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Screen 'RootScreen' successfully registered.
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SQ
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Persistence
Unable to read meta data from "savegames/Diol.7z" because magic number does not match.
21:10:51
SQ
Load campaign: autosave
21:10:53
Scene
Finished loading scene.
21:10:54
SQ
contract added: Armed Courier
21:10:54
SQ
contract added: Drive away brigands
21:10:54
SQ
contract added: Hunting Beasts
21:10:54
SQ
contract added: Escort Caravan
21:10:54
SQ
contract added: Drive away brigands
21:10:54
SQ
contract added: Escort Caravan
21:10:54
SQ
contract added: Return Item
21:10:54
SQ
contract added: Escort Caravan
21:10:54
SQ
contract added: Return Item
21:10:54
SQ
contract activated: Return Item (id: 37)
21:10:54
Resource
Loading: music/worldmap_09.ogg
21:10:55
Resource
Unloading: music/title.ogg
21:11:00
SQ
Save campaign: autosave
21:11:01
Scene
Finished saving scene.
21:11:02
SQ
WorldState::onHide
21:11:02
Resource
Loading: gfx/detail.png
21:11:02
Texture
Texture "gfx/detail.png" (ID: 133) took up approximately 10922kb in video memory.
21:11:03
Resource
Loading: gfx/object_0.png
21:11:03
Texture
Texture "gfx/object_0.png" (ID: 134) took up approximately 21845kb in video memory.
21:11:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,6).
21:11:03
Resource
Loading: gfx/orientation_overlay.png
21:11:03
Texture
Texture "gfx/orientation_overlay.png" (ID: 135) took up approximately 512kb in video memory.
21:11:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,7).
21:11:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,5).
21:11:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,4).
21:11:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,9).
21:11:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,5).
21:11:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,6).
21:11:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,4).
21:11:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,3).
21:11:03
SQ
TACTICAL: STASH LOCKED: true
21:11:03
SQ
INFO: Next round issued: 1
21:11:03
Resource
Started loading Resource Package "Temporary Tactical Resources".
21:11:03
Resource
Loading: music/bandits_01.ogg
21:11:03
SQ
Turn started for Baldomar the Particular
21:11:04
Resource
Unloading: music/worldmap_09.ogg
21:11:08
SQ
Turn started for Brigand Marksman
21:11:08
SQ
*
21:11:08
SQ
* Brigand Marksman: Starting turn.
21:11:09
SQ
defensive score: 1.20932
21:11:09
SQ
defensive threshold: 29.0323
21:11:09
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
21:11:09
SQ
-> Behavior picked: Engage.Ranged (120)
21:11:09
SQ
* Brigand Marksman: Engaging into firing range over 2 tiles at Asgeir (not visible)
21:11:09
SQ
defensive score: 3.62797
21:11:09
SQ
defensive threshold: 2.90323
21:11:09
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
21:11:10
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Retreat (0), Reload (0), Defend.Rotation (0), Recover (0), Roam (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Ranged (0)
Defend (90)(*), Idle (1), Retreat (0), Reload (0), Defend.Rotation (0), Recover (0), Roam (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Ranged (0)
21:11:10
SQ
-> Behavior picked: Defend (90)
21:11:10
SQ
* Brigand Marksman: Waiting until others have moved!
21:11:10
SQ
Turn started for Brigand Marksman
21:11:10
SQ
*
21:11:10
SQ
* Brigand Marksman: Starting turn.
21:11:10
SQ
defensive score: 3.62797
21:11:10
SQ
defensive threshold: 2.90323
21:11:10
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
21:11:10
SQ
-> Behavior picked: Engage.Ranged (120)
21:11:11
SQ
* Brigand Marksman: Engaging into firing range over 2 tiles at Asgeir (not visible)
21:11:11
SQ
defensive score: 3.62797
21:11:11
SQ
defensive threshold: 2.90323
21:11:11
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (99.1374)(*), Idle (1), Retreat (0), Reload (0), Defend.Rotation (0), Recover (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0)
Engage.Ranged (120)(*), Attack.Bow (99.1374)(*), Idle (1), Retreat (0), Reload (0), Defend.Rotation (0), Recover (0), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0)
21:11:11
SQ
-> Behavior picked: Engage.Ranged (120)
21:11:11
SQ
* Brigand Marksman: Engaging into firing range over 2 tiles at Asgeir (not visible)
21:11:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Recover (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), Retreat (0), Roam (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0), Defend (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Ranged (0)
Idle (1)(*), Defend.Rotation (0), Recover (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), Retreat (0), Roam (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0), Defend (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Ranged (0)
21:11:11
SQ
-> Behavior picked: Idle (1)
21:11:11
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
21:11:11
SQ
* ---------------------------------------------------
21:11:12
SQ
Turn started for Brigand Raider
21:11:12
SQ
*
21:11:12
SQ
* Brigand Raider: Starting turn.
21:11:12
SQ
defensive score: 3.62797
21:11:12
SQ
defensive threshold: 2.90323
21:11:12
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
21:11:12
SQ
-> Behavior picked: Defend (90)
21:11:12
SQ
* Brigand Raider: Waiting until others have moved!
21:11:13
SQ
Turn started for Brigand Marksman
21:11:13
SQ
*
21:11:13
SQ
* Brigand Marksman: Starting turn.
21:11:13
SQ
defensive score: 3.62797
21:11:13
SQ
defensive threshold: 2.90323
21:11:13
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
21:11:13
SQ
-> Behavior picked: Engage.Ranged (120)
21:11:14
SQ
* Brigand Marksman: Engaging into firing range over 4 tiles at Asgeir (not visible)
21:11:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Reload (0), Defend (0), Flee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Ranged (0)
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Reload (0), Defend (0), Flee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Ranged (0)
21:11:14
SQ
-> Behavior picked: Idle (1)
21:11:14
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
21:11:14
SQ
* ---------------------------------------------------
21:11:14
SQ
Turn started for Asgeir
21:11:17
SQ
[Asgeir] executes skill [Aimed Shot] on target [Brigand Marksman]
21:11:17
SQ
Asgeir uses skill Aimed Shot
21:11:18
SQ
Turn started for Baldur the Bull
21:11:21
SQ
[Baldur the Bull] executes skill [Aimed Shot] on target [Brigand Marksman]
21:11:21
SQ
Baldur the Bull uses skill Aimed Shot
21:11:26
SQ
Turn started for Hugo
21:11:27
SQ
Turn started for Brigand Raider
21:11:27
SQ
*
21:11:27
SQ
* Brigand Raider: Starting turn.
21:11:27
SQ
defensive score: 3.62797
21:11:27
SQ
defensive threshold: 2.90323
21:11:28
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
21:11:28
SQ
-> Behavior picked: Defend (90)
21:11:28
SQ
* Brigand Raider: Going for defensive position.
21:11:28
SQ
defensive score: 3.62797
21:11:28
SQ
defensive threshold: 2.90323
21:11:28
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
21:11:28
SQ
-> Behavior picked: Defend (22.5)
21:11:28
SQ
* Brigand Raider: Waiting until others have moved!
21:11:29
SQ
Turn started for Burkhard
21:11:33
SQ
Turn started for Brigand Raider
21:11:33
SQ
*
21:11:33
SQ
* Brigand Raider: Starting turn.
21:11:33
SQ
defensive score: 3.62797
21:11:33
SQ
defensive threshold: 2.90323
21:11:34
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (42.35)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Defend.Shieldwall (42.35)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
21:11:34
SQ
-> Behavior picked: Defend.Shieldwall (42.35)
21:11:34
SQ
* Brigand Raider: Using Shieldwall!
21:11:34
SQ
Brigand Raider uses skill Shieldwall
21:11:34
SQ
defensive score: 3.62797
21:11:34
SQ
defensive threshold: 2.90323
21:11:34
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0)
Defend (90)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0)
21:11:34
SQ
-> Behavior picked: Defend (90)
21:11:35
SQ
* Brigand Raider: Going for defensive position.
21:11:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0), Defend (0)
Idle (1)(*), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0), Defend (0)
21:11:35
SQ
-> Behavior picked: Idle (1)
21:11:35
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
21:11:35
SQ
* ---------------------------------------------------
21:11:35
SQ
Turn started for Torsten
21:11:37
SQ
Turn started for Brigand Raider
21:11:37
SQ
*
21:11:37
SQ
* Brigand Raider: Starting turn.
21:11:38
SQ
defensive score: 3.62797
21:11:38
SQ
defensive threshold: 2.90323
21:11:38
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (42.2555)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Defend.Shieldwall (42.2555)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
21:11:38
SQ
-> Behavior picked: Defend (90)
21:11:38
SQ
* Brigand Raider: Going for defensive position.
21:11:38
SQ
defensive score: 3.62797
21:11:38
SQ
defensive threshold: 2.90323
21:11:38
SQ
-> Behaviors to pick from:
Defend.Shieldwall (64.4568)(*), Defend (22.5)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Defend.Shieldwall (64.4568)(*), Defend (22.5)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), Flee (0), Engage.Melee (0)
21:11:38
SQ
-> Behavior picked: Defend (22.5)
21:11:38
SQ
* Brigand Raider: Waiting until others have moved!
21:11:39
SQ
Turn started for Brigand Raider
21:11:39
SQ
*
21:11:39
SQ
* Brigand Raider: Starting turn.
21:11:39
SQ
defensive score: 3.62797
21:11:39
SQ
defensive threshold: 2.90323
21:11:39
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (42.2555)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Defend.Shieldwall (42.2555)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
21:11:39
SQ
-> Behavior picked: Defend (90)
21:11:40
SQ
* Brigand Raider: Waiting until others have moved!
21:11:40
SQ
Turn started for Baldomar
21:11:42
SQ
[Baldomar] executes skill [Shieldwall] on target [Baldomar]
21:11:42
SQ
Baldomar uses skill Shieldwall
21:11:43
SQ
Turn started for Baldomar
21:11:48
SQ
Turn started for Kori
21:11:50
SQ
[Kori] executes skill [Shieldwall] on target [Kori]
21:11:50
SQ
Kori uses skill Shieldwall
21:11:52
SQ
Turn started for Thorismund the Fool
21:11:53
SQ
[Thorismund the Fool] executes skill [Shieldwall] on target [Thorismund the Fool]
21:11:53
SQ
Thorismund the Fool uses skill Shieldwall
21:11:55
SQ
Turn started for Brigand Raider
21:11:55
SQ
*
21:11:55
SQ
* Brigand Raider: Starting turn.
21:11:55
SQ
defensive score: 3.62797
21:11:55
SQ
defensive threshold: 2.90323
21:11:55
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (41.9719)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Defend.Shieldwall (41.9719)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
21:11:55
SQ
-> Behavior picked: Defend.Shieldwall (41.9719)
21:11:56
SQ
* Brigand Raider: Using Shieldwall!
21:11:56
SQ
Brigand Raider uses skill Shieldwall
21:11:56
SQ
defensive score: 3.62797
21:11:56
SQ
defensive threshold: 2.90323
21:11:56
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0)
Defend (90)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0)
21:11:56
SQ
-> Behavior picked: Defend (90)
21:11:56
SQ
* Brigand Raider: Waiting until others have moved!
21:11:57
SQ
Turn started for Hubert
21:11:58
SQ
[Hubert] executes skill [Shieldwall] on target [Hubert]
21:11:58
SQ
Hubert uses skill Shieldwall
21:12:00
SQ
Turn started for Robert the Juggler
21:12:02
SQ
[Robert the Juggler] executes skill [Shieldwall] on target [Robert the Juggler]
21:12:02
SQ
Robert the Juggler uses skill Shieldwall
21:12:06
SQ
*
21:12:06
SQ
* Brigand Marksman: Resuming turn.
21:12:06
SQ
defensive score: 3.62797
21:12:06
SQ
defensive threshold: 2.90323
21:12:06
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
21:12:07
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Rotation (0), Recover (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Roam (0), BreakFree (0), Engage.Ranged (0), Engage.Melee (0), Reload (0)
Defend (22.5)(*), Idle (1), Defend.Rotation (0), Recover (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Roam (0), BreakFree (0), Engage.Ranged (0), Engage.Melee (0), Reload (0)
21:12:07
SQ
-> Behavior picked: Defend (22.5)
21:12:07
SQ
* Brigand Marksman: Holding defensive position.
21:12:07
SQ
defensive score: 3.62797
21:12:07
SQ
defensive threshold: 2.90323
21:12:07
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
21:12:07
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Rotation (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Engage.Melee (0), Reload (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Roam (0), BreakFree (0), Engage.Ranged (0), Attack.Bow (0), Recover (0), Defend (0)
Idle (50)(*), Defend.Rotation (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Engage.Melee (0), Reload (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Roam (0), BreakFree (0), Engage.Ranged (0), Attack.Bow (0), Recover (0), Defend (0)
21:12:07
SQ
-> Behavior picked: Idle (50)
21:12:07
SQ
* Brigand Marksman: Ending Turn with 3 of 9 AP left.
21:12:07
SQ
* ---------------------------------------------------
21:12:07
SQ
*
21:12:07
SQ
* Brigand Raider: Resuming turn.
21:12:08
SQ
defensive score: 3.62797
21:12:08
SQ
defensive threshold: 2.90323
21:12:08
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
21:12:08
SQ
-> Behavior picked: Defend (22.5)
21:12:08
SQ
* Brigand Raider: Holding defensive position.
21:12:08
SQ
defensive score: 3.62797
21:12:08
SQ
defensive threshold: 2.90323
21:12:09
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Attack.Decapitate (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0)
Idle (50)(*), Retreat (0), Attack.Decapitate (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0)
21:12:09
SQ
-> Behavior picked: Idle (50)
21:12:09
SQ
* Brigand Raider: Ending Turn with 9 of 9 AP left.
21:12:09
SQ
* ---------------------------------------------------
21:12:10
SQ
*
21:12:10
SQ
* Brigand Raider: Resuming turn.
21:12:11
SQ
defensive score: 3.62797
21:12:11
SQ
defensive threshold: 2.90323
21:12:11
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Split (0)
Defend (22.5)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Split (0)
21:12:11
SQ
-> Behavior picked: Defend (22.5)
21:12:11
SQ
* Brigand Raider: Holding defensive position.
21:12:11
SQ
defensive score: 3.62797
21:12:11
SQ
defensive threshold: 2.90323
21:12:12
SQ
-> Behaviors to pick from:
Idle (50)(*), Engage.Melee (0), Attack.KnockOut (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Split (0), Defend (0)
Idle (50)(*), Engage.Melee (0), Attack.KnockOut (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Split (0), Defend (0)
21:12:12
SQ
-> Behavior picked: Idle (50)
21:12:12
SQ
* Brigand Raider: Ending Turn with 4 of 9 AP left.
21:12:12
SQ
* ---------------------------------------------------
21:12:15
SQ
*
21:12:15
SQ
* Brigand Raider: Resuming turn.
21:12:15
SQ
defensive score: 3.62797
21:12:15
SQ
defensive threshold: 2.90323
21:12:16
SQ
-> Behaviors to pick from:
Defend.Shieldwall (64.4568)(*), Defend (22.5)(*), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), Attack.Swing (0)
Defend.Shieldwall (64.4568)(*), Defend (22.5)(*), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), Attack.Swing (0)
21:12:16
SQ
-> Behavior picked: Defend.Shieldwall (64.4568)
21:12:16
SQ
* Brigand Raider: Using Shieldwall!
21:12:16
SQ
Brigand Raider uses skill Shieldwall
21:12:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), Attack.Puncture (0), Defend (0), Attack.Swing (0), Defend.Shieldwall (0)
Idle (1)(*), Retreat (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), Attack.Puncture (0), Defend (0), Attack.Swing (0), Defend.Shieldwall (0)
21:12:16
SQ
-> Behavior picked: Idle (1)
21:12:17
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
21:12:17
SQ
* ---------------------------------------------------
21:12:17
SQ
*
21:12:17
SQ
* Brigand Raider: Resuming turn.
21:12:18
SQ
defensive score: 3.62797
21:12:18
SQ
defensive threshold: 2.90323
21:12:18
SQ
-> Behaviors to pick from:
Defend.Shieldwall (68.6651)(*), Defend (22.5)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Defend.Shieldwall (68.6651)(*), Defend (22.5)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), Flee (0), Engage.Melee (0)
21:12:18
SQ
-> Behavior picked: Defend.Shieldwall (68.6651)
21:12:18
SQ
* Brigand Raider: Using Shieldwall!
21:12:18
SQ
Brigand Raider uses skill Shieldwall
21:12:18
SQ
defensive score: 3.62797
21:12:18
SQ
defensive threshold: 2.90323
21:12:18
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), Attack.Swing (0), Engage.Melee (0), Defend.Shieldwall (0)
Defend (22.5)(*), Idle (1), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), Attack.Swing (0), Engage.Melee (0), Defend.Shieldwall (0)
21:12:18
SQ
-> Behavior picked: Defend (22.5)
21:12:19
SQ
* Brigand Raider: Holding defensive position.
21:12:19
SQ
defensive score: 3.62797
21:12:19
SQ
defensive threshold: 2.90323
21:12:19
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Thresh (0), Attack.Decapitate (0), Retreat (0), Attack.Split (0), Attack.Puncture (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), Attack.Swing (0), Engage.Melee (0), Defend.Shieldwall (0), Defend (0)
Idle (50)(*), Attack.Thresh (0), Attack.Decapitate (0), Retreat (0), Attack.Split (0), Attack.Puncture (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), Attack.Swing (0), Engage.Melee (0), Defend.Shieldwall (0), Defend (0)
21:12:19
SQ
-> Behavior picked: Idle (50)
21:12:19
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
21:12:19
SQ
* ---------------------------------------------------
21:12:21
SQ
*
21:12:21
SQ
* Brigand Raider: Resuming turn.
21:12:22
SQ
defensive score: 3.62797
21:12:22
SQ
defensive threshold: 2.90323
21:12:22
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Defend.Rotation (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0)
Defend (22.5)(*), Idle (1), Retreat (0), Defend.Rotation (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0)
21:12:22
SQ
-> Behavior picked: Defend (22.5)
21:12:22
SQ
* Brigand Raider: Holding defensive position.
21:12:22
SQ
defensive score: 3.62797
21:12:22
SQ
defensive threshold: 2.90323
21:12:22
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend (0)
Idle (50)(*), Retreat (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0), Attack.Thresh (0), Defend (0)
21:12:22
SQ
-> Behavior picked: Idle (50)
21:12:22
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
21:12:22
SQ
* ---------------------------------------------------
21:12:22
SQ
INFO: Next round issued: 2
21:12:23
SQ
Turn started for Baldomar the Particular
21:12:25
SQ
Turn started for Brigand Marksman
21:12:25
SQ
*
21:12:25
SQ
* Brigand Marksman: Starting turn.
21:12:25
SQ
defensive score: 3.62797
21:12:25
SQ
defensive threshold: 2.90323
21:12:26
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (111.261)(*), Idle (1), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Flee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), BreakFree (0), Roam (0), Reload (0), Defend.Rotation (0)
Engage.Ranged (120)(*), Attack.Bow (111.261)(*), Idle (1), SwitchTo.Melee (0), Engage.Melee (0), Recover (0), Flee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), BreakFree (0), Roam (0), Reload (0), Defend.Rotation (0)
21:12:26
SQ
-> Behavior picked: Engage.Ranged (120)
21:12:26
SQ
* Brigand Marksman: Engaging into firing range over 2 tiles at Asgeir (not visible)
21:12:26
SQ
defensive score: 3.62797
21:12:26
SQ
defensive threshold: 2.90323
21:12:26
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
21:12:26
SQ
-> Behaviors to pick from:
Defend (90)(*), Attack.Bow (79.4747)(*), Idle (1), Engage.Melee (0), Retreat (0), Recover (0), Flee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Reload (0), Defend.Rotation (0), BreakFree (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Engage.Ranged (0)
Defend (90)(*), Attack.Bow (79.4747)(*), Idle (1), Engage.Melee (0), Retreat (0), Recover (0), Flee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Reload (0), Defend.Rotation (0), BreakFree (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Engage.Ranged (0)
21:12:26
SQ
-> Behavior picked: Attack.Bow (79.4747)
21:12:26
SQ
* Brigand Marksman: Using Quick Shot against Robert the Juggler!
21:12:26
SQ
Brigand Marksman uses skill Quick Shot
21:12:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Flee (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Ranged (0), Reload (0), Defend.Rotation (0), Attack.Bow (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Engage.Ranged (0), Defend (0)
Idle (1)(*), Recover (0), Flee (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Ranged (0), Reload (0), Defend.Rotation (0), Attack.Bow (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Engage.Ranged (0), Defend (0)
21:12:27
SQ
-> Behavior picked: Idle (1)
21:12:27
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
21:12:27
SQ
* ---------------------------------------------------
21:12:28
SQ
Turn started for Brigand Marksman
21:12:28
SQ
*
21:12:28
SQ
* Brigand Marksman: Starting turn.
21:12:28
SQ
defensive score: 3.62797
21:12:28
SQ
defensive threshold: 2.90323
21:12:28
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
21:12:29
SQ
-> Behaviors to pick from:
Attack.Bow (111.212)(*), Defend (90)(*), Idle (1), Reload (0), Recover (0), SwitchTo.Melee (0), Flee (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), Roam (0), SwitchTo.Ranged (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
Attack.Bow (111.212)(*), Defend (90)(*), Idle (1), Reload (0), Recover (0), SwitchTo.Melee (0), Flee (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), Roam (0), SwitchTo.Ranged (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
21:12:29
SQ
-> Behavior picked: Attack.Bow (111.212)
21:12:29
SQ
* Brigand Marksman: Using Aimed Shot against Robert the Juggler!
21:12:29
SQ
Brigand Marksman uses skill Aimed Shot
21:12:30
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Flee (0), Recover (0), Roam (0), BreakFree (0), Reload (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0), Attack.Bow (0)
Idle (1)(*), SwitchTo.Melee (0), Flee (0), Recover (0), Roam (0), BreakFree (0), Reload (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0), Attack.Bow (0)
21:12:30
SQ
-> Behavior picked: Idle (1)
21:12:30
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
21:12:30
SQ
* ---------------------------------------------------
21:12:31
SQ
Turn started for Brigand Raider
21:12:31
SQ
*
21:12:31
SQ
* Brigand Raider: Starting turn.
21:12:31
SQ
defensive score: 3.62797
21:12:31
SQ
defensive threshold: 2.90323
21:12:31
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Retreat (0)
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Retreat (0)
21:12:31
SQ
-> Behavior picked: Defend (90)
21:12:32
SQ
* Brigand Raider: Waiting until others have moved!
21:12:32
SQ
Turn started for Asgeir
21:12:36
SQ
[Asgeir] executes skill [Aimed Shot] on target [Brigand Marksman]
21:12:36
SQ
Asgeir uses skill Aimed Shot
21:12:38
SQ
Turn started for Baldur the Bull
21:12:41
SQ
[Baldur the Bull] executes skill [Aimed Shot] on target [Brigand Marksman]
21:12:41
SQ
Baldur the Bull uses skill Aimed Shot
21:12:42
SQ
Brigand Marksman has died.
21:12:43
SQ
Turn started for Hugo
21:12:45
SQ
Turn started for Burkhard
21:12:49
SQ
Turn started for Torsten
21:12:50
SQ
Turn started for Baldomar
21:12:52
SQ
Turn started for Brigand Raider
21:12:52
SQ
*
21:12:52
SQ
* Brigand Raider: Starting turn.
21:12:52
SQ
defensive score: 2.64731
21:12:52
SQ
defensive threshold: 2.92683
21:12:52
SQ
-> Behaviors to pick from:
Engage.Melee (58.6667)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Split (0), Defend (0), Retreat (0)
Engage.Melee (58.6667)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Split (0), Defend (0), Retreat (0)
21:12:52
SQ
-> Behavior picked: Engage.Melee (58.6667)
21:12:53
SQ
* Brigand Raider: Engaging to melee range with Baldomar (visible), accepted_distance=0
21:12:53
SQ
* Brigand Raider: Reached engage destination
21:12:53
SQ
defensive score: 2.64731
21:12:53
SQ
defensive threshold: 2.92683
21:12:53
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Split (0), Defend (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Split (0), Defend (0), Retreat (0), Engage.Melee (0)
21:12:53
SQ
-> Behavior picked: Idle (1)
21:12:54
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
21:12:54
SQ
* ---------------------------------------------------
21:12:54
SQ
Turn started for Kori
21:12:54
SQ
Skill [Shieldwall] removed from [Kori].
21:12:57
SQ
Turn started for Thorismund the Fool
21:12:57
SQ
Skill [Shieldwall] removed from [Thorismund the Fool].
21:12:59
SQ
Turn started for Brigand Raider
21:12:59
SQ
Skill [Shieldwall] removed from [Brigand Raider].
21:12:59
SQ
*
21:12:59
SQ
* Brigand Raider: Starting turn.
21:13:00
SQ
defensive score: 2.64731
21:13:00
SQ
defensive threshold: 2.92683
21:13:00
SQ
-> Behaviors to pick from:
Engage.Melee (62.6263)(*), Defend.Shieldwall (1.70361), Idle (1), Defend.Rotation (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Attack.Thresh (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.SplitShield (0), Flee (0), Retreat (0), Defend (0), Attack.Swing (0)
Engage.Melee (62.6263)(*), Defend.Shieldwall (1.70361), Idle (1), Defend.Rotation (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Attack.Thresh (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.SplitShield (0), Flee (0), Retreat (0), Defend (0), Attack.Swing (0)
21:13:00
SQ
-> Behavior picked: Engage.Melee (62.6263)
21:13:00
SQ
* Brigand Raider: Engaging to melee range with Burkhard (not visible), accepted_distance=0
21:13:00
SQ
* Brigand Raider: Reached engage destination
21:13:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Attack.Thresh (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.SplitShield (0), Flee (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.Puncture (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Attack.Thresh (0), SwitchTo.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.SplitShield (0), Flee (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Engage.Melee (0)
21:13:00
SQ
-> Behavior picked: Idle (1)
21:13:00
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
21:13:00
SQ
* ---------------------------------------------------
21:13:01
SQ
Turn started for Robert the Juggler
21:13:01
SQ
Skill [Shieldwall] removed from [Robert the Juggler].
21:13:02
SQ
[Robert the Juggler] executes skill [Thrust] on target [Brigand Raider]
21:13:02
SQ
Robert the Juggler uses skill Thrust
21:13:03
SQ
[Robert the Juggler] executes skill [Thrust] on target [Brigand Raider]
21:13:03
SQ
Robert the Juggler uses skill Thrust
21:13:03
SQ
Turn started for Hubert
21:13:03
SQ
Skill [Shieldwall] removed from [Hubert].
21:13:07
SQ
[Hubert] executes skill [Shieldwall] on target [Hubert]
21:13:07
SQ
Hubert uses skill Shieldwall
21:13:07
SQ
Turn started for Brigand Raider
21:13:07
SQ
Skill [Shieldwall] removed from [Brigand Raider].
21:13:07
SQ
*
21:13:07
SQ
* Brigand Raider: Starting turn.
21:13:08
SQ
-> Behaviors to pick from:
Engage.Melee (54.5455)(*), Defend.Shieldwall (1.7755), Idle (1), Attack.Split (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Lash (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Attack.Thresh (0)
Engage.Melee (54.5455)(*), Defend.Shieldwall (1.7755), Idle (1), Attack.Split (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Lash (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Attack.Thresh (0)
21:13:08
SQ
-> Behavior picked: Engage.Melee (54.5455)
21:13:08
SQ
* Brigand Raider: Engaging to melee range with Thorismund the Fool (not visible), accepted_distance=0
21:13:08
SQ
* Brigand Raider: Stopped before reaching destination
21:13:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Defend.Knockback (0), Flee (0), Defend.Rotation (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Defend.Shieldwall (0), Attack.Thresh (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Defend.Knockback (0), Flee (0), Defend.Rotation (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Defend.Shieldwall (0), Attack.Thresh (0), Engage.Melee (0)
21:13:08
SQ
-> Behavior picked: Idle (1)
21:13:08
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
21:13:08
SQ
* ---------------------------------------------------
21:13:09
SQ
Turn started for Baldomar
21:13:09
SQ
Skill [Shieldwall] removed from [Baldomar].
21:13:12
SQ
[Baldomar] executes skill [Chop] on target [Brigand Raider]
21:13:12
SQ
Baldomar uses skill Chop
21:13:14
SQ
Turn started for Brigand Raider
21:13:14
SQ
Skill [Shieldwall] removed from [Brigand Raider].
21:13:14
SQ
*
21:13:14
SQ
* Brigand Raider: Starting turn.
21:13:14
SQ
-> Behaviors to pick from:
Engage.Melee (102.273)(*), Defend.Shieldwall (1.69762), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Rotation (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Melee (0), Flee (0), Attack.Swing (0), Attack.Thresh (0), Defend (0), Retreat (0)
Engage.Melee (102.273)(*), Defend.Shieldwall (1.69762), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Rotation (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Melee (0), Flee (0), Attack.Swing (0), Attack.Thresh (0), Defend (0), Retreat (0)
21:13:14
SQ
-> Behavior picked: Engage.Melee (102.273)
21:13:15
SQ
* Brigand Raider: Engaging to melee range with Baldomar (not visible), accepted_distance=0
21:13:15
SQ
* Brigand Raider: Reached engage destination
21:13:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Defend.Spearwall (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Melee (0), Flee (0), Attack.Swing (0), Attack.Thresh (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Defend.Spearwall (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Melee (0), Flee (0), Attack.Swing (0), Attack.Thresh (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0)
21:13:15
SQ
-> Behavior picked: Idle (1)
21:13:15
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
21:13:15
SQ
* ---------------------------------------------------
21:13:15
SQ
Turn started for Brigand Raider
21:13:15
SQ
Skill [Shieldwall] removed from [Brigand Raider].
21:13:15
SQ
*
21:13:15
SQ
* Brigand Raider: Starting turn.
21:13:16
SQ
-> Behaviors to pick from:
Engage.Melee (68.8995)(*), Defend.Shieldwall (1.76321), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0)
Engage.Melee (68.8995)(*), Defend.Shieldwall (1.76321), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0)
21:13:16
SQ
-> Behavior picked: Engage.Melee (68.8995)
21:13:16
SQ
* Brigand Raider: Engaging to melee range with Kori (visible), accepted_distance=0
21:13:16
SQ
* Brigand Raider: Stopped before reaching destination
21:13:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Puncture (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), Attack.Swing (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Puncture (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), Attack.Swing (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0)
21:13:16
SQ
-> Behavior picked: Idle (1)
21:13:17
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
21:13:17
SQ
* ---------------------------------------------------
21:13:17
SQ
*
21:13:17
SQ
* Brigand Raider: Resuming turn.
21:13:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Defend (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.Lash (0), Attack.Split (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Engage.Melee (0), Retreat (0), Defend (0)
21:13:18
SQ
-> Behavior picked: Idle (1)
21:13:18
SQ
* Brigand Raider: Ending Turn with 9 of 9 AP left.
21:13:18
SQ
* ---------------------------------------------------
21:13:25
SQ
[Kori] executes skill [Shieldwall] on target [Kori]
21:13:25
SQ
Kori uses skill Shieldwall
21:13:30
SQ
[Thorismund the Fool] executes skill [Flail] on target [Brigand Raider]
21:13:30
SQ
Thorismund the Fool uses skill Flail
21:13:32
SQ
INFO: Next round issued: 3
21:13:33
SQ
Turn started for Hugo
21:13:35
SQ
[Hugo] executes skill [Impale] on target [Brigand Raider]
21:13:35
SQ
Hugo uses skill Impale
21:13:36
SQ
Turn started for Baldomar the Particular
21:13:40
SQ
Turn started for Brigand Marksman
21:13:40
SQ
*
21:13:40
SQ
* Brigand Marksman: Starting turn.
21:13:40
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
21:13:40
SQ
-> Behaviors to pick from:
Attack.Bow (186.309)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), Engage.Ranged (0), Reload (0), Defend.Rotation (0), Defend (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Recover (0)
Attack.Bow (186.309)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), Engage.Ranged (0), Reload (0), Defend.Rotation (0), Defend (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Recover (0)
21:13:40
SQ
-> Behavior picked: Attack.Bow (186.309)
21:13:41
SQ
* Brigand Marksman: Using Aimed Shot against Hugo!
21:13:41
SQ
Brigand Marksman uses skill Aimed Shot
21:13:43
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Ranged (0), Flee (0), Engage.Melee (0), Retreat (0), Recover (0), Defend.Rotation (0), Defend (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Reload (0), Attack.Puncture (0), Attack.Bow (0)
Idle (1)(*), BreakFree (0), Engage.Ranged (0), Flee (0), Engage.Melee (0), Retreat (0), Recover (0), Defend.Rotation (0), Defend (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Reload (0), Attack.Puncture (0), Attack.Bow (0)
21:13:43
SQ
-> Behavior picked: Idle (1)
21:13:43
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
21:13:43
SQ
* ---------------------------------------------------
21:13:43
SQ
Turn started for Burkhard
21:13:45
SQ
[Burkhard] executes skill [Thrust] on target [Brigand Raider]
21:13:45
SQ
Burkhard uses skill Thrust
21:13:45
SQ
[Burkhard] executes skill [Thrust] on target [Brigand Raider]
21:13:45
SQ
Burkhard uses skill Thrust
21:13:46
SQ
Turn started for Torsten
21:13:49
SQ
[Torsten] executes skill [Impale] on target [Brigand Raider]
21:13:49
SQ
Torsten uses skill Impale
21:13:49
SQ
Brigand Raider has died.
21:13:49
SQ
Turn started for Baldomar
21:13:53
SQ
Turn started for Brigand Marksman
21:13:53
SQ
*
21:13:53
SQ
* Brigand Marksman: Starting turn.
21:13:54
SQ
-> Behaviors to pick from:
Attack.Bow (142.132)(*), Engage.Ranged (120)(*), Idle (1), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Retreat (0), Defend (0), SwitchTo.Ranged (0), Reload (0), Defend.Rotation (0), Attack.Default (0), Recover (0), SwitchTo.Melee (0)
Attack.Bow (142.132)(*), Engage.Ranged (120)(*), Idle (1), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Retreat (0), Defend (0), SwitchTo.Ranged (0), Reload (0), Defend.Rotation (0), Attack.Default (0), Recover (0), SwitchTo.Melee (0)
21:13:54
SQ
-> Behavior picked: Engage.Ranged (120)
21:13:54
SQ
* Brigand Marksman: Engaging into firing range over 1 tiles at Asgeir (not visible)
21:13:54
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
21:13:54
SQ
-> Behaviors to pick from:
Attack.Bow (81.4994)(*), Idle (1), BreakFree (0), Reload (0), Flee (0), Engage.Melee (0), Recover (0), Retreat (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Default (0), Attack.Puncture (0), Roam (0), Engage.Ranged (0)
Attack.Bow (81.4994)(*), Idle (1), BreakFree (0), Reload (0), Flee (0), Engage.Melee (0), Recover (0), Retreat (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Default (0), Attack.Puncture (0), Roam (0), Engage.Ranged (0)
21:13:54
SQ
-> Behavior picked: Attack.Bow (81.4994)
21:13:54
SQ
* Brigand Marksman: Using Quick Shot against Robert the Juggler!
21:13:54
SQ
Brigand Marksman uses skill Quick Shot
21:13:55
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
21:13:56
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Recover (0), Flee (0), Engage.Melee (0), Roam (0), Engage.Ranged (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Reload (0), Attack.Bow (0)
Idle (1)(*), BreakFree (0), Recover (0), Flee (0), Engage.Melee (0), Roam (0), Engage.Ranged (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Reload (0), Attack.Bow (0)
21:13:56
SQ
-> Behavior picked: Idle (1)
21:13:56
SQ
* Brigand Marksman: Ending Turn with 3 of 9 AP left.
21:13:56
SQ
* ---------------------------------------------------
21:13:56
SQ
Turn started for Brigand Raider
21:13:56
SQ
*
21:13:56
SQ
* Brigand Raider: Starting turn.
21:13:57
SQ
-> Behaviors to pick from:
Engage.Melee (72.585)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Thresh (0), BreakFree (0), Attack.Lash (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Defend (0), Attack.CrushArmor (0)
Engage.Melee (72.585)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Thresh (0), BreakFree (0), Attack.Lash (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Defend (0), Attack.CrushArmor (0)
21:13:57
SQ
-> Behavior picked: Engage.Melee (72.585)
21:13:57
SQ
* Brigand Raider: Engaging to melee range with Baldomar (not visible), accepted_distance=0
21:13:57
SQ
* Brigand Raider: Stopped before reaching destination
21:13:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Riposte (0), BreakFree (0), Attack.Lash (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.SplitShield (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Riposte (0), BreakFree (0), Attack.Lash (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.SplitShield (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Engage.Melee (0)
21:13:57
SQ
-> Behavior picked: Idle (1)
21:13:57
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
21:13:57
SQ
* ---------------------------------------------------
21:13:57
SQ
Turn started for Brigand Raider
21:13:57
SQ
*
21:13:57
SQ
* Brigand Raider: Starting turn.
21:13:58
SQ
-> Behaviors to pick from:
Attack.SplitShield (79.7666)(*), Attack.Default (64.5926)(*), Idle (1), Attack.Lash (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Decapitate (0), Flee (0), Defend.Spearwall (0), Retreat (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Defend (0), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0)
Attack.SplitShield (79.7666)(*), Attack.Default (64.5926)(*), Idle (1), Attack.Lash (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Decapitate (0), Flee (0), Defend.Spearwall (0), Retreat (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Defend (0), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0)
21:13:58
SQ
-> Behavior picked: Attack.SplitShield (79.7666)
21:13:58
SQ
* Brigand Raider: Using Split Shield against Baldomar!
21:13:58
SQ
Brigand Raider uses skill Split Shield
21:13:59
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Flee (0), Defend.Spearwall (0), Retreat (0), Engage.Melee (0), Defend.Knockback (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Defend (0), Attack.KnockOut (0), Attack.Default (0), BreakFree (0), Attack.SplitShield (0)
Idle (1)(*), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Flee (0), Defend.Spearwall (0), Retreat (0), Engage.Melee (0), Defend.Knockback (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Defend (0), Attack.KnockOut (0), Attack.Default (0), BreakFree (0), Attack.SplitShield (0)
21:13:59
SQ
-> Behavior picked: Idle (1)
21:13:59
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
21:13:59
SQ
* ---------------------------------------------------
21:13:59
SQ
Turn started for Baldur the Bull
21:14:06
SQ
[Baldur the Bull] executes skill [Aimed Shot] on target [Brigand Marksman]
21:14:06
SQ
Baldur the Bull uses skill Aimed Shot
21:14:08
SQ
Turn started for Asgeir
21:14:10
SQ
[Asgeir] executes skill [Aimed Shot] on target [Brigand Marksman]
21:14:10
SQ
Asgeir uses skill Aimed Shot
21:14:11
SQ
Turn started for Brigand Raider
21:14:12
SQ
*
21:14:12
SQ
* Brigand Raider: Starting turn.
21:14:12
SQ
-> Behaviors to pick from:
Defend.Shieldwall (80.4703)(*), Attack.Default (44.1692)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Roam (0), Flee (0), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0)
Defend.Shieldwall (80.4703)(*), Attack.Default (44.1692)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Attack.Lash (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), Roam (0), Flee (0), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Engage.Melee (0), Attack.Decapitate (0)
21:14:12
SQ
-> Behavior picked: Defend.Shieldwall (80.4703)
21:14:12
SQ
* Brigand Raider: Using Shieldwall!
21:14:12
SQ
Brigand Raider uses skill Shieldwall
21:14:13
SQ
-> Behaviors to pick from:
Attack.Default (44.1692)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), Defend.Rotation (0), Roam (0), Flee (0), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Shieldwall (0)
Attack.Default (44.1692)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), Defend.Rotation (0), Roam (0), Flee (0), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Shieldwall (0)
21:14:13
SQ
-> Behavior picked: Attack.Default (44.1692)
21:14:13
SQ
* Brigand Raider: Using Cleave against Thorismund the Fool!
21:14:13
SQ
Brigand Raider uses skill Cleave
21:14:14
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Lash (0), Defend.Knockback (0), Defend.Rotation (0), Roam (0), Defend (0), Defend.Spearwall (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Lash (0), Defend.Knockback (0), Defend.Rotation (0), Roam (0), Defend (0), Defend.Spearwall (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0)
21:14:14
SQ
-> Behavior picked: Idle (1)
21:14:14
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
21:14:14
SQ
* ---------------------------------------------------
21:14:15
SQ
Turn started for Baldomar
21:14:17
SQ
[Baldomar] executes skill [Chop] on target [Brigand Raider]
21:14:17
SQ
Baldomar uses skill Chop
21:14:18
SQ
[Baldomar] executes skill [Chop] on target [Brigand Raider]
21:14:18
SQ
Baldomar uses skill Chop
21:14:19
SQ
Turn started for Brigand Raider
21:14:19
SQ
*
21:14:19
SQ
* Brigand Raider: Starting turn.
21:14:19
SQ
-> Behaviors to pick from:
Defend.Shieldwall (81.9347)(*), Attack.Default (71.7557)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Attack.Lash (0), Defend.Rotation (0), Attack.CrushArmor (0), Flee (0), Defend (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Swing (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0)
Defend.Shieldwall (81.9347)(*), Attack.Default (71.7557)(*), Idle (1), Attack.SplitShield (0), BreakFree (0), Attack.Lash (0), Defend.Rotation (0), Attack.CrushArmor (0), Flee (0), Defend (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Swing (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0)
21:14:19
SQ
-> Behavior picked: Defend.Shieldwall (81.9347)
21:14:19
SQ
* Brigand Raider: Using Shieldwall!
21:14:19
SQ
Brigand Raider uses skill Shieldwall
21:14:20
SQ
-> Behaviors to pick from:
Attack.Default (71.7557)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend.Knockback (0), Attack.Decapitate (0), Flee (0), Defend (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Attack.CrushArmor (0), Roam (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Swing (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0)
Attack.Default (71.7557)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend.Knockback (0), Attack.Decapitate (0), Flee (0), Defend (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Attack.CrushArmor (0), Roam (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Swing (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0)
21:14:20
SQ
-> Behavior picked: Attack.Default (71.7557)
21:14:20
SQ
* Brigand Raider: Using Cleave against Baldomar!
21:14:20
SQ
Brigand Raider uses skill Cleave
21:14:21
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Knockback (0), Attack.CrushArmor (0), Roam (0), Defend (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Swing (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Knockback (0), Attack.CrushArmor (0), Roam (0), Defend (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Swing (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0)
21:14:21
SQ
-> Behavior picked: Idle (1)
21:14:21
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
21:14:21
SQ
* ---------------------------------------------------
21:14:22
SQ
Turn started for Brigand Raider
21:14:22
SQ
*
21:14:22
SQ
* Brigand Raider: Starting turn.
21:14:22
SQ
-> Behaviors to pick from:
Engage.Melee (133.158)(*), Defend.Shieldwall (10.493), Idle (1), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), Attack.Swing (0), Flee (0), Retreat (0), Attack.Lash (0), Attack.Split (0)
Engage.Melee (133.158)(*), Defend.Shieldwall (10.493), Idle (1), Attack.SplitShield (0), BreakFree (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), Attack.Swing (0), Flee (0), Retreat (0), Attack.Lash (0), Attack.Split (0)
21:14:22
SQ
-> Behavior picked: Engage.Melee (133.158)
21:14:22
SQ
* Brigand Raider: Engaging to melee range with Kori (visible), accepted_distance=0
21:14:22
SQ
* Brigand Raider: Reached engage destination
21:14:23
SQ
-> Behaviors to pick from:
Defend.Shieldwall (94.8154)(*), Attack.Default (39.2052)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Attack.Swing (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), Engage.Melee (0)
Defend.Shieldwall (94.8154)(*), Attack.Default (39.2052)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), Roam (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Attack.Swing (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), Engage.Melee (0)
21:14:23
SQ
-> Behavior picked: Defend.Shieldwall (94.8154)
21:14:23
SQ
* Brigand Raider: Using Shieldwall!
21:14:23
SQ
Brigand Raider uses skill Shieldwall
21:14:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Recover (0), Roam (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Split (0), Attack.Thresh (0), Defend.Riposte (0), Defend.Rotation (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Attack.Swing (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.KnockOut (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Recover (0), Roam (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Split (0), Attack.Thresh (0), Defend.Riposte (0), Defend.Rotation (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Attack.Swing (0), Flee (0), Retreat (0), Attack.SplitShield (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0)
21:14:24
SQ
-> Behavior picked: Idle (1)
21:14:24
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
21:14:24
SQ
* ---------------------------------------------------
21:14:25
SQ
Turn started for Robert the Juggler
21:14:30
SQ
[Robert the Juggler] executes skill [Thrust] on target [Brigand Raider]
21:14:30
SQ
Robert the Juggler uses skill Thrust
21:14:33
SQ
Turn started for Thorismund the Fool
21:14:35
SQ
[Thorismund the Fool] executes skill [Flail] on target [Brigand Raider]
21:14:35
SQ
Thorismund the Fool uses skill Flail
21:14:36
SQ
[Thorismund the Fool] executes skill [Flail] on target [Brigand Raider]
21:14:36
SQ
Thorismund the Fool uses skill Flail
21:14:36
SQ
Turn started for Hubert
21:14:36
SQ
Skill [Shieldwall] removed from [Hubert].
21:14:40
SQ
[Hubert] executes skill [Slash] on target [Brigand Raider]
21:14:40
SQ
Hubert uses skill Slash
21:14:43
SQ
Turn started for Kori
21:14:43
SQ
Skill [Shieldwall] removed from [Kori].
21:14:45
SQ
[Kori] executes skill [Chop] on target [Brigand Raider]
21:14:45
SQ
Kori uses skill Chop
21:14:46
SQ
[Kori] executes skill [Chop] on target [Brigand Raider]
21:14:46
SQ
Kori uses skill Chop
21:14:54
SQ
INFO: Next round issued: 4
21:14:54
SQ
Turn started for Brigand Marksman
21:14:54
SQ
*
21:14:54
SQ
* Brigand Marksman: Starting turn.
21:14:55
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
21:14:55
SQ
-> Behaviors to pick from:
Attack.Bow (124.081)(*), Idle (1), Engage.Melee (0), Roam (0), Recover (0), Attack.Puncture (0), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Default (0), Engage.Ranged (0), Reload (0), Defend (0), Flee (0), BreakFree (0)
Attack.Bow (124.081)(*), Idle (1), Engage.Melee (0), Roam (0), Recover (0), Attack.Puncture (0), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Default (0), Engage.Ranged (0), Reload (0), Defend (0), Flee (0), BreakFree (0)
21:14:55
SQ
-> Behavior picked: Attack.Bow (124.081)
21:14:55
SQ
* Brigand Marksman: Using Quick Shot against Hugo!
21:14:55
SQ
Brigand Marksman uses skill Quick Shot
21:14:56
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
21:14:56
SQ
-> Behaviors to pick from:
Attack.Bow (77.6002)(*), Idle (1), Recover (0), Attack.Puncture (0), Engage.Melee (0), Reload (0), Defend (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Default (0), Engage.Ranged (0), Retreat (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Roam (0)
Attack.Bow (77.6002)(*), Idle (1), Recover (0), Attack.Puncture (0), Engage.Melee (0), Reload (0), Defend (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Default (0), Engage.Ranged (0), Retreat (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Roam (0)
21:14:56
SQ
-> Behavior picked: Attack.Bow (77.6002)
21:14:56
SQ
* Brigand Marksman: Using Quick Shot against Hugo!
21:14:56
SQ
Brigand Marksman uses skill Quick Shot
21:14:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Defend (0), Engage.Melee (0), Reload (0), SwitchTo.Ranged (0), Roam (0), Defend.Rotation (0), Attack.Default (0), Engage.Ranged (0), Retreat (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Bow (0)
Idle (1)(*), Recover (0), Defend (0), Engage.Melee (0), Reload (0), SwitchTo.Ranged (0), Roam (0), Defend.Rotation (0), Attack.Default (0), Engage.Ranged (0), Retreat (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Bow (0)
21:14:57
SQ
-> Behavior picked: Idle (1)
21:14:57
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
21:14:57
SQ
* ---------------------------------------------------
21:14:57
SQ
Turn started for Brigand Marksman
21:14:57
SQ
*
21:14:57
SQ
* Brigand Marksman: Starting turn.
21:14:58
SQ
* Brigand Marksman: It's important that I get some distance from my opponents..
21:14:58
SQ
-> Behaviors to pick from:
Engage.Ranged (360)(*), Attack.Bow (163.082)(*), Idle (1), Engage.Melee (0), SwitchTo.Melee (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), Roam (0), Attack.Default (0), Reload (0), Recover (0), Attack.Puncture (0), Defend.Rotation (0), Flee (0), BreakFree (0)
Engage.Ranged (360)(*), Attack.Bow (163.082)(*), Idle (1), Engage.Melee (0), SwitchTo.Melee (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), Roam (0), Attack.Default (0), Reload (0), Recover (0), Attack.Puncture (0), Defend.Rotation (0), Flee (0), BreakFree (0)
21:14:58
SQ
-> Behavior picked: Engage.Ranged (360)
21:14:58
SQ
* Brigand Marksman: Engaging into firing range over 4 tiles at Asgeir (not visible)
21:14:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Recover (0), Defend (0), Engage.Melee (0), Roam (0), Attack.Default (0), Reload (0), Attack.Bow (0), Attack.Puncture (0), Defend.Rotation (0), Flee (0), BreakFree (0), Engage.Ranged (0)
Idle (1)(*), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Recover (0), Defend (0), Engage.Melee (0), Roam (0), Attack.Default (0), Reload (0), Attack.Bow (0), Attack.Puncture (0), Defend.Rotation (0), Flee (0), BreakFree (0), Engage.Ranged (0)
21:14:59
SQ
-> Behavior picked: Idle (1)
21:14:59
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
21:14:59
SQ
* ---------------------------------------------------
21:14:59
SQ
Turn started for Brigand Raider
21:14:59
SQ
*
21:14:59
SQ
* Brigand Raider: Starting turn.
21:15:00
SQ
-> Behaviors to pick from:
Engage.Melee (126.5)(*), Idle (1), Defend.Spearwall (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Recover (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.KnockOut (0)
Engage.Melee (126.5)(*), Idle (1), Defend.Spearwall (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Lash (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Recover (0), BreakFree (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.KnockOut (0)
21:15:00
SQ
-> Behavior picked: Engage.Melee (126.5)
21:15:00
SQ
* Brigand Raider: Engaging to melee range with Hubert (visible), accepted_distance=0
21:15:00
SQ
* Brigand Raider: Stopped before reaching destination
21:15:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Thresh (0), SwitchTo.Melee (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.KnockOut (0), Engage.Melee (0)
Idle (1)(*), Defend.Spearwall (0), Attack.Thresh (0), SwitchTo.Melee (0), Defend.Knockback (0), BreakFree (0), Roam (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Riposte (0), Attack.SplitShield (0), Recover (0), Attack.Lash (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Defend (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.KnockOut (0), Engage.Melee (0)
21:15:00
SQ
-> Behavior picked: Idle (1)
21:15:00
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
21:15:00
SQ
* ---------------------------------------------------
21:15:01
SQ
Turn started for Hugo
21:15:03
SQ
[Hugo] executes skill [Impale] on target [Brigand Raider]
21:15:03
SQ
Hugo uses skill Impale
21:15:05
SQ
Turn started for Baldomar the Particular
21:15:07
SQ
Turn started for Torsten
21:15:10
SQ
[Torsten] executes skill [Impale] on target [Brigand Raider]
21:15:10
SQ
Torsten uses skill Impale
21:15:12
SQ
Turn started for Burkhard
21:15:17
SQ
Turn started for Baldomar
21:15:20
SQ
Turn started for Baldomar
21:15:22
SQ
[Baldomar] executes skill [Chop] on target [Brigand Raider]
21:15:22
SQ
Baldomar uses skill Chop
21:15:23
SQ
[Baldomar] executes skill [Chop] on target [Brigand Raider]
21:15:23
SQ
Baldomar uses skill Chop
21:15:23
SQ
Turn started for Baldur the Bull
21:15:27
SQ
[Baldur the Bull] executes skill [Aimed Shot] on target [Brigand Raider]
21:15:27
SQ
Baldur the Bull uses skill Aimed Shot
21:15:29
SQ
Turn started for Asgeir
21:15:31
SQ
[Asgeir] executes skill [Aimed Shot] on target [Brigand Raider]
21:15:31
SQ
Asgeir uses skill Aimed Shot
21:15:33
SQ
Turn started for Brigand Raider
21:15:33
SQ
*
21:15:33
SQ
* Brigand Raider: Starting turn.
21:15:33
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend.Rotation (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Engage.Melee (0), Defend.Knockback (0), Recover (0), Attack.Lash (0), Roam (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Defend (0), Attack.KnockOut (0), Attack.Default (0), BreakFree (0), Attack.SplitShield (0), SwitchTo.Melee (0)
Flee (9000)(*), Idle (1), Defend.Rotation (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Spearwall (0), Retreat (0), Engage.Melee (0), Defend.Knockback (0), Recover (0), Attack.Lash (0), Roam (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Defend (0), Attack.KnockOut (0), Attack.Default (0), BreakFree (0), Attack.SplitShield (0), SwitchTo.Melee (0)
21:15:33
SQ
-> Behavior picked: Flee (9000)
21:15:34
SQ
* Brigand Raider: Fleeing.
21:15:34
SQ
Brigand Raider has died.
21:15:34
SQ
Skill [Shieldwall] removed from [Brigand Raider].
21:15:34
SQ
Turn started for Robert the Juggler
21:15:36
SQ
[Robert the Juggler] executes skill [Thrust] on target [Brigand Raider]
21:15:36
SQ
Robert the Juggler uses skill Thrust
21:15:36
SQ
[Robert the Juggler] executes skill [Thrust] on target [Brigand Raider]
21:15:36
SQ
Robert the Juggler uses skill Thrust
21:15:37
SQ
Turn started for Brigand Raider
21:15:37
SQ
*
21:15:37
SQ
* Brigand Raider: Starting turn.
21:15:37
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Decapitate (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Split (0), Attack.Thresh (0), Roam (0), BreakFree (0), Attack.Puncture (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Attack.SplitShield (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.KnockOut (0)
Flee (9000)(*), Idle (1), Attack.Decapitate (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Split (0), Attack.Thresh (0), Roam (0), BreakFree (0), Attack.Puncture (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Attack.SplitShield (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.KnockOut (0)
21:15:37
SQ
-> Behavior picked: Flee (9000)
21:15:38
SQ
* Brigand Raider: Fleeing.
21:15:38
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), BreakFree (0), Attack.Puncture (0), Attack.Lash (0), Attack.Split (0), Attack.Thresh (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Attack.SplitShield (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.KnockOut (0), Recover (0)
Flee (9000)(*), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), BreakFree (0), Attack.Puncture (0), Attack.Lash (0), Attack.Split (0), Attack.Thresh (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Attack.SplitShield (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.KnockOut (0), Recover (0)
21:15:38
SQ
-> Behavior picked: Flee (9000)
21:15:39
SQ
* Brigand Raider: Fleeing.
21:15:39
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Thresh (0), Roam (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Spearwall (0), Defend (0), Attack.Lash (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Attack.SplitShield (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.KnockOut (0), Recover (0), Defend.Riposte (0)
Flee (9000)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Thresh (0), Roam (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Spearwall (0), Defend (0), Attack.Lash (0), Attack.Swing (0), SwitchTo.Ranged (0), Retreat (0), Attack.SplitShield (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.KnockOut (0), Recover (0), Defend.Riposte (0)
21:15:39
SQ
-> Behavior picked: Flee (9000)
21:15:39
SQ
* Brigand Raider: Fleeing.
21:15:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Swing (0), Attack.Thresh (0), Roam (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Spearwall (0), Defend (0), Attack.Split (0), BreakFree (0), SwitchTo.Ranged (0), Retreat (0), Attack.SplitShield (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.KnockOut (0), Recover (0), Defend.Riposte (0), Flee (0)
Idle (1)(*), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Swing (0), Attack.Thresh (0), Roam (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Spearwall (0), Defend (0), Attack.Split (0), BreakFree (0), SwitchTo.Ranged (0), Retreat (0), Attack.SplitShield (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.KnockOut (0), Recover (0), Defend.Riposte (0), Flee (0)
21:15:40
SQ
-> Behavior picked: Idle (1)
21:15:40
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
21:15:40
SQ
* ---------------------------------------------------
21:15:41
SQ
Turn started for Brigand Raider
21:15:41
SQ
Skill [Shieldwall] removed from [Brigand Raider].
21:15:41
SQ
*
21:15:41
SQ
* Brigand Raider: Starting turn.
21:15:41
Script
VM collected 13 object(s) and deleted them.
21:15:41
SQ
-> Behaviors to pick from:
Defend.Shieldwall (74.9768)(*), Attack.Default (46.3552)(*), Idle (1), Defend.Knockback (0), Defend.Rotation (0), Attack.Split (0), Recover (0), Defend.Spearwall (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.KnockOut (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), BreakFree (0)
Defend.Shieldwall (74.9768)(*), Attack.Default (46.3552)(*), Idle (1), Defend.Knockback (0), Defend.Rotation (0), Attack.Split (0), Recover (0), Defend.Spearwall (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.KnockOut (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), BreakFree (0)
21:15:41
SQ
-> Behavior picked: Attack.Default (46.3552)
21:15:42
SQ
* Brigand Raider: Using Cleave against Kori!
21:15:42
SQ
Brigand Raider uses skill Cleave
21:15:42
SQ
-> Behaviors to pick from:
Defend.Shieldwall (73.9902)(*), Attack.Default (46.3552)(*), Idle (1), Defend.Rotation (0), Attack.KnockOut (0), Attack.Split (0), Roam (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Lash (0), SwitchTo.Ranged (0), Recover (0), Flee (0), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0)
Defend.Shieldwall (73.9902)(*), Attack.Default (46.3552)(*), Idle (1), Defend.Rotation (0), Attack.KnockOut (0), Attack.Split (0), Roam (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Lash (0), SwitchTo.Ranged (0), Recover (0), Flee (0), Attack.Swing (0), SwitchTo.Melee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0)
21:15:42
SQ
-> Behavior picked: Attack.Default (46.3552)
21:15:42
SQ
* Brigand Raider: Using Cleave against Kori!
21:15:42
SQ
Brigand Raider uses skill Cleave
21:15:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Roam (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Lash (0), BreakFree (0), Recover (0), Flee (0), Engage.Melee (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Split (0), Roam (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Lash (0), BreakFree (0), Recover (0), Flee (0), Engage.Melee (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Shieldwall (0)
21:15:43
SQ
-> Behavior picked: Idle (1)
21:15:43
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
21:15:43
SQ
* ---------------------------------------------------
21:15:44
SQ
Turn started for Brigand Raider
21:15:44
SQ
Skill [Shieldwall] removed from [Brigand Raider].
21:15:44
SQ
*
21:15:44
SQ
* Brigand Raider: Starting turn.
21:15:44
SQ
-> Behaviors to pick from:
Defend.Shieldwall (203.349)(*), Attack.Default (61.7457)(*), Idle (1), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Recover (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Rotation (0), Defend.Riposte (0), Flee (0), Roam (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Swing (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), BreakFree (0)
Defend.Shieldwall (203.349)(*), Attack.Default (61.7457)(*), Idle (1), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Recover (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Rotation (0), Defend.Riposte (0), Flee (0), Roam (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Swing (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), BreakFree (0)
21:15:44
SQ
-> Behavior picked: Defend.Shieldwall (203.349)
21:15:45
SQ
* Brigand Raider: Using Shieldwall!
21:15:45
SQ
Brigand Raider uses skill Shieldwall
21:15:45
SQ
-> Behaviors to pick from:
Attack.Default (61.7457)(*), Idle (1), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Roam (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), BreakFree (0), Defend.Shieldwall (0)
Attack.Default (61.7457)(*), Idle (1), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Roam (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), BreakFree (0), Defend.Shieldwall (0)
21:15:45
SQ
-> Behavior picked: Attack.Default (61.7457)
21:15:45
SQ
* Brigand Raider: Using Cleave against Baldomar!
21:15:45
SQ
Brigand Raider uses skill Cleave
21:15:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), Attack.Split (0), Engage.Melee (0), Flee (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), Attack.Split (0), Engage.Melee (0), Flee (0), Attack.Thresh (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
21:15:46
SQ
-> Behavior picked: Idle (1)
21:15:46
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
21:15:46
SQ
* ---------------------------------------------------
21:15:47
SQ
Turn started for Thorismund the Fool
21:15:49
SQ
[Thorismund the Fool] executes skill [Flail] on target [Brigand Raider]
21:15:49
SQ
Thorismund the Fool uses skill Flail
21:15:50
SQ
[Thorismund the Fool] executes skill [Flail] on target [Brigand Raider]
21:15:50
SQ
Thorismund the Fool uses skill Flail
21:15:50
SQ
Turn started for Kori
21:15:52
SQ
[Kori] executes skill [Chop] on target [Brigand Raider]
21:15:52
SQ
Kori uses skill Chop
21:15:53
SQ
[Kori] executes skill [Chop] on target [Brigand Raider]
21:15:53
SQ
Kori uses skill Chop
21:15:53
SQ
Turn started for Hubert
21:16:04
SQ
INFO: Next round issued: 5
21:16:04
SQ
Turn started for Brigand Marksman
21:16:04
SQ
*
21:16:04
SQ
* Brigand Marksman: Starting turn.
21:16:05
SQ
-> Behaviors to pick from:
Attack.Bow (157.402)(*), Engage.Ranged (120)(*), Idle (1), Recover (0), Defend (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Default (0), Reload (0), Flee (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), Retreat (0)
Attack.Bow (157.402)(*), Engage.Ranged (120)(*), Idle (1), Recover (0), Defend (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Default (0), Reload (0), Flee (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), Retreat (0)
21:16:05
SQ
-> Behavior picked: Attack.Bow (157.402)
21:16:05
SQ
* Brigand Marksman: Using Aimed Shot against Burkhard!
21:16:05
SQ
Brigand Marksman uses skill Aimed Shot
21:16:07
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), Attack.Default (0), Recover (0), Reload (0), Flee (0), Attack.Puncture (0), Engage.Ranged (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), Retreat (0), Attack.Bow (0)
Idle (1)(*), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), Attack.Default (0), Recover (0), Reload (0), Flee (0), Attack.Puncture (0), Engage.Ranged (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), Retreat (0), Attack.Bow (0)
21:16:07
SQ
-> Behavior picked: Idle (1)
21:16:07
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
21:16:07
SQ
* ---------------------------------------------------
21:16:07
SQ
Turn started for Hugo
21:16:09
SQ
[Hugo] executes skill [Impale] on target [Brigand Raider]
21:16:09
SQ
Hugo uses skill Impale
21:16:09
SQ
Brigand Raider has died.
21:16:09
SQ
Skill [Shieldwall] removed from [Brigand Raider].
21:16:12
SQ
Turn started for Brigand Raider
21:16:12
SQ
*
21:16:12
SQ
* Brigand Raider: Starting turn.
21:16:13
SQ
-> Behaviors to pick from:
Attack.Default (62.1426)(*), Defend.Riposte (50.4913)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Recover (0), Defend.Shieldwall (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Lash (0), Roam (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Spearwall (0)
Attack.Default (62.1426)(*), Defend.Riposte (50.4913)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Recover (0), Defend.Shieldwall (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Lash (0), Roam (0), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Spearwall (0)
21:16:13
SQ
-> Behavior picked: Defend.Riposte (50.4913)
21:16:13
SQ
* Brigand Raider: Using Riposte!
21:16:13
SQ
Brigand Raider uses skill Riposte
21:16:13
SQ
-> Behaviors to pick from:
Attack.Default (62.1426)(*), Idle (1), BreakFree (0), Attack.Lash (0), Attack.Thresh (0), Roam (0), Defend.Rotation (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Riposte (0)
Attack.Default (62.1426)(*), Idle (1), BreakFree (0), Attack.Lash (0), Attack.Thresh (0), Roam (0), Defend.Rotation (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Riposte (0)
21:16:13
SQ
-> Behavior picked: Attack.Default (62.1426)
21:16:14
SQ
* Brigand Raider: Using Slash against Hubert!
21:16:14
SQ
Brigand Raider uses skill Slash
21:16:14
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Rotation (0), Attack.Thresh (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Defend.Rotation (0), Attack.Thresh (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Default (0)
21:16:14
SQ
-> Behavior picked: Idle (1)
21:16:15
Resource
Loading: music/bandits_02.ogg
21:16:15
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
21:16:15
SQ
* ---------------------------------------------------
21:16:15
SQ
Turn started for Brigand Marksman
21:16:15
SQ
*
21:16:15
SQ
* Brigand Marksman: Starting turn.
21:16:15
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Reload (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Roam (0), Attack.Default (0), Engage.Ranged (0), Retreat (0), Flee (0), Attack.Puncture (0), Attack.Bow (0), Defend.Rotation (0), Engage.Melee (0), Recover (0)
SwitchTo.Melee (100)(*), Idle (1), Reload (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Roam (0), Attack.Default (0), Engage.Ranged (0), Retreat (0), Flee (0), Attack.Puncture (0), Attack.Bow (0), Defend.Rotation (0), Engage.Melee (0), Recover (0)
21:16:15
SQ
-> Behavior picked: SwitchTo.Melee (100)
21:16:16
SQ
* Brigand Marksman: Switching to melee weapon!
21:16:16
SQ
-> Behaviors to pick from:
Attack.Default (35.6011)(*), Idle (1), Defend (0), BreakFree (0), Reload (0), Attack.Bow (0), Defend.Rotation (0), Engage.Ranged (0), Retreat (0), Flee (0), Attack.Puncture (0), Roam (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
Attack.Default (35.6011)(*), Idle (1), Defend (0), BreakFree (0), Reload (0), Attack.Bow (0), Defend.Rotation (0), Engage.Ranged (0), Retreat (0), Flee (0), Attack.Puncture (0), Roam (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
21:16:16
SQ
-> Behavior picked: Attack.Default (35.6011)
21:16:16
SQ
* Brigand Marksman: Using Chop against Hubert!
21:16:16
SQ
Brigand Marksman uses skill Chop
21:16:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Rotation (0), Reload (0), Attack.Bow (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), Flee (0), Attack.Puncture (0), Roam (0), Engage.Melee (0), Recover (0), Engage.Ranged (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Defend (0), Defend.Rotation (0), Reload (0), Attack.Bow (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Retreat (0), Flee (0), Attack.Puncture (0), Roam (0), Engage.Melee (0), Recover (0), Engage.Ranged (0), BreakFree (0), Attack.Default (0)
21:16:16
SQ
-> Behavior picked: Idle (1)
21:16:17
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
21:16:17
SQ
* ---------------------------------------------------
21:16:17
SQ
Turn started for Torsten
21:16:18
Resource
Unloading: music/bandits_01.ogg
21:16:20
SQ
[Torsten] executes skill [Impale] on target [Brigand Raider]
21:16:20
SQ
Torsten uses skill Impale
21:16:21
SQ
Turn started for Burkhard
21:16:28
SQ
Turn started for Baldomar the Particular
21:16:33
SQ
[Baldomar the Particular] executes skill [Thrust] on target [Brigand Raider]
21:16:33
SQ
Baldomar the Particular uses skill Thrust
21:16:34
SQ
[Baldomar the Particular] executes skill [Thrust] on target [Brigand Raider]
21:16:34
SQ
Baldomar the Particular uses skill Thrust
21:16:34
SQ
Turn started for Baldomar
21:16:35
SQ
[Baldomar] executes skill [Thrust] on target [Brigand Raider]
21:16:35
SQ
Baldomar uses skill Thrust
21:16:36
SQ
[Baldomar] executes skill [Thrust] on target [Brigand Raider]
21:16:36
SQ
Baldomar uses skill Thrust
21:16:36
SQ
Brigand Raider has died.
21:16:36
SQ
Turn started for Robert the Juggler
21:16:38
SQ
[Robert the Juggler] executes skill [Thrust] on target [Brigand Raider]
21:16:38
SQ
Robert the Juggler uses skill Thrust
21:16:38
SQ
Brigand Raider has died.
21:16:41
SQ
Turn started for Baldur the Bull
21:16:44
SQ
[Baldur the Bull] executes skill [Aimed Shot] on target [Brigand Raider]
21:16:44
SQ
Baldur the Bull uses skill Aimed Shot
21:16:46
SQ
Turn started for Asgeir
21:16:48
SQ
Turn started for Baldomar
21:17:04
SQ
Turn started for Thorismund the Fool
21:17:08
SQ
Turn started for Hubert
21:17:10
SQ
[Hubert] executes skill [Slash] on target [Brigand Marksman]
21:17:10
SQ
Hubert uses skill Slash
21:17:10
SQ
[Hubert] executes skill [Slash] on target [Brigand Marksman]
21:17:10
SQ
Hubert uses skill Slash
21:17:11
SQ
Turn started for Kori
21:17:17
SQ
INFO: Next round issued: 6
21:17:18
SQ
Turn started for Brigand Marksman
21:17:18
SQ
*
21:17:18
SQ
* Brigand Marksman: Starting turn.
21:17:18
SQ
-> Behaviors to pick from:
Retreat (1016.67)(*), Attack.Bow (165.209), Idle (1), Engage.Melee (0), Attack.Default (0), Defend.Rotation (0), Roam (0), Flee (0), Attack.Puncture (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Recover (0), Reload (0), Defend (0), SwitchTo.Ranged (0)
Retreat (1016.67)(*), Attack.Bow (165.209), Idle (1), Engage.Melee (0), Attack.Default (0), Defend.Rotation (0), Roam (0), Flee (0), Attack.Puncture (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Recover (0), Reload (0), Defend (0), SwitchTo.Ranged (0)
21:17:18
SQ
-> Behavior picked: Retreat (1016.67)
21:17:19
SQ
* Brigand Marksman: Retreating.
21:17:19
SQ
Turn started for Hugo
21:17:23
SQ
Turn started for Brigand Raider
21:17:23
SQ
Skill [Riposte] removed from [Brigand Raider].
21:17:23
SQ
*
21:17:23
SQ
* Brigand Raider: Starting turn.
21:17:24
SQ
-> Behaviors to pick from:
Attack.Default (62.1426)(*), Idle (1), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Flee (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Lash (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Thresh (0), BreakFree (0)
Attack.Default (62.1426)(*), Idle (1), Roam (0), Defend.Shieldwall (0), Defend.Rotation (0), Flee (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Lash (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Thresh (0), BreakFree (0)
21:17:24
SQ
-> Behavior picked: Attack.Default (62.1426)
21:17:24
SQ
* Brigand Raider: Using Slash against Hubert!
21:17:24
SQ
Brigand Raider uses skill Slash
21:17:24
SQ
-> Behaviors to pick from:
Attack.Default (62.1426)(*), Idle (1), Defend.Rotation (0), Flee (0), Roam (0), Attack.Lash (0), Attack.Decapitate (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), Attack.Swing (0), Retreat (0), Attack.CrushArmor (0), Attack.Split (0), Attack.SplitShield (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Thresh (0), BreakFree (0), Defend.Shieldwall (0)
Attack.Default (62.1426)(*), Idle (1), Defend.Rotation (0), Flee (0), Roam (0), Attack.Lash (0), Attack.Decapitate (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), Attack.Swing (0), Retreat (0), Attack.CrushArmor (0), Attack.Split (0), Attack.SplitShield (0), Defend (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Thresh (0), BreakFree (0), Defend.Shieldwall (0)
21:17:24
SQ
-> Behavior picked: Attack.Default (62.1426)
21:17:25
SQ
* Brigand Raider: Using Slash against Hubert!
21:17:25
SQ
Brigand Raider uses skill Slash
21:17:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Decapitate (0), Roam (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Recover (0), SwitchTo.Ranged (0), Attack.Swing (0), Retreat (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Thresh (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend.Rotation (0), Attack.Decapitate (0), Roam (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Recover (0), SwitchTo.Ranged (0), Attack.Swing (0), Retreat (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Thresh (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
21:17:25
SQ
-> Behavior picked: Idle (1)
21:17:26
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
21:17:26
SQ
* ---------------------------------------------------
21:17:26
SQ
Turn started for Brigand Marksman
21:17:26
SQ
*
21:17:26
SQ
* Brigand Marksman: Starting turn.
21:17:27
SQ
-> Behaviors to pick from:
Attack.Default (30.9738)(*), Idle (1), Attack.Bow (0), SwitchTo.Ranged (0), Defend.Rotation (0), Recover (0), Engage.Ranged (0), Flee (0), Attack.Puncture (0), Roam (0), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0), Reload (0), Defend (0)
Attack.Default (30.9738)(*), Idle (1), Attack.Bow (0), SwitchTo.Ranged (0), Defend.Rotation (0), Recover (0), Engage.Ranged (0), Flee (0), Attack.Puncture (0), Roam (0), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0), Reload (0), Defend (0)
21:17:27
SQ
-> Behavior picked: Attack.Default (30.9738)
21:17:27
SQ
* Brigand Marksman: Using Chop against Hubert!
21:17:27
SQ
Brigand Marksman uses skill Chop
21:17:27
SQ
-> Behaviors to pick from:
Attack.Default (30.8435)(*), Idle (1), Defend.Rotation (0), Recover (0), Attack.Bow (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Roam (0), Engage.Melee (0), SwitchTo.Melee (0), Engage.Ranged (0), Reload (0), Defend (0), Flee (0), SwitchTo.Ranged (0)
Attack.Default (30.8435)(*), Idle (1), Defend.Rotation (0), Recover (0), Attack.Bow (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Roam (0), Engage.Melee (0), SwitchTo.Melee (0), Engage.Ranged (0), Reload (0), Defend (0), Flee (0), SwitchTo.Ranged (0)
21:17:27
SQ
-> Behavior picked: Attack.Default (30.8435)
21:17:28
SQ
* Brigand Marksman: Using Chop against Hubert!
21:17:28
SQ
Brigand Marksman uses skill Chop
21:17:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Retreat (0), Attack.Bow (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Roam (0), Engage.Melee (0), SwitchTo.Melee (0), Engage.Ranged (0), Reload (0), Defend (0), Attack.Puncture (0), Recover (0), Attack.Default (0)
Idle (1)(*), Defend.Rotation (0), Retreat (0), Attack.Bow (0), BreakFree (0), Flee (0), SwitchTo.Ranged (0), Roam (0), Engage.Melee (0), SwitchTo.Melee (0), Engage.Ranged (0), Reload (0), Defend (0), Attack.Puncture (0), Recover (0), Attack.Default (0)
21:17:28
SQ
-> Behavior picked: Idle (1)
21:17:29
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
21:17:29
SQ
* ---------------------------------------------------
21:17:29
SQ
Turn started for Torsten
21:17:33
SQ
Turn started for Baldomar the Particular
21:17:36
SQ
Turn started for Burkhard
21:17:39
SQ
Turn started for Baldomar
21:17:45
SQ
Turn started for Asgeir
21:17:47
SQ
[Asgeir] executes skill [Aimed Shot] on target [Brigand Raider]
21:17:47
SQ
Asgeir uses skill Aimed Shot
21:17:49
SQ
Turn started for Robert the Juggler
21:17:56
SQ
Turn started for Baldur the Bull
21:17:58
SQ
[Baldur the Bull] executes skill [Aimed Shot] on target [Brigand Raider]
21:17:58
SQ
Baldur the Bull uses skill Aimed Shot
21:18:00
SQ
Brigand Raider has died.
21:18:00
SQ
Turn started for Baldomar
21:18:04
SQ
[Baldomar] executes skill [Chop] on target [Brigand Marksman]
21:18:04
SQ
Baldomar uses skill Chop
21:18:04
SQ
Turn started for Thorismund the Fool
21:18:08
SQ
Turn started for Hubert
21:18:09
SQ
[Hubert] executes skill [Slash] on target [Brigand Marksman]
21:18:09
SQ
Hubert uses skill Slash
21:18:09
SQ
Brigand Marksman has died.
21:18:11
SQ
Turn started for Kori
21:18:13
SQ
INFO: Next round issued: 7
21:18:13
SQ
Turn started for Brigand Marksman
21:18:13
SQ
*
21:18:13
SQ
* Brigand Marksman: Starting turn.
21:18:15
Resource
Unloading: gfx/orientation_overlay.png
21:18:15
Resource
Loading: music/victory_01.ogg
21:18:15
SQ
Turn started for Burkhard
21:18:19
Resource
Unloading: music/bandits_02.ogg
21:18:24
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
21:18:24
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
21:18:24
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
21:18:24
SQ
World::onCombatFinished
21:18:24
SQ
TacticalState::onFinish
21:18:24
Resource
Unloading: gfx/object_0.png
21:18:24
Resource
Unloading: gfx/detail.png
21:18:24
Resource
Unloading Resource Package "Temporary Tactical Resources".
21:18:25
SQ
showing contract: Return Item (id: 37)
21:18:29
SQ
relation for Fuchsberg: 66
21:18:29
SQ
relation for Berengar: 50
21:18:29
SQ
relation for Fuchsberg: 66
21:18:29
SQ
relation for Berengar: 50
21:19:44
Resource
Loading: music/worldmap_09.ogg
21:19:47
Resource
Unloading: music/victory_01.ogg
21:21:11
SQ
relation for Fuchsberg: 66
21:21:11
SQ
relation for Berengar: 50
21:21:19
SQ
contract added: Defend settlement
21:21:20
SQ
relation for Fuchsberg: 66
21:21:20
SQ
relation for Berengar: 50
21:21:23
SQ
relation for Fuchsberg: 66
21:21:23
SQ
relation for Berengar: 50
21:21:25
SQ
relation for Fuchsberg: 66
21:21:25
SQ
relation for Berengar: 50
21:21:25
SQ
contract added: Obtain artifact
21:21:26
SQ
relation for Fuchsberg: 66
21:21:26
SQ
relation for Berengar: 50
21:21:26
SQ
relation for Fuchsberg: 66
21:21:26
SQ
relation for Berengar: 50
21:21:26
SQ
showing contract: Return Item (id: 37)
21:21:29
SQ
relation for Fuchsberg: 76
21:21:29
SQ
relation for Berengar: 50
21:21:29
SQ
Location entered: Fuchsberg
21:21:29
Resource
Loading: music/village_01.ogg
21:21:33
Resource
Unloading: music/worldmap_09.ogg
21:21:41
Script
VM collected 2 object(s) and deleted them.
21:21:44
Resource
Loading: music/worldmap_04.ogg
21:21:48
Resource
Unloading: music/village_01.ogg
21:21:49
Persistence
Unable to read meta data from "savegames/Diol.7z" because magic number does not match.
21:21:52
SQ
Save campaign: Diol
21:21:52
Scene
Finished saving scene.
21:22:25
SQ
relation for Fuchsberg: 76
21:22:25
SQ
relation for Berengar: 50
21:22:26
SQ
Location entered: Fuchsberg
21:22:26
Resource
Loading: music/village_01.ogg
21:22:30
Resource
Unloading: music/worldmap_04.ogg
21:22:31
Resource
Loading: music/worldmap_06.ogg
21:22:35
Resource
Unloading: music/village_01.ogg
21:22:35
SQ
relation for Kahlenberg: 75
21:22:35
SQ
relation for Berengar: 50
21:22:36
SQ
relation for Kahlenberg: 75
21:22:36
SQ
relation for Berengar: 50
21:22:42
SQ
contract added: Armed Courier
21:22:44
SQ
relation for Fuchsberg: 76
21:22:44
SQ
relation for Berengar: 50
21:22:45
Script Error
the index 'getUIPreloadInformation' does not exist
Function:
preload -> scripts/ui/screens/world/modules/world_town_screen/town_main_dialog_module.nut : 56
Variables:
_settlement = Table, this = Table
Function:
onMouseInput -> scripts/states/world_state.nut : 862
Variables:
@ITERATOR@ = 2, entity = Table, @INDEX@ = 1, entities = Array, forceAttack = False, destTile = Instance, dest = Instance, isEscorting = False, mouseMoved = False, _mouse = Instance, this = Table
21:22:46
Core
A critical exception occured.
21:22:46
Core
Modules & Application Stacktrace:
OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 014DB416)
014DB416 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 01466163)
01466163 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 014BB6BB)
014BB6BB (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 014BB69E)
014BB69E (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0146E4CE)
0146E4CE (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0149D00C)
0149D00C (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0146D7A0)
0146D7A0 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 014FEF15)
014FEF15 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 7696337A)
7696337A (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 77359882)
77359882 (ntdll): (filename not available): RtlInitializeExceptionChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 77359855)
77359855 (ntdll): (filename not available): RtlInitializeExceptionChain
21:22:46
Core
Script Stacktrace: