12:06:53
Platform
Setting video mode
12:06:54
Platform
Finished setting video mode
12:06:54
Core
Using write path: C:\Users\Owner\Documents\Battle Brothers
12:06:54
Core
Initializing Resource Manager
12:06:54
Core
Initializing Input Manager
12:06:54
Core
Initializing Render Manager
12:06:54
Renderer
Allocated Renderbuffer in excess of 3072kb.
12:06:54
Renderer
Vendor: ATI Technologies Inc.
12:06:54
Renderer
Device: ATI Radeon HD 5450
12:06:54
Renderer
Version: 3.3.10524 Compatibility Profile Context
12:06:54
Renderer
Shader Version: 4.10
12:06:54
Renderer
Framebuffer Support: Yes
12:06:54
Core
Initializing Sound Manager
12:06:54
Thread
Worker thread started
12:06:54
Core
Initializing Scene Manager
12:06:54
Resource
Loading: shaders/solid_pass0.fs
12:06:54
Resource
Loading: shaders/solid.vs
12:06:54
Resource
Unloading: shaders/solid.vs
12:06:54
Resource
Unloading: shaders/solid_pass0.fs
12:06:54
Resource
Loading: shaders/simple.fs
12:06:54
Resource
Loading: shaders/simple.vs
12:06:54
Resource
Unloading: shaders/simple.vs
12:06:54
Resource
Unloading: shaders/simple.fs
12:06:54
Resource
Loading: shaders/sprite.fs
12:06:54
Resource
Loading: shaders/sprite.vs
12:06:54
Resource
Unloading: shaders/sprite.vs
12:06:54
Resource
Unloading: shaders/sprite.fs
12:06:54
Resource
Loading: shaders/sprite_dof.fs
12:06:54
Resource
Loading: shaders/sprite_dof.vs
12:06:54
Resource
Unloading: shaders/sprite_dof.vs
12:06:54
Resource
Unloading: shaders/sprite_dof.fs
12:06:54
Core
Initializing Script Manager
12:06:54
Core
Initializing UI Manager
12:06:54
Resource
Loading: shaders/ui.fs
12:06:54
Resource
Loading: shaders/ui.vs
12:06:54
Resource
Unloading: shaders/ui.vs
12:06:54
Resource
Unloading: shaders/ui.fs
12:06:54
Core
Initializing Input Action Manager
12:06:54
Core
Initializing State Manager
12:06:54
Core
Initializing Persistence Manager
12:06:54
Resource
Loading: brushes/debug.brush
12:06:54
Resource
Unloading: brushes/debug.brush
12:06:54
Resource
Loading: brushes/detail.brush
12:06:54
Resource
Unloading: brushes/detail.brush
12:06:54
Resource
Loading: brushes/effects_0.brush
12:06:54
Resource
Unloading: brushes/effects_0.brush
12:06:54
Resource
Loading: brushes/entity_0.brush
12:06:54
Resource
Unloading: brushes/entity_0.brush
12:06:54
Resource
Loading: brushes/entity_1.brush
12:06:54
Resource
Unloading: brushes/entity_1.brush
12:06:54
Resource
Loading: brushes/entity_2.brush
12:06:54
Resource
Unloading: brushes/entity_2.brush
12:06:54
Resource
Loading: brushes/entity_3.brush
12:06:54
Resource
Unloading: brushes/entity_3.brush
12:06:54
Resource
Loading: brushes/entity_4.brush
12:06:54
Resource
Unloading: brushes/entity_4.brush
12:06:54
Resource
Loading: brushes/entity_icons.brush
12:06:54
Resource
Unloading: brushes/entity_icons.brush
12:06:54
Resource
Loading: brushes/object_0.brush
12:06:54
Resource
Unloading: brushes/object_0.brush
12:06:54
Resource
Loading: brushes/object_1.brush
12:06:54
Resource
Unloading: brushes/object_1.brush
12:06:54
Resource
Loading: brushes/orientation_overlay.brush
12:06:54
Resource
Unloading: brushes/orientation_overlay.brush
12:06:54
Resource
Loading: brushes/terrain.brush
12:06:54
Resource
Unloading: brushes/terrain.brush
12:06:54
Resource
Loading: brushes/transitions.brush
12:06:54
Resource
Unloading: brushes/transitions.brush
12:06:54
Resource
Loading: brushes/ui.brush
12:06:54
Resource
Unloading: brushes/ui.brush
12:06:54
Resource
Loading: brushes/world_decals.brush
12:06:54
Resource
Unloading: brushes/world_decals.brush
12:06:54
Resource
Loading: brushes/world_detail.brush
12:06:54
Resource
Unloading: brushes/world_detail.brush
12:06:54
Resource
Loading: brushes/world_entity_0.brush
12:06:54
Resource
Unloading: brushes/world_entity_0.brush
12:06:54
Resource
Loading: brushes/world_settlement.brush
12:06:54
Resource
Unloading: brushes/world_settlement.brush
12:06:54
Resource
Loading: brushes/world_special.brush
12:06:54
Resource
Unloading: brushes/world_special.brush
12:06:54
Resource
Loading: brushes/world_tiles.brush
12:06:54
Resource
Unloading: brushes/world_tiles.brush
12:06:54
Resource
Loading: brushes/world_weather.brush
12:06:54
Resource
Unloading: brushes/world_weather.brush
12:06:54
Resource
Loading: shaders/fow.fs
12:06:54
Resource
Loading: shaders/fow.vs
12:06:54
Resource
Unloading: shaders/fow.vs
12:06:54
Resource
Unloading: shaders/fow.fs
12:06:54
Resource
Loading: gfx/fow.png
12:06:55
Texture
Texture "gfx/fow.png" (ID: 5) took up approximately 16384kb in video memory.
12:06:55
Resource
Loading: gfx/world_tiles.png
12:06:55
Texture
Texture "gfx/world_tiles.png" (ID: 6) took up approximately 43680kb in video memory.
12:06:55
Resource
Loading: gfx/world_special.png
12:06:55
Texture
Texture "gfx/world_special.png" (ID: 7) took up approximately 256kb in video memory.
12:06:55
Resource
Loading: gfx/terrain.png
12:06:56
Texture
Texture "gfx/terrain.png" (ID: 8) took up approximately 10912kb in video memory.
12:06:56
Resource
Loading: gfx/transitions.png
12:06:56
Texture
Texture "gfx/transitions.png" (ID: 9) took up approximately 5456kb in video memory.
12:06:56
Resource
Parsed Resource Package "preload/on_start.txt" with 5 items.
12:06:56
Resource
Started loading Resource Package "preload/on_start.txt".
12:06:56
Resource
Loading: gfx/effects_0.png
12:06:58
UI
Screen 'RootScreen' successfully registered.
12:06:58
UI
Screen 'ConsoleScreen' successfully registered.
12:06:58
UI
Screen 'LoadingScreen' successfully registered.
12:06:58
UI
Screen 'TooltipScreen' successfully registered.
12:06:58
UI
Screen 'DialogScreen' successfully registered.
12:06:58
UI
Screen 'TacticalScreen' successfully registered.
12:06:58
UI
Screen 'TacticalCombatResultScreen' successfully registered.
12:06:58
UI
Screen 'TacticalDialogScreen' successfully registered.
12:06:58
UI
Screen 'WorldScreen' successfully registered.
12:06:58
UI
Screen 'WorldTownScreen' successfully registered.
12:06:58
UI
Screen 'WorldGameFinishScreen' successfully registered.
12:06:58
UI
Screen 'WorldEventPopupScreen' successfully registered.
12:06:58
UI
Screen 'WorldEventScreen' successfully registered.
12:06:58
UI
Screen 'WorldCombatDialog' successfully registered.
12:06:58
UI
Screen 'WorldRelationsScreen' successfully registered.
12:06:58
UI
Screen 'MainMenuScreen' successfully registered.
12:06:58
UI
Screen 'WorldMenuScreen' successfully registered.
12:06:58
UI
Screen 'TacticalMenuScreen' successfully registered.
12:06:58
UI
Screen 'WorldCharacterScreen' successfully registered.
12:06:58
UI
Screen 'TacticalCharacterScreen' successfully registered.
12:06:59
Texture
Compressed texture "gfx/effects_0.png" from 8192kb to 2048kb.
12:06:59
Resource
Loading: gfx/ui.png
12:06:59
Texture
Texture "gfx/ui.png" (ID: 11) took up approximately 5461kb in video memory.
12:06:59
Resource
Loading: gfx/world_weather.png
12:06:59
SQ
RootState::onShow()
12:06:59
Resource
Parsed Resource Package "preload/on_running.txt" with 28 items.
12:06:59
Resource
Started loading Resource Package "preload/on_running.txt".
12:07:05
Texture
Compressed texture "gfx/world_weather.png" from 32768kb to 8192kb.
12:07:05
Resource
Loading: music/title.ogg
12:07:05
Resource
Loading: gfx/fonts/cinzel_bold_20.fnt
12:07:05
Texture
Texture "gfx/fonts/cinzel_bold_20.png" (ID: 13) took up approximately 512kb in video memory.
12:07:05
Resource
Loading: gfx/fonts/cinzel_bold_100.fnt
12:07:06
Core
A critical exception occured.
12:07:06
Core
Modules & Application Stacktrace:
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0803E7E7)
0803E7E7 (atioglxx): (filename not available): atiPPHSN
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 07450B02)
07450B02 (atioglxx): (filename not available): DrvPresentBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0745426D)
0745426D (atioglxx): (filename not available): DrvPresentBuffers
12:07:06
Core
Script Stacktrace: