Battle Brothers - Early Access - Build: 0.9.0.24
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Screen 'RootScreen' successfully registered.
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SQ
RootState::onShow()
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Parsed Resource Package "preload/on_running.txt" with 33 items.
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Texture "gfx/world_entity_0.png" (ID: 40) took up approximately 21845kb in video memory.
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Texture "gfx/world_settlement.png" (ID: 41) took up approximately 43690kb in video memory.
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Texture "gfx/world_decals.png" (ID: 42) took up approximately 10920kb in video memory.
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SQ
Load campaign: Lost Battalion_24472
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Scene
Finished loading scene.
19:32:28
SQ
contract added: Escort Caravan
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contract added: Marauding Greenskins
19:32:28
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contract added: Return Item
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contract added: Drive away brigands
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contract added: Secure Cemetery
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contract added: Return Item
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contract added: Armed Courier
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contract added: Defend settlement
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contract added: Marauding Greenskins
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contract added: Escort Caravan
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contract added: Marauding Greenskins
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SQ
contract added: Drive away brigands
19:32:28
SQ
contract activated: Drive away brigands (id: 123)
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Loading: sounds/ambience/terrain/mountain_wind_04.wav
19:32:28
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19:32:28
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19:32:28
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Loading: sounds/ambience/terrain/nighttime_cricket_00.wav
19:32:28
Resource
Loading: sounds/ambience/terrain/nighttime_cricket_01.wav
19:32:28
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Loading: sounds/ambience/terrain/nighttime_frog_00.wav
19:32:28
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Loading: sounds/ambience/terrain/nighttime_frog_01.wav
19:32:28
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19:32:28
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Loading: sounds/ambience/terrain/snow_snow_00.wav
19:32:29
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Loading: sounds/ambience/terrain/snow_snow_01.wav
19:32:29
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Loading: sounds/ambience/terrain/snow_snow_02.wav
19:32:29
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Loading: sounds/ambience/terrain/snow_snow_03.wav
19:32:29
Resource
Loading: sounds/ambience/terrain/snow_wind_00.wav
19:32:29
Resource
Loading: sounds/ambience/terrain/snow_wind_01.wav
19:32:29
Resource
Loading: sounds/ambience/terrain/steppe_bird_00.wav
19:32:29
Resource
Loading: sounds/ambience/terrain/steppe_bird_01.wav
19:32:29
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19:32:29
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19:32:29
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19:32:29
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19:32:29
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19:32:29
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19:32:29
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19:32:29
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Loading: sounds/ambience/terrain/steppe_bird_09.wav
19:32:29
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Loading: sounds/ambience/terrain/steppe_bird_10.wav
19:32:29
Resource
Loading: sounds/ambience/terrain/steppe_coyote_00.wav
19:32:29
Resource
Loading: sounds/ambience/terrain/steppe_coyote_01.wav
19:32:29
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Loading: sounds/ambience/terrain/steppe_coyote_02.wav
19:32:29
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Loading: sounds/ambience/terrain/steppe_coyote_03.wav
19:32:29
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Loading: sounds/ambience/terrain/steppe_rustle_00.wav
19:32:29
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Loading: sounds/ambience/terrain/steppe_rustle_01.wav
19:32:29
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Loading: sounds/ambience/terrain/swamp_bird_00.wav
19:32:29
Resource
Loading: sounds/ambience/terrain/swamp_bird_01.wav
19:32:29
Resource
Loading: music/worldmap_06.ogg
19:32:29
Resource
Loading: sounds/ambience/terrain/swamp_frog_00.wav
19:32:29
Resource
Unloading: music/title.ogg
19:32:29
Resource
Loading: sounds/ambience/terrain/swamp_frog_01.wav
19:32:30
Resource
Loading: sounds/ambience/terrain/swamp_frog_02.wav
19:32:30
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Loading: sounds/ambience/terrain/swamp_frog_03.wav
19:32:30
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Loading: sounds/ambience/terrain/swamp_insect_00.wav
19:32:30
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Loading: sounds/ambience/terrain/swamp_insect_01.wav
19:32:30
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19:32:30
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19:32:30
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19:32:30
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19:32:30
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Loading: sounds/ambience/terrain/swamp_mud_00.wav
19:32:30
Resource
Loading: sounds/ambience/terrain/swamp_mud_01.wav
19:32:30
Resource
Loading: sounds/ambience/terrain/swamp_mud_02.wav
19:32:30
Resource
Loading: sounds/ambience/terrain/swamp_mud_03.wav
19:32:30
Resource
Loading: sounds/ambience/terrain/swamp_mud_04.wav
19:32:30
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_00.wav
19:32:30
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_01.wav
19:32:30
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_02.wav
19:32:30
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_03.wav
19:32:30
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_04.wav
19:32:30
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Loading: sounds/ambience/terrain/tundra_buzzard_05.wav
19:32:30
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19:32:30
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19:32:30
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_08.wav
19:32:30
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_09.wav
19:32:30
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_10.wav
19:32:30
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_11.wav
19:32:30
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_12.wav
19:32:30
Resource
Loading: sounds/ambience/terrain/tundra_wind_00.wav
19:32:30
Resource
Loading: sounds/ambience/terrain/tundra_wind_01.wav
19:32:30
Resource
Loading: sounds/ambience/terrain/tundra_wind_02.wav
19:32:30
Resource
Loading: sounds/ambience/terrain/tundra_wind_03.wav
19:32:30
Resource
Loading: sounds/ambience/terrain/tundra_wind_04.wav
19:32:30
Resource
Loading: sounds/ambience/terrain/tundra_wind_05.wav
19:32:30
Resource
Loading: sounds/ambience/terrain/tundra_wind_06.wav
19:32:30
Resource
Loading: sounds/ambience/terrain/tundra_wind_07.wav
19:32:30
Resource
Loading: sounds/ambience/terrain/tundra_wind_08.wav
19:33:36
SQ
contract removed: 107
19:33:46
SQ
relation for Folsach: 48.5
19:33:46
SQ
relation for Folsach: 48.5
19:33:49
SQ
relation for Westerholz: 94.75
19:33:49
SQ
relation for Folsach: 48.5
19:33:51
SQ
relation for Rosenving: 49.25
19:33:53
SQ
relation for Rosenving: 49.25
19:33:53
SQ
relation for Rosenving: 49.25
19:33:55
SQ
relation for Strohdorf: 65.5
19:33:55
SQ
relation for Folsach: 48.5
19:33:55
SQ
relation for Strohdorf: 65.5
19:33:55
SQ
relation for Folsach: 48.5
19:33:56
SQ
relation for Strohdorf: 65.5
19:33:56
SQ
relation for Folsach: 48.5
19:33:57
SQ
relation for Strohdorf: 65.5
19:33:57
SQ
relation for Folsach: 48.5
19:34:04
SQ
relation for Sudheim: 99.5
19:34:04
SQ
relation for Folsach: 48.5
19:34:07
SQ
relation for Tanndorf: 85.5
19:34:07
SQ
relation for Rosenving: 49.25
19:34:08
SQ
relation for Tanndorf: 85.5
19:34:08
SQ
relation for Rosenving: 49.25
19:34:10
SQ
relation for Eisenstein: 86.75
19:34:10
SQ
relation for Rosenving: 49.25
19:34:12
SQ
relation for Norre: 88.25
19:34:12
SQ
relation for Rosenving: 49.25
19:34:14
SQ
relation for Rosenving: 49.25
19:34:18
SQ
relation for Strohdorf: 65.5
19:34:18
SQ
relation for Folsach: 48.5
19:34:21
SQ
relation for Folsach: 48.5
19:34:23
SQ
relation for Erlstadt: 54
19:34:23
SQ
relation for Krieger: 50
19:34:25
SQ
relation for Folsach: 48.5
19:34:30
SQ
relation for Erlstadt: 54
19:34:30
SQ
relation for Krieger: 50
19:34:30
SQ
relation for Erlstadt: 54
19:34:30
SQ
relation for Krieger: 50
19:34:36
SQ
relation for Strohdorf: 65.5
19:34:36
SQ
relation for Folsach: 48.5
19:34:39
SQ
relation for Sudheim: 99.5
19:34:39
SQ
relation for Folsach: 48.5
19:34:41
SQ
relation for Strohdorf: 65.5
19:34:41
SQ
relation for Folsach: 48.5
19:34:42
SQ
relation for Strohdorf: 65.5
19:34:42
SQ
relation for Folsach: 48.5
19:34:44
SQ
relation for Strohdorf: 65.5
19:34:44
SQ
relation for Folsach: 48.5
19:34:45
SQ
relation for Strohdorf: 65.5
19:34:45
SQ
relation for Folsach: 48.5
19:34:47
SQ
relation for Strohdorf: 65.5
19:34:47
SQ
relation for Folsach: 48.5
19:34:53
SQ
contract removed: 109
19:34:58
SQ
contract added: Marauding Greenskins
19:34:58
SQ
Skill [Broken Leg] removed from [Dus The Ranger].
19:34:58
SQ
Skill [Deep Chest Cut] removed from [Ulfert].
19:34:58
SQ
Skill [Exposed Ribs] removed from [Eike].
19:34:58
SQ
relation for Strohdorf: 65.5
19:34:58
SQ
relation for Folsach: 48.5
19:35:02
SQ
relation for Strohdorf: 65.5
19:35:02
SQ
relation for Folsach: 48.5
19:35:05
SQ
contract removed: 110
19:35:05
SQ
relation for Strohdorf: 65.5
19:35:05
SQ
relation for Folsach: 48.5
19:35:06
SQ
Location entered: Strohdorf
19:35:06
Resource
Loading: music/city_02.ogg
19:35:10
Resource
Unloading: music/worldmap_06.ogg
19:35:15
Resource
Loading: music/worldmap_08.ogg
19:35:15
SQ
Save campaign: Lost Battalion
19:35:15
Scene
Finished saving scene.
19:35:19
Resource
Unloading: music/city_02.ogg
19:35:20
SQ
relation for Sudheim: 99.5
19:35:20
SQ
relation for Folsach: 48.5
19:35:22
SQ
relation for Sudheim: 99.5
19:35:22
SQ
relation for Folsach: 48.5
19:35:23
SQ
relation for Sudheim: 99.5
19:35:23
SQ
relation for Folsach: 48.5
19:35:24
SQ
contract added: Obtain artifact
19:35:25
SQ
relation for Sudheim: 99.5
19:35:25
SQ
relation for Folsach: 48.5
19:35:31
SQ
relation for Sudheim: 99.5
19:35:31
SQ
relation for Folsach: 48.5
19:35:31
SQ
Location entered: Sudheim
19:35:31
Resource
Loading: music/city_02.ogg
19:35:35
Resource
Unloading: music/worldmap_08.ogg
19:35:38
Resource
Loading: music/worldmap_08.ogg
19:35:38
SQ
Save campaign: Lost Battalion
19:35:39
Scene
Finished saving scene.
19:35:42
Resource
Unloading: music/city_02.ogg
19:35:42
SQ
relation for Erlstadt: 54
19:35:42
SQ
relation for Krieger: 50
19:35:45
SQ
relation for Erlstadt: 54
19:35:45
SQ
relation for Krieger: 50
19:35:46
SQ
Loot chance for Old Bertolf's Hut is -14.4%
19:35:48
SQ
relation for Erlstadt: 54
19:35:48
SQ
relation for Krieger: 50
19:36:03
SQ
relation for Erlstadt: 54
19:36:03
SQ
relation for Krieger: 50
19:36:03
SQ
relation for Erlstadt: 54
19:36:03
SQ
relation for Krieger: 50
19:36:04
SQ
relation for Erlstadt: 54
19:36:04
SQ
relation for Krieger: 50
19:36:06
SQ
relation for Erlstadt: 54
19:36:06
SQ
relation for Krieger: 50
19:36:07
SQ
relation for Erlstadt: 54
19:36:07
SQ
relation for Krieger: 50
19:36:09
SQ
contract added: Armed Courier
19:36:12
SQ
relation for Erlstadt: 54
19:36:12
SQ
relation for Krieger: 50
19:36:13
SQ
Location entered: Erlstadt
19:36:13
Resource
Loading: music/city_02.ogg
19:36:17
Resource
Unloading: music/worldmap_08.ogg
19:36:35
Resource
Loading: music/worldmap_09.ogg
19:36:35
SQ
Save campaign: Lost Battalion
19:36:36
Scene
Finished saving scene.
19:36:39
Resource
Unloading: music/city_02.ogg
19:36:41
SQ
relation for Krakenland: 76
19:36:41
SQ
relation for Folsach: 48.5
19:36:42
SQ
relation for Krakenland: 76
19:36:42
SQ
relation for Folsach: 48.5
19:36:50
SQ
relation for Krakenland: 75.75
19:36:50
SQ
relation for Folsach: 48.75
19:36:51
SQ
relation for Krakenland: 75.75
19:36:51
SQ
relation for Folsach: 48.75
19:36:55
SQ
relation for Krakenland: 75.75
19:36:55
SQ
relation for Folsach: 48.75
19:36:56
SQ
relation for Krakenland: 75.75
19:36:56
SQ
relation for Folsach: 48.75
19:37:07
SQ
contract added: Obtain artifact
19:37:08
SQ
Skill [Cut Arm] removed from [Ejnar the Axe].
19:37:08
SQ
Skill [Bruised Leg (Treated)] removed from [Wolfgang the Mad].
19:37:08
SQ
Skill [Ripped Ear] removed from [Ulfert].
19:37:09
SQ
relation for Krakenland: 75.75
19:37:09
SQ
relation for Folsach: 48.75
19:37:09
SQ
relation for Krakenland: 75.75
19:37:09
SQ
relation for Folsach: 48.75
19:37:11
SQ
relation for Krakenland: 75.75
19:37:11
SQ
relation for Folsach: 48.75
19:37:18
SQ
Location entered: Krakenland
19:37:18
Resource
Loading: music/city_01.ogg
19:37:22
Resource
Unloading: music/worldmap_09.ogg
19:37:40
Resource
Loading: music/worldmap_09.ogg
19:37:40
SQ
Save campaign: Lost Battalion
19:37:42
Scene
Finished saving scene.
19:37:44
Resource
Unloading: music/city_01.ogg
19:37:46
SQ
relation for Westerholz: 94.5
19:37:46
SQ
relation for Folsach: 48.75
19:37:46
SQ
relation for Westerholz: 94.5
19:37:46
SQ
relation for Folsach: 48.75
19:37:53
SQ
contract added: Drive away brigands
19:38:03
SQ
relation for Rosenving: 49.5
19:38:15
SQ
relation for Westerholz: 94.5
19:38:15
SQ
relation for Folsach: 48.75
19:38:24
SQ
relation for Westerholz: 94.5
19:38:24
SQ
relation for Folsach: 48.75
19:38:24
SQ
relation for Westerholz: 94.5
19:38:24
SQ
relation for Folsach: 48.75
19:38:24
SQ
relation for Westerholz: 94.5
19:38:24
SQ
relation for Folsach: 48.75
19:38:26
SQ
contract removed: 113
19:38:27
SQ
contract added: Armed Courier
19:38:31
SQ
contract added: Escort Caravan
19:38:35
SQ
relation for Westerholz: 94.25
19:38:35
SQ
relation for Folsach: 49
19:38:35
SQ
Location entered: Westerholz
19:38:35
Resource
Loading: music/village_01.ogg
19:38:39
Resource
Unloading: music/worldmap_09.ogg
19:39:39
Resource
Loading: music/worldmap_06.ogg
19:39:39
SQ
Save campaign: Lost Battalion
19:39:40
Scene
Finished saving scene.
19:39:43
Resource
Unloading: music/village_01.ogg
19:40:19
SQ
contract removed: 118
19:40:23
SQ
Skill [Fractured Ribs] removed from [Ejnar the Axe].
19:40:23
SQ
Skill [Broken Nose] removed from [Ejnar the Axe].
19:40:23
SQ
Skill [Cut Achilles Tendon (Treated)] removed from [Wolfgang].
19:40:33
SQ
Location entered: Ruined Dwellings
19:40:35
SQ
Save campaign: Lost Battalion
19:40:36
Scene
Finished saving scene.
19:40:37
SQ
WorldState::onHide
19:40:37
Resource
Loading: gfx/object_0.png
19:40:38
Texture
Texture "gfx/object_0.png" (ID: 340) took up approximately 21845kb in video memory.
19:40:38
Resource
Loading: gfx/detail.png
19:40:38
Texture
Texture "gfx/detail.png" (ID: 344) took up approximately 10922kb in video memory.
19:40:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,6).
19:40:38
Resource
Loading: gfx/orientation_overlay.png
19:40:38
Texture
Texture "gfx/orientation_overlay.png" (ID: 345) took up approximately 512kb in video memory.
19:40:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,7).
19:40:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,5).
19:40:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,8).
19:40:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,4).
19:40:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,3).
19:40:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,7).
19:40:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,8).
19:40:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,2).
19:40:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,2).
19:40:38
SQ
TACTICAL: STASH LOCKED: true
19:40:38
SQ
INFO: Next round issued: 1
19:40:38
Resource
Started loading Resource Package "Temporary Tactical Resources".
19:40:38
Resource
Loading: sounds/enemies/wardog_hurt_00.wav
19:40:38
Resource
Loading: sounds/enemies/wardog_hurt_01.wav
19:40:38
SQ
Turn started for Engelbert
19:40:38
Resource
Loading: sounds/enemies/wardog_hurt_02.wav
19:40:39
Resource
Loading: sounds/enemies/wardog_hurt_03.wav
19:40:39
Resource
Loading: sounds/enemies/wardog_hurt_04.wav
19:40:39
Resource
Loading: sounds/enemies/wardog_hurt_05.wav
19:40:39
Resource
Loading: sounds/enemies/wardog_death_00.wav
19:40:39
Resource
Loading: sounds/enemies/wardog_death_01.wav
19:40:39
Resource
Loading: music/bandits_01.ogg
19:40:39
Resource
Loading: sounds/enemies/wardog_death_02.wav
19:40:39
Resource
Unloading: music/worldmap_06.ogg
19:40:39
Resource
Loading: sounds/enemies/wardog_death_03.wav
19:40:39
Resource
Loading: sounds/enemies/wardog_flee_00.wav
19:40:39
Resource
Loading: sounds/enemies/wardog_flee_01.wav
19:40:39
Resource
Loading: sounds/enemies/wardog_flee_02.wav
19:40:39
Resource
Loading: sounds/enemies/wardog_flee_03.wav
19:40:39
Resource
Loading: sounds/enemies/wardog_flee_04.wav
19:40:39
Resource
Loading: sounds/enemies/wardog_idle_01.wav
19:40:39
Resource
Loading: sounds/enemies/wardog_idle_02.wav
19:40:39
Resource
Loading: sounds/enemies/wardog_idle_03.wav
19:40:39
Resource
Loading: sounds/enemies/wardog_idle_04.wav
19:40:39
Resource
Loading: sounds/enemies/wardog_idle_05.wav
19:40:39
Resource
Loading: sounds/enemies/wardog_charge_00.wav
19:40:39
Resource
Loading: sounds/enemies/wardog_charge_01.wav
19:40:39
Resource
Loading: sounds/enemies/wardog_charge_02.wav
19:40:39
Resource
Loading: sounds/enemies/wardog_bite_00.wav
19:40:39
Resource
Loading: sounds/enemies/wardog_bite_01.wav
19:40:39
Resource
Loading: sounds/enemies/wardog_bite_02.wav
19:40:39
Resource
Loading: sounds/enemies/wardog_bite_03.wav
19:40:39
Resource
Loading: sounds/enemies/wardog_bite_04.wav
19:40:39
Resource
Loading: sounds/enemies/wardog_bite_05.wav
19:40:39
Resource
Loading: sounds/enemies/wardog_bite_06.wav
19:40:43
SQ
Turn started for Brigand Marksman
19:40:43
SQ
*
19:40:43
SQ
* Brigand Marksman: Starting turn.
19:40:43
SQ
defensive score: 6.59967
19:40:43
SQ
defensive threshold: 1.45631
19:40:44
SQ
-> Behaviors to pick from:
Attack.Bow (159.288)(*), Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
19:40:44
SQ
-> Behavior picked: Attack.Bow (159.288)
19:40:44
SQ
* Brigand Marksman: Using Aimed Shot against Bertel!
19:40:44
SQ
Brigand Marksman uses skill Aimed Shot
19:40:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Ranged (0), Recover (0), Roam (0), Defend (0), Flee (0), Attack.Bow (0)
19:40:46
SQ
-> Behavior picked: Idle (1)
19:40:46
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
19:40:46
SQ
* ---------------------------------------------------
19:40:46
SQ
Turn started for Brigand Marksman
19:40:46
SQ
*
19:40:46
SQ
* Brigand Marksman: Starting turn.
19:40:46
SQ
defensive score: 6.59967
19:40:46
SQ
defensive threshold: 1.45631
19:40:47
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
19:40:47
SQ
-> Behavior picked: Engage.Ranged (120)
19:40:47
SQ
* Brigand Marksman: Engaging into firing range over 3 tiles at Dus The Ranger (not visible)
19:40:47
SQ
Skill [Hidden] removed from [Brigand Marksman].
19:40:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Reload (0), Defend (0), Flee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Ranged (0)
19:40:47
SQ
-> Behavior picked: Idle (1)
19:40:47
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
19:40:47
SQ
* ---------------------------------------------------
19:40:47
SQ
Turn started for Dus The Ranger
19:40:52
SQ
[Dus The Ranger] executes skill [Aimed Shot] on target [Brigand Marksman]
19:40:52
SQ
Dus The Ranger uses skill Aimed Shot
19:40:57
SQ
Turn started for Brigand Marksman
19:40:57
SQ
*
19:40:57
SQ
* Brigand Marksman: Starting turn.
19:40:57
SQ
defensive score: 6.59967
19:40:57
SQ
defensive threshold: 1.45631
19:40:58
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
19:40:58
SQ
-> Behavior picked: Engage.Ranged (120)
19:40:58
SQ
* Brigand Marksman: Engaging into firing range over 3 tiles at Dus The Ranger (not visible)
19:40:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Reload (0), Defend (0), Flee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Ranged (0)
19:40:59
SQ
-> Behavior picked: Idle (1)
19:40:59
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
19:40:59
SQ
* ---------------------------------------------------
19:40:59
SQ
Turn started for Brigand Raider
19:40:59
SQ
*
19:40:59
SQ
* Brigand Raider: Starting turn.
19:41:00
SQ
-> Behaviors to pick from:
Engage.Melee (77.5)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
19:41:00
SQ
-> Behavior picked: Engage.Melee (77.5)
19:41:00
SQ
* Brigand Raider: Engaging to melee range with Gerold (not visible), accepted_distance=0
19:41:01
SQ
* Brigand Raider: Stopped before reaching destination
19:41:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
19:41:02
SQ
-> Behavior picked: Idle (1)
19:41:02
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
19:41:02
SQ
* ---------------------------------------------------
19:41:02
SQ
Turn started for Brigand Raider
19:41:02
SQ
*
19:41:02
SQ
* Brigand Raider: Starting turn.
19:41:02
SQ
-> Behaviors to pick from:
Engage.Melee (85)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
19:41:02
SQ
-> Behavior picked: Engage.Melee (85)
19:41:02
SQ
* Brigand Raider: Engaging to melee range with Gerold (not visible), accepted_distance=0
19:41:03
SQ
* Brigand Raider: Stopped before reaching destination
19:41:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
19:41:04
SQ
-> Behavior picked: Idle (1)
19:41:04
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
19:41:04
SQ
* ---------------------------------------------------
19:41:04
SQ
Turn started for Brigand Raider
19:41:04
SQ
*
19:41:04
SQ
* Brigand Raider: Starting turn.
19:41:05
SQ
-> Behaviors to pick from:
Engage.Melee (39.9043)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
19:41:05
SQ
-> Behavior picked: Engage.Melee (39.9043)
19:41:05
SQ
* Brigand Raider: Engaging to melee range with Bertel (not visible), accepted_distance=0
19:41:06
SQ
* Brigand Raider: Stopped before reaching destination
19:41:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
19:41:06
SQ
-> Behavior picked: Idle (1)
19:41:06
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
19:41:06
SQ
* ---------------------------------------------------
19:41:06
SQ
Turn started for Ulfert
19:41:08
Script
VM collected 2 object(s) and deleted them.
19:41:11
SQ
Turn started for Brigand Raider
19:41:11
SQ
*
19:41:11
SQ
* Brigand Raider: Starting turn.
19:41:12
SQ
-> Behaviors to pick from:
Engage.Melee (51.4354)(*), Defend.Shieldwall (2.9099), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
19:41:12
SQ
-> Behavior picked: Engage.Melee (51.4354)
19:41:12
SQ
* Brigand Raider: Engaging to melee range with Bertel (not visible), accepted_distance=0
19:41:12
SQ
Skill [Hidden] removed from [Brigand Raider].
19:41:13
SQ
* Brigand Raider: Stopped before reaching destination
19:41:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
19:41:13
SQ
-> Behavior picked: Idle (1)
19:41:13
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:41:13
SQ
* ---------------------------------------------------
19:41:13
SQ
Turn started for Brigand Raider
19:41:13
SQ
*
19:41:13
SQ
* Brigand Raider: Starting turn.
19:41:14
SQ
-> Behaviors to pick from:
Engage.Melee (57.0654)(*), Defend.Shieldwall (3.07267), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
19:41:14
SQ
-> Behavior picked: Engage.Melee (57.0654)
19:41:14
SQ
* Brigand Raider: Engaging to melee range with Bertel (not visible), accepted_distance=0
19:41:15
SQ
* Brigand Raider: Stopped before reaching destination
19:41:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
19:41:15
SQ
-> Behavior picked: Idle (1)
19:41:15
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
19:41:15
SQ
* ---------------------------------------------------
19:41:15
SQ
Skill [Overwhelmed] removed from [Brigand Raider].
19:41:16
SQ
Turn started for Wilhelm
19:41:25
SQ
[Wilhelm] executes skill [Adrenaline] on target [Wilhelm]
19:41:25
SQ
Wilhelm uses skill Adrenaline
19:41:26
SQ
Turn started for Brigand Raider
19:41:26
SQ
*
19:41:26
SQ
* Brigand Raider: Starting turn.
19:41:26
SQ
-> Behaviors to pick from:
Engage.Melee (69.8485)(*), Defend.Shieldwall (2.8555), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
19:41:26
SQ
-> Behavior picked: Engage.Melee (69.8485)
19:41:27
SQ
* Brigand Raider: Engaging to melee range with Bertel (visible), accepted_distance=0
19:41:27
SQ
* Brigand Raider: Stopped before reaching destination
19:41:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), Defend (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Engage.Melee (0)
19:41:28
SQ
-> Behavior picked: Idle (1)
19:41:28
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
19:41:28
SQ
* ---------------------------------------------------
19:41:28
SQ
Turn started for Brigand Raider
19:41:28
SQ
*
19:41:28
SQ
* Brigand Raider: Starting turn.
19:41:29
SQ
-> Behaviors to pick from:
Engage.Melee (86.4286)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
19:41:29
SQ
-> Behavior picked: Engage.Melee (86.4286)
19:41:29
SQ
* Brigand Raider: Engaging to melee range with Wolfgang (not visible), accepted_distance=0
19:41:29
SQ
* Brigand Raider: Stopped before reaching destination
19:41:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
19:41:30
SQ
-> Behavior picked: Idle (1)
19:41:30
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
19:41:30
SQ
* ---------------------------------------------------
19:41:30
SQ
Turn started for Wolfgang
19:41:33
SQ
Turn started for Gerold
19:41:38
SQ
Turn started for Gottfried
19:42:13
SQ
Turn started for Sir Burkhard
19:42:18
SQ
Turn started for Bertel
19:42:22
SQ
Turn started for Bertram
19:42:40
SQ
[Bertram] executes skill [Shoot Bolt] on target [Brigand Raider]
19:42:40
SQ
Bertram uses skill Shoot Bolt
19:42:42
SQ
Turn started for Eike
19:42:46
SQ
Turn started for Wolfgang the Mad
19:43:04
SQ
[Ulfert] executes skill [Shoot Bolt] on target [Brigand Raider]
19:43:04
SQ
Ulfert uses skill Shoot Bolt
19:43:05
SQ
INFO: Next round issued: 2
19:43:06
SQ
Turn started for Wilhelm
19:43:06
SQ
Skill [Adrenaline] removed from [Wilhelm].
19:43:07
SQ
[Wilhelm] executes skill [Impale] on target [Brigand Raider]
19:43:07
SQ
Wilhelm uses skill Impale
19:43:10
SQ
Turn started for Engelbert
19:43:11
SQ
Turn started for Brigand Marksman
19:43:11
SQ
*
19:43:11
SQ
* Brigand Marksman: Starting turn.
19:43:12
SQ
-> Behaviors to pick from:
Attack.Bow (150.101)(*), Engage.Ranged (120)(*), Idle (1), Attack.Puncture (0), SwitchTo.Melee (0), Reload (0), Roam (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), Recover (0), Defend.Rotation (0), Flee (0), Engage.Melee (0), BreakFree (0), Retreat (0)
19:43:12
SQ
-> Behavior picked: Attack.Bow (150.101)
19:43:12
SQ
* Brigand Marksman: Using Quick Shot against Ulfert!
19:43:12
SQ
Brigand Marksman uses skill Quick Shot
19:43:13
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (98.5798)(*), Idle (1), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), Flee (0), Attack.Default (0), Defend (0), Recover (0), Engage.Melee (0), Roam (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Attack.Puncture (0)
19:43:13
SQ
-> Behavior picked: Attack.Bow (98.5798)
19:43:13
SQ
* Brigand Marksman: Using Quick Shot against Ulfert!
19:43:13
SQ
Brigand Marksman uses skill Quick Shot
19:43:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Flee (0), Defend.Rotation (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), Recover (0), Engage.Melee (0), Attack.Bow (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Ranged (0)
19:43:14
SQ
-> Behavior picked: Idle (1)
19:43:14
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
19:43:14
SQ
* ---------------------------------------------------
19:43:15
SQ
Turn started for Brigand Marksman
19:43:15
SQ
*
19:43:15
SQ
* Brigand Marksman: Starting turn.
19:43:15
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
19:43:15
SQ
-> Behaviors to pick from:
Attack.Bow (58.9376)(*), Idle (1), Reload (0), Defend (0), SwitchTo.Melee (0), Flee (0), BreakFree (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
19:43:15
SQ
-> Behavior picked: Attack.Bow (58.9376)
19:43:16
SQ
* Brigand Marksman: Using Shoot Bolt against Gottfried!
19:43:16
SQ
Brigand Marksman uses skill Shoot Bolt
19:43:16
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
19:43:17
SQ
-> Behaviors to pick from:
Reload (100)(*), Idle (1), SwitchTo.Melee (0), Roam (0), Flee (0), BreakFree (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), Engage.Ranged (0), Defend (0), Attack.Bow (0)
19:43:17
SQ
-> Behavior picked: Reload (100)
19:43:17
SQ
* Brigand Marksman: Reloading!
19:43:17
SQ
Brigand Marksman uses skill Reload
19:43:17
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Retreat (0), Flee (0), BreakFree (0), Defend (0), Attack.Bow (0), Attack.Puncture (0), Recover (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), Engage.Ranged (0), Attack.Default (0), Roam (0), Reload (0)
19:43:17
SQ
-> Behavior picked: Idle (1)
19:43:17
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
19:43:17
SQ
* ---------------------------------------------------
19:43:18
SQ
Turn started for Brigand Marksman
19:43:18
SQ
*
19:43:18
SQ
* Brigand Marksman: Starting turn.
19:43:18
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Reload (0), Defend (0), SwitchTo.Melee (0), Roam (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Flee (0), BreakFree (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0)
19:43:18
SQ
-> Behavior picked: Engage.Ranged (120)
19:43:18
SQ
* Brigand Marksman: Engaging into firing range over 3 tiles at Dus The Ranger (not visible)
19:43:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Roam (0), Retreat (0), Defend.Rotation (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Bow (0), Defend (0), Engage.Ranged (0)
19:43:18
SQ
-> Behavior picked: Idle (1)
19:43:18
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
19:43:18
SQ
* ---------------------------------------------------
19:43:19
SQ
Turn started for Dus The Ranger
19:43:25
SQ
[Dus The Ranger] executes skill [Aimed Shot] on target [Brigand Marksman]
19:43:25
SQ
Dus The Ranger uses skill Aimed Shot
19:43:28
SQ
Turn started for Brigand Raider
19:43:28
SQ
*
19:43:28
SQ
* Brigand Raider: Starting turn.
19:43:28
SQ
-> Behaviors to pick from:
Attack.Default (67.5197)(*), Attack.Lash (21.0537)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Retreat (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Puncture (0)
19:43:28
SQ
-> Behavior picked: Attack.Default (67.5197)
19:43:29
SQ
* Brigand Raider: Using Flail against Wolfgang!
19:43:29
SQ
Brigand Raider uses skill Flail
19:43:29
SQ
-> Behaviors to pick from:
Attack.Default (79.9557)(*), Attack.Lash (20.9298)(*), Idle (1), BreakFree (0), Attack.KnockOut (0), Attack.Thresh (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Decapitate (0), Retreat (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.Split (0)
19:43:29
SQ
-> Behavior picked: Attack.Default (79.9557)
19:43:30
SQ
* Brigand Raider: Using Flail against Wolfgang!
19:43:30
SQ
Brigand Raider uses skill Flail
19:43:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Puncture (0), Attack.Decapitate (0), Retreat (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Attack.Lash (0), Attack.Split (0), Attack.Default (0)
19:43:30
SQ
-> Behavior picked: Idle (1)
19:43:31
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:43:31
SQ
* ---------------------------------------------------
19:43:31
SQ
Turn started for Brigand Raider
19:43:31
SQ
*
19:43:31
SQ
* Brigand Raider: Starting turn.
19:43:32
SQ
-> Behaviors to pick from:
Engage.Melee (107.397)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
19:43:32
SQ
-> Behavior picked: Engage.Melee (107.397)
19:43:32
SQ
* Brigand Raider: Engaging to melee range with Wolfgang (visible), accepted_distance=0
19:43:33
SQ
* Brigand Raider: Stopped before reaching destination
19:43:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
19:43:33
SQ
-> Behavior picked: Idle (1)
19:43:33
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
19:43:33
SQ
* ---------------------------------------------------
19:43:33
SQ
Turn started for Brigand Raider
19:43:33
SQ
*
19:43:33
SQ
* Brigand Raider: Starting turn.
19:43:34
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (207.36)(*), Engage.Melee (109.355)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Retreat (0), Attack.Puncture (0)
19:43:34
SQ
-> Behavior picked: SwitchTo.Ranged (207.36)
19:43:34
SQ
* Brigand Raider: Switching to ranged weapon!
19:43:35
SQ
-> Behaviors to pick from:
Attack.Default (59.5225)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Thresh (0), Attack.KnockOut (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0)
19:43:35
SQ
-> Behavior picked: Attack.Default (59.5225)
19:43:35
SQ
* Brigand Raider: Using Throw Javelin against Ulfert!
19:43:35
SQ
Brigand Raider uses skill Throw Javelin
19:43:36
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Retreat (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0)
19:43:36
SQ
-> Behavior picked: Idle (1)
19:43:36
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:43:36
SQ
* ---------------------------------------------------
19:43:36
SQ
Turn started for Brigand Raider
19:43:36
SQ
*
19:43:36
SQ
* Brigand Raider: Starting turn.
19:43:37
SQ
-> Behaviors to pick from:
Engage.Melee (168.667)(*), Defend.Shieldwall (3.73962), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Default (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Defend (0), Retreat (0)
19:43:37
SQ
-> Behavior picked: Engage.Melee (168.667)
19:43:37
SQ
* Brigand Raider: Engaging to melee range with Eike (visible), accepted_distance=0
19:43:38
SQ
* Brigand Raider: Stopped before reaching destination
19:43:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), BreakFree (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Thresh (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0)
19:43:38
SQ
-> Behavior picked: Idle (1)
19:43:38
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
19:43:38
SQ
* ---------------------------------------------------
19:43:38
SQ
Turn started for Brigand Raider
19:43:38
SQ
*
19:43:38
SQ
* Brigand Raider: Starting turn.
19:43:39
SQ
-> Behaviors to pick from:
Attack.Default (65.5402)(*), Defend.Shieldwall (63.1543)(*), Attack.SplitShield (5.91296), Idle (1), Attack.Thresh (0), SwitchTo.Ranged (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Melee (0), Retreat (0)
19:43:39
SQ
-> Behavior picked: Attack.Default (65.5402)
19:43:39
SQ
* Brigand Raider: Using Chop against Bertel!
19:43:39
SQ
Brigand Raider uses skill Chop
19:43:39
SQ
-> Behaviors to pick from:
Attack.Default (77.4894)(*), Defend.Shieldwall (62.636)(*), Attack.SplitShield (5.34658), Idle (1), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), BreakFree (0), Retreat (0), Roam (0)
19:43:39
SQ
-> Behavior picked: Defend.Shieldwall (62.636)
19:43:40
SQ
* Brigand Raider: Using Shieldwall!
19:43:40
SQ
Brigand Raider uses skill Shieldwall
19:43:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), BreakFree (0), Retreat (0), Roam (0), Attack.Default (0)
19:43:40
SQ
-> Behavior picked: Idle (1)
19:43:41
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:43:41
SQ
* ---------------------------------------------------
19:43:41
SQ
Turn started for Wolfgang
19:43:44
SQ
[Wolfgang] executes skill [Lash] on target [Brigand Raider]
19:43:44
SQ
Wolfgang uses skill Lash
19:43:44
SQ
Brigand Raider has died.
19:43:46
SQ
Turn started for Gerold
19:43:51
SQ
Turn started for Brigand Raider
19:43:51
SQ
*
19:43:51
SQ
* Brigand Raider: Starting turn.
19:43:52
SQ
-> Behaviors to pick from:
Defend.Shieldwall (60.2314)(*), Attack.Default (49.7221)(*), Attack.SplitShield (4.92695), Idle (1), Attack.Thresh (0), SwitchTo.Ranged (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), BreakFree (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Melee (0), Retreat (0)
19:43:52
SQ
-> Behavior picked: Attack.Default (49.7221)
19:43:52
SQ
* Brigand Raider: Using Chop against Sir Burkhard!
19:43:52
SQ
Brigand Raider uses skill Chop
19:43:52
SQ
-> Behaviors to pick from:
Defend.Shieldwall (59.6637)(*), Attack.Default (49.6823)(*), Attack.SplitShield (4.90248), Idle (1), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), BreakFree (0), Retreat (0), Roam (0)
19:43:52
SQ
-> Behavior picked: Attack.Default (49.6823)
19:43:53
SQ
* Brigand Raider: Using Chop against Sir Burkhard!
19:43:53
SQ
Brigand Raider uses skill Chop
19:43:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), BreakFree (0), Retreat (0), Roam (0), Defend.Shieldwall (0)
19:43:54
SQ
-> Behavior picked: Idle (1)
19:43:54
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:43:54
SQ
* ---------------------------------------------------
19:43:54
SQ
Turn started for Brigand Raider
19:43:55
SQ
*
19:43:55
SQ
* Brigand Raider: Starting turn.
19:43:55
SQ
-> Behaviors to pick from:
Engage.Melee (109.773)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0)
19:43:55
SQ
-> Behavior picked: Engage.Melee (109.773)
19:43:55
SQ
* Brigand Raider: Engaging to melee range with Wolfgang (not visible), accepted_distance=0
19:43:56
SQ
* Brigand Raider: Stopped before reaching destination
19:43:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
19:43:57
SQ
-> Behavior picked: Idle (1)
19:43:57
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
19:43:57
SQ
* ---------------------------------------------------
19:43:57
SQ
Turn started for Gottfried
19:44:00
SQ
Turn started for Ulfert
19:44:01
SQ
[Ulfert] executes skill [Reload] on target [Ulfert]
19:44:01
SQ
Ulfert uses skill Reload
19:44:05
SQ
[Ulfert] executes skill [Shoot Bolt] on target [Brigand Raider]
19:44:05
SQ
Ulfert uses skill Shoot Bolt
19:44:06
SQ
Turn started for Bertel
19:44:07
SQ
[Bertel] executes skill [Shieldwall] on target [Bertel]
19:44:07
SQ
Bertel uses skill Shieldwall
19:44:21
SQ
[Bertel] executes skill [Thrust] on target [Brigand Raider]
19:44:21
SQ
Bertel uses skill Thrust
19:44:23
SQ
Turn started for Sir Burkhard
19:44:25
SQ
[Sir Burkhard] executes skill [Lash] on target [Brigand Raider]
19:44:25
SQ
Sir Burkhard uses skill Lash
19:44:27
SQ
[Sir Burkhard] executes skill [Lash] on target [Brigand Raider]
19:44:27
SQ
Sir Burkhard uses skill Lash
19:44:27
SQ
Brigand Raider has died.
19:44:27
SQ
Skill [Shieldwall] removed from [Brigand Raider].
19:44:28
SQ
Turn started for Bertram
19:44:31
SQ
Skill [Reload] removed from [Bertram].
19:44:40
SQ
Turn started for Eike
19:44:44
SQ
[Eike] executes skill [Knock Out] on target [Brigand Raider]
19:44:44
SQ
Eike uses skill Knock Out
19:44:46
SQ
Turn started for Wolfgang the Mad
19:44:54
SQ
[Wilhelm] executes skill [Adrenaline] on target [Wilhelm]
19:44:54
SQ
Wilhelm uses skill Adrenaline
19:45:04
SQ
INFO: Next round issued: 3
19:45:04
SQ
Turn started for Wilhelm
19:45:04
SQ
Skill [Adrenaline] removed from [Wilhelm].
19:45:09
SQ
Turn started for Brigand Raider
19:45:09
SQ
*
19:45:09
SQ
* Brigand Raider: Starting turn.
19:45:10
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Attack.Lash (0), Roam (0), Retreat (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0), BreakFree (0)
19:45:10
SQ
-> Behavior picked: SwitchTo.Melee (100)
19:45:10
SQ
* Brigand Raider: Switching to melee weapon!
19:45:10
SQ
-> Behaviors to pick from:
Attack.Default (66.3254)(*), Attack.Lash (20.8707)(*), Idle (1), Defend (0), Defend.Spearwall (0), Attack.KnockOut (0), Retreat (0), Flee (0), Attack.Decapitate (0), Attack.Puncture (0), Roam (0), Defend.Knockback (0), Attack.Swing (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.SplitShield (0), BreakFree (0), SwitchTo.Melee (0)
19:45:10
SQ
-> Behavior picked: Attack.Lash (20.8707)
19:45:10
SQ
* Brigand Raider: Using Lash against Wolfgang the Mad!
19:45:10
SQ
Brigand Raider uses skill Lash
19:45:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Retreat (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.Decapitate (0), Attack.Puncture (0), Roam (0), BreakFree (0), Attack.Swing (0), Defend.Rotation (0), Flee (0), Defend (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Lash (0), SwitchTo.Melee (0), Attack.Default (0)
19:45:11
SQ
-> Behavior picked: Idle (1)
19:45:11
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:45:11
SQ
* ---------------------------------------------------
19:45:11
SQ
Turn started for Brigand Marksman
19:45:11
SQ
*
19:45:11
SQ
* Brigand Marksman: Starting turn.
19:45:12
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (30.843)(*), Idle (1), Roam (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Puncture (0), Recover (0), Flee (0), BreakFree (0), Defend.Rotation (0), Defend (0), Attack.Default (0), SwitchTo.Melee (0), Reload (0)
19:45:12
SQ
-> Behavior picked: Engage.Ranged (120)
19:45:12
SQ
* Brigand Marksman: Engaging into firing range over 3 tiles at Ulfert (not visible)
19:45:14
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Engage.Melee (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Roam (0), Recover (0), Flee (0), BreakFree (0), Attack.Bow (0), Defend (0), Attack.Default (0), SwitchTo.Melee (0), Reload (0), Engage.Ranged (0)
19:45:14
SQ
-> Behavior picked: Idle (1)
19:45:14
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
19:45:14
SQ
* ---------------------------------------------------
19:45:14
SQ
Turn started for Brigand Marksman
19:45:14
SQ
*
19:45:14
SQ
* Brigand Marksman: Starting turn.
19:45:14
SQ
-> Behaviors to pick from:
Attack.Bow (600.26)(*), SwitchTo.Melee (100), Idle (1), BreakFree (0), Defend (0), Retreat (0), Engage.Ranged (0), Recover (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0), Roam (0), Reload (0), Attack.Puncture (0), Flee (0)
19:45:14
SQ
-> Behavior picked: Attack.Bow (600.26)
19:45:15
SQ
* Brigand Marksman: Using Shoot Bolt against Wolfgang!
19:45:15
SQ
Brigand Marksman uses skill Shoot Bolt
19:45:16
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Defend (0), Attack.Default (0), Retreat (0), Engage.Ranged (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Roam (0), Reload (0), Recover (0), BreakFree (0), Attack.Bow (0)
19:45:16
SQ
-> Behavior picked: SwitchTo.Melee (100)
19:45:16
SQ
* Brigand Marksman: Switching to melee weapon!
19:45:16
SQ
Skill [Reload] removed from [Brigand Marksman].
19:45:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Puncture (0), Retreat (0), Engage.Ranged (0), BreakFree (0), Attack.Bow (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Roam (0), Reload (0), Recover (0), Defend.Rotation (0), Attack.Default (0), SwitchTo.Melee (0)
19:45:16
SQ
-> Behavior picked: Idle (1)
19:45:16
SQ
* Brigand Marksman: Ending Turn with 3 of 9 AP left.
19:45:16
SQ
* ---------------------------------------------------
19:45:16
SQ
Turn started for Brigand Marksman
19:45:16
SQ
*
19:45:16
SQ
* Brigand Marksman: Starting turn.
19:45:17
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
19:45:17
SQ
-> Behaviors to pick from:
Attack.Bow (160.001)(*), Idle (1), Roam (0), Attack.Default (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), Recover (0), Engage.Melee (0), Engage.Ranged (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), Defend.Rotation (0), Reload (0)
19:45:17
SQ
-> Behavior picked: Attack.Bow (160.001)
19:45:17
SQ
* Brigand Marksman: Using Aimed Shot against Ulfert!
19:45:17
SQ
Brigand Marksman uses skill Aimed Shot
19:45:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), Engage.Melee (0), Engage.Ranged (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Defend (0), Recover (0), Attack.Default (0), Attack.Bow (0)
19:45:19
SQ
-> Behavior picked: Idle (1)
19:45:19
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
19:45:19
SQ
* ---------------------------------------------------
19:45:19
SQ
Turn started for Dus The Ranger
19:45:29
SQ
[Dus The Ranger] executes skill [Quick Shot] on target [Brigand Marksman]
19:45:29
SQ
Dus The Ranger uses skill Quick Shot
19:45:31
SQ
Turn started for Brigand Raider
19:45:31
SQ
*
19:45:31
SQ
* Brigand Raider: Starting turn.
19:45:32
SQ
-> Behaviors to pick from:
Engage.Melee (262.5)(*), Idle (1), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0)
19:45:32
SQ
-> Behavior picked: Engage.Melee (262.5)
19:45:32
SQ
* Brigand Raider: Engaging to melee range with Gerold (visible), accepted_distance=0
19:45:33
SQ
* Brigand Raider: Reached engage destination
19:45:33
SQ
-> Behaviors to pick from:
Attack.Default (64.4438)(*), Attack.SplitShield (18.4147)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), Attack.Decapitate (0), BreakFree (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Defend (0), Defend.Spearwall (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
19:45:33
SQ
-> Behavior picked: Attack.Default (64.4438)
19:45:34
SQ
* Brigand Raider: Using Chop against Gerold!
19:45:34
SQ
Brigand Raider uses skill Chop
19:45:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), BreakFree (0), Attack.Lash (0), Roam (0), Defend.Rotation (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0)
19:45:34
SQ
-> Behavior picked: Idle (1)
19:45:34
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
19:45:34
SQ
* ---------------------------------------------------
19:45:35
SQ
Turn started for Brigand Raider
19:45:35
SQ
*
19:45:35
SQ
* Brigand Raider: Starting turn.
19:45:35
SQ
-> Behaviors to pick from:
Engage.Melee (139.453)(*), Defend.Shieldwall (2.74224), Idle (1), Attack.Default (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Attack.KnockOut (0), Attack.SplitShield (0), BreakFree (0), Attack.Thresh (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.Swing (0), Retreat (0), Attack.Decapitate (0), Attack.Split (0)
19:45:35
SQ
-> Behavior picked: Engage.Melee (139.453)
19:45:36
SQ
* Brigand Raider: Engaging to melee range with Gerold (visible), accepted_distance=0
19:45:36
SQ
* Brigand Raider: Reached engage destination
19:45:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Lash (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), Attack.KnockOut (0), Attack.Decapitate (0), BreakFree (0), Attack.Thresh (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.Swing (0), Retreat (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0)
19:45:37
SQ
-> Behavior picked: Idle (1)
19:45:37
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
19:45:37
SQ
* ---------------------------------------------------
19:45:38
SQ
Turn started for Ulfert
19:45:40
SQ
[Ulfert] executes skill [Reload] on target [Ulfert]
19:45:40
SQ
Ulfert uses skill Reload
19:45:42
SQ
[Ulfert] executes skill [Shoot Bolt] on target [Brigand Raider]
19:45:42
SQ
Ulfert uses skill Shoot Bolt
19:45:48
SQ
Turn started for Brigand Raider
19:45:48
SQ
*
19:45:48
SQ
* Brigand Raider: Starting turn.
19:45:49
SQ
-> Behaviors to pick from:
Engage.Melee (114.6)(*), Idle (1), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), BreakFree (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0)
19:45:49
SQ
-> Behavior picked: Engage.Melee (114.6)
19:45:49
SQ
* Brigand Raider: Engaging to melee range with Gottfried (visible), accepted_distance=0
19:45:50
SQ
* Brigand Raider: Reached engage destination
19:45:50
Resource
Loading: music/bandits_02.ogg
19:45:50
SQ
-> Behaviors to pick from:
Defend.Shieldwall (6.96967)(*), Idle (1), Attack.Default (0), Attack.Lash (0), Attack.Decapitate (0), BreakFree (0), Roam (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
19:45:50
SQ
-> Behavior picked: Defend.Shieldwall (6.96967)
19:45:51
SQ
* Brigand Raider: Using Shieldwall!
19:45:51
SQ
Brigand Raider uses skill Shieldwall
19:45:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), Attack.Decapitate (0), BreakFree (0), Defend.Rotation (0), Defend.Riposte (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Defend.Shieldwall (0)
19:45:51
SQ
-> Behavior picked: Idle (1)
19:45:51
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
19:45:51
SQ
* ---------------------------------------------------
19:45:52
SQ
Turn started for Gerold
19:45:53
Resource
Unloading: music/bandits_01.ogg
19:45:54
SQ
[Gerold] executes skill [Shieldwall] on target [Gerold]
19:45:54
SQ
Gerold uses skill Shieldwall
19:45:57
SQ
[Gerold] executes skill [Thrust] on target [Brigand Raider]
19:45:57
SQ
Gerold uses skill Thrust
19:45:58
SQ
Turn started for Gottfried
19:46:01
SQ
Turn started for Bertram
19:46:03
SQ
Turn started for Engelbert
19:46:06
SQ
[Engelbert] executes skill [Impale] on target [Brigand Raider]
19:46:06
SQ
Engelbert uses skill Impale
19:46:07
SQ
Turn started for Brigand Raider
19:46:07
SQ
*
19:46:07
SQ
* Brigand Raider: Starting turn.
19:46:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Spearwall (0), Attack.Split (0), Attack.Lash (0), Attack.Default (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), BreakFree (0), Retreat (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0)
19:46:08
SQ
-> Behavior picked: Idle (1)
19:46:08
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
19:46:08
SQ
* ---------------------------------------------------
19:46:08
SQ
Skill [Stunned] removed from [Brigand Raider].
19:46:08
SQ
Turn started for Wolfgang
19:46:14
SQ
Turn started for Bertel
19:46:14
SQ
Skill [Shieldwall] removed from [Bertel].
19:46:17
SQ
[Bertel] executes skill [Shieldwall] on target [Bertel]
19:46:17
SQ
Bertel uses skill Shieldwall
19:46:18
SQ
Turn started for Eike
19:46:20
SQ
[Eike] executes skill [Bash] on target [Brigand Raider]
19:46:20
SQ
Eike uses skill Bash
19:46:20
SQ
Brigand Raider has died.
19:46:31
SQ
Turn started for Wolfgang the Mad
19:46:35
SQ
[Wolfgang the Mad] executes skill [Knock Back] on target [Brigand Raider]
19:46:35
SQ
Wolfgang the Mad uses skill Knock Back
19:46:36
SQ
[Wolfgang the Mad] executes skill [Knock Back] on target [Brigand Raider]
19:46:36
SQ
Wolfgang the Mad uses skill Knock Back
19:46:38
SQ
Turn started for Sir Burkhard
19:46:49
SQ
[Wilhelm] executes skill [Impale] on target [Brigand Marksman]
19:46:49
SQ
Wilhelm uses skill Impale
19:46:53
SQ
INFO: Next round issued: 4
19:46:54
SQ
Turn started for Brigand Marksman
19:46:54
SQ
*
19:46:54
SQ
* Brigand Marksman: Starting turn.
19:46:54
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Engage.Ranged (0), BreakFree (0), Attack.Puncture (0), Attack.Bow (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Melee (0), Roam (0), Reload (0), Recover (0), Defend.Rotation (0), SwitchTo.Ranged (0), Retreat (0), Defend (0)
19:46:54
SQ
-> Behavior picked: Flee (9000)
19:46:55
SQ
* Brigand Marksman: Fleeing.
19:46:55
SQ
Brigand Marksman has died.
19:46:55
SQ
Turn started for Brigand Marksman
19:46:55
SQ
*
19:46:55
SQ
* Brigand Marksman: Starting turn.
19:46:56
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), BreakFree (0), Attack.Bow (0), Defend (0), Roam (0), Reload (0), Recover (0), Retreat (0), SwitchTo.Ranged (0)
19:46:56
SQ
-> Behavior picked: Engage.Ranged (120)
19:46:56
SQ
* Brigand Marksman: Engaging into firing range over 3 tiles at Ulfert (not visible)
19:46:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Default (0), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Bow (0), Defend (0), Roam (0), Reload (0), Recover (0), Flee (0), Attack.Puncture (0), Engage.Ranged (0)
19:46:56
SQ
-> Behavior picked: Idle (1)
19:46:56
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
19:46:56
SQ
* ---------------------------------------------------
19:46:56
SQ
Turn started for Brigand Marksman
19:46:56
SQ
*
19:46:56
SQ
* Brigand Marksman: Starting turn.
19:46:57
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
19:46:57
SQ
-> Behaviors to pick from:
Attack.Bow (172.155)(*), Idle (1), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Puncture (0), Defend (0), Recover (0), Engage.Ranged (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Reload (0), Attack.Default (0), Engage.Melee (0), Flee (0), Roam (0)
19:46:57
SQ
-> Behavior picked: Attack.Bow (172.155)
19:46:57
SQ
* Brigand Marksman: Using Aimed Shot against Ulfert!
19:46:57
SQ
Brigand Marksman uses skill Aimed Shot
19:46:59
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Recover (0), Attack.Puncture (0), Defend (0), Flee (0), Roam (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Reload (0), Attack.Default (0), Engage.Melee (0), Engage.Ranged (0), Defend.Rotation (0), Attack.Bow (0)
19:46:59
SQ
-> Behavior picked: Idle (1)
19:46:59
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
19:46:59
SQ
* ---------------------------------------------------
19:46:59
SQ
Turn started for Brigand Raider
19:46:59
SQ
*
19:46:59
SQ
* Brigand Raider: Starting turn.
19:47:00
SQ
-> Behaviors to pick from:
Attack.Default (65.0813)(*), Attack.SplitShield (6.27141), Idle (1), Roam (0), Defend.Rotation (0), BreakFree (0), Defend.Knockback (0), Defend (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.KnockOut (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Lash (0), Attack.Decapitate (0)
19:47:00
SQ
-> Behavior picked: Attack.Default (65.0813)
19:47:00
SQ
* Brigand Raider: Using Chop against Wolfgang!
19:47:00
SQ
Brigand Raider uses skill Chop
19:47:01
SQ
-> Behaviors to pick from:
Attack.Default (74.8469)(*), Attack.SplitShield (4.92613), Idle (1), Defend.Rotation (0), Attack.CrushArmor (0), BreakFree (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Attack.Lash (0), Attack.KnockOut (0), Defend.Knockback (0), Recover (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Roam (0)
19:47:01
SQ
-> Behavior picked: Attack.Default (74.8469)
19:47:02
SQ
* Brigand Raider: Using Chop against Wolfgang!
19:47:02
SQ
Brigand Raider uses skill Chop
19:47:02
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Recover (0), Defend.Spearwall (0), Defend.Rotation (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0), Roam (0), Attack.Default (0)
19:47:02
SQ
-> Behavior picked: Idle (1)
19:47:03
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:47:03
SQ
* ---------------------------------------------------
19:47:03
SQ
Turn started for Engelbert
19:47:06
SQ
Turn started for Dus The Ranger
19:47:08
Script
VM collected 15 object(s) and deleted them.
19:47:10
SQ
[Dus The Ranger] executes skill [Quick Shot] on target [Brigand Marksman]
19:47:10
SQ
Dus The Ranger uses skill Quick Shot
19:47:11
SQ
[Dus The Ranger] executes skill [Quick Shot] on target [Brigand Marksman]
19:47:11
SQ
Dus The Ranger uses skill Quick Shot
19:49:39
SQ
Turn started for Gottfried
19:49:41
SQ
Turn started for Brigand Raider
19:49:41
SQ
*
19:49:41
SQ
* Brigand Raider: Starting turn.
19:49:42
SQ
-> Behaviors to pick from:
Defend.Shieldwall (66.9619)(*), Attack.Default (64.651)(*), Attack.Lash (39.8139)(*), Idle (1), Attack.SplitShield (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Attack.KnockOut (0), Roam (0), Attack.Puncture (0), Attack.Thresh (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0)
19:49:42
SQ
-> Behavior picked: Defend.Shieldwall (66.9619)
19:49:42
SQ
* Brigand Raider: Using Shieldwall!
19:49:42
SQ
Brigand Raider uses skill Shieldwall
19:49:42
SQ
-> Behaviors to pick from:
Attack.Default (64.4547)(*), Attack.Lash (39.1106)(*), Idle (1), Attack.SplitShield (0), Attack.Thresh (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Roam (0), Attack.Puncture (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
19:49:42
SQ
-> Behavior picked: Attack.Lash (39.1106)
19:49:43
SQ
* Brigand Raider: Using Lash against Gerold!
19:49:43
SQ
Brigand Raider uses skill Lash
19:49:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Thresh (0), Defend.Knockback (0), Recover (0), SwitchTo.Melee (0), Roam (0), Attack.Puncture (0), Engage.Melee (0), Attack.CrushArmor (0), BreakFree (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Flee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Split (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Default (0)
19:49:43
SQ
-> Behavior picked: Idle (1)
19:49:44
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:49:44
SQ
* ---------------------------------------------------
19:49:44
SQ
Turn started for Brigand Raider
19:49:44
SQ
*
19:49:44
SQ
* Brigand Raider: Starting turn.
19:49:45
SQ
-> Behaviors to pick from:
Attack.Default (54.1776)(*), Attack.Lash (16.9601)(*), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Roam (0), BreakFree (0), Attack.Swing (0), Flee (0), Recover (0), Defend (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.KnockOut (0)
19:49:45
SQ
-> Behavior picked: Attack.Lash (16.9601)
19:49:45
SQ
* Brigand Raider: Using Lash against Sir Burkhard!
19:49:45
SQ
Brigand Raider uses skill Lash
19:49:45
SQ
-> Behaviors to pick from:
Attack.Default (62.9517)(*), Attack.Lash (38.7955)(*), Idle (1), Defend.Riposte (0), Flee (0), Retreat (0), Recover (0), Roam (0), BreakFree (0), Attack.Swing (0), Defend.Spearwall (0), Defend (0), Defend.Rotation (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Knockback (0)
19:49:45
SQ
-> Behavior picked: Attack.Lash (38.7955)
19:49:46
SQ
* Brigand Raider: Using Lash against Sir Burkhard!
19:49:46
SQ
Brigand Raider uses skill Lash
19:49:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Recover (0), Flee (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Thresh (0), Roam (0), Defend.Riposte (0), Engage.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Lash (0), Defend.Knockback (0), Attack.Default (0)
19:49:47
SQ
-> Behavior picked: Idle (1)
19:49:47
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:49:47
SQ
* ---------------------------------------------------
19:49:48
SQ
Turn started for Ulfert
19:49:50
SQ
[Ulfert] executes skill [Reload] on target [Ulfert]
19:49:50
SQ
Ulfert uses skill Reload
19:49:52
SQ
[Ulfert] executes skill [Shoot Bolt] on target [Brigand Raider]
19:49:52
SQ
Ulfert uses skill Shoot Bolt
19:49:53
SQ
Turn started for Brigand Raider
19:49:53
SQ
Skill [Shieldwall] removed from [Brigand Raider].
19:49:53
SQ
*
19:49:53
SQ
* Brigand Raider: Starting turn.
19:49:54
SQ
-> Behaviors to pick from:
Engage.Melee (124.5)(*), Defend.Shieldwall (13.9393), Idle (1), BreakFree (0), Defend.Rotation (0), Roam (0), Defend.Knockback (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Default (0)
19:49:54
SQ
-> Behavior picked: Engage.Melee (124.5)
19:49:54
SQ
* Brigand Raider: Engaging to melee range with Gottfried (visible), accepted_distance=0
19:49:55
SQ
* Brigand Raider: Reached engage destination
19:49:55
SQ
-> Behaviors to pick from:
Defend.Shieldwall (126.013)(*), Attack.Default (41.3191)(*), Attack.KnockOut (19.4051), Idle (1), Defend.Rotation (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Defend.Riposte (0), Attack.Lash (0), Defend.Knockback (0), Recover (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Engage.Melee (0)
19:49:55
SQ
-> Behavior picked: Defend.Shieldwall (126.013)
19:49:56
SQ
* Brigand Raider: Using Shieldwall!
19:49:56
SQ
Brigand Raider uses skill Shieldwall
19:49:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Swing (0), Recover (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Defend.Riposte (0), Attack.Lash (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Default (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0)
19:49:56
SQ
-> Behavior picked: Idle (1)
19:49:57
SQ
* Brigand Raider: Ending Turn with 2 of 9 AP left.
19:49:57
SQ
* ---------------------------------------------------
19:49:57
SQ
Turn started for Bertram
19:50:02
SQ
Turn started for Wolfgang
19:50:05
SQ
[Wolfgang] executes skill [Lash] on target [Brigand Raider]
19:50:05
SQ
Wolfgang uses skill Lash
19:50:06
SQ
[Wolfgang] executes skill [Flail] on target [Brigand Raider]
19:50:06
SQ
Wolfgang uses skill Flail
19:50:07
SQ
Turn started for Gerold
19:50:07
SQ
Skill [Shieldwall] removed from [Gerold].
19:50:09
SQ
[Gerold] executes skill [Shieldwall] on target [Gerold]
19:50:09
SQ
Gerold uses skill Shieldwall
19:50:11
SQ
[Gerold] executes skill [Thrust] on target [Brigand Raider]
19:50:11
SQ
Gerold uses skill Thrust
19:50:12
SQ
Turn started for Bertel
19:50:12
SQ
Skill [Shieldwall] removed from [Bertel].
19:50:17
SQ
Turn started for Eike
19:50:21
SQ
Turn started for Sir Burkhard
19:50:23
SQ
[Sir Burkhard] executes skill [Flail] on target [Brigand Raider]
19:50:23
SQ
Sir Burkhard uses skill Flail
19:50:24
SQ
Turn started for Wilhelm
19:50:28
SQ
[Wilhelm] executes skill [Impale] on target [Brigand Raider]
19:50:28
SQ
Wilhelm uses skill Impale
19:50:31
SQ
Turn started for Wolfgang the Mad
19:50:38
SQ
[Wolfgang the Mad] executes skill [Shieldwall] on target [Wolfgang the Mad]
19:50:38
SQ
Wolfgang the Mad uses skill Shieldwall
19:50:48
SQ
[Gottfried] executes skill [Bash] on target [Brigand Raider]
19:50:48
SQ
Gottfried uses skill Bash
19:50:49
SQ
[Gottfried] executes skill [Bash] on target [Brigand Raider]
19:50:49
SQ
Gottfried uses skill Bash
19:50:49
SQ
INFO: Next round issued: 5
19:50:50
SQ
Turn started for Brigand Marksman
19:50:50
SQ
*
19:50:50
SQ
* Brigand Marksman: Starting turn.
19:50:51
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Attack.Default (0), Retreat (0), SwitchTo.Melee (0), Recover (0), Flee (0), Attack.Bow (0), Defend (0), Roam (0), Reload (0), SwitchTo.Ranged (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0)
19:50:51
SQ
-> Behavior picked: Engage.Ranged (120)
19:50:51
SQ
* Brigand Marksman: Engaging into firing range over 2 tiles at Ulfert (not visible)
19:50:52
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
19:50:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), SwitchTo.Melee (0), Recover (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Roam (0), Reload (0), SwitchTo.Ranged (0), Attack.Puncture (0), BreakFree (0), Attack.Bow (0), Retreat (0), Engage.Ranged (0)
19:50:52
SQ
-> Behavior picked: Idle (1)
19:50:52
SQ
* Brigand Marksman: Ending Turn with 3 of 9 AP left.
19:50:52
SQ
* ---------------------------------------------------
19:50:52
SQ
Turn started for Brigand Marksman
19:50:52
SQ
*
19:50:52
SQ
* Brigand Marksman: Starting turn.
19:50:52
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
19:50:52
SQ
-> Behaviors to pick from:
Attack.Bow (185.912)(*), Idle (1), Defend (0), Flee (0), Recover (0), Engage.Melee (0), Engage.Ranged (0), Retreat (0), SwitchTo.Ranged (0), Reload (0), Attack.Default (0), Roam (0), Defend.Rotation (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Melee (0)
19:50:52
SQ
-> Behavior picked: Attack.Bow (185.912)
19:50:53
SQ
* Brigand Marksman: Using Aimed Shot against Ulfert!
19:50:53
SQ
Brigand Marksman uses skill Aimed Shot
19:50:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Engage.Ranged (0), Recover (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Reload (0), Attack.Default (0), Roam (0), Defend.Rotation (0), BreakFree (0), Retreat (0), Flee (0), Attack.Bow (0)
19:50:55
SQ
-> Behavior picked: Idle (1)
19:50:55
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
19:50:55
SQ
* ---------------------------------------------------
19:50:55
SQ
Turn started for Brigand Raider
19:50:55
SQ
*
19:50:55
SQ
* Brigand Raider: Starting turn.
19:50:56
SQ
-> Behaviors to pick from:
Attack.Default (74.8653)(*), Attack.SplitShield (4.93365), Idle (1), Attack.KnockOut (0), SwitchTo.Melee (0), Defend.Riposte (0), Recover (0), Attack.Swing (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Rotation (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), Attack.Split (0), Roam (0), Attack.CrushArmor (0), BreakFree (0)
19:50:56
SQ
-> Behavior picked: Attack.Default (74.8653)
19:50:56
SQ
* Brigand Raider: Using Chop against Wolfgang!
19:50:56
SQ
Brigand Raider uses skill Chop
19:50:56
SQ
-> Behaviors to pick from:
Attack.Default (74.8162)(*), Attack.SplitShield (5.23573), Idle (1), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Rotation (0), Recover (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), Attack.Split (0), Roam (0), Attack.Swing (0), BreakFree (0), Attack.KnockOut (0)
19:50:56
SQ
-> Behavior picked: Attack.Default (74.8162)
19:50:58
SQ
* Brigand Raider: Using Chop against Wolfgang!
19:50:58
SQ
Brigand Raider uses skill Chop
19:50:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend.Rotation (0), Retreat (0), Attack.Puncture (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), BreakFree (0), Recover (0), Flee (0), Attack.Lash (0), SwitchTo.Melee (0), Attack.Thresh (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), Attack.Split (0), Roam (0), Attack.Swing (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0)
19:50:58
SQ
-> Behavior picked: Idle (1)
19:50:58
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:50:58
SQ
* ---------------------------------------------------
19:50:59
SQ
Turn started for Dus The Ranger
19:51:00
Resource
Loading: music/bandits_01.ogg
19:51:02
SQ
[Dus The Ranger] executes skill [Quick Shot] on target [Brigand Marksman]
19:51:02
SQ
Dus The Ranger uses skill Quick Shot
19:51:03
Resource
Unloading: music/bandits_02.ogg
19:52:27
SQ
[Dus The Ranger] executes skill [Quick Shot] on target [Brigand Marksman]
19:52:27
SQ
Dus The Ranger uses skill Quick Shot
19:52:28
SQ
Turn started for Engelbert
19:52:30
SQ
[Engelbert] executes skill [Impale] on target [Brigand Raider]
19:52:30
SQ
Engelbert uses skill Impale
19:52:31
SQ
Turn started for Bertram
19:52:41
SQ
[Bertram] executes skill [Overhead Strike] on target [Brigand Raider]
19:52:41
SQ
Bertram uses skill Overhead Strike
19:52:44
SQ
Turn started for Ulfert
19:52:44
SQ
[Ulfert] executes skill [Reload] on target [Ulfert]
19:52:44
SQ
Ulfert uses skill Reload
19:52:48
SQ
Turn started for Brigand Raider
19:52:48
SQ
Skill [Shieldwall] removed from [Brigand Raider].
19:52:48
SQ
*
19:52:48
SQ
* Brigand Raider: Starting turn.
19:52:48
SQ
-> Behaviors to pick from:
Attack.Lash (168.223)(*), Defend.Shieldwall (136.856)(*), Attack.Default (69.8359)(*), Idle (1), Defend.Knockback (0), Attack.CrushArmor (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.SplitShield (0), Flee (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Split (0), Defend (0), Defend.Spearwall (0), Roam (0), Attack.Thresh (0), Attack.Decapitate (0)
19:52:48
SQ
-> Behavior picked: Attack.Lash (168.223)
19:52:49
SQ
* Brigand Raider: Using Lash against Gerold!
19:52:49
SQ
Brigand Raider uses skill Lash
19:52:49
SQ
-> Behaviors to pick from:
Attack.Lash (162.339)(*), Defend.Shieldwall (109.656)(*), Attack.Default (69.4252)(*), Idle (1), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Thresh (0), Engage.Melee (0), Recover (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Retreat (0), Defend.Rotation (0), Attack.Split (0), Defend (0), Defend.Spearwall (0), Roam (0), Flee (0), Attack.Decapitate (0), Attack.Puncture (0)
19:52:49
SQ
-> Behavior picked: Attack.Lash (162.339)
19:52:50
SQ
* Brigand Raider: Using Lash against Gerold!
19:52:50
SQ
Brigand Raider uses skill Lash
19:52:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Swing (0), Recover (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0), Retreat (0), Defend.Rotation (0), Attack.Split (0), Defend (0), Defend.Spearwall (0), Roam (0), Flee (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0)
19:52:50
SQ
-> Behavior picked: Idle (1)
19:52:51
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:52:51
SQ
* ---------------------------------------------------
19:52:51
SQ
Turn started for Brigand Raider
19:52:51
SQ
Skill [Shieldwall] removed from [Brigand Raider].
19:52:51
SQ
*
19:52:51
SQ
* Brigand Raider: Starting turn.
19:52:52
SQ
-> Behaviors to pick from:
Defend.Shieldwall (125.4)(*), Defend.Knockback (45.126)(*), Attack.Default (41.3023)(*), Attack.KnockOut (19.32), Idle (1), Attack.CrushArmor (0), Roam (0), Attack.Swing (0), Defend.Riposte (0), Attack.Lash (0), Recover (0), Attack.Decapitate (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Rotation (0)
19:52:52
SQ
-> Behavior picked: Attack.Default (41.3023)
19:52:52
SQ
* Brigand Raider: Using Bash against Gottfried!
19:52:52
SQ
Brigand Raider uses skill Bash
19:52:52
SQ
-> Behaviors to pick from:
Defend.Shieldwall (123.538)(*), Attack.Default (41.251)(*), Attack.KnockOut (19.0615), Idle (1), Attack.Lash (0), Recover (0), Attack.SplitShield (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Roam (0), Flee (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Split (0), Retreat (0), Defend (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Defend.Rotation (0), Defend.Knockback (0)
19:52:52
SQ
-> Behavior picked: Defend.Shieldwall (123.538)
19:52:53
SQ
* Brigand Raider: Using Shieldwall!
19:52:53
SQ
Brigand Raider uses skill Shieldwall
19:52:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Recover (0), Flee (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Roam (0), Defend.Riposte (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Retreat (0), Defend (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Shieldwall (0)
19:52:53
SQ
-> Behavior picked: Idle (1)
19:52:54
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:52:54
SQ
* ---------------------------------------------------
19:52:54
SQ
Turn started for Brigand Raider
19:52:54
SQ
*
19:52:54
SQ
* Brigand Raider: Starting turn.
19:52:55
SQ
-> Behaviors to pick from:
Attack.Default (52.9503)(*), Attack.Lash (32.2431)(*), Idle (1), Defend (0), Defend.Shieldwall (0), Recover (0), Attack.Thresh (0), Attack.Swing (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Rotation (0), Roam (0), Attack.Split (0), Defend.Riposte (0), Engage.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Defend.Knockback (0), Flee (0), Retreat (0)
19:52:55
SQ
-> Behavior picked: Attack.Default (52.9503)
19:52:55
SQ
* Brigand Raider: Using Flail against Sir Burkhard!
19:52:55
SQ
Brigand Raider uses skill Flail
19:52:55
SQ
-> Behaviors to pick from:
Attack.Default (52.8636)(*), Attack.Lash (31.6673)(*), Idle (1), Defend.Shieldwall (0), Roam (0), Recover (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Rotation (0), Flee (0), Defend.Riposte (0), Attack.Thresh (0), Engage.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Retreat (0), Defend (0)
19:52:55
SQ
-> Behavior picked: Attack.Default (52.8636)
19:52:56
SQ
* Brigand Raider: Using Flail against Sir Burkhard!
19:52:56
SQ
Brigand Raider uses skill Flail
19:52:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Attack.Split (0), Roam (0), Defend.Riposte (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Rotation (0), Flee (0), Retreat (0), Attack.Thresh (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Lash (0), Defend (0), Attack.Default (0)
19:52:57
SQ
-> Behavior picked: Idle (1)
19:52:57
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:52:57
SQ
* ---------------------------------------------------
19:52:58
SQ
Turn started for Gottfried
19:54:32
SQ
[Gottfried] executes skill [Bash] on target [Brigand Raider]
19:54:32
SQ
Gottfried uses skill Bash
19:54:33
SQ
[Gottfried] executes skill [Bash] on target [Brigand Raider]
19:54:33
SQ
Gottfried uses skill Bash
19:54:34
SQ
Turn started for Bertel
19:54:36
SQ
[Bertel] executes skill [Shieldwall] on target [Bertel]
19:54:36
SQ
Bertel uses skill Shieldwall
19:54:37
SQ
Turn started for Eike
19:54:39
SQ
[Eike] executes skill [Bash] on target [Brigand Raider]
19:54:39
SQ
Eike uses skill Bash
19:54:40
SQ
[Eike] executes skill [Bash] on target [Brigand Raider]
19:54:40
SQ
Eike uses skill Bash
19:54:40
SQ
Brigand Raider has died.
19:55:01
SQ
Turn started for Gerold
19:55:01
SQ
Skill [Shieldwall] removed from [Gerold].
19:55:03
SQ
[Gerold] executes skill [Shieldwall] on target [Gerold]
19:55:03
SQ
Gerold uses skill Shieldwall
19:55:05
SQ
[Gerold] executes skill [Thrust] on target [Brigand Raider]
19:55:05
SQ
Gerold uses skill Thrust
19:55:06
SQ
Turn started for Wolfgang
19:55:08
SQ
[Wolfgang] executes skill [Flail] on target [Brigand Raider]
19:55:08
SQ
Wolfgang uses skill Flail
19:55:09
SQ
Turn started for Wilhelm
19:55:10
SQ
[Wilhelm] executes skill [Impale] on target [Brigand Raider]
19:55:10
SQ
Wilhelm uses skill Impale
19:55:14
SQ
Wilhelm uses skill Unleash Wardog
19:55:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (17,7).
19:55:14
SQ
inserting entity, index = 1
19:55:15
SQ
Turn started for King the Wardog
19:55:15
SQ
*
19:55:15
SQ
* King the Wardog: Starting turn.
19:55:15
SQ
-> Behaviors to pick from:
Engage.Melee (660)(*), Idle (1), Attack.Default (0), Flee (0)
19:55:15
SQ
-> Behavior picked: Engage.Melee (660)
19:55:16
SQ
* King the Wardog: Engaging to melee range with Brigand Marksman (visible), accepted_distance=0
19:55:17
SQ
* King the Wardog: Reached engage destination
19:55:17
SQ
-> Behaviors to pick from:
Attack.Default (26.4538)(*), Idle (1), Flee (0), Engage.Melee (0)
19:55:17
SQ
-> Behavior picked: Attack.Default (26.4538)
19:55:18
SQ
* King the Wardog: Using Bite against Brigand Marksman!
19:55:18
SQ
King the Wardog uses skill Bite
19:55:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
19:55:18
SQ
-> Behavior picked: Idle (1)
19:55:19
SQ
* King the Wardog: Ending Turn with 1 of 12 AP left.
19:55:19
SQ
* ---------------------------------------------------
19:55:19
SQ
Turn started for Sir Burkhard
19:55:22
SQ
Turn started for Wolfgang the Mad
19:55:22
SQ
Skill [Shieldwall] removed from [Wolfgang the Mad].
19:55:25
SQ
INFO: Next round issued: 6
19:55:26
SQ
Turn started for Brigand Marksman
19:55:26
SQ
*
19:55:26
SQ
* Brigand Marksman: Starting turn.
19:55:27
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Recover (0), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Bow (0), Roam (0), Reload (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Engage.Ranged (0), Defend (0), Attack.Default (0)
19:55:27
SQ
-> Behavior picked: SwitchTo.Melee (100)
19:55:27
SQ
* Brigand Marksman: Switching to melee weapon!
19:55:27
SQ
-> Behaviors to pick from:
Attack.Default (57.8385)(*), Idle (1), Flee (0), BreakFree (0), Recover (0), Retreat (0), Engage.Ranged (0), Reload (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Bow (0), Defend (0), Roam (0), Engage.Melee (0), SwitchTo.Melee (0)
19:55:27
SQ
-> Behavior picked: Attack.Default (57.8385)
19:55:27
SQ
* Brigand Marksman: Using Bash against King the Wardog!
19:55:27
SQ
Brigand Marksman uses skill Bash
19:55:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Ranged (0), Recover (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Bow (0), Defend (0), Roam (0), Reload (0), BreakFree (0), Attack.Default (0)
19:55:27
SQ
-> Behavior picked: Idle (1)
19:55:28
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
19:55:28
SQ
* ---------------------------------------------------
19:55:28
SQ
Turn started for King the Wardog
19:55:28
SQ
*
19:55:28
SQ
* King the Wardog: Starting turn.
19:55:29
SQ
-> Behaviors to pick from:
Attack.Default (25.6746)(*), Idle (1), Engage.Melee (0), Flee (0)
19:55:29
SQ
-> Behavior picked: Attack.Default (25.6746)
19:55:29
SQ
* King the Wardog: Using Bite against Brigand Marksman!
19:55:29
SQ
King the Wardog uses skill Bite
19:55:29
SQ
-> Behaviors to pick from:
Attack.Default (25.8082)(*), Idle (1), Engage.Melee (0), Flee (0)
19:55:29
SQ
-> Behavior picked: Attack.Default (25.8082)
19:55:31
SQ
* King the Wardog: Using Bite against Brigand Marksman!
19:55:31
SQ
King the Wardog uses skill Bite
19:55:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Default (0)
19:55:31
SQ
-> Behavior picked: Idle (1)
19:55:32
SQ
* King the Wardog: Ending Turn with 2 of 12 AP left.
19:55:32
SQ
* ---------------------------------------------------
19:55:32
SQ
Turn started for Brigand Marksman
19:55:32
SQ
*
19:55:32
SQ
* Brigand Marksman: Starting turn.
19:55:32
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Engage.Melee (0), Attack.Puncture (0), Engage.Ranged (0), BreakFree (0), Retreat (0), Reload (0), Attack.Default (0), Roam (0), Defend.Rotation (0), Flee (0), Attack.Bow (0), SwitchTo.Ranged (0), Recover (0), Defend (0)
19:55:32
SQ
-> Behavior picked: SwitchTo.Melee (100)
19:55:33
SQ
* Brigand Marksman: Switching to melee weapon!
19:55:33
SQ
-> Behaviors to pick from:
Attack.Default (50.5473)(*), Idle (1), Engage.Ranged (0), BreakFree (0), Engage.Melee (0), Retreat (0), Recover (0), Defend (0), Roam (0), Defend.Rotation (0), Flee (0), Attack.Bow (0), SwitchTo.Ranged (0), Reload (0), Attack.Puncture (0), SwitchTo.Melee (0)
19:55:33
SQ
-> Behavior picked: Attack.Default (50.5473)
19:55:33
SQ
* Brigand Marksman: Using Stab against King the Wardog!
19:55:33
SQ
Brigand Marksman uses skill Stab
19:55:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), Recover (0), Engage.Melee (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0), Roam (0), Defend.Rotation (0), Flee (0), Attack.Bow (0), SwitchTo.Ranged (0), Reload (0), Defend (0), BreakFree (0), Attack.Default (0)
19:55:33
SQ
-> Behavior picked: Idle (1)
19:55:34
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
19:55:34
SQ
* ---------------------------------------------------
19:55:34
SQ
Turn started for Engelbert
19:55:37
SQ
Turn started for Brigand Raider
19:55:37
SQ
*
19:55:37
SQ
* Brigand Raider: Starting turn.
19:55:38
SQ
-> Behaviors to pick from:
Attack.Default (69.7051)(*), Attack.SplitShield (5.2741), Idle (1), Defend.Rotation (0), Retreat (0), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Attack.CrushArmor (0), BreakFree (0), Recover (0), Attack.Lash (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Thresh (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), Attack.Split (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Riposte (0)
19:55:38
SQ
-> Behavior picked: Attack.Default (69.7051)
19:55:38
SQ
* Brigand Raider: Using Chop against Wolfgang!
19:55:38
SQ
Brigand Raider uses skill Chop
19:55:38
SQ
-> Behaviors to pick from:
Attack.Default (69.6046)(*), Attack.SplitShield (5.5931), Idle (1), Retreat (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Puncture (0), Attack.CrushArmor (0), BreakFree (0), Recover (0), Defend.Spearwall (0), SwitchTo.Melee (0), Flee (0), Attack.Thresh (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), Attack.Split (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Rotation (0)
19:55:38
SQ
-> Behavior picked: Attack.Default (69.6046)
19:55:39
SQ
* Brigand Raider: Using Chop against Wolfgang!
19:55:39
SQ
Brigand Raider uses skill Chop
19:55:39
SQ
Wolfgang is unconscious.
19:55:39
SQ
Skill [Shieldwall] removed from [Gerold].
19:55:39
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (18,5).
19:55:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Puncture (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), BreakFree (0), Recover (0), Defend.Spearwall (0), Defend.Riposte (0), Flee (0), Attack.Thresh (0), Attack.CrushArmor (0), Retreat (0), Defend (0), Attack.Split (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Default (0)
19:55:40
SQ
-> Behavior picked: Idle (1)
19:55:40
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:55:40
SQ
* ---------------------------------------------------
19:55:41
SQ
Turn started for Dus The Ranger
19:55:50
SQ
[Dus The Ranger] executes skill [Aimed Shot] on target [Brigand Marksman]
19:55:50
SQ
Dus The Ranger uses skill Aimed Shot
19:55:53
SQ
Turn started for Bertram
19:56:01
SQ
Turn started for Ulfert
19:56:14
Resource
Loading: music/bandits_02.ogg
19:56:18
Resource
Unloading: music/bandits_01.ogg
19:56:30
SQ
Turn started for Gottfried
19:56:32
SQ
[Gottfried] executes skill [Bash] on target [Brigand Raider]
19:56:32
SQ
Gottfried uses skill Bash
19:56:33
SQ
[Gottfried] executes skill [Bash] on target [Brigand Raider]
19:56:33
SQ
Gottfried uses skill Bash
19:56:35
SQ
Turn started for Brigand Raider
19:56:35
SQ
Skill [Shieldwall] removed from [Brigand Raider].
19:56:35
SQ
*
19:56:35
SQ
* Brigand Raider: Starting turn.
19:56:36
SQ
-> Behaviors to pick from:
Defend.Shieldwall (49.1235)(*), Attack.Default (41.0676)(*), Defend.Knockback (40.4591)(*), Attack.KnockOut (18.1364)(*), Idle (1), Attack.Decapitate (0), Attack.CrushArmor (0), Recover (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Flee (0), Attack.SplitShield (0), Roam (0), Defend.Riposte (0), Attack.Puncture (0), Attack.Split (0), Retreat (0), Defend (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), SwitchTo.Melee (0), Attack.Lash (0)
19:56:36
SQ
-> Behavior picked: Defend.Knockback (40.4591)
19:56:36
SQ
* Brigand Raider: Using Knock Back!
19:56:36
SQ
Brigand Raider uses skill Knock Back
19:56:37
SQ
-> Behaviors to pick from:
Attack.Default (40.3205)(*), Attack.KnockOut (14.3684)(*), Idle (1), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Knockback (0), Roam (0), Defend.Spearwall (0), Engage.Melee (0), Flee (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.Split (0), Retreat (0), Defend (0), BreakFree (0), Recover (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Shieldwall (0)
19:56:37
SQ
-> Behavior picked: Attack.Default (40.3205)
19:56:37
SQ
* Brigand Raider: Using Bash against Gottfried!
19:56:37
SQ
Brigand Raider uses skill Bash
19:56:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Roam (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Split (0), Retreat (0), Engage.Melee (0), Flee (0), Attack.SplitShield (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Recover (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), SwitchTo.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0)
19:56:37
SQ
-> Behavior picked: Idle (1)
19:56:38
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:56:38
SQ
* ---------------------------------------------------
19:56:38
SQ
Turn started for Brigand Raider
19:56:38
SQ
*
19:56:38
SQ
* Brigand Raider: Starting turn.
19:56:39
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), Retreat (0), Recover (0), Defend.Rotation (0), Attack.Split (0), Defend (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Attack.Default (0)
19:56:39
SQ
-> Behavior picked: Flee (9000)
19:56:39
SQ
* Brigand Raider: Fleeing.
19:56:40
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Thresh (0), BreakFree (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Swing (0), Engage.Melee (0), Recover (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Split (0), Defend (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Attack.Default (0), Attack.SplitShield (0)
19:56:40
SQ
-> Behavior picked: Flee (9000)
19:56:40
SQ
* Brigand Raider: Fleeing.
19:56:40
SQ
Brigand Raider has died.
19:56:41
SQ
Turn started for Bertel
19:56:41
SQ
Skill [Shieldwall] removed from [Bertel].
19:56:44
SQ
Turn started for Eike
19:56:47
SQ
Turn started for Sir Burkhard
19:56:53
SQ
Turn started for Gerold
19:56:54
SQ
* Gerold: Fleeing.
19:56:54
SQ
* Gerold: Fleeing.
19:56:56
SQ
Turn started for Wilhelm
19:56:57
SQ
[Wilhelm] executes skill [Impale] on target [Brigand Raider]
19:56:57
SQ
Wilhelm uses skill Impale
19:56:58
SQ
Turn started for Wolfgang the Mad
19:57:08
SQ
[Bertram] executes skill [Overhead Strike] on target [Brigand Raider]
19:57:08
SQ
Bertram uses skill Overhead Strike
19:57:08
SQ
Brigand Raider has died.
19:57:08
Script
VM collected 31 object(s) and deleted them.
19:57:12
SQ
INFO: Next round issued: 7
19:57:13
SQ
Turn started for Battle Brother
19:57:13
SQ
*
19:57:13
SQ
* Battle Brother: Starting turn.
19:57:13
SQ
-> Behaviors to pick from:
Engage.Melee (300)(*), Idle (1), Attack.Default (0), Flee (0)
19:57:13
SQ
-> Behavior picked: Engage.Melee (300)
19:57:14
SQ
* Battle Brother: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:57:15
SQ
* Battle Brother: Reached engage destination
19:57:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Engage.Melee (0)
19:57:15
SQ
-> Behavior picked: Idle (1)
19:57:16
SQ
* Battle Brother: Ending Turn with 2 of 12 AP left.
19:57:16
SQ
* ---------------------------------------------------
19:57:16
SQ
Turn started for Brigand Marksman
19:57:16
SQ
*
19:57:16
SQ
* Brigand Marksman: Starting turn.
19:57:17
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Retreat (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0), Attack.Bow (0), SwitchTo.Ranged (0), Reload (0), Defend (0), Roam (0), Engage.Melee (0), Engage.Ranged (0)
19:57:17
SQ
-> Behavior picked: Flee (9000)
19:57:17
SQ
* Brigand Marksman: Fleeing.
19:57:17
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Recover (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Roam (0), Attack.Default (0), Attack.Bow (0), SwitchTo.Ranged (0), Reload (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0), Defend.Rotation (0), Attack.Puncture (0)
19:57:17
SQ
-> Behavior picked: Flee (9000)
19:57:18
SQ
* Brigand Marksman: Fleeing.
19:57:18
SQ
Brigand Marksman has died.
19:57:18
SQ
Turn started for Brigand Marksman
19:57:18
SQ
*
19:57:18
SQ
* Brigand Marksman: Starting turn.
19:57:19
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Retreat (0), Engage.Melee (0), Engage.Ranged (0), Roam (0), Reload (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Bow (0), Defend (0), SwitchTo.Melee (0), BreakFree (0), Attack.Default (0), SwitchTo.Ranged (0), Recover (0)
19:57:19
SQ
-> Behavior picked: Flee (9000)
19:57:19
SQ
* Brigand Marksman: Fleeing.
19:57:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), Engage.Ranged (0), Roam (0), SwitchTo.Ranged (0), Recover (0), Defend.Rotation (0), Attack.Bow (0), Defend (0), SwitchTo.Melee (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), Flee (0)
19:57:20
SQ
-> Behavior picked: Idle (1)
19:57:20
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
19:57:20
SQ
* ---------------------------------------------------
19:57:21
SQ
Turn started for King the Wardog
19:57:21
SQ
*
19:57:21
SQ
* King the Wardog: Starting turn.
19:57:21
SQ
-> Behaviors to pick from:
Engage.Melee (528)(*), Idle (1), Flee (0), Attack.Default (0)
19:57:21
SQ
-> Behavior picked: Engage.Melee (528)
19:57:22
SQ
* King the Wardog: Engaging to melee range with Brigand Marksman (not visible), accepted_distance=0
19:57:22
SQ
* King the Wardog: Reached engage destination
19:57:23
SQ
-> Behaviors to pick from:
Attack.Default (12.7457)(*), Idle (1), Flee (0), Engage.Melee (0)
19:57:23
SQ
-> Behavior picked: Attack.Default (12.7457)
19:57:23
SQ
* King the Wardog: Using Bite against Brigand Marksman!
19:57:23
SQ
King the Wardog uses skill Bite
19:57:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
19:57:23
SQ
-> Behavior picked: Idle (1)
19:57:24
SQ
* King the Wardog: Ending Turn with 1 of 12 AP left.
19:57:24
SQ
* ---------------------------------------------------
19:57:25
SQ
Turn started for Engelbert
19:57:28
SQ
Turn started for Dus The Ranger
19:57:37
SQ
Dus The Ranger uses skill Unleash Wardog
19:57:37
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (14,8).
19:57:37
SQ
inserting entity, index = 1
19:57:38
SQ
Turn started for Fang the Wardog
19:57:38
SQ
*
19:57:38
SQ
* Fang the Wardog: Starting turn.
19:57:38
SQ
-> Behaviors to pick from:
Engage.Melee (360)(*), Idle (1), Attack.Default (0), Flee (0)
19:57:38
SQ
-> Behavior picked: Engage.Melee (360)
19:57:39
SQ
* Fang the Wardog: Engaging to melee range with Brigand Raider (visible), accepted_distance=0
19:57:40
SQ
* Fang the Wardog: Reached engage destination
19:57:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Engage.Melee (0)
19:57:40
SQ
-> Behavior picked: Idle (1)
19:57:40
SQ
* Fang the Wardog: Ending Turn with 4 of 12 AP left.
19:57:40
SQ
* ---------------------------------------------------
19:57:41
SQ
Turn started for Ulfert
19:57:45
SQ
Ulfert uses skill Unleash Wardog
19:57:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (14,11).
19:57:45
SQ
inserting entity, index = 1
19:57:45
SQ
Turn started for Brant the Wardog
19:57:45
SQ
*
19:57:45
SQ
* Brant the Wardog: Starting turn.
19:57:46
SQ
-> Behaviors to pick from:
Engage.Melee (380)(*), Idle (1), Attack.Default (0), Flee (0)
19:57:46
SQ
-> Behavior picked: Engage.Melee (380)
19:57:46
SQ
* Brant the Wardog: Engaging to melee range with Brigand Raider (not visible), accepted_distance=0
19:57:48
SQ
* Brant the Wardog: Stopped before reaching destination
19:57:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Engage.Melee (0)
19:57:48
SQ
-> Behavior picked: Idle (1)
19:57:48
SQ
* Brant the Wardog: Ending Turn with 0 of 12 AP left.
19:57:48
SQ
* ---------------------------------------------------
19:57:48
SQ
Turn started for Bertram
19:57:51
SQ
Turn started for Bertel
19:57:52
SQ
Turn started for Gottfried
19:57:54
SQ
Turn started for Eike
19:58:03
SQ
Turn started for Sir Burkhard
19:58:04
SQ
Turn started for Wilhelm
19:58:07
SQ
Turn started for Gerold
19:58:08
SQ
* Gerold: Fleeing.
19:58:08
Script
VM collected 18 object(s) and deleted them.
19:58:09
SQ
Turn started for Brigand Raider
19:58:09
SQ
*
19:58:09
SQ
* Brigand Raider: Starting turn.
19:58:10
SQ
-> Behaviors to pick from:
Attack.Default (240.328)(*), Defend.Shieldwall (194.45)(*), Attack.KnockOut (39.6552), Idle (1), Defend.Riposte (0), Attack.Lash (0), Attack.CrushArmor (0), Flee (0), Attack.SplitShield (0), Attack.Split (0), Roam (0), Attack.Puncture (0), Defend.Spearwall (0), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Recover (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0)
19:58:10
SQ
-> Behavior picked: Attack.Default (240.328)
19:58:10
SQ
* Brigand Raider: Using Bash against Battle Brother!
19:58:10
SQ
Brigand Raider uses skill Bash
19:58:10
SQ
-> Behaviors to pick from:
Attack.Default (237.655)(*), Attack.KnockOut (34.2105), Idle (1), Defend.Riposte (0), Attack.Puncture (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Roam (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), BreakFree (0), Recover (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Flee (0), Defend.Knockback (0), Defend.Shieldwall (0)
19:58:10
SQ
-> Behavior picked: Attack.Default (237.655)
19:58:11
SQ
* Brigand Raider: Using Bash against Battle Brother!
19:58:11
SQ
Brigand Raider uses skill Bash
19:58:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend.Spearwall (0), Attack.Puncture (0), Retreat (0), BreakFree (0), Recover (0), Attack.Split (0), Roam (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Flee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0)
19:58:12
SQ
-> Behavior picked: Idle (1)
19:58:12
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
19:58:12
SQ
* ---------------------------------------------------
19:58:12
SQ
Turn started for Wolfgang the Mad
19:58:14
SQ
INFO: Next round issued: 8
19:58:14
SQ
Turn started for Fang the Wardog
19:58:14
SQ
*
19:58:14
SQ
* Fang the Wardog: Starting turn.
19:58:15
SQ
-> Behaviors to pick from:
Attack.Default (12.8034)(*), Idle (1), Flee (0), Engage.Melee (0)
19:58:15
SQ
-> Behavior picked: Attack.Default (12.8034)
19:58:15
SQ
* Fang the Wardog: Using Bite against Brigand Raider!
19:58:15
SQ
Fang the Wardog uses skill Bite
19:58:15
SQ
-> Behaviors to pick from:
Attack.Default (12.7853)(*), Idle (1), Flee (0), Engage.Melee (0)
19:58:15
SQ
-> Behavior picked: Attack.Default (12.7853)
19:58:17
SQ
* Fang the Wardog: Using Bite against Brigand Raider!
19:58:17
SQ
Fang the Wardog uses skill Bite
19:58:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
19:58:17
SQ
-> Behavior picked: Idle (1)
19:58:18
SQ
* Fang the Wardog: Ending Turn with 2 of 12 AP left.
19:58:18
SQ
* ---------------------------------------------------
19:58:18
SQ
Turn started for Brant the Wardog
19:58:18
SQ
*
19:58:18
SQ
* Brant the Wardog: Starting turn.
19:58:18
SQ
-> Behaviors to pick from:
Engage.Melee (552)(*), Idle (1), Flee (0), Attack.Default (0)
19:58:18
SQ
-> Behavior picked: Engage.Melee (552)
19:58:19
SQ
* Brant the Wardog: Engaging to melee range with Brigand Raider (visible), accepted_distance=0
19:58:20
SQ
* Brant the Wardog: Reached engage destination
19:58:20
SQ
-> Behaviors to pick from:
Attack.Default (12.7636)(*), Idle (1), Flee (0), Engage.Melee (0)
19:58:20
SQ
-> Behavior picked: Attack.Default (12.7636)
19:58:21
SQ
* Brant the Wardog: Using Bite against Brigand Raider!
19:58:21
SQ
Brant the Wardog uses skill Bite
19:58:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
19:58:21
SQ
-> Behavior picked: Idle (1)
19:58:21
SQ
* Brant the Wardog: Ending Turn with 1 of 12 AP left.
19:58:21
SQ
* ---------------------------------------------------
19:58:22
SQ
Turn started for Brigand Marksman
19:58:22
SQ
*
19:58:22
SQ
* Brigand Marksman: Starting turn.
19:58:22
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), Reload (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0), Defend (0), SwitchTo.Melee (0), BreakFree (0), Recover (0), Engage.Melee (0), Defend.Rotation (0), Engage.Ranged (0), Retreat (0)
19:58:22
SQ
-> Behavior picked: Flee (9000)
19:58:23
SQ
* Brigand Marksman: Fleeing.
19:58:23
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Reload (0), Attack.Default (0), Roam (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), SwitchTo.Melee (0), BreakFree (0), Recover (0), Attack.Puncture (0), Engage.Ranged (0), Retreat (0), Attack.Bow (0), SwitchTo.Ranged (0)
19:58:23
SQ
-> Behavior picked: Flee (9000)
19:58:24
SQ
* Brigand Marksman: Fleeing.
19:58:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Defend.Rotation (0), Roam (0), Engage.Melee (0), Attack.Bow (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Recover (0), Attack.Puncture (0), Engage.Ranged (0), Retreat (0), Defend (0), Attack.Default (0), Flee (0)
19:58:25
SQ
-> Behavior picked: Idle (1)
19:58:25
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
19:58:25
SQ
* ---------------------------------------------------
19:58:26
SQ
Turn started for Battle Brother
19:58:26
SQ
*
19:58:26
SQ
* Battle Brother: Starting turn.
19:58:26
SQ
-> Behaviors to pick from:
Attack.Default (12.766)(*), Idle (1), Flee (0), Engage.Melee (0)
19:58:26
SQ
-> Behavior picked: Attack.Default (12.766)
19:58:27
SQ
* Battle Brother: Using Bite against Brigand Raider!
19:58:27
SQ
Battle Brother uses skill Bite
19:58:27
SQ
-> Behaviors to pick from:
Attack.Default (12.74)(*), Idle (1), Flee (0), Engage.Melee (0)
19:58:27
SQ
-> Behavior picked: Attack.Default (12.74)
19:58:28
SQ
* Battle Brother: Using Bite against Brigand Raider!
19:58:28
SQ
Battle Brother uses skill Bite
19:58:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
19:58:28
SQ
-> Behavior picked: Idle (1)
19:58:29
SQ
* Battle Brother: Ending Turn with 2 of 12 AP left.
19:58:29
SQ
* ---------------------------------------------------
19:58:29
SQ
Turn started for King the Wardog
19:58:29
SQ
*
19:58:29
SQ
* King the Wardog: Starting turn.
19:58:30
SQ
-> Behaviors to pick from:
Engage.Melee (455.4)(*), Idle (1), Attack.Default (0), Flee (0)
19:58:30
SQ
-> Behavior picked: Engage.Melee (455.4)
19:58:30
SQ
* King the Wardog: Engaging to melee range with Brigand Marksman (visible), accepted_distance=0
19:58:31
SQ
* King the Wardog: Reached engage destination
19:58:31
SQ
-> Behaviors to pick from:
Attack.Default (12.7371)(*), Idle (1), Flee (0), Engage.Melee (0)
19:58:31
SQ
-> Behavior picked: Attack.Default (12.7371)
19:58:32
SQ
* King the Wardog: Using Bite against Brigand Marksman!
19:58:32
SQ
King the Wardog uses skill Bite
19:58:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
19:58:32
SQ
-> Behavior picked: Idle (1)
19:58:33
SQ
* King the Wardog: Ending Turn with 3 of 12 AP left.
19:58:33
SQ
* ---------------------------------------------------
19:58:33
SQ
Turn started for Engelbert
19:58:37
SQ
Turn started for Bertel
19:58:42
SQ
Turn started for Bertram
19:58:44
SQ
Turn started for Dus The Ranger
19:58:48
SQ
Turn started for Gottfried
19:58:51
SQ
[Gottfried] executes skill [Knock Out] on target [Brigand Raider]
19:58:51
SQ
Gottfried uses skill Knock Out
19:58:52
SQ
[Gottfried] executes skill [Bash] on target [Brigand Raider]
19:58:52
SQ
Gottfried uses skill Bash
19:58:53
SQ
Turn started for Eike
19:58:55
SQ
Turn started for Sir Burkhard
19:58:56
SQ
Turn started for Ulfert
19:58:59
SQ
Turn started for Wilhelm
19:59:00
SQ
[Wilhelm] executes skill [Impale] on target [Brigand Raider]
19:59:00
SQ
Wilhelm uses skill Impale
19:59:01
SQ
Turn started for Gerold
19:59:02
SQ
* Gerold: Fleeing.
19:59:03
SQ
Turn started for Brigand Raider
19:59:03
SQ
*
19:59:03
SQ
* Brigand Raider: Starting turn.
19:59:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Recover (0), Retreat (0), BreakFree (0), Defend.Riposte (0), Attack.Swing (0), Roam (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Split (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Thresh (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Flee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Lash (0)
19:59:04
SQ
-> Behavior picked: Idle (1)
19:59:04
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
19:59:04
SQ
* ---------------------------------------------------
19:59:04
SQ
Skill [Stunned] removed from [Brigand Raider].
19:59:05
SQ
Turn started for Wolfgang the Mad
19:59:06
SQ
INFO: Next round issued: 9
19:59:06
SQ
Turn started for Fang the Wardog
19:59:06
SQ
*
19:59:06
SQ
* Fang the Wardog: Starting turn.
19:59:07
SQ
-> Behaviors to pick from:
Attack.Default (12.7947)(*), Idle (1), Engage.Melee (0), Flee (0)
19:59:07
SQ
-> Behavior picked: Attack.Default (12.7947)
19:59:07
SQ
* Fang the Wardog: Using Bite against Brigand Raider!
19:59:07
SQ
Fang the Wardog uses skill Bite
19:59:07
SQ
-> Behaviors to pick from:
Attack.Default (12.775)(*), Idle (1), Engage.Melee (0), Flee (0)
19:59:07
SQ
-> Behavior picked: Attack.Default (12.775)
19:59:09
SQ
* Fang the Wardog: Using Bite against Brigand Raider!
19:59:09
SQ
Fang the Wardog uses skill Bite
19:59:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Default (0)
19:59:09
SQ
-> Behavior picked: Idle (1)
19:59:10
SQ
* Fang the Wardog: Ending Turn with 2 of 12 AP left.
19:59:10
SQ
* ---------------------------------------------------
19:59:10
SQ
Turn started for Brant the Wardog
19:59:10
SQ
*
19:59:10
SQ
* Brant the Wardog: Starting turn.
19:59:10
SQ
-> Behaviors to pick from:
Attack.Default (12.775)(*), Idle (1), Engage.Melee (0), Flee (0)
19:59:10
SQ
-> Behavior picked: Attack.Default (12.775)
19:59:11
SQ
* Brant the Wardog: Using Bite against Brigand Raider!
19:59:11
SQ
Brant the Wardog uses skill Bite
19:59:11
SQ
-> Behaviors to pick from:
Attack.Default (12.7511)(*), Idle (1), Engage.Melee (0), Flee (0)
19:59:11
SQ
-> Behavior picked: Attack.Default (12.7511)
19:59:12
SQ
* Brant the Wardog: Using Bite against Brigand Raider!
19:59:12
SQ
Brant the Wardog uses skill Bite
19:59:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Default (0)
19:59:12
SQ
-> Behavior picked: Idle (1)
19:59:13
SQ
* Brant the Wardog: Ending Turn with 2 of 12 AP left.
19:59:13
SQ
* ---------------------------------------------------
19:59:13
SQ
Turn started for Battle Brother
19:59:13
SQ
*
19:59:13
SQ
* Battle Brother: Starting turn.
19:59:14
SQ
-> Behaviors to pick from:
Attack.Default (12.7537)(*), Idle (1), Engage.Melee (0), Flee (0)
19:59:14
SQ
-> Behavior picked: Attack.Default (12.7537)
19:59:14
SQ
* Battle Brother: Using Bite against Brigand Raider!
19:59:14
SQ
Battle Brother uses skill Bite
19:59:14
SQ
-> Behaviors to pick from:
Attack.Default (12.7247)(*), Idle (1), Engage.Melee (0), Flee (0)
19:59:14
SQ
-> Behavior picked: Attack.Default (12.7247)
19:59:16
SQ
* Battle Brother: Using Bite against Brigand Raider!
19:59:16
SQ
Battle Brother uses skill Bite
19:59:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Default (0)
19:59:16
SQ
-> Behavior picked: Idle (1)
19:59:16
SQ
* Battle Brother: Ending Turn with 2 of 12 AP left.
19:59:16
SQ
* ---------------------------------------------------
19:59:17
SQ
Turn started for King the Wardog
19:59:17
SQ
*
19:59:17
SQ
* King the Wardog: Starting turn.
19:59:17
SQ
-> Behaviors to pick from:
Attack.Default (12.7511)(*), Idle (1), Engage.Melee (0), Flee (0)
19:59:17
SQ
-> Behavior picked: Attack.Default (12.7511)
19:59:18
SQ
* King the Wardog: Using Bite against Brigand Marksman!
19:59:18
SQ
King the Wardog uses skill Bite
19:59:18
SQ
-> Behaviors to pick from:
Attack.Default (12.7214)(*), Idle (1), Engage.Melee (0), Flee (0)
19:59:18
SQ
-> Behavior picked: Attack.Default (12.7214)
19:59:19
SQ
* King the Wardog: Using Bite against Brigand Marksman!
19:59:19
SQ
King the Wardog uses skill Bite
19:59:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Default (0)
19:59:19
SQ
-> Behavior picked: Idle (1)
19:59:20
SQ
* King the Wardog: Ending Turn with 2 of 12 AP left.
19:59:20
SQ
* ---------------------------------------------------
19:59:20
SQ
Turn started for Brigand Marksman
19:59:20
SQ
*
19:59:20
SQ
* Brigand Marksman: Starting turn.
19:59:21
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Engage.Melee (0), Attack.Bow (0), Defend.Rotation (0), Retreat (0), Defend (0), BreakFree (0), Recover (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), Roam (0), Reload (0)
19:59:21
SQ
-> Behavior picked: Flee (9000)
19:59:21
SQ
* Brigand Marksman: Fleeing.
19:59:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend (0), Defend.Rotation (0), Retreat (0), Roam (0), Reload (0), Recover (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Default (0), SwitchTo.Melee (0), BreakFree (0), Attack.Bow (0), Flee (0)
19:59:22
SQ
-> Behavior picked: Idle (1)
19:59:23
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
19:59:23
SQ
* ---------------------------------------------------
19:59:23
SQ
Turn started for Engelbert
19:59:25
SQ
Turn started for Bertel
19:59:27
SQ
Turn started for Eike
19:59:33
SQ
Turn started for Dus The Ranger
19:59:36
SQ
[Dus The Ranger] executes skill [Quick Shot] on target [Brigand Raider]
19:59:36
SQ
Dus The Ranger uses skill Quick Shot
19:59:39
SQ
Turn started for Bertram
19:59:40
SQ
Turn started for Sir Burkhard
19:59:42
SQ
Turn started for Ulfert
19:59:44
SQ
Turn started for Gottfried
19:59:47
SQ
[Gottfried] executes skill [Bash] on target [Brigand Raider]
19:59:47
SQ
Gottfried uses skill Bash
19:59:49
SQ
Turn started for Wilhelm
19:59:51
SQ
[Wilhelm] executes skill [Impale] on target [Brigand Raider]
19:59:51
SQ
Wilhelm uses skill Impale
19:59:52
SQ
Turn started for Brigand Raider
19:59:52
SQ
*
19:59:52
SQ
* Brigand Raider: Starting turn.
19:59:53
SQ
-> Behaviors to pick from:
Attack.Default (240.081)(*), Idle (1), BreakFree (0), Defend.Riposte (0), Recover (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Puncture (0), Defend.Rotation (0), Roam (0), Attack.Thresh (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Flee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Retreat (0), Attack.Lash (0), Defend.Spearwall (0)
19:59:53
SQ
-> Behavior picked: Attack.Default (240.081)
19:59:53
SQ
* Brigand Raider: Using Bash against Battle Brother!
19:59:53
SQ
Brigand Raider uses skill Bash
19:59:53
SQ
Battle Brother has died.
19:59:54
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Recover (0), Attack.SplitShield (0), Roam (0), Attack.Thresh (0), Defend.Knockback (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Riposte (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Flee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Retreat (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0)
19:59:54
SQ
-> Behavior picked: Idle (1)
19:59:54
SQ
* Brigand Raider: Waiting with 5 of 9 AP left.
19:59:54
SQ
* ---------------------------------------------------
19:59:55
SQ
Turn started for Wolfgang the Mad
19:59:57
SQ
Turn started for Gerold
19:59:57
SQ
* Gerold: Fleeing.
19:59:58
SQ
*
19:59:58
SQ
* Brigand Raider: Resuming turn.
19:59:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Attack.SplitShield (0), Roam (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Recover (0), Defend (0), Engage.Melee (0), Flee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Retreat (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), BreakFree (0)
19:59:59
SQ
-> Behavior picked: Idle (1)
19:59:59
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
19:59:59
SQ
* ---------------------------------------------------
19:59:59
SQ
INFO: Next round issued: 10
20:00:00
SQ
Turn started for Fang the Wardog
20:00:00
SQ
*
20:00:00
SQ
* Fang the Wardog: Starting turn.
20:00:00
SQ
-> Behaviors to pick from:
Attack.Default (12.7853)(*), Idle (1), Flee (0), Engage.Melee (0)
20:00:00
SQ
-> Behavior picked: Attack.Default (12.7853)
20:00:01
SQ
* Fang the Wardog: Using Bite against Brigand Raider!
20:00:01
SQ
Fang the Wardog uses skill Bite
20:00:01
SQ
-> Behaviors to pick from:
Attack.Default (12.7636)(*), Idle (1), Flee (0), Engage.Melee (0)
20:00:01
SQ
-> Behavior picked: Attack.Default (12.7636)
20:00:02
SQ
* Fang the Wardog: Using Bite against Brigand Raider!
20:00:02
SQ
Fang the Wardog uses skill Bite
20:00:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
20:00:02
SQ
-> Behavior picked: Idle (1)
20:00:03
SQ
* Fang the Wardog: Ending Turn with 2 of 12 AP left.
20:00:03
SQ
* ---------------------------------------------------
20:00:03
SQ
Turn started for Brant the Wardog
20:00:03
SQ
*
20:00:03
SQ
* Brant the Wardog: Starting turn.
20:00:04
SQ
-> Behaviors to pick from:
Attack.Default (12.7636)(*), Idle (1), Flee (0), Engage.Melee (0)
20:00:04
SQ
-> Behavior picked: Attack.Default (12.7636)
20:00:04
SQ
* Brant the Wardog: Using Bite against Brigand Raider!
20:00:04
SQ
Brant the Wardog uses skill Bite
20:00:04
SQ
-> Behaviors to pick from:
Attack.Default (12.7371)(*), Idle (1), Flee (0), Engage.Melee (0)
20:00:04
SQ
-> Behavior picked: Attack.Default (12.7371)
20:00:06
SQ
* Brant the Wardog: Using Bite against Brigand Raider!
20:00:06
SQ
Brant the Wardog uses skill Bite
20:00:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
20:00:06
SQ
-> Behavior picked: Idle (1)
20:00:07
SQ
* Brant the Wardog: Ending Turn with 2 of 12 AP left.
20:00:07
SQ
* ---------------------------------------------------
20:00:07
SQ
Turn started for King the Wardog
20:00:07
SQ
*
20:00:07
SQ
* King the Wardog: Starting turn.
20:00:07
SQ
-> Behaviors to pick from:
Engage.Melee (328.9)(*), Idle (1), Flee (0), Attack.Default (0)
20:00:07
SQ
-> Behavior picked: Engage.Melee (328.9)
20:00:08
SQ
* King the Wardog: Engaging to melee range with Brigand Marksman (visible), accepted_distance=0
20:00:09
SQ
* King the Wardog: Reached engage destination
20:00:09
SQ
-> Behaviors to pick from:
Attack.Default (12.6961)(*), Idle (1), Flee (0), Engage.Melee (0)
20:00:09
SQ
-> Behavior picked: Attack.Default (12.6961)
20:00:10
SQ
* King the Wardog: Using Bite against Brigand Marksman!
20:00:10
SQ
King the Wardog uses skill Bite
20:00:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
20:00:10
SQ
-> Behavior picked: Idle (1)
20:00:11
SQ
* King the Wardog: Ending Turn with 1 of 12 AP left.
20:00:11
SQ
* ---------------------------------------------------
20:00:11
SQ
Turn started for Bertel
20:00:13
SQ
Turn started for Brigand Marksman
20:00:13
SQ
*
20:00:13
SQ
* Brigand Marksman: Starting turn.
20:00:14
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Retreat (0), Roam (0), Defend (0), SwitchTo.Melee (0), BreakFree (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Default (0), Reload (0), Attack.Bow (0), Recover (0), Defend.Rotation (0), Engage.Melee (0)
20:00:14
SQ
-> Behavior picked: Flee (9000)
20:00:14
SQ
* Brigand Marksman: Fleeing.
20:00:14
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend (0), SwitchTo.Melee (0), Retreat (0), Attack.Bow (0), Recover (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Default (0), Reload (0), BreakFree (0), Defend.Rotation (0), Engage.Melee (0), Attack.Puncture (0), Roam (0)
20:00:14
SQ
-> Behavior picked: Flee (9000)
20:00:15
SQ
* Brigand Marksman: Fleeing.
20:00:15
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Retreat (0), Attack.Bow (0), Defend (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Reload (0), BreakFree (0), Recover (0), Attack.Puncture (0), Roam (0), Engage.Ranged (0), SwitchTo.Melee (0)
20:00:15
SQ
-> Behavior picked: Flee (9000)
20:00:16
SQ
* Brigand Marksman: Fleeing.
20:00:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Melee (0), Defend (0), Defend.Rotation (0), Engage.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Reload (0), BreakFree (0), Recover (0), Attack.Puncture (0), Roam (0), SwitchTo.Ranged (0), Attack.Bow (0), Flee (0)
20:00:17
SQ
-> Behavior picked: Idle (1)
20:00:17
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
20:00:17
SQ
* ---------------------------------------------------
20:00:18
SQ
Turn started for Engelbert
20:00:21
SQ
Turn started for Bertram
20:00:24
SQ
Turn started for Sir Burkhard
20:00:25
SQ
Turn started for Dus The Ranger
20:00:28
SQ
Turn started for Eike
20:00:30
SQ
Turn started for Ulfert
20:00:31
SQ
Turn started for Gottfried
20:00:33
SQ
[Gottfried] executes skill [Bash] on target [Brigand Raider]
20:00:33
SQ
Gottfried uses skill Bash
20:00:34
SQ
Turn started for Wolfgang the Mad
20:00:35
SQ
Turn started for Wilhelm
20:00:36
SQ
[Wilhelm] executes skill [Impale] on target [Brigand Raider]
20:00:36
SQ
Wilhelm uses skill Impale
20:00:38
SQ
Turn started for Brigand Raider
20:00:38
SQ
*
20:00:38
SQ
* Brigand Raider: Starting turn.
20:00:38
SQ
-> Behaviors to pick from:
Defend.Shieldwall (179.271)(*), Attack.Default (69.315)(*), Attack.KnockOut (26.6), Idle (1), Roam (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Swing (0), Defend.Riposte (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Knockback (0), SwitchTo.Melee (0), Recover (0), Engage.Melee (0), Flee (0), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0)
20:00:38
SQ
-> Behavior picked: Defend.Shieldwall (179.271)
20:00:39
SQ
* Brigand Raider: Using Shieldwall!
20:00:39
SQ
Brigand Raider uses skill Shieldwall
20:00:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Rotation (0), Roam (0), Attack.Puncture (0), Recover (0), Engage.Melee (0), Attack.Swing (0), Defend.Riposte (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0)
20:00:39
SQ
-> Behavior picked: Idle (1)
20:00:39
SQ
* Brigand Raider: Waiting with 5 of 9 AP left.
20:00:39
SQ
* ---------------------------------------------------
20:00:40
SQ
Turn started for Gerold
20:00:41
SQ
*
20:00:41
SQ
* Brigand Raider: Resuming turn.
20:00:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Engage.Melee (0), Attack.Puncture (0), Recover (0), Attack.Default (0), Flee (0), Defend.Riposte (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Lash (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Attack.KnockOut (0)
20:00:42
SQ
-> Behavior picked: Idle (1)
20:00:42
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
20:00:42
SQ
* ---------------------------------------------------
20:00:42
SQ
INFO: Next round issued: 11
20:00:43
SQ
Turn started for Fang the Wardog
20:00:43
SQ
*
20:00:43
SQ
* Fang the Wardog: Starting turn.
20:00:43
SQ
-> Behaviors to pick from:
Attack.Default (19.4772)(*), Idle (1), Engage.Melee (0), Flee (0)
20:00:43
SQ
-> Behavior picked: Attack.Default (19.4772)
20:00:44
SQ
* Fang the Wardog: Using Bite against Brigand Raider!
20:00:44
SQ
Fang the Wardog uses skill Bite
20:00:44
SQ
Brigand Raider has died.
20:00:44
SQ
Skill [Shieldwall] removed from [Brigand Raider].
20:00:44
SQ
-> Behaviors to pick from:
Engage.Melee (240)(*), Idle (1), Flee (0), Attack.Default (0)
20:00:44
SQ
-> Behavior picked: Engage.Melee (240)
20:00:44
SQ
* Fang the Wardog: Engaging to melee range with Brigand Marksman (not visible), accepted_distance=0
20:00:45
SQ
* Fang the Wardog: Stopped before reaching destination
20:00:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Default (0), Engage.Melee (0)
20:00:45
SQ
-> Behavior picked: Idle (1)
20:00:45
SQ
* Fang the Wardog: Ending Turn with 1 of 12 AP left.
20:00:45
SQ
* ---------------------------------------------------
20:00:46
SQ
Turn started for Brant the Wardog
20:00:46
SQ
*
20:00:46
SQ
* Brant the Wardog: Starting turn.
20:00:46
SQ
-> Behaviors to pick from:
Engage.Melee (240)(*), Idle (1), Attack.Default (0), Flee (0)
20:00:46
SQ
-> Behavior picked: Engage.Melee (240)
20:00:47
SQ
* Brant the Wardog: Engaging to melee range with Brigand Marksman (not visible), accepted_distance=0
20:00:48
SQ
* Brant the Wardog: Stopped before reaching destination
20:00:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Engage.Melee (0)
20:00:48
SQ
-> Behavior picked: Idle (1)
20:00:48
SQ
* Brant the Wardog: Ending Turn with 0 of 12 AP left.
20:00:48
SQ
* ---------------------------------------------------
20:00:48
SQ
Turn started for Bertel
20:00:50
SQ
Turn started for Engelbert
20:00:51
SQ
[Engelbert] executes skill [Impale] on target [Brigand Marksman]
20:00:51
SQ
Engelbert uses skill Impale
20:00:52
SQ
Brigand Marksman has died.
20:00:52
Resource
Unloading: gfx/orientation_overlay.png
20:00:52
Resource
Loading: music/victory_01.ogg
20:00:52
SQ
Skill [Dodge] removed from [Dus The Ranger].
20:00:52
SQ
Skill [Dodge] removed from [Bertram].
20:00:52
SQ
Skill [Dodge] removed from [Wilhelm].
20:00:52
SQ
Skill [Dodge] removed from [Wolfgang the Mad].
20:00:52
SQ
Skill [Dodge] removed from [Ulfert].
20:00:55
Resource
Unloading: music/bandits_02.ogg
20:01:08
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
20:01:08
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
20:01:08
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
20:01:08
SQ
World::onCombatFinished
20:01:08
SQ
Save campaign: Lost Battalion
20:01:10
Scene
Finished saving scene.
20:01:10
SQ
TacticalState::onFinish
20:01:11
Resource
Unloading: gfx/object_0.png
20:01:11
Resource
Unloading: gfx/detail.png
20:01:11
Resource
Unloading Resource Package "Temporary Tactical Resources".
20:01:11
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
20:01:11
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
20:01:11
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
20:01:11
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
20:01:11
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
20:01:11
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
20:01:11
Resource
Unloading: sounds/enemies/wardog_death_00.wav
20:01:11
Resource
Unloading: sounds/enemies/wardog_death_01.wav
20:01:11
Resource
Unloading: sounds/enemies/wardog_death_02.wav
20:01:11
Resource
Unloading: sounds/enemies/wardog_death_03.wav
20:01:11
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
20:01:11
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
20:01:11
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
20:01:11
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
20:01:11
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
20:01:11
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
20:01:11
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
20:01:11
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
20:01:11
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
20:01:11
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
20:01:11
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
20:01:11
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
20:01:11
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
20:01:11
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
20:01:11
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
20:01:11
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
20:01:11
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
20:01:11
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
20:01:11
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
20:01:11
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
20:02:21
Resource
Loading: music/worldmap_03.ogg
20:02:24
Resource
Unloading: music/victory_01.ogg
20:04:03
SQ
relation for Westerholz: 94.25
20:04:03
SQ
relation for Folsach: 49
20:04:30
SQ
relation for Westerholz: 94.25
20:04:30
SQ
relation for Folsach: 49
20:04:31
SQ
relation for Westerholz: 94.25
20:04:31
SQ
relation for Folsach: 49
20:04:36
SQ
Loot chance for Dead Men Fort is 7.6%
20:04:37
SQ
showing contract: Drive away brigands (id: 123)
20:04:40
SQ
Location entered: Westerholz
20:04:40
Resource
Loading: music/village_01.ogg
20:04:44
Resource
Unloading: music/worldmap_03.ogg
20:05:08
Script
VM collected 2 object(s) and deleted them.
20:05:51
SQ
swapped item!
20:05:52
SQ
swapped item!
20:05:53
SQ
swapped item!
20:05:54
SQ
swapped item!
20:05:55
SQ
swapped item!
20:05:55
SQ
swapped item!
20:05:57
Resource
Loading: music/worldmap_04.ogg
20:05:57
SQ
Save campaign: Lost Battalion
20:05:59
Scene
Finished saving scene.
20:06:01
Resource
Unloading: music/village_01.ogg
20:06:03
SQ
relation for Rosenving: 49.75
20:06:03
SQ
relation for Rosenving: 49.75
20:06:05
SQ
relation for Rosenving: 49.75
20:06:05
SQ
relation for Rosenving: 49.75
20:06:13
SQ
relation for Rosenving: 49.75
20:06:14
SQ
relation for Rosenving: 49.75
20:06:17
Script Error
the index 'getUIPreloadInformation' does not exist
Function:
preload -> scripts/ui/screens/world/modules/world_town_screen/town_main_dialog_module.nut : 56
Variables:
_settlement = Table, this = Table
Function:
onMouseInput -> scripts/states/world_state.nut : 862
Variables:
@ITERATOR@ = 1, entity = Table, @INDEX@ = 0, entities = Array, forceAttack = False, destTile = Instance, dest = Instance, isEscorting = False, mouseMoved = False, _mouse = Instance, this = Table
20:06:18
Script Error
the index 'getUIPreloadInformation' does not exist
Function:
preload -> scripts/ui/screens/world/modules/world_town_screen/town_main_dialog_module.nut : 56
Variables:
_settlement = Table, this = Table
Function:
onMouseInput -> scripts/states/world_state.nut : 862
Variables:
@ITERATOR@ = 1, entity = Table, @INDEX@ = 0, entities = Array, forceAttack = False, destTile = Instance, dest = Instance, isEscorting = False, mouseMoved = False, _mouse = Instance, this = Table
20:06:18
Script Error
the index 'getUIPreloadInformation' does not exist
Function:
preload -> scripts/ui/screens/world/modules/world_town_screen/town_main_dialog_module.nut : 56
Variables:
_settlement = Table, this = Table
Function:
onMouseInput -> scripts/states/world_state.nut : 862
Variables:
@ITERATOR@ = 1, entity = Table, @INDEX@ = 0, entities = Array, forceAttack = False, destTile = Instance, dest = Instance, isEscorting = False, mouseMoved = False, _mouse = Instance, this = Table
20:06:19
Script Error
the index 'getUIPreloadInformation' does not exist
Function:
preload -> scripts/ui/screens/world/modules/world_town_screen/town_main_dialog_module.nut : 56
Variables:
_settlement = Table, this = Table
Function:
onMouseInput -> scripts/states/world_state.nut : 862
Variables:
@ITERATOR@ = 1, entity = Table, @INDEX@ = 0, entities = Array, forceAttack = False, destTile = Instance, dest = Instance, isEscorting = False, mouseMoved = False, _mouse = Instance, this = Table
20:06:19
Script Error
the index 'getUIPreloadInformation' does not exist
Function:
preload -> scripts/ui/screens/world/modules/world_town_screen/town_main_dialog_module.nut : 56
Variables:
_settlement = Table, this = Table
Function:
onMouseInput -> scripts/states/world_state.nut : 862
Variables:
@ITERATOR@ = 1, entity = Table, @INDEX@ = 0, entities = Array, forceAttack = False, destTile = Instance, dest = Instance, isEscorting = False, mouseMoved = False, _mouse = Instance, this = Table
20:06:20
Script Error
the index 'getUIPreloadInformation' does not exist
Function:
preload -> scripts/ui/screens/world/modules/world_town_screen/town_main_dialog_module.nut : 56
Variables:
_settlement = Table, this = Table
Function:
onMouseInput -> scripts/states/world_state.nut : 862
Variables:
@ITERATOR@ = 1, entity = Table, @INDEX@ = 0, entities = Array, forceAttack = False, destTile = Instance, dest = Instance, isEscorting = False, mouseMoved = False, _mouse = Instance, this = Table
20:06:20
Script Error
the index 'getUIPreloadInformation' does not exist
Function:
preload -> scripts/ui/screens/world/modules/world_town_screen/town_main_dialog_module.nut : 56
Variables:
_settlement = Table, this = Table
Function:
onMouseInput -> scripts/states/world_state.nut : 862
Variables:
@ITERATOR@ = 1, entity = Table, @INDEX@ = 0, entities = Array, forceAttack = False, destTile = Instance, dest = Instance, isEscorting = False, mouseMoved = False, _mouse = Instance, this = Table
20:06:30
SQ
relation for Rosenving: 49.75
20:06:31
SQ
relation for Rosenving: 49.75
20:06:31
SQ
relation for Rosenving: 49.75
20:06:39
SQ
contract removed: 114
20:06:51
SQ
Location entered: Homsgard
20:06:52
Resource
Loading: music/stronghold_01.ogg
20:06:55
Resource
Unloading: music/worldmap_04.ogg
20:07:00
SQ
showing contract: Marauding Greenskins (id: 124)
20:07:33
SQ
contract activated: Marauding Greenskins (id: 124)
20:10:34
SQ
Save campaign: Lost Battalion
20:10:34
Resource
Loading: music/worldmap_04.ogg
20:10:36
Scene
Finished saving scene.
20:10:38
Resource
Unloading: music/stronghold_01.ogg
20:10:41
SQ
relation for Tanndorf: 84.75
20:10:41
SQ
relation for Rosenving: 49
20:10:42
SQ
relation for Tanndorf: 84.75
20:10:42
SQ
relation for Rosenving: 49
20:10:45
SQ
relation for Rosenving: 49
20:10:48
SQ
relation for Tanndorf: 84.75
20:10:48
SQ
relation for Rosenving: 49
20:10:48
SQ
relation for Tanndorf: 84.75
20:10:48
SQ
relation for Rosenving: 49
20:11:03
SQ
Location entered: Tanndorf
20:11:03
Resource
Loading: music/village_01.ogg
20:11:05
Resource
Unloading: music/village_01.ogg
20:11:05
SQ
Save campaign: Lost Battalion
20:11:06
Scene
Finished saving scene.
20:11:07
Resource
Loading: music/worldmap_06.ogg
20:11:07
Resource
Unloading: music/worldmap_04.ogg
20:11:28
SQ
contract removed: 115
20:11:28
SQ
contract added: Obtain artifact
20:11:29
Script Error
the index 'getUIPreloadInformation' does not exist
Function:
preload -> scripts/ui/screens/world/modules/world_town_screen/town_main_dialog_module.nut : 56
Variables:
_settlement = Table, this = Table
Function:
onMouseInput -> scripts/states/world_state.nut : 862
Variables:
@ITERATOR@ = 1, entity = Table, @INDEX@ = 0, entities = Array, forceAttack = False, destTile = Instance, dest = Instance, isEscorting = False, mouseMoved = False, _mouse = Instance, this = Table
20:11:29
Script Error
the index 'getUIPreloadInformation' does not exist
Function:
preload -> scripts/ui/screens/world/modules/world_town_screen/town_main_dialog_module.nut : 56
Variables:
_settlement = Table, this = Table
Function:
onMouseInput -> scripts/states/world_state.nut : 862
Variables:
@ITERATOR@ = 1, entity = Table, @INDEX@ = 0, entities = Array, forceAttack = False, destTile = Instance, dest = Instance, isEscorting = False, mouseMoved = False, _mouse = Instance, this = Table
20:11:30
Script Error
the index 'getUIPreloadInformation' does not exist
Function:
preload -> scripts/ui/screens/world/modules/world_town_screen/town_main_dialog_module.nut : 56
Variables:
_settlement = Table, this = Table
Function:
onMouseInput -> scripts/states/world_state.nut : 862
Variables:
@ITERATOR@ = 1, entity = Table, @INDEX@ = 0, entities = Array, forceAttack = False, destTile = Instance, dest = Instance, isEscorting = False, mouseMoved = False, _mouse = Instance, this = Table
20:11:35
SQ
Save campaign: Lost Battalion
20:11:36
Scene
Finished saving scene.
20:11:37
SQ
WorldState::onHide
20:11:37
Resource
Loading: gfx/object_0.png
20:11:38
Texture
Texture "gfx/object_0.png" (ID: 769) took up approximately 21845kb in video memory.
20:11:38
Resource
Loading: gfx/detail.png
20:11:38
Texture
Texture "gfx/detail.png" (ID: 774) took up approximately 10922kb in video memory.
20:11:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (21,5).
20:11:38
Resource
Loading: gfx/entity_2.png
20:11:38
Texture
Texture "gfx/entity_2.png" (ID: 780) took up approximately 10922kb in video memory.
20:11:38
Resource
Loading: gfx/orientation_overlay.png
20:11:38
Texture
Texture "gfx/orientation_overlay.png" (ID: 819) took up approximately 512kb in video memory.
20:11:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (21,6).
20:11:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (22,4).
20:11:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (21,4).
20:11:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (21,7).
20:11:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,5).
20:11:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_warrior" at (20,4).
20:11:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_warrior" at (20,7).
20:11:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_warrior" at (20,3).
20:11:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_warrior" at (20,8).
20:11:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_warrior" at (20,2).
20:11:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (21,3).
20:11:38
SQ
TACTICAL: STASH LOCKED: true
20:11:38
SQ
INFO: Next round issued: 1
20:11:38
Resource
Started loading Resource Package "Temporary Tactical Resources".
20:11:38
Resource
Loading: sounds/enemies/wardog_hurt_00.wav
20:11:38
Resource
Loading: sounds/enemies/wardog_hurt_01.wav
20:11:38
Resource
Loading: sounds/enemies/wardog_hurt_02.wav
20:11:38
Resource
Loading: sounds/enemies/wardog_hurt_03.wav
20:11:39
Resource
Loading: sounds/enemies/wardog_hurt_04.wav
20:11:39
Resource
Loading: sounds/enemies/wardog_hurt_05.wav
20:11:39
Resource
Loading: sounds/enemies/wardog_death_00.wav
20:11:39
Resource
Loading: music/orcs_01.ogg
20:11:39
Resource
Loading: sounds/enemies/wardog_death_01.wav
20:11:39
Resource
Unloading: music/worldmap_06.ogg
20:11:39
Resource
Loading: sounds/enemies/wardog_death_02.wav
20:11:39
Resource
Loading: sounds/enemies/wardog_death_03.wav
20:11:39
Resource
Loading: sounds/enemies/wardog_flee_00.wav
20:11:39
Resource
Loading: sounds/enemies/wardog_flee_01.wav
20:11:39
Resource
Loading: sounds/enemies/wardog_flee_02.wav
20:11:39
Resource
Loading: sounds/enemies/wardog_flee_03.wav
20:11:39
Resource
Loading: sounds/enemies/wardog_flee_04.wav
20:11:39
Resource
Loading: sounds/enemies/wardog_idle_01.wav
20:11:39
Resource
Loading: sounds/enemies/wardog_idle_02.wav
20:11:39
Resource
Loading: sounds/enemies/wardog_idle_03.wav
20:11:39
Resource
Loading: sounds/enemies/wardog_idle_04.wav
20:11:39
Resource
Loading: sounds/enemies/wardog_idle_05.wav
20:11:39
Resource
Loading: sounds/enemies/wardog_charge_00.wav
20:11:39
Resource
Loading: sounds/enemies/wardog_charge_01.wav
20:11:39
Resource
Loading: sounds/enemies/wardog_charge_02.wav
20:11:39
Resource
Loading: sounds/enemies/wardog_bite_00.wav
20:11:39
Resource
Loading: sounds/enemies/wardog_bite_01.wav
20:11:39
Resource
Loading: sounds/enemies/wardog_bite_02.wav
20:11:39
Resource
Loading: sounds/enemies/wardog_bite_03.wav
20:11:39
Resource
Loading: sounds/enemies/wardog_bite_04.wav
20:11:39
Resource
Loading: sounds/enemies/wardog_bite_05.wav
20:11:39
Resource
Loading: sounds/enemies/wardog_bite_06.wav
20:11:39
Resource
Loading: sounds/enemies/orc_hurt_01.wav
20:11:39
Resource
Loading: sounds/enemies/orc_hurt_02.wav
20:11:39
Resource
Loading: sounds/enemies/orc_hurt_03.wav
20:11:39
Resource
Loading: sounds/enemies/orc_hurt_04.wav
20:11:39
Resource
Loading: sounds/enemies/orc_hurt_05.wav
20:11:39
Resource
Loading: sounds/enemies/orc_hurt_06.wav
20:11:40
Resource
Loading: sounds/enemies/orc_hurt_07.wav
20:11:40
Resource
Loading: sounds/enemies/orc_death_01.wav
20:11:40
Resource
Loading: sounds/enemies/orc_death_02.wav
20:11:40
Resource
Loading: sounds/enemies/orc_death_03.wav
20:11:40
Resource
Loading: sounds/enemies/orc_death_04.wav
20:11:40
Resource
Loading: sounds/enemies/orc_death_05.wav
20:11:40
Resource
Loading: sounds/enemies/orc_death_06.wav
20:11:40
Resource
Loading: sounds/enemies/orc_death_07.wav
20:11:40
Resource
Loading: sounds/enemies/orc_death_08.wav
20:11:40
Resource
Loading: sounds/enemies/orc_flee_01.wav
20:11:40
Resource
Loading: sounds/enemies/orc_flee_02.wav
20:11:40
Resource
Loading: sounds/enemies/orc_flee_03.wav
20:11:40
Resource
Loading: sounds/enemies/orc_idle_01.wav
20:11:40
Resource
Loading: sounds/enemies/orc_idle_02.wav
20:11:40
Resource
Loading: sounds/enemies/orc_idle_03.wav
20:11:40
Resource
Loading: sounds/enemies/orc_idle_04.wav
20:11:40
Resource
Loading: sounds/enemies/orc_idle_05.wav
20:11:40
Resource
Loading: sounds/enemies/orc_idle_06.wav
20:11:40
Resource
Loading: sounds/enemies/orc_idle_07.wav
20:11:40
Resource
Loading: sounds/enemies/orc_idle_08.wav
20:11:40
Resource
Loading: sounds/enemies/orc_idle_09.wav
20:11:40
Resource
Loading: sounds/enemies/orc_idle_10.wav
20:11:40
Resource
Loading: sounds/enemies/orc_idle_11.wav
20:11:40
Resource
Loading: sounds/enemies/orc_idle_12.wav
20:11:40
Resource
Loading: sounds/enemies/orc_idle_13.wav
20:11:40
Resource
Loading: sounds/enemies/orc_idle_14.wav
20:11:40
Resource
Loading: sounds/enemies/orc_idle_15.wav
20:11:40
Resource
Loading: sounds/enemies/orc_idle_16.wav
20:11:40
Resource
Loading: sounds/enemies/orc_idle_17.wav
20:11:40
Resource
Loading: sounds/enemies/orc_idle_18.wav
20:11:40
Resource
Loading: sounds/enemies/orc_idle_19.wav
20:11:40
Resource
Loading: sounds/enemies/orc_idle_20.wav
20:11:40
Resource
Loading: sounds/enemies/orc_idle_21.wav
20:11:40
Resource
Loading: sounds/enemies/orc_idle_22.wav
20:11:40
Resource
Loading: sounds/enemies/orc_idle_23.wav
20:11:40
Resource
Loading: sounds/enemies/orc_idle_24.wav
20:11:40
Resource
Loading: sounds/enemies/orc_idle_25.wav
20:11:40
Resource
Loading: sounds/enemies/orc_idle_26.wav
20:11:40
Resource
Loading: sounds/enemies/orc_idle_27.wav
20:11:40
Resource
Loading: sounds/enemies/orc_idle_28.wav
20:11:40
Resource
Loading: sounds/enemies/orc_idle_29.wav
20:11:40
Resource
Loading: sounds/enemies/orc_fatigue_01.wav
20:11:40
Resource
Loading: sounds/enemies/orc_fatigue_02.wav
20:11:40
Resource
Loading: sounds/enemies/orc_fatigue_03.wav
20:11:40
Resource
Loading: sounds/enemies/orc_charge_01.wav
20:11:40
Resource
Loading: sounds/enemies/orc_charge_02.wav
20:11:40
Resource
Loading: sounds/enemies/orc_charge_03.wav
20:11:40
Resource
Loading: sounds/enemies/orc_charge_04.wav
20:11:40
Resource
Loading: sounds/enemies/orc_linebreaker_01.wav
20:11:40
Resource
Loading: sounds/enemies/orc_linebreaker_02.wav
20:11:40
Resource
Loading: sounds/enemies/orc_linebreaker_03.wav
20:11:40
Resource
Loading: sounds/enemies/orc_linebreaker_04.wav
20:11:56
SQ
Turn started for Ejnar the Axe
20:12:01
SQ
Turn started for Dus The Ranger
20:12:05
SQ
Turn started for Orc Young
20:12:05
SQ
*
20:12:05
SQ
* Orc Young: Starting turn.
20:12:07
SQ
-> Behaviors to pick from:
Engage.Melee (191.518)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:12:07
SQ
-> Behavior picked: Engage.Melee (191.518)
20:12:07
SQ
* Orc Young: Engaging to melee range with Bertel (not visible), accepted_distance=0
20:12:08
SQ
* Orc Young: Stopped before reaching destination
20:12:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:12:08
SQ
-> Behavior picked: Idle (1)
20:12:08
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
20:12:08
SQ
* ---------------------------------------------------
20:12:08
SQ
Turn started for Ulfert
20:12:13
SQ
[Ulfert] executes skill [Shoot Bolt] on target [Orc Young]
20:12:13
SQ
Ulfert uses skill Shoot Bolt
20:12:17
SQ
Turn started for Orc Young
20:12:17
SQ
*
20:12:17
SQ
* Orc Young: Starting turn.
20:12:18
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:12:18
SQ
-> Behavior picked: Engage.Melee (220)
20:12:18
SQ
* Orc Young: Engaging to melee range with Eike (not visible), accepted_distance=0
20:12:19
SQ
* Orc Young: Stopped before reaching destination
20:12:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:12:19
SQ
-> Behavior picked: Idle (1)
20:12:19
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
20:12:19
SQ
* ---------------------------------------------------
20:12:20
SQ
Turn started for Orc Young
20:12:20
SQ
*
20:12:20
SQ
* Orc Young: Starting turn.
20:12:21
SQ
-> Behaviors to pick from:
Engage.Melee (242)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:12:21
SQ
-> Behavior picked: Engage.Melee (242)
20:12:21
SQ
* Orc Young: Engaging to melee range with Bertel (visible), accepted_distance=0
20:12:22
SQ
* Orc Young: Stopped before reaching destination
20:12:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:12:22
SQ
-> Behavior picked: Idle (1)
20:12:22
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
20:12:22
SQ
* ---------------------------------------------------
20:12:22
SQ
Turn started for Wilhelm
20:12:26
SQ
Turn started for Orc Young
20:12:26
SQ
*
20:12:26
SQ
* Orc Young: Starting turn.
20:12:27
SQ
-> Behaviors to pick from:
Engage.Melee (275)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:12:27
SQ
-> Behavior picked: Engage.Melee (275)
20:12:27
SQ
* Orc Young: Engaging to melee range with Gottfried (not visible), accepted_distance=0
20:12:28
SQ
* Orc Young: Stopped before reaching destination
20:12:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:12:28
SQ
-> Behavior picked: Idle (1)
20:12:28
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
20:12:28
SQ
* ---------------------------------------------------
20:12:28
SQ
Turn started for Orc Young
20:12:28
SQ
*
20:12:28
SQ
* Orc Young: Starting turn.
20:12:29
SQ
-> Behaviors to pick from:
Engage.Melee (293.75)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:12:29
SQ
-> Behavior picked: Engage.Melee (293.75)
20:12:29
SQ
* Orc Young: Engaging to melee range with Bertel (not visible), accepted_distance=0
20:12:31
SQ
* Orc Young: Stopped before reaching destination
20:12:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:12:31
SQ
-> Behavior picked: Idle (1)
20:12:31
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
20:12:31
SQ
* ---------------------------------------------------
20:12:31
SQ
Turn started for Gerold
20:12:35
SQ
Turn started for Gottfried
20:12:38
SQ
Turn started for Sir Burkhard
20:12:43
SQ
Turn started for Bertel
20:12:47
SQ
Turn started for Bertram
20:12:53
SQ
[Bertram] executes skill [Shoot Bolt] on target [Orc Young]
20:12:53
SQ
Bertram uses skill Shoot Bolt
20:12:56
SQ
Turn started for Orc Young
20:12:56
SQ
*
20:12:56
SQ
* Orc Young: Starting turn.
20:12:57
SQ
-> Behaviors to pick from:
Engage.Melee (707.143)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:12:57
SQ
-> Behavior picked: Engage.Melee (707.143)
20:12:57
SQ
* Orc Young: Engaging to melee range with Ejnar the Axe (not visible), accepted_distance=0
20:12:58
SQ
* Orc Young: Stopped before reaching destination
20:12:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:12:58
SQ
-> Behavior picked: Idle (1)
20:12:58
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
20:12:58
SQ
* ---------------------------------------------------
20:12:59
SQ
Turn started for Orc Young
20:12:59
SQ
*
20:12:59
SQ
* Orc Young: Starting turn.
20:13:00
SQ
-> Behaviors to pick from:
Engage.Melee (766.071)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:13:00
SQ
-> Behavior picked: Engage.Melee (766.071)
20:13:00
SQ
* Orc Young: Engaging to melee range with Eike (not visible), accepted_distance=0
20:13:01
SQ
* Orc Young: Stopped before reaching destination
20:13:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:13:01
SQ
-> Behavior picked: Idle (1)
20:13:01
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
20:13:01
SQ
* ---------------------------------------------------
20:13:01
SQ
Turn started for Eike
20:13:12
SQ
Turn started for Wolfgang The Expendable
20:13:15
SQ
Turn started for Orc Warrior
20:13:15
SQ
*
20:13:15
SQ
* Orc Warrior: Starting turn.
20:13:15
SQ
-> Behaviors to pick from:
Engage.Melee (195.652)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
20:13:15
SQ
-> Behavior picked: Engage.Melee (195.652)
20:13:16
SQ
* Orc Warrior: Engaging to melee range with Ejnar the Axe (not visible), accepted_distance=0
20:13:17
SQ
* Orc Warrior: Stopped before reaching destination
20:13:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
20:13:17
SQ
-> Behavior picked: Idle (1)
20:13:17
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
20:13:17
SQ
* ---------------------------------------------------
20:13:17
SQ
Turn started for Orc Warrior
20:13:17
SQ
*
20:13:17
SQ
* Orc Warrior: Starting turn.
20:13:18
SQ
-> Behaviors to pick from:
Engage.Melee (188.971)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
20:13:18
SQ
-> Behavior picked: Engage.Melee (188.971)
20:13:18
SQ
* Orc Warrior: Engaging to melee range with Dus The Ranger (not visible), accepted_distance=0
20:13:19
SQ
* Orc Warrior: Stopped before reaching destination
20:13:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
20:13:20
SQ
-> Behavior picked: Idle (1)
20:13:20
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
20:13:20
SQ
* ---------------------------------------------------
20:13:20
SQ
Turn started for Orc Warrior
20:13:20
SQ
*
20:13:20
SQ
* Orc Warrior: Starting turn.
20:13:20
SQ
-> Behaviors to pick from:
Engage.Melee (1417.97)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
20:13:20
SQ
-> Behavior picked: Engage.Melee (1417.97)
20:13:21
SQ
* Orc Warrior: Engaging to melee range with Ejnar the Axe (not visible), accepted_distance=0
20:13:22
SQ
* Orc Warrior: Reached engage destination
20:13:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
20:13:22
SQ
-> Behavior picked: Idle (1)
20:13:23
SQ
* Orc Warrior: Ending Turn with 3 of 8 AP left.
20:13:23
SQ
* ---------------------------------------------------
20:13:23
SQ
Turn started for Orc Warrior
20:13:23
SQ
*
20:13:23
SQ
* Orc Warrior: Starting turn.
20:13:23
SQ
-> Behaviors to pick from:
Engage.Melee (207.308)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
20:13:23
SQ
-> Behavior picked: Engage.Melee (207.308)
20:13:24
SQ
* Orc Warrior: Engaging to melee range with Ejnar the Axe (not visible), accepted_distance=0
20:13:25
SQ
* Orc Warrior: Stopped before reaching destination
20:13:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
20:13:25
SQ
-> Behavior picked: Idle (1)
20:13:25
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
20:13:25
SQ
* ---------------------------------------------------
20:13:25
SQ
Turn started for Orc Warrior
20:13:25
SQ
*
20:13:25
SQ
* Orc Warrior: Starting turn.
20:13:26
SQ
-> Behaviors to pick from:
Engage.Melee (691.429)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), LineBreaker (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), Flee (0)
20:13:26
SQ
-> Behavior picked: Engage.Melee (691.429)
20:13:26
SQ
* Orc Warrior: Engaging to melee range with Ejnar the Axe (visible), accepted_distance=0
20:13:27
SQ
* Orc Warrior: Reached engage destination
20:13:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), LineBreaker (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), Engage.Melee (0)
20:13:27
SQ
-> Behavior picked: Idle (1)
20:13:28
SQ
* Orc Warrior: Ending Turn with 2 of 8 AP left.
20:13:28
SQ
* ---------------------------------------------------
20:13:45
SQ
INFO: Next round issued: 2
20:13:45
SQ
Turn started for Engelbert
20:13:47
SQ
Turn started for Ejnar the Axe
20:13:51
SQ
Turn started for Orc Young
20:13:51
SQ
*
20:13:51
SQ
* Orc Young: Starting turn.
20:13:52
SQ
-> Behaviors to pick from:
Engage.Melee (217.122)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
20:13:52
SQ
-> Behavior picked: Engage.Melee (217.122)
20:13:52
SQ
* Orc Young: Engaging to melee range with Wolfgang The Expendable (visible), accepted_distance=0
20:13:54
SQ
* Orc Young: Stopped before reaching destination
20:13:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
20:13:54
SQ
-> Behavior picked: Idle (1)
20:13:54
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
20:13:54
SQ
* ---------------------------------------------------
20:13:54
SQ
Turn started for Ulfert
20:14:11
SQ
Turn started for Orc Young
20:14:11
SQ
*
20:14:11
SQ
* Orc Young: Starting turn.
20:14:12
SQ
-> Behaviors to pick from:
Engage.Melee (228.85)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
20:14:12
SQ
-> Behavior picked: Engage.Melee (228.85)
20:14:12
SQ
* Orc Young: Engaging to melee range with Wolfgang The Expendable (not visible), accepted_distance=0
20:14:14
SQ
* Orc Young: Stopped before reaching destination
20:14:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
20:14:14
SQ
-> Behavior picked: Idle (1)
20:14:14
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
20:14:14
SQ
* ---------------------------------------------------
20:14:14
SQ
Turn started for Wilhelm
20:14:18
SQ
Turn started for Dus The Ranger
20:14:22
SQ
Turn started for Orc Young
20:14:22
SQ
*
20:14:22
SQ
* Orc Young: Starting turn.
20:14:23
SQ
-> Behaviors to pick from:
Engage.Melee (276.719)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
20:14:23
SQ
-> Behavior picked: Engage.Melee (276.719)
20:14:23
SQ
* Orc Young: Engaging to melee range with Gottfried (visible), accepted_distance=0
20:14:24
SQ
* Orc Young: Stopped before reaching destination
20:14:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
20:14:24
SQ
-> Behavior picked: Idle (1)
20:14:24
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
20:14:24
SQ
* ---------------------------------------------------
20:14:24
SQ
Turn started for Orc Young
20:14:24
SQ
*
20:14:24
SQ
* Orc Young: Starting turn.
20:14:26
SQ
-> Behaviors to pick from:
Engage.Melee (308.344)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
20:14:26
SQ
-> Behavior picked: Engage.Melee (308.344)
20:14:26
SQ
* Orc Young: Engaging to melee range with Gottfried (not visible), accepted_distance=0
20:14:27
SQ
* Orc Young: Stopped before reaching destination
20:14:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
20:14:27
SQ
-> Behavior picked: Idle (1)
20:14:27
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
20:14:27
SQ
* ---------------------------------------------------
20:14:27
SQ
Turn started for Orc Young
20:14:27
SQ
*
20:14:27
SQ
* Orc Young: Starting turn.
20:14:29
SQ
-> Behaviors to pick from:
Engage.Melee (339.969)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
20:14:29
SQ
-> Behavior picked: Engage.Melee (339.969)
20:14:29
SQ
* Orc Young: Engaging to melee range with Wolfgang The Expendable (visible), accepted_distance=0
20:14:30
SQ
* Orc Young: Stopped before reaching destination
20:14:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
20:14:30
SQ
-> Behavior picked: Idle (1)
20:14:30
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
20:14:30
SQ
* ---------------------------------------------------
20:14:30
SQ
Turn started for Gottfried
20:14:35
SQ
Turn started for Gerold
20:15:27
SQ
Turn started for Sir Burkhard
20:15:31
SQ
Turn started for Bertel
20:15:35
SQ
Turn started for Bertram
20:15:38
SQ
Turn started for Orc Young
20:15:38
SQ
*
20:15:38
SQ
* Orc Young: Starting turn.
20:15:39
SQ
-> Behaviors to pick from:
Engage.Melee (614.93)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
20:15:39
SQ
-> Behavior picked: Engage.Melee (614.93)
20:15:39
SQ
* Orc Young: Engaging to melee range with Wolfgang The Expendable (not visible), accepted_distance=0
20:15:40
SQ
* Orc Young: Stopped before reaching destination
20:15:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
20:15:40
SQ
-> Behavior picked: Idle (1)
20:15:40
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
20:15:40
SQ
* ---------------------------------------------------
20:15:41
SQ
Turn started for Orc Young
20:15:41
SQ
*
20:15:41
SQ
* Orc Young: Starting turn.
20:15:41
SQ
-> Behaviors to pick from:
Engage.Melee (553.438)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
20:15:41
SQ
-> Behavior picked: Engage.Melee (553.438)
20:15:41
SQ
* Orc Young: Engaging to melee range with Ejnar the Axe (not visible), accepted_distance=0
20:15:43
SQ
* Orc Young: Stopped before reaching destination
20:15:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
20:15:43
SQ
-> Behavior picked: Idle (1)
20:15:43
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
20:15:43
SQ
* ---------------------------------------------------
20:15:43
SQ
Turn started for Eike
20:15:47
SQ
Turn started for Wolfgang The Expendable
20:15:50
SQ
Turn started for Orc Warrior
20:15:50
SQ
*
20:15:50
SQ
* Orc Warrior: Starting turn.
20:15:51
SQ
-> Behaviors to pick from:
Engage.Melee (611.417)(*), Idle (1), LineBreaker (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
20:15:51
SQ
-> Behavior picked: Engage.Melee (611.417)
20:15:51
SQ
* Orc Warrior: Engaging to melee range with Ejnar the Axe (visible), accepted_distance=0
20:15:53
SQ
* Orc Warrior: Stopped before reaching destination
20:15:53
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), Engage.Melee (0)
20:15:53
SQ
-> Behavior picked: Idle (1)
20:15:53
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
20:15:53
SQ
* ---------------------------------------------------
20:15:53
SQ
Turn started for Orc Warrior
20:15:53
SQ
*
20:15:53
SQ
* Orc Warrior: Starting turn.
20:15:54
SQ
-> Behaviors to pick from:
Engage.Melee (281.75)(*), Idle (1), LineBreaker (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
20:15:54
SQ
-> Behavior picked: Engage.Melee (281.75)
20:15:54
SQ
* Orc Warrior: Engaging to melee range with Ejnar the Axe (visible), accepted_distance=0
20:15:55
SQ
* Orc Warrior: Stopped before reaching destination
20:15:55
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), Engage.Melee (0)
20:15:55
SQ
-> Behavior picked: Idle (1)
20:15:56
SQ
* Orc Warrior: Ending Turn with 2 of 8 AP left.
20:15:56
SQ
* ---------------------------------------------------
20:15:56
SQ
Turn started for Orc Warrior
20:15:56
SQ
*
20:15:56
SQ
* Orc Warrior: Starting turn.
20:15:57
SQ
-> Behaviors to pick from:
Engage.Melee (241.756)(*), Idle (1), LineBreaker (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
20:15:57
SQ
-> Behavior picked: Engage.Melee (241.756)
20:15:57
SQ
* Orc Warrior: Engaging to melee range with Ejnar the Axe (visible), accepted_distance=0
20:15:58
SQ
* Orc Warrior: Stopped before reaching destination
20:15:58
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), Engage.Melee (0)
20:15:58
SQ
-> Behavior picked: Idle (1)
20:15:58
SQ
* Orc Warrior: Ending Turn with 1 of 8 AP left.
20:15:58
SQ
* ---------------------------------------------------
20:15:59
SQ
Turn started for Orc Warrior
20:15:59
SQ
*
20:15:59
SQ
* Orc Warrior: Starting turn.
20:15:59
SQ
-> Behaviors to pick from:
Engage.Melee (304.75)(*), Idle (1), LineBreaker (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
20:15:59
SQ
-> Behavior picked: Engage.Melee (304.75)
20:16:00
SQ
* Orc Warrior: Engaging to melee range with Ejnar the Axe (visible), accepted_distance=0
20:16:01
SQ
* Orc Warrior: Stopped before reaching destination
20:16:01
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), Engage.Melee (0)
20:16:01
SQ
-> Behavior picked: Idle (1)
20:16:01
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
20:16:01
SQ
* ---------------------------------------------------
20:16:01
SQ
Turn started for Orc Warrior
20:16:01
SQ
*
20:16:01
SQ
* Orc Warrior: Starting turn.
20:16:02
SQ
-> Behaviors to pick from:
Engage.Melee (323.278)(*), Idle (1), LineBreaker (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.SplitShield (0)
20:16:02
SQ
-> Behavior picked: Engage.Melee (323.278)
20:16:02
SQ
* Orc Warrior: Engaging to melee range with Ejnar the Axe (visible), accepted_distance=0
20:16:03
SQ
* Orc Warrior: Stopped before reaching destination
20:16:03
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Retreat (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), Engage.Melee (0)
20:16:03
SQ
-> Behavior picked: Idle (1)
20:16:03
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
20:16:03
SQ
* ---------------------------------------------------
20:16:10
SQ
INFO: Next round issued: 3
20:16:11
SQ
Turn started for Dus The Ranger
20:16:57
Resource
Loading: music/orcs_02.ogg
20:17:01
Resource
Unloading: music/orcs_01.ogg
20:17:05
SQ
Turn started for Orc Young
20:17:05
SQ
*
20:17:05
SQ
* Orc Young: Starting turn.
20:17:07
SQ
-> Behaviors to pick from:
Engage.Melee (412.5)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Charge (0)
20:17:07
SQ
-> Behavior picked: Engage.Melee (412.5)
20:17:07
SQ
* Orc Young: Engaging to melee range with Gerold (not visible), accepted_distance=0
20:17:07
SQ
* Orc Young: Reached engage destination
20:17:08
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Shieldwall (0), Charge (0), Engage.Melee (0)
20:17:08
SQ
-> Behavior picked: Idle (1)
20:17:08
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
20:17:08
SQ
* ---------------------------------------------------
20:17:09
SQ
Turn started for Ulfert
20:17:14
SQ
Turn started for Orc Young
20:17:14
SQ
*
20:17:14
SQ
* Orc Young: Starting turn.
20:17:15
SQ
-> Behaviors to pick from:
Engage.Melee (445.5)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Charge (0)
20:17:15
SQ
-> Behavior picked: Engage.Melee (445.5)
20:17:15
SQ
* Orc Young: Engaging to melee range with Ejnar the Axe (not visible), accepted_distance=0
20:17:16
SQ
* Orc Young: Reached engage destination
20:17:16
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Shieldwall (0), Charge (0), Engage.Melee (0)
20:17:16
SQ
-> Behavior picked: Idle (1)
20:17:17
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
20:17:17
SQ
* ---------------------------------------------------
20:17:17
SQ
Turn started for Orc Young
20:17:17
SQ
*
20:17:17
SQ
* Orc Young: Starting turn.
20:17:18
SQ
-> Behaviors to pick from:
Engage.Melee (304.464)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Charge (0)
20:17:18
SQ
-> Behavior picked: Engage.Melee (304.464)
20:17:18
SQ
* Orc Young: Engaging to melee range with Wolfgang The Expendable (not visible), accepted_distance=0
20:17:19
SQ
* Orc Young: Stopped before reaching destination
20:17:19
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Shieldwall (0), Charge (0), Engage.Melee (0)
20:17:19
SQ
-> Behavior picked: Idle (1)
20:17:19
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
20:17:19
SQ
* ---------------------------------------------------
20:17:20
SQ
Turn started for Orc Young
20:17:20
SQ
*
20:17:20
SQ
* Orc Young: Starting turn.
20:17:21
SQ
-> Behaviors to pick from:
Engage.Melee (368.304)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Charge (0)
20:17:21
SQ
-> Behavior picked: Engage.Melee (368.304)
20:17:21
SQ
* Orc Young: Engaging to melee range with Ejnar the Axe (visible), accepted_distance=0
20:17:22
SQ
* Orc Young: Reached engage destination
20:17:22
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Shieldwall (0), Charge (0), Engage.Melee (0)
20:17:22
SQ
-> Behavior picked: Idle (1)
20:17:22
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
20:17:22
SQ
* ---------------------------------------------------
20:17:23
SQ
Turn started for Wilhelm
20:17:28
SQ
Turn started for Orc Young
20:17:28
SQ
*
20:17:28
SQ
* Orc Young: Starting turn.
20:17:29
SQ
-> Behaviors to pick from:
Engage.Melee (389.583)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Charge (0)
20:17:29
SQ
-> Behavior picked: Engage.Melee (389.583)
20:17:29
SQ
* Orc Young: Engaging to melee range with Wolfgang The Expendable (not visible), accepted_distance=0
20:17:30
SQ
* Orc Young: Stopped before reaching destination
20:17:30
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Shieldwall (0), Charge (0), Engage.Melee (0)
20:17:30
SQ
-> Behavior picked: Idle (1)
20:17:30
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
20:17:30
SQ
* ---------------------------------------------------
20:17:31
SQ
Turn started for Gerold
20:17:35
SQ
Turn started for Gottfried
20:17:39
SQ
Turn started for Engelbert
20:17:42
SQ
Turn started for Orc Young
20:17:42
SQ
*
20:17:42
SQ
* Orc Young: Starting turn.
20:17:43
SQ
-> Behaviors to pick from:
Engage.Melee (618.75)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Charge (0)
20:17:43
SQ
-> Behavior picked: Engage.Melee (618.75)
20:17:43
SQ
* Orc Young: Engaging to melee range with Wolfgang The Expendable (not visible), accepted_distance=0
20:17:44
SQ
* Orc Young: Stopped before reaching destination
20:17:45
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Shieldwall (0), Charge (0), Engage.Melee (0)
20:17:45
SQ
-> Behavior picked: Idle (1)
20:17:45
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
20:17:45
SQ
* ---------------------------------------------------
20:17:45
SQ
Turn started for Sir Burkhard
20:17:48
SQ
Turn started for Ejnar the Axe
20:17:57
SQ
Turn started for Bertel
20:18:01
SQ
Turn started for Orc Young
20:18:01
SQ
*
20:18:01
SQ
* Orc Young: Starting turn.
20:18:02
SQ
-> Behaviors to pick from:
Engage.Melee (996.875)(*), Idle (1), BreakFree (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Charge (0)
20:18:02
SQ
-> Behavior picked: Engage.Melee (996.875)
20:18:02
SQ
* Orc Young: Engaging to melee range with Wolfgang The Expendable (not visible), accepted_distance=0
20:18:03
SQ
* Orc Young: Stopped before reaching destination
20:18:03
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Retreat (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Shieldwall (0), Charge (0), Engage.Melee (0)
20:18:03
SQ
-> Behavior picked: Idle (1)
20:18:03
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
20:18:03
SQ
* ---------------------------------------------------
20:18:04
SQ
Turn started for Bertram
20:18:08
SQ
Turn started for Eike
20:18:11
SQ
Turn started for Orc Warrior
20:18:11
SQ
*
20:18:11
SQ
* Orc Warrior: Starting turn.
20:18:12
SQ
-> Behaviors to pick from:
Engage.Melee (515.625)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Defend.Shieldwall (0), LineBreaker (0)
20:18:12
SQ
-> Behavior picked: Engage.Melee (515.625)
20:18:12
SQ
* Orc Warrior: Engaging to melee range with Wolfgang The Expendable (visible), accepted_distance=0
20:18:13
SQ
* Orc Warrior: Stopped before reaching destination
20:18:13
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Shieldwall (0), LineBreaker (0), Attack.KnockOut (0), Flee (0), Defend (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0)
20:18:13
SQ
-> Behavior picked: Idle (1)
20:18:13
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
20:18:13
SQ
* ---------------------------------------------------
20:18:14
SQ
Turn started for Wolfgang The Expendable
20:18:18
SQ
Turn started for Orc Warrior
20:18:18
SQ
*
20:18:18
SQ
* Orc Warrior: Starting turn.
20:18:19
SQ
-> Behaviors to pick from:
Engage.Melee (426.136)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Defend.Shieldwall (0), LineBreaker (0)
20:18:19
SQ
-> Behavior picked: Engage.Melee (426.136)
20:18:19
SQ
* Orc Warrior: Engaging to melee range with Bertel (not visible), accepted_distance=0
20:18:20
SQ
* Orc Warrior: Stopped before reaching destination
20:18:20
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Shieldwall (0), LineBreaker (0), Attack.KnockOut (0), Flee (0), Defend (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0)
20:18:20
SQ
-> Behavior picked: Idle (1)
20:18:20
SQ
* Orc Warrior: Ending Turn with 1 of 8 AP left.
20:18:20
SQ
* ---------------------------------------------------
20:18:21
SQ
Turn started for Orc Warrior
20:18:21
SQ
*
20:18:21
SQ
* Orc Warrior: Starting turn.
20:18:21
SQ
-> Behaviors to pick from:
Engage.Melee (426.136)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Defend.Shieldwall (0), LineBreaker (0)
20:18:21
SQ
-> Behavior picked: Engage.Melee (426.136)
20:18:21
SQ
* Orc Warrior: Engaging to melee range with Bertel (not visible), accepted_distance=0
20:18:23
SQ
* Orc Warrior: Stopped before reaching destination
20:18:23
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Shieldwall (0), LineBreaker (0), Attack.KnockOut (0), Flee (0), Defend (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0)
20:18:23
SQ
-> Behavior picked: Idle (1)
20:18:23
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
20:18:23
SQ
* ---------------------------------------------------
20:18:23
SQ
Turn started for Orc Warrior
20:18:23
SQ
*
20:18:23
SQ
* Orc Warrior: Starting turn.
20:18:24
SQ
-> Behaviors to pick from:
Engage.Melee (309.917)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Defend.Shieldwall (0), LineBreaker (0)
20:18:24
SQ
-> Behavior picked: Engage.Melee (309.917)
20:18:24
SQ
* Orc Warrior: Engaging to melee range with Bertel (not visible), accepted_distance=0
20:18:25
SQ
* Orc Warrior: Stopped before reaching destination
20:18:25
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Shieldwall (0), LineBreaker (0), Attack.KnockOut (0), Flee (0), Defend (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0)
20:18:25
SQ
-> Behavior picked: Idle (1)
20:18:25
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
20:18:25
SQ
* ---------------------------------------------------
20:18:26
SQ
Turn started for Orc Warrior
20:18:26
SQ
*
20:18:26
SQ
* Orc Warrior: Starting turn.
20:18:26
SQ
-> Behaviors to pick from:
Engage.Melee (426.136)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Defend.Shieldwall (0), LineBreaker (0)
20:18:26
SQ
-> Behavior picked: Engage.Melee (426.136)
20:18:27
SQ
* Orc Warrior: Engaging to melee range with Eike (not visible), accepted_distance=0
20:18:28
SQ
* Orc Warrior: Stopped before reaching destination
20:18:28
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Shieldwall (0), LineBreaker (0), Attack.KnockOut (0), Flee (0), Defend (0), Attack.SplitShield (0), Roam (0), Attack.Split (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0)
20:18:28
SQ
-> Behavior picked: Idle (1)
20:18:28
SQ
* Orc Warrior: Ending Turn with 1 of 8 AP left.
20:18:28
SQ
* ---------------------------------------------------
20:18:28
SQ
INFO: Next round issued: 4
20:18:28
SQ
Turn started for Orc Young
20:18:28
SQ
*
20:18:28
SQ
* Orc Young: Starting turn.
20:18:29
SQ
-> Behaviors to pick from:
Engage.Melee (285.577)(*), Idle (1), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Retreat (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.KnockOut (0), Charge (0), Attack.Default (0), BreakFree (0)
20:18:29
SQ
-> Behavior picked: Engage.Melee (285.577)
20:18:29
SQ
* Orc Young: Engaging to melee range with Ulfert (not visible), accepted_distance=0
20:18:31
SQ
* Orc Young: Stopped before reaching destination
20:18:31
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Swing (0), Retreat (0), Attack.KnockOut (0), Charge (0), Defend (0), Flee (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
20:18:31
SQ
-> Behavior picked: Idle (1)
20:18:31
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
20:18:31
SQ
* ---------------------------------------------------
20:18:31
SQ
Turn started for Dus The Ranger
20:18:36
SQ
[Dus The Ranger] executes skill [Quick Shot] on target [Orc Young]
20:18:36
SQ
Dus The Ranger uses skill Quick Shot
20:18:40
SQ
Turn started for Orc Young
20:18:40
SQ
*
20:18:40
SQ
* Orc Young: Starting turn.
20:18:41
SQ
-> Behaviors to pick from:
Engage.Melee (276.411)(*), Idle (1), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Retreat (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.KnockOut (0), Charge (0), Attack.Default (0), BreakFree (0)
20:18:41
SQ
-> Behavior picked: Engage.Melee (276.411)
20:18:41
SQ
* Orc Young: Engaging to melee range with Sir Burkhard (not visible), accepted_distance=0
20:18:43
SQ
* Orc Young: Stopped before reaching destination
20:18:43
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Swing (0), Retreat (0), Attack.KnockOut (0), Charge (0), Defend (0), Flee (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
20:18:43
SQ
-> Behavior picked: Idle (1)
20:18:43
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
20:18:43
SQ
* ---------------------------------------------------
20:18:43
SQ
Turn started for Ulfert
20:18:45
SQ
[Ulfert] executes skill [Reload] on target [Ulfert]
20:18:45
SQ
Ulfert uses skill Reload
20:18:48
SQ
Turn started for Engelbert
20:18:50
SQ
Turn started for Orc Young
20:18:50
SQ
*
20:18:50
SQ
* Orc Young: Starting turn.
20:18:51
SQ
-> Behaviors to pick from:
Engage.Melee (309.375)(*), Idle (1), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Retreat (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.KnockOut (0), Charge (0), Attack.Default (0), BreakFree (0)
20:18:51
SQ
-> Behavior picked: Engage.Melee (309.375)
20:18:51
SQ
* Orc Young: Engaging to melee range with Gerold (visible), accepted_distance=0
20:18:53
SQ
* Orc Young: Reached engage destination
20:18:53
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Swing (0), Retreat (0), Attack.KnockOut (0), Charge (0), Defend (0), Flee (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
20:18:53
SQ
-> Behavior picked: Idle (1)
20:18:53
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
20:18:53
SQ
* ---------------------------------------------------
20:18:53
SQ
Turn started for Orc Young
20:18:53
SQ
*
20:18:53
SQ
* Orc Young: Starting turn.
20:18:54
SQ
-> Behaviors to pick from:
Engage.Melee (349.728)(*), Idle (1), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Retreat (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.KnockOut (0), Charge (0), Attack.Default (0), BreakFree (0)
20:18:54
SQ
-> Behavior picked: Engage.Melee (349.728)
20:18:54
SQ
* Orc Young: Engaging to melee range with Bertel (not visible), accepted_distance=0
20:18:54
SQ
* Orc Young: Stopped before reaching destination
20:18:54
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Swing (0), Retreat (0), Attack.KnockOut (0), Charge (0), Defend (0), Flee (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
20:18:54
SQ
-> Behavior picked: Idle (1)
20:18:54
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
20:18:54
SQ
* ---------------------------------------------------
20:18:54
SQ
Turn started for Orc Young
20:18:54
SQ
*
20:18:54
SQ
* Orc Young: Starting turn.
20:18:55
SQ
-> Behaviors to pick from:
Engage.Melee (443.437)(*), Idle (1), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Retreat (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.KnockOut (0), Charge (0), Attack.Default (0), BreakFree (0)
20:18:55
SQ
-> Behavior picked: Engage.Melee (443.437)
20:18:55
SQ
* Orc Young: Engaging to melee range with Bertel (not visible), accepted_distance=0
20:18:57
SQ
* Orc Young: Reached engage destination
20:18:57
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Swing (0), Retreat (0), Attack.KnockOut (0), Charge (0), Defend (0), Flee (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
20:18:57
SQ
-> Behavior picked: Idle (1)
20:18:58
SQ
* Orc Young: Ending Turn with 3 of 9 AP left.
20:18:58
SQ
* ---------------------------------------------------
20:18:58
SQ
Turn started for Ejnar the Axe
20:19:04
SQ
Turn started for Wilhelm
20:19:06
SQ
Turn started for Gerold
20:19:08
SQ
Turn started for Gottfried
20:19:09
SQ
Turn started for Orc Young
20:19:09
SQ
*
20:19:09
SQ
* Orc Young: Starting turn.
20:19:10
SQ
-> Behaviors to pick from:
Engage.Melee (436.765)(*), Idle (1), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Retreat (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.KnockOut (0), Charge (0), Attack.Default (0), BreakFree (0)
20:19:10
SQ
-> Behavior picked: Engage.Melee (436.765)
20:19:10
SQ
* Orc Young: Engaging to melee range with Bertel (not visible), accepted_distance=0
20:19:12
SQ
* Orc Young: Stopped before reaching destination
20:19:12
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Swing (0), Retreat (0), Attack.KnockOut (0), Charge (0), Defend (0), Flee (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
20:19:12
SQ
-> Behavior picked: Idle (1)
20:19:12
SQ
* Orc Young: Ending Turn with 0 of 9 AP left.
20:19:12
SQ
* ---------------------------------------------------
20:19:12
SQ
Turn started for Orc Young
20:19:12
SQ
*
20:19:12
SQ
* Orc Young: Starting turn.
20:19:13
SQ
-> Behaviors to pick from:
Engage.Melee (422.321)(*), Idle (1), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Retreat (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend (0), Flee (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.KnockOut (0), Charge (0), Attack.Default (0), BreakFree (0)
20:19:13
SQ
-> Behavior picked: Engage.Melee (422.321)
20:19:13
SQ
* Orc Young: Engaging to melee range with Eike (not visible), accepted_distance=0
20:19:15
SQ
* Orc Young: Stopped before reaching destination
20:19:15
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Swing (0), Retreat (0), Attack.KnockOut (0), Charge (0), Defend (0), Flee (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
20:19:15
SQ
-> Behavior picked: Idle (1)
20:19:15
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
20:19:15
SQ
* ---------------------------------------------------
20:19:15
SQ
Turn started for Bertel
20:19:31
SQ
Turn started for Bertram
20:19:33
SQ
Turn started for Sir Burkhard
20:19:36
SQ
Turn started for Eike
20:19:40
SQ
Turn started for Orc Warrior
20:19:40
SQ
*
20:19:40
SQ
* Orc Warrior: Starting turn.
20:19:41
SQ
-> Behaviors to pick from:
Engage.Melee (320.833)(*), Idle (1), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Flee (0), Defend (0), Attack.SplitShield (0), Roam (0), LineBreaker (0), Retreat (0), Attack.KnockOut (0), Attack.Default (0), BreakFree (0)
20:19:41
SQ
-> Behavior picked: Engage.Melee (320.833)
20:19:41
SQ
* Orc Warrior: Engaging to melee range with Wolfgang The Expendable (not visible), accepted_distance=0
20:19:42
SQ
* Orc Warrior: Stopped before reaching destination
20:19:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Roam (0), LineBreaker (0), Retreat (0), Attack.KnockOut (0), Flee (0), Defend.Shieldwall (0), Engage.Melee (0)
20:19:42
SQ
-> Behavior picked: Idle (1)
20:19:42
SQ
* Orc Warrior: Ending Turn with 1 of 8 AP left.
20:19:42
SQ
* ---------------------------------------------------
20:19:42
SQ
Turn started for Orc Warrior
20:19:42
SQ
*
20:19:42
SQ
* Orc Warrior: Starting turn.
20:19:43
SQ
-> Behaviors to pick from:
Engage.Melee (239.571)(*), Idle (1), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Flee (0), Defend (0), Attack.SplitShield (0), Roam (0), LineBreaker (0), Retreat (0), Attack.KnockOut (0), Attack.Default (0), BreakFree (0)
20:19:43
SQ
-> Behavior picked: Engage.Melee (239.571)
20:19:43
SQ
* Orc Warrior: Engaging to melee range with Dus The Ranger (not visible), accepted_distance=0
20:19:44
SQ
* Orc Warrior: Stopped before reaching destination
20:19:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), BreakFree (0), Defend (0), Attack.SplitShield (0), Roam (0), LineBreaker (0), Retreat (0), Attack.KnockOut (0), Flee (0), Defend.Shieldwall (0), Engage.Melee (0)
20:19:44
SQ
-> Behavior picked: Idle (1)
20:19:44
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
20:19:44
SQ
* ---------------------------------------------------
20:19:45
SQ
Turn started for Wolfgang The Expendable
20:19:49
Resource
Unloading: gfx/orientation_overlay.png
20:19:49
Resource
Loading: music/defeat_01.ogg
20:19:49
SQ
Skill [Dodge] removed from [Dus The Ranger].
20:19:49
SQ
Skill [Dodge] removed from [Ejnar the Axe].
20:19:49
SQ
Skill [Dodge] removed from [Bertram].
20:19:49
SQ
Skill [Reload] removed from [Bertram].
20:19:49
SQ
Skill [Dodge] removed from [Wilhelm].
20:19:49
SQ
Skill [Dodge] removed from [Ulfert].
20:19:49
SQ
Skill [Dodge] removed from [Gerold].
20:19:52
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
20:19:52
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
20:19:52
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
20:19:52
SQ
World::onCombatFinished
20:19:52
Resource
Unloading: music/defeat_01.ogg
20:19:52
SQ
Save campaign: Lost Battalion
20:19:53
Scene
Finished saving scene.
20:19:54
SQ
TacticalState::onFinish
20:19:55
Resource
Unloading: gfx/object_0.png
20:19:55
Resource
Unloading: gfx/detail.png
20:19:55
Resource
Unloading Resource Package "Temporary Tactical Resources".
20:19:55
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
20:19:55
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
20:19:55
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
20:19:55
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
20:19:55
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
20:19:55
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
20:19:55
Resource
Unloading: sounds/enemies/wardog_death_00.wav
20:19:55
Resource
Unloading: sounds/enemies/wardog_death_01.wav
20:19:55
Resource
Unloading: sounds/enemies/wardog_death_02.wav
20:19:55
Resource
Unloading: sounds/enemies/wardog_death_03.wav
20:19:55
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
20:19:55
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
20:19:55
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
20:19:55
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
20:19:55
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
20:19:55
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
20:19:55
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
20:19:55
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
20:19:55
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
20:19:55
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
20:19:55
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
20:19:55
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
20:19:55
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
20:19:55
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
20:19:55
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
20:19:55
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
20:19:55
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
20:19:55
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
20:19:55
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
20:19:55
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_linebreaker_01.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_linebreaker_02.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_linebreaker_03.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_linebreaker_04.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_hurt_01.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_hurt_02.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_hurt_03.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_hurt_04.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_hurt_05.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_hurt_06.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_hurt_07.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_death_01.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_death_02.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_death_03.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_death_04.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_death_05.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_death_06.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_death_07.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_death_08.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_flee_01.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_flee_02.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_flee_03.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_idle_01.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_idle_02.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_idle_03.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_idle_04.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_idle_05.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_idle_06.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_idle_07.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_idle_08.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_idle_09.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_idle_10.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_idle_11.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_idle_12.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_idle_13.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_idle_14.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_idle_15.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_idle_16.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_idle_17.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_idle_18.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_idle_19.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_idle_20.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_idle_21.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_idle_22.wav
20:19:55
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Unloading: sounds/enemies/orc_idle_23.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_idle_24.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_idle_25.wav
20:19:55
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Unloading: sounds/enemies/orc_idle_26.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_idle_27.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_idle_28.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_idle_29.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_fatigue_01.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_fatigue_02.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_fatigue_03.wav
20:19:55
Resource
Unloading: gfx/entity_2.png
20:19:55
Resource
Unloading: sounds/enemies/orc_charge_01.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_charge_02.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_charge_03.wav
20:19:55
Resource
Unloading: sounds/enemies/orc_charge_04.wav
20:19:55
Resource
Loading: music/worldmap_03.ogg
20:19:55
Resource
Unloading: music/orcs_02.ogg
20:22:25
Script Error
the index 'getUIPreloadInformation' does not exist
Function:
preload -> scripts/ui/screens/world/modules/world_town_screen/town_main_dialog_module.nut : 56
Variables:
_settlement = Table, this = Table
Function:
onMouseInput -> scripts/states/world_state.nut : 862
Variables:
@ITERATOR@ = 1, entity = Table, @INDEX@ = 0, entities = Array, forceAttack = False, destTile = Instance, dest = Instance, isEscorting = False, mouseMoved = False, _mouse = Instance, this = Table
20:23:08
SQ
Save campaign: Lost Battalion
20:23:09
Scene
Finished saving scene.
20:23:10
SQ
WorldState::onHide
20:23:10
Resource
Loading: gfx/detail.png
20:23:10
Texture
Texture "gfx/detail.png" (ID: 836) took up approximately 10922kb in video memory.
20:23:10
Resource
Loading: gfx/object_0.png
20:23:11
Texture
Texture "gfx/object_0.png" (ID: 837) took up approximately 21845kb in video memory.
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_arbalester" at (12,7).
20:23:11
Resource
Loading: gfx/orientation_overlay.png
20:23:11
Texture
Texture "gfx/orientation_overlay.png" (ID: 854) took up approximately 512kb in video memory.
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_arbalester" at (12,6).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/armored_wardog" at (13,8).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_arbalester" at (12,13).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_sergeant" at (13,5).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/armored_wardog" at (13,14).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/armored_wardog" at (13,4).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_greatsword" at (12,5).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_greatsword" at (12,14).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_sergeant" at (13,15).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/armored_wardog" at (12,4).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (11,10).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (11,11).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (11,9).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (11,12).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (11,8).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (11,13).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_footman" at (11,7).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (11,14).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (11,6).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (11,15).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (11,5).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (11,16).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_billman" at (10,10).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/standard_bearer" at (10,11).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/standard_bearer" at (10,9).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_arbalester" at (10,12).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/noble_arbalester" at (10,8).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_warrior" at (20,5).
20:23:11
Resource
Loading: gfx/entity_2.png
20:23:11
Texture
Texture "gfx/entity_2.png" (ID: 858) took up approximately 10922kb in video memory.
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_warrior" at (20,6).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,4).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_warrior" at (20,7).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_warrior" at (20,3).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (21,5).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (22,4).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (22,5).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_warrior" at (20,8).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,2).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (21,6).
20:23:11
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/orc_young" at (20,9).
20:23:11
SQ
TACTICAL: STASH LOCKED: true
20:23:11
SQ
INFO: Next round issued: 1
20:23:12
Resource
Started loading Resource Package "Temporary Tactical Resources".
20:23:12
Resource
Loading: sounds/enemies/wardog_hurt_00.wav
20:23:12
Resource
Loading: sounds/enemies/wardog_hurt_01.wav
20:23:12
SQ
Turn started for Engelbert
20:23:12
Resource
Loading: sounds/enemies/wardog_hurt_02.wav
20:23:12
Resource
Loading: sounds/enemies/wardog_hurt_03.wav
20:23:12
Resource
Loading: music/orcs_03.ogg
20:23:12
Resource
Loading: sounds/enemies/wardog_hurt_04.wav
20:23:12
Resource
Unloading: music/worldmap_03.ogg
20:23:12
Resource
Loading: sounds/enemies/wardog_hurt_05.wav
20:23:12
Resource
Loading: sounds/enemies/wardog_death_00.wav
20:23:12
Resource
Loading: sounds/enemies/wardog_death_01.wav
20:23:12
Resource
Loading: sounds/enemies/wardog_death_02.wav
20:23:12
Resource
Loading: sounds/enemies/wardog_death_03.wav
20:23:12
Resource
Loading: sounds/enemies/wardog_flee_00.wav
20:23:12
Resource
Loading: sounds/enemies/wardog_flee_01.wav
20:23:12
Resource
Loading: sounds/enemies/wardog_flee_02.wav
20:23:12
Resource
Loading: sounds/enemies/wardog_flee_03.wav
20:23:12
Resource
Loading: sounds/enemies/wardog_flee_04.wav
20:23:12
Resource
Loading: sounds/enemies/wardog_idle_01.wav
20:23:12
Resource
Loading: sounds/enemies/wardog_idle_02.wav
20:23:12
Resource
Loading: sounds/enemies/wardog_idle_03.wav
20:23:12
Resource
Loading: sounds/enemies/wardog_idle_04.wav
20:23:12
Resource
Loading: sounds/enemies/wardog_idle_05.wav
20:23:12
Resource
Loading: sounds/enemies/wardog_charge_00.wav
20:23:12
Resource
Loading: sounds/enemies/wardog_charge_01.wav
20:23:12
Resource
Loading: sounds/enemies/wardog_charge_02.wav
20:23:12
Resource
Loading: sounds/enemies/wardog_bite_00.wav
20:23:12
Resource
Loading: sounds/enemies/wardog_bite_01.wav
20:23:12
Resource
Loading: sounds/enemies/wardog_bite_02.wav
20:23:12
Resource
Loading: sounds/enemies/wardog_bite_03.wav
20:23:12
Resource
Loading: sounds/enemies/wardog_bite_04.wav
20:23:12
Resource
Loading: sounds/enemies/wardog_bite_05.wav
20:23:12
Resource
Loading: sounds/enemies/wardog_bite_06.wav
20:23:13
Resource
Loading: sounds/enemies/orc_hurt_01.wav
20:23:13
Resource
Loading: sounds/enemies/orc_hurt_02.wav
20:23:13
Resource
Loading: sounds/enemies/orc_hurt_03.wav
20:23:13
Resource
Loading: sounds/enemies/orc_hurt_04.wav
20:23:13
Resource
Loading: sounds/enemies/orc_hurt_05.wav
20:23:13
Resource
Loading: sounds/enemies/orc_hurt_06.wav
20:23:13
Resource
Loading: sounds/enemies/orc_hurt_07.wav
20:23:13
Resource
Loading: sounds/enemies/orc_death_01.wav
20:23:13
Resource
Loading: sounds/enemies/orc_death_02.wav
20:23:13
Resource
Loading: sounds/enemies/orc_death_03.wav
20:23:13
Resource
Loading: sounds/enemies/orc_death_04.wav
20:23:13
Resource
Loading: sounds/enemies/orc_death_05.wav
20:23:13
Resource
Loading: sounds/enemies/orc_death_06.wav
20:23:13
Resource
Loading: sounds/enemies/orc_death_07.wav
20:23:13
Resource
Loading: sounds/enemies/orc_death_08.wav
20:23:13
Resource
Loading: sounds/enemies/orc_flee_01.wav
20:23:13
Resource
Loading: sounds/enemies/orc_flee_02.wav
20:23:13
Resource
Loading: sounds/enemies/orc_flee_03.wav
20:23:13
Resource
Loading: sounds/enemies/orc_idle_01.wav
20:23:13
Resource
Loading: sounds/enemies/orc_idle_02.wav
20:23:13
Resource
Loading: sounds/enemies/orc_idle_03.wav
20:23:13
Resource
Loading: sounds/enemies/orc_idle_04.wav
20:23:13
Resource
Loading: sounds/enemies/orc_idle_05.wav
20:23:13
Resource
Loading: sounds/enemies/orc_idle_06.wav
20:23:13
Resource
Loading: sounds/enemies/orc_idle_07.wav
20:23:13
Resource
Loading: sounds/enemies/orc_idle_08.wav
20:23:13
Resource
Loading: sounds/enemies/orc_idle_09.wav
20:23:13
Resource
Loading: sounds/enemies/orc_idle_10.wav
20:23:13
Resource
Loading: sounds/enemies/orc_idle_11.wav
20:23:13
Resource
Loading: sounds/enemies/orc_idle_12.wav
20:23:13
Resource
Loading: sounds/enemies/orc_idle_13.wav
20:23:13
Resource
Loading: sounds/enemies/orc_idle_14.wav
20:23:13
Resource
Loading: sounds/enemies/orc_idle_15.wav
20:23:13
Resource
Loading: sounds/enemies/orc_idle_16.wav
20:23:13
Resource
Loading: sounds/enemies/orc_idle_17.wav
20:23:13
Resource
Loading: sounds/enemies/orc_idle_18.wav
20:23:13
Resource
Loading: sounds/enemies/orc_idle_19.wav
20:23:13
Resource
Loading: sounds/enemies/orc_idle_20.wav
20:23:13
Resource
Loading: sounds/enemies/orc_idle_21.wav
20:23:13
Resource
Loading: sounds/enemies/orc_idle_22.wav
20:23:13
Resource
Loading: sounds/enemies/orc_idle_23.wav
20:23:13
Resource
Loading: sounds/enemies/orc_idle_24.wav
20:23:13
Resource
Loading: sounds/enemies/orc_idle_25.wav
20:23:13
Resource
Loading: sounds/enemies/orc_idle_26.wav
20:23:13
Resource
Loading: sounds/enemies/orc_idle_27.wav
20:23:13
Resource
Loading: sounds/enemies/orc_idle_28.wav
20:23:13
Resource
Loading: sounds/enemies/orc_idle_29.wav
20:23:13
Resource
Loading: sounds/enemies/orc_fatigue_01.wav
20:23:13
Resource
Loading: sounds/enemies/orc_fatigue_02.wav
20:23:13
Resource
Loading: sounds/enemies/orc_fatigue_03.wav
20:23:13
Resource
Loading: sounds/enemies/orc_linebreaker_01.wav
20:23:13
Resource
Loading: sounds/enemies/orc_linebreaker_02.wav
20:23:13
Resource
Loading: sounds/enemies/orc_linebreaker_03.wav
20:23:13
Resource
Loading: sounds/enemies/orc_linebreaker_04.wav
20:23:13
Resource
Loading: sounds/enemies/orc_charge_01.wav
20:23:13
Resource
Loading: sounds/enemies/orc_charge_02.wav
20:23:13
Resource
Loading: sounds/enemies/orc_charge_03.wav
20:23:13
Resource
Loading: sounds/enemies/orc_charge_04.wav
20:23:42
SQ
Turn started for Ejnar the Axe
20:23:44
SQ
Turn started for Wardog
20:23:44
SQ
*
20:23:44
SQ
* Wardog: Starting turn.
20:23:44
SQ
-> Behaviors to pick from:
Engage.Melee (132.917)(*), Idle (1), Attack.Default (0), Flee (0)
20:23:44
SQ
-> Behavior picked: Engage.Melee (132.917)
20:23:45
SQ
* Wardog: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:23:46
SQ
* Wardog: Reached engage destination
20:23:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Engage.Melee (0)
20:23:46
SQ
-> Behavior picked: Idle (1)
20:23:46
SQ
* Wardog: Ending Turn with 0 of 12 AP left.
20:23:46
SQ
* ---------------------------------------------------
20:23:47
SQ
Turn started for Wardog
20:23:47
SQ
*
20:23:47
SQ
* Wardog: Starting turn.
20:23:47
SQ
-> Behaviors to pick from:
Engage.Melee (168.095)(*), Idle (1), Attack.Default (0), Flee (0)
20:23:47
SQ
-> Behavior picked: Engage.Melee (168.095)
20:23:48
SQ
* Wardog: Engaging to melee range with Orc Young (not visible), accepted_distance=0
20:23:49
SQ
* Wardog: Stopped before reaching destination
20:23:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Engage.Melee (0)
20:23:49
SQ
-> Behavior picked: Idle (1)
20:23:49
SQ
* Wardog: Ending Turn with 0 of 12 AP left.
20:23:49
SQ
* ---------------------------------------------------
20:23:50
SQ
Turn started for Wardog
20:23:50
SQ
*
20:23:50
SQ
* Wardog: Starting turn.
20:23:50
SQ
-> Behaviors to pick from:
Engage.Melee (136.19)(*), Idle (1), Attack.Default (0), Flee (0)
20:23:50
SQ
-> Behavior picked: Engage.Melee (136.19)
20:23:51
SQ
* Wardog: Engaging to melee range with Orc Young (visible), accepted_distance=0
20:23:52
SQ
* Wardog: Reached engage destination
20:23:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Engage.Melee (0)
20:23:52
SQ
-> Behavior picked: Idle (1)
20:23:52
SQ
* Wardog: Ending Turn with 0 of 12 AP left.
20:23:52
SQ
* ---------------------------------------------------
20:23:53
SQ
Turn started for Wardog
20:23:53
SQ
*
20:23:53
SQ
* Wardog: Starting turn.
20:23:53
SQ
-> Behaviors to pick from:
Engage.Melee (179.444)(*), Idle (1), Attack.Default (0), Flee (0)
20:23:53
SQ
-> Behavior picked: Engage.Melee (179.444)
20:23:54
SQ
* Wardog: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:23:55
SQ
* Wardog: Reached engage destination
20:23:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Engage.Melee (0)
20:23:55
SQ
-> Behavior picked: Idle (1)
20:23:55
SQ
* Wardog: Ending Turn with 0 of 12 AP left.
20:23:55
SQ
* ---------------------------------------------------
20:23:56
SQ
Turn started for Arbalester
20:23:56
SQ
*
20:23:56
SQ
* Arbalester: Starting turn.
20:23:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Melee (0), Roam (0), Engage.Ranged (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), BreakFree (0), Defend (0), Flee (0)
20:23:56
SQ
-> Behavior picked: Idle (1)
20:23:57
SQ
* Arbalester: Waiting with 9 of 9 AP left.
20:23:57
SQ
* ---------------------------------------------------
20:23:57
SQ
Turn started for Orc Young
20:23:57
SQ
*
20:23:57
SQ
* Orc Young: Starting turn.
20:23:58
SQ
-> Behaviors to pick from:
Engage.Melee (909.091)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:23:58
SQ
-> Behavior picked: Engage.Melee (909.091)
20:23:58
SQ
* Orc Young: Engaging to melee range with Wardog (visible), accepted_distance=0
20:23:58
SQ
* Orc Young: Reached engage destination
20:23:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Retreat (0), Charge (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:23:58
SQ
-> Behavior picked: Idle (1)
20:23:58
SQ
* Orc Young: Waiting with 5 of 9 AP left.
20:23:58
SQ
* ---------------------------------------------------
20:23:59
SQ
Turn started for Dus The Ranger
20:24:05
SQ
Turn started for Arbalester
20:24:05
SQ
*
20:24:05
SQ
* Arbalester: Starting turn.
20:24:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Melee (0), Roam (0), Engage.Ranged (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), BreakFree (0), Defend (0), Flee (0)
20:24:05
SQ
-> Behavior picked: Idle (1)
20:24:06
SQ
* Arbalester: Waiting with 9 of 9 AP left.
20:24:06
SQ
* ---------------------------------------------------
20:24:06
SQ
Turn started for Arbalester
20:24:06
SQ
*
20:24:06
SQ
* Arbalester: Starting turn.
20:24:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Melee (0), Roam (0), Engage.Ranged (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), BreakFree (0), Defend (0), Flee (0)
20:24:07
SQ
-> Behavior picked: Idle (1)
20:24:07
SQ
* Arbalester: Waiting with 9 of 9 AP left.
20:24:07
SQ
* ---------------------------------------------------
20:24:07
SQ
Turn started for Arbalester
20:24:07
SQ
*
20:24:07
SQ
* Arbalester: Starting turn.
20:24:08
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Roam (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Recover (0), BreakFree (0), Defend (0), Flee (0)
20:24:08
SQ
-> Behavior picked: Engage.Ranged (120)
20:24:08
SQ
* Arbalester: Engaging into firing range over 4 tiles at Orc Young (not visible)
20:24:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), SwitchTo.Melee (0), Retreat (0), Engage.Melee (0), Defend (0), Flee (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Recover (0), BreakFree (0), Defend.Riposte (0), Attack.Puncture (0), Engage.Ranged (0)
20:24:09
SQ
-> Behavior picked: Idle (1)
20:24:09
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
20:24:09
SQ
* ---------------------------------------------------
20:24:10
SQ
Turn started for Arbalester
20:24:10
SQ
*
20:24:10
SQ
* Arbalester: Starting turn.
20:24:11
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Roam (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Recover (0), BreakFree (0), Defend (0), Flee (0)
20:24:11
SQ
-> Behavior picked: Engage.Ranged (120)
20:24:11
SQ
* Arbalester: Engaging into firing range over 3 tiles at Orc Young (not visible)
20:24:12
SQ
* Arbalester: In fact, I would prefer to remain where I am
20:24:12
SQ
-> Behaviors to pick from:
Attack.Bow (123.752)(*), Idle (1), Retreat (0), Engage.Melee (0), Roam (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Recover (0), BreakFree (0), Defend.Riposte (0), Attack.Puncture (0), Engage.Ranged (0)
20:24:12
SQ
-> Behavior picked: Attack.Bow (123.752)
20:24:12
SQ
* Arbalester: Using Shoot Bolt against Orc Young!
20:24:12
SQ
Arbalester uses skill Shoot Bolt
20:24:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend (0), Roam (0), SwitchTo.Melee (0), Attack.Puncture (0), Engage.Ranged (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Recover (0), BreakFree (0), Defend.Riposte (0), Flee (0), Engage.Melee (0), Attack.Bow (0)
20:24:13
SQ
-> Behavior picked: Idle (1)
20:24:13
SQ
* Arbalester: Ending Turn with 1 of 9 AP left.
20:24:13
SQ
* ---------------------------------------------------
20:24:13
SQ
Turn started for Ulfert
20:24:25
SQ
[Ulfert] executes skill [Shoot Bolt] on target [Orc Warrior]
20:24:25
SQ
Ulfert uses skill Shoot Bolt
20:24:27
SQ
Turn started for Sergeant
20:24:27
SQ
*
20:24:27
SQ
* Sergeant: Starting turn.
20:24:28
SQ
-> Behaviors to pick from:
Engage.Melee (54.7179)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:24:28
SQ
-> Behavior picked: Engage.Melee (54.7179)
20:24:28
SQ
* Sergeant: Engaging to melee range with Orc Young (visible), accepted_distance=0
20:24:29
SQ
* Sergeant: Stopped before reaching destination
20:24:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:24:29
SQ
-> Behavior picked: Idle (1)
20:24:29
SQ
* Sergeant: Ending Turn with 1 of 9 AP left.
20:24:29
SQ
* ---------------------------------------------------
20:24:30
SQ
Turn started for Zweihander
20:24:30
SQ
*
20:24:30
SQ
* Zweihander: Starting turn.
20:24:30
SQ
-> Behaviors to pick from:
Engage.Melee (75.2381)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:24:30
SQ
-> Behavior picked: Engage.Melee (75.2381)
20:24:30
SQ
* Zweihander: Engaging to melee range with Orc Young (not visible), accepted_distance=0
20:24:32
SQ
* Zweihander: Stopped before reaching destination
20:24:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:24:32
SQ
-> Behavior picked: Idle (1)
20:24:32
SQ
* Zweihander: Ending Turn with 1 of 9 AP left.
20:24:32
SQ
* ---------------------------------------------------
20:24:32
SQ
Turn started for Zweihander
20:24:32
SQ
*
20:24:32
SQ
* Zweihander: Starting turn.
20:24:33
SQ
-> Behaviors to pick from:
Engage.Melee (56.5577)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:24:33
SQ
-> Behavior picked: Engage.Melee (56.5577)
20:24:33
SQ
* Zweihander: Engaging to melee range with Orc Young (not visible), accepted_distance=0
20:24:35
SQ
* Zweihander: Stopped before reaching destination
20:24:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:24:35
SQ
-> Behavior picked: Idle (1)
20:24:35
SQ
* Zweihander: Ending Turn with 1 of 9 AP left.
20:24:35
SQ
* ---------------------------------------------------
20:24:35
SQ
Turn started for Orc Young
20:24:35
SQ
*
20:24:35
SQ
* Orc Young: Starting turn.
20:24:36
SQ
-> Behaviors to pick from:
Attack.Default (79.423)(*), Attack.KnockOut (36.544)(*), Idle (1), Engage.Melee (0), Defend (0), Retreat (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
20:24:36
SQ
-> Behavior picked: Attack.KnockOut (36.544)
20:24:36
SQ
* Orc Young: Using Knock Out against Wardog!
20:24:36
SQ
Orc Young uses skill Knock Out
20:24:36
SQ
-> Behaviors to pick from:
Attack.Default (241.01)(*), Idle (1), Defend (0), Charge (0), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Ranged (0), Engage.Melee (0), Roam (0), Flee (0), Attack.KnockOut (0)
20:24:36
SQ
-> Behavior picked: Attack.Default (241.01)
20:24:37
SQ
* Orc Young: Using Bash against Wardog!
20:24:37
SQ
Orc Young uses skill Bash
20:24:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Engage.Melee (0), Roam (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Charge (0), Flee (0), Attack.KnockOut (0), Attack.Default (0)
20:24:38
SQ
-> Behavior picked: Idle (1)
20:24:38
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
20:24:38
SQ
* ---------------------------------------------------
20:24:39
SQ
Turn started for Sergeant
20:24:39
SQ
*
20:24:39
SQ
* Sergeant: Starting turn.
20:24:39
SQ
-> Behaviors to pick from:
Engage.Melee (78.0952)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:24:39
SQ
-> Behavior picked: Engage.Melee (78.0952)
20:24:40
SQ
* Sergeant: Engaging to melee range with Orc Young (visible), accepted_distance=0
20:24:41
SQ
* Sergeant: Stopped before reaching destination
20:24:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:24:41
SQ
-> Behavior picked: Idle (1)
20:24:41
SQ
* Sergeant: Ending Turn with 1 of 9 AP left.
20:24:41
SQ
* ---------------------------------------------------
20:24:41
SQ
Turn started for Footman
20:24:41
SQ
*
20:24:41
SQ
* Footman: Starting turn.
20:24:42
SQ
-> Behaviors to pick from:
Engage.Melee (57.9375)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:24:42
SQ
-> Behavior picked: Engage.Melee (57.9375)
20:24:42
SQ
* Footman: Engaging to melee range with Orc Young (not visible), accepted_distance=0
20:24:44
SQ
* Footman: Stopped before reaching destination
20:24:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:24:44
SQ
-> Behavior picked: Idle (1)
20:24:44
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:24:44
SQ
* ---------------------------------------------------
20:24:44
SQ
Turn started for Standard Bearer
20:24:44
SQ
*
20:24:44
SQ
* Standard Bearer: Starting turn.
20:24:45
SQ
-> Behaviors to pick from:
Rally (135.783)(*), Engage.Melee (78.7879)(*), Idle (1), Attack.Default (0), Defend (0), Retreat (0), BreakFree (0), Recover (0), Roam (0), Flee (0)
20:24:45
SQ
-> Behavior picked: Rally (135.783)
20:24:45
SQ
Standard Bearer uses skill Rally
20:24:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Default (0), Defend (0), Engage.Melee (0), BreakFree (0), Recover (0), Roam (0), Flee (0), Rally (0)
20:24:47
SQ
-> Behavior picked: Idle (1)
20:24:47
SQ
* Standard Bearer: Ending Turn with 2 of 9 AP left.
20:24:47
SQ
* ---------------------------------------------------
20:24:47
SQ
Skill [Rallied] removed from [Standard Bearer].
20:24:47
SQ
Turn started for Footman
20:24:47
SQ
*
20:24:47
SQ
* Footman: Starting turn.
20:24:48
SQ
-> Behaviors to pick from:
Engage.Melee (60.2372)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:24:48
SQ
-> Behavior picked: Engage.Melee (60.2372)
20:24:48
SQ
* Footman: Engaging to melee range with Orc Warrior (not visible), accepted_distance=0
20:24:49
SQ
* Footman: Stopped before reaching destination
20:24:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:24:50
SQ
-> Behavior picked: Idle (1)
20:24:50
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:24:50
SQ
* ---------------------------------------------------
20:24:50
SQ
Turn started for Orc Young
20:24:50
SQ
*
20:24:50
SQ
* Orc Young: Starting turn.
20:24:51
SQ
-> Behaviors to pick from:
Engage.Melee (295.833)(*), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Charge (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:24:51
SQ
-> Behavior picked: Engage.Melee (295.833)
20:24:51
SQ
Orc Young uses skill Charge
20:24:52
SQ
-> Behaviors to pick from:
Attack.Default (83.432)(*), Idle (1), Retreat (0), Charge (0), Attack.SplitShield (0), Attack.KnockOut (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Roam (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:24:52
SQ
-> Behavior picked: Attack.Default (83.432)
20:24:52
SQ
* Orc Young: Using Bash against Wardog!
20:24:52
SQ
Orc Young uses skill Bash
20:24:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Roam (0), SwitchTo.Melee (0), Defend.Knockback (0), Charge (0), Flee (0), Engage.Melee (0), Attack.Default (0)
20:24:52
SQ
-> Behavior picked: Idle (1)
20:24:53
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
20:24:53
SQ
* ---------------------------------------------------
20:24:53
SQ
Turn started for Wilhelm
20:25:51
SQ
Turn started for Footman
20:25:51
SQ
*
20:25:51
SQ
* Footman: Starting turn.
20:25:52
SQ
-> Behaviors to pick from:
Engage.Melee (78.4)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:25:52
SQ
-> Behavior picked: Engage.Melee (78.4)
20:25:53
SQ
* Footman: Engaging to melee range with Orc Young (not visible), accepted_distance=0
20:25:54
SQ
* Footman: Stopped before reaching destination
20:25:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:25:54
SQ
-> Behavior picked: Idle (1)
20:25:54
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:25:54
SQ
* ---------------------------------------------------
20:25:54
SQ
Turn started for Footman
20:25:54
SQ
*
20:25:54
SQ
* Footman: Starting turn.
20:25:55
SQ
-> Behaviors to pick from:
Engage.Melee (96.3636)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:25:55
SQ
-> Behavior picked: Engage.Melee (96.3636)
20:25:55
SQ
* Footman: Engaging to melee range with Orc Young (not visible), accepted_distance=0
20:25:57
SQ
* Footman: Stopped before reaching destination
20:25:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:25:57
SQ
-> Behavior picked: Idle (1)
20:25:57
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:25:57
SQ
* ---------------------------------------------------
20:25:57
SQ
Turn started for Orc Young
20:25:57
SQ
*
20:25:57
SQ
* Orc Young: Starting turn.
20:25:58
SQ
-> Behaviors to pick from:
Attack.Default (64.9648)(*), Attack.KnockOut (40.8103)(*), Idle (1), Engage.Melee (0), Defend (0), Retreat (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
20:25:58
SQ
-> Behavior picked: Attack.KnockOut (40.8103)
20:25:58
SQ
* Orc Young: Using Knock Out against Wardog!
20:25:58
SQ
Orc Young uses skill Knock Out
20:25:58
SQ
-> Behaviors to pick from:
Attack.Default (75.5738)(*), Attack.KnockOut (39.3488)(*), Idle (1), Defend (0), Charge (0), Retreat (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Flee (0), Engage.Melee (0)
20:25:58
SQ
-> Behavior picked: Attack.Default (75.5738)
20:25:59
SQ
* Orc Young: Using Bash against Wardog!
20:25:59
SQ
Orc Young uses skill Bash
20:26:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Shieldwall (0), Charge (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Flee (0), Engage.Melee (0), Attack.Default (0)
20:26:00
SQ
-> Behavior picked: Idle (1)
20:26:00
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
20:26:00
SQ
* ---------------------------------------------------
20:26:01
SQ
Turn started for Footman
20:26:01
SQ
*
20:26:01
SQ
* Footman: Starting turn.
20:26:01
SQ
-> Behaviors to pick from:
Engage.Melee (101.818)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:26:01
SQ
-> Behavior picked: Engage.Melee (101.818)
20:26:02
SQ
* Footman: Engaging to melee range with Orc Young (not visible), accepted_distance=0
20:26:03
SQ
* Footman: Stopped before reaching destination
20:26:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:26:03
SQ
-> Behavior picked: Idle (1)
20:26:03
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:26:03
SQ
* ---------------------------------------------------
20:26:03
SQ
Turn started for Gerold
20:26:07
SQ
Turn started for Gottfried
20:26:12
SQ
Turn started for Standard Bearer
20:26:12
SQ
*
20:26:12
SQ
* Standard Bearer: Starting turn.
20:26:13
SQ
-> Behaviors to pick from:
Rally (110.618)(*), Engage.Melee (97.5309)(*), Idle (1), Attack.Default (0), Defend (0), Retreat (0), BreakFree (0), Recover (0), Roam (0), Flee (0)
20:26:13
SQ
-> Behavior picked: Engage.Melee (97.5309)
20:26:14
SQ
* Standard Bearer: Engaging to melee range with Orc Young (not visible), accepted_distance=0
20:26:15
SQ
* Standard Bearer: Stopped before reaching destination
20:26:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Default (0), Defend (0), Engage.Melee (0), BreakFree (0), Recover (0), Roam (0), Flee (0), Rally (0)
20:26:15
SQ
-> Behavior picked: Idle (1)
20:26:15
SQ
* Standard Bearer: Ending Turn with 1 of 9 AP left.
20:26:15
SQ
* ---------------------------------------------------
20:26:15
SQ
Turn started for Orc Young
20:26:15
SQ
*
20:26:15
SQ
* Orc Young: Starting turn.
20:26:16
SQ
-> Behaviors to pick from:
Engage.Melee (197.674)(*), SwitchTo.Ranged (56.438)(*), Defend.Shieldwall (4.1203), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Charge (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
20:26:16
SQ
-> Behavior picked: Engage.Melee (197.674)
20:26:16
SQ
* Orc Young: Engaging to melee range with Wardog (visible), accepted_distance=0
20:26:17
SQ
* Orc Young: Reached engage destination
20:26:18
SQ
-> Behaviors to pick from:
Attack.Default (78.6565)(*), Defend.Shieldwall (13.3837), Idle (1), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Charge (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Flee (0), Engage.Melee (0)
20:26:18
SQ
-> Behavior picked: Attack.Default (78.6565)
20:26:18
SQ
* Orc Young: Using Bash against Wardog!
20:26:18
SQ
Orc Young uses skill Bash
20:26:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Charge (0), Attack.KnockOut (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Flee (0), Engage.Melee (0), Attack.Default (0)
20:26:18
SQ
-> Behavior picked: Idle (1)
20:26:19
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
20:26:19
SQ
* ---------------------------------------------------
20:26:19
SQ
Turn started for Sir Burkhard
20:26:24
SQ
Turn started for Orc Young
20:26:24
SQ
*
20:26:24
SQ
* Orc Young: Starting turn.
20:26:25
SQ
-> Behaviors to pick from:
Engage.Melee (287.879)(*), SwitchTo.Ranged (56.438), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Roam (0), Flee (0)
20:26:25
SQ
-> Behavior picked: Engage.Melee (287.879)
20:26:25
SQ
* Orc Young: Engaging to melee range with Wardog (visible), accepted_distance=0
20:26:26
SQ
* Orc Young: Reached engage destination
20:26:26
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (67.7255)(*), Idle (1), Defend (0), Charge (0), Retreat (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Roam (0), Flee (0), Engage.Melee (0)
20:26:26
SQ
-> Behavior picked: SwitchTo.Ranged (67.7255)
20:26:26
SQ
* Orc Young: Switching to ranged weapon!
20:26:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.KnockOut (0), Charge (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0)
20:26:27
SQ
-> Behavior picked: Idle (1)
20:26:27
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
20:26:27
SQ
* ---------------------------------------------------
20:26:27
SQ
Turn started for Footman
20:26:27
SQ
*
20:26:27
SQ
* Footman: Starting turn.
20:26:28
SQ
-> Behaviors to pick from:
Engage.Melee (141.263)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:26:28
SQ
-> Behavior picked: Engage.Melee (141.263)
20:26:28
SQ
* Footman: Engaging to melee range with Orc Young (not visible), accepted_distance=0
20:26:29
SQ
* Footman: Stopped before reaching destination
20:26:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:26:29
SQ
-> Behavior picked: Idle (1)
20:26:29
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:26:29
SQ
* ---------------------------------------------------
20:26:30
SQ
Turn started for Billman
20:26:30
SQ
*
20:26:30
SQ
* Billman: Starting turn.
20:26:31
SQ
-> Behaviors to pick from:
Engage.Melee (142.609)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:26:31
SQ
-> Behavior picked: Engage.Melee (142.609)
20:26:31
SQ
* Billman: Engaging to melee range with Orc Young (not visible), accepted_distance=0
20:26:32
SQ
* Billman: Stopped before reaching destination
20:26:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:26:32
SQ
-> Behavior picked: Idle (1)
20:26:32
SQ
* Billman: Ending Turn with 1 of 9 AP left.
20:26:32
SQ
* ---------------------------------------------------
20:26:32
SQ
Turn started for Bertram
20:26:38
SQ
[Bertram] executes skill [Shoot Bolt] on target [Orc Young]
20:26:38
SQ
Bertram uses skill Shoot Bolt
20:26:41
SQ
Turn started for Bertel
20:26:43
SQ
Turn started for Footman
20:26:44
SQ
*
20:26:44
SQ
* Footman: Starting turn.
20:26:44
SQ
-> Behaviors to pick from:
Engage.Melee (145.2)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:26:44
SQ
-> Behavior picked: Engage.Melee (145.2)
20:26:44
SQ
* Footman: Engaging to melee range with Orc Young (not visible), accepted_distance=0
20:26:46
SQ
* Footman: Stopped before reaching destination
20:26:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:26:46
SQ
-> Behavior picked: Idle (1)
20:26:46
SQ
* Footman: Ending Turn with 1 of 9 AP left.
20:26:46
SQ
* ---------------------------------------------------
20:26:46
SQ
Turn started for Billman
20:26:46
SQ
*
20:26:46
SQ
* Billman: Starting turn.
20:26:47
SQ
-> Behaviors to pick from:
Engage.Melee (151.304)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:26:47
SQ
-> Behavior picked: Engage.Melee (151.304)
20:26:47
SQ
* Billman: Engaging to melee range with Orc Young (not visible), accepted_distance=0
20:26:49
SQ
* Billman: Stopped before reaching destination
20:26:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:26:49
SQ
-> Behavior picked: Idle (1)
20:26:49
SQ
* Billman: Ending Turn with 1 of 9 AP left.
20:26:49
SQ
* ---------------------------------------------------
20:26:49
SQ
Turn started for Billman
20:26:49
SQ
*
20:26:49
SQ
* Billman: Starting turn.
20:26:50
SQ
-> Behaviors to pick from:
Engage.Melee (156.522)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:26:50
SQ
-> Behavior picked: Engage.Melee (156.522)
20:26:50
SQ
* Billman: Engaging to melee range with Orc Young (not visible), accepted_distance=0
20:26:51
SQ
* Billman: Stopped before reaching destination
20:26:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:26:52
SQ
-> Behavior picked: Idle (1)
20:26:52
SQ
* Billman: Ending Turn with 1 of 9 AP left.
20:26:52
SQ
* ---------------------------------------------------
20:26:52
SQ
Turn started for Billman
20:26:52
SQ
*
20:26:52
SQ
* Billman: Starting turn.
20:26:53
SQ
-> Behaviors to pick from:
Engage.Melee (160)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:26:53
SQ
-> Behavior picked: Engage.Melee (160)
20:26:53
SQ
* Billman: Engaging to melee range with Orc Young (not visible), accepted_distance=0
20:26:54
SQ
* Billman: Stopped before reaching destination
20:26:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:26:54
SQ
-> Behavior picked: Idle (1)
20:26:54
SQ
* Billman: Ending Turn with 1 of 9 AP left.
20:26:54
SQ
* ---------------------------------------------------
20:26:55
SQ
Turn started for Orc Young
20:26:55
SQ
*
20:26:55
SQ
* Orc Young: Starting turn.
20:26:56
SQ
-> Behaviors to pick from:
Engage.Melee (221.861)(*), Defend.Shieldwall (3.70951), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Charge (0), Defend.Knockback (0), BreakFree (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:26:56
SQ
-> Behavior picked: Engage.Melee (221.861)
20:26:56
SQ
Orc Young uses skill Charge
20:26:57
SQ
-> Behaviors to pick from:
Attack.Default (87.1991)(*), Defend.Shieldwall (13.1391), Idle (1), Defend (0), Charge (0), Retreat (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Roam (0), SwitchTo.Melee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:26:57
SQ
-> Behavior picked: Attack.Default (87.1991)
20:26:57
SQ
* Orc Young: Using Cleave against Wardog!
20:26:57
SQ
Orc Young uses skill Cleave
20:26:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Knockback (0), Charge (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Roam (0), SwitchTo.Melee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Default (0)
20:26:57
SQ
-> Behavior picked: Idle (1)
20:26:58
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
20:26:58
SQ
* ---------------------------------------------------
20:26:58
SQ
Turn started for Eike
20:27:10
SQ
Turn started for Billman
20:27:10
SQ
*
20:27:10
SQ
* Billman: Starting turn.
20:27:11
SQ
-> Behaviors to pick from:
Engage.Melee (141.667)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:27:11
SQ
-> Behavior picked: Engage.Melee (141.667)
20:27:11
SQ
* Billman: Engaging to melee range with Orc Young (not visible), accepted_distance=0
20:27:12
SQ
* Billman: Stopped before reaching destination
20:27:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:27:13
SQ
-> Behavior picked: Idle (1)
20:27:13
SQ
* Billman: Ending Turn with 1 of 9 AP left.
20:27:13
SQ
* ---------------------------------------------------
20:27:13
SQ
Turn started for Billman
20:27:13
SQ
*
20:27:13
SQ
* Billman: Starting turn.
20:27:14
SQ
-> Behaviors to pick from:
Engage.Melee (131.667)(*), Idle (1), Attack.Swing (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:27:14
SQ
-> Behavior picked: Engage.Melee (131.667)
20:27:14
SQ
* Billman: Engaging to melee range with Orc Young (not visible), accepted_distance=0
20:27:15
SQ
* Billman: Stopped before reaching destination
20:27:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
20:27:15
SQ
-> Behavior picked: Idle (1)
20:27:15
SQ
* Billman: Ending Turn with 1 of 9 AP left.
20:27:15
SQ
* ---------------------------------------------------
20:27:16
SQ
Turn started for Orc Warrior
20:27:16
SQ
*
20:27:16
SQ
* Orc Warrior: Starting turn.
20:27:17
SQ
-> Behaviors to pick from:
Attack.Default (182.264)(*), Defend.Shieldwall (11.2936), Idle (1), Engage.Melee (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), LineBreaker (0), Defend.Knockback (0), BreakFree (0), Roam (0), Flee (0)
20:27:17
SQ
-> Behavior picked: Attack.Default (182.264)
20:27:17
SQ
* Orc Warrior: Using Cleave against Wardog!
20:27:17
SQ
Orc Warrior uses skill Cleave
20:27:17
SQ
Wardog has died.
20:27:17
SQ
-> Behaviors to pick from:
Engage.Melee (159.016)(*), Defend.Shieldwall (1.74116), Idle (1), Defend (0), LineBreaker (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Roam (0), Flee (0), Attack.KnockOut (0), Attack.Default (0)
20:27:17
SQ
-> Behavior picked: Engage.Melee (159.016)
20:27:18
SQ
* Orc Warrior: Engaging to melee range with Wardog (visible), accepted_distance=0
20:27:19
SQ
* Orc Warrior: Stopped before reaching destination
20:27:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Knockback (0), LineBreaker (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Roam (0), Flee (0), Attack.KnockOut (0), Attack.Default (0), Engage.Melee (0)
20:27:19
SQ
-> Behavior picked: Idle (1)
20:27:19
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
20:27:19
SQ
* ---------------------------------------------------
20:27:19
SQ
Turn started for Orc Warrior
20:27:19
SQ
*
20:27:19
SQ
* Orc Warrior: Starting turn.
20:27:20
SQ
-> Behaviors to pick from:
Engage.Melee (157.778)(*), Defend.Shieldwall (4.63437), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), LineBreaker (0), Defend.Knockback (0), BreakFree (0), Roam (0), Flee (0)
20:27:20
SQ
-> Behavior picked: Engage.Melee (157.778)
20:27:20
SQ
* Orc Warrior: Engaging to melee range with Wardog (visible), accepted_distance=0
20:27:21
SQ
* Orc Warrior: Reached engage destination
20:27:21
SQ
-> Behaviors to pick from:
Attack.Default (274.81)(*), Defend.Shieldwall (22.9021), Idle (1), Defend (0), LineBreaker (0), Retreat (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Roam (0), Flee (0), Attack.SplitShield (0), Engage.Melee (0)
20:27:21
SQ
-> Behavior picked: Attack.Default (274.81)
20:27:22
SQ
* Orc Warrior: Using Cleave against Wardog!
20:27:22
SQ
Orc Warrior uses skill Cleave
20:27:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Knockback (0), LineBreaker (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Roam (0), Flee (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0)
20:27:22
SQ
-> Behavior picked: Idle (1)
20:27:22
SQ
* Orc Warrior: Ending Turn with 2 of 8 AP left.
20:27:22
SQ
* ---------------------------------------------------
20:27:23
SQ
Turn started for Orc Warrior
20:27:23
SQ
*
20:27:23
SQ
* Orc Warrior: Starting turn.
20:27:24
SQ
-> Behaviors to pick from:
Attack.Default (95.271)(*), Defend.Shieldwall (10.9862), Idle (1), Engage.Melee (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), LineBreaker (0), Defend.Knockback (0), BreakFree (0), Roam (0), Flee (0)
20:27:24
SQ
-> Behavior picked: Attack.Default (95.271)
20:27:24
SQ
* Orc Warrior: Using Chop against Wardog!
20:27:24
SQ
Orc Warrior uses skill Chop
20:27:24
SQ
-> Behaviors to pick from:
Attack.Default (95.271)(*), Defend.Shieldwall (10.9438), Idle (1), Defend (0), LineBreaker (0), Retreat (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Roam (0), Flee (0), Attack.KnockOut (0), Engage.Melee (0)
20:27:24
SQ
-> Behavior picked: Attack.Default (95.271)
20:27:25
SQ
* Orc Warrior: Using Chop against Wardog!
20:27:25
SQ
Orc Warrior uses skill Chop
20:27:25
SQ
Wardog has died.
20:27:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Knockback (0), LineBreaker (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Roam (0), Flee (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Default (0)
20:27:25
SQ
-> Behavior picked: Idle (1)
20:27:26
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
20:27:26
SQ
* ---------------------------------------------------
20:27:26
SQ
Turn started for Orc Warrior
20:27:27
SQ
*
20:27:27
SQ
* Orc Warrior: Starting turn.
20:27:27
SQ
-> Behaviors to pick from:
Engage.Melee (169.714)(*), Idle (1), Defend.Shieldwall (0.83059), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), LineBreaker (0), Defend.Knockback (0), BreakFree (0), Roam (0), Flee (0)
20:27:27
SQ
-> Behavior picked: Engage.Melee (169.714)
20:27:27
SQ
* Orc Warrior: Engaging to melee range with Bertel (visible), accepted_distance=0
20:27:28
SQ
* Orc Warrior: Reached engage destination
20:27:28
SQ
-> Behaviors to pick from:
Defend.Shieldwall (4.29955)(*), Idle (1), Defend (0), LineBreaker (0), Retreat (0), Attack.CrushArmor (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Flee (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Engage.Melee (0)
20:27:28
SQ
-> Behavior picked: Defend.Shieldwall (4.29955)
20:27:29
SQ
* Orc Warrior: Using Shieldwall!
20:27:29
SQ
Orc Warrior uses skill Shieldwall
20:27:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Roam (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Flee (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.KnockOut (0), LineBreaker (0), Defend.Shieldwall (0)
20:27:29
SQ
-> Behavior picked: Idle (1)
20:27:30
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
20:27:30
SQ
* ---------------------------------------------------
20:27:30
SQ
Turn started for Orc Warrior
20:27:30
SQ
*
20:27:30
SQ
* Orc Warrior: Starting turn.
20:27:31
SQ
-> Behaviors to pick from:
Engage.Melee (193.171)(*), Defend.Shieldwall (1.31413), Idle (1), Attack.SplitShield (0), Defend (0), Retreat (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), LineBreaker (0), Defend.Knockback (0), BreakFree (0), Roam (0), Flee (0)
20:27:31
SQ
-> Behavior picked: Engage.Melee (193.171)
20:27:31
SQ
* Orc Warrior: Engaging to melee range with Sir Burkhard (not visible), accepted_distance=0
20:27:32
SQ
* Orc Warrior: Reached engage destination
20:27:32
SQ
-> Behaviors to pick from:
Defend.Shieldwall (2.62681)(*), Idle (1)(*), Defend (0), LineBreaker (0), Retreat (0), Attack.CrushArmor (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Flee (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Engage.Melee (0)
20:27:32
SQ
-> Behavior picked: Defend.Shieldwall (2.62681)
20:27:33
SQ
* Orc Warrior: Using Shieldwall!
20:27:33
SQ
Orc Warrior uses skill Shieldwall
20:27:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Roam (0), Retreat (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Flee (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.KnockOut (0), LineBreaker (0), Defend.Shieldwall (0)
20:27:33
SQ
-> Behavior picked: Idle (1)
20:27:34
SQ
* Orc Warrior: Ending Turn with 2 of 8 AP left.
20:27:34
SQ
* ---------------------------------------------------
20:28:08
Resource
Loading: music/orcs_02.ogg
20:28:11
Resource
Unloading: music/orcs_03.ogg
20:28:21
SQ
*
20:28:21
SQ
* Arbalester: Resuming turn.
20:28:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), BreakFree (0), Defend.Riposte (0), Roam (0), Retreat (0)
20:28:22
SQ
-> Behavior picked: Idle (1)
20:28:22
SQ
* Arbalester: Ending Turn with 9 of 9 AP left.
20:28:22
SQ
* ---------------------------------------------------
20:28:23
SQ
*
20:28:23
SQ
* Orc Young: Resuming turn.
20:28:23
SQ
-> Behaviors to pick from:
Engage.Melee (236.418)(*), Idle (1), Charge (0), Roam (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0), Flee (0), Retreat (0), Attack.SplitShield (0)
20:28:23
SQ
-> Behavior picked: Engage.Melee (236.418)
20:28:23
SQ
* Orc Young: Engaging to melee range with Wardog (visible), accepted_distance=0
20:28:24
SQ
* Orc Young: Stopped before reaching destination
20:28:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Attack.Default (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Swing (0), Roam (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
20:28:24
SQ
-> Behavior picked: Idle (1)
20:28:24
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
20:28:24
SQ
* ---------------------------------------------------
20:28:33
SQ
[Dus The Ranger] executes skill [Quick Shot] on target [Orc Young]
20:28:33
SQ
Dus The Ranger uses skill Quick Shot
20:28:35
SQ
*
20:28:35
SQ
* Arbalester: Resuming turn.
20:28:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), BreakFree (0), Defend.Riposte (0), Roam (0), Retreat (0)
20:28:36
SQ
-> Behavior picked: Idle (1)
20:28:36
SQ
* Arbalester: Ending Turn with 9 of 9 AP left.
20:28:36
SQ
* ---------------------------------------------------
20:28:36
SQ
*
20:28:36
SQ
* Arbalester: Resuming turn.
20:28:37
SQ
-> Behaviors to pick from:
Attack.Bow (35.7703)(*), Idle (1), Engage.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), BreakFree (0), Defend.Riposte (0), Roam (0), Retreat (0)
20:28:37
SQ
-> Behavior picked: Attack.Bow (35.7703)
20:28:37
SQ
* Arbalester: Using Shoot Bolt against Orc Warrior!
20:28:37
SQ
Arbalester uses skill Shoot Bolt
20:28:38
SQ
-> Behaviors to pick from:
Reload (97.8571)(*), Idle (1), Engage.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Defend (0), Roam (0), Attack.Default (0), Attack.Puncture (0), Retreat (0), Recover (0), BreakFree (0), Defend.Riposte (0), Flee (0), SwitchTo.Melee (0), Attack.Bow (0)
20:28:38
SQ
-> Behavior picked: Reload (97.8571)
20:28:38
SQ
* Arbalester: Reloading!
20:28:38
SQ
Arbalester uses skill Reload
20:28:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Roam (0), Engage.Ranged (0), Defend (0), SwitchTo.Melee (0), Attack.Bow (0), Attack.Puncture (0), Retreat (0), Recover (0), BreakFree (0), Defend.Riposte (0), Flee (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0)
20:28:38
SQ
-> Behavior picked: Idle (1)
20:28:39
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
20:28:39
SQ
* ---------------------------------------------------
20:28:43
SQ
INFO: Next round issued: 2
20:28:43
SQ
Turn started for Engelbert
20:28:46
SQ
Turn started for Ejnar the Axe
20:28:49
SQ
Turn started for Wardog
20:28:49
SQ
*
20:28:49
SQ
* Wardog: Starting turn.
20:28:49
SQ
-> Behaviors to pick from:
Attack.Default (12.805)(*), Idle (1), Flee (0), Engage.Melee (0)
20:28:49
SQ
-> Behavior picked: Attack.Default (12.805)
20:28:50
SQ
* Wardog: Using Bite against Orc Young!
20:28:50
SQ
Wardog uses skill Bite
20:28:50
SQ
-> Behaviors to pick from:
Attack.Default (12.7873)(*), Idle (1), Flee (0), Engage.Melee (0)
20:28:50
SQ
-> Behavior picked: Attack.Default (12.7873)
20:28:51
SQ
* Wardog: Using Bite against Orc Young!
20:28:51
SQ
Wardog uses skill Bite
20:28:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
20:28:51
SQ
-> Behavior picked: Idle (1)
20:28:52
SQ
* Wardog: Ending Turn with 2 of 12 AP left.
20:28:52
SQ
* ---------------------------------------------------
20:28:52
SQ
Turn started for Arbalester
20:28:52
SQ
*
20:28:52
SQ
* Arbalester: Starting turn.
20:28:53
SQ
* Arbalester: It's important that I get some distance from my opponents..
20:28:53
SQ
-> Behaviors to pick from:
Engage