17:01:16
Platform
Setting video mode
17:01:16
Platform
Finished setting video mode
17:01:16
Core
Using write path: C:\Users\xenwe\OneDrive\Documents\Battle Brothers
17:01:16
Core
Initializing Resource Manager
17:01:16
Core
Initializing Input Manager
17:01:16
Core
Initializing Render Manager
17:01:16
Renderer
Allocated Renderbuffer in excess of 3072kb.
17:01:16
Renderer
Vendor: NVIDIA Corporation
17:01:16
Renderer
Device: GeForce GTX 970/PCIe/SSE2
17:01:16
Renderer
Version: 4.5.0 NVIDIA 378.92
17:01:16
Renderer
Shader Version: 4.50 NVIDIA
17:01:16
Renderer
Framebuffer Support: Yes
17:01:16
Core
Initializing Sound Manager
17:01:16
Thread
Worker thread started
17:01:16
Core
Initializing Scene Manager
17:01:16
Resource
Loading: shaders/solid_pass0.fs
17:01:16
Resource
Loading: shaders/solid.vs
17:01:16
Resource
Unloading: shaders/solid.vs
17:01:16
Resource
Unloading: shaders/solid_pass0.fs
17:01:16
Resource
Loading: shaders/simple.fs
17:01:16
Resource
Loading: shaders/simple.vs
17:01:16
Resource
Unloading: shaders/simple.vs
17:01:16
Resource
Unloading: shaders/simple.fs
17:01:16
Resource
Loading: shaders/sprite.fs
17:01:16
Resource
Loading: shaders/sprite.vs
17:01:16
Resource
Unloading: shaders/sprite.vs
17:01:16
Resource
Unloading: shaders/sprite.fs
17:01:16
Resource
Loading: shaders/sprite_dof.fs
17:01:16
Resource
Loading: shaders/sprite_dof.vs
17:01:16
Resource
Unloading: shaders/sprite_dof.vs
17:01:16
Resource
Unloading: shaders/sprite_dof.fs
17:01:16
Core
Initializing Script Manager
17:01:16
Core
Initializing UI Manager
17:01:17
Resource
Loading: shaders/ui.fs
17:01:17
Resource
Loading: shaders/ui.vs
17:01:17
Resource
Unloading: shaders/ui.vs
17:01:17
Resource
Unloading: shaders/ui.fs
17:01:17
Core
Initializing Input Action Manager
17:01:17
Core
Initializing State Manager
17:01:17
Core
Initializing Persistence Manager
17:01:17
Resource
Loading: brushes/debug.brush
17:01:17
Resource
Unloading: brushes/debug.brush
17:01:17
Resource
Loading: brushes/detail.brush
17:01:17
Resource
Unloading: brushes/detail.brush
17:01:17
Resource
Loading: brushes/effects_0.brush
17:01:17
Resource
Unloading: brushes/effects_0.brush
17:01:17
Resource
Loading: brushes/entity_0.brush
17:01:17
Resource
Unloading: brushes/entity_0.brush
17:01:17
Resource
Loading: brushes/entity_1.brush
17:01:17
Resource
Unloading: brushes/entity_1.brush
17:01:17
Resource
Loading: brushes/entity_2.brush
17:01:17
Resource
Unloading: brushes/entity_2.brush
17:01:17
Resource
Loading: brushes/entity_3.brush
17:01:17
Resource
Unloading: brushes/entity_3.brush
17:01:17
Resource
Loading: brushes/entity_4.brush
17:01:17
Resource
Unloading: brushes/entity_4.brush
17:01:17
Resource
Loading: brushes/entity_icons.brush
17:01:17
Resource
Unloading: brushes/entity_icons.brush
17:01:17
Resource
Loading: brushes/object_0.brush
17:01:17
Resource
Unloading: brushes/object_0.brush
17:01:17
Resource
Loading: brushes/object_1.brush
17:01:17
Resource
Unloading: brushes/object_1.brush
17:01:17
Resource
Loading: brushes/orientation_overlay.brush
17:01:17
Resource
Unloading: brushes/orientation_overlay.brush
17:01:17
Resource
Loading: brushes/terrain.brush
17:01:17
Resource
Unloading: brushes/terrain.brush
17:01:17
Resource
Loading: brushes/transitions.brush
17:01:17
Resource
Unloading: brushes/transitions.brush
17:01:17
Resource
Loading: brushes/ui.brush
17:01:17
Resource
Unloading: brushes/ui.brush
17:01:17
Resource
Loading: brushes/world_decals.brush
17:01:17
Resource
Unloading: brushes/world_decals.brush
17:01:17
Resource
Loading: brushes/world_detail.brush
17:01:17
Resource
Unloading: brushes/world_detail.brush
17:01:17
Resource
Loading: brushes/world_entity_0.brush
17:01:17
Resource
Unloading: brushes/world_entity_0.brush
17:01:17
Resource
Loading: brushes/world_settlement.brush
17:01:17
Resource
Unloading: brushes/world_settlement.brush
17:01:17
Resource
Loading: brushes/world_special.brush
17:01:17
Resource
Unloading: brushes/world_special.brush
17:01:17
Resource
Loading: brushes/world_tiles.brush
17:01:17
Resource
Unloading: brushes/world_tiles.brush
17:01:17
Resource
Loading: brushes/world_weather.brush
17:01:17
Resource
Unloading: brushes/world_weather.brush
17:01:17
Resource
Loading: shaders/fow.fs
17:01:17
Resource
Loading: shaders/fow.vs
17:01:17
Resource
Unloading: shaders/fow.vs
17:01:17
Resource
Unloading: shaders/fow.fs
17:01:17
Resource
Loading: gfx/fow.png
17:01:17
Texture
Texture "gfx/fow.png" (ID: 5) took up approximately 16384kb in video memory.
17:01:17
Resource
Loading: shaders/water.fs
17:01:17
Resource
Loading: shaders/water.vs
17:01:17
Resource
Unloading: shaders/water.vs
17:01:17
Resource
Unloading: shaders/water.fs
17:01:17
Resource
Loading: gfx/water.png
17:01:17
Texture
Texture "gfx/water.png" (ID: 6) took up approximately 16384kb in video memory.
17:01:17
Resource
Loading: gfx/world_tiles.png
17:01:17
Texture
Texture "gfx/world_tiles.png" (ID: 7) took up approximately 43680kb in video memory.
17:01:17
Resource
Loading: gfx/world_special.png
17:01:17
Texture
Texture "gfx/world_special.png" (ID: 8) took up approximately 256kb in video memory.
17:01:17
Resource
Loading: gfx/terrain.png
17:01:18
Texture
Texture "gfx/terrain.png" (ID: 9) took up approximately 10912kb in video memory.
17:01:18
Resource
Loading: gfx/transitions.png
17:01:18
Texture
Texture "gfx/transitions.png" (ID: 10) took up approximately 5456kb in video memory.
17:01:18
Resource
Parsed Resource Package "preload/on_start.txt" with 5 items.
17:01:18
Resource
Started loading Resource Package "preload/on_start.txt".
17:01:18
Resource
Loading: gfx/effects_0.png
17:01:18
Texture
Compressed texture "gfx/effects_0.png" from 8192kb to 2048kb.
17:01:18
Resource
Loading: gfx/world_weather.png
17:01:18
Texture
Compressed texture "gfx/world_weather.png" from 32768kb to 8192kb.
17:01:18
Resource
Loading: gfx/ui.png
17:01:18
Texture
Texture "gfx/ui.png" (ID: 13) took up approximately 5461kb in video memory.
17:01:18
Resource
Loading: gfx/fonts/cinzel_bold_20.fnt
17:01:18
Texture
Texture "gfx/fonts/cinzel_bold_20.png" (ID: 14) took up approximately 512kb in video memory.
17:01:18
Resource
Loading: gfx/fonts/cinzel_bold_100.fnt
17:01:18
Texture
Texture "gfx/fonts/cinzel_bold_100.png" (ID: 15) took up approximately 8192kb in video memory.
17:01:18
Resource
Loading: sounds/combat/aimed_shot_01.wav
17:01:19
Resource
Loading: sounds/combat/aimed_shot_02.wav
17:01:19
Resource
Loading: sounds/combat/aimed_shot_03.wav
17:01:19
Resource
Loading: sounds/combat/armor_chainmail_impact_01.wav
17:01:19
Resource
Loading: sounds/combat/armor_chainmail_impact_02.wav
17:01:19
Resource
Loading: sounds/combat/armor_chainmail_impact_03.wav
17:01:19
Resource
Loading: sounds/combat/armor_halfplate_impact_01.wav
17:01:19
Resource
Loading: sounds/combat/armor_halfplate_impact_02.wav
17:01:19
Resource
Loading: sounds/combat/armor_halfplate_impact_03.wav
17:01:19
Resource
Loading: sounds/combat/armor_leather_impact_01.wav
17:01:19
Resource
Loading: sounds/combat/armor_leather_impact_02.wav
17:01:19
Resource
Loading: sounds/combat/armor_leather_impact_03.wav
17:01:19
Resource
Loading: sounds/combat/arrow_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/arrow_hit_02.wav
17:01:19
Resource
Loading: sounds/combat/arrow_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/arrow_miss_01.wav
17:01:19
Resource
Loading: sounds/combat/arrow_miss_02.wav
17:01:19
Resource
Loading: sounds/combat/arrow_miss_03.wav
17:01:19
Resource
Loading: sounds/combat/bash_01.wav
17:01:19
Resource
Loading: sounds/combat/bash_02.wav
17:01:19
Resource
Loading: sounds/combat/bash_03.wav
17:01:19
Resource
Loading: sounds/combat/bash_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/bash_hit_02.wav
17:01:19
Resource
Loading: sounds/combat/bash_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/bolt_shot_01.wav
17:01:19
Resource
Loading: sounds/combat/bolt_shot_02.wav
17:01:19
Resource
Loading: sounds/combat/bolt_shot_03.wav
17:01:19
Resource
Loading: sounds/combat/bolt_shot_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/bolt_shot_hit_02.wav
17:01:19
Resource
Loading: sounds/combat/bolt_shot_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/bolt_shot_miss_01.wav
17:01:19
Resource
Loading: sounds/combat/bolt_shot_miss_02.wav
17:01:19
Resource
Loading: sounds/combat/bolt_shot_miss_03.wav
17:01:19
Resource
Loading: sounds/combat/break_free_net_01.wav
17:01:19
Resource
Loading: sounds/combat/break_free_net_02.wav
17:01:19
Resource
Loading: sounds/combat/break_free_net_03.wav
17:01:19
Resource
Loading: sounds/combat/break_free_roots_00.wav
17:01:19
Resource
Loading: sounds/combat/break_free_roots_01.wav
17:01:19
Resource
Loading: sounds/combat/break_free_roots_02.wav
17:01:19
Resource
Loading: sounds/combat/break_free_roots_03.wav
17:01:19
Resource
Loading: sounds/combat/chop_01.wav
17:01:19
Resource
Loading: sounds/combat/chop_02.wav
17:01:19
Resource
Loading: sounds/combat/chop_03.wav
17:01:19
Resource
Loading: sounds/combat/chop_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/chop_hit_02.wav
17:01:19
Resource
Loading: sounds/combat/chop_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/cleave_01.wav
17:01:19
Resource
Loading: sounds/combat/cleave_02.wav
17:01:19
Resource
Loading: sounds/combat/cleave_03.wav
17:01:19
Resource
Loading: sounds/combat/cleave_hit_hitpoints_01.wav
17:01:19
Resource
Loading: sounds/combat/cleave_hit_hitpoints_02.wav
17:01:19
Resource
Loading: sounds/combat/cleave_hit_hitpoints_03.wav
17:01:19
Resource
Loading: sounds/combat/crush_armor_01.wav
17:01:19
Resource
Loading: sounds/combat/crush_armor_02.wav
17:01:19
Resource
Loading: sounds/combat/crush_armor_03.wav
17:01:19
Resource
Loading: sounds/combat/crush_armor_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/crush_armor_hit_02.wav
17:01:19
Resource
Loading: sounds/combat/crush_armor_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/decapitate_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/decapitate_hit_02.wav
17:01:19
Resource
Loading: sounds/combat/decapitate_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/drink_01.wav
17:01:19
Resource
Loading: sounds/combat/drink_02.wav
17:01:19
Resource
Loading: sounds/combat/drink_03.wav
17:01:19
Resource
Loading: sounds/combat/eat_01.wav
17:01:19
Resource
Loading: sounds/combat/first_aid_01.wav
17:01:19
Resource
Loading: sounds/combat/first_aid_02.wav
17:01:19
Resource
Loading: sounds/combat/flail_01.wav
17:01:19
Resource
Loading: sounds/combat/flail_02.wav
17:01:19
Resource
Loading: sounds/combat/flail_03.wav
17:01:19
Resource
Loading: sounds/combat/flail_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/flail_hit_02.wav
17:01:19
Resource
Loading: sounds/combat/flail_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/footwork_01.wav
17:01:19
Resource
Loading: sounds/combat/hammer_strike_01.wav
17:01:19
Resource
Loading: sounds/combat/hammer_strike_02.wav
17:01:19
Resource
Loading: sounds/combat/hammer_strike_03.wav
17:01:19
Resource
Loading: sounds/combat/hammer_strike_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/hammer_strike_hit_02.wav
17:01:19
Resource
Loading: sounds/combat/hammer_strike_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/hand_01.wav
17:01:19
Resource
Loading: sounds/combat/hand_02.wav
17:01:19
Resource
Loading: sounds/combat/hand_03.wav
17:01:19
Resource
Loading: sounds/combat/hand_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/hand_hit_02.wav
17:01:19
Resource
Loading: sounds/combat/hand_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/hawk_01.wav
17:01:19
Resource
Loading: sounds/combat/hawk_02.wav
17:01:19
Resource
Loading: sounds/combat/hook_01.wav
17:01:19
Resource
Loading: sounds/combat/hook_02.wav
17:01:19
Resource
Loading: sounds/combat/hook_03.wav
17:01:19
Resource
Loading: sounds/combat/hook_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/hook_hit_02.wav
17:01:19
Resource
Loading: sounds/combat/hook_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/impale_01.wav
17:01:19
Resource
Loading: sounds/combat/impale_02.wav
17:01:19
Resource
Loading: sounds/combat/impale_03.wav
17:01:19
Resource
Loading: sounds/combat/impale_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/impale_hit_02.wav
17:01:19
Resource
Loading: sounds/combat/impale_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/inspire_01.wav
17:01:19
Resource
Loading: sounds/combat/inspire_02.wav
17:01:19
Resource
Loading: sounds/combat/javelin_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/javelin_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/javelin_miss_01.wav
17:01:19
Resource
Loading: sounds/combat/javelin_miss_02.wav
17:01:19
Resource
Loading: sounds/combat/javelin_miss_03.wav
17:01:19
Resource
Loading: sounds/combat/javelin_throw_01.wav
17:01:19
Resource
Loading: sounds/combat/javelin_throw_02.wav
17:01:19
Resource
Loading: sounds/combat/javelin_throw_03.wav
17:01:19
Resource
Loading: sounds/combat/knockback_01.wav
17:01:19
Resource
Loading: sounds/combat/knockback_02.wav
17:01:19
Resource
Loading: sounds/combat/knockback_03.wav
17:01:19
Resource
Loading: sounds/combat/knockback_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/knockback_hit_02.wav
17:01:19
Resource
Loading: sounds/combat/knockback_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/lash_01.wav
17:01:19
Resource
Loading: sounds/combat/lash_02.wav
17:01:19
Resource
Loading: sounds/combat/lash_03.wav
17:01:19
Resource
Loading: sounds/combat/lash_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/lash_hit_02.wav
17:01:19
Resource
Loading: sounds/combat/lash_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/lute_break_01.wav
17:01:19
Resource
Loading: sounds/combat/new_round_03.wav
17:01:19
Resource
Loading: sounds/combat/overhead_strike_01.wav
17:01:19
Resource
Loading: sounds/combat/overhead_strike_02.wav
17:01:19
Resource
Loading: sounds/combat/overhead_strike_03.wav
17:01:19
Resource
Loading: sounds/combat/overhead_strike_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/overhead_strike_hit_02.wav
17:01:19
Resource
Loading: sounds/combat/overhead_strike_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/perfect_focus_01.wav
17:01:19
Resource
Loading: sounds/combat/poison_applied_01.wav
17:01:19
Resource
Loading: sounds/combat/poison_applied_02.wav
17:01:19
Resource
Loading: sounds/combat/pound_01.wav
17:01:19
Resource
Loading: sounds/combat/pound_02.wav
17:01:19
Resource
Loading: sounds/combat/pound_03.wav
17:01:19
Resource
Loading: sounds/combat/pound_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/pound_hit_02.wav
17:01:19
Resource
Loading: sounds/combat/pound_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/puncture_01.wav
17:01:19
Resource
Loading: sounds/combat/puncture_02.wav
17:01:19
Resource
Loading: sounds/combat/puncture_03.wav
17:01:19
Resource
Loading: sounds/combat/puncture_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/puncture_hit_02.wav
17:01:19
Resource
Loading: sounds/combat/puncture_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/quick_shot_01.wav
17:01:19
Resource
Loading: sounds/combat/quick_shot_02.wav
17:01:19
Resource
Loading: sounds/combat/quick_shot_03.wav
17:01:19
Resource
Loading: sounds/combat/rage_01.wav
17:01:19
Resource
Loading: sounds/combat/rage_02.wav
17:01:19
Resource
Loading: sounds/combat/rally_the_troops_01.wav
17:01:19
Resource
Loading: sounds/combat/reap_01.wav
17:01:19
Resource
Loading: sounds/combat/reap_02.wav
17:01:19
Resource
Loading: sounds/combat/reap_03.wav
17:01:19
Resource
Loading: sounds/combat/reap_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/reap_hit_02.wav
17:01:19
Resource
Loading: sounds/combat/reap_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/reload_01.wav
17:01:19
Resource
Loading: sounds/combat/reload_02.wav
17:01:19
Resource
Loading: sounds/combat/repel_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/repel_hit_02.wav
17:01:19
Resource
Loading: sounds/combat/repel_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/return_favor_01.wav
17:01:19
Resource
Loading: sounds/combat/riposte_01.wav
17:01:19
Resource
Loading: sounds/combat/riposte_02.wav
17:01:19
Resource
Loading: sounds/combat/riposte_03.wav
17:01:19
Resource
Loading: sounds/combat/rotation_01.wav
17:01:19
Resource
Loading: sounds/combat/round_swing_01.wav
17:01:19
Resource
Loading: sounds/combat/round_swing_02.wav
17:01:19
Resource
Loading: sounds/combat/round_swing_03.wav
17:01:19
Resource
Loading: sounds/combat/round_swing_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/round_swing_hit_02.wav
17:01:19
Resource
Loading: sounds/combat/round_swing_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/rupture_blood_01.wav
17:01:19
Resource
Loading: sounds/combat/rupture_blood_02.wav
17:01:19
Resource
Loading: sounds/combat/rupture_blood_03.wav
17:01:19
Resource
Loading: sounds/combat/shatter_01.wav
17:01:19
Resource
Loading: sounds/combat/shatter_02.wav
17:01:19
Resource
Loading: sounds/combat/shatter_03.wav
17:01:19
Resource
Loading: sounds/combat/shatter_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/shatter_hit_02.wav
17:01:19
Resource
Loading: sounds/combat/shatter_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/shield_broken_01.wav
17:01:19
Resource
Loading: sounds/combat/shield_hit_arrow_01.wav
17:01:19
Resource
Loading: sounds/combat/shield_hit_arrow_02.wav
17:01:19
Resource
Loading: sounds/combat/shield_hit_arrow_03.wav
17:01:19
Resource
Loading: sounds/combat/shield_hit_metal_01.wav
17:01:19
Resource
Loading: sounds/combat/shield_hit_metal_02.wav
17:01:19
Resource
Loading: sounds/combat/shield_hit_metal_03.wav
17:01:19
Resource
Loading: sounds/combat/shield_hit_wood_01.wav
17:01:19
Resource
Loading: sounds/combat/shield_hit_wood_02.wav
17:01:19
Resource
Loading: sounds/combat/shield_hit_wood_03.wav
17:01:19
Resource
Loading: sounds/combat/shieldwall_01.wav
17:01:19
Resource
Loading: sounds/combat/shieldwall_02.wav
17:01:19
Resource
Loading: sounds/combat/shieldwall_03.wav
17:01:19
Resource
Loading: sounds/combat/slash_01.wav
17:01:19
Resource
Loading: sounds/combat/slash_02.wav
17:01:19
Resource
Loading: sounds/combat/slash_03.wav
17:01:19
Resource
Loading: sounds/combat/slash_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/slash_hit_02.wav
17:01:19
Resource
Loading: sounds/combat/slash_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/smash_01.wav
17:01:19
Resource
Loading: sounds/combat/smash_02.wav
17:01:19
Resource
Loading: sounds/combat/smash_03.wav
17:01:19
Resource
Loading: sounds/combat/smash_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/smash_hit_02.wav
17:01:19
Resource
Loading: sounds/combat/smash_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/spearwall_01.wav
17:01:19
Resource
Loading: sounds/combat/spearwall_02.wav
17:01:19
Resource
Loading: sounds/combat/spearwall_03.wav
17:01:19
Resource
Loading: sounds/combat/split_01.wav
17:01:19
Resource
Loading: sounds/combat/split_02.wav
17:01:19
Resource
Loading: sounds/combat/split_03.wav
17:01:19
Resource
Loading: sounds/combat/split_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/split_hit_02.wav
17:01:19
Resource
Loading: sounds/combat/split_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/split_shield_01.wav
17:01:19
Resource
Loading: sounds/combat/split_shield_02.wav
17:01:19
Resource
Loading: sounds/combat/split_shield_03.wav
17:01:19
Resource
Loading: sounds/combat/stab_01.wav
17:01:19
Resource
Loading: sounds/combat/stab_02.wav
17:01:19
Resource
Loading: sounds/combat/stab_03.wav
17:01:19
Resource
Loading: sounds/combat/stab_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/stab_hit_02.wav
17:01:19
Resource
Loading: sounds/combat/stab_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/strike_01.wav
17:01:19
Resource
Loading: sounds/combat/strike_02.wav
17:01:19
Resource
Loading: sounds/combat/strike_03.wav
17:01:19
Resource
Loading: sounds/combat/strike_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/strike_hit_02.wav
17:01:19
Resource
Loading: sounds/combat/strike_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/swing_01.wav
17:01:19
Resource
Loading: sounds/combat/swing_02.wav
17:01:19
Resource
Loading: sounds/combat/swing_03.wav
17:01:19
Resource
Loading: sounds/combat/swing_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/swing_hit_02.wav
17:01:19
Resource
Loading: sounds/combat/swing_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/taunt_01.wav
17:01:19
Resource
Loading: sounds/combat/taunt_02.wav
17:01:19
Resource
Loading: sounds/combat/taunt_03.wav
17:01:19
Resource
Loading: sounds/combat/taunt_04.wav
17:01:19
Resource
Loading: sounds/combat/taunt_05.wav
17:01:19
Resource
Loading: sounds/combat/thresh_01.wav
17:01:19
Resource
Loading: sounds/combat/thresh_02.wav
17:01:19
Resource
Loading: sounds/combat/thresh_03.wav
17:01:19
Resource
Loading: sounds/combat/thresh_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/thresh_hit_02.wav
17:01:19
Resource
Loading: sounds/combat/thresh_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/throw_axe_01.wav
17:01:19
Resource
Loading: sounds/combat/throw_axe_02.wav
17:01:19
Resource
Loading: sounds/combat/throw_axe_03.wav
17:01:19
Resource
Loading: sounds/combat/throw_axe_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/throw_axe_hit_02.wav
17:01:19
Resource
Loading: sounds/combat/throw_axe_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/throw_ball_01.wav
17:01:19
Resource
Loading: sounds/combat/throw_ball_02.wav
17:01:19
Resource
Loading: sounds/combat/throw_ball_03.wav
17:01:19
Resource
Loading: sounds/combat/throw_ball_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/throw_ball_hit_02.wav
17:01:19
Resource
Loading: sounds/combat/throw_ball_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/throw_net_01.wav
17:01:19
Resource
Loading: sounds/combat/throw_net_02.wav
17:01:19
Resource
Loading: sounds/combat/thrust_01.wav
17:01:19
Resource
Loading: sounds/combat/thrust_02.wav
17:01:19
Resource
Loading: sounds/combat/thrust_03.wav
17:01:19
Resource
Loading: sounds/combat/thrust_hit_01.wav
17:01:19
Resource
Loading: sounds/combat/thrust_hit_02.wav
17:01:19
Resource
Loading: sounds/combat/thrust_hit_03.wav
17:01:19
Resource
Loading: sounds/combat/unleash_wardog_01.wav
17:01:19
Resource
Loading: sounds/combat/unleash_wardog_02.wav
17:01:19
Resource
Loading: sounds/combat/unleash_wardog_03.wav
17:01:19
Resource
Loading: sounds/combat/unleash_wardog_04.wav
17:01:19
Resource
Loading: sounds/combat/weapon_break_01.wav
17:01:19
Resource
Loading: sounds/humans/0/human_death_01.wav
17:01:19
Resource
Loading: sounds/humans/0/human_death_02.wav
17:01:19
Resource
Loading: sounds/humans/0/human_death_03.wav
17:01:19
Resource
Loading: sounds/humans/0/human_death_04.wav
17:01:19
Resource
Loading: sounds/humans/0/human_death_05.wav
17:01:19
Resource
Loading: sounds/humans/0/human_fatigue_01.wav
17:01:19
Resource
Loading: sounds/humans/0/human_fatigue_02.wav
17:01:19
Resource
Loading: sounds/humans/0/human_fatigue_03.wav
17:01:19
Resource
Loading: sounds/humans/0/human_injury_01.wav
17:01:19
Resource
Loading: sounds/humans/0/human_injury_02.wav
17:01:19
Resource
Loading: sounds/humans/0/human_injury_03.wav
17:01:19
Resource
Loading: sounds/humans/0/human_injury_04.wav
17:01:19
Resource
Loading: sounds/humans/0/human_injury_05.wav
17:01:19
Resource
Loading: sounds/humans/0/human_light_01.wav
17:01:19
Resource
Loading: sounds/humans/0/human_light_02.wav
17:01:19
Resource
Loading: sounds/humans/0/human_light_03.wav
17:01:19
Resource
Loading: sounds/humans/0/human_light_04.wav
17:01:19
Resource
Loading: sounds/humans/0/human_light_05.wav
17:01:19
Resource
Loading: sounds/humans/0/human_light_06.wav
17:01:19
Resource
Loading: sounds/humans/1/human_death_01.wav
17:01:19
Resource
Loading: sounds/humans/1/human_death_02.wav
17:01:19
Resource
Loading: sounds/humans/1/human_death_03.wav
17:01:19
Resource
Loading: sounds/humans/1/human_death_04.wav
17:01:19
Resource
Loading: sounds/humans/1/human_death_05.wav
17:01:19
Resource
Loading: sounds/humans/1/human_fatigue_01.wav
17:01:19
Resource
Loading: sounds/humans/1/human_fatigue_02.wav
17:01:19
Resource
Loading: sounds/humans/1/human_fatigue_03.wav
17:01:19
Resource
Loading: sounds/humans/1/human_injury_01.wav
17:01:19
Resource
Loading: sounds/humans/1/human_injury_02.wav
17:01:19
Resource
Loading: sounds/humans/1/human_injury_03.wav
17:01:19
Resource
Loading: sounds/humans/1/human_injury_04.wav
17:01:19
Resource
Loading: sounds/humans/1/human_injury_05.wav
17:01:19
Resource
Loading: sounds/humans/1/human_injury_06.wav
17:01:19
Resource
Loading: sounds/humans/1/human_injury_07.wav
17:01:19
Resource
Loading: sounds/humans/1/human_injury_08.wav
17:01:19
Resource
Loading: sounds/humans/1/human_injury_09.wav
17:01:19
Resource
Loading: sounds/humans/1/human_light_01.wav
17:01:19
Resource
Loading: sounds/humans/1/human_light_02.wav
17:01:19
Resource
Loading: sounds/humans/1/human_light_03.wav
17:01:19
Resource
Loading: sounds/humans/1/human_light_04.wav
17:01:19
Resource
Loading: sounds/humans/1/human_light_05.wav
17:01:19
Resource
Loading: sounds/humans/1/human_light_06.wav
17:01:19
Resource
Loading: sounds/humans/1/human_light_07.wav
17:01:19
Resource
Loading: sounds/humans/2/human_death_01.wav
17:01:19
Resource
Loading: sounds/humans/2/human_death_02.wav
17:01:19
Resource
Loading: sounds/humans/2/human_death_03.wav
17:01:19
Resource
Loading: sounds/humans/2/human_death_04.wav
17:01:19
Resource
Loading: sounds/humans/2/human_death_05.wav
17:01:19
Resource
Loading: sounds/humans/2/human_death_06.wav
17:01:19
Resource
Loading: sounds/humans/2/human_death_07.wav
17:01:19
Resource
Loading: sounds/humans/2/human_death_08.wav
17:01:19
Resource
Loading: sounds/humans/2/human_fatigue_01.wav
17:01:19
Resource
Loading: sounds/humans/2/human_fatigue_02.wav
17:01:19
Resource
Loading: sounds/humans/2/human_fatigue_03.wav
17:01:19
Resource
Loading: sounds/humans/2/human_injury_01.wav
17:01:19
Resource
Loading: sounds/humans/2/human_injury_02.wav
17:01:19
Resource
Loading: sounds/humans/2/human_injury_03.wav
17:01:19
Resource
Loading: sounds/humans/2/human_injury_04.wav
17:01:19
Resource
Loading: sounds/humans/2/human_injury_05.wav
17:01:19
Resource
Loading: sounds/humans/2/human_injury_06.wav
17:01:19
Resource
Loading: sounds/humans/2/human_injury_07.wav
17:01:19
Resource
Loading: sounds/humans/2/human_injury_08.wav
17:01:19
Resource
Loading: sounds/humans/2/human_injury_09.wav
17:01:19
Resource
Loading: sounds/humans/2/human_injury_10.wav
17:01:19
Resource
Loading: sounds/humans/2/human_light_01.wav
17:01:19
Resource
Loading: sounds/humans/2/human_light_02.wav
17:01:19
Resource
Loading: sounds/humans/2/human_light_03.wav
17:01:19
Resource
Loading: sounds/humans/2/human_light_04.wav
17:01:19
Resource
Loading: sounds/humans/2/human_light_05.wav
17:01:19
Resource
Loading: sounds/humans/2/human_light_06.wav
17:01:19
Resource
Loading: sounds/humans/2/human_light_07.wav
17:01:19
Resource
Loading: sounds/humans/2/human_light_08.wav
17:01:19
Resource
Loading: sounds/humans/2/human_light_09.wav
17:01:19
Resource
Loading: sounds/humans/3/human_death_01.wav
17:01:19
Resource
Loading: sounds/humans/3/human_death_02.wav
17:01:19
Resource
Loading: sounds/humans/3/human_death_03.wav
17:01:19
Resource
Loading: sounds/humans/3/human_death_04.wav
17:01:19
Resource
Loading: sounds/humans/3/human_death_05.wav
17:01:19
Resource
Loading: sounds/humans/3/human_injury_01.wav
17:01:19
Resource
Loading: sounds/humans/3/human_injury_02.wav
17:01:19
Resource
Loading: sounds/humans/3/human_injury_03.wav
17:01:19
Resource
Loading: sounds/humans/3/human_injury_04.wav
17:01:19
Resource
Loading: sounds/humans/3/human_light_01.wav
17:01:19
Resource
Loading: sounds/humans/3/human_light_02.wav
17:01:19
Resource
Loading: sounds/humans/3/human_light_03.wav
17:01:19
Resource
Loading: sounds/humans/4/human_death_01.wav
17:01:19
Resource
Loading: sounds/humans/4/human_death_02.wav
17:01:19
Resource
Loading: sounds/humans/4/human_death_03.wav
17:01:19
Resource
Loading: sounds/humans/4/human_death_04.wav
17:01:19
Resource
Loading: sounds/humans/4/human_death_05.wav
17:01:19
Resource
Loading: sounds/humans/4/human_death_06.wav
17:01:19
Resource
Loading: sounds/humans/4/human_death_07.wav
17:01:19
Resource
Loading: sounds/humans/4/human_death_08.wav
17:01:19
Resource
Loading: sounds/humans/4/human_fatigue_01.wav
17:01:19
Resource
Loading: sounds/humans/4/human_fatigue_02.wav
17:01:19
Resource
Loading: sounds/humans/4/human_fatigue_03.wav
17:01:19
Resource
Loading: sounds/humans/4/human_injury_01.wav
17:01:19
Resource
Loading: sounds/humans/4/human_injury_02.wav
17:01:19
Resource
Loading: sounds/humans/4/human_injury_03.wav
17:01:19
Resource
Loading: sounds/humans/4/human_injury_04.wav
17:01:19
Resource
Loading: sounds/humans/4/human_injury_05.wav
17:01:19
Resource
Loading: sounds/humans/4/human_injury_06.wav
17:01:19
Resource
Loading: sounds/humans/4/human_injury_07.wav
17:01:19
Resource
Loading: sounds/humans/4/human_injury_08.wav
17:01:19
Resource
Loading: sounds/humans/4/human_injury_09.wav
17:01:19
Resource
Loading: sounds/humans/4/human_injury_10.wav
17:01:19
Resource
Loading: sounds/humans/4/human_light_01.wav
17:01:19
Resource
Loading: sounds/humans/4/human_light_02.wav
17:01:19
Resource
Loading: sounds/humans/4/human_light_03.wav
17:01:19
Resource
Loading: sounds/humans/4/human_light_04.wav
17:01:19
Resource
Loading: sounds/humans/4/human_light_05.wav
17:01:19
Resource
Loading: sounds/humans/5/human_death_01.wav
17:01:19
Resource
Loading: sounds/humans/5/human_death_02.wav
17:01:19
Resource
Loading: sounds/humans/5/human_death_03.wav
17:01:19
Resource
Loading: sounds/humans/5/human_death_04.wav
17:01:19
Resource
Loading: sounds/humans/5/human_death_05.wav
17:01:19
Resource
Loading: sounds/humans/5/human_fatigue_01.wav
17:01:19
Resource
Loading: sounds/humans/5/human_fatigue_02.wav
17:01:19
Resource
Loading: sounds/humans/5/human_injury_01.wav
17:01:19
Resource
Loading: sounds/humans/5/human_injury_02.wav
17:01:19
Resource
Loading: sounds/humans/5/human_injury_03.wav
17:01:19
Resource
Loading: sounds/humans/5/human_injury_04.wav
17:01:19
Resource
Loading: sounds/humans/5/human_injury_05.wav
17:01:19
Resource
Loading: sounds/humans/5/human_injury_06.wav
17:01:19
Resource
Loading: sounds/humans/5/human_injury_07.wav
17:01:19
Resource
Loading: sounds/humans/5/human_light_01.wav
17:01:19
Resource
Loading: sounds/humans/5/human_light_02.wav
17:01:19
Resource
Loading: sounds/humans/5/human_light_03.wav
17:01:19
Resource
Loading: sounds/humans/5/human_light_04.wav
17:01:19
Resource
Loading: sounds/humans/5/human_light_05.wav
17:01:19
Resource
Loading: sounds/humans/5/human_light_06.wav
17:01:19
Resource
Loading: sounds/humans/5/human_light_07.wav
17:01:19
Resource
Loading: sounds/humans/5/human_light_08.wav
17:01:19
Resource
Loading: sounds/humans/5/human_light_09.wav
17:01:19
Resource
Loading: sounds/humans/human_coughing_01.wav
17:01:19
Resource
Loading: sounds/humans/human_coughing_02.wav
17:01:19
Resource
Loading: sounds/humans/human_coughing_03.wav
17:01:19
Resource
Loading: sounds/humans/human_coughing_04.wav
17:01:19
Resource
Loading: sounds/movement/movement_dry_earth_00.wav
17:01:19
Resource
Loading: sounds/movement/movement_dry_earth_01.wav
17:01:19
Resource
Loading: sounds/movement/movement_dry_earth_02.wav
17:01:19
Resource
Loading: sounds/movement/movement_dry_earth_03.wav
17:01:19
Resource
Loading: sounds/movement/movement_dry_earth_04.wav
17:01:19
Resource
Loading: sounds/movement/movement_forest_00.wav
17:01:19
Resource
Loading: sounds/movement/movement_forest_01.wav
17:01:19
Resource
Loading: sounds/movement/movement_forest_02.wav
17:01:19
Resource
Loading: sounds/movement/movement_forest_03.wav
17:01:19
Resource
Loading: sounds/movement/movement_forest_04.wav
17:01:19
Resource
Loading: sounds/movement/movement_grass_00.wav
17:01:19
Resource
Loading: sounds/movement/movement_grass_01.wav
17:01:19
Resource
Loading: sounds/movement/movement_grass_02.wav
17:01:19
Resource
Loading: sounds/movement/movement_grass_03.wav
17:01:19
Resource
Loading: sounds/movement/movement_grass_04.wav
17:01:19
Resource
Loading: sounds/movement/movement_muddy_earth_00.wav
17:01:19
Resource
Loading: sounds/movement/movement_muddy_earth_01.wav
17:01:19
Resource
Loading: sounds/movement/movement_muddy_earth_02.wav
17:01:19
Resource
Loading: sounds/movement/movement_muddy_earth_03.wav
17:01:19
Resource
Loading: sounds/movement/movement_muddy_earth_04.wav
17:01:19
Resource
Loading: sounds/movement/movement_shallow_water_00.wav
17:01:19
Resource
Loading: sounds/movement/movement_shallow_water_01.wav
17:01:19
Resource
Loading: sounds/movement/movement_shallow_water_02.wav
17:01:19
Resource
Loading: sounds/movement/movement_shallow_water_03.wav
17:01:19
Resource
Loading: sounds/movement/movement_shallow_water_04.wav
17:01:19
Resource
Loading: sounds/movement/movement_snow_00.wav
17:01:19
Resource
Loading: sounds/movement/movement_snow_01.wav
17:01:19
Resource
Loading: sounds/movement/movement_snow_02.wav
17:01:19
Resource
Loading: sounds/movement/movement_snow_03.wav
17:01:19
Resource
Loading: sounds/movement/movement_snow_04.wav
17:01:19
Resource
Loading: sounds/movement/movement_stone_00.wav
17:01:19
Resource
Loading: sounds/movement/movement_stone_01.wav
17:01:19
Resource
Loading: sounds/movement/movement_stone_02.wav
17:01:19
Resource
Loading: sounds/movement/movement_stone_03.wav
17:01:19
Resource
Loading: sounds/movement/movement_stone_04.wav
17:01:19
Resource
Loading: sounds/movement/movement_stone_05.wav
17:01:22
UI
Screen 'RootScreen' successfully registered.
17:01:23
UI
Screen 'ConsoleScreen' successfully registered.
17:01:23
UI
Screen 'LoadingScreen' successfully registered.
17:01:23
UI
Screen 'TooltipScreen' successfully registered.
17:01:23
UI
Screen 'DialogScreen' successfully registered.
17:01:23
UI
Screen 'TacticalScreen' successfully registered.
17:01:23
UI
Screen 'TacticalCombatResultScreen' successfully registered.
17:01:23
UI
Screen 'TacticalDialogScreen' successfully registered.
17:01:23
UI
Screen 'WorldScreen' successfully registered.
17:01:23
UI
Screen 'WorldTownScreen' successfully registered.
17:01:23
UI
Screen 'WorldGameFinishScreen' successfully registered.
17:01:23
UI
Screen 'WorldEventPopupScreen' successfully registered.
17:01:23
UI
Screen 'WorldEventScreen' successfully registered.
17:01:23
UI
Screen 'WorldCombatDialog' successfully registered.
17:01:23
UI
Screen 'WorldRelationsScreen' successfully registered.
17:01:23
UI
Screen 'WorldObituaryScreen' successfully registered.
17:01:23
UI
Screen 'MainMenuScreen' successfully registered.
17:01:23
UI
Screen 'WorldMenuScreen' successfully registered.
17:01:23
UI
Screen 'TacticalMenuScreen' successfully registered.
17:01:23
UI
Screen 'WorldCharacterScreen' successfully registered.
17:01:23
UI
Screen 'TacticalCharacterScreen' successfully registered.
17:01:23
SQ
RootState::onShow()
17:01:23
Resource
Parsed Resource Package "preload/on_running.txt" with 33 items.
17:01:23
Resource
Started loading Resource Package "preload/on_running.txt".
17:01:23
Resource
Loading: gfx/entity_0.png
17:01:24
Texture
Texture "gfx/entity_0.png" (ID: 16) took up approximately 43690kb in video memory.
17:01:24
Resource
Loading: music/title.ogg
17:01:24
Resource
Loading: gfx/entity_3.png
17:01:24
Texture
Texture "gfx/entity_3.png" (ID: 17) took up approximately 10922kb in video memory.
17:01:24
Resource
Loading: gfx/entity_icons.png
17:01:24
Texture
Texture "gfx/entity_icons.png" (ID: 18) took up approximately 21845kb in video memory.
17:01:24
Resource
Loading: gfx/world_detail.png
17:01:25
Texture
Texture "gfx/world_detail.png" (ID: 40) took up approximately 87381kb in video memory.
17:01:25
Resource
Loading: gfx/world_entity_0.png
17:01:25
Texture
Texture "gfx/world_entity_0.png" (ID: 41) took up approximately 21845kb in video memory.
17:01:25
Resource
Loading: gfx/world_settlement.png
17:01:25
Texture
Texture "gfx/world_settlement.png" (ID: 42) took up approximately 43690kb in video memory.
17:01:25
Resource
Loading: gfx/world_decals.png
17:01:25
Texture
Texture "gfx/world_decals.png" (ID: 43) took up approximately 10920kb in video memory.
17:01:25
Resource
Loading: sounds/fast_travel_boat_01.wav
17:01:25
Resource
Loading: sounds/coins_01.wav
17:01:26
Resource
Loading: sounds/coins_02.wav
17:01:26
Resource
Loading: sounds/coins_03.wav
17:01:26
Resource
Loading: sounds/dice_01.wav
17:01:26
Resource
Loading: sounds/dice_02.wav
17:01:26
Resource
Loading: sounds/dice_03.wav
17:01:26
Resource
Loading: sounds/barber_01.wav
17:01:26
Resource
Loading: sounds/tavern_round_01.wav
17:01:26
Resource
Loading: sounds/tavern_rumor_01.wav
17:01:26
Resource
Loading: sounds/new_round_01.wav
17:01:26
Resource
Loading: sounds/new_round_02.wav
17:01:26
Resource
Loading: sounds/new_round_03.wav
17:01:26
Resource
Loading: sounds/scribble.wav
17:01:26
Resource
Loading: sounds/cloth_01.wav
17:01:26
Resource
Loading: sounds/enemy_sighted_02.wav
17:01:26
Resource
Loading: sounds/enemy_sighted_03.wav
17:01:26
Resource
Loading: sounds/inventory/wardog_inventory_01.wav
17:01:26
Resource
Loading: sounds/inventory/wardog_inventory_02.wav
17:01:26
Resource
Loading: sounds/inventory/wardog_inventory_03.wav
17:01:26
Resource
Loading: sounds/inventory/hawk_inventory_01.wav
17:01:26
Resource
Loading: sounds/inventory/hawk_inventory_02.wav
17:01:26
Resource
Loading: sounds/enemies/wolf_idle_08.wav
17:01:26
Resource
Loading: sounds/jester_01.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/blacksmith_hammering_00.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/blacksmith_hammering_01.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/blacksmith_hammering_02.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/blacksmith_hammering_03.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/blacksmith_hammering_04.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/blacksmith_hammering_05.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/blacksmith_hammering_06.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/blacksmith_hot_water_00.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/blacksmith_scrape_00.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/blacksmith_sharpening_00.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/blacksmith_sharpening_01.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/caravan_horse_hooves_00.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/caravan_horse_hooves_01.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/caravan_horse_hooves_02.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/caravan_horse_hooves_03.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/caravan_horse_hooves_04.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/caravan_horse_neighing_00.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/caravan_horse_neighing_01.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/caravan_horse_neighing_02.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/caravan_horse_neighing_03.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/caravan_horse_neighing_04.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/docks_bell_00.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/docks_bell_01.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/docks_bell_02.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/docks_flapping_sail_00.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/docks_flapping_sail_01.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/docks_rope_00.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/docks_rope_01.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/docks_working_00.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/docks_working_01.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/docks_working_02.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/docks_working_03.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/docks_working_04.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/kennel_cage_00.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/kennel_cage_01.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/kennel_cage_02.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/kennel_dog_00.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/kennel_dog_01.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/kennel_dog_02.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/kennel_dog_03.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/kennel_dog_04.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/kennel_dog_05.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/kennel_dog_06.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/kennel_dog_07.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/market_bottles_00.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/market_chicken_00.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/market_chicken_01.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/market_chicken_02.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/market_chicken_03.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/market_chicken_04.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/market_chicken_05.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/market_chicken_06.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/market_people_00.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/market_people_01.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/market_people_02.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/market_people_03.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/market_people_04.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/market_people_05.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/market_people_06.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/market_people_07.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/market_people_08.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/market_people_09.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/market_pig_00.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/market_pig_01.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/market_pig_02.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/market_pig_03.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/market_pig_04.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/tavern_drunk_00.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/tavern_drunk_01.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/tavern_laugh_00.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/tavern_laugh_01.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/tavern_laugh_02.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/tavern_laugh_03.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/tavern_laugh_04.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/tavern_laugh_05.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/tavern_laugh_06.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/tavern_laugh_07.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/tavern_laugh_08.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/tavern_laugh_09.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/temple_bell_00.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/temple_prayer_00.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/temple_prayer_01.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/temple_prayer_02.wav
17:01:26
Resource
Loading: sounds/ambience/buildings/temple_wounded_00.wav
17:01:26
Resource
Loading: sounds/ambience/settlement/bee_keeper_00.wav
17:01:26
Resource
Loading: sounds/ambience/settlement/fortification_armor_weapons_00.wav
17:01:26
Resource
Loading: sounds/ambience/settlement/fortification_armor_weapons_01.wav
17:01:26
Resource
Loading: sounds/ambience/settlement/fortification_armor_weapons_02.wav
17:01:26
Resource
Loading: sounds/ambience/settlement/fortification_marching_00.wav
17:01:26
Resource
Loading: sounds/ambience/settlement/fortification_marching_01.wav
17:01:26
Resource
Loading: sounds/ambience/settlement/fortification_marching_02.wav
17:01:26
Resource
Loading: sounds/ambience/settlement/fortification_marching_03.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/fortification_yelling_00.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/fortification_yelling_01.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/fortification_yelling_02.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/fortification_yelling_03.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/goat_pens_00.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/goat_pens_01.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/goat_pens_02.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/lumberjack_00.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/lumberjack_01.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/mines_00.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/mines_01.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_building_00.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_building_01.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_carts_people_00.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_carts_people_01.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_carts_people_02.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_carts_people_03.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_carts_people_04.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_carts_people_05.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_carts_people_06.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_cat_00.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_cat_01.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_cat_02.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_cat_03.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_cat_04.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_children_00.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_children_01.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_children_02.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_children_03.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_dog_00.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_dog_01.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_dog_02.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_dog_03.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_dog_04.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_people_00.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_people_01.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_people_02.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_people_03.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_people_04.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_people_05.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_people_06.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_people_07.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_people_08.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_people_09.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_people_10.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_saw_00.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_saw_01.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_saw_02.wav
17:01:27
Resource
Loading: sounds/ambience/settlement/settlement_wagon_00.wav
17:01:27
Resource
Loading: sounds/ambience/silence.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/coast_seagull_00.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/coast_seagull_01.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/coast_seagull_02.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/coast_seagull_03.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/coast_seagull_04.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/coast_seagull_05.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/coast_waves_00.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/coast_waves_01.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/coast_waves_02.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/dark_forest_owl_00.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/dark_forest_owl_01.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/dark_forest_owl_02.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/dark_forest_owl_03.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/dark_forest_owl_04.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/dark_forest_owl_05.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/dark_forest_wolf_00.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/dark_forest_wolf_01.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/dark_forest_wolf_02.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/forest_bird_00.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/forest_bird_01.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/forest_bird_02.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/forest_bird_03.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/forest_bird_04.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/forest_bird_05.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/forest_bird_06.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/forest_bird_07.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/forest_bird_08.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/forest_branch_crack_00.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/forest_branch_crack_01.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/forest_branch_crack_02.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/forest_branch_crack_03.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/forest_branch_crack_04.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/forest_branch_crack_05.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/forest_elk_00.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/forest_elk_01.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/forest_leaves_00.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/forest_leaves_01.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/forest_leaves_02.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/forest_leaves_03.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/forest_leaves_04.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/forest_woodpecker_00.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/forest_woodpecker_01.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/forest_woodpecker_02.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/forest_woodpecker_03.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/forest_woodpecker_04.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/forest_woodpecker_05.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/grasslands_bird_00.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/grasslands_bird_01.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/grasslands_bird_02.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/grasslands_bird_03.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/grasslands_bird_04.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/grasslands_bird_05.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/grasslands_bird_06.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/grasslands_bird_07.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/grasslands_bird_08.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/grasslands_bird_09.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/grasslands_bird_10.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/grasslands_bird_11.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/grasslands_bird_12.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/grasslands_bird_13.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/grasslands_bird_14.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/grasslands_bird_15.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/grasslands_bird_16.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/grasslands_bird_17.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/grasslands_bird_18.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/grasslands_insect_00.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/grasslands_insect_01.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/grasslands_rustle_00.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/grasslands_rustle_01.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/grasslands_rustle_02.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/grasslands_rustle_03.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/grasslands_rustle_04.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/hill_bird_00.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/hill_bird_01.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/hill_bird_02.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/mountain_eagle_00.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/mountain_eagle_01.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/mountain_eagle_02.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/mountain_eagle_03.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/mountain_rocks_00.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/mountain_rocks_01.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/mountain_rocks_02.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/mountain_rocks_03.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/mountain_rocks_04.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/mountain_rocks_05.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/mountain_rocks_06.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/mountain_rocks_07.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/mountain_rocks_08.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/mountain_rocks_09.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/mountain_wind_00.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/mountain_wind_01.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/mountain_wind_02.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/mountain_wind_03.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/mountain_wind_04.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/mountain_wind_05.wav
17:01:27
Resource
Loading: sounds/ambience/terrain/mountain_wind_06.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/nighttime_cricket_00.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/nighttime_cricket_01.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/nighttime_frog_00.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/nighttime_frog_01.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/nighttime_frog_02.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/snow_snow_00.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/snow_snow_01.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/snow_snow_02.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/snow_snow_03.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/snow_wind_00.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/snow_wind_01.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/steppe_bird_00.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/steppe_bird_01.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/steppe_bird_02.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/steppe_bird_03.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/steppe_bird_04.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/steppe_bird_05.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/steppe_bird_06.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/steppe_bird_07.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/steppe_bird_08.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/steppe_bird_09.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/steppe_bird_10.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/steppe_coyote_00.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/steppe_coyote_01.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/steppe_coyote_02.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/steppe_coyote_03.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/steppe_rustle_00.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/steppe_rustle_01.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/swamp_bird_00.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/swamp_bird_01.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/swamp_frog_00.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/swamp_frog_01.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/swamp_frog_02.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/swamp_frog_03.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/swamp_insect_00.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/swamp_insect_01.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/swamp_insect_02.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/swamp_insect_03.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/swamp_insect_04.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/swamp_insect_05.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/swamp_mud_00.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/swamp_mud_01.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/swamp_mud_02.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/swamp_mud_03.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/swamp_mud_04.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_00.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_01.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_02.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_03.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_04.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_05.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_06.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_07.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_08.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_09.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_10.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_11.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_12.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/tundra_wind_00.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/tundra_wind_01.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/tundra_wind_02.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/tundra_wind_03.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/tundra_wind_04.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/tundra_wind_05.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/tundra_wind_06.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/tundra_wind_07.wav
17:01:28
Resource
Loading: sounds/ambience/terrain/tundra_wind_08.wav
17:01:45
SQ
Load campaign: autosave
17:01:46
Scene
Finished loading scene.
17:01:46
SQ
contract added: Drive away brigands
17:01:46
SQ
contract added: Return Item
17:01:46
SQ
contract added: Escort Caravan
17:01:46
SQ
contract added: Armed Courier
17:01:46
SQ
contract added: Secure Cemetery
17:01:46
SQ
contract added: Armed Courier
17:01:46
SQ
contract added: Hunting Beasts
17:01:46
SQ
contract added: Hunting Beasts
17:01:46
SQ
contract added: Escort Caravan
17:01:46
SQ
contract added: Drive away brigands
17:01:46
SQ
contract added: Armed Courier
17:01:46
SQ
contract added: Armed Courier
17:01:46
SQ
contract added: Armed Courier
17:01:46
SQ
contract added: Drive away brigands
17:01:46
SQ
contract activated: Return Item (id: 31)
17:01:46
Resource
Loading: music/worldmap_03.ogg
17:01:46
Resource
Unloading: music/title.ogg
17:02:10
SQ
Save campaign: autosave
17:02:10
Scene
Finished saving scene.
17:02:11
SQ
WorldState::onHide
17:02:11
Resource
Loading: music/retirement_01.ogg
17:02:11
Resource
Loading: gfx/detail.png
17:02:11
Texture
Texture "gfx/detail.png" (ID: 140) took up approximately 10922kb in video memory.
17:02:11
Resource
Loading: gfx/object_0.png
17:02:11
Texture
Texture "gfx/object_0.png" (ID: 141) took up approximately 21845kb in video memory.
17:02:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,6).
17:02:11
Resource
Loading: gfx/orientation_overlay.png
17:02:11
Texture
Texture "gfx/orientation_overlay.png" (ID: 142) took up approximately 512kb in video memory.
17:02:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,7).
17:02:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,4).
17:02:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,9).
17:02:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,3).
17:02:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,10).
17:02:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,11).
17:02:11
SQ
TACTICAL: STASH LOCKED: true
17:02:11
SQ
INFO: Next round issued: 1
17:02:11
Resource
Started loading Resource Package "Temporary Tactical Resources".
17:02:11
Resource
Loading: music/bandits_01.ogg
17:02:11
Resource
Unloading: music/worldmap_03.ogg
17:02:11
Resource
Unloading: music/retirement_01.ogg
17:02:11
SQ
Turn started for Adelmar True-Shot
17:02:22
SQ
Turn started for Wernhard
17:02:27
SQ
Turn started for Steinar
17:02:32
SQ
Turn started for Meinrad
17:02:37
SQ
Turn started for Torsten
17:02:44
SQ
Turn started for Brigand Thug
17:02:44
SQ
*
17:02:44
SQ
* Brigand Thug: Starting turn.
17:02:44
SQ
defensive score: 0.00146802
17:02:44
SQ
defensive threshold: 30
17:02:44
SQ
-> Behaviors to pick from:
Engage.Melee (85.0059)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (85.0059)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:02:44
SQ
-> Behavior picked: Engage.Melee (85.0059)
17:02:45
SQ
* Brigand Thug: Engaging to melee range with Donbert (not visible), accepted_distance=0
17:02:45
SQ
* Brigand Thug: Reached engage destination
17:02:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:02:45
SQ
-> Behavior picked: Idle (1)
17:02:45
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
17:02:45
SQ
* ---------------------------------------------------
17:02:45
SQ
Turn started for Brigand Thug
17:02:45
SQ
*
17:02:45
SQ
* Brigand Thug: Starting turn.
17:02:45
SQ
defensive score: 0.000734012
17:02:45
SQ
defensive threshold: 30
17:02:46
SQ
-> Behaviors to pick from:
Engage.Melee (99.6875)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (99.6875)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:02:46
SQ
-> Behavior picked: Engage.Melee (99.6875)
17:02:46
SQ
* Brigand Thug: Engaging to melee range with Steinar (visible), accepted_distance=0
17:02:46
SQ
* Brigand Thug: Reached engage destination
17:02:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:02:46
SQ
-> Behavior picked: Idle (1)
17:02:46
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
17:02:46
SQ
* ---------------------------------------------------
17:02:47
SQ
Turn started for Sigurd
17:03:29
SQ
Turn started for Rabe
17:03:33
SQ
[Rabe] executes skill [Thrust] on target [Brigand Thug]
17:03:33
SQ
Rabe uses skill Thrust
17:03:35
SQ
Turn started for Brigand Thug
17:03:35
SQ
*
17:03:35
SQ
* Brigand Thug: Starting turn.
17:03:35
SQ
-> Behaviors to pick from:
Engage.Melee (74.6667)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (74.6667)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:03:35
SQ
-> Behavior picked: Engage.Melee (74.6667)
17:03:36
SQ
* Brigand Thug: Engaging to melee range with Rabe (not visible), accepted_distance=0
17:03:36
SQ
* Brigand Thug: Reached engage destination
17:03:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:03:36
SQ
-> Behavior picked: Idle (1)
17:03:37
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
17:03:37
SQ
* ---------------------------------------------------
17:03:37
SQ
Turn started for Brigand Thug
17:03:37
SQ
*
17:03:37
SQ
* Brigand Thug: Starting turn.
17:03:37
SQ
-> Behaviors to pick from:
Engage.Melee (70.7368)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (70.7368)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:03:37
SQ
-> Behavior picked: Engage.Melee (70.7368)
17:03:38
SQ
* Brigand Thug: Engaging to melee range with Rabe (not visible), accepted_distance=0
17:03:38
SQ
* Brigand Thug: Reached engage destination
17:03:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:03:38
SQ
-> Behavior picked: Idle (1)
17:03:38
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
17:03:38
SQ
* ---------------------------------------------------
17:03:38
SQ
Turn started for Brigand Thug
17:03:38
SQ
*
17:03:38
SQ
* Brigand Thug: Starting turn.
17:03:39
SQ
-> Behaviors to pick from:
Engage.Melee (127.778)(*), Defend.Shieldwall (1.6818), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (127.778)(*), Defend.Shieldwall (1.6818), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:03:39
SQ
-> Behavior picked: Engage.Melee (127.778)
17:03:39
SQ
* Brigand Thug: Engaging to melee range with Rabe (not visible), accepted_distance=0
17:03:39
SQ
* Brigand Thug: Reached engage destination
17:03:40
SQ
-> Behaviors to pick from:
Defend.Shieldwall (7.25473)(*), Idle (1), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0)
Defend.Shieldwall (7.25473)(*), Idle (1), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0)
17:03:40
SQ
-> Behavior picked: Defend.Shieldwall (7.25473)
17:03:40
SQ
* Brigand Thug: Using Shieldwall!
17:03:40
SQ
Brigand Thug uses skill Shieldwall
17:03:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Decapitate (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Defend.Rotation (0), Attack.Decapitate (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0)
17:03:40
SQ
-> Behavior picked: Idle (1)
17:03:41
SQ
* Brigand Thug: Ending Turn with 0 of 9 AP left.
17:03:41
SQ
* ---------------------------------------------------
17:03:41
SQ
Turn started for Brigand Thug
17:03:41
SQ
*
17:03:41
SQ
* Brigand Thug: Starting turn.
17:03:42
SQ
-> Behaviors to pick from:
Engage.Melee (193.359)(*), Defend.Shieldwall (1.40058), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (193.359)(*), Defend.Shieldwall (1.40058), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:03:42
SQ
-> Behavior picked: Engage.Melee (193.359)
17:03:42
SQ
* Brigand Thug: Engaging to melee range with Rabe (visible), accepted_distance=0
17:03:43
SQ
* Brigand Thug: Reached engage destination
17:03:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0)
17:03:43
SQ
-> Behavior picked: Idle (1)
17:03:44
SQ
* Brigand Thug: Ending Turn with 2 of 9 AP left.
17:03:44
SQ
* ---------------------------------------------------
17:03:44
SQ
Turn started for Brigand Thug
17:03:44
SQ
*
17:03:44
SQ
* Brigand Thug: Starting turn.
17:03:44
SQ
-> Behaviors to pick from:
Engage.Melee (133.333)(*), Defend.Shieldwall (1.72674), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (133.333)(*), Defend.Shieldwall (1.72674), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:03:44
SQ
-> Behavior picked: Engage.Melee (133.333)
17:03:45
SQ
* Brigand Thug: Engaging to melee range with Steinar (not visible), accepted_distance=0
17:03:45
SQ
* Brigand Thug: Reached engage destination
17:03:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0)
17:03:45
SQ
-> Behavior picked: Idle (1)
17:03:45
SQ
* Brigand Thug: Ending Turn with 0 of 9 AP left.
17:03:45
SQ
* ---------------------------------------------------
17:03:46
SQ
Turn started for Donbert
17:03:54
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Brigand Thug]
17:03:54
SQ
Wernhard uses skill Shoot Bolt
17:04:00
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Thug]
17:04:00
SQ
Torsten uses skill Quick Shot
17:04:00
SQ
INFO: Next round issued: 2
17:04:01
SQ
Turn started for Sigurd
17:04:04
SQ
Turn started for Adelmar True-Shot
17:04:07
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Brigand Thug]
17:04:07
SQ
Adelmar True-Shot uses skill Quick Shot
17:04:07
SQ
Brigand Thug has died.
17:04:10
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Brigand Thug]
17:04:10
SQ
Adelmar True-Shot uses skill Quick Shot
17:04:10
SQ
Turn started for Steinar
17:04:14
SQ
[Steinar] executes skill [Thrust] on target [Brigand Thug]
17:04:14
SQ
Steinar uses skill Thrust
17:04:15
SQ
[Steinar] executes skill [Thrust] on target [Brigand Thug]
17:04:15
SQ
Steinar uses skill Thrust
17:04:16
SQ
Turn started for Meinrad
17:04:27
SQ
Turn started for Brigand Thug
17:04:27
SQ
*
17:04:27
SQ
* Brigand Thug: Starting turn.
17:04:27
SQ
-> Behaviors to pick from:
Engage.Melee (149.5)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (149.5)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
17:04:27
SQ
-> Behavior picked: Engage.Melee (149.5)
17:04:27
SQ
* Brigand Thug: Engaging to melee range with Meinrad (visible), accepted_distance=0
17:04:28
SQ
* Brigand Thug: Reached engage destination
17:04:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
17:04:28
SQ
-> Behavior picked: Idle (1)
17:04:29
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
17:04:29
SQ
* ---------------------------------------------------
17:04:29
SQ
Turn started for Rabe
17:05:18
SQ
[Rabe] executes skill [Thrust] on target [Brigand Thug]
17:05:18
SQ
Rabe uses skill Thrust
17:05:18
SQ
Brigand Thug has died.
17:05:18
UI
Failed to load procedural content "procedural/tacticalentity(29779,282486,socket,arrow)".
17:05:22
SQ
Turn started for Brigand Thug
17:05:22
SQ
*
17:05:22
SQ
* Brigand Thug: Starting turn.
17:05:22
SQ
-> Behaviors to pick from:
Engage.Melee (99.3182)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (99.3182)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
17:05:22
SQ
-> Behavior picked: Engage.Melee (99.3182)
17:05:22
SQ
* Brigand Thug: Engaging to melee range with Rabe (visible), accepted_distance=0
17:05:23
SQ
* Brigand Thug: Reached engage destination
17:05:23
SQ
-> Behaviors to pick from:
Attack.Default (30.7369)(*), Attack.KnockOut (14.552)(*), Idle (1), Attack.CrushArmor (0), Attack.Lash (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
Attack.Default (30.7369)(*), Attack.KnockOut (14.552)(*), Idle (1), Attack.CrushArmor (0), Attack.Lash (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
17:05:23
SQ
-> Behavior picked: Attack.Default (30.7369)
17:05:23
SQ
* Brigand Thug: Using Bash against Rabe!
17:05:23
SQ
Brigand Thug uses skill Bash
17:05:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0)
17:05:24
SQ
-> Behavior picked: Idle (1)
17:05:24
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
17:05:24
SQ
* ---------------------------------------------------
17:05:25
SQ
Turn started for Brigand Thug
17:05:25
SQ
*
17:05:25
SQ
* Brigand Thug: Starting turn.
17:05:25
SQ
-> Behaviors to pick from:
Engage.Melee (234.717)(*), Defend.Shieldwall (1.68432), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0)
Engage.Melee (234.717)(*), Defend.Shieldwall (1.68432), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0)
17:05:25
SQ
-> Behavior picked: Engage.Melee (234.717)
17:05:25
SQ
* Brigand Thug: Engaging to melee range with Donbert (visible), accepted_distance=0
17:05:26
SQ
* Brigand Thug: Reached engage destination
17:05:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Default (0), Attack.Split (0), Flee (0), BreakFree (0), Retreat (0), Attack.Lash (0), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Default (0), Attack.Split (0), Flee (0), BreakFree (0), Retreat (0), Attack.Lash (0), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
17:05:26
SQ
-> Behavior picked: Idle (1)
17:05:26
SQ
* Brigand Thug: Ending Turn with 2 of 9 AP left.
17:05:26
SQ
* ---------------------------------------------------
17:05:27
SQ
Turn started for Wernhard
17:06:00
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
17:06:00
SQ
Wernhard uses skill Reload
17:06:03
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Brigand Thug]
17:06:03
SQ
Wernhard uses skill Shoot Bolt
17:06:04
SQ
Brigand Thug has died.
17:06:04
SQ
Skill [Shieldwall] removed from [Brigand Thug].
17:06:04
SQ
Turn started for Donbert
17:06:09
SQ
[Donbert] executes skill [Thrust] on target [Brigand Thug]
17:06:09
SQ
Donbert uses skill Thrust
17:06:10
SQ
[Donbert] executes skill [Thrust] on target [Brigand Thug]
17:06:10
SQ
Donbert uses skill Thrust
17:06:10
SQ
Turn started for Torsten
17:06:14
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Thug]
17:06:14
SQ
Torsten uses skill Quick Shot
17:06:15
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Thug]
17:06:15
SQ
Torsten uses skill Quick Shot
17:06:15
SQ
Turn started for Brigand Thug
17:06:15
SQ
*
17:06:15
SQ
* Brigand Thug: Starting turn.
17:06:16
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0), Retreat (0)
Flee (9000)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0), Retreat (0)
17:06:16
SQ
-> Behavior picked: Flee (9000)
17:06:16
SQ
* Brigand Thug: Fleeing.
17:06:16
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Defend.Spearwall (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0)
Flee (9000)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Defend.Spearwall (0), Attack.Split (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0)
17:06:16
SQ
-> Behavior picked: Flee (9000)
17:06:17
SQ
* Brigand Thug: Fleeing.
17:06:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Default (0), Attack.Split (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), Flee (0)
Idle (1)(*), Attack.Thresh (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Default (0), Attack.Split (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0), Retreat (0), Attack.KnockOut (0), Flee (0)
17:06:17
SQ
-> Behavior picked: Idle (1)
17:06:18
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
17:06:18
SQ
* ---------------------------------------------------
17:06:18
SQ
INFO: Next round issued: 3
17:06:19
SQ
Turn started for Sigurd
17:06:23
SQ
[Sigurd] executes skill [Thrust] on target [Brigand Thug]
17:06:23
SQ
Sigurd uses skill Thrust
17:06:25
SQ
Turn started for Meinrad
17:06:27
SQ
[Meinrad] executes skill [Thrust] on target [Brigand Thug]
17:06:27
SQ
Meinrad uses skill Thrust
17:06:30
SQ
[Meinrad] executes skill [Thrust] on target [Brigand Thug]
17:06:30
SQ
Meinrad uses skill Thrust
17:06:30
SQ
Turn started for Rabe
17:06:33
SQ
[Rabe] executes skill [Thrust] on target [Brigand Thug]
17:06:33
SQ
Rabe uses skill Thrust
17:06:34
SQ
[Rabe] executes skill [Thrust] on target [Brigand Thug]
17:06:34
SQ
Rabe uses skill Thrust
17:06:34
SQ
Brigand Thug has died.
17:06:34
SQ
Turn started for Wernhard
17:06:36
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
17:06:36
SQ
Wernhard uses skill Reload
17:06:37
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Brigand Thug]
17:06:37
SQ
Wernhard uses skill Shoot Bolt
17:06:38
SQ
Turn started for Steinar
17:06:42
SQ
[Steinar] executes skill [Thrust] on target [Brigand Thug]
17:06:42
SQ
Steinar uses skill Thrust
17:06:42
SQ
Brigand Thug has died.
17:06:42
UI
Failed to load procedural content "procedural/tacticalentity(31219,282481,socket,arrow)".
17:06:43
SQ
Turn started for Adelmar True-Shot
17:06:53
SQ
Turn started for Brigand Thug
17:06:53
SQ
*
17:06:53
SQ
* Brigand Thug: Starting turn.
17:06:53
SQ
-> Behaviors to pick from:
Defend.Shieldwall (91.1684)(*), Attack.Default (65.5199)(*), Attack.Lash (23.7709)(*), Idle (1), Attack.Puncture (0), Retreat (0), Engage.Melee (0), Flee (0), BreakFree (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0)
Defend.Shieldwall (91.1684)(*), Attack.Default (65.5199)(*), Attack.Lash (23.7709)(*), Idle (1), Attack.Puncture (0), Retreat (0), Engage.Melee (0), Flee (0), BreakFree (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0)
17:06:53
SQ
-> Behavior picked: Defend.Shieldwall (91.1684)
17:06:54
SQ
* Brigand Thug: Using Shieldwall!
17:06:54
SQ
Brigand Thug uses skill Shieldwall
17:06:54
SQ
-> Behaviors to pick from:
Attack.Default (64.1936)(*), Attack.Lash (22.1575)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Swing (0), BreakFree (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Defend.Shieldwall (0)
Attack.Default (64.1936)(*), Attack.Lash (22.1575)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Swing (0), BreakFree (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Defend.Shieldwall (0)
17:06:54
SQ
-> Behavior picked: Attack.Default (64.1936)
17:06:55
SQ
* Brigand Thug: Using Flail against Donbert!
17:06:55
SQ
Brigand Thug uses skill Flail
17:06:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Swing (0), Defend (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Attack.Lash (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Attack.Swing (0), Defend (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Attack.Lash (0), Attack.Default (0)
17:06:55
SQ
-> Behavior picked: Idle (1)
17:06:56
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
17:06:56
SQ
* ---------------------------------------------------
17:06:56
SQ
Turn started for Donbert
17:06:58
SQ
[Donbert] executes skill [Thrust] on target [Brigand Thug]
17:06:58
SQ
Donbert uses skill Thrust
17:06:58
SQ
Skill [Shieldwall] removed from [Brigand Thug].
17:07:00
SQ
[Donbert] executes skill [Thrust] on target [Brigand Thug]
17:07:00
SQ
Donbert uses skill Thrust
17:07:00
SQ
Brigand Thug has died.
17:07:00
SQ
Turn started for Torsten
17:07:06
SQ
Turn started for Brigand Thug
17:07:06
SQ
*
17:07:06
SQ
* Brigand Thug: Starting turn.
17:07:06
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0)
Flee (9000)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0)
17:07:06
SQ
-> Behavior picked: Flee (9000)
17:07:07
SQ
* Brigand Thug: Fleeing.
17:07:07
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Puncture (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0), Attack.SplitShield (0)
Flee (9000)(*), Idle (1), Attack.Puncture (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0), Attack.SplitShield (0)
17:07:07
SQ
-> Behavior picked: Flee (9000)
17:07:08
SQ
* Brigand Thug: Fleeing.
17:07:08
SQ
Brigand Thug has died.
17:07:08
Resource
Unloading: gfx/orientation_overlay.png
17:07:08
SQ
INFO: Next round issued: 4
17:07:08
SQ
Turn started for Meinrad
17:07:08
Resource
Loading: music/victory_01.ogg
17:07:08
SQ
Skill [Nighttime] removed from [Steinar].
17:07:08
SQ
Skill [Nighttime] removed from [Rabe].
17:07:08
SQ
Skill [Nighttime] removed from [Wernhard].
17:07:08
SQ
Skill [Reload] removed from [Wernhard].
17:07:08
SQ
Skill [Nighttime] removed from [Adelmar True-Shot].
17:07:08
SQ
Skill [Nighttime] removed from [Sigurd].
17:07:08
SQ
Skill [Nighttime] removed from [Meinrad].
17:07:08
SQ
Skill [Nighttime] removed from [Donbert].
17:07:08
SQ
Skill [Nighttime] removed from [Torsten].
17:07:08
Resource
Unloading: music/bandits_01.ogg
17:07:13
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:07:13
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:07:13
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
17:07:13
SQ
World::onCombatFinished
17:07:13
Resource
Loading: music/worldmap_08.ogg
17:07:13
SQ
TacticalState::onFinish
17:07:13
Resource
Unloading: gfx/object_0.png
17:07:13
Resource
Unloading: gfx/detail.png
17:07:13
Resource
Unloading Resource Package "Temporary Tactical Resources".
17:07:13
Resource
Unloading: music/victory_01.ogg
17:07:14
SQ
showing contract: Return Item (id: 31)
17:07:21
Script
VM collected 17 object(s) and deleted them.
17:07:39
Resource
Loading: music/worldmap_06.ogg
17:07:39
Resource
Unloading: music/worldmap_08.ogg
17:07:48
SQ
contract removed: 26
17:07:52
SQ
contract removed: 27
17:08:04
SQ
Location entered: Gemmenschacht
17:08:04
Resource
Loading: music/city_01.ogg
17:08:08
Resource
Unloading: music/worldmap_06.ogg
17:08:36
Resource
Loading: music/worldmap_05.ogg
17:08:36
Resource
Unloading: music/city_01.ogg
17:08:38
SQ
contract removed: 28
17:09:00
SQ
Location entered: Damwald
17:09:00
Resource
Loading: music/retirement_01.ogg
17:09:00
Resource
Unloading: music/worldmap_05.ogg
17:09:25
Resource
Loading: music/worldmap_07.ogg
17:09:25
Resource
Unloading: music/retirement_01.ogg
17:09:44
SQ
contract added: Escort Caravan
17:10:01
Resource
Loading: music/worldmap_03.ogg
17:10:01
Resource
Unloading: music/worldmap_07.ogg
17:10:02
SQ
contract added: Drive away brigands
17:10:11
SQ
showing contract: Return Item (id: 31)
17:10:23
SQ
Location entered: Neufarn
17:10:23
Resource
Loading: music/village_01.ogg
17:10:27
Resource
Unloading: music/worldmap_03.ogg
17:10:50
Resource
Loading: music/worldmap_07.ogg
17:10:54
Resource
Unloading: music/village_01.ogg
17:11:01
SQ
contract added: Drive away brigands
17:11:21
Script
VM collected 2 object(s) and deleted them.
17:11:28
SQ
Location entered: Pfuhlstadt
17:11:28
Resource
Loading: music/city_02.ogg
17:11:28
Resource
Unloading: music/worldmap_07.ogg
17:11:33
Resource
Loading: music/retirement_01.ogg
17:11:33
Resource
Unloading: music/city_02.ogg
17:11:34
SQ
contract removed: 29
17:11:36
SQ
contract added: Hunting Beasts
17:11:47
SQ
contract added: Escort Caravan
17:11:52
SQ
Save campaign: autosave
17:11:52
Scene
Finished saving scene.
