16:45:15
Platform
Setting video mode
16:45:15
Platform
Finished setting video mode
16:45:16
Core
Using write path: C:\Users\omsolem\Documents\Battle Brothers
16:45:16
Core
Initializing Resource Manager
16:45:16
Core
Initializing Input Manager
16:45:16
Core
Initializing Render Manager
16:45:16
Renderer
Allocated Renderbuffer in excess of 3072kb.
16:45:16
Thread
Worker thread started
16:45:16
Renderer
Vendor: VMware, Inc.
16:45:16
Renderer
Device: Gallium 0.4 on SVGA3D; build: RELEASE; LLVM;
16:45:16
Renderer
Version: 3.0 Mesa 10.6.0 (git-9c42128)
16:45:16
Renderer
Shader Version: 1.30
16:45:16
Renderer
Framebuffer Support: Yes
16:45:16
Core
Initializing Sound Manager
16:45:16
Core
Initializing Scene Manager
16:45:16
Resource
Loading: shaders/solid_pass0.fs
16:45:16
Resource
Loading: shaders/solid.vs
16:45:16
Resource
Unloading: shaders/solid.vs
16:45:16
Resource
Unloading: shaders/solid_pass0.fs
16:45:16
Resource
Loading: shaders/simple.fs
16:45:16
Resource
Loading: shaders/simple.vs
16:45:16
Resource
Unloading: shaders/simple.vs
16:45:16
Resource
Unloading: shaders/simple.fs
16:45:16
Resource
Loading: shaders/sprite.fs
16:45:16
Resource
Loading: shaders/sprite.vs
16:45:16
Resource
Unloading: shaders/sprite.vs
16:45:16
Resource
Unloading: shaders/sprite.fs
16:45:16
Resource
Loading: shaders/sprite_dof.fs
16:45:16
Resource
Loading: shaders/sprite_dof.vs
16:45:16
Resource
Unloading: shaders/sprite_dof.vs
16:45:16
Resource
Unloading: shaders/sprite_dof.fs
16:45:16
Core
Initializing Script Manager
16:45:16
Core
Initializing UI Manager
16:45:17
Resource
Loading: shaders/ui.fs
16:45:17
Resource
Loading: shaders/ui.vs
16:45:17
Resource
Unloading: shaders/ui.vs
16:45:17
Resource
Unloading: shaders/ui.fs
16:45:17
Core
Initializing Input Action Manager
16:45:17
Core
Initializing State Manager
16:45:17
Core
Initializing Persistence Manager
16:45:17
Resource
Loading: brushes/debug.brush
16:45:17
Resource
Unloading: brushes/debug.brush
16:45:17
Resource
Loading: brushes/detail.brush
16:45:17
Resource
Unloading: brushes/detail.brush
16:45:17
Resource
Loading: brushes/effects_0.brush
16:45:17
Resource
Unloading: brushes/effects_0.brush
16:45:17
Resource
Loading: brushes/entity_0.brush
16:45:17
Resource
Unloading: brushes/entity_0.brush
16:45:17
Resource
Loading: brushes/entity_1.brush
16:45:17
Resource
Unloading: brushes/entity_1.brush
16:45:17
Resource
Loading: brushes/entity_2.brush
16:45:17
Resource
Unloading: brushes/entity_2.brush
16:45:17
Resource
Loading: brushes/entity_3.brush
16:45:17
Resource
Unloading: brushes/entity_3.brush
16:45:17
Resource
Loading: brushes/entity_4.brush
16:45:17
Resource
Unloading: brushes/entity_4.brush
16:45:17
Resource
Loading: brushes/entity_icons.brush
16:45:17
Resource
Unloading: brushes/entity_icons.brush
16:45:17
Resource
Loading: brushes/object_0.brush
16:45:17
Resource
Unloading: brushes/object_0.brush
16:45:17
Resource
Loading: brushes/object_1.brush
16:45:17
Resource
Unloading: brushes/object_1.brush
16:45:17
Resource
Loading: brushes/orientation_overlay.brush
16:45:17
Resource
Unloading: brushes/orientation_overlay.brush
16:45:17
Resource
Loading: brushes/terrain.brush
16:45:17
Resource
Unloading: brushes/terrain.brush
16:45:17
Resource
Loading: brushes/transitions.brush
16:45:17
Resource
Unloading: brushes/transitions.brush
16:45:17
Resource
Loading: brushes/ui.brush
16:45:17
Resource
Unloading: brushes/ui.brush
16:45:17
Resource
Loading: brushes/world_decals.brush
16:45:17
Resource
Unloading: brushes/world_decals.brush
16:45:17
Resource
Loading: brushes/world_detail.brush
16:45:17
Resource
Unloading: brushes/world_detail.brush
16:45:17
Resource
Loading: brushes/world_entity_0.brush
16:45:17
Resource
Unloading: brushes/world_entity_0.brush
16:45:17
Resource
Loading: brushes/world_settlement.brush
16:45:17
Resource
Unloading: brushes/world_settlement.brush
16:45:17
Resource
Loading: brushes/world_special.brush
16:45:17
Resource
Unloading: brushes/world_special.brush
16:45:17
Resource
Loading: brushes/world_tiles.brush
16:45:17
Resource
Unloading: brushes/world_tiles.brush
16:45:17
Resource
Loading: brushes/world_weather.brush
16:45:17
Resource
Unloading: brushes/world_weather.brush
16:45:17
Resource
Loading: shaders/fow.fs
16:45:17
Resource
Loading: shaders/fow.vs
16:45:17
Resource
Unloading: shaders/fow.vs
16:45:17
Resource
Unloading: shaders/fow.fs
16:45:17
Resource
Loading: gfx/fow.png
16:45:18
Texture
Texture "gfx/fow.png" (ID: 5) took up approximately 16384kb in video memory.
16:45:18
Resource
Loading: gfx/world_tiles.png
16:45:19
Texture
Texture "gfx/world_tiles.png" (ID: 6) took up approximately 43680kb in video memory.
16:45:19
Resource
Loading: gfx/world_special.png
16:45:19
Texture
Texture "gfx/world_special.png" (ID: 7) took up approximately 256kb in video memory.
16:45:19
Resource
Loading: gfx/terrain.png
16:45:19
Texture
Texture "gfx/terrain.png" (ID: 8) took up approximately 10912kb in video memory.
16:45:19
Resource
Loading: gfx/transitions.png
16:45:20
Texture
Texture "gfx/transitions.png" (ID: 9) took up approximately 5456kb in video memory.
16:45:20
Resource
Parsed Resource Package "preload/on_start.txt" with 5 items.
16:45:20
Resource
Started loading Resource Package "preload/on_start.txt".
16:45:20
Resource
Loading: gfx/effects_0.png
16:45:26
UI
Screen 'RootScreen' successfully registered.
16:45:33
UI
Screen 'ConsoleScreen' successfully registered.
16:45:33
UI
Screen 'LoadingScreen' successfully registered.
16:45:33
UI
Screen 'TooltipScreen' successfully registered.
16:45:33
UI
Screen 'DialogScreen' successfully registered.
16:45:33
UI
Screen 'TacticalScreen' successfully registered.
16:45:33
UI
Screen 'TacticalCombatResultScreen' successfully registered.
16:45:33
UI
Screen 'TacticalDialogScreen' successfully registered.
16:45:33
UI
Screen 'WorldScreen' successfully registered.
16:45:33
UI
Screen 'WorldTownScreen' successfully registered.
16:45:33
UI
Screen 'WorldGameFinishScreen' successfully registered.
16:45:33
UI
Screen 'WorldEventPopupScreen' successfully registered.
16:45:33
UI
Screen 'WorldEventScreen' successfully registered.
16:45:33
UI
Screen 'WorldCombatDialog' successfully registered.
16:45:33
UI
Screen 'WorldRelationsScreen' successfully registered.
16:45:33
UI
Screen 'MainMenuScreen' successfully registered.
16:45:33
UI
Screen 'WorldMenuScreen' successfully registered.
16:45:33
UI
Screen 'TacticalMenuScreen' successfully registered.
16:45:33
UI
Screen 'WorldCharacterScreen' successfully registered.
16:45:33
UI
Screen 'TacticalCharacterScreen' successfully registered.
16:45:34
Texture
Compressed texture "gfx/effects_0.png" from 8192kb to 2048kb.
16:45:34
Resource
Loading: gfx/ui.png
16:45:34
Texture
Texture "gfx/ui.png" (ID: 11) took up approximately 5461kb in video memory.
16:45:34
Resource
Loading: gfx/world_weather.png
16:45:34
SQ
RootState::onShow()
16:45:34
Resource
Parsed Resource Package "preload/on_running.txt" with 28 items.
16:45:34
Resource
Started loading Resource Package "preload/on_running.txt".
16:45:38
Texture
Compressed texture "gfx/world_weather.png" from 32768kb to 8192kb.
16:45:38
Resource
Loading: music/title.ogg
16:45:38
Resource
Loading: gfx/fonts/cinzel_bold_20.fnt
16:45:39
Texture
Texture "gfx/fonts/cinzel_bold_20.png" (ID: 13) took up approximately 512kb in video memory.
16:45:39
Resource
Loading: gfx/fonts/cinzel_bold_100.fnt
16:45:40
Core
A critical exception occured.
16:45:40
Core
Modules & Application Stacktrace:
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 6F1BDBE9)
6F1BDBE9 (VCRUNTIME140): (filename not available): memcpy
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00199301)
00199301 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0019939E)
0019939E (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 603C2790)
603C2790 (RenoirCore.WindowsDesktop): (filename not available): renoir::Library::Initialize
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 603CCEDB)
603CCEDB (RenoirCore.WindowsDesktop): (filename not available): renoir::IFileManipulator::IFileManipulator
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 1007BD27)
1007BD27 (CoherentUIGT): (filename not available): Coherent::UIGT::UISystemListener::~UISystemListener
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 1007AF09)
1007AF09 (CoherentUIGT): (filename not available): Coherent::UIGT::UISystemListener::~UISystemListener
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0016425E)
0016425E (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0010BE75)
0010BE75 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0019D275)
0019D275 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 75F162C4)
75F162C4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 77DE0609)
77DE0609 (ntdll): (filename not available): RtlSubscribeWnfStateChangeNotification
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 77DE05D4)
77DE05D4 (ntdll): (filename not available): RtlSubscribeWnfStateChangeNotification
16:45:40
Core
Script Stacktrace: