Battle Brothers - Early Access - Build: 0.7.0.12
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Core
Using write path: C:\Users\Stuart\Documents\Battle Brothers
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Renderer
Vendor: Intel
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Renderer
Device: Intel(R) HD Graphics 4400
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Renderer
Version: 3.3.0 - Build 20.19.15.4463
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Shader Version: 3.30 - Build 20.19.15.4463
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Framebuffer Support: Yes
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Loading: sounds/humans/4/human_death_05.wav
14:28:22
Resource
Loading: sounds/humans/4/human_death_06.wav
14:28:22
Resource
Loading: sounds/humans/4/human_death_07.wav
14:28:22
Resource
Loading: sounds/humans/4/human_fatigue_01.wav
14:28:22
Resource
Loading: sounds/humans/4/human_fatigue_02.wav
14:28:23
SQ
Load campaign: Vagrants-01
14:28:24
Scene
Finished loading scene.
14:28:26
SQ
contract added: Drive away bandits
14:28:26
SQ
contract added: Armed Courier
14:28:26
SQ
contract added: Secure Cemetery
14:28:26
SQ
contract added: Secure Cemetery
14:28:26
SQ
contract added: Secure Cemetery
14:28:26
SQ
contract added: Drive away bandits
14:28:26
SQ
contract added: Destroy Goblin Camp
14:28:26
SQ
contract added: Drive away bandits
14:28:26
SQ
contract added: Defend settlement
14:28:26
SQ
contract added: Patrol
14:28:26
SQ
contract added: Defend settlement
14:28:26
SQ
contract added: Secure Cemetery
14:28:26
SQ
contract added: Escort Caravan
14:28:26
SQ
contract added: Destroy Orc Camp
14:28:26
SQ
contract added: Secure Cemetery
14:28:26
SQ
contract added: Escort Caravan
14:28:26
SQ
contract added: Secure Cemetery
14:28:26
SQ
contract added: Secure Cemetery
14:28:26
Resource
Loading: sounds/humans/4/human_fatigue_03.wav
14:28:26
Resource
Loading: sounds/humans/4/human_injury_01.wav
14:28:26
Resource
Loading: sounds/humans/4/human_injury_02.wav
14:28:26
Resource
Loading: sounds/humans/4/human_injury_03.wav
14:28:26
Resource
Loading: sounds/humans/4/human_injury_04.wav
14:28:26
Resource
Loading: sounds/humans/4/human_injury_05.wav
14:28:26
Resource
Loading: music/worldmap_08.ogg
14:28:27
Resource
Loading: sounds/humans/4/human_injury_06.wav
14:28:27
Resource
Unloading: music/title.ogg
14:28:27
Resource
Loading: sounds/humans/4/human_injury_07.wav
14:28:27
Resource
Loading: sounds/humans/4/human_injury_08.wav
14:28:27
Resource
Loading: sounds/humans/4/human_injury_09.wav
14:28:27
Resource
Loading: sounds/humans/4/human_injury_10.wav
14:28:27
Resource
Loading: sounds/humans/4/human_light_01.wav
14:28:27
Resource
Loading: sounds/humans/4/human_light_02.wav
14:28:27
Resource
Loading: sounds/humans/4/human_light_03.wav
14:28:27
Resource
Loading: sounds/humans/4/human_light_04.wav
14:28:27
Resource
Loading: sounds/humans/4/human_light_05.wav
14:28:27
Resource
Loading: sounds/humans/5/human_death_01.wav
14:28:27
Resource
Loading: sounds/humans/5/human_death_02.wav
14:28:27
Resource
Loading: sounds/humans/5/human_death_03.wav
14:28:27
Resource
Loading: sounds/humans/5/human_death_04.wav
14:28:27
Resource
Loading: sounds/humans/5/human_death_05.wav
14:28:27
Resource
Loading: sounds/humans/5/human_fatigue_01.wav
14:28:27
Resource
Loading: sounds/humans/5/human_fatigue_02.wav
14:28:27
Resource
Loading: sounds/humans/5/human_injury_01.wav
14:28:27
Resource
Loading: sounds/humans/5/human_injury_02.wav
14:28:27
Resource
Loading: sounds/humans/5/human_injury_03.wav
14:28:27
Resource
Loading: sounds/humans/5/human_injury_04.wav
14:28:27
Resource
Loading: sounds/humans/5/human_injury_05.wav
14:28:27
Resource
Loading: sounds/humans/5/human_injury_06.wav
14:28:27
Resource
Loading: sounds/humans/5/human_injury_07.wav
14:28:27
Resource
Loading: sounds/humans/5/human_light_01.wav
14:28:27
Resource
Loading: sounds/humans/5/human_light_02.wav
14:28:27
Resource
Loading: sounds/humans/5/human_light_03.wav
14:28:27
Resource
Loading: sounds/humans/5/human_light_04.wav
14:28:27
Resource
Loading: sounds/humans/5/human_light_05.wav
14:28:27
Resource
Loading: sounds/humans/5/human_light_06.wav
14:28:27
Resource
Loading: sounds/humans/5/human_light_07.wav
14:28:27
Resource
Loading: sounds/humans/5/human_light_08.wav
14:28:27
Resource
Loading: sounds/humans/5/human_light_09.wav
14:31:09
Resource
Loading: music/worldmap_06.ogg
14:31:12
Resource
Unloading: music/worldmap_08.ogg
14:33:57
Resource
Loading: music/worldmap_08.ogg
14:34:00
Resource
Unloading: music/worldmap_06.ogg
14:36:42
Resource
Loading: music/worldmap_05.ogg
14:36:45
Resource
Unloading: music/worldmap_08.ogg
14:43:05
Resource
Loading: music/worldmap_08.ogg
14:43:08
Resource
Unloading: music/worldmap_05.ogg
14:45:50
Resource
Loading: music/worldmap_03.ogg
14:45:53
Resource
Unloading: music/worldmap_08.ogg
14:50:29
Resource
Loading: music/worldmap_07.ogg
14:50:33
Resource
Unloading: music/worldmap_03.ogg
14:56:35
Resource
Loading: music/worldmap_08.ogg
14:56:38
Resource
Unloading: music/worldmap_07.ogg
14:59:20
Resource
Loading: music/worldmap_05.ogg
14:59:24
Resource
Unloading: music/worldmap_08.ogg
15:01:05
SQ
Location entered: Grollfeste
15:01:05
Resource
Loading: music/stronghold_01.ogg
15:01:08
SQ
showing contract: Destroy Goblin Camp
15:01:09
Resource
Unloading: music/worldmap_05.ogg
15:13:24
Resource
Loading: music/worldmap_09.ogg
15:13:28
Resource
Unloading: music/stronghold_01.ogg
15:13:29
SQ
Location entered: Grollfeste
15:13:29
Resource
Loading: music/stronghold_01.ogg
15:13:31
SQ
showing contract: Destroy Goblin Camp
15:13:33
Resource
Unloading: music/worldmap_09.ogg
15:13:34
SQ
contract activated: Destroy Goblin Camp
15:13:35
Resource
Loading: music/worldmap_06.ogg
15:13:39
Resource
Unloading: music/stronghold_01.ogg
15:16:24
Resource
Loading: music/worldmap_04.ogg
15:16:27
Resource
Unloading: music/worldmap_06.ogg
15:16:47
SQ
contract removed: 225
15:16:48
SQ
contract added: Escort Caravan
15:19:17
SQ
Location entered: Slave Drivers' Camp
15:19:20
SQ
Save campaign: autosave
15:19:21
Scene
Finished saving scene.
15:19:22
SQ
WorldState::onHide
15:19:22
Resource
Loading: gfx/detail.png
15:19:22
Texture
Texture "gfx/detail.png" (ID: 159) took up approximately 10922kb in video memory.
15:19:22
Resource
Loading: gfx/object_0.png
15:19:23
Texture
Texture "gfx/object_0.png" (ID: 481) took up approximately 21845kb in video memory.
15:19:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,6).
15:19:23
Resource
Loading: gfx/entity_2.png
15:19:23
Texture
Texture "gfx/entity_2.png" (ID: 482) took up approximately 10922kb in video memory.
15:19:23
Resource
Loading: gfx/orientation_overlay.png
15:19:23
Texture
Texture "gfx/orientation_overlay.png" (ID: 483) took up approximately 512kb in video memory.
15:19:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,7).
15:19:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,10).
15:19:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,0).
15:19:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,9).
15:19:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,1).
15:19:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,8).
15:19:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,2).
15:19:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,7).
15:19:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,5).
15:19:23
Resource
Loading: sounds/atmosphere/rain_02.wav
15:19:23
SQ
TACTICAL: STASH LOCKED: true
15:19:23
SQ
INFO: Next round issued: 1
15:19:23
Resource
Started loading Resource Package "Temporary Tactical Resources".
15:19:23
Resource
Loading: sounds/enemies/goblin_hurt_00.wav
15:19:23
Resource
Loading: sounds/enemies/goblin_hurt_01.wav
15:19:23
SQ
Turn started for Baldomar
15:19:23
Resource
Loading: sounds/enemies/goblin_hurt_02.wav
15:19:23
Resource
Loading: sounds/enemies/goblin_hurt_03.wav
15:19:23
Resource
Loading: sounds/enemies/goblin_hurt_04.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_hurt_05.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_hurt_06.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_hurt_07.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_hurt_08.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_hurt_09.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_hurt_10.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_hurt_11.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_death_00.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_death_01.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_death_02.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_death_03.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_death_04.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_death_05.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_death_06.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_death_07.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_death_08.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_flee_00.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_flee_01.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_flee_02.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_flee_03.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_flee_04.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_flee_05.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_idle_00.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_idle_01.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_idle_02.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_idle_03.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_idle_04.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_idle_05.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_idle_06.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_idle_07.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_idle_08.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_idle_09.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_idle_10.wav
15:19:24
Resource
Loading: music/goblins_01.ogg
15:19:24
Resource
Loading: sounds/enemies/goblin_idle_11.wav
15:19:24
Resource
Unloading: music/worldmap_04.ogg
15:19:24
Resource
Loading: sounds/enemies/goblin_idle_12.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_idle_13.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_idle_14.wav
15:19:24
Resource
Loading: sounds/enemies/wolf_idle_00.wav
15:19:24
Resource
Loading: sounds/enemies/wolf_idle_01.wav
15:19:24
Resource
Loading: sounds/enemies/wolf_idle_02.wav
15:19:24
Resource
Loading: sounds/enemies/wolf_idle_03.wav
15:19:24
Resource
Loading: sounds/enemies/wolf_idle_04.wav
15:19:24
Resource
Loading: sounds/enemies/wolf_idle_06.wav
15:19:24
Resource
Loading: sounds/enemies/wolf_idle_07.wav
15:19:24
Resource
Loading: sounds/enemies/wolf_idle_08.wav
15:19:24
Resource
Loading: sounds/enemies/wolf_idle_09.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_wolfrider_move_00.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_wolfrider_move_01.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_wolfrider_move_02.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_wolfrider_move_03.wav
15:19:24
Resource
Loading: sounds/enemies/goblin_wolfrider_move_04.wav
15:19:25
Resource
Loading: sounds/enemies/goblin_wolfrider_move_05.wav
15:19:25
Resource
Loading: sounds/enemies/goblin_wolfrider_move_06.wav
15:19:25
Resource
Loading: sounds/enemies/goblin_wolfrider_move_07.wav
15:19:25
Resource
Loading: sounds/enemies/goblin_wolfrider_move_08.wav
15:19:25
Resource
Loading: sounds/enemies/goblin_wolfrider_move_09.wav
15:19:25
Resource
Loading: sounds/enemies/goblin_wolfrider_move_10.wav
15:19:25
Resource
Loading: sounds/enemies/goblin_wolfrider_move_11.wav
15:19:25
Resource
Loading: sounds/enemies/goblin_wolfrider_move_12.wav
15:19:25
Resource
Loading: sounds/enemies/goblin_wolfrider_move_13.wav
15:19:25
Resource
Loading: sounds/enemies/wolf_hurt_00.wav
15:19:25
Resource
Loading: sounds/enemies/wolf_hurt_01.wav
15:19:25
Resource
Loading: sounds/enemies/wolf_hurt_02.wav
15:19:25
Resource
Loading: sounds/enemies/wolf_hurt_03.wav
15:19:25
Resource
Loading: sounds/enemies/wolf_death_00.wav
15:19:25
Resource
Loading: sounds/enemies/wolf_death_01.wav
15:19:25
Resource
Loading: sounds/enemies/wolf_death_02.wav
15:19:25
Resource
Loading: sounds/enemies/wolf_death_03.wav
15:19:25
Resource
Loading: sounds/enemies/wolf_death_04.wav
15:19:25
Resource
Loading: sounds/enemies/wolf_death_05.wav
15:19:25
Resource
Loading: sounds/enemies/wolf_bite_01.wav
15:19:25
Resource
Loading: sounds/enemies/wolf_bite_02.wav
15:19:25
Resource
Loading: sounds/enemies/wolf_bite_03.wav
15:19:25
Resource
Loading: sounds/enemies/wolf_bite_04.wav
15:19:46
SQ
[Baldomar] executes skill [Shieldwall] on target [Baldomar]
15:19:46
SQ
Baldomar uses skill Shieldwall
15:19:46
SQ
Turn started for Goblin Ambusher
15:19:46
SQ
*
15:19:46
SQ
* Goblin Ambusher: Starting turn.
15:19:47
SQ
-> Behaviors to pick from:
Attack.Bow (58.178)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:19:47
SQ
-> Behavior picked: Attack.Bow (58.178)
15:19:47
SQ
* Goblin Ambusher: Using Aimed Shot against Baldomar!
15:19:47
SQ
Goblin Ambusher uses skill Aimed Shot
15:19:49
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), Defend (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
15:19:49
SQ
-> Behavior picked: Idle (1)
15:19:49
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:19:49
SQ
* ---------------------------------------------------
15:19:50
SQ
Turn started for Goblin Ambusher
15:19:50
SQ
*
15:19:50
SQ
* Goblin Ambusher: Starting turn.
15:19:50
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (101.943)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
15:19:50
SQ
-> Behavior picked: Attack.Bow (101.943)
15:19:51
SQ
* Goblin Ambusher: Using Aimed Shot against Kettilmund!
15:19:51
SQ
Goblin Ambusher uses skill Aimed Shot
15:19:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwitchTo.Ranged (0), Roam (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Bow (0), Flee (0), Engage.Ranged (0)
15:19:53
SQ
-> Behavior picked: Idle (1)
15:19:53
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:19:53
SQ
* ---------------------------------------------------
15:19:53
SQ
Turn started for Goblin Ambusher
15:19:53
SQ
*
15:19:53
SQ
* Goblin Ambusher: Starting turn.
15:19:54
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (95.7925)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
15:19:54
SQ
-> Behavior picked: Engage.Ranged (120)
15:19:54
SQ
* Goblin Ambusher: Engaging into firing range over 1 tiles at Walram the Swine (not visible)
15:19:55
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (43.4941)(*), Idle (1), Roam (0), Defend (0), Retreat (0), Flee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0)
15:19:55
SQ
-> Behavior picked: Engage.Ranged (120)
15:19:55
SQ
* Goblin Ambusher: Engaging into firing range over 3 tiles at Walram the Swine (not visible)
15:19:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Defend (0), Engage.Melee (0), Attack.Default (0), Roam (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0), BreakFree (0), Engage.Ranged (0)
15:19:56
SQ
-> Behavior picked: Idle (1)
15:19:56
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:19:56
SQ
* ---------------------------------------------------
15:19:57
SQ
Turn started for Goblin Ambusher
15:19:57
SQ
*
15:19:57
SQ
* Goblin Ambusher: Starting turn.
15:19:57
SQ
No good tile in range, engaging in the general direction of the enemy!
15:19:57
SQ
-> Behaviors to pick from:
Attack.Bow (48.5848)(*), Engage.Ranged (30)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0)
15:19:57
SQ
-> Behavior picked: Attack.Bow (48.5848)
15:19:58
SQ
* Goblin Ambusher: Using Quick Shot against Baldomar!
15:19:58
SQ
Goblin Ambusher uses skill Quick Shot
15:19:59
SQ
No good tile in range, engaging in the general direction of the enemy!
15:19:59
SQ
-> Behaviors to pick from:
Engage.Ranged (30)(*), Attack.Bow (25.0488)(*), Idle (1), Roam (0), Defend (0), Retreat (0), Flee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0)
15:19:59
SQ
-> Behavior picked: Attack.Bow (25.0488)
15:20:00
SQ
* Goblin Ambusher: Using Quick Shot against Baldomar!
15:20:00
SQ
Goblin Ambusher uses skill Quick Shot
15:20:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Defend (0), Engage.Melee (0), Attack.Default (0), Roam (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0), BreakFree (0), Engage.Ranged (0)
15:20:01
SQ
-> Behavior picked: Idle (1)
15:20:01
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:20:01
SQ
* ---------------------------------------------------
15:20:01
SQ
Turn started for Goblin Wolfrider
15:20:01
SQ
*
15:20:01
SQ
* Goblin Wolfrider: Starting turn.
15:20:02
SQ
-> Behaviors to pick from:
Engage.Melee (143.229)(*), Idle (1), Attack.SplitShield (0), Disengage (0), Retreat (0), Defend (0), BreakFree (0), Attack.Default (0), Roam (0), Attack.Puncture (0), Flee (0)
15:20:02
SQ
-> Behavior picked: Engage.Melee (143.229)
15:20:02
SQ
* Goblin Wolfrider: Engaging to melee range with Kettilmund (not visible), accepted_distance=0
15:20:04
SQ
* Goblin Wolfrider: Reached engage destination
15:20:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), BreakFree (0), Retreat (0), Defend (0), Attack.Default (0), Disengage (0), Roam (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
15:20:04
SQ
-> Behavior picked: Idle (1)
15:20:04
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
15:20:04
SQ
* ---------------------------------------------------
15:20:05
SQ
Turn started for Goblin Skirmisher
15:20:05
SQ
*
15:20:05
SQ
* Goblin Skirmisher: Starting turn.
15:20:05
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (240)(*), Engage.Melee (67.6923)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Default (0), Roam (0), Flee (0)
15:20:05
SQ
-> Behavior picked: SwitchTo.Ranged (240)
15:20:06
SQ
* Goblin Skirmisher: Switching to ranged weapon!
15:20:06
SQ
-> Behaviors to pick from:
Attack.Default (16.0883)(*), Engage.Melee (8.69565)(*), Idle (1), Defend (0), Attack.KnockOut (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.ThrowNet (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Attack.SplitShield (0), Roam (0), Flee (0), SwitchTo.Ranged (0)
15:20:06
SQ
-> Behavior picked: Engage.Melee (8.69565)
15:20:06
SQ
* Goblin Skirmisher: Engaging to melee range with Engelbert (visible), accepted_distance=0
15:20:07
SQ
* Goblin Skirmisher: Reached engage destination
15:20:07
SQ
-> Behaviors to pick from:
Attack.ThrowNet (943.191)(*), Attack.Default (45.099), Idle (1), Attack.KnockOut (0), Attack.Decapitate (0), Retreat (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), BreakFree (0), Attack.Puncture (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.SplitShield (0), Roam (0), Flee (0), Defend (0), Engage.Melee (0)
15:20:07
SQ
-> Behavior picked: Attack.ThrowNet (943.191)
15:20:08
SQ
* Goblin Skirmisher: Using Throw Net against Baldomar!
15:20:08
SQ
Goblin Skirmisher uses skill Throw Net
15:20:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Spearwall (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Puncture (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.SplitShield (0), Roam (0), Flee (0), Defend (0), Engage.Melee (0), Attack.ThrowNet (0)
15:20:08
SQ
-> Behavior picked: Idle (1)
15:20:08
SQ
* Goblin Skirmisher: Ending Turn with 0 of 9 AP left.
15:20:08
SQ
* ---------------------------------------------------
15:20:09
SQ
Turn started for Goblin Wolfrider
15:20:09
SQ
*
15:20:09
SQ
* Goblin Wolfrider: Starting turn.
15:20:09
SQ
-> Behaviors to pick from:
Engage.Melee (143.229)(*), Idle (1), Attack.SplitShield (0), Disengage (0), Retreat (0), Defend (0), BreakFree (0), Attack.Default (0), Roam (0), Attack.Puncture (0), Flee (0)
15:20:09
SQ
-> Behavior picked: Engage.Melee (143.229)
15:20:10
SQ
* Goblin Wolfrider: Engaging to melee range with Humbert (not visible), accepted_distance=0
15:20:12
SQ
* Goblin Wolfrider: Reached engage destination
15:20:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), BreakFree (0), Retreat (0), Defend (0), Attack.Default (0), Disengage (0), Roam (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
15:20:12
SQ
-> Behavior picked: Idle (1)
15:20:12
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
15:20:12
SQ
* ---------------------------------------------------
15:20:12
SQ
Turn started for Goblin Wolfrider
15:20:12
SQ
*
15:20:12
SQ
* Goblin Wolfrider: Starting turn.
15:20:13
SQ
-> Behaviors to pick from:
Engage.Melee (114.583)(*), Idle (1), Attack.SplitShield (0), Disengage (0), Retreat (0), Defend (0), BreakFree (0), Attack.Default (0), Roam (0), Attack.Puncture (0), Flee (0)
15:20:13
SQ
-> Behavior picked: Engage.Melee (114.583)
15:20:13
SQ
* Goblin Wolfrider: Engaging to melee range with Baldomar (visible), accepted_distance=0
15:20:15
SQ
* Goblin Wolfrider: Reached engage destination
15:20:15
SQ
-> Behaviors to pick from:
Attack.Default (51.5721)(*), Idle (1), Retreat (0), Defend (0), Attack.SplitShield (0), BreakFree (0), Disengage (0), Roam (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
15:20:15
SQ
-> Behavior picked: Attack.Default (51.5721)
15:20:16
SQ
* Goblin Wolfrider: Using Bite against Baldomar!
15:20:16
SQ
Goblin Wolfrider uses skill Bite
15:20:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Disengage (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), Attack.Default (0)
15:20:16
SQ
-> Behavior picked: Idle (1)
15:20:17
SQ
* Goblin Wolfrider: Waiting with 4 of 13 AP left.
15:20:17
SQ
* ---------------------------------------------------
15:20:17
SQ
Turn started for Goblin Skirmisher
15:20:17
SQ
*
15:20:17
SQ
* Goblin Skirmisher: Starting turn.
15:20:18
SQ
-> Behaviors to pick from:
Engage.Melee (47.1336)(*), Defend.Shieldwall (12.0442)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
15:20:18
SQ
-> Behavior picked: Defend.Shieldwall (12.0442)
15:20:18
SQ
* Goblin Skirmisher: Using Shieldwall!
15:20:18
SQ
Goblin Skirmisher uses skill Shieldwall
15:20:18
SQ
-> Behaviors to pick from:
Engage.Melee (80.2676)(*), Idle (1), Defend (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0)
15:20:18
SQ
-> Behavior picked: Engage.Melee (80.2676)
15:20:19
SQ
* Goblin Skirmisher: Engaging to melee range with Baldomar (visible), accepted_distance=0
15:20:20
SQ
* Goblin Skirmisher: Reached engage destination
15:20:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Spearwall (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Attack.ThrowNet (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Engage.Melee (0)
15:20:20
SQ
-> Behavior picked: Idle (1)
15:20:20
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
15:20:20
SQ
* ---------------------------------------------------
15:20:20
SQ
Turn started for Goblin Skirmisher
15:20:20
SQ
*
15:20:20
SQ
* Goblin Skirmisher: Starting turn.
15:20:21
SQ
-> Behaviors to pick from:
Engage.Melee (79.0514)(*), Defend.Shieldwall (24.0159)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
15:20:21
SQ
-> Behavior picked: Engage.Melee (79.0514)
15:20:21
SQ
* Goblin Skirmisher: Engaging to melee range with Baldomar (visible), accepted_distance=0
15:20:23
SQ
* Goblin Skirmisher: Reached engage destination
15:20:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
15:20:23
SQ
-> Behavior picked: Idle (1)
15:20:23
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
15:20:23
SQ
* ---------------------------------------------------
15:20:23
SQ
Turn started for Hartmut
15:20:55
SQ
[Hartmut] executes skill [Shoot Bolt] on target [Goblin Wolfrider]
15:20:55
SQ
Hartmut uses skill Shoot Bolt
15:21:04
SQ
Turn started for Sigurd the Bright
15:21:14
SQ
Turn started for Walram the Swine
15:21:33
SQ
[Walram the Swine] executes skill [Adrenaline] on target [Walram the Swine]
15:21:33
SQ
Walram the Swine uses skill Adrenaline
15:21:36
SQ
Turn started for Engelbert
15:21:48
SQ
Turn started for Humbert
15:22:45
SQ
[Humbert] executes skill [Knock Back] on target [Goblin Wolfrider]
15:22:45
SQ
Humbert uses skill Knock Back
15:22:49
SQ
Turn started for Gunthram
15:22:59
SQ
[Gunthram] executes skill [Knock Back] on target [Goblin Wolfrider]
15:22:59
SQ
Gunthram uses skill Knock Back
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:22:59
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:23:00
SQ
Turn started for Wolfgang the Fearless
15:23:15
SQ
Turn started for Kettilmund
15:23:27
SQ
[Kettilmund] executes skill [Knock Back] on target [Goblin Wolfrider]
15:23:27
SQ
Kettilmund uses skill Knock Back
15:23:30
SQ
Turn started for Falk
15:23:36
Resource
Loading: music/goblins_03.ogg
15:23:39
Resource
Unloading: music/goblins_01.ogg
15:23:45
SQ
Turn started for Ortwin
15:23:57
SQ
Turn started for Ruthard the Slow
15:24:02
SQ
[Ruthard the Slow] executes skill [Bash] on target [Goblin Skirmisher]
15:24:02
SQ
Ruthard the Slow uses skill Bash
15:24:13
SQ
*
15:24:13
SQ
* Goblin Wolfrider: Resuming turn.
15:24:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Defend (0), BreakFree (0), Roam (0), Attack.Puncture (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0), Attack.Default (0), Retreat (0)
15:24:14
SQ
-> Behavior picked: Idle (1)
15:24:14
SQ
* Goblin Wolfrider: Ending Turn with 4 of 13 AP left.
15:24:14
SQ
* ---------------------------------------------------
15:24:34
SQ
[Engelbert] executes skill [Flail] on target [Goblin Wolfrider]
15:24:34
SQ
Engelbert uses skill Flail
15:25:27
SQ
INFO: Next round issued: 2
15:25:27
SQ
Turn started for Walram the Swine
15:25:27
SQ
Skill [Adrenaline] removed from [Walram the Swine].
15:25:36
SQ
[Walram the Swine] executes skill [Shoot Bolt] on target [Goblin Ambusher]
15:25:36
SQ
Walram the Swine uses skill Shoot Bolt
15:25:36
SQ
Turn started for Baldomar
15:25:36
SQ
Skill [Shieldwall] removed from [Baldomar].
15:25:40
SQ
[Baldomar] executes skill [Break Free] on target [Baldomar]
15:25:40
SQ
Baldomar uses skill Break Free
15:25:47
SQ
[Baldomar] executes skill [Break Free] on target [Baldomar]
15:25:47
SQ
Baldomar uses skill Break Free
15:25:47
SQ
Skill [Trapped in Net] removed from [Baldomar].
15:25:47
SQ
Skill [Break Free] removed from [Baldomar].
15:25:47
SQ
Turn started for Goblin Ambusher
15:25:47
SQ
*
15:25:47
SQ
* Goblin Ambusher: Starting turn.
15:25:48
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
15:25:48
SQ
-> Behaviors to pick from:
Engage.Ranged (266.667)(*), Attack.Bow (37.3044), Idle (1), Engage.Melee (0), Attack.Default (0), Flee (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), BreakFree (0), Defend (0), Retreat (0)
15:25:48
SQ
-> Behavior picked: Engage.Ranged (266.667)
15:25:48
SQ
* Goblin Ambusher: Engaging into firing range over 2 tiles at Walram the Swine (not visible)
15:25:49
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am
15:25:49
SQ
-> Behaviors to pick from:
Attack.Bow (139.853)(*), Idle (1), Attack.Default (0), Defend (0), Flee (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0)
15:25:49
SQ
-> Behavior picked: Attack.Bow (139.853)
15:25:49
SQ
* Goblin Ambusher: Using Quick Shot against Walram the Swine!
15:25:49
SQ
Goblin Ambusher uses skill Quick Shot
15:25:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Defend (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), Attack.Bow (0)
15:25:50
SQ
-> Behavior picked: Idle (1)
15:25:50
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:25:50
SQ
* ---------------------------------------------------
15:25:51
SQ
Turn started for Goblin Ambusher
15:25:51
SQ
*
15:25:51
SQ
* Goblin Ambusher: Starting turn.
15:25:51
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
15:25:51
SQ
-> Behaviors to pick from:
Engage.Ranged (373.333)(*), Attack.Bow (80.2864), Idle (1), Defend (0), Engage.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Roam (0), Retreat (0)
15:25:51
SQ
-> Behavior picked: Engage.Ranged (373.333)
15:25:52
SQ
* Goblin Ambusher: Engaging into firing range over 3 tiles at Walram the Swine (not visible)
15:25:53
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Engage.Melee (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Defend (0), Retreat (0), Attack.Bow (0)
15:25:53
SQ
-> Behavior picked: Engage.Ranged (120)
15:25:53
SQ
* Goblin Ambusher: Engaging into firing range over 1 tiles at Walram the Swine (not visible)
15:25:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Attack.Default (0), Flee (0), Defend (0), Retreat (0), Attack.Bow (0), Engage.Ranged (0)
15:25:54
SQ
-> Behavior picked: Idle (1)
15:25:54
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:25:54
SQ
* ---------------------------------------------------
15:25:54
SQ
Turn started for Goblin Ambusher
15:25:54
SQ
*
15:25:54
SQ
* Goblin Ambusher: Starting turn.
15:25:55
SQ
No good tile in range, engaging in the general direction of the enemy!
15:25:55
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
15:25:55
SQ
-> Behaviors to pick from:
Attack.Bow (141.962)(*), Engage.Ranged (123.333)(*), Idle (1), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Roam (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0)
15:25:55
SQ
-> Behavior picked: Engage.Ranged (123.333)
15:25:55
SQ
* Goblin Ambusher: Engaging into firing range over 2 tiles at Walram the Swine (not visible)
15:25:56
SQ
No good tile in range, engaging in the general direction of the enemy!
15:25:56
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
15:25:56
SQ
-> Behaviors to pick from:
Engage.Ranged (66.6667)(*), Attack.Bow (27.1954)(*), Idle (1), Defend (0), Retreat (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Attack.Puncture (0), SwitchTo.Melee (0)
15:25:56
SQ
-> Behavior picked: Attack.Bow (27.1954)
15:25:56
SQ
* Goblin Ambusher: Using Quick Shot against Sigurd the Bright!
15:25:56
SQ
Goblin Ambusher uses skill Quick Shot
15:25:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Attack.Bow (0), SwitchTo.Melee (0), Engage.Ranged (0)
15:25:57
SQ
-> Behavior picked: Idle (1)
15:25:57
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:25:57
SQ
* ---------------------------------------------------
15:25:58
SQ
Turn started for Goblin Ambusher
15:25:58
SQ
*
15:25:58
SQ
* Goblin Ambusher: Starting turn.
15:25:58
SQ
No good tile in range, engaging in the general direction of the enemy!
15:25:58
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
15:25:58
SQ
-> Behaviors to pick from:
Attack.Bow (141.62)(*), Engage.Ranged (123.333)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Flee (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), BreakFree (0), Defend (0), Retreat (0)
15:25:58
SQ
-> Behavior picked: Engage.Ranged (123.333)
15:25:59
SQ
* Goblin Ambusher: Engaging into firing range over 2 tiles at Walram the Swine (not visible)
15:25:59
SQ
No good tile in range, engaging in the general direction of the enemy!
15:25:59
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
15:25:59
SQ
-> Behaviors to pick from:
Engage.Ranged (66.6667)(*), Idle (1), Attack.Default (0), Defend (0), Flee (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0), Retreat (0), Attack.Bow (0)
15:25:59
SQ
-> Behavior picked: Engage.Ranged (66.6667)
15:25:59
SQ
* Goblin Ambusher: Engaging into firing range over 1 tiles at Walram the Swine (not visible)
15:26:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Defend (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0), Retreat (0), Attack.Bow (0), Engage.Ranged (0)
15:26:01
SQ
-> Behavior picked: Idle (1)
15:26:01
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:26:01
SQ
* ---------------------------------------------------
15:26:01
SQ
Turn started for Goblin Skirmisher
15:26:01
SQ
*
15:26:01
SQ
* Goblin Skirmisher: Starting turn.
15:26:01
SQ
-> Behaviors to pick from:
Attack.Default (26.9035)(*), Idle (1), BreakFree (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Split (0), Roam (0), Flee (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Retreat (0)
15:26:01
SQ
-> Behavior picked: Attack.Default (26.9035)
15:26:02
SQ
* Goblin Skirmisher: Using Throw Bola against Ortwin!
15:26:02
SQ
Goblin Skirmisher uses skill Throw Bola
15:26:03
SQ
-> Behaviors to pick from:
Attack.Default (26.7911)(*), Idle (1), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Split (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Retreat (0), Attack.Swing (0)
15:26:03
SQ
-> Behavior picked: Attack.Default (26.7911)
15:26:03
SQ
* Goblin Skirmisher: Using Throw Bola against Ortwin!
15:26:03
SQ
Goblin Skirmisher uses skill Throw Bola
15:26:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Defend.Riposte (0), SwitchTo.Ranged (0), Flee (0), Attack.ThrowNet (0), Attack.Puncture (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Split (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Retreat (0), Attack.Swing (0), Attack.Default (0)
15:26:05
SQ
-> Behavior picked: Idle (1)
15:26:05
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
15:26:05
SQ
* ---------------------------------------------------
15:26:05
SQ
Turn started for Goblin Skirmisher
15:26:05
SQ
Skill [Shieldwall] removed from [Goblin Skirmisher].
15:26:05
SQ
*
15:26:05
SQ
* Goblin Skirmisher: Starting turn.
15:26:05
SQ
-> Behaviors to pick from:
Engage.Melee (106.944)(*), Defend.Shieldwall (21.7118), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Attack.ThrowNet (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Retreat (0), Defend (0)
15:26:05
SQ
-> Behavior picked: Engage.Melee (106.944)
15:26:06
SQ
* Goblin Skirmisher: Engaging to melee range with Ortwin (visible), accepted_distance=0
15:26:07
SQ
* Goblin Skirmisher: Reached engage destination
15:26:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), BreakFree (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Retreat (0), Defend (0), Engage.Melee (0)
15:26:07
SQ
-> Behavior picked: Idle (1)
15:26:07
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
15:26:07
SQ
* ---------------------------------------------------
15:26:07
SQ
Turn started for Goblin Wolfrider
15:26:07
SQ
*
15:26:07
SQ
* Goblin Wolfrider: Starting turn.
15:26:08
SQ
-> Behaviors to pick from:
Engage.Melee (168.056)(*), Attack.Default (56.7142)(*), Idle (1), Defend (0), BreakFree (0), Disengage (0), Roam (0), Attack.Puncture (0), Flee (0), Retreat (0), Attack.SplitShield (0)
15:26:08
SQ
-> Behavior picked: Engage.Melee (168.056)
15:26:08
SQ
Goblin Wolfrider uses skill Footwork
15:26:09
SQ
-> Behaviors to pick from:
Engage.Melee (197.917)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Disengage (0), Roam (0), Attack.Puncture (0), Flee (0), Retreat (0), Defend (0), Attack.Default (0)
15:26:09
SQ
-> Behavior picked: Engage.Melee (197.917)
15:26:09
SQ
* Goblin Wolfrider: Engaging to melee range with Walram the Swine (not visible), accepted_distance=0
15:26:09
SQ
* Goblin Wolfrider: Reached engage destination
15:26:09
SQ
-> Behaviors to pick from:
Attack.Default (78.8196)(*), Idle (1), Disengage (0), Roam (0), BreakFree (0), Attack.Puncture (0), Flee (0), Retreat (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0)
15:26:09
SQ
-> Behavior picked: Attack.Default (78.8196)
15:26:10
SQ
* Goblin Wolfrider: Using Slash against Walram the Swine!
15:26:10
SQ
Goblin Wolfrider uses skill Slash
15:26:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Flee (0), BreakFree (0), Attack.Puncture (0), Retreat (0), Roam (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0)
15:26:10
SQ
-> Behavior picked: Idle (1)
15:26:10
SQ
* Goblin Wolfrider: Ending Turn with 0 of 13 AP left.
15:26:10
SQ
* ---------------------------------------------------
15:26:11
SQ
Turn started for Goblin Wolfrider
15:26:11
SQ
*
15:26:11
SQ
* Goblin Wolfrider: Starting turn.
15:26:11
SQ
-> Behaviors to pick from:
Attack.Default (59.6176)(*), Idle (1), Defend (0), Engage.Melee (0), BreakFree (0), Disengage (0), Roam (0), Attack.Puncture (0), Flee (0), Retreat (0), Attack.SplitShield (0)
15:26:11
SQ
-> Behavior picked: Attack.Default (59.6176)
15:26:12
SQ
* Goblin Wolfrider: Using Thrust against Humbert!
15:26:12
SQ
Goblin Wolfrider uses skill Thrust
15:26:12
SQ
-> Behaviors to pick from:
Attack.Default (59.5736)(*), Idle (1), BreakFree (0), Disengage (0), Defend (0), Roam (0), Attack.Puncture (0), Flee (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
15:26:12
SQ
-> Behavior picked: Attack.Default (59.5736)
15:26:13
SQ
* Goblin Wolfrider: Using Thrust against Humbert!
15:26:13
SQ
Goblin Wolfrider uses skill Thrust
15:26:13
SQ
-> Behaviors to pick from:
Attack.Default (46.4655)(*), Idle (1), Defend (0), Roam (0), BreakFree (0), Attack.Puncture (0), Flee (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), Disengage (0)
15:26:13
SQ
-> Behavior picked: Attack.Default (46.4655)
15:26:13
SQ
* Goblin Wolfrider: Using Bite against Humbert!
15:26:13
SQ
Goblin Wolfrider uses skill Bite
15:26:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Flee (0), BreakFree (0), Attack.Puncture (0), Retreat (0), Roam (0), Attack.SplitShield (0), Engage.Melee (0), Disengage (0), Attack.Default (0)
15:26:14
SQ
-> Behavior picked: Idle (1)
15:26:14
SQ
* Goblin Wolfrider: Ending Turn with 2 of 13 AP left.
15:26:14
SQ
* ---------------------------------------------------
15:26:14
SQ
Turn started for Sigurd the Bright
15:26:24
Navigator
Can't find path - start and dest identical!
15:26:36
SQ
[Sigurd the Bright] executes skill [Adrenaline] on target [Sigurd the Bright]
15:26:36
SQ
Sigurd the Bright uses skill Adrenaline
15:26:40
SQ
Turn started for Goblin Wolfrider
15:26:40
SQ
*
15:26:40
SQ
* Goblin Wolfrider: Starting turn.
15:26:40
SQ
-> Behaviors to pick from:
Attack.Default (53.4265)(*), Idle (1), Roam (0), Attack.Puncture (0), Defend (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Disengage (0)
15:26:40
SQ
-> Behavior picked: Attack.Default (53.4265)
15:26:41
SQ
* Goblin Wolfrider: Using Bite against Baldomar!
15:26:41
SQ
Goblin Wolfrider uses skill Bite
15:26:41
SQ
-> Behaviors to pick from:
Attack.Default (71.6329)(*), Idle (1), Defend (0), Attack.SplitShield (0), Roam (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0), Disengage (0), Attack.Puncture (0)
15:26:41
SQ
-> Behavior picked: Attack.Default (71.6329)
15:26:41
SQ
* Goblin Wolfrider: Using Thrust against Baldomar!
15:26:41
SQ
Goblin Wolfrider uses skill Thrust
15:26:42
SQ
-> Behaviors to pick from:
Attack.Default (71.6058)(*), Idle (1), Roam (0), Flee (0), Defend (0), Engage.Melee (0), BreakFree (0), Retreat (0), Disengage (0), Attack.Puncture (0), Attack.SplitShield (0)
15:26:42
SQ
-> Behavior picked: Attack.Default (71.6058)
15:26:42
SQ
* Goblin Wolfrider: Using Thrust against Baldomar!
15:26:42
SQ
Goblin Wolfrider uses skill Thrust
15:26:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Defend (0), Engage.Melee (0), Retreat (0), Flee (0), Disengage (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Default (0)
15:26:42
SQ
-> Behavior picked: Idle (1)
15:26:43
SQ
* Goblin Wolfrider: Ending Turn with 2 of 13 AP left.
15:26:43
SQ
* ---------------------------------------------------
15:26:43
SQ
Turn started for Goblin Skirmisher
15:26:43
SQ
*
15:26:43
SQ
* Goblin Skirmisher: Starting turn.
15:26:44
SQ
-> Behaviors to pick from:
Attack.Puncture (122.861)(*), Defend.Shieldwall (70.0863)(*), Attack.Default (51.9556)(*), Idle (1), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0)
15:26:44
SQ
-> Behavior picked: Attack.Puncture (122.861)
15:26:44
SQ
* Goblin Skirmisher: Using Puncture against Falk!
15:26:44
SQ
Goblin Skirmisher uses skill Puncture
15:26:45
SQ
-> Behaviors to pick from:
Attack.Puncture (127.091)(*), Defend.Shieldwall (67.9856)(*), Attack.Default (51.9556)(*), Idle (1), Attack.KnockOut (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Defend.Riposte (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Attack.Swing (0)
15:26:45
SQ
-> Behavior picked: Attack.Default (51.9556)
15:26:46
SQ
* Goblin Skirmisher: Using Slash against Baldomar!
15:26:46
SQ
Goblin Skirmisher uses skill Slash
15:26:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.ThrowNet (0), Defend.Riposte (0), Roam (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Attack.Swing (0), Attack.Puncture (0)
15:26:46
SQ
-> Behavior picked: Idle (1)
15:26:46
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
15:26:46
SQ
* ---------------------------------------------------
15:26:46
SQ
Turn started for Hartmut
15:27:00
SQ
[Hartmut] executes skill [Reload] on target [Hartmut]
15:27:00
SQ
Hartmut uses skill Reload
15:27:11
SQ
[Hartmut] executes skill [Shoot Bolt] on target [Goblin Ambusher]
15:27:11
SQ
Hartmut uses skill Shoot Bolt
15:27:12
SQ
Turn started for Ortwin
15:27:17
SQ
[Ortwin] executes skill [Flail] on target [Goblin Skirmisher]
15:27:17
SQ
Ortwin uses skill Flail
15:27:22
SQ
[Ortwin] executes skill [Flail] on target [Goblin Skirmisher]
15:27:22
SQ
Ortwin uses skill Flail
15:27:22
SQ
Turn started for Engelbert
15:27:35
SQ
Turn started for Wolfgang the Fearless
15:27:40
SQ
[Wolfgang the Fearless] executes skill [Thrust] on target [Goblin Wolfrider]
15:27:40
SQ
Wolfgang the Fearless uses skill Thrust
15:27:43
SQ
[Wolfgang the Fearless] executes skill [Thrust] on target [Goblin Wolfrider]
15:27:43
SQ
Wolfgang the Fearless uses skill Thrust
15:27:44
SQ
Turn started for Ruthard the Slow
15:27:48
SQ
[Ruthard the Slow] executes skill [Bash] on target [Goblin Skirmisher]
15:27:48
SQ
Ruthard the Slow uses skill Bash
15:27:53
SQ
[Ruthard the Slow] executes skill [Bash] on target [Goblin Skirmisher]
15:27:53
SQ
Ruthard the Slow uses skill Bash
15:27:53
SQ
Goblin Skirmisher has died.
15:27:53
SQ
Turn started for Gunthram
15:28:02
SQ
[Gunthram] executes skill [Knock Back] on target [Goblin Wolfrider]
15:28:02
SQ
Gunthram uses skill Knock Back
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:03
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:28:04
SQ
Turn started for Falk
15:28:13
SQ
[Falk] executes skill [Flail] on target [Goblin Wolfrider]
15:28:13
SQ
Falk uses skill Flail
15:28:14
SQ
Turn started for Kettilmund
15:28:19
SQ
[Kettilmund] executes skill [Flail] on target [Goblin Skirmisher]
15:28:19
SQ
Kettilmund uses skill Flail
15:28:19
SQ
Goblin Skirmisher has died.
15:28:19
SQ
Turn started for Humbert
15:28:24
SQ
[Humbert] executes skill [Flail] on target [Goblin Wolfrider]
15:28:24
SQ
Humbert uses skill Flail
15:28:24
SQ
Goblin Wolfrider has died.
15:28:24
SQ
scripts/entity/tactical/enemies/goblin_wolfrider.nut -> onDeath : 159
15:28:24
SQ
scripts/entity/tactical/actor.nut -> kill : 2376
15:28:24
SQ
scripts/entity/tactical/actor.nut -> onDamageReceived : 1108
15:28:24
SQ
scripts/entity/tactical/enemies/goblin_wolfrider.nut -> onDamageReceived : 152
15:28:24
SQ
scripts/skills/skill.nut -> onScheduledTargetHit : 1300
15:28:24
SQ
scripts/skills/skill.nut -> attackEntity : 1060
15:28:24
SQ
scripts/states/tactical_state.nut -> executeEntitySkill : 1086
15:28:24
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (15,11).
15:28:28
SQ
[Humbert] executes skill [Flail] on target [Goblin Skirmisher]
15:28:28
SQ
Humbert uses skill Flail
15:28:28
SQ
Goblin Skirmisher has died.
15:28:36
SQ
INFO: Next round issued: 3
15:28:36
SQ
Turn started for Sigurd the Bright
15:28:36
SQ
Skill [Adrenaline] removed from [Sigurd the Bright].
15:28:44
Resource
Loading: music/goblins_01.ogg
15:28:47
Resource
Unloading: music/goblins_03.ogg
15:29:03
SQ
[Sigurd the Bright] executes skill [Thrust] on target [Goblin Ambusher]
15:29:03
SQ
Sigurd the Bright uses skill Thrust
15:29:08
SQ
[Sigurd the Bright] executes skill [Adrenaline] on target [Sigurd the Bright]
15:29:08
SQ
Sigurd the Bright uses skill Adrenaline
15:29:11
SQ
Turn started for Goblin Ambusher
15:29:11
SQ
*
15:29:11
SQ
* Goblin Ambusher: Starting turn.
15:29:11
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Roam (0), Attack.Bow (0), SwitchTo.Ranged (0), Defend (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0), Retreat (0), Flee (0), Engage.Ranged (0), Attack.Default (0)
15:29:11
SQ
-> Behavior picked: SwitchTo.Melee (200)
15:29:11
SQ
* Goblin Ambusher: Switching to melee weapon!
15:29:12
SQ
-> Behaviors to pick from:
Attack.Puncture (57.0946)(*), Attack.Default (30.9808)(*), Idle (1), SwitchTo.Ranged (0), Defend (0), Roam (0), BreakFree (0), Engage.Melee (0), Retreat (0), Flee (0), Engage.Ranged (0), Attack.Bow (0), SwitchTo.Melee (0)
15:29:12
SQ
-> Behavior picked: Attack.Default (30.9808)
15:29:12
SQ
* Goblin Ambusher: Using Slash against Sigurd the Bright!
15:29:12
SQ
Goblin Ambusher uses skill Slash
15:29:12
SQ
-> Behaviors to pick from:
Attack.Puncture (56.3827)(*), Attack.Default (30.8979)(*), Idle (1), Defend (0), Attack.Bow (0), Roam (0), SwitchTo.Melee (0), Retreat (0), Flee (0), Engage.Ranged (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0)
15:29:12
SQ
-> Behavior picked: Attack.Default (30.8979)
15:29:12
SQ
* Goblin Ambusher: Using Slash against Sigurd the Bright!
15:29:12
SQ
Goblin Ambusher uses skill Slash
15:29:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Melee (0), Retreat (0), Defend (0), Flee (0), Engage.Ranged (0), BreakFree (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Puncture (0)
15:29:13
SQ
-> Behavior picked: Idle (1)
15:29:13
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:29:13
SQ
* ---------------------------------------------------
15:29:13
SQ
Turn started for Goblin Ambusher
15:29:13
SQ
*
15:29:13
SQ
* Goblin Ambusher: Starting turn.
15:29:14
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Attack.Bow (0), Retreat (0), Engage.Ranged (0), Engage.Melee (0)
15:29:14
SQ
-> Behavior picked: SwitchTo.Melee (200)
15:29:14
SQ
* Goblin Ambusher: Switching to melee weapon!
15:29:14
SQ
-> Behaviors to pick from:
Attack.Puncture (57.218)(*), Attack.Default (30.9952)(*), Idle (1), BreakFree (0), Engage.Ranged (0), Defend (0), Engage.Melee (0), Roam (0), Attack.Bow (0), Retreat (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0)
15:29:14
SQ
-> Behavior picked: Attack.Default (30.9952)
15:29:14
SQ
* Goblin Ambusher: Using Slash against Sigurd the Bright!
15:29:14
SQ
Goblin Ambusher uses skill Slash
15:29:14
SQ
-> Behaviors to pick from:
Attack.Puncture (56.5393)(*), Attack.Default (30.9161)(*), Idle (1), Engage.Ranged (0), Flee (0), Defend (0), SwitchTo.Melee (0), Attack.Bow (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Roam (0), BreakFree (0)
15:29:14
SQ
-> Behavior picked: Attack.Default (30.9161)
15:29:15
SQ
* Goblin Ambusher: Using Slash against Sigurd the Bright!
15:29:15
SQ
Goblin Ambusher uses skill Slash
15:29:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), SwitchTo.Melee (0), Flee (0), Roam (0), Attack.Bow (0), Engage.Ranged (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0)
15:29:15
SQ
-> Behavior picked: Idle (1)
15:29:16
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:29:16
SQ
* ---------------------------------------------------
15:29:16
SQ
Turn started for Goblin Ambusher
15:29:16
SQ
*
15:29:16
SQ
* Goblin Ambusher: Starting turn.
15:29:16
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (80.5363)(*), Idle (1), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Roam (0), Flee (0), Defend (0), Retreat (0), Attack.Default (0), SwitchTo.Ranged (0), Engage.Melee (0)
15:29:16
SQ
-> Behavior picked: Engage.Ranged (120)
15:29:17
SQ
* Goblin Ambusher: Engaging into firing range over 3 tiles at Walram the Swine (not visible)
15:29:18
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Roam (0), Flee (0), Defend (0), Retreat (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Attack.Bow (0)
15:29:18
SQ
-> Behavior picked: Engage.Ranged (120)
15:29:18
SQ
* Goblin Ambusher: Engaging into firing range over 1 tiles at Walram the Swine (not visible)
15:29:19
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Flee (0), Attack.Puncture (0), Roam (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Attack.Bow (0), Engage.Ranged (0)
15:29:19
SQ
-> Behavior picked: Idle (1)
15:29:19
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:29:19
SQ
* ---------------------------------------------------
15:29:19
SQ
Turn started for Goblin Ambusher
15:29:19
SQ
*
15:29:19
SQ
* Goblin Ambusher: Starting turn.
15:29:20
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
15:29:20
SQ
-> Behaviors to pick from:
Attack.Bow (281.435)(*), Engage.Ranged (141.429)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Engage.Melee (0), Retreat (0), Attack.Puncture (0), Flee (0), Attack.Default (0)
15:29:20
SQ
-> Behavior picked: Engage.Ranged (141.429)
15:29:20
SQ
* Goblin Ambusher: Engaging into firing range over 2 tiles at Walram the Swine (visible)
15:29:21
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am
15:29:21
SQ
-> Behaviors to pick from:
Attack.Bow (205.301)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Engage.Melee (0), Retreat (0), Attack.Puncture (0), Roam (0), Attack.Default (0), Engage.Ranged (0)
15:29:21
SQ
-> Behavior picked: Attack.Bow (205.301)
15:29:22
SQ
* Goblin Ambusher: Using Quick Shot against Walram the Swine!
15:29:22
SQ
Goblin Ambusher uses skill Quick Shot
15:29:23
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Flee (0), Retreat (0), Attack.Puncture (0), Roam (0), Attack.Default (0), Engage.Ranged (0), Attack.Bow (0)
15:29:23
SQ
-> Behavior picked: Idle (1)
15:29:23
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:29:23
SQ
* ---------------------------------------------------
15:29:23
SQ
Turn started for Goblin Skirmisher
15:29:23
SQ
*
15:29:23
SQ
* Goblin Skirmisher: Starting turn.
15:29:24
SQ
-> Behaviors to pick from:
Attack.Default (31.6009)(*), Idle (1), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Roam (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Split (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.ThrowNet (0), Engage.Melee (0), Attack.Decapitate (0), Retreat (0), Attack.Swing (0), BreakFree (0), Defend.Spearwall (0)
15:29:24
SQ
-> Behavior picked: Attack.Default (31.6009)
15:29:24
SQ
* Goblin Skirmisher: Using Throw Bola against Kettilmund!
15:29:24
SQ
Goblin Skirmisher uses skill Throw Bola
15:29:26
SQ
-> Behaviors to pick from:
Attack.Default (31.4529)(*), Idle (1), Attack.SplitShield (0), Roam (0), Defend.Riposte (0), Defend.Knockback (0), Defend (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Split (0), Flee (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Engage.Melee (0), Attack.Puncture (0), Attack.Decapitate (0), Retreat (0), Attack.Swing (0), BreakFree (0), Defend.Spearwall (0), SwitchTo.Ranged (0)
15:29:26
SQ
-> Behavior picked: Attack.Default (31.4529)
15:29:26
SQ
* Goblin Skirmisher: Using Throw Bola against Kettilmund!
15:29:26
SQ
Goblin Skirmisher uses skill Throw Bola
15:29:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Puncture (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Split (0), Flee (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Engage.Melee (0), Attack.KnockOut (0), Roam (0), Retreat (0), Attack.Swing (0), BreakFree (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Default (0)
15:29:27
SQ
-> Behavior picked: Idle (1)
15:29:27
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
15:29:27
SQ
* ---------------------------------------------------
15:29:27
SQ
Turn started for Goblin Wolfrider
15:29:27
SQ
*
15:29:27
SQ
* Goblin Wolfrider: Starting turn.
15:29:28
SQ
-> Behaviors to pick from:
Attack.Default (64.7768)(*), Idle (1), Engage.Melee (0), Retreat (0), BreakFree (0), Flee (0), Disengage (0), Attack.Puncture (0), Attack.SplitShield (0), Defend (0), Roam (0)
15:29:28
SQ
-> Behavior picked: Attack.Default (64.7768)
15:29:28
SQ
* Goblin Wolfrider: Using Thrust against Baldomar!
15:29:28
SQ
Goblin Wolfrider uses skill Thrust
15:29:28
SQ
-> Behaviors to pick from:
Attack.Default (52.375)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0), Disengage (0), Attack.Puncture (0), Attack.SplitShield (0), Defend (0), Roam (0), Retreat (0)
15:29:28
SQ
-> Behavior picked: Attack.Default (52.375)
15:29:29
SQ
* Goblin Wolfrider: Using Bite against Baldomar!
15:29:29
SQ
Goblin Wolfrider uses skill Bite
15:29:29
SQ
-> Behaviors to pick from:
Attack.Default (70.846)(*), Idle (1), Engage.Melee (0), Disengage (0), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Defend (0), Roam (0), Retreat (0), Flee (0)
15:29:29
SQ
-> Behavior picked: Attack.Default (70.846)
15:29:30
SQ
* Goblin Wolfrider: Using Thrust against Baldomar!
15:29:30
SQ
Goblin Wolfrider uses skill Thrust
15:29:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.SplitShield (0), BreakFree (0), Attack.Puncture (0), Defend (0), Disengage (0), Roam (0), Retreat (0), Flee (0), Attack.Default (0)
15:29:30
SQ
-> Behavior picked: Idle (1)
15:29:30
SQ
* Goblin Wolfrider: Ending Turn with 2 of 13 AP left.
15:29:30
SQ
* ---------------------------------------------------
15:29:31
SQ
Turn started for Hartmut
15:29:46
SQ
Turn started for Engelbert
15:29:52
SQ
[Engelbert] executes skill [Lash] on target [Goblin Wolfrider]
15:29:52
SQ
Engelbert uses skill Lash
15:30:00
SQ
[Engelbert] executes skill [Lash] on target [Goblin Wolfrider]
15:30:00
SQ
Engelbert uses skill Lash
15:30:01
SQ
Turn started for Wolfgang the Fearless
15:30:09
SQ
Turn started for Ruthard the Slow
15:30:18
SQ
[Ruthard the Slow] executes skill [Knock Back] on target [Goblin Wolfrider]
15:30:18
SQ
Ruthard the Slow uses skill Knock Back
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
TurnSequenceBar::initNextTurn -> next turn denied
15:30:19
SQ
Turn started for Goblin Wolfrider
15:30:19
SQ
*
15:30:19
SQ
* Goblin Wolfrider: Starting turn.
15:30:20
SQ
-> Behaviors to pick from:
Engage.Melee (168.056)(*), Attack.Default (49.7418)(*), Idle (1), Attack.Puncture (0), Retreat (0), Flee (0), Roam (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Disengage (0)
15:30:20
SQ
-> Behavior picked: Engage.Melee (168.056)
15:30:20
SQ
Goblin Wolfrider uses skill Footwork
15:30:21
SQ
-> Behaviors to pick from:
Engage.Melee (320.833)(*), Idle (1), Retreat (0), Disengage (0), Flee (0), Roam (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0)
15:30:21
SQ
-> Behavior picked: Engage.Melee (320.833)
15:30:21
SQ
* Goblin Wolfrider: Engaging to melee range with Walram the Swine (not visible), accepted_distance=0
15:30:22
SQ
* Goblin Wolfrider: Reached engage destination
15:30:22
SQ
-> Behaviors to pick from:
Attack.Default (80.539)(*), Idle (1), Flee (0), Roam (0), Retreat (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Attack.Puncture (0), Disengage (0), Engage.Melee (0)
15:30:22
SQ
-> Behavior picked: Attack.Default (80.539)
15:30:23
SQ
* Goblin Wolfrider: Using Slash against Walram the Swine!
15:30:23
SQ
Goblin Wolfrider uses skill Slash
15:30:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Defend (0), Retreat (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Attack.Puncture (0), Disengage (0), Engage.Melee (0), Attack.Default (0)
15:30:23
SQ
-> Behavior picked: Idle (1)
15:30:23
SQ
* Goblin Wolfrider: Ending Turn with 0 of 13 AP left.
15:30:23
SQ
* ---------------------------------------------------
15:30:23
SQ
Turn started for Kettilmund
15:30:30
SQ
[Kettilmund] executes skill [Flail] on target [Goblin Wolfrider]
15:30:30
SQ
Kettilmund uses skill Flail
15:30:33
SQ
[Kettilmund] executes skill [Flail] on target [Goblin Wolfrider]
15:30:33
SQ
Kettilmund uses skill Flail
15:30:34
SQ
Turn started for Walram the Swine
15:30:43
SQ
Skill [Reload] removed from [Walram the Swine].
15:30:50
SQ
Turn started for Ortwin
15:31:02
SQ
[Ortwin] executes skill [Knock Back] on target [Goblin Skirmisher]
15:31:02
SQ
Ortwin uses skill Knock Back
15:31:06
SQ
Turn started for Falk
15:31:13
SQ
[Falk] executes skill [Lash] on target [Goblin Skirmisher]
15:31:13
SQ
Falk uses skill Lash
15:31:13
SQ
Goblin Skirmisher has died.
15:31:13
SQ
Turn started for Gunthram
15:31:21
SQ
[Gunthram] executes skill [Thrust] on target [Goblin Wolfrider]
15:31:21
SQ
Gunthram uses skill Thrust
15:31:22
SQ
Goblin Wolfrider has died.
15:31:22
SQ
scripts/entity/tactical/enemies/goblin_wolfrider.nut -> onDeath : 159
15:31:22
SQ
scripts/entity/tactical/actor.nut -> kill : 2376
15:31:22
SQ
scripts/entity/tactical/actor.nut -> onDamageReceived : 1108
15:31:22
SQ
scripts/entity/tactical/enemies/goblin_wolfrider.nut -> onDamageReceived : 152
15:31:22
SQ
scripts/skills/skill.nut -> onScheduledTargetHit : 1300
15:31:22
SQ
scripts/skills/skill.nut -> attackEntity : 1060
15:31:22
SQ
scripts/states/tactical_state.nut -> executeEntitySkill : 1086
15:31:22
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/wolf" at (15,0).
15:31:22
SQ
inserting entity, index = 1
15:31:22
SQ
Turn started for Wolf
15:31:22
SQ
*
15:31:22
SQ
* Wolf: Starting turn.
15:31:22
SQ
-> Behaviors to pick from:
Attack.Default (30.6832)(*), Idle (1), Flee (0), Engage.Melee (0)
15:31:22
SQ
-> Behavior picked: Attack.Default (30.6832)
15:31:23
SQ
* Wolf: Using Bite against Walram the Swine!
15:31:23
SQ
Wolf uses skill Bite
15:31:23
SQ
-> Behaviors to pick from:
Attack.Default (31.8369)(*), Idle (1), Flee (0), Engage.Melee (0)
15:31:23
SQ
-> Behavior picked: Attack.Default (31.8369)
15:31:24
SQ
* Wolf: Using Bite against Walram the Swine!
15:31:24
SQ
Wolf uses skill Bite
15:31:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
15:31:24
SQ
-> Behavior picked: Idle (1)
15:31:24
SQ
* Wolf: Ending Turn with 2 of 12 AP left.
15:31:24
SQ
* ---------------------------------------------------
15:31:24
SQ
Turn started for Baldomar
15:31:30
SQ
[Baldomar] executes skill [Chop] on target [Goblin Wolfrider]
15:31:30
SQ
Baldomar uses skill Chop
15:31:33
SQ
Turn started for Humbert
15:31:38
SQ
INFO: Next round issued: 4
15:31:38
SQ
Turn started for Sigurd the Bright
15:31:38
SQ
Skill [Adrenaline] removed from [Sigurd the Bright].
15:31:45
SQ
[Sigurd the Bright] executes skill [Thrust] on target [Goblin Ambusher]
15:31:45
SQ
Sigurd the Bright uses skill Thrust
15:31:48
SQ
[Sigurd the Bright] executes skill [Thrust] on target [Goblin Ambusher]
15:31:48
SQ
Sigurd the Bright uses skill Thrust
15:31:49
SQ
Turn started for Wolf
15:31:49
SQ
*
15:31:49
SQ
* Wolf: Starting turn.
15:31:49
SQ
-> Behaviors to pick from:
Attack.Default (31.6245)(*), Idle (1), Engage.Melee (0), Flee (0)
15:31:49
SQ
-> Behavior picked: Attack.Default (31.6245)
15:31:50
SQ
* Wolf: Using Bite against Walram the Swine!
15:31:50
SQ
Wolf uses skill Bite
15:31:50
SQ
-> Behaviors to pick from:
Attack.Default (30.6302)(*), Idle (1), Engage.Melee (0), Flee (0)
15:31:50
SQ
-> Behavior picked: Attack.Default (30.6302)
15:31:51
SQ
* Wolf: Using Bite against Walram the Swine!
15:31:51
SQ
Wolf uses skill Bite
15:31:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Default (0)
15:31:51
SQ
-> Behavior picked: Idle (1)
15:31:51
SQ
* Wolf: Ending Turn with 2 of 12 AP left.
15:31:51
SQ
* ---------------------------------------------------
15:31:51
SQ
Turn started for Goblin Ambusher
15:31:51
SQ
*
15:31:51
SQ
* Goblin Ambusher: Starting turn.
15:31:52
SQ
-> Behaviors to pick from:
Attack.Default (16.5731)(*), Idle (1), Roam (0), Attack.Bow (0), SwitchTo.Melee (0), Engage.Ranged (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Puncture (0), Defend (0)
15:31:52
SQ
-> Behavior picked: Attack.Default (16.5731)
15:31:52
SQ
* Goblin Ambusher: Using Slash against Sigurd the Bright!
15:31:52
SQ
Goblin Ambusher uses skill Slash
15:31:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Retreat (0), SwitchTo.Melee (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Bow (0), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Puncture (0), Defend (0), Attack.Default (0)
15:31:52
SQ
-> Behavior picked: Idle (1)
15:31:53
SQ
* Goblin Ambusher: Waiting with 5 of 9 AP left.
15:31:53
SQ
* ---------------------------------------------------
15:31:53
SQ
Turn started for Goblin Ambusher
15:31:53
SQ
*
15:31:53
SQ
* Goblin Ambusher: Starting turn.
15:31:53
SQ
No good tile in range, engaging in the general direction of the enemy!
15:31:53
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
15:31:53
SQ
-> Behaviors to pick from:
Attack.Bow (147.544)(*), Engage.Ranged (66.6667)(*), Idle (1), Roam (0), Defend (0), Flee (0), SwitchTo.Ranged (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0)
15:31:53
SQ
-> Behavior picked: Attack.Bow (147.544)
15:31:54
SQ
* Goblin Ambusher: Using Aimed Shot against Engelbert!
15:31:54
SQ
Goblin Ambusher uses skill Aimed Shot
15:31:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.Puncture (0), Attack.Default (0), Roam (0), BreakFree (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), SwitchTo.Melee (0), Attack.Bow (0)
15:31:56
SQ
-> Behavior picked: Idle (1)
15:31:56
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:31:56
SQ
* ---------------------------------------------------
15:31:57
SQ
Turn started for Goblin Ambusher
15:31:57
SQ
*
15:31:57
SQ
* Goblin Ambusher: Starting turn.
15:31:57
SQ
-> Behaviors to pick from:
Attack.Puncture (63.1844)(*), Attack.Default (44.3439)(*), Idle (1), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Engage.Ranged (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Attack.Bow (0), Roam (0)
15:31:57
SQ
-> Behavior picked: Attack.Default (44.3439)
15:31:57
SQ
* Goblin Ambusher: Using Slash against Humbert!
15:31:57
SQ
Goblin Ambusher uses skill Slash
15:31:58
SQ
-> Behaviors to pick from:
Attack.Puncture (55.9536)(*), Attack.Default (46.2365)(*), Idle (1), Retreat (0), Attack.Bow (0), SwitchTo.Melee (0), Roam (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Engage.Ranged (0), Engage.Melee (0)
15:31:58
SQ
-> Behavior picked: Attack.Default (46.2365)
15:31:58
SQ
* Goblin Ambusher: Using Slash against Humbert!
15:31:58
SQ
Goblin Ambusher uses skill Slash
15:31:58
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Roam (0), Attack.Bow (0), Engage.Ranged (0), BreakFree (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.Default (0), Engage.Melee (0), Attack.Puncture (0)
15:31:58
SQ
-> Behavior picked: Idle (1)
15:31:59
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:31:59
SQ
* ---------------------------------------------------
15:31:59
SQ
Turn started for Goblin Ambusher
15:31:59
SQ
*
15:31:59
SQ
* Goblin Ambusher: Starting turn.
15:32:00
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0), Flee (0), Attack.Puncture (0), Roam (0), Attack.Default (0), Engage.Ranged (0), Retreat (0), SwitchTo.Ranged (0)
15:32:00
SQ
-> Behavior picked: SwitchTo.Melee (200)
15:32:00
SQ
* Goblin Ambusher: Switching to melee weapon!
15:32:00
SQ
-> Behaviors to pick from:
Attack.Puncture (65.2639)(*), Attack.Default (38.062)(*), Idle (1), BreakFree (0), Attack.Bow (0), Defend (0), SwitchTo.Ranged (0), Roam (0), Flee (0), Engage.Ranged (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0)
15:32:00
SQ
-> Behavior picked: Attack.Puncture (65.2639)
15:32:00
SQ
* Goblin Ambusher: Using Puncture against Gunthram!
15:32:00
SQ
Goblin Ambusher uses skill Puncture
15:32:00
SQ
-> Behaviors to pick from:
Attack.Puncture (60.3879)(*), Attack.Default (37.4734)(*), Idle (1), Attack.Bow (0), Engage.Melee (0), Defend (0), SwitchTo.Melee (0), Flee (0), Engage.Ranged (0), Retreat (0), SwitchTo.Ranged (0), Roam (0), BreakFree (0)
15:32:00
SQ
-> Behavior picked: Attack.Default (37.4734)
15:32:01
SQ
* Goblin Ambusher: Using Slash against Gunthram!
15:32:01
SQ
Goblin Ambusher uses skill Slash
15:32:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), SwitchTo.Melee (0), Engage.Melee (0), Roam (0), Flee (0), Attack.Bow (0), Engage.Ranged (0), Retreat (0), SwitchTo.Ranged (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0)
15:32:01
SQ
-> Behavior picked: Idle (1)
15:32:01
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
15:32:01
SQ
* ---------------------------------------------------
15:32:02
SQ
Turn started for Hartmut
15:32:09
SQ
Skill [Reload] removed from [Hartmut].
15:32:14
SQ
[Hartmut] executes skill [Strike] on target [Goblin Ambusher]
15:32:14
SQ
Hartmut uses skill Strike
15:32:14
SQ
Turn started for Goblin Wolfrider
15:32:14
SQ
*
15:32:14
SQ
* Goblin Wolfrider: Starting turn.
15:32:15
SQ
-> Behaviors to pick from:
Attack.Default (65.1271)(*), Engage.Melee (30.5556)(*), Idle (1), Attack.Puncture (0), Defend (0), Attack.SplitShield (0), Disengage (0), Retreat (0), Flee (0), Roam (0), BreakFree (0)
15:32:15
SQ
-> Behavior picked: Attack.Default (65.1271)
15:32:15
SQ
* Goblin Wolfrider: Using Thrust against Baldomar!
15:32:15
SQ
Goblin Wolfrider uses skill Thrust
15:32:15
SQ
-> Behaviors to pick from:
Attack.Default (71.772)(*), Engage.Melee (30.5556)(*), Idle (1), Defend (0), BreakFree (0), Attack.SplitShield (0), Disengage (0), Flee (0), Roam (0), Retreat (0), Attack.Puncture (0)
15:32:15
SQ
-> Behavior picked: Attack.Default (71.772)
15:32:16
SQ
* Goblin Wolfrider: Using Thrust against Baldomar!
15:32:16
SQ
Goblin Wolfrider uses skill Thrust
15:32:16
SQ
-> Behaviors to pick from:
Attack.Default (54.7161)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Attack.SplitShield (0), Disengage (0), Flee (0), Roam (0), Retreat (0), Defend (0), Engage.Melee (0)
15:32:16
SQ
-> Behavior picked: Attack.Default (54.7161)
15:32:17
SQ
* Goblin Wolfrider: Using Bite against Baldomar!
15:32:17
SQ
Goblin Wolfrider uses skill Bite
15:32:17
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Attack.SplitShield (0), Disengage (0), Roam (0), Attack.Puncture (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Default (0)
15:32:17
SQ
-> Behavior picked: Idle (1)
15:32:17
SQ
* Goblin Wolfrider: Ending Turn with 2 of 13 AP left.
15:32:17
SQ
* ---------------------------------------------------
15:32:18
SQ
Turn started for Wolfgang the Fearless
15:32:21
SQ
[Wolfgang the Fearless] executes skill [Thrust] on target [Goblin Ambusher]
15:32:21
SQ
Wolfgang the Fearless uses skill Thrust
15:32:21
SQ
Goblin Ambusher has died.
15:32:27
SQ
Turn started for Engelbert
15:32:47
SQ
[Engelbert] executes skill [Flail] on target [Wolf]
15:32:47
SQ
Engelbert uses skill Flail
15:32:47
SQ
Turn started for Ruthard the Slow
15:32:53
SQ
[Ruthard the Slow] executes skill [Bash] on target [Goblin Wolfrider]
15:32:53
SQ
Ruthard the Slow uses skill Bash
15:32:54
SQ
Turn started for Ortwin
15:32:58
Resource
Loading: music/goblins_03.ogg
15:32:59
Script
VM collected 13 object(s) and deleted them.
15:32:59
SQ
[Ortwin] executes skill [Flail] on target [Goblin Wolfrider]
15:32:59
SQ
Ortwin uses skill Flail
15:32:59
SQ
Goblin Wolfrider has died.
15:32:59
SQ
scripts/entity/tactical/enemies/goblin_wolfrider.nut -> onDeath : 159
15:32:59
SQ
scripts/entity/tactical/actor.nut -> kill : 2376
15:32:59
SQ
scripts/entity/tactical/actor.nut -> onDamageReceived : 1108
15:32:59
SQ
scripts/entity/tactical/enemies/goblin_wolfrider.nut -> onDamageReceived : 152
15:32:59
SQ
scripts/skills/skill.nut -> onScheduledTargetHit : 1300
15:32:59
SQ
scripts/skills/skill.nut -> attackEntity : 1060
15:32:59
SQ
scripts/states/tactical_state.nut -> executeEntitySkill : 1086
15:32:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (16,6).
15:33:01
Resource
Unloading: music/goblins_01.ogg
15:33:02
SQ
[Ortwin] executes skill [Flail] on target [Goblin Skirmisher]
15:33:02
SQ
Ortwin uses skill Flail
15:33:02
SQ
Turn started for Kettilmund
15:33:05
SQ
[Kettilmund] executes skill [Flail] on target [Goblin Skirmisher]
15:33:05
SQ
Kettilmund uses skill Flail
15:33:05
SQ
Goblin Skirmisher has died.
15:33:08
SQ
Turn started for Gunthram
15:33:14
SQ
[Gunthram] executes skill [Thrust] on target [Goblin Ambusher]
15:33:14
SQ
Gunthram uses skill Thrust
15:33:14
SQ
Goblin Ambusher has died.
15:33:17
SQ
[Gunthram] executes skill [Thrust] on target [Wolf]
15:33:17
SQ
Gunthram uses skill Thrust
15:33:17
SQ
Wolf has died.
15:33:17
SQ
Turn started for Falk
15:33:30
SQ
Turn started for Humbert
15:33:32
SQ
[Humbert] executes skill [Flail] on target [Goblin Ambusher]
15:33:32
SQ
Humbert uses skill Flail
15:33:32
SQ
Goblin Ambusher has died.
15:33:35
SQ
Turn started for Walram the Swine
15:33:45
SQ
Turn started for Baldomar
15:33:54
SQ
INFO: Next round issued: 5
15:33:54
SQ
Turn started for Goblin Ambusher
15:33:54
SQ
*
15:33:54
SQ
* Goblin Ambusher: Starting turn.
15:33:55
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am
15:33:55
SQ
-> Behaviors to pick from:
Retreat (1273.08)(*), Attack.Bow (177.652), Idle (1), Attack.Puncture (0), Attack.Default (0), SwitchTo.Ranged (0), Roam (0), Engage.Melee (0), BreakFree (0), Engage.Ranged (0), SwitchTo.Melee (0), Defend (0), Flee (0)
15:33:55
SQ
-> Behavior picked: Retreat (1273.08)
15:33:55
SQ
* Goblin Ambusher: Retreating.
15:33:57
SQ
Turn started for Hartmut
15:34:06
SQ
Turn started for Wolfgang the Fearless
15:34:09
SQ
Turn started for Engelbert
15:34:13
SQ
Turn started for Walram the Swine
15:34:16
SQ
[Walram the Swine] executes skill [Reload] on target [Walram the Swine]
15:34:16
SQ
Walram the Swine uses skill Reload
15:34:16
SQ
Skill [Poisoned] removed from [Walram the Swine].
15:34:16
SQ
Turn started for Ruthard the Slow
15:34:21
SQ
Turn started for Falk
15:34:25
SQ
Turn started for Sigurd the Bright
15:34:29
SQ
Turn started for Kettilmund
15:34:33
SQ
Turn started for Gunthram
15:34:37
SQ
Turn started for Humbert
15:34:41
SQ
Turn started for Ortwin
15:34:46
SQ
Turn started for Baldomar
15:34:49
SQ
INFO: Next round issued: 6
15:34:49
SQ
Turn started for Goblin Ambusher
15:34:49
SQ
*
15:34:49
SQ
* Goblin Ambusher: Starting turn.
15:34:52
Resource
Unloading: gfx/orientation_overlay.png
15:34:52
SQ
Skill [Reload] removed from [Hartmut].
15:34:52
Resource
Loading: music/victory_01.ogg
15:34:52
SQ
Turn started for Hartmut
15:34:56
Resource
Unloading: music/goblins_03.ogg
15:35:08
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:35:08
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:35:08
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
15:35:08
SQ
World::onCombatFinished
15:35:08
SQ
TacticalState::onFinish
15:35:09
Resource
Unloading: gfx/object_0.png
15:35:09
Resource
Unloading: gfx/detail.png
15:35:09
Resource
Unloading Resource Package "Temporary Tactical Resources".
15:35:09
Resource
Unloading: sounds/enemies/wolf_idle_00.wav
15:35:09
Resource
Unloading: sounds/enemies/wolf_idle_01.wav
15:35:09
Resource
Unloading: sounds/enemies/wolf_idle_02.wav
15:35:09
Resource
Unloading: sounds/enemies/wolf_idle_03.wav
15:35:09
Resource
Unloading: sounds/enemies/wolf_idle_04.wav
15:35:09
Resource
Unloading: sounds/enemies/wolf_idle_06.wav
15:35:09
Resource
Unloading: sounds/enemies/wolf_idle_07.wav
15:35:09
Resource
Unloading: sounds/enemies/wolf_idle_08.wav
15:35:09
Resource
Unloading: sounds/enemies/wolf_idle_09.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_00.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_01.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_02.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_03.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_04.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_05.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_06.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_07.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_08.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_09.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_10.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_11.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_12.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_13.wav
15:35:09
Resource
Unloading: sounds/enemies/wolf_hurt_00.wav
15:35:09
Resource
Unloading: sounds/enemies/wolf_hurt_01.wav
15:35:09
Resource
Unloading: sounds/enemies/wolf_hurt_02.wav
15:35:09
Resource
Unloading: sounds/enemies/wolf_hurt_03.wav
15:35:09
Resource
Unloading: sounds/enemies/wolf_death_00.wav
15:35:09
Resource
Unloading: sounds/enemies/wolf_death_01.wav
15:35:09
Resource
Unloading: sounds/enemies/wolf_death_02.wav
15:35:09
Resource
Unloading: sounds/enemies/wolf_death_03.wav
15:35:09
Resource
Unloading: sounds/enemies/wolf_death_04.wav
15:35:09
Resource
Unloading: sounds/enemies/wolf_death_05.wav
15:35:09
Resource
Unloading: sounds/enemies/wolf_bite_01.wav
15:35:09
Resource
Unloading: sounds/enemies/wolf_bite_02.wav
15:35:09
Resource
Unloading: sounds/enemies/wolf_bite_03.wav
15:35:09
Resource
Unloading: sounds/enemies/wolf_bite_04.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_hurt_00.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_hurt_01.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_hurt_02.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_hurt_03.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_hurt_04.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_hurt_05.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_hurt_06.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_hurt_07.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_hurt_08.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_hurt_09.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_hurt_10.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_hurt_11.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_death_00.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_death_01.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_death_02.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_death_03.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_death_04.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_death_05.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_death_06.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_death_07.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_death_08.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_flee_00.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_flee_01.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_flee_02.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_flee_03.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_flee_04.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_flee_05.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_idle_00.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_idle_01.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_idle_02.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_idle_03.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_idle_04.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_idle_05.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_idle_06.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_idle_07.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_idle_08.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_idle_09.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_idle_10.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_idle_11.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_idle_12.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_idle_13.wav
15:35:09
Resource
Unloading: sounds/enemies/goblin_idle_14.wav
15:35:09
Resource
Unloading: gfx/entity_2.png
15:35:09
Resource
Unloading: sounds/atmosphere/rain_02.wav
15:36:21
Resource
Loading: music/worldmap_03.ogg
15:36:24
Resource
Unloading: music/victory_01.ogg
15:37:43
SQ
showing contract: Destroy Goblin Camp
15:38:09
SQ
contract removed: 226
15:38:18
SQ
showing contract: Destroy Goblin Camp
15:38:22
SQ
Location entered: Grollfeste
15:38:22
Resource
Loading: music/stronghold_01.ogg
15:38:26
Resource
Unloading: music/worldmap_03.ogg
15:38:59
Script
VM collected 2 object(s) and deleted them.
15:41:08
Resource
Loading: music/worldmap_04.ogg
15:41:12
Resource
Unloading: music/stronghold_01.ogg
15:41:21
SQ
Save campaign: Vagrants-01
15:41:22
Scene
Finished saving scene.
15:41:25
SQ
ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
15:41:25
Resource
Loading: music/title.ogg
15:41:25
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
15:41:25
SQ
Clearing World Scene
15:41:27
Core
Shutting down engine core.