17:11:52
SQ
WorldState::onHide
17:11:53
Resource
Loading: gfx/object_0.png
17:11:53
Texture
Texture "gfx/object_0.png" (ID: 139) took up approximately 21845kb in video memory.
17:11:53
Resource
Loading: gfx/detail.png
17:11:53
Texture
Texture "gfx/detail.png" (ID: 246) took up approximately 10922kb in video memory.
17:11:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,10).
17:11:53
Resource
Loading: gfx/orientation_overlay.png
17:11:53
Texture
Texture "gfx/orientation_overlay.png" (ID: 268) took up approximately 512kb in video memory.
17:11:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,11).
17:11:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,9).
17:11:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/objective/donkey" at (10,10).
17:11:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (10,11).
17:11:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/objective/donkey" at (10,9).
17:11:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (9,10).
17:11:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,12).
17:11:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,6).
17:11:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,7).
17:11:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,5).
17:11:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,8).
17:11:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,9).
17:11:53
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,3).
17:11:53
SQ
TACTICAL: STASH LOCKED: true
17:11:53
SQ
INFO: Next round issued: 1
17:11:53
Resource
Started loading Resource Package "Temporary Tactical Resources".
17:11:53
Resource
Loading: sounds/misc/donkey_hurt_01.wav
17:11:53
Resource
Loading: music/bandits_02.ogg
17:11:53
Resource
Loading: sounds/misc/donkey_hurt_02.wav
17:11:53
Resource
Unloading: music/retirement_01.ogg
17:11:53
Resource
Loading: sounds/misc/donkey_hurt_03.wav
17:11:53
SQ
Turn started for Brigand Raider
17:11:53
SQ
*
17:11:53
SQ
* Brigand Raider: Starting turn.
17:11:53
Resource
Loading: sounds/misc/donkey_death_01.wav
17:11:53
Resource
Loading: sounds/misc/donkey_death_02.wav
17:11:53
Resource
Loading: sounds/misc/donkey_idle_01.wav
17:11:53
Resource
Loading: sounds/misc/donkey_idle_02.wav
17:11:53
Resource
Loading: sounds/misc/donkey_idle_03.wav
17:11:53
Resource
Loading: sounds/misc/donkey_idle_04.wav
17:11:53
Resource
Loading: sounds/misc/donkey_idle_05.wav
17:11:53
Resource
Loading: sounds/misc/donkey_idle_06.wav
17:11:53
Resource
Loading: sounds/misc/donkey_idle_07.wav
17:11:53
Resource
Loading: sounds/misc/donkey_idle_08.wav
17:11:53
SQ
defensive score: 0.56878
17:11:53
SQ
defensive threshold: 3
17:11:53
SQ
-> Behaviors to pick from:
Engage.Melee (76.3889)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (76.3889)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:11:53
SQ
-> Behavior picked: Engage.Melee (76.3889)
17:11:53
SQ
* Brigand Raider: Engaging to melee range with Caravan Hand (not visible), accepted_distance=0
17:11:53
SQ
* Brigand Raider: Reached engage destination
17:11:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:11:54
SQ
-> Behavior picked: Idle (1)
17:11:54
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:11:54
SQ
* ---------------------------------------------------
17:11:54
SQ
Turn started for Brigand Raider
17:11:54
SQ
*
17:11:54
SQ
* Brigand Raider: Starting turn.
17:11:54
SQ
defensive score: 0.56878
17:11:54
SQ
defensive threshold: 3
17:11:54
SQ
-> Behaviors to pick from:
Engage.Melee (90.75)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (90.75)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:11:54
SQ
-> Behavior picked: Engage.Melee (90.75)
17:11:54
SQ
* Brigand Raider: Engaging to melee range with Caravan Hand (not visible), accepted_distance=0
17:11:54
SQ
* Brigand Raider: Reached engage destination
17:11:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:11:54
SQ
-> Behavior picked: Idle (1)
17:11:54
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:11:54
SQ
* ---------------------------------------------------
17:11:54
SQ
Turn started for Brigand Raider
17:11:54
SQ
*
17:11:54
SQ
* Brigand Raider: Starting turn.
17:11:55
SQ
defensive score: 0.56878
17:11:55
SQ
defensive threshold: 3
17:11:55
SQ
-> Behaviors to pick from:
Engage.Melee (120.313)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (120.313)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:11:55
SQ
-> Behavior picked: Engage.Melee (120.313)
17:11:55
SQ
* Brigand Raider: Engaging to melee range with Caravan Hand (not visible), accepted_distance=0
17:11:55
SQ
* Brigand Raider: Reached engage destination
17:11:55
SQ
defensive score: 0.56878
17:11:55
SQ
defensive threshold: 3
17:11:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:11:55
SQ
-> Behavior picked: Idle (1)
17:11:55
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
17:11:55
SQ
* ---------------------------------------------------
17:11:55
SQ
Turn started for Caravan Hand
17:11:55
SQ
*
17:11:55
SQ
* Caravan Hand: Starting turn.
17:11:55
SQ
defensive score: 6.69771
17:11:55
SQ
defensive threshold: 0.466667
17:11:55
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
17:11:55
SQ
-> Behavior picked: Defend (90)
17:11:55
SQ
* Caravan Hand: Waiting until others have moved!
17:11:55
SQ
Turn started for Brigand Raider
17:11:55
SQ
*
17:11:55
SQ
* Brigand Raider: Starting turn.
17:11:56
SQ
defensive score: 0.56878
17:11:56
SQ
defensive threshold: 3
17:11:56
SQ
-> Behaviors to pick from:
Engage.Melee (102.143)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (102.143)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:11:56
SQ
-> Behavior picked: Engage.Melee (102.143)
17:11:56
SQ
* Brigand Raider: Engaging to melee range with Caravan Hand (not visible), accepted_distance=0
17:11:56
SQ
* Brigand Raider: Reached engage destination
17:11:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:11:56
SQ
-> Behavior picked: Idle (1)
17:11:56
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:11:56
SQ
* ---------------------------------------------------
17:11:56
SQ
Turn started for Brigand Raider
17:11:56
SQ
*
17:11:56
SQ
* Brigand Raider: Starting turn.
17:11:56
SQ
defensive score: 0.56878
17:11:56
SQ
defensive threshold: 3
17:11:56
SQ
-> Behaviors to pick from:
Engage.Melee (61.5686)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (61.5686)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:11:56
SQ
-> Behavior picked: Engage.Melee (61.5686)
17:11:56
SQ
* Brigand Raider: Engaging to melee range with Caravan Hand (not visible), accepted_distance=0
17:11:56
SQ
* Brigand Raider: Reached engage destination
17:11:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:11:57
SQ
-> Behavior picked: Idle (1)
17:11:57
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:11:57
SQ
* ---------------------------------------------------
17:11:57
SQ
Turn started for Wernhard
17:12:02
SQ
Turn started for Adelmar True-Shot
17:12:05
SQ
Turn started for Caravan Hand
17:12:05
SQ
*
17:12:05
SQ
* Caravan Hand: Starting turn.
17:12:05
SQ
defensive score: 6.69771
17:12:05
SQ
defensive threshold: 0.466667
17:12:05
SQ
-> Behaviors to pick from:
Defend.Spearwall (175.789)(*), Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Recover (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
Defend.Spearwall (175.789)(*), Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Recover (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
17:12:05
SQ
-> Behavior picked: Defend.Spearwall (175.789)
17:12:05
SQ
* Caravan Hand: Using Spearwall!
17:12:05
SQ
Caravan Hand uses skill Spearwall
17:12:05
SQ
defensive score: 6.69771
17:12:05
SQ
defensive threshold: 0.466667
17:12:06
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Default (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Flee (0), Defend.Spearwall (0)
Defend (22.5)(*), Idle (1), Attack.Default (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Flee (0), Defend.Spearwall (0)
17:12:06
SQ
-> Behavior picked: Defend (22.5)
17:12:06
SQ
* Caravan Hand: Waiting until others have moved!
17:12:06
SQ
Turn started for Caravan Hand
17:12:06
SQ
*
17:12:06
SQ
* Caravan Hand: Starting turn.
17:12:06
SQ
defensive score: 6.69771
17:12:06
SQ
defensive threshold: 0.466667
17:12:06
SQ
-> Behaviors to pick from:
Defend.Spearwall (175.357)(*), Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Recover (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
Defend.Spearwall (175.357)(*), Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Recover (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
17:12:06
SQ
-> Behavior picked: Defend.Spearwall (175.357)
17:12:06
SQ
* Caravan Hand: Using Spearwall!
17:12:06
SQ
Caravan Hand uses skill Spearwall
17:12:06
SQ
defensive score: 6.69771
17:12:06
SQ
defensive threshold: 0.466667
17:12:06
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Default (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Flee (0), Defend.Spearwall (0)
Defend (22.5)(*), Idle (1), Attack.Default (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Flee (0), Defend.Spearwall (0)
17:12:06
SQ
-> Behavior picked: Defend (22.5)
17:12:06
SQ
* Caravan Hand: Waiting until others have moved!
17:12:06
SQ
Turn started for Caravan Hand
17:12:06
SQ
*
17:12:06
SQ
* Caravan Hand: Starting turn.
17:12:07
SQ
defensive score: 6.69771
17:12:07
SQ
defensive threshold: 0.466667
17:12:07
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
17:12:07
SQ
-> Behavior picked: Defend (90)
17:12:07
SQ
* Caravan Hand: Going for defensive position.
17:12:07
SQ
defensive score: 3.34886
17:12:07
SQ
defensive threshold: 4.66667
17:12:07
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Flee (0), Defend (0)
Idle (1)(*), BreakFree (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Flee (0), Defend (0)
17:12:07
SQ
-> Behavior picked: Idle (1)
17:12:07
SQ
* Caravan Hand: Waiting with 5 of 9 AP left.
17:12:07
SQ
* ---------------------------------------------------
17:12:07
SQ
Turn started for Steinar
17:12:11
SQ
Turn started for Brigand Raider
17:12:11
SQ
*
17:12:11
SQ
* Brigand Raider: Starting turn.
17:12:11
SQ
defensive score: 1.13756
17:12:11
SQ
defensive threshold: 1.5
17:12:11
SQ
-> Behaviors to pick from:
Engage.Melee (76.7469)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (76.7469)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:12:11
SQ
-> Behavior picked: Engage.Melee (76.7469)
17:12:11
SQ
* Brigand Raider: Engaging to melee range with Caravan Hand (not visible), accepted_distance=0
17:12:11
SQ
* Brigand Raider: Reached engage destination
17:12:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:12:11
SQ
-> Behavior picked: Idle (1)
17:12:11
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:12:11
SQ
* ---------------------------------------------------
17:12:12
SQ
Turn started for Meinrad
17:12:16
SQ
Turn started for Torsten
17:12:21
SQ
Turn started for Sigurd
17:12:27
SQ
Turn started for Rabe
17:12:30
SQ
Turn started for Donbert
17:12:34
SQ
*
17:12:34
SQ
* Caravan Hand: Resuming turn.
17:12:34
SQ
defensive score: 3.34886
17:12:34
SQ
defensive threshold: 4.66667
17:12:34
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Flee (0), Defend (0)
Idle (1)(*), BreakFree (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Flee (0), Defend (0)
17:12:34
SQ
-> Behavior picked: Idle (1)
17:12:34
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
17:12:34
SQ
* ---------------------------------------------------
17:12:38
SQ
*
17:12:38
SQ
* Caravan Hand: Resuming turn.
17:12:38
SQ
defensive score: 3.34886
17:12:38
SQ
defensive threshold: 4.66667
17:12:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Swing (0), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Recover (0), Defend.Spearwall (0), Defend (0)
Idle (1)(*), Attack.Default (0), Attack.Swing (0), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Recover (0), Defend.Spearwall (0), Defend (0)
17:12:38
SQ
-> Behavior picked: Idle (1)
17:12:38
SQ
* Caravan Hand: Ending Turn with 5 of 9 AP left.
17:12:38
SQ
* ---------------------------------------------------
17:12:38
SQ
*
17:12:38
SQ
* Caravan Hand: Resuming turn.
17:12:38
SQ
defensive score: 3.34886
17:12:38
SQ
defensive threshold: 4.66667
17:12:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Swing (0), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Recover (0), Defend.Spearwall (0), Defend (0)
Idle (1)(*), Attack.Default (0), Attack.Swing (0), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Recover (0), Defend.Spearwall (0), Defend (0)
17:12:38
SQ
-> Behavior picked: Idle (1)
17:12:38
SQ
* Caravan Hand: Ending Turn with 5 of 9 AP left.
17:12:38
SQ
* ---------------------------------------------------
17:12:38
SQ
*
17:12:38
SQ
* Caravan Hand: Resuming turn.
17:12:39
SQ
defensive score: 3.34886
17:12:39
SQ
defensive threshold: 4.66667
17:12:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Defend.Knockback (0), Attack.Lash (0), Attack.Swing (0), Attack.Default (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), BreakFree (0)
Idle (1)(*), Recover (0), Defend.Knockback (0), Attack.Lash (0), Attack.Swing (0), Attack.Default (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), BreakFree (0)
17:12:39
SQ
-> Behavior picked: Idle (1)
17:12:39
SQ
* Caravan Hand: Ending Turn with 5 of 9 AP left.
17:12:39
SQ
* ---------------------------------------------------
17:12:39
SQ
INFO: Next round issued: 2
17:12:39
SQ
Turn started for Brigand Raider
17:12:39
SQ
*
17:12:39
SQ
* Brigand Raider: Starting turn.
17:12:39
SQ
defensive score: 1.13756
17:12:39
SQ
defensive threshold: 1.5
17:12:40
SQ
-> Behaviors to pick from:
Engage.Melee (253)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (253)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
17:12:40
SQ
-> Behavior picked: Engage.Melee (253)
17:12:40
SQ
* Brigand Raider: Engaging to melee range with Caravan Hand (visible), accepted_distance=0
17:12:40
SQ
* Brigand Raider: Reached engage destination
17:12:40
SQ
-> Behaviors to pick from:
Attack.Default (80.6285)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Attack.Default (80.6285)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
17:12:40
SQ
-> Behavior picked: Attack.Default (80.6285)
17:12:40
SQ
* Brigand Raider: Using Chop against Caravan Hand!
17:12:40
SQ
Brigand Raider uses skill Chop
17:12:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Default (0)
17:12:40
SQ
-> Behavior picked: Idle (1)
17:12:40
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:12:40
SQ
* ---------------------------------------------------
17:12:40
SQ
Turn started for Brigand Raider
17:12:40
SQ
*
17:12:40
SQ
* Brigand Raider: Starting turn.
17:12:40
SQ
-> Behaviors to pick from:
Engage.Melee (191.667)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (191.667)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
17:12:40
SQ
-> Behavior picked: Engage.Melee (191.667)
17:12:40
SQ
* Brigand Raider: Engaging to melee range with Caravan Hand (visible), accepted_distance=0
17:12:40
SQ
* Brigand Raider: Reached engage destination
17:12:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
17:12:40
SQ
-> Behavior picked: Idle (1)
17:12:40
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
17:12:40
SQ
* ---------------------------------------------------
17:12:41
SQ
Turn started for Brigand Raider
17:12:41
SQ
*
17:12:41
SQ
* Brigand Raider: Starting turn.
17:12:41
SQ
-> Behaviors to pick from:
Engage.Melee (107.682)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (107.682)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
17:12:41
SQ
-> Behavior picked: Engage.Melee (107.682)
17:12:41
SQ
* Brigand Raider: Engaging to melee range with Caravan Hand (visible), accepted_distance=0
17:12:41
SQ
* Brigand Raider: Reached engage destination
17:12:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
17:12:41
SQ
-> Behavior picked: Idle (1)
17:12:41
SQ
* Brigand Raider: Waiting with 5 of 9 AP left.
17:12:41
SQ
* ---------------------------------------------------
17:12:41
SQ
Turn started for Brigand Raider
17:12:41
SQ
*
17:12:41
SQ
* Brigand Raider: Starting turn.
17:12:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Thresh (0), Attack.Default (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Thresh (0), Attack.Default (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
17:12:42
SQ
-> Behavior picked: Idle (1)
17:12:42
SQ
* Brigand Raider: Waiting with 9 of 9 AP left.
17:12:42
SQ
* ---------------------------------------------------
17:12:42
SQ
Turn started for Brigand Raider
17:12:42
SQ
*
17:12:42
SQ
* Brigand Raider: Starting turn.
17:12:43
SQ
-> Behaviors to pick from:
Engage.Melee (100.513)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (100.513)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
17:12:43
SQ
-> Behavior picked: Engage.Melee (100.513)
17:12:43
SQ
* Brigand Raider: Engaging to melee range with Caravan Hand (visible), accepted_distance=0
17:12:43
SQ
* Brigand Raider: Reached engage destination
17:12:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
17:12:43
SQ
-> Behavior picked: Idle (1)
17:12:43
SQ
* Brigand Raider: Waiting with 5 of 9 AP left.
17:12:43
SQ
* ---------------------------------------------------
17:12:43
SQ
Turn started for Wernhard
17:12:53
SQ
Turn started for Brigand Raider
17:12:53
SQ
*
17:12:53
SQ
* Brigand Raider: Starting turn.
17:12:53
SQ
-> Behaviors to pick from:
Engage.Melee (103.221)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (103.221)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
17:12:53
SQ
-> Behavior picked: Engage.Melee (103.221)
17:12:53
SQ
* Brigand Raider: Engaging to melee range with Caravan Hand (visible), accepted_distance=0
17:12:53
SQ
* Brigand Raider: Reached engage destination
17:12:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
17:12:53
SQ
-> Behavior picked: Idle (1)
17:12:53
SQ
* Brigand Raider: Waiting with 7 of 9 AP left.
17:12:53
SQ
* ---------------------------------------------------
17:12:54
SQ
Turn started for Steinar
17:12:58
SQ
Turn started for Caravan Hand
17:12:58
SQ
*
17:12:58
SQ
* Caravan Hand: Starting turn.
17:12:59
SQ
-> Behaviors to pick from:
Engage.Melee (2.79412)(*), Idle (1)(*), Attack.Lash (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Defend (0), BreakFree (0)
Engage.Melee (2.79412)(*), Idle (1)(*), Attack.Lash (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Defend (0), BreakFree (0)
17:12:59
SQ
-> Behavior picked: Engage.Melee (2.79412)
17:12:59
SQ
* Caravan Hand: Engaging to melee range with Brigand Raider (visible), accepted_distance=0
17:12:59
SQ
* Caravan Hand: Reached engage destination
17:12:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.Split (0), Recover (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Lash (0), Attack.Split (0), Recover (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0)
17:12:59
SQ
-> Behavior picked: Idle (1)
17:12:59
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
17:12:59
SQ
* ---------------------------------------------------
17:12:59
SQ
Turn started for Torsten
17:13:06
SQ
Turn started for Meinrad
17:13:19
SQ
Turn started for Sigurd
17:13:23
SQ
Turn started for Rabe
17:13:31
SQ
Turn started for Caravan Hand
17:13:31
SQ
*
17:13:31
SQ
* Caravan Hand: Starting turn.
17:13:31
SQ
-> Behaviors to pick from:
Attack.Default (60.7813)(*), Idle (1), Attack.Swing (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), BreakFree (0), Recover (0)
Attack.Default (60.7813)(*), Idle (1), Attack.Swing (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), BreakFree (0), Recover (0)
17:13:31
SQ
-> Behavior picked: Attack.Default (60.7813)
17:13:31
SQ
* Caravan Hand: Using Cleave against Brigand Raider!
17:13:31
SQ
Caravan Hand uses skill Cleave
17:13:31
SQ
-> Behaviors to pick from:
Attack.Default (60.5806)(*), Idle (1), Defend.Knockback (0), Flee (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Attack.Split (0), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Attack.KnockOut (0), Recover (0), Defend.Shieldwall (0)
Attack.Default (60.5806)(*), Idle (1), Defend.Knockback (0), Flee (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0), Attack.Split (0), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Attack.KnockOut (0), Recover (0), Defend.Shieldwall (0)
17:13:31
SQ
-> Behavior picked: Attack.Default (60.5806)
17:13:31
SQ
* Caravan Hand: Using Cleave against Brigand Raider!
17:13:31
SQ
Caravan Hand uses skill Cleave
17:13:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Decapitate (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Recover (0), Defend.Spearwall (0), Defend (0), Attack.Split (0), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Attack.Decapitate (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Recover (0), Defend.Spearwall (0), Defend (0), Attack.Split (0), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Attack.Default (0)
17:13:31
SQ
-> Behavior picked: Idle (1)
17:13:31
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
17:13:31
SQ
* ---------------------------------------------------
17:13:32
SQ
Turn started for Adelmar True-Shot
17:13:38
SQ
Turn started for Donbert
17:13:46
SQ
Turn started for Caravan Hand
17:13:46
SQ
Skill [Spearwall] removed from [Caravan Hand].
17:13:46
SQ
*
17:13:46
SQ
* Caravan Hand: Starting turn.
17:13:47
SQ
-> Behaviors to pick from:
Engage.Melee (4.82143)(*), Idle (1), Attack.Lash (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Recover (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0), Attack.Default (0)
Engage.Melee (4.82143)(*), Idle (1), Attack.Lash (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Recover (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0), Attack.Default (0)
17:13:47
SQ
-> Behavior picked: Engage.Melee (4.82143)
17:13:47
SQ
* Caravan Hand: Engaging to melee range with Brigand Raider (visible), accepted_distance=0
17:13:47
SQ
* Caravan Hand: Reached engage destination
17:13:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Recover (0), Defend.Spearwall (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Lash (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Recover (0), Defend.Spearwall (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
17:13:47
SQ
-> Behavior picked: Idle (1)
17:13:48
SQ
* Caravan Hand: Ending Turn with 3 of 9 AP left.
17:13:48
SQ
* ---------------------------------------------------
17:13:48
SQ
Turn started for Caravan Hand
17:13:48
SQ
Skill [Spearwall] removed from [Caravan Hand].
17:13:48
SQ
*
17:13:48
SQ
* Caravan Hand: Starting turn.
17:13:49
SQ
-> Behaviors to pick from:
Engage.Melee (2.37397)(*), Idle (1)(*), Attack.Lash (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Recover (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0), Attack.Default (0)
Engage.Melee (2.37397)(*), Idle (1)(*), Attack.Lash (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Recover (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0), Attack.Default (0)
17:13:49
SQ
-> Behavior picked: Engage.Melee (2.37397)
17:13:49
SQ
* Caravan Hand: Engaging to melee range with Brigand Raider (visible), accepted_distance=0
17:13:49
SQ
* Caravan Hand: Reached engage destination
17:13:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Recover (0), Defend.Spearwall (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Lash (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Recover (0), Defend.Spearwall (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
17:13:49
SQ
-> Behavior picked: Idle (1)
17:13:49
SQ
* Caravan Hand: Waiting with 5 of 9 AP left.
17:13:49
SQ
* ---------------------------------------------------
17:13:50
SQ
*
17:13:50
SQ
* Brigand Raider: Resuming turn.
17:13:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0)
Idle (1)(*), Attack.Puncture (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0)
17:13:50
SQ
-> Behavior picked: Idle (1)
17:13:51
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
17:13:51
SQ
* ---------------------------------------------------
17:13:51
SQ
*
17:13:51
SQ
* Brigand Raider: Resuming turn.
17:13:51
SQ
-> Behaviors to pick from:
Engage.Melee (168.077)(*), Idle (1), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Defend (0), Attack.CrushArmor (0)
Engage.Melee (168.077)(*), Idle (1), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Defend (0), Attack.CrushArmor (0)
17:13:51
SQ
-> Behavior picked: Engage.Melee (168.077)
17:13:52
SQ
* Brigand Raider: Engaging to melee range with Caravan Hand (visible), accepted_distance=0
17:13:52
SQ
* Brigand Raider: Reached engage destination
17:13:52
SQ
-> Behaviors to pick from:
Attack.Default (89.8168)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), Defend.Shieldwall (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Engage.Melee (0)
Attack.Default (89.8168)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), Defend.Shieldwall (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Engage.Melee (0)
17:13:52
SQ
-> Behavior picked: Attack.Default (89.8168)
17:13:53
SQ
* Brigand Raider: Using Slash against Caravan Hand!
17:13:53
SQ
Brigand Raider uses skill Slash
17:13:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend.Shieldwall (0), Attack.Puncture (0), Retreat (0), Attack.Split (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Defend.Spearwall (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Lash (0), Defend.Shieldwall (0), Attack.Puncture (0), Retreat (0), Attack.Split (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Defend.Spearwall (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Engage.Melee (0), Attack.Default (0)
17:13:53
SQ
-> Behavior picked: Idle (1)
17:13:54
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:13:54
SQ
* ---------------------------------------------------
17:13:54
SQ
*
17:13:54
SQ
* Brigand Raider: Resuming turn.
17:13:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0)
Idle (1)(*), Attack.Puncture (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0)
17:13:54
SQ
-> Behavior picked: Idle (1)
17:13:54
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
17:13:54
SQ
* ---------------------------------------------------
17:13:54
SQ
*
17:13:54
SQ
* Brigand Raider: Resuming turn.
17:13:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0)
Idle (1)(*), Attack.Puncture (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0)
17:13:55
SQ
-> Behavior picked: Idle (1)
17:13:55
SQ
* Brigand Raider: Ending Turn with 7 of 9 AP left.
17:13:55
SQ
* ---------------------------------------------------
17:13:55
SQ
*
17:13:55
SQ
* Caravan Hand: Resuming turn.
17:13:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Recover (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Attack.Lash (0)
Idle (1)(*), Attack.CrushArmor (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Recover (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Attack.Lash (0)
17:13:55
SQ
-> Behavior picked: Idle (1)
17:13:55
SQ
* Caravan Hand: Ending Turn with 5 of 9 AP left.
17:13:55
SQ
* ---------------------------------------------------
17:13:55
SQ
INFO: Next round issued: 3
17:13:56
SQ
Turn started for Brigand Raider
17:13:56
SQ
*
17:13:56
SQ
* Brigand Raider: Starting turn.
17:13:56
SQ
-> Behaviors to pick from:
Attack.Default (307.955)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0)
Attack.Default (307.955)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0)
17:13:56
SQ
-> Behavior picked: Attack.Default (307.955)
17:13:56
SQ
* Brigand Raider: Using Split Man against Caravan Hand!
17:13:56
SQ
Brigand Raider uses skill Split Man
17:13:56
SQ
Caravan Hand has died.
17:13:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0), Attack.Default (0)
17:13:56
SQ
-> Behavior picked: Idle (1)
17:13:56
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
17:13:56
SQ
* ---------------------------------------------------
17:13:56
SQ
Turn started for Caravan Hand
17:13:56
SQ
*
17:13:56
SQ
* Caravan Hand: Starting turn.
17:13:56
SQ
-> Behaviors to pick from:
Engage.Melee (2.75145)(*), Idle (1)(*), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Defend (0), Attack.Swing (0), BreakFree (0), Attack.KnockOut (0), Recover (0), Attack.Lash (0)
Engage.Melee (2.75145)(*), Idle (1)(*), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Defend (0), Attack.Swing (0), BreakFree (0), Attack.KnockOut (0), Recover (0), Attack.Lash (0)
17:13:56
SQ
-> Behavior picked: Engage.Melee (2.75145)
17:13:56
SQ
* Caravan Hand: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
17:13:56
SQ
* Caravan Hand: Reached engage destination
17:13:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Attack.KnockOut (0), Recover (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Defend (0), Attack.Swing (0), BreakFree (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Lash (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Attack.KnockOut (0), Recover (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Defend (0), Attack.Swing (0), BreakFree (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Lash (0), Engage.Melee (0)
17:13:57
SQ
-> Behavior picked: Idle (1)
17:13:57
SQ
* Caravan Hand: Ending Turn with 3 of 9 AP left.
17:13:57
SQ
* ---------------------------------------------------
17:13:57
SQ
Turn started for Brigand Raider
17:13:57
SQ
*
17:13:57
SQ
* Brigand Raider: Starting turn.
17:13:57
SQ
-> Behaviors to pick from:
Attack.Default (84.9612)(*), Idle (1), Defend.Rotation (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0)
Attack.Default (84.9612)(*), Idle (1), Defend.Rotation (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0)
17:13:57
SQ
-> Behavior picked: Attack.Default (84.9612)
17:13:58
SQ
* Brigand Raider: Using Chop against Caravan Hand!
17:13:58
SQ
Brigand Raider uses skill Chop
17:13:58
SQ
-> Behaviors to pick from:
Attack.Default (286.793)(*), Idle (1), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Recover (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Swing (0)
Attack.Default (286.793)(*), Idle (1), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Recover (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Swing (0)
17:13:58
SQ
-> Behavior picked: Attack.Default (286.793)
17:13:59
SQ
* Brigand Raider: Using Chop against Caravan Hand!
17:13:59
SQ
Brigand Raider uses skill Chop
17:13:59
SQ
Caravan Hand has died.
17:13:59
SQ
*
17:13:59
SQ
* Brigand Raider: Resuming turn.
17:13:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Defend.Riposte (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Recover (0), Attack.Lash (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Defend.Spearwall (0), Defend.Riposte (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Recover (0), Attack.Lash (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Default (0)
17:13:59
SQ
-> Behavior picked: Idle (1)
17:14:00
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:14:00
SQ
* ---------------------------------------------------
17:14:00
SQ
Turn started for Steinar
17:14:04
SQ
Turn started for Adelmar True-Shot
17:14:10
SQ
Turn started for Wernhard
17:14:15
SQ
Turn started for Torsten
17:14:19
SQ
Turn started for Brigand Raider
17:14:19
SQ
*
17:14:19
SQ
* Brigand Raider: Starting turn.
17:14:19
SQ
defensive score: 0.161949
17:14:19
SQ
defensive threshold: 30
17:14:19
SQ
-> Behaviors to pick from:
Engage.Melee (511.5)(*), Idle (1), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0)
Engage.Melee (511.5)(*), Idle (1), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0)
17:14:19
SQ
-> Behavior picked: Engage.Melee (511.5)
17:14:20
SQ
* Brigand Raider: Engaging to melee range with Caravan Hand (visible), accepted_distance=0
17:14:20
SQ
* Brigand Raider: Reached engage destination
17:14:20
SQ
-> Behaviors to pick from:
Attack.Default (92.3576)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Recover (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Engage.Melee (0)
Attack.Default (92.3576)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Recover (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Engage.Melee (0)
17:14:20
SQ
-> Behavior picked: Attack.Default (92.3576)
17:14:21
SQ
* Brigand Raider: Using Thrust against Caravan Hand!
17:14:21
SQ
Brigand Raider uses skill Thrust
17:14:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Recover (0), Attack.Lash (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Recover (0), Attack.Lash (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0)
17:14:21
SQ
-> Behavior picked: Idle (1)
17:14:22
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:14:22
SQ
* ---------------------------------------------------
17:14:22
SQ
Turn started for Brigand Raider
17:14:22
SQ
*
17:14:22
SQ
* Brigand Raider: Starting turn.
17:14:22
SQ
-> Behaviors to pick from:
Engage.Melee (174.706)(*), Idle (1), Retreat (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Recover (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Default (0), Attack.Lash (0)
Engage.Melee (174.706)(*), Idle (1), Retreat (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Recover (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Default (0), Attack.Lash (0)
17:14:22
SQ
-> Behavior picked: Engage.Melee (174.706)
17:14:23
SQ
* Brigand Raider: Engaging to melee range with Caravan Donkey (visible), accepted_distance=0
17:14:23
SQ
* Brigand Raider: Reached engage destination
17:14:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Recover (0), Attack.KnockOut (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Default (0), Attack.Lash (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Recover (0), Attack.KnockOut (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Default (0), Attack.Lash (0), Engage.Melee (0)
17:14:23
SQ
-> Behavior picked: Idle (1)
17:14:24
SQ
* Brigand Raider: Waiting with 5 of 9 AP left.
17:14:24
SQ
* ---------------------------------------------------
17:14:24
SQ
Turn started for Brigand Raider
17:14:24
SQ
*
17:14:24
SQ
* Brigand Raider: Starting turn.
17:14:24
SQ
-> Behaviors to pick from:
Engage.Melee (309.375)(*), Idle (1), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0)
Engage.Melee (309.375)(*), Idle (1), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0)
17:14:24
SQ
-> Behavior picked: Engage.Melee (309.375)
17:14:24
SQ
* Brigand Raider: Engaging to melee range with Caravan Hand (visible), accepted_distance=0
17:14:24
SQ
* Brigand Raider: Reached engage destination
17:14:24
SQ
-> Behaviors to pick from:
Attack.Default (80.3405)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Recover (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Engage.Melee (0)
Attack.Default (80.3405)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Recover (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Engage.Melee (0)
17:14:24
SQ
-> Behavior picked: Attack.Default (80.3405)
17:14:24
SQ
* Brigand Raider: Using Chop against Caravan Hand!
17:14:24
SQ
Brigand Raider uses skill Chop
17:14:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Recover (0), Attack.Lash (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Recover (0), Attack.Lash (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0)
17:14:25
SQ
-> Behavior picked: Idle (1)
17:14:25
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
17:14:25
SQ
* ---------------------------------------------------
17:14:26
SQ
Turn started for Brigand Raider
17:14:26
SQ
*
17:14:26
SQ
* Brigand Raider: Starting turn.
17:14:26
SQ
-> Behaviors to pick from:
Engage.Melee (245.95)(*), Defend.Shieldwall (8.07911), Idle (1), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Default (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0)
Engage.Melee (245.95)(*), Defend.Shieldwall (8.07911), Idle (1), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Default (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0)
17:14:26
SQ
-> Behavior picked: Engage.Melee (245.95)
17:14:26
SQ
* Brigand Raider: Engaging to melee range with Caravan Hand (visible), accepted_distance=0
17:14:27
SQ
* Brigand Raider: Reached engage destination
17:14:27
SQ
-> Behaviors to pick from:
Attack.Default (306.319)(*), Defend.Shieldwall (64.5578), Idle (1), Defend.Spearwall (0), Attack.Puncture (0), Attack.Split (0), Defend.Knockback (0), Attack.Lash (0), Defend.Rotation (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Engage.Melee (0)
Attack.Default (306.319)(*), Defend.Shieldwall (64.5578), Idle (1), Defend.Spearwall (0), Attack.Puncture (0), Attack.Split (0), Defend.Knockback (0), Attack.Lash (0), Defend.Rotation (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Engage.Melee (0)
17:14:27
SQ
-> Behavior picked: Attack.Default (306.319)
17:14:27
SQ
* Brigand Raider: Using Slash against Caravan Hand!
17:14:27
SQ
Brigand Raider uses skill Slash
17:14:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Thresh (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Swing (0), Defend.Riposte (0), Attack.Lash (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Thresh (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Swing (0), Defend.Riposte (0), Attack.Lash (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0)
17:14:27
SQ
-> Behavior picked: Idle (1)
17:14:28
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:14:28
SQ
* ---------------------------------------------------
17:14:28
SQ
Turn started for Meinrad
17:14:36
SQ
Turn started for Sigurd
17:14:41
SQ
Turn started for Rabe
17:14:44
SQ
Turn started for Donbert
17:14:48
SQ
Turn started for Caravan Hand
17:14:48
SQ
*
17:14:48
SQ
* Caravan Hand: Starting turn.
17:14:48
SQ
-> Behaviors to pick from:
Attack.Default (59.7123)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Defend (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Flee (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0), Attack.Lash (0), Attack.CrushArmor (0)
Attack.Default (59.7123)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Defend (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Flee (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0), Attack.Lash (0), Attack.CrushArmor (0)
17:14:48
SQ
-> Behavior picked: Attack.Default (59.7123)
17:14:49
SQ
* Caravan Hand: Using Thrust against Brigand Raider!
17:14:49
SQ
Caravan Hand uses skill Thrust
17:14:49
SQ
-> Behaviors to pick from:
Attack.Default (64.3396)(*), Idle (1), Defend (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Flee (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.CrushArmor (0), BreakFree (0)
Attack.Default (64.3396)(*), Idle (1), Defend (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Flee (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.CrushArmor (0), BreakFree (0)
17:14:49
SQ
-> Behavior picked: Attack.Default (64.3396)
17:14:50
SQ
* Caravan Hand: Using Thrust against Brigand Raider!
17:14:50
SQ
Caravan Hand uses skill Thrust
17:14:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0), Flee (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0), Flee (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0)
17:14:50
SQ
-> Behavior picked: Idle (1)
17:14:51
SQ
* Caravan Hand: Ending Turn with 1 of 9 AP left.
17:14:51
SQ
* ---------------------------------------------------
17:14:51
SQ
*
17:14:51
SQ
* Brigand Raider: Resuming turn.
17:14:51
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Recover (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Flee (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Default (0), Attack.Lash (0), Engage.Melee (0), Retreat (0)
Idle (1)(*), BreakFree (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Recover (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Flee (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Default (0), Attack.Lash (0), Engage.Melee (0), Retreat (0)
17:14:51
SQ
-> Behavior picked: Idle (1)
17:14:52
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
17:14:52
SQ
* ---------------------------------------------------
17:14:52
SQ
INFO: Next round issued: 4
17:14:52
SQ
Turn started for Wernhard
17:14:57
SQ
Turn started for Brigand Raider
17:14:57
SQ
*
17:14:57
SQ
* Brigand Raider: Starting turn.
17:14:57
SQ
-> Behaviors to pick from:
Engage.Melee (158.125)(*), SwitchTo.Ranged (68.0975)(*), Idle (1), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), Attack.Decapitate (0), Flee (0), Retreat (0), Defend (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Default (0), Attack.KnockOut (0)
Engage.Melee (158.125)(*), SwitchTo.Ranged (68.0975)(*), Idle (1), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), Attack.Decapitate (0), Flee (0), Retreat (0), Defend (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Default (0), Attack.KnockOut (0)
17:14:57
SQ
-> Behavior picked: Engage.Melee (158.125)
17:14:58
SQ
* Brigand Raider: Engaging to melee range with Caravan Donkey (visible), accepted_distance=0
17:14:58
SQ
* Brigand Raider: Reached engage destination
17:14:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Flee (0), Retreat (0), Defend (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Default (0), SwitchTo.Ranged (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Flee (0), Retreat (0), Defend (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Default (0), SwitchTo.Ranged (0), Engage.Melee (0)
17:14:58
SQ
-> Behavior picked: Idle (1)
17:14:59
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
17:14:59
SQ
* ---------------------------------------------------
17:14:59
SQ
Skill [Bleeding] removed from [Brigand Raider].
17:14:59
SQ
Turn started for Steinar
17:15:10
SQ
[Steinar] executes skill [Shieldwall] on target [Steinar]
17:15:10
SQ
Steinar uses skill Shieldwall
17:15:10
SQ
Turn started for Brigand Raider
17:15:10
SQ
*
17:15:10
SQ
* Brigand Raider: Starting turn.
17:15:10
SQ
-> Behaviors to pick from:
Attack.Default (275.236)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0)
Attack.Default (275.236)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0)
17:15:10
SQ
-> Behavior picked: Attack.Default (275.236)
17:15:11
SQ
* Brigand Raider: Using Chop against Caravan Hand!
17:15:11
SQ
Brigand Raider uses skill Chop
17:15:11
SQ
-> Behaviors to pick from:
Attack.Default (301.479)(*), Idle (1), Defend.Riposte (0), Recover (0), Attack.CrushArmor (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Rotation (0), Flee (0), Defend.Spearwall (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0)
Attack.Default (301.479)(*), Idle (1), Defend.Riposte (0), Recover (0), Attack.CrushArmor (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Rotation (0), Flee (0), Defend.Spearwall (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0)
17:15:11
SQ
-> Behavior picked: Attack.Default (301.479)
17:15:12
SQ
* Brigand Raider: Using Chop against Caravan Hand!
17:15:12
SQ
Brigand Raider uses skill Chop
17:15:12
SQ
Caravan Hand has died.
17:15:12
SQ
*
17:15:12
SQ
* Brigand Raider: Resuming turn.
17:15:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Spearwall (0), Retreat (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Rotation (0), Flee (0), Defend.Knockback (0), Recover (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Spearwall (0), Retreat (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Rotation (0), Flee (0), Defend.Knockback (0), Recover (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Default (0)
17:15:12
SQ
-> Behavior picked: Idle (1)
17:15:13
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:15:13
SQ
* ---------------------------------------------------
17:15:13
SQ
Turn started for Brigand Raider
17:15:13
SQ
*
17:15:13
SQ
* Brigand Raider: Starting turn.
17:15:13
SQ
-> Behaviors to pick from:
Engage.Melee (172.857)(*), Idle (1), Attack.Decapitate (0), Attack.Split (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Recover (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Flee (0), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Default (0), Attack.Lash (0), Defend.Knockback (0), Retreat (0), BreakFree (0)
Engage.Melee (172.857)(*), Idle (1), Attack.Decapitate (0), Attack.Split (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Riposte (0), Defend.Spearwall (0), Recover (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Flee (0), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Default (0), Attack.Lash (0), Defend.Knockback (0), Retreat (0), BreakFree (0)
17:15:13
SQ
-> Behavior picked: Engage.Melee (172.857)
17:15:14
SQ
* Brigand Raider: Engaging to melee range with Caravan Donkey (visible), accepted_distance=0
17:15:14
SQ
* Brigand Raider: Reached engage destination
17:15:14
SQ
-> Behaviors to pick from:
Attack.Default (88.8408)(*), Idle (1), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Shieldwall (0), Flee (0), Defend.Riposte (0), Defend.Spearwall (0), Recover (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Swing (0), Defend (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Split (0), Attack.Lash (0), Defend.Knockback (0), Retreat (0), BreakFree (0), Engage.Melee (0)
Attack.Default (88.8408)(*), Idle (1), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Shieldwall (0), Flee (0), Defend.Riposte (0), Defend.Spearwall (0), Recover (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Swing (0), Defend (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Split (0), Attack.Lash (0), Defend.Knockback (0), Retreat (0), BreakFree (0), Engage.Melee (0)
17:15:14
SQ
-> Behavior picked: Attack.Default (88.8408)
17:15:15
SQ
* Brigand Raider: Using Slash against Caravan Donkey!
17:15:15
SQ
Brigand Raider uses skill Slash
17:15:15
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Flee (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0), Defend.Spearwall (0), Recover (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Riposte (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Split (0), Attack.Lash (0), Defend.Knockback (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), SwitchTo.Melee (0), Flee (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0), Defend.Spearwall (0), Recover (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Riposte (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Split (0), Attack.Lash (0), Defend.Knockback (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
17:15:15
SQ
-> Behavior picked: Idle (1)
17:15:16
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
17:15:16
SQ
* ---------------------------------------------------
17:15:16
SQ
Turn started for Brigand Raider
17:15:16
SQ
*
17:15:16
SQ
* Brigand Raider: Starting turn.
17:15:16
SQ
-> Behaviors to pick from:
Engage.Melee (114.726)(*), Idle (1), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), Retreat (0), Defend (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Default (0), Defend.Spearwall (0)
Engage.Melee (114.726)(*), Idle (1), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), Retreat (0), Defend (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Default (0), Defend.Spearwall (0)
17:15:16
SQ
-> Behavior picked: Engage.Melee (114.726)
17:15:17
SQ
* Brigand Raider: Engaging to melee range with Steinar (visible), accepted_distance=0
17:15:17
SQ
* Brigand Raider: Reached engage destination
17:15:17
SQ
-> Behaviors to pick from:
Attack.Default (41.2084)(*), Attack.SplitShield (24.5646)(*), Idle (1), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Puncture (0), Flee (0), Retreat (0), Defend (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Engage.Melee (0)
Attack.Default (41.2084)(*), Attack.SplitShield (24.5646)(*), Idle (1), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.Puncture (0), Flee (0), Retreat (0), Defend (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Engage.Melee (0)
17:15:17
SQ
-> Behavior picked: Attack.Default (41.2084)
17:15:18
SQ
* Brigand Raider: Using Chop against Steinar!
17:15:18
SQ
Brigand Raider uses skill Chop
17:15:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Shieldwall (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Defend (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Defend.Shieldwall (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), Defend (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Default (0)
17:15:18
SQ
-> Behavior picked: Idle (1)
17:15:19
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:15:19
SQ
* ---------------------------------------------------
17:15:19
SQ
Turn started for Brigand Raider
17:15:19
SQ
*
17:15:19
SQ
* Brigand Raider: Starting turn.
17:15:19
SQ
-> Behaviors to pick from:
Attack.Default (104.423)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0)
Attack.Default (104.423)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0)
17:15:19
SQ
-> Behavior picked: Attack.Default (104.423)
17:15:20
SQ
* Brigand Raider: Using Thrust against Caravan Hand!
17:15:20
SQ
Brigand Raider uses skill Thrust
17:15:20
SQ
-> Behaviors to pick from:
Attack.Default (357.781)(*), Idle (1), Defend.Riposte (0), Recover (0), Attack.CrushArmor (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Rotation (0), Flee (0), Defend.Spearwall (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0)
Attack.Default (357.781)(*), Idle (1), Defend.Riposte (0), Recover (0), Attack.CrushArmor (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Rotation (0), Flee (0), Defend.Spearwall (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0)
17:15:20
SQ
-> Behavior picked: Attack.Default (357.781)
17:15:21
SQ
* Brigand Raider: Using Thrust against Caravan Hand!
17:15:21
SQ
Brigand Raider uses skill Thrust
17:15:21
SQ
Caravan Hand has died.
17:15:21
SQ
*
17:15:21
SQ
* Brigand Raider: Resuming turn.
17:15:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Spearwall (0), Retreat (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Rotation (0), Flee (0), Defend.Knockback (0), Recover (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Spearwall (0), Retreat (0), Attack.Split (0), BreakFree (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Rotation (0), Flee (0), Defend.Knockback (0), Recover (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Default (0)
17:15:21
SQ
-> Behavior picked: Idle (1)
17:15:22
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:15:22
SQ
* ---------------------------------------------------
17:15:22
SQ
Turn started for Brigand Raider
17:15:22
SQ
*
17:15:22
SQ
* Brigand Raider: Starting turn.
17:15:22
SQ
-> Behaviors to pick from:
Engage.Melee (176.471)(*), Defend.Shieldwall (2.42049), Idle (1), Attack.CrushArmor (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Lash (0), SwitchTo.Melee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Default (0), Attack.Split (0)
Engage.Melee (176.471)(*), Defend.Shieldwall (2.42049), Idle (1), Attack.CrushArmor (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Lash (0), SwitchTo.Melee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Default (0), Attack.Split (0)
17:15:22
SQ
-> Behavior picked: Engage.Melee (176.471)
17:15:23
SQ
* Brigand Raider: Engaging to melee range with Caravan Donkey (visible), accepted_distance=0
17:15:23
SQ
* Brigand Raider: Reached engage destination
17:15:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), SwitchTo.Ranged (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0)
17:15:23
SQ
-> Behavior picked: Idle (1)
17:15:23
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:15:23
SQ
* ---------------------------------------------------
17:15:24
SQ
Turn started for Adelmar True-Shot
17:15:27
SQ
Turn started for Torsten
17:15:33
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Raider]
17:15:33
SQ
Torsten uses skill Quick Shot
17:15:35
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Raider]
17:15:35
SQ
Torsten uses skill Quick Shot
17:15:35
SQ
Turn started for Donbert
17:15:49
SQ
[Donbert] executes skill [Spearwall] on target [Donbert]
17:15:49
SQ
Donbert uses skill Spearwall
17:15:51
SQ
Turn started for Meinrad
17:15:56
SQ
[Meinrad] executes skill [Thrust] on target [Brigand Raider]
17:15:56
SQ
Meinrad uses skill Thrust
17:15:58
SQ
Turn started for Sigurd
17:16:02
SQ
[Sigurd] executes skill [Thrust] on target [Brigand Raider]
17:16:02
SQ
Sigurd uses skill Thrust
17:16:02
SQ
Turn started for Rabe
17:16:06
SQ
[Rabe] executes skill [Spearwall] on target [Rabe]
17:16:06
SQ
Rabe uses skill Spearwall
17:16:07
SQ
INFO: Next round issued: 5
17:16:07
SQ
Turn started for Brigand Raider
17:16:07
SQ
*
17:16:07
SQ
* Brigand Raider: Starting turn.
17:16:08
SQ
-> Behaviors to pick from:
Attack.Default (89.714)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Flee (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Split (0), Attack.Lash (0), Defend.Knockback (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), SwitchTo.Melee (0)
Attack.Default (89.714)(*), Idle (1), Defend.Shieldwall (0), Attack.Swing (0), Flee (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Split (0), Attack.Lash (0), Defend.Knockback (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), SwitchTo.Melee (0)
17:16:08
SQ
-> Behavior picked: Attack.Default (89.714)
17:16:08
SQ
* Brigand Raider: Using Slash against Caravan Donkey!
17:16:08
SQ
Brigand Raider uses skill Slash
17:16:08
SQ
-> Behaviors to pick from:
Attack.Default (91.4213)(*), Idle (1), Flee (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Puncture (0), Recover (0), Attack.Split (0), Attack.Lash (0), Defend.Knockback (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Swing (0)
Attack.Default (91.4213)(*), Idle (1), Flee (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Puncture (0), Recover (0), Attack.Split (0), Attack.Lash (0), Defend.Knockback (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Swing (0)
17:16:08
SQ
-> Behavior picked: Attack.Default (91.4213)
17:16:09
SQ
* Brigand Raider: Using Slash against Caravan Donkey!
17:16:09
SQ
Brigand Raider uses skill Slash
17:16:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.KnockOut (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Lash (0), Defend.Knockback (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Flee (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.KnockOut (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Lash (0), Defend.Knockback (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Default (0)
17:16:09
SQ
-> Behavior picked: Idle (1)
17:16:10
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:16:10
SQ
* ---------------------------------------------------
17:16:10
SQ
Turn started for Brigand Raider
17:16:10
SQ
*
17:16:10
SQ
* Brigand Raider: Starting turn.
17:16:11
SQ
-> Behaviors to pick from:
Attack.Default (91.9906)(*), Idle (1), BreakFree (0), Recover (0), Attack.Split (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Rotation (0), Flee (0), Retreat (0), Defend (0), Attack.Puncture (0), Attack.Thresh (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Swing (0)
Attack.Default (91.9906)(*), Idle (1), BreakFree (0), Recover (0), Attack.Split (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Rotation (0), Flee (0), Retreat (0), Defend (0), Attack.Puncture (0), Attack.Thresh (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Swing (0)
17:16:11
SQ
-> Behavior picked: Attack.Default (91.9906)
17:16:11
SQ
* Brigand Raider: Using Split Man against Caravan Donkey!
17:16:11
SQ
Brigand Raider uses skill Split Man
17:16:11
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Lash (0), Attack.Split (0), Attack.SplitShield (0), Defend.Rotation (0), Flee (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Shieldwall (0), Recover (0), Retreat (0), Defend (0), Attack.Puncture (0), Attack.Thresh (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.Lash (0), Attack.Split (0), Attack.SplitShield (0), Defend.Rotation (0), Flee (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Shieldwall (0), Recover (0), Retreat (0), Defend (0), Attack.Puncture (0), Attack.Thresh (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
17:16:11
SQ
-> Behavior picked: Idle (1)
17:16:12
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
17:16:12
SQ
* ---------------------------------------------------
17:16:12
SQ
Turn started for Brigand Raider
17:16:12
SQ
*
17:16:12
SQ
* Brigand Raider: Starting turn.
17:16:13
SQ
#3
17:16:13
SQ
-> Behaviors to pick from:
Defend.Rotation (186.857)(*), Engage.Melee (180.882)(*), Defend.Shieldwall (16.9555), Idle (1), Attack.Lash (0), Attack.Split (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Thresh (0), Flee (0), Attack.CrushArmor (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Retreat (0), Attack.Puncture (0), Attack.Default (0), Attack.KnockOut (0), Recover (0), Defend.Knockback (0)
Defend.Rotation (186.857)(*), Engage.Melee (180.882)(*), Defend.Shieldwall (16.9555), Idle (1), Attack.Lash (0), Attack.Split (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Thresh (0), Flee (0), Attack.CrushArmor (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Retreat (0), Attack.Puncture (0), Attack.Default (0), Attack.KnockOut (0), Recover (0), Defend.Knockback (0)
17:16:13
SQ
-> Behavior picked: Engage.Melee (180.882)
17:16:13
SQ
* Brigand Raider: Engaging to melee range with Sigurd (visible), accepted_distance=0
17:16:13
SQ
* Brigand Raider: Reached engage destination
17:16:13
SQ
-> Behaviors to pick from:
Attack.Default (75.9338)(*), Defend.Shieldwall (61.9747)(*), Defend.Riposte (40.8603)(*), Idle (1), Attack.Lash (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Split (0), Attack.Thresh (0), Flee (0), SwitchTo.Melee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Retreat (0), Attack.Puncture (0), Defend (0), Attack.SplitShield (0), Recover (0), Engage.Melee (0), Defend.Rotation (0)
Attack.Default (75.9338)(*), Defend.Shieldwall (61.9747)(*), Defend.Riposte (40.8603)(*), Idle (1), Attack.Lash (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Split (0), Attack.Thresh (0), Flee (0), SwitchTo.Melee (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Retreat (0), Attack.Puncture (0), Defend (0), Attack.SplitShield (0), Recover (0), Engage.Melee (0), Defend.Rotation (0)
17:16:13
SQ
-> Behavior picked: Defend.Shieldwall (61.9747)
17:16:14
SQ
* Brigand Raider: Using Shieldwall!
17:16:14
SQ
Brigand Raider uses skill Shieldwall
17:16:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Defend.Knockback (0), Attack.Lash (0), Attack.KnockOut (0), Attack.CrushArmor (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Split (0), Attack.Thresh (0), Flee (0), SwitchTo.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Decapitate (0), Retreat (0), Attack.Puncture (0), Defend (0), Attack.SplitShield (0), Recover (0), Engage.Melee (0), Defend.Rotation (0), Attack.Default (0)
Idle (1)(*), Defend.Riposte (0), Defend.Knockback (0), Attack.Lash (0), Attack.KnockOut (0), Attack.CrushArmor (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Split (0), Attack.Thresh (0), Flee (0), SwitchTo.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Decapitate (0), Retreat (0), Attack.Puncture (0), Defend (0), Attack.SplitShield (0), Recover (0), Engage.Melee (0), Defend.Rotation (0), Attack.Default (0)
17:16:14
SQ
-> Behavior picked: Idle (1)
17:16:15
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
17:16:15
SQ
* ---------------------------------------------------
17:16:15
SQ
Turn started for Wernhard
17:16:22
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Brigand Raider]
17:16:22
SQ
Wernhard uses skill Shoot Bolt
17:16:24
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
17:16:24
SQ
Wernhard uses skill Reload
17:16:24
SQ
Turn started for Brigand Raider
17:16:24
SQ
*
17:16:24
SQ
* Brigand Raider: Starting turn.
17:16:24
SQ
-> Behaviors to pick from:
Engage.Melee (111.364)(*), Idle (1), Attack.Swing (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Rotation (0), Retreat (0), Recover (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Default (0), Defend.Riposte (0)
Engage.Melee (111.364)(*), Idle (1), Attack.Swing (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Rotation (0), Retreat (0), Recover (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Default (0), Defend.Riposte (0)
17:16:24
SQ
-> Behavior picked: Engage.Melee (111.364)
17:16:25
SQ
* Brigand Raider: Engaging to melee range with Adelmar True-Shot (visible), accepted_distance=0
17:16:25
SQ
* Brigand Raider: Reached engage destination
17:16:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Rotation (0), Retreat (0), Recover (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Default (0), Defend.Riposte (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Rotation (0), Retreat (0), Recover (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Default (0), Defend.Riposte (0), Engage.Melee (0)
17:16:25
SQ
-> Behavior picked: Idle (1)
17:16:25
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:16:25
SQ
* ---------------------------------------------------
17:16:25
SQ
Turn started for Brigand Raider
17:16:25
SQ
*
17:16:25
SQ
* Brigand Raider: Starting turn.
17:16:26
SQ
-> Behaviors to pick from:
Engage.Melee (148.37)(*), Idle (1), Attack.Swing (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Rotation (0), Retreat (0), Recover (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Default (0), Defend.Riposte (0)
Engage.Melee (148.37)(*), Idle (1), Attack.Swing (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Flee (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Rotation (0), Retreat (0), Recover (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Default (0), Defend.Riposte (0)
17:16:26
SQ
-> Behavior picked: Engage.Melee (148.37)
17:16:26
SQ
* Brigand Raider: Engaging to melee range with Sigurd (visible), accepted_distance=0
17:16:27
SQ
* Brigand Raider: Reached engage destination
17:16:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Rotation (0), Retreat (0), Recover (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Default (0), Defend.Riposte (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Rotation (0), Retreat (0), Recover (0), Defend (0), BreakFree (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Default (0), Defend.Riposte (0), Engage.Melee (0)
17:16:27
SQ
-> Behavior picked: Idle (1)
17:16:27
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:16:27
SQ
* ---------------------------------------------------
17:16:27
SQ
Turn started for Adelmar True-Shot
17:16:36
SQ
Turn started for Brigand Raider
17:16:36
SQ
*
17:16:36
SQ
* Brigand Raider: Starting turn.
17:16:36
SQ
-> Behaviors to pick from:
Attack.Default (66.9332)(*), Attack.SplitShield (34.2848)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Lash (0), Defend.Knockback (0), Retreat (0), Defend.Riposte (0), Defend (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0), Recover (0), Attack.KnockOut (0)
Attack.Default (66.9332)(*), Attack.SplitShield (34.2848)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Lash (0), Defend.Knockback (0), Retreat (0), Defend.Riposte (0), Defend (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0), Recover (0), Attack.KnockOut (0)
17:16:36
SQ
-> Behavior picked: Attack.Default (66.9332)
17:16:37
SQ
* Brigand Raider: Using Chop against Sigurd!
17:16:37
SQ
Brigand Raider uses skill Chop
17:16:37
SQ
-> Behaviors to pick from:
Attack.Default (66.6704)(*), Attack.SplitShield (36.9091)(*), Idle (1), Flee (0), Defend.Knockback (0), Defend.Shieldwall (0), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Puncture (0), Defend (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0), Recover (0), BreakFree (0), SwitchTo.Ranged (0)
Attack.Default (66.6704)(*), Attack.SplitShield (36.9091)(*), Idle (1), Flee (0), Defend.Knockback (0), Defend.Shieldwall (0), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.Puncture (0), Defend (0), Defend.Rotation (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0), Recover (0), BreakFree (0), SwitchTo.Ranged (0)
17:16:37
SQ
-> Behavior picked: Attack.Default (66.6704)
17:16:38
SQ
* Brigand Raider: Using Chop against Sigurd!
17:16:38
SQ
Brigand Raider uses skill Chop
17:16:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Thresh (0), Engage.Melee (0), Attack.Lash (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), Flee (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0), Recover (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Rotation (0), Attack.Thresh (0), Engage.Melee (0), Attack.Lash (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), Flee (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0), Recover (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0)
17:16:38
SQ
-> Behavior picked: Idle (1)
17:16:39
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:16:39
SQ
* ---------------------------------------------------
17:16:39
SQ
Turn started for Meinrad
17:16:41
SQ
[Meinrad] executes skill [Thrust] on target [Brigand Raider]
17:16:41
SQ
Meinrad uses skill Thrust
17:16:43
SQ
[Meinrad] executes skill [Thrust] on target [Brigand Raider]
17:16:43
SQ
Meinrad uses skill Thrust
17:16:43
SQ
Turn started for Steinar
17:16:43
SQ
Skill [Shieldwall] removed from [Steinar].
17:16:45
SQ
[Steinar] executes skill [Thrust] on target [Brigand Raider]
17:16:45
SQ
Steinar uses skill Thrust
17:16:46
SQ
[Steinar] executes skill [Thrust] on target [Brigand Raider]
17:16:46
SQ
Steinar uses skill Thrust
17:16:46
SQ
Brigand Raider has died.
17:16:47
SQ
Turn started for Sigurd
17:16:53
SQ
[Sigurd] executes skill [Thrust] on target [Brigand Raider]
17:16:53
SQ
Sigurd uses skill Thrust
17:16:55
SQ
[Sigurd] executes skill [Thrust] on target [Brigand Raider]
17:16:55
SQ
Sigurd uses skill Thrust
17:16:55
SQ
Turn started for Torsten
17:17:00
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Raider]
17:17:00
SQ
Torsten uses skill Quick Shot
17:17:01
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Raider]
17:17:01
SQ
Torsten uses skill Quick Shot
17:17:02
SQ
Turn started for Donbert
17:17:02
SQ
Skill [Spearwall] removed from [Donbert].
17:17:05
SQ
[Donbert] executes skill [Thrust] on target [Brigand Raider]
17:17:05
SQ
Donbert uses skill Thrust
17:17:07
SQ
Turn started for Rabe
17:17:07
SQ
Skill [Spearwall] removed from [Rabe].
17:17:10
SQ
[Rabe] executes skill [Thrust] on target [Brigand Raider]
17:17:10
SQ
Rabe uses skill Thrust
17:17:10
SQ
INFO: Next round issued: 6
17:17:11
SQ
Turn started for Brigand Raider
17:17:11
SQ
*
17:17:11
SQ
* Brigand Raider: Starting turn.
17:17:11
SQ
-> Behaviors to pick from:
Attack.Default (93.9238)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Recover (0), Retreat (0), Defend.Knockback (0), Defend (0), Attack.Puncture (0), Attack.Thresh (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0)
Attack.Default (93.9238)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Recover (0), Retreat (0), Defend.Knockback (0), Defend (0), Attack.Puncture (0), Attack.Thresh (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0)
17:17:11
SQ
-> Behavior picked: Attack.Default (93.9238)
17:17:12
SQ
* Brigand Raider: Using Split Man against Caravan Donkey!
17:17:12
SQ
Brigand Raider uses skill Split Man
17:17:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Recover (0), Retreat (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Thresh (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Recover (0), Retreat (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Thresh (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Default (0)
17:17:12
SQ
-> Behavior picked: Idle (1)
17:17:13
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
17:17:13
SQ
* ---------------------------------------------------
17:17:13
SQ
Turn started for Adelmar True-Shot
17:17:16
SQ
[Adelmar True-Shot] executes skill [Slash] on target [Brigand Raider]
17:17:16
SQ
Adelmar True-Shot uses skill Slash
17:17:18
SQ
[Adelmar True-Shot] executes skill [Slash] on target [Brigand Raider]
17:17:18
SQ
Adelmar True-Shot uses skill Slash
17:17:18
SQ
Turn started for Brigand Raider
17:17:18
SQ
*
17:17:18
SQ
* Brigand Raider: Starting turn.
17:17:18
SQ
-> Behaviors to pick from:
Attack.Default (75.4564)(*), Attack.SplitShield (52.7321)(*), Idle (1), Flee (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Attack.Lash (0), Defend.Rotation (0), Retreat (0), Recover (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Melee (0), Attack.Swing (0)
Attack.Default (75.4564)(*), Attack.SplitShield (52.7321)(*), Idle (1), Flee (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Attack.Lash (0), Defend.Rotation (0), Retreat (0), Recover (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Melee (0), Attack.Swing (0)
17:17:18
SQ
-> Behavior picked: Attack.SplitShield (52.7321)
17:17:19
SQ
* Brigand Raider: Using Split Shield against Sigurd!
17:17:19
SQ
Brigand Raider uses skill Split Shield
17:17:19
SQ
-> Behaviors to pick from:
Attack.SplitShield (131.948)(*), Attack.Default (75.0499)(*), Idle (1), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Rotation (0), Retreat (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Defend (0), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Melee (0), Attack.Lash (0), Flee (0)
Attack.SplitShield (131.948)(*), Attack.Default (75.0499)(*), Idle (1), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Rotation (0), Retreat (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Defend (0), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Melee (0), Attack.Lash (0), Flee (0)
17:17:19
SQ
-> Behavior picked: Attack.SplitShield (131.948)
17:17:20
SQ
* Brigand Raider: Using Split Shield against Sigurd!
17:17:20
SQ
Brigand Raider uses skill Split Shield
17:17:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Recover (0), Attack.Swing (0), Flee (0), Defend (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Melee (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0)
Idle (1)(*), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), Recover (0), Attack.Swing (0), Flee (0), Defend (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Melee (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0)
17:17:20
SQ
-> Behavior picked: Idle (1)
17:17:21
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:17:21
SQ
* ---------------------------------------------------
17:17:21
SQ
Turn started for Brigand Raider
17:17:21
SQ
*
17:17:21
SQ
* Brigand Raider: Starting turn.
17:17:21
SQ
-> Behaviors to pick from:
Attack.Default (93.7719)(*), Idle (1), Flee (0), Attack.Split (0), Defend.Knockback (0), Defend (0), BreakFree (0), Attack.Lash (0), Defend.Rotation (0), Retreat (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Thresh (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Melee (0), Attack.Swing (0)
Attack.Default (93.7719)(*), Idle (1), Flee (0), Attack.Split (0), Defend.Knockback (0), Defend (0), BreakFree (0), Attack.Lash (0), Defend.Rotation (0), Retreat (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Thresh (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Melee (0), Attack.Swing (0)
17:17:21
SQ
-> Behavior picked: Attack.Default (93.7719)
17:17:22
SQ
* Brigand Raider: Using Thrust against Sigurd!
17:17:22
SQ
Brigand Raider uses skill Thrust
17:17:22
SQ
-> Behaviors to pick from:
Attack.Default (93.7048)(*), Idle (1), Defend.Knockback (0), Defend (0), Flee (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Recover (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0)
Attack.Default (93.7048)(*), Idle (1), Defend.Knockback (0), Defend (0), Flee (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Recover (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0)
17:17:22
SQ
-> Behavior picked: Attack.Default (93.7048)
17:17:23
SQ
* Brigand Raider: Using Thrust against Sigurd!
17:17:23
SQ
Brigand Raider uses skill Thrust
17:17:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Thresh (0), Flee (0), Defend.Spearwall (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), Recover (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Rotation (0), Defend (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Attack.Thresh (0), Flee (0), Defend.Spearwall (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), Recover (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Rotation (0), Defend (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0)
17:17:23
SQ
-> Behavior picked: Idle (1)
17:17:24
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:17:24
SQ
* ---------------------------------------------------
17:17:24
SQ
Turn started for Brigand Raider
17:17:24
SQ
*
17:17:24
SQ
* Brigand Raider: Starting turn.
17:17:24
SQ
-> Behaviors to pick from:
Attack.Default (96.4386)(*), Defend.Riposte (68.0611)(*), Idle (1), Attack.KnockOut (0), Recover (0), Defend.Rotation (0), Attack.Puncture (0), Attack.SplitShield (0), Defend (0), SwitchTo.Melee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), Defend.Knockback (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Shieldwall (0), Flee (0)
Attack.Default (96.4386)(*), Defend.Riposte (68.0611)(*), Idle (1), Attack.KnockOut (0), Recover (0), Defend.Rotation (0), Attack.Puncture (0), Attack.SplitShield (0), Defend (0), SwitchTo.Melee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), Defend.Knockback (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Shieldwall (0), Flee (0)
17:17:24
SQ
-> Behavior picked: Attack.Default (96.4386)
17:17:25
SQ
* Brigand Raider: Using Slash against Caravan Donkey!
17:17:25
SQ
Brigand Raider uses skill Slash
17:17:25
SQ
-> Behaviors to pick from:
Attack.Default (96.2967)(*), Defend.Riposte (67.1203)(*), Idle (1), Recover (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Split (0), Defend (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Lash (0), Defend.Knockback (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0)
Attack.Default (96.2967)(*), Defend.Riposte (67.1203)(*), Idle (1), Recover (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Split (0), Defend (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Lash (0), Defend.Knockback (0), Retreat (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0)
17:17:25
SQ
-> Behavior picked: Attack.Default (96.2967)
17:17:26
SQ
* Brigand Raider: Using Slash against Caravan Donkey!
17:17:26
SQ
Brigand Raider uses skill Slash
17:17:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Knockback (0), Retreat (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Recover (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Default (0)
Idle (1)(*), Defend.Rotation (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Knockback (0), Retreat (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Recover (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Default (0)
17:17:26
SQ
-> Behavior picked: Idle (1)
17:17:27
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:17:27
SQ
* ---------------------------------------------------
17:17:27
SQ
Turn started for Brigand Raider
17:17:27
SQ
Skill [Shieldwall] removed from [Brigand Raider].
17:17:27
SQ
*
17:17:27
SQ
* Brigand Raider: Starting turn.
17:17:27
SQ
-> Behaviors to pick from:
Defend.Shieldwall (84.079)(*), Attack.Default (80.9075)(*), Idle (1), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Split (0), Attack.Thresh (0), Flee (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Retreat (0), Attack.Puncture (0), Defend (0), Attack.SplitShield (0), Recover (0), Engage.Melee (0), Defend.Rotation (0), Attack.Lash (0), Defend.Riposte (0)
Defend.Shieldwall (84.079)(*), Attack.Default (80.9075)(*), Idle (1), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Split (0), Attack.Thresh (0), Flee (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Retreat (0), Attack.Puncture (0), Defend (0), Attack.SplitShield (0), Recover (0), Engage.Melee (0), Defend.Rotation (0), Attack.Lash (0), Defend.Riposte (0)
17:17:27
SQ
-> Behavior picked: Defend.Shieldwall (84.079)
17:17:28
SQ
* Brigand Raider: Using Shieldwall!
17:17:28
SQ
Brigand Raider uses skill Shieldwall
17:17:28
SQ
-> Behaviors to pick from:
Attack.Default (80.7736)(*), Idle (1), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Attack.Thresh (0), Flee (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Spearwall (0), Attack.Puncture (0), Defend (0), Attack.SplitShield (0), Recover (0), Engage.Melee (0), Defend.Rotation (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Shieldwall (0)
Attack.Default (80.7736)(*), Idle (1), Attack.CrushArmor (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Attack.Thresh (0), Flee (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Spearwall (0), Attack.Puncture (0), Defend (0), Attack.SplitShield (0), Recover (0), Engage.Melee (0), Defend.Rotation (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Shieldwall (0)
17:17:28
SQ
-> Behavior picked: Attack.Default (80.7736)
17:17:29
SQ
* Brigand Raider: Using Slash against Sigurd!
17:17:29
SQ
Brigand Raider uses skill Slash
17:17:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Thresh (0), Flee (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Split (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Recover (0), Engage.Melee (0), Defend.Rotation (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.Thresh (0), Flee (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Split (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Recover (0), Engage.Melee (0), Defend.Rotation (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0)
17:17:29
SQ
-> Behavior picked: Idle (1)
17:17:29
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:17:29
SQ
* ---------------------------------------------------
17:17:30
SQ
Turn started for Wernhard
17:17:41
SQ
Turn started for Meinrad
17:18:02
SQ
[Meinrad] executes skill [Thrust] on target [Brigand Raider]
17:18:02
SQ
Meinrad uses skill Thrust
17:18:04
SQ
Turn started for Steinar
17:18:10
SQ
Turn started for Sigurd
17:18:12
SQ
[Sigurd] executes skill [Thrust] on target [Brigand Raider]
17:18:12
SQ
Sigurd uses skill Thrust
17:18:14
SQ
[Sigurd] executes skill [Thrust] on target [Brigand Raider]
17:18:14
SQ
Sigurd uses skill Thrust
17:18:14
SQ
Turn started for Donbert
17:18:17
SQ
[Donbert] executes skill [Thrust] on target [Brigand Raider]
17:18:17
SQ
Donbert uses skill Thrust
17:18:18
SQ
[Donbert] executes skill [Thrust] on target [Brigand Raider]
17:18:18
SQ
Donbert uses skill Thrust
17:18:19
SQ
Turn started for Rabe
17:18:20
SQ
[Rabe] executes skill [Thrust] on target [Brigand Raider]
17:18:20
SQ
Rabe uses skill Thrust
17:18:20
SQ
Brigand Raider has died.
17:18:22
SQ
[Rabe] executes skill [Knock Back] on target [Brigand Raider]
17:18:22
SQ
Rabe uses skill Knock Back
17:18:22
SQ
Turn started for Torsten
17:18:25
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Raider]
17:18:25
SQ
Torsten uses skill Quick Shot
17:18:26
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Raider]
17:18:26
SQ
Torsten uses skill Quick Shot
17:18:35
SQ
INFO: Next round issued: 7
17:18:35
SQ
Turn started for Brigand Raider
17:18:35
SQ
*
17:18:35
SQ
* Brigand Raider: Starting turn.
17:18:35
SQ
-> Behaviors to pick from:
Attack.Thresh (1045.44)(*), Attack.Default (368.686)(*), Attack.SplitShield (6.51282), Idle (1), Attack.Decapitate (0), Flee (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), Retreat (0), Attack.KnockOut (0), Defend (0), Defend.Rotation (0), Attack.Puncture (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Riposte (0), Attack.Lash (0)
Attack.Thresh (1045.44)(*), Attack.Default (368.686)(*), Attack.SplitShield (6.51282), Idle (1), Attack.Decapitate (0), Flee (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), Retreat (0), Attack.KnockOut (0), Defend (0), Defend.Rotation (0), Attack.Puncture (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Riposte (0), Attack.Lash (0)
17:18:35
SQ
-> Behavior picked: Attack.Thresh (1045.44)
17:18:36
SQ
* Brigand Raider: Using Round Swing / Thresh!
17:18:36
SQ
Brigand Raider uses skill Round Swing
17:18:36
SQ
Caravan Donkey has died.
17:18:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Recover (0), Attack.Decapitate (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), Retreat (0), Attack.KnockOut (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Riposte (0), Attack.Lash (0), Attack.Thresh (0)
Idle (1)(*), Attack.SplitShield (0), Recover (0), Attack.Decapitate (0), Flee (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), Retreat (0), Attack.KnockOut (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Riposte (0), Attack.Lash (0), Attack.Thresh (0)
17:18:36
SQ
-> Behavior picked: Idle (1)
17:18:37
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
17:18:37
SQ
* ---------------------------------------------------
17:18:37
SQ
Turn started for Adelmar True-Shot
17:18:40
SQ
[Adelmar True-Shot] executes skill [Slash] on target [Brigand Raider]
17:18:40
SQ
Adelmar True-Shot uses skill Slash
17:18:40
SQ
Brigand Raider has died.
17:18:40
SQ
Skill [Shieldwall] removed from [Brigand Raider].
17:18:46
SQ
Turn started for Wernhard
17:18:50
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Brigand Raider]
17:18:50
SQ
Wernhard uses skill Shoot Bolt
17:18:52
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
17:18:52
SQ
Wernhard uses skill Reload
17:18:52
SQ
Turn started for Meinrad
17:18:55
SQ
[Meinrad] executes skill [Thrust] on target [Brigand Raider]
17:18:55
SQ
Meinrad uses skill Thrust
17:18:56
SQ
[Meinrad] executes skill [Thrust] on target [Brigand Raider]
17:18:56
SQ
Meinrad uses skill Thrust
17:18:56
SQ
Turn started for Brigand Raider
17:18:56
SQ
*
17:18:56
SQ
* Brigand Raider: Starting turn.
17:18:57
SQ
-> Behaviors to pick from:
Attack.Default (85.5005)(*), Idle (1), Defend.Spearwall (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Recover (0), Attack.Swing (0), Flee (0), Defend (0), Attack.CrushArmor (0), Attack.Split (0), SwitchTo.Melee (0), Retreat (0), Defend.Shieldwall (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0)
Attack.Default (85.5005)(*), Idle (1), Defend.Spearwall (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Recover (0), Attack.Swing (0), Flee (0), Defend (0), Attack.CrushArmor (0), Attack.Split (0), SwitchTo.Melee (0), Retreat (0), Defend.Shieldwall (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0)
17:18:57
SQ
-> Behavior picked: Attack.Default (85.5005)
17:18:57
SQ
* Brigand Raider: Using Chop against Sigurd!
17:18:57
SQ
Brigand Raider uses skill Chop
17:18:57
SQ
-> Behaviors to pick from:
Attack.Default (92.9108)(*), Idle (1), Attack.KnockOut (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Swing (0), Flee (0), Defend (0), Attack.CrushArmor (0), Defend.Rotation (0), Retreat (0), Defend.Shieldwall (0), Recover (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Puncture (0)
Attack.Default (92.9108)(*), Idle (1), Attack.KnockOut (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Swing (0), Flee (0), Defend (0), Attack.CrushArmor (0), Defend.Rotation (0), Retreat (0), Defend.Shieldwall (0), Recover (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Puncture (0)
17:18:57
SQ
-> Behavior picked: Attack.Default (92.9108)
17:18:58
SQ
* Brigand Raider: Using Chop against Sigurd!
17:18:58
SQ
Brigand Raider uses skill Chop
17:18:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Split (0), Recover (0), Attack.Decapitate (0), Flee (0), Defend (0), Attack.CrushArmor (0), Defend.Rotation (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Thresh (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Puncture (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.Split (0), Recover (0), Attack.Decapitate (0), Flee (0), Defend (0), Attack.CrushArmor (0), Defend.Rotation (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Thresh (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Puncture (0), Attack.Default (0)
17:18:58
SQ
-> Behavior picked: Idle (1)
17:18:59
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:18:59
SQ
* ---------------------------------------------------
17:18:59
SQ
Turn started for Steinar
17:19:02
SQ
[Steinar] executes skill [Thrust] on target [Brigand Raider]
17:19:02
SQ
Steinar uses skill Thrust
17:19:03
SQ
[Steinar] executes skill [Thrust] on target [Brigand Raider]
17:19:03
SQ
Steinar uses skill Thrust
17:19:03
SQ
Turn started for Sigurd
17:19:07
SQ
[Sigurd] executes skill [Thrust] on target [Brigand Raider]
17:19:07
SQ
Sigurd uses skill Thrust
17:19:09
SQ
[Sigurd] executes skill [Thrust] on target [Brigand Raider]
17:19:09
SQ
Sigurd uses skill Thrust
17:19:09
SQ
Turn started for Donbert
17:19:15
SQ
Turn started for Torsten
17:19:44
SQ
Turn started for Rabe
17:19:47
SQ
[Rabe] executes skill [Knock Back] on target [Brigand Raider]
17:19:47
SQ
Rabe uses skill Knock Back
17:19:51
SQ
Turn started for Brigand Raider
17:19:51
SQ
*
17:19:51
SQ
* Brigand Raider: Starting turn.
17:19:52
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), Defend.Spearwall (0), Attack.Decapitate (0), Retreat (0), Attack.Split (0), Recover (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.SplitShield (0), Defend.Knockback (0), Engage.Melee (0), Defend.Rotation (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0), Attack.CrushArmor (0)
Flee (9000)(*), Idle (1), BreakFree (0), Defend.Spearwall (0), Attack.Decapitate (0), Retreat (0), Attack.Split (0), Recover (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.SplitShield (0), Defend.Knockback (0), Engage.Melee (0), Defend.Rotation (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0), Attack.CrushArmor (0)
17:19:52
SQ
-> Behavior picked: Flee (9000)
17:19:52
SQ
* Brigand Raider: Fleeing.
17:19:53
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Retreat (0), Attack.Thresh (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Swing (0), Defend (0), Recover (0), Defend.Spearwall (0), Defend.Knockback (0), Engage.Melee (0), Defend.Rotation (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0), Attack.CrushArmor (0), Flee (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Retreat (0), Attack.Thresh (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Swing (0), Defend (0), Recover (0), Defend.Spearwall (0), Defend.Knockback (0), Engage.Melee (0), Defend.Rotation (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0), Attack.CrushArmor (0), Flee (0)
17:19:53
SQ
-> Behavior picked: Idle (1)
17:19:54
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:19:54
SQ
* ---------------------------------------------------
17:19:58
SQ
INFO: Next round issued: 8
17:19:59
SQ
Turn started for Adelmar True-Shot
17:20:09
SQ
Turn started for Steinar
17:20:12
SQ
[Steinar] executes skill [Thrust] on target [Brigand Raider]
17:20:12
SQ
Steinar uses skill Thrust
17:20:12
SQ
Brigand Raider has died.
17:20:15
SQ
Turn started for Meinrad
17:20:21
SQ
Turn started for Wernhard
17:20:30
SQ
Turn started for Donbert
17:20:34
SQ
[Donbert] executes skill [Thrust] on target [Brigand Raider]
17:20:34
SQ
Donbert uses skill Thrust
17:20:37
SQ
[Donbert] executes skill [Thrust] on target [Brigand Raider]
17:20:37
SQ
Donbert uses skill Thrust
17:20:37
SQ
Turn started for Brigand Raider
17:20:37
SQ
*
17:20:37
SQ
* Brigand Raider: Starting turn.
17:20:37
SQ
-> Behaviors to pick from:
Attack.Default (256.13)(*), Idle (1), Attack.SplitShield (0.100698), Attack.Split (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend (0), Attack.CrushArmor (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Thresh (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Flee (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.KnockOut (0)
Attack.Default (256.13)(*), Idle (1), Attack.SplitShield (0.100698), Attack.Split (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend (0), Attack.CrushArmor (0), Defend.Rotation (0), Retreat (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Thresh (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Flee (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.KnockOut (0)
17:20:37
SQ
-> Behavior picked: Attack.Default (256.13)
17:20:38
SQ
* Brigand Raider: Using Chop against Sigurd!
17:20:38
SQ
Brigand Raider uses skill Chop
17:20:38
SQ
-> Behaviors to pick from:
Attack.Default (252.512)(*), Idle (1), Attack.SplitShield (0.096448), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Flee (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Spearwall (0), Defend (0), Attack.Split (0)
Attack.Default (252.512)(*), Idle (1), Attack.SplitShield (0.096448), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Defend.Riposte (0), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Flee (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Spearwall (0), Defend (0), Attack.Split (0)
17:20:38
SQ
-> Behavior picked: Attack.Default (252.512)
17:20:39
SQ
* Brigand Raider: Using Chop against Sigurd!
17:20:39
SQ
Brigand Raider uses skill Chop
17:20:39
SQ
Sigurd has died.
17:20:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Riposte (0), Engage.Melee (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Recover (0), Attack.Lash (0), BreakFree (0), Flee (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Spearwall (0), Defend (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Riposte (0), Engage.Melee (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Recover (0), Attack.Lash (0), BreakFree (0), Flee (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Spearwall (0), Defend (0), Attack.Split (0), Attack.Default (0)
17:20:39
SQ
-> Behavior picked: Idle (1)
17:20:40
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:20:40
SQ
* ---------------------------------------------------
17:20:40
SQ
Turn started for Torsten
17:20:43
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Raider]
17:20:43
SQ
Torsten uses skill Quick Shot
17:20:45
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Raider]
17:20:45
SQ
Torsten uses skill Quick Shot
17:20:45
SQ
Turn started for Rabe
17:20:47
SQ
[Rabe] executes skill [Thrust] on target [Brigand Raider]
17:20:47
SQ
Rabe uses skill Thrust
17:20:47
SQ
Brigand Raider has died.
17:20:50
SQ
Turn started for Brigand Raider
17:20:50
SQ
*
17:20:50
SQ
* Brigand Raider: Starting turn.
17:20:50
SQ
defensive score: 0.0314386
17:20:50
SQ
defensive threshold: 30
17:20:50
SQ
-> Behaviors to pick from:
Retreat (1183.33)(*), Engage.Melee (107.727), Defend.Shieldwall (10.6175), Idle (1), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Split (0), Defend (0), Recover (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Lash (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Default (0), Attack.CrushArmor (0), Flee (0), BreakFree (0)
Retreat (1183.33)(*), Engage.Melee (107.727), Defend.Shieldwall (10.6175), Idle (1), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Split (0), Defend (0), Recover (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Lash (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Default (0), Attack.CrushArmor (0), Flee (0), BreakFree (0)
17:20:50
SQ
-> Behavior picked: Retreat (1183.33)
17:20:51
SQ
* Brigand Raider: Retreating.
17:20:51
SQ
INFO: Next round issued: 9
17:20:51
SQ
Turn started for Adelmar True-Shot
17:20:53
Resource
Unloading: gfx/orientation_overlay.png
17:20:53
Resource
Loading: music/victory_01.ogg
17:20:53
Resource
Unloading: music/bandits_02.ogg
17:21:02
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:21:02
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:21:02
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
17:21:02
SQ
World::onCombatFinished
17:21:02
Resource
Loading: music/worldmap_06.ogg
17:21:02
SQ
TacticalState::onFinish
17:21:02
Resource
Unloading: gfx/object_0.png
17:21:02
Resource
Unloading: gfx/detail.png
17:21:02
Resource
Unloading Resource Package "Temporary Tactical Resources".
17:21:02
Resource
Unloading: sounds/misc/donkey_hurt_01.wav
17:21:02
Resource
Unloading: sounds/misc/donkey_hurt_02.wav
17:21:02
Resource
Unloading: sounds/misc/donkey_hurt_03.wav
17:21:02
Resource
Unloading: sounds/misc/donkey_death_01.wav
17:21:02
Resource
Unloading: sounds/misc/donkey_death_02.wav
17:21:02
Resource
Unloading: sounds/misc/donkey_idle_01.wav
17:21:02
Resource
Unloading: sounds/misc/donkey_idle_02.wav
17:21:02
Resource
Unloading: sounds/misc/donkey_idle_03.wav
17:21:02
Resource
Unloading: sounds/misc/donkey_idle_04.wav
17:21:02
Resource
Unloading: sounds/misc/donkey_idle_05.wav
17:21:02
Resource
Unloading: sounds/misc/donkey_idle_06.wav
17:21:02
Resource
Unloading: sounds/misc/donkey_idle_07.wav
17:21:02
Resource
Unloading: sounds/misc/donkey_idle_08.wav
17:21:02
Resource
Unloading: music/victory_01.ogg
17:22:09
SQ
Location entered: Gemmenschacht
17:22:17
SQ
showing contract: Drive away brigands (id: 44)
17:22:31
SQ
contract activated: Drive away brigands (id: 44)
17:22:42
Resource
Loading: music/worldmap_04.ogg
17:22:42
Resource
Unloading: music/worldmap_06.ogg
17:22:45
SQ
Location entered: Gemmenschacht
17:22:45
Resource
Loading: music/city_02.ogg
17:22:49
Resource
Unloading: music/worldmap_04.ogg
17:23:28
Resource
Loading: music/worldmap_09.ogg
17:23:28
Resource
Unloading: music/city_02.ogg
17:23:59
SQ
contract added: Escort Caravan
17:24:07
SQ
Location entered: Forsaken Hut
17:24:29
SQ
Location entered: Forsaken Hut
17:24:30
SQ
Save campaign: autosave
17:24:31
Scene
Finished saving scene.
17:24:31
SQ
WorldState::onHide
17:24:32
Resource
Loading: gfx/detail.png
17:24:32
Texture
Texture "gfx/detail.png" (ID: 312) took up approximately 10922kb in video memory.
17:24:32
Resource
Loading: gfx/object_0.png
17:24:32
Texture
Texture "gfx/object_0.png" (ID: 343) took up approximately 21845kb in video memory.
17:24:32
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,6).
17:24:32
Resource
Loading: gfx/orientation_overlay.png
17:24:32
Texture
Texture "gfx/orientation_overlay.png" (ID: 377) took up approximately 512kb in video memory.
17:24:32
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,7).
17:24:32
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,5).
17:24:32
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,8).
17:24:32
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,4).
17:24:32
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,9).
17:24:32
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,3).
17:24:32
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,10).
17:24:32
SQ
TACTICAL: STASH LOCKED: true
17:24:32
SQ
INFO: Next round issued: 1
17:24:32
Resource
Started loading Resource Package "Temporary Tactical Resources".
17:24:32
Resource
Loading: music/bandits_02.ogg
17:24:32
Resource
Unloading: music/worldmap_09.ogg
17:24:32
SQ
Turn started for Egon the Peddler
17:24:37
SQ
Turn started for Brigand Raider
17:24:37
SQ
*
17:24:37
SQ
* Brigand Raider: Starting turn.
17:24:38
SQ
defensive score: 0.000325642
17:24:38
SQ
defensive threshold: 30
17:24:38
SQ
-> Behaviors to pick from:
Engage.Melee (43.5666)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (43.5666)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:24:38
SQ
-> Behavior picked: Engage.Melee (43.5666)
17:24:38
SQ
* Brigand Raider: Engaging to melee range with Wernhard (visible), accepted_distance=0
17:24:39
SQ
* Brigand Raider: Reached engage destination
17:24:39
SQ
defensive score: 0.000325642
17:24:39
SQ
defensive threshold: 30
17:24:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:24:39
SQ
-> Behavior picked: Idle (1)
17:24:39
SQ
* Brigand Raider: Waiting with 4 of 9 AP left.
17:24:39
SQ
* ---------------------------------------------------
17:24:40
SQ
Turn started for Brigand Raider
17:24:40
SQ
*
17:24:40
SQ
* Brigand Raider: Starting turn.
17:24:40
SQ
defensive score: 0.000325642
17:24:40
SQ
defensive threshold: 30
17:24:40
SQ
-> Behaviors to pick from:
Engage.Melee (62.6263)(*), Idle (1), Defend.Shieldwall (0.926422), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (62.6263)(*), Idle (1), Defend.Shieldwall (0.926422), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:24:40
SQ
-> Behavior picked: Engage.Melee (62.6263)
17:24:40
SQ
* Brigand Raider: Engaging to melee range with Wernhard (not visible), accepted_distance=0
17:24:41
SQ
* Brigand Raider: Reached engage destination
17:24:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.Thresh (0), Defend.Rotation (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:24:41
SQ
-> Behavior picked: Idle (1)
17:24:41
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
17:24:41
SQ
* ---------------------------------------------------
17:24:41
SQ
Turn started for Brigand Raider
17:24:41
SQ
*
17:24:41
SQ
* Brigand Raider: Starting turn.
17:24:41
SQ
defensive score: 0.000325642
17:24:41
SQ
defensive threshold: 30
17:24:41
SQ
-> Behaviors to pick from:
Engage.Melee (65.8009)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (65.8009)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:24:41
SQ
-> Behavior picked: Engage.Melee (65.8009)
17:24:42
SQ
* Brigand Raider: Engaging to melee range with Wernhard (not visible), accepted_distance=0
17:24:42
SQ
* Brigand Raider: Reached engage destination
17:24:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:24:42
SQ
-> Behavior picked: Idle (1)
17:24:42
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
17:24:42
SQ
* ---------------------------------------------------
17:24:42
SQ
Turn started for Adelmar True-Shot
17:24:59
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Brigand Raider]
17:24:59
SQ
Adelmar True-Shot uses skill Quick Shot
17:25:00
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Brigand Raider]
17:25:00
SQ
Adelmar True-Shot uses skill Quick Shot
17:25:01
SQ
Turn started for Wernhard
17:25:03
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Brigand Raider]
17:25:03
SQ
Wernhard uses skill Shoot Bolt
17:25:04
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
17:25:04
SQ
Wernhard uses skill Reload
17:25:04
SQ
Turn started for Steinar
17:25:12
SQ
Turn started for Brigand Thug
17:25:12
SQ
*
17:25:12
SQ
* Brigand Thug: Starting turn.
17:25:12
SQ
defensive score: 0.000325642
17:25:12
SQ
defensive threshold: 30
17:25:13
SQ
-> Behaviors to pick from:
Engage.Melee (38.1229)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (38.1229)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:25:13
SQ
-> Behavior picked: Engage.Melee (38.1229)
17:25:13
SQ
* Brigand Thug: Engaging to melee range with Wernhard (not visible), accepted_distance=0
17:25:13
SQ
* Brigand Thug: Reached engage destination
17:25:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:25:13
SQ
-> Behavior picked: Idle (1)
17:25:13
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
17:25:13
SQ
* ---------------------------------------------------
17:25:14
SQ
Turn started for Meinrad
17:25:16
SQ
[Meinrad] executes skill [Spearwall] on target [Meinrad]
17:25:16
SQ
Meinrad uses skill Spearwall
17:25:19
SQ
Turn started for Brigand Thug
17:25:19
SQ
*
17:25:19
SQ
* Brigand Thug: Starting turn.
17:25:19
SQ
defensive score: 0.000325642
17:25:19
SQ
defensive threshold: 30
17:25:19
SQ
-> Behaviors to pick from:
Engage.Melee (123.75)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (123.75)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:25:19
SQ
-> Behavior picked: Engage.Melee (123.75)
17:25:20
SQ
* Brigand Thug: Engaging to melee range with Rabe (visible), accepted_distance=0
17:25:20
SQ
* Brigand Thug: Reached engage destination
17:25:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:25:20
SQ
-> Behavior picked: Idle (1)
17:25:20
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
17:25:20
SQ
* ---------------------------------------------------
17:25:20
SQ
Turn started for Brigand Raider
17:25:20
SQ
*
17:25:20
SQ
* Brigand Raider: Starting turn.
17:25:20
SQ
defensive score: 0.000325642
17:25:20
SQ
defensive threshold: 30
17:25:21
SQ
-> Behaviors to pick from:
Engage.Melee (149.286)(*), Defend.Shieldwall (3.22638), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (149.286)(*), Defend.Shieldwall (3.22638), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:25:21
SQ
-> Behavior picked: Engage.Melee (149.286)
17:25:21
SQ
* Brigand Raider: Engaging to melee range with Rabe (visible), accepted_distance=0
17:25:21
SQ
* Brigand Raider: Reached engage destination
17:25:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0)
17:25:22
SQ
-> Behavior picked: Idle (1)
17:25:22
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:25:22
SQ
* ---------------------------------------------------
17:25:22
SQ
Turn started for Torsten
17:25:25
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Raider]
17:25:25
SQ
Torsten uses skill Quick Shot
17:25:27
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Raider]
17:25:27
SQ
Torsten uses skill Quick Shot
17:25:27
SQ
Turn started for Brigand Thug
17:25:27
SQ
*
17:25:27
SQ
* Brigand Thug: Starting turn.
17:25:27
SQ
defensive score: 0.000325642
17:25:27
SQ
defensive threshold: 30
17:25:27
SQ
-> Behaviors to pick from:
Engage.Melee (120.476)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (120.476)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:25:27
SQ
-> Behavior picked: Engage.Melee (120.476)
17:25:28
SQ
* Brigand Thug: Engaging to melee range with Rabe (visible), accepted_distance=0
17:25:28
SQ
* Brigand Thug: Reached engage destination
17:25:28
SQ
defensive score: 0.000325642
17:25:28
SQ
defensive threshold: 30
17:25:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:25:28
SQ
-> Behavior picked: Idle (1)
17:25:29
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
17:25:29
SQ
* ---------------------------------------------------
17:25:29
SQ
Turn started for Brigand Thug
17:25:29
SQ
*
17:25:29
SQ
* Brigand Thug: Starting turn.
17:25:30
SQ
defensive score: 0.000325642
17:25:30
SQ
defensive threshold: 30
17:25:30
SQ
-> Behaviors to pick from:
Engage.Melee (72.8409)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (72.8409)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:25:30
SQ
-> Behavior picked: Engage.Melee (72.8409)
17:25:30
SQ
* Brigand Thug: Engaging to melee range with Donbert (visible), accepted_distance=0
17:25:30
SQ
* Brigand Thug: Reached engage destination
17:25:30
SQ
defensive score: 0.000325642
17:25:30
SQ
defensive threshold: 30
17:25:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:25:31
SQ
-> Behavior picked: Idle (1)
17:25:31
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
17:25:31
SQ
* ---------------------------------------------------
17:25:32
SQ
Turn started for Rabe
17:25:35
SQ
[Rabe] executes skill [Spearwall] on target [Rabe]
17:25:35
SQ
Rabe uses skill Spearwall
17:25:36
SQ
Turn started for Donbert
17:25:39
SQ
[Donbert] executes skill [Spearwall] on target [Donbert]
17:25:39
SQ
Donbert uses skill Spearwall
17:25:47
SQ
*
17:25:47
SQ
* Brigand Raider: Resuming turn.
17:25:48
SQ
defensive score: 0.000325642
17:25:48
SQ
defensive threshold: 30
17:25:48
SQ
-> Behaviors to pick from:
Engage.Melee (180.321)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (180.321)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
17:25:48
SQ
-> Behavior picked: Engage.Melee (180.321)
17:25:48
SQ
* Brigand Raider: Engaging to melee range with Steinar (not visible), accepted_distance=0
17:25:49
SQ
* Brigand Raider: Reached engage destination
17:25:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
17:25:49
SQ
-> Behavior picked: Idle (1)
17:25:49
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
17:25:49
SQ
* ---------------------------------------------------
17:25:52
SQ
[Steinar] executes skill [Spearwall] on target [Steinar]
17:25:52
SQ
Steinar uses skill Spearwall
17:25:53
SQ
INFO: Next round issued: 2
17:25:53
SQ
Turn started for Brigand Raider
17:25:53
SQ
*
17:25:53
SQ
* Brigand Raider: Starting turn.
17:25:53
SQ
defensive score: 0.000325642
17:25:53
SQ
defensive threshold: 30
17:25:54
SQ
-> Behaviors to pick from:
Defend.Shieldwall (850.033)(*), Engage.Melee (82.9977), Idle (1), Retreat (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Defend.Rotation (0)
Defend.Shieldwall (850.033)(*), Engage.Melee (82.9977), Idle (1), Retreat (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Defend.Rotation (0)
17:25:54
SQ
-> Behavior picked: Defend.Shieldwall (850.033)
17:25:54
SQ
* Brigand Raider: Using Shieldwall!
17:25:54
SQ
Brigand Raider uses skill Shieldwall
17:25:54
SQ
defensive score: 0.000325642
17:25:54
SQ
defensive threshold: 30
17:25:54
SQ
-> Behaviors to pick from:
Engage.Melee (97.8713)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Lash (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0)
Engage.Melee (97.8713)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Lash (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0)
17:25:54
SQ
-> Behavior picked: Engage.Melee (97.8713)
17:25:55
SQ
* Brigand Raider: Engaging to melee range with Meinrad (visible), accepted_distance=0
17:25:55
SQ
* Brigand Raider: Reached engage destination
17:25:56
SQ
defensive score: 0.000325642
17:25:56
SQ
defensive threshold: 30
17:25:56
SQ
-> Behaviors to pick from:
Engage.Melee (127.658)(*), Idle (1), Attack.Thresh (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Default (0), Attack.CrushArmor (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Attack.Puncture (0)
Engage.Melee (127.658)(*), Idle (1), Attack.Thresh (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Default (0), Attack.CrushArmor (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Attack.Puncture (0)
17:25:56
SQ
-> Behavior picked: Engage.Melee (127.658)
17:25:56
SQ
* Brigand Raider: Engaging to melee range with Meinrad (visible), accepted_distance=0
17:25:56
SQ
* Brigand Raider: Reached engage destination
17:25:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Attack.Puncture (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Attack.Puncture (0), Engage.Melee (0)
17:25:56
SQ
-> Behavior picked: Idle (1)
17:25:56
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:25:56
SQ
* ---------------------------------------------------
17:25:57
SQ
Turn started for Egon the Peddler
17:26:00
SQ
Turn started for Brigand Thug
17:26:00
SQ
*
17:26:00
SQ
* Brigand Thug: Starting turn.
17:26:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Thresh (0), Attack.Default (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Thresh (0), Attack.Default (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
17:26:00
SQ
-> Behavior picked: Idle (1)
17:26:01
SQ
* Brigand Thug: Waiting with 9 of 9 AP left.
17:26:01
SQ
* ---------------------------------------------------
17:26:01
SQ
Turn started for Brigand Thug
17:26:01
SQ
*
17:26:01
SQ
* Brigand Thug: Starting turn.
17:26:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Thresh (0), Attack.Default (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Thresh (0), Attack.Default (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
17:26:01
SQ
-> Behavior picked: Idle (1)
17:26:02
SQ
* Brigand Thug: Waiting with 9 of 9 AP left.
17:26:02
SQ
* ---------------------------------------------------
17:26:02
SQ
Turn started for Brigand Thug
17:26:02
SQ
*
17:26:02
SQ
* Brigand Thug: Starting turn.
17:26:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Thresh (0), Attack.Default (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Thresh (0), Attack.Default (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
17:26:02
SQ
-> Behavior picked: Idle (1)
17:26:03
SQ
* Brigand Thug: Waiting with 9 of 9 AP left.
17:26:03
SQ
* ---------------------------------------------------
17:26:03
SQ
Turn started for Brigand Thug
17:26:03
SQ
*
17:26:03
SQ
* Brigand Thug: Starting turn.
17:26:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Thresh (0), Attack.Default (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Thresh (0), Attack.Default (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
17:26:03
SQ
-> Behavior picked: Idle (1)
17:26:04
SQ
* Brigand Thug: Waiting with 9 of 9 AP left.
17:26:04
SQ
* ---------------------------------------------------
17:26:04
SQ
Turn started for Wernhard
17:27:47
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Brigand Raider]
17:27:47
SQ
Wernhard uses skill Shoot Bolt
17:27:49
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
17:27:49
SQ
Wernhard uses skill Reload
17:27:49
SQ
Turn started for Brigand Raider
17:27:49
SQ
*
17:27:49
SQ
* Brigand Raider: Starting turn.
17:27:49
SQ
-> Behaviors to pick from:
Defend.Shieldwall (1020.79)(*), Engage.Melee (83.0433), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0)
Defend.Shieldwall (1020.79)(*), Engage.Melee (83.0433), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0)
17:27:49
SQ
-> Behavior picked: Defend.Shieldwall (1020.79)
17:27:50
SQ
* Brigand Raider: Using Shieldwall!
17:27:50
SQ
Brigand Raider uses skill Shieldwall
17:27:50
SQ
-> Behaviors to pick from:
Engage.Melee (97.9435)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Lash (0), Defend (0), Attack.Split (0), Flee (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
Engage.Melee (97.9435)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Lash (0), Defend (0), Attack.Split (0), Flee (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
17:27:50
SQ
-> Behavior picked: Engage.Melee (97.9435)
17:27:51
SQ
* Brigand Raider: Engaging to melee range with Steinar (visible), accepted_distance=0
17:27:51
SQ
* Brigand Raider: Reached engage destination
17:27:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend (0), Attack.Thresh (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Defend (0), Attack.Thresh (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Engage.Melee (0)
17:27:51
SQ
-> Behavior picked: Idle (1)
17:27:51
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:27:51
SQ
* ---------------------------------------------------
17:27:51
SQ
Turn started for Brigand Raider
17:27:51
SQ
*
17:27:51
SQ
* Brigand Raider: Starting turn.
17:27:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Thresh (0), Attack.Default (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Thresh (0), Attack.Default (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
17:27:51
SQ
-> Behavior picked: Idle (1)
17:27:52
SQ
* Brigand Raider: Waiting with 9 of 9 AP left.
17:27:52
SQ
* ---------------------------------------------------
17:27:52
SQ
Turn started for Adelmar True-Shot
17:27:59
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Brigand Thug]
17:27:59
SQ
Adelmar True-Shot uses skill Quick Shot
17:28:01
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Brigand Raider]
17:28:01
SQ
Adelmar True-Shot uses skill Quick Shot
17:28:01
SQ
Turn started for Brigand Raider
17:28:01
SQ
*
17:28:01
SQ
* Brigand Raider: Starting turn.
17:28:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0)
Idle (1)(*), Attack.Puncture (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0)
17:28:02
SQ
-> Behavior picked: Idle (1)
17:28:02
SQ
* Brigand Raider: Waiting with 9 of 9 AP left.
17:28:02
SQ
* ---------------------------------------------------
17:28:03
SQ
Turn started for Torsten
17:28:12
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Thug]
17:28:12
SQ
Torsten uses skill Quick Shot
17:28:14
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Thug]
17:28:14
SQ
Torsten uses skill Quick Shot
17:28:14
SQ
Brigand Thug has died.
17:28:14
SQ
Turn started for Meinrad
17:28:14
SQ
Skill [Spearwall] removed from [Meinrad].
17:28:18
SQ
[Meinrad] executes skill [Thrust] on target [Brigand Raider]
17:28:18
SQ
Meinrad uses skill Thrust
17:28:20
SQ
[Meinrad] executes skill [Thrust] on target [Brigand Raider]
17:28:20
SQ
Meinrad uses skill Thrust
17:28:20
SQ
Turn started for Steinar
17:28:20
SQ
Skill [Spearwall] removed from [Steinar].
17:28:23
SQ
[Steinar] executes skill [Thrust] on target [Brigand Raider]
17:28:23
SQ
Steinar uses skill Thrust
17:28:24
SQ
[Steinar] executes skill [Thrust] on target [Brigand Raider]
17:28:24
SQ
Steinar uses skill Thrust
17:28:25
SQ
Turn started for Rabe
17:28:25
SQ
Skill [Spearwall] removed from [Rabe].
17:28:30
SQ
Turn started for Donbert
17:28:30
SQ
Skill [Spearwall] removed from [Donbert].
17:28:35
SQ
[Egon the Peddler] executes skill [Impale] on target [Brigand Raider]
17:28:35
SQ
Egon the Peddler uses skill Impale
17:28:39
SQ
*
17:28:39
SQ
* Brigand Thug: Resuming turn.
17:28:39
SQ
-> Behaviors to pick from:
Engage.Melee (157.714)(*), Idle (1), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Defend (0), Attack.CrushArmor (0)
Engage.Melee (157.714)(*), Idle (1), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Defend (0), Attack.CrushArmor (0)
17:28:39
SQ
-> Behavior picked: Engage.Melee (157.714)
17:28:40
SQ
* Brigand Thug: Engaging to melee range with Donbert (visible), accepted_distance=0
17:28:40
SQ
* Brigand Thug: Reached engage destination
17:28:40
SQ
-> Behaviors to pick from:
Attack.Default (53.5316)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), Defend.Shieldwall (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Engage.Melee (0)
Attack.Default (53.5316)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), Defend.Shieldwall (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Engage.Melee (0)
17:28:40
SQ
-> Behavior picked: Attack.Default (53.5316)
17:28:41
SQ
* Brigand Thug: Using Cleave against Donbert!
17:28:41
SQ
Brigand Thug uses skill Cleave
17:28:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend.Shieldwall (0), Attack.Puncture (0), Retreat (0), Attack.Split (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Defend.Spearwall (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Lash (0), Defend.Shieldwall (0), Attack.Puncture (0), Retreat (0), Attack.Split (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Defend.Spearwall (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Defend (0), Defend.Rotation (0), Engage.Melee (0), Attack.Default (0)
17:28:41
SQ
-> Behavior picked: Idle (1)
17:28:42
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
17:28:42
SQ
* ---------------------------------------------------
17:28:42
SQ
*
17:28:42
SQ
* Brigand Thug: Resuming turn.
17:28:42
SQ
-> Behaviors to pick from:
Engage.Melee (125.455)(*), Idle (1), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Defend (0), Attack.CrushArmor (0)
Engage.Melee (125.455)(*), Idle (1), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Defend (0), Attack.CrushArmor (0)
17:28:42
SQ
-> Behavior picked: Engage.Melee (125.455)
17:28:43
SQ
* Brigand Thug: Engaging to melee range with Donbert (visible), accepted_distance=0
17:28:43
SQ
* Brigand Thug: Reached engage destination
17:28:43
SQ
-> Behaviors to pick from:
Attack.Default (57.0887)(*), Attack.CrushArmor (35.0774)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Attack.Split (0), Defend.Rotation (0), Engage.Melee (0)
Attack.Default (57.0887)(*), Attack.CrushArmor (35.0774)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Attack.Split (0), Defend.Rotation (0), Engage.Melee (0)
17:28:43
SQ
-> Behavior picked: Attack.Default (57.0887)
17:28:44
SQ
* Brigand Thug: Using Batter against Donbert!
17:28:44
SQ
Brigand Thug uses skill Batter
17:28:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Retreat (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Attack.Split (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0)
Idle (1)(*), Attack.Puncture (0), Retreat (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Attack.Split (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0)
17:28:44
SQ
-> Behavior picked: Idle (1)
17:28:45
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
17:28:45
SQ
* ---------------------------------------------------
17:28:45
SQ
*
17:28:45
SQ
* Brigand Thug: Resuming turn.
17:28:45
SQ
-> Behaviors to pick from:
Engage.Melee (96.5303)(*), Idle (1), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Defend (0), Attack.CrushArmor (0)
Engage.Melee (96.5303)(*), Idle (1), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Defend (0), Attack.CrushArmor (0)
17:28:45
SQ
-> Behavior picked: Engage.Melee (96.5303)
17:28:46
SQ
* Brigand Thug: Engaging to melee range with Egon the Peddler (visible), accepted_distance=0
17:28:46
SQ
* Brigand Thug: Reached engage destination
17:28:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Puncture (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Retreat (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Defend (0), Attack.CrushArmor (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Puncture (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Retreat (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Defend (0), Attack.CrushArmor (0), Engage.Melee (0)
17:28:46
SQ
-> Behavior picked: Idle (1)
17:28:46
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
17:28:46
SQ
* ---------------------------------------------------
17:28:46
SQ
*
17:28:46
SQ
* Brigand Raider: Resuming turn.
17:28:47
SQ
-> Behaviors to pick from:
Engage.Melee (102.512)(*), Idle (1), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Defend (0), Attack.CrushArmor (0)
Engage.Melee (102.512)(*), Idle (1), Attack.Default (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Defend (0), Attack.CrushArmor (0)
17:28:47
SQ
-> Behavior picked: Engage.Melee (102.512)
17:28:47
SQ
* Brigand Raider: Engaging to melee range with Rabe (visible), accepted_distance=0
17:28:47
SQ
* Brigand Raider: Reached engage destination
17:28:48
SQ
-> Behaviors to pick from:
Attack.Default (46.7357)(*), Attack.KnockOut (20.4909)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Defend (0), Defend.Rotation (0), Engage.Melee (0)
Attack.Default (46.7357)(*), Attack.KnockOut (20.4909)(*), Idle (1), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Defend (0), Defend.Rotation (0), Engage.Melee (0)
17:28:48
SQ
-> Behavior picked: Attack.Default (46.7357)
17:28:48
SQ
* Brigand Raider: Using Bash against Meinrad!
17:28:48
SQ
Brigand Raider uses skill Bash
17:28:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Retreat (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Defend (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Default (0)
Idle (1)(*), Attack.Puncture (0), Retreat (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Swing (0), BreakFree (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Defend (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Default (0)
17:28:48
SQ
-> Behavior picked: Idle (1)
17:28:49
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
17:28:49
SQ
* ---------------------------------------------------
17:28:49
SQ
*
17:28:49
SQ
* Brigand Raider: Resuming turn.
17:28:50
SQ
-> Behaviors to pick from:
Engage.Melee (192.188)(*), Idle (1), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0)
Engage.Melee (192.188)(*), Idle (1), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0)
17:28:50
SQ
-> Behavior picked: Engage.Melee (192.188)
17:28:50
SQ
* Brigand Raider: Engaging to melee range with Egon the Peddler (visible), accepted_distance=0
17:28:51
SQ
* Brigand Raider: Reached engage destination
17:28:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Recover (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Recover (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Engage.Melee (0)
17:28:51
SQ
-> Behavior picked: Idle (1)
17:28:51
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:28:51
SQ
* ---------------------------------------------------
17:28:56
SQ
[Rabe] executes skill [Thrust] on target [Brigand Thug]
17:28:56
SQ
Rabe uses skill Thrust
17:28:57
SQ
[Rabe] executes skill [Thrust] on target [Brigand Thug]
17:28:57
SQ
Rabe uses skill Thrust
17:29:00
SQ
[Donbert] executes skill [Thrust] on target [Brigand Thug]
17:29:00
SQ
Donbert uses skill Thrust
17:29:00
SQ
Brigand Thug has died.
17:29:01
SQ
[Donbert] executes skill [Thrust] on target [Brigand Thug]
17:29:01
SQ
Donbert uses skill Thrust
17:29:01
SQ
INFO: Next round issued: 3
17:29:02
SQ
Turn started for Egon the Peddler
17:29:05
SQ
[Egon the Peddler] executes skill [Impale] on target [Brigand Thug]
17:29:05
SQ
Egon the Peddler uses skill Impale
17:29:09
SQ
Turn started for Brigand Raider
17:29:09
SQ
*
17:29:09
SQ
* Brigand Raider: Starting turn.
17:29:09
SQ
-> Behaviors to pick from:
Engage.Melee (181.346)(*), Idle (1), Attack.Swing (0), BreakFree (0), Attack.Split (0), Defend.Riposte (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.SplitShield (0)
Engage.Melee (181.346)(*), Idle (1), Attack.Swing (0), BreakFree (0), Attack.Split (0), Defend.Riposte (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.SplitShield (0)
17:29:09
SQ
-> Behavior picked: Engage.Melee (181.346)
17:29:10
SQ
* Brigand Raider: Engaging to melee range with Donbert (visible), accepted_distance=0
17:29:10
SQ
* Brigand Raider: Reached engage destination
17:29:10
SQ
-> Behaviors to pick from:
Attack.Default (76.4254)(*), Attack.SplitShield (24.9818)(*), Idle (1), Attack.Split (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0), Attack.Decapitate (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Shieldwall (0), BreakFree (0), Engage.Melee (0)
Attack.Default (76.4254)(*), Attack.SplitShield (24.9818)(*), Idle (1), Attack.Split (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0), Attack.Decapitate (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Shieldwall (0), BreakFree (0), Engage.Melee (0)
17:29:10
SQ
-> Behavior picked: Attack.SplitShield (24.9818)
17:29:11
SQ
* Brigand Raider: Using Split Shield against Rabe!
17:29:11
SQ
Brigand Raider uses skill Split Shield
17:29:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Decapitate (0), Defend.Rotation (0), Flee (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0), Engage.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Split (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Shieldwall (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Decapitate (0), Defend.Rotation (0), Flee (0), Defend.Knockback (0), Attack.CrushArmor (0), Recover (0), Engage.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.Split (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Shieldwall (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0)
17:29:11
SQ
-> Behavior picked: Idle (1)
17:29:12
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:29:12
SQ
* ---------------------------------------------------
17:29:12
SQ
Turn started for Wernhard
17:29:19
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Brigand Raider]
17:29:19
SQ
Wernhard uses skill Shoot Bolt
17:29:21
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
17:29:21
SQ
Wernhard uses skill Reload
17:29:21
SQ
Turn started for Brigand Raider
17:29:21
SQ
Skill [Shieldwall] removed from [Brigand Raider].
17:29:21
SQ
*
17:29:21
SQ
* Brigand Raider: Starting turn.
17:29:21
SQ
-> Behaviors to pick from:
Defend.Shieldwall (120.457)(*), Attack.Default (71.4484)(*), Defend.Riposte (50.2693)(*), Idle (1), Defend.Spearwall (0), Defend (0), Engage.Melee (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Thresh (0)
Defend.Shieldwall (120.457)(*), Attack.Default (71.4484)(*), Defend.Riposte (50.2693)(*), Idle (1), Defend.Spearwall (0), Defend (0), Engage.Melee (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Thresh (0)
17:29:21
SQ
-> Behavior picked: Defend.Shieldwall (120.457)
17:29:22
Script
VM collected 159 object(s) and deleted them.
17:29:22
SQ
* Brigand Raider: Using Shieldwall!
17:29:22
SQ
Brigand Raider uses skill Shieldwall
17:29:22
SQ
-> Behaviors to pick from:
Attack.Default (71.2921)(*), Defend.Riposte (60.375)(*), Idle (1), Defend.Spearwall (0), Defend.Knockback (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), Engage.Melee (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Shieldwall (0)
Attack.Default (71.2921)(*), Defend.Riposte (60.375)(*), Idle (1), Defend.Spearwall (0), Defend.Knockback (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), Engage.Melee (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Shieldwall (0)
17:29:22
SQ
-> Behavior picked: Attack.Default (71.2921)
17:29:23
SQ
* Brigand Raider: Using Slash against Meinrad!
17:29:23
SQ
Brigand Raider uses skill Slash
17:29:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Shieldwall (0), Engage.Melee (0), Recover (0), Attack.Decapitate (0), Defend.Spearwall (0), Flee (0), Attack.SplitShield (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Defend.Shieldwall (0), Engage.Melee (0), Recover (0), Attack.Decapitate (0), Defend.Spearwall (0), Flee (0), Attack.SplitShield (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0)
17:29:23
SQ
-> Behavior picked: Idle (1)
17:29:24
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:29:24
SQ
* ---------------------------------------------------
17:29:24
SQ
Turn started for Steinar
17:29:27
SQ
[Steinar] executes skill [Thrust] on target [Brigand Thug]
17:29:27
SQ
Steinar uses skill Thrust
17:29:28
SQ
[Steinar] executes skill [Thrust] on target [Brigand Thug]
17:29:28
SQ
Steinar uses skill Thrust
17:29:28
SQ
Brigand Thug has died.
17:29:28
SQ
Skill [Shieldwall] removed from [Brigand Raider].
17:29:29
SQ
Turn started for Adelmar True-Shot
17:29:40
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Brigand Thug]
17:29:40
SQ
Adelmar True-Shot uses skill Quick Shot
17:29:42
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Brigand Thug]
17:29:42
SQ
Adelmar True-Shot uses skill Quick Shot
17:29:42
SQ
Brigand Thug has died.
17:29:42
SQ
Turn started for Brigand Raider
17:29:42
SQ
*
17:29:42
SQ
* Brigand Raider: Starting turn.
17:29:43
SQ
-> Behaviors to pick from:
Attack.Default (47.1925)(*), Attack.KnockOut (14.0185)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Retreat (0), Attack.Swing (0), Attack.Thresh (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.SplitShield (0), BreakFree (0), Defend.Riposte (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Puncture (0)
Attack.Default (47.1925)(*), Attack.KnockOut (14.0185)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Retreat (0), Attack.Swing (0), Attack.Thresh (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.SplitShield (0), BreakFree (0), Defend.Riposte (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Puncture (0)
17:29:43
SQ
-> Behavior picked: Attack.Default (47.1925)
17:29:43
SQ
* Brigand Raider: Using Bash against Meinrad!
17:29:43
SQ
Brigand Raider uses skill Bash
17:29:43
SQ
-> Behaviors to pick from:
Attack.Default (46.9742)(*), Attack.KnockOut (13.7359)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Retreat (0), Defend.Riposte (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Lash (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Shieldwall (0)
Attack.Default (46.9742)(*), Attack.KnockOut (13.7359)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Retreat (0), Defend.Riposte (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Lash (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Shieldwall (0)
17:29:43
SQ
-> Behavior picked: Attack.Default (46.9742)
17:29:44
SQ
* Brigand Raider: Using Bash against Meinrad!
17:29:44
SQ
Brigand Raider uses skill Bash
17:29:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Riposte (0), BreakFree (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Defend.Riposte (0), BreakFree (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Default (0)
17:29:44
SQ
-> Behavior picked: Idle (1)
17:29:45
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:29:45
SQ
* ---------------------------------------------------
17:29:45
SQ
Turn started for Meinrad
17:30:00
SQ
[Meinrad] executes skill [Thrust] on target [Brigand Raider]
17:30:00
SQ
Meinrad uses skill Thrust
17:30:02
SQ
[Meinrad] executes skill [Thrust] on target [Brigand Raider]
17:30:02
SQ
Meinrad uses skill Thrust
17:30:02
SQ
Brigand Raider has died.
17:30:02
SQ
Turn started for Torsten
17:30:07
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Raider]
17:30:07
SQ
Torsten uses skill Quick Shot
17:30:09
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Raider]
17:30:09
SQ
Torsten uses skill Quick Shot
17:30:09
SQ
Turn started for Rabe
17:30:13
SQ
[Rabe] executes skill [Thrust] on target [Brigand Raider]
17:30:13
SQ
Rabe uses skill Thrust
17:30:14
SQ
[Rabe] executes skill [Thrust] on target [Brigand Raider]
17:30:14
SQ
Rabe uses skill Thrust
17:30:14
SQ
Turn started for Donbert
17:30:16
SQ
[Donbert] executes skill [Thrust] on target [Brigand Raider]
17:30:16
SQ
Donbert uses skill Thrust
17:30:18
SQ
[Donbert] executes skill [Thrust] on target [Brigand Raider]
17:30:18
SQ
Donbert uses skill Thrust
17:30:18
SQ
Brigand Raider has died.
17:30:18
SQ
Turn started for Brigand Raider
17:30:18
SQ
*
17:30:18
SQ
* Brigand Raider: Starting turn.
17:30:18
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Defend (0), Attack.Default (0), Attack.Split (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0)
Flee (9000)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Defend (0), Attack.Default (0), Attack.Split (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0)
17:30:18
SQ
-> Behavior picked: Flee (9000)
17:30:19
SQ
* Brigand Raider: Fleeing.
17:30:19
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Defend.Riposte (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Swing (0)
Flee (9000)(*), Idle (1), Defend (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Defend.Riposte (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Swing (0)
17:30:19
SQ
-> Behavior picked: Flee (9000)
17:30:20
SQ
* Brigand Raider: Fleeing.
17:30:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Riposte (0), Attack.Lash (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Recover (0), Retreat (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Swing (0), Flee (0)
Idle (1)(*), Defend (0), Defend.Riposte (0), Attack.Lash (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Recover (0), Retreat (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Swing (0), Flee (0)
17:30:20
SQ
-> Behavior picked: Idle (1)
17:30:21
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:30:21
SQ
* ---------------------------------------------------
17:30:21
SQ
INFO: Next round issued: 4
17:30:21
SQ
Turn started for Egon the Peddler
17:30:25
SQ
[Egon the Peddler] executes skill [Impale] on target [Brigand Raider]
17:30:25
SQ
Egon the Peddler uses skill Impale
17:30:26
SQ
Turn started for Wernhard
17:30:28
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Brigand Raider]
17:30:28
SQ
Wernhard uses skill Shoot Bolt
17:30:29
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
17:30:29
SQ
Wernhard uses skill Reload
17:30:30
SQ
Turn started for Steinar
17:30:33
SQ
[Steinar] executes skill [Thrust] on target [Brigand Raider]
17:30:33
SQ
Steinar uses skill Thrust
17:30:34
SQ
Turn started for Brigand Raider
17:30:34
SQ
Skill [Shieldwall] removed from [Brigand Raider].
17:30:34
SQ
*
17:30:34
SQ
* Brigand Raider: Starting turn.
17:30:34
SQ
-> Behaviors to pick from:
Defend.Shieldwall (82.9717)(*), Attack.Default (67.263)(*), Idle (1), Attack.Lash (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Recover (0), Attack.Split (0), Attack.Thresh (0), Defend.Rotation (0), Engage.Melee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Flee (0), Attack.SplitShield (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Riposte (0), Defend.Knockback (0), Defend (0)
Defend.Shieldwall (82.9717)(*), Attack.Default (67.263)(*), Idle (1), Attack.Lash (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Recover (0), Attack.Split (0), Attack.Thresh (0), Defend.Rotation (0), Engage.Melee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Flee (0), Attack.SplitShield (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Riposte (0), Defend.Knockback (0), Defend (0)
17:30:34
SQ
-> Behavior picked: Attack.Default (67.263)
17:30:34
SQ
* Brigand Raider: Using Slash against Meinrad!
17:30:34
SQ
Brigand Raider uses skill Slash
17:30:35
SQ
-> Behaviors to pick from:
Defend.Shieldwall (81.74)(*), Attack.Default (67.1795)(*), Idle (1), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Rotation (0), Engage.Melee (0), Defend (0), Defend.Spearwall (0), Recover (0), Flee (0), Attack.SplitShield (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0)
Defend.Shieldwall (81.74)(*), Attack.Default (67.1795)(*), Idle (1), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Rotation (0), Engage.Melee (0), Defend (0), Defend.Spearwall (0), Recover (0), Flee (0), Attack.SplitShield (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Split (0), Attack.Lash (0)
17:30:35
SQ
-> Behavior picked: Attack.Default (67.1795)
17:30:35
SQ
* Brigand Raider: Using Slash against Meinrad!
17:30:35
SQ
Brigand Raider uses skill Slash
17:30:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Defend (0), Attack.Lash (0), Recover (0), Flee (0), Attack.Thresh (0), SwitchTo.Melee (0), BreakFree (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Retreat (0), Defend.Rotation (0), Engage.Melee (0), Defend (0), Attack.Lash (0), Recover (0), Flee (0), Attack.Thresh (0), SwitchTo.Melee (0), BreakFree (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Defend.Shieldwall (0)
17:30:36
SQ
-> Behavior picked: Idle (1)
17:30:36
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:30:36
SQ
* ---------------------------------------------------
17:30:37
SQ
Turn started for Adelmar True-Shot
17:30:39
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Brigand Raider]
17:30:39
SQ
Adelmar True-Shot uses skill Quick Shot
17:30:41
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Brigand Raider]
17:30:41
SQ
Adelmar True-Shot uses skill Quick Shot
17:30:41
SQ
Turn started for Meinrad
17:30:44
SQ
[Meinrad] executes skill [Thrust] on target [Brigand Raider]
17:30:44
SQ
Meinrad uses skill Thrust
17:30:45
SQ
[Meinrad] executes skill [Thrust] on target [Brigand Raider]
17:30:45
SQ
Meinrad uses skill Thrust
17:30:45
SQ
Turn started for Rabe
17:30:49
SQ
[Rabe] executes skill [Thrust] on target [Brigand Raider]
17:30:49
SQ
Rabe uses skill Thrust
17:30:51
SQ
Turn started for Torsten
17:30:54
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Raider]
17:30:54
SQ
Torsten uses skill Quick Shot
17:30:56
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Raider]
17:30:56
SQ
Torsten uses skill Quick Shot
17:30:56
SQ
Turn started for Donbert
17:31:01
SQ
Turn started for Brigand Raider
17:31:01
SQ
*
17:31:01
SQ
* Brigand Raider: Starting turn.
17:31:02
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Puncture (0), BreakFree (0), Defend.Riposte (0), Recover (0), Retreat (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Defend (0)
Flee (9000)(*), Idle (1), Attack.Puncture (0), BreakFree (0), Defend.Riposte (0), Recover (0), Retreat (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Defend (0)
17:31:02
SQ
-> Behavior picked: Flee (9000)
17:31:02
SQ
* Brigand Raider: Fleeing.
17:31:02
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend.Riposte (0), Recover (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), SwitchTo.Melee (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Defend (0), BreakFree (0)
Flee (9000)(*), Idle (1), Defend.Riposte (0), Recover (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), SwitchTo.Melee (0), Retreat (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Defend (0), BreakFree (0)
17:31:02
SQ
-> Behavior picked: Flee (9000)
17:31:03
SQ
* Brigand Raider: Fleeing.
17:31:03
SQ
Brigand Raider has died.
17:31:03
SQ
INFO: Next round issued: 5
17:31:04
SQ
Turn started for Egon the Peddler
17:31:11
SQ
Turn started for Steinar
17:31:16
SQ
Turn started for Wernhard
17:31:21
SQ
Turn started for Rabe
17:31:22
Script
VM collected 16 object(s) and deleted them.
17:31:24
SQ
[Rabe] executes skill [Thrust] on target [Brigand Raider]
17:31:24
SQ
Rabe uses skill Thrust
17:31:27
SQ
[Rabe] executes skill [Thrust] on target [Brigand Raider]
17:31:27
SQ
Rabe uses skill Thrust
17:31:27
SQ
Brigand Raider has died.
17:31:27
Resource
Unloading: gfx/orientation_overlay.png
17:31:27
Resource
Loading: music/victory_01.ogg
17:31:27
Resource
Unloading: music/bandits_02.ogg
17:31:45
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:31:45
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:31:45
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
17:31:45
SQ
World::onCombatFinished
17:31:45
Resource
Loading: music/worldmap_06.ogg
17:31:45
SQ
TacticalState::onFinish
17:31:45
Resource
Unloading: gfx/object_0.png
17:31:45
Resource
Unloading: gfx/detail.png
17:31:45
Resource
Unloading Resource Package "Temporary Tactical Resources".
17:31:45
Resource
Unloading: music/victory_01.ogg
17:32:24
SQ
showing contract: Drive away brigands (id: 44)
17:32:28
SQ
Location entered: Gemmenschacht
17:32:28
Resource
Loading: music/city_01.ogg
17:32:28
Resource
Unloading: music/worldmap_06.ogg
17:32:30
SQ
showing contract: Armed Courier (id: 33)
17:32:47
SQ
contract activated: Armed Courier (id: 33)
17:33:16
Resource
Loading: music/worldmap_03.ogg
17:33:16
Resource
Unloading: music/city_01.ogg
17:33:22
Script
VM collected 2 object(s) and deleted them.
17:33:45
Resource
Loading: music/worldmap_04.ogg
17:33:45
Resource
Unloading: music/worldmap_03.ogg
17:36:45
SQ
Save campaign: autosave
17:36:46
Scene
Finished saving scene.
17:36:46
SQ
WorldState::onHide
17:36:46
Resource
Loading: gfx/detail.png
17:36:46
Texture
Texture "gfx/detail.png" (ID: 626) took up approximately 10922kb in video memory.
17:36:46
Resource
Loading: gfx/object_0.png
17:36:46
Texture
Texture "gfx/object_0.png" (ID: 747) took up approximately 21845kb in video memory.
17:36:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,6).
17:36:46
Resource
Loading: gfx/orientation_overlay.png
17:36:46
Texture
Texture "gfx/orientation_overlay.png" (ID: 751) took up approximately 512kb in video memory.
17:36:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,7).
17:36:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,5).
17:36:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,8).
17:36:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,4).
17:36:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,9).
17:36:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,3).
17:36:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,10).
17:36:46
SQ
TACTICAL: STASH LOCKED: true
17:36:46
SQ
INFO: Next round issued: 1
17:36:46
Resource
Started loading Resource Package "Temporary Tactical Resources".
17:36:46
Resource
Loading: music/bandits_01.ogg
17:36:46
SQ
Turn started for Egon the Peddler
17:36:49
Resource
Unloading: music/worldmap_04.ogg
17:36:51
SQ
Turn started for Adelmar True-Shot
17:37:00
SQ
Turn started for Wernhard
17:37:10
SQ
Turn started for Steinar
17:37:14
SQ
Turn started for Brigand Thug
17:37:14
SQ
*
17:37:14
SQ
* Brigand Thug: Starting turn.
17:37:14
SQ
defensive score: 0.0829314
17:37:14
SQ
defensive threshold: 30
17:37:14
SQ
-> Behaviors to pick from:
Engage.Melee (93.8667)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (93.8667)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:37:14
SQ
-> Behavior picked: Engage.Melee (93.8667)
17:37:15
SQ
* Brigand Thug: Engaging to melee range with Meinrad (visible), accepted_distance=0
17:37:15
SQ
* Brigand Thug: Reached engage destination
17:37:15
SQ
defensive score: 0.0414657
17:37:15
SQ
defensive threshold: 30
17:37:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:37:15
SQ
-> Behavior picked: Idle (1)
17:37:16
SQ
* Brigand Thug: Ending Turn with 2 of 9 AP left.
17:37:16
SQ
* ---------------------------------------------------
17:37:16
SQ
Turn started for Brigand Thug
17:37:16
SQ
*
17:37:16
SQ
* Brigand Thug: Starting turn.
17:37:16
SQ
defensive score: 0.0414657
17:37:16
SQ
defensive threshold: 30
17:37:16
SQ
-> Behaviors to pick from:
Engage.Melee (53.7063)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (53.7063)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:37:16
SQ
-> Behavior picked: Engage.Melee (53.7063)
17:37:17
SQ
* Brigand Thug: Engaging to melee range with Donbert (visible), accepted_distance=0
17:37:17
SQ
* Brigand Thug: Reached engage destination
17:37:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:37:17
SQ
-> Behavior picked: Idle (1)
17:37:17
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
17:37:17
SQ
* ---------------------------------------------------
17:37:17
SQ
Turn started for Brigand Thug
17:37:17
SQ
*
17:37:17
SQ
* Brigand Thug: Starting turn.
17:37:18
SQ
defensive score: 0.0414657
17:37:18
SQ
defensive threshold: 30
17:37:18
SQ
-> Behaviors to pick from:
Engage.Melee (108)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (108)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:37:18
SQ
-> Behavior picked: Engage.Melee (108)
17:37:18
SQ
* Brigand Thug: Engaging to melee range with Meinrad (visible), accepted_distance=0
17:37:19
SQ
* Brigand Thug: Reached engage destination
17:37:19
SQ
defensive score: 0.0414657
17:37:19
SQ
defensive threshold: 30
17:37:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:37:19
SQ
-> Behavior picked: Idle (1)
17:37:20
SQ
* Brigand Thug: Ending Turn with 2 of 9 AP left.
17:37:20
SQ
* ---------------------------------------------------
17:37:20
SQ
Turn started for Brigand Thug
17:37:20
SQ
*
17:37:20
SQ
* Brigand Thug: Starting turn.
17:37:20
SQ
defensive score: 0.0414657
17:37:20
SQ
defensive threshold: 30
17:37:20
SQ
-> Behaviors to pick from:
Engage.Melee (136.364)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (136.364)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:37:20
SQ
-> Behavior picked: Engage.Melee (136.364)
17:37:21
SQ
* Brigand Thug: Engaging to melee range with Donbert (visible), accepted_distance=0
17:37:21
SQ
* Brigand Thug: Reached engage destination
17:37:21
SQ
defensive score: 0.0414657
17:37:21
SQ
defensive threshold: 30
17:37:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:37:21
SQ
-> Behavior picked: Idle (1)
17:37:22
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
17:37:22
SQ
* ---------------------------------------------------
17:37:22
SQ
Turn started for Brigand Thug
17:37:22
SQ
*
17:37:22
SQ
* Brigand Thug: Starting turn.
17:37:22
SQ
defensive score: 0.0414657
17:37:22
SQ
defensive threshold: 30
17:37:23
SQ
-> Behaviors to pick from:
Engage.Melee (61.5065)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (61.5065)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:37:23
SQ
-> Behavior picked: Engage.Melee (61.5065)
17:37:23
SQ
* Brigand Thug: Engaging to melee range with Donbert (not visible), accepted_distance=0
17:37:23
SQ
* Brigand Thug: Reached engage destination
17:37:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:37:24
SQ
-> Behavior picked: Idle (1)
17:37:24
SQ
* Brigand Thug: Ending Turn with 0 of 9 AP left.
17:37:24
SQ
* ---------------------------------------------------
17:37:24
SQ
Turn started for Meinrad
17:37:35
SQ
Turn started for Brigand Raider
17:37:35
SQ
*
17:37:35
SQ
* Brigand Raider: Starting turn.
17:37:35
SQ
defensive score: 0.0414657
17:37:35
SQ
defensive threshold: 30
17:37:35
SQ
-> Behaviors to pick from:
Engage.Melee (73.697)(*), Defend.Shieldwall (2.98084), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (73.697)(*), Defend.Shieldwall (2.98084), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:37:35
SQ
-> Behavior picked: Engage.Melee (73.697)
17:37:36
SQ
* Brigand Raider: Engaging to melee range with Donbert (visible), accepted_distance=0
17:37:36
SQ
* Brigand Raider: Reached engage destination
17:37:36
SQ
defensive score: 0.0552876
17:37:36
SQ
defensive threshold: 30
17:37:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0)
17:37:36
SQ
-> Behavior picked: Idle (1)
17:37:37
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
17:37:37
SQ
* ---------------------------------------------------
17:37:37
SQ
Turn started for Torsten
17:38:15
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Thug]
17:38:15
SQ
Torsten uses skill Quick Shot
17:38:16
SQ
Turn started for Brigand Thug
17:38:16
SQ
*
17:38:16
SQ
* Brigand Thug: Starting turn.
17:38:16
SQ
defensive score: 0.0400107
17:38:16
SQ
defensive threshold: 30
17:38:16
SQ
-> Behaviors to pick from:
Engage.Melee (106.562)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (106.562)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:38:16
SQ
-> Behavior picked: Engage.Melee (106.562)
17:38:17
SQ
* Brigand Thug: Engaging to melee range with Steinar (visible), accepted_distance=0
17:38:17
SQ
* Brigand Thug: Reached engage destination
17:38:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:38:17
SQ
-> Behavior picked: Idle (1)
17:38:17
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
17:38:17
SQ
* ---------------------------------------------------
17:38:18
SQ
Turn started for Brigand Thug
17:38:18
SQ
*
17:38:18
SQ
* Brigand Thug: Starting turn.
17:38:18
SQ
defensive score: 0.0400107
17:38:18
SQ
defensive threshold: 30
17:38:18
SQ
-> Behaviors to pick from:
Engage.Melee (131.154)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (131.154)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:38:18
SQ
-> Behavior picked: Engage.Melee (131.154)
17:38:18
SQ
* Brigand Thug: Engaging to melee range with Meinrad (visible), accepted_distance=0
17:38:19
SQ
* Brigand Thug: Reached engage destination
17:38:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:38:19
SQ
-> Behavior picked: Idle (1)
17:38:19
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
17:38:19
SQ
* ---------------------------------------------------
17:38:19
SQ
Turn started for Rabe
17:38:26
SQ
[Rabe] executes skill [Shieldwall] on target [Rabe]
17:38:26
SQ
Rabe uses skill Shieldwall
17:38:28
SQ
Turn started for Donbert
17:38:30
SQ
[Donbert] executes skill [Shieldwall] on target [Donbert]
17:38:30
SQ
Donbert uses skill Shieldwall
17:38:35
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Brigand Thug]
17:38:35
SQ
Adelmar True-Shot uses skill Quick Shot
17:38:43
SQ
[Meinrad] executes skill [Shieldwall] on target [Meinrad]
17:38:43
SQ
Meinrad uses skill Shieldwall
17:38:52
SQ
INFO: Next round issued: 2
17:38:52
SQ
Turn started for Egon the Peddler
17:38:57
SQ
Turn started for Steinar
17:39:00
SQ
[Steinar] executes skill [Shieldwall] on target [Steinar]
17:39:00
SQ
Steinar uses skill Shieldwall
17:39:02
SQ
Turn started for Wernhard
17:39:07
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Brigand Thug]
17:39:07
SQ
Wernhard uses skill Shoot Bolt
17:39:08
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
17:39:08
SQ
Wernhard uses skill Reload
17:39:08
SQ
Turn started for Brigand Thug
17:39:08
SQ
*
17:39:08
SQ
* Brigand Thug: Starting turn.
17:39:09
SQ
defensive score: 0.0400107
17:39:09
SQ
defensive threshold: 30
17:39:09
SQ
-> Behaviors to pick from:
Engage.Melee (113.722)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (113.722)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
17:39:09
SQ
-> Behavior picked: Engage.Melee (113.722)
17:39:09
SQ
* Brigand Thug: Engaging to melee range with Meinrad (visible), accepted_distance=0
17:39:09
SQ
* Brigand Thug: Reached engage destination
17:39:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
17:39:10
SQ
-> Behavior picked: Idle (1)
17:39:10
SQ
* Brigand Thug: Ending Turn with 0 of 9 AP left.
17:39:10
SQ
* ---------------------------------------------------
17:39:10
SQ
Turn started for Brigand Raider
17:39:10
SQ
*
17:39:10
SQ
* Brigand Raider: Starting turn.
17:39:10
SQ
-> Behaviors to pick from:
Engage.Melee (133.818)(*), SwitchTo.Ranged (76.7299)(*), Defend.Shieldwall (14.8601), Idle (1), Attack.CrushArmor (0), Flee (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0)
Engage.Melee (133.818)(*), SwitchTo.Ranged (76.7299)(*), Defend.Shieldwall (14.8601), Idle (1), Attack.CrushArmor (0), Flee (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0)
17:39:10
SQ
-> Behavior picked: Engage.Melee (133.818)
17:39:11
SQ
* Brigand Raider: Engaging to melee range with Donbert (visible), accepted_distance=0
17:39:11
SQ
* Brigand Raider: Reached engage destination
17:39:11
SQ
-> Behaviors to pick from:
Defend.Shieldwall (89.4648)(*), Attack.Default (46.7039)(*), Attack.KnockOut (15.1663), Idle (1), Attack.CrushArmor (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Decapitate (0), Flee (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0)
Defend.Shieldwall (89.4648)(*), Attack.Default (46.7039)(*), Attack.KnockOut (15.1663), Idle (1), Attack.CrushArmor (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Decapitate (0), Flee (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0)
17:39:11
SQ
-> Behavior picked: Attack.Default (46.7039)
17:39:12
SQ
* Brigand Raider: Using Bash against Donbert!
17:39:12
SQ
Brigand Raider uses skill Bash
17:39:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Retreat (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Decapitate (0), Flee (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.KnockOut (0), Retreat (0), Attack.CrushArmor (0), Attack.Thresh (0), Defend (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Decapitate (0), Flee (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Shieldwall (0)
17:39:12
SQ
-> Behavior picked: Idle (1)
17:39:13
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:39:13
SQ
* ---------------------------------------------------
17:39:13
SQ
Turn started for Brigand Thug
17:39:13
SQ
*
17:39:13
SQ
* Brigand Thug: Starting turn.
17:39:13
SQ
-> Behaviors to pick from:
Engage.Melee (104.206)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (104.206)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
17:39:13
SQ
-> Behavior picked: Engage.Melee (104.206)
17:39:14
SQ
* Brigand Thug: Engaging to melee range with Meinrad (visible), accepted_distance=0
17:39:14
SQ
* Brigand Thug: Reached engage destination
17:39:14
SQ
-> Behaviors to pick from:
Attack.Default (36.5314)(*), Attack.KnockOut (19.895)(*), Idle (1), Attack.CrushArmor (0), Attack.Lash (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
Attack.Default (36.5314)(*), Attack.KnockOut (19.895)(*), Idle (1), Attack.CrushArmor (0), Attack.Lash (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Engage.Melee (0)
17:39:14
SQ
-> Behavior picked: Attack.Default (36.5314)
17:39:15
SQ
* Brigand Thug: Using Bash against Meinrad!
17:39:15
SQ
Brigand Thug uses skill Bash
17:39:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0)
17:39:15
SQ
-> Behavior picked: Idle (1)
17:39:16
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
17:39:16
SQ
* ---------------------------------------------------
17:39:16
SQ
Turn started for Brigand Thug
17:39:16
SQ
*
17:39:16
SQ
* Brigand Thug: Starting turn.
17:39:16
SQ
-> Behaviors to pick from:
Engage.Melee (140.156)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (140.156)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
17:39:16
SQ
-> Behavior picked: Engage.Melee (140.156)
17:39:17
SQ
* Brigand Thug: Engaging to melee range with Meinrad (visible), accepted_distance=0
17:39:17
SQ
* Brigand Thug: Reached engage destination
17:39:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
17:39:17
SQ
-> Behavior picked: Idle (1)
17:39:18
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
17:39:18
SQ
* ---------------------------------------------------
17:39:18
SQ
Turn started for Brigand Thug
17:39:18
SQ
*
17:39:18
SQ
* Brigand Thug: Starting turn.
17:39:19
SQ
-> Behaviors to pick from:
Engage.Melee (156.017)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (156.017)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
17:39:19
SQ
-> Behavior picked: Engage.Melee (156.017)
17:39:19
SQ
* Brigand Thug: Engaging to melee range with Steinar (visible), accepted_distance=0
17:39:19
SQ
* Brigand Thug: Reached engage destination
17:39:19
SQ
-> Behaviors to pick from:
Attack.Default (29.5921)(*), Attack.SplitShield (9.71823)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Attack.Default (29.5921)(*), Attack.SplitShield (9.71823)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
17:39:19
SQ
-> Behavior picked: Attack.Default (29.5921)
17:39:20
SQ
* Brigand Thug: Using Chop against Steinar!
17:39:20
SQ
Brigand Thug uses skill Chop
17:39:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Rotation (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Engage.Melee (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Defend.Rotation (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Engage.Melee (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.SplitShield (0), Attack.Default (0)
17:39:20
SQ
-> Behavior picked: Idle (1)
17:39:21
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
17:39:21
SQ
* ---------------------------------------------------
17:39:21
SQ
Turn started for Brigand Thug
17:39:21
SQ
*
17:39:21
SQ
* Brigand Thug: Starting turn.
17:39:22
SQ
-> Behaviors to pick from:
Engage.Melee (118.612)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (118.612)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
17:39:22
SQ
-> Behavior picked: Engage.Melee (118.612)
17:39:22
SQ
* Brigand Thug: Engaging to melee range with Donbert (visible), accepted_distance=0
17:39:22
SQ
* Brigand Thug: Reached engage destination
17:39:22
SQ
-> Behaviors to pick from:
Attack.Default (31.5735)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Attack.Default (31.5735)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
17:39:22
SQ
-> Behavior picked: Attack.Default (31.5735)
17:39:23
SQ
* Brigand Thug: Using Cleave against Donbert!
17:39:23
SQ
Brigand Thug uses skill Cleave
17:39:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Default (0)
17:39:23
SQ
-> Behavior picked: Idle (1)
17:39:24
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
17:39:24
SQ
* ---------------------------------------------------
17:39:24
SQ
Turn started for Brigand Thug
17:39:24
SQ
*
17:39:24
SQ
* Brigand Thug: Starting turn.
17:39:25
SQ
-> Behaviors to pick from:
Engage.Melee (172.5)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (172.5)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
17:39:25
SQ
-> Behavior picked: Engage.Melee (172.5)
17:39:25
SQ
* Brigand Thug: Engaging to melee range with Meinrad (visible), accepted_distance=0
17:39:25
SQ
* Brigand Thug: Reached engage destination
17:39:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
17:39:26
SQ
-> Behavior picked: Idle (1)
17:39:26
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
17:39:26
SQ
* ---------------------------------------------------
17:39:27
SQ
Turn started for Brigand Thug
17:39:27
SQ
*
17:39:27
SQ
* Brigand Thug: Starting turn.
17:39:27
SQ
-> Behaviors to pick from:
Engage.Melee (130.333)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (130.333)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
17:39:27
SQ
-> Behavior picked: Engage.Melee (130.333)
17:39:27
SQ
* Brigand Thug: Engaging to melee range with Steinar (visible), accepted_distance=0
17:39:28
SQ
* Brigand Thug: Reached engage destination
17:39:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
17:39:28
SQ
-> Behavior picked: Idle (1)
17:39:28
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
17:39:28
SQ
* ---------------------------------------------------
17:39:28
SQ
Turn started for Torsten
17:39:31
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Thug]
17:39:31
SQ
Torsten uses skill Quick Shot
17:39:31
SQ
Brigand Thug has died.
17:39:32
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Thug]
17:39:32
SQ
Torsten uses skill Quick Shot
17:39:33
SQ
Turn started for Adelmar True-Shot
17:39:43
SQ
Turn started for Meinrad
17:39:43
SQ
Skill [Shieldwall] removed from [Meinrad].
17:39:48
SQ
[Meinrad] executes skill [Thrust] on target [Brigand Thug]
17:39:48
SQ
Meinrad uses skill Thrust
17:39:49
SQ
[Meinrad] executes skill [Thrust] on target [Brigand Thug]
17:39:49
SQ
Meinrad uses skill Thrust
17:39:49
SQ
Turn started for Rabe
17:39:49
SQ
Skill [Shieldwall] removed from [Rabe].
17:39:53
SQ
[Rabe] executes skill [Thrust] on target [Brigand Thug]
17:39:53
SQ
Rabe uses skill Thrust
17:39:54
SQ
[Rabe] executes skill [Thrust] on target [Brigand Thug]
17:39:54
SQ
Rabe uses skill Thrust
17:39:54
SQ
Brigand Thug has died.
17:39:55
SQ
Turn started for Donbert
17:39:55
SQ
Skill [Shieldwall] removed from [Donbert].
17:39:58
SQ
[Donbert] executes skill [Thrust] on target [Brigand Thug]
17:39:58
SQ
Donbert uses skill Thrust
17:40:00
SQ
[Donbert] executes skill [Thrust] on target [Brigand Thug]
17:40:00
SQ
Donbert uses skill Thrust
17:40:00
SQ
Brigand Thug has died.
17:40:04
SQ
INFO: Next round issued: 3
17:40:05
SQ
Turn started for Egon the Peddler
17:40:22
SQ
[Egon the Peddler] executes skill [Impale] on target [Brigand Raider]
17:40:22
SQ
Egon the Peddler uses skill Impale
17:40:25
SQ
Turn started for Brigand Thug
17:40:25
SQ
*
17:40:25
SQ
* Brigand Thug: Starting turn.
17:40:25
SQ
-> Behaviors to pick from:
Attack.Default (54.769)(*), Attack.SplitShield (11.7645), Idle (1), Attack.KnockOut (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Thresh (0)
Attack.Default (54.769)(*), Attack.SplitShield (11.7645), Idle (1), Attack.KnockOut (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Thresh (0)
17:40:25
SQ
-> Behavior picked: Attack.Default (54.769)
17:40:26
SQ
* Brigand Thug: Using Chop against Meinrad!
17:40:26
SQ
Brigand Thug uses skill Chop
17:40:26
SQ
-> Behaviors to pick from:
Attack.Default (54.3741)(*), Attack.SplitShield (11.5712), Idle (1), Defend.Rotation (0), Attack.Swing (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Lash (0), Engage.Melee (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0)
Attack.Default (54.3741)(*), Attack.SplitShield (11.5712), Idle (1), Defend.Rotation (0), Attack.Swing (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Lash (0), Engage.Melee (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0)
17:40:26
SQ
-> Behavior picked: Attack.Default (54.3741)
17:40:27
SQ
* Brigand Thug: Using Chop against Meinrad!
17:40:27
SQ
Brigand Thug uses skill Chop
17:40:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Engage.Melee (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Engage.Melee (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0)
17:40:27
SQ
-> Behavior picked: Idle (1)
17:40:28
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
17:40:28
SQ
* ---------------------------------------------------
17:40:28
SQ
Turn started for Steinar
17:40:28
SQ
Skill [Shieldwall] removed from [Steinar].
17:40:36
SQ
[Steinar] executes skill [Thrust] on target [Brigand Thug]
17:40:36
SQ
Steinar uses skill Thrust
17:40:38
SQ
[Steinar] executes skill [Thrust] on target [Brigand Thug]
17:40:38
SQ
Steinar uses skill Thrust
17:40:38
SQ
Turn started for Wernhard
17:40:46
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Brigand Thug]
17:40:46
SQ
Wernhard uses skill Shoot Bolt
17:40:48
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
17:40:48
SQ
Wernhard uses skill Reload
17:40:53
SQ
Turn started for Brigand Thug
17:40:53
SQ
*
17:40:53
SQ
* Brigand Thug: Starting turn.
17:40:53
SQ
-> Behaviors to pick from:
Attack.Default (64.3372)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0)
Attack.Default (64.3372)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0)
17:40:53
SQ
-> Behavior picked: Attack.Default (64.3372)
17:40:53
SQ
* Brigand Thug: Using Thrust against Meinrad!
17:40:53
SQ
Brigand Thug uses skill Thrust
17:40:54
SQ
-> Behaviors to pick from:
Attack.Default (67.6444)(*), Idle (1), Attack.Puncture (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0), Attack.SplitShield (0)
Attack.Default (67.6444)(*), Idle (1), Attack.Puncture (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0), Attack.SplitShield (0)
17:40:54
SQ
-> Behavior picked: Attack.Default (67.6444)
17:40:54
SQ
* Brigand Thug: Using Thrust against Meinrad!
17:40:54
SQ
Brigand Thug uses skill Thrust
17:40:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Recover (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Recover (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Default (0)
17:40:55
SQ
-> Behavior picked: Idle (1)
17:40:55
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
17:40:55
SQ
* ---------------------------------------------------
17:40:55
SQ
Turn started for Brigand Thug
17:40:55
SQ
*
17:40:55
SQ
* Brigand Thug: Starting turn.
17:40:56
SQ
-> Behaviors to pick from:
Attack.Default (46.4184)(*), Attack.SplitShield (12.6512)(*), Idle (1), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Lash (0), Engage.Melee (0), Attack.Puncture (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), BreakFree (0), Attack.KnockOut (0), Attack.Thresh (0)
Attack.Default (46.4184)(*), Attack.SplitShield (12.6512)(*), Idle (1), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Lash (0), Engage.Melee (0), Attack.Puncture (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), BreakFree (0), Attack.KnockOut (0), Attack.Thresh (0)
17:40:56
SQ
-> Behavior picked: Attack.Default (46.4184)
17:40:56
SQ
* Brigand Thug: Using Chop against Steinar!
17:40:56
SQ
Brigand Thug uses skill Chop
17:40:57
SQ
-> Behaviors to pick from:
Attack.Default (45.8801)(*), Attack.SplitShield (12.3125)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Lash (0), Engage.Melee (0), Attack.Puncture (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), BreakFree (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0)
Attack.Default (45.8801)(*), Attack.SplitShield (12.3125)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Lash (0), Engage.Melee (0), Attack.Puncture (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), BreakFree (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0)
17:40:57
SQ
-> Behavior picked: Attack.Default (45.8801)
17:40:57
SQ
* Brigand Thug: Using Chop against Steinar!
17:40:57
SQ
Brigand Thug uses skill Chop
17:40:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Thresh (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Lash (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), BreakFree (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Defend.Rotation (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Attack.Thresh (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Lash (0), Attack.Swing (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), BreakFree (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Default (0)
17:40:57
SQ
-> Behavior picked: Idle (1)
17:40:58
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
17:40:58
SQ
* ---------------------------------------------------
17:40:58
SQ
Turn started for Brigand Thug
17:40:58
SQ
*
17:40:58
SQ
* Brigand Thug: Starting turn.
17:40:59
SQ
-> Behaviors to pick from:
Attack.Default (47.6519)(*), Attack.Lash (8.50819), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Attack.Decapitate (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0), Engage.Melee (0), Attack.Thresh (0)
Attack.Default (47.6519)(*), Attack.Lash (8.50819), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Attack.Decapitate (0), Retreat (0), Defend.Rotation (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0), Engage.Melee (0), Attack.Thresh (0)
17:40:59
SQ
-> Behavior picked: Attack.Default (47.6519)
17:40:59
SQ
* Brigand Thug: Using Flail against Steinar!
17:40:59
SQ
Brigand Thug uses skill Flail
17:40:59
SQ
-> Behaviors to pick from:
Attack.Default (47.2282)(*), Attack.Lash (8.25795), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Decapitate (0), Retreat (0), Defend.Rotation (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.KnockOut (0)
Attack.Default (47.2282)(*), Attack.Lash (8.25795), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Decapitate (0), Retreat (0), Defend.Rotation (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.KnockOut (0)
17:40:59
SQ
-> Behavior picked: Attack.Default (47.2282)
17:41:00
SQ
* Brigand Thug: Using Flail against Steinar!
17:41:00
SQ
Brigand Thug uses skill Flail
17:41:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Retreat (0), Defend.Rotation (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Lash (0), Attack.Default (0)
Idle (1)(*), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Retreat (0), Defend.Rotation (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Lash (0), Attack.Default (0)
17:41:00
SQ
-> Behavior picked: Idle (1)
17:41:01
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
17:41:01
SQ
* ---------------------------------------------------
17:41:01
SQ
Turn started for Brigand Raider
17:41:01
SQ
*
17:41:01
SQ
* Brigand Raider: Starting turn.
17:41:02
SQ
-> Behaviors to pick from:
Defend.Shieldwall (81.6781)(*), Attack.Default (55.8305)(*), Attack.KnockOut (26.9362)(*), Idle (1), Attack.Thresh (0), Attack.Puncture (0), Attack.Lash (0), Attack.Decapitate (0), Flee (0), Defend (0), Retreat (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.CrushArmor (0)
Defend.Shieldwall (81.6781)(*), Attack.Default (55.8305)(*), Attack.KnockOut (26.9362)(*), Idle (1), Attack.Thresh (0), Attack.Puncture (0), Attack.Lash (0), Attack.Decapitate (0), Flee (0), Defend (0), Retreat (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.CrushArmor (0)
17:41:02
SQ
-> Behavior picked: Defend.Shieldwall (81.6781)
17:41:02
SQ
* Brigand Raider: Using Shieldwall!
17:41:02
SQ
Brigand Raider uses skill Shieldwall
17:41:02
SQ
-> Behaviors to pick from:
Attack.Default (55.4351)(*), Attack.KnockOut (26.1081)(*), Idle (1), Attack.Thresh (0), BreakFree (0), Attack.Puncture (0), Attack.Split (0), Flee (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Lash (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0)
Attack.Default (55.4351)(*), Attack.KnockOut (26.1081)(*), Idle (1), Attack.Thresh (0), BreakFree (0), Attack.Puncture (0), Attack.Split (0), Flee (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Lash (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0)
17:41:02
SQ
-> Behavior picked: Attack.KnockOut (26.1081)
17:41:03
SQ
* Brigand Raider: Using Knock Out against Donbert!
17:41:03
SQ
Brigand Raider uses skill Knock Out
17:41:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Recover (0), Attack.Swing (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Lash (0), Defend.Riposte (0), Flee (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0)
Idle (1)(*), Attack.Puncture (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Recover (0), Attack.Swing (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Lash (0), Defend.Riposte (0), Flee (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0)
17:41:03
SQ
-> Behavior picked: Idle (1)
17:41:04
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:41:04
SQ
* ---------------------------------------------------
17:41:04
SQ
Turn started for Adelmar True-Shot
17:41:21
SQ
Turn started for Meinrad
17:41:24
SQ
[Meinrad] executes skill [Thrust] on target [Brigand Thug]
17:41:24
SQ
Meinrad uses skill Thrust
17:41:25
SQ
[Meinrad] executes skill [Thrust] on target [Brigand Thug]
17:41:25
SQ
Meinrad uses skill Thrust
17:41:26
SQ
Turn started for Rabe
17:41:30
SQ
[Rabe] executes skill [Thrust] on target [Brigand Raider]
17:41:30
SQ
Rabe uses skill Thrust
17:41:31
SQ
[Rabe] executes skill [Thrust] on target [Brigand Raider]
17:41:31
SQ
Rabe uses skill Thrust
17:41:31
SQ
Turn started for Donbert
17:41:32
SQ
Skill [Stunned] removed from [Donbert].
17:41:32
SQ
Turn started for Torsten
17:41:36
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Thug]
17:41:36
SQ
Torsten uses skill Quick Shot
17:41:37
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Thug]
17:41:37
SQ
Torsten uses skill Quick Shot
17:41:38
SQ
INFO: Next round issued: 4
17:41:38
SQ
Turn started for Egon the Peddler
17:41:46
SQ
[Egon the Peddler] executes skill [Impale] on target [Brigand Thug]
17:41:46
SQ
Egon the Peddler uses skill Impale
17:41:46
SQ
Brigand Thug has died.
17:41:46
UI
Failed to load procedural content "procedural/tacticalentity(42593,291755,socket,arrow)".
17:41:47
SQ
Turn started for Adelmar True-Shot
17:41:51
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Brigand Thug]
17:41:51
SQ
Adelmar True-Shot uses skill Quick Shot
17:41:53
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Brigand Thug]
17:41:53
SQ
Adelmar True-Shot uses skill Quick Shot
17:41:53
SQ
Brigand Thug has died.
17:41:53
UI
Failed to load procedural content "procedural/tacticalentity(54722,291751,socket,arrow)".
17:41:53
SQ
Turn started for Wernhard
17:41:57
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Brigand Thug]
17:41:57
SQ
Wernhard uses skill Shoot Bolt
17:41:58
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
17:41:58
SQ
Wernhard uses skill Reload
17:41:58
SQ
Turn started for Steinar
17:42:00
Resource
Loading: music/bandits_02.ogg
17:42:03
Resource
Unloading: music/bandits_01.ogg
17:42:50
SQ
[Steinar] executes skill [Thrust] on target [Brigand Thug]
17:42:50
SQ
Steinar uses skill Thrust
17:42:51
SQ
[Steinar] executes skill [Thrust] on target [Brigand Thug]
17:42:51
SQ
Steinar uses skill Thrust
17:42:51
SQ
Brigand Thug has died.
17:42:51
SQ
Turn started for Donbert
17:42:53
SQ
[Donbert] executes skill [Thrust] on target [Brigand Raider]
17:42:53
SQ
Donbert uses skill Thrust
17:42:56
SQ
[Donbert] executes skill [Thrust] on target [Brigand Raider]
17:42:56
SQ
Donbert uses skill Thrust
17:42:56
SQ
Turn started for Rabe
17:42:58
SQ
[Rabe] executes skill [Thrust] on target [Brigand Raider]
17:42:58
SQ
Rabe uses skill Thrust
17:42:59
SQ
[Rabe] executes skill [Thrust] on target [Brigand Raider]
17:42:59
SQ
Rabe uses skill Thrust
17:43:00
SQ
Turn started for Meinrad
17:43:02
SQ
[Meinrad] executes skill [Thrust] on target [Brigand Thug]
17:43:02
SQ
Meinrad uses skill Thrust
17:43:03
SQ
[Meinrad] executes skill [Thrust] on target [Brigand Thug]
17:43:03
SQ
Meinrad uses skill Thrust
17:43:03
SQ
Brigand Thug has died.
17:43:03
SQ
Skill [Shieldwall] removed from [Brigand Raider].
17:43:04
SQ
Turn started for Torsten
17:43:08
SQ
Turn started for Brigand Raider
17:43:08
SQ
*
17:43:08
SQ
* Brigand Raider: Starting turn.
17:43:08
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend.Knockback (0), Recover (0), Attack.Split (0), Defend.Riposte (0), Attack.Swing (0), Retreat (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Thresh (0), Defend.Spearwall (0), Defend (0), BreakFree (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0)
Flee (9000)(*), Idle (1), Defend.Knockback (0), Recover (0), Attack.Split (0), Defend.Riposte (0), Attack.Swing (0), Retreat (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Thresh (0), Defend.Spearwall (0), Defend (0), BreakFree (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0)
17:43:08
SQ
-> Behavior picked: Flee (9000)
17:43:09
SQ
* Brigand Raider: Fleeing.
17:43:09
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Split (0), Defend.Riposte (0), Defend.Knockback (0), Defend.Spearwall (0), Defend (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Attack.SplitShield (0), Retreat (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Recover (0)
Flee (9000)(*), Idle (1), Attack.Split (0), Defend.Riposte (0), Defend.Knockback (0), Defend.Spearwall (0), Defend (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Thresh (0), Attack.Swing (0), BreakFree (0), Attack.SplitShield (0), Retreat (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Recover (0)
17:43:09
SQ
-> Behavior picked: Flee (9000)
17:43:10
SQ
* Brigand Raider: Fleeing.
17:43:10
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Thresh (0), Attack.Swing (0), Defend (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Defend.Riposte (0)
Flee (9000)(*), Idle (1), Defend.Knockback (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Thresh (0), Attack.Swing (0), Defend (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Defend.Riposte (0)
17:43:10
SQ
-> Behavior picked: Flee (9000)
17:43:11
SQ
* Brigand Raider: Fleeing.
17:43:11
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Retreat (0), Defend.Rotation (0), Attack.Lash (0), Attack.Thresh (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Defend.Riposte (0), Defend.Spearwall (0)
Flee (9000)(*), Idle (1), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Retreat (0), Defend.Rotation (0), Attack.Lash (0), Attack.Thresh (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Defend.Riposte (0), Defend.Spearwall (0)
17:43:11
SQ
-> Behavior picked: Flee (9000)
17:43:11
SQ
* Brigand Raider: Fleeing.
17:43:12
SQ
Brigand Raider has died.
17:43:12
Resource
Unloading: gfx/orientation_overlay.png
17:43:12
Resource
Loading: music/victory_01.ogg
17:43:12
Resource
Unloading: music/bandits_02.ogg
17:43:18
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:43:18
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:43:18
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
17:43:18
SQ
World::onCombatFinished
17:43:18
Resource
Loading: music/worldmap_09.ogg
17:43:18
SQ
TacticalState::onFinish
17:43:18
Resource
Unloading: gfx/object_0.png
17:43:18
Resource
Unloading: gfx/detail.png
17:43:18
Resource
Unloading Resource Package "Temporary Tactical Resources".
17:43:18
Resource
Unloading: music/victory_01.ogg
17:43:22
Script
VM collected 18 object(s) and deleted them.
17:43:52
SQ
Loot chance for Travelers Rest is -17.4%
17:43:57
SQ
Location entered: Wagenwall
17:43:57
Resource
Loading: music/stronghold_01.ogg
17:43:57
Resource
Unloading: music/worldmap_09.ogg
17:45:06
Resource
Loading: music/worldmap_05.ogg
17:45:06
Resource
Unloading: music/stronghold_01.ogg
17:45:40
SQ
Location entered: Jadeburg
17:45:47
Resource
Loading: music/worldmap_07.ogg
17:45:47
Resource
Unloading: music/worldmap_05.ogg
17:45:49
SQ
contract added: Armed Courier
17:45:49
SQ
contract added: Return Item
17:45:50
SQ
Location entered: Jadeburg
17:45:50
Resource
Loading: music/stronghold_01.ogg
17:45:54
Resource
Unloading: music/worldmap_07.ogg
17:48:07
Resource
Loading: music/worldmap_09.ogg
17:48:07
Resource
Unloading: music/stronghold_01.ogg
17:50:44
SQ
contract removed: 32
17:50:55
SQ
Location entered: Durrfeste
17:50:55
Resource
Loading: music/stronghold_01.ogg
17:50:55
Resource
Unloading: music/worldmap_09.ogg
17:53:19
Resource
Loading: music/retirement_01.ogg
17:53:19
Resource
Unloading: music/stronghold_01.ogg
17:53:24
SQ
contract removed: 34
17:53:27
SQ
contract removed: 35
17:53:31
SQ
contract added: Defend settlement
17:53:35
SQ
Save campaign: autosave
17:53:36
Scene
Finished saving scene.
17:53:36
SQ
WorldState::onHide
17:53:36
Resource
Loading: gfx/detail.png
17:53:36
Texture
Texture "gfx/detail.png" (ID: 789) took up approximately 10922kb in video memory.
17:53:36
Resource
Loading: gfx/object_0.png
17:53:37
Texture
Texture "gfx/object_0.png" (ID: 796) took up approximately 21845kb in video memory.
17:53:37
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,6).
17:53:37
Resource
Loading: gfx/orientation_overlay.png
17:53:37
Texture
Texture "gfx/orientation_overlay.png" (ID: 799) took up approximately 512kb in video memory.
17:53:37
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,7).
17:53:37
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,5).
17:53:37
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,8).
17:53:37
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,4).
17:53:37
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,9).
17:53:37
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,3).
17:53:37
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,10).
17:53:37
SQ
TACTICAL: STASH LOCKED: true
17:53:37
SQ
INFO: Next round issued: 1
17:53:37
Resource
Started loading Resource Package "Temporary Tactical Resources".
17:53:37
Resource
Loading: music/bandits_02.ogg
17:53:37
Resource
Unloading: music/retirement_01.ogg
17:53:37
SQ
Turn started for Egon the Peddler
17:53:40
SQ
Turn started for Wernhard
17:53:44
SQ
Turn started for Adelmar True-Shot
17:53:47
SQ
Turn started for Brigand Raider
17:53:47
SQ
*
17:53:47
SQ
* Brigand Raider: Starting turn.
17:53:47
SQ
-> Behaviors to pick from:
Engage.Melee (91.6667)(*), Defend.Shieldwall (2.62654), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (91.6667)(*), Defend.Shieldwall (2.62654), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:53:47
SQ
-> Behavior picked: Engage.Melee (91.6667)
17:53:47
SQ
* Brigand Raider: Engaging to melee range with Arnulf (visible), accepted_distance=0
17:53:48
SQ
* Brigand Raider: Reached engage destination
17:53:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0)
17:53:48
SQ
-> Behavior picked: Idle (1)
17:53:48
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:53:48
SQ
* ---------------------------------------------------
17:53:48
SQ
Turn started for Brigand Raider
17:53:48
SQ
*
17:53:48
SQ
* Brigand Raider: Starting turn.
17:53:48
SQ
-> Behaviors to pick from:
Engage.Melee (93.2609)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (93.2609)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:53:48
SQ
-> Behavior picked: Engage.Melee (93.2609)
17:53:49
SQ
* Brigand Raider: Engaging to melee range with Arnulf (not visible), accepted_distance=0
17:53:49
SQ
* Brigand Raider: Reached engage destination
17:53:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:53:49
SQ
-> Behavior picked: Idle (1)
17:53:49
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:53:49
SQ
* ---------------------------------------------------
17:53:49
SQ
Turn started for Brigand Raider
17:53:49
SQ
*
17:53:49
SQ
* Brigand Raider: Starting turn.
17:53:50
SQ
-> Behaviors to pick from:
Engage.Melee (113.056)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (113.056)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:53:50
SQ
-> Behavior picked: Engage.Melee (113.056)
17:53:50
SQ
* Brigand Raider: Engaging to melee range with Meinrad (visible), accepted_distance=0
17:53:51
SQ
* Brigand Raider: Reached engage destination
17:53:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:53:51
SQ
-> Behavior picked: Idle (1)
17:53:51
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:53:51
SQ
* ---------------------------------------------------
17:53:51
SQ
Turn started for Brigand Raider
17:53:51
SQ
*
17:53:51
SQ
* Brigand Raider: Starting turn.
17:53:51
SQ
-> Behaviors to pick from:
Engage.Melee (112.75)(*), Defend.Shieldwall (2.31133), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (112.75)(*), Defend.Shieldwall (2.31133), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:53:51
SQ
-> Behavior picked: Engage.Melee (112.75)
17:53:52
SQ
* Brigand Raider: Engaging to melee range with Arnulf (visible), accepted_distance=0
17:53:52
SQ
* Brigand Raider: Reached engage destination
17:53:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0)
17:53:52
SQ
-> Behavior picked: Idle (1)
17:53:52
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:53:52
SQ
* ---------------------------------------------------
17:53:52
SQ
Turn started for Brigand Thug
17:53:52
SQ
*
17:53:52
SQ
* Brigand Thug: Starting turn.
17:53:53
SQ
-> Behaviors to pick from:
Engage.Melee (125)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (125)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:53:53
SQ
-> Behavior picked: Engage.Melee (125)
17:53:53
SQ
* Brigand Thug: Engaging to melee range with Meinrad (visible), accepted_distance=0
17:53:53
SQ
* Brigand Thug: Reached engage destination
17:53:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:53:54
SQ
-> Behavior picked: Idle (1)
17:53:54
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
17:53:54
SQ
* ---------------------------------------------------
17:53:55
SQ
Turn started for Arnulf
17:54:17
SQ
Turn started for Steinar
17:54:26
SQ
Turn started for Meinrad
17:54:37
SQ
Turn started for Brigand Thug
17:54:37
SQ
*
17:54:37
SQ
* Brigand Thug: Starting turn.
17:54:37
SQ
-> Behaviors to pick from:
Engage.Melee (104.31)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (104.31)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:54:37
SQ
-> Behavior picked: Engage.Melee (104.31)
17:54:38
SQ
* Brigand Thug: Engaging to melee range with Steinar (visible), accepted_distance=0
17:54:38
SQ
* Brigand Thug: Reached engage destination
17:54:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:54:38
SQ
-> Behavior picked: Idle (1)
17:54:39
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
17:54:39
SQ
* ---------------------------------------------------
17:54:39
SQ
Turn started for Brigand Thug
17:54:39
SQ
*
17:54:39
SQ
* Brigand Thug: Starting turn.
17:54:40
SQ
-> Behaviors to pick from:
Engage.Melee (173.462)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (173.462)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:54:40
SQ
-> Behavior picked: Engage.Melee (173.462)
17:54:40
SQ
* Brigand Thug: Engaging to melee range with Steinar (visible), accepted_distance=0
17:54:40
SQ
* Brigand Thug: Reached engage destination
17:54:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
17:54:40
SQ
-> Behavior picked: Idle (1)
17:54:41
SQ
* Brigand Thug: Waiting with 7 of 9 AP left.
17:54:41
SQ
* ---------------------------------------------------
17:54:42
SQ
Turn started for Rabe
17:54:48
SQ
[Rabe] executes skill [Shieldwall] on target [Rabe]
17:54:48
SQ
Rabe uses skill Shieldwall
17:54:50
SQ
Turn started for Brigand Thug
17:54:50
SQ
*
17:54:50
SQ
* Brigand Thug: Starting turn.
17:54:50
SQ
-> Behaviors to pick from:
Engage.Melee (169.583)(*), Defend.Shieldwall (22.395), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (169.583)(*), Defend.Shieldwall (22.395), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
17:54:50
SQ
-> Behavior picked: Engage.Melee (169.583)
17:54:51
SQ
* Brigand Thug: Engaging to melee range with Steinar (visible), accepted_distance=0
17:54:51
SQ
* Brigand Thug: Reached engage destination
17:54:51
SQ
-> Behaviors to pick from:
Defend.Shieldwall (44.3508)(*), Idle (1), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0)
Defend.Shieldwall (44.3508)(*), Idle (1), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0)
17:54:51
SQ
-> Behavior picked: Defend.Shieldwall (44.3508)
17:54:52
SQ
* Brigand Thug: Using Shieldwall!
17:54:52
SQ
Brigand Thug uses skill Shieldwall
17:54:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Decapitate (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Defend.Rotation (0), Attack.Decapitate (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0)
17:54:52
SQ
-> Behavior picked: Idle (1)
17:54:53
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
17:54:53
SQ
* ---------------------------------------------------
17:54:53
SQ
Turn started for Donbert
17:54:58
SQ
[Donbert] executes skill [Shieldwall] on target [Donbert]
17:54:58
SQ
Donbert uses skill Shieldwall
17:54:58
SQ
Turn started for Torsten
17:55:10
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Raider]
17:55:10
SQ
Torsten uses skill Quick Shot
17:55:12
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Raider]
17:55:12
SQ
Torsten uses skill Quick Shot
17:55:16
SQ
[Egon the Peddler] executes skill [Impale] on target [Brigand Raider]
17:55:16
SQ
Egon the Peddler uses skill Impale
17:55:22
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Brigand Thug]
17:55:22
SQ
Wernhard uses skill Shoot Bolt
17:55:24
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
17:55:24
SQ
Wernhard uses skill Reload
17:55:32
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Brigand Thug]
17:55:32
SQ
Adelmar True-Shot uses skill Quick Shot
17:55:34
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Brigand Thug]
17:55:34
SQ
Adelmar True-Shot uses skill Quick Shot
17:55:48
SQ
[Steinar] executes skill [Spearwall] on target [Steinar]
17:55:48
SQ
Steinar uses skill Spearwall
17:55:53
SQ
[Meinrad] executes skill [Thrust] on target [Brigand Raider]
17:55:53
SQ
Meinrad uses skill Thrust
17:55:55
SQ
*
17:55:55
SQ
* Brigand Thug: Resuming turn.
17:55:55
SQ
-> Behaviors to pick from:
Engage.Melee (106.263)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (106.263)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
17:55:55
SQ
-> Behavior picked: Engage.Melee (106.263)
17:55:56
SQ
* Brigand Thug: Engaging to melee range with Steinar (visible), accepted_distance=0
17:55:56
SQ
* Brigand Thug: Reached engage destination
17:55:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
17:55:57
SQ
-> Behavior picked: Idle (1)
17:55:57
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
17:55:57
SQ
* ---------------------------------------------------
17:55:57
SQ
INFO: Next round issued: 2
17:55:57
SQ
Turn started for Brigand Raider
17:55:57
SQ
*
17:55:57
SQ
* Brigand Raider: Starting turn.
17:55:58
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (163.303)(*), Engage.Melee (121.653)(*), Defend.Shieldwall (15.9239), Idle (1), Attack.CrushArmor (0), Flee (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0)
SwitchTo.Ranged (163.303)(*), Engage.Melee (121.653)(*), Defend.Shieldwall (15.9239), Idle (1), Attack.CrushArmor (0), Flee (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0)
17:55:58
SQ
-> Behavior picked: SwitchTo.Ranged (163.303)
17:55:58
SQ
* Brigand Raider: Switching to ranged weapon!
17:55:58
SQ
-> Behaviors to pick from:
Attack.Default (81.8204)(*), Defend.Shieldwall (8.18509), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Flee (0), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0), Retreat (0), Attack.Lash (0), BreakFree (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0)
Attack.Default (81.8204)(*), Defend.Shieldwall (8.18509), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Flee (0), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Attack.Thresh (0), Retreat (0), Attack.Lash (0), BreakFree (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0)
17:55:58
SQ
-> Behavior picked: Attack.Default (81.8204)
17:55:58
SQ
* Brigand Raider: Using Throw Axe against Arnulf!
17:55:58
SQ
Brigand Raider uses skill Throw Axe
17:55:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Thresh (0), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Flee (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Thresh (0), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
17:55:59
SQ
-> Behavior picked: Idle (1)
17:55:59
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:55:59
SQ
* ---------------------------------------------------
17:56:00
SQ
Turn started for Brigand Raider
17:56:00
SQ
*
17:56:00
SQ
* Brigand Raider: Starting turn.
17:56:00
SQ
-> Behaviors to pick from:
Engage.Melee (123.337)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (123.337)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
17:56:00
SQ
-> Behavior picked: Engage.Melee (123.337)
17:56:01
SQ
* Brigand Raider: Engaging to melee range with Arnulf (visible), accepted_distance=0
17:56:01
SQ
* Brigand Raider: Reached engage destination
17:56:01
SQ
-> Behaviors to pick from:
Attack.Default (92.9544)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Attack.Default (92.9544)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
17:56:01
SQ
-> Behavior picked: Attack.Default (92.9544)
17:56:02
SQ
* Brigand Raider: Using Slash against Arnulf!
17:56:02
SQ
Brigand Raider uses skill Slash
17:56:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Default (0)
17:56:02
SQ
-> Behavior picked: Idle (1)
17:56:03
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:56:03
SQ
* ---------------------------------------------------
17:56:03
SQ
Turn started for Brigand Thug
17:56:03
SQ
*
17:56:03
SQ
* Brigand Thug: Starting turn.
17:56:03
SQ
-> Behaviors to pick from:
Engage.Melee (118.612)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (118.612)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
17:56:03
SQ
-> Behavior picked: Engage.Melee (118.612)
17:56:04
SQ
* Brigand Thug: Engaging to melee range with Donbert (visible), accepted_distance=0
17:56:04
SQ
* Brigand Thug: Reached engage destination
17:56:04
SQ
-> Behaviors to pick from:
Attack.Default (62.0581)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Attack.Default (62.0581)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
17:56:04
SQ
-> Behavior picked: Attack.Default (62.0581)
17:56:05
SQ
* Brigand Thug: Using Slash against Meinrad!
17:56:05
SQ
Brigand Thug uses skill Slash
17:56:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Default (0)
17:56:05
SQ
-> Behavior picked: Idle (1)
17:56:06
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
17:56:06
SQ
* ---------------------------------------------------
17:56:06
SQ
Turn started for Brigand Raider
17:56:06
SQ
*
17:56:06
SQ
* Brigand Raider: Starting turn.
17:56:06
SQ
-> Behaviors to pick from:
Engage.Melee (95.0096)(*), Defend.Shieldwall (8.30236), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0)
Engage.Melee (95.0096)(*), Defend.Shieldwall (8.30236), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0)
17:56:06
SQ
-> Behavior picked: Engage.Melee (95.0096)
17:56:07
SQ
* Brigand Raider: Engaging to melee range with Wernhard (visible), accepted_distance=0
17:56:07
SQ
* Brigand Raider: Reached engage destination
17:56:07
SQ
-> Behaviors to pick from:
Attack.Default (102.078)(*), Defend.Shieldwall (34.7957)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0)
Attack.Default (102.078)(*), Defend.Shieldwall (34.7957)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Flee (0), BreakFree (0), Retreat (0), Defend (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0)
17:56:07
SQ
-> Behavior picked: Attack.Default (102.078)
17:56:08
SQ
* Brigand Raider: Using Thrust against Arnulf!
17:56:08
SQ
Brigand Raider uses skill Thrust
17:56:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Puncture (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.Puncture (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0)
17:56:08
SQ
-> Behavior picked: Idle (1)
17:56:09
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:56:09
SQ
* ---------------------------------------------------
17:56:09
SQ
Turn started for Brigand Thug
17:56:09
SQ
*
17:56:09
SQ
* Brigand Thug: Starting turn.
17:56:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Thresh (0), Attack.Default (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Thresh (0), Attack.Default (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend (0)
17:56:09
SQ
-> Behavior picked: Idle (1)
17:56:10
SQ
* Brigand Thug: Waiting with 9 of 9 AP left.
17:56:10
SQ
* ---------------------------------------------------
17:56:10
SQ
Turn started for Brigand Raider
17:56:10
SQ
*
17:56:10
SQ
* Brigand Raider: Starting turn.
17:56:10
SQ
-> Behaviors to pick from:
Attack.Default (61.6784)(*), Attack.KnockOut (41.6706)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
Attack.Default (61.6784)(*), Attack.KnockOut (41.6706)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
17:56:10
SQ
-> Behavior picked: Attack.KnockOut (41.6706)
17:56:11
SQ
* Brigand Raider: Using Knock Out against Meinrad!
17:56:11
SQ
Brigand Raider uses skill Knock Out
17:56:11
SQ
-> Behaviors to pick from:
Attack.Default (61.1959)(*), Attack.KnockOut (40.2649)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Defend (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Thresh (0)
Attack.Default (61.1959)(*), Attack.KnockOut (40.2649)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Defend (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Thresh (0)
17:56:11
SQ
-> Behavior picked: Attack.Default (61.1959)
17:56:12
SQ
* Brigand Raider: Using Bash against Meinrad!
17:56:12
SQ
Brigand Raider uses skill Bash
17:56:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0)
17:56:12
SQ
-> Behavior picked: Idle (1)
17:56:13
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:56:13
SQ
* ---------------------------------------------------
17:56:13
SQ
Turn started for Arnulf
17:56:20
SQ
[Arnulf] executes skill [Split Man] on target [Brigand Raider]
17:56:20
SQ
Arnulf uses skill Split Man
17:56:20
SQ
Brigand Raider has died.
17:56:23
SQ
Turn started for Egon the Peddler
17:56:27
SQ
[Egon the Peddler] executes skill [Impale] on target [Brigand Thug]
17:56:27
SQ
Egon the Peddler uses skill Impale
17:56:29
SQ
Turn started for Torsten
17:56:34
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Thug]
17:56:34
SQ
Torsten uses skill Quick Shot
17:56:34
SQ
Brigand Thug has died.
17:56:36
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Thug]
17:56:36
SQ
Torsten uses skill Quick Shot
17:56:36
SQ
Turn started for Rabe
17:56:36
SQ
Skill [Shieldwall] removed from [Rabe].
17:56:44
SQ
[Rabe] executes skill [Thrust] on target [Brigand Raider]
17:56:44
SQ
Rabe uses skill Thrust
17:56:45
SQ
Turn started for Brigand Thug
17:56:45
SQ
*
17:56:45
SQ
* Brigand Thug: Starting turn.
17:56:46
SQ
-> Behaviors to pick from:
Engage.Melee (175)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Thresh (0)
Engage.Melee (175)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Thresh (0)
17:56:46
SQ
-> Behavior picked: Engage.Melee (175)
17:56:46
SQ
* Brigand Thug: Engaging to melee range with Rabe (visible), accepted_distance=0
17:56:47
SQ
* Brigand Thug: Reached engage destination
17:56:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0)
17:56:47
SQ
-> Behavior picked: Idle (1)
17:56:47
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
17:56:47
SQ
* ---------------------------------------------------
17:56:47
SQ
Turn started for Meinrad
17:56:49
SQ
[Meinrad] executes skill [Thrust] on target [Brigand Thug]
17:56:49
SQ
Meinrad uses skill Thrust
17:56:51
SQ
[Meinrad] executes skill [Thrust] on target [Brigand Thug]
17:56:51
SQ
Meinrad uses skill Thrust
17:56:51
SQ
Brigand Thug has died.
17:56:51
SQ
Skill [Shieldwall] removed from [Brigand Thug].
17:56:51
SQ
Turn started for Wernhard
17:56:54
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Brigand Raider]
17:56:54
SQ
Wernhard uses skill Shoot Bolt
17:56:56
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
17:56:56
SQ
Wernhard uses skill Reload
17:56:56
SQ
Turn started for Donbert
17:56:56
SQ
Skill [Shieldwall] removed from [Donbert].
17:57:00
SQ
[Donbert] executes skill [Knock Back] on target [Brigand Raider]
17:57:00
SQ
Donbert uses skill Knock Back
17:57:03
SQ
Turn started for Adelmar True-Shot
17:57:06
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Brigand Raider]
17:57:06
SQ
Adelmar True-Shot uses skill Quick Shot
17:57:08
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Brigand Raider]
17:57:08
SQ
Adelmar True-Shot uses skill Quick Shot
17:57:08
SQ
Turn started for Steinar
17:57:08
SQ
Skill [Spearwall] removed from [Steinar].
17:57:12
SQ
[Steinar] executes skill [Spearwall] on target [Steinar]
17:57:12
SQ
Steinar uses skill Spearwall
17:57:14
SQ
Turn started for Brigand Thug
17:57:14
SQ
*
17:57:14
SQ
* Brigand Thug: Starting turn.
17:57:15
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Rotation (0)
Flee (9000)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Rotation (0)
17:57:15
SQ
-> Behavior picked: Flee (9000)
17:57:15
SQ
* Brigand Thug: Fleeing.
17:57:16
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Rotation (0), Flee (0)
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Rotation (0), Flee (0)
17:57:16
SQ
-> Behavior picked: Idle (1)
17:57:17
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
17:57:17
SQ
* ---------------------------------------------------
17:57:17
SQ
INFO: Next round issued: 3
17:57:18
SQ
Turn started for Egon the Peddler
17:57:22
Script
VM collected 305 object(s) and deleted them.
17:57:22
SQ
[Egon the Peddler] executes skill [Impale] on target [Brigand Raider]
17:57:22
SQ
Egon the Peddler uses skill Impale
17:57:22
SQ
Brigand Raider has died.
17:57:22
SQ
Turn started for Arnulf
17:57:28
SQ
[Arnulf] executes skill [Split Man] on target [Brigand Raider]
17:57:28
SQ
Arnulf uses skill Split Man
17:57:29
SQ
Turn started for Brigand Raider
17:57:29
SQ
*
17:57:29
SQ
* Brigand Raider: Starting turn.
17:57:29
SQ
-> Behaviors to pick from:
Attack.Default (82.2676)(*), Defend.Riposte (66.1633)(*), Idle (1), Defend.Rotation (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0)
Attack.Default (82.2676)(*), Defend.Riposte (66.1633)(*), Idle (1), Defend.Rotation (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0)
17:57:29
SQ
-> Behavior picked: Defend.Riposte (66.1633)
17:57:30
SQ
* Brigand Raider: Using Riposte!
17:57:30
SQ
Brigand Raider uses skill Riposte
17:57:30
SQ
-> Behaviors to pick from:
Attack.Default (82.0809)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Recover (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Riposte (0)
Attack.Default (82.0809)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Recover (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Riposte (0)
17:57:30
SQ
-> Behavior picked: Attack.Default (82.0809)
17:57:31
SQ
* Brigand Raider: Using Slash against Arnulf!
17:57:31
SQ
Brigand Raider uses skill Slash
17:57:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Recover (0), Attack.Lash (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Shieldwall (0), BreakFree (0), Recover (0), Attack.Lash (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0)
17:57:31
SQ
-> Behavior picked: Idle (1)
17:57:32
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
17:57:32
SQ
* ---------------------------------------------------
17:57:32
SQ
Turn started for Wernhard
17:57:34
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Brigand Raider]
17:57:34
SQ
Wernhard uses skill Shoot Bolt
17:57:36
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
17:57:36
SQ
Wernhard uses skill Reload
17:57:36
SQ
Turn started for Rabe
17:57:41
SQ
[Rabe] executes skill [Thrust] on target [Brigand Raider]
17:57:41
SQ
Rabe uses skill Thrust
17:57:44
SQ
Turn started for Adelmar True-Shot
17:57:53
SQ
Turn started for Meinrad
17:57:59
SQ
[Meinrad] executes skill [Thrust] on target [Brigand Raider]
17:57:59
SQ
Meinrad uses skill Thrust
17:57:59
SQ
Turn started for Torsten
17:58:01
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Thug]
17:58:01
SQ
Torsten uses skill Quick Shot
17:58:03
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Thug]
17:58:03
SQ
Torsten uses skill Quick Shot
17:58:03
SQ
Brigand Thug has died.
17:58:04
SQ
Turn started for Donbert
17:58:07
SQ
[Donbert] executes skill [Thrust] on target [Brigand Raider]
17:58:07
SQ
Donbert uses skill Thrust
17:58:08
SQ
[Donbert] executes skill [Thrust] on target [Brigand Raider]
17:58:08
SQ
Donbert uses skill Thrust
17:58:08
SQ
Turn started for Steinar
17:58:08
SQ
Skill [Spearwall] removed from [Steinar].
17:58:12
SQ
[Steinar] executes skill [Thrust] on target [Brigand Raider]
17:58:12
SQ
Steinar uses skill Thrust
17:58:14
SQ
Turn started for Brigand Raider
17:58:14
SQ
*
17:58:14
SQ
* Brigand Raider: Starting turn.
17:58:15
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Attack.Puncture (0), Defend (0), Attack.Split (0), Attack.Thresh (0), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.KnockOut (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Decapitate (0)
Flee (9000)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Attack.Puncture (0), Defend (0), Attack.Split (0), Attack.Thresh (0), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.KnockOut (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Decapitate (0)
17:58:15
SQ
-> Behavior picked: Flee (9000)
17:58:15
SQ
* Brigand Raider: Fleeing.
17:58:15
SQ
Brigand Raider has died.
17:58:15
SQ
Skill [Riposte] removed from [Brigand Raider].
17:58:15
SQ
Turn started for Brigand Thug
17:58:15
SQ
*
17:58:15
SQ
* Brigand Thug: Starting turn.
17:58:16
SQ
-> Behaviors to pick from:
Flee (9000)(*), Retreat (2200), Idle (1), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Default (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0)
Flee (9000)(*), Retreat (2200), Idle (1), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Default (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0)
17:58:16
SQ
-> Behavior picked: Flee (9000)
17:58:16
SQ
* Brigand Thug: Fleeing.
17:58:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Decapitate (0), Retreat (0), Flee (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Decapitate (0), Retreat (0), Flee (0)
17:58:17
SQ
-> Behavior picked: Idle (1)
17:58:17
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
17:58:17
SQ
* ---------------------------------------------------
17:58:17
SQ
INFO: Next round issued: 4
17:58:17
SQ
Turn started for Egon the Peddler
17:58:22
Script
VM collected 15 object(s) and deleted them.
17:58:23
SQ
Turn started for Arnulf
17:58:25
SQ
[Arnulf] executes skill [Split Man] on target [Brigand Raider]
17:58:25
SQ
Arnulf uses skill Split Man
17:58:26
SQ
Turn started for Rabe
17:58:31
SQ
Turn started for Adelmar True-Shot
17:58:33
SQ
Turn started for Wernhard
17:58:37
SQ
Turn started for Meinrad
17:58:44
SQ
Turn started for Donbert
17:58:46
SQ
[Donbert] executes skill [Thrust] on target [Brigand Raider]
17:58:46
SQ
Donbert uses skill Thrust
17:58:47
SQ
[Donbert] executes skill [Thrust] on target [Brigand Raider]
17:58:47
SQ
Donbert uses skill Thrust
17:58:47
SQ
Brigand Raider has died.
17:58:48
SQ
Turn started for Steinar
17:58:56
SQ
Turn started for Torsten
17:58:58
SQ
Turn started for Brigand Thug
17:58:58
SQ
*
17:58:58
SQ
* Brigand Thug: Starting turn.
17:58:59
SQ
-> Behaviors to pick from:
Retreat (1225)(*), Engage.Melee (94.6875), Idle (1), Attack.Split (0), Defend.Riposte (0), Attack.Default (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Recover (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Swing (0), Flee (0), Attack.SplitShield (0)
Retreat (1225)(*), Engage.Melee (94.6875), Idle (1), Attack.Split (0), Defend.Riposte (0), Attack.Default (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Recover (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Swing (0), Flee (0), Attack.SplitShield (0)
17:58:59
SQ
-> Behavior picked: Retreat (1225)
17:58:59
SQ
* Brigand Thug: Retreating.
17:58:59
SQ
INFO: Next round issued: 5
17:58:59
SQ
Turn started for Egon the Peddler
17:59:01
SQ
Turn started for Arnulf
17:59:02
SQ
Turn started for Rabe
17:59:03
SQ
Turn started for Adelmar True-Shot
17:59:04
SQ
Turn started for Wernhard
17:59:04
SQ
Turn started for Meinrad
17:59:05
SQ
Turn started for Brigand Thug
17:59:05
SQ
*
17:59:05
SQ
* Brigand Thug: Starting turn.
17:59:06
SQ
-> Behaviors to pick from:
Retreat (1225)(*), Engage.Melee (110), Idle (1), Defend.Riposte (0), Attack.Thresh (0), Attack.Default (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Swing (0), Flee (0), Defend.Spearwall (0), Attack.Split (0)
Retreat (1225)(*), Engage.Melee (110), Idle (1), Defend.Riposte (0), Attack.Thresh (0), Attack.Default (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Swing (0), Flee (0), Defend.Spearwall (0), Attack.Split (0)
17:59:06
SQ
-> Behavior picked: Retreat (1225)
17:59:06
SQ
* Brigand Thug: Retreating.
17:59:06
SQ
* Brigand Thug: Retreated!
17:59:06
Resource
Unloading: gfx/orientation_overlay.png
17:59:06
Resource
Loading: music/victory_01.ogg
17:59:06
Resource
Unloading: music/bandits_02.ogg
17:59:06
SQ
Turn started for Torsten
17:59:17
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:59:17
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
17:59:17
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
17:59:17
SQ
World::onCombatFinished
17:59:17
Resource
Loading: music/worldmap_05.ogg
17:59:17
SQ
TacticalState::onFinish
17:59:17
Resource
Unloading: gfx/object_0.png
17:59:17
Resource
Unloading: gfx/detail.png
17:59:17
Resource
Unloading Resource Package "Temporary Tactical Resources".
17:59:17
Resource
Unloading: music/victory_01.ogg
17:59:22
Script
VM collected 2 object(s) and deleted them.
18:01:22
SQ
contract removed: 36
18:01:27
SQ
showing contract: Armed Courier (id: 33)
18:01:43
SQ
contract removed: 37
18:01:43
SQ
Location entered: Grunfelde
18:01:43
Resource
Loading: music/village_01.ogg
18:01:43
Resource
Unloading: music/worldmap_05.ogg
18:01:45
SQ
showing contract: Armed Courier (id: 39)
18:02:02
SQ
contract activated: Armed Courier (id: 39)
18:02:22
Script
VM collected 2 object(s) and deleted them.
18:03:26
Resource
Loading: music/worldmap_09.ogg
18:03:26
Resource
Unloading: music/village_01.ogg
18:03:34
Resource
Loading: music/victory_01.ogg
18:03:34
Resource
Unloading: music/worldmap_09.ogg
18:03:38
Resource
Loading: music/worldmap_08.ogg
18:03:38
Resource
Unloading: music/victory_01.ogg
18:05:02
SQ
Location entered: Treiten
18:05:11
Resource
Loading: music/worldmap_03.ogg
18:05:11
Resource
Unloading: music/worldmap_08.ogg
18:05:13
SQ
Location entered: Treiten
18:05:13
Resource
Loading: music/retirement_01.ogg
18:05:17
Resource
Unloading: music/worldmap_03.ogg
18:06:02
Resource
Loading: music/worldmap_05.ogg
18:06:06
Resource
Unloading: music/retirement_01.ogg
18:06:22
SQ
contract added: Hunting Beasts
18:06:34
SQ
contract added: Escort Caravan
18:07:22
SQ
showing contract: Armed Courier (id: 39)
18:07:24
SQ
Location entered: Strandekai
18:07:24
Resource
Loading: music/city_02.ogg
18:07:24
Resource
Unloading: music/worldmap_05.ogg
18:07:25
SQ
showing contract: Hunting Beasts (id: 45)
18:07:35
SQ
showing contract: Escort Caravan (id: 52)
18:07:43
SQ
contract activated: Escort Caravan (id: 52)
18:08:19
Resource
Loading: music/worldmap_07.ogg
18:08:19
Resource
Unloading: music/city_02.ogg
18:08:22
Script
VM collected 9 object(s) and deleted them.
18:08:22
SQ
contract added: Hunting Beasts
18:09:02
SQ
contract added: Return Item
18:09:39
Resource
Loading: music/worldmap_03.ogg
18:09:39
Resource
Unloading: music/worldmap_07.ogg
18:10:11
Resource
Loading: music/victory_01.ogg
18:10:15
Resource
Unloading: music/worldmap_03.ogg
18:10:19
Resource
Loading: music/worldmap_04.ogg
18:10:19
Resource
Unloading: music/victory_01.ogg
18:10:20
SQ
contract removed: 38
18:11:19
SQ
contract added: Secure Cemetery
18:11:35
SQ
contract removed: 40
18:11:40
SQ
Save campaign: autosave
18:11:40
Scene
Finished saving scene.
18:11:40
SQ
WorldState::onHide
18:11:41
Resource
Loading: gfx/object_0.png
18:11:41
Texture
Texture "gfx/object_0.png" (ID: 766) took up approximately 21845kb in video memory.
18:11:41
Resource
Loading: gfx/detail.png
18:11:41
Texture
Texture "gfx/detail.png" (ID: 781) took up approximately 10922kb in video memory.
18:11:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,10).
18:11:41
Resource
Loading: gfx/orientation_overlay.png
18:11:41
Texture
Texture "gfx/orientation_overlay.png" (ID: 783) took up approximately 512kb in video memory.
18:11:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/objective/donkey" at (10,10).
18:11:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (9,11).
18:11:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/objective/donkey" at (10,11).
18:11:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (9,12).
18:11:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/objective/donkey" at (10,9).
18:11:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (9,10).
18:11:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,11).
18:11:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,9).
18:11:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,12).
18:11:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,8).
18:11:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,5).
18:11:41
Resource
Loading: gfx/entity_2.png
18:11:41
Texture
Texture "gfx/entity_2.png" (ID: 809) took up approximately 10922kb in video memory.
18:11:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,6).
18:11:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,4).
18:11:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,7).
18:11:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,3).
18:11:41
SQ
TACTICAL: STASH LOCKED: true
18:11:41
SQ
INFO: Next round issued: 1
18:11:41
Resource
Started loading Resource Package "Temporary Tactical Resources".
18:11:41
Resource
Loading: sounds/misc/donkey_hurt_01.wav
18:11:41
Resource
Loading: music/goblins_02.ogg
18:11:41
Resource
Loading: sounds/misc/donkey_hurt_02.wav
18:11:41
Resource
Unloading: music/worldmap_04.ogg
18:11:41
Resource
Loading: sounds/misc/donkey_hurt_03.wav
18:11:41
SQ
Turn started for Goblin Wolfrider
18:11:41
SQ
*
18:11:41
SQ
* Goblin Wolfrider: Starting turn.
18:11:41
Resource
Loading: sounds/misc/donkey_death_01.wav
18:11:41
Resource
Loading: sounds/misc/donkey_death_02.wav
18:11:41
Resource
Loading: sounds/misc/donkey_idle_01.wav
18:11:41
Resource
Loading: sounds/misc/donkey_idle_02.wav
18:11:41
Resource
Loading: sounds/misc/donkey_idle_03.wav
18:11:41
Resource
Loading: sounds/misc/donkey_idle_04.wav
18:11:41
Resource
Loading: sounds/misc/donkey_idle_05.wav
18:11:41
Resource
Loading: sounds/misc/donkey_idle_06.wav
18:11:41
Resource
Loading: sounds/misc/donkey_idle_07.wav
18:11:41
Resource
Loading: sounds/misc/donkey_idle_08.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_hurt_00.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_hurt_01.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_hurt_02.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_hurt_03.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_hurt_04.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_hurt_05.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_hurt_06.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_hurt_07.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_hurt_08.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_hurt_09.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_hurt_10.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_hurt_11.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_death_00.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_death_01.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_death_02.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_death_03.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_death_04.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_death_05.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_death_06.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_death_07.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_death_08.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_flee_00.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_flee_01.wav
18:11:42
SQ
-> Behaviors to pick from:
Engage.Melee (68.75)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
Engage.Melee (68.75)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
18:11:42
SQ
-> Behavior picked: Engage.Melee (68.75)
18:11:42
Resource
Loading: sounds/enemies/goblin_flee_02.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_flee_03.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_flee_04.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_flee_05.wav
18:11:42
Resource
Loading: sounds/enemies/wolf_idle_00.wav
18:11:42
Resource
Loading: sounds/enemies/wolf_idle_01.wav
18:11:42
Resource
Loading: sounds/enemies/wolf_idle_02.wav
18:11:42
Resource
Loading: sounds/enemies/wolf_idle_03.wav
18:11:42
Resource
Loading: sounds/enemies/wolf_idle_04.wav
18:11:42
Resource
Loading: sounds/enemies/wolf_idle_06.wav
18:11:42
Resource
Loading: sounds/enemies/wolf_idle_07.wav
18:11:42
Resource
Loading: sounds/enemies/wolf_idle_09.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_wolfrider_move_00.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_wolfrider_move_01.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_wolfrider_move_02.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_wolfrider_move_03.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_wolfrider_move_04.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_wolfrider_move_05.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_wolfrider_move_06.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_wolfrider_move_07.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_wolfrider_move_08.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_wolfrider_move_09.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_wolfrider_move_10.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_wolfrider_move_11.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_wolfrider_move_12.wav
18:11:42
Resource
Loading: sounds/enemies/goblin_wolfrider_move_13.wav
18:11:42
Resource
Loading: sounds/enemies/wolf_hurt_00.wav
18:11:42
Resource
Loading: sounds/enemies/wolf_hurt_01.wav
18:11:42
Resource
Loading: sounds/enemies/wolf_hurt_02.wav
18:11:42
Resource
Loading: sounds/enemies/wolf_hurt_03.wav
18:11:42
Resource
Loading: sounds/enemies/wolf_death_00.wav
18:11:42
Resource
Loading: sounds/enemies/wolf_death_01.wav
18:11:42
Resource
Loading: sounds/enemies/wolf_death_02.wav
18:11:42
SQ
* Goblin Wolfrider: Engaging to melee range with Havard (visible), accepted_distance=0
18:11:42
Resource
Loading: sounds/enemies/wolf_death_03.wav
18:11:42
Resource
Loading: sounds/enemies/wolf_death_04.wav
18:11:42
Resource
Loading: sounds/enemies/wolf_death_05.wav
18:11:42
Resource
Loading: sounds/enemies/wolf_bite_01.wav
18:11:42
Resource
Loading: sounds/enemies/wolf_bite_02.wav
18:11:42
Resource
Loading: sounds/enemies/wolf_bite_03.wav
18:11:42
Resource
Loading: sounds/enemies/wolf_bite_04.wav
18:11:43
SQ
* Goblin Wolfrider: Reached engage destination
18:11:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
18:11:43
SQ
-> Behavior picked: Idle (1)
18:11:43
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
18:11:43
SQ
* ---------------------------------------------------
18:11:43
SQ
Turn started for Goblin Wolfrider
18:11:43
SQ
*
18:11:43
SQ
* Goblin Wolfrider: Starting turn.
18:11:43
SQ
-> Behaviors to pick from:
Engage.Melee (35.8586)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
Engage.Melee (35.8586)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
18:11:43
SQ
-> Behavior picked: Engage.Melee (35.8586)
18:11:44
SQ
* Goblin Wolfrider: Engaging to melee range with Caravan Hand (not visible), accepted_distance=0
18:11:44
SQ
* Goblin Wolfrider: Reached engage destination
18:11:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
18:11:45
SQ
-> Behavior picked: Idle (1)
18:11:45
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
18:11:45
SQ
* ---------------------------------------------------
18:11:45
SQ
Turn started for Goblin Wolfrider
18:11:45
SQ
*
18:11:45
SQ
* Goblin Wolfrider: Starting turn.
18:11:45
SQ
-> Behaviors to pick from:
Engage.Melee (48.3502)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
Engage.Melee (48.3502)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
18:11:45
SQ
-> Behavior picked: Engage.Melee (48.3502)
18:11:46
SQ
* Goblin Wolfrider: Engaging to melee range with Caravan Hand (not visible), accepted_distance=0
18:11:46
SQ
* Goblin Wolfrider: Reached engage destination
18:11:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
18:11:46
SQ
-> Behavior picked: Idle (1)
18:11:46
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
18:11:46
SQ
* ---------------------------------------------------
18:11:46
SQ
Turn started for Goblin Wolfrider
18:11:46
SQ
*
18:11:46
SQ
* Goblin Wolfrider: Starting turn.
18:11:46
SQ
-> Behaviors to pick from:
Engage.Melee (56.2121)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
Engage.Melee (56.2121)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
18:11:46
SQ
-> Behavior picked: Engage.Melee (56.2121)
18:11:47
SQ
* Goblin Wolfrider: Engaging to melee range with Caravan Hand (not visible), accepted_distance=0
18:11:47
SQ
* Goblin Wolfrider: Reached engage destination
18:11:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
18:11:47
SQ
-> Behavior picked: Idle (1)
18:11:47
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
18:11:47
SQ
* ---------------------------------------------------
18:11:47
SQ
Turn started for Goblin Wolfrider
18:11:47
SQ
*
18:11:47
SQ
* Goblin Wolfrider: Starting turn.
18:11:48
SQ
-> Behaviors to pick from:
Engage.Melee (70.101)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
Engage.Melee (70.101)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
18:11:48
SQ
-> Behavior picked: Engage.Melee (70.101)
18:11:48
SQ
* Goblin Wolfrider: Engaging to melee range with Caravan Hand (not visible), accepted_distance=0
18:11:49
SQ
* Goblin Wolfrider: Reached engage destination
18:11:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
18:11:49
SQ
-> Behavior picked: Idle (1)
18:11:49
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
18:11:49
SQ
* ---------------------------------------------------
18:11:49
SQ
Turn started for Caravan Hand
18:11:49
SQ
*
18:11:49
SQ
* Caravan Hand: Starting turn.
18:11:50
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
18:11:50
SQ
-> Behavior picked: Defend (90)
18:11:50
SQ
* Caravan Hand: Holding defensive position.
18:11:51
SQ
-> Behaviors to pick from:
Idle (50)(*), BreakFree (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Flee (0), Defend (0)
Idle (50)(*), BreakFree (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Flee (0), Defend (0)
18:11:51
SQ
-> Behavior picked: Idle (50)
18:11:51
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:11:51
SQ
* ---------------------------------------------------
18:11:51
SQ
Turn started for Egon the Peddler
18:11:54
SQ
Turn started for Caravan Hand
18:11:54
SQ
*
18:11:54
SQ
* Caravan Hand: Starting turn.
18:11:55
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
18:11:55
SQ
-> Behavior picked: Defend (90)
18:11:55
SQ
* Caravan Hand: Holding defensive position.
18:11:56
SQ
-> Behaviors to pick from:
Idle (50)(*), BreakFree (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Flee (0), Defend (0)
Idle (50)(*), BreakFree (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Flee (0), Defend (0)
18:11:56
SQ
-> Behavior picked: Idle (50)
18:11:56
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:11:56
SQ
* ---------------------------------------------------
18:11:56
SQ
Turn started for Wernhard
18:12:05
SQ
Turn started for Adelmar True-Shot
18:12:10
SQ
Turn started for Caravan Hand
18:12:10
SQ
*
18:12:10
SQ
* Caravan Hand: Starting turn.
18:12:11
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
18:12:11
SQ
-> Behavior picked: Defend (90)
18:12:11
SQ
* Caravan Hand: Holding defensive position.
18:12:11
SQ
-> Behaviors to pick from:
Idle (50)(*), BreakFree (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Flee (0), Defend (0)
Idle (50)(*), BreakFree (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Flee (0), Defend (0)
18:12:11
SQ
-> Behavior picked: Idle (50)
18:12:11
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:12:11
SQ
* ---------------------------------------------------
18:12:12
SQ
Turn started for Caravan Hand
18:12:12
SQ
*
18:12:12
SQ
* Caravan Hand: Starting turn.
18:12:12
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
18:12:12
SQ
-> Behavior picked: Defend (90)
18:12:12
SQ
* Caravan Hand: Holding defensive position.
18:12:13
SQ
-> Behaviors to pick from:
Idle (50)(*), BreakFree (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Flee (0), Defend (0)
Idle (50)(*), BreakFree (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Flee (0), Defend (0)
18:12:13
SQ
-> Behavior picked: Idle (50)
18:12:13
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:12:13
SQ
* ---------------------------------------------------
18:12:13
SQ
Turn started for Caravan Hand
18:12:13
SQ
*
18:12:13
SQ
* Caravan Hand: Starting turn.
18:12:13
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
18:12:13
SQ
-> Behavior picked: Defend (90)
18:12:14
SQ
* Caravan Hand: Holding defensive position.
18:12:14
SQ
-> Behaviors to pick from:
Idle (50)(*), BreakFree (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Flee (0), Defend (0)
Idle (50)(*), BreakFree (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Flee (0), Defend (0)
18:12:14
SQ
-> Behavior picked: Idle (50)
18:12:14
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:12:14
SQ
* ---------------------------------------------------
18:12:14
SQ
Turn started for Arnulf
18:12:18
SQ
Turn started for Havard
18:12:21
SQ
[Havard] executes skill [Thrust] on target [Goblin Wolfrider]
18:12:21
SQ
Havard uses skill Thrust
18:12:24
SQ
[Havard] executes skill [Thrust] on target [Goblin Wolfrider]
18:12:24
SQ
Havard uses skill Thrust
18:12:24
SQ
Turn started for Steinar the Sergeant
18:12:28
SQ
Turn started for Torsten
18:12:34
SQ
Turn started for Meinolf
18:12:39
SQ
[Meinolf] executes skill [Spearwall] on target [Meinolf]
18:12:39
SQ
Meinolf uses skill Spearwall
18:12:40
SQ
Turn started for Meinrad
18:12:44
SQ
Turn started for Dirk
18:12:47
SQ
[Dirk] executes skill [Thrust] on target [Goblin Wolfrider]
18:12:47
SQ
Dirk uses skill Thrust
18:12:50
SQ
Turn started for Rabe
18:12:55
SQ
Turn started for Donbert
18:13:16
SQ
INFO: Next round issued: 2
18:13:17
SQ
Turn started for Goblin Wolfrider
18:13:17
SQ
*
18:13:17
SQ
* Goblin Wolfrider: Starting turn.
18:13:17
SQ
-> Behaviors to pick from:
Engage.Melee (71.4394)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0)
Engage.Melee (71.4394)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0)
18:13:17
SQ
-> Behavior picked: Engage.Melee (71.4394)
18:13:18
SQ
* Goblin Wolfrider: Engaging to melee range with Meinrad (visible), accepted_distance=0
18:13:18
SQ
* Goblin Wolfrider: Reached engage destination
18:13:18
SQ
-> Behaviors to pick from:
Attack.Default (83.7016)(*), Idle (1), Disengage (0), Defend (0), BreakFree (0), Attack.Puncture (0), Flee (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
Attack.Default (83.7016)(*), Idle (1), Disengage (0), Defend (0), BreakFree (0), Attack.Puncture (0), Flee (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
18:13:18
SQ
-> Behavior picked: Attack.Default (83.7016)
18:13:19
SQ
* Goblin Wolfrider: Using Slash against Meinrad!
18:13:19
SQ
Goblin Wolfrider uses skill Slash
18:13:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Flee (0), BreakFree (0), Attack.Puncture (0), Retreat (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Disengage (0), Flee (0), BreakFree (0), Attack.Puncture (0), Retreat (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0)
18:13:19
SQ
-> Behavior picked: Idle (1)
18:13:20
SQ
* Goblin Wolfrider: Ending Turn with 0 of 13 AP left.
18:13:20
SQ
* ---------------------------------------------------
18:13:20
SQ
Turn started for Goblin Wolfrider
18:13:20
SQ
*
18:13:20
SQ
* Goblin Wolfrider: Starting turn.
18:13:20
SQ
-> Behaviors to pick from:
Engage.Melee (116.597)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0)
Engage.Melee (116.597)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0)
18:13:20
SQ
-> Behavior picked: Engage.Melee (116.597)
18:13:21
SQ
* Goblin Wolfrider: Engaging to melee range with Donbert (visible), accepted_distance=0
18:13:21
SQ
* Goblin Wolfrider: Reached engage destination
18:13:21
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Flee (0), Attack.SplitShield (0), Retreat (0), Disengage (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Flee (0), Attack.SplitShield (0), Retreat (0), Disengage (0), Engage.Melee (0)
18:13:21
SQ
-> Behavior picked: Idle (1)
18:13:21
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
18:13:21
SQ
* ---------------------------------------------------
18:13:21
SQ
Turn started for Goblin Wolfrider
18:13:21
SQ
*
18:13:21
SQ
* Goblin Wolfrider: Starting turn.
18:13:21
SQ
-> Behaviors to pick from:
Engage.Melee (109.84)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0)
Engage.Melee (109.84)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0)
18:13:21
SQ
-> Behavior picked: Engage.Melee (109.84)
18:13:22
SQ
* Goblin Wolfrider: Engaging to melee range with Donbert (visible), accepted_distance=0
18:13:22
SQ
* Goblin Wolfrider: Reached engage destination
18:13:22
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Flee (0), Attack.SplitShield (0), Retreat (0), Disengage (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Flee (0), Attack.SplitShield (0), Retreat (0), Disengage (0), Engage.Melee (0)
18:13:22
SQ
-> Behavior picked: Idle (1)
18:13:22
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
18:13:22
SQ
* ---------------------------------------------------
18:13:23
SQ
Turn started for Goblin Wolfrider
18:13:23
SQ
*
18:13:23
SQ
* Goblin Wolfrider: Starting turn.
18:13:23
SQ
-> Behaviors to pick from:
Engage.Melee (134.167)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0)
Engage.Melee (134.167)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0)
18:13:23
SQ
-> Behavior picked: Engage.Melee (134.167)
18:13:23
SQ
* Goblin Wolfrider: Engaging to melee range with Donbert (visible), accepted_distance=0
18:13:24
SQ
* Goblin Wolfrider: Reached engage destination
18:13:24
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Flee (0), Attack.SplitShield (0), Retreat (0), Disengage (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Flee (0), Attack.SplitShield (0), Retreat (0), Disengage (0), Engage.Melee (0)
18:13:24
SQ
-> Behavior picked: Idle (1)
18:13:24
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
18:13:24
SQ
* ---------------------------------------------------
18:13:24
SQ
Turn started for Caravan Hand
18:13:24
SQ
*
18:13:24
SQ
* Caravan Hand: Starting turn.
18:13:24
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0)
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0)
18:13:24
SQ
-> Behavior picked: Defend (90)
18:13:25
SQ
* Caravan Hand: Going for defensive position.
18:13:25
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Recover (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Default (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Recover (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Default (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0)
18:13:25
SQ
-> Behavior picked: Defend (22.5)
18:13:25
SQ
* Caravan Hand: Waiting until others have moved!
18:13:25
SQ
Turn started for Caravan Hand
18:13:25
SQ
*
18:13:25
SQ
* Caravan Hand: Starting turn.
18:13:26
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0)
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0)
18:13:26
SQ
-> Behavior picked: Defend (90)
18:13:26
SQ
* Caravan Hand: Waiting until others have moved!
18:13:26
SQ
Turn started for Caravan Hand
18:13:26
SQ
*
18:13:26
SQ
* Caravan Hand: Starting turn.
18:13:27
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0)
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0)
18:13:27
SQ
-> Behavior picked: Defend (90)
18:13:27
SQ
* Caravan Hand: Waiting until others have moved!
18:13:27
SQ
Turn started for Goblin Wolfrider
18:13:27
SQ
*
18:13:27
SQ
* Goblin Wolfrider: Starting turn.
18:13:28
SQ
disengage: better target further away!
18:13:28
SQ
disengage: better target further away!
18:13:28
SQ
-> Behaviors to pick from:
Attack.Default (85.2988)(*), Disengage (43.3759)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), Retreat (0)
Attack.Default (85.2988)(*), Disengage (43.3759)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), Retreat (0)
18:13:28
SQ
-> Behavior picked: Attack.Default (85.2988)
18:13:28
SQ
* Goblin Wolfrider: Using Slash against Dirk!
18:13:28
SQ
Goblin Wolfrider uses skill Slash
18:13:28
SQ
-> Behaviors to pick from:
Attack.Default (85.274)(*), Idle (1), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), BreakFree (0), Engage.Melee (0), Retreat (0), Disengage (0)
Attack.Default (85.274)(*), Idle (1), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), BreakFree (0), Engage.Melee (0), Retreat (0), Disengage (0)
18:13:28
SQ
-> Behavior picked: Attack.Default (85.274)
18:13:29
SQ
* Goblin Wolfrider: Using Slash against Dirk!
18:13:29
SQ
Goblin Wolfrider uses skill Slash
18:13:29
SQ
-> Behaviors to pick from:
Attack.Default (76.5894)(*), Idle (1), Attack.Puncture (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Retreat (0), Disengage (0), Defend (0)
Attack.Default (76.5894)(*), Idle (1), Attack.Puncture (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Retreat (0), Disengage (0), Defend (0)
18:13:29
SQ
-> Behavior picked: Attack.Default (76.5894)
18:13:30
SQ
* Goblin Wolfrider: Using Bite against Dirk!
18:13:30
SQ
Goblin Wolfrider uses skill Bite
18:13:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Engage.Melee (0), Attack.SplitShield (0), BreakFree (0), Retreat (0), Flee (0), Disengage (0), Defend (0), Attack.Default (0)
Idle (1)(*), Attack.Puncture (0), Engage.Melee (0), Attack.SplitShield (0), BreakFree (0), Retreat (0), Flee (0), Disengage (0), Defend (0), Attack.Default (0)
18:13:30
SQ
-> Behavior picked: Idle (1)
18:13:31
SQ
* Goblin Wolfrider: Ending Turn with 2 of 13 AP left.
18:13:31
SQ
* ---------------------------------------------------
18:13:31
SQ
Turn started for Caravan Hand
18:13:31
SQ
*
18:13:31
SQ
* Caravan Hand: Starting turn.
18:13:32
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0)
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0)
18:13:32
SQ
-> Behavior picked: Defend (90)
18:13:32
SQ
* Caravan Hand: Holding defensive position.
18:13:32
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Lash (0), Attack.Split (0), Recover (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), BreakFree (0), Defend (0)
Idle (50)(*), Attack.Lash (0), Attack.Split (0), Recover (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), BreakFree (0), Defend (0)
18:13:32
SQ
-> Behavior picked: Idle (50)
18:13:32
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:13:32
SQ
* ---------------------------------------------------
18:13:32
SQ
Turn started for Caravan Hand
18:13:32
SQ
*
18:13:32
SQ
* Caravan Hand: Starting turn.
18:13:33
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0)
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0)
18:13:33
SQ
-> Behavior picked: Defend (90)
18:13:33
SQ
* Caravan Hand: Holding defensive position.
18:13:34
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Lash (0), Attack.Split (0), Recover (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), BreakFree (0), Defend (0)
Idle (50)(*), Attack.Lash (0), Attack.Split (0), Recover (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), BreakFree (0), Defend (0)
18:13:34
SQ
-> Behavior picked: Idle (50)
18:13:34
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:13:34
SQ
* ---------------------------------------------------
18:13:34
SQ
Turn started for Wernhard
18:13:38
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Goblin Wolfrider]
18:13:38
SQ
Wernhard uses skill Shoot Bolt
18:13:39
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
18:13:39
SQ
Wernhard uses skill Reload
18:13:40
SQ
Turn started for Adelmar True-Shot
18:13:54
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Goblin Wolfrider]
18:13:54
SQ
Adelmar True-Shot uses skill Quick Shot
18:13:57
SQ
Turn started for Torsten
18:14:00
SQ
[Torsten] executes skill [Quick Shot] on target [Goblin Wolfrider]
18:14:00
SQ
Torsten uses skill Quick Shot
18:14:02
SQ
Turn started for Steinar the Sergeant
18:14:21
SQ
[Steinar the Sergeant] executes skill [Spearwall] on target [Steinar the Sergeant]
18:14:21
SQ
Steinar the Sergeant uses skill Spearwall
18:14:21
SQ
Turn started for Egon the Peddler
18:14:25
SQ
[Egon the Peddler] executes skill [Impale] on target [Goblin Wolfrider]
18:14:25
SQ
Egon the Peddler uses skill Impale
18:14:25
SQ
Goblin Wolfrider has died.
18:14:25
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (14,6).
18:14:29
SQ
Turn started for Meinrad
18:14:32
SQ
[Meinrad] executes skill [Thrust] on target [Goblin Wolfrider]
18:14:32
SQ
Meinrad uses skill Thrust
18:14:33
SQ
[Meinrad] executes skill [Thrust] on target [Goblin Wolfrider]
18:14:33
SQ
Meinrad uses skill Thrust
18:14:33
SQ
Turn started for Havard
18:14:36
SQ
[Havard] executes skill [Thrust] on target [Goblin Skirmisher]
18:14:36
SQ
Havard uses skill Thrust
18:14:37
SQ
[Havard] executes skill [Thrust] on target [Goblin Skirmisher]
18:14:37
SQ
Havard uses skill Thrust
18:14:37
SQ
Turn started for Dirk
18:14:39
SQ
[Dirk] executes skill [Thrust] on target [Goblin Skirmisher]
18:14:39
SQ
Dirk uses skill Thrust
18:14:40
SQ
[Dirk] executes skill [Thrust] on target [Goblin Skirmisher]
18:14:40
SQ
Dirk uses skill Thrust
18:14:40
SQ
Goblin Skirmisher has died.
18:14:40
SQ
Turn started for Rabe
18:14:43
SQ
[Rabe] executes skill [Thrust] on target [Goblin Wolfrider]
18:14:43
SQ
Rabe uses skill Thrust
18:14:45
SQ
[Rabe] executes skill [Thrust] on target [Goblin Wolfrider]
18:14:45
SQ
Rabe uses skill Thrust
18:14:45
SQ
Turn started for Arnulf
18:15:02
SQ
Turn started for Donbert
18:15:08
SQ
[Donbert] executes skill [Spearwall] on target [Donbert]
18:15:08
SQ
Donbert uses skill Spearwall
18:15:08
SQ
Turn started for Meinolf
18:15:08
SQ
Skill [Spearwall] removed from [Meinolf].
18:15:12
SQ
[Meinolf] executes skill [Thrust] on target [Goblin Wolfrider]
18:15:12
SQ
Meinolf uses skill Thrust
18:15:12
SQ
Goblin Wolfrider has died.
18:15:12
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (17,6).
18:15:15
SQ
*
18:15:15
SQ
* Caravan Hand: Resuming turn.
18:15:15
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Lash (0), Attack.Default (0), Recover (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Shieldwall (0)
Defend (22.5)(*), Idle (1), Attack.Lash (0), Attack.Default (0), Recover (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Shieldwall (0)
18:15:15
SQ
-> Behavior picked: Defend (22.5)
18:15:16
SQ
* Caravan Hand: Holding defensive position.
18:15:16
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Lash (0), Engage.Melee (0), Recover (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Defend (0)
Idle (50)(*), Attack.Lash (0), Engage.Melee (0), Recover (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Defend (0)
18:15:16
SQ
-> Behavior picked: Idle (50)
18:15:16
SQ
* Caravan Hand: Ending Turn with 3 of 9 AP left.
18:15:16
SQ
* ---------------------------------------------------
18:15:16
SQ
*
18:15:16
SQ
* Caravan Hand: Resuming turn.
18:15:17
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Recover (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Default (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Recover (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Default (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0)
18:15:17
SQ
-> Behavior picked: Defend (22.5)
18:15:17
SQ
* Caravan Hand: Holding defensive position.
18:15:17
SQ
-> Behaviors to pick from:
Idle (50)(*), Recover (0), Flee (0), Attack.Lash (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0)
Idle (50)(*), Recover (0), Flee (0), Attack.Lash (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0)
18:15:17
SQ
-> Behavior picked: Idle (50)
18:15:17
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:15:17
SQ
* ---------------------------------------------------
18:15:17
SQ
*
18:15:17
SQ
* Caravan Hand: Resuming turn.
18:15:18
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Recover (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Default (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Recover (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Default (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0)
18:15:18
SQ
-> Behavior picked: Defend (22.5)
18:15:18
SQ
* Caravan Hand: Holding defensive position.
18:15:18
SQ
-> Behaviors to pick from:
Idle (50)(*), Recover (0), Flee (0), Attack.Lash (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0)
Idle (50)(*), Recover (0), Flee (0), Attack.Lash (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0)
18:15:18
SQ
-> Behavior picked: Idle (50)
18:15:18
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:15:18
SQ
* ---------------------------------------------------
18:15:18
SQ
INFO: Next round issued: 3
18:15:19
SQ
Turn started for Goblin Skirmisher
18:15:19
SQ
*
18:15:19
SQ
* Goblin Skirmisher: Starting turn.
18:15:19
SQ
disengage: less enemies!
18:15:19
SQ
disengage: less enemies!
18:15:19
SQ
-> Behaviors to pick from:
Disengage (82.944)(*), Attack.Default (77.3729)(*), Idle (1), Defend (0), Attack.Split (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Disengage (82.944)(*), Attack.Default (77.3729)(*), Idle (1), Defend (0), Attack.Split (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:15:19
SQ
-> Behavior picked: Disengage (82.944)
18:15:20
SQ
* Goblin Skirmisher: Disengaging!
18:15:20
SQ
Goblin Skirmisher uses skill Footwork
18:15:21
SQ
-> Behaviors to pick from:
Attack.Default (66.9975)(*), Engage.Melee (1.61413), Idle (1), Attack.Split (0), BreakFree (0), Retreat (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Disengage (0)
Attack.Default (66.9975)(*), Engage.Melee (1.61413), Idle (1), Attack.Split (0), BreakFree (0), Retreat (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Disengage (0)
18:15:21
SQ
-> Behavior picked: Attack.Default (66.9975)
18:15:21
SQ
* Goblin Skirmisher: Using Slash against Rabe!
18:15:21
SQ
Goblin Skirmisher uses skill Slash
18:15:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Disengage (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Disengage (0), Attack.Default (0)
18:15:21
SQ
-> Behavior picked: Idle (1)
18:15:22
SQ
* Goblin Skirmisher: Ending Turn with 2 of 9 AP left.
18:15:22
SQ
* ---------------------------------------------------
18:15:22
SQ
Turn started for Goblin Wolfrider
18:15:22
SQ
*
18:15:22
SQ
* Goblin Wolfrider: Starting turn.
18:15:22
SQ
-> Behaviors to pick from:
Engage.Melee (144.444)(*), Idle (1), Defend (0), Flee (0), Attack.Puncture (0), Attack.SplitShield (0), Retreat (0), Disengage (0), Attack.Default (0), BreakFree (0)
Engage.Melee (144.444)(*), Idle (1), Defend (0), Flee (0), Attack.Puncture (0), Attack.SplitShield (0), Retreat (0), Disengage (0), Attack.Default (0), BreakFree (0)
18:15:22
SQ
-> Behavior picked: Engage.Melee (144.444)
18:15:23
SQ
* Goblin Wolfrider: Engaging to melee range with Meinolf (visible), accepted_distance=0
18:15:23
SQ
* Goblin Wolfrider: Reached engage destination
18:15:23
SQ
-> Behaviors to pick from:
Attack.Default (97.9841)(*), Idle (1), Attack.Puncture (0), Attack.SplitShield (0), Defend (0), Retreat (0), Disengage (0), Flee (0), BreakFree (0), Engage.Melee (0)
Attack.Default (97.9841)(*), Idle (1), Attack.Puncture (0), Attack.SplitShield (0), Defend (0), Retreat (0), Disengage (0), Flee (0), BreakFree (0), Engage.Melee (0)
18:15:23
SQ
-> Behavior picked: Attack.Default (97.9841)
18:15:24
SQ
* Goblin Wolfrider: Using Thrust against Meinolf!
18:15:24
SQ
Goblin Wolfrider uses skill Thrust
18:15:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Disengage (0), Defend (0), Retreat (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Puncture (0), Disengage (0), Defend (0), Retreat (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
18:15:24
SQ
-> Behavior picked: Idle (1)
18:15:25
SQ
* Goblin Wolfrider: Ending Turn with 0 of 13 AP left.
18:15:25
SQ
* ---------------------------------------------------
18:15:25
SQ
Turn started for Goblin Wolfrider
18:15:25
SQ
*
18:15:25
SQ
* Goblin Wolfrider: Starting turn.
18:15:26
SQ
-> Behaviors to pick from:
Engage.Melee (151.515)(*), Idle (1), Defend (0), Flee (0), Attack.Puncture (0), Attack.SplitShield (0), Retreat (0), Disengage (0), Attack.Default (0), BreakFree (0)
Engage.Melee (151.515)(*), Idle (1), Defend (0), Flee (0), Attack.Puncture (0), Attack.SplitShield (0), Retreat (0), Disengage (0), Attack.Default (0), BreakFree (0)
18:15:26
SQ
-> Behavior picked: Engage.Melee (151.515)
18:15:26
SQ
* Goblin Wolfrider: Engaging to melee range with Rabe (visible), accepted_distance=0
18:15:26
SQ
* Goblin Wolfrider: Reached engage destination
18:15:27
SQ
-> Behaviors to pick from:
Attack.Default (94.465)(*), Engage.Melee (4.10088), Idle (1), Attack.Puncture (0), Attack.SplitShield (0), Defend (0), Retreat (0), Disengage (0), BreakFree (0), Flee (0)
Attack.Default (94.465)(*), Engage.Melee (4.10088), Idle (1), Attack.Puncture (0), Attack.SplitShield (0), Defend (0), Retreat (0), Disengage (0), BreakFree (0), Flee (0)
18:15:27
SQ
-> Behavior picked: Attack.Default (94.465)
18:15:27
SQ
* Goblin Wolfrider: Using Slash against Rabe!
18:15:27
SQ
Goblin Wolfrider uses skill Slash
18:15:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Puncture (0), Attack.SplitShield (0), Engage.Melee (0), Retreat (0), Disengage (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Defend (0), Attack.Puncture (0), Attack.SplitShield (0), Engage.Melee (0), Retreat (0), Disengage (0), BreakFree (0), Flee (0), Attack.Default (0)
18:15:27
SQ
-> Behavior picked: Idle (1)
18:15:28
SQ
* Goblin Wolfrider: Ending Turn with 0 of 13 AP left.
18:15:28
SQ
* ---------------------------------------------------
18:15:28
SQ
Turn started for Goblin Wolfrider
18:15:28
SQ
*
18:15:28
SQ
* Goblin Wolfrider: Starting turn.
18:15:29
SQ
-> Behaviors to pick from:
Engage.Melee (183.333)(*), Idle (1), Defend (0), Flee (0), Attack.Puncture (0), Attack.SplitShield (0), Retreat (0), Disengage (0), Attack.Default (0), BreakFree (0)
Engage.Melee (183.333)(*), Idle (1), Defend (0), Flee (0), Attack.Puncture (0), Attack.SplitShield (0), Retreat (0), Disengage (0), Attack.Default (0), BreakFree (0)
18:15:29
SQ
-> Behavior picked: Engage.Melee (183.333)
18:15:29
SQ
* Goblin Wolfrider: Engaging to melee range with Arnulf (visible), accepted_distance=0
18:15:30
SQ
* Goblin Wolfrider: Reached engage destination
18:15:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Retreat (0), Attack.Puncture (0), Attack.SplitShield (0), Disengage (0), Flee (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Retreat (0), Attack.Puncture (0), Attack.SplitShield (0), Disengage (0), Flee (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
18:15:30
SQ
-> Behavior picked: Idle (1)
18:15:30
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
18:15:30
SQ
* ---------------------------------------------------
18:15:30
SQ
Turn started for Caravan Hand
18:15:30
SQ
*
18:15:30
SQ
* Caravan Hand: Starting turn.
18:15:30
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Attack.KnockOut (0), Recover (0), Attack.Lash (0)
Defend (90)(*), Idle (1), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Attack.KnockOut (0), Recover (0), Attack.Lash (0)
18:15:30
SQ
-> Behavior picked: Defend (90)
18:15:31
SQ
* Caravan Hand: Holding defensive position.
18:15:31
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Attack.KnockOut (0), Recover (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Lash (0), Defend (0)
Idle (50)(*), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Attack.KnockOut (0), Recover (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Lash (0), Defend (0)
18:15:31
SQ
-> Behavior picked: Idle (50)
18:15:31
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:15:31
SQ
* ---------------------------------------------------
18:15:31
SQ
Turn started for Caravan Hand
18:15:31
SQ
*
18:15:31
SQ
* Caravan Hand: Starting turn.
18:15:31
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Attack.KnockOut (0), Recover (0), Attack.Lash (0)
Defend (90)(*), Idle (1), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Attack.KnockOut (0), Recover (0), Attack.Lash (0)
18:15:31
SQ
-> Behavior picked: Defend (90)
18:15:32
SQ
* Caravan Hand: Holding defensive position.
18:15:32
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Attack.KnockOut (0), Recover (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Lash (0), Defend (0)
Idle (50)(*), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Attack.KnockOut (0), Recover (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Lash (0), Defend (0)
18:15:32
SQ
-> Behavior picked: Idle (50)
18:15:32
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:15:32
SQ
* ---------------------------------------------------
18:15:32
SQ
Turn started for Egon the Peddler
18:15:36
SQ
Turn started for Arnulf
18:15:42
SQ
Turn started for Caravan Hand
18:15:42
SQ
*
18:15:42
SQ
* Caravan Hand: Starting turn.
18:15:43
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Default (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Lash (0), Recover (0)
Defend (90)(*), Idle (1), Attack.Default (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Lash (0), Recover (0)
18:15:43
SQ
-> Behavior picked: Defend (90)
18:15:43
SQ
* Caravan Hand: Holding defensive position.
18:15:43
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Default (0), Attack.KnockOut (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Decapitate (0), Recover (0), Defend (0)
Idle (50)(*), Attack.Default (0), Attack.KnockOut (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Decapitate (0), Recover (0), Defend (0)
18:15:43
SQ
-> Behavior picked: Idle (50)
18:15:43
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:15:43
SQ
* ---------------------------------------------------
18:15:44
SQ
Turn started for Adelmar True-Shot
18:15:49
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Goblin Wolfrider]
18:15:49
SQ
Adelmar True-Shot uses skill Quick Shot
18:15:50
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Goblin Wolfrider]
18:15:50
SQ
Adelmar True-Shot uses skill Quick Shot
18:15:51
SQ
Turn started for Caravan Hand
18:15:51
SQ
*
18:15:51
SQ
* Caravan Hand: Starting turn.
18:15:51
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Default (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Lash (0), Recover (0)
Defend (90)(*), Idle (1), Attack.Default (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Lash (0), Recover (0)
18:15:51
SQ
-> Behavior picked: Defend (90)
18:15:52
SQ
* Caravan Hand: Holding defensive position.
18:15:52
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Default (0), Attack.KnockOut (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Decapitate (0), Recover (0), Defend (0)
Idle (50)(*), Attack.Default (0), Attack.KnockOut (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Decapitate (0), Recover (0), Defend (0)
18:15:52
SQ
-> Behavior picked: Idle (50)
18:15:52
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:15:52
SQ
* ---------------------------------------------------
18:15:52
SQ
Turn started for Caravan Hand
18:15:52
SQ
*
18:15:52
SQ
* Caravan Hand: Starting turn.
18:15:52
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Spearwall (0), Recover (0), Attack.Lash (0)
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Spearwall (0), Recover (0), Attack.Lash (0)
18:15:52
SQ
-> Behavior picked: Defend (90)
18:15:53
SQ
* Caravan Hand: Holding defensive position.
18:15:53
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0), BreakFree (0), Defend.Spearwall (0), Recover (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Lash (0), Defend (0)
Idle (50)(*), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0), BreakFree (0), Defend.Spearwall (0), Recover (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Lash (0), Defend (0)
18:15:53
SQ
-> Behavior picked: Idle (50)
18:15:53
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:15:53
SQ
* ---------------------------------------------------
18:15:54
SQ
Turn started for Wernhard
18:15:56
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Goblin Wolfrider]
18:15:56
SQ
Wernhard uses skill Shoot Bolt
18:15:57
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
18:15:57
SQ
Wernhard uses skill Reload
18:15:58
SQ
Turn started for Torsten
18:16:00
SQ
[Torsten] executes skill [Quick Shot] on target [Goblin Wolfrider]
18:16:00
SQ
Torsten uses skill Quick Shot
18:16:01
SQ
[Torsten] executes skill [Quick Shot] on target [Goblin Wolfrider]
18:16:01
SQ
Torsten uses skill Quick Shot
18:16:01
SQ
Turn started for Havard
18:16:06
SQ
Turn started for Meinrad
18:16:11
SQ
[Meinrad] executes skill [Thrust] on target [Goblin Skirmisher]
18:16:11
SQ
Meinrad uses skill Thrust
18:16:11
SQ
Goblin Skirmisher has died.
18:16:17
SQ
Turn started for Rabe
18:16:19
SQ
[Rabe] executes skill [Thrust] on target [Goblin Wolfrider]
18:16:19
SQ
Rabe uses skill Thrust
18:16:21
SQ
[Rabe] executes skill [Thrust] on target [Goblin Wolfrider]
18:16:21
SQ
Rabe uses skill Thrust
18:16:21
SQ
Goblin Wolfrider has died.
18:16:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (18,7).
18:16:21
SQ
Turn started for Dirk
18:16:26
SQ
[Dirk] executes skill [Thrust] on target [Goblin Wolfrider]
18:16:26
SQ
Dirk uses skill Thrust
18:16:26
SQ
Turn started for Meinolf
18:16:28
SQ
[Meinolf] executes skill [Thrust] on target [Goblin Wolfrider]
18:16:28
SQ
Meinolf uses skill Thrust
18:16:29
SQ
[Meinolf] executes skill [Thrust] on target [Goblin Wolfrider]
18:16:29
SQ
Meinolf uses skill Thrust
18:16:29
SQ
Turn started for Steinar the Sergeant
18:16:29
SQ
Skill [Spearwall] removed from [Steinar the Sergeant].
18:16:34
SQ
[Steinar the Sergeant] executes skill [Thrust] on target [Goblin Skirmisher]
18:16:34
SQ
Steinar the Sergeant uses skill Thrust
18:16:34
SQ
Goblin Skirmisher has died.
18:16:36
SQ
Turn started for Donbert
18:16:36
SQ
Skill [Spearwall] removed from [Donbert].
18:16:39
SQ
INFO: Next round issued: 4
18:16:39
SQ
Turn started for Goblin Wolfrider
18:16:39
SQ
*
18:16:39
SQ
* Goblin Wolfrider: Starting turn.
18:16:40
SQ
-> Behaviors to pick from:
Retreat (1100)(*), Engage.Melee (142.262), Idle (1), Attack.SplitShield (0), Disengage (0), Flee (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0), Defend (0)
Retreat (1100)(*), Engage.Melee (142.262), Idle (1), Attack.SplitShield (0), Disengage (0), Flee (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0), Defend (0)
18:16:40
SQ
-> Behavior picked: Retreat (1100)
18:16:40
SQ
* Goblin Wolfrider: Retreating.
18:16:41
SQ
Turn started for Caravan Hand
18:16:41
SQ
*
18:16:41
SQ
* Caravan Hand: Starting turn.
18:16:42
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Recover (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0)
Defend (90)(*), Idle (1), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Recover (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0)
18:16:42
SQ
-> Behavior picked: Defend (90)
18:16:43
SQ
* Caravan Hand: Waiting until others have moved!
18:16:43
SQ
Turn started for Caravan Hand
18:16:43
SQ
*
18:16:43
SQ
* Caravan Hand: Starting turn.
18:16:43
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Decapitate (0), Recover (0), Defend.Knockback (0), Flee (0), Attack.Default (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Decapitate (0), Recover (0), Defend.Knockback (0), Flee (0), Attack.Default (0)
18:16:43
SQ
-> Behavior picked: Defend (90)
18:16:44
SQ
* Caravan Hand: Waiting until others have moved!
18:16:44
SQ
Turn started for Caravan Hand
18:16:44
SQ
*
18:16:44
SQ
* Caravan Hand: Starting turn.
18:16:44
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Decapitate (0), Recover (0), Defend.Knockback (0), Flee (0), Attack.Default (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Decapitate (0), Recover (0), Defend.Knockback (0), Flee (0), Attack.Default (0)
18:16:44
SQ
-> Behavior picked: Defend (90)
18:16:45
SQ
* Caravan Hand: Waiting until others have moved!
18:16:45
SQ
Turn started for Caravan Hand
18:16:45
SQ
*
18:16:45
SQ
* Caravan Hand: Starting turn.
18:16:45
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Flee (0), Attack.KnockOut (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0)
Defend (90)(*), Idle (1), Flee (0), Attack.KnockOut (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0)
18:16:45
SQ
-> Behavior picked: Defend (90)
18:16:46
SQ
* Caravan Hand: Waiting until others have moved!
18:16:46
SQ
Turn started for Caravan Hand
18:16:46
SQ
*
18:16:46
SQ
* Caravan Hand: Starting turn.
18:16:46
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Flee (0), Attack.KnockOut (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0)
Defend (90)(*), Idle (1), Flee (0), Attack.KnockOut (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0)
18:16:46
SQ
-> Behavior picked: Defend (90)
18:16:47
SQ
* Caravan Hand: Waiting until others have moved!
18:16:47
SQ
Turn started for Goblin Wolfrider
18:16:47
SQ
*
18:16:47
SQ
* Goblin Wolfrider: Starting turn.
18:16:47
SQ
disengage: less enemies!
18:16:47
SQ
disengage: less enemies!
18:16:47
SQ
-> Behaviors to pick from:
Attack.Default (263.432)(*), Disengage (99.8222)(*), Idle (1), Retreat (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Puncture (0)
Attack.Default (263.432)(*), Disengage (99.8222)(*), Idle (1), Retreat (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Puncture (0)
18:16:47
SQ
-> Behavior picked: Disengage (99.8222)
18:16:48
SQ
* Goblin Wolfrider: Disengaging!
18:16:48
SQ
Goblin Wolfrider uses skill Footwork
18:16:49
SQ
disengage: better target further away!
18:16:49
SQ
disengage: better target!
18:16:49
SQ
-> Behaviors to pick from:
Disengage (83.6042)(*), Attack.Default (81.9359)(*), Idle (1), Flee (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Puncture (0), Retreat (0)
Disengage (83.6042)(*), Attack.Default (81.9359)(*), Idle (1), Flee (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Puncture (0), Retreat (0)
18:16:49
SQ
-> Behavior picked: Attack.Default (81.9359)
18:16:49
SQ
* Goblin Wolfrider: Using Thrust against Meinrad!
18:16:49
SQ
Goblin Wolfrider uses skill Thrust
18:16:49
SQ
disengage: better target!
18:16:49
SQ
-> Behaviors to pick from:
Disengage (83.3369)(*), Attack.Default (65.02)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Puncture (0), Retreat (0), Flee (0)
Disengage (83.3369)(*), Attack.Default (65.02)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Puncture (0), Retreat (0), Flee (0)
18:16:49
SQ
-> Behavior picked: Attack.Default (65.02)
18:16:50
SQ
* Goblin Wolfrider: Using Bite against Meinrad!
18:16:50
SQ
Goblin Wolfrider uses skill Bite
18:16:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.SplitShield (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Retreat (0), Flee (0), Disengage (0)
Idle (1)(*), Engage.Melee (0), Attack.SplitShield (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Retreat (0), Flee (0), Disengage (0)
18:16:50
SQ
-> Behavior picked: Idle (1)
18:16:51
SQ
* Goblin Wolfrider: Ending Turn with 3 of 13 AP left.
18:16:51
SQ
* ---------------------------------------------------
18:16:51
SQ
Turn started for Egon the Peddler
18:16:55
SQ
[Egon the Peddler] executes skill [Impale] on target [Goblin Wolfrider]
18:16:55
SQ
Egon the Peddler uses skill Impale
18:16:55
SQ
Turn started for Arnulf
18:17:02
SQ
Turn started for Havard
18:17:05
SQ
[Havard] executes skill [Thrust] on target [Goblin Wolfrider]
18:17:05
SQ
Havard uses skill Thrust
18:17:05
SQ
Turn started for Meinrad
18:17:07
SQ
[Meinrad] executes skill [Thrust] on target [Goblin Wolfrider]
18:17:07
SQ
Meinrad uses skill Thrust
18:17:08
SQ
[Meinrad] executes skill [Thrust] on target [Goblin Wolfrider]
18:17:08
SQ
Meinrad uses skill Thrust
18:17:09
SQ
Turn started for Adelmar True-Shot
18:17:13
SQ
Turn started for Wernhard
18:17:16
SQ
Turn started for Dirk
18:17:21
SQ
[Dirk] executes skill [Thrust] on target [Goblin Wolfrider]
18:17:21
SQ
Dirk uses skill Thrust
18:17:21
SQ
Goblin Wolfrider has died.
18:17:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (18,5).
18:17:23
SQ
Turn started for Torsten
18:17:28
SQ
Turn started for Rabe
18:17:35
SQ
[Rabe] executes skill [Thrust] on target [Goblin Skirmisher]
18:17:35
SQ
Rabe uses skill Thrust
18:17:35
SQ
Goblin Skirmisher has died.
18:17:39
SQ
Turn started for Meinolf
18:17:44
SQ
Turn started for Steinar the Sergeant
18:17:47
SQ
Turn started for Donbert
18:17:50
SQ
*
18:17:50
SQ
* Caravan Hand: Resuming turn.
18:17:50
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Recover (0), Attack.KnockOut (0), Attack.Lash (0), Flee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0)
Idle (1)(*), BreakFree (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Recover (0), Attack.KnockOut (0), Attack.Lash (0), Flee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend (0)
18:17:50
SQ
-> Behavior picked: Idle (1)
18:17:51
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:17:51
SQ
* ---------------------------------------------------
18:17:51
SQ
*
18:17:51
SQ
* Caravan Hand: Resuming turn.
18:17:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Decapitate (0), Recover (0), Attack.Split (0), Attack.SplitShield (0), Attack.Default (0), Defend (0)
Idle (1)(*), Engage.Melee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Decapitate (0), Recover (0), Attack.Split (0), Attack.SplitShield (0), Attack.Default (0), Defend (0)
18:17:51
SQ
-> Behavior picked: Idle (1)
18:17:52
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:17:52
SQ
* ---------------------------------------------------
18:17:52
SQ
*
18:17:52
SQ
* Caravan Hand: Resuming turn.
18:17:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Decapitate (0), Recover (0), Attack.Split (0), Attack.SplitShield (0), Attack.Default (0), Defend (0)
Idle (1)(*), Engage.Melee (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Decapitate (0), Recover (0), Attack.Split (0), Attack.SplitShield (0), Attack.Default (0), Defend (0)
18:17:52
SQ
-> Behavior picked: Idle (1)
18:17:53
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:17:53
SQ
* ---------------------------------------------------
18:17:53
SQ
*
18:17:53
SQ
* Caravan Hand: Resuming turn.
18:17:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.SplitShield (0), Attack.Decapitate (0), BreakFree (0), Defend.Spearwall (0), Attack.Split (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0)
Idle (1)(*), Flee (0), Attack.SplitShield (0), Attack.Decapitate (0), BreakFree (0), Defend.Spearwall (0), Attack.Split (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0)
18:17:53
SQ
-> Behavior picked: Idle (1)
18:17:54
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:17:54
SQ
* ---------------------------------------------------
18:17:54
SQ
*
18:17:54
SQ
* Caravan Hand: Resuming turn.
18:17:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.SplitShield (0), Attack.Decapitate (0), BreakFree (0), Defend.Spearwall (0), Attack.Split (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0)
Idle (1)(*), Flee (0), Attack.SplitShield (0), Attack.Decapitate (0), BreakFree (0), Defend.Spearwall (0), Attack.Split (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend (0)
18:17:54
SQ
-> Behavior picked: Idle (1)
18:17:55
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:17:55
SQ
* ---------------------------------------------------
18:17:55
SQ
INFO: Next round issued: 5
18:17:55
SQ
Turn started for Goblin Wolfrider
18:17:55
SQ
*
18:17:55
SQ
* Goblin Wolfrider: Starting turn.
18:17:56
Resource
Unloading: gfx/orientation_overlay.png
18:17:56
Resource
Loading: music/victory_01.ogg
18:17:57
Resource
Unloading: music/goblins_02.ogg
18:17:57
SQ
Turn started for Egon the Peddler
18:18:04
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:18:04
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:18:04
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
18:18:04
SQ
World::onCombatFinished
18:18:04
Resource
Loading: music/worldmap_03.ogg
18:18:04
SQ
TacticalState::onFinish
18:18:04
Resource
Unloading: gfx/object_0.png
18:18:04
Resource
Unloading: gfx/detail.png
18:18:04
Resource
Unloading Resource Package "Temporary Tactical Resources".
18:18:04
Resource
Unloading: sounds/misc/donkey_hurt_01.wav
18:18:04
Resource
Unloading: sounds/misc/donkey_hurt_02.wav
18:18:04
Resource
Unloading: sounds/misc/donkey_hurt_03.wav
18:18:04
Resource
Unloading: sounds/misc/donkey_death_01.wav
18:18:04
Resource
Unloading: sounds/misc/donkey_death_02.wav
18:18:04
Resource
Unloading: sounds/misc/donkey_idle_01.wav
18:18:04
Resource
Unloading: sounds/misc/donkey_idle_02.wav
18:18:04
Resource
Unloading: sounds/misc/donkey_idle_03.wav
18:18:04
Resource
Unloading: sounds/misc/donkey_idle_04.wav
18:18:04
Resource
Unloading: sounds/misc/donkey_idle_05.wav
18:18:04
Resource
Unloading: sounds/misc/donkey_idle_06.wav
18:18:04
Resource
Unloading: sounds/misc/donkey_idle_07.wav
18:18:04
Resource
Unloading: sounds/misc/donkey_idle_08.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_hurt_00.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_hurt_01.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_hurt_02.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_hurt_03.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_hurt_04.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_hurt_05.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_hurt_06.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_hurt_07.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_hurt_08.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_hurt_09.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_hurt_10.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_hurt_11.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_death_00.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_death_01.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_death_02.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_death_03.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_death_04.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_death_05.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_death_06.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_death_07.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_death_08.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_flee_00.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_flee_01.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_flee_02.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_flee_03.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_flee_04.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_flee_05.wav
18:18:04
Resource
Unloading: sounds/enemies/wolf_idle_00.wav
18:18:04
Resource
Unloading: sounds/enemies/wolf_idle_01.wav
18:18:04
Resource
Unloading: sounds/enemies/wolf_idle_02.wav
18:18:04
Resource
Unloading: sounds/enemies/wolf_idle_03.wav
18:18:04
Resource
Unloading: sounds/enemies/wolf_idle_04.wav
18:18:04
Resource
Unloading: sounds/enemies/wolf_idle_06.wav
18:18:04
Resource
Unloading: sounds/enemies/wolf_idle_07.wav
18:18:04
Resource
Unloading: sounds/enemies/wolf_idle_09.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_00.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_01.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_02.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_03.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_04.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_05.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_06.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_07.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_08.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_09.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_10.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_11.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_12.wav
18:18:04
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_13.wav
18:18:04
Resource
Unloading: sounds/enemies/wolf_hurt_00.wav
18:18:04
Resource
Unloading: sounds/enemies/wolf_hurt_01.wav
18:18:04
Resource
Unloading: sounds/enemies/wolf_hurt_02.wav
18:18:04
Resource
Unloading: sounds/enemies/wolf_hurt_03.wav
18:18:04
Resource
Unloading: sounds/enemies/wolf_death_00.wav
18:18:04
Resource
Unloading: sounds/enemies/wolf_death_01.wav
18:18:04
Resource
Unloading: sounds/enemies/wolf_death_02.wav
18:18:04
Resource
Unloading: sounds/enemies/wolf_death_03.wav
18:18:04
Resource
Unloading: sounds/enemies/wolf_death_04.wav
18:18:04
Resource
Unloading: sounds/enemies/wolf_death_05.wav
18:18:04
Resource
Unloading: gfx/entity_2.png
18:18:04
Resource
Unloading: sounds/enemies/wolf_bite_01.wav
18:18:04
Resource
Unloading: sounds/enemies/wolf_bite_02.wav
18:18:04
Resource
Unloading: sounds/enemies/wolf_bite_03.wav
18:18:04
Resource
Unloading: sounds/enemies/wolf_bite_04.wav
18:18:04
Resource
Unloading: music/victory_01.ogg
18:20:28
SQ
contract removed: 41
18:20:30
SQ
contract added: Defend settlement
18:20:32
SQ
contract added: Escort Caravan
18:20:59
Resource
Loading: music/retirement_01.ogg
18:20:59
Resource
Unloading: music/worldmap_03.ogg
18:21:15
SQ
Save campaign: autosave
18:21:16
Scene
Finished saving scene.
18:21:16
SQ
WorldState::onHide
18:21:17
Resource
Loading: gfx/detail.png
18:21:17
Texture
Texture "gfx/detail.png" (ID: 585) took up approximately 10922kb in video memory.
18:21:17
Resource
Loading: gfx/object_0.png
18:21:17
Texture
Texture "gfx/object_0.png" (ID: 650) took up approximately 21845kb in video memory.
18:21:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,10).
18:21:17
Resource
Loading: gfx/orientation_overlay.png
18:21:17
Texture
Texture "gfx/orientation_overlay.png" (ID: 685) took up approximately 512kb in video memory.
18:21:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,11).
18:21:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,9).
18:21:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/objective/donkey" at (10,10).
18:21:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (9,11).
18:21:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/objective/donkey" at (10,11).
18:21:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (9,12).
18:21:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,12).
18:21:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/objective/donkey" at (10,9).
18:21:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (9,10).
18:21:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,8).
18:21:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,6).
18:21:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,7).
18:21:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,5).
18:21:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider_low" at (19,8).
18:21:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,4).
18:21:17
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,9).
18:21:17
SQ
TACTICAL: STASH LOCKED: true
18:21:17
SQ
INFO: Next round issued: 1
18:21:17
Resource
Started loading Resource Package "Temporary Tactical Resources".
18:21:17
Resource
Loading: sounds/misc/donkey_hurt_01.wav
18:21:17
Resource
Loading: sounds/misc/donkey_hurt_02.wav
18:21:17
SQ
Turn started for Brigand Raider
18:21:17
SQ
*
18:21:17
SQ
* Brigand Raider: Starting turn.
18:21:17
Resource
Loading: sounds/misc/donkey_hurt_03.wav
18:21:17
Resource
Loading: sounds/misc/donkey_death_01.wav
18:21:17
Resource
Loading: sounds/misc/donkey_death_02.wav
18:21:17
Resource
Loading: sounds/misc/donkey_idle_01.wav
18:21:17
Resource
Loading: sounds/misc/donkey_idle_02.wav
18:21:17
Resource
Loading: sounds/misc/donkey_idle_03.wav
18:21:17
Resource
Loading: sounds/misc/donkey_idle_04.wav
18:21:17
Resource
Loading: sounds/misc/donkey_idle_05.wav
18:21:17
Resource
Loading: sounds/misc/donkey_idle_06.wav
18:21:17
Resource
Loading: sounds/misc/donkey_idle_07.wav
18:21:17
Resource
Loading: sounds/misc/donkey_idle_08.wav
18:21:17
Resource
Loading: music/bandits_01.ogg
18:21:18
SQ
-> Behaviors to pick from:
Engage.Melee (112.38)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (112.38)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:21:18
SQ
-> Behavior picked: Engage.Melee (112.38)
18:21:18
SQ
* Brigand Raider: Engaging to melee range with Havard (visible), accepted_distance=0
18:21:18
SQ
* Brigand Raider: Reached engage destination
18:21:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
18:21:18
SQ
-> Behavior picked: Idle (1)
18:21:19
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
18:21:19
SQ
* ---------------------------------------------------
18:21:19
SQ
Turn started for Egon the Peddler
18:21:19
Resource
Unloading: music/retirement_01.ogg
18:21:49
SQ
Turn started for Brigand Raider
18:21:49
SQ
*
18:21:49
SQ
* Brigand Raider: Starting turn.
18:21:49
SQ
-> Behaviors to pick from:
Engage.Melee (59.1966)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (59.1966)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:21:49
SQ
-> Behavior picked: Engage.Melee (59.1966)
18:21:49
SQ
* Brigand Raider: Engaging to melee range with Rabe (visible), accepted_distance=0
18:21:49
SQ
* Brigand Raider: Reached engage destination
18:21:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
18:21:50
SQ
-> Behavior picked: Idle (1)
18:21:50
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
18:21:50
SQ
* ---------------------------------------------------
18:21:50
SQ
Turn started for Arnulf
18:22:05
SQ
Turn started for Caravan Hand
18:22:05
SQ
*
18:22:05
SQ
* Caravan Hand: Starting turn.
18:22:05
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
18:22:05
SQ
-> Behavior picked: Defend (90)
18:22:05
SQ
* Caravan Hand: Waiting until others have moved!
18:22:06
SQ
Turn started for Caravan Hand
18:22:06
SQ
*
18:22:06
SQ
* Caravan Hand: Starting turn.
18:22:06
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
18:22:06
SQ
-> Behavior picked: Defend (90)
18:22:06
SQ
* Caravan Hand: Waiting until others have moved!
18:22:07
SQ
Turn started for Brigand Raider
18:22:07
SQ
*
18:22:07
SQ
* Brigand Raider: Starting turn.
18:22:07
SQ
-> Behaviors to pick from:
Engage.Melee (97.1983)(*), SwitchTo.Ranged (68.9655)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0)
Engage.Melee (97.1983)(*), SwitchTo.Ranged (68.9655)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0)
18:22:07
SQ
-> Behavior picked: Engage.Melee (97.1983)
18:22:07
SQ
* Brigand Raider: Engaging to melee range with Arnulf (visible), accepted_distance=0
18:22:07
SQ
* Brigand Raider: Reached engage destination
18:22:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Engage.Melee (0)
18:22:07
SQ
-> Behavior picked: Idle (1)
18:22:07
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
18:22:07
SQ
* ---------------------------------------------------
18:22:08
SQ
Turn started for Brigand Raider
18:22:08
SQ
*
18:22:08
SQ
* Brigand Raider: Starting turn.
18:22:08
SQ
-> Behaviors to pick from:
Engage.Melee (62.253)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (62.253)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:22:08
SQ
-> Behavior picked: Engage.Melee (62.253)
18:22:08
SQ
* Brigand Raider: Engaging to melee range with Rabe (visible), accepted_distance=0
18:22:08
SQ
* Brigand Raider: Reached engage destination
18:22:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
18:22:08
SQ
-> Behavior picked: Idle (1)
18:22:09
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
18:22:09
SQ
* ---------------------------------------------------
18:22:09
SQ
Turn started for Wernhard
18:22:14
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Brigand Raider]
18:22:14
SQ
Wernhard uses skill Shoot Bolt
18:22:16
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
18:22:16
SQ
Wernhard uses skill Reload
18:22:16
SQ
Turn started for Adelmar True-Shot
18:22:20
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Brigand Raider]
18:22:20
SQ
Adelmar True-Shot uses skill Quick Shot
18:22:21
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Brigand Raider]
18:22:21
SQ
Adelmar True-Shot uses skill Quick Shot
18:22:22
SQ
Turn started for Caravan Hand
18:22:22
SQ
*
18:22:22
SQ
* Caravan Hand: Starting turn.
18:22:22
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
18:22:22
SQ
-> Behavior picked: Defend (90)
18:22:23
SQ
* Caravan Hand: Waiting until others have moved!
18:22:23
SQ
Turn started for Caravan Hand
18:22:23
SQ
*
18:22:23
SQ
* Caravan Hand: Starting turn.
18:22:23
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
18:22:23
SQ
-> Behavior picked: Defend (90)
18:22:24
SQ
* Caravan Hand: Waiting until others have moved!
18:22:24
SQ
Turn started for Caravan Hand
18:22:24
SQ
*
18:22:24
SQ
* Caravan Hand: Starting turn.
18:22:24
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
18:22:24
SQ
-> Behavior picked: Defend (90)
18:22:25
SQ
* Caravan Hand: Waiting until others have moved!
18:22:25
SQ
Turn started for Brigand Raider
18:22:25
SQ
*
18:22:25
SQ
* Brigand Raider: Starting turn.
18:22:25
SQ
-> Behaviors to pick from:
Engage.Melee (150.391)(*), SwitchTo.Ranged (65.8393)(*), Defend.Shieldwall (3.10388), Idle (1), Defend (0), Attack.Swing (0), Attack.Split (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0)
Engage.Melee (150.391)(*), SwitchTo.Ranged (65.8393)(*), Defend.Shieldwall (3.10388), Idle (1), Defend (0), Attack.Swing (0), Attack.Split (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0)
18:22:25
SQ
-> Behavior picked: Engage.Melee (150.391)
18:22:25
SQ
* Brigand Raider: Engaging to melee range with Havard (visible), accepted_distance=0
18:22:26
SQ
* Brigand Raider: Reached engage destination
18:22:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Split (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.Split (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Engage.Melee (0)
18:22:26
SQ
-> Behavior picked: Idle (1)
18:22:26
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
18:22:26
SQ
* ---------------------------------------------------
18:22:27
SQ
Turn started for Brigand Raider
18:22:27
SQ
*
18:22:27
SQ
* Brigand Raider: Starting turn.
18:22:27
SQ
-> Behaviors to pick from:
Engage.Melee (142.475)(*), Defend.Shieldwall (1.83042), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (142.475)(*), Defend.Shieldwall (1.83042), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:22:27
SQ
-> Behavior picked: Engage.Melee (142.475)
18:22:27
SQ
* Brigand Raider: Engaging to melee range with Arnulf (visible), accepted_distance=0
18:22:27
SQ
* Brigand Raider: Reached engage destination
18:22:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0)
18:22:27
SQ
-> Behavior picked: Idle (1)
18:22:27
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
18:22:27
SQ
* ---------------------------------------------------
18:22:28
SQ
Turn started for Havard
18:22:35
SQ
Turn started for Steinar the Sergeant
18:22:52
SQ
Turn started for Torsten
18:22:56
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Raider]
18:22:56
SQ
Torsten uses skill Quick Shot
18:22:57
SQ
Turn started for Meinolf
18:23:02
SQ
[Meinolf] executes skill [Shieldwall] on target [Meinolf]
18:23:02
SQ
Meinolf uses skill Shieldwall
18:23:06
SQ
Turn started for Meinrad
18:23:10
SQ
[Meinrad] executes skill [Shieldwall] on target [Meinrad]
18:23:10
SQ
Meinrad uses skill Shieldwall
18:23:12
SQ
Turn started for Dirk
18:23:14
SQ
[Dirk] executes skill [Shieldwall] on target [Dirk]
18:23:14
SQ
Dirk uses skill Shieldwall
18:23:16
SQ
Turn started for Rabe
18:23:33
SQ
[Rabe] executes skill [Shieldwall] on target [Rabe]
18:23:33
SQ
Rabe uses skill Shieldwall
18:23:35
SQ
Turn started for Donbert
18:23:37
SQ
[Donbert] executes skill [Shieldwall] on target [Donbert]
18:23:37
SQ
Donbert uses skill Shieldwall
18:23:42
SQ
*
18:23:42
SQ
* Caravan Hand: Resuming turn.
18:23:42
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Default (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Default (0)
18:23:42
SQ
-> Behavior picked: Defend (22.5)
18:23:43
SQ
* Caravan Hand: Holding defensive position.
18:23:43
SQ
-> Behaviors to pick from:
Idle (50)(*), Engage.Melee (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Default (0), Defend (0)
Idle (50)(*), Engage.Melee (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Default (0), Defend (0)
18:23:43
SQ
-> Behavior picked: Idle (50)
18:23:43
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:23:43
SQ
* ---------------------------------------------------
18:23:43
SQ
*
18:23:43
SQ
* Caravan Hand: Resuming turn.
18:23:44
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Default (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Default (0)
18:23:44
SQ
-> Behavior picked: Defend (22.5)
18:23:44
SQ
* Caravan Hand: Holding defensive position.
18:23:44
SQ
-> Behaviors to pick from:
Idle (50)(*), Engage.Melee (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Default (0), Defend (0)
Idle (50)(*), Engage.Melee (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Default (0), Defend (0)
18:23:44
SQ
-> Behavior picked: Idle (50)
18:23:44
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:23:44
SQ
* ---------------------------------------------------
18:23:44
SQ
*
18:23:44
SQ
* Caravan Hand: Resuming turn.
18:23:45
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Default (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Default (0)
18:23:45
SQ
-> Behavior picked: Defend (22.5)
18:23:45
SQ
* Caravan Hand: Holding defensive position.
18:23:45
SQ
-> Behaviors to pick from:
Idle (50)(*), Engage.Melee (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Default (0), Defend (0)
Idle (50)(*), Engage.Melee (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Default (0), Defend (0)
18:23:45
SQ
-> Behavior picked: Idle (50)
18:23:45
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:23:45
SQ
* ---------------------------------------------------
18:23:46
SQ
*
18:23:46
SQ
* Caravan Hand: Resuming turn.
18:23:46
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Default (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Default (0)
18:23:46
SQ
-> Behavior picked: Defend (22.5)
18:23:47
SQ
* Caravan Hand: Holding defensive position.
18:23:47
SQ
-> Behaviors to pick from:
Idle (50)(*), Engage.Melee (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Default (0), Defend (0)
Idle (50)(*), Engage.Melee (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Default (0), Defend (0)
18:23:47
SQ
-> Behavior picked: Idle (50)
18:23:47
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:23:47
SQ
* ---------------------------------------------------
18:23:47
SQ
*
18:23:47
SQ
* Caravan Hand: Resuming turn.
18:23:47
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Default (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Default (0)
18:23:47
SQ
-> Behavior picked: Defend (22.5)
18:23:48
SQ
* Caravan Hand: Holding defensive position.
18:23:48
SQ
-> Behaviors to pick from:
Idle (50)(*), Engage.Melee (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Default (0), Defend (0)
Idle (50)(*), Engage.Melee (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Default (0), Defend (0)
18:23:48
SQ
-> Behavior picked: Idle (50)
18:23:48
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:23:48
SQ
* ---------------------------------------------------
18:23:54
SQ
[Steinar the Sergeant] executes skill [Shieldwall] on target [Steinar the Sergeant]
18:23:54
SQ
Steinar the Sergeant uses skill Shieldwall
18:23:55
SQ
INFO: Next round issued: 2
18:23:55
SQ
Turn started for Brigand Raider
18:23:55
SQ
*
18:23:55
SQ
* Brigand Raider: Starting turn.
18:23:56
SQ
-> Behaviors to pick from:
Engage.Melee (112.844)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (112.844)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
18:23:56
SQ
-> Behavior picked: Engage.Melee (112.844)
18:23:56
SQ
* Brigand Raider: Engaging to melee range with Arnulf (visible), accepted_distance=0
18:23:56
SQ
* Brigand Raider: Reached engage destination
18:23:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
18:23:57
SQ
-> Behavior picked: Idle (1)
18:23:57
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
18:23:57
SQ
* ---------------------------------------------------
18:23:57
SQ
Turn started for Brigand Raider
18:23:57
SQ
*
18:23:57
SQ
* Brigand Raider: Starting turn.
18:23:58
SQ
-> Behaviors to pick from:
Engage.Melee (84.0602)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (84.0602)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
18:23:58
SQ
-> Behavior picked: Engage.Melee (84.0602)
18:23:58
SQ
* Brigand Raider: Engaging to melee range with Rabe (visible), accepted_distance=0
18:23:59
SQ
* Brigand Raider: Reached engage destination
18:23:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
18:23:59
SQ
-> Behavior picked: Idle (1)
18:23:59
SQ
* Brigand Raider: Waiting with 6 of 9 AP left.
18:23:59
SQ
* ---------------------------------------------------
18:24:00
SQ
Turn started for Brigand Raider
18:24:00
SQ
*
18:24:00
SQ
* Brigand Raider: Starting turn.
18:24:00
SQ
-> Behaviors to pick from:
Engage.Melee (85.3788)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (85.3788)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
18:24:00
SQ
-> Behavior picked: Engage.Melee (85.3788)
18:24:01
SQ
* Brigand Raider: Engaging to melee range with Rabe (visible), accepted_distance=0
18:24:01
SQ
* Brigand Raider: Reached engage destination
18:24:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
18:24:01
SQ
-> Behavior picked: Idle (1)
18:24:02
SQ
* Brigand Raider: Waiting with 6 of 9 AP left.
18:24:02
SQ
* ---------------------------------------------------
18:24:02
SQ
Turn started for Havard
18:24:07
SQ
[Havard] executes skill [Shieldwall] on target [Havard]
18:24:07
SQ
Havard uses skill Shieldwall
18:24:09
SQ
Turn started for Arnulf
18:24:15
SQ
Turn started for Brigand Raider
18:24:15
SQ
*
18:24:15
SQ
* Brigand Raider: Starting turn.
18:24:15
SQ
-> Behaviors to pick from:
Engage.Melee (115.299)(*), SwitchTo.Ranged (64.2623)(*), Defend.Shieldwall (3.1308), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Rotation (0), Retreat (0), Attack.Decapitate (0), Attack.Split (0), BreakFree (0), Attack.Puncture (0), Attack.Lash (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Attack.SplitShield (0), Defend (0)
Engage.Melee (115.299)(*), SwitchTo.Ranged (64.2623)(*), Defend.Shieldwall (3.1308), Idle (1), Attack.Swing (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Rotation (0), Retreat (0), Attack.Decapitate (0), Attack.Split (0), BreakFree (0), Attack.Puncture (0), Attack.Lash (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Attack.SplitShield (0), Defend (0)
18:24:15
SQ
-> Behavior picked: SwitchTo.Ranged (64.2623)
18:24:16
SQ
* Brigand Raider: Switching to ranged weapon!
18:24:16
SQ
-> Behaviors to pick from:
Engage.Melee (109.909)(*), Attack.Default (98.3962)(*), Defend.Shieldwall (5.20872), Idle (1), Attack.Swing (0), Attack.Split (0), Defend (0), Retreat (0), Attack.Decapitate (0), BreakFree (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0)
Engage.Melee (109.909)(*), Attack.Default (98.3962)(*), Defend.Shieldwall (5.20872), Idle (1), Attack.Swing (0), Attack.Split (0), Defend (0), Retreat (0), Attack.Decapitate (0), BreakFree (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0)
18:24:16
SQ
-> Behavior picked: Attack.Default (98.3962)
18:24:16
SQ
* Brigand Raider: Using Throw Javelin against Wernhard!
18:24:16
SQ
Brigand Raider uses skill Throw Javelin
18:24:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), Attack.Default (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), Defend (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Lash (0), Attack.CrushArmor (0), Retreat (0), Attack.Default (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0)
18:24:17
SQ
-> Behavior picked: Idle (1)
18:24:17
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
18:24:17
SQ
* ---------------------------------------------------
18:24:17
SQ
Turn started for Brigand Raider
18:24:17
SQ
*
18:24:17
SQ
* Brigand Raider: Starting turn.
18:24:17
SQ
-> Behaviors to pick from:
Engage.Melee (93.4822)(*), SwitchTo.Ranged (92.5377)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0)
Engage.Melee (93.4822)(*), SwitchTo.Ranged (92.5377)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0)
18:24:17
SQ
-> Behavior picked: Engage.Melee (93.4822)
18:24:18
SQ
* Brigand Raider: Engaging to melee range with Dirk (visible), accepted_distance=0
18:24:18
SQ
* Brigand Raider: Reached engage destination
18:24:18
SQ
-> Behaviors to pick from:
Attack.Default (56.4049)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Lash (0), Defend (0), Attack.Split (0), Flee (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0)
Attack.Default (56.4049)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Lash (0), Defend (0), Attack.Split (0), Flee (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0)
18:24:18
SQ
-> Behavior picked: Attack.Default (56.4049)
18:24:19
SQ
* Brigand Raider: Using Thrust against Dirk!
18:24:19
SQ
Brigand Raider uses skill Thrust
18:24:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend (0), Attack.Thresh (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Defend (0), Attack.Thresh (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0)
18:24:19
SQ
-> Behavior picked: Idle (1)
18:24:20
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
18:24:20
SQ
* ---------------------------------------------------
18:24:20
SQ
Turn started for Egon the Peddler
18:24:25
SQ
Turn started for Caravan Hand
18:24:25
SQ
*
18:24:25
SQ
* Caravan Hand: Starting turn.
18:24:25
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Flee (0), Attack.Lash (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0)
Defend (90)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Flee (0), Attack.Lash (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0)
18:24:25
SQ
-> Behavior picked: Defend (90)
18:24:26
SQ
* Caravan Hand: Waiting until others have moved!
18:24:26
SQ
Turn started for Caravan Hand
18:24:26
SQ
*
18:24:26
SQ
* Caravan Hand: Starting turn.
18:24:26
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Flee (0), Attack.Lash (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0)
Defend (90)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Flee (0), Attack.Lash (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0)
18:24:26
SQ
-> Behavior picked: Defend (90)
18:24:27
SQ
* Caravan Hand: Waiting until others have moved!
18:24:27
SQ
Turn started for Adelmar True-Shot
18:24:38
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Brigand Raider]
18:24:38
SQ
Adelmar True-Shot uses skill Quick Shot
18:24:39
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Brigand Raider]
18:24:39
SQ
Adelmar True-Shot uses skill Quick Shot
18:24:40
SQ
Turn started for Caravan Hand
18:24:40
SQ
*
18:24:40
SQ
* Caravan Hand: Starting turn.
18:24:40
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Flee (0), Attack.Lash (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0)
Defend (90)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Flee (0), Attack.Lash (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0)
18:24:40
SQ
-> Behavior picked: Defend (90)
18:24:41
SQ
* Caravan Hand: Waiting until others have moved!
18:24:41
SQ
Turn started for Caravan Hand
18:24:41
SQ
*
18:24:41
SQ
* Caravan Hand: Starting turn.
18:24:41
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Flee (0), Attack.Lash (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0)
Defend (90)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Flee (0), Attack.Lash (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0)
18:24:41
SQ
-> Behavior picked: Defend (90)
18:24:42
SQ
* Caravan Hand: Waiting until others have moved!
18:24:42
SQ
Turn started for Wernhard
18:24:48
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Brigand Raider]
18:24:48
SQ
Wernhard uses skill Shoot Bolt
18:24:49
SQ
Brigand Raider has died.
18:24:50
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
18:24:50
SQ
Wernhard uses skill Reload
18:24:50
SQ
Turn started for Caravan Hand
18:24:50
SQ
*
18:24:50
SQ
* Caravan Hand: Starting turn.
18:24:50
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Flee (0), Attack.Lash (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0)
Defend (90)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Flee (0), Attack.Lash (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0)
18:24:50
SQ
-> Behavior picked: Defend (90)
18:24:51
SQ
* Caravan Hand: Waiting until others have moved!
18:24:51
SQ
Turn started for Brigand Raider
18:24:51
SQ
*
18:24:51
SQ
* Brigand Raider: Starting turn.
18:24:51
SQ
-> Behaviors to pick from:
Engage.Melee (94.7443)(*), Defend.Shieldwall (2.87165), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0)
Engage.Melee (94.7443)(*), Defend.Shieldwall (2.87165), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0)
18:24:51
SQ
-> Behavior picked: Engage.Melee (94.7443)
18:24:52
SQ
* Brigand Raider: Engaging to melee range with Havard (visible), accepted_distance=0
18:24:52
SQ
* Brigand Raider: Reached engage destination
18:24:52
SQ
-> Behaviors to pick from:
Defend.Shieldwall (6.29821)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Lash (0), Defend (0), Attack.Split (0), Flee (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0)
Defend.Shieldwall (6.29821)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Lash (0), Defend (0), Attack.Split (0), Flee (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0)
18:24:52
SQ
-> Behavior picked: Defend.Shieldwall (6.29821)
18:24:53
SQ
* Brigand Raider: Using Shieldwall!
18:24:53
SQ
Brigand Raider uses skill Shieldwall
18:24:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend (0), Attack.Thresh (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.KnockOut (0), Defend (0), Attack.Thresh (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0)
18:24:53
SQ
-> Behavior picked: Idle (1)
18:24:54
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
18:24:54
SQ
* ---------------------------------------------------
18:24:54
SQ
Turn started for Meinolf
18:24:54
SQ
Skill [Shieldwall] removed from [Meinolf].
18:24:59
SQ
[Meinolf] executes skill [Shieldwall] on target [Meinolf]
18:24:59
SQ
Meinolf uses skill Shieldwall
18:25:01
SQ
Turn started for Meinrad
18:25:01
SQ
Skill [Shieldwall] removed from [Meinrad].
18:25:09
SQ
[Meinrad] executes skill [Thrust] on target [Brigand Raider]
18:25:09
SQ
Meinrad uses skill Thrust
18:25:09
SQ
Turn started for Torsten
18:25:12
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Raider]
18:25:12
SQ
Torsten uses skill Quick Shot
18:25:13
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Raider]
18:25:13
SQ
Torsten uses skill Quick Shot
18:25:14
SQ
Turn started for Dirk
18:25:14
SQ
Skill [Shieldwall] removed from [Dirk].
18:25:17
SQ
[Dirk] executes skill [Shieldwall] on target [Dirk]
18:25:17
SQ
Dirk uses skill Shieldwall
18:25:18
SQ
[Dirk] executes skill [Thrust] on target [Brigand Raider]
18:25:18
SQ
Dirk uses skill Thrust
18:25:18
SQ
Turn started for Rabe
18:25:18
SQ
Skill [Shieldwall] removed from [Rabe].
18:25:24
SQ
Turn started for Donbert
18:25:24
SQ
Skill [Shieldwall] removed from [Donbert].
18:25:29
SQ
[Donbert] executes skill [Shieldwall] on target [Donbert]
18:25:29
SQ
Donbert uses skill Shieldwall
18:25:31
SQ
Turn started for Steinar the Sergeant
18:25:31
SQ
Skill [Shieldwall] removed from [Steinar the Sergeant].
18:25:44
SQ
*
18:25:44
SQ
* Brigand Raider: Resuming turn.
18:25:44
SQ
-> Behaviors to pick from:
Attack.Default (67.9312)(*), Attack.SplitShield (50.2785)(*), Idle (1), Attack.KnockOut (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Thresh (0)
Attack.Default (67.9312)(*), Attack.SplitShield (50.2785)(*), Idle (1), Attack.KnockOut (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Thresh (0)
18:25:44
SQ
-> Behavior picked: Attack.Default (67.9312)
18:25:45
SQ
* Brigand Raider: Using Chop against Meinrad!
18:25:45
SQ
Brigand Raider uses skill Chop
18:25:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Lash (0), Engage.Melee (0), Attack.Thresh (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Attack.KnockOut (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Attack.Puncture (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Lash (0), Engage.Melee (0), Attack.Thresh (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Attack.KnockOut (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Default (0)
18:25:45
SQ
-> Behavior picked: Idle (1)
18:25:46
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
18:25:46
SQ
* ---------------------------------------------------
18:25:46
SQ
*
18:25:46
SQ
* Caravan Hand: Resuming turn.
18:25:46
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0)
Defend (22.5)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0)
18:25:46
SQ
-> Behavior picked: Defend (22.5)
18:25:47
SQ
* Caravan Hand: Holding defensive position.
18:25:47
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Shieldwall (0), Attack.Default (0), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), Engage.Melee (0), Recover (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Defend (0)
Idle (50)(*), Defend.Shieldwall (0), Attack.Default (0), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), Engage.Melee (0), Recover (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Defend (0)
18:25:47
SQ
-> Behavior picked: Idle (50)
18:25:47
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:25:47
SQ
* ---------------------------------------------------
18:25:47
SQ
*
18:25:47
SQ
* Caravan Hand: Resuming turn.
18:25:47
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0)
Defend (22.5)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0)
18:25:47
SQ
-> Behavior picked: Defend (22.5)
18:25:48
SQ
* Caravan Hand: Going for defensive position.
18:25:48
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Spearwall (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Decapitate (0), BreakFree (0), Recover (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0)
Defend (22.5)(*), Idle (1), Defend.Spearwall (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Decapitate (0), BreakFree (0), Recover (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0)
18:25:48
SQ
-> Behavior picked: Defend (22.5)
18:25:48
SQ
* Caravan Hand: Holding defensive position.
18:25:48
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Engage.Melee (0), Recover (0), Attack.Lash (0), Defend.Knockback (0), Defend (0)
Idle (50)(*), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Engage.Melee (0), Recover (0), Attack.Lash (0), Defend.Knockback (0), Defend (0)
18:25:48
SQ
-> Behavior picked: Idle (50)
18:25:48
SQ
* Caravan Hand: Ending Turn with 4 of 9 AP left.
18:25:48
SQ
* ---------------------------------------------------
18:25:48
SQ
*
18:25:48
SQ
* Caravan Hand: Resuming turn.
18:25:49
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0)
Defend (22.5)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0)
18:25:49
SQ
-> Behavior picked: Defend (22.5)
18:25:49
SQ
* Caravan Hand: Holding defensive position.
18:25:49
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Shieldwall (0), Attack.Default (0), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), Engage.Melee (0), Recover (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Defend (0)
Idle (50)(*), Defend.Shieldwall (0), Attack.Default (0), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), Engage.Melee (0), Recover (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Defend (0)
18:25:49
SQ
-> Behavior picked: Idle (50)
18:25:49
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:25:49
SQ
* ---------------------------------------------------
18:25:50
SQ
*
18:25:50
SQ
* Caravan Hand: Resuming turn.
18:25:50
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0)
Defend (22.5)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0)
18:25:50
SQ
-> Behavior picked: Defend (22.5)
18:25:51
SQ
* Caravan Hand: Holding defensive position.
18:25:51
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Shieldwall (0), Attack.Default (0), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), Engage.Melee (0), Recover (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Defend (0)
Idle (50)(*), Defend.Shieldwall (0), Attack.Default (0), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), Engage.Melee (0), Recover (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Defend (0)
18:25:51
SQ
-> Behavior picked: Idle (50)
18:25:51
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:25:51
SQ
* ---------------------------------------------------
18:25:51
SQ
*
18:25:51
SQ
* Caravan Hand: Resuming turn.
18:25:51
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0)
Defend (22.5)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0), Recover (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0)
18:25:51
SQ
-> Behavior picked: Defend (22.5)
18:25:52
SQ
* Caravan Hand: Holding defensive position.
18:25:52
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Shieldwall (0), Attack.Default (0), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), Engage.Melee (0), Recover (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Defend (0)
Idle (50)(*), Defend.Shieldwall (0), Attack.Default (0), Defend.Spearwall (0), Attack.Lash (0), Attack.KnockOut (0), Engage.Melee (0), Recover (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Defend (0)
18:25:52
SQ
-> Behavior picked: Idle (50)
18:25:52
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:25:52
SQ
* ---------------------------------------------------
18:25:52
SQ
INFO: Next round issued: 3
18:25:52
SQ
Turn started for Egon the Peddler
18:25:57
SQ
[Egon the Peddler] executes skill [Impale] on target [Brigand Raider]
18:25:57
SQ
Egon the Peddler uses skill Impale
18:25:59
SQ
Turn started for Brigand Raider
18:25:59
SQ
*
18:25:59
SQ
* Brigand Raider: Starting turn.
18:25:59
SQ
-> Behaviors to pick from:
Engage.Melee (100.002)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Thresh (0)
Engage.Melee (100.002)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Thresh (0)
18:25:59
SQ
-> Behavior picked: Engage.Melee (100.002)
18:26:00
SQ
* Brigand Raider: Engaging to melee range with Havard (visible), accepted_distance=0
18:26:00
SQ
* Brigand Raider: Reached engage destination
18:26:00
SQ
-> Behaviors to pick from:
Attack.Default (57.2641)(*), Idle (1), Attack.Puncture (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), BreakFree (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0)
Attack.Default (57.2641)(*), Idle (1), Attack.Puncture (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), BreakFree (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0)
18:26:00
SQ
-> Behavior picked: Attack.Default (57.2641)
18:26:01
SQ
* Brigand Raider: Using Thrust against Havard!
18:26:01
SQ
Brigand Raider uses skill Thrust
18:26:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Puncture (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0), Attack.Default (0)
18:26:01
SQ
-> Behavior picked: Idle (1)
18:26:02
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
18:26:02
SQ
* ---------------------------------------------------
18:26:02
SQ
Turn started for Arnulf
18:26:06
SQ
Turn started for Brigand Raider
18:26:06
SQ
*
18:26:06
SQ
* Brigand Raider: Starting turn.
18:26:07
SQ
-> Behaviors to pick from:
Attack.Default (102.61)(*), Defend.Shieldwall (46.6829)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Lash (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Swing (0)
Attack.Default (102.61)(*), Defend.Shieldwall (46.6829)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Lash (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Swing (0)
18:26:07
SQ
-> Behavior picked: Attack.Default (102.61)
18:26:07
SQ
* Brigand Raider: Using Throw Javelin against Wernhard!
18:26:07
SQ
Brigand Raider uses skill Throw Javelin
18:26:08
SQ
-> Behaviors to pick from:
Attack.Default (101.963)(*), Defend.Shieldwall (46.126)(*), Idle (1), Defend.Spearwall (0), Retreat (0), Defend (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Lash (0), Attack.Swing (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Attack.Split (0)
Attack.Default (101.963)(*), Defend.Shieldwall (46.126)(*), Idle (1), Defend.Spearwall (0), Retreat (0), Defend (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Puncture (0), Attack.Lash (0), Attack.Swing (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Attack.Split (0)
18:26:08
SQ
-> Behavior picked: Attack.Default (101.963)
18:26:08
SQ
* Brigand Raider: Using Throw Javelin against Wernhard!
18:26:08
SQ
Brigand Raider uses skill Throw Javelin
18:26:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Knockback (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend (0), Defend.Knockback (0), Retreat (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
18:26:09
SQ
-> Behavior picked: Idle (1)
18:26:09
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
18:26:09
SQ
* ---------------------------------------------------
18:26:09
SQ
Turn started for Caravan Hand
18:26:09
SQ
*
18:26:09
SQ
* Caravan Hand: Starting turn.
18:26:10
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.KnockOut (0), Attack.Default (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Recover (0), Defend.Spearwall (0), Defend.Shieldwall (0)
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.KnockOut (0), Attack.Default (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Recover (0), Defend.Spearwall (0), Defend.Shieldwall (0)
18:26:10
SQ
-> Behavior picked: Defend (90)
18:26:10
SQ
* Caravan Hand: Waiting until others have moved!
18:26:10
SQ
Turn started for Brigand Raider
18:26:10
SQ
*
18:26:10
SQ
* Brigand Raider: Starting turn.
18:26:11
SQ
-> Behaviors to pick from:
Attack.Default (59.969)(*), Engage.Melee (11.1833), Idle (1), Attack.Lash (0), Attack.Swing (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Attack.KnockOut (0)
Attack.Default (59.969)(*), Engage.Melee (11.1833), Idle (1), Attack.Lash (0), Attack.Swing (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Attack.KnockOut (0)
18:26:11
SQ
-> Behavior picked: Attack.Default (59.969)
18:26:11
SQ
* Brigand Raider: Using Thrust against Dirk!
18:26:11
SQ
Brigand Raider uses skill Thrust
18:26:11
SQ
-> Behaviors to pick from:
Attack.Default (59.9261)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Defend (0), Defend.Knockback (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Riposte (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Attack.Lash (0), Engage.Melee (0)
Attack.Default (59.9261)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Defend (0), Defend.Knockback (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Riposte (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Attack.Lash (0), Engage.Melee (0)
18:26:11
SQ
-> Behavior picked: Attack.Default (59.9261)
18:26:12
SQ
* Brigand Raider: Using Thrust against Dirk!
18:26:12
SQ
Brigand Raider uses skill Thrust
18:26:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Riposte (0), Recover (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Attack.Lash (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Riposte (0), Recover (0), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Thresh (0), Attack.Lash (0), Engage.Melee (0), Attack.Default (0)
18:26:12
SQ
-> Behavior picked: Idle (1)
18:26:13
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
18:26:13
SQ
* ---------------------------------------------------
18:26:13
SQ
Turn started for Caravan Hand
18:26:13
SQ
*
18:26:13
SQ
* Caravan Hand: Starting turn.
18:26:14
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.KnockOut (0), Attack.Default (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Recover (0), Defend.Spearwall (0), Defend.Shieldwall (0)
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.KnockOut (0), Attack.Default (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Recover (0), Defend.Spearwall (0), Defend.Shieldwall (0)
18:26:14
SQ
-> Behavior picked: Defend (90)
18:26:14
SQ
* Caravan Hand: Waiting until others have moved!
18:26:14
SQ
Turn started for Caravan Hand
18:26:14
SQ
*
18:26:14
SQ
* Caravan Hand: Starting turn.
18:26:15
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.KnockOut (0), Attack.Default (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Recover (0), Defend.Spearwall (0), Defend.Shieldwall (0)
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.KnockOut (0), Attack.Default (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Recover (0), Defend.Spearwall (0), Defend.Shieldwall (0)
18:26:15
SQ
-> Behavior picked: Defend (90)
18:26:15
SQ
* Caravan Hand: Waiting until others have moved!
18:26:15
SQ
Turn started for Caravan Hand
18:26:15
SQ
*
18:26:15
SQ
* Caravan Hand: Starting turn.
18:26:16
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.KnockOut (0), Attack.Default (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Recover (0), Defend.Spearwall (0), Defend.Shieldwall (0)
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.KnockOut (0), Attack.Default (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Recover (0), Defend.Spearwall (0), Defend.Shieldwall (0)
18:26:16
SQ
-> Behavior picked: Defend (90)
18:26:16
SQ
* Caravan Hand: Waiting until others have moved!
18:26:17
SQ
Turn started for Havard
18:26:17
SQ
Skill [Shieldwall] removed from [Havard].
18:26:22
Script
VM collected 1 object(s) and deleted them.
18:26:24
Resource
Loading: music/bandits_02.ogg
18:26:27
Resource
Unloading: music/bandits_01.ogg
18:26:31
SQ
[Havard] executes skill [Thrust] on target [Brigand Raider]
18:26:31
SQ
Havard uses skill Thrust
18:26:34
SQ
[Havard] executes skill [Thrust] on target [Brigand Raider]
18:26:34
SQ
Havard uses skill Thrust
18:26:34
SQ
Turn started for Steinar the Sergeant
18:26:38
SQ
Turn started for Brigand Raider
18:26:38
SQ
Skill [Shieldwall] removed from [Brigand Raider].
18:26:38
SQ
*
18:26:38
SQ
* Brigand Raider: Starting turn.
18:26:38
SQ
-> Behaviors to pick from:
Engage.Melee (146.484)(*), Defend.Shieldwall (1.41829), Idle (1), Attack.Lash (0), Attack.Swing (0), Defend (0), Attack.Default (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), Attack.KnockOut (0)
Engage.Melee (146.484)(*), Defend.Shieldwall (1.41829), Idle (1), Attack.Lash (0), Attack.Swing (0), Defend (0), Attack.Default (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), Attack.KnockOut (0)
18:26:38
SQ
-> Behavior picked: Engage.Melee (146.484)
18:26:39
SQ
* Brigand Raider: Engaging to melee range with Rabe (not visible), accepted_distance=0
18:26:39
SQ
* Brigand Raider: Reached engage destination
18:26:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Puncture (0), BreakFree (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Puncture (0), BreakFree (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), Defend.Shieldwall (0), Engage.Melee (0)
18:26:39
SQ
-> Behavior picked: Idle (1)
18:26:40
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
18:26:40
SQ
* ---------------------------------------------------
18:26:40
SQ
Turn started for Caravan Hand
18:26:40
SQ
*
18:26:40
SQ
* Caravan Hand: Starting turn.
18:26:40
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Recover (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Split (0), Attack.Lash (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Spearwall (0)
Defend (90)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), BreakFree (0), Engage.Melee (0), Recover (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Split (0), Attack.Lash (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Spearwall (0)
18:26:40
SQ
-> Behavior picked: Defend (90)
18:26:41
SQ
* Caravan Hand: Waiting until others have moved!
18:26:41
SQ
Turn started for Adelmar True-Shot
18:26:52
SQ
Turn started for Wernhard
18:27:00
SQ
Turn started for Meinolf
18:27:00
SQ
Skill [Shieldwall] removed from [Meinolf].
18:27:26
SQ
[Meinolf] executes skill [Thrust] on target [Brigand Raider]
18:27:26
SQ
Meinolf uses skill Thrust
18:27:27
SQ
Turn started for Meinrad
18:27:30
SQ
[Meinrad] executes skill [Thrust] on target [Brigand Raider]
18:27:30
SQ
Meinrad uses skill Thrust
18:27:32
SQ
[Meinrad] executes skill [Thrust] on target [Brigand Raider]
18:27:32
SQ
Meinrad uses skill Thrust
18:27:32
SQ
Brigand Raider has died.
18:27:32
SQ
Turn started for Rabe
18:27:37
SQ
[Rabe] executes skill [Knock Back] on target [Brigand Raider]
18:27:37
SQ
Rabe uses skill Knock Back
18:27:40
SQ
Turn started for Donbert
18:27:40
SQ
Skill [Shieldwall] removed from [Donbert].
18:27:43
SQ
Turn started for Torsten
18:27:54
SQ
Turn started for Dirk
18:27:54
SQ
Skill [Shieldwall] removed from [Dirk].
18:27:58
SQ
[Dirk] executes skill [Thrust] on target [Brigand Raider]
18:27:58
SQ
Dirk uses skill Thrust
18:27:59
SQ
[Dirk] executes skill [Thrust] on target [Brigand Raider]
18:27:59
SQ
Dirk uses skill Thrust
18:28:03
SQ
*
18:28:03
SQ
* Caravan Hand: Resuming turn.
18:28:03
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Default (0), BreakFree (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0)
Defend (22.5)(*), Idle (1), Attack.Default (0), BreakFree (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0)
18:28:03
SQ
-> Behavior picked: Defend (22.5)
18:28:04
SQ
* Caravan Hand: Holding defensive position.
18:28:04
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Default (0), Attack.Split (0), Attack.Lash (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Attack.KnockOut (0), Defend (0)
Idle (50)(*), Attack.Default (0), Attack.Split (0), Attack.Lash (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Attack.KnockOut (0), Defend (0)
18:28:04
SQ
-> Behavior picked: Idle (50)
18:28:04
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:28:04
SQ
* ---------------------------------------------------
18:28:04
SQ
*
18:28:04
SQ
* Caravan Hand: Resuming turn.
18:28:05
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Default (0), BreakFree (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0)
Defend (22.5)(*), Idle (1), Attack.Default (0), BreakFree (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0)
18:28:05
SQ
-> Behavior picked: Defend (22.5)
18:28:05
SQ
* Caravan Hand: Holding defensive position.
18:28:05
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Default (0), Attack.Split (0), Attack.Lash (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Attack.KnockOut (0), Defend (0)
Idle (50)(*), Attack.Default (0), Attack.Split (0), Attack.Lash (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Attack.KnockOut (0), Defend (0)
18:28:05
SQ
-> Behavior picked: Idle (50)
18:28:05
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:28:05
SQ
* ---------------------------------------------------
18:28:05
SQ
*
18:28:05
SQ
* Caravan Hand: Resuming turn.
18:28:06
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Default (0), BreakFree (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0)
Defend (22.5)(*), Idle (1), Attack.Default (0), BreakFree (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0)
18:28:06
SQ
-> Behavior picked: Defend (22.5)
18:28:06
SQ
* Caravan Hand: Going for defensive position.
18:28:07
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Lash (0), Defend.Knockback (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0), Flee (0), Attack.KnockOut (0), BreakFree (0)
Defend (22.5)(*), Idle (1), Attack.Lash (0), Defend.Knockback (0), Attack.Default (0), Recover (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0), Flee (0), Attack.KnockOut (0), BreakFree (0)
18:28:07
SQ
-> Behavior picked: Defend (22.5)
18:28:07
SQ
* Caravan Hand: Holding defensive position.
18:28:07
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Recover (0), Flee (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), Defend (0)
Idle (50)(*), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Recover (0), Flee (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Knockback (0), BreakFree (0), Defend (0)
18:28:07
SQ
-> Behavior picked: Idle (50)
18:28:07
SQ
* Caravan Hand: Ending Turn with 4 of 9 AP left.
18:28:07
SQ
* ---------------------------------------------------
18:28:07
SQ
*
18:28:07
SQ
* Caravan Hand: Resuming turn.
18:28:07
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Default (0), BreakFree (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0)
Defend (22.5)(*), Idle (1), Attack.Default (0), BreakFree (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0)
18:28:07
SQ
-> Behavior picked: Defend (22.5)
18:28:08
SQ
* Caravan Hand: Holding defensive position.
18:28:08
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Default (0), Attack.Split (0), Attack.Lash (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Attack.KnockOut (0), Defend (0)
Idle (50)(*), Attack.Default (0), Attack.Split (0), Attack.Lash (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Defend.Spearwall (0), Flee (0), BreakFree (0), Attack.KnockOut (0), Defend (0)
18:28:08
SQ
-> Behavior picked: Idle (50)
18:28:08
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:28:08
SQ
* ---------------------------------------------------
18:28:08
SQ
*
18:28:08
SQ
* Caravan Hand: Resuming turn.
18:28:08
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Split (0), Recover (0), Attack.Swing (0), Defend.Shieldwall (0), Flee (0), Defend.Spearwall (0), Attack.SplitShield (0)
Defend (22.5)(*), Idle (1), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Split (0), Recover (0), Attack.Swing (0), Defend.Shieldwall (0), Flee (0), Defend.Spearwall (0), Attack.SplitShield (0)
18:28:08
SQ
-> Behavior picked: Defend (22.5)
18:28:09
SQ
* Caravan Hand: Holding defensive position.
18:28:09
SQ
-> Behaviors to pick from:
Idle (50)(*), BreakFree (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Lash (0), Flee (0), Defend.Spearwall (0), Attack.Default (0), Attack.KnockOut (0), Attack.Split (0), Recover (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.SplitShield (0), Defend (0)
Idle (50)(*), BreakFree (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Lash (0), Flee (0), Defend.Spearwall (0), Attack.Default (0), Attack.KnockOut (0), Attack.Split (0), Recover (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.SplitShield (0), Defend (0)
18:28:09
SQ
-> Behavior picked: Idle (50)
18:28:09
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:28:09
SQ
* ---------------------------------------------------
18:28:09
SQ
INFO: Next round issued: 4
18:28:10
SQ
Turn started for Egon the Peddler
18:28:13
SQ
[Egon the Peddler] executes skill [Impale] on target [Brigand Raider]
18:28:13
SQ
Egon the Peddler uses skill Impale
18:28:14
SQ
Turn started for Brigand Raider
18:28:14
SQ
*
18:28:14
SQ
* Brigand Raider: Starting turn.
18:28:15
SQ
-> Behaviors to pick from:
Attack.Default (100.113)(*), Idle (1), Attack.Swing (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Puncture (0)
Attack.Default (100.113)(*), Idle (1), Attack.Swing (0), Attack.SplitShield (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Lash (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Puncture (0)
18:28:15
SQ
-> Behavior picked: Attack.Default (100.113)
18:28:15
SQ
* Brigand Raider: Using Thrust against Arnulf!
18:28:15
SQ
Brigand Raider uses skill Thrust
18:28:15
SQ
-> Behaviors to pick from:
Attack.Default (100.051)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Swing (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Recover (0), Attack.Decapitate (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0)
Attack.Default (100.051)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Swing (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Recover (0), Attack.Decapitate (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0)
18:28:15
SQ
-> Behavior picked: Attack.Default (100.051)
18:28:16
SQ
* Brigand Raider: Using Thrust against Arnulf!
