1), Flee (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Roam (0), Engage.Melee (0), Retreat (0)
12:10:39
SQ
-> Behavior picked: Attack.Bow (31.9012)
12:10:40
SQ
* Goblin Ambusher: Using Aimed Shot against Gunnar Orcbane!
12:10:40
SQ
Goblin Ambusher uses skill Aimed Shot
12:10:43
SQ
defensive score: 1.944
12:10:43
SQ
defensive threshold: 2.75229
12:10:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), BreakFree (0), Roam (0), Engage.Melee (0), Retreat (0), Attack.Bow (0)
12:10:43
SQ
-> Behavior picked: Idle (1)
12:10:43
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
12:10:43
SQ
* ---------------------------------------------------
12:10:44
SQ
Turn started for Goblin Ambusher
12:10:44
SQ
*
12:10:44
SQ
* Goblin Ambusher: Starting turn.
12:10:44
SQ
defensive score: 1.944
12:10:44
SQ
defensive threshold: 2.75229
12:10:44
SQ
-> Behaviors to pick from:
Attack.Bow (25.4122)(*), Idle (1), Flee (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Roam (0), Engage.Melee (0), Retreat (0)
12:10:44
SQ
-> Behavior picked: Attack.Bow (25.4122)
12:10:45
SQ
* Goblin Ambusher: Using Quick Shot against Alwin!
12:10:45
SQ
Goblin Ambusher uses skill Quick Shot
12:10:47
SQ
defensive score: 1.944
12:10:47
SQ
defensive threshold: 2.75229
12:10:47
SQ
-> Behaviors to pick from:
Attack.Bow (25.1586)(*), Idle (1), Engage.Ranged (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend (0), BreakFree (0), Roam (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0)
12:10:47
SQ
-> Behavior picked: Attack.Bow (25.1586)
12:10:47
SQ
* Goblin Ambusher: Using Quick Shot against Alwin!
12:10:47
SQ
Goblin Ambusher uses skill Quick Shot
12:10:48
SQ
defensive score: 1.944
12:10:48
SQ
defensive threshold: 2.75229
12:10:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), Attack.Puncture (0), Flee (0), Retreat (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Bow (0)
12:10:48
SQ
-> Behavior picked: Idle (1)
12:10:48
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
12:10:48
SQ
* ---------------------------------------------------
12:10:49
SQ
Turn started for Goblin Skirmisher
12:10:49
SQ
*
12:10:49
SQ
* Goblin Skirmisher: Starting turn.
12:10:49
SQ
defensive score: 1.944
12:10:49
SQ
defensive threshold: 2.75229
12:10:49
SQ
-> Behaviors to pick from:
Attack.Default (29.3442)(*), Engage.Melee (11.5652)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Swing (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Defend (0)
12:10:49
SQ
-> Behavior picked: Attack.Default (29.3442)
12:10:50
SQ
* Goblin Skirmisher: Using Throw Bola against Erwin!
12:10:50
SQ
Goblin Skirmisher uses skill Throw Bola
12:10:50
Resource
Loading: sounds/combat/throw_ball_02.wav
12:10:51
Resource
Unloading: sounds/combat/throw_ball_02.wav
12:10:52
SQ
defensive score: 1.944
12:10:52
SQ
defensive threshold: 2.75229
12:10:52
SQ
-> Behaviors to pick from:
Attack.Default (29.0803)(*), Engage.Melee (11.5652)(*), Idle (1), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), Attack.ThrowNet (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Swing (0), Attack.Split (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Attack.Decapitate (0)
12:10:52
SQ
-> Behavior picked: Attack.Default (29.0803)
12:10:52
SQ
* Goblin Skirmisher: Using Throw Bola against Erwin!
12:10:52
SQ
Goblin Skirmisher uses skill Throw Bola
12:10:52
Resource
Loading: sounds/combat/throw_ball_03.wav
12:10:53
Resource
Unloading: sounds/combat/throw_ball_03.wav
12:10:53
SQ
defensive score: 1.944
12:10:53
SQ
defensive threshold: 2.75229
12:10:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Attack.ThrowNet (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Riposte (0), Attack.Swing (0), Attack.Split (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Attack.Decapitate (0), Attack.Default (0)
12:10:53
SQ
-> Behavior picked: Idle (1)
12:10:53
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
12:10:53
SQ
* ---------------------------------------------------
12:10:54
SQ
Turn started for Goblin Ambusher
12:10:54
SQ
*
12:10:54
SQ
* Goblin Ambusher: Starting turn.
12:10:54
SQ
defensive score: 1.944
12:10:54
SQ
defensive threshold: 2.75229
12:10:54
SQ
-> Behaviors to pick from:
Engage.Melee (86.625)(*), Idle (1), Flee (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Attack.Bow (0), Roam (0), BreakFree (0), Retreat (0)
12:10:54
SQ
-> Behavior picked: Engage.Melee (86.625)
12:10:54
SQ
* Goblin Ambusher: Waiting until others have moved!
12:10:55
SQ
Turn started for Goblin Skirmisher
12:10:55
SQ
*
12:10:55
SQ
* Goblin Skirmisher: Starting turn.
12:10:55
SQ
defensive score: 1.944
12:10:55
SQ
defensive threshold: 2.75229
12:10:55
SQ
-> Behaviors to pick from:
Attack.Default (74.6079)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Retreat (0)
12:10:55
SQ
-> Behavior picked: Attack.Default (74.6079)
12:10:56
SQ
* Goblin Skirmisher: Using Rupture against Alwin!
12:10:56
SQ
Goblin Skirmisher uses skill Rupture
12:10:56
SQ
defensive score: 1.944
12:10:56
SQ
defensive threshold: 2.75229
12:10:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Puncture (0), Defend (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Default (0)
12:10:56
SQ
-> Behavior picked: Idle (1)
12:10:56
SQ
* Goblin Skirmisher: Ending Turn with 4 of 9 AP left.
12:10:56
SQ
* ---------------------------------------------------
12:10:57
SQ
Turn started for Goblin Ambusher
12:10:57
SQ
*
12:10:57
SQ
* Goblin Ambusher: Starting turn.
12:10:57
SQ
defensive score: 1.944
12:10:57
SQ
defensive threshold: 2.75229
12:10:57
SQ
-> Behaviors to pick from:
Attack.Bow (30.1174)(*), Idle (1), Flee (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Roam (0), Engage.Melee (0), BreakFree (0), Retreat (0)
12:10:57
SQ
-> Behavior picked: Attack.Bow (30.1174)
12:10:57
SQ
* Goblin Ambusher: Using Aimed Shot against Alwin!
12:10:57
SQ
Goblin Ambusher uses skill Aimed Shot
12:10:59
SQ
defensive score: 1.944
12:10:59
SQ
defensive threshold: 2.75229
12:10:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), Roam (0), Engage.Melee (0), BreakFree (0), Retreat (0), Attack.Bow (0)
12:10:59
SQ
-> Behavior picked: Idle (1)
12:10:59
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
12:10:59
SQ
* ---------------------------------------------------
12:10:59
SQ
Turn started for Alwin
12:11:19
SQ
[Alwin] executes skill [Break Free] on target [Alwin]
12:11:19
SQ
Alwin uses skill Break Free
12:11:19
SQ
Skill [Trapped in Net] removed from [Alwin].
12:11:30
SQ
[Alwin] executes skill [Thrust] on target [Goblin Skirmisher]
12:11:30
SQ
Alwin uses skill Thrust
12:11:30
SQ
Skill [Break Free] removed from [Alwin].
12:11:30
SQ
Turn started for Erwin
12:11:43
SQ
Skill [Reload] removed from [Erwin].
12:11:43
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
12:12:03
SQ
tactical_queryTileTooltipData
12:12:06
SQ
[Erwin] executes skill [Shoot Bolt] on target [Goblin Skirmisher]
12:12:06
SQ
Erwin uses skill Shoot Bolt
12:12:11
SQ
Turn started for Falk
12:12:17
SQ
Skill [Swamp] removed from [Falk].
12:12:17
SQ
tactical_queryTileTooltipData
12:12:18
SQ
Adding terrain effect: terrain.swamp
12:12:18
SQ
Turn started for Gunnar Orcbane
12:12:22
Resource
Loading: music/goblins_01.ogg
12:12:25
Resource
Unloading: music/goblins_03.ogg
12:12:27
SQ
Skill [Swamp] removed from [Gunnar Orcbane].
12:12:27
SQ
tactical_queryTileTooltipData
12:12:41
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Goblin Skirmisher]
12:12:41
SQ
Gunnar Orcbane uses skill Shoot Bolt
12:12:48
SQ
tactical_queryTileTooltipData
12:13:06
SQ
Turn started for Vander
12:13:16
SQ
Skill [Swamp] removed from [Vander].
12:13:16
SQ
Skill [Hidden] removed from [Vander].
12:13:16
SQ
tactical_queryTileTooltipData
12:13:17
SQ
Adding terrain effect: terrain.swamp
12:13:19
SQ
[Vander] executes skill [Knock Back] on target [Goblin Skirmisher]
12:13:19
SQ
Vander uses skill Knock Back
12:13:19
SQ
Skill [Riposte] removed from [Goblin Skirmisher].
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
TurnSequenceBar::initNextTurn -> next turn denied
12:13:20
SQ
Adding terrain effect: terrain.swamp
12:13:20
SQ
Turn started for Tobjoern
12:13:29
SQ
Skill [Swamp] removed from [Tobjoern].
12:13:29
SQ
Skill [Hidden] removed from [Tobjoern].
12:13:30
SQ
tactical_queryTileTooltipData
12:13:33
SQ
-> Behaviors to pick from:
Attack.Bow (24.7759)(*), Idle (1), Engage.Ranged (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Attack.Default (0), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0)
12:13:33
SQ
-> Behavior picked: Attack.Bow (24.7759)
12:13:33
SQ
* Goblin Ambusher: Using Aimed Shot against Tobjoern!
12:13:33
SQ
Goblin Ambusher uses skill Aimed Shot
12:13:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), SwitchTo.Melee (0), Flee (0), Attack.Puncture (0), Defend (0), SwitchTo.Ranged (0), Attack.Default (0), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Attack.Bow (0)
12:13:35
SQ
-> Behavior picked: Idle (1)
12:13:35
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
12:13:35
SQ
* ---------------------------------------------------
12:13:35
SQ
INFO: Next round issued: 3
12:13:35
SQ
Turn started for Goblin Ambusher
12:13:35
SQ
*
12:13:35
SQ
* Goblin Ambusher: Starting turn.
12:13:36
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), SwitchTo.Ranged (0), Retreat (0), Attack.Puncture (0), Attack.Default (0), Defend (0), BreakFree (0), Roam (0), Engage.Melee (0), Engage.Ranged (0), Attack.Bow (0), Flee (0)
12:13:36
SQ
-> Behavior picked: SwitchTo.Melee (200)
12:13:36
SQ
* Goblin Ambusher: Switching to melee weapon!
12:13:36
SQ
-> Behaviors to pick from:
Attack.Puncture (77.7538)(*), Attack.Default (46.6365)(*), Idle (1), Engage.Melee (0), Attack.Bow (0), SwitchTo.Ranged (0), Defend (0), Roam (0), BreakFree (0), Engage.Ranged (0), Retreat (0), Flee (0), SwitchTo.Melee (0)
12:13:36
SQ
-> Behavior picked: Attack.Default (46.6365)
12:13:36
SQ
* Goblin Ambusher: Using Slash against Tobjoern!
12:13:36
SQ
Goblin Ambusher uses skill Slash
12:13:36
SQ
-> Behaviors to pick from:
Attack.Puncture (76.7063)(*), Attack.Default (46.502)(*), Idle (1), Attack.Bow (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Engage.Ranged (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
12:13:36
SQ
-> Behavior picked: Attack.Puncture (76.7063)
12:13:37
SQ
* Goblin Ambusher: Using Puncture against Tobjoern!
12:13:37
SQ
Goblin Ambusher uses skill Puncture
12:13:37
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Roam (0), BreakFree (0), Attack.Bow (0), Engage.Ranged (0), Retreat (0), Defend (0), Attack.Default (0), Engage.Melee (0), Attack.Puncture (0)
12:13:37
SQ
-> Behavior picked: Idle (1)
12:13:38
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
12:13:38
SQ
* ---------------------------------------------------
12:13:38
SQ
Turn started for Goblin Ambusher
12:13:38
SQ
*
12:13:38
SQ
* Goblin Ambusher: Starting turn.
12:13:39
SQ
-> Behaviors to pick from:
Attack.Bow (29.1718)(*), Idle (1), Retreat (0), Defend (0), Attack.Puncture (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Engage.Ranged (0)
12:13:39
SQ
-> Behavior picked: Attack.Bow (29.1718)
12:13:39
SQ
* Goblin Ambusher: Using Aimed Shot against Alwin!
12:13:39
SQ
Goblin Ambusher uses skill Aimed Shot
12:13:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Ranged (0), Roam (0), Defend (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Engage.Ranged (0), Attack.Bow (0)
12:13:43
SQ
-> Behavior picked: Idle (1)
12:13:43
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
12:13:43
SQ
* ---------------------------------------------------
12:13:43
SQ
Turn started for Goblin Skirmisher
12:13:43
SQ
*
12:13:43
SQ
* Goblin Skirmisher: Starting turn.
12:13:43
SQ
-> Behaviors to pick from:
Attack.Default (64.346)(*), Defend.Knockback (34.0446)(*), Idle (1), Attack.ThrowNet (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Swing (0), Engage.Melee (0), BreakFree (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Puncture (0), Defend (0), Attack.Split (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0)
12:13:43
SQ
-> Behavior picked: Defend.Knockback (34.0446)
12:13:44
SQ
* Goblin Skirmisher: Using Knock Back!
12:13:44
SQ
Goblin Skirmisher uses skill Repel
12:13:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Riposte (0), Engage.Melee (0), Attack.ThrowNet (0), BreakFree (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Puncture (0), Defend (0), Attack.Split (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0)
12:13:45
SQ
-> Behavior picked: Idle (1)
12:13:45
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
12:13:45
SQ
* ---------------------------------------------------
12:13:45
SQ
Turn started for Goblin Ambusher
12:13:45
SQ
*
12:13:45
SQ
* Goblin Ambusher: Starting turn.
12:13:45
SQ
-> Behaviors to pick from:
Attack.Bow (30.1678)(*), Idle (1), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Roam (0), Engage.Melee (0), BreakFree (0), Retreat (0), Engage.Ranged (0), Flee (0)
12:13:45
SQ
-> Behavior picked: Attack.Bow (30.1678)
12:13:46
SQ
* Goblin Ambusher: Using Aimed Shot against Alwin!
12:13:46
SQ
Goblin Ambusher uses skill Aimed Shot
12:13:48
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Defend (0), Attack.Puncture (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Engage.Ranged (0), Flee (0), Attack.Bow (0)
12:13:48
SQ
-> Behavior picked: Idle (1)
12:13:48
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
12:13:48
SQ
* ---------------------------------------------------
12:13:48
SQ
Turn started for Goblin Skirmisher
12:13:48
SQ
*
12:13:48
SQ
* Goblin Skirmisher: Starting turn.
12:13:49
SQ
-> Behaviors to pick from:
Defend.Shieldwall (43.6654)(*), Attack.Default (29.2878)(*), Idle (1), Defend.Riposte (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Attack.ThrowNet (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), BreakFree (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Puncture (0), Attack.Decapitate (0)
12:13:49
SQ
-> Behavior picked: Defend.Shieldwall (43.6654)
12:13:49
SQ
* Goblin Skirmisher: Using Shieldwall!
12:13:49
SQ
Goblin Skirmisher uses skill Shieldwall
12:13:49
SQ
-> Behaviors to pick from:
Attack.Default (28.8663)(*), Idle (1), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Attack.SplitShield (0), Attack.ThrowNet (0), Defend.Riposte (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Shieldwall (0)
12:13:49
SQ
-> Behavior picked: Attack.Default (28.8663)
12:13:50
SQ
* Goblin Skirmisher: Using Throw Bola against Gunnar Orcbane!
12:13:50
SQ
Goblin Skirmisher uses skill Throw Bola
12:13:50
Resource
Loading: sounds/combat/throw_ball_02.wav
12:13:51
Resource
Unloading: sounds/combat/throw_ball_02.wav
12:13:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Riposte (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Attack.SplitShield (0), Attack.ThrowNet (0), Defend.Knockback (0), Defend.Spearwall (0), Defend (0), Engage.Melee (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0)
12:13:51
SQ
-> Behavior picked: Idle (1)
12:13:51
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
12:13:51
SQ
* ---------------------------------------------------
12:13:51
SQ
Turn started for Goblin Skirmisher
12:13:51
SQ
*
12:13:51
SQ
* Goblin Skirmisher: Starting turn.
12:13:52
SQ
-> Behaviors to pick from:
Attack.Default (26.72)(*), Idle (1), Attack.KnockOut (0), Attack.Split (0), Defend.Riposte (0), Retreat (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Swing (0), Roam (0), Attack.Puncture (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0)
12:13:52
SQ
-> Behavior picked: Attack.Default (26.72)
12:13:52
SQ
* Goblin Skirmisher: Using Throw Bola against Alwin!
12:13:52
SQ
Goblin Skirmisher uses skill Throw Bola
12:13:52
Resource
Loading: sounds/combat/throw_ball_02.wav
12:13:53
Resource
Unloading: sounds/combat/throw_ball_02.wav
12:13:54
SQ
-> Behaviors to pick from:
SwitchTo.Melee (300)(*), Idle (1), Defend.Riposte (0), Retreat (0), Attack.KnockOut (0), Attack.Puncture (0), Flee (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Swing (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Attack.Default (0)
12:13:54
SQ
-> Behavior picked: SwitchTo.Melee (300)
12:13:54
SQ
* Goblin Skirmisher: Switching to melee weapon!
12:13:54
SQ
-> Behaviors to pick from:
Engage.Melee (159.42)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Defend.Riposte (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Swing (0), Roam (0), Defend.Shieldwall (0), Flee (0), Attack.ThrowNet (0), Defend.Knockback (0), Retreat (0), Defend (0), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Attack.Default (0), SwitchTo.Melee (0)
12:13:54
SQ
-> Behavior picked: Engage.Melee (159.42)
12:13:54
SQ
* Goblin Skirmisher: Engaging to melee range with Falk (not visible), accepted_distance=0
12:13:54
SQ
* Goblin Skirmisher: Reached engage destination
12:13:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Riposte (0), BreakFree (0), Retreat (0), Defend (0), Attack.Swing (0), Roam (0), Defend.Shieldwall (0), Flee (0), Attack.ThrowNet (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Attack.Default (0), SwitchTo.Melee (0), Engage.Melee (0)
12:13:55
SQ
-> Behavior picked: Idle (1)
12:13:55
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
12:13:55
SQ
* ---------------------------------------------------
12:13:55
SQ
Turn started for Gunnar Orcbane
12:14:09
SQ
[Gunnar Orcbane] executes skill [Reload] on target [Gunnar Orcbane]
12:14:09
SQ
Gunnar Orcbane uses skill Reload
12:14:14
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Goblin Skirmisher]
12:14:14
SQ
Gunnar Orcbane uses skill Shoot Bolt
12:14:14
SQ
Turn started for Goblin Skirmisher
12:14:14
SQ
*
12:14:14
SQ
* Goblin Skirmisher: Starting turn.
12:14:15
SQ
-> Behaviors to pick from:
Engage.Melee (685.257)(*), Idle (1), Defend.Spearwall (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Roam (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.ThrowNet (0), Attack.KnockOut (0), Attack.Default (0)
12:14:15
SQ
-> Behavior picked: Engage.Melee (685.257)
12:14:15
SQ
* Goblin Skirmisher: Engaging to melee range with Falk (not visible), accepted_distance=0
12:14:16
SQ
Skill [Swamp] removed from [Goblin Skirmisher].
12:14:16
SQ
* Goblin Skirmisher: Reached engage destination
12:14:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Swing (0), BreakFree (0), Flee (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Roam (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Decapitate (0), Retreat (0), Attack.SplitShield (0), Attack.ThrowNet (0), Attack.KnockOut (0), Attack.Default (0), Engage.Melee (0)
12:14:18
SQ
-> Behavior picked: Idle (1)
12:14:18
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
12:14:18
SQ
* ---------------------------------------------------
12:14:18
SQ
Turn started for Goblin Ambusher
12:14:18
SQ
*
12:14:18
SQ
* Goblin Ambusher: Starting turn.
12:14:19
SQ
-> Behaviors to pick from:
Attack.Bow (29.3698)(*), Idle (1), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Flee (0), Engage.Ranged (0)
12:14:19
SQ
-> Behavior picked: Attack.Bow (29.3698)
12:14:19
SQ
* Goblin Ambusher: Using Aimed Shot against Tobjoern!
12:14:19
SQ
Goblin Ambusher uses skill Aimed Shot
12:14:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Defend (0), BreakFree (0), Retreat (0), Engage.Melee (0), Flee (0), Engage.Ranged (0), Attack.Bow (0)
12:14:21
SQ
-> Behavior picked: Idle (1)
12:14:21
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
12:14:21
SQ
* ---------------------------------------------------
12:14:21
SQ
Turn started for Goblin Skirmisher
12:14:21
SQ
*
12:14:21
SQ
* Goblin Skirmisher: Starting turn.
12:14:22
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Engage.Melee (138.783)(*), Idle (1), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.ThrowNet (0), Attack.KnockOut (0), Attack.Default (0), Defend.Riposte (0), Attack.Split (0), Attack.SplitShield (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Attack.Decapitate (0), BreakFree (0), Defend.Spearwall (0)
12:14:22
SQ
-> Behavior picked: SwitchTo.Melee (200)
12:14:22
SQ
* Goblin Skirmisher: Switching to melee weapon!
12:14:22
SQ
-> Behaviors to pick from:
Attack.Default (74.1219)(*), Idle (1), Defend.Shieldwall (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Attack.KnockOut (0), BreakFree (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Roam (0), Attack.ThrowNet (0), Attack.Puncture (0), Retreat (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Spearwall (0), SwitchTo.Melee (0)
12:14:22
SQ
-> Behavior picked: Attack.Default (74.1219)
12:14:22
SQ
* Goblin Skirmisher: Using Rupture against Erwin!
12:14:22
SQ
Goblin Skirmisher uses skill Rupture
12:14:22
SQ
Skill [Dodge] removed from [Erwin].
12:14:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Puncture (0), Retreat (0), BreakFree (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Roam (0), Attack.ThrowNet (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Default (0)
12:14:22
SQ
-> Behavior picked: Idle (1)
12:14:23
SQ
* Goblin Skirmisher: Ending Turn with 4 of 9 AP left.
12:14:23
SQ
* ---------------------------------------------------
12:14:23
SQ
Turn started for Erwin
12:15:06
SQ
Skill [Reload] removed from [Erwin].
12:15:06
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
12:15:13
SQ
[Erwin] executes skill [Thrust] on target [Goblin Skirmisher]
12:15:13
SQ
Erwin uses skill Thrust
12:15:13
SQ
Goblin Skirmisher has died.
12:15:26
SQ
tactical_queryTileTooltipData
12:15:33
UI
ERROR: Failed to update entity. Reason: Entity id: 13198 not found.
12:15:33
SQ
Turn started for Goblin Skirmisher
12:15:33
SQ
*
12:15:33
SQ
* Goblin Skirmisher: Starting turn.
12:15:34
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (241.92)(*), Engage.Melee (180.23)(*), Idle (1), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.KnockOut (0), Roam (0), Retreat (0), Attack.Split (0), BreakFree (0), Flee (0), Defend.Knockback (0), Attack.ThrowNet (0), Attack.Decapitate (0), Defend (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Default (0), Attack.Puncture (0)
12:15:34
SQ
-> Behavior picked: SwitchTo.Ranged (241.92)
12:15:34
SQ
* Goblin Skirmisher: Switching to ranged weapon!
12:15:34
SQ
-> Behaviors to pick from:
Attack.Default (31.0688)(*), Engage.Melee (1.53817), Idle (1), Defend.Spearwall (0), BreakFree (0), Attack.SplitShield (0), Flee (0), Roam (0), Retreat (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Swing (0), Attack.Puncture (0), SwitchTo.Ranged (0)
12:15:34
SQ
-> Behavior picked: Attack.Default (31.0688)
12:15:34
SQ
* Goblin Skirmisher: Using Throw Bola against Alwin!
12:15:34
SQ
Goblin Skirmisher uses skill Throw Bola
12:15:34
Resource
Loading: sounds/combat/throw_ball_02.wav
12:15:35
Resource
Unloading: sounds/combat/throw_ball_02.wav
12:15:36
SQ
-> Behaviors to pick from:
Attack.Default (30.4576)(*), Engage.Melee (1.53817), Idle (1), BreakFree (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.ThrowNet (0), Retreat (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Flee (0), Attack.KnockOut (0), Defend (0), Roam (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Swing (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Spearwall (0)
12:15:36
SQ
-> Behavior picked: Attack.Default (30.4576)
12:15:36
SQ
* Goblin Skirmisher: Using Throw Bola against Alwin!
12:15:36
SQ
Goblin Skirmisher uses skill Throw Bola
12:15:36
Resource
Loading: sounds/combat/throw_ball_02.wav
12:15:36
Resource
Unloading: sounds/combat/throw_ball_02.wav
12:15:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Flee (0), Retreat (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Engage.Melee (0), Attack.KnockOut (0), Defend (0), Roam (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Swing (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Default (0)
12:15:37
SQ
-> Behavior picked: Idle (1)
12:15:37
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
12:15:37
SQ
* ---------------------------------------------------
12:15:37
SQ
Turn started for Alwin
12:15:51
SQ
tactical_queryTileTooltipData
12:15:52
SQ
[Alwin] executes skill [Shieldwall] on target [Alwin]
12:15:52
SQ
Alwin uses skill Shieldwall
12:15:52
UI
ERROR: Failed to query entity skills data for entity (12180). Reason: Invalid result.
12:15:53
SQ
Turn started for Falk
12:16:03
SQ
[Falk] executes skill [Thrust] on target [Goblin Skirmisher]
12:16:03
SQ
Falk uses skill Thrust
12:16:16
SQ
[Falk] executes skill [Thrust] on target [Goblin Skirmisher]
12:16:16
SQ
Falk uses skill Thrust
12:16:17
SQ
Turn started for Tobjoern
12:16:23
SQ
[Tobjoern] executes skill [Thrust] on target [Goblin Ambusher]
12:16:23
SQ
Tobjoern uses skill Thrust
12:16:25
UI
ERROR: Failed to update entity. Reason: Entity id: 240359 not found.
12:16:25
SQ
Turn started for Vander
12:16:36
Resource
Loading: music/goblins_03.ogg
12:16:39
Resource
Unloading: music/goblins_01.ogg
12:16:43
SQ
Skill [Swamp] removed from [Vander].
12:16:43
SQ
Skill [Hidden] removed from [Vander].
12:16:43
SQ
tactical_queryTileTooltipData
12:16:44
SQ
Adding terrain effect: terrain.swamp
12:16:48
SQ
[Vander] executes skill [Thrust] on target [Goblin Skirmisher]
12:16:48
SQ
Vander uses skill Thrust
12:16:48
SQ
INFO: Next round issued: 4
12:16:49
SQ
Turn started for Goblin Ambusher
12:16:49
SQ
*
12:16:49
SQ
* Goblin Ambusher: Starting turn.
12:16:49
SQ
-> Behaviors to pick from:
Attack.Bow (22.6867)(*), Idle (1), SwitchTo.Ranged (0), Roam (0), Attack.Default (0), Defend (0), BreakFree (0), Retreat (0), Engage.Melee (0), Flee (0), Engage.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0)
12:16:49
SQ
-> Behavior picked: Attack.Bow (22.6867)
12:16:50
SQ
* Goblin Ambusher: Using Quick Shot against Tobjoern!
12:16:50
SQ
Goblin Ambusher uses skill Quick Shot
12:16:52
SQ
-> Behaviors to pick from:
Attack.Bow (22.2989)(*), Idle (1), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0), Flee (0), Engage.Ranged (0), SwitchTo.Melee (0), Retreat (0), Roam (0)
12:16:52
SQ
-> Behavior picked: Attack.Bow (22.2989)
12:16:52
SQ
* Goblin Ambusher: Using Quick Shot against Tobjoern!
12:16:52
SQ
Goblin Ambusher uses skill Quick Shot
12:16:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Defend (0), Flee (0), Engage.Ranged (0), SwitchTo.Melee (0), Retreat (0), Roam (0), Attack.Bow (0)
12:16:53
SQ
-> Behavior picked: Idle (1)
12:16:53
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
12:16:53
SQ
* ---------------------------------------------------
12:16:53
SQ
Turn started for Goblin Ambusher
12:16:53
SQ
*
12:16:53
SQ
* Goblin Ambusher: Starting turn.
12:16:54
SQ
-> Behaviors to pick from:
Attack.Bow (22.9659)(*), Idle (1), SwitchTo.Ranged (0), Roam (0), BreakFree (0), Defend (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Engage.Ranged (0), Attack.Puncture (0), Retreat (0)
12:16:54
SQ
-> Behavior picked: Attack.Bow (22.9659)
12:16:54
SQ
* Goblin Ambusher: Using Aimed Shot against Alwin!
12:16:54
SQ
Goblin Ambusher uses skill Aimed Shot
12:16:57
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), Roam (0), Attack.Default (0), Flee (0), Engage.Ranged (0), Attack.Puncture (0), Retreat (0), Attack.Bow (0)
12:16:57
SQ
-> Behavior picked: Idle (1)
12:16:57
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
12:16:57
SQ
* ---------------------------------------------------
12:16:58
SQ
Turn started for Goblin Skirmisher
12:16:58
SQ
*
12:16:58
SQ
* Goblin Skirmisher: Starting turn.
12:16:58
SQ
-> Behaviors to pick from:
Engage.Melee (187.85)(*), Idle (1), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Flee (0), Attack.ThrowNet (0), Defend (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.KnockOut (0)
12:16:58
SQ
-> Behavior picked: Engage.Melee (187.85)
12:16:59
SQ
* Goblin Skirmisher: Engaging to melee range with Falk (not visible), accepted_distance=0
12:17:00
SQ
Adding terrain effect: terrain.swamp
12:17:00
SQ
* Goblin Skirmisher: Reached engage destination
12:17:01
SQ
-> Behaviors to pick from:
Attack.Puncture (48.7598)(*), Attack.Default (40.736)(*), Idle (1), SwitchTo.Ranged (0), Defend.Knockback (0), BreakFree (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Attack.ThrowNet (0), Defend (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Roam (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.KnockOut (0), Engage.Melee (0)
12:17:01
SQ
-> Behavior picked: Attack.Default (40.736)
12:17:01
SQ
* Goblin Skirmisher: Using Slash against Falk!
12:17:01
SQ
Goblin Skirmisher uses skill Slash
12:17:01
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Attack.ThrowNet (0), Defend (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Roam (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Puncture (0)
12:17:01
SQ
-> Behavior picked: Idle (1)
12:17:02
SQ
* Goblin Skirmisher: Ending Turn with 2 of 9 AP left.
12:17:02
SQ
* ---------------------------------------------------
12:17:02
SQ
Turn started for Goblin Ambusher
12:17:02
SQ
*
12:17:02
SQ
* Goblin Ambusher: Starting turn.
12:17:03
SQ
-> Behaviors to pick from:
Attack.Puncture (148.5)(*), Attack.Default (51.8734)(*), Idle (1), Roam (0), BreakFree (0), SwitchTo.Melee (0), Attack.Bow (0), Retreat (0), Defend (0), Engage.Ranged (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0)
12:17:03
SQ
-> Behavior picked: Attack.Default (51.8734)
12:17:03
SQ
* Goblin Ambusher: Using Slash against Tobjoern!
12:17:03
SQ
Goblin Ambusher uses skill Slash
12:17:03
SQ
-> Behaviors to pick from:
Attack.Puncture (144.818)(*), Attack.Default (51.6048)(*), Idle (1), BreakFree (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0), Retreat (0), Roam (0)
12:17:03
SQ
-> Behavior picked: Attack.Puncture (144.818)
12:17:04
SQ
* Goblin Ambusher: Using Puncture against Tobjoern!
12:17:04
SQ
Goblin Ambusher uses skill Puncture
12:17:04
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), BreakFree (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Roam (0), Attack.Puncture (0)
12:17:04
SQ
-> Behavior picked: Idle (1)
12:17:04
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
12:17:04
SQ
* ---------------------------------------------------
12:17:05
SQ
Turn started for Goblin Ambusher
12:17:05
SQ
*
12:17:05
SQ
* Goblin Ambusher: Starting turn.
12:17:05
SQ
-> Behaviors to pick from:
Attack.Bow (18.8253)(*), Idle (1), Attack.Default (0), Roam (0), Defend (0), SwitchTo.Melee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Engage.Ranged (0), Flee (0), Attack.Puncture (0), SwitchTo.Ranged (0)
12:17:05
SQ
-> Behavior picked: Attack.Bow (18.8253)
12:17:06
SQ
* Goblin Ambusher: Using Quick Shot against Alwin!
12:17:06
SQ
Goblin Ambusher uses skill Quick Shot
12:17:07
SQ
-> Behaviors to pick from:
Attack.Bow (18.375)(*), Idle (1), Defend (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), Flee (0), Attack.Puncture (0), BreakFree (0), Roam (0)
12:17:07
SQ
-> Behavior picked: Attack.Bow (18.375)
12:17:07
SQ
* Goblin Ambusher: Using Quick Shot against Alwin!
12:17:07
SQ
Goblin Ambusher uses skill Quick Shot
12:17:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Engage.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Retreat (0), SwitchTo.Melee (0), Engage.Ranged (0), Flee (0), Attack.Puncture (0), BreakFree (0), Roam (0), Attack.Bow (0)
12:17:07
SQ
-> Behavior picked: Idle (1)
12:17:07
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
12:17:07
SQ
* ---------------------------------------------------
12:17:08
SQ
Turn started for Goblin Skirmisher
12:17:08
SQ
*
12:17:08
SQ
* Goblin Skirmisher: Starting turn.
12:17:08
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (206.64)(*), Engage.Melee (102.657)(*), Idle (1), Defend.Riposte (0), Attack.Puncture (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Attack.ThrowNet (0), Roam (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend.Spearwall (0)
12:17:08
SQ
-> Behavior picked: SwitchTo.Ranged (206.64)
12:17:08
SQ
* Goblin Skirmisher: Switching to ranged weapon!
12:17:08
SQ
-> Behaviors to pick from:
Attack.Default (24.6568)(*), Engage.Melee (15.3817)(*), Idle (1), Attack.Puncture (0), Attack.ThrowNet (0), Attack.Swing (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Defend (0), BreakFree (0), SwitchTo.Melee (0), Attack.SplitShield (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Spearwall (0), SwitchTo.Ranged (0)
12:17:08
SQ
-> Behavior picked: Attack.Default (24.6568)
12:17:08
SQ
* Goblin Skirmisher: Using Throw Bola against Alwin!
12:17:08
SQ
Goblin Skirmisher uses skill Throw Bola
12:17:08
Resource
Loading: sounds/combat/throw_ball_01.wav
12:17:09
Resource
Unloading: sounds/combat/throw_ball_01.wav
12:17:10
SQ
-> Behaviors to pick from:
Attack.Default (24.3809)(*), Idle (1), Attack.ThrowNet (0), Defend (0), Attack.Swing (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Engage.Melee (0)
12:17:10
SQ
-> Behavior picked: Attack.Default (24.3809)
12:17:10
SQ
* Goblin Skirmisher: Using Throw Bola against Alwin!
12:17:10
SQ
Goblin Skirmisher uses skill Throw Bola
12:17:10
Resource
Loading: sounds/combat/throw_ball_02.wav
12:17:10
Resource
Unloading: sounds/combat/throw_ball_02.wav
12:17:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), Roam (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0)
12:17:11
SQ
-> Behavior picked: Idle (1)
12:17:11
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
12:17:11
SQ
* ---------------------------------------------------
12:17:12
SQ
Turn started for Goblin Skirmisher
12:17:12
SQ
*
12:17:12
SQ
* Goblin Skirmisher: Starting turn.
12:17:12
SQ
-> Behaviors to pick from:
Attack.Default (68.692)(*), Defend.Riposte (68.6796)(*), Idle (1), Attack.Swing (0), BreakFree (0), Attack.Split (0), SwitchTo.Ranged (0), Defend (0), Defend.Knockback (0), Roam (0), Defend.Shieldwall (0), Attack.Puncture (0), Flee (0), Attack.Decapitate (0), Retreat (0), Attack.SplitShield (0), Attack.ThrowNet (0), Attack.KnockOut (0), SwitchTo.Melee (0), Engage.Melee (0), Defend.Spearwall (0)
12:17:12
SQ
-> Behavior picked: Defend.Riposte (68.6796)
12:17:12
SQ
* Goblin Skirmisher: Using Riposte!
12:17:12
SQ
Goblin Skirmisher uses skill Riposte
12:17:13
SQ
-> Behaviors to pick from:
Attack.Default (68.3738)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Attack.Split (0), SwitchTo.Ranged (0), Retreat (0), Defend.Knockback (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Flee (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Attack.ThrowNet (0), Attack.KnockOut (0), SwitchTo.Melee (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Riposte (0)
12:17:13
SQ
-> Behavior picked: Attack.Default (68.3738)
12:17:13
SQ
* Goblin Skirmisher: Using Slash against Falk!
12:17:13
SQ
Goblin Skirmisher uses skill Slash
12:17:13
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.ThrowNet (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Flee (0), Attack.Decapitate (0), Defend (0), Defend.Knockback (0), Attack.Puncture (0), Attack.KnockOut (0), SwitchTo.Melee (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Default (0)
12:17:13
SQ
-> Behavior picked: Idle (1)
12:17:14
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
12:17:14
SQ
* ---------------------------------------------------
12:17:14
SQ
Turn started for Gunnar Orcbane
12:17:26
SQ
Skill [Reload] removed from [Gunnar Orcbane].
12:17:26
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
12:17:32
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Goblin Skirmisher]
12:17:32
SQ
Gunnar Orcbane uses skill Shoot Bolt
12:17:35
SQ
[Gunnar Orcbane] executes skill [Reload] on target [Gunnar Orcbane]
12:17:35
SQ
Gunnar Orcbane uses skill Reload
12:17:35
UI
ERROR: Failed to query entity skills data for entity (12181). Reason: Invalid result.
12:17:35
SQ
Turn started for Goblin Skirmisher
12:17:35
SQ
Skill [Shieldwall] removed from [Goblin Skirmisher].
12:17:35
SQ
*
12:17:35
SQ
* Goblin Skirmisher: Starting turn.
12:17:36
SQ
-> Behaviors to pick from:
Defend.Shieldwall (42.4679)(*), Attack.Default (30.2146)(*), Idle (1), Attack.Swing (0), Defend.Riposte (0), BreakFree (0), Attack.ThrowNet (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Retreat (0), Defend.Spearwall (0), Defend (0), Engage.Melee (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Flee (0)
12:17:36
SQ
-> Behavior picked: Defend.Shieldwall (42.4679)
12:17:36
SQ
* Goblin Skirmisher: Using Shieldwall!
12:17:36
SQ
Goblin Skirmisher uses skill Shieldwall
12:17:36
SQ
-> Behaviors to pick from:
Attack.Default (29.3629)(*), Idle (1), Defend.Riposte (0), Defend.Knockback (0), BreakFree (0), Attack.ThrowNet (0), Defend (0), SwitchTo.Ranged (0), Roam (0), Attack.SplitShield (0), Engage.Melee (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Defend.Shieldwall (0)
12:17:36
SQ
-> Behavior picked: Attack.Default (29.3629)
12:17:38
SQ
* Goblin Skirmisher: Using Throw Bola against Gunnar Orcbane!
12:17:38
SQ
Goblin Skirmisher uses skill Throw Bola
12:17:38
Resource
Loading: sounds/combat/throw_ball_01.wav
12:17:38
Resource
Unloading: sounds/combat/throw_ball_01.wav
12:17:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Defend (0), BreakFree (0), Attack.ThrowNet (0), Attack.Swing (0), Attack.Puncture (0), Roam (0), Attack.SplitShield (0), Engage.Melee (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Defend.Shieldwall (0), Attack.Default (0)
12:17:40
SQ
-> Behavior picked: Idle (1)
12:17:40
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
12:17:40
SQ
* ---------------------------------------------------
12:17:40
SQ
Turn started for Erwin
12:17:49
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
12:17:55
SQ
[Erwin] executes skill [Reload] on target [Erwin]
12:17:55
SQ
Erwin uses skill Reload
12:18:07
SQ
Skill [Bleeding] removed from [Erwin].
12:18:07
UI
ERROR: Failed to update entity. Reason: Entity id: 13198 not found.
12:18:08
SQ
Turn started for Goblin Skirmisher
12:18:08
SQ
*
12:18:08
SQ
* Goblin Skirmisher: Starting turn.
12:18:09
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Engage.Melee (11.3381), Idle (1), Flee (0), Retreat (0), Attack.ThrowNet (0), Defend (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Defend.Riposte (0), Attack.Split (0), Attack.Swing (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0)
12:18:09
SQ
-> Behavior picked: SwitchTo.Melee (200)
12:18:09
SQ
* Goblin Skirmisher: Switching to melee weapon!
12:18:09
SQ
-> Behaviors to pick from:
Attack.Default (34.9713)(*), Idle (1), Retreat (0), Roam (0), Attack.ThrowNet (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Defend.Knockback (0), Flee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Engage.Melee (0), Attack.SplitShield (0), SwitchTo.Melee (0)
12:18:09
SQ
-> Behavior picked: Attack.Default (34.9713)
12:18:09
SQ
* Goblin Skirmisher: Using Slash against Alwin!
12:18:09
SQ
Goblin Skirmisher uses skill Slash
12:18:09
SQ
-> Behaviors to pick from:
Attack.Default (34.8697)(*), Idle (1), Attack.ThrowNet (0), Defend (0), Retreat (0), Defend.Riposte (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Flee (0), Attack.Puncture (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Engage.Melee (0), Attack.SplitShield (0), SwitchTo.Melee (0), Roam (0)
12:18:09
SQ
-> Behavior picked: Attack.Default (34.8697)
12:18:10
SQ
* Goblin Skirmisher: Using Slash against Alwin!
12:18:10
SQ
Goblin Skirmisher uses skill Slash
12:18:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.ThrowNet (0), Defend.Knockback (0), Retreat (0), Defend.Riposte (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Flee (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend (0), Defend.Spearwall (0), Engage.Melee (0), Attack.SplitShield (0), SwitchTo.Melee (0), Roam (0), Attack.Default (0)
12:18:10
SQ
-> Behavior picked: Idle (1)
12:18:10
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
12:18:10
SQ
* ---------------------------------------------------
12:18:11
SQ
Turn started for Falk
12:18:16
SQ
[Falk] executes skill [Thrust] on target [Goblin Skirmisher]
12:18:16
SQ
Falk uses skill Thrust
12:18:16
SQ
Goblin Skirmisher has died.
12:18:16
SQ
Skill [Riposte] removed from [Goblin Skirmisher].
12:18:23
SQ
[Falk] executes skill [Thrust] on target [Goblin Skirmisher]
12:18:23
SQ
Falk uses skill Thrust
12:18:24
SQ
Turn started for Alwin
12:18:24
SQ
Skill [Shieldwall] removed from [Alwin].
12:18:29
SQ
[Alwin] executes skill [Thrust] on target [Goblin Skirmisher]
12:18:29
SQ
Alwin uses skill Thrust
12:18:29
SQ
Goblin Skirmisher has died.
12:18:51
SQ
tactical_queryTileTooltipData
12:18:52
SQ
Turn started for Tobjoern
12:18:54
SQ
tactical_queryTileTooltipData
12:18:57
SQ
[Tobjoern] executes skill [Thrust] on target [Goblin Ambusher]
12:18:57
SQ
Tobjoern uses skill Thrust
12:18:57
SQ
Goblin Ambusher has died.
12:19:01
SQ
tactical_queryTileTooltipData
12:19:05
SQ
tactical_queryTileTooltipData
12:19:05
UI
ERROR: Failed to update entity. Reason: Entity id: 240359 not found.
12:19:06
SQ
Turn started for Vander
12:19:12
SQ
Skill [Swamp] removed from [Vander].
12:19:12
SQ
Skill [Hidden] removed from [Vander].
12:19:12
SQ
tactical_queryTileTooltipData
12:19:15
SQ
INFO: Next round issued: 5
12:19:15
SQ
Turn started for Goblin Skirmisher
12:19:15
SQ
*
12:19:15
SQ
* Goblin Skirmisher: Starting turn.
12:19:16
SQ
-> Behaviors to pick from:
Attack.Default (36.5163)(*), Attack.Puncture (26.3084)(*), Idle (1), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.ThrowNet (0), Defend (0), Roam (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Retreat (0), Flee (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0)
12:19:16
SQ
-> Behavior picked: Attack.Default (36.5163)
12:19:16
SQ
* Goblin Skirmisher: Using Slash against Falk!
12:19:16
SQ
Goblin Skirmisher uses skill Slash
12:19:16
SQ
-> Behaviors to pick from:
Attack.Default (36.4808)(*), Attack.Puncture (26.0052)(*), Idle (1), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Roam (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Flee (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Defend.Riposte (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0)
12:19:16
SQ
-> Behavior picked: Attack.Default (36.4808)
12:19:17
SQ
* Goblin Skirmisher: Using Slash against Falk!
12:19:17
SQ
Goblin Skirmisher uses skill Slash
12:19:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Roam (0), Attack.Swing (0), Retreat (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Defend.Riposte (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0)
12:19:17
SQ
-> Behavior picked: Idle (1)
12:19:17
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
12:19:17
SQ
* ---------------------------------------------------
12:19:18
SQ
Turn started for Goblin Ambusher
12:19:18
SQ
*
12:19:18
SQ
* Goblin Ambusher: Starting turn.
12:19:18
SQ
-> Behaviors to pick from:
Engage.Melee (90.75)(*), Idle (1), Attack.Puncture (0), Roam (0), BreakFree (0), Defend (0), Flee (0), Engage.Ranged (0), SwitchTo.Melee (0), Retreat (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Default (0)
12:19:18
SQ
-> Behavior picked: Engage.Melee (90.75)
12:19:18
SQ
* Goblin Ambusher: Engaging to melee range with Tobjoern (not visible), accepted_distance=0
12:19:19
SQ
* Goblin Ambusher: Reached engage destination
12:19:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Flee (0), BreakFree (0), Defend (0), Engage.Ranged (0), Roam (0), SwitchTo.Melee (0), Retreat (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Default (0), Engage.Melee (0)
12:19:19
SQ
-> Behavior picked: Idle (1)
12:19:20
SQ
* Goblin Ambusher: Ending Turn with 2 of 9 AP left.
12:19:20
SQ
* ---------------------------------------------------
12:19:20
SQ
Turn started for Goblin Ambusher
12:19:20
SQ
*
12:19:20
SQ
* Goblin Ambusher: Starting turn.
12:19:20
SQ
-> Behaviors to pick from:
Attack.Bow (27.9257)(*), Idle (1), Defend (0), SwitchTo.Melee (0), Engage.Melee (0), Roam (0), Attack.Default (0), Flee (0), Engage.Ranged (0), Attack.Puncture (0), Retreat (0), BreakFree (0), SwitchTo.Ranged (0)
12:19:20
SQ
-> Behavior picked: Attack.Bow (27.9257)
12:19:21
SQ
* Goblin Ambusher: Using Aimed Shot against Vander!
12:19:21
SQ
Goblin Ambusher uses skill Aimed Shot
12:19:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Default (0), Engage.Melee (0), Roam (0), Flee (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Puncture (0), Retreat (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Bow (0)
12:19:24
SQ
-> Behavior picked: Idle (1)
12:19:24
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
12:19:24
SQ
* ---------------------------------------------------
12:19:24
SQ
Turn started for Goblin Skirmisher
12:19:24
SQ
*
12:19:24
SQ
* Goblin Skirmisher: Starting turn.
12:19:25
SQ
-> Behaviors to pick from:
Attack.Default (24.4862)(*), Engage.Melee (1.15652), Idle (1), Roam (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Attack.ThrowNet (0)
12:19:25
SQ
-> Behavior picked: Attack.Default (24.4862)
12:19:25
SQ
* Goblin Skirmisher: Using Throw Bola against Alwin!
12:19:25
SQ
Goblin Skirmisher uses skill Throw Bola
12:19:25
Resource
Loading: sounds/combat/throw_ball_02.wav
12:19:26
Resource
Unloading: sounds/combat/throw_ball_02.wav
12:19:26
SQ
-> Behaviors to pick from:
SwitchTo.Melee (300)(*), Engage.Melee (1.15652), Idle (1), Attack.Puncture (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Decapitate (0), Retreat (0), BreakFree (0), Attack.ThrowNet (0), Defend (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Riposte (0), Flee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Roam (0), Attack.Default (0)
12:19:26
SQ
-> Behavior picked: SwitchTo.Melee (300)
12:19:26
SQ
* Goblin Skirmisher: Switching to melee weapon!
12:19:26
SQ
-> Behaviors to pick from:
Engage.Melee (144.565)(*), Idle (1), Defend.Knockback (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Decapitate (0), Flee (0), BreakFree (0), Attack.ThrowNet (0), Defend (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Riposte (0), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0)
12:19:26
SQ
-> Behavior picked: Engage.Melee (144.565)
12:19:26
SQ
* Goblin Skirmisher: Engaging to melee range with Alwin (visible), accepted_distance=0
12:19:26
SQ
Skill [Swamp] removed from [Goblin Skirmisher].
12:19:27
SQ
* Goblin Skirmisher: Reached engage destination
12:19:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Defend (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Riposte (0), Retreat (0), BreakFree (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Engage.Melee (0)
12:19:27
SQ
-> Behavior picked: Idle (1)
12:19:27
SQ
* Goblin Skirmisher: Ending Turn with 0 of 9 AP left.
12:19:27
SQ
* ---------------------------------------------------
12:19:27
SQ
Turn started for Goblin Ambusher
12:19:27
SQ
*
12:19:27
SQ
* Goblin Ambusher: Starting turn.
12:19:28
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Attack.Bow (0), Engage.Ranged (0), Flee (0), Attack.Puncture (0), BreakFree (0), Roam (0), Attack.Default (0), Defend (0)
12:19:28
SQ
-> Behavior picked: SwitchTo.Melee (200)
12:19:28
SQ
* Goblin Ambusher: Switching to melee weapon!
12:19:28
SQ
-> Behaviors to pick from:
Attack.Default (38.7841)(*), Attack.Puncture (28.744)(*), Idle (1), Engage.Melee (0), Attack.Bow (0), SwitchTo.Ranged (0), Engage.Ranged (0), Flee (0), BreakFree (0), Roam (0), Retreat (0), Defend (0), SwitchTo.Melee (0)
12:19:28
SQ
-> Behavior picked: Attack.Default (38.7841)
12:19:28
SQ
* Goblin Ambusher: Using Slash against Vander!
12:19:28
SQ
Goblin Ambusher uses skill Slash
12:19:28
SQ
-> Behaviors to pick from:
Attack.Default (38.422)(*), Attack.Puncture (27.4157)(*), Idle (1), Attack.Bow (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Roam (0), Retreat (0), Engage.Ranged (0), Flee (0), Engage.Melee (0)
12:19:28
SQ
-> Behavior picked: Attack.Default (38.422)
12:19:29
SQ
* Goblin Ambusher: Using Slash against Vander!
12:19:29
SQ
Goblin Ambusher uses skill Slash
12:19:29
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Flee (0), BreakFree (0), Attack.Bow (0), Roam (0), Retreat (0), Engage.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0)
12:19:29
SQ
-> Behavior picked: Idle (1)
12:19:30
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
12:19:30
SQ
* ---------------------------------------------------
12:19:30
SQ
Turn started for Gunnar Orcbane
12:19:38
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Goblin Ambusher]
12:19:38
SQ
Gunnar Orcbane uses skill Shoot Bolt
12:19:40
SQ
[Gunnar Orcbane] executes skill [Reload] on target [Gunnar Orcbane]
12:19:40
SQ
Gunnar Orcbane uses skill Reload
12:19:40
UI
ERROR: Failed to query entity skills data for entity (12181). Reason: Invalid result.
12:19:40
SQ
Turn started for Erwin
12:20:02
SQ
tactical_queryTileTooltipData
12:20:03
SQ
Adding terrain effect: terrain.swamp
12:20:06
SQ
[Erwin] executes skill [Shoot Bolt] on target [Goblin Skirmisher]
12:20:06
SQ
Erwin uses skill Shoot Bolt
12:20:07
SQ
Turn started for Goblin Skirmisher
12:20:07
SQ
Skill [Shieldwall] removed from [Goblin Skirmisher].
12:20:07
SQ
*
12:20:07
SQ
* Goblin Skirmisher: Starting turn.
12:20:07
SQ
-> Behaviors to pick from:
SwitchTo.Melee (300)(*), Defend.Shieldwall (40.9148), Idle (1), Attack.ThrowNet (0), Attack.Swing (0), Defend (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Engage.Melee (0), Retreat (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Decapitate (0), Roam (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), BreakFree (0), Attack.Default (0), Defend.Riposte (0)
12:20:07
SQ
-> Behavior picked: SwitchTo.Melee (300)
12:20:08
SQ
* Goblin Skirmisher: Switching to melee weapon!
12:20:08
SQ
-> Behaviors to pick from:
Engage.Melee (104.348)(*), Defend.Shieldwall (3.33738), Idle (1), Attack.Swing (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Flee (0), Retreat (0), Defend.Spearwall (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Roam (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.ThrowNet (0), BreakFree (0), Attack.Default (0), Defend.Riposte (0), SwitchTo.Melee (0)
12:20:08
SQ
-> Behavior picked: Engage.Melee (104.348)
12:20:08
SQ
* Goblin Skirmisher: Engaging to melee range with Tobjoern (visible), accepted_distance=0
12:20:09
SQ
* Goblin Skirmisher: Reached engage destination
12:20:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Retreat (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Shieldwall (0), Roam (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.ThrowNet (0), BreakFree (0), Attack.Default (0), Defend.Riposte (0), SwitchTo.Melee (0), Engage.Melee (0)
12:20:10
SQ
-> Behavior picked: Idle (1)
12:20:10
SQ
* Goblin Skirmisher: Ending Turn with 0 of 9 AP left.
12:20:10
SQ
* ---------------------------------------------------
12:20:11
SQ
Turn started for Falk
12:20:23
SQ
Turn started for Alwin
12:20:26
SQ
[Alwin] executes skill [Thrust] on target [Goblin Skirmisher]
12:20:26
SQ
Alwin uses skill Thrust
12:20:29
SQ
[Alwin] executes skill [Thrust] on target [Goblin Skirmisher]
12:20:29
SQ
Alwin uses skill Thrust
12:20:29
SQ
Goblin Skirmisher has died.
12:20:29
SQ
Skill [Poisoned] removed from [Alwin].
12:20:30
SQ
Turn started for Tobjoern
12:20:33
SQ
tactical_queryTileTooltipData
12:20:37
SQ
[Tobjoern] executes skill [Thrust] on target [Goblin Ambusher]
12:20:37
SQ
Tobjoern uses skill Thrust
12:20:41
SQ
[Tobjoern] executes skill [Thrust] on target [Goblin Ambusher]
12:20:41
SQ
Tobjoern uses skill Thrust
12:20:41
SQ
Skill [Poisoned] removed from [Tobjoern].
12:20:41
UI
ERROR: Failed to update entity. Reason: Entity id: 240359 not found.
12:20:41
SQ
Turn started for Vander
12:20:48
SQ
[Vander] executes skill [Thrust] on target [Goblin Ambusher]
12:20:48
SQ
Vander uses skill Thrust
12:20:58
SQ
Skill [Swamp] removed from [Falk].
12:20:58
SQ
Skill [Hidden] removed from [Falk].
12:21:01
SQ
[Falk] executes skill [Thrust] on target [Goblin Skirmisher]
12:21:01
SQ
Falk uses skill Thrust
12:21:01
SQ
INFO: Next round issued: 6
12:21:02
SQ
Turn started for Goblin Ambusher
12:21:02
SQ
*
12:21:02
SQ
* Goblin Ambusher: Starting turn.
12:21:02
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Defend (0), Engage.Ranged (0), Flee (0), Engage.Melee (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0)
12:21:02
SQ
-> Behavior picked: SwitchTo.Melee (200)
12:21:03
SQ
* Goblin Ambusher: Switching to melee weapon!
12:21:03
SQ
-> Behaviors to pick from:
Attack.Puncture (115.5)(*), Attack.Default (47.4255)(*), Idle (1), Flee (0), Engage.Melee (0), Defend (0), Roam (0), SwitchTo.Ranged (0), Attack.Bow (0), Retreat (0), BreakFree (0), Engage.Ranged (0), SwitchTo.Melee (0)
12:21:03
SQ
-> Behavior picked: Attack.Puncture (115.5)
12:21:03
SQ
* Goblin Ambusher: Using Puncture against Tobjoern!
12:21:03
SQ
Goblin Ambusher uses skill Puncture
12:21:03
SQ
-> Behaviors to pick from:
Attack.Puncture (104.029)(*), Attack.Default (46.4635)(*), Idle (1), Engage.Melee (0), Engage.Ranged (0), Defend (0), SwitchTo.Melee (0), Attack.Bow (0), Retreat (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
12:21:03
SQ
-> Behavior picked: Attack.Default (46.4635)
12:21:04
SQ
* Goblin Ambusher: Using Slash against Tobjoern!
12:21:04
SQ
Goblin Ambusher uses skill Slash
12:21:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), SwitchTo.Melee (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Bow (0), Engage.Melee (0), Retreat (0), BreakFree (0), Roam (0), Attack.Default (0), Flee (0), Attack.Puncture (0)
12:21:04
SQ
-> Behavior picked: Idle (1)
12:21:04
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
12:21:04
SQ
* ---------------------------------------------------
12:21:05
SQ
Turn started for Goblin Ambusher
12:21:05
SQ
*
12:21:05
SQ
* Goblin Ambusher: Starting turn.
12:21:05
SQ
-> Behaviors to pick from:
Attack.Bow (19.1506)(*), Idle (1), Roam (0), Flee (0), Attack.Default (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Puncture (0), Retreat (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0)
12:21:05
SQ
-> Behavior picked: Attack.Bow (19.1506)
12:21:06
SQ
* Goblin Ambusher: Using Quick Shot against Alwin!
12:21:06
SQ
Goblin Ambusher uses skill Quick Shot
12:21:08
SQ
-> Behaviors to pick from:
Attack.Bow (18.1611)(*), Idle (1), Attack.Default (0), SwitchTo.Melee (0), Roam (0), Defend (0), Engage.Ranged (0), Retreat (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Puncture (0), Flee (0)
12:21:08
SQ
-> Behavior picked: Attack.Bow (18.1611)
12:21:08
SQ
* Goblin Ambusher: Using Quick Shot against Vander!
12:21:08
SQ
Goblin Ambusher uses skill Quick Shot
12:21:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Ranged (0), Roam (0), Defend (0), Retreat (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Puncture (0), Flee (0), Attack.Bow (0)
12:21:09
SQ
-> Behavior picked: Idle (1)
12:21:09
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
12:21:09
SQ
* ---------------------------------------------------
12:21:10
SQ
Turn started for Goblin Ambusher
12:21:10
SQ
*
12:21:10
SQ
* Goblin Ambusher: Starting turn.
12:21:10
SQ
-> Behaviors to pick from:
Attack.Default (35.0079)(*), Attack.Puncture (13.2962)(*), Idle (1), Flee (0), BreakFree (0), SwitchTo.Melee (0), Attack.Bow (0), Retreat (0), Engage.Ranged (0), Roam (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0)
12:21:10
SQ
-> Behavior picked: Attack.Default (35.0079)
12:21:10
SQ
* Goblin Ambusher: Using Slash against Vander!
12:21:10
SQ
Goblin Ambusher uses skill Slash
12:21:11
SQ
-> Behaviors to pick from:
Attack.Default (34.458)(*), Attack.Puncture (12.2226)(*), Idle (1), BreakFree (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Roam (0), Engage.Melee (0), Attack.Bow (0), Retreat (0), Flee (0)
12:21:11
SQ
-> Behavior picked: Attack.Default (34.458)
12:21:11
SQ
* Goblin Ambusher: Using Slash against Vander!
12:21:11
SQ
Goblin Ambusher uses skill Slash
12:21:11
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Engage.Ranged (0), BreakFree (0), Roam (0), Engage.Melee (0), Attack.Bow (0), Attack.Puncture (0), Flee (0), Attack.Default (0)
12:21:11
SQ
-> Behavior picked: Idle (1)
12:21:12
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
12:21:12
SQ
* ---------------------------------------------------
12:21:12
SQ
Turn started for Goblin Skirmisher
12:21:12
SQ
*
12:21:12
SQ
* Goblin Skirmisher: Starting turn.
12:21:13
SQ
-> Behaviors to pick from:
Attack.Puncture (297)(*), Attack.Default (72.7493), Defend.Shieldwall (64.2316), Idle (1), SwitchTo.Ranged (0), Engage.Melee (0), Roam (0), Defend.Spearwall (0), Attack.Decapitate (0), Flee (0), Defend.Knockback (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Riposte (0), SwitchTo.Melee (0), Retreat (0), Defend (0)
12:21:13
SQ
-> Behavior picked: Attack.Puncture (297)
12:21:13
SQ
* Goblin Skirmisher: Using Puncture against Tobjoern!
12:21:13
SQ
Goblin Skirmisher uses skill Puncture
12:21:13
SQ
-> Behaviors to pick from:
Attack.Puncture (474.686)(*), Attack.Default (74.3311), Defend.Shieldwall (59.2266), Idle (1), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Roam (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Riposte (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Defend.Spearwall (0)
12:21:13
SQ
-> Behavior picked: Attack.Puncture (474.686)
12:21:14
SQ
* Goblin Skirmisher: Using Puncture against Tobjoern!
12:21:14
SQ
Goblin Skirmisher uses skill Puncture
12:21:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Knockback (0), BreakFree (0), Attack.ThrowNet (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Roam (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Default (0), Defend.Riposte (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Defend.Spearwall (0), Attack.Puncture (0)
12:21:14
SQ
-> Behavior picked: Idle (1)
12:21:14
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
12:21:14
SQ
* ---------------------------------------------------
12:21:15
SQ
Turn started for Erwin
12:21:32
SQ
Skill [Swamp] removed from [Erwin].
12:21:32
SQ
tactical_queryTileTooltipData
12:21:32
SQ
Adding terrain effect: terrain.swamp
12:21:34
SQ
Skill [Swamp] removed from [Erwin].
12:21:34
SQ
tactical_queryTileTooltipData
12:21:35
SQ
Adding terrain effect: terrain.swamp
12:21:35
SQ
Turn started for Goblin Skirmisher
12:21:35
SQ
*
12:21:35
SQ
* Goblin Skirmisher: Starting turn.
12:21:36
SQ
-> Behaviors to pick from:
Attack.Default (103.481)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Flee (0), Retreat (0), BreakFree (0), Defend (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Split (0), Attack.ThrowNet (0), Attack.Swing (0), Roam (0), Attack.SplitShield (0), SwitchTo.Melee (0), Engage.Melee (0), Defend.Knockback (0)
12:21:36
SQ
-> Behavior picked: Attack.Default (103.481)
12:21:36
SQ
* Goblin Skirmisher: Using Rupture against Erwin!
12:21:36
SQ
Goblin Skirmisher uses skill Rupture
12:21:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), BreakFree (0), Flee (0), Retreat (0), Attack.ThrowNet (0), Attack.Swing (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Split (0), Defend (0), Attack.Puncture (0), Roam (0), Attack.SplitShield (0), SwitchTo.Melee (0), Engage.Melee (0), Defend.Knockback (0), Attack.Default (0)
12:21:36
SQ
-> Behavior picked: Idle (1)
12:21:36
SQ
* Goblin Skirmisher: Ending Turn with 4 of 9 AP left.
12:21:36
SQ
* ---------------------------------------------------
12:21:37
SQ
Turn started for Gunnar Orcbane
12:21:45
Resource
Loading: music/goblins_01.ogg
12:21:45
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Goblin Ambusher]
12:21:45
SQ
Gunnar Orcbane uses skill Shoot Bolt
12:21:48
Resource
Unloading: music/goblins_03.ogg
12:21:48
SQ
[Gunnar Orcbane] executes skill [Reload] on target [Gunnar Orcbane]
12:21:48
SQ
Gunnar Orcbane uses skill Reload
12:21:48
UI
ERROR: Failed to query entity skills data for entity (12181). Reason: Invalid result.
12:21:49
SQ
Turn started for Alwin
12:22:06
SQ
tactical_queryTileTooltipData
12:22:10
SQ
[Alwin] executes skill [Thrust] on target [Goblin Ambusher]
12:22:10
SQ
Alwin uses skill Thrust
12:22:11
SQ
Turn started for Tobjoern
12:22:17
SQ
[Tobjoern] executes skill [Thrust] on target [Goblin Ambusher]
12:22:17
SQ
Tobjoern uses skill Thrust
12:22:17
SQ
Goblin Ambusher has died.
12:22:21
SQ
[Tobjoern] executes skill [Shieldwall] on target [Tobjoern]
12:22:21
SQ
Tobjoern uses skill Shieldwall
12:22:21
UI
ERROR: Failed to query entity skills data for entity (240359). Reason: Invalid result.
12:22:21
SQ
Turn started for Falk
12:22:27
SQ
[Falk] executes skill [Knock Back] on target [Goblin Skirmisher]
12:22:27
SQ
Falk uses skill Knock Back
12:22:27
SQ
Adding terrain effect: terrain.swamp
12:22:30
SQ
tactical_queryTileTooltipData
12:22:33
SQ
Turn started for Vander
12:22:37
SQ
[Vander] executes skill [Thrust] on target [Goblin Ambusher]
12:22:37
SQ
Vander uses skill Thrust
12:22:37
SQ
Goblin Ambusher has died.
12:22:40
SQ
tactical_queryTileTooltipData
12:22:40
SQ
Skill [Poisoned] removed from [Vander].
12:22:40
SQ
INFO: Next round issued: 7
12:22:41
SQ
Turn started for Goblin Ambusher
12:22:41
SQ
*
12:22:41
SQ
* Goblin Ambusher: Starting turn.
12:22:42
SQ
-> Behaviors to pick from:
Retreat (1050)(*), SwitchTo.Melee (200), Attack.Bow (64.8751), Idle (1), Defend (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Engage.Ranged (0), BreakFree (0), Roam (0), Attack.Default (0)
12:22:42
SQ
-> Behavior picked: Retreat (1050)
12:22:42
SQ
* Goblin Ambusher: Retreating.
12:22:43
SQ
Adding terrain effect: terrain.swamp
12:22:44
SQ
Turn started for Goblin Skirmisher
12:22:44
SQ
*
12:22:44
SQ
* Goblin Skirmisher: Starting turn.
12:22:44
SQ
-> Behaviors to pick from:
Attack.Default (51.1783)(*), Defend.Knockback (39.6)(*), Idle (1), Engage.Melee (0.361413), Retreat (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.ThrowNet (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Swing (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Roam (0), Defend.Spearwall (0), Flee (0), Attack.Decapitate (0)
12:22:44
SQ
-> Behavior picked: Attack.Default (51.1783)
12:22:44
SQ
* Goblin Skirmisher: Using Rupture against Falk!
12:22:44
SQ
Goblin Skirmisher uses skill Rupture
12:22:45
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Defend.Shieldwall (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Riposte (0), Attack.ThrowNet (0), BreakFree (0), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Roam (0), Defend.Spearwall (0), Flee (0), Attack.Decapitate (0), Attack.Default (0)
12:22:45
SQ
-> Behavior picked: Idle (1)
12:22:45
SQ
* Goblin Skirmisher: Ending Turn with 4 of 9 AP left.
12:22:45
SQ
* ---------------------------------------------------
12:22:45
SQ
Turn started for Gunnar Orcbane
12:22:52
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Goblin Skirmisher]
12:22:52
SQ
Gunnar Orcbane uses skill Shoot Bolt
12:22:54
SQ
[Gunnar Orcbane] executes skill [Reload] on target [Gunnar Orcbane]
12:22:54
SQ
Gunnar Orcbane uses skill Reload
12:22:54
UI
ERROR: Failed to query entity skills data for entity (12181). Reason: Invalid result.
12:22:55
SQ
Turn started for Goblin Skirmisher
12:22:55
SQ
*
12:22:55
SQ
* Goblin Skirmisher: Starting turn.
12:22:55
SQ
-> Behaviors to pick from:
Attack.Puncture (237.343)(*), Defend.Shieldwall (59.2266), Attack.Default (56.7625), Idle (1), Defend.Knockback (0), Attack.Swing (0), Roam (0), Engage.Melee (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.ThrowNet (0), Defend.Riposte (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Defend.Spearwall (0), Flee (0), SwitchTo.Ranged (0)
12:22:55
SQ
-> Behavior picked: Attack.Puncture (237.343)
12:22:55
SQ
* Goblin Skirmisher: Using Puncture against Tobjoern!
12:22:55
SQ
Goblin Skirmisher uses skill Puncture
12:22:56
SQ
-> Behaviors to pick from:
Attack.Default (55.4425)(*), Idle (1), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), Roam (0), Defend.Riposte (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.ThrowNet (0), Engage.Melee (0), Defend.Shieldwall (0), Retreat (0), Defend (0), Defend.Spearwall (0), Flee (0), SwitchTo.Ranged (0), Attack.Puncture (0)
12:22:56
SQ
-> Behavior picked: Attack.Default (55.4425)
12:22:56
SQ
* Goblin Skirmisher: Using Slash against Tobjoern!
12:22:56
SQ
Goblin Skirmisher uses skill Slash
12:22:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), Roam (0), Defend.Shieldwall (0), Retreat (0), BreakFree (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.ThrowNet (0), Engage.Melee (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), Flee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0)
12:22:56
SQ
-> Behavior picked: Idle (1)
12:22:57
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
12:22:57
SQ
* ---------------------------------------------------
12:22:57
SQ
Turn started for Alwin
12:23:12
SQ
tactical_queryTileTooltipData
12:23:15
SQ
Turn started for Erwin
12:23:27
SQ
Skill [Reload] removed from [Erwin].
12:23:27
UI
Backpack -> Paperdoll (sourceItemIdx: 2)
12:23:55
SQ
Skill [Swamp] removed from [Erwin].
12:23:55
SQ
Skill [Hidden] removed from [Erwin].
12:23:55
SQ
tactical_queryTileTooltipData
12:23:56
SQ
Adding terrain effect: terrain.swamp
12:24:13
UI
ERROR: Failed to update entity. Reason: Entity id: 13198 not found.
12:24:13
SQ
Turn started for Falk
12:24:30
SQ
[Falk] executes skill [Thrust] on target [Goblin Skirmisher]
12:24:30
SQ
Falk uses skill Thrust
12:24:30
SQ
Goblin Skirmisher has died.
12:24:42
SQ
Turn started for Tobjoern
12:24:42
SQ
Skill [Shieldwall] removed from [Tobjoern].
12:24:45
SQ
[Tobjoern] executes skill [Thrust] on target [Goblin Skirmisher]
12:24:45
SQ
Tobjoern uses skill Thrust
12:24:45
SQ
Goblin Skirmisher has died.
12:24:49
SQ
tactical_queryTileTooltipData
12:24:50
SQ
Turn started for Vander
12:24:56
SQ
INFO: Next round issued: 8
12:24:56
SQ
Turn started for Goblin Ambusher
12:24:56
SQ
*
12:24:56
SQ
* Goblin Ambusher: Starting turn.
12:24:57
SQ
defensive score: 24
12:24:57
SQ
defensive threshold: 3
12:24:57
SQ
-> Behaviors to pick from:
Retreat (1250)(*), Defend (90), Attack.Bow (49.6661), Idle (1), Engage.Ranged (0), Roam (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
12:24:57
SQ
-> Behavior picked: Retreat (1250)
12:24:57
SQ
* Goblin Ambusher: Retreating.
12:24:57
SQ
Skill [Swamp] removed from [Goblin Ambusher].
12:24:58
SQ
Adding terrain effect: terrain.swamp
12:24:59
SQ
Turn started for Alwin
12:25:04
SQ
tactical_queryTileTooltipData
12:25:05
SQ
Turn started for Erwin
12:25:10
SQ
Erwin has died.
12:25:10
UI
WARNING: Entity (13198) is about to get removed. Be patient!
12:25:10
UI
ERROR: Failed to add entity. Reason: Entity id: 132144 already added.
12:25:10
SQ
Turn started for Gunnar Orcbane
12:25:29
SQ
Adding terrain effect: terrain.swamp
12:25:32
SQ
Turn started for Falk
12:25:35
SQ
Adding terrain effect: terrain.swamp
12:25:35
SQ
Turn started for Tobjoern
12:25:39
SQ
Turn started for Vander
12:25:45
SQ
tactical_queryTileTooltipData
12:25:48
SQ
tactical_queryTileTooltipData
12:25:51
SQ
tactical_queryTileTooltipData
12:25:52
SQ
INFO: Next round issued: 9
12:25:52
SQ
Turn started for Goblin Ambusher
12:25:52
SQ
*
12:25:52
SQ
* Goblin Ambusher: Starting turn.
12:25:53
SQ
defensive score: 20
12:25:53
SQ
defensive threshold: 3
12:25:53
SQ
-> Behaviors to pick from:
Retreat (1250)(*), Defend (90), Attack.Bow (28.9622), Idle (1), Engage.Ranged (0), Flee (0), SwitchTo.Ranged (0), Attack.Default (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), Attack.Puncture (0), Engage.Melee (0)
12:25:53
SQ
-> Behavior picked: Retreat (1250)
12:25:53
SQ
* Goblin Ambusher: Retreating.
12:25:53
SQ
Skill [Swamp] removed from [Goblin Ambusher].
12:25:55
SQ
Adding terrain effect: terrain.swamp
12:25:55
SQ
* Goblin Ambusher: Retreated!
12:25:55
Resource
Unloading: gfx/orientation_overlay.png
12:25:55
SQ
Skill [Nighttime] removed from [Alwin].
12:25:55
SQ
Skill [Nighttime] removed from [Gunnar Orcbane].
12:25:55
SQ
Skill [Dodge] removed from [Gunnar Orcbane].
12:25:55
SQ
Skill [Swamp] removed from [Gunnar Orcbane].
12:25:55
SQ
Skill [Nighttime] removed from [Falk].
12:25:55
SQ
Skill [Swamp] removed from [Falk].
12:25:55
SQ
Skill [Dodge] removed from [Falk].
12:25:55
SQ
Skill [Nighttime] removed from [Vander].
12:25:55
SQ
Skill [Nighttime] removed from [Tobjoern].
12:25:55
Resource
Loading: music/victory_01.ogg
12:25:55
SQ
Turn started for Alwin
12:25:59
Resource
Unloading: music/goblins_01.ogg
12:26:15
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:26:15
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:26:15
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
12:26:15
SQ
World::onCombatFinished
12:26:15
SQ
TacticalState::onFinish
12:26:16
Resource
Unloading: gfx/object_0.png
12:26:16
Resource
Unloading Resource Package "Temporary Tactical Resources".
12:26:16
Resource
Unloading: sounds/combat/rupture_blood_01.wav
12:26:16
Resource
Unloading: sounds/combat/rupture_blood_02.wav
12:26:16
Resource
Unloading: sounds/combat/rupture_blood_03.wav
12:26:16
Resource
Unloading: sounds/combat/repel_hit_01.wav
12:26:16
Resource
Unloading: sounds/combat/repel_hit_02.wav
12:26:16
Resource
Unloading: sounds/combat/repel_hit_03.wav
12:26:16
Resource
Unloading: sounds/combat/throw_net_01.wav
12:26:16
Resource
Unloading: sounds/combat/throw_net_02.wav
12:26:16
Resource
Unloading: sounds/combat/break_free_net_01.wav
12:26:16
Resource
Unloading: sounds/combat/break_free_net_02.wav
12:26:16
Resource
Unloading: sounds/combat/break_free_net_03.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_hurt_00.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_hurt_01.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_hurt_02.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_hurt_03.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_hurt_04.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_hurt_05.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_hurt_06.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_hurt_07.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_hurt_08.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_hurt_09.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_hurt_10.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_hurt_11.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_death_00.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_death_01.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_death_02.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_death_03.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_death_04.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_death_05.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_death_06.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_death_07.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_death_08.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_flee_00.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_flee_01.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_flee_02.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_flee_03.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_flee_04.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_flee_05.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_idle_00.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_idle_01.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_idle_02.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_idle_03.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_idle_04.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_idle_05.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_idle_06.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_idle_07.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_idle_08.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_idle_09.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_idle_10.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_idle_11.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_idle_12.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_idle_13.wav
12:26:16
Resource
Unloading: sounds/enemies/goblin_idle_14.wav
12:26:16
Resource
Unloading: gfx/entity_2.png
12:26:16
Resource
Unloading: sounds/combat/poison_applied_01.wav
12:26:16
Resource
Unloading: sounds/combat/poison_applied_02.wav
12:26:16
Resource
Unloading: gfx/detail.png
12:26:16
UI
IngameMenuScreen::UNREGISTER
12:26:16
UI
MainMenuModule::UNREGISTER
12:26:16
UI
LoadCampaignMenuModule::UNREGISTER
12:26:16
UI
SaveCampaignMenuModule::UNREGISTER
12:26:16
UI
OptionsMenuModule::UNREGISTER
12:26:16
UI
OptionsMenuModuleVideoPanel::UNREGISTER
12:26:16
UI
OptionsMenuModuleVideoPanel::UNREGISTER
12:26:16
UI
OptionsMenuModuleControlsPanel::UNREGISTER
12:26:16
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
12:26:16
UI
TacticalFleeScreen::UNREGISTER
12:26:16
UI
CharacterScreen::UNREGISTER
12:26:16
UI
CharacterScreenLeftPanelModule::UNREGISTER
12:26:16
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
12:26:16
UI
CharacterScreenPaperdollModule::UNREGISTER
12:26:16
UI
CharacterScreenSkillsModule::UNREGISTER
12:26:16
UI
CharacterScreenStatsModule::UNREGISTER
12:26:16
UI
CharacterScreenRightPanelModule::UNREGISTER
12:26:16
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
12:26:16
UI
CharacterScreenInventoryListModule::UNREGISTER
12:26:16
UI
CharacterScreenPerksModule::UNREGISTER
12:26:16
UI
CharacterScreenBrothersListModule::UNREGISTER
12:26:16
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
12:26:16
UI
TacticalScreen::UNREGISTER
12:26:16
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
12:26:16
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
12:26:16
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
12:26:16
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
12:26:16
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
12:26:16
UI
TacticalCombatResultScreen::UNREGISTER
12:26:16
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
12:26:16
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
12:26:49
SQ
Save campaign: Penetraitors-03a
12:26:51
Scene
Finished saving scene.
12:27:00
SQ
showing contract: Destroy Goblin Camp
12:27:05
SQ
contract added: Destroy Orc Camp
12:27:24
Resource
Loading: music/worldmap_09.ogg
12:27:27
Resource
Unloading: music/victory_01.ogg
12:30:24
Resource
Loading: music/worldmap_05.ogg
12:30:27
Resource
Unloading: music/worldmap_09.ogg
12:36:46
Resource
Loading: music/worldmap_07.ogg
12:36:49
Resource
Unloading: music/worldmap_05.ogg
12:38:59
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
12:39:12
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
12:39:27
UI
Backpack -> Stash | Ground (targetIdx: 29)
12:39:29
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
12:39:36
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
12:39:47
UI
Backpack -> Stash | Ground (targetIdx: 79)
12:41:10
SQ
contract removed: 89
12:41:29
Script
VM collected 1 object(s) and deleted them.
12:42:04
SQ
showing contract: Destroy Goblin Camp
12:42:17
SQ
Location entered: Sandkamp
12:42:17
Resource
Loading: music/village_01.ogg
12:42:21
Resource
Unloading: music/worldmap_07.ogg
12:42:21
SQ
showing contract: Drive away bandits
12:42:29
Script
VM collected 1 object(s) and deleted them.
12:44:00
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
12:44:06
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
12:45:37
Resource
Loading: music/worldmap_03.ogg
12:45:41
Resource
Unloading: music/village_01.ogg
12:46:54
SQ
contract removed: 90
12:46:57
SQ
contract added: Patrol
12:47:20
SQ
Location entered: Sonnheim
12:47:21
Resource
Loading: music/city_02.ogg
12:47:24
Resource
Unloading: music/worldmap_03.ogg
12:50:47
Resource
Loading: music/city_01.ogg
12:50:50
Resource
Unloading: music/city_02.ogg
12:52:00
SQ
showing contract: Hunting Beasts
12:52:23
Resource
Loading: music/worldmap_09.ogg
12:52:27
Resource
Unloading: music/city_01.ogg
12:52:45
SQ
Location entered: Sonnheim
12:52:45
Resource
Loading: music/city_02.ogg
12:52:49
Resource
Unloading: music/worldmap_09.ogg
12:53:19
Resource
Loading: music/worldmap_06.ogg
12:53:23
Resource
Unloading: music/city_02.ogg
12:53:54
SQ
contract removed: 92
12:53:56
SQ
contract added: Destroy Orc Camp
12:54:09
SQ
contract added: Escort Caravan
12:54:28
SQ
Location entered: Birkturm
12:54:28
Resource
Creating resource: music/stronghold_01.ogg
12:54:28
Resource
Loading: music/stronghold_01.ogg
12:54:32
Resource
Unloading: music/worldmap_06.ogg
12:55:47
UI
Backpack -> Stash | Ground (targetIdx: 41)
12:55:55
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
12:57:40
SQ
showing contract: Destroy Orc Camp
12:58:39
Resource
Loading: music/worldmap_08.ogg
12:58:43
Resource
Unloading: music/stronghold_01.ogg
12:59:51
SQ
contract removed: 93
12:59:52
SQ
contract removed: 94
13:00:13
SQ
contract added: Armed Courier
13:00:15
SQ
contract added: Escort Caravan
13:00:42
SQ
Save campaign: autosave
13:00:43
Scene
Finished saving scene.
13:00:44
SQ
WorldState::onHide
13:00:44
UI
CharacterScreen::REGISTER
13:00:44
UI
CharacterScreenLeftPanelModule::REGISTER
13:00:44
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
13:00:44
UI
CharacterScreenPaperdollModule::REGISTER
13:00:44
UI
CharacterScreenSkillsModule::REGISTER
13:00:44
UI
CharacterScreenStatsModule::REGISTER
13:00:44
UI
CharacterScreenRightPanelModule::REGISTER
13:00:44
UI
CharacterScreenRightPanelHeaderModule::REGISTER
13:00:44
UI
CharacterScreenInventoryListModule::REGISTER
13:00:44
UI
CharacterScreenPerksModule::REGISTER
13:00:44
UI
CharacterScreenBrothersListModule::REGISTER
13:00:44
UI
CharacterScreenBattleStartFooterModule::REGISTER
13:00:44
UI
TacticalFleeScreen::REGISTER
13:00:44
UI
IngameMenuScreen::REGISTER
13:00:44
UI
MainMenuModule::REGISTER
13:00:44
UI
LoadCampaignMenuModule::REGISTER
13:00:44
UI
SaveCampaignMenuModule::REGISTER
13:00:44
UI
OptionsMenuModule::REGISTER
13:00:44
UI
OptionsMenuModuleVideoPanel::REGISTER
13:00:44
UI
OptionsMenuModuleAudioPanel::REGISTER
13:00:44
UI
OptionsMenuModuleControlsPanel::REGISTER
13:00:44
UI
OptionsMenuModuleGameplayPanel::REGISTER
13:00:44
UI
TacticalCombatResultScreen::REGISTER
13:00:44
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
13:00:44
UI
TacticalCombatResultScreenLootPanel::REGISTER
13:00:44
UI
TacticalScreen::REGISTER
13:00:44
UI
TacticalScreenTurnSequenceBarModule::REGISTER
13:00:45
UI
TacticalScreenOrientationOverlayModule::REGISTER
13:00:45
UI
TacticalScreenTopbarEventLogModule::REGISTER
13:00:45
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
13:00:45
UI
TacticalScreenTopbarOptionsModule::REGISTER
13:00:45
Resource
Loading: gfx/object_0.png
13:00:45
Texture
Texture "gfx/object_0.png" (ID: 21) took up approximately 10922kb in video memory.
13:00:45
Resource
Loading: gfx/detail.png
13:00:45
Texture
Texture "gfx/detail.png" (ID: 22) took up approximately 5461kb in video memory.
13:00:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (18,15).
13:00:45
Resource
Loading: gfx/entity_4.png
13:00:45
Texture
Texture "gfx/entity_4.png" (ID: 23) took up approximately 682kb in video memory.
13:00:45
Resource
Loading: gfx/orientation_overlay.png
13:00:45
Texture
Texture "gfx/orientation_overlay.png" (ID: 24) took up approximately 512kb in video memory.
13:00:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (23,2).
13:00:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (17,0).
13:00:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (9,20).
13:00:45
SQ
TACTICAL: STASH LOCKED: true
13:00:45
SQ
Turn started for Direwolf
13:00:45
SQ
*
13:00:45
SQ
* Direwolf: Starting turn.
13:00:45
SQ
INFO: Next round issued: 1
13:00:45
Resource
Started loading Resource Package "Temporary Tactical Resources".
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_hurt_01.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_hurt_02.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_hurt_01.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_hurt_03.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_hurt_04.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_death_01.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_death_02.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_death_03.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_death_04.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_death_05.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_flee_01.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_flee_02.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_flee_03.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_flee_04.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_flee_05.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_flee_06.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_idle_01.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_idle_02.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_idle_03.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_idle_04.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_idle_05.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_idle_06.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_idle_07.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_idle_08.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_idle_09.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_idle_10.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_idle_11.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_idle_12.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_idle_13.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_idle_14.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_idle_15.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_idle_16.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_idle_17.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_idle_18.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_idle_19.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_idle_20.wav
13:00:45
Resource
Creating resource: sounds/enemies/werewolf_idle_21.wav
13:00:45
Resource
Creating resource: sounds/enemies/wolf_bite_01.wav
13:00:45
Resource
Creating resource: sounds/enemies/wolf_bite_02.wav
13:00:45
Resource
Creating resource: sounds/enemies/wolf_bite_03.wav
13:00:45
Resource
Creating resource: sounds/enemies/wolf_bite_04.wav
13:00:45
Resource
Creating resource: sounds/combat/werewolf_claw_hit_01.wav
13:00:45
Resource
Creating resource: sounds/combat/werewolf_claw_hit_02.wav
13:00:45
Resource
Creating resource: sounds/combat/werewolf_claw_hit_03.wav
13:00:45
Resource
Creating resource: music/beasts_01.ogg
13:00:45
Resource
Loading: sounds/enemies/werewolf_hurt_02.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_hurt_03.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_hurt_04.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_death_01.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_death_02.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_death_03.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_death_04.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_death_05.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_flee_01.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_flee_02.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_flee_03.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_flee_04.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_flee_05.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_flee_06.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_idle_01.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_idle_02.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_idle_03.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_idle_04.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_idle_05.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_idle_06.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_idle_07.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_idle_08.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_idle_09.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_idle_10.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_idle_11.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_idle_12.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_idle_13.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_idle_14.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_idle_15.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_idle_16.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_idle_17.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_idle_18.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_idle_19.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_idle_20.wav
13:00:45
Resource
Loading: sounds/enemies/werewolf_idle_21.wav
13:00:45
Resource
Loading: sounds/enemies/wolf_bite_01.wav
13:00:45
Resource
Loading: sounds/enemies/wolf_bite_02.wav
13:00:45
Resource
Loading: sounds/enemies/wolf_bite_03.wav
13:00:45
Resource
Loading: sounds/enemies/wolf_bite_04.wav
13:00:45
Resource
Loading: sounds/combat/werewolf_claw_hit_01.wav
13:00:45
Resource
Loading: sounds/combat/werewolf_claw_hit_02.wav
13:00:45
Resource
Loading: sounds/combat/werewolf_claw_hit_03.wav
13:00:45
Resource
Loading: music/beasts_01.ogg
13:00:46
SQ
defensive score: 0
13:00:46
SQ
defensive threshold: 30
13:00:46
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
13:00:46
SQ
-> Behavior picked: Engage.Melee (220)
13:00:46
SQ
* Direwolf: Engaging to melee range with Vander (visible), accepted_distance=0
13:00:47
SQ
* Direwolf: Reached engage destination
13:00:47
SQ
defensive score: 0
13:00:47
SQ
defensive threshold: 30
13:00:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
13:00:47
SQ
-> Behavior picked: Idle (1)
13:00:47
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
13:00:47
SQ
* ---------------------------------------------------
13:00:47
SQ
Turn started for Direwolf
13:00:47
SQ
*
13:00:47
SQ
* Direwolf: Starting turn.
13:00:47
SQ
defensive score: 0
13:00:47
SQ
defensive threshold: 30
13:00:48
SQ
-> Behaviors to pick from:
Engage.Melee (150.857)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
13:00:48
SQ
-> Behavior picked: Engage.Melee (150.857)
13:00:48
SQ
* Direwolf: Engaging to melee range with Falk (visible), accepted_distance=0
13:00:49
Resource
Unloading: music/worldmap_08.ogg
13:00:49
SQ
* Direwolf: Reached engage destination
13:00:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
13:00:49
SQ
-> Behavior picked: Idle (1)
13:00:49
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
13:00:49
SQ
* ---------------------------------------------------
13:00:49
SQ
Turn started for Direwolf
13:00:49
SQ
*
13:00:49
SQ
* Direwolf: Starting turn.
13:00:50
SQ
-> Behaviors to pick from:
Engage.Melee (182.5)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
13:00:50
SQ
-> Behavior picked: Engage.Melee (182.5)
13:00:50
SQ
* Direwolf: Engaging to melee range with Gunnar Orcbane (not visible), accepted_distance=0
13:00:52
SQ
* Direwolf: Reached engage destination
13:00:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
13:00:52
SQ
-> Behavior picked: Idle (1)
13:00:52
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
13:00:52
SQ
* ---------------------------------------------------
13:00:52
SQ
Turn started for Direwolf
13:00:52
SQ
*
13:00:52
SQ
* Direwolf: Starting turn.
13:00:52
SQ
-> Behaviors to pick from:
Engage.Melee (201.667)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
13:00:52
SQ
-> Behavior picked: Engage.Melee (201.667)
13:00:52
SQ
* Direwolf: Engaging to melee range with Vander (not visible), accepted_distance=0
13:00:54
SQ
* Direwolf: Reached engage destination
13:00:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
13:00:54
SQ
-> Behavior picked: Idle (1)
13:00:54
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
13:00:54
SQ
* ---------------------------------------------------
13:00:54
SQ
Turn started for Gunnar Orcbane
13:00:59
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Direwolf]
13:00:59
SQ
Gunnar Orcbane uses skill Shoot Bolt
13:01:04
SQ
Skill [Reload] removed from [Gunnar Orcbane].
13:01:04
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
13:01:10
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Direwolf]
13:01:10
SQ
Gunnar Orcbane uses skill Shoot Bolt
13:01:15
SQ
Skill [Reload] removed from [Gunnar Orcbane].
13:01:15
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
13:01:27
SQ
tactical_queryTileTooltipData
13:01:31
UI
Backpack -> Paperdoll (sourceItemIdx: 2)
13:01:34
SQ
Turn started for Falk
13:01:40
SQ
[Falk] executes skill [Thrust] on target [Direwolf]
13:01:40
SQ
Falk uses skill Thrust
13:01:43
SQ
[Falk] executes skill [Thrust] on target [Direwolf]
13:01:43
SQ
Falk uses skill Thrust
13:01:44
SQ
Turn started for Tobjoern
13:02:09
SQ
tactical_queryTileTooltipData
13:02:12
SQ
Turn started for Vander
13:02:17
SQ
tactical_queryTileTooltipData
13:02:21
SQ
[Vander] executes skill [Spearwall] on target [Vander]
13:02:21
SQ
Vander uses skill Spearwall
13:02:23
SQ
INFO: Next round issued: 2
13:02:23
SQ
Turn started for Direwolf
13:02:23
SQ
*
13:02:23
SQ
* Direwolf: Starting turn.
13:02:24
SQ
-> Behaviors to pick from:
Engage.Melee (253.896)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
13:02:24
SQ
-> Behavior picked: Engage.Melee (253.896)
13:02:24
SQ
* Direwolf: Engaging to melee range with Gunnar Orcbane (visible), accepted_distance=0
13:02:26
SQ
* Direwolf: Reached engage destination
13:02:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Howl (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
13:02:27
SQ
-> Behavior picked: Idle (1)
13:02:27
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
13:02:27
SQ
* ---------------------------------------------------
13:02:27
SQ
Turn started for Direwolf
13:02:27
SQ
*
13:02:27
SQ
* Direwolf: Starting turn.
13:02:28
SQ
-> Behaviors to pick from:
Engage.Melee (210.833)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
13:02:28
SQ
-> Behavior picked: Engage.Melee (210.833)
13:02:28
SQ
* Direwolf: Engaging to melee range with Gunnar Orcbane (visible), accepted_distance=0
13:02:30
SQ
* Direwolf: Reached engage destination
13:02:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Howl (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
13:02:31
SQ
-> Behavior picked: Idle (1)
13:02:31
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
13:02:31
SQ
* ---------------------------------------------------
13:02:31
SQ
Turn started for Direwolf
13:02:31
SQ
*
13:02:31
SQ
* Direwolf: Starting turn.
13:02:31
SQ
-> Behaviors to pick from:
Attack.Default (78.0992)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
13:02:31
SQ
-> Behavior picked: Attack.Default (78.0992)
13:02:32
SQ
* Direwolf: Using Direwolf Bite against Tobjoern!
13:02:32
SQ
Direwolf uses skill Direwolf Bite
13:02:32
SQ
-> Behaviors to pick from:
Attack.Default (85.5742)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
13:02:32
SQ
-> Behavior picked: Attack.Default (85.5742)
13:02:33
SQ
* Direwolf: Using Direwolf Bite against Tobjoern!
13:02:33
SQ
Direwolf uses skill Direwolf Bite
13:02:33
SQ
-> Behaviors to pick from:
Attack.Default (81.3492)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
13:02:33
SQ
-> Behavior picked: Attack.Default (81.3492)
13:02:34
SQ
* Direwolf: Using Direwolf Bite against Tobjoern!
13:02:34
SQ
Direwolf uses skill Direwolf Bite
13:02:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
13:02:34
SQ
-> Behavior picked: Idle (1)
13:02:34
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
13:02:34
SQ
* ---------------------------------------------------
13:02:34
SQ
Turn started for Direwolf
13:02:34
SQ
*
13:02:34
SQ
* Direwolf: Starting turn.
13:02:35
SQ
-> Behaviors to pick from:
Attack.Default (59.4019)(*), Engage.Melee (22.7404)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
13:02:35
SQ
-> Behavior picked: Engage.Melee (22.7404)
13:02:35
SQ
* Direwolf: Engaging to melee range with Alwin (visible), accepted_distance=0
13:02:36
SQ
* Direwolf: Reached engage destination
13:02:36
SQ
-> Behaviors to pick from:
Attack.Default (80.041)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
13:02:36
SQ
-> Behavior picked: Attack.Default (80.041)
13:02:37
SQ
* Direwolf: Using Direwolf Bite against Alwin!
13:02:37
SQ
Direwolf uses skill Direwolf Bite
13:02:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
13:02:37
SQ
-> Behavior picked: Idle (1)
13:02:38
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
13:02:38
SQ
* ---------------------------------------------------
13:02:38
SQ
Turn started for Alwin
13:02:42
SQ
[Alwin] executes skill [Rupture] on target [Direwolf]
13:02:42
SQ
Alwin uses skill Rupture
13:02:42
Resource
Loading: sounds/combat/rupture_blood_01.wav
13:02:43
Resource
Unloading: sounds/combat/rupture_blood_01.wav
13:02:58
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
13:03:00
SQ
Turn started for Gunnar Orcbane
13:03:16
SQ
[Gunnar Orcbane] executes skill [Impale] on target [Direwolf]
13:03:16
SQ
Gunnar Orcbane uses skill Impale
13:03:20
UI
Backpack -> Paperdoll (sourceItemIdx: 2)
13:03:26
SQ
Turn started for Falk
13:03:44
SQ
tactical_queryTileTooltipData
13:03:47
SQ
Turn started for Tobjoern
13:03:48
SQ
tactical_queryTileTooltipData
13:03:52
SQ
[Tobjoern] executes skill [Thrust] on target [Direwolf]
13:03:52
SQ
Tobjoern uses skill Thrust
13:03:55
SQ
[Tobjoern] executes skill [Thrust] on target [Direwolf]
13:03:55
SQ
Tobjoern uses skill Thrust
13:03:56
SQ
Turn started for Vander
13:03:56
SQ
Skill [Spearwall] removed from [Vander].
13:04:01
SQ
tactical_queryTileTooltipData
13:04:04
SQ
[Vander] executes skill [Thrust] on target [Direwolf]
13:04:04
SQ
Vander uses skill Thrust
13:04:04
SQ
INFO: Next round issued: 3
13:04:05
SQ
Turn started for Direwolf
13:04:05
SQ
*
13:04:05
SQ
* Direwolf: Starting turn.
13:04:05
SQ
-> Behaviors to pick from:
Attack.Default (86.5492)(*), Idle (1), BreakFree (0), Flee (0), Howl (0), Roam (0), Engage.Melee (0), Retreat (0)
13:04:05
SQ
-> Behavior picked: Attack.Default (86.5492)
13:04:05
SQ
* Direwolf: Using Direwolf Bite against Tobjoern!
13:04:05
SQ
Direwolf uses skill Direwolf Bite
13:04:06
SQ
-> Behaviors to pick from:
Attack.Default (75.0108)(*), Idle (1), Howl (0), Roam (0), BreakFree (0), Engage.Melee (0), Retreat (0), Flee (0)
13:04:06
SQ
-> Behavior picked: Attack.Default (75.0108)
13:04:06
SQ
* Direwolf: Using Direwolf Bite against Gunnar Orcbane!
13:04:06
SQ
Direwolf uses skill Direwolf Bite
13:04:06
SQ
-> Behaviors to pick from:
Attack.Default (79.7242)(*), Idle (1), BreakFree (0), Engage.Melee (0), Howl (0), Retreat (0), Flee (0), Roam (0)
13:04:06
SQ
-> Behavior picked: Attack.Default (79.7242)
13:04:07
SQ
* Direwolf: Using Direwolf Bite against Tobjoern!
13:04:07
SQ
Direwolf uses skill Direwolf Bite
13:04:07
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Howl (0), Retreat (0), Roam (0), Engage.Melee (0), Attack.Default (0)
13:04:07
SQ
-> Behavior picked: Idle (1)
13:04:08
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
13:04:08
SQ
* ---------------------------------------------------
13:04:08
SQ
Turn started for Direwolf
13:04:08
SQ
*
13:04:08
SQ
* Direwolf: Starting turn.
13:04:09
SQ
-> Behaviors to pick from:
Attack.Default (65.4768)(*), Idle (1), BreakFree (0), Flee (0), Howl (0), Roam (0), Engage.Melee (0), Retreat (0)
13:04:09
SQ
-> Behavior picked: Attack.Default (65.4768)
13:04:09
SQ
* Direwolf: Using Direwolf Bite against Vander!
13:04:09
SQ
Direwolf uses skill Direwolf Bite
13:04:09
SQ
-> Behaviors to pick from:
Attack.Default (78.8018)(*), Idle (1), Howl (0), Roam (0), BreakFree (0), Engage.Melee (0), Retreat (0), Flee (0)
13:04:09
SQ
-> Behavior picked: Attack.Default (78.8018)
13:04:10
SQ
* Direwolf: Using Direwolf Bite against Vander!
13:04:10
SQ
Direwolf uses skill Direwolf Bite
13:04:10
SQ
-> Behaviors to pick from:
Attack.Default (56.0518)(*), Idle (1), BreakFree (0), Engage.Melee (0), Howl (0), Retreat (0), Flee (0), Roam (0)
13:04:10
SQ
-> Behavior picked: Attack.Default (56.0518)
13:04:11
SQ
* Direwolf: Using Direwolf Bite against Vander!
13:04:11
SQ
Direwolf uses skill Direwolf Bite
13:04:11
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Howl (0), Retreat (0), Roam (0), Engage.Melee (0), Attack.Default (0)
13:04:11
SQ
-> Behavior picked: Idle (1)
13:04:11
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
13:04:11
SQ
* ---------------------------------------------------
13:04:11
SQ
Turn started for Direwolf
13:04:11
SQ
*
13:04:11
SQ
* Direwolf: Starting turn.
13:04:12
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), Howl (0), Engage.Melee (0), Attack.Default (0), Roam (0), Retreat (0)
13:04:12
SQ
-> Behavior picked: Flee (9000)
13:04:12
SQ
* Direwolf: Fleeing.
13:04:12
SQ
Direwolf has died.
13:04:13
SQ
Turn started for Direwolf
13:04:13
SQ
*
13:04:13
SQ
* Direwolf: Starting turn.
13:04:15
SQ
-> Behaviors to pick from:
Attack.Default (44.096)(*), Idle (1), Flee (0), Engage.Melee (0), Roam (0), BreakFree (0), Howl (0), Retreat (0)
13:04:15
SQ
-> Behavior picked: Attack.Default (44.096)
13:04:15
SQ
* Direwolf: Using Direwolf Bite against Alwin!
13:04:15
SQ
Direwolf uses skill Direwolf Bite
13:04:15
SQ
-> Behaviors to pick from:
Attack.Default (73.996)(*), Idle (1), Roam (0), BreakFree (0), Flee (0), Howl (0), Retreat (0), Engage.Melee (0)
13:04:15
SQ
-> Behavior picked: Attack.Default (73.996)
13:04:16
SQ
* Direwolf: Using Direwolf Bite against Alwin!
13:04:16
SQ
Direwolf uses skill Direwolf Bite
13:04:16
SQ
-> Behaviors to pick from:
Attack.Default (61.971)(*), Idle (1), Flee (0), Howl (0), Roam (0), Retreat (0), Engage.Melee (0), BreakFree (0)
13:04:16
SQ
-> Behavior picked: Attack.Default (61.971)
13:04:17
SQ
* Direwolf: Using Direwolf Bite against Alwin!
13:04:17
SQ
Direwolf uses skill Direwolf Bite
13:04:17
SQ
Skill [Dodge] removed from [Alwin].
13:04:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Attack.Default (0)
13:04:17
SQ
-> Behavior picked: Idle (1)
13:04:17
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
13:04:17
SQ
* ---------------------------------------------------
13:04:17
UI
ERROR: Failed to update entity. Reason: Entity id: 562565 not found.
13:04:18
SQ
Turn started for Gunnar Orcbane
13:04:27
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
13:04:33
SQ
[Gunnar Orcbane] executes skill [Thrust] on target [Direwolf]
13:04:33
SQ
Gunnar Orcbane uses skill Thrust
13:04:40
SQ
Turn started for Alwin
13:04:46
UI
Backpack -> Paperdoll (sourceItemIdx: 2)
13:04:53
SQ
[Alwin] executes skill [Thrust] on target [Direwolf]
13:04:53
SQ
Alwin uses skill Thrust
13:04:53
SQ
Turn started for Falk
13:04:58
SQ
[Falk] executes skill [Thrust] on target [Direwolf]
13:04:58
SQ
Falk uses skill Thrust
13:05:04
SQ
[Falk] executes skill [Thrust] on target [Direwolf]
13:05:04
SQ
Falk uses skill Thrust
13:05:05
SQ
Turn started for Tobjoern
13:05:08
SQ
[Tobjoern] executes skill [Thrust] on target [Direwolf]
13:05:08
SQ
Tobjoern uses skill Thrust
13:05:08
SQ
Direwolf has died.
13:05:15
SQ
tactical_queryTileTooltipData
13:05:16
SQ
Turn started for Vander
13:05:20
SQ
[Vander] executes skill [Thrust] on target [Direwolf]
13:05:20
SQ
Vander uses skill Thrust
13:05:23
SQ
[Vander] executes skill [Thrust] on target [Direwolf]
13:05:23
SQ
Vander uses skill Thrust
13:05:28
SQ
done
13:05:32
SQ
ERROR: Not enough Action Points.
13:05:32
UI
Backpack -> Paperdoll (sourceItemIdx: 2)
13:05:34
SQ
INFO: Next round issued: 4
13:05:35
SQ
Turn started for Direwolf
13:05:35
SQ
*
13:05:35
SQ
* Direwolf: Starting turn.
13:05:35
SQ
-> Behaviors to pick from:
Attack.Default (67.1619)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Howl (0), Roam (0), Flee (0)
13:05:35
SQ
-> Behavior picked: Attack.Default (67.1619)
13:05:35
SQ
* Direwolf: Using Direwolf Bite against Alwin!
13:05:35
SQ
Direwolf uses skill Direwolf Bite
13:05:36
SQ
-> Behaviors to pick from:
Attack.Default (55.4619)(*), Idle (1), Engage.Melee (0), Howl (0), Retreat (0), Roam (0), Flee (0), BreakFree (0)
13:05:36
SQ
-> Behavior picked: Attack.Default (55.4619)
13:05:36
SQ
* Direwolf: Using Direwolf Bite against Alwin!
13:05:36
SQ
Direwolf uses skill Direwolf Bite
13:05:36
SQ
-> Behaviors to pick from:
Attack.Default (54.8119)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), Flee (0), BreakFree (0), Howl (0)
13:05:36
SQ
-> Behavior picked: Attack.Default (54.8119)
13:05:37
SQ
* Direwolf: Using Direwolf Bite against Alwin!
13:05:37
SQ
Direwolf uses skill Direwolf Bite
13:05:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Engage.Melee (0), Flee (0), Howl (0), Roam (0), Attack.Default (0)
13:05:37
SQ
-> Behavior picked: Idle (1)
13:05:38
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
13:05:38
SQ
* ---------------------------------------------------
13:05:38
SQ
Skill [Bleeding] removed from [Direwolf].
13:05:38
UI
ERROR: Failed to update entity. Reason: Entity id: 562565 not found.
13:05:38
SQ
Turn started for Direwolf
13:05:38
SQ
*
13:05:38
SQ
* Direwolf: Starting turn.
13:05:38
SQ
-> Behaviors to pick from:
Attack.Default (67.5269)(*), Idle (1), Retreat (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), BreakFree (0)
13:05:38
SQ
-> Behavior picked: Attack.Default (67.5269)
13:05:39
SQ
* Direwolf: Using Direwolf Bite against Falk!
13:05:39
SQ
Direwolf uses skill Direwolf Bite
13:05:39
SQ
-> Behaviors to pick from:
Attack.Default (67.2019)(*), Idle (1), Flee (0), Engage.Melee (0), Retreat (0), Howl (0), BreakFree (0), Roam (0)
13:05:39
SQ
-> Behavior picked: Attack.Default (67.2019)
13:05:40
SQ
* Direwolf: Using Direwolf Bite against Falk!
13:05:40
SQ
Direwolf uses skill Direwolf Bite
13:05:40
SQ
-> Behaviors to pick from:
Attack.Default (76.2018)(*), Idle (1), Retreat (0), Howl (0), Flee (0), BreakFree (0), Roam (0), Engage.Melee (0)
13:05:40
SQ
-> Behavior picked: Attack.Default (76.2018)
13:05:41
SQ
* Direwolf: Using Direwolf Bite against Vander!
13:05:41
SQ
Direwolf uses skill Direwolf Bite
13:05:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0), Howl (0), Attack.Default (0)
13:05:41
SQ
-> Behavior picked: Idle (1)
13:05:41
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
13:05:41
SQ
* ---------------------------------------------------
13:05:41
SQ
Turn started for Alwin
13:05:44
SQ
[Alwin] executes skill [Thrust] on target [Direwolf]
13:05:44
SQ
Alwin uses skill Thrust
13:05:44
SQ
Direwolf has died.
13:05:47
SQ
tactical_queryTileTooltipData
13:05:48
SQ
Turn started for Gunnar Orcbane
13:05:54
UI
Backpack -> Paperdoll (sourceItemIdx: 2)
13:05:59
SQ
[Gunnar Orcbane] executes skill [Impale] on target [Direwolf]
13:05:59
SQ
Gunnar Orcbane uses skill Impale
13:06:03
SQ
Turn started for Falk
13:06:05
SQ
[Falk] executes skill [Thrust] on target [Direwolf]
13:06:05
SQ
Falk uses skill Thrust
13:06:08
SQ
[Falk] executes skill [Thrust] on target [Direwolf]
13:06:08
SQ
Falk uses skill Thrust
13:06:08
SQ
Turn started for Tobjoern
13:06:13
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
13:06:18
SQ
[Tobjoern] executes skill [Shoot Bolt] on target [Direwolf]
13:06:18
SQ
Tobjoern uses skill Shoot Bolt
13:06:21
SQ
Turn started for Vander
13:06:24
SQ
[Vander] executes skill [Thrust] on target [Direwolf]
13:06:24
SQ
Vander uses skill Thrust
13:06:24
SQ
Direwolf has died.
13:06:24
Resource
Unloading: gfx/orientation_overlay.png
13:06:24
SQ
Skill [Dodge] removed from [Gunnar Orcbane].
13:06:24
SQ
Skill [Dodge] removed from [Falk].
13:06:24
SQ
Skill [Reload] removed from [Tobjoern].
13:06:24
Resource
Loading: music/victory_01.ogg
13:06:28
Resource
Unloading: music/beasts_01.ogg
13:06:41
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
13:06:41
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
13:06:41
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
13:06:41
SQ
World::onCombatFinished
13:06:41
SQ
TacticalState::onFinish
13:06:42
Resource
Unloading: gfx/detail.png
13:06:42
Resource
Unloading: gfx/object_0.png
13:06:42
Resource
Unloading Resource Package "Temporary Tactical Resources".
13:06:42
Resource
Unloading: sounds/enemies/werewolf_hurt_01.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_hurt_02.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_hurt_03.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_hurt_04.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_death_01.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_death_02.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_death_03.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_death_04.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_death_05.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_flee_01.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_flee_02.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_flee_03.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_flee_04.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_flee_05.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_flee_06.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_idle_01.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_idle_02.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_idle_03.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_idle_04.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_idle_05.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_idle_06.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_idle_07.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_idle_08.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_idle_09.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_idle_10.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_idle_11.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_idle_12.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_idle_13.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_idle_14.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_idle_15.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_idle_16.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_idle_17.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_idle_18.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_idle_19.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_idle_20.wav
13:06:42
Resource
Unloading: sounds/enemies/werewolf_idle_21.wav
13:06:42
Resource
Unloading: gfx/entity_4.png
13:06:42
Resource
Unloading: sounds/enemies/wolf_bite_01.wav
13:06:42
Resource
Unloading: sounds/enemies/wolf_bite_02.wav
13:06:42
Resource
Unloading: sounds/enemies/wolf_bite_03.wav
13:06:42
Resource
Unloading: sounds/enemies/wolf_bite_04.wav
13:06:42
Resource
Unloading: sounds/combat/werewolf_claw_hit_01.wav
13:06:42
Resource
Unloading: sounds/combat/werewolf_claw_hit_02.wav
13:06:42
Resource
Unloading: sounds/combat/werewolf_claw_hit_03.wav
13:06:42
UI
IngameMenuScreen::UNREGISTER
13:06:42
UI
MainMenuModule::UNREGISTER
13:06:42
UI
LoadCampaignMenuModule::UNREGISTER
13:06:42
UI
SaveCampaignMenuModule::UNREGISTER
13:06:42
UI
OptionsMenuModule::UNREGISTER
13:06:42
UI
OptionsMenuModuleVideoPanel::UNREGISTER
13:06:42
UI
OptionsMenuModuleVideoPanel::UNREGISTER
13:06:42
UI
OptionsMenuModuleControlsPanel::UNREGISTER
13:06:42
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
13:06:42
UI
TacticalFleeScreen::UNREGISTER
13:06:42
UI
CharacterScreen::UNREGISTER
13:06:42
UI
CharacterScreenLeftPanelModule::UNREGISTER
13:06:42
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
13:06:42
UI
CharacterScreenPaperdollModule::UNREGISTER
13:06:42
UI
CharacterScreenSkillsModule::UNREGISTER
13:06:42
UI
CharacterScreenStatsModule::UNREGISTER
13:06:42
UI
CharacterScreenRightPanelModule::UNREGISTER
13:06:42
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
13:06:42
UI
CharacterScreenInventoryListModule::UNREGISTER
13:06:42
UI
CharacterScreenPerksModule::UNREGISTER
13:06:42
UI
CharacterScreenBrothersListModule::UNREGISTER
13:06:42
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
13:06:42
UI
TacticalScreen::UNREGISTER
13:06:42
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
13:06:42
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
13:06:42
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
13:06:42
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
13:06:42
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
13:06:42
UI
TacticalCombatResultScreen::UNREGISTER
13:06:42
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
13:06:42
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
13:06:57
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
13:07:04
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
13:07:08
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
13:07:54
Resource
Loading: music/worldmap_09.ogg
13:07:57
Resource
Unloading: music/victory_01.ogg
13:10:53
Resource
Loading: music/worldmap_07.ogg
13:10:56
Resource
Unloading: music/worldmap_09.ogg
13:11:45
SQ
contract removed: 97
13:11:47
SQ
contract added: Hunting Beasts
13:12:10
SQ
Location entered: Dunkelwald
13:12:10
Resource
Loading: music/village_01.ogg
13:12:14
Resource
Unloading: music/worldmap_07.ogg
13:14:24
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
13:14:35
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
13:14:43
SQ
showing contract: Armed Courier
13:15:12
SQ
showing contract: Destroy Orc Camp
13:15:38
Resource
Loading: music/worldmap_06.ogg
13:15:41
SQ
contract added: Escort Caravan
13:15:42
Resource
Unloading: music/village_01.ogg
13:16:20
SQ
Location entered: Konigswasser
13:16:20
Resource
Loading: music/city_01.ogg
13:16:24
Resource
Unloading: music/worldmap_06.ogg
13:18:59
SQ
showing contract: Armed Courier
13:19:28
SQ
showing contract: Escort Caravan
13:20:03
SQ
showing contract: Patrol
13:20:23
Resource
Loading: music/city_02.ogg
13:20:26
Resource
Unloading: music/city_01.ogg
13:20:30
Script
VM collected 5 object(s) and deleted them.
13:20:46
Resource
Loading: music/worldmap_06.ogg
13:21:12
SQ
Save campaign: Penetraitors-03a
13:21:13
Scene
Finished saving scene.
13:21:23
SQ
contract added: Drive away bandits
13:21:31
Resource
Unloading: music/city_02.ogg
13:21:36
SQ
Location entered: Dunkelwald
13:21:36
Resource
Loading: music/village_01.ogg
13:21:40
Resource
Unloading: music/worldmap_06.ogg
13:21:52
SQ
showing contract: Destroy Orc Camp
13:22:08
SQ
showing contract: Armed Courier
13:22:15
SQ
contract activated: Armed Courier
13:22:43
Resource
Loading: music/worldmap_05.ogg
13:22:47
Resource
Unloading: music/village_01.ogg
13:23:21
SQ
Location entered: Konigswasser
13:23:21
Resource
Loading: music/city_02.ogg
13:23:25
Resource
Unloading: music/worldmap_05.ogg
13:24:12
Resource
Loading: music/worldmap_03.ogg
13:24:12
SQ
showing contract: Armed Courier
13:24:16
Resource
Unloading: music/city_02.ogg
13:24:18
SQ
Location entered: Saltkai
13:24:18
Resource
Loading: music/city_01.ogg
13:24:22
Resource
Unloading: music/worldmap_03.ogg
13:24:23
SQ
showing contract: Patrol
13:24:30
Script
VM collected 1 object(s) and deleted them.
13:25:47
Resource
Loading: music/worldmap_09.ogg
13:25:51
Resource
Unloading: music/city_01.ogg
13:26:23
SQ
Location entered: Saltkai
13:26:23
Resource
Loading: music/city_01.ogg
13:26:27
Resource
Unloading: music/worldmap_09.ogg
13:26:36
Resource
Loading: music/village_01.ogg
13:26:40
Resource
Unloading: music/city_01.ogg
13:26:42
SQ
showing contract: Patrol
13:26:47
SQ
showing contract: Drive away bandits
13:27:00
Resource
Loading: music/worldmap_05.ogg
13:27:03
SQ
Location entered: Sandkamp
13:27:03
Resource
Unloading: music/worldmap_05.ogg
13:27:32
Resource
Loading: music/worldmap_05.ogg
13:27:36
Resource
Unloading: music/village_01.ogg
13:27:38
SQ
contract removed: 99
13:28:01
SQ
Save campaign: Penetraitors-03a
13:28:02
Scene
Finished saving scene.
13:28:12
SQ
Save campaign: autosave
13:28:13
Scene
Finished saving scene.
13:28:14
SQ
WorldState::onHide
13:28:14
UI
CharacterScreen::REGISTER
13:28:14
UI
CharacterScreenLeftPanelModule::REGISTER
13:28:14
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
13:28:14
UI
CharacterScreenPaperdollModule::REGISTER
13:28:14
UI
CharacterScreenSkillsModule::REGISTER
13:28:14
UI
CharacterScreenStatsModule::REGISTER
13:28:14
UI
CharacterScreenRightPanelModule::REGISTER
13:28:14
UI
CharacterScreenRightPanelHeaderModule::REGISTER
13:28:14
UI
CharacterScreenInventoryListModule::REGISTER
13:28:14
UI
CharacterScreenPerksModule::REGISTER
13:28:14
UI
CharacterScreenBrothersListModule::REGISTER
13:28:14
UI
CharacterScreenBattleStartFooterModule::REGISTER
13:28:14
UI
TacticalFleeScreen::REGISTER
13:28:14
UI
IngameMenuScreen::REGISTER
13:28:14
UI
MainMenuModule::REGISTER
13:28:14
UI
LoadCampaignMenuModule::REGISTER
13:28:14
UI
SaveCampaignMenuModule::REGISTER
13:28:14
UI
OptionsMenuModule::REGISTER
13:28:14
UI
OptionsMenuModuleVideoPanel::REGISTER
13:28:14
UI
OptionsMenuModuleAudioPanel::REGISTER
13:28:14
UI
OptionsMenuModuleControlsPanel::REGISTER
13:28:14
UI
OptionsMenuModuleGameplayPanel::REGISTER
13:28:14
UI
TacticalCombatResultScreen::REGISTER
13:28:14
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
13:28:14
UI
TacticalCombatResultScreenLootPanel::REGISTER
13:28:14
UI
TacticalScreen::REGISTER
13:28:14
UI
TacticalScreenTurnSequenceBarModule::REGISTER
13:28:14
UI
TacticalScreenOrientationOverlayModule::REGISTER
13:28:14
UI
TacticalScreenTopbarEventLogModule::REGISTER
13:28:14
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
13:28:14
UI
TacticalScreenTopbarOptionsModule::REGISTER
13:28:14
Resource
Loading: gfx/detail.png
13:28:14
Texture
Texture "gfx/detail.png" (ID: 21) took up approximately 5461kb in video memory.
13:28:15
Resource
Loading: gfx/object_0.png
13:28:15
Texture
Texture "gfx/object_0.png" (ID: 22) took up approximately 10922kb in video memory.
13:28:15
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,6).
13:28:15
Resource
Loading: gfx/orientation_overlay.png
13:28:15
Texture
Texture "gfx/orientation_overlay.png" (ID: 23) took up approximately 512kb in video memory.
13:28:15
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,7).
13:28:15
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,5).
13:28:15
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,8).
13:28:15
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,10).
13:28:15
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,4).
13:28:15
SQ
TACTICAL: STASH LOCKED: true
13:28:15
SQ
Turn started for Bandit Marksman
13:28:15
SQ
*
13:28:15
SQ
* Bandit Marksman: Starting turn.
13:28:15
SQ
INFO: Next round issued: 1
13:28:15
Resource
Started loading Resource Package "Temporary Tactical Resources".
13:28:15
Resource
Loading: sounds/combat/repel_hit_01.wav
13:28:15
Resource
Creating resource: music/bandits_01.ogg
13:28:15
Resource
Loading: sounds/combat/repel_hit_02.wav
13:28:15
Resource
Loading: sounds/combat/repel_hit_03.wav
13:28:15
Resource
Loading: music/bandits_01.ogg
13:28:15
SQ
defensive score: 0.571429
13:28:15
SQ
defensive threshold: 2.95082
13:28:16
SQ
* Bandit Marksman: Considering improving position since a clearly better one is right next to me..
13:28:16
SQ
-> Behaviors to pick from:
Engage.Ranged (75)(*), Attack.Bow (30.622)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
13:28:16
SQ
-> Behavior picked: Engage.Ranged (75)
13:28:16
SQ
* Bandit Marksman: Engaging into firing range over 2 tiles at Thorben (visible)
13:28:16
SQ
defensive score: 0.571429
13:28:16
SQ
defensive threshold: 2.95082
13:28:17
SQ
-> Behaviors to pick from:
Attack.Bow (17.4454)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Retreat (0), Reload (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), Engage.Ranged (0)
13:28:17
SQ
-> Behavior picked: Attack.Bow (17.4454)
13:28:17
SQ
* Bandit Marksman: Using Quick Shot against Falk!
13:28:17
SQ
Bandit Marksman uses skill Quick Shot
13:28:18
Resource
Unloading: music/worldmap_05.ogg
13:28:19
SQ
defensive score: 0.571429
13:28:19
SQ
defensive threshold: 2.95082
13:28:19
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Retreat (0), Reload (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Bow (0)
13:28:19
SQ
-> Behavior picked: Idle (1)
13:28:19
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
13:28:19
SQ
* ---------------------------------------------------
13:28:20
SQ
Turn started for Gunnar Orcbane
13:28:36
SQ
tactical_queryTileTooltipData
13:28:40
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Bandit Raider]
13:28:40
SQ
Gunnar Orcbane uses skill Shoot Bolt
13:28:42
SQ
Turn started for Bandit Raider
13:28:42
SQ
*
13:28:42
SQ
* Bandit Raider: Starting turn.
13:28:42
SQ
defensive score: 0.571429
13:28:42
SQ
defensive threshold: 2.95082
13:28:42
SQ
-> Behaviors to pick from:
Engage.Melee (96.25)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
13:28:42
SQ
-> Behavior picked: Engage.Melee (96.25)
13:28:42
SQ
* Bandit Raider: Engaging to melee range with Vander (visible), accepted_distance=0
13:28:44
SQ
* Bandit Raider: Reached engage destination
13:28:44
SQ
defensive score: 0.571429
13:28:44
SQ
defensive threshold: 2.95082
13:28:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
13:28:44
SQ
-> Behavior picked: Idle (1)
13:28:44
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
13:28:44
SQ
* ---------------------------------------------------
13:28:44
SQ
Turn started for Bandit Raider
13:28:44
SQ
*
13:28:44
SQ
* Bandit Raider: Starting turn.
13:28:45
SQ
defensive score: 0.571429
13:28:45
SQ
defensive threshold: 2.95082
13:28:45
SQ
-> Behaviors to pick from:
Engage.Melee (91.6667)(*), Defend.Shieldwall (3.60645), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
13:28:45
SQ
-> Behavior picked: Engage.Melee (91.6667)
13:28:45
SQ
* Bandit Raider: Engaging to melee range with Vander (visible), accepted_distance=0
13:28:46
SQ
* Bandit Raider: Reached engage destination
13:28:46
SQ
defensive score: 0.571429
13:28:46
SQ
defensive threshold: 2.95082
13:28:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
13:28:46
SQ
-> Behavior picked: Idle (1)
13:28:46
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
13:28:46
SQ
* ---------------------------------------------------
13:28:47
SQ
Turn started for Bandit Raider
13:28:47
SQ
*
13:28:47
SQ
* Bandit Raider: Starting turn.
13:28:47
SQ
defensive score: 0.571429
13:28:47
SQ
defensive threshold: 2.95082
13:28:47
SQ
-> Behaviors to pick from:
Engage.Melee (135.714)(*), SwitchTo.Ranged (102.143)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
13:28:47
SQ
-> Behavior picked: SwitchTo.Ranged (102.143)
13:28:48
SQ
* Bandit Raider: Switching to ranged weapon!
13:28:48
SQ
defensive score: 0.571429
13:28:48
SQ
defensive threshold: 2.95082
13:28:48
SQ
-> Behaviors to pick from:
Engage.Melee (100)(*), Idle (1), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
13:28:48
SQ
-> Behavior picked: Engage.Melee (100)
13:28:48
SQ
* Bandit Raider: Engaging to melee range with Thorben (visible), accepted_distance=0
13:28:49
SQ
* Bandit Raider: Reached engage destination
13:28:49
SQ
defensive score: 0.571429
13:28:49
SQ
defensive threshold: 2.95082
13:28:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0)
13:28:49
SQ
-> Behavior picked: Idle (1)
13:28:49
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
13:28:49
SQ
* ---------------------------------------------------
13:28:49
SQ
Turn started for Thorben
13:28:55
SQ
tactical_queryTileTooltipData
13:28:58
SQ
[Thorben] executes skill [Shoot Bolt] on target [Bandit Raider]
13:28:58
SQ
Thorben uses skill Shoot Bolt
13:28:58
SQ
Turn started for Bandit Raider
13:28:58
SQ
*
13:28:58
SQ
* Bandit Raider: Starting turn.
13:28:59
SQ
defensive score: 0.571429
13:28:59
SQ
defensive threshold: 2.95082
13:28:59
SQ
-> Behaviors to pick from:
Engage.Melee (120.313)(*), Defend.Shieldwall (2.81635), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
13:28:59
SQ
-> Behavior picked: Engage.Melee (120.313)
13:28:59
SQ
* Bandit Raider: Engaging to melee range with Vander (visible), accepted_distance=0
13:29:00
SQ
* Bandit Raider: Reached engage destination
13:29:00
SQ
defensive score: 0.571429
13:29:00
SQ
defensive threshold: 2.95082
13:29:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
13:29:01
SQ
-> Behavior picked: Idle (1)
13:29:01
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
13:29:01
SQ
* ---------------------------------------------------
13:29:01
SQ
Turn started for Alwin
13:29:43
SQ
tactical_queryTileTooltipData
13:29:47
SQ
[Alwin] executes skill [Thrust] on target [Bandit Raider]
13:29:47
SQ
Alwin uses skill Thrust
13:29:50
SQ
Turn started for Bandit Raider
13:29:50
SQ
*
13:29:50
SQ
* Bandit Raider: Starting turn.
13:29:50
SQ
-> Behaviors to pick from:
Engage.Melee (140.909)(*), Defend.Shieldwall (21.1113), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
13:29:50
SQ
-> Behavior picked: Engage.Melee (140.909)
13:29:51
SQ
* Bandit Raider: Engaging to melee range with Alwin (visible), accepted_distance=0
13:29:52
SQ
* Bandit Raider: Reached engage destination
13:29:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
13:29:52
SQ
-> Behavior picked: Idle (1)
13:29:52
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
13:29:52
SQ
* ---------------------------------------------------
13:29:52
SQ
Turn started for Falk
13:30:02
SQ
tactical_queryTileTooltipData
13:30:05
SQ
[Falk] executes skill [Thrust] on target [Bandit Raider]
13:30:05
SQ
Falk uses skill Thrust
13:30:09
SQ
Turn started for Tobjoern
13:30:24
SQ
tactical_queryTileTooltipData
13:30:35
SQ
tactical_queryTileTooltipData
13:30:38
SQ
tactical_queryTileTooltipData
13:30:41
SQ
tactical_queryTileTooltipData
13:30:42
SQ
INFO: Next round issued: 2
13:30:42
SQ
Turn started for Bandit Raider
13:30:43
SQ
*
13:30:43
SQ
* Bandit Raider: Starting turn.
13:30:43
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Engage.Melee (15.625), Idle (1), Attack.Split (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), Attack.SplitShield (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Defend (0)
13:30:43
SQ
-> Behavior picked: SwitchTo.Melee (100)
13:30:43
SQ
* Bandit Raider: Switching to melee weapon!
13:30:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), Attack.SplitShield (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), SwitchTo.Melee (0)
13:30:44
SQ
-> Behavior picked: Idle (1)
13:30:44
SQ
* Bandit Raider: Ending Turn with 5 of 9 AP left.
13:30:44
SQ
* ---------------------------------------------------
13:30:44
SQ
Turn started for Gunnar Orcbane
13:30:54
SQ
Skill [Reload] removed from [Gunnar Orcbane].
13:30:54
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
13:31:02
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Bandit Raider]
13:31:02
SQ
Gunnar Orcbane uses skill Shoot Bolt
13:31:12
SQ
Turn started for Bandit Marksman
13:31:12
SQ
*
13:31:12
SQ
* Bandit Marksman: Starting turn.
13:31:12
SQ
No good tile in range, engaging in the general direction of the enemy!
13:31:13
SQ
-> Behaviors to pick from:
Attack.Bow (58.9002)(*), Idle (1), Reload (0), Engage.Ranged (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Roam (0), Retreat (0), BreakFree (0)
13:31:13
SQ
-> Behavior picked: Attack.Bow (58.9002)
13:31:13
SQ
* Bandit Marksman: Using Aimed Shot against Tobjoern!
13:31:13
SQ
Bandit Marksman uses skill Aimed Shot
13:31:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Puncture (0), Flee (0), Defend.Rotation (0), BreakFree (0), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Roam (0), Retreat (0), Engage.Ranged (0), Attack.Bow (0)
13:31:17
SQ
-> Behavior picked: Idle (1)
13:31:17
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
13:31:17
SQ
* ---------------------------------------------------
13:31:17
SQ
Turn started for Bandit Raider
13:31:17
SQ
*
13:31:17
SQ
* Bandit Raider: Starting turn.
13:31:17
SQ
-> Behaviors to pick from:
Attack.Default (62.1437)(*), Defend.Shieldwall (56.7682)(*), Engage.Melee (15.625)(*), Idle (1), Attack.CrushArmor (0), Flee (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Retreat (0)
13:31:17
SQ
-> Behavior picked: Defend.Shieldwall (56.7682)
13:31:18
SQ
* Bandit Raider: Using Shieldwall!
13:31:18
SQ
Bandit Raider uses skill Shieldwall
13:31:18
SQ
-> Behaviors to pick from:
Attack.Default (62.0631)(*), Idle (1), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Rotation (0), BreakFree (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Retreat (0), Defend.Shieldwall (0)
13:31:18
SQ
-> Behavior picked: Attack.Default (62.0631)
13:31:19
SQ
* Bandit Raider: Using Slash against Vander!
13:31:19
SQ
Bandit Raider uses skill Slash
13:31:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Rotation (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0)
13:31:19
SQ
-> Behavior picked: Idle (1)
13:31:19
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
13:31:19
SQ
* ---------------------------------------------------
13:31:19
SQ
Turn started for Bandit Raider
13:31:19
SQ
*
13:31:19
SQ
* Bandit Raider: Starting turn.
13:31:20
SQ
-> Behaviors to pick from:
Attack.Default (54.9549)(*), Engage.Melee (4.375), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
13:31:20
SQ
-> Behavior picked: Attack.Default (54.9549)
13:31:20
SQ
* Bandit Raider: Using Slash against Alwin!
13:31:20
SQ
Bandit Raider uses skill Slash
13:31:21
SQ
-> Behaviors to pick from:
Attack.Default (54.784)(*), Idle (1), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Split (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
13:31:21
SQ
-> Behavior picked: Attack.Default (54.784)
13:31:21
SQ
* Bandit Raider: Using Slash against Alwin!
13:31:21
SQ
Bandit Raider uses skill Slash
13:31:21
SQ
Skill [Dodge] removed from [Alwin].
13:31:21
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Roam (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0)
13:31:21
SQ
-> Behavior picked: Idle (1)
13:31:22
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
13:31:22
SQ
* ---------------------------------------------------
13:31:22
SQ
Turn started for Bandit Raider
13:31:22
SQ
*
13:31:22
SQ
* Bandit Raider: Starting turn.
13:31:23
SQ
-> Behaviors to pick from:
Engage.Melee (134.167)(*), Defend.Shieldwall (1.54899), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Retreat (0)
13:31:23
SQ
-> Behavior picked: Engage.Melee (134.167)
13:31:23
SQ
* Bandit Raider: Engaging to melee range with Vander (visible), accepted_distance=0
13:31:24
SQ
* Bandit Raider: Reached engage destination
13:31:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Retreat (0), Engage.Melee (0)
13:31:24
SQ
-> Behavior picked: Idle (1)
13:31:24
SQ
* Bandit Raider: Ending Turn with 0 of 9 AP left.
13:31:24
SQ
* ---------------------------------------------------
13:31:24
SQ
Turn started for Alwin
13:31:29
SQ
[Alwin] executes skill [Thrust] on target [Bandit Raider]
13:31:29
SQ
Alwin uses skill Thrust
13:31:32
SQ
[Alwin] executes skill [Thrust] on target [Bandit Raider]
13:31:32
SQ
Alwin uses skill Thrust
13:31:33
SQ
Turn started for Thorben
13:31:44
SQ
[Thorben] executes skill [Reload] on target [Thorben]
13:31:44
SQ
Thorben uses skill Reload
13:31:46
SQ
[Thorben] executes skill [Shoot Bolt] on target [Bandit Raider]
13:31:46
SQ
Thorben uses skill Shoot Bolt
13:31:46
SQ
Bandit Raider has died.
13:31:47
SQ
Turn started for Bandit Raider
13:31:47
SQ
*
13:31:47
SQ
* Bandit Raider: Starting turn.
13:31:47
SQ
-> Behaviors to pick from:
Defend.Shieldwall (67.5562)(*), Attack.Default (53.6612)(*), Attack.KnockOut (34.8224)(*), Idle (1), Attack.CrushArmor (0), Engage.Melee (0), Defend.Rotation (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0)
13:31:47
SQ
-> Behavior picked: Attack.KnockOut (34.8224)
13:31:48
SQ
* Bandit Raider: Using Knock Out against Alwin!
13:31:48
SQ
Bandit Raider uses skill Knock Out
13:31:48
SQ
-> Behaviors to pick from:
Defend.Shieldwall (65.7549)(*), Attack.Default (53.1645)(*), Attack.KnockOut (33.4244)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Defend.Rotation (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Attack.SplitShield (0)
13:31:48
SQ
-> Behavior picked: Defend.Shieldwall (65.7549)
13:31:49
SQ
* Bandit Raider: Using Shieldwall!
13:31:49
SQ
Bandit Raider uses skill Shieldwall
13:31:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Roam (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Swing (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Attack.SplitShield (0), Defend.Shieldwall (0)
13:31:49
SQ
-> Behavior picked: Idle (1)
13:31:49
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
13:31:49
SQ
* ---------------------------------------------------
13:31:49
SQ
Turn started for Falk
13:32:03
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
13:32:08
SQ
[Falk] executes skill [Split Shield] on target [Bandit Raider]
13:32:08
SQ
Falk uses skill Split Shield
13:32:09
SQ
Turn started for Tobjoern
13:32:21
SQ
[Tobjoern] executes skill [Thrust] on target [Bandit Raider]
13:32:21
SQ
Tobjoern uses skill Thrust
13:32:24
SQ
[Tobjoern] executes skill [Thrust] on target [Bandit Raider]
13:32:24
SQ
Tobjoern uses skill Thrust
13:32:24
SQ
Turn started for Vander
13:32:31
SQ
[Vander] executes skill [Knock Back] on target [Bandit Raider]
13:32:31
SQ
Vander uses skill Knock Back
13:32:36
SQ
[Vander] executes skill [Thrust] on target [Bandit Raider]
13:32:36
SQ
Vander uses skill Thrust
13:32:36
SQ
INFO: Next round issued: 3
13:32:36
UI
ERROR: Failed to update entity. Reason: Entity id: 564274 not found.
13:32:36
SQ
Turn started for Gunnar Orcbane
13:32:54
SQ
tactical_queryTileTooltipData
13:33:23
SQ
Skill [Reload] removed from [Gunnar Orcbane].
13:33:23
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
13:33:29
Resource
Creating resource: music/bandits_02.ogg
13:33:29
Resource
Loading: music/bandits_02.ogg
13:33:32
Resource
Unloading: music/bandits_01.ogg
13:33:35
SQ
Turn started for Bandit Raider
13:33:35
SQ
*
13:33:35
SQ
* Bandit Raider: Starting turn.
13:33:35
SQ
-> Behaviors to pick from:
Attack.Default (82.0181)(*), Idle (1), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Puncture (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), SwitchTo.Melee (0), Attack.KnockOut (0)
13:33:35
SQ
-> Behavior picked: Attack.Default (82.0181)
13:33:36
SQ
* Bandit Raider: Using Impale against Tobjoern!
13:33:36
SQ
Bandit Raider uses skill Impale
13:33:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Puncture (0), Roam (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Shieldwall (0), Flee (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Default (0)
13:33:36
SQ
-> Behavior picked: Idle (1)
13:33:36
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
13:33:36
SQ
* ---------------------------------------------------
13:33:36
UI
ERROR: Failed to update entity. Reason: Entity id: 564274 not found.
13:33:36
SQ
Turn started for Bandit Marksman
13:33:36
SQ
*
13:33:36
SQ
* Bandit Marksman: Starting turn.
13:33:37
SQ
No good tile in range, engaging in the general direction of the enemy!
13:33:37
SQ
-> Behaviors to pick from:
Attack.Bow (42.6162)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Attack.Puncture (0), Retreat (0), Engage.Ranged (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Roam (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Reload (0)
13:33:37
SQ
-> Behavior picked: Attack.Bow (42.6162)
13:33:38
SQ
* Bandit Marksman: Using Quick Shot against Tobjoern!
13:33:38
SQ
Bandit Marksman uses skill Quick Shot
13:33:40
SQ
No good tile in range, engaging in the general direction of the enemy!
13:33:40
SQ
-> Behaviors to pick from:
Attack.Bow (22.2552)(*), Idle (1), Attack.Puncture (0), Retreat (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Engage.Melee (0), Roam (0), Attack.Default (0), Engage.Ranged (0), Reload (0), SwitchTo.Melee (0), BreakFree (0)
13:33:40
SQ
-> Behavior picked: Attack.Bow (22.2552)
13:33:41
SQ
* Bandit Marksman: Using Quick Shot against Falk!
13:33:41
SQ
Bandit Marksman uses skill Quick Shot
13:33:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Engage.Melee (0), Roam (0), Attack.Default (0), Engage.Ranged (0), Reload (0), SwitchTo.Melee (0), Retreat (0), Attack.Bow (0)
13:33:43
SQ
-> Behavior picked: Idle (1)
13:33:43
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
13:33:43
SQ
* ---------------------------------------------------
13:33:43
SQ
Turn started for Alwin
13:34:07
SQ
Turn started for Bandit Raider
13:34:07
SQ
Skill [Shieldwall] removed from [Bandit Raider].
13:34:07
SQ
*
13:34:07
SQ
* Bandit Raider: Starting turn.
13:34:08
SQ
-> Behaviors to pick from:
Defend.Shieldwall (63.0026)(*), Defend.Riposte (55.2553)(*), Attack.Default (54.9831)(*), Engage.Melee (4.5), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), BreakFree (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), SwitchTo.Melee (0), Attack.Split (0), Attack.CrushArmor (0)
13:34:08
SQ
-> Behavior picked: Defend.Shieldwall (63.0026)
13:34:08
SQ
* Bandit Raider: Using Shieldwall!
13:34:08
SQ
Bandit Raider uses skill Shieldwall
13:34:08
SQ
-> Behaviors to pick from:
Defend.Riposte (66.8339)(*), Attack.Default (54.8829)(*), Idle (1), BreakFree (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Roam (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
13:34:08
SQ
-> Behavior picked: Defend.Riposte (66.8339)
13:34:09
SQ
* Bandit Raider: Using Riposte!
13:34:09
SQ
Bandit Raider uses skill Riposte
13:34:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Default (0), Roam (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Riposte (0)
13:34:09
SQ
-> Behavior picked: Idle (1)
13:34:09
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
13:34:09
SQ
* ---------------------------------------------------
13:34:09
SQ
Turn started for Thorben
13:34:15
SQ
[Thorben] executes skill [Reload] on target [Thorben]
13:34:15
SQ
Thorben uses skill Reload
13:34:19
SQ
[Thorben] executes skill [Shoot Bolt] on target [Bandit Raider]
13:34:19
SQ
Thorben uses skill Shoot Bolt
13:34:19
SQ
Bandit Raider has died.
13:34:20
SQ
Turn started for Bandit Raider
13:34:20
SQ
*
13:34:20
SQ
* Bandit Raider: Starting turn.
13:34:20
SQ
-> Behaviors to pick from:
Defend.Shieldwall (140.034)(*), Defend.Knockback (58.2118)(*), Attack.Default (48.9597)(*), Engage.Melee (12.5), Idle (1), Flee (0), Defend.Rotation (0), Attack.KnockOut (0), Retreat (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Roam (0), Attack.Swing (0), Attack.Split (0)
13:34:20
SQ
-> Behavior picked: Attack.Default (48.9597)
13:34:21
SQ
* Bandit Raider: Using Flail against Gunnar Orcbane!
13:34:21
SQ
Bandit Raider uses skill Flail
13:34:21
SQ
-> Behaviors to pick from:
Defend.Shieldwall (137.94)(*), Attack.Default (48.6409)(*), Engage.Melee (12.5), Idle (1), Attack.Puncture (0), Attack.SplitShield (0), Attack.Decapitate (0), Retreat (0), Roam (0), Flee (0), Defend.Spearwall (0), BreakFree (0), Defend.Rotation (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0)
13:34:21
SQ
-> Behavior picked: Defend.Shieldwall (137.94)
13:34:22
SQ
* Bandit Raider: Using Shieldwall!
13:34:22
SQ
Bandit Raider uses skill Shieldwall
13:34:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Flee (0), Defend.Spearwall (0), BreakFree (0), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), Attack.Default (0), Defend.Riposte (0), Defend (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0)
13:34:22
SQ
-> Behavior picked: Idle (1)
13:34:22
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
13:34:22
SQ
* ---------------------------------------------------
13:34:22
SQ
Turn started for Falk
13:34:27
SQ
[Falk] executes skill [Split Shield] on target [Bandit Raider]
13:34:27
SQ
Falk uses skill Split Shield
13:34:27
SQ
Skill [Shieldwall] removed from [Bandit Raider].
13:34:50
SQ
[Falk] executes skill [Chop] on target [Bandit Raider]
13:34:50
SQ
Falk uses skill Chop
13:34:50
SQ
Turn started for Tobjoern
13:34:55
SQ
tactical_queryTileTooltipData
13:34:56
SQ
Turn started for Bandit Raider
13:34:56
SQ
*
13:34:56
SQ
* Bandit Raider: Starting turn.
13:34:56
SQ
-> Behaviors to pick from:
Attack.Default (50.1595)(*), Attack.KnockOut (29.5562)(*), Idle (1), Attack.Decapitate (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Riposte (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Defend.Rotation (0), Attack.Swing (0), Roam (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.CrushArmor (0)
13:34:56
SQ
-> Behavior picked: Attack.Default (50.1595)
13:34:57
SQ
* Bandit Raider: Using Bash against Alwin!
13:34:57
SQ
Bandit Raider uses skill Bash
13:35:00
SQ
-> Behaviors to pick from:
Attack.Default (49.8118)(*), Attack.KnockOut (28.6465)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), Attack.Puncture (0), Roam (0), Defend.Spearwall (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Split (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Defend (0), Retreat (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0)
13:35:00
SQ
-> Behavior picked: Attack.KnockOut (28.6465)
13:35:00
SQ
* Bandit Raider: Using Knock Out against Alwin!
13:35:00
SQ
Bandit Raider uses skill Knock Out
13:35:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Roam (0), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Split (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Defend (0), Retreat (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0)
13:35:00
SQ
-> Behavior picked: Idle (1)
13:35:00
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
13:35:00
SQ
* ---------------------------------------------------
13:35:00
SQ
Turn started for Vander
13:35:06
SQ
[Vander] executes skill [Thrust] on target [Bandit Raider]
13:35:06
SQ
Vander uses skill Thrust
13:35:06
SQ
onRiposte() called for Bandit Raider
13:35:09
SQ
[Vander] executes skill [Thrust] on target [Bandit Raider]
13:35:09
SQ
Vander uses skill Thrust
13:35:14
SQ
[Alwin] executes skill [Thrust] on target [Bandit Raider]
13:35:14
SQ
Alwin uses skill Thrust
13:35:18
SQ
[Alwin] executes skill [Thrust] on target [Bandit Raider]
13:35:18
SQ
Alwin uses skill Thrust
13:35:19
SQ
INFO: Next round issued: 4
13:35:19
SQ
Turn started for Gunnar Orcbane
13:35:25
SQ
[Gunnar Orcbane] executes skill [Impale] on target [Bandit Raider]
13:35:25
SQ
Gunnar Orcbane uses skill Impale
13:35:32
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
13:35:37
SQ
Turn started for Bandit Marksman
13:35:37
SQ
*
13:35:37
SQ
* Bandit Marksman: Starting turn.
13:35:38
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Defend (0), Attack.Bow (0), Roam (0), Attack.Default (0), Engage.Ranged (0), Reload (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0)
13:35:38
SQ
-> Behavior picked: SwitchTo.Melee (100)
13:35:38
SQ
* Bandit Marksman: Switching to melee weapon!
13:35:39
SQ
-> Behaviors to pick from:
Attack.Default (33.3447)(*), Idle (1), Flee (0), Defend (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Puncture (0), Roam (0), Engage.Ranged (0), Reload (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Melee (0)
13:35:39
SQ
-> Behavior picked: Attack.Default (33.3447)
13:35:39
SQ
* Bandit Marksman: Using Chop against Tobjoern!
13:35:39
SQ
Bandit Marksman uses skill Chop
13:35:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Bow (0), SwitchTo.Melee (0), Roam (0), Engage.Ranged (0), Reload (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0), BreakFree (0), Defend (0), Attack.Default (0)
13:35:39
SQ
-> Behavior picked: Idle (1)
13:35:39
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
13:35:39
SQ
* ---------------------------------------------------
13:35:39
SQ
Turn started for Thorben
13:35:45
SQ
[Thorben] executes skill [Reload] on target [Thorben]
13:35:45
SQ
Thorben uses skill Reload
13:35:49
SQ
[Thorben] executes skill [Shoot Bolt] on target [Bandit Raider]
13:35:49
SQ
Thorben uses skill Shoot Bolt
13:35:49
SQ
Turn started for Alwin
13:35:54
SQ
[Alwin] executes skill [Thrust] on target [Bandit Raider]
13:35:54
SQ
Alwin uses skill Thrust
13:35:57
SQ
[Alwin] executes skill [Thrust] on target [Bandit Raider]
13:35:57
SQ
Alwin uses skill Thrust
13:35:57
SQ
Bandit Raider has died.
13:35:58
SQ
Turn started for Bandit Raider
13:35:58
SQ
Skill [Shieldwall] removed from [Bandit Raider].
13:35:58
SQ
*
13:35:58
SQ
* Bandit Raider: Starting turn.
13:35:58
SQ
-> Behaviors to pick from:
Defend.Shieldwall (137.94)(*), Defend.Knockback (55.917)(*), Attack.Default (47.9545)(*), Engage.Melee (12.5), Idle (1), Flee (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), Roam (0), Attack.Puncture (0)
13:35:58
SQ
-> Behavior picked: Defend.Shieldwall (137.94)
13:35:59
SQ
* Bandit Raider: Using Shieldwall!
13:35:59
SQ
Bandit Raider uses skill Shieldwall
13:35:59
SQ
-> Behaviors to pick from:
Attack.Default (47.2279)(*), Engage.Melee (12.5)(*), Idle (1), Defend.Rotation (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend.Riposte (0), SwitchTo.Melee (0), Retreat (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Roam (0), Attack.Puncture (0), Defend.Shieldwall (0)
13:35:59
SQ
-> Behavior picked: Attack.Default (47.2279)
13:35:59
SQ
* Bandit Raider: Using Flail against Gunnar Orcbane!
13:35:59
SQ
Bandit Raider uses skill Flail
13:36:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), BreakFree (0), Defend.Rotation (0), Defend.Riposte (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Roam (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Default (0)
13:36:00
SQ
-> Behavior picked: Idle (1)
13:36:00
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
13:36:00
SQ
* ---------------------------------------------------
13:36:00
SQ
Turn started for Tobjoern
13:36:06
SQ
[Tobjoern] executes skill [Thrust] on target [Bandit Marksman]
13:36:06
SQ
Tobjoern uses skill Thrust
13:36:10
SQ
[Tobjoern] executes skill [Thrust] on target [Bandit Marksman]
13:36:10
SQ
Tobjoern uses skill Thrust
13:36:10
SQ
Turn started for Falk
13:36:15
SQ
tactical_queryTileTooltipData
13:36:23
SQ
[Falk] executes skill [Split Shield] on target [Bandit Raider]
13:36:23
SQ
Falk uses skill Split Shield
13:36:23
SQ
Turn started for Bandit Raider
13:36:23
SQ
Skill [Shieldwall] removed from [Bandit Raider].
13:36:23
SQ
Skill [Riposte] removed from [Bandit Raider].
13:36:23
SQ
*
13:36:23
SQ
* Bandit Raider: Starting turn.
13:36:24
SQ
-> Behaviors to pick from:
Defend.Shieldwall (147.842)(*), Defend.Riposte (79.6069)(*), Attack.Default (51.2681)(*), Idle (1), Attack.KnockOut (0), Defend.Rotation (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Roam (0), Attack.Puncture (0), BreakFree (0), Flee (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Decapitate (0)
13:36:24
SQ
-> Behavior picked: Defend.Riposte (79.6069)
13:36:24
SQ
* Bandit Raider: Using Riposte!
13:36:24
SQ
Bandit Raider uses skill Riposte
13:36:24
SQ
-> Behaviors to pick from:
Defend.Shieldwall (135.941)(*), Attack.Default (50.9296)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), BreakFree (0), Attack.Swing (0), SwitchTo.Ranged (0), Roam (0), Flee (0), Defend.Knockback (0), Defend (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Riposte (0)
13:36:24
SQ
-> Behavior picked: Attack.Default (50.9296)
13:36:25
SQ
* Bandit Raider: Using Slash against Vander!
13:36:25
SQ
Bandit Raider uses skill Slash
13:36:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), BreakFree (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Roam (0), Flee (0), Attack.Default (0), Defend (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0)
13:36:25
SQ
-> Behavior picked: Idle (1)
13:36:25
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
13:36:25
SQ
* ---------------------------------------------------
13:36:26
SQ
Turn started for Vander
13:36:29
SQ
[Vander] executes skill [Thrust] on target [Bandit Raider]
13:36:29
SQ
Vander uses skill Thrust
13:36:29
SQ
Bandit Raider has died.
13:36:32
SQ
tactical_queryTileTooltipData
13:36:33
SQ
INFO: Next round issued: 5
13:36:34
SQ
Turn started for Gunnar Orcbane
13:36:37
SQ
[Gunnar Orcbane] executes skill [Thrust] on target [Bandit Raider]
13:36:37
SQ
Gunnar Orcbane uses skill Thrust
13:36:41
SQ
[Gunnar Orcbane] executes skill [Thrust] on target [Bandit Raider]
13:36:41
SQ
Gunnar Orcbane uses skill Thrust
13:36:42
SQ
Turn started for Bandit Marksman
13:36:42
SQ
*
13:36:42
SQ
* Bandit Marksman: Starting turn.
13:36:42
SQ
-> Behaviors to pick from:
Attack.Default (34.1477)(*), Idle (1), Attack.Bow (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Defend (0), Reload (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0), Roam (0), Engage.Ranged (0), SwitchTo.Ranged (0), Flee (0)
13:36:42
SQ
-> Behavior picked: Attack.Default (34.1477)
13:36:42
SQ
* Bandit Marksman: Using Chop against Tobjoern!
13:36:42
SQ
Bandit Marksman uses skill Chop
13:36:43
SQ
-> Behaviors to pick from:
Attack.Default (33.9639)(*), Idle (1), Attack.Puncture (0), BreakFree (0), Attack.Bow (0), Engage.Ranged (0), SwitchTo.Ranged (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0), Roam (0), Defend (0), Flee (0), Reload (0), SwitchTo.Melee (0)
13:36:43
SQ
-> Behavior picked: Attack.Default (33.9639)
13:36:43
SQ
* Bandit Marksman: Using Chop against Tobjoern!
13:36:43
SQ
Bandit Marksman uses skill Chop
13:36:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Bow (0), Engage.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0), Roam (0), Defend (0), Flee (0), Reload (0), BreakFree (0), Attack.Default (0)
13:36:43
SQ
-> Behavior picked: Idle (1)
13:36:44
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
13:36:44
SQ
* ---------------------------------------------------
13:36:44
SQ
Turn started for Alwin
13:36:50
SQ
tactical_queryTileTooltipData
13:36:51
SQ
Turn started for Thorben
13:36:59
SQ
Turn started for Tobjoern
13:37:02
SQ
[Tobjoern] executes skill [Thrust] on target [Bandit Marksman]
13:37:02
SQ
Tobjoern uses skill Thrust
13:37:02
SQ
Bandit Marksman has died.
13:37:04
SQ
tactical_queryTileTooltipData
13:37:05
SQ
Turn started for Falk
13:37:10
SQ
tactical_queryTileTooltipData
13:37:13
SQ
Turn started for Bandit Raider
13:37:13
SQ
Skill [Shieldwall] removed from [Bandit Raider].
13:37:13
SQ
*
13:37:13
SQ
* Bandit Raider: Starting turn.
13:37:13
SQ
-> Behaviors to pick from:
Defend.Shieldwall (213.658)(*), Attack.Swing (174.241)(*), Attack.Default (49.4266), Idle (1), Defend.Spearwall (0), Engage.Melee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Roam (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Decapitate (0), Flee (0)
13:37:13
SQ
-> Behavior picked: Defend.Shieldwall (213.658)
13:37:14
SQ
* Bandit Raider: Using Shieldwall!
13:37:14
SQ
Bandit Raider uses skill Shieldwall
13:37:14
SQ
-> Behaviors to pick from:
Attack.Swing (163.929)(*), Attack.Default (48.1795)(*), Idle (1), Defend.Spearwall (0), Defend (0), Engage.Melee (0), Attack.SplitShield (0), Retreat (0), BreakFree (0), Attack.CrushArmor (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Knockback (0), Roam (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Decapitate (0), Flee (0), Defend.Shieldwall (0)
13:37:14
SQ
-> Behavior picked: Attack.Swing (163.929)
13:37:15
SQ
* Bandit Raider: Using Swing against Falk!
13:37:15
SQ
Bandit Raider uses skill Lash
13:37:15
SQ
Skill [Dodge] removed from [Falk].
13:37:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.SplitShield (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Defend.Spearwall (0), BreakFree (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Default (0), Attack.KnockOut (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Knockback (0), Roam (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Decapitate (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0)
13:37:15
SQ
-> Behavior picked: Idle (1)
13:37:15
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
13:37:15
SQ
* ---------------------------------------------------
13:37:15
SQ
Turn started for Vander
13:37:26
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
13:37:31
SQ
[Vander] executes skill [Split Shield] on target [Bandit Raider]
13:37:31
SQ
Vander uses skill Split Shield
13:37:32
SQ
INFO: Next round issued: 6
13:37:32
SQ
Turn started for Gunnar Orcbane
13:37:37
SQ
[Gunnar Orcbane] executes skill [Thrust] on target [Bandit Raider]
13:37:37
SQ
Gunnar Orcbane uses skill Thrust
13:37:40
SQ
[Gunnar Orcbane] executes skill [Thrust] on target [Bandit Raider]
13:37:40
SQ
Gunnar Orcbane uses skill Thrust
13:37:41
SQ
Turn started for Alwin
13:37:46
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
13:37:52
SQ
[Alwin] executes skill [Rupture] on target [Bandit Raider]
13:37:52
SQ
Alwin uses skill Rupture
13:37:52
Resource
Loading: sounds/combat/rupture_blood_01.wav
13:37:53
SQ
Turn started for Thorben
13:37:53
Resource
Unloading: sounds/combat/rupture_blood_01.wav
13:38:00
SQ
tactical_queryTileTooltipData
13:38:01
SQ
Turn started for Falk
13:38:05
SQ
[Falk] executes skill [Split Shield] on target [Bandit Raider]
13:38:05
SQ
Falk uses skill Split Shield
13:38:05
SQ
Skill [Shieldwall] removed from [Bandit Raider].
13:38:09
SQ
[Falk] executes skill [Chop] on target [Bandit Raider]
13:38:09
SQ
Falk uses skill Chop
13:38:10
SQ
Turn started for Tobjoern
13:38:14
SQ
Turn started for Bandit Raider
13:38:14
SQ
*
13:38:14
SQ
* Bandit Raider: Starting turn.
13:38:15
SQ
-> Behaviors to pick from:
Attack.Swing (168.959)(*), Attack.Default (54.8057)(*), Idle (1), SwitchTo.Ranged (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Decapitate (0), Flee (0), BreakFree (0), Defend (0), Engage.Melee (0)
13:38:15
SQ
-> Behavior picked: Attack.Swing (168.959)
13:38:15
SQ
* Bandit Raider: Using Swing against Falk!
13:38:15
SQ
Bandit Raider uses skill Lash
13:38:15
SQ
Skill [Dodge] removed from [Gunnar Orcbane].
13:38:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Retreat (0), SwitchTo.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Decapitate (0), Flee (0), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Swing (0)
13:38:15
SQ
-> Behavior picked: Idle (1)
13:38:15
SQ
* Bandit Raider: Ending Turn with 5 of 9 AP left.
13:38:15
SQ
* ---------------------------------------------------
13:38:15
UI
ERROR: Failed to update entity. Reason: Entity id: 564272 not found.
13:38:15
UI
ERROR: Failed to update entity. Reason: Entity id: 564272 not found.
13:38:15
UI
ERROR: Failed to update entity. Reason: Entity id: 564272 not found.
13:38:15
UI
ERROR: Failed to update entity. Reason: Entity id: 564272 not found.
13:38:15
UI
ERROR: Failed to update entity. Reason: Entity id: 564272 not found.
13:38:15
UI
ERROR: Failed to update entity. Reason: Entity id: 564272 not found.
13:38:16
SQ
Turn started for Vander
13:38:29
SQ
[Vander] executes skill [Chop] on target [Bandit Raider]
13:38:29
SQ
Vander uses skill Chop
13:38:32
SQ
[Vander] executes skill [Chop] on target [Bandit Raider]
13:38:32
SQ
Vander uses skill Chop
13:38:32
SQ
INFO: Next round issued: 7
13:38:33
SQ
Turn started for Alwin
13:38:36
SQ
[Alwin] executes skill [Rupture] on target [Bandit Raider]
13:38:36
SQ
Alwin uses skill Rupture
13:38:36
SQ
Bandit Raider has died.
13:38:36
Resource
Unloading: gfx/orientation_overlay.png
13:38:36
SQ
Skill [Reload] removed from [Thorben].
13:38:36
Resource
Loading: music/victory_01.ogg
13:38:40
Resource
Unloading: music/bandits_02.ogg
13:38:58
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
13:38:58
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
13:38:58
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
13:38:58
SQ
World::onCombatFinished
13:38:58
SQ
TacticalState::onFinish
13:38:58
Resource
Unloading: gfx/object_0.png
13:38:58
Resource
Unloading: gfx/detail.png
13:38:58
Resource
Unloading Resource Package "Temporary Tactical Resources".
13:38:58
Resource
Unloading: sounds/combat/repel_hit_01.wav
13:38:58
Resource
Unloading: sounds/combat/repel_hit_02.wav
13:38:58
Resource
Unloading: sounds/combat/repel_hit_03.wav
13:38:58
UI
IngameMenuScreen::UNREGISTER
13:38:58
UI
MainMenuModule::UNREGISTER
13:38:58
UI
LoadCampaignMenuModule::UNREGISTER
13:38:58
UI
SaveCampaignMenuModule::UNREGISTER
13:38:58
UI
OptionsMenuModule::UNREGISTER
13:38:58
UI
OptionsMenuModuleVideoPanel::UNREGISTER
13:38:58
UI
OptionsMenuModuleVideoPanel::UNREGISTER
13:38:58
UI
OptionsMenuModuleControlsPanel::UNREGISTER
13:38:58
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
13:38:58
UI
TacticalFleeScreen::UNREGISTER
13:38:58
UI
CharacterScreen::UNREGISTER
13:38:58
UI
CharacterScreenLeftPanelModule::UNREGISTER
13:38:58
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
13:38:58
UI
CharacterScreenPaperdollModule::UNREGISTER
13:38:58
UI
CharacterScreenSkillsModule::UNREGISTER
13:38:58
UI
CharacterScreenStatsModule::UNREGISTER
13:38:58
UI
CharacterScreenRightPanelModule::UNREGISTER
13:38:58
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
13:38:58
UI
CharacterScreenInventoryListModule::UNREGISTER
13:38:58
UI
CharacterScreenPerksModule::UNREGISTER
13:38:58
UI
CharacterScreenBrothersListModule::UNREGISTER
13:38:58
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
13:38:59
UI
TacticalScreen::UNREGISTER
13:38:59
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
13:38:59
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
13:38:59
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
13:38:59
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
13:38:59
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
13:38:59
UI
TacticalCombatResultScreen::UNREGISTER
13:38:59
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
13:38:59
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
13:39:13
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
13:39:16
UI
Backpack -> Paperdoll (sourceItemIdx: 2)
13:39:38
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
13:40:06
Resource
Loading: music/worldmap_06.ogg
13:40:09
Resource
Unloading: music/victory_01.ogg
13:40:10
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
13:40:14
UI
Backpack -> Backpack (swap)
13:40:16
UI
Backpack -> Backpack (swap)
13:40:23
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
13:40:45
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
13:41:39
UI
Backpack -> Backpack (swap)
13:41:41
UI
Backpack -> Backpack (swap)
13:41:53
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
13:41:58
UI
Stash | Ground -> Backpack (targetItemIdx: 3)
13:42:22
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
13:42:43
SQ
contract added: Armed Courier
13:42:48
SQ
contract removed: 100
13:42:49
SQ
Location entered: Sonstedt
13:42:49
Resource
Loading: music/village_01.ogg
13:42:53
Resource
Unloading: music/worldmap_06.ogg
13:43:25
Resource
Loading: music/worldmap_08.ogg
13:43:27
SQ
contract added: Secure Cemetery
13:43:29
Resource
Unloading: music/village_01.ogg
13:43:38
SQ
contract removed: 101
13:43:42
SQ
Location entered: Sonnheim
13:43:42
Resource
Loading: music/city_02.ogg
13:43:46
SQ
showing contract: Escort Caravan
13:43:46
Resource
Unloading: music/worldmap_08.ogg
13:44:24
SQ
showing contract: Hunting Beasts
13:44:28
SQ
contract activated: Hunting Beasts
13:44:30
Script
VM collected 11 object(s) and deleted them.
13:45:29
Resource
Loading: music/worldmap_05.ogg
13:45:31
SQ
contract added: Drive away bandits
13:45:33
Resource
Unloading: music/city_02.ogg
13:45:56
SQ
contract removed: 102
13:46:17
SQ
Save campaign: autosave
13:46:18
Scene
Finished saving scene.
13:46:19
SQ
WorldState::onHide
13:46:19
UI
CharacterScreen::REGISTER
13:46:19
UI
CharacterScreenLeftPanelModule::REGISTER
13:46:19
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
13:46:19
UI
CharacterScreenPaperdollModule::REGISTER
13:46:19
UI
CharacterScreenSkillsModule::REGISTER
13:46:19
UI
CharacterScreenStatsModule::REGISTER
13:46:19
UI
CharacterScreenRightPanelModule::REGISTER
13:46:19
UI
CharacterScreenRightPanelHeaderModule::REGISTER
13:46:19
UI
CharacterScreenInventoryListModule::REGISTER
13:46:19
UI
CharacterScreenPerksModule::REGISTER
13:46:19
UI
CharacterScreenBrothersListModule::REGISTER
13:46:19
UI
CharacterScreenBattleStartFooterModule::REGISTER
13:46:19
UI
TacticalFleeScreen::REGISTER
13:46:19
UI
IngameMenuScreen::REGISTER
13:46:19
UI
MainMenuModule::REGISTER
13:46:19
UI
LoadCampaignMenuModule::REGISTER
13:46:19
UI
SaveCampaignMenuModule::REGISTER
13:46:19
UI
OptionsMenuModule::REGISTER
13:46:19
UI
OptionsMenuModuleVideoPanel::REGISTER
13:46:19
UI
OptionsMenuModuleAudioPanel::REGISTER
13:46:19
UI
OptionsMenuModuleControlsPanel::REGISTER
13:46:19
UI
OptionsMenuModuleGameplayPanel::REGISTER
13:46:19
UI
TacticalCombatResultScreen::REGISTER
13:46:19
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
13:46:19
UI
TacticalCombatResultScreenLootPanel::REGISTER
13:46:19
UI
TacticalScreen::REGISTER
13:46:19
UI
TacticalScreenTurnSequenceBarModule::REGISTER
13:46:20
UI
TacticalScreenOrientationOverlayModule::REGISTER
13:46:20
UI
TacticalScreenTopbarEventLogModule::REGISTER
13:46:20
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
13:46:20
UI
TacticalScreenTopbarOptionsModule::REGISTER
13:46:20
Resource
Loading: gfx/object_0.png
13:46:20
Texture
Texture "gfx/object_0.png" (ID: 21) took up approximately 10922kb in video memory.
13:46:20
Resource
Loading: gfx/detail.png
13:46:20
Texture
Texture "gfx/detail.png" (ID: 22) took up approximately 5461kb in video memory.
13:46:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (22,4).
13:46:20
Resource
Loading: gfx/entity_4.png
13:46:20
Texture
Texture "gfx/entity_4.png" (ID: 23) took up approximately 682kb in video memory.
13:46:20
Resource
Loading: gfx/orientation_overlay.png
13:46:20
Texture
Texture "gfx/orientation_overlay.png" (ID: 24) took up approximately 512kb in video memory.
13:46:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (21,5).
13:46:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (21,6).
13:46:20
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (22,5).
13:46:20
SQ
TACTICAL: STASH LOCKED: true
13:46:20
SQ
Turn started for Direwolf
13:46:20
SQ
*
13:46:20
SQ
* Direwolf: Starting turn.
13:46:20
SQ
INFO: Next round issued: 1
13:46:20
Resource
Started loading Resource Package "Temporary Tactical Resources".
13:46:20
Resource
Loading: sounds/enemies/werewolf_hurt_01.wav
13:46:20
Resource
Loading: sounds/enemies/werewolf_hurt_02.wav
13:46:20
Resource
Loading: sounds/enemies/werewolf_hurt_03.wav
13:46:20
Resource
Loading: sounds/enemies/werewolf_hurt_04.wav
13:46:20
Resource
Loading: sounds/enemies/werewolf_death_01.wav
13:46:20
Resource
Loading: sounds/enemies/werewolf_death_02.wav
13:46:20
Resource
Loading: sounds/enemies/werewolf_death_03.wav
13:46:20
Resource
Loading: sounds/enemies/werewolf_death_04.wav
13:46:20
Resource
Loading: sounds/enemies/werewolf_death_05.wav
13:46:20
Resource
Loading: sounds/enemies/werewolf_flee_01.wav
13:46:20
Resource
Loading: sounds/enemies/werewolf_flee_02.wav
13:46:20
Resource
Loading: sounds/enemies/werewolf_flee_03.wav
13:46:20
Resource
Loading: sounds/enemies/werewolf_flee_04.wav
13:46:20
Resource
Loading: sounds/enemies/werewolf_flee_05.wav
13:46:20
Resource
Loading: sounds/enemies/werewolf_flee_06.wav
13:46:20
Resource
Loading: sounds/enemies/werewolf_idle_01.wav
13:46:20
Resource
Loading: sounds/enemies/werewolf_idle_02.wav
13:46:20
Resource
Loading: sounds/enemies/werewolf_idle_03.wav
13:46:21
Resource
Loading: sounds/enemies/werewolf_idle_04.wav
13:46:21
Resource
Loading: sounds/enemies/werewolf_idle_05.wav
13:46:21
Resource
Loading: sounds/enemies/werewolf_idle_06.wav
13:46:21
Resource
Loading: sounds/enemies/werewolf_idle_07.wav
13:46:21
Resource
Loading: sounds/enemies/werewolf_idle_08.wav
13:46:21
Resource
Loading: sounds/enemies/werewolf_idle_09.wav
13:46:21
Resource
Loading: sounds/enemies/werewolf_idle_10.wav
13:46:21
Resource
Loading: sounds/enemies/werewolf_idle_11.wav
13:46:21
Resource
Loading: sounds/enemies/werewolf_idle_12.wav
13:46:21
Resource
Loading: sounds/enemies/werewolf_idle_13.wav
13:46:21
Resource
Loading: sounds/enemies/werewolf_idle_14.wav
13:46:21
Resource
Loading: sounds/enemies/werewolf_idle_15.wav
13:46:21
Resource
Loading: sounds/enemies/werewolf_idle_16.wav
13:46:21
Resource
Loading: sounds/enemies/werewolf_idle_17.wav
13:46:21
Resource
Loading: sounds/enemies/werewolf_idle_18.wav
13:46:21
Resource
Loading: sounds/enemies/werewolf_idle_19.wav
13:46:21
Resource
Loading: sounds/enemies/werewolf_idle_20.wav
13:46:21
Resource
Loading: sounds/enemies/werewolf_idle_21.wav
13:46:21
Resource
Loading: sounds/enemies/wolf_bite_01.wav
13:46:21
Resource
Loading: sounds/enemies/wolf_bite_02.wav
13:46:21
Resource
Loading: sounds/enemies/wolf_bite_03.wav
13:46:21
Resource
Loading: sounds/enemies/wolf_bite_04.wav
13:46:21
Resource
Loading: sounds/combat/werewolf_claw_hit_01.wav
13:46:21
Resource
Loading: sounds/combat/werewolf_claw_hit_02.wav
13:46:21
Resource
Loading: sounds/combat/werewolf_claw_hit_03.wav
13:46:21
Resource
Loading: music/beasts_01.ogg
13:46:21
SQ
defensive score: 0
13:46:21
SQ
defensive threshold: 30
13:46:21
SQ
-> Behaviors to pick from:
Engage.Melee (286.458)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
13:46:21
SQ
-> Behavior picked: Engage.Melee (286.458)
13:46:21
SQ
* Direwolf: Engaging to melee range with Vander (visible), accepted_distance=0
13:46:22
SQ
* Direwolf: Reached engage destination
13:46:22
SQ
defensive score: 0
13:46:22
SQ
defensive threshold: 30
13:46:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
13:46:22
SQ
-> Behavior picked: Idle (1)
13:46:23
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
13:46:23
SQ
* ---------------------------------------------------
13:46:23
SQ
Turn started for Direwolf
13:46:23
SQ
*
13:46:23
SQ
* Direwolf: Starting turn.
13:46:23
SQ
defensive score: 0
13:46:23
SQ
defensive threshold: 30
13:46:23
SQ
-> Behaviors to pick from:
Engage.Melee (172)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
13:46:23
SQ
-> Behavior picked: Engage.Melee (172)
13:46:23
SQ
* Direwolf: Engaging to melee range with Vander (not visible), accepted_distance=0
13:46:23
SQ
* Direwolf: Reached engage destination
13:46:23
SQ
defensive score: 0
13:46:23
SQ
defensive threshold: 30
13:46:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
13:46:23
SQ
-> Behavior picked: Idle (1)
13:46:23
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
13:46:23
SQ
* ---------------------------------------------------
13:46:24
Resource
Unloading: music/worldmap_05.ogg
13:46:24
SQ
Turn started for Direwolf
13:46:24
SQ
*
13:46:24
SQ
* Direwolf: Starting turn.
13:46:24
SQ
defensive score: 0
13:46:24
SQ
defensive threshold: 30
13:46:24
SQ
-> Behaviors to pick from:
Engage.Melee (154)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
13:46:24
SQ
-> Behavior picked: Engage.Melee (154)
13:46:24
SQ
* Direwolf: Engaging to melee range with Vander (not visible), accepted_distance=0
13:46:26
SQ
* Direwolf: Reached engage destination
13:46:26
SQ
defensive score: 0
13:46:26
SQ
defensive threshold: 30
13:46:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
13:46:26
SQ
-> Behavior picked: Idle (1)
13:46:26
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
13:46:26
SQ
* ---------------------------------------------------
13:46:26
SQ
Turn started for Direwolf
13:46:26
SQ
*
13:46:26
SQ
* Direwolf: Starting turn.
13:46:27
SQ
defensive score: 0
13:46:27
SQ
defensive threshold: 30
13:46:27
SQ
-> Behaviors to pick from:
Engage.Melee (172.727)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
13:46:27
SQ
-> Behavior picked: Engage.Melee (172.727)
13:46:27
SQ
* Direwolf: Engaging to melee range with Tobjoern (not visible), accepted_distance=0
13:46:29
SQ
* Direwolf: Reached engage destination
13:46:29
SQ
defensive score: 0
13:46:29
SQ
defensive threshold: 30
13:46:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
13:46:29
SQ
-> Behavior picked: Idle (1)
13:46:29
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
13:46:29
SQ
* ---------------------------------------------------
13:46:29
SQ
Turn started for Gunnar Orcbane
13:46:36
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Direwolf]
13:46:36
SQ
Gunnar Orcbane uses skill Shoot Bolt
13:46:38
SQ
tactical_queryTileTooltipData
13:46:41
SQ
Skill [Reload] removed from [Gunnar Orcbane].
13:46:41
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
13:46:47
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Direwolf]
13:46:47
SQ
Gunnar Orcbane uses skill Shoot Bolt
13:46:53
SQ
Skill [Reload] removed from [Gunnar Orcbane].
13:46:53
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
13:46:56
SQ
Turn started for Thorben
13:47:17
SQ
[Thorben] executes skill [Shoot Bolt] on target [Direwolf]
13:47:17
SQ
Thorben uses skill Shoot Bolt
13:47:19
SQ
tactical_queryTileTooltipData
13:47:23
SQ
Skill [Reload] removed from [Thorben].
13:47:23
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
13:47:28
SQ
[Thorben] executes skill [Shoot Bolt] on target [Direwolf]
13:47:28
SQ
Thorben uses skill Shoot Bolt
13:48:12
SQ
Turn started for Falk
13:48:14
SQ
Turn started for Tobjoern
13:48:17
SQ
tactical_queryTileTooltipData
13:48:20
SQ
tactical_queryTileTooltipData
13:48:22
SQ
Turn started for Vander
13:48:26
SQ
INFO: Next round issued: 2
13:48:27
SQ
Turn started for Direwolf
13:48:27
SQ
*
13:48:27
SQ
* Direwolf: Starting turn.
13:48:27
SQ
defensive score: 0
13:48:27
SQ
defensive threshold: 30
13:48:28
SQ
-> Behaviors to pick from:
Engage.Melee (323.278)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
13:48:28
SQ
-> Behavior picked: Engage.Melee (323.278)
13:48:28
SQ
* Direwolf: Engaging to melee range with Vander (not visible), accepted_distance=0
13:48:29
SQ
* Direwolf: Reached engage destination
13:48:29
SQ
-> Behaviors to pick from:
Attack.Default (55.4003)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
13:48:29
SQ
-> Behavior picked: Attack.Default (55.4003)
13:48:30
SQ
* Direwolf: Using Direwolf Bite against Vander!
13:48:30
SQ
Direwolf uses skill Direwolf Bite
13:48:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
13:48:30
SQ
-> Behavior picked: Idle (1)
13:48:30
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
13:48:30
SQ
* ---------------------------------------------------
13:48:31
SQ
Turn started for Direwolf
13:48:31
SQ
*
13:48:31
SQ
* Direwolf: Starting turn.
13:48:31
SQ
-> Behaviors to pick from:
Engage.Melee (361.429)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
13:48:31
SQ
-> Behavior picked: Engage.Melee (361.429)
13:48:31
SQ
* Direwolf: Engaging to melee range with Falk (visible), accepted_distance=0
13:48:32
SQ
* Direwolf: Reached engage destination
13:48:32
SQ
-> Behaviors to pick from:
Attack.Default (54.6452)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
13:48:32
SQ
-> Behavior picked: Attack.Default (54.6452)
13:48:33
SQ
* Direwolf: Using Direwolf Bite against Falk!
13:48:33
SQ
Direwolf uses skill Direwolf Bite
13:48:33
SQ
-> Behaviors to pick from:
Attack.Default (47.8202)(*), Idle (1), Howl (0), Flee (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0)
13:48:33
SQ
-> Behavior picked: Attack.Default (47.8202)
13:48:34
SQ
* Direwolf: Using Direwolf Bite against Falk!
13:48:34
SQ
Direwolf uses skill Direwolf Bite
13:48:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0)
13:48:34
SQ
-> Behavior picked: Idle (1)
13:48:35
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
13:48:35
SQ
* ---------------------------------------------------
13:48:35
SQ
Turn started for Direwolf
13:48:35
SQ
*
13:48:35
SQ
* Direwolf: Starting turn.
13:48:35
SQ
-> Behaviors to pick from:
Engage.Melee (480.909)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
13:48:35
SQ
-> Behavior picked: Engage.Melee (480.909)
13:48:35
SQ
* Direwolf: Engaging to melee range with Alwin (visible), accepted_distance=0
13:48:35
SQ
Skill [Hidden] removed from [Direwolf].
13:48:36
SQ
* Direwolf: Reached engage destination
13:48:36
SQ
-> Behaviors to pick from:
Attack.Default (79.1253)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
13:48:36
SQ
-> Behavior picked: Attack.Default (79.1253)
13:48:37
SQ
* Direwolf: Using Direwolf Bite against Vander!
13:48:37
SQ
Direwolf uses skill Direwolf Bite
13:48:37
SQ
-> Behaviors to pick from:
Attack.Default (76.8503)(*), Idle (1), Howl (0), Flee (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0)
13:48:37
SQ
-> Behavior picked: Attack.Default (76.8503)
13:48:38
SQ
* Direwolf: Using Direwolf Bite against Vander!
13:48:38
SQ
Direwolf uses skill Direwolf Bite
13:48:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0)
13:48:38
SQ
-> Behavior picked: Idle (1)
13:48:38
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
13:48:38
SQ
* ---------------------------------------------------
13:48:38
SQ
Turn started for Direwolf
13:48:38
SQ
*
13:48:38
SQ
* Direwolf: Starting turn.
13:48:39
SQ
-> Behaviors to pick from:
Engage.Melee (250.909)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
13:48:39
SQ
-> Behavior picked: Engage.Melee (250.909)
13:48:39
SQ
* Direwolf: Engaging to melee range with Gunnar Orcbane (visible), accepted_distance=0
13:48:41
SQ
* Direwolf: Reached engage destination
13:48:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Howl (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
13:48:41
SQ
-> Behavior picked: Idle (1)
13:48:41
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
13:48:41
SQ
* ---------------------------------------------------
13:48:41
SQ
Turn started for Thorben
13:48:50
SQ
tactical_queryTileTooltipData
13:49:01
SQ
tactical_queryTileTooltipData
13:49:02
SQ
Turn started for Gunnar Orcbane
13:49:07
SQ
[Gunnar Orcbane] executes skill [Impale] on target [Direwolf]
13:49:07
SQ
Gunnar Orcbane uses skill Impale
13:49:07
SQ
Direwolf has died.
13:49:10
SQ
Turn started for Alwin
13:49:13
SQ
[Alwin] executes skill [Thrust] on target [Direwolf]
13:49:13
SQ
Alwin uses skill Thrust
13:49:16
SQ
[Alwin] executes skill [Thrust] on target [Direwolf]
13:49:16
SQ
Alwin uses skill Thrust
13:49:17
SQ
Turn started for Falk
13:49:17
SQ
tactical_queryTileTooltipData
13:49:20
SQ
[Falk] executes skill [Thrust] on target [Direwolf]
13:49:20
SQ
Falk uses skill Thrust
13:49:23
SQ
[Falk] executes skill [Thrust] on target [Direwolf]
13:49:23
SQ
Falk uses skill Thrust
13:49:24
SQ
Turn started for Tobjoern
13:49:26
SQ
tactical_queryTileTooltipData
13:49:29
SQ
[Tobjoern] executes skill [Thrust] on target [Direwolf]
13:49:29
SQ
Tobjoern uses skill Thrust
13:49:31
SQ
Turn started for Vander
13:49:34
SQ
[Vander] executes skill [Thrust] on target [Direwolf]
13:49:34
SQ
Vander uses skill Thrust
13:49:37
SQ
[Vander] executes skill [Thrust] on target [Direwolf]
13:49:37
SQ
Vander uses skill Thrust
13:49:37
SQ
INFO: Next round issued: 3
13:49:38
SQ
Turn started for Direwolf
13:49:38
SQ
*
13:49:38
SQ
* Direwolf: Starting turn.
13:49:38
SQ
-> Behaviors to pick from:
Attack.Default (74.5753)(*), Idle (1), Flee (0), Engage.Melee (0), Roam (0), BreakFree (0), Howl (0), Retreat (0)
13:49:38
SQ
-> Behavior picked: Attack.Default (74.5753)
13:49:39
SQ
* Direwolf: Using Direwolf Bite against Vander!
13:49:39
SQ
Direwolf uses skill Direwolf Bite
13:49:39
SQ
-> Behaviors to pick from:
Attack.Default (59.2674)(*), Idle (1), Roam (0), BreakFree (0), Flee (0), Howl (0), Retreat (0), Engage.Melee (0)
13:49:39
SQ
-> Behavior picked: Attack.Default (59.2674)
13:49:39
SQ
* Direwolf: Using Direwolf Bite against Vander!
13:49:39
SQ
Direwolf uses skill Direwolf Bite
13:49:39
SQ
-> Behaviors to pick from:
Attack.Default (56.0174)(*), Idle (1), Flee (0), Howl (0), Roam (0), Retreat (0), Engage.Melee (0), BreakFree (0)
13:49:39
SQ
-> Behavior picked: Attack.Default (56.0174)
13:49:40
SQ
* Direwolf: Using Direwolf Bite against Vander!
13:49:40
SQ
Direwolf uses skill Direwolf Bite
13:49:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Attack.Default (0)
13:49:40
SQ
-> Behavior picked: Idle (1)
13:49:41
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
13:49:41
SQ
* ---------------------------------------------------
13:49:41
SQ
Turn started for Direwolf
13:49:41
SQ
*
13:49:41
SQ
* Direwolf: Starting turn.
13:49:42
SQ
-> Behaviors to pick from:
Attack.Default (77.1424)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Howl (0)
13:49:42
SQ
-> Behavior picked: Attack.Default (77.1424)
13:49:42
SQ
* Direwolf: Using Direwolf Bite against Vander!
13:49:42
SQ
Direwolf uses skill Direwolf Bite
13:49:42
SQ
-> Behaviors to pick from:
Attack.Default (84.6174)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Retreat (0), Howl (0), BreakFree (0)
13:49:42
SQ
-> Behavior picked: Attack.Default (84.6174)
13:49:43
SQ
* Direwolf: Using Direwolf Bite against Vander!
13:49:43
SQ
Direwolf uses skill Direwolf Bite
13:49:43
SQ
-> Behaviors to pick from:
Attack.Default (78.7407)(*), Idle (1), Roam (0), Retreat (0), Engage.Melee (0), Howl (0), BreakFree (0), Flee (0)
13:49:43
SQ
-> Behavior picked: Attack.Default (78.7407)
13:49:44
SQ
* Direwolf: Using Direwolf Bite against Vander!
13:49:44
SQ
Direwolf uses skill Direwolf Bite
13:49:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Engage.Melee (0), Howl (0), Flee (0), Retreat (0), Attack.Default (0)
13:49:44
SQ
-> Behavior picked: Idle (1)
13:49:44
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
13:49:44
SQ
* ---------------------------------------------------
13:49:45
SQ
Turn started for Direwolf
13:49:45
SQ
*
13:49:45
SQ
* Direwolf: Starting turn.
13:49:45
SQ
-> Behaviors to pick from:
Attack.Default (62.8242)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Howl (0)
13:49:45
SQ
-> Behavior picked: Attack.Default (62.8242)
13:49:46
SQ
* Direwolf: Using Direwolf Bite against Tobjoern!
13:49:46
SQ
Direwolf uses skill Direwolf Bite
13:49:48
SQ
-> Behaviors to pick from:
Attack.Default (75.4442)(*), Idle (1), Engage.Melee (0), Flee (0), Roam (0), Retreat (0), Howl (0), BreakFree (0)
13:49:48
SQ
-> Behavior picked: Attack.Default (75.4442)
13:49:48
SQ
* Direwolf: Using Direwolf Bite against Tobjoern!
13:49:48
SQ
Direwolf uses skill Direwolf Bite
13:49:48
SQ
-> Behaviors to pick from:
Attack.Default (67.3192)(*), Idle (1), Roam (0), Retreat (0), Engage.Melee (0), Howl (0), BreakFree (0), Flee (0)
13:49:48
SQ
-> Behavior picked: Attack.Default (67.3192)
13:49:49
SQ
* Direwolf: Using Direwolf Bite against Tobjoern!
13:49:49
SQ
Direwolf uses skill Direwolf Bite
13:49:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Engage.Melee (0), Howl (0), Flee (0), Retreat (0), Attack.Default (0)
13:49:49
SQ
-> Behavior picked: Idle (1)
13:49:49
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
13:49:49
SQ
* ---------------------------------------------------
13:49:50
SQ
Turn started for Thorben
13:49:53
SQ
[Thorben] executes skill [Reload] on target [Thorben]
13:49:53
SQ
Thorben uses skill Reload
13:49:55
SQ
[Thorben] executes skill [Shoot Bolt] on target [Direwolf]
13:49:55
SQ
Thorben uses skill Shoot Bolt
13:49:55
SQ
Turn started for Gunnar Orcbane
13:50:01
SQ
[Gunnar Orcbane] executes skill [Impale] on target [Direwolf]
13:50:01
SQ
Gunnar Orcbane uses skill Impale
13:50:01
SQ
Direwolf has died.
13:50:04
SQ
Turn started for Alwin
13:50:06
SQ
[Alwin] executes skill [Thrust] on target [Direwolf]
13:50:06
SQ
Alwin uses skill Thrust
13:50:10
SQ
[Alwin] executes skill [Thrust] on target [Direwolf]
13:50:10
SQ
Alwin uses skill Thrust
13:50:10
SQ
Turn started for Falk
13:50:13
SQ
[Falk] executes skill [Thrust] on target [Direwolf]
13:50:13
SQ
Falk uses skill Thrust
13:50:17
SQ
[Falk] executes skill [Thrust] on target [Direwolf]
13:50:17
SQ
Falk uses skill Thrust
13:50:17
SQ
Turn started for Tobjoern
13:50:20
SQ
[Tobjoern] executes skill [Thrust] on target [Direwolf]
13:50:20
SQ
Tobjoern uses skill Thrust
13:50:23
SQ
tactical_queryTileTooltipData
13:50:23
SQ
tactical_queryTileTooltipData
13:50:31
SQ
[Tobjoern] executes skill [Thrust] on target [Direwolf]
13:50:31
SQ
Tobjoern uses skill Thrust
13:50:31
SQ
Turn started for Vander
13:50:34
SQ
[Vander] executes skill [Thrust] on target [Direwolf]
13:50:34
SQ
Vander uses skill Thrust
13:50:38
SQ
[Vander] executes skill [Thrust] on target [Direwolf]
13:50:38
SQ
Vander uses skill Thrust
13:50:38
SQ
Direwolf has died.
13:50:38
SQ
INFO: Next round issued: 4
13:50:39
SQ
Turn started for Direwolf
13:50:39
SQ
*
13:50:39
SQ
* Direwolf: Starting turn.
13:50:39
SQ
-> Behaviors to pick from:
Attack.Default (85.8442)(*), Idle (1), Howl (0), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), Roam (0)
13:50:39
SQ
-> Behavior picked: Attack.Default (85.8442)
13:50:40
SQ
* Direwolf: Using Direwolf Bite against Tobjoern!
13:50:40
SQ
Direwolf uses skill Direwolf Bite
13:50:40
SQ
-> Behaviors to pick from:
Attack.Default (77.6443)(*), Idle (1), BreakFree (0), Retreat (0), Howl (0), Engage.Melee (0), Roam (0), Flee (0)
13:50:40
SQ
-> Behavior picked: Attack.Default (77.6443)
13:50:41
SQ
* Direwolf: Using Direwolf Bite against Tobjoern!
13:50:41
SQ
Direwolf uses skill Direwolf Bite
13:50:41
SQ
-> Behaviors to pick from:
Attack.Default (62.6943)(*), Idle (1), Howl (0), Engage.Melee (0), BreakFree (0), Roam (0), Flee (0), Retreat (0)
13:50:41
SQ
-> Behavior picked: Attack.Default (62.6943)
13:50:41
SQ
* Direwolf: Using Direwolf Bite against Tobjoern!
13:50:41
SQ
Direwolf uses skill Direwolf Bite
13:50:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Flee (0), BreakFree (0), Roam (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
13:50:42
SQ
-> Behavior picked: Idle (1)
13:50:42
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
13:50:42
SQ
* ---------------------------------------------------
13:50:42
SQ
Turn started for Gunnar Orcbane
13:50:44
SQ
tactical_queryTileTooltipData
13:50:45
SQ
tactical_queryTileTooltipData
13:50:48
SQ
[Gunnar Orcbane] executes skill [Impale] on target [Direwolf]
13:50:48
SQ
Gunnar Orcbane uses skill Impale
13:50:48
SQ
Turn started for Thorben
13:50:51
SQ
tactical_queryTileTooltipData
13:50:52
SQ
[Thorben] executes skill [Reload] on target [Thorben]
13:50:52
SQ
Thorben uses skill Reload
13:50:55
SQ
[Thorben] executes skill [Shoot Bolt] on target [Direwolf]
13:50:55
SQ
Thorben uses skill Shoot Bolt
13:50:55
SQ
Direwolf has died.
13:50:55
Resource
Unloading: gfx/orientation_overlay.png
13:50:55
SQ
Skill [Dodge] removed from [Alwin].
13:50:55
SQ
Skill [Dodge] removed from [Gunnar Orcbane].
13:50:55
SQ
Skill [Dodge] removed from [Falk].
13:50:55
SQ
Skill [Reload] removed from [Thorben].
13:50:55
Resource
Loading: music/victory_01.ogg
13:50:59
Resource
Unloading: music/beasts_01.ogg
13:51:11
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
13:51:11
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
13:51:11
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
13:51:11
SQ
World::onCombatFinished
13:51:11
SQ
TacticalState::onFinish
13:51:11
Resource
Unloading: gfx/object_0.png
13:51:11
Resource
Unloading: gfx/detail.png
13:51:11
Resource
Unloading Resource Package "Temporary Tactical Resources".
13:51:11
Resource
Unloading: sounds/enemies/werewolf_hurt_01.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_hurt_02.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_hurt_03.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_hurt_04.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_death_01.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_death_02.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_death_03.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_death_04.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_death_05.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_flee_01.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_flee_02.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_flee_03.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_flee_04.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_flee_05.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_flee_06.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_idle_01.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_idle_02.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_idle_03.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_idle_04.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_idle_05.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_idle_06.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_idle_07.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_idle_08.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_idle_09.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_idle_10.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_idle_11.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_idle_12.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_idle_13.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_idle_14.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_idle_15.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_idle_16.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_idle_17.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_idle_18.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_idle_19.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_idle_20.wav
13:51:11
Resource
Unloading: sounds/enemies/werewolf_idle_21.wav
13:51:11
Resource
Unloading: gfx/entity_4.png
13:51:11
Resource
Unloading: sounds/enemies/wolf_bite_01.wav
13:51:11
Resource
Unloading: sounds/enemies/wolf_bite_02.wav
13:51:11
Resource
Unloading: sounds/enemies/wolf_bite_03.wav
13:51:11
Resource
Unloading: sounds/enemies/wolf_bite_04.wav
13:51:11
Resource
Unloading: sounds/combat/werewolf_claw_hit_01.wav
13:51:11
Resource
Unloading: sounds/combat/werewolf_claw_hit_02.wav
13:51:11
Resource
Unloading: sounds/combat/werewolf_claw_hit_03.wav
13:51:11
UI
IngameMenuScreen::UNREGISTER
13:51:11
UI
MainMenuModule::UNREGISTER
13:51:11
UI
LoadCampaignMenuModule::UNREGISTER
13:51:11
UI
SaveCampaignMenuModule::UNREGISTER
13:51:11
UI
OptionsMenuModule::UNREGISTER
13:51:11
UI
OptionsMenuModuleVideoPanel::UNREGISTER
13:51:11
UI
OptionsMenuModuleVideoPanel::UNREGISTER
13:51:11
UI
OptionsMenuModuleControlsPanel::UNREGISTER
13:51:11
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
13:51:11
UI
TacticalFleeScreen::UNREGISTER
13:51:11
UI
CharacterScreen::UNREGISTER
13:51:11
UI
CharacterScreenLeftPanelModule::UNREGISTER
13:51:11
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
13:51:11
UI
CharacterScreenPaperdollModule::UNREGISTER
13:51:11
UI
CharacterScreenSkillsModule::UNREGISTER
13:51:11
UI
CharacterScreenStatsModule::UNREGISTER
13:51:11
UI
CharacterScreenRightPanelModule::UNREGISTER
13:51:11
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
13:51:11
UI
CharacterScreenInventoryListModule::UNREGISTER
13:51:11
UI
CharacterScreenPerksModule::UNREGISTER
13:51:11
UI
CharacterScreenBrothersListModule::UNREGISTER
13:51:11
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
13:51:11
UI
TacticalScreen::UNREGISTER
13:51:11
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
13:51:11
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
13:51:11
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
13:51:11
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
13:51:11
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
13:51:11
UI
TacticalCombatResultScreen::UNREGISTER
13:51:11
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
13:51:11
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
13:51:16
SQ
showing contract: Hunting Beasts
13:51:25
SQ
contract added: Hunting Beasts
13:51:26
SQ
showing contract: Hunting Beasts
13:51:36
SQ
Location entered: Sonnheim
13:51:36
Resource
Loading: music/city_02.ogg
13:51:40
Resource
Unloading: music/victory_01.ogg
13:52:30
Script
VM collected 1 object(s) and deleted them.
13:53:42
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
13:54:10
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
13:55:02
Resource
Loading: music/city_01.ogg
13:55:05
Resource
Unloading: music/city_02.ogg
13:55:07
Resource
Loading: music/worldmap_09.ogg
13:55:11
Resource
Unloading: music/city_01.ogg
13:56:51
SQ
Location entered: Sandkamp
13:56:51
Resource
Loading: music/village_01.ogg
13:56:55
Resource
Unloading: music/worldmap_09.ogg
13:56:55
SQ
showing contract: Drive away bandits
13:57:03
SQ
showing contract: Patrol
13:57:58
Resource
Loading: music/city_02.ogg
13:58:02
Resource
Unloading: music/village_01.ogg
13:58:04
SQ
showing contract: Armed Courier
13:59:39
Resource
Loading: music/worldmap_05.ogg
13:59:42
SQ
contract added: Drive away bandits
13:59:43
Resource
Unloading: music/city_02.ogg
14:00:20
SQ
Location entered: Dunkelwald
14:00:20
Resource
Loading: music/village_01.ogg
14:00:24
SQ
showing contract: Destroy Orc Camp
14:00:24
Resource
Unloading: music/worldmap_05.ogg
14:01:28
SQ
showing contract: Destroy Orc Camp
14:01:39
Resource
Loading: music/worldmap_08.ogg
14:01:43
Resource
Unloading: music/village_01.ogg
14:01:52
SQ
Save campaign: Penetraitors-03a
14:01:53
Scene
Finished saving scene.
14:02:24
SQ
Location entered: Konigswasser
14:02:38
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
14:02:53
UI
Backpack -> Stash | Ground (targetIdx: 18)
14:03:07
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
14:03:58
SQ
showing contract: Patrol
14:04:11
SQ
contract activated: Patrol
14:04:15
Resource
Loading: music/worldmap_06.ogg
14:04:25
Resource
Unloading: music/worldmap_08.ogg
14:04:29
SQ
Location entered: Konigswasser
14:04:29
Resource
Loading: music/city_01.ogg
14:04:33
Resource
Unloading: music/worldmap_06.ogg
14:06:02
Resource
Loading: music/worldmap_07.ogg
14:06:06
Resource
Unloading: music/city_01.ogg
14:06:29
SQ
contract removed: 104
14:06:33
SQ
contract removed: 105
14:06:48
SQ
Location entered: Ogna
14:06:48
Resource
Loading: music/city_02.ogg
14:06:52
Resource
Unloading: music/worldmap_07.ogg
14:07:51
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
14:07:56
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
14:08:07
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
14:08:57
Resource
Loading: music/worldmap_03.ogg
14:09:01
Resource
Unloading: music/city_02.ogg
14:09:56
SQ
contract added: Drive away bandits
14:10:13
SQ
contract removed: 106
14:10:49
SQ
showing contract: Patrol
14:10:53
SQ
Location entered: Grimhaug
14:10:53
Resource
Loading: music/stronghold_01.ogg
14:10:57
Resource
Unloading: music/worldmap_03.ogg
14:13:32
Resource
Loading: music/worldmap_07.ogg
14:13:34
SQ
contract added: Secure Cemetery
14:13:36
Resource
Unloading: music/stronghold_01.ogg
14:14:16
SQ
contract removed: 107
14:14:30
Script
VM collected 1 object(s) and deleted them.
14:14:33
SQ
contract added: Armed Courier
14:14:44
SQ
Save campaign: autosave
14:14:45
Scene
Finished saving scene.
14:14:46
SQ
WorldState::onHide
14:14:46
UI
CharacterScreen::REGISTER
14:14:46
UI
CharacterScreenLeftPanelModule::REGISTER
14:14:46
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
14:14:46
UI
CharacterScreenPaperdollModule::REGISTER
14:14:46
UI
CharacterScreenSkillsModule::REGISTER
14:14:46
UI
CharacterScreenStatsModule::REGISTER
14:14:47
UI
CharacterScreenRightPanelModule::REGISTER
14:14:47
UI
CharacterScreenRightPanelHeaderModule::REGISTER
14:14:47
UI
CharacterScreenInventoryListModule::REGISTER
14:14:47
UI
CharacterScreenPerksModule::REGISTER
14:14:47
UI
CharacterScreenBrothersListModule::REGISTER
14:14:47
UI
CharacterScreenBattleStartFooterModule::REGISTER
14:14:47
UI
TacticalFleeScreen::REGISTER
14:14:47
UI
IngameMenuScreen::REGISTER
14:14:47
UI
MainMenuModule::REGISTER
14:14:47
UI
LoadCampaignMenuModule::REGISTER
14:14:47
UI
SaveCampaignMenuModule::REGISTER
14:14:47
UI
OptionsMenuModule::REGISTER
14:14:47
UI
OptionsMenuModuleVideoPanel::REGISTER
14:14:47
UI
OptionsMenuModuleAudioPanel::REGISTER
14:14:47
UI
OptionsMenuModuleControlsPanel::REGISTER
14:14:47
UI
OptionsMenuModuleGameplayPanel::REGISTER
14:14:47
UI
TacticalCombatResultScreen::REGISTER
14:14:47
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
14:14:47
UI
TacticalCombatResultScreenLootPanel::REGISTER
14:14:47
UI
TacticalScreen::REGISTER
14:14:47
UI
TacticalScreenTurnSequenceBarModule::REGISTER
14:14:47
UI
TacticalScreenOrientationOverlayModule::REGISTER
14:14:47
UI
TacticalScreenTopbarEventLogModule::REGISTER
14:14:47
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
14:14:47
UI
TacticalScreenTopbarOptionsModule::REGISTER
14:14:47
Resource
Loading: gfx/detail.png
14:14:47
Texture
Texture "gfx/detail.png" (ID: 21) took up approximately 5461kb in video memory.
14:14:47
Resource
Loading: gfx/object_0.png
14:14:47
Texture
Texture "gfx/object_0.png" (ID: 22) took up approximately 10922kb in video memory.
14:14:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (22,4).
14:14:47
Resource
Loading: gfx/entity_4.png
14:14:47
Texture
Texture "gfx/entity_4.png" (ID: 23) took up approximately 682kb in video memory.
14:14:47
Resource
Loading: gfx/orientation_overlay.png
14:14:47
Texture
Texture "gfx/orientation_overlay.png" (ID: 24) took up approximately 512kb in video memory.
14:14:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,10).
14:14:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,0).
14:14:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,9).
14:14:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (22,5).
14:14:47
SQ
TACTICAL: STASH LOCKED: true
14:14:47
SQ
Turn started for Direwolf
14:14:47
SQ
*
14:14:47
SQ
* Direwolf: Starting turn.
14:14:47
SQ
INFO: Next round issued: 1
14:14:47
Resource
Started loading Resource Package "Temporary Tactical Resources".
14:14:47
Resource
Loading: sounds/enemies/werewolf_hurt_01.wav
14:14:47
Resource
Loading: sounds/enemies/werewolf_hurt_02.wav
14:14:47
Resource
Loading: sounds/enemies/werewolf_hurt_03.wav
14:14:47
Resource
Loading: sounds/enemies/werewolf_hurt_04.wav
14:14:47
Resource
Loading: sounds/enemies/werewolf_death_01.wav
14:14:47
Resource
Loading: sounds/enemies/werewolf_death_02.wav
14:14:47
Resource
Loading: sounds/enemies/werewolf_death_03.wav
14:14:47
Resource
Loading: sounds/enemies/werewolf_death_04.wav
14:14:47
Resource
Loading: sounds/enemies/werewolf_death_05.wav
14:14:47
Resource
Loading: sounds/enemies/werewolf_flee_01.wav
14:14:47
Resource
Loading: sounds/enemies/werewolf_flee_02.wav
14:14:47
Resource
Loading: sounds/enemies/werewolf_flee_03.wav
14:14:47
Resource
Loading: sounds/enemies/werewolf_flee_04.wav
14:14:48
Resource
Loading: sounds/enemies/werewolf_flee_05.wav
14:14:48
Resource
Loading: sounds/enemies/werewolf_flee_06.wav
14:14:48
Resource
Loading: sounds/enemies/werewolf_idle_01.wav
14:14:48
Resource
Loading: sounds/enemies/werewolf_idle_02.wav
14:14:48
Resource
Loading: sounds/enemies/werewolf_idle_03.wav
14:14:48
Resource
Loading: sounds/enemies/werewolf_idle_04.wav
14:14:48
Resource
Loading: sounds/enemies/werewolf_idle_05.wav
14:14:48
Resource
Loading: sounds/enemies/werewolf_idle_06.wav
14:14:48
Resource
Loading: sounds/enemies/werewolf_idle_07.wav
14:14:48
Resource
Loading: sounds/enemies/werewolf_idle_08.wav
14:14:48
Resource
Loading: sounds/enemies/werewolf_idle_09.wav
14:14:48
Resource
Loading: sounds/enemies/werewolf_idle_10.wav
14:14:48
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Loading: sounds/enemies/werewolf_idle_11.wav
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Loading: sounds/enemies/werewolf_idle_12.wav
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Loading: sounds/enemies/werewolf_idle_13.wav
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Loading: sounds/enemies/werewolf_idle_14.wav
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Loading: sounds/enemies/werewolf_idle_15.wav
14:14:48
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Loading: sounds/enemies/werewolf_idle_16.wav
14:14:48
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Loading: sounds/enemies/werewolf_idle_17.wav
14:14:48
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Loading: sounds/enemies/werewolf_idle_18.wav
14:14:48
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Loading: sounds/enemies/werewolf_idle_19.wav
14:14:48
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Loading: sounds/enemies/werewolf_idle_20.wav
14:14:48
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Loading: sounds/enemies/werewolf_idle_21.wav
14:14:48
Resource
Loading: sounds/enemies/wolf_bite_01.wav
14:14:48
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Loading: sounds/enemies/wolf_bite_02.wav
14:14:48
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Loading: sounds/enemies/wolf_bite_03.wav
14:14:48
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Loading: sounds/enemies/wolf_bite_04.wav
14:14:48
Resource
Loading: sounds/combat/werewolf_claw_hit_01.wav
14:14:48
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Loading: sounds/combat/werewolf_claw_hit_02.wav
14:14:48
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Loading: sounds/combat/werewolf_claw_hit_03.wav
14:14:48
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Loading: music/beasts_01.ogg
14:14:48
SQ
defensive score: 0
14:14:48
SQ
defensive threshold: 30
14:14:48
SQ
-> Behaviors to pick from:
Engage.Melee (259.603)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
14:14:48
SQ
-> Behavior picked: Engage.Melee (259.603)
14:14:48
SQ
* Direwolf: Engaging to melee range with Henrik Gimp Hand (not visible), accepted_distance=0
14:14:49
SQ
* Direwolf: Reached engage destination
14:14:49
SQ
defensive score: 0
14:14:49
SQ
defensive threshold: 30
14:14:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
14:14:50
SQ
-> Behavior picked: Idle (1)
14:14:50
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
14:14:50
SQ
* ---------------------------------------------------
14:14:50
SQ
Turn started for Direwolf
14:14:50
SQ
*
14:14:50
SQ
* Direwolf: Starting turn.
14:14:51
SQ
defensive score: 0
14:14:51
SQ
defensive threshold: 30
14:14:51
SQ
-> Behaviors to pick from:
Engage.Melee (140.556)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
14:14:51
SQ
-> Behavior picked: Engage.Melee (140.556)
14:14:51
SQ
* Direwolf: Engaging to melee range with Henrik Gimp Hand (not visible), accepted_distance=0
14:14:51
Resource
Unloading: music/worldmap_07.ogg
14:14:52
SQ
* Direwolf: Reached engage destination
14:14:52
SQ
defensive score: 0
14:14:52
SQ
defensive threshold: 30
14:14:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
14:14:52
SQ
-> Behavior picked: Idle (1)
14:14:52
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:14:52
SQ
* ---------------------------------------------------
14:14:53
SQ
Turn started for Direwolf
14:14:53
SQ
*
14:14:53
SQ
* Direwolf: Starting turn.
14:14:53
SQ
defensive score: 0
14:14:53
SQ
defensive threshold: 30
14:14:53
SQ
-> Behaviors to pick from:
Engage.Melee (142.353)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
14:14:53
SQ
-> Behavior picked: Engage.Melee (142.353)
14:14:53
SQ
* Direwolf: Engaging to melee range with Rupert (visible), accepted_distance=0
14:14:55
SQ
* Direwolf: Reached engage destination
14:14:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
14:14:55
SQ
-> Behavior picked: Idle (1)
14:14:55
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:14:55
SQ
* ---------------------------------------------------
14:14:55
SQ
Turn started for Direwolf
14:14:55
SQ
*
14:14:55
SQ
* Direwolf: Starting turn.
14:14:56
SQ
-> Behaviors to pick from:
Engage.Melee (163.636)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
14:14:56
SQ
-> Behavior picked: Engage.Melee (163.636)
14:14:56
SQ
* Direwolf: Engaging to melee range with Tobjoern (visible), accepted_distance=0
14:14:57
SQ
* Direwolf: Reached engage destination
14:14:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
14:14:57
SQ
-> Behavior picked: Idle (1)
14:14:57
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:14:57
SQ
* ---------------------------------------------------
14:14:58
SQ
Turn started for Direwolf
14:14:58
SQ
*
14:14:58
SQ
* Direwolf: Starting turn.
14:14:58
SQ
-> Behaviors to pick from:
Engage.Melee (184.333)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
14:14:58
SQ
-> Behavior picked: Engage.Melee (184.333)
14:14:59
SQ
* Direwolf: Engaging to melee range with Henrik Gimp Hand (visible), accepted_distance=0
14:15:01
SQ
* Direwolf: Reached engage destination
14:15:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
14:15:01
SQ
-> Behavior picked: Idle (1)
14:15:01
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:15:01
SQ
* ---------------------------------------------------
14:15:01
SQ
Turn started for Gunnar Orcbane
14:15:09
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Direwolf]
14:15:09
SQ
Gunnar Orcbane uses skill Shoot Bolt
14:15:14
SQ
Skill [Reload] removed from [Gunnar Orcbane].
14:15:14
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
14:15:20
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Direwolf]
14:15:20
SQ
Gunnar Orcbane uses skill Shoot Bolt
14:15:26
SQ
Skill [Reload] removed from [Gunnar Orcbane].
14:15:26
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
14:15:43
SQ
[Thorben] executes skill [Shoot Bolt] on target [Direwolf]
14:15:43
SQ
Thorben uses skill Shoot Bolt
14:15:50
SQ
Skill [Reload] removed from [Thorben].
14:15:50
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
14:15:58
SQ
[Thorben] executes skill [Shoot Bolt] on target [Direwolf]
14:15:58
SQ
Thorben uses skill Shoot Bolt
14:15:59
SQ
Turn started for Henrik Gimp Hand
14:16:07
SQ
[Henrik Gimp Hand] executes skill [Slash] on target [Direwolf]
14:16:07
SQ
Henrik Gimp Hand uses skill Slash
14:16:10
SQ
[Henrik Gimp Hand] executes skill [Slash] on target [Direwolf]
14:16:10
SQ
Henrik Gimp Hand uses skill Slash
14:16:11
SQ
Turn started for Alwin
14:16:22
SQ
tactical_queryTileTooltipData
14:16:26
SQ
Turn started for Falk
14:17:26
SQ
tactical_queryTileTooltipData
14:18:07
SQ
Turn started for Rupert
14:18:17
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
14:18:23
SQ
[Rupert] executes skill [Thrust] on target [Direwolf]
14:18:23
SQ
Rupert uses skill Thrust
14:18:23
SQ
Turn started for Tobjoern
14:18:28
SQ
[Tobjoern] executes skill [Thrust] on target [Direwolf]
14:18:28
SQ
Tobjoern uses skill Thrust
14:18:32
SQ
[Tobjoern] executes skill [Thrust] on target [Direwolf]
14:18:32
SQ
Tobjoern uses skill Thrust
14:18:32
SQ
Turn started for Vander
14:18:40
SQ
tactical_queryTileTooltipData
14:18:43
SQ
[Vander] executes skill [Thrust] on target [Direwolf]
14:18:43
SQ
Vander uses skill Thrust
14:18:45
SQ
INFO: Next round issued: 2
14:18:46
SQ
Turn started for Direwolf
14:18:46
SQ
*
14:18:46
SQ
* Direwolf: Starting turn.
14:18:46
SQ
-> Behaviors to pick from:
Attack.Default (72.737)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
14:18:46
SQ
-> Behavior picked: Attack.Default (72.737)
14:18:47
SQ
* Direwolf: Using Direwolf Bite against Rupert!
14:18:47
SQ
Direwolf uses skill Direwolf Bite
14:18:47
SQ
-> Behaviors to pick from:
Attack.Default (76.962)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
14:18:47
SQ
-> Behavior picked: Attack.Default (76.962)
14:18:48
SQ
* Direwolf: Using Direwolf Bite against Rupert!
14:18:48
SQ
Direwolf uses skill Direwolf Bite
14:18:48
SQ
-> Behaviors to pick from:
Attack.Default (80.212)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
14:18:48
SQ
-> Behavior picked: Attack.Default (80.212)
14:18:49
SQ
* Direwolf: Using Direwolf Bite against Rupert!
14:18:49
SQ
Direwolf uses skill Direwolf Bite
14:18:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
14:18:49
SQ
-> Behavior picked: Idle (1)
14:18:49
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:18:49
SQ
* ---------------------------------------------------
14:18:49
SQ
Turn started for Direwolf
14:18:49
SQ
*
14:18:49
SQ
* Direwolf: Starting turn.
14:18:50
SQ
-> Behaviors to pick from:
Attack.Default (92.3309)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
14:18:50
SQ
-> Behavior picked: Attack.Default (92.3309)
14:18:50
SQ
* Direwolf: Using Direwolf Bite against Henrik Gimp Hand!
14:18:50
SQ
Direwolf uses skill Direwolf Bite
14:18:50
SQ
-> Behaviors to pick from:
Attack.Default (88.3685)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
14:18:50
SQ
-> Behavior picked: Attack.Default (88.3685)
14:18:51
SQ
* Direwolf: Using Direwolf Bite against Henrik Gimp Hand!
14:18:51
SQ
Direwolf uses skill Direwolf Bite
14:18:51
SQ
-> Behaviors to pick from:
Attack.Default (104.293)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
14:18:51
SQ
-> Behavior picked: Attack.Default (104.293)
14:18:52
SQ
* Direwolf: Using Direwolf Bite against Henrik Gimp Hand!
14:18:52
SQ
Direwolf uses skill Direwolf Bite
14:18:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
14:18:52
SQ
-> Behavior picked: Idle (1)
14:18:52
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:18:52
SQ
* ---------------------------------------------------
14:18:53
SQ
Turn started for Direwolf
14:18:53
SQ
*
14:18:53
SQ
* Direwolf: Starting turn.
14:18:53
SQ
-> Behaviors to pick from:
Engage.Melee (213.571)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Howl (0), Flee (0)
14:18:53
SQ
-> Behavior picked: Engage.Melee (213.571)
14:18:54
SQ
* Direwolf: Engaging to melee range with Alwin (visible), accepted_distance=0
14:18:54
SQ
* Direwolf: Reached engage destination
14:18:54
SQ
-> Behaviors to pick from:
Attack.Default (49.296)(*), Idle (1), Retreat (0), BreakFree (0), Howl (0), Flee (0), Roam (0), Engage.Melee (0)
14:18:54
SQ
-> Behavior picked: Attack.Default (49.296)
14:18:55
SQ
* Direwolf: Using Direwolf Bite against Alwin!
14:18:55
SQ
Direwolf uses skill Direwolf Bite
14:18:55
SQ
-> Behaviors to pick from:
Attack.Default (47.346)(*), Idle (1), Howl (0), Flee (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0)
14:18:55
SQ
-> Behavior picked: Attack.Default (47.346)
14:18:56
SQ
* Direwolf: Using Direwolf Bite against Alwin!
14:18:56
SQ
Direwolf uses skill Direwolf Bite
14:18:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0)
14:18:56
SQ
-> Behavior picked: Idle (1)
14:18:56
SQ
* Direwolf: Ending Turn with 2 of 12 AP left.
14:18:56
SQ
* ---------------------------------------------------
14:18:57
SQ
Turn started for Direwolf
14:18:57
SQ
*
14:18:57
SQ
* Direwolf: Starting turn.
14:18:57
SQ
-> Behaviors to pick from:
Attack.Default (98.087)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
14:18:57
SQ
-> Behavior picked: Attack.Default (98.087)
14:18:58
SQ
* Direwolf: Using Direwolf Bite against Rupert!
14:18:58
SQ
Direwolf uses skill Direwolf Bite
14:18:58
SQ
-> Behaviors to pick from:
Attack.Default (101.662)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
14:18:58
SQ
-> Behavior picked: Attack.Default (101.662)
14:18:59
SQ
* Direwolf: Using Direwolf Bite against Rupert!
14:18:59
SQ
Direwolf uses skill Direwolf Bite
14:18:59
SQ
-> Behaviors to pick from:
Attack.Default (95.162)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
14:18:59
SQ
-> Behavior picked: Attack.Default (95.162)
14:18:59
SQ
* Direwolf: Using Direwolf Bite against Rupert!
14:18:59
SQ
Direwolf uses skill Direwolf Bite
14:19:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
14:19:00
SQ
-> Behavior picked: Idle (1)
14:19:00
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:19:00
SQ
* ---------------------------------------------------
14:19:00
SQ
Turn started for Direwolf
14:19:00
SQ
*
14:19:00
SQ
* Direwolf: Starting turn.
14:19:01
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), BreakFree (0), Engage.Melee (0), Howl (0)
14:19:01
SQ
-> Behavior picked: Flee (9000)
14:19:01
SQ
* Direwolf: Fleeing.
14:19:01
SQ
Direwolf has died.
14:19:01
SQ
Turn started for Thorben
14:19:12
SQ
[Thorben] executes skill [Reload] on target [Thorben]
14:19:12
SQ
Thorben uses skill Reload
14:19:17
SQ
Turn started for Gunnar Orcbane
14:19:21
SQ
tactical_queryTileTooltipData
14:19:24
SQ
[Gunnar Orcbane] executes skill [Impale] on target [Direwolf]
14:19:24
SQ
Gunnar Orcbane uses skill Impale
14:19:25
SQ
Turn started for Alwin
14:19:29
SQ
[Alwin] executes skill [Thrust] on target [Direwolf]
14:19:29
SQ
Alwin uses skill Thrust
14:19:31
SQ
[Alwin] executes skill [Thrust] on target [Direwolf]
14:19:31
SQ
Alwin uses skill Thrust
14:19:32
SQ
Turn started for Henrik Gimp Hand
14:19:45
SQ
[Henrik Gimp Hand] executes skill [Slash] on target [Direwolf]
14:19:45
SQ
Henrik Gimp Hand uses skill Slash
14:19:48
SQ
[Henrik Gimp Hand] executes skill [Slash] on target [Direwolf]
14:19:48
SQ
Henrik Gimp Hand uses skill Slash
14:19:49
SQ
Turn started for Falk
14:20:00
SQ
[Falk] executes skill [Thrust] on target [Direwolf]
14:20:00
SQ
Falk uses skill Thrust
14:20:03
SQ
Turn started for Rupert
14:20:07
SQ
[Rupert] executes skill [Thrust] on target [Direwolf]
14:20:07
SQ
Rupert uses skill Thrust
14:20:10
SQ
[Rupert] executes skill [Thrust] on target [Direwolf]
14:20:10
SQ
Rupert uses skill Thrust
14:20:10
SQ
Turn started for Vander
14:20:13
SQ
[Vander] executes skill [Thrust] on target [Direwolf]
14:20:13
SQ
Vander uses skill Thrust
14:20:17
SQ
[Vander] executes skill [Thrust] on target [Direwolf]
14:20:17
SQ
Vander uses skill Thrust
14:20:17
SQ
Direwolf has died.
14:20:18
SQ
Turn started for Tobjoern
14:20:21
SQ
[Tobjoern] executes skill [Thrust] on target [Direwolf]
14:20:21
SQ
Tobjoern uses skill Thrust
14:20:23
SQ
[Tobjoern] executes skill [Thrust] on target [Direwolf]
14:20:23
SQ
Tobjoern uses skill Thrust
14:20:24
SQ
INFO: Next round issued: 3
14:20:24
SQ
Turn started for Direwolf
14:20:24
SQ
*
14:20:24
SQ
* Direwolf: Starting turn.
14:20:25
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Default (0), Retreat (0), Howl (0)
14:20:25
SQ
-> Behavior picked: Flee (9000)
14:20:25
SQ
* Direwolf: Fleeing.
14:20:28
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Retreat (0), Howl (0), BreakFree (0)
14:20:28
SQ
-> Behavior picked: Flee (9000)
14:20:28
SQ
* Direwolf: Fleeing.
14:20:28
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Roam (0), Retreat (0), Engage.Melee (0), Howl (0), BreakFree (0), Attack.Default (0)
14:20:28
SQ
-> Behavior picked: Flee (9000)
14:20:29
SQ
* Direwolf: Fleeing.
14:20:29
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Engage.Melee (0), Howl (0), Roam (0), BreakFree (0), Attack.Default (0), Retreat (0)
14:20:29
SQ
-> Behavior picked: Flee (9000)
14:20:29
SQ
* Direwolf: Fleeing.
14:20:30
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Default (0), Retreat (0), Howl (0)
14:20:30
SQ
-> Behavior picked: Flee (9000)
14:20:30
SQ
* Direwolf: Fleeing.
14:20:30
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0), Retreat (0), Howl (0), BreakFree (0)
14:20:30
SQ
-> Behavior picked: Flee (9000)
14:20:31
SQ
* Direwolf: Fleeing.
14:20:31
SQ
Direwolf has died.
14:20:32
SQ
Turn started for Direwolf
14:20:32
SQ
*
14:20:32
SQ
* Direwolf: Starting turn.
14:20:32
SQ
-> Behaviors to pick from:
Attack.Default (92.887)(*), Engage.Melee (41.3161)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Roam (0), Retreat (0)
14:20:32
SQ
-> Behavior picked: Attack.Default (92.887)
14:20:33
SQ
* Direwolf: Using Direwolf Bite against Rupert!
14:20:33
SQ
Direwolf uses skill Direwolf Bite
14:20:33
SQ
-> Behaviors to pick from:
Attack.Default (95.095)(*), Engage.Melee (38.0756)(*), Idle (1), BreakFree (0), Howl (0), Roam (0), Retreat (0), Flee (0)
14:20:33
SQ
-> Behavior picked: Attack.Default (95.095)
14:20:33
SQ
* Direwolf: Using Direwolf Bite against Rupert!
14:20:33
SQ
Direwolf uses skill Direwolf Bite
14:20:34
SQ
-> Behaviors to pick from:
Attack.Default (97.695)(*), Idle (1), Howl (0), Roam (0), Retreat (0), Flee (0), BreakFree (0), Engage.Melee (0)
14:20:34
SQ
-> Behavior picked: Attack.Default (97.695)
14:20:34
SQ
* Direwolf: Using Direwolf Bite against Rupert!
14:20:34
SQ
Direwolf uses skill Direwolf Bite
14:20:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Howl (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0)
14:20:34
SQ
-> Behavior picked: Idle (1)
14:20:35
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:20:35
SQ
* ---------------------------------------------------
14:20:35
SQ
Turn started for Direwolf
14:20:35
SQ
*
14:20:35
SQ
* Direwolf: Starting turn.
14:20:36
SQ
-> Behaviors to pick from:
Attack.Default (80.47)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0), Howl (0), Roam (0), Retreat (0)
14:20:36
SQ
-> Behavior picked: Attack.Default (80.47)
14:20:36
SQ
* Direwolf: Using Direwolf Bite against Rupert!
14:20:36
SQ
Direwolf uses skill Direwolf Bite
14:20:36
SQ
-> Behaviors to pick from:
Attack.Default (98.995)(*), Idle (1), BreakFree (0), Howl (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0)
14:20:36
SQ
-> Behavior picked: Attack.Default (98.995)
14:20:37
SQ
* Direwolf: Using Direwolf Bite against Rupert!
14:20:37
SQ
Direwolf uses skill Direwolf Bite
14:20:37
SQ
-> Behaviors to pick from:
Attack.Default (101.595)(*), Idle (1), Flee (0), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), Howl (0)
14:20:37
SQ
-> Behavior picked: Attack.Default (101.595)
14:20:38
SQ
* Direwolf: Using Direwolf Bite against Rupert!
14:20:38
SQ
Direwolf uses skill Direwolf Bite
14:20:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Howl (0), Roam (0), Attack.Default (0)
14:20:38
SQ
-> Behavior picked: Idle (1)
14:20:38
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:20:38
SQ
* ---------------------------------------------------
14:20:39
SQ
Turn started for Gunnar Orcbane
14:20:47
SQ
tactical_queryTileTooltipData
14:20:55
SQ
tactical_queryTileTooltipData
14:20:56
SQ
Turn started for Thorben
14:21:02
SQ
tactical_queryTileTooltipData
14:21:05
SQ
[Thorben] executes skill [Shoot Bolt] on target [Direwolf]
14:21:05
SQ
Thorben uses skill Shoot Bolt
14:21:08
SQ
Turn started for Alwin
14:21:13
SQ
tactical_queryTileTooltipData
14:21:14
SQ
Turn started for Henrik Gimp Hand
14:21:18
SQ
tactical_queryTileTooltipData
14:21:20
SQ
Turn started for Falk
14:21:24
SQ
tactical_queryTileTooltipData
14:21:27
SQ
Turn started for Rupert
14:21:31
SQ
[Rupert] executes skill [Thrust] on target [Direwolf]
14:21:31
SQ
Rupert uses skill Thrust
14:21:34
SQ
[Rupert] executes skill [Thrust] on target [Direwolf]
14:21:34
SQ
Rupert uses skill Thrust
14:21:34
SQ
Turn started for Vander
14:21:42
SQ
tactical_queryTileTooltipData
14:21:44
SQ
Turn started for Tobjoern
14:21:47
SQ
[Tobjoern] executes skill [Thrust] on target [Direwolf]
14:21:47
SQ
Tobjoern uses skill Thrust
14:21:47
SQ
Direwolf has died.
14:21:52
SQ
tactical_queryTileTooltipData
14:21:53
SQ
INFO: Next round issued: 4
14:21:53
SQ
Turn started for Direwolf
14:21:53
SQ
*
14:21:53
SQ
* Direwolf: Starting turn.
14:21:54
SQ
-> Behaviors to pick from:
Attack.Default (98.995)(*), Idle (1), Flee (0), Engage.Melee (0), BreakFree (0), Roam (0), Retreat (0), Howl (0)
14:21:54
SQ
-> Behavior picked: Attack.Default (98.995)
14:21:54
SQ
* Direwolf: Using Direwolf Bite against Rupert!
14:21:54
SQ
Direwolf uses skill Direwolf Bite
14:21:54
SQ
-> Behaviors to pick from:
Attack.Default (97.045)(*), Idle (1), BreakFree (0), Roam (0), Flee (0), Retreat (0), Howl (0), Engage.Melee (0)
14:21:54
SQ
-> Behavior picked: Attack.Default (97.045)
14:21:55
SQ
* Direwolf: Using Direwolf Bite against Rupert!
14:21:55
SQ
Direwolf uses skill Direwolf Bite
14:21:55
SQ
-> Behaviors to pick from:
Attack.Default (85.995)(*), Idle (1), Flee (0), Retreat (0), BreakFree (0), Howl (0), Engage.Melee (0), Roam (0)
14:21:55
SQ
-> Behavior picked: Attack.Default (85.995)
14:21:56
SQ
* Direwolf: Using Direwolf Bite against Rupert!
14:21:56
SQ
Direwolf uses skill Direwolf Bite
14:21:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), BreakFree (0), Howl (0), Roam (0), Retreat (0), Attack.Default (0)
14:21:56
SQ
-> Behavior picked: Idle (1)
14:21:56
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
14:21:56
SQ
* ---------------------------------------------------
14:21:57
SQ
Turn started for Gunnar Orcbane
14:21:59
SQ
tactical_queryTileTooltipData
14:22:02
SQ
[Gunnar Orcbane] executes skill [Impale] on target [Direwolf]
14:22:02
SQ
Gunnar Orcbane uses skill Impale
14:22:02
SQ
Direwolf has died.
14:22:02
Resource
Unloading: gfx/orientation_overlay.png
14:22:02
SQ
Skill [Dodge] removed from [Alwin].
14:22:02
SQ
Skill [Dodge] removed from [Gunnar Orcbane].
14:22:02
SQ
Skill [Dodge] removed from [Falk].
14:22:02
SQ
Skill [Reload] removed from [Thorben].
14:22:02
Resource
Loading: music/victory_01.ogg
14:22:06
Resource
Unloading: music/beasts_01.ogg
14:22:18
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
14:22:18
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
14:22:18
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
14:22:18
SQ
World::onCombatFinished
14:22:18
SQ
TacticalState::onFinish
14:22:19
Resource
Unloading: gfx/object_0.png
14:22:19
Resource
Unloading: gfx/detail.png
14:22:19
Resource
Unloading Resource Package "Temporary Tactical Resources".
14:22:19
Resource
Unloading: sounds/enemies/werewolf_hurt_01.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_hurt_02.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_hurt_03.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_hurt_04.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_death_01.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_death_02.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_death_03.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_death_04.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_death_05.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_flee_01.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_flee_02.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_flee_03.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_flee_04.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_flee_05.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_flee_06.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_idle_01.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_idle_02.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_idle_03.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_idle_04.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_idle_05.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_idle_06.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_idle_07.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_idle_08.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_idle_09.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_idle_10.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_idle_11.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_idle_12.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_idle_13.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_idle_14.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_idle_15.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_idle_16.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_idle_17.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_idle_18.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_idle_19.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_idle_20.wav
14:22:19
Resource
Unloading: sounds/enemies/werewolf_idle_21.wav
14:22:19
Resource
Unloading: gfx/entity_4.png
14:22:19
Resource
Unloading: sounds/enemies/wolf_bite_01.wav
14:22:19
Resource
Unloading: sounds/enemies/wolf_bite_02.wav
14:22:19
Resource
Unloading: sounds/enemies/wolf_bite_03.wav
14:22:19
Resource
Unloading: sounds/enemies/wolf_bite_04.wav
14:22:19
Resource
Unloading: sounds/combat/werewolf_claw_hit_01.wav
14:22:19
Resource
Unloading: sounds/combat/werewolf_claw_hit_02.wav
14:22:19
Resource
Unloading: sounds/combat/werewolf_claw_hit_03.wav
14:22:19
UI
IngameMenuScreen::UNREGISTER
14:22:19
UI
MainMenuModule::UNREGISTER
14:22:19
UI
LoadCampaignMenuModule::UNREGISTER
14:22:19
UI
SaveCampaignMenuModule::UNREGISTER
14:22:19
UI
OptionsMenuModule::UNREGISTER
14:22:19
UI
OptionsMenuModuleVideoPanel::UNREGISTER
14:22:19
UI
OptionsMenuModuleVideoPanel::UNREGISTER
14:22:19
UI
OptionsMenuModuleControlsPanel::UNREGISTER
14:22:19
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
14:22:19
UI
TacticalFleeScreen::UNREGISTER
14:22:19
UI
CharacterScreen::UNREGISTER
14:22:19
UI
CharacterScreenLeftPanelModule::UNREGISTER
14:22:19
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
14:22:19
UI
CharacterScreenPaperdollModule::UNREGISTER
14:22:19
UI
CharacterScreenSkillsModule::UNREGISTER
14:22:19
UI
CharacterScreenStatsModule::UNREGISTER
14:22:19
UI
CharacterScreenRightPanelModule::UNREGISTER
14:22:19
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
14:22:19
UI
CharacterScreenInventoryListModule::UNREGISTER
14:22:19
UI
CharacterScreenPerksModule::UNREGISTER
14:22:19
UI
CharacterScreenBrothersListModule::UNREGISTER
14:22:19
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
14:22:19
UI
TacticalScreen::UNREGISTER
14:22:19
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
14:22:19
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
14:22:19
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
14:22:19
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
14:22:19
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
14:22:19
UI
TacticalCombatResultScreen::UNREGISTER
14:22:19
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
14:22:19
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
14:22:45
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
14:23:32
Resource
Loading: music/worldmap_05.ogg
14:23:35
Resource
Unloading: music/victory_01.ogg
14:26:28
SQ
Location entered: Schwertfeste
14:26:28
Resource
Loading: music/stronghold_01.ogg
14:26:32
Resource
Unloading: music/worldmap_05.ogg
14:28:01
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
14:28:43
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
14:33:18
Resource
Loading: music/worldmap_06.ogg
14:33:22
Resource
Unloading: music/stronghold_01.ogg
14:34:00
SQ
contract removed: 108
14:34:03
SQ
contract added: Armed Courier
14:34:06
SQ
contract removed: 109
14:34:07
SQ
contract added: Patrol
14:34:10
SQ
contract added: Escort Caravan
14:34:11
SQ
contract added: Escort Caravan
14:34:30
Script
VM collected 2 object(s) and deleted them.
14:35:55
SQ
contract added: Armed Courier
14:36:06
Resource
Loading: music/worldmap_05.ogg
14:36:10
Resource
Unloading: music/worldmap_06.ogg
14:36:34
SQ
showing contract: Patrol
14:36:38
SQ
Location entered: Sandkamp
14:36:38
Resource
Loading: music/village_01.ogg
14:36:42
Resource
Unloading: music/worldmap_05.ogg
14:37:15
Resource
Loading: music/worldmap_07.ogg
14:37:19
Resource
Unloading: music/village_01.ogg
14:37:23
SQ
contract removed: 111
14:37:30
Script
VM collected 1 object(s) and deleted them.
14:37:35
SQ
contract added: Destroy Orc Camp
14:37:36
SQ
contract removed: 112
14:37:48
SQ
Location entered: Sonnheim
14:37:48
Resource
Loading: music/city_01.ogg
14:37:52
Resource
Unloading: music/worldmap_07.ogg
14:38:16
Resource
Loading: music/worldmap_06.ogg
14:38:20
Resource
Unloading: music/city_01.ogg
14:38:41
SQ
contract added: Secure Cemetery
14:39:34
SQ
contract removed: 115
14:40:21
SQ
showing contract: Patrol
14:40:27
SQ
Location entered: Konigswasser
14:40:27
Resource
Loading: music/city_01.ogg
14:40:30
Script
VM collected 1 object(s) and deleted them.
14:40:31
Resource
Unloading: music/worldmap_06.ogg
14:41:48
SQ
showing contract: Drive away bandits
14:42:14
SQ
showing contract: Secure Cemetery
14:42:51
SQ
showing contract: Drive away bandits
14:43:01
Resource
Loading: music/worldmap_06.ogg
14:43:20
SQ
Save campaign: Penetraitors-03a
14:43:21
Scene
Finished saving scene.
14:43:25
SQ
contract added: Destroy Orc Camp
14:57:28
SQ
contract removed: 117
14:57:59
Resource
Unloading: music/city_01.ogg
14:58:03
SQ
Location entered: Konigswasser
14:58:03
Resource
Loading: music/city_01.ogg
14:58:07
Resource
Unloading: music/worldmap_06.ogg
14:58:17
SQ
showing contract: Destroy Orc Camp
15:02:06
Resource
Loading: music/city_02.ogg
15:02:09
Resource
Unloading: music/city_01.ogg
15:05:31
Resource
Loading: music/city_01.ogg
15:05:34
Resource
Unloading: music/city_02.ogg
15:06:09
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
15:06:26
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
15:06:31
UI
Backpack -> Backpack (swap)
15:07:46
SQ
showing contract: Secure Cemetery
15:07:57
SQ
contract activated: Secure Cemetery
15:08:01
Resource
Loading: music/worldmap_05.ogg
15:08:05
Resource
Unloading: music/city_01.ogg
15:08:18
SQ
Location entered: Sunken Tombstones
15:08:18
SQ
showing contract: Secure Cemetery
15:08:28
SQ
Save campaign: autosave
15:08:29
Scene
Finished saving scene.
15:08:29
SQ
WorldState::onHide
15:08:30
UI
CharacterScreen::REGISTER
15:08:30
UI
CharacterScreenLeftPanelModule::REGISTER
15:08:30
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
15:08:30
UI
CharacterScreenPaperdollModule::REGISTER
15:08:30
UI
CharacterScreenSkillsModule::REGISTER
15:08:30
UI
CharacterScreenStatsModule::REGISTER
15:08:30
UI
CharacterScreenRightPanelModule::REGISTER
15:08:30
UI
CharacterScreenRightPanelHeaderModule::REGISTER
15:08:30
UI
CharacterScreenInventoryListModule::REGISTER
15:08:30
UI
CharacterScreenPerksModule::REGISTER
15:08:30
UI
CharacterScreenBrothersListModule::REGISTER
15:08:30
UI
CharacterScreenBattleStartFooterModule::REGISTER
15:08:30
UI
TacticalFleeScreen::REGISTER
15:08:30
UI
IngameMenuScreen::REGISTER
15:08:30
UI
MainMenuModule::REGISTER
15:08:30
UI
LoadCampaignMenuModule::REGISTER
15:08:30
UI
SaveCampaignMenuModule::REGISTER
15:08:30
UI
OptionsMenuModule::REGISTER
15:08:30
UI
OptionsMenuModuleVideoPanel::REGISTER
15:08:30
UI
OptionsMenuModuleAudioPanel::REGISTER
15:08:30
UI
OptionsMenuModuleControlsPanel::REGISTER
15:08:30
UI
OptionsMenuModuleGameplayPanel::REGISTER
15:08:30
UI
TacticalCombatResultScreen::REGISTER
15:08:30
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
15:08:30
UI
TacticalCombatResultScreenLootPanel::REGISTER
15:08:30
UI
TacticalScreen::REGISTER
15:08:30
UI
TacticalScreenTurnSequenceBarModule::REGISTER
15:08:30
UI
TacticalScreenOrientationOverlayModule::REGISTER
15:08:30
UI
TacticalScreenTopbarEventLogModule::REGISTER
15:08:30
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
15:08:30
UI
TacticalScreenTopbarOptionsModule::REGISTER
15:08:30
Resource
Loading: gfx/detail.png
15:08:30
Texture
Texture "gfx/detail.png" (ID: 21) took up approximately 5461kb in video memory.
15:08:30
Resource
Loading: gfx/object_0.png
15:08:31
Texture
Texture "gfx/object_0.png" (ID: 22) took up approximately 10922kb in video memory.
15:08:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (16,8).
15:08:31
Resource
Loading: gfx/entity_1.png
15:08:31
Texture
Texture "gfx/entity_1.png" (ID: 23) took up approximately 1365kb in video memory.
15:08:31
Resource
Loading: gfx/orientation_overlay.png
15:08:31
Texture
Texture "gfx/orientation_overlay.png" (ID: 24) took up approximately 512kb in video memory.
15:08:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (18,-4).
15:08:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (7,22).
15:08:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (7,16).
15:08:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (16,12).
15:08:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (17,0).
15:08:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (11,23).
15:08:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (6,8).
15:08:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (7,6).
15:08:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (25,-2).
15:08:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (8,9).
15:08:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (29,0).
15:08:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (23,16).
15:08:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (21,2).
15:08:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (14,8).
15:08:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (24,4).
15:08:31
Resource
Loading: sounds/atmosphere/rain_01.wav
15:08:31
SQ
TACTICAL: STASH LOCKED: true
15:08:31
SQ
Turn started for Ghoul
15:08:31
SQ
*
15:08:31
SQ
* Ghoul: Starting turn.
15:08:31
SQ
INFO: Next round issued: 1
15:08:31
Resource
Started loading Resource Package "Temporary Tactical Resources".
15:08:31
Resource
Loading: sounds/enemies/ghoul_flee_01.wav
15:08:31
Resource
Loading: sounds/enemies/ghoul_hurt_02.wav
15:08:31
Resource
Loading: sounds/enemies/ghoul_hurt_03.wav
15:08:31
Resource
Loading: sounds/enemies/ghoul_death_01.wav
15:08:31
Resource
Loading: sounds/enemies/ghoul_death_02.wav
15:08:31
Resource
Loading: sounds/enemies/ghoul_death_03.wav
15:08:31
Resource
Loading: sounds/enemies/ghoul_hurt_01.wav
15:08:31
Resource
Loading: sounds/enemies/ghoul_flee_02.wav
15:08:31
Resource
Loading: sounds/enemies/ghoul_flee_03.wav
15:08:31
Resource
Loading: sounds/enemies/ghoul_idle_01.wav
15:08:31
Resource
Loading: sounds/enemies/ghoul_idle_02.wav
15:08:31
Resource
Loading: sounds/enemies/ghoul_idle_03.wav
15:08:31
Resource
Loading: sounds/enemies/orc_idle_03.wav
15:08:31
Resource
Loading: sounds/enemies/ghoul_claws_01.wav
15:08:31
Resource
Loading: sounds/enemies/ghoul_claws_02.wav
15:08:31
Resource
Loading: sounds/enemies/ghoul_claws_03.wav
15:08:31
Resource
Loading: sounds/combat/werewolf_claw_01.wav
15:08:31
Resource
Loading: sounds/combat/werewolf_claw_02.wav
15:08:31
Resource
Loading: sounds/combat/werewolf_claw_03.wav
15:08:31
Resource
Loading: sounds/enemies/gruesome_feast_01.wav
15:08:31
Resource
Loading: sounds/enemies/gruesome_feast_03.wav
15:08:31
Resource
Loading: sounds/enemies/gruesome_feast_04.wav
15:08:31
Resource
Loading: music/undead_02.ogg
15:08:31
SQ
defensive score: 0
15:08:31
SQ
defensive threshold: 1.5
15:08:31
SQ
-> Behaviors to pick from:
Engage.Melee (55)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
15:08:31
SQ
-> Behavior picked: Engage.Melee (55)
15:08:31
SQ
* Ghoul: Engaging to melee range with Wilderich (not visible), accepted_distance=0
15:08:31
SQ
* Ghoul: Reached engage destination
15:08:31
SQ
defensive score: 0
15:08:31
SQ
defensive threshold: 1.5
15:08:31
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
15:08:31
SQ
-> Behavior picked: Idle (1)
15:08:31
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:08:31
SQ
* ---------------------------------------------------
15:08:32
SQ
Turn started for Ghoul
15:08:32
SQ
*
15:08:32
SQ
* Ghoul: Starting turn.
15:08:33
SQ
defensive score: 0
15:08:33
SQ
defensive threshold: 1.5
15:08:33
SQ
-> Behaviors to pick from:
Engage.Melee (33)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
15:08:33
SQ
-> Behavior picked: Engage.Melee (33)
15:08:33
SQ
* Ghoul: Engaging to melee range with Wilderich (visible), accepted_distance=0
15:08:34
Resource
Unloading: music/worldmap_05.ogg
15:08:35
SQ
* Ghoul: Reached engage destination
15:08:36
SQ
defensive score: 0
15:08:36
SQ
defensive threshold: 1.5
15:08:36
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
15:08:36
SQ
-> Behavior picked: Idle (1)
15:08:36
SQ
* Ghoul: Ending Turn with 3 of 9 AP left.
15:08:36
SQ
* ---------------------------------------------------
15:08:36
SQ
Turn started for Ghoul
15:08:36
SQ
*
15:08:36
SQ
* Ghoul: Starting turn.
15:08:37
SQ
defensive score: 0
15:08:37
SQ
defensive threshold: 1.5
15:08:37
SQ
-> Behaviors to pick from:
Engage.Melee (35)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
15:08:37
SQ
-> Behavior picked: Engage.Melee (35)
15:08:37
SQ
* Ghoul: Engaging to melee range with Wilderich (visible), accepted_distance=0
15:08:38
SQ
* Ghoul: Reached engage destination
15:08:40
SQ
defensive score: 0
15:08:40
SQ
defensive threshold: 1.5
15:08:40
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
15:08:40
SQ
-> Behavior picked: Idle (1)
15:08:40
SQ
* Ghoul: Ending Turn with 3 of 9 AP left.
15:08:40
SQ
* ---------------------------------------------------
15:08:40
SQ
Turn started for Ghoul
15:08:40
SQ
*
15:08:40
SQ
* Ghoul: Starting turn.
15:08:40
SQ
defensive score: 0
15:08:40
SQ
defensive threshold: 1.5
15:08:41
SQ
-> Behaviors to pick from:
Engage.Melee (75)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
15:08:41
SQ
-> Behavior picked: Engage.Melee (75)
15:08:41
SQ
* Ghoul: Engaging to melee range with Wilderich (not visible), accepted_distance=0
15:08:41
SQ
* Ghoul: Reached engage destination
15:08:41
SQ
defensive score: 0
15:08:41
SQ
defensive threshold: 1.5
15:08:41
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
15:08:41
SQ
-> Behavior picked: Idle (1)
15:08:41
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:08:41
SQ
* ---------------------------------------------------
15:08:41
SQ
Turn started for Ghoul
15:08:41
SQ
*
15:08:41
SQ
* Ghoul: Starting turn.
15:08:41
SQ
defensive score: 0
15:08:41
SQ
defensive threshold: 1.5
15:08:41
SQ
-> Behaviors to pick from:
Engage.Melee (85)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
15:08:41
SQ
-> Behavior picked: Engage.Melee (85)
15:08:41
SQ
* Ghoul: Engaging to melee range with Wilderich (not visible), accepted_distance=0
15:08:42
SQ
* Ghoul: Reached engage destination
15:08:42
SQ
defensive score: 0
15:08:42
SQ
defensive threshold: 1.5
15:08:42
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
15:08:42
SQ
-> Behavior picked: Idle (1)
15:08:42
SQ
* Ghoul: Ending Turn with 3 of 9 AP left.
15:08:42
SQ
* ---------------------------------------------------
15:08:42
SQ
Turn started for Ghoul
15:08:42
SQ
*
15:08:42
SQ
* Ghoul: Starting turn.
15:08:42
SQ
defensive score: 0
15:08:42
SQ
defensive threshold: 1.5
15:08:42
SQ
-> Behaviors to pick from:
Engage.Melee (60)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
15:08:42
SQ
-> Behavior picked: Engage.Melee (60)
15:08:42
SQ
* Ghoul: Engaging to melee range with Wilderich (not visible), accepted_distance=0
15:08:42
SQ
* Ghoul: Reached engage destination
15:08:42
SQ
defensive score: 0
15:08:42
SQ
defensive threshold: 1.5
15:08:42
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
15:08:42
SQ
-> Behavior picked: Idle (1)
15:08:42
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:08:42
SQ
* ---------------------------------------------------
15:08:43
SQ
Turn started for Ghoul
15:08:43
SQ
*
15:08:43
SQ
* Ghoul: Starting turn.
15:08:43
SQ
defensive score: 0
15:08:43
SQ
defensive threshold: 1.5
15:08:43
SQ
-> Behaviors to pick from:
Engage.Melee (37.5657)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
15:08:43
SQ
-> Behavior picked: Engage.Melee (37.5657)
15:08:43
SQ
* Ghoul: Engaging to melee range with Vander (not visible), accepted_distance=0
15:08:44
SQ
* Ghoul: Reached engage destination
15:08:44
SQ
defensive score: 0
15:08:44
SQ
defensive threshold: 1.5
15:08:44
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
15:08:44
SQ
-> Behavior picked: Idle (1)
15:08:44
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:08:44
SQ
* ---------------------------------------------------
15:08:45
SQ
Turn started for Ghoul
15:08:45
SQ
*
15:08:45
SQ
* Ghoul: Starting turn.
15:08:45
SQ
defensive score: 0
15:08:45
SQ
defensive threshold: 1.5
15:08:45
SQ
-> Behaviors to pick from:
Engage.Melee (50)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
15:08:45
SQ
-> Behavior picked: Engage.Melee (50)
15:08:45
SQ
* Ghoul: Engaging to melee range with Wilderich (not visible), accepted_distance=0
15:08:45
SQ
* Ghoul: Reached engage destination
15:08:45
SQ
defensive score: 0
15:08:45
SQ
defensive threshold: 1.5
15:08:45
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
15:08:45
SQ
-> Behavior picked: Idle (1)
15:08:45
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:08:45
SQ
* ---------------------------------------------------
15:08:45
SQ
Turn started for Ghoul
15:08:45
SQ
*
15:08:45
SQ
* Ghoul: Starting turn.
15:08:46
SQ
defensive score: 0
15:08:46
SQ
defensive threshold: 1.5
15:08:46
SQ
-> Behaviors to pick from:
Engage.Melee (75)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
15:08:46
SQ
-> Behavior picked: Engage.Melee (75)
15:08:46
SQ
* Ghoul: Engaging to melee range with Wilderich (not visible), accepted_distance=0
15:08:46
SQ
* Ghoul: Reached engage destination
15:08:46
SQ
defensive score: 0
15:08:46
SQ
defensive threshold: 1.5
15:08:46
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
15:08:46
SQ
-> Behavior picked: Idle (1)
15:08:46
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:08:46
SQ
* ---------------------------------------------------
15:08:46
SQ
Turn started for Ghoul
15:08:46
SQ
*
15:08:46
SQ
* Ghoul: Starting turn.
15:08:47
SQ
defensive score: 0
15:08:47
SQ
defensive threshold: 1.5
15:08:47
SQ
-> Behaviors to pick from:
Engage.Melee (50)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
15:08:47
SQ
-> Behavior picked: Engage.Melee (50)
15:08:47
SQ
* Ghoul: Engaging to melee range with Wilderich (not visible), accepted_distance=0
15:08:47
SQ
* Ghoul: Reached engage destination
15:08:47
SQ
defensive score: 0
15:08:47
SQ
defensive threshold: 1.5
15:08:47
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
15:08:47
SQ
-> Behavior picked: Idle (1)
15:08:47
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:08:47
SQ
* ---------------------------------------------------
15:08:47
SQ
Turn started for Ghoul
15:08:47
SQ
*
15:08:47
SQ
* Ghoul: Starting turn.
15:08:48
SQ
defensive score: 0
15:08:48
SQ
defensive threshold: 1.5
15:08:48
SQ
-> Behaviors to pick from:
Engage.Melee (55)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
15:08:48
SQ
-> Behavior picked: Engage.Melee (55)
15:08:48
SQ
* Ghoul: Engaging to melee range with Wilderich (not visible), accepted_distance=0
15:08:48
SQ
* Ghoul: Reached engage destination
15:08:48
SQ
defensive score: 0
15:08:48
SQ
defensive threshold: 1.5
15:08:48
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
15:08:48
SQ
-> Behavior picked: Idle (1)
15:08:48
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:08:48
SQ
* ---------------------------------------------------
15:08:48
SQ
Turn started for Ghoul
15:08:48
SQ
*
15:08:48
SQ
* Ghoul: Starting turn.
15:08:48
SQ
defensive score: 0
15:08:48
SQ
defensive threshold: 1.5
15:08:49
SQ
-> Behaviors to pick from:
Engage.Melee (55)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
15:08:49
SQ
-> Behavior picked: Engage.Melee (55)
15:08:49
SQ
* Ghoul: Engaging to melee range with Wilderich (not visible), accepted_distance=0
15:08:49
SQ
* Ghoul: Reached engage destination
15:08:49
SQ
defensive score: 0
15:08:49
SQ
defensive threshold: 1.5
15:08:49
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
15:08:49
SQ
-> Behavior picked: Idle (1)
15:08:49
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:08:49
SQ
* ---------------------------------------------------
15:08:49
SQ
Turn started for Ghoul
15:08:49
SQ
*
15:08:49
SQ
* Ghoul: Starting turn.
15:08:49
SQ
defensive score: 0
15:08:49
SQ
defensive threshold: 1.5
15:08:49
SQ
-> Behaviors to pick from:
Engage.Melee (45.4545)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
15:08:49
SQ
-> Behavior picked: Engage.Melee (45.4545)
15:08:49
SQ
* Ghoul: Engaging to melee range with Tobjoern (not visible), accepted_distance=0
15:08:49
SQ
* Ghoul: Reached engage destination
15:08:49
SQ
defensive score: 0
15:08:49
SQ
defensive threshold: 1.5
15:08:50
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
15:08:50
SQ
-> Behavior picked: Idle (1)
15:08:50
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:08:50
SQ
* ---------------------------------------------------
15:08:50
SQ
Turn started for Ghoul
15:08:50
SQ
*
15:08:50
SQ
* Ghoul: Starting turn.
15:08:50
SQ
defensive score: 0
15:08:50
SQ
defensive threshold: 1.5
15:08:50
SQ
-> Behaviors to pick from:
Engage.Melee (41.3223)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
15:08:50
SQ
-> Behavior picked: Engage.Melee (41.3223)
15:08:50
SQ
* Ghoul: Engaging to melee range with Vander (not visible), accepted_distance=0
15:08:50
SQ
Skill [Hidden] removed from [Ghoul].
15:08:50
SQ
* Ghoul: Reached engage destination
15:08:50
SQ
defensive score: 0
15:08:50
SQ
defensive threshold: 1.5
15:08:50
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
15:08:50
SQ
-> Behavior picked: Idle (1)
15:08:50
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:08:50
SQ
* ---------------------------------------------------
15:08:51
SQ
Turn started for Ghoul
15:08:51
SQ
*
15:08:51
SQ
* Ghoul: Starting turn.
15:08:51
SQ
defensive score: 0
15:08:51
SQ
defensive threshold: 1.5
15:08:51
SQ
-> Behaviors to pick from:
Engage.Melee (50)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
15:08:51
SQ
-> Behavior picked: Engage.Melee (50)
15:08:51
SQ
* Ghoul: Engaging to melee range with Wilderich (not visible), accepted_distance=0
15:08:51
SQ
* Ghoul: Reached engage destination
15:08:51
SQ
defensive score: 0
15:08:51
SQ
defensive threshold: 1.5
15:08:51
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
15:08:51
SQ
-> Behavior picked: Idle (1)
15:08:51
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:08:51
SQ
* ---------------------------------------------------
15:08:51
SQ
Turn started for Ghoul
15:08:51
SQ
*
15:08:51
SQ
* Ghoul: Starting turn.
15:08:52
SQ
defensive score: 0
15:08:52
SQ
defensive threshold: 1.5
15:08:52
SQ
-> Behaviors to pick from:
Engage.Melee (65)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
15:08:52
SQ
-> Behavior picked: Engage.Melee (65)
15:08:52
SQ
* Ghoul: Engaging to melee range with Wilderich (not visible), accepted_distance=0
15:08:53
SQ
* Ghoul: Reached engage destination
15:08:53
SQ
defensive score: 0
15:08:53
SQ
defensive threshold: 1.5
15:08:53
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
15:08:53
SQ
-> Behavior picked: Idle (1)
15:08:53
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:08:53
SQ
* ---------------------------------------------------
15:09:06
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Ghoul]
15:09:06
SQ
Gunnar Orcbane uses skill Shoot Bolt
15:09:13
SQ
Skill [Reload] removed from [Gunnar Orcbane].
15:09:13
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
15:09:19
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Ghoul]
15:09:19
SQ
Gunnar Orcbane uses skill Shoot Bolt
15:09:19
SQ
Ghoul has died.
15:09:37
SQ
tactical_queryTileTooltipData
15:09:37
SQ
Turn started for Thorben
15:09:45
SQ
[Thorben] executes skill [Shoot Bolt] on target [Ghoul]
15:09:45
SQ
Thorben uses skill Shoot Bolt
15:09:50
SQ
Skill [Reload] removed from [Thorben].
15:09:50
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
15:09:56
SQ
[Thorben] executes skill [Shoot Bolt] on target [Ghoul]
15:09:56
SQ
Thorben uses skill Shoot Bolt
15:09:57
SQ
Ghoul has died.
15:09:57
SQ
Turn started for Adelmar Ironjaw
15:09:57
SQ
tactical_queryTileTooltipData
15:10:05
SQ
tactical_queryTileTooltipData
15:10:07
SQ
Turn started for Henrik Gimp Hand
15:10:20
SQ
Skill [Hidden] removed from [Henrik Gimp Hand].
15:10:20
SQ
tactical_queryTileTooltipData
15:10:21
SQ
Turn started for Alwin
15:10:31
SQ
tactical_queryTileTooltipData
15:10:33
SQ
Turn started for Jannold
15:10:51
SQ
Turn started for Rupert
15:10:56
SQ
tactical_queryTileTooltipData
15:10:58
SQ
Turn started for Falk
15:11:13
SQ
Turn started for Wilderich
15:11:20
SQ
tactical_queryTileTooltipData
15:11:23
SQ
Turn started for Tobjoern
15:11:37
SQ
tactical_queryTileTooltipData
15:11:40
SQ
Turn started for Vander
15:11:45
SQ
tactical_queryTileTooltipData
15:11:46
SQ
INFO: Next round issued: 2
15:11:47
SQ
Turn started for Ghoul
15:11:47
SQ
*
15:11:47
SQ
* Ghoul: Starting turn.
15:11:47
SQ
defensive score: 0
15:11:47
SQ
defensive threshold: 1.5
15:11:47
SQ
-> Behaviors to pick from:
GruesomeFeast (483.333)(*), Engage.Melee (78.4091), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0)
15:11:47
SQ
-> Behavior picked: GruesomeFeast (483.333)
15:11:47
SQ
* Ghoul: Moving into range to use Gruesome Feast
15:11:47
SQ
defensive score: 0
15:11:47
SQ
defensive threshold: 1.5
15:11:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
15:11:47
SQ
-> Behavior picked: Idle (1)
15:11:47
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
15:11:47
SQ
* ---------------------------------------------------
15:11:48
SQ
Turn started for Ghoul
15:11:48
SQ
*
15:11:48
SQ
* Ghoul: Starting turn.
15:11:48
SQ
defensive score: 0
15:11:48
SQ
defensive threshold: 1.5
15:11:48
SQ
-> Behaviors to pick from:
GruesomeFeast (483.333)(*), Engage.Melee (54.8864), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0)
15:11:48
SQ
-> Behavior picked: GruesomeFeast (483.333)
15:11:48
SQ
* Ghoul: Moving into range to use Gruesome Feast
15:11:48
SQ
defensive score: 0
15:11:48
SQ
defensive threshold: 1.5
15:11:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
15:11:48
SQ
-> Behavior picked: Idle (1)
15:11:48
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
15:11:48
SQ
* ---------------------------------------------------
15:11:49
SQ
Turn started for Ghoul
15:11:49
SQ
*
15:11:49
SQ
* Ghoul: Starting turn.
15:11:49
SQ
defensive score: 0
15:11:49
SQ
defensive threshold: 1.5
15:11:49
SQ
-> Behaviors to pick from:
GruesomeFeast (433.333)(*), Engage.Melee (73.1818), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0)
15:11:49
SQ
-> Behavior picked: GruesomeFeast (433.333)
15:11:50
SQ
* Ghoul: Moving into range to use Gruesome Feast
15:11:52
SQ
defensive score: 0
15:11:52
SQ
defensive threshold: 1.5
15:11:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
15:11:52
SQ
-> Behavior picked: Idle (1)
15:11:52
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
15:11:52
SQ
* ---------------------------------------------------
15:11:53
SQ
Turn started for Ghoul
15:11:53
SQ
*
15:11:53
SQ
* Ghoul: Starting turn.
15:11:53
SQ
defensive score: 0
15:11:53
SQ
defensive threshold: 1.5
15:11:53
SQ
-> Behaviors to pick from:
GruesomeFeast (344.444)(*), Engage.Melee (52.9), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0)
15:11:53
SQ
-> Behavior picked: GruesomeFeast (344.444)
15:11:53
SQ
* Ghoul: Moving into range to use Gruesome Feast
15:11:56
SQ
defensive score: 0
15:11:56
SQ
defensive threshold: 1.5
15:11:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
15:11:56
SQ
-> Behavior picked: Idle (1)
15:11:56
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
15:11:56
SQ
* ---------------------------------------------------
15:11:56
SQ
Turn started for Ghoul
15:11:56
SQ
*
15:11:56
SQ
* Ghoul: Starting turn.
15:11:57
SQ
defensive score: 0
15:11:57
SQ
defensive threshold: 1.5
15:11:57
SQ
-> Behaviors to pick from:
GruesomeFeast (283.333)(*), Engage.Melee (63.474), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0)
15:11:57
SQ
-> Behavior picked: GruesomeFeast (283.333)
15:11:57
SQ
* Ghoul: Moving into range to use Gruesome Feast
15:12:00
SQ
defensive score: 0
15:12:00
SQ
defensive threshold: 1.5
15:12:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
15:12:00
SQ
-> Behavior picked: Idle (1)
15:12:00
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
15:12:00
SQ
* ---------------------------------------------------
15:12:00
SQ
Turn started for Ghoul
15:12:00
SQ
*
15:12:00
SQ
* Ghoul: Starting turn.
15:12:01
SQ
defensive score: 0
15:12:01
SQ
defensive threshold: 1.5
15:12:01
SQ
-> Behaviors to pick from:
GruesomeFeast (283.333)(*), Engage.Melee (88.8636)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0)
15:12:01
SQ
-> Behavior picked: GruesomeFeast (283.333)
15:12:01
SQ
* Ghoul: Moving into range to use Gruesome Feast
15:12:01
SQ
defensive score: 0
15:12:01
SQ
defensive threshold: 1.5
15:12:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
15:12:01
SQ
-> Behavior picked: Idle (1)
15:12:01
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
15:12:01
SQ
* ---------------------------------------------------
15:12:01
SQ
Turn started for Ghoul
15:12:01
SQ
*
15:12:01
SQ
* Ghoul: Starting turn.
15:12:02
SQ
defensive score: 0
15:12:02
SQ
defensive threshold: 1.5
15:12:02
SQ
-> Behaviors to pick from:
GruesomeFeast (283.333)(*), Engage.Melee (72.9251)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0)
15:12:02
SQ
-> Behavior picked: Engage.Melee (72.9251)
15:12:02
SQ
* Ghoul: Engaging to melee range with Vander (visible), accepted_distance=0
15:12:04
SQ
* Ghoul: Reached engage destination
15:12:04
SQ
defensive score: 0
15:12:04
SQ
defensive threshold: 1.5
15:12:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
15:12:04
SQ
-> Behavior picked: Idle (1)
15:12:04
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
15:12:04
SQ
* ---------------------------------------------------
15:12:04
SQ
Turn started for Ghoul
15:12:04
SQ
*
15:12:04
SQ
* Ghoul: Starting turn.
15:12:04
SQ
defensive score: 0
15:12:04
SQ
defensive threshold: 1.5
15:12:04
SQ
-> Behaviors to pick from:
GruesomeFeast (283.333)(*), Engage.Melee (47.15), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0)
15:12:04
SQ
-> Behavior picked: GruesomeFeast (283.333)
15:12:04
SQ
* Ghoul: Moving into range to use Gruesome Feast
15:12:05
SQ
defensive score: 0
15:12:05
SQ
defensive threshold: 1.5
15:12:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
15:12:05
SQ
-> Behavior picked: Idle (1)
15:12:05
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
15:12:05
SQ
* ---------------------------------------------------
15:12:05
SQ
Turn started for Ghoul
15:12:05
SQ
*
15:12:05
SQ
* Ghoul: Starting turn.
15:12:05
SQ
defensive score: 0
15:12:05
SQ
defensive threshold: 1.5
15:12:05
SQ
-> Behaviors to pick from:
GruesomeFeast (283.333)(*), Engage.Melee (52.67), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0)
15:12:05
SQ
-> Behavior picked: GruesomeFeast (283.333)
15:12:05
SQ
* Ghoul: Moving into range to use Gruesome Feast
15:12:07
SQ
defensive score: 0
15:12:07
SQ
defensive threshold: 1.5
15:12:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
15:12:07
SQ
-> Behavior picked: Idle (1)
15:12:07
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
15:12:07
SQ
* ---------------------------------------------------
15:12:07
SQ
Turn started for Ghoul
15:12:07
SQ
*
15:12:07
SQ
* Ghoul: Starting turn.
15:12:07
SQ
defensive score: 0
15:12:07
SQ
defensive threshold: 1.5
15:12:07
SQ
-> Behaviors to pick from:
GruesomeFeast (283.333)(*), Engage.Melee (58.88), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0)
15:12:07
SQ
-> Behavior picked: GruesomeFeast (283.333)
15:12:07
SQ
* Ghoul: Moving into range to use Gruesome Feast
15:12:07
SQ
defensive score: 0
15:12:07
SQ
defensive threshold: 1.5
15:12:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
15:12:07
SQ
-> Behavior picked: Idle (1)
15:12:07
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
15:12:07
SQ
* ---------------------------------------------------
15:12:08
SQ
Turn started for Ghoul
15:12:08
SQ
*
15:12:08
SQ
* Ghoul: Starting turn.
15:12:08
SQ
defensive score: 0
15:12:08
SQ
defensive threshold: 1.5
15:12:08
SQ
-> Behaviors to pick from:
GruesomeFeast (283.333)(*), Engage.Melee (47.15), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0)
15:12:08
SQ
-> Behavior picked: GruesomeFeast (283.333)
15:12:08
SQ
* Ghoul: Moving into range to use Gruesome Feast
15:12:10
SQ
defensive score: 0
15:12:10
SQ
defensive threshold: 1.5
15:12:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
15:12:10
SQ
-> Behavior picked: Idle (1)
15:12:10
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
15:12:10
SQ
* ---------------------------------------------------
15:12:10
SQ
Turn started for Ghoul
15:12:10
SQ
*
15:12:10
SQ
* Ghoul: Starting turn.
15:12:10
SQ
defensive score: 0
15:12:10
SQ
defensive threshold: 1.5
15:12:10
SQ
-> Behaviors to pick from:
GruesomeFeast (283.333)(*), Engage.Melee (52.4688), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0)
15:12:10
SQ
-> Behavior picked: GruesomeFeast (283.333)
15:12:11
SQ
* Ghoul: Moving into range to use Gruesome Feast
15:12:12
SQ
defensive score: 0
15:12:12
SQ
defensive threshold: 1.5
15:12:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
15:12:12
SQ
-> Behavior picked: Idle (1)
15:12:12
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
15:12:12
SQ
* ---------------------------------------------------
15:12:13
SQ
Turn started for Ghoul
15:12:13
SQ
*
15:12:13
SQ
* Ghoul: Starting turn.
15:12:13
SQ
defensive score: 0
15:12:13
SQ
defensive threshold: 1.5
15:12:13
SQ
-> Behaviors to pick from:
GruesomeFeast (283.333)(*), Engage.Melee (50.83), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0)
15:12:13
SQ
-> Behavior picked: GruesomeFeast (283.333)
15:12:13
SQ
* Ghoul: Moving into range to use Gruesome Feast
15:12:13
SQ
defensive score: 0
15:12:13
SQ
defensive threshold: 1.5
15:12:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
15:12:13
SQ
-> Behavior picked: Idle (1)
15:12:13
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
15:12:13
SQ
* ---------------------------------------------------
15:12:13
SQ
Turn started for Ghoul
15:12:13
SQ
*
15:12:13
SQ
* Ghoul: Starting turn.
15:12:14
SQ
defensive score: 0
15:12:14
SQ
defensive threshold: 1.5
15:12:14
SQ
-> Behaviors to pick from:
GruesomeFeast (283.333)(*), Engage.Melee (54.51), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0)
15:12:14
SQ
-> Behavior picked: GruesomeFeast (283.333)
15:12:14
SQ
* Ghoul: Moving into range to use Gruesome Feast
15:12:15
SQ
defensive score: 0
15:12:15
SQ
defensive threshold: 1.5
15:12:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
15:12:15
SQ
-> Behavior picked: Idle (1)
15:12:15
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
15:12:15
SQ
* ---------------------------------------------------
15:12:15
SQ
Turn started for Gunnar Orcbane
15:12:20
SQ
[Gunnar Orcbane] executes skill [Reload] on target [Gunnar Orcbane]
15:12:20
SQ
Gunnar Orcbane uses skill Reload
15:12:25
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
15:12:34
SQ
tactical_queryTileTooltipData
15:12:35
SQ
Turn started for Thorben
15:12:46
SQ
[Thorben] executes skill [Reload] on target [Thorben]
15:12:46
SQ
Thorben uses skill Reload
15:12:48
SQ
[Thorben] executes skill [Shoot Bolt] on target [Ghoul]
15:12:48
SQ
Thorben uses skill Shoot Bolt
15:12:49
SQ
Turn started for Adelmar Ironjaw
15:13:01
SQ
Skill [Hidden] removed from [Adelmar Ironjaw].
15:13:01
SQ
tactical_queryTileTooltipData
15:13:03
SQ
Turn started for Alwin
15:13:22
SQ
Turn started for Henrik Gimp Hand
15:13:26
SQ
Turn started for Falk
15:13:37
SQ
[Falk] executes skill [Thrust] on target [Ghoul]
15:13:37
SQ
Falk uses skill Thrust
15:13:37
SQ
Turn started for Jannold
15:13:45
SQ
tactical_queryTileTooltipData
15:13:49
SQ
[Jannold] executes skill [Shoot Bolt] on target [Ghoul]
15:13:49
SQ
Jannold uses skill Shoot Bolt
15:13:52
SQ
Turn started for Rupert
15:13:55
Resource
Loading: music/undead_01.ogg
15:13:58
Resource
Unloading: music/undead_02.ogg
15:14:00
SQ
tactical_queryTileTooltipData
15:14:02
SQ
Turn started for Wilderich
15:14:05
SQ
[Wilderich] executes skill [Knock Back] on target [Ghoul]
15:14:05
SQ
Wilderich uses skill Knock Back
15:14:09
SQ
[Wilderich] executes skill [Knock Back] on target [Ghoul]
15:14:09
SQ
Wilderich uses skill Knock Back
15:14:09
SQ
Turn started for Tobjoern
15:14:15
SQ
tactical_queryTileTooltipData
15:14:17
SQ
[Tobjoern] executes skill [Thrust] on target [Ghoul]
15:14:17
SQ
Tobjoern uses skill Thrust
15:14:17
SQ
Ghoul has died.
15:14:23
SQ
tactical_queryTileTooltipData
15:14:34
SQ
Turn started for Vander
15:14:34
SQ
tactical_queryTileTooltipData
15:14:38
SQ
[Vander] executes skill [Knock Back] on target [Ghoul]
15:14:38
SQ
Vander uses skill Knock Back
15:14:41
SQ
[Vander] executes skill [Knock Back] on target [Ghoul]
15:14:41
SQ
Vander uses skill Knock Back
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:14:41
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:15:01
SQ
tactical_queryTileTooltipData
15:15:10
SQ
tactical_queryTileTooltipData
15:15:11
SQ
INFO: Next round issued: 3
15:15:11
SQ
Turn started for Ghoul
15:15:11
SQ
*
15:15:11
SQ
* Ghoul: Starting turn.
15:15:12
SQ
defensive score: 0
15:15:12
SQ
defensive threshold: 1.5
15:15:12
SQ
-> Behaviors to pick from:
GruesomeFeast (388.889)(*), Engage.Melee (82.5), Idle (1), Defend (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), Attack.Default (0)
15:15:12
SQ
-> Behavior picked: GruesomeFeast (388.889)
15:15:12
SQ
* Ghoul: Moving into range to use Gruesome Feast
15:15:12
SQ
defensive score: 0
15:15:12
SQ
defensive threshold: 1.5
15:15:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
15:15:12
SQ
-> Behavior picked: Idle (1)
15:15:12
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
15:15:12
SQ
* ---------------------------------------------------
15:15:12
SQ
Turn started for Ghoul
15:15:12
SQ
*
15:15:12
SQ
* Ghoul: Starting turn.
15:15:13
SQ
defensive score: 0
15:15:13
SQ
defensive threshold: 1.5
15:15:13
SQ
-> Behaviors to pick from:
GruesomeFeast (388.889)(*), Engage.Melee (88), Idle (1), Defend (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), Attack.Default (0)
15:15:13
SQ
-> Behavior picked: GruesomeFeast (388.889)
15:15:13
SQ
* Ghoul: Moving into range to use Gruesome Feast
15:15:13
SQ
defensive score: 0
15:15:13
SQ
defensive threshold: 1.5
15:15:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
15:15:13
SQ
-> Behavior picked: Idle (1)
15:15:13
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
15:15:13
SQ
* ---------------------------------------------------
15:15:13
SQ
Turn started for Ghoul
15:15:13
SQ
*
15:15:13
SQ
* Ghoul: Starting turn.
15:15:14
SQ
defensive score: 0
15:15:14
SQ
defensive threshold: 1.5
15:15:14
SQ
-> Behaviors to pick from:
GruesomeFeast (388.889)(*), Engage.Melee (115.5)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), Attack.Default (0)
15:15:14
SQ
-> Behavior picked: GruesomeFeast (388.889)
15:15:14
SQ
* Ghoul: Moving into range to use Gruesome Feast
15:15:15
SQ
defensive score: 0
15:15:15
SQ
defensive threshold: 1.5
15:15:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
15:15:15
SQ
-> Behavior picked: Idle (1)
15:15:15
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
15:15:15
SQ
* ---------------------------------------------------
15:15:15
SQ
Turn started for Ghoul
15:15:15
SQ
*
15:15:15
SQ
* Ghoul: Starting turn.
15:15:16
SQ
defensive score: 0
15:15:16
SQ
defensive threshold: 1.5
15:15:16
SQ
-> Behaviors to pick from:
GruesomeFeast (383.333)(*), Engage.Melee (55), Idle (1), Defend (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), Attack.Default (0)
15:15:16
SQ
-> Behavior picked: GruesomeFeast (383.333)
15:15:16
SQ
* Ghoul: Moving into range to use Gruesome Feast
15:15:18
SQ
defensive score: 0
15:15:18
SQ
defensive threshold: 1.5
15:15:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
15:15:18
SQ
-> Behavior picked: Idle (1)
15:15:18
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
15:15:18
SQ
* ---------------------------------------------------
15:15:18
SQ
Turn started for Ghoul
15:15:18
SQ
*
15:15:18
SQ
* Ghoul: Starting turn.
15:15:18
SQ
defensive score: 0
15:15:18
SQ
defensive threshold: 1.5
15:15:18
SQ
-> Behaviors to pick from:
GruesomeFeast (383.333)(*), Engage.Melee (58.3333), Idle (1), Defend (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), Attack.Default (0)
15:15:18
SQ
-> Behavior picked: GruesomeFeast (383.333)
15:15:19
SQ
* Ghoul: Moving into range to use Gruesome Feast
15:15:21
SQ
defensive score: 0
15:15:21
SQ
defensive threshold: 1.5
15:15:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
15:15:21
SQ
-> Behavior picked: Idle (1)
15:15:21
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
15:15:21
SQ
* ---------------------------------------------------
15:15:22
SQ
Turn started for Ghoul
15:15:22
SQ
*
15:15:22
SQ
* Ghoul: Starting turn.
15:15:22
SQ
defensive score: 0
15:15:22
SQ
defensive threshold: 1.5
15:15:22
SQ
-> Behaviors to pick from:
GruesomeFeast (366.667)(*), Engage.Melee (42.4118), Idle (1), Defend (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), Attack.Default (0)
15:15:22
SQ
-> Behavior picked: GruesomeFeast (366.667)
15:15:23
SQ
* Ghoul: Moving into range to use Gruesome Feast
15:15:24
SQ
defensive score: 0
15:15:24
SQ
defensive threshold: 1.5
15:15:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
15:15:24
SQ
-> Behavior picked: Idle (1)
15:15:24
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
15:15:24
SQ
* ---------------------------------------------------
15:15:24
SQ
Turn started for Ghoul
15:15:24
SQ
*
15:15:24
SQ
* Ghoul: Starting turn.
15:15:24
SQ
defensive score: 0
15:15:24
SQ
defensive threshold: 1.5
15:15:25
SQ
-> Behaviors to pick from:
GruesomeFeast (316.667)(*), Engage.Melee (46.7143), Idle (1), Defend (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), Attack.Default (0)
15:15:25
SQ
-> Behavior picked: GruesomeFeast (316.667)
15:15:25
SQ
* Ghoul: Moving into range to use Gruesome Feast
15:15:26
SQ
defensive score: 0
15:15:26
SQ
defensive threshold: 1.5
15:15:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
15:15:26
SQ
-> Behavior picked: Idle (1)
15:15:26
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
15:15:26
SQ
* ---------------------------------------------------
15:15:27
SQ
Turn started for Ghoul
15:15:27
SQ
*
15:15:27
SQ
* Ghoul: Starting turn.
15:15:27
SQ
defensive score: 0
15:15:27
SQ
defensive threshold: 1.5
15:15:27
SQ
-> Behaviors to pick from:
GruesomeFeast (316.667)(*), Engage.Melee (41), Idle (1), Defend (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), Attack.Default (0)
15:15:27
SQ
-> Behavior picked: GruesomeFeast (316.667)
15:15:27
SQ
* Ghoul: Moving into range to use Gruesome Feast
15:15:27
SQ
Skill [Hidden] removed from [Ghoul].
15:15:27
SQ
defensive score: 0
15:15:27
SQ
defensive threshold: 1.5
15:15:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
15:15:27
SQ
-> Behavior picked: Idle (1)
15:15:27
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
15:15:27
SQ
* ---------------------------------------------------
15:15:28
SQ
Turn started for Ghoul
15:15:28
SQ
*
15:15:28
SQ
* Ghoul: Starting turn.
15:15:28
SQ
defensive score: 0
15:15:28
SQ
defensive threshold: 1.5
15:15:28
SQ
-> Behaviors to pick from:
GruesomeFeast (316.667)(*), Engage.Melee (68.3333), Idle (1), Defend (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), Attack.Default (0)
15:15:28
SQ
-> Behavior picked: GruesomeFeast (316.667)
15:15:29
SQ
* Ghoul: Moving into range to use Gruesome Feast
15:15:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
15:15:30
SQ
-> Behavior picked: Idle (1)
15:15:30
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
15:15:30
SQ
* ---------------------------------------------------
15:15:30
SQ
Turn started for Ghoul
15:15:30
SQ
*
15:15:30
SQ
* Ghoul: Starting turn.
15:15:30
SQ
-> Behaviors to pick from:
Engage.Melee (41)(*), Idle (1), GruesomeFeast (0), Defend (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), Attack.Default (0)
15:15:30
SQ
-> Behavior picked: Engage.Melee (41)
15:15:30
SQ
* Ghoul: Engaging to melee range with Wilderich (not visible), accepted_distance=0
15:15:30
SQ
* Ghoul: Reached engage destination
15:15:30
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Flee (0), BreakFree (0), Roam (0), Retreat (0), Defend (0), Attack.Default (0), Engage.Melee (0)
15:15:30
SQ
-> Behavior picked: Idle (1)
15:15:30
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:15:30
SQ
* ---------------------------------------------------
15:15:31
SQ
Turn started for Ghoul
15:15:31
SQ
*
15:15:31
SQ
* Ghoul: Starting turn.
15:15:31
SQ
-> Behaviors to pick from:
Engage.Melee (49)(*), Idle (1), GruesomeFeast (0), Defend (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), Attack.Default (0)
15:15:31
SQ
-> Behavior picked: Engage.Melee (49)
15:15:31
SQ
* Ghoul: Engaging to melee range with Wilderich (not visible), accepted_distance=0
15:15:32
SQ
* Ghoul: Reached engage destination
15:15:32
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Flee (0), BreakFree (0), Roam (0), Retreat (0), Defend (0), Attack.Default (0), Engage.Melee (0)
15:15:32
SQ
-> Behavior picked: Idle (1)
15:15:32
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:15:32
SQ
* ---------------------------------------------------
15:15:32
SQ
Turn started for Ghoul
15:15:32
SQ
*
15:15:32
SQ
* Ghoul: Starting turn.
15:15:33
SQ
-> Behaviors to pick from:
Engage.Melee (66.6667)(*), Idle (1), GruesomeFeast (0), Defend (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), Attack.Default (0)
15:15:33
SQ
-> Behavior picked: Engage.Melee (66.6667)
15:15:33
SQ
* Ghoul: Engaging to melee range with Wilderich (visible), accepted_distance=0
15:15:34
SQ
* Ghoul: Reached engage destination
15:15:34
SQ
-> Behaviors to pick from:
Attack.Default (45.2041)(*), Idle (1), BreakFree (0), Roam (0), GruesomeFeast (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
15:15:34
SQ
-> Behavior picked: Attack.Default (45.2041)
15:15:35
SQ
* Ghoul: Using Ghoul Claws against Wilderich!
15:15:35
SQ
Ghoul uses skill Ghoul Claws
15:15:35
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), GruesomeFeast (0), Flee (0), Defend (0), Roam (0), Engage.Melee (0), Attack.Default (0)
15:15:35
SQ
-> Behavior picked: Idle (1)
15:15:36
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:15:36
SQ
* ---------------------------------------------------
15:15:36
SQ
Turn started for Ghoul
15:15:36
SQ
*
15:15:36
SQ
* Ghoul: Starting turn.
15:15:36
SQ
-> Behaviors to pick from:
Attack.Default (52.3541)(*), Idle (1), Engage.Melee (0), Defend (0), BreakFree (0), Roam (0), Flee (0), GruesomeFeast (0), Retreat (0)
15:15:36
SQ
-> Behavior picked: Attack.Default (52.3541)
15:15:37
SQ
* Ghoul: Using Ghoul Claws against Wilderich!
15:15:37
SQ
Ghoul uses skill Ghoul Claws
15:15:37
SQ
-> Behaviors to pick from:
Attack.Default (52.3541)(*), Idle (1), BreakFree (0), Roam (0), Engage.Melee (0), Flee (0), GruesomeFeast (0), Retreat (0), Defend (0)
15:15:37
SQ
-> Behavior picked: Attack.Default (52.3541)
15:15:38
SQ
* Ghoul: Using Ghoul Claws against Wilderich!
15:15:38
SQ
Ghoul uses skill Ghoul Claws
15:15:38
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), GruesomeFeast (0), Engage.Melee (0), Flee (0), Retreat (0), Roam (0), Defend (0), Attack.Default (0)
15:15:38
SQ
-> Behavior picked: Idle (1)
15:15:38
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:15:38
SQ
* ---------------------------------------------------
15:15:38
SQ
Turn started for Gunnar Orcbane
15:15:43
SQ
[Gunnar Orcbane] executes skill [Reload] on target [Gunnar Orcbane]
15:15:43
SQ
Gunnar Orcbane uses skill Reload
15:15:48
SQ
tactical_queryTileTooltipData
15:15:48
SQ
Turn started for Adelmar Ironjaw
15:16:01
SQ
tactical_queryTileTooltipData
15:16:02
SQ
Turn started for Thorben
15:16:14
SQ
tactical_queryTileTooltipData
15:16:17
SQ
Turn started for Henrik Gimp Hand
15:16:31
SQ
Skill [Hidden] removed from [Henrik Gimp Hand].
15:16:31
SQ
tactical_queryTileTooltipData
15:16:33
SQ
[Henrik Gimp Hand] executes skill [Slash] on target [Ghoul]
15:16:33
SQ
Henrik Gimp Hand uses skill Slash
15:16:37
SQ
Turn started for Jannold
15:16:53
SQ
[Jannold] executes skill [Reload] on target [Jannold]
15:16:53
SQ
Jannold uses skill Reload
15:17:01
SQ
tactical_queryTileTooltipData
15:17:02
SQ
Turn started for Falk
15:17:05
SQ
[Falk] executes skill [Thrust] on target [Ghoul]
15:17:05
SQ
Falk uses skill Thrust
15:17:08
SQ
[Falk] executes skill [Thrust] on target [Ghoul]
15:17:08
SQ
Falk uses skill Thrust
15:17:08
SQ
Ghoul has died.
15:17:09
SQ
Turn started for Alwin
15:17:26
SQ
tactical_queryTileTooltipData
15:17:27
SQ
Turn started for Tobjoern
15:17:36
SQ
tactical_queryTileTooltipData
15:17:41
SQ
[Tobjoern] executes skill [Thrust] on target [Ghoul]
15:17:41
SQ
Tobjoern uses skill Thrust
15:17:41
SQ
Turn started for Rupert
15:17:47
SQ
[Rupert] executes skill [Thrust] on target [Ghoul]
15:17:47
SQ
Rupert uses skill Thrust
15:17:51
SQ
[Rupert] executes skill [Thrust] on target [Ghoul]
15:17:51
SQ
Rupert uses skill Thrust
15:17:51
SQ
Turn started for Wilderich
15:17:55
SQ
[Wilderich] executes skill [Chop] on target [Ghoul]
15:17:55
SQ
Wilderich uses skill Chop
15:17:58
SQ
[Wilderich] executes skill [Chop] on target [Ghoul]
15:17:58
SQ
Wilderich uses skill Chop
15:17:59
SQ
Turn started for Vander
15:18:05
SQ
tactical_queryTileTooltipData
15:18:09
SQ
[Vander] executes skill [Thrust] on target [Ghoul]
15:18:09
SQ
Vander uses skill Thrust
15:18:09
SQ
INFO: Next round issued: 4
15:18:10
SQ
Turn started for Ghoul
15:18:10
SQ
*
15:18:10
SQ
* Ghoul: Starting turn.
15:18:10
SQ
-> Behaviors to pick from:
Attack.Default (45.2041)(*), Idle (1), Flee (0), Defend (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), GruesomeFeast (-110.556)
15:18:10
SQ
-> Behavior picked: Attack.Default (45.2041)
15:18:10
SQ
* Ghoul: Using Ghoul Claws against Wilderich!
15:18:10
SQ
Ghoul uses skill Ghoul Claws
15:18:11
SQ
-> Behaviors to pick from:
Attack.Default (45.2041)(*), Idle (1), Retreat (0), Roam (0), Flee (0), Engage.Melee (0), BreakFree (0), GruesomeFeast (0), Defend (0)
15:18:11
SQ
-> Behavior picked: Attack.Default (45.2041)
15:18:11
SQ
* Ghoul: Using Ghoul Claws against Wilderich!
15:18:11
SQ
Ghoul uses skill Ghoul Claws
15:18:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Flee (0), Engage.Melee (0), GruesomeFeast (0), Roam (0), Defend (0), Attack.Default (0)
15:18:11
SQ
-> Behavior picked: Idle (1)
15:18:12
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:18:12
SQ
* ---------------------------------------------------
15:18:12
SQ
Turn started for Ghoul
15:18:12
SQ
*
15:18:12
SQ
* Ghoul: Starting turn.
15:18:13
SQ
-> Behaviors to pick from:
GruesomeFeast (355.556)(*), Engage.Melee (75), Idle (1), Flee (0), Defend (0), Retreat (0), Attack.Default (0), BreakFree (0), Roam (0)
15:18:13
SQ
-> Behavior picked: GruesomeFeast (355.556)
15:18:13
SQ
* Ghoul: Moving into range to use Gruesome Feast
15:18:13
SQ
Skill [Hidden] removed from [Ghoul].
15:18:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Defend (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Roam (0), GruesomeFeast (0)
15:18:14
SQ
-> Behavior picked: Idle (1)
15:18:14
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
15:18:14
SQ
* ---------------------------------------------------
15:18:14
SQ
Turn started for Ghoul
15:18:14
SQ
*
15:18:14
SQ
* Ghoul: Starting turn.
15:18:15
SQ
-> Behaviors to pick from:
GruesomeFeast (350)(*), Engage.Melee (68.75), Idle (1), Flee (0), Defend (0), Retreat (0), Attack.Default (0), BreakFree (0), Roam (0)
15:18:15
SQ
-> Behavior picked: GruesomeFeast (350)
15:18:15
SQ
* Ghoul: Moving into range to use Gruesome Feast
15:18:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Defend (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Roam (0), GruesomeFeast (0)
15:18:16
SQ
-> Behavior picked: Idle (1)
15:18:16
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
15:18:16
SQ
* ---------------------------------------------------
15:18:17
SQ
Turn started for Ghoul
15:18:17
SQ
*
15:18:17
SQ
* Ghoul: Starting turn.
15:18:17
SQ
-> Behaviors to pick from:
Engage.Melee (63.5938)(*), Idle (1), GruesomeFeast (0), Flee (0), Defend (0), Retreat (0), Attack.Default (0), BreakFree (0), Roam (0)
15:18:17
SQ
-> Behavior picked: Engage.Melee (63.5938)
15:18:17
SQ
* Ghoul: Engaging to melee range with Adelmar Ironjaw (not visible), accepted_distance=0
15:18:19
SQ
* Ghoul: Reached engage destination
15:18:19
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Defend (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
15:18:19
SQ
-> Behavior picked: Idle (1)
15:18:19
SQ
* Ghoul: Ending Turn with 3 of 9 AP left.
15:18:19
SQ
* ---------------------------------------------------
15:18:19
SQ
Turn started for Ghoul
15:18:19
SQ
*
15:18:19
SQ
* Ghoul: Starting turn.
15:18:20
SQ
-> Behaviors to pick from:
Engage.Melee (74.75)(*), Idle (1), Roam (0), Retreat (0), Flee (0), Defend (0), Attack.Default (0), BreakFree (0), GruesomeFeast (0)
15:18:20
SQ
-> Behavior picked: Engage.Melee (74.75)
15:18:20
SQ
* Ghoul: Engaging to melee range with Adelmar Ironjaw (not visible), accepted_distance=0
15:18:20
SQ
* Ghoul: Reached engage destination
15:18:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Default (0), Flee (0), Defend (0), BreakFree (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
15:18:20
SQ
-> Behavior picked: Idle (1)
15:18:20
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:18:20
SQ
* ---------------------------------------------------
15:18:20
SQ
Turn started for Ghoul
15:18:20
SQ
*
15:18:20
SQ
* Ghoul: Starting turn.
15:18:21
SQ
-> Behaviors to pick from:
Engage.Melee (78.0357)(*), Idle (1), Roam (0), Retreat (0), Flee (0), Defend (0), Attack.Default (0), BreakFree (0), GruesomeFeast (0)
15:18:21
SQ
-> Behavior picked: Engage.Melee (78.0357)
15:18:21
SQ
* Ghoul: Engaging to melee range with Adelmar Ironjaw (visible), accepted_distance=0
15:18:23
SQ
* Ghoul: Reached engage destination
15:18:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Default (0), Flee (0), Defend (0), BreakFree (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
15:18:24
SQ
-> Behavior picked: Idle (1)
15:18:24
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:18:24
SQ
* ---------------------------------------------------
15:18:24
SQ
Turn started for Ghoul
15:18:24
SQ
*
15:18:24
SQ
* Ghoul: Starting turn.
15:18:25
SQ
-> Behaviors to pick from:
Engage.Melee (83.3333)(*), Idle (1), GruesomeFeast (0), Flee (0), Defend (0), Retreat (0), Attack.Default (0), BreakFree (0), Roam (0)
15:18:25
SQ
-> Behavior picked: Engage.Melee (83.3333)
15:18:25
SQ
* Ghoul: Engaging to melee range with Adelmar Ironjaw (visible), accepted_distance=0
15:18:26
SQ
* Ghoul: Reached engage destination
15:18:26
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Defend (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
15:18:26
SQ
-> Behavior picked: Idle (1)
15:18:27
SQ
* Ghoul: Ending Turn with 3 of 9 AP left.
15:18:27
SQ
* ---------------------------------------------------
15:18:27
SQ
Turn started for Ghoul
15:18:27
SQ
*
15:18:27
SQ
* Ghoul: Starting turn.
15:18:27
SQ
-> Behaviors to pick from:
Engage.Melee (125)(*), Idle (1), GruesomeFeast (0), Flee (0), Defend (0), Retreat (0), Attack.Default (0), BreakFree (0), Roam (0)
15:18:27
SQ
-> Behavior picked: Engage.Melee (125)
15:18:27
SQ
* Ghoul: Engaging to melee range with Adelmar Ironjaw (not visible), accepted_distance=0
15:18:28
SQ
* Ghoul: Reached engage destination
15:18:28
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Defend (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
15:18:28
SQ
-> Behavior picked: Idle (1)
15:18:28
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:18:28
SQ
* ---------------------------------------------------
15:18:29
SQ
Turn started for Ghoul
15:18:29
SQ
*
15:18:29
SQ
* Ghoul: Starting turn.
15:18:29
SQ
-> Behaviors to pick from:
Engage.Melee (140)(*), Idle (1), GruesomeFeast (0), Flee (0), Defend (0), Retreat (0), Attack.Default (0), BreakFree (0), Roam (0)
15:18:29
SQ
-> Behavior picked: Engage.Melee (140)
15:18:29
SQ
* Ghoul: Engaging to melee range with Adelmar Ironjaw (visible), accepted_distance=0
15:18:31
SQ
* Ghoul: Reached engage destination
15:18:31
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Defend (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
15:18:31
SQ
-> Behavior picked: Idle (1)
15:18:31
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:18:31
SQ
* ---------------------------------------------------
15:18:31
SQ
Turn started for Ghoul
15:18:31
SQ
*
15:18:31
SQ
* Ghoul: Starting turn.
15:18:32
SQ
-> Behaviors to pick from:
Engage.Melee (100)(*), Idle (1), GruesomeFeast (0), Flee (0), Defend (0), Retreat (0), Attack.Default (0), BreakFree (0), Roam (0)
15:18:32
SQ
-> Behavior picked: Engage.Melee (100)
15:18:32
SQ
* Ghoul: Engaging to melee range with Adelmar Ironjaw (visible), accepted_distance=0
15:18:33
SQ
* Ghoul: Reached engage destination
15:18:35
SQ
-> Behaviors to pick from:
Attack.Default (47.5717)(*), Idle (1), Defend (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
15:18:35
SQ
-> Behavior picked: Attack.Default (47.5717)
15:18:35
SQ
* Ghoul: Using Ghoul Claws against Adelmar Ironjaw!
15:18:35
SQ
Ghoul uses skill Ghoul Claws
15:18:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Flee (0), GruesomeFeast (0), BreakFree (0), Roam (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
15:18:35
SQ
-> Behavior picked: Idle (1)
15:18:35
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:18:35
SQ
* ---------------------------------------------------
15:18:35
SQ
Turn started for Ghoul
15:18:35
SQ
*
15:18:35
SQ
* Ghoul: Starting turn.
15:18:36
SQ
-> Behaviors to pick from:
GruesomeFeast (785.714)(*), Attack.Default (51.9711), Idle (1), Engage.Melee (0), Flee (0), Defend (0), Retreat (0), BreakFree (0), Roam (0)
15:18:36
SQ
-> Behavior picked: GruesomeFeast (785.714)
15:18:36
SQ
* Ghoul: Using Gruesome Feast!
15:18:36
SQ
Ghoul uses skill Gruesome Feast
15:18:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Engage.Melee (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), GruesomeFeast (0)
15:18:38
SQ
-> Behavior picked: Idle (1)
15:18:38
SQ
* Ghoul: Ending Turn with 3 of 9 AP left.
15:18:38
SQ
* ---------------------------------------------------
15:18:38
SQ
Turn started for Ghoul
15:18:38
SQ
*
15:18:38
SQ
* Ghoul: Starting turn.
15:18:39
SQ
-> Behaviors to pick from:
Attack.Default (48.7791)(*), Idle (1), Flee (0), Retreat (0), GruesomeFeast (0), Roam (0), Defend (0), Engage.Melee (0), BreakFree (0)
15:18:39
SQ
-> Behavior picked: Attack.Default (48.7791)
15:18:39
SQ
* Ghoul: Using Ghoul Claws against Wilderich!
15:18:39
SQ
Ghoul uses skill Ghoul Claws
15:18:39
SQ
-> Behaviors to pick from:
Attack.Default (48.7791)(*), Idle (1), GruesomeFeast (0), Roam (0), Flee (0), Defend (0), Engage.Melee (0), BreakFree (0), Retreat (0)
15:18:39
SQ
-> Behavior picked: Attack.Default (48.7791)
15:18:40
SQ
* Ghoul: Using Ghoul Claws against Wilderich!
15:18:40
SQ
Ghoul uses skill Ghoul Claws
15:18:40
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Engage.Melee (0), Flee (0), Defend (0), BreakFree (0), Roam (0), Retreat (0), Attack.Default (0)
15:18:40
SQ
-> Behavior picked: Idle (1)
15:18:40
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:18:40
SQ
* ---------------------------------------------------
15:18:41
SQ
Turn started for Thorben
15:18:54
SQ
tactical_queryTileTooltipData
15:18:56
SQ
Turn started for Henrik Gimp Hand
15:18:56
Resource
Loading: music/undead_02.ogg
15:18:59
Resource
Unloading: music/undead_01.ogg
15:19:00
SQ
[Henrik Gimp Hand] executes skill [Slash] on target [Ghoul]
15:19:00
SQ
Henrik Gimp Hand uses skill Slash
15:19:02
SQ
[Henrik Gimp Hand] executes skill [Slash] on target [Ghoul]
15:19:02
SQ
Henrik Gimp Hand uses skill Slash
15:19:03
SQ
Turn started for Alwin
15:19:07
SQ
[Alwin] executes skill [Thrust] on target [Ghoul]
15:19:07
SQ
Alwin uses skill Thrust
15:19:12
SQ
[Alwin] executes skill [Thrust] on target [Ghoul]
15:19:12
SQ
Alwin uses skill Thrust
15:19:13
SQ
Turn started for Gunnar Orcbane
15:19:37
SQ
tactical_queryTileTooltipData
15:19:50
SQ
Turn started for Adelmar Ironjaw
15:20:11
SQ
[Adelmar Ironjaw] executes skill [Thrust] on target [Ghoul]
15:20:11
SQ
Adelmar Ironjaw uses skill Thrust
15:20:12
SQ
tactical_queryTileTooltipData
15:20:15
SQ
[Adelmar Ironjaw] executes skill [Shieldwall] on target [Adelmar Ironjaw]
15:20:15
SQ
Adelmar Ironjaw uses skill Shieldwall
15:20:15
UI
ERROR: Failed to query entity skills data for entity (240219). Reason: Invalid result.
15:20:16
SQ
Turn started for Falk
15:20:22
SQ
Turn started for Jannold
15:20:33
SQ
tactical_queryTileTooltipData
15:20:34
SQ
tactical_queryTileTooltipData
15:20:34
SQ
Turn started for Rupert
15:20:39
SQ
[Rupert] executes skill [Thrust] on target [Ghoul]
15:20:39
SQ
Rupert uses skill Thrust
15:20:43
SQ
[Rupert] executes skill [Thrust] on target [Ghoul]
15:20:43
SQ
Rupert uses skill Thrust
15:20:44
SQ
Turn started for Tobjoern
15:20:48
SQ
[Tobjoern] executes skill [Thrust] on target [Ghoul]
15:20:48
SQ
Tobjoern uses skill Thrust
15:20:48
SQ
Ghoul has died.
15:20:49
SQ
tactical_queryTileTooltipData
15:20:51
SQ
tactical_queryTileTooltipData
15:20:54
SQ
Turn started for Wilderich
15:20:58
SQ
[Wilderich] executes skill [Chop] on target [Ghoul]
15:20:58
SQ
Wilderich uses skill Chop
15:21:01
SQ
[Wilderich] executes skill [Chop] on target [Ghoul]
15:21:01
SQ
Wilderich uses skill Chop
15:21:02
SQ
Turn started for Vander
15:21:07
SQ
[Vander] executes skill [Thrust] on target [Ghoul]
15:21:07
SQ
Vander uses skill Thrust
15:21:07
SQ
Ghoul has died.
15:21:11
SQ
tactical_queryTileTooltipData
15:21:32
SQ
tactical_queryTileTooltipData
15:21:32
SQ
tactical_queryTileTooltipData
15:21:37
SQ
tactical_queryTileTooltipData
15:21:37
SQ
INFO: Next round issued: 5
15:21:38
SQ
Turn started for Ghoul
15:21:38
SQ
*
15:21:38
SQ
* Ghoul: Starting turn.
15:21:38
SQ
-> Behaviors to pick from:
Attack.Default (33.2717)(*), Idle (1), Retreat (0), BreakFree (0), Flee (0), Roam (0), Defend (0), Engage.Melee (0), GruesomeFeast (-205.278)
15:21:38
SQ
-> Behavior picked: Attack.Default (33.2717)
15:21:39
SQ
* Ghoul: Using Ghoul Claws against Adelmar Ironjaw!
15:21:39
SQ
Ghoul uses skill Ghoul Claws
15:21:41
SQ
-> Behaviors to pick from:
Attack.Default (33.2717)(*), Idle (1), Flee (0), Roam (0), Retreat (0), Defend (0), Engage.Melee (0), GruesomeFeast (0), BreakFree (0)
15:21:41
SQ
-> Behavior picked: Attack.Default (33.2717)
15:21:41
SQ
* Ghoul: Using Ghoul Claws against Adelmar Ironjaw!
15:21:41
SQ
Ghoul uses skill Ghoul Claws
15:21:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Retreat (0), Defend (0), GruesomeFeast (0), Roam (0), BreakFree (0), Attack.Default (0)
15:21:41
SQ
-> Behavior picked: Idle (1)
15:21:42
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:21:42
SQ
* ---------------------------------------------------
15:21:42
SQ
Turn started for Ghoul
15:21:42
SQ
*
15:21:42
SQ
* Ghoul: Starting turn.
15:21:43
SQ
-> Behaviors to pick from:
Attack.Default (40.4217)(*), Idle (1), Retreat (0), BreakFree (0), Flee (0), Roam (0), Defend (0), Engage.Melee (0), GruesomeFeast (-182.778)
15:21:43
SQ
-> Behavior picked: Attack.Default (40.4217)
15:21:43
SQ
* Ghoul: Using Ghoul Claws against Adelmar Ironjaw!
15:21:43
SQ
Ghoul uses skill Ghoul Claws
15:21:43
SQ
-> Behaviors to pick from:
Attack.Default (40.4217)(*), Idle (1), Flee (0), Roam (0), Retreat (0), Defend (0), Engage.Melee (0), GruesomeFeast (0), BreakFree (0)
15:21:43
SQ
-> Behavior picked: Attack.Default (40.4217)
15:21:44
SQ
* Ghoul: Using Ghoul Claws against Adelmar Ironjaw!
15:21:44
SQ
Ghoul uses skill Ghoul Claws
15:21:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Retreat (0), Defend (0), GruesomeFeast (0), Roam (0), BreakFree (0), Attack.Default (0)
15:21:44
SQ
-> Behavior picked: Idle (1)
15:21:44
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:21:44
SQ
* ---------------------------------------------------
15:21:45
SQ
Turn started for Ghoul
15:21:45
SQ
*
15:21:45
SQ
* Ghoul: Starting turn.
15:21:45
SQ
-> Behaviors to pick from:
Attack.Default (51.1467)(*), Idle (1), BreakFree (0), Roam (0), Flee (0), Retreat (0), Engage.Melee (0), Defend (0), GruesomeFeast (-182.778)
15:21:45
SQ
-> Behavior picked: Attack.Default (51.1467)
15:21:45
SQ
* Ghoul: Using Ghoul Claws against Adelmar Ironjaw!
15:21:45
SQ
Ghoul uses skill Ghoul Claws
15:21:46
SQ
-> Behaviors to pick from:
Attack.Default (51.1467)(*), Idle (1), Flee (0), Retreat (0), BreakFree (0), Engage.Melee (0), Defend (0), GruesomeFeast (0), Roam (0)
15:21:46
SQ
-> Behavior picked: Attack.Default (51.1467)
15:21:46
SQ
* Ghoul: Using Ghoul Claws against Adelmar Ironjaw!
15:21:46
SQ
Ghoul uses skill Ghoul Claws
15:21:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Defend (0), BreakFree (0), Engage.Melee (0), GruesomeFeast (0), Retreat (0), Roam (0), Attack.Default (0)
15:21:46
SQ
-> Behavior picked: Idle (1)
15:21:47
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:21:47
SQ
* ---------------------------------------------------
15:21:47
SQ
Turn started for Ghoul
15:21:47
SQ
*
15:21:47
SQ
* Ghoul: Starting turn.
15:21:48
SQ
-> Behaviors to pick from:
GruesomeFeast (322.222)(*), Engage.Melee (92.5)(*), Idle (1), Attack.Default (0), Flee (0), BreakFree (0), Roam (0), Defend (0), Retreat (0)
15:21:48
SQ
-> Behavior picked: Engage.Melee (92.5)
15:21:48
SQ
* Ghoul: Engaging to melee range with Adelmar Ironjaw (not visible), accepted_distance=0
15:21:49
SQ
* Ghoul: Reached engage destination
15:21:51
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0), Roam (0), Defend (0), Retreat (0), GruesomeFeast (0)
15:21:51
SQ
-> Behavior picked: Idle (1)
15:21:51
SQ
* Ghoul: Ending Turn with 3 of 9 AP left.
15:21:51
SQ
* ---------------------------------------------------
15:21:51
SQ
Turn started for Ghoul
15:21:51
SQ
*
15:21:51
SQ
* Ghoul: Starting turn.
15:21:51
SQ
-> Behaviors to pick from:
Attack.Default (38.0541)(*), Idle (1), Engage.Melee (0), BreakFree (0), Retreat (0), Roam (0), Defend (0), Flee (0), GruesomeFeast (-164.73)
15:21:51
SQ
-> Behavior picked: Attack.Default (38.0541)
15:21:52
SQ
* Ghoul: Using Ghoul Claws against Wilderich!
15:21:52
SQ
Ghoul uses skill Ghoul Claws
15:21:52
SQ
-> Behaviors to pick from:
Attack.Default (38.0541)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), Defend (0), Flee (0), GruesomeFeast (0), BreakFree (0)
15:21:52
SQ
-> Behavior picked: Attack.Default (38.0541)
15:21:53
SQ
* Ghoul: Using Ghoul Claws against Wilderich!
15:21:53
SQ
Ghoul uses skill Ghoul Claws
15:21:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), Defend (0), GruesomeFeast (0), Roam (0), BreakFree (0), Attack.Default (0)
15:21:53
SQ
-> Behavior picked: Idle (1)
15:21:53
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:21:53
SQ
* ---------------------------------------------------
15:21:53
SQ
Turn started for Ghoul
15:21:54
SQ
*
15:21:54
SQ
* Ghoul: Starting turn.
15:21:54
SQ
-> Behaviors to pick from:
GruesomeFeast (272.222)(*), Engage.Melee (111.806)(*), Idle (1), Retreat (0), BreakFree (0), Attack.Default (0), Flee (0), Roam (0), Defend (0)
15:21:54
SQ
-> Behavior picked: GruesomeFeast (272.222)
15:21:54
SQ
* Ghoul: Moving into range to use Gruesome Feast
15:21:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Retreat (0), BreakFree (0), Engage.Melee (0), Flee (0), Roam (0), Defend (0), GruesomeFeast (0)
15:21:56
SQ
-> Behavior picked: Idle (1)
15:21:56
SQ
* Ghoul: Ending Turn with 3 of 9 AP left.
15:21:56
SQ
* ---------------------------------------------------
15:21:56
SQ
Turn started for Ghoul
15:21:56
SQ
*
15:21:56
SQ
* Ghoul: Starting turn.
15:21:56
SQ
-> Behaviors to pick from:
GruesomeFeast (272.222)(*), Engage.Melee (200)(*), Idle (1), Defend (0), BreakFree (0), Attack.Default (0), Retreat (0), Flee (0), Roam (0)
15:21:56
SQ
-> Behavior picked: Engage.Melee (200)
15:21:56
SQ
* Ghoul: Engaging to melee range with Adelmar Ironjaw (visible), accepted_distance=0
15:21:57
SQ
* Ghoul: Reached engage destination
15:21:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend (0), BreakFree (0), Engage.Melee (0), Retreat (0), Flee (0), Roam (0), GruesomeFeast (0)
15:21:57
SQ
-> Behavior picked: Idle (1)
15:21:57
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:21:57
SQ
* ---------------------------------------------------
15:21:58
SQ
Turn started for Ghoul
15:21:58
SQ
*
15:21:58
SQ
* Ghoul: Starting turn.
15:21:58
SQ
-> Behaviors to pick from:
GruesomeFeast (272.222)(*), Engage.Melee (147.344)(*), Idle (1), Retreat (0), BreakFree (0), Attack.Default (0), Flee (0), Roam (0), Defend (0)
15:21:58
SQ
-> Behavior picked: GruesomeFeast (272.222)
15:21:59
SQ
* Ghoul: Moving into range to use Gruesome Feast
15:22:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Retreat (0), BreakFree (0), Engage.Melee (0), Flee (0), Roam (0), Defend (0), GruesomeFeast (0)
15:22:00
SQ
-> Behavior picked: Idle (1)
15:22:00
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
15:22:00
SQ
* ---------------------------------------------------
15:22:00
SQ
Turn started for Ghoul
15:22:00
SQ
*
15:22:00
SQ
* Ghoul: Starting turn.
15:22:01
SQ
-> Behaviors to pick from:
GruesomeFeast (272.222)(*), Engage.Melee (80.9722)(*), Idle (1), Defend (0), BreakFree (0), Attack.Default (0), Retreat (0), Flee (0), Roam (0)
15:22:01
SQ
-> Behavior picked: Engage.Melee (80.9722)
15:22:01
SQ
* Ghoul: Engaging to melee range with Falk (visible), accepted_distance=0
15:22:02
SQ
* Ghoul: Reached engage destination
15:22:04
SQ
-> Behaviors to pick from:
Attack.Default (21.9741)(*), Idle (1), Roam (0), BreakFree (0), Retreat (0), Flee (0), Defend (0), Engage.Melee (0), GruesomeFeast (0)
15:22:04
SQ
-> Behavior picked: Attack.Default (21.9741)
15:22:04
SQ
* Ghoul: Using Ghoul Claws against Falk!
15:22:04
SQ
Ghoul uses skill Ghoul Claws
15:22:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), Retreat (0), Flee (0), Engage.Melee (0), BreakFree (0), GruesomeFeast (0), Attack.Default (0)
15:22:04
SQ
-> Behavior picked: Idle (1)
15:22:04
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:22:04
SQ
* ---------------------------------------------------
15:22:04
SQ
Turn started for Ghoul
15:22:04
SQ
*
15:22:04
SQ
* Ghoul: Starting turn.
15:22:05
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Engage.Melee (0), Attack.Default (0), BreakFree (0), Roam (0), Defend (0), GruesomeFeast (0), Retreat (0)
15:22:05
SQ
-> Behavior picked: Flee (9000)
15:22:05
SQ
* Ghoul: Fleeing.
15:22:05
SQ
Ghoul has died.
15:22:06
SQ
Turn started for Thorben
15:22:10
SQ
[Thorben] executes skill [Reload] on target [Thorben]
15:22:10
SQ
Thorben uses skill Reload
15:22:13
SQ
Skill [Hidden] removed from [Thorben].
15:22:13
SQ
tactical_queryTileTooltipData
15:22:14
SQ
Turn started for Henrik Gimp Hand
15:22:26
SQ
Skill [Hidden] removed from [Henrik Gimp Hand].
15:22:26
SQ
tactical_queryTileTooltipData
15:22:28
SQ
Turn started for Alwin
15:22:30
SQ
tactical_queryTileTooltipData
15:22:30
SQ
tactical_queryTileTooltipData
15:22:33
SQ
[Alwin] executes skill [Thrust] on target [Ghoul]
15:22:33
SQ
Alwin uses skill Thrust
15:22:34
SQ
Turn started for Gunnar Orcbane
15:23:02
SQ
tactical_queryTileTooltipData
15:23:09
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Ghoul]
15:23:09
SQ
Gunnar Orcbane uses skill Shoot Bolt
15:23:10
SQ
tactical_queryTileTooltipData
15:23:16
SQ
Skill [Reload] removed from [Gunnar Orcbane].
15:23:16
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
15:23:24
SQ
tactical_queryTileTooltipData
15:23:25
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Ghoul]
15:23:25
SQ
Gunnar Orcbane uses skill Shoot Bolt
15:23:26
SQ
Ghoul has died.
15:23:26
SQ
Turn started for Adelmar Ironjaw
15:23:26
SQ
Skill [Shieldwall] removed from [Adelmar Ironjaw].
15:23:34
SQ
[Adelmar Ironjaw] executes skill [Thrust] on target [Ghoul]
15:23:34
SQ
Adelmar Ironjaw uses skill Thrust
15:23:37
SQ
[Adelmar Ironjaw] executes skill [Thrust] on target [Ghoul]
15:23:37
SQ
Adelmar Ironjaw uses skill Thrust
15:23:38
SQ
Turn started for Jannold
15:23:48
SQ
[Jannold] executes skill [Shoot Bolt] on target [Ghoul]
15:23:48
SQ
Jannold uses skill Shoot Bolt
15:23:50
SQ
[Jannold] executes skill [Reload] on target [Jannold]
15:23:50
SQ
Jannold uses skill Reload
15:23:50
UI
ERROR: Failed to query entity skills data for entity (571358). Reason: Invalid result.
15:23:51
SQ
Turn started for Falk
15:23:56
SQ
[Falk] executes skill [Thrust] on target [Ghoul]
15:23:56
SQ
Falk uses skill Thrust
15:23:56
SQ
Ghoul has died.
15:23:58
SQ
tactical_queryTileTooltipData
15:24:01
SQ
Turn started for Rupert
15:24:04
SQ
tactical_queryTileTooltipData
15:24:19
Resource
Loading: music/undead_01.ogg
15:24:22
Resource
Unloading: music/undead_02.ogg
15:24:23
SQ
tactical_queryTileTooltipData
15:24:24
SQ
Turn started for Tobjoern
15:24:28
SQ
tactical_queryTileTooltipData
15:24:32
SQ
tactical_queryTileTooltipData
15:24:37
SQ
Turn started for Vander
15:24:44
SQ
[Vander] executes skill [Thrust] on target [Ghoul]
15:24:44
SQ
Vander uses skill Thrust
15:24:47
SQ
[Vander] executes skill [Thrust] on target [Ghoul]
15:24:47
SQ
Vander uses skill Thrust
15:24:47
SQ
Ghoul has died.
15:24:48
SQ
Turn started for Wilderich
15:24:51
SQ
[Wilderich] executes skill [Chop] on target [Ghoul]
15:24:51
SQ
Wilderich uses skill Chop
15:24:58
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
15:25:00
SQ
INFO: Next round issued: 6
15:25:01
SQ
Turn started for Ghoul
15:25:01
SQ
*
15:25:01
SQ
* Ghoul: Starting turn.
15:25:01
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend (0), GruesomeFeast (0), Roam (0), BreakFree (0), Engage.Melee (0), Attack.Default (0), Retreat (0)
15:25:01
SQ
-> Behavior picked: Flee (9000)
15:25:02
SQ
* Ghoul: Fleeing.
15:25:02
SQ
Ghoul has died.
15:25:02
SQ
Turn started for Ghoul
15:25:02
SQ
*
15:25:02
SQ
* Ghoul: Starting turn.
15:25:03
SQ
-> Behaviors to pick from:
Retreat (1037.5)(*), GruesomeFeast (366.667)(*), Engage.Melee (47.1591), Idle (1), Flee (0), Roam (0), Defend (0), BreakFree (0), Attack.Default (0)
15:25:03
SQ
-> Behavior picked: GruesomeFeast (366.667)
15:25:03
SQ
* Ghoul: Moving into range to use Gruesome Feast
15:25:04
SQ
* Ghoul: Using Gruesome Feast!
15:25:04
SQ
Ghoul uses skill Gruesome Feast
15:25:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend (0), Flee (0), Roam (0), BreakFree (0), GruesomeFeast (0), Attack.Default (0), Retreat (0)
15:25:05
SQ
-> Behavior picked: Idle (1)
15:25:05
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:25:05
SQ
* ---------------------------------------------------
15:25:05
SQ
Turn started for Ghoul
15:25:05
SQ
*
15:25:05
SQ
* Ghoul: Starting turn.
15:25:06
SQ
-> Behaviors to pick from:
Attack.Default (36.8467)(*), Idle (1), Defend (0), Engage.Melee (0), Flee (0), Roam (0), BreakFree (0), Retreat (0), GruesomeFeast (-148.754)
15:25:06
SQ
-> Behavior picked: Attack.Default (36.8467)
15:25:06
SQ
* Ghoul: Using Ghoul Claws against Adelmar Ironjaw!
15:25:06
SQ
Ghoul uses skill Ghoul Claws
15:25:06
SQ
-> Behaviors to pick from:
Attack.Default (36.8467)(*), Idle (1), Flee (0), Roam (0), Defend (0), BreakFree (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
15:25:06
SQ
-> Behavior picked: Attack.Default (36.8467)
15:25:07
SQ
* Ghoul: Using Ghoul Claws against Adelmar Ironjaw!
15:25:07
SQ
Ghoul uses skill Ghoul Claws
15:25:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Defend (0), BreakFree (0), GruesomeFeast (0), Roam (0), Engage.Melee (0), Attack.Default (0)
15:25:07
SQ
-> Behavior picked: Idle (1)
15:25:08
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:25:08
SQ
* ---------------------------------------------------
15:25:08
SQ
Turn started for Ghoul
15:25:08
SQ
*
15:25:08
SQ
* Ghoul: Starting turn.
15:25:08
SQ
-> Behaviors to pick from:
Retreat (1037.5)(*), GruesomeFeast (288.889)(*), Engage.Melee (69), Idle (1), Defend (0), Flee (0), Roam (0), BreakFree (0), Attack.Default (0)
15:25:08
SQ
-> Behavior picked: Retreat (1037.5)
15:25:09
SQ
* Ghoul: Retreating.
15:25:11
SQ
Turn started for Ghoul
15:25:11
SQ
*
15:25:11
SQ
* Ghoul: Starting turn.
15:25:11
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Engage.Melee (0), Roam (0), Attack.Default (0), Defend (0), Retreat (0), GruesomeFeast (0), BreakFree (0)
15:25:11
SQ
-> Behavior picked: Flee (9000)
15:25:12
SQ
* Ghoul: Fleeing.
15:25:12
SQ
Ghoul has died.
15:25:12
SQ
Turn started for Ghoul
15:25:12
SQ
*
15:25:12
SQ
* Ghoul: Starting turn.
15:25:13
SQ
-> Behaviors to pick from:
Attack.Default (33.6173)(*), Idle (1), Retreat (0), Flee (0), Roam (0), Defend (0), BreakFree (0), Engage.Melee (0), GruesomeFeast (-149.722)
15:25:13
SQ
-> Behavior picked: Attack.Default (33.6173)
15:25:13
SQ
* Ghoul: Using Ghoul Claws against Tobjoern!
15:25:13
SQ
Ghoul uses skill Ghoul Claws
15:25:13
SQ
-> Behaviors to pick from:
Attack.Default (33.6173)(*), Idle (1), Roam (0), Defend (0), Retreat (0), BreakFree (0), Engage.Melee (0), GruesomeFeast (0), Flee (0)
15:25:13
SQ
-> Behavior picked: Attack.Default (33.6173)
15:25:14
SQ
* Ghoul: Using Ghoul Claws against Tobjoern!
15:25:14
SQ
Ghoul uses skill Ghoul Claws
15:25:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), Retreat (0), BreakFree (0), GruesomeFeast (0), Defend (0), Flee (0), Attack.Default (0)
15:25:14
SQ
-> Behavior picked: Idle (1)
15:25:14
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:25:14
SQ
* ---------------------------------------------------
15:25:15
SQ
Turn started for Gunnar Orcbane
15:25:23
SQ
[Gunnar Orcbane] executes skill [Reload] on target [Gunnar Orcbane]
15:25:23
SQ
Gunnar Orcbane uses skill Reload
15:25:25
SQ
tactical_queryTileTooltipData
15:25:33
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
15:25:37
SQ
tactical_queryTileTooltipData
15:25:38
SQ
Turn started for Thorben
15:25:45
SQ
[Thorben] executes skill [Shoot Bolt] on target [Ghoul]
15:25:45
SQ
Thorben uses skill Shoot Bolt
15:25:45
SQ
Ghoul has died.
15:25:49
SQ
[Thorben] executes skill [Reload] on target [Thorben]
15:25:49
SQ
Thorben uses skill Reload
15:25:50
UI
ERROR: Failed to query entity skills data for entity (244363). Reason: Invalid result.
15:25:50
SQ
Turn started for Henrik Gimp Hand
15:25:52
SQ
tactical_queryTileTooltipData
15:25:54
SQ
tactical_queryTileTooltipData
15:25:55
SQ
tactical_queryTileTooltipData
15:25:56
SQ
[Henrik Gimp Hand] executes skill [Slash] on target [Ghoul]
15:25:56
SQ
Henrik Gimp Hand uses skill Slash
15:25:59
SQ
Turn started for Alwin
15:26:01
SQ
tactical_queryTileTooltipData
15:26:03
SQ
tactical_queryTileTooltipData
15:26:05
SQ
[Alwin] executes skill [Thrust] on target [Ghoul]
15:26:05
SQ
Alwin uses skill Thrust
15:26:06
SQ
Turn started for Falk
15:26:09
SQ
[Falk] executes skill [Thrust] on target [Ghoul]
15:26:09
SQ
Falk uses skill Thrust
15:26:09
SQ
Ghoul has died.
15:26:14
SQ
tactical_queryTileTooltipData
15:26:15
SQ
tactical_queryTileTooltipData
15:26:15
SQ
Turn started for Adelmar Ironjaw
15:26:20
SQ
[Adelmar Ironjaw] executes skill [Thrust] on target [Ghoul]
15:26:20
SQ
Adelmar Ironjaw uses skill Thrust
15:26:23
SQ
[Adelmar Ironjaw] executes skill [Thrust] on target [Ghoul]
15:26:23
SQ
Adelmar Ironjaw uses skill Thrust
15:26:23
SQ
Turn started for Tobjoern
15:26:28
SQ
tactical_queryTileTooltipData
15:26:29
SQ
Turn started for Rupert
15:26:31
SQ
tactical_queryTileTooltipData
15:26:33
SQ
[Rupert] executes skill [Thrust] on target [Ghoul]
15:26:33
SQ
Rupert uses skill Thrust
15:26:36
SQ
Turn started for Jannold
15:26:40
SQ
tactical_queryTileTooltipData
15:26:46
SQ
tactical_queryTileTooltipData
15:26:50
SQ
[Jannold] executes skill [Shoot Bolt] on target [Ghoul]
15:26:50
SQ
Jannold uses skill Shoot Bolt
15:26:51
SQ
Ghoul has died.
15:26:51
SQ
Turn started for Wilderich
15:26:58
SQ
tactical_queryTileTooltipData
15:27:01
SQ
[Wilderich] executes skill [Shoot Bolt] on target [Ghoul]
15:27:01
SQ
Wilderich uses skill Shoot Bolt
15:27:02
SQ
Turn started for Vander
15:27:06
SQ
INFO: Next round issued: 7
15:27:07
SQ
Turn started for Ghoul
15:27:07
SQ
*
15:27:07
SQ
* Ghoul: Starting turn.
15:27:08
SQ
-> Behaviors to pick from:
Attack.Default (30.0423)(*), Idle (1), Defend (0), Flee (0), Engage.Melee (0), Roam (0), BreakFree (0), Retreat (0), GruesomeFeast (-71.9841)
15:27:08
SQ
-> Behavior picked: Attack.Default (30.0423)
15:27:08
SQ
* Ghoul: Using Ghoul Claws against Tobjoern!
15:27:08
SQ
Ghoul uses skill Ghoul Claws
15:27:08
SQ
-> Behaviors to pick from:
Attack.Default (30.0423)(*), Idle (1), Engage.Melee (0), Roam (0), Defend (0), BreakFree (0), Retreat (0), GruesomeFeast (0), Flee (0)
15:27:08
SQ
-> Behavior picked: Attack.Default (30.0423)
15:27:09
SQ
* Ghoul: Using Ghoul Claws against Tobjoern!
15:27:09
SQ
Ghoul uses skill Ghoul Claws
15:27:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Retreat (0), Defend (0), BreakFree (0), GruesomeFeast (0), Roam (0), Flee (0), Attack.Default (0)
15:27:09
SQ
-> Behavior picked: Idle (1)
15:27:09
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
15:27:09
SQ
* ---------------------------------------------------
15:27:09
SQ
Turn started for Gunnar Orcbane
15:27:18
SQ
[Gunnar Orcbane] executes skill [Reload] on target [Gunnar Orcbane]
15:27:18
SQ
Gunnar Orcbane uses skill Reload
15:27:20
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Ghoul]
15:27:20
SQ
Gunnar Orcbane uses skill Shoot Bolt
15:27:20
SQ
Ghoul has died.
15:27:20
Resource
Unloading: gfx/orientation_overlay.png
15:27:20
SQ
Skill [Dodge] removed from [Alwin].
15:27:20
SQ
Skill [Dodge] removed from [Gunnar Orcbane].
15:27:20
SQ
Skill [Reload] removed from [Gunnar Orcbane].
15:27:20
SQ
Skill [Dodge] removed from [Falk].
15:27:20
SQ
Skill [Hidden] removed from [Tobjoern].
15:27:20
SQ
Skill [Hidden] removed from [Rupert].
15:27:20
SQ
Skill [Hidden] removed from [Adelmar Ironjaw].
15:27:20
SQ
Skill [Reload] removed from [Wilderich].
15:27:20
SQ
Skill [Reload] removed from [Jannold].
15:27:20
Resource
Loading: music/victory_01.ogg
15:27:24
Resource
Unloading: music/undead_01.ogg
15:27:51
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:27:51
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:27:51
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
15:27:51
SQ
World::onCombatFinished
15:27:51
SQ
TacticalState::onFinish
15:27:52
Resource
Unloading: gfx/object_0.png
15:27:52
Resource
Unloading: gfx/detail.png
15:27:52
Resource
Unloading Resource Package "Temporary Tactical Resources".
15:27:52
Resource
Unloading: sounds/enemies/ghoul_flee_01.wav
15:27:52
Resource
Unloading: sounds/enemies/ghoul_hurt_02.wav
15:27:52
Resource
Unloading: sounds/enemies/ghoul_hurt_03.wav
15:27:52
Resource
Unloading: sounds/enemies/ghoul_death_01.wav
15:27:52
Resource
Unloading: sounds/enemies/ghoul_death_02.wav
15:27:52
Resource
Unloading: sounds/enemies/ghoul_death_03.wav
15:27:52
Resource
Unloading: sounds/enemies/ghoul_hurt_01.wav
15:27:52
Resource
Unloading: sounds/enemies/ghoul_flee_02.wav
15:27:52
Resource
Unloading: sounds/enemies/ghoul_flee_03.wav
15:27:52
Resource
Unloading: sounds/enemies/ghoul_idle_01.wav
15:27:52
Resource
Unloading: sounds/enemies/ghoul_idle_02.wav
15:27:52
Resource
Unloading: sounds/enemies/ghoul_idle_03.wav
15:27:52
Resource
Unloading: sounds/enemies/orc_idle_03.wav
15:27:52
Resource
Unloading: gfx/entity_1.png
15:27:52
Resource
Unloading: sounds/enemies/ghoul_claws_01.wav
15:27:52
Resource
Unloading: sounds/enemies/ghoul_claws_02.wav
15:27:52
Resource
Unloading: sounds/enemies/ghoul_claws_03.wav
15:27:52
Resource
Unloading: sounds/combat/werewolf_claw_01.wav
15:27:52
Resource
Unloading: sounds/combat/werewolf_claw_02.wav
15:27:52
Resource
Unloading: sounds/combat/werewolf_claw_03.wav
15:27:52
Resource
Unloading: sounds/enemies/gruesome_feast_01.wav
15:27:52
Resource
Unloading: sounds/enemies/gruesome_feast_03.wav
15:27:52
Resource
Unloading: sounds/enemies/gruesome_feast_04.wav
15:27:52
Resource
Unloading: sounds/atmosphere/rain_01.wav
15:27:52
UI
IngameMenuScreen::UNREGISTER
15:27:52
UI
MainMenuModule::UNREGISTER
15:27:52
UI
LoadCampaignMenuModule::UNREGISTER
15:27:52
UI
SaveCampaignMenuModule::UNREGISTER
15:27:52
UI
OptionsMenuModule::UNREGISTER
15:27:52
UI
OptionsMenuModuleVideoPanel::UNREGISTER
15:27:52
UI
OptionsMenuModuleVideoPanel::UNREGISTER
15:27:52
UI
OptionsMenuModuleControlsPanel::UNREGISTER
15:27:52
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
15:27:52
UI
TacticalFleeScreen::UNREGISTER
15:27:52
UI
CharacterScreen::UNREGISTER
15:27:52
UI
CharacterScreenLeftPanelModule::UNREGISTER
15:27:52
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
15:27:52
UI
CharacterScreenPaperdollModule::UNREGISTER
15:27:52
UI
CharacterScreenSkillsModule::UNREGISTER
15:27:52
UI
CharacterScreenStatsModule::UNREGISTER
15:27:52
UI
CharacterScreenRightPanelModule::UNREGISTER
15:27:52
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
15:27:52
UI
CharacterScreenInventoryListModule::UNREGISTER
15:27:52
UI
CharacterScreenPerksModule::UNREGISTER
15:27:52
UI
CharacterScreenBrothersListModule::UNREGISTER
15:27:52
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
15:27:52
UI
TacticalScreen::UNREGISTER
15:27:52
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
15:27:52
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
15:27:52
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
15:27:52
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
15:27:52
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
15:27:52
UI
TacticalCombatResultScreen::UNREGISTER
15:27:52
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
15:27:52
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
15:28:50
Resource
Loading: music/worldmap_06.ogg
15:28:53
Resource
Unloading: music/victory_01.ogg
15:31:38
Resource
Loading: music/worldmap_03.ogg
15:31:41
Resource
Unloading: music/worldmap_06.ogg
15:35:05
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
15:35:08
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
15:35:31
SQ
contract added: Drive away bandits
15:35:36
SQ
showing contract: Secure Cemetery
15:35:41
SQ
Location entered: Konigswasser
15:35:41
Resource
Loading: music/city_02.ogg
15:35:45
Resource
Unloading: music/worldmap_03.ogg
15:35:47
SQ
showing contract: Drive away bandits
15:35:50
SQ
contract activated: Drive away bandits
15:35:55
Resource
Loading: music/worldmap_08.ogg
15:35:59
Resource
Unloading: music/city_02.ogg
15:36:01
SQ
Location entered: Konigswasser
15:36:01
Resource
Loading: music/city_02.ogg
15:36:05
Resource
Unloading: music/worldmap_08.ogg
15:36:30
Script
VM collected 1 object(s) and deleted them.
15:38:00
Resource
Loading: music/worldmap_07.ogg
15:38:04
Resource
Unloading: music/city_02.ogg
15:38:06
SQ
contract removed: 118
15:38:12
SQ
contract added: Drive away bandits
15:38:24
SQ
contract removed: 119
15:38:29
SQ
contract added: Escort Caravan
15:38:33
SQ
Location entered: Black Hounds Camp
15:38:37
SQ
Save campaign: autosave
15:38:38
Scene
Finished saving scene.
15:38:38
SQ
WorldState::onHide
15:38:39
UI
CharacterScreen::REGISTER
15:38:39
UI
CharacterScreenLeftPanelModule::REGISTER
15:38:39
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
15:38:39
UI
CharacterScreenPaperdollModule::REGISTER
15:38:39
UI
CharacterScreenSkillsModule::REGISTER
15:38:39
UI
CharacterScreenStatsModule::REGISTER
15:38:39
UI
CharacterScreenRightPanelModule::REGISTER
15:38:39
UI
CharacterScreenRightPanelHeaderModule::REGISTER
15:38:39
UI
CharacterScreenInventoryListModule::REGISTER
15:38:39
UI
CharacterScreenPerksModule::REGISTER
15:38:39
UI
CharacterScreenBrothersListModule::REGISTER
15:38:39
UI
CharacterScreenBattleStartFooterModule::REGISTER
15:38:39
UI
TacticalFleeScreen::REGISTER
15:38:39
UI
IngameMenuScreen::REGISTER
15:38:39
UI
MainMenuModule::REGISTER
15:38:39
UI
LoadCampaignMenuModule::REGISTER
15:38:39
UI
SaveCampaignMenuModule::REGISTER
15:38:39
UI
OptionsMenuModule::REGISTER
15:38:39
UI
OptionsMenuModuleVideoPanel::REGISTER
15:38:39
UI
OptionsMenuModuleAudioPanel::REGISTER
15:38:39
UI
OptionsMenuModuleControlsPanel::REGISTER
15:38:39
UI
OptionsMenuModuleGameplayPanel::REGISTER
15:38:39
UI
TacticalCombatResultScreen::REGISTER
15:38:39
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
15:38:39
UI
TacticalCombatResultScreenLootPanel::REGISTER
15:38:39
UI
TacticalScreen::REGISTER
15:38:39
UI
TacticalScreenTurnSequenceBarModule::REGISTER
15:38:39
UI
TacticalScreenOrientationOverlayModule::REGISTER
15:38:39
UI
TacticalScreenTopbarEventLogModule::REGISTER
15:38:39
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
15:38:39
UI
TacticalScreenTopbarOptionsModule::REGISTER
15:38:39
Resource
Loading: gfx/detail.png
15:38:39
Texture
Texture "gfx/detail.png" (ID: 21) took up approximately 5461kb in video memory.
15:38:39
Resource
Loading: gfx/object_0.png
15:38:39
Texture
Texture "gfx/object_0.png" (ID: 22) took up approximately 10922kb in video memory.
15:38:39
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,6).
15:38:39
Resource
Loading: gfx/orientation_overlay.png
15:38:39
Texture
Texture "gfx/orientation_overlay.png" (ID: 23) took up approximately 512kb in video memory.
15:38:39
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,7).
15:38:39
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,5).
15:38:39
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,4).
15:38:39
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,9).
15:38:39
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,3).
15:38:39
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,10).
15:38:40
Resource
Creating resource: sounds/atmosphere/rain_02.wav
15:38:40
Resource
Loading: sounds/atmosphere/rain_02.wav
15:38:40
SQ
TACTICAL: STASH LOCKED: true
15:38:40
SQ
Turn started for Bandit Raider
15:38:40
SQ
*
15:38:40
SQ
* Bandit Raider: Starting turn.
15:38:40
SQ
INFO: Next round issued: 1
15:38:40
Resource
Started loading Resource Package "Temporary Tactical Resources".
15:38:40
Resource
Loading: music/bandits_02.ogg
15:38:40
SQ
defensive score: 0.244898
15:38:40
SQ
defensive threshold: 3
15:38:40
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (100.455)(*), Engage.Melee (83.5185)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
15:38:40
SQ
-> Behavior picked: SwitchTo.Ranged (100.455)
15:38:40
SQ
* Bandit Raider: Switching to ranged weapon!
15:38:40
SQ
defensive score: 0.244898
15:38:40
SQ
defensive threshold: 3
15:38:41
SQ
-> Behaviors to pick from:
Engage.Melee (105)(*), Idle (1), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
15:38:41
SQ
-> Behavior picked: Engage.Melee (105)
15:38:41
SQ
* Bandit Raider: Engaging to melee range with Thorben (visible), accepted_distance=0
15:38:41
SQ
* Bandit Raider: Reached engage destination
15:38:41
SQ
defensive score: 0.244898
15:38:41
SQ
defensive threshold: 3
15:38:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0)
15:38:41
SQ
-> Behavior picked: Idle (1)
15:38:42
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
15:38:42
SQ
* ---------------------------------------------------
15:38:43
Resource
Unloading: music/worldmap_07.ogg
15:39:01
SQ
tactical_queryTileTooltipData
15:39:11
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Bandit Raider]
15:39:11
SQ
Gunnar Orcbane uses skill Shoot Bolt
15:39:15
SQ
Skill [Reload] removed from [Gunnar Orcbane].
15:39:15
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
15:39:23
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Bandit Raider]
15:39:23
SQ
Gunnar Orcbane uses skill Shoot Bolt
15:39:24
SQ
Turn started for Bandit Raider
15:39:24
SQ
*
15:39:24
SQ
* Bandit Raider: Starting turn.
15:39:25
SQ
defensive score: 0.244898
15:39:25
SQ
defensive threshold: 3
15:39:25
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (100.455)(*), Engage.Melee (43.6364)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
15:39:25
SQ
-> Behavior picked: SwitchTo.Ranged (100.455)
15:39:25
SQ
* Bandit Raider: Switching to ranged weapon!
15:39:25
SQ
defensive score: 0.244898
15:39:25
SQ
defensive threshold: 3
15:39:25
SQ
-> Behaviors to pick from:
Engage.Melee (84.4827)(*), Idle (1), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
15:39:25
SQ
-> Behavior picked: Engage.Melee (84.4827)
15:39:25
SQ
* Bandit Raider: Engaging to melee range with Thorben (not visible), accepted_distance=0
15:39:26
SQ
* Bandit Raider: Reached engage destination
15:39:26
SQ
defensive score: 0.244898
15:39:26
SQ
defensive threshold: 3
15:39:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.KnockOut (0), Retreat (0), Attack.Split (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0)
15:39:26
SQ
-> Behavior picked: Idle (1)
15:39:26
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:39:26
SQ
* ---------------------------------------------------
15:39:27
SQ
Turn started for Thorben
15:39:31
SQ
[Thorben] executes skill [Shoot Bolt] on target [Bandit Raider]
15:39:31
SQ
Thorben uses skill Shoot Bolt
15:39:37
SQ
Skill [Reload] removed from [Thorben].
15:39:37
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
15:39:43
SQ
[Thorben] executes skill [Shoot Bolt] on target [Bandit Raider]
15:39:43
SQ
Thorben uses skill Shoot Bolt
15:39:52
SQ
Skill [Reload] removed from [Thorben].
15:39:52
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
15:39:55
SQ
Turn started for Bandit Raider
15:39:55
SQ
*
15:39:55
SQ
* Bandit Raider: Starting turn.
15:39:55
SQ
defensive score: 0.244898
15:39:55
SQ
defensive threshold: 3
15:39:55
SQ
-> Behaviors to pick from:
Engage.Melee (81.0526)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:39:55
SQ
-> Behavior picked: Engage.Melee (81.0526)
15:39:56
SQ
* Bandit Raider: Engaging to melee range with Wilderich (visible), accepted_distance=0
15:39:57
SQ
* Bandit Raider: Reached engage destination
15:39:58
SQ
defensive score: 0.244898
15:39:58
SQ
defensive threshold: 3
15:39:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
15:39:58
SQ
-> Behavior picked: Idle (1)
15:39:58
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
15:39:58
SQ
* ---------------------------------------------------
15:39:59
SQ
Turn started for Adelmar Ironjaw
15:40:05
SQ
tactical_queryTileTooltipData
15:40:06
SQ
Turn started for Henrik Gimp Hand
15:40:12
SQ
tactical_queryTileTooltipData
15:40:14
SQ
tactical_queryTileTooltipData
15:40:15
SQ
Turn started for Bandit Thug
15:40:15
SQ
*
15:40:15
SQ
* Bandit Thug: Starting turn.
15:40:16
SQ
defensive score: 0.244898
15:40:16
SQ
defensive threshold: 3
15:40:16
SQ
-> Behaviors to pick from:
Engage.Melee (62.5455)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:40:16
SQ
-> Behavior picked: Engage.Melee (62.5455)
15:40:16
SQ
* Bandit Thug: Engaging to melee range with Wilderich (not visible), accepted_distance=0
15:40:17
SQ
* Bandit Thug: Reached engage destination
15:40:19
SQ
defensive score: 0.244898
15:40:19
SQ
defensive threshold: 3
15:40:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
15:40:19
SQ
-> Behavior picked: Idle (1)
15:40:19
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
15:40:19
SQ
* ---------------------------------------------------
15:40:19
SQ
Turn started for Bandit Raider
15:40:19
SQ
*
15:40:19
SQ
* Bandit Raider: Starting turn.
15:40:19
SQ
defensive score: 0.244898
15:40:19
SQ
defensive threshold: 3
15:40:20
SQ
-> Behaviors to pick from:
Engage.Melee (88)(*), Defend.Shieldwall (14.5593), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:40:20
SQ
-> Behavior picked: Engage.Melee (88)
15:40:20
SQ
* Bandit Raider: Engaging to melee range with Adelmar Ironjaw (visible), accepted_distance=0
15:40:21
SQ
* Bandit Raider: Reached engage destination
15:40:21
SQ
-> Behaviors to pick from:
Defend.Shieldwall (205.897)(*), Attack.Default (68.9905)(*), Idle (1), Defend (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Puncture (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
15:40:21
SQ
-> Behavior picked: Defend.Shieldwall (205.897)
15:40:22
SQ
* Bandit Raider: Using Shieldwall!
15:40:22
SQ
Bandit Raider uses skill Shieldwall
15:40:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Riposte (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Puncture (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend.Shieldwall (0)
15:40:22
SQ
-> Behavior picked: Idle (1)
15:40:22
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:40:22
SQ
* ---------------------------------------------------
15:40:22
SQ
Turn started for Bandit Raider
15:40:22
SQ
*
15:40:22
SQ
* Bandit Raider: Starting turn.
15:40:23
SQ
-> Behaviors to pick from:
Engage.Melee (53.7037)(*), Defend.Shieldwall (3.20155), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:40:23
SQ
-> Behavior picked: Engage.Melee (53.7037)
15:40:23
SQ
* Bandit Raider: Engaging to melee range with Wilderich (visible), accepted_distance=0
15:40:24
SQ
* Bandit Raider: Reached engage destination
15:40:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
15:40:24
SQ
-> Behavior picked: Idle (1)
15:40:25
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
15:40:25
SQ
* ---------------------------------------------------
15:40:25
UI
ERROR: Failed to update entity. Reason: Entity id: 830738 not found.
15:40:25
SQ
Turn started for Alwin
15:40:43
SQ
tactical_queryTileTooltipData
15:40:44
SQ
tactical_queryTileTooltipData
15:40:44
SQ
Turn started for Bandit Thug
15:40:44
SQ
*
15:40:44
SQ
* Bandit Thug: Starting turn.
15:40:45
SQ
-> Behaviors to pick from:
Engage.Melee (105)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:40:45
SQ
-> Behavior picked: Engage.Melee (105)
15:40:45
SQ
* Bandit Thug: Engaging to melee range with Gunnar Orcbane (visible), accepted_distance=0
15:40:46
SQ
* Bandit Thug: Reached engage destination
15:40:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
15:40:46
SQ
-> Behavior picked: Idle (1)
15:40:46
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
15:40:46
SQ
* ---------------------------------------------------
15:40:47
SQ
Turn started for Jannold
15:40:54
Navigator
Can't find path - start and dest identical!
15:41:07
SQ
[Jannold] executes skill [Shoot Bolt] on target [Bandit Raider]
15:41:07
SQ
Jannold uses skill Shoot Bolt
15:41:13
SQ
Skill [Reload] removed from [Jannold].
15:41:13
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
15:41:20
SQ
tactical_queryTileTooltipData
15:41:21
SQ
Turn started for Rupert
15:41:37
SQ
tactical_queryTileTooltipData
15:41:45
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
15:41:48
SQ
Turn started for Falk
15:41:56
SQ
tactical_queryTileTooltipData
15:42:00
SQ
[Falk] executes skill [Knock Back] on target [Bandit Thug]
15:42:00
SQ
Falk uses skill Knock Back
15:42:02
SQ
tactical_queryTileTooltipData
15:42:02
SQ
Turn started for Wilderich
15:42:08
SQ
tactical_queryTileTooltipData
15:42:09
SQ
Turn started for Tobjoern
15:42:14
SQ
tactical_queryTileTooltipData
15:42:27
SQ
tactical_queryTileTooltipData
15:42:32
SQ
Turn started for Vander
15:43:01
SQ
tactical_queryTileTooltipData
15:43:03
SQ
[Vander] executes skill [Thrust] on target [Bandit Thug]
15:43:03
SQ
Vander uses skill Thrust
15:43:04
SQ
INFO: Next round issued: 2
15:43:04
UI
ERROR: Failed to update entity. Reason: Entity id: 830735 not found.
15:43:04
UI
ERROR: Failed to update entity. Reason: Entity id: 830738 not found.
15:43:04
SQ
Turn started for Bandit Raider
15:43:04
SQ
*
15:43:04
SQ
* Bandit Raider: Starting turn.
15:43:05
SQ
-> Behaviors to pick from:
Attack.Default (42.7261)(*), Idle (1), Attack.Split (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Attack.SplitShield (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0)
15:43:05
SQ
-> Behavior picked: Attack.Default (42.7261)
15:43:06
SQ
* Bandit Raider: Using Throw Javelin against Adelmar Ironjaw!
15:43:06
SQ
Bandit Raider uses skill Throw Javelin
15:43:08
SQ
-> Behaviors to pick from:
Attack.Default (46.6414)(*), Idle (1), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Riposte (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Swing (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), Attack.Puncture (0)
15:43:08
SQ
-> Behavior picked: Attack.Default (46.6414)
15:43:08
SQ
* Bandit Raider: Using Throw Javelin against Adelmar Ironjaw!
15:43:08
SQ
Bandit Raider uses skill Throw Javelin
15:43:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), Attack.Puncture (0), Attack.Default (0)
15:43:09
SQ
-> Behavior picked: Idle (1)
15:43:09
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:43:09
SQ
* ---------------------------------------------------
15:43:10
SQ
Turn started for Gunnar Orcbane
15:43:15
SQ
[Gunnar Orcbane] executes skill [Reload] on target [Gunnar Orcbane]
15:43:15
SQ
Gunnar Orcbane uses skill Reload
15:43:25
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Bandit Raider]
15:43:25
SQ
Gunnar Orcbane uses skill Shoot Bolt
15:43:25
SQ
Turn started for Bandit Raider
15:43:25
SQ
*
15:43:25
SQ
* Bandit Raider: Starting turn.
15:43:26
SQ
-> Behaviors to pick from:
Attack.Default (52.5662)(*), Idle (1), Attack.Split (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Attack.SplitShield (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0)
15:43:26
SQ
-> Behavior picked: Attack.Default (52.5662)
15:43:26
SQ
* Bandit Raider: Using Throw Javelin against Adelmar Ironjaw!
15:43:26
SQ
Bandit Raider uses skill Throw Javelin
15:43:28
SQ
-> Behaviors to pick from:
Attack.Default (60.091)(*), Idle (1), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Riposte (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Swing (0), SwitchTo.Melee (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), Attack.Puncture (0)
15:43:28
SQ
-> Behavior picked: Attack.Default (60.091)
15:43:28
SQ
* Bandit Raider: Using Throw Javelin against Adelmar Ironjaw!
15:43:28
SQ
Bandit Raider uses skill Throw Javelin
15:43:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), Attack.Puncture (0), Attack.Default (0)
15:43:29
SQ
-> Behavior picked: Idle (1)
15:43:29
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:43:29
SQ
* ---------------------------------------------------
15:43:29
UI
ERROR: Failed to update entity. Reason: Entity id: 830735 not found.
15:43:29
SQ
Turn started for Bandit Raider
15:43:29
SQ
*
15:43:29
SQ
* Bandit Raider: Starting turn.
15:43:30
SQ
-> Behaviors to pick from:
Attack.Default (63.329)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Retreat (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
15:43:30
SQ
-> Behavior picked: Attack.Default (63.329)
15:43:30
SQ
* Bandit Raider: Using Slash against Rupert!
15:43:30
SQ
Bandit Raider uses skill Slash
15:43:30
SQ
-> Behaviors to pick from:
Attack.Default (63.2943)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0)
15:43:30
SQ
-> Behavior picked: Attack.Default (63.2943)
15:43:31
SQ
* Bandit Raider: Using Slash against Rupert!
15:43:31
SQ
Bandit Raider uses skill Slash
15:43:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Split (0), Defend.Shieldwall (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0)
15:43:31
SQ
-> Behavior picked: Idle (1)
15:43:31
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:43:31
SQ
* ---------------------------------------------------
15:43:32
SQ
Turn started for Thorben
15:43:47
SQ
tactical_queryTileTooltipData
15:43:50
SQ
Turn started for Bandit Raider
15:43:50
SQ
*
15:43:50
SQ
* Bandit Raider: Starting turn.
15:43:51
Resource
Loading: music/bandits_01.ogg
15:43:51
SQ
-> Behaviors to pick from:
Defend.Shieldwall (83.4657)(*), Attack.Default (80.2972)(*), Idle (1), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0)
15:43:51
SQ
-> Behavior picked: Defend.Shieldwall (83.4657)
15:43:51
SQ
* Bandit Raider: Using Shieldwall!
15:43:51
SQ
Bandit Raider uses skill Shieldwall
15:43:51
SQ
-> Behaviors to pick from:
Attack.Default (80.1787)(*), Idle (1), Defend.Rotation (0), Attack.Puncture (0), Attack.Split (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Swing (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Defend.Shieldwall (0)
15:43:51
SQ
-> Behavior picked: Attack.Default (80.1787)
15:43:52
SQ
* Bandit Raider: Using Slash against Wilderich!
15:43:52
SQ
Bandit Raider uses skill Slash
15:43:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Roam (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Spearwall (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0)
15:43:52
SQ
-> Behavior picked: Idle (1)
15:43:53
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:43:53
SQ
* ---------------------------------------------------
15:43:53
UI
ERROR: Failed to update entity. Reason: Entity id: 830738 not found.
15:43:53
SQ
Turn started for Alwin
15:43:54
Resource
Unloading: music/bandits_02.ogg
15:43:59
SQ
[Alwin] executes skill [Thrust] on target [Bandit Raider]
15:43:59
SQ
Alwin uses skill Thrust
15:44:02
SQ
[Alwin] executes skill [Thrust] on target [Bandit Raider]
15:44:02
SQ
Alwin uses skill Thrust
15:44:03
SQ
Turn started for Bandit Thug
15:44:03
SQ
*
15:44:03
SQ
* Bandit Thug: Starting turn.
15:44:03
SQ
-> Behaviors to pick from:
Engage.Melee (123.625)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
15:44:03
SQ
-> Behavior picked: Engage.Melee (123.625)
15:44:03
SQ
* Bandit Thug: Engaging to melee range with Adelmar Ironjaw (visible), accepted_distance=0
15:44:04
SQ
* Bandit Thug: Reached engage destination
15:44:04
SQ
-> Behaviors to pick from:
Attack.Default (73.2998)(*), Attack.Puncture (68.2403)(*), Defend.Knockback (22.9124)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.SplitShield (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), Engage.Melee (0)
15:44:04
SQ
-> Behavior picked: Attack.Puncture (68.2403)
15:44:05
SQ
* Bandit Thug: Using Puncture against Adelmar Ironjaw!
15:44:05
SQ
Bandit Thug uses skill Puncture
15:44:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Swing (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
15:44:05
SQ
-> Behavior picked: Idle (1)
15:44:05
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
15:44:05
SQ
* ---------------------------------------------------
15:44:06
SQ
Turn started for Adelmar Ironjaw
15:44:12
SQ
[Adelmar Ironjaw] executes skill [Thrust] on target [Bandit Raider]
15:44:12
SQ
Adelmar Ironjaw uses skill Thrust
15:44:16
SQ
[Adelmar Ironjaw] executes skill [Thrust] on target [Bandit Raider]
15:44:16
SQ
Adelmar Ironjaw uses skill Thrust
15:44:17
UI
ERROR: Failed to update entity. Reason: Entity id: 240219 not found.
15:44:17
SQ
Turn started for Henrik Gimp Hand
15:44:21
SQ
tactical_queryTileTooltipData
15:44:23
SQ
[Henrik Gimp Hand] executes skill [Slash] on target [Bandit Raider]
15:44:23
SQ
Henrik Gimp Hand uses skill Slash
15:44:25
SQ
Turn started for Rupert
15:44:28
SQ
[Rupert] executes skill [Split Shield] on target [Bandit Raider]
15:44:28
SQ
Rupert uses skill Split Shield
15:44:30
SQ
[Rupert] executes skill [Split Shield] on target [Bandit Raider]
15:44:30
SQ
Rupert uses skill Split Shield
15:44:31
SQ
Turn started for Bandit Raider
15:44:31
SQ
Skill [Shieldwall] removed from [Bandit Raider].
15:44:31
SQ
*
15:44:31
SQ
* Bandit Raider: Starting turn.
15:44:32
SQ
-> Behaviors to pick from:
Defend.Shieldwall (185.682)(*), Attack.Default (91.5213)(*), Idle (1), Attack.Split (0), Defend.Riposte (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Puncture (0), Defend (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Retreat (0)
15:44:32
SQ
-> Behavior picked: Attack.Default (91.5213)
15:44:32
SQ
* Bandit Raider: Using Thrust against Adelmar Ironjaw!
15:44:32
SQ
Bandit Raider uses skill Thrust
15:44:32
SQ
-> Behaviors to pick from:
Defend.Shieldwall (183.542)(*), Attack.Default (91.4323)(*), Idle (1), Defend.Riposte (0), Attack.Puncture (0), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0)
15:44:32
SQ
-> Behavior picked: Defend.Shieldwall (183.542)
15:44:33
SQ
* Bandit Raider: Using Shieldwall!
15:44:33
SQ
Bandit Raider uses skill Shieldwall
15:44:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Defend (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Riposte (0), Engage.Melee (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Defend.Shieldwall (0)
15:44:33
SQ
-> Behavior picked: Idle (1)
15:44:33
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:44:33
SQ
* ---------------------------------------------------
15:44:33
SQ
Turn started for Jannold
15:44:42
SQ
[Jannold] executes skill [Impale] on target [Bandit Raider]
15:44:42
SQ
Jannold uses skill Impale
15:44:45
SQ
Turn started for Wilderich
15:44:48
SQ
[Wilderich] executes skill [Split Shield] on target [Bandit Raider]
15:44:48
SQ
Wilderich uses skill Split Shield
15:44:54
SQ
[Wilderich] executes skill [Split Shield] on target [Bandit Raider]
15:44:54
SQ
Wilderich uses skill Split Shield
15:44:54
SQ
Skill [Shieldwall] removed from [Bandit Raider].
15:44:55
SQ
Turn started for Bandit Thug
15:44:55
SQ
*
15:44:55
SQ
* Bandit Thug: Starting turn.
15:44:56
SQ
-> Behaviors to pick from:
Attack.Default (34.0036)(*), Attack.CrushArmor (23.4762)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Retreat (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
15:44:56
SQ
-> Behavior picked: Attack.CrushArmor (23.4762)
15:44:56
SQ
* Bandit Thug: Using Crush Armor against Vander!
15:44:56
SQ
Bandit Thug uses skill Destroy Armor
15:44:56
SQ
-> Behaviors to pick from:
Attack.Default (32.4057)(*), Attack.CrushArmor (20.2807)(*), Idle (1), Attack.Decapitate (0), Defend (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.KnockOut (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Split (0)
15:44:56
SQ
-> Behavior picked: Attack.CrushArmor (20.2807)
15:44:57
SQ
* Bandit Thug: Using Crush Armor against Vander!
15:44:57
SQ
Bandit Thug uses skill Destroy Armor
15:44:57
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Shieldwall (0), Defend (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.CrushArmor (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Split (0), Attack.Default (0)
15:44:57
SQ
-> Behavior picked: Idle (1)
15:44:57
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
15:44:57
SQ
* ---------------------------------------------------
15:44:57
SQ
Turn started for Tobjoern
15:45:02
SQ
[Tobjoern] executes skill [Thrust] on target [Bandit Raider]
15:45:02
SQ
Tobjoern uses skill Thrust
15:45:08
SQ
[Tobjoern] executes skill [Thrust] on target [Bandit Raider]
15:45:08
SQ
Tobjoern uses skill Thrust
15:45:09
SQ
Turn started for Falk
15:45:13
SQ
[Falk] executes skill [Thrust] on target [Bandit Thug]
15:45:13
SQ
Falk uses skill Thrust
15:45:16
SQ
[Falk] executes skill [Thrust] on target [Bandit Thug]
15:45:16
SQ
Falk uses skill Thrust
15:45:16
SQ
Bandit Thug has died.
15:45:17
SQ
Turn started for Vander
15:45:24
SQ
tactical_queryTileTooltipData
15:45:29
SQ
[Vander] executes skill [Thrust] on target [Bandit Thug]
15:45:29
SQ
Vander uses skill Thrust
15:45:29
SQ
INFO: Next round issued: 3
15:45:29
UI
ERROR: Failed to update entity. Reason: Entity id: 830736 not found.
15:45:29
UI
ERROR: Failed to update entity. Reason: Entity id: 830738 not found.
15:45:29
SQ
Turn started for Thorben
15:45:35
SQ
tactical_queryTileTooltipData
15:45:38
SQ
[Thorben] executes skill [Impale] on target [Bandit Raider]
15:45:38
SQ
Thorben uses skill Impale
15:45:38
SQ
Bandit Raider has died.
15:45:39
SQ
Turn started for Gunnar Orcbane
15:45:50
SQ
[Gunnar Orcbane] executes skill [Reload] on target [Gunnar Orcbane]
15:45:50
SQ
Gunnar Orcbane uses skill Reload
15:45:53
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Bandit Raider]
15:45:53
SQ
Gunnar Orcbane uses skill Shoot Bolt
15:45:54
SQ
Turn started for Bandit Raider
15:45:54
SQ
*
15:45:54
SQ
* Bandit Raider: Starting turn.
15:45:54
SQ
-> Behaviors to pick from:
Defend.Riposte (100.808)(*), Attack.Default (74.7131)(*), Idle (1), Defend.Shieldwall (0), Retreat (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.Swing (0), Roam (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0)
15:45:54
SQ
-> Behavior picked: Defend.Riposte (100.808)
15:45:55
SQ
* Bandit Raider: Using Riposte!
15:45:55
SQ
Bandit Raider uses skill Riposte
15:45:55
SQ
-> Behaviors to pick from:
Attack.Default (74.595)(*), Idle (1), Retreat (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), Defend.Spearwall (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0)
15:45:55
SQ
-> Behavior picked: Attack.Default (74.595)
15:45:56
SQ
* Bandit Raider: Using Slash against Henrik Gimp Hand!
15:45:56
SQ
Bandit Raider uses skill Slash
15:45:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), Flee (0), Defend.Spearwall (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend (0), Roam (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Default (0)
15:45:56
SQ
-> Behavior picked: Idle (1)
15:45:56
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:45:56
SQ
* ---------------------------------------------------
15:45:56
UI
ERROR: Failed to update entity. Reason: Entity id: 830736 not found.
15:45:56
SQ
Turn started for Bandit Raider
15:45:56
SQ
*
15:45:56
SQ
* Bandit Raider: Starting turn.
15:45:57
SQ
-> Behaviors to pick from:
Attack.Default (77.3986)(*), Defend.Riposte (47.857)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Roam (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Rotation (0)
15:45:57
SQ
-> Behavior picked: Defend.Riposte (47.857)
15:45:57
SQ
* Bandit Raider: Using Riposte!
15:45:57
SQ
Bandit Raider uses skill Riposte
15:45:57
SQ
-> Behaviors to pick from:
Attack.Default (77.2464)(*), Idle (1), BreakFree (0), Roam (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Decapitate (0), Flee (0), Defend (0), Retreat (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Rotation (0), Defend.Riposte (0)
15:45:57
SQ
-> Behavior picked: Attack.Default (77.2464)
15:45:58
SQ
* Bandit Raider: Using Slash against Wilderich!
15:45:58
SQ
Bandit Raider uses skill Slash
15:45:58
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Flee (0), Defend.Spearwall (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Knockback (0), Roam (0), Defend (0), Retreat (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0)
15:45:58
SQ
-> Behavior picked: Idle (1)
15:45:59
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:45:59
SQ
* ---------------------------------------------------
15:45:59
UI
ERROR: Failed to update entity. Reason: Entity id: 830738 not found.
15:45:59
SQ
Turn started for Henrik Gimp Hand
15:46:02
SQ
[Henrik Gimp Hand] executes skill [Slash] on target [Bandit Raider]
15:46:02
SQ
Henrik Gimp Hand uses skill Slash
15:46:05
SQ
[Henrik Gimp Hand] executes skill [Slash] on target [Bandit Raider]
15:46:05
SQ
Henrik Gimp Hand uses skill Slash
15:46:05
SQ
Bandit Raider has died.
15:46:05
SQ
Skill [Riposte] removed from [Bandit Raider].
15:46:06
SQ
Turn started for Bandit Raider
15:46:06
SQ
*
15:46:06
SQ
* Bandit Raider: Starting turn.
15:46:07
SQ
-> Behaviors to pick from:
Attack.Default (60.3861)(*), Idle (1), Defend.Riposte (0), Attack.Swing (0), Attack.SplitShield (0), BreakFree (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Retreat (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Roam (0), Defend.Rotation (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0)
15:46:07
SQ
-> Behavior picked: Attack.Default (60.3861)
15:46:07
SQ
* Bandit Raider: Using Throw Javelin against Adelmar Ironjaw!
15:46:07
SQ
Bandit Raider uses skill Throw Javelin
15:46:08
SQ
-> Behaviors to pick from:
SwitchTo.Melee (150)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend.Riposte (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.CrushArmor (0), Retreat (0), Flee (0), Defend.Shieldwall (0), Roam (0), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0)
15:46:08
SQ
-> Behavior picked: SwitchTo.Melee (150)
15:46:08
SQ
* Bandit Raider: Switching to melee weapon!
15:46:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Rotation (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Retreat (0), Flee (0), Defend.Shieldwall (0), Roam (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0)
15:46:08
SQ
-> Behavior picked: Idle (1)
15:46:08
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:46:08
SQ
* ---------------------------------------------------
15:46:08
UI
ERROR: Failed to update entity. Reason: Entity id: 830734 not found.
15:46:09
SQ
Turn started for Alwin
15:46:13
SQ
[Alwin] executes skill [Thrust] on target [Bandit Raider]
15:46:13
SQ
Alwin uses skill Thrust
15:46:13
SQ
onRiposte() called for Bandit Raider
15:46:17
SQ
[Alwin] executes skill [Thrust] on target [Bandit Raider]
15:46:17
SQ
Alwin uses skill Thrust
15:46:17
SQ
Turn started for Bandit Thug
15:46:17
SQ
*
15:46:17
SQ
* Bandit Thug: Starting turn.
15:46:18
SQ
-> Behaviors to pick from:
Attack.Puncture (89.6586)(*), Attack.Default (76.557)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Roam (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Knockback (0)
15:46:18
SQ
-> Behavior picked: Attack.Default (76.557)
15:46:18
SQ
* Bandit Thug: Using Slash against Adelmar Ironjaw!
15:46:18
SQ
Bandit Thug uses skill Slash
15:46:18
SQ
-> Behaviors to pick from:
Attack.Puncture (87.9017)(*), Attack.Default (76.2403)(*), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Roam (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Flee (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Decapitate (0)
15:46:18
SQ
-> Behavior picked: Attack.Puncture (87.9017)
15:46:19
SQ
* Bandit Thug: Using Puncture against Adelmar Ironjaw!
15:46:19
SQ
Bandit Thug uses skill Puncture
15:46:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Roam (0), Attack.Swing (0), Defend.Riposte (0), Attack.Split (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Flee (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Puncture (0)
15:46:19
SQ
-> Behavior picked: Idle (1)
15:46:19
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
15:46:19
SQ
* ---------------------------------------------------
15:46:20
SQ
Turn started for Jannold
15:46:23
SQ
[Jannold] executes skill [Impale] on target [Bandit Raider]
15:46:23
SQ
Jannold uses skill Impale
15:46:23
SQ
Bandit Raider has died.
15:46:23
SQ
Skill [Riposte] removed from [Bandit Raider].
15:46:32
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
15:46:39
SQ
Turn started for Adelmar Ironjaw
15:46:45
SQ
[Adelmar Ironjaw] executes skill [Thrust] on target [Bandit Thug]
15:46:45
SQ
Adelmar Ironjaw uses skill Thrust
15:46:47
SQ
[Adelmar Ironjaw] executes skill [Shieldwall] on target [Adelmar Ironjaw]
15:46:47
SQ
Adelmar Ironjaw uses skill Shieldwall
15:46:47
UI
ERROR: Failed to query entity skills data for entity (240219). Reason: Invalid result.
15:46:48
UI
ERROR: Failed to update entity. Reason: Entity id: 240219 not found.
15:46:48
SQ
Turn started for Tobjoern
15:46:52
SQ
[Tobjoern] executes skill [Thrust] on target [Bandit Raider]
15:46:52
SQ
Tobjoern uses skill Thrust
15:46:54
SQ
[Tobjoern] executes skill [Thrust] on target [Bandit Raider]
15:46:54
SQ
Tobjoern uses skill Thrust
15:46:55
SQ
Turn started for Falk
15:47:06
SQ
tactical_queryTileTooltipData
15:47:07
SQ
Turn started for Vander
15:47:11
SQ
[Vander] executes skill [Thrust] on target [Bandit Thug]
15:47:11
SQ
Vander uses skill Thrust
15:47:11
SQ
Bandit Thug has died.
15:47:14
SQ
tactical_queryTileTooltipData
15:47:17
SQ
Turn started for Rupert
15:47:21
SQ
tactical_queryTileTooltipData
15:47:22
SQ
Turn started for Bandit Raider
15:47:22
SQ
Skill [Shieldwall] removed from [Bandit Raider].
15:47:22
SQ
*
15:47:22
SQ
* Bandit Raider: Starting turn.
15:47:23
SQ
-> Behaviors to pick from:
Defend.Shieldwall (392.174)(*), Defend.Rotation (214.073)(*), Attack.Default (73.549), Idle (1), Defend.Spearwall (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Roam (0), Attack.Swing (0), Defend.Riposte (0), SwitchTo.Melee (0), Flee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Puncture (0)
15:47:23
SQ
-> Behavior picked: Defend.Shieldwall (392.174)
15:47:23
SQ
* Bandit Raider: Using Shieldwall!
15:47:23
SQ
Bandit Raider uses skill Shieldwall
15:47:23
SQ
-> Behaviors to pick from:
Defend.Rotation (184.262)(*), Attack.Default (73.1615)(*), Idle (1), Defend.Spearwall (0), Roam (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Defend.Riposte (0), Defend.Knockback (0), SwitchTo.Melee (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.CrushArmor (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Puncture (0), Defend.Shieldwall (0)
15:47:23
SQ
-> Behavior picked: Defend.Rotation (184.262)
15:47:24
SQ
* Bandit Raider: Using Rotation!
15:47:24
SQ
Bandit Raider uses skill Rotation
15:47:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Swing (0), Roam (0), Defend.Knockback (0), BreakFree (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.CrushArmor (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Rotation (0)
15:47:26
SQ
-> Behavior picked: Idle (1)
15:47:26
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:47:26
SQ
* ---------------------------------------------------
15:47:26
UI
ERROR: Failed to update entity. Reason: Entity id: 830737 not found.
15:47:26
SQ
Turn started for Wilderich
15:47:34
SQ
tactical_queryTileTooltipData
15:47:35
SQ
INFO: Next round issued: 4
15:47:35
UI
ERROR: Failed to update entity. Reason: Entity id: 830734 not found.
15:47:35
SQ
Turn started for Thorben
15:47:46
SQ
tactical_queryTileTooltipData
15:47:49
SQ
Turn started for Gunnar Orcbane
15:47:53
SQ
tactical_queryTileTooltipData
15:47:57
SQ
Skill [Reload] removed from [Gunnar Orcbane].
15:47:57
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
15:48:03
SQ
Turn started for Henrik Gimp Hand
15:48:07
SQ
tactical_queryTileTooltipData
15:48:09
SQ
Turn started for Bandit Raider
15:48:09
SQ
*
15:48:09
SQ
* Bandit Raider: Starting turn.
15:48:09
SQ
-> Behaviors to pick from:
Attack.Default (70.954)(*), Idle (1), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Retreat (0), Flee (0), Defend.Shieldwall (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0), Attack.CrushArmor (0), Defend (0), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.SplitShield (0)
15:48:09
SQ
-> Behavior picked: Attack.Default (70.954)
15:48:10
SQ
* Bandit Raider: Using Slash against Adelmar Ironjaw!
15:48:10
SQ
Bandit Raider uses skill Slash
15:48:10
SQ
-> Behaviors to pick from:
Attack.Default (70.8971)(*), Idle (1), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), BreakFree (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0), Roam (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend (0), Retreat (0), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Swing (0)
15:48:10
SQ
-> Behavior picked: Attack.Default (70.8971)
15:48:10
SQ
* Bandit Raider: Using Slash against Adelmar Ironjaw!
15:48:10
SQ
Bandit Raider uses skill Slash
15:48:10
SQ
Adelmar Ironjaw has died.
15:48:10
SQ
Skill [Shieldwall] removed from [Adelmar Ironjaw].
15:48:11
UI
Failed to load procedural content "procedural/tacticalentity(14157,240219,socket,arrow)".
15:48:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Defend.Shieldwall (0), Roam (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend (0), Flee (0), Attack.Decapitate (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Default (0)
15:48:11
SQ
-> Behavior picked: Idle (1)
15:48:11
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
15:48:11
SQ
* ---------------------------------------------------
15:48:11
UI
ERROR: Failed to update entity. Reason: Entity id: 830734 not found.
15:48:11
SQ
Turn started for Alwin
15:48:16
SQ
Turn started for Jannold
15:48:20
SQ
[Jannold] executes skill [Reload] on target [Jannold]
15:48:20
SQ
Jannold uses skill Reload
15:48:25
SQ
[Jannold] executes skill [Shoot Bolt] on target [Bandit Raider]
15:48:25
SQ
Jannold uses skill Shoot Bolt
15:48:26
SQ
Turn started for Falk
15:48:29
SQ
[Falk] executes skill [Thrust] on target [Bandit Raider]
15:48:29
SQ
Falk uses skill Thrust
15:48:29
SQ
Bandit Raider has died.
15:48:29
SQ
Skill [Shieldwall] removed from [Bandit Raider].
15:48:32
SQ
tactical_queryTileTooltipData
15:48:35
SQ
Turn started for Vander
15:48:38
SQ
[Vander] executes skill [Thrust] on target [Bandit Raider]
15:48:38
SQ
Vander uses skill Thrust
15:48:42
SQ
[Vander] executes skill [Thrust] on target [Bandit Raider]
15:48:42
SQ
Vander uses skill Thrust
15:48:42
SQ
Turn started for Tobjoern
15:48:45
SQ
tactical_queryTileTooltipData
15:48:47
SQ
[Tobjoern] executes skill [Thrust] on target [Bandit Raider]
15:48:47
SQ
Tobjoern uses skill Thrust
15:48:47
SQ
Bandit Raider has died.
15:48:47
Resource
Unloading: gfx/orientation_overlay.png
15:48:47
SQ
Skill [Dodge] removed from [Alwin].
15:48:47
SQ
Skill [Dodge] removed from [Gunnar Orcbane].
15:48:48
SQ
Skill [Dodge] removed from [Falk].
15:48:48
SQ
Skill [Reload] removed from [Jannold].
15:48:48
Resource
Loading: music/victory_01.ogg
15:48:51
Resource
Unloading: music/bandits_01.ogg
15:49:10
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:49:10
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:49:10
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
15:49:10
SQ
World::onCombatFinished
15:49:10
SQ
TacticalState::onFinish
15:49:10
Resource
Unloading: gfx/object_0.png
15:49:11
Resource
Unloading Resource Package "Temporary Tactical Resources".
15:49:11
Resource
Unloading: gfx/detail.png
15:49:11
Resource
Unloading: sounds/atmosphere/rain_02.wav
15:49:11
UI
IngameMenuScreen::UNREGISTER
15:49:11
UI
MainMenuModule::UNREGISTER
15:49:11
UI
LoadCampaignMenuModule::UNREGISTER
15:49:11
UI
SaveCampaignMenuModule::UNREGISTER
15:49:11
UI
OptionsMenuModule::UNREGISTER
15:49:11
UI
OptionsMenuModuleVideoPanel::UNREGISTER
15:49:11
UI
OptionsMenuModuleVideoPanel::UNREGISTER
15:49:11
UI
OptionsMenuModuleControlsPanel::UNREGISTER
15:49:11
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
15:49:11
UI
TacticalFleeScreen::UNREGISTER
15:49:11
UI
CharacterScreen::UNREGISTER
15:49:11
UI
CharacterScreenLeftPanelModule::UNREGISTER
15:49:11
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
15:49:11
UI
CharacterScreenPaperdollModule::UNREGISTER
15:49:11
UI
CharacterScreenSkillsModule::UNREGISTER
15:49:11
UI
CharacterScreenStatsModule::UNREGISTER
15:49:11
UI
CharacterScreenRightPanelModule::UNREGISTER
15:49:11
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
15:49:11
UI
CharacterScreenInventoryListModule::UNREGISTER
15:49:11
UI
CharacterScreenPerksModule::UNREGISTER
15:49:11
UI
CharacterScreenBrothersListModule::UNREGISTER
15:49:11
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
15:49:11
UI
TacticalScreen::UNREGISTER
15:49:11
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
15:49:11
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
15:49:11
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
15:49:11
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
15:49:11
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
15:49:11
UI
TacticalCombatResultScreen::UNREGISTER
15:49:11
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
15:49:11
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
15:49:15
SQ
contract added: Armed Courier
15:49:35
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
15:49:39
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
15:50:07
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
15:50:17
Resource
Loading: music/worldmap_05.ogg
15:50:20
Resource
Unloading: music/victory_01.ogg
15:55:17
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
15:55:56
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
15:56:19
SQ
contract removed: 120
15:56:40
Resource
Loading: music/worldmap_03.ogg
15:56:55
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
15:57:14
SQ
contract added: Secure Cemetery
15:57:27
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
15:57:50
SQ
showing contract: Drive away bandits
15:58:01
SQ
Location entered: Konigswasser
15:58:07
SQ
showing contract: Destroy Orc Camp
15:58:19
Resource
Unloading: music/worldmap_03.ogg
15:58:19
Resource
Loading: music/worldmap_09.ogg
15:58:30
Script
VM collected 1 object(s) and deleted them.
15:58:36
Resource
Unloading: music/worldmap_05.ogg
15:58:37
SQ
Location entered: Konigswasser
15:58:37
Resource
Loading: music/city_02.ogg
15:58:41
Resource
Unloading: music/worldmap_09.ogg
16:02:04
Resource
Loading: music/city_01.ogg
16:02:07
Resource
Unloading: music/city_02.ogg
16:02:14
Resource
Loading: music/worldmap_07.ogg
16:02:18
Resource
Unloading: music/city_01.ogg
16:02:32
SQ
Save campaign: Penetraitors-03a
16:02:33
Scene
Finished saving scene.
16:02:38
SQ
contract added: Hunting Beasts
16:02:42
SQ
contract added: Escort Caravan
16:02:47
SQ
contract removed: 121
16:02:55
SQ
contract added: Armed Courier
16:03:43
SQ
contract removed: 122
16:03:56
SQ
Location entered: Ogna
16:03:56
Resource
Loading: music/city_02.ogg
16:04:00
Resource
Unloading: music/worldmap_07.ogg
16:05:00
SQ
showing contract: Armed Courier
16:05:30
SQ
showing contract: Hunting Beasts
16:06:18
SQ
contract activated: Hunting Beasts
16:06:22
Resource
Loading: music/worldmap_03.ogg
16:06:26
Resource
Unloading: music/city_02.ogg
16:06:36
SQ
showing contract: Hunting Beasts
16:07:11
SQ
contract added: Escort Caravan
16:07:24
SQ
contract removed: 127
16:07:25
SQ
contract added: Destroy Orc Camp
16:09:29
SQ
Location entered: Peat Pit
16:09:34
SQ
contract removed: 124
16:09:42
SQ
Save campaign: autosave
16:09:43
Scene
Finished saving scene.
16:09:44
SQ
WorldState::onHide
16:09:44
UI
CharacterScreen::REGISTER
16:09:44
UI
CharacterScreenLeftPanelModule::REGISTER
16:09:44
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
16:09:44
UI
CharacterScreenPaperdollModule::REGISTER
16:09:44
UI
CharacterScreenSkillsModule::REGISTER
16:09:44
UI
CharacterScreenStatsModule::REGISTER
16:09:44
UI
CharacterScreenRightPanelModule::REGISTER
16:09:44
UI
CharacterScreenRightPanelHeaderModule::REGISTER
16:09:44
UI
CharacterScreenInventoryListModule::REGISTER
16:09:44
UI
CharacterScreenPerksModule::REGISTER
16:09:44
UI
CharacterScreenBrothersListModule::REGISTER
16:09:44
UI
CharacterScreenBattleStartFooterModule::REGISTER
16:09:44
UI
TacticalFleeScreen::REGISTER
16:09:44
UI
IngameMenuScreen::REGISTER
16:09:44
UI
MainMenuModule::REGISTER
16:09:44
UI
LoadCampaignMenuModule::REGISTER
16:09:44
UI
SaveCampaignMenuModule::REGISTER
16:09:44
UI
OptionsMenuModule::REGISTER
16:09:44
UI
OptionsMenuModuleVideoPanel::REGISTER
16:09:44
UI
OptionsMenuModuleAudioPanel::REGISTER
16:09:44
UI
OptionsMenuModuleControlsPanel::REGISTER
16:09:44
UI
OptionsMenuModuleGameplayPanel::REGISTER
16:09:44
UI
TacticalCombatResultScreen::REGISTER
16:09:44
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
16:09:44
UI
TacticalCombatResultScreenLootPanel::REGISTER
16:09:44
UI
TacticalScreen::REGISTER
16:09:44
UI
TacticalScreenTurnSequenceBarModule::REGISTER
16:09:44
UI
TacticalScreenOrientationOverlayModule::REGISTER
16:09:44
UI
TacticalScreenTopbarEventLogModule::REGISTER
16:09:44
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
16:09:44
UI
TacticalScreenTopbarOptionsModule::REGISTER
16:09:44
Resource
Loading: gfx/detail.png
16:09:45
Texture
Texture "gfx/detail.png" (ID: 21) took up approximately 5461kb in video memory.
16:09:45
Resource
Loading: gfx/object_0.png
16:09:45
Texture
Texture "gfx/object_0.png" (ID: 22) took up approximately 10922kb in video memory.
16:09:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,10).
16:09:45
Resource
Loading: gfx/entity_4.png
16:09:45
Texture
Texture "gfx/entity_4.png" (ID: 23) took up approximately 682kb in video memory.
16:09:45
Resource
Loading: gfx/orientation_overlay.png
16:09:45
Texture
Texture "gfx/orientation_overlay.png" (ID: 24) took up approximately 512kb in video memory.
16:09:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (21,5).
16:09:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (21,6).
16:09:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,0).
16:09:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/werewolf" at (20,9).
16:09:45
SQ
TACTICAL: STASH LOCKED: true
16:09:45
SQ
Turn started for Direwolf
16:09:45
SQ
*
16:09:45
SQ
* Direwolf: Starting turn.
16:09:45
SQ
INFO: Next round issued: 1
16:09:45
Resource
Started loading Resource Package "Temporary Tactical Resources".
16:09:45
Resource
Loading: sounds/enemies/werewolf_hurt_01.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_hurt_02.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_hurt_03.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_hurt_04.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_death_01.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_death_02.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_death_03.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_death_04.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_death_05.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_flee_01.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_flee_02.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_flee_03.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_flee_04.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_flee_05.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_flee_06.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_idle_01.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_idle_02.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_idle_03.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_idle_04.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_idle_05.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_idle_06.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_idle_07.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_idle_08.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_idle_09.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_idle_10.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_idle_11.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_idle_12.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_idle_13.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_idle_14.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_idle_15.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_idle_16.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_idle_17.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_idle_18.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_idle_19.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_idle_20.wav
16:09:45
Resource
Loading: sounds/enemies/werewolf_idle_21.wav
16:09:45
Resource
Loading: sounds/enemies/wolf_bite_01.wav
16:09:45
Resource
Loading: sounds/enemies/wolf_bite_02.wav
16:09:45
Resource
Loading: sounds/enemies/wolf_bite_03.wav
16:09:45
Resource
Loading: sounds/enemies/wolf_bite_04.wav
16:09:45
Resource
Loading: sounds/combat/werewolf_claw_hit_01.wav
16:09:45
Resource
Loading: sounds/combat/werewolf_claw_hit_02.wav
16:09:45
Resource
Loading: sounds/combat/werewolf_claw_hit_03.wav
16:09:45
Resource
Loading: music/beasts_01.ogg
16:09:45
SQ
defensive score: 0
16:09:45
SQ
defensive threshold: 30
16:09:46
SQ
-> Behaviors to pick from:
Engage.Melee (133.913)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
16:09:46
SQ
-> Behavior picked: Engage.Melee (133.913)
16:09:46
SQ
* Direwolf: Engaging to melee range with Wilderich (not visible), accepted_distance=0
16:09:47
SQ
* Direwolf: Reached engage destination
16:09:47
SQ
defensive score: 0
16:09:47
SQ
defensive threshold: 30
16:09:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
16:09:47
SQ
-> Behavior picked: Idle (1)
16:09:47
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
16:09:47
SQ
* ---------------------------------------------------
16:09:47
SQ
Turn started for Direwolf
16:09:47
SQ
*
16:09:47
SQ
* Direwolf: Starting turn.
16:09:48
SQ
defensive score: 0
16:09:48
SQ
defensive threshold: 30
16:09:48
SQ
-> Behaviors to pick from:
Engage.Melee (142.353)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
16:09:48
SQ
-> Behavior picked: Engage.Melee (142.353)
16:09:48
SQ
* Direwolf: Engaging to melee range with Rupert (visible), accepted_distance=0
16:09:48
Resource
Unloading: music/worldmap_03.ogg
16:09:50
SQ
* Direwolf: Reached engage destination
16:09:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
16:09:50
SQ
-> Behavior picked: Idle (1)
16:09:50
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
16:09:50
SQ
* ---------------------------------------------------
16:09:50
SQ
Turn started for Direwolf
16:09:50
SQ
*
16:09:50
SQ
* Direwolf: Starting turn.
16:09:50
SQ
-> Behaviors to pick from:
Engage.Melee (157.416)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
16:09:50
SQ
-> Behavior picked: Engage.Melee (157.416)
16:09:50
SQ
* Direwolf: Engaging to melee range with Tobjoern (visible), accepted_distance=0
16:09:52
SQ
* Direwolf: Reached engage destination
16:09:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
16:09:52
SQ
-> Behavior picked: Idle (1)
16:09:52
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
16:09:52
SQ
* ---------------------------------------------------
16:09:52
SQ
Turn started for Direwolf
16:09:52
SQ
*
16:09:52
SQ
* Direwolf: Starting turn.
16:09:53
SQ
-> Behaviors to pick from:
Engage.Melee (164.935)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
16:09:53
SQ
-> Behavior picked: Engage.Melee (164.935)
16:09:53
SQ
* Direwolf: Engaging to melee range with Falk (not visible), accepted_distance=0
16:09:55
SQ
* Direwolf: Reached engage destination
16:09:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
16:09:55
SQ
-> Behavior picked: Idle (1)
16:09:55
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
16:09:55
SQ
* ---------------------------------------------------
16:09:55
SQ
Turn started for Direwolf
16:09:55
SQ
*
16:09:55
SQ
* Direwolf: Starting turn.
16:09:55
SQ
-> Behaviors to pick from:
Engage.Melee (169.474)(*), Idle (1), Flee (0), BreakFree (0), Howl (0), Attack.Default (0), Retreat (0), Roam (0)
16:09:55
SQ
-> Behavior picked: Engage.Melee (169.474)
16:09:55
SQ
* Direwolf: Engaging to melee range with Wilderich (visible), accepted_distance=0
16:09:57
SQ
* Direwolf: Reached engage destination
16:09:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Howl (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0)
16:09:57
SQ
-> Behavior picked: Idle (1)
16:09:57
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
16:09:57
SQ
* ---------------------------------------------------
16:09:58
SQ
Turn started for Gunnar Orcbane
16:10:04
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Direwolf]
16:10:04
SQ
Gunnar Orcbane uses skill Shoot Bolt
16:10:08
SQ
Skill [Reload] removed from [Gunnar Orcbane].
16:10:08
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
16:10:14
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Direwolf]
16:10:14
SQ
Gunnar Orcbane uses skill Shoot Bolt
16:10:20
SQ
Skill [Reload] removed from [Gunnar Orcbane].
16:10:20
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
16:10:22
SQ
Turn started for Thorben
16:10:27
SQ
[Thorben] executes skill [Shoot Bolt] on target [Direwolf]
16:10:27
SQ
Thorben uses skill Shoot Bolt
16:10:28
SQ
Direwolf has died.
16:10:28
SQ
tactical_queryTileTooltipData
16:10:33
SQ
Skill [Reload] removed from [Thorben].
16:10:33
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
16:10:42
SQ
[Thorben] executes skill [Shoot Bolt] on target [Direwolf]
16:10:42
SQ
Thorben uses skill Shoot Bolt
16:10:47
SQ
Skill [Reload] removed from [Thorben].
16:10:47
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
16:10:50
SQ
Turn started for Alwin
16:10:57
SQ
tactical_queryTileTooltipData
16:11:05
SQ
[Alwin] executes skill [Thrust] on target [Direwolf]
16:11:05
SQ
Alwin uses skill Thrust
16:11:06
SQ
Turn started for Henrik Gimp Hand
16:11:12
SQ
tactical_queryTileTooltipData
16:11:14
SQ
[Henrik Gimp Hand] executes skill [Slash] on target [Direwolf]
16:11:14
SQ
Henrik Gimp Hand uses skill Slash
16:11:17
SQ
Turn started for Falk
16:11:20
SQ
tactical_queryTileTooltipData
16:11:22
SQ
[Falk] executes skill [Thrust] on target [Direwolf]
16:11:22
SQ
Falk uses skill Thrust
16:11:25
SQ
Turn started for Rupert
16:11:32
SQ
[Rupert] executes skill [Chop] on target [Direwolf]
16:11:32
SQ
Rupert uses skill Chop
16:11:36
SQ
[Rupert] executes skill [Chop] on target [Direwolf]
16:11:36
SQ
Rupert uses skill Chop
16:11:37
SQ
Turn started for Jannold
16:11:50
SQ
tactical_queryTileTooltipData
16:11:56
SQ
[Jannold] executes skill [Shoot Bolt] on target [Direwolf]
16:11:56
SQ
Jannold uses skill Shoot Bolt
16:11:57
SQ
Turn started for Wilderich
16:12:02
SQ
[Wilderich] executes skill [Chop] on target [Direwolf]
16:12:02
SQ
Wilderich uses skill Chop
16:12:04
SQ
[Wilderich] executes skill [Chop] on target [Direwolf]
16:12:04
SQ
Wilderich uses skill Chop
16:12:08
SQ
[Tobjoern] executes skill [Thrust] on target [Direwolf]
16:12:08
SQ
Tobjoern uses skill Thrust
16:12:10
SQ
[Tobjoern] executes skill [Thrust] on target [Direwolf]
16:12:10
SQ
Tobjoern uses skill Thrust
16:12:11
SQ
Turn started for Vander
16:12:17
SQ
tactical_queryTileTooltipData
16:12:19
SQ
[Vander] executes skill [Thrust] on target [Direwolf]
16:12:19
SQ
Vander uses skill Thrust
16:12:20
SQ
INFO: Next round issued: 2
16:12:20
SQ
Turn started for Direwolf
16:12:20
SQ
*
16:12:20
SQ
* Direwolf: Starting turn.
16:12:21
SQ
-> Behaviors to pick from:
Attack.Default (77.1056)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
16:12:21
SQ
-> Behavior picked: Attack.Default (77.1056)
16:12:21
SQ
* Direwolf: Using Direwolf Bite against Rupert!
16:12:21
SQ
Direwolf uses skill Direwolf Bite
16:12:21
SQ
-> Behaviors to pick from:
Attack.Default (81.0056)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
16:12:21
SQ
-> Behavior picked: Attack.Default (81.0056)
16:12:22
SQ
* Direwolf: Using Direwolf Bite against Rupert!
16:12:22
SQ
Direwolf uses skill Direwolf Bite
16:12:22
SQ
-> Behaviors to pick from:
Attack.Default (87.5056)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
16:12:22
SQ
-> Behavior picked: Attack.Default (87.5056)
16:12:23
SQ
* Direwolf: Using Direwolf Bite against Rupert!
16:12:23
SQ
Direwolf uses skill Direwolf Bite
16:12:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
16:12:23
SQ
-> Behavior picked: Idle (1)
16:12:23
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
16:12:23
SQ
* ---------------------------------------------------
16:12:24
SQ
Turn started for Direwolf
16:12:24
SQ
*
16:12:24
SQ
* Direwolf: Starting turn.
16:12:24
SQ
-> Behaviors to pick from:
Attack.Default (93.8646)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
16:12:24
SQ
-> Behavior picked: Attack.Default (93.8646)
16:12:24
SQ
* Direwolf: Using Direwolf Bite against Wilderich!
16:12:24
SQ
Direwolf uses skill Direwolf Bite
16:12:25
SQ
-> Behaviors to pick from:
Attack.Default (76.6396)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
16:12:25
SQ
-> Behavior picked: Attack.Default (76.6396)
16:12:25
SQ
* Direwolf: Using Direwolf Bite against Wilderich!
16:12:25
SQ
Direwolf uses skill Direwolf Bite
16:12:25
SQ
-> Behaviors to pick from:
Attack.Default (88.3207)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
16:12:25
SQ
-> Behavior picked: Attack.Default (88.3207)
16:12:26
SQ
* Direwolf: Using Direwolf Bite against Henrik Gimp Hand!
16:12:26
SQ
Direwolf uses skill Direwolf Bite
16:12:26
SQ
Skill [Dodge] removed from [Henrik Gimp Hand].
16:12:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
16:12:26
SQ
-> Behavior picked: Idle (1)
16:12:27
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
16:12:27
SQ
* ---------------------------------------------------
16:12:27
SQ
Turn started for Direwolf
16:12:27
SQ
*
16:12:27
SQ
* Direwolf: Starting turn.
16:12:28
SQ
-> Behaviors to pick from:
Attack.Default (97.8225)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
16:12:28
SQ
-> Behavior picked: Attack.Default (97.8225)
16:12:28
SQ
* Direwolf: Using Direwolf Bite against Rupert!
16:12:28
SQ
Direwolf uses skill Direwolf Bite
16:12:28
SQ
-> Behaviors to pick from:
Attack.Default (96.3753)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
16:12:28
SQ
-> Behavior picked: Attack.Default (96.3753)
16:12:29
SQ
* Direwolf: Using Direwolf Bite against Rupert!
16:12:29
SQ
Direwolf uses skill Direwolf Bite
16:12:29
SQ
-> Behaviors to pick from:
Attack.Default (98.9753)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
16:12:29
SQ
-> Behavior picked: Attack.Default (98.9753)
16:12:30
SQ
* Direwolf: Using Direwolf Bite against Rupert!
16:12:30
SQ
Direwolf uses skill Direwolf Bite
16:12:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
16:12:30
SQ
-> Behavior picked: Idle (1)
16:12:30
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
16:12:30
SQ
* ---------------------------------------------------
16:12:31
SQ
Turn started for Direwolf
16:12:31
SQ
*
16:12:31
SQ
* Direwolf: Starting turn.
16:12:31
SQ
-> Behaviors to pick from:
Attack.Default (75.361)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), Howl (0), Flee (0)
16:12:31
SQ
-> Behavior picked: Attack.Default (75.361)
16:12:31
SQ
* Direwolf: Using Direwolf Bite against Alwin!
16:12:31
SQ
Direwolf uses skill Direwolf Bite
16:12:31
SQ
-> Behaviors to pick from:
Attack.Default (79.1993)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), Howl (0), Flee (0), BreakFree (0)
16:12:31
SQ
-> Behavior picked: Attack.Default (79.1993)
16:12:33
SQ
* Direwolf: Using Direwolf Bite against Vander!
16:12:33
SQ
Direwolf uses skill Direwolf Bite
16:12:35
SQ
-> Behaviors to pick from:
Attack.Default (60.6743)(*), Idle (1), Retreat (0), Howl (0), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0)
16:12:35
SQ
-> Behavior picked: Attack.Default (60.6743)
16:12:35
SQ
* Direwolf: Using Direwolf Bite against Vander!
16:12:35
SQ
Direwolf uses skill Direwolf Bite
16:12:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0)
16:12:35
SQ
-> Behavior picked: Idle (1)
16:12:35
SQ
* Direwolf: Ending Turn with 0 of 12 AP left.
16:12:35
SQ
* ---------------------------------------------------
16:12:36
SQ
Turn started for Gunnar Orcbane
16:12:49
SQ
tactical_queryTileTooltipData
16:12:50
SQ
tactical_queryTileTooltipData
16:12:51
SQ
Turn started for Thorben
16:12:55
SQ
tactical_queryTileTooltipData
16:12:58
SQ
Turn started for Alwin
16:13:00
SQ
[Alwin] executes skill [Thrust] on target [Direwolf]
16:13:00
SQ
Alwin uses skill Thrust
16:13:06
SQ
[Alwin] executes skill [Thrust] on target [Direwolf]
16:13:06
SQ
Alwin uses skill Thrust
16:13:06
SQ
Turn started for Henrik Gimp Hand
16:13:10
SQ
[Henrik Gimp Hand] executes skill [Slash] on target [Direwolf]
16:13:10
SQ
Henrik Gimp Hand uses skill Slash
16:13:13
SQ
[Henrik Gimp Hand] executes skill [Slash] on target [Direwolf]
16:13:13
SQ
Henrik Gimp Hand uses skill Slash
16:13:13
SQ
Turn started for Falk
16:13:19
SQ
tactical_queryTileTooltipData
16:13:22
SQ
[Falk] executes skill [Thrust] on target [Direwolf]
16:13:22
SQ
Falk uses skill Thrust
16:13:23
SQ
Turn started for Jannold
16:13:27
SQ
tactical_queryTileTooltipData
16:13:29
SQ
Skill [Reload] removed from [Jannold].
16:13:29
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
16:13:34
SQ
[Jannold] executes skill [Impale] on target [Direwolf]
16:13:34
SQ
Jannold uses skill Impale
16:13:37
SQ
Turn started for Rupert
16:13:41
SQ
[Rupert] executes skill [Chop] on target [Direwolf]
16:13:41
SQ
Rupert uses skill Chop
16:13:44
SQ
[Rupert] executes skill [Chop] on target [Direwolf]
16:13:44
SQ
Rupert uses skill Chop
16:13:44
SQ
Turn started for Tobjoern
16:13:51
SQ
[Tobjoern] executes skill [Thrust] on target [Direwolf]
16:13:51
SQ
Tobjoern uses skill Thrust
16:13:59
SQ
[Tobjoern] executes skill [Thrust] on target [Direwolf]
16:13:59
SQ
Tobjoern uses skill Thrust
16:13:59
SQ
Direwolf has died.
16:13:59
SQ
Turn started for Wilderich
16:14:02
SQ
[Wilderich] executes skill [Chop] on target [Direwolf]
16:14:02
SQ
Wilderich uses skill Chop
16:14:02
SQ
Direwolf has died.
16:14:05
SQ
Turn started for Vander
16:14:08
SQ
[Vander] executes skill [Thrust] on target [Direwolf]
16:14:08
SQ
Vander uses skill Thrust
16:14:11
SQ
[Vander] executes skill [Thrust] on target [Direwolf]
16:14:11
SQ
Vander uses skill Thrust
16:14:11
SQ
Direwolf has died.
16:14:11
SQ
INFO: Next round issued: 3
16:14:11
SQ
Turn started for Direwolf
16:14:11
SQ
*
16:14:11
SQ
* Direwolf: Starting turn.
16:14:12
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), Howl (0), Engage.Melee (0), Attack.Default (0), Roam (0), Retreat (0)
16:14:12
SQ
-> Behavior picked: Flee (9000)
16:14:12
SQ
* Direwolf: Fleeing.
16:14:12
SQ
Direwolf has died.
16:14:12
Resource
Unloading: gfx/orientation_overlay.png
16:14:12
SQ
Skill [Dodge] removed from [Alwin].
16:14:12
SQ
Skill [Dodge] removed from [Gunnar Orcbane].
16:14:12
SQ
Skill [Dodge] removed from [Falk].
16:14:12
Resource
Loading: music/victory_01.ogg
16:14:13
SQ
Turn started for Gunnar Orcbane
16:14:16
Resource
Unloading: music/beasts_01.ogg
16:14:37
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
16:14:37
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
16:14:37
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
16:14:37
SQ
World::onCombatFinished
16:14:37
SQ
TacticalState::onFinish
16:14:37
Resource
Unloading: gfx/object_0.png
16:14:37
Resource
Unloading: gfx/detail.png
16:14:37
Resource
Unloading Resource Package "Temporary Tactical Resources".
16:14:37
Resource
Unloading: sounds/enemies/werewolf_hurt_01.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_hurt_02.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_hurt_03.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_hurt_04.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_death_01.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_death_02.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_death_03.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_death_04.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_death_05.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_flee_01.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_flee_02.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_flee_03.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_flee_04.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_flee_05.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_flee_06.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_idle_01.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_idle_02.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_idle_03.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_idle_04.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_idle_05.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_idle_06.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_idle_07.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_idle_08.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_idle_09.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_idle_10.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_idle_11.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_idle_12.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_idle_13.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_idle_14.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_idle_15.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_idle_16.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_idle_17.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_idle_18.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_idle_19.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_idle_20.wav
16:14:37
Resource
Unloading: sounds/enemies/werewolf_idle_21.wav
16:14:37
Resource
Unloading: gfx/entity_4.png
16:14:37
Resource
Unloading: sounds/enemies/wolf_bite_01.wav
16:14:37
Resource
Unloading: sounds/enemies/wolf_bite_02.wav
16:14:37
Resource
Unloading: sounds/enemies/wolf_bite_03.wav
16:14:37
Resource
Unloading: sounds/enemies/wolf_bite_04.wav
16:14:37
Resource
Unloading: sounds/combat/werewolf_claw_hit_01.wav
16:14:37
Resource
Unloading: sounds/combat/werewolf_claw_hit_02.wav
16:14:37
Resource
Unloading: sounds/combat/werewolf_claw_hit_03.wav
16:14:37
UI
IngameMenuScreen::UNREGISTER
16:14:37
UI
MainMenuModule::UNREGISTER
16:14:37
UI
LoadCampaignMenuModule::UNREGISTER
16:14:37
UI
SaveCampaignMenuModule::UNREGISTER
16:14:37
UI
OptionsMenuModule::UNREGISTER
16:14:37
UI
OptionsMenuModuleVideoPanel::UNREGISTER
16:14:37
UI
OptionsMenuModuleVideoPanel::UNREGISTER
16:14:37
UI
OptionsMenuModuleControlsPanel::UNREGISTER
16:14:37
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
16:14:37
UI
TacticalFleeScreen::UNREGISTER
16:14:37
UI
CharacterScreen::UNREGISTER
16:14:37
UI
CharacterScreenLeftPanelModule::UNREGISTER
16:14:37
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
16:14:37
UI
CharacterScreenPaperdollModule::UNREGISTER
16:14:37
UI
CharacterScreenSkillsModule::UNREGISTER
16:14:37
UI
CharacterScreenStatsModule::UNREGISTER
16:14:37
UI
CharacterScreenRightPanelModule::UNREGISTER
16:14:37
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
16:14:37
UI
CharacterScreenInventoryListModule::UNREGISTER
16:14:37
UI
CharacterScreenPerksModule::UNREGISTER
16:14:37
UI
CharacterScreenBrothersListModule::UNREGISTER
16:14:37
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
16:14:37
UI
TacticalScreen::UNREGISTER
16:14:37
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
16:14:37
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
16:14:37
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
16:14:37
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
16:14:37
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
16:14:37
UI
TacticalCombatResultScreen::UNREGISTER
16:14:37
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
16:14:37
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
16:14:40
SQ
showing contract: Hunting Beasts
16:14:44
SQ
showing contract: Hunting Beasts
16:14:44
SQ
showing contract: Hunting Beasts
16:14:44
SQ
showing contract: Hunting Beasts
16:14:44
SQ
showing contract: Hunting Beasts
16:14:44
SQ
showing contract: Hunting Beasts
16:14:44
SQ
showing contract: Hunting Beasts
16:14:44
SQ
showing contract: Hunting Beasts
16:14:44
SQ
showing contract: Hunting Beasts
16:14:44
SQ
showing contract: Hunting Beasts
16:14:44
SQ
showing contract: Hunting Beasts
16:14:44
SQ
showing contract: Hunting Beasts
16:14:44
SQ
showing contract: Hunting Beasts
16:14:44
SQ
showing contract: Hunting Beasts
16:14:44
SQ
showing contract: Hunting Beasts
16:14:44
SQ
showing contract: Hunting Beasts
16:14:44
SQ
showing contract: Hunting Beasts
16:14:44
SQ
showing contract: Hunting Beasts
16:14:44
SQ
showing contract: Hunting Beasts
16:14:44
SQ
showing contract: Hunting Beasts
16:14:44
SQ
showing contract: Hunting Beasts
16:14:44
SQ
showing contract: Hunting Beasts
16:14:44
SQ
showing contract: Hunting Beasts
16:14:44
SQ
showing contract: Hunting Beasts
16:14:44
SQ
showing contract: Hunting Beasts
16:14:44
SQ
showing contract: Hunting Beasts
16:14:44
SQ
showing contract: Hunting Beasts
16:14:44
SQ
showing contract: Hunting Beasts
16:14:55
SQ
Location entered: Ogna
16:14:55
Resource
Loading: music/city_01.ogg
16:14:59
Resource
Unloading: music/victory_01.ogg
16:15:31
Script
VM collected 2 object(s) and deleted them.
16:18:58
Resource
Loading: music/city_02.ogg
16:19:01
Resource
Unloading: music/city_01.ogg
16:20:17
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
16:20:32
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
16:20:57
SQ
showing contract: Armed Courier
16:21:05
Resource
Loading: music/worldmap_09.ogg
16:21:09
Resource
Unloading: music/city_02.ogg
16:21:36
SQ
contract removed: 125
16:21:43
SQ
Save campaign: autosave
16:21:44
Scene
Finished saving scene.
16:21:45
SQ
WorldState::onHide
16:21:45
UI
CharacterScreen::REGISTER
16:21:45
UI
CharacterScreenLeftPanelModule::REGISTER
16:21:45
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
16:21:45
UI
CharacterScreenPaperdollModule::REGISTER
16:21:45
UI
CharacterScreenSkillsModule::REGISTER
16:21:45
UI
CharacterScreenStatsModule::REGISTER
16:21:45
UI
CharacterScreenRightPanelModule::REGISTER
16:21:45
UI
CharacterScreenRightPanelHeaderModule::REGISTER
16:21:45
UI
CharacterScreenInventoryListModule::REGISTER
16:21:45
UI
CharacterScreenPerksModule::REGISTER
16:21:45
UI
CharacterScreenBrothersListModule::REGISTER
16:21:45
UI
CharacterScreenBattleStartFooterModule::REGISTER
16:21:45
UI
TacticalFleeScreen::REGISTER
16:21:45
UI
IngameMenuScreen::REGISTER
16:21:45
UI
MainMenuModule::REGISTER
16:21:45
UI
LoadCampaignMenuModule::REGISTER
16:21:45
UI
SaveCampaignMenuModule::REGISTER
16:21:45
UI
OptionsMenuModule::REGISTER
16:21:45
UI
OptionsMenuModuleVideoPanel::REGISTER
16:21:45
UI
OptionsMenuModuleAudioPanel::REGISTER
16:21:45
UI
OptionsMenuModuleControlsPanel::REGISTER
16:21:45
UI
OptionsMenuModuleGameplayPanel::REGISTER
16:21:45
UI
TacticalCombatResultScreen::REGISTER
16:21:45
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
16:21:45
UI
TacticalCombatResultScreenLootPanel::REGISTER
16:21:45
UI
TacticalScreen::REGISTER
16:21:45
UI
TacticalScreenTurnSequenceBarModule::REGISTER
16:21:45
UI
TacticalScreenOrientationOverlayModule::REGISTER
16:21:45
UI
TacticalScreenTopbarEventLogModule::REGISTER
16:21:46
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
16:21:46
UI
TacticalScreenTopbarOptionsModule::REGISTER
16:21:46
Resource
Loading: gfx/detail.png
16:21:46
Texture
Texture "gfx/detail.png" (ID: 21) took up approximately 5461kb in video memory.
16:21:46
Resource
Loading: gfx/object_0.png
16:21:46
Texture
Texture "gfx/object_0.png" (ID: 22) took up approximately 10922kb in video memory.
16:21:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,6).
16:21:46
Resource
Loading: gfx/orientation_overlay.png
16:21:46
Texture
Texture "gfx/orientation_overlay.png" (ID: 23) took up approximately 512kb in video memory.
16:21:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,7).
16:21:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,5).
16:21:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,8).
16:21:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,4).
16:21:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,9).
16:21:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman_low" at (20,10).
16:21:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman_low" at (20,0).
16:21:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,3).
16:21:46
SQ
TACTICAL: STASH LOCKED: true
16:21:46
SQ
INFO: Next round issued: 1
16:21:46
Resource
Started loading Resource Package "Temporary Tactical Resources".
16:21:46
Resource
Loading: sounds/combat/repel_hit_01.wav
16:21:46
UI
ERROR: Failed to update entity. Reason: Entity id: 882535 not found.
16:21:46
UI
ERROR: Failed to update entity. Reason: Entity id: 882533 not found.
16:21:46
Resource
Loading: sounds/combat/repel_hit_02.wav
16:21:46
Resource
Loading: sounds/combat/repel_hit_03.wav
16:21:46
Resource
Loading: music/bandits_02.ogg
16:21:50
Resource
Unloading: music/worldmap_09.ogg
16:22:07
SQ
tactical_queryTileTooltipData
16:22:15
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Bandit Thug]
16:22:15
SQ
Gunnar Orcbane uses skill Shoot Bolt
16:22:21
SQ
Skill [Reload] removed from [Gunnar Orcbane].
16:22:21
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
16:22:35
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Bandit Thug]
16:22:35
SQ
Gunnar Orcbane uses skill Shoot Bolt
16:22:36
SQ
Turn started for Thorben
16:22:44
SQ
[Thorben] executes skill [Shoot Bolt] on target [Bandit Thug]
16:22:44
SQ
Thorben uses skill Shoot Bolt
16:22:45
SQ
Bandit Thug has died.
16:22:51
SQ
Skill [Reload] removed from [Thorben].
16:22:51
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
16:22:57
SQ
[Thorben] executes skill [Shoot Bolt] on target [Bandit Thug]
16:22:57
SQ
Thorben uses skill Shoot Bolt
16:22:58
SQ
Turn started for Bandit Marksman
16:22:58
SQ
*
16:22:58
SQ
* Bandit Marksman: Starting turn.
16:22:58
SQ
defensive score: 0.568182
16:22:58
SQ
defensive threshold: 2.92683
16:22:58
SQ
-> Behaviors to pick from:
Engage.Ranged (80)(*), Attack.Bow (41.1317)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
16:22:58
SQ
-> Behavior picked: Engage.Ranged (80)
16:22:58
SQ
* Bandit Marksman: Engaging into firing range over 2 tiles at Thorben (not visible)
16:22:59
SQ
defensive score: 0.568182
16:22:59
SQ
defensive threshold: 2.92683
16:22:59
SQ
-> Behaviors to pick from:
Engage.Ranged (80)(*), Attack.Bow (27.3421)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0), Roam (0), Attack.Default (0), Defend (0), Reload (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0)
16:22:59
SQ
-> Behavior picked: Engage.Ranged (80)
16:22:59
SQ
* Bandit Marksman: Engaging into firing range over 2 tiles at Thorben (visible)
16:23:00
SQ
defensive score: 0.568182
16:23:00
SQ
defensive threshold: 2.92683
16:23:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwitchTo.Melee (0), Attack.Puncture (0), Reload (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Attack.Bow (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Ranged (0)
16:23:00
SQ
-> Behavior picked: Idle (1)
16:23:00
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
16:23:00
SQ
* ---------------------------------------------------
16:23:00
SQ
Turn started for Bandit Marksman
16:23:00
SQ
*
16:23:00
SQ
* Bandit Marksman: Starting turn.
16:23:01
SQ
defensive score: 0.568182
16:23:01
SQ
defensive threshold: 2.92683
16:23:01
SQ
* Bandit Marksman: Considering improving position since a clearly better one is right next to me..
16:23:01
SQ
-> Behaviors to pick from:
Engage.Ranged (75)(*), Attack.Bow (24.1979)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
16:23:01
SQ
-> Behavior picked: Engage.Ranged (75)
16:23:01
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Thorben (visible)
16:23:02
SQ
defensive score: 0.568182
16:23:02
SQ
defensive threshold: 2.92683
16:23:02
SQ
-> Behaviors to pick from:
Engage.Ranged (80)(*), Attack.Bow (21.9313)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0), Roam (0), Attack.Default (0), Defend (0), Reload (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0)
16:23:02
SQ
-> Behavior picked: Attack.Bow (21.9313)
16:23:03
SQ
* Bandit Marksman: Using Quick Shot against Tobjoern!
16:23:03
SQ
Bandit Marksman uses skill Quick Shot
16:23:05
SQ
defensive score: 0.568182
16:23:05
SQ
defensive threshold: 2.92683
16:23:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwitchTo.Melee (0), Attack.Puncture (0), Reload (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Default (0), Defend (0), Attack.Bow (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Ranged (0)
16:23:05
SQ
-> Behavior picked: Idle (1)
16:23:05
SQ
* Bandit Marksman: Ending Turn with 2 of 9 AP left.
16:23:05
SQ
* ---------------------------------------------------
16:23:05
SQ
Turn started for Bandit Thug
16:23:05
SQ
*
16:23:05
SQ
* Bandit Thug: Starting turn.
16:23:06
SQ
defensive score: 0.568182
16:23:06
SQ
defensive threshold: 2.92683
16:23:06
SQ
-> Behaviors to pick from:
Engage.Melee (90.8696)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:23:06
SQ
-> Behavior picked: Engage.Melee (90.8696)
16:23:06
SQ
* Bandit Thug: Engaging to melee range with Thorben (visible), accepted_distance=0
16:23:06
SQ
Skill [Hidden] removed from [Bandit Thug].
16:23:07
SQ
* Bandit Thug: Reached engage destination
16:23:07
SQ
defensive score: 0.568182
16:23:07
SQ
defensive threshold: 2.92683
16:23:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
16:23:07
SQ
-> Behavior picked: Idle (1)
16:23:07
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
16:23:07
SQ
* ---------------------------------------------------
16:23:07
SQ
Turn started for Bandit Thug
16:23:08
SQ
*
16:23:08
SQ
* Bandit Thug: Starting turn.
16:23:08
SQ
defensive score: 0.568182
16:23:08
SQ
defensive threshold: 2.92683
16:23:08
SQ
-> Behaviors to pick from:
Engage.Melee (91.6667)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:23:08
SQ
-> Behavior picked: Engage.Melee (91.6667)
16:23:08
SQ
* Bandit Thug: Engaging to melee range with Thorben (visible), accepted_distance=0
16:23:10
SQ
* Bandit Thug: Reached engage destination
16:23:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
16:23:10
SQ
-> Behavior picked: Idle (1)
16:23:10
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
16:23:10
SQ
* ---------------------------------------------------
16:23:10
SQ
Turn started for Bandit Thug
16:23:10
SQ
*
16:23:10
SQ
* Bandit Thug: Starting turn.
16:23:11
SQ
-> Behaviors to pick from:
Engage.Melee (64)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:23:11
SQ
-> Behavior picked: Engage.Melee (64)
16:23:11
SQ
* Bandit Thug: Engaging to melee range with Gunnar Orcbane (visible), accepted_distance=0
16:23:12
SQ
* Bandit Thug: Reached engage destination
16:23:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
16:23:12
SQ
-> Behavior picked: Idle (1)
16:23:12
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
16:23:12
SQ
* ---------------------------------------------------
16:23:13
SQ
Turn started for Bandit Thug
16:23:13
SQ
*
16:23:13
SQ
* Bandit Thug: Starting turn.
16:23:14
SQ
-> Behaviors to pick from:
Engage.Melee (108.824)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:23:14
SQ
-> Behavior picked: Engage.Melee (108.824)
16:23:14
SQ
* Bandit Thug: Engaging to melee range with Gunnar Orcbane (visible), accepted_distance=0
16:23:15
SQ
* Bandit Thug: Reached engage destination
16:23:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
16:23:15
SQ
-> Behavior picked: Idle (1)
16:23:15
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
16:23:15
SQ
* ---------------------------------------------------
16:23:15
SQ
Turn started for Bandit Thug
16:23:15
SQ
*
16:23:15
SQ
* Bandit Thug: Starting turn.
16:23:16
SQ
-> Behaviors to pick from:
Engage.Melee (50.0737)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:23:16
SQ
-> Behavior picked: Engage.Melee (50.0737)
16:23:16
SQ
* Bandit Thug: Engaging to melee range with Thorben (visible), accepted_distance=0
16:23:18
SQ
* Bandit Thug: Reached engage destination
16:23:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
16:23:19
SQ
-> Behavior picked: Idle (1)
16:23:19
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
16:23:19
SQ
* ---------------------------------------------------
16:23:19
UI
ERROR: Failed to update entity. Reason: Entity id: 882536 not found.
16:23:19
SQ
Turn started for Alwin
16:23:32
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
16:23:40
SQ
[Alwin] executes skill [Rupture] on target [Bandit Thug]
16:23:40
SQ
Alwin uses skill Rupture
16:23:40
SQ
Bandit Thug has died.
16:23:41
SQ
Turn started for Henrik Gimp Hand
16:23:49
SQ
tactical_queryTileTooltipData
16:23:51
SQ
[Henrik Gimp Hand] executes skill [Slash] on target [Bandit Thug]
16:23:51
SQ
Henrik Gimp Hand uses skill Slash
16:23:53
SQ
Turn started for Bandit Thug
16:23:53
SQ
*
16:23:53
SQ
* Bandit Thug: Starting turn.
16:23:54
SQ
-> Behaviors to pick from:
Engage.Melee (102.273)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:23:54
SQ
-> Behavior picked: Engage.Melee (102.273)
16:23:54
SQ
* Bandit Thug: Engaging to melee range with Thorben (visible), accepted_distance=0
16:23:56
SQ
* Bandit Thug: Reached engage destination
16:23:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
16:23:57
SQ
-> Behavior picked: Idle (1)
16:23:57
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
16:23:57
SQ
* ---------------------------------------------------
16:23:57
SQ
Turn started for Falk
16:24:04
SQ
tactical_queryTileTooltipData
16:24:07
SQ
[Falk] executes skill [Thrust] on target [Bandit Thug]
16:24:07
SQ
Falk uses skill Thrust
16:24:07
SQ
Bandit Thug has died.
16:24:07
SQ
Turn started for Rupert
16:24:23
SQ
tactical_queryTileTooltipData
16:24:25
SQ
Turn started for Jannold
16:24:33
SQ
tactical_queryTileTooltipData
16:24:36
SQ
[Jannold] executes skill [Impale] on target [Bandit Thug]
16:24:36
SQ
Jannold uses skill Impale
16:24:36
SQ
Bandit Thug has died.
16:24:37
SQ
Turn started for Wilderich
16:25:01
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
16:25:06
SQ
[Wilderich] executes skill [Shoot Bolt] on target [Bandit Marksman]
16:25:06
SQ
Wilderich uses skill Shoot Bolt
16:25:07
SQ
Turn started for Tobjoern
16:25:16
SQ
tactical_queryTileTooltipData
16:25:18
SQ
Turn started for Vander
16:25:23
SQ
tactical_queryTileTooltipData
16:25:26
SQ
[Vander] executes skill [Thrust] on target [Bandit Thug]
16:25:26
SQ
Vander uses skill Thrust
16:25:26
SQ
INFO: Next round issued: 2
16:25:26
UI
ERROR: Failed to update entity. Reason: Entity id: 882536 not found.
16:25:26
SQ
Turn started for Gunnar Orcbane
16:25:31
SQ
[Gunnar Orcbane] executes skill [Reload] on target [Gunnar Orcbane]
16:25:31
SQ
Gunnar Orcbane uses skill Reload
16:25:33
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Bandit Marksman]
16:25:33
SQ
Gunnar Orcbane uses skill Shoot Bolt
16:25:34
SQ
Bandit Marksman has died.
16:25:34
SQ
Turn started for Alwin
16:25:51
SQ
[Alwin] executes skill [Rupture] on target [Bandit Thug]
16:25:51
SQ
Alwin uses skill Rupture
16:25:51
Resource
Loading: sounds/combat/rupture_blood_02.wav
16:25:52
SQ
Turn started for Bandit Thug
16:25:52
SQ
*
16:25:52
SQ
* Bandit Thug: Starting turn.
16:25:52
Resource
Unloading: sounds/combat/rupture_blood_02.wav
16:25:53
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Attack.Puncture (0)
16:25:53
SQ
-> Behavior picked: Flee (9000)
16:25:53
SQ
* Bandit Thug: Fleeing.
16:25:53
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0)
16:25:53
SQ
-> Behavior picked: Flee (9000)
16:25:54
SQ
* Bandit Thug: Fleeing.
16:25:54
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Roam (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.KnockOut (0)
16:25:54
SQ
-> Behavior picked: Flee (9000)
16:25:55
SQ
* Bandit Thug: Fleeing.
16:25:55
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Split (0), Attack.SplitShield (0), Roam (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.KnockOut (0), Defend (0)
16:25:55
SQ
-> Behavior picked: Flee (9000)
16:25:56
SQ
* Bandit Thug: Fleeing.
16:25:56
SQ
Bandit Thug has died.
16:25:56
SQ
Turn started for Thorben
16:26:02
SQ
[Thorben] executes skill [Reload] on target [Thorben]
16:26:02
SQ
Thorben uses skill Reload
16:26:07
SQ
[Thorben] executes skill [Shoot Bolt] on target [Bandit Thug]
16:26:07
SQ
Thorben uses skill Shoot Bolt
16:26:08
SQ
Bandit Thug has died.
16:26:08
UI
Failed to load procedural content "procedural/tacticalentity(33227,882536,socket,arrow)".
16:26:08
SQ
Turn started for Bandit Marksman
16:26:08
SQ
*
16:26:08
SQ
* Bandit Marksman: Starting turn.
16:26:09
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
16:26:09
SQ
-> Behaviors to pick from:
Retreat (1127.78)(*), Engage.Ranged (244.444), Attack.Bow (36.3128), Idle (1), Reload (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), BreakFree (0), Roam (0), Attack.Puncture (0)
16:26:09
SQ
-> Behavior picked: Retreat (1127.78)
16:26:09
SQ
* Bandit Marksman: Retreating.
16:26:10
UI
ERROR: Failed to update entity. Reason: Entity id: 882538 not found.
16:26:10
SQ
Turn started for Henrik Gimp Hand
16:26:16
SQ
[Henrik Gimp Hand] executes skill [Slash] on target [Bandit Thug]
16:26:16
SQ
Henrik Gimp Hand uses skill Slash
16:26:16
SQ
Bandit Thug has died.
16:26:17
SQ
Turn started for Falk
16:26:21
SQ
tactical_queryTileTooltipData
16:26:23
SQ
Turn started for Wilderich
16:26:30
SQ
Turn started for Rupert
16:26:34
SQ
Skill [Hidden] removed from [Rupert].
16:26:35
SQ
Turn started for Jannold
16:26:40
SQ
Turn started for Tobjoern
16:26:49
SQ
Turn started for Vander
16:26:54
SQ
INFO: Next round issued: 3
16:26:54
SQ
Turn started for Alwin
16:26:57
Resource
Loading: music/bandits_01.ogg
16:27:00
Resource
Unloading: music/bandits_02.ogg
16:27:01
SQ
tactical_queryTileTooltipData
16:27:03
SQ
Turn started for Gunnar Orcbane
16:27:07
SQ
Turn started for Bandit Marksman
16:27:07
SQ
*
16:27:07
SQ
* Bandit Marksman: Starting turn.
16:27:08
SQ
defensive score: 10.9091
16:27:08
SQ
defensive threshold: 2.72727
16:27:08
SQ
* Bandit Marksman: Considering improving position since a clearly better one is right next to me..
16:27:08
SQ
-> Behaviors to pick from:
Retreat (1238.89)(*), Engage.Ranged (75), Attack.Bow (33.3814), Idle (1), Reload (0), Flee (0), Defend.Rotation (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0)
16:27:08
SQ
-> Behavior picked: Retreat (1238.89)
16:27:08
SQ
* Bandit Marksman: Retreating.
16:27:10
UI
ERROR: Failed to update entity. Reason: Entity id: 882538 not found.
16:27:10
SQ
Turn started for Thorben
16:27:17
SQ
tactical_queryTileTooltipData
16:27:18
SQ
Turn started for Henrik Gimp Hand
16:27:23
SQ
Turn started for Falk
16:27:27
SQ
Skill [Hidden] removed from [Falk].
16:27:28
SQ
tactical_queryTileTooltipData
16:27:29
SQ
Turn started for Wilderich
16:27:34
SQ
Turn started for Rupert
16:27:41
SQ
Turn started for Jannold
16:27:45
SQ
tactical_queryTileTooltipData
16:27:46
SQ
Turn started for Tobjoern
16:27:50
SQ
Turn started for Vander
16:27:54
SQ
tactical_queryTileTooltipData
16:27:55
SQ
INFO: Next round issued: 4
16:27:55
SQ
Turn started for Alwin
16:27:59
SQ
tactical_queryTileTooltipData
16:28:00
SQ
Turn started for Gunnar Orcbane
16:28:07
SQ
Turn started for Bandit Marksman
16:28:07
SQ
*
16:28:07
SQ
* Bandit Marksman: Starting turn.
16:28:07
SQ
defensive score: 10.9091
16:28:07
SQ
defensive threshold: 2.72727
16:28:07
SQ
* Bandit Marksman: Considering improving position since a clearly better one is right next to me..
16:28:07
SQ
-> Behaviors to pick from:
Retreat (1238.89)(*), Engage.Ranged (75), Attack.Bow (35.069), Idle (1), Reload (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Default (0), Defend (0)
16:28:07
SQ
-> Behavior picked: Retreat (1238.89)
16:28:08
SQ
* Bandit Marksman: Retreating.
16:28:10
SQ
* Bandit Marksman: Retreated!
16:28:10
Resource
Unloading: gfx/orientation_overlay.png
16:28:10
SQ
Skill [Dodge] removed from [Alwin].
16:28:10
SQ
Skill [Dodge] removed from [Gunnar Orcbane].
16:28:10
SQ
Skill [Reload] removed from [Gunnar Orcbane].
16:28:10
SQ
Skill [Dodge] removed from [Falk].
16:28:10
SQ
Skill [Hidden] removed from [Thorben].
16:28:10
SQ
Skill [Reload] removed from [Thorben].
16:28:10
SQ
Skill [Dodge] removed from [Henrik Gimp Hand].
16:28:10
SQ
Skill [Reload] removed from [Wilderich].
16:28:10
SQ
Skill [Hidden] removed from [Jannold].
16:28:10
Resource
Loading: music/victory_01.ogg
16:28:10
SQ
Turn started for Thorben
16:28:14
Resource
Unloading: music/bandits_01.ogg
16:28:49
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
16:28:49
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
16:28:49
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
16:28:49
SQ
World::onCombatFinished
16:28:49
SQ
TacticalState::onFinish
16:28:49
Resource
Unloading: gfx/object_0.png
16:28:49
Resource
Unloading: gfx/detail.png
16:28:49
Resource
Unloading Resource Package "Temporary Tactical Resources".
16:28:49
Resource
Unloading: sounds/combat/repel_hit_01.wav
16:28:49
Resource
Unloading: sounds/combat/repel_hit_02.wav
16:28:49
Resource
Unloading: sounds/combat/repel_hit_03.wav
16:28:49
UI
IngameMenuScreen::UNREGISTER
16:28:49
UI
MainMenuModule::UNREGISTER
16:28:49
UI
LoadCampaignMenuModule::UNREGISTER
16:28:49
UI
SaveCampaignMenuModule::UNREGISTER
16:28:49
UI
OptionsMenuModule::UNREGISTER
16:28:49
UI
OptionsMenuModuleVideoPanel::UNREGISTER
16:28:49
UI
OptionsMenuModuleVideoPanel::UNREGISTER
16:28:49
UI
OptionsMenuModuleControlsPanel::UNREGISTER
16:28:49
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
16:28:49
UI
TacticalFleeScreen::UNREGISTER
16:28:49
UI
CharacterScreen::UNREGISTER
16:28:49
UI
CharacterScreenLeftPanelModule::UNREGISTER
16:28:49
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
16:28:49
UI
CharacterScreenPaperdollModule::UNREGISTER
16:28:49
UI
CharacterScreenSkillsModule::UNREGISTER
16:28:49
UI
CharacterScreenStatsModule::UNREGISTER
16:28:49
UI
CharacterScreenRightPanelModule::UNREGISTER
16:28:49
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
16:28:49
UI
CharacterScreenInventoryListModule::UNREGISTER
16:28:49
UI
CharacterScreenPerksModule::UNREGISTER
16:28:49
UI
CharacterScreenBrothersListModule::UNREGISTER
16:28:49
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
16:28:50
UI
TacticalScreen::UNREGISTER
16:28:50
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
16:28:50
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
16:28:50
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
16:28:50
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
16:28:50
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
16:28:50
UI
TacticalCombatResultScreen::UNREGISTER
16:28:50
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
16:28:50
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
16:29:08
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
16:29:12
UI
Backpack -> Paperdoll (sourceItemIdx: 2)
16:29:24
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
16:29:28
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
16:29:40
Resource
Loading: music/worldmap_06.ogg
16:29:43
Resource
Unloading: music/victory_01.ogg
16:30:36
SQ
contract removed: 126
16:30:43
SQ
contract removed: 128
16:30:44
SQ
contract removed: 129
16:30:52
SQ
contract added: Hunting Beasts
16:31:02
SQ
Save campaign: autosave
16:31:03
Scene
Finished saving scene.
16:31:04
SQ
WorldState::onHide
16:31:04
UI
CharacterScreen::REGISTER
16:31:04
UI
CharacterScreenLeftPanelModule::REGISTER
16:31:04
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
16:31:04
UI
CharacterScreenPaperdollModule::REGISTER
16:31:04
UI
CharacterScreenSkillsModule::REGISTER
16:31:04
UI
CharacterScreenStatsModule::REGISTER
16:31:04
UI
CharacterScreenRightPanelModule::REGISTER
16:31:04
UI
CharacterScreenRightPanelHeaderModule::REGISTER
16:31:04
UI
CharacterScreenInventoryListModule::REGISTER
16:31:04
UI
CharacterScreenPerksModule::REGISTER
16:31:04
UI
CharacterScreenBrothersListModule::REGISTER
16:31:04
UI
CharacterScreenBattleStartFooterModule::REGISTER
16:31:04
UI
TacticalFleeScreen::REGISTER
16:31:04
UI
IngameMenuScreen::REGISTER
16:31:04
UI
MainMenuModule::REGISTER
16:31:04
UI
LoadCampaignMenuModule::REGISTER
16:31:04
UI
SaveCampaignMenuModule::REGISTER
16:31:04
UI
OptionsMenuModule::REGISTER
16:31:04
UI
OptionsMenuModuleVideoPanel::REGISTER
16:31:04
UI
OptionsMenuModuleAudioPanel::REGISTER
16:31:04
UI
OptionsMenuModuleControlsPanel::REGISTER
16:31:05
UI
OptionsMenuModuleGameplayPanel::REGISTER
16:31:05
UI
TacticalCombatResultScreen::REGISTER
16:31:05
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
16:31:05
UI
TacticalCombatResultScreenLootPanel::REGISTER
16:31:05
UI
TacticalScreen::REGISTER
16:31:05
UI
TacticalScreenTurnSequenceBarModule::REGISTER
16:31:05
UI
TacticalScreenOrientationOverlayModule::REGISTER
16:31:05
UI
TacticalScreenTopbarEventLogModule::REGISTER
16:31:05
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
16:31:05
UI
TacticalScreenTopbarOptionsModule::REGISTER
16:31:05
Resource
Loading: gfx/detail.png
16:31:05
Texture
Texture "gfx/detail.png" (ID: 21) took up approximately 5461kb in video memory.
16:31:05
Resource
Loading: gfx/object_0.png
16:31:05
Texture
Texture "gfx/object_0.png" (ID: 22) took up approximately 10922kb in video memory.
16:31:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,10).
16:31:05
Resource
Loading: gfx/entity_2.png
16:31:05
Texture
Texture "gfx/entity_2.png" (ID: 23) took up approximately 10922kb in video memory.
16:31:05
Resource
Loading: gfx/orientation_overlay.png
16:31:05
Texture
Texture "gfx/orientation_overlay.png" (ID: 24) took up approximately 512kb in video memory.
16:31:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,0).
16:31:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,9).
16:31:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,1).
16:31:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,8).
16:31:05
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,2).
16:31:05
SQ
TACTICAL: STASH LOCKED: true
16:31:05
SQ
Turn started for Goblin Wolfrider
16:31:05
SQ
*
16:31:05
SQ
* Goblin Wolfrider: Starting turn.
16:31:05
SQ
INFO: Next round issued: 1
16:31:05
Resource
Started loading Resource Package "Temporary Tactical Resources".
16:31:05
Resource
Loading: sounds/combat/repel_hit_01.wav
16:31:05
Resource
Creating resource: sounds/enemies/wolf_idle_00.wav
16:31:05
Resource
Creating resource: sounds/enemies/wolf_idle_01.wav
16:31:05
Resource
Creating resource: sounds/enemies/wolf_idle_02.wav
16:31:05
Resource
Creating resource: sounds/enemies/wolf_idle_03.wav
16:31:05
Resource
Creating resource: sounds/enemies/wolf_idle_04.wav
16:31:05
Resource
Creating resource: sounds/enemies/wolf_idle_06.wav
16:31:05
Resource
Creating resource: sounds/enemies/wolf_idle_07.wav
16:31:05
Resource
Creating resource: sounds/enemies/wolf_idle_08.wav
16:31:05
Resource
Creating resource: sounds/enemies/wolf_idle_09.wav
16:31:05
Resource
Creating resource: sounds/enemies/goblin_wolfrider_move_00.wav
16:31:05
Resource
Creating resource: sounds/enemies/goblin_wolfrider_move_01.wav
16:31:05
Resource
Creating resource: sounds/enemies/goblin_wolfrider_move_02.wav
16:31:05
Resource
Creating resource: sounds/enemies/goblin_wolfrider_move_03.wav
16:31:05
Resource
Creating resource: sounds/enemies/goblin_wolfrider_move_04.wav
16:31:05
Resource
Creating resource: sounds/enemies/goblin_wolfrider_move_05.wav
16:31:05
Resource
Creating resource: sounds/enemies/goblin_wolfrider_move_06.wav
16:31:05
Resource
Creating resource: sounds/enemies/goblin_wolfrider_move_07.wav
16:31:05
Resource
Creating resource: sounds/enemies/goblin_wolfrider_move_08.wav
16:31:05
Resource
Creating resource: sounds/enemies/goblin_wolfrider_move_09.wav
16:31:05
Resource
Creating resource: sounds/enemies/goblin_wolfrider_move_10.wav
16:31:05
Resource
Creating resource: sounds/enemies/goblin_wolfrider_move_11.wav
16:31:05
Resource
Creating resource: sounds/enemies/goblin_wolfrider_move_12.wav
16:31:05
Resource
Creating resource: sounds/enemies/goblin_wolfrider_move_13.wav
16:31:05
Resource
Creating resource: sounds/enemies/wolf_hurt_00.wav
16:31:05
Resource
Creating resource: sounds/enemies/wolf_hurt_01.wav
16:31:05
Resource
Creating resource: sounds/enemies/wolf_hurt_02.wav
16:31:05
Resource
Creating resource: sounds/enemies/wolf_hurt_03.wav
16:31:05
Resource
Creating resource: sounds/enemies/wolf_death_00.wav
16:31:05
Resource
Creating resource: sounds/enemies/wolf_death_01.wav
16:31:05
Resource
Creating resource: sounds/enemies/wolf_death_02.wav
16:31:05
Resource
Creating resource: sounds/enemies/wolf_death_03.wav
16:31:05
Resource
Creating resource: sounds/enemies/wolf_death_04.wav
16:31:05
Resource
Creating resource: sounds/enemies/wolf_death_05.wav
16:31:05
Resource
Loading: sounds/combat/repel_hit_02.wav
16:31:05
Resource
Loading: sounds/combat/repel_hit_03.wav
16:31:06
Resource
Loading: sounds/enemies/goblin_hurt_00.wav
16:31:06
Resource
Loading: sounds/enemies/goblin_hurt_01.wav
16:31:06
Resource
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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16:31:06
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Loading: music/goblins_03.ogg
16:31:06
SQ
defensive score: 0.50505
16:31:06
SQ
defensive threshold: 3.33333
16:31:06
SQ
-> Behaviors to pick from:
Engage.Melee (77.193)(*), Idle (1), Attack.SplitShield (0), Disengage (0), Retreat (0), Defend (0), BreakFree (0), Attack.Default (0), Roam (0), Attack.Puncture (0), Flee (0)
16:31:06
SQ
-> Behavior picked: Engage.Melee (77.193)
16:31:06
SQ
* Goblin Wolfrider: Engaging to melee range with Wilderich (visible), accepted_distance=0
16:31:08
SQ
* Goblin Wolfrider: Reached engage destination
16:31:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), BreakFree (0), Retreat (0), Defend (0), Attack.Default (0), Disengage (0), Roam (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
16:31:08
SQ
-> Behavior picked: Idle (1)
16:31:08
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
16:31:08
SQ
* ---------------------------------------------------
16:31:08
SQ
Turn started for Goblin Wolfrider
16:31:08
SQ
*
16:31:08
SQ
* Goblin Wolfrider: Starting turn.
16:31:09
Resource
Unloading: music/worldmap_06.ogg
16:31:09
SQ
-> Behaviors to pick from:
Engage.Melee (77.7778)(*), Idle (1), Attack.SplitShield (0), Disengage (0), Retreat (0), Defend (0), BreakFree (0), Attack.Default (0), Roam (0), Attack.Puncture (0), Flee (0)
16:31:09
SQ
-> Behavior picked: Engage.Melee (77.7778)
16:31:09
SQ
* Goblin Wolfrider: Engaging to melee range with Wilderich (not visible), accepted_distance=0
16:31:10
SQ
* Goblin Wolfrider: Reached engage destination
16:31:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), BreakFree (0), Retreat (0), Defend (0), Attack.Default (0), Disengage (0), Roam (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
16:31:10
SQ
-> Behavior picked: Idle (1)
16:31:10
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
16:31:10
SQ
* ---------------------------------------------------
16:31:10
SQ
Turn started for Goblin Wolfrider
16:31:10
SQ
*
16:31:10
SQ
* Goblin Wolfrider: Starting turn.
16:31:11
SQ
-> Behaviors to pick from:
Engage.Melee (104.167)(*), Idle (1), Attack.SplitShield (0), Disengage (0), Retreat (0), Defend (0), BreakFree (0), Attack.Default (0), Roam (0), Attack.Puncture (0), Flee (0)
16:31:11
SQ
-> Behavior picked: Engage.Melee (104.167)
16:31:11
SQ
* Goblin Wolfrider: Engaging to melee range with Wilderich (not visible), accepted_distance=0
16:31:12
SQ
* Goblin Wolfrider: Reached engage destination
16:31:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), BreakFree (0), Retreat (0), Defend (0), Attack.Default (0), Disengage (0), Roam (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
16:31:12
SQ
-> Behavior picked: Idle (1)
16:31:12
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
16:31:12
SQ
* ---------------------------------------------------
16:31:12
SQ
Turn started for Goblin Wolfrider
16:31:12
SQ
*
16:31:12
SQ
* Goblin Wolfrider: Starting turn.
16:31:13
SQ
-> Behaviors to pick from:
Engage.Melee (222.222)(*), Idle (1), Attack.SplitShield (0), Disengage (0), Retreat (0), Defend (0), BreakFree (0), Attack.Default (0), Roam (0), Attack.Puncture (0), Flee (0)
16:31:13
SQ
-> Behavior picked: Engage.Melee (222.222)
16:31:13
SQ
* Goblin Wolfrider: Engaging to melee range with Wilderich (not visible), accepted_distance=0
16:31:14
SQ
* Goblin Wolfrider: Reached engage destination
16:31:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), BreakFree (0), Retreat (0), Defend (0), Attack.Default (0), Disengage (0), Roam (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
16:31:14
SQ
-> Behavior picked: Idle (1)
16:31:14
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
16:31:14
SQ
* ---------------------------------------------------
16:31:14
SQ
Turn started for Goblin Wolfrider
16:31:14
SQ
*
16:31:14
SQ
* Goblin Wolfrider: Starting turn.
16:31:15
SQ
-> Behaviors to pick from:
Engage.Melee (161.21)(*), Idle (1), Attack.SplitShield (0), Disengage (0), Retreat (0), Defend (0), BreakFree (0), Attack.Default (0), Roam (0), Attack.Puncture (0), Flee (0)
16:31:15
SQ
-> Behavior picked: Engage.Melee (161.21)
16:31:15
SQ
* Goblin Wolfrider: Engaging to melee range with Wilderich (visible), accepted_distance=0
16:31:16
SQ
* Goblin Wolfrider: Reached engage destination
16:31:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), BreakFree (0), Retreat (0), Defend (0), Attack.Default (0), Disengage (0), Roam (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
16:31:17
SQ
-> Behavior picked: Idle (1)
16:31:17
SQ
* Goblin Wolfrider: Ending Turn with 3 of 13 AP left.
16:31:17
SQ
* ---------------------------------------------------
16:31:17
SQ
Turn started for Goblin Wolfrider
16:31:17
SQ
*
16:31:17
SQ
* Goblin Wolfrider: Starting turn.
16:31:18
SQ
-> Behaviors to pick from:
Engage.Melee (102.941)(*), Idle (1), Attack.SplitShield (0), Disengage (0), Retreat (0), Defend (0), BreakFree (0), Attack.Default (0), Roam (0), Attack.Puncture (0), Flee (0)
16:31:18
SQ
-> Behavior picked: Engage.Melee (102.941)
16:31:18
SQ
* Goblin Wolfrider: Engaging to melee range with Wilderich (visible), accepted_distance=0
16:31:19
SQ
* Goblin Wolfrider: Reached engage destination
16:31:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), BreakFree (0), Retreat (0), Defend (0), Attack.Default (0), Disengage (0), Roam (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
16:31:19
SQ
-> Behavior picked: Idle (1)
16:31:19
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
16:31:19
SQ
* ---------------------------------------------------
16:31:20
SQ
Turn started for Gunnar Orcbane
16:31:39
SQ
tactical_queryTileTooltipData
16:31:44
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Goblin Wolfrider]
16:31:44
SQ
Gunnar Orcbane uses skill Shoot Bolt
16:31:48
SQ
Skill [Reload] removed from [Gunnar Orcbane].
16:31:48
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
16:31:53
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Goblin Wolfrider]
16:31:53
SQ
Gunnar Orcbane uses skill Shoot Bolt
16:31:53
SQ
Goblin Wolfrider has died.
16:31:54
SQ
scripts/entity/tactical/enemies/goblin_wolfrider.nut -> onDeath : 155
16:31:54
SQ
scripts/entity/tactical/actor.nut -> kill : 2212
16:31:54
SQ
scripts/entity/tactical/actor.nut -> onDamageReceived : 1018
16:31:54
SQ
scripts/entity/tactical/enemies/goblin_wolfrider.nut -> onDamageReceived : 148
16:31:54
SQ
scripts/skills/skill.nut -> onScheduledTargetHit : 1168
16:31:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (14,5).
16:31:58
SQ
tactical_queryTileTooltipData
16:32:07
SQ
[Thorben] executes skill [Shoot Bolt] on target [Goblin Wolfrider]
16:32:07
SQ
Thorben uses skill Shoot Bolt
16:32:12
SQ
Skill [Reload] removed from [Thorben].
16:32:12
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
16:32:17
SQ
[Thorben] executes skill [Shoot Bolt] on target [Goblin Wolfrider]
16:32:17
SQ
Thorben uses skill Shoot Bolt
16:32:17
SQ
Goblin Wolfrider has died.
16:32:17
SQ
scripts/entity/tactical/enemies/goblin_wolfrider.nut -> onDeath : 155
16:32:17
SQ
scripts/entity/tactical/actor.nut -> kill : 2212
16:32:17
SQ
scripts/entity/tactical/actor.nut -> onDamageReceived : 1018
16:32:17
SQ
scripts/entity/tactical/enemies/goblin_wolfrider.nut -> onDamageReceived : 148
16:32:17
SQ
scripts/skills/skill.nut -> onScheduledTargetHit : 1168
16:32:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/wolf" at (14,4).
16:32:17
SQ
inserting entity, index = 1
16:32:18
SQ
Turn started for Wolf
16:32:18
SQ
*
16:32:18
SQ
* Wolf: Starting turn.
16:32:18
SQ
-> Behaviors to pick from:
Engage.Melee (256.667)(*), Idle (1), Attack.Default (0), Flee (0)
16:32:18
SQ
-> Behavior picked: Engage.Melee (256.667)
16:32:19
SQ
* Wolf: Engaging to melee range with Henrik Gimp Hand (visible), accepted_distance=0
16:32:19
SQ
* Wolf: Reached engage destination
16:32:19
SQ
-> Behaviors to pick from:
Attack.Default (34.6859)(*), Idle (1), Flee (0), Engage.Melee (0)
16:32:19
SQ
-> Behavior picked: Attack.Default (34.6859)
16:32:20
SQ
* Wolf: Using Bite against Henrik Gimp Hand!
16:32:20
SQ
Wolf uses skill Bite
16:32:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
16:32:20
SQ
-> Behavior picked: Idle (1)
16:32:21
SQ
* Wolf: Ending Turn with 3 of 12 AP left.
16:32:21
SQ
* ---------------------------------------------------
16:32:21
SQ
Turn started for Alwin
16:32:29
SQ
tactical_queryTileTooltipData
16:32:32
SQ
Turn started for Henrik Gimp Hand
16:32:36
SQ
[Henrik Gimp Hand] executes skill [Slash] on target [Wolf]
16:32:36
SQ
Henrik Gimp Hand uses skill Slash
16:32:39
SQ
[Henrik Gimp Hand] executes skill [Slash] on target [Wolf]
16:32:39
SQ
Henrik Gimp Hand uses skill Slash
16:32:39
SQ
Wolf has died.
16:32:39
SQ
Turn started for Falk
16:32:43
SQ
tactical_queryTileTooltipData
16:32:45
SQ
Turn started for Rupert
16:32:55
SQ
tactical_queryTileTooltipData
16:32:57
SQ
Turn started for Jannold
16:33:01
SQ
tactical_queryTileTooltipData
16:33:02
SQ
tactical_queryTileTooltipData
16:33:04
SQ
[Jannold] executes skill [Impale] on target [Goblin Skirmisher]
16:33:04
SQ
Jannold uses skill Impale
16:33:04
SQ
Goblin Skirmisher has died.
16:33:05
SQ
Turn started for Wilderich
16:33:35
SQ
tactical_queryTileTooltipData
16:33:38
SQ
Turn started for Tobjoern
16:33:48
SQ
tactical_queryTileTooltipData
16:33:50
SQ
Turn started for Vander
16:33:58
SQ
tactical_queryTileTooltipData
16:34:20
SQ
tactical_queryTileTooltipData
16:34:26
SQ
INFO: Next round issued: 2
16:34:26
SQ
Turn started for Goblin Wolfrider
16:34:26
SQ
*
16:34:26
SQ
* Goblin Wolfrider: Starting turn.
16:34:27
SQ
defensive score: 0.909091
16:34:27
SQ
defensive threshold: 3.33333
16:34:27
SQ
-> Behaviors to pick from:
Engage.Melee (121.765)(*), Idle (1), Defend (0), Attack.Default (0), BreakFree (0), Disengage (0), Roam (0), Attack.Puncture (0), Flee (0), Retreat (0), Attack.SplitShield (0)
16:34:27
SQ
-> Behavior picked: Engage.Melee (121.765)
16:34:27
SQ
* Goblin Wolfrider: Engaging to melee range with Wilderich (visible), accepted_distance=0
16:34:28
SQ
* Goblin Wolfrider: Reached engage destination
16:34:28
SQ
-> Behaviors to pick from:
Attack.Default (64.6144)(*), Idle (1), BreakFree (0), Disengage (0), Defend (0), Roam (0), Attack.Puncture (0), Flee (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
16:34:28
SQ
-> Behavior picked: Attack.Default (64.6144)
16:34:29
SQ
* Goblin Wolfrider: Using Bite against Wilderich!
16:34:29
SQ
Goblin Wolfrider uses skill Bite
16:34:29
SQ
-> Behaviors to pick from:
Attack.Default (79.2819)(*), Idle (1), Defend (0), Roam (0), BreakFree (0), Attack.Puncture (0), Flee (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), Disengage (0)
16:34:29
SQ
-> Behavior picked: Attack.Default (79.2819)
16:34:30
SQ
* Goblin Wolfrider: Using Thrust against Wilderich!
16:34:30
SQ
Goblin Wolfrider uses skill Thrust
16:34:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Flee (0), BreakFree (0), Attack.Puncture (0), Retreat (0), Roam (0), Attack.SplitShield (0), Engage.Melee (0), Disengage (0), Attack.Default (0)
16:34:30
SQ
-> Behavior picked: Idle (1)
16:34:30
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
16:34:30
SQ
* ---------------------------------------------------
16:34:31
SQ
Turn started for Goblin Wolfrider
16:34:31
SQ
*
16:34:31
SQ
* Goblin Wolfrider: Starting turn.
16:34:31
SQ
-> Behaviors to pick from:
Engage.Melee (125.382)(*), Idle (1), Defend (0), Attack.Default (0), BreakFree (0), Disengage (0), Roam (0), Attack.Puncture (0), Flee (0), Retreat (0), Attack.SplitShield (0)
16:34:31
SQ
-> Behavior picked: Engage.Melee (125.382)
16:34:31
SQ
* Goblin Wolfrider: Engaging to melee range with Alwin (visible), accepted_distance=0
16:34:33
SQ
* Goblin Wolfrider: Reached engage destination
16:34:33
SQ
-> Behaviors to pick from:
Attack.Default (66.6186)(*), Idle (1), BreakFree (0), Disengage (0), Defend (0), Roam (0), Attack.Puncture (0), Flee (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
16:34:33
SQ
-> Behavior picked: Attack.Default (66.6186)
16:34:33
SQ
* Goblin Wolfrider: Using Thrust against Alwin!
16:34:33
SQ
Goblin Wolfrider uses skill Thrust
16:34:33
SQ
-> Behaviors to pick from:
Attack.Default (52.0432)(*), Idle (1), Defend (0), Roam (0), BreakFree (0), Attack.Puncture (0), Flee (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), Disengage (0)
16:34:33
SQ
-> Behavior picked: Attack.Default (52.0432)
16:34:34
SQ
* Goblin Wolfrider: Using Bite against Alwin!
16:34:34
SQ
Goblin Wolfrider uses skill Bite
16:34:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Flee (0), BreakFree (0), Attack.Puncture (0), Retreat (0), Roam (0), Attack.SplitShield (0), Engage.Melee (0), Disengage (0), Attack.Default (0)
16:34:34
SQ
-> Behavior picked: Idle (1)
16:34:35
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
16:34:35
SQ
* ---------------------------------------------------
16:34:35
SQ
Turn started for Goblin Wolfrider
16:34:35
SQ
*
16:34:35
SQ
* Goblin Wolfrider: Starting turn.
16:34:36
SQ
-> Behaviors to pick from:
Engage.Melee (99.5602)(*), Idle (1), Defend (0), Attack.Default (0), BreakFree (0), Disengage (0), Roam (0), Attack.Puncture (0), Flee (0), Retreat (0), Attack.SplitShield (0)
16:34:36
SQ
-> Behavior picked: Engage.Melee (99.5602)
16:34:36
SQ
* Goblin Wolfrider: Engaging to melee range with Thorben (visible), accepted_distance=0
16:34:38
SQ
* Goblin Wolfrider: Reached engage destination
16:34:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Roam (0), BreakFree (0), Disengage (0), Attack.Puncture (0), Attack.Default (0), Flee (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
16:34:39
SQ
-> Behavior picked: Idle (1)
16:34:39
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
16:34:39
SQ
* ---------------------------------------------------
16:34:39
SQ
Turn started for Goblin Wolfrider
16:34:39
SQ
*
16:34:39
SQ
* Goblin Wolfrider: Starting turn.
16:34:39
SQ
-> Behaviors to pick from:
Engage.Melee (91.3611)(*), Idle (1), Defend (0), Attack.Default (0), BreakFree (0), Disengage (0), Roam (0), Attack.Puncture (0), Flee (0), Retreat (0), Attack.SplitShield (0)
16:34:39
SQ
-> Behavior picked: Engage.Melee (91.3611)
16:34:40
SQ
* Goblin Wolfrider: Engaging to melee range with Thorben (visible), accepted_distance=0
16:34:42
SQ
* Goblin Wolfrider: Reached engage destination
16:34:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Roam (0), BreakFree (0), Disengage (0), Attack.Puncture (0), Attack.Default (0), Flee (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
16:34:42
SQ
-> Behavior picked: Idle (1)
16:34:42
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
16:34:42
SQ
* ---------------------------------------------------
16:34:42
SQ
Turn started for Gunnar Orcbane
16:34:50
SQ
Skill [Reload] removed from [Gunnar Orcbane].
16:34:50
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
16:34:59
SQ
[Gunnar Orcbane] executes skill [Impale] on target [Goblin Wolfrider]
16:34:59
SQ
Gunnar Orcbane uses skill Impale
16:35:01
SQ
Turn started for Thorben
16:35:17
SQ
[Thorben] executes skill [Reload] on target [Thorben]
16:35:17
SQ
Thorben uses skill Reload
16:35:19
SQ
[Thorben] executes skill [Shoot Bolt] on target [Goblin Wolfrider]
16:35:19
SQ
Thorben uses skill Shoot Bolt
16:35:20
SQ
Turn started for Henrik Gimp Hand
16:35:35
SQ
tactical_queryTileTooltipData
16:35:38
SQ
[Henrik Gimp Hand] executes skill [Slash] on target [Goblin Wolfrider]
16:35:38
SQ
Henrik Gimp Hand uses skill Slash
16:35:39
SQ
Turn started for Alwin
16:35:43
SQ
[Alwin] executes skill [Thrust] on target [Goblin Wolfrider]
16:35:43
SQ
Alwin uses skill Thrust
16:35:46
SQ
[Alwin] executes skill [Thrust] on target [Goblin Wolfrider]
16:35:46
SQ
Alwin uses skill Thrust
16:35:47
SQ
Turn started for Falk
16:35:58
SQ
tactical_queryTileTooltipData
16:35:59
SQ
Turn started for Jannold
16:36:09
SQ
tactical_queryTileTooltipData
16:36:13
SQ
[Jannold] executes skill [Impale] on target [Goblin Wolfrider]
16:36:13
SQ
Jannold uses skill Impale
16:36:13
SQ
Goblin Wolfrider has died.
16:36:13
SQ
scripts/entity/tactical/enemies/goblin_wolfrider.nut -> onDeath : 155
16:36:13
SQ
scripts/entity/tactical/actor.nut -> kill : 2212
16:36:13
SQ
scripts/entity/tactical/actor.nut -> onDamageReceived : 1018
16:36:13
SQ
scripts/entity/tactical/enemies/goblin_wolfrider.nut -> onDamageReceived : 148
16:36:13
SQ
scripts/skills/skill.nut -> onScheduledTargetHit : 1168
16:36:13
SQ
scripts/skills/skill.nut -> attackEntity : 1008
16:36:13
SQ
scripts/states/tactical_state.nut -> executeEntitySkill : 1022
16:36:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/wolf" at (15,5).
16:36:13
SQ
inserting entity, index = 1
16:36:14
SQ
Turn started for Wolf
16:36:14
SQ
*
16:36:14
SQ
* Wolf: Starting turn.
16:36:14
Resource
Loading: music/goblins_01.ogg
16:36:14
SQ
-> Behaviors to pick from:
Attack.Default (33.7834)(*), Idle (1), Flee (0), Engage.Melee (0)
16:36:14
SQ
-> Behavior picked: Attack.Default (33.7834)
16:36:15
SQ
* Wolf: Using Bite against Henrik Gimp Hand!
16:36:15
SQ
Wolf uses skill Bite
16:36:15
SQ
-> Behaviors to pick from:
Attack.Default (36.1591)(*), Idle (1), Flee (0), Engage.Melee (0)
16:36:15
SQ
-> Behavior picked: Attack.Default (36.1591)
16:36:15
SQ
* Wolf: Using Bite against Wilderich!
16:36:15
SQ
Wolf uses skill Bite
16:36:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
16:36:15
SQ
-> Behavior picked: Idle (1)
16:36:16
SQ
* Wolf: Ending Turn with 2 of 12 AP left.
16:36:16
SQ
* ---------------------------------------------------
16:36:16
SQ
Turn started for Rupert
16:36:17
Resource
Unloading: music/goblins_03.ogg
16:36:23
SQ
tactical_queryTileTooltipData
16:36:25
SQ
Turn started for Tobjoern
16:36:28
SQ
tactical_queryTileTooltipData
16:36:31
SQ
[Tobjoern] executes skill [Thrust] on target [Goblin Wolfrider]
16:36:31
SQ
Tobjoern uses skill Thrust
16:36:31
SQ
Turn started for Wilderich
16:36:40
SQ
[Wilderich] executes skill [Chop] on target [Wolf]
16:36:40
SQ
Wilderich uses skill Chop
16:36:40
SQ
Wolf has died.
16:36:42
SQ
tactical_queryTileTooltipData
16:36:44
SQ
tactical_queryTileTooltipData
16:36:45
SQ
Turn started for Vander
16:36:55
SQ
tactical_queryTileTooltipData
16:36:56
SQ
INFO: Next round issued: 3
16:36:56
SQ
Turn started for Goblin Wolfrider
16:36:56
SQ
*
16:36:56
SQ
* Goblin Wolfrider: Starting turn.
16:36:57
SQ
-> Behaviors to pick from:
Attack.Default (70.5988)(*), Idle (1), Disengage (0), Attack.Puncture (0), Roam (0), Flee (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0)
16:36:57
SQ
-> Behavior picked: Attack.Default (70.5988)
16:36:57
SQ
* Goblin Wolfrider: Using Bite against Rupert!
16:36:57
SQ
Goblin Wolfrider uses skill Bite
16:36:57
SQ
-> Behaviors to pick from:
Attack.Default (85.3958)(*), Idle (1), Roam (0), Flee (0), Disengage (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0), Attack.Puncture (0)
16:36:57
SQ
-> Behavior picked: Attack.Default (85.3958)
16:36:58
SQ
* Goblin Wolfrider: Using Thrust against Rupert!
16:36:58
SQ
Goblin Wolfrider uses skill Thrust
16:36:58
SQ
-> Behaviors to pick from:
Attack.Default (88.1143)(*), Idle (1), Disengage (0), BreakFree (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0), Attack.Puncture (0), Flee (0)
16:36:58
SQ
-> Behavior picked: Attack.Default (88.1143)
16:36:59
SQ
* Goblin Wolfrider: Using Thrust against Rupert!
16:36:59
SQ
Goblin Wolfrider uses skill Thrust
16:36:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Attack.SplitShield (0), Roam (0), Retreat (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Puncture (0), Flee (0), Attack.Default (0)
16:36:59
SQ
-> Behavior picked: Idle (1)
16:37:00
SQ
* Goblin Wolfrider: Ending Turn with 2 of 13 AP left.
16:37:00
SQ
* ---------------------------------------------------
16:37:00
SQ
Turn started for Goblin Wolfrider
16:37:00
SQ
*
16:37:00
SQ
* Goblin Wolfrider: Starting turn.
16:37:00
SQ
-> Behaviors to pick from:
Attack.Default (57.6346)(*), Idle (1), Disengage (0), Attack.Puncture (0), Roam (0), Flee (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0)
16:37:00
SQ
-> Behavior picked: Attack.Default (57.6346)
16:37:01
SQ
* Goblin Wolfrider: Using Bite against Vander!
16:37:01
SQ
Goblin Wolfrider uses skill Bite
16:37:01
SQ
-> Behaviors to pick from:
Attack.Default (74.9278)(*), Idle (1), Roam (0), Flee (0), Disengage (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0), Attack.Puncture (0)
16:37:01
SQ
-> Behavior picked: Attack.Default (74.9278)
16:37:02
SQ
* Goblin Wolfrider: Using Thrust against Vander!
16:37:02
SQ
Goblin Wolfrider uses skill Thrust
16:37:02
SQ
-> Behaviors to pick from:
Attack.Default (83.0823)(*), Idle (1), Disengage (0), BreakFree (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0), Attack.Puncture (0), Flee (0)
16:37:02
SQ
-> Behavior picked: Attack.Default (83.0823)
16:37:03
SQ
* Goblin Wolfrider: Using Thrust against Vander!
16:37:03
SQ
Goblin Wolfrider uses skill Thrust
16:37:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Attack.SplitShield (0), Roam (0), Retreat (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Puncture (0), Flee (0), Attack.Default (0)
16:37:03
SQ
-> Behavior picked: Idle (1)
16:37:03
SQ
* Goblin Wolfrider: Ending Turn with 2 of 13 AP left.
16:37:03
SQ
* ---------------------------------------------------
16:37:03
SQ
Turn started for Gunnar Orcbane
16:37:09
SQ
[Gunnar Orcbane] executes skill [Impale] on target [Goblin Wolfrider]
16:37:09
SQ
Gunnar Orcbane uses skill Impale
16:37:13
SQ
Turn started for Goblin Wolfrider
16:37:13
SQ
*
16:37:13
SQ
* Goblin Wolfrider: Starting turn.
16:37:13
SQ
-> Behaviors to pick from:
Attack.Default (66.0601)(*), Idle (1), Attack.Puncture (0), Retreat (0), Flee (0), Roam (0), Attack.SplitShield (0), Engage.Melee (0), Disengage (0), BreakFree (0), Defend (0)
16:37:13
SQ
-> Behavior picked: Attack.Default (66.0601)
16:37:14
SQ
* Goblin Wolfrider: Using Bite against Wilderich!
16:37:14
SQ
Goblin Wolfrider uses skill Bite
16:37:14
SQ
-> Behaviors to pick from:
Attack.Default (84.7645)(*), Idle (1), Flee (0), Roam (0), Attack.Puncture (0), Attack.SplitShield (0), Engage.Melee (0), Disengage (0), BreakFree (0), Defend (0), Retreat (0)
16:37:14
SQ
-> Behavior picked: Attack.Default (84.7645)
16:37:15
SQ
* Goblin Wolfrider: Using Thrust against Wilderich!
16:37:15
SQ
Goblin Wolfrider uses skill Thrust
16:37:15
SQ
-> Behaviors to pick from:
Attack.Default (87.0521)(*), Idle (1), Attack.Puncture (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0), Disengage (0), BreakFree (0), Defend (0), Retreat (0), Roam (0)
16:37:15
SQ
-> Behavior picked: Attack.Default (87.0521)
16:37:16
SQ
* Goblin Wolfrider: Using Thrust against Wilderich!
16:37:16
SQ
Goblin Wolfrider uses skill Thrust
16:37:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Disengage (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Retreat (0), Roam (0), Attack.Default (0)
16:37:16
SQ
-> Behavior picked: Idle (1)
16:37:16
SQ
* Goblin Wolfrider: Ending Turn with 2 of 13 AP left.
16:37:16
SQ
* ---------------------------------------------------
16:37:16
SQ
Turn started for Thorben
16:37:23
SQ
Skill [Reload] removed from [Thorben].
16:37:23
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
16:37:29
SQ
[Thorben] executes skill [Impale] on target [Goblin Wolfrider]
16:37:29
SQ
Thorben uses skill Impale
16:37:29
SQ
Goblin Wolfrider has died.
16:37:29
SQ
scripts/entity/tactical/enemies/goblin_wolfrider.nut -> onDeath : 155
16:37:29
SQ
scripts/entity/tactical/actor.nut -> kill : 2212
16:37:29
SQ
scripts/entity/tactical/actor.nut -> onDamageReceived : 1018
16:37:29
SQ
scripts/entity/tactical/enemies/goblin_wolfrider.nut -> onDamageReceived : 148
16:37:29
SQ
scripts/skills/skill.nut -> onScheduledTargetHit : 1168
16:37:29
SQ
scripts/skills/skill.nut -> attackEntity : 1008
16:37:29
SQ
scripts/states/tactical_state.nut -> executeEntitySkill : 1022
16:37:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (16,6).
16:37:32
SQ
Turn started for Falk
16:37:35
SQ
[Falk] executes skill [Thrust] on target [Goblin Wolfrider]
16:37:35
SQ
Falk uses skill Thrust
16:37:38
SQ
[Falk] executes skill [Thrust] on target [Goblin Wolfrider]
16:37:38
SQ
Falk uses skill Thrust
16:37:39
SQ
Turn started for Alwin
16:37:42
SQ
[Alwin] executes skill [Thrust] on target [Goblin Skirmisher]
16:37:42
SQ
Alwin uses skill Thrust
16:37:44
SQ
[Alwin] executes skill [Thrust] on target [Goblin Skirmisher]
16:37:44
SQ
Alwin uses skill Thrust
16:37:44
SQ
Goblin Skirmisher has died.
16:37:45
SQ
Turn started for Henrik Gimp Hand
16:37:51
SQ
tactical_queryTileTooltipData
16:37:52
SQ
Turn started for Rupert
16:37:56
SQ
[Rupert] executes skill [Chop] on target [Goblin Wolfrider]
16:37:56
SQ
Rupert uses skill Chop
16:37:59
SQ
[Rupert] executes skill [Chop] on target [Goblin Wolfrider]
16:37:59
SQ
Rupert uses skill Chop
16:38:00
UI
ERROR: Failed to update entity. Reason: Entity id: 567192 not found.
16:38:00
SQ
Turn started for Jannold
16:38:04
SQ
tactical_queryTileTooltipData
16:38:06
SQ
Turn started for Tobjoern
16:38:10
SQ
tactical_queryTileTooltipData
16:38:12
SQ
Turn started for Vander
16:38:17
SQ
[Vander] executes skill [Thrust] on target [Goblin Wolfrider]
16:38:17
SQ
Vander uses skill Thrust
16:38:25
SQ
[Vander] executes skill [Thrust] on target [Goblin Wolfrider]
16:38:25
SQ
Vander uses skill Thrust
16:38:25
UI
ERROR: Failed to update entity. Reason: Entity id: 132144 not found.
16:38:26
SQ
Turn started for Wilderich
16:38:36
SQ
INFO: Next round issued: 4
16:38:36
UI
ERROR: Failed to update entity. Reason: Entity id: 569358 not found.
16:38:36
SQ
Turn started for Gunnar Orcbane
16:38:52
SQ
Turn started for Goblin Wolfrider
16:38:52
SQ
*
16:38:52
SQ
* Goblin Wolfrider: Starting turn.
16:38:53
SQ
-> Behaviors to pick from:
Attack.Default (71.9436)(*), Idle (1), Retreat (0), Engage.Melee (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Puncture (0), Flee (0), Roam (0), Disengage (0)
16:38:53
SQ
-> Behavior picked: Attack.Default (71.9436)
16:38:53
SQ
* Goblin Wolfrider: Using Bite against Vander!
16:38:53
SQ
Goblin Wolfrider uses skill Bite
16:38:53
SQ
-> Behaviors to pick from:
Attack.Default (87.1213)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Retreat (0), Defend (0), Attack.Puncture (0), Flee (0), Roam (0), Disengage (0), Engage.Melee (0)
16:38:53
SQ
-> Behavior picked: Attack.Default (87.1213)
16:38:54
SQ
* Goblin Wolfrider: Using Thrust against Vander!
16:38:54
SQ
Goblin Wolfrider uses skill Thrust
16:38:54
SQ
-> Behaviors to pick from:
Attack.Default (88.0677)(*), Idle (1), Retreat (0), Defend (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Roam (0), Disengage (0), Engage.Melee (0), BreakFree (0)
16:38:54
SQ
-> Behavior picked: Attack.Default (88.0677)
16:38:55
SQ
* Goblin Wolfrider: Using Thrust against Vander!
16:38:55
SQ
Goblin Wolfrider uses skill Thrust
16:38:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Attack.SplitShield (0), Attack.Puncture (0), Roam (0), Defend (0), Disengage (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
16:38:55
SQ
-> Behavior picked: Idle (1)
16:38:55
SQ
* Goblin Wolfrider: Ending Turn with 2 of 13 AP left.
16:38:55
SQ
* ---------------------------------------------------
16:38:56
SQ
Turn started for Thorben
16:39:02
SQ
Turn started for Goblin Wolfrider
16:39:02
SQ
*
16:39:02
SQ
* Goblin Wolfrider: Starting turn.
16:39:02
SQ
-> Behaviors to pick from:
Disengage (154.122)(*), Attack.Default (87.4317)(*), Idle (1), Retreat (0), Engage.Melee (0), Attack.SplitShield (0), BreakFree (0), Attack.Puncture (0), Flee (0), Defend (0), Roam (0)
16:39:02
SQ
-> Behavior picked: Attack.Default (87.4317)
16:39:03
SQ
* Goblin Wolfrider: Using Thrust against Rupert!
16:39:03
SQ
Goblin Wolfrider uses skill Thrust
16:39:03
SQ
-> Behaviors to pick from:
Disengage (152.41)(*), Attack.Default (87.2834)(*), Idle (1), Engage.Melee (0), Roam (0), Attack.SplitShield (0), BreakFree (0), Flee (0), Defend (0), Attack.Puncture (0), Retreat (0)
16:39:03
SQ
-> Behavior picked: Attack.Default (87.2834)
16:39:04
SQ
* Goblin Wolfrider: Using Thrust against Rupert!
16:39:04
SQ
Goblin Wolfrider uses skill Thrust
16:39:04
SQ
-> Behaviors to pick from:
Attack.Default (221.755)(*), Idle (1), Roam (0), Retreat (0), Attack.SplitShield (0), BreakFree (0), Flee (0), Defend (0), Attack.Puncture (0), Engage.Melee (0), Disengage (0)
16:39:04
SQ
-> Behavior picked: Attack.Default (221.755)
16:39:05
SQ
* Goblin Wolfrider: Using Bite against Rupert!
16:39:05
SQ
Goblin Wolfrider uses skill Bite
16:39:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Disengage (0), Attack.Default (0)
16:39:05
SQ
-> Behavior picked: Idle (1)
16:39:05
SQ
* Goblin Wolfrider: Ending Turn with 2 of 13 AP left.
16:39:05
SQ
* ---------------------------------------------------
16:39:05
SQ
Turn started for Alwin
16:39:10
SQ
tactical_queryTileTooltipData
16:39:12
SQ
Turn started for Henrik Gimp Hand
16:39:14
SQ
tactical_queryTileTooltipData
16:39:17
SQ
[Henrik Gimp Hand] executes skill [Slash] on target [Goblin Wolfrider]
16:39:17
SQ
Henrik Gimp Hand uses skill Slash
16:39:22
SQ
Turn started for Falk
16:39:44
SQ
[Falk] executes skill [Shieldwall] on target [Falk]
16:39:44
SQ
Falk uses skill Shieldwall
16:39:48
SQ
Turn started for Jannold
16:39:54
SQ
[Jannold] executes skill [Impale] on target [Goblin Wolfrider]
16:39:54
SQ
Jannold uses skill Impale
16:39:54
SQ
Goblin Wolfrider has died.
16:39:54
SQ
scripts/entity/tactical/enemies/goblin_wolfrider.nut -> onDeath : 155
16:39:54
SQ
scripts/entity/tactical/actor.nut -> kill : 2212
16:39:54
SQ
scripts/entity/tactical/actor.nut -> onDamageReceived : 1018
16:39:54
SQ
scripts/entity/tactical/enemies/goblin_wolfrider.nut -> onDamageReceived : 148
16:39:54
SQ
scripts/skills/skill.nut -> onScheduledTargetHit : 1168
16:39:54
SQ
scripts/skills/skill.nut -> attackEntity : 1008
16:39:54
SQ
scripts/states/tactical_state.nut -> executeEntitySkill : 1022
16:39:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (9,5).
16:39:57
SQ
Turn started for Tobjoern
16:40:00
SQ
[Tobjoern] executes skill [Shieldwall] on target [Tobjoern]
16:40:00
SQ
Tobjoern uses skill Shieldwall
16:40:02
SQ
Turn started for Rupert
16:40:12
SQ
Turn started for Wilderich
16:40:18
SQ
tactical_queryTileTooltipData
16:40:20
UI
ERROR: Failed to update entity. Reason: Entity id: 569358 not found.
16:40:20
SQ
Turn started for Vander
16:40:26
SQ
[Vander] executes skill [Thrust] on target [Goblin Skirmisher]
16:40:26
SQ
Vander uses skill Thrust
16:40:28
Resource
Loading: music/goblins_03.ogg
16:40:32
Resource
Unloading: music/goblins_01.ogg
16:40:34
SQ
[Vander] executes skill [Shieldwall] on target [Vander]
16:40:34
SQ
Vander uses skill Shieldwall
16:40:34
SQ
INFO: Next round issued: 5
16:40:35
SQ
Turn started for Goblin Skirmisher
16:40:35
SQ
*
16:40:35
SQ
* Goblin Skirmisher: Starting turn.
16:40:35
SQ
-> Behaviors to pick from:
Attack.Default (71.8716)(*), Idle (1), Engage.Melee (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
16:40:35
SQ
-> Behavior picked: Attack.Default (71.8716)
16:40:36
SQ
* Goblin Skirmisher: Using Thrust against Vander!
16:40:36
SQ
Goblin Skirmisher uses skill Thrust
16:40:36
SQ
-> Behaviors to pick from:
Attack.Default (74.5301)(*), Idle (1), Retreat (0), Attack.Decapitate (0), Engage.Melee (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0)
16:40:36
SQ
-> Behavior picked: Attack.Default (74.5301)
16:40:37
SQ
* Goblin Skirmisher: Using Thrust against Vander!
16:40:37
SQ
Goblin Skirmisher uses skill Thrust
16:40:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Spearwall (0), Engage.Melee (0), Attack.ThrowNet (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.Default (0)
16:40:37
SQ
-> Behavior picked: Idle (1)
16:40:37
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
16:40:37
SQ
* ---------------------------------------------------
16:40:37
SQ
Turn started for Gunnar Orcbane
16:40:41
SQ
tactical_queryTileTooltipData
16:40:44
SQ
[Gunnar Orcbane] executes skill [Impale] on target [Goblin Skirmisher]
16:40:44
SQ
Gunnar Orcbane uses skill Impale
16:40:44
SQ
Goblin Skirmisher has died.
16:40:44
SQ
Turn started for Alwin
16:40:51
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
16:40:57
SQ
Turn started for Thorben
16:41:00
SQ
tactical_queryTileTooltipData
16:41:03
SQ
Turn started for Henrik Gimp Hand
16:41:06
SQ
Turn started for Goblin Wolfrider
16:41:06
SQ
*
16:41:06
SQ
* Goblin Wolfrider: Starting turn.
16:41:07
SQ
-> Behaviors to pick from:
Attack.Default (229.072)(*), Disengage (152.41)(*), Engage.Melee (26.8889), Idle (1), BreakFree (0), Defend (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.SplitShield (0), Roam (0)
16:41:07
SQ
-> Behavior picked: Disengage (152.41)
16:41:07
SQ
* Goblin Wolfrider: Disengaging!
16:41:07
SQ
Goblin Wolfrider uses skill Footwork
16:41:09
SQ
defensive score: 3.63636
16:41:09
SQ
defensive threshold: 3.33333
16:41:09
SQ
-> Behaviors to pick from:
Retreat (1259.09)(*), Defend (90), Idle (1), BreakFree (0), Roam (0), Engage.Melee (0), Flee (0), Attack.Puncture (0), Attack.SplitShield (0), Disengage (0), Attack.Default (0)
16:41:09
SQ
-> Behavior picked: Retreat (1259.09)
16:41:09
SQ
* Goblin Wolfrider: Retreating.
16:41:11
SQ
Turn started for Falk
16:41:11
SQ
Skill [Shieldwall] removed from [Falk].
16:41:15
SQ
tactical_queryTileTooltipData
16:41:17
SQ
Turn started for Jannold
16:41:21
SQ
Turn started for Rupert
16:41:26
SQ
Turn started for Tobjoern
16:41:26
SQ
Skill [Shieldwall] removed from [Tobjoern].
16:41:31
SQ
tactical_queryTileTooltipData
16:41:33
SQ
Turn started for Wilderich
16:41:42
SQ
tactical_queryTileTooltipData
16:41:43
UI
ERROR: Failed to update entity. Reason: Entity id: 569358 not found.
16:41:43
SQ
Turn started for Vander
16:41:43
SQ
Skill [Shieldwall] removed from [Vander].
16:41:59
SQ
INFO: Next round issued: 6
16:41:59
SQ
Turn started for Gunnar Orcbane
16:42:10
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
16:42:16
SQ
Turn started for Henrik Gimp Hand
16:42:18
SQ
Turn started for Alwin
16:42:30
SQ
tactical_queryTileTooltipData
16:42:35
SQ
Turn started for Jannold
16:42:37
SQ
Turn started for Falk
16:42:42
SQ
tactical_queryTileTooltipData
16:42:44
SQ
[Falk] executes skill [Shieldwall] on target [Falk]
16:42:44
SQ
Falk uses skill Shieldwall
16:42:45
SQ
Turn started for Thorben
16:43:56
SQ
tactical_queryTileTooltipData
16:44:01
SQ
tactical_queryTileTooltipData
16:44:02
SQ
Turn started for Rupert
16:44:04
SQ
tactical_queryTileTooltipData
16:44:06
SQ
Turn started for Goblin Wolfrider
16:44:06
SQ
*
16:44:06
SQ
* Goblin Wolfrider: Starting turn.
16:44:06
SQ
-> Behaviors to pick from:
Attack.Default (226.838)(*), Idle (1), Roam (0), Engage.Melee (0), Flee (0), Attack.Puncture (0), BreakFree (0), Attack.SplitShield (0), Disengage (0), Defend (0), Retreat (0)
16:44:06
SQ
-> Behavior picked: Attack.Default (226.838)
16:44:07
SQ
* Goblin Wolfrider: Using Bite against Rupert!
16:44:07
SQ
Goblin Wolfrider uses skill Bite
16:44:07
SQ
-> Behaviors to pick from:
Attack.Default (275.626)(*), Idle (1), Flee (0), Attack.Puncture (0), Roam (0), BreakFree (0), Attack.SplitShield (0), Disengage (0), Defend (0), Retreat (0), Engage.Melee (0)
16:44:07
SQ
-> Behavior picked: Attack.Default (275.626)
16:44:08
SQ
* Goblin Wolfrider: Using Thrust against Rupert!
16:44:08
SQ
Goblin Wolfrider uses skill Thrust
16:44:08
SQ
Rupert has died.
16:44:08
SQ
-> Behaviors to pick from:
Attack.Default (96.4216)(*), Idle (1), Roam (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Disengage (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.Puncture (0)
16:44:08
SQ
-> Behavior picked: Attack.Default (96.4216)
16:44:09
SQ
* Goblin Wolfrider: Using Thrust against Thorben!
16:44:09
SQ
Goblin Wolfrider uses skill Thrust
16:44:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Disengage (0), Flee (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Retreat (0), Engage.Melee (0), Attack.Puncture (0), Attack.Default (0)
16:44:09
SQ
-> Behavior picked: Idle (1)
16:44:09
SQ
* Goblin Wolfrider: Ending Turn with 2 of 13 AP left.
16:44:09
SQ
* ---------------------------------------------------
16:44:09
SQ
Turn started for Tobjoern
16:44:24
SQ
Turn started for Wilderich
16:44:29
UI
ERROR: Failed to update entity. Reason: Entity id: 569358 not found.
16:44:29
SQ
Turn started for Vander
16:44:35
SQ
[Alwin] executes skill [Rupture] on target [Goblin Wolfrider]
16:44:35
SQ
Alwin uses skill Rupture
16:44:36
SQ
INFO: Next round issued: 7
16:44:36
SQ
Turn started for Gunnar Orcbane
16:44:39
SQ
Turn started for Henrik Gimp Hand
16:44:41
SQ
Turn started for Jannold
16:44:43
SQ
Turn started for Alwin
16:44:48
SQ
[Alwin] executes skill [Rupture] on target [Goblin Wolfrider]
16:44:48
SQ
Alwin uses skill Rupture
16:45:02
SQ
Turn started for Thorben
16:45:06
SQ
[Thorben] executes skill [Impale] on target [Goblin Wolfrider]
16:45:06
SQ
Thorben uses skill Impale
16:45:15
UI
Backpack -> Paperdoll (sourceItemIdx: 2)
16:45:21
SQ
Turn started for Tobjoern
16:45:24
SQ
[Tobjoern] executes skill [Thrust] on target [Goblin Wolfrider]
16:45:24
SQ
Tobjoern uses skill Thrust
16:45:24
SQ
Goblin Wolfrider has died.
16:45:24
SQ
scripts/entity/tactical/enemies/goblin_wolfrider.nut -> onDeath : 155
16:45:24
SQ
scripts/entity/tactical/actor.nut -> kill : 2212
16:45:24
SQ
scripts/entity/tactical/actor.nut -> onDamageReceived : 1018
16:45:24
SQ
scripts/entity/tactical/enemies/goblin_wolfrider.nut -> onDamageReceived : 148
16:45:24
SQ
scripts/skills/skill.nut -> onScheduledTargetHit : 1168
16:45:24
SQ
scripts/skills/skill.nut -> attackEntity : 1008
16:45:24
SQ
scripts/states/tactical_state.nut -> executeEntitySkill : 1022
16:45:24
Resource
Unloading: gfx/orientation_overlay.png
16:45:24
SQ
Skill [Dodge] removed from [Alwin].
16:45:24
SQ
Skill [Dodge] removed from [Gunnar Orcbane].
16:45:24
SQ
Skill [Reload] removed from [Gunnar Orcbane].
16:45:24
SQ
Skill [Shieldwall] removed from [Falk].
16:45:24
SQ
Skill [Dodge] removed from [Falk].
16:45:24
SQ
Skill [Dodge] removed from [Henrik Gimp Hand].
16:45:24
Resource
Loading: music/victory_01.ogg
16:45:28
Resource
Unloading: music/goblins_03.ogg
16:45:45
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
16:45:45
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
16:45:45
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
16:45:45
SQ
World::onCombatFinished
16:45:45
SQ
TacticalState::onFinish
16:45:45
Resource
Unloading: gfx/object_0.png
16:45:45
Resource
Unloading Resource Package "Temporary Tactical Resources".
16:45:45
Resource
Unloading: sounds/combat/repel_hit_01.wav
16:45:45
Resource
Unloading: sounds/combat/repel_hit_02.wav
16:45:45
Resource
Unloading: sounds/combat/repel_hit_03.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_hurt_00.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_hurt_01.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_hurt_02.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_hurt_03.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_hurt_04.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_hurt_05.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_hurt_06.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_hurt_07.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_hurt_08.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_hurt_09.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_hurt_10.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_hurt_11.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_death_00.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_death_01.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_death_02.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_death_03.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_death_04.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_death_05.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_death_06.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_death_07.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_death_08.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_flee_00.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_flee_01.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_flee_02.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_flee_03.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_flee_04.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_flee_05.wav
16:45:45
Resource
Unloading: sounds/enemies/wolf_idle_00.wav
16:45:45
Resource
Unloading: sounds/enemies/wolf_idle_01.wav
16:45:45
Resource
Unloading: sounds/enemies/wolf_idle_02.wav
16:45:45
Resource
Unloading: sounds/enemies/wolf_idle_03.wav
16:45:45
Resource
Unloading: sounds/enemies/wolf_idle_04.wav
16:45:45
Resource
Unloading: sounds/enemies/wolf_idle_06.wav
16:45:45
Resource
Unloading: sounds/enemies/wolf_idle_07.wav
16:45:45
Resource
Unloading: sounds/enemies/wolf_idle_08.wav
16:45:45
Resource
Unloading: sounds/enemies/wolf_idle_09.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_00.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_01.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_02.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_03.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_04.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_05.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_06.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_07.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_08.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_09.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_10.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_11.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_12.wav
16:45:45
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_13.wav
16:45:45
Resource
Unloading: sounds/enemies/wolf_hurt_00.wav
16:45:45
Resource
Unloading: sounds/enemies/wolf_hurt_01.wav
16:45:45
Resource
Unloading: sounds/enemies/wolf_hurt_02.wav
16:45:45
Resource
Unloading: sounds/enemies/wolf_hurt_03.wav
16:45:45
Resource
Unloading: sounds/enemies/wolf_death_00.wav
16:45:45
Resource
Unloading: sounds/enemies/wolf_death_01.wav
16:45:45
Resource
Unloading: sounds/enemies/wolf_death_02.wav
16:45:45
Resource
Unloading: sounds/enemies/wolf_death_03.wav
16:45:45
Resource
Unloading: sounds/enemies/wolf_death_04.wav
16:45:45
Resource
Unloading: sounds/enemies/wolf_death_05.wav
16:45:45
Resource
Unloading: gfx/entity_2.png
16:45:45
Resource
Unloading: sounds/enemies/wolf_bite_01.wav
16:45:45
Resource
Unloading: sounds/enemies/wolf_bite_02.wav
16:45:45
Resource
Unloading: sounds/enemies/wolf_bite_03.wav
16:45:45
Resource
Unloading: sounds/enemies/wolf_bite_04.wav
16:45:45
Resource
Unloading: gfx/detail.png
16:45:45
UI
IngameMenuScreen::UNREGISTER
16:45:45
UI
MainMenuModule::UNREGISTER
16:45:45
UI
LoadCampaignMenuModule::UNREGISTER
16:45:45
UI
SaveCampaignMenuModule::UNREGISTER
16:45:45
UI
OptionsMenuModule::UNREGISTER
16:45:45
UI
OptionsMenuModuleVideoPanel::UNREGISTER
16:45:45
UI
OptionsMenuModuleVideoPanel::UNREGISTER
16:45:45
UI
OptionsMenuModuleControlsPanel::UNREGISTER
16:45:45
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
16:45:46
UI
TacticalFleeScreen::UNREGISTER
16:45:46
UI
CharacterScreen::UNREGISTER
16:45:46
UI
CharacterScreenLeftPanelModule::UNREGISTER
16:45:46
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
16:45:46
UI
CharacterScreenPaperdollModule::UNREGISTER
16:45:46
UI
CharacterScreenSkillsModule::UNREGISTER
16:45:46
UI
CharacterScreenStatsModule::UNREGISTER
16:45:46
UI
CharacterScreenRightPanelModule::UNREGISTER
16:45:46
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
16:45:46
UI
CharacterScreenInventoryListModule::UNREGISTER
16:45:46
UI
CharacterScreenPerksModule::UNREGISTER
16:45:46
UI
CharacterScreenBrothersListModule::UNREGISTER
16:45:46
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
16:45:46
UI
TacticalScreen::UNREGISTER
16:45:46
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
16:45:46
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
16:45:46
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
16:45:46
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
16:45:46
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
16:45:46
UI
TacticalCombatResultScreen::UNREGISTER
16:45:46
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
16:45:46
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
16:46:13
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
16:46:15
UI
Backpack -> Backpack (swap)
16:46:22
UI
Backpack -> Paperdoll (sourceItemIdx: 2)
16:46:25
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
16:46:54
Resource
Loading: music/worldmap_03.ogg
16:46:57
Resource
Unloading: music/victory_01.ogg
16:50:32
UI
Stash | Ground -> Backpack (targetItemIdx: 2)
16:50:34
UI
Backpack -> Backpack (swap)
16:50:39
UI
Backpack -> Backpack (swap)
16:51:33
Resource
Loading: music/worldmap_08.ogg
16:51:36
Resource
Unloading: music/worldmap_03.ogg
16:52:46
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
16:53:12
SQ
contract added: Drive away bandits
16:53:12
SQ
contract added: Escort Caravan
16:53:20
SQ
contract added: Escort Caravan
16:53:36
SQ
Location entered: Eisenfeste
16:53:36
Resource
Loading: music/stronghold_01.ogg
16:53:40
Resource
Unloading: music/worldmap_08.ogg
16:56:46
SQ
showing contract: Destroy Orc Camp
16:57:31
Script
VM collected 1 object(s) and deleted them.
17:00:57
UI
Backpack -> Stash | Ground (targetIdx: 51)
17:01:15
UI
Stash | Ground -> Backpack (targetItemIdx: 3)
17:01:18
UI
Backpack -> Backpack (swap)
17:01:28
UI
Backpack -> Backpack (swap)
17:02:03
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
17:02:06
UI
Backpack -> Backpack (swap)
17:02:09
UI
Backpack -> Backpack (swap)
17:02:39
Resource
Loading: music/worldmap_07.ogg
17:02:43
Resource
Unloading: music/stronghold_01.ogg
17:02:53
SQ
contract added: Secure Cemetery
17:02:58
SQ
contract removed: 130
17:03:01
SQ
contract added: Armed Courier
17:03:06
SQ
contract added: Drive away bandits
17:03:18
SQ
contract removed: 131
17:03:28
SQ
contract added: Destroy Goblin Camp
17:03:43
SQ
Location entered: Eisenfeste
17:03:43
Resource
Loading: music/stronghold_01.ogg
17:03:47
Resource
Unloading: music/worldmap_07.ogg
17:03:58
SQ
showing contract: Destroy Goblin Camp
17:04:31
Script
VM collected 1 object(s) and deleted them.
17:05:12
Resource
Loading: music/worldmap_05.ogg
17:05:16
Resource
Unloading: music/stronghold_01.ogg
17:05:31
Script
VM collected 5 object(s) and deleted them.
17:06:10
SQ
Location entered: Eisenfeste
17:06:10
Resource
Loading: music/stronghold_01.ogg
17:06:14
Resource
Unloading: music/worldmap_05.ogg
17:06:32
Resource
Loading: music/worldmap_09.ogg
17:06:36
Resource
Unloading: music/stronghold_01.ogg
17:07:33
SQ
Location entered: Hejsted
17:07:33
Resource
Loading: music/city_02.ogg
17:07:37
Resource
Unloading: music/worldmap_09.ogg
17:09:18
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
17:10:42
SQ
showing contract: Escort Caravan
17:10:56
SQ
showing contract: Drive away bandits
17:10:59
Resource
Loading: music/city_01.ogg
17:11:02
Resource
Unloading: music/city_02.ogg
17:11:31
Script
VM collected 12 object(s) and deleted them.
17:11:40
SQ
contract activated: Drive away bandits
17:13:33
Resource
Loading: music/worldmap_06.ogg
17:13:37
Resource
Unloading: music/city_01.ogg
17:14:17
SQ
Save campaign: Penetraitors-03a
17:14:18
Scene
Finished saving scene.
17:14:27
SQ
Location entered: Hejsted
17:14:27
Resource
Loading: music/city_01.ogg
17:14:31
Resource
Unloading: music/worldmap_06.ogg
17:14:50
Resource
Loading: music/worldmap_06.ogg
17:14:54
Resource
Unloading: music/city_01.ogg
17:15:09
SQ
Location entered: Brigands' Lair
17:15:13
SQ
Save campaign: autosave
17:15:14
Scene
Finished saving scene.
17:15:14
SQ
WorldState::onHide
17:15:15
UI
CharacterScreen::REGISTER
17:15:15
UI
CharacterScreenLeftPanelModule::REGISTER
17:15:15
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
17:15:15
UI
CharacterScreenPaperdollModule::REGISTER
17:15:15
UI
CharacterScreenSkillsModule::REGISTER
17:15:15
UI
CharacterScreenStatsModule::REGISTER
17:15:15
UI
CharacterScreenRightPanelModule::REGISTER
17:15:15
UI
CharacterScreenRightPanelHeaderModule::REGISTER
17:15:15
UI
CharacterScreenInventoryListModule::REGISTER
17:15:15
UI
CharacterScreenPerksModule::REGISTER
17:15:15
UI
CharacterScreenBrothersListModule::REGISTER
17:15:15
UI
CharacterScreenBattleStartFooterModule::REGISTER
17:15:15
UI
TacticalFleeScreen::REGISTER
17:15:15
UI
IngameMenuScreen::REGISTER
17:15:15
UI
MainMenuModule::REGISTER
17:15:15
UI
LoadCampaignMenuModule::REGISTER
17:15:15
UI
SaveCampaignMenuModule::REGISTER
17:15:15
UI
OptionsMenuModule::REGISTER
17:15:15
UI
OptionsMenuModuleVideoPanel::REGISTER
17:15:15
UI
OptionsMenuModuleAudioPanel::REGISTER
17:15:15
UI
OptionsMenuModuleControlsPanel::REGISTER
17:15:15
UI
OptionsMenuModuleGameplayPanel::REGISTER
17:15:15
UI
TacticalCombatResultScreen::REGISTER
17:15:15
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
17:15:15
UI
TacticalCombatResultScreenLootPanel::REGISTER
17:15:15
UI
TacticalScreen::REGISTER
17:15:15
UI
TacticalScreenTurnSequenceBarModule::REGISTER
17:15:15
UI
TacticalScreenOrientationOverlayModule::REGISTER
17:15:15
UI
TacticalScreenTopbarEventLogModule::REGISTER
17:15:15
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
17:15:15
UI
TacticalScreenTopbarOptionsModule::REGISTER
17:15:15
Resource
Loading: gfx/detail.png
17:15:15
Texture
Texture "gfx/detail.png" (ID: 21) took up approximately 5461kb in video memory.
17:15:15
Resource
Loading: gfx/object_0.png
17:15:16
Texture
Texture "gfx/object_0.png" (ID: 22) took up approximately 10922kb in video memory.
17:15:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,6).
17:15:16
Resource
Loading: gfx/orientation_overlay.png
17:15:16
Texture
Texture "gfx/orientation_overlay.png" (ID: 23) took up approximately 512kb in video memory.
17:15:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,7).
17:15:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,5).
17:15:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,8).
17:15:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,4).
17:15:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,9).
17:15:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,3).
17:15:16
SQ
TACTICAL: STASH LOCKED: true
17:15:16
SQ
Turn started for Gunnar Orcbane
17:15:16
SQ
INFO: Next round issued: 1
17:15:16
Resource
Started loading Resource Package "Temporary Tactical Resources".
17:15:16
Resource
Loading: sounds/combat/repel_hit_01.wav
17:15:16
UI
ERROR: Failed to update entity. Reason: Entity id: 886879 not found.
17:15:16
UI
ERROR: Failed to update entity. Reason: Entity id: 886875 not found.
17:15:16
UI
ERROR: Failed to update entity. Reason: Entity id: 886876 not found.
17:15:16
UI
ERROR: Failed to update entity. Reason: Entity id: 886878 not found.
17:15:16
Resource
Loading: sounds/combat/repel_hit_02.wav
17:15:16
Resource
Loading: sounds/combat/repel_hit_03.wav
17:15:16
Resource
Loading: music/bandits_01.ogg
17:15:19
Resource
Unloading: music/worldmap_06.ogg
17:16:02
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Bandit Raider]
17:16:02
SQ
Gunnar Orcbane uses skill Shoot Bolt
17:16:03
SQ
Bandit Raider has died.
17:16:04
SQ
Turn started for Thorben
17:16:09
SQ
tactical_queryTileTooltipData
17:16:14
SQ
Turn started for Bandit Raider
17:16:14
SQ
*
17:16:14
SQ
* Bandit Raider: Starting turn.
17:16:14
SQ
defensive score: 0.181818
17:16:14
SQ
defensive threshold: 3
17:16:14
SQ
-> Behaviors to pick from:
Engage.Melee (113.438)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:16:14
SQ
-> Behavior picked: Engage.Melee (113.438)
17:16:15
SQ
* Bandit Raider: Engaging to melee range with Wilderich (not visible), accepted_distance=0
17:16:16
SQ
* Bandit Raider: Reached engage destination
17:16:17
SQ
defensive score: 0.181818
17:16:17
SQ
defensive threshold: 3
17:16:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:16:17
SQ
-> Behavior picked: Idle (1)
17:16:17
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
17:16:17
SQ
* ---------------------------------------------------
17:16:18
SQ
Turn started for Bandit Raider
17:16:18
SQ
*
17:16:18
SQ
* Bandit Raider: Starting turn.
17:16:18
SQ
defensive score: 0.181818
17:16:18
SQ
defensive threshold: 3
17:16:18
SQ
-> Behaviors to pick from:
Engage.Melee (107.708)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:16:18
SQ
-> Behavior picked: Engage.Melee (107.708)
17:16:18
SQ
* Bandit Raider: Engaging to melee range with Wilderich (not visible), accepted_distance=0
17:16:20
SQ
* Bandit Raider: Reached engage destination
17:16:21
SQ
defensive score: 0.181818
17:16:21
SQ
defensive threshold: 3
17:16:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:16:21
SQ
-> Behavior picked: Idle (1)
17:16:21
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
17:16:21
SQ
* ---------------------------------------------------
17:16:22
SQ
Turn started for Bandit Raider
17:16:22
SQ
*
17:16:22
SQ
* Bandit Raider: Starting turn.
17:16:22
SQ
defensive score: 0.181818
17:16:22
SQ
defensive threshold: 3
17:16:22
SQ
-> Behaviors to pick from:
Engage.Melee (120)(*), Defend.Shieldwall (2.99321), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:16:22
SQ
-> Behavior picked: Engage.Melee (120)
17:16:22
SQ
* Bandit Raider: Engaging to melee range with Wilderich (visible), accepted_distance=0
17:16:24
SQ
* Bandit Raider: Reached engage destination
17:16:25
SQ
defensive score: 0.181818
17:16:25
SQ
defensive threshold: 3
17:16:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:16:25
SQ
-> Behavior picked: Idle (1)
17:16:25
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
17:16:25
SQ
* ---------------------------------------------------
17:16:25
SQ
Turn started for Bandit Raider
17:16:25
SQ
*
17:16:25
SQ
* Bandit Raider: Starting turn.
17:16:26
SQ
defensive score: 0.181818
17:16:26
SQ
defensive threshold: 3
17:16:26
SQ
-> Behaviors to pick from:
Engage.Melee (126.5)(*), SwitchTo.Ranged (100.455)(*), Defend.Shieldwall (2.38571), Idle (1), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Default (0), Defend.Riposte (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
17:16:26
SQ
-> Behavior picked: Engage.Melee (126.5)
17:16:26
SQ
* Bandit Raider: Engaging to melee range with Wilderich (visible), accepted_distance=0
17:16:28
SQ
* Bandit Raider: Reached engage destination
17:16:28
SQ
defensive score: 0.181818
17:16:28
SQ
defensive threshold: 3
17:16:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Swing (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Riposte (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0)
17:16:28
SQ
-> Behavior picked: Idle (1)
17:16:28
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
17:16:28
SQ
* ---------------------------------------------------
17:16:28
SQ
Turn started for Bandit Raider
17:16:28
SQ
*
17:16:28
SQ
* Bandit Raider: Starting turn.
17:16:28
SQ
defensive score: 0.181818
17:16:28
SQ
defensive threshold: 3
17:16:29
SQ
-> Behaviors to pick from:
Engage.Melee (148.077)(*), SwitchTo.Ranged (95.4318)(*), Defend.Shieldwall (3.55043), Idle (1), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Default (0), Defend.Riposte (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
17:16:29
SQ
-> Behavior picked: Engage.Melee (148.077)
17:16:29
SQ
* Bandit Raider: Engaging to melee range with Wilderich (visible), accepted_distance=0
17:16:30
SQ
* Bandit Raider: Reached engage destination
17:16:30
SQ
defensive score: 0.181818
17:16:30
SQ
defensive threshold: 3
17:16:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Swing (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Riposte (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0)
17:16:30
SQ
-> Behavior picked: Idle (1)
17:16:30
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
17:16:30
SQ
* ---------------------------------------------------
17:16:31
SQ
Turn started for Alwin
17:16:58
SQ
tactical_queryTileTooltipData
17:17:04
SQ
Turn started for Henrik Gimp Hand
17:17:24
SQ
tactical_queryTileTooltipData
17:17:26
SQ
Turn started for Bandit Raider
17:17:26
SQ
*
17:17:26
SQ
* Bandit Raider: Starting turn.
17:17:26
SQ
defensive score: 0.181818
17:17:26
SQ
defensive threshold: 3
17:17:26
SQ
-> Behaviors to pick from:
Engage.Melee (243.571)(*), Defend.Shieldwall (2.77875), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:17:26
SQ
-> Behavior picked: Engage.Melee (243.571)
17:17:26
SQ
* Bandit Raider: Engaging to melee range with Wilderich (not visible), accepted_distance=0
17:17:26
SQ
Skill [Hidden] removed from [Bandit Raider].
17:17:27
SQ
* Bandit Raider: Reached engage destination
17:17:27
SQ
defensive score: 0.181818
17:17:27
SQ
defensive threshold: 3
17:17:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:17:27
SQ
-> Behavior picked: Idle (1)
17:17:28
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
17:17:28
SQ
* ---------------------------------------------------
17:17:28
SQ
Turn started for Falk
17:17:35
SQ
tactical_queryTileTooltipData
17:17:38
SQ
Turn started for Jannold
17:17:40
SQ
Turn started for Wilderich
17:17:51
SQ
tactical_queryTileTooltipData
17:18:10
SQ
tactical_queryTileTooltipData
17:18:15
SQ
Turn started for Vander
17:18:29
SQ
[Thorben] executes skill [Shoot Bolt] on target [Bandit Raider]
17:18:29
SQ
Thorben uses skill Shoot Bolt
17:18:30
SQ
Bandit Raider has died.
17:18:53
SQ
tactical_queryTileTooltipData
17:19:25
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
17:19:31
SQ
[Jannold] executes skill [Shoot Bolt] on target [Bandit Raider]
17:19:31
SQ
Jannold uses skill Shoot Bolt
17:19:37
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
17:19:37
SQ
Skill [Reload] removed from [Jannold].
17:19:46
SQ
[Jannold] executes skill [Shoot Bolt] on target [Bandit Raider]
17:19:46
SQ
Jannold uses skill Shoot Bolt
17:19:52
SQ
INFO: Next round issued: 2
17:19:52
UI
ERROR: Failed to update entity. Reason: Entity id: 886876 not found.
17:19:52
UI
ERROR: Failed to update entity. Reason: Entity id: 886874 not found.
17:19:52
SQ
Turn started for Gunnar Orcbane
17:20:00
SQ
[Gunnar Orcbane] executes skill [Reload] on target [Gunnar Orcbane]
17:20:00
SQ
Gunnar Orcbane uses skill Reload
17:20:03
SQ
Turn started for Bandit Raider
17:20:03
SQ
*
17:20:03
SQ
* Bandit Raider: Starting turn.
17:20:03
SQ
defensive score: 0.261818
17:20:03
SQ
defensive threshold: 3
17:20:04
SQ
-> Behaviors to pick from:
Engage.Melee (85.1364)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
17:20:04
SQ
-> Behavior picked: Engage.Melee (85.1364)
17:20:04
SQ
* Bandit Raider: Engaging to melee range with Wilderich (visible), accepted_distance=0
17:20:04
SQ
Skill [Hidden] removed from [Bandit Raider].
17:20:05
SQ
* Bandit Raider: Reached engage destination
17:20:05
SQ
defensive score: 0.261818
17:20:05
SQ
defensive threshold: 3
17:20:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
17:20:05
SQ
-> Behavior picked: Idle (1)
17:20:05
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
17:20:05
SQ
* ---------------------------------------------------
17:20:05
SQ
Turn started for Bandit Raider
17:20:05
SQ
*
17:20:05
SQ
* Bandit Raider: Starting turn.
17:20:06
SQ
defensive score: 0.261818
17:20:06
SQ
defensive threshold: 3
17:20:06
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (100.455)(*), Engage.Melee (86.5526)(*), Defend.Shieldwall (2.62428), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Rotation (0), Attack.Default (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), Defend.Riposte (0), Attack.Puncture (0)
17:20:06
SQ
-> Behavior picked: Engage.Melee (86.5526)
17:20:06
SQ
* Bandit Raider: Engaging to melee range with Wilderich (visible), accepted_distance=0
17:20:08
SQ
* Bandit Raider: Reached engage destination
17:20:09
SQ
defensive score: 0.261818
17:20:09
SQ
defensive threshold: 3
17:20:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Rotation (0), Attack.Default (0), Defend.Spearwall (0), Defend (0), Engage.Melee (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), Defend.Riposte (0), Attack.Puncture (0), SwitchTo.Ranged (0)
17:20:09
SQ
-> Behavior picked: Idle (1)
17:20:09
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
17:20:09
SQ
* ---------------------------------------------------
17:20:09
SQ
Turn started for Bandit Raider
17:20:09
SQ
*
17:20:09
SQ
* Bandit Raider: Starting turn.
17:20:10
SQ
defensive score: 0.261818
17:20:10
SQ
defensive threshold: 3
17:20:10
SQ
-> Behaviors to pick from:
Engage.Melee (93.7424)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
17:20:10
SQ
-> Behavior picked: Engage.Melee (93.7424)
17:20:10
SQ
* Bandit Raider: Engaging to melee range with Falk (visible), accepted_distance=0
17:20:12
SQ
* Bandit Raider: Reached engage destination
17:20:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
17:20:13
SQ
-> Behavior picked: Idle (1)
17:20:13
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
17:20:13
SQ
* ---------------------------------------------------
17:20:13
UI
ERROR: Failed to update entity. Reason: Entity id: 886876 not found.
17:20:13
SQ
Turn started for Bandit Raider
17:20:13
SQ
*
17:20:13
SQ
* Bandit Raider: Starting turn.
17:20:14
SQ
-> Behaviors to pick from:
Engage.Melee (87.7684)(*), Defend.Shieldwall (2.97164), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Retreat (0)
17:20:14
SQ
-> Behavior picked: Engage.Melee (87.7684)
17:20:14
SQ
* Bandit Raider: Engaging to melee range with Wilderich (not visible), accepted_distance=0
17:20:16
SQ
* Bandit Raider: Reached engage destination
17:20:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Retreat (0), Engage.Melee (0)
17:20:16
SQ
-> Behavior picked: Idle (1)
17:20:16
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
17:20:16
SQ
* ---------------------------------------------------
17:20:16
SQ
Turn started for Bandit Raider
17:20:16
SQ
*
17:20:16
SQ
* Bandit Raider: Starting turn.
17:20:17
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (95.4318)(*), Engage.Melee (91.7511)(*), Defend.Shieldwall (3.5479), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Rotation (0), Attack.Default (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), Defend.Riposte (0), Attack.Puncture (0)
17:20:17
SQ
-> Behavior picked: Engage.Melee (91.7511)
17:20:17
SQ
* Bandit Raider: Engaging to melee range with Wilderich (visible), accepted_distance=0
17:20:18
SQ
* Bandit Raider: Reached engage destination
17:20:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Rotation (0), Attack.Default (0), Defend.Spearwall (0), Defend (0), Engage.Melee (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), Defend.Riposte (0), Attack.Puncture (0), SwitchTo.Ranged (0)
17:20:20
SQ
-> Behavior picked: Idle (1)
17:20:20
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
17:20:20
SQ
* ---------------------------------------------------
17:20:20
UI
ERROR: Failed to update entity. Reason: Entity id: 886874 not found.
17:20:20
SQ
Turn started for Thorben
17:20:26
SQ
[Thorben] executes skill [Reload] on target [Thorben]
17:20:26
SQ
Thorben uses skill Reload
17:20:29
SQ
[Thorben] executes skill [Shoot Bolt] on target [Bandit Raider]
17:20:29
SQ
Thorben uses skill Shoot Bolt
17:20:30
Resource
Loading: music/bandits_02.ogg
17:20:30
SQ
Turn started for Henrik Gimp Hand
17:20:33
Resource
Unloading: music/bandits_01.ogg
17:20:36
SQ
Turn started for Alwin
17:20:42
UI
Backpack -> Paperdoll (sourceItemIdx: 2)
17:20:49
SQ
[Alwin] executes skill [Rupture] on target [Bandit Raider]
17:20:49
SQ
Alwin uses skill Rupture
17:20:49
Resource
Loading: sounds/combat/rupture_blood_01.wav
17:20:50
SQ
Turn started for Falk
17:20:50
Resource
Unloading: sounds/combat/rupture_blood_01.wav
17:20:53
SQ
[Falk] executes skill [Thrust] on target [Bandit Raider]
17:20:53
SQ
Falk uses skill Thrust
17:20:56
SQ
[Falk] executes skill [Thrust] on target [Bandit Raider]
17:20:56
SQ
Falk uses skill Thrust
17:20:57
SQ
Turn started for Jannold
17:21:04
SQ
[Jannold] executes skill [Reload] on target [Jannold]
17:21:04
SQ
Jannold uses skill Reload
17:21:06
SQ
[Jannold] executes skill [Shoot Bolt] on target [Bandit Raider]
17:21:06
SQ
Jannold uses skill Shoot Bolt
17:21:07
SQ
Turn started for Wilderich
17:21:21
SQ
Turn started for Vander
17:21:25
SQ
[Vander] executes skill [Thrust] on target [Bandit Raider]
17:21:25
SQ
Vander uses skill Thrust
17:21:25
SQ
Bandit Raider has died.
17:21:32
SQ
Turn started for Tobjoern
17:21:40
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Bandit Raider]
17:21:40
SQ
Gunnar Orcbane uses skill Shoot Bolt
17:22:08
SQ
tactical_queryTileTooltipData
17:22:12
SQ
[Wilderich] executes skill [Chop] on target [Bandit Raider]
17:22:12
SQ
Wilderich uses skill Chop
17:22:34
SQ
tactical_queryTileTooltipData
17:22:44
SQ
tactical_queryTileTooltipData
17:22:47
SQ
[Tobjoern] executes skill [Thrust] on target [Bandit Raider]
17:22:47
SQ
Tobjoern uses skill Thrust
17:22:47
SQ
INFO: Next round issued: 3
17:22:47
UI
ERROR: Failed to update entity. Reason: Entity id: 886874 not found.
17:22:48
SQ
Turn started for Alwin
17:22:51
SQ
tactical_queryTileTooltipData
17:23:07
SQ
[Alwin] executes skill [Rupture] on target [Bandit Raider]
17:23:07
SQ
Alwin uses skill Rupture
17:23:15
SQ
tactical_queryTileTooltipData
17:23:16
SQ
Turn started for Bandit Raider
17:23:16
SQ
*
17:23:16
SQ
* Bandit Raider: Starting turn.
17:23:17
SQ
-> Behaviors to pick from:
Engage.Melee (122.298)(*), Idle (1), Attack.KnockOut (0), Defend.Riposte (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0)
17:23:17
SQ
-> Behavior picked: Engage.Melee (122.298)
17:23:17
SQ
* Bandit Raider: Engaging to melee range with Wilderich (visible), accepted_distance=0
17:23:18
SQ
* Bandit Raider: Reached engage destination
17:23:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), Roam (0), Defend.Rotation (0), Defend.Riposte (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0)
17:23:18
SQ
-> Behavior picked: Idle (1)
17:23:18
SQ
* Bandit Raider: Ending Turn with 5 of 9 AP left.
17:23:18
SQ
* ---------------------------------------------------
17:23:18
SQ
Turn started for Bandit Raider
17:23:18
SQ
*
17:23:18
SQ
* Bandit Raider: Starting turn.
17:23:19
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (431.936)(*), Engage.Melee (119.247)(*), Defend.Shieldwall (15.3689), Idle (1), Attack.Split (0), Defend.Rotation (0), Attack.Default (0), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), Defend.Riposte (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0)
17:23:19
SQ
-> Behavior picked: SwitchTo.Ranged (431.936)
17:23:19
SQ
* Bandit Raider: Switching to ranged weapon!
17:23:20
SQ
-> Behaviors to pick from:
Attack.Default (45.9064)(*), Defend.Shieldwall (8.40578), Idle (1), Attack.Split (0), Defend.Spearwall (0), Defend.Rotation (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.Decapitate (0), Engage.Melee (0), Roam (0), Flee (0), Defend.Riposte (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), SwitchTo.Ranged (0)
17:23:20
SQ
-> Behavior picked: Attack.Default (45.9064)
17:23:20
SQ
* Bandit Raider: Using Throw Javelin against Wilderich!
17:23:20
SQ
Bandit Raider uses skill Throw Javelin
17:23:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Decapitate (0), Engage.Melee (0), Roam (0), Flee (0), Defend.Riposte (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Default (0)
17:23:21
SQ
-> Behavior picked: Idle (1)
17:23:21
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
17:23:21
SQ
* ---------------------------------------------------
17:23:21
SQ
Turn started for Bandit Raider
17:23:21
SQ
*
17:23:21
SQ
* Bandit Raider: Starting turn.
17:23:22
SQ
-> Behaviors to pick from:
Defend.Shieldwall (93.5009)(*), Attack.Default (55.1319)(*), Idle (1), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Rotation (0), Defend (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Roam (0), Flee (0), Defend.Riposte (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.SplitShield (0)
17:23:22
SQ
-> Behavior picked: Defend.Shieldwall (93.5009)
17:23:22
SQ
* Bandit Raider: Using Shieldwall!
17:23:22
SQ
Bandit Raider uses skill Shieldwall
17:23:22
SQ
-> Behaviors to pick from:
Attack.Default (55.0487)(*), Idle (1), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Spearwall (0), Retreat (0), Attack.Swing (0), Defend.Rotation (0), Defend (0), SwitchTo.Melee (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Roam (0), Flee (0), Defend.Riposte (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Shieldwall (0)
17:23:22
SQ
-> Behavior picked: Attack.Default (55.0487)
17:23:23
SQ
* Bandit Raider: Using Thrust against Vander!
17:23:23
SQ
Bandit Raider uses skill Thrust
17:23:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Retreat (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Split (0), Roam (0), Defend.Rotation (0), Defend (0), SwitchTo.Melee (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), Defend.Riposte (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0)
17:23:23
SQ
-> Behavior picked: Idle (1)
17:23:23
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
17:23:23
SQ
* ---------------------------------------------------
17:23:23
UI
ERROR: Failed to update entity. Reason: Entity id: 886874 not found.
17:23:24
SQ
Turn started for Thorben
17:23:34
SQ
Skill [Reload] removed from [Thorben].
17:23:34
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
17:23:38
SQ
tactical_queryTileTooltipData
17:23:41
SQ
[Thorben] executes skill [Shoot Bolt] on target [Bandit Raider]
17:23:41
SQ
Thorben uses skill Shoot Bolt
17:23:45
SQ
Turn started for Henrik Gimp Hand
17:23:50
SQ
tactical_queryTileTooltipData
17:23:51
SQ
Turn started for Gunnar Orcbane
17:24:04
SQ
Skill [Reload] removed from [Gunnar Orcbane].
17:24:04
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
17:24:19
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Bandit Raider]
17:24:19
SQ
Gunnar Orcbane uses skill Shoot Bolt
17:24:51
SQ
tactical_queryTileTooltipData
17:24:55
SQ
Turn started for Jannold
17:25:05
SQ
tactical_queryTileTooltipData
17:25:11
SQ
Skill [Reload] removed from [Jannold].
17:25:11
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
17:25:19
SQ
[Jannold] executes skill [Impale] on target [Bandit Raider]
17:25:19
SQ
Jannold uses skill Impale
17:25:19
SQ
Bandit Raider has died.
17:25:19
SQ
Skill [Shieldwall] removed from [Bandit Raider].
17:25:20
SQ
Turn started for Falk
17:25:23
SQ
[Falk] executes skill [Thrust] on target [Bandit Raider]
17:25:23
SQ
Falk uses skill Thrust
17:25:26
SQ
[Falk] executes skill [Thrust] on target [Bandit Raider]
17:25:26
SQ
Falk uses skill Thrust
17:25:26
SQ
Turn started for Bandit Raider
17:25:26
SQ
*
17:25:26
SQ
* Bandit Raider: Starting turn.
17:25:27
SQ
-> Behaviors to pick from:
Flee (9000)(*), Defend.Riposte (93.7455), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Puncture (0), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Default (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.Split (0)
17:25:27
SQ
-> Behavior picked: Flee (9000)
17:25:27
SQ
* Bandit Raider: Fleeing.
17:25:30
SQ
-> Behaviors to pick from:
Flee (9000)(*), Defend.Riposte (92.2543), Idle (1), Attack.SplitShield (0), BreakFree (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Spearwall (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Default (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0)
17:25:30
SQ
-> Behavior picked: Flee (9000)
17:25:30
SQ
* Bandit Raider: Fleeing.
17:25:30
SQ
Bandit Raider has died.
17:25:30
SQ
Turn started for Wilderich
17:25:34
SQ
[Wilderich] executes skill [Chop] on target [Bandit Raider]
17:25:34
SQ
Wilderich uses skill Chop
17:25:38
SQ
[Wilderich] executes skill [Chop] on target [Bandit Raider]
17:25:38
SQ
Wilderich uses skill Chop
17:25:39
SQ
Turn started for Tobjoern
17:25:41
Resource
Loading: music/bandits_01.ogg
17:25:44
Resource
Unloading: music/bandits_02.ogg
17:25:45
SQ
[Tobjoern] executes skill [Thrust] on target [Bandit Raider]
17:25:45
SQ
Tobjoern uses skill Thrust
17:25:45
SQ
Bandit Raider has died.
17:25:47
SQ
tactical_queryTileTooltipData
17:25:48
SQ
Turn started for Vander
17:25:52
SQ
[Vander] executes skill [Thrust] on target [Bandit Raider]
17:25:52
SQ
Vander uses skill Thrust
17:25:55
SQ
[Vander] executes skill [Thrust] on target [Bandit Raider]
17:25:55
SQ
Vander uses skill Thrust
17:26:11
Navigator
Can't find path - start and dest identical!
17:26:19
SQ
INFO: Next round issued: 4
17:26:19
UI
ERROR: Failed to update entity. Reason: Entity id: 886874 not found.
17:26:19
SQ
Turn started for Alwin
17:26:27
SQ
tactical_queryTileTooltipData
17:26:27
SQ
tactical_queryTileTooltipData
17:26:30
SQ
[Alwin] executes skill [Rupture] on target [Bandit Raider]
17:26:30
SQ
Alwin uses skill Rupture
17:26:30
Resource
Loading: sounds/combat/rupture_blood_03.wav
17:26:31
SQ
Turn started for Thorben
17:26:31
Resource
Unloading: sounds/combat/rupture_blood_03.wav
17:26:37
SQ
[Thorben] executes skill [Reload] on target [Thorben]
17:26:37
SQ
Thorben uses skill Reload
17:26:40
SQ
[Thorben] executes skill [Shoot Bolt] on target [Bandit Raider]
17:26:40
SQ
Thorben uses skill Shoot Bolt
17:26:40
SQ
Bandit Raider has died.
17:26:40
Resource
Unloading: gfx/orientation_overlay.png
17:26:40
SQ
Skill [Dodge] removed from [Alwin].
17:26:40
SQ
Skill [Dodge] removed from [Gunnar Orcbane].
17:26:40
SQ
Skill [Reload] removed from [Gunnar Orcbane].
17:26:40
SQ
Skill [Dodge] removed from [Falk].
17:26:40
SQ
Skill [Dodge] removed from [Thorben].
17:26:40
SQ
Skill [Reload] removed from [Thorben].
17:26:40
SQ
Skill [Dodge] removed from [Henrik Gimp Hand].
17:26:40
Resource
Loading: music/victory_01.ogg
17:26:44
Resource
Unloading: music/bandits_01.ogg
17:27:10
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:27:10
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:27:10
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
17:27:10
SQ
World::onCombatFinished
17:27:10
SQ
TacticalState::onFinish
17:27:11
Resource
Unloading: gfx/object_0.png
17:27:11
Resource
Unloading: gfx/detail.png
17:27:11
Resource
Unloading Resource Package "Temporary Tactical Resources".
17:27:11
Resource
Unloading: sounds/combat/repel_hit_01.wav
17:27:11
Resource
Unloading: sounds/combat/repel_hit_02.wav
17:27:11
Resource
Unloading: sounds/combat/repel_hit_03.wav
17:27:11
UI
IngameMenuScreen::UNREGISTER
17:27:11
UI
MainMenuModule::UNREGISTER
17:27:11
UI
LoadCampaignMenuModule::UNREGISTER
17:27:11
UI
SaveCampaignMenuModule::UNREGISTER
17:27:11
UI
OptionsMenuModule::UNREGISTER
17:27:11
UI
OptionsMenuModuleVideoPanel::UNREGISTER
17:27:11
UI
OptionsMenuModuleVideoPanel::UNREGISTER
17:27:11
UI
OptionsMenuModuleControlsPanel::UNREGISTER
17:27:11
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
17:27:11
UI
TacticalFleeScreen::UNREGISTER
17:27:11
UI
CharacterScreen::UNREGISTER
17:27:11
UI
CharacterScreenLeftPanelModule::UNREGISTER
17:27:11
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
17:27:11
UI
CharacterScreenPaperdollModule::UNREGISTER
17:27:11
UI
CharacterScreenSkillsModule::UNREGISTER
17:27:11
UI
CharacterScreenStatsModule::UNREGISTER
17:27:11
UI
CharacterScreenRightPanelModule::UNREGISTER
17:27:11
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
17:27:11
UI
CharacterScreenInventoryListModule::UNREGISTER
17:27:11
UI
CharacterScreenPerksModule::UNREGISTER
17:27:11
UI
CharacterScreenBrothersListModule::UNREGISTER
17:27:11
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
17:27:11
UI
TacticalScreen::UNREGISTER
17:27:11
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
17:27:11
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
17:27:11
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
17:27:11
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
17:27:11
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
17:27:11
UI
TacticalCombatResultScreen::UNREGISTER
17:27:11
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
17:27:11
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
17:27:39
UI
Backpack -> Paperdoll (sourceItemIdx: 2)
17:27:42
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
17:28:10
Resource
Loading: music/worldmap_07.ogg
17:28:13
Resource
Unloading: music/victory_01.ogg
17:29:51
SQ
done
17:29:51
UI
Paperdoll -> Backpack (targetItemIdx: 0)
17:30:28
UI
Backpack -> Backpack (swap)
17:30:36
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
17:30:40
UI
Stash | Ground -> Backpack (targetItemIdx: 2)
17:31:46
UI
Backpack -> Stash | Ground (targetIdx: 59)
17:32:03
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
17:34:15
Resource
Loading: music/worldmap_08.ogg
17:34:18
Resource
Unloading: music/worldmap_07.ogg
17:34:41
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
17:34:48
SQ
showing contract: Drive away bandits
17:34:52
SQ
Location entered: Hejsted
17:34:52
Resource
Loading: music/city_02.ogg
17:34:56
Resource
Unloading: music/worldmap_08.ogg
17:35:31
Script
VM collected 1 object(s) and deleted them.
17:35:56
Resource
Loading: music/worldmap_06.ogg
17:36:00
Resource
Unloading: music/city_02.ogg
17:36:13
SQ
Save campaign: Penetraitors-03a
17:36:14
Scene
Finished saving scene.
17:38:45
Resource
Loading: music/worldmap_03.ogg
17:38:48
Resource
Unloading: music/worldmap_06.ogg
17:43:24
Resource
Loading: music/worldmap_06.ogg
17:43:27
Resource
Unloading: music/worldmap_03.ogg
17:46:11
Resource
Loading: music/worldmap_05.ogg
17:46:14
Resource
Unloading: music/worldmap_06.ogg
17:52:34
Resource
Loading: music/worldmap_07.ogg
17:52:37
Resource
Unloading: music/worldmap_05.ogg
17:53:39
SQ
contract removed: 133
17:53:51
SQ
contract added: Destroy Orc Camp
17:54:31
Script
VM collected 1 object(s) and deleted them.
17:56:20
SQ
contract removed: 134
17:56:25
SQ
Save campaign: autosave
17:56:26
Scene
Finished saving scene.
17:56:27
SQ
WorldState::onHide
17:56:27
UI
CharacterScreen::REGISTER
17:56:27
UI
CharacterScreenLeftPanelModule::REGISTER
17:56:27
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
17:56:27
UI
CharacterScreenPaperdollModule::REGISTER
17:56:27
UI
CharacterScreenSkillsModule::REGISTER
17:56:27
UI
CharacterScreenStatsModule::REGISTER
17:56:27
UI
CharacterScreenRightPanelModule::REGISTER
17:56:27
UI
CharacterScreenRightPanelHeaderModule::REGISTER
17:56:27
UI
CharacterScreenInventoryListModule::REGISTER
17:56:27
UI
CharacterScreenPerksModule::REGISTER
17:56:27
UI
CharacterScreenBrothersListModule::REGISTER
17:56:27
UI
CharacterScreenBattleStartFooterModule::REGISTER
17:56:27
UI
TacticalFleeScreen::REGISTER
17:56:27
UI
IngameMenuScreen::REGISTER
17:56:27
UI
MainMenuModule::REGISTER
17:56:27
UI
LoadCampaignMenuModule::REGISTER
17:56:27
UI
SaveCampaignMenuModule::REGISTER
17:56:28
UI
OptionsMenuModule::REGISTER
17:56:28
UI
OptionsMenuModuleVideoPanel::REGISTER
17:56:28
UI
OptionsMenuModuleAudioPanel::REGISTER
17:56:28
UI
OptionsMenuModuleControlsPanel::REGISTER
17:56:28
UI
OptionsMenuModuleGameplayPanel::REGISTER
17:56:28
UI
TacticalCombatResultScreen::REGISTER
17:56:28
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
17:56:28
UI
TacticalCombatResultScreenLootPanel::REGISTER
17:56:28
UI
TacticalScreen::REGISTER
17:56:28
UI
TacticalScreenTurnSequenceBarModule::REGISTER
17:56:28
UI
TacticalScreenOrientationOverlayModule::REGISTER
17:56:28
UI
TacticalScreenTopbarEventLogModule::REGISTER
17:56:28
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
17:56:28
UI
TacticalScreenTopbarOptionsModule::REGISTER
17:56:28
Resource
Loading: gfx/detail.png
17:56:28
Texture
Texture "gfx/detail.png" (ID: 21) took up approximately 5461kb in video memory.
17:56:28
Resource
Loading: gfx/object_0.png
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Texture "gfx/object_0.png" (ID: 22) took up approximately 10922kb in video memory.
17:56:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (21,5).
17:56:28
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Loading: gfx/entity_2.png
17:56:28
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Texture "gfx/entity_2.png" (ID: 23) took up approximately 10922kb in video memory.
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Loading: gfx/orientation_overlay.png
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Texture "gfx/orientation_overlay.png" (ID: 24) took up approximately 512kb in video memory.
17:56:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,10).
17:56:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (22,4).
17:56:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (21,6).
17:56:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_berserker" at (20,0).
17:56:28
Resource
Loading: sounds/atmosphere/rain_01.wav
17:56:28
SQ
TACTICAL: STASH LOCKED: true
17:56:28
SQ
Turn started for Gunnar Orcbane
17:56:29
SQ
INFO: Next round issued: 1
17:56:29
Resource
Started loading Resource Package "Temporary Tactical Resources".
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Resource
Creating resource: sounds/enemies/orc_hurt_01.wav
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Loading: sounds/combat/repel_hit_01.wav
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Creating resource: sounds/enemies/orc_hurt_02.wav
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Creating resource: sounds/enemies/orc_hurt_07.wav
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Creating resource: sounds/enemies/orc_death_01.wav
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Creating resource: sounds/enemies/orc_death_02.wav
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Creating resource: sounds/enemies/orc_death_03.wav
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Creating resource: sounds/enemies/orc_death_06.wav
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Creating resource: sounds/enemies/orc_death_08.wav
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Creating resource: sounds/enemies/orc_flee_01.wav
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Creating resource: sounds/enemies/orc_flee_02.wav
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Creating resource: sounds/enemies/orc_flee_03.wav
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Creating resource: sounds/enemies/orc_idle_01.wav
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Creating resource: sounds/enemies/orc_idle_10.wav
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Creating resource: sounds/enemies/orc_idle_22.wav
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Creating resource: sounds/enemies/orc_idle_23.wav
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Creating resource: sounds/enemies/orc_idle_26.wav
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Creating resource: sounds/enemies/orc_idle_27.wav
17:56:29
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Creating resource: sounds/enemies/orc_idle_28.wav
17:56:29
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Creating resource: sounds/enemies/orc_idle_29.wav
17:56:29
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Creating resource: sounds/enemies/orc_charge_01.wav
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Creating resource: sounds/enemies/orc_charge_02.wav
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Creating resource: sounds/enemies/orc_charge_03.wav
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Creating resource: sounds/enemies/orc_charge_04.wav
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Creating resource: sounds/enemies/orc_rage_01.wav
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Creating resource: sounds/enemies/orc_rage_02.wav
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Creating resource: sounds/enemies/orc_rage_03.wav
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Creating resource: sounds/enemies/orc_rage_04.wav
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Creating resource: sounds/enemies/orc_rage_05.wav
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Creating resource: sounds/enemies/orc_rage_06.wav
17:56:29
Resource
Creating resource: music/orcs_01.ogg
17:56:29
Resource
Loading: sounds/combat/repel_hit_02.wav
17:56:29
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Loading: sounds/combat/repel_hit_03.wav
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Loading: sounds/enemies/orc_hurt_01.wav
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17:56:29
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17:56:29
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Loading: sounds/enemies/orc_death_02.wav
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Loading: sounds/enemies/orc_death_03.wav
17:56:29
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17:56:29
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Loading: sounds/enemies/orc_death_05.wav
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Loading: sounds/enemies/orc_flee_01.wav
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17:56:29
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Loading: sounds/enemies/orc_flee_03.wav
17:56:29
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Loading: sounds/enemies/orc_idle_01.wav
17:56:29
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17:56:29
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17:56:29
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17:56:29
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17:56:29
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17:56:29
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17:56:29
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17:56:29
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17:56:29
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17:56:29
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17:56:29
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17:56:29
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17:56:29
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Loading: sounds/enemies/orc_idle_14.wav
17:56:29
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Loading: sounds/enemies/orc_idle_15.wav
17:56:29
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17:56:29
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17:56:29
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17:56:29
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Loading: sounds/enemies/orc_idle_19.wav
17:56:29
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17:56:29
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17:56:29
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17:56:29
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17:56:29
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Loading: sounds/enemies/orc_idle_24.wav
17:56:29
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Loading: sounds/enemies/orc_idle_25.wav
17:56:29
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Loading: sounds/enemies/orc_idle_26.wav
17:56:29
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Loading: sounds/enemies/orc_idle_27.wav
17:56:29
Resource
Loading: sounds/enemies/orc_idle_28.wav
17:56:29
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Loading: sounds/enemies/orc_idle_29.wav
17:56:29
Resource
Loading: sounds/enemies/orc_charge_01.wav
17:56:29
Resource
Loading: sounds/enemies/orc_charge_02.wav
17:56:29
Resource
Loading: sounds/enemies/orc_charge_03.wav
17:56:29
Resource
Loading: sounds/enemies/orc_charge_04.wav
17:56:29
Resource
Loading: sounds/enemies/orc_rage_01.wav
17:56:29
Resource
Loading: sounds/enemies/orc_rage_02.wav
17:56:29
Resource
Loading: sounds/enemies/orc_rage_03.wav
17:56:29
Resource
Loading: sounds/enemies/orc_rage_04.wav
17:56:29
Resource
Loading: sounds/enemies/orc_rage_05.wav
17:56:29
Resource
Loading: sounds/enemies/orc_rage_06.wav
17:56:29
Resource
Loading: music/orcs_01.ogg
17:56:32
Resource
Unloading: music/worldmap_07.ogg
17:57:16
SQ
Turn started for Orc Young
17:57:16
SQ
*
17:57:16
SQ
* Orc Young: Starting turn.
17:57:17
SQ
defensive score: 0.130909
17:57:17
SQ
defensive threshold: 6.43777
17:57:17
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:57:17
SQ
-> Behavior picked: Engage.Melee (165)
17:57:17
SQ
* Orc Young: Engaging to melee range with Jannold (not visible), accepted_distance=0
17:57:18
SQ
* Orc Young: Reached engage destination
17:57:18
SQ
defensive score: 0.130909
17:57:18
SQ
defensive threshold: 6.43777
17:57:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:57:18
SQ
-> Behavior picked: Idle (1)
17:57:18
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
17:57:18
SQ
* ---------------------------------------------------
17:57:19
SQ
Turn started for Alwin
17:57:22
SQ
Turn started for Orc Young
17:57:22
SQ
*
17:57:22
SQ
* Orc Young: Starting turn.
17:57:22
SQ
defensive score: 0.130909
17:57:22
SQ
defensive threshold: 6.43777
17:57:23
SQ
-> Behaviors to pick from:
Engage.Melee (137.5)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:57:23
SQ
-> Behavior picked: Engage.Melee (137.5)
17:57:23
SQ
* Orc Young: Engaging to melee range with Thorben (not visible), accepted_distance=0
17:57:24
SQ
* Orc Young: Reached engage destination
17:57:24
SQ
defensive score: 0.130909
17:57:24
SQ
defensive threshold: 6.43777
17:57:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:57:24
SQ
-> Behavior picked: Idle (1)
17:57:24
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
17:57:24
SQ
* ---------------------------------------------------
17:57:24
SQ
Turn started for Henrik Gimp Hand
17:57:26
SQ
Turn started for Orc Young
17:57:26
SQ
*
17:57:26
SQ
* Orc Young: Starting turn.
17:57:27
SQ
defensive score: 0.130909
17:57:27
SQ
defensive threshold: 6.43777
17:57:27
SQ
-> Behaviors to pick from:
Engage.Melee (154)(*), SwitchTo.Ranged (90.4091)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
17:57:27
SQ
-> Behavior picked: SwitchTo.Ranged (90.4091)
17:57:27
SQ
* Orc Young: Switching to ranged weapon!
17:57:27
SQ
defensive score: 0.130909
17:57:27
SQ
defensive threshold: 6.43777
17:57:28
SQ
-> Behaviors to pick from:
Engage.Melee (418)(*), Idle (1), Defend (0), Charge (0), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
17:57:28
SQ
-> Behavior picked: Engage.Melee (418)
17:57:28
SQ
* Orc Young: Engaging to melee range with Jannold (not visible), accepted_distance=0
17:57:28
SQ
* Orc Young: Reached engage destination
17:57:28
SQ
defensive score: 0.130909
17:57:28
SQ
defensive threshold: 6.43777
17:57:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.KnockOut (0), Charge (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0)
17:57:29
SQ
-> Behavior picked: Idle (1)
17:57:29
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
17:57:29
SQ
* ---------------------------------------------------
17:57:29
SQ
Turn started for Falk
17:57:31
SQ
Turn started for Orc Berserker
17:57:31
SQ
*
17:57:31
SQ
* Orc Berserker: Starting turn.
17:57:31
SQ
defensive score: 0.130909
17:57:31
SQ
defensive threshold: 6.43777
17:57:32
SQ
-> Behaviors to pick from:
Engage.Melee (160)(*), Idle (1), Charge (0), Roam (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.Thresh (0), Attack.SplitShield (0), Flee (0)
17:57:32
SQ
-> Behavior picked: Engage.Melee (160)
17:57:32
SQ
* Orc Berserker: Engaging to melee range with Jannold (not visible), accepted_distance=0
17:57:33
SQ
* Orc Berserker: Reached engage destination
17:57:33
SQ
defensive score: 0.130909
17:57:33
SQ
defensive threshold: 6.43777
17:57:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Defend (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Roam (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
17:57:33
SQ
-> Behavior picked: Idle (1)
17:57:33
SQ
* Orc Berserker: Ending Turn with 0 of 8 AP left.
17:57:33
SQ
* ---------------------------------------------------
17:57:33
SQ
Turn started for Jannold
17:57:38
SQ
Turn started for Orc Young
17:57:38
SQ
*
17:57:38
SQ
* Orc Young: Starting turn.
17:57:38
SQ
defensive score: 0.130909
17:57:38
SQ
defensive threshold: 6.43777
17:57:38
SQ
-> Behaviors to pick from:
Engage.Melee (159.677)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:57:38
SQ
-> Behavior picked: Engage.Melee (159.677)
17:57:38
SQ
* Orc Young: Engaging to melee range with Henrik Gimp Hand (not visible), accepted_distance=0
17:57:40
SQ
* Orc Young: Reached engage destination
17:57:40
SQ
defensive score: 0.130909
17:57:40
SQ
defensive threshold: 6.43777
17:57:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:57:40
SQ
-> Behavior picked: Idle (1)
17:57:40
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
17:57:40
SQ
* ---------------------------------------------------
17:57:40
SQ
Turn started for Wilderich
17:57:43
SQ
Turn started for Tobjoern
17:57:44
SQ
Turn started for Vander
18:01:04
SQ
tactical_queryTileTooltipData
18:01:07
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Orc Berserker]
18:01:07
SQ
Gunnar Orcbane uses skill Shoot Bolt
18:01:12
SQ
Skill [Reload] removed from [Gunnar Orcbane].
18:01:12
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
18:01:19
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Orc Berserker]
18:01:19
SQ
Gunnar Orcbane uses skill Shoot Bolt
18:01:41
SQ
tactical_queryTileTooltipData
18:01:45
SQ
[Thorben] executes skill [Shoot Bolt] on target [Orc Berserker]
18:01:45
SQ
Thorben uses skill Shoot Bolt
18:01:45
Resource
Creating resource: sounds/enemies/skeleton_hurt_03.wav
18:01:45
Resource
Loading: sounds/enemies/skeleton_hurt_03.wav
18:01:46
Resource
Unloading: sounds/enemies/skeleton_hurt_03.wav
18:01:50
Resource
Creating resource: music/orcs_02.ogg
18:01:50
Resource
Loading: music/orcs_02.ogg
18:01:54
Resource
Unloading: music/orcs_01.ogg
18:02:05
SQ
tactical_queryTileTooltipData
18:02:30
SQ
tactical_queryTileTooltipData
18:02:59
SQ
tactical_queryTileTooltipData
18:03:29
UI
Backpack -> Paperdoll (sourceItemIdx: 2)
18:03:51
SQ
tactical_queryTileTooltipData
18:04:22
SQ
tactical_queryTileTooltipData
18:04:25
SQ
[Wilderich] executes skill [Thrust] on target [Orc Young]
18:04:25
SQ
Wilderich uses skill Thrust
18:04:38
SQ
tactical_queryTileTooltipData
18:04:40
SQ
[Tobjoern] executes skill [Thrust] on target [Orc Young]
18:04:40
SQ
Tobjoern uses skill Thrust
18:05:04
SQ
tactical_queryTileTooltipData
18:05:15
SQ
tactical_queryTileTooltipData
18:05:17
SQ
INFO: Next round issued: 2
18:05:18
SQ
Turn started for Orc Young
18:05:18
SQ
*
18:05:18
SQ
* Orc Young: Starting turn.
18:05:18
SQ
-> Behaviors to pick from:
Attack.Default (31.6576)(*), Idle (1), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Charge (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0)
18:05:18
SQ
-> Behavior picked: Attack.Default (31.6576)
18:05:19
SQ
* Orc Young: Using Throw Javelin against Vander!
18:05:19
SQ
Orc Young uses skill Throw Javelin
18:05:20
SQ
-> Behaviors to pick from:
Attack.Default (31.5687)(*), Idle (1), BreakFree (0), Roam (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Charge (0), Retreat (0), SwitchTo.Ranged (0), Attack.Split (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0)
18:05:20
SQ
-> Behavior picked: Attack.Default (31.5687)
18:05:20
SQ
* Orc Young: Using Throw Javelin against Vander!
18:05:20
SQ
Orc Young uses skill Throw Javelin
18:05:21
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Charge (0), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Roam (0), Defend (0), Attack.SplitShield (0), Attack.Default (0)
18:05:21
SQ
-> Behavior picked: Idle (1)
18:05:21
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
18:05:21
SQ
* ---------------------------------------------------
18:05:22
SQ
Turn started for Orc Young
18:05:22
SQ
*
18:05:22
SQ
* Orc Young: Starting turn.
18:05:22
SQ
-> Behaviors to pick from:
Attack.Default (37.6235)(*), Attack.KnockOut (18.272)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Retreat (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0)
18:05:22
SQ
-> Behavior picked: Attack.KnockOut (18.272)
18:05:23
SQ
* Orc Young: Using Knock Out against Alwin!
18:05:23
SQ
Orc Young uses skill Knock Out
18:05:23
SQ
-> Behaviors to pick from:
Attack.Default (40.7732)(*), Attack.KnockOut (17.7263)(*), Idle (1), Roam (0), Defend (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Knockback (0), BreakFree (0), Retreat (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Charge (0)
18:05:23
SQ
-> Behavior picked: Attack.Default (40.7732)
18:05:23
SQ
* Orc Young: Using Bash against Alwin!
18:05:23
SQ
Orc Young uses skill Bash
18:05:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Attack.Split (0), Roam (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Retreat (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Charge (0), Attack.Default (0)
18:05:24
SQ
-> Behavior picked: Idle (1)
18:05:24
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
18:05:24
SQ
* ---------------------------------------------------
18:05:24
SQ
Turn started for Gunnar Orcbane
18:05:28
SQ
[Gunnar Orcbane] executes skill [Reload] on target [Gunnar Orcbane]
18:05:28
SQ
Gunnar Orcbane uses skill Reload
18:05:30
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Orc Berserker]
18:05:30
SQ
Gunnar Orcbane uses skill Shoot Bolt
18:05:31
SQ
Turn started for Falk
18:05:39
SQ
[Falk] executes skill [Rupture] on target [Orc Young]
18:05:39
SQ
Falk uses skill Rupture
18:05:39
Resource
Loading: sounds/combat/rupture_blood_01.wav
18:05:40
Resource
Unloading: sounds/combat/rupture_blood_01.wav
18:05:43
SQ
Turn started for Thorben
18:05:46
SQ
[Thorben] executes skill [Reload] on target [Thorben]
18:05:46
SQ
Thorben uses skill Reload
18:05:49
SQ
[Thorben] executes skill [Shoot Bolt] on target [Orc Berserker]
18:05:49
SQ
Thorben uses skill Shoot Bolt
18:05:50
SQ
Turn started for Orc Young
18:05:50
SQ
*
18:05:50
SQ
* Orc Young: Starting turn.
18:05:51
SQ
-> Behaviors to pick from:
Attack.Default (40.5327)(*), Attack.KnockOut (28.9684)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Retreat (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0)
18:05:51
SQ
-> Behavior picked: Attack.KnockOut (28.9684)
18:05:51
SQ
* Orc Young: Using Knock Out against Wilderich!
18:05:51
SQ
Orc Young uses skill Knock Out
18:05:51
SQ
-> Behaviors to pick from:
Attack.Default (43.2958)(*), Attack.KnockOut (27.8857)(*), Idle (1), Roam (0), Defend (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Knockback (0), BreakFree (0), Retreat (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Charge (0)
18:05:51
SQ
-> Behavior picked: Attack.Default (43.2958)
18:05:52
SQ
* Orc Young: Using Bash against Wilderich!
18:05:52
SQ
Orc Young uses skill Bash
18:05:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Attack.Split (0), Roam (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Retreat (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Charge (0), Attack.Default (0)
18:05:52
SQ
-> Behavior picked: Idle (1)
18:05:52
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
18:05:52
SQ
* ---------------------------------------------------
18:05:53
UI
ERROR: Failed to update entity. Reason: Entity id: 888611 not found.
18:05:53
SQ
Turn started for Alwin
18:05:58
SQ
[Alwin] executes skill [Thrust] on target [Orc Young]
18:05:58
SQ
Alwin uses skill Thrust
18:06:01
SQ
[Alwin] executes skill [Thrust] on target [Orc Young]
18:06:01
SQ
Alwin uses skill Thrust
18:06:02
SQ
Turn started for Orc Berserker
18:06:02
SQ
*
18:06:02
SQ
* Orc Berserker: Starting turn.
18:06:02
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Default (0), Attack.Thresh (0), Defend (0), Roam (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Charge (0)
18:06:02
SQ
-> Behavior picked: Flee (9000)
18:06:03
SQ
* Orc Berserker: Fleeing.
18:06:03
Resource
Loading: sounds/enemies/skeleton_hurt_03.wav
18:06:03
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend (0), Roam (0), Attack.Default (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Charge (0), Attack.Thresh (0)
18:06:03
SQ
-> Behavior picked: Flee (9000)
18:06:03
Resource
Unloading: sounds/enemies/skeleton_hurt_03.wav
18:06:03
SQ
* Orc Berserker: Fleeing.
18:06:03
SQ
Orc Berserker has died.
18:06:04
SQ
Turn started for Orc Young
18:06:04
SQ
*
18:06:04
SQ
* Orc Young: Starting turn.
18:06:04
SQ
-> Behaviors to pick from:
Attack.Default (40.1769)(*), Defend.Shieldwall (31.4782)(*), Attack.KnockOut (27)(*), Idle (1), Charge (0), Attack.CrushArmor (0), Roam (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Retreat (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0)
18:06:04
SQ
-> Behavior picked: Defend.Shieldwall (31.4782)
18:06:05
SQ
* Orc Young: Using Shieldwall!
18:06:05
SQ
Orc Young uses skill Shieldwall
18:06:05
SQ
-> Behaviors to pick from:
Attack.Default (39.8697)(*), Attack.KnockOut (26.3182)(*), Idle (1), Charge (0), Defend (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Defend.Knockback (0), Roam (0), Retreat (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0)
18:06:05
SQ
-> Behavior picked: Attack.Default (39.8697)
18:06:06
SQ
* Orc Young: Using Bash against Vander!
18:06:06
SQ
Orc Young uses skill Bash
18:06:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend (0), Roam (0), Attack.Split (0), Charge (0), BreakFree (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Retreat (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0)
18:06:06
SQ
-> Behavior picked: Idle (1)
18:06:06
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
18:06:06
SQ
* ---------------------------------------------------
18:06:06
SQ
Turn started for Henrik Gimp Hand
18:06:16
SQ
tactical_queryTileTooltipData
18:06:17
SQ
Turn started for Jannold
18:06:30
SQ
tactical_queryTileTooltipData
18:06:31
SQ
Turn started for Wilderich
18:06:31
Resource
Loading: music/orcs_01.ogg
18:06:35
Resource
Unloading: music/orcs_02.ogg
18:06:37
SQ
[Wilderich] executes skill [Thrust] on target [Orc Young]
18:06:37
SQ
Wilderich uses skill Thrust
18:06:40
SQ
[Wilderich] executes skill [Thrust] on target [Orc Young]
18:06:40
SQ
Wilderich uses skill Thrust
18:06:40
SQ
Orc Young has died.
18:06:41
SQ
Turn started for Tobjoern
18:06:45
SQ
tactical_queryTileTooltipData
18:06:48
SQ
[Tobjoern] executes skill [Thrust] on target [Orc Young]
18:06:48
SQ
Tobjoern uses skill Thrust
18:06:49
SQ
Turn started for Vander
18:06:54
SQ
[Vander] executes skill [Thrust] on target [Orc Young]
18:06:54
SQ
Vander uses skill Thrust
18:06:57
SQ
[Vander] executes skill [Thrust] on target [Orc Young]
18:06:57
SQ
Vander uses skill Thrust
18:06:57
SQ
INFO: Next round issued: 3
18:06:58
SQ
Turn started for Gunnar Orcbane
18:07:05
SQ
[Gunnar Orcbane] executes skill [Reload] on target [Gunnar Orcbane]
18:07:05
SQ
Gunnar Orcbane uses skill Reload
18:07:09
SQ
tactical_queryTileTooltipData
18:07:10
SQ
Turn started for Falk
18:07:14
SQ
[Falk] executes skill [Rupture] on target [Orc Young]
18:07:14
SQ
Falk uses skill Rupture
18:07:14
Resource
Loading: sounds/combat/rupture_blood_03.wav
18:07:15
Resource
Unloading: sounds/combat/rupture_blood_03.wav
18:07:23
UI
Backpack -> Paperdoll (sourceItemIdx: 2)
18:07:26
SQ
ERROR: Not enough Action Points.
18:07:26
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
18:07:28
SQ
Turn started for Thorben
18:07:33
SQ
tactical_queryTileTooltipData
18:07:35
SQ
Turn started for Alwin
18:07:41
SQ
[Alwin] executes skill [Thrust] on target [Orc Young]
18:07:41
SQ
Alwin uses skill Thrust
18:07:44
SQ
[Alwin] executes skill [Thrust] on target [Orc Young]
18:07:44
SQ
Alwin uses skill Thrust
18:07:45
SQ
Turn started for Henrik Gimp Hand
18:07:49
SQ
tactical_queryTileTooltipData
18:07:53
SQ
[Henrik Gimp Hand] executes skill [Slash] on target [Orc Young]
18:07:53
SQ
Henrik Gimp Hand uses skill Slash
18:07:56
SQ
Turn started for Jannold
18:07:58
SQ
tactical_queryTileTooltipData
18:08:01
SQ
[Jannold] executes skill [Impale] on target [Orc Young]
18:08:01
SQ
Jannold uses skill Impale
18:08:02
SQ
Turn started for Orc Young
18:08:02
SQ
*
18:08:02
SQ
* Orc Young: Starting turn.
18:08:02
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Attack.KnockOut (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Knockback (0), Flee (0), Charge (0), Retreat (0), Roam (0), Defend (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Default (0), BreakFree (0)
18:08:02
SQ
-> Behavior picked: SwitchTo.Melee (100)
18:08:03
SQ
* Orc Young: Switching to melee weapon!
18:08:03
SQ
-> Behaviors to pick from:
Attack.SplitShield (106.752)(*), Attack.Default (58.262)(*), Idle (1), Attack.Swing (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend (0), Flee (0), Charge (0), Retreat (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0)
18:08:03
SQ
-> Behavior picked: Attack.SplitShield (106.752)
18:08:03
SQ
* Orc Young: Using Split Shield against Henrik Gimp Hand!
18:08:03
SQ
Orc Young uses skill Split Shield
18:08:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Flee (0), Attack.Swing (0), Charge (0), Retreat (0), Roam (0), Attack.Default (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Attack.SplitShield (0)
18:08:03
SQ
-> Behavior picked: Idle (1)
18:08:03
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
18:08:03
SQ
* ---------------------------------------------------
18:08:04
SQ
Turn started for Tobjoern
18:08:07
SQ
[Tobjoern] executes skill [Thrust] on target [Orc Young]
18:08:07
SQ
Tobjoern uses skill Thrust
18:08:07
SQ
Orc Young has died.
18:08:07
SQ
Skill [Shieldwall] removed from [Orc Young].
18:08:10
SQ
tactical_queryTileTooltipData
18:08:11
SQ
Turn started for Vander
18:08:13
SQ
tactical_queryTileTooltipData
18:08:17
SQ
[Vander] executes skill [Thrust] on target [Orc Young]
18:08:17
SQ
Vander uses skill Thrust
18:08:17
SQ
Turn started for Orc Young
18:08:17
SQ
*
18:08:17
SQ
* Orc Young: Starting turn.
18:08:18
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), Attack.Split (0), SwitchTo.Ranged (0), Roam (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Retreat (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend (0), Charge (0), Attack.Default (0), Defend.Shieldwall (0)
18:08:18
SQ
-> Behavior picked: Flee (9000)
18:08:18
SQ
* Orc Young: Fleeing.
18:08:18
SQ
Orc Young has died.
18:08:18
SQ
Turn started for Wilderich
18:08:24
SQ
tactical_queryTileTooltipData
18:08:25
SQ
INFO: Next round issued: 4
18:08:26
SQ
Turn started for Falk
18:08:34
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
18:08:58
SQ
tactical_queryTileTooltipData
18:08:59
SQ
Turn started for Thorben
18:09:04
SQ
[Thorben] executes skill [Reload] on target [Thorben]
18:09:04
SQ
Thorben uses skill Reload
18:09:06
SQ
Turn started for Gunnar Orcbane
18:09:12
SQ
tactical_queryTileTooltipData
18:09:14
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Orc Young]
18:09:14
SQ
Gunnar Orcbane uses skill Shoot Bolt
18:09:15
SQ
Orc Young has died.
18:09:15
Resource
Unloading: gfx/orientation_overlay.png
18:09:15
SQ
Skill [Dodge] removed from [Alwin].
18:09:15
SQ
Skill [Dodge] removed from [Gunnar Orcbane].
18:09:15
SQ
Skill [Reload] removed from [Gunnar Orcbane].
18:09:15
SQ
Skill [Dodge] removed from [Falk].
18:09:15
SQ
Skill [Dodge] removed from [Thorben].
18:09:15
SQ
Skill [Dodge] removed from [Henrik Gimp Hand].
18:09:15
Resource
Loading: music/victory_01.ogg
18:09:19
Resource
Unloading: music/orcs_01.ogg
18:10:12
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:10:12
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:10:12
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
18:10:12
SQ
World::onCombatFinished
18:10:12
SQ
TacticalState::onFinish
18:10:12
Resource
Unloading: gfx/object_0.png
18:10:12
Resource
Unloading: gfx/detail.png
18:10:12
Resource
Unloading Resource Package "Temporary Tactical Resources".
18:10:12
Resource
Unloading: sounds/combat/repel_hit_01.wav
18:10:12
Resource
Unloading: sounds/combat/repel_hit_02.wav
18:10:12
Resource
Unloading: sounds/combat/repel_hit_03.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_hurt_06.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_hurt_07.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_death_01.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_death_02.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_death_03.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_death_04.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_death_05.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_death_06.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_death_07.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_death_08.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_flee_01.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_flee_02.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_flee_03.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_idle_01.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_idle_02.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_idle_03.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_idle_04.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_idle_05.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_idle_06.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_idle_07.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_idle_08.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_idle_09.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_idle_10.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_idle_11.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_idle_12.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_idle_13.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_idle_14.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_idle_15.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_idle_16.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_idle_17.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_idle_18.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_idle_19.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_idle_20.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_idle_21.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_idle_22.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_idle_23.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_idle_24.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_idle_25.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_idle_26.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_idle_27.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_idle_28.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_idle_29.wav
18:10:12
Resource
Unloading: gfx/entity_2.png
18:10:12
Resource
Unloading: sounds/enemies/orc_charge_01.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_charge_02.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_charge_03.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_charge_04.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_rage_01.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_rage_02.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_rage_03.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_rage_04.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_rage_05.wav
18:10:12
Resource
Unloading: sounds/enemies/orc_rage_06.wav
18:10:12
Resource
Unloading: sounds/atmosphere/rain_01.wav
18:10:12
UI
IngameMenuScreen::UNREGISTER
18:10:12
UI
MainMenuModule::UNREGISTER
18:10:12
UI
LoadCampaignMenuModule::UNREGISTER
18:10:12
UI
SaveCampaignMenuModule::UNREGISTER
18:10:12
UI
OptionsMenuModule::UNREGISTER
18:10:12
UI
OptionsMenuModuleVideoPanel::UNREGISTER
18:10:12
UI
OptionsMenuModuleVideoPanel::UNREGISTER
18:10:12
UI
OptionsMenuModuleControlsPanel::UNREGISTER
18:10:12
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
18:10:12
UI
TacticalFleeScreen::UNREGISTER
18:10:12
UI
CharacterScreen::UNREGISTER
18:10:12
UI
CharacterScreenLeftPanelModule::UNREGISTER
18:10:12
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
18:10:12
UI
CharacterScreenPaperdollModule::UNREGISTER
18:10:12
UI
CharacterScreenSkillsModule::UNREGISTER
18:10:12
UI
CharacterScreenStatsModule::UNREGISTER
18:10:12
UI
CharacterScreenRightPanelModule::UNREGISTER
18:10:12
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
18:10:12
UI
CharacterScreenInventoryListModule::UNREGISTER
18:10:12
UI
CharacterScreenPerksModule::UNREGISTER
18:10:12
UI
CharacterScreenBrothersListModule::UNREGISTER
18:10:12
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
18:10:12
UI
TacticalScreen::UNREGISTER
18:10:12
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
18:10:12
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
18:10:12
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
18:10:12
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
18:10:12
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
18:10:12
UI
TacticalCombatResultScreen::UNREGISTER
18:10:12
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
18:10:12
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
18:10:45
Resource
Loading: music/worldmap_05.ogg
18:10:48
Resource
Unloading: music/victory_01.ogg
18:10:52
SQ
Attempted to remove item from empty bag slot
18:10:52
SQ
ERROR: Failed to remove item from bag.
18:10:52
UI
Backpack -> Backpack (swap)
18:11:51
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
18:11:55
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
18:13:10
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
18:14:50
SQ
contract added: Armed Courier
18:15:11
SQ
contract removed: 135
18:15:18
SQ
contract removed: 136
18:15:23
SQ
contract removed: 137
18:15:38
SQ
contract added: Armed Courier
18:15:43
SQ
Location entered: Hermit's Cottage
18:15:48
SQ
Save campaign: autosave
18:15:49
Scene
Finished saving scene.
18:15:50
SQ
WorldState::onHide
18:15:50
UI
CharacterScreen::REGISTER
18:15:50
UI
CharacterScreenLeftPanelModule::REGISTER
18:15:50
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
18:15:50
UI
CharacterScreenPaperdollModule::REGISTER
18:15:50
UI
CharacterScreenSkillsModule::REGISTER
18:15:50
UI
CharacterScreenStatsModule::REGISTER
18:15:50
UI
CharacterScreenRightPanelModule::REGISTER
18:15:50
UI
CharacterScreenRightPanelHeaderModule::REGISTER
18:15:50
UI
CharacterScreenInventoryListModule::REGISTER
18:15:50
UI
CharacterScreenPerksModule::REGISTER
18:15:50
UI
CharacterScreenBrothersListModule::REGISTER
18:15:50
UI
CharacterScreenBattleStartFooterModule::REGISTER
18:15:50
UI
TacticalFleeScreen::REGISTER
18:15:50
UI
IngameMenuScreen::REGISTER
18:15:50
UI
MainMenuModule::REGISTER
18:15:50
UI
LoadCampaignMenuModule::REGISTER
18:15:50
UI
SaveCampaignMenuModule::REGISTER
18:15:50
UI
OptionsMenuModule::REGISTER
18:15:50
UI
OptionsMenuModuleVideoPanel::REGISTER
18:15:50
UI
OptionsMenuModuleAudioPanel::REGISTER
18:15:50
UI
OptionsMenuModuleControlsPanel::REGISTER
18:15:50
UI
OptionsMenuModuleGameplayPanel::REGISTER
18:15:50
UI
TacticalCombatResultScreen::REGISTER
18:15:51
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
18:15:51
UI
TacticalCombatResultScreenLootPanel::REGISTER
18:15:51
UI
TacticalScreen::REGISTER
18:15:51
UI
TacticalScreenTurnSequenceBarModule::REGISTER
18:15:51
UI
TacticalScreenOrientationOverlayModule::REGISTER
18:15:51
UI
TacticalScreenTopbarEventLogModule::REGISTER
18:15:51
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
18:15:51
UI
TacticalScreenTopbarOptionsModule::REGISTER
18:15:51
Resource
Loading: gfx/detail.png
18:15:51
Texture
Texture "gfx/detail.png" (ID: 21) took up approximately 5461kb in video memory.
18:15:51
Resource
Loading: gfx/object_0.png
18:15:51
Texture
Texture "gfx/object_0.png" (ID: 22) took up approximately 10922kb in video memory.
18:15:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (22,4).
18:15:51
Resource
Loading: gfx/entity_2.png
18:15:51
Texture
Texture "gfx/entity_2.png" (ID: 23) took up approximately 10922kb in video memory.
18:15:51
Resource
Loading: gfx/orientation_overlay.png
18:15:51
Texture
Texture "gfx/orientation_overlay.png" (ID: 24) took up approximately 512kb in video memory.
18:15:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,10).
18:15:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,0).
18:15:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (22,5).
18:15:51
Resource
Loading: sounds/atmosphere/rain_02.wav
18:15:51
SQ
TACTICAL: STASH LOCKED: true
18:15:52
SQ
INFO: Next round issued: 1
18:15:52
Resource
Started loading Resource Package "Temporary Tactical Resources".
18:15:52
Resource
Loading: sounds/combat/repel_hit_01.wav
18:15:52
Resource
Loading: sounds/combat/repel_hit_02.wav
18:15:52
Resource
Loading: sounds/combat/repel_hit_03.wav
18:15:52
Resource
Loading: sounds/enemies/orc_hurt_01.wav
18:15:52
Resource
Loading: sounds/enemies/orc_hurt_02.wav
18:15:52
Resource
Loading: sounds/enemies/orc_hurt_03.wav
18:15:52
Resource
Loading: sounds/enemies/orc_hurt_04.wav
18:15:52
Resource
Loading: sounds/enemies/orc_hurt_05.wav
18:15:52
Resource
Loading: sounds/enemies/orc_hurt_06.wav
18:15:52
Resource
Loading: sounds/enemies/orc_hurt_07.wav
18:15:52
Resource
Loading: sounds/enemies/orc_death_01.wav
18:15:52
Resource
Loading: sounds/enemies/orc_death_02.wav
18:15:52
Resource
Loading: sounds/enemies/orc_death_03.wav
18:15:52
Resource
Loading: sounds/enemies/orc_death_04.wav
18:15:52
Resource
Loading: sounds/enemies/orc_death_05.wav
18:15:52
Resource
Loading: sounds/enemies/orc_death_06.wav
18:15:52
Resource
Loading: sounds/enemies/orc_death_07.wav
18:15:52
Resource
Loading: sounds/enemies/orc_death_08.wav
18:15:52
Resource
Loading: sounds/enemies/orc_flee_01.wav
18:15:52
Resource
Loading: sounds/enemies/orc_flee_02.wav
18:15:52
Resource
Loading: sounds/enemies/orc_flee_03.wav
18:15:52
Resource
Loading: sounds/enemies/orc_idle_01.wav
18:15:52
Resource
Loading: sounds/enemies/orc_idle_02.wav
18:15:52
Resource
Loading: sounds/enemies/orc_idle_03.wav
18:15:52
Resource
Loading: sounds/enemies/orc_idle_04.wav
18:15:52
Resource
Loading: sounds/enemies/orc_idle_05.wav
18:15:52
Resource
Loading: sounds/enemies/orc_idle_06.wav
18:15:52
Resource
Loading: sounds/enemies/orc_idle_07.wav
18:15:52
Resource
Loading: sounds/enemies/orc_idle_08.wav
18:15:52
Resource
Loading: sounds/enemies/orc_idle_09.wav
18:15:52
Resource
Loading: sounds/enemies/orc_idle_10.wav
18:15:52
Resource
Loading: sounds/enemies/orc_idle_11.wav
18:15:52
Resource
Loading: sounds/enemies/orc_idle_12.wav
18:15:52
Resource
Loading: sounds/enemies/orc_idle_13.wav
18:15:52
Resource
Loading: sounds/enemies/orc_idle_14.wav
18:15:52
Resource
Loading: sounds/enemies/orc_idle_15.wav
18:15:52
Resource
Loading: sounds/enemies/orc_idle_16.wav
18:15:52
Resource
Loading: sounds/enemies/orc_idle_17.wav
18:15:52
Resource
Loading: sounds/enemies/orc_idle_18.wav
18:15:52
Resource
Loading: sounds/enemies/orc_idle_19.wav
18:15:52
Resource
Loading: sounds/enemies/orc_idle_20.wav
18:15:52
Resource
Loading: sounds/enemies/orc_idle_21.wav
18:15:52
Resource
Loading: sounds/enemies/orc_idle_22.wav
18:15:52
Resource
Loading: sounds/enemies/orc_idle_23.wav
18:15:52
Resource
Loading: sounds/enemies/orc_idle_24.wav
18:15:52
Resource
Loading: sounds/enemies/orc_idle_25.wav
18:15:52
Resource
Loading: sounds/enemies/orc_idle_26.wav
18:15:52
Resource
Loading: sounds/enemies/orc_idle_27.wav
18:15:52
Resource
Loading: sounds/enemies/orc_idle_28.wav
18:15:52
Resource
Loading: sounds/enemies/orc_idle_29.wav
18:15:52
Resource
Loading: sounds/enemies/orc_charge_01.wav
18:15:52
Resource
Loading: sounds/enemies/orc_charge_02.wav
18:15:52
Resource
Loading: sounds/enemies/orc_charge_03.wav
18:15:52
Resource
Loading: sounds/enemies/orc_charge_04.wav
18:15:52
Resource
Loading: music/orcs_02.ogg
18:15:55
Resource
Unloading: music/worldmap_05.ogg
18:15:59
SQ
Turn started for Thorben
18:16:00
SQ
Turn started for Orc Young
18:16:00
SQ
*
18:16:00
SQ
* Orc Young: Starting turn.
18:16:01
SQ
defensive score: 0.204545
18:16:01
SQ
defensive threshold: 6
18:16:01
SQ
-> Behaviors to pick from:
Engage.Melee (160.875)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:16:01
SQ
-> Behavior picked: Engage.Melee (160.875)
18:16:01
SQ
* Orc Young: Engaging to melee range with Henrik Gimp Hand (visible), accepted_distance=0
18:16:02
SQ
* Orc Young: Reached engage destination
18:16:02
SQ
defensive score: 0.204545
18:16:02
SQ
defensive threshold: 6
18:16:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
18:16:02
SQ
-> Behavior picked: Idle (1)
18:16:02
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
18:16:02
SQ
* ---------------------------------------------------
18:16:03
SQ
Turn started for Alwin
18:16:19
SQ
tactical_queryTileTooltipData
18:16:22
SQ
Turn started for Henrik Gimp Hand
18:16:57
SQ
tactical_queryTileTooltipData
18:17:01
SQ
Turn started for Orc Young
18:17:01
SQ
*
18:17:01
SQ
* Orc Young: Starting turn.
18:17:01
SQ
defensive score: 0.204545
18:17:01
SQ
defensive threshold: 6
18:17:01
SQ
-> Behaviors to pick from:
Engage.Melee (286)(*), SwitchTo.Ranged (90.4091)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
18:17:01
SQ
-> Behavior picked: Engage.Melee (286)
18:17:01
SQ
* Orc Young: Engaging to melee range with Vander (not visible), accepted_distance=0
18:17:02
SQ
* Orc Young: Reached engage destination
18:17:03
SQ
defensive score: 0.204545
18:17:03
SQ
defensive threshold: 6
18:17:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.CrushArmor (0), Defend (0), Charge (0), Attack.Default (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0)
18:17:03
SQ
-> Behavior picked: Idle (1)
18:17:03
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
18:17:03
SQ
* ---------------------------------------------------
18:17:03
SQ
Turn started for Falk
18:17:43
SQ
tactical_queryTileTooltipData
18:17:44
SQ
Turn started for Jannold
18:17:48
SQ
tactical_queryTileTooltipData
18:17:59
SQ
tactical_queryTileTooltipData
18:18:00
SQ
tactical_queryTileTooltipData
18:18:01
SQ
Turn started for Orc Young
18:18:01
SQ
*
18:18:01
SQ
* Orc Young: Starting turn.
18:18:01
SQ
defensive score: 0.204545
18:18:01
SQ
defensive threshold: 6
18:18:02
SQ
-> Behaviors to pick from:
Engage.Melee (352)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:18:02
SQ
-> Behavior picked: Engage.Melee (352)
18:18:02
SQ
* Orc Young: Engaging to melee range with Tobjoern (not visible), accepted_distance=0
18:18:03
SQ
* Orc Young: Reached engage destination
18:18:03
SQ
defensive score: 0.204545
18:18:03
SQ
defensive threshold: 6
18:18:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
18:18:03
SQ
-> Behavior picked: Idle (1)
18:18:03
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
18:18:03
SQ
* ---------------------------------------------------
18:18:03
SQ
Turn started for Wilderich
18:18:14
SQ
tactical_queryTileTooltipData
18:18:17
SQ
Turn started for Tobjoern
18:18:24
SQ
tactical_queryTileTooltipData
18:18:25
SQ
Turn started for Orc Young
18:18:25
SQ
*
18:18:25
SQ
* Orc Young: Starting turn.
18:18:25
SQ
defensive score: 0.204545
18:18:25
SQ
defensive threshold: 6
18:18:26
SQ
-> Behaviors to pick from:
Engage.Melee (249.333)(*), Defend.Shieldwall (5.41593), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Knockback (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:18:26
SQ
-> Behavior picked: Engage.Melee (249.333)
18:18:26
SQ
* Orc Young: Engaging to melee range with Falk (visible), accepted_distance=0
18:18:27
SQ
* Orc Young: Reached engage destination
18:18:27
SQ
defensive score: 0.204545
18:18:27
SQ
defensive threshold: 6
18:18:27
SQ
-> Behaviors to pick from:
Engage.Melee (601.563)(*), Defend.Shieldwall (1.28459), Idle (1), Defend (0), Charge (0), Retreat (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Roam (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0)
18:18:27
SQ
-> Behavior picked: Engage.Melee (601.563)
18:18:27
SQ
Orc Young uses skill Charge
18:18:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Knockback (0), Charge (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Roam (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Engage.Melee (0)
18:18:30
SQ
-> Behavior picked: Idle (1)
18:18:30
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
18:18:30
SQ
* ---------------------------------------------------
18:18:31
SQ
Turn started for Vander
18:18:46
SQ
tactical_queryTileTooltipData
18:18:52
SQ
tactical_queryTileTooltipData
18:19:03
SQ
tactical_queryTileTooltipData
18:19:05
SQ
tactical_queryTileTooltipData
18:19:14
SQ
tactical_queryTileTooltipData
18:19:15
SQ
tactical_queryTileTooltipData
18:19:21
SQ
tactical_queryTileTooltipData
18:19:32
SQ
tactical_queryTileTooltipData
18:19:38
SQ
tactical_queryTileTooltipData
18:19:44
Navigator
Can't find path - start and dest identical!
18:19:51
SQ
tactical_queryTileTooltipData
18:19:55
SQ
[Thorben] executes skill [Shoot Bolt] on target [Orc Young]
18:19:55
SQ
Thorben uses skill Shoot Bolt
18:20:02
SQ
Skill [Reload] removed from [Thorben].
18:20:02
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
18:20:18
SQ
[Thorben] executes skill [Shoot Bolt] on target [Orc Young]
18:20:18
SQ
Thorben uses skill Shoot Bolt
18:20:18
SQ
Orc Young has died.
18:20:23
SQ
tactical_queryTileTooltipData
18:20:33
Resource
Loading: music/orcs_01.ogg
18:20:36
Resource
Unloading: music/orcs_02.ogg
18:20:39
SQ
tactical_queryTileTooltipData
18:20:50
SQ
INFO: Next round issued: 2
18:20:50
UI
ERROR: Failed to update entity. Reason: Entity id: 56928 not found.
18:20:51
SQ
Turn started for Gunnar Orcbane
18:21:18
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Orc Young]
18:21:18
SQ
Gunnar Orcbane uses skill Shoot Bolt
18:21:20
SQ
Turn started for Henrik Gimp Hand
18:21:38
SQ
Skill [Hidden] removed from [Henrik Gimp Hand].
18:21:38
SQ
tactical_queryTileTooltipData
18:21:42
SQ
Turn started for Thorben
18:21:52
SQ
tactical_queryTileTooltipData
18:21:53
SQ
Turn started for Orc Young
18:21:53
SQ
*
18:21:53
SQ
* Orc Young: Starting turn.
18:21:54
SQ
-> Behaviors to pick from:
Engage.Melee (207.767)(*), SwitchTo.Ranged (130.189)(*), Defend.Shieldwall (1.67866), Idle (1), Charge (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Attack.SplitShield (0), SwitchTo.Melee (0), Roam (0), Attack.KnockOut (0), Flee (0), Defend (0), Retreat (0)
18:21:54
SQ
-> Behavior picked: SwitchTo.Ranged (130.189)
18:21:54
SQ
* Orc Young: Switching to ranged weapon!
18:21:54
SQ
-> Behaviors to pick from:
Attack.Default (28.8758)(*), Defend.Shieldwall (3.93903), Idle (1), Charge (0), BreakFree (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), SwitchTo.Melee (0), Roam (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Engage.Melee (0)
18:21:54
SQ
-> Behavior picked: Attack.Default (28.8758)
18:21:54
SQ
* Orc Young: Using Throw Javelin against Vander!
18:21:54
SQ
Orc Young uses skill Throw Javelin
18:21:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.CrushArmor (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), Charge (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Defend.Shieldwall (0), Roam (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
18:21:56
SQ
-> Behavior picked: Idle (1)
18:21:56
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
18:21:56
SQ
* ---------------------------------------------------
18:21:56
SQ
Turn started for Falk
18:21:57
SQ
Skill [Stunned] removed from [Falk].
18:21:57
UI
ERROR: Failed to update entity. Reason: Entity id: 56928 not found.
18:21:57
SQ
Turn started for Orc Young
18:21:57
SQ
*
18:21:57
SQ
* Orc Young: Starting turn.
18:21:58
SQ
-> Behaviors to pick from:
Engage.Melee (241.5)(*), Idle (1), Defend.Shieldwall (0.7358), Charge (0), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
18:21:58
SQ
-> Behavior picked: Engage.Melee (241.5)
18:21:58
SQ
* Orc Young: Engaging to melee range with Falk (visible), accepted_distance=0
18:21:59
SQ
* Orc Young: Reached engage destination
18:21:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), BreakFree (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Charge (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
18:21:59
SQ
-> Behavior picked: Idle (1)
18:21:59
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
18:21:59
SQ
* ---------------------------------------------------
18:21:59
SQ
Turn started for Jannold
18:22:08
SQ
tactical_queryTileTooltipData
18:22:09
SQ
tactical_queryTileTooltipData
18:22:14
SQ
tactical_queryTileTooltipData
18:22:24
SQ
[Jannold] executes skill [Impale] on target [Orc Young]
18:22:24
SQ
Jannold uses skill Impale
18:22:25
SQ
Turn started for Wilderich
18:22:34
SQ
Skill [Hidden] removed from [Wilderich].
18:22:35
SQ
tactical_queryTileTooltipData
18:22:50
SQ
Turn started for Alwin
18:22:55
SQ
tactical_queryTileTooltipData
18:22:57
SQ
Turn started for Tobjoern
18:23:03
SQ
Skill [Hidden] removed from [Tobjoern].
18:23:06
SQ
Turn started for Vander
18:23:14
SQ
Turn started for Orc Young
18:23:14
SQ
*
18:23:14
SQ
* Orc Young: Starting turn.
18:23:14
SQ
-> Behaviors to pick from:
Attack.SplitShield (162.81)(*), Defend.Shieldwall (48.3414)(*), Attack.Default (41.8978)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Charge (0), Engage.Melee (0), Retreat (0)
18:23:14
SQ
-> Behavior picked: Attack.SplitShield (162.81)
18:23:15
SQ
* Orc Young: Using Split Shield against Falk!
18:23:15
SQ
Orc Young uses skill Split Shield
18:23:15
SQ
-> Behaviors to pick from:
Defend.Shieldwall (46.8461)(*), Attack.Default (46.2124)(*), Idle (1), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Charge (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Attack.SplitShield (0)
18:23:15
SQ
-> Behavior picked: Attack.Default (46.2124)
18:23:16
SQ
* Orc Young: Using Chop against Falk!
18:23:16
SQ
Orc Young uses skill Chop
18:23:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Roam (0), Flee (0), Attack.Default (0), Attack.Swing (0), Charge (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Attack.SplitShield (0), Defend.Shieldwall (0)
18:23:16
SQ
-> Behavior picked: Idle (1)
18:23:16
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
18:23:16
SQ
* ---------------------------------------------------
18:23:23
SQ
tactical_queryTileTooltipData
18:23:24
SQ
tactical_queryTileTooltipData
18:23:24
SQ
INFO: Next round issued: 3
18:23:24
SQ
Turn started for Falk
18:23:44
SQ
tactical_queryTileTooltipData
18:24:29
SQ
[Falk] executes skill [Thrust] on target [Orc Young]
18:24:29
SQ
Falk uses skill Thrust
18:24:32
SQ
[Falk] executes skill [Thrust] on target [Orc Young]
18:24:32
SQ
Falk uses skill Thrust
18:24:33
SQ
Turn started for Gunnar Orcbane
18:24:33
SQ
tactical_queryTileTooltipData
18:24:40
SQ
Skill [Reload] removed from [Gunnar Orcbane].
18:24:40
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
18:24:47
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Orc Young]
18:24:47
SQ
Gunnar Orcbane uses skill Shoot Bolt
18:24:57
SQ
[Gunnar Orcbane] executes skill [Reload] on target [Gunnar Orcbane]
18:24:57
SQ
Gunnar Orcbane uses skill Reload
18:24:57
UI
ERROR: Failed to query entity skills data for entity (12181). Reason: Invalid result.
18:24:58
SQ
Turn started for Alwin
18:25:03
SQ
[Alwin] executes skill [Thrust] on target [Orc Young]
18:25:03
SQ
Alwin uses skill Thrust
18:25:06
SQ
[Alwin] executes skill [Thrust] on target [Orc Young]
18:25:06
SQ
Alwin uses skill Thrust
18:25:07
SQ
Turn started for Henrik Gimp Hand
18:25:12
SQ
tactical_queryTileTooltipData
18:25:13
SQ
tactical_queryTileTooltipData
18:25:14
SQ
Turn started for Thorben
18:25:25
SQ
Skill [Hidden] removed from [Thorben].
18:25:25
SQ
tactical_queryTileTooltipData
18:25:25
SQ
tactical_queryTileTooltipData
18:25:42
SQ
tactical_queryTileTooltipData
18:25:43
SQ
Turn started for Orc Young
18:25:43
SQ
*
18:25:43
SQ
* Orc Young: Starting turn.
18:25:43
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Defend.Shieldwall (28.6916)(*), Idle (1), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Charge (0), Attack.KnockOut (0), Defend (0), Retreat (0), Roam (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Attack.Default (0), Attack.SplitShield (0)
18:25:43
SQ
-> Behavior picked: SwitchTo.Melee (100)
18:25:44
SQ
* Orc Young: Switching to melee weapon!
18:25:44
SQ
-> Behaviors to pick from:
Attack.SplitShield (41.3231)(*), Attack.Default (33.4769)(*), Defend.Shieldwall (28.7146)(*), Idle (1), Attack.Split (0), Roam (0), Attack.Swing (0), Defend (0), Retreat (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Knockback (0), Charge (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Flee (0), SwitchTo.Melee (0)
18:25:44
SQ
-> Behavior picked: Attack.SplitShield (41.3231)
18:25:44
SQ
* Orc Young: Using Split Shield against Alwin!
18:25:44
SQ
Orc Young uses skill Split Shield
18:25:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Roam (0), Engage.Melee (0), Attack.KnockOut (0), Retreat (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Knockback (0), Charge (0), BreakFree (0), Defend (0), Attack.Default (0), Flee (0), SwitchTo.Melee (0), Attack.SplitShield (0)
18:25:44
SQ
-> Behavior picked: Idle (1)
18:25:44
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
18:25:44
SQ
* ---------------------------------------------------
18:25:45
SQ
Turn started for Wilderich
18:25:54
Resource
Loading: music/orcs_02.ogg
18:25:57
Resource
Unloading: music/orcs_01.ogg
18:26:09
SQ
tactical_queryTileTooltipData
18:26:13
SQ
[Wilderich] executes skill [Knock Back] on target [Orc Young]
18:26:13
SQ
Wilderich uses skill Knock Back
18:26:20
SQ
tactical_queryTileTooltipData
18:26:20
SQ
tactical_queryTileTooltipData
18:26:20
SQ
Turn started for Orc Young
18:26:20
SQ
*
18:26:20
SQ
* Orc Young: Starting turn.
18:26:21
SQ
-> Behaviors to pick from:
Defend.Shieldwall (61.1354)(*), Attack.Default (50.851)(*), Defend.Knockback (49.6258)(*), Attack.KnockOut (22.1824)(*), Idle (1), Attack.CrushArmor (0), Roam (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Swing (0), Flee (0), Charge (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Split (0)
18:26:21
SQ
-> Behavior picked: Attack.Default (50.851)
18:26:21
SQ
* Orc Young: Using Bash against Wilderich!
18:26:21
SQ
Orc Young uses skill Bash
18:26:22
SQ
-> Behaviors to pick from:
Attack.Default (48.7827)(*), Defend.Shieldwall (24.201)(*), Attack.KnockOut (17.7578)(*), Idle (1), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend (0), Flee (0), SwitchTo.Ranged (0), Attack.Swing (0), Charge (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Split (0), SwitchTo.Melee (0)
18:26:22
SQ
-> Behavior picked: Attack.Default (48.7827)
18:26:22
SQ
* Orc Young: Using Bash against Wilderich!
18:26:22
SQ
Orc Young uses skill Bash
18:26:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0), SwitchTo.Ranged (0), Attack.Swing (0), Charge (0), Roam (0), Retreat (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Default (0)
18:26:22
SQ
-> Behavior picked: Idle (1)
18:26:23
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
18:26:23
SQ
* ---------------------------------------------------
18:26:23
SQ
Turn started for Jannold
18:26:27
SQ
[Jannold] executes skill [Impale] on target [Orc Young]
18:26:27
SQ
Jannold uses skill Impale
18:26:27
SQ
Orc Young has died.
18:26:28
SQ
tactical_queryTileTooltipData
18:26:34
SQ
tactical_queryTileTooltipData
18:26:44
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
18:26:51
SQ
[Jannold] executes skill [Shoot Bolt] on target [Orc Young]
18:26:51
SQ
Jannold uses skill Shoot Bolt
18:26:52
SQ
Turn started for Tobjoern
18:26:55
SQ
Skill [Hidden] removed from [Tobjoern].
18:26:57
SQ
Turn started for Vander
18:27:01
SQ
INFO: Next round issued: 4
18:27:02
SQ
Turn started for Thorben
18:27:20
SQ
[Thorben] executes skill [Reload] on target [Thorben]
18:27:20
SQ
Thorben uses skill Reload
18:27:23
SQ
[Thorben] executes skill [Shoot Bolt] on target [Orc Young]
18:27:23
SQ
Thorben uses skill Shoot Bolt
18:27:24
SQ
Turn started for Gunnar Orcbane
18:27:30
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Orc Young]
18:27:30
SQ
Gunnar Orcbane uses skill Shoot Bolt
18:27:33
SQ
[Gunnar Orcbane] executes skill [Reload] on target [Gunnar Orcbane]
18:27:33
SQ
Gunnar Orcbane uses skill Reload
18:27:33
UI
ERROR: Failed to query entity skills data for entity (12181). Reason: Invalid result.
18:27:33
SQ
Turn started for Falk
18:27:37
SQ
tactical_queryTileTooltipData
18:27:39
SQ
[Falk] executes skill [Thrust] on target [Orc Young]
18:27:39
SQ
Falk uses skill Thrust
18:27:39
SQ
Orc Young has died.
18:27:40
SQ
tactical_queryTileTooltipData
18:27:47
SQ
Turn started for Henrik Gimp Hand
18:27:52
SQ
tactical_queryTileTooltipData
18:27:55
SQ
Turn started for Alwin
18:27:57
SQ
[Alwin] executes skill [Thrust] on target [Orc Young]
18:27:57
SQ
Alwin uses skill Thrust
18:28:00
SQ
[Alwin] executes skill [Thrust] on target [Orc Young]
18:28:00
SQ
Alwin uses skill Thrust
18:28:00
SQ
Orc Young has died.
18:28:00
Resource
Unloading: gfx/orientation_overlay.png
18:28:00
SQ
Skill [Dodge] removed from [Alwin].
18:28:00
SQ
Skill [Dodge] removed from [Gunnar Orcbane].
18:28:00
SQ
Skill [Dodge] removed from [Falk].
18:28:00
SQ
Skill [Dodge] removed from [Thorben].
18:28:00
SQ
Skill [Reload] removed from [Thorben].
18:28:00
SQ
Skill [Dodge] removed from [Henrik Gimp Hand].
18:28:00
SQ
Skill [Reload] removed from [Jannold].
18:28:00
Resource
Loading: music/victory_01.ogg
18:28:04
Resource
Unloading: music/orcs_02.ogg
18:28:33
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:28:33
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:28:33
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
18:28:33
SQ
World::onCombatFinished
18:28:33
SQ
TacticalState::onFinish
18:28:33
Resource
Unloading: gfx/object_0.png
18:28:33
Resource
Unloading: gfx/detail.png
18:28:33
Resource
Unloading Resource Package "Temporary Tactical Resources".
18:28:33
Resource
Unloading: sounds/combat/repel_hit_01.wav
18:28:33
Resource
Unloading: sounds/combat/repel_hit_02.wav
18:28:33
Resource
Unloading: sounds/combat/repel_hit_03.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_hurt_06.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_hurt_07.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_death_01.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_death_02.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_death_03.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_death_04.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_death_05.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_death_06.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_death_07.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_death_08.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_flee_01.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_flee_02.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_flee_03.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_idle_01.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_idle_02.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_idle_03.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_idle_04.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_idle_05.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_idle_06.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_idle_07.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_idle_08.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_idle_09.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_idle_10.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_idle_11.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_idle_12.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_idle_13.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_idle_14.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_idle_15.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_idle_16.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_idle_17.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_idle_18.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_idle_19.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_idle_20.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_idle_21.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_idle_22.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_idle_23.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_idle_24.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_idle_25.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_idle_26.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_idle_27.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_idle_28.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_idle_29.wav
18:28:33
Resource
Unloading: gfx/entity_2.png
18:28:33
Resource
Unloading: sounds/enemies/orc_charge_01.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_charge_02.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_charge_03.wav
18:28:33
Resource
Unloading: sounds/enemies/orc_charge_04.wav
18:28:33
Resource
Unloading: sounds/atmosphere/rain_02.wav
18:28:33
UI
IngameMenuScreen::UNREGISTER
18:28:33
UI
MainMenuModule::UNREGISTER
18:28:33
UI
LoadCampaignMenuModule::UNREGISTER
18:28:33
UI
SaveCampaignMenuModule::UNREGISTER
18:28:33
UI
OptionsMenuModule::UNREGISTER
18:28:33
UI
OptionsMenuModuleVideoPanel::UNREGISTER
18:28:33
UI
OptionsMenuModuleVideoPanel::UNREGISTER
18:28:33
UI
OptionsMenuModuleControlsPanel::UNREGISTER
18:28:33
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
18:28:33
UI
TacticalFleeScreen::UNREGISTER
18:28:33
UI
CharacterScreen::UNREGISTER
18:28:33
UI
CharacterScreenLeftPanelModule::UNREGISTER
18:28:33
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
18:28:33
UI
CharacterScreenPaperdollModule::UNREGISTER
18:28:33
UI
CharacterScreenSkillsModule::UNREGISTER
18:28:33
UI
CharacterScreenStatsModule::UNREGISTER
18:28:33
UI
CharacterScreenRightPanelModule::UNREGISTER
18:28:33
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
18:28:33
UI
CharacterScreenInventoryListModule::UNREGISTER
18:28:33
UI
CharacterScreenPerksModule::UNREGISTER
18:28:33
UI
CharacterScreenBrothersListModule::UNREGISTER
18:28:33
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
18:28:34
UI
TacticalScreen::UNREGISTER
18:28:34
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
18:28:34
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
18:28:34
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
18:28:34
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
18:28:34
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
18:28:34
UI
TacticalCombatResultScreen::UNREGISTER
18:28:34
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
18:28:34
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
18:28:50
SQ
contract removed: 138
18:28:54
SQ
contract added: Armed Courier
18:29:06
SQ
contract added: Armed Courier
18:29:30
Resource
Loading: music/worldmap_07.ogg
18:29:32
SQ
contract removed: 141
18:29:33
Resource
Unloading: music/victory_01.ogg
18:35:35
Resource
Loading: music/worldmap_09.ogg
18:35:38
Resource
Unloading: music/worldmap_07.ogg
18:36:06
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
18:36:17
SQ
contract added: Drive away bandits
18:36:29
SQ
Save campaign: Penetraitors-03a
18:36:31
Scene
Finished saving scene.
18:36:37
SQ
contract added: Armed Courier
18:36:41
SQ
contract added: Drive away bandits
18:36:55
SQ
Location entered: Abandoned Shelter
18:37:00
SQ
Save campaign: autosave
18:37:01
Scene
Finished saving scene.
18:37:02
SQ
WorldState::onHide
18:37:02
UI
CharacterScreen::REGISTER
18:37:02
UI
CharacterScreenLeftPanelModule::REGISTER
18:37:02
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
18:37:02
UI
CharacterScreenPaperdollModule::REGISTER
18:37:02
UI
CharacterScreenSkillsModule::REGISTER
18:37:02
UI
CharacterScreenStatsModule::REGISTER
18:37:02
UI
CharacterScreenRightPanelModule::REGISTER
18:37:02
UI
CharacterScreenRightPanelHeaderModule::REGISTER
18:37:02
UI
CharacterScreenInventoryListModule::REGISTER
18:37:02
UI
CharacterScreenPerksModule::REGISTER
18:37:02
UI
CharacterScreenBrothersListModule::REGISTER
18:37:02
UI
CharacterScreenBattleStartFooterModule::REGISTER
18:37:02
UI
TacticalFleeScreen::REGISTER
18:37:02
UI
IngameMenuScreen::REGISTER
18:37:02
UI
MainMenuModule::REGISTER
18:37:02
UI
LoadCampaignMenuModule::REGISTER
18:37:02
UI
SaveCampaignMenuModule::REGISTER
18:37:02
UI
OptionsMenuModule::REGISTER
18:37:02
UI
OptionsMenuModuleVideoPanel::REGISTER
18:37:02
UI
OptionsMenuModuleAudioPanel::REGISTER
18:37:02
UI
OptionsMenuModuleControlsPanel::REGISTER
18:37:02
UI
OptionsMenuModuleGameplayPanel::REGISTER
18:37:02
UI
TacticalCombatResultScreen::REGISTER
18:37:02
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
18:37:02
UI
TacticalCombatResultScreenLootPanel::REGISTER
18:37:02
UI
TacticalScreen::REGISTER
18:37:02
UI
TacticalScreenTurnSequenceBarModule::REGISTER
18:37:02
UI
TacticalScreenOrientationOverlayModule::REGISTER
18:37:02
UI
TacticalScreenTopbarEventLogModule::REGISTER
18:37:02
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
18:37:02
UI
TacticalScreenTopbarOptionsModule::REGISTER
18:37:02
Resource
Loading: gfx/object_0.png
18:37:02
Texture
Texture "gfx/object_0.png" (ID: 21) took up approximately 10922kb in video memory.
18:37:02
Resource
Loading: gfx/detail.png
18:37:02
Texture
Texture "gfx/detail.png" (ID: 22) took up approximately 5461kb in video memory.
18:37:02
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,10).
18:37:02
Resource
Loading: gfx/entity_2.png
18:37:03
Texture
Texture "gfx/entity_2.png" (ID: 23) took up approximately 10922kb in video memory.
18:37:03
Resource
Loading: gfx/orientation_overlay.png
18:37:03
Texture
Texture "gfx/orientation_overlay.png" (ID: 24) took up approximately 512kb in video memory.
18:37:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,0).
18:37:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (22,4).
18:37:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,9).
18:37:03
SQ
TACTICAL: STASH LOCKED: true
18:37:03
SQ
Turn started for Gunnar Orcbane
18:37:03
SQ
INFO: Next round issued: 1
18:37:03
Resource
Started loading Resource Package "Temporary Tactical Resources".
18:37:03
Resource
Loading: sounds/combat/repel_hit_01.wav
18:37:03
Resource
Loading: sounds/combat/repel_hit_02.wav
18:37:03
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Loading: sounds/combat/repel_hit_03.wav
18:37:03
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Loading: sounds/enemies/orc_hurt_01.wav
18:37:03
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Loading: sounds/enemies/orc_hurt_02.wav
18:37:03
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Loading: sounds/enemies/orc_hurt_03.wav
18:37:03
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Loading: sounds/enemies/orc_hurt_04.wav
18:37:03
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Loading: sounds/enemies/orc_hurt_05.wav
18:37:03
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Loading: sounds/enemies/orc_hurt_06.wav
18:37:03
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Loading: sounds/enemies/orc_hurt_07.wav
18:37:03
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Loading: sounds/enemies/orc_death_01.wav
18:37:03
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Loading: sounds/enemies/orc_death_02.wav
18:37:03
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Loading: sounds/enemies/orc_death_03.wav
18:37:03
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Loading: sounds/enemies/orc_death_04.wav
18:37:04
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Loading: sounds/enemies/orc_death_05.wav
18:37:04
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Loading: sounds/enemies/orc_death_06.wav
18:37:04
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Loading: sounds/enemies/orc_death_07.wav
18:37:04
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Loading: sounds/enemies/orc_death_08.wav
18:37:04
Resource
Loading: sounds/enemies/orc_flee_01.wav
18:37:04
Resource
Loading: sounds/enemies/orc_flee_02.wav
18:37:04
Resource
Loading: sounds/enemies/orc_flee_03.wav
18:37:04
Resource
Loading: sounds/enemies/orc_idle_01.wav
18:37:04
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Loading: sounds/enemies/orc_idle_02.wav
18:37:04
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Loading: sounds/enemies/orc_idle_03.wav
18:37:04
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Loading: sounds/enemies/orc_idle_04.wav
18:37:04
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Loading: sounds/enemies/orc_idle_05.wav
18:37:04
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Loading: sounds/enemies/orc_idle_06.wav
18:37:04
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Loading: sounds/enemies/orc_idle_07.wav
18:37:04
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Loading: sounds/enemies/orc_idle_08.wav
18:37:04
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Loading: sounds/enemies/orc_idle_09.wav
18:37:04
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Loading: sounds/enemies/orc_idle_10.wav
18:37:04
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Loading: sounds/enemies/orc_idle_11.wav
18:37:04
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Loading: sounds/enemies/orc_idle_12.wav
18:37:04
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Loading: sounds/enemies/orc_idle_13.wav
18:37:04
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Loading: sounds/enemies/orc_idle_14.wav
18:37:04
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Loading: sounds/enemies/orc_idle_15.wav
18:37:04
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Loading: sounds/enemies/orc_idle_16.wav
18:37:04
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Loading: sounds/enemies/orc_idle_17.wav
18:37:04
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Loading: sounds/enemies/orc_idle_18.wav
18:37:04
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Loading: sounds/enemies/orc_idle_19.wav
18:37:04
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Loading: sounds/enemies/orc_idle_20.wav
18:37:04
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Loading: sounds/enemies/orc_idle_21.wav
18:37:04
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Loading: sounds/enemies/orc_idle_22.wav
18:37:04
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Loading: sounds/enemies/orc_idle_23.wav
18:37:04
Resource
Loading: sounds/enemies/orc_idle_24.wav
18:37:04
Resource
Loading: sounds/enemies/orc_idle_25.wav
18:37:04
Resource
Loading: sounds/enemies/orc_idle_26.wav
18:37:04
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Loading: sounds/enemies/orc_idle_27.wav
18:37:04
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Loading: sounds/enemies/orc_idle_28.wav
18:37:04
Resource
Loading: sounds/enemies/orc_idle_29.wav
18:37:04
Resource
Loading: sounds/enemies/orc_charge_01.wav
18:37:04
Resource
Loading: sounds/enemies/orc_charge_02.wav
18:37:04
Resource
Loading: sounds/enemies/orc_charge_03.wav
18:37:04
Resource
Loading: sounds/enemies/orc_charge_04.wav
18:37:04
Resource
Loading: music/orcs_02.ogg
18:37:06
Resource
Unloading: music/worldmap_09.ogg
18:37:44
SQ
tactical_queryTileTooltipData
18:38:00
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Orc Young]
18:38:00
SQ
Gunnar Orcbane uses skill Shoot Bolt
18:38:01
SQ
Turn started for Thorben
18:38:07
SQ
tactical_queryTileTooltipData
18:38:11
SQ
[Thorben] executes skill [Shoot Bolt] on target [Orc Young]
18:38:11
SQ
Thorben uses skill Shoot Bolt
18:38:18
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
18:38:18
SQ
Skill [Reload] removed from [Thorben].
18:38:24
SQ
[Thorben] executes skill [Shoot Bolt] on target [Orc Young]
18:38:24
SQ
Thorben uses skill Shoot Bolt
18:38:45
SQ
tactical_queryTileTooltipData
18:38:48
SQ
Turn started for Henrik Gimp Hand
18:39:10
SQ
tactical_queryTileTooltipData
18:39:14
SQ
Turn started for Orc Young
18:39:14
SQ
*
18:39:14
SQ
* Orc Young: Starting turn.
18:39:14
SQ
defensive score: 0.409091
18:39:14
SQ
defensive threshold: 6
18:39:14
SQ
-> Behaviors to pick from:
Engage.Melee (144.823)(*), SwitchTo.Ranged (90.4091)(*), Idle (1), Defend.Shieldwall (0.980839), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Charge (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
18:39:14
SQ
-> Behavior picked: SwitchTo.Ranged (90.4091)
18:39:14
SQ
* Orc Young: Switching to ranged weapon!
18:39:14
SQ
defensive score: 0.409091
18:39:14
SQ
defensive threshold: 6
18:39:15
SQ
-> Behaviors to pick from:
Engage.Melee (177.408)(*), Defend.Shieldwall (2.27491), Idle (1), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Charge (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
18:39:15
SQ
-> Behavior picked: Engage.Melee (177.408)
18:39:15
SQ
* Orc Young: Engaging to melee range with Gunnar Orcbane (visible), accepted_distance=0
18:39:15
SQ
* Orc Young: Reached engage destination
18:39:15
SQ
defensive score: 0.409091
18:39:15
SQ
defensive threshold: 6
18:39:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Charge (0), Attack.KnockOut (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0)
18:39:15
SQ
-> Behavior picked: Idle (1)
18:39:15
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
18:39:15
SQ
* ---------------------------------------------------
18:39:16
SQ
Turn started for Falk
18:39:47
SQ
tactical_queryTileTooltipData
18:39:49
SQ
Turn started for Jannold
18:40:04
SQ
tactical_queryTileTooltipData
18:40:06
SQ
Turn started for Orc Young
18:40:06
SQ
*
18:40:06
SQ
* Orc Young: Starting turn.
18:40:06
SQ
defensive score: 0.409091
18:40:06
SQ
defensive threshold: 6
18:40:07
SQ
-> Behaviors to pick from:
Engage.Melee (194.792)(*), SwitchTo.Ranged (90.4091)(*), Idle (1), Defend.Shieldwall (0.550562), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Charge (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
18:40:07
SQ
-> Behavior picked: Engage.Melee (194.792)
18:40:07
SQ
* Orc Young: Engaging to melee range with Henrik Gimp Hand (visible), accepted_distance=0
18:40:08
SQ
* Orc Young: Reached engage destination
18:40:08
SQ
defensive score: 0.409091
18:40:08
SQ
defensive threshold: 6
18:40:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Charge (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0), Engage.Melee (0)
18:40:08
SQ
-> Behavior picked: Idle (1)
18:40:08
SQ
* Orc Young: Ending Turn with 2 of 9 AP left.
18:40:08
SQ
* ---------------------------------------------------
18:40:09
SQ
Turn started for Orc Young
18:40:09
SQ
*
18:40:09
SQ
* Orc Young: Starting turn.
18:40:09
SQ
defensive score: 0.409091
18:40:09
SQ
defensive threshold: 6
18:40:09
SQ
-> Behaviors to pick from:
Engage.Melee (178.75)(*), Defend.Shieldwall (3.37169), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Knockback (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:40:09
SQ
-> Behavior picked: Engage.Melee (178.75)
18:40:10
SQ
* Orc Young: Engaging to melee range with Gunnar Orcbane (visible), accepted_distance=0
18:40:10
SQ
* Orc Young: Reached engage destination
18:40:10
SQ
defensive score: 0.409091
18:40:10
SQ
defensive threshold: 6
18:40:11
SQ
-> Behaviors to pick from:
Engage.Melee (241.259)(*), Defend.Shieldwall (3.44419), Idle (1), Defend (0), Charge (0), Retreat (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Roam (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0)
18:40:11
SQ
-> Behavior picked: Engage.Melee (241.259)
18:40:11
SQ
* Orc Young: Engaging to melee range with Thorben (visible), accepted_distance=0
18:40:12
SQ
* Orc Young: Reached engage destination
18:40:12
SQ
defensive score: 0.409091
18:40:12
SQ
defensive threshold: 6
18:40:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Knockback (0), Charge (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Roam (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Engage.Melee (0)
18:40:12
SQ
-> Behavior picked: Idle (1)
18:40:12
SQ
* Orc Young: Ending Turn with 2 of 9 AP left.
18:40:12
SQ
* ---------------------------------------------------
18:40:13
SQ
Turn started for Wilderich
18:40:32
SQ
tactical_queryTileTooltipData
18:40:37
SQ
[Wilderich] executes skill [Spearwall] on target [Wilderich]
18:40:37
SQ
Wilderich uses skill Spearwall
18:40:37
UI
ERROR: Failed to query entity skills data for entity (569358). Reason: Invalid result.
18:40:38
SQ
Turn started for Orc Young
18:40:38
SQ
*
18:40:38
SQ
* Orc Young: Starting turn.
18:40:38
SQ
defensive score: 0.409091
18:40:38
SQ
defensive threshold: 6
18:40:38
SQ
-> Behaviors to pick from:
Engage.Melee (154)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:40:38
SQ
-> Behavior picked: Engage.Melee (154)
18:40:39
SQ
* Orc Young: Engaging to melee range with Wilderich (visible), accepted_distance=0
18:40:40
SQ
* Orc Young: Reached engage destination
18:40:40
SQ
defensive score: 0.409091
18:40:40
SQ
defensive threshold: 6
18:40:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
18:40:40
SQ
-> Behavior picked: Idle (1)
18:40:40
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
18:40:40
SQ
* ---------------------------------------------------
18:40:40
SQ
Turn started for Tobjoern
18:40:45
SQ
tactical_queryTileTooltipData
18:40:46
SQ
Turn started for Vander
18:41:06
SQ
tactical_queryTileTooltipData
18:41:07
SQ
INFO: Next round issued: 2
18:41:08
SQ
Turn started for Gunnar Orcbane
18:41:12
SQ
[Gunnar Orcbane] executes skill [Reload] on target [Gunnar Orcbane]
18:41:12
SQ
Gunnar Orcbane uses skill Reload
18:41:17
SQ
[Gunnar Orcbane] executes skill [Shoot Bolt] on target [Orc Young]
18:41:17
SQ
Gunnar Orcbane uses skill Shoot Bolt
18:41:18
SQ
Turn started for Thorben
18:41:27
SQ
[Thorben] executes skill [Reload] on target [Thorben]
18:41:27
SQ
Thorben uses skill Reload
18:41:29
SQ
[Thorben] executes skill [Shoot Bolt] on target [Orc Young]
18:41:29
SQ
Thorben uses skill Shoot Bolt
18:41:30
SQ
Turn started for Alwin
18:41:44
Resource
Loading: music/orcs_01.ogg
18:41:47
SQ
tactical_queryTileTooltipData
18:41:47
Resource
Unloading: music/orcs_02.ogg
18:41:50
SQ
[Alwin] executes skill [Thrust] on target [Orc Young]
18:41:50
SQ
Alwin uses skill Thrust
18:41:50
SQ
Turn started for Henrik Gimp Hand
18:42:02
SQ
[Henrik Gimp Hand] executes skill [Slash] on target [Orc Young]
18:42:02
SQ
Henrik Gimp Hand uses skill Slash
18:42:03
SQ
Turn started for Orc Young
18:42:03
SQ
*
18:42:03
SQ
* Orc Young: Starting turn.
18:42:03
SQ
-> Behaviors to pick from:
Engage.Melee (228.487)(*), Idle (1), Defend.Shieldwall (0.800188), Retreat (0), Attack.CrushArmor (0), Charge (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), BreakFree (0), Attack.SplitShield (0), Roam (0), Flee (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend (0)
18:42:03
SQ
-> Behavior picked: Engage.Melee (228.487)
18:42:04
SQ
* Orc Young: Engaging to melee range with Henrik Gimp Hand (not visible), accepted_distance=0
18:42:05
SQ
* Orc Young: Reached engage destination
18:42:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Charge (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Default (0), BreakFree (0), Attack.SplitShield (0), Roam (0), Flee (0), Attack.Split (0), Retreat (0), Attack.KnockOut (0), Defend (0), Engage.Melee (0)
18:42:06
SQ
-> Behavior picked: Idle (1)
18:42:06
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
18:42:06
SQ
* ---------------------------------------------------
18:42:07
SQ
Turn started for Falk
18:42:15
SQ
tactical_queryTileTooltipData
18:42:20
SQ
tactical_queryTileTooltipData
18:42:21
SQ
Turn started for Orc Young
18:42:21
SQ
*
18:42:21
SQ
* Orc Young: Starting turn.
18:42:21
SQ
-> Behaviors to pick from:
Attack.Default (63.7026)(*), Defend.Shieldwall (62.936)(*), Idle (1), Attack.KnockOut (0), Charge (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Attack.CrushArmor (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0), Defend (0)
18:42:21
SQ
-> Behavior picked: Attack.Default (63.7026)
18:42:22
SQ
* Orc Young: Using Cleave against Henrik Gimp Hand!
18:42:22
SQ
Orc Young uses skill Cleave
18:42:24
SQ
-> Behaviors to pick from:
Attack.Default (63.7716)(*), Defend.Shieldwall (62.3625)(*), Idle (1), Charge (0), SwitchTo.Melee (0), Retreat (0), Roam (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Defend (0), Attack.KnockOut (0)
18:42:24
SQ
-> Behavior picked: Defend.Shieldwall (62.3625)
18:42:24
SQ
* Orc Young: Using Shieldwall!
18:42:24
SQ
Orc Young uses skill Shieldwall
18:42:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Split (0), Charge (0), SwitchTo.Ranged (0), BreakFree (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Defend (0), Attack.KnockOut (0), Attack.Default (0)
18:42:25
SQ
-> Behavior picked: Idle (1)
18:42:25
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
18:42:25
SQ
* ---------------------------------------------------
18:42:25
SQ
Turn started for Jannold
18:42:47
SQ
[Jannold] executes skill [Repel] on target [Orc Young]
18:42:47
SQ
Jannold uses skill Repel
18:42:51
SQ
Turn started for Orc Young
18:42:51
SQ
*
18:42:51
SQ
* Orc Young: Starting turn.
18:42:51
SQ
-> Behaviors to pick from:
Engage.Melee (226.267)(*), Defend.Shieldwall (11.2857), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Split (0), BreakFree (0), Attack.Default (0), Roam (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.SplitShield (0), Charge (0), Retreat (0)
18:42:51
SQ
-> Behavior picked: Engage.Melee (226.267)
18:42:52
SQ
* Orc Young: Engaging to melee range with Tobjoern (visible), accepted_distance=0
18:42:53
SQ
* Orc Young: Reached engage destination
18:42:54
SQ
-> Behaviors to pick from:
Defend.Shieldwall (140.3)(*), Attack.SplitShield (58.7871)(*), Attack.Default (37.0342)(*), Idle (1), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Ranged (0), Roam (0), Flee (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Charge (0), Retreat (0), Engage.Melee (0)
18:42:54
SQ
-> Behavior picked: Defend.Shieldwall (140.3)
18:42:54
SQ
* Orc Young: Using Shieldwall!
18:42:54
SQ
Orc Young uses skill Shieldwall
18:42:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend.Knockback (0), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), Charge (0), SwitchTo.Ranged (0), Roam (0), Flee (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0)
18:42:54
SQ
-> Behavior picked: Idle (1)
18:42:55
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
18:42:55
SQ
* ---------------------------------------------------
18:42:55
SQ
Turn started for Orc Young
18:42:55
SQ
*
18:42:55
SQ
* Orc Young: Starting turn.
18:42:56
SQ
-> Behaviors to pick from:
Engage.Melee (195.96)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
18:42:56
SQ
-> Behavior picked: Engage.Melee (195.96)
18:42:56
SQ
* Orc Young: Engaging to melee range with Thorben (visible), accepted_distance=0
18:42:58
SQ
* Orc Young: Reached engage destination
18:42:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
18:42:59
SQ
-> Behavior picked: Idle (1)
18:42:59
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
18:42:59
SQ
* ---------------------------------------------------
18:42:59
SQ
Turn started for Tobjoern
18:43:04
SQ
[Tobjoern] executes skill [Thrust] on target [Orc Young]
18:43:04
SQ
Tobjoern uses skill Thrust
18:43:04
SQ
Orc Young has died.
18:43:04
SQ
Skill [Shieldwall] removed from [Orc Young].
18:43:15
SQ
tactical_queryTileTooltipData
18:43:16
SQ
Turn started for Vander
18:43:35
SQ
[Vander] executes skill [Knock Back] on target [Orc Young]
18:43:35
SQ
Vander uses skill Knock Back
18:43:38
SQ
[Vander] executes skill [Knock Back] on target [Orc Young]
18:43:38
SQ
Vander uses skill Knock Back
18:43:39
SQ
Turn started for Wilderich
18:43:39
SQ
Skill [Spearwall] removed from [Wilderich].
18:43:50
SQ
tactical_queryTileTooltipData
18:43:55
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
18:44:01
SQ
[Wilderich] executes skill [Shoot Bolt] on target [Orc Young]
18:44:01
SQ
Wilderich uses skill Shoot Bolt
18:44:02
SQ
INFO: Next round issued: 3
18:44:02
SQ
Turn started for Gunnar Orcbane
18:44:13
SQ
Skill [Reload] removed from [Gunnar Orcbane].
18:44:13
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
18:44:23
SQ
[Gunnar Orcbane] executes skill [Impale] on target [Orc Young]
18:44:23
SQ
Gunnar Orcbane uses skill Impale
18:44:30
SQ
Turn started for Thorben
18:44:37
SQ
Skill [Reload] removed from [Thorben].
18:44:37
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
18:44:43
SQ
[Thorben] executes skill [Thrust] on target [Orc Young]
18:44:43
SQ
Thorben uses skill Thrust
18:44:43
SQ
Orc Young has died.
18:44:52
SQ
tactical_queryTileTooltipData
18:44:53
SQ
Turn started for Alwin
18:45:00
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
18:45:10
SQ
[Alwin] executes skill [Split Shield] on target [Orc Young]
18:45:10
SQ
Alwin uses skill Split Shield
18:45:11
SQ
Turn started for Henrik Gimp Hand
18:45:15
SQ
[Henrik Gimp Hand] executes skill [Slash] on target [Orc Young]
18:45:15
SQ
Henrik Gimp Hand uses skill Slash
18:45:24
SQ
[Henrik Gimp Hand] executes skill [Slash] on target [Orc Young]
18:45:24
SQ
Henrik Gimp Hand uses skill Slash
18:45:24
SQ
Turn started for Falk
18:45:32
SQ
[Falk] executes skill [Thrust] on target [Orc Young]
18:45:32
SQ
Falk uses skill Thrust
18:45:35
SQ
[Falk] executes skill [Thrust] on target [Orc Young]
18:45:35
SQ
Falk uses skill Thrust
18:45:36
SQ
Turn started for Orc Young
18:45:36
SQ
*
18:45:36
SQ
* Orc Young: Starting turn.
18:45:37
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Defend.Shieldwall (25.1802)(*), Idle (1), Charge (0), Roam (0), Attack.Swing (0), Flee (0), Attack.Default (0), BreakFree (0), Attack.SplitShield (0), Attack.Split (0), SwitchTo.Ranged (0), Retreat (0), Attack.KnockOut (0), Defend.Knockback (0), Defend (0), Engage.Melee (0), Attack.CrushArmor (0)
18:45:37
SQ
-> Behavior picked: SwitchTo.Melee (100)
18:45:37
SQ
* Orc Young: Switching to melee weapon!
18:45:37
SQ
-> Behaviors to pick from:
Attack.Default (45.4162)(*), Defend.Shieldwall (25.2198)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), Attack.Swing (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Defend (0), Charge (0), Engage.Melee (0), Attack.CrushArmor (0), SwitchTo.Melee (0)
18:45:37
SQ
-> Behavior picked: Defend.Shieldwall (25.2198)
18:45:37
SQ
* Orc Young: Using Shieldwall!
18:45:37
SQ
Orc Young uses skill Shieldwall
18:45:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), BreakFree (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Charge (0), Engage.Melee (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Default (0)
18:45:37
SQ
-> Behavior picked: Idle (1)
18:45:37
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
18:45:37
SQ
* ---------------------------------------------------
18:45:38
SQ
Turn started for Jannold
18:46:03
SQ
[Jannold] executes skill [Impale] on target [Orc Young]
18:46:03
SQ
Jannold uses skill Impale
18:46:06
SQ
Turn started for Wilderich
18:46:17
SQ
Skill [Reload] removed from [Wilderich].
18:46:17
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
18:46:19
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
18:46:23
SQ
Turn started for Orc Young
18:46:23
SQ
Skill [Shieldwall] removed from [Orc Young].
18:46:23
SQ
*
18:46:23
SQ
* Orc Young: Starting turn.
18:46:23
SQ
-> Behaviors to pick from:
Defend.Shieldwall (72.6889)(*), Attack.Default (61.3769)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Roam (0), Flee (0), BreakFree (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.SplitShield (0), Charge (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.KnockOut (0), SwitchTo.Melee (0), Retreat (0)
18:46:23
SQ
-> Behavior picked: Defend.Shieldwall (72.6889)
18:46:24
SQ
* Orc Young: Using Shieldwall!
18:46:24
SQ
Orc Young uses skill Shieldwall
18:46:24
SQ
-> Behaviors to pick from:
Attack.Default (58.4748)(*), Idle (1), Attack.Split (0), Charge (0), Roam (0), Flee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.SplitShield (0), Attack.KnockOut (0), Engage.Melee (0), Defend (0), BreakFree (0), Defend.Knockback (0), SwitchTo.Melee (0), Retreat (0), Defend.Shieldwall (0)
18:46:24
SQ
-> Behavior picked: Attack.Default (58.4748)
18:46:25
SQ
* Orc Young: Using Cleave against Henrik Gimp Hand!
18:46:25
SQ
Orc Young uses skill Cleave
18:46:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), SwitchTo.Ranged (0), Roam (0), Flee (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.SplitShield (0), Attack.KnockOut (0), Engage.Melee (0), Defend (0), BreakFree (0), Attack.CrushArmor (0), Charge (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0)
18:46:27
SQ
-> Behavior picked: Idle (1)
18:46:27
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
18:46:27
SQ
* ---------------------------------------------------
18:46:28
SQ
Turn started for Tobjoern
18:46:34
SQ
Turn started for Vander
18:46:40
SQ
[Vander] executes skill [Thrust] on target [Orc Young]
18:46:40
SQ
Vander uses skill Thrust
18:46:44
SQ
[Vander] executes skill [Thrust] on target [Orc Young]
18:46:44
SQ
Vander uses skill Thrust
18:46:44
SQ
Orc Young has died.
18:46:44
SQ
Skill [Shieldwall] removed from [Orc Young].
18:46:44
SQ
INFO: Next round issued: 4
18:46:45
SQ
Turn started for Gunnar Orcbane
18:47:06
Resource
Loading: music/orcs_02.ogg
18:47:07
SQ
Turn started for Thorben
18:47:09
Resource
Unloading: music/orcs_01.ogg
18:47:17
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
18:47:22
UI
Backpack -> Backpack (swap)
18:47:30
SQ
[Thorben] executes skill [Reload] on target [Thorben]
18:47:30
SQ
Thorben uses skill Reload
18:47:33
SQ
Turn started for Henrik Gimp Hand
18:47:42
SQ
tactical_queryTileTooltipData
18:47:47
SQ
Turn started for Orc Young
18:47:47
SQ
Skill [Shieldwall] removed from [Orc Young].
18:47:47
SQ
*
18:47:47
SQ
* Orc Young: Starting turn.
18:47:48
SQ
-> Behaviors to pick from:
Attack.Default (50.8762)(*), Defend.Shieldwall (36.9243)(*), Idle (1), Flee (0), BreakFree (0), Retreat (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Charge (0), Defend.Knockback (0), Roam (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0)
18:47:48
SQ
-> Behavior picked: Attack.Default (50.8762)
18:47:48
SQ
* Orc Young: Using Slash against Falk!
18:47:48
SQ
Orc Young uses skill Slash
18:47:48
SQ
-> Behaviors to pick from:
Attack.Default (44.1162)(*), Defend.Shieldwall (36.7711)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0), Charge (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Swing (0), Flee (0)
18:47:48
SQ
-> Behavior picked: Defend.Shieldwall (36.7711)
18:47:49
SQ
* Orc Young: Using Shieldwall!
18:47:49
SQ
Orc Young uses skill Shieldwall
18:47:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Melee (0), Roam (0), Defend (0), Attack.KnockOut (0), BreakFree (0), Charge (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Swing (0), Flee (0), Attack.Default (0)
18:47:49
SQ
-> Behavior picked: Idle (1)
18:47:50
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
18:47:50
SQ
* ---------------------------------------------------
18:47:50
SQ
Turn started for Alwin
18:47:53
SQ
tactical_queryTileTooltipData
18:47:59
SQ
[Alwin] executes skill [Knock Back] on target [Orc Young]
18:47:59
SQ
Alwin uses skill Knock Back
18:47:59
SQ
Skill [Shieldwall] removed from [Orc Young].
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:47:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
TurnSequenceBar::initNextTurn -> next turn denied
18:48:00
SQ
Turn started for Falk
18:48:03
SQ
tactical_queryTileTooltipData
18:48:06
SQ
[Falk] executes skill [Thrust] on target [Orc Young]
18:48:06
SQ
Falk uses skill Thrust
18:48:09
SQ
Turn started for Wilderich
18:48:14
SQ
Turn started for Jannold
18:48:19
SQ
Turn started for Tobjoern
18:48:30
SQ
tactical_queryTileTooltipData
18:48:31
SQ
tactical_queryTileTooltipData
18:48:33
SQ
Turn started for Vander
18:48:43
SQ
tactical_queryTileTooltipData
18:48:54
SQ
INFO: Next round issued: 5
18:48:55
SQ
Turn started for Thorben
18:49:01
SQ
Turn started for Henrik Gimp Hand
18:49:07
SQ
tactical_queryTileTooltipData
18:49:10
SQ
[Henrik Gimp Hand] executes skill [Slash] on target [Orc Young]
18:49:10
SQ
Henrik Gimp Hand uses skill Slash
18:49:11
SQ
Turn started for Gunnar Orcbane
18:49:14
SQ
tactical_queryTileTooltipData
18:49:18
SQ
Turn started for Falk
18:49:22
SQ
[Falk] executes skill [Thrust] on target [Orc Young]
18:49:22
SQ
Falk uses skill Thrust
18:49:25
SQ
[Falk] executes skill [Thrust] on target [Orc Young]
18:49:25
SQ
Falk uses skill Thrust
18:49:25
SQ
Turn started for Alwin
18:49:26
SQ
tactical_queryTileTooltipData
18:49:31
UI
Backpack -> Paperdoll (sourceItemIdx: 2)
18:49:37
SQ
[Alwin] executes skill [Rupture] on target [Orc Young]
18:49:37
SQ
Alwin uses skill Rupture
18:49:37
SQ
Orc Young has died.
18:49:37
Resource
Unloading: gfx/orientation_overlay.png
18:49:37
SQ
Skill [Dodge] removed from [Alwin].
18:49:37
SQ
Skill [Dodge] removed from [Gunnar Orcbane].
18:49:37
SQ
Skill [Dodge] removed from [Falk].
18:49:37
SQ
Skill [Dodge] removed from [Thorben].
18:49:37
SQ
Skill [Dodge] removed from [Henrik Gimp Hand].
18:49:37
Resource
Loading: music/victory_01.ogg
18:49:41
Resource
Unloading: music/orcs_02.ogg
18:50:47
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:50:47
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:50:47
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
18:50:47
SQ
World::onCombatFinished
18:50:47
SQ
TacticalState::onFinish
18:50:48
Resource
Unloading: gfx/object_0.png
18:50:48
Resource
Unloading: gfx/detail.png
18:50:48
Resource
Unloading Resource Package "Temporary Tactical Resources".
18:50:48
Resource
Unloading: sounds/combat/repel_hit_01.wav
18:50:48
Resource
Unloading: sounds/combat/repel_hit_02.wav
18:50:48
Resource
Unloading: sounds/combat/repel_hit_03.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_hurt_06.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_hurt_07.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_death_01.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_death_02.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_death_03.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_death_04.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_death_05.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_death_06.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_death_07.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_death_08.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_flee_01.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_flee_02.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_flee_03.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_idle_01.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_idle_02.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_idle_03.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_idle_04.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_idle_05.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_idle_06.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_idle_07.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_idle_08.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_idle_09.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_idle_10.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_idle_11.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_idle_12.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_idle_13.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_idle_14.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_idle_15.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_idle_16.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_idle_17.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_idle_18.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_idle_19.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_idle_20.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_idle_21.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_idle_22.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_idle_23.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_idle_24.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_idle_25.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_idle_26.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_idle_27.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_idle_28.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_idle_29.wav
18:50:48
Resource
Unloading: gfx/entity_2.png
18:50:48
Resource
Unloading: sounds/enemies/orc_charge_01.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_charge_02.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_charge_03.wav
18:50:48
Resource
Unloading: sounds/enemies/orc_charge_04.wav
18:50:48
UI
IngameMenuScreen::UNREGISTER
18:50:48
UI
MainMenuModule::UNREGISTER
18:50:48
UI
LoadCampaignMenuModule::UNREGISTER
18:50:48
UI
SaveCampaignMenuModule::UNREGISTER
18:50:48
UI
OptionsMenuModule::UNREGISTER
18:50:48
UI
OptionsMenuModuleVideoPanel::UNREGISTER
18:50:48
UI
OptionsMenuModuleVideoPanel::UNREGISTER
18:50:48
UI
OptionsMenuModuleControlsPanel::UNREGISTER
18:50:48
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
18:50:48
UI
TacticalFleeScreen::UNREGISTER
18:50:48
UI
CharacterScreen::UNREGISTER
18:50:48
UI
CharacterScreenLeftPanelModule::UNREGISTER
18:50:48
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
18:50:48
UI
CharacterScreenPaperdollModule::UNREGISTER
18:50:48
UI
CharacterScreenSkillsModule::UNREGISTER
18:50:48
UI
CharacterScreenStatsModule::UNREGISTER
18:50:48
UI
CharacterScreenRightPanelModule::UNREGISTER
18:50:48
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
18:50:48
UI
CharacterScreenInventoryListModule::UNREGISTER
18:50:48
UI
CharacterScreenPerksModule::UNREGISTER
18:50:48
UI
CharacterScreenBrothersListModule::UNREGISTER
18:50:48
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
18:50:48
UI
TacticalScreen::UNREGISTER
18:50:48
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
18:50:48
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
18:50:48
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
18:50:48
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
18:50:48
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
18:50:48
UI
TacticalCombatResultScreen::UNREGISTER
18:50:48
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
18:50:48
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
18:51:07
Resource
Loading: music/worldmap_07.ogg
18:51:10
Resource
Unloading: music/victory_01.ogg
18:51:24
SQ
Location entered: Hejsted
18:51:24
Resource
Loading: music/city_02.ogg
18:51:28
Resource
Unloading: music/worldmap_07.ogg
18:54:50
Resource
Loading: music/city_01.ogg
18:54:53
Resource
Unloading: music/city_02.ogg
18:56:19
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
18:56:32
UI
Backpack -> Paperdoll (sourceItemIdx: 3)
18:56:35
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
18:56:40
UI
Backpack -> Backpack (swap)
18:58:52
Resource
Loading: music/city_02.ogg
18:58:55
Resource
Unloading: music/city_01.ogg
19:02:12
SQ
showing contract: Armed Courier
19:02:17
Resource
Loading: music/city_01.ogg
19:02:20
Resource
Unloading: music/city_02.ogg
19:02:32
Script
VM collected 9 object(s) and deleted them.
19:02:36
Resource
Loading: music/worldmap_09.ogg
19:02:40
Resource
Unloading: music/city_01.ogg
19:03:13
SQ
contract added: Patrol
19:03:17
SQ
contract added: Drive away bandits
19:03:30
SQ
Save campaign: Penetraitors-03a
19:03:31
Scene
Finished saving scene.
19:03:44
SQ
contract removed: 142
19:03:58
SQ
contract removed: 143
19:04:19
SQ
contract added: Secure Cemetery
19:05:08
SQ
contract added: Destroy Goblin Camp
19:05:36
Resource
Loading: music/worldmap_06.ogg
19:05:39
Resource
Unloading: music/worldmap_09.ogg
19:07:06
SQ
Location entered: Schwertfeste
19:07:06
Resource
Loading: music/stronghold_01.ogg
19:07:10
Resource
Unloading: music/worldmap_06.ogg
19:08:09
UI
Stash | Ground -> Backpack (targetItemIdx: 2)
19:11:31
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
19:11:57
UI
Backpack -> Paperdoll (sourceItemIdx: 1)
19:12:08
UI
Backpack -> Stash | Ground (targetIdx: 28)
19:13:19
SQ
showing contract: Destroy Goblin Camp
19:18:35
Resource
Loading: music/worldmap_07.ogg
19:18:39
Resource
Unloading: music/stronghold_01.ogg
19:19:30
SQ
Save campaign: Penetraitors-03a
19:19:31
Scene
Finished saving scene.
19:19:36
SQ
ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
19:19:36
Resource
Loading: music/title.ogg
19:19:37
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
19:19:37
Resource
Unloading: music/title.ogg
19:19:37
SQ
Clearing World Scene
19:19:37
UI
WorldEventPopupScreen::UNREGISTER
19:19:37
UI
IngameMenuScreen::UNREGISTER
19:19:37
UI
MainMenuModule::UNREGISTER
19:19:37
UI
LoadCampaignMenuModule::UNREGISTER
19:19:37
UI
SaveCampaignMenuModule::UNREGISTER
19:19:37
UI
OptionsMenuModule::UNREGISTER
19:19:37
UI
OptionsMenuModuleVideoPanel::UNREGISTER
19:19:37
UI
OptionsMenuModuleVideoPanel::UNREGISTER
19:19:37
UI
OptionsMenuModuleControlsPanel::UNREGISTER
19:19:37
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
19:19:37
UI
WorldTownScreen::UNREGISTER
19:19:37
UI
WorldTownScreenMainDialogModule::UNREGISTER
19:19:37
UI
WorldTownScreenHireDialogModule::UNREGISTER
19:19:37
UI
WorldTownScreenShopDialogModule::UNREGISTER
19:19:37
UI
WorldTownScreenTravelDialogModule::UNREGISTER
19:19:37
UI
WorldTownScreenBarberDialogModule::UNREGISTER
19:19:37
UI
WorldTownScreenTavernDialogModule::UNREGISTER
19:19:37
UI
WorldEventScreen::UNREGISTER
19:19:37
UI
WorldGameFinishScreen::UNREGISTER
19:19:37
UI
WorldGameFinishScreenDialogModule::UNREGISTER
19:19:37
UI
WorldScreen::UNREGISTER
19:19:37
UI
WorldScreenTopbarOptionsModule::UNREGISTER
19:19:37
UI
WorldScreenTopbarDayTimeModule::UNREGISTER
19:19:37
UI
WorldScreenTopbarAssetsModule::UNREGISTER
19:19:37
UI
WorldScreenActiveContractPanelModule::UNREGISTER
19:19:37
UI
CombatDialogModule::UNREGISTER
19:19:37
UI
CharacterScreen::UNREGISTER
19:19:37
UI
CharacterScreenLeftPanelModule::UNREGISTER
19:19:37
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
19:19:37
UI
CharacterScreenPaperdollModule::UNREGISTER
19:19:37
UI
CharacterScreenSkillsModule::UNREGISTER
19:19:37
UI
CharacterScreenStatsModule::UNREGISTER
19:19:37
UI
CharacterScreenRightPanelModule::UNREGISTER
19:19:37
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
19:19:37
UI
CharacterScreenInventoryListModule::UNREGISTER
19:19:37
UI
CharacterScreenPerksModule::UNREGISTER
19:19:37
UI
CharacterScreenBrothersListModule::UNREGISTER
19:19:37
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
19:19:37
UI
WorldRelationsScreen::UNREGISTER
19:19:39
Core
Shutting down engine core.