Battle Brothers - Early Access - Build: 0.6.0.8
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Core
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22:59:20
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22:59:20
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22:59:20
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22:59:20
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22:59:20
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22:59:20
Resource
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22:59:24
SQ
Load campaign: autosave
22:59:24
Scene
Finished loading scene.
22:59:25
SQ
contract added: Drive away bandits
22:59:25
SQ
contract added: Drive away bandits
22:59:25
SQ
contract added: Hunting Beasts
22:59:25
SQ
contract activated: 1
22:59:25
Resource
Loading: music/worldmap_07.ogg
22:59:25
UI
WorldScreen::REGISTER
22:59:25
UI
WorldScreenTopbarOptionsModule::REGISTER
22:59:25
UI
WorldScreenTopbarDayTimeModule::REGISTER
22:59:25
UI
WorldScreenTopbarAssetsModule::REGISTER
22:59:25
UI
WorldScreenActiveContractPanelModule::REGISTER
22:59:25
UI
CombatDialogModule::REGISTER
22:59:25
UI
WorldEventScreen::REGISTER
22:59:25
UI
WorldTownScreen::REGISTER
22:59:25
UI
WorldTownScreenMainDialogModule::REGISTER
22:59:25
UI
WorldTownScreenHireDialogModule::REGISTER
22:59:25
UI
WorldTownScreenShopDialogModule::REGISTER
22:59:25
UI
WorldTownScreenTravelDialogModule::REGISTER
22:59:25
UI
WorldTownScreenBarberDialogModule::REGISTER
22:59:25
UI
WorldTownScreenTavernDialogModule::REGISTER
22:59:25
UI
WorldEventPopupScreen::REGISTER
22:59:25
UI
WorldRelationsScreen::REGISTER
22:59:25
UI
IngameMenuScreen::REGISTER
22:59:25
UI
MainMenuModule::REGISTER
22:59:25
UI
LoadCampaignMenuModule::REGISTER
22:59:25
UI
SaveCampaignMenuModule::REGISTER
22:59:25
UI
OptionsMenuModule::REGISTER
22:59:25
UI
OptionsMenuModuleVideoPanel::REGISTER
22:59:25
UI
OptionsMenuModuleAudioPanel::REGISTER
22:59:25
UI
OptionsMenuModuleControlsPanel::REGISTER
22:59:25
UI
OptionsMenuModuleGameplayPanel::REGISTER
22:59:25
UI
WorldGameFinishScreen::REGISTER
22:59:25
UI
WorldGameFinishScreenDialogModule::REGISTER
22:59:25
UI
CharacterScreen::REGISTER
22:59:25
UI
CharacterScreenLeftPanelModule::REGISTER
22:59:25
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
22:59:25
UI
CharacterScreenPaperdollModule::REGISTER
22:59:25
UI
CharacterScreenSkillsModule::REGISTER
22:59:25
UI
CharacterScreenStatsModule::REGISTER
22:59:25
UI
CharacterScreenRightPanelModule::REGISTER
22:59:25
UI
CharacterScreenRightPanelHeaderModule::REGISTER
22:59:25
UI
CharacterScreenInventoryListModule::REGISTER
22:59:25
UI
CharacterScreenPerksModule::REGISTER
22:59:25
UI
CharacterScreenBrothersListModule::REGISTER
22:59:25
UI
CharacterScreenBattleStartFooterModule::REGISTER
22:59:28
Resource
Unloading: music/title.ogg
22:59:31
SQ
Location entered: Hoggart's Refuge
22:59:33
SQ
Save campaign: autosave
22:59:34
Scene
Finished saving scene.
22:59:34
SQ
WorldState::onHide
22:59:34
UI
CharacterScreen::REGISTER
22:59:34
UI
CharacterScreenLeftPanelModule::REGISTER
22:59:34
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
22:59:34
UI
CharacterScreenPaperdollModule::REGISTER
22:59:34
UI
CharacterScreenSkillsModule::REGISTER
22:59:34
UI
CharacterScreenStatsModule::REGISTER
22:59:34
UI
CharacterScreenRightPanelModule::REGISTER
22:59:34
UI
CharacterScreenRightPanelHeaderModule::REGISTER
22:59:34
UI
CharacterScreenInventoryListModule::REGISTER
22:59:34
UI
CharacterScreenPerksModule::REGISTER
22:59:34
UI
CharacterScreenBrothersListModule::REGISTER
22:59:34
UI
CharacterScreenBattleStartFooterModule::REGISTER
22:59:34
UI
TacticalFleeScreen::REGISTER
22:59:34
UI
IngameMenuScreen::REGISTER
22:59:34
UI
MainMenuModule::REGISTER
22:59:34
UI
LoadCampaignMenuModule::REGISTER
22:59:34
UI
SaveCampaignMenuModule::REGISTER
22:59:34
UI
OptionsMenuModule::REGISTER
22:59:34
UI
OptionsMenuModuleVideoPanel::REGISTER
22:59:34
UI
OptionsMenuModuleAudioPanel::REGISTER
22:59:34
UI
OptionsMenuModuleControlsPanel::REGISTER
22:59:34
UI
OptionsMenuModuleGameplayPanel::REGISTER
22:59:34
UI
TacticalCombatResultScreen::REGISTER
22:59:34
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
22:59:34
UI
TacticalCombatResultScreenLootPanel::REGISTER
22:59:34
UI
TacticalScreen::REGISTER
22:59:34
UI
TacticalScreenTurnSequenceBarModule::REGISTER
22:59:34
UI
TacticalScreenOrientationOverlayModule::REGISTER
22:59:34
UI
TacticalScreenTopbarEventLogModule::REGISTER
22:59:34
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
22:59:34
UI
TacticalScreenTopbarOptionsModule::REGISTER
22:59:34
Resource
Loading: gfx/detail.png
22:59:34
Texture
Texture "gfx/detail.png" (ID: 21) took up approximately 5461kb in video memory.
22:59:34
Resource
Loading: gfx/object_0.png
22:59:34
Texture
Texture "gfx/object_0.png" (ID: 22) took up approximately 2730kb in video memory.
22:59:34
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (21,7).
22:59:34
Resource
Loading: gfx/orientation_overlay.png
22:59:34
Texture
Texture "gfx/orientation_overlay.png" (ID: 23) took up approximately 512kb in video memory.
22:59:34
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,6).
22:59:34
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,7).
22:59:34
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,5).
22:59:34
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,8).
22:59:34
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman_low" at (20,10).
22:59:34
SQ
TACTICAL: STASH LOCKED: true
22:59:34
SQ
Turn started for Burkhard the Younger
22:59:35
SQ
INFO: Next round issued: 1
22:59:35
Resource
Started loading Resource Package "Temporary Tactical Resources".
22:59:35
Resource
Loading: sounds/combat/repel_hit_01.wav
22:59:35
UI
ERROR: Failed to update entity. Reason: Entity id: 22322 not found.
22:59:35
UI
ERROR: Failed to update entity. Reason: Entity id: 22320 not found.
22:59:35
UI
ERROR: Failed to update entity. Reason: Entity id: 22321 not found.
22:59:35
Resource
Loading: sounds/combat/repel_hit_02.wav
22:59:35
Resource
Loading: sounds/combat/repel_hit_03.wav
22:59:35
Resource
Loading: music/bandits_02.ogg
22:59:38
Resource
Unloading: music/worldmap_07.ogg
22:59:41
SQ
Turn started for Bandit Marksman
22:59:41
SQ
*
22:59:41
SQ
* Bandit Marksman: Starting turn.
22:59:41
SQ
defensive score: 0.466667
22:59:41
SQ
defensive threshold: 2.95082
22:59:41
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
22:59:41
SQ
-> Behaviors to pick from:
Attack.Bow (57.8073)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
22:59:41
SQ
-> Behavior picked: Attack.Bow (57.8073)
22:59:41
SQ
* Bandit Marksman: Using Aimed Shot against Lothar!
22:59:41
SQ
Bandit Marksman uses skill Aimed Shot
22:59:43
SQ
defensive score: 0.466667
22:59:43
SQ
defensive threshold: 2.95082
22:59:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Ranged (0), Retreat (0), Reload (0), Flee (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Attack.Bow (0)
22:59:43
SQ
-> Behavior picked: Idle (1)
22:59:43
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
22:59:43
SQ
* ---------------------------------------------------
22:59:43
SQ
Turn started for Bandit Thug
22:59:43
SQ
*
22:59:43
SQ
* Bandit Thug: Starting turn.
22:59:44
SQ
defensive score: 0.466667
22:59:44
SQ
defensive threshold: 2.95082
22:59:44
SQ
-> Behaviors to pick from:
Engage.Melee (37.6471)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:59:44
SQ
-> Behavior picked: Engage.Melee (37.6471)
22:59:44
SQ
* Bandit Thug: Engaging to melee range with Lars (not visible), accepted_distance=0
22:59:45
SQ
* Bandit Thug: Reached engage destination
22:59:45
SQ
defensive score: 0.466667
22:59:45
SQ
defensive threshold: 2.95082
22:59:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
22:59:45
SQ
-> Behavior picked: Idle (1)
22:59:45
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
22:59:45
SQ
* ---------------------------------------------------
22:59:46
SQ
Turn started for Siegfried
22:59:50
SQ
[Siegfried] executes skill [Quick Shot] on target [Bandit Thug]
22:59:50
SQ
Siegfried uses skill Quick Shot
22:59:52
SQ
[Siegfried] executes skill [Quick Shot] on target [Bandit Thug]
22:59:52
SQ
Siegfried uses skill Quick Shot
22:59:52
SQ
Turn started for Hoggart the Weasel
22:59:52
SQ
*
22:59:52
SQ
* Hoggart the Weasel: Starting turn.
22:59:53
SQ
defensive score: 0.466667
22:59:53
SQ
defensive threshold: 2.95082
22:59:53
SQ
-> Behaviors to pick from:
Engage.Melee (48.4848)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:59:53
SQ
-> Behavior picked: Engage.Melee (48.4848)
22:59:53
SQ
* Hoggart the Weasel: Engaging to melee range with Lars (not visible), accepted_distance=0
22:59:54
SQ
* Hoggart the Weasel: Reached engage destination
22:59:54
SQ
defensive score: 0.466667
22:59:54
SQ
defensive threshold: 2.95082
22:59:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
22:59:54
SQ
-> Behavior picked: Idle (1)
22:59:54
SQ
* Hoggart the Weasel: Ending Turn with 1 of 9 AP left.
22:59:54
SQ
* ---------------------------------------------------
22:59:55
SQ
Turn started for Bandit Thug
22:59:55
SQ
*
22:59:55
SQ
* Bandit Thug: Starting turn.
22:59:55
SQ
defensive score: 0.466667
22:59:55
SQ
defensive threshold: 2.95082
22:59:55
SQ
-> Behaviors to pick from:
Engage.Melee (56.5657)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:59:55
SQ
-> Behavior picked: Engage.Melee (56.5657)
22:59:56
SQ
* Bandit Thug: Engaging to melee range with Lars (not visible), accepted_distance=0
22:59:57
SQ
* Bandit Thug: Reached engage destination
22:59:57
SQ
defensive score: 0.466667
22:59:57
SQ
defensive threshold: 2.95082
22:59:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
22:59:57
SQ
-> Behavior picked: Idle (1)
22:59:57
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
22:59:57
SQ
* ---------------------------------------------------
22:59:57
SQ
Turn started for Bandit Thug
22:59:57
SQ
*
22:59:57
SQ
* Bandit Thug: Starting turn.
22:59:58
SQ
defensive score: 0.466667
22:59:58
SQ
defensive threshold: 2.95082
22:59:58
SQ
-> Behaviors to pick from:
Engage.Melee (58.3636)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:59:58
SQ
-> Behavior picked: Engage.Melee (58.3636)
22:59:58
SQ
* Bandit Thug: Engaging to melee range with Lars (not visible), accepted_distance=0
22:59:59
SQ
* Bandit Thug: Reached engage destination
22:59:59
SQ
defensive score: 0.466667
22:59:59
SQ
defensive threshold: 2.95082
22:59:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
22:59:59
SQ
-> Behavior picked: Idle (1)
22:59:59
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
22:59:59
SQ
* ---------------------------------------------------
23:00:00
SQ
Turn started for Lars
23:00:04
SQ
[Lars] executes skill [Impale] on target [Bandit Thug]
23:00:04
SQ
Lars uses skill Impale
23:00:04
SQ
Bandit Thug has died.
23:00:04
SQ
Turn started for Bandit Thug
23:00:04
SQ
*
23:00:04
SQ
* Bandit Thug: Starting turn.
23:00:04
SQ
defensive score: 0.672
23:00:04
SQ
defensive threshold: 2.94118
23:00:04
SQ
-> Behaviors to pick from:
Engage.Melee (71.8802)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
23:00:04
SQ
-> Behavior picked: Engage.Melee (71.8802)
23:00:05
SQ
* Bandit Thug: Engaging to melee range with Burkhard (visible), accepted_distance=0
23:00:06
SQ
* Bandit Thug: Reached engage destination
23:00:06
SQ
defensive score: 0.672
23:00:06
SQ
defensive threshold: 2.94118
23:00:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
23:00:06
SQ
-> Behavior picked: Idle (1)
23:00:06
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
23:00:06
SQ
* ---------------------------------------------------
23:00:06
SQ
Turn started for Alfred
23:00:20
SQ
Turn started for Torsten
23:00:23
SQ
Turn started for Burkhard
23:00:29
SQ
Turn started for Lothar
23:00:34
SQ
[Burkhard the Younger] executes skill [Quick Shot] on target [Bandit Thug]
23:00:34
SQ
Burkhard the Younger uses skill Quick Shot
23:00:35
SQ
[Burkhard the Younger] executes skill [Quick Shot] on target [Bandit Thug]
23:00:35
SQ
Burkhard the Younger uses skill Quick Shot
23:00:56
SQ
[Lothar] executes skill [Split Man] on target [Bandit Thug]
23:00:56
SQ
Lothar uses skill Split Man
23:00:56
SQ
INFO: Next round issued: 2
23:00:56
SQ
Turn started for Hoggart the Weasel
23:00:56
SQ
*
23:00:56
SQ
* Hoggart the Weasel: Starting turn.
23:00:57
SQ
-> Behaviors to pick from:
Engage.Melee (172.5)(*), Defend.Shieldwall (11.8185), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
23:00:57
SQ
-> Behavior picked: Engage.Melee (172.5)
23:00:57
SQ
* Hoggart the Weasel: Engaging to melee range with Alfred (visible), accepted_distance=0
23:00:58
SQ
* Hoggart the Weasel: Reached engage destination
23:00:58
SQ
-> Behaviors to pick from:
Attack.Default (85.5906)(*), Defend.Shieldwall (68.224)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.Puncture (0), Defend (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), Engage.Melee (0)
23:00:58
SQ
-> Behavior picked: Attack.Default (85.5906)
23:00:59
SQ
* Hoggart the Weasel: Using Slash against Alfred!
23:00:59
SQ
Hoggart the Weasel uses skill Slash
23:00:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Attack.Puncture (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
23:00:59
SQ
-> Behavior picked: Idle (1)
23:00:59
SQ
* Hoggart the Weasel: Ending Turn with 1 of 9 AP left.
23:00:59
SQ
* ---------------------------------------------------
23:01:00
SQ
Turn started for Bandit Marksman
23:01:00
SQ
*
23:01:00
SQ
* Bandit Marksman: Starting turn.
23:01:00
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
23:01:00
SQ
-> Behaviors to pick from:
Engage.Ranged (311.111)(*), Attack.Bow (139.056)(*), Idle (1), Reload (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
23:01:00
SQ
-> Behavior picked: Engage.Ranged (311.111)
23:01:01
SQ
* Bandit Marksman: Engaging into firing range over 3 tiles at Torsten (visible)
23:01:03
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Defend (0), Flee (0), BreakFree (0), Roam (0), Reload (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0), Engage.Ranged (0)
23:01:03
SQ
-> Behavior picked: Idle (1)
23:01:03
SQ
* Bandit Marksman: Ending Turn with 2 of 9 AP left.
23:01:03
SQ
* ---------------------------------------------------
23:01:03
SQ
Turn started for Bandit Thug
23:01:03
SQ
*
23:01:03
SQ
* Bandit Thug: Starting turn.
23:01:04
SQ
-> Behaviors to pick from:
Engage.Melee (172.5)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
23:01:04
SQ
-> Behavior picked: Engage.Melee (172.5)
23:01:04
SQ
* Bandit Thug: Engaging to melee range with Alfred (visible), accepted_distance=0
23:01:05
SQ
* Bandit Thug: Reached engage destination
23:01:05
SQ
-> Behaviors to pick from:
Attack.Default (67.322)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
23:01:05
SQ
-> Behavior picked: Attack.Default (67.322)
23:01:06
SQ
* Bandit Thug: Using Flail against Alfred!
23:01:06
SQ
Bandit Thug uses skill Flail
23:01:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Split (0), Defend (0), BreakFree (0), Roam (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0)
23:01:06
SQ
-> Behavior picked: Idle (1)
23:01:06
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
23:01:06
SQ
* ---------------------------------------------------
23:01:07
SQ
Turn started for Bandit Thug
23:01:07
SQ
*
23:01:07
SQ
* Bandit Thug: Starting turn.
23:01:07
SQ
-> Behaviors to pick from:
Engage.Melee (104.938)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
23:01:07
SQ
-> Behavior picked: Engage.Melee (104.938)
23:01:07
SQ
* Bandit Thug: Engaging to melee range with Torsten (visible), accepted_distance=0
23:01:08
SQ
* Bandit Thug: Reached engage destination
23:01:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
23:01:08
SQ
-> Behavior picked: Idle (1)
23:01:09
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
23:01:09
SQ
* ---------------------------------------------------
23:01:09
SQ
Turn started for Siegfried
23:01:12
SQ
[Siegfried] executes skill [Quick Shot] on target [Bandit Thug]
23:01:12
SQ
Siegfried uses skill Quick Shot
23:01:13
SQ
[Siegfried] executes skill [Quick Shot] on target [Bandit Thug]
23:01:13
SQ
Siegfried uses skill Quick Shot
23:01:14
SQ
Bandit Thug has died.
23:01:14
SQ
Turn started for Lars
23:01:16
SQ
[Lars] executes skill [Impale] on target [Bandit Thug]
23:01:16
SQ
Lars uses skill Impale
23:01:18
SQ
Turn started for Bandit Thug
23:01:18
SQ
*
23:01:18
SQ
* Bandit Thug: Starting turn.
23:01:19
SQ
-> Behaviors to pick from:
Attack.Default (63.7663)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Retreat (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
23:01:19
SQ
-> Behavior picked: Attack.Default (63.7663)
23:01:19
SQ
* Bandit Thug: Using Split Man against Lothar!
23:01:19
SQ
Bandit Thug uses skill Split Man
23:01:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Default (0)
23:01:19
SQ
-> Behavior picked: Idle (1)
23:01:20
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
23:01:20
SQ
* ---------------------------------------------------
23:01:20
SQ
Turn started for Burkhard the Younger
23:01:22
SQ
[Burkhard the Younger] executes skill [Quick Shot] on target [Bandit Thug]
23:01:22
SQ
Burkhard the Younger uses skill Quick Shot
23:01:24
SQ
[Burkhard the Younger] executes skill [Quick Shot] on target [Bandit Thug]
23:01:24
SQ
Burkhard the Younger uses skill Quick Shot
23:01:24
SQ
Turn started for Alfred
23:01:30
SQ
[Alfred] executes skill [Slash] on target [Bandit Thug]
23:01:30
SQ
Alfred uses skill Slash
23:01:30
SQ
[Alfred] executes skill [Slash] on target [Bandit Thug]
23:01:30
SQ
Alfred uses skill Slash
23:01:31
SQ
Turn started for Burkhard
23:01:35
SQ
[Burkhard] executes skill [Thrust] on target [Bandit Thug]
23:01:35
SQ
Burkhard uses skill Thrust
23:01:35
SQ
Bandit Thug has died.
23:01:37
SQ
Turn started for Torsten
23:01:41
SQ
Turn started for Lothar
23:01:45
SQ
[Lothar] executes skill [Split Man] on target [Hoggart the Weasel]
23:01:45
SQ
Lothar uses skill Split Man
23:01:45
SQ
INFO: Next round issued: 3
23:01:45
UI
ERROR: Failed to update entity. Reason: Entity id: 22318 not found.
23:01:46
SQ
Turn started for Bandit Marksman
23:01:46
SQ
*
23:01:46
SQ
* Bandit Marksman: Starting turn.
23:01:46
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
23:01:46
SQ
-> Behaviors to pick from:
Attack.Bow (185.87)(*), Idle (1), BreakFree (0), Roam (0), Defend (0), Reload (0), Engage.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0), Flee (0), SwitchTo.Ranged (0)
23:01:46
SQ
-> Behavior picked: Attack.Bow (185.87)
23:01:46
SQ
* Bandit Marksman: Using Quick Shot against Torsten!
23:01:46
SQ
Bandit Marksman uses skill Quick Shot
23:01:47
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
23:01:47
SQ
-> Behaviors to pick from:
Attack.Bow (407.757)(*), Idle (1), Defend (0), Reload (0), BreakFree (0), Defend.Rotation (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Puncture (0), Roam (0)
23:01:47
SQ
-> Behavior picked: Attack.Bow (407.757)
23:01:47
SQ
* Bandit Marksman: Using Quick Shot against Torsten!
23:01:47
SQ
Bandit Marksman uses skill Quick Shot
23:01:48
SQ
Torsten has died.
23:01:48
UI
Failed to load procedural content "procedural/tacticalentity(41168,12583,socket,arrow)".
23:01:48
UI
Failed to load procedural content "procedural/tacticalentity(54640,12583,socket,arrow)".
23:01:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Flee (0), BreakFree (0), Defend.Rotation (0), Roam (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Puncture (0), Reload (0), Attack.Bow (0)
23:01:48
SQ
-> Behavior picked: Idle (1)
23:01:48
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
23:01:48
SQ
* ---------------------------------------------------
23:01:49
SQ
Turn started for Hoggart the Weasel
23:01:49
SQ
*
23:01:49
SQ
* Hoggart the Weasel: Starting turn.
23:01:52
SQ
Burkhard has died.
23:01:52
SQ
Burkhard the Younger has died.
23:01:52
SQ
Alfred has died.
23:01:52
Resource
Unloading: gfx/orientation_overlay.png
23:01:52
Resource
Loading: music/defeat_01.ogg
23:01:56
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
23:01:56
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
23:01:56
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
23:01:56
SQ
World::onCombatFinished
23:01:56
SQ
TacticalState::onFinish
23:01:56
Resource
Unloading: gfx/object_0.png
23:01:56
Resource
Unloading Resource Package "Temporary Tactical Resources".
23:01:56
Resource
Unloading: sounds/combat/repel_hit_01.wav
23:01:56
Resource
Unloading: sounds/combat/repel_hit_02.wav
23:01:56
Resource
Unloading: sounds/combat/repel_hit_03.wav
23:01:56
Resource
Unloading: gfx/detail.png
23:01:56
UI
IngameMenuScreen::UNREGISTER
23:01:56
UI
MainMenuModule::UNREGISTER
23:01:56
UI
LoadCampaignMenuModule::UNREGISTER
23:01:56
UI
SaveCampaignMenuModule::UNREGISTER
23:01:56
UI
OptionsMenuModule::UNREGISTER
23:01:56
UI
OptionsMenuModuleVideoPanel::UNREGISTER
23:01:56
UI
OptionsMenuModuleVideoPanel::UNREGISTER
23:01:56
UI
OptionsMenuModuleControlsPanel::UNREGISTER
23:01:56
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
23:01:56
UI
TacticalFleeScreen::UNREGISTER
23:01:56
UI
CharacterScreen::UNREGISTER
23:01:56
UI
CharacterScreenLeftPanelModule::UNREGISTER
23:01:56
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
23:01:56
UI
CharacterScreenPaperdollModule::UNREGISTER
23:01:56
UI
CharacterScreenSkillsModule::UNREGISTER
23:01:56
UI
CharacterScreenStatsModule::UNREGISTER
23:01:56
UI
CharacterScreenRightPanelModule::UNREGISTER
23:01:56
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
23:01:56
UI
CharacterScreenInventoryListModule::UNREGISTER
23:01:56
UI
CharacterScreenPerksModule::UNREGISTER
23:01:56
UI
CharacterScreenBrothersListModule::UNREGISTER
23:01:56
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
23:01:56
UI
TacticalScreen::UNREGISTER
23:01:56
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
23:01:56
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
23:01:56
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
23:01:56
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
23:01:56
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
23:01:56
UI
TacticalCombatResultScreen::UNREGISTER
23:01:56
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
23:01:56
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
23:01:56
Resource
Loading: music/worldmap_09.ogg
23:01:56
Resource
Unloading: music/bandits_02.ogg
23:02:03
SQ
Load campaign: autosave
23:02:03
Scene
Finished loading scene.
23:02:04
SQ
contract added: Drive away bandits
23:02:04
SQ
contract added: Drive away bandits
23:02:04
SQ
contract added: Hunting Beasts
23:02:04
SQ
contract activated: 1
23:02:04
Resource
Loading: music/worldmap_06.ogg
23:02:05
SQ
contract added: Armed Courier
23:02:05
SQ
Location entered: Hoggart's Refuge
23:02:07
Resource
Unloading: music/worldmap_09.ogg
23:02:08
SQ
Save campaign: autosave
23:02:09
Scene
Finished saving scene.
23:02:09
SQ
WorldState::onHide
23:02:09
UI
CharacterScreen::REGISTER
23:02:09
UI
CharacterScreenLeftPanelModule::REGISTER
23:02:09
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
23:02:09
UI
CharacterScreenPaperdollModule::REGISTER
23:02:09
UI
CharacterScreenSkillsModule::REGISTER
23:02:09
UI
CharacterScreenStatsModule::REGISTER
23:02:09
UI
CharacterScreenRightPanelModule::REGISTER
23:02:09
UI
CharacterScreenRightPanelHeaderModule::REGISTER
23:02:09
UI
CharacterScreenInventoryListModule::REGISTER
23:02:09
UI
CharacterScreenPerksModule::REGISTER
23:02:09
UI
CharacterScreenBrothersListModule::REGISTER
23:02:09
UI
CharacterScreenBattleStartFooterModule::REGISTER
23:02:09
UI
TacticalFleeScreen::REGISTER
23:02:09
UI
IngameMenuScreen::REGISTER
23:02:09
UI
MainMenuModule::REGISTER
23:02:09
UI
LoadCampaignMenuModule::REGISTER
23:02:09
UI
SaveCampaignMenuModule::REGISTER
23:02:09
UI
OptionsMenuModule::REGISTER
23:02:09
UI
OptionsMenuModuleVideoPanel::REGISTER
23:02:09
UI
OptionsMenuModuleAudioPanel::REGISTER
23:02:09
UI
OptionsMenuModuleControlsPanel::REGISTER
23:02:09
UI
OptionsMenuModuleGameplayPanel::REGISTER
23:02:09
UI
TacticalCombatResultScreen::REGISTER
23:02:09
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
23:02:09
UI
TacticalCombatResultScreenLootPanel::REGISTER
23:02:09
UI
TacticalScreen::REGISTER
23:02:09
UI
TacticalScreenTurnSequenceBarModule::REGISTER
23:02:09
UI
TacticalScreenOrientationOverlayModule::REGISTER
23:02:09
UI
TacticalScreenTopbarEventLogModule::REGISTER
23:02:09
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
23:02:09
UI
TacticalScreenTopbarOptionsModule::REGISTER
23:02:09
Resource
Loading: gfx/detail.png
23:02:09
Texture
Texture "gfx/detail.png" (ID: 21) took up approximately 5461kb in video memory.
23:02:09
Resource
Loading: gfx/object_0.png
23:02:09
Texture
Texture "gfx/object_0.png" (ID: 22) took up approximately 2730kb in video memory.
23:02:10
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (21,7).
23:02:10
Resource
Loading: gfx/orientation_overlay.png
23:02:10
Texture
Texture "gfx/orientation_overlay.png" (ID: 23) took up approximately 512kb in video memory.
23:02:10
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,6).
23:02:10
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,7).
23:02:10
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,5).
23:02:10
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,8).
23:02:10
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman_low" at (20,10).
23:02:10
SQ
TACTICAL: STASH LOCKED: true
23:02:10
SQ
Turn started for Burkhard the Younger
23:02:10
SQ
INFO: Next round issued: 1
23:02:10
Resource
Started loading Resource Package "Temporary Tactical Resources".
23:02:10
Resource
Loading: sounds/combat/repel_hit_01.wav
23:02:10
UI
ERROR: Failed to update entity. Reason: Entity id: 23607 not found.
23:02:10
UI
ERROR: Failed to update entity. Reason: Entity id: 23606 not found.
23:02:10
UI
ERROR: Failed to update entity. Reason: Entity id: 23608 not found.
23:02:10
Resource
Loading: sounds/combat/repel_hit_02.wav
23:02:10
Resource
Loading: sounds/combat/repel_hit_03.wav
23:02:10
Resource
Loading: music/bandits_01.ogg
23:02:13
Resource
Unloading: music/worldmap_06.ogg
23:02:15
Script
VM collected 1 object(s) and deleted them.
23:02:17
SQ
Turn started for Bandit Marksman
23:02:17
SQ
*
23:02:17
SQ
* Bandit Marksman: Starting turn.
23:02:17
SQ
defensive score: 0.466667
23:02:17
SQ
defensive threshold: 2.95082
23:02:17
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
23:02:17
SQ
-> Behaviors to pick from:
Attack.Bow (57.8073)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
23:02:17
SQ
-> Behavior picked: Attack.Bow (57.8073)
23:02:17
SQ
* Bandit Marksman: Using Aimed Shot against Lothar!
23:02:17
SQ
Bandit Marksman uses skill Aimed Shot
23:02:19
SQ
defensive score: 0.466667
23:02:19
SQ
defensive threshold: 2.95082
23:02:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Ranged (0), Retreat (0), Reload (0), Flee (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Attack.Bow (0)
23:02:19
SQ
-> Behavior picked: Idle (1)
23:02:19
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
23:02:19
SQ
* ---------------------------------------------------
23:02:19
SQ
Turn started for Siegfried
23:02:25
SQ
Turn started for Bandit Thug
23:02:25
SQ
*
23:02:25
SQ
* Bandit Thug: Starting turn.
23:02:26
SQ
defensive score: 0.466667
23:02:26
SQ
defensive threshold: 2.95082
23:02:26
SQ
-> Behaviors to pick from:
Engage.Melee (97.7778)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
23:02:26
SQ
-> Behavior picked: Engage.Melee (97.7778)
23:02:26
SQ
* Bandit Thug: Engaging to melee range with Alfred (not visible), accepted_distance=0
23:02:28
SQ
* Bandit Thug: Reached engage destination
23:02:28
SQ
defensive score: 0.466667
23:02:28
SQ
defensive threshold: 2.95082
23:02:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
23:02:28
SQ
-> Behavior picked: Idle (1)
23:02:28
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
23:02:28
SQ
* ---------------------------------------------------
23:02:28
SQ
Turn started for Hoggart the Weasel
23:02:28
SQ
*
23:02:28
SQ
* Hoggart the Weasel: Starting turn.
23:02:28
SQ
defensive score: 0.466667
23:02:28
SQ
defensive threshold: 2.95082
23:02:28
SQ
-> Behaviors to pick from:
Engage.Melee (73.92)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
23:02:28
SQ
-> Behavior picked: Engage.Melee (73.92)
23:02:29
SQ
* Hoggart the Weasel: Engaging to melee range with Siegfried (not visible), accepted_distance=0
23:02:30
SQ
* Hoggart the Weasel: Reached engage destination
23:02:30
SQ
defensive score: 0.466667
23:02:30
SQ
defensive threshold: 2.95082
23:02:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
23:02:30
SQ
-> Behavior picked: Idle (1)
23:02:30
SQ
* Hoggart the Weasel: Ending Turn with 1 of 9 AP left.
23:02:30
SQ
* ---------------------------------------------------
23:02:30
SQ
Turn started for Bandit Thug
23:02:30
SQ
*
23:02:30
SQ
* Bandit Thug: Starting turn.
23:02:31
SQ
defensive score: 0.466667
23:02:31
SQ
defensive threshold: 2.95082
23:02:31
SQ
-> Behaviors to pick from:
Engage.Melee (103.125)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
23:02:31
SQ
-> Behavior picked: Engage.Melee (103.125)
23:02:31
SQ
* Bandit Thug: Engaging to melee range with Alfred (visible), accepted_distance=0
23:02:32
SQ
* Bandit Thug: Reached engage destination
23:02:32
SQ
defensive score: 0.466667
23:02:32
SQ
defensive threshold: 2.95082
23:02:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
23:02:33
SQ
-> Behavior picked: Idle (1)
23:02:33
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
23:02:33
SQ
* ---------------------------------------------------
23:02:33
SQ
Turn started for Bandit Thug
23:02:33
SQ
*
23:02:33
SQ
* Bandit Thug: Starting turn.
23:02:34
SQ
defensive score: 0.466667
23:02:34
SQ
defensive threshold: 2.95082
23:02:34
SQ
-> Behaviors to pick from:
Engage.Melee (113.929)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
23:02:34
SQ
-> Behavior picked: Engage.Melee (113.929)
23:02:34
SQ
* Bandit Thug: Engaging to melee range with Alfred (visible), accepted_distance=0
23:02:35
SQ
* Bandit Thug: Reached engage destination
23:02:35
SQ
defensive score: 0.466667
23:02:35
SQ
defensive threshold: 2.95082
23:02:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
23:02:35
SQ
-> Behavior picked: Idle (1)
23:02:35
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
23:02:35
SQ
* ---------------------------------------------------
23:02:36
SQ
Turn started for Lars
23:02:39
SQ
Turn started for Alfred
23:02:45
SQ
[Alfred] executes skill [Slash] on target [Bandit Thug]
23:02:45
SQ
Alfred uses skill Slash
23:02:47
SQ
Turn started for Bandit Thug
23:02:47
SQ
*
23:02:47
SQ
* Bandit Thug: Starting turn.
23:02:47
SQ
-> Behaviors to pick from:
Engage.Melee (110)(*), Defend.Shieldwall (3.26734), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
23:02:47
SQ
-> Behavior picked: Engage.Melee (110)
23:02:48
SQ
* Bandit Thug: Engaging to melee range with Alfred (visible), accepted_distance=0
23:02:48
SQ
* Bandit Thug: Reached engage destination
23:02:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
23:02:49
SQ
-> Behavior picked: Idle (1)
23:02:49
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
23:02:49
SQ
* ---------------------------------------------------
23:02:49
SQ
Turn started for Torsten
23:02:53
SQ
Turn started for Burkhard
23:02:55
SQ
[Burkhard] executes skill [Thrust] on target [Bandit Thug]
23:02:55
SQ
Burkhard uses skill Thrust
23:02:57
SQ
Turn started for Lothar
23:03:00
SQ
[Lothar] executes skill [Split Man] on target [Bandit Thug]
23:03:00
SQ
Lothar uses skill Split Man
23:03:00
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:03:00
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:03:05
SQ
[Burkhard the Younger] executes skill [Quick Shot] on target [Bandit Thug]
23:03:05
SQ
Burkhard the Younger uses skill Quick Shot
23:03:11
SQ
[Lars] executes skill [Impale] on target [Bandit Thug]
23:03:11
SQ
Lars uses skill Impale
23:03:11
SQ
INFO: Next round issued: 2
23:03:11
SQ
Turn started for Hoggart the Weasel
23:03:11
SQ
*
23:03:11
SQ
* Hoggart the Weasel: Starting turn.
23:03:12
SQ
-> Behaviors to pick from:
Engage.Melee (139.15)(*), Defend.Shieldwall (12.6523), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
23:03:12
SQ
-> Behavior picked: Engage.Melee (139.15)
23:03:12
SQ
* Hoggart the Weasel: Engaging to melee range with Torsten (not visible), accepted_distance=0
23:03:13
SQ
* Hoggart the Weasel: Reached engage destination
23:03:13
SQ
-> Behaviors to pick from:
Attack.Default (81.3161)(*), Defend.Shieldwall (56.3835)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.Puncture (0), Defend (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), Engage.Melee (0)
23:03:13
SQ
-> Behavior picked: Attack.Default (81.3161)
23:03:14
SQ
* Hoggart the Weasel: Using Slash against Torsten!
23:03:14
SQ
Hoggart the Weasel uses skill Slash
23:03:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Attack.Puncture (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
23:03:14
SQ
-> Behavior picked: Idle (1)
23:03:14
SQ
* Hoggart the Weasel: Ending Turn with 1 of 9 AP left.
23:03:14
SQ
* ---------------------------------------------------
23:03:15
SQ
Turn started for Siegfried
23:03:19
SQ
[Siegfried] executes skill [Aimed Shot] on target [Bandit Marksman]
23:03:19
SQ
Siegfried uses skill Aimed Shot
23:03:21
SQ
Turn started for Bandit Thug
23:03:21
SQ
*
23:03:21
SQ
* Bandit Thug: Starting turn.
23:03:21
SQ
-> Behaviors to pick from:
Engage.Melee (135.536)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
23:03:21
SQ
-> Behavior picked: Engage.Melee (135.536)
23:03:22
SQ
* Bandit Thug: Engaging to melee range with Lothar (visible), accepted_distance=0
23:03:22
SQ
* Bandit Thug: Reached engage destination
23:03:22
SQ
-> Behaviors to pick from:
Attack.Default (47.8124)(*), Attack.KnockOut (26.2608)(*), Idle (1), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Split (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
23:03:22
SQ
-> Behavior picked: Attack.Default (47.8124)
23:03:23
SQ
* Bandit Thug: Using Bash against Lothar!
23:03:23
SQ
Bandit Thug uses skill Bash
23:03:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0)
23:03:23
SQ
-> Behavior picked: Idle (1)
23:03:24
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
23:03:24
SQ
* ---------------------------------------------------
23:03:24
SQ
Turn started for Bandit Thug
23:03:24
SQ
*
23:03:24
SQ
* Bandit Thug: Starting turn.
23:03:24
SQ
-> Behaviors to pick from:
Attack.Puncture (340.833)(*), Attack.Default (60.6001), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Retreat (0)
23:03:24
SQ
-> Behavior picked: Attack.Puncture (340.833)
23:03:25
SQ
* Bandit Thug: Using Puncture against Lothar!
23:03:25
SQ
Bandit Thug uses skill Puncture
23:03:25
SQ
-> Behaviors to pick from:
Attack.Puncture (330.813)(*), Attack.Default (60.6001), Idle (1), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Retreat (0), Attack.Split (0)
23:03:25
SQ
-> Behavior picked: Attack.Puncture (330.813)
23:03:26
SQ
* Bandit Thug: Using Puncture against Lothar!
23:03:26
SQ
Bandit Thug uses skill Puncture
23:03:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Retreat (0), Attack.Split (0), Attack.Puncture (0)
23:03:26
SQ
-> Behavior picked: Idle (1)
23:03:26
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
23:03:26
SQ
* ---------------------------------------------------
23:03:26
SQ
Turn started for Bandit Marksman
23:03:26
SQ
*
23:03:26
SQ
* Bandit Marksman: Starting turn.
23:03:27
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
23:03:27
SQ
-> Behaviors to pick from:
Attack.Bow (61.4819)(*), Idle (1), Reload (0), Flee (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
23:03:27
SQ
-> Behavior picked: Attack.Bow (61.4819)
23:03:27
SQ
* Bandit Marksman: Using Aimed Shot against Siegfried!
23:03:27
SQ
Bandit Marksman uses skill Aimed Shot
23:03:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), BreakFree (0), SwitchTo.Ranged (0), Defend (0), Defend.Rotation (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), Retreat (0), Flee (0), Attack.Bow (0)
23:03:29
SQ
-> Behavior picked: Idle (1)
23:03:29
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
23:03:29
SQ
* ---------------------------------------------------
23:03:29
SQ
Turn started for Alfred
23:03:31
SQ
[Alfred] executes skill [Slash] on target [Bandit Thug]
23:03:31
SQ
Alfred uses skill Slash
23:03:32
SQ
[Alfred] executes skill [Slash] on target [Bandit Thug]
23:03:32
SQ
Alfred uses skill Slash
23:03:32
SQ
Bandit Thug has died.
23:03:32
SQ
Turn started for Bandit Thug
23:03:32
SQ
*
23:03:32
SQ
* Bandit Thug: Starting turn.
23:03:32
SQ
-> Behaviors to pick from:
Engage.Melee (120.436)(*), Defend.Shieldwall (16.4324), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Retreat (0)
23:03:32
SQ
-> Behavior picked: Engage.Melee (120.436)
23:03:33
SQ
* Bandit Thug: Engaging to melee range with Alfred (visible), accepted_distance=0
23:03:34
SQ
* Bandit Thug: Reached engage destination
23:03:34
SQ
-> Behaviors to pick from:
Defend.Shieldwall (71.0867)(*), Attack.Default (48.591)(*), Attack.KnockOut (28.8282)(*), Idle (1), Flee (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), Defend.Riposte (0), Attack.Split (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend (0), Attack.CrushArmor (0), Engage.Melee (0)
23:03:34
SQ
-> Behavior picked: Defend.Shieldwall (71.0867)
23:03:35
SQ
* Bandit Thug: Using Shieldwall!
23:03:35
SQ
Bandit Thug uses skill Shieldwall
23:03:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Rotation (0), Flee (0), Retreat (0), Defend.Knockback (0), Roam (0), Defend.Riposte (0), Attack.Split (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0)
23:03:35
SQ
-> Behavior picked: Idle (1)
23:03:35
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
23:03:35
SQ
* ---------------------------------------------------
23:03:35
SQ
Turn started for Torsten
23:03:37
SQ
[Torsten] executes skill [Shieldwall] on target [Torsten]
23:03:37
SQ
Torsten uses skill Shieldwall
23:03:39
SQ
[Torsten] executes skill [Knock Out] on target [Hoggart the Weasel]
23:03:39
SQ
Torsten uses skill Knock Out
23:03:40
SQ
Turn started for Burkhard the Younger
23:03:54
SQ
[Burkhard the Younger] executes skill [Quick Shot] on target [Bandit Thug]
23:03:54
SQ
Burkhard the Younger uses skill Quick Shot
23:03:55
SQ
Turn started for Burkhard
23:03:57
SQ
[Burkhard] executes skill [Thrust] on target [Bandit Thug]
23:03:57
SQ
Burkhard uses skill Thrust
23:03:58
SQ
[Burkhard] executes skill [Thrust] on target [Bandit Thug]
23:03:58
SQ
Burkhard uses skill Thrust
23:03:58
SQ
Turn started for Lothar
23:04:00
SQ
[Lothar] executes skill [Split Man] on target [Bandit Thug]
23:04:00
SQ
Lothar uses skill Split Man
23:04:00
SQ
Bandit Thug has died.
23:04:02
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:04:02
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:04:02
SQ
Turn started for Lars
23:04:05
SQ
[Lars] executes skill [Impale] on target [Bandit Thug]
23:04:05
SQ
Lars uses skill Impale
23:04:06
SQ
INFO: Next round issued: 3
23:04:07
SQ
Turn started for Hoggart the Weasel
23:04:07
SQ
*
23:04:07
SQ
* Hoggart the Weasel: Starting turn.
23:04:07
SQ
-> Behaviors to pick from:
Defend.Knockback (94.446)(*), Attack.Default (70.691)(*), Defend.Riposte (58.5891)(*), Defend.Shieldwall (56.6971)(*), Idle (1), Attack.Puncture (0), Defend (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.CrushArmor (0)
23:04:07
SQ
-> Behavior picked: Defend.Riposte (58.5891)
23:04:08
SQ
* Hoggart the Weasel: Using Riposte!
23:04:08
SQ
Hoggart the Weasel uses skill Riposte
23:04:08
SQ
-> Behaviors to pick from:
Attack.Default (70.564)(*), Defend.Shieldwall (55.5088)(*), Idle (1), Attack.Swing (0), Attack.Puncture (0), Defend.Riposte (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Knockback (0)
23:04:08
SQ
-> Behavior picked: Defend.Shieldwall (55.5088)
23:04:09
SQ
* Hoggart the Weasel: Using Shieldwall!
23:04:09
SQ
Hoggart the Weasel uses skill Shieldwall
23:04:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), BreakFree (0), Attack.Puncture (0), Roam (0), Engage.Melee (0), Attack.Swing (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0)
23:04:09
SQ
-> Behavior picked: Idle (1)
23:04:09
SQ
* Hoggart the Weasel: Ending Turn with 1 of 9 AP left.
23:04:09
SQ
* ---------------------------------------------------
23:04:09
SQ
Turn started for Burkhard the Younger
23:04:12
SQ
[Burkhard the Younger] executes skill [Quick Shot] on target [Bandit Thug]
23:04:12
SQ
Burkhard the Younger uses skill Quick Shot
23:04:13
SQ
[Burkhard the Younger] executes skill [Quick Shot] on target [Bandit Thug]
23:04:13
SQ
Burkhard the Younger uses skill Quick Shot
23:04:13
SQ
Turn started for Lars
23:04:15
SQ
[Lars] executes skill [Impale] on target [Bandit Thug]
23:04:15
SQ
Lars uses skill Impale
23:04:16
SQ
Turn started for Bandit Marksman
23:04:16
SQ
*
23:04:16
SQ
* Bandit Marksman: Starting turn.
23:04:17
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
23:04:17
SQ
-> Behaviors to pick from:
Attack.Bow (61.3563)(*), Idle (1), Defend (0), Defend.Rotation (0), BreakFree (0), Retreat (0), Flee (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0)
23:04:17
SQ
-> Behavior picked: Attack.Bow (61.3563)
23:04:17
SQ
* Bandit Marksman: Using Aimed Shot against Siegfried!
23:04:17
SQ
Bandit Marksman uses skill Aimed Shot
23:04:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Flee (0), BreakFree (0), Retreat (0), Reload (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Bow (0)
23:04:19
SQ
-> Behavior picked: Idle (1)
23:04:19
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
23:04:19
SQ
* ---------------------------------------------------
23:04:19
SQ
Turn started for Siegfried
23:04:22
SQ
[Siegfried] executes skill [Aimed Shot] on target [Bandit Marksman]
23:04:22
SQ
Siegfried uses skill Aimed Shot
23:04:24
SQ
Turn started for Alfred
23:04:29
SQ
[Alfred] executes skill [Slash] on target [Bandit Thug]
23:04:29
SQ
Alfred uses skill Slash
23:04:29
SQ
[Alfred] executes skill [Slash] on target [Bandit Thug]
23:04:29
SQ
Alfred uses skill Slash
23:04:29
SQ
Turn started for Burkhard
23:04:31
SQ
[Burkhard] executes skill [Thrust] on target [Bandit Thug]
23:04:31
SQ
Burkhard uses skill Thrust
23:04:31
SQ
Bandit Thug has died.
23:04:32
SQ
[Burkhard] executes skill [Thrust] on target [Bandit Thug]
23:04:32
SQ
Burkhard uses skill Thrust
23:04:32
SQ
Turn started for Bandit Thug
23:04:32
SQ
Skill [Shieldwall] removed from [Bandit Thug].
23:04:32
SQ
*
23:04:32
SQ
* Bandit Thug: Starting turn.
23:04:32
SQ
-> Behaviors to pick from:
Defend.Shieldwall (130.914)(*), Attack.Default (48.3944)(*), Attack.KnockOut (28.4364), Idle (1), Retreat (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Split (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Rotation (0), BreakFree (0), Attack.Swing (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Riposte (0), Flee (0)
23:04:32
SQ
-> Behavior picked: Attack.Default (48.3944)
23:04:33
SQ
* Bandit Thug: Using Bash against Alfred!
23:04:33
SQ
Bandit Thug uses skill Bash
23:04:33
SQ
-> Behaviors to pick from:
Defend.Shieldwall (126.611)(*), Attack.Default (47.7095)(*), Attack.KnockOut (27.0717), Idle (1), Retreat (0), Defend.Rotation (0), BreakFree (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Roam (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Riposte (0), Flee (0), Attack.Split (0)
23:04:33
SQ
-> Behavior picked: Defend.Shieldwall (126.611)
23:04:34
SQ
* Bandit Thug: Using Shieldwall!
23:04:34
SQ
Bandit Thug uses skill Shieldwall
23:04:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), BreakFree (0), Retreat (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Roam (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Riposte (0), Flee (0), Attack.Split (0), Defend.Shieldwall (0)
23:04:34
SQ
-> Behavior picked: Idle (1)
23:04:34
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
23:04:34
SQ
* ---------------------------------------------------
23:04:34
SQ
Turn started for Lothar
23:04:38
SQ
[Lothar] executes skill [Split Shield] on target [Bandit Thug]
23:04:38
SQ
Lothar uses skill Split Shield
23:04:38
SQ
Skill [Shieldwall] removed from [Bandit Thug].
23:04:38
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:04:38
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:04:39
SQ
Turn started for Torsten
23:04:39
SQ
Skill [Shieldwall] removed from [Torsten].
23:04:43
SQ
[Torsten] executes skill [Shieldwall] on target [Torsten]
23:04:43
SQ
Torsten uses skill Shieldwall
23:04:44
SQ
INFO: Next round issued: 4
23:04:44
UI
ERROR: Failed to update entity. Reason: Entity id: 23610 not found.
23:04:44
SQ
Turn started for Lars
23:04:47
SQ
[Lars] executes skill [Impale] on target [Bandit Thug]
23:04:47
SQ
Lars uses skill Impale
23:04:48
SQ
Turn started for Bandit Marksman
23:04:48
SQ
*
23:04:48
SQ
* Bandit Marksman: Starting turn.
23:04:49
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
23:04:49
SQ
-> Behaviors to pick from:
Attack.Bow (57.4626)(*), Idle (1), Retreat (0), Reload (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), BreakFree (0), Defend (0)
23:04:49
SQ
-> Behavior picked: Attack.Bow (57.4626)
23:04:49
SQ
* Bandit Marksman: Using Aimed Shot against Lothar!
23:04:49
SQ
Bandit Marksman uses skill Aimed Shot
23:04:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Rotation (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), BreakFree (0), Reload (0), Attack.Bow (0)
23:04:51
SQ
-> Behavior picked: Idle (1)
23:04:51
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
23:04:51
SQ
* ---------------------------------------------------
23:04:51
UI
ERROR: Failed to update entity. Reason: Entity id: 23610 not found.
23:04:51
SQ
Turn started for Alfred
23:04:55
SQ
[Alfred] executes skill [Slash] on target [Bandit Thug]
23:04:55
SQ
Alfred uses skill Slash
23:04:55
SQ
[Alfred] executes skill [Slash] on target [Bandit Thug]
23:04:55
SQ
Alfred uses skill Slash
23:04:55
SQ
Bandit Thug has died.
23:04:55
SQ
Turn started for Burkhard the Younger
23:04:59
SQ
[Burkhard the Younger] executes skill [Aimed Shot] on target [Bandit Marksman]
23:04:59
SQ
Burkhard the Younger uses skill Aimed Shot
23:05:01
SQ
Turn started for Siegfried
23:05:02
SQ
[Siegfried] executes skill [Aimed Shot] on target [Bandit Marksman]
23:05:02
SQ
Siegfried uses skill Aimed Shot
23:05:04
SQ
Bandit Marksman has died.
23:05:04
SQ
Turn started for Burkhard
23:05:08
SQ
Turn started for Hoggart the Weasel
23:05:08
SQ
Skill [Riposte] removed from [Hoggart the Weasel].
23:05:08
SQ
Skill [Shieldwall] removed from [Hoggart the Weasel].
23:05:08
SQ
*
23:05:08
SQ
* Hoggart the Weasel: Starting turn.
23:05:09
SQ
-> Behaviors to pick from:
Defend.Knockback (91.476)(*), Attack.Default (70.564)(*), Defend.Shieldwall (67.1656)(*), Idle (1), Roam (0), Engage.Melee (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Flee (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Riposte (0)
23:05:09
SQ
-> Behavior picked: Defend.Shieldwall (67.1656)
23:05:09
SQ
* Hoggart the Weasel: Using Shieldwall!
23:05:09
SQ
Hoggart the Weasel uses skill Shieldwall
23:05:09
SQ
-> Behaviors to pick from:
Attack.Default (70.3863)(*), Idle (1), Roam (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Swing (0), Flee (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Retreat (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Riposte (0), Defend.Knockback (0)
23:05:09
SQ
-> Behavior picked: Attack.Default (70.3863)
23:05:10
SQ
* Hoggart the Weasel: Using Slash against Torsten!
23:05:10
SQ
Hoggart the Weasel uses skill Slash
23:05:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Default (0)
23:05:10
SQ
-> Behavior picked: Idle (1)
23:05:11
SQ
* Hoggart the Weasel: Ending Turn with 1 of 9 AP left.
23:05:11
SQ
* ---------------------------------------------------
23:05:11
SQ
Turn started for Lothar
23:05:14
SQ
Turn started for Torsten
23:05:14
SQ
Skill [Shieldwall] removed from [Torsten].
23:05:17
SQ
[Torsten] executes skill [Shieldwall] on target [Torsten]
23:05:17
SQ
Torsten uses skill Shieldwall
23:05:21
SQ
[Torsten] executes skill [Bash] on target [Hoggart the Weasel]
23:05:21
SQ
Torsten uses skill Bash
23:05:21
SQ
INFO: Next round issued: 5
23:05:21
SQ
Turn started for Lars
23:05:24
SQ
Turn started for Alfred
23:05:28
SQ
Turn started for Burkhard
23:05:30
SQ
[Burkhard] executes skill [Shieldwall] on target [Burkhard]
23:05:30
SQ
Burkhard uses skill Shieldwall
23:05:32
SQ
Turn started for Burkhard the Younger
23:05:38
SQ
Turn started for Siegfried
23:05:40
SQ
[Siegfried] executes skill [Quick Shot] on target [Hoggart the Weasel]
23:05:40
SQ
Siegfried uses skill Quick Shot
23:05:41
SQ
[Siegfried] executes skill [Quick Shot] on target [Hoggart the Weasel]
23:05:41
SQ
Siegfried uses skill Quick Shot
23:05:42
SQ
Turn started for Hoggart the Weasel
23:05:42
SQ
Skill [Shieldwall] removed from [Hoggart the Weasel].
23:05:42
SQ
*
23:05:42
SQ
* Hoggart the Weasel: Starting turn.
23:05:42
SQ
-> Behaviors to pick from:
Defend.Shieldwall (123.257)(*), Attack.Default (66.9435)(*), Defend.Riposte (60.3985)(*), Idle (1), Attack.Swing (0), BreakFree (0), Retreat (0), Defend (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Flee (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Knockback (0), SwitchTo.Melee (0), Roam (0)
23:05:42
SQ
-> Behavior picked: Defend.Riposte (60.3985)
23:05:43
SQ
* Hoggart the Weasel: Using Riposte!
23:05:43
SQ
Hoggart the Weasel uses skill Riposte
23:05:43
SQ
-> Behaviors to pick from:
Defend.Shieldwall (116.129)(*), Attack.Default (66.6219)(*), Idle (1), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Knockback (0), SwitchTo.Melee (0), Roam (0), Defend (0)
23:05:43
SQ
-> Behavior picked: Attack.Default (66.6219)
23:05:43
SQ
* Hoggart the Weasel: Using Slash against Torsten!
23:05:43
SQ
Hoggart the Weasel uses skill Slash
23:05:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Spearwall (0), Flee (0), Attack.Split (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Knockback (0), SwitchTo.Melee (0), Roam (0), Defend (0), Defend.Shieldwall (0)
23:05:44
SQ
-> Behavior picked: Idle (1)
23:05:44
SQ
* Hoggart the Weasel: Ending Turn with 1 of 9 AP left.
23:05:44
SQ
* ---------------------------------------------------
23:05:44
SQ
Turn started for Lothar
23:05:48
SQ
Turn started for Torsten
23:05:48
SQ
Skill [Shieldwall] removed from [Torsten].
23:05:52
SQ
[Torsten] executes skill [Shieldwall] on target [Torsten]
23:05:52
SQ
Torsten uses skill Shieldwall
23:05:53
SQ
INFO: Next round issued: 6
23:05:54
SQ
Turn started for Lars
23:05:58
SQ
[Lars] executes skill [Impale] on target [Hoggart the Weasel]
23:05:58
SQ
Lars uses skill Impale
23:05:58
SQ
Turn started for Alfred
23:06:03
SQ
Turn started for Burkhard the Younger
23:06:07
SQ
Turn started for Burkhard
23:06:07
SQ
Skill [Shieldwall] removed from [Burkhard].
23:06:09
SQ
[Burkhard] executes skill [Shieldwall] on target [Burkhard]
23:06:09
SQ
Burkhard uses skill Shieldwall
23:06:10
SQ
[Burkhard] executes skill [Thrust] on target [Hoggart the Weasel]
23:06:10
SQ
Burkhard uses skill Thrust
23:06:10
SQ
Turn started for Lothar
23:06:16
SQ
Turn started for Siegfried
23:06:18
SQ
[Siegfried] executes skill [Quick Shot] on target [Hoggart the Weasel]
23:06:18
SQ
Siegfried uses skill Quick Shot
23:06:18
SQ
[Siegfried] executes skill [Quick Shot] on target [Hoggart the Weasel]
23:06:18
SQ
Siegfried uses skill Quick Shot
23:06:19
SQ
Turn started for Hoggart the Weasel
23:06:19
SQ
Skill [Riposte] removed from [Hoggart the Weasel].
23:06:19
SQ
*
23:06:19
SQ
* Hoggart the Weasel: Starting turn.
23:06:19
SQ
-> Behaviors to pick from:
Defend.Shieldwall (184.944)(*), Defend.Riposte (94.6874)(*), Attack.Default (85.0899)(*), Idle (1), Attack.KnockOut (0), Defend (0), Retreat (0), Flee (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), SwitchTo.Melee (0), Roam (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0)
23:06:19
SQ
-> Behavior picked: Attack.Default (85.0899)
23:06:20
SQ
* Hoggart the Weasel: Using Slash against Alfred!
23:06:20
SQ
Hoggart the Weasel uses skill Slash
23:06:20
SQ
-> Behaviors to pick from:
Defend.Shieldwall (177.913)(*), Defend.Riposte (89.0624)(*), Attack.Default (88.3064)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Defend (0), Attack.CrushArmor (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), SwitchTo.Melee (0), Roam (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Flee (0)
23:06:20
SQ
-> Behavior picked: Defend.Riposte (89.0624)
23:06:21
SQ
* Hoggart the Weasel: Using Riposte!
23:06:21
SQ
Hoggart the Weasel uses skill Riposte
23:06:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend (0), Attack.CrushArmor (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Split (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Flee (0), Defend.Shieldwall (0)
23:06:21
SQ
-> Behavior picked: Idle (1)
23:06:21
SQ
* Hoggart the Weasel: Ending Turn with 1 of 9 AP left.
23:06:21
SQ
* ---------------------------------------------------
23:06:21
SQ
Turn started for Torsten
23:06:21
SQ
Skill [Shieldwall] removed from [Torsten].
23:06:24
SQ
[Torsten] executes skill [Shieldwall] on target [Torsten]
23:06:24
SQ
Torsten uses skill Shieldwall
23:06:32
SQ
[Lothar] executes skill [Split Shield] on target [Hoggart the Weasel]
23:06:32
SQ
Lothar uses skill Split Shield
23:06:32
SQ
INFO: Next round issued: 7
23:06:33
SQ
Turn started for Alfred
23:06:35
SQ
[Alfred] executes skill [Puncture] on target [Hoggart the Weasel]
23:06:35
SQ
Alfred uses skill Puncture
23:06:36
SQ
[Alfred] executes skill [Puncture] on target [Hoggart the Weasel]
23:06:36
SQ
Alfred uses skill Puncture
23:06:36
SQ
Turn started for Lars
23:06:38
SQ
[Lars] executes skill [Impale] on target [Hoggart the Weasel]
23:06:38
SQ
Lars uses skill Impale
23:06:39
SQ
Turn started for Burkhard the Younger
23:06:44
SQ
entity is currently travelling!
23:06:46
SQ
[Burkhard the Younger] executes skill [Quick Shot] on target [Hoggart the Weasel]
23:06:46
SQ
Burkhard the Younger uses skill Quick Shot
23:06:46
SQ
Turn started for Burkhard
23:06:46
SQ
Skill [Shieldwall] removed from [Burkhard].
23:06:48
SQ
[Burkhard] executes skill [Thrust] on target [Hoggart the Weasel]
23:06:48
SQ
Burkhard uses skill Thrust
23:06:48
SQ
[Burkhard] executes skill [Thrust] on target [Hoggart the Weasel]
23:06:48
SQ
Burkhard uses skill Thrust
23:06:48
SQ
Hoggart the Weasel has died.
23:06:48
SQ
Skill [Riposte] removed from [Hoggart the Weasel].
23:06:48
Resource
Unloading: gfx/orientation_overlay.png
23:06:48
SQ
Skill [Hidden] removed from [Torsten].
23:06:48
SQ
Skill [Shieldwall] removed from [Torsten].
23:06:48
Resource
Loading: music/victory_01.ogg
23:06:52
Resource
Unloading: music/bandits_01.ogg
23:06:56
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
23:06:56
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
23:06:56
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
23:06:56
SQ
World::onCombatFinished
23:06:56
SQ
TacticalState::onFinish
23:06:56
Resource
Unloading: gfx/object_0.png
23:06:56
Resource
Unloading: gfx/detail.png
23:06:56
Resource
Unloading Resource Package "Temporary Tactical Resources".
23:06:56
Resource
Unloading: sounds/combat/repel_hit_01.wav
23:06:56
Resource
Unloading: sounds/combat/repel_hit_02.wav
23:06:56
Resource
Unloading: sounds/combat/repel_hit_03.wav
23:06:56
UI
IngameMenuScreen::UNREGISTER
23:06:56
UI
MainMenuModule::UNREGISTER
23:06:56
UI
LoadCampaignMenuModule::UNREGISTER
23:06:56
UI
SaveCampaignMenuModule::UNREGISTER
23:06:56
UI
OptionsMenuModule::UNREGISTER
23:06:56
UI
OptionsMenuModuleVideoPanel::UNREGISTER
23:06:56
UI
OptionsMenuModuleVideoPanel::UNREGISTER
23:06:56
UI
OptionsMenuModuleControlsPanel::UNREGISTER
23:06:56
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
23:06:56
UI
TacticalFleeScreen::UNREGISTER
23:06:56
UI
CharacterScreen::UNREGISTER
23:06:56
UI
CharacterScreenLeftPanelModule::UNREGISTER
23:06:56
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
23:06:56
UI
CharacterScreenPaperdollModule::UNREGISTER
23:06:56
UI
CharacterScreenSkillsModule::UNREGISTER
23:06:56
UI
CharacterScreenStatsModule::UNREGISTER
23:06:56
UI
CharacterScreenRightPanelModule::UNREGISTER
23:06:56
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
23:06:56
UI
CharacterScreenInventoryListModule::UNREGISTER
23:06:56
UI
CharacterScreenPerksModule::UNREGISTER
23:06:56
UI
CharacterScreenBrothersListModule::UNREGISTER
23:06:56
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
23:06:56
UI
TacticalScreen::UNREGISTER
23:06:56
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
23:06:56
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
23:06:56
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
23:06:56
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
23:06:56
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
23:06:56
UI
TacticalCombatResultScreen::UNREGISTER
23:06:56
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
23:06:56
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
23:06:57
SQ
showing contract: The %companyname%
23:07:29
SQ
showing contract: The %companyname%
23:07:37
SQ
contract added: Armed Courier
23:07:40
SQ
contract added: Investigate Cemetery
23:08:11
SQ
showing contract: The %companyname%
23:08:13
SQ
Location entered: Kielseng
23:08:13
Resource
Loading: music/village_01.ogg
23:08:15
Script
VM collected 2 object(s) and deleted them.
23:08:17
Resource
Unloading: music/victory_01.ogg
23:08:41
SQ
0
23:08:42
SQ
0
23:08:43
SQ
0
23:08:45
Resource
Loading: music/worldmap_09.ogg
23:08:49
Resource
Unloading: music/village_01.ogg
23:09:00
SQ
contract added: Hunting Beasts
23:09:05
SQ
contract added: Hunting Beasts
23:09:17
SQ
contract added: Drive away bandits
23:09:23
SQ
Location entered: Suderstadt
23:09:23
Resource
Loading: music/city_02.ogg
23:09:27
Resource
Unloading: music/worldmap_09.ogg
23:09:27
SQ
246
23:09:28
SQ
246
23:09:32
SQ
showing contract: Investigate Cemetery
23:10:06
SQ
contract activated: 7
23:10:08
Resource
Loading: music/worldmap_08.ogg
23:10:12
Resource
Unloading: music/city_02.ogg
23:10:29
SQ
Save campaign: Or-Azur
23:10:30
Scene
Finished saving scene.
23:10:32
SQ
Location entered: Abandoned Graveyard
23:10:32
SQ
showing contract: Investigate Cemetery
23:10:42
SQ
Save campaign: autosave
23:10:42
Scene
Finished saving scene.
23:10:43
SQ
WorldState::onHide
23:10:43
UI
CharacterScreen::REGISTER
23:10:43
UI
CharacterScreenLeftPanelModule::REGISTER
23:10:43
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
23:10:43
UI
CharacterScreenPaperdollModule::REGISTER
23:10:43
UI
CharacterScreenSkillsModule::REGISTER
23:10:43
UI
CharacterScreenStatsModule::REGISTER
23:10:43
UI
CharacterScreenRightPanelModule::REGISTER
23:10:43
UI
CharacterScreenRightPanelHeaderModule::REGISTER
23:10:43
UI
CharacterScreenInventoryListModule::REGISTER
23:10:43
UI
CharacterScreenPerksModule::REGISTER
23:10:43
UI
CharacterScreenBrothersListModule::REGISTER
23:10:43
UI
CharacterScreenBattleStartFooterModule::REGISTER
23:10:43
UI
TacticalFleeScreen::REGISTER
23:10:43
UI
IngameMenuScreen::REGISTER
23:10:43
UI
MainMenuModule::REGISTER
23:10:43
UI
LoadCampaignMenuModule::REGISTER
23:10:43
UI
SaveCampaignMenuModule::REGISTER
23:10:43
UI
OptionsMenuModule::REGISTER
23:10:43
UI
OptionsMenuModuleVideoPanel::REGISTER
23:10:43
UI
OptionsMenuModuleAudioPanel::REGISTER
23:10:43
UI
OptionsMenuModuleControlsPanel::REGISTER
23:10:43
UI
OptionsMenuModuleGameplayPanel::REGISTER
23:10:43
UI
TacticalCombatResultScreen::REGISTER
23:10:43
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
23:10:43
UI
TacticalCombatResultScreenLootPanel::REGISTER
23:10:43
UI
TacticalScreen::REGISTER
23:10:43
UI
TacticalScreenTurnSequenceBarModule::REGISTER
23:10:43
UI
TacticalScreenOrientationOverlayModule::REGISTER
23:10:43
UI
TacticalScreenTopbarEventLogModule::REGISTER
23:10:43
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
23:10:43
UI
TacticalScreenTopbarOptionsModule::REGISTER
23:10:43
Resource
Loading: gfx/object_0.png
23:10:43
Texture
Texture "gfx/object_0.png" (ID: 21) took up approximately 2730kb in video memory.
23:10:43
Resource
Loading: gfx/detail.png
23:10:43
Texture
Texture "gfx/detail.png" (ID: 22) took up approximately 5461kb in video memory.
23:10:43
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (24,-2).
23:10:43
Resource
Loading: gfx/entity_1.png
23:10:43
Texture
Texture "gfx/entity_1.png" (ID: 23) took up approximately 1365kb in video memory.
23:10:43
Resource
Loading: gfx/orientation_overlay.png
23:10:43
Texture
Texture "gfx/orientation_overlay.png" (ID: 24) took up approximately 512kb in video memory.
23:10:43
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (8,12).
23:10:43
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (21,14).
23:10:43
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (13,3).
23:10:43
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (12,17).
23:10:43
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (18,0).
23:10:43
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (24,4).
23:10:43
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (9,11).
23:10:43
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (23,-3).
23:10:43
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (20,-1).
23:10:43
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (20,13).
23:10:43
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (8,19).
23:10:43
SQ
TACTICAL: STASH LOCKED: true
23:10:43
SQ
Turn started for Ghoul
23:10:43
SQ
*
23:10:43
SQ
* Ghoul: Starting turn.
23:10:43
SQ
INFO: Next round issued: 1
23:10:43
Resource
Started loading Resource Package "Temporary Tactical Resources".
23:10:43
Resource
Loading: sounds/combat/repel_hit_01.wav
23:10:43
Resource
Loading: sounds/combat/repel_hit_02.wav
23:10:43
Resource
Loading: sounds/combat/repel_hit_03.wav
23:10:43
Resource
Loading: sounds/enemies/ghoul_flee_01.wav
23:10:43
Resource
Loading: sounds/enemies/ghoul_hurt_02.wav
23:10:43
Resource
Loading: sounds/enemies/ghoul_hurt_03.wav
23:10:43
Resource
Loading: sounds/enemies/ghoul_death_01.wav
23:10:43
Resource
Loading: sounds/enemies/ghoul_death_02.wav
23:10:43
Resource
Loading: sounds/enemies/ghoul_death_03.wav
23:10:43
Resource
Loading: sounds/enemies/ghoul_hurt_01.wav
23:10:43
Resource
Loading: sounds/enemies/ghoul_flee_02.wav
23:10:43
Resource
Loading: sounds/enemies/ghoul_flee_03.wav
23:10:43
Resource
Loading: sounds/enemies/ghoul_idle_01.wav
23:10:43
Resource
Loading: sounds/enemies/ghoul_idle_02.wav
23:10:43
Resource
Loading: sounds/enemies/ghoul_idle_03.wav
23:10:43
Resource
Loading: sounds/enemies/orc_idle_03.wav
23:10:44
Resource
Loading: sounds/enemies/ghoul_claws_01.wav
23:10:44
Resource
Loading: sounds/enemies/ghoul_claws_02.wav
23:10:44
Resource
Loading: sounds/enemies/ghoul_claws_03.wav
23:10:44
Resource
Loading: sounds/combat/werewolf_claw_01.wav
23:10:44
Resource
Loading: sounds/combat/werewolf_claw_02.wav
23:10:44
Resource
Loading: sounds/combat/werewolf_claw_03.wav
23:10:44
Resource
Loading: sounds/enemies/gruesome_feast_01.wav
23:10:44
Resource
Loading: sounds/enemies/gruesome_feast_03.wav
23:10:44
Resource
Loading: sounds/enemies/gruesome_feast_04.wav
23:10:44
Resource
Loading: music/undead_02.ogg
23:10:44
SQ
defensive score: 0
23:10:44
SQ
defensive threshold: 1.5
23:10:44
SQ
-> Behaviors to pick from:
Engage.Melee (55)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
23:10:44
SQ
-> Behavior picked: Engage.Melee (55)
23:10:44
SQ
* Ghoul: Engaging to melee range with Siegfried (visible), accepted_distance=0
23:10:44
SQ
* Ghoul: Reached engage destination
23:10:44
SQ
defensive score: 0
23:10:44
SQ
defensive threshold: 1.5
23:10:44
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
23:10:44
SQ
-> Behavior picked: Idle (1)
23:10:44
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:10:44
SQ
* ---------------------------------------------------
23:10:44
SQ
Turn started for Ghoul
23:10:44
SQ
*
23:10:44
SQ
* Ghoul: Starting turn.
23:10:45
SQ
defensive score: 0
23:10:45
SQ
defensive threshold: 1.5
23:10:45
SQ
-> Behaviors to pick from:
Engage.Melee (44.1045)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
23:10:45
SQ
-> Behavior picked: Engage.Melee (44.1045)
23:10:45
SQ
* Ghoul: Engaging to melee range with Siegfried (not visible), accepted_distance=0
23:10:45
SQ
* Ghoul: Reached engage destination
23:10:45
SQ
defensive score: 0
23:10:45
SQ
defensive threshold: 1.5
23:10:45
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
23:10:45
SQ
-> Behavior picked: Idle (1)
23:10:45
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:10:45
SQ
* ---------------------------------------------------
23:10:45
SQ
Turn started for Ghoul
23:10:45
SQ
*
23:10:45
SQ
* Ghoul: Starting turn.
23:10:45
SQ
defensive score: 0
23:10:45
SQ
defensive threshold: 1.5
23:10:45
SQ
-> Behaviors to pick from:
Engage.Melee (88)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
23:10:45
SQ
-> Behavior picked: Engage.Melee (88)
23:10:45
SQ
* Ghoul: Engaging to melee range with Siegfried (not visible), accepted_distance=0
23:10:45
SQ
* Ghoul: Reached engage destination
23:10:45
SQ
defensive score: 0
23:10:45
SQ
defensive threshold: 1.5
23:10:45
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
23:10:45
SQ
-> Behavior picked: Idle (1)
23:10:45
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:10:45
SQ
* ---------------------------------------------------
23:10:46
SQ
Turn started for Ghoul
23:10:46
SQ
*
23:10:46
SQ
* Ghoul: Starting turn.
23:10:46
SQ
defensive score: 0
23:10:46
SQ
defensive threshold: 1.5
23:10:46
SQ
-> Behaviors to pick from:
Engage.Melee (107.422)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
23:10:46
SQ
-> Behavior picked: Engage.Melee (107.422)
23:10:46
SQ
* Ghoul: Engaging to melee range with Siegfried (not visible), accepted_distance=0
23:10:46
SQ
* Ghoul: Reached engage destination
23:10:46
SQ
defensive score: 0
23:10:46
SQ
defensive threshold: 1.5
23:10:46
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
23:10:46
SQ
-> Behavior picked: Idle (1)
23:10:46
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:10:46
SQ
* ---------------------------------------------------
23:10:46
SQ
Turn started for Ghoul
23:10:46
SQ
*
23:10:46
SQ
* Ghoul: Starting turn.
23:10:46
SQ
defensive score: 0
23:10:46
SQ
defensive threshold: 1.5
23:10:46
SQ
-> Behaviors to pick from:
Engage.Melee (55)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
23:10:46
SQ
-> Behavior picked: Engage.Melee (55)
23:10:46
SQ
* Ghoul: Engaging to melee range with Siegfried (not visible), accepted_distance=0
23:10:46
SQ
* Ghoul: Reached engage destination
23:10:46
SQ
defensive score: 0
23:10:46
SQ
defensive threshold: 1.5
23:10:47
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
23:10:47
SQ
-> Behavior picked: Idle (1)
23:10:47
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
23:10:47
SQ
* ---------------------------------------------------
23:10:47
SQ
Turn started for Ghoul
23:10:47
SQ
*
23:10:47
SQ
* Ghoul: Starting turn.
23:10:47
Resource
Unloading: music/worldmap_08.ogg
23:10:47
SQ
defensive score: 0
23:10:47
SQ
defensive threshold: 1.5
23:10:47
SQ
-> Behaviors to pick from:
Engage.Melee (84.15)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
23:10:47
SQ
-> Behavior picked: Engage.Melee (84.15)
23:10:47
SQ
* Ghoul: Engaging to melee range with Siegfried (not visible), accepted_distance=0
23:10:47
SQ
* Ghoul: Reached engage destination
23:10:47
SQ
defensive score: 0
23:10:47
SQ
defensive threshold: 1.5
23:10:47
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
23:10:47
SQ
-> Behavior picked: Idle (1)
23:10:47
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
23:10:47
SQ
* ---------------------------------------------------
23:10:47
SQ
Turn started for Ghoul
23:10:47
SQ
*
23:10:47
SQ
* Ghoul: Starting turn.
23:10:48
SQ
defensive score: 0
23:10:48
SQ
defensive threshold: 1.5
23:10:48
SQ
-> Behaviors to pick from:
Engage.Melee (88)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
23:10:48
SQ
-> Behavior picked: Engage.Melee (88)
23:10:48
SQ
* Ghoul: Engaging to melee range with Siegfried (not visible), accepted_distance=0
23:10:48
SQ
* Ghoul: Reached engage destination
23:10:48
SQ
defensive score: 0
23:10:48
SQ
defensive threshold: 1.5
23:10:48
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
23:10:48
SQ
-> Behavior picked: Idle (1)
23:10:48
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:10:48
SQ
* ---------------------------------------------------
23:10:48
SQ
Turn started for Ghoul
23:10:48
SQ
*
23:10:48
SQ
* Ghoul: Starting turn.
23:10:48
SQ
defensive score: 0
23:10:48
SQ
defensive threshold: 1.5
23:10:48
SQ
-> Behaviors to pick from:
Engage.Melee (60.5)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
23:10:48
SQ
-> Behavior picked: Engage.Melee (60.5)
23:10:48
SQ
* Ghoul: Engaging to melee range with Siegfried (not visible), accepted_distance=0
23:10:48
SQ
* Ghoul: Reached engage destination
23:10:48
SQ
defensive score: 0
23:10:48
SQ
defensive threshold: 1.5
23:10:48
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
23:10:48
SQ
-> Behavior picked: Idle (1)
23:10:48
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:10:48
SQ
* ---------------------------------------------------
23:10:49
SQ
Turn started for Ghoul
23:10:49
SQ
*
23:10:49
SQ
* Ghoul: Starting turn.
23:10:49
SQ
defensive score: 0
23:10:49
SQ
defensive threshold: 1.5
23:10:49
SQ
-> Behaviors to pick from:
Engage.Melee (66)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
23:10:49
SQ
-> Behavior picked: Engage.Melee (66)
23:10:49
SQ
* Ghoul: Engaging to melee range with Siegfried (not visible), accepted_distance=0
23:10:49
SQ
* Ghoul: Reached engage destination
23:10:49
SQ
defensive score: 0
23:10:49
SQ
defensive threshold: 1.5
23:10:49
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
23:10:49
SQ
-> Behavior picked: Idle (1)
23:10:49
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:10:49
SQ
* ---------------------------------------------------
23:10:49
SQ
Turn started for Ghoul
23:10:49
SQ
*
23:10:49
SQ
* Ghoul: Starting turn.
23:10:49
SQ
defensive score: 0
23:10:49
SQ
defensive threshold: 1.5
23:10:50
SQ
-> Behaviors to pick from:
Engage.Melee (44.6875)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
23:10:50
SQ
-> Behavior picked: Engage.Melee (44.6875)
23:10:50
SQ
* Ghoul: Engaging to melee range with Siegfried (not visible), accepted_distance=0
23:10:50
SQ
Skill [Hidden] removed from [Ghoul].
23:10:51
SQ
* Ghoul: Reached engage destination
23:10:51
SQ
defensive score: 0
23:10:51
SQ
defensive threshold: 1.5
23:10:51
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
23:10:51
SQ
-> Behavior picked: Idle (1)
23:10:51
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:10:51
SQ
* ---------------------------------------------------
23:10:51
SQ
Turn started for Ghoul
23:10:51
SQ
*
23:10:51
SQ
* Ghoul: Starting turn.
23:10:51
SQ
defensive score: 0
23:10:51
SQ
defensive threshold: 1.5
23:10:51
SQ
-> Behaviors to pick from:
Engage.Melee (55)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
23:10:51
SQ
-> Behavior picked: Engage.Melee (55)
23:10:51
SQ
* Ghoul: Engaging to melee range with Siegfried (not visible), accepted_distance=0
23:10:51
SQ
* Ghoul: Reached engage destination
23:10:51
SQ
defensive score: 0
23:10:51
SQ
defensive threshold: 1.5
23:10:51
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
23:10:51
SQ
-> Behavior picked: Idle (1)
23:10:51
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
23:10:51
SQ
* ---------------------------------------------------
23:10:52
SQ
Turn started for Ghoul
23:10:52
SQ
*
23:10:52
SQ
* Ghoul: Starting turn.
23:10:52
SQ
defensive score: 0
23:10:52
SQ
defensive threshold: 1.5
23:10:52
SQ
-> Behaviors to pick from:
Engage.Melee (71.5)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0)
23:10:52
SQ
-> Behavior picked: Engage.Melee (71.5)
23:10:52
SQ
* Ghoul: Engaging to melee range with Burkhard (not visible), accepted_distance=0
23:10:52
SQ
* Ghoul: Reached engage destination
23:10:52
SQ
defensive score: 0
23:10:52
SQ
defensive threshold: 1.5
23:10:52
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0)
23:10:52
SQ
-> Behavior picked: Idle (1)
23:10:52
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:10:52
SQ
* ---------------------------------------------------
23:10:52
SQ
Turn started for Burkhard the Younger
23:11:03
SQ
Turn started for Siegfried
23:11:05
SQ
Turn started for Lars
23:11:08
SQ
Turn started for Alfred
23:11:11
SQ
Turn started for Torsten
23:11:17
SQ
Skill [Hidden] removed from [Burkhard].
23:11:18
SQ
Turn started for Lothar
23:11:19
SQ
Skill [Hidden] removed from [Lothar].
23:11:20
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:11:20
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:11:25
SQ
[Burkhard the Younger] executes skill [Quick Shot] on target [Ghoul]
23:11:25
SQ
Burkhard the Younger uses skill Quick Shot
23:11:29
SQ
[Siegfried] executes skill [Quick Shot] on target [Ghoul]
23:11:29
SQ
Siegfried uses skill Quick Shot
23:11:30
SQ
Ghoul has died.
23:11:36
SQ
INFO: Next round issued: 2
23:11:36
SQ
Turn started for Ghoul
23:11:36
SQ
*
23:11:36
SQ
* Ghoul: Starting turn.
23:11:37
SQ
defensive score: 0
23:11:37
SQ
defensive threshold: 1.5
23:11:37
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Engage.Melee (75.9), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0)
23:11:37
SQ
-> Behavior picked: GruesomeFeast (500)
23:11:37
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:11:37
SQ
defensive score: 0
23:11:37
SQ
defensive threshold: 1.5
23:11:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
23:11:37
SQ
-> Behavior picked: Idle (1)
23:11:37
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:11:37
SQ
* ---------------------------------------------------
23:11:37
SQ
Turn started for Ghoul
23:11:37
SQ
*
23:11:37
SQ
* Ghoul: Starting turn.
23:11:37
SQ
defensive score: 0
23:11:37
SQ
defensive threshold: 1.5
23:11:37
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Engage.Melee (75.9), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0)
23:11:37
SQ
-> Behavior picked: GruesomeFeast (500)
23:11:37
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:11:37
SQ
defensive score: 0
23:11:37
SQ
defensive threshold: 1.5
23:11:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
23:11:38
SQ
-> Behavior picked: Idle (1)
23:11:38
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:11:38
SQ
* ---------------------------------------------------
23:11:38
SQ
Turn started for Ghoul
23:11:38
SQ
*
23:11:38
SQ
* Ghoul: Starting turn.
23:11:38
SQ
defensive score: 0
23:11:38
SQ
defensive threshold: 1.5
23:11:38
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Engage.Melee (75.9), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0)
23:11:38
SQ
-> Behavior picked: GruesomeFeast (500)
23:11:38
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:11:38
SQ
defensive score: 0
23:11:38
SQ
defensive threshold: 1.5
23:11:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
23:11:38
SQ
-> Behavior picked: Idle (1)
23:11:38
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:11:38
SQ
* ---------------------------------------------------
23:11:38
SQ
Turn started for Ghoul
23:11:38
SQ
*
23:11:38
SQ
* Ghoul: Starting turn.
23:11:39
SQ
defensive score: 0
23:11:39
SQ
defensive threshold: 1.5
23:11:39
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Engage.Melee (94.875), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0)
23:11:39
SQ
-> Behavior picked: GruesomeFeast (500)
23:11:39
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:11:39
SQ
Skill [Hidden] removed from [Ghoul].
23:11:39
SQ
defensive score: 0
23:11:39
SQ
defensive threshold: 1.5
23:11:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
23:11:39
SQ
-> Behavior picked: Idle (1)
23:11:39
SQ
* Ghoul: Ending Turn with 4 of 9 AP left.
23:11:39
SQ
* ---------------------------------------------------
23:11:39
SQ
Turn started for Ghoul
23:11:39
SQ
*
23:11:39
SQ
* Ghoul: Starting turn.
23:11:39
SQ
defensive score: 0
23:11:39
SQ
defensive threshold: 1.5
23:11:39
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Engage.Melee (63.25), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0)
23:11:39
SQ
-> Behavior picked: GruesomeFeast (500)
23:11:39
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:11:39
SQ
Skill [Hidden] removed from [Ghoul].
23:11:39
SQ
defensive score: 0
23:11:39
SQ
defensive threshold: 1.5
23:11:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
23:11:39
SQ
-> Behavior picked: Idle (1)
23:11:39
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:11:39
SQ
* ---------------------------------------------------
23:11:40
SQ
Turn started for Ghoul
23:11:40
SQ
*
23:11:40
SQ
* Ghoul: Starting turn.
23:11:40
SQ
defensive score: 0
23:11:40
SQ
defensive threshold: 1.5
23:11:40
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Engage.Melee (63.25), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0)
23:11:40
SQ
-> Behavior picked: GruesomeFeast (500)
23:11:40
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:11:41
SQ
defensive score: 0
23:11:41
SQ
defensive threshold: 1.5
23:11:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
23:11:41
SQ
-> Behavior picked: Idle (1)
23:11:41
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:11:41
SQ
* ---------------------------------------------------
23:11:41
SQ
Turn started for Ghoul
23:11:41
SQ
*
23:11:41
SQ
* Ghoul: Starting turn.
23:11:41
SQ
defensive score: 0
23:11:41
SQ
defensive threshold: 1.5
23:11:41
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Engage.Melee (94.875), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0)
23:11:41
SQ
-> Behavior picked: GruesomeFeast (500)
23:11:41
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:11:41
SQ
defensive score: 0
23:11:41
SQ
defensive threshold: 1.5
23:11:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
23:11:42
SQ
-> Behavior picked: Idle (1)
23:11:42
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:11:42
SQ
* ---------------------------------------------------
23:11:42
SQ
Turn started for Ghoul
23:11:42
SQ
*
23:11:42
SQ
* Ghoul: Starting turn.
23:11:42
SQ
defensive score: 0
23:11:42
SQ
defensive threshold: 1.5
23:11:42
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Engage.Melee (69.575), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0)
23:11:42
SQ
-> Behavior picked: GruesomeFeast (500)
23:11:42
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:11:43
SQ
defensive score: 0
23:11:43
SQ
defensive threshold: 1.5
23:11:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
23:11:43
SQ
-> Behavior picked: Idle (1)
23:11:43
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:11:43
SQ
* ---------------------------------------------------
23:11:43
SQ
Turn started for Ghoul
23:11:43
SQ
*
23:11:43
SQ
* Ghoul: Starting turn.
23:11:44
SQ
defensive score: 0
23:11:44
SQ
defensive threshold: 1.5
23:11:44
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Engage.Melee (75.9), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0)
23:11:44
SQ
-> Behavior picked: GruesomeFeast (500)
23:11:44
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:11:44
SQ
defensive score: 0
23:11:44
SQ
defensive threshold: 1.5
23:11:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
23:11:44
SQ
-> Behavior picked: Idle (1)
23:11:44
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:11:44
SQ
* ---------------------------------------------------
23:11:44
SQ
Turn started for Ghoul
23:11:44
SQ
*
23:11:44
SQ
* Ghoul: Starting turn.
23:11:44
SQ
defensive score: 0
23:11:44
SQ
defensive threshold: 1.5
23:11:44
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Engage.Melee (54.05), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0)
23:11:44
SQ
-> Behavior picked: GruesomeFeast (500)
23:11:44
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:11:44
SQ
defensive score: 0
23:11:44
SQ
defensive threshold: 1.5
23:11:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
23:11:44
SQ
-> Behavior picked: Idle (1)
23:11:44
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:11:44
SQ
* ---------------------------------------------------
23:11:44
SQ
Turn started for Ghoul
23:11:45
SQ
*
23:11:45
SQ
* Ghoul: Starting turn.
23:11:45
SQ
defensive score: 0
23:11:45
SQ
defensive threshold: 1.5
23:11:45
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Engage.Melee (94.875), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend (0), Roam (0), Flee (0)
23:11:45
SQ
-> Behavior picked: GruesomeFeast (500)
23:11:45
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:11:45
SQ
Skill [Hidden] removed from [Ghoul].
23:11:45
SQ
defensive score: 0
23:11:45
SQ
defensive threshold: 1.5
23:11:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend (0), Roam (0), Flee (0), GruesomeFeast (0)
23:11:45
SQ
-> Behavior picked: Idle (1)
23:11:45
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:11:45
SQ
* ---------------------------------------------------
23:11:45
SQ
Turn started for Lars
23:11:48
SQ
Turn started for Burkhard the Younger
23:11:51
SQ
Turn started for Alfred
23:11:55
SQ
Turn started for Siegfried
23:11:57
SQ
Turn started for Torsten
23:11:58
SQ
Skill [Hidden] removed from [Torsten].
23:11:59
SQ
Turn started for Lothar
23:12:05
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:12:05
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:12:06
SQ
Turn started for Burkhard
23:12:16
SQ
[Burkhard the Younger] executes skill [Aimed Shot] on target [Ghoul]
23:12:16
SQ
Burkhard the Younger uses skill Aimed Shot
23:12:24
SQ
[Siegfried] executes skill [Aimed Shot] on target [Ghoul]
23:12:24
SQ
Siegfried uses skill Aimed Shot
23:12:25
SQ
Ghoul has died.
23:12:28
SQ
[Burkhard] executes skill [Spearwall] on target [Burkhard]
23:12:28
SQ
Burkhard uses skill Spearwall
23:12:30
SQ
INFO: Next round issued: 3
23:12:30
SQ
Turn started for Ghoul
23:12:30
SQ
*
23:12:30
SQ
* Ghoul: Starting turn.
23:12:31
SQ
defensive score: 0
23:12:31
SQ
defensive threshold: 1.5
23:12:31
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Engage.Melee (99), Idle (1), Defend (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), Attack.Default (0)
23:12:31
SQ
-> Behavior picked: GruesomeFeast (500)
23:12:31
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:12:31
SQ
defensive score: 0
23:12:31
SQ
defensive threshold: 1.5
23:12:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
23:12:31
SQ
-> Behavior picked: Idle (1)
23:12:31
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:12:31
SQ
* ---------------------------------------------------
23:12:31
SQ
Turn started for Ghoul
23:12:31
SQ
*
23:12:31
SQ
* Ghoul: Starting turn.
23:12:31
SQ
defensive score: 0
23:12:31
SQ
defensive threshold: 1.5
23:12:31
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Engage.Melee (71.5), Idle (1), Defend (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), Attack.Default (0)
23:12:31
SQ
-> Behavior picked: GruesomeFeast (500)
23:12:31
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:12:31
SQ
defensive score: 0
23:12:31
SQ
defensive threshold: 1.5
23:12:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
23:12:32
SQ
-> Behavior picked: Idle (1)
23:12:32
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:12:32
SQ
* ---------------------------------------------------
23:12:32
SQ
Turn started for Ghoul
23:12:32
SQ
*
23:12:32
SQ
* Ghoul: Starting turn.
23:12:32
SQ
defensive score: 0
23:12:32
SQ
defensive threshold: 1.5
23:12:32
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Engage.Melee (82.5), Idle (1), Defend (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), Attack.Default (0)
23:12:32
SQ
-> Behavior picked: GruesomeFeast (500)
23:12:32
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:12:32
SQ
defensive score: 0
23:12:32
SQ
defensive threshold: 1.5
23:12:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
23:12:32
SQ
-> Behavior picked: Idle (1)
23:12:32
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:12:32
SQ
* ---------------------------------------------------
23:12:32
SQ
Turn started for Ghoul
23:12:32
SQ
*
23:12:32
SQ
* Ghoul: Starting turn.
23:12:33
SQ
defensive score: 0
23:12:33
SQ
defensive threshold: 1.5
23:12:33
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Engage.Melee (64.35), Idle (1), Defend (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), Attack.Default (0)
23:12:33
SQ
-> Behavior picked: GruesomeFeast (500)
23:12:33
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:12:33
SQ
defensive score: 0
23:12:33
SQ
defensive threshold: 1.5
23:12:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
23:12:33
SQ
-> Behavior picked: Idle (1)
23:12:33
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:12:33
SQ
* ---------------------------------------------------
23:12:33
SQ
Turn started for Ghoul
23:12:33
SQ
*
23:12:33
SQ
* Ghoul: Starting turn.
23:12:33
SQ
defensive score: 0
23:12:33
SQ
defensive threshold: 1.5
23:12:33
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Engage.Melee (50), Idle (1), Defend (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), Attack.Default (0)
23:12:33
SQ
-> Behavior picked: GruesomeFeast (500)
23:12:33
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:12:33
SQ
Skill [Hidden] removed from [Ghoul].
23:12:34
SQ
defensive score: 0
23:12:34
SQ
defensive threshold: 1.5
23:12:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
23:12:34
SQ
-> Behavior picked: Idle (1)
23:12:34
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:12:34
SQ
* ---------------------------------------------------
23:12:35
SQ
Turn started for Ghoul
23:12:35
SQ
*
23:12:35
SQ
* Ghoul: Starting turn.
23:12:35
SQ
defensive score: 0
23:12:35
SQ
defensive threshold: 1.5
23:12:35
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Engage.Melee (104.5), Idle (1), Defend (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), Attack.Default (0)
23:12:35
SQ
-> Behavior picked: GruesomeFeast (500)
23:12:35
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:12:35
SQ
defensive score: 0
23:12:35
SQ
defensive threshold: 1.5
23:12:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
23:12:35
SQ
-> Behavior picked: Idle (1)
23:12:35
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:12:35
SQ
* ---------------------------------------------------
23:12:35
SQ
Turn started for Ghoul
23:12:35
SQ
*
23:12:35
SQ
* Ghoul: Starting turn.
23:12:36
SQ
defensive score: 0
23:12:36
SQ
defensive threshold: 1.5
23:12:36
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Engage.Melee (99), Idle (1), Defend (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), Attack.Default (0)
23:12:36
SQ
-> Behavior picked: GruesomeFeast (500)
23:12:36
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:12:36
SQ
defensive score: 0
23:12:36
SQ
defensive threshold: 1.5
23:12:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
23:12:36
SQ
-> Behavior picked: Idle (1)
23:12:36
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:12:36
SQ
* ---------------------------------------------------
23:12:36
SQ
Turn started for Ghoul
23:12:36
SQ
*
23:12:36
SQ
* Ghoul: Starting turn.
23:12:36
SQ
defensive score: 0
23:12:36
SQ
defensive threshold: 1.5
23:12:36
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Engage.Melee (43.6607), Idle (1), Defend (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), Attack.Default (0)
23:12:36
SQ
-> Behavior picked: GruesomeFeast (500)
23:12:37
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:12:38
SQ
defensive score: 0
23:12:38
SQ
defensive threshold: 1.5
23:12:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend (0), BreakFree (0), Engage.Melee (0), Flee (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
23:12:38
SQ
-> Behavior picked: Idle (1)
23:12:38
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:12:38
SQ
* ---------------------------------------------------
23:12:38
SQ
Turn started for Ghoul
23:12:38
SQ
*
23:12:38
SQ
* Ghoul: Starting turn.
23:12:39
SQ
defensive score: 0
23:12:39
SQ
defensive threshold: 1.5
23:12:39
SQ
-> Behaviors to pick from:
Engage.Melee (104.5)(*), Idle (1), GruesomeFeast (0), Defend (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), Attack.Default (0)
23:12:39
SQ
-> Behavior picked: Engage.Melee (104.5)
23:12:39
SQ
* Ghoul: Engaging to melee range with Lothar (not visible), accepted_distance=0
23:12:39
SQ
Skill [Hidden] removed from [Ghoul].
23:12:39
SQ
* Ghoul: Reached engage destination
23:12:39
SQ
defensive score: 0
23:12:39
SQ
defensive threshold: 1.5
23:12:39
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Flee (0), BreakFree (0), Roam (0), Retreat (0), Defend (0), Attack.Default (0), Engage.Melee (0)
23:12:39
SQ
-> Behavior picked: Idle (1)
23:12:39
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
23:12:39
SQ
* ---------------------------------------------------
23:12:39
SQ
Turn started for Ghoul
23:12:39
SQ
*
23:12:39
SQ
* Ghoul: Starting turn.
23:12:39
SQ
defensive score: 0
23:12:39
SQ
defensive threshold: 1.5
23:12:39
SQ
-> Behaviors to pick from:
Engage.Melee (66)(*), Idle (1), GruesomeFeast (0), Defend (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), Attack.Default (0)
23:12:39
SQ
-> Behavior picked: Engage.Melee (66)
23:12:39
SQ
* Ghoul: Engaging to melee range with Lothar (not visible), accepted_distance=0
23:12:39
SQ
* Ghoul: Reached engage destination
23:12:39
SQ
defensive score: 0
23:12:39
SQ
defensive threshold: 1.5
23:12:39
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Flee (0), BreakFree (0), Roam (0), Retreat (0), Defend (0), Attack.Default (0), Engage.Melee (0)
23:12:39
SQ
-> Behavior picked: Idle (1)
23:12:39
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:12:39
SQ
* ---------------------------------------------------
23:12:40
SQ
Turn started for Lars
23:12:42
SQ
Turn started for Alfred
23:12:43
SQ
Turn started for Torsten
23:12:43
SQ
Turn started for Burkhard the Younger
23:12:46
SQ
[Burkhard the Younger] executes skill [Aimed Shot] on target [Ghoul]
23:12:46
SQ
Burkhard the Younger uses skill Aimed Shot
23:12:47
SQ
Turn started for Lothar
23:12:49
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:12:49
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:12:49
SQ
Turn started for Siegfried
23:12:51
SQ
[Siegfried] executes skill [Aimed Shot] on target [Ghoul]
23:12:51
SQ
Siegfried uses skill Aimed Shot
23:12:52
SQ
Turn started for Burkhard
23:12:52
SQ
Skill [Spearwall] removed from [Burkhard].
23:12:56
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:12:56
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:12:57
SQ
INFO: Next round issued: 4
23:12:57
SQ
Turn started for Ghoul
23:12:57
SQ
*
23:12:57
SQ
* Ghoul: Starting turn.
23:12:58
SQ
defensive score: 0
23:12:58
SQ
defensive threshold: 1.5
23:12:58
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Engage.Melee (43.0469), Idle (1), Flee (0), Defend (0), Retreat (0), Attack.Default (0), BreakFree (0), Roam (0)
23:12:58
SQ
-> Behavior picked: GruesomeFeast (500)
23:12:58
SQ
* Ghoul: Using Gruesome Feast!
23:12:58
SQ
Ghoul uses skill Gruesome Feast
23:13:00
SQ
defensive score: 0
23:13:00
SQ
defensive threshold: 1.5
23:13:00
SQ
-> Behaviors to pick from:
Engage.Melee (77)(*), Idle (1), Defend (0), Retreat (0), Attack.Default (0), BreakFree (0), Flee (0), Roam (0), GruesomeFeast (0)
23:13:00
SQ
-> Behavior picked: Engage.Melee (77)
23:13:00
SQ
* Ghoul: Engaging to melee range with Burkhard (visible), accepted_distance=0
23:13:00
SQ
* Ghoul: Reached engage destination
23:13:00
SQ
defensive score: 0
23:13:00
SQ
defensive threshold: 1.5
23:13:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Flee (0), Attack.Default (0), BreakFree (0), Roam (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
23:13:00
SQ
-> Behavior picked: Idle (1)
23:13:00
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:13:00
SQ
* ---------------------------------------------------
23:13:01
SQ
Turn started for Ghoul
23:13:01
SQ
*
23:13:01
SQ
* Ghoul: Starting turn.
23:13:01
SQ
defensive score: 0
23:13:01
SQ
defensive threshold: 1.5
23:13:01
SQ
-> Behaviors to pick from:
Engage.Melee (121)(*), Idle (1), GruesomeFeast (0), Flee (0), Defend (0), Retreat (0), Attack.Default (0), BreakFree (0), Roam (0)
23:13:01
SQ
-> Behavior picked: Engage.Melee (121)
23:13:01
SQ
* Ghoul: Engaging to melee range with Burkhard (not visible), accepted_distance=0
23:13:01
SQ
* Ghoul: Reached engage destination
23:13:01
SQ
defensive score: 0
23:13:01
SQ
defensive threshold: 1.5
23:13:01
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Defend (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
23:13:01
SQ
-> Behavior picked: Idle (1)
23:13:01
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
23:13:01
SQ
* ---------------------------------------------------
23:13:01
SQ
Turn started for Ghoul
23:13:01
SQ
*
23:13:01
SQ
* Ghoul: Starting turn.
23:13:02
SQ
defensive score: 0
23:13:02
SQ
defensive threshold: 1.5
23:13:02
SQ
-> Behaviors to pick from:
Engage.Melee (99)(*), Idle (1), GruesomeFeast (0), Flee (0), Defend (0), Retreat (0), Attack.Default (0), BreakFree (0), Roam (0)
23:13:02
SQ
-> Behavior picked: Engage.Melee (99)
23:13:02
SQ
* Ghoul: Engaging to melee range with Lothar (not visible), accepted_distance=0
23:13:02
SQ
* Ghoul: Reached engage destination
23:13:02
SQ
defensive score: 0
23:13:02
SQ
defensive threshold: 1.5
23:13:02
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Defend (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
23:13:02
SQ
-> Behavior picked: Idle (1)
23:13:02
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:13:02
SQ
* ---------------------------------------------------
23:13:02
SQ
Turn started for Ghoul
23:13:02
SQ
*
23:13:02
SQ
* Ghoul: Starting turn.
23:13:02
SQ
defensive score: 0
23:13:02
SQ
defensive threshold: 1.5
23:13:02
SQ
-> Behaviors to pick from:
Engage.Melee (82.5)(*), Idle (1), GruesomeFeast (0), Flee (0), Defend (0), Retreat (0), Attack.Default (0), BreakFree (0), Roam (0)
23:13:02
SQ
-> Behavior picked: Engage.Melee (82.5)
23:13:02
SQ
* Ghoul: Engaging to melee range with Lothar (not visible), accepted_distance=0
23:13:02
SQ
* Ghoul: Reached engage destination
23:13:02
SQ
defensive score: 0
23:13:02
SQ
defensive threshold: 1.5
23:13:02
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Defend (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
23:13:02
SQ
-> Behavior picked: Idle (1)
23:13:02
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:13:02
SQ
* ---------------------------------------------------
23:13:03
SQ
Turn started for Ghoul
23:13:03
SQ
*
23:13:03
SQ
* Ghoul: Starting turn.
23:13:03
SQ
defensive score: 0
23:13:03
SQ
defensive threshold: 1.5
23:13:03
SQ
-> Behaviors to pick from:
Engage.Melee (74.25)(*), Idle (1), GruesomeFeast (0), Flee (0), Defend (0), Retreat (0), Attack.Default (0), BreakFree (0), Roam (0)
23:13:03
SQ
-> Behavior picked: Engage.Melee (74.25)
23:13:03
SQ
* Ghoul: Engaging to melee range with Lothar (not visible), accepted_distance=0
23:13:03
SQ
* Ghoul: Reached engage destination
23:13:03
SQ
defensive score: 0
23:13:03
SQ
defensive threshold: 1.5
23:13:03
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Defend (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
23:13:03
SQ
-> Behavior picked: Idle (1)
23:13:03
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:13:03
SQ
* ---------------------------------------------------
23:13:03
SQ
Turn started for Ghoul
23:13:03
SQ
*
23:13:03
SQ
* Ghoul: Starting turn.
23:13:04
SQ
defensive score: 0
23:13:04
SQ
defensive threshold: 1.5
23:13:04
SQ
-> Behaviors to pick from:
Engage.Melee (113.85)(*), Idle (1), GruesomeFeast (0), Flee (0), Defend (0), Retreat (0), Attack.Default (0), BreakFree (0), Roam (0)
23:13:04
SQ
-> Behavior picked: Engage.Melee (113.85)
23:13:04
SQ
* Ghoul: Engaging to melee range with Burkhard (not visible), accepted_distance=0
23:13:04
SQ
* Ghoul: Reached engage destination
23:13:04
SQ
defensive score: 0
23:13:04
SQ
defensive threshold: 1.5
23:13:04
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Defend (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
23:13:04
SQ
-> Behavior picked: Idle (1)
23:13:04
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
23:13:04
SQ
* ---------------------------------------------------
23:13:04
SQ
Turn started for Ghoul
23:13:04
SQ
*
23:13:04
SQ
* Ghoul: Starting turn.
23:13:04
SQ
defensive score: 0
23:13:04
SQ
defensive threshold: 1.5
23:13:04
SQ
-> Behaviors to pick from:
Engage.Melee (126.5)(*), Idle (1), GruesomeFeast (0), Flee (0), Defend (0), Retreat (0), Attack.Default (0), BreakFree (0), Roam (0)
23:13:04
SQ
-> Behavior picked: Engage.Melee (126.5)
23:13:04
SQ
* Ghoul: Engaging to melee range with Lothar (not visible), accepted_distance=0
23:13:04
SQ
* Ghoul: Reached engage destination
23:13:04
SQ
defensive score: 0
23:13:04
SQ
defensive threshold: 1.5
23:13:04
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Defend (0), Retreat (0), BreakFree (0), Flee (0), Roam (0), Engage.Melee (0)
23:13:04
SQ
-> Behavior picked: Idle (1)
23:13:04
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
23:13:04
SQ
* ---------------------------------------------------
23:13:05
SQ
Turn started for Ghoul
23:13:05
SQ
*
23:13:05
SQ
* Ghoul: Starting turn.
23:13:05
SQ
defensive score: 0
23:13:05
SQ
defensive threshold: 1.5
23:13:05
SQ
-> Behaviors to pick from:
Engage.Melee (145.475)(*), Idle (1), Roam (0), Retreat (0), Flee (0), Defend (0), Attack.Default (0), BreakFree (0), GruesomeFeast (0)
23:13:05
SQ
-> Behavior picked: Engage.Melee (145.475)
23:13:05
SQ
* Ghoul: Engaging to melee range with Burkhard (visible), accepted_distance=0
23:13:05
SQ
Skill [Hidden] removed from [Ghoul].
23:13:06
SQ
* Ghoul: Reached engage destination
23:13:06
SQ
defensive score: 0
23:13:06
SQ
defensive threshold: 1.5
23:13:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Default (0), Flee (0), Defend (0), BreakFree (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
23:13:06
SQ
-> Behavior picked: Idle (1)
23:13:06
SQ
* Ghoul: Ending Turn with 3 of 9 AP left.
23:13:06
SQ
* ---------------------------------------------------
23:13:07
SQ
Turn started for Ghoul
23:13:07
SQ
*
23:13:07
SQ
* Ghoul: Starting turn.
23:13:07
SQ
defensive score: 0
23:13:07
SQ
defensive threshold: 1.5
23:13:07
SQ
-> Behaviors to pick from:
GruesomeFeast (764.286)(*), Engage.Melee (42.5694), Idle (1), Flee (0), Defend (0), Retreat (0), Attack.Default (0), BreakFree (0), Roam (0)
23:13:07
SQ
-> Behavior picked: GruesomeFeast (764.286)
23:13:07
SQ
* Ghoul: Using Gruesome Feast!
23:13:07
SQ
Ghoul uses skill Gruesome Feast
23:13:09
SQ
defensive score: 0
23:13:09
SQ
defensive threshold: 1.5
23:13:09
SQ
-> Behaviors to pick from:
Engage.Melee (65.3125)(*), Idle (1), Defend (0), Retreat (0), Attack.Default (0), BreakFree (0), Flee (0), Roam (0), GruesomeFeast (0)
23:13:09
SQ
-> Behavior picked: Engage.Melee (65.3125)
23:13:09
SQ
* Ghoul: Engaging to melee range with Lothar (visible), accepted_distance=0
23:13:09
SQ
* Ghoul: Reached engage destination
23:13:09
SQ
defensive score: 0
23:13:09
SQ
defensive threshold: 1.5
23:13:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Flee (0), Attack.Default (0), BreakFree (0), Roam (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
23:13:09
SQ
-> Behavior picked: Idle (1)
23:13:09
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:13:09
SQ
* ---------------------------------------------------
23:13:10
SQ
Turn started for Ghoul
23:13:10
SQ
*
23:13:10
SQ
* Ghoul: Starting turn.
23:13:10
SQ
defensive score: 0
23:13:10
SQ
defensive threshold: 1.5
23:13:10
SQ
-> Behaviors to pick from:
Engage.Melee (88.55)(*), Idle (1), Roam (0), Retreat (0), Flee (0), Defend (0), Attack.Default (0), BreakFree (0), GruesomeFeast (0)
23:13:10
SQ
-> Behavior picked: Engage.Melee (88.55)
23:13:10
SQ
* Ghoul: Engaging to melee range with Lothar (not visible), accepted_distance=0
23:13:10
SQ
* Ghoul: Reached engage destination
23:13:10
SQ
defensive score: 0
23:13:10
SQ
defensive threshold: 1.5
23:13:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Default (0), Flee (0), Defend (0), BreakFree (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
23:13:10
SQ
-> Behavior picked: Idle (1)
23:13:10
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:13:10
SQ
* ---------------------------------------------------
23:13:11
SQ
Turn started for Lars
23:13:12
SQ
Turn started for Alfred
23:13:13
SQ
Turn started for Burkhard the Younger
23:13:16
SQ
[Burkhard the Younger] executes skill [Aimed Shot] on target [Ghoul]
23:13:16
SQ
Burkhard the Younger uses skill Aimed Shot
23:13:18
SQ
Turn started for Torsten
23:13:19
SQ
Turn started for Siegfried
23:13:23
SQ
[Siegfried] executes skill [Aimed Shot] on target [Ghoul]
23:13:23
SQ
Siegfried uses skill Aimed Shot
23:13:25
SQ
Turn started for Lothar
23:13:26
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:13:26
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:13:27
SQ
Turn started for Burkhard
23:13:30
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:13:30
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:13:33
SQ
[Burkhard] executes skill [Spearwall] on target [Burkhard]
23:13:33
SQ
Burkhard uses skill Spearwall
23:13:34
SQ
INFO: Next round issued: 5
23:13:35
SQ
Turn started for Ghoul
23:13:35
SQ
*
23:13:35
SQ
* Ghoul: Starting turn.
23:13:35
SQ
defensive score: 0
23:13:35
SQ
defensive threshold: 1.5
23:13:35
SQ
-> Behaviors to pick from:
Engage.Melee (170.775)(*), Idle (1), Retreat (0), BreakFree (0), Attack.Default (0), Flee (0), Roam (0), Defend (0), GruesomeFeast (0)
23:13:35
SQ
-> Behavior picked: Engage.Melee (170.775)
23:13:35
SQ
* Ghoul: Engaging to melee range with Lothar (not visible), accepted_distance=0
23:13:35
SQ
Skill [Hidden] removed from [Ghoul].
23:13:36
SQ
* Ghoul: Reached engage destination
23:13:36
SQ
defensive score: 0
23:13:36
SQ
defensive threshold: 1.5
23:13:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Attack.Default (0), Flee (0), Defend (0), BreakFree (0), GruesomeFeast (0), Engage.Melee (0)
23:13:36
SQ
-> Behavior picked: Idle (1)
23:13:36
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:13:36
SQ
* ---------------------------------------------------
23:13:37
SQ
Turn started for Ghoul
23:13:37
SQ
*
23:13:37
SQ
* Ghoul: Starting turn.
23:13:37
SQ
defensive score: 0
23:13:37
SQ
defensive threshold: 1.5
23:13:37
SQ
-> Behaviors to pick from:
Engage.Melee (178.397)(*), Idle (1), Defend (0), BreakFree (0), Attack.Default (0), Retreat (0), GruesomeFeast (0), Flee (0), Roam (0)
23:13:37
SQ
-> Behavior picked: Engage.Melee (178.397)
23:13:38
SQ
* Ghoul: Engaging to melee range with Lothar (visible), accepted_distance=0
23:13:38
SQ
* Ghoul: Reached engage destination
23:13:39
SQ
defensive score: 0
23:13:39
SQ
defensive threshold: 1.5
23:13:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), GruesomeFeast (0), Attack.Default (0), Retreat (0), Flee (0), BreakFree (0), Roam (0), Engage.Melee (0)
23:13:39
SQ
-> Behavior picked: Idle (1)
23:13:39
SQ
* Ghoul: Ending Turn with 2 of 9 AP left.
23:13:39
SQ
* ---------------------------------------------------
23:13:39
SQ
Turn started for Ghoul
23:13:39
SQ
*
23:13:39
SQ
* Ghoul: Starting turn.
23:13:39
SQ
defensive score: 0
23:13:39
SQ
defensive threshold: 1.5
23:13:39
SQ
-> Behaviors to pick from:
Engage.Melee (132.825)(*), Idle (1), Retreat (0), BreakFree (0), Attack.Default (0), Flee (0), Roam (0), Defend (0), GruesomeFeast (0)
23:13:39
SQ
-> Behavior picked: Engage.Melee (132.825)
23:13:39
SQ
* Ghoul: Engaging to melee range with Lothar (not visible), accepted_distance=0
23:13:39
SQ
* Ghoul: Reached engage destination
23:13:39
SQ
defensive score: 0
23:13:39
SQ
defensive threshold: 1.5
23:13:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Attack.Default (0), Flee (0), Defend (0), BreakFree (0), GruesomeFeast (0), Engage.Melee (0)
23:13:39
SQ
-> Behavior picked: Idle (1)
23:13:39
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:13:39
SQ
* ---------------------------------------------------
23:13:39
SQ
Turn started for Ghoul
23:13:39
SQ
*
23:13:39
SQ
* Ghoul: Starting turn.
23:13:40
SQ
defensive score: 0
23:13:40
SQ
defensive threshold: 1.5
23:13:40
SQ
-> Behaviors to pick from:
Engage.Melee (130.928)(*), Idle (1), Retreat (0), BreakFree (0), Attack.Default (0), Flee (0), Roam (0), Defend (0), GruesomeFeast (0)
23:13:40
SQ
-> Behavior picked: Engage.Melee (130.928)
23:13:40
SQ
* Ghoul: Engaging to melee range with Lothar (not visible), accepted_distance=0
23:13:40
SQ
* Ghoul: Reached engage destination
23:13:40
SQ
defensive score: 0
23:13:40
SQ
defensive threshold: 1.5
23:13:40
SQ
-> Behaviors to pick from:
Engage.Melee (171.818)(*), Idle (1), Attack.Default (0), Flee (0), Retreat (0), Roam (0), Defend (0), GruesomeFeast (0), BreakFree (0)
23:13:40
SQ
-> Behavior picked: Engage.Melee (171.818)
23:13:40
SQ
* Ghoul: Engaging to melee range with Siegfried (not visible), accepted_distance=0
23:13:40
SQ
* Ghoul: Reached engage destination
23:13:40
SQ
defensive score: 0
23:13:40
SQ
defensive threshold: 1.5
23:13:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend (0), Retreat (0), Roam (0), GruesomeFeast (0), Flee (0), BreakFree (0), Engage.Melee (0)
23:13:40
SQ
-> Behavior picked: Idle (1)
23:13:40
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
23:13:40
SQ
* ---------------------------------------------------
23:13:40
SQ
Turn started for Ghoul
23:13:40
SQ
*
23:13:40
SQ
* Ghoul: Starting turn.
23:13:40
SQ
defensive score: 0
23:13:40
SQ
defensive threshold: 1.5
23:13:40
SQ
-> Behaviors to pick from:
Engage.Melee (132.825)(*), Idle (1), Retreat (0), BreakFree (0), Attack.Default (0), Flee (0), Roam (0), Defend (0), GruesomeFeast (0)
23:13:40
SQ
-> Behavior picked: Engage.Melee (132.825)
23:13:40
SQ
* Ghoul: Engaging to melee range with Lothar (not visible), accepted_distance=0
23:13:41
SQ
* Ghoul: Reached engage destination
23:13:41
SQ
defensive score: 0
23:13:41
SQ
defensive threshold: 1.5
23:13:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Attack.Default (0), Flee (0), Defend (0), BreakFree (0), GruesomeFeast (0), Engage.Melee (0)
23:13:41
SQ
-> Behavior picked: Idle (1)
23:13:41
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:13:41
SQ
* ---------------------------------------------------
23:13:42
SQ
Turn started for Ghoul
23:13:42
SQ
*
23:13:42
SQ
* Ghoul: Starting turn.
23:13:42
SQ
defensive score: 0
23:13:42
SQ
defensive threshold: 1.5
23:13:42
SQ
-> Behaviors to pick from:
Engage.Melee (146.364)(*), Idle (1), Retreat (0), BreakFree (0), Attack.Default (0), Flee (0), Roam (0), Defend (0), GruesomeFeast (0)
23:13:42
SQ
-> Behavior picked: Engage.Melee (146.364)
23:13:42
SQ
* Ghoul: Engaging to melee range with Siegfried (not visible), accepted_distance=0
23:13:42
SQ
Skill [Hidden] removed from [Ghoul].
23:13:43
SQ
* Ghoul: Reached engage destination
23:13:43
SQ
defensive score: 0
23:13:43
SQ
defensive threshold: 1.5
23:13:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Attack.Default (0), Flee (0), Defend (0), BreakFree (0), GruesomeFeast (0), Engage.Melee (0)
23:13:43
SQ
-> Behavior picked: Idle (1)
23:13:43
SQ
* Ghoul: Ending Turn with 3 of 9 AP left.
23:13:43
SQ
* ---------------------------------------------------
23:13:44
SQ
Turn started for Ghoul
23:13:44
SQ
*
23:13:44
SQ
* Ghoul: Starting turn.
23:13:44
SQ
defensive score: 0
23:13:44
SQ
defensive threshold: 1.5
23:13:44
SQ
-> Behaviors to pick from:
Engage.Melee (189.75)(*), Idle (1), Retreat (0), BreakFree (0), Attack.Default (0), Flee (0), Roam (0), Defend (0), GruesomeFeast (0)
23:13:44
SQ
-> Behavior picked: Engage.Melee (189.75)
23:13:44
SQ
* Ghoul: Engaging to melee range with Lothar (not visible), accepted_distance=0
23:13:44
SQ
* Ghoul: Reached engage destination
23:13:44
SQ
defensive score: 0
23:13:44
SQ
defensive threshold: 1.5
23:13:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Attack.Default (0), Flee (0), Defend (0), BreakFree (0), GruesomeFeast (0), Engage.Melee (0)
23:13:44
SQ
-> Behavior picked: Idle (1)
23:13:44
SQ
* Ghoul: Ending Turn with 3 of 9 AP left.
23:13:44
SQ
* ---------------------------------------------------
23:13:44
SQ
Turn started for Ghoul
23:13:44
SQ
*
23:13:44
SQ
* Ghoul: Starting turn.
23:13:45
SQ
defensive score: 0
23:13:45
SQ
defensive threshold: 1.5
23:13:45
SQ
-> Behaviors to pick from:
Engage.Melee (94.2857)(*), Idle (1), Defend (0), BreakFree (0), Attack.Default (0), Retreat (0), GruesomeFeast (0), Flee (0), Roam (0)
23:13:45
SQ
-> Behavior picked: Engage.Melee (94.2857)
23:13:45
SQ
* Ghoul: Engaging to melee range with Lothar (visible), accepted_distance=0
23:13:46
SQ
* Ghoul: Reached engage destination
23:13:46
SQ
defensive score: 0
23:13:46
SQ
defensive threshold: 1.5
23:13:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), GruesomeFeast (0), Attack.Default (0), Retreat (0), Flee (0), BreakFree (0), Roam (0), Engage.Melee (0)
23:13:46
SQ
-> Behavior picked: Idle (1)
23:13:46
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:13:46
SQ
* ---------------------------------------------------
23:13:46
SQ
Turn started for Ghoul
23:13:46
SQ
*
23:13:46
SQ
* Ghoul: Starting turn.
23:13:47
SQ
defensive score: 0
23:13:47
SQ
defensive threshold: 1.5
23:13:47
SQ
-> Behaviors to pick from:
Engage.Melee (83.375)(*), Idle (1), BreakFree (0), Roam (0), Flee (0), Retreat (0), GruesomeFeast (0), Attack.Default (0), Defend (0)
23:13:47
SQ
-> Behavior picked: Engage.Melee (83.375)
23:13:47
SQ
* Ghoul: Engaging to melee range with Lothar (visible), accepted_distance=0
23:13:48
SQ
* Ghoul: Reached engage destination
23:13:48
SQ
defensive score: 0
23:13:48
SQ
defensive threshold: 1.5
23:13:48
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), GruesomeFeast (0), Flee (0), Retreat (0), Attack.Default (0), Roam (0), Defend (0), Engage.Melee (0)
23:13:48
SQ
-> Behavior picked: Idle (1)
23:13:48
SQ
* Ghoul: Ending Turn with 6 of 9 AP left.
23:13:48
SQ
* ---------------------------------------------------
23:13:49
SQ
Turn started for Ghoul
23:13:49
SQ
*
23:13:49
SQ
* Ghoul: Starting turn.
23:13:49
SQ
defensive score: 0
23:13:49
SQ
defensive threshold: 1.5
23:13:49
SQ
-> Behaviors to pick from:
Engage.Melee (55.7243)(*), Idle (1), BreakFree (0), Roam (0), Flee (0), Retreat (0), GruesomeFeast (0), Attack.Default (0), Defend (0)
23:13:49
SQ
-> Behavior picked: Engage.Melee (55.7243)
23:13:50
SQ
* Ghoul: Engaging to melee range with Lothar (visible), accepted_distance=0
23:13:50
SQ
* Ghoul: Reached engage destination
23:13:50
SQ
defensive score: 0
23:13:50
SQ
defensive threshold: 1.5
23:13:51
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), GruesomeFeast (0), Flee (0), Retreat (0), Attack.Default (0), Roam (0), Defend (0), Engage.Melee (0)
23:13:51
SQ
-> Behavior picked: Idle (1)
23:13:51
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
23:13:51
SQ
* ---------------------------------------------------
23:13:51
SQ
Turn started for Lars
23:13:53
SQ
Turn started for Alfred
23:13:55
SQ
Turn started for Torsten
23:13:57
SQ
Turn started for Lothar
23:13:58
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:13:58
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:13:58
SQ
Turn started for Burkhard the Younger
23:14:01
SQ
[Burkhard the Younger] executes skill [Quick Shot] on target [Ghoul]
23:14:01
SQ
Burkhard the Younger uses skill Quick Shot
23:14:02
SQ
[Burkhard the Younger] executes skill [Quick Shot] on target [Ghoul]
23:14:02
SQ
Burkhard the Younger uses skill Quick Shot
23:14:02
SQ
Turn started for Siegfried
23:14:03
SQ
[Siegfried] executes skill [Quick Shot] on target [Ghoul]
23:14:03
SQ
Siegfried uses skill Quick Shot
23:14:04
SQ
Ghoul has died.
23:14:08
SQ
[Siegfried] executes skill [Quick Shot] on target [Ghoul]
23:14:08
SQ
Siegfried uses skill Quick Shot
23:14:09
SQ
Turn started for Burkhard
23:14:09
SQ
Skill [Spearwall] removed from [Burkhard].
23:14:10
SQ
[Burkhard] executes skill [Spearwall] on target [Burkhard]
23:14:10
SQ
Burkhard uses skill Spearwall
23:14:14
SQ
INFO: Next round issued: 6
23:14:14
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:14:14
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:14:14
SQ
Turn started for Ghoul
23:14:14
SQ
*
23:14:14
SQ
* Ghoul: Starting turn.
23:14:15
SQ
defensive score: 0
23:14:15
SQ
defensive threshold: 1.5
23:14:15
SQ
-> Behaviors to pick from:
GruesomeFeast (416.667)(*), Engage.Melee (215.325)(*), Idle (1), Flee (0), Defend (0), Roam (0), BreakFree (0), Attack.Default (0), Retreat (0)
23:14:15
SQ
-> Behavior picked: GruesomeFeast (416.667)
23:14:15
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:14:16
SQ
defensive score: 0
23:14:16
SQ
defensive threshold: 1.5
23:14:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Flee (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Retreat (0), GruesomeFeast (0)
23:14:16
SQ
-> Behavior picked: Idle (1)
23:14:16
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:14:16
SQ
* ---------------------------------------------------
23:14:16
SQ
Turn started for Ghoul
23:14:16
SQ
*
23:14:16
SQ
* Ghoul: Starting turn.
23:14:17
SQ
defensive score: 0
23:14:17
SQ
defensive threshold: 1.5
23:14:17
SQ
-> Behaviors to pick from:
GruesomeFeast (416.667)(*), Engage.Melee (167.063)(*), Idle (1), Flee (0), Defend (0), Roam (0), BreakFree (0), Attack.Default (0), Retreat (0)
23:14:17
SQ
-> Behavior picked: GruesomeFeast (416.667)
23:14:17
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:14:18
SQ
defensive score: 0
23:14:18
SQ
defensive threshold: 1.5
23:14:18
SQ
-> Behaviors to pick from:
Engage.Melee (99)(*), Idle (1), Defend (0), Roam (0), BreakFree (0), Attack.Default (0), Flee (0), Retreat (0), GruesomeFeast (0)
23:14:18
SQ
-> Behavior picked: Engage.Melee (99)
23:14:18
SQ
* Ghoul: Engaging to melee range with Burkhard (visible), accepted_distance=0
23:14:18
SQ
* Ghoul: Reached engage destination
23:14:18
SQ
defensive score: 0
23:14:18
SQ
defensive threshold: 1.5
23:14:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), Roam (0), GruesomeFeast (0), Engage.Melee (0)
23:14:18
SQ
-> Behavior picked: Idle (1)
23:14:19
SQ
* Ghoul: Ending Turn with 3 of 9 AP left.
23:14:19
SQ
* ---------------------------------------------------
23:14:19
SQ
Turn started for Ghoul
23:14:19
SQ
*
23:14:19
SQ
* Ghoul: Starting turn.
23:14:19
SQ
defensive score: 0
23:14:19
SQ
defensive threshold: 1.5
23:14:19
SQ
-> Behaviors to pick from:
GruesomeFeast (416.667)(*), Engage.Melee (170.156)(*), Idle (1), Flee (0), Defend (0), Roam (0), BreakFree (0), Attack.Default (0), Retreat (0)
23:14:19
SQ
-> Behavior picked: GruesomeFeast (416.667)
23:14:20
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:14:21
SQ
defensive score: 0
23:14:21
SQ
defensive threshold: 1.5
23:14:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Flee (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Retreat (0), GruesomeFeast (0)
23:14:21
SQ
-> Behavior picked: Idle (1)
23:14:21
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:14:21
SQ
* ---------------------------------------------------
23:14:21
SQ
Turn started for Ghoul
23:14:21
SQ
*
23:14:21
SQ
* Ghoul: Starting turn.
23:14:21
SQ
defensive score: 0
23:14:21
SQ
defensive threshold: 1.5
23:14:22
SQ
-> Behaviors to pick from:
GruesomeFeast (416.667)(*), Engage.Melee (71.2857), Idle (1), Retreat (0), Flee (0), BreakFree (0), Roam (0), Attack.Default (0), Defend (0)
23:14:22
SQ
-> Behavior picked: GruesomeFeast (416.667)
23:14:22
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:14:22
SQ
Skill [Hidden] removed from [Ghoul].
23:14:23
SQ
defensive score: 0
23:14:23
SQ
defensive threshold: 1.5
23:14:23
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0), Defend (0), GruesomeFeast (0)
23:14:23
SQ
-> Behavior picked: Idle (1)
23:14:23
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:14:23
SQ
* ---------------------------------------------------
23:14:23
SQ
Turn started for Ghoul
23:14:23
SQ
*
23:14:23
SQ
* Ghoul: Starting turn.
23:14:24
SQ
defensive score: 0
23:14:24
SQ
defensive threshold: 1.5
23:14:24
SQ
-> Behaviors to pick from:
GruesomeFeast (416.667)(*), Engage.Melee (214.5)(*), Idle (1), Roam (0), Defend (0), Flee (0), BreakFree (0), Retreat (0), Attack.Default (0)
23:14:24
SQ
-> Behavior picked: Engage.Melee (214.5)
23:14:24
SQ
* Ghoul: Engaging to melee range with Lothar (not visible), accepted_distance=0
23:14:25
SQ
* Ghoul: Reached engage destination
23:14:25
SQ
defensive score: 0
23:14:25
SQ
defensive threshold: 1.5
23:14:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), Defend (0), Engage.Melee (0), BreakFree (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
23:14:25
SQ
-> Behavior picked: Idle (1)
23:14:25
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:14:25
SQ
* ---------------------------------------------------
23:14:25
SQ
Turn started for Ghoul
23:14:25
SQ
*
23:14:25
SQ
* Ghoul: Starting turn.
23:14:25
SQ
defensive score: 0
23:14:25
SQ
defensive threshold: 1.5
23:14:26
SQ
-> Behaviors to pick from:
GruesomeFeast (416.667)(*), Engage.Melee (181.5)(*), Idle (1), Flee (0), Defend (0), Roam (0), BreakFree (0), Attack.Default (0), Retreat (0)
23:14:26
SQ
-> Behavior picked: GruesomeFeast (416.667)
23:14:26
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:14:26
SQ
defensive score: 0
23:14:26
SQ
defensive threshold: 1.5
23:14:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Flee (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Retreat (0), GruesomeFeast (0)
23:14:26
SQ
-> Behavior picked: Idle (1)
23:14:26
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:14:26
SQ
* ---------------------------------------------------
23:14:26
SQ
Turn started for Ghoul
23:14:26
SQ
*
23:14:26
SQ
* Ghoul: Starting turn.
23:14:26
SQ
defensive score: 0
23:14:26
SQ
defensive threshold: 1.5
23:14:26
SQ
-> Behaviors to pick from:
GruesomeFeast (416.667)(*), Engage.Melee (112.292)(*), Idle (1), Flee (0), Defend (0), Roam (0), BreakFree (0), Attack.Default (0), Retreat (0)
23:14:26
SQ
-> Behavior picked: Engage.Melee (112.292)
23:14:27
SQ
* Ghoul: Engaging to melee range with Lothar (visible), accepted_distance=0
23:14:28
SQ
* Ghoul: Reached engage destination
23:14:28
SQ
defensive score: 0
23:14:28
SQ
defensive threshold: 1.5
23:14:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Flee (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Retreat (0), GruesomeFeast (0)
23:14:28
SQ
-> Behavior picked: Idle (1)
23:14:28
SQ
* Ghoul: Ending Turn with 3 of 9 AP left.
23:14:28
SQ
* ---------------------------------------------------
23:14:28
SQ
Turn started for Ghoul
23:14:28
SQ
*
23:14:28
SQ
* Ghoul: Starting turn.
23:14:29
SQ
defensive score: 0
23:14:29
SQ
defensive threshold: 1.5
23:14:29
SQ
-> Behaviors to pick from:
GruesomeFeast (416.667)(*), Engage.Melee (191.825)(*), Idle (1), Retreat (0), Attack.Default (0), Roam (0), Defend (0), Flee (0), BreakFree (0)
23:14:29
SQ
-> Behavior picked: Engage.Melee (191.825)
23:14:29
SQ
* Ghoul: Engaging to melee range with Lothar (visible), accepted_distance=0
23:14:30
SQ
* Ghoul: Reached engage destination
23:14:30
SQ
defensive score: 0
23:14:30
SQ
defensive threshold: 1.5
23:14:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Retreat (0), Attack.Default (0), Engage.Melee (0), Defend (0), Flee (0), BreakFree (0), GruesomeFeast (0)
23:14:30
SQ
-> Behavior picked: Idle (1)
23:14:30
SQ
* Ghoul: Ending Turn with 2 of 9 AP left.
23:14:30
SQ
* ---------------------------------------------------
23:14:31
SQ
Turn started for Ghoul
23:14:31
SQ
*
23:14:31
SQ
* Ghoul: Starting turn.
23:14:31
SQ
defensive score: 0
23:14:31
SQ
defensive threshold: 1.5
23:14:31
SQ
-> Behaviors to pick from:
GruesomeFeast (416.667)(*), Engage.Melee (119.167)(*), Idle (1), Retreat (0), Flee (0), BreakFree (0), Roam (0), Attack.Default (0), Defend (0)
23:14:31
SQ
-> Behavior picked: GruesomeFeast (416.667)
23:14:31
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:14:32
SQ
defensive score: 0
23:14:32
SQ
defensive threshold: 1.5
23:14:32
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0), Defend (0), GruesomeFeast (0)
23:14:32
SQ
-> Behavior picked: Idle (1)
23:14:32
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:14:32
SQ
* ---------------------------------------------------
23:14:33
SQ
Turn started for Alfred
23:14:35
SQ
Turn started for Lars
23:14:40
SQ
Skill [Hidden] removed from [Lars].
23:14:44
SQ
Turn started for Torsten
23:14:46
SQ
Turn started for Lothar
23:14:47
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:14:47
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:14:47
SQ
Turn started for Burkhard the Younger
23:14:49
SQ
[Burkhard the Younger] executes skill [Quick Shot] on target [Ghoul]
23:14:49
SQ
Burkhard the Younger uses skill Quick Shot
23:14:50
SQ
[Burkhard the Younger] executes skill [Quick Shot] on target [Ghoul]
23:14:50
SQ
Burkhard the Younger uses skill Quick Shot
23:14:50
SQ
Ghoul has died.
23:14:50
SQ
Turn started for Burkhard
23:14:50
SQ
Skill [Spearwall] removed from [Burkhard].
23:14:52
SQ
[Burkhard] executes skill [Spearwall] on target [Burkhard]
23:14:52
SQ
Burkhard uses skill Spearwall
23:14:54
SQ
Turn started for Siegfried
23:15:01
SQ
[Siegfried] executes skill [Aimed Shot] on target [Ghoul]
23:15:01
SQ
Siegfried uses skill Aimed Shot
23:15:06
SQ
INFO: Next round issued: 7
23:15:06
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:15:06
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:15:07
SQ
Turn started for Ghoul
23:15:07
SQ
*
23:15:07
SQ
* Ghoul: Starting turn.
23:15:07
SQ
defensive score: 0
23:15:07
SQ
defensive threshold: 1.5
23:15:07
SQ
-> Behaviors to pick from:
GruesomeFeast (416.667)(*), Engage.Melee (54.442), Idle (1), Attack.Default (0), Retreat (0), Flee (0), Roam (0), BreakFree (0), Defend (0)
23:15:07
SQ
-> Behavior picked: GruesomeFeast (416.667)
23:15:08
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:15:08
SQ
defensive score: 0
23:15:08
SQ
defensive threshold: 1.5
23:15:09
SQ
-> Behaviors to pick from:
Engage.Melee (68.4505)(*), Idle (1), Retreat (0), Flee (0), Roam (0), BreakFree (0), Attack.Default (0), Defend (0), GruesomeFeast (0)
23:15:09
SQ
-> Behavior picked: Engage.Melee (68.4505)
23:15:09
SQ
* Ghoul: Engaging to melee range with Alfred (visible), accepted_distance=0
23:15:09
SQ
Skill [Hidden] removed from [Ghoul].
23:15:09
SQ
* Ghoul: Reached engage destination
23:15:09
SQ
defensive score: 0
23:15:09
SQ
defensive threshold: 1.5
23:15:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Default (0), Roam (0), BreakFree (0), Defend (0), Flee (0), GruesomeFeast (0), Engage.Melee (0)
23:15:09
SQ
-> Behavior picked: Idle (1)
23:15:09
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
23:15:09
SQ
* ---------------------------------------------------
23:15:09
SQ
Turn started for Ghoul
23:15:10
SQ
*
23:15:10
SQ
* Ghoul: Starting turn.
23:15:10
SQ
defensive score: 0
23:15:10
SQ
defensive threshold: 1.5
23:15:10
SQ
-> Behaviors to pick from:
GruesomeFeast (416.667)(*), Engage.Melee (72.0347), Idle (1), BreakFree (0), Flee (0), Attack.Default (0), Retreat (0), Defend (0), Roam (0)
23:15:10
SQ
-> Behavior picked: GruesomeFeast (416.667)
23:15:10
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:15:11
SQ
defensive score: 0
23:15:11
SQ
defensive threshold: 1.5
23:15:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), Defend (0), Roam (0), GruesomeFeast (0)
23:15:12
SQ
-> Behavior picked: Idle (1)
23:15:12
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:15:12
SQ
* ---------------------------------------------------
23:15:12
SQ
Turn started for Ghoul
23:15:12
SQ
*
23:15:12
SQ
* Ghoul: Starting turn.
23:15:12
SQ
defensive score: 0
23:15:12
SQ
defensive threshold: 1.5
23:15:12
SQ
-> Behaviors to pick from:
GruesomeFeast (416.667)(*), Engage.Melee (78.6904), Idle (1), BreakFree (0), Flee (0), Attack.Default (0), Retreat (0), Defend (0), Roam (0)
23:15:12
SQ
-> Behavior picked: GruesomeFeast (416.667)
23:15:12
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:15:12
SQ
Skill [Hidden] removed from [Ghoul].
23:15:12
SQ
defensive score: 0
23:15:12
SQ
defensive threshold: 1.5
23:15:12
SQ
-> Behaviors to pick from:
Engage.Melee (67.2078)(*), Idle (1), Flee (0), Attack.Default (0), Retreat (0), Defend (0), BreakFree (0), Roam (0), GruesomeFeast (0)
23:15:12
SQ
-> Behavior picked: Engage.Melee (67.2078)
23:15:12
SQ
* Ghoul: Engaging to melee range with Lothar (visible), accepted_distance=0
23:15:12
SQ
Skill [Hidden] removed from [Ghoul].
23:15:12
SQ
* Ghoul: Reached engage destination
23:15:12
SQ
defensive score: 0
23:15:12
SQ
defensive threshold: 1.5
23:15:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Retreat (0), Defend (0), Roam (0), Attack.Default (0), GruesomeFeast (0), Engage.Melee (0)
23:15:12
SQ
-> Behavior picked: Idle (1)
23:15:12
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:15:12
SQ
* ---------------------------------------------------
23:15:13
SQ
Turn started for Ghoul
23:15:13
SQ
*
23:15:13
SQ
* Ghoul: Starting turn.
23:15:13
SQ
defensive score: 0
23:15:13
SQ
defensive threshold: 1.5
23:15:13
SQ
-> Behaviors to pick from:
GruesomeFeast (427.778)(*), Engage.Melee (153.214)(*), Idle (1), BreakFree (0), Flee (0), Attack.Default (0), Retreat (0), Defend (0), Roam (0)
23:15:13
SQ
-> Behavior picked: Engage.Melee (153.214)
23:15:14
SQ
* Ghoul: Engaging to melee range with Lothar (visible), accepted_distance=0
23:15:15
SQ
* Ghoul: Reached engage destination
23:15:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), Defend (0), Roam (0), GruesomeFeast (0)
23:15:15
SQ
-> Behavior picked: Idle (1)
23:15:15
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
23:15:15
SQ
* ---------------------------------------------------
23:15:15
SQ
Turn started for Ghoul
23:15:15
SQ
*
23:15:15
SQ
* Ghoul: Starting turn.
23:15:16
SQ
-> Behaviors to pick from:
GruesomeFeast (488.889)(*), Engage.Melee (62.2159), Idle (1), Roam (0), Retreat (0), Attack.Default (0), Defend (0), Flee (0), BreakFree (0)
23:15:16
SQ
-> Behavior picked: GruesomeFeast (488.889)
23:15:16
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:15:17
SQ
* Ghoul: Using Gruesome Feast!
23:15:17
SQ
Ghoul uses skill Gruesome Feast
23:15:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), Retreat (0), Engage.Melee (0), Defend (0), Flee (0), BreakFree (0), GruesomeFeast (0)
23:15:18
SQ
-> Behavior picked: Idle (1)
23:15:18
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:15:18
SQ
* ---------------------------------------------------
23:15:18
SQ
Turn started for Ghoul
23:15:18
SQ
*
23:15:18
SQ
* Ghoul: Starting turn.
23:15:19
SQ
-> Behaviors to pick from:
Engage.Melee (136.364)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Roam (0), Retreat (0), Attack.Default (0), Defend (0), Flee (0)
23:15:19
SQ
-> Behavior picked: Engage.Melee (136.364)
23:15:19
SQ
* Ghoul: Engaging to melee range with Burkhard (visible), accepted_distance=0
23:15:20
SQ
* Ghoul: Reached engage destination
23:15:20
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Attack.Default (0), Roam (0), Retreat (0), Defend (0), BreakFree (0), Flee (0), Engage.Melee (0)
23:15:20
SQ
-> Behavior picked: Idle (1)
23:15:20
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:15:20
SQ
* ---------------------------------------------------
23:15:21
SQ
Turn started for Ghoul
23:15:21
SQ
*
23:15:21
SQ
* Ghoul: Starting turn.
23:15:21
SQ
-> Behaviors to pick from:
Engage.Melee (132.825)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Flee (0), Attack.Default (0), Retreat (0), Defend (0), Roam (0)
23:15:21
SQ
-> Behavior picked: Engage.Melee (132.825)
23:15:21
SQ
* Ghoul: Engaging to melee range with Burkhard (not visible), accepted_distance=0
23:15:22
SQ
* Ghoul: Reached engage destination
23:15:22
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Retreat (0), Flee (0), Attack.Default (0), Defend (0), BreakFree (0), Roam (0), Engage.Melee (0)
23:15:22
SQ
-> Behavior picked: Idle (1)
23:15:22
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:15:22
SQ
* ---------------------------------------------------
23:15:22
SQ
Turn started for Ghoul
23:15:22
SQ
*
23:15:22
SQ
* Ghoul: Starting turn.
23:15:23
SQ
-> Behaviors to pick from:
Engage.Melee (59.3182)(*), Idle (1), GruesomeFeast (0), Defend (0), Retreat (0), Flee (0), BreakFree (0), Attack.Default (0), Roam (0)
23:15:23
SQ
-> Behavior picked: Engage.Melee (59.3182)
23:15:23
SQ
* Ghoul: Engaging to melee range with Burkhard (visible), accepted_distance=0
23:15:23
SQ
Skill [Hidden] removed from [Ghoul].
23:15:24
SQ
Skill [Hidden] removed from [Ghoul].
23:15:24
SQ
* Ghoul: Reached engage destination
23:15:26
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), BreakFree (0), Retreat (0), Flee (0), Attack.Default (0), Defend (0), Roam (0), Engage.Melee (0)
23:15:26
SQ
-> Behavior picked: Idle (1)
23:15:26
SQ
* Ghoul: Ending Turn with 2 of 9 AP left.
23:15:26
SQ
* ---------------------------------------------------
23:15:26
SQ
Turn started for Alfred
23:15:29
SQ
Turn started for Torsten
23:15:32
SQ
Turn started for Lars
23:15:34
SQ
[Lars] executes skill [Impale] on target [Ghoul]
23:15:34
SQ
Lars uses skill Impale
23:15:36
SQ
Turn started for Lothar
23:15:37
SQ
[Lothar] executes skill [Split Man] on target [Ghoul]
23:15:37
SQ
Lothar uses skill Split Man
23:15:37
SQ
Ghoul has died.
23:15:39
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:15:39
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:15:39
SQ
Turn started for Burkhard the Younger
23:15:42
SQ
[Burkhard the Younger] executes skill [Quick Shot] on target [Ghoul]
23:15:42
SQ
Burkhard the Younger uses skill Quick Shot
23:15:44
SQ
Turn started for Siegfried
23:15:47
SQ
[Siegfried] executes skill [Aimed Shot] on target [Ghoul]
23:15:47
SQ
Siegfried uses skill Aimed Shot
23:15:49
SQ
Ghoul has died.
23:15:49
SQ
Turn started for Burkhard
23:15:49
SQ
Skill [Spearwall] removed from [Burkhard].
23:15:50
SQ
[Burkhard] executes skill [Spearwall] on target [Burkhard]
23:15:50
SQ
Burkhard uses skill Spearwall
23:15:54
SQ
INFO: Next round issued: 8
23:15:54
SQ
Turn started for Ghoul
23:15:54
SQ
*
23:15:54
SQ
* Ghoul: Starting turn.
23:15:55
SQ
defensive score: 0
23:15:55
SQ
defensive threshold: 1.5
23:15:55
SQ
-> Behaviors to pick from:
GruesomeFeast (427.778)(*), Engage.Melee (56.6518), Idle (1), BreakFree (0), Defend (0), Attack.Default (0), Flee (0), Roam (0), Retreat (0)
23:15:55
SQ
-> Behavior picked: GruesomeFeast (427.778)
23:15:55
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:15:56
SQ
defensive score: 0
23:15:56
SQ
defensive threshold: 1.5
23:15:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Defend (0), Engage.Melee (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0)
23:15:56
SQ
-> Behavior picked: Idle (1)
23:15:56
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:15:56
SQ
* ---------------------------------------------------
23:15:56
SQ
Turn started for Ghoul
23:15:56
SQ
*
23:15:56
SQ
* Ghoul: Starting turn.
23:15:57
SQ
defensive score: 0
23:15:57
SQ
defensive threshold: 1.5
23:15:57
SQ
-> Behaviors to pick from:
GruesomeFeast (416.667)(*), Engage.Melee (57.9545), Idle (1), Defend (0), Roam (0), BreakFree (0), Attack.Default (0), Retreat (0), Flee (0)
23:15:57
SQ
-> Behavior picked: GruesomeFeast (416.667)
23:15:57
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:15:57
SQ
Skill [Hidden] removed from [Ghoul].
23:15:58
SQ
defensive score: 0
23:15:58
SQ
defensive threshold: 1.5
23:15:58
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Roam (0), Engage.Melee (0), Attack.Default (0), Retreat (0), Flee (0), GruesomeFeast (0)
23:15:58
SQ
-> Behavior picked: Idle (1)
23:15:58
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:15:58
SQ
* ---------------------------------------------------
23:15:58
SQ
Turn started for Ghoul
23:15:58
SQ
*
23:15:58
SQ
* Ghoul: Starting turn.
23:15:59
SQ
defensive score: 0
23:15:59
SQ
defensive threshold: 1.5
23:15:59
SQ
-> Behaviors to pick from:
GruesomeFeast (388.889)(*), Engage.Melee (94.2857), Idle (1), Retreat (0), BreakFree (0), Defend (0), Roam (0), Flee (0), Attack.Default (0)
23:15:59
SQ
-> Behavior picked: GruesomeFeast (388.889)
23:15:59
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:16:00
SQ
defensive score: 0
23:16:00
SQ
defensive threshold: 1.5
23:16:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Retreat (0), BreakFree (0), Engage.Melee (0), Roam (0), Flee (0), Attack.Default (0), GruesomeFeast (0)
23:16:00
SQ
-> Behavior picked: Idle (1)
23:16:00
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:16:00
SQ
* ---------------------------------------------------
23:16:00
SQ
Turn started for Ghoul
23:16:00
SQ
*
23:16:00
SQ
* Ghoul: Starting turn.
23:16:01
SQ
defensive score: 0
23:16:01
SQ
defensive threshold: 1.5
23:16:01
SQ
-> Behaviors to pick from:
GruesomeFeast (322.222)(*), Engage.Melee (97.0588)(*), Idle (1), Retreat (0), Defend (0), Attack.Default (0), BreakFree (0), Flee (0), Roam (0)
23:16:01
SQ
-> Behavior picked: GruesomeFeast (322.222)
23:16:01
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:16:01
SQ
Skill [Hidden] removed from [Ghoul].
23:16:02
SQ
defensive score: 0
23:16:02
SQ
defensive threshold: 1.5
23:16:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Retreat (0), Defend (0), Engage.Melee (0), BreakFree (0), Flee (0), Roam (0), GruesomeFeast (0)
23:16:02
SQ
-> Behavior picked: Idle (1)
23:16:02
SQ
* Ghoul: Ending Turn with 4 of 9 AP left.
23:16:02
SQ
* ---------------------------------------------------
23:16:02
SQ
Turn started for Ghoul
23:16:02
SQ
*
23:16:02
SQ
* Ghoul: Starting turn.
23:16:02
SQ
defensive score: 0
23:16:02
SQ
defensive threshold: 1.5
23:16:02
SQ
-> Behaviors to pick from:
GruesomeFeast (322.222)(*), Engage.Melee (77.8846), Idle (1), Attack.Default (0), Defend (0), Retreat (0), BreakFree (0), Roam (0), Flee (0)
23:16:02
SQ
-> Behavior picked: GruesomeFeast (322.222)
23:16:03
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:16:04
SQ
defensive score: 0
23:16:04
SQ
defensive threshold: 1.5
23:16:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Default (0), Defend (0), Engage.Melee (0), BreakFree (0), Roam (0), Flee (0), GruesomeFeast (0)
23:16:04
SQ
-> Behavior picked: Idle (1)
23:16:04
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:16:04
SQ
* ---------------------------------------------------
23:16:04
SQ
Turn started for Ghoul
23:16:04
SQ
*
23:16:04
SQ
* Ghoul: Starting turn.
23:16:04
SQ
defensive score: 0
23:16:04
SQ
defensive threshold: 1.5
23:16:05
SQ
-> Behaviors to pick from:
GruesomeFeast (385.38)(*), Engage.Melee (55.2273), Idle (1), Flee (0), Attack.Default (0), BreakFree (0), Defend (0), Roam (0), Retreat (0)
23:16:05
SQ
-> Behavior picked: GruesomeFeast (385.38)
23:16:05
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:16:05
SQ
Skill [Hidden] removed from [Ghoul].
23:16:05
SQ
defensive score: 0
23:16:05
SQ
defensive threshold: 1.5
23:16:05
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Attack.Default (0), Engage.Melee (0), Defend (0), Roam (0), Retreat (0), GruesomeFeast (0)
23:16:05
SQ
-> Behavior picked: Idle (1)
23:16:05
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:16:05
SQ
* ---------------------------------------------------
23:16:06
SQ
Turn started for Lars
23:16:07
Resource
Loading: music/undead_01.ogg
23:16:08
SQ
[Lars] executes skill [Impale] on target [Ghoul]
23:16:08
SQ
Lars uses skill Impale
23:16:09
SQ
Turn started for Alfred
23:16:10
Resource
Unloading: music/undead_02.ogg
23:16:16
SQ
Turn started for Torsten
23:16:20
SQ
[Torsten] executes skill [Knock Out] on target [Ghoul]
23:16:20
SQ
Torsten uses skill Knock Out
23:16:22
SQ
Turn started for Lothar
23:16:25
SQ
[Lothar] executes skill [Split Man] on target [Ghoul]
23:16:25
SQ
Lothar uses skill Split Man
23:16:25
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:16:25
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:16:26
SQ
Turn started for Burkhard the Younger
23:16:30
SQ
[Burkhard the Younger] executes skill [Quick Shot] on target [Ghoul]
23:16:30
SQ
Burkhard the Younger uses skill Quick Shot
23:16:31
SQ
Ghoul has died.
23:16:33
SQ
Turn started for Siegfried
23:16:35
SQ
[Siegfried] executes skill [Quick Shot] on target [Ghoul]
23:16:35
SQ
Siegfried uses skill Quick Shot
23:16:36
SQ
Turn started for Burkhard
23:16:36
SQ
Skill [Spearwall] removed from [Burkhard].
23:16:43
SQ
INFO: Next round issued: 9
23:16:44
SQ
Turn started for Ghoul
23:16:44
SQ
*
23:16:44
SQ
* Ghoul: Starting turn.
23:16:44
SQ
-> Behaviors to pick from:
GruesomeFeast (433.333)(*), Engage.Melee (112.013)(*), Idle (1), BreakFree (0), Retreat (0), Flee (0), Roam (0), Defend (0), Attack.Default (0)
23:16:44
SQ
-> Behavior picked: GruesomeFeast (433.333)
23:16:45
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:16:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), Roam (0), Defend (0), Attack.Default (0), GruesomeFeast (0)
23:16:46
SQ
-> Behavior picked: Idle (1)
23:16:46
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:16:46
SQ
* ---------------------------------------------------
23:16:46
SQ
Turn started for Ghoul
23:16:46
SQ
*
23:16:46
SQ
* Ghoul: Starting turn.
23:16:46
SQ
-> Behaviors to pick from:
GruesomeFeast (355.556)(*), Engage.Melee (123.75)(*), Idle (1), Flee (0), BreakFree (0), Roam (0), Retreat (0), Defend (0), Attack.Default (0)
23:16:46
SQ
-> Behavior picked: GruesomeFeast (355.556)
23:16:46
SQ
* Ghoul: Moving into range to use Gruesome Feast
23:16:46
SQ
Skill [Hidden] removed from [Ghoul].
23:16:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Flee (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend (0), Attack.Default (0), GruesomeFeast (0)
23:16:47
SQ
-> Behavior picked: Idle (1)
23:16:47
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:16:47
SQ
* ---------------------------------------------------
23:16:48
SQ
Turn started for Ghoul
23:16:48
SQ
*
23:16:48
SQ
* Ghoul: Starting turn.
23:16:48
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Attack.Default (38.8068), Idle (1), Engage.Melee (0), Defend (0), Retreat (0), Flee (0), Roam (0), BreakFree (0)
23:16:48
SQ
-> Behavior picked: GruesomeFeast (500)
23:16:49
SQ
* Ghoul: Using Gruesome Feast!
23:16:49
SQ
Ghoul uses skill Gruesome Feast
23:16:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Melee (0), Defend (0), Attack.Default (0), Flee (0), Roam (0), BreakFree (0), GruesomeFeast (0)
23:16:50
SQ
-> Behavior picked: Idle (1)
23:16:50
SQ
* Ghoul: Ending Turn with 3 of 9 AP left.
23:16:50
SQ
* ---------------------------------------------------
23:16:50
SQ
Turn started for Ghoul
23:16:50
SQ
*
23:16:50
SQ
* Ghoul: Starting turn.
23:16:51
SQ
-> Behaviors to pick from:
Engage.Melee (67.8721)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Attack.Default (0), Roam (0), Flee (0), Defend (0), Retreat (0)
23:16:51
SQ
-> Behavior picked: Engage.Melee (67.8721)
23:16:51
SQ
* Ghoul: Engaging to melee range with Alfred (not visible), accepted_distance=0
23:16:52
SQ
* Ghoul: Reached engage destination
23:16:52
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Flee (0), Attack.Default (0), Roam (0), Defend (0), BreakFree (0), Retreat (0), Engage.Melee (0)
23:16:52
SQ
-> Behavior picked: Idle (1)
23:16:52
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:16:52
SQ
* ---------------------------------------------------
23:16:53
SQ
Turn started for Ghoul
23:16:53
SQ
*
23:16:53
SQ
* Ghoul: Starting turn.
23:16:53
SQ
-> Behaviors to pick from:
Engage.Melee (128.333)(*), Idle (1), GruesomeFeast (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.Default (0), BreakFree (0)
23:16:53
SQ
-> Behavior picked: Engage.Melee (128.333)
23:16:53
SQ
* Ghoul: Engaging to melee range with Alfred (not visible), accepted_distance=0
23:16:54
SQ
* Ghoul: Reached engage destination
23:16:54
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Retreat (0), Flee (0), Roam (0), Attack.Default (0), Defend (0), BreakFree (0), Engage.Melee (0)
23:16:54
SQ
-> Behavior picked: Idle (1)
23:16:55
SQ
* Ghoul: Ending Turn with 3 of 9 AP left.
23:16:55
SQ
* ---------------------------------------------------
23:16:55
SQ
Turn started for Alfred
23:16:57
SQ
[Alfred] executes skill [Slash] on target [Ghoul]
23:16:57
SQ
Alfred uses skill Slash
23:16:58
SQ
[Alfred] executes skill [Slash] on target [Ghoul]
23:16:58
SQ
Alfred uses skill Slash
23:16:58
SQ
Turn started for Lars
23:17:00
SQ
[Lars] executes skill [Impale] on target [Ghoul]
23:17:00
SQ
Lars uses skill Impale
23:17:02
SQ
Turn started for Lothar
23:17:04
SQ
[Lothar] executes skill [Split Man] on target [Ghoul]
23:17:04
SQ
Lothar uses skill Split Man
23:17:05
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:17:05
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:17:05
SQ
Turn started for Torsten
23:17:07
SQ
[Torsten] executes skill [Bash] on target [Ghoul]
23:17:07
SQ
Torsten uses skill Bash
23:17:08
SQ
[Torsten] executes skill [Bash] on target [Ghoul]
23:17:08
SQ
Torsten uses skill Bash
23:17:08
SQ
Turn started for Burkhard the Younger
23:17:18
SQ
Turn started for Siegfried
23:17:24
SQ
[Siegfried] executes skill [Aimed Shot] on target [Ghoul]
23:17:24
SQ
Siegfried uses skill Aimed Shot
23:17:25
SQ
Turn started for Burkhard
23:17:31
SQ
[Burkhard] executes skill [Thrust] on target [Ghoul]
23:17:31
SQ
Burkhard uses skill Thrust
23:17:32
SQ
INFO: Next round issued: 10
23:17:33
SQ
Turn started for Ghoul
23:17:33
SQ
*
23:17:33
SQ
* Ghoul: Starting turn.
23:17:33
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Engage.Melee (86.0294), Idle (1), Roam (0), BreakFree (0), Defend (0), Attack.Default (0), Retreat (0), Flee (0)
23:17:33
SQ
-> Behavior picked: GruesomeFeast (500)
23:17:33
SQ
* Ghoul: Using Gruesome Feast!
23:17:33
SQ
Ghoul uses skill Gruesome Feast
23:17:33
SQ
-> Behaviors to pick from:
Engage.Melee (87.6563)(*), Idle (1), BreakFree (0), Defend (0), Attack.Default (0), Retreat (0), Roam (0), Flee (0), GruesomeFeast (0)
23:17:33
SQ
-> Behavior picked: Engage.Melee (87.6563)
23:17:33
SQ
* Ghoul: Engaging to melee range with Lars (not visible), accepted_distance=0
23:17:33
SQ
Skill [Hidden] removed from [Ghoul].
23:17:33
SQ
* Ghoul: Reached engage destination
23:17:33
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), Retreat (0), Flee (0), Defend (0), GruesomeFeast (0), Engage.Melee (0)
23:17:33
SQ
-> Behavior picked: Idle (1)
23:17:33
SQ
* Ghoul: Ending Turn with 0 of 9 AP left.
23:17:33
SQ
* ---------------------------------------------------
23:17:33
SQ
Turn started for Ghoul
23:17:33
SQ
*
23:17:33
SQ
* Ghoul: Starting turn.
23:17:34
SQ
-> Behaviors to pick from:
Engage.Melee (90.9926)(*), Idle (1), Roam (0), Defend (0), Flee (0), BreakFree (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
23:17:34
SQ
-> Behavior picked: Engage.Melee (90.9926)
23:17:34
SQ
* Ghoul: Engaging to melee range with Burkhard (visible), accepted_distance=0
23:17:34
SQ
Skill [Hidden] removed from [Ghoul].
23:17:34
SQ
* Ghoul: Reached engage destination
23:17:35
SQ
-> Behaviors to pick from:
Attack.Default (53.4291)(*), Idle (1), Flee (0), BreakFree (0), Roam (0), Retreat (0), Defend (0), GruesomeFeast (0), Engage.Melee (0)
23:17:35
SQ
-> Behavior picked: Attack.Default (53.4291)
23:17:35
SQ
* Ghoul: Using Ghoul Claws against Burkhard!
23:17:35
SQ
Ghoul uses skill Ghoul Claws
23:17:35
SQ
Skill [Dodge] removed from [Burkhard].
23:17:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Defend (0), Roam (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
23:17:35
SQ
-> Behavior picked: Idle (1)
23:17:36
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
23:17:36
SQ
* ---------------------------------------------------
23:17:36
SQ
Turn started for Ghoul
23:17:36
SQ
*
23:17:36
SQ
* Ghoul: Starting turn.
23:17:37
SQ
-> Behaviors to pick from:
Attack.Default (64.6805)(*), Idle (1), Roam (0), Retreat (0), Defend (0), BreakFree (0), Flee (0), Engage.Melee (0), GruesomeFeast (0)
23:17:37
SQ
-> Behavior picked: Attack.Default (64.6805)
23:17:37
SQ
* Ghoul: Using Ghoul Claws against Alfred!
23:17:37
SQ
Ghoul uses skill Ghoul Claws
23:17:37
SQ
-> Behaviors to pick from:
Attack.Default (64.6805)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Flee (0), Engage.Melee (0), GruesomeFeast (0), Retreat (0)
23:17:37
SQ
-> Behavior picked: Attack.Default (64.6805)
23:17:38
SQ
* Ghoul: Using Ghoul Claws against Alfred!
23:17:38
SQ
Ghoul uses skill Ghoul Claws
23:17:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Engage.Melee (0), Roam (0), Flee (0), GruesomeFeast (0), BreakFree (0), Retreat (0), Attack.Default (0)
23:17:38
SQ
-> Behavior picked: Idle (1)
23:17:38
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
23:17:38
SQ
* ---------------------------------------------------
23:17:39
SQ
Turn started for Ghoul
23:17:39
SQ
*
23:17:39
SQ
* Ghoul: Starting turn.
23:17:39
SQ
-> Behaviors to pick from:
Attack.Default (50.175)(*), Idle (1), GruesomeFeast (0), Flee (0), Engage.Melee (0), Roam (0), BreakFree (0), Defend (0), Retreat (0)
23:17:39
SQ
-> Behavior picked: Attack.Default (50.175)
23:17:39
SQ
* Ghoul: Using Ghoul Claws against Lothar!
23:17:39
SQ
Ghoul uses skill Ghoul Claws
23:17:40
SQ
-> Behaviors to pick from:
Attack.Default (54.9747)(*), Idle (1), Engage.Melee (0), Roam (0), GruesomeFeast (0), BreakFree (0), Defend (0), Retreat (0), Flee (0)
23:17:40
SQ
-> Behavior picked: Attack.Default (54.9747)
23:17:40
SQ
* Ghoul: Using Ghoul Claws against Lothar!
23:17:40
SQ
Ghoul uses skill Ghoul Claws
23:17:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend (0), GruesomeFeast (0), BreakFree (0), Retreat (0), Roam (0), Flee (0), Attack.Default (0)
23:17:40
SQ
-> Behavior picked: Idle (1)
23:17:41
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
23:17:41
SQ
* ---------------------------------------------------
23:17:41
SQ
Turn started for Lars
23:17:43
SQ
[Lars] executes skill [Impale] on target [Ghoul]
23:17:43
SQ
Lars uses skill Impale
23:17:43
SQ
Ghoul has died.
23:17:45
SQ
Turn started for Alfred
23:17:47
SQ
[Alfred] executes skill [Slash] on target [Ghoul]
23:17:47
SQ
Alfred uses skill Slash
23:17:47
SQ
Ghoul has died.
23:17:49
SQ
Skill [Hidden] removed from [Alfred].
23:17:51
SQ
Turn started for Lothar
23:17:52
SQ
[Lothar] executes skill [Split Man] on target [Ghoul]
23:17:52
SQ
Lothar uses skill Split Man
23:17:53
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:17:53
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:17:54
SQ
Turn started for Torsten
23:17:56
SQ
[Torsten] executes skill [Bash] on target [Ghoul]
23:17:56
SQ
Torsten uses skill Bash
23:17:59
SQ
Turn started for Burkhard the Younger
23:18:01
SQ
Turn started for Burkhard
23:18:03
SQ
[Burkhard] executes skill [Thrust] on target [Ghoul]
23:18:03
SQ
Burkhard uses skill Thrust
23:18:04
SQ
[Burkhard] executes skill [Thrust] on target [Ghoul]
23:18:04
SQ
Burkhard uses skill Thrust
23:18:04
SQ
Ghoul has died.
23:18:04
SQ
Turn started for Siegfried
23:18:08
SQ
INFO: Next round issued: 11
23:18:08
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:18:08
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:18:08
SQ
Turn started for Ghoul
23:18:08
SQ
*
23:18:08
SQ
* Ghoul: Starting turn.
23:18:09
SQ
-> Behaviors to pick from:
Attack.Default (56.7835)(*), Idle (1), Retreat (0), Flee (0), Roam (0), Defend (0), BreakFree (0), Engage.Melee (0), GruesomeFeast (-5)
23:18:09
SQ
-> Behavior picked: Attack.Default (56.7835)
23:18:09
SQ
* Ghoul: Using Ghoul Claws against Torsten!
23:18:09
SQ
Ghoul uses skill Ghoul Claws
23:18:09
SQ
-> Behaviors to pick from:
Attack.Default (56.7835)(*), Idle (1), Roam (0), Defend (0), Retreat (0), BreakFree (0), Engage.Melee (0), GruesomeFeast (0), Flee (0)
23:18:09
SQ
-> Behavior picked: Attack.Default (56.7835)
23:18:10
SQ
* Ghoul: Using Ghoul Claws against Torsten!
23:18:10
SQ
Ghoul uses skill Ghoul Claws
23:18:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), Retreat (0), BreakFree (0), GruesomeFeast (0), Defend (0), Flee (0), Attack.Default (0)
23:18:10
SQ
-> Behavior picked: Idle (1)
23:18:10
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
23:18:10
SQ
* ---------------------------------------------------
23:18:11
SQ
Turn started for Lars
23:18:12
SQ
Skill [Hidden] removed from [Lars].
23:18:14
SQ
[Lars] executes skill [Impale] on target [Ghoul]
23:18:14
SQ
Lars uses skill Impale
23:18:14
SQ
Turn started for Alfred
23:18:17
SQ
Skill [Hidden] removed from [Alfred].
23:18:19
SQ
[Alfred] executes skill [Slash] on target [Ghoul]
23:18:19
SQ
Alfred uses skill Slash
23:18:19
SQ
Ghoul has died.
23:18:20
SQ
Turn started for Burkhard the Younger
23:18:22
SQ
Turn started for Lothar
23:18:24
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:18:24
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:18:24
SQ
Turn started for Torsten
23:18:27
SQ
[Torsten] executes skill [Knock Out] on target [Ghoul]
23:18:27
SQ
Torsten uses skill Knock Out
23:18:28
SQ
[Torsten] executes skill [Knock Out] on target [Ghoul]
23:18:28
SQ
Torsten uses skill Knock Out
23:18:28
SQ
Turn started for Siegfried
23:18:30
SQ
Turn started for Burkhard
23:18:31
SQ
INFO: Next round issued: 12
23:18:31
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:18:31
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:18:32
SQ
Turn started for Ghoul
23:18:32
SQ
*
23:18:32
SQ
* Ghoul: Starting turn.
23:18:32
SQ
-> Behaviors to pick from:
Attack.Default (56.7835)(*), Idle (1), BreakFree (0), Engage.Melee (0), Roam (0), Defend (0), Flee (0), Retreat (0), GruesomeFeast (-71.9444)
23:18:32
SQ
-> Behavior picked: Attack.Default (56.7835)
23:18:33
SQ
* Ghoul: Using Ghoul Claws against Torsten!
23:18:33
SQ
Ghoul uses skill Ghoul Claws
23:18:33
SQ
-> Behaviors to pick from:
Attack.Default (56.7835)(*), Idle (1), Roam (0), Defend (0), BreakFree (0), Flee (0), Retreat (0), GruesomeFeast (0), Engage.Melee (0)
23:18:33
SQ
-> Behavior picked: Attack.Default (56.7835)
23:18:34
SQ
* Ghoul: Using Ghoul Claws against Torsten!
23:18:34
SQ
Ghoul uses skill Ghoul Claws
23:18:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Retreat (0), BreakFree (0), Flee (0), GruesomeFeast (0), Defend (0), Engage.Melee (0), Attack.Default (0)
23:18:34
SQ
-> Behavior picked: Idle (1)
23:18:34
SQ
* Ghoul: Ending Turn with 1 of 9 AP left.
23:18:34
SQ
* ---------------------------------------------------
23:18:34
SQ
Turn started for Burkhard the Younger
23:18:36
SQ
Turn started for Lars
23:18:38
SQ
[Lars] executes skill [Impale] on target [Ghoul]
23:18:38
SQ
Lars uses skill Impale
23:18:39
SQ
Turn started for Alfred
23:18:42
SQ
Turn started for Lothar
23:18:43
SQ
[Lothar] executes skill [Split Man] on target [Ghoul]
23:18:43
SQ
Lothar uses skill Split Man
23:18:44
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:18:44
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:18:44
SQ
Turn started for Siegfried
23:18:45
SQ
Turn started for Burkhard
23:18:46
SQ
Turn started for Torsten
23:18:49
SQ
[Torsten] executes skill [Bash] on target [Ghoul]
23:18:49
SQ
Torsten uses skill Bash
23:18:50
SQ
INFO: Next round issued: 13
23:18:50
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:18:50
UI
ERROR: Failed to update entity. Reason: Entity id: 10991 not found.
23:18:51
SQ
Turn started for Burkhard the Younger
23:18:52
SQ
Turn started for Ghoul
23:18:52
SQ
*
23:18:52
SQ
* Ghoul: Starting turn.
23:18:52
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Default (0), GruesomeFeast (0), Retreat (0), Defend (0), Engage.Melee (0), BreakFree (0), Roam (0)
23:18:52
SQ
-> Behavior picked: Flee (9000)
23:18:53
SQ
* Ghoul: Fleeing.
23:18:53
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Retreat (0), Defend (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), Roam (0), GruesomeFeast (0)
23:18:53
SQ
-> Behavior picked: Flee (9000)
23:18:54
SQ
* Ghoul: Fleeing.
23:18:54
SQ
Ghoul has died.
23:18:54
Resource
Unloading: gfx/orientation_overlay.png
23:18:54
SQ
Skill [Hidden] removed from [Lothar].
23:18:54
SQ
Skill [Hidden] removed from [Burkhard the Younger].
23:18:54
SQ
Skill [Hidden] removed from [Siegfried].
23:18:54
Resource
Loading: music/victory_01.ogg
23:18:54
SQ
Turn started for Lars
23:18:58
Resource
Unloading: music/undead_01.ogg
23:19:03
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
23:19:03
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
23:19:03
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
23:19:03
SQ
World::onCombatFinished
23:19:03
SQ
TacticalState::onFinish
23:19:03
Resource
Unloading: gfx/object_0.png
23:19:03
Resource
Unloading: gfx/detail.png
23:19:03
Resource
Unloading Resource Package "Temporary Tactical Resources".
23:19:03
Resource
Unloading: sounds/combat/repel_hit_01.wav
23:19:03
Resource
Unloading: sounds/combat/repel_hit_02.wav
23:19:03
Resource
Unloading: sounds/combat/repel_hit_03.wav
23:19:03
Resource
Unloading: sounds/enemies/ghoul_flee_01.wav
23:19:03
Resource
Unloading: sounds/enemies/ghoul_hurt_02.wav
23:19:03
Resource
Unloading: sounds/enemies/ghoul_hurt_03.wav
23:19:03
Resource
Unloading: sounds/enemies/ghoul_death_01.wav
23:19:03
Resource
Unloading: sounds/enemies/ghoul_death_02.wav
23:19:03
Resource
Unloading: sounds/enemies/ghoul_death_03.wav
23:19:03
Resource
Unloading: sounds/enemies/ghoul_hurt_01.wav
23:19:03
Resource
Unloading: sounds/enemies/ghoul_flee_02.wav
23:19:03
Resource
Unloading: sounds/enemies/ghoul_flee_03.wav
23:19:03
Resource
Unloading: sounds/enemies/ghoul_idle_01.wav
23:19:03
Resource
Unloading: sounds/enemies/ghoul_idle_02.wav
23:19:03
Resource
Unloading: sounds/enemies/ghoul_idle_03.wav
23:19:03
Resource
Unloading: sounds/enemies/orc_idle_03.wav
23:19:03
Resource
Unloading: gfx/entity_1.png
23:19:03
Resource
Unloading: sounds/enemies/ghoul_claws_01.wav
23:19:03
Resource
Unloading: sounds/enemies/ghoul_claws_02.wav
23:19:03
Resource
Unloading: sounds/enemies/ghoul_claws_03.wav
23:19:03
Resource
Unloading: sounds/combat/werewolf_claw_01.wav
23:19:03
Resource
Unloading: sounds/combat/werewolf_claw_02.wav
23:19:03
Resource
Unloading: sounds/combat/werewolf_claw_03.wav
23:19:03
Resource
Unloading: sounds/enemies/gruesome_feast_01.wav
23:19:03
Resource
Unloading: sounds/enemies/gruesome_feast_03.wav
23:19:03
Resource
Unloading: sounds/enemies/gruesome_feast_04.wav
23:19:03
UI
IngameMenuScreen::UNREGISTER
23:19:03
UI
MainMenuModule::UNREGISTER
23:19:03
UI
LoadCampaignMenuModule::UNREGISTER
23:19:03
UI
SaveCampaignMenuModule::UNREGISTER
23:19:03
UI
OptionsMenuModule::UNREGISTER
23:19:03
UI
OptionsMenuModuleVideoPanel::UNREGISTER
23:19:03
UI
OptionsMenuModuleVideoPanel::UNREGISTER
23:19:03
UI
OptionsMenuModuleControlsPanel::UNREGISTER
23:19:03
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
23:19:03
UI
TacticalFleeScreen::UNREGISTER
23:19:03
UI
CharacterScreen::UNREGISTER
23:19:03
UI
CharacterScreenLeftPanelModule::UNREGISTER
23:19:03
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
23:19:03
UI
CharacterScreenPaperdollModule::UNREGISTER
23:19:03
UI
CharacterScreenSkillsModule::UNREGISTER
23:19:03
UI
CharacterScreenStatsModule::UNREGISTER
23:19:03
UI
CharacterScreenRightPanelModule::UNREGISTER
23:19:03
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
23:19:03
UI
CharacterScreenInventoryListModule::UNREGISTER
23:19:03
UI
CharacterScreenPerksModule::UNREGISTER
23:19:03
UI
CharacterScreenBrothersListModule::UNREGISTER
23:19:03
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
23:19:04
UI
TacticalScreen::UNREGISTER
23:19:04
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
23:19:04
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
23:19:04
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
23:19:04
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
23:19:04
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
23:19:04
UI
TacticalCombatResultScreen::UNREGISTER
23:19:04
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
23:19:04
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
23:19:17
SQ
contract added: Drive away bandits
23:19:19
SQ
showing contract: Investigate Cemetery
23:19:23
SQ
Location entered: Suderstadt
23:19:23
Resource
Loading: music/city_02.ogg
23:19:27
Resource
Unloading: music/victory_01.ogg
23:20:06
Resource
Loading: music/worldmap_03.ogg
23:20:10
Resource
Unloading: music/city_02.ogg
23:20:40
SQ
Location entered: Harbor
23:20:42
SQ
Location entered: Harbor
23:20:43
SQ
Location entered: Harbor
23:20:43
SQ
Location entered: Harbor
23:20:44
SQ
Location entered: Harbor
23:20:45
SQ
Location entered: Harbor
23:20:47
SQ
Location entered: Kielseng
23:20:59
SQ
Location entered: Kielseng
23:21:01
Resource
Loading: music/worldmap_06.ogg
23:21:01
Resource
Unloading: music/worldmap_03.ogg
23:21:03
SQ
Location entered: Kielseng
23:21:03
Resource
Loading: music/village_01.ogg
23:21:07
Resource
Unloading: music/worldmap_06.ogg
23:21:08
SQ
0
23:21:15
Resource
Loading: music/worldmap_07.ogg
23:21:19
Resource
Unloading: music/village_01.ogg
23:21:48
SQ
Location entered: Suderstadt
23:21:48
Resource
Loading: music/city_01.ogg
23:21:52
Resource
Unloading: music/worldmap_07.ogg
23:21:52
SQ
249
23:22:08
Resource
Loading: music/worldmap_07.ogg
23:22:12
Resource
Unloading: music/city_01.ogg
23:22:32
SQ
Location entered: Kaiwader
23:22:32
Resource
Loading: music/city_01.ogg
23:22:36
Resource
Unloading: music/worldmap_07.ogg
23:22:36
SQ
0
23:22:48
Resource
Loading: music/worldmap_05.ogg
23:22:52
SQ
Save campaign: Or-Azur
23:22:53
Scene
Finished saving scene.
23:22:53
Resource
Unloading: music/city_01.ogg
23:23:30
SQ
Location entered: Kargau
23:23:30
Resource
Loading: music/city_01.ogg
23:23:34
Resource
Unloading: music/worldmap_05.ogg
23:23:38
SQ
0
23:24:04
SQ
0
23:24:07
Resource
Loading: music/worldmap_05.ogg
23:24:11
Resource
Unloading: music/city_01.ogg
23:24:52
SQ
Location entered: Weissenhaus
23:24:52
Resource
Loading: music/village_01.ogg
23:24:56
Resource
Unloading: music/worldmap_05.ogg
23:25:00
SQ
0
23:25:28
SQ
showing contract: Hunting Beasts
23:26:22
SQ
contract activated: 8
23:26:29
Resource
Loading: music/worldmap_08.ogg
23:26:33
Resource
Unloading: music/village_01.ogg
23:26:33
SQ
Save campaign: Or-Azur
23:26:34
Scene
Finished saving scene.
23:26:41
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:26:45
SQ
showing contract: Hunting Beasts
23:27:12
SQ
Save campaign: Or-Azur
23:27:13
Scene
Finished saving scene.
23:27:15
Script
VM collected 1 object(s) and deleted them.
23:27:17
SQ
ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
23:27:17
Resource
Loading: music/title.ogg
23:27:17
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
23:27:17
Resource
Unloading: music/title.ogg
23:27:17
SQ
Clearing World Scene
23:27:17
UI
WorldEventPopupScreen::UNREGISTER
23:27:17
UI
IngameMenuScreen::UNREGISTER
23:27:17
UI
MainMenuModule::UNREGISTER
23:27:17
UI
LoadCampaignMenuModule::UNREGISTER
23:27:17
UI
SaveCampaignMenuModule::UNREGISTER
23:27:17
UI
OptionsMenuModule::UNREGISTER
23:27:17
UI
OptionsMenuModuleVideoPanel::UNREGISTER
23:27:17
UI
OptionsMenuModuleVideoPanel::UNREGISTER
23:27:17
UI
OptionsMenuModuleControlsPanel::UNREGISTER
23:27:17
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
23:27:17
UI
WorldTownScreen::UNREGISTER
23:27:17
UI
WorldTownScreenMainDialogModule::UNREGISTER
23:27:17
UI
WorldTownScreenHireDialogModule::UNREGISTER
23:27:17
UI
WorldTownScreenShopDialogModule::UNREGISTER
23:27:17
UI
WorldTownScreenTravelDialogModule::UNREGISTER
23:27:17
UI
WorldTownScreenBarberDialogModule::UNREGISTER
23:27:17
UI
WorldTownScreenTavernDialogModule::UNREGISTER
23:27:17
UI
WorldEventScreen::UNREGISTER
23:27:17
UI
WorldGameFinishScreen::UNREGISTER
23:27:17
UI
WorldGameFinishScreenDialogModule::UNREGISTER
23:27:17
UI
WorldScreen::UNREGISTER
23:27:17
UI
WorldScreenTopbarOptionsModule::UNREGISTER
23:27:17
UI
WorldScreenTopbarDayTimeModule::UNREGISTER
23:27:17
UI
WorldScreenTopbarAssetsModule::UNREGISTER
23:27:17
UI
WorldScreenActiveContractPanelModule::UNREGISTER
23:27:17
UI
CombatDialogModule::UNREGISTER
23:27:17
UI
CharacterScreen::UNREGISTER
23:27:17
UI
CharacterScreenLeftPanelModule::UNREGISTER
23:27:17
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
23:27:17
UI
CharacterScreenPaperdollModule::UNREGISTER
23:27:17
UI
CharacterScreenSkillsModule::UNREGISTER
23:27:17
UI
CharacterScreenStatsModule::UNREGISTER
23:27:17
UI
CharacterScreenRightPanelModule::UNREGISTER
23:27:17
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
23:27:17
UI
CharacterScreenInventoryListModule::UNREGISTER
23:27:17
UI
CharacterScreenPerksModule::UNREGISTER
23:27:17
UI
CharacterScreenBrothersListModule::UNREGISTER
23:27:17
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
23:27:17
UI
WorldRelationsScreen::UNREGISTER
23:27:18
Core
Shutting down engine core.