18:28:16
SQ
Brigand Raider uses skill Thrust
18:28:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), SwitchTo.Melee (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), Flee (0), Defend.Riposte (0), Defend.Knockback (0), Recover (0), Attack.Decapitate (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), BreakFree (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), SwitchTo.Melee (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), Flee (0), Defend.Riposte (0), Defend.Knockback (0), Recover (0), Attack.Decapitate (0), Attack.Lash (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), BreakFree (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Thresh (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Default (0)
18:28:16
SQ
-> Behavior picked: Idle (1)
18:28:17
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
18:28:17
SQ
* ---------------------------------------------------
18:28:17
SQ
Turn started for Caravan Hand
18:28:17
SQ
*
18:28:17
SQ
* Caravan Hand: Starting turn.
18:28:18
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Default (0)
Defend (90)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Default (0)
18:28:18
SQ
-> Behavior picked: Defend (90)
18:28:18
SQ
* Caravan Hand: Waiting until others have moved!
18:28:18
SQ
Turn started for Caravan Hand
18:28:18
SQ
*
18:28:18
SQ
* Caravan Hand: Starting turn.
18:28:19
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Lash (0), Flee (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0)
Defend (90)(*), Idle (1), Attack.Lash (0), Flee (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0)
18:28:19
SQ
-> Behavior picked: Defend (90)
18:28:19
SQ
* Caravan Hand: Waiting until others have moved!
18:28:19
SQ
Turn started for Caravan Hand
18:28:19
SQ
*
18:28:19
SQ
* Caravan Hand: Starting turn.
18:28:20
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Default (0)
Defend (90)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Default (0)
18:28:20
SQ
-> Behavior picked: Defend (90)
18:28:20
SQ
* Caravan Hand: Waiting until others have moved!
18:28:20
SQ
Turn started for Caravan Hand
18:28:20
SQ
*
18:28:20
SQ
* Caravan Hand: Starting turn.
18:28:21
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Default (0)
Defend (90)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Defend.Shieldwall (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Default (0)
18:28:21
SQ
-> Behavior picked: Defend (90)
18:28:21
SQ
* Caravan Hand: Waiting until others have moved!
18:28:21
SQ
Turn started for Brigand Raider
18:28:21
SQ
*
18:28:21
SQ
* Brigand Raider: Starting turn.
18:28:22
SQ
-> Behaviors to pick from:
Engage.Melee (133.438)(*), Defend.Shieldwall (12.5194), Idle (1), Attack.Split (0), Defend.Riposte (0), Attack.Default (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Recover (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), Retreat (0), Attack.Swing (0), Defend (0)
Engage.Melee (133.438)(*), Defend.Shieldwall (12.5194), Idle (1), Attack.Split (0), Defend.Riposte (0), Attack.Default (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Recover (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), Retreat (0), Attack.Swing (0), Defend (0)
18:28:22
SQ
-> Behavior picked: Engage.Melee (133.438)
18:28:22
SQ
* Brigand Raider: Engaging to melee range with Rabe (visible), accepted_distance=0
18:28:23
SQ
* Brigand Raider: Reached engage destination
18:28:23
SQ
-> Behaviors to pick from:
Attack.Default (59.843)(*), Defend.Shieldwall (57.8147)(*), Attack.SplitShield (45.5795)(*), Idle (1), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend (0), BreakFree (0), Recover (0), Attack.Lash (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), Retreat (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0)
Attack.Default (59.843)(*), Defend.Shieldwall (57.8147)(*), Attack.SplitShield (45.5795)(*), Idle (1), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend (0), BreakFree (0), Recover (0), Attack.Lash (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), Retreat (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0)
18:28:23
SQ
-> Behavior picked: Defend.Shieldwall (57.8147)
18:28:23
SQ
* Brigand Raider: Using Shieldwall!
18:28:23
SQ
Brigand Raider uses skill Shieldwall
18:28:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend (0), BreakFree (0), Recover (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), Retreat (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend (0), BreakFree (0), Recover (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), Retreat (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
18:28:24
SQ
-> Behavior picked: Idle (1)
18:28:24
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
18:28:24
SQ
* ---------------------------------------------------
18:28:25
SQ
Turn started for Wernhard
18:28:33
SQ
Turn started for Caravan Hand
18:28:33
SQ
*
18:28:33
SQ
* Caravan Hand: Starting turn.
18:28:33
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Recover (0), Flee (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0)
Defend (90)(*), Idle (1), Recover (0), Flee (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0)
18:28:33
SQ
-> Behavior picked: Defend (90)
18:28:33
SQ
* Caravan Hand: Waiting until others have moved!
18:28:34
SQ
Turn started for Arnulf
18:28:36
SQ
[Arnulf] executes skill [Slash] on target [Brigand Raider]
18:28:36
SQ
Arnulf uses skill Slash
18:28:38
SQ
[Arnulf] executes skill [Slash] on target [Brigand Raider]
18:28:38
SQ
Arnulf uses skill Slash
18:28:38
SQ
Brigand Raider has died.
18:28:38
SQ
Turn started for Steinar the Sergeant
18:28:42
SQ
Turn started for Havard
18:28:47
SQ
[Havard] executes skill [Thrust] on target [Brigand Raider]
18:28:47
SQ
Havard uses skill Thrust
18:28:48
SQ
Turn started for Adelmar True-Shot
18:28:54
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Brigand Raider]
18:28:54
SQ
Adelmar True-Shot uses skill Quick Shot
18:28:55
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Brigand Raider]
18:28:55
SQ
Adelmar True-Shot uses skill Quick Shot
18:28:56
SQ
Turn started for Meinolf
18:28:59
SQ
[Meinolf] executes skill [Thrust] on target [Brigand Raider]
18:28:59
SQ
Meinolf uses skill Thrust
18:29:00
SQ
[Meinolf] executes skill [Thrust] on target [Brigand Raider]
18:29:00
SQ
Meinolf uses skill Thrust
18:29:00
SQ
Brigand Raider has died.
18:29:00
SQ
Turn started for Meinrad
18:29:04
SQ
Turn started for Brigand Raider
18:29:04
SQ
*
18:29:04
SQ
* Brigand Raider: Starting turn.
18:29:04
SQ
-> Behaviors to pick from:
Retreat (1016.67)(*), Attack.Default (89.9367), Defend.Shieldwall (4.24663), Idle (1), Engage.Melee (0.125), Attack.Lash (0), Attack.Swing (0), Defend.Riposte (0), Attack.Split (0), Attack.CrushArmor (0), Recover (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Thresh (0), SwitchTo.Melee (0), Flee (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend.Spearwall (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Defend (0)
Retreat (1016.67)(*), Attack.Default (89.9367), Defend.Shieldwall (4.24663), Idle (1), Engage.Melee (0.125), Attack.Lash (0), Attack.Swing (0), Defend.Riposte (0), Attack.Split (0), Attack.CrushArmor (0), Recover (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Thresh (0), SwitchTo.Melee (0), Flee (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend.Spearwall (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Defend (0)
18:29:04
SQ
-> Behavior picked: Retreat (1016.67)
18:29:05
SQ
* Brigand Raider: Retreating.
18:29:06
SQ
Turn started for Torsten
18:29:11
SQ
Turn started for Donbert
18:29:19
SQ
Turn started for Rabe
18:29:21
SQ
[Rabe] executes skill [Thrust] on target [Brigand Raider]
18:29:21
SQ
Rabe uses skill Thrust
18:29:22
SQ
[Rabe] executes skill [Thrust] on target [Brigand Raider]
18:29:22
SQ
Rabe uses skill Thrust
18:29:22
SQ
Turn started for Dirk
18:29:27
SQ
*
18:29:27
SQ
* Caravan Hand: Resuming turn.
18:29:28
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0)
18:29:28
SQ
-> Behavior picked: Defend (22.5)
18:29:28
SQ
* Caravan Hand: Holding defensive position.
18:29:28
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0)
Idle (50)(*), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0)
18:29:28
SQ
-> Behavior picked: Idle (50)
18:29:28
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:29:28
SQ
* ---------------------------------------------------
18:29:28
SQ
*
18:29:28
SQ
* Caravan Hand: Resuming turn.
18:29:29
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Lash (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Flee (0)
Defend (22.5)(*), Idle (1), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Lash (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), BreakFree (0), Flee (0)
18:29:29
SQ
-> Behavior picked: Defend (22.5)
18:29:29
SQ
* Caravan Hand: Going for defensive position.
18:29:30
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Lash (0), Engage.Melee (0), Defend.Knockback (0), Attack.Default (0), Attack.Decapitate (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), Flee (0), Defend.Shieldwall (0)
Defend (22.5)(*), Idle (1), Attack.Lash (0), Engage.Melee (0), Defend.Knockback (0), Attack.Default (0), Attack.Decapitate (0), Recover (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), BreakFree (0), Attack.Split (0), Flee (0), Defend.Shieldwall (0)
18:29:30
SQ
-> Behavior picked: Defend (22.5)
18:29:30
SQ
* Caravan Hand: Holding defensive position.
18:29:30
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Default (0), Attack.Split (0), Flee (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Engage.Melee (0), Defend.Shieldwall (0), Defend (0)
Idle (50)(*), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Default (0), Attack.Split (0), Flee (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Engage.Melee (0), Defend.Shieldwall (0), Defend (0)
18:29:30
SQ
-> Behavior picked: Idle (50)
18:29:30
SQ
* Caravan Hand: Ending Turn with 5 of 9 AP left.
18:29:30
SQ
* ---------------------------------------------------
18:29:30
SQ
*
18:29:30
SQ
* Caravan Hand: Resuming turn.
18:29:30
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0)
18:29:30
SQ
-> Behavior picked: Defend (22.5)
18:29:31
SQ
* Caravan Hand: Holding defensive position.
18:29:31
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0)
Idle (50)(*), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0)
18:29:31
SQ
-> Behavior picked: Idle (50)
18:29:31
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:29:31
SQ
* ---------------------------------------------------
18:29:31
SQ
*
18:29:31
SQ
* Caravan Hand: Resuming turn.
18:29:31
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0)
18:29:31
SQ
-> Behavior picked: Defend (22.5)
18:29:32
SQ
* Caravan Hand: Holding defensive position.
18:29:32
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0)
Idle (50)(*), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Lash (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0)
18:29:32
SQ
-> Behavior picked: Idle (50)
18:29:32
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:29:32
SQ
* ---------------------------------------------------
18:29:39
SQ
*
18:29:39
SQ
* Caravan Hand: Resuming turn.
18:29:39
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Spearwall (0), Defend.Shieldwall (0), Recover (0), Defend.Knockback (0), BreakFree (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Flee (0)
Defend (22.5)(*), Idle (1), Defend.Spearwall (0), Defend.Shieldwall (0), Recover (0), Defend.Knockback (0), BreakFree (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Flee (0)
18:29:39
SQ
-> Behavior picked: Defend (22.5)
18:29:40
SQ
* Caravan Hand: Holding defensive position.
18:29:40
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Spearwall (0), BreakFree (0), Recover (0), Defend.Knockback (0), Engage.Melee (0), Attack.Lash (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Defend (0)
Idle (50)(*), Defend.Spearwall (0), BreakFree (0), Recover (0), Defend.Knockback (0), Engage.Melee (0), Attack.Lash (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Defend (0)
18:29:40
SQ
-> Behavior picked: Idle (50)
18:29:40
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:29:40
SQ
* ---------------------------------------------------
18:29:40
SQ
INFO: Next round issued: 5
18:29:40
SQ
Turn started for Egon the Peddler
18:29:44
SQ
Turn started for Caravan Hand
18:29:44
SQ
*
18:29:44
SQ
* Caravan Hand: Starting turn.
18:29:44
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Engage.Melee (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0)
Defend (90)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Engage.Melee (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0)
18:29:44
SQ
-> Behavior picked: Defend (90)
18:29:45
SQ
* Caravan Hand: Waiting until others have moved!
18:29:45
SQ
Turn started for Arnulf
18:29:52
SQ
Turn started for Caravan Hand
18:29:52
SQ
*
18:29:52
SQ
* Caravan Hand: Starting turn.
18:29:53
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Engage.Melee (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0)
Defend (90)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Engage.Melee (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0)
18:29:53
SQ
-> Behavior picked: Defend (90)
18:29:53
SQ
* Caravan Hand: Waiting until others have moved!
18:29:54
SQ
Turn started for Caravan Hand
18:29:54
SQ
*
18:29:54
SQ
* Caravan Hand: Starting turn.
18:29:54
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Shieldwall (0), Flee (0), Attack.Split (0), Recover (0), Defend.Spearwall (0)
Defend (90)(*), Idle (1), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Shieldwall (0), Flee (0), Attack.Split (0), Recover (0), Defend.Spearwall (0)
18:29:54
SQ
-> Behavior picked: Defend (90)
18:29:54
SQ
* Caravan Hand: Waiting until others have moved!
18:29:55
SQ
Turn started for Caravan Hand
18:29:55
SQ
*
18:29:55
SQ
* Caravan Hand: Starting turn.
18:29:55
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Engage.Melee (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0)
Defend (90)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Engage.Melee (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0)
18:29:55
SQ
-> Behavior picked: Defend (90)
18:29:56
SQ
* Caravan Hand: Waiting until others have moved!
18:29:56
SQ
Turn started for Caravan Hand
18:29:56
SQ
*
18:29:56
SQ
* Caravan Hand: Starting turn.
18:29:56
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Default (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Recover (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Lash (0)
Defend (90)(*), Idle (1), Attack.Default (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Recover (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Lash (0)
18:29:56
SQ
-> Behavior picked: Defend (90)
18:29:57
SQ
* Caravan Hand: Waiting until others have moved!
18:29:57
SQ
Turn started for Havard
18:30:46
SQ
Turn started for Steinar the Sergeant
18:30:50
SQ
[Steinar the Sergeant] executes skill [Thrust] on target [Brigand Raider]
18:30:50
SQ
Steinar the Sergeant uses skill Thrust
18:30:50
SQ
Brigand Raider has died.
18:30:50
SQ
Skill [Shieldwall] removed from [Brigand Raider].
18:30:50
SQ
Turn started for Wernhard
18:30:52
SQ
Turn started for Meinolf
18:30:55
SQ
Turn started for Adelmar True-Shot
18:30:59
SQ
Turn started for Brigand Raider
18:30:59
SQ
*
18:30:59
SQ
* Brigand Raider: Starting turn.
18:31:00
SQ
-> Behaviors to pick from:
Retreat (1183.33)(*), Attack.Default (96.7524), Defend.Shieldwall (1.3972), Idle (1), Engage.Melee (0.0125), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Recover (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Flee (0), Defend.Riposte (0)
Retreat (1183.33)(*), Attack.Default (96.7524), Defend.Shieldwall (1.3972), Idle (1), Engage.Melee (0.0125), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Recover (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Rotation (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Flee (0), Defend.Riposte (0)
18:31:00
SQ
-> Behavior picked: Retreat (1183.33)
18:31:00
SQ
* Brigand Raider: Retreating.
18:31:00
SQ
Skill [Hidden] removed from [Brigand Raider].
18:31:00
SQ
Turn started for Meinrad
18:31:06
SQ
Turn started for Donbert
18:31:09
SQ
Turn started for Torsten
18:31:12
SQ
Turn started for Dirk
18:31:16
SQ
Turn started for Rabe
18:31:22
SQ
*
18:31:22
SQ
* Caravan Hand: Resuming turn.
18:31:22
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Attack.Decapitate (0), Attack.Split (0), Defend (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Attack.Decapitate (0), Attack.Split (0), Defend (0)
18:31:22
SQ
-> Behavior picked: Idle (1)
18:31:23
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:31:23
SQ
* ---------------------------------------------------
18:31:23
SQ
*
18:31:23
SQ
* Caravan Hand: Resuming turn.
18:31:23
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Attack.Decapitate (0), Attack.Split (0), Defend (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Attack.Decapitate (0), Attack.Split (0), Defend (0)
18:31:23
SQ
-> Behavior picked: Idle (1)
18:31:24
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:31:24
SQ
* ---------------------------------------------------
18:31:24
SQ
*
18:31:24
SQ
* Caravan Hand: Resuming turn.
18:31:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.SplitShield (0), BreakFree (0), Attack.Default (0), Attack.Split (0), Recover (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Shieldwall (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Defend.Spearwall (0), Defend (0)
Idle (1)(*), Defend.Knockback (0), Attack.SplitShield (0), BreakFree (0), Attack.Default (0), Attack.Split (0), Recover (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Shieldwall (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Defend.Spearwall (0), Defend (0)
18:31:24
SQ
-> Behavior picked: Idle (1)
18:31:25
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:31:25
SQ
* ---------------------------------------------------
18:31:25
SQ
*
18:31:25
SQ
* Caravan Hand: Resuming turn.
18:31:25
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Attack.Decapitate (0), Attack.Split (0), Defend (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Attack.Decapitate (0), Attack.Split (0), Defend (0)
18:31:25
SQ
-> Behavior picked: Idle (1)
18:31:26
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:31:26
SQ
* ---------------------------------------------------
18:31:26
SQ
*
18:31:26
SQ
* Caravan Hand: Resuming turn.
18:31:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Recover (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Attack.Lash (0), Defend (0)
Idle (1)(*), Attack.Default (0), Recover (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0), Attack.Lash (0), Defend (0)
18:31:26
SQ
-> Behavior picked: Idle (1)
18:31:27
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:31:27
SQ
* ---------------------------------------------------
18:31:27
SQ
INFO: Next round issued: 6
18:31:27
SQ
Turn started for Egon the Peddler
18:31:34
SQ
Turn started for Caravan Hand
18:31:34
SQ
*
18:31:34
SQ
* Caravan Hand: Starting turn.
18:31:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Knockback (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend (0), BreakFree (0)
Idle (1)(*), Engage.Melee (0), Defend.Knockback (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend (0), BreakFree (0)
18:31:35
SQ
-> Behavior picked: Idle (1)
18:31:35
SQ
* Caravan Hand: Waiting with 9 of 9 AP left.
18:31:35
SQ
* ---------------------------------------------------
18:31:35
SQ
Turn started for Caravan Hand
18:31:35
SQ
*
18:31:35
SQ
* Caravan Hand: Starting turn.
18:31:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Lash (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Attack.Default (0)
Idle (1)(*), Recover (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Lash (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Attack.Default (0)
18:31:36
SQ
-> Behavior picked: Idle (1)
18:31:36
SQ
* Caravan Hand: Waiting with 9 of 9 AP left.
18:31:36
SQ
* ---------------------------------------------------
18:31:37
SQ
Turn started for Arnulf
18:32:09
SQ
Turn started for Caravan Hand
18:32:09
SQ
*
18:32:09
SQ
* Caravan Hand: Starting turn.
18:32:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Knockback (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend (0), BreakFree (0)
Idle (1)(*), Engage.Melee (0), Defend.Knockback (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend (0), BreakFree (0)
18:32:09
SQ
-> Behavior picked: Idle (1)
18:32:10
SQ
* Caravan Hand: Waiting with 9 of 9 AP left.
18:32:10
SQ
* ---------------------------------------------------
18:32:10
SQ
Turn started for Caravan Hand
18:32:10
SQ
*
18:32:10
SQ
* Caravan Hand: Starting turn.
18:32:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Recover (0), Attack.Default (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Shieldwall (0), Flee (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0)
Idle (1)(*), Attack.SplitShield (0), Recover (0), Attack.Default (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Shieldwall (0), Flee (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Defend (0), Defend.Knockback (0)
18:32:10
SQ
-> Behavior picked: Idle (1)
18:32:11
SQ
* Caravan Hand: Waiting with 9 of 9 AP left.
18:32:11
SQ
* ---------------------------------------------------
18:32:11
SQ
Turn started for Caravan Hand
18:32:11
SQ
*
18:32:11
SQ
* Caravan Hand: Starting turn.
18:32:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Knockback (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend (0), BreakFree (0)
Idle (1)(*), Engage.Melee (0), Defend.Knockback (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend (0), BreakFree (0)
18:32:11
SQ
-> Behavior picked: Idle (1)
18:32:12
SQ
* Caravan Hand: Waiting with 9 of 9 AP left.
18:32:12
SQ
* ---------------------------------------------------
18:32:12
SQ
Turn started for Wernhard
18:32:21
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
18:32:23
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Brigand Raider]
18:32:23
SQ
Wernhard uses skill Shoot Bolt
18:32:24
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
18:32:24
SQ
Wernhard uses skill Reload
18:32:24
SQ
Turn started for Havard
18:32:30
SQ
Turn started for Steinar the Sergeant
18:32:34
SQ
Turn started for Brigand Raider
18:32:34
SQ
*
18:32:34
SQ
* Brigand Raider: Starting turn.
18:32:34
SQ
-> Behaviors to pick from:
Retreat (1183.33)(*), Attack.Default (61.2657), Defend.Shieldwall (37.6678), Idle (1), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Defend (0), Attack.Lash (0), Attack.Split (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Flee (0), Attack.SplitShield (0), Attack.CrushArmor (0)
Retreat (1183.33)(*), Attack.Default (61.2657), Defend.Shieldwall (37.6678), Idle (1), Engage.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Defend (0), Attack.Lash (0), Attack.Split (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Flee (0), Attack.SplitShield (0), Attack.CrushArmor (0)
18:32:34
SQ
-> Behavior picked: Retreat (1183.33)
18:32:35
SQ
* Brigand Raider: Retreating.
18:32:36
SQ
Turn started for Adelmar True-Shot
18:32:41
SQ
Turn started for Meinolf
18:32:49
SQ
Turn started for Donbert
18:32:52
SQ
Turn started for Meinrad
18:32:55
SQ
Turn started for Torsten
18:33:00
SQ
Turn started for Dirk
18:33:04
SQ
Turn started for Rabe
18:33:06
SQ
*
18:33:06
SQ
* Caravan Hand: Resuming turn.
18:33:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.Lash (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.Lash (0), BreakFree (0), Engage.Melee (0)
18:33:07
SQ
-> Behavior picked: Idle (1)
18:33:07
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:33:07
SQ
* ---------------------------------------------------
18:33:08
SQ
*
18:33:08
SQ
* Caravan Hand: Resuming turn.
18:33:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Flee (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Attack.Default (0), Recover (0)
Idle (1)(*), Defend.Knockback (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Attack.KnockOut (0), Flee (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Attack.Default (0), Recover (0)
18:33:08
SQ
-> Behavior picked: Idle (1)
18:33:08
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:33:08
SQ
* ---------------------------------------------------
18:33:13
SQ
*
18:33:13
SQ
* Caravan Hand: Resuming turn.
18:33:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.Lash (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.Lash (0), BreakFree (0), Engage.Melee (0)
18:33:14
SQ
-> Behavior picked: Idle (1)
18:33:14
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:33:14
SQ
* ---------------------------------------------------
18:33:14
SQ
*
18:33:14
SQ
* Caravan Hand: Resuming turn.
18:33:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Defend.Spearwall (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Shieldwall (0), Flee (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0)
Idle (1)(*), Recover (0), Defend.Spearwall (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Shieldwall (0), Flee (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0)
18:33:15
SQ
-> Behavior picked: Idle (1)
18:33:15
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:33:15
SQ
* ---------------------------------------------------
18:33:15
SQ
*
18:33:15
SQ
* Caravan Hand: Resuming turn.
18:33:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.Lash (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.Lash (0), BreakFree (0), Engage.Melee (0)
18:33:16
SQ
-> Behavior picked: Idle (1)
18:33:16
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:33:16
SQ
* ---------------------------------------------------
18:33:16
SQ
INFO: Next round issued: 7
18:33:17
SQ
Turn started for Egon the Peddler
18:33:20
SQ
Turn started for Caravan Hand
18:33:20
SQ
*
18:33:20
SQ
* Caravan Hand: Starting turn.
18:33:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0)
Idle (1)(*), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0)
18:33:21
SQ
-> Behavior picked: Idle (1)
18:33:21
SQ
* Caravan Hand: Waiting with 9 of 9 AP left.
18:33:21
SQ
* ---------------------------------------------------
18:33:22
SQ
Turn started for Caravan Hand
18:33:22
SQ
*
18:33:22
SQ
* Caravan Hand: Starting turn.
18:33:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Recover (0), Defend.Knockback (0)
Idle (1)(*), Attack.Lash (0), Defend (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Swing (0), Recover (0), Defend.Knockback (0)
18:33:22
SQ
-> Behavior picked: Idle (1)
18:33:22
SQ
* Caravan Hand: Waiting with 9 of 9 AP left.
18:33:22
SQ
* ---------------------------------------------------
18:33:23
SQ
Turn started for Caravan Hand
18:33:23
SQ
*
18:33:23
SQ
* Caravan Hand: Starting turn.
18:33:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0)
Idle (1)(*), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0)
18:33:23
SQ
-> Behavior picked: Idle (1)
18:33:24
SQ
* Caravan Hand: Waiting with 9 of 9 AP left.
18:33:24
SQ
* ---------------------------------------------------
18:33:24
SQ
Turn started for Caravan Hand
18:33:24
SQ
*
18:33:24
SQ
* Caravan Hand: Starting turn.
18:33:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.Lash (0), Defend.Shieldwall (0), Flee (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Split (0), Attack.SplitShield (0), Recover (0)
Idle (1)(*), Defend.Spearwall (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Attack.Lash (0), Defend.Shieldwall (0), Flee (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Split (0), Attack.SplitShield (0), Recover (0)
18:33:24
SQ
-> Behavior picked: Idle (1)
18:33:25
SQ
* Caravan Hand: Waiting with 9 of 9 AP left.
18:33:25
SQ
* ---------------------------------------------------
18:33:25
SQ
Turn started for Caravan Hand
18:33:25
SQ
*
18:33:25
SQ
* Caravan Hand: Starting turn.
18:33:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0)
Idle (1)(*), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0)
18:33:25
SQ
-> Behavior picked: Idle (1)
18:33:26
SQ
* Caravan Hand: Waiting with 9 of 9 AP left.
18:33:26
SQ
* ---------------------------------------------------
18:33:26
SQ
Turn started for Arnulf
18:33:30
SQ
Turn started for Wernhard
18:33:34
SQ
Turn started for Steinar the Sergeant
18:33:43
SQ
Turn started for Brigand Raider
18:33:43
SQ
*
18:33:43
SQ
* Brigand Raider: Starting turn.
18:33:43
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Defend.Shieldwall (55.4583)(*), Idle (1), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Thresh (0), Defend (0), Attack.Lash (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Ranged (0), Recover (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Flee (0), Attack.SplitShield (0), Attack.Default (0), Retreat (0)
SwitchTo.Melee (100)(*), Defend.Shieldwall (55.4583)(*), Idle (1), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Thresh (0), Defend (0), Attack.Lash (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Swing (0), Defend.Rotation (0), SwitchTo.Ranged (0), Recover (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Flee (0), Attack.SplitShield (0), Attack.Default (0), Retreat (0)
18:33:43
SQ
-> Behavior picked: SwitchTo.Melee (100)
18:33:44
SQ
* Brigand Raider: Switching to melee weapon!
18:33:44
SQ
-> Behaviors to pick from:
Attack.Default (86.814)(*), Defend.Shieldwall (55.3304)(*), Attack.Lash (17.3428), Idle (1), Attack.Decapitate (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Recover (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Puncture (0), Flee (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), SwitchTo.Melee (0)
Attack.Default (86.814)(*), Defend.Shieldwall (55.3304)(*), Attack.Lash (17.3428), Idle (1), Attack.Decapitate (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Recover (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Puncture (0), Flee (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), SwitchTo.Melee (0)
18:33:44
SQ
-> Behavior picked: Attack.Default (86.814)
18:33:45
SQ
* Brigand Raider: Using Flail against Arnulf!
18:33:45
SQ
Brigand Raider uses skill Flail
18:33:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Rotation (0), Recover (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Puncture (0), Flee (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Lash (0), Retreat (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Rotation (0), Recover (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Puncture (0), Flee (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0)
18:33:45
SQ
-> Behavior picked: Idle (1)
18:33:46
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
18:33:46
SQ
* ---------------------------------------------------
18:33:46
SQ
Turn started for Havard
18:33:49
SQ
Turn started for Adelmar True-Shot
18:33:51
SQ
Turn started for Meinolf
18:33:54
SQ
Turn started for Donbert
18:33:57
SQ
Turn started for Meinrad
18:34:01
SQ
Turn started for Dirk
18:34:05
SQ
Turn started for Torsten
18:34:11
SQ
Turn started for Rabe
18:34:15
SQ
*
18:34:15
SQ
* Caravan Hand: Resuming turn.
18:34:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0)
Idle (1)(*), Defend (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0)
18:34:16
SQ
-> Behavior picked: Idle (1)
18:34:16
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:34:16
SQ
* ---------------------------------------------------
18:34:16
SQ
*
18:34:16
SQ
* Caravan Hand: Resuming turn.
18:34:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Recover (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Attack.Split (0), Defend.Knockback (0), Attack.Lash (0)
Idle (1)(*), Defend (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Recover (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Attack.Split (0), Defend.Knockback (0), Attack.Lash (0)
18:34:17
SQ
-> Behavior picked: Idle (1)
18:34:17
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:34:17
SQ
* ---------------------------------------------------
18:34:17
SQ
*
18:34:17
SQ
* Caravan Hand: Resuming turn.
18:34:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0)
Idle (1)(*), Defend (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0)
18:34:18
SQ
-> Behavior picked: Idle (1)
18:34:18
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:34:18
SQ
* ---------------------------------------------------
18:34:18
SQ
*
18:34:18
SQ
* Caravan Hand: Resuming turn.
18:34:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Engage.Melee (0), Recover (0), Defend.Spearwall (0)
Idle (1)(*), Defend (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Engage.Melee (0), Recover (0), Defend.Spearwall (0)
18:34:19
SQ
-> Behavior picked: Idle (1)
18:34:19
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:34:19
SQ
* ---------------------------------------------------
18:34:20
SQ
*
18:34:20
SQ
* Caravan Hand: Resuming turn.
18:34:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0)
Idle (1)(*), Defend (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0)
18:34:20
SQ
-> Behavior picked: Idle (1)
18:34:20
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:34:20
SQ
* ---------------------------------------------------
18:34:23
SQ
INFO: Next round issued: 8
18:34:24
SQ
Turn started for Caravan Hand
18:34:24
SQ
*
18:34:24
SQ
* Caravan Hand: Starting turn.
18:34:24
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Defend (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Defend (0)
18:34:24
SQ
-> Behavior picked: Idle (1)
18:34:25
SQ
* Caravan Hand: Waiting with 9 of 9 AP left.
18:34:25
SQ
* ---------------------------------------------------
18:34:25
SQ
Turn started for Egon the Peddler
18:34:30
SQ
Turn started for Caravan Hand
18:34:30
SQ
*
18:34:30
SQ
* Caravan Hand: Starting turn.
18:34:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Recover (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Lash (0), Defend (0)
Idle (1)(*), Attack.Default (0), Recover (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Lash (0), Defend (0)
18:34:30
SQ
-> Behavior picked: Idle (1)
18:34:31
SQ
* Caravan Hand: Waiting with 9 of 9 AP left.
18:34:31
SQ
* ---------------------------------------------------
18:34:31
SQ
Turn started for Caravan Hand
18:34:31
SQ
*
18:34:31
SQ
* Caravan Hand: Starting turn.
18:34:31
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Defend (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Defend (0)
18:34:31
SQ
-> Behavior picked: Idle (1)
18:34:32
SQ
* Caravan Hand: Waiting with 9 of 9 AP left.
18:34:32
SQ
* ---------------------------------------------------
18:34:32
SQ
Turn started for Caravan Hand
18:34:32
SQ
*
18:34:32
SQ
* Caravan Hand: Starting turn.
18:34:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.SplitShield (0), Attack.Default (0), Attack.Split (0), Engage.Melee (0), Recover (0), Flee (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Defend (0)
Idle (1)(*), Defend.Knockback (0), Attack.SplitShield (0), Attack.Default (0), Attack.Split (0), Engage.Melee (0), Recover (0), Flee (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Shieldwall (0), BreakFree (0), Defend.Spearwall (0), Defend (0)
18:34:32
SQ
-> Behavior picked: Idle (1)
18:34:33
SQ
* Caravan Hand: Waiting with 9 of 9 AP left.
18:34:33
SQ
* ---------------------------------------------------
18:34:33
SQ
Turn started for Caravan Hand
18:34:33
SQ
*
18:34:33
SQ
* Caravan Hand: Starting turn.
18:34:33
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Defend (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Defend (0)
18:34:33
SQ
-> Behavior picked: Idle (1)
18:34:34
SQ
* Caravan Hand: Waiting with 9 of 9 AP left.
18:34:34
SQ
* ---------------------------------------------------
18:34:34
SQ
Turn started for Arnulf
18:34:37
SQ
[Arnulf] executes skill [Slash] on target [Brigand Raider]
18:34:37
SQ
Arnulf uses skill Slash
18:34:38
SQ
[Arnulf] executes skill [Slash] on target [Brigand Raider]
18:34:38
SQ
Arnulf uses skill Slash
18:34:39
SQ
Turn started for Brigand Raider
18:34:39
SQ
*
18:34:39
SQ
* Brigand Raider: Starting turn.
18:34:39
SQ
-> Behaviors to pick from:
Defend.Shieldwall (90.0361)(*), Attack.Default (86.7038)(*), Attack.Lash (29.5745)(*), Idle (1), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), BreakFree (0), Recover (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Puncture (0), Flee (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0)
Defend.Shieldwall (90.0361)(*), Attack.Default (86.7038)(*), Attack.Lash (29.5745)(*), Idle (1), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), BreakFree (0), Recover (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Puncture (0), Flee (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Decapitate (0)
18:34:39
SQ
-> Behavior picked: Attack.Default (86.7038)
18:34:39
SQ
* Brigand Raider: Using Flail against Arnulf!
18:34:39
SQ
Brigand Raider uses skill Flail
18:34:40
SQ
-> Behaviors to pick from:
Defend.Shieldwall (88.2145)(*), Attack.Default (86.1028)(*), Attack.Lash (28.6643)(*), Idle (1), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Thresh (0), Defend.Riposte (0), BreakFree (0), Recover (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0)
Defend.Shieldwall (88.2145)(*), Attack.Default (86.1028)(*), Attack.Lash (28.6643)(*), Idle (1), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Thresh (0), Defend.Riposte (0), BreakFree (0), Recover (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0)
18:34:40
SQ
-> Behavior picked: Attack.Default (86.1028)
18:34:40
SQ
* Brigand Raider: Using Flail against Arnulf!
18:34:40
SQ
Brigand Raider uses skill Flail
18:34:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.Decapitate (0), Attack.CrushArmor (0), Retreat (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Thresh (0), Defend.Riposte (0), BreakFree (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Lash (0), Attack.Decapitate (0), Attack.CrushArmor (0), Retreat (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Thresh (0), Defend.Riposte (0), BreakFree (0), Recover (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0)
18:34:41
SQ
-> Behavior picked: Idle (1)
18:34:41
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
18:34:41
SQ
* ---------------------------------------------------
18:34:42
SQ
Turn started for Steinar the Sergeant
18:34:45
SQ
Turn started for Havard
18:34:52
SQ
[Havard] executes skill [Thrust] on target [Brigand Raider]
18:34:52
SQ
Havard uses skill Thrust
18:34:54
SQ
Turn started for Wernhard
18:34:58
SQ
Turn started for Adelmar True-Shot
18:35:01
SQ
Turn started for Meinolf
18:35:08
SQ
Turn started for Meinrad
18:35:11
SQ
Turn started for Donbert
18:35:14
SQ
Turn started for Dirk
18:35:16
SQ
[Dirk] executes skill [Thrust] on target [Brigand Raider]
18:35:16
SQ
Dirk uses skill Thrust
18:35:17
SQ
[Dirk] executes skill [Thrust] on target [Brigand Raider]
18:35:17
SQ
Dirk uses skill Thrust
18:35:18
SQ
Turn started for Torsten
18:35:28
SQ
[Torsten] executes skill [Quick Shot] on target [Brigand Raider]
18:35:28
SQ
Torsten uses skill Quick Shot
18:35:28
SQ
Brigand Raider has died.
18:35:28
Resource
Unloading: gfx/orientation_overlay.png
18:35:28
Resource
Loading: music/victory_01.ogg
18:35:28
Resource
Unloading: music/bandits_02.ogg
18:35:38
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:35:38
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:35:38
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
18:35:38
SQ
World::onCombatFinished
18:35:38
Resource
Loading: music/worldmap_08.ogg
18:35:38
SQ
TacticalState::onFinish
18:35:38
Resource
Unloading: gfx/object_0.png
18:35:38
Resource
Unloading: gfx/detail.png
18:35:38
Resource
Unloading Resource Package "Temporary Tactical Resources".
18:35:38
Resource
Unloading: sounds/misc/donkey_hurt_01.wav
18:35:38
Resource
Unloading: sounds/misc/donkey_hurt_02.wav
18:35:38
Resource
Unloading: sounds/misc/donkey_hurt_03.wav
18:35:38
Resource
Unloading: sounds/misc/donkey_death_01.wav
18:35:38
Resource
Unloading: sounds/misc/donkey_death_02.wav
18:35:38
Resource
Unloading: sounds/misc/donkey_idle_01.wav
18:35:38
Resource
Unloading: sounds/misc/donkey_idle_02.wav
18:35:38
Resource
Unloading: sounds/misc/donkey_idle_03.wav
18:35:38
Resource
Unloading: sounds/misc/donkey_idle_04.wav
18:35:38
Resource
Unloading: sounds/misc/donkey_idle_05.wav
18:35:38
Resource
Unloading: sounds/misc/donkey_idle_06.wav
18:35:38
Resource
Unloading: sounds/misc/donkey_idle_07.wav
18:35:38
Resource
Unloading: sounds/misc/donkey_idle_08.wav
18:35:38
Resource
Unloading: music/victory_01.ogg
18:36:22
Script
VM collected 5 object(s) and deleted them.
18:38:22
SQ
contract added: Armed Courier
18:39:14
SQ
contract added: Return Item
18:39:14
SQ
contract removed: 42
18:39:28
Resource
Loading: music/worldmap_07.ogg
18:39:28
Resource
Unloading: music/worldmap_08.ogg
18:39:28
SQ
showing contract: Escort Caravan (id: 52)
18:39:32
SQ
contract removed: 43
18:39:33
SQ
Location entered: Neufarn
18:39:33
Resource
Loading: music/retirement_01.ogg
18:39:33
Resource
Unloading: music/worldmap_07.ogg
18:39:40
SQ
showing contract: Escort Caravan (id: 47)
18:40:22
Script
VM collected 2 object(s) and deleted them.
18:41:29
Resource
Loading: music/worldmap_05.ogg
18:41:29
Resource
Unloading: music/retirement_01.ogg
18:41:43
SQ
Location entered: Heimwart Castle Ruins
18:41:47
SQ
Save campaign: autosave
18:41:47
Scene
Finished saving scene.
18:41:48
SQ
WorldState::onHide
18:41:48
Resource
Loading: gfx/detail.png
18:41:48
Texture
Texture "gfx/detail.png" (ID: 860) took up approximately 10922kb in video memory.
18:41:48
Resource
Loading: gfx/object_0.png
18:41:48
Texture
Texture "gfx/object_0.png" (ID: 976) took up approximately 21845kb in video memory.
18:41:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (20,5).
18:41:48
Resource
Loading: gfx/entity_1.png
18:41:48
Texture
Texture "gfx/entity_1.png" (ID: 989) took up approximately 10922kb in video memory.
18:41:48
Resource
Loading: gfx/orientation_overlay.png
18:41:48
Texture
Texture "gfx/orientation_overlay.png" (ID: 995) took up approximately 512kb in video memory.
18:41:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (20,6).
18:41:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (22,4).
18:41:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (22,5).
18:41:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (22,3).
18:41:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (22,6).
18:41:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (20,4).
18:41:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (20,3).
18:41:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,5).
18:41:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,2).
18:41:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,6).
18:41:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman_bodyguard" at (22,7).
18:41:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/necromancer" at (21,4).
18:41:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (22,1).
18:41:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (21,7).
18:41:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (21,3).
18:41:48
SQ
TACTICAL: STASH LOCKED: true
18:41:48
SQ
INFO: Next round issued: 1
18:41:48
Resource
Started loading Resource Package "Temporary Tactical Resources".
18:41:48
Resource
Loading: sounds/enemies/zombie_hurt_01.wav
18:41:48
Resource
Loading: music/undead_02.ogg
18:41:48
Resource
Loading: sounds/enemies/zombie_hurt_02.wav
18:41:48
Resource
Unloading: music/worldmap_05.ogg
18:41:48
Resource
Loading: sounds/enemies/zombie_hurt_03.wav
18:41:48
SQ
Turn started for Arnulf
18:41:48
Resource
Loading: sounds/enemies/zombie_hurt_04.wav
18:41:48
Resource
Loading: sounds/enemies/zombie_hurt_05.wav
18:41:48
Resource
Loading: sounds/enemies/zombie_hurt_06.wav
18:41:48
Resource
Loading: sounds/enemies/zombie_hurt_07.wav
18:41:48
Resource
Loading: sounds/enemies/zombie_death_01.wav
18:41:48
Resource
Loading: sounds/enemies/zombie_death_02.wav
18:41:48
Resource
Loading: sounds/enemies/zombie_death_03.wav
18:41:49
Resource
Loading: sounds/enemies/zombie_death_04.wav
18:41:49
Resource
Loading: sounds/enemies/zombie_death_05.wav
18:41:49
Resource
Loading: sounds/enemies/zombie_death_06.wav
18:41:49
Resource
Loading: sounds/enemies/zombie_rise_01.wav
18:41:49
Resource
Loading: sounds/enemies/zombie_rise_02.wav
18:41:49
Resource
Loading: sounds/enemies/zombie_rise_03.wav
18:41:49
Resource
Loading: sounds/enemies/zombie_rise_04.wav
18:41:49
Resource
Loading: sounds/enemies/zombie_idle_01.wav
18:41:49
Resource
Loading: sounds/enemies/zombie_idle_02.wav
18:41:49
Resource
Loading: sounds/enemies/zombie_idle_03.wav
18:41:49
Resource
Loading: sounds/enemies/zombie_idle_04.wav
18:41:49
Resource
Loading: sounds/enemies/zombie_idle_05.wav
18:41:49
Resource
Loading: sounds/enemies/zombie_idle_06.wav
18:41:49
Resource
Loading: sounds/enemies/zombie_idle_07.wav
18:41:49
Resource
Loading: sounds/enemies/zombie_idle_08.wav
18:41:49
Resource
Loading: sounds/enemies/zombie_idle_09.wav
18:41:49
Resource
Loading: sounds/enemies/zombie_idle_10.wav
18:41:49
Resource
Loading: sounds/enemies/zombie_idle_11.wav
18:41:49
Resource
Loading: sounds/enemies/zombie_idle_12.wav
18:41:49
Resource
Loading: sounds/enemies/zombie_idle_13.wav
18:41:49
Resource
Loading: sounds/enemies/zombie_idle_14.wav
18:41:49
Resource
Loading: sounds/enemies/zombie_idle_15.wav
18:41:49
Resource
Loading: sounds/enemies/zombie_idle_16.wav
18:41:49
Resource
Loading: sounds/enemies/zombie_bite_01.wav
18:41:49
Resource
Loading: sounds/enemies/zombie_bite_02.wav
18:41:49
Resource
Loading: sounds/enemies/zombie_bite_03.wav
18:41:49
Resource
Loading: sounds/enemies/zombie_bite_04.wav
18:41:49
Resource
Loading: sounds/enemies/necromancer_01.wav
18:41:49
Resource
Loading: sounds/enemies/necromancer_02.wav
18:41:49
Resource
Loading: sounds/enemies/necromancer_03.wav
18:41:49
Resource
Loading: sounds/enemies/ghost_death_01.wav
18:41:49
Resource
Loading: sounds/enemies/ghost_death_02.wav
18:41:49
Resource
Loading: sounds/enemies/ghastly_touch_01.wav
18:41:49
Resource
Loading: sounds/enemies/horrific_scream_01.wav
18:41:56
SQ
Turn started for Geist
18:41:56
SQ
*
18:41:56
SQ
* Geist: Starting turn.
18:41:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
18:41:57
SQ
-> Behavior picked: Idle (1)
18:41:57
SQ
* Geist: Waiting with 9 of 9 AP left.
18:41:57
SQ
* ---------------------------------------------------
18:41:57
SQ
Turn started for Adelmar True-Shot
18:42:02
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Wiederganger]
18:42:02
SQ
Adelmar True-Shot uses skill Quick Shot
18:42:05
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Wiederganger]
18:42:05
SQ
Adelmar True-Shot uses skill Quick Shot
18:42:06
SQ
Turn started for Wernhard
18:42:09
SQ
Turn started for Geist
18:42:09
SQ
*
18:42:09
SQ
* Geist: Starting turn.
18:42:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
18:42:10
SQ
-> Behavior picked: Idle (1)
18:42:10
SQ
* Geist: Waiting with 9 of 9 AP left.
18:42:10
SQ
* ---------------------------------------------------
18:42:11
SQ
Turn started for Egon the Peddler
18:42:13
SQ
Turn started for Havard
18:42:16
SQ
Turn started for Necromancer
18:42:16
SQ
*
18:42:16
SQ
* Necromancer: Starting turn.
18:42:17
SQ
-> Behaviors to pick from:
PossessUndead (250)(*), Idle (1), Attack.Puncture (0), RaiseUndead (0), BreakFree (0), Attack.Default (0), Flee (0)
PossessUndead (250)(*), Idle (1), Attack.Puncture (0), RaiseUndead (0), BreakFree (0), Attack.Default (0), Flee (0)
18:42:17
SQ
-> Behavior picked: PossessUndead (250)
18:42:17
SQ
* Necromancer: Using Possess Undead!
18:42:17
SQ
Necromancer uses skill Possess Undead
18:42:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Flee (0), BreakFree (0), Attack.Default (0), RaiseUndead (0), PossessUndead (0)
Idle (1)(*), Attack.Puncture (0), Flee (0), BreakFree (0), Attack.Default (0), RaiseUndead (0), PossessUndead (0)
18:42:18
SQ
-> Behavior picked: Idle (1)
18:42:18
SQ
* Necromancer: Waiting with 4 of 7 AP left.
18:42:18
SQ
* ---------------------------------------------------
18:42:19
SQ
Turn started for Steinar the Sergeant
18:42:26
SQ
Turn started for Torsten
18:42:31
SQ
Turn started for Meinrad
18:42:33
SQ
Turn started for Meinolf
18:42:35
SQ
Turn started for Rabe
18:42:36
SQ
Turn started for Dirk
18:42:37
SQ
Turn started for Donbert
18:42:38
SQ
Turn started for Wiederganger
18:42:38
SQ
*
18:42:38
SQ
* Wiederganger: Starting turn.
18:42:39
SQ
-> Behaviors to pick from:
Engage.Melee (194.857)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (194.857)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
18:42:39
SQ
-> Behavior picked: Engage.Melee (194.857)
18:42:39
SQ
* Wiederganger: Engaging to melee range with Meinolf (visible), accepted_distance=0
18:42:40
SQ
* Wiederganger: Reached engage destination
18:42:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
18:42:40
SQ
-> Behavior picked: Idle (1)
18:42:40
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
18:42:40
SQ
* ---------------------------------------------------
18:42:40
SQ
Turn started for Wiederganger
18:42:40
SQ
*
18:42:40
SQ
* Wiederganger: Starting turn.
18:42:40
SQ
-> Behaviors to pick from:
Engage.Melee (168.75)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (168.75)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
18:42:40
SQ
-> Behavior picked: Engage.Melee (168.75)
18:42:41
SQ
* Wiederganger: Engaging to melee range with Dirk (visible), accepted_distance=0
18:42:41
SQ
* Wiederganger: Reached engage destination
18:42:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
18:42:41
SQ
-> Behavior picked: Idle (1)
18:42:41
SQ
* Wiederganger: Ending Turn with 0 of 12 AP left.
18:42:41
SQ
* ---------------------------------------------------
18:42:41
SQ
Skill [Possessed] removed from [Wiederganger].
18:42:41
SQ
Turn started for Wiederganger
18:42:41
SQ
*
18:42:41
SQ
* Wiederganger: Starting turn.
18:42:41
SQ
-> Behaviors to pick from:
Engage.Melee (330)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (330)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
18:42:41
SQ
-> Behavior picked: Engage.Melee (330)
18:42:42
SQ
* Wiederganger: Engaging to melee range with Meinolf (not visible), accepted_distance=0
18:42:42
SQ
* Wiederganger: Reached engage destination
18:42:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
18:42:42
SQ
-> Behavior picked: Idle (1)
18:42:42
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
18:42:42
SQ
* ---------------------------------------------------
18:42:43
SQ
Turn started for Wiederganger
18:42:43
SQ
*
18:42:43
SQ
* Wiederganger: Starting turn.
18:42:43
SQ
-> Behaviors to pick from:
Engage.Melee (1100)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (1100)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
18:42:43
SQ
-> Behavior picked: Engage.Melee (1100)
18:42:43
SQ
* Wiederganger: Engaging to melee range with Meinrad (not visible), accepted_distance=0
18:42:43
SQ
* Wiederganger: Reached engage destination
18:42:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
18:42:43
SQ
-> Behavior picked: Idle (1)
18:42:43
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
18:42:43
SQ
* ---------------------------------------------------
18:42:43
SQ
Turn started for Wiederganger
18:42:43
SQ
*
18:42:43
SQ
* Wiederganger: Starting turn.
18:42:44
SQ
-> Behaviors to pick from:
Engage.Melee (243.571)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (243.571)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
18:42:44
SQ
-> Behavior picked: Engage.Melee (243.571)
18:42:44
SQ
* Wiederganger: Engaging to melee range with Meinrad (not visible), accepted_distance=0
18:42:44
SQ
* Wiederganger: Reached engage destination
18:42:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
18:42:44
SQ
-> Behavior picked: Idle (1)
18:42:44
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
18:42:44
SQ
* ---------------------------------------------------
18:42:45
SQ
Turn started for Wiederganger
18:42:45
SQ
*
18:42:45
SQ
* Wiederganger: Starting turn.
18:42:45
SQ
-> Behaviors to pick from:
Engage.Melee (1276)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (1276)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
18:42:45
SQ
-> Behavior picked: Engage.Melee (1276)
18:42:45
SQ
* Wiederganger: Engaging to melee range with Meinolf (not visible), accepted_distance=0
18:42:45
SQ
* Wiederganger: Reached engage destination
18:42:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
18:42:45
SQ
-> Behavior picked: Idle (1)
18:42:45
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
18:42:45
SQ
* ---------------------------------------------------
18:42:45
SQ
Turn started for Wiederganger
18:42:45
SQ
*
18:42:45
SQ
* Wiederganger: Starting turn.
18:42:46
SQ
-> Behaviors to pick from:
Engage.Melee (1220)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (1220)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
18:42:46
SQ
-> Behavior picked: Engage.Melee (1220)
18:42:46
SQ
* Wiederganger: Engaging to melee range with Dirk (not visible), accepted_distance=0
18:42:46
SQ
* Wiederganger: Reached engage destination
18:42:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
18:42:46
SQ
-> Behavior picked: Idle (1)
18:42:47
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
18:42:47
SQ
* ---------------------------------------------------
18:42:47
SQ
Turn started for Wiederganger
18:42:47
SQ
*
18:42:47
SQ
* Wiederganger: Starting turn.
18:42:47
SQ
-> Behaviors to pick from:
Engage.Melee (1180)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (1180)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
18:42:47
SQ
-> Behavior picked: Engage.Melee (1180)
18:42:47
SQ
* Wiederganger: Engaging to melee range with Havard (not visible), accepted_distance=0
18:42:47
SQ
* Wiederganger: Reached engage destination
18:42:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
18:42:47
SQ
-> Behavior picked: Idle (1)
18:42:47
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
18:42:47
SQ
* ---------------------------------------------------
18:42:48
SQ
Turn started for Wiederganger
18:42:48
SQ
*
18:42:48
SQ
* Wiederganger: Starting turn.
18:42:48
SQ
-> Behaviors to pick from:
Engage.Melee (814)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (814)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
18:42:48
SQ
-> Behavior picked: Engage.Melee (814)
18:42:49
SQ
* Wiederganger: Engaging to melee range with Donbert (not visible), accepted_distance=0
18:42:49
SQ
* Wiederganger: Reached engage destination
18:42:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
18:42:49
SQ
-> Behavior picked: Idle (1)
18:42:49
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
18:42:49
SQ
* ---------------------------------------------------
18:42:49
SQ
Turn started for Wiederganger
18:42:49
SQ
*
18:42:49
SQ
* Wiederganger: Starting turn.
18:42:49
SQ
-> Behaviors to pick from:
Engage.Melee (1122)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (1122)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
18:42:49
SQ
-> Behavior picked: Engage.Melee (1122)
18:42:49
SQ
* Wiederganger: Engaging to melee range with Meinolf (not visible), accepted_distance=0
18:42:49
SQ
* Wiederganger: Reached engage destination
18:42:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
18:42:49
SQ
-> Behavior picked: Idle (1)
18:42:49
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
18:42:49
SQ
* ---------------------------------------------------
18:42:50
SQ
Turn started for Wiederganger
18:42:50
SQ
*
18:42:50
SQ
* Wiederganger: Starting turn.
18:42:50
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (616)(*), Idle (1), Defend.Knockback (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0)
Protect (2000)(*), Engage.Melee (616)(*), Idle (1), Defend.Knockback (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0)
18:42:50
SQ
-> Behavior picked: Protect (2000)
18:42:50
SQ
* Wiederganger: Going for protective position.
18:42:50
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Protect (0)
Idle (1)(*), BreakFree (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Protect (0)
18:42:50
SQ
-> Behavior picked: Idle (1)
18:42:50
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
18:42:50
SQ
* ---------------------------------------------------
18:42:50
SQ
Turn started for Wiederganger
18:42:50
SQ
*
18:42:50
SQ
* Wiederganger: Starting turn.
18:42:50
SQ
-> Behaviors to pick from:
Engage.Melee (202.326)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (202.326)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
18:42:50
SQ
-> Behavior picked: Engage.Melee (202.326)
18:42:51
SQ
* Wiederganger: Engaging to melee range with Rabe (not visible), accepted_distance=0
18:42:51
SQ
* Wiederganger: Reached engage destination
18:42:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
18:42:51
SQ
-> Behavior picked: Idle (1)
18:42:51
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
18:42:51
SQ
* ---------------------------------------------------
18:42:51
SQ
Turn started for Wiederganger
18:42:51
SQ
*
18:42:51
SQ
* Wiederganger: Starting turn.
18:42:52
SQ
-> Behaviors to pick from:
Engage.Melee (366.667)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (366.667)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
18:42:52
SQ
-> Behavior picked: Engage.Melee (366.667)
18:42:52
SQ
* Wiederganger: Engaging to melee range with Meinrad (not visible), accepted_distance=0
18:42:53
SQ
* Wiederganger: Reached engage destination
18:42:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
18:42:53
SQ
-> Behavior picked: Idle (1)
18:42:53
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
18:42:53
SQ
* ---------------------------------------------------
18:42:59
SQ
*
18:42:59
SQ
* Geist: Resuming turn.
18:42:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Terror (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Terror (0), Engage.Melee (0), Attack.Default (0)
18:42:59
SQ
-> Behavior picked: Idle (1)
18:42:59
SQ
* Geist: Ending Turn with 9 of 9 AP left.
18:42:59
SQ
* ---------------------------------------------------
18:43:04
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Wiederganger]
18:43:04
SQ
Wernhard uses skill Shoot Bolt
18:43:06
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
18:43:06
SQ
Wernhard uses skill Reload
18:43:06
SQ
*
18:43:06
SQ
* Geist: Resuming turn.
18:43:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Terror (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Terror (0), Engage.Melee (0), Attack.Default (0)
18:43:06
SQ
-> Behavior picked: Idle (1)
18:43:07
SQ
* Geist: Ending Turn with 9 of 9 AP left.
18:43:07
SQ
* ---------------------------------------------------
18:43:14
SQ
[Havard] executes skill [Thrust] on target [Wiederganger]
18:43:14
SQ
Havard uses skill Thrust
18:43:14
SQ
Wiederganger has died.
18:43:17
SQ
*
18:43:17
SQ
* Necromancer: Resuming turn.
18:43:17
SQ
-> Behaviors to pick from:
RaiseUndead (369.995)(*), PossessUndead (250)(*), Idle (1), Attack.Default (0), Flee (0), BreakFree (0), Attack.Puncture (0)
RaiseUndead (369.995)(*), PossessUndead (250)(*), Idle (1), Attack.Default (0), Flee (0), BreakFree (0), Attack.Puncture (0)
18:43:17
SQ
-> Behavior picked: RaiseUndead (369.995)
18:43:18
SQ
* Necromancer: Using Raise Undead!
18:43:18
SQ
Necromancer uses skill Raise Undead
18:43:18
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
18:43:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (14,7).
18:43:18
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), PossessUndead (0), Attack.Puncture (0), RaiseUndead (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), PossessUndead (0), Attack.Puncture (0), RaiseUndead (0)
18:43:18
SQ
-> Behavior picked: Idle (1)
18:43:18
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
18:43:18
SQ
* ---------------------------------------------------
18:43:32
SQ
[Torsten] executes skill [Quick Shot] on target [Wiederganger]
18:43:32
SQ
Torsten uses skill Quick Shot
18:43:40
SQ
[Meinrad] executes skill [Shieldwall] on target [Meinrad]
18:43:40
SQ
Meinrad uses skill Shieldwall
18:43:44
SQ
[Meinolf] executes skill [Shieldwall] on target [Meinolf]
18:43:44
SQ
Meinolf uses skill Shieldwall
18:43:48
SQ
[Rabe] executes skill [Shieldwall] on target [Rabe]
18:43:48
SQ
Rabe uses skill Shieldwall
18:43:52
SQ
[Dirk] executes skill [Thrust] on target [Wiederganger]
18:43:52
SQ
Dirk uses skill Thrust
18:43:53
SQ
[Dirk] executes skill [Thrust] on target [Wiederganger]
18:43:53
SQ
Dirk uses skill Thrust
18:43:53
SQ
Wiederganger has died.
18:44:02
SQ
[Donbert] executes skill [Shieldwall] on target [Donbert]
18:44:02
SQ
Donbert uses skill Shieldwall
18:44:03
SQ
INFO: Next round issued: 2
18:44:03
SQ
Turn started for Geist
18:44:03
SQ
*
18:44:03
SQ
* Geist: Starting turn.
18:44:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
18:44:04
SQ
-> Behavior picked: Idle (1)
18:44:04
SQ
* Geist: Waiting with 9 of 9 AP left.
18:44:04
SQ
* ---------------------------------------------------
18:44:04
SQ
Turn started for Geist
18:44:04
SQ
*
18:44:04
SQ
* Geist: Starting turn.
18:44:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
18:44:05
SQ
-> Behavior picked: Idle (1)
18:44:05
SQ
* Geist: Waiting with 9 of 9 AP left.
18:44:05
SQ
* ---------------------------------------------------
18:44:05
SQ
Turn started for Adelmar True-Shot
18:44:09
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Wiederganger]
18:44:09
SQ
Adelmar True-Shot uses skill Quick Shot
18:44:09
SQ
Wiederganger has died.
18:44:16
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Wiederganger]
18:44:16
SQ
Adelmar True-Shot uses skill Quick Shot
18:44:17
SQ
Turn started for Egon the Peddler
18:44:21
SQ
Turn started for Arnulf
18:44:26
SQ
Turn started for Wernhard
18:44:29
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Wiederganger]
18:44:29
SQ
Wernhard uses skill Shoot Bolt
18:44:30
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
18:44:30
SQ
Wernhard uses skill Reload
18:44:31
SQ
Turn started for Havard
18:44:35
SQ
[Havard] executes skill [Shieldwall] on target [Havard]
18:44:35
SQ
Havard uses skill Shieldwall
18:44:37
SQ
Turn started for Necromancer
18:44:37
SQ
*
18:44:37
SQ
* Necromancer: Starting turn.
18:44:37
SQ
-> Behaviors to pick from:
PossessUndead (250)(*), Idle (1), Attack.Default (0), RaiseUndead (0), Attack.Puncture (0), Flee (0), BreakFree (0)
PossessUndead (250)(*), Idle (1), Attack.Default (0), RaiseUndead (0), Attack.Puncture (0), Flee (0), BreakFree (0)
18:44:37
SQ
-> Behavior picked: PossessUndead (250)
18:44:38
SQ
* Necromancer: Using Possess Undead!
18:44:38
SQ
Necromancer uses skill Possess Undead
18:44:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Attack.Puncture (0), Flee (0), RaiseUndead (0), PossessUndead (0)
Idle (1)(*), Attack.Default (0), BreakFree (0), Attack.Puncture (0), Flee (0), RaiseUndead (0), PossessUndead (0)
18:44:38
SQ
-> Behavior picked: Idle (1)
18:44:38
SQ
* Necromancer: Waiting with 4 of 7 AP left.
18:44:38
SQ
* ---------------------------------------------------
18:44:39
SQ
Turn started for Steinar the Sergeant
18:44:49
SQ
[Steinar the Sergeant] executes skill [Rally] on target [Steinar the Sergeant]
18:44:49
SQ
Steinar the Sergeant uses skill Rally
18:44:51
SQ
Skill [Rallied] removed from [Steinar the Sergeant].
18:44:51
SQ
Turn started for Torsten
18:44:54
SQ
[Torsten] executes skill [Quick Shot] on target [Wiederganger]
18:44:54
SQ
Torsten uses skill Quick Shot
18:44:56
SQ
[Torsten] executes skill [Quick Shot] on target [Wiederganger]
18:44:56
SQ
Torsten uses skill Quick Shot
18:44:57
SQ
Turn started for Meinrad
18:44:57
SQ
Skill [Shieldwall] removed from [Meinrad].
18:44:59
SQ
[Meinrad] executes skill [Shieldwall] on target [Meinrad]
18:44:59
SQ
Meinrad uses skill Shieldwall
18:45:02
SQ
Turn started for Meinolf
18:45:02
SQ
Skill [Shieldwall] removed from [Meinolf].
18:45:03
SQ
[Meinolf] executes skill [Shieldwall] on target [Meinolf]
18:45:03
SQ
Meinolf uses skill Shieldwall
18:45:05
SQ
Turn started for Rabe
18:45:05
SQ
Skill [Shieldwall] removed from [Rabe].
18:45:06
SQ
[Rabe] executes skill [Shieldwall] on target [Rabe]
18:45:06
SQ
Rabe uses skill Shieldwall
18:45:07
SQ
Turn started for Dirk
18:45:09
SQ
[Dirk] executes skill [Shieldwall] on target [Dirk]
18:45:09
SQ
Dirk uses skill Shieldwall
18:45:10
SQ
Turn started for Wiederganger
18:45:10
SQ
*
18:45:10
SQ
* Wiederganger: Starting turn.
18:45:11
SQ
-> Behaviors to pick from:
Engage.Melee (242.458)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (242.458)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
18:45:11
SQ
-> Behavior picked: Engage.Melee (242.458)
18:45:11
SQ
* Wiederganger: Engaging to melee range with Havard (visible), accepted_distance=0
18:45:11
SQ
* Wiederganger: Reached engage destination
18:45:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
18:45:12
SQ
-> Behavior picked: Idle (1)
18:45:12
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
18:45:12
SQ
* ---------------------------------------------------
18:45:12
SQ
Turn started for Wiederganger
18:45:12
SQ
*
18:45:12
SQ
* Wiederganger: Starting turn.
18:45:12
SQ
-> Behaviors to pick from:
Engage.Melee (271.741)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (271.741)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
18:45:12
SQ
-> Behavior picked: Engage.Melee (271.741)
18:45:13
SQ
* Wiederganger: Engaging to melee range with Steinar the Sergeant (not visible), accepted_distance=0
18:45:13
SQ
* Wiederganger: Reached engage destination
18:45:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
18:45:13
SQ
-> Behavior picked: Idle (1)
18:45:13
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
18:45:13
SQ
* ---------------------------------------------------
18:45:13
SQ
Turn started for Wiederganger
18:45:13
SQ
*
18:45:13
SQ
* Wiederganger: Starting turn.
18:45:13
SQ
-> Behaviors to pick from:
Engage.Melee (379.5)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (379.5)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
18:45:13
SQ
-> Behavior picked: Engage.Melee (379.5)
18:45:14
SQ
* Wiederganger: Engaging to melee range with Meinrad (not visible), accepted_distance=0
18:45:14
SQ
* Wiederganger: Reached engage destination
18:45:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
18:45:14
SQ
-> Behavior picked: Idle (1)
18:45:14
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
18:45:14
SQ
* ---------------------------------------------------
18:45:14
SQ
Turn started for Wiederganger
18:45:14
SQ
*
18:45:14
SQ
* Wiederganger: Starting turn.
18:45:15
SQ
-> Behaviors to pick from:
Engage.Melee (274.231)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (274.231)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
18:45:15
SQ
-> Behavior picked: Engage.Melee (274.231)
18:45:15
SQ
* Wiederganger: Engaging to melee range with Steinar the Sergeant (visible), accepted_distance=0
18:45:16
SQ
* Wiederganger: Reached engage destination
18:45:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
18:45:16
SQ
-> Behavior picked: Idle (1)
18:45:16
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
18:45:16
SQ
* ---------------------------------------------------
18:45:16
SQ
Turn started for Donbert
18:45:16
SQ
Skill [Shieldwall] removed from [Donbert].
18:45:21
SQ
[Donbert] executes skill [Shieldwall] on target [Donbert]
18:45:21
SQ
Donbert uses skill Shieldwall
18:45:22
SQ
Turn started for Wiederganger
18:45:22
SQ
*
18:45:22
SQ
* Wiederganger: Starting turn.
18:45:22
SQ
-> Behaviors to pick from:
Engage.Melee (296.484)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (296.484)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
18:45:22
SQ
-> Behavior picked: Engage.Melee (296.484)
18:45:23
SQ
* Wiederganger: Engaging to melee range with Dirk (visible), accepted_distance=0
18:45:23
SQ
* Wiederganger: Reached engage destination
18:45:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
18:45:23
SQ
-> Behavior picked: Idle (1)
18:45:23
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
18:45:23
SQ
* ---------------------------------------------------
18:45:23
SQ
Turn started for Wiederganger
18:45:23
SQ
*
18:45:23
SQ
* Wiederganger: Starting turn.
18:45:23
SQ
-> Behaviors to pick from:
Engage.Melee (279.286)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (279.286)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
18:45:23
SQ
-> Behavior picked: Engage.Melee (279.286)
18:45:24
SQ
* Wiederganger: Engaging to melee range with Steinar the Sergeant (visible), accepted_distance=0
18:45:24
SQ
* Wiederganger: Reached engage destination
18:45:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
18:45:24
SQ
-> Behavior picked: Idle (1)
18:45:24
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
18:45:24
SQ
* ---------------------------------------------------
18:45:24
SQ
Turn started for Wiederganger
18:45:24
SQ
*
18:45:24
SQ
* Wiederganger: Starting turn.
18:45:25
SQ
-> Behaviors to pick from:
Engage.Melee (258.75)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (258.75)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
18:45:25
SQ
-> Behavior picked: Engage.Melee (258.75)
18:45:25
SQ
* Wiederganger: Engaging to melee range with Donbert (visible), accepted_distance=0
18:45:26
SQ
* Wiederganger: Reached engage destination
18:45:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
18:45:26
SQ
-> Behavior picked: Idle (1)
18:45:26
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
18:45:26
SQ
* ---------------------------------------------------
18:45:26
SQ
Turn started for Wiederganger
18:45:26
SQ
*
18:45:26
SQ
* Wiederganger: Starting turn.
18:45:26
SQ
-> Behaviors to pick from:
Engage.Melee (260.667)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (260.667)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
18:45:26
SQ
-> Behavior picked: Engage.Melee (260.667)
18:45:27
SQ
* Wiederganger: Engaging to melee range with Dirk (visible), accepted_distance=0
18:45:27
SQ
* Wiederganger: Reached engage destination
18:45:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
18:45:27
SQ
-> Behavior picked: Idle (1)
18:45:27
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
18:45:27
SQ
* ---------------------------------------------------
18:45:27
SQ
Turn started for Wiederganger
18:45:27
SQ
*
18:45:27
SQ
* Wiederganger: Starting turn.
18:45:27
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (467.5), Idle (1), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0), BreakFree (0)
Protect (2000)(*), Engage.Melee (467.5), Idle (1), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0), BreakFree (0)
18:45:27
SQ
-> Behavior picked: Protect (2000)
18:45:27
SQ
* Wiederganger: Going for protective position.
18:45:28
SQ
* Wiederganger: In fact, I would prefer to remain where I am
18:45:28
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0)
Protect (2000)(*), Idle (1), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0)
18:45:28
SQ
-> Behavior picked: Protect (2000)
18:45:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Protect (0)
Idle (1)(*), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Protect (0)
18:45:28
SQ
-> Behavior picked: Idle (1)
18:45:28
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
18:45:28
SQ
* ---------------------------------------------------
18:45:28
SQ
Turn started for Wiederganger
18:45:28
SQ
*
18:45:28
SQ
* Wiederganger: Starting turn.
18:45:28
SQ
-> Behaviors to pick from:
Engage.Melee (383.333)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (383.333)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
18:45:28
SQ
-> Behavior picked: Engage.Melee (383.333)
18:45:29
SQ
* Wiederganger: Engaging to melee range with Dirk (visible), accepted_distance=0
18:45:29
SQ
* Wiederganger: Reached engage destination
18:45:29
SQ
-> Behaviors to pick from:
Attack.Default (70.8792)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Bow (0), Engage.Melee (0)
Attack.Default (70.8792)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Bow (0), Engage.Melee (0)
18:45:29
SQ
-> Behavior picked: Attack.Default (70.8792)
18:45:30
SQ
* Wiederganger: Using Impale against Meinolf!
18:45:30
SQ
Wiederganger uses skill Impale
18:45:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Swing (0), Attack.Bow (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Swing (0), Attack.Bow (0), Engage.Melee (0), Attack.Default (0)
18:45:30
SQ
-> Behavior picked: Idle (1)
18:45:31
SQ
* Wiederganger: Ending Turn with 2 of 12 AP left.
18:45:31
SQ
* ---------------------------------------------------
18:45:31
SQ
Skill [Possessed] removed from [Wiederganger].
18:45:31
SQ
Turn started for Wiederganger
18:45:31
SQ
*
18:45:31
SQ
* Wiederganger: Starting turn.
18:45:32
SQ
-> Behaviors to pick from:
Engage.Melee (416.875)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
Engage.Melee (416.875)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
18:45:32
SQ
-> Behavior picked: Engage.Melee (416.875)
18:45:32
SQ
* Wiederganger: Engaging to melee range with Steinar the Sergeant (visible), accepted_distance=0
18:45:33
SQ
* Wiederganger: Reached engage destination
18:45:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
18:45:33
SQ
-> Behavior picked: Idle (1)
18:45:33
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
18:45:33
SQ
* ---------------------------------------------------
18:45:33
SQ
*
18:45:33
SQ
* Geist: Resuming turn.
18:45:33
SQ
-> Behaviors to pick from:
Engage.Melee (232.692)(*), Idle (1), Attack.Default (0), Attack.Terror (0)
Engage.Melee (232.692)(*), Idle (1), Attack.Default (0), Attack.Terror (0)
18:45:33
SQ
-> Behavior picked: Engage.Melee (232.692)
18:45:34
SQ
* Geist: Engaging to melee range with Donbert (not visible), accepted_distance=0
18:45:34
SQ
* Geist: Reached engage destination
18:45:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
18:45:34
SQ
-> Behavior picked: Idle (1)
18:45:34
SQ
* Geist: Ending Turn with 1 of 9 AP left.
18:45:34
SQ
* ---------------------------------------------------
18:45:34
SQ
*
18:45:34
SQ
* Geist: Resuming turn.
18:45:34
SQ
-> Behaviors to pick from:
Engage.Melee (275)(*), Idle (1), Attack.Default (0), Attack.Terror (0)
Engage.Melee (275)(*), Idle (1), Attack.Default (0), Attack.Terror (0)
18:45:34
SQ
-> Behavior picked: Engage.Melee (275)
18:45:35
SQ
* Geist: Engaging to melee range with Arnulf (not visible), accepted_distance=0
18:45:35
SQ
* Geist: Reached engage destination
18:45:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
18:45:35
SQ
-> Behavior picked: Idle (1)
18:45:35
SQ
* Geist: Ending Turn with 1 of 9 AP left.
18:45:35
SQ
* ---------------------------------------------------
18:45:36
SQ
*
18:45:36
SQ
* Necromancer: Resuming turn.
18:45:36
SQ
-> Behaviors to pick from:
PossessUndead (250)(*), Idle (1), Flee (0), RaiseUndead (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0)
PossessUndead (250)(*), Idle (1), Flee (0), RaiseUndead (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0)
18:45:36
SQ
-> Behavior picked: PossessUndead (250)
18:45:36
SQ
* Necromancer: Using Possess Undead!
18:45:36
SQ
Necromancer uses skill Possess Undead
18:45:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0), RaiseUndead (0), PossessUndead (0)
Idle (1)(*), Flee (0), Attack.Default (0), BreakFree (0), Attack.Puncture (0), RaiseUndead (0), PossessUndead (0)
18:45:37
SQ
-> Behavior picked: Idle (1)
18:45:37
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
18:45:37
SQ
* ---------------------------------------------------
18:45:41
SQ
[Meinrad] executes skill [Thrust] on target [Wiederganger]
18:45:41
SQ
Meinrad uses skill Thrust
18:45:43
SQ
[Meinolf] executes skill [Thrust] on target [Wiederganger]
18:45:43
SQ
Meinolf uses skill Thrust
18:45:55
SQ
INFO: Next round issued: 3
18:45:55
SQ
Turn started for Egon the Peddler
18:45:55
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
18:45:56
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
18:45:56
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (17,7).
18:46:03
SQ
[Egon the Peddler] executes skill [Impale] on target [Wiederganger]
18:46:03
SQ
Egon the Peddler uses skill Impale
18:46:03
SQ
Wiederganger has died.
18:46:06
SQ
Turn started for Wiederganger
18:46:06
SQ
*
18:46:06
SQ
* Wiederganger: Starting turn.
18:46:06
SQ
-> Behaviors to pick from:
Attack.Default (52.3442)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
Attack.Default (52.3442)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
18:46:06
SQ
-> Behavior picked: Attack.Default (52.3442)
18:46:07
SQ
* Wiederganger: Using Chop against Steinar the Sergeant!
18:46:07
SQ
Wiederganger uses skill Chop
18:46:07
SQ
-> Behaviors to pick from:
Attack.Default (63.7192)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0)
Attack.Default (63.7192)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0)
18:46:07
SQ
-> Behavior picked: Attack.Default (63.7192)
18:46:07
SQ
* Wiederganger: Using Chop against Steinar the Sergeant!
18:46:07
SQ
Wiederganger uses skill Chop
18:46:08
SQ
-> Behaviors to pick from:
Attack.Default (70.2192)(*), Idle (1), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0)
Attack.Default (70.2192)(*), Idle (1), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0)
18:46:08
SQ
-> Behavior picked: Attack.Default (70.2192)
18:46:08
SQ
* Wiederganger: Using Chop against Steinar the Sergeant!
18:46:08
SQ
Wiederganger uses skill Chop
18:46:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Engage.Melee (0), Reload (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Engage.Melee (0), Reload (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0)
18:46:08
SQ
-> Behavior picked: Idle (1)
18:46:09
SQ
* Wiederganger: Ending Turn with 0 of 12 AP left.
18:46:09
SQ
* ---------------------------------------------------
18:46:09
SQ
Skill [Possessed] removed from [Wiederganger].
18:46:10
SQ
Turn started for Arnulf
18:46:14
SQ
Turn started for Wernhard
18:46:17
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Wiederganger]
18:46:17
SQ
Wernhard uses skill Shoot Bolt
18:46:19
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
18:46:19
SQ
Wernhard uses skill Reload
18:46:19
SQ
Turn started for Geist
18:46:19
SQ
*
18:46:19
SQ
* Geist: Starting turn.
18:46:19
SQ
-> Behaviors to pick from:
Attack.Terror (1333.13)(*), Idle (1), Engage.Melee (0), Attack.Default (0)
Attack.Terror (1333.13)(*), Idle (1), Engage.Melee (0), Attack.Default (0)
18:46:19
SQ
-> Behavior picked: Attack.Terror (1333.13)
18:46:20
SQ
* Geist: Using Horrific Scream against Donbert!
18:46:20
SQ
Geist uses skill Horrific Scream
18:46:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
18:46:20
SQ
-> Behavior picked: Idle (1)
18:46:21
SQ
* Geist: Ending Turn with 3 of 9 AP left.
18:46:21
SQ
* ---------------------------------------------------
18:46:21
SQ
Turn started for Geist
18:46:21
SQ
*
18:46:21
SQ
* Geist: Starting turn.
18:46:21
SQ
-> Behaviors to pick from:
Engage.Melee (371.538)(*), Idle (1), Attack.Terror (0), Attack.Default (0)
Engage.Melee (371.538)(*), Idle (1), Attack.Terror (0), Attack.Default (0)
18:46:21
SQ
-> Behavior picked: Engage.Melee (371.538)
18:46:22
SQ
* Geist: Engaging to melee range with Havard (visible), accepted_distance=0
18:46:22
SQ
* Geist: Reached engage destination
18:46:22
SQ
-> Behaviors to pick from:
Engage.Melee (407.143)(*), Idle (1), Attack.Terror (0), Attack.Default (0)
Engage.Melee (407.143)(*), Idle (1), Attack.Terror (0), Attack.Default (0)
18:46:22
SQ
-> Behavior picked: Engage.Melee (407.143)
18:46:23
SQ
* Geist: Engaging to melee range with Dirk (not visible), accepted_distance=0
18:46:23
SQ
* Geist: Reached engage destination
18:46:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Terror (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Terror (0), Attack.Default (0), Engage.Melee (0)
18:46:23
SQ
-> Behavior picked: Idle (1)
18:46:24
SQ
* Geist: Ending Turn with 3 of 9 AP left.
18:46:24
SQ
* ---------------------------------------------------
18:46:24
SQ
Turn started for Necromancer
18:46:24
SQ
*
18:46:24
SQ
* Necromancer: Starting turn.
18:46:24
SQ
-> Behaviors to pick from:
PossessUndead (250)(*), Idle (1), Attack.Puncture (0), RaiseUndead (0), Attack.Default (0), BreakFree (0), Flee (0)
PossessUndead (250)(*), Idle (1), Attack.Puncture (0), RaiseUndead (0), Attack.Default (0), BreakFree (0), Flee (0)
18:46:24
SQ
-> Behavior picked: PossessUndead (250)
18:46:25
SQ
* Necromancer: Using Possess Undead!
18:46:25
SQ
Necromancer uses skill Possess Undead
18:46:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Flee (0), Attack.Default (0), BreakFree (0), RaiseUndead (0), PossessUndead (0)
Idle (1)(*), Attack.Puncture (0), Flee (0), Attack.Default (0), BreakFree (0), RaiseUndead (0), PossessUndead (0)
18:46:26
SQ
-> Behavior picked: Idle (1)
18:46:26
SQ
* Necromancer: Waiting with 4 of 7 AP left.
18:46:26
SQ
* ---------------------------------------------------
18:46:26
SQ
Turn started for Havard
18:46:26
SQ
Skill [Shieldwall] removed from [Havard].
18:46:29
SQ
[Havard] executes skill [Thrust] on target [Wiederganger]
18:46:29
SQ
Havard uses skill Thrust
18:46:29
SQ
Wiederganger has died.
18:46:29
UI
Failed to load procedural content "procedural/tacticalentity(32016,300757,socket,arrow)".
18:46:32
SQ
[Havard] executes skill [Shieldwall] on target [Havard]
18:46:32
SQ
Havard uses skill Shieldwall
18:46:32
SQ
Turn started for Adelmar True-Shot
18:46:35
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Wiederganger]
18:46:35
SQ
Adelmar True-Shot uses skill Quick Shot
18:46:37
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Wiederganger]
18:46:37
SQ
Adelmar True-Shot uses skill Quick Shot
18:46:37
SQ
Turn started for Steinar the Sergeant
18:46:40
SQ
[Steinar the Sergeant] executes skill [Thrust] on target [Wiederganger]
18:46:40
SQ
Steinar the Sergeant uses skill Thrust
18:46:41
SQ
[Steinar the Sergeant] executes skill [Thrust] on target [Wiederganger]
18:46:41
SQ
Steinar the Sergeant uses skill Thrust
18:46:42
SQ
Turn started for Torsten
18:46:44
SQ
[Torsten] executes skill [Quick Shot] on target [Wiederganger]
18:46:44
SQ
Torsten uses skill Quick Shot
18:46:45
SQ
[Torsten] executes skill [Quick Shot] on target [Wiederganger]
18:46:45
SQ
Torsten uses skill Quick Shot
18:46:46
SQ
Turn started for Rabe
18:46:46
SQ
Skill [Shieldwall] removed from [Rabe].
18:46:52
SQ
[Rabe] executes skill [Shieldwall] on target [Rabe]
18:46:52
SQ
Rabe uses skill Shieldwall
18:46:54
SQ
Turn started for Wiederganger
18:46:54
SQ
*
18:46:54
SQ
* Wiederganger: Starting turn.
18:46:54
SQ
-> Behaviors to pick from:
Engage.Melee (361.731)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (361.731)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
18:46:54
SQ
-> Behavior picked: Engage.Melee (361.731)
18:46:55
SQ
* Wiederganger: Engaging to melee range with Donbert (not visible), accepted_distance=0
18:46:55
SQ
* Wiederganger: Reached engage destination
18:46:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
18:46:55
SQ
-> Behavior picked: Idle (1)
18:46:56
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
18:46:56
SQ
* ---------------------------------------------------
18:46:56
SQ
Turn started for Wiederganger
18:46:56
SQ
*
18:46:56
SQ
* Wiederganger: Starting turn.
18:46:56
SQ
-> Behaviors to pick from:
Engage.Melee (444.783)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (444.783)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
18:46:56
SQ
-> Behavior picked: Engage.Melee (444.783)
18:46:57
SQ
* Wiederganger: Engaging to melee range with Havard (visible), accepted_distance=0
18:46:57
SQ
* Wiederganger: Reached engage destination
18:46:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
18:46:57
SQ
-> Behavior picked: Idle (1)
18:46:58
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
18:46:58
SQ
* ---------------------------------------------------
18:46:58
SQ
Turn started for Dirk
18:46:58
SQ
Skill [Shieldwall] removed from [Dirk].
18:47:01
SQ
[Dirk] executes skill [Shieldwall] on target [Dirk]
18:47:01
SQ
Dirk uses skill Shieldwall
18:47:03
SQ
Turn started for Donbert
18:47:03
SQ
Skill [Shieldwall] removed from [Donbert].
18:47:07
SQ
[Donbert] executes skill [Shieldwall] on target [Donbert]
18:47:07
SQ
Donbert uses skill Shieldwall
18:47:10
SQ
[Donbert] executes skill [Thrust] on target [Wiederganger]
18:47:10
SQ
Donbert uses skill Thrust
18:47:10
SQ
Turn started for Wiederganger
18:47:10
SQ
*
18:47:10
SQ
* Wiederganger: Starting turn.
18:47:11
SQ
-> Behaviors to pick from:
Engage.Melee (825)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (825)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
18:47:11
SQ
-> Behavior picked: Engage.Melee (825)
18:47:11
SQ
* Wiederganger: Engaging to melee range with Meinrad (not visible), accepted_distance=0
18:47:11
SQ
* Wiederganger: Reached engage destination
18:47:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
18:47:12
SQ
-> Behavior picked: Idle (1)
18:47:12
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
18:47:12
SQ
* ---------------------------------------------------
18:47:12
SQ
Turn started for Wiederganger
18:47:12
SQ
*
18:47:12
SQ
* Wiederganger: Starting turn.
18:47:12
SQ
-> Behaviors to pick from:
Engage.Melee (634.615)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (634.615)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
18:47:12
SQ
-> Behavior picked: Engage.Melee (634.615)
18:47:12
SQ
* Wiederganger: Engaging to melee range with Dirk (visible), accepted_distance=0
18:47:12
SQ
Skill [Hidden] removed from [Wiederganger].
18:47:12
SQ
* Wiederganger: Reached engage destination
18:47:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
18:47:12
SQ
-> Behavior picked: Idle (1)
18:47:12
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
18:47:12
SQ
* ---------------------------------------------------
18:47:12
SQ
Turn started for Wiederganger
18:47:12
SQ
*
18:47:12
SQ
* Wiederganger: Starting turn.
18:47:13
SQ
-> Behaviors to pick from:
Engage.Melee (294)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (294)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
18:47:13
SQ
-> Behavior picked: Engage.Melee (294)
18:47:13
SQ
* Wiederganger: Engaging to melee range with Donbert (visible), accepted_distance=0
18:47:13
SQ
* Wiederganger: Reached engage destination
18:47:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
18:47:14
SQ
-> Behavior picked: Idle (1)
18:47:14
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
18:47:14
SQ
* ---------------------------------------------------
18:47:15
SQ
Turn started for Meinrad
18:47:15
SQ
Skill [Shieldwall] removed from [Meinrad].
18:47:18
SQ
[Meinrad] executes skill [Thrust] on target [Wiederganger]
18:47:18
SQ
Meinrad uses skill Thrust
18:47:20
SQ
[Meinrad] executes skill [Thrust] on target [Wiederganger]
18:47:20
SQ
Meinrad uses skill Thrust
18:47:20
SQ
Turn started for Meinolf
18:47:20
SQ
Skill [Shieldwall] removed from [Meinolf].
18:47:25
SQ
[Meinolf] executes skill [Thrust] on target [Wiederganger]
18:47:25
SQ
Meinolf uses skill Thrust
18:47:26
SQ
[Meinolf] executes skill [Thrust] on target [Wiederganger]
18:47:26
SQ
Meinolf uses skill Thrust
18:47:26
SQ
Wiederganger has died.
18:47:27
SQ
Turn started for Wiederganger
18:47:27
SQ
*
18:47:27
SQ
* Wiederganger: Starting turn.
18:47:27
SQ
-> Behaviors to pick from:
Engage.Melee (806.667)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (806.667)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
18:47:27
SQ
-> Behavior picked: Engage.Melee (806.667)
18:47:28
SQ
* Wiederganger: Engaging to melee range with Meinrad (visible), accepted_distance=0
18:47:28
SQ
* Wiederganger: Reached engage destination
18:47:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
18:47:28
SQ
-> Behavior picked: Idle (1)
18:47:28
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
18:47:28
SQ
* ---------------------------------------------------
18:47:28
SQ
Turn started for Wiederganger
18:47:28
SQ
*
18:47:28
SQ
* Wiederganger: Starting turn.
18:47:28
SQ
* Wiederganger: In fact, I would prefer to remain where I am
18:47:28
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (220.833), Idle (1), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0)
Protect (2000)(*), Engage.Melee (220.833), Idle (1), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0)
18:47:28
SQ
-> Behavior picked: Protect (2000)
18:47:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Protect (0)
Idle (1)(*), Attack.Swing (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Protect (0)
18:47:29
SQ
-> Behavior picked: Idle (1)
18:47:29
SQ
* Wiederganger: Waiting with 6 of 6 AP left.
18:47:29
SQ
* ---------------------------------------------------
18:47:29
SQ
Turn started for Wiederganger
18:47:29
SQ
*
18:47:29
SQ
* Wiederganger: Starting turn.
18:47:29
SQ
-> Behaviors to pick from:
Attack.Default (75.0452)(*), Idle (1), Reload (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Bow (0), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0)
Attack.Default (75.0452)(*), Idle (1), Reload (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Bow (0), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0)
18:47:29
SQ
-> Behavior picked: Attack.Default (75.0452)
18:47:30
SQ
* Wiederganger: Using Impale against Dirk!
18:47:30
SQ
Wiederganger uses skill Impale
18:47:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Bow (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0)
Idle (1)(*), Reload (0), Attack.Bow (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0)
18:47:30
SQ
-> Behavior picked: Idle (1)
18:47:31
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
18:47:31
SQ
* ---------------------------------------------------
18:47:31
SQ
*
18:47:31
SQ
* Necromancer: Resuming turn.
18:47:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), PossessUndead (0), BreakFree (0), RaiseUndead (0), Attack.Default (0), Attack.Puncture (0)
Idle (1)(*), Flee (0), PossessUndead (0), BreakFree (0), RaiseUndead (0), Attack.Default (0), Attack.Puncture (0)
18:47:31
SQ
-> Behavior picked: Idle (1)
18:47:32
SQ
* Necromancer: Ending Turn with 4 of 7 AP left.
18:47:32
SQ
* ---------------------------------------------------
18:47:35
SQ
[Dirk] executes skill [Thrust] on target [Wiederganger]
18:47:35
SQ
Dirk uses skill Thrust
18:47:35
SQ
*
18:47:35
SQ
* Wiederganger: Resuming turn.
18:47:35
SQ
* Wiederganger: In fact, I would prefer to remain where I am
18:47:35
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Engage.Melee (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0)
Protect (2000)(*), Idle (1), Engage.Melee (0), Attack.Thresh (0), Attack.Default (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0)
18:47:35
SQ
-> Behavior picked: Protect (2000)
18:47:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Knockback (0), Attack.Default (0), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Swing (0), Protect (0)
Idle (1)(*), Engage.Melee (0), Defend.Knockback (0), Attack.Default (0), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Swing (0), Protect (0)
18:47:36
SQ
-> Behavior picked: Idle (1)
18:47:36
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
18:47:36
SQ
* ---------------------------------------------------
18:47:36
SQ
INFO: Next round issued: 4
18:47:37
SQ
Turn started for Geist
18:47:37
SQ
*
18:47:37
SQ
* Geist: Starting turn.
18:47:37
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
18:47:37
SQ
-> Behaviors to pick from:
Attack.Terror (1174.5)(*), Engage.Melee (320.69)(*), Idle (1), Attack.Default (0)
Attack.Terror (1174.5)(*), Engage.Melee (320.69)(*), Idle (1), Attack.Default (0)
18:47:37
SQ
-> Behavior picked: Engage.Melee (320.69)
18:47:38
SQ
* Geist: Engaging to melee range with Dirk (not visible), accepted_distance=0
18:47:38
SQ
* Geist: Reached engage destination
18:47:38
SQ
-> Behaviors to pick from:
Attack.Terror (1174.5)(*), Idle (1), Attack.Default (0), Engage.Melee (0)
Attack.Terror (1174.5)(*), Idle (1), Attack.Default (0), Engage.Melee (0)
18:47:38
SQ
-> Behavior picked: Attack.Terror (1174.5)
18:47:39
SQ
* Geist: Using Horrific Scream against Dirk!
18:47:39
SQ
Geist uses skill Horrific Scream
18:47:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
18:47:39
SQ
-> Behavior picked: Idle (1)
18:47:40
SQ
* Geist: Ending Turn with 1 of 9 AP left.
18:47:40
SQ
* ---------------------------------------------------
18:47:40
SQ
Turn started for Geist
18:47:40
SQ
*
18:47:40
SQ
* Geist: Starting turn.
18:47:40
SQ
-> Behaviors to pick from:
Attack.Terror (1170)(*), Idle (1), Attack.Default (0), Engage.Melee (0)
Attack.Terror (1170)(*), Idle (1), Attack.Default (0), Engage.Melee (0)
18:47:40
SQ
-> Behavior picked: Attack.Terror (1170)
18:47:41
SQ
* Geist: Using Horrific Scream against Steinar the Sergeant!
18:47:41
SQ
Geist uses skill Horrific Scream
18:47:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
18:47:41
SQ
-> Behavior picked: Idle (1)
18:47:42
SQ
* Geist: Ending Turn with 3 of 9 AP left.
18:47:42
SQ
* ---------------------------------------------------
18:47:42
SQ
Turn started for Egon the Peddler
18:47:45
SQ
[Egon the Peddler] executes skill [Impale] on target [Wiederganger]
18:47:45
SQ
Egon the Peddler uses skill Impale
18:47:51
SQ
Turn started for Wiederganger
18:47:51
SQ
*
18:47:51
SQ
* Wiederganger: Starting turn.
18:47:51
SQ
-> Behaviors to pick from:
Attack.Default (65.1167)(*), Idle (1), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Attack.Swing (0)
Attack.Default (65.1167)(*), Idle (1), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Attack.Swing (0)
18:47:51
SQ
-> Behavior picked: Attack.Default (65.1167)
18:47:52
SQ
* Wiederganger: Using Chop against Steinar the Sergeant!
18:47:52
SQ
Wiederganger uses skill Chop
18:47:52
SQ
-> Behaviors to pick from:
Attack.Default (60.2417)(*), Idle (1), Engage.Melee (0), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Attack.Swing (0), Attack.Split (0)
Attack.Default (60.2417)(*), Idle (1), Engage.Melee (0), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Attack.Swing (0), Attack.Split (0)
18:47:52
SQ
-> Behavior picked: Attack.Default (60.2417)
18:47:53
SQ
* Wiederganger: Using Chop against Steinar the Sergeant!
18:47:53
SQ
Wiederganger uses skill Chop
18:47:53
SQ
-> Behaviors to pick from:
Attack.Default (69.7653)(*), Idle (1), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Attack.Bow (0), Reload (0), Attack.Swing (0), Attack.Split (0), BreakFree (0)
Attack.Default (69.7653)(*), Idle (1), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Attack.Bow (0), Reload (0), Attack.Swing (0), Attack.Split (0), BreakFree (0)
18:47:53
SQ
-> Behavior picked: Attack.Default (69.7653)
18:47:54
SQ
* Wiederganger: Using Chop against Steinar the Sergeant!
18:47:54
SQ
Wiederganger uses skill Chop
18:47:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Reload (0), Engage.Melee (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Reload (0), Engage.Melee (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Default (0)
18:47:54
SQ
-> Behavior picked: Idle (1)
18:47:54
SQ
* Wiederganger: Ending Turn with 0 of 12 AP left.
18:47:54
SQ
* ---------------------------------------------------
18:47:54
SQ
Skill [Possessed] removed from [Wiederganger].
18:47:55
SQ
Turn started for Wernhard
18:47:59
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Wiederganger]
18:47:59
SQ
Wernhard uses skill Shoot Bolt
18:48:01
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
18:48:01
SQ
Wernhard uses skill Reload
18:48:01
SQ
Turn started for Arnulf
18:48:05
SQ
Turn started for Necromancer
18:48:05
SQ
*
18:48:05
SQ
* Necromancer: Starting turn.
18:48:05
SQ
-> Behaviors to pick from:
PossessUndead (250)(*), Idle (1), RaiseUndead (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Flee (0)
PossessUndead (250)(*), Idle (1), RaiseUndead (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Flee (0)
18:48:05
SQ
-> Behavior picked: PossessUndead (250)
18:48:06
SQ
* Necromancer: Using Possess Undead!
18:48:06
SQ
Necromancer uses skill Possess Undead
18:48:07
SQ
-> Behaviors to pick from:
Idle (1)(*), RaiseUndead (0), Flee (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0), PossessUndead (0)
Idle (1)(*), RaiseUndead (0), Flee (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0), PossessUndead (0)
18:48:07
SQ
-> Behavior picked: Idle (1)
18:48:07
SQ
* Necromancer: Waiting with 4 of 7 AP left.
18:48:07
SQ
* ---------------------------------------------------
18:48:08
SQ
Turn started for Adelmar True-Shot
18:48:10
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Wiederganger]
18:48:10
SQ
Adelmar True-Shot uses skill Quick Shot
18:48:11
SQ
Wiederganger has died.
18:48:11
UI
Failed to load procedural content "procedural/tacticalentity(32084,300952,socket,arrow)".
18:48:13
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Wiederganger]
18:48:13
SQ
Adelmar True-Shot uses skill Quick Shot
18:48:13
SQ
Wiederganger has died.
18:48:13
SQ
Turn started for Steinar the Sergeant
18:48:16
SQ
[Steinar the Sergeant] executes skill [Rally] on target [Steinar the Sergeant]
18:48:16
SQ
Steinar the Sergeant uses skill Rally
18:48:19
SQ
Skill [Rallied] removed from [Steinar the Sergeant].
18:48:19
SQ
Turn started for Rabe
18:48:19
SQ
Skill [Shieldwall] removed from [Rabe].
18:48:28
SQ
[Rabe] executes skill [Thrust] on target [Wiederganger]
18:48:28
SQ
Rabe uses skill Thrust
18:48:30
SQ
Turn started for Havard
18:48:30
SQ
Skill [Shieldwall] removed from [Havard].
18:48:34
SQ
[Havard] executes skill [Thrust] on target [Wiederganger]
18:48:34
SQ
Havard uses skill Thrust
18:48:36
SQ
[Havard] executes skill [Thrust] on target [Wiederganger]
18:48:36
SQ
Havard uses skill Thrust
18:48:36
SQ
Skill [Rallied] removed from [Havard].
18:48:36
SQ
Turn started for Wiederganger
18:48:36
SQ
*
18:48:36
SQ
* Wiederganger: Starting turn.
18:48:36
SQ
-> Behaviors to pick from:
Attack.Default (51.2601)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0)
Attack.Default (51.2601)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0)
18:48:36
SQ
-> Behavior picked: Attack.Default (51.2601)
18:48:37
SQ
* Wiederganger: Using Cleave against Havard!
18:48:37
SQ
Wiederganger uses skill Cleave
18:48:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Reload (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.Bow (0), Reload (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
18:48:37
SQ
-> Behavior picked: Idle (1)
18:48:38
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
18:48:38
SQ
* ---------------------------------------------------
18:48:38
SQ
Turn started for Wiederganger
18:48:38
SQ
*
18:48:38
SQ
* Wiederganger: Starting turn.
18:48:38
SQ
-> Behaviors to pick from:
Attack.Default (64.7185)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0)
Attack.Default (64.7185)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0)
18:48:38
SQ
-> Behavior picked: Attack.Default (64.7185)
18:48:39
SQ
* Wiederganger: Using Bash against Donbert!
18:48:39
SQ
Wiederganger uses skill Bash
18:48:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Reload (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.Bow (0), Reload (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
18:48:39
SQ
-> Behavior picked: Idle (1)
18:48:40
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
18:48:40
SQ
* ---------------------------------------------------
18:48:40
SQ
Turn started for Meinrad
18:48:43
SQ
[Meinrad] executes skill [Thrust] on target [Wiederganger]
18:48:43
SQ
Meinrad uses skill Thrust
18:48:45
SQ
[Meinrad] executes skill [Thrust] on target [Wiederganger]
18:48:45
SQ
Meinrad uses skill Thrust
18:48:45
SQ
Turn started for Meinolf
18:48:48
SQ
[Meinolf] executes skill [Thrust] on target [Wiederganger]
18:48:48
SQ
Meinolf uses skill Thrust
18:48:48
SQ
Wiederganger has died.
18:48:48
UI
Failed to load procedural content "procedural/tacticalentity(33326,300746,socket,arrow)".
18:48:49
SQ
[Meinolf] executes skill [Thrust] on target [Wiederganger]
18:48:49
SQ
Meinolf uses skill Thrust
18:48:49
SQ
Turn started for Wiederganger
18:48:49
SQ
*
18:48:49
SQ
* Wiederganger: Starting turn.
18:48:50
SQ
-> Behaviors to pick from:
Attack.Default (75.1099)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0)
Attack.Default (75.1099)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0)
18:48:50
SQ
-> Behavior picked: Attack.Default (75.1099)
18:48:50
SQ
* Wiederganger: Using Slash against Donbert!
18:48:50
SQ
Wiederganger uses skill Slash
18:48:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Reload (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.Bow (0), Reload (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
18:48:50
SQ
-> Behavior picked: Idle (1)
18:48:51
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
18:48:51
SQ
* ---------------------------------------------------
18:48:52
SQ
Turn started for Torsten
18:48:58
SQ
[Torsten] executes skill [Quick Shot] on target [Wiederganger]
18:48:58
SQ
Torsten uses skill Quick Shot
18:49:00
SQ
[Torsten] executes skill [Quick Shot] on target [Wiederganger]
18:49:00
SQ
Torsten uses skill Quick Shot
18:49:00
SQ
Turn started for Wiederganger
18:49:00
SQ
*
18:49:00
SQ
* Wiederganger: Starting turn.
18:49:01
SQ
-> Behaviors to pick from:
Attack.Default (69.8329)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0)
Attack.Default (69.8329)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0)
18:49:01
SQ
-> Behavior picked: Attack.Default (69.8329)
18:49:01
SQ
* Wiederganger: Using Cleave against Meinolf!
18:49:01
SQ
Wiederganger uses skill Cleave
18:49:01
SQ
-> Behaviors to pick from:
Attack.Default (76.6351)(*), Idle (1), Defend.Knockback (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0)
Attack.Default (76.6351)(*), Idle (1), Defend.Knockback (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0)
18:49:01
SQ
-> Behavior picked: Attack.Default (76.6351)
18:49:02
SQ
* Wiederganger: Using Cleave against Steinar the Sergeant!
18:49:02
SQ
Wiederganger uses skill Cleave
18:49:02
SQ
-> Behaviors to pick from:
Attack.Default (75.8322)(*), Idle (1), Attack.Bow (0), Reload (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0)
Attack.Default (75.8322)(*), Idle (1), Attack.Bow (0), Reload (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0)
18:49:02
SQ
-> Behavior picked: Attack.Default (75.8322)
18:49:03
SQ
* Wiederganger: Using Cleave against Meinrad!
18:49:03
SQ
Wiederganger uses skill Cleave
18:49:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Reload (0), BreakFree (0), Attack.Thresh (0), Attack.Default (0)
Idle (1)(*), Attack.Bow (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Reload (0), BreakFree (0), Attack.Thresh (0), Attack.Default (0)
18:49:03
SQ
-> Behavior picked: Idle (1)
18:49:04
SQ
* Wiederganger: Ending Turn with 0 of 12 AP left.
18:49:04
SQ
* ---------------------------------------------------
18:49:04
SQ
Skill [Possessed] removed from [Wiederganger].
18:49:04
SQ
Turn started for Wiederganger
18:49:04
SQ
*
18:49:04
SQ
* Wiederganger: Starting turn.
18:49:04
SQ
-> Behaviors to pick from:
Attack.Default (72.0646)(*), Idle (1), Attack.Swing (0), Engage.Melee (0), Attack.Bow (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0)
Attack.Default (72.0646)(*), Idle (1), Attack.Swing (0), Engage.Melee (0), Attack.Bow (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Reload (0)
18:49:04
SQ
-> Behavior picked: Attack.Default (72.0646)
18:49:05
SQ
* Wiederganger: Using Impale against Steinar the Sergeant!
18:49:05
SQ
Wiederganger uses skill Impale
18:49:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Split (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Defend.Knockback (0), Reload (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Attack.Split (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Defend.Knockback (0), Reload (0), Attack.Default (0)
18:49:05
SQ
-> Behavior picked: Idle (1)
18:49:06
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
18:49:06
SQ
* ---------------------------------------------------
18:49:06
SQ
Turn started for Dirk
18:49:06
SQ
Skill [Shieldwall] removed from [Dirk].
18:49:12
SQ
[Dirk] executes skill [Spearwall] on target [Dirk]
18:49:12
SQ
Dirk uses skill Spearwall
18:49:14
SQ
[Dirk] executes skill [Shieldwall] on target [Dirk]
18:49:14
SQ
Dirk uses skill Shieldwall
18:49:14
SQ
Skill [Rallied] removed from [Dirk].
18:49:14
SQ
Turn started for Donbert
18:49:14
SQ
Skill [Shieldwall] removed from [Donbert].
18:49:18
SQ
[Donbert] executes skill [Thrust] on target [Wiederganger]
18:49:18
SQ
Donbert uses skill Thrust
18:49:20
SQ
[Donbert] executes skill [Thrust] on target [Wiederganger]
18:49:20
SQ
Donbert uses skill Thrust
18:49:20
SQ
Turn started for Wiederganger
18:49:20
SQ
*
18:49:20
SQ
* Wiederganger: Starting turn.
18:49:20
SQ
* Wiederganger: In fact, I would prefer to remain where I am
18:49:20
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (177.143), Idle (1), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), Attack.Default (0)
Protect (2000)(*), Engage.Melee (177.143), Idle (1), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), Attack.Default (0)
18:49:20
SQ
-> Behavior picked: Protect (2000)
18:49:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Thresh (0), Attack.Swing (0), Attack.Default (0), Protect (0)
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Thresh (0), Attack.Swing (0), Attack.Default (0), Protect (0)
18:49:21
SQ
-> Behavior picked: Idle (1)
18:49:21
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
18:49:21
SQ
* ---------------------------------------------------
18:49:21
SQ
*
18:49:21
SQ
* Necromancer: Resuming turn.
18:49:21
SQ
-> Behaviors to pick from:
RaiseUndead (369.995)(*), PossessUndead (250)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0), Attack.Puncture (0)
RaiseUndead (369.995)(*), PossessUndead (250)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0), Attack.Puncture (0)
18:49:21
SQ
-> Behavior picked: PossessUndead (250)
18:49:22
SQ
* Necromancer: Using Possess Undead!
18:49:22
SQ
Necromancer uses skill Possess Undead
18:49:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Attack.Default (0), PossessUndead (0), Attack.Puncture (0), RaiseUndead (0)
Idle (1)(*), Flee (0), BreakFree (0), Attack.Default (0), PossessUndead (0), Attack.Puncture (0), RaiseUndead (0)
18:49:23
SQ
-> Behavior picked: Idle (1)
18:49:23
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
18:49:23
SQ
* ---------------------------------------------------
18:49:23
SQ
INFO: Next round issued: 5
18:49:24
SQ
Turn started for Geist
18:49:24
SQ
*
18:49:24
SQ
* Geist: Starting turn.
18:49:24
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
18:49:24
SQ
-> Behaviors to pick from:
Attack.Terror (396)(*), Idle (1), Engage.Melee (0), Attack.Default (0)
Attack.Terror (396)(*), Idle (1), Engage.Melee (0), Attack.Default (0)
18:49:24
SQ
-> Behavior picked: Attack.Terror (396)
18:49:25
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
18:49:26
SQ
* Geist: Using Horrific Scream against Donbert!
18:49:26
SQ
Geist uses skill Horrific Scream
18:49:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
18:49:26
SQ
-> Behavior picked: Idle (1)
18:49:27
SQ
* Geist: Ending Turn with 3 of 9 AP left.
18:49:27
SQ
* ---------------------------------------------------
18:49:27
SQ
Turn started for Geist
18:49:27
SQ
*
18:49:27
SQ
* Geist: Starting turn.
18:49:28
SQ
-> Behaviors to pick from:
Attack.Terror (1535.63)(*), Idle (1), Engage.Melee (0), Attack.Default (0)
Attack.Terror (1535.63)(*), Idle (1), Engage.Melee (0), Attack.Default (0)
18:49:28
SQ
-> Behavior picked: Attack.Terror (1535.63)
18:49:28
SQ
* Geist: Using Horrific Scream against Dirk!
18:49:28
SQ
Geist uses skill Horrific Scream
18:49:28
SQ
Skill [Shieldwall] removed from [Dirk].
18:49:28
SQ
Skill [Spearwall] removed from [Dirk].
18:49:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
18:49:28
SQ
-> Behavior picked: Idle (1)
18:49:29
SQ
* Geist: Ending Turn with 3 of 9 AP left.
18:49:29
SQ
* ---------------------------------------------------
18:49:29
SQ
Turn started for Wiederganger
18:49:29
SQ
*
18:49:29
SQ
* Wiederganger: Starting turn.
18:49:30
SQ
-> Behaviors to pick from:
Attack.Default (74.6828)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), Reload (0), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0)
Attack.Default (74.6828)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), Reload (0), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0)
18:49:30
SQ
-> Behavior picked: Attack.Default (74.6828)
18:49:30
SQ
* Wiederganger: Using Cleave against Steinar the Sergeant!
18:49:30
SQ
Wiederganger uses skill Cleave
18:49:30
SQ
-> Behaviors to pick from:
Attack.Default (71.6755)(*), Idle (1), Engage.Melee (0), Reload (0), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), Attack.Swing (0)
Attack.Default (71.6755)(*), Idle (1), Engage.Melee (0), Reload (0), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), Attack.Swing (0)
18:49:30
SQ
-> Behavior picked: Attack.Default (71.6755)
18:49:31
SQ
* Wiederganger: Using Cleave against Meinolf!
18:49:31
SQ
Wiederganger uses skill Cleave
18:49:31
SQ
-> Behaviors to pick from:
Attack.Default (74.2755)(*), Idle (1), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), Attack.Swing (0), Reload (0)
Attack.Default (74.2755)(*), Idle (1), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), Attack.Swing (0), Reload (0)
18:49:31
SQ
-> Behavior picked: Attack.Default (74.2755)
18:49:32
SQ
* Wiederganger: Using Cleave against Meinolf!
18:49:32
SQ
Wiederganger uses skill Cleave
18:49:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Attack.Swing (0), Reload (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Attack.Thresh (0), Attack.Bow (0), BreakFree (0), Attack.Swing (0), Reload (0), Attack.Default (0)
18:49:32
SQ
-> Behavior picked: Idle (1)
18:49:33
SQ
* Wiederganger: Ending Turn with 0 of 12 AP left.
18:49:33
SQ
* ---------------------------------------------------
18:49:33
SQ
Skill [Possessed] removed from [Wiederganger].
18:49:33
SQ
Turn started for Egon the Peddler
18:49:36
SQ
[Egon the Peddler] executes skill [Impale] on target [Wiederganger]
18:49:36
SQ
Egon the Peddler uses skill Impale
18:49:38
SQ
Turn started for Wernhard
18:49:42
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Wiederganger]
18:49:42
SQ
Wernhard uses skill Shoot Bolt
18:49:42
SQ
Wiederganger has died.
18:49:43
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
18:49:43
SQ
Wernhard uses skill Reload
18:49:44
SQ
Turn started for Necromancer
18:49:44
SQ
*
18:49:44
SQ
* Necromancer: Starting turn.
18:49:44
SQ
-> Behaviors to pick from:
RaiseUndead (370.088)(*), PossessUndead (250)(*), Idle (1), Attack.Puncture (0), BreakFree (0), Attack.Default (0), Flee (0)
RaiseUndead (370.088)(*), PossessUndead (250)(*), Idle (1), Attack.Puncture (0), BreakFree (0), Attack.Default (0), Flee (0)
18:49:44
SQ
-> Behavior picked: RaiseUndead (370.088)
18:49:44
SQ
* Necromancer: Using Raise Undead!
18:49:44
SQ
Necromancer uses skill Raise Undead
18:49:44
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
18:49:44
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (17,7).
18:49:45
SQ
-> Behaviors to pick from:
PossessUndead (250)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0), Attack.Puncture (0), RaiseUndead (0)
PossessUndead (250)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0), Attack.Puncture (0), RaiseUndead (0)
18:49:45
SQ
-> Behavior picked: PossessUndead (250)
18:49:45
SQ
* Necromancer: Using Possess Undead!
18:49:45
SQ
Necromancer uses skill Possess Undead
18:49:46
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), RaiseUndead (0), Flee (0), Attack.Puncture (0), Attack.Default (0), PossessUndead (0)
Idle (1)(*), BreakFree (0), RaiseUndead (0), Flee (0), Attack.Puncture (0), Attack.Default (0), PossessUndead (0)
18:49:46
SQ
-> Behavior picked: Idle (1)
18:49:46
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
18:49:46
SQ
* ---------------------------------------------------
18:49:47
SQ
Turn started for Arnulf
18:49:50
SQ
Turn started for Rabe
18:49:54
SQ
[Rabe] executes skill [Thrust] on target [Wiederganger]
18:49:54
SQ
Rabe uses skill Thrust
18:49:56
SQ
[Rabe] executes skill [Thrust] on target [Wiederganger]
18:49:56
SQ
Rabe uses skill Thrust
18:49:56
SQ
Turn started for Adelmar True-Shot
18:50:02
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Wiederganger]
18:50:02
SQ
Adelmar True-Shot uses skill Quick Shot
18:50:03
SQ
Wiederganger has died.
18:50:05
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Wiederganger]
18:50:05
SQ
Adelmar True-Shot uses skill Quick Shot
18:50:05
SQ
Turn started for Havard
18:50:08
SQ
[Havard] executes skill [Thrust] on target [Wiederganger]
18:50:08
SQ
Havard uses skill Thrust
18:50:08
SQ
Wiederganger has died.
18:50:08
UI
Failed to load procedural content "procedural/tacticalentity(27994,300744,socket,arrow)".
18:50:23
SQ
Turn started for Wiederganger
18:50:23
SQ
*
18:50:23
SQ
* Wiederganger: Starting turn.
18:50:23
SQ
-> Behaviors to pick from:
Attack.Default (43.3334)(*), Idle (1), Attack.Thresh (0), Attack.Split (0), Reload (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
Attack.Default (43.3334)(*), Idle (1), Attack.Thresh (0), Attack.Split (0), Reload (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
18:50:23
SQ
-> Behavior picked: Attack.Default (43.3334)
18:50:24
SQ
* Wiederganger: Using Bash against Donbert!
18:50:24
SQ
Wiederganger uses skill Bash
18:50:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Engage.Melee (0), Reload (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Engage.Melee (0), Reload (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0)
18:50:24
SQ
-> Behavior picked: Idle (1)
18:50:25
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
18:50:25
SQ
* ---------------------------------------------------
18:50:25
SQ
Turn started for Wiederganger
18:50:25
SQ
*
18:50:25
SQ
* Wiederganger: Starting turn.
18:50:25
SQ
-> Behaviors to pick from:
Attack.Default (84.1547)(*), Idle (1), Attack.Thresh (0), Attack.Split (0), Reload (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
Attack.Default (84.1547)(*), Idle (1), Attack.Thresh (0), Attack.Split (0), Reload (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
18:50:25
SQ
-> Behavior picked: Attack.Default (84.1547)
18:50:26
SQ
* Wiederganger: Using Slash against Donbert!
18:50:26
SQ
Wiederganger uses skill Slash
18:50:26
SQ
-> Behaviors to pick from:
Attack.Default (76.6797)(*), Idle (1), Reload (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Split (0)
Attack.Default (76.6797)(*), Idle (1), Reload (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Split (0)
18:50:26
SQ
-> Behavior picked: Attack.Default (76.6797)
18:50:27
SQ
* Wiederganger: Using Slash against Donbert!
18:50:27
SQ
Wiederganger uses skill Slash
18:50:27
SQ
-> Behaviors to pick from:
Attack.Default (91.6848)(*), Idle (1), Attack.Thresh (0), Engage.Melee (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Split (0), BreakFree (0)
Attack.Default (91.6848)(*), Idle (1), Attack.Thresh (0), Engage.Melee (0), Reload (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), Attack.Split (0), BreakFree (0)
18:50:27
SQ
-> Behavior picked: Attack.Default (91.6848)
18:50:28
SQ
* Wiederganger: Using Slash against Donbert!
18:50:28
SQ
Wiederganger uses skill Slash
18:50:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Swing (0), Attack.Bow (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Reload (0), Attack.Swing (0), Attack.Bow (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Attack.Default (0)
18:50:28
SQ
-> Behavior picked: Idle (1)
18:50:29
SQ
* Wiederganger: Ending Turn with 0 of 12 AP left.
18:50:29
SQ
* ---------------------------------------------------
18:50:29
SQ
Skill [Possessed] removed from [Wiederganger].
18:50:29
SQ
Turn started for Meinrad
18:50:32
SQ
Skill [Hidden] removed from [Meinrad].
18:50:34
SQ
[Meinrad] executes skill [Thrust] on target [Wiederganger]
18:50:34
SQ
Meinrad uses skill Thrust
18:50:36
SQ
Turn started for Wiederganger
18:50:36
SQ
*
18:50:36
SQ
* Wiederganger: Starting turn.
18:50:36
SQ
* Wiederganger: In fact, I would prefer to remain where I am
18:50:36
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (191.053), Idle (1), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0)
Protect (2000)(*), Engage.Melee (191.053), Idle (1), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0)
18:50:36
SQ
-> Behavior picked: Protect (2000)
18:50:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Protect (0)
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Protect (0)
18:50:37
SQ
-> Behavior picked: Idle (1)
18:50:37
SQ
* Wiederganger: Waiting with 6 of 6 AP left.
18:50:37
SQ
* ---------------------------------------------------
18:50:37
SQ
Turn started for Wiederganger
18:50:37
SQ
*
18:50:37
SQ
* Wiederganger: Starting turn.
18:50:38
SQ
-> Behaviors to pick from:
Attack.Default (78.5877)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Swing (0)
Attack.Default (78.5877)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), Attack.Swing (0)
18:50:38
SQ
-> Behavior picked: Attack.Default (78.5877)
18:50:38
SQ
* Wiederganger: Using Impale against Dirk!
18:50:38
SQ
Wiederganger uses skill Impale
18:50:38
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Reload (0), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Reload (0), Attack.Thresh (0), Attack.Bow (0), Attack.Swing (0), Attack.Default (0)
18:50:38
SQ
-> Behavior picked: Idle (1)
18:50:39
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
18:50:39
SQ
* ---------------------------------------------------
18:50:40
SQ
Turn started for Meinolf
18:50:43
SQ
[Meinolf] executes skill [Thrust] on target [Wiederganger]
18:50:43
SQ
Meinolf uses skill Thrust
18:50:43
SQ
Wiederganger has died.
18:50:46
SQ
Turn started for Steinar the Sergeant
18:50:49
SQ
Skill [Hidden] removed from [Steinar the Sergeant].
18:50:50
SQ
Turn started for Torsten
18:50:57
SQ
[Torsten] executes skill [Quick Shot] on target [Geist]
18:50:57
SQ
Torsten uses skill Quick Shot
18:50:59
SQ
[Torsten] executes skill [Quick Shot] on target [Geist]
18:50:59
SQ
Torsten uses skill Quick Shot
18:51:02
SQ
Turn started for Donbert
18:51:05
SQ
[Donbert] executes skill [Thrust] on target [Wiederganger]
18:51:05
SQ
Donbert uses skill Thrust
18:51:05
SQ
Wiederganger has died.
18:51:07
SQ
Turn started for Dirk
18:51:07
SQ
* Dirk: Fleeing.
18:51:09
SQ
*
18:51:09
SQ
* Wiederganger: Resuming turn.
18:51:10
SQ
* Wiederganger: In fact, I would prefer to remain where I am
18:51:10
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
Protect (2000)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0)
18:51:10
SQ
-> Behavior picked: Protect (2000)
18:51:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Protect (0)
Idle (1)(*), Engage.Melee (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Protect (0)
18:51:10
SQ
-> Behavior picked: Idle (1)
18:51:10
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
18:51:10
SQ
* ---------------------------------------------------
18:51:10
SQ
INFO: Next round issued: 6
18:51:11
SQ
Turn started for Geist
18:51:11
SQ
*
18:51:11
SQ
* Geist: Starting turn.
18:51:11
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
18:51:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (15,9).
18:51:11
SQ
-> Behaviors to pick from:
Attack.Terror (163.429)(*), Idle (1), Attack.Default (0), Engage.Melee (0)
Attack.Terror (163.429)(*), Idle (1), Attack.Default (0), Engage.Melee (0)
18:51:11
SQ
-> Behavior picked: Attack.Terror (163.429)
18:51:13
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
18:51:14
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
18:51:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (14,8).
18:51:15
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
18:51:16
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
18:51:16
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (14,9).
18:51:18
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
18:51:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (13,9).
18:51:19
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
18:51:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (16,7).
18:51:20
SQ
* Geist: Using Horrific Scream against Donbert!
18:51:20
SQ
Geist uses skill Horrific Scream
18:51:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
18:51:20
SQ
-> Behavior picked: Idle (1)
18:51:21
SQ
* Geist: Ending Turn with 3 of 9 AP left.
18:51:21
SQ
* ---------------------------------------------------
18:51:21
SQ
Turn started for Geist
18:51:21
SQ
*
18:51:21
SQ
* Geist: Starting turn.
18:51:22
SQ
-> Behaviors to pick from:
Attack.Terror (690)(*), Idle (1), Attack.Default (0), Engage.Melee (0)
Attack.Terror (690)(*), Idle (1), Attack.Default (0), Engage.Melee (0)
18:51:22
SQ
-> Behavior picked: Attack.Terror (690)
18:51:22
SQ
* Geist: Using Horrific Scream against Meinolf!
18:51:22
SQ
Geist uses skill Horrific Scream
18:51:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
18:51:22
SQ
-> Behavior picked: Idle (1)
18:51:23
SQ
* Geist: Ending Turn with 3 of 9 AP left.
18:51:23
SQ
* ---------------------------------------------------
18:51:24
SQ
Turn started for Egon the Peddler
18:51:27
SQ
[Egon the Peddler] executes skill [Impale] on target [Wiederganger]
18:51:27
SQ
Egon the Peddler uses skill Impale
18:51:27
SQ
Wiederganger has died.
18:51:28
SQ
Turn started for Necromancer
18:51:28
SQ
*
18:51:28
SQ
* Necromancer: Starting turn.
18:51:28
SQ
-> Behaviors to pick from:
RaiseUndead (328.967)(*), PossessUndead (250)(*), Idle (1), Attack.Puncture (0), Attack.Default (0), Flee (0), BreakFree (0)
RaiseUndead (328.967)(*), PossessUndead (250)(*), Idle (1), Attack.Puncture (0), Attack.Default (0), Flee (0), BreakFree (0)
18:51:28
SQ
-> Behavior picked: RaiseUndead (328.967)
18:51:29
SQ
* Necromancer: Using Raise Undead!
18:51:29
SQ
Necromancer uses skill Raise Undead
18:51:29
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie
18:51:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (13,9).
18:51:30
SQ
-> Behaviors to pick from:
RaiseUndead (328.042)(*), PossessUndead (250)(*), Idle (1), Attack.Default (0), Flee (0), BreakFree (0), Attack.Puncture (0)
RaiseUndead (328.042)(*), PossessUndead (250)(*), Idle (1), Attack.Default (0), Flee (0), BreakFree (0), Attack.Puncture (0)
18:51:30
SQ
-> Behavior picked: PossessUndead (250)
18:51:30
SQ
* Necromancer: Using Possess Undead!
18:51:30
SQ
Necromancer uses skill Possess Undead
18:51:31
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), PossessUndead (0), Attack.Puncture (0), RaiseUndead (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), PossessUndead (0), Attack.Puncture (0), RaiseUndead (0)
18:51:31
SQ
-> Behavior picked: Idle (1)
18:51:31
SQ
* Necromancer: Ending Turn with 1 of 7 AP left.
18:51:31
SQ
* ---------------------------------------------------
18:51:31
SQ
Turn started for Wernhard
18:51:34
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Wiederganger]
18:51:34
SQ
Wernhard uses skill Shoot Bolt
18:51:34
SQ
Wiederganger has died.
18:51:35
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
18:51:35
SQ
Wernhard uses skill Reload
18:51:36
SQ
Turn started for Arnulf
18:51:38
SQ
Skill [Hidden] removed from [Arnulf].
18:51:40
SQ
Turn started for Rabe
18:51:43
SQ
[Rabe] executes skill [Thrust] on target [Wiederganger]
18:51:43
SQ
Rabe uses skill Thrust
18:51:44
SQ
[Rabe] executes skill [Thrust] on target [Wiederganger]
18:51:44
SQ
Rabe uses skill Thrust
18:51:44
SQ
Turn started for Havard
18:51:49
SQ
[Havard] executes skill [Thrust] on target [Geist]
18:51:49
SQ
Havard uses skill Thrust
18:51:49
SQ
Geist has died.
18:51:53
SQ
Turn started for Adelmar True-Shot
18:52:00
SQ
Turn started for Wiederganger
18:52:00
SQ
*
18:52:00
SQ
* Wiederganger: Starting turn.
18:52:00
SQ
-> Behaviors to pick from:
Attack.Default (68.6001)(*), Idle (1), Attack.Swing (0), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Reload (0), Attack.Thresh (0)
Attack.Default (68.6001)(*), Idle (1), Attack.Swing (0), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Reload (0), Attack.Thresh (0)
18:52:00
SQ
-> Behavior picked: Attack.Default (68.6001)
18:52:01
SQ
* Wiederganger: Using Slash against Donbert!
18:52:01
SQ
Wiederganger uses skill Slash
18:52:01
SQ
-> Behaviors to pick from:
Attack.Default (73.1501)(*), Idle (1), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Bow (0)
Attack.Default (73.1501)(*), Idle (1), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Bow (0)
18:52:01
SQ
-> Behavior picked: Attack.Default (73.1501)
18:52:02
SQ
* Wiederganger: Using Slash against Donbert!
18:52:02
SQ
Wiederganger uses skill Slash
18:52:02
SQ
-> Behaviors to pick from:
Attack.Default (87.1743)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Bow (0), Engage.Melee (0)
Attack.Default (87.1743)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Bow (0), Engage.Melee (0)
18:52:02
SQ
-> Behavior picked: Attack.Default (87.1743)
18:52:02
SQ
* Wiederganger: Using Slash against Donbert!
18:52:02
SQ
Wiederganger uses skill Slash
18:52:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Attack.Bow (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Attack.Split (0), Attack.Bow (0), Engage.Melee (0), Attack.Default (0)
18:52:03
SQ
-> Behavior picked: Idle (1)
18:52:03
SQ
* Wiederganger: Ending Turn with 0 of 12 AP left.
18:52:03
SQ
* ---------------------------------------------------
18:52:03
SQ
Skill [Possessed] removed from [Wiederganger].
18:52:04
SQ
Turn started for Meinrad
18:52:08
SQ
[Meinrad] executes skill [Thrust] on target [Wiederganger]
18:52:08
SQ
Meinrad uses skill Thrust
18:52:09
SQ
[Meinrad] executes skill [Thrust] on target [Wiederganger]
18:52:09
SQ
Meinrad uses skill Thrust
18:52:10
SQ
Wiederganger has died.
18:52:10
SQ
Turn started for Wiederganger
18:52:10
SQ
*
18:52:10
SQ
* Wiederganger: Starting turn.
18:52:10
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (280), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0)
Protect (2000)(*), Engage.Melee (280), Idle (1), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0)
18:52:10
SQ
-> Behavior picked: Protect (2000)
18:52:11
SQ
* Wiederganger: Going for protective position.
18:52:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Protect (0)
Idle (1)(*), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0), Attack.Swing (0), Attack.Thresh (0), Protect (0)
18:52:11
SQ
-> Behavior picked: Idle (1)
18:52:11
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
18:52:11
SQ
* ---------------------------------------------------
18:52:12
SQ
Turn started for Steinar the Sergeant
18:52:16
SQ
[Steinar the Sergeant] executes skill [Rally] on target [Steinar the Sergeant]
18:52:16
SQ
Steinar the Sergeant uses skill Rally
18:52:19
SQ
Skill [Rallied] removed from [Steinar the Sergeant].
18:52:19
SQ
Turn started for Torsten
18:52:25
SQ
[Torsten] executes skill [Quick Shot] on target [Wiederganger]
18:52:25
SQ
Torsten uses skill Quick Shot
18:52:27
SQ
Turn started for Dirk
18:52:32
SQ
Skill [Rallied] removed from [Dirk].
18:52:32
SQ
Turn started for Donbert
18:52:35
SQ
[Donbert] executes skill [Thrust] on target [Wiederganger]
18:52:35
SQ
Donbert uses skill Thrust
18:52:36
SQ
Skill [Rallied] removed from [Donbert].
18:52:37
SQ
Turn started for Meinolf
18:52:37
SQ
* Meinolf: Fleeing.
18:52:39
SQ
* Meinolf: Fleeing.
18:52:40
SQ
* Meinolf: Fleeing.
18:52:41
SQ
Skill [Bleeding] removed from [Meinolf].
18:52:41
SQ
INFO: Next round issued: 7
18:52:42
SQ
Turn started for Geist
18:52:42
SQ
*
18:52:42
SQ
* Geist: Starting turn.
18:52:42
SQ
-> Behaviors to pick from:
Attack.Terror (702)(*), Attack.Default (270.694)(*), Idle (1), Engage.Melee (0)
Attack.Terror (702)(*), Attack.Default (270.694)(*), Idle (1), Engage.Melee (0)
18:52:42
SQ
-> Behavior picked: Attack.Terror (702)
18:52:43
SQ
* Geist: Using Horrific Scream against Meinrad!
18:52:43
SQ
Geist uses skill Horrific Scream
18:52:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
18:52:43
SQ
-> Behavior picked: Idle (1)
18:52:44
SQ
* Geist: Ending Turn with 3 of 9 AP left.
18:52:44
SQ
* ---------------------------------------------------
18:52:44
SQ
Turn started for Egon the Peddler
18:52:48
SQ
[Egon the Peddler] executes skill [Impale] on target [Wiederganger]
18:52:48
SQ
Egon the Peddler uses skill Impale
18:52:48
SQ
Wiederganger has died.
18:52:48
UI
Failed to load procedural content "procedural/tacticalentity(47596,301433,socket,arrow)".
18:52:50
SQ
Turn started for Necromancer
18:52:50
SQ
*
18:52:50
SQ
* Necromancer: Starting turn.
18:52:50
SQ
-> Behaviors to pick from:
Attack.Default (251.966)(*), Idle (1), PossessUndead (0), Attack.Puncture (0), RaiseUndead (0), Flee (0), BreakFree (0)
Attack.Default (251.966)(*), Idle (1), PossessUndead (0), Attack.Puncture (0), RaiseUndead (0), Flee (0), BreakFree (0)
18:52:50
SQ
-> Behavior picked: Attack.Default (251.966)
18:52:51
SQ
* Necromancer: Using Stab against Arnulf!
18:52:51
SQ
Necromancer uses skill Stab
18:52:51
SQ
-> Behaviors to pick from:
Idle (1)(*), PossessUndead (0), BreakFree (0), RaiseUndead (0), Flee (0), Attack.Puncture (0), Attack.Default (0)
Idle (1)(*), PossessUndead (0), BreakFree (0), RaiseUndead (0), Flee (0), Attack.Puncture (0), Attack.Default (0)
18:52:51
SQ
-> Behavior picked: Idle (1)
18:52:52
SQ
* Necromancer: Ending Turn with 3 of 7 AP left.
18:52:52
SQ
* ---------------------------------------------------
18:52:52
SQ
Turn started for Wernhard
18:52:55
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Wiederganger]
18:52:55
SQ
Wernhard uses skill Shoot Bolt
18:52:56
SQ
Wiederganger has died.
18:52:56
UI
Failed to load procedural content "procedural/tacticalentity(59302,301438,socket,arrow)".
18:52:57
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
18:52:57
SQ
Wernhard uses skill Reload
18:52:57
SQ
Turn started for Adelmar True-Shot
18:53:12
SQ
Turn started for Arnulf
18:53:15
SQ
[Arnulf] executes skill [Slash] on target [Necromancer]
18:53:15
SQ
Arnulf uses skill Slash
18:53:16
SQ
[Arnulf] executes skill [Slash] on target [Necromancer]
18:53:16
SQ
Arnulf uses skill Slash
18:53:17
SQ
Turn started for Wiederganger
18:53:17
SQ
*
18:53:17
SQ
* Wiederganger: Starting turn.
18:53:17
SQ
-> Behaviors to pick from:
Attack.Default (49.1397)(*), Idle (1), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0)
Attack.Default (49.1397)(*), Idle (1), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0)
18:53:17
SQ
-> Behavior picked: Attack.Default (49.1397)
18:53:18
SQ
* Wiederganger: Using Cleave against Steinar the Sergeant!
18:53:18
SQ
Wiederganger uses skill Cleave
18:53:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Reload (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0)
18:53:18
SQ
-> Behavior picked: Idle (1)
18:53:19
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
18:53:19
SQ
* ---------------------------------------------------
18:53:19
SQ
Turn started for Rabe
18:53:22
SQ
[Rabe] executes skill [Thrust] on target [Wiederganger]
18:53:22
SQ
Rabe uses skill Thrust
18:53:22
SQ
Wiederganger has died.
18:53:22
UI
Failed to load procedural content "procedural/tacticalentity(43393,300752,socket,arrow)".
18:53:28
SQ
Turn started for Havard
18:53:32
SQ
Turn started for Wiederganger
18:53:32
SQ
*
18:53:32
SQ
* Wiederganger: Starting turn.
18:53:33
SQ
-> Behaviors to pick from:
Attack.Default (93.4955)(*), Engage.Melee (20), Idle (1), Protect (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0)
Attack.Default (93.4955)(*), Engage.Melee (20), Idle (1), Protect (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0)
18:53:33
SQ
-> Behavior picked: Attack.Default (93.4955)
18:53:33
SQ
* Wiederganger: Using Slash against Arnulf!
18:53:33
SQ
Wiederganger uses skill Slash
18:53:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Protect (0), BreakFree (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Protect (0), BreakFree (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0)
18:53:34
SQ
-> Behavior picked: Idle (1)
18:53:34
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
18:53:34
SQ
* ---------------------------------------------------
18:53:35
SQ
Turn started for Meinrad
18:53:38
SQ
Skill [Hidden] removed from [Meinrad].
18:53:40
SQ
Turn started for Torsten
18:53:47
SQ
Turn started for Steinar the Sergeant
18:53:49
SQ
[Steinar the Sergeant] executes skill [Thrust] on target [Wiederganger]
18:53:49
SQ
Steinar the Sergeant uses skill Thrust
18:53:51
SQ
Turn started for Donbert
18:53:56
SQ
[Donbert] executes skill [Thrust] on target [Geist]
18:53:56
SQ
Donbert uses skill Thrust
18:53:56
SQ
Geist has died.
18:53:56
SQ
Turn started for Dirk
18:54:00
SQ
Skill [Hidden] removed from [Dirk].
18:54:02
SQ
Turn started for Meinolf
18:54:02
SQ
* Meinolf: Fleeing.
18:54:04
SQ
INFO: Next round issued: 8
18:54:04
SQ
Turn started for Egon the Peddler
18:54:07
SQ
[Egon the Peddler] executes skill [Impale] on target [Wiederganger]
18:54:07
SQ
Egon the Peddler uses skill Impale
18:54:07
SQ
Wiederganger has died.
18:54:07
UI
Failed to load procedural content "procedural/tacticalentity(33014,301431,socket,arrow)".
18:54:10
SQ
Turn started for Necromancer
18:54:10
SQ
*
18:54:10
SQ
* Necromancer: Starting turn.
18:54:10
SQ
-> Behaviors to pick from:
Attack.Default (762.307)(*), Attack.Puncture (77.7647), Idle (1), Flee (0), BreakFree (0), RaiseUndead (0), PossessUndead (0)
Attack.Default (762.307)(*), Attack.Puncture (77.7647), Idle (1), Flee (0), BreakFree (0), RaiseUndead (0), PossessUndead (0)
18:54:10
SQ
-> Behavior picked: Attack.Default (762.307)
18:54:11
SQ
* Necromancer: Using Stab against Arnulf!
18:54:11
SQ
Necromancer uses skill Stab
18:54:12
SQ
-> Behaviors to pick from:
Idle (1)(*), RaiseUndead (0), Flee (0), BreakFree (0), Attack.Puncture (0), PossessUndead (0), Attack.Default (0)
Idle (1)(*), RaiseUndead (0), Flee (0), BreakFree (0), Attack.Puncture (0), PossessUndead (0), Attack.Default (0)
18:54:12
SQ
-> Behavior picked: Idle (1)
18:54:12
SQ
* Necromancer: Ending Turn with 3 of 7 AP left.
18:54:12
SQ
* ---------------------------------------------------
18:54:13
SQ
Turn started for Adelmar True-Shot
18:54:19
SQ
Turn started for Wernhard
18:54:25
SQ
Turn started for Havard
18:54:27
SQ
[Havard] executes skill [Thrust] on target [Necromancer]
18:54:27
SQ
Havard uses skill Thrust
18:54:28
SQ
[Havard] executes skill [Thrust] on target [Necromancer]
18:54:28
SQ
Havard uses skill Thrust
18:54:29
SQ
Turn started for Arnulf
18:54:30
SQ
[Arnulf] executes skill [Slash] on target [Necromancer]
18:54:30
SQ
Arnulf uses skill Slash
18:54:33
SQ
Turn started for Rabe
18:54:38
SQ
Turn started for Wiederganger
18:54:38
SQ
*
18:54:38
SQ
* Wiederganger: Starting turn.
18:54:38
SQ
-> Behaviors to pick from:
Attack.Default (262.501)(*), Engage.Melee (3.0303), Idle (1), Attack.Thresh (0), Protect (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0)
Attack.Default (262.501)(*), Engage.Melee (3.0303), Idle (1), Attack.Thresh (0), Protect (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0)
18:54:38
SQ
-> Behavior picked: Attack.Default (262.501)
18:54:39
SQ
* Wiederganger: Using Slash against Arnulf!
18:54:39
SQ
Wiederganger uses skill Slash
18:54:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Protect (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Protect (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Default (0)
18:54:39
SQ
-> Behavior picked: Idle (1)
18:54:40
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
18:54:40
SQ
* ---------------------------------------------------
18:54:40
SQ
Turn started for Meinrad
18:54:46
SQ
Turn started for Torsten
18:54:50
SQ
Turn started for Steinar the Sergeant
18:54:54
SQ
Turn started for Donbert
18:55:16
SQ
Turn started for Dirk
18:55:20
SQ
Turn started for Meinolf
18:55:21
SQ
* Meinolf: Fleeing.
18:55:23
SQ
INFO: Next round issued: 9
18:55:23
SQ
Turn started for Egon the Peddler
18:55:23
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
18:55:24
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
18:55:24
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (14,12).
18:55:31
SQ
Turn started for Necromancer
18:55:31
SQ
*
18:55:31
SQ
* Necromancer: Starting turn.
18:55:31
SQ
-> Behaviors to pick from:
Attack.Default (709.218)(*), Attack.Puncture (122.414), Idle (1), PossessUndead (0), Flee (0), BreakFree (0), RaiseUndead (0)
Attack.Default (709.218)(*), Attack.Puncture (122.414), Idle (1), PossessUndead (0), Flee (0), BreakFree (0), RaiseUndead (0)
18:55:31
SQ
-> Behavior picked: Attack.Default (709.218)
18:55:32
SQ
* Necromancer: Using Stab against Arnulf!
18:55:32
SQ
Necromancer uses skill Stab
18:55:32
SQ
Arnulf is unconscious.
18:55:32
SQ
*
18:55:32
SQ
* Necromancer: Resuming turn.
18:55:32
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), PossessUndead (0), Flee (0), Attack.Puncture (0), RaiseUndead (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), PossessUndead (0), Flee (0), Attack.Puncture (0), RaiseUndead (0), Attack.Default (0)
18:55:32
SQ
-> Behavior picked: Idle (1)
18:55:33
SQ
* Necromancer: Ending Turn with 3 of 7 AP left.
18:55:33
SQ
* ---------------------------------------------------
18:55:33
SQ
Turn started for Adelmar True-Shot
18:55:38
SQ
[Adelmar True-Shot] executes skill [Slash] on target [Wiederganger]
18:55:38
SQ
Adelmar True-Shot uses skill Slash
18:55:39
SQ
Turn started for Wernhard
18:55:40
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Wiederganger]
18:55:40
SQ
Wernhard uses skill Shoot Bolt
18:55:40
SQ
Wiederganger has died.
18:55:42
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
18:55:42
SQ
Wernhard uses skill Reload
18:55:42
SQ
Turn started for Rabe
18:55:48
SQ
Turn started for Wiederganger
18:55:48
SQ
*
18:55:48
SQ
* Wiederganger: Starting turn.
18:55:48
SQ
-> Behaviors to pick from:
Attack.Default (79.619)(*), Idle (1), Engage.Melee (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Attack.Swing (0), Protect (0), Attack.Split (0)
Attack.Default (79.619)(*), Idle (1), Engage.Melee (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Attack.Swing (0), Protect (0), Attack.Split (0)
18:55:48
SQ
-> Behavior picked: Attack.Default (79.619)
18:55:49
SQ
* Wiederganger: Using Slash against Meinrad!
18:55:49
SQ
Wiederganger uses skill Slash
18:55:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Protect (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Attack.Swing (0), Attack.Thresh (0), BreakFree (0), Protect (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0)
18:55:49
SQ
-> Behavior picked: Idle (1)
18:55:50
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
18:55:50
SQ
* ---------------------------------------------------
18:55:50
SQ
Turn started for Havard
18:55:52
SQ
[Havard] executes skill [Thrust] on target [Necromancer]
18:55:52
SQ
Havard uses skill Thrust
18:55:52
SQ
Necromancer has died.
18:55:56
SQ
Turn started for Meinrad
18:55:58
SQ
[Meinrad] executes skill [Thrust] on target [Wiederganger]
18:55:58
SQ
Meinrad uses skill Thrust
18:55:59
SQ
[Meinrad] executes skill [Thrust] on target [Wiederganger]
18:55:59
SQ
Meinrad uses skill Thrust
18:55:59
SQ
Turn started for Torsten
18:56:02
SQ
Skill [Hidden] removed from [Torsten].
18:56:04
SQ
Turn started for Steinar the Sergeant
18:56:09
SQ
Skill [Hidden] removed from [Steinar the Sergeant].
18:56:10
SQ
Turn started for Donbert
18:56:14
SQ
Turn started for Dirk
18:56:17
SQ
Turn started for Meinolf
18:56:18
SQ
* Meinolf: Fleeing.
18:56:20
SQ
INFO: Next round issued: 10
18:56:21
SQ
Turn started for Egon the Peddler
18:56:25
SQ
Turn started for Adelmar True-Shot
18:56:28
SQ
Turn started for Wernhard
18:56:36
SQ
Turn started for Rabe
18:56:42
SQ
Turn started for Havard
18:56:44
SQ
[Havard] executes skill [Thrust] on target [Wiederganger]
18:56:44
SQ
Havard uses skill Thrust
18:56:45
SQ
[Havard] executes skill [Thrust] on target [Wiederganger]
18:56:45
SQ
Havard uses skill Thrust
18:56:45
SQ
Turn started for Wiederganger
18:56:45
SQ
*
18:56:45
SQ
* Wiederganger: Starting turn.
18:56:45
SQ
-> Behaviors to pick from:
Attack.Default (80.168)(*), Idle (1), BreakFree (0), Protect (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Engage.Melee (0)
Attack.Default (80.168)(*), Idle (1), BreakFree (0), Protect (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Engage.Melee (0)
18:56:45
SQ
-> Behavior picked: Attack.Default (80.168)
18:56:46
SQ
* Wiederganger: Using Slash against Havard!
18:56:46
SQ
Wiederganger uses skill Slash
18:56:46
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Protect (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Protect (0), Engage.Melee (0), Attack.Default (0)
18:56:46
SQ
-> Behavior picked: Idle (1)
18:56:47
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
18:56:47
SQ
* ---------------------------------------------------
18:56:47
SQ
Turn started for Meinrad
18:56:49
SQ
[Meinrad] executes skill [Thrust] on target [Wiederganger]
18:56:49
SQ
Meinrad uses skill Thrust
18:56:50
SQ
[Meinrad] executes skill [Thrust] on target [Wiederganger]
18:56:50
SQ
Meinrad uses skill Thrust
18:56:51
SQ
Turn started for Torsten
18:56:55
SQ
[Torsten] executes skill [Slash] on target [Wiederganger]
18:56:55
SQ
Torsten uses skill Slash
18:56:55
SQ
Turn started for Steinar the Sergeant
18:56:58
SQ
Turn started for Donbert
18:57:05
SQ
Turn started for Dirk
18:57:08
SQ
Turn started for Meinolf
18:57:12
SQ
INFO: Next round issued: 11
18:57:13
SQ
Turn started for Egon the Peddler
18:57:16
SQ
[Egon the Peddler] executes skill [Impale] on target [Wiederganger]
18:57:16
SQ
Egon the Peddler uses skill Impale
18:57:16
SQ
Wiederganger has died.
18:57:16
Resource
Unloading: gfx/orientation_overlay.png
18:57:16
Resource
Loading: music/victory_01.ogg
18:57:16
Resource
Unloading: music/undead_02.ogg
18:57:16
UI
Failed to load procedural content "procedural/tacticalentity(16888,300753,socket,arrow)".
18:57:39
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:57:39
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:57:39
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
18:57:39
SQ
World::onCombatFinished
18:57:39
Resource
Loading: music/worldmap_06.ogg
18:57:39
SQ
TacticalState::onFinish
18:57:40
Resource
Unloading: gfx/entity_1.png
18:57:40
Resource
Unloading: gfx/object_0.png
18:57:40
Resource
Unloading: gfx/detail.png
18:57:40
Resource
Unloading Resource Package "Temporary Tactical Resources".
18:57:40
Resource
Unloading: sounds/enemies/necromancer_01.wav
18:57:40
Resource
Unloading: sounds/enemies/necromancer_02.wav
18:57:40
Resource
Unloading: sounds/enemies/necromancer_03.wav
18:57:40
Resource
Unloading: sounds/enemies/ghost_death_01.wav
18:57:40
Resource
Unloading: sounds/enemies/ghost_death_02.wav
18:57:40
Resource
Unloading: sounds/enemies/ghastly_touch_01.wav
18:57:40
Resource
Unloading: sounds/enemies/horrific_scream_01.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_hurt_01.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_hurt_02.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_hurt_03.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_hurt_04.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_hurt_05.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_hurt_06.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_hurt_07.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_death_01.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_death_02.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_death_03.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_death_04.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_death_05.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_death_06.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_rise_01.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_rise_02.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_rise_03.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_rise_04.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_idle_01.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_idle_02.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_idle_03.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_idle_04.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_idle_05.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_idle_06.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_idle_07.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_idle_08.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_idle_09.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_idle_10.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_idle_11.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_idle_12.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_idle_13.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_idle_14.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_idle_15.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_idle_16.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_bite_01.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_bite_02.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_bite_03.wav
18:57:40
Resource
Unloading: sounds/enemies/zombie_bite_04.wav
18:57:40
Resource
Unloading: music/victory_01.ogg
19:00:51
SQ
Loot chance for Abandoned Hut is -13.8%
19:00:59
SQ
Location entered: Neufarn
19:00:59
Resource
Loading: music/retirement_01.ogg
19:00:59
Resource
Unloading: music/worldmap_06.ogg
19:01:10
Resource
Loading: music/worldmap_06.ogg
19:01:10
Resource
Unloading: music/retirement_01.ogg
19:01:19
Resource
Loading: music/victory_01.ogg
19:01:19
Resource
Unloading: music/worldmap_06.ogg
19:01:22
Resource
Loading: music/worldmap_09.ogg
19:01:22
Resource
Unloading: music/victory_01.ogg
19:01:49
SQ
contract removed: 46
19:02:00
SQ
Location entered: Pfuhlstadt
19:02:00
Resource
Loading: music/city_01.ogg
19:02:00
Resource
Unloading: music/worldmap_09.ogg
19:02:02
SQ
showing contract: Return Item (id: 49)
19:02:13
SQ
showing contract: Armed Courier (id: 58)
19:02:22
Script
VM collected 9 object(s) and deleted them.
19:02:24
SQ
contract activated: Armed Courier (id: 58)
19:02:25
Resource
Loading: music/worldmap_06.ogg
19:02:26
Resource
Unloading: music/city_01.ogg
19:02:47
SQ
showing contract: Armed Courier (id: 58)
19:03:07
SQ
Save campaign: autosave
19:03:08
Scene
Finished saving scene.
19:03:08
SQ
WorldState::onHide
19:03:08
Resource
Loading: music/worldmap_07.ogg
19:03:08
Resource
Loading: gfx/detail.png
19:03:08
Texture
Texture "gfx/detail.png" (ID: 610) took up approximately 10922kb in video memory.
19:03:08
Resource
Loading: gfx/object_0.png
19:03:09
Texture
Texture "gfx/object_0.png" (ID: 637) took up approximately 21845kb in video memory.
19:03:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (4,11).
19:03:09
Resource
Loading: gfx/entity_1.png
19:03:09
Texture
Texture "gfx/entity_1.png" (ID: 877) took up approximately 10922kb in video memory.
19:03:09
Resource
Loading: gfx/orientation_overlay.png
19:03:09
Texture
Texture "gfx/orientation_overlay.png" (ID: 975) took up approximately 512kb in video memory.
19:03:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (6,9).
19:03:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (3,14).
19:03:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,8).
19:03:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (23,12).
19:03:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (29,-6).
19:03:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (9,7).
19:03:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (7,12).
19:03:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (26,8).
19:03:09
Resource
Loading: sounds/atmosphere/rain_02.wav
19:03:09
SQ
TACTICAL: STASH LOCKED: true
19:03:09
SQ
INFO: Next round issued: 1
19:03:09
Resource
Started loading Resource Package "Temporary Tactical Resources".
19:03:09
Resource
Loading: sounds/enemies/skeleton_hurt_01.wav
19:03:09
Resource
Loading: music/undead_03.ogg
19:03:09
Resource
Loading: sounds/enemies/skeleton_hurt_02.wav
19:03:09
Resource
Unloading: music/worldmap_06.ogg
19:03:09
Resource
Loading: sounds/enemies/skeleton_hurt_03.wav
19:03:09
Resource
Unloading: music/worldmap_07.ogg
19:03:09
Resource
Loading: sounds/enemies/skeleton_hurt_04.wav
19:03:09
SQ
Turn started for Adelmar True-Shot
19:03:09
Resource
Loading: sounds/enemies/skeleton_hurt_06.wav
19:03:09
Resource
Loading: sounds/enemies/skeleton_death_01.wav
19:03:09
Resource
Loading: sounds/enemies/skeleton_death_02.wav
19:03:09
Resource
Loading: sounds/enemies/skeleton_death_03.wav
19:03:09
Resource
Loading: sounds/enemies/skeleton_death_04.wav
19:03:09
Resource
Loading: sounds/enemies/skeleton_death_05.wav
19:03:09
Resource
Loading: sounds/enemies/skeleton_death_06.wav
19:03:09
Resource
Loading: sounds/enemies/skeleton_rise_01.wav
19:03:09
Resource
Loading: sounds/enemies/skeleton_rise_02.wav
19:03:09
Resource
Loading: sounds/enemies/skeleton_rise_03.wav
19:03:09
Resource
Loading: sounds/enemies/skeleton_rise_04.wav
19:03:09
Resource
Loading: sounds/enemies/skeleton_idle_01.wav
19:03:09
Resource
Loading: sounds/enemies/skeleton_idle_02.wav
19:03:09
Resource
Loading: sounds/enemies/skeleton_idle_03.wav
19:03:09
Resource
Loading: sounds/enemies/skeleton_idle_04.wav
19:03:09
Resource
Loading: sounds/enemies/skeleton_idle_05.wav
19:03:09
Resource
Loading: sounds/enemies/skeleton_idle_06.wav
19:03:15
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Ancient Auxiliary]
19:03:15
SQ
Adelmar True-Shot uses skill Quick Shot
19:03:16
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Ancient Auxiliary]
19:03:16
SQ
Adelmar True-Shot uses skill Quick Shot
19:03:17
SQ
Turn started for Wernhard
19:03:23
SQ
Turn started for Egon the Peddler
19:03:27
SQ
Turn started for Steinar the Sergeant
19:03:32
SQ
Turn started for Torsten
19:03:42
SQ
Turn started for Havard
19:03:47
SQ
Turn started for Meinolf
19:03:50
SQ
Turn started for Rabe
19:03:54
SQ
Turn started for Meinrad
19:03:59
SQ
Turn started for Dirk
19:04:03
SQ
Turn started for Arnulf
19:04:05
SQ
[Arnulf] executes skill [Slash] on target [Ancient Auxiliary]
19:04:05
SQ
Arnulf uses skill Slash
19:04:07
SQ
[Arnulf] executes skill [Slash] on target [Ancient Auxiliary]
19:04:07
SQ
Arnulf uses skill Slash
19:04:07
SQ
Turn started for Donbert
19:04:11
SQ
Turn started for Ancient Auxiliary
19:04:11
SQ
*
19:04:11
SQ
* Ancient Auxiliary: Starting turn.
19:04:11
SQ
-> Behaviors to pick from:
Engage.Melee (275)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (275)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:04:11
SQ
-> Behavior picked: Engage.Melee (275)
19:04:11
SQ
* Ancient Auxiliary: Engaging to melee range with Adelmar True-Shot (not visible), accepted_distance=0
19:04:11
SQ
* Ancient Auxiliary: Stopped before reaching destination
19:04:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
19:04:11
SQ
-> Behavior picked: Idle (1)
19:04:11
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:04:11
SQ
* ---------------------------------------------------
19:04:12
SQ
Turn started for Ancient Auxiliary
19:04:12
SQ
*
19:04:12
SQ
* Ancient Auxiliary: Starting turn.
19:04:12
SQ
-> Behaviors to pick from:
Engage.Melee (172.727)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (172.727)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:04:12
SQ
-> Behavior picked: Engage.Melee (172.727)
19:04:12
SQ
* Ancient Auxiliary: Engaging to melee range with Adelmar True-Shot (not visible), accepted_distance=0
19:04:12
SQ
* Ancient Auxiliary: Stopped before reaching destination
19:04:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
19:04:12
SQ
-> Behavior picked: Idle (1)
19:04:12
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:04:12
SQ
* ---------------------------------------------------
19:04:12
SQ
Turn started for Ancient Auxiliary
19:04:12
SQ
*
19:04:12
SQ
* Ancient Auxiliary: Starting turn.
19:04:12
SQ
-> Behaviors to pick from:
Engage.Melee (152.308)(*), Defend.Shieldwall (3.61681), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (152.308)(*), Defend.Shieldwall (3.61681), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:04:12
SQ
-> Behavior picked: Engage.Melee (152.308)
19:04:12
SQ
* Ancient Auxiliary: Engaging to melee range with Torsten (not visible), accepted_distance=0
19:04:13
SQ
* Ancient Auxiliary: Stopped before reaching destination
19:04:13
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
19:04:13
SQ
-> Behavior picked: Idle (1)
19:04:13
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:04:13
SQ
* ---------------------------------------------------
19:04:13
SQ
Turn started for Ancient Auxiliary
19:04:13
SQ
*
19:04:13
SQ
* Ancient Auxiliary: Starting turn.
19:04:13
SQ
-> Behaviors to pick from:
Engage.Melee (145.933)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (145.933)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:04:13
SQ
-> Behavior picked: Engage.Melee (145.933)
19:04:13
SQ
* Ancient Auxiliary: Engaging to melee range with Meinolf (not visible), accepted_distance=0
19:04:13
SQ
* Ancient Auxiliary: Stopped before reaching destination
19:04:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
19:04:13
SQ
-> Behavior picked: Idle (1)
19:04:13
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:04:13
SQ
* ---------------------------------------------------
19:04:14
SQ
Turn started for Ancient Auxiliary
19:04:14
SQ
*
19:04:14
SQ
* Ancient Auxiliary: Starting turn.
19:04:14
SQ
-> Behaviors to pick from:
Engage.Melee (195.192)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (195.192)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:04:14
SQ
-> Behavior picked: Engage.Melee (195.192)
19:04:14
SQ
* Ancient Auxiliary: Engaging to melee range with Torsten (not visible), accepted_distance=0
19:04:14
SQ
* Ancient Auxiliary: Stopped before reaching destination
19:04:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
19:04:14
SQ
-> Behavior picked: Idle (1)
19:04:14
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:04:14
SQ
* ---------------------------------------------------
19:04:14
SQ
Turn started for Ancient Auxiliary
19:04:14
SQ
*
19:04:14
SQ
* Ancient Auxiliary: Starting turn.
19:04:14
SQ
-> Behaviors to pick from:
Engage.Melee (152.893)(*), Defend.Shieldwall (3.93932), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (152.893)(*), Defend.Shieldwall (3.93932), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:04:14
SQ
-> Behavior picked: Engage.Melee (152.893)
19:04:14
SQ
* Ancient Auxiliary: Engaging to melee range with Wernhard (visible), accepted_distance=0
19:04:15
SQ
* Ancient Auxiliary: Stopped before reaching destination
19:04:15
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
19:04:15
SQ
-> Behavior picked: Idle (1)
19:04:15
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:04:15
SQ
* ---------------------------------------------------
19:04:15
SQ
Turn started for Ancient Auxiliary
19:04:15
SQ
*
19:04:15
SQ
* Ancient Auxiliary: Starting turn.
19:04:15
SQ
-> Behaviors to pick from:
Engage.Melee (145.455)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (145.455)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:04:15
SQ
-> Behavior picked: Engage.Melee (145.455)
19:04:15
SQ
* Ancient Auxiliary: Engaging to melee range with Rabe (not visible), accepted_distance=0
19:04:15
SQ
* Ancient Auxiliary: Stopped before reaching destination
19:04:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
19:04:16
SQ
-> Behavior picked: Idle (1)
19:04:16
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:04:16
SQ
* ---------------------------------------------------
19:04:16
SQ
Turn started for Ancient Auxiliary
19:04:16
SQ
*
19:04:16
SQ
* Ancient Auxiliary: Starting turn.
19:04:16
SQ
-> Behaviors to pick from:
Engage.Melee (200.962)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (200.962)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:04:16
SQ
-> Behavior picked: Engage.Melee (200.962)
19:04:16
SQ
* Ancient Auxiliary: Engaging to melee range with Torsten (not visible), accepted_distance=0
19:04:16
SQ
* Ancient Auxiliary: Stopped before reaching destination
19:04:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
19:04:16
SQ
-> Behavior picked: Idle (1)
19:04:16
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:04:16
SQ
* ---------------------------------------------------
19:04:16
SQ
Turn started for Ancient Auxiliary
19:04:16
SQ
*
19:04:16
SQ
* Ancient Auxiliary: Starting turn.
19:04:16
SQ
-> Behaviors to pick from:
Defend.Shieldwall (373.021)(*), Attack.Default (125.414)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Engage.Melee (0)
Defend.Shieldwall (373.021)(*), Attack.Default (125.414)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Engage.Melee (0)
19:04:16
SQ
-> Behavior picked: Attack.Default (125.414)
19:04:17
SQ
* Ancient Auxiliary: Using Thrust against Arnulf!
19:04:17
SQ
Ancient Auxiliary uses skill Thrust
19:04:17
SQ
-> Behaviors to pick from:
Defend.Shieldwall (373.021)(*), Attack.Default (125.414)(*), Idle (1), Attack.Reap (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), Attack.Swing (0)
Defend.Shieldwall (373.021)(*), Attack.Default (125.414)(*), Idle (1), Attack.Reap (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), Attack.Swing (0)
19:04:17
SQ
-> Behavior picked: Attack.Default (125.414)
19:04:18
SQ
* Ancient Auxiliary: Using Thrust against Arnulf!
19:04:18
SQ
Ancient Auxiliary uses skill Thrust
19:04:18
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), Attack.Default (0), Defend.Shieldwall (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), Attack.Default (0), Defend.Shieldwall (0)
19:04:18
SQ
-> Behavior picked: Idle (1)
19:04:19
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:04:19
SQ
* ---------------------------------------------------
19:04:19
SQ
INFO: Next round issued: 2
19:04:20
SQ
Turn started for Egon the Peddler
19:04:22
SQ
[Egon the Peddler] executes skill [Impale] on target [Ancient Auxiliary]
19:04:22
SQ
Egon the Peddler uses skill Impale
19:04:24
SQ
Turn started for Wernhard
19:04:28
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Ancient Auxiliary]
19:04:28
SQ
Wernhard uses skill Shoot Bolt
19:04:30
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
19:04:30
SQ
Wernhard uses skill Reload
19:04:30
SQ
Turn started for Adelmar True-Shot
19:04:34
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Ancient Auxiliary]
19:04:34
SQ
Adelmar True-Shot uses skill Quick Shot
19:04:35
SQ
[Adelmar True-Shot] executes skill [Quick Shot] on target [Ancient Auxiliary]
19:04:35
SQ
Adelmar True-Shot uses skill Quick Shot
19:04:36
SQ
Turn started for Steinar the Sergeant
19:04:41
SQ
[Steinar the Sergeant] executes skill [Thrust] on target [Ancient Auxiliary]
19:04:41
SQ
Steinar the Sergeant uses skill Thrust
19:04:42
SQ
[Steinar the Sergeant] executes skill [Thrust] on target [Ancient Auxiliary]
19:04:42
SQ
Steinar the Sergeant uses skill Thrust
19:04:42
SQ
Ancient Auxiliary has died.
19:04:42
SQ
Turn started for Torsten
19:04:45
SQ
[Torsten] executes skill [Quick Shot] on target [Ancient Auxiliary]
19:04:45
SQ
Torsten uses skill Quick Shot
19:04:46
SQ
[Torsten] executes skill [Quick Shot] on target [Ancient Auxiliary]
19:04:46
SQ
Torsten uses skill Quick Shot
19:04:47
SQ
Turn started for Havard
19:04:53
SQ
Turn started for Meinolf
19:05:00
SQ
[Meinolf] executes skill [Spearwall] on target [Meinolf]
19:05:00
SQ
Meinolf uses skill Spearwall
19:05:02
SQ
Turn started for Meinrad
19:05:06
SQ
Turn started for Rabe
19:05:17
SQ
Turn started for Dirk
19:05:21
SQ
Turn started for Ancient Auxiliary
19:05:21
SQ
*
19:05:21
SQ
* Ancient Auxiliary: Starting turn.
19:05:21
SQ
-> Behaviors to pick from:
Engage.Melee (404.8)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
Engage.Melee (404.8)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
19:05:21
SQ
-> Behavior picked: Engage.Melee (404.8)
19:05:21
SQ
* Ancient Auxiliary: Engaging to melee range with Torsten (not visible), accepted_distance=0
19:05:22
SQ
* Ancient Auxiliary: Reached engage destination
19:05:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
19:05:22
SQ
-> Behavior picked: Idle (1)
19:05:22
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
19:05:22
SQ
* ---------------------------------------------------
19:05:23
SQ
Turn started for Donbert
19:05:29
SQ
Turn started for Arnulf
19:05:34
SQ
Turn started for Ancient Auxiliary
19:05:34
SQ
*
19:05:34
SQ
* Ancient Auxiliary: Starting turn.
19:05:34
SQ
-> Behaviors to pick from:
Engage.Melee (216.2)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
Engage.Melee (216.2)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
19:05:34
SQ
-> Behavior picked: Engage.Melee (216.2)
19:05:34
SQ
* Ancient Auxiliary: Engaging to melee range with Adelmar True-Shot (visible), accepted_distance=0
19:05:34
SQ
* Ancient Auxiliary: Reached engage destination
19:05:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
19:05:34
SQ
-> Behavior picked: Idle (1)
19:05:35
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
19:05:35
SQ
* ---------------------------------------------------
19:05:35
SQ
Turn started for Ancient Auxiliary
19:05:35
SQ
*
19:05:35
SQ
* Ancient Auxiliary: Starting turn.
19:05:35
SQ
-> Behaviors to pick from:
Engage.Melee (269.867)(*), Defend.Shieldwall (35.5679), Idle (1), Attack.Default (0), Defend (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), BreakFree (0)
Engage.Melee (269.867)(*), Defend.Shieldwall (35.5679), Idle (1), Attack.Default (0), Defend (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), BreakFree (0)
19:05:35
SQ
-> Behavior picked: Engage.Melee (269.867)
19:05:36
SQ
* Ancient Auxiliary: Engaging to melee range with Dirk (visible), accepted_distance=0
19:05:36
SQ
* Ancient Auxiliary: Reached engage destination
19:05:36
SQ
-> Behaviors to pick from:
Defend.Shieldwall (189.473)(*), Attack.Default (87.8201)(*), Engage.Melee (13.75), Idle (1), Defend (0), Attack.Reap (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0)
Defend.Shieldwall (189.473)(*), Attack.Default (87.8201)(*), Engage.Melee (13.75), Idle (1), Defend (0), Attack.Reap (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0)
19:05:36
SQ
-> Behavior picked: Attack.Default (87.8201)
19:05:37
SQ
* Ancient Auxiliary: Using Slash against Dirk!
19:05:37
SQ
Ancient Auxiliary uses skill Slash
19:05:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Reap (0), Defend.Rotation (0), Attack.Default (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Reap (0), Defend.Rotation (0), Attack.Default (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0)
19:05:37
SQ
-> Behavior picked: Idle (1)
19:05:38
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
19:05:38
SQ
* ---------------------------------------------------
19:05:38
SQ
Turn started for Ancient Auxiliary
19:05:38
SQ
*
19:05:38
SQ
* Ancient Auxiliary: Starting turn.
19:05:39
SQ
-> Behaviors to pick from:
Engage.Melee (174.529)(*), Defend.Shieldwall (23.994), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
Engage.Melee (174.529)(*), Defend.Shieldwall (23.994), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
19:05:39
SQ
-> Behavior picked: Engage.Melee (174.529)
19:05:39
SQ
* Ancient Auxiliary: Engaging to melee range with Meinrad (visible), accepted_distance=0
19:05:39
SQ
* Ancient Auxiliary: Reached engage destination
19:05:39
SQ
-> Behaviors to pick from:
Defend.Shieldwall (291.156)(*), Attack.Default (71.4825), Defend.Knockback (57.375), Engage.Melee (10), Idle (1), Defend.Rotation (0), Defend (0), BreakFree (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0)
Defend.Shieldwall (291.156)(*), Attack.Default (71.4825), Defend.Knockback (57.375), Engage.Melee (10), Idle (1), Defend.Rotation (0), Defend (0), BreakFree (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0)
19:05:39
SQ
-> Behavior picked: Defend.Shieldwall (291.156)
19:05:40
SQ
* Ancient Auxiliary: Using Shieldwall!
19:05:40
SQ
Ancient Auxiliary uses skill Shieldwall
19:05:40
SQ
-> Behaviors to pick from:
Engage.Melee (10)(*), Idle (1), Attack.Decapitate (0), Defend.Rotation (0), Defend.Knockback (0), Defend (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.Reap (0), Attack.Split (0), Defend.Shieldwall (0)
Engage.Melee (10)(*), Idle (1), Attack.Decapitate (0), Defend.Rotation (0), Defend.Knockback (0), Defend (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.Reap (0), Attack.Split (0), Defend.Shieldwall (0)
19:05:40
SQ
-> Behavior picked: Engage.Melee (10)
19:05:41
SQ
* Ancient Auxiliary: Engaging to melee range with Meinrad (visible), accepted_distance=0
19:05:41
SQ
* Ancient Auxiliary: Stopped before reaching destination
19:05:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), BreakFree (0), Defend.Knockback (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.Default (0), Attack.Reap (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), BreakFree (0), Defend.Knockback (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.Default (0), Attack.Reap (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0)
19:05:41
SQ
-> Behavior picked: Idle (1)
19:05:41
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:05:41
SQ
* ---------------------------------------------------
19:05:41
SQ
Turn started for Ancient Auxiliary
19:05:41
SQ
*
19:05:41
SQ
* Ancient Auxiliary: Starting turn.
19:05:42
SQ
-> Behaviors to pick from:
Engage.Melee (250.909)(*), Defend.Shieldwall (3.97849), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
Engage.Melee (250.909)(*), Defend.Shieldwall (3.97849), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
19:05:42
SQ
-> Behavior picked: Engage.Melee (250.909)
19:05:42
SQ
* Ancient Auxiliary: Engaging to melee range with Torsten (visible), accepted_distance=0
19:05:42
SQ
* Ancient Auxiliary: Stopped before reaching destination
19:05:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Reap (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Reap (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0)
19:05:42
SQ
-> Behavior picked: Idle (1)
19:05:43
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
19:05:43
SQ
* ---------------------------------------------------
19:05:43
SQ
Turn started for Ancient Auxiliary
19:05:43
SQ
*
19:05:43
SQ
* Ancient Auxiliary: Starting turn.
19:05:43
SQ
-> Behaviors to pick from:
Engage.Melee (289.896)(*), Defend.Shieldwall (8.86826), Idle (1), Attack.Default (0), Defend (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), BreakFree (0)
Engage.Melee (289.896)(*), Defend.Shieldwall (8.86826), Idle (1), Attack.Default (0), Defend (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), BreakFree (0)
19:05:43
SQ
-> Behavior picked: Engage.Melee (289.896)
19:05:44
SQ
* Ancient Auxiliary: Engaging to melee range with Donbert (visible), accepted_distance=0
19:05:44
SQ
* Ancient Auxiliary: Reached engage destination
19:05:44
SQ
-> Behaviors to pick from:
Attack.Decapitate (114.621)(*), Defend.Shieldwall (106.873)(*), Attack.Default (99.3378)(*), Idle (1), Defend (0), BreakFree (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), Attack.Reap (0), Defend.Knockback (0), Engage.Melee (0)
Attack.Decapitate (114.621)(*), Defend.Shieldwall (106.873)(*), Attack.Default (99.3378)(*), Idle (1), Defend (0), BreakFree (0), Attack.Split (0), Defend.Rotation (0), Attack.Swing (0), Attack.Reap (0), Defend.Knockback (0), Engage.Melee (0)
19:05:44
SQ
-> Behavior picked: Attack.Decapitate (114.621)
19:05:45
SQ
* Ancient Auxiliary: Using Decapitate against Donbert!
19:05:45
SQ
Ancient Auxiliary uses skill Decapitate
19:05:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Split (0), Defend (0), BreakFree (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Reap (0), Defend.Knockback (0), Engage.Melee (0), Attack.Decapitate (0)
Idle (1)(*), Attack.Default (0), Attack.Split (0), Defend (0), BreakFree (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Reap (0), Defend.Knockback (0), Engage.Melee (0), Attack.Decapitate (0)
19:05:45
SQ
-> Behavior picked: Idle (1)
19:05:46
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
19:05:46
SQ
* ---------------------------------------------------
19:05:46
SQ
Turn started for Ancient Auxiliary
19:05:46
SQ
*
19:05:46
SQ
* Ancient Auxiliary: Starting turn.
19:05:46
SQ
-> Behaviors to pick from:
Engage.Melee (227.444)(*), Defend.Shieldwall (6.3063), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
Engage.Melee (227.444)(*), Defend.Shieldwall (6.3063), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
19:05:46
SQ
-> Behavior picked: Engage.Melee (227.444)
19:05:47
SQ
* Ancient Auxiliary: Engaging to melee range with Rabe (visible), accepted_distance=0
19:05:47
SQ
* Ancient Auxiliary: Reached engage destination
19:05:47
SQ
-> Behaviors to pick from:
Defend.Shieldwall (13.8739)(*), Idle (1), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Engage.Melee (0)
Defend.Shieldwall (13.8739)(*), Idle (1), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Engage.Melee (0)
19:05:47
SQ
-> Behavior picked: Defend.Shieldwall (13.8739)
19:05:48
SQ
* Ancient Auxiliary: Using Shieldwall!
19:05:48
SQ
Ancient Auxiliary uses skill Shieldwall
19:05:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Rotation (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Rotation (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Defend.Shieldwall (0)
19:05:48
SQ
-> Behavior picked: Idle (1)
19:05:49
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:05:49
SQ
* ---------------------------------------------------
19:05:49
SQ
Turn started for Ancient Auxiliary
19:05:49
SQ
*
19:05:49
SQ
* Ancient Auxiliary: Starting turn.
19:05:49
SQ
-> Behaviors to pick from:
Engage.Melee (355.455)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
Engage.Melee (355.455)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
19:05:49
SQ
-> Behavior picked: Engage.Melee (355.455)
19:05:49
SQ
* Ancient Auxiliary: Engaging to melee range with Torsten (not visible), accepted_distance=0
19:05:50
SQ
* Ancient Auxiliary: Stopped before reaching destination
19:05:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
19:05:50
SQ
-> Behavior picked: Idle (1)
19:05:50
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:05:50
SQ
* ---------------------------------------------------
19:05:50
SQ
INFO: Next round issued: 3
19:05:50
SQ
Turn started for Egon the Peddler
19:06:08
SQ
Turn started for Wernhard
19:06:15
SQ
[Wernhard] executes skill [Shoot Bolt] on target [Ancient Auxiliary]
19:06:15
SQ
Wernhard uses skill Shoot Bolt
19:06:17
SQ
[Wernhard] executes skill [Reload] on target [Wernhard]
19:06:17
SQ
Wernhard uses skill Reload
19:06:17
SQ
Turn started for Steinar the Sergeant
19:06:25
SQ
Turn started for Adelmar True-Shot
19:06:33
SQ
Turn started for Rabe
19:06:39
SQ
[Rabe] executes skill [Spearwall] on target [Rabe]
19:06:39
SQ
Rabe uses skill Spearwall
19:06:40
SQ
Turn started for Meinrad
19:06:43
SQ
[Meinrad] executes skill [Thrust] on target [Ancient Auxiliary]
19:06:43
SQ
Meinrad uses skill Thrust
19:06:44
SQ
[Meinrad] executes skill [Thrust] on target [Ancient Auxiliary]
19:06:44
SQ
Meinrad uses skill Thrust
19:06:44
SQ
Ancient Auxiliary has died.
19:06:44
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:06:45
SQ
Turn started for Havard
19:06:50
SQ
Turn started for Torsten
19:07:01
SQ
Turn started for Ancient Auxiliary
19:07:01
SQ
*
19:07:01
SQ
* Ancient Auxiliary: Starting turn.
19:07:02
SQ
-> Behaviors to pick from:
Engage.Melee (282)(*), Idle (1), Attack.Reap (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0)
Engage.Melee (282)(*), Idle (1), Attack.Reap (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0)
19:07:02
SQ
-> Behavior picked: Engage.Melee (282)
19:07:02
SQ
* Ancient Auxiliary: Engaging to melee range with Havard (visible), accepted_distance=0
19:07:02
SQ
* Ancient Auxiliary: Stopped before reaching destination
19:07:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Reap (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Reap (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0)
19:07:02
SQ
-> Behavior picked: Idle (1)
19:07:02
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:07:02
SQ
* ---------------------------------------------------
19:07:03
SQ
Turn started for Dirk
19:07:06
SQ
[Dirk] executes skill [Thrust] on target [Ancient Auxiliary]
19:07:06
SQ
Dirk uses skill Thrust
19:07:07
SQ
[Dirk] executes skill [Thrust] on target [Ancient Auxiliary]
19:07:07
SQ
Dirk uses skill Thrust
19:07:07
SQ
Turn started for Donbert
19:07:10
SQ
[Donbert] executes skill [Thrust] on target [Ancient Auxiliary]
19:07:10
SQ
Donbert uses skill Thrust
19:07:11
SQ
[Donbert] executes skill [Thrust] on target [Ancient Auxiliary]
19:07:11
SQ
Donbert uses skill Thrust
19:07:11
SQ
Turn started for Ancient Auxiliary
19:07:11
SQ
*
19:07:11
SQ
* Ancient Auxiliary: Starting turn.
19:07:12
SQ
-> Behaviors to pick from:
Engage.Melee (256.765)(*), Defend.Shieldwall (4.83672), Idle (1), Attack.Reap (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), Attack.Default (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Split (0)
Engage.Melee (256.765)(*), Defend.Shieldwall (4.83672), Idle (1), Attack.Reap (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), Attack.Default (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Split (0)
19:07:12
SQ
-> Behavior picked: Engage.Melee (256.765)
19:07:12
SQ
* Ancient Auxiliary: Engaging to melee range with Adelmar True-Shot (visible), accepted_distance=0
19:07:12
SQ
* Ancient Auxiliary: Reached engage destination
19:07:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Attack.Reap (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Attack.Reap (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0)
19:07:13
SQ
-> Behavior picked: Idle (1)
19:07:13
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
19:07:13
SQ
* ---------------------------------------------------
19:07:14
SQ
Turn started for Ancient Auxiliary
19:07:14
SQ
*
19:07:14
SQ
* Ancient Auxiliary: Starting turn.
19:07:14
SQ
-> Behaviors to pick from:
Defend.Shieldwall (365.692)(*), Attack.Default (86.1951), Idle (1), Attack.Reap (0), Defend.Rotation (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), Engage.Melee (0)
Defend.Shieldwall (365.692)(*), Attack.Default (86.1951), Idle (1), Attack.Reap (0), Defend.Rotation (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), Engage.Melee (0)
19:07:14
SQ
-> Behavior picked: Defend.Shieldwall (365.692)
19:07:14
SQ
* Ancient Auxiliary: Using Shieldwall!
19:07:14
SQ
Ancient Auxiliary uses skill Shieldwall
19:07:15
SQ
-> Behaviors to pick from:
Attack.Default (86.1951)(*), Idle (1), Defend.Rotation (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0)
Attack.Default (86.1951)(*), Idle (1), Defend.Rotation (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0)
19:07:15
SQ
-> Behavior picked: Attack.Default (86.1951)
19:07:15
SQ
* Ancient Auxiliary: Using Slash against Dirk!
19:07:15
SQ
Ancient Auxiliary uses skill Slash
19:07:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Attack.Default (0)
19:07:15
SQ
-> Behavior picked: Idle (1)
19:07:16
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:07:16
SQ
* ---------------------------------------------------
19:07:16
SQ
Turn started for Ancient Auxiliary
19:07:16
SQ
*
19:07:16
SQ
* Ancient Auxiliary: Starting turn.
19:07:17
SQ
-> Behaviors to pick from:
Engage.Melee (304)(*), Defend.Shieldwall (20.6199), Idle (1), Attack.Swing (0), Defend.Knockback (0), Attack.Reap (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Defend.Rotation (0), Defend (0), Attack.Decapitate (0)
Engage.Melee (304)(*), Defend.Shieldwall (20.6199), Idle (1), Attack.Swing (0), Defend.Knockback (0), Attack.Reap (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Defend.Rotation (0), Defend (0), Attack.Decapitate (0)
19:07:17
SQ
-> Behavior picked: Engage.Melee (304)
19:07:17
SQ
* Ancient Auxiliary: Engaging to melee range with Havard (visible), accepted_distance=0
19:07:18
SQ
* Ancient Auxiliary: Reached engage destination
19:07:18
SQ
-> Behaviors to pick from:
Defend.Shieldwall (286.745)(*), Attack.Default (79.6784)(*), Defend.Knockback (60.75), Engage.Melee (13.75), Idle (1), BreakFree (0), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Attack.Swing (0)
Defend.Shieldwall (286.745)(*), Attack.Default (79.6784)(*), Defend.Knockback (60.75), Engage.Melee (13.75), Idle (1), BreakFree (0), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Attack.Swing (0)
19:07:18
SQ
-> Behavior picked: Defend.Shieldwall (286.745)
19:07:18
SQ
* Ancient Auxiliary: Using Shieldwall!
19:07:18
SQ
Ancient Auxiliary uses skill Shieldwall
19:07:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0)
Idle (1)(*), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0)
19:07:19
SQ
-> Behavior picked: Idle (1)
19:07:19
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
19:07:19
SQ
* ---------------------------------------------------
19:07:20
SQ
Turn started for Ancient Auxiliary
19:07:20
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:07:20
SQ
*
19:07:20
SQ
* Ancient Auxiliary: Starting turn.
19:07:20
SQ
-> Behaviors to pick from:
Defend.Shieldwall (1441.22)(*), Engage.Melee (192.768), Idle (1), Attack.Reap (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Defend (0)
Defend.Shieldwall (1441.22)(*), Engage.Melee (192.768), Idle (1), Attack.Reap (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Defend (0)
19:07:20
SQ
-> Behavior picked: Defend.Shieldwall (1441.22)
19:07:20
SQ
* Ancient Auxiliary: Using Shieldwall!
19:07:20
SQ
Ancient Auxiliary uses skill Shieldwall
19:07:21
SQ
-> Behaviors to pick from:
Engage.Melee (217.716)(*), Idle (1), Defend.Rotation (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0)
Engage.Melee (217.716)(*), Idle (1), Defend.Rotation (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0)
19:07:21
SQ
-> Behavior picked: Engage.Melee (217.716)
19:07:21
SQ
* Ancient Auxiliary: Engaging to melee range with Rabe (visible), accepted_distance=0
19:07:22
SQ
* Ancient Auxiliary: Reached engage destination
19:07:22
SQ
-> Behaviors to pick from:
Engage.Melee (217.716)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend (0)
Engage.Melee (217.716)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend (0)
19:07:22
SQ
-> Behavior picked: Engage.Melee (217.716)
19:07:22
SQ
* Ancient Auxiliary: Engaging to melee range with Rabe (visible), accepted_distance=0
19:07:23
SQ
* Ancient Auxiliary: Reached engage destination
19:07:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Defend.Rotation (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Defend.Rotation (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend (0), Engage.Melee (0)
19:07:23
SQ
-> Behavior picked: Idle (1)
19:07:23
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:07:23
SQ
* ---------------------------------------------------
19:07:23
SQ
Turn started for Ancient Auxiliary
19:07:23
SQ
*
19:07:23
SQ
* Ancient Auxiliary: Starting turn.
19:07:24
SQ
-> Behaviors to pick from:
Engage.Melee (315.341)(*), Defend.Shieldwall (5.09076), Idle (1), Attack.Reap (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), Attack.Default (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Split (0)
Engage.Melee (315.341)(*), Defend.Shieldwall (5.09076), Idle (1), Attack.Reap (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), Attack.Default (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Split (0)
19:07:24
SQ
-> Behavior picked: Engage.Melee (315.341)
19:07:24
SQ
* Ancient Auxiliary: Engaging to melee range with Torsten (visible), accepted_distance=0
19:07:25
SQ
* Ancient Auxiliary: Reached engage destination
19:07:25
SQ
-> Behaviors to pick from:
Defend.Shieldwall (10.1815)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Attack.Default (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), Engage.Melee (0)
Defend.Shieldwall (10.1815)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Defend (0), Attack.Default (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), Engage.Melee (0)
19:07:25
SQ
-> Behavior picked: Defend.Shieldwall (10.1815)
19:07:25
SQ
* Ancient Auxiliary: Using Shieldwall!
19:07:25
SQ
Ancient Auxiliary uses skill Shieldwall
19:07:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend (0), BreakFree (0), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend (0), BreakFree (0), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), Engage.Melee (0), Defend.Shieldwall (0)
19:07:25
SQ
-> Behavior picked: Idle (1)
19:07:26
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:07:26
SQ
* ---------------------------------------------------
19:07:26
SQ
Turn started for Ancient Auxiliary
19:07:26
SQ
*
19:07:26
SQ
* Ancient Auxiliary: Starting turn.
19:07:27
SQ
-> Behaviors to pick from:
Attack.Decapitate (116.496)(*), Defend.Shieldwall (110.866)(*), Attack.Default (100.963)(*), Idle (1), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Attack.Reap (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Defend (0)
Attack.Decapitate (116.496)(*), Defend.Shieldwall (110.866)(*), Attack.Default (100.963)(*), Idle (1), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Attack.Reap (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Defend (0)
19:07:27
SQ
-> Behavior picked: Defend.Shieldwall (110.866)
19:07:27
SQ
* Ancient Auxiliary: Using Shieldwall!
19:07:27
SQ
Ancient Auxiliary uses skill Shieldwall
19:07:27
SQ
-> Behaviors to pick from:
Attack.Decapitate (116.496)(*), Attack.Default (100.963)(*), Idle (1), BreakFree (0), Defend (0), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Reap (0), Defend.Shieldwall (0)
Attack.Decapitate (116.496)(*), Attack.Default (100.963)(*), Idle (1), BreakFree (0), Defend (0), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Reap (0), Defend.Shieldwall (0)
19:07:27
SQ
-> Behavior picked: Attack.Decapitate (116.496)
19:07:28
SQ
* Ancient Auxiliary: Using Decapitate against Donbert!
19:07:28
SQ
Ancient Auxiliary uses skill Decapitate
19:07:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Rotation (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Reap (0), Attack.Default (0), Attack.Decapitate (0)
Idle (1)(*), Engage.Melee (0), Defend.Rotation (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Reap (0), Attack.Default (0), Attack.Decapitate (0)
19:07:28
SQ
-> Behavior picked: Idle (1)
19:07:29
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:07:29
SQ
* ---------------------------------------------------
19:07:30
SQ
Turn started for Meinolf
19:07:30
SQ
Skill [Spearwall] removed from [Meinolf].
19:07:32
SQ
[Meinolf] executes skill [Thrust] on target [Ancient Auxiliary]
19:07:32
SQ
Meinolf uses skill Thrust
19:07:34
SQ
Turn started for Arnulf
19:07:41
SQ
INFO: Next round issued: 4
19:07:41
SQ
Turn started for Egon the Peddler
19:07:54
SQ
Turn started for Adelmar True-Shot
19:08:02
SQ
[Adelmar True-Shot] executes skill [Slash] on target [Ancient Auxiliary]
19:08:02
SQ
Adelmar True-Shot uses skill Slash
19:08:33
SQ
Turn started for Steinar the Sergeant
19:08:39
SQ
Turn started for Wernhard
19:08:49
SQ
Turn started for Torsten
19:08:55
SQ
[Torsten] executes skill [Shieldwall] on target [Torsten]
19:08:55
SQ
Torsten uses skill Shieldwall
19:08:57
SQ
Turn started for Meinrad
19:09:02
SQ
Turn started for Havard
19:09:22
SQ
[Havard] executes skill [Thrust] on target [Ancient Auxiliary]
19:09:22
SQ
Havard uses skill Thrust
19:09:23
SQ
[Havard] executes skill [Thrust] on target [Ancient Auxiliary]
19:09:23
SQ
Havard uses skill Thrust
19:09:23
SQ
Turn started for Ancient Auxiliary
19:09:23
SQ
*
19:09:23
SQ
* Ancient Auxiliary: Starting turn.
19:09:24
SQ
-> Behaviors to pick from:
Engage.Melee (367.133)(*), Idle (1), Defend (0), Attack.Default (0), Defend.Rotation (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0)
Engage.Melee (367.133)(*), Idle (1), Defend (0), Attack.Default (0), Defend.Rotation (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0)
19:09:24
SQ
-> Behavior picked: Engage.Melee (367.133)
19:09:24
SQ
* Ancient Auxiliary: Engaging to melee range with Torsten (visible), accepted_distance=0
19:09:24
SQ
* Ancient Auxiliary: Reached engage destination
19:09:25
SQ
-> Behaviors to pick from:
Attack.Default (101.524)(*), Idle (1), Defend.Rotation (0), Defend.Knockback (0), Defend (0), BreakFree (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0), Engage.Melee (0)
Attack.Default (101.524)(*), Idle (1), Defend.Rotation (0), Defend.Knockback (0), Defend (0), BreakFree (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0), Engage.Melee (0)
19:09:25
SQ
-> Behavior picked: Attack.Default (101.524)
19:09:25
SQ
* Ancient Auxiliary: Using Thrust against Havard!
19:09:25
SQ
Ancient Auxiliary uses skill Thrust
19:09:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Swing (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Defend.Rotation (0), Attack.Swing (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0), Engage.Melee (0), Attack.Default (0)
19:09:25
SQ
-> Behavior picked: Idle (1)
19:09:26
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:09:26
SQ
* ---------------------------------------------------
19:09:27
SQ
Turn started for Rabe
19:09:27
SQ
Skill [Spearwall] removed from [Rabe].
19:10:05
SQ
[Rabe] executes skill [Thrust] on target [Ancient Auxiliary]
19:10:05
SQ
Rabe uses skill Thrust
19:10:05
SQ
Turn started for Ancient Auxiliary
19:10:05
SQ
*
19:10:05
SQ
* Ancient Auxiliary: Starting turn.
19:10:05
SQ
-> Behaviors to pick from:
Attack.Default (88.6596)(*), Idle (1), Attack.Split (0), Engage.Melee (0), Defend (0), Attack.Reap (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0)
Attack.Default (88.6596)(*), Idle (1), Attack.Split (0), Engage.Melee (0), Defend (0), Attack.Reap (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0)
19:10:05
SQ
-> Behavior picked: Attack.Default (88.6596)
19:10:06
SQ
* Ancient Auxiliary: Using Slash against Adelmar True-Shot!
19:10:06
SQ
Ancient Auxiliary uses skill Slash
19:10:06
SQ
-> Behaviors to pick from:
Attack.Default (88.6596)(*), Idle (1), Defend (0), Attack.Reap (0), Attack.Split (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0)
Attack.Default (88.6596)(*), Idle (1), Defend (0), Attack.Reap (0), Attack.Split (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0)
19:10:06
SQ
-> Behavior picked: Attack.Default (88.6596)
19:10:07
SQ
* Ancient Auxiliary: Using Slash against Adelmar True-Shot!
19:10:07
SQ
Ancient Auxiliary uses skill Slash
19:10:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Defend (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0)
19:10:07
SQ
-> Behavior picked: Idle (1)
19:10:08
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:10:08
SQ
* ---------------------------------------------------
19:10:08
SQ
Turn started for Ancient Auxiliary
19:10:08
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:10:08
SQ
*
19:10:08
SQ
* Ancient Auxiliary: Starting turn.
19:10:08
SQ
-> Behaviors to pick from:
Attack.Default (94.9032)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0)
Attack.Default (94.9032)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0)
19:10:08
SQ
-> Behavior picked: Attack.Default (94.9032)
19:10:09
SQ
* Ancient Auxiliary: Using Slash against Havard!
19:10:09
SQ
Ancient Auxiliary uses skill Slash
19:10:09
SQ
-> Behaviors to pick from:
Attack.Default (97.3721)(*), Idle (1), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Attack.Swing (0)
Attack.Default (97.3721)(*), Idle (1), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Attack.Swing (0)
19:10:09
SQ
-> Behavior picked: Attack.Default (97.3721)
19:10:10
SQ
* Ancient Auxiliary: Using Slash against Havard!
19:10:10
SQ
Ancient Auxiliary uses skill Slash
19:10:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Reap (0), Engage.Melee (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Reap (0), Engage.Melee (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Attack.Swing (0), Attack.Default (0)
19:10:10
SQ
-> Behavior picked: Idle (1)
19:10:11
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:10:11
SQ
* ---------------------------------------------------
19:10:11
SQ
Turn started for Ancient Auxiliary
19:10:11
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:10:11
SQ
*
19:10:11
SQ
* Ancient Auxiliary: Starting turn.
19:10:11
SQ
-> Behaviors to pick from:
Attack.Default (97.3721)(*), Defend.Knockback (62.8891)(*), Engage.Melee (8.87324), Idle (1), BreakFree (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Reap (0)
Attack.Default (97.3721)(*), Defend.Knockback (62.8891)(*), Engage.Melee (8.87324), Idle (1), BreakFree (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Reap (0)
19:10:11
SQ
-> Behavior picked: Attack.Default (97.3721)
19:10:12
SQ
* Ancient Auxiliary: Using Slash against Havard!
19:10:12
SQ
Ancient Auxiliary uses skill Slash
19:10:12
SQ
-> Behaviors to pick from:
Attack.Default (97.3721)(*), Engage.Melee (8.87324), Idle (1), BreakFree (0), Attack.Reap (0), Defend (0), Defend.Rotation (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0)
Attack.Default (97.3721)(*), Engage.Melee (8.87324), Idle (1), BreakFree (0), Attack.Reap (0), Defend (0), Defend.Rotation (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0)
19:10:12
SQ
-> Behavior picked: Attack.Default (97.3721)
19:10:13
SQ
* Ancient Auxiliary: Using Slash against Havard!
19:10:13
SQ
Ancient Auxiliary uses skill Slash
19:10:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Rotation (0), Attack.Reap (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Defend (0), Defend.Rotation (0), Attack.Reap (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0)
19:10:13
SQ
-> Behavior picked: Idle (1)
19:10:13
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:10:13
SQ
* ---------------------------------------------------
19:10:14
SQ
Turn started for Dirk
19:10:40
SQ
[Dirk] executes skill [Thrust] on target [Ancient Auxiliary]
19:10:40
SQ
Dirk uses skill Thrust
19:10:42
SQ
[Dirk] executes skill [Thrust] on target [Ancient Auxiliary]
19:10:42
SQ
Dirk uses skill Thrust
19:10:42
SQ
Ancient Auxiliary has died.
19:10:42
SQ
Turn started for Ancient Auxiliary
19:10:42
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:10:42
SQ
*
19:10:42
SQ
* Ancient Auxiliary: Starting turn.
19:10:43
SQ
-> Behaviors to pick from:
Defend.Shieldwall (108.185)(*), Attack.Default (89.1302)(*), Engage.Melee (2.44444), Idle (1), BreakFree (0), Defend (0), Attack.Split (0), Attack.Reap (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Knockback (0)
Defend.Shieldwall (108.185)(*), Attack.Default (89.1302)(*), Engage.Melee (2.44444), Idle (1), BreakFree (0), Defend (0), Attack.Split (0), Attack.Reap (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Knockback (0)
19:10:43
SQ
-> Behavior picked: Attack.Default (89.1302)
19:10:43
SQ
* Ancient Auxiliary: Using Thrust against Rabe!
19:10:43
SQ
Ancient Auxiliary uses skill Thrust
19:10:43
SQ
-> Behaviors to pick from:
Defend.Shieldwall (108.185)(*), Attack.Default (89.1302)(*), Engage.Melee (2.44444), Idle (1), BreakFree (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), Attack.Reap (0)
Defend.Shieldwall (108.185)(*), Attack.Default (89.1302)(*), Engage.Melee (2.44444), Idle (1), BreakFree (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), Attack.Reap (0)
19:10:43
SQ
-> Behavior picked: Defend.Shieldwall (108.185)
19:10:44
SQ
* Ancient Auxiliary: Using Shieldwall!
19:10:44
SQ
Ancient Auxiliary uses skill Shieldwall
19:10:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Defend.Rotation (0), Attack.Swing (0), Attack.Default (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), Attack.Reap (0), Defend.Shieldwall (0)
Idle (1)(*), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Defend.Rotation (0), Attack.Swing (0), Attack.Default (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), Attack.Reap (0), Defend.Shieldwall (0)
19:10:44
SQ
-> Behavior picked: Idle (1)
19:10:45
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:10:45
SQ
* ---------------------------------------------------
19:10:45
SQ
Turn started for Ancient Auxiliary
19:10:45
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:10:45
SQ
*
19:10:45
SQ
* Ancient Auxiliary: Starting turn.
19:10:45
SQ
-> Behaviors to pick from:
Engage.Melee (295.2)(*), Idle (1), Defend (0), BreakFree (0), Attack.Default (0), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Swing (0)
Engage.Melee (295.2)(*), Idle (1), Defend (0), BreakFree (0), Attack.Default (0), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Swing (0)
19:10:45
SQ
-> Behavior picked: Engage.Melee (295.2)
19:10:46
SQ
* Ancient Auxiliary: Engaging to melee range with Dirk (visible), accepted_distance=0
19:10:46
SQ
* Ancient Auxiliary: Reached engage destination
19:10:46
SQ
-> Behaviors to pick from:
Attack.Default (91.1115)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Engage.Melee (0)
Attack.Default (91.1115)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Engage.Melee (0)
19:10:46
SQ
-> Behavior picked: Attack.Default (91.1115)
19:10:47
SQ
* Ancient Auxiliary: Using Thrust against Dirk!
19:10:47
SQ
Ancient Auxiliary uses skill Thrust
19:10:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Attack.Reap (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Attack.Reap (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Engage.Melee (0), Attack.Default (0)
19:10:47
SQ
-> Behavior picked: Idle (1)
19:10:48
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:10:48
SQ
* ---------------------------------------------------
19:10:48
SQ
Turn started for Ancient Auxiliary
19:10:48
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:10:48
SQ
*
19:10:48
SQ
* Ancient Auxiliary: Starting turn.
19:10:48
SQ
-> Behaviors to pick from:
Defend.Shieldwall (124.484)(*), Attack.Decapitate (116.496)(*), Attack.Default (100.963)(*), Idle (1), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Defend (0), Engage.Melee (0)
Defend.Shieldwall (124.484)(*), Attack.Decapitate (116.496)(*), Attack.Default (100.963)(*), Idle (1), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Defend (0), Engage.Melee (0)
19:10:48
SQ
-> Behavior picked: Attack.Default (100.963)
19:10:49
SQ
* Ancient Auxiliary: Using Cleave against Donbert!
19:10:49
SQ
Ancient Auxiliary uses skill Cleave
19:10:49
SQ
-> Behaviors to pick from:
Defend.Shieldwall (124.484)(*), Attack.Decapitate (116.496)(*), Attack.Default (100.963)(*), Idle (1), Attack.Reap (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0)
Defend.Shieldwall (124.484)(*), Attack.Decapitate (116.496)(*), Attack.Default (100.963)(*), Idle (1), Attack.Reap (0), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0)
19:10:49
SQ
-> Behavior picked: Attack.Default (100.963)
19:10:50
SQ
* Ancient Auxiliary: Using Cleave against Donbert!
19:10:50
SQ
Ancient Auxiliary uses skill Cleave
19:10:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Reap (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Reap (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), Defend.Shieldwall (0)
19:10:50
SQ
-> Behavior picked: Idle (1)
19:10:51
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:10:51
SQ
* ---------------------------------------------------
19:10:51
SQ
Turn started for Meinolf
19:10:53
SQ
[Meinolf] executes skill [Thrust] on target [Ancient Auxiliary]
19:10:53
SQ
Meinolf uses skill Thrust
19:10:55
SQ
[Meinolf] executes skill [Thrust] on target [Ancient Auxiliary]
19:10:55
SQ
Meinolf uses skill Thrust
19:10:55
SQ
Ancient Auxiliary has died.
19:10:55
SQ
Turn started for Donbert
19:10:59
SQ
[Donbert] executes skill [First Aid] on target [Donbert]
19:10:59
SQ
Donbert uses skill First Aid
19:10:59
SQ
Skill [Bleeding] removed from [Donbert].
19:11:06
SQ
Turn started for Arnulf
19:11:11
SQ
INFO: Next round issued: 5
19:11:11
SQ
Turn started for Egon the Peddler
19:11:23
SQ
[Egon the Peddler] executes skill [Impale] on target [Ancient Auxiliary]
19:11:23
SQ
Egon the Peddler uses skill Impale
19:11:24
SQ
Turn started for Wernhard
19:11:29
SQ
Turn started for Steinar the Sergeant
19:11:34
SQ
[Steinar the Sergeant] executes skill [Thrust] on target [Ancient Auxiliary]
19:11:34
SQ
Steinar the Sergeant uses skill Thrust
19:11:35
SQ
[Steinar the Sergeant] executes skill [Thrust] on target [Ancient Auxiliary]
19:11:35
SQ
Steinar the Sergeant uses skill Thrust
19:11:36
SQ
Turn started for Adelmar True-Shot
19:11:38
SQ
[Adelmar True-Shot] executes skill [Slash] on target [Ancient Auxiliary]
19:11:38
SQ
Adelmar True-Shot uses skill Slash
19:11:39
SQ
[Adelmar True-Shot] executes skill [Slash] on target [Ancient Auxiliary]
19:11:39
SQ
Adelmar True-Shot uses skill Slash
19:11:39
SQ
Turn started for Torsten
19:11:39
SQ
Skill [Shieldwall] removed from [Torsten].
19:11:42
SQ
[Torsten] executes skill [Slash] on target [Ancient Auxiliary]
19:11:42
SQ
Torsten uses skill Slash
19:11:43
SQ
[Torsten] executes skill [Riposte] on target [Torsten]
19:11:43
SQ
Torsten uses skill Riposte
19:11:44
SQ
Turn started for Meinrad
19:11:54
SQ
Turn started for Ancient Auxiliary
19:11:54
SQ
*
19:11:54
SQ
* Ancient Auxiliary: Starting turn.
19:11:54
SQ
-> Behaviors to pick from:
Attack.Default (74.6755)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0), Engage.Melee (0), Defend (0), Defend.Rotation (0)
Attack.Default (74.6755)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0), Engage.Melee (0), Defend (0), Defend.Rotation (0)
19:11:54
SQ
-> Behavior picked: Attack.Default (74.6755)
19:11:55
SQ
* Ancient Auxiliary: Using Thrust against Havard!
19:11:55
SQ
Ancient Auxiliary uses skill Thrust
19:11:55
SQ
Havard has died.
19:11:55
SQ
-> Behaviors to pick from:
Attack.Default (50.8505)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0), Engage.Melee (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0)
Attack.Default (50.8505)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0), Engage.Melee (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0)
19:11:55
SQ
-> Behavior picked: Attack.Default (50.8505)
19:11:55
SQ
* Ancient Auxiliary: Using Thrust against Torsten!
19:11:55
SQ
Ancient Auxiliary uses skill Thrust
19:11:56
SQ
Skill [Riposte] removed from [Torsten].
19:11:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Attack.Split (0), Attack.Reap (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Attack.Split (0), Attack.Reap (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Default (0)
19:11:56
SQ
-> Behavior picked: Idle (1)
19:11:56
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:11:56
SQ
* ---------------------------------------------------
19:11:57
SQ
Turn started for Ancient Auxiliary
19:11:57
SQ
*
19:11:57
SQ
* Ancient Auxiliary: Starting turn.
19:11:57
SQ
-> Behaviors to pick from:
Engage.Melee (350)(*), Defend.Shieldwall (11.2157), Idle (1), Defend.Knockback (0), Attack.Split (0), Defend.Rotation (0), BreakFree (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Attack.Default (0), Defend (0)
Engage.Melee (350)(*), Defend.Shieldwall (11.2157), Idle (1), Defend.Knockback (0), Attack.Split (0), Defend.Rotation (0), BreakFree (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Attack.Default (0), Defend (0)
19:11:57
SQ
-> Behavior picked: Engage.Melee (350)
19:11:57
SQ
* Ancient Auxiliary: Engaging to melee range with Torsten (visible), accepted_distance=0
19:11:58
SQ
* Ancient Auxiliary: Reached engage destination
19:11:58
SQ
-> Behaviors to pick from:
Defend.Shieldwall (98.9236)(*), Attack.Default (70.5242)(*), Idle (1), Attack.Split (0), Defend (0), Defend.Rotation (0), BreakFree (0), Attack.Decapitate (0), Attack.Reap (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0)
Defend.Shieldwall (98.9236)(*), Attack.Default (70.5242)(*), Idle (1), Attack.Split (0), Defend (0), Defend.Rotation (0), BreakFree (0), Attack.Decapitate (0), Attack.Reap (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0)
19:11:58
SQ
-> Behavior picked: Attack.Default (70.5242)
19:11:59
SQ
* Ancient Auxiliary: Using Slash against Dirk!
19:11:59
SQ
Ancient Auxiliary uses skill Slash
19:11:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), Attack.Reap (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Defend.Shieldwall (0)
Idle (1)(*), Defend.Rotation (0), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), Attack.Reap (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Defend.Shieldwall (0)
19:11:59
SQ
-> Behavior picked: Idle (1)
19:11:59
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
19:11:59
SQ
* ---------------------------------------------------
19:12:00
SQ
Turn started for Ancient Auxiliary
19:12:00
SQ
*
19:12:00
SQ
* Ancient Auxiliary: Starting turn.
19:12:00
SQ
-> Behaviors to pick from:
Defend.Shieldwall (341.095)(*), Attack.Default (92.6246)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Reap (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Defend (0)
Defend.Shieldwall (341.095)(*), Attack.Default (92.6246)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Reap (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Defend (0)
19:12:00
SQ
-> Behavior picked: Defend.Shieldwall (341.095)
19:12:01
SQ
* Ancient Auxiliary: Using Shieldwall!
19:12:01
SQ
Ancient Auxiliary uses skill Shieldwall
19:12:01
SQ
-> Behaviors to pick from:
Attack.Default (92.6246)(*), Idle (1), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Attack.Reap (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0)
Attack.Default (92.6246)(*), Idle (1), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Attack.Reap (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0)
19:12:01
SQ
-> Behavior picked: Attack.Default (92.6246)
19:12:01
SQ
* Ancient Auxiliary: Using Slash against Adelmar True-Shot!
19:12:01
SQ
Ancient Auxiliary uses skill Slash
19:12:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Swing (0), Defend.Rotation (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Swing (0), Defend.Rotation (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
19:12:02
SQ
-> Behavior picked: Idle (1)
19:12:02
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:12:02
SQ
* ---------------------------------------------------
19:12:03
SQ
Turn started for Ancient Auxiliary
19:12:03
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:12:03
SQ
*
19:12:03
SQ
* Ancient Auxiliary: Starting turn.
19:12:03
SQ
-> Behaviors to pick from:
Defend.Shieldwall (129.822)(*), Attack.Default (92.1492)(*), Idle (1), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), Attack.Reap (0), BreakFree (0), Engage.Melee (0)
Defend.Shieldwall (129.822)(*), Attack.Default (92.1492)(*), Idle (1), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), Attack.Reap (0), BreakFree (0), Engage.Melee (0)
19:12:03
SQ
-> Behavior picked: Defend.Shieldwall (129.822)
19:12:03
SQ
* Ancient Auxiliary: Using Shieldwall!
19:12:03
SQ
Ancient Auxiliary uses skill Shieldwall
19:12:04
SQ
-> Behaviors to pick from:
Attack.Default (92.1492)(*), Idle (1), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), Attack.Reap (0), BreakFree (0), Defend.Rotation (0), Defend.Shieldwall (0)
Attack.Default (92.1492)(*), Idle (1), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), Attack.Reap (0), BreakFree (0), Defend.Rotation (0), Defend.Shieldwall (0)
19:12:04
SQ
-> Behavior picked: Attack.Default (92.1492)
19:12:04
SQ
* Ancient Auxiliary: Using Thrust against Meinrad!
19:12:04
SQ
Ancient Auxiliary uses skill Thrust
19:12:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Attack.Reap (0), BreakFree (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Defend (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Attack.Reap (0), BreakFree (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0)
19:12:04
SQ
-> Behavior picked: Idle (1)
19:12:05
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:12:05
SQ
* ---------------------------------------------------
19:12:05
SQ
Turn started for Ancient Auxiliary
19:12:05
SQ
*
19:12:05
SQ
* Ancient Auxiliary: Starting turn.
19:12:06
SQ
-> Behaviors to pick from:
Defend.Shieldwall (98.9236)(*), Attack.Default (69.2318)(*), Engage.Melee (20), Idle (1), Defend.Rotation (0), Attack.Reap (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Defend (0), Defend.Knockback (0)
Defend.Shieldwall (98.9236)(*), Attack.Default (69.2318)(*), Engage.Melee (20), Idle (1), Defend.Rotation (0), Attack.Reap (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Defend (0), Defend.Knockback (0)
19:12:06
SQ
-> Behavior picked: Defend.Shieldwall (98.9236)
19:12:06
SQ
* Ancient Auxiliary: Using Shieldwall!
19:12:06
SQ
Ancient Auxiliary uses skill Shieldwall
19:12:06
SQ
-> Behaviors to pick from:
Attack.Default (69.2318)(*), Idle (1), Defend.Rotation (0), Attack.Reap (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0)
Attack.Default (69.2318)(*), Idle (1), Defend.Rotation (0), Attack.Reap (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0)
19:12:06
SQ
-> Behavior picked: Attack.Default (69.2318)
19:12:07
SQ
* Ancient Auxiliary: Using Thrust against Dirk!
19:12:07
SQ
Ancient Auxiliary uses skill Thrust
19:12:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend.Rotation (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
19:12:07
SQ
-> Behavior picked: Idle (1)
19:12:08
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:12:08
SQ
* ---------------------------------------------------
19:12:09
SQ
Turn started for Donbert
19:12:13
SQ
Turn started for Arnulf
19:12:18
SQ
Turn started for Rabe
19:12:20
SQ
[Rabe] executes skill [Thrust] on target [Ancient Auxiliary]
19:12:20
SQ
Rabe uses skill Thrust
19:12:22
SQ
[Rabe] executes skill [Thrust] on target [Ancient Auxiliary]
19:12:22
SQ
Rabe uses skill Thrust
19:12:22
SQ
Turn started for Meinolf
19:12:25
SQ
Turn started for Dirk
19:12:26
SQ
* Dirk: Fleeing.
19:12:27
SQ
* Dirk: Fleeing.
19:12:28
SQ
* Dirk: Fleeing.
19:12:29
SQ
INFO: Next round issued: 6
19:12:30
SQ
Turn started for Egon the Peddler
19:12:34
SQ
[Egon the Peddler] executes skill [Impale] on target [Ancient Auxiliary]
19:12:34
SQ
Egon the Peddler uses skill Impale
19:12:36
SQ
Turn started for Wernhard
19:12:59
SQ
Turn started for Steinar the Sergeant
19:13:01
SQ
[Steinar the Sergeant] executes skill [Rally] on target [Steinar the Sergeant]
19:13:01
SQ
Steinar the Sergeant uses skill Rally
19:13:05
SQ
Skill [Rallied] removed from [Steinar the Sergeant].
19:13:05
SQ
Turn started for Adelmar True-Shot
19:13:08
SQ
[Adelmar True-Shot] executes skill [Slash] on target [Ancient Auxiliary]
19:13:08
SQ
Adelmar True-Shot uses skill Slash
19:13:09
SQ
[Adelmar True-Shot] executes skill [Slash] on target [Ancient Auxiliary]
19:13:09
SQ
Adelmar True-Shot uses skill Slash
19:13:09
SQ
Turn started for Ancient Auxiliary
19:13:09
SQ
*
19:13:09
SQ
* Ancient Auxiliary: Starting turn.
19:13:10
SQ
-> Behaviors to pick from:
Attack.Default (104.157)(*), Idle (1), Attack.Split (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0)
Attack.Default (104.157)(*), Idle (1), Attack.Split (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0)
19:13:10
SQ
-> Behavior picked: Attack.Default (104.157)
19:13:10
SQ
* Ancient Auxiliary: Using Thrust against Torsten!
19:13:10
SQ
Ancient Auxiliary uses skill Thrust
19:13:10
SQ
-> Behaviors to pick from:
Attack.Default (104.157)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Attack.Reap (0)
Attack.Default (104.157)(*), Idle (1), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Attack.Reap (0)
19:13:10
SQ
-> Behavior picked: Attack.Default (104.157)
19:13:11
SQ
* Ancient Auxiliary: Using Thrust against Torsten!
19:13:11
SQ
Ancient Auxiliary uses skill Thrust
19:13:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend (0), Attack.Split (0), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Attack.Reap (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), Defend (0), Attack.Split (0), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Attack.Reap (0), Attack.Default (0)
19:13:11
SQ
-> Behavior picked: Idle (1)
19:13:12
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:13:12
SQ
* ---------------------------------------------------
19:13:13
SQ
Turn started for Meinrad
19:13:16
SQ
[Meinrad] executes skill [Thrust] on target [Ancient Auxiliary]
19:13:16
SQ
Meinrad uses skill Thrust
19:13:17
SQ
[Meinrad] executes skill [Thrust] on target [Ancient Auxiliary]
19:13:17
SQ
Meinrad uses skill Thrust
19:13:18
SQ
Turn started for Ancient Auxiliary
19:13:18
SQ
*
19:13:18
SQ
* Ancient Auxiliary: Starting turn.
19:13:18
SQ
-> Behaviors to pick from:
Defend.Shieldwall (114.698)(*), Attack.Default (99.0843)(*), Idle (1), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.Reap (0), Defend (0), Defend.Rotation (0)
Defend.Shieldwall (114.698)(*), Attack.Default (99.0843)(*), Idle (1), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.Reap (0), Defend (0), Defend.Rotation (0)
19:13:18
SQ
-> Behavior picked: Attack.Default (99.0843)
19:13:19
SQ
* Ancient Auxiliary: Using Slash against Torsten!
19:13:19
SQ
Ancient Auxiliary uses skill Slash
19:13:19
SQ
-> Behaviors to pick from:
Attack.Default (114.999)(*), Defend.Shieldwall (114.698)(*), Idle (1), Attack.Decapitate (0), Defend.Rotation (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Reap (0), Defend (0), Attack.Swing (0), Engage.Melee (0)
Attack.Default (114.999)(*), Defend.Shieldwall (114.698)(*), Idle (1), Attack.Decapitate (0), Defend.Rotation (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Reap (0), Defend (0), Attack.Swing (0), Engage.Melee (0)
19:13:19
SQ
-> Behavior picked: Attack.Default (114.999)
19:13:20
SQ
* Ancient Auxiliary: Using Slash against Torsten!
19:13:20
SQ
Ancient Auxiliary uses skill Slash
19:13:20
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Defend.Rotation (0), Engage.Melee (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Reap (0), Defend (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Defend.Rotation (0), Engage.Melee (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Reap (0), Defend (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0)
19:13:20
SQ
-> Behavior picked: Idle (1)
19:13:21
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:13:21
SQ
* ---------------------------------------------------
19:13:21
SQ
Turn started for Ancient Auxiliary
19:13:21
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:13:21
SQ
*
19:13:21
SQ
* Ancient Auxiliary: Starting turn.
19:13:21
SQ
-> Behaviors to pick from:
Attack.Default (326.258)(*), Defend.Shieldwall (274.405)(*), Idle (1), Attack.Reap (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Attack.Decapitate (0)
Attack.Default (326.258)(*), Defend.Shieldwall (274.405)(*), Idle (1), Attack.Reap (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Attack.Decapitate (0)
19:13:21
SQ
-> Behavior picked: Attack.Default (326.258)
19:13:22
SQ
* Ancient Auxiliary: Using Slash against Arnulf!
19:13:22
SQ
Ancient Auxiliary uses skill Slash
19:13:22
SQ
-> Behaviors to pick from:
Attack.Default (335.754)(*), Defend.Shieldwall (274.405)(*), Idle (1), Defend.Knockback (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Attack.Split (0), Attack.Reap (0)
Attack.Default (335.754)(*), Defend.Shieldwall (274.405)(*), Idle (1), Defend.Knockback (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Attack.Split (0), Attack.Reap (0)
19:13:22
SQ
-> Behavior picked: Defend.Shieldwall (274.405)
19:13:23
SQ
* Ancient Auxiliary: Using Shieldwall!
19:13:23
SQ
Ancient Auxiliary uses skill Shieldwall
19:13:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Defend.Rotation (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Defend.Rotation (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0)
19:13:23
SQ
-> Behavior picked: Idle (1)
19:13:23
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:13:23
SQ
* ---------------------------------------------------
19:13:24
SQ
Turn started for Arnulf
19:13:27
SQ
[Arnulf] executes skill [Slash] on target [Ancient Auxiliary]
19:13:27
SQ
Arnulf uses skill Slash
19:13:31
SQ
Skill [Rallied] removed from [Arnulf].
19:13:31
SQ
Turn started for Ancient Auxiliary
19:13:31
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:13:31
SQ
*
19:13:31
SQ
* Ancient Auxiliary: Starting turn.
19:13:31
SQ
-> Behaviors to pick from:
Engage.Melee (435.417)(*), Defend.Shieldwall (14.5052), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Attack.Reap (0), Defend (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Defend.Rotation (0)
Engage.Melee (435.417)(*), Defend.Shieldwall (14.5052), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Attack.Reap (0), Defend (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Defend.Rotation (0)
19:13:31
SQ
-> Behavior picked: Engage.Melee (435.417)
19:13:32
SQ
* Ancient Auxiliary: Engaging to melee range with Dirk (visible), accepted_distance=0
19:13:32
SQ
* Ancient Auxiliary: Reached engage destination
19:13:32
SQ
-> Behaviors to pick from:
Attack.Default (119.611)(*), Defend.Shieldwall (98.9236)(*), Idle (1), Attack.Swing (0), Defend.Rotation (0), Attack.Split (0), Attack.Reap (0), Defend.Knockback (0), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0)
Attack.Default (119.611)(*), Defend.Shieldwall (98.9236)(*), Idle (1), Attack.Swing (0), Defend.Rotation (0), Attack.Split (0), Attack.Reap (0), Defend.Knockback (0), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0)
19:13:32
SQ
-> Behavior picked: Attack.Default (119.611)
19:13:33
SQ
* Ancient Auxiliary: Using Thrust against Dirk!
19:13:33
SQ
Ancient Auxiliary uses skill Thrust
19:13:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Reap (0), Defend.Rotation (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Defend (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Attack.Reap (0), Defend.Rotation (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Defend (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0)
19:13:33
SQ
-> Behavior picked: Idle (1)
19:13:34
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
19:13:34
SQ
* ---------------------------------------------------
19:13:34
SQ
Turn started for Ancient Auxiliary
19:13:34
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:13:34
SQ
*
19:13:34
SQ
* Ancient Auxiliary: Starting turn.
19:13:35
SQ
-> Behaviors to pick from:
Defend.Shieldwall (219.399)(*), Attack.Default (92.8422)(*), Idle (1), Attack.Decapitate (0), Attack.Split (0), Defend (0), Engage.Melee (0), BreakFree (0), Defend.Rotation (0), Attack.Reap (0), Defend.Knockback (0), Attack.Swing (0)
Defend.Shieldwall (219.399)(*), Attack.Default (92.8422)(*), Idle (1), Attack.Decapitate (0), Attack.Split (0), Defend (0), Engage.Melee (0), BreakFree (0), Defend.Rotation (0), Attack.Reap (0), Defend.Knockback (0), Attack.Swing (0)
19:13:35
SQ
-> Behavior picked: Defend.Shieldwall (219.399)
19:13:35
SQ
* Ancient Auxiliary: Using Shieldwall!
19:13:35
SQ
Ancient Auxiliary uses skill Shieldwall
19:13:35
SQ
-> Behaviors to pick from:
Attack.Default (92.8422)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Defend (0), Engage.Melee (0), BreakFree (0), Defend.Rotation (0), Attack.Reap (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Shieldwall (0)
Attack.Default (92.8422)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Defend (0), Engage.Melee (0), BreakFree (0), Defend.Rotation (0), Attack.Reap (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Shieldwall (0)
19:13:35
SQ
-> Behavior picked: Attack.Default (92.8422)
19:13:36
SQ
* Ancient Auxiliary: Using Thrust against Meinrad!
19:13:36
SQ
Ancient Auxiliary uses skill Thrust
19:13:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Defend (0), Engage.Melee (0), Defend.Rotation (0), Attack.Swing (0), Attack.Reap (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), BreakFree (0), Defend (0), Engage.Melee (0), Defend.Rotation (0), Attack.Swing (0), Attack.Reap (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0)
19:13:36
SQ
-> Behavior picked: Idle (1)
19:13:37
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:13:37
SQ
* ---------------------------------------------------
19:13:37
SQ
Turn started for Donbert
19:13:49
SQ
Turn started for Rabe
19:13:56
SQ
[Rabe] executes skill [Thrust] on target [Ancient Auxiliary]
19:13:56
SQ
Rabe uses skill Thrust
19:13:56
SQ
Ancient Auxiliary has died.
19:13:56
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:13:59
SQ
Turn started for Meinolf
19:14:55
SQ
Turn started for Torsten
19:14:58
SQ
[Torsten] executes skill [Knock Back] on target [Ancient Auxiliary]
19:14:58
SQ
Torsten uses skill Knock Back
19:15:01
SQ
[Torsten] executes skill [Slash] on target [Ancient Auxiliary]
19:15:01
SQ
Torsten uses skill Slash
19:15:01
SQ
Skill [Rallied] removed from [Torsten].
19:15:01
SQ
Turn started for Dirk
19:15:05
SQ
[Dirk] executes skill [Knock Back] on target [Ancient Auxiliary]
19:15:05
SQ
Dirk uses skill Knock Back
19:15:07
SQ
Skill [Rallied] removed from [Dirk].
19:15:07
SQ
INFO: Next round issued: 7
19:15:07
SQ
Turn started for Wernhard
19:15:33
SQ
[Wernhard] executes skill [Knock Back] on target [Ancient Auxiliary]
19:15:33
SQ
Wernhard uses skill Knock Back
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
TurnSequenceBar::initNextTurn -> next turn denied
19:15:33
SQ
Turn started for Egon the Peddler
19:15:38
SQ
[Egon the Peddler] executes skill [Impale] on target [Ancient Auxiliary]
19:15:38
SQ
Egon the Peddler uses skill Impale
19:15:38
SQ
Ancient Auxiliary has died.
19:15:38
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:15:41
SQ
Turn started for Adelmar True-Shot
19:15:45
SQ
Turn started for Steinar the Sergeant
19:15:54
SQ
Turn started for Ancient Auxiliary
19:15:54
SQ
*
19:15:54
SQ
* Ancient Auxiliary: Starting turn.
19:15:54
SQ
-> Behaviors to pick from:
Attack.Default (118.699)(*), Idle (1), Engage.Melee (0), Defend.Rotation (0), Defend (0), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0), Defend.Shieldwall (0)
Attack.Default (118.699)(*), Idle (1), Engage.Melee (0), Defend.Rotation (0), Defend (0), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0), Defend.Shieldwall (0)
19:15:54
SQ
-> Behavior picked: Attack.Default (118.699)
19:15:54
SQ
* Ancient Auxiliary: Using Thrust against Torsten!
19:15:54
SQ
Ancient Auxiliary uses skill Thrust
19:15:55
SQ
-> Behaviors to pick from:
Attack.Default (223.647)(*), Idle (1), Defend (0), Defend.Knockback (0), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Rotation (0)
Attack.Default (223.647)(*), Idle (1), Defend (0), Defend.Knockback (0), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Rotation (0)
19:15:55
SQ
-> Behavior picked: Attack.Default (223.647)
19:15:55
SQ
* Ancient Auxiliary: Using Thrust against Torsten!
19:15:55
SQ
Ancient Auxiliary uses skill Thrust
19:15:55
SQ
Torsten has died.
19:15:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.Reap (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Default (0)
Idle (1)(*), Defend (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.Reap (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Default (0)
19:15:56
SQ
-> Behavior picked: Idle (1)
19:15:56
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:15:56
SQ
* ---------------------------------------------------
19:15:56
SQ
Turn started for Ancient Auxiliary
19:15:56
SQ
*
19:15:56
SQ
* Ancient Auxiliary: Starting turn.
19:15:57
SQ
-> Behaviors to pick from:
Defend.Shieldwall (96.25)(*), Attack.Default (91.5579)(*), Idle (1), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Attack.Reap (0), Defend.Rotation (0), BreakFree (0)
Defend.Shieldwall (96.25)(*), Attack.Default (91.5579)(*), Idle (1), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Attack.Swing (0), Attack.Reap (0), Defend.Rotation (0), BreakFree (0)
19:15:57
SQ
-> Behavior picked: Attack.Default (91.5579)
19:15:57
SQ
* Ancient Auxiliary: Using Slash against Wernhard!
19:15:57
SQ
Ancient Auxiliary uses skill Slash
19:15:58
SQ
-> Behaviors to pick from:
Defend.Shieldwall (96.25)(*), Attack.Default (92.9796)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Reap (0), Defend.Rotation (0), Defend (0), Engage.Melee (0)
Defend.Shieldwall (96.25)(*), Attack.Default (92.9796)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Reap (0), Defend.Rotation (0), Defend (0), Engage.Melee (0)
19:15:58
SQ
-> Behavior picked: Attack.Default (92.9796)
19:15:58
SQ
* Ancient Auxiliary: Using Slash against Wernhard!
19:15:58
SQ
Ancient Auxiliary uses skill Slash
19:15:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Reap (0), Defend.Rotation (0), Defend (0), Attack.Default (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Reap (0), Defend.Rotation (0), Defend (0), Attack.Default (0), Defend.Shieldwall (0)
19:15:58
SQ
-> Behavior picked: Idle (1)
19:15:59
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:15:59
SQ
* ---------------------------------------------------
19:16:00
SQ
Turn started for Meinrad
19:16:03
Core
A critical exception occured.
19:16:03
Core
Modules & Application Stacktrace:
OS-Version: 6.2.9200 () 0x100-0x1
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 517B6408)
517B6408 (CoherentGTJS): (filename not available): JSC::StackVisitor::gotoNextFrame
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 517B4027)
517B4027 (CoherentGTJS): (filename not available): JSC::StackVisitor::gotoNextFrame
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 517B9DC6)
517B9DC6 (CoherentGTJS): (filename not available): JSC::StackVisitor::gotoNextFrame
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 517AB092)
517AB092 (CoherentGTJS): (filename not available): JSC::Interpreter::ErrorHandlingMode::~ErrorHandlingMode
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 5180ADDF)
5180ADDF (CoherentGTJS): (filename not available): JSC::call
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 52239F91)
52239F91 (CoherentGTCore): (filename not available): WebCore::createWrapper
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 5223A182)
5223A182 (CoherentGTCore): (filename not available): WebCore::createWrapper
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 52239BA2)
52239BA2 (CoherentGTCore): (filename not available): WebCore::createWrapper
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 51D8ADBA)
51D8ADBA (CoherentGTCore): (filename not available): WebCore::FrameLoader::client
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 51E41B80)
51E41B80 (CoherentGTCore): (filename not available): WebCore::SharedBuffer::buffer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 53ED2758)
53ED2758 (CoherentUIGT): (filename not available): FreeUIGTLibraryResources
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 002FCED4)
002FCED4 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 002AD956)
002AD956 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00341185)
00341185 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 762C62C4)
762C62C4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 77410FD9)
77410FD9 (ntdll): (filename not available): RtlSubscribeWnfStateChangeNotification
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 77410FA4)
77410FA4 (ntdll): (filename not available): RtlSubscribeWnfStateChangeNotification
19:16:03
Core
Script Stacktrace: