Battle Brothers - Early Access - Build: 0.7.0.5
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Core
Using write path: C:\Users\Gabbek\Documents\Battle Brothers
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Vendor: ATI Technologies Inc.
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Device: AMD Radeon HD 6900 Series
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Version: 3.3.13399 Compatibility Profile Context 15.201.1151.1008
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Shader Version: 4.40
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Framebuffer Support: Yes
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Loading: sounds/combat/decapitate_hit_02.wav
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Loading: sounds/combat/decapitate_hit_03.wav
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Loading: sounds/combat/drink_01.wav
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Loading: sounds/combat/drink_02.wav
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Loading: sounds/combat/drink_03.wav
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Loading: sounds/combat/eat_01.wav
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Resource
Loading: sounds/combat/first_aid_01.wav
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Loading: sounds/combat/first_aid_02.wav
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Loading: sounds/combat/flail_01.wav
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Loading: sounds/combat/flail_02.wav
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Loading: sounds/combat/flail_03.wav
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Loading: sounds/combat/flail_hit_01.wav
13:10:07
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Loading: sounds/combat/flail_hit_02.wav
13:10:07
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Loading: sounds/combat/flail_hit_03.wav
13:10:07
Resource
Loading: sounds/combat/footwork_01.wav
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Loading: sounds/combat/hammer_strike_01.wav
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Loading: sounds/combat/hammer_strike_02.wav
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Loading: sounds/combat/hammer_strike_03.wav
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Loading: sounds/combat/hammer_strike_hit_01.wav
13:10:07
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Loading: sounds/combat/hammer_strike_hit_02.wav
13:10:07
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Loading: sounds/combat/hammer_strike_hit_03.wav
13:10:07
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Loading: sounds/combat/hand_01.wav
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Loading: sounds/combat/hand_02.wav
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Loading: sounds/combat/hand_03.wav
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Loading: sounds/combat/hand_hit_01.wav
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Loading: sounds/combat/hand_hit_02.wav
13:10:07
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Loading: sounds/combat/hand_hit_03.wav
13:10:07
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Loading: sounds/combat/hook_01.wav
13:10:07
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Loading: sounds/combat/hook_02.wav
13:10:07
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Loading: sounds/combat/hook_03.wav
13:10:07
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Loading: sounds/combat/hook_hit_01.wav
13:10:07
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Loading: sounds/combat/hook_hit_02.wav
13:10:07
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Loading: sounds/combat/hook_hit_03.wav
13:10:07
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Loading: sounds/combat/impale_01.wav
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Loading: sounds/combat/impale_02.wav
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Loading: sounds/combat/impale_03.wav
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Loading: sounds/combat/impale_hit_01.wav
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Loading: sounds/combat/impale_hit_02.wav
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Loading: sounds/combat/impale_hit_03.wav
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Loading: sounds/combat/inspire_01.wav
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Loading: sounds/combat/inspire_02.wav
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Loading: sounds/combat/javelin_hit_01.wav
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Loading: sounds/combat/javelin_hit_03.wav
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Loading: sounds/combat/javelin_miss_01.wav
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Loading: sounds/combat/javelin_miss_02.wav
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Loading: sounds/combat/javelin_miss_03.wav
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Loading: sounds/combat/javelin_throw_01.wav
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Loading: sounds/combat/javelin_throw_02.wav
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Loading: sounds/combat/javelin_throw_03.wav
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Loading: sounds/combat/knockback_01.wav
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Loading: sounds/combat/knockback_02.wav
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Loading: sounds/combat/knockback_03.wav
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Loading: sounds/combat/knockback_hit_01.wav
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Loading: sounds/combat/knockback_hit_02.wav
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Loading: sounds/combat/knockback_hit_03.wav
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Loading: sounds/combat/lash_01.wav
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Loading: sounds/combat/lash_02.wav
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Loading: sounds/combat/lash_03.wav
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Loading: sounds/combat/lash_hit_01.wav
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Loading: sounds/combat/lash_hit_02.wav
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Loading: sounds/combat/lash_hit_03.wav
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Loading: sounds/combat/lute_break_01.wav
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Loading: sounds/combat/new_round_03.wav
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Loading: sounds/combat/overhead_strike_01.wav
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Loading: sounds/combat/overhead_strike_02.wav
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Loading: sounds/combat/overhead_strike_03.wav
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Loading: sounds/combat/overhead_strike_hit_01.wav
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Loading: sounds/combat/overhead_strike_hit_02.wav
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Loading: sounds/combat/overhead_strike_hit_03.wav
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Loading: sounds/combat/perfect_focus_01.wav
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Loading: sounds/combat/poison_applied_01.wav
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Loading: sounds/combat/poison_applied_02.wav
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Loading: sounds/combat/pound_01.wav
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Loading: sounds/combat/pound_02.wav
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Loading: sounds/combat/pound_03.wav
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Loading: sounds/combat/pound_hit_01.wav
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Loading: sounds/combat/pound_hit_02.wav
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Loading: sounds/combat/pound_hit_03.wav
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Loading: sounds/combat/puncture_01.wav
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Loading: sounds/combat/puncture_02.wav
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Loading: sounds/combat/puncture_03.wav
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Loading: sounds/combat/puncture_hit_01.wav
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Loading: sounds/combat/puncture_hit_02.wav
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Loading: sounds/combat/puncture_hit_03.wav
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Loading: sounds/combat/quick_shot_01.wav
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Loading: sounds/combat/quick_shot_02.wav
13:10:07
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Loading: sounds/combat/quick_shot_03.wav
13:10:07
Resource
Loading: sounds/combat/rage_01.wav
13:10:07
Resource
Loading: sounds/combat/rage_02.wav
13:10:07
Resource
Loading: sounds/combat/rally_the_troops_01.wav
13:10:07
Resource
Loading: sounds/combat/reload_01.wav
13:10:07
Resource
Loading: sounds/combat/reload_02.wav
13:10:08
Resource
Loading: sounds/combat/repel_hit_01.wav
13:10:08
Resource
Loading: sounds/combat/repel_hit_02.wav
13:10:08
Resource
Loading: sounds/combat/repel_hit_03.wav
13:10:08
Resource
Loading: sounds/combat/return_favor_01.wav
13:10:08
Resource
Loading: sounds/combat/riposte_01.wav
13:10:08
SQ
Load campaign: Battle Brothers
13:10:09
Scene
Finished loading scene.
13:10:10
Script Error
the index 'addFaction' does not exist
Function:
addSettlement -> scripts/factions/faction.nut : 142
Variables:
_owner = False, _s = Null, this = Table
Function:
onDeserialize -> scripts/factions/faction.nut : 577
Variables:
owner = False, s = Null, i = 13, numSettlements = 14, numAllies = 2, cooldowns = Array, numCooldowns = 5, numTraits = 1, _in = Instance, this = Table
Function:
onDeserialize -> scripts/factions/orc_faction.nut : 50
Variables:
_in = Instance, this = Table
Function:
onDeserialize -> scripts/factions/faction_manager.nut : 540
Variables:
f = Table, @INDEX@ = 19, numFactions = 19, _in = Instance, this = Table
Function:
onDeserialize -> scripts/states/world_state.nut : 2937
Variables:
_in = Instance, this = Table
Function:
unknown -> NATIVE : -1
Function:
loadCampaign -> scripts/states/world_state.nut : 936
Variables:
_campaignFileName = Battle Brothers, this = Table
Function:
init -> scripts/states/world_state.nut : 777
Variables:
this = Table
Function:
onInit -> scripts/states/world_state.nut : 325
Variables:
this = Table
13:10:10
Core
A critical exception occured.
13:10:10
Core
Modules & Application Stacktrace:
OS-Version: 6.2.9200 () 0x300-0x1
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00422543)
00422543 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0046F7FD)
0046F7FD (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0047290C)
0047290C (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00502715)
00502715 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 004FFF4F)
004FFF4F (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00503B0F)
00503B0F (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 004FB40E)
004FB40E (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00423199)
00423199 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 004E41AD)
004E41AD (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 004E4231)
004E4231 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 004965B5)
004965B5 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00527AA5)
00527AA5 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 77A262C4)
77A262C4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 77EC0609)
77EC0609 (ntdll): (filename not available): RtlSubscribeWnfStateChangeNotification
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 77EC05D4)
77EC05D4 (ntdll): (filename not available): RtlSubscribeWnfStateChangeNotification
13:10:10
Core
Script Stacktrace:
Function:
loadCampaign -> scripts/states/world_state.nut : 936
Function:
init -> scripts/states/world_state.nut : 777
Function:
onInit -> scripts/states/world_state.nut : 325