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Platform
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Core
Using write path: C:\Users\koncz\Documents\Battle Brothers
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Core
Initializing Resource Manager
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Core
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Initializing Render Manager
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Renderer
Allocated Renderbuffer in excess of 3072kb.
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Renderer
Vendor: NVIDIA Corporation
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Renderer
Device: GeForce GTX 750 Ti/PCIe/SSE2
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Renderer
Version: 4.5.0 NVIDIA 372.90
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Renderer
Shader Version: 4.50 NVIDIA
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Renderer
Framebuffer Support: Yes
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Core
Initializing Sound Manager
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Worker thread started
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Initializing Script Manager
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Initializing Input Action Manager
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Resource
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UI
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UI
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UI
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UI
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UI
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UI
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UI
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UI
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UI
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UI
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UI
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UI
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UI
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UI
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UI
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Texture
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SQ
RootState::onShow()
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Resource
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Texture
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Resource
Finished loading Resource Package "preload/on_start.txt".
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Texture
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03:05:31
Resource
Loading: sounds/humans/4/human_fatigue_03.wav
03:05:31
Resource
Loading: sounds/humans/4/human_injury_01.wav
03:05:31
Resource
Loading: sounds/humans/4/human_injury_02.wav
03:05:31
Resource
Loading: sounds/humans/4/human_injury_03.wav
03:05:31
Resource
Loading: sounds/humans/4/human_injury_04.wav
03:05:31
Resource
Loading: sounds/humans/4/human_injury_05.wav
03:05:31
Resource
Loading: sounds/humans/4/human_injury_06.wav
03:05:31
Resource
Loading: sounds/humans/4/human_injury_07.wav
03:05:31
Resource
Loading: sounds/humans/4/human_injury_08.wav
03:05:31
Resource
Loading: sounds/humans/4/human_injury_09.wav
03:05:31
Resource
Loading: sounds/humans/4/human_injury_10.wav
03:05:31
Resource
Loading: sounds/humans/4/human_light_01.wav
03:05:31
Resource
Loading: sounds/humans/4/human_light_02.wav
03:05:31
Resource
Loading: sounds/humans/4/human_light_03.wav
03:05:31
Resource
Loading: sounds/humans/4/human_light_04.wav
03:05:31
Resource
Loading: sounds/humans/4/human_light_05.wav
03:05:31
Resource
Loading: sounds/humans/5/human_death_01.wav
03:05:31
Resource
Loading: sounds/humans/5/human_death_02.wav
03:05:31
Resource
Loading: sounds/humans/5/human_death_03.wav
03:05:31
Resource
Loading: sounds/humans/5/human_death_04.wav
03:05:31
Resource
Loading: sounds/humans/5/human_death_05.wav
03:05:31
Resource
Loading: sounds/humans/5/human_fatigue_01.wav
03:05:31
Resource
Loading: sounds/humans/5/human_fatigue_02.wav
03:05:31
Resource
Loading: sounds/humans/5/human_injury_01.wav
03:05:31
Resource
Loading: sounds/humans/5/human_injury_02.wav
03:05:31
Resource
Loading: sounds/humans/5/human_injury_03.wav
03:05:31
Resource
Loading: sounds/humans/5/human_injury_04.wav
03:05:31
Resource
Loading: sounds/humans/5/human_injury_05.wav
03:05:31
Resource
Loading: sounds/humans/5/human_injury_06.wav
03:05:31
Resource
Loading: sounds/humans/5/human_injury_07.wav
03:05:31
Resource
Loading: sounds/humans/5/human_light_01.wav
03:05:31
Resource
Loading: sounds/humans/5/human_light_02.wav
03:05:31
Resource
Loading: sounds/humans/5/human_light_03.wav
03:05:31
Resource
Loading: sounds/humans/5/human_light_04.wav
03:05:31
Resource
Loading: sounds/humans/5/human_light_05.wav
03:05:31
Resource
Loading: sounds/humans/5/human_light_06.wav
03:05:31
Resource
Loading: sounds/humans/5/human_light_07.wav
03:05:31
Resource
Loading: sounds/humans/5/human_light_08.wav
03:05:31
Resource
Loading: sounds/humans/5/human_light_09.wav
03:05:39
SQ
Load campaign: quicksave
03:05:40
Scene
Finished loading scene.
03:05:42
SQ
contract added: Escort Caravan
03:05:42
SQ
contract added: Return Item
03:05:42
SQ
contract added: Hunting Beasts
03:05:42
SQ
contract added: Return Item
03:05:42
SQ
contract added: Return Item
03:05:42
SQ
contract added: Escort Caravan
03:05:42
SQ
contract added: Drive away bandits
03:05:42
SQ
contract added: Secure Cemetery
03:05:42
SQ
contract added: Drive away bandits
03:05:42
SQ
contract added: Escort Caravan
03:05:42
SQ
contract added: Secure Cemetery
03:05:42
SQ
contract added: Armed Courier
03:05:42
SQ
contract added: Armed Courier
03:05:42
Resource
Loading: music/worldmap_07.ogg
03:05:42
Resource
Unloading: music/title.ogg
03:05:55
SQ
Save campaign: autosave
03:05:57
Scene
Finished saving scene.
03:05:57
SQ
WorldState::onHide
03:05:58
Resource
Loading: gfx/detail.png
03:05:58
Texture
Texture "gfx/detail.png" (ID: 135) took up approximately 10922kb in video memory.
03:05:58
Resource
Loading: gfx/object_0.png
03:05:58
Texture
Texture "gfx/object_0.png" (ID: 136) took up approximately 21845kb in video memory.
03:05:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (19,7).
03:05:58
Resource
Loading: gfx/orientation_overlay.png
03:05:58
Texture
Texture "gfx/orientation_overlay.png" (ID: 137) took up approximately 512kb in video memory.
03:05:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (19,5).
03:05:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (19,8).
03:05:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (19,4).
03:05:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (19,9).
03:05:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (19,10).
03:05:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (19,2).
03:05:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (19,11).
03:05:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia_ranged" at (20,10).
03:05:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia_ranged" at (20,0).
03:05:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia_veteran" at (19,1).
03:05:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia_veteran" at (19,12).
03:05:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia_veteran" at (20,9).
03:05:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (20,1).
03:05:59
SQ
TACTICAL: STASH LOCKED: true
03:05:59
SQ
INFO: Next round issued: 1
03:05:59
Resource
Started loading Resource Package "Temporary Tactical Resources".
03:05:59
Resource
Loading: music/civilians_01.ogg
03:05:59
Resource
Unloading: music/worldmap_07.ogg
03:05:59
SQ
Turn started for Militia Marksman
03:05:59
SQ
*
03:05:59
SQ
* Militia Marksman: Starting turn.
03:06:00
SQ
enemyOutranging: 0
03:06:00
SQ
allyOutranging: 1
03:06:00
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (50.9187)(*), Idle (1), Roam (0), Reload (0), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0)
Engage.Ranged (120)(*), Attack.Bow (50.9187)(*), Idle (1), Roam (0), Reload (0), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0)
03:06:00
SQ
-> Behavior picked: Attack.Bow (50.9187)
03:06:02
SQ
Valdemar The Captain has died.
03:06:02
SQ
Valdemar The Guard has died.
03:06:02
SQ
Burkhard The Pikeman has died.
03:06:03
Resource
Unloading: gfx/orientation_overlay.png
03:06:03
Resource
Loading: music/defeat_01.ogg
03:06:05
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
03:06:05
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
03:06:05
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
03:06:05
SQ
World::onCombatFinished
03:06:05
Resource
Unloading: music/defeat_01.ogg
03:06:05
SQ
TacticalState::onFinish
03:06:05
Resource
Unloading: gfx/object_0.png
03:06:05
Resource
Unloading: gfx/detail.png
03:06:05
Resource
Unloading Resource Package "Temporary Tactical Resources".
03:06:06
Resource
Loading: music/worldmap_06.ogg
03:06:06
Resource
Unloading: music/civilians_01.ogg
03:06:10
SQ
Load campaign: quicksave
03:06:12
Scene
Finished loading scene.
03:06:13
SQ
contract added: Escort Caravan
03:06:13
SQ
contract added: Return Item
03:06:13
SQ
contract added: Hunting Beasts
03:06:13
SQ
contract added: Return Item
03:06:13
SQ
contract added: Return Item
03:06:13
SQ
contract added: Escort Caravan
03:06:13
SQ
contract added: Drive away bandits
03:06:13
SQ
contract added: Secure Cemetery
03:06:13
SQ
contract added: Drive away bandits
03:06:13
SQ
contract added: Escort Caravan
03:06:13
SQ
contract added: Secure Cemetery
03:06:13
SQ
contract added: Armed Courier
03:06:13
SQ
contract added: Armed Courier
03:06:13
Resource
Loading: music/worldmap_03.ogg
03:06:14
Resource
Unloading: music/worldmap_06.ogg
03:06:23
Script
VM collected 2 object(s) and deleted them.
03:06:43
SQ
contract added: Drive away bandits
03:08:03
SQ
Save campaign: autosave
03:08:05
Scene
Finished saving scene.
03:08:05
SQ
WorldState::onHide
03:08:06
Resource
Loading: gfx/object_0.png
03:08:06
Texture
Texture "gfx/object_0.png" (ID: 95) took up approximately 21845kb in video memory.
03:08:06
Resource
Loading: gfx/detail.png
03:08:06
Texture
Texture "gfx/detail.png" (ID: 134) took up approximately 10922kb in video memory.
03:08:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,6).
03:08:06
Resource
Loading: gfx/orientation_overlay.png
03:08:06
Texture
Texture "gfx/orientation_overlay.png" (ID: 404) took up approximately 512kb in video memory.
03:08:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,7).
03:08:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,5).
03:08:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,4).
03:08:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,9).
03:08:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/arbalester" at (20,10).
03:08:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/arbalester" at (20,0).
03:08:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/allies/donkey" at (22,4).
03:08:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (21,5).
03:08:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,3).
03:08:07
SQ
TACTICAL: STASH LOCKED: true
03:08:07
SQ
INFO: Next round issued: 1
03:08:07
Resource
Started loading Resource Package "Temporary Tactical Resources".
03:08:07
Resource
Loading: sounds/misc/donkey_hurt_01.wav
03:08:07
Resource
Loading: sounds/misc/donkey_hurt_02.wav
03:08:07
SQ
Turn started for Arbalester
03:08:07
SQ
*
03:08:07
SQ
* Arbalester: Starting turn.
03:08:07
Resource
Loading: sounds/misc/donkey_hurt_03.wav
03:08:07
Resource
Loading: sounds/misc/donkey_death_01.wav
03:08:07
Resource
Loading: sounds/misc/donkey_death_02.wav
03:08:07
Resource
Loading: music/noble_01.ogg
03:08:07
Resource
Loading: sounds/misc/donkey_idle_01.wav
03:08:07
Resource
Unloading: music/worldmap_03.ogg
03:08:07
Resource
Loading: sounds/misc/donkey_idle_02.wav
03:08:07
Resource
Loading: sounds/misc/donkey_idle_03.wav
03:08:07
Resource
Loading: sounds/misc/donkey_idle_04.wav
03:08:07
Resource
Loading: sounds/misc/donkey_idle_05.wav
03:08:07
Resource
Loading: sounds/misc/donkey_idle_06.wav
03:08:07
Resource
Loading: sounds/misc/donkey_idle_07.wav
03:08:07
Resource
Loading: sounds/misc/donkey_idle_08.wav
03:08:07
SQ
enemyOutranging: 0
03:08:07
SQ
allyOutranging: 0
03:08:07
SQ
defensive score: 4.65842
03:08:07
SQ
defensive threshold: 2.57143
03:08:08
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Reload (0), Recover (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0)
Defend (90)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Reload (0), Recover (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0)
03:08:08
SQ
-> Behavior picked: Defend (90)
03:08:08
SQ
* Arbalester: Going for defensive position.
03:08:08
SQ
enemyOutranging: 0
03:08:08
SQ
allyOutranging: 0
03:08:08
SQ
defensive score: 4.65842
03:08:08
SQ
defensive threshold: 2.57143
03:08:08
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Reload (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), BreakFree (0), Flee (0), Defend.Riposte (0), Engage.Ranged (0)
Defend (22.5)(*), Idle (1), Retreat (0), Reload (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), BreakFree (0), Flee (0), Defend.Riposte (0), Engage.Ranged (0)
03:08:08
SQ
-> Behavior picked: Defend (22.5)
03:08:08
SQ
* Arbalester: Waiting until others have moved!
03:08:09
SQ
Turn started for Arbalester
03:08:09
SQ
*
03:08:09
SQ
* Arbalester: Starting turn.
03:08:09
SQ
enemyOutranging: 0
03:08:09
SQ
allyOutranging: 0
03:08:09
SQ
defensive score: 4.65842
03:08:09
SQ
defensive threshold: 2.57143
03:08:09
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Reload (0), Recover (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0)
Defend (90)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Reload (0), Recover (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0)
03:08:09
SQ
-> Behavior picked: Defend (90)
03:08:10
SQ
* Arbalester: Going for defensive position.
03:08:10
SQ
enemyOutranging: 0
03:08:10
SQ
allyOutranging: 0
03:08:10
SQ
defensive score: 4.65842
03:08:10
SQ
defensive threshold: 2.57143
03:08:10
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Reload (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), BreakFree (0), Flee (0), Defend.Riposte (0), Engage.Ranged (0)
Defend (22.5)(*), Idle (1), Retreat (0), Reload (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), BreakFree (0), Flee (0), Defend.Riposte (0), Engage.Ranged (0)
03:08:10
SQ
-> Behavior picked: Defend (22.5)
03:08:10
SQ
* Arbalester: Waiting until others have moved!
03:08:10
SQ
Turn started for Egon The Archer
03:08:16
SQ
[Egon The Archer] executes skill [Shoot Bolt] on target [Arbalester]
03:08:16
SQ
Egon The Archer uses skill Shoot Bolt
03:08:20
SQ
Turn started for Footman
03:08:20
SQ
*
03:08:20
SQ
* Footman: Starting turn.
03:08:20
SQ
enemyOutranging: 0
03:08:20
SQ
allyOutranging: 0
03:08:20
SQ
defensive score: 4.07893
03:08:20
SQ
defensive threshold: 2.57143
03:08:20
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (46.5352)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Defend.Shieldwall (46.5352)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:08:20
SQ
-> Behavior picked: Defend.Shieldwall (46.5352)
03:08:21
SQ
* Footman: Using Shieldwall!
03:08:21
SQ
Footman uses skill Shieldwall
03:08:21
SQ
enemyOutranging: 0
03:08:21
SQ
allyOutranging: 0
03:08:21
SQ
defensive score: 4.07893
03:08:21
SQ
defensive threshold: 2.57143
03:08:21
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Roam (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0)
Defend (90)(*), Idle (1), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Roam (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0)
03:08:21
SQ
-> Behavior picked: Defend (90)
03:08:22
SQ
* Footman: Going for defensive position.
03:08:22
SQ
enemyOutranging: 0
03:08:22
SQ
allyOutranging: 0
03:08:22
SQ
defensive score: 4.07893
03:08:22
SQ
defensive threshold: 2.57143
03:08:22
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.KnockOut (0), Roam (0), Attack.Lash (0), Attack.Default (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), BreakFree (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.KnockOut (0), Roam (0), Attack.Lash (0), Attack.Default (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), BreakFree (0)
03:08:22
SQ
-> Behavior picked: Defend (22.5)
03:08:22
SQ
* Footman: Waiting until others have moved!
03:08:22
SQ
Turn started for Hakon The Flailman
03:08:28
SQ
Turn started for Footman
03:08:28
SQ
*
03:08:28
SQ
* Footman: Starting turn.
03:08:29
SQ
enemyOutranging: 0
03:08:29
SQ
allyOutranging: 1
03:08:29
SQ
defensive score: 12.2368
03:08:29
SQ
defensive threshold: 1.28571
03:08:29
SQ
-> Behaviors to pick from:
Defend.Spearwall (147.74)(*), Defend (90)(*), Defend.Shieldwall (50.9732)(*), Idle (1), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend.Spearwall (147.74)(*), Defend (90)(*), Defend.Shieldwall (50.9732)(*), Idle (1), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:08:29
SQ
-> Behavior picked: Defend.Spearwall (147.74)
03:08:29
SQ
* Footman: Using Spearwall!
03:08:29
SQ
Footman uses skill Spearwall
03:08:29
SQ
enemyOutranging: 0
03:08:29
SQ
allyOutranging: 1
03:08:29
SQ
defensive score: 12.2368
03:08:29
SQ
defensive threshold: 1.28571
03:08:30
SQ
-> Behaviors to pick from:
Defend.Shieldwall (72.9299)(*), Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Retreat (0), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0)
Defend.Shieldwall (72.9299)(*), Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Retreat (0), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0)
03:08:30
SQ
-> Behavior picked: Defend (22.5)
03:08:30
SQ
* Footman: Going for defensive position.
03:08:30
SQ
enemyOutranging: 0
03:08:30
SQ
allyOutranging: 1
03:08:30
SQ
defensive score: 12.2368
03:08:30
SQ
defensive threshold: 1.28571
03:08:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.Decapitate (0), Attack.Lash (0), Defend (0), Attack.Default (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.Decapitate (0), Attack.Lash (0), Defend (0), Attack.Default (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Defend.Shieldwall (0)
03:08:30
SQ
-> Behavior picked: Idle (1)
03:08:30
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:08:30
SQ
* ---------------------------------------------------
03:08:31
SQ
Turn started for Footman
03:08:31
SQ
*
03:08:31
SQ
* Footman: Starting turn.
03:08:31
SQ
enemyOutranging: 0
03:08:31
SQ
allyOutranging: 1
03:08:31
SQ
defensive score: 12.2368
03:08:31
SQ
defensive threshold: 1.28571
03:08:31
SQ
-> Behaviors to pick from:
Defend.Spearwall (147.316)(*), Defend (90)(*), Defend.Shieldwall (50.8976)(*), Idle (1), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend.Spearwall (147.316)(*), Defend (90)(*), Defend.Shieldwall (50.8976)(*), Idle (1), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:08:31
SQ
-> Behavior picked: Defend.Spearwall (147.316)
03:08:32
SQ
* Footman: Using Spearwall!
03:08:32
SQ
Footman uses skill Spearwall
03:08:32
SQ
enemyOutranging: 0
03:08:32
SQ
allyOutranging: 1
03:08:32
SQ
defensive score: 12.2368
03:08:32
SQ
defensive threshold: 1.28571
03:08:32
SQ
-> Behaviors to pick from:
Defend.Shieldwall (74.5769)(*), Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Retreat (0), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0)
Defend.Shieldwall (74.5769)(*), Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Retreat (0), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0)
03:08:32
SQ
-> Behavior picked: Defend.Shieldwall (74.5769)
03:08:32
SQ
* Footman: Using Shieldwall!
03:08:32
SQ
Footman uses skill Shieldwall
03:08:32
SQ
enemyOutranging: 0
03:08:32
SQ
allyOutranging: 1
03:08:32
SQ
defensive score: 12.2368
03:08:32
SQ
defensive threshold: 1.28571
03:08:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.Decapitate (0), Attack.Lash (0), Defend (0), Attack.Default (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.Decapitate (0), Attack.Lash (0), Defend (0), Attack.Default (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Defend.Shieldwall (0)
03:08:33
SQ
-> Behavior picked: Idle (1)
03:08:33
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:08:33
SQ
* ---------------------------------------------------
03:08:33
SQ
Turn started for Valdemar The Guard
03:08:36
SQ
Turn started for Ejnar The Guard
03:08:37
SQ
Turn started for Footman
03:08:37
SQ
*
03:08:37
SQ
* Footman: Starting turn.
03:08:38
SQ
enemyOutranging: 0
03:08:38
SQ
allyOutranging: 1
03:08:38
SQ
defensive score: 12.2368
03:08:38
SQ
defensive threshold: 1.28571
03:08:38
SQ
-> Behaviors to pick from:
Defend.Spearwall (212.16)(*), Defend (90)(*), Defend.Shieldwall (55.902)(*), Idle (1), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend.Spearwall (212.16)(*), Defend (90)(*), Defend.Shieldwall (55.902)(*), Idle (1), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:08:38
SQ
-> Behavior picked: Defend.Spearwall (212.16)
03:08:38
SQ
* Footman: Using Spearwall!
03:08:38
SQ
Footman uses skill Spearwall
03:08:38
SQ
enemyOutranging: 0
03:08:38
SQ
allyOutranging: 1
03:08:38
SQ
defensive score: 12.2368
03:08:38
SQ
defensive threshold: 1.28571
03:08:38
SQ
-> Behaviors to pick from:
Defend.Shieldwall (83.8114)(*), Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Retreat (0), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0)
Defend.Shieldwall (83.8114)(*), Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Retreat (0), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0)
03:08:38
SQ
-> Behavior picked: Defend.Shieldwall (83.8114)
03:08:39
SQ
* Footman: Using Shieldwall!
03:08:39
SQ
Footman uses skill Shieldwall
03:08:39
SQ
enemyOutranging: 0
03:08:39
SQ
allyOutranging: 1
03:08:39
SQ
defensive score: 12.2368
03:08:39
SQ
defensive threshold: 1.28571
03:08:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.Decapitate (0), Attack.Lash (0), Defend (0), Attack.Default (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.Decapitate (0), Attack.Lash (0), Defend (0), Attack.Default (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Defend.Shieldwall (0)
03:08:39
SQ
-> Behavior picked: Idle (1)
03:08:39
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:08:39
SQ
* ---------------------------------------------------
03:08:40
SQ
Turn started for Burkhard The Pikeman
03:08:41
SQ
Turn started for Ulrich
03:08:43
SQ
Turn started for Footman
03:08:43
SQ
*
03:08:43
SQ
* Footman: Starting turn.
03:08:43
SQ
enemyOutranging: 0
03:08:43
SQ
allyOutranging: 1
03:08:43
SQ
defensive score: 12.2368
03:08:43
SQ
defensive threshold: 1.28571
03:08:43
SQ
-> Behaviors to pick from:
Defend.Spearwall (145.973)(*), Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Attack.Default (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend.Spearwall (145.973)(*), Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Attack.Default (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:08:43
SQ
-> Behavior picked: Defend (90)
03:08:44
SQ
* Footman: Waiting until others have moved!
03:08:44
SQ
Turn started for Footman
03:08:44
SQ
*
03:08:44
SQ
* Footman: Starting turn.
03:08:44
SQ
enemyOutranging: 0
03:08:44
SQ
allyOutranging: 1
03:08:44
SQ
defensive score: 12.2368
03:08:44
SQ
defensive threshold: 1.28571
03:08:45
SQ
-> Behaviors to pick from:
Defend.Spearwall (307.167)(*), Defend (90)(*), Defend.Shieldwall (61.1948), Idle (1), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend.Spearwall (307.167)(*), Defend (90)(*), Defend.Shieldwall (61.1948), Idle (1), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:08:45
SQ
-> Behavior picked: Defend.Spearwall (307.167)
03:08:45
SQ
* Footman: Using Spearwall!
03:08:45
SQ
Footman uses skill Spearwall
03:08:45
SQ
enemyOutranging: 0
03:08:45
SQ
allyOutranging: 1
03:08:45
SQ
defensive score: 12.2368
03:08:45
SQ
defensive threshold: 1.28571
03:08:45
SQ
-> Behaviors to pick from:
Defend.Shieldwall (90.8118)(*), Defend (22.5), Idle (1), Engage.Melee (0), Attack.KnockOut (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Retreat (0), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0)
Defend.Shieldwall (90.8118)(*), Defend (22.5), Idle (1), Engage.Melee (0), Attack.KnockOut (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Retreat (0), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0)
03:08:45
SQ
-> Behavior picked: Defend.Shieldwall (90.8118)
03:08:46
SQ
* Footman: Using Shieldwall!
03:08:46
SQ
Footman uses skill Shieldwall
03:08:46
SQ
enemyOutranging: 0
03:08:46
SQ
allyOutranging: 1
03:08:46
SQ
defensive score: 12.2368
03:08:46
SQ
defensive threshold: 1.28571
03:08:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.Decapitate (0), Attack.Lash (0), Defend (0), Attack.Default (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Attack.Decapitate (0), Attack.Lash (0), Defend (0), Attack.Default (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Defend.Shieldwall (0)
03:08:46
SQ
-> Behavior picked: Idle (1)
03:08:46
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:08:46
SQ
* ---------------------------------------------------
03:08:46
SQ
Turn started for Kunold The Flailman
03:08:49
SQ
Turn started for Valdemar The Captain
03:08:51
SQ
*
03:08:51
SQ
* Arbalester: Resuming turn.
03:08:51
SQ
enemyOutranging: 0
03:08:51
SQ
allyOutranging: 1
03:08:51
SQ
defensive score: 12.2368
03:08:51
SQ
defensive threshold: 1.28571
03:08:51
SQ
-> Behaviors to pick from:
Attack.Bow (103.837)(*), Defend (5.625), Idle (1), Roam (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), Flee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Ranged (0), Reload (0)
Attack.Bow (103.837)(*), Defend (5.625), Idle (1), Roam (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), Flee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Ranged (0), Reload (0)
03:08:51
SQ
-> Behavior picked: Attack.Bow (103.837)
03:08:52
SQ
* Arbalester: Using Shoot Bolt against Hakon The Flailman!
03:08:52
SQ
Arbalester uses skill Shoot Bolt
03:08:53
SQ
enemyOutranging: 0
03:08:53
SQ
allyOutranging: 1
03:08:53
SQ
defensive score: 12.2368
03:08:53
SQ
defensive threshold: 1.28571
03:08:53
SQ
-> Behaviors to pick from:
Defend (5.625)(*), Idle (1), SwitchTo.Melee (0), Flee (0), Retreat (0), BreakFree (0), Engage.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), Reload (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Default (0), Roam (0), Attack.Bow (0)
Defend (5.625)(*), Idle (1), SwitchTo.Melee (0), Flee (0), Retreat (0), BreakFree (0), Engage.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), Reload (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Default (0), Roam (0), Attack.Bow (0)
03:08:53
SQ
-> Behavior picked: Defend (5.625)
03:08:53
SQ
* Arbalester: Holding defensive position.
03:08:53
SQ
enemyOutranging: 0
03:08:53
SQ
allyOutranging: 1
03:08:53
SQ
defensive score: 12.2368
03:08:53
SQ
defensive threshold: 1.28571
03:08:53
SQ
-> Behaviors to pick from:
Idle (50)(*), SwitchTo.Melee (0), Engage.Ranged (0), Retreat (0), BreakFree (0), Roam (0), Attack.Bow (0), Engage.Melee (0), Recover (0), Reload (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Defend (0)
Idle (50)(*), SwitchTo.Melee (0), Engage.Ranged (0), Retreat (0), BreakFree (0), Roam (0), Attack.Bow (0), Engage.Melee (0), Recover (0), Reload (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Defend (0)
03:08:53
SQ
-> Behavior picked: Idle (50)
03:08:53
SQ
* Arbalester: Ending Turn with 3 of 9 AP left.
03:08:53
SQ
* ---------------------------------------------------
03:08:53
SQ
*
03:08:53
SQ
* Arbalester: Resuming turn.
03:08:54
SQ
enemyOutranging: 0
03:08:54
SQ
allyOutranging: 1
03:08:54
SQ
defensive score: 12.2368
03:08:54
SQ
defensive threshold: 1.28571
03:08:54
SQ
-> Behaviors to pick from:
Attack.Bow (101.88)(*), Defend (22.5), Idle (1), Roam (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), Flee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Ranged (0), Reload (0)
Attack.Bow (101.88)(*), Defend (22.5), Idle (1), Roam (0), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), Flee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Ranged (0), Reload (0)
03:08:54
SQ
-> Behavior picked: Attack.Bow (101.88)
03:08:54
SQ
* Arbalester: Using Shoot Bolt against Valdemar The Guard!
03:08:54
SQ
Arbalester uses skill Shoot Bolt
03:08:55
SQ
enemyOutranging: 0
03:08:55
SQ
allyOutranging: 1
03:08:55
SQ
defensive score: 12.2368
03:08:55
SQ
defensive threshold: 1.28571
03:08:55
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), SwitchTo.Melee (0), Flee (0), Retreat (0), BreakFree (0), Engage.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), Reload (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Default (0), Roam (0), Attack.Bow (0)
Defend (22.5)(*), Idle (1), SwitchTo.Melee (0), Flee (0), Retreat (0), BreakFree (0), Engage.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), Reload (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Default (0), Roam (0), Attack.Bow (0)
03:08:55
SQ
-> Behavior picked: Defend (22.5)
03:08:55
SQ
* Arbalester: Going for defensive position.
03:08:55
SQ
enemyOutranging: 0
03:08:55
SQ
allyOutranging: 1
03:08:55
SQ
defensive score: 12.2368
03:08:55
SQ
defensive threshold: 1.28571
03:08:56
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Engage.Ranged (0), Retreat (0), BreakFree (0), Roam (0), Attack.Bow (0), Engage.Melee (0), Recover (0), Reload (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Defend (0)
Idle (1)(*), SwitchTo.Melee (0), Engage.Ranged (0), Retreat (0), BreakFree (0), Roam (0), Attack.Bow (0), Engage.Melee (0), Recover (0), Reload (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Defend (0)
03:08:56
SQ
-> Behavior picked: Idle (1)
03:08:56
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
03:08:56
SQ
* ---------------------------------------------------
03:08:56
SQ
*
03:08:56
SQ
* Footman: Resuming turn.
03:08:56
SQ
enemyOutranging: 0
03:08:56
SQ
allyOutranging: 1
03:08:56
SQ
defensive score: 12.2368
03:08:56
SQ
defensive threshold: 1.28571
03:08:56
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.CrushArmor (0), Defend.Spearwall (0), Retreat (0), Engage.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Roam (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), BreakFree (0), Attack.Decapitate (0)
Defend (22.5)(*), Idle (1), Attack.CrushArmor (0), Defend.Spearwall (0), Retreat (0), Engage.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Roam (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), BreakFree (0), Attack.Decapitate (0)
03:08:56
SQ
-> Behavior picked: Defend (22.5)
03:08:57
SQ
* Footman: Holding defensive position.
03:08:57
SQ
enemyOutranging: 0
03:08:57
SQ
allyOutranging: 1
03:08:57
SQ
defensive score: 12.2368
03:08:57
SQ
defensive threshold: 1.28571
03:08:57
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.CrushArmor (0), Defend.Knockback (0), Retreat (0), Engage.Melee (0), Attack.Split (0), Recover (0), Roam (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), Attack.KnockOut (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), BreakFree (0), Attack.Decapitate (0), Defend (0)
Idle (50)(*), Attack.CrushArmor (0), Defend.Knockback (0), Retreat (0), Engage.Melee (0), Attack.Split (0), Recover (0), Roam (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), Attack.KnockOut (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), BreakFree (0), Attack.Decapitate (0), Defend (0)
03:08:57
SQ
-> Behavior picked: Idle (50)
03:08:57
SQ
* Footman: Ending Turn with 3 of 9 AP left.
03:08:57
SQ
* ---------------------------------------------------
03:09:10
SQ
*
03:09:10
SQ
* Footman: Resuming turn.
03:09:11
SQ
enemyOutranging: 0
03:09:11
SQ
allyOutranging: 1
03:09:11
SQ
defensive score: 12.2368
03:09:11
SQ
defensive threshold: 1.28571
03:09:11
SQ
-> Behaviors to pick from:
Defend.Spearwall (145.973)(*), Defend (22.5), Idle (1), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Defend.Spearwall (145.973)(*), Defend (22.5), Idle (1), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0), Attack.Decapitate (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
03:09:11
SQ
-> Behavior picked: Defend.Spearwall (145.973)
03:09:11
SQ
* Footman: Using Spearwall!
03:09:11
SQ
Footman uses skill Spearwall
03:09:11
SQ
enemyOutranging: 0
03:09:11
SQ
allyOutranging: 1
03:09:11
SQ
defensive score: 12.2368
03:09:11
SQ
defensive threshold: 1.28571
03:09:12
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Retreat (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend.Spearwall (0)
Defend (22.5)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Retreat (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend.Spearwall (0)
03:09:12
SQ
-> Behavior picked: Defend (22.5)
03:09:12
SQ
* Footman: Holding defensive position.
03:09:12
SQ
enemyOutranging: 0
03:09:12
SQ
allyOutranging: 1
03:09:12
SQ
defensive score: 12.2368
03:09:12
SQ
defensive threshold: 1.28571
03:09:12
SQ
-> Behaviors to pick from:
Idle (50)(*), BreakFree (0), Attack.SplitShield (0), Retreat (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend.Spearwall (0), Defend (0)
Idle (50)(*), BreakFree (0), Attack.SplitShield (0), Retreat (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend.Spearwall (0), Defend (0)
03:09:12
SQ
-> Behavior picked: Idle (50)
03:09:12
SQ
* Footman: Ending Turn with 5 of 9 AP left.
03:09:12
SQ
* ---------------------------------------------------
03:09:15
SQ
INFO: Next round issued: 2
03:09:15
SQ
Turn started for Arbalester
03:09:15
SQ
*
03:09:15
SQ
* Arbalester: Starting turn.
03:09:16
SQ
enemyOutranging: 0
03:09:16
SQ
allyOutranging: 1
03:09:16
SQ
defensive score: 12.2368
03:09:16
SQ
defensive threshold: 1.28571
03:09:16
SQ
-> Behaviors to pick from:
Reload (97.9545)(*), Defend (5.625), Idle (1), BreakFree (0), Roam (0), Engage.Ranged (0), Attack.Default (0), Recover (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Bow (0), Flee (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0)
Reload (97.9545)(*), Defend (5.625), Idle (1), BreakFree (0), Roam (0), Engage.Ranged (0), Attack.Default (0), Recover (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Bow (0), Flee (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0)
03:09:16
SQ
-> Behavior picked: Reload (97.9545)
03:09:16
SQ
* Arbalester: Reloading!
03:09:16
SQ
Arbalester uses skill Reload
03:09:16
SQ
enemyOutranging: 0
03:09:16
SQ
allyOutranging: 1
03:09:16
SQ
defensive score: 12.2368
03:09:16
SQ
defensive threshold: 1.28571
03:09:16
SQ
-> Behaviors to pick from:
Attack.Bow (115.185)(*), Defend (5.625), Idle (1), Roam (0), Defend.Riposte (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), Recover (0), BreakFree (0), Reload (0)
Attack.Bow (115.185)(*), Defend (5.625), Idle (1), Roam (0), Defend.Riposte (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), Recover (0), BreakFree (0), Reload (0)
03:09:16
SQ
-> Behavior picked: Attack.Bow (115.185)
03:09:17
SQ
* Arbalester: Using Shoot Bolt against Valdemar The Guard!
03:09:17
SQ
Arbalester uses skill Shoot Bolt
03:09:18
SQ
enemyOutranging: 0
03:09:18
SQ
allyOutranging: 1
03:09:18
SQ
defensive score: 12.2368
03:09:18
SQ
defensive threshold: 1.28571
03:09:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), Attack.Default (0), Defend.Riposte (0), Flee (0), Attack.Puncture (0), Roam (0), SwitchTo.Ranged (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Recover (0), BreakFree (0), Reload (0), Attack.Bow (0)
Idle (1)(*), Engage.Ranged (0), Attack.Default (0), Defend.Riposte (0), Flee (0), Attack.Puncture (0), Roam (0), SwitchTo.Ranged (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Recover (0), BreakFree (0), Reload (0), Attack.Bow (0)
03:09:18
SQ
-> Behavior picked: Idle (1)
03:09:18
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
03:09:18
SQ
* ---------------------------------------------------
03:09:19
SQ
Turn started for Egon The Archer
03:09:21
SQ
[Egon The Archer] executes skill [Reload] on target [Egon The Archer]
03:09:21
SQ
Egon The Archer uses skill Reload
03:09:21
SQ
[Egon The Archer] executes skill [Shoot Bolt] on target [Arbalester]
03:09:21
SQ
Egon The Archer uses skill Shoot Bolt
03:09:22
SQ
Turn started for Ulrich
03:09:26
SQ
Turn started for Arbalester
03:09:26
SQ
*
03:09:26
SQ
* Arbalester: Starting turn.
03:09:26
SQ
enemyOutranging: 0
03:09:26
SQ
allyOutranging: 1
03:09:26
SQ
defensive score: 11.6573
03:09:26
SQ
defensive threshold: 1.28571
03:09:27
SQ
-> Behaviors to pick from:
Reload (94.7574)(*), Defend (90)(*), Idle (1), BreakFree (0), Roam (0), Engage.Ranged (0), Attack.Default (0), Recover (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Bow (0), Flee (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0)
Reload (94.7574)(*), Defend (90)(*), Idle (1), BreakFree (0), Roam (0), Engage.Ranged (0), Attack.Default (0), Recover (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Bow (0), Flee (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0)
03:09:27
SQ
-> Behavior picked: Defend (90)
03:09:27
SQ
* Arbalester: Going for defensive position.
03:09:27
SQ
enemyOutranging: 1
03:09:27
SQ
allyOutranging: 2
03:09:27
SQ
defensive score: 6.47628
03:09:27
SQ
defensive threshold: 2.57143
03:09:27
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Reload (97.3134)(*), Idle (1), Defend (0.351563), Roam (0), Defend.Riposte (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Default (0), Retreat (0), SwitchTo.Melee (0), Recover (0), BreakFree (0)
Engage.Ranged (120)(*), Reload (97.3134)(*), Idle (1), Defend (0.351563), Roam (0), Defend.Riposte (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Default (0), Retreat (0), SwitchTo.Melee (0), Recover (0), BreakFree (0)
03:09:27
SQ
-> Behavior picked: Engage.Ranged (120)
03:09:27
SQ
* Arbalester: Engaging into firing range over 1 tiles at Egon The Archer (visible)
03:09:27
SQ
enemyOutranging: 0
03:09:27
SQ
allyOutranging: 1
03:09:27
SQ
defensive score: 11.6573
03:09:27
SQ
defensive threshold: 1.28571
03:09:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0.0878906), Roam (0), Attack.Default (0), Defend.Riposte (0), Attack.Bow (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Attack.Puncture (0), Reload (0), Engage.Ranged (0)
Idle (1)(*), Defend (0.0878906), Roam (0), Attack.Default (0), Defend.Riposte (0), Attack.Bow (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Attack.Puncture (0), Reload (0), Engage.Ranged (0)
03:09:28
SQ
-> Behavior picked: Idle (1)
03:09:28
SQ
* Arbalester: Waiting with 5 of 9 AP left.
03:09:28
SQ
* ---------------------------------------------------
03:09:28
SQ
Turn started for Valdemar The Captain
03:09:33
SQ
[Valdemar The Captain] executes skill [Shieldwall] on target [Valdemar The Captain]
03:09:33
SQ
Valdemar The Captain uses skill Shieldwall
03:09:34
SQ
Turn started for Hakon The Flailman
03:09:37
SQ
[Hakon The Flailman] executes skill [Shieldwall] on target [Hakon The Flailman]
03:09:37
SQ
Hakon The Flailman uses skill Shieldwall
03:09:40
SQ
Turn started for Valdemar The Guard
03:09:41
SQ
[Valdemar The Guard] executes skill [Shieldwall] on target [Valdemar The Guard]
03:09:41
SQ
Valdemar The Guard uses skill Shieldwall
03:09:44
SQ
Turn started for Ejnar The Guard
03:09:46
SQ
[Ejnar The Guard] executes skill [Thrust] on target [Footman]
03:09:46
SQ
Ejnar The Guard uses skill Thrust
03:09:47
SQ
Turn started for Burkhard The Pikeman
03:09:49
SQ
[Burkhard The Pikeman] executes skill [Strike] on target [Footman]
03:09:49
SQ
Burkhard The Pikeman uses skill Strike
03:09:49
SQ
Turn started for Footman
03:09:49
SQ
Skill [Shieldwall] removed from [Footman].
03:09:49
SQ
*
03:09:49
SQ
* Footman: Starting turn.
03:09:50
SQ
enemyOutranging: 0
03:09:50
SQ
allyOutranging: 1
03:09:50
SQ
-> Behaviors to pick from:
Engage.Melee (120)(*), Defend.Shieldwall (22.9489), Idle (1), Attack.Default (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Lash (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0)
Engage.Melee (120)(*), Defend.Shieldwall (22.9489), Idle (1), Attack.Default (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Lash (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0)
03:09:50
SQ
-> Behavior picked: Engage.Melee (120)
03:09:50
SQ
* Footman: Engaging to melee range with Hakon The Flailman (visible), accepted_distance=0
03:09:50
SQ
* Footman: Reached engage destination
03:09:50
SQ
enemyOutranging: 0
03:09:50
SQ
allyOutranging: 1
03:09:50
SQ
-> Behaviors to pick from:
Defend.Shieldwall (71.7837)(*), Attack.Default (43.0152)(*), Idle (1), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), Recover (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Lash (0), Flee (0), Roam (0), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Engage.Melee (0)
Defend.Shieldwall (71.7837)(*), Attack.Default (43.0152)(*), Idle (1), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), Recover (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Lash (0), Flee (0), Roam (0), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Engage.Melee (0)
03:09:50
SQ
-> Behavior picked: Attack.Default (43.0152)
03:09:51
SQ
* Footman: Using Slash against Hakon The Flailman!
03:09:51
SQ
Footman uses skill Slash
03:09:51
SQ
enemyOutranging: 0
03:09:51
SQ
allyOutranging: 1
03:09:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Recover (0), Attack.KnockOut (0), Defend.Riposte (0), BreakFree (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Lash (0), Flee (0), Roam (0), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Defend.Knockback (0), Recover (0), Attack.KnockOut (0), Defend.Riposte (0), BreakFree (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Lash (0), Flee (0), Roam (0), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0)
03:09:51
SQ
-> Behavior picked: Idle (1)
03:09:52
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:09:52
SQ
* ---------------------------------------------------
03:09:52
SQ
Turn started for Kunold The Flailman
03:09:55
SQ
[Kunold The Flailman] executes skill [Slash] on target [Footman]
03:09:55
SQ
Kunold The Flailman uses skill Slash
03:09:56
SQ
Turn started for Footman
03:09:56
SQ
Skill [Spearwall] removed from [Footman].
03:09:56
SQ
*
03:09:56
SQ
* Footman: Starting turn.
03:09:56
SQ
enemyOutranging: 0
03:09:56
SQ
allyOutranging: 1
03:09:56
SQ
stopping early so we don't give a free attack
03:09:56
SQ
-> Behaviors to pick from:
Engage.Melee (91.1111)(*), Defend.Shieldwall (22.0573), Idle (1), Attack.CrushArmor (0), Attack.Swing (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Attack.Lash (0), Defend (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0)
Engage.Melee (91.1111)(*), Defend.Shieldwall (22.0573), Idle (1), Attack.CrushArmor (0), Attack.Swing (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Attack.Lash (0), Defend (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0)
03:09:56
SQ
-> Behavior picked: Engage.Melee (91.1111)
03:09:57
SQ
* Footman: Engaging to melee range with Kunold The Flailman (visible), accepted_distance=0
03:09:57
SQ
* Footman: Reached engage destination
03:09:57
SQ
enemyOutranging: 0
03:09:57
SQ
allyOutranging: 1
03:09:57
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Lash (0), Defend (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Roam (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Lash (0), Defend (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Engage.Melee (0)
03:09:57
SQ
-> Behavior picked: Idle (1)
03:09:57
SQ
* Footman: Ending Turn with 3 of 9 AP left.
03:09:57
SQ
* ---------------------------------------------------
03:09:57
SQ
Turn started for Footman
03:09:57
SQ
Skill [Spearwall] removed from [Footman].
03:09:57
SQ
*
03:09:57
SQ
* Footman: Starting turn.
03:09:58
SQ
enemyOutranging: 0
03:09:58
SQ
allyOutranging: 1
03:09:58
SQ
-> Behaviors to pick from:
Engage.Melee (102.5)(*), Idle (1), Attack.Lash (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Decapitate (0), Recover (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend.Spearwall (0), Defend (0), BreakFree (0)
Engage.Melee (102.5)(*), Idle (1), Attack.Lash (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Decapitate (0), Recover (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend.Spearwall (0), Defend (0), BreakFree (0)
03:09:58
SQ
-> Behavior picked: Engage.Melee (102.5)
03:09:58
SQ
* Footman: Engaging to melee range with Hakon The Flailman (visible), accepted_distance=0
03:09:58
SQ
* Footman: Reached engage destination
03:09:58
SQ
enemyOutranging: 0
03:09:58
SQ
allyOutranging: 1
03:09:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Knockback (0), Roam (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Decapitate (0), Recover (0), Attack.Default (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend.Spearwall (0), Defend (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Lash (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Knockback (0), Roam (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Decapitate (0), Recover (0), Attack.Default (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend.Spearwall (0), Defend (0), BreakFree (0), Engage.Melee (0)
03:09:58
SQ
-> Behavior picked: Idle (1)
03:09:59
SQ
* Footman: Ending Turn with 3 of 9 AP left.
03:09:59
SQ
* ---------------------------------------------------
03:09:59
SQ
Turn started for Footman
03:09:59
SQ
Skill [Spearwall] removed from [Footman].
03:09:59
SQ
Skill [Shieldwall] removed from [Footman].
03:09:59
SQ
*
03:09:59
SQ
* Footman: Starting turn.
03:09:59
SQ
enemyOutranging: 0
03:09:59
SQ
allyOutranging: 1
03:09:59
SQ
-> Behaviors to pick from:
Defend.Shieldwall (161.538)(*), Attack.Default (56.0467)(*), Idle (1), Attack.CrushArmor (0), Attack.Swing (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Attack.Lash (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0)
Defend.Shieldwall (161.538)(*), Attack.Default (56.0467)(*), Idle (1), Attack.CrushArmor (0), Attack.Swing (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Attack.Lash (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0)
03:09:59
SQ
-> Behavior picked: Defend.Shieldwall (161.538)
03:10:00
SQ
* Footman: Using Shieldwall!
03:10:00
SQ
Footman uses skill Shieldwall
03:10:00
SQ
enemyOutranging: 0
03:10:00
SQ
allyOutranging: 1
03:10:00
SQ
-> Behaviors to pick from:
Attack.Default (52.3594)(*), Idle (1), Attack.Swing (0), Engage.Melee (0), BreakFree (0), Roam (0), Retreat (0), Attack.Lash (0), Defend (0), Attack.SplitShield (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0)
Attack.Default (52.3594)(*), Idle (1), Attack.Swing (0), Engage.Melee (0), BreakFree (0), Roam (0), Retreat (0), Attack.Lash (0), Defend (0), Attack.SplitShield (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0)
03:10:00
SQ
-> Behavior picked: Attack.Default (52.3594)
03:10:01
SQ
* Footman: Using Thrust against Ejnar The Guard!
03:10:01
SQ
Footman uses skill Thrust
03:10:01
SQ
enemyOutranging: 0
03:10:01
SQ
allyOutranging: 1
03:10:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Retreat (0), BreakFree (0), Roam (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), Attack.SplitShield (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Lash (0), Engage.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Retreat (0), BreakFree (0), Roam (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), Attack.SplitShield (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Lash (0), Engage.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0)
03:10:01
SQ
-> Behavior picked: Idle (1)
03:10:01
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:10:01
SQ
* ---------------------------------------------------
03:10:01
SQ
Turn started for Footman
03:10:01
SQ
Skill [Shieldwall] removed from [Footman].
03:10:01
SQ
Skill [Spearwall] removed from [Footman].
03:10:01
SQ
*
03:10:01
SQ
* Footman: Starting turn.
03:10:02
SQ
enemyOutranging: 0
03:10:02
SQ
allyOutranging: 1
03:10:02
SQ
-> Behaviors to pick from:
Defend.Shieldwall (92.232)(*), Attack.Default (50.701)(*), Idle (1), Attack.CrushArmor (0), Attack.Swing (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Attack.Lash (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0)
Defend.Shieldwall (92.232)(*), Attack.Default (50.701)(*), Idle (1), Attack.CrushArmor (0), Attack.Swing (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Attack.Lash (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0)
03:10:02
SQ
-> Behavior picked: Defend.Shieldwall (92.232)
03:10:02
SQ
* Footman: Using Shieldwall!
03:10:02
SQ
Footman uses skill Shieldwall
03:10:02
SQ
enemyOutranging: 0
03:10:02
SQ
allyOutranging: 1
03:10:02
SQ
-> Behaviors to pick from:
Attack.Default (47.0359)(*), Idle (1), Attack.Swing (0), Engage.Melee (0), BreakFree (0), Roam (0), Retreat (0), Attack.Lash (0), Defend (0), Attack.SplitShield (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0)
Attack.Default (47.0359)(*), Idle (1), Attack.Swing (0), Engage.Melee (0), BreakFree (0), Roam (0), Retreat (0), Attack.Lash (0), Defend (0), Attack.SplitShield (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0)
03:10:02
SQ
-> Behavior picked: Attack.Default (47.0359)
03:10:03
SQ
* Footman: Using Thrust against Kunold The Flailman!
03:10:03
SQ
Footman uses skill Thrust
03:10:03
SQ
enemyOutranging: 0
03:10:03
SQ
allyOutranging: 1
03:10:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Retreat (0), BreakFree (0), Roam (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), Attack.SplitShield (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Lash (0), Engage.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Retreat (0), BreakFree (0), Roam (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), Attack.SplitShield (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Lash (0), Engage.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0)
03:10:03
SQ
-> Behavior picked: Idle (1)
03:10:04
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:10:04
SQ
* ---------------------------------------------------
03:10:04
SQ
Turn started for Footman
03:10:04
SQ
Skill [Spearwall] removed from [Footman].
03:10:04
SQ
Skill [Shieldwall] removed from [Footman].
03:10:04
SQ
*
03:10:04
SQ
* Footman: Starting turn.
03:10:04
SQ
enemyOutranging: 0
03:10:04
SQ
allyOutranging: 1
03:10:04
SQ
-> Behaviors to pick from:
Defend.Shieldwall (79.5766)(*), Attack.Default (56.1264)(*), Idle (1), Attack.CrushArmor (0), Attack.Swing (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Attack.Lash (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0)
Defend.Shieldwall (79.5766)(*), Attack.Default (56.1264)(*), Idle (1), Attack.CrushArmor (0), Attack.Swing (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Attack.Lash (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0)
03:10:04
SQ
-> Behavior picked: Attack.Default (56.1264)
03:10:05
SQ
* Footman: Using Thrust against Ejnar The Guard!
03:10:05
SQ
Footman uses skill Thrust
03:10:05
SQ
enemyOutranging: 0
03:10:05
SQ
allyOutranging: 1
03:10:05
SQ
-> Behaviors to pick from:
Defend.Shieldwall (71.7037)(*), Attack.Default (59.3365)(*), Idle (1), Attack.Swing (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Roam (0), Retreat (0), Recover (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0)
Defend.Shieldwall (71.7037)(*), Attack.Default (59.3365)(*), Idle (1), Attack.Swing (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Roam (0), Retreat (0), Recover (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0)
03:10:05
SQ
-> Behavior picked: Attack.Default (59.3365)
03:10:06
SQ
* Footman: Using Thrust against Ejnar The Guard!
03:10:06
SQ
Footman uses skill Thrust
03:10:06
SQ
enemyOutranging: 0
03:10:06
SQ
allyOutranging: 1
03:10:06
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Roam (0), Attack.Lash (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Default (0), Retreat (0), Recover (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
Idle (1)(*), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Roam (0), Attack.Lash (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Default (0), Retreat (0), Recover (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
03:10:06
SQ
-> Behavior picked: Idle (1)
03:10:06
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:10:06
SQ
* ---------------------------------------------------
03:10:09
SQ
*
03:10:09
SQ
* Arbalester: Resuming turn.
03:10:09
SQ
enemyOutranging: 0
03:10:09
SQ
allyOutranging: 1
03:10:09
SQ
* Arbalester: In fact, I would prefer to remain where I am
03:10:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Recover (0), Defend.Riposte (0), Attack.Bow (0), Reload (0), Engage.Ranged (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0)
Idle (1)(*), Roam (0), Recover (0), Defend.Riposte (0), Attack.Bow (0), Reload (0), Engage.Ranged (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0)
03:10:09
SQ
-> Behavior picked: Idle (1)
03:10:09
SQ
* Arbalester: Ending Turn with 5 of 9 AP left.
03:10:09
SQ
* ---------------------------------------------------
03:10:09
SQ
INFO: Next round issued: 3
03:10:10
SQ
Turn started for Arbalester
03:10:10
SQ
*
03:10:10
SQ
* Arbalester: Starting turn.
03:10:10
SQ
enemyOutranging: 0
03:10:10
SQ
allyOutranging: 1
03:10:10
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Reload (97.8571)(*), Idle (1), Flee (0), Attack.Puncture (0), Attack.Default (0), Recover (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Bow (0), SwitchTo.Ranged (0), Defend.Riposte (0)
Engage.Ranged (120)(*), Reload (97.8571)(*), Idle (1), Flee (0), Attack.Puncture (0), Attack.Default (0), Recover (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), BreakFree (0), Roam (0), Attack.Bow (0), SwitchTo.Ranged (0), Defend.Riposte (0)
03:10:10
SQ
-> Behavior picked: Reload (97.8571)
03:10:11
SQ
* Arbalester: Reloading!
03:10:11
SQ
Arbalester uses skill Reload
03:10:11
SQ
enemyOutranging: 0
03:10:11
SQ
allyOutranging: 1
03:10:11
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (76.2772)(*), Idle (1), Attack.Puncture (0), BreakFree (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), Defend.Riposte (0), Retreat (0), Flee (0), Reload (0)
Engage.Ranged (120)(*), Attack.Bow (76.2772)(*), Idle (1), Attack.Puncture (0), BreakFree (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), Defend.Riposte (0), Retreat (0), Flee (0), Reload (0)
03:10:11
SQ
-> Behavior picked: Engage.Ranged (120)
03:10:12
SQ
* Arbalester: Engaging into firing range over 1 tiles at Egon The Archer (not visible)
03:10:12
SQ
enemyOutranging: 0
03:10:12
SQ
allyOutranging: 1
03:10:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend (0), Engage.Melee (0), Recover (0), Attack.Bow (0), Defend.Riposte (0), Retreat (0), Flee (0), Reload (0), Engage.Ranged (0)
Idle (1)(*), Attack.Default (0), Roam (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend (0), Engage.Melee (0), Recover (0), Attack.Bow (0), Defend.Riposte (0), Retreat (0), Flee (0), Reload (0), Engage.Ranged (0)
03:10:12
SQ
-> Behavior picked: Idle (1)
03:10:12
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
03:10:12
SQ
* ---------------------------------------------------
03:10:12
SQ
Turn started for Burkhard The Pikeman
03:10:19
SQ
[Burkhard The Pikeman] executes skill [Strike] on target [Footman]
03:10:19
SQ
Burkhard The Pikeman uses skill Strike
03:10:21
SQ
Turn started for Ejnar The Guard
03:10:33
SQ
[Ejnar The Guard] executes skill [Thrust] on target [Footman]
03:10:33
SQ
Ejnar The Guard uses skill Thrust
03:10:34
SQ
[Ejnar The Guard] executes skill [Thrust] on target [Footman]
03:10:34
SQ
Ejnar The Guard uses skill Thrust
03:10:34
SQ
Footman has died.
03:10:34
SQ
Turn started for Egon The Archer
03:10:36
SQ
[Egon The Archer] executes skill [Reload] on target [Egon The Archer]
03:10:36
SQ
Egon The Archer uses skill Reload
03:10:36
SQ
[Egon The Archer] executes skill [Shoot Bolt] on target [Arbalester]
03:10:36
SQ
Egon The Archer uses skill Shoot Bolt
03:10:38
SQ
Turn started for Arbalester
03:10:38
SQ
*
03:10:38
SQ
* Arbalester: Starting turn.
03:10:38
SQ
enemyOutranging: 0
03:10:38
SQ
allyOutranging: 1
03:10:38
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Reload (89.4064)(*), Idle (1), Attack.Bow (0), SwitchTo.Melee (0), Recover (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), Flee (0), Defend.Riposte (0), Roam (0)
Engage.Ranged (120)(*), Reload (89.4064)(*), Idle (1), Attack.Bow (0), SwitchTo.Melee (0), Recover (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), Flee (0), Defend.Riposte (0), Roam (0)
03:10:38
SQ
-> Behavior picked: Engage.Ranged (120)
03:10:38
SQ
* Arbalester: Engaging into firing range over 1 tiles at Egon The Archer (visible)
03:10:38
SQ
enemyOutranging: 1
03:10:38
SQ
allyOutranging: 2
03:10:39
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Reload (97.3913)(*), Idle (1), SwitchTo.Melee (0), Attack.Default (0), Recover (0), Defend (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend.Riposte (0), Roam (0), Engage.Melee (0), Attack.Bow (0)
Engage.Ranged (120)(*), Reload (97.3913)(*), Idle (1), SwitchTo.Melee (0), Attack.Default (0), Recover (0), Defend (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend.Riposte (0), Roam (0), Engage.Melee (0), Attack.Bow (0)
03:10:39
SQ
-> Behavior picked: Engage.Ranged (120)
03:10:39
SQ
* Arbalester: Engaging into firing range over 1 tiles at Egon The Archer (visible)
03:10:39
SQ
enemyOutranging: 0
03:10:39
SQ
allyOutranging: 1
03:10:39
SQ
* Arbalester: In fact, I would prefer to remain where I am
03:10:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Defend (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Melee (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), Reload (0), Defend.Riposte (0), Roam (0), Engage.Melee (0), Attack.Bow (0), Engage.Ranged (0)
Idle (1)(*), Recover (0), Defend (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Melee (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), Reload (0), Defend.Riposte (0), Roam (0), Engage.Melee (0), Attack.Bow (0), Engage.Ranged (0)
03:10:39
SQ
-> Behavior picked: Idle (1)
03:10:39
SQ
* Arbalester: Waiting with 5 of 9 AP left.
03:10:39
SQ
* ---------------------------------------------------
03:10:39
SQ
Turn started for Hakon The Flailman
03:10:39
SQ
Skill [Shieldwall] removed from [Hakon The Flailman].
03:10:41
SQ
[Hakon The Flailman] executes skill [Shieldwall] on target [Hakon The Flailman]
03:10:41
SQ
Hakon The Flailman uses skill Shieldwall
03:10:45
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Footman]
03:10:45
SQ
Hakon The Flailman uses skill Thrust
03:10:46
SQ
Turn started for Footman
03:10:46
SQ
*
03:10:46
SQ
* Footman: Starting turn.
03:10:46
SQ
enemyOutranging: 0
03:10:46
SQ
allyOutranging: 1
03:10:46
SQ
-> Behaviors to pick from:
Defend.Shieldwall (71.5453)(*), Defend.Knockback (57.42)(*), Defend.Riposte (47.7802)(*), Attack.Default (43.0152)(*), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Defend.Spearwall (0), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0), Recover (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Split (0), Retreat (0), Attack.Decapitate (0), Defend (0), Flee (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0)
Defend.Shieldwall (71.5453)(*), Defend.Knockback (57.42)(*), Defend.Riposte (47.7802)(*), Attack.Default (43.0152)(*), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Defend.Spearwall (0), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0), Recover (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Split (0), Retreat (0), Attack.Decapitate (0), Defend (0), Flee (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0)
03:10:46
SQ
-> Behavior picked: Attack.Default (43.0152)
03:10:47
SQ
* Footman: Using Slash against Hakon The Flailman!
03:10:47
SQ
Footman uses skill Slash
03:10:47
SQ
enemyOutranging: 0
03:10:47
SQ
allyOutranging: 1
03:10:47
SQ
-> Behaviors to pick from:
Defend.Shieldwall (69.6378)(*), Defend.Riposte (45.915)(*), Attack.Default (42.7765)(*), Idle (1), SwitchTo.Melee (0), BreakFree (0), Recover (0), Engage.Melee (0), Roam (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Split (0), Retreat (0), Attack.Decapitate (0), Defend (0), Flee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Knockback (0)
Defend.Shieldwall (69.6378)(*), Defend.Riposte (45.915)(*), Attack.Default (42.7765)(*), Idle (1), SwitchTo.Melee (0), BreakFree (0), Recover (0), Engage.Melee (0), Roam (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Split (0), Retreat (0), Attack.Decapitate (0), Defend (0), Flee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Knockback (0)
03:10:47
SQ
-> Behavior picked: Attack.Default (42.7765)
03:10:48
SQ
* Footman: Using Slash against Hakon The Flailman!
03:10:48
SQ
Footman uses skill Slash
03:10:48
SQ
enemyOutranging: 0
03:10:48
SQ
allyOutranging: 1
03:10:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Recover (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Roam (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0), Defend.Riposte (0), Defend (0), Flee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Default (0), Recover (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Roam (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0), Defend.Riposte (0), Defend (0), Flee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0)
03:10:48
SQ
-> Behavior picked: Idle (1)
03:10:48
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:10:48
SQ
* ---------------------------------------------------
03:10:48
SQ
Turn started for Valdemar The Guard
03:10:48
SQ
Skill [Shieldwall] removed from [Valdemar The Guard].
03:10:55
SQ
Turn started for Ulrich
03:10:58
SQ
Turn started for Kunold The Flailman
03:11:03
SQ
[Kunold The Flailman] executes skill [Shieldwall] on target [Kunold The Flailman]
03:11:03
SQ
Kunold The Flailman uses skill Shieldwall
03:11:03
SQ
Turn started for Footman
03:11:03
SQ
*
03:11:03
SQ
* Footman: Starting turn.
03:11:04
SQ
enemyOutranging: 0
03:11:04
SQ
allyOutranging: 1
03:11:04
SQ
#1 - knock into allies
03:11:04
SQ
-> Behaviors to pick from:
Defend.Shieldwall (67.787)(*), Defend.Knockback (57.0305)(*), Attack.Default (47.8019)(*), Idle (1), Attack.Swing (0), Defend.Riposte (0), Attack.Decapitate (0), Roam (0), Defend (0), Attack.KnockOut (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Attack.Lash (0)
Defend.Shieldwall (67.787)(*), Defend.Knockback (57.0305)(*), Attack.Default (47.8019)(*), Idle (1), Attack.Swing (0), Defend.Riposte (0), Attack.Decapitate (0), Roam (0), Defend (0), Attack.KnockOut (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Attack.Lash (0)
03:11:04
SQ
-> Behavior picked: Defend.Shieldwall (67.787)
03:11:04
SQ
* Footman: Using Shieldwall!
03:11:04
SQ
Footman uses skill Shieldwall
03:11:04
SQ
enemyOutranging: 0
03:11:04
SQ
allyOutranging: 1
03:11:04
SQ
#1 - knock into allies
03:11:04
SQ
-> Behaviors to pick from:
Defend.Knockback (51.0454)(*), Attack.Default (47.0929)(*), Idle (1), Attack.Swing (0), Recover (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Retreat (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Attack.Lash (0), Defend.Shieldwall (0)
Defend.Knockback (51.0454)(*), Attack.Default (47.0929)(*), Idle (1), Attack.Swing (0), Recover (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Retreat (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Attack.Lash (0), Defend.Shieldwall (0)
03:11:04
SQ
-> Behavior picked: Defend.Knockback (51.0454)
03:11:05
SQ
* Footman: Using Knock Back!
03:11:05
SQ
Footman uses skill Knock Back
03:11:05
SQ
Skill [Shieldwall] removed from [Hakon The Flailman].
03:11:06
SQ
enemyOutranging: 0
03:11:06
SQ
allyOutranging: 1
03:11:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), SwitchTo.Melee (0), Recover (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Retreat (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Knockback (0)
Idle (1)(*), Defend.Riposte (0), SwitchTo.Melee (0), Recover (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Retreat (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Knockback (0)
03:11:06
SQ
-> Behavior picked: Idle (1)
03:11:06
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:11:06
SQ
* ---------------------------------------------------
03:11:06
SQ
Turn started for Footman
03:11:06
SQ
*
03:11:06
SQ
* Footman: Starting turn.
03:11:07
SQ
enemyOutranging: 0
03:11:07
SQ
allyOutranging: 1
03:11:07
SQ
-> Behaviors to pick from:
Defend.Shieldwall (70.716)(*), Defend.Knockback (56.1695)(*), Attack.Default (45.4024)(*), Idle (1), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Roam (0), Defend.Riposte (0), Retreat (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Split (0), Attack.Swing (0), BreakFree (0)
Defend.Shieldwall (70.716)(*), Defend.Knockback (56.1695)(*), Attack.Default (45.4024)(*), Idle (1), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Roam (0), Defend.Riposte (0), Retreat (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Split (0), Attack.Swing (0), BreakFree (0)
03:11:07
SQ
-> Behavior picked: Defend.Knockback (56.1695)
03:11:07
SQ
* Footman: Using Knock Back!
03:11:07
SQ
Footman uses skill Knock Back
03:11:08
SQ
enemyOutranging: 0
03:11:08
SQ
allyOutranging: 1
03:11:08
SQ
-> Behaviors to pick from:
Defend.Shieldwall (61.9574)(*), Attack.Default (44.2457)(*), Idle (1), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Defend.Riposte (0), Recover (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0)
Defend.Shieldwall (61.9574)(*), Attack.Default (44.2457)(*), Idle (1), Attack.SplitShield (0), Retreat (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Defend.Riposte (0), Recover (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0)
03:11:08
SQ
-> Behavior picked: Attack.Default (44.2457)
03:11:08
SQ
* Footman: Using Thrust against Kunold The Flailman!
03:11:08
SQ
Footman uses skill Thrust
03:11:08
SQ
enemyOutranging: 0
03:11:08
SQ
allyOutranging: 1
03:11:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Roam (0), Defend.Riposte (0), Recover (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0)
Idle (1)(*), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Roam (0), Defend.Riposte (0), Recover (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0)
03:11:08
SQ
-> Behavior picked: Idle (1)
03:11:09
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:11:09
SQ
* ---------------------------------------------------
03:11:09
SQ
Turn started for Valdemar The Captain
03:11:09
SQ
Skill [Shieldwall] removed from [Valdemar The Captain].
03:11:14
SQ
[Valdemar The Captain] executes skill [Slash] on target [Footman]
03:11:14
SQ
Valdemar The Captain uses skill Slash
03:11:16
SQ
Turn started for Footman
03:11:16
SQ
Skill [Shieldwall] removed from [Footman].
03:11:16
SQ
*
03:11:16
SQ
* Footman: Starting turn.
03:11:16
SQ
enemyOutranging: 0
03:11:16
SQ
allyOutranging: 1
03:11:16
SQ
-> Behaviors to pick from:
Defend.Shieldwall (85.4659)(*), Attack.Default (49.235)(*), Idle (1), Roam (0), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Lash (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), BreakFree (0), Attack.Swing (0)
Defend.Shieldwall (85.4659)(*), Attack.Default (49.235)(*), Idle (1), Roam (0), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Lash (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), BreakFree (0), Attack.Swing (0)
03:11:16
SQ
-> Behavior picked: Attack.Default (49.235)
03:11:16
SQ
* Footman: Using Thrust against Ejnar The Guard!
03:11:16
SQ
Footman uses skill Thrust
03:11:16
SQ
enemyOutranging: 0
03:11:16
SQ
allyOutranging: 1
03:11:17
SQ
-> Behaviors to pick from:
Attack.Default (45.0388)(*), Idle (1), Attack.CrushArmor (0), Attack.Lash (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.SplitShield (0), Roam (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), BreakFree (0), Attack.Swing (0), Defend.Shieldwall (0)
Attack.Default (45.0388)(*), Idle (1), Attack.CrushArmor (0), Attack.Lash (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.SplitShield (0), Roam (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), BreakFree (0), Attack.Swing (0), Defend.Shieldwall (0)
03:11:17
SQ
-> Behavior picked: Attack.Default (45.0388)
03:11:17
SQ
* Footman: Using Thrust against Ejnar The Guard!
03:11:17
SQ
Footman uses skill Thrust
03:11:17
SQ
enemyOutranging: 0
03:11:17
SQ
allyOutranging: 1
03:11:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), SwitchTo.Ranged (0), Retreat (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), BreakFree (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), SwitchTo.Ranged (0), Retreat (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), BreakFree (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0)
03:11:17
SQ
-> Behavior picked: Idle (1)
03:11:18
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:11:18
SQ
* ---------------------------------------------------
03:11:18
SQ
Turn started for Footman
03:11:18
SQ
Skill [Shieldwall] removed from [Footman].
03:11:18
SQ
*
03:11:18
SQ
* Footman: Starting turn.
03:11:18
SQ
enemyOutranging: 0
03:11:18
SQ
allyOutranging: 1
03:11:18
SQ
-> Behaviors to pick from:
Defend.Shieldwall (82.5307)(*), Attack.Default (53.8115)(*), Idle (1), Roam (0), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Lash (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), BreakFree (0), Attack.Swing (0)
Defend.Shieldwall (82.5307)(*), Attack.Default (53.8115)(*), Idle (1), Roam (0), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Lash (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), BreakFree (0), Attack.Swing (0)
03:11:18
SQ
-> Behavior picked: Defend.Shieldwall (82.5307)
03:11:19
SQ
* Footman: Using Shieldwall!
03:11:19
SQ
Footman uses skill Shieldwall
03:11:19
SQ
enemyOutranging: 0
03:11:19
SQ
allyOutranging: 1
03:11:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.SplitShield (0), Roam (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), BreakFree (0), Attack.Swing (0), Defend.Shieldwall (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.SplitShield (0), Roam (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), BreakFree (0), Attack.Swing (0), Defend.Shieldwall (0)
03:11:19
SQ
-> Behavior picked: Idle (1)
03:11:19
SQ
* Footman: Waiting with 5 of 9 AP left.
03:11:19
SQ
* ---------------------------------------------------
03:11:20
SQ
*
03:11:20
SQ
* Arbalester: Resuming turn.
03:11:20
SQ
enemyOutranging: 0
03:11:20
SQ
allyOutranging: 1
03:11:20
SQ
* Arbalester: In fact, I would prefer to remain where I am
03:11:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Bow (0), Engage.Ranged (0), SwitchTo.Ranged (0), Flee (0), Reload (0), Defend.Riposte (0), Roam (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Recover (0)
Idle (1)(*), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Bow (0), Engage.Ranged (0), SwitchTo.Ranged (0), Flee (0), Reload (0), Defend.Riposte (0), Roam (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Recover (0)
03:11:20
SQ
-> Behavior picked: Idle (1)
03:11:20
SQ
* Arbalester: Ending Turn with 5 of 9 AP left.
03:11:20
SQ
* ---------------------------------------------------
03:11:26
SQ
[Valdemar The Guard] executes skill [Slash] on target [Footman]
03:11:26
SQ
Valdemar The Guard uses skill Slash
03:11:27
SQ
[Valdemar The Guard] executes skill [Slash] on target [Footman]
03:11:27
SQ
Valdemar The Guard uses skill Slash
03:11:29
SQ
[Ulrich] executes skill [Strike] on target [Footman]
03:11:29
SQ
Ulrich uses skill Strike
03:11:33
SQ
[Kunold The Flailman] executes skill [Slash] on target [Footman]
03:11:33
SQ
Kunold The Flailman uses skill Slash
03:11:33
SQ
*
03:11:33
SQ
* Footman: Resuming turn.
03:11:34
SQ
enemyOutranging: 0
03:11:34
SQ
allyOutranging: 1
03:11:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Roam (0), Attack.Lash (0), Attack.SplitShield (0), Flee (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Recover (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), BreakFree (0), Attack.Swing (0), Defend.Shieldwall (0), Retreat (0)
Idle (1)(*), Attack.Decapitate (0), Roam (0), Attack.Lash (0), Attack.SplitShield (0), Flee (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Recover (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Defend (0), BreakFree (0), Attack.Swing (0), Defend.Shieldwall (0), Retreat (0)
03:11:34
SQ
-> Behavior picked: Idle (1)
03:11:34
SQ
* Footman: Ending Turn with 5 of 9 AP left.
03:11:34
SQ
* ---------------------------------------------------
03:11:34
SQ
INFO: Next round issued: 4
03:11:34
SQ
Turn started for Arbalester
03:11:34
SQ
*
03:11:34
SQ
* Arbalester: Starting turn.
03:11:35
SQ
enemyOutranging: 0
03:11:35
SQ
allyOutranging: 1
03:11:35
SQ
-> Behaviors to pick from:
Attack.Bow (134.663)(*), Engage.Ranged (120)(*), Idle (1), SwitchTo.Ranged (0), SwitchTo.Melee (0), Roam (0), Retreat (0), Engage.Melee (0), Recover (0), Flee (0), Defend.Riposte (0), Attack.Puncture (0), Reload (0), Defend (0), BreakFree (0), Attack.Default (0)
Attack.Bow (134.663)(*), Engage.Ranged (120)(*), Idle (1), SwitchTo.Ranged (0), SwitchTo.Melee (0), Roam (0), Retreat (0), Engage.Melee (0), Recover (0), Flee (0), Defend.Riposte (0), Attack.Puncture (0), Reload (0), Defend (0), BreakFree (0), Attack.Default (0)
03:11:35
SQ
-> Behavior picked: Engage.Ranged (120)
03:11:35
SQ
* Arbalester: Engaging into firing range over 1 tiles at Egon The Archer (visible)
03:11:35
SQ
enemyOutranging: 0
03:11:35
SQ
allyOutranging: 0
03:11:35
SQ
* Arbalester: In fact, I would prefer to remain where I am
03:11:35
SQ
-> Behaviors to pick from:
Attack.Bow (141.098)(*), Idle (1), SwitchTo.Melee (0), Attack.Puncture (0), Roam (0), Retreat (0), BreakFree (0), Recover (0), Flee (0), Defend.Riposte (0), Attack.Default (0), Reload (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0)
Attack.Bow (141.098)(*), Idle (1), SwitchTo.Melee (0), Attack.Puncture (0), Roam (0), Retreat (0), BreakFree (0), Recover (0), Flee (0), Defend.Riposte (0), Attack.Default (0), Reload (0), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0)
03:11:35
SQ
-> Behavior picked: Attack.Bow (141.098)
03:11:35
SQ
* Arbalester: Using Shoot Bolt against Burkhard The Pikeman!
03:11:35
SQ
Arbalester uses skill Shoot Bolt
03:11:36
SQ
enemyOutranging: 0
03:11:36
SQ
allyOutranging: 0
03:11:36
SQ
* Arbalester: In fact, I would prefer to remain where I am
03:11:36
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), BreakFree (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Flee (0), Defend.Riposte (0), Attack.Default (0), Reload (0), Defend (0), Engage.Melee (0), Recover (0), Attack.Puncture (0), Attack.Bow (0)
Idle (1)(*), SwitchTo.Melee (0), BreakFree (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Flee (0), Defend.Riposte (0), Attack.Default (0), Reload (0), Defend (0), Engage.Melee (0), Recover (0), Attack.Puncture (0), Attack.Bow (0)
03:11:36
SQ
-> Behavior picked: Idle (1)
03:11:36
SQ
* Arbalester: Waiting with 5 of 9 AP left.
03:11:36
SQ
* ---------------------------------------------------
03:11:37
SQ
Turn started for Arbalester
03:11:37
SQ
*
03:11:37
SQ
* Arbalester: Starting turn.
03:11:37
SQ
enemyOutranging: 0
03:11:37
SQ
allyOutranging: 0
03:11:37
SQ
* Arbalester: It's important that I get some distance from my opponents..
03:11:37
SQ
-> Behaviors to pick from:
Engage.Ranged (266.667)(*), Reload (95.0347)(*), Idle (1), BreakFree (0), Attack.Bow (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), Retreat (0), Defend.Riposte (0), Roam (0), Attack.Default (0), Recover (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0)
Engage.Ranged (266.667)(*), Reload (95.0347)(*), Idle (1), BreakFree (0), Attack.Bow (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), Retreat (0), Defend.Riposte (0), Roam (0), Attack.Default (0), Recover (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0)
03:11:37
SQ
-> Behavior picked: Engage.Ranged (266.667)
03:11:37
SQ
* Arbalester: Engaging into firing range over 1 tiles at Egon The Archer (visible)
03:11:37
SQ
enemyOutranging: 0
03:11:37
SQ
allyOutranging: 1
03:11:38
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Reload (97.6316)(*), Idle (1), Attack.Bow (0), Attack.Default (0), SwitchTo.Melee (0), Recover (0), Retreat (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Puncture (0), Defend (0), Flee (0), BreakFree (0)
Engage.Ranged (120)(*), Reload (97.6316)(*), Idle (1), Attack.Bow (0), Attack.Default (0), SwitchTo.Melee (0), Recover (0), Retreat (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Puncture (0), Defend (0), Flee (0), BreakFree (0)
03:11:38
SQ
-> Behavior picked: Reload (97.6316)
03:11:38
SQ
* Arbalester: Reloading!
03:11:38
SQ
Arbalester uses skill Reload
03:11:38
SQ
enemyOutranging: 0
03:11:38
SQ
allyOutranging: 1
03:11:38
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Recover (0), Attack.Default (0), Engage.Melee (0), Retreat (0), Attack.Bow (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Reload (0), Attack.Puncture (0), Defend (0), Flee (0), BreakFree (0), Engage.Ranged (0)
Idle (1)(*), SwitchTo.Melee (0), Recover (0), Attack.Default (0), Engage.Melee (0), Retreat (0), Attack.Bow (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Reload (0), Attack.Puncture (0), Defend (0), Flee (0), BreakFree (0), Engage.Ranged (0)
03:11:38
SQ
-> Behavior picked: Idle (1)
03:11:38
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
03:11:38
SQ
* ---------------------------------------------------
03:11:38
SQ
Turn started for Burkhard The Pikeman
03:11:44
SQ
[Burkhard The Pikeman] executes skill [Strike] on target [Footman]
03:11:44
SQ
Burkhard The Pikeman uses skill Strike
03:11:46
SQ
Turn started for Ejnar The Guard
03:11:47
SQ
[Ejnar The Guard] executes skill [Thrust] on target [Footman]
03:11:47
SQ
Ejnar The Guard uses skill Thrust
03:11:48
SQ
[Ejnar The Guard] executes skill [Thrust] on target [Footman]
03:11:48
SQ
Ejnar The Guard uses skill Thrust
03:11:48
SQ
Turn started for Egon The Archer
03:11:50
SQ
[Egon The Archer] executes skill [Reload] on target [Egon The Archer]
03:11:50
SQ
Egon The Archer uses skill Reload
03:11:53
SQ
[Egon The Archer] executes skill [Shoot Bolt] on target [Arbalester]
03:11:53
SQ
Egon The Archer uses skill Shoot Bolt
03:11:54
SQ
Turn started for Footman
03:11:54
SQ
*
03:11:54
SQ
* Footman: Starting turn.
03:11:54
SQ
enemyOutranging: 0
03:11:54
SQ
allyOutranging: 1
03:11:54
SQ
-> Behaviors to pick from:
Defend.Shieldwall (74.494)(*), Attack.Default (51.7741)(*), Idle (1), BreakFree (0), Retreat (0), Recover (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Riposte (0), Defend (0), Flee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0)
Defend.Shieldwall (74.494)(*), Attack.Default (51.7741)(*), Idle (1), BreakFree (0), Retreat (0), Recover (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Riposte (0), Defend (0), Flee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0)
03:11:54
SQ
-> Behavior picked: Attack.Default (51.7741)
03:11:55
SQ
* Footman: Using Slash against Hakon The Flailman!
03:11:55
SQ
Footman uses skill Slash
03:11:55
SQ
enemyOutranging: 0
03:11:55
SQ
allyOutranging: 1
03:11:55
SQ
-> Behaviors to pick from:
Defend.Shieldwall (72.0826)(*), Attack.Default (51.4286)(*), Idle (1), Retreat (0), Engage.Melee (0), Recover (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Split (0), Defend (0), Flee (0), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), BreakFree (0)
Defend.Shieldwall (72.0826)(*), Attack.Default (51.4286)(*), Idle (1), Retreat (0), Engage.Melee (0), Recover (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Split (0), Defend (0), Flee (0), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), BreakFree (0)
03:11:55
SQ
-> Behavior picked: Attack.Default (51.4286)
03:11:56
SQ
* Footman: Using Slash against Hakon The Flailman!
03:11:56
SQ
Footman uses skill Slash
03:11:56
SQ
enemyOutranging: 0
03:11:56
SQ
allyOutranging: 1
03:11:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Retreat (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Default (0), Defend (0), Flee (0), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), BreakFree (0), Defend.Shieldwall (0)
Idle (1)(*), Recover (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Retreat (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Default (0), Defend (0), Flee (0), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), BreakFree (0), Defend.Shieldwall (0)
03:11:56
SQ
-> Behavior picked: Idle (1)
03:11:56
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:11:56
SQ
* ---------------------------------------------------
03:11:56
SQ
Turn started for Ulrich
03:11:59
SQ
[Ulrich] executes skill [Strike] on target [Footman]
03:11:59
SQ
Ulrich uses skill Strike
03:11:59
SQ
Footman has died.
03:11:59
SQ
Skill [Shieldwall] removed from [Footman].
03:12:01
SQ
Turn started for Valdemar The Guard
03:12:09
SQ
[Valdemar The Guard] executes skill [Slash] on target [Footman]
03:12:09
SQ
Valdemar The Guard uses skill Slash
03:12:09
SQ
Footman has died.
03:12:14
SQ
Turn started for Valdemar The Captain
03:12:16
SQ
[Valdemar The Captain] executes skill [Slash] on target [Footman]
03:12:16
SQ
Valdemar The Captain uses skill Slash
03:12:17
SQ
Turn started for Hakon The Flailman
03:12:18
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Footman]
03:12:18
SQ
Hakon The Flailman uses skill Thrust
03:12:19
SQ
[Hakon The Flailman] executes skill [Shieldwall] on target [Hakon The Flailman]
03:12:19
SQ
Hakon The Flailman uses skill Shieldwall
03:12:20
SQ
Turn started for Footman
03:12:20
SQ
*
03:12:20
SQ
* Footman: Starting turn.
03:12:20
SQ
enemyOutranging: 0
03:12:20
SQ
allyOutranging: 1
03:12:20
SQ
-> Behaviors to pick from:
Defend.Shieldwall (96.7721)(*), Attack.Default (54.1878)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Riposte (0), Recover (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend (0), Attack.SplitShield (0), Flee (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Roam (0), Retreat (0), Engage.Melee (0)
Defend.Shieldwall (96.7721)(*), Attack.Default (54.1878)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Riposte (0), Recover (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend (0), Attack.SplitShield (0), Flee (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Roam (0), Retreat (0), Engage.Melee (0)
03:12:20
SQ
-> Behavior picked: Defend.Shieldwall (96.7721)
03:12:20
SQ
* Footman: Using Shieldwall!
03:12:20
SQ
Footman uses skill Shieldwall
03:12:20
SQ
enemyOutranging: 0
03:12:20
SQ
allyOutranging: 1
03:12:21
SQ
-> Behaviors to pick from:
Attack.Default (48.8049)(*), Idle (1), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Recover (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Flee (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Roam (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0)
Attack.Default (48.8049)(*), Idle (1), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Recover (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Flee (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Roam (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0)
03:12:21
SQ
-> Behavior picked: Attack.Default (48.8049)
03:12:21
SQ
* Footman: Using Thrust against Valdemar The Captain!
03:12:21
SQ
Footman uses skill Thrust
03:12:21
SQ
enemyOutranging: 0
03:12:21
SQ
allyOutranging: 1
03:12:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Spearwall (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Flee (0), Defend.Riposte (0), Recover (0), Defend (0), Attack.Swing (0), BreakFree (0), Roam (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Defend.Spearwall (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Flee (0), Defend.Riposte (0), Recover (0), Defend (0), Attack.Swing (0), BreakFree (0), Roam (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
03:12:21
SQ
-> Behavior picked: Idle (1)
03:12:22
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:12:22
SQ
* ---------------------------------------------------
03:12:22
SQ
Turn started for Kunold The Flailman
03:12:22
SQ
Skill [Shieldwall] removed from [Kunold The Flailman].
03:12:23
SQ
[Kunold The Flailman] executes skill [Slash] on target [Footman]
03:12:23
SQ
Kunold The Flailman uses skill Slash
03:12:23
SQ
[Kunold The Flailman] executes skill [Slash] on target [Footman]
03:12:23
SQ
Kunold The Flailman uses skill Slash
03:12:24
SQ
Turn started for Footman
03:12:24
SQ
Skill [Shieldwall] removed from [Footman].
03:12:24
SQ
*
03:12:24
SQ
* Footman: Starting turn.
03:12:24
SQ
enemyOutranging: 0
03:12:24
SQ
allyOutranging: 1
03:12:25
SQ
-> Behaviors to pick from:
Recover (86.3014)(*), Engage.Melee (58.3636)(*), Defend.Shieldwall (23.3462)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0), SwitchTo.Melee (0), Flee (0), Roam (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), BreakFree (0), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0)
Recover (86.3014)(*), Engage.Melee (58.3636)(*), Defend.Shieldwall (23.3462)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0), SwitchTo.Melee (0), Flee (0), Roam (0), Attack.Swing (0), Retreat (0), Attack.SplitShield (0), BreakFree (0), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0)
03:12:25
SQ
-> Behavior picked: Engage.Melee (58.3636)
03:12:25
SQ
* Footman: Engaging to melee range with Valdemar The Guard (visible), accepted_distance=0
03:12:25
SQ
* Footman: Reached engage destination
03:12:25
SQ
enemyOutranging: 0
03:12:25
SQ
allyOutranging: 1
03:12:25
SQ
-> Behaviors to pick from:
Defend.Shieldwall (51.3666)(*), Attack.Default (47.5006)(*), Idle (1), Attack.Decapitate (0), SwitchTo.Melee (0), Flee (0), Roam (0), Attack.CrushArmor (0), Defend (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Knockback (0), Engage.Melee (0), Recover (0)
Defend.Shieldwall (51.3666)(*), Attack.Default (47.5006)(*), Idle (1), Attack.Decapitate (0), SwitchTo.Melee (0), Flee (0), Roam (0), Attack.CrushArmor (0), Defend (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Knockback (0), Engage.Melee (0), Recover (0)
03:12:25
SQ
-> Behavior picked: Defend.Shieldwall (51.3666)
03:12:26
SQ
* Footman: Using Shieldwall!
03:12:26
SQ
Footman uses skill Shieldwall
03:12:26
SQ
enemyOutranging: 0
03:12:26
SQ
allyOutranging: 1
03:12:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Defend.Riposte (0), Attack.Swing (0), Attack.Default (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Knockback (0), Engage.Melee (0), Recover (0), Defend.Shieldwall (0)
Idle (1)(*), Flee (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Defend.Riposte (0), Attack.Swing (0), Attack.Default (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Knockback (0), Engage.Melee (0), Recover (0), Defend.Shieldwall (0)
03:12:26
SQ
-> Behavior picked: Idle (1)
03:12:26
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:12:26
SQ
* ---------------------------------------------------
03:12:26
SQ
*
03:12:26
SQ
* Arbalester: Resuming turn.
03:12:27
SQ
enemyOutranging: 0
03:12:27
SQ
allyOutranging: 1
03:12:27
SQ
* Arbalester: It's important that I get some distance from my opponents..
03:12:27
SQ
-> Behaviors to pick from:
Engage.Ranged (640)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0), Recover (0), Defend.Riposte (0), Attack.Default (0), Reload (0), Defend (0), Attack.Puncture (0), Attack.Bow (0), Flee (0), Roam (0), SwitchTo.Melee (0)
Engage.Ranged (640)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0), Recover (0), Defend.Riposte (0), Attack.Default (0), Reload (0), Defend (0), Attack.Puncture (0), Attack.Bow (0), Flee (0), Roam (0), SwitchTo.Melee (0)
03:12:27
SQ
-> Behavior picked: Engage.Ranged (640)
03:12:27
SQ
* Arbalester: Engaging into firing range over 1 tiles at Egon The Archer (visible)
03:12:27
SQ
enemyOutranging: 1
03:12:27
SQ
allyOutranging: 2
03:12:27
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), BreakFree (0), Engage.Melee (0), Retreat (0), Attack.Bow (0), Flee (0), Attack.Default (0), Reload (0), Defend (0), Attack.Puncture (0), Recover (0), Roam (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0)
Engage.Ranged (120)(*), Idle (1), BreakFree (0), Engage.Melee (0), Retreat (0), Attack.Bow (0), Flee (0), Attack.Default (0), Reload (0), Defend (0), Attack.Puncture (0), Recover (0), Roam (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0)
03:12:27
SQ
-> Behavior picked: Engage.Ranged (120)
03:12:27
SQ
* Arbalester: Engaging into firing range over 1 tiles at Egon The Archer (visible)
03:12:27
SQ
enemyOutranging: 0
03:12:27
SQ
allyOutranging: 1
03:12:27
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Retreat (0), Attack.Bow (0), Defend.Riposte (0), SwitchTo.Ranged (0), Reload (0), Defend (0), Attack.Puncture (0), Recover (0), Roam (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), Engage.Ranged (0)
Idle (1)(*), BreakFree (0), Flee (0), Retreat (0), Attack.Bow (0), Defend.Riposte (0), SwitchTo.Ranged (0), Reload (0), Defend (0), Attack.Puncture (0), Recover (0), Roam (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), Engage.Ranged (0)
03:12:27
SQ
-> Behavior picked: Idle (1)
03:12:27
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
03:12:27
SQ
* ---------------------------------------------------
03:12:28
SQ
INFO: Next round issued: 5
03:12:28
SQ
Turn started for Arbalester
03:12:28
SQ
*
03:12:28
SQ
* Arbalester: Starting turn.
03:12:28
SQ
enemyOutranging: 0
03:12:28
SQ
allyOutranging: 1
03:12:29
SQ
* Arbalester: It's important that I get some distance from my opponents..
03:12:29
SQ
-> Behaviors to pick from:
Engage.Ranged (506.667)(*), Attack.Bow (59.7969), Idle (1), Engage.Melee (0), Retreat (0), Recover (0), Defend (0), Roam (0), SwitchTo.Ranged (0), Reload (0), Attack.Puncture (0), Flee (0), BreakFree (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0)
Engage.Ranged (506.667)(*), Attack.Bow (59.7969), Idle (1), Engage.Melee (0), Retreat (0), Recover (0), Defend (0), Roam (0), SwitchTo.Ranged (0), Reload (0), Attack.Puncture (0), Flee (0), BreakFree (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0)
03:12:29
SQ
-> Behavior picked: Engage.Ranged (506.667)
03:12:29
SQ
* Arbalester: Engaging into firing range over 4 tiles at Egon The Archer (visible)
03:12:29
SQ
enemyOutranging: 0
03:12:29
SQ
allyOutranging: 1
03:12:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Defend (0), Retreat (0), Flee (0), Roam (0), Engage.Melee (0), SwitchTo.Ranged (0), Reload (0), Attack.Puncture (0), Attack.Bow (0), BreakFree (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Engage.Ranged (0)
Idle (1)(*), Recover (0), Defend (0), Retreat (0), Flee (0), Roam (0), Engage.Melee (0), SwitchTo.Ranged (0), Reload (0), Attack.Puncture (0), Attack.Bow (0), BreakFree (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Engage.Ranged (0)
03:12:29
SQ
-> Behavior picked: Idle (1)
03:12:29
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
03:12:29
SQ
* ---------------------------------------------------
03:12:29
SQ
Turn started for Ulrich
03:12:31
SQ
[Ulrich] executes skill [Strike] on target [Footman]
03:12:31
SQ
Ulrich uses skill Strike
03:12:32
SQ
Turn started for Arbalester
03:12:32
SQ
*
03:12:32
SQ
* Arbalester: Starting turn.
03:12:32
SQ
enemyOutranging: 0
03:12:32
SQ
allyOutranging: 1
03:12:32
SQ
* Arbalester: In fact, I would prefer to remain where I am
03:12:32
SQ
-> Behaviors to pick from:
Reload (97.7215)(*), Idle (1), Attack.Bow (0), Defend.Riposte (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Engage.Melee (0), Engage.Ranged (0), Retreat (0), BreakFree (0)
Reload (97.7215)(*), Idle (1), Attack.Bow (0), Defend.Riposte (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Engage.Melee (0), Engage.Ranged (0), Retreat (0), BreakFree (0)
03:12:32
SQ
-> Behavior picked: Reload (97.7215)
03:12:33
SQ
* Arbalester: Reloading!
03:12:33
SQ
Arbalester uses skill Reload
03:12:33
SQ
enemyOutranging: 0
03:12:33
SQ
allyOutranging: 1
03:12:33
SQ
* Arbalester: In fact, I would prefer to remain where I am
03:12:33
SQ
-> Behaviors to pick from:
Attack.Bow (139.767)(*), Idle (1), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Retreat (0), Attack.Puncture (0), Recover (0), Roam (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0), Defend (0), Defend.Riposte (0), Reload (0)
Attack.Bow (139.767)(*), Idle (1), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Retreat (0), Attack.Puncture (0), Recover (0), Roam (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0), Defend (0), Defend.Riposte (0), Reload (0)
03:12:33
SQ
-> Behavior picked: Attack.Bow (139.767)
03:12:34
SQ
* Arbalester: Using Shoot Bolt against Egon The Archer!
03:12:34
SQ
Arbalester uses skill Shoot Bolt
03:12:34
SQ
enemyOutranging: 0
03:12:34
SQ
allyOutranging: 1
03:12:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Riposte (0), Reload (0), Recover (0), Roam (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0), Defend (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Bow (0)
Idle (1)(*), Flee (0), Retreat (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Riposte (0), Reload (0), Recover (0), Roam (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0), Defend (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Bow (0)
03:12:35
SQ
-> Behavior picked: Idle (1)
03:12:35
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
03:12:35
SQ
* ---------------------------------------------------
03:12:35
SQ
Turn started for Burkhard The Pikeman
03:12:37
SQ
[Burkhard The Pikeman] executes skill [Strike] on target [Footman]
03:12:37
SQ
Burkhard The Pikeman uses skill Strike
03:12:37
SQ
Footman has died.
03:12:37
SQ
Turn started for Ejnar The Guard
03:12:40
SQ
[Ejnar The Guard] executes skill [Thrust] on target [Arbalester]
03:12:40
SQ
Ejnar The Guard uses skill Thrust
03:12:41
SQ
Turn started for Valdemar The Guard
03:12:42
SQ
[Valdemar The Guard] executes skill [Slash] on target [Footman]
03:12:42
SQ
Valdemar The Guard uses skill Slash
03:12:42
SQ
[Valdemar The Guard] executes skill [Slash] on target [Footman]
03:12:42
SQ
Valdemar The Guard uses skill Slash
03:12:43
SQ
Turn started for Egon The Archer
03:12:44
SQ
[Egon The Archer] executes skill [Reload] on target [Egon The Archer]
03:12:44
SQ
Egon The Archer uses skill Reload
03:12:45
SQ
[Egon The Archer] executes skill [Shoot Bolt] on target [Arbalester]
03:12:45
SQ
Egon The Archer uses skill Shoot Bolt
03:12:46
SQ
Turn started for Valdemar The Captain
03:12:48
SQ
[Valdemar The Captain] executes skill [Slash] on target [Footman]
03:12:48
SQ
Valdemar The Captain uses skill Slash
03:12:48
SQ
[Valdemar The Captain] executes skill [Slash] on target [Footman]
03:12:48
SQ
Valdemar The Captain uses skill Slash
03:12:48
SQ
Footman has died.
03:12:48
SQ
Skill [Shieldwall] removed from [Footman].
03:12:49
SQ
Turn started for Kunold The Flailman
03:12:51
SQ
Turn started for Hakon The Flailman
03:12:51
SQ
Skill [Shieldwall] removed from [Hakon The Flailman].
03:12:52
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Footman]
03:12:52
SQ
Hakon The Flailman uses skill Thrust
03:12:52
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Footman]
03:12:52
SQ
Hakon The Flailman uses skill Thrust
03:12:53
SQ
Turn started for Footman
03:12:53
SQ
Skill [Shieldwall] removed from [Footman].
03:12:53
SQ
*
03:12:53
SQ
* Footman: Starting turn.
03:12:53
SQ
enemyOutranging: 0
03:12:53
SQ
allyOutranging: 1
03:12:53
SQ
-> Behaviors to pick from:
Attack.Default (49.9055)(*), Idle (1), SwitchTo.Ranged (0), Attack.CrushArmor (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), Attack.Swing (0), Defend.Shieldwall (0), Retreat (0), Attack.Decapitate (0), BreakFree (0), Defend.Spearwall (0), Defend (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Knockback (0), Engage.Melee (0), Recover (0), SwitchTo.Melee (0), Flee (0)
Attack.Default (49.9055)(*), Idle (1), SwitchTo.Ranged (0), Attack.CrushArmor (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), Attack.Swing (0), Defend.Shieldwall (0), Retreat (0), Attack.Decapitate (0), BreakFree (0), Defend.Spearwall (0), Defend (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Knockback (0), Engage.Melee (0), Recover (0), SwitchTo.Melee (0), Flee (0)
03:12:53
SQ
-> Behavior picked: Attack.Default (49.9055)
03:12:54
SQ
* Footman: Using Thrust against Ejnar The Guard!
03:12:54
SQ
Footman uses skill Thrust
03:12:54
SQ
enemyOutranging: 0
03:12:54
SQ
allyOutranging: 1
03:12:54
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.Split (0), Roam (0), Attack.SplitShield (0), Defend (0), Attack.Lash (0), Attack.Swing (0), Defend.Shieldwall (0), Retreat (0), Attack.Decapitate (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Engage.Melee (0), Recover (0), SwitchTo.Melee (0), Flee (0), Attack.Default (0)
Idle (1)(*), SwitchTo.Ranged (0), Attack.Split (0), Roam (0), Attack.SplitShield (0), Defend (0), Attack.Lash (0), Attack.Swing (0), Defend.Shieldwall (0), Retreat (0), Attack.Decapitate (0), BreakFree (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Engage.Melee (0), Recover (0), SwitchTo.Melee (0), Flee (0), Attack.Default (0)
03:12:54
SQ
-> Behavior picked: Idle (1)
03:12:54
SQ
* Footman: Ending Turn with 5 of 9 AP left.
03:12:54
SQ
* ---------------------------------------------------
03:12:54
SQ
INFO: Next round issued: 6
03:12:55
SQ
Turn started for Arbalester
03:12:55
SQ
*
03:12:55
SQ
* Arbalester: Starting turn.
03:12:55
SQ
enemyOutranging: 0
03:12:55
SQ
allyOutranging: 1
03:12:55
SQ
No good tile in range, engaging in the general direction of the enemy!
03:12:55
SQ
-> Behaviors to pick from:
Attack.Bow (78.6971)(*), Engage.Ranged (30)(*), Idle (1), Flee (0), Roam (0), Defend (0), Defend.Riposte (0), Reload (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Recover (0)
Attack.Bow (78.6971)(*), Engage.Ranged (30)(*), Idle (1), Flee (0), Roam (0), Defend (0), Defend.Riposte (0), Reload (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Recover (0)
03:12:55
SQ
-> Behavior picked: Attack.Bow (78.6971)
03:12:56
SQ
* Arbalester: Using Shoot Bolt against Burkhard The Pikeman!
03:12:56
SQ
Arbalester uses skill Shoot Bolt
03:12:56
SQ
enemyOutranging: 0
03:12:56
SQ
allyOutranging: 1
03:12:57
SQ
No good tile in range, engaging in the general direction of the enemy!
03:12:57
SQ
-> Behaviors to pick from:
Reload (97.4648)(*), Engage.Ranged (30)(*), Idle (1), Roam (0), Engage.Melee (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Riposte (0), Retreat (0), Recover (0), Flee (0), Attack.Bow (0)
Reload (97.4648)(*), Engage.Ranged (30)(*), Idle (1), Roam (0), Engage.Melee (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Riposte (0), Retreat (0), Recover (0), Flee (0), Attack.Bow (0)
03:12:57
SQ
-> Behavior picked: Reload (97.4648)
03:12:57
SQ
* Arbalester: Reloading!
03:12:57
SQ
Arbalester uses skill Reload
03:12:57
SQ
enemyOutranging: 0
03:12:57
SQ
allyOutranging: 1
03:12:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), SwitchTo.Melee (0), Engage.Melee (0), Defend.Riposte (0), Attack.Puncture (0), Roam (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Ranged (0), Retreat (0), Recover (0), Flee (0), Attack.Bow (0), Reload (0)
Idle (1)(*), Defend (0), SwitchTo.Melee (0), Engage.Melee (0), Defend.Riposte (0), Attack.Puncture (0), Roam (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Ranged (0), Retreat (0), Recover (0), Flee (0), Attack.Bow (0), Reload (0)
03:12:57
SQ
-> Behavior picked: Idle (1)
03:12:57
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
03:12:57
SQ
* ---------------------------------------------------
03:12:57
SQ
Turn started for Arbalester
03:12:57
SQ
*
03:12:57
SQ
* Arbalester: Starting turn.
03:12:58
SQ
enemyOutranging: 0
03:12:58
SQ
allyOutranging: 1
03:12:58
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Attack.Default (0), Defend.Riposte (0), Retreat (0), Defend (0), Attack.Puncture (0), Roam (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0), Reload (0), SwitchTo.Ranged (0), Attack.Bow (0), Recover (0), Flee (0)
SwitchTo.Melee (100)(*), Idle (1), Attack.Default (0), Defend.Riposte (0), Retreat (0), Defend (0), Attack.Puncture (0), Roam (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0), Reload (0), SwitchTo.Ranged (0), Attack.Bow (0), Recover (0), Flee (0)
03:12:58
SQ
-> Behavior picked: SwitchTo.Melee (100)
03:12:58
SQ
* Arbalester: Switching to melee weapon!
03:12:58
SQ
Skill [Reload] removed from [Arbalester].
03:12:58
SQ
enemyOutranging: 0
03:12:58
SQ
allyOutranging: 1
03:12:58
SQ
-> Behaviors to pick from:
Attack.Default (23.0787)(*), Attack.Puncture (13.2229)(*), Idle (1), Retreat (0), Reload (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0), Attack.Bow (0), Recover (0), Flee (0), Roam (0), Defend.Riposte (0), SwitchTo.Melee (0)
Attack.Default (23.0787)(*), Attack.Puncture (13.2229)(*), Idle (1), Retreat (0), Reload (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0), Attack.Bow (0), Recover (0), Flee (0), Roam (0), Defend.Riposte (0), SwitchTo.Melee (0)
03:12:58
SQ
-> Behavior picked: Attack.Default (23.0787)
03:12:58
SQ
* Arbalester: Using Stab against Ejnar The Guard!
03:12:58
SQ
Arbalester uses skill Stab
03:12:58
SQ
enemyOutranging: 0
03:12:58
SQ
allyOutranging: 1
03:12:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), SwitchTo.Ranged (0), Reload (0), Recover (0), BreakFree (0), Retreat (0), Engage.Melee (0), Engage.Ranged (0), Attack.Bow (0), Attack.Puncture (0), Flee (0), Roam (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Default (0)
Idle (1)(*), Defend (0), SwitchTo.Ranged (0), Reload (0), Recover (0), BreakFree (0), Retreat (0), Engage.Melee (0), Engage.Ranged (0), Attack.Bow (0), Attack.Puncture (0), Flee (0), Roam (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Default (0)
03:12:58
SQ
-> Behavior picked: Idle (1)
03:12:59
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
03:12:59
SQ
* ---------------------------------------------------
03:12:59
SQ
Turn started for Ulrich
03:13:01
SQ
Turn started for Burkhard The Pikeman
03:13:03
SQ
[Burkhard The Pikeman] executes skill [Strike] on target [Arbalester]
03:13:03
SQ
Burkhard The Pikeman uses skill Strike
03:13:03
SQ
Turn started for Ejnar The Guard
03:13:05
SQ
[Ejnar The Guard] executes skill [Thrust] on target [Arbalester]
03:13:05
SQ
Ejnar The Guard uses skill Thrust
03:13:05
SQ
[Ejnar The Guard] executes skill [Thrust] on target [Arbalester]
03:13:05
SQ
Ejnar The Guard uses skill Thrust
03:13:06
SQ
Turn started for Valdemar The Guard
03:13:07
SQ
[Valdemar The Guard] executes skill [Slash] on target [Footman]
03:13:07
SQ
Valdemar The Guard uses skill Slash
03:13:07
SQ
[Valdemar The Guard] executes skill [Slash] on target [Footman]
03:13:07
SQ
Valdemar The Guard uses skill Slash
03:13:08
SQ
Turn started for Valdemar The Captain
03:13:12
SQ
Turn started for Egon The Archer
03:13:13
SQ
[Egon The Archer] executes skill [Reload] on target [Egon The Archer]
03:13:13
SQ
Egon The Archer uses skill Reload
03:13:14
SQ
[Egon The Archer] executes skill [Shoot Bolt] on target [Arbalester]
03:13:14
SQ
Egon The Archer uses skill Shoot Bolt
03:13:15
SQ
Arbalester has died.
03:13:15
SQ
Turn started for Kunold The Flailman
03:13:17
SQ
[Kunold The Flailman] executes skill [Slash] on target [Footman]
03:13:17
SQ
Kunold The Flailman uses skill Slash
03:13:18
SQ
[Kunold The Flailman] executes skill [Slash] on target [Footman]
03:13:18
SQ
Kunold The Flailman uses skill Slash
03:13:18
SQ
Footman has died.
03:13:18
SQ
Turn started for Hakon The Flailman
03:13:20
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Arbalester]
03:13:20
SQ
Hakon The Flailman uses skill Thrust
03:13:20
SQ
Arbalester has died.
03:13:20
SQ
INFO: Next round issued: 7
03:13:21
SQ
Turn started for Ulrich
03:13:23
SQ
[Ulrich] executes skill [Strike] on target [Caravan Cart]
03:13:23
SQ
Ulrich uses skill Strike
03:13:24
SQ
Turn started for Ejnar The Guard
03:13:26
SQ
Turn started for Burkhard The Pikeman
03:13:28
SQ
Turn started for Valdemar The Guard
03:13:30
SQ
[Valdemar The Guard] executes skill [Slash] on target [Caravan Cart]
03:13:30
SQ
Valdemar The Guard uses skill Slash
03:13:30
SQ
Turn started for Valdemar The Captain
03:13:32
SQ
[Valdemar The Captain] executes skill [Slash] on target [Caravan Cart]
03:13:32
SQ
Valdemar The Captain uses skill Slash
03:13:32
SQ
[Valdemar The Captain] executes skill [Slash] on target [Caravan Cart]
03:13:32
SQ
Valdemar The Captain uses skill Slash
03:13:33
SQ
Turn started for Kunold The Flailman
03:13:34
SQ
[Kunold The Flailman] executes skill [Slash] on target [Caravan Cart]
03:13:34
SQ
Kunold The Flailman uses skill Slash
03:13:34
SQ
[Kunold The Flailman] executes skill [Slash] on target [Caravan Cart]
03:13:34
SQ
Kunold The Flailman uses skill Slash
03:13:34
SQ
Caravan Cart has died.
03:13:34
Resource
Unloading: gfx/orientation_overlay.png
03:13:34
SQ
Skill [Reload] removed from [Egon The Archer].
03:13:34
Resource
Loading: music/victory_01.ogg
03:13:34
SQ
Turn started for Egon The Archer
03:13:38
Resource
Unloading: music/noble_01.ogg
03:13:43
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
03:13:43
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
03:13:43
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
03:13:43
SQ
World::onCombatFinished
03:13:43
SQ
TacticalState::onFinish
03:13:43
Resource
Unloading: gfx/object_0.png
03:13:43
Resource
Unloading: gfx/detail.png
03:13:43
Resource
Unloading Resource Package "Temporary Tactical Resources".
03:13:43
Resource
Unloading: sounds/misc/donkey_hurt_01.wav
03:13:43
Resource
Unloading: sounds/misc/donkey_hurt_02.wav
03:13:43
Resource
Unloading: sounds/misc/donkey_hurt_03.wav
03:13:43
Resource
Unloading: sounds/misc/donkey_death_01.wav
03:13:43
Resource
Unloading: sounds/misc/donkey_death_02.wav
03:13:43
Resource
Unloading: sounds/misc/donkey_idle_01.wav
03:13:43
Resource
Unloading: sounds/misc/donkey_idle_02.wav
03:13:43
Resource
Unloading: sounds/misc/donkey_idle_03.wav
03:13:43
Resource
Unloading: sounds/misc/donkey_idle_04.wav
03:13:43
Resource
Unloading: sounds/misc/donkey_idle_05.wav
03:13:43
Resource
Unloading: sounds/misc/donkey_idle_06.wav
03:13:43
Resource
Unloading: sounds/misc/donkey_idle_07.wav
03:13:43
Resource
Unloading: sounds/misc/donkey_idle_08.wav
03:15:04
Resource
Loading: music/worldmap_07.ogg
03:15:07
Resource
Unloading: music/victory_01.ogg
03:17:35
SQ
Save campaign: quicksave
03:17:37
Scene
Finished saving scene.
03:18:36
SQ
contract added: Return Item
03:19:10
SQ
Location entered: Donnerfeste
03:19:10
Resource
Loading: music/stronghold_01.ogg
03:19:14
Resource
Unloading: music/worldmap_07.ogg
03:19:40
Resource
Loading: music/worldmap_05.ogg
03:19:41
SQ
Save campaign: quicksave
03:19:43
Scene
Finished saving scene.
03:19:44
Resource
Unloading: music/stronghold_01.ogg
03:19:45
SQ
Location entered: Donnerfeste
03:19:45
Resource
Loading: music/stronghold_01.ogg
03:19:49
Resource
Unloading: music/worldmap_05.ogg
03:21:18
Resource
Loading: music/worldmap_09.ogg
03:21:22
Resource
Unloading: music/stronghold_01.ogg
03:21:30
SQ
Save campaign: quicksave
03:21:32
Scene
Finished saving scene.
03:21:42
SQ
Save campaign: quicksave
03:21:44
Scene
Finished saving scene.
03:22:48
SQ
Save campaign: quicksave
03:22:50
Scene
Finished saving scene.
03:24:10
SQ
Save campaign: quicksave
03:24:11
Scene
Finished saving scene.
03:24:18
Resource
Loading: music/worldmap_08.ogg
03:24:21
Resource
Unloading: music/worldmap_09.ogg
03:24:27
SQ
contract removed: 53
03:24:31
SQ
contract removed: 54
03:24:39
SQ
Save campaign: quicksave
03:24:41
Scene
Finished saving scene.
03:25:15
SQ
contract added: Escort Caravan
03:25:23
Script
VM collected 2 object(s) and deleted them.
03:25:32
SQ
Location entered: Taubenmoos
03:25:32
Resource
Loading: music/village_01.ogg
03:25:36
Resource
Unloading: music/worldmap_08.ogg
03:25:45
SQ
showing contract: Escort Caravan
03:26:09
SQ
showing contract: Escort Caravan
03:26:10
SQ
contract activated: Escort Caravan
03:26:11
Resource
Loading: music/worldmap_04.ogg
03:26:15
Resource
Unloading: music/village_01.ogg
03:26:17
SQ
Save campaign: quicksave
03:26:19
Scene
Finished saving scene.
03:26:23
Script
VM collected 11 object(s) and deleted them.
03:26:28
SQ
Save campaign: autosave
03:26:29
Scene
Finished saving scene.
03:26:30
SQ
WorldState::onHide
03:26:31
Resource
Loading: gfx/detail.png
03:26:31
Texture
Texture "gfx/detail.png" (ID: 271) took up approximately 10922kb in video memory.
03:26:31
Resource
Loading: gfx/object_0.png
03:26:31
Texture
Texture "gfx/object_0.png" (ID: 321) took up approximately 21845kb in video memory.
03:26:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (21,5).
03:26:31
Resource
Loading: gfx/orientation_overlay.png
03:26:31
Texture
Texture "gfx/orientation_overlay.png" (ID: 432) took up approximately 512kb in video memory.
03:26:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (21,6).
03:26:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (21,4).
03:26:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/allies/donkey" at (22,4).
03:26:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (23,4).
03:26:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (21,7).
03:26:31
SQ
TACTICAL: STASH LOCKED: true
03:26:31
SQ
INFO: Next round issued: 1
03:26:31
Resource
Started loading Resource Package "Temporary Tactical Resources".
03:26:31
Resource
Loading: sounds/misc/donkey_hurt_01.wav
03:26:31
Resource
Loading: sounds/misc/donkey_hurt_02.wav
03:26:32
Resource
Loading: sounds/misc/donkey_hurt_03.wav
03:26:32
SQ
Turn started for Caravan Hand
03:26:32
SQ
*
03:26:32
SQ
* Caravan Hand: Starting turn.
03:26:32
Resource
Loading: sounds/misc/donkey_death_01.wav
03:26:32
Resource
Loading: music/civilians_01.ogg
03:26:32
Resource
Loading: sounds/misc/donkey_death_02.wav
03:26:32
Resource
Unloading: music/worldmap_04.ogg
03:26:32
Resource
Loading: sounds/misc/donkey_idle_01.wav
03:26:32
Resource
Loading: sounds/misc/donkey_idle_02.wav
03:26:32
Resource
Loading: sounds/misc/donkey_idle_03.wav
03:26:32
Resource
Loading: sounds/misc/donkey_idle_04.wav
03:26:32
Resource
Loading: sounds/misc/donkey_idle_05.wav
03:26:32
Resource
Loading: sounds/misc/donkey_idle_06.wav
03:26:32
Resource
Loading: sounds/misc/donkey_idle_07.wav
03:26:32
Resource
Loading: sounds/misc/donkey_idle_08.wav
03:26:32
SQ
enemyOutranging: 0
03:26:32
SQ
allyOutranging: 0
03:26:32
SQ
defensive score: 0
03:26:32
SQ
defensive threshold: 0.185185
03:26:33
SQ
-> Behaviors to pick from:
Engage.Melee (2.94643)(*), Idle (1)(*), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Engage.Melee (2.94643)(*), Idle (1)(*), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
03:26:33
SQ
-> Behavior picked: Idle (1)
03:26:33
SQ
* Caravan Hand: Waiting with 9 of 9 AP left.
03:26:33
SQ
* ---------------------------------------------------
03:26:33
SQ
Turn started for Caravan Hand
03:26:33
SQ
*
03:26:33
SQ
* Caravan Hand: Starting turn.
03:26:33
SQ
enemyOutranging: 0
03:26:33
SQ
allyOutranging: 0
03:26:33
SQ
defensive score: 0
03:26:33
SQ
defensive threshold: 0.185185
03:26:33
SQ
-> Behaviors to pick from:
Engage.Melee (2.94643)(*), Idle (1)(*), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Engage.Melee (2.94643)(*), Idle (1)(*), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
03:26:33
SQ
-> Behavior picked: Engage.Melee (2.94643)
03:26:33
SQ
* Caravan Hand: Engaging to melee range with Hakon The Flailman (not visible), accepted_distance=0
03:26:33
SQ
* Caravan Hand: Reached engage destination
03:26:33
SQ
enemyOutranging: 0
03:26:33
SQ
allyOutranging: 0
03:26:33
SQ
defensive score: 0
03:26:33
SQ
defensive threshold: 0.185185
03:26:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
03:26:33
SQ
-> Behavior picked: Idle (1)
03:26:33
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
03:26:33
SQ
* ---------------------------------------------------
03:26:34
SQ
Turn started for Caravan Hand
03:26:34
SQ
*
03:26:34
SQ
* Caravan Hand: Starting turn.
03:26:34
SQ
enemyOutranging: 0
03:26:34
SQ
allyOutranging: 0
03:26:34
SQ
defensive score: 0
03:26:34
SQ
defensive threshold: 0.185185
03:26:34
SQ
-> Behaviors to pick from:
Engage.Melee (4.675)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Engage.Melee (4.675)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
03:26:34
SQ
-> Behavior picked: Engage.Melee (4.675)
03:26:34
SQ
* Caravan Hand: Engaging to melee range with Hakon The Flailman (not visible), accepted_distance=0
03:26:34
SQ
* Caravan Hand: Reached engage destination
03:26:34
SQ
enemyOutranging: 0
03:26:34
SQ
allyOutranging: 0
03:26:34
SQ
defensive score: 0
03:26:34
SQ
defensive threshold: 0.185185
03:26:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
03:26:34
SQ
-> Behavior picked: Idle (1)
03:26:34
SQ
* Caravan Hand: Ending Turn with 3 of 9 AP left.
03:26:34
SQ
* ---------------------------------------------------
03:26:35
SQ
Turn started for Caravan Hand
03:26:35
SQ
*
03:26:35
SQ
* Caravan Hand: Starting turn.
03:26:35
SQ
enemyOutranging: 0
03:26:35
SQ
allyOutranging: 0
03:26:35
SQ
defensive score: 0
03:26:35
SQ
defensive threshold: 0.185185
03:26:35
SQ
-> Behaviors to pick from:
Engage.Melee (2.55357)(*), Idle (1)(*), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Engage.Melee (2.55357)(*), Idle (1)(*), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
03:26:35
SQ
-> Behavior picked: Engage.Melee (2.55357)
03:26:35
SQ
* Caravan Hand: Engaging to melee range with Hakon The Flailman (not visible), accepted_distance=0
03:26:35
SQ
* Caravan Hand: Reached engage destination
03:26:35
SQ
enemyOutranging: 1
03:26:35
SQ
allyOutranging: 0
03:26:35
SQ
defensive score: 0
03:26:35
SQ
defensive threshold: 1.85185
03:26:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
03:26:35
SQ
-> Behavior picked: Idle (1)
03:26:35
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
03:26:35
SQ
* ---------------------------------------------------
03:26:36
SQ
Turn started for Hakon The Flailman
03:26:41
SQ
[Egon The Archer] executes skill [Shoot Bolt] on target [Caravan Hand]
03:26:41
SQ
Egon The Archer uses skill Shoot Bolt
03:26:41
SQ
[Egon The Archer] executes skill [Reload] on target [Egon The Archer]
03:26:41
SQ
Egon The Archer uses skill Reload
03:26:42
SQ
Turn started for Ejnar The Guard
03:26:43
SQ
Turn started for Valdemar The Hammerman
03:26:44
SQ
Turn started for Burkhard The Pikeman
03:26:45
SQ
Turn started for Ulrich The Pikeman
03:26:46
SQ
Turn started for Kunold The Flailman
03:26:46
SQ
Turn started for Valdemar The Captain
03:26:47
SQ
*
03:26:47
SQ
* Caravan Hand: Resuming turn.
03:26:47
SQ
enemyOutranging: 1
03:26:47
SQ
allyOutranging: 0
03:26:47
SQ
defensive score: 0
03:26:47
SQ
defensive threshold: 1.85185
03:26:48
SQ
-> Behaviors to pick from:
Engage.Melee (6.05)(*), Idle (1), Roam (0), Attack.KnockOut (0), Defend (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), BreakFree (0)
Engage.Melee (6.05)(*), Idle (1), Roam (0), Attack.KnockOut (0), Defend (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), BreakFree (0)
03:26:48
SQ
-> Behavior picked: Engage.Melee (6.05)
03:26:48
SQ
* Caravan Hand: Engaging to melee range with Ejnar The Guard (not visible), accepted_distance=0
03:26:48
SQ
* Caravan Hand: Reached engage destination
03:26:48
SQ
enemyOutranging: 1
03:26:48
SQ
allyOutranging: 0
03:26:48
SQ
defensive score: 0
03:26:48
SQ
defensive threshold: 1.85185
03:26:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend.Spearwall (0), Defend (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Roam (0), Defend.Spearwall (0), Defend (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), BreakFree (0), Engage.Melee (0)
03:26:49
SQ
-> Behavior picked: Idle (1)
03:26:49
SQ
* Caravan Hand: Ending Turn with 3 of 9 AP left.
03:26:49
SQ
* ---------------------------------------------------
03:26:56
SQ
INFO: Next round issued: 2
03:26:57
SQ
Turn started for Caravan Hand
03:26:57
SQ
*
03:26:57
SQ
* Caravan Hand: Starting turn.
03:26:57
SQ
enemyOutranging: 1
03:26:57
SQ
allyOutranging: 0
03:26:57
SQ
defensive score: 0
03:26:57
SQ
defensive threshold: 1.85185
03:26:57
SQ
stopping early so we don't give a free attack
03:26:57
SQ
stopping early so we don't give a free attack
03:26:57
SQ
stopping early so we don't give a free attack
03:26:58
SQ
-> Behaviors to pick from:
Engage.Melee (4.11741)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Roam (0), Defend (0)
Engage.Melee (4.11741)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Roam (0), Defend (0)
03:26:58
SQ
-> Behavior picked: Engage.Melee (4.11741)
03:26:58
SQ
* Caravan Hand: Engaging to melee range with Ejnar The Guard (visible), accepted_distance=0
03:26:58
SQ
* Caravan Hand: Reached engage destination
03:26:58
SQ
enemyOutranging: 1
03:26:58
SQ
allyOutranging: 0
03:26:58
SQ
defensive score: 0
03:26:58
SQ
defensive threshold: 1.85185
03:26:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Defend (0), Engage.Melee (0)
03:26:58
SQ
-> Behavior picked: Idle (1)
03:26:58
SQ
* Caravan Hand: Ending Turn with 3 of 9 AP left.
03:26:58
SQ
* ---------------------------------------------------
03:26:59
SQ
Turn started for Caravan Hand
03:26:59
SQ
*
03:26:59
SQ
* Caravan Hand: Starting turn.
03:26:59
SQ
enemyOutranging: 1
03:26:59
SQ
allyOutranging: 0
03:26:59
SQ
defensive score: 0
03:26:59
SQ
defensive threshold: 1.85185
03:27:00
SQ
-> Behaviors to pick from:
Engage.Melee (4.25859)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Roam (0), Defend (0)
Engage.Melee (4.25859)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Roam (0), Defend (0)
03:27:00
SQ
-> Behavior picked: Engage.Melee (4.25859)
03:27:00
SQ
* Caravan Hand: Engaging to melee range with Ejnar The Guard (visible), accepted_distance=0
03:27:00
SQ
* Caravan Hand: Reached engage destination
03:27:00
SQ
enemyOutranging: 1
03:27:00
SQ
allyOutranging: 0
03:27:00
SQ
defensive score: 0
03:27:00
SQ
defensive threshold: 1.85185
03:27:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Defend (0), Engage.Melee (0)
03:27:00
SQ
-> Behavior picked: Idle (1)
03:27:00
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
03:27:00
SQ
* ---------------------------------------------------
03:27:00
SQ
Turn started for Ejnar The Guard
03:27:11
SQ
[Ejnar The Guard] executes skill [Spearwall] on target [Ejnar The Guard]
03:27:11
SQ
Ejnar The Guard uses skill Spearwall
03:27:11
SQ
Turn started for Valdemar The Hammerman
03:27:14
SQ
Turn started for Caravan Hand
03:27:14
SQ
*
03:27:14
SQ
* Caravan Hand: Starting turn.
03:27:15
SQ
enemyOutranging: 1
03:27:15
SQ
allyOutranging: 0
03:27:15
SQ
defensive score: 0
03:27:15
SQ
defensive threshold: 1.85185
03:27:15
SQ
-> Behaviors to pick from:
Engage.Melee (3.44547)(*), Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Roam (0), Defend (0)
Engage.Melee (3.44547)(*), Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Roam (0), Defend (0)
03:27:15
SQ
-> Behavior picked: Engage.Melee (3.44547)
03:27:15
SQ
* Caravan Hand: Engaging to melee range with Ejnar The Guard (visible), accepted_distance=0
03:27:15
SQ
* Caravan Hand: Stopped before reaching destination
03:27:15
SQ
enemyOutranging: 1
03:27:15
SQ
allyOutranging: 0
03:27:15
SQ
defensive score: 0
03:27:15
SQ
defensive threshold: 1.85185
03:27:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Defend (0), Engage.Melee (0)
03:27:16
SQ
-> Behavior picked: Idle (1)
03:27:16
SQ
* Caravan Hand: Ending Turn with 3 of 9 AP left.
03:27:16
SQ
* ---------------------------------------------------
03:27:16
SQ
Turn started for Burkhard The Pikeman
03:27:19
SQ
Turn started for Ulrich The Pikeman
03:27:21
SQ
Turn started for Kunold The Flailman
03:27:23
SQ
Turn started for Valdemar The Captain
03:27:25
SQ
[Valdemar The Captain] executes skill [Slash] on target [Caravan Hand]
03:27:25
SQ
Valdemar The Captain uses skill Slash
03:27:25
SQ
Caravan Hand has died.
03:27:26
SQ
Turn started for Caravan Hand
03:27:26
SQ
*
03:27:26
SQ
* Caravan Hand: Starting turn.
03:27:27
SQ
enemyOutranging: 1
03:27:27
SQ
allyOutranging: 0
03:27:27
SQ
defensive score: 0
03:27:27
SQ
defensive threshold: 1.96721
03:27:27
SQ
stopping early so we don't give a free attack
03:27:27
SQ
-> Behaviors to pick from:
Engage.Melee (4.20658)(*), Idle (1), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend (0), Roam (0)
Engage.Melee (4.20658)(*), Idle (1), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend (0), Roam (0)
03:27:27
SQ
-> Behavior picked: Engage.Melee (4.20658)
03:27:27
SQ
* Caravan Hand: Engaging to melee range with Valdemar The Captain (visible), accepted_distance=0
03:27:27
SQ
* Caravan Hand: Reached engage destination
03:27:27
SQ
enemyOutranging: 1
03:27:27
SQ
allyOutranging: 0
03:27:27
SQ
defensive score: 0
03:27:27
SQ
defensive threshold: 1.96721
03:27:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Recover (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), BreakFree (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Roam (0), Engage.Melee (0)
03:27:27
SQ
-> Behavior picked: Idle (1)
03:27:28
SQ
* Caravan Hand: Ending Turn with 3 of 9 AP left.
03:27:28
SQ
* ---------------------------------------------------
03:27:28
SQ
Turn started for Hakon The Flailman
03:27:33
SQ
[Hakon The Flailman] executes skill [Spearwall] on target [Hakon The Flailman]
03:27:33
SQ
Hakon The Flailman uses skill Spearwall
03:27:34
SQ
Turn started for Egon The Archer
03:27:36
SQ
[Egon The Archer] executes skill [Shoot Bolt] on target [Caravan Hand]
03:27:36
SQ
Egon The Archer uses skill Shoot Bolt
03:27:37
SQ
[Egon The Archer] executes skill [Reload] on target [Egon The Archer]
03:27:37
SQ
Egon The Archer uses skill Reload
03:27:48
SQ
INFO: Next round issued: 3
03:27:49
SQ
Turn started for Caravan Hand
03:27:49
SQ
*
03:27:49
SQ
* Caravan Hand: Starting turn.
03:27:49
SQ
enemyOutranging: 1
03:27:49
SQ
allyOutranging: 0
03:27:49
SQ
defensive score: 0
03:27:49
SQ
defensive threshold: 1.96721
03:27:50
SQ
-> Behaviors to pick from:
Engage.Melee (6.225)(*), Idle (1), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), Attack.Swing (0), Defend (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Recover (0)
Engage.Melee (6.225)(*), Idle (1), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), Attack.Swing (0), Defend (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Recover (0)
03:27:50
SQ
-> Behavior picked: Engage.Melee (6.225)
03:27:50
SQ
* Caravan Hand: Engaging to melee range with Valdemar The Captain (visible), accepted_distance=0
03:27:50
SQ
* Caravan Hand: Reached engage destination
03:27:50
SQ
enemyOutranging: 1
03:27:50
SQ
allyOutranging: 0
03:27:50
SQ
-> Behaviors to pick from:
Attack.Default (32.9578)(*), Idle (1), Attack.Split (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), Attack.Decapitate (0), Roam (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Spearwall (0), Recover (0), Engage.Melee (0)
Attack.Default (32.9578)(*), Idle (1), Attack.Split (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), Attack.Decapitate (0), Roam (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Spearwall (0), Recover (0), Engage.Melee (0)
03:27:50
SQ
-> Behavior picked: Attack.Default (32.9578)
03:27:51
SQ
* Caravan Hand: Using Stab against Valdemar The Captain!
03:27:51
SQ
Caravan Hand uses skill Stab
03:27:51
SQ
enemyOutranging: 1
03:27:51
SQ
allyOutranging: 0
03:27:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), Attack.Decapitate (0), Roam (0), Attack.Lash (0), Attack.SplitShield (0), Flee (0), Recover (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), Attack.Decapitate (0), Roam (0), Attack.Lash (0), Attack.SplitShield (0), Flee (0), Recover (0), Engage.Melee (0), Attack.Default (0)
03:27:51
SQ
-> Behavior picked: Idle (1)
03:27:51
SQ
* Caravan Hand: Ending Turn with 3 of 9 AP left.
03:27:51
SQ
* ---------------------------------------------------
03:27:51
SQ
Turn started for Caravan Hand
03:27:51
SQ
*
03:27:51
SQ
* Caravan Hand: Starting turn.
03:27:52
SQ
enemyOutranging: 1
03:27:52
SQ
allyOutranging: 0
03:27:52
SQ
stopping early so we don't give a free attack
03:27:52
SQ
stopping early so we don't give a free attack
03:27:52
SQ
-> Behaviors to pick from:
Engage.Melee (4.44094)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Roam (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Attack.KnockOut (0)
Engage.Melee (4.44094)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Roam (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Attack.KnockOut (0)
03:27:52
SQ
-> Behavior picked: Engage.Melee (4.44094)
03:27:52
SQ
* Caravan Hand: Engaging to melee range with Hakon The Flailman (visible), accepted_distance=0
03:27:53
SQ
* Caravan Hand: Stopped before reaching destination
03:27:53
SQ
enemyOutranging: 1
03:27:53
SQ
allyOutranging: 0
03:27:53
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Roam (0), Attack.Default (0), Attack.Split (0), Attack.Lash (0), Attack.KnockOut (0), Engage.Melee (0)
Flee (9000)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Roam (0), Attack.Default (0), Attack.Split (0), Attack.Lash (0), Attack.KnockOut (0), Engage.Melee (0)
03:27:53
SQ
-> Behavior picked: Flee (9000)
03:27:53
SQ
* Caravan Hand: Fleeing.
03:27:53
SQ
enemyOutranging: 1
03:27:53
SQ
allyOutranging: 0
03:27:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Lash (0), Defend.Shieldwall (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Roam (0), Attack.Default (0), Recover (0), Defend.Knockback (0), Attack.KnockOut (0), Engage.Melee (0), Flee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Lash (0), Defend.Shieldwall (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Roam (0), Attack.Default (0), Recover (0), Defend.Knockback (0), Attack.KnockOut (0), Engage.Melee (0), Flee (0)
03:27:54
SQ
-> Behavior picked: Idle (1)
03:27:54
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
03:27:54
SQ
* ---------------------------------------------------
03:27:54
SQ
Turn started for Caravan Hand
03:27:54
SQ
*
03:27:54
SQ
* Caravan Hand: Starting turn.
03:27:55
SQ
enemyOutranging: 1
03:27:55
SQ
allyOutranging: 0
03:27:55
SQ
stopping early so we don't give a free attack
03:27:55
SQ
stopping early so we don't give a free attack
03:27:55
SQ
-> Behaviors to pick from:
Engage.Melee (5.36133)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Roam (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Attack.KnockOut (0)
Engage.Melee (5.36133)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Roam (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Attack.KnockOut (0)
03:27:55
SQ
-> Behavior picked: Engage.Melee (5.36133)
03:27:55
SQ
* Caravan Hand: Engaging to melee range with Kunold The Flailman (visible), accepted_distance=0
03:27:55
SQ
* Caravan Hand: Reached engage destination
03:27:55
SQ
enemyOutranging: 1
03:27:55
SQ
allyOutranging: 0
03:27:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Roam (0), Attack.Default (0), Attack.Split (0), Attack.Lash (0), Attack.KnockOut (0), Engage.Melee (0)
Idle (1)(*), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Roam (0), Attack.Default (0), Attack.Split (0), Attack.Lash (0), Attack.KnockOut (0), Engage.Melee (0)
03:27:56
SQ
-> Behavior picked: Idle (1)
03:27:56
SQ
* Caravan Hand: Waiting with 5 of 9 AP left.
03:27:56
SQ
* ---------------------------------------------------
03:27:56
SQ
Turn started for Ulrich The Pikeman
03:28:00
SQ
[Ulrich The Pikeman] executes skill [Strike] on target [Caravan Hand]
03:28:00
SQ
Ulrich The Pikeman uses skill Strike
03:28:00
SQ
Turn started for Valdemar The Captain
03:28:02
SQ
[Valdemar The Captain] executes skill [Slash] on target [Caravan Hand]
03:28:02
SQ
Valdemar The Captain uses skill Slash
03:28:02
SQ
[Valdemar The Captain] executes skill [Slash] on target [Caravan Hand]
03:28:02
SQ
Valdemar The Captain uses skill Slash
03:28:03
SQ
Turn started for Burkhard The Pikeman
03:28:06
SQ
[Burkhard The Pikeman] executes skill [Strike] on target [Caravan Hand]
03:28:06
SQ
Burkhard The Pikeman uses skill Strike
03:28:06
SQ
Caravan Hand has died.
03:28:07
SQ
Turn started for Kunold The Flailman
03:28:10
SQ
[Kunold The Flailman] executes skill [Slash] on target [Caravan Hand]
03:28:10
SQ
Kunold The Flailman uses skill Slash
03:28:11
SQ
Turn started for Hakon The Flailman
03:28:11
SQ
Skill [Spearwall] removed from [Hakon The Flailman].
03:28:14
SQ
Turn started for Valdemar The Hammerman
03:28:15
SQ
Turn started for Egon The Archer
03:28:18
SQ
Turn started for Ejnar The Guard
03:28:18
SQ
Skill [Spearwall] removed from [Ejnar The Guard].
03:28:19
SQ
*
03:28:19
SQ
* Caravan Hand: Resuming turn.
03:28:19
SQ
enemyOutranging: 1
03:28:19
SQ
allyOutranging: 0
03:28:19
SQ
-> Behaviors to pick from:
Attack.Default (23.9015)(*), Attack.KnockOut (11.6235)(*), Idle (1), Defend.Knockback (0), Attack.Decapitate (0), Attack.CrushArmor (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Attack.Lash (0), Recover (0), Attack.Swing (0), Engage.Melee (0), Defend.Spearwall (0)
Attack.Default (23.9015)(*), Attack.KnockOut (11.6235)(*), Idle (1), Defend.Knockback (0), Attack.Decapitate (0), Attack.CrushArmor (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), Attack.Lash (0), Recover (0), Attack.Swing (0), Engage.Melee (0), Defend.Spearwall (0)
03:28:19
SQ
-> Behavior picked: Attack.Default (23.9015)
03:28:20
SQ
* Caravan Hand: Using Bash against Kunold The Flailman!
03:28:20
SQ
Caravan Hand uses skill Bash
03:28:20
SQ
enemyOutranging: 1
03:28:20
SQ
allyOutranging: 0
03:28:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Roam (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Lash (0), Recover (0), Attack.Swing (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Roam (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Lash (0), Recover (0), Attack.Swing (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Default (0)
03:28:20
SQ
-> Behavior picked: Idle (1)
03:28:20
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
03:28:20
SQ
* ---------------------------------------------------
03:28:20
SQ
INFO: Next round issued: 4
03:28:21
SQ
Turn started for Caravan Hand
03:28:21
SQ
*
03:28:21
SQ
* Caravan Hand: Starting turn.
03:28:21
SQ
enemyOutranging: 1
03:28:21
SQ
allyOutranging: 0
03:28:21
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Roam (0), Attack.Lash (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Swing (0)
Flee (9000)(*), Idle (1), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Roam (0), Attack.Lash (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Swing (0)
03:28:21
SQ
-> Behavior picked: Flee (9000)
03:28:22
SQ
* Caravan Hand: Fleeing.
03:28:22
SQ
Caravan Hand has died.
03:28:22
SQ
Turn started for Valdemar The Hammerman
03:28:25
SQ
Turn started for Burkhard The Pikeman
03:28:28
SQ
[Burkhard The Pikeman] executes skill [Strike] on target [Caravan Hand]
03:28:28
SQ
Burkhard The Pikeman uses skill Strike
03:28:29
SQ
Caravan Hand has died.
03:28:29
SQ
Turn started for Kunold The Flailman
03:28:37
SQ
Turn started for Egon The Archer
03:28:39
SQ
Turn started for Ulrich The Pikeman
03:28:41
SQ
Turn started for Hakon The Flailman
03:28:43
SQ
Turn started for Ejnar The Guard
03:28:45
SQ
Turn started for Valdemar The Captain
03:28:47
SQ
INFO: Next round issued: 5
03:28:47
SQ
Turn started for Egon The Archer
03:28:49
SQ
Turn started for Valdemar The Hammerman
03:28:51
SQ
[Valdemar The Hammerman] executes skill [Slash] on target [Caravan Cart]
03:28:51
SQ
Valdemar The Hammerman uses skill Slash
03:28:51
SQ
Turn started for Burkhard The Pikeman
03:28:53
SQ
Turn started for Hakon The Flailman
03:28:56
SQ
Turn started for Ulrich The Pikeman
03:28:58
SQ
Turn started for Kunold The Flailman
03:29:00
SQ
[Kunold The Flailman] executes skill [Slash] on target [Caravan Cart]
03:29:00
SQ
Kunold The Flailman uses skill Slash
03:29:00
SQ
Turn started for Ejnar The Guard
03:29:02
SQ
[Ejnar The Guard] executes skill [Thrust] on target [Caravan Cart]
03:29:02
SQ
Ejnar The Guard uses skill Thrust
03:29:03
SQ
Turn started for Valdemar The Captain
03:29:05
SQ
INFO: Next round issued: 6
03:29:06
SQ
Turn started for Egon The Archer
03:29:07
SQ
Turn started for Hakon The Flailman
03:29:08
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Caravan Cart]
03:29:08
SQ
Hakon The Flailman uses skill Thrust
03:29:08
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Caravan Cart]
03:29:08
SQ
Hakon The Flailman uses skill Thrust
03:29:08
SQ
Turn started for Valdemar The Hammerman
03:29:09
SQ
[Valdemar The Hammerman] executes skill [Slash] on target [Caravan Cart]
03:29:09
SQ
Valdemar The Hammerman uses skill Slash
03:29:10
SQ
[Valdemar The Hammerman] executes skill [Slash] on target [Caravan Cart]
03:29:10
SQ
Valdemar The Hammerman uses skill Slash
03:29:10
SQ
Turn started for Burkhard The Pikeman
03:29:11
SQ
Turn started for Ulrich The Pikeman
03:29:15
SQ
Turn started for Kunold The Flailman
03:29:16
SQ
[Kunold The Flailman] executes skill [Slash] on target [Caravan Cart]
03:29:16
SQ
Kunold The Flailman uses skill Slash
03:29:16
SQ
[Kunold The Flailman] executes skill [Slash] on target [Caravan Cart]
03:29:16
SQ
Kunold The Flailman uses skill Slash
03:29:16
SQ
Caravan Cart has died.
03:29:16
Resource
Unloading: gfx/orientation_overlay.png
03:29:17
Resource
Loading: music/victory_01.ogg
03:29:17
SQ
Turn started for Valdemar The Captain
03:29:21
Resource
Unloading: music/civilians_01.ogg
03:29:23
Script
VM collected 11 object(s) and deleted them.
03:29:35
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
03:29:35
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
03:29:35
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
03:29:35
SQ
World::onCombatFinished
03:29:35
SQ
TacticalState::onFinish
03:29:36
Resource
Unloading: gfx/object_0.png
03:29:36
Resource
Unloading: gfx/detail.png
03:29:36
Resource
Unloading Resource Package "Temporary Tactical Resources".
03:29:36
Resource
Unloading: sounds/misc/donkey_hurt_01.wav
03:29:36
Resource
Unloading: sounds/misc/donkey_hurt_02.wav
03:29:36
Resource
Unloading: sounds/misc/donkey_hurt_03.wav
03:29:36
Resource
Unloading: sounds/misc/donkey_death_01.wav
03:29:36
Resource
Unloading: sounds/misc/donkey_death_02.wav
03:29:36
Resource
Unloading: sounds/misc/donkey_idle_01.wav
03:29:36
Resource
Unloading: sounds/misc/donkey_idle_02.wav
03:29:36
Resource
Unloading: sounds/misc/donkey_idle_03.wav
03:29:36
Resource
Unloading: sounds/misc/donkey_idle_04.wav
03:29:36
Resource
Unloading: sounds/misc/donkey_idle_05.wav
03:29:36
Resource
Unloading: sounds/misc/donkey_idle_06.wav
03:29:36
Resource
Unloading: sounds/misc/donkey_idle_07.wav
03:29:36
Resource
Unloading: sounds/misc/donkey_idle_08.wav
03:29:47
SQ
Save campaign: quicksave
03:29:49
Scene
Finished saving scene.
03:29:50
SQ
contract removed: 55
03:29:55
SQ
contract removed: 56
03:30:02
SQ
contract added: Secure Cemetery
03:30:14
SQ
Save campaign: quicksave
03:30:15
Scene
Finished saving scene.
03:30:24
SQ
contract added: Secure Cemetery
03:30:28
SQ
contract added: Armed Courier
03:30:29
SQ
Save campaign: quicksave
03:30:30
Scene
Finished saving scene.
03:30:34
SQ
contract removed: 57
03:30:46
SQ
contract added: Hunting Beasts
03:30:46
Resource
Loading: music/worldmap_07.ogg
03:30:46
SQ
contract added: Hunting Beasts
03:30:49
Resource
Unloading: music/victory_01.ogg
03:30:56
SQ
contract removed: 58
03:31:00
SQ
contract added: Escort Caravan
03:31:09
SQ
Save campaign: autosave
03:31:11
Scene
Finished saving scene.
03:31:11
SQ
WorldState::onHide
03:31:12
Resource
Loading: gfx/object_0.png
03:31:12
Texture
Texture "gfx/object_0.png" (ID: 494) took up approximately 21845kb in video memory.
03:31:12
Resource
Loading: gfx/detail.png
03:31:13
Texture
Texture "gfx/detail.png" (ID: 502) took up approximately 10922kb in video memory.
03:31:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,7).
03:31:13
Resource
Loading: gfx/orientation_overlay.png
03:31:13
Texture
Texture "gfx/orientation_overlay.png" (ID: 505) took up approximately 512kb in video memory.
03:31:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,5).
03:31:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,8).
03:31:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,4).
03:31:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,3).
03:31:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,10).
03:31:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,2).
03:31:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/arbalester" at (20,10).
03:31:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/arbalester" at (20,0).
03:31:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/allies/donkey" at (22,4).
03:31:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (21,5).
03:31:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,11).
03:31:13
SQ
TACTICAL: STASH LOCKED: true
03:31:13
SQ
INFO: Next round issued: 1
03:31:13
Resource
Started loading Resource Package "Temporary Tactical Resources".
03:31:13
Resource
Loading: sounds/misc/donkey_hurt_01.wav
03:31:13
Resource
Loading: sounds/misc/donkey_hurt_02.wav
03:31:13
Resource
Loading: sounds/misc/donkey_hurt_03.wav
03:31:13
Resource
Loading: music/noble_01.ogg
03:31:13
Resource
Loading: sounds/misc/donkey_death_01.wav
03:31:13
Resource
Unloading: music/worldmap_07.ogg
03:31:13
SQ
Turn started for Arbalester
03:31:13
SQ
*
03:31:13
SQ
* Arbalester: Starting turn.
03:31:13
Resource
Loading: sounds/misc/donkey_death_02.wav
03:31:13
Resource
Loading: sounds/misc/donkey_idle_01.wav
03:31:13
Resource
Loading: sounds/misc/donkey_idle_02.wav
03:31:13
Resource
Loading: sounds/misc/donkey_idle_03.wav
03:31:13
Resource
Loading: sounds/misc/donkey_idle_04.wav
03:31:13
Resource
Loading: sounds/misc/donkey_idle_05.wav
03:31:13
Resource
Loading: sounds/misc/donkey_idle_06.wav
03:31:13
Resource
Loading: sounds/misc/donkey_idle_07.wav
03:31:14
Resource
Loading: sounds/misc/donkey_idle_08.wav
03:31:14
SQ
enemyOutranging: 0
03:31:14
SQ
allyOutranging: 0
03:31:14
SQ
defensive score: 3.64692
03:31:14
SQ
defensive threshold: 2.53846
03:31:14
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Reload (0), Recover (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0)
Defend (90)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Reload (0), Recover (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0)
03:31:14
SQ
-> Behavior picked: Defend (90)
03:31:14
SQ
* Arbalester: Going for defensive position.
03:31:14
SQ
enemyOutranging: 0
03:31:14
SQ
allyOutranging: 0
03:31:14
SQ
defensive score: 3.64692
03:31:14
SQ
defensive threshold: 2.53846
03:31:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Recover (0), Retreat (0), Reload (0), BreakFree (0), Flee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Ranged (0), Defend (0)
Idle (1)(*), Roam (0), Recover (0), Retreat (0), Reload (0), BreakFree (0), Flee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Ranged (0), Defend (0)
03:31:15
SQ
-> Behavior picked: Idle (1)
03:31:15
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
03:31:15
SQ
* ---------------------------------------------------
03:31:15
SQ
Turn started for Arbalester
03:31:15
SQ
*
03:31:15
SQ
* Arbalester: Starting turn.
03:31:15
SQ
enemyOutranging: 0
03:31:15
SQ
allyOutranging: 0
03:31:15
SQ
defensive score: 3.64692
03:31:15
SQ
defensive threshold: 2.53846
03:31:16
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Reload (0), Recover (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0)
Defend (90)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Reload (0), Recover (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0)
03:31:16
SQ
-> Behavior picked: Defend (90)
03:31:16
SQ
* Arbalester: Waiting until others have moved!
03:31:16
SQ
Turn started for Footman
03:31:16
SQ
*
03:31:16
SQ
* Footman: Starting turn.
03:31:16
SQ
enemyOutranging: 0
03:31:16
SQ
allyOutranging: 0
03:31:16
SQ
defensive score: 3.64692
03:31:16
SQ
defensive threshold: 2.53846
03:31:16
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:31:16
SQ
-> Behavior picked: Defend (90)
03:31:16
SQ
* Footman: Going for defensive position.
03:31:16
SQ
enemyOutranging: 0
03:31:16
SQ
allyOutranging: 0
03:31:16
SQ
defensive score: 3.64692
03:31:16
SQ
defensive threshold: 2.53846
03:31:16
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0)
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0)
03:31:16
SQ
-> Behavior picked: Defend (22.5)
03:31:16
SQ
* Footman: Waiting until others have moved!
03:31:17
SQ
Turn started for Footman
03:31:17
SQ
*
03:31:17
SQ
* Footman: Starting turn.
03:31:17
SQ
enemyOutranging: 0
03:31:17
SQ
allyOutranging: 0
03:31:17
SQ
defensive score: 3.64692
03:31:17
SQ
defensive threshold: 2.53846
03:31:17
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:31:17
SQ
-> Behavior picked: Defend (90)
03:31:17
SQ
* Footman: Going for defensive position.
03:31:17
SQ
enemyOutranging: 0
03:31:17
SQ
allyOutranging: 0
03:31:17
SQ
defensive score: 3.64692
03:31:17
SQ
defensive threshold: 2.53846
03:31:17
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0)
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0)
03:31:17
SQ
-> Behavior picked: Defend (22.5)
03:31:17
SQ
* Footman: Waiting until others have moved!
03:31:17
SQ
Turn started for Footman
03:31:17
SQ
*
03:31:17
SQ
* Footman: Starting turn.
03:31:18
SQ
enemyOutranging: 0
03:31:18
SQ
allyOutranging: 0
03:31:18
SQ
defensive score: 3.64692
03:31:18
SQ
defensive threshold: 2.53846
03:31:18
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (46.5972)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Defend.Shieldwall (46.5972)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:31:18
SQ
-> Behavior picked: Defend.Shieldwall (46.5972)
03:31:18
SQ
* Footman: Using Shieldwall!
03:31:18
SQ
Footman uses skill Shieldwall
03:31:18
SQ
enemyOutranging: 0
03:31:18
SQ
allyOutranging: 0
03:31:18
SQ
defensive score: 3.64692
03:31:18
SQ
defensive threshold: 2.53846
03:31:18
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Roam (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0)
Defend (90)(*), Idle (1), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Roam (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0)
03:31:18
SQ
-> Behavior picked: Defend (90)
03:31:18
SQ
* Footman: Waiting until others have moved!
03:31:18
SQ
Turn started for Footman
03:31:18
SQ
*
03:31:18
SQ
* Footman: Starting turn.
03:31:19
SQ
enemyOutranging: 0
03:31:19
SQ
allyOutranging: 0
03:31:19
SQ
defensive score: 3.64692
03:31:19
SQ
defensive threshold: 2.53846
03:31:19
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:31:19
SQ
-> Behavior picked: Defend (90)
03:31:19
SQ
* Footman: Going for defensive position.
03:31:20
SQ
enemyOutranging: 0
03:31:20
SQ
allyOutranging: 0
03:31:20
SQ
defensive score: 3.64692
03:31:20
SQ
defensive threshold: 2.53846
03:31:20
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0)
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0)
03:31:20
SQ
-> Behavior picked: Defend (22.5)
03:31:20
SQ
* Footman: Waiting until others have moved!
03:31:21
SQ
Turn started for Footman
03:31:21
SQ
*
03:31:21
SQ
* Footman: Starting turn.
03:31:21
SQ
enemyOutranging: 0
03:31:21
SQ
allyOutranging: 0
03:31:21
SQ
defensive score: 3.64692
03:31:21
SQ
defensive threshold: 2.53846
03:31:22
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:31:22
SQ
-> Behavior picked: Defend (90)
03:31:22
SQ
* Footman: Waiting until others have moved!
03:31:22
SQ
Turn started for Hakon The Flailman
03:31:40
SQ
[Hakon The Flailman] executes skill [Spearwall] on target [Hakon The Flailman]
03:31:40
SQ
Hakon The Flailman uses skill Spearwall
03:31:41
SQ
Turn started for Egon The Archer
03:31:43
SQ
Turn started for Ejnar The Guard
03:31:43
SQ
[Ejnar The Guard] executes skill [Spearwall] on target [Ejnar The Guard]
03:31:43
SQ
Ejnar The Guard uses skill Spearwall
03:31:44
SQ
Turn started for Valdemar The Hammerman
03:31:45
SQ
Turn started for Burkhard The Pikeman
03:31:46
SQ
Turn started for Footman
03:31:46
SQ
*
03:31:46
SQ
* Footman: Starting turn.
03:31:46
SQ
enemyOutranging: 0
03:31:46
SQ
allyOutranging: 0
03:31:46
SQ
defensive score: 3.64692
03:31:46
SQ
defensive threshold: 2.53846
03:31:46
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (46.0531)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Defend.Shieldwall (46.0531)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:31:46
SQ
-> Behavior picked: Defend (90)
03:31:46
SQ
* Footman: Waiting until others have moved!
03:31:47
SQ
Turn started for Ulrich The Pikeman
03:31:47
SQ
Turn started for Kunold The Flailman
03:31:48
SQ
Turn started for Footman
03:31:48
SQ
*
03:31:48
SQ
* Footman: Starting turn.
03:31:48
SQ
enemyOutranging: 0
03:31:48
SQ
allyOutranging: 0
03:31:48
SQ
defensive score: 3.64692
03:31:48
SQ
defensive threshold: 2.53846
03:31:49
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:31:49
SQ
-> Behavior picked: Defend (90)
03:31:49
SQ
* Footman: Going for defensive position.
03:31:49
SQ
enemyOutranging: 0
03:31:49
SQ
allyOutranging: 0
03:31:49
SQ
defensive score: 3.64692
03:31:49
SQ
defensive threshold: 2.53846
03:31:49
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0)
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0)
03:31:49
SQ
-> Behavior picked: Defend (22.5)
03:31:49
SQ
* Footman: Waiting until others have moved!
03:31:49
SQ
Turn started for Footman
03:31:49
SQ
*
03:31:49
SQ
* Footman: Starting turn.
03:31:49
SQ
enemyOutranging: 0
03:31:49
SQ
allyOutranging: 0
03:31:49
SQ
defensive score: 3.64692
03:31:49
SQ
defensive threshold: 2.53846
03:31:49
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (45.7337)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Defend.Shieldwall (45.7337)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:31:49
SQ
-> Behavior picked: Defend (90)
03:31:49
SQ
* Footman: Waiting until others have moved!
03:31:51
SQ
*
03:31:51
SQ
* Arbalester: Resuming turn.
03:31:51
SQ
enemyOutranging: 0
03:31:51
SQ
allyOutranging: 0
03:31:51
SQ
defensive score: 3.64692
03:31:51
SQ
defensive threshold: 2.53846
03:31:51
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Reload (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), BreakFree (0), Flee (0), Defend.Riposte (0), Engage.Ranged (0)
Defend (22.5)(*), Idle (1), Retreat (0), Reload (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), BreakFree (0), Flee (0), Defend.Riposte (0), Engage.Ranged (0)
03:31:51
SQ
-> Behavior picked: Defend (22.5)
03:31:51
SQ
* Arbalester: Holding defensive position.
03:31:51
SQ
enemyOutranging: 0
03:31:51
SQ
allyOutranging: 0
03:31:51
SQ
defensive score: 3.64692
03:31:51
SQ
defensive threshold: 2.53846
03:31:51
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), SwitchTo.Ranged (0), Roam (0), SwitchTo.Melee (0), Defend.Riposte (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), BreakFree (0), Flee (0), Attack.Bow (0), Reload (0), Defend (0)
Idle (50)(*), Retreat (0), SwitchTo.Ranged (0), Roam (0), SwitchTo.Melee (0), Defend.Riposte (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), BreakFree (0), Flee (0), Attack.Bow (0), Reload (0), Defend (0)
03:31:51
SQ
-> Behavior picked: Idle (50)
03:31:51
SQ
* Arbalester: Ending Turn with 9 of 9 AP left.
03:31:51
SQ
* ---------------------------------------------------
03:31:52
SQ
*
03:31:52
SQ
* Footman: Resuming turn.
03:31:52
SQ
enemyOutranging: 0
03:31:52
SQ
allyOutranging: 0
03:31:52
SQ
defensive score: 3.64692
03:31:52
SQ
defensive threshold: 2.53846
03:31:52
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), Retreat (0), Roam (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), BreakFree (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), Retreat (0), Roam (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), BreakFree (0)
03:31:52
SQ
-> Behavior picked: Defend (22.5)
03:31:52
SQ
* Footman: Holding defensive position.
03:31:52
SQ
enemyOutranging: 0
03:31:52
SQ
allyOutranging: 0
03:31:52
SQ
defensive score: 3.64692
03:31:52
SQ
defensive threshold: 2.53846
03:31:52
SQ
-> Behaviors to pick from:
Idle (50)(*), Engage.Melee (0), Defend.Shieldwall (0), Retreat (0), Roam (0), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend (0)
Idle (50)(*), Engage.Melee (0), Defend.Shieldwall (0), Retreat (0), Roam (0), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend (0)
03:31:52
SQ
-> Behavior picked: Idle (50)
03:31:52
SQ
* Footman: Ending Turn with 5 of 9 AP left.
03:31:52
SQ
* ---------------------------------------------------
03:31:52
SQ
*
03:31:52
SQ
* Footman: Resuming turn.
03:31:53
SQ
enemyOutranging: 0
03:31:53
SQ
allyOutranging: 0
03:31:53
SQ
defensive score: 3.64692
03:31:53
SQ
defensive threshold: 2.53846
03:31:53
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), Retreat (0), Roam (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), BreakFree (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), Retreat (0), Roam (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), BreakFree (0)
03:31:53
SQ
-> Behavior picked: Defend (22.5)
03:31:53
SQ
* Footman: Holding defensive position.
03:31:53
SQ
enemyOutranging: 0
03:31:53
SQ
allyOutranging: 0
03:31:53
SQ
defensive score: 3.64692
03:31:53
SQ
defensive threshold: 2.53846
03:31:53
SQ
-> Behaviors to pick from:
Idle (50)(*), Engage.Melee (0), Defend.Shieldwall (0), Retreat (0), Roam (0), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend (0)
Idle (50)(*), Engage.Melee (0), Defend.Shieldwall (0), Retreat (0), Roam (0), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend (0)
03:31:53
SQ
-> Behavior picked: Idle (50)
03:31:53
SQ
* Footman: Ending Turn with 4 of 9 AP left.
03:31:53
SQ
* ---------------------------------------------------
03:31:53
SQ
*
03:31:53
SQ
* Footman: Resuming turn.
03:31:54
SQ
enemyOutranging: 0
03:31:54
SQ
allyOutranging: 0
03:31:54
SQ
defensive score: 3.64692
03:31:54
SQ
defensive threshold: 2.53846
03:31:54
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.KnockOut (0), Roam (0), Attack.Lash (0), Attack.Default (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), BreakFree (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.KnockOut (0), Roam (0), Attack.Lash (0), Attack.Default (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), BreakFree (0)
03:31:54
SQ
-> Behavior picked: Defend (22.5)
03:31:54
SQ
* Footman: Holding defensive position.
03:31:54
SQ
enemyOutranging: 0
03:31:54
SQ
allyOutranging: 0
03:31:54
SQ
defensive score: 3.64692
03:31:54
SQ
defensive threshold: 2.53846
03:31:54
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Riposte (0), Attack.KnockOut (0), Roam (0), Attack.Lash (0), Attack.Default (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), BreakFree (0), Defend (0)
Idle (50)(*), Retreat (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Riposte (0), Attack.KnockOut (0), Roam (0), Attack.Lash (0), Attack.Default (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), BreakFree (0), Defend (0)
03:31:54
SQ
-> Behavior picked: Idle (50)
03:31:54
SQ
* Footman: Ending Turn with 5 of 9 AP left.
03:31:54
SQ
* ---------------------------------------------------
03:31:54
SQ
*
03:31:54
SQ
* Footman: Resuming turn.
03:31:55
SQ
enemyOutranging: 0
03:31:55
SQ
allyOutranging: 0
03:31:55
SQ
defensive score: 3.64692
03:31:55
SQ
defensive threshold: 2.53846
03:31:55
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), Retreat (0), Roam (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), BreakFree (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), Retreat (0), Roam (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), BreakFree (0)
03:31:55
SQ
-> Behavior picked: Defend (22.5)
03:31:55
SQ
* Footman: Holding defensive position.
03:31:55
SQ
enemyOutranging: 0
03:31:55
SQ
allyOutranging: 0
03:31:55
SQ
defensive score: 3.64692
03:31:55
SQ
defensive threshold: 2.53846
03:31:55
SQ
-> Behaviors to pick from:
Idle (50)(*), Engage.Melee (0), Defend.Shieldwall (0), Retreat (0), Roam (0), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend (0)
Idle (50)(*), Engage.Melee (0), Defend.Shieldwall (0), Retreat (0), Roam (0), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend (0)
03:31:55
SQ
-> Behavior picked: Idle (50)
03:31:55
SQ
* Footman: Ending Turn with 5 of 9 AP left.
03:31:55
SQ
* ---------------------------------------------------
03:31:55
SQ
*
03:31:55
SQ
* Footman: Resuming turn.
03:31:55
SQ
enemyOutranging: 0
03:31:55
SQ
allyOutranging: 0
03:31:55
SQ
defensive score: 3.64692
03:31:55
SQ
defensive threshold: 2.53846
03:31:56
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0)
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0)
03:31:56
SQ
-> Behavior picked: Defend (22.5)
03:31:56
SQ
* Footman: Holding defensive position.
03:31:56
SQ
enemyOutranging: 0
03:31:56
SQ
allyOutranging: 0
03:31:56
SQ
defensive score: 3.64692
03:31:56
SQ
defensive threshold: 2.53846
03:31:56
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Attack.Default (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0)
Idle (50)(*), Retreat (0), Attack.Default (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0)
03:31:56
SQ
-> Behavior picked: Idle (50)
03:31:56
SQ
* Footman: Ending Turn with 9 of 9 AP left.
03:31:56
SQ
* ---------------------------------------------------
03:32:11
SQ
*
03:32:11
SQ
* Footman: Resuming turn.
03:32:11
SQ
enemyOutranging: 0
03:32:11
SQ
allyOutranging: 0
03:32:11
SQ
defensive score: 3.64692
03:32:11
SQ
defensive threshold: 2.53846
03:32:12
SQ
-> Behaviors to pick from:
Defend.Spearwall (145.973)(*), Defend (22.5), Idle (1), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Default (0), Roam (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0)
Defend.Spearwall (145.973)(*), Defend (22.5), Idle (1), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Default (0), Roam (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0)
03:32:12
SQ
-> Behavior picked: Defend.Spearwall (145.973)
03:32:12
SQ
* Footman: Using Spearwall!
03:32:12
SQ
Footman uses skill Spearwall
03:32:12
SQ
enemyOutranging: 0
03:32:12
SQ
allyOutranging: 0
03:32:12
SQ
defensive score: 3.64692
03:32:12
SQ
defensive threshold: 2.53846
03:32:12
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), BreakFree (0), Attack.Default (0), Retreat (0), Attack.Lash (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Knockback (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Defend.Spearwall (0)
Defend (22.5)(*), Idle (1), BreakFree (0), Attack.Default (0), Retreat (0), Attack.Lash (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Knockback (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Defend.Spearwall (0)
03:32:12
SQ
-> Behavior picked: Defend (22.5)
03:32:12
SQ
* Footman: Going for defensive position.
03:32:12
SQ
enemyOutranging: 0
03:32:12
SQ
allyOutranging: 0
03:32:12
SQ
defensive score: 3.64692
03:32:12
SQ
defensive threshold: 2.53846
03:32:12
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Lash (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Knockback (0), Roam (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Default (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Lash (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Knockback (0), Roam (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Default (0)
03:32:12
SQ
-> Behavior picked: Defend (22.5)
03:32:12
SQ
* Footman: Holding defensive position.
03:32:12
SQ
enemyOutranging: 0
03:32:12
SQ
allyOutranging: 0
03:32:12
SQ
defensive score: 3.64692
03:32:12
SQ
defensive threshold: 2.53846
03:32:12
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.SplitShield (0), Attack.Split (0), Recover (0), Attack.Decapitate (0), Defend.Knockback (0), Roam (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Default (0), Defend (0)
Idle (50)(*), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.SplitShield (0), Attack.Split (0), Recover (0), Attack.Decapitate (0), Defend.Knockback (0), Roam (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Default (0), Defend (0)
03:32:12
SQ
-> Behavior picked: Idle (50)
03:32:12
SQ
* Footman: Ending Turn with 3 of 9 AP left.
03:32:12
SQ
* ---------------------------------------------------
03:32:13
Navigator
Can't find path - start and dest identical!
03:32:16
SQ
*
03:32:16
SQ
* Footman: Resuming turn.
03:32:16
SQ
enemyOutranging: 0
03:32:16
SQ
allyOutranging: 0
03:32:16
SQ
defensive score: 3.64692
03:32:16
SQ
defensive threshold: 2.53846
03:32:16
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), Retreat (0), Roam (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), BreakFree (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), Retreat (0), Roam (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), BreakFree (0)
03:32:16
SQ
-> Behavior picked: Defend (22.5)
03:32:16
SQ
* Footman: Holding defensive position.
03:32:16
SQ
enemyOutranging: 0
03:32:16
SQ
allyOutranging: 0
03:32:16
SQ
defensive score: 3.64692
03:32:16
SQ
defensive threshold: 2.53846
03:32:16
SQ
-> Behaviors to pick from:
Idle (50)(*), Engage.Melee (0), Defend.Shieldwall (0), Retreat (0), Roam (0), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend (0)
Idle (50)(*), Engage.Melee (0), Defend.Shieldwall (0), Retreat (0), Roam (0), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend (0)
03:32:16
SQ
-> Behavior picked: Idle (50)
03:32:16
SQ
* Footman: Ending Turn with 3 of 9 AP left.
03:32:16
SQ
* ---------------------------------------------------
03:32:16
SQ
*
03:32:16
SQ
* Footman: Resuming turn.
03:32:17
SQ
enemyOutranging: 0
03:32:17
SQ
allyOutranging: 0
03:32:17
SQ
defensive score: 3.64692
03:32:17
SQ
defensive threshold: 2.53846
03:32:17
SQ
-> Behaviors to pick from:
Defend.Spearwall (144)(*), Defend (22.5), Idle (1), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Default (0), Roam (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0)
Defend.Spearwall (144)(*), Defend (22.5), Idle (1), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Default (0), Roam (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0)
03:32:17
SQ
-> Behavior picked: Defend.Spearwall (144)
03:32:17
SQ
* Footman: Using Spearwall!
03:32:17
SQ
Footman uses skill Spearwall
03:32:17
SQ
enemyOutranging: 0
03:32:17
SQ
allyOutranging: 0
03:32:17
SQ
defensive score: 3.64692
03:32:17
SQ
defensive threshold: 2.53846
03:32:17
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), BreakFree (0), Attack.Default (0), Retreat (0), Attack.Lash (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Knockback (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Defend.Spearwall (0)
Defend (22.5)(*), Idle (1), BreakFree (0), Attack.Default (0), Retreat (0), Attack.Lash (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Knockback (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Defend.Spearwall (0)
03:32:17
SQ
-> Behavior picked: Defend (22.5)
03:32:17
SQ
* Footman: Going for defensive position.
03:32:17
SQ
enemyOutranging: 0
03:32:17
SQ
allyOutranging: 0
03:32:17
SQ
defensive score: 3.64692
03:32:17
SQ
defensive threshold: 2.53846
03:32:17
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Lash (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Knockback (0), Roam (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Default (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Lash (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Knockback (0), Roam (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Default (0)
03:32:17
SQ
-> Behavior picked: Defend (22.5)
03:32:17
SQ
* Footman: Holding defensive position.
03:32:17
SQ
enemyOutranging: 0
03:32:17
SQ
allyOutranging: 0
03:32:17
SQ
defensive score: 3.64692
03:32:17
SQ
defensive threshold: 2.53846
03:32:17
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.SplitShield (0), Attack.Split (0), Recover (0), Attack.Decapitate (0), Defend.Knockback (0), Roam (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Default (0), Defend (0)
Idle (50)(*), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.SplitShield (0), Attack.Split (0), Recover (0), Attack.Decapitate (0), Defend.Knockback (0), Roam (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Default (0), Defend (0)
03:32:17
SQ
-> Behavior picked: Idle (50)
03:32:17
SQ
* Footman: Ending Turn with 3 of 9 AP left.
03:32:17
SQ
* ---------------------------------------------------
03:32:19
SQ
INFO: Next round issued: 2
03:32:19
SQ
Turn started for Arbalester
03:32:19
SQ
*
03:32:19
SQ
* Arbalester: Starting turn.
03:32:20
SQ
enemyOutranging: 0
03:32:20
SQ
allyOutranging: 0
03:32:20
SQ
defensive score: 3.64692
03:32:20
SQ
defensive threshold: 2.53846
03:32:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Flee (0), Reload (0), BreakFree (0), Engage.Ranged (0), Defend (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Bow (0), Retreat (0), Roam (0)
Idle (1)(*), Recover (0), Flee (0), Reload (0), BreakFree (0), Engage.Ranged (0), Defend (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Bow (0), Retreat (0), Roam (0)
03:32:20
SQ
-> Behavior picked: Idle (1)
03:32:20
SQ
* Arbalester: Waiting with 9 of 9 AP left.
03:32:20
SQ
* ---------------------------------------------------
03:32:20
SQ
Turn started for Arbalester
03:32:20
SQ
*
03:32:20
SQ
* Arbalester: Starting turn.
03:32:20
SQ
enemyOutranging: 0
03:32:20
SQ
allyOutranging: 0
03:32:20
SQ
defensive score: 3.64692
03:32:20
SQ
defensive threshold: 2.53846
03:32:20
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), BreakFree (0), Engage.Ranged (0), Reload (0), Attack.Default (0), Roam (0), Retreat (0)
Defend (90)(*), Idle (1), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), BreakFree (0), Engage.Ranged (0), Reload (0), Attack.Default (0), Roam (0), Retreat (0)
03:32:20
SQ
-> Behavior picked: Defend (90)
03:32:20
SQ
* Arbalester: Waiting until others have moved!
03:32:20
SQ
Turn started for Footman
03:32:20
SQ
*
03:32:20
SQ
* Footman: Starting turn.
03:32:21
SQ
enemyOutranging: 0
03:32:21
SQ
allyOutranging: 0
03:32:21
SQ
defensive score: 3.64692
03:32:21
SQ
defensive threshold: 2.53846
03:32:21
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Default (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), Defend (0), Engage.Melee (0)
Roam (10)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Default (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), Defend (0), Engage.Melee (0)
03:32:21
SQ
-> Behavior picked: Roam (10)
03:32:21
SQ
* Footman: Roaming.
03:32:21
SQ
enemyOutranging: 0
03:32:21
SQ
allyOutranging: 0
03:32:21
SQ
defensive score: 3.64692
03:32:21
SQ
defensive threshold: 2.53846
03:32:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Default (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), Recover (0), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), Defend (0), Engage.Melee (0), Roam (0)
Idle (1)(*), Attack.Lash (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Default (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), Recover (0), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), Defend (0), Engage.Melee (0), Roam (0)
03:32:22
SQ
-> Behavior picked: Idle (1)
03:32:22
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:32:22
SQ
* ---------------------------------------------------
03:32:22
SQ
Turn started for Footman
03:32:22
SQ
*
03:32:22
SQ
* Footman: Starting turn.
03:32:22
SQ
enemyOutranging: 0
03:32:22
SQ
allyOutranging: 0
03:32:22
SQ
defensive score: 3.64692
03:32:22
SQ
defensive threshold: 2.53846
03:32:23
SQ
-> Behaviors to pick from:
Defend.Spearwall (148.557)(*), Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Retreat (0)
Defend.Spearwall (148.557)(*), Defend (90)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Retreat (0)
03:32:23
SQ
-> Behavior picked: Defend.Spearwall (148.557)
03:32:23
SQ
* Footman: Using Spearwall!
03:32:23
SQ
Footman uses skill Spearwall
03:32:23
SQ
enemyOutranging: 0
03:32:23
SQ
allyOutranging: 0
03:32:23
SQ
defensive score: 3.64692
03:32:23
SQ
defensive threshold: 2.53846
03:32:24
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Recover (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Retreat (0), Defend.Spearwall (0)
Defend (22.5)(*), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Recover (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Retreat (0), Defend.Spearwall (0)
03:32:24
SQ
-> Behavior picked: Defend (22.5)
03:32:24
SQ
* Footman: Waiting until others have moved!
03:32:24
SQ
Turn started for Footman
03:32:24
SQ
*
03:32:24
SQ
* Footman: Starting turn.
03:32:25
SQ
enemyOutranging: 0
03:32:25
SQ
allyOutranging: 0
03:32:25
SQ
defensive score: 3.64692
03:32:25
SQ
defensive threshold: 2.53846
03:32:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Riposte (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Recover (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), Defend.Riposte (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Recover (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend (0), Engage.Melee (0)
03:32:25
SQ
-> Behavior picked: Idle (1)
03:32:25
SQ
* Footman: Waiting with 9 of 9 AP left.
03:32:25
SQ
* ---------------------------------------------------
03:32:26
SQ
Turn started for Valdemar The Hammerman
03:32:32
SQ
Turn started for Footman
03:32:32
SQ
*
03:32:32
SQ
* Footman: Starting turn.
03:32:33
SQ
enemyOutranging: 0
03:32:33
SQ
allyOutranging: 1
03:32:33
SQ
defensive score: 10.9408
03:32:33
SQ
defensive threshold: 1.26923
03:32:33
SQ
-> Behaviors to pick from:
Attack.Default (61.2208)(*), Idle (1), Roam (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Engage.Melee (0)
Attack.Default (61.2208)(*), Idle (1), Roam (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Engage.Melee (0)
03:32:33
SQ
-> Behavior picked: Attack.Default (61.2208)
03:32:33
SQ
* Footman: Using Impale against Valdemar The Hammerman!
03:32:33
SQ
Footman uses skill Impale
03:32:33
SQ
enemyOutranging: 0
03:32:33
SQ
allyOutranging: 1
03:32:33
SQ
defensive score: 10.9408
03:32:33
SQ
defensive threshold: 1.26923
03:32:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Lash (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), Recover (0), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Roam (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Lash (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), Recover (0), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
03:32:33
SQ
-> Behavior picked: Idle (1)
03:32:34
SQ
* Footman: Ending Turn with 3 of 9 AP left.
03:32:34
SQ
* ---------------------------------------------------
03:32:34
SQ
Turn started for Kunold The Flailman
03:32:37
SQ
Turn started for Burkhard The Pikeman
03:32:39
SQ
Turn started for Egon The Archer
03:32:44
SQ
[Egon The Archer] executes skill [Shoot Bolt] on target [Footman]
03:32:44
SQ
Egon The Archer uses skill Shoot Bolt
03:32:45
SQ
Turn started for Ulrich The Pikeman
03:32:48
SQ
Turn started for Footman
03:32:48
SQ
Skill [Shieldwall] removed from [Footman].
03:32:48
SQ
*
03:32:48
SQ
* Footman: Starting turn.
03:32:48
SQ
enemyOutranging: 1
03:32:48
SQ
allyOutranging: 0
03:32:48
SQ
-> Behaviors to pick from:
Defend.Knockback (82.1005)(*), Defend.Shieldwall (74.6498)(*), Attack.Default (46.9494)(*), Idle (1), Defend.Spearwall (0), Defend (0), Engage.Melee (0), Roam (0), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), BreakFree (0), Attack.CrushArmor (0), Retreat (0)
Defend.Knockback (82.1005)(*), Defend.Shieldwall (74.6498)(*), Attack.Default (46.9494)(*), Idle (1), Defend.Spearwall (0), Defend (0), Engage.Melee (0), Roam (0), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), BreakFree (0), Attack.CrushArmor (0), Retreat (0)
03:32:48
SQ
-> Behavior picked: Defend.Knockback (82.1005)
03:32:49
SQ
* Footman: Using Knock Back!
03:32:49
SQ
Footman uses skill Knock Back
03:32:50
SQ
enemyOutranging: 1
03:32:50
SQ
allyOutranging: 0
03:32:50
SQ
-> Behaviors to pick from:
Defend.Shieldwall (70.4647)(*), Attack.Default (46.3911)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), Defend (0), Defend.Riposte (0), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), Recover (0), SwitchTo.Melee (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), BreakFree (0), Attack.CrushArmor (0), Retreat (0), Defend.Knockback (0)
Defend.Shieldwall (70.4647)(*), Attack.Default (46.3911)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), Defend (0), Defend.Riposte (0), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), Recover (0), SwitchTo.Melee (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), BreakFree (0), Attack.CrushArmor (0), Retreat (0), Defend.Knockback (0)
03:32:50
SQ
-> Behavior picked: Attack.Default (46.3911)
03:32:50
SQ
* Footman: Using Slash against Kunold The Flailman!
03:32:50
SQ
Footman uses skill Slash
03:32:50
SQ
enemyOutranging: 1
03:32:50
SQ
allyOutranging: 0
03:32:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Riposte (0), Attack.Split (0), Engage.Melee (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), SwitchTo.Melee (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), BreakFree (0), Attack.CrushArmor (0), Retreat (0), Defend.Knockback (0), Defend.Shieldwall (0)
Idle (1)(*), Defend (0), Defend.Riposte (0), Attack.Split (0), Engage.Melee (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), SwitchTo.Melee (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), BreakFree (0), Attack.CrushArmor (0), Retreat (0), Defend.Knockback (0), Defend.Shieldwall (0)
03:32:50
SQ
-> Behavior picked: Idle (1)
03:32:50
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:32:50
SQ
* ---------------------------------------------------
03:32:50
SQ
Turn started for Footman
03:32:50
SQ
*
03:32:50
SQ
* Footman: Starting turn.
03:32:51
SQ
enemyOutranging: 1
03:32:51
SQ
allyOutranging: 0
03:32:51
SQ
-> Behaviors to pick from:
Engage.Melee (228.8)(*), Defend.Shieldwall (3.5589), Idle (1), Roam (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Default (0), Attack.Split (0), Defend.Riposte (0), Attack.KnockOut (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend (0), Retreat (0)
Engage.Melee (228.8)(*), Defend.Shieldwall (3.5589), Idle (1), Roam (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Default (0), Attack.Split (0), Defend.Riposte (0), Attack.KnockOut (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend (0), Retreat (0)
03:32:51
SQ
-> Behavior picked: Engage.Melee (228.8)
03:32:51
SQ
* Footman: Engaging to melee range with Egon The Archer (visible), accepted_distance=0
03:32:51
SQ
* Footman: Reached engage destination
03:32:51
SQ
enemyOutranging: 1
03:32:51
SQ
allyOutranging: 0
03:32:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Decapitate (0), Roam (0), Attack.Lash (0), Attack.Default (0), Attack.Split (0), Defend.Shieldwall (0), Attack.KnockOut (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Decapitate (0), Roam (0), Attack.Lash (0), Attack.Default (0), Attack.Split (0), Defend.Shieldwall (0), Attack.KnockOut (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend (0), Retreat (0), Engage.Melee (0)
03:32:51
SQ
-> Behavior picked: Idle (1)
03:32:52
SQ
* Footman: Ending Turn with 3 of 9 AP left.
03:32:52
SQ
* ---------------------------------------------------
03:32:52
SQ
Turn started for Valdemar The Captain
03:32:57
SQ
[Valdemar The Captain] executes skill [Knock Back] on target [Footman]
03:32:57
SQ
Valdemar The Captain uses skill Knock Back
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:57
SQ
TurnSequenceBar::initNextTurn -> next turn denied
03:32:58
SQ
Turn started for Footman
03:32:58
SQ
Skill [Spearwall] removed from [Footman].
03:32:58
SQ
*
03:32:58
SQ
* Footman: Starting turn.
03:32:58
SQ
enemyOutranging: 1
03:32:58
SQ
allyOutranging: 0
03:32:58
SQ
stopping early so we don't give a free attack
03:32:58
SQ
stopping early so we don't give a free attack
03:32:58
SQ
stopping early so we don't give a free attack
03:32:58
SQ
-> Behaviors to pick from:
Engage.Melee (132)(*), Defend.Shieldwall (24.4093), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Recover (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), BreakFree (0), Retreat (0)
Engage.Melee (132)(*), Defend.Shieldwall (24.4093), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Recover (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), BreakFree (0), Retreat (0)
03:32:58
SQ
-> Behavior picked: Engage.Melee (132)
03:32:59
SQ
* Footman: Engaging to melee range with Valdemar The Captain (visible), accepted_distance=0
03:32:59
SQ
* Footman: Reached engage destination
03:32:59
SQ
enemyOutranging: 1
03:32:59
SQ
allyOutranging: 0
03:32:59
SQ
-> Behaviors to pick from:
Defend.Shieldwall (77.7803)(*), Attack.Default (52.0036)(*), Idle (1), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Recover (0), Roam (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Retreat (0), Engage.Melee (0)
Defend.Shieldwall (77.7803)(*), Attack.Default (52.0036)(*), Idle (1), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Recover (0), Roam (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Retreat (0), Engage.Melee (0)
03:32:59
SQ
-> Behavior picked: Defend.Shieldwall (77.7803)
03:32:59
SQ
* Footman: Using Shieldwall!
03:32:59
SQ
Footman uses skill Shieldwall
03:32:59
SQ
enemyOutranging: 1
03:32:59
SQ
allyOutranging: 0
03:33:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Recover (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Swing (0), Recover (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0)
03:33:00
SQ
-> Behavior picked: Idle (1)
03:33:00
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:33:00
SQ
* ---------------------------------------------------
03:33:00
SQ
Turn started for Hakon The Flailman
03:33:00
SQ
Skill [Spearwall] removed from [Hakon The Flailman].
03:33:04
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Footman]
03:33:04
SQ
Hakon The Flailman uses skill Thrust
03:33:04
SQ
Turn started for Ejnar The Guard
03:33:04
SQ
Skill [Spearwall] removed from [Ejnar The Guard].
03:33:06
SQ
[Ejnar The Guard] executes skill [Thrust] on target [Footman]
03:33:06
SQ
Ejnar The Guard uses skill Thrust
03:33:06
SQ
Turn started for Footman
03:33:06
SQ
Skill [Spearwall] removed from [Footman].
03:33:06
SQ
*
03:33:06
SQ
* Footman: Starting turn.
03:33:07
SQ
enemyOutranging: 1
03:33:07
SQ
allyOutranging: 1
03:33:07
SQ
-> Behaviors to pick from:
Engage.Melee (104.727)(*), Defend.Shieldwall (15.4698), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Recover (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), BreakFree (0), Retreat (0)
Engage.Melee (104.727)(*), Defend.Shieldwall (15.4698), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Recover (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), BreakFree (0), Retreat (0)
03:33:07
SQ
-> Behavior picked: Engage.Melee (104.727)
03:33:07
SQ
* Footman: Engaging to melee range with Ulrich The Pikeman (visible), accepted_distance=0
03:33:07
SQ
* Footman: Reached engage destination
03:33:07
SQ
enemyOutranging: 1
03:33:07
SQ
allyOutranging: 1
03:33:07
SQ
-> Behaviors to pick from:
Defend.Shieldwall (89.8063)(*), Attack.Default (71.3202)(*), Idle (1), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Recover (0), Roam (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Retreat (0), Engage.Melee (0)
Defend.Shieldwall (89.8063)(*), Attack.Default (71.3202)(*), Idle (1), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Recover (0), Roam (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Retreat (0), Engage.Melee (0)
03:33:07
SQ
-> Behavior picked: Defend.Shieldwall (89.8063)
03:33:08
SQ
* Footman: Using Shieldwall!
03:33:08
SQ
Footman uses skill Shieldwall
03:33:08
SQ
enemyOutranging: 1
03:33:08
SQ
allyOutranging: 1
03:33:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Recover (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Swing (0), Recover (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0)
03:33:08
SQ
-> Behavior picked: Idle (1)
03:33:09
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:33:09
SQ
* ---------------------------------------------------
03:33:09
SQ
*
03:33:09
SQ
* Arbalester: Resuming turn.
03:33:09
SQ
enemyOutranging: 1
03:33:09
SQ
allyOutranging: 1
03:33:09
SQ
-> Behaviors to pick from:
Attack.Bow (65.4037)(*), Idle (1), BreakFree (0), Engage.Ranged (0), Flee (0), Defend.Riposte (0), Defend (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Roam (0), Attack.Default (0), Reload (0), Recover (0)
Attack.Bow (65.4037)(*), Idle (1), BreakFree (0), Engage.Ranged (0), Flee (0), Defend.Riposte (0), Defend (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Roam (0), Attack.Default (0), Reload (0), Recover (0)
03:33:09
SQ
-> Behavior picked: Attack.Bow (65.4037)
03:33:10
SQ
* Arbalester: Using Shoot Bolt against Valdemar The Hammerman!
03:33:10
SQ
Arbalester uses skill Shoot Bolt
03:33:11
SQ
enemyOutranging: 1
03:33:11
SQ
allyOutranging: 1
03:33:11
SQ
-> Behaviors to pick from:
Reload (97.8313)(*), Idle (1), Flee (0), Defend.Riposte (0), BreakFree (0), Roam (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Recover (0), Attack.Puncture (0), Engage.Ranged (0), Attack.Bow (0)
Reload (97.8313)(*), Idle (1), Flee (0), Defend.Riposte (0), BreakFree (0), Roam (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Recover (0), Attack.Puncture (0), Engage.Ranged (0), Attack.Bow (0)
03:33:11
SQ
-> Behavior picked: Reload (97.8313)
03:33:11
SQ
* Arbalester: Reloading!
03:33:11
SQ
Arbalester uses skill Reload
03:33:11
SQ
enemyOutranging: 1
03:33:11
SQ
allyOutranging: 1
03:33:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Default (0), BreakFree (0), Roam (0), Engage.Ranged (0), Attack.Bow (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Recover (0), Attack.Puncture (0), Engage.Melee (0), Defend.Riposte (0), Reload (0)
Idle (1)(*), Flee (0), Attack.Default (0), BreakFree (0), Roam (0), Engage.Ranged (0), Attack.Bow (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Recover (0), Attack.Puncture (0), Engage.Melee (0), Defend.Riposte (0), Reload (0)
03:33:11
SQ
-> Behavior picked: Idle (1)
03:33:11
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
03:33:11
SQ
* ---------------------------------------------------
03:33:11
SQ
*
03:33:11
SQ
* Arbalester: Resuming turn.
03:33:12
SQ
enemyOutranging: 1
03:33:12
SQ
allyOutranging: 1
03:33:12
SQ
-> Behaviors to pick from:
Attack.Bow (26.2711)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Reload (0), Attack.Default (0), Engage.Melee (0), Recover (0), BreakFree (0), Engage.Ranged (0), Roam (0), Retreat (0), Attack.Puncture (0), Defend.Riposte (0), Defend (0)
Attack.Bow (26.2711)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Reload (0), Attack.Default (0), Engage.Melee (0), Recover (0), BreakFree (0), Engage.Ranged (0), Roam (0), Retreat (0), Attack.Puncture (0), Defend.Riposte (0), Defend (0)
03:33:12
SQ
-> Behavior picked: Attack.Bow (26.2711)
03:33:12
SQ
* Arbalester: Using Shoot Bolt against Hakon The Flailman!
03:33:12
SQ
Arbalester uses skill Shoot Bolt
03:33:13
SQ
enemyOutranging: 1
03:33:13
SQ
allyOutranging: 1
03:33:13
SQ
-> Behaviors to pick from:
Reload (97.8049)(*), Idle (1), SwitchTo.Melee (0), Roam (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Riposte (0), Recover (0), BreakFree (0), Engage.Ranged (0), Defend (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Flee (0), Attack.Bow (0)
Reload (97.8049)(*), Idle (1), SwitchTo.Melee (0), Roam (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Riposte (0), Recover (0), BreakFree (0), Engage.Ranged (0), Defend (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Flee (0), Attack.Bow (0)
03:33:13
SQ
-> Behavior picked: Reload (97.8049)
03:33:13
SQ
* Arbalester: Reloading!
03:33:13
SQ
Arbalester uses skill Reload
03:33:13
SQ
enemyOutranging: 1
03:33:13
SQ
allyOutranging: 1
03:33:13
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Attack.Bow (0), BreakFree (0), Engage.Ranged (0), Defend (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), Roam (0), Reload (0)
Idle (1)(*), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Attack.Bow (0), BreakFree (0), Engage.Ranged (0), Defend (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), Roam (0), Reload (0)
03:33:13
SQ
-> Behavior picked: Idle (1)
03:33:14
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
03:33:14
SQ
* ---------------------------------------------------
03:33:14
SQ
*
03:33:14
SQ
* Footman: Resuming turn.
03:33:14
SQ
enemyOutranging: 1
03:33:14
SQ
allyOutranging: 1
03:33:14
SQ
-> Behaviors to pick from:
Defend.Shieldwall (65.0319)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Lash (0), Roam (0), Recover (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Retreat (0), Defend.Spearwall (0), Defend (0)
Defend.Shieldwall (65.0319)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Lash (0), Roam (0), Recover (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Retreat (0), Defend.Spearwall (0), Defend (0)
03:33:14
SQ
-> Behavior picked: Defend.Shieldwall (65.0319)
03:33:15
SQ
* Footman: Using Shieldwall!
03:33:15
SQ
Footman uses skill Shieldwall
03:33:15
SQ
enemyOutranging: 1
03:33:15
SQ
allyOutranging: 1
03:33:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Ranged (0), Roam (0), Recover (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Knockback (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Retreat (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Default (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Ranged (0), Roam (0), Recover (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Knockback (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Retreat (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0)
03:33:15
SQ
-> Behavior picked: Idle (1)
03:33:15
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:33:15
SQ
* ---------------------------------------------------
03:33:15
SQ
*
03:33:15
SQ
* Footman: Resuming turn.
03:33:16
SQ
enemyOutranging: 1
03:33:16
SQ
allyOutranging: 1
03:33:16
SQ
-> Behaviors to pick from:
Engage.Melee (86.6667)(*), Idle (1), Attack.Swing (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Split (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Recover (0), Retreat (0), SwitchTo.Melee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend (0), Roam (0), Defend.Shieldwall (0)
Engage.Melee (86.6667)(*), Idle (1), Attack.Swing (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Split (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Recover (0), Retreat (0), SwitchTo.Melee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend (0), Roam (0), Defend.Shieldwall (0)
03:33:16
SQ
-> Behavior picked: Engage.Melee (86.6667)
03:33:16
SQ
* Footman: Engaging to melee range with Ejnar The Guard (not visible), accepted_distance=0
03:33:16
SQ
* Footman: Reached engage destination
03:33:16
SQ
enemyOutranging: 1
03:33:16
SQ
allyOutranging: 1
03:33:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Recover (0), Retreat (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Recover (0), Retreat (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0)
03:33:16
SQ
-> Behavior picked: Idle (1)
03:33:16
SQ
* Footman: Ending Turn with 0 of 9 AP left.
03:33:16
SQ
* ---------------------------------------------------
03:33:22
SQ
INFO: Next round issued: 3
03:33:23
SQ
Turn started for Footman
03:33:23
SQ
*
03:33:23
SQ
* Footman: Starting turn.
03:33:23
SQ
enemyOutranging: 1
03:33:23
SQ
allyOutranging: 1
03:33:23
SQ
-> Behaviors to pick from:
Engage.Melee (110.588)(*), Idle (1), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Recover (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Flee (0), Retreat (0), BreakFree (0), Defend (0), Defend.Shieldwall (0), Roam (0), Attack.Lash (0)
Engage.Melee (110.588)(*), Idle (1), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Recover (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Flee (0), Retreat (0), BreakFree (0), Defend (0), Defend.Shieldwall (0), Roam (0), Attack.Lash (0)
03:33:23
SQ
-> Behavior picked: Engage.Melee (110.588)
03:33:23
SQ
* Footman: Engaging to melee range with Hakon The Flailman (not visible), accepted_distance=0
03:33:23
SQ
* Footman: Reached engage destination
03:33:23
SQ
enemyOutranging: 1
03:33:23
SQ
allyOutranging: 1
03:33:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Recover (0), Attack.CrushArmor (0), Flee (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Spearwall (0), Retreat (0), BreakFree (0), Defend (0), Defend.Shieldwall (0), Roam (0), Attack.Lash (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Recover (0), Attack.CrushArmor (0), Flee (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Spearwall (0), Retreat (0), BreakFree (0), Defend (0), Defend.Shieldwall (0), Roam (0), Attack.Lash (0), Engage.Melee (0)
03:33:24
SQ
-> Behavior picked: Idle (1)
03:33:24
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:33:24
SQ
* ---------------------------------------------------
03:33:24
SQ
Turn started for Ulrich The Pikeman
03:33:29
SQ
[Ulrich The Pikeman] executes skill [Strike] on target [Footman]
03:33:29
SQ
Ulrich The Pikeman uses skill Strike
03:33:30
SQ
Turn started for Footman
03:33:30
SQ
*
03:33:30
SQ
* Footman: Starting turn.
03:33:30
SQ
enemyOutranging: 1
03:33:30
SQ
allyOutranging: 1
03:33:30
SQ
-> Behaviors to pick from:
Attack.Default (85.2972)(*), Idle (1), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Recover (0), Attack.Decapitate (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Lash (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0), Roam (0)
Attack.Default (85.2972)(*), Idle (1), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Recover (0), Attack.Decapitate (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Lash (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0), Roam (0)
03:33:30
SQ
-> Behavior picked: Attack.Default (85.2972)
03:33:31
SQ
* Footman: Using Impale against Ulrich The Pikeman!
03:33:31
SQ
Footman uses skill Impale
03:33:31
SQ
enemyOutranging: 1
03:33:31
SQ
allyOutranging: 1
03:33:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Recover (0), Attack.Lash (0), Flee (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0), Defend.Spearwall (0), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0), Roam (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Recover (0), Attack.Lash (0), Flee (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0), Defend.Spearwall (0), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0), Roam (0), Attack.Default (0)
03:33:31
SQ
-> Behavior picked: Idle (1)
03:33:31
SQ
* Footman: Ending Turn with 3 of 9 AP left.
03:33:31
SQ
* ---------------------------------------------------
03:33:31
SQ
Turn started for Egon The Archer
03:33:34
SQ
Ejnar The Guard is unconscious.
03:33:34
SQ
Skill [Nighttime] removed from [Kunold The Flailman].
03:33:34
SQ
Skill [Nighttime] removed from [Valdemar The Captain].
03:33:34
SQ
Skill [Nighttime] removed from [Egon The Archer].
03:33:34
SQ
Skill [Reload] removed from [Egon The Archer].
03:33:34
SQ
Skill [Nighttime] removed from [Valdemar The Hammerman].
03:33:34
SQ
Skill [Nighttime] removed from [Hakon The Flailman].
03:33:34
SQ
Skill [Nighttime] removed from [Burkhard The Pikeman].
03:33:34
SQ
Skill [Nighttime] removed from [Ulrich The Pikeman].
03:33:34
Resource
Unloading: gfx/orientation_overlay.png
03:33:34
Resource
Loading: music/defeat_01.ogg
03:33:37
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
03:33:37
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
03:33:37
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
03:33:37
SQ
World::onCombatFinished
03:33:37
Resource
Unloading: music/defeat_01.ogg
03:33:37
SQ
TacticalState::onFinish
03:33:37
Resource
Unloading: gfx/object_0.png
03:33:37
Resource
Unloading: gfx/detail.png
03:33:37
Resource
Unloading Resource Package "Temporary Tactical Resources".
03:33:37
Resource
Unloading: sounds/misc/donkey_hurt_01.wav
03:33:37
Resource
Unloading: sounds/misc/donkey_hurt_02.wav
03:33:37
Resource
Unloading: sounds/misc/donkey_hurt_03.wav
03:33:37
Resource
Unloading: sounds/misc/donkey_death_01.wav
03:33:37
Resource
Unloading: sounds/misc/donkey_death_02.wav
03:33:37
Resource
Unloading: sounds/misc/donkey_idle_01.wav
03:33:37
Resource
Unloading: sounds/misc/donkey_idle_02.wav
03:33:37
Resource
Unloading: sounds/misc/donkey_idle_03.wav
03:33:37
Resource
Unloading: sounds/misc/donkey_idle_04.wav
03:33:37
Resource
Unloading: sounds/misc/donkey_idle_05.wav
03:33:37
Resource
Unloading: sounds/misc/donkey_idle_06.wav
03:33:37
Resource
Unloading: sounds/misc/donkey_idle_07.wav
03:33:37
Resource
Unloading: sounds/misc/donkey_idle_08.wav
03:33:41
SQ
Load campaign: autosave
03:33:43
Scene
Finished loading scene.
03:33:44
SQ
contract added: Drive away bandits
03:33:44
SQ
contract added: Secure Cemetery
03:33:44
SQ
contract added: Drive away bandits
03:33:44
SQ
contract added: Secure Cemetery
03:33:44
SQ
contract added: Armed Courier
03:33:44
SQ
contract added: Armed Courier
03:33:44
SQ
contract added: Drive away bandits
03:33:44
SQ
contract added: Return Item
03:33:44
SQ
contract added: Escort Caravan
03:33:44
SQ
contract added: Secure Cemetery
03:33:44
SQ
contract added: Secure Cemetery
03:33:44
SQ
contract added: Armed Courier
03:33:44
SQ
contract added: Hunting Beasts
03:33:44
SQ
contract added: Hunting Beasts
03:33:44
SQ
contract added: Escort Caravan
03:33:44
Resource
Loading: music/worldmap_06.ogg
03:33:51
SQ
Save campaign: autosave
03:33:52
Scene
Finished saving scene.
03:33:53
SQ
WorldState::onHide
03:33:53
Resource
Loading: gfx/object_0.png
03:33:54
Texture
Texture "gfx/object_0.png" (ID: 326) took up approximately 21845kb in video memory.
03:33:54
Resource
Loading: gfx/detail.png
03:33:54
Texture
Texture "gfx/detail.png" (ID: 479) took up approximately 10922kb in video memory.
03:33:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,6).
03:33:54
Resource
Loading: gfx/orientation_overlay.png
03:33:54
Texture
Texture "gfx/orientation_overlay.png" (ID: 485) took up approximately 512kb in video memory.
03:33:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,7).
03:33:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,5).
03:33:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,8).
03:33:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,4).
03:33:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,9).
03:33:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,3).
03:33:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/arbalester" at (20,10).
03:33:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/arbalester" at (20,0).
03:33:55
TacticalScene
Spawned Entity type "scripts/entity/tactical/allies/donkey" at (22,4).
03:33:55
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (21,5).
03:33:55
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,10).
03:33:55
SQ
TACTICAL: STASH LOCKED: true
03:33:55
SQ
INFO: Next round issued: 1
03:33:55
Resource
Started loading Resource Package "Temporary Tactical Resources".
03:33:55
Resource
Loading: sounds/misc/donkey_hurt_01.wav
03:33:55
Resource
Unloading: music/worldmap_06.ogg
03:33:55
Resource
Loading: sounds/misc/donkey_hurt_02.wav
03:33:55
Resource
Loading: sounds/misc/donkey_hurt_03.wav
03:33:55
SQ
Turn started for Arbalester
03:33:55
SQ
*
03:33:55
SQ
* Arbalester: Starting turn.
03:33:55
Resource
Loading: sounds/misc/donkey_death_01.wav
03:33:55
Resource
Loading: sounds/misc/donkey_death_02.wav
03:33:55
Resource
Loading: sounds/misc/donkey_idle_01.wav
03:33:55
Resource
Loading: sounds/misc/donkey_idle_02.wav
03:33:55
Resource
Loading: sounds/misc/donkey_idle_03.wav
03:33:55
Resource
Loading: sounds/misc/donkey_idle_04.wav
03:33:55
Resource
Loading: sounds/misc/donkey_idle_05.wav
03:33:55
Resource
Loading: sounds/misc/donkey_idle_06.wav
03:33:55
Resource
Loading: sounds/misc/donkey_idle_07.wav
03:33:55
Resource
Loading: sounds/misc/donkey_idle_08.wav
03:33:55
SQ
enemyOutranging: 0
03:33:55
SQ
allyOutranging: 0
03:33:55
SQ
defensive score: 2.83649
03:33:55
SQ
defensive threshold: 2.53846
03:33:56
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Reload (0), Recover (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0)
Defend (90)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Reload (0), Recover (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0)
03:33:56
SQ
-> Behavior picked: Defend (90)
03:33:56
SQ
* Arbalester: Going for defensive position.
03:33:56
SQ
enemyOutranging: 0
03:33:56
SQ
allyOutranging: 0
03:33:56
SQ
defensive score: 2.83649
03:33:56
SQ
defensive threshold: 2.53846
03:33:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Recover (0), Retreat (0), Reload (0), BreakFree (0), Flee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Ranged (0), Defend (0)
Idle (1)(*), Roam (0), Recover (0), Retreat (0), Reload (0), BreakFree (0), Flee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Ranged (0), Defend (0)
03:33:56
SQ
-> Behavior picked: Idle (1)
03:33:56
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
03:33:56
SQ
* ---------------------------------------------------
03:33:57
SQ
Turn started for Arbalester
03:33:57
SQ
*
03:33:57
SQ
* Arbalester: Starting turn.
03:33:57
SQ
enemyOutranging: 0
03:33:57
SQ
allyOutranging: 0
03:33:57
SQ
defensive score: 2.83649
03:33:57
SQ
defensive threshold: 2.53846
03:33:58
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Reload (0), Recover (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0)
Defend (90)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Reload (0), Recover (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0)
03:33:58
SQ
-> Behavior picked: Defend (90)
03:33:58
SQ
* Arbalester: Waiting until others have moved!
03:33:58
SQ
Turn started for Footman
03:33:58
SQ
*
03:33:58
SQ
* Footman: Starting turn.
03:33:58
SQ
enemyOutranging: 0
03:33:58
SQ
allyOutranging: 0
03:33:58
SQ
defensive score: 2.83649
03:33:58
SQ
defensive threshold: 2.53846
03:33:59
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:33:59
SQ
-> Behavior picked: Defend (90)
03:33:59
SQ
* Footman: Going for defensive position.
03:33:59
SQ
enemyOutranging: 0
03:33:59
SQ
allyOutranging: 0
03:33:59
SQ
defensive score: 2.83649
03:33:59
SQ
defensive threshold: 2.53846
03:34:00
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0)
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0)
03:34:00
SQ
-> Behavior picked: Defend (22.5)
03:34:00
SQ
* Footman: Waiting until others have moved!
03:34:00
SQ
Turn started for Footman
03:34:00
SQ
*
03:34:00
SQ
* Footman: Starting turn.
03:34:01
SQ
enemyOutranging: 0
03:34:01
SQ
allyOutranging: 0
03:34:01
SQ
defensive score: 2.83649
03:34:01
SQ
defensive threshold: 2.53846
03:34:01
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:34:01
SQ
-> Behavior picked: Defend (90)
03:34:01
SQ
* Footman: Going for defensive position.
03:34:01
SQ
enemyOutranging: 0
03:34:01
SQ
allyOutranging: 0
03:34:01
SQ
defensive score: 2.83649
03:34:01
SQ
defensive threshold: 2.53846
03:34:02
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0)
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0)
03:34:02
SQ
-> Behavior picked: Defend (22.5)
03:34:02
SQ
* Footman: Waiting until others have moved!
03:34:02
SQ
Turn started for Footman
03:34:02
SQ
*
03:34:02
SQ
* Footman: Starting turn.
03:34:02
SQ
enemyOutranging: 0
03:34:02
SQ
allyOutranging: 0
03:34:02
SQ
defensive score: 2.83649
03:34:02
SQ
defensive threshold: 2.53846
03:34:02
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:34:02
SQ
-> Behavior picked: Defend (90)
03:34:02
SQ
* Footman: Waiting until others have moved!
03:34:02
SQ
Turn started for Footman
03:34:02
SQ
*
03:34:02
SQ
* Footman: Starting turn.
03:34:03
SQ
enemyOutranging: 0
03:34:03
SQ
allyOutranging: 0
03:34:03
SQ
defensive score: 2.83649
03:34:03
SQ
defensive threshold: 2.53846
03:34:03
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (46.4715)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Defend.Shieldwall (46.4715)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:34:03
SQ
-> Behavior picked: Defend (90)
03:34:03
SQ
* Footman: Waiting until others have moved!
03:34:03
SQ
Turn started for Hakon The Flailman
03:34:07
SQ
Turn started for Egon The Archer
03:34:09
SQ
Turn started for Ejnar The Guard
03:34:11
SQ
Turn started for Footman
03:34:11
SQ
*
03:34:11
SQ
* Footman: Starting turn.
03:34:11
SQ
enemyOutranging: 1
03:34:11
SQ
allyOutranging: 0
03:34:11
SQ
defensive score: 0.945498
03:34:11
SQ
defensive threshold: 25.3846
03:34:11
SQ
-> Behaviors to pick from:
Engage.Melee (61.6)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (61.6)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:34:11
SQ
-> Behavior picked: Engage.Melee (61.6)
03:34:12
SQ
* Footman: Engaging to melee range with Kunold The Flailman (not visible), accepted_distance=0
03:34:12
SQ
* Footman: Reached engage destination
03:34:12
SQ
enemyOutranging: 1
03:34:12
SQ
allyOutranging: 0
03:34:12
SQ
defensive score: 0.945498
03:34:12
SQ
defensive threshold: 25.3846
03:34:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
03:34:12
SQ
-> Behavior picked: Idle (1)
03:34:12
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:34:12
SQ
* ---------------------------------------------------
03:34:13
SQ
Turn started for Valdemar The Hammerman
03:34:16
SQ
[Valdemar The Hammerman] executes skill [Slash] on target [Footman]
03:34:16
SQ
Valdemar The Hammerman uses skill Slash
03:34:17
SQ
Turn started for Footman
03:34:17
SQ
*
03:34:17
SQ
* Footman: Starting turn.
03:34:17
SQ
enemyOutranging: 1
03:34:17
SQ
allyOutranging: 0
03:34:17
SQ
defensive score: 0.859544
03:34:17
SQ
defensive threshold: 25.3846
03:34:17
SQ
stopping early so we don't give a free attack
03:34:17
SQ
stopping early so we don't give a free attack
03:34:17
SQ
stopping early so we don't give a free attack
03:34:17
SQ
stopping early so we don't give a free attack
03:34:17
SQ
-> Behaviors to pick from:
Engage.Melee (117.333)(*), Defend.Shieldwall (23.1), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (117.333)(*), Defend.Shieldwall (23.1), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:34:17
SQ
-> Behavior picked: Engage.Melee (117.333)
03:34:17
SQ
* Footman: Engaging to melee range with Hakon The Flailman (visible), accepted_distance=0
03:34:17
SQ
* Footman: Reached engage destination
03:34:17
SQ
enemyOutranging: 1
03:34:17
SQ
allyOutranging: 0
03:34:17
SQ
defensive score: 0.859544
03:34:17
SQ
defensive threshold: 25.3846
03:34:17
SQ
-> Behaviors to pick from:
Defend.Shieldwall (55.5364)(*), Idle (1), Defend (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Defend.Shieldwall (55.5364)(*), Idle (1), Defend (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
03:34:17
SQ
-> Behavior picked: Defend.Shieldwall (55.5364)
03:34:18
SQ
* Footman: Using Shieldwall!
03:34:18
SQ
Footman uses skill Shieldwall
03:34:18
SQ
enemyOutranging: 1
03:34:18
SQ
allyOutranging: 0
03:34:18
SQ
defensive score: 0.859544
03:34:18
SQ
defensive threshold: 25.3846
03:34:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Defend (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend.Shieldwall (0)
03:34:18
SQ
-> Behavior picked: Idle (1)
03:34:18
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:34:18
SQ
* ---------------------------------------------------
03:34:19
SQ
Turn started for Burkhard The Pikeman
03:34:22
SQ
[Burkhard The Pikeman] executes skill [Split Shield] on target [Footman]
03:34:22
SQ
Burkhard The Pikeman uses skill Split Shield
03:34:22
SQ
Turn started for Ulrich The Pikeman
03:34:23
Script
VM collected 1 object(s) and deleted them.
03:34:26
SQ
Turn started for Kunold The Flailman
03:34:28
SQ
[Kunold The Flailman] executes skill [Slash] on target [Footman]
03:34:28
SQ
Kunold The Flailman uses skill Slash
03:34:29
SQ
Turn started for Footman
03:34:29
SQ
*
03:34:29
SQ
* Footman: Starting turn.
03:34:29
SQ
enemyOutranging: 1
03:34:29
SQ
allyOutranging: 0
03:34:29
SQ
defensive score: 0.859544
03:34:29
SQ
defensive threshold: 25.3846
03:34:29
SQ
stopping early so we don't give a free attack
03:34:29
SQ
stopping early so we don't give a free attack
03:34:29
SQ
stopping early so we don't give a free attack
03:34:29
SQ
-> Behaviors to pick from:
Engage.Melee (125.231)(*), Defend.Shieldwall (22.9883), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (125.231)(*), Defend.Shieldwall (22.9883), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:34:29
SQ
-> Behavior picked: Engage.Melee (125.231)
03:34:30
SQ
* Footman: Engaging to melee range with Ejnar The Guard (not visible), accepted_distance=0
03:34:30
SQ
* Footman: Reached engage destination
03:34:30
SQ
enemyOutranging: 1
03:34:30
SQ
allyOutranging: 0
03:34:30
SQ
defensive score: 0.859544
03:34:30
SQ
defensive threshold: 25.3846
03:34:30
SQ
-> Behaviors to pick from:
Defend.Shieldwall (60.2655)(*), Idle (1), Defend (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Defend.Shieldwall (60.2655)(*), Idle (1), Defend (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
03:34:30
SQ
-> Behavior picked: Defend.Shieldwall (60.2655)
03:34:30
SQ
* Footman: Using Shieldwall!
03:34:30
SQ
Footman uses skill Shieldwall
03:34:30
SQ
enemyOutranging: 1
03:34:30
SQ
allyOutranging: 0
03:34:30
SQ
defensive score: 0.859544
03:34:30
SQ
defensive threshold: 25.3846
03:34:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Defend (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend.Shieldwall (0)
03:34:31
SQ
-> Behavior picked: Idle (1)
03:34:31
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:34:31
SQ
* ---------------------------------------------------
03:34:31
SQ
Turn started for Footman
03:34:31
SQ
*
03:34:31
SQ
* Footman: Starting turn.
03:34:31
SQ
enemyOutranging: 1
03:34:31
SQ
allyOutranging: 0
03:34:31
SQ
defensive score: 0.859544
03:34:31
SQ
defensive threshold: 25.3846
03:34:32
SQ
stopping early so we don't give a free attack
03:34:32
SQ
stopping early so we don't give a free attack
03:34:32
SQ
stopping early so we don't give a free attack
03:34:32
SQ
stopping early so we don't give a free attack
03:34:32
SQ
-> Behaviors to pick from:
Engage.Melee (123.75)(*), Defend.Shieldwall (22.824), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (123.75)(*), Defend.Shieldwall (22.824), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
03:34:32
SQ
-> Behavior picked: Engage.Melee (123.75)
03:34:32
SQ
* Footman: Engaging to melee range with Ejnar The Guard (not visible), accepted_distance=0
03:34:32
SQ
* Footman: Reached engage destination
03:34:32
SQ
enemyOutranging: 1
03:34:32
SQ
allyOutranging: 0
03:34:32
SQ
defensive score: 0.859544
03:34:32
SQ
defensive threshold: 25.3846
03:34:32
SQ
-> Behaviors to pick from:
Defend.Shieldwall (59.7078)(*), Idle (1), Defend (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Defend.Shieldwall (59.7078)(*), Idle (1), Defend (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
03:34:32
SQ
-> Behavior picked: Defend.Shieldwall (59.7078)
03:34:33
SQ
* Footman: Using Shieldwall!
03:34:33
SQ
Footman uses skill Shieldwall
03:34:33
SQ
enemyOutranging: 1
03:34:33
SQ
allyOutranging: 0
03:34:33
SQ
defensive score: 0.859544
03:34:33
SQ
defensive threshold: 25.3846
03:34:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Defend (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend.Shieldwall (0)
03:34:33
SQ
-> Behavior picked: Idle (1)
03:34:33
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:34:33
SQ
* ---------------------------------------------------
03:34:34
SQ
Turn started for Valdemar The Captain
03:34:42
SQ
[Valdemar The Captain] executes skill [Slash] on target [Footman]
03:34:42
SQ
Valdemar The Captain uses skill Slash
03:34:42
SQ
*
03:34:42
SQ
* Arbalester: Resuming turn.
03:34:43
SQ
enemyOutranging: 1
03:34:43
SQ
allyOutranging: 0
03:34:43
SQ
defensive score: 0.859544
03:34:43
SQ
defensive threshold: 25.3846
03:34:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Recover (0), Retreat (0), Reload (0), BreakFree (0), Flee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Ranged (0), Defend (0)
Idle (1)(*), Roam (0), Recover (0), Retreat (0), Reload (0), BreakFree (0), Flee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Ranged (0), Defend (0)
03:34:43
SQ
-> Behavior picked: Idle (1)
03:34:43
SQ
* Arbalester: Ending Turn with 9 of 9 AP left.
03:34:43
SQ
* ---------------------------------------------------
03:34:43
SQ
*
03:34:43
SQ
* Footman: Resuming turn.
03:34:43
SQ
enemyOutranging: 1
03:34:43
SQ
allyOutranging: 0
03:34:43
SQ
defensive score: 0.859544
03:34:43
SQ
defensive threshold: 25.3846
03:34:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Default (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0)
Idle (1)(*), Retreat (0), Attack.Default (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0)
03:34:44
SQ
-> Behavior picked: Idle (1)
03:34:44
SQ
* Footman: Ending Turn with 5 of 9 AP left.
03:34:44
SQ
* ---------------------------------------------------
03:34:44
SQ
*
03:34:44
SQ
* Footman: Resuming turn.
03:34:44
SQ
enemyOutranging: 1
03:34:44
SQ
allyOutranging: 0
03:34:44
SQ
defensive score: 0.859544
03:34:44
SQ
defensive threshold: 25.3846
03:34:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Default (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0)
Idle (1)(*), Retreat (0), Attack.Default (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0)
03:34:44
SQ
-> Behavior picked: Idle (1)
03:34:44
SQ
* Footman: Ending Turn with 3 of 9 AP left.
03:34:44
SQ
* ---------------------------------------------------
03:34:45
SQ
*
03:34:45
SQ
* Footman: Resuming turn.
03:34:45
SQ
enemyOutranging: 1
03:34:45
SQ
allyOutranging: 0
03:34:45
SQ
defensive score: 0.859544
03:34:45
SQ
defensive threshold: 25.3846
03:34:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Lash (0), Retreat (0), BreakFree (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0)
Idle (1)(*), Engage.Melee (0), Attack.Lash (0), Retreat (0), BreakFree (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0)
03:34:45
SQ
-> Behavior picked: Idle (1)
03:34:45
SQ
* Footman: Ending Turn with 9 of 9 AP left.
03:34:45
SQ
* ---------------------------------------------------
03:34:45
SQ
*
03:34:45
SQ
* Footman: Resuming turn.
03:34:46
SQ
enemyOutranging: 1
03:34:46
SQ
allyOutranging: 0
03:34:46
SQ
defensive score: 0.859544
03:34:46
SQ
defensive threshold: 25.3846
03:34:46
SQ
-> Behaviors to pick from:
Defend.Shieldwall (69.7073)(*), Idle (1), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Roam (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0)
Defend.Shieldwall (69.7073)(*), Idle (1), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Roam (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0)
03:34:46
SQ
-> Behavior picked: Defend.Shieldwall (69.7073)
03:34:46
SQ
* Footman: Using Shieldwall!
03:34:46
SQ
Footman uses skill Shieldwall
03:34:46
SQ
enemyOutranging: 1
03:34:46
SQ
allyOutranging: 0
03:34:46
SQ
defensive score: 0.859544
03:34:46
SQ
defensive threshold: 25.3846
03:34:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Default (0), Retreat (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), Roam (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Default (0), Retreat (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), Roam (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Defend.Shieldwall (0)
03:34:46
SQ
-> Behavior picked: Idle (1)
03:34:46
SQ
* Footman: Ending Turn with 5 of 9 AP left.
03:34:46
SQ
* ---------------------------------------------------
03:34:48
SQ
[Hakon The Flailman] executes skill [Spearwall] on target [Hakon The Flailman]
03:34:48
SQ
Hakon The Flailman uses skill Spearwall
03:34:53
SQ
[Egon The Archer] executes skill [Shoot Bolt] on target [Footman]
03:34:53
SQ
Egon The Archer uses skill Shoot Bolt
03:34:56
SQ
[Ejnar The Guard] executes skill [Spearwall] on target [Ejnar The Guard]
03:34:56
SQ
Ejnar The Guard uses skill Spearwall
03:34:56
SQ
INFO: Next round issued: 2
03:34:57
SQ
Turn started for Arbalester
03:34:57
SQ
*
03:34:57
SQ
* Arbalester: Starting turn.
03:34:57
SQ
enemyOutranging: 1
03:34:57
SQ
allyOutranging: 0
03:34:57
SQ
defensive score: 0.859544
03:34:57
SQ
defensive threshold: 25.3846
03:34:58
SQ
-> Behaviors to pick from:
Engage.Melee (67.3077)(*), Idle (1), Reload (0), BreakFree (0), Recover (0), Flee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Bow (0), Retreat (0), Roam (0)
Engage.Melee (67.3077)(*), Idle (1), Reload (0), BreakFree (0), Recover (0), Flee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Bow (0), Retreat (0), Roam (0)
03:34:58
SQ
-> Behavior picked: Engage.Melee (67.3077)
03:34:58
SQ
* Arbalester: Waiting until others have moved!
03:34:58
SQ
Turn started for Arbalester
03:34:58
SQ
*
03:34:58
SQ
* Arbalester: Starting turn.
03:34:58
SQ
enemyOutranging: 1
03:34:58
SQ
allyOutranging: 0
03:34:58
SQ
defensive score: 0.859544
03:34:58
SQ
defensive threshold: 25.3846
03:34:58
SQ
-> Behaviors to pick from:
Engage.Melee (71.5)(*), Idle (1), Reload (0), BreakFree (0), Recover (0), Flee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Bow (0), Retreat (0), Roam (0)
Engage.Melee (71.5)(*), Idle (1), Reload (0), BreakFree (0), Recover (0), Flee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Bow (0), Retreat (0), Roam (0)
03:34:58
SQ
-> Behavior picked: Engage.Melee (71.5)
03:34:58
SQ
* Arbalester: Waiting until others have moved!
03:34:59
SQ
Turn started for Ulrich The Pikeman
03:35:00
SQ
Turn started for Valdemar The Hammerman
03:35:02
SQ
[Valdemar The Hammerman] executes skill [Slash] on target [Footman]
03:35:02
SQ
Valdemar The Hammerman uses skill Slash
03:35:02
SQ
[Valdemar The Hammerman] executes skill [Slash] on target [Footman]
03:35:02
SQ
Valdemar The Hammerman uses skill Slash
03:35:02
SQ
Turn started for Footman
03:35:02
SQ
*
03:35:02
SQ
* Footman: Starting turn.
03:35:03
SQ
enemyOutranging: 1
03:35:03
SQ
allyOutranging: 0
03:35:03
SQ
defensive score: 0.859544
03:35:03
SQ
defensive threshold: 25.3846
03:35:03
SQ
-> Behaviors to pick from:
Defend.Riposte (114.297)(*), Attack.Default (47.5874)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Recover (0), Retreat (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Swing (0)
Defend.Riposte (114.297)(*), Attack.Default (47.5874)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Recover (0), Retreat (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Swing (0)
03:35:03
SQ
-> Behavior picked: Defend.Riposte (114.297)
03:35:03
SQ
* Footman: Using Riposte!
03:35:03
SQ
Footman uses skill Riposte
03:35:03
SQ
enemyOutranging: 1
03:35:03
SQ
allyOutranging: 0
03:35:03
SQ
defensive score: 0.859544
03:35:03
SQ
defensive threshold: 25.3846
03:35:03
SQ
-> Behaviors to pick from:
Attack.Default (46.7403)(*), Idle (1), Attack.Lash (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Spearwall (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Retreat (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Swing (0), Defend.Riposte (0)
Attack.Default (46.7403)(*), Idle (1), Attack.Lash (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Spearwall (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Retreat (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Swing (0), Defend.Riposte (0)
03:35:03
SQ
-> Behavior picked: Attack.Default (46.7403)
03:35:04
SQ
* Footman: Using Slash against Valdemar The Captain!
03:35:04
SQ
Footman uses skill Slash
03:35:04
SQ
enemyOutranging: 1
03:35:04
SQ
allyOutranging: 0
03:35:04
SQ
defensive score: 0.859544
03:35:04
SQ
defensive threshold: 25.3846
03:35:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0), BreakFree (0), Attack.SplitShield (0), Retreat (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Swing (0), Defend.Riposte (0), Attack.Default (0)
Idle (1)(*), Attack.Lash (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0), BreakFree (0), Attack.SplitShield (0), Retreat (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Swing (0), Defend.Riposte (0), Attack.Default (0)
03:35:04
SQ
-> Behavior picked: Idle (1)
03:35:05
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:35:05
SQ
* ---------------------------------------------------
03:35:05
SQ
Turn started for Footman
03:35:05
SQ
*
03:35:05
SQ
* Footman: Starting turn.
03:35:05
SQ
enemyOutranging: 1
03:35:05
SQ
allyOutranging: 0
03:35:05
SQ
defensive score: 0.859544
03:35:05
SQ
defensive threshold: 25.3846
03:35:05
SQ
-> Behaviors to pick from:
Engage.Melee (80)(*), Idle (1), BreakFree (0), Roam (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Swing (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0)
Engage.Melee (80)(*), Idle (1), BreakFree (0), Roam (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Swing (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0)
03:35:05
SQ
-> Behavior picked: Engage.Melee (80)
03:35:05
SQ
* Footman: Engaging to melee range with Kunold The Flailman (not visible), accepted_distance=0
03:35:05
SQ
* Footman: Reached engage destination
03:35:05
SQ
enemyOutranging: 1
03:35:05
SQ
allyOutranging: 0
03:35:05
SQ
defensive score: 0.859544
03:35:05
SQ
defensive threshold: 25.3846
03:35:05
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Default (0), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Split (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Default (0), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Split (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Engage.Melee (0)
03:35:05
SQ
-> Behavior picked: Idle (1)
03:35:05
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:35:05
SQ
* ---------------------------------------------------
03:35:06
SQ
Turn started for Kunold The Flailman
03:35:07
SQ
[Kunold The Flailman] executes skill [Slash] on target [Footman]
03:35:07
SQ
Kunold The Flailman uses skill Slash
03:35:07
SQ
[Kunold The Flailman] executes skill [Slash] on target [Footman]
03:35:07
SQ
Kunold The Flailman uses skill Slash
03:35:08
SQ
Turn started for Footman
03:35:08
SQ
*
03:35:08
SQ
* Footman: Starting turn.
03:35:08
SQ
enemyOutranging: 1
03:35:08
SQ
allyOutranging: 0
03:35:08
SQ
defensive score: 0.859544
03:35:08
SQ
defensive threshold: 25.3846
03:35:08
SQ
waiting because of spearwall
03:35:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.SplitShield (0), BreakFree (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0), Retreat (0)
Idle (1)(*), Attack.Default (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.SplitShield (0), BreakFree (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0), Retreat (0)
03:35:08
SQ
-> Behavior picked: Idle (1)
03:35:08
SQ
* Footman: Waiting with 9 of 9 AP left.
03:35:08
SQ
* ---------------------------------------------------
03:35:08
SQ
Turn started for Footman
03:35:08
SQ
*
03:35:08
SQ
* Footman: Starting turn.
03:35:09
SQ
enemyOutranging: 1
03:35:09
SQ
allyOutranging: 0
03:35:09
SQ
defensive score: 0.859544
03:35:09
SQ
defensive threshold: 25.3846
03:35:09
SQ
-> Behaviors to pick from:
Engage.Melee (85.4545)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0), Retreat (0)
Engage.Melee (85.4545)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0), Retreat (0)
03:35:09
SQ
-> Behavior picked: Engage.Melee (85.4545)
03:35:09
SQ
* Footman: Engaging to melee range with Kunold The Flailman (not visible), accepted_distance=0
03:35:09
SQ
* Footman: Reached engage destination
03:35:09
SQ
enemyOutranging: 1
03:35:09
SQ
allyOutranging: 0
03:35:09
SQ
defensive score: 0.859544
03:35:09
SQ
defensive threshold: 25.3846
03:35:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Split (0), Recover (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Split (0), Recover (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0), Retreat (0), Engage.Melee (0)
03:35:09
SQ
-> Behavior picked: Idle (1)
03:35:09
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:35:09
SQ
* ---------------------------------------------------
03:35:09
SQ
Turn started for Footman
03:35:09
SQ
Skill [Shieldwall] removed from [Footman].
03:35:09
SQ
*
03:35:09
SQ
* Footman: Starting turn.
03:35:10
SQ
enemyOutranging: 1
03:35:10
SQ
allyOutranging: 0
03:35:10
SQ
defensive score: 0.859544
03:35:10
SQ
defensive threshold: 25.3846
03:35:10
SQ
waiting because of spearwall
03:35:10
SQ
-> Behaviors to pick from:
Defend.Shieldwall (825.258)(*), Engage.Melee (62.7517), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Recover (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Retreat (0), Defend (0)
Defend.Shieldwall (825.258)(*), Engage.Melee (62.7517), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Recover (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Retreat (0), Defend (0)
03:35:10
SQ
-> Behavior picked: Defend.Shieldwall (825.258)
03:35:10
SQ
* Footman: Using Shieldwall!
03:35:10
SQ
Footman uses skill Shieldwall
03:35:10
SQ
enemyOutranging: 1
03:35:10
SQ
allyOutranging: 0
03:35:10
SQ
defensive score: 0.859544
03:35:10
SQ
defensive threshold: 25.3846
03:35:10
SQ
-> Behaviors to pick from:
Engage.Melee (84.5442)(*), Idle (1), Attack.Swing (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Retreat (0), Defend (0), Defend.Shieldwall (0)
Engage.Melee (84.5442)(*), Idle (1), Attack.Swing (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Retreat (0), Defend (0), Defend.Shieldwall (0)
03:35:10
SQ
-> Behavior picked: Engage.Melee (84.5442)
03:35:11
SQ
* Footman: Engaging to melee range with Hakon The Flailman (visible), accepted_distance=0
03:35:11
SQ
* Footman: Reached engage destination
03:35:11
SQ
enemyOutranging: 1
03:35:11
SQ
allyOutranging: 0
03:35:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Decapitate (0), SwitchTo.Melee (0), BreakFree (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Retreat (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Decapitate (0), SwitchTo.Melee (0), BreakFree (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Retreat (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0)
03:35:11
SQ
-> Behavior picked: Idle (1)
03:35:12
SQ
* Footman: Ending Turn with 3 of 9 AP left.
03:35:12
SQ
* ---------------------------------------------------
03:35:12
SQ
Turn started for Burkhard The Pikeman
03:35:15
SQ
[Burkhard The Pikeman] executes skill [Strike] on target [Footman]
03:35:15
SQ
Burkhard The Pikeman uses skill Strike
03:35:15
SQ
Footman has died.
03:35:17
SQ
Turn started for Valdemar The Captain
03:35:24
SQ
Turn started for Footman
03:35:24
SQ
Skill [Shieldwall] removed from [Footman].
03:35:24
SQ
*
03:35:24
SQ
* Footman: Starting turn.
03:35:24
SQ
enemyOutranging: 1
03:35:24
SQ
allyOutranging: 0
03:35:24
SQ
defensive score: 1.02965
03:35:24
SQ
defensive threshold: 25.5319
03:35:24
SQ
stopping early so we don't give a free attack
03:35:24
SQ
stopping early so we don't give a free attack
03:35:24
SQ
stopping early so we don't give a free attack
03:35:24
SQ
stopping early so we don't give a free attack
03:35:25
SQ
-> Behaviors to pick from:
Defend.Shieldwall (982.684)(*), Engage.Melee (53.1269), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Recover (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Retreat (0), Defend (0)
Defend.Shieldwall (982.684)(*), Engage.Melee (53.1269), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Recover (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Retreat (0), Defend (0)
03:35:25
SQ
-> Behavior picked: Defend.Shieldwall (982.684)
03:35:25
SQ
* Footman: Using Shieldwall!
03:35:25
SQ
Footman uses skill Shieldwall
03:35:25
SQ
enemyOutranging: 1
03:35:25
SQ
allyOutranging: 0
03:35:25
SQ
defensive score: 1.02965
03:35:25
SQ
defensive threshold: 25.5319
03:35:25
SQ
-> Behaviors to pick from:
Engage.Melee (60.4685)(*), Idle (1), Attack.Swing (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Retreat (0), Defend (0), Defend.Shieldwall (0)
Engage.Melee (60.4685)(*), Idle (1), Attack.Swing (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Retreat (0), Defend (0), Defend.Shieldwall (0)
03:35:25
SQ
-> Behavior picked: Engage.Melee (60.4685)
03:35:26
SQ
* Footman: Engaging to melee range with Ejnar The Guard (visible), accepted_distance=0
03:35:26
SQ
* Footman: Stopped before reaching destination
03:35:26
SQ
enemyOutranging: 1
03:35:26
SQ
allyOutranging: 0
03:35:26
SQ
defensive score: 1.02965
03:35:26
SQ
defensive threshold: 25.5319
03:35:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Decapitate (0), SwitchTo.Melee (0), BreakFree (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Retreat (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Decapitate (0), SwitchTo.Melee (0), BreakFree (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Retreat (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0)
03:35:26
SQ
-> Behavior picked: Idle (1)
03:35:26
SQ
* Footman: Ending Turn with 3 of 9 AP left.
03:35:26
SQ
* ---------------------------------------------------
03:35:26
SQ
Turn started for Egon The Archer
03:35:28
SQ
[Egon The Archer] executes skill [Reload] on target [Egon The Archer]
03:35:28
SQ
Egon The Archer uses skill Reload
03:35:31
SQ
Turn started for Footman
03:35:31
SQ
Skill [Shieldwall] removed from [Footman].
03:35:31
SQ
*
03:35:31
SQ
* Footman: Starting turn.
03:35:31
SQ
enemyOutranging: 1
03:35:31
SQ
allyOutranging: 0
03:35:31
SQ
defensive score: 1.02965
03:35:31
SQ
defensive threshold: 25.5319
03:35:31
SQ
waiting because of spearwall
03:35:31
SQ
waiting because of spearwall
03:35:31
SQ
-> Behaviors to pick from:
Engage.Melee (87.2727)(*), Idle (1), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.KnockOut (0), Roam (0), Attack.Lash (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Defend.Shieldwall (0), Attack.CrushArmor (0)
Engage.Melee (87.2727)(*), Idle (1), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.KnockOut (0), Roam (0), Attack.Lash (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Retreat (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Defend.Shieldwall (0), Attack.CrushArmor (0)
03:35:31
SQ
-> Behavior picked: Engage.Melee (87.2727)
03:35:31
SQ
* Footman: Engaging to melee range with Hakon The Flailman (visible), accepted_distance=0
03:35:31
SQ
* Footman: Reached engage destination
03:35:31
SQ
enemyOutranging: 1
03:35:31
SQ
allyOutranging: 0
03:35:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Retreat (0), Recover (0), Roam (0), Attack.Lash (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Retreat (0), Recover (0), Roam (0), Attack.Lash (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0)
03:35:31
SQ
-> Behavior picked: Idle (1)
03:35:31
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:35:31
SQ
* ---------------------------------------------------
03:35:31
SQ
Turn started for Footman
03:35:31
SQ
Skill [Shieldwall] removed from [Footman].
03:35:31
SQ
*
03:35:31
SQ
* Footman: Starting turn.
03:35:32
SQ
enemyOutranging: 1
03:35:32
SQ
allyOutranging: 0
03:35:32
SQ
stopping early so we don't give a free attack
03:35:32
SQ
stopping early so we don't give a free attack
03:35:32
SQ
stopping early so we don't give a free attack
03:35:32
SQ
stopping early so we don't give a free attack
03:35:32
SQ
-> Behaviors to pick from:
Defend.Shieldwall (883.451)(*), Engage.Melee (61.2419), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Recover (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Retreat (0), Defend (0)
Defend.Shieldwall (883.451)(*), Engage.Melee (61.2419), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Recover (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Retreat (0), Defend (0)
03:35:32
SQ
-> Behavior picked: Defend.Shieldwall (883.451)
03:35:32
SQ
* Footman: Using Shieldwall!
03:35:32
SQ
Footman uses skill Shieldwall
03:35:32
SQ
enemyOutranging: 1
03:35:32
SQ
allyOutranging: 0
03:35:32
SQ
-> Behaviors to pick from:
Engage.Melee (68.806)(*), Idle (1), Attack.Swing (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Retreat (0), Defend (0), Defend.Shieldwall (0)
Engage.Melee (68.806)(*), Idle (1), Attack.Swing (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Retreat (0), Defend (0), Defend.Shieldwall (0)
03:35:32
SQ
-> Behavior picked: Engage.Melee (68.806)
03:35:33
SQ
* Footman: Engaging to melee range with Valdemar The Captain (visible), accepted_distance=0
03:35:33
SQ
* Footman: Stopped before reaching destination
03:35:33
SQ
enemyOutranging: 1
03:35:33
SQ
allyOutranging: 0
03:35:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Decapitate (0), SwitchTo.Melee (0), BreakFree (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Retreat (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Decapitate (0), SwitchTo.Melee (0), BreakFree (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Retreat (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0)
03:35:33
SQ
-> Behavior picked: Idle (1)
03:35:34
SQ
* Footman: Ending Turn with 3 of 9 AP left.
03:35:34
SQ
* ---------------------------------------------------
03:35:34
SQ
Turn started for Hakon The Flailman
03:35:34
SQ
Skill [Spearwall] removed from [Hakon The Flailman].
03:35:36
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Footman]
03:35:36
SQ
Hakon The Flailman uses skill Thrust
03:35:36
SQ
[Hakon The Flailman] executes skill [Shieldwall] on target [Hakon The Flailman]
03:35:36
SQ
Hakon The Flailman uses skill Shieldwall
03:35:37
SQ
Turn started for Ejnar The Guard
03:35:37
SQ
Skill [Spearwall] removed from [Ejnar The Guard].
03:35:39
SQ
[Ejnar The Guard] executes skill [Spearwall] on target [Ejnar The Guard]
03:35:39
SQ
Ejnar The Guard uses skill Spearwall
03:35:40
SQ
*
03:35:40
SQ
* Arbalester: Resuming turn.
03:35:40
SQ
enemyOutranging: 1
03:35:40
SQ
allyOutranging: 0
03:35:40
SQ
-> Behaviors to pick from:
Engage.Melee (78.9815)(*), Idle (1), Recover (0), Flee (0), Reload (0), Defend.Riposte (0), Attack.Bow (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Retreat (0), Roam (0), Attack.Default (0), BreakFree (0)
Engage.Melee (78.9815)(*), Idle (1), Recover (0), Flee (0), Reload (0), Defend.Riposte (0), Attack.Bow (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Retreat (0), Roam (0), Attack.Default (0), BreakFree (0)
03:35:40
SQ
-> Behavior picked: Engage.Melee (78.9815)
03:35:40
SQ
* Arbalester: Engaging to melee range with Burkhard The Pikeman (not visible), accepted_distance=0
03:35:40
SQ
* Arbalester: Reached engage destination
03:35:40
SQ
enemyOutranging: 0
03:35:40
SQ
allyOutranging: 0
03:35:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Attack.Bow (0), Reload (0), Defend.Riposte (0), Attack.Default (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Retreat (0), Roam (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Recover (0), Attack.Bow (0), Reload (0), Defend.Riposte (0), Attack.Default (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Retreat (0), Roam (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
03:35:41
SQ
-> Behavior picked: Idle (1)
03:35:41
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
03:35:41
SQ
* ---------------------------------------------------
03:35:41
SQ
*
03:35:41
SQ
* Arbalester: Resuming turn.
03:35:41
SQ
enemyOutranging: 0
03:35:41
SQ
allyOutranging: 0
03:35:41
SQ
-> Behaviors to pick from:
Engage.Melee (76.835)(*), Idle (1), Recover (0), Flee (0), Reload (0), Defend.Riposte (0), Attack.Bow (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Retreat (0), Roam (0), Attack.Default (0), BreakFree (0)
Engage.Melee (76.835)(*), Idle (1), Recover (0), Flee (0), Reload (0), Defend.Riposte (0), Attack.Bow (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Retreat (0), Roam (0), Attack.Default (0), BreakFree (0)
03:35:41
SQ
-> Behavior picked: Engage.Melee (76.835)
03:35:41
SQ
* Arbalester: Engaging to melee range with Ulrich The Pikeman (not visible), accepted_distance=0
03:35:41
SQ
* Arbalester: Reached engage destination
03:35:41
SQ
enemyOutranging: 0
03:35:41
SQ
allyOutranging: 1
03:35:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Attack.Bow (0), Reload (0), Defend.Riposte (0), Attack.Default (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Retreat (0), Roam (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Recover (0), Attack.Bow (0), Reload (0), Defend.Riposte (0), Attack.Default (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Retreat (0), Roam (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
03:35:41
SQ
-> Behavior picked: Idle (1)
03:35:41
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
03:35:41
SQ
* ---------------------------------------------------
03:35:43
SQ
[Ulrich The Pikeman] executes skill [Strike] on target [Footman]
03:35:43
SQ
Ulrich The Pikeman uses skill Strike
03:35:44
SQ
*
03:35:44
SQ
* Footman: Resuming turn.
03:35:44
SQ
enemyOutranging: 0
03:35:44
SQ
allyOutranging: 1
03:35:44
SQ
-> Behaviors to pick from:
Engage.Melee (67.8788)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Defend.Riposte (0), Recover (0), Defend.Spearwall (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0), Retreat (0), Attack.Default (0)
Engage.Melee (67.8788)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Defend.Riposte (0), Recover (0), Defend.Spearwall (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0), Retreat (0), Attack.Default (0)
03:35:44
SQ
-> Behavior picked: Engage.Melee (67.8788)
03:35:44
SQ
* Footman: Engaging to melee range with Ulrich The Pikeman (not visible), accepted_distance=0
03:35:44
SQ
* Footman: Reached engage destination
03:35:44
SQ
enemyOutranging: 0
03:35:44
SQ
allyOutranging: 1
03:35:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Defend.Riposte (0), Recover (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Defend.Riposte (0), Recover (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0), Retreat (0), Attack.Default (0), Engage.Melee (0)
03:35:44
SQ
-> Behavior picked: Idle (1)
03:35:44
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:35:44
SQ
* ---------------------------------------------------
03:35:50
SQ
INFO: Next round issued: 3
03:35:51
SQ
Turn started for Footman
03:35:51
SQ
*
03:35:51
SQ
* Footman: Starting turn.
03:35:51
SQ
enemyOutranging: 0
03:35:51
SQ
allyOutranging: 1
03:35:51
SQ
#1 - knock into allies
03:35:51
SQ
-> Behaviors to pick from:
Defend.Shieldwall (99.9654)(*), Defend.Knockback (59.8261)(*), Attack.Default (45.787)(*), Idle (1), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Lash (0), Defend (0), Retreat (0), BreakFree (0), Attack.Split (0), Attack.KnockOut (0), Recover (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Roam (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0)
Defend.Shieldwall (99.9654)(*), Defend.Knockback (59.8261)(*), Attack.Default (45.787)(*), Idle (1), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Lash (0), Defend (0), Retreat (0), BreakFree (0), Attack.Split (0), Attack.KnockOut (0), Recover (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Roam (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0)
03:35:51
SQ
-> Behavior picked: Defend.Knockback (59.8261)
03:35:52
SQ
* Footman: Using Knock Back!
03:35:52
SQ
Footman uses skill Knock Back
03:35:52
SQ
Skill [Shieldwall] removed from [Hakon The Flailman].
03:35:52
SQ
enemyOutranging: 0
03:35:52
SQ
allyOutranging: 1
03:35:52
SQ
-> Behaviors to pick from:
Defend.Shieldwall (79.0795)(*), Attack.Default (45.2927)(*), Idle (1), Defend.Riposte (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Retreat (0), BreakFree (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Lash (0), Flee (0), SwitchTo.Melee (0), Roam (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0)
Defend.Shieldwall (79.0795)(*), Attack.Default (45.2927)(*), Idle (1), Defend.Riposte (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Retreat (0), BreakFree (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Lash (0), Flee (0), SwitchTo.Melee (0), Roam (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0)
03:35:52
SQ
-> Behavior picked: Attack.Default (45.2927)
03:35:53
SQ
* Footman: Using Slash against Valdemar The Captain!
03:35:53
SQ
Footman uses skill Slash
03:35:53
SQ
enemyOutranging: 0
03:35:53
SQ
allyOutranging: 1
03:35:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Swing (0), Defend (0), Defend.Riposte (0), Retreat (0), BreakFree (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Lash (0), Flee (0), SwitchTo.Melee (0), Roam (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Split (0), Attack.Swing (0), Defend (0), Defend.Riposte (0), Retreat (0), BreakFree (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Lash (0), Flee (0), SwitchTo.Melee (0), Roam (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0)
03:35:53
SQ
-> Behavior picked: Idle (1)
03:35:53
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:35:53
SQ
* ---------------------------------------------------
03:35:53
SQ
Turn started for Footman
03:35:53
SQ
*
03:35:53
SQ
* Footman: Starting turn.
03:35:53
SQ
enemyOutranging: 0
03:35:53
SQ
allyOutranging: 1
03:35:54
SQ
-> Behaviors to pick from:
Engage.Melee (118.594)(*), Idle (1), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), BreakFree (0), Recover (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0), Retreat (0), Attack.Default (0), Attack.KnockOut (0)
Engage.Melee (118.594)(*), Idle (1), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), BreakFree (0), Recover (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0), Retreat (0), Attack.Default (0), Attack.KnockOut (0)
03:35:54
SQ
-> Behavior picked: Engage.Melee (118.594)
03:35:54
SQ
* Footman: Engaging to melee range with Valdemar The Hammerman (not visible), accepted_distance=0
03:35:54
SQ
* Footman: Reached engage destination
03:35:54
SQ
enemyOutranging: 0
03:35:54
SQ
allyOutranging: 1
03:35:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Riposte (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Roam (0), Defend.Knockback (0), BreakFree (0), Recover (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Defend (0), Retreat (0), Attack.Default (0), Attack.KnockOut (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Riposte (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Roam (0), Defend.Knockback (0), BreakFree (0), Recover (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Defend (0), Retreat (0), Attack.Default (0), Attack.KnockOut (0), Engage.Melee (0)
03:35:54
SQ
-> Behavior picked: Idle (1)
03:35:54
SQ
* Footman: Ending Turn with 2 of 9 AP left.
03:35:54
SQ
* ---------------------------------------------------
03:35:54
SQ
Turn started for Footman
03:35:54
SQ
*
03:35:54
SQ
* Footman: Starting turn.
03:35:55
SQ
enemyOutranging: 0
03:35:55
SQ
allyOutranging: 1
03:35:55
SQ
-> Behaviors to pick from:
Engage.Melee (97.3077)(*), Idle (1), Attack.Default (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Riposte (0), Roam (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Attack.Lash (0), BreakFree (0)
Engage.Melee (97.3077)(*), Idle (1), Attack.Default (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Riposte (0), Roam (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Attack.Lash (0), BreakFree (0)
03:35:55
SQ
-> Behavior picked: Engage.Melee (97.3077)
03:35:55
SQ
* Footman: Engaging to melee range with Kunold The Flailman (not visible), accepted_distance=0
03:35:55
SQ
* Footman: Reached engage destination
03:35:55
SQ
enemyOutranging: 0
03:35:55
SQ
allyOutranging: 1
03:35:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Riposte (0), Roam (0), Recover (0), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Attack.Lash (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Riposte (0), Roam (0), Recover (0), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Attack.Lash (0), BreakFree (0), Engage.Melee (0)
03:35:55
SQ
-> Behavior picked: Idle (1)
03:35:55
SQ
* Footman: Ending Turn with 0 of 9 AP left.
03:35:55
SQ
* ---------------------------------------------------
03:35:56
SQ
Turn started for Arbalester
03:35:56
SQ
*
03:35:56
SQ
* Arbalester: Starting turn.
03:35:56
SQ
enemyOutranging: 0
03:35:56
SQ
allyOutranging: 1
03:35:56
SQ
-> Behaviors to pick from:
Attack.Bow (120.254)(*), Idle (1), Defend.Riposte (0), Retreat (0), Attack.Default (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Attack.Puncture (0), Defend (0), Reload (0), Recover (0)
Attack.Bow (120.254)(*), Idle (1), Defend.Riposte (0), Retreat (0), Attack.Default (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Attack.Puncture (0), Defend (0), Reload (0), Recover (0)
03:35:56
SQ
-> Behavior picked: Attack.Bow (120.254)
03:35:56
SQ
* Arbalester: Using Shoot Bolt against Valdemar The Hammerman!
03:35:56
SQ
Arbalester uses skill Shoot Bolt
03:35:57
SQ
enemyOutranging: 0
03:35:57
SQ
allyOutranging: 1
03:35:57
SQ
-> Behaviors to pick from:
Reload (43.4568)(*), Idle (1), Attack.Default (0), BreakFree (0), Defend.Riposte (0), Attack.Puncture (0), Defend (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Flee (0), Recover (0), SwitchTo.Melee (0), Retreat (0), Attack.Bow (0)
Reload (43.4568)(*), Idle (1), Attack.Default (0), BreakFree (0), Defend.Riposte (0), Attack.Puncture (0), Defend (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Flee (0), Recover (0), SwitchTo.Melee (0), Retreat (0), Attack.Bow (0)
03:35:57
SQ
-> Behavior picked: Reload (43.4568)
03:35:57
SQ
* Arbalester: Reloading!
03:35:57
SQ
Arbalester uses skill Reload
03:35:57
SQ
enemyOutranging: 0
03:35:57
SQ
allyOutranging: 1
03:35:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend (0), Defend.Riposte (0), Attack.Puncture (0), Retreat (0), Attack.Bow (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Flee (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Reload (0)
Idle (1)(*), Attack.Default (0), Defend (0), Defend.Riposte (0), Attack.Puncture (0), Retreat (0), Attack.Bow (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Flee (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Reload (0)
03:35:58
SQ
-> Behavior picked: Idle (1)
03:35:58
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
03:35:58
SQ
* ---------------------------------------------------
03:35:58
SQ
Turn started for Valdemar The Hammerman
03:36:02
SQ
[Valdemar The Hammerman] executes skill [Knock Back] on target [Footman]
03:36:02
SQ
Valdemar The Hammerman uses skill Knock Back
03:36:03
SQ
Turn started for Arbalester
03:36:03
SQ
*
03:36:03
SQ
* Arbalester: Starting turn.
03:36:04
SQ
enemyOutranging: 0
03:36:04
SQ
allyOutranging: 1
03:36:04
SQ
-> Behaviors to pick from:
Attack.Bow (83.9194)(*), Idle (1), Defend.Riposte (0), Retreat (0), Attack.Default (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Attack.Puncture (0), Defend (0), Reload (0), Recover (0)
Attack.Bow (83.9194)(*), Idle (1), Defend.Riposte (0), Retreat (0), Attack.Default (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Attack.Puncture (0), Defend (0), Reload (0), Recover (0)
03:36:04
SQ
-> Behavior picked: Attack.Bow (83.9194)
03:36:04
SQ
* Arbalester: Using Shoot Bolt against Ulrich The Pikeman!
03:36:04
SQ
Arbalester uses skill Shoot Bolt
03:36:05
SQ
enemyOutranging: 0
03:36:05
SQ
allyOutranging: 1
03:36:05
SQ
-> Behaviors to pick from:
Reload (89.5238)(*), Idle (1), Attack.Default (0), BreakFree (0), Defend.Riposte (0), Attack.Puncture (0), Defend (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Flee (0), Recover (0), SwitchTo.Melee (0), Retreat (0), Attack.Bow (0)
Reload (89.5238)(*), Idle (1), Attack.Default (0), BreakFree (0), Defend.Riposte (0), Attack.Puncture (0), Defend (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Flee (0), Recover (0), SwitchTo.Melee (0), Retreat (0), Attack.Bow (0)
03:36:05
SQ
-> Behavior picked: Reload (89.5238)
03:36:05
SQ
* Arbalester: Reloading!
03:36:05
SQ
Arbalester uses skill Reload
03:36:05
SQ
enemyOutranging: 0
03:36:05
SQ
allyOutranging: 1
03:36:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend (0), Defend.Riposte (0), Attack.Puncture (0), Retreat (0), Attack.Bow (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Flee (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Reload (0)
Idle (1)(*), Attack.Default (0), Defend (0), Defend.Riposte (0), Attack.Puncture (0), Retreat (0), Attack.Bow (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Flee (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Reload (0)
03:36:05
SQ
-> Behavior picked: Idle (1)
03:36:06
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
03:36:06
SQ
* ---------------------------------------------------
03:36:06
SQ
Turn started for Footman
03:36:06
SQ
*
03:36:06
SQ
* Footman: Starting turn.
03:36:06
SQ
enemyOutranging: 0
03:36:06
SQ
allyOutranging: 1
03:36:06
SQ
-> Behaviors to pick from:
Engage.Melee (161)(*), Defend.Shieldwall (23.2986), Idle (1), Attack.Swing (0), Attack.KnockOut (0), Attack.Split (0), Defend.Spearwall (0), Roam (0), Retreat (0), Defend.Riposte (0), Recover (0), Attack.Decapitate (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0), Attack.Lash (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0)
Engage.Melee (161)(*), Defend.Shieldwall (23.2986), Idle (1), Attack.Swing (0), Attack.KnockOut (0), Attack.Split (0), Defend.Spearwall (0), Roam (0), Retreat (0), Defend.Riposte (0), Recover (0), Attack.Decapitate (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0), Attack.Lash (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0)
03:36:06
SQ
-> Behavior picked: Engage.Melee (161)
03:36:07
SQ
* Footman: Engaging to melee range with Hakon The Flailman (visible), accepted_distance=0
03:36:07
SQ
* Footman: Reached engage destination
03:36:07
SQ
enemyOutranging: 0
03:36:07
SQ
allyOutranging: 1
03:36:07
SQ
-> Behaviors to pick from:
Defend.Shieldwall (79.2917)(*), Attack.Default (54.1831)(*), Idle (1), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Split (0), SwitchTo.Melee (0), Retreat (0), Defend.Riposte (0), Recover (0), BreakFree (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Attack.CrushArmor (0), Defend (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Engage.Melee (0)
Defend.Shieldwall (79.2917)(*), Attack.Default (54.1831)(*), Idle (1), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Split (0), SwitchTo.Melee (0), Retreat (0), Defend.Riposte (0), Recover (0), BreakFree (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Attack.CrushArmor (0), Defend (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Engage.Melee (0)
03:36:07
SQ
-> Behavior picked: Defend.Shieldwall (79.2917)
03:36:08
SQ
* Footman: Using Shieldwall!
03:36:08
SQ
Footman uses skill Shieldwall
03:36:08
SQ
enemyOutranging: 0
03:36:08
SQ
allyOutranging: 1
03:36:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), BreakFree (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Attack.CrushArmor (0), Defend (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Split (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), BreakFree (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Attack.CrushArmor (0), Defend (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Shieldwall (0)
03:36:08
SQ
-> Behavior picked: Idle (1)
03:36:08
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:36:08
SQ
* ---------------------------------------------------
03:36:08
SQ
Turn started for Kunold The Flailman
03:36:13
SQ
[Kunold The Flailman] executes skill [Knock Back] on target [Footman]
03:36:13
SQ
Kunold The Flailman uses skill Knock Back
03:36:15
SQ
Turn started for Egon The Archer
03:36:17
SQ
[Egon The Archer] executes skill [Shoot Bolt] on target [Footman]
03:36:17
SQ
Egon The Archer uses skill Shoot Bolt
03:36:17
SQ
[Egon The Archer] executes skill [Reload] on target [Egon The Archer]
03:36:17
SQ
Egon The Archer uses skill Reload
03:36:18
SQ
Turn started for Burkhard The Pikeman
03:36:20
SQ
[Burkhard The Pikeman] executes skill [Strike] on target [Footman]
03:36:20
SQ
Burkhard The Pikeman uses skill Strike
03:36:21
SQ
Turn started for Footman
03:36:21
SQ
Skill [Shieldwall] removed from [Footman].
03:36:21
SQ
*
03:36:21
SQ
* Footman: Starting turn.
03:36:21
SQ
enemyOutranging: 0
03:36:21
SQ
allyOutranging: 1
03:36:21
SQ
-> Behaviors to pick from:
Defend.Shieldwall (135.556)(*), Attack.Default (58.6698)(*), Idle (1), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), SwitchTo.Melee (0), Recover (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.Split (0), Retreat (0), Defend (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Swing (0)
Defend.Shieldwall (135.556)(*), Attack.Default (58.6698)(*), Idle (1), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), SwitchTo.Melee (0), Recover (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Attack.Split (0), Retreat (0), Defend (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Swing (0)
03:36:21
SQ
-> Behavior picked: Defend.Shieldwall (135.556)
03:36:22
SQ
* Footman: Using Shieldwall!
03:36:22
SQ
Footman uses skill Shieldwall
03:36:22
SQ
enemyOutranging: 0
03:36:22
SQ
allyOutranging: 1
03:36:22
SQ
-> Behaviors to pick from:
Attack.Default (57.723)(*), Idle (1), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Recover (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Retreat (0), Defend (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0)
Attack.Default (57.723)(*), Idle (1), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Recover (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Retreat (0), Defend (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0)
03:36:22
SQ
-> Behavior picked: Attack.Default (57.723)
03:36:23
SQ
* Footman: Using Thrust against Hakon The Flailman!
03:36:23
SQ
Footman uses skill Thrust
03:36:23
SQ
enemyOutranging: 0
03:36:23
SQ
allyOutranging: 1
03:36:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), BreakFree (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Recover (0), SwitchTo.Ranged (0), Attack.Lash (0), Roam (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), BreakFree (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Recover (0), SwitchTo.Ranged (0), Attack.Lash (0), Roam (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0)
03:36:23
SQ
-> Behavior picked: Idle (1)
03:36:23
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:36:23
SQ
* ---------------------------------------------------
03:36:23
SQ
Turn started for Ulrich The Pikeman
03:36:30
SQ
[Ulrich The Pikeman] executes skill [Strike] on target [Footman]
03:36:30
SQ
Ulrich The Pikeman uses skill Strike
03:36:31
SQ
Turn started for Valdemar The Captain
03:36:33
SQ
[Valdemar The Captain] executes skill [Slash] on target [Footman]
03:36:33
SQ
Valdemar The Captain uses skill Slash
03:36:33
SQ
Footman has died.
03:36:36
SQ
Turn started for Footman
03:36:36
SQ
Skill [Shieldwall] removed from [Footman].
03:36:36
SQ
*
03:36:36
SQ
* Footman: Starting turn.
03:36:37
SQ
enemyOutranging: 0
03:36:37
SQ
allyOutranging: 1
03:36:37
SQ
-> Behaviors to pick from:
Engage.Melee (119.345)(*), Defend.Shieldwall (20.8409), Idle (1), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Retreat (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0)
Engage.Melee (119.345)(*), Defend.Shieldwall (20.8409), Idle (1), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Default (0), SwitchTo.Melee (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Retreat (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0)
03:36:37
SQ
-> Behavior picked: Engage.Melee (119.345)
03:36:37
SQ
* Footman: Engaging to melee range with Burkhard The Pikeman (not visible), accepted_distance=0
03:36:37
SQ
* Footman: Reached engage destination
03:36:37
SQ
enemyOutranging: 0
03:36:37
SQ
allyOutranging: 1
03:36:37
SQ
-> Behaviors to pick from:
Defend.Shieldwall (73.2281)(*), Attack.Default (66.3697)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Flee (0), Attack.Lash (0), Attack.Split (0), Retreat (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0)
Defend.Shieldwall (73.2281)(*), Attack.Default (66.3697)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), SwitchTo.Melee (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Flee (0), Attack.Lash (0), Attack.Split (0), Retreat (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0)
03:36:37
SQ
-> Behavior picked: Attack.Default (66.3697)
03:36:38
SQ
* Footman: Using Thrust against Burkhard The Pikeman!
03:36:38
SQ
Footman uses skill Thrust
03:36:38
SQ
enemyOutranging: 0
03:36:38
SQ
allyOutranging: 1
03:36:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Roam (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Attack.Lash (0), Attack.Split (0), Retreat (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Defend.Riposte (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Roam (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Attack.Lash (0), Attack.Split (0), Retreat (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Shieldwall (0)
03:36:38
SQ
-> Behavior picked: Idle (1)
03:36:38
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:36:38
SQ
* ---------------------------------------------------
03:36:39
SQ
Turn started for Hakon The Flailman
03:36:41
SQ
[Hakon The Flailman] executes skill [Shieldwall] on target [Hakon The Flailman]
03:36:41
SQ
Hakon The Flailman uses skill Shieldwall
03:36:42
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Footman]
03:36:42
SQ
Hakon The Flailman uses skill Thrust
03:36:42
SQ
Turn started for Footman
03:36:42
SQ
Skill [Shieldwall] removed from [Footman].
03:36:42
SQ
*
03:36:42
SQ
* Footman: Starting turn.
03:36:42
SQ
enemyOutranging: 0
03:36:42
SQ
allyOutranging: 1
03:36:43
SQ
-> Behaviors to pick from:
Defend.Shieldwall (67.5138)(*), Defend.Knockback (57.1222)(*), Attack.Default (49.1091)(*), Idle (1), Attack.SplitShield (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Roam (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Retreat (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0)
Defend.Shieldwall (67.5138)(*), Defend.Knockback (57.1222)(*), Attack.Default (49.1091)(*), Idle (1), Attack.SplitShield (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Roam (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Retreat (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0)
03:36:43
SQ
-> Behavior picked: Attack.Default (49.1091)
03:36:43
SQ
* Footman: Using Thrust against Hakon The Flailman!
03:36:43
SQ
Footman uses skill Thrust
03:36:43
SQ
enemyOutranging: 0
03:36:43
SQ
allyOutranging: 1
03:36:43
SQ
-> Behaviors to pick from:
Defend.Shieldwall (62.3971)(*), Attack.Default (48.3817)(*), Idle (1), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), SwitchTo.Melee (0), Roam (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Flee (0), Attack.Lash (0), Attack.Split (0), Retreat (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0)
Defend.Shieldwall (62.3971)(*), Attack.Default (48.3817)(*), Idle (1), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), SwitchTo.Melee (0), Roam (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Flee (0), Attack.Lash (0), Attack.Split (0), Retreat (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0)
03:36:43
SQ
-> Behavior picked: Defend.Shieldwall (62.3971)
03:36:44
SQ
* Footman: Using Shieldwall!
03:36:44
SQ
Footman uses skill Shieldwall
03:36:44
SQ
enemyOutranging: 0
03:36:44
SQ
allyOutranging: 1
03:36:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Attack.Lash (0), Attack.Split (0), Retreat (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0)
Idle (1)(*), Engage.Melee (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Attack.Lash (0), Attack.Split (0), Retreat (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0)
03:36:44
SQ
-> Behavior picked: Idle (1)
03:36:44
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:36:44
SQ
* ---------------------------------------------------
03:36:45
SQ
Turn started for Ejnar The Guard
03:36:45
SQ
Skill [Spearwall] removed from [Ejnar The Guard].
03:36:47
SQ
[Ejnar The Guard] executes skill [Thrust] on target [Footman]
03:36:47
SQ
Ejnar The Guard uses skill Thrust
03:36:47
SQ
INFO: Next round issued: 4
03:36:48
SQ
Turn started for Arbalester
03:36:48
SQ
*
03:36:48
SQ
* Arbalester: Starting turn.
03:36:48
SQ
enemyOutranging: 0
03:36:48
SQ
allyOutranging: 1
03:36:49
SQ
-> Behaviors to pick from:
Attack.Bow (88.7882)(*), Idle (1), Attack.Puncture (0), Retreat (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Roam (0), Flee (0), Recover (0), BreakFree (0), Reload (0), Engage.Ranged (0), Defend.Riposte (0), Attack.Default (0)
Attack.Bow (88.7882)(*), Idle (1), Attack.Puncture (0), Retreat (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Roam (0), Flee (0), Recover (0), BreakFree (0), Reload (0), Engage.Ranged (0), Defend.Riposte (0), Attack.Default (0)
03:36:49
SQ
-> Behavior picked: Attack.Bow (88.7882)
03:36:49
SQ
* Arbalester: Using Shoot Bolt against Ulrich The Pikeman!
03:36:49
SQ
Arbalester uses skill Shoot Bolt
03:36:50
SQ
enemyOutranging: 0
03:36:50
SQ
allyOutranging: 1
03:36:50
SQ
-> Behaviors to pick from:
Reload (89.5238)(*), Idle (1), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Riposte (0), Roam (0), Flee (0), Recover (0), BreakFree (0), Attack.Default (0), Engage.Ranged (0), Engage.Melee (0), Retreat (0), Attack.Bow (0)
Reload (89.5238)(*), Idle (1), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Riposte (0), Roam (0), Flee (0), Recover (0), BreakFree (0), Attack.Default (0), Engage.Ranged (0), Engage.Melee (0), Retreat (0), Attack.Bow (0)
03:36:50
SQ
-> Behavior picked: Reload (89.5238)
03:36:50
SQ
* Arbalester: Reloading!
03:36:50
SQ
Arbalester uses skill Reload
03:36:50
SQ
enemyOutranging: 0
03:36:50
SQ
allyOutranging: 1
03:36:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Riposte (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), Attack.Bow (0), Flee (0), Recover (0), BreakFree (0), Attack.Default (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), SwitchTo.Melee (0), Reload (0)
Idle (1)(*), Defend (0), Defend.Riposte (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), Attack.Bow (0), Flee (0), Recover (0), BreakFree (0), Attack.Default (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), SwitchTo.Melee (0), Reload (0)
03:36:50
SQ
-> Behavior picked: Idle (1)
03:36:50
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
03:36:50
SQ
* ---------------------------------------------------
03:36:51
SQ
Turn started for Arbalester
03:36:51
SQ
*
03:36:51
SQ
* Arbalester: Starting turn.
03:36:51
SQ
enemyOutranging: 0
03:36:51
SQ
allyOutranging: 1
03:36:51
SQ
-> Behaviors to pick from:
Attack.Bow (59.5479)(*), Idle (1), Attack.Puncture (0), Retreat (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Roam (0), Flee (0), Recover (0), BreakFree (0), Reload (0), Engage.Ranged (0), Defend.Riposte (0), Attack.Default (0)
Attack.Bow (59.5479)(*), Idle (1), Attack.Puncture (0), Retreat (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Roam (0), Flee (0), Recover (0), BreakFree (0), Reload (0), Engage.Ranged (0), Defend.Riposte (0), Attack.Default (0)
03:36:51
SQ
-> Behavior picked: Attack.Bow (59.5479)
03:36:51
SQ
* Arbalester: Using Shoot Bolt against Ulrich The Pikeman!
03:36:51
SQ
Arbalester uses skill Shoot Bolt
03:36:52
SQ
enemyOutranging: 0
03:36:52
SQ
allyOutranging: 1
03:36:52
SQ
-> Behaviors to pick from:
Reload (62.3135)(*), Idle (1), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Riposte (0), Roam (0), Flee (0), Recover (0), BreakFree (0), Attack.Default (0), Engage.Ranged (0), Engage.Melee (0), Retreat (0), Attack.Bow (0)
Reload (62.3135)(*), Idle (1), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Riposte (0), Roam (0), Flee (0), Recover (0), BreakFree (0), Attack.Default (0), Engage.Ranged (0), Engage.Melee (0), Retreat (0), Attack.Bow (0)
03:36:52
SQ
-> Behavior picked: Reload (62.3135)
03:36:52
SQ
* Arbalester: Reloading!
03:36:52
SQ
Arbalester uses skill Reload
03:36:52
SQ
enemyOutranging: 0
03:36:52
SQ
allyOutranging: 1
03:36:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Riposte (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), Attack.Bow (0), Flee (0), Recover (0), BreakFree (0), Attack.Default (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), SwitchTo.Melee (0), Reload (0)
Idle (1)(*), Defend (0), Defend.Riposte (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), Attack.Bow (0), Flee (0), Recover (0), BreakFree (0), Attack.Default (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), SwitchTo.Melee (0), Reload (0)
03:36:53
SQ
-> Behavior picked: Idle (1)
03:36:53
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
03:36:53
SQ
* ---------------------------------------------------
03:36:53
SQ
Turn started for Footman
03:36:53
SQ
*
03:36:53
SQ
* Footman: Starting turn.
03:36:54
SQ
enemyOutranging: 0
03:36:54
SQ
allyOutranging: 1
03:36:54
SQ
-> Behaviors to pick from:
Attack.Default (72.1187)(*), Idle (1), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Recover (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Flee (0), Defend (0), Retreat (0), Attack.Lash (0), BreakFree (0), Engage.Melee (0), Attack.SplitShield (0)
Attack.Default (72.1187)(*), Idle (1), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Recover (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Flee (0), Defend (0), Retreat (0), Attack.Lash (0), BreakFree (0), Engage.Melee (0), Attack.SplitShield (0)
03:36:54
SQ
-> Behavior picked: Attack.Default (72.1187)
03:36:54
SQ
* Footman: Using Impale against Kunold The Flailman!
03:36:54
SQ
Footman uses skill Impale
03:36:54
SQ
enemyOutranging: 0
03:36:54
SQ
allyOutranging: 1
03:36:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Recover (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend (0), Retreat (0), Attack.Lash (0), BreakFree (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Recover (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend (0), Retreat (0), Attack.Lash (0), BreakFree (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Default (0)
03:36:54
SQ
-> Behavior picked: Idle (1)
03:36:55
SQ
* Footman: Ending Turn with 3 of 9 AP left.
03:36:55
SQ
* ---------------------------------------------------
03:36:55
SQ
Turn started for Ulrich The Pikeman
03:36:57
SQ
[Ulrich The Pikeman] executes skill [Strike] on target [Footman]
03:36:57
SQ
Ulrich The Pikeman uses skill Strike
03:36:58
SQ
Turn started for Footman
03:36:58
SQ
Skill [Shieldwall] removed from [Footman].
03:36:58
SQ
*
03:36:58
SQ
* Footman: Starting turn.
03:36:59
SQ
enemyOutranging: 0
03:36:59
SQ
allyOutranging: 1
03:36:59
SQ
-> Behaviors to pick from:
Defend.Shieldwall (78.671)(*), Defend.Knockback (65.9175)(*), Attack.Default (45.1698)(*), Idle (1), Defend.Spearwall (0), Engage.Melee (0), SwitchTo.Ranged (0), Recover (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Flee (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Split (0)
Defend.Shieldwall (78.671)(*), Defend.Knockback (65.9175)(*), Attack.Default (45.1698)(*), Idle (1), Defend.Spearwall (0), Engage.Melee (0), SwitchTo.Ranged (0), Recover (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Flee (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Split (0)
03:36:59
SQ
-> Behavior picked: Defend.Knockback (65.9175)
03:36:59
SQ
* Footman: Using Knock Back!
03:36:59
SQ
Footman uses skill Knock Back
03:36:59
SQ
Skill [Shieldwall] removed from [Hakon The Flailman].
03:37:00
SQ
enemyOutranging: 0
03:37:00
SQ
allyOutranging: 1
03:37:00
SQ
-> Behaviors to pick from:
Engage.Melee (98.0826)(*), Defend.Shieldwall (8.28705), Idle (1), Defend.Spearwall (0), Flee (0), Attack.Default (0), Roam (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Lash (0), Recover (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0)
Engage.Melee (98.0826)(*), Defend.Shieldwall (8.28705), Idle (1), Defend.Spearwall (0), Flee (0), Attack.Default (0), Roam (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Lash (0), Recover (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0)
03:37:00
SQ
-> Behavior picked: Engage.Melee (98.0826)
03:37:00
SQ
* Footman: Engaging to melee range with Ulrich The Pikeman (visible), accepted_distance=0
03:37:00
SQ
* Footman: Reached engage destination
03:37:00
SQ
enemyOutranging: 0
03:37:00
SQ
allyOutranging: 1
03:37:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Lash (0), Recover (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Lash (0), Recover (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0)
03:37:00
SQ
-> Behavior picked: Idle (1)
03:37:01
SQ
* Footman: Ending Turn with 3 of 9 AP left.
03:37:01
SQ
* ---------------------------------------------------
03:37:01
SQ
Turn started for Valdemar The Captain
03:37:03
SQ
[Valdemar The Captain] executes skill [Slash] on target [Footman]
03:37:03
SQ
Valdemar The Captain uses skill Slash
03:37:03
SQ
[Valdemar The Captain] executes skill [Slash] on target [Footman]
03:37:03
SQ
Valdemar The Captain uses skill Slash
03:37:04
SQ
Turn started for Footman
03:37:04
SQ
*
03:37:04
SQ
* Footman: Starting turn.
03:37:04
SQ
enemyOutranging: 0
03:37:04
SQ
allyOutranging: 1
03:37:04
SQ
-> Behaviors to pick from:
Attack.Default (76.8816)(*), Idle (1), Defend.Riposte (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Knockback (0), BreakFree (0), Recover (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Roam (0), Attack.CrushArmor (0), Defend (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Shieldwall (0)
Attack.Default (76.8816)(*), Idle (1), Defend.Riposte (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Knockback (0), BreakFree (0), Recover (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Roam (0), Attack.CrushArmor (0), Defend (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Shieldwall (0)
03:37:04
SQ
-> Behavior picked: Attack.Default (76.8816)
03:37:05
SQ
* Footman: Using Impale against Burkhard The Pikeman!
03:37:05
SQ
Footman uses skill Impale
03:37:05
SQ
enemyOutranging: 0
03:37:05
SQ
allyOutranging: 1
03:37:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.Lash (0), Defend.Spearwall (0), SwitchTo.Melee (0), Roam (0), Attack.CrushArmor (0), BreakFree (0), Recover (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend.Riposte (0), Attack.Lash (0), Defend.Spearwall (0), SwitchTo.Melee (0), Roam (0), Attack.CrushArmor (0), BreakFree (0), Recover (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
03:37:05
SQ
-> Behavior picked: Idle (1)
03:37:05
SQ
* Footman: Ending Turn with 3 of 9 AP left.
03:37:05
SQ
* ---------------------------------------------------
03:37:05
SQ
Turn started for Valdemar The Hammerman
03:37:08
SQ
[Valdemar The Hammerman] executes skill [Slash] on target [Footman]
03:37:08
SQ
Valdemar The Hammerman uses skill Slash
03:37:08
SQ
[Valdemar The Hammerman] executes skill [Slash] on target [Footman]
03:37:08
SQ
Valdemar The Hammerman uses skill Slash
03:37:09
SQ
Turn started for Egon The Archer
03:37:15
SQ
Turn started for Burkhard The Pikeman
03:37:16
SQ
[Burkhard The Pikeman] executes skill [Strike] on target [Footman]
03:37:16
SQ
Burkhard The Pikeman uses skill Strike
03:37:16
SQ
Footman has died.
03:37:18
SQ
Turn started for Footman
03:37:18
SQ
*
03:37:18
SQ
* Footman: Starting turn.
03:37:19
SQ
enemyOutranging: 0
03:37:19
SQ
allyOutranging: 1
03:37:19
SQ
-> Behaviors to pick from:
Attack.Default (78.8588)(*), Defend.Shieldwall (70.411)(*), Idle (1), Attack.CrushArmor (0), Roam (0), SwitchTo.Melee (0), Flee (0), Attack.Swing (0), Recover (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Split (0), Retreat (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0)
Attack.Default (78.8588)(*), Defend.Shieldwall (70.411)(*), Idle (1), Attack.CrushArmor (0), Roam (0), SwitchTo.Melee (0), Flee (0), Attack.Swing (0), Recover (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Split (0), Retreat (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0)
03:37:19
SQ
-> Behavior picked: Defend.Shieldwall (70.411)
03:37:19
SQ
* Footman: Using Shieldwall!
03:37:19
SQ
Footman uses skill Shieldwall
03:37:19
SQ
enemyOutranging: 0
03:37:19
SQ
allyOutranging: 1
03:37:19
SQ
-> Behaviors to pick from:
Attack.Default (74.1146)(*), Idle (1), Roam (0), Attack.Lash (0), SwitchTo.Melee (0), Flee (0), Retreat (0), Recover (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Shieldwall (0)
Attack.Default (74.1146)(*), Idle (1), Roam (0), Attack.Lash (0), SwitchTo.Melee (0), Flee (0), Retreat (0), Recover (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Shieldwall (0)
03:37:19
SQ
-> Behavior picked: Attack.Default (74.1146)
03:37:20
SQ
* Footman: Using Thrust against Burkhard The Pikeman!
03:37:20
SQ
Footman uses skill Thrust
03:37:20
SQ
enemyOutranging: 0
03:37:20
SQ
allyOutranging: 1
03:37:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Retreat (0), SwitchTo.Melee (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Recover (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Roam (0), Retreat (0), SwitchTo.Melee (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Recover (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Default (0)
03:37:20
SQ
-> Behavior picked: Idle (1)
03:37:21
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:37:21
SQ
* ---------------------------------------------------
03:37:21
SQ
Turn started for Ejnar The Guard
03:37:24
SQ
[Ejnar The Guard] executes skill [Thrust] on target [Footman]
03:37:24
SQ
Ejnar The Guard uses skill Thrust
03:37:24
SQ
Footman has died.
03:37:24
SQ
Skill [Shieldwall] removed from [Footman].
03:37:25
SQ
[Ejnar The Guard] executes skill [Thrust] on target [Footman]
03:37:25
SQ
Ejnar The Guard uses skill Thrust
03:37:25
SQ
Turn started for Kunold The Flailman
03:37:28
SQ
[Kunold The Flailman] executes skill [Knock Back] on target [Footman]
03:37:28
SQ
Kunold The Flailman uses skill Knock Back
03:37:30
SQ
Turn started for Footman
03:37:30
SQ
Skill [Shieldwall] removed from [Footman].
03:37:30
SQ
*
03:37:30
SQ
* Footman: Starting turn.
03:37:30
SQ
enemyOutranging: 0
03:37:30
SQ
allyOutranging: 1
03:37:30
SQ
-> Behaviors to pick from:
Defend.Shieldwall (50.3362)(*), Attack.Default (49.4053)(*), Defend.Knockback (47.2662)(*), Idle (1), Attack.KnockOut (0), Roam (0), SwitchTo.Melee (0), Defend.Riposte (0), Recover (0), Flee (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Retreat (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Attack.CrushArmor (0), Engage.Melee (0)
Defend.Shieldwall (50.3362)(*), Attack.Default (49.4053)(*), Defend.Knockback (47.2662)(*), Idle (1), Attack.KnockOut (0), Roam (0), SwitchTo.Melee (0), Defend.Riposte (0), Recover (0), Flee (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Retreat (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Attack.CrushArmor (0), Engage.Melee (0)
03:37:30
SQ
-> Behavior picked: Defend.Shieldwall (50.3362)
03:37:31
SQ
* Footman: Using Shieldwall!
03:37:31
SQ
Footman uses skill Shieldwall
03:37:31
SQ
enemyOutranging: 0
03:37:31
SQ
allyOutranging: 1
03:37:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), SwitchTo.Melee (0), Attack.KnockOut (0), Roam (0), Retreat (0), Defend (0), Recover (0), Flee (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Defend.Knockback (0), SwitchTo.Melee (0), Attack.KnockOut (0), Roam (0), Retreat (0), Defend (0), Recover (0), Flee (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0)
03:37:31
SQ
-> Behavior picked: Idle (1)
03:37:31
SQ
* Footman: Waiting with 5 of 9 AP left.
03:37:31
SQ
* ---------------------------------------------------
03:37:31
SQ
Turn started for Hakon The Flailman
03:37:33
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Footman]
03:37:33
SQ
Hakon The Flailman uses skill Thrust
03:37:35
SQ
*
03:37:35
SQ
* Footman: Resuming turn.
03:37:35
SQ
enemyOutranging: 0
03:37:35
SQ
allyOutranging: 1
03:37:35
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Defend (0), Roam (0), Retreat (0), Attack.Default (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0)
Idle (1)(*), SwitchTo.Melee (0), Defend (0), Roam (0), Retreat (0), Attack.Default (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0)
03:37:35
SQ
-> Behavior picked: Idle (1)
03:37:35
SQ
* Footman: Ending Turn with 5 of 9 AP left.
03:37:35
SQ
* ---------------------------------------------------
03:37:35
SQ
INFO: Next round issued: 5
03:37:36
SQ
Turn started for Arbalester
03:37:36
SQ
*
03:37:36
SQ
* Arbalester: Starting turn.
03:37:36
SQ
enemyOutranging: 0
03:37:36
SQ
allyOutranging: 1
03:37:36
SQ
-> Behaviors to pick from:
Attack.Bow (55.5147)(*), Idle (1), SwitchTo.Ranged (0), Retreat (0), Defend.Riposte (0), Engage.Melee (0), Roam (0), Recover (0), BreakFree (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Melee (0), Reload (0), Flee (0), Attack.Puncture (0), Defend (0)
Attack.Bow (55.5147)(*), Idle (1), SwitchTo.Ranged (0), Retreat (0), Defend.Riposte (0), Engage.Melee (0), Roam (0), Recover (0), BreakFree (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Melee (0), Reload (0), Flee (0), Attack.Puncture (0), Defend (0)
03:37:36
SQ
-> Behavior picked: Attack.Bow (55.5147)
03:37:37
SQ
* Arbalester: Using Shoot Bolt against Egon The Archer!
03:37:37
SQ
Arbalester uses skill Shoot Bolt
03:37:38
SQ
enemyOutranging: 0
03:37:38
SQ
allyOutranging: 1
03:37:38
SQ
-> Behaviors to pick from:
Reload (78.5693)(*), Idle (1), Defend.Riposte (0), Engage.Melee (0), SwitchTo.Ranged (0), Roam (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Melee (0), Defend (0), Flee (0), Recover (0), Retreat (0), Attack.Bow (0)
Reload (78.5693)(*), Idle (1), Defend.Riposte (0), Engage.Melee (0), SwitchTo.Ranged (0), Roam (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Melee (0), Defend (0), Flee (0), Recover (0), Retreat (0), Attack.Bow (0)
03:37:38
SQ
-> Behavior picked: Reload (78.5693)
03:37:38
SQ
* Arbalester: Reloading!
03:37:38
SQ
Arbalester uses skill Reload
03:37:38
SQ
enemyOutranging: 0
03:37:38
SQ
allyOutranging: 1
03:37:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.Puncture (0), SwitchTo.Ranged (0), Roam (0), Retreat (0), Attack.Bow (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Melee (0), Defend (0), Flee (0), Recover (0), BreakFree (0), Engage.Melee (0), Reload (0)
Idle (1)(*), Defend.Riposte (0), Attack.Puncture (0), SwitchTo.Ranged (0), Roam (0), Retreat (0), Attack.Bow (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Melee (0), Defend (0), Flee (0), Recover (0), BreakFree (0), Engage.Melee (0), Reload (0)
03:37:38
SQ
-> Behavior picked: Idle (1)
03:37:38
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
03:37:38
SQ
* ---------------------------------------------------
03:37:39
SQ
Turn started for Arbalester
03:37:39
SQ
*
03:37:39
SQ
* Arbalester: Starting turn.
03:37:39
SQ
enemyOutranging: 0
03:37:39
SQ
allyOutranging: 1
03:37:39
SQ
-> Behaviors to pick from:
Attack.Bow (88.0057)(*), Idle (1), SwitchTo.Ranged (0), Retreat (0), Defend.Riposte (0), Engage.Melee (0), Roam (0), Recover (0), BreakFree (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Melee (0), Reload (0), Flee (0), Attack.Puncture (0), Defend (0)
Attack.Bow (88.0057)(*), Idle (1), SwitchTo.Ranged (0), Retreat (0), Defend.Riposte (0), Engage.Melee (0), Roam (0), Recover (0), BreakFree (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Melee (0), Reload (0), Flee (0), Attack.Puncture (0), Defend (0)
03:37:39
SQ
-> Behavior picked: Attack.Bow (88.0057)
03:37:39
SQ
* Arbalester: Using Shoot Bolt against Valdemar The Captain!
03:37:39
SQ
Arbalester uses skill Shoot Bolt
03:37:40
SQ
enemyOutranging: 0
03:37:40
SQ
allyOutranging: 1
03:37:40
SQ
-> Behaviors to pick from:
Reload (64.9275)(*), Idle (1), Defend.Riposte (0), Engage.Melee (0), SwitchTo.Ranged (0), Roam (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Melee (0), Defend (0), Flee (0), Recover (0), Retreat (0), Attack.Bow (0)
Reload (64.9275)(*), Idle (1), Defend.Riposte (0), Engage.Melee (0), SwitchTo.Ranged (0), Roam (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Melee (0), Defend (0), Flee (0), Recover (0), Retreat (0), Attack.Bow (0)
03:37:40
SQ
-> Behavior picked: Reload (64.9275)
03:37:40
SQ
* Arbalester: Reloading!
03:37:40
SQ
Arbalester uses skill Reload
03:37:40
SQ
enemyOutranging: 0
03:37:40
SQ
allyOutranging: 1
03:37:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.Puncture (0), SwitchTo.Ranged (0), Roam (0), Retreat (0), Attack.Bow (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Melee (0), Defend (0), Flee (0), Recover (0), BreakFree (0), Engage.Melee (0), Reload (0)
Idle (1)(*), Defend.Riposte (0), Attack.Puncture (0), SwitchTo.Ranged (0), Roam (0), Retreat (0), Attack.Bow (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Melee (0), Defend (0), Flee (0), Recover (0), BreakFree (0), Engage.Melee (0), Reload (0)
03:37:40
SQ
-> Behavior picked: Idle (1)
03:37:41
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
03:37:41
SQ
* ---------------------------------------------------
03:37:41
SQ
Turn started for Ulrich The Pikeman
03:37:43
SQ
[Ulrich The Pikeman] executes skill [Strike] on target [Footman]
03:37:43
SQ
Ulrich The Pikeman uses skill Strike
03:37:44
SQ
Turn started for Footman
03:37:44
SQ
*
03:37:44
SQ
* Footman: Starting turn.
03:37:45
SQ
enemyOutranging: 0
03:37:45
SQ
allyOutranging: 1
03:37:45
SQ
-> Behaviors to pick from:
Attack.Default (60.7388)(*), Defend.Knockback (20.9272)(*), Idle (1), Recover (0), Attack.KnockOut (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), Flee (0), Defend.Spearwall (0), Defend (0), Retreat (0), Attack.Lash (0), BreakFree (0), Engage.Melee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0)
Attack.Default (60.7388)(*), Defend.Knockback (20.9272)(*), Idle (1), Recover (0), Attack.KnockOut (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), Flee (0), Defend.Spearwall (0), Defend (0), Retreat (0), Attack.Lash (0), BreakFree (0), Engage.Melee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0)
03:37:45
SQ
-> Behavior picked: Attack.Default (60.7388)
03:37:45
SQ
* Footman: Using Impale against Kunold The Flailman!
03:37:45
SQ
Footman uses skill Impale
03:37:45
SQ
enemyOutranging: 0
03:37:45
SQ
allyOutranging: 1
03:37:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Melee (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), Defend.Spearwall (0), Defend (0), Retreat (0), Attack.Lash (0), BreakFree (0), Engage.Melee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Melee (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), Defend.Spearwall (0), Defend (0), Retreat (0), Attack.Lash (0), BreakFree (0), Engage.Melee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0)
03:37:45
SQ
-> Behavior picked: Idle (1)
03:37:46
SQ
* Footman: Ending Turn with 3 of 9 AP left.
03:37:46
SQ
* ---------------------------------------------------
03:37:46
SQ
Turn started for Egon The Archer
03:37:48
SQ
[Egon The Archer] executes skill [Impale] on target [Footman]
03:37:48
SQ
Egon The Archer uses skill Impale
03:37:48
SQ
Footman has died.
03:37:48
SQ
Skill [Shieldwall] removed from [Footman].
03:37:50
SQ
Turn started for Valdemar The Captain
03:37:53
SQ
[Valdemar The Captain] executes skill [Slash] on target [Arbalester]
03:37:53
SQ
Valdemar The Captain uses skill Slash
03:37:54
SQ
Turn started for Footman
03:37:54
SQ
*
03:37:54
SQ
* Footman: Starting turn.
03:37:54
SQ
enemyOutranging: 0
03:37:54
SQ
allyOutranging: 1
03:37:54
SQ
-> Behaviors to pick from:
Defend.Shieldwall (195.76)(*), Defend.Riposte (116.472)(*), Attack.Default (62.5927)(*), Idle (1), SwitchTo.Ranged (0), Engage.Melee (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Attack.Lash (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0), Defend (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), Flee (0)
Defend.Shieldwall (195.76)(*), Defend.Riposte (116.472)(*), Attack.Default (62.5927)(*), Idle (1), SwitchTo.Ranged (0), Engage.Melee (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Attack.Lash (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0), Defend (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), Flee (0)
03:37:54
SQ
-> Behavior picked: Defend.Shieldwall (195.76)
03:37:54
SQ
* Footman: Using Shieldwall!
03:37:54
SQ
Footman uses skill Shieldwall
03:37:54
SQ
enemyOutranging: 0
03:37:54
SQ
allyOutranging: 1
03:37:55
SQ
-> Behaviors to pick from:
Defend.Riposte (125.262)(*), Attack.Default (61.3826)(*), Idle (1), SwitchTo.Ranged (0), Attack.Lash (0), Engage.Melee (0), Recover (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), Flee (0), Defend.Shieldwall (0)
Defend.Riposte (125.262)(*), Attack.Default (61.3826)(*), Idle (1), SwitchTo.Ranged (0), Attack.Lash (0), Engage.Melee (0), Recover (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), Flee (0), Defend.Shieldwall (0)
03:37:55
SQ
-> Behavior picked: Attack.Default (61.3826)
03:37:55
SQ
* Footman: Using Slash against Ulrich The Pikeman!
03:37:55
SQ
Footman uses skill Slash
03:37:55
SQ
enemyOutranging: 0
03:37:55
SQ
allyOutranging: 1
03:37:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Recover (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), Attack.Swing (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), Flee (0), Defend.Shieldwall (0), Defend.Riposte (0)
Idle (1)(*), Engage.Melee (0), Recover (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Ranged (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), Attack.Swing (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), Flee (0), Defend.Shieldwall (0), Defend.Riposte (0)
03:37:56
SQ
-> Behavior picked: Idle (1)
03:37:56
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:37:56
SQ
* ---------------------------------------------------
03:37:56
SQ
Turn started for Valdemar The Hammerman
03:38:01
SQ
[Valdemar The Hammerman] executes skill [Slash] on target [Arbalester]
03:38:01
SQ
Valdemar The Hammerman uses skill Slash
03:38:02
SQ
Turn started for Burkhard The Pikeman
03:38:03
SQ
[Burkhard The Pikeman] executes skill [Strike] on target [Arbalester]
03:38:03
SQ
Burkhard The Pikeman uses skill Strike
03:38:03
SQ
Arbalester has died.
03:38:03
SQ
Skill [Shieldwall] removed from [Footman].
03:38:05
SQ
Turn started for Ejnar The Guard
03:38:07
SQ
[Ejnar The Guard] executes skill [Thrust] on target [Footman]
03:38:07
SQ
Ejnar The Guard uses skill Thrust
03:38:08
SQ
[Ejnar The Guard] executes skill [Thrust] on target [Footman]
03:38:08
SQ
Ejnar The Guard uses skill Thrust
03:38:08
SQ
Turn started for Kunold The Flailman
03:38:11
SQ
[Kunold The Flailman] executes skill [Slash] on target [Footman]
03:38:11
SQ
Kunold The Flailman uses skill Slash
03:38:11
SQ
[Kunold The Flailman] executes skill [Slash] on target [Footman]
03:38:11
SQ
Kunold The Flailman uses skill Slash
03:38:12
SQ
Turn started for Footman
03:38:12
SQ
*
03:38:12
SQ
* Footman: Starting turn.
03:38:12
SQ
enemyOutranging: 1
03:38:12
SQ
allyOutranging: 1
03:38:12
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Retreat (0), Attack.Default (0), Defend (0), Defend.Riposte (0), Recover (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0)
Flee (9000)(*), Idle (1), Retreat (0), Attack.Default (0), Defend (0), Defend.Riposte (0), Recover (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0)
03:38:12
SQ
-> Behavior picked: Flee (9000)
03:38:12
SQ
* Footman: Fleeing.
03:38:12
SQ
enemyOutranging: 1
03:38:12
SQ
allyOutranging: 1
03:38:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Recover (0), Defend (0), Defend.Riposte (0), Roam (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Decapitate (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Flee (0)
Idle (1)(*), Retreat (0), Recover (0), Defend (0), Defend.Riposte (0), Roam (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Decapitate (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Flee (0)
03:38:13
SQ
-> Behavior picked: Idle (1)
03:38:13
SQ
* Footman: Ending Turn with 1 of 9 AP left.
03:38:13
SQ
* ---------------------------------------------------
03:38:13
SQ
Turn started for Hakon The Flailman
03:38:14
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Footman]
03:38:14
SQ
Hakon The Flailman uses skill Thrust
03:38:15
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Footman]
03:38:15
SQ
Hakon The Flailman uses skill Thrust
03:38:15
SQ
INFO: Next round issued: 6
03:38:15
SQ
Turn started for Arbalester
03:38:15
SQ
*
03:38:15
SQ
* Arbalester: Starting turn.
03:38:16
SQ
enemyOutranging: 1
03:38:16
SQ
allyOutranging: 1
03:38:16
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Attack.Bow (15.5461), Idle (1), Roam (0), Retreat (0), Attack.Puncture (0), Recover (0), Engage.Ranged (0), BreakFree (0), Defend (0), Flee (0), Engage.Melee (0), Reload (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Riposte (0)
SwitchTo.Melee (100)(*), Attack.Bow (15.5461), Idle (1), Roam (0), Retreat (0), Attack.Puncture (0), Recover (0), Engage.Ranged (0), BreakFree (0), Defend (0), Flee (0), Engage.Melee (0), Reload (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Riposte (0)
03:38:16
SQ
-> Behavior picked: SwitchTo.Melee (100)
03:38:16
SQ
* Arbalester: Switching to melee weapon!
03:38:16
SQ
enemyOutranging: 1
03:38:16
SQ
allyOutranging: 1
03:38:16
SQ
-> Behaviors to pick from:
Attack.Puncture (24.8244)(*), Attack.Default (13)(*), Idle (1), Retreat (0), Flee (0), Engage.Melee (0), Recover (0), BreakFree (0), Defend (0), Engage.Ranged (0), Roam (0), Reload (0), Attack.Bow (0), SwitchTo.Ranged (0), Defend.Riposte (0), SwitchTo.Melee (0)
Attack.Puncture (24.8244)(*), Attack.Default (13)(*), Idle (1), Retreat (0), Flee (0), Engage.Melee (0), Recover (0), BreakFree (0), Defend (0), Engage.Ranged (0), Roam (0), Reload (0), Attack.Bow (0), SwitchTo.Ranged (0), Defend.Riposte (0), SwitchTo.Melee (0)
03:38:16
SQ
-> Behavior picked: Attack.Puncture (24.8244)
03:38:16
SQ
* Arbalester: Using Puncture against Valdemar The Captain!
03:38:16
SQ
Arbalester uses skill Puncture
03:38:16
SQ
enemyOutranging: 1
03:38:16
SQ
allyOutranging: 1
03:38:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Recover (0), Flee (0), Reload (0), BreakFree (0), Retreat (0), Defend (0), Engage.Ranged (0), Roam (0), Attack.Default (0), Attack.Bow (0), SwitchTo.Ranged (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Puncture (0)
Idle (1)(*), Engage.Melee (0), Recover (0), Flee (0), Reload (0), BreakFree (0), Retreat (0), Defend (0), Engage.Ranged (0), Roam (0), Attack.Default (0), Attack.Bow (0), SwitchTo.Ranged (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Puncture (0)
03:38:17
SQ
-> Behavior picked: Idle (1)
03:38:17
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
03:38:17
SQ
* ---------------------------------------------------
03:38:17
SQ
Turn started for Ulrich The Pikeman
03:38:19
SQ
[Ulrich The Pikeman] executes skill [Strike] on target [Footman]
03:38:19
SQ
Ulrich The Pikeman uses skill Strike
03:38:20
SQ
Turn started for Egon The Archer
03:38:25
SQ
Turn started for Valdemar The Captain
03:38:27
SQ
[Valdemar The Captain] executes skill [Slash] on target [Arbalester]
03:38:27
SQ
Valdemar The Captain uses skill Slash
03:38:27
SQ
[Valdemar The Captain] executes skill [Slash] on target [Arbalester]
03:38:27
SQ
Valdemar The Captain uses skill Slash
03:38:28
SQ
Turn started for Valdemar The Hammerman
03:38:31
SQ
Turn started for Burkhard The Pikeman
03:38:32
SQ
[Burkhard The Pikeman] executes skill [Strike] on target [Footman]
03:38:32
SQ
Burkhard The Pikeman uses skill Strike
03:38:32
SQ
Skill [Shieldwall] removed from [Footman].
03:38:34
SQ
Turn started for Footman
03:38:34
SQ
*
03:38:34
SQ
* Footman: Starting turn.
03:38:34
SQ
enemyOutranging: 1
03:38:34
SQ
allyOutranging: 1
03:38:34
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Recover (0), Attack.SplitShield (0), SwitchTo.Melee (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Riposte (0), Engage.Melee (0)
Flee (9000)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Recover (0), Attack.SplitShield (0), SwitchTo.Melee (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Riposte (0), Engage.Melee (0)
03:38:34
SQ
-> Behavior picked: Flee (9000)
03:38:34
SQ
* Footman: Fleeing.
03:38:35
SQ
enemyOutranging: 1
03:38:35
SQ
allyOutranging: 1
03:38:35
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Recover (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Attack.Swing (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Retreat (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Riposte (0), Engage.Melee (0), Attack.KnockOut (0)
Flee (9000)(*), Idle (1), Recover (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Attack.Swing (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Attack.Split (0), Roam (0), Defend.Knockback (0), Retreat (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Riposte (0), Engage.Melee (0), Attack.KnockOut (0)
03:38:35
SQ
-> Behavior picked: Flee (9000)
03:38:35
SQ
* Footman: Fleeing.
03:38:35
SQ
Footman has died.
03:38:36
SQ
Turn started for Ejnar The Guard
03:38:38
SQ
[Ejnar The Guard] executes skill [Thrust] on target [Arbalester]
03:38:38
SQ
Ejnar The Guard uses skill Thrust
03:38:39
SQ
Turn started for Footman
03:38:39
SQ
*
03:38:39
SQ
* Footman: Starting turn.
03:38:39
SQ
enemyOutranging: 1
03:38:39
SQ
allyOutranging: 1
03:38:39
SQ
stopping early so we don't give a free attack
03:38:39
SQ
stopping early so we don't give a free attack
03:38:39
SQ
-> Behaviors to pick from:
Recover (105.882)(*), Engage.Melee (66)(*), Idle (1), Defend.Riposte (0), Attack.KnockOut (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Default (0), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Flee (0), Retreat (0)
Recover (105.882)(*), Engage.Melee (66)(*), Idle (1), Defend.Riposte (0), Attack.KnockOut (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Default (0), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Flee (0), Retreat (0)
03:38:39
SQ
-> Behavior picked: Engage.Melee (66)
03:38:39
SQ
* Footman: Engaging to melee range with Hakon The Flailman (not visible), accepted_distance=0
03:38:39
SQ
* Footman: Reached engage destination
03:38:39
SQ
enemyOutranging: 1
03:38:39
SQ
allyOutranging: 1
03:38:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Flee (0), Retreat (0), Recover (0)
Idle (1)(*), Roam (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Flee (0), Retreat (0), Recover (0)
03:38:39
SQ
-> Behavior picked: Idle (1)
03:38:39
SQ
* Footman: Ending Turn with 3 of 9 AP left.
03:38:39
SQ
* ---------------------------------------------------
03:38:40
SQ
Turn started for Kunold The Flailman
03:38:42
SQ
[Kunold The Flailman] executes skill [Slash] on target [Footman]
03:38:42
SQ
Kunold The Flailman uses skill Slash
03:38:42
SQ
[Kunold The Flailman] executes skill [Slash] on target [Footman]
03:38:42
SQ
Kunold The Flailman uses skill Slash
03:38:42
SQ
Footman has died.
03:38:42
UI
Failed to load procedural content "procedural/tacticalentity(13860,101221,socket,arrow)".
03:38:43
SQ
Turn started for Hakon The Flailman
03:38:45
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Footman]
03:38:45
SQ
Hakon The Flailman uses skill Thrust
03:38:46
SQ
INFO: Next round issued: 7
03:38:46
SQ
Turn started for Ulrich The Pikeman
03:38:49
SQ
[Ulrich The Pikeman] executes skill [Strike] on target [Footman]
03:38:49
SQ
Ulrich The Pikeman uses skill Strike
03:38:49
SQ
Turn started for Arbalester
03:38:49
SQ
*
03:38:49
SQ
* Arbalester: Starting turn.
03:38:50
SQ
enemyOutranging: 0
03:38:50
SQ
allyOutranging: 1
03:38:50
SQ
-> Behaviors to pick from:
Attack.Puncture (28.9256)(*), Attack.Default (13)(*), Idle (1), Reload (0), BreakFree (0), Recover (0), SwitchTo.Ranged (0), Engage.Ranged (0), Roam (0), Defend.Riposte (0), Attack.Bow (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Melee (0)
Attack.Puncture (28.9256)(*), Attack.Default (13)(*), Idle (1), Reload (0), BreakFree (0), Recover (0), SwitchTo.Ranged (0), Engage.Ranged (0), Roam (0), Defend.Riposte (0), Attack.Bow (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Melee (0)
03:38:50
SQ
-> Behavior picked: Attack.Puncture (28.9256)
03:38:50
SQ
* Arbalester: Using Puncture against Valdemar The Captain!
03:38:50
SQ
Arbalester uses skill Puncture
03:38:50
SQ
enemyOutranging: 0
03:38:50
SQ
allyOutranging: 1
03:38:50
SQ
-> Behaviors to pick from:
Attack.Puncture (26.9433)(*), Attack.Default (13)(*), Idle (1), BreakFree (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Roam (0), Defend.Riposte (0), Attack.Bow (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Engage.Ranged (0), Reload (0)
Attack.Puncture (26.9433)(*), Attack.Default (13)(*), Idle (1), BreakFree (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Roam (0), Defend.Riposte (0), Attack.Bow (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Engage.Ranged (0), Reload (0)
03:38:50
SQ
-> Behavior picked: Attack.Puncture (26.9433)
03:38:51
SQ
* Arbalester: Using Puncture against Valdemar The Captain!
03:38:51
SQ
Arbalester uses skill Puncture
03:38:51
SQ
enemyOutranging: 0
03:38:51
SQ
allyOutranging: 1
03:38:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), SwitchTo.Melee (0), Retreat (0), SwitchTo.Ranged (0), Roam (0), BreakFree (0), Defend.Riposte (0), Attack.Bow (0), Defend (0), Attack.Default (0), Flee (0), Engage.Melee (0), Engage.Ranged (0), Reload (0), Attack.Puncture (0)
Idle (1)(*), Recover (0), SwitchTo.Melee (0), Retreat (0), SwitchTo.Ranged (0), Roam (0), BreakFree (0), Defend.Riposte (0), Attack.Bow (0), Defend (0), Attack.Default (0), Flee (0), Engage.Melee (0), Engage.Ranged (0), Reload (0), Attack.Puncture (0)
03:38:51
SQ
-> Behavior picked: Idle (1)
03:38:51
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
03:38:51
SQ
* ---------------------------------------------------
03:38:52
SQ
Turn started for Egon The Archer
03:38:54
SQ
Turn started for Valdemar The Hammerman
03:38:56
SQ
Turn started for Valdemar The Captain
03:38:57
SQ
[Valdemar The Captain] executes skill [Slash] on target [Arbalester]
03:38:57
SQ
Valdemar The Captain uses skill Slash
03:38:57
SQ
[Valdemar The Captain] executes skill [Slash] on target [Arbalester]
03:38:57
SQ
Valdemar The Captain uses skill Slash
03:38:58
SQ
Arbalester has died.
03:38:58
SQ
Turn started for Burkhard The Pikeman
03:39:02
SQ
Turn started for Ejnar The Guard
03:39:04
SQ
Turn started for Footman
03:39:04
SQ
*
03:39:04
SQ
* Footman: Starting turn.
03:39:05
SQ
enemyOutranging: 0
03:39:05
SQ
allyOutranging: 0
03:39:05
SQ
-> Behaviors to pick from:
Defend.Shieldwall (95.9686)(*), Attack.Default (41.7317)(*), Idle (1), Attack.Swing (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Lash (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), SwitchTo.Melee (0), Flee (0), Retreat (0), Recover (0), Roam (0)
Defend.Shieldwall (95.9686)(*), Attack.Default (41.7317)(*), Idle (1), Attack.Swing (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Lash (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), SwitchTo.Melee (0), Flee (0), Retreat (0), Recover (0), Roam (0)
03:39:05
SQ
-> Behavior picked: Defend.Shieldwall (95.9686)
03:39:05
SQ
* Footman: Using Shieldwall!
03:39:05
SQ
Footman uses skill Shieldwall
03:39:05
SQ
enemyOutranging: 0
03:39:05
SQ
allyOutranging: 0
03:39:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), BreakFree (0), Attack.Swing (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Lash (0), Attack.Default (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), SwitchTo.Melee (0), Flee (0), Retreat (0), Recover (0), Roam (0), Defend.Shieldwall (0)
Idle (1)(*), Defend.Spearwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), BreakFree (0), Attack.Swing (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Lash (0), Attack.Default (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), SwitchTo.Melee (0), Flee (0), Retreat (0), Recover (0), Roam (0), Defend.Shieldwall (0)
03:39:05
SQ
-> Behavior picked: Idle (1)
03:39:06
SQ
* Footman: Waiting with 5 of 9 AP left.
03:39:06
SQ
* ---------------------------------------------------
03:39:06
SQ
Turn started for Kunold The Flailman
03:39:08
SQ
Turn started for Hakon The Flailman
03:39:09
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Footman]
03:39:09
SQ
Hakon The Flailman uses skill Thrust
03:39:11
SQ
*
03:39:11
SQ
* Footman: Resuming turn.
03:39:11
SQ
enemyOutranging: 0
03:39:11
SQ
allyOutranging: 0
03:39:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Swing (0), Defend.Riposte (0), BreakFree (0), Attack.KnockOut (0), Defend.Knockback (0), Engage.Melee (0), Attack.Lash (0), Attack.Default (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.SplitShield (0), SwitchTo.Melee (0), Flee (0), Retreat (0), Recover (0), Roam (0), Defend.Shieldwall (0), Defend.Spearwall (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Swing (0), Defend.Riposte (0), BreakFree (0), Attack.KnockOut (0), Defend.Knockback (0), Engage.Melee (0), Attack.Lash (0), Attack.Default (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.SplitShield (0), SwitchTo.Melee (0), Flee (0), Retreat (0), Recover (0), Roam (0), Defend.Shieldwall (0), Defend.Spearwall (0)
03:39:11
SQ
-> Behavior picked: Idle (1)
03:39:11
SQ
* Footman: Ending Turn with 5 of 9 AP left.
03:39:11
SQ
* ---------------------------------------------------
03:39:11
SQ
INFO: Next round issued: 8
03:39:12
SQ
Turn started for Egon The Archer
03:39:14
SQ
Turn started for Ulrich The Pikeman
03:39:15
SQ
[Ulrich The Pikeman] executes skill [Strike] on target [Footman]
03:39:15
SQ
Ulrich The Pikeman uses skill Strike
03:39:16
SQ
Turn started for Burkhard The Pikeman
03:39:16
SQ
[Burkhard The Pikeman] executes skill [Strike] on target [Footman]
03:39:16
SQ
Burkhard The Pikeman uses skill Strike
03:39:17
SQ
Skill [Shieldwall] removed from [Footman].
03:39:18
SQ
Turn started for Valdemar The Hammerman
03:39:20
SQ
[Valdemar The Hammerman] executes skill [Slash] on target [Footman]
03:39:20
SQ
Valdemar The Hammerman uses skill Slash
03:39:20
SQ
Footman has died.
03:39:21
SQ
Turn started for Valdemar The Captain
03:39:23
SQ
Turn started for Ejnar The Guard
03:39:23
Script
VM collected 200 object(s) and deleted them.
03:39:26
SQ
Turn started for Hakon The Flailman
03:39:27
SQ
Turn started for Kunold The Flailman
03:39:29
SQ
INFO: Next round issued: 9
03:39:29
SQ
Turn started for Egon The Archer
03:39:31
SQ
Turn started for Ulrich The Pikeman
03:39:33
SQ
Turn started for Burkhard The Pikeman
03:39:35
SQ
Turn started for Valdemar The Captain
03:39:37
SQ
[Valdemar The Captain] executes skill [Slash] on target [Caravan Cart]
03:39:37
SQ
Valdemar The Captain uses skill Slash
03:39:37
SQ
Turn started for Valdemar The Hammerman
03:39:39
SQ
Turn started for Ejnar The Guard
03:39:41
SQ
[Ejnar The Guard] executes skill [Thrust] on target [Caravan Cart]
03:39:41
SQ
Ejnar The Guard uses skill Thrust
03:39:41
SQ
Turn started for Hakon The Flailman
03:39:43
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Caravan Cart]
03:39:43
SQ
Hakon The Flailman uses skill Thrust
03:39:44
SQ
Turn started for Kunold The Flailman
03:39:45
SQ
[Kunold The Flailman] executes skill [Slash] on target [Caravan Cart]
03:39:45
SQ
Kunold The Flailman uses skill Slash
03:39:45
SQ
[Kunold The Flailman] executes skill [Slash] on target [Caravan Cart]
03:39:45
SQ
Kunold The Flailman uses skill Slash
03:39:45
SQ
INFO: Next round issued: 10
03:39:46
SQ
Turn started for Ulrich The Pikeman
03:39:48
SQ
[Ulrich The Pikeman] executes skill [Strike] on target [Caravan Cart]
03:39:48
SQ
Ulrich The Pikeman uses skill Strike
03:39:48
SQ
Caravan Cart has died.
03:39:48
Resource
Unloading: gfx/orientation_overlay.png
03:39:48
SQ
Skill [Nighttime] removed from [Kunold The Flailman].
03:39:48
SQ
Skill [Nighttime] removed from [Valdemar The Captain].
03:39:48
SQ
Skill [Nighttime] removed from [Egon The Archer].
03:39:48
SQ
Skill [Nighttime] removed from [Valdemar The Hammerman].
03:39:48
SQ
Skill [Nighttime] removed from [Hakon The Flailman].
03:39:48
SQ
Skill [Nighttime] removed from [Ejnar The Guard].
03:39:48
SQ
Skill [Nighttime] removed from [Burkhard The Pikeman].
03:39:48
SQ
Skill [Nighttime] removed from [Ulrich The Pikeman].
03:39:48
Resource
Loading: music/victory_01.ogg
03:39:48
SQ
Turn started for Egon The Archer
03:39:52
Resource
Unloading: music/noble_01.ogg
03:39:59
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
03:39:59
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
03:39:59
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
03:39:59
SQ
World::onCombatFinished
03:39:59
SQ
TacticalState::onFinish
03:39:59
Resource
Unloading: gfx/object_0.png
03:39:59
Resource
Unloading: gfx/detail.png
03:39:59
Resource
Unloading Resource Package "Temporary Tactical Resources".
03:39:59
Resource
Unloading: sounds/misc/donkey_hurt_01.wav
03:39:59
Resource
Unloading: sounds/misc/donkey_hurt_02.wav
03:39:59
Resource
Unloading: sounds/misc/donkey_hurt_03.wav
03:39:59
Resource
Unloading: sounds/misc/donkey_death_01.wav
03:39:59
Resource
Unloading: sounds/misc/donkey_death_02.wav
03:39:59
Resource
Unloading: sounds/misc/donkey_idle_01.wav
03:39:59
Resource
Unloading: sounds/misc/donkey_idle_02.wav
03:39:59
Resource
Unloading: sounds/misc/donkey_idle_03.wav
03:39:59
Resource
Unloading: sounds/misc/donkey_idle_04.wav
03:39:59
Resource
Unloading: sounds/misc/donkey_idle_05.wav
03:39:59
Resource
Unloading: sounds/misc/donkey_idle_06.wav
03:39:59
Resource
Unloading: sounds/misc/donkey_idle_07.wav
03:39:59
Resource
Unloading: sounds/misc/donkey_idle_08.wav
03:41:18
Resource
Loading: music/worldmap_04.ogg
03:41:25
SQ
Save campaign: quicksave
03:41:26
Scene
Finished saving scene.
03:41:42
SQ
Save campaign: quicksave
03:41:44
Scene
Finished saving scene.
03:43:45
Resource
Unloading: music/victory_01.ogg
03:44:16
SQ
contract removed: 59
03:44:43
SQ
contract added: Armed Courier
03:45:00
SQ
Save campaign: quicksave
03:45:02
Scene
Finished saving scene.
03:45:06
SQ
Save campaign: autosave
03:45:08
Scene
Finished saving scene.
03:45:08
SQ
WorldState::onHide
03:45:09
Resource
Loading: gfx/detail.png
03:45:09
Texture
Texture "gfx/detail.png" (ID: 302) took up approximately 10922kb in video memory.
03:45:09
Resource
Loading: gfx/object_0.png
03:45:10
Texture
Texture "gfx/object_0.png" (ID: 505) took up approximately 21845kb in video memory.
03:45:10
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (21,5).
03:45:10
Resource
Loading: gfx/orientation_overlay.png
03:45:10
Texture
Texture "gfx/orientation_overlay.png" (ID: 507) took up approximately 512kb in video memory.
03:45:10
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (21,6).
03:45:10
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_guard" at (21,4).
03:45:10
TacticalScene
Spawned Entity type "scripts/entity/tactical/allies/donkey" at (22,4).
03:45:10
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (23,4).
03:45:10
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (21,7).
03:45:10
SQ
TACTICAL: STASH LOCKED: true
03:45:10
SQ
INFO: Next round issued: 1
03:45:10
Resource
Started loading Resource Package "Temporary Tactical Resources".
03:45:10
Resource
Loading: sounds/misc/donkey_hurt_01.wav
03:45:10
Resource
Loading: sounds/misc/donkey_hurt_02.wav
03:45:10
Resource
Loading: sounds/misc/donkey_hurt_03.wav
03:45:10
SQ
Turn started for Caravan Hand
03:45:10
SQ
*
03:45:10
SQ
* Caravan Hand: Starting turn.
03:45:10
Resource
Loading: sounds/misc/donkey_death_01.wav
03:45:10
Resource
Loading: music/civilians_01.ogg
03:45:10
Resource
Loading: sounds/misc/donkey_death_02.wav
03:45:10
Resource
Unloading: music/worldmap_04.ogg
03:45:10
Resource
Loading: sounds/misc/donkey_idle_01.wav
03:45:10
Resource
Loading: sounds/misc/donkey_idle_02.wav
03:45:10
Resource
Loading: sounds/misc/donkey_idle_03.wav
03:45:10
Resource
Loading: sounds/misc/donkey_idle_04.wav
03:45:11
Resource
Loading: sounds/misc/donkey_idle_05.wav
03:45:11
Resource
Loading: sounds/misc/donkey_idle_06.wav
03:45:11
SQ
enemyOutranging: 0
03:45:11
SQ
allyOutranging: 0
03:45:11
SQ
defensive score: 0
03:45:11
SQ
defensive threshold: 0.185185
03:45:11
Resource
Loading: sounds/misc/donkey_idle_07.wav
03:45:11
Resource
Loading: sounds/misc/donkey_idle_08.wav
03:45:11
SQ
-> Behaviors to pick from:
Engage.Melee (2.94643)(*), Idle (1)(*), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Engage.Melee (2.94643)(*), Idle (1)(*), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
03:45:11
SQ
-> Behavior picked: Engage.Melee (2.94643)
03:45:11
SQ
* Caravan Hand: Engaging to melee range with Hakon The Flailman (not visible), accepted_distance=0
03:45:11
SQ
* Caravan Hand: Reached engage destination
03:45:11
SQ
enemyOutranging: 0
03:45:11
SQ
allyOutranging: 0
03:45:11
SQ
defensive score: 0
03:45:11
SQ
defensive threshold: 0.185185
03:45:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
03:45:12
SQ
-> Behavior picked: Idle (1)
03:45:12
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
03:45:12
SQ
* ---------------------------------------------------
03:45:12
SQ
Turn started for Caravan Hand
03:45:12
SQ
*
03:45:12
SQ
* Caravan Hand: Starting turn.
03:45:13
SQ
enemyOutranging: 0
03:45:13
SQ
allyOutranging: 0
03:45:13
SQ
defensive score: 0
03:45:13
SQ
defensive threshold: 0.185185
03:45:13
SQ
-> Behaviors to pick from:
Engage.Melee (2.55357)(*), Idle (1)(*), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Engage.Melee (2.55357)(*), Idle (1)(*), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
03:45:13
SQ
-> Behavior picked: Engage.Melee (2.55357)
03:45:13
SQ
* Caravan Hand: Engaging to melee range with Hakon The Flailman (not visible), accepted_distance=0
03:45:13
SQ
* Caravan Hand: Reached engage destination
03:45:13
SQ
enemyOutranging: 1
03:45:13
SQ
allyOutranging: 0
03:45:13
SQ
defensive score: 0
03:45:13
SQ
defensive threshold: 1.85185
03:45:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
03:45:14
SQ
-> Behavior picked: Idle (1)
03:45:14
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
03:45:14
SQ
* ---------------------------------------------------
03:45:14
SQ
Turn started for Caravan Hand
03:45:14
SQ
*
03:45:14
SQ
* Caravan Hand: Starting turn.
03:45:14
SQ
enemyOutranging: 1
03:45:14
SQ
allyOutranging: 0
03:45:14
SQ
defensive score: 0
03:45:14
SQ
defensive threshold: 1.85185
03:45:15
SQ
-> Behaviors to pick from:
Engage.Melee (2.29167)(*), Idle (1)(*), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Engage.Melee (2.29167)(*), Idle (1)(*), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
03:45:15
SQ
-> Behavior picked: Engage.Melee (2.29167)
03:45:15
SQ
* Caravan Hand: Engaging to melee range with Hakon The Flailman (not visible), accepted_distance=0
03:45:15
SQ
* Caravan Hand: Reached engage destination
03:45:15
SQ
enemyOutranging: 1
03:45:15
SQ
allyOutranging: 0
03:45:15
SQ
defensive score: 0
03:45:15
SQ
defensive threshold: 1.85185
03:45:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
03:45:15
SQ
-> Behavior picked: Idle (1)
03:45:15
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
03:45:15
SQ
* ---------------------------------------------------
03:45:16
SQ
Turn started for Caravan Guard
03:45:16
SQ
*
03:45:16
SQ
* Caravan Guard: Starting turn.
03:45:16
SQ
enemyOutranging: 1
03:45:16
SQ
allyOutranging: 0
03:45:16
SQ
defensive score: 0
03:45:16
SQ
defensive threshold: 1.85185
03:45:17
SQ
-> Behaviors to pick from:
Engage.Melee (2.91797)(*), Idle (1)(*), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Engage.Melee (2.91797)(*), Idle (1)(*), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
03:45:17
SQ
-> Behavior picked: Idle (1)
03:45:17
SQ
* Caravan Guard: Waiting with 9 of 9 AP left.
03:45:17
SQ
* ---------------------------------------------------
03:45:17
SQ
Turn started for Hakon The Flailman
03:45:22
SQ
Turn started for Burkhard The Pikeman
03:45:29
SQ
[Egon The Archer] executes skill [Shoot Bolt] on target [Caravan Hand]
03:45:29
SQ
Egon The Archer uses skill Shoot Bolt
03:45:30
SQ
[Egon The Archer] executes skill [Reload] on target [Egon The Archer]
03:45:30
SQ
Egon The Archer uses skill Reload
03:45:30
SQ
Turn started for Ejnar The Guard
03:45:34
SQ
[Ejnar The Guard] executes skill [Spearwall] on target [Ejnar The Guard]
03:45:34
SQ
Ejnar The Guard uses skill Spearwall
03:45:35
SQ
Turn started for Ulrich The Pikeman
03:45:37
SQ
Turn started for Valdemar The Hammerman
03:45:41
SQ
Turn started for Kunold The Flailman
03:45:45
SQ
Turn started for Valdemar The Captain
03:45:45
SQ
*
03:45:45
SQ
* Caravan Guard: Resuming turn.
03:45:46
SQ
enemyOutranging: 1
03:45:46
SQ
allyOutranging: 0
03:45:46
SQ
defensive score: 0
03:45:46
SQ
defensive threshold: 1.85185
03:45:46
SQ
-> Behaviors to pick from:
Engage.Melee (2.688)(*), Idle (1)(*), Roam (0), Attack.KnockOut (0), Defend (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), BreakFree (0)
Engage.Melee (2.688)(*), Idle (1)(*), Roam (0), Attack.KnockOut (0), Defend (0), Recover (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), BreakFree (0)
03:45:46
SQ
-> Behavior picked: Engage.Melee (2.688)
03:45:46
SQ
* Caravan Guard: Engaging to melee range with Hakon The Flailman (visible), accepted_distance=0
03:45:46
SQ
* Caravan Guard: Reached engage destination
03:45:46
SQ
enemyOutranging: 1
03:45:46
SQ
allyOutranging: 0
03:45:46
SQ
defensive score: 0
03:45:46
SQ
defensive threshold: 1.85185
03:45:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend.Spearwall (0), Defend (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Roam (0), Defend.Spearwall (0), Defend (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), BreakFree (0), Engage.Melee (0)
03:45:46
SQ
-> Behavior picked: Idle (1)
03:45:47
SQ
* Caravan Guard: Ending Turn with 3 of 9 AP left.
03:45:47
SQ
* ---------------------------------------------------
03:45:53
SQ
INFO: Next round issued: 2
03:45:53
SQ
Turn started for Caravan Hand
03:45:53
SQ
*
03:45:53
SQ
* Caravan Hand: Starting turn.
03:45:54
SQ
enemyOutranging: 1
03:45:54
SQ
allyOutranging: 0
03:45:54
SQ
defensive score: 0
03:45:54
SQ
defensive threshold: 1.85185
03:45:54
SQ
stopping early so we don't give a free attack
03:45:54
SQ
-> Behaviors to pick from:
Engage.Melee (4.14)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Roam (0), Defend (0)
Engage.Melee (4.14)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Roam (0), Defend (0)
03:45:54
SQ
-> Behavior picked: Engage.Melee (4.14)
03:45:54
SQ
* Caravan Hand: Engaging to melee range with Hakon The Flailman (visible), accepted_distance=0
03:45:54
SQ
* Caravan Hand: Reached engage destination
03:45:54
SQ
enemyOutranging: 1
03:45:54
SQ
allyOutranging: 0
03:45:54
SQ
-> Behaviors to pick from:
Attack.Default (38.0915)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Flee (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Defend (0), Engage.Melee (0)
Attack.Default (38.0915)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Flee (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Defend (0), Engage.Melee (0)
03:45:54
SQ
-> Behavior picked: Attack.Default (38.0915)
03:45:55
SQ
* Caravan Hand: Using Slash against Hakon The Flailman!
03:45:55
SQ
Caravan Hand uses skill Slash
03:45:55
SQ
enemyOutranging: 1
03:45:55
SQ
allyOutranging: 0
03:45:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Attack.SplitShield (0), Roam (0), Flee (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Lash (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Attack.SplitShield (0), Roam (0), Flee (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Engage.Melee (0), Attack.Default (0)
03:45:55
SQ
-> Behavior picked: Idle (1)
03:45:56
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
03:45:56
SQ
* ---------------------------------------------------
03:45:56
SQ
Turn started for Caravan Hand
03:45:56
SQ
*
03:45:56
SQ
* Caravan Hand: Starting turn.
03:45:56
SQ
enemyOutranging: 1
03:45:56
SQ
allyOutranging: 0
03:45:56
SQ
stopping early so we don't give a free attack
03:45:56
SQ
-> Behaviors to pick from:
Engage.Melee (3.23924)(*), Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Roam (0), Defend (0)
Engage.Melee (3.23924)(*), Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Roam (0), Defend (0)
03:45:56
SQ
-> Behavior picked: Engage.Melee (3.23924)
03:45:57
SQ
* Caravan Hand: Engaging to melee range with Ejnar The Guard (visible), accepted_distance=0
03:45:57
SQ
* Caravan Hand: Stopped before reaching destination
03:45:57
SQ
enemyOutranging: 1
03:45:57
SQ
allyOutranging: 0
03:45:57
SQ
-> Behaviors to pick from:
Engage.Melee (4.24336)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Attack.KnockOut (0), BreakFree (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Roam (0), Defend (0), Attack.SplitShield (0)
Engage.Melee (4.24336)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Attack.KnockOut (0), BreakFree (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Roam (0), Defend (0), Attack.SplitShield (0)
03:45:57
SQ
-> Behavior picked: Engage.Melee (4.24336)
03:45:58
SQ
* Caravan Hand: Engaging to melee range with Ejnar The Guard (visible), accepted_distance=0
03:45:58
SQ
* Caravan Hand: Reached engage destination
03:45:58
SQ
enemyOutranging: 1
03:45:58
SQ
allyOutranging: 0
03:45:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), Attack.CrushArmor (0), Roam (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Attack.Lash (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), Attack.CrushArmor (0), Roam (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0)
03:45:58
SQ
-> Behavior picked: Idle (1)
03:45:58
SQ
* Caravan Hand: Ending Turn with 3 of 9 AP left.
03:45:58
SQ
* ---------------------------------------------------
03:45:58
SQ
Turn started for Caravan Hand
03:45:58
SQ
*
03:45:58
SQ
* Caravan Hand: Starting turn.
03:45:59
SQ
enemyOutranging: 1
03:45:59
SQ
allyOutranging: 0
03:45:59
SQ
stopping early so we don't give a free attack
03:45:59
SQ
stopping early so we don't give a free attack
03:45:59
SQ
-> Behaviors to pick from:
Engage.Melee (3.7346)(*), Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Roam (0), Defend (0)
Engage.Melee (3.7346)(*), Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Roam (0), Defend (0)
03:45:59
SQ
-> Behavior picked: Engage.Melee (3.7346)
03:45:59
SQ
* Caravan Hand: Engaging to melee range with Valdemar The Hammerman (not visible), accepted_distance=0
03:45:59
SQ
* Caravan Hand: Reached engage destination
03:45:59
SQ
enemyOutranging: 1
03:45:59
SQ
allyOutranging: 0
03:45:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Defend (0), Engage.Melee (0)
03:45:59
SQ
-> Behavior picked: Idle (1)
03:46:00
SQ
* Caravan Hand: Waiting with 7 of 9 AP left.
03:46:00
SQ
* ---------------------------------------------------
03:46:00
SQ
Turn started for Burkhard The Pikeman
03:46:03
SQ
Turn started for Valdemar The Captain
03:46:05
SQ
Turn started for Caravan Guard
03:46:05
SQ
*
03:46:05
SQ
* Caravan Guard: Starting turn.
03:46:06
SQ
enemyOutranging: 1
03:46:06
SQ
allyOutranging: 0
03:46:06
SQ
stopping early so we don't give a free attack
03:46:06
SQ
stopping early so we don't give a free attack
03:46:06
SQ
-> Behaviors to pick from:
Defend.Shieldwall (383.25)(*), Engage.Melee (3.66217), Idle (1), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend (0), Roam (0)
Defend.Shieldwall (383.25)(*), Engage.Melee (3.66217), Idle (1), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend (0), Roam (0)
03:46:06
SQ
-> Behavior picked: Defend.Shieldwall (383.25)
03:46:06
SQ
* Caravan Guard: Using Shieldwall!
03:46:06
SQ
Caravan Guard uses skill Shieldwall
03:46:06
SQ
enemyOutranging: 1
03:46:06
SQ
allyOutranging: 0
03:46:06
SQ
-> Behaviors to pick from:
Engage.Melee (3.66217)(*), Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Flee (0), Attack.Decapitate (0), Recover (0), Defend (0), Roam (0), Defend.Shieldwall (0)
Engage.Melee (3.66217)(*), Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Flee (0), Attack.Decapitate (0), Recover (0), Defend (0), Roam (0), Defend.Shieldwall (0)
03:46:06
SQ
-> Behavior picked: Engage.Melee (3.66217)
03:46:07
SQ
* Caravan Guard: Engaging to melee range with Valdemar The Hammerman (not visible), accepted_distance=0
03:46:07
SQ
* Caravan Guard: Reached engage destination
03:46:07
SQ
enemyOutranging: 1
03:46:07
SQ
allyOutranging: 0
03:46:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Split (0), Recover (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Flee (0), Attack.Decapitate (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Split (0), Recover (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Flee (0), Attack.Decapitate (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Defend.Shieldwall (0), Engage.Melee (0)
03:46:07
SQ
-> Behavior picked: Idle (1)
03:46:07
SQ
* Caravan Guard: Ending Turn with 1 of 9 AP left.
03:46:07
SQ
* ---------------------------------------------------
03:46:07
SQ
Turn started for Kunold The Flailman
03:46:15
SQ
Turn started for Hakon The Flailman
03:46:17
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Caravan Hand]
03:46:17
SQ
Hakon The Flailman uses skill Thrust
03:46:18
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Caravan Hand]
03:46:18
SQ
Hakon The Flailman uses skill Thrust
03:46:18
SQ
Turn started for Egon The Archer
03:46:20
SQ
[Egon The Archer] executes skill [Shoot Bolt] on target [Caravan Hand]
03:46:20
SQ
Egon The Archer uses skill Shoot Bolt
03:46:20
SQ
Caravan Hand has died.
03:46:21
SQ
[Egon The Archer] executes skill [Reload] on target [Egon The Archer]
03:46:21
SQ
Egon The Archer uses skill Reload
03:46:21
SQ
Turn started for Ulrich The Pikeman
03:46:23
Script
VM collected 12 object(s) and deleted them.
03:46:24
SQ
[Ulrich The Pikeman] executes skill [Strike] on target [Caravan Hand]
03:46:24
SQ
Ulrich The Pikeman uses skill Strike
03:46:24
SQ
Caravan Hand has died.
03:46:25
SQ
Turn started for Valdemar The Hammerman
03:46:27
SQ
Skill [Hidden] removed from [Valdemar The Hammerman].
03:46:27
SQ
[Valdemar The Hammerman] executes skill [Slash] on target [Caravan Guard]
03:46:27
SQ
Valdemar The Hammerman uses skill Slash
03:46:28
SQ
Turn started for Ejnar The Guard
03:46:28
SQ
Skill [Spearwall] removed from [Ejnar The Guard].
03:46:30
SQ
[Ejnar The Guard] executes skill [Thrust] on target [Caravan Hand]
03:46:30
SQ
Ejnar The Guard uses skill Thrust
03:46:36
SQ
[Kunold The Flailman] executes skill [Slash] on target [Caravan Guard]
03:46:36
SQ
Kunold The Flailman uses skill Slash
03:46:37
SQ
INFO: Next round issued: 3
03:46:37
SQ
Turn started for Caravan Hand
03:46:37
SQ
*
03:46:37
SQ
* Caravan Hand: Starting turn.
03:46:38
SQ
enemyOutranging: 1
03:46:38
SQ
allyOutranging: 0
03:46:38
SQ
-> Behaviors to pick from:
Attack.Default (34.345)(*), Idle (1), Attack.Swing (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), Defend.Spearwall (0), Defend (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0)
Attack.Default (34.345)(*), Idle (1), Attack.Swing (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), Defend.Spearwall (0), Defend (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0)
03:46:38
SQ
-> Behavior picked: Attack.Default (34.345)
03:46:38
SQ
* Caravan Hand: Using Slash against Ejnar The Guard!
03:46:38
SQ
Caravan Hand uses skill Slash
03:46:38
SQ
enemyOutranging: 1
03:46:38
SQ
allyOutranging: 0
03:46:38
SQ
-> Behaviors to pick from:
Attack.Default (38.1891)(*), Idle (1), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Recover (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0)
Attack.Default (38.1891)(*), Idle (1), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Roam (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Recover (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0)
03:46:38
SQ
-> Behavior picked: Attack.Default (38.1891)
03:46:39
SQ
* Caravan Hand: Using Slash against Ejnar The Guard!
03:46:39
SQ
Caravan Hand uses skill Slash
03:46:39
SQ
enemyOutranging: 1
03:46:39
SQ
allyOutranging: 0
03:46:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend (0), Attack.Swing (0), Defend.Spearwall (0), Recover (0), Attack.KnockOut (0), BreakFree (0), Defend.Knockback (0), Roam (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Defend (0), Attack.Swing (0), Defend.Spearwall (0), Recover (0), Attack.KnockOut (0), BreakFree (0), Defend.Knockback (0), Roam (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Default (0)
03:46:39
SQ
-> Behavior picked: Idle (1)
03:46:39
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
03:46:39
SQ
* ---------------------------------------------------
03:46:40
SQ
Turn started for Hakon The Flailman
03:46:41
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Caravan Hand]
03:46:41
SQ
Hakon The Flailman uses skill Thrust
03:46:41
SQ
Caravan Hand has died.
03:46:42
SQ
Turn started for Ulrich The Pikeman
03:46:45
SQ
[Ulrich The Pikeman] executes skill [Strike] on target [Caravan Guard]
03:46:45
SQ
Ulrich The Pikeman uses skill Strike
03:46:45
SQ
Turn started for Caravan Guard
03:46:45
SQ
Skill [Shieldwall] removed from [Caravan Guard].
03:46:45
SQ
*
03:46:45
SQ
* Caravan Guard: Starting turn.
03:46:45
SQ
enemyOutranging: 1
03:46:45
SQ
allyOutranging: 0
03:46:45
SQ
-> Behaviors to pick from:
Defend.Shieldwall (4544.63)(*), Attack.Default (37.7933), Idle (1), Attack.Split (0), Recover (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Roam (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Swing (0)
Defend.Shieldwall (4544.63)(*), Attack.Default (37.7933), Idle (1), Attack.Split (0), Recover (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Roam (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Swing (0)
03:46:45
SQ
-> Behavior picked: Defend.Shieldwall (4544.63)
03:46:46
SQ
* Caravan Guard: Using Shieldwall!
03:46:46
SQ
Caravan Guard uses skill Shieldwall
03:46:46
SQ
enemyOutranging: 1
03:46:46
SQ
allyOutranging: 0
03:46:46
SQ
-> Behaviors to pick from:
Attack.Default (37.7307)(*), Idle (1), Recover (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), BreakFree (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0)
Attack.Default (37.7307)(*), Idle (1), Recover (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), BreakFree (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0)
03:46:46
SQ
-> Behavior picked: Attack.Default (37.7307)
03:46:47
SQ
* Caravan Guard: Using Slash against Kunold The Flailman!
03:46:47
SQ
Caravan Guard uses skill Slash
03:46:47
SQ
enemyOutranging: 1
03:46:47
SQ
allyOutranging: 0
03:46:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Recover (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Defend.Knockback (0), Roam (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0)
03:46:47
SQ
-> Behavior picked: Idle (1)
03:46:47
SQ
* Caravan Guard: Ending Turn with 1 of 9 AP left.
03:46:47
SQ
* ---------------------------------------------------
03:46:47
SQ
Turn started for Valdemar The Hammerman
03:46:48
SQ
[Valdemar The Hammerman] executes skill [Slash] on target [Caravan Guard]
03:46:48
SQ
Valdemar The Hammerman uses skill Slash
03:46:49
SQ
[Valdemar The Hammerman] executes skill [Slash] on target [Caravan Guard]
03:46:49
SQ
Valdemar The Hammerman uses skill Slash
03:46:49
SQ
Turn started for Valdemar The Captain
03:46:51
SQ
Turn started for Burkhard The Pikeman
03:46:53
SQ
Turn started for Ejnar The Guard
03:46:56
SQ
Turn started for Egon The Archer
03:46:58
SQ
Turn started for Kunold The Flailman
03:46:58
SQ
[Kunold The Flailman] executes skill [Slash] on target [Caravan Guard]
03:46:58
SQ
Kunold The Flailman uses skill Slash
03:46:59
SQ
Caravan Guard has died.
03:46:59
SQ
Skill [Shieldwall] removed from [Caravan Guard].
03:46:59
SQ
INFO: Next round issued: 4
03:47:00
SQ
Turn started for Burkhard The Pikeman
03:47:01
SQ
Turn started for Egon The Archer
03:47:02
SQ
Turn started for Ulrich The Pikeman
03:47:06
SQ
Turn started for Kunold The Flailman
03:47:08
SQ
Turn started for Hakon The Flailman
03:47:10
SQ
Turn started for Valdemar The Hammerman
03:47:11
SQ
Turn started for Valdemar The Captain
03:47:15
SQ
Turn started for Ejnar The Guard
03:47:18
SQ
INFO: Next round issued: 5
03:47:18
SQ
Turn started for Burkhard The Pikeman
03:47:21
SQ
Turn started for Egon The Archer
03:47:22
SQ
Turn started for Ulrich The Pikeman
03:47:27
SQ
Turn started for Valdemar The Hammerman
03:47:30
SQ
Turn started for Kunold The Flailman
03:47:33
SQ
[Kunold The Flailman] executes skill [Slash] on target [Caravan Cart]
03:47:33
SQ
Kunold The Flailman uses skill Slash
03:47:33
SQ
[Kunold The Flailman] executes skill [Slash] on target [Caravan Cart]
03:47:33
SQ
Kunold The Flailman uses skill Slash
03:47:34
SQ
Turn started for Hakon The Flailman
03:47:36
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Caravan Cart]
03:47:36
SQ
Hakon The Flailman uses skill Thrust
03:47:37
SQ
Turn started for Valdemar The Captain
03:47:39
SQ
Turn started for Ejnar The Guard
03:47:40
SQ
[Ejnar The Guard] executes skill [Thrust] on target [Caravan Cart]
03:47:40
SQ
Ejnar The Guard uses skill Thrust
03:47:41
SQ
[Ejnar The Guard] executes skill [Thrust] on target [Caravan Cart]
03:47:41
SQ
Ejnar The Guard uses skill Thrust
03:47:43
SQ
INFO: Next round issued: 6
03:47:43
SQ
Turn started for Egon The Archer
03:47:44
SQ
Turn started for Ulrich The Pikeman
03:47:45
SQ
[Ulrich The Pikeman] executes skill [Strike] on target [Caravan Cart]
03:47:45
SQ
Ulrich The Pikeman uses skill Strike
03:47:46
SQ
Turn started for Burkhard The Pikeman
03:47:49
SQ
Turn started for Valdemar The Hammerman
03:47:50
SQ
Turn started for Hakon The Flailman
03:47:51
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Caravan Cart]
03:47:51
SQ
Hakon The Flailman uses skill Thrust
03:47:52
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Caravan Cart]
03:47:52
SQ
Hakon The Flailman uses skill Thrust
03:47:52
SQ
Caravan Cart has died.
03:47:52
Resource
Unloading: gfx/orientation_overlay.png
03:47:52
Resource
Loading: music/victory_01.ogg
03:47:52
SQ
Turn started for Kunold The Flailman
03:47:56
Resource
Unloading: music/civilians_01.ogg
03:48:01
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
03:48:01
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
03:48:01
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
03:48:01
SQ
World::onCombatFinished
03:48:01
SQ
TacticalState::onFinish
03:48:02
Resource
Unloading: gfx/object_0.png
03:48:02
Resource
Unloading: gfx/detail.png
03:48:02
Resource
Unloading Resource Package "Temporary Tactical Resources".
03:48:02
Resource
Unloading: sounds/misc/donkey_hurt_01.wav
03:48:02
Resource
Unloading: sounds/misc/donkey_hurt_02.wav
03:48:02
Resource
Unloading: sounds/misc/donkey_hurt_03.wav
03:48:02
Resource
Unloading: sounds/misc/donkey_death_01.wav
03:48:02
Resource
Unloading: sounds/misc/donkey_death_02.wav
03:48:02
Resource
Unloading: sounds/misc/donkey_idle_01.wav
03:48:02
Resource
Unloading: sounds/misc/donkey_idle_02.wav
03:48:02
Resource
Unloading: sounds/misc/donkey_idle_03.wav
03:48:02
Resource
Unloading: sounds/misc/donkey_idle_04.wav
03:48:02
Resource
Unloading: sounds/misc/donkey_idle_05.wav
03:48:02
Resource
Unloading: sounds/misc/donkey_idle_06.wav
03:48:02
Resource
Unloading: sounds/misc/donkey_idle_07.wav
03:48:02
Resource
Unloading: sounds/misc/donkey_idle_08.wav
03:49:12
SQ
Save campaign: quicksave
03:49:14
Scene
Finished saving scene.
03:49:22
Resource
Loading: music/worldmap_03.ogg
03:49:25
Resource
Unloading: music/victory_01.ogg
03:54:01
Resource
Loading: music/worldmap_06.ogg
03:54:04
Resource
Unloading: music/worldmap_03.ogg
03:56:48
Resource
Loading: music/worldmap_05.ogg
03:56:51
Resource
Unloading: music/worldmap_06.ogg
04:00:59
SQ
contract added: Armed Courier
04:01:14
SQ
contract added: Escort Caravan
04:01:47
SQ
contract removed: 60
04:01:48
SQ
contract added: Drive away bandits
04:02:04
SQ
Location entered: Donnerfeste
04:02:05
Resource
Loading: music/stronghold_01.ogg
04:02:09
Resource
Unloading: music/worldmap_05.ogg
04:03:06
Resource
Loading: music/worldmap_06.ogg
04:03:07
SQ
Save campaign: quicksave
04:03:08
Scene
Finished saving scene.
04:03:10
Resource
Unloading: music/stronghold_01.ogg
04:03:12
SQ
Location entered: Donnerfeste
04:03:12
Resource
Loading: music/stronghold_01.ogg
04:03:16
Resource
Unloading: music/worldmap_06.ogg
04:03:37
Resource
Loading: music/worldmap_08.ogg
04:03:41
Resource
Unloading: music/stronghold_01.ogg
04:03:42
SQ
Load campaign: quicksave
04:03:43
Scene
Finished loading scene.
04:03:45
SQ
contract added: Drive away bandits
04:03:45
SQ
contract added: Secure Cemetery
04:03:45
SQ
contract added: Armed Courier
04:03:45
SQ
contract added: Armed Courier
04:03:45
SQ
contract added: Drive away bandits
04:03:45
SQ
contract added: Return Item
04:03:45
SQ
contract added: Escort Caravan
04:03:45
SQ
contract added: Secure Cemetery
04:03:45
SQ
contract added: Secure Cemetery
04:03:45
SQ
contract added: Armed Courier
04:03:45
SQ
contract added: Hunting Beasts
04:03:45
SQ
contract added: Hunting Beasts
04:03:45
SQ
contract added: Escort Caravan
04:03:45
SQ
contract added: Armed Courier
04:03:45
SQ
contract added: Armed Courier
04:03:45
SQ
contract added: Escort Caravan
04:03:45
SQ
contract added: Drive away bandits
04:03:45
Resource
Loading: music/worldmap_04.ogg
04:03:46
Resource
Unloading: music/worldmap_08.ogg
04:04:03
SQ
Location entered: Donnerfeste
04:04:03
Resource
Loading: music/stronghold_01.ogg
04:04:07
Resource
Unloading: music/worldmap_04.ogg
04:04:20
Resource
Loading: music/worldmap_04.ogg
04:04:23
Script
VM collected 1 object(s) and deleted them.
04:04:24
Resource
Unloading: music/stronghold_01.ogg
04:04:32
SQ
contract removed: 61
04:04:48
SQ
Save campaign: autosave
04:04:50
Scene
Finished saving scene.
04:04:50
SQ
WorldState::onHide
04:04:51
Resource
Loading: gfx/object_0.png
04:04:51
Texture
Texture "gfx/object_0.png" (ID: 379) took up approximately 21845kb in video memory.
04:04:51
Resource
Loading: gfx/detail.png
04:04:52
Texture
Texture "gfx/detail.png" (ID: 391) took up approximately 10922kb in video memory.
04:04:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (13,10).
04:04:52
Resource
Loading: gfx/orientation_overlay.png
04:04:52
Texture
Texture "gfx/orientation_overlay.png" (ID: 399) took up approximately 512kb in video memory.
04:04:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (13,11).
04:04:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (13,12).
04:04:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (13,13).
04:04:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (13,14).
04:04:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (13,4).
04:04:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (13,15).
04:04:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (12,14).
04:04:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (12,4).
04:04:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/standard_bearer" at (11,10).
04:04:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/arbalester" at (12,13).
04:04:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/arbalester" at (12,5).
04:04:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/arbalester" at (12,12).
04:04:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/arbalester" at (12,11).
04:04:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/arbalester" at (12,10).
04:04:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (12,9).
04:04:52
SQ
TACTICAL: STASH LOCKED: true
04:04:52
SQ
INFO: Next round issued: 1
04:04:53
Resource
Started loading Resource Package "Temporary Tactical Resources".
04:04:53
Resource
Unloading: gfx/orientation_overlay.png
04:04:53
Resource
Loading: music/defeat_01.ogg
04:04:53
SQ
Turn started for Arbalester
04:04:53
SQ
*
04:04:53
SQ
* Arbalester: Starting turn.
04:04:56
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
04:04:56
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
04:04:56
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
04:04:56
SQ
World::onCombatFinished
04:04:56
Resource
Unloading: music/defeat_01.ogg
04:04:56
SQ
TacticalState::onFinish
04:04:56
Resource
Unloading: gfx/object_0.png
04:04:56
Resource
Unloading: gfx/detail.png
04:04:56
Resource
Unloading Resource Package "Temporary Tactical Resources".
04:04:57
Resource
Loading: music/worldmap_03.ogg
04:04:57
Resource
Unloading: music/worldmap_04.ogg
04:05:18
SQ
Location entered: Hohenwacht
04:05:18
Resource
Loading: music/stronghold_01.ogg
04:05:22
Resource
Unloading: music/worldmap_03.ogg
04:05:24
Resource
Loading: music/worldmap_06.ogg
04:05:25
SQ
Save campaign: quicksave
04:05:26
Scene
Finished saving scene.
04:05:28
Resource
Unloading: music/stronghold_01.ogg
04:05:38
SQ
Location entered: Hohenwacht
04:05:38
Resource
Loading: music/stronghold_01.ogg
04:05:42
Resource
Unloading: music/worldmap_06.ogg
04:07:31
Resource
Loading: music/worldmap_07.ogg
04:07:32
SQ
Save campaign: quicksave
04:07:34
Scene
Finished saving scene.
04:07:36
Resource
Unloading: music/stronghold_01.ogg
04:08:13
SQ
Save campaign: quicksave
04:08:15
Scene
Finished saving scene.
04:08:59
SQ
Location entered: Heuweiler
04:08:59
Resource
Loading: music/village_01.ogg
04:09:03
Resource
Unloading: music/worldmap_07.ogg
04:09:15
SQ
showing contract: Hunting Beasts
04:09:34
Resource
Loading: music/worldmap_08.ogg
04:09:38
Resource
Unloading: music/village_01.ogg
04:09:43
SQ
Save campaign: quicksave
04:09:45
Scene
Finished saving scene.
04:09:56
SQ
contract added: Armed Courier
04:10:02
SQ
Save campaign: quicksave
04:10:04
Scene
Finished saving scene.
04:10:39
SQ
Save campaign: autosave
04:10:40
Scene
Finished saving scene.
04:10:41
SQ
WorldState::onHide
04:10:42
Resource
Loading: gfx/detail.png
04:10:42
Texture
Texture "gfx/detail.png" (ID: 392) took up approximately 10922kb in video memory.
04:10:42
Resource
Loading: gfx/object_0.png
04:10:42
Texture
Texture "gfx/object_0.png" (ID: 614) took up approximately 21845kb in video memory.
04:10:42
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,6).
04:10:42
Resource
Loading: gfx/orientation_overlay.png
04:10:42
Texture
Texture "gfx/orientation_overlay.png" (ID: 620) took up approximately 512kb in video memory.
04:10:42
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,7).
04:10:42
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,5).
04:10:42
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (19,4).
04:10:42
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (19,9).
04:10:42
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (19,3).
04:10:42
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (19,10).
04:10:42
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (19,2).
04:10:42
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/standard_bearer" at (21,5).
04:10:42
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/arbalester" at (20,10).
04:10:42
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/arbalester" at (20,0).
04:10:42
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/arbalester" at (20,9).
04:10:42
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,11).
04:10:42
SQ
TACTICAL: STASH LOCKED: true
04:10:43
SQ
INFO: Next round issued: 1
04:10:43
Resource
Started loading Resource Package "Temporary Tactical Resources".
04:10:43
Resource
Loading: music/noble_01.ogg
04:10:43
Resource
Unloading: music/worldmap_08.ogg
04:10:43
SQ
Turn started for Arbalester
04:10:43
SQ
*
04:10:43
SQ
* Arbalester: Starting turn.
04:10:43
SQ
enemyOutranging: 0
04:10:43
SQ
allyOutranging: 1
04:10:44
SQ
No good tile in range, engaging in the general direction of the enemy!
04:10:44
SQ
-> Behaviors to pick from:
Engage.Ranged (30)(*), Idle (1), Roam (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Recover (0), BreakFree (0), Defend (0), Flee (0)
Engage.Ranged (30)(*), Idle (1), Roam (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Recover (0), BreakFree (0), Defend (0), Flee (0)
04:10:44
SQ
-> Behavior picked: Engage.Ranged (30)
04:10:44
SQ
* Arbalester: Waiting until others have moved!
04:10:44
SQ
Turn started for Arbalester
04:10:44
SQ
*
04:10:44
SQ
* Arbalester: Starting turn.
04:10:45
SQ
enemyOutranging: 0
04:10:45
SQ
allyOutranging: 1
04:10:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Melee (0), Roam (0), Engage.Ranged (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), BreakFree (0), Defend (0), Flee (0)
Idle (1)(*), Retreat (0), Engage.Melee (0), Roam (0), Engage.Ranged (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), BreakFree (0), Defend (0), Flee (0)
04:10:45
SQ
-> Behavior picked: Idle (1)
04:10:45
SQ
* Arbalester: Waiting with 9 of 9 AP left.
04:10:45
SQ
* ---------------------------------------------------
04:10:45
SQ
Turn started for Arbalester
04:10:45
SQ
*
04:10:45
SQ
* Arbalester: Starting turn.
04:10:45
SQ
enemyOutranging: 0
04:10:45
SQ
allyOutranging: 1
04:10:45
SQ
-> Behaviors to pick from:
Attack.Bow (109.548)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), BreakFree (0), Defend (0), Flee (0)
Attack.Bow (109.548)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), BreakFree (0), Defend (0), Flee (0)
04:10:45
SQ
-> Behavior picked: Attack.Bow (109.548)
04:10:46
SQ
* Arbalester: Using Shoot Bolt against Ejnar The Guard!
04:10:46
SQ
Arbalester uses skill Shoot Bolt
04:10:47
SQ
enemyOutranging: 0
04:10:47
SQ
allyOutranging: 1
04:10:47
SQ
-> Behaviors to pick from:
Reload (97.6923)(*), Idle (1), Retreat (0), Engage.Melee (0), Roam (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Recover (0), BreakFree (0), Defend.Riposte (0), Engage.Ranged (0), Attack.Bow (0)
Reload (97.6923)(*), Idle (1), Retreat (0), Engage.Melee (0), Roam (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Recover (0), BreakFree (0), Defend.Riposte (0), Engage.Ranged (0), Attack.Bow (0)
04:10:47
SQ
-> Behavior picked: Reload (97.6923)
04:10:47
SQ
* Arbalester: Reloading!
04:10:47
SQ
Arbalester uses skill Reload
04:10:47
SQ
enemyOutranging: 0
04:10:47
SQ
allyOutranging: 1
04:10:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend (0), Roam (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Recover (0), BreakFree (0), Defend.Riposte (0), SwitchTo.Ranged (0), Engage.Melee (0), Reload (0)
Idle (1)(*), Retreat (0), Defend (0), Roam (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Flee (0), Recover (0), BreakFree (0), Defend.Riposte (0), SwitchTo.Ranged (0), Engage.Melee (0), Reload (0)
04:10:47
SQ
-> Behavior picked: Idle (1)
04:10:47
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
04:10:47
SQ
* ---------------------------------------------------
04:10:48
SQ
Turn started for Footman Veteran
04:10:48
SQ
*
04:10:48
SQ
* Footman Veteran: Starting turn.
04:10:48
SQ
enemyOutranging: 0
04:10:48
SQ
allyOutranging: 1
04:10:48
SQ
-> Behaviors to pick from:
Engage.Melee (126.5)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (126.5)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:10:48
SQ
-> Behavior picked: Engage.Melee (126.5)
04:10:49
SQ
* Footman Veteran: Engaging to melee range with Egon The Archer (not visible), accepted_distance=0
04:10:49
SQ
* Footman Veteran: Reached engage destination
04:10:49
SQ
enemyOutranging: 0
04:10:49
SQ
allyOutranging: 1
04:10:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:10:49
SQ
-> Behavior picked: Idle (1)
04:10:49
SQ
* Footman Veteran: Ending Turn with 1 of 9 AP left.
04:10:49
SQ
* ---------------------------------------------------
04:10:49
SQ
Turn started for Footman
04:10:49
SQ
*
04:10:49
SQ
* Footman: Starting turn.
04:10:49
SQ
enemyOutranging: 0
04:10:49
SQ
allyOutranging: 1
04:10:50
SQ
-> Behaviors to pick from:
Engage.Melee (75)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (75)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:10:50
SQ
-> Behavior picked: Engage.Melee (75)
04:10:50
SQ
* Footman: Engaging to melee range with Valdemar The Captain (visible), accepted_distance=0
04:10:50
SQ
* Footman: Reached engage destination
04:10:50
SQ
enemyOutranging: 1
04:10:50
SQ
allyOutranging: 1
04:10:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:10:50
SQ
-> Behavior picked: Idle (1)
04:10:50
SQ
* Footman: Ending Turn with 1 of 9 AP left.
04:10:50
SQ
* ---------------------------------------------------
04:10:50
SQ
Turn started for Footman Veteran
04:10:50
SQ
*
04:10:50
SQ
* Footman Veteran: Starting turn.
04:10:51
SQ
enemyOutranging: 1
04:10:51
SQ
allyOutranging: 1
04:10:51
SQ
-> Behaviors to pick from:
Engage.Melee (62.8571)(*), Defend.Shieldwall (3.31906), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (62.8571)(*), Defend.Shieldwall (3.31906), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:10:51
SQ
-> Behavior picked: Engage.Melee (62.8571)
04:10:51
SQ
* Footman Veteran: Engaging to melee range with Egon The Archer (not visible), accepted_distance=0
04:10:51
SQ
* Footman Veteran: Reached engage destination
04:10:51
SQ
enemyOutranging: 1
04:10:51
SQ
allyOutranging: 1
04:10:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:10:51
SQ
-> Behavior picked: Idle (1)
04:10:51
SQ
* Footman Veteran: Ending Turn with 1 of 9 AP left.
04:10:51
SQ
* ---------------------------------------------------
04:10:52
SQ
Turn started for Footman
04:10:52
SQ
*
04:10:52
SQ
* Footman: Starting turn.
04:10:52
SQ
enemyOutranging: 1
04:10:52
SQ
allyOutranging: 1
04:10:52
SQ
-> Behaviors to pick from:
Engage.Melee (105.6)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (105.6)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:10:52
SQ
-> Behavior picked: Engage.Melee (105.6)
04:10:53
SQ
* Footman: Engaging to melee range with Egon The Archer (not visible), accepted_distance=0
04:10:53
SQ
* Footman: Reached engage destination
04:10:53
SQ
enemyOutranging: 1
04:10:53
SQ
allyOutranging: 1
04:10:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:10:53
SQ
-> Behavior picked: Idle (1)
04:10:53
SQ
* Footman: Ending Turn with 1 of 9 AP left.
04:10:53
SQ
* ---------------------------------------------------
04:10:53
SQ
Turn started for Hakon The Flailman
04:10:56
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Footman]
04:10:56
SQ
Hakon The Flailman uses skill Thrust
04:10:58
SQ
Turn started for Footman Veteran
04:10:58
SQ
*
04:10:58
SQ
* Footman Veteran: Starting turn.
04:10:58
SQ
enemyOutranging: 1
04:10:58
SQ
allyOutranging: 1
04:10:58
SQ
-> Behaviors to pick from:
Engage.Melee (66)(*), Defend.Shieldwall (3.34512), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (66)(*), Defend.Shieldwall (3.34512), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:10:58
SQ
-> Behavior picked: Engage.Melee (66)
04:10:59
SQ
* Footman Veteran: Engaging to melee range with Egon The Archer (visible), accepted_distance=0
04:10:59
SQ
* Footman Veteran: Reached engage destination
04:10:59
SQ
enemyOutranging: 1
04:10:59
SQ
allyOutranging: 1
04:10:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:10:59
SQ
-> Behavior picked: Idle (1)
04:10:59
SQ
* Footman Veteran: Ending Turn with 1 of 9 AP left.
04:10:59
SQ
* ---------------------------------------------------
04:10:59
SQ
Turn started for Footman
04:10:59
SQ
*
04:10:59
SQ
* Footman: Starting turn.
04:11:00
SQ
enemyOutranging: 1
04:11:00
SQ
allyOutranging: 1
04:11:00
SQ
-> Behaviors to pick from:
Engage.Melee (88)(*), Defend.Shieldwall (3.59952), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (88)(*), Defend.Shieldwall (3.59952), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:11:00
SQ
-> Behavior picked: Engage.Melee (88)
04:11:00
SQ
* Footman: Engaging to melee range with Egon The Archer (not visible), accepted_distance=0
04:11:00
SQ
* Footman: Reached engage destination
04:11:00
SQ
enemyOutranging: 1
04:11:00
SQ
allyOutranging: 1
04:11:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:11:01
SQ
-> Behavior picked: Idle (1)
04:11:01
SQ
* Footman: Ending Turn with 1 of 9 AP left.
04:11:01
SQ
* ---------------------------------------------------
04:11:01
SQ
Turn started for Footman Veteran
04:11:01
SQ
*
04:11:01
SQ
* Footman Veteran: Starting turn.
04:11:01
SQ
enemyOutranging: 1
04:11:01
SQ
allyOutranging: 1
04:11:01
SQ
-> Behaviors to pick from:
Engage.Melee (91.8261)(*), Defend.Shieldwall (3.20649), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (91.8261)(*), Defend.Shieldwall (3.20649), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:11:01
SQ
-> Behavior picked: Engage.Melee (91.8261)
04:11:02
SQ
* Footman Veteran: Engaging to melee range with Egon The Archer (not visible), accepted_distance=0
04:11:02
SQ
* Footman Veteran: Reached engage destination
04:11:02
SQ
enemyOutranging: 1
04:11:02
SQ
allyOutranging: 1
04:11:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:11:02
SQ
-> Behavior picked: Idle (1)
04:11:02
SQ
* Footman Veteran: Ending Turn with 1 of 9 AP left.
04:11:02
SQ
* ---------------------------------------------------
04:11:02
SQ
Turn started for Burkhard The Pikeman
04:11:04
SQ
Turn started for Footman Veteran
04:11:04
SQ
*
04:11:04
SQ
* Footman Veteran: Starting turn.
04:11:04
SQ
enemyOutranging: 1
04:11:04
SQ
allyOutranging: 1
04:11:04
SQ
-> Behaviors to pick from:
Engage.Melee (112.727)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (112.727)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:11:04
SQ
-> Behavior picked: Engage.Melee (112.727)
04:11:04
SQ
* Footman Veteran: Engaging to melee range with Hakon The Flailman (not visible), accepted_distance=0
04:11:04
SQ
* Footman Veteran: Reached engage destination
04:11:04
SQ
enemyOutranging: 1
04:11:04
SQ
allyOutranging: 1
04:11:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:11:04
SQ
-> Behavior picked: Idle (1)
04:11:04
SQ
* Footman Veteran: Ending Turn with 1 of 9 AP left.
04:11:04
SQ
* ---------------------------------------------------
04:11:05
SQ
Turn started for Egon The Archer
04:11:08
SQ
[Egon The Archer] executes skill [Shoot Bolt] on target [Footman]
04:11:08
SQ
Egon The Archer uses skill Shoot Bolt
04:11:09
SQ
[Egon The Archer] executes skill [Reload] on target [Egon The Archer]
04:11:09
SQ
Egon The Archer uses skill Reload
04:11:09
SQ
Turn started for Standard Bearer
04:11:09
SQ
*
04:11:09
SQ
* Standard Bearer: Starting turn.
04:11:10
SQ
enemyOutranging: 1
04:11:10
SQ
allyOutranging: 1
04:11:10
SQ
-> Behaviors to pick from:
Engage.Melee (64.1975)(*), Rally (49)(*), Idle (1), Attack.Default (0), Defend (0), Retreat (0), BreakFree (0), Recover (0), Roam (0), Flee (0)
Engage.Melee (64.1975)(*), Rally (49)(*), Idle (1), Attack.Default (0), Defend (0), Retreat (0), BreakFree (0), Recover (0), Roam (0), Flee (0)
04:11:10
SQ
-> Behavior picked: Rally (49)
04:11:10
SQ
Standard Bearer uses skill Rally the Troops
04:11:10
SQ
enemyOutranging: 1
04:11:10
SQ
allyOutranging: 1
04:11:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Default (0), Defend (0), Rally (0), BreakFree (0), Recover (0), Roam (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Default (0), Defend (0), Rally (0), BreakFree (0), Recover (0), Roam (0), Flee (0), Engage.Melee (0)
04:11:11
SQ
-> Behavior picked: Idle (1)
04:11:11
SQ
* Standard Bearer: Ending Turn with 0 of 9 AP left.
04:11:11
SQ
* ---------------------------------------------------
04:11:11
SQ
Skill [Rallied] removed from [Standard Bearer].
04:11:11
SQ
Turn started for Ejnar The Guard
04:11:13
SQ
[Ejnar The Guard] executes skill [Thrust] on target [Footman]
04:11:13
SQ
Ejnar The Guard uses skill Thrust
04:11:14
SQ
Turn started for Footman
04:11:14
SQ
*
04:11:14
SQ
* Footman: Starting turn.
04:11:14
SQ
enemyOutranging: 1
04:11:14
SQ
allyOutranging: 1
04:11:14
SQ
-> Behaviors to pick from:
Engage.Melee (48.3589)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (48.3589)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:11:14
SQ
-> Behavior picked: Engage.Melee (48.3589)
04:11:14
SQ
* Footman: Engaging to melee range with Ulrich The Pikeman (not visible), accepted_distance=0
04:11:14
SQ
* Footman: Reached engage destination
04:11:14
SQ
enemyOutranging: 1
04:11:14
SQ
allyOutranging: 1
04:11:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:11:14
SQ
-> Behavior picked: Idle (1)
04:11:14
SQ
* Footman: Ending Turn with 1 of 9 AP left.
04:11:14
SQ
* ---------------------------------------------------
04:11:14
SQ
Turn started for Ulrich The Pikeman
04:11:17
SQ
[Ulrich The Pikeman] executes skill [Strike] on target [Footman]
04:11:17
SQ
Ulrich The Pikeman uses skill Strike
04:11:18
SQ
Footman has died.
04:11:18
SQ
Turn started for Valdemar The Hammerman
04:11:26
SQ
[Valdemar The Hammerman] executes skill [Shieldwall] on target [Valdemar The Hammerman]
04:11:26
SQ
Valdemar The Hammerman uses skill Shieldwall
04:11:27
SQ
Turn started for Torkel The Pikeman
04:11:29
SQ
Turn started for Kunold The Flailman
04:11:31
SQ
[Kunold The Flailman] executes skill [Slash] on target [Footman Veteran]
04:11:31
SQ
Kunold The Flailman uses skill Slash
04:11:32
SQ
Turn started for Valdemar The Captain
04:11:35
SQ
[Valdemar The Captain] executes skill [Slash] on target [Footman]
04:11:35
SQ
Valdemar The Captain uses skill Slash
04:11:35
SQ
*
04:11:35
SQ
* Arbalester: Resuming turn.
04:11:35
SQ
enemyOutranging: 1
04:11:35
SQ
allyOutranging: 2
04:11:35
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (40.6219)(*), Idle (1), Retreat (0), Engage.Melee (0), Roam (0), Recover (0), BreakFree (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), SwitchTo.Melee (0), Defend (0), Flee (0), Defend.Riposte (0), Attack.Puncture (0)
Engage.Ranged (120)(*), Attack.Bow (40.6219)(*), Idle (1), Retreat (0), Engage.Melee (0), Roam (0), Recover (0), BreakFree (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), SwitchTo.Melee (0), Defend (0), Flee (0), Defend.Riposte (0), Attack.Puncture (0)
04:11:35
SQ
-> Behavior picked: Engage.Ranged (120)
04:11:36
SQ
* Arbalester: Engaging into firing range over 2 tiles at Egon The Archer (not visible)
04:11:36
SQ
enemyOutranging: 0
04:11:36
SQ
allyOutranging: 1
04:11:36
SQ
* Arbalester: In fact, I would prefer to remain where I am
04:11:36
SQ
-> Behaviors to pick from:
Attack.Bow (138.886)(*), Idle (1), Engage.Melee (0), SwitchTo.Melee (0), Roam (0), Recover (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Attack.Puncture (0), Defend (0), Flee (0), BreakFree (0), Retreat (0), Engage.Ranged (0)
Attack.Bow (138.886)(*), Idle (1), Engage.Melee (0), SwitchTo.Melee (0), Roam (0), Recover (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Attack.Puncture (0), Defend (0), Flee (0), BreakFree (0), Retreat (0), Engage.Ranged (0)
04:11:36
SQ
-> Behavior picked: Attack.Bow (138.886)
04:11:36
SQ
* Arbalester: Using Shoot Bolt against Egon The Archer!
04:11:36
SQ
Arbalester uses skill Shoot Bolt
04:11:37
SQ
enemyOutranging: 0
04:11:37
SQ
allyOutranging: 1
04:11:37
SQ
* Arbalester: In fact, I would prefer to remain where I am
04:11:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Riposte (0), Roam (0), Recover (0), Retreat (0), Engage.Ranged (0), SwitchTo.Ranged (0), Reload (0), Attack.Puncture (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Bow (0)
Idle (1)(*), Engage.Melee (0), Defend.Riposte (0), Roam (0), Recover (0), Retreat (0), Engage.Ranged (0), SwitchTo.Ranged (0), Reload (0), Attack.Puncture (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Bow (0)
04:11:37
SQ
-> Behavior picked: Idle (1)
04:11:37
SQ
* Arbalester: Ending Turn with 3 of 9 AP left.
04:11:37
SQ
* ---------------------------------------------------
04:11:37
SQ
*
04:11:37
SQ
* Arbalester: Resuming turn.
04:11:38
SQ
enemyOutranging: 0
04:11:38
SQ
allyOutranging: 1
04:11:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), BreakFree (0), Defend.Riposte (0), Roam (0), Retreat (0)
Idle (1)(*), Engage.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), BreakFree (0), Defend.Riposte (0), Roam (0), Retreat (0)
04:11:38
SQ
-> Behavior picked: Idle (1)
04:11:38
SQ
* Arbalester: Ending Turn with 9 of 9 AP left.
04:11:38
SQ
* ---------------------------------------------------
04:11:40
SQ
[Burkhard The Pikeman] executes skill [Strike] on target [Footman Veteran]
04:11:40
SQ
Burkhard The Pikeman uses skill Strike
04:11:46
SQ
INFO: Next round issued: 2
04:11:46
SQ
Turn started for Arbalester
04:11:46
SQ
*
04:11:46
SQ
* Arbalester: Starting turn.
04:11:46
SQ
enemyOutranging: 0
04:11:46
SQ
allyOutranging: 1
04:11:47
SQ
-> Behaviors to pick from:
Attack.Bow (125.233)(*), Engage.Ranged (120)(*), Idle (1), SwitchTo.Melee (0), BreakFree (0), Defend (0), Defend.Riposte (0), Attack.Puncture (0), Flee (0), Recover (0), SwitchTo.Ranged (0), Engage.Melee (0), Reload (0), Attack.Default (0), Roam (0), Retreat (0)
Attack.Bow (125.233)(*), Engage.Ranged (120)(*), Idle (1), SwitchTo.Melee (0), BreakFree (0), Defend (0), Defend.Riposte (0), Attack.Puncture (0), Flee (0), Recover (0), SwitchTo.Ranged (0), Engage.Melee (0), Reload (0), Attack.Default (0), Roam (0), Retreat (0)
04:11:47
SQ
-> Behavior picked: Attack.Bow (125.233)
04:11:47
SQ
* Arbalester: Using Shoot Bolt against Ejnar The Guard!
04:11:47
SQ
Arbalester uses skill Shoot Bolt
04:11:48
SQ
enemyOutranging: 0
04:11:48
SQ
allyOutranging: 1
04:11:48
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Reload (97.5676)(*), Idle (1), BreakFree (0), Engage.Melee (0), Defend (0), Defend.Riposte (0), Flee (0), Recover (0), SwitchTo.Ranged (0), Roam (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Bow (0)
Engage.Ranged (120)(*), Reload (97.5676)(*), Idle (1), BreakFree (0), Engage.Melee (0), Defend (0), Defend.Riposte (0), Flee (0), Recover (0), SwitchTo.Ranged (0), Roam (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Bow (0)
04:11:48
SQ
-> Behavior picked: Engage.Ranged (120)
04:11:48
SQ
* Arbalester: Engaging into firing range over 2 tiles at Ulrich The Pikeman (not visible)
04:11:48
SQ
enemyOutranging: 0
04:11:48
SQ
allyOutranging: 1
04:11:48
SQ
* Arbalester: In fact, I would prefer to remain where I am
04:11:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Riposte (0), Engage.Melee (0), Retreat (0), Flee (0), BreakFree (0), Recover (0), SwitchTo.Ranged (0), Roam (0), Reload (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Ranged (0)
Idle (1)(*), Defend (0), Defend.Riposte (0), Engage.Melee (0), Retreat (0), Flee (0), BreakFree (0), Recover (0), SwitchTo.Ranged (0), Roam (0), Reload (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Ranged (0)
04:11:48
SQ
-> Behavior picked: Idle (1)
04:11:48
SQ
* Arbalester: Ending Turn with 2 of 9 AP left.
04:11:48
SQ
* ---------------------------------------------------
04:11:48
SQ
Skill [Rallied] removed from [Arbalester].
04:11:49
SQ
Turn started for Footman Veteran
04:11:49
SQ
*
04:11:49
SQ
* Footman Veteran: Starting turn.
04:11:49
SQ
enemyOutranging: 0
04:11:49
SQ
allyOutranging: 1
04:11:49
SQ
stopping early so we don't give a free attack
04:11:49
SQ
stopping early so we don't give a free attack
04:11:49
SQ
stopping early so we don't give a free attack
04:11:49
SQ
-> Behaviors to pick from:
Engage.Melee (120.878)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
Engage.Melee (120.878)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
04:11:49
SQ
-> Behavior picked: Engage.Melee (120.878)
04:11:49
SQ
* Footman Veteran: Engaging to melee range with Ejnar The Guard (visible), accepted_distance=0
04:11:50
SQ
* Footman Veteran: Reached engage destination
04:11:50
SQ
enemyOutranging: 0
04:11:50
SQ
allyOutranging: 1
04:11:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Recover (0), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Recover (0), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
04:11:50
SQ
-> Behavior picked: Idle (1)
04:11:50
SQ
* Footman Veteran: Waiting with 7 of 9 AP left.
04:11:50
SQ
* ---------------------------------------------------
04:11:50
SQ
Turn started for Arbalester
04:11:50
SQ
*
04:11:50
SQ
* Arbalester: Starting turn.
04:11:50
SQ
enemyOutranging: 0
04:11:50
SQ
allyOutranging: 1
04:11:51
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Riposte (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), Flee (0), Roam (0), Retreat (0), Attack.Bow (0), Engage.Melee (0)
Engage.Ranged (120)(*), Idle (1), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Riposte (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), Flee (0), Roam (0), Retreat (0), Attack.Bow (0), Engage.Melee (0)
04:11:51
SQ
-> Behavior picked: Engage.Ranged (120)
04:11:51
SQ
* Arbalester: Engaging into firing range over 3 tiles at Ulrich The Pikeman (not visible)
04:11:51
SQ
enemyOutranging: 0
04:11:51
SQ
allyOutranging: 2
04:11:51
SQ
* Arbalester: In fact, I would prefer to remain where I am
04:11:51
SQ
-> Behaviors to pick from:
Attack.Bow (110.463)(*), Idle (1), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Retreat (0), Attack.Puncture (0), Reload (0), Recover (0), Flee (0), Defend.Riposte (0), Engage.Melee (0), Attack.Default (0), Defend (0), Engage.Ranged (0)
Attack.Bow (110.463)(*), Idle (1), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Retreat (0), Attack.Puncture (0), Reload (0), Recover (0), Flee (0), Defend.Riposte (0), Engage.Melee (0), Attack.Default (0), Defend (0), Engage.Ranged (0)
04:11:51
SQ
-> Behavior picked: Attack.Bow (110.463)
04:11:51
SQ
* Arbalester: Using Shoot Bolt against Ulrich The Pikeman!
04:11:51
SQ
Arbalester uses skill Shoot Bolt
04:11:52
SQ
enemyOutranging: 0
04:11:52
SQ
allyOutranging: 2
04:11:52
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Retreat (0), SwitchTo.Melee (0), Roam (0), Defend (0), Engage.Ranged (0), Reload (0), Recover (0), Flee (0), Defend.Riposte (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Attack.Bow (0)
Idle (1)(*), SwitchTo.Ranged (0), Retreat (0), SwitchTo.Melee (0), Roam (0), Defend (0), Engage.Ranged (0), Reload (0), Recover (0), Flee (0), Defend.Riposte (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Attack.Bow (0)
04:11:52
SQ
-> Behavior picked: Idle (1)
04:11:52
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
04:11:52
SQ
* ---------------------------------------------------
04:11:52
SQ
Turn started for Footman
04:11:52
SQ
*
04:11:52
SQ
* Footman: Starting turn.
04:11:53
SQ
enemyOutranging: 0
04:11:53
SQ
allyOutranging: 2
04:11:53
SQ
stopping early so we don't give a free attack
04:11:53
SQ
-> Behaviors to pick from:
Engage.Melee (122.505)(*), Defend.Shieldwall (23.2031), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
Engage.Melee (122.505)(*), Defend.Shieldwall (23.2031), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
04:11:53
SQ
-> Behavior picked: Engage.Melee (122.505)
04:11:53
SQ
* Footman: Engaging to melee range with Ejnar The Guard (visible), accepted_distance=0
04:11:53
SQ
* Footman: Reached engage destination
04:11:53
SQ
enemyOutranging: 0
04:11:53
SQ
allyOutranging: 2
04:11:53
SQ
-> Behaviors to pick from:
Defend.Shieldwall (73.918)(*), Attack.Default (49.9397)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), Flee (0), Attack.Lash (0), Defend.Knockback (0), Defend.Spearwall (0), Recover (0), Defend.Riposte (0), Attack.Split (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
Defend.Shieldwall (73.918)(*), Attack.Default (49.9397)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), Flee (0), Attack.Lash (0), Defend.Knockback (0), Defend.Spearwall (0), Recover (0), Defend.Riposte (0), Attack.Split (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
04:11:53
SQ
-> Behavior picked: Defend.Shieldwall (73.918)
04:11:54
SQ
* Footman: Using Shieldwall!
04:11:54
SQ
Footman uses skill Shieldwall
04:11:54
SQ
enemyOutranging: 0
04:11:54
SQ
allyOutranging: 2
04:11:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.CrushArmor (0), BreakFree (0), Flee (0), Attack.Lash (0), Defend.Knockback (0), Attack.Default (0), Recover (0), Defend.Riposte (0), Attack.Split (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Retreat (0), Attack.Swing (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.CrushArmor (0), BreakFree (0), Flee (0), Attack.Lash (0), Defend.Knockback (0), Attack.Default (0), Recover (0), Defend.Riposte (0), Attack.Split (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Retreat (0), Attack.Swing (0), Engage.Melee (0), Defend.Shieldwall (0)
04:11:54
SQ
-> Behavior picked: Idle (1)
04:11:54
SQ
* Footman: Ending Turn with 1 of 9 AP left.
04:11:54
SQ
* ---------------------------------------------------
04:11:54
SQ
Skill [Rallied] removed from [Footman].
04:11:55
SQ
Turn started for Arbalester
04:11:55
SQ
*
04:11:55
SQ
* Arbalester: Starting turn.
04:11:55
SQ
enemyOutranging: 0
04:11:55
SQ
allyOutranging: 2
04:11:55
SQ
* Arbalester: In fact, I would prefer to remain where I am
04:11:55
SQ
-> Behaviors to pick from:
Reload (97.931)(*), Idle (1), Recover (0), Retreat (0), Defend.Riposte (0), Engage.Ranged (0), SwitchTo.Melee (0), Attack.Bow (0), Attack.Puncture (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), SwitchTo.Ranged (0), Roam (0), Engage.Melee (0)
Reload (97.931)(*), Idle (1), Recover (0), Retreat (0), Defend.Riposte (0), Engage.Ranged (0), SwitchTo.Melee (0), Attack.Bow (0), Attack.Puncture (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), SwitchTo.Ranged (0), Roam (0), Engage.Melee (0)
04:11:55
SQ
-> Behavior picked: Reload (97.931)
04:11:56
SQ
* Arbalester: Reloading!
04:11:56
SQ
Arbalester uses skill Reload
04:11:56
SQ
enemyOutranging: 0
04:11:56
SQ
allyOutranging: 2
04:11:56
SQ
* Arbalester: In fact, I would prefer to remain where I am
04:11:56
SQ
-> Behaviors to pick from:
Attack.Bow (266.516)(*), Idle (1), Defend.Riposte (0), Engage.Ranged (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Engage.Melee (0), Retreat (0), Reload (0)
Attack.Bow (266.516)(*), Idle (1), Defend.Riposte (0), Engage.Ranged (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Engage.Melee (0), Retreat (0), Reload (0)
04:11:56
SQ
-> Behavior picked: Attack.Bow (266.516)
04:11:56
SQ
* Arbalester: Using Shoot Bolt against Egon The Archer!
04:11:56
SQ
Arbalester uses skill Shoot Bolt
04:11:57
SQ
Egon The Archer has died.
04:11:57
SQ
enemyOutranging: 0
04:11:57
SQ
allyOutranging: 3
04:11:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), SwitchTo.Ranged (0), Recover (0), Attack.Default (0), Retreat (0), Reload (0), Defend (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Engage.Melee (0), Attack.Puncture (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Defend.Riposte (0), SwitchTo.Ranged (0), Recover (0), Attack.Default (0), Retreat (0), Reload (0), Defend (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Engage.Melee (0), Attack.Puncture (0), Engage.Ranged (0), Attack.Bow (0)
04:11:57
SQ
-> Behavior picked: Idle (1)
04:11:57
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
04:11:57
SQ
* ---------------------------------------------------
04:11:58
SQ
Turn started for Footman Veteran
04:11:58
SQ
*
04:11:58
SQ
* Footman Veteran: Starting turn.
04:11:59
SQ
Skill [Shieldwall] removed from [Valdemar The Hammerman].
04:11:59
Resource
Unloading: gfx/orientation_overlay.png
04:11:59
Resource
Loading: music/defeat_01.ogg
04:12:02
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
04:12:02
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
04:12:02
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
04:12:02
SQ
World::onCombatFinished
04:12:03
Resource
Unloading: music/defeat_01.ogg
04:12:03
SQ
TacticalState::onFinish
04:12:03
Resource
Unloading: gfx/object_0.png
04:12:03
Resource
Unloading: gfx/detail.png
04:12:03
Resource
Unloading Resource Package "Temporary Tactical Resources".
04:12:03
Resource
Loading: music/worldmap_09.ogg
04:12:03
Resource
Unloading: music/noble_01.ogg
04:12:13
SQ
Load campaign: quicksave
04:12:14
Scene
Finished loading scene.
04:12:16
SQ
contract added: Secure Cemetery
04:12:16
SQ
contract added: Armed Courier
04:12:16
SQ
contract added: Armed Courier
04:12:16
SQ
contract added: Drive away bandits
04:12:16
SQ
contract added: Return Item
04:12:16
SQ
contract added: Escort Caravan
04:12:16
SQ
contract added: Secure Cemetery
04:12:16
SQ
contract added: Secure Cemetery
04:12:16
SQ
contract added: Armed Courier
04:12:16
SQ
contract added: Hunting Beasts
04:12:16
SQ
contract added: Hunting Beasts
04:12:16
SQ
contract added: Escort Caravan
04:12:16
SQ
contract added: Armed Courier
04:12:16
SQ
contract added: Armed Courier
04:12:16
SQ
contract added: Escort Caravan
04:12:16
SQ
contract added: Drive away bandits
04:12:16
SQ
contract added: Armed Courier
04:12:16
Resource
Loading: music/worldmap_07.ogg
04:12:24
Script
VM collected 2 object(s) and deleted them.
04:12:36
Resource
Unloading: music/worldmap_09.ogg
04:13:50
SQ
Save campaign: quicksave
04:13:51
Scene
Finished saving scene.
04:13:56
SQ
contract removed: 63
04:14:03
SQ
Save campaign: autosave
04:14:04
Scene
Finished saving scene.
04:14:05
SQ
WorldState::onHide
04:14:05
Resource
Loading: gfx/detail.png
04:14:05
Texture
Texture "gfx/detail.png" (ID: 586) took up approximately 10922kb in video memory.
04:14:05
Resource
Loading: gfx/object_0.png
04:14:06
Texture
Texture "gfx/object_0.png" (ID: 590) took up approximately 21845kb in video memory.
04:14:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,6).
04:14:06
Resource
Loading: gfx/orientation_overlay.png
04:14:06
Texture
Texture "gfx/orientation_overlay.png" (ID: 600) took up approximately 512kb in video memory.
04:14:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,5).
04:14:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,8).
04:14:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (19,4).
04:14:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (19,9).
04:14:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (19,3).
04:14:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (19,10).
04:14:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (19,2).
04:14:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/standard_bearer" at (21,5).
04:14:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/arbalester" at (20,10).
04:14:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/arbalester" at (20,0).
04:14:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/arbalester" at (20,9).
04:14:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,11).
04:14:06
SQ
TACTICAL: STASH LOCKED: true
04:14:06
SQ
INFO: Next round issued: 1
04:14:06
Resource
Started loading Resource Package "Temporary Tactical Resources".
04:14:06
Resource
Loading: music/noble_01.ogg
04:14:06
SQ
Turn started for Arbalester
04:14:06
SQ
*
04:14:06
SQ
* Arbalester: Starting turn.
04:14:07
Resource
Unloading: music/worldmap_07.ogg
04:14:07
SQ
enemyOutranging: 0
04:14:07
SQ
allyOutranging: 0
04:14:07
SQ
No good tile in range, engaging in the general direction of the enemy!
04:14:07
SQ
-> Behaviors to pick from:
Engage.Ranged (30)(*), Idle (1), Roam (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Recover (0), BreakFree (0), Defend (0), Flee (0)
Engage.Ranged (30)(*), Idle (1), Roam (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Recover (0), BreakFree (0), Defend (0), Flee (0)
04:14:07
SQ
-> Behavior picked: Engage.Ranged (30)
04:14:07
SQ
* Arbalester: Waiting until others have moved!
04:14:07
SQ
Turn started for Arbalester
04:14:08
SQ
*
04:14:08
SQ
* Arbalester: Starting turn.
04:14:09
SQ
Valdemar The Hammerman is unconscious.
04:14:09
SQ
Burkhard The Pikeman is unconscious.
04:14:09
Resource
Unloading: gfx/orientation_overlay.png
04:14:09
Resource
Loading: music/defeat_01.ogg
04:14:13
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
04:14:13
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
04:14:13
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
04:14:13
SQ
World::onCombatFinished
04:14:13
Resource
Unloading: music/defeat_01.ogg
04:14:13
SQ
TacticalState::onFinish
04:14:13
Resource
Unloading: gfx/object_0.png
04:14:13
Resource
Unloading: gfx/detail.png
04:14:13
Resource
Unloading Resource Package "Temporary Tactical Resources".
04:14:13
Resource
Loading: music/worldmap_09.ogg
04:14:13
Resource
Unloading: music/noble_01.ogg
04:14:19
SQ
Load campaign: quicksave
04:14:20
Scene
Finished loading scene.
04:14:22
SQ
contract added: Secure Cemetery
04:14:22
SQ
contract added: Armed Courier
04:14:22
SQ
contract added: Armed Courier
04:14:22
SQ
contract added: Drive away bandits
04:14:22
SQ
contract added: Return Item
04:14:22
SQ
contract added: Escort Caravan
04:14:22
SQ
contract added: Secure Cemetery
04:14:22
SQ
contract added: Secure Cemetery
04:14:22
SQ
contract added: Armed Courier
04:14:22
SQ
contract added: Hunting Beasts
04:14:22
SQ
contract added: Hunting Beasts
04:14:22
SQ
contract added: Escort Caravan
04:14:22
SQ
contract added: Armed Courier
04:14:22
SQ
contract added: Armed Courier
04:14:22
SQ
contract added: Escort Caravan
04:14:22
SQ
contract added: Drive away bandits
04:14:22
SQ
contract added: Armed Courier
04:14:22
Resource
Loading: music/worldmap_05.ogg
04:14:23
Resource
Unloading: music/worldmap_09.ogg
04:14:24
Script
VM collected 1 object(s) and deleted them.
04:14:34
SQ
contract removed: 63
04:14:41
SQ
Save campaign: autosave
04:14:43
Scene
Finished saving scene.
04:14:43
SQ
WorldState::onHide
04:14:44
Resource
Loading: gfx/detail.png
04:14:44
Texture
Texture "gfx/detail.png" (ID: 587) took up approximately 10922kb in video memory.
04:14:44
Resource
Loading: gfx/object_0.png
04:14:44
Texture
Texture "gfx/object_0.png" (ID: 614) took up approximately 21845kb in video memory.
04:14:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,6).
04:14:44
Resource
Loading: gfx/orientation_overlay.png
04:14:44
Texture
Texture "gfx/orientation_overlay.png" (ID: 620) took up approximately 512kb in video memory.
04:14:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,7).
04:14:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,5).
04:14:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (19,8).
04:14:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (19,4).
04:14:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (19,9).
04:14:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (19,3).
04:14:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (19,10).
04:14:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/standard_bearer" at (21,5).
04:14:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/arbalester" at (20,10).
04:14:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/arbalester" at (20,0).
04:14:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/arbalester" at (20,9).
04:14:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,2).
04:14:45
SQ
TACTICAL: STASH LOCKED: true
04:14:45
SQ
INFO: Next round issued: 1
04:14:45
Resource
Started loading Resource Package "Temporary Tactical Resources".
04:14:45
Resource
Loading: music/noble_01.ogg
04:14:45
Resource
Unloading: music/worldmap_05.ogg
04:14:45
SQ
Turn started for Arbalester
04:14:45
SQ
*
04:14:45
SQ
* Arbalester: Starting turn.
04:14:46
SQ
enemyOutranging: 0
04:14:46
SQ
allyOutranging: 0
04:14:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Melee (0), Roam (0), Engage.Ranged (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), BreakFree (0), Defend (0), Flee (0)
Idle (1)(*), Retreat (0), Engage.Melee (0), Roam (0), Engage.Ranged (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), BreakFree (0), Defend (0), Flee (0)
04:14:46
SQ
-> Behavior picked: Idle (1)
04:14:46
SQ
* Arbalester: Waiting with 9 of 9 AP left.
04:14:46
SQ
* ---------------------------------------------------
04:14:46
SQ
Turn started for Arbalester
04:14:46
SQ
*
04:14:46
SQ
* Arbalester: Starting turn.
04:14:47
SQ
enemyOutranging: 0
04:14:47
SQ
allyOutranging: 0
04:14:48
SQ
Hakon The Flailman is unconscious.
04:14:48
SQ
Burkhard The Pikeman has died.
04:14:48
Resource
Unloading: gfx/orientation_overlay.png
04:14:48
Resource
Loading: music/defeat_01.ogg
04:14:52
Resource
Unloading: music/noble_01.ogg
04:14:54
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
04:14:54
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
04:14:54
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
04:14:54
SQ
World::onCombatFinished
04:14:54
SQ
TacticalState::onFinish
04:14:55
Resource
Unloading: gfx/object_0.png
04:14:55
Resource
Unloading: gfx/detail.png
04:14:55
Resource
Unloading Resource Package "Temporary Tactical Resources".
04:14:59
SQ
Load campaign: quicksave
04:15:00
Scene
Finished loading scene.
04:15:02
SQ
contract added: Secure Cemetery
04:15:02
SQ
contract added: Armed Courier
04:15:02
SQ
contract added: Armed Courier
04:15:02
SQ
contract added: Drive away bandits
04:15:02
SQ
contract added: Return Item
04:15:02
SQ
contract added: Escort Caravan
04:15:02
SQ
contract added: Secure Cemetery
04:15:02
SQ
contract added: Secure Cemetery
04:15:02
SQ
contract added: Armed Courier
04:15:02
SQ
contract added: Hunting Beasts
04:15:02
SQ
contract added: Hunting Beasts
04:15:02
SQ
contract added: Escort Caravan
04:15:02
SQ
contract added: Armed Courier
04:15:02
SQ
contract added: Armed Courier
04:15:02
SQ
contract added: Escort Caravan
04:15:02
SQ
contract added: Drive away bandits
04:15:02
SQ
contract added: Armed Courier
04:15:02
Resource
Loading: music/worldmap_06.ogg
04:15:03
Resource
Unloading: music/defeat_01.ogg
04:15:06
SQ
contract removed: 63
04:15:12
SQ
contract removed: 64
04:15:14
SQ
contract removed: 65
04:15:24
Script
VM collected 112 object(s) and deleted them.
04:15:32
SQ
Location forfeited combat - no defenders in spawnlist!
04:15:32
SQ
Save campaign: autosave
04:15:34
Scene
Finished saving scene.
04:15:34
SQ
WorldState::onHide
04:15:35
Resource
Loading: gfx/detail.png
04:15:35
Texture
Texture "gfx/detail.png" (ID: 508) took up approximately 10922kb in video memory.
04:15:35
Resource
Loading: gfx/object_0.png
04:15:36
Texture
Texture "gfx/object_0.png" (ID: 587) took up approximately 21845kb in video memory.
04:15:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,6).
04:15:36
Resource
Loading: gfx/orientation_overlay.png
04:15:36
Texture
Texture "gfx/orientation_overlay.png" (ID: 614) took up approximately 512kb in video memory.
04:15:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,8).
04:15:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,4).
04:15:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,9).
04:15:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (19,3).
04:15:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (19,10).
04:15:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (19,2).
04:15:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (19,11).
04:15:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (19,1).
04:15:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/standard_bearer" at (21,5).
04:15:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/arbalester" at (20,10).
04:15:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/arbalester" at (20,0).
04:15:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/arbalester" at (20,9).
04:15:36
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,12).
04:15:36
SQ
TACTICAL: STASH LOCKED: true
04:15:36
SQ
INFO: Next round issued: 1
04:15:36
Resource
Started loading Resource Package "Temporary Tactical Resources".
04:15:36
Resource
Loading: music/noble_01.ogg
04:15:36
Resource
Unloading: music/worldmap_06.ogg
04:15:36
SQ
Turn started for Arbalester
04:15:36
SQ
*
04:15:36
SQ
* Arbalester: Starting turn.
04:15:37
SQ
enemyOutranging: 0
04:15:37
SQ
allyOutranging: 0
04:15:37
SQ
-> Behaviors to pick from:
Engage.Melee (59.2343)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Reload (0), Recover (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Flee (0)
Engage.Melee (59.2343)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Reload (0), Recover (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Flee (0)
04:15:37
SQ
-> Behavior picked: Engage.Melee (59.2343)
04:15:37
SQ
* Arbalester: Waiting until others have moved!
04:15:38
SQ
Turn started for Arbalester
04:15:38
SQ
*
04:15:38
SQ
* Arbalester: Starting turn.
04:15:38
SQ
enemyOutranging: 0
04:15:38
SQ
allyOutranging: 0
04:15:38
SQ
-> Behaviors to pick from:
Engage.Melee (63.4615)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Reload (0), Recover (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Flee (0)
Engage.Melee (63.4615)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Reload (0), Recover (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Flee (0)
04:15:38
SQ
-> Behavior picked: Engage.Melee (63.4615)
04:15:38
SQ
* Arbalester: Waiting until others have moved!
04:15:38
SQ
Turn started for Arbalester
04:15:38
SQ
*
04:15:38
SQ
* Arbalester: Starting turn.
04:15:39
SQ
enemyOutranging: 0
04:15:39
SQ
allyOutranging: 0
04:15:39
SQ
-> Behaviors to pick from:
Engage.Melee (45.5172)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Reload (0), Recover (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Flee (0)
Engage.Melee (45.5172)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Reload (0), Recover (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Flee (0)
04:15:39
SQ
-> Behavior picked: Engage.Melee (45.5172)
04:15:39
SQ
* Arbalester: Waiting until others have moved!
04:15:39
SQ
Turn started for Footman
04:15:39
SQ
*
04:15:39
SQ
* Footman: Starting turn.
04:15:39
SQ
enemyOutranging: 0
04:15:39
SQ
allyOutranging: 0
04:15:39
SQ
-> Behaviors to pick from:
Engage.Melee (67.2941)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (67.2941)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:15:39
SQ
-> Behavior picked: Engage.Melee (67.2941)
04:15:39
SQ
* Footman: Engaging to melee range with Ejnar The Guard (not visible), accepted_distance=0
04:15:39
SQ
* Footman: Reached engage destination
04:15:39
SQ
enemyOutranging: 0
04:15:39
SQ
allyOutranging: 0
04:15:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:15:40
SQ
-> Behavior picked: Idle (1)
04:15:40
SQ
* Footman: Ending Turn with 1 of 9 AP left.
04:15:40
SQ
* ---------------------------------------------------
04:15:40
SQ
Turn started for Footman Veteran
04:15:40
SQ
*
04:15:40
SQ
* Footman Veteran: Starting turn.
04:15:40
SQ
enemyOutranging: 0
04:15:40
SQ
allyOutranging: 0
04:15:40
SQ
-> Behaviors to pick from:
Engage.Melee (48.6095)(*), Defend.Shieldwall (3.32922), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (48.6095)(*), Defend.Shieldwall (3.32922), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:15:40
SQ
-> Behavior picked: Engage.Melee (48.6095)
04:15:40
SQ
* Footman Veteran: Engaging to melee range with Egon The Archer (not visible), accepted_distance=0
04:15:40
SQ
* Footman Veteran: Reached engage destination
04:15:40
SQ
enemyOutranging: 1
04:15:40
SQ
allyOutranging: 0
04:15:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:15:40
SQ
-> Behavior picked: Idle (1)
04:15:40
SQ
* Footman Veteran: Ending Turn with 0 of 9 AP left.
04:15:40
SQ
* ---------------------------------------------------
04:15:41
SQ
Turn started for Footman
04:15:41
SQ
*
04:15:41
SQ
* Footman: Starting turn.
04:15:41
SQ
enemyOutranging: 1
04:15:41
SQ
allyOutranging: 0
04:15:41
SQ
-> Behaviors to pick from:
Engage.Melee (72.6)(*), Defend.Shieldwall (23.2358)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (72.6)(*), Defend.Shieldwall (23.2358)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:15:41
SQ
-> Behavior picked: Engage.Melee (72.6)
04:15:41
SQ
* Footman: Engaging to melee range with Valdemar The Hammerman (not visible), accepted_distance=0
04:15:41
SQ
* Footman: Reached engage destination
04:15:41
SQ
enemyOutranging: 1
04:15:41
SQ
allyOutranging: 0
04:15:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:15:41
SQ
-> Behavior picked: Idle (1)
04:15:41
SQ
* Footman: Ending Turn with 1 of 9 AP left.
04:15:41
SQ
* ---------------------------------------------------
04:15:42
SQ
Turn started for Footman Veteran
04:15:42
SQ
*
04:15:42
SQ
* Footman Veteran: Starting turn.
04:15:42
SQ
enemyOutranging: 1
04:15:42
SQ
allyOutranging: 0
04:15:42
SQ
-> Behaviors to pick from:
Engage.Melee (77.44)(*), Defend.Shieldwall (23.5218)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (77.44)(*), Defend.Shieldwall (23.5218)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:15:42
SQ
-> Behavior picked: Engage.Melee (77.44)
04:15:42
SQ
* Footman Veteran: Engaging to melee range with Valdemar The Hammerman (not visible), accepted_distance=0
04:15:42
SQ
* Footman Veteran: Reached engage destination
04:15:42
SQ
enemyOutranging: 1
04:15:42
SQ
allyOutranging: 0
04:15:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:15:42
SQ
-> Behavior picked: Idle (1)
04:15:42
SQ
* Footman Veteran: Ending Turn with 3 of 9 AP left.
04:15:42
SQ
* ---------------------------------------------------
04:15:43
SQ
Turn started for Hakon The Flailman
04:15:49
SQ
[Hakon The Flailman] executes skill [Spearwall] on target [Hakon The Flailman]
04:15:49
SQ
Hakon The Flailman uses skill Spearwall
04:15:50
SQ
Turn started for Footman
04:15:50
SQ
*
04:15:50
SQ
* Footman: Starting turn.
04:15:50
SQ
enemyOutranging: 1
04:15:50
SQ
allyOutranging: 0
04:15:50
SQ
-> Behaviors to pick from:
Engage.Melee (78.7368)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (78.7368)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:15:50
SQ
-> Behavior picked: Engage.Melee (78.7368)
04:15:50
SQ
* Footman: Engaging to melee range with Ejnar The Guard (not visible), accepted_distance=0
04:15:50
SQ
* Footman: Reached engage destination
04:15:50
SQ
enemyOutranging: 1
04:15:50
SQ
allyOutranging: 0
04:15:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:15:51
SQ
-> Behavior picked: Idle (1)
04:15:51
SQ
* Footman: Ending Turn with 1 of 9 AP left.
04:15:51
SQ
* ---------------------------------------------------
04:15:51
SQ
Turn started for Footman
04:15:51
SQ
*
04:15:51
SQ
* Footman: Starting turn.
04:15:51
SQ
enemyOutranging: 1
04:15:51
SQ
allyOutranging: 0
04:15:51
SQ
-> Behaviors to pick from:
Engage.Melee (111.692)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (111.692)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:15:51
SQ
-> Behavior picked: Engage.Melee (111.692)
04:15:51
SQ
* Footman: Engaging to melee range with Ejnar The Guard (not visible), accepted_distance=0
04:15:51
SQ
* Footman: Reached engage destination
04:15:51
SQ
enemyOutranging: 1
04:15:51
SQ
allyOutranging: 0
04:15:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:15:52
SQ
-> Behavior picked: Idle (1)
04:15:52
SQ
* Footman: Ending Turn with 3 of 9 AP left.
04:15:52
SQ
* ---------------------------------------------------
04:15:52
SQ
Turn started for Burkhard The Pikeman
04:15:54
SQ
Turn started for Egon The Archer
04:15:57
SQ
[Egon The Archer] executes skill [Shoot Bolt] on target [Footman]
04:15:57
SQ
Egon The Archer uses skill Shoot Bolt
04:15:58
SQ
[Egon The Archer] executes skill [Reload] on target [Egon The Archer]
04:15:58
SQ
Egon The Archer uses skill Reload
04:15:58
SQ
Turn started for Ejnar The Guard
04:16:01
SQ
[Ejnar The Guard] executes skill [Spearwall] on target [Ejnar The Guard]
04:16:01
SQ
Ejnar The Guard uses skill Spearwall
04:16:02
SQ
Turn started for Footman Veteran
04:16:02
SQ
*
04:16:02
SQ
* Footman Veteran: Starting turn.
04:16:02
SQ
enemyOutranging: 1
04:16:02
SQ
allyOutranging: 0
04:16:02
SQ
-> Behaviors to pick from:
Engage.Melee (73.7524)(*), Defend.Shieldwall (23.3873)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (73.7524)(*), Defend.Shieldwall (23.3873)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:16:02
SQ
-> Behavior picked: Engage.Melee (73.7524)
04:16:02
SQ
* Footman Veteran: Engaging to melee range with Hakon The Flailman (not visible), accepted_distance=0
04:16:02
SQ
* Footman Veteran: Reached engage destination
04:16:02
SQ
enemyOutranging: 1
04:16:02
SQ
allyOutranging: 0
04:16:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:16:02
SQ
-> Behavior picked: Idle (1)
04:16:03
SQ
* Footman Veteran: Ending Turn with 2 of 9 AP left.
04:16:03
SQ
* ---------------------------------------------------
04:16:03
SQ
Turn started for Footman
04:16:03
SQ
*
04:16:03
SQ
* Footman: Starting turn.
04:16:03
SQ
enemyOutranging: 1
04:16:03
SQ
allyOutranging: 0
04:16:03
SQ
-> Behaviors to pick from:
Engage.Melee (272.8)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (272.8)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:16:03
SQ
-> Behavior picked: Engage.Melee (272.8)
04:16:03
SQ
* Footman: Engaging to melee range with Hakon The Flailman (not visible), accepted_distance=0
04:16:03
SQ
* Footman: Reached engage destination
04:16:03
SQ
enemyOutranging: 1
04:16:03
SQ
allyOutranging: 0
04:16:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:16:03
SQ
-> Behavior picked: Idle (1)
04:16:03
SQ
* Footman: Ending Turn with 1 of 9 AP left.
04:16:03
SQ
* ---------------------------------------------------
04:16:04
SQ
Turn started for Ulrich The Pikeman
04:16:06
SQ
Turn started for Footman Veteran
04:16:06
SQ
*
04:16:06
SQ
* Footman Veteran: Starting turn.
04:16:06
SQ
enemyOutranging: 1
04:16:06
SQ
allyOutranging: 0
04:16:06
SQ
-> Behaviors to pick from:
Engage.Melee (214.5)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (214.5)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:16:06
SQ
-> Behavior picked: Engage.Melee (214.5)
04:16:06
SQ
* Footman Veteran: Engaging to melee range with Hakon The Flailman (not visible), accepted_distance=0
04:16:06
SQ
* Footman Veteran: Reached engage destination
04:16:06
SQ
enemyOutranging: 1
04:16:06
SQ
allyOutranging: 0
04:16:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:16:06
SQ
-> Behavior picked: Idle (1)
04:16:06
SQ
* Footman Veteran: Ending Turn with 1 of 9 AP left.
04:16:06
SQ
* ---------------------------------------------------
04:16:07
SQ
Turn started for Footman Veteran
04:16:07
SQ
*
04:16:07
SQ
* Footman Veteran: Starting turn.
04:16:07
SQ
enemyOutranging: 1
04:16:07
SQ
allyOutranging: 0
04:16:07
SQ
-> Behaviors to pick from:
Engage.Melee (147.714)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (147.714)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:16:07
SQ
-> Behavior picked: Engage.Melee (147.714)
04:16:07
SQ
* Footman Veteran: Engaging to melee range with Hakon The Flailman (not visible), accepted_distance=0
04:16:07
SQ
* Footman Veteran: Reached engage destination
04:16:07
SQ
enemyOutranging: 1
04:16:07
SQ
allyOutranging: 0
04:16:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:16:07
SQ
-> Behavior picked: Idle (1)
04:16:07
SQ
* Footman Veteran: Ending Turn with 1 of 9 AP left.
04:16:07
SQ
* ---------------------------------------------------
04:16:08
SQ
Turn started for Valdemar The Hammerman
04:16:09
SQ
[Valdemar The Hammerman] executes skill [Slash] on target [Footman]
04:16:09
SQ
Valdemar The Hammerman uses skill Slash
04:16:11
SQ
Turn started for Torkel The Pikeman
04:16:12
SQ
Turn started for Kunold The Flailman
04:16:16
SQ
[Kunold The Flailman] executes skill [Slash] on target [Footman]
04:16:16
SQ
Kunold The Flailman uses skill Slash
04:16:17
SQ
Turn started for Standard Bearer
04:16:17
SQ
*
04:16:17
SQ
* Standard Bearer: Starting turn.
04:16:17
SQ
enemyOutranging: 1
04:16:17
SQ
allyOutranging: 0
04:16:17
SQ
-> Behaviors to pick from:
Engage.Melee (90)(*), Rally (36.5625)(*), Idle (1), Attack.Default (0), Defend (0), Retreat (0), BreakFree (0), Recover (0), Roam (0), Flee (0)
Engage.Melee (90)(*), Rally (36.5625)(*), Idle (1), Attack.Default (0), Defend (0), Retreat (0), BreakFree (0), Recover (0), Roam (0), Flee (0)
04:16:17
SQ
-> Behavior picked: Engage.Melee (90)
04:16:17
SQ
* Standard Bearer: Engaging to melee range with Ejnar The Guard (not visible), accepted_distance=0
04:16:17
SQ
* Standard Bearer: Reached engage destination
04:16:17
SQ
enemyOutranging: 1
04:16:17
SQ
allyOutranging: 0
04:16:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Default (0), Defend (0), Rally (0), BreakFree (0), Recover (0), Roam (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Default (0), Defend (0), Rally (0), BreakFree (0), Recover (0), Roam (0), Flee (0), Engage.Melee (0)
04:16:17
SQ
-> Behavior picked: Idle (1)
04:16:17
SQ
* Standard Bearer: Ending Turn with 1 of 9 AP left.
04:16:17
SQ
* ---------------------------------------------------
04:16:18
SQ
Turn started for Valdemar The Captain
04:16:21
SQ
*
04:16:21
SQ
* Arbalester: Resuming turn.
04:16:22
SQ
enemyOutranging: 1
04:16:22
SQ
allyOutranging: 0
04:16:22
SQ
-> Behaviors to pick from:
Engage.Melee (120.701)(*), Idle (1), Retreat (0), Reload (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Flee (0), Defend.Riposte (0), Engage.Ranged (0)
Engage.Melee (120.701)(*), Idle (1), Retreat (0), Reload (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Flee (0), Defend.Riposte (0), Engage.Ranged (0)
04:16:22
SQ
-> Behavior picked: Engage.Melee (120.701)
04:16:22
SQ
* Arbalester: Engaging to melee range with Kunold The Flailman (not visible), accepted_distance=0
04:16:22
SQ
* Arbalester: Reached engage destination
04:16:22
SQ
enemyOutranging: 1
04:16:22
SQ
allyOutranging: 0
04:16:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Flee (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Flee (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
04:16:22
SQ
-> Behavior picked: Idle (1)
04:16:22
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
04:16:22
SQ
* ---------------------------------------------------
04:16:22
SQ
*
04:16:22
SQ
* Arbalester: Resuming turn.
04:16:23
SQ
enemyOutranging: 1
04:16:23
SQ
allyOutranging: 0
04:16:23
SQ
-> Behaviors to pick from:
Engage.Melee (134.518)(*), Idle (1), Retreat (0), Reload (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Flee (0), Defend.Riposte (0), Engage.Ranged (0)
Engage.Melee (134.518)(*), Idle (1), Retreat (0), Reload (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Flee (0), Defend.Riposte (0), Engage.Ranged (0)
04:16:23
SQ
-> Behavior picked: Engage.Melee (134.518)
04:16:23
SQ
* Arbalester: Engaging to melee range with Kunold The Flailman (not visible), accepted_distance=0
04:16:23
SQ
* Arbalester: Reached engage destination
04:16:23
SQ
enemyOutranging: 1
04:16:23
SQ
allyOutranging: 0
04:16:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Flee (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Flee (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
04:16:23
SQ
-> Behavior picked: Idle (1)
04:16:23
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
04:16:23
SQ
* ---------------------------------------------------
04:16:23
SQ
*
04:16:23
SQ
* Arbalester: Resuming turn.
04:16:23
SQ
enemyOutranging: 1
04:16:23
SQ
allyOutranging: 0
04:16:23
SQ
-> Behaviors to pick from:
Engage.Melee (114.188)(*), Idle (1), Retreat (0), Reload (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Flee (0), Defend.Riposte (0), Engage.Ranged (0)
Engage.Melee (114.188)(*), Idle (1), Retreat (0), Reload (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Flee (0), Defend.Riposte (0), Engage.Ranged (0)
04:16:23
SQ
-> Behavior picked: Engage.Melee (114.188)
04:16:23
SQ
* Arbalester: Engaging to melee range with Egon The Archer (not visible), accepted_distance=0
04:16:23
SQ
* Arbalester: Reached engage destination
04:16:23
SQ
enemyOutranging: 1
04:16:23
SQ
allyOutranging: 0
04:16:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Flee (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Flee (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
04:16:24
SQ
-> Behavior picked: Idle (1)
04:16:24
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
04:16:24
SQ
* ---------------------------------------------------
04:16:32
SQ
[Burkhard The Pikeman] executes skill [Strike] on target [Footman]
04:16:32
SQ
Burkhard The Pikeman uses skill Strike
04:16:32
SQ
Footman has died.
04:16:40
SQ
INFO: Next round issued: 2
04:16:41
SQ
Turn started for Footman
04:16:41
SQ
*
04:16:41
SQ
* Footman: Starting turn.
04:16:41
SQ
enemyOutranging: 1
04:16:41
SQ
allyOutranging: 0
04:16:41
SQ
-> Behaviors to pick from:
Defend.Shieldwall (769.853)(*), Engage.Melee (75.3817), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
Defend.Shieldwall (769.853)(*), Engage.Melee (75.3817), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
04:16:41
SQ
-> Behavior picked: Defend.Shieldwall (769.853)
04:16:42
SQ
* Footman: Using Shieldwall!
04:16:42
SQ
Footman uses skill Shieldwall
04:16:42
SQ
enemyOutranging: 1
04:16:42
SQ
allyOutranging: 0
04:16:42
SQ
-> Behaviors to pick from:
Engage.Melee (89.963)(*), Idle (1), Attack.Default (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Defend.Shieldwall (0)
Engage.Melee (89.963)(*), Idle (1), Attack.Default (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Defend.Shieldwall (0)
04:16:42
SQ
-> Behavior picked: Engage.Melee (89.963)
04:16:43
SQ
* Footman: Engaging to melee range with Hakon The Flailman (visible), accepted_distance=0
04:16:43
SQ
* Footman: Reached engage destination
04:16:43
SQ
enemyOutranging: 1
04:16:43
SQ
allyOutranging: 0
04:16:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0), BreakFree (0), Attack.Lash (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0), BreakFree (0), Attack.Lash (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Defend.Shieldwall (0), Engage.Melee (0)
04:16:43
SQ
-> Behavior picked: Idle (1)
04:16:43
SQ
* Footman: Ending Turn with 1 of 9 AP left.
04:16:43
SQ
* ---------------------------------------------------
04:16:43
SQ
Turn started for Footman Veteran
04:16:43
SQ
*
04:16:43
SQ
* Footman Veteran: Starting turn.
04:16:43
SQ
enemyOutranging: 1
04:16:43
SQ
allyOutranging: 0
04:16:43
SQ
stopping early so we don't give a free attack
04:16:44
SQ
-> Behaviors to pick from:
Engage.Melee (110.028)(*), Defend.Shieldwall (37.882)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Defend (0), Retreat (0)
Engage.Melee (110.028)(*), Defend.Shieldwall (37.882)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Defend (0), Retreat (0)
04:16:44
SQ
-> Behavior picked: Defend.Shieldwall (37.882)
04:16:44
SQ
* Footman Veteran: Using Shieldwall!
04:16:44
SQ
Footman Veteran uses skill Shieldwall
04:16:44
SQ
enemyOutranging: 1
04:16:44
SQ
allyOutranging: 0
04:16:44
SQ
stopping early so we don't give a free attack
04:16:44
SQ
stopping early so we don't give a free attack
04:16:44
SQ
stopping early so we don't give a free attack
04:16:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Defend (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Defend (0), Retreat (0), Engage.Melee (0)
04:16:44
SQ
-> Behavior picked: Idle (1)
04:16:44
SQ
* Footman Veteran: Waiting with 5 of 9 AP left.
04:16:44
SQ
* ---------------------------------------------------
04:16:45
SQ
Turn started for Footman
04:16:45
SQ
*
04:16:45
SQ
* Footman: Starting turn.
04:16:45
SQ
enemyOutranging: 1
04:16:45
SQ
allyOutranging: 0
04:16:45
SQ
-> Behaviors to pick from:
Engage.Melee (83.3576)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
Engage.Melee (83.3576)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
04:16:45
SQ
-> Behavior picked: Engage.Melee (83.3576)
04:16:45
SQ
* Footman: Engaging to melee range with Valdemar The Captain (not visible), accepted_distance=0
04:16:45
SQ
* Footman: Reached engage destination
04:16:45
SQ
enemyOutranging: 1
04:16:45
SQ
allyOutranging: 0
04:16:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Recover (0), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Recover (0), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
04:16:45
SQ
-> Behavior picked: Idle (1)
04:16:46
SQ
* Footman: Ending Turn with 3 of 9 AP left.
04:16:46
SQ
* ---------------------------------------------------
04:16:46
SQ
Turn started for Footman Veteran
04:16:46
SQ
*
04:16:46
SQ
* Footman Veteran: Starting turn.
04:16:46
SQ
enemyOutranging: 1
04:16:46
SQ
allyOutranging: 0
04:16:46
SQ
-> Behaviors to pick from:
Defend.Shieldwall (91.735)(*), Defend.Knockback (60.795)(*), Attack.Default (39.5611)(*), Idle (1), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0)
Defend.Shieldwall (91.735)(*), Defend.Knockback (60.795)(*), Attack.Default (39.5611)(*), Idle (1), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0)
04:16:46
SQ
-> Behavior picked: Defend.Shieldwall (91.735)
04:16:47
SQ
* Footman Veteran: Using Shieldwall!
04:16:47
SQ
Footman Veteran uses skill Shieldwall
04:16:47
SQ
enemyOutranging: 1
04:16:47
SQ
allyOutranging: 0
04:16:47
SQ
-> Behaviors to pick from:
Attack.Default (39.4812)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), Engage.Melee (0), BreakFree (0), Recover (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Defend.Shieldwall (0)
Attack.Default (39.4812)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), Engage.Melee (0), BreakFree (0), Recover (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Defend.Shieldwall (0)
04:16:47
SQ
-> Behavior picked: Attack.Default (39.4812)
04:16:48
SQ
* Footman Veteran: Using Slash against Valdemar The Hammerman!
04:16:48
SQ
Footman Veteran uses skill Slash
04:16:48
SQ
enemyOutranging: 1
04:16:48
SQ
allyOutranging: 0
04:16:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Recover (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Roam (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Recover (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Roam (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0)
04:16:48
SQ
-> Behavior picked: Idle (1)
04:16:48
SQ
* Footman Veteran: Ending Turn with 1 of 9 AP left.
04:16:48
SQ
* ---------------------------------------------------
04:16:48
SQ
Turn started for Footman
04:16:48
SQ
*
04:16:48
SQ
* Footman: Starting turn.
04:16:49
SQ
enemyOutranging: 1
04:16:49
SQ
allyOutranging: 0
04:16:49
SQ
-> Behaviors to pick from:
Engage.Melee (114.354)(*), Defend.Shieldwall (27.9937), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
Engage.Melee (114.354)(*), Defend.Shieldwall (27.9937), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
04:16:49
SQ
-> Behavior picked: Engage.Melee (114.354)
04:16:49
SQ
* Footman: Engaging to melee range with Valdemar The Captain (visible), accepted_distance=0
04:16:49
SQ
* Footman: Reached engage destination
04:16:49
SQ
enemyOutranging: 1
04:16:49
SQ
allyOutranging: 0
04:16:49
SQ
-> Behaviors to pick from:
Defend.Shieldwall (130.696)(*), Attack.Default (51.2271)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), Flee (0), Attack.Lash (0), Defend.Knockback (0), Defend.Spearwall (0), Recover (0), Defend.Riposte (0), Attack.Split (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
Defend.Shieldwall (130.696)(*), Attack.Default (51.2271)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), Flee (0), Attack.Lash (0), Defend.Knockback (0), Defend.Spearwall (0), Recover (0), Defend.Riposte (0), Attack.Split (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
04:16:49
SQ
-> Behavior picked: Attack.Default (51.2271)
04:16:50
SQ
* Footman: Using Slash against Hakon The Flailman!
04:16:50
SQ
Footman uses skill Slash
04:16:50
SQ
enemyOutranging: 1
04:16:50
SQ
allyOutranging: 0
04:16:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.CrushArmor (0), BreakFree (0), Flee (0), Attack.Lash (0), Defend.Knockback (0), Attack.Default (0), Recover (0), Defend.Riposte (0), Attack.Split (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Retreat (0), Attack.Swing (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.CrushArmor (0), BreakFree (0), Flee (0), Attack.Lash (0), Defend.Knockback (0), Attack.Default (0), Recover (0), Defend.Riposte (0), Attack.Split (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Retreat (0), Attack.Swing (0), Engage.Melee (0), Defend.Shieldwall (0)
04:16:50
SQ
-> Behavior picked: Idle (1)
04:16:50
SQ
* Footman: Ending Turn with 1 of 9 AP left.
04:16:50
SQ
* ---------------------------------------------------
04:16:51
SQ
Turn started for Arbalester
04:16:51
SQ
*
04:16:51
SQ
* Arbalester: Starting turn.
04:16:51
SQ
enemyOutranging: 1
04:16:51
SQ
allyOutranging: 0
04:16:51
SQ
-> Behaviors to pick from:
Engage.Melee (100.065)(*), Idle (1), SwitchTo.Ranged (0), Defend.Riposte (0), BreakFree (0), Flee (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Engage.Ranged (0), Reload (0), Attack.Default (0), Roam (0), Retreat (0)
Engage.Melee (100.065)(*), Idle (1), SwitchTo.Ranged (0), Defend.Riposte (0), BreakFree (0), Flee (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Engage.Ranged (0), Reload (0), Attack.Default (0), Roam (0), Retreat (0)
04:16:51
SQ
-> Behavior picked: Engage.Melee (100.065)
04:16:51
SQ
* Arbalester: Waiting until others have moved!
04:16:51
SQ
Turn started for Arbalester
04:16:51
SQ
*
04:16:51
SQ
* Arbalester: Starting turn.
04:16:52
SQ
enemyOutranging: 1
04:16:52
SQ
allyOutranging: 0
04:16:52
SQ
-> Behaviors to pick from:
Engage.Melee (98.382)(*), Idle (1), SwitchTo.Ranged (0), Defend.Riposte (0), BreakFree (0), Flee (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Engage.Ranged (0), Reload (0), Attack.Default (0), Roam (0), Retreat (0)
Engage.Melee (98.382)(*), Idle (1), SwitchTo.Ranged (0), Defend.Riposte (0), BreakFree (0), Flee (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Engage.Ranged (0), Reload (0), Attack.Default (0), Roam (0), Retreat (0)
04:16:52
SQ
-> Behavior picked: Engage.Melee (98.382)
04:16:52
SQ
* Arbalester: Waiting until others have moved!
04:16:52
SQ
Turn started for Footman Veteran
04:16:52
SQ
*
04:16:52
SQ
* Footman Veteran: Starting turn.
04:16:52
SQ
enemyOutranging: 1
04:16:52
SQ
allyOutranging: 0
04:16:53
SQ
stopping early so we don't give a free attack
04:16:53
SQ
-> Behaviors to pick from:
Engage.Melee (121.923)(*), Defend.Shieldwall (23.3584), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Defend (0), Retreat (0)
Engage.Melee (121.923)(*), Defend.Shieldwall (23.3584), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Defend (0), Retreat (0)
04:16:53
SQ
-> Behavior picked: Engage.Melee (121.923)
04:16:53
SQ
* Footman Veteran: Engaging to melee range with Kunold The Flailman (visible), accepted_distance=0
04:16:53
SQ
* Footman Veteran: Reached engage destination
04:16:53
SQ
enemyOutranging: 1
04:16:53
SQ
allyOutranging: 0
04:16:53
SQ
-> Behaviors to pick from:
Defend.Shieldwall (109.319)(*), Attack.Default (53.483)(*), Attack.KnockOut (42.488)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Split (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Defend (0), Retreat (0), Engage.Melee (0)
Defend.Shieldwall (109.319)(*), Attack.Default (53.483)(*), Attack.KnockOut (42.488)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Defend.Spearwall (0), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Split (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Defend (0), Retreat (0), Engage.Melee (0)
04:16:53
SQ
-> Behavior picked: Defend.Shieldwall (109.319)
04:16:54
SQ
* Footman Veteran: Using Shieldwall!
04:16:54
SQ
Footman Veteran uses skill Shieldwall
04:16:54
SQ
enemyOutranging: 1
04:16:54
SQ
allyOutranging: 0
04:16:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), Roam (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Defend (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), Roam (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Defend (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0)
04:16:54
SQ
-> Behavior picked: Idle (1)
04:16:54
SQ
* Footman Veteran: Ending Turn with 1 of 9 AP left.
04:16:54
SQ
* ---------------------------------------------------
04:16:55
SQ
Turn started for Footman
04:16:55
SQ
*
04:16:55
SQ
* Footman: Starting turn.
04:16:55
SQ
enemyOutranging: 1
04:16:55
SQ
allyOutranging: 0
04:16:55
SQ
-> Behaviors to pick from:
Engage.Melee (79.731)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
Engage.Melee (79.731)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
04:16:55
SQ
-> Behavior picked: Engage.Melee (79.731)
04:16:55
SQ
* Footman: Engaging to melee range with Valdemar The Hammerman (not visible), accepted_distance=0
04:16:55
SQ
Skill [Hidden] removed from [Footman].
04:16:55
SQ
* Footman: Reached engage destination
04:16:55
SQ
enemyOutranging: 1
04:16:55
SQ
allyOutranging: 0
04:16:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Recover (0), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Recover (0), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
04:16:55
SQ
-> Behavior picked: Idle (1)
04:16:55
SQ
* Footman: Ending Turn with 1 of 9 AP left.
04:16:55
SQ
* ---------------------------------------------------
04:16:56
SQ
Turn started for Valdemar The Hammerman
04:16:59
SQ
Turn started for Arbalester
04:16:59
SQ
*
04:16:59
SQ
* Arbalester: Starting turn.
04:16:59
SQ
enemyOutranging: 1
04:16:59
SQ
allyOutranging: 0
04:17:00
SQ
-> Behaviors to pick from:
Attack.Bow (71.0271)(*), Idle (1), SwitchTo.Ranged (0), Defend.Riposte (0), BreakFree (0), Flee (0), Engage.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Reload (0), Engage.Melee (0), Attack.Default (0), Roam (0), Retreat (0)
Attack.Bow (71.0271)(*), Idle (1), SwitchTo.Ranged (0), Defend.Riposte (0), BreakFree (0), Flee (0), Engage.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Reload (0), Engage.Melee (0), Attack.Default (0), Roam (0), Retreat (0)
04:17:00
SQ
-> Behavior picked: Attack.Bow (71.0271)
04:17:00
SQ
* Arbalester: Using Shoot Bolt against Torkel The Pikeman!
04:17:00
SQ
Arbalester uses skill Shoot Bolt
04:17:01
SQ
enemyOutranging: 1
04:17:01
SQ
allyOutranging: 0
04:17:01
SQ
-> Behaviors to pick from:
Reload (81.3333)(*), Idle (1), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Roam (0), SwitchTo.Melee (0), Recover (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Bow (0)
Reload (81.3333)(*), Idle (1), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Roam (0), SwitchTo.Melee (0), Recover (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Bow (0)
04:17:01
SQ
-> Behavior picked: Reload (81.3333)
04:17:01
SQ
* Arbalester: Reloading!
04:17:01
SQ
Arbalester uses skill Reload
04:17:01
SQ
enemyOutranging: 1
04:17:01
SQ
allyOutranging: 0
04:17:01
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Engage.Ranged (0), Defend.Riposte (0), Attack.Bow (0), Recover (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Flee (0), Reload (0)
Idle (1)(*), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Engage.Ranged (0), Defend.Riposte (0), Attack.Bow (0), Recover (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Flee (0), Reload (0)
04:17:01
SQ
-> Behavior picked: Idle (1)
04:17:01
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
04:17:01
SQ
* ---------------------------------------------------
04:17:02
SQ
Turn started for Kunold The Flailman
04:17:04
SQ
[Kunold The Flailman] executes skill [Slash] on target [Footman Veteran]
04:17:04
SQ
Kunold The Flailman uses skill Slash
04:17:04
SQ
[Kunold The Flailman] executes skill [Slash] on target [Footman Veteran]
04:17:04
SQ
Kunold The Flailman uses skill Slash
04:17:05
SQ
Turn started for Footman Veteran
04:17:05
SQ
*
04:17:05
SQ
* Footman Veteran: Starting turn.
04:17:05
SQ
enemyOutranging: 1
04:17:05
SQ
allyOutranging: 0
04:17:05
SQ
-> Behaviors to pick from:
Engage.Melee (84.8073)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
Engage.Melee (84.8073)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
04:17:05
SQ
-> Behavior picked: Engage.Melee (84.8073)
04:17:05
SQ
* Footman Veteran: Engaging to melee range with Ejnar The Guard (not visible), accepted_distance=0
04:17:05
SQ
* Footman Veteran: Reached engage destination
04:17:05
SQ
enemyOutranging: 1
04:17:05
SQ
allyOutranging: 0
04:17:05
SQ
-> Behaviors to pick from:
Defend.Shieldwall (55.5364)(*), Idle (1), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
Defend.Shieldwall (55.5364)(*), Idle (1), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
04:17:05
SQ
-> Behavior picked: Defend.Shieldwall (55.5364)
04:17:06
SQ
* Footman Veteran: Using Shieldwall!
04:17:06
SQ
Footman Veteran uses skill Shieldwall
04:17:06
SQ
enemyOutranging: 1
04:17:06
SQ
allyOutranging: 0
04:17:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Recover (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Default (0), Roam (0), BreakFree (0), Attack.Lash (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.KnockOut (0), Recover (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Default (0), Roam (0), BreakFree (0), Attack.Lash (0), Defend.Riposte (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0), Defend.Shieldwall (0)
04:17:06
SQ
-> Behavior picked: Idle (1)
04:17:06
SQ
* Footman Veteran: Ending Turn with 1 of 9 AP left.
04:17:06
SQ
* ---------------------------------------------------
04:17:07
SQ
Turn started for Footman Veteran
04:17:07
SQ
*
04:17:07
SQ
* Footman Veteran: Starting turn.
04:17:07
SQ
enemyOutranging: 1
04:17:07
SQ
allyOutranging: 0
04:17:07
SQ
-> Behaviors to pick from:
Engage.Melee (78.7855)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
Engage.Melee (78.7855)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
04:17:07
SQ
-> Behavior picked: Engage.Melee (78.7855)
04:17:07
SQ
* Footman Veteran: Engaging to melee range with Ejnar The Guard (not visible), accepted_distance=0
04:17:07
SQ
* Footman Veteran: Reached engage destination
04:17:07
SQ
enemyOutranging: 1
04:17:07
SQ
allyOutranging: 0
04:17:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Recover (0), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Recover (0), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
04:17:07
SQ
-> Behavior picked: Idle (1)
04:17:08
SQ
* Footman Veteran: Ending Turn with 3 of 9 AP left.
04:17:08
SQ
* ---------------------------------------------------
04:17:08
SQ
Turn started for Standard Bearer
04:17:08
SQ
*
04:17:08
SQ
* Standard Bearer: Starting turn.
04:17:08
SQ
enemyOutranging: 1
04:17:08
SQ
allyOutranging: 0
04:17:08
SQ
-> Behaviors to pick from:
Rally (121.875)(*), Engage.Melee (80.7018)(*), Idle (1), Flee (0), BreakFree (0), Attack.Default (0), Recover (0), Roam (0), Defend (0), Retreat (0)
Rally (121.875)(*), Engage.Melee (80.7018)(*), Idle (1), Flee (0), BreakFree (0), Attack.Default (0), Recover (0), Roam (0), Defend (0), Retreat (0)
04:17:08
SQ
-> Behavior picked: Rally (121.875)
04:17:08
SQ
Standard Bearer uses skill Rally the Troops
04:17:09
SQ
enemyOutranging: 1
04:17:09
SQ
allyOutranging: 0
04:17:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0), Recover (0), Roam (0), Defend (0), Retreat (0), Rally (0)
Idle (1)(*), Attack.Default (0), Flee (0), BreakFree (0), Engage.Melee (0), Recover (0), Roam (0), Defend (0), Retreat (0), Rally (0)
04:17:09
SQ
-> Behavior picked: Idle (1)
04:17:09
SQ
* Standard Bearer: Ending Turn with 0 of 9 AP left.
04:17:09
SQ
* ---------------------------------------------------
04:17:09
SQ
Skill [Rallied] removed from [Standard Bearer].
04:17:09
SQ
Turn started for Egon The Archer
04:17:13
SQ
[Egon The Archer] executes skill [Shoot Bolt] on target [Arbalester]
04:17:13
SQ
Egon The Archer uses skill Shoot Bolt
04:17:17
SQ
ERROR: Not enough Action Points.
04:17:19
SQ
Turn started for Ulrich The Pikeman
04:17:23
SQ
[Ulrich The Pikeman] executes skill [Strike] on target [Footman]
04:17:23
SQ
Ulrich The Pikeman uses skill Strike
04:17:24
SQ
Turn started for Torkel The Pikeman
04:17:27
SQ
[Torkel The Pikeman] executes skill [Strike] on target [Footman]
04:17:27
SQ
Torkel The Pikeman uses skill Strike
04:17:28
SQ
Turn started for Burkhard The Pikeman
04:17:31
SQ
[Burkhard The Pikeman] executes skill [Split Shield] on target [Footman Veteran]
04:17:31
SQ
Burkhard The Pikeman uses skill Split Shield
04:17:32
SQ
Turn started for Valdemar The Captain
04:17:35
SQ
[Valdemar The Captain] executes skill [Slash] on target [Footman]
04:17:35
SQ
Valdemar The Captain uses skill Slash
04:17:36
SQ
[Valdemar The Captain] executes skill [Slash] on target [Footman]
04:17:36
SQ
Valdemar The Captain uses skill Slash
04:17:36
SQ
Turn started for Hakon The Flailman
04:17:36
SQ
Skill [Spearwall] removed from [Hakon The Flailman].
04:17:38
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Footman]
04:17:38
SQ
Hakon The Flailman uses skill Thrust
04:17:39
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Footman]
04:17:39
SQ
Hakon The Flailman uses skill Thrust
04:17:39
SQ
Turn started for Ejnar The Guard
04:17:39
SQ
Skill [Spearwall] removed from [Ejnar The Guard].
04:17:41
SQ
[Ejnar The Guard] executes skill [Spearwall] on target [Ejnar The Guard]
04:17:41
SQ
Ejnar The Guard uses skill Spearwall
04:17:42
SQ
*
04:17:42
SQ
* Footman Veteran: Resuming turn.
04:17:42
SQ
enemyOutranging: 1
04:17:42
SQ
allyOutranging: 0
04:17:42
SQ
-> Behaviors to pick from:
Engage.Melee (91.6198)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), Attack.Lash (0), Attack.Default (0), Defend.Knockback (0), Flee (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Defend (0), Retreat (0), Attack.SplitShield (0), Attack.Decapitate (0)
Engage.Melee (91.6198)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), Attack.Lash (0), Attack.Default (0), Defend.Knockback (0), Flee (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Defend (0), Retreat (0), Attack.SplitShield (0), Attack.Decapitate (0)
04:17:42
SQ
-> Behavior picked: Engage.Melee (91.6198)
04:17:43
SQ
* Footman Veteran: Engaging to melee range with Valdemar The Hammerman (visible), accepted_distance=0
04:17:43
SQ
* Footman Veteran: Reached engage destination
04:17:43
SQ
enemyOutranging: 1
04:17:43
SQ
allyOutranging: 0
04:17:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Defend.Knockback (0), Attack.Lash (0), Attack.Default (0), Attack.CrushArmor (0), SwitchTo.Melee (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), Flee (0), Attack.Split (0), SwitchTo.Ranged (0), Recover (0), Defend (0), Retreat (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0)
Idle (1)(*), Defend.Spearwall (0), Defend.Knockback (0), Attack.Lash (0), Attack.Default (0), Attack.CrushArmor (0), SwitchTo.Melee (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), Flee (0), Attack.Split (0), SwitchTo.Ranged (0), Recover (0), Defend (0), Retreat (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0)
04:17:43
SQ
-> Behavior picked: Idle (1)
04:17:43
SQ
* Footman Veteran: Ending Turn with 3 of 9 AP left.
04:17:43
SQ
* ---------------------------------------------------
04:17:43
SQ
Skill [Rallied] removed from [Footman Veteran].
04:17:43
SQ
*
04:17:43
SQ
* Arbalester: Resuming turn.
04:17:44
SQ
enemyOutranging: 1
04:17:44
SQ
allyOutranging: 0
04:17:44
SQ
-> Behaviors to pick from:
Engage.Melee (86.1899)(*), Idle (1), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Reload (0), Attack.Default (0), SwitchTo.Melee (0), Recover (0), Defend (0), Engage.Ranged (0), Attack.Bow (0), Roam (0), Retreat (0), Attack.Puncture (0), Defend.Riposte (0)
Engage.Melee (86.1899)(*), Idle (1), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Reload (0), Attack.Default (0), SwitchTo.Melee (0), Recover (0), Defend (0), Engage.Ranged (0), Attack.Bow (0), Roam (0), Retreat (0), Attack.Puncture (0), Defend.Riposte (0)
04:17:44
SQ
-> Behavior picked: Engage.Melee (86.1899)
04:17:44
SQ
* Arbalester: Engaging to melee range with Ejnar The Guard (not visible), accepted_distance=0
04:17:44
SQ
Skill [Hidden] removed from [Arbalester].
04:17:44
SQ
* Arbalester: Reached engage destination
04:17:44
SQ
enemyOutranging: 0
04:17:44
SQ
allyOutranging: 0
04:17:44
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), Defend (0), Engage.Ranged (0), Attack.Bow (0), Roam (0), Retreat (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), Defend (0), Engage.Ranged (0), Attack.Bow (0), Roam (0), Retreat (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0)
04:17:44
SQ
-> Behavior picked: Idle (1)
04:17:44
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
04:17:44
SQ
* ---------------------------------------------------
04:17:44
SQ
Skill [Rallied] removed from [Arbalester].
04:17:44
SQ
*
04:17:44
SQ
* Arbalester: Resuming turn.
04:17:44
SQ
enemyOutranging: 0
04:17:44
SQ
allyOutranging: 0
04:17:44
SQ
-> Behaviors to pick from:
Engage.Melee (124.432)(*), Idle (1), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Reload (0), Attack.Default (0), SwitchTo.Melee (0), Recover (0), Defend (0), Engage.Ranged (0), Attack.Bow (0), Roam (0), Retreat (0), Attack.Puncture (0), Defend.Riposte (0)
Engage.Melee (124.432)(*), Idle (1), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Reload (0), Attack.Default (0), SwitchTo.Melee (0), Recover (0), Defend (0), Engage.Ranged (0), Attack.Bow (0), Roam (0), Retreat (0), Attack.Puncture (0), Defend.Riposte (0)
04:17:44
SQ
-> Behavior picked: Engage.Melee (124.432)
04:17:44
SQ
* Arbalester: Engaging to melee range with Ejnar The Guard (not visible), accepted_distance=0
04:17:44
SQ
* Arbalester: Reached engage destination
04:17:44
SQ
enemyOutranging: 0
04:17:44
SQ
allyOutranging: 0
04:17:45
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), Defend (0), Engage.Ranged (0), Attack.Bow (0), Roam (0), Retreat (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), Defend (0), Engage.Ranged (0), Attack.Bow (0), Roam (0), Retreat (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0)
04:17:45
SQ
-> Behavior picked: Idle (1)
04:17:45
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
04:17:45
SQ
* ---------------------------------------------------
04:17:45
SQ
Skill [Rallied] removed from [Arbalester].
04:17:49
SQ
[Valdemar The Hammerman] executes skill [Shieldwall] on target [Valdemar The Hammerman]
04:17:49
SQ
Valdemar The Hammerman uses skill Shieldwall
04:17:50
SQ
[Valdemar The Hammerman] executes skill [Slash] on target [Footman Veteran]
04:17:50
SQ
Valdemar The Hammerman uses skill Slash
04:17:50
SQ
INFO: Next round issued: 3
04:17:51
SQ
Turn started for Arbalester
04:17:51
SQ
*
04:17:51
SQ
* Arbalester: Starting turn.
04:17:51
SQ
enemyOutranging: 0
04:17:51
SQ
allyOutranging: 0
04:17:51
SQ
-> Behaviors to pick from:
Attack.Bow (213.641)(*), Idle (1), Engage.Ranged (0), Defend.Riposte (0), Roam (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.Default (0), Flee (0), Reload (0), Recover (0), SwitchTo.Ranged (0), BreakFree (0)
Attack.Bow (213.641)(*), Idle (1), Engage.Ranged (0), Defend.Riposte (0), Roam (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Retreat (0), Engage.Melee (0), Attack.Default (0), Flee (0), Reload (0), Recover (0), SwitchTo.Ranged (0), BreakFree (0)
04:17:51
SQ
-> Behavior picked: Attack.Bow (213.641)
04:17:51
SQ
* Arbalester: Using Shoot Bolt against Torkel The Pikeman!
04:17:51
SQ
Arbalester uses skill Shoot Bolt
04:17:52
SQ
enemyOutranging: 0
04:17:52
SQ
allyOutranging: 0
04:17:52
SQ
-> Behaviors to pick from:
Reload (97.4648)(*), Idle (1), Roam (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Attack.Default (0), Flee (0), BreakFree (0), Recover (0), Defend (0), Defend.Riposte (0), Attack.Bow (0)
Reload (97.4648)(*), Idle (1), Roam (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Attack.Default (0), Flee (0), BreakFree (0), Recover (0), Defend (0), Defend.Riposte (0), Attack.Bow (0)
04:17:52
SQ
-> Behavior picked: Reload (97.4648)
04:17:52
SQ
* Arbalester: Reloading!
04:17:52
SQ
Arbalester uses skill Reload
04:17:52
SQ
enemyOutranging: 0
04:17:52
SQ
allyOutranging: 0
04:17:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), SwitchTo.Ranged (0), Engage.Ranged (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Bow (0), Engage.Melee (0), Attack.Default (0), Flee (0), BreakFree (0), Recover (0), Defend (0), Retreat (0), Attack.Puncture (0), Reload (0)
Idle (1)(*), Roam (0), SwitchTo.Ranged (0), Engage.Ranged (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Bow (0), Engage.Melee (0), Attack.Default (0), Flee (0), BreakFree (0), Recover (0), Defend (0), Retreat (0), Attack.Puncture (0), Reload (0)
04:17:53
SQ
-> Behavior picked: Idle (1)
04:17:53
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
04:17:53
SQ
* ---------------------------------------------------
04:17:53
SQ
Turn started for Footman
04:17:53
SQ
*
04:17:53
SQ
* Footman: Starting turn.
04:17:54
SQ
enemyOutranging: 0
04:17:54
SQ
allyOutranging: 0
04:17:54
SQ
-> Behaviors to pick from:
Engage.Melee (144.545)(*), Defend.Shieldwall (23.1696), Idle (1), Defend.Spearwall (0), Recover (0), Attack.SplitShield (0), Defend.Knockback (0), BreakFree (0), Attack.Lash (0), Attack.Swing (0), Defend (0), Attack.Split (0), Defend.Riposte (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0)
Engage.Melee (144.545)(*), Defend.Shieldwall (23.1696), Idle (1), Defend.Spearwall (0), Recover (0), Attack.SplitShield (0), Defend.Knockback (0), BreakFree (0), Attack.Lash (0), Attack.Swing (0), Defend (0), Attack.Split (0), Defend.Riposte (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0)
04:17:54
SQ
-> Behavior picked: Engage.Melee (144.545)
04:17:54
SQ
* Footman: Engaging to melee range with Ejnar The Guard (visible), accepted_distance=0
04:17:55
SQ
* Footman: Reached engage destination
04:17:55
SQ
enemyOutranging: 0
04:17:55
SQ
allyOutranging: 0
04:17:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Knockback (0), Recover (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Swing (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Knockback (0), Recover (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Swing (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0)
04:17:55
SQ
-> Behavior picked: Idle (1)
04:17:55
SQ
* Footman: Ending Turn with 1 of 9 AP left.
04:17:55
SQ
* ---------------------------------------------------
04:17:55
SQ
Skill [Rallied] removed from [Footman].
04:17:56
SQ
Turn started for Arbalester
04:17:56
SQ
*
04:17:56
SQ
* Arbalester: Starting turn.
04:17:56
SQ
enemyOutranging: 0
04:17:56
SQ
allyOutranging: 0
04:17:56
SQ
-> Behaviors to pick from:
Attack.Bow (289.876)(*), SwitchTo.Melee (100)(*), Idle (1), Reload (0), Attack.Puncture (0), Attack.Default (0), Retreat (0), Defend (0), Engage.Ranged (0), Defend.Riposte (0), Roam (0), Flee (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), BreakFree (0)
Attack.Bow (289.876)(*), SwitchTo.Melee (100)(*), Idle (1), Reload (0), Attack.Puncture (0), Attack.Default (0), Retreat (0), Defend (0), Engage.Ranged (0), Defend.Riposte (0), Roam (0), Flee (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), BreakFree (0)
04:17:56
SQ
-> Behavior picked: Attack.Bow (289.876)
04:17:56
SQ
* Arbalester: Using Shoot Bolt against Torkel The Pikeman!
04:17:56
SQ
Arbalester uses skill Shoot Bolt
04:17:57
SQ
Torkel The Pikeman has died.
04:17:57
UI
Failed to load procedural content "procedural/tacticalentity(37624,111399,socket,arrow)".
04:17:57
SQ
*
04:17:57
SQ
* Arbalester: Resuming turn.
04:17:57
SQ
enemyOutranging: 0
04:17:57
SQ
allyOutranging: 0
04:17:57
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Attack.Puncture (0), Flee (0), Attack.Default (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Defend.Riposte (0), Roam (0), BreakFree (0), Engage.Melee (0), Recover (0), Defend (0), Reload (0), Attack.Bow (0)
SwitchTo.Melee (100)(*), Idle (1), Attack.Puncture (0), Flee (0), Attack.Default (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Defend.Riposte (0), Roam (0), BreakFree (0), Engage.Melee (0), Recover (0), Defend (0), Reload (0), Attack.Bow (0)
04:17:57
SQ
-> Behavior picked: SwitchTo.Melee (100)
04:17:58
SQ
* Arbalester: Switching to melee weapon!
04:17:58
SQ
Skill [Reload] removed from [Arbalester].
04:17:58
SQ
enemyOutranging: 0
04:17:58
SQ
allyOutranging: 0
04:17:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), Retreat (0), Reload (0), Attack.Bow (0), Defend.Riposte (0), Roam (0), BreakFree (0), Engage.Melee (0), Recover (0), Defend (0), Engage.Ranged (0), Flee (0), SwitchTo.Melee (0)
Idle (1)(*), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), Retreat (0), Reload (0), Attack.Bow (0), Defend.Riposte (0), Roam (0), BreakFree (0), Engage.Melee (0), Recover (0), Defend (0), Engage.Ranged (0), Flee (0), SwitchTo.Melee (0)
04:17:58
SQ
-> Behavior picked: Idle (1)
04:17:58
SQ
* Arbalester: Ending Turn with 3 of 9 AP left.
04:17:58
SQ
* ---------------------------------------------------
04:17:58
SQ
Turn started for Arbalester
04:17:58
SQ
*
04:17:58
SQ
* Arbalester: Starting turn.
04:17:59
SQ
Valdemar The Hammerman has died.
04:17:59
SQ
Skill [Shieldwall] removed from [Valdemar The Hammerman].
04:17:59
SQ
Skill [Nighttime] removed from [Kunold The Flailman].
04:17:59
SQ
Skill [Nighttime] removed from [Valdemar The Captain].
04:17:59
SQ
Skill [Nighttime] removed from [Egon The Archer].
04:17:59
SQ
Skill [Reload] removed from [Egon The Archer].
04:17:59
SQ
Skill [Nighttime] removed from [Hakon The Flailman].
04:17:59
SQ
Skill [Nighttime] removed from [Ejnar The Guard].
04:17:59
SQ
Skill [Spearwall] removed from [Ejnar The Guard].
04:17:59
SQ
Skill [Nighttime] removed from [Burkhard The Pikeman].
04:17:59
SQ
Skill [Nighttime] removed from [Ulrich The Pikeman].
04:17:59
Resource
Unloading: gfx/orientation_overlay.png
04:17:59
Resource
Loading: music/defeat_01.ogg
04:18:02
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
04:18:02
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
04:18:02
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
04:18:02
SQ
World::onCombatFinished
04:18:02
Resource
Unloading: music/defeat_01.ogg
04:18:02
SQ
TacticalState::onFinish
04:18:02
Resource
Unloading: gfx/object_0.png
04:18:02
Resource
Unloading: gfx/detail.png
04:18:02
Resource
Unloading Resource Package "Temporary Tactical Resources".
04:18:07
SQ
Load campaign: autosave
04:18:08
Scene
Finished loading scene.
04:18:10
SQ
contract added: Drive away bandits
04:18:10
SQ
contract added: Return Item
04:18:10
SQ
contract added: Escort Caravan
04:18:10
SQ
contract added: Secure Cemetery
04:18:10
SQ
contract added: Secure Cemetery
04:18:10
SQ
contract added: Armed Courier
04:18:10
SQ
contract added: Hunting Beasts
04:18:10
SQ
contract added: Hunting Beasts
04:18:10
SQ
contract added: Escort Caravan
04:18:10
SQ
contract added: Armed Courier
04:18:10
SQ
contract added: Armed Courier
04:18:10
SQ
contract added: Escort Caravan
04:18:10
SQ
contract added: Drive away bandits
04:18:10
SQ
contract added: Armed Courier
04:18:10
Resource
Loading: music/worldmap_04.ogg
04:18:18
SQ
Location forfeited combat - no defenders in spawnlist!
04:18:18
SQ
Save campaign: autosave
04:18:20
Scene
Finished saving scene.
04:18:20
SQ
WorldState::onHide
04:18:21
Resource
Loading: gfx/detail.png
04:18:21
Texture
Texture "gfx/detail.png" (ID: 171) took up approximately 10922kb in video memory.
04:18:21
Resource
Loading: gfx/object_0.png
04:18:21
Texture
Texture "gfx/object_0.png" (ID: 326) took up approximately 21845kb in video memory.
04:18:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,6).
04:18:22
Resource
Loading: gfx/orientation_overlay.png
04:18:22
Texture
Texture "gfx/orientation_overlay.png" (ID: 379) took up approximately 512kb in video memory.
04:18:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,7).
04:18:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,5).
04:18:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,8).
04:18:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (19,4).
04:18:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (19,9).
04:18:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (19,3).
04:18:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (19,10).
04:18:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman_veteran" at (19,2).
04:18:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/standard_bearer" at (21,5).
04:18:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/arbalester" at (20,10).
04:18:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/arbalester" at (20,0).
04:18:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/arbalester" at (20,9).
04:18:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/footman" at (19,11).
04:18:22
SQ
TACTICAL: STASH LOCKED: true
04:18:22
SQ
INFO: Next round issued: 1
04:18:22
Resource
Started loading Resource Package "Temporary Tactical Resources".
04:18:22
Resource
Unloading: music/worldmap_04.ogg
04:18:22
SQ
Turn started for Arbalester
04:18:22
SQ
*
04:18:22
SQ
* Arbalester: Starting turn.
04:18:23
SQ
enemyOutranging: 0
04:18:23
SQ
allyOutranging: 0
04:18:23
SQ
-> Behaviors to pick from:
Engage.Melee (408.203)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Reload (0), Recover (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Flee (0)
Engage.Melee (408.203)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Reload (0), Recover (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Flee (0)
04:18:23
SQ
-> Behavior picked: Engage.Melee (408.203)
04:18:23
SQ
* Arbalester: Waiting until others have moved!
04:18:23
SQ
Turn started for Arbalester
04:18:23
SQ
*
04:18:23
SQ
* Arbalester: Starting turn.
04:18:23
SQ
enemyOutranging: 0
04:18:23
SQ
allyOutranging: 0
04:18:23
SQ
-> Behaviors to pick from:
Engage.Melee (74.0385)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Reload (0), Recover (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Flee (0)
Engage.Melee (74.0385)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Reload (0), Recover (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Flee (0)
04:18:23
SQ
-> Behavior picked: Engage.Melee (74.0385)
04:18:23
SQ
* Arbalester: Waiting until others have moved!
04:18:24
SQ
Turn started for Arbalester
04:18:24
SQ
*
04:18:24
SQ
* Arbalester: Starting turn.
04:18:24
SQ
enemyOutranging: 0
04:18:24
SQ
allyOutranging: 0
04:18:24
SQ
-> Behaviors to pick from:
Engage.Melee (37.3214)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Reload (0), Recover (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Flee (0)
Engage.Melee (37.3214)(*), Idle (1), Roam (0), Engage.Ranged (0), Retreat (0), Reload (0), Recover (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Flee (0)
04:18:24
SQ
-> Behavior picked: Engage.Melee (37.3214)
04:18:24
SQ
* Arbalester: Waiting until others have moved!
04:18:24
Script
VM collected 1 object(s) and deleted them.
04:18:24
SQ
Turn started for Footman Veteran
04:18:24
SQ
*
04:18:24
SQ
* Footman Veteran: Starting turn.
04:18:25
SQ
enemyOutranging: 0
04:18:25
SQ
allyOutranging: 0
04:18:25
SQ
-> Behaviors to pick from:
Engage.Melee (110.491)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (110.491)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:18:25
SQ
-> Behavior picked: Engage.Melee (110.491)
04:18:25
SQ
* Footman Veteran: Engaging to melee range with Egon The Archer (not visible), accepted_distance=0
04:18:25
SQ
* Footman Veteran: Reached engage destination
04:18:25
SQ
enemyOutranging: 1
04:18:25
SQ
allyOutranging: 0
04:18:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:18:25
SQ
-> Behavior picked: Idle (1)
04:18:25
SQ
* Footman Veteran: Ending Turn with 0 of 9 AP left.
04:18:25
SQ
* ---------------------------------------------------
04:18:25
SQ
Turn started for Footman Veteran
04:18:25
SQ
*
04:18:25
SQ
* Footman Veteran: Starting turn.
04:18:25
SQ
enemyOutranging: 1
04:18:25
SQ
allyOutranging: 0
04:18:25
SQ
-> Behaviors to pick from:
Engage.Melee (70)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (70)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:18:25
SQ
-> Behavior picked: Engage.Melee (70)
04:18:25
SQ
* Footman Veteran: Engaging to melee range with Valdemar The Captain (not visible), accepted_distance=0
04:18:26
SQ
* Footman Veteran: Reached engage destination
04:18:26
SQ
enemyOutranging: 1
04:18:26
SQ
allyOutranging: 0
04:18:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:18:26
SQ
-> Behavior picked: Idle (1)
04:18:26
SQ
* Footman Veteran: Ending Turn with 1 of 9 AP left.
04:18:26
SQ
* ---------------------------------------------------
04:18:26
SQ
Turn started for Footman
04:18:26
SQ
*
04:18:26
SQ
* Footman: Starting turn.
04:18:26
SQ
enemyOutranging: 1
04:18:26
SQ
allyOutranging: 0
04:18:26
SQ
-> Behaviors to pick from:
Engage.Melee (653.125)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (653.125)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:18:26
SQ
-> Behavior picked: Engage.Melee (653.125)
04:18:26
SQ
* Footman: Engaging to melee range with Ejnar The Guard (not visible), accepted_distance=0
04:18:26
SQ
* Footman: Reached engage destination
04:18:26
SQ
enemyOutranging: 1
04:18:26
SQ
allyOutranging: 0
04:18:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:18:26
SQ
-> Behavior picked: Idle (1)
04:18:26
SQ
* Footman: Waiting with 4 of 9 AP left.
04:18:26
SQ
* ---------------------------------------------------
04:18:27
SQ
Turn started for Footman
04:18:27
SQ
*
04:18:27
SQ
* Footman: Starting turn.
04:18:27
SQ
enemyOutranging: 1
04:18:27
SQ
allyOutranging: 0
04:18:27
SQ
-> Behaviors to pick from:
Engage.Melee (40.4211)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (40.4211)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:18:27
SQ
-> Behavior picked: Engage.Melee (40.4211)
04:18:27
SQ
* Footman: Engaging to melee range with Hakon The Flailman (not visible), accepted_distance=0
04:18:27
SQ
* Footman: Reached engage destination
04:18:27
SQ
enemyOutranging: 1
04:18:27
SQ
allyOutranging: 0
04:18:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:18:27
SQ
-> Behavior picked: Idle (1)
04:18:27
SQ
* Footman: Ending Turn with 1 of 9 AP left.
04:18:27
SQ
* ---------------------------------------------------
04:18:27
SQ
Turn started for Footman Veteran
04:18:27
SQ
*
04:18:27
SQ
* Footman Veteran: Starting turn.
04:18:28
SQ
enemyOutranging: 1
04:18:28
SQ
allyOutranging: 0
04:18:28
SQ
-> Behaviors to pick from:
Engage.Melee (125.231)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (125.231)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:18:28
SQ
-> Behavior picked: Engage.Melee (125.231)
04:18:28
SQ
* Footman Veteran: Engaging to melee range with Ejnar The Guard (not visible), accepted_distance=0
04:18:28
SQ
* Footman Veteran: Reached engage destination
04:18:28
SQ
enemyOutranging: 1
04:18:28
SQ
allyOutranging: 0
04:18:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:18:28
SQ
-> Behavior picked: Idle (1)
04:18:28
SQ
* Footman Veteran: Ending Turn with 1 of 9 AP left.
04:18:28
SQ
* ---------------------------------------------------
04:18:28
SQ
Turn started for Hakon The Flailman
04:18:34
SQ
[Hakon The Flailman] executes skill [Spearwall] on target [Hakon The Flailman]
04:18:34
SQ
Hakon The Flailman uses skill Spearwall
04:18:34
SQ
Turn started for Footman Veteran
04:18:34
SQ
*
04:18:34
SQ
* Footman Veteran: Starting turn.
04:18:34
SQ
enemyOutranging: 1
04:18:34
SQ
allyOutranging: 0
04:18:34
SQ
-> Behaviors to pick from:
Engage.Melee (105.6)(*), Defend.Shieldwall (23.4698), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (105.6)(*), Defend.Shieldwall (23.4698), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:18:34
SQ
-> Behavior picked: Engage.Melee (105.6)
04:18:34
SQ
* Footman Veteran: Engaging to melee range with Valdemar The Captain (not visible), accepted_distance=0
04:18:34
SQ
* Footman Veteran: Reached engage destination
04:18:34
SQ
enemyOutranging: 1
04:18:34
SQ
allyOutranging: 0
04:18:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:18:35
SQ
-> Behavior picked: Idle (1)
04:18:35
SQ
* Footman Veteran: Ending Turn with 1 of 9 AP left.
04:18:35
SQ
* ---------------------------------------------------
04:18:35
SQ
Turn started for Footman
04:18:35
SQ
*
04:18:35
SQ
* Footman: Starting turn.
04:18:35
SQ
enemyOutranging: 1
04:18:35
SQ
allyOutranging: 0
04:18:35
SQ
-> Behaviors to pick from:
Engage.Melee (93.28)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (93.28)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:18:35
SQ
-> Behavior picked: Engage.Melee (93.28)
04:18:35
SQ
* Footman: Engaging to melee range with Valdemar The Captain (not visible), accepted_distance=0
04:18:35
SQ
* Footman: Reached engage destination
04:18:35
SQ
enemyOutranging: 1
04:18:35
SQ
allyOutranging: 0
04:18:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:18:36
SQ
-> Behavior picked: Idle (1)
04:18:36
SQ
* Footman: Ending Turn with 3 of 9 AP left.
04:18:36
SQ
* ---------------------------------------------------
04:18:36
SQ
Turn started for Footman
04:18:36
SQ
*
04:18:36
SQ
* Footman: Starting turn.
04:18:36
SQ
enemyOutranging: 1
04:18:36
SQ
allyOutranging: 0
04:18:36
SQ
-> Behaviors to pick from:
Engage.Melee (93.0769)(*), Defend.Shieldwall (23.1353), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (93.0769)(*), Defend.Shieldwall (23.1353), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:18:36
SQ
-> Behavior picked: Engage.Melee (93.0769)
04:18:36
SQ
* Footman: Engaging to melee range with Valdemar The Captain (not visible), accepted_distance=0
04:18:36
SQ
* Footman: Reached engage destination
04:18:36
SQ
enemyOutranging: 1
04:18:36
SQ
allyOutranging: 0
04:18:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:18:37
SQ
-> Behavior picked: Idle (1)
04:18:37
SQ
* Footman: Ending Turn with 3 of 9 AP left.
04:18:37
SQ
* ---------------------------------------------------
04:18:37
SQ
Turn started for Burkhard The Pikeman
04:18:40
SQ
Turn started for Egon The Archer
04:19:02
SQ
Turn started for Footman
04:19:02
SQ
*
04:19:02
SQ
* Footman: Starting turn.
04:19:02
SQ
enemyOutranging: 0
04:19:02
SQ
allyOutranging: 0
04:19:02
SQ
-> Behaviors to pick from:
Engage.Melee (117.333)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (117.333)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:19:02
SQ
-> Behavior picked: Engage.Melee (117.333)
04:19:02
SQ
* Footman: Engaging to melee range with Ejnar The Guard (not visible), accepted_distance=0
04:19:02
SQ
* Footman: Reached engage destination
04:19:02
SQ
enemyOutranging: 0
04:19:02
SQ
allyOutranging: 0
04:19:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:19:03
SQ
-> Behavior picked: Idle (1)
04:19:03
SQ
* Footman: Ending Turn with 1 of 9 AP left.
04:19:03
SQ
* ---------------------------------------------------
04:19:03
SQ
Turn started for Ejnar The Guard
04:19:06
SQ
[Ejnar The Guard] executes skill [Spearwall] on target [Ejnar The Guard]
04:19:06
SQ
Ejnar The Guard uses skill Spearwall
04:19:06
SQ
Turn started for Standard Bearer
04:19:06
SQ
*
04:19:06
SQ
* Standard Bearer: Starting turn.
04:19:06
SQ
enemyOutranging: 0
04:19:06
SQ
allyOutranging: 0
04:19:07
SQ
-> Behaviors to pick from:
Engage.Melee (170.833)(*), Rally (24.4706), Idle (1), Attack.Default (0), Defend (0), Retreat (0), BreakFree (0), Recover (0), Roam (0), Flee (0)
Engage.Melee (170.833)(*), Rally (24.4706), Idle (1), Attack.Default (0), Defend (0), Retreat (0), BreakFree (0), Recover (0), Roam (0), Flee (0)
04:19:07
SQ
-> Behavior picked: Engage.Melee (170.833)
04:19:07
SQ
* Standard Bearer: Engaging to melee range with Ulrich The Pikeman (not visible), accepted_distance=0
04:19:07
SQ
* Standard Bearer: Reached engage destination
04:19:07
SQ
enemyOutranging: 0
04:19:07
SQ
allyOutranging: 0
04:19:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Default (0), Defend (0), Rally (0), BreakFree (0), Recover (0), Roam (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Default (0), Defend (0), Rally (0), BreakFree (0), Recover (0), Roam (0), Flee (0), Engage.Melee (0)
04:19:07
SQ
-> Behavior picked: Idle (1)
04:19:07
SQ
* Standard Bearer: Ending Turn with 1 of 9 AP left.
04:19:07
SQ
* ---------------------------------------------------
04:19:07
SQ
Turn started for Ulrich The Pikeman
04:19:10
SQ
Turn started for Footman Veteran
04:19:10
SQ
*
04:19:10
SQ
* Footman Veteran: Starting turn.
04:19:10
SQ
enemyOutranging: 0
04:19:10
SQ
allyOutranging: 0
04:19:10
SQ
-> Behaviors to pick from:
Engage.Melee (155.467)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (155.467)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:19:10
SQ
-> Behavior picked: Engage.Melee (155.467)
04:19:10
SQ
* Footman Veteran: Engaging to melee range with Valdemar The Captain (not visible), accepted_distance=0
04:19:10
SQ
* Footman Veteran: Reached engage destination
04:19:10
SQ
enemyOutranging: 0
04:19:10
SQ
allyOutranging: 0
04:19:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:19:10
SQ
-> Behavior picked: Idle (1)
04:19:10
SQ
* Footman Veteran: Ending Turn with 1 of 9 AP left.
04:19:10
SQ
* ---------------------------------------------------
04:19:10
SQ
Turn started for Valdemar The Hammerman
04:19:21
SQ
Turn started for Torkel The Pikeman
04:19:23
SQ
Turn started for Kunold The Flailman
04:19:25
SQ
Turn started for Valdemar The Captain
04:19:26
SQ
*
04:19:26
SQ
* Arbalester: Resuming turn.
04:19:27
SQ
enemyOutranging: 0
04:19:27
SQ
allyOutranging: 0
04:19:27
SQ
-> Behaviors to pick from:
Engage.Melee (147.952)(*), Idle (1), Retreat (0), Reload (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Flee (0), Defend.Riposte (0), Engage.Ranged (0)
Engage.Melee (147.952)(*), Idle (1), Retreat (0), Reload (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Flee (0), Defend.Riposte (0), Engage.Ranged (0)
04:19:27
SQ
-> Behavior picked: Engage.Melee (147.952)
04:19:27
SQ
* Arbalester: Engaging to melee range with Hakon The Flailman (not visible), accepted_distance=0
04:19:27
SQ
* Arbalester: Reached engage destination
04:19:27
SQ
enemyOutranging: 0
04:19:27
SQ
allyOutranging: 0
04:19:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Flee (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Flee (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
04:19:27
SQ
-> Behavior picked: Idle (1)
04:19:27
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
04:19:27
SQ
* ---------------------------------------------------
04:19:27
SQ
*
04:19:27
SQ
* Arbalester: Resuming turn.
04:19:27
SQ
enemyOutranging: 0
04:19:27
SQ
allyOutranging: 0
04:19:27
SQ
-> Behaviors to pick from:
Engage.Melee (149.822)(*), Idle (1), Retreat (0), Reload (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Flee (0), Defend.Riposte (0), Engage.Ranged (0)
Engage.Melee (149.822)(*), Idle (1), Retreat (0), Reload (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Flee (0), Defend.Riposte (0), Engage.Ranged (0)
04:19:27
SQ
-> Behavior picked: Engage.Melee (149.822)
04:19:27
SQ
* Arbalester: Engaging to melee range with Hakon The Flailman (not visible), accepted_distance=0
04:19:27
SQ
* Arbalester: Reached engage destination
04:19:28
SQ
enemyOutranging: 0
04:19:28
SQ
allyOutranging: 0
04:19:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Flee (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Flee (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
04:19:28
SQ
-> Behavior picked: Idle (1)
04:19:28
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
04:19:28
SQ
* ---------------------------------------------------
04:19:28
SQ
*
04:19:28
SQ
* Arbalester: Resuming turn.
04:19:28
SQ
enemyOutranging: 0
04:19:28
SQ
allyOutranging: 0
04:19:28
SQ
-> Behaviors to pick from:
Engage.Melee (142.34)(*), Idle (1), Retreat (0), Reload (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Flee (0), Defend.Riposte (0), Engage.Ranged (0)
Engage.Melee (142.34)(*), Idle (1), Retreat (0), Reload (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Flee (0), Defend.Riposte (0), Engage.Ranged (0)
04:19:28
SQ
-> Behavior picked: Engage.Melee (142.34)
04:19:28
SQ
* Arbalester: Engaging to melee range with Hakon The Flailman (not visible), accepted_distance=0
04:19:28
SQ
* Arbalester: Reached engage destination
04:19:28
SQ
enemyOutranging: 0
04:19:28
SQ
allyOutranging: 0
04:19:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Flee (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Flee (0), Attack.Bow (0), Reload (0), Engage.Melee (0)
04:19:28
SQ
-> Behavior picked: Idle (1)
04:19:28
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
04:19:28
SQ
* ---------------------------------------------------
04:19:29
SQ
*
04:19:29
SQ
* Footman: Resuming turn.
04:19:29
SQ
enemyOutranging: 0
04:19:29
SQ
allyOutranging: 0
04:19:29
SQ
-> Behaviors to pick from:
Engage.Melee (167.396)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
Engage.Melee (167.396)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
04:19:29
SQ
-> Behavior picked: Engage.Melee (167.396)
04:19:29
SQ
* Footman: Engaging to melee range with Hakon The Flailman (not visible), accepted_distance=0
04:19:29
SQ
* Footman: Reached engage destination
04:19:29
SQ
enemyOutranging: 0
04:19:29
SQ
allyOutranging: 0
04:19:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Recover (0), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Recover (0), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
04:19:29
SQ
-> Behavior picked: Idle (1)
04:19:29
SQ
* Footman: Ending Turn with 1 of 9 AP left.
04:19:29
SQ
* ---------------------------------------------------
04:19:52
SQ
INFO: Next round issued: 2
04:19:53
SQ
Turn started for Footman Veteran
04:19:53
SQ
*
04:19:53
SQ
* Footman Veteran: Starting turn.
04:19:53
SQ
enemyOutranging: 0
04:19:53
SQ
allyOutranging: 0
04:19:53
SQ
-> Behaviors to pick from:
Engage.Melee (103.5)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
Engage.Melee (103.5)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
04:19:53
SQ
-> Behavior picked: Engage.Melee (103.5)
04:19:53
SQ
* Footman Veteran: Engaging to melee range with Hakon The Flailman (visible), accepted_distance=0
04:19:53
SQ
* Footman Veteran: Reached engage destination
04:19:53
SQ
enemyOutranging: 1
04:19:53
SQ
allyOutranging: 0
04:19:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Recover (0), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Recover (0), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
04:19:53
SQ
-> Behavior picked: Idle (1)
04:19:54
SQ
* Footman Veteran: Waiting with 5 of 9 AP left.
04:19:54
SQ
* ---------------------------------------------------
04:19:54
SQ
Turn started for Footman Veteran
04:19:54
SQ
*
04:19:54
SQ
* Footman Veteran: Starting turn.
04:19:54
SQ
enemyOutranging: 1
04:19:54
SQ
allyOutranging: 0
04:19:54
SQ
stopping early so we don't give a free attack
04:19:54
SQ
-> Behaviors to pick from:
Engage.Melee (76.36)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
Engage.Melee (76.36)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
04:19:54
SQ
-> Behavior picked: Engage.Melee (76.36)
04:19:54
SQ
* Footman Veteran: Engaging to melee range with Valdemar The Captain (not visible), accepted_distance=0
04:19:54
SQ
* Footman Veteran: Reached engage destination
04:19:54
SQ
enemyOutranging: 1
04:19:54
SQ
allyOutranging: 0
04:19:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Recover (0), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Recover (0), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
04:19:55
SQ
-> Behavior picked: Idle (1)
04:19:55
SQ
* Footman Veteran: Ending Turn with 2 of 9 AP left.
04:19:55
SQ
* ---------------------------------------------------
04:19:55
SQ
Turn started for Footman Veteran
04:19:55
SQ
*
04:19:55
SQ
* Footman Veteran: Starting turn.
04:19:55
SQ
enemyOutranging: 1
04:19:55
SQ
allyOutranging: 0
04:19:56
SQ
-> Behaviors to pick from:
Engage.Melee (158.547)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
Engage.Melee (158.547)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
04:19:56
SQ
-> Behavior picked: Engage.Melee (158.547)
04:19:56
SQ
* Footman Veteran: Engaging to melee range with Ejnar The Guard (not visible), accepted_distance=0
04:19:56
SQ
* Footman Veteran: Reached engage destination
04:19:56
SQ
enemyOutranging: 1
04:19:56
SQ
allyOutranging: 0
04:19:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Recover (0), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Recover (0), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
04:19:56
SQ
-> Behavior picked: Idle (1)
04:19:56
SQ
* Footman Veteran: Ending Turn with 3 of 9 AP left.
04:19:56
SQ
* ---------------------------------------------------
04:19:56
SQ
Turn started for Footman
04:19:56
SQ
*
04:19:56
SQ
* Footman: Starting turn.
04:19:57
SQ
enemyOutranging: 1
04:19:57
SQ
allyOutranging: 0
04:19:57
SQ
-> Behaviors to pick from:
Engage.Melee (127.512)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
Engage.Melee (127.512)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
04:19:57
SQ
-> Behavior picked: Engage.Melee (127.512)
04:19:57
SQ
* Footman: Engaging to melee range with Hakon The Flailman (not visible), accepted_distance=0
04:19:57
SQ
* Footman: Reached engage destination
04:19:57
SQ
enemyOutranging: 1
04:19:57
SQ
allyOutranging: 0
04:19:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Recover (0), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Recover (0), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
04:19:57
SQ
-> Behavior picked: Idle (1)
04:19:57
SQ
* Footman: Ending Turn with 3 of 9 AP left.
04:19:57
SQ
* ---------------------------------------------------
04:19:57
SQ
Turn started for Footman
04:19:57
SQ
*
04:19:57
SQ
* Footman: Starting turn.
04:19:58
SQ
enemyOutranging: 1
04:19:58
SQ
allyOutranging: 0
04:19:58
SQ
stopping early so we don't give a free attack
04:19:58
SQ
waiting because of spearwall
04:19:58
SQ
stopping early so we don't give a free attack
04:19:58
SQ
-> Behaviors to pick from:
Engage.Melee (81.4225)(*), Defend.Shieldwall (23.2358)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
Engage.Melee (81.4225)(*), Defend.Shieldwall (23.2358)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
04:19:58
SQ
-> Behavior picked: Engage.Melee (81.4225)
04:19:58
SQ
* Footman: Engaging to melee range with Valdemar The Captain (not visible), accepted_distance=0
04:19:58
SQ
* Footman: Reached engage destination
04:19:58
SQ
enemyOutranging: 1
04:19:58
SQ
allyOutranging: 0
04:19:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
04:19:58
SQ
-> Behavior picked: Idle (1)
04:19:58
SQ
* Footman: Ending Turn with 3 of 9 AP left.
04:19:58
SQ
* ---------------------------------------------------
04:19:59
SQ
Turn started for Footman
04:19:59
SQ
*
04:19:59
SQ
* Footman: Starting turn.
04:19:59
SQ
enemyOutranging: 1
04:19:59
SQ
allyOutranging: 0
04:19:59
SQ
waiting because of spearwall
04:19:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Recover (0), Defend (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Retreat (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Recover (0), Defend (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Retreat (0)
04:19:59
SQ
-> Behavior picked: Idle (1)
04:19:59
SQ
* Footman: Waiting with 9 of 9 AP left.
04:19:59
SQ
* ---------------------------------------------------
04:19:59
SQ
Turn started for Footman Veteran
04:19:59
SQ
*
04:19:59
SQ
* Footman Veteran: Starting turn.
04:20:00
SQ
enemyOutranging: 1
04:20:00
SQ
allyOutranging: 0
04:20:00
SQ
stopping early so we don't give a free attack
04:20:00
SQ
stopping early so we don't give a free attack
04:20:00
SQ
stopping early so we don't give a free attack
04:20:00
SQ
waiting because of spearwall
04:20:00
SQ
waiting because of spearwall
04:20:00
SQ
waiting because of spearwall
04:20:00
SQ
-> Behaviors to pick from:
Engage.Melee (119.842)(*), Defend.Shieldwall (23.443), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Defend (0), Retreat (0)
Engage.Melee (119.842)(*), Defend.Shieldwall (23.443), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Defend (0), Retreat (0)
04:20:00
SQ
-> Behavior picked: Engage.Melee (119.842)
04:20:00
SQ
* Footman Veteran: Engaging to melee range with Valdemar The Captain (not visible), accepted_distance=0
04:20:00
SQ
* Footman Veteran: Reached engage destination
04:20:00
SQ
enemyOutranging: 1
04:20:00
SQ
allyOutranging: 0
04:20:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Defend (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Attack.KnockOut (0), Attack.CrushArmor (0), Flee (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Defend (0), Retreat (0), Engage.Melee (0)
04:20:00
SQ
-> Behavior picked: Idle (1)
04:20:00
SQ
* Footman Veteran: Ending Turn with 3 of 9 AP left.
04:20:00
SQ
* ---------------------------------------------------
04:20:01
SQ
Turn started for Arbalester
04:20:01
SQ
*
04:20:01
SQ
* Arbalester: Starting turn.
04:20:01
SQ
enemyOutranging: 1
04:20:01
SQ
allyOutranging: 0
04:20:01
SQ
-> Behaviors to pick from:
Engage.Melee (105.027)(*), Idle (1), SwitchTo.Ranged (0), Defend.Riposte (0), BreakFree (0), Flee (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Engage.Ranged (0), Reload (0), Attack.Default (0), Roam (0), Retreat (0)
Engage.Melee (105.027)(*), Idle (1), SwitchTo.Ranged (0), Defend.Riposte (0), BreakFree (0), Flee (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Engage.Ranged (0), Reload (0), Attack.Default (0), Roam (0), Retreat (0)
04:20:01
SQ
-> Behavior picked: Engage.Melee (105.027)
04:20:01
SQ
* Arbalester: Waiting until others have moved!
04:20:01
SQ
Turn started for Arbalester
04:20:01
SQ
*
04:20:01
SQ
* Arbalester: Starting turn.
04:20:01
SQ
enemyOutranging: 1
04:20:01
SQ
allyOutranging: 0
04:20:01
SQ
waiting because of spearwall
04:20:02
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Ranged (0), SwitchTo.Ranged (0), Defend.Riposte (0), Reload (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Flee (0), Attack.Bow (0), Attack.Default (0), Roam (0), Retreat (0)
Idle (1)(*), BreakFree (0), Engage.Ranged (0), SwitchTo.Ranged (0), Defend.Riposte (0), Reload (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Flee (0), Attack.Bow (0), Attack.Default (0), Roam (0), Retreat (0)
04:20:02
SQ
-> Behavior picked: Idle (1)
04:20:02
SQ
* Arbalester: Waiting with 9 of 9 AP left.
04:20:02
SQ
* ---------------------------------------------------
04:20:02
SQ
Turn started for Footman
04:20:02
SQ
*
04:20:02
SQ
* Footman: Starting turn.
04:20:02
SQ
enemyOutranging: 1
04:20:02
SQ
allyOutranging: 0
04:20:02
SQ
waiting because of spearwall
04:20:02
SQ
-> Behaviors to pick from:
Defend.Shieldwall (46.1275)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend (0), Defend.Knockback (0), Recover (0), Retreat (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Swing (0)
Defend.Shieldwall (46.1275)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend (0), Defend.Knockback (0), Recover (0), Retreat (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Swing (0)
04:20:02
SQ
-> Behavior picked: Defend.Shieldwall (46.1275)
04:20:02
SQ
* Footman: Using Shieldwall!
04:20:02
SQ
Footman uses skill Shieldwall
04:20:02
SQ
enemyOutranging: 1
04:20:02
SQ
allyOutranging: 0
04:20:02
SQ
-> Behaviors to pick from:
Engage.Melee (162.453)(*), Idle (1), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend (0), Attack.SplitShield (0), Retreat (0), Defend.Riposte (0), Attack.Split (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0)
Engage.Melee (162.453)(*), Idle (1), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend (0), Attack.SplitShield (0), Retreat (0), Defend.Riposte (0), Attack.Split (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0)
04:20:02
SQ
-> Behavior picked: Engage.Melee (162.453)
04:20:02
SQ
* Footman: Engaging to melee range with Hakon The Flailman (visible), accepted_distance=0
04:20:02
SQ
* Footman: Reached engage destination
04:20:02
SQ
enemyOutranging: 1
04:20:02
SQ
allyOutranging: 0
04:20:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Recover (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Roam (0), BreakFree (0), Attack.Lash (0), Defend (0), Attack.SplitShield (0), Retreat (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Recover (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Roam (0), BreakFree (0), Attack.Lash (0), Defend (0), Attack.SplitShield (0), Retreat (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Engage.Melee (0)
04:20:02
SQ
-> Behavior picked: Idle (1)
04:20:03
SQ
* Footman: Ending Turn with 3 of 9 AP left.
04:20:03
SQ
* ---------------------------------------------------
04:20:03
SQ
Turn started for Arbalester
04:20:03
SQ
*
04:20:03
SQ
* Arbalester: Starting turn.
04:20:03
SQ
enemyOutranging: 1
04:20:03
SQ
allyOutranging: 0
04:20:03
SQ
waiting because of spearwall
04:20:03
SQ
-> Behaviors to pick from:
Engage.Melee (96.9431)(*), Idle (1), SwitchTo.Ranged (0), Defend.Riposte (0), BreakFree (0), Flee (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Engage.Ranged (0), Reload (0), Attack.Default (0), Roam (0), Retreat (0)
Engage.Melee (96.9431)(*), Idle (1), SwitchTo.Ranged (0), Defend.Riposte (0), BreakFree (0), Flee (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Defend (0), Engage.Ranged (0), Reload (0), Attack.Default (0), Roam (0), Retreat (0)
04:20:03
SQ
-> Behavior picked: Engage.Melee (96.9431)
04:20:03
SQ
* Arbalester: Waiting until others have moved!
04:20:04
SQ
Turn started for Standard Bearer
04:20:04
SQ
*
04:20:04
SQ
* Standard Bearer: Starting turn.
04:20:04
SQ
enemyOutranging: 1
04:20:04
SQ
allyOutranging: 0
04:20:04
SQ
-> Behaviors to pick from:
Engage.Melee (162.917)(*), Rally (97.8824)(*), Idle (1), Flee (0), BreakFree (0), Attack.Default (0), Recover (0), Roam (0), Defend (0), Retreat (0)
Engage.Melee (162.917)(*), Rally (97.8824)(*), Idle (1), Flee (0), BreakFree (0), Attack.Default (0), Recover (0), Roam (0), Defend (0), Retreat (0)
04:20:04
SQ
-> Behavior picked: Engage.Melee (162.917)
04:20:04
SQ
* Standard Bearer: Engaging to melee range with Ejnar The Guard (not visible), accepted_distance=0
04:20:04
SQ
* Standard Bearer: Reached engage destination
04:20:04
SQ
enemyOutranging: 1
04:20:04
SQ
allyOutranging: 0
04:20:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), BreakFree (0), Rally (0), Recover (0), Roam (0), Defend (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Flee (0), BreakFree (0), Rally (0), Recover (0), Roam (0), Defend (0), Retreat (0), Engage.Melee (0)
04:20:04
SQ
-> Behavior picked: Idle (1)
04:20:04
SQ
* Standard Bearer: Ending Turn with 3 of 9 AP left.
04:20:04
SQ
* ---------------------------------------------------
04:20:05
SQ
Turn started for Egon The Archer
04:20:08
SQ
[Egon The Archer] executes skill [Shoot Bolt] on target [Footman Veteran]
04:20:08
SQ
Egon The Archer uses skill Shoot Bolt
04:20:10
SQ
Turn started for Footman Veteran
04:20:10
SQ
*
04:20:10
SQ
* Footman Veteran: Starting turn.
04:20:10
SQ
enemyOutranging: 1
04:20:10
SQ
allyOutranging: 0
04:20:11
SQ
-> Behaviors to pick from:
Engage.Melee (156.86)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
Engage.Melee (156.86)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Recover (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
04:20:11
SQ
-> Behavior picked: Engage.Melee (156.86)
04:20:11
SQ
* Footman Veteran: Engaging to melee range with Ejnar The Guard (not visible), accepted_distance=0
04:20:11
SQ
* Footman Veteran: Reached engage destination
04:20:11
SQ
enemyOutranging: 1
04:20:11
SQ
allyOutranging: 0
04:20:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Recover (0), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Recover (0), Defend.Riposte (0), Attack.CrushArmor (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
04:20:11
SQ
-> Behavior picked: Idle (1)
04:20:11
SQ
* Footman Veteran: Ending Turn with 3 of 9 AP left.
04:20:11
SQ
* ---------------------------------------------------
04:20:11
SQ
Turn started for Burkhard The Pikeman
04:20:19
SQ
Turn started for Footman
04:20:19
SQ
*
04:20:19
SQ
* Footman: Starting turn.
04:20:19
SQ
enemyOutranging: 1
04:20:19
SQ
allyOutranging: 0
04:20:19
SQ
-> Behaviors to pick from:
Engage.Melee (343.2)(*), Idle (1), Defend.Spearwall (0), Recover (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Riposte (0), Attack.Default (0), Roam (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0)
Engage.Melee (343.2)(*), Idle (1), Defend.Spearwall (0), Recover (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Riposte (0), Attack.Default (0), Roam (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0)
04:20:19
SQ
-> Behavior picked: Engage.Melee (343.2)
04:20:19
SQ
* Footman: Engaging to melee range with Hakon The Flailman (not visible), accepted_distance=0
04:20:19
SQ
* Footman: Reached engage destination
04:20:19
SQ
enemyOutranging: 1
04:20:19
SQ
allyOutranging: 0
04:20:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Riposte (0), Attack.Default (0), Roam (0), BreakFree (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0)
Idle (1)(*), Defend.Spearwall (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Riposte (0), Attack.Default (0), Roam (0), BreakFree (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0)
04:20:19
SQ
-> Behavior picked: Idle (1)
04:20:19
SQ
* Footman: Ending Turn with 1 of 9 AP left.
04:20:19
SQ
* ---------------------------------------------------
04:20:20
SQ
Turn started for Torkel The Pikeman
04:20:21
SQ
Turn started for Kunold The Flailman
04:20:30
SQ
Turn started for Hakon The Flailman
04:20:30
SQ
Skill [Spearwall] removed from [Hakon The Flailman].
04:20:32
SQ
[Hakon The Flailman] executes skill [Spearwall] on target [Hakon The Flailman]
04:20:32
SQ
Hakon The Flailman uses skill Spearwall
04:20:32
SQ
Turn started for Ulrich The Pikeman
04:20:34
SQ
Turn started for Valdemar The Captain
04:20:38
SQ
Turn started for Valdemar The Hammerman
04:20:43
SQ
Turn started for Ejnar The Guard
04:20:43
SQ
Skill [Spearwall] removed from [Ejnar The Guard].
04:20:46
SQ
[Ejnar The Guard] executes skill [Spearwall] on target [Ejnar The Guard]
04:20:46
SQ
Ejnar The Guard uses skill Spearwall
04:20:46
SQ
*
04:20:46
SQ
* Footman Veteran: Resuming turn.
04:20:47
SQ
enemyOutranging: 1
04:20:47
SQ
allyOutranging: 0
04:20:47
SQ
-> Behaviors to pick from:
Engage.Melee (167.368)(*), Idle (1), Defend.Spearwall (0), Recover (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Riposte (0), Attack.Default (0), Roam (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0)
Engage.Melee (167.368)(*), Idle (1), Defend.Spearwall (0), Recover (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Riposte (0), Attack.Default (0), Roam (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0)
04:20:47
SQ
-> Behavior picked: Engage.Melee (167.368)
04:20:47
SQ
* Footman Veteran: Engaging to melee range with Kunold The Flailman (visible), accepted_distance=0
04:20:47
SQ
* Footman Veteran: Reached engage destination
04:20:47
SQ
enemyOutranging: 1
04:20:47
SQ
allyOutranging: 0
04:20:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Riposte (0), Attack.Default (0), Roam (0), BreakFree (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0)
Idle (1)(*), Defend.Spearwall (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Riposte (0), Attack.Default (0), Roam (0), BreakFree (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0)
04:20:47
SQ
-> Behavior picked: Idle (1)
04:20:47
SQ
* Footman Veteran: Ending Turn with 1 of 9 AP left.
04:20:47
SQ
* ---------------------------------------------------
04:20:47
SQ
*
04:20:47
SQ
* Footman: Resuming turn.
04:20:48
SQ
enemyOutranging: 1
04:20:48
SQ
allyOutranging: 0
04:20:48
SQ
-> Behaviors to pick from:
Engage.Melee (121.079)(*), Idle (1), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Spearwall (0), Recover (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Defend.Knockback (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0)
Engage.Melee (121.079)(*), Idle (1), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Spearwall (0), Recover (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Defend.Knockback (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0)
04:20:48
SQ
-> Behavior picked: Engage.Melee (121.079)
04:20:48
SQ
* Footman: Engaging to melee range with Valdemar The Hammerman (not visible), accepted_distance=0
04:20:48
SQ
* Footman: Reached engage destination
04:20:48
SQ
enemyOutranging: 1
04:20:48
SQ
allyOutranging: 0
04:20:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Defend.Knockback (0), Defend (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Defend.Knockback (0), Defend (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Engage.Melee (0)
04:20:48
SQ
-> Behavior picked: Idle (1)
04:20:48
SQ
* Footman: Ending Turn with 3 of 9 AP left.
04:20:48
SQ
* ---------------------------------------------------
04:20:49
SQ
*
04:20:49
SQ
* Arbalester: Resuming turn.
04:20:49
SQ
enemyOutranging: 1
04:20:49
SQ
allyOutranging: 0
04:20:49
SQ
-> Behaviors to pick from:
Engage.Melee (179.574)(*), Idle (1), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Reload (0), Attack.Default (0), SwitchTo.Melee (0), Recover (0), Defend (0), Engage.Ranged (0), Attack.Bow (0), Roam (0), Retreat (0), Attack.Puncture (0), Defend.Riposte (0)
Engage.Melee (179.574)(*), Idle (1), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Reload (0), Attack.Default (0), SwitchTo.Melee (0), Recover (0), Defend (0), Engage.Ranged (0), Attack.Bow (0), Roam (0), Retreat (0), Attack.Puncture (0), Defend.Riposte (0)
04:20:49
SQ
-> Behavior picked: Engage.Melee (179.574)
04:20:49
SQ
* Arbalester: Engaging to melee range with Kunold The Flailman (not visible), accepted_distance=0
04:20:49
SQ
* Arbalester: Reached engage destination
04:20:49
SQ
enemyOutranging: 1
04:20:49
SQ
allyOutranging: 0
04:20:49
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), Defend (0), Engage.Ranged (0), Attack.Bow (0), Roam (0), Retreat (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), Defend (0), Engage.Ranged (0), Attack.Bow (0), Roam (0), Retreat (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0)
04:20:49
SQ
-> Behavior picked: Idle (1)
04:20:49
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
04:20:49
SQ
* ---------------------------------------------------
04:20:49
SQ
*
04:20:49
SQ
* Arbalester: Resuming turn.
04:20:50
SQ
enemyOutranging: 1
04:20:50
SQ
allyOutranging: 0
04:20:50
SQ
-> Behaviors to pick from:
Engage.Melee (106.176)(*), Idle (1), Defend.Riposte (0), Reload (0), Engage.Ranged (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Melee (0), Recover (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), BreakFree (0)
Engage.Melee (106.176)(*), Idle (1), Defend.Riposte (0), Reload (0), Engage.Ranged (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Melee (0), Recover (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), BreakFree (0)
04:20:50
SQ
-> Behavior picked: Engage.Melee (106.176)
04:20:50
SQ
* Arbalester: Engaging to melee range with Kunold The Flailman (not visible), accepted_distance=0
04:20:50
SQ
* Arbalester: Reached engage destination
04:20:50
SQ
enemyOutranging: 1
04:20:50
SQ
allyOutranging: 1
04:20:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.Default (0), Engage.Ranged (0), Attack.Bow (0), SwitchTo.Ranged (0), BreakFree (0), Recover (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0), Reload (0), Engage.Melee (0)
Idle (1)(*), Defend.Riposte (0), Attack.Default (0), Engage.Ranged (0), Attack.Bow (0), SwitchTo.Ranged (0), BreakFree (0), Recover (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0), Reload (0), Engage.Melee (0)
04:20:50
SQ
-> Behavior picked: Idle (1)
04:20:50
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
04:20:50
SQ
* ---------------------------------------------------
04:20:50
SQ
*
04:20:50
SQ
* Arbalester: Resuming turn.
04:20:50
SQ
enemyOutranging: 1
04:20:50
SQ
allyOutranging: 1
04:20:51
SQ
-> Behaviors to pick from:
Engage.Melee (115.219)(*), Idle (1), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Reload (0), Attack.Default (0), SwitchTo.Melee (0), Recover (0), Defend (0), Engage.Ranged (0), Attack.Bow (0), Roam (0), Retreat (0), Attack.Puncture (0), Defend.Riposte (0)
Engage.Melee (115.219)(*), Idle (1), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Reload (0), Attack.Default (0), SwitchTo.Melee (0), Recover (0), Defend (0), Engage.Ranged (0), Attack.Bow (0), Roam (0), Retreat (0), Attack.Puncture (0), Defend.Riposte (0)
04:20:51
SQ
-> Behavior picked: Engage.Melee (115.219)
04:20:51
SQ
* Arbalester: Engaging to melee range with Valdemar The Hammerman (not visible), accepted_distance=0
04:20:51
SQ
* Arbalester: Reached engage destination
04:20:51
SQ
enemyOutranging: 1
04:20:51
SQ
allyOutranging: 1
04:20:51
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), Defend (0), Engage.Ranged (0), Attack.Bow (0), Roam (0), Retreat (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), Defend (0), Engage.Ranged (0), Attack.Bow (0), Roam (0), Retreat (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0)
04:20:51
SQ
-> Behavior picked: Idle (1)
04:20:51
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
04:20:51
SQ
* ---------------------------------------------------
04:21:00
SQ
INFO: Next round issued: 3
04:21:00
SQ
Turn started for Footman
04:21:00
SQ
*
04:21:00
SQ
* Footman: Starting turn.
04:21:00
SQ
enemyOutranging: 1
04:21:00
SQ
allyOutranging: 1
04:21:01
SQ
stopping early so we don't give a free attack
04:21:01
SQ
-> Behaviors to pick from:
Engage.Melee (162.909)(*), Defend.Shieldwall (30.9691), Idle (1), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Attack.Lash (0), Attack.Swing (0), Defend (0), Recover (0), Attack.Decapitate (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0)
Engage.Melee (162.909)(*), Defend.Shieldwall (30.9691), Idle (1), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Attack.Lash (0), Attack.Swing (0), Defend (0), Recover (0), Attack.Decapitate (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0)
04:21:01
SQ
-> Behavior picked: Engage.Melee (162.909)
04:21:01
SQ
* Footman: Engaging to melee range with Valdemar The Captain (visible), accepted_distance=0
04:21:01
SQ
* Footman: Reached engage destination
04:21:01
SQ
enemyOutranging: 1
04:21:01
SQ
allyOutranging: 1
04:21:01
SQ
-> Behaviors to pick from:
Defend.Shieldwall (118.473)(*), Attack.Default (47.3563)(*), Idle (1), Attack.Split (0), Recover (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Swing (0), Defend (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Engage.Melee (0)
Defend.Shieldwall (118.473)(*), Attack.Default (47.3563)(*), Idle (1), Attack.Split (0), Recover (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Swing (0), Defend (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Engage.Melee (0)
04:21:01
SQ
-> Behavior picked: Defend.Shieldwall (118.473)
04:21:02
SQ
* Footman: Using Shieldwall!
04:21:02
SQ
Footman uses skill Shieldwall
04:21:02
SQ
enemyOutranging: 1
04:21:02
SQ
allyOutranging: 1
04:21:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Decapitate (0), Recover (0), Defend.Knockback (0), Attack.Lash (0), Attack.Split (0), Attack.Swing (0), Defend (0), Defend.Riposte (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Defend.Spearwall (0), Attack.Decapitate (0), Recover (0), Defend.Knockback (0), Attack.Lash (0), Attack.Split (0), Attack.Swing (0), Defend (0), Defend.Riposte (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Shieldwall (0)
04:21:02
SQ
-> Behavior picked: Idle (1)
04:21:02
SQ
* Footman: Ending Turn with 1 of 9 AP left.
04:21:02
SQ
* ---------------------------------------------------
04:21:03
SQ
Turn started for Footman Veteran
04:21:03
SQ
*
04:21:03
SQ
* Footman Veteran: Starting turn.
04:21:03
SQ
enemyOutranging: 1
04:21:03
SQ
allyOutranging: 1
04:21:03
SQ
stopping early so we don't give a free attack
04:21:03
SQ
stopping early so we don't give a free attack
04:21:03
SQ
stopping early so we don't give a free attack
04:21:03
SQ
-> Behaviors to pick from:
Engage.Melee (163.429)(*), Idle (1), Defend.Spearwall (0), Recover (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Riposte (0), Attack.Default (0), Roam (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0)
Engage.Melee (163.429)(*), Idle (1), Defend.Spearwall (0), Recover (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Riposte (0), Attack.Default (0), Roam (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0)
04:21:03
SQ
-> Behavior picked: Engage.Melee (163.429)
04:21:03
SQ
* Footman Veteran: Engaging to melee range with Valdemar The Hammerman (visible), accepted_distance=0
04:21:03
SQ
* Footman Veteran: Reached engage destination
04:21:03
SQ
enemyOutranging: 1
04:21:03
SQ
allyOutranging: 1
04:21:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Riposte (0), Attack.Default (0), Roam (0), BreakFree (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0)
Idle (1)(*), Defend.Spearwall (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Riposte (0), Attack.Default (0), Roam (0), BreakFree (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0)
04:21:04
SQ
-> Behavior picked: Idle (1)
04:21:04
SQ
* Footman Veteran: Waiting with 7 of 9 AP left.
04:21:04
SQ
* ---------------------------------------------------
04:21:04
SQ
Turn started for Footman Veteran
04:21:04
SQ
*
04:21:04
SQ
* Footman Veteran: Starting turn.
04:21:04
SQ
enemyOutranging: 1
04:21:04
SQ
allyOutranging: 1
04:21:04
SQ
waiting because of spearwall
04:21:04
SQ
waiting because of spearwall
04:21:05
SQ
-> Behaviors to pick from:
Engage.Melee (201.882)(*), Idle (1), Defend.Spearwall (0), Recover (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Riposte (0), Attack.Default (0), Roam (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0)
Engage.Melee (201.882)(*), Idle (1), Defend.Spearwall (0), Recover (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Defend (0), Defend.Riposte (0), Attack.Default (0), Roam (0), Attack.CrushArmor (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0)
04:21:05
SQ
-> Behavior picked: Engage.Melee (201.882)
04:21:05
SQ
* Footman Veteran: Engaging to melee range with Ejnar The Guard (not visible), accepted_distance=0
04:21:05
SQ
* Footman Veteran: Reached engage destination
04:21:05
SQ
enemyOutranging: 1
04:21:05
SQ
allyOutranging: 1
04:21:05
SQ
-> Behaviors to pick from:
Defend.Shieldwall (56.4559)(*), Idle (1), Attack.SplitShield (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Default (0), Roam (0), Attack.Lash (0), Attack.Swing (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Recover (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0)
Defend.Shieldwall (56.4559)(*), Idle (1), Attack.SplitShield (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Default (0), Roam (0), Attack.Lash (0), Attack.Swing (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Recover (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0)
04:21:05
SQ
-> Behavior picked: Defend.Shieldwall (56.4559)
04:21:05
SQ
* Footman Veteran: Using Shieldwall!
04:21:05
SQ
Footman Veteran uses skill Shieldwall
04:21:06
SQ
enemyOutranging: 1
04:21:06
SQ
allyOutranging: 1
04:21:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Knockback (0), Flee (0), Retreat (0), Recover (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.SplitShield (0), Roam (0), Defend.Spearwall (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Knockback (0), Flee (0), Retreat (0), Recover (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0)
04:21:06
SQ
-> Behavior picked: Idle (1)
04:21:06
SQ
* Footman Veteran: Ending Turn with 1 of 9 AP left.
04:21:06
SQ
* ---------------------------------------------------
04:21:06
SQ
Turn started for Footman
04:21:06
SQ
*
04:21:06
SQ
* Footman: Starting turn.
04:21:07
SQ
enemyOutranging: 1
04:21:07
SQ
allyOutranging: 1
04:21:07
SQ
stopping early so we don't give a free attack
04:21:07
SQ
-> Behaviors to pick from:
Engage.Melee (119.551)(*), Defend.Shieldwall (23.1353), Idle (1), Defend.Spearwall (0), Recover (0), Attack.SplitShield (0), Defend.Knockback (0), BreakFree (0), Attack.Lash (0), Attack.Swing (0), Defend (0), Attack.Split (0), Defend.Riposte (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0)
Engage.Melee (119.551)(*), Defend.Shieldwall (23.1353), Idle (1), Defend.Spearwall (0), Recover (0), Attack.SplitShield (0), Defend.Knockback (0), BreakFree (0), Attack.Lash (0), Attack.Swing (0), Defend (0), Attack.Split (0), Defend.Riposte (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0)
04:21:07
SQ
-> Behavior picked: Engage.Melee (119.551)
04:21:07
SQ
* Footman: Engaging to melee range with Valdemar The Hammerman (not visible), accepted_distance=0
04:21:07
SQ
* Footman: Reached engage destination
04:21:07
SQ
enemyOutranging: 1
04:21:07
SQ
allyOutranging: 1
04:21:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Knockback (0), Recover (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Swing (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Knockback (0), Recover (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Swing (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0)
04:21:07
SQ
-> Behavior picked: Idle (1)
04:21:07
SQ
* Footman: Ending Turn with 3 of 9 AP left.
04:21:07
SQ
* ---------------------------------------------------
04:21:08
SQ
Turn started for Footman Veteran
04:21:08
SQ
*
04:21:08
SQ
* Footman Veteran: Starting turn.
04:21:08
SQ
enemyOutranging: 1
04:21:08
SQ
allyOutranging: 1
04:21:08
SQ
stopping early so we don't give a free attack
04:21:08
SQ
-> Behaviors to pick from:
Engage.Melee (161.333)(*), Defend.Shieldwall (23.4698), Idle (1), Defend.Spearwall (0), Attack.Split (0), Attack.Lash (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Attack.Swing (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Defend (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0)
Engage.Melee (161.333)(*), Defend.Shieldwall (23.4698), Idle (1), Defend.Spearwall (0), Attack.Split (0), Attack.Lash (0), Attack.Default (0), Flee (0), BreakFree (0), Retreat (0), Attack.Swing (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Defend (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0)
04:21:08
SQ
-> Behavior picked: Engage.Melee (161.333)
04:21:09
SQ
* Footman Veteran: Engaging to melee range with Valdemar The Hammerman (visible), accepted_distance=0
04:21:09
SQ
* Footman Veteran: Reached engage destination
04:21:09
SQ
enemyOutranging: 1
04:21:09
SQ
allyOutranging: 1
04:21:09
SQ
-> Behaviors to pick from:
Defend.Shieldwall (68.1582)(*), Attack.Default (49.3728)(*), Idle (1), Attack.Split (0), Defend.Knockback (0), Attack.Lash (0), Attack.KnockOut (0), BreakFree (0), Retreat (0), Attack.Swing (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), Flee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Recover (0), Defend (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0)
Defend.Shieldwall (68.1582)(*), Attack.Default (49.3728)(*), Idle (1), Attack.Split (0), Defend.Knockback (0), Attack.Lash (0), Attack.KnockOut (0), BreakFree (0), Retreat (0), Attack.Swing (0), Defend.Riposte (0), Roam (0), SwitchTo.Melee (0), Flee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Recover (0), Defend (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0)
04:21:09
SQ
-> Behavior picked: Defend.Shieldwall (68.1582)
04:21:10
SQ
* Footman Veteran: Using Shieldwall!
04:21:10
SQ
Footman Veteran uses skill Shieldwall
04:21:10
SQ
enemyOutranging: 1
04:21:10
SQ
allyOutranging: 1
04:21:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.KnockOut (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Retreat (0), Attack.Swing (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Recover (0), Defend (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Lash (0), Attack.KnockOut (0), Defend.Knockback (0), Roam (0), BreakFree (0), Attack.Split (0), Retreat (0), Attack.Swing (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Recover (0), Defend (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0)
04:21:10
SQ
-> Behavior picked: Idle (1)
04:21:10
SQ
* Footman Veteran: Ending Turn with 1 of 9 AP left.
04:21:10
SQ
* ---------------------------------------------------
04:21:10
SQ
Turn started for Egon The Archer
04:21:15
SQ
Skill [Reload] removed from [Egon The Archer].
04:21:26
SQ
Turn started for Standard Bearer
04:21:26
SQ
*
04:21:26
SQ
* Standard Bearer: Starting turn.
04:21:26
SQ
enemyOutranging: 0
04:21:26
SQ
allyOutranging: 1
04:21:26
SQ
-> Behaviors to pick from:
Engage.Melee (111.538)(*), Rally (97.8824)(*), Idle (1), Retreat (0), Recover (0), Flee (0), Roam (0), Defend (0), BreakFree (0), Attack.Default (0)
Engage.Melee (111.538)(*), Rally (97.8824)(*), Idle (1), Retreat (0), Recover (0), Flee (0), Roam (0), Defend (0), BreakFree (0), Attack.Default (0)
04:21:26
SQ
-> Behavior picked: Engage.Melee (111.538)
04:21:26
SQ
* Standard Bearer: Engaging to melee range with Ejnar The Guard (not visible), accepted_distance=0
04:21:26
SQ
* Standard Bearer: Reached engage destination
04:21:26
SQ
enemyOutranging: 0
04:21:26
SQ
allyOutranging: 1
04:21:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Recover (0), Rally (0), Roam (0), Defend (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Retreat (0), Recover (0), Rally (0), Roam (0), Defend (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
04:21:26
SQ
-> Behavior picked: Idle (1)
04:21:26
SQ
* Standard Bearer: Ending Turn with 1 of 9 AP left.
04:21:26
SQ
* ---------------------------------------------------
04:21:27
SQ
Turn started for Footman
04:21:27
SQ
*
04:21:27
SQ
* Footman: Starting turn.
04:21:27
SQ
enemyOutranging: 0
04:21:27
SQ
allyOutranging: 1
04:21:27
SQ
-> Behaviors to pick from:
Engage.Melee (110.777)(*), Idle (1), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Split (0), Roam (0), BreakFree (0), Defend.Shieldwall (0), Defend (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Recover (0), SwitchTo.Ranged (0), Attack.Lash (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0)
Engage.Melee (110.777)(*), Idle (1), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Split (0), Roam (0), BreakFree (0), Defend.Shieldwall (0), Defend (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Recover (0), SwitchTo.Ranged (0), Attack.Lash (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0)
04:21:27
SQ
-> Behavior picked: Engage.Melee (110.777)
04:21:27
SQ
* Footman: Engaging to melee range with Valdemar The Captain (not visible), accepted_distance=0
04:21:27
SQ
* Footman: Reached engage destination
04:21:27
SQ
enemyOutranging: 0
04:21:27
SQ
allyOutranging: 1
04:21:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Roam (0), Attack.Lash (0), Flee (0), Defend (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Recover (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Roam (0), Attack.Lash (0), Flee (0), Defend (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Recover (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Engage.Melee (0)
04:21:27
SQ
-> Behavior picked: Idle (1)
04:21:27
SQ
* Footman: Ending Turn with 1 of 9 AP left.
04:21:27
SQ
* ---------------------------------------------------
04:21:28
SQ
Turn started for Arbalester
04:21:28
SQ
*
04:21:28
SQ
* Arbalester: Starting turn.
04:21:28
SQ
enemyOutranging: 0
04:21:28
SQ
allyOutranging: 1
04:21:28
SQ
-> Behaviors to pick from:
Engage.Melee (111.432)(*), Idle (1), Reload (0), Attack.Puncture (0), Attack.Default (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Engage.Ranged (0), Attack.Bow (0), Roam (0), Defend.Riposte (0), Flee (0), Recover (0), SwitchTo.Ranged (0), BreakFree (0)
Engage.Melee (111.432)(*), Idle (1), Reload (0), Attack.Puncture (0), Attack.Default (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Engage.Ranged (0), Attack.Bow (0), Roam (0), Defend.Riposte (0), Flee (0), Recover (0), SwitchTo.Ranged (0), BreakFree (0)
04:21:28
SQ
-> Behavior picked: Engage.Melee (111.432)
04:21:28
SQ
* Arbalester: Engaging to melee range with Egon The Archer (not visible), accepted_distance=0
04:21:28
SQ
* Arbalester: Reached engage destination
04:21:28
SQ
enemyOutranging: 0
04:21:28
SQ
allyOutranging: 1
04:21:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), SwitchTo.Melee (0), Attack.Default (0), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Ranged (0), Attack.Bow (0), Roam (0), Defend.Riposte (0), Flee (0), Recover (0), Defend (0), Attack.Puncture (0), Engage.Melee (0)
Idle (1)(*), Reload (0), SwitchTo.Melee (0), Attack.Default (0), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Ranged (0), Attack.Bow (0), Roam (0), Defend.Riposte (0), Flee (0), Recover (0), Defend (0), Attack.Puncture (0), Engage.Melee (0)
04:21:28
SQ
-> Behavior picked: Idle (1)
04:21:28
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
04:21:28
SQ
* ---------------------------------------------------
04:21:28
SQ
Turn started for Arbalester
04:21:28
SQ
*
04:21:28
SQ
* Arbalester: Starting turn.
04:21:29
SQ
enemyOutranging: 0
04:21:29
SQ
allyOutranging: 1
04:21:29
SQ
-> Behaviors to pick from:
Attack.Bow (87.913)(*), Idle (1), Flee (0), SwitchTo.Ranged (0), Attack.Default (0), BreakFree (0), Reload (0), Defend (0), Engage.Melee (0), Roam (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Engage.Ranged (0), Defend.Riposte (0)
Attack.Bow (87.913)(*), Idle (1), Flee (0), SwitchTo.Ranged (0), Attack.Default (0), BreakFree (0), Reload (0), Defend (0), Engage.Melee (0), Roam (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0), Recover (0), Engage.Ranged (0), Defend.Riposte (0)
04:21:29
SQ
-> Behavior picked: Attack.Bow (87.913)
04:21:29
SQ
* Arbalester: Using Shoot Bolt against Hakon The Flailman!
04:21:29
SQ
Arbalester uses skill Shoot Bolt
04:21:30
SQ
enemyOutranging: 0
04:21:30
SQ
allyOutranging: 1
04:21:30
SQ
-> Behaviors to pick from:
Reload (81.4815)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Recover (0), Engage.Melee (0), Roam (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0), Defend.Riposte (0), Defend (0), SwitchTo.Ranged (0), Attack.Bow (0)
Reload (81.4815)(*), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Recover (0), Engage.Melee (0), Roam (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0), Defend.Riposte (0), Defend (0), SwitchTo.Ranged (0), Attack.Bow (0)
04:21:30
SQ
-> Behavior picked: Reload (81.4815)
04:21:30
SQ
* Arbalester: Reloading!
04:21:30
SQ
Arbalester uses skill Reload
04:21:30
SQ
enemyOutranging: 0
04:21:30
SQ
allyOutranging: 1
04:21:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Recover (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0), Roam (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0), Defend.Riposte (0), Defend (0), Engage.Melee (0), BreakFree (0), Reload (0)
Idle (1)(*), Attack.Default (0), Recover (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0), Roam (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0), Defend.Riposte (0), Defend (0), Engage.Melee (0), BreakFree (0), Reload (0)
04:21:30
SQ
-> Behavior picked: Idle (1)
04:21:31
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
04:21:31
SQ
* ---------------------------------------------------
04:21:31
SQ
Turn started for Arbalester
04:21:31
SQ
*
04:21:31
SQ
* Arbalester: Starting turn.
04:21:31
SQ
enemyOutranging: 0
04:21:31
SQ
allyOutranging: 1
04:21:31
SQ
-> Behaviors to pick from:
Attack.Bow (45.4191)(*), Idle (1), Reload (0), Attack.Puncture (0), Attack.Default (0), Defend.Riposte (0), Flee (0), Defend (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Retreat (0), SwitchTo.Melee (0), Recover (0), SwitchTo.Ranged (0), BreakFree (0)
Attack.Bow (45.4191)(*), Idle (1), Reload (0), Attack.Puncture (0), Attack.Default (0), Defend.Riposte (0), Flee (0), Defend (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Retreat (0), SwitchTo.Melee (0), Recover (0), SwitchTo.Ranged (0), BreakFree (0)
04:21:31
SQ
-> Behavior picked: Attack.Bow (45.4191)
04:21:32
SQ
* Arbalester: Using Shoot Bolt against Burkhard The Pikeman!
04:21:32
SQ
Arbalester uses skill Shoot Bolt
04:21:33
SQ
enemyOutranging: 0
04:21:33
SQ
allyOutranging: 1
04:21:33
SQ
-> Behaviors to pick from:
Reload (97.75)(*), Idle (1), Attack.Default (0), Retreat (0), Defend.Riposte (0), Flee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), BreakFree (0), SwitchTo.Melee (0), Recover (0), Defend (0), Attack.Puncture (0), Attack.Bow (0)
Reload (97.75)(*), Idle (1), Attack.Default (0), Retreat (0), Defend.Riposte (0), Flee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), BreakFree (0), SwitchTo.Melee (0), Recover (0), Defend (0), Attack.Puncture (0), Attack.Bow (0)
04:21:33
SQ
-> Behavior picked: Reload (97.75)
04:21:33
SQ
* Arbalester: Reloading!
04:21:33
SQ
Arbalester uses skill Reload
04:21:33
SQ
enemyOutranging: 0
04:21:33
SQ
allyOutranging: 1
04:21:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), SwitchTo.Ranged (0), Defend.Riposte (0), Flee (0), Attack.Puncture (0), Attack.Bow (0), Engage.Melee (0), Roam (0), BreakFree (0), SwitchTo.Melee (0), Recover (0), Defend (0), Engage.Ranged (0), Retreat (0), Reload (0)
Idle (1)(*), Attack.Default (0), SwitchTo.Ranged (0), Defend.Riposte (0), Flee (0), Attack.Puncture (0), Attack.Bow (0), Engage.Melee (0), Roam (0), BreakFree (0), SwitchTo.Melee (0), Recover (0), Defend (0), Engage.Ranged (0), Retreat (0), Reload (0)
04:21:33
SQ
-> Behavior picked: Idle (1)
04:21:33
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
04:21:33
SQ
* ---------------------------------------------------
04:21:34
SQ
Turn started for Footman Veteran
04:21:34
SQ
*
04:21:34
SQ
* Footman Veteran: Starting turn.
04:21:34
SQ
enemyOutranging: 0
04:21:34
SQ
allyOutranging: 1
04:21:34
SQ
waiting because of spearwall
04:21:34
SQ
waiting because of spearwall
04:21:34
SQ
-> Behaviors to pick from:
Engage.Melee (130.909)(*), Defend.Shieldwall (23.2676), Idle (1), Defend.Spearwall (0), Recover (0), Attack.SplitShield (0), Defend.Knockback (0), BreakFree (0), Attack.Lash (0), Attack.Swing (0), Defend (0), Attack.Split (0), Defend.Riposte (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0)
Engage.Melee (130.909)(*), Defend.Shieldwall (23.2676), Idle (1), Defend.Spearwall (0), Recover (0), Attack.SplitShield (0), Defend.Knockback (0), BreakFree (0), Attack.Lash (0), Attack.Swing (0), Defend (0), Attack.Split (0), Defend.Riposte (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0)
04:21:34
SQ
-> Behavior picked: Engage.Melee (130.909)
04:21:34
SQ
* Footman Veteran: Engaging to melee range with Valdemar The Captain (not visible), accepted_distance=0
04:21:34
SQ
* Footman Veteran: Reached engage destination
04:21:34
SQ
enemyOutranging: 0
04:21:34
SQ
allyOutranging: 1
04:21:34
SQ
waiting because of spearwall
04:21:34
SQ
waiting because of spearwall
04:21:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Knockback (0), Recover (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Swing (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Knockback (0), Recover (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Swing (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0)
04:21:34
SQ
-> Behavior picked: Idle (1)
04:21:34
SQ
* Footman Veteran: Ending Turn with 3 of 9 AP left.
04:21:34
SQ
* ---------------------------------------------------
04:21:35
SQ
Turn started for Ulrich The Pikeman
04:21:41
SQ
Turn started for Footman Veteran
04:21:41
SQ
*
04:21:41
SQ
* Footman Veteran: Starting turn.
04:21:41
SQ
enemyOutranging: 0
04:21:41
SQ
allyOutranging: 1
04:21:41
SQ
#1 - knock into allies
04:21:41
SQ
#1 - knock into allies
04:21:41
SQ
-> Behaviors to pick from:
Defend.Knockback (124.948)(*), Attack.Default (71.5443)(*), Idle (1), Defend (0), Attack.CrushArmor (0), Attack.Split (0), Roam (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Riposte (0), BreakFree (0), SwitchTo.Melee (0), Recover (0), SwitchTo.Ranged (0), Attack.Lash (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Spearwall (0)
Defend.Knockback (124.948)(*), Attack.Default (71.5443)(*), Idle (1), Defend (0), Attack.CrushArmor (0), Attack.Split (0), Roam (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Riposte (0), BreakFree (0), SwitchTo.Melee (0), Recover (0), SwitchTo.Ranged (0), Attack.Lash (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Spearwall (0)
04:21:41
SQ
-> Behavior picked: Defend.Knockback (124.948)
04:21:41
SQ
* Footman Veteran: Using Knock Back!
04:21:41
SQ
Footman Veteran uses skill Hook
04:21:41
SQ
Skill [Spearwall] removed from [Hakon The Flailman].
04:21:42
SQ
enemyOutranging: 0
04:21:42
SQ
allyOutranging: 1
04:21:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Roam (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend (0), Attack.KnockOut (0), Defend.Riposte (0), BreakFree (0), Attack.Default (0), Recover (0), SwitchTo.Ranged (0), Attack.Lash (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Knockback (0)
Idle (1)(*), Attack.Split (0), Roam (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend (0), Attack.KnockOut (0), Defend.Riposte (0), BreakFree (0), Attack.Default (0), Recover (0), SwitchTo.Ranged (0), Attack.Lash (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Knockback (0)
04:21:42
SQ
-> Behavior picked: Idle (1)
04:21:42
SQ
* Footman Veteran: Ending Turn with 3 of 9 AP left.
04:21:42
SQ
* ---------------------------------------------------
04:21:43
SQ
Turn started for Footman
04:21:43
SQ
Skill [Shieldwall] removed from [Footman].
04:21:43
SQ
*
04:21:43
SQ
* Footman: Starting turn.
04:21:43
SQ
enemyOutranging: 0
04:21:43
SQ
allyOutranging: 1
04:21:43
SQ
-> Behaviors to pick from:
Engage.Melee (120.425)(*), Defend.Shieldwall (11.3437), Idle (1), Defend.Knockback (0), Attack.Split (0), Recover (0), Defend.Riposte (0), Attack.Lash (0), Defend (0), Attack.SplitShield (0), Retreat (0), Attack.CrushArmor (0), Roam (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0)
Engage.Melee (120.425)(*), Defend.Shieldwall (11.3437), Idle (1), Defend.Knockback (0), Attack.Split (0), Recover (0), Defend.Riposte (0), Attack.Lash (0), Defend (0), Attack.SplitShield (0), Retreat (0), Attack.CrushArmor (0), Roam (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0)
04:21:43
SQ
-> Behavior picked: Engage.Melee (120.425)
04:21:43
SQ
* Footman: Engaging to melee range with Valdemar The Captain (not visible), accepted_distance=0
04:21:43
SQ
* Footman: Reached engage destination
04:21:43
SQ
enemyOutranging: 0
04:21:43
SQ
allyOutranging: 1
04:21:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Defend.Riposte (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Knockback (0), Defend (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Roam (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Engage.Melee (0)
Idle (1)(*), Recover (0), Defend.Riposte (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Knockback (0), Defend (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Roam (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Engage.Melee (0)
04:21:43
SQ
-> Behavior picked: Idle (1)
04:21:43
SQ
* Footman: Ending Turn with 0 of 9 AP left.
04:21:43
SQ
* ---------------------------------------------------
04:21:44
SQ
Turn started for Burkhard The Pikeman
04:21:46
SQ
[Burkhard The Pikeman] executes skill [Strike] on target [Footman]
04:21:46
SQ
Burkhard The Pikeman uses skill Strike
04:21:47
SQ
Turn started for Valdemar The Hammerman
04:21:49
SQ
[Valdemar The Hammerman] executes skill [Slash] on target [Footman Veteran]
04:21:49
SQ
Valdemar The Hammerman uses skill Slash
04:21:51
SQ
[Valdemar The Hammerman] executes skill [Shieldwall] on target [Valdemar The Hammerman]
04:21:51
SQ
Valdemar The Hammerman uses skill Shieldwall
04:21:52
SQ
Turn started for Torkel The Pikeman
04:21:54
SQ
[Torkel The Pikeman] executes skill [Strike] on target [Footman]
04:21:54
SQ
Torkel The Pikeman uses skill Strike
04:21:55
SQ
Turn started for Kunold The Flailman
04:21:56
SQ
[Kunold The Flailman] executes skill [Slash] on target [Footman]
04:21:56
SQ
Kunold The Flailman uses skill Slash
04:21:57
SQ
[Kunold The Flailman] executes skill [Slash] on target [Footman]
04:21:57
SQ
Kunold The Flailman uses skill Slash
04:21:57
SQ
Footman has died.
04:21:57
SQ
Skill [Shieldwall] removed from [Footman].
04:21:57
SQ
Turn started for Footman
04:21:57
SQ
*
04:21:57
SQ
* Footman: Starting turn.
04:21:58
SQ
enemyOutranging: 0
04:21:58
SQ
allyOutranging: 1
04:21:58
SQ
stopping early so we don't give a free attack
04:21:58
SQ
stopping early so we don't give a free attack
04:21:58
SQ
stopping early so we don't give a free attack
04:21:58
SQ
waiting because of spearwall
04:21:58
SQ
waiting because of spearwall
04:21:58
SQ
-> Behaviors to pick from:
Engage.Melee (109.328)(*), Defend.Shieldwall (23.1353), Idle (1), Defend.Spearwall (0), Attack.Split (0), Recover (0), Defend.Riposte (0), BreakFree (0), Attack.Lash (0), Defend.Knockback (0), Defend (0), Attack.CrushArmor (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.SplitShield (0)
Engage.Melee (109.328)(*), Defend.Shieldwall (23.1353), Idle (1), Defend.Spearwall (0), Attack.Split (0), Recover (0), Defend.Riposte (0), BreakFree (0), Attack.Lash (0), Defend.Knockback (0), Defend (0), Attack.CrushArmor (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.SplitShield (0)
04:21:58
SQ
-> Behavior picked: Engage.Melee (109.328)
04:21:58
SQ
* Footman: Engaging to melee range with Valdemar The Captain (not visible), accepted_distance=0
04:21:58
SQ
* Footman: Reached engage destination
04:21:58
SQ
enemyOutranging: 0
04:21:58
SQ
allyOutranging: 1
04:21:59
SQ
-> Behaviors to pick from:
Defend.Shieldwall (45.648)(*), Idle (1), Attack.Split (0), Attack.CrushArmor (0), Recover (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Knockback (0), Defend (0), SwitchTo.Ranged (0), Roam (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Flee (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0)
Defend.Shieldwall (45.648)(*), Idle (1), Attack.Split (0), Attack.CrushArmor (0), Recover (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Knockback (0), Defend (0), SwitchTo.Ranged (0), Roam (0), Attack.Default (0), BreakFree (0), Defend.Spearwall (0), Flee (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0)
04:21:59
SQ
-> Behavior picked: Defend.Shieldwall (45.648)
04:21:59
SQ
* Footman: Using Shieldwall!
04:21:59
SQ
Footman uses skill Shieldwall
04:21:59
SQ
enemyOutranging: 0
04:21:59
SQ
allyOutranging: 1
04:21:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), SwitchTo.Melee (0), Recover (0), Defend.Riposte (0), Defend.Spearwall (0), Flee (0), Defend.Knockback (0), Defend (0), SwitchTo.Ranged (0), Roam (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Split (0), SwitchTo.Melee (0), Recover (0), Defend.Riposte (0), Defend.Spearwall (0), Flee (0), Defend.Knockback (0), Defend (0), SwitchTo.Ranged (0), Roam (0), Attack.Default (0), BreakFree (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Shieldwall (0)
04:21:59
SQ
-> Behavior picked: Idle (1)
04:22:00
SQ
* Footman: Ending Turn with 1 of 9 AP left.
04:22:00
SQ
* ---------------------------------------------------
04:22:00
SQ
Turn started for Valdemar The Captain
04:22:02
SQ
[Valdemar The Captain] executes skill [Rally the Troops] on target [Valdemar The Captain]
04:22:02
SQ
Valdemar The Captain uses skill Rally the Troops
04:22:02
SQ
Skill [Rallied] removed from [Valdemar The Captain].
04:22:02
SQ
Turn started for Hakon The Flailman
04:22:07
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Footman Veteran]
04:22:07
SQ
Hakon The Flailman uses skill Thrust
04:22:09
SQ
[Hakon The Flailman] executes skill [Shieldwall] on target [Hakon The Flailman]
04:22:09
SQ
Hakon The Flailman uses skill Shieldwall
04:22:09
SQ
Skill [Rallied] removed from [Hakon The Flailman].
04:22:09
SQ
Turn started for Ejnar The Guard
04:22:09
SQ
Skill [Spearwall] removed from [Ejnar The Guard].
04:22:14
SQ
[Ejnar The Guard] executes skill [Spearwall] on target [Ejnar The Guard]
04:22:14
SQ
Ejnar The Guard uses skill Spearwall
04:22:14
SQ
Skill [Rallied] removed from [Ejnar The Guard].
04:22:15
SQ
*
04:22:15
SQ
* Footman Veteran: Resuming turn.
04:22:15
SQ
enemyOutranging: 0
04:22:15
SQ
allyOutranging: 1
04:22:15
SQ
stopping early so we don't give a free attack
04:22:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend (0), Defend.Riposte (0), Attack.Default (0), Roam (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Spearwall (0)
Idle (1)(*), Attack.Split (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend (0), Defend.Riposte (0), Attack.Default (0), Roam (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Spearwall (0)
04:22:15
SQ
-> Behavior picked: Idle (1)
04:22:15
SQ
* Footman Veteran: Ending Turn with 7 of 9 AP left.
04:22:15
SQ
* ---------------------------------------------------
04:22:18
SQ
Skill [Rallied] removed from [Egon The Archer].
04:22:22
SQ
Skill [Rallied] removed from [Ulrich The Pikeman].
04:22:22
SQ
INFO: Next round issued: 4
04:22:23
SQ
Turn started for Arbalester
04:22:23
SQ
*
04:22:23
SQ
* Arbalester: Starting turn.
04:22:23
SQ
enemyOutranging: 0
04:22:23
SQ
allyOutranging: 1
04:22:23
SQ
-> Behaviors to pick from:
Attack.Bow (73.7833)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Roam (0), Defend.Riposte (0), Flee (0), Recover (0), Defend (0), Engage.Ranged (0), Attack.Default (0), Reload (0)
Attack.Bow (73.7833)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Roam (0), Defend.Riposte (0), Flee (0), Recover (0), Defend (0), Engage.Ranged (0), Attack.Default (0), Reload (0)
04:22:23
SQ
-> Behavior picked: Attack.Bow (73.7833)
04:22:24
SQ
* Arbalester: Using Shoot Bolt against Valdemar The Captain!
04:22:24
SQ
Arbalester uses skill Shoot Bolt
04:22:25
SQ
enemyOutranging: 0
04:22:25
SQ
allyOutranging: 1
04:22:25
SQ
-> Behaviors to pick from:
Reload (97.75)(*), Idle (1), SwitchTo.Melee (0), BreakFree (0), Retreat (0), Defend (0), Engage.Ranged (0), Roam (0), Defend.Riposte (0), Flee (0), Recover (0), Attack.Puncture (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0)
Reload (97.75)(*), Idle (1), SwitchTo.Melee (0), BreakFree (0), Retreat (0), Defend (0), Engage.Ranged (0), Roam (0), Defend.Riposte (0), Flee (0), Recover (0), Attack.Puncture (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0)
04:22:25
SQ
-> Behavior picked: Reload (97.75)
04:22:25
SQ
* Arbalester: Reloading!
04:22:25
SQ
Arbalester uses skill Reload
04:22:25
SQ
enemyOutranging: 0
04:22:25
SQ
allyOutranging: 1
04:22:25
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Engage.Ranged (0), Retreat (0), Defend (0), SwitchTo.Ranged (0), Attack.Bow (0), Defend.Riposte (0), Flee (0), Recover (0), Attack.Puncture (0), Attack.Default (0), Engage.Melee (0), Roam (0), BreakFree (0), Reload (0)
Idle (1)(*), SwitchTo.Melee (0), Engage.Ranged (0), Retreat (0), Defend (0), SwitchTo.Ranged (0), Attack.Bow (0), Defend.Riposte (0), Flee (0), Recover (0), Attack.Puncture (0), Attack.Default (0), Engage.Melee (0), Roam (0), BreakFree (0), Reload (0)
04:22:25
SQ
-> Behavior picked: Idle (1)
04:22:25
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
04:22:25
SQ
* ---------------------------------------------------
04:22:25
SQ
Turn started for Arbalester
04:22:25
SQ
*
04:22:25
SQ
* Arbalester: Starting turn.
04:22:26
SQ
enemyOutranging: 0
04:22:26
SQ
allyOutranging: 1
04:22:26
SQ
-> Behaviors to pick from:
Attack.Bow (78.4617)(*), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Defend (0), Engage.Melee (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0), Defend.Riposte (0), BreakFree (0), Reload (0), Roam (0), Flee (0), Attack.Default (0)
Attack.Bow (78.4617)(*), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Defend (0), Engage.Melee (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0), Defend.Riposte (0), BreakFree (0), Reload (0), Roam (0), Flee (0), Attack.Default (0)
04:22:26
SQ
-> Behavior picked: Attack.Bow (78.4617)
04:22:26
SQ
* Arbalester: Using Shoot Bolt against Ejnar The Guard!
04:22:26
SQ
Arbalester uses skill Shoot Bolt
04:22:27
SQ
enemyOutranging: 0
04:22:27
SQ
allyOutranging: 1
04:22:27
SQ
-> Behaviors to pick from:
Reload (89.5238)(*), Idle (1), Recover (0), Defend (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), Attack.Puncture (0), Engage.Ranged (0), Defend.Riposte (0), BreakFree (0), Attack.Default (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Attack.Bow (0)
Reload (89.5238)(*), Idle (1), Recover (0), Defend (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), Attack.Puncture (0), Engage.Ranged (0), Defend.Riposte (0), BreakFree (0), Attack.Default (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Attack.Bow (0)
04:22:27
SQ
-> Behavior picked: Reload (89.5238)
04:22:27
SQ
* Arbalester: Reloading!
04:22:27
SQ
Arbalester uses skill Reload
04:22:27
SQ
enemyOutranging: 0
04:22:27
SQ
allyOutranging: 1
04:22:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0), Engage.Ranged (0), Defend.Riposte (0), BreakFree (0), Attack.Default (0), Roam (0), Retreat (0), Attack.Puncture (0), Defend (0), Reload (0)
Idle (1)(*), Recover (0), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0), Engage.Ranged (0), Defend.Riposte (0), BreakFree (0), Attack.Default (0), Roam (0), Retreat (0), Attack.Puncture (0), Defend (0), Reload (0)
04:22:27
SQ
-> Behavior picked: Idle (1)
04:22:28
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
04:22:28
SQ
* ---------------------------------------------------
04:22:28
SQ
Turn started for Arbalester
04:22:28
SQ
*
04:22:28
SQ
* Arbalester: Starting turn.
04:22:28
SQ
enemyOutranging: 0
04:22:28
SQ
allyOutranging: 1
04:22:28
SQ
-> Behaviors to pick from:
Attack.Bow (125.194)(*), Idle (1), Flee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Engage.Ranged (0), Roam (0), BreakFree (0), SwitchTo.Melee (0), Recover (0), Retreat (0), Reload (0), Engage.Melee (0), Defend.Riposte (0), Attack.Default (0)
Attack.Bow (125.194)(*), Idle (1), Flee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Engage.Ranged (0), Roam (0), BreakFree (0), SwitchTo.Melee (0), Recover (0), Retreat (0), Reload (0), Engage.Melee (0), Defend.Riposte (0), Attack.Default (0)
04:22:28
SQ
-> Behavior picked: Attack.Bow (125.194)
04:22:29
SQ
* Arbalester: Using Shoot Bolt against Valdemar The Captain!
04:22:29
SQ
Arbalester uses skill Shoot Bolt
04:22:30
SQ
enemyOutranging: 0
04:22:30
SQ
allyOutranging: 1
04:22:30
SQ
-> Behaviors to pick from:
Reload (97.6316)(*), Idle (1), SwitchTo.Ranged (0), Defend (0), Flee (0), Engage.Ranged (0), Defend.Riposte (0), BreakFree (0), SwitchTo.Melee (0), Recover (0), Retreat (0), Attack.Default (0), Engage.Melee (0), Roam (0), Attack.Puncture (0), Attack.Bow (0)
Reload (97.6316)(*), Idle (1), SwitchTo.Ranged (0), Defend (0), Flee (0), Engage.Ranged (0), Defend.Riposte (0), BreakFree (0), SwitchTo.Melee (0), Recover (0), Retreat (0), Attack.Default (0), Engage.Melee (0), Roam (0), Attack.Puncture (0), Attack.Bow (0)
04:22:30
SQ
-> Behavior picked: Reload (97.6316)
04:22:30
SQ
* Arbalester: Reloading!
04:22:30
SQ
Arbalester uses skill Reload
04:22:30
SQ
enemyOutranging: 0
04:22:30
SQ
allyOutranging: 1
04:22:30
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Defend.Riposte (0), Flee (0), Engage.Ranged (0), Attack.Puncture (0), Attack.Bow (0), SwitchTo.Melee (0), Recover (0), Retreat (0), Attack.Default (0), Engage.Melee (0), Roam (0), BreakFree (0), Defend (0), Reload (0)
Idle (1)(*), SwitchTo.Ranged (0), Defend.Riposte (0), Flee (0), Engage.Ranged (0), Attack.Puncture (0), Attack.Bow (0), SwitchTo.Melee (0), Recover (0), Retreat (0), Attack.Default (0), Engage.Melee (0), Roam (0), BreakFree (0), Defend (0), Reload (0)
04:22:30
SQ
-> Behavior picked: Idle (1)
04:22:30
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
04:22:30
SQ
* ---------------------------------------------------
04:22:30
SQ
Turn started for Burkhard The Pikeman
04:22:33
SQ
Turn started for Footman
04:22:34
SQ
*
04:22:34
SQ
* Footman: Starting turn.
04:22:34
SQ
enemyOutranging: 0
04:22:34
SQ
allyOutranging: 1
04:22:34
SQ
waiting because of spearwall
04:22:34
SQ
waiting because of spearwall
04:22:34
SQ
-> Behaviors to pick from:
Engage.Melee (197.818)(*), Defend.Shieldwall (30.7931), Idle (1), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Defend (0), Attack.Decapitate (0), Defend.Riposte (0), Roam (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Recover (0), Attack.SplitShield (0)
Engage.Melee (197.818)(*), Defend.Shieldwall (30.7931), Idle (1), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Defend (0), Attack.Decapitate (0), Defend.Riposte (0), Roam (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Recover (0), Attack.SplitShield (0)
04:22:34
SQ
-> Behavior picked: Engage.Melee (197.818)
04:22:34
SQ
* Footman: Engaging to melee range with Valdemar The Captain (visible), accepted_distance=0
04:22:34
SQ
* Footman: Reached engage destination
04:22:34
SQ
enemyOutranging: 0
04:22:34
SQ
allyOutranging: 1
04:22:35
SQ
-> Behaviors to pick from:
Defend.Shieldwall (106.071)(*), Attack.Default (53.9217)(*), Idle (1), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), Defend (0), Attack.Decapitate (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Split (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Recover (0), Attack.SplitShield (0), Engage.Melee (0)
Defend.Shieldwall (106.071)(*), Attack.Default (53.9217)(*), Idle (1), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), Defend (0), Attack.Decapitate (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Split (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Recover (0), Attack.SplitShield (0), Engage.Melee (0)
04:22:35
SQ
-> Behavior picked: Defend.Shieldwall (106.071)
04:22:35
SQ
* Footman: Using Shieldwall!
04:22:35
SQ
Footman uses skill Shieldwall
04:22:35
SQ
enemyOutranging: 0
04:22:35
SQ
allyOutranging: 1
04:22:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Defend.Spearwall (0), Roam (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Attack.Swing (0), Attack.Split (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Recover (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Defend.Knockback (0), Defend.Spearwall (0), Roam (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Attack.Swing (0), Attack.Split (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Recover (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Shieldwall (0)
04:22:35
SQ
-> Behavior picked: Idle (1)
04:22:36
SQ
* Footman: Ending Turn with 3 of 9 AP left.
04:22:36
SQ
* ---------------------------------------------------
04:22:36
SQ
Turn started for Footman
04:22:36
SQ
*
04:22:36
SQ
* Footman: Starting turn.
04:22:36
SQ
enemyOutranging: 0
04:22:36
SQ
allyOutranging: 1
04:22:36
SQ
waiting because of spearwall
04:22:36
SQ
waiting because of spearwall
04:22:36
SQ
-> Behaviors to pick from:
Engage.Melee (181.346)(*), Defend.Shieldwall (23.0638), Idle (1), Roam (0), Attack.Lash (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Recover (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Defend.Knockback (0)
Engage.Melee (181.346)(*), Defend.Shieldwall (23.0638), Idle (1), Roam (0), Attack.Lash (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Default (0), SwitchTo.Melee (0), Recover (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Defend.Knockback (0)
04:22:36
SQ
-> Behavior picked: Engage.Melee (181.346)
04:22:37
SQ
* Footman: Engaging to melee range with Kunold The Flailman (visible), accepted_distance=0
04:22:37
SQ
* Footman: Reached engage destination
04:22:37
SQ
enemyOutranging: 0
04:22:37
SQ
allyOutranging: 1
04:22:37
SQ
-> Behaviors to pick from:
Defend.Shieldwall (118.348)(*), Attack.Default (56.578)(*), Idle (1), Attack.Lash (0), Flee (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), SwitchTo.Melee (0), Recover (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), Attack.Swing (0), Defend.Riposte (0), Attack.KnockOut (0), Roam (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0)
Defend.Shieldwall (118.348)(*), Attack.Default (56.578)(*), Idle (1), Attack.Lash (0), Flee (0), BreakFree (0), Attack.CrushArmor (0), Attack.Decapitate (0), SwitchTo.Melee (0), Recover (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), Attack.Swing (0), Defend.Riposte (0), Attack.KnockOut (0), Roam (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0)
04:22:37
SQ
-> Behavior picked: Defend.Shieldwall (118.348)
04:22:38
SQ
* Footman: Using Shieldwall!
04:22:38
SQ
Footman uses skill Shieldwall
04:22:38
SQ
enemyOutranging: 0
04:22:38
SQ
allyOutranging: 1
04:22:38
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.CrushArmor (0), Flee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Lash (0), SwitchTo.Melee (0), Recover (0), Retreat (0), Attack.Default (0), Defend (0), Attack.Swing (0), Defend.Riposte (0), Attack.KnockOut (0), Roam (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), BreakFree (0), Attack.CrushArmor (0), Flee (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Lash (0), SwitchTo.Melee (0), Recover (0), Retreat (0), Attack.Default (0), Defend (0), Attack.Swing (0), Defend.Riposte (0), Attack.KnockOut (0), Roam (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Defend.Shieldwall (0)
04:22:38
SQ
-> Behavior picked: Idle (1)
04:22:38
SQ
* Footman: Ending Turn with 1 of 9 AP left.
04:22:38
SQ
* ---------------------------------------------------
04:22:38
SQ
Turn started for Footman Veteran
04:22:38
SQ
*
04:22:38
SQ
* Footman Veteran: Starting turn.
04:22:39
SQ
enemyOutranging: 0
04:22:39
SQ
allyOutranging: 1
04:22:39
SQ
-> Behaviors to pick from:
Defend.Knockback (78.4987)(*), Defend.Shieldwall (73.9392)(*), Attack.Default (48.6352)(*), Attack.KnockOut (27.3)(*), Idle (1), Attack.Swing (0), Defend (0), Attack.Split (0), Engage.Melee (0), Defend.Riposte (0), BreakFree (0), Roam (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Recover (0), Attack.SplitShield (0)
Defend.Knockback (78.4987)(*), Defend.Shieldwall (73.9392)(*), Attack.Default (48.6352)(*), Attack.KnockOut (27.3)(*), Idle (1), Attack.Swing (0), Defend (0), Attack.Split (0), Engage.Melee (0), Defend.Riposte (0), BreakFree (0), Roam (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Recover (0), Attack.SplitShield (0)
04:22:39
SQ
-> Behavior picked: Defend.Shieldwall (73.9392)
04:22:39
SQ
* Footman Veteran: Using Shieldwall!
04:22:39
SQ
Footman Veteran uses skill Shieldwall
04:22:39
SQ
enemyOutranging: 0
04:22:39
SQ
allyOutranging: 1
04:22:39
SQ
-> Behaviors to pick from:
Attack.Default (48.2621)(*), Attack.KnockOut (26.4)(*), Idle (1), Defend.Riposte (0), Roam (0), Attack.Swing (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Retreat (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Shieldwall (0), Recover (0), Attack.SplitShield (0), Defend.Knockback (0)
Attack.Default (48.2621)(*), Attack.KnockOut (26.4)(*), Idle (1), Defend.Riposte (0), Roam (0), Attack.Swing (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Retreat (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Shieldwall (0), Recover (0), Attack.SplitShield (0), Defend.Knockback (0)
04:22:39
SQ
-> Behavior picked: Attack.Default (48.2621)
04:22:40
SQ
* Footman Veteran: Using Bash against Hakon The Flailman!
04:22:40
SQ
Footman Veteran uses skill Bash
04:22:40
SQ
enemyOutranging: 0
04:22:40
SQ
allyOutranging: 1
04:22:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Spearwall (0), Roam (0), Defend (0), Engage.Melee (0), Defend.Riposte (0), Attack.Decapitate (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Retreat (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Shieldwall (0), Recover (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Defend.Spearwall (0), Roam (0), Defend (0), Engage.Melee (0), Defend.Riposte (0), Attack.Decapitate (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Retreat (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Shieldwall (0), Recover (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Default (0)
04:22:40
SQ
-> Behavior picked: Idle (1)
04:22:41
SQ
* Footman Veteran: Ending Turn with 1 of 9 AP left.
04:22:41
SQ
* ---------------------------------------------------
04:22:41
SQ
Turn started for Footman Veteran
04:22:41
SQ
*
04:22:41
SQ
* Footman Veteran: Starting turn.
04:22:41
SQ
enemyOutranging: 0
04:22:41
SQ
allyOutranging: 1
04:22:41
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), BreakFree (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Default (0), Roam (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0)
Engage.Melee (165)(*), Idle (1), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), BreakFree (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Default (0), Roam (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0)
04:22:41
SQ
-> Behavior picked: Engage.Melee (165)
04:22:42
SQ
* Footman Veteran: Engaging to melee range with Egon The Archer (visible), accepted_distance=0
04:22:42
SQ
* Footman Veteran: Reached engage destination
04:22:42
SQ
enemyOutranging: 0
04:22:42
SQ
allyOutranging: 1
04:22:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), SwitchTo.Melee (0), BreakFree (0), Defend.Shieldwall (0), Retreat (0), Defend.Riposte (0), Attack.Default (0), Roam (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Defend (0), Recover (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), SwitchTo.Melee (0), BreakFree (0), Defend.Shieldwall (0), Retreat (0), Defend.Riposte (0), Attack.Default (0), Roam (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Defend (0), Recover (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Engage.Melee (0)
04:22:42
SQ
-> Behavior picked: Idle (1)
04:22:42
SQ
* Footman Veteran: Ending Turn with 0 of 9 AP left.
04:22:42
SQ
* ---------------------------------------------------
04:22:42
SQ
Turn started for Footman Veteran
04:22:42
SQ
*
04:22:42
SQ
* Footman Veteran: Starting turn.
04:22:43
SQ
enemyOutranging: 0
04:22:43
SQ
allyOutranging: 1
04:22:43
SQ
-> Behaviors to pick from:
Attack.Default (71.923)(*), Idle (1), SwitchTo.Melee (0), Defend.Shieldwall (0), Roam (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend.Riposte (0), BreakFree (0), Defend.Knockback (0), Recover (0), Defend (0), Flee (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0)
Attack.Default (71.923)(*), Idle (1), SwitchTo.Melee (0), Defend.Shieldwall (0), Roam (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend.Riposte (0), BreakFree (0), Defend.Knockback (0), Recover (0), Defend (0), Flee (0), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0)
04:22:43
SQ
-> Behavior picked: Attack.Default (71.923)
04:22:43
SQ
* Footman Veteran: Using Strike against Hakon The Flailman!
04:22:43
SQ
Footman Veteran uses skill Strike
04:22:43
SQ
enemyOutranging: 0
04:22:43
SQ
allyOutranging: 1
04:22:43
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.Lash (0), Roam (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Recover (0), Defend (0), Flee (0), Retreat (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), SwitchTo.Melee (0), Attack.Lash (0), Roam (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Recover (0), Defend (0), Flee (0), Retreat (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0)
04:22:43
SQ
-> Behavior picked: Idle (1)
04:22:44
SQ
* Footman Veteran: Ending Turn with 3 of 9 AP left.
04:22:44
SQ
* ---------------------------------------------------
04:22:44
SQ
Turn started for Standard Bearer
04:22:44
SQ
*
04:22:44
SQ
* Standard Bearer: Starting turn.
04:22:44
SQ
enemyOutranging: 0
04:22:44
SQ
allyOutranging: 1
04:22:44
SQ
-> Behaviors to pick from:
Engage.Melee (97.619)(*), Rally (36.7059)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), Defend (0), BreakFree (0), Recover (0), Flee (0)
Engage.Melee (97.619)(*), Rally (36.7059)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), Defend (0), BreakFree (0), Recover (0), Flee (0)
04:22:44
SQ
-> Behavior picked: Engage.Melee (97.619)
04:22:44
SQ
* Standard Bearer: Engaging to melee range with Ejnar The Guard (not visible), accepted_distance=0
04:22:44
SQ
* Standard Bearer: Reached engage destination
04:22:44
SQ
enemyOutranging: 0
04:22:44
SQ
allyOutranging: 1
04:22:44
SQ
-> Behaviors to pick from:
Engage.Melee (8.33333)(*), Idle (1), Roam (0), Retreat (0), Defend (0), BreakFree (0), Attack.Default (0), Recover (0), Flee (0), Rally (0)
Engage.Melee (8.33333)(*), Idle (1), Roam (0), Retreat (0), Defend (0), BreakFree (0), Attack.Default (0), Recover (0), Flee (0), Rally (0)
04:22:44
SQ
-> Behavior picked: Engage.Melee (8.33333)
04:22:45
SQ
* Standard Bearer: Engaging to melee range with Ejnar The Guard (visible), accepted_distance=0
04:22:45
SQ
* Standard Bearer: Reached engage destination
04:22:45
SQ
enemyOutranging: 0
04:22:45
SQ
allyOutranging: 1
04:22:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Default (0), Defend (0), BreakFree (0), Recover (0), Retreat (0), Flee (0), Rally (0), Engage.Melee (0)
Idle (1)(*), Roam (0), Attack.Default (0), Defend (0), BreakFree (0), Recover (0), Retreat (0), Flee (0), Rally (0), Engage.Melee (0)
04:22:45
SQ
-> Behavior picked: Idle (1)
04:22:45
SQ
* Standard Bearer: Ending Turn with 0 of 9 AP left.
04:22:45
SQ
* ---------------------------------------------------
04:22:45
SQ
Turn started for Torkel The Pikeman
04:22:53
SQ
[Torkel The Pikeman] executes skill [Strike] on target [Standard Bearer]
04:22:53
SQ
Torkel The Pikeman uses skill Strike
04:22:53
SQ
Turn started for Ulrich The Pikeman
04:22:55
SQ
[Ulrich The Pikeman] executes skill [Strike] on target [Standard Bearer]
04:22:55
SQ
Ulrich The Pikeman uses skill Strike
04:22:56
SQ
Turn started for Footman Veteran
04:22:56
SQ
Skill [Shieldwall] removed from [Footman Veteran].
04:22:56
SQ
*
04:22:56
SQ
* Footman Veteran: Starting turn.
04:22:56
SQ
enemyOutranging: 0
04:22:56
SQ
allyOutranging: 1
04:22:56
SQ
-> Behaviors to pick from:
Defend.Shieldwall (695.089)(*), Engage.Melee (77.9073), Idle (1), Attack.Default (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Recover (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0)
Defend.Shieldwall (695.089)(*), Engage.Melee (77.9073), Idle (1), Attack.Default (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Recover (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0)
04:22:56
SQ
-> Behavior picked: Defend.Shieldwall (695.089)
04:22:57
SQ
* Footman Veteran: Using Shieldwall!
04:22:57
SQ
Footman Veteran uses skill Shieldwall
04:22:57
SQ
enemyOutranging: 0
04:22:57
SQ
allyOutranging: 1
04:22:57
SQ
-> Behaviors to pick from:
Engage.Melee (86.7941)(*), Idle (1), BreakFree (0), Attack.Lash (0), Roam (0), SwitchTo.Melee (0), Flee (0), Defend.Riposte (0), Attack.Split (0), Attack.CrushArmor (0), Retreat (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend (0), Attack.Default (0), Recover (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0)
Engage.Melee (86.7941)(*), Idle (1), BreakFree (0), Attack.Lash (0), Roam (0), SwitchTo.Melee (0), Flee (0), Defend.Riposte (0), Attack.Split (0), Attack.CrushArmor (0), Retreat (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend (0), Attack.Default (0), Recover (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0)
04:22:57
SQ
-> Behavior picked: Engage.Melee (86.7941)
04:22:58
SQ
* Footman Veteran: Engaging to melee range with Ejnar The Guard (visible), accepted_distance=0
04:22:58
SQ
* Footman Veteran: Reached engage destination
04:22:58
SQ
enemyOutranging: 0
04:22:58
SQ
allyOutranging: 1
04:22:58
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Roam (0), SwitchTo.Melee (0), Attack.Default (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Retreat (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend (0), Defend.Riposte (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Flee (0), Roam (0), SwitchTo.Melee (0), Attack.Default (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Retreat (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend (0), Defend.Riposte (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0)
04:22:58
SQ
-> Behavior picked: Idle (1)
04:22:58
SQ
* Footman Veteran: Ending Turn with 1 of 9 AP left.
04:22:58
SQ
* ---------------------------------------------------
04:22:58
SQ
Turn started for Egon The Archer
04:23:00
SQ
[Egon The Archer] executes skill [Impale] on target [Footman Veteran]
04:23:00
SQ
Egon The Archer uses skill Impale
04:23:01
SQ
Turn started for Kunold The Flailman
04:23:03
SQ
[Kunold The Flailman] executes skill [Slash] on target [Footman]
04:23:03
SQ
Kunold The Flailman uses skill Slash
04:23:03
SQ
[Kunold The Flailman] executes skill [Slash] on target [Footman]
04:23:03
SQ
Kunold The Flailman uses skill Slash
04:23:03
SQ
Skill [Rallied] removed from [Kunold The Flailman].
04:23:04
SQ
Turn started for Footman
04:23:04
SQ
Skill [Shieldwall] removed from [Footman].
04:23:04
SQ
*
04:23:04
SQ
* Footman: Starting turn.
04:23:04
SQ
enemyOutranging: 0
04:23:04
SQ
allyOutranging: 1
04:23:04
SQ
-> Behaviors to pick from:
Engage.Melee (107.603)(*), Idle (1), Defend.Riposte (0), Defend.Spearwall (0), SwitchTo.Melee (0), BreakFree (0), Attack.Lash (0), Defend (0), SwitchTo.Ranged (0), Roam (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.SplitShield (0), Recover (0), Defend.Shieldwall (0), Attack.Split (0)
Engage.Melee (107.603)(*), Idle (1), Defend.Riposte (0), Defend.Spearwall (0), SwitchTo.Melee (0), BreakFree (0), Attack.Lash (0), Defend (0), SwitchTo.Ranged (0), Roam (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.SplitShield (0), Recover (0), Defend.Shieldwall (0), Attack.Split (0)
04:23:04
SQ
-> Behavior picked: Engage.Melee (107.603)
04:23:05
SQ
* Footman: Engaging to melee range with Valdemar The Hammerman (visible), accepted_distance=0
04:23:05
SQ
* Footman: Reached engage destination
04:23:05
SQ
enemyOutranging: 0
04:23:05
SQ
allyOutranging: 1
04:23:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.Lash (0), SwitchTo.Melee (0), BreakFree (0), Defend.Knockback (0), Retreat (0), SwitchTo.Ranged (0), Roam (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Swing (0), Attack.SplitShield (0), Recover (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Defend.Riposte (0), Attack.Lash (0), SwitchTo.Melee (0), BreakFree (0), Defend.Knockback (0), Retreat (0), SwitchTo.Ranged (0), Roam (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Swing (0), Attack.SplitShield (0), Recover (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0)
04:23:05
SQ
-> Behavior picked: Idle (1)
04:23:05
SQ
* Footman: Ending Turn with 3 of 9 AP left.
04:23:05
SQ
* ---------------------------------------------------
04:23:05
SQ
Turn started for Footman
04:23:05
SQ
*
04:23:05
SQ
* Footman: Starting turn.
04:23:06
SQ
enemyOutranging: 0
04:23:06
SQ
allyOutranging: 1
04:23:06
SQ
-> Behaviors to pick from:
Engage.Melee (140.87)(*), Idle (1), Attack.CrushArmor (0), Attack.Lash (0), Defend.Riposte (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Roam (0), Defend.Knockback (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Recover (0)
Engage.Melee (140.87)(*), Idle (1), Attack.CrushArmor (0), Attack.Lash (0), Defend.Riposte (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Roam (0), Defend.Knockback (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Recover (0)
04:23:06
SQ
-> Behavior picked: Engage.Melee (140.87)
04:23:06
SQ
* Footman: Engaging to melee range with Ejnar The Guard (visible), accepted_distance=0
04:23:06
SQ
* Footman: Reached engage destination
04:23:06
SQ
enemyOutranging: 0
04:23:06
SQ
allyOutranging: 1
04:23:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend.Spearwall (0), Defend (0), Attack.Default (0), Retreat (0), Defend.Shieldwall (0), Roam (0), Defend.Knockback (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Recover (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Riposte (0), Defend.Spearwall (0), Defend (0), Attack.Default (0), Retreat (0), Defend.Shieldwall (0), Roam (0), Defend.Knockback (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Recover (0), Engage.Melee (0)
04:23:06
SQ
-> Behavior picked: Idle (1)
04:23:06
SQ
* Footman: Ending Turn with 0 of 9 AP left.
04:23:06
SQ
* ---------------------------------------------------
04:23:07
SQ
Turn started for Footman Veteran
04:23:07
SQ
Skill [Shieldwall] removed from [Footman Veteran].
04:23:07
SQ
*
04:23:07
SQ
* Footman Veteran: Starting turn.
04:23:07
SQ
enemyOutranging: 0
04:23:07
SQ
allyOutranging: 1
04:23:07
SQ
-> Behaviors to pick from:
Defend.Shieldwall (70.3472)(*), Attack.Default (45.3488)(*), Idle (1), Roam (0), BreakFree (0), Attack.KnockOut (0), Flee (0), Attack.Swing (0), Defend.Riposte (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Split (0), SwitchTo.Ranged (0), Recover (0), Defend (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Retreat (0), Defend.Knockback (0), Attack.Lash (0)
Defend.Shieldwall (70.3472)(*), Attack.Default (45.3488)(*), Idle (1), Roam (0), BreakFree (0), Attack.KnockOut (0), Flee (0), Attack.Swing (0), Defend.Riposte (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Split (0), SwitchTo.Ranged (0), Recover (0), Defend (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Retreat (0), Defend.Knockback (0), Attack.Lash (0)
04:23:07
SQ
-> Behavior picked: Defend.Shieldwall (70.3472)
04:23:08
SQ
* Footman Veteran: Using Shieldwall!
04:23:08
SQ
Footman Veteran uses skill Shieldwall
04:23:08
SQ
enemyOutranging: 0
04:23:08
SQ
allyOutranging: 1
04:23:08
SQ
-> Behaviors to pick from:
Attack.Default (45.1865)(*), Idle (1), BreakFree (0), Defend.Spearwall (0), Attack.KnockOut (0), Flee (0), Recover (0), Defend.Riposte (0), Engage.Melee (0), SwitchTo.Melee (0), Defend (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Retreat (0), Defend.Knockback (0), Attack.Lash (0), Defend.Shieldwall (0)
Attack.Default (45.1865)(*), Idle (1), BreakFree (0), Defend.Spearwall (0), Attack.KnockOut (0), Flee (0), Recover (0), Defend.Riposte (0), Engage.Melee (0), SwitchTo.Melee (0), Defend (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Retreat (0), Defend.Knockback (0), Attack.Lash (0), Defend.Shieldwall (0)
04:23:08
SQ
-> Behavior picked: Attack.Default (45.1865)
04:23:08
SQ
* Footman Veteran: Using Thrust against Valdemar The Hammerman!
04:23:08
SQ
Footman Veteran uses skill Thrust
04:23:08
SQ
enemyOutranging: 0
04:23:08
SQ
allyOutranging: 1
04:23:09
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Recover (0), Attack.KnockOut (0), Flee (0), Roam (0), Attack.CrushArmor (0), Engage.Melee (0), SwitchTo.Melee (0), Defend (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Decapitate (0), Retreat (0), Defend.Knockback (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Recover (0), Attack.KnockOut (0), Flee (0), Roam (0), Attack.CrushArmor (0), Engage.Melee (0), SwitchTo.Melee (0), Defend (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Decapitate (0), Retreat (0), Defend.Knockback (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Default (0)
04:23:09
SQ
-> Behavior picked: Idle (1)
04:23:09
SQ
* Footman Veteran: Ending Turn with 1 of 9 AP left.
04:23:09
SQ
* ---------------------------------------------------
04:23:09
SQ
Turn started for Valdemar The Hammerman
04:23:09
SQ
Skill [Shieldwall] removed from [Valdemar The Hammerman].
04:23:11
SQ
[Valdemar The Hammerman] executes skill [Slash] on target [Footman]
04:23:11
SQ
Valdemar The Hammerman uses skill Slash
04:23:12
SQ
[Valdemar The Hammerman] executes skill [Slash] on target [Footman]
04:23:12
SQ
Valdemar The Hammerman uses skill Slash
04:23:12
SQ
Skill [Rallied] removed from [Valdemar The Hammerman].
04:23:12
SQ
Turn started for Valdemar The Captain
04:23:16
SQ
[Valdemar The Captain] executes skill [Slash] on target [Footman]
04:23:16
SQ
Valdemar The Captain uses skill Slash
04:23:17
SQ
[Valdemar The Captain] executes skill [Slash] on target [Footman]
04:23:17
SQ
Valdemar The Captain uses skill Slash
04:23:17
SQ
Turn started for Hakon The Flailman
04:23:17
SQ
Skill [Shieldwall] removed from [Hakon The Flailman].
04:23:20
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Footman Veteran]
04:23:20
SQ
Hakon The Flailman uses skill Thrust
04:23:22
SQ
Turn started for Ejnar The Guard
04:23:22
SQ
Skill [Spearwall] removed from [Ejnar The Guard].
04:23:24
SQ
[Ejnar The Guard] executes skill [Thrust] on target [Footman Veteran]
04:23:24
SQ
Ejnar The Guard uses skill Thrust
04:23:24
SQ
[Ejnar The Guard] executes skill [Thrust] on target [Footman Veteran]
04:23:24
SQ
Ejnar The Guard uses skill Thrust
04:23:26
SQ
[Burkhard The Pikeman] executes skill [Strike] on target [Footman Veteran]
04:23:26
SQ
Burkhard The Pikeman uses skill Strike
04:23:27
SQ
INFO: Next round issued: 5
04:23:28
SQ
Turn started for Arbalester
04:23:28
SQ
*
04:23:28
SQ
* Arbalester: Starting turn.
04:23:28
SQ
enemyOutranging: 0
04:23:28
SQ
allyOutranging: 1
04:23:28
SQ
-> Behaviors to pick from:
Attack.Bow (38.9797)(*), Idle (1), Defend (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Flee (0), Recover (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Reload (0), Defend.Riposte (0), Retreat (0), SwitchTo.Melee (0)
Attack.Bow (38.9797)(*), Idle (1), Defend (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Roam (0), Flee (0), Recover (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Reload (0), Defend.Riposte (0), Retreat (0), SwitchTo.Melee (0)
04:23:28
SQ
-> Behavior picked: Attack.Bow (38.9797)
04:23:28
SQ
* Arbalester: Using Shoot Bolt against Burkhard The Pikeman!
04:23:28
SQ
Arbalester uses skill Shoot Bolt
04:23:29
SQ
enemyOutranging: 0
04:23:29
SQ
allyOutranging: 1
04:23:29
SQ
-> Behaviors to pick from:
Reload (97.6316)(*), Idle (1), Engage.Ranged (0), Engage.Melee (0), Defend (0), Roam (0), Retreat (0), Recover (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), Flee (0), SwitchTo.Ranged (0), Attack.Bow (0)
Reload (97.6316)(*), Idle (1), Engage.Ranged (0), Engage.Melee (0), Defend (0), Roam (0), Retreat (0), Recover (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), Flee (0), SwitchTo.Ranged (0), Attack.Bow (0)
04:23:29
SQ
-> Behavior picked: Reload (97.6316)
04:23:29
SQ
* Arbalester: Reloading!
04:23:29
SQ
Arbalester uses skill Reload
04:23:29
SQ
enemyOutranging: 0
04:23:29
SQ
allyOutranging: 1
04:23:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), Retreat (0), Defend (0), Roam (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), Flee (0), Recover (0), Engage.Melee (0), Reload (0)
Idle (1)(*), Engage.Ranged (0), Retreat (0), Defend (0), Roam (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), Flee (0), Recover (0), Engage.Melee (0), Reload (0)
04:23:30
SQ
-> Behavior picked: Idle (1)
04:23:30
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
04:23:30
SQ
* ---------------------------------------------------
04:23:30
SQ
Turn started for Arbalester
04:23:30
SQ
*
04:23:30
SQ
* Arbalester: Starting turn.
04:23:31
SQ
enemyOutranging: 0
04:23:31
SQ
allyOutranging: 1
04:23:31
SQ
-> Behaviors to pick from:
Attack.Bow (39.7962)(*), Idle (1), Engage.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend.Riposte (0), BreakFree (0), Attack.Default (0), Roam (0), Defend (0), Reload (0), Engage.Ranged (0), SwitchTo.Melee (0), Recover (0)
Attack.Bow (39.7962)(*), Idle (1), Engage.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend.Riposte (0), BreakFree (0), Attack.Default (0), Roam (0), Defend (0), Reload (0), Engage.Ranged (0), SwitchTo.Melee (0), Recover (0)
04:23:31
SQ
-> Behavior picked: Attack.Bow (39.7962)
04:23:31
SQ
* Arbalester: Using Shoot Bolt against Ulrich The Pikeman!
04:23:31
SQ
Arbalester uses skill Shoot Bolt
04:23:32
SQ
enemyOutranging: 0
04:23:32
SQ
allyOutranging: 1
04:23:32
SQ
-> Behaviors to pick from:
Reload (97.5342)(*), Idle (1), Flee (0), Retreat (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Melee (0), BreakFree (0), Attack.Default (0), Roam (0), Defend (0), Recover (0), Engage.Ranged (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Bow (0)
Reload (97.5342)(*), Idle (1), Flee (0), Retreat (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Melee (0), BreakFree (0), Attack.Default (0), Roam (0), Defend (0), Recover (0), Engage.Ranged (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Bow (0)
04:23:32
SQ
-> Behavior picked: Reload (97.5342)
04:23:32
SQ
* Arbalester: Reloading!
04:23:32
SQ
Arbalester uses skill Reload
04:23:32
SQ
enemyOutranging: 0
04:23:32
SQ
allyOutranging: 1
04:23:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Default (0), Roam (0), Defend (0), Recover (0), Engage.Ranged (0), Defend.Riposte (0), BreakFree (0), Retreat (0), Reload (0)
Idle (1)(*), Flee (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Default (0), Roam (0), Defend (0), Recover (0), Engage.Ranged (0), Defend.Riposte (0), BreakFree (0), Retreat (0), Reload (0)
04:23:32
SQ
-> Behavior picked: Idle (1)
04:23:32
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
04:23:32
SQ
* ---------------------------------------------------
04:23:33
SQ
Turn started for Arbalester
04:23:33
SQ
*
04:23:33
SQ
* Arbalester: Starting turn.
04:23:33
SQ
enemyOutranging: 0
04:23:33
SQ
allyOutranging: 1
04:23:33
SQ
-> Behaviors to pick from:
Attack.Bow (38.9797)(*), Idle (1), Engage.Ranged (0), Attack.Puncture (0), Defend.Riposte (0), Roam (0), BreakFree (0), Recover (0), Retreat (0), Attack.Default (0), Engage.Melee (0), Defend (0), Reload (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0)
Attack.Bow (38.9797)(*), Idle (1), Engage.Ranged (0), Attack.Puncture (0), Defend.Riposte (0), Roam (0), BreakFree (0), Recover (0), Retreat (0), Attack.Default (0), Engage.Melee (0), Defend (0), Reload (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0)
04:23:33
SQ
-> Behavior picked: Attack.Bow (38.9797)
04:23:34
SQ
* Arbalester: Using Shoot Bolt against Burkhard The Pikeman!
04:23:34
SQ
Arbalester uses skill Shoot Bolt
04:23:35
SQ
enemyOutranging: 0
04:23:35
SQ
allyOutranging: 1
04:23:35
SQ
-> Behaviors to pick from:
Reload (97.5)(*), Idle (1), Defend.Riposte (0), Roam (0), Engage.Ranged (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Recover (0), Attack.Puncture (0), Attack.Bow (0)
Reload (97.5)(*), Idle (1), Defend.Riposte (0), Roam (0), Engage.Ranged (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Recover (0), Attack.Puncture (0), Attack.Bow (0)
04:23:35
SQ
-> Behavior picked: Reload (97.5)
04:23:35
SQ
* Arbalester: Reloading!
04:23:35
SQ
Arbalester uses skill Reload
04:23:35
SQ
enemyOutranging: 0
04:23:35
SQ
allyOutranging: 1
04:23:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Flee (0), Engage.Ranged (0), BreakFree (0), Attack.Puncture (0), Attack.Bow (0), Attack.Default (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Recover (0), Retreat (0), Roam (0), Reload (0)
Idle (1)(*), Defend.Riposte (0), Flee (0), Engage.Ranged (0), BreakFree (0), Attack.Puncture (0), Attack.Bow (0), Attack.Default (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Recover (0), Retreat (0), Roam (0), Reload (0)
04:23:35
SQ
-> Behavior picked: Idle (1)
04:23:35
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
04:23:35
SQ
* ---------------------------------------------------
04:23:35
SQ
Turn started for Footman Veteran
04:23:35
SQ
*
04:23:35
SQ
* Footman Veteran: Starting turn.
04:23:36
SQ
enemyOutranging: 0
04:23:36
SQ
allyOutranging: 1
04:23:36
SQ
-> Behaviors to pick from:
Attack.Split (254.581)(*), Attack.Default (97.8738)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), Attack.Lash (0), Flee (0), Attack.Decapitate (0), Roam (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend (0), Retreat (0), Recover (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Defend.Spearwall (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.CrushArmor (0)
Attack.Split (254.581)(*), Attack.Default (97.8738)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), Attack.Lash (0), Flee (0), Attack.Decapitate (0), Roam (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend (0), Retreat (0), Recover (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Defend.Spearwall (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.CrushArmor (0)
04:23:36
SQ
-> Behavior picked: Attack.Split (254.581)
04:23:36
SQ
* Footman Veteran: Using Split against Egon The Archer!
04:23:36
SQ
Footman Veteran uses skill Split
04:23:36
SQ
enemyOutranging: 0
04:23:36
SQ
allyOutranging: 1
04:23:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Flee (0), Defend.Shieldwall (0), Defend (0), Attack.Decapitate (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Default (0), Retreat (0), Recover (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Defend.Spearwall (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Split (0)
Idle (1)(*), Attack.Lash (0), Flee (0), Defend.Shieldwall (0), Defend (0), Attack.Decapitate (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Default (0), Retreat (0), Recover (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Knockback (0), Defend.Spearwall (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Split (0)
04:23:37
SQ
-> Behavior picked: Idle (1)
04:23:37
SQ
* Footman Veteran: Ending Turn with 3 of 9 AP left.
04:23:37
SQ
* ---------------------------------------------------
04:23:37
SQ
Turn started for Egon The Archer
04:23:39
SQ
[Egon The Archer] executes skill [Impale] on target [Footman Veteran]
04:23:39
SQ
Egon The Archer uses skill Impale
04:23:40
SQ
Turn started for Ulrich The Pikeman
04:23:42
SQ
[Ulrich The Pikeman] executes skill [Strike] on target [Standard Bearer]
04:23:42
SQ
Ulrich The Pikeman uses skill Strike
04:23:43
SQ
Turn started for Footman Veteran
04:23:43
SQ
*
04:23:43
SQ
* Footman Veteran: Starting turn.
04:23:43
SQ
enemyOutranging: 0
04:23:43
SQ
allyOutranging: 1
04:23:44
SQ
-> Behaviors to pick from:
Attack.Default (82.6012)(*), Idle (1), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Lash (0), Retreat (0), Defend.Riposte (0), Defend.Knockback (0), Recover (0), Defend (0), Flee (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), Roam (0), SwitchTo.Melee (0)
Attack.Default (82.6012)(*), Idle (1), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Lash (0), Retreat (0), Defend.Riposte (0), Defend.Knockback (0), Recover (0), Defend (0), Flee (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), Roam (0), SwitchTo.Melee (0)
04:23:44
SQ
-> Behavior picked: Attack.Default (82.6012)
04:23:44
SQ
* Footman Veteran: Using Strike against Hakon The Flailman!
04:23:44
SQ
Footman Veteran uses skill Strike
04:23:44
SQ
enemyOutranging: 0
04:23:44
SQ
allyOutranging: 1
04:23:44
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Lash (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Recover (0), Defend (0), Flee (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), Roam (0), SwitchTo.Melee (0), Attack.Default (0)
Idle (1)(*), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Lash (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Recover (0), Defend (0), Flee (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), Roam (0), SwitchTo.Melee (0), Attack.Default (0)
04:23:44
SQ
-> Behavior picked: Idle (1)
04:23:44
SQ
* Footman Veteran: Ending Turn with 3 of 9 AP left.
04:23:44
SQ
* ---------------------------------------------------
04:23:45
SQ
Turn started for Footman
04:23:45
SQ
Skill [Shieldwall] removed from [Footman].
04:23:45
SQ
*
04:23:45
SQ
* Footman: Starting turn.
04:23:45
SQ
enemyOutranging: 0
04:23:45
SQ
allyOutranging: 1
04:23:45
SQ
-> Behaviors to pick from:
Defend.Shieldwall (93.5493)(*), Attack.Default (56.6017)(*), Idle (1), SwitchTo.Ranged (0), Defend (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Riposte (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), Attack.Split (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Recover (0), Attack.SplitShield (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0)
Defend.Shieldwall (93.5493)(*), Attack.Default (56.6017)(*), Idle (1), SwitchTo.Ranged (0), Defend (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Riposte (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), Attack.Split (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Recover (0), Attack.SplitShield (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0)
04:23:45
SQ
-> Behavior picked: Defend.Shieldwall (93.5493)
04:23:46
SQ
* Footman: Using Shieldwall!
04:23:46
SQ
Footman uses skill Shieldwall
04:23:46
SQ
enemyOutranging: 0
04:23:46
SQ
allyOutranging: 1
04:23:46
SQ
-> Behaviors to pick from:
Attack.Default (55.9367)(*), Idle (1), Defend (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), Attack.KnockOut (0), BreakFree (0), Retreat (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Lash (0), Recover (0), Attack.SplitShield (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Shieldwall (0)
Attack.Default (55.9367)(*), Idle (1), Defend (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0), Attack.KnockOut (0), BreakFree (0), Retreat (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Lash (0), Recover (0), Attack.SplitShield (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Shieldwall (0)
04:23:46
SQ
-> Behavior picked: Attack.Default (55.9367)
04:23:47
SQ
* Footman: Using Slash against Valdemar The Captain!
04:23:47
SQ
Footman uses skill Slash
04:23:47
SQ
enemyOutranging: 0
04:23:47
SQ
allyOutranging: 1
04:23:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Lash (0), Engage.Melee (0), Flee (0), Attack.KnockOut (0), BreakFree (0), Retreat (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Split (0), Recover (0), Attack.SplitShield (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Lash (0), Engage.Melee (0), Flee (0), Attack.KnockOut (0), BreakFree (0), Retreat (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Split (0), Recover (0), Attack.SplitShield (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
04:23:47
SQ
-> Behavior picked: Idle (1)
04:23:47
SQ
* Footman: Ending Turn with 1 of 9 AP left.
04:23:47
SQ
* ---------------------------------------------------
04:23:47
SQ
Turn started for Footman
04:23:47
SQ
*
04:23:47
SQ
* Footman: Starting turn.
04:23:48
SQ
enemyOutranging: 0
04:23:48
SQ
allyOutranging: 1
04:23:48
SQ
-> Behaviors to pick from:
Defend.Shieldwall (197.031)(*), Attack.Default (81.8653)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Attack.KnockOut (0), Roam (0), Recover (0), Flee (0), Attack.CrushArmor (0), Defend (0), Retreat (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Swing (0), Attack.SplitShield (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Split (0), Engage.Melee (0), Defend.Riposte (0)
Defend.Shieldwall (197.031)(*), Attack.Default (81.8653)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Attack.KnockOut (0), Roam (0), Recover (0), Flee (0), Attack.CrushArmor (0), Defend (0), Retreat (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Swing (0), Attack.SplitShield (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Split (0), Engage.Melee (0), Defend.Riposte (0)
04:23:48
SQ
-> Behavior picked: Defend.Shieldwall (197.031)
04:23:48
SQ
* Footman: Using Shieldwall!
04:23:48
SQ
Footman uses skill Shieldwall
04:23:48
SQ
enemyOutranging: 0
04:23:48
SQ
allyOutranging: 1
04:23:48
SQ
-> Behaviors to pick from:
Attack.Default (80.8673)(*), Idle (1), Defend.Knockback (0), Defend (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Decapitate (0), Recover (0), Flee (0), Attack.CrushArmor (0), Attack.Swing (0), Retreat (0), Defend.Spearwall (0), Roam (0), BreakFree (0), Attack.SplitShield (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Split (0), Engage.Melee (0), Defend.Riposte (0), Defend.Shieldwall (0)
Attack.Default (80.8673)(*), Idle (1), Defend.Knockback (0), Defend (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Decapitate (0), Recover (0), Flee (0), Attack.CrushArmor (0), Attack.Swing (0), Retreat (0), Defend.Spearwall (0), Roam (0), BreakFree (0), Attack.SplitShield (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Split (0), Engage.Melee (0), Defend.Riposte (0), Defend.Shieldwall (0)
04:23:48
SQ
-> Behavior picked: Attack.Default (80.8673)
04:23:49
SQ
* Footman: Using Thrust against Egon The Archer!
04:23:49
SQ
Footman uses skill Thrust
04:23:49
SQ
Egon The Archer has died.
04:23:49
SQ
enemyOutranging: 0
04:23:49
SQ
allyOutranging: 3
04:23:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Decapitate (0), Attack.Lash (0), Attack.KnockOut (0), BreakFree (0), Attack.SplitShield (0), Flee (0), Attack.CrushArmor (0), Attack.Swing (0), Retreat (0), Defend.Spearwall (0), Roam (0), Recover (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Split (0), Engage.Melee (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Attack.Decapitate (0), Attack.Lash (0), Attack.KnockOut (0), BreakFree (0), Attack.SplitShield (0), Flee (0), Attack.CrushArmor (0), Attack.Swing (0), Retreat (0), Defend.Spearwall (0), Roam (0), Recover (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Split (0), Engage.Melee (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Default (0)
04:23:49
SQ
-> Behavior picked: Idle (1)
04:23:49
SQ
* Footman: Ending Turn with 1 of 9 AP left.
04:23:49
SQ
* ---------------------------------------------------
04:23:50
SQ
Turn started for Torkel The Pikeman
04:23:51
SQ
Valdemar The Hammerman has died.
04:23:51
SQ
Skill [Nighttime] removed from [Kunold The Flailman].
04:23:51
SQ
Skill [Nighttime] removed from [Valdemar The Captain].
04:23:51
SQ
Skill [Nighttime] removed from [Hakon The Flailman].
04:23:51
SQ
Skill [Nighttime] removed from [Ejnar The Guard].
04:23:51
SQ
Skill [Nighttime] removed from [Burkhard The Pikeman].
04:23:51
SQ
Skill [Nighttime] removed from [Ulrich The Pikeman].
04:23:51
SQ
Skill [Nighttime] removed from [Torkel The Pikeman].
04:23:51
Resource
Unloading: gfx/orientation_overlay.png
04:23:51
Resource
Loading: music/defeat_01.ogg
04:23:55
Resource
Unloading: music/noble_01.ogg
04:23:59
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
04:23:59
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
04:23:59
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
04:23:59
SQ
World::onCombatFinished
04:23:59
SQ
TacticalState::onFinish
04:24:00
Resource
Unloading: gfx/object_0.png
04:24:00
Resource
Unloading: gfx/detail.png
04:24:00
Resource
Unloading Resource Package "Temporary Tactical Resources".
04:24:04
SQ
Load campaign: quicksave
04:24:06
Scene
Finished loading scene.
04:24:07
SQ
contract added: Secure Cemetery
04:24:07
SQ
contract added: Armed Courier
04:24:07
SQ
contract added: Armed Courier
04:24:07
SQ
contract added: Drive away bandits
04:24:07
SQ
contract added: Return Item
04:24:07
SQ
contract added: Escort Caravan
04:24:07
SQ
contract added: Secure Cemetery
04:24:07
SQ
contract added: Secure Cemetery
04:24:07
SQ
contract added: Armed Courier
04:24:07
SQ
contract added: Hunting Beasts
04:24:07
SQ
contract added: Hunting Beasts
04:24:07
SQ
contract added: Escort Caravan
04:24:07
SQ
contract added: Armed Courier
04:24:07
SQ
contract added: Armed Courier
04:24:07
SQ
contract added: Escort Caravan
04:24:07
SQ
contract added: Drive away bandits
04:24:07
SQ
contract added: Armed Courier
04:24:08
Resource
Loading: music/worldmap_06.ogg
04:24:08
Resource
Unloading: music/defeat_01.ogg
04:24:24
Script
VM collected 1 object(s) and deleted them.
04:25:01
SQ
contract removed: 63
04:25:07
SQ
contract removed: 64
04:25:12
SQ
contract removed: 65
04:25:24
Script
VM collected 2 object(s) and deleted them.
04:25:41
SQ
contract removed: 66
04:25:42
SQ
Location entered: Stohl
04:25:43
Resource
Loading: music/worldmap_05.ogg
04:25:48
Resource
Unloading: music/worldmap_06.ogg
04:25:49
SQ
Location entered: Stohl
04:25:49
Resource
Loading: music/village_01.ogg
04:25:50
SQ
showing contract: Secure Cemetery
04:25:53
Resource
Unloading: music/worldmap_05.ogg
04:26:07
SQ
showing contract: Drive away bandits
04:26:14
SQ
contract activated: Drive away bandits
04:26:19
Resource
Loading: music/worldmap_08.ogg
04:26:24
Resource
Unloading: music/village_01.ogg
04:26:31
SQ
Save campaign: quicksave
04:26:32
Scene
Finished saving scene.
04:27:24
Script
VM collected 2 object(s) and deleted them.
04:28:53
SQ
Skill [Pierced Arm Muscles] removed from [Valdemar The Captain].
04:28:53
SQ
Skill [Pierced Chest] removed from [Burkhard The Pikeman].
04:29:06
SQ
contract added: Secure Cemetery
04:29:06
Resource
Loading: music/worldmap_06.ogg
04:29:09
Resource
Unloading: music/worldmap_08.ogg
04:29:19
SQ
contract added: Return Item
04:29:27
SQ
contract added: Return Item
04:29:27
SQ
contract added: Return Item
04:29:40
SQ
Save campaign: autosave
04:29:42
Scene
Finished saving scene.
04:29:43
SQ
WorldState::onHide
04:29:43
Resource
Loading: gfx/detail.png
04:29:43
Texture
Texture "gfx/detail.png" (ID: 523) took up approximately 10922kb in video memory.
04:29:43
Resource
Loading: gfx/object_0.png
04:29:44
Texture
Texture "gfx/object_0.png" (ID: 526) took up approximately 21845kb in video memory.
04:29:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (21,5).
04:29:44
Resource
Loading: gfx/orientation_overlay.png
04:29:44
Texture
Texture "gfx/orientation_overlay.png" (ID: 548) took up approximately 512kb in video memory.
04:29:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (21,6).
04:29:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (21,4).
04:29:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_guard" at (21,7).
04:29:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_guard" at (21,3).
04:29:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/allies/donkey" at (22,4).
04:29:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (23,4).
04:29:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (21,8).
04:29:44
Resource
Loading: sounds/atmosphere/rain_02.wav
04:29:44
SQ
TACTICAL: STASH LOCKED: true
04:29:44
SQ
INFO: Next round issued: 1
04:29:44
Resource
Started loading Resource Package "Temporary Tactical Resources".
04:29:44
Resource
Loading: sounds/misc/donkey_hurt_01.wav
04:29:44
Resource
Loading: sounds/misc/donkey_hurt_02.wav
04:29:44
Resource
Loading: sounds/misc/donkey_hurt_03.wav
04:29:44
SQ
Turn started for Caravan Hand
04:29:44
SQ
*
04:29:44
SQ
* Caravan Hand: Starting turn.
04:29:44
Resource
Loading: sounds/misc/donkey_death_01.wav
04:29:44
Resource
Loading: sounds/misc/donkey_death_02.wav
04:29:44
Resource
Loading: sounds/misc/donkey_idle_01.wav
04:29:44
Resource
Loading: music/civilians_01.ogg
04:29:44
Resource
Loading: sounds/misc/donkey_idle_02.wav
04:29:45
Resource
Unloading: music/worldmap_06.ogg
04:29:45
Resource
Loading: sounds/misc/donkey_idle_03.wav
04:29:45
Resource
Loading: sounds/misc/donkey_idle_04.wav
04:29:45
Resource
Loading: sounds/misc/donkey_idle_05.wav
04:29:45
Resource
Loading: sounds/misc/donkey_idle_06.wav
04:29:45
Resource
Loading: sounds/misc/donkey_idle_07.wav
04:29:45
Resource
Loading: sounds/misc/donkey_idle_08.wav
04:29:45
SQ
enemyOutranging: 0
04:29:45
SQ
allyOutranging: 0
04:29:45
SQ
defensive score: 0
04:29:45
SQ
defensive threshold: 0.173554
04:29:45
SQ
-> Behaviors to pick from:
Engage.Melee (2.55357)(*), Idle (1)(*), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Engage.Melee (2.55357)(*), Idle (1)(*), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
04:29:45
SQ
-> Behavior picked: Engage.Melee (2.55357)
04:29:45
SQ
* Caravan Hand: Engaging to melee range with Ejnar The Guard (not visible), accepted_distance=0
04:29:45
SQ
* Caravan Hand: Reached engage destination
04:29:45
SQ
enemyOutranging: 0
04:29:45
SQ
allyOutranging: 0
04:29:45
SQ
defensive score: 0
04:29:45
SQ
defensive threshold: 0.173554
04:29:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
04:29:45
SQ
-> Behavior picked: Idle (1)
04:29:45
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
04:29:45
SQ
* ---------------------------------------------------
04:29:45
SQ
Turn started for Caravan Hand
04:29:45
SQ
*
04:29:45
SQ
* Caravan Hand: Starting turn.
04:29:46
SQ
enemyOutranging: 0
04:29:46
SQ
allyOutranging: 0
04:29:46
SQ
defensive score: 0
04:29:46
SQ
defensive threshold: 0.173554
04:29:46
SQ
-> Behaviors to pick from:
Engage.Melee (3.92857)(*), Idle (1)(*), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Engage.Melee (3.92857)(*), Idle (1)(*), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
04:29:46
SQ
-> Behavior picked: Engage.Melee (3.92857)
04:29:46
SQ
* Caravan Hand: Engaging to melee range with Ejnar The Guard (not visible), accepted_distance=0
04:29:46
SQ
* Caravan Hand: Reached engage destination
04:29:46
SQ
enemyOutranging: 0
04:29:46
SQ
allyOutranging: 0
04:29:46
SQ
defensive score: 0
04:29:46
SQ
defensive threshold: 0.173554
04:29:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
04:29:46
SQ
-> Behavior picked: Idle (1)
04:29:46
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
04:29:46
SQ
* ---------------------------------------------------
04:29:46
SQ
Turn started for Caravan Hand
04:29:46
SQ
*
04:29:46
SQ
* Caravan Hand: Starting turn.
04:29:46
SQ
enemyOutranging: 0
04:29:46
SQ
allyOutranging: 0
04:29:46
SQ
defensive score: 0
04:29:46
SQ
defensive threshold: 0.173554
04:29:46
SQ
-> Behaviors to pick from:
Engage.Melee (4.98437)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Engage.Melee (4.98437)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
04:29:46
SQ
-> Behavior picked: Engage.Melee (4.98437)
04:29:46
SQ
* Caravan Hand: Engaging to melee range with Ejnar The Guard (not visible), accepted_distance=0
04:29:46
SQ
* Caravan Hand: Reached engage destination
04:29:46
SQ
enemyOutranging: 0
04:29:46
SQ
allyOutranging: 0
04:29:46
SQ
defensive score: 0
04:29:46
SQ
defensive threshold: 0.173554
04:29:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
04:29:47
SQ
-> Behavior picked: Idle (1)
04:29:47
SQ
* Caravan Hand: Ending Turn with 3 of 9 AP left.
04:29:47
SQ
* ---------------------------------------------------
04:29:47
SQ
Turn started for Caravan Hand
04:29:47
SQ
*
04:29:47
SQ
* Caravan Hand: Starting turn.
04:29:47
SQ
enemyOutranging: 0
04:29:47
SQ
allyOutranging: 0
04:29:47
SQ
defensive score: 0
04:29:47
SQ
defensive threshold: 0.173554
04:29:47
SQ
-> Behaviors to pick from:
Engage.Melee (4.125)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Engage.Melee (4.125)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
04:29:47
SQ
-> Behavior picked: Engage.Melee (4.125)
04:29:47
SQ
* Caravan Hand: Engaging to melee range with Ejnar The Guard (not visible), accepted_distance=0
04:29:47
SQ
* Caravan Hand: Reached engage destination
04:29:47
SQ
enemyOutranging: 0
04:29:47
SQ
allyOutranging: 0
04:29:47
SQ
defensive score: 0
04:29:47
SQ
defensive threshold: 0.173554
04:29:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
04:29:47
SQ
-> Behavior picked: Idle (1)
04:29:47
SQ
* Caravan Hand: Ending Turn with 3 of 9 AP left.
04:29:47
SQ
* ---------------------------------------------------
04:29:47
SQ
Turn started for Caravan Guard
04:29:47
SQ
*
04:29:47
SQ
* Caravan Guard: Starting turn.
04:29:48
SQ
enemyOutranging: 0
04:29:48
SQ
allyOutranging: 0
04:29:48
SQ
defensive score: 0
04:29:48
SQ
defensive threshold: 0.173554
04:29:48
SQ
-> Behaviors to pick from:
Engage.Melee (2.725)(*), Idle (1)(*), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Engage.Melee (2.725)(*), Idle (1)(*), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
04:29:48
SQ
-> Behavior picked: Engage.Melee (2.725)
04:29:48
SQ
* Caravan Guard: Engaging to melee range with Ejnar The Guard (not visible), accepted_distance=0
04:29:48
SQ
* Caravan Guard: Reached engage destination
04:29:48
SQ
enemyOutranging: 0
04:29:48
SQ
allyOutranging: 0
04:29:48
SQ
defensive score: 0
04:29:48
SQ
defensive threshold: 0.173554
04:29:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
04:29:48
SQ
-> Behavior picked: Idle (1)
04:29:48
SQ
* Caravan Guard: Ending Turn with 1 of 9 AP left.
04:29:48
SQ
* ---------------------------------------------------
04:29:48
SQ
Turn started for Hakon The Flailman
04:29:52
SQ
Turn started for Burkhard The Pikeman
04:29:54
SQ
Turn started for Egon The Archer
04:29:59
SQ
Turn started for Ejnar The Guard
04:30:04
SQ
Turn started for Caravan Guard
04:30:04
SQ
*
04:30:04
SQ
* Caravan Guard: Starting turn.
04:30:04
SQ
enemyOutranging: 1
04:30:04
SQ
allyOutranging: 0
04:30:04
SQ
defensive score: 0
04:30:04
SQ
defensive threshold: 1.73554
04:30:04
SQ
-> Behaviors to pick from:
Engage.Melee (6.435)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
Engage.Melee (6.435)(*), Idle (1), Defend (0), BreakFree (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0)
04:30:04
SQ
-> Behavior picked: Engage.Melee (6.435)
04:30:04
SQ
* Caravan Guard: Engaging to melee range with Ulrich The Pikeman (not visible), accepted_distance=0
04:30:04
SQ
* Caravan Guard: Reached engage destination
04:30:04
SQ
enemyOutranging: 1
04:30:04
SQ
allyOutranging: 0
04:30:04
SQ
defensive score: 0
04:30:04
SQ
defensive threshold: 1.73554
04:30:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Lash (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Flee (0), Engage.Melee (0)
04:30:04
SQ
-> Behavior picked: Idle (1)
04:30:04
SQ
* Caravan Guard: Ending Turn with 1 of 9 AP left.
04:30:04
SQ
* ---------------------------------------------------
04:30:05
SQ
Turn started for Ulrich The Pikeman
04:30:06
SQ
Turn started for Valdemar The Hammerman
04:30:10
SQ
Turn started for Torkel The Pikeman
04:30:11
SQ
Skill [Hidden] removed from [Torkel The Pikeman].
04:30:12
SQ
Turn started for Kunold The Flailman
04:30:13
SQ
Turn started for Valdemar The Captain
04:30:22
SQ
[Egon The Archer] executes skill [Shoot Bolt] on target [Caravan Guard]
04:30:22
SQ
Egon The Archer uses skill Shoot Bolt
04:30:27
SQ
INFO: Next round issued: 2
04:30:28
SQ
Turn started for Caravan Hand
04:30:28
SQ
*
04:30:28
SQ
* Caravan Hand: Starting turn.
04:30:28
SQ
enemyOutranging: 1
04:30:28
SQ
allyOutranging: 0
04:30:28
SQ
defensive score: 0
04:30:28
SQ
defensive threshold: 1.73554
04:30:28
SQ
stopping early so we don't give a free attack
04:30:28
SQ
stopping early so we don't give a free attack
04:30:28
SQ
stopping early so we don't give a free attack
04:30:28
SQ
stopping early so we don't give a free attack
04:30:28
SQ
stopping early so we don't give a free attack
04:30:28
SQ
stopping early so we don't give a free attack
04:30:29
SQ
-> Behaviors to pick from:
Engage.Melee (5.04922)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Roam (0), Defend (0)
Engage.Melee (5.04922)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Roam (0), Defend (0)
04:30:29
SQ
-> Behavior picked: Engage.Melee (5.04922)
04:30:29
SQ
* Caravan Hand: Engaging to melee range with Hakon The Flailman (visible), accepted_distance=0
04:30:29
SQ
* Caravan Hand: Reached engage destination
04:30:29
SQ
enemyOutranging: 1
04:30:29
SQ
allyOutranging: 0
04:30:29
SQ
-> Behaviors to pick from:
Attack.Default (35.516)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Flee (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Defend (0), Engage.Melee (0)
Attack.Default (35.516)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Flee (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Defend (0), Engage.Melee (0)
04:30:29
SQ
-> Behavior picked: Attack.Default (35.516)
04:30:30
SQ
* Caravan Hand: Using Stab against Hakon The Flailman!
04:30:30
SQ
Caravan Hand uses skill Stab
04:30:30
SQ
enemyOutranging: 1
04:30:30
SQ
allyOutranging: 0
04:30:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Attack.SplitShield (0), Roam (0), Flee (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Lash (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Attack.SplitShield (0), Roam (0), Flee (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend (0), Engage.Melee (0), Attack.Default (0)
04:30:30
SQ
-> Behavior picked: Idle (1)
04:30:30
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
04:30:30
SQ
* ---------------------------------------------------
04:30:31
SQ
Turn started for Caravan Hand
04:30:31
SQ
*
04:30:31
SQ
* Caravan Hand: Starting turn.
04:30:31
SQ
enemyOutranging: 1
04:30:31
SQ
allyOutranging: 0
04:30:31
SQ
stopping early so we don't give a free attack
04:30:31
SQ
stopping early so we don't give a free attack
04:30:31
SQ
stopping early so we don't give a free attack
04:30:31
SQ
stopping early so we don't give a free attack
04:30:31
SQ
stopping early so we don't give a free attack
04:30:31
SQ
-> Behaviors to pick from:
Engage.Melee (4.16439)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Roam (0), Defend (0)
Engage.Melee (4.16439)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Roam (0), Defend (0)
04:30:31
SQ
-> Behavior picked: Engage.Melee (4.16439)
04:30:31
SQ
* Caravan Hand: Engaging to melee range with Ejnar The Guard (visible), accepted_distance=0
04:30:32
SQ
* Caravan Hand: Reached engage destination
04:30:32
SQ
enemyOutranging: 1
04:30:32
SQ
allyOutranging: 0
04:30:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Defend (0), Engage.Melee (0)
04:30:32
SQ
-> Behavior picked: Idle (1)
04:30:32
SQ
* Caravan Hand: Waiting with 5 of 9 AP left.
04:30:32
SQ
* ---------------------------------------------------
04:30:32
SQ
Turn started for Caravan Hand
04:30:32
SQ
*
04:30:32
SQ
* Caravan Hand: Starting turn.
04:30:33
SQ
enemyOutranging: 1
04:30:33
SQ
allyOutranging: 0
04:30:33
SQ
stopping early so we don't give a free attack
04:30:33
SQ
stopping early so we don't give a free attack
04:30:33
SQ
stopping early so we don't give a free attack
04:30:33
SQ
stopping early so we don't give a free attack
04:30:33
SQ
-> Behaviors to pick from:
Engage.Melee (4.0947)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Roam (0), Defend (0)
Engage.Melee (4.0947)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Roam (0), Defend (0)
04:30:33
SQ
-> Behavior picked: Engage.Melee (4.0947)
04:30:33
SQ
* Caravan Hand: Engaging to melee range with Ejnar The Guard (visible), accepted_distance=0
04:30:33
SQ
* Caravan Hand: Reached engage destination
04:30:33
SQ
enemyOutranging: 1
04:30:33
SQ
allyOutranging: 0
04:30:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Defend (0), Engage.Melee (0)
04:30:34
SQ
-> Behavior picked: Idle (1)
04:30:34
SQ
* Caravan Hand: Waiting with 5 of 9 AP left.
04:30:34
SQ
* ---------------------------------------------------
04:30:34
SQ
Turn started for Caravan Hand
04:30:34
SQ
*
04:30:34
SQ
* Caravan Hand: Starting turn.
04:30:35
SQ
enemyOutranging: 1
04:30:35
SQ
allyOutranging: 0
04:30:35
SQ
stopping early so we don't give a free attack
04:30:35
SQ
stopping early so we don't give a free attack
04:30:35
SQ
stopping early so we don't give a free attack
04:30:35
SQ
stopping early so we don't give a free attack
04:30:35
SQ
stopping early so we don't give a free attack
04:30:35
SQ
-> Behaviors to pick from:
Engage.Melee (3.49874)(*), Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Roam (0), Defend (0)
Engage.Melee (3.49874)(*), Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Roam (0), Defend (0)
04:30:35
SQ
-> Behavior picked: Engage.Melee (3.49874)
04:30:35
SQ
* Caravan Hand: Engaging to melee range with Ejnar The Guard (visible), accepted_distance=0
04:30:35
SQ
* Caravan Hand: Reached engage destination
04:30:35
SQ
enemyOutranging: 1
04:30:35
SQ
allyOutranging: 0
04:30:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Defend (0), Engage.Melee (0)
04:30:35
SQ
-> Behavior picked: Idle (1)
04:30:35
SQ
* Caravan Hand: Waiting with 7 of 9 AP left.
04:30:35
SQ
* ---------------------------------------------------
04:30:36
SQ
Turn started for Caravan Guard
04:30:36
SQ
*
04:30:36
SQ
* Caravan Guard: Starting turn.
04:30:36
SQ
enemyOutranging: 1
04:30:36
SQ
allyOutranging: 0
04:30:36
SQ
stopping early so we don't give a free attack
04:30:36
SQ
stopping early so we don't give a free attack
04:30:37
SQ
-> Behaviors to pick from:
Defend.Shieldwall (381.262)(*), Engage.Melee (4.33864), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Roam (0), Defend (0)
Defend.Shieldwall (381.262)(*), Engage.Melee (4.33864), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Roam (0), Defend (0)
04:30:37
SQ
-> Behavior picked: Defend.Shieldwall (381.262)
04:30:37
SQ
* Caravan Guard: Using Shieldwall!
04:30:37
SQ
Caravan Guard uses skill Shieldwall
04:30:37
SQ
enemyOutranging: 1
04:30:37
SQ
allyOutranging: 0
04:30:37
SQ
stopping early so we don't give a free attack
04:30:37
SQ
stopping early so we don't give a free attack
04:30:37
SQ
stopping early so we don't give a free attack
04:30:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Roam (0), Defend (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Roam (0), Defend (0), Defend.Shieldwall (0)
04:30:37
SQ
-> Behavior picked: Idle (1)
04:30:37
SQ
* Caravan Guard: Waiting with 5 of 9 AP left.
04:30:37
SQ
* ---------------------------------------------------
04:30:38
SQ
Turn started for Caravan Guard
04:30:38
SQ
*
04:30:38
SQ
* Caravan Guard: Starting turn.
04:30:38
SQ
enemyOutranging: 1
04:30:38
SQ
allyOutranging: 0
04:30:38
SQ
stopping early so we don't give a free attack
04:30:38
SQ
stopping early so we don't give a free attack
04:30:38
SQ
stopping early so we don't give a free attack
04:30:38
SQ
stopping early so we don't give a free attack
04:30:38
SQ
-> Behaviors to pick from:
Engage.Melee (3.92045)(*), Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Roam (0), Defend (0)
Engage.Melee (3.92045)(*), Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Roam (0), Defend (0)
04:30:38
SQ
-> Behavior picked: Idle (1)
04:30:38
SQ
* Caravan Guard: Waiting with 9 of 9 AP left.
04:30:38
SQ
* ---------------------------------------------------
04:30:39
SQ
Turn started for Hakon The Flailman
04:30:51
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Caravan Hand]
04:30:51
SQ
Hakon The Flailman uses skill Thrust
04:30:52
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Caravan Hand]
04:30:52
SQ
Hakon The Flailman uses skill Thrust
04:30:52
SQ
Turn started for Valdemar The Hammerman
04:30:59
SQ
[Valdemar The Hammerman] executes skill [Slash] on target [Caravan Hand]
04:30:59
SQ
Valdemar The Hammerman uses skill Slash
04:31:00
SQ
Turn started for Kunold The Flailman
04:31:02
SQ
[Kunold The Flailman] executes skill [Slash] on target [Caravan Hand]
04:31:02
SQ
Kunold The Flailman uses skill Slash
04:31:03
SQ
Turn started for Burkhard The Pikeman
04:31:05
SQ
Turn started for Ulrich The Pikeman
04:31:07
SQ
[Ulrich The Pikeman] executes skill [Strike] on target [Caravan Hand]
04:31:07
SQ
Ulrich The Pikeman uses skill Strike
04:31:07
SQ
Turn started for Ejnar The Guard
04:31:09
SQ
[Ejnar The Guard] executes skill [Thrust] on target [Caravan Hand]
04:31:09
SQ
Ejnar The Guard uses skill Thrust
04:31:10
SQ
Turn started for Torkel The Pikeman
04:31:12
SQ
[Torkel The Pikeman] executes skill [Strike] on target [Caravan Hand]
04:31:12
SQ
Torkel The Pikeman uses skill Strike
04:31:12
SQ
Caravan Hand has died.
04:31:13
UI
Failed to load procedural content "procedural/tacticalentity(59249,133548,socket,arrow)".
04:31:13
SQ
Turn started for Egon The Archer
04:31:15
SQ
[Egon The Archer] executes skill [Reload] on target [Egon The Archer]
04:31:15
SQ
Egon The Archer uses skill Reload
04:31:16
SQ
[Egon The Archer] executes skill [Shoot Bolt] on target [Caravan Hand]
04:31:16
SQ
Egon The Archer uses skill Shoot Bolt
04:31:16
SQ
Turn started for Valdemar The Captain
04:31:19
SQ
*
04:31:19
SQ
* Caravan Hand: Resuming turn.
04:31:19
SQ
enemyOutranging: 1
04:31:19
SQ
allyOutranging: 0
04:31:19
SQ
-> Behaviors to pick from:
Attack.Default (33.7961)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Roam (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Attack.KnockOut (0)
Attack.Default (33.7961)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Roam (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Attack.KnockOut (0)
04:31:19
SQ
-> Behavior picked: Attack.Default (33.7961)
04:31:20
SQ
* Caravan Hand: Using Cleave against Ejnar The Guard!
04:31:20
SQ
Caravan Hand uses skill Cleave
04:31:20
SQ
enemyOutranging: 1
04:31:20
SQ
allyOutranging: 0
04:31:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0), Attack.Split (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Default (0)
Idle (1)(*), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0), Attack.Split (0), Attack.Lash (0), Attack.KnockOut (0), Attack.Default (0)
04:31:20
SQ
-> Behavior picked: Idle (1)
04:31:20
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
04:31:20
SQ
* ---------------------------------------------------
04:31:21
SQ
*
04:31:21
SQ
* Caravan Hand: Resuming turn.
04:31:21
SQ
enemyOutranging: 1
04:31:21
SQ
allyOutranging: 0
04:31:21
SQ
stopping early so we don't give a free attack
04:31:21
SQ
-> Behaviors to pick from:
Engage.Melee (5.83496)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Roam (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Attack.KnockOut (0)
Engage.Melee (5.83496)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Roam (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Attack.KnockOut (0)
04:31:21
SQ
-> Behavior picked: Engage.Melee (5.83496)
04:31:21
SQ
* Caravan Hand: Engaging to melee range with Valdemar The Hammerman (visible), accepted_distance=0
04:31:21
SQ
* Caravan Hand: Reached engage destination
04:31:21
SQ
enemyOutranging: 1
04:31:21
SQ
allyOutranging: 0
04:31:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Roam (0), Attack.Default (0), Attack.Split (0), Attack.Lash (0), Attack.KnockOut (0), Engage.Melee (0)
Idle (1)(*), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Attack.SplitShield (0), Roam (0), Attack.Default (0), Attack.Split (0), Attack.Lash (0), Attack.KnockOut (0), Engage.Melee (0)
04:31:22
SQ
-> Behavior picked: Idle (1)
04:31:22
SQ
* Caravan Hand: Ending Turn with 2 of 9 AP left.
04:31:22
SQ
* ---------------------------------------------------
04:31:22
SQ
*
04:31:22
SQ
* Caravan Guard: Resuming turn.
04:31:22
SQ
enemyOutranging: 1
04:31:22
SQ
allyOutranging: 0
04:31:23
SQ
-> Behaviors to pick from:
Engage.Melee (4.90057)(*), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Flee (0), Attack.Default (0), Recover (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Lash (0)
Engage.Melee (4.90057)(*), Idle (1), Attack.Swing (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Flee (0), Attack.Default (0), Recover (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Lash (0)
04:31:23
SQ
-> Behavior picked: Engage.Melee (4.90057)
04:31:23
SQ
* Caravan Guard: Engaging to melee range with Valdemar The Captain (visible), accepted_distance=0
04:31:23
SQ
* Caravan Guard: Reached engage destination
04:31:23
SQ
enemyOutranging: 1
04:31:23
SQ
allyOutranging: 0
04:31:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Recover (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Lash (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Flee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Recover (0), Roam (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Lash (0), Engage.Melee (0)
04:31:23
SQ
-> Behavior picked: Idle (1)
04:31:23
SQ
* Caravan Guard: Ending Turn with 1 of 9 AP left.
04:31:23
SQ
* ---------------------------------------------------
04:31:23
SQ
*
04:31:23
SQ
* Caravan Guard: Resuming turn.
04:31:24
SQ
enemyOutranging: 1
04:31:24
SQ
allyOutranging: 0
04:31:24
SQ
stopping early so we don't give a free attack
04:31:24
SQ
-> Behaviors to pick from:
Engage.Melee (3.97748)(*), Idle (1)(*), Attack.Lash (0), Defend.Spearwall (0), Attack.KnockOut (0), BreakFree (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Roam (0), Defend (0), Attack.SplitShield (0)
Engage.Melee (3.97748)(*), Idle (1)(*), Attack.Lash (0), Defend.Spearwall (0), Attack.KnockOut (0), BreakFree (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Default (0), Recover (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Roam (0), Defend (0), Attack.SplitShield (0)
04:31:24
SQ
-> Behavior picked: Idle (1)
04:31:24
SQ
* Caravan Guard: Ending Turn with 9 of 9 AP left.
04:31:24
SQ
* ---------------------------------------------------
04:31:24
Script
VM collected 153 object(s) and deleted them.
04:31:26
SQ
Skill [Hidden] removed from [Burkhard The Pikeman].
04:31:27
SQ
[Burkhard The Pikeman] executes skill [Strike] on target [Caravan Hand]
04:31:27
SQ
Burkhard The Pikeman uses skill Strike
04:31:29
SQ
INFO: Next round issued: 3
04:31:29
SQ
Turn started for Ejnar The Guard
04:31:46
SQ
[Ejnar The Guard] executes skill [Thrust] on target [Caravan Hand]
04:31:46
SQ
Ejnar The Guard uses skill Thrust
04:31:46
SQ
Caravan Hand has died.
04:31:47
SQ
Skill [Shieldwall] removed from [Caravan Guard].
04:31:47
SQ
[Ejnar The Guard] executes skill [Thrust] on target [Caravan Hand]
04:31:47
SQ
Ejnar The Guard uses skill Thrust
04:31:48
SQ
Turn started for Hakon The Flailman
04:31:50
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Caravan Hand]
04:31:50
SQ
Hakon The Flailman uses skill Thrust
04:31:52
SQ
Turn started for Caravan Guard
04:31:52
SQ
*
04:31:52
SQ
* Caravan Guard: Starting turn.
04:31:52
SQ
enemyOutranging: 1
04:31:52
SQ
allyOutranging: 0
04:31:52
SQ
stopping early so we don't give a free attack
04:31:52
SQ
stopping early so we don't give a free attack
04:31:52
SQ
-> Behaviors to pick from:
Defend.Shieldwall (417.263)(*), Engage.Melee (3.02893), Idle (1), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Attack.Split (0), Attack.Default (0), Recover (0), Flee (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Roam (0), Attack.Decapitate (0), Defend (0), Attack.SplitShield (0), Defend.Spearwall (0)
Defend.Shieldwall (417.263)(*), Engage.Melee (3.02893), Idle (1), Attack.KnockOut (0), BreakFree (0), Attack.Lash (0), Attack.Split (0), Attack.Default (0), Recover (0), Flee (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Roam (0), Attack.Decapitate (0), Defend (0), Attack.SplitShield (0), Defend.Spearwall (0)
04:31:52
SQ
-> Behavior picked: Defend.Shieldwall (417.263)
04:31:52
SQ
* Caravan Guard: Using Shieldwall!
04:31:52
SQ
Caravan Guard uses skill Shieldwall
04:31:53
SQ
enemyOutranging: 1
04:31:53
SQ
allyOutranging: 0
04:31:53
SQ
stopping early so we don't give a free attack
04:31:53
SQ
stopping early so we don't give a free attack
04:31:53
SQ
-> Behaviors to pick from:
Engage.Melee (2.97727)(*), Idle (1)(*), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Attack.Split (0), Attack.Decapitate (0), Recover (0), Flee (0), Attack.Swing (0), Defend (0), Attack.CrushArmor (0), Roam (0), Attack.Default (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0)
Engage.Melee (2.97727)(*), Idle (1)(*), BreakFree (0), Defend.Knockback (0), Attack.Lash (0), Attack.Split (0), Attack.Decapitate (0), Recover (0), Flee (0), Attack.Swing (0), Defend (0), Attack.CrushArmor (0), Roam (0), Attack.Default (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0)
04:31:53
SQ
-> Behavior picked: Idle (1)
04:31:53
SQ
* Caravan Guard: Waiting with 5 of 9 AP left.
04:31:53
SQ
* ---------------------------------------------------
04:31:53
SQ
Turn started for Caravan Hand
04:31:53
SQ
*
04:31:53
SQ
* Caravan Hand: Starting turn.
04:31:54
SQ
enemyOutranging: 1
04:31:54
SQ
allyOutranging: 0
04:31:54
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend.Knockback (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Roam (0), Attack.Default (0), Recover (0), Attack.Swing (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Spearwall (0)
Flee (9000)(*), Idle (1), Defend.Knockback (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Roam (0), Attack.Default (0), Recover (0), Attack.Swing (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Spearwall (0)
04:31:54
SQ
-> Behavior picked: Flee (9000)
04:31:54
SQ
* Caravan Hand: Fleeing.
04:31:54
SQ
enemyOutranging: 1
04:31:54
SQ
allyOutranging: 0
04:31:54
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.CrushArmor (0), Defend (0), Defend.Knockback (0), Attack.Default (0), Recover (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Decapitate (0)
Flee (9000)(*), Idle (1), Attack.CrushArmor (0), Defend (0), Defend.Knockback (0), Attack.Default (0), Recover (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Decapitate (0)
04:31:54
SQ
-> Behavior picked: Flee (9000)
04:31:55
SQ
* Caravan Hand: Fleeing.
04:31:55
SQ
Caravan Hand has died.
04:31:55
SQ
Turn started for Caravan Hand
04:31:55
SQ
*
04:31:55
SQ
* Caravan Hand: Starting turn.
04:31:56
SQ
enemyOutranging: 1
04:31:56
SQ
allyOutranging: 0
04:31:56
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend.Knockback (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0), Recover (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0), Defend.Spearwall (0)
Flee (9000)(*), Idle (1), Defend.Knockback (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Roam (0), Engage.Melee (0), Recover (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0), Defend.Spearwall (0)
04:31:56
SQ
-> Behavior picked: Flee (9000)
04:31:56
SQ
* Caravan Hand: Fleeing.
04:31:56
SQ
enemyOutranging: 1
04:31:56
SQ
allyOutranging: 0
04:31:56
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.CrushArmor (0), Defend (0), Defend.Knockback (0), Engage.Melee (0), Recover (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Spearwall (0), Attack.Decapitate (0)
Flee (9000)(*), Idle (1), Attack.CrushArmor (0), Defend (0), Defend.Knockback (0), Engage.Melee (0), Recover (0), BreakFree (0), Attack.Lash (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Spearwall (0), Attack.Decapitate (0)
04:31:56
SQ
-> Behavior picked: Flee (9000)
04:31:57
SQ
* Caravan Hand: Fleeing.
04:31:57
SQ
Caravan Hand has died.
04:31:57
SQ
Turn started for Torkel The Pikeman
04:32:00
SQ
[Torkel The Pikeman] executes skill [Strike] on target [Caravan Guard]
04:32:00
SQ
Torkel The Pikeman uses skill Strike
04:32:00
SQ
Turn started for Valdemar The Hammerman
04:32:04
SQ
Turn started for Kunold The Flailman
04:32:06
SQ
[Kunold The Flailman] executes skill [Slash] on target [Caravan Guard]
04:32:06
SQ
Kunold The Flailman uses skill Slash
04:32:07
SQ
Turn started for Egon The Archer
04:32:09
SQ
Turn started for Valdemar The Captain
04:32:10
SQ
[Valdemar The Captain] executes skill [Slash] on target [Caravan Guard]
04:32:10
SQ
Valdemar The Captain uses skill Slash
04:32:10
SQ
Caravan Guard has died.
04:32:10
UI
Failed to load procedural content "procedural/tacticalentity(48336,133552,socket,arrow)".
04:32:13
SQ
Turn started for Burkhard The Pikeman
04:32:15
SQ
Turn started for Ulrich The Pikeman
04:32:17
SQ
*
04:32:17
SQ
* Caravan Guard: Resuming turn.
04:32:17
SQ
enemyOutranging: 0
04:32:17
SQ
allyOutranging: 0
04:32:17
SQ
-> Behaviors to pick from:
Attack.Default (40.6534)(*), Idle (1), Attack.Lash (0), Attack.Split (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Flee (0), Attack.Swing (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0)
Attack.Default (40.6534)(*), Idle (1), Attack.Lash (0), Attack.Split (0), BreakFree (0), Roam (0), Attack.Decapitate (0), Flee (0), Attack.Swing (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0)
04:32:17
SQ
-> Behavior picked: Attack.Default (40.6534)
04:32:18
SQ
* Caravan Guard: Using Slash against Kunold The Flailman!
04:32:18
SQ
Caravan Guard uses skill Slash
04:32:18
SQ
enemyOutranging: 0
04:32:18
SQ
allyOutranging: 0
04:32:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.Decapitate (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Flee (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Lash (0), Attack.Decapitate (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Flee (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Default (0)
04:32:18
SQ
-> Behavior picked: Idle (1)
04:32:18
SQ
* Caravan Guard: Ending Turn with 1 of 9 AP left.
04:32:18
SQ
* ---------------------------------------------------
04:32:18
SQ
INFO: Next round issued: 4
04:32:19
SQ
Turn started for Hakon The Flailman
04:32:22
SQ
Turn started for Egon The Archer
04:32:23
SQ
Turn started for Ulrich The Pikeman
04:32:24
Script
VM collected 42 object(s) and deleted them.
04:32:25
SQ
[Ulrich The Pikeman] executes skill [Strike] on target [Caravan Guard]
04:32:25
SQ
Ulrich The Pikeman uses skill Strike
04:32:26
SQ
Turn started for Ejnar The Guard
04:32:28
SQ
Turn started for Burkhard The Pikeman
04:32:32
SQ
[Burkhard The Pikeman] executes skill [Strike] on target [Caravan Guard]
04:32:32
SQ
Burkhard The Pikeman uses skill Strike
04:32:33
SQ
Turn started for Valdemar The Hammerman
04:32:35
SQ
Turn started for Torkel The Pikeman
04:32:38
SQ
Turn started for Kunold The Flailman
04:32:40
SQ
[Kunold The Flailman] executes skill [Slash] on target [Caravan Guard]
04:32:40
SQ
Kunold The Flailman uses skill Slash
04:32:43
SQ
[Kunold The Flailman] executes skill [Slash] on target [Caravan Guard]
04:32:43
SQ
Kunold The Flailman uses skill Slash
04:32:44
SQ
Turn started for Valdemar The Captain
04:32:46
SQ
[Valdemar The Captain] executes skill [Slash] on target [Caravan Guard]
04:32:46
SQ
Valdemar The Captain uses skill Slash
04:32:46
SQ
Turn started for Caravan Guard
04:32:46
SQ
Skill [Shieldwall] removed from [Caravan Guard].
04:32:46
SQ
*
04:32:46
SQ
* Caravan Guard: Starting turn.
04:32:46
SQ
enemyOutranging: 0
04:32:46
SQ
allyOutranging: 0
04:32:47
SQ
-> Behaviors to pick from:
Defend.Shieldwall (25592.7)(*), Attack.Default (49.57), Idle (1), Roam (0), Defend.Knockback (0), Attack.Decapitate (0), Recover (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), BreakFree (0), Attack.Lash (0)
Defend.Shieldwall (25592.7)(*), Attack.Default (49.57), Idle (1), Roam (0), Defend.Knockback (0), Attack.Decapitate (0), Recover (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), BreakFree (0), Attack.Lash (0)
04:32:47
SQ
-> Behavior picked: Defend.Shieldwall (25592.7)
04:32:47
SQ
* Caravan Guard: Using Shieldwall!
04:32:47
SQ
Caravan Guard uses skill Shieldwall
04:32:47
SQ
enemyOutranging: 0
04:32:47
SQ
allyOutranging: 0
04:32:47
SQ
-> Behaviors to pick from:
Attack.Default (49.4199)(*), Idle (1), Defend.Knockback (0), Flee (0), Attack.Decapitate (0), Recover (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Split (0), Defend (0), Roam (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0)
Attack.Default (49.4199)(*), Idle (1), Defend.Knockback (0), Flee (0), Attack.Decapitate (0), Recover (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Split (0), Defend (0), Roam (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0)
04:32:47
SQ
-> Behavior picked: Attack.Default (49.4199)
04:32:48
SQ
* Caravan Guard: Using Slash against Hakon The Flailman!
04:32:48
SQ
Caravan Guard uses skill Slash
04:32:48
SQ
enemyOutranging: 0
04:32:48
SQ
allyOutranging: 0
04:32:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Recover (0), Roam (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Flee (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Recover (0), Roam (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Flee (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Default (0)
04:32:48
SQ
-> Behavior picked: Idle (1)
04:32:48
SQ
* Caravan Guard: Ending Turn with 1 of 9 AP left.
04:32:48
SQ
* ---------------------------------------------------
04:32:48
SQ
INFO: Next round issued: 5
04:32:49
SQ
Turn started for Egon The Archer
04:32:51
SQ
Turn started for Hakon The Flailman
04:32:52
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Caravan Guard]
04:32:52
SQ
Hakon The Flailman uses skill Thrust
04:32:53
SQ
[Hakon The Flailman] executes skill [Thrust] on target [Caravan Guard]
04:32:53
SQ
Hakon The Flailman uses skill Thrust
04:32:53
SQ
Turn started for Ejnar The Guard
04:32:55
SQ
[Ejnar The Guard] executes skill [Thrust] on target [Caravan Guard]
04:32:55
SQ
Ejnar The Guard uses skill Thrust
04:32:55
SQ
[Ejnar The Guard] executes skill [Thrust] on target [Caravan Guard]
04:32:55
SQ
Ejnar The Guard uses skill Thrust
04:32:56
SQ
Turn started for Ulrich The Pikeman
04:33:04
SQ
Turn started for Burkhard The Pikeman
04:33:07
SQ
Turn started for Valdemar The Hammerman
04:33:10
SQ
Turn started for Torkel The Pikeman
04:33:11
SQ
[Torkel The Pikeman] executes skill [Strike] on target [Caravan Guard]
04:33:11
SQ
Torkel The Pikeman uses skill Strike
04:33:12
SQ
Turn started for Kunold The Flailman
04:33:13
SQ
[Kunold The Flailman] executes skill [Slash] on target [Caravan Guard]
04:33:13
SQ
Kunold The Flailman uses skill Slash
04:33:13
SQ
[Kunold The Flailman] executes skill [Slash] on target [Caravan Guard]
04:33:13
SQ
Kunold The Flailman uses skill Slash
04:33:14
SQ
Turn started for Valdemar The Captain
04:33:15
SQ
[Valdemar The Captain] executes skill [Slash] on target [Caravan Guard]
04:33:15
SQ
Valdemar The Captain uses skill Slash
04:33:16
SQ
[Valdemar The Captain] executes skill [Slash] on target [Caravan Guard]
04:33:16
SQ
Valdemar The Captain uses skill Slash
04:33:16
SQ
Caravan Guard has died.
04:33:16
SQ
Skill [Shieldwall] removed from [Caravan Guard].
04:33:21
SQ
INFO: Next round issued: 6
04:33:21
SQ
Turn started for Egon The Archer
04:33:22
SQ
Turn started for Hakon The Flailman
04:33:24
SQ
Turn started for Ejnar The Guard
04:33:26
SQ
Turn started for Valdemar The Hammerman
04:33:27
SQ
[Valdemar The Hammerman] executes skill [Slash] on target [Caravan Cart]
04:33:27
SQ
Valdemar The Hammerman uses skill Slash
04:33:28
SQ
[Valdemar The Hammerman] executes skill [Slash] on target [Caravan Cart]
04:33:28
SQ
Valdemar The Hammerman uses skill Slash
04:33:28
SQ
Turn started for Torkel The Pikeman
04:33:30
SQ
Turn started for Ulrich The Pikeman
04:33:32
SQ
[Ulrich The Pikeman] executes skill [Strike] on target [Caravan Cart]
04:33:32
SQ
Ulrich The Pikeman uses skill Strike
04:33:33
SQ
Turn started for Burkhard The Pikeman
04:33:33
SQ
[Burkhard The Pikeman] executes skill [Strike] on target [Caravan Cart]
04:33:33
SQ
Burkhard The Pikeman uses skill Strike
04:33:34
SQ
Turn started for Kunold The Flailman
04:33:36
SQ
Turn started for Valdemar The Captain
04:33:38
SQ
INFO: Next round issued: 7
04:33:39
SQ
Turn started for Egon The Archer
04:33:40
SQ
Turn started for Ulrich The Pikeman
04:33:41
SQ
[Ulrich The Pikeman] executes skill [Strike] on target [Caravan Cart]
04:33:41
SQ
Ulrich The Pikeman uses skill Strike
04:33:41
SQ
Caravan Cart has died.
04:33:41
Resource
Unloading: gfx/orientation_overlay.png
04:33:42
SQ
Skill [Nighttime] removed from [Kunold The Flailman].
04:33:42
SQ
Skill [Nighttime] removed from [Valdemar The Captain].
04:33:42
SQ
Skill [Nighttime] removed from [Egon The Archer].
04:33:42
SQ
Skill [Reload] removed from [Egon The Archer].
04:33:42
SQ
Skill [Nighttime] removed from [Valdemar The Hammerman].
04:33:42
SQ
Skill [Nighttime] removed from [Hakon The Flailman].
04:33:42
SQ
Skill [Nighttime] removed from [Ejnar The Guard].
04:33:42
SQ
Skill [Nighttime] removed from [Burkhard The Pikeman].
04:33:42
SQ
Skill [Nighttime] removed from [Ulrich The Pikeman].
04:33:42
SQ
Skill [Nighttime] removed from [Torkel The Pikeman].
04:33:42
Resource
Loading: music/victory_01.ogg
04:33:46
Resource
Unloading: music/civilians_01.ogg
04:33:50
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
04:33:50
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
04:33:50
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
04:33:50
SQ
World::onCombatFinished
04:33:50
SQ
TacticalState::onFinish
04:33:51
Resource
Unloading: gfx/object_0.png
04:33:51
Resource
Unloading: gfx/detail.png
04:33:51
Resource
Unloading Resource Package "Temporary Tactical Resources".
04:33:51
Resource
Unloading: sounds/misc/donkey_hurt_01.wav
04:33:51
Resource
Unloading: sounds/misc/donkey_hurt_02.wav
04:33:51
Resource
Unloading: sounds/misc/donkey_hurt_03.wav
04:33:51
Resource
Unloading: sounds/misc/donkey_death_01.wav
04:33:51
Resource
Unloading: sounds/misc/donkey_death_02.wav
04:33:51
Resource
Unloading: sounds/misc/donkey_idle_01.wav
04:33:51
Resource
Unloading: sounds/misc/donkey_idle_02.wav
04:33:51
Resource
Unloading: sounds/misc/donkey_idle_03.wav
04:33:51
Resource
Unloading: sounds/misc/donkey_idle_04.wav
04:33:51
Resource
Unloading: sounds/misc/donkey_idle_05.wav
04:33:51
Resource
Unloading: sounds/misc/donkey_idle_06.wav
04:33:51
Resource
Unloading: sounds/misc/donkey_idle_07.wav
04:33:51
Resource
Unloading: sounds/misc/donkey_idle_08.wav
04:33:51
Resource
Unloading: sounds/atmosphere/rain_02.wav
04:34:44
SQ
Save campaign: quicksave
04:34:46
Scene
Finished saving scene.
04:35:11
Resource
Loading: music/worldmap_09.ogg
04:35:14
Resource
Unloading: music/victory_01.ogg
04:35:25
SQ
Location entered: Donnerfeste
04:35:25
Resource
Loading: music/stronghold_01.ogg
04:35:29
Resource
Unloading: music/worldmap_09.ogg
04:37:18
Resource
Loading: music/worldmap_09.ogg
04:37:19
SQ
Save campaign: quicksave
04:37:21
Scene
Finished saving scene.
04:37:22
Resource
Unloading: music/stronghold_01.ogg
04:37:22
SQ
Location entered: Donnerfeste
04:37:22
Resource
Loading: music/stronghold_01.ogg
04:37:26
Resource
Unloading: music/worldmap_09.ogg
04:37:53
Resource
Loading: music/worldmap_08.ogg
04:37:57
SQ
Load campaign: quicksave
04:37:58
Scene
Finished loading scene.
04:38:00
SQ
contract added: Return Item
04:38:00
SQ
contract added: Escort Caravan
04:38:00
SQ
contract added: Secure Cemetery
04:38:00
SQ
contract added: Secure Cemetery
04:38:00
SQ
contract added: Armed Courier
04:38:00
SQ
contract added: Hunting Beasts
04:38:00
SQ
contract added: Hunting Beasts
04:38:00
SQ
contract added: Escort Caravan
04:38:00
SQ
contract added: Armed Courier
04:38:00
SQ
contract added: Armed Courier
04:38:00
SQ
contract added: Escort Caravan
04:38:00
SQ
contract added: Armed Courier
04:38:00
SQ
contract added: Secure Cemetery
04:38:00
SQ
contract added: Return Item
04:38:00
SQ
contract added: Return Item
04:38:00
SQ
contract added: Return Item
04:38:00
Resource
Unloading: music/worldmap_08.ogg
04:38:00
Resource
Loading: music/worldmap_04.ogg
04:38:00
Resource
Unloading: music/stronghold_01.ogg
04:38:24
Script
VM collected 2 object(s) and deleted them.
04:38:35
SQ
contract removed: 67
04:38:42
SQ
Skill [Pierced Hand] removed from [Burkhard The Pikeman].
04:39:07
SQ
Location entered: Grunforst
04:39:08
Resource
Loading: music/village_01.ogg
04:39:11
Resource
Unloading: music/worldmap_04.ogg
04:39:31
Resource
Loading: music/worldmap_03.ogg
04:39:34
Resource
Unloading: music/village_01.ogg
04:39:39
SQ
Load campaign: quicksave
04:39:40
Scene
Finished loading scene.
04:39:42
SQ
contract added: Return Item
04:39:42
SQ
contract added: Escort Caravan
04:39:42
SQ
contract added: Secure Cemetery
04:39:42
SQ
contract added: Secure Cemetery
04:39:42
SQ
contract added: Armed Courier
04:39:42
SQ
contract added: Hunting Beasts
04:39:42
SQ
contract added: Hunting Beasts
04:39:42
SQ
contract added: Escort Caravan
04:39:42
SQ
contract added: Armed Courier
04:39:42
SQ
contract added: Armed Courier
04:39:42
SQ
contract added: Escort Caravan
04:39:42
SQ
contract added: Armed Courier
04:39:42
SQ
contract added: Secure Cemetery
04:39:42
SQ
contract added: Return Item
04:39:42
SQ
contract added: Return Item
04:39:42
SQ
contract added: Return Item
04:39:42
Resource
Loading: music/worldmap_06.ogg
04:39:43
Resource
Unloading: music/worldmap_03.ogg
04:40:21
SQ
contract removed: 67