Battle Brothers - Early Access - Build: 0.7.0.5
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Core
Using write path: C:\Users\Stuart\Documents\Battle Brothers
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Vendor: Intel
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Device: Intel(R) HD Graphics 4400
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Version: 3.3.0 - Build 20.19.15.4404
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Shader Version: 3.30 - Build 20.19.15.4404
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Framebuffer Support: Yes
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Loading: sounds/humans/4/human_fatigue_02.wav
10:10:34
Resource
Loading: sounds/humans/4/human_fatigue_03.wav
10:10:34
Resource
Loading: sounds/humans/4/human_injury_01.wav
10:10:34
Resource
Loading: sounds/humans/4/human_injury_02.wav
10:10:34
Resource
Loading: sounds/humans/4/human_injury_03.wav
10:10:34
Resource
Loading: sounds/humans/4/human_injury_04.wav
10:10:34
Resource
Loading: sounds/humans/4/human_injury_05.wav
10:10:34
Resource
Loading: sounds/humans/4/human_injury_06.wav
10:10:34
Resource
Loading: sounds/humans/4/human_injury_07.wav
10:10:34
Resource
Loading: sounds/humans/4/human_injury_08.wav
10:10:34
Resource
Loading: sounds/humans/4/human_injury_09.wav
10:10:34
Resource
Loading: sounds/humans/4/human_injury_10.wav
10:10:34
Resource
Loading: sounds/humans/4/human_light_01.wav
10:10:34
Resource
Loading: sounds/humans/4/human_light_02.wav
10:10:34
Resource
Loading: sounds/humans/4/human_light_03.wav
10:10:34
Resource
Loading: sounds/humans/4/human_light_04.wav
10:10:34
Resource
Loading: sounds/humans/4/human_light_05.wav
10:10:34
Resource
Loading: sounds/humans/5/human_death_01.wav
10:10:34
Resource
Loading: sounds/humans/5/human_death_02.wav
10:10:34
Resource
Loading: sounds/humans/5/human_death_03.wav
10:10:34
Resource
Loading: sounds/humans/5/human_death_04.wav
10:10:34
Resource
Loading: sounds/humans/5/human_death_05.wav
10:10:34
Resource
Loading: sounds/humans/5/human_fatigue_01.wav
10:10:34
Resource
Loading: sounds/humans/5/human_fatigue_02.wav
10:10:34
Resource
Loading: sounds/humans/5/human_injury_01.wav
10:10:34
Resource
Loading: sounds/humans/5/human_injury_02.wav
10:10:34
Resource
Loading: sounds/humans/5/human_injury_03.wav
10:10:34
Resource
Loading: sounds/humans/5/human_injury_04.wav
10:10:34
Resource
Loading: sounds/humans/5/human_injury_05.wav
10:10:34
Resource
Loading: sounds/humans/5/human_injury_06.wav
10:10:34
Resource
Loading: sounds/humans/5/human_injury_07.wav
10:10:34
Resource
Loading: sounds/humans/5/human_light_01.wav
10:10:34
Resource
Loading: sounds/humans/5/human_light_02.wav
10:10:34
Resource
Loading: sounds/humans/5/human_light_03.wav
10:10:34
Resource
Loading: sounds/humans/5/human_light_04.wav
10:10:34
Resource
Loading: sounds/humans/5/human_light_05.wav
10:10:34
Resource
Loading: sounds/humans/5/human_light_06.wav
10:10:34
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Loading: sounds/humans/5/human_light_07.wav
10:10:34
Resource
Loading: sounds/humans/5/human_light_08.wav
10:10:34
Resource
Loading: sounds/humans/5/human_light_09.wav
10:13:57
SQ
Building land and sea...
10:13:58
SQ
World rejected. Creating new one...
10:13:58
SQ
Building land and sea...
10:13:59
SQ
World accepted.
10:13:59
SQ
Building elevation...
10:14:00
SQ
Building terrain...
10:14:01
SQ
Defragmenting terrain...
10:14:01
SQ
Spacing terrain...
10:14:04
SQ
Refining Terrain...
10:14:04
SQ
Shore Brush undefined!
10:14:04
SceneManager
Unknown Brush requested: undefined shore brush
10:14:06
SQ
Building settlements...
10:14:06
SQ
Created 17 settlements.
10:14:06
SQ
Building roads...
10:14:07
SQ
Building additional roads...
10:14:07
SQ
Road Brush undefined (1)!
10:14:07
SceneManager
Unknown Brush requested: undefined road brush
10:14:07
SQ
Road Brush undefined (35)!
10:14:07
SceneManager
Unknown Brush requested: undefined road brush
10:14:07
SQ
Road Brush undefined (35)!
10:14:07
SceneManager
Unknown Brush requested: undefined road brush
10:14:07
SQ
Road Brush undefined (1)!
10:14:07
SceneManager
Unknown Brush requested: undefined road brush
10:14:07
SQ
Building regions...
10:14:07
SQ
Found 449 separate regions.
10:14:07
SQ
Running simulation for 1000 cycles...
10:14:07
SQ
Loot chance for Nazatux is 60.6667%
10:14:07
SQ
Loot chance for Naragash is 68.6667%
10:14:07
SQ
Loot chance for Forester's Hideout is -2.33333%
10:14:07
SQ
Loot chance for Cutthroats Hideout is 13%
10:14:07
SQ
Loot chance for The Vanished Keep is 52%
10:14:07
SQ
Loot chance for Ancient Burial Site is 34.3333%
10:14:07
SQ
Loot chance for Heimwart Castle Ruins is 23%
10:14:07
SQ
Loot chance for Unearthed Grave Mounds is 16.3333%
10:14:07
SQ
Loot chance for Shelter between Ruins is 9.33333%
10:14:07
SQ
Loot chance for Burned Ruins is 14.6667%
10:14:07
SQ
Loot chance for Greedy Hearts Hideout is -5.66667%
10:14:07
SQ
Loot chance for Necromancer's Lair is 12%
10:14:07
SQ
Loot chance for Thunderclan Hideout is 11%
10:14:07
SQ
Loot chance for Thirty Axes Encampment is 11%
10:14:07
SQ
Loot chance for Disturbed Massgrave is 41%
10:14:07
SQ
Loot chance for The Swallowed Castle is 56%
10:14:07
SQ
Loot chance for Raiders' Encampment is 15.6667%
10:14:07
SQ
Loot chance for Opened Massgrave is 43%
10:14:07
SQ
Loot chance for Morat Gragagash is 58.6667%
10:14:07
SQ
Loot chance for Collapsed Fortress is 18.6667%
10:14:07
SQ
Loot chance for Hideout of the Necromancer is 9.33333%
10:14:07
SQ
Loot chance for Buried Castle of Gunnar is 64%
10:14:07
SQ
Loot chance for Shex Shex Shex is 31.6667%
10:14:07
SQ
Loot chance for Hurgash Ghaal is 62.6667%
10:14:07
SQ
Loot chance for Withered Duke's Coven is 28%
10:14:07
SQ
Loot chance for Overgrown Hideout is -6.66667%
10:14:07
SQ
Loot chance for Rubrokk is 56%
10:14:07
SQ
Loot chance for Old Alfred's Hut is -5.33333%
10:14:07
SQ
Loot chance for Black Hounds Camp is 13%
10:14:07
SQ
Loot chance for Wolf Pack Camp is 9%
10:14:07
SQ
Loot chance for Backstabbers Hideout is -0.666666%
10:14:07
SQ
Loot chance for Tobjoern's Watch is 13.3333%
10:14:07
SQ
Loot chance for Ruined Farmhouse is -5.33333%
10:14:07
SQ
Loot chance for Skallehalden is 54.6667%
10:14:07
SQ
Loot chance for Muggers' Nest is 15.6667%
10:14:07
SQ
Loot chance for Abandoned Walls is 9.33333%
10:14:07
SQ
Loot chance for Gulgash Ghul is 65.3333%
10:14:07
SQ
Loot chance for Red Knives Camp is 14.3333%
10:14:07
SQ
Loot chance for Stonefist Keep Ruins is 7.33333%
10:14:07
SQ
Loot chance for Rotting Cranks Camp is 27.6667%
10:14:07
SQ
Loot chance for Sharp Teeth's Lair is 28.3333%
10:14:07
SQ
Loot chance for Stinking Cave is 15%
10:14:07
SQ
Loot chance for Lazanix is 32.3333%
10:14:07
SQ
Loot chance for Forsaken Hut is -0.666666%
10:14:07
SQ
Loot chance for Rotten Hut is -0.666666%
10:14:07
SQ
Loot chance for Cave of Thousand Screams is 4.33333%
10:14:07
SQ
Loot chance for Sharp Blades Ambush is 27.6667%
10:14:07
SQ
contract added: The %companyname%
10:14:07
SQ
contract activated: The %companyname%
10:14:08
Resource
Loading: sounds/intro_battle.wav
10:14:08
Resource
Loading: music/civilians_01.ogg
10:14:08
SQ
showing contract: The %companyname%
10:14:12
Resource
Unloading: music/title.ogg
10:14:13
SQ
contract added: Hunting Beasts
10:14:13
SQ
contract added: Drive away bandits
10:14:13
SQ
contract added: Armed Courier
10:14:14
SQ
WorldState::onHide
10:14:14
Resource
Loading: gfx/detail.png
10:14:14
Texture
Texture "gfx/detail.png" (ID: 189) took up approximately 10922kb in video memory.
10:14:14
Resource
Loading: gfx/object_0.png
10:14:15
Texture
Texture "gfx/object_0.png" (ID: 190) took up approximately 21845kb in video memory.
10:14:15
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter" at (16,8).
10:14:15
Resource
Loading: gfx/orientation_overlay.png
10:14:15
Texture
Texture "gfx/orientation_overlay.png" (ID: 191) took up approximately 512kb in video memory.
10:14:15
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter" at (15,11).
10:14:15
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (18,8).
10:14:15
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (17,10).
10:14:15
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,8).
10:14:15
SQ
TACTICAL: STASH LOCKED: true
10:14:15
SQ
INFO: Next round issued: 1
10:14:15
Resource
Started loading Resource Package "Temporary Tactical Resources".
10:14:15
SQ
Turn started for Bandit Thug
10:14:15
SQ
*
10:14:15
SQ
* Bandit Thug: Starting turn.
10:14:17
SQ
defensive score: 1.48148
10:14:17
SQ
defensive threshold: 300
10:14:17
SQ
-> Behaviors to pick from:
Engage.Melee (229.167)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
10:14:17
SQ
-> Behavior picked: Engage.Melee (229.167)
10:14:17
SQ
* Bandit Thug: Engaging to melee range with One-Eye (visible), accepted_distance=0
10:14:18
SQ
* Bandit Thug: Reached engage destination
10:14:18
SQ
-> Behaviors to pick from:
Attack.Default (364.183)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), BreakFree (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
10:14:18
SQ
-> Behavior picked: Attack.Default (364.183)
10:14:19
Resource
Unloading: sounds/intro_battle.wav
10:14:19
SQ
* Bandit Thug: Using Thrust against One-Eye!
10:14:19
SQ
Bandit Thug uses skill Thrust
10:14:19
SQ
One-Eye has died.
10:14:19
SQ
defensive score: 1.18519
10:14:19
SQ
defensive threshold: 300
10:14:19
SQ
-> Behaviors to pick from:
Engage.Melee (375)(*), Idle (1), Attack.Puncture (0), Attack.Decapitate (0), Retreat (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Default (0)
10:14:19
SQ
-> Behavior picked: Engage.Melee (375)
10:14:20
SQ
* Bandit Thug: Engaging to melee range with Captain Bernhard (visible), accepted_distance=0
10:14:20
SQ
* Bandit Thug: Reached engage destination
10:14:20
SQ
defensive score: 1.18519
10:14:20
SQ
defensive threshold: 300
10:14:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Defend.Spearwall (0), Retreat (0), BreakFree (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Decapitate (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Default (0), Engage.Melee (0)
10:14:21
SQ
-> Behavior picked: Idle (1)
10:14:21
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
10:14:21
SQ
* ---------------------------------------------------
10:14:21
SQ
Turn started for Captain Bernhard
10:14:21
SQ
*
10:14:21
SQ
* Captain Bernhard: Starting turn.
10:14:21
SQ
defensive score: 4.5
10:14:21
SQ
defensive threshold: 3
10:14:21
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), Roam (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
10:14:21
SQ
-> Behavior picked: Engage.Melee (165)
10:14:22
SQ
* Captain Bernhard: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
10:14:22
SQ
* Captain Bernhard: Reached engage destination
10:14:23
SQ
-> Behaviors to pick from:
Attack.Default (45.0199)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), BreakFree (0), Attack.ThrowNet (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Roam (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
10:14:23
SQ
-> Behavior picked: Attack.Default (45.0199)
10:14:23
SQ
* Captain Bernhard: Using Slash against Bandit Thug!
10:14:23
SQ
Captain Bernhard uses skill Slash
10:14:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), BreakFree (0), Attack.ThrowNet (0), Defend.Knockback (0), Attack.Split (0), Defend.Shieldwall (0), Roam (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Default (0)
10:14:23
SQ
-> Behavior picked: Idle (1)
10:14:24
SQ
* Captain Bernhard: Ending Turn with 3 of 9 AP left.
10:14:24
SQ
* ---------------------------------------------------
10:14:24
SQ
Turn started for Bandit Thug
10:14:24
SQ
*
10:14:24
SQ
* Bandit Thug: Starting turn.
10:14:25
SQ
-> Behaviors to pick from:
Attack.Default (356.626)(*), Idle (1), Engage.Melee (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
10:14:25
SQ
-> Behavior picked: Attack.Default (356.626)
10:14:25
SQ
* Bandit Thug: Using Hammer against Captain Bernhard!
10:14:25
SQ
Bandit Thug uses skill Hammer
10:14:25
SQ
Captain Bernhard has died.
10:14:25
SQ
defensive score: 0.888889
10:14:25
SQ
defensive threshold: 300
10:14:25
SQ
-> Behaviors to pick from:
Engage.Melee (330)(*), Idle (1), Retreat (0), Defend.Rotation (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Attack.Default (0)
10:14:25
SQ
-> Behavior picked: Engage.Melee (330)
10:14:26
SQ
* Bandit Thug: Engaging to melee range with Leif the Black (visible), accepted_distance=0
10:14:27
SQ
* Bandit Thug: Reached engage destination
10:14:27
SQ
defensive score: 0.888889
10:14:27
SQ
defensive threshold: 300
10:14:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Defend.Shieldwall (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Attack.Default (0), Engage.Melee (0)
10:14:27
SQ
-> Behavior picked: Idle (1)
10:14:27
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
10:14:27
SQ
* ---------------------------------------------------
10:14:27
SQ
Turn started for Gerlach
10:14:36
SQ
[Gerlach] executes skill [Shoot Bolt] on target [Bandit Thug]
10:14:36
SQ
Gerlach uses skill Shoot Bolt
10:14:39
SQ
[Gerlach] executes skill [Reload] on target [Gerlach]
10:14:39
SQ
Gerlach uses skill Reload
10:14:40
SQ
Turn started for Hoggart the Weasel
10:14:40
SQ
*
10:14:40
SQ
* Hoggart the Weasel: Starting turn.
10:14:40
SQ
defensive score: 0.888889
10:14:40
SQ
defensive threshold: 300
10:14:40
SQ
-> Behaviors to pick from:
RetreatAlways (9000)(*), Idle (1), Engage.Melee (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Flee (0)
10:14:40
SQ
-> Behavior picked: RetreatAlways (9000)
10:14:41
SQ
* Hoggart the Weasel: Retreating.
10:14:42
SQ
Turn started for Ulf the Falcon
10:14:51
SQ
[Ulf the Falcon] executes skill [Thrust] on target [Bandit Thug]
10:14:51
SQ
Ulf the Falcon uses skill Thrust
10:14:51
SQ
Turn started for Leif the Black
10:15:17
SQ
INFO: Next round issued: 2
10:15:18
SQ
Turn started for Bandit Thug
10:15:18
SQ
*
10:15:18
SQ
* Bandit Thug: Starting turn.
10:15:19
SQ
-> Behaviors to pick from:
Engage.Melee (429)(*), Idle (1), BreakFree (0), Defend.Riposte (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Decapitate (0), Roam (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Default (0), Retreat (0), Attack.Puncture (0)
10:15:19
SQ
-> Behavior picked: Engage.Melee (429)
10:15:19
SQ
* Bandit Thug: Engaging to melee range with Leif the Black (visible), accepted_distance=0
10:15:20
SQ
* Bandit Thug: Reached engage destination
10:15:20
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Decapitate (0), Roam (0), Defend.Rotation (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Default (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
10:15:20
SQ
-> Behavior picked: Idle (1)
10:15:20
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
10:15:20
SQ
* ---------------------------------------------------
10:15:21
SQ
Turn started for Bandit Thug
10:15:21
SQ
*
10:15:21
SQ
* Bandit Thug: Starting turn.
10:15:21
SQ
-> Behaviors to pick from:
Attack.Default (51.4753)(*), Attack.CrushArmor (25.1685)(*), Idle (1), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Defend (0), BreakFree (0), Attack.Puncture (0), Roam (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Split (0), Engage.Melee (0), Retreat (0)
10:15:21
SQ
-> Behavior picked: Attack.Default (51.4753)
10:15:21
SQ
* Bandit Thug: Using Hammer against Ulf the Falcon!
10:15:21
SQ
Bandit Thug uses skill Hammer
10:15:22
SQ
-> Behaviors to pick from:
Attack.Default (50.6539)(*), Attack.CrushArmor (24.0206)(*), Idle (1), Defend.Shieldwall (0), Attack.Puncture (0), Attack.KnockOut (0), Roam (0), Flee (0), Defend (0), BreakFree (0), Retreat (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Attack.Decapitate (0)
10:15:22
SQ
-> Behavior picked: Attack.Default (50.6539)
10:15:22
SQ
* Bandit Thug: Using Hammer against Ulf the Falcon!
10:15:22
SQ
Bandit Thug uses skill Hammer
10:15:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Roam (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Defend (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Defend.Shieldwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Default (0)
10:15:23
SQ
-> Behavior picked: Idle (1)
10:15:23
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
10:15:23
SQ
* ---------------------------------------------------
10:15:23
SQ
Turn started for Hoggart the Weasel
10:15:23
SQ
*
10:15:23
SQ
* Hoggart the Weasel: Starting turn.
10:15:24
SQ
-> Behaviors to pick from:
RetreatAlways (9000)(*), Engage.Melee (200), Idle (1), Retreat (0), Defend.Rotation (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Attack.KnockOut (0), Attack.CrushArmor (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Attack.Default (0), Defend (0)
10:15:24
SQ
-> Behavior picked: RetreatAlways (9000)
10:15:24
SQ
* Hoggart the Weasel: Retreating.
10:15:24
SQ
* Hoggart the Weasel: Retreated!
10:15:24
SQ
Turn started for Gerlach
10:15:39
SQ
[Gerlach] executes skill [Shoot Bolt] on target [Bandit Thug]
10:15:39
SQ
Gerlach uses skill Shoot Bolt
10:15:41
SQ
Turn started for Ulf the Falcon
10:15:44
SQ
[Ulf the Falcon] executes skill [Thrust] on target [Bandit Thug]
10:15:44
SQ
Ulf the Falcon uses skill Thrust
10:15:47
SQ
[Ulf the Falcon] executes skill [Thrust] on target [Bandit Thug]
10:15:47
SQ
Ulf the Falcon uses skill Thrust
10:15:48
SQ
Turn started for Leif the Black
10:15:52
SQ
[Leif the Black] executes skill [Split Man] on target [Bandit Thug]
10:15:52
SQ
Leif the Black uses skill Split Man
10:15:54
SQ
INFO: Next round issued: 3
10:15:55
SQ
Turn started for Bandit Thug
10:15:55
SQ
*
10:15:55
SQ
* Bandit Thug: Starting turn.
10:15:55
SQ
-> Behaviors to pick from:
Attack.Default (81.0589)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Decapitate (0), Recover (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0)
10:15:55
SQ
-> Behavior picked: Attack.Default (81.0589)
10:15:55
SQ
* Bandit Thug: Using Thrust against Leif the Black!
10:15:55
SQ
Bandit Thug uses skill Thrust
10:15:56
SQ
-> Behaviors to pick from:
Attack.Default (80.7523)(*), Idle (1), Attack.SplitShield (0), Roam (0), Defend.Shieldwall (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend (0), Defend.Knockback (0), Attack.Decapitate (0), Recover (0), Defend.Rotation (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0)
10:15:56
SQ
-> Behavior picked: Attack.Default (80.7523)
10:15:56
SQ
* Bandit Thug: Using Thrust against Leif the Black!
10:15:56
SQ
Bandit Thug uses skill Thrust
10:15:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Attack.Decapitate (0), Recover (0), Defend.Rotation (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend (0), Roam (0), Attack.Split (0), Defend.Spearwall (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0), Attack.Default (0)
10:15:57
SQ
-> Behavior picked: Idle (1)
10:15:57
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
10:15:57
SQ
* ---------------------------------------------------
10:15:57
SQ
Turn started for Bandit Thug
10:15:57
SQ
*
10:15:57
SQ
* Bandit Thug: Starting turn.
10:15:58
SQ
-> Behaviors to pick from:
Attack.Default (55.111)(*), Attack.CrushArmor (17.1986)(*), Idle (1), Defend.Rotation (0), Defend.Riposte (0), Roam (0), Defend.Knockback (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Flee (0), Recover (0), Defend.Shieldwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Defend (0), Attack.Puncture (0), Attack.KnockOut (0)
10:15:58
SQ
-> Behavior picked: Attack.Default (55.111)
10:15:58
SQ
* Bandit Thug: Using Hammer against Ulf the Falcon!
10:15:58
SQ
Bandit Thug uses skill Hammer
10:15:58
SQ
-> Behaviors to pick from:
Attack.Default (52.8167)(*), Attack.CrushArmor (15.0218)(*), Idle (1), Defend.Riposte (0), Flee (0), Roam (0), Recover (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Defend (0), Attack.Puncture (0), BreakFree (0), Defend.Rotation (0)
10:15:58
SQ
-> Behavior picked: Attack.Default (52.8167)
10:15:59
SQ
* Bandit Thug: Using Hammer against Ulf the Falcon!
10:15:59
SQ
Bandit Thug uses skill Hammer
10:15:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Recover (0), Flee (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Knockback (0), SwitchTo.Melee (0), Retreat (0), Defend.Riposte (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Defend (0), Attack.Puncture (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0)
10:15:59
SQ
-> Behavior picked: Idle (1)
10:15:59
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
10:15:59
SQ
* ---------------------------------------------------
10:16:00
SQ
Turn started for Gerlach
10:16:02
SQ
[Gerlach] executes skill [Reload] on target [Gerlach]
10:16:02
SQ
Gerlach uses skill Reload
10:16:05
SQ
[Gerlach] executes skill [Shoot Bolt] on target [Bandit Thug]
10:16:05
SQ
Gerlach uses skill Shoot Bolt
10:16:05
SQ
Turn started for Ulf the Falcon
10:16:11
SQ
[Ulf the Falcon] executes skill [Thrust] on target [Bandit Thug]
10:16:11
SQ
Ulf the Falcon uses skill Thrust
10:16:15
SQ
[Ulf the Falcon] executes skill [Thrust] on target [Bandit Thug]
10:16:15
SQ
Ulf the Falcon uses skill Thrust
10:16:15
SQ
Bandit Thug has died.
10:16:15
SQ
Turn started for Leif the Black
10:16:20
SQ
[Leif the Black] executes skill [Split Man] on target [Bandit Thug]
10:16:20
SQ
Leif the Black uses skill Split Man
10:16:20
SQ
Bandit Thug has died.
10:16:20
Resource
Unloading: gfx/orientation_overlay.png
10:16:20
SQ
Skill [Reload] removed from [Gerlach].
10:16:20
Resource
Loading: music/victory_01.ogg
10:16:24
Resource
Unloading: music/civilians_01.ogg
10:16:55
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
10:16:55
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
10:16:55
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
10:16:55
SQ
World::onCombatFinished
10:16:55
SQ
TacticalState::onFinish
10:16:55
Resource
Unloading: gfx/object_0.png
10:16:55
Resource
Unloading: gfx/detail.png
10:16:55
Resource
Unloading Resource Package "Temporary Tactical Resources".
10:17:24
Script
VM collected 1 object(s) and deleted them.
10:17:49
Resource
Loading: music/worldmap_06.ogg
10:17:53
Resource
Unloading: music/victory_01.ogg
10:20:37
Resource
Loading: music/worldmap_05.ogg
10:20:40
Resource
Unloading: music/worldmap_06.ogg
10:26:59
Resource
Loading: music/worldmap_03.ogg
10:27:02
Resource
Unloading: music/worldmap_05.ogg
10:31:39
Resource
Loading: music/worldmap_07.ogg
10:31:42
Resource
Unloading: music/worldmap_03.ogg
10:37:44
Resource
Loading: music/worldmap_04.ogg
10:37:47
Resource
Unloading: music/worldmap_07.ogg
10:39:36
SQ
showing contract: The %companyname%
10:39:44
SQ
contract added: Secure Cemetery
10:39:44
SQ
contract added: Armed Courier
10:41:39
Resource
Loading: music/worldmap_05.ogg
10:41:42
Resource
Unloading: music/worldmap_04.ogg
10:44:33
SQ
contract added: Escort Caravan
10:44:33
SQ
contract added: Secure Cemetery
10:44:37
SQ
showing contract: The %companyname%
10:44:55
SQ
contract added: Armed Courier
10:44:55
SQ
contract added: Return Item
10:44:55
SQ
Location entered: Holmwik
10:44:55
Resource
Loading: music/village_01.ogg
10:44:59
Resource
Unloading: music/worldmap_05.ogg
10:45:25
Script
VM collected 2 object(s) and deleted them.
10:48:17
Resource
Loading: music/worldmap_09.ogg
10:48:21
Resource
Unloading: music/village_01.ogg
10:49:25
SQ
Location entered: Holmwik
10:49:25
Resource
Loading: music/village_01.ogg
10:49:29
Resource
Unloading: music/worldmap_09.ogg
10:49:31
Resource
Loading: music/city_02.ogg
10:49:35
SQ
showing contract: Drive away bandits
10:49:35
Resource
Unloading: music/village_01.ogg
10:52:57
Resource
Loading: music/city_01.ogg
10:53:01
Resource
Unloading: music/city_02.ogg
10:56:59
Resource
Loading: music/city_02.ogg
10:57:02
Resource
Unloading: music/city_01.ogg
10:57:51
SQ
showing contract: Drive away bandits
10:57:53
SQ
Loot chance for Overgrown Homestead is -8.66667%
10:57:53
SQ
contract activated: Drive away bandits
10:57:55
Resource
Loading: music/worldmap_07.ogg
10:57:57
SQ
contract added: Escort Caravan
10:57:59
Resource
Unloading: music/city_02.ogg
10:58:09
SQ
Location entered: Widow Makers Camp
10:58:12
SQ
Save campaign: autosave
10:58:13
Scene
Finished saving scene.
10:58:14
SQ
WorldState::onHide
10:58:14
Resource
Loading: gfx/detail.png
10:58:15
Texture
Texture "gfx/detail.png" (ID: 470) took up approximately 10922kb in video memory.
10:58:15
Resource
Loading: gfx/object_0.png
10:58:15
Texture
Texture "gfx/object_0.png" (ID: 496) took up approximately 21845kb in video memory.
10:58:15
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,6).
10:58:15
Resource
Loading: gfx/orientation_overlay.png
10:58:15
Texture
Texture "gfx/orientation_overlay.png" (ID: 510) took up approximately 512kb in video memory.
10:58:15
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,7).
10:58:15
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,5).
10:58:15
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,8).
10:58:15
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,4).
10:58:15
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,9).
10:58:15
Resource
Loading: sounds/atmosphere/rain_02.wav
10:58:15
SQ
TACTICAL: STASH LOCKED: true
10:58:15
SQ
INFO: Next round issued: 1
10:58:15
Resource
Started loading Resource Package "Temporary Tactical Resources".
10:58:15
Resource
Loading: music/bandits_02.ogg
10:58:15
SQ
Turn started for Gerlach
10:58:16
Resource
Unloading: music/worldmap_07.ogg
10:58:28
SQ
[Gerlach] executes skill [Shoot Bolt] on target [Bandit Thug]
10:58:28
SQ
Gerlach uses skill Shoot Bolt
10:58:34
SQ
[Gerlach] executes skill [Reload] on target [Gerlach]
10:58:34
SQ
Gerlach uses skill Reload
10:58:34
SQ
Turn started for Ulf the Falcon
10:59:07
SQ
Turn started for Bandit Thug
10:59:07
SQ
*
10:59:07
SQ
* Bandit Thug: Starting turn.
10:59:08
SQ
defensive score: 0
10:59:08
SQ
defensive threshold: 3
10:59:08
SQ
-> Behaviors to pick from:
Engage.Melee (171.875)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
10:59:08
SQ
-> Behavior picked: Engage.Melee (171.875)
10:59:08
SQ
* Bandit Thug: Engaging to melee range with Otto (visible), accepted_distance=0
10:59:09
SQ
* Bandit Thug: Reached engage destination
10:59:09
SQ
defensive score: 0
10:59:09
SQ
defensive threshold: 3
10:59:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
10:59:09
SQ
-> Behavior picked: Idle (1)
10:59:10
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
10:59:10
SQ
* ---------------------------------------------------
10:59:10
SQ
Turn started for Bandit Thug
10:59:10
SQ
*
10:59:10
SQ
* Bandit Thug: Starting turn.
10:59:10
SQ
defensive score: 0
10:59:10
SQ
defensive threshold: 3
10:59:10
SQ
-> Behaviors to pick from:
Engage.Melee (162.5)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
10:59:10
SQ
-> Behavior picked: Engage.Melee (162.5)
10:59:11
SQ
* Bandit Thug: Engaging to melee range with Otto (visible), accepted_distance=0
10:59:12
SQ
* Bandit Thug: Reached engage destination
10:59:12
SQ
defensive score: 0
10:59:12
SQ
defensive threshold: 3
10:59:12
SQ
-> Behaviors to pick from:
Engage.Melee (200.357)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), BreakFree (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0)
10:59:12
SQ
-> Behavior picked: Engage.Melee (200.357)
10:59:12
SQ
* Bandit Thug: Engaging to melee range with Ulf the Falcon (visible), accepted_distance=0
10:59:13
SQ
* Bandit Thug: Reached engage destination
10:59:13
SQ
defensive score: 0
10:59:13
SQ
defensive threshold: 3
10:59:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Engage.Melee (0)
10:59:13
SQ
-> Behavior picked: Idle (1)
10:59:13
SQ
* Bandit Thug: Ending Turn with 2 of 9 AP left.
10:59:13
SQ
* ---------------------------------------------------
10:59:14
SQ
Turn started for Bandit Thug
10:59:14
SQ
*
10:59:14
SQ
* Bandit Thug: Starting turn.
10:59:14
SQ
defensive score: 0
10:59:14
SQ
defensive threshold: 3
10:59:14
SQ
-> Behaviors to pick from:
Engage.Melee (54.56)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
10:59:14
SQ
-> Behavior picked: Engage.Melee (54.56)
10:59:15
SQ
* Bandit Thug: Engaging to melee range with Ulf the Falcon (visible), accepted_distance=0
10:59:16
SQ
* Bandit Thug: Reached engage destination
10:59:17
SQ
defensive score: 0
10:59:17
SQ
defensive threshold: 3
10:59:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
10:59:17
SQ
-> Behavior picked: Idle (1)
10:59:17
SQ
* Bandit Thug: Ending Turn with 2 of 9 AP left.
10:59:17
SQ
* ---------------------------------------------------
10:59:18
SQ
Turn started for Bandit Thug
10:59:18
SQ
*
10:59:18
SQ
* Bandit Thug: Starting turn.
10:59:18
SQ
defensive score: 0
10:59:18
SQ
defensive threshold: 3
10:59:18
SQ
-> Behaviors to pick from:
Engage.Melee (219.959)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
10:59:18
SQ
-> Behavior picked: Engage.Melee (219.959)
10:59:19
SQ
* Bandit Thug: Engaging to melee range with Otto (visible), accepted_distance=0
10:59:19
SQ
* Bandit Thug: Reached engage destination
10:59:19
SQ
defensive score: 0
10:59:19
SQ
defensive threshold: 3
10:59:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
10:59:20
SQ
-> Behavior picked: Idle (1)
10:59:20
SQ
* Bandit Thug: Ending Turn with 4 of 9 AP left.
10:59:20
SQ
* ---------------------------------------------------
10:59:20
SQ
Turn started for Otto
10:59:38
SQ
Turn started for Walter
11:00:13
SQ
Turn started for Bandit Thug
11:00:13
SQ
*
11:00:13
SQ
* Bandit Thug: Starting turn.
11:00:13
SQ
defensive score: 0
11:00:13
SQ
defensive threshold: 3
11:00:13
SQ
-> Behaviors to pick from:
Engage.Melee (94.7692)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
11:00:13
SQ
-> Behavior picked: Engage.Melee (94.7692)
11:00:13
SQ
* Bandit Thug: Engaging to melee range with Otto (visible), accepted_distance=0
11:00:15
SQ
* Bandit Thug: Reached engage destination
11:00:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
11:00:15
SQ
-> Behavior picked: Idle (1)
11:00:15
SQ
* Bandit Thug: Ending Turn with 2 of 9 AP left.
11:00:15
SQ
* ---------------------------------------------------
11:00:15
SQ
Turn started for Jost the Homeless
11:01:16
SQ
[Jost the Homeless] executes skill [Spearwall] on target [Jost the Homeless]
11:01:16
SQ
Jost the Homeless uses skill Spearwall
11:01:16
SQ
Turn started for Bandit Thug
11:01:16
SQ
*
11:01:16
SQ
* Bandit Thug: Starting turn.
11:01:17
SQ
-> Behaviors to pick from:
Engage.Melee (129.861)(*), Defend.Shieldwall (1.64462), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
11:01:17
SQ
-> Behavior picked: Engage.Melee (129.861)
11:01:17
SQ
* Bandit Thug: Engaging to melee range with Ulf the Falcon (visible), accepted_distance=0
11:01:18
SQ
* Bandit Thug: Reached engage destination
11:01:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0)
11:01:18
SQ
-> Behavior picked: Idle (1)
11:01:18
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
11:01:18
SQ
* ---------------------------------------------------
11:02:01
SQ
[Walter] executes skill [Adrenaline] on target [Walter]
11:02:01
SQ
Walter uses skill Adrenaline
11:02:05
SQ
INFO: Next round issued: 2
11:02:05
SQ
Turn started for Jost the Homeless
11:02:05
SQ
Skill [Spearwall] removed from [Jost the Homeless].
11:02:27
SQ
[Jost the Homeless] executes skill [Spearwall] on target [Jost the Homeless]
11:02:27
SQ
Jost the Homeless uses skill Spearwall
11:02:29
SQ
Turn started for Walter
11:02:29
SQ
Skill [Adrenaline] removed from [Walter].
11:02:38
SQ
[Walter] executes skill [Slash] on target [Bandit Thug]
11:02:38
SQ
Walter uses skill Slash
11:02:47
SQ
[Walter] executes skill [Slash] on target [Bandit Thug]
11:02:47
SQ
Walter uses skill Slash
11:02:48
SQ
Turn started for Bandit Thug
11:02:48
SQ
*
11:02:48
SQ
* Bandit Thug: Starting turn.
11:02:48
SQ
-> Behaviors to pick from:
Engage.Melee (77.9825)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
11:02:48
SQ
-> Behavior picked: Engage.Melee (77.9825)
11:02:49
SQ
* Bandit Thug: Engaging to melee range with Jost the Homeless (visible), accepted_distance=0
11:02:49
SQ
* Bandit Thug: Reached engage destination
11:02:51
SQ
-> Behaviors to pick from:
Engage.Melee (101.716)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), BreakFree (0)
11:02:51
SQ
-> Behavior picked: Engage.Melee (101.716)
11:02:51
SQ
* Bandit Thug: Engaging to melee range with Jost the Homeless (visible), accepted_distance=0
11:02:52
SQ
* Bandit Thug: Reached engage destination
11:02:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0)
11:02:52
SQ
-> Behavior picked: Idle (1)
11:02:52
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
11:02:52
SQ
* ---------------------------------------------------
11:02:52
SQ
Turn started for Gerlach
11:03:01
SQ
[Gerlach] executes skill [Shoot Bolt] on target [Bandit Thug]
11:03:01
SQ
Gerlach uses skill Shoot Bolt
11:03:03
SQ
[Gerlach] executes skill [Reload] on target [Gerlach]
11:03:03
SQ
Gerlach uses skill Reload
11:03:04
SQ
Turn started for Bandit Thug
11:03:04
SQ
*
11:03:04
SQ
* Bandit Thug: Starting turn.
11:03:04
SQ
-> Behaviors to pick from:
Engage.Melee (153.011)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.Puncture (0), Retreat (0)
11:03:04
SQ
-> Behavior picked: Engage.Melee (153.011)
11:03:05
SQ
* Bandit Thug: Engaging to melee range with Jost the Homeless (visible), accepted_distance=0
11:03:06
SQ
* Bandit Thug: Reached engage destination
11:03:06
SQ
-> Behaviors to pick from:
Attack.Default (73.2717)(*), Defend.Riposte (44.4635)(*), Idle (1), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0)
11:03:06
SQ
-> Behavior picked: Attack.Default (73.2717)
11:03:06
SQ
* Bandit Thug: Using Slash against Jost the Homeless!
11:03:06
SQ
Bandit Thug uses skill Slash
11:03:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.Puncture (0), Retreat (0), Defend.Riposte (0), Attack.Default (0)
11:03:07
SQ
-> Behavior picked: Idle (1)
11:03:07
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
11:03:07
SQ
* ---------------------------------------------------
11:03:07
SQ
Turn started for Bandit Thug
11:03:07
SQ
*
11:03:07
SQ
* Bandit Thug: Starting turn.
11:03:08
SQ
-> Behaviors to pick from:
Engage.Melee (138)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
11:03:08
SQ
-> Behavior picked: Engage.Melee (138)
11:03:08
SQ
* Bandit Thug: Engaging to melee range with Jost the Homeless (visible), accepted_distance=0
11:03:09
SQ
* Bandit Thug: Reached engage destination
11:03:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
11:03:09
SQ
-> Behavior picked: Idle (1)
11:03:09
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
11:03:09
SQ
* ---------------------------------------------------
11:03:10
SQ
Turn started for Bandit Thug
11:03:10
SQ
*
11:03:10
SQ
* Bandit Thug: Starting turn.
11:03:10
SQ
-> Behaviors to pick from:
Attack.Default (59.914)(*), Attack.KnockOut (35.7286)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Retreat (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
11:03:10
SQ
-> Behavior picked: Attack.KnockOut (35.7286)
11:03:11
SQ
* Bandit Thug: Using Knock Out against Walter!
11:03:11
SQ
Bandit Thug uses skill Knock Out
11:03:11
SQ
-> Behaviors to pick from:
Attack.Default (58.7773)(*), Attack.KnockOut (33.4949)(*), Idle (1), BreakFree (0), Defend (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Riposte (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0)
11:03:11
SQ
-> Behavior picked: Attack.KnockOut (33.4949)
11:03:12
SQ
* Bandit Thug: Using Knock Out against Walter!
11:03:12
SQ
Bandit Thug uses skill Knock Out
11:03:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Split (0), Defend.Spearwall (0), Retreat (0), Attack.Swing (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0)
11:03:12
SQ
-> Behavior picked: Idle (1)
11:03:12
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
11:03:12
SQ
* ---------------------------------------------------
11:03:12
SQ
Turn started for Leif the Black
11:03:22
SQ
[Leif the Black] executes skill [Thrust] on target [Bandit Thug]
11:03:22
SQ
Leif the Black uses skill Thrust
11:03:23
SQ
Turn started for Otto
11:03:24
Resource
Loading: music/bandits_01.ogg
11:03:27
Resource
Unloading: music/bandits_02.ogg
11:03:27
SQ
[Otto] executes skill [Thrust] on target [Bandit Thug]
11:03:27
SQ
Otto uses skill Thrust
11:03:31
SQ
[Otto] executes skill [Thrust] on target [Bandit Thug]
11:03:31
SQ
Otto uses skill Thrust
11:03:31
SQ
Turn started for Bandit Thug
11:03:31
SQ
*
11:03:31
SQ
* Bandit Thug: Starting turn.
11:03:32
SQ
-> Behaviors to pick from:
Attack.Default (52.4117)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Retreat (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
11:03:32
SQ
-> Behavior picked: Attack.Default (52.4117)
11:03:32
SQ
* Bandit Thug: Using Lash against Walter!
11:03:32
SQ
Bandit Thug uses skill Lash
11:03:32
SQ
-> Behaviors to pick from:
Attack.Default (69.7451)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0)
11:03:32
SQ
-> Behavior picked: Attack.Default (69.7451)
11:03:33
SQ
* Bandit Thug: Using Flail against Walter!
11:03:33
SQ
Bandit Thug uses skill Flail
11:03:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Split (0), Defend.Shieldwall (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0)
11:03:33
SQ
-> Behavior picked: Idle (1)
11:03:33
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
11:03:33
SQ
* ---------------------------------------------------
11:03:33
SQ
Turn started for Ulf the Falcon
11:03:41
SQ
[Ulf the Falcon] executes skill [Knock Back] on target [Bandit Thug]
11:03:41
SQ
Ulf the Falcon uses skill Knock Back
11:03:49
SQ
Turn started for Bandit Thug
11:03:49
SQ
*
11:03:49
SQ
* Bandit Thug: Starting turn.
11:03:50
SQ
-> Behaviors to pick from:
Defend.Shieldwall (49.6783)(*), Attack.Default (47.7504)(*), Attack.KnockOut (22.015)(*), Idle (1), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Puncture (0), BreakFree (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Retreat (0)
11:03:50
SQ
-> Behavior picked: Attack.Default (47.7504)
11:03:50
SQ
* Bandit Thug: Using Bash against Ulf the Falcon!
11:03:50
SQ
Bandit Thug uses skill Bash
11:03:50
SQ
-> Behaviors to pick from:
Attack.Default (45.966)(*), Defend.Shieldwall (45.1894)(*), Attack.KnockOut (19.0118)(*), Idle (1), Attack.CrushArmor (0), Attack.Split (0), Retreat (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Flee (0), Defend.Spearwall (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0)
11:03:50
SQ
-> Behavior picked: Attack.Default (45.966)
11:03:51
SQ
* Bandit Thug: Using Bash against Ulf the Falcon!
11:03:51
SQ
Bandit Thug uses skill Bash
11:03:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Retreat (0), Attack.CrushArmor (0), Attack.Split (0), BreakFree (0), Roam (0), Defend.Rotation (0), Attack.Decapitate (0), Flee (0), Defend.Spearwall (0), Attack.Puncture (0), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Default (0)
11:03:51
SQ
-> Behavior picked: Idle (1)
11:03:51
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
11:03:51
SQ
* ---------------------------------------------------
11:03:56
SQ
[Jost the Homeless] executes skill [Thrust] on target [Bandit Thug]
11:03:56
SQ
Jost the Homeless uses skill Thrust
11:03:56
SQ
Bandit Thug has died.
11:03:56
SQ
INFO: Next round issued: 3
11:03:57
SQ
Turn started for Bandit Thug
11:03:57
SQ
*
11:03:57
SQ
* Bandit Thug: Starting turn.
11:03:58
SQ
-> Behaviors to pick from:
Attack.Default (81.2238)(*), Attack.Decapitate (44.52)(*), Idle (1), Defend (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Spearwall (0), BreakFree (0), Defend.Riposte (0), Attack.Swing (0), Roam (0), Attack.KnockOut (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0)
11:03:58
SQ
-> Behavior picked: Attack.Decapitate (44.52)
11:03:58
SQ
* Bandit Thug: Using Decapitate against Jost the Homeless!
11:03:58
SQ
Bandit Thug uses skill Decapitate
11:03:58
SQ
-> Behaviors to pick from:
Attack.Default (79.7271)(*), Attack.Decapitate (41.82)(*), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Roam (0), Defend.Spearwall (0), BreakFree (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Split (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0)
11:03:58
SQ
-> Behavior picked: Attack.Decapitate (41.82)
11:03:59
SQ
* Bandit Thug: Using Decapitate against Jost the Homeless!
11:03:59
SQ
Bandit Thug uses skill Decapitate
11:03:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Rotation (0), BreakFree (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Split (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Default (0)
11:03:59
SQ
-> Behavior picked: Idle (1)
11:03:59
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
11:03:59
SQ
* ---------------------------------------------------
11:03:59
SQ
Turn started for Gerlach
11:04:05
SQ
[Gerlach] executes skill [Shoot Bolt] on target [Bandit Thug]
11:04:05
SQ
Gerlach uses skill Shoot Bolt
11:04:07
SQ
[Gerlach] executes skill [Reload] on target [Gerlach]
11:04:07
SQ
Gerlach uses skill Reload
11:04:07
SQ
Turn started for Ulf the Falcon
11:04:10
SQ
[Ulf the Falcon] executes skill [Knock Back] on target [Bandit Thug]
11:04:10
SQ
Ulf the Falcon uses skill Knock Back
11:04:14
SQ
Turn started for Otto
11:04:18
SQ
[Otto] executes skill [Thrust] on target [Bandit Thug]
11:04:18
SQ
Otto uses skill Thrust
11:04:18
SQ
Bandit Thug has died.
11:04:33
SQ
Turn started for Bandit Thug
11:04:33
SQ
*
11:04:33
SQ
* Bandit Thug: Starting turn.
11:04:33
SQ
-> Behaviors to pick from:
Attack.Default (89.8535)(*), Idle (1), Attack.KnockOut (0), Defend (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Split (0)
11:04:33
SQ
-> Behavior picked: Attack.Default (89.8535)
11:04:33
SQ
* Bandit Thug: Using Flail against Jost the Homeless!
11:04:33
SQ
Bandit Thug uses skill Flail
11:04:34
SQ
Jost the Homeless has died.
11:04:34
SQ
Skill [Spearwall] removed from [Jost the Homeless].
11:04:34
SQ
-> Behaviors to pick from:
Attack.Default (68.1217)(*), Engage.Melee (10.2273), Idle (1), Defend.Riposte (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Split (0), Defend (0)
11:04:34
SQ
-> Behavior picked: Attack.Default (68.1217)
11:04:34
SQ
* Bandit Thug: Using Flail against Leif the Black!
11:04:34
SQ
Bandit Thug uses skill Flail
11:04:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), BreakFree (0), Defend.Shieldwall (0), Roam (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Riposte (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
11:04:35
SQ
-> Behavior picked: Idle (1)
11:04:35
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
11:04:35
SQ
* ---------------------------------------------------
11:04:35
SQ
Turn started for Leif the Black
11:04:41
SQ
[Leif the Black] executes skill [Thrust] on target [Bandit Thug]
11:04:41
SQ
Leif the Black uses skill Thrust
11:04:44
SQ
[Leif the Black] executes skill [Thrust] on target [Bandit Thug]
11:04:44
SQ
Leif the Black uses skill Thrust
11:04:44
SQ
Turn started for Walter
11:04:53
SQ
[Walter] executes skill [Slash] on target [Bandit Thug]
11:04:53
SQ
Walter uses skill Slash
11:05:02
SQ
[Walter] executes skill [Slash] on target [Bandit Thug]
11:05:02
SQ
Walter uses skill Slash
11:05:02
SQ
Turn started for Bandit Thug
11:05:02
SQ
*
11:05:02
SQ
* Bandit Thug: Starting turn.
11:05:03
SQ
-> Behaviors to pick from:
Attack.Default (47.3087)(*), Attack.KnockOut (21.6923)(*), Engage.Melee (4.54545), Idle (1), Defend.Riposte (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Shieldwall (0), Retreat (0), Attack.Swing (0), Roam (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Recover (0), Attack.SplitShield (0), Defend.Rotation (0), Defend (0), Attack.CrushArmor (0)
11:05:03
SQ
-> Behavior picked: Attack.Default (47.3087)
11:05:03
SQ
* Bandit Thug: Using Bash against Walter!
11:05:03
SQ
Bandit Thug uses skill Bash
11:05:03
SQ
-> Behaviors to pick from:
Attack.Default (44.9032)(*), Attack.KnockOut (17.5385)(*), Idle (1), Defend.Riposte (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Shieldwall (0), Retreat (0), Roam (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Recover (0), Attack.SplitShield (0), Defend.Rotation (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0)
11:05:03
SQ
-> Behavior picked: Attack.Default (44.9032)
11:05:04
SQ
* Bandit Thug: Using Bash against Walter!
11:05:04
SQ
Bandit Thug uses skill Bash
11:05:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend.Shieldwall (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), BreakFree (0), Attack.Puncture (0), Defend.Riposte (0), Flee (0), Recover (0), Attack.SplitShield (0), Defend.Rotation (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0)
11:05:04
SQ
-> Behavior picked: Idle (1)
11:05:04
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
11:05:04
SQ
* ---------------------------------------------------
11:05:05
SQ
Turn started for Bandit Thug
11:05:05
SQ
*
11:05:05
SQ
* Bandit Thug: Starting turn.
11:05:05
SQ
-> Behaviors to pick from:
Defend.Shieldwall (99.7623)(*), Attack.Default (34.216)(*), Idle (1), Attack.Split (0), BreakFree (0), Retreat (0), Engage.Melee (0), Attack.Decapitate (0), Flee (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Swing (0), Roam (0), Recover (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.KnockOut (0)
11:05:05
SQ
-> Behavior picked: Defend.Shieldwall (99.7623)
11:05:05
SQ
* Bandit Thug: Using Shieldwall!
11:05:05
SQ
Bandit Thug uses skill Shieldwall
11:05:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Melee (0), Flee (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.KnockOut (0), Roam (0), Recover (0), Attack.Decapitate (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0)
11:05:06
SQ
-> Behavior picked: Idle (1)
11:05:06
SQ
* Bandit Thug: Ending Turn with 5 of 9 AP left.
11:05:06
SQ
* ---------------------------------------------------
11:05:06
SQ
INFO: Next round issued: 4
11:05:06
SQ
Turn started for Gerlach
11:05:15
SQ
Turn started for Otto
11:05:21
SQ
[Otto] executes skill [Thrust] on target [Bandit Thug]
11:05:21
SQ
Otto uses skill Thrust
11:05:24
SQ
[Otto] executes skill [Thrust] on target [Bandit Thug]
11:05:24
SQ
Otto uses skill Thrust
11:05:24
SQ
Bandit Thug has died.
11:05:24
SQ
Turn started for Ulf the Falcon
11:05:28
SQ
[Ulf the Falcon] executes skill [Thrust] on target [Bandit Thug]
11:05:28
SQ
Ulf the Falcon uses skill Thrust
11:05:30
SQ
[Ulf the Falcon] executes skill [Thrust] on target [Bandit Thug]
11:05:30
SQ
Ulf the Falcon uses skill Thrust
11:05:31
SQ
Turn started for Leif the Black
11:05:34
SQ
[Leif the Black] executes skill [Thrust] on target [Bandit Thug]
11:05:34
SQ
Leif the Black uses skill Thrust
11:05:38
SQ
[Leif the Black] executes skill [Thrust] on target [Bandit Thug]
11:05:38
SQ
Leif the Black uses skill Thrust
11:05:38
SQ
Turn started for Bandit Thug
11:05:38
SQ
*
11:05:38
SQ
* Bandit Thug: Starting turn.
11:05:38
SQ
-> Behaviors to pick from:
Attack.Default (73.3161)(*), Engage.Melee (1.26042), Idle (1), Roam (0), Recover (0), BreakFree (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.KnockOut (0)
11:05:38
SQ
-> Behavior picked: Attack.Default (73.3161)
11:05:39
SQ
* Bandit Thug: Using Flail against Leif the Black!
11:05:39
SQ
Bandit Thug uses skill Flail
11:05:39
SQ
-> Behaviors to pick from:
Attack.Default (70.0932)(*), Engage.Melee (1.26042), Idle (1), Recover (0), Attack.Decapitate (0), BreakFree (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Roam (0)
11:05:39
SQ
-> Behavior picked: Attack.Default (70.0932)
11:05:40
SQ
* Bandit Thug: Using Flail against Leif the Black!
11:05:40
SQ
Bandit Thug uses skill Flail
11:05:40
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Riposte (0), Flee (0), Retreat (0), Defend (0), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Knockback (0), Recover (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Default (0)
11:05:40
SQ
-> Behavior picked: Idle (1)
11:05:40
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
11:05:40
SQ
* ---------------------------------------------------
11:05:40
SQ
Turn started for Walter
11:05:44
SQ
[Walter] executes skill [Slash] on target [Bandit Thug]
11:05:44
SQ
Walter uses skill Slash
11:05:44
SQ
Bandit Thug has died.
11:05:45
UI
Failed to load procedural content "procedural/tacticalentity(42937,13922,socket,arrow)".
11:05:53
SQ
Turn started for Bandit Thug
11:05:53
SQ
Skill [Shieldwall] removed from [Bandit Thug].
11:05:53
SQ
*
11:05:53
SQ
* Bandit Thug: Starting turn.
11:05:53
SQ
-> Behaviors to pick from:
Attack.Default (30.8297)(*), Idle (1), Attack.Swing (0), Defend.Rotation (0), Engage.Melee (0), Recover (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.KnockOut (0), Roam (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Retreat (0)
11:05:53
SQ
-> Behavior picked: Attack.Default (30.8297)
11:05:53
SQ
* Bandit Thug: Using Bash against Ulf the Falcon!
11:05:53
SQ
Bandit Thug uses skill Bash
11:05:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Recover (0), Flee (0), Defend.Riposte (0), Attack.Puncture (0), Attack.KnockOut (0), Roam (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Defend.Rotation (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Retreat (0), Attack.Default (0)
11:05:54
SQ
-> Behavior picked: Idle (1)
11:05:54
SQ
* Bandit Thug: Ending Turn with 5 of 9 AP left.
11:05:54
SQ
* ---------------------------------------------------
11:05:54
SQ
INFO: Next round issued: 5
11:05:54
SQ
Turn started for Gerlach
11:06:00
SQ
[Gerlach] executes skill [Shoot Bolt] on target [Bandit Thug]
11:06:00
SQ
Gerlach uses skill Shoot Bolt
11:06:02
SQ
[Gerlach] executes skill [Reload] on target [Gerlach]
11:06:02
SQ
Gerlach uses skill Reload
11:06:03
SQ
Turn started for Otto
11:06:09
SQ
[Otto] executes skill [Thrust] on target [Bandit Thug]
11:06:09
SQ
Otto uses skill Thrust
11:06:09
SQ
Bandit Thug has died.
11:06:12
SQ
Turn started for Ulf the Falcon
11:06:27
SQ
[Ulf the Falcon] executes skill [Shieldwall] on target [Ulf the Falcon]
11:06:27
SQ
Ulf the Falcon uses skill Shieldwall
11:06:28
SQ
Turn started for Leif the Black
11:06:34
SQ
Turn started for Walter
11:06:54
SQ
Turn started for Bandit Thug
11:06:54
SQ
*
11:06:54
SQ
* Bandit Thug: Starting turn.
11:06:55
SQ
-> Behaviors to pick from:
Attack.Default (26.3392)(*), Idle (1), Recover (0), Flee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.KnockOut (0), Roam (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Riposte (0), Defend.Rotation (0), Defend (0), Attack.Puncture (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0), Attack.Swing (0)
11:06:55
SQ
-> Behavior picked: Attack.Default (26.3392)
11:06:55
SQ
* Bandit Thug: Using Bash against Ulf the Falcon!
11:06:55
SQ
Bandit Thug uses skill Bash
11:06:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Defend.Spearwall (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Riposte (0), Defend.Rotation (0), Defend (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
11:06:55
SQ
-> Behavior picked: Idle (1)
11:06:56
SQ
* Bandit Thug: Ending Turn with 5 of 9 AP left.
11:06:56
SQ
* ---------------------------------------------------
11:06:56
SQ
INFO: Next round issued: 6
11:06:56
SQ
Turn started for Otto
11:07:01
SQ
Turn started for Gerlach
11:07:05
SQ
[Gerlach] executes skill [Shoot Bolt] on target [Bandit Thug]
11:07:05
SQ
Gerlach uses skill Shoot Bolt
11:07:11
SQ
[Gerlach] executes skill [Reload] on target [Gerlach]
11:07:11
SQ
Gerlach uses skill Reload
11:07:11
SQ
Turn started for Leif the Black
11:07:19
SQ
Turn started for Ulf the Falcon
11:07:19
SQ
Skill [Shieldwall] removed from [Ulf the Falcon].
11:07:22
SQ
[Ulf the Falcon] executes skill [Thrust] on target [Bandit Thug]
11:07:22
SQ
Ulf the Falcon uses skill Thrust
11:07:22
SQ
Bandit Thug has died.
11:07:22
Resource
Unloading: gfx/orientation_overlay.png
11:07:22
Resource
Loading: music/victory_01.ogg
11:07:26
Resource
Unloading: music/bandits_01.ogg
11:07:51
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:07:51
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:07:51
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
11:07:51
SQ
World::onCombatFinished
11:07:51
SQ
TacticalState::onFinish
11:07:51
Resource
Unloading: gfx/object_0.png
11:07:51
Resource
Unloading: gfx/detail.png
11:07:51
Resource
Unloading Resource Package "Temporary Tactical Resources".
11:07:51
Resource
Unloading: sounds/atmosphere/rain_02.wav
11:08:51
Resource
Loading: music/worldmap_05.ogg
11:08:54
Resource
Unloading: music/victory_01.ogg
11:15:09
SQ
showing contract: Drive away bandits
11:15:14
Resource
Loading: music/worldmap_08.ogg
11:15:17
Resource
Unloading: music/worldmap_05.ogg
11:15:21
SQ
Location entered: Blankenstadt
11:15:21
Resource
Loading: music/city_02.ogg
11:15:25
Script
VM collected 2 object(s) and deleted them.
11:15:25
Resource
Unloading: music/worldmap_08.ogg
11:15:46
Resource
Loading: music/worldmap_03.ogg
11:15:50
Resource
Unloading: music/city_02.ogg
11:16:15
SQ
Location entered: Sattelburg
11:16:15
Resource
Loading: music/stronghold_01.ogg
11:16:19
Resource
Unloading: music/worldmap_03.ogg
11:27:07
Resource
Loading: music/worldmap_04.ogg
11:27:42
Resource
Unloading: music/stronghold_01.ogg
11:27:51
SQ
Location entered: Blankenstadt
11:27:51
Resource
Loading: music/city_01.ogg
11:27:55
Resource
Unloading: music/worldmap_04.ogg
11:28:36
Resource
Loading: music/village_01.ogg
11:28:40
Resource
Unloading: music/city_01.ogg
11:29:01
Resource
Loading: music/worldmap_07.ogg
11:29:05
Resource
Unloading: music/village_01.ogg
11:35:07
Resource
Loading: music/worldmap_05.ogg
11:35:10
Resource
Unloading: music/worldmap_07.ogg
11:36:35
SQ
Location entered: Harlingen
11:36:35
Resource
Loading: music/village_01.ogg
11:36:37
SQ
showing contract: Secure Cemetery
11:36:39
Resource
Unloading: music/worldmap_05.ogg
11:41:59
SQ
showing contract: Secure Cemetery
11:42:01
SQ
Loot chance for Cemetery of the Poor is -0.666666%
11:42:01
SQ
contract activated: Secure Cemetery
11:42:03
Resource
Loading: music/worldmap_06.ogg
11:42:07
Resource
Unloading: music/village_01.ogg
11:42:15
SQ
Save campaign: autosave
11:42:16
Scene
Finished saving scene.
11:42:16
SQ
WorldState::onHide
11:42:16
Resource
Loading: gfx/detail.png
11:42:16
Texture
Texture "gfx/detail.png" (ID: 541) took up approximately 10922kb in video memory.
11:42:16
Resource
Loading: gfx/object_0.png
11:42:17
Texture
Texture "gfx/object_0.png" (ID: 543) took up approximately 21845kb in video memory.
11:42:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,6).
11:42:17
Resource
Loading: gfx/orientation_overlay.png
11:42:17
Texture
Texture "gfx/orientation_overlay.png" (ID: 544) took up approximately 512kb in video memory.
11:42:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,7).
11:42:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,5).
11:42:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,8).
11:42:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,4).
11:42:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman_low" at (20,10).
11:42:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,9).
11:42:17
Resource
Loading: sounds/atmosphere/rain_02.wav
11:42:17
SQ
TACTICAL: STASH LOCKED: true
11:42:17
SQ
INFO: Next round issued: 1
11:42:17
Resource
Started loading Resource Package "Temporary Tactical Resources".
11:42:17
Resource
Loading: music/bandits_01.ogg
11:42:17
SQ
Turn started for Gerlach
11:42:19
Resource
Unloading: music/worldmap_06.ogg
11:43:05
SQ
[Gerlach] executes skill [Shoot Bolt] on target [Bandit Thug]
11:43:05
SQ
Gerlach uses skill Shoot Bolt
11:43:08
SQ
[Gerlach] executes skill [Reload] on target [Gerlach]
11:43:08
SQ
Gerlach uses skill Reload
11:43:27
SQ
Turn started for Bandit Marksman
11:43:27
SQ
*
11:43:27
SQ
* Bandit Marksman: Starting turn.
11:43:28
SQ
defensive score: 1.14286
11:43:28
SQ
defensive threshold: 29.5775
11:43:28
SQ
-> Behaviors to pick from:
Attack.Bow (127.58)(*), Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
11:43:28
SQ
-> Behavior picked: Attack.Bow (127.58)
11:43:29
SQ
* Bandit Marksman: Using Aimed Shot against Leif the Black!
11:43:29
SQ
Bandit Marksman uses skill Aimed Shot
11:43:32
SQ
defensive score: 1.14286
11:43:32
SQ
defensive threshold: 29.5775
11:43:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Ranged (0), Recover (0), Roam (0), Defend (0), Flee (0), Attack.Bow (0)
11:43:32
SQ
-> Behavior picked: Idle (1)
11:43:32
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
11:43:32
SQ
* ---------------------------------------------------
11:43:32
SQ
Turn started for Bandit Thug
11:43:32
SQ
*
11:43:32
SQ
* Bandit Thug: Starting turn.
11:43:33
SQ
defensive score: 1.14286
11:43:33
SQ
defensive threshold: 29.5775
11:43:33
SQ
-> Behaviors to pick from:
Engage.Melee (102.143)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
11:43:33
SQ
-> Behavior picked: Engage.Melee (102.143)
11:43:33
SQ
* Bandit Thug: Engaging to melee range with Ulf the Falcon (visible), accepted_distance=0
11:43:34
SQ
* Bandit Thug: Reached engage destination
11:43:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
11:43:34
SQ
-> Behavior picked: Idle (1)
11:43:35
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
11:43:35
SQ
* ---------------------------------------------------
11:43:35
SQ
Turn started for Bandit Thug
11:43:35
SQ
*
11:43:35
SQ
* Bandit Thug: Starting turn.
11:43:36
SQ
-> Behaviors to pick from:
Engage.Melee (92.8571)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
11:43:36
SQ
-> Behavior picked: Engage.Melee (92.8571)
11:43:36
SQ
* Bandit Thug: Engaging to melee range with Ulf the Falcon (visible), accepted_distance=0
11:43:37
SQ
* Bandit Thug: Reached engage destination
11:43:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
11:43:37
SQ
-> Behavior picked: Idle (1)
11:43:37
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
11:43:37
SQ
* ---------------------------------------------------
11:43:38
SQ
Turn started for Bandit Thug
11:43:38
SQ
*
11:43:38
SQ
* Bandit Thug: Starting turn.
11:43:38
SQ
-> Behaviors to pick from:
Engage.Melee (108.333)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
11:43:38
SQ
-> Behavior picked: Engage.Melee (108.333)
11:43:39
SQ
* Bandit Thug: Engaging to melee range with Ulf the Falcon (visible), accepted_distance=0
11:43:40
SQ
* Bandit Thug: Reached engage destination
11:43:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
11:43:40
SQ
-> Behavior picked: Idle (1)
11:43:40
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
11:43:40
SQ
* ---------------------------------------------------
11:43:40
SQ
Turn started for Baldomar
11:44:09
SQ
[Baldomar] executes skill [Thrust] on target [Bandit Thug]
11:44:09
SQ
Baldomar uses skill Thrust
11:44:09
SQ
Turn started for Bandit Thug
11:44:09
SQ
*
11:44:09
SQ
* Bandit Thug: Starting turn.
11:44:10
SQ
-> Behaviors to pick from:
Engage.Melee (97.0588)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
11:44:10
SQ
-> Behavior picked: Engage.Melee (97.0588)
11:44:10
SQ
* Bandit Thug: Engaging to melee range with Leif the Black (visible), accepted_distance=0
11:44:11
SQ
* Bandit Thug: Reached engage destination
11:44:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
11:44:12
SQ
-> Behavior picked: Idle (1)
11:44:12
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
11:44:12
SQ
* ---------------------------------------------------
11:44:12
SQ
Turn started for Bandit Thug
11:44:12
SQ
*
11:44:12
SQ
* Bandit Thug: Starting turn.
11:44:12
SQ
-> Behaviors to pick from:
Engage.Melee (125.714)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
11:44:12
SQ
-> Behavior picked: Engage.Melee (125.714)
11:44:13
SQ
* Bandit Thug: Engaging to melee range with Leif the Black (visible), accepted_distance=0
11:44:14
SQ
* Bandit Thug: Reached engage destination
11:44:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
11:44:14
SQ
-> Behavior picked: Idle (1)
11:44:14
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
11:44:14
SQ
* ---------------------------------------------------
11:44:14
SQ
Turn started for Bandit Thug
11:44:14
SQ
*
11:44:14
SQ
* Bandit Thug: Starting turn.
11:44:15
SQ
-> Behaviors to pick from:
Engage.Melee (115.5)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
11:44:15
SQ
-> Behavior picked: Engage.Melee (115.5)
11:44:15
SQ
* Bandit Thug: Engaging to melee range with Leif the Black (visible), accepted_distance=0
11:44:16
SQ
* Bandit Thug: Reached engage destination
11:44:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
11:44:17
SQ
-> Behavior picked: Idle (1)
11:44:17
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
11:44:17
SQ
* ---------------------------------------------------
11:44:17
SQ
Turn started for Gustav
11:44:41
SQ
[Gustav] executes skill [Thrust] on target [Bandit Thug]
11:44:41
SQ
Gustav uses skill Thrust
11:44:43
SQ
Turn started for Walter
11:44:45
SQ
Turn started for Otto
11:44:53
SQ
[Otto] executes skill [Thrust] on target [Bandit Thug]
11:44:53
SQ
Otto uses skill Thrust
11:44:53
SQ
Turn started for Leif the Black
11:44:59
SQ
[Leif the Black] executes skill [Thrust] on target [Bandit Thug]
11:44:59
SQ
Leif the Black uses skill Thrust
11:44:59
SQ
Bandit Thug has died.
11:45:14
SQ
[Ulf the Falcon] executes skill [Slash] on target [Bandit Thug]
11:45:14
SQ
Ulf the Falcon uses skill Slash
11:45:28
SQ
[Walter] executes skill [Adrenaline] on target [Walter]
11:45:28
SQ
Walter uses skill Adrenaline
11:45:37
SQ
INFO: Next round issued: 2
11:45:37
SQ
Turn started for Baldomar
11:45:46
SQ
[Baldomar] executes skill [Thrust] on target [Bandit Thug]
11:45:46
SQ
Baldomar uses skill Thrust
11:45:48
SQ
[Baldomar] executes skill [Thrust] on target [Bandit Thug]
11:45:48
SQ
Baldomar uses skill Thrust
11:45:49
SQ
Turn started for Walter
11:45:49
SQ
Skill [Adrenaline] removed from [Walter].
11:45:54
SQ
[Walter] executes skill [Slash] on target [Bandit Thug]
11:45:54
SQ
Walter uses skill Slash
11:46:01
SQ
[Walter] executes skill [Slash] on target [Bandit Thug]
11:46:01
SQ
Walter uses skill Slash
11:46:02
SQ
Turn started for Bandit Thug
11:46:02
SQ
*
11:46:02
SQ
* Bandit Thug: Starting turn.
11:46:02
SQ
-> Behaviors to pick from:
Attack.Default (71.7354)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Retreat (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
11:46:02
SQ
-> Behavior picked: Attack.Default (71.7354)
11:46:03
SQ
* Bandit Thug: Using Slash against Ulf the Falcon!
11:46:03
SQ
Bandit Thug uses skill Slash
11:46:03
SQ
-> Behaviors to pick from:
Attack.Default (80.1685)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0)
11:46:03
SQ
-> Behavior picked: Attack.Default (80.1685)
11:46:03
SQ
* Bandit Thug: Using Slash against Ulf the Falcon!
11:46:03
SQ
Bandit Thug uses skill Slash
11:46:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Split (0), Defend.Shieldwall (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Retreat (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0)
11:46:04
SQ
-> Behavior picked: Idle (1)
11:46:04
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
11:46:04
SQ
* ---------------------------------------------------
11:46:04
SQ
Turn started for Gerlach
11:46:14
SQ
[Gerlach] executes skill [Shoot Bolt] on target [Bandit Thug]
11:46:14
SQ
Gerlach uses skill Shoot Bolt
11:46:16
SQ
[Gerlach] executes skill [Reload] on target [Gerlach]
11:46:16
SQ
Gerlach uses skill Reload
11:46:17
SQ
Turn started for Bandit Thug
11:46:17
SQ
*
11:46:17
SQ
* Bandit Thug: Starting turn.
11:46:17
SQ
-> Behaviors to pick from:
Attack.Default (73.4685)(*), Defend.Riposte (49.8085)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Retreat (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
11:46:17
SQ
-> Behavior picked: Attack.Default (73.4685)
11:46:18
SQ
* Bandit Thug: Using Slash against Ulf the Falcon!
11:46:18
SQ
Bandit Thug uses skill Slash
11:46:18
SQ
-> Behaviors to pick from:
Attack.Default (73.2511)(*), Defend.Riposte (48.8154)(*), Idle (1), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.KnockOut (0), Retreat (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0)
11:46:18
SQ
-> Behavior picked: Attack.Default (73.2511)
11:46:19
SQ
* Bandit Thug: Using Slash against Ulf the Falcon!
11:46:19
SQ
Bandit Thug uses skill Slash
11:46:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Retreat (0), Attack.Swing (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Default (0)
11:46:19
SQ
-> Behavior picked: Idle (1)
11:46:19
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
11:46:19
SQ
* ---------------------------------------------------
11:46:19
SQ
Turn started for Bandit Thug
11:46:19
SQ
*
11:46:19
SQ
* Bandit Thug: Starting turn.
11:46:20
SQ
-> Behaviors to pick from:
Engage.Melee (149.5)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
11:46:20
SQ
-> Behavior picked: Engage.Melee (149.5)
11:46:20
SQ
* Bandit Thug: Engaging to melee range with Leif the Black (visible), accepted_distance=0
11:46:21
SQ
* Bandit Thug: Reached engage destination
11:46:21
SQ
-> Behaviors to pick from:
Attack.Default (63.8315)(*), Attack.CrushArmor (15.4421), Idle (1), Defend.Rotation (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), Recover (0), SwitchTo.Melee (0), BreakFree (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
11:46:21
SQ
-> Behavior picked: Attack.Default (63.8315)
11:46:22
SQ
* Bandit Thug: Using Hammer against Leif the Black!
11:46:22
SQ
Bandit Thug uses skill Hammer
11:46:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Roam (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Recover (0), SwitchTo.Melee (0), BreakFree (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Default (0)
11:46:25
SQ
-> Behavior picked: Idle (1)
11:46:25
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
11:46:25
SQ
* ---------------------------------------------------
11:46:25
SQ
Turn started for Bandit Thug
11:46:25
SQ
*
11:46:25
SQ
* Bandit Thug: Starting turn.
11:46:26
SQ
-> Behaviors to pick from:
Attack.Default (58.9748)(*), Attack.SplitShield (38.9774)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
11:46:26
SQ
-> Behavior picked: Attack.SplitShield (38.9774)
11:46:26
SQ
* Bandit Thug: Using Split Shield against Walter!
11:46:26
SQ
Bandit Thug uses skill Split Shield
11:46:29
SQ
-> Behaviors to pick from:
Attack.Default (57.7395)(*), Attack.SplitShield (57.1121)(*), Idle (1), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Split (0)
11:46:29
SQ
-> Behavior picked: Attack.Default (57.7395)
11:46:29
SQ
* Bandit Thug: Using Chop against Walter!
11:46:29
SQ
Bandit Thug uses skill Chop
11:46:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Retreat (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Swing (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0), Attack.Default (0)
11:46:29
SQ
-> Behavior picked: Idle (1)
11:46:29
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
11:46:29
SQ
* ---------------------------------------------------
11:46:29
SQ
Turn started for Bandit Marksman
11:46:29
SQ
*
11:46:29
SQ
* Bandit Marksman: Starting turn.
11:46:30
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
11:46:30
SQ
-> Behaviors to pick from:
Engage.Ranged (266.667)(*), Attack.Bow (193.535)(*), Idle (1), Attack.Puncture (0), SwitchTo.Melee (0), Reload (0), Roam (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), Recover (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0)
11:46:30
SQ
-> Behavior picked: Engage.Ranged (266.667)
11:46:30
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Gerlach (not visible)
11:46:31
SQ
No good tile in range, engaging in the general direction of the enemy!
11:46:31
SQ
-> Behaviors to pick from:
Attack.Bow (90.2225)(*), Engage.Ranged (30)(*), Idle (1), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), Flee (0), Attack.Default (0), Defend (0), Recover (0), Engage.Melee (0), Roam (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Attack.Puncture (0)
11:46:31
SQ
-> Behavior picked: Attack.Bow (90.2225)
11:46:32
SQ
* Bandit Marksman: Using Quick Shot against Otto!
11:46:32
SQ
Bandit Marksman uses skill Quick Shot
11:46:34
SQ
No good tile in range, engaging in the general direction of the enemy!
11:46:34
SQ
-> Behaviors to pick from:
Engage.Ranged (30)(*), Idle (1), Defend.Rotation (0), Roam (0), Reload (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Recover (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Retreat (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Bow (0)
11:46:34
SQ
-> Behavior picked: Engage.Ranged (30)
11:46:34
SQ
* Bandit Marksman: Waiting until others have moved!
11:46:34
SQ
Turn started for Bandit Thug
11:46:34
SQ
*
11:46:34
SQ
* Bandit Thug: Starting turn.
11:46:35
SQ
-> Behaviors to pick from:
Attack.Puncture (108.582)(*), Attack.Default (71.8581)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Retreat (0)
11:46:35
SQ
-> Behavior picked: Attack.Puncture (108.582)
11:46:35
SQ
* Bandit Thug: Using Puncture against Gustav!
11:46:35
SQ
Bandit Thug uses skill Puncture
11:46:35
SQ
-> Behaviors to pick from:
Attack.Puncture (105.206)(*), Attack.Default (71.8581)(*), Idle (1), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Retreat (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0)
11:46:35
SQ
-> Behavior picked: Attack.Default (71.8581)
11:46:36
SQ
* Bandit Thug: Using Stab against Ulf the Falcon!
11:46:36
SQ
Bandit Thug uses skill Stab
11:46:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Defend.Rotation (0), Attack.Decapitate (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Swing (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Default (0), Attack.Puncture (0)
11:46:36
SQ
-> Behavior picked: Idle (1)
11:46:36
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
11:46:36
SQ
* ---------------------------------------------------
11:46:37
SQ
Turn started for Gustav
11:46:41
SQ
[Gustav] executes skill [Thrust] on target [Bandit Thug]
11:46:41
SQ
Gustav uses skill Thrust
11:46:43
SQ
[Gustav] executes skill [Thrust] on target [Bandit Thug]
11:46:43
SQ
Gustav uses skill Thrust
11:46:43
SQ
Bandit Thug has died.
11:46:43
SQ
Turn started for Otto
11:46:48
SQ
Turn started for Ulf the Falcon
11:46:52
SQ
[Ulf the Falcon] executes skill [Slash] on target [Bandit Thug]
11:46:52
SQ
Ulf the Falcon uses skill Slash
11:46:54
SQ
[Ulf the Falcon] executes skill [Slash] on target [Bandit Thug]
11:46:54
SQ
Ulf the Falcon uses skill Slash
11:46:54
SQ
Turn started for Leif the Black
11:46:57
SQ
[Leif the Black] executes skill [Thrust] on target [Bandit Thug]
11:46:57
SQ
Leif the Black uses skill Thrust
11:47:00
SQ
[Leif the Black] executes skill [Thrust] on target [Bandit Thug]
11:47:00
SQ
Leif the Black uses skill Thrust
11:47:01
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
11:47:01
SQ
-> Behaviors to pick from:
Engage.Ranged (137.143)(*), Idle (1), Reload (0), Flee (0), Defend.Rotation (0), Retreat (0), Attack.Default (0), Recover (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Bow (0), Defend (0), Roam (0)
11:47:01
SQ
-> Behavior picked: Engage.Ranged (137.143)
11:47:01
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Otto (visible)
11:47:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), Defend (0), Roam (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Bow (0), Recover (0), Flee (0), Engage.Ranged (0)
11:47:02
SQ
-> Behavior picked: Idle (1)
11:47:02
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
11:47:02
SQ
* ---------------------------------------------------
11:47:02
SQ
INFO: Next round issued: 3
11:47:02
SQ
Turn started for Baldomar
11:47:07
SQ
[Baldomar] executes skill [Thrust] on target [Bandit Thug]
11:47:07
SQ
Baldomar uses skill Thrust
11:47:07
SQ
Bandit Thug has died.
11:47:07
UI
Failed to load procedural content "procedural/tacticalentity(34566,14334,socket,arrow)".
11:47:13
SQ
Turn started for Otto
11:47:18
SQ
[Otto] executes skill [Thrust] on target [Bandit Marksman]
11:47:18
SQ
Otto uses skill Thrust
11:47:19
SQ
Turn started for Gerlach
11:47:24
SQ
[Gerlach] executes skill [Shoot Bolt] on target [Bandit Thug]
11:47:24
SQ
Gerlach uses skill Shoot Bolt
11:47:24
SQ
Bandit Thug has died.
11:47:26
SQ
[Gerlach] executes skill [Reload] on target [Gerlach]
11:47:26
SQ
Gerlach uses skill Reload
11:47:26
SQ
Turn started for Ulf the Falcon
11:47:29
SQ
[Ulf the Falcon] executes skill [Slash] on target [Bandit Thug]
11:47:29
SQ
Ulf the Falcon uses skill Slash
11:47:30
Resource
Loading: music/bandits_02.ogg
11:47:31
SQ
[Ulf the Falcon] executes skill [Slash] on target [Bandit Thug]
11:47:31
SQ
Ulf the Falcon uses skill Slash
11:47:31
SQ
Bandit Thug has died.
11:47:32
SQ
Turn started for Gustav
11:47:33
Resource
Unloading: music/bandits_01.ogg
11:47:36
SQ
[Gustav] executes skill [Thrust] on target [Bandit Thug]
11:47:36
SQ
Gustav uses skill Thrust
11:47:36
SQ
Bandit Thug has died.
11:47:36
SQ
Turn started for Bandit Marksman
11:47:36
SQ
*
11:47:36
SQ
* Bandit Marksman: Starting turn.
11:47:37
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Retreat (0), Defend (0), Attack.Default (0), Roam (0), Flee (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0), Recover (0), Engage.Melee (0), Defend.Rotation (0), Reload (0)
11:47:37
SQ
-> Behavior picked: SwitchTo.Melee (100)
11:47:37
SQ
* Bandit Marksman: Switching to melee weapon!
11:47:37
SQ
-> Behaviors to pick from:
Attack.Default (48.6647)(*), Attack.Puncture (35.8707)(*), Idle (1), SwitchTo.Ranged (0), Roam (0), Retreat (0), Recover (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0), Attack.Bow (0), Flee (0), Defend.Rotation (0), Reload (0), Defend (0), SwitchTo.Melee (0)
11:47:37
SQ
-> Behavior picked: Attack.Default (48.6647)
11:47:37
SQ
* Bandit Marksman: Using Stab against Otto!
11:47:37
SQ
Bandit Marksman uses skill Stab
11:47:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Recover (0), Roam (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), Engage.Ranged (0), Attack.Bow (0), Attack.Puncture (0), Defend.Rotation (0), Reload (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0)
11:47:37
SQ
-> Behavior picked: Idle (1)
11:47:38
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
11:47:38
SQ
* ---------------------------------------------------
11:47:38
SQ
Turn started for Leif the Black
11:47:43
SQ
Turn started for Walter
11:47:48
SQ
INFO: Next round issued: 4
11:47:48
SQ
Turn started for Bandit Marksman
11:47:48
SQ
*
11:47:48
SQ
* Bandit Marksman: Starting turn.
11:47:49
SQ
-> Behaviors to pick from:
Attack.Default (48.6647)(*), Attack.Puncture (36.1512)(*), Idle (1), Flee (0), BreakFree (0), Recover (0), Reload (0), Engage.Ranged (0), Attack.Bow (0), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Roam (0), Retreat (0)
11:47:49
SQ
-> Behavior picked: Attack.Puncture (36.1512)
11:47:49
SQ
* Bandit Marksman: Using Puncture against Otto!
11:47:49
SQ
Bandit Marksman uses skill Puncture
11:47:49
SQ
-> Behaviors to pick from:
Attack.Default (48.6647)(*), Attack.Puncture (35.6878)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Recover (0), SwitchTo.Melee (0), Attack.Bow (0), Defend (0), Defend.Rotation (0), Engage.Melee (0), Reload (0), Roam (0), Retreat (0), Engage.Ranged (0), Flee (0)
11:47:49
SQ
-> Behavior picked: Attack.Default (48.6647)
11:47:50
SQ
* Bandit Marksman: Using Stab against Otto!
11:47:50
SQ
Bandit Marksman uses skill Stab
11:47:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Reload (0), Attack.Bow (0), BreakFree (0), Defend (0), Defend.Rotation (0), Engage.Melee (0), Attack.Puncture (0), Roam (0), Retreat (0), Engage.Ranged (0), Flee (0), Attack.Default (0)
11:47:50
SQ
-> Behavior picked: Idle (1)
11:47:50
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
11:47:50
SQ
* ---------------------------------------------------
11:47:51
SQ
Turn started for Baldomar
11:47:56
SQ
Turn started for Otto
11:47:59
SQ
[Otto] executes skill [Thrust] on target [Bandit Marksman]
11:47:59
SQ
Otto uses skill Thrust
11:48:02
SQ
[Otto] executes skill [Thrust] on target [Bandit Marksman]
11:48:02
SQ
Otto uses skill Thrust
11:48:02
SQ
Bandit Marksman has died.
11:48:02
Resource
Unloading: gfx/orientation_overlay.png
11:48:02
Resource
Loading: music/victory_01.ogg
11:48:06
Resource
Unloading: music/bandits_02.ogg
11:48:25
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:48:25
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
11:48:25
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
11:48:25
SQ
World::onCombatFinished
11:48:25
SQ
TacticalState::onFinish
11:48:25
Resource
Unloading: gfx/object_0.png
11:48:25
Resource
Unloading: gfx/detail.png
11:48:25
Resource
Unloading Resource Package "Temporary Tactical Resources".
11:48:25
Resource
Unloading: sounds/atmosphere/rain_02.wav
11:49:31
Resource
Loading: music/worldmap_03.ogg
11:49:34
Resource
Unloading: music/victory_01.ogg
11:52:37
SQ
Save campaign: Experiment_01
11:52:38
Scene
Finished saving scene.
11:52:41
SQ
ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
11:52:41
Resource
Loading: music/title.ogg
11:52:41
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
11:52:41
SQ
Clearing World Scene
11:52:44
Core
Shutting down engine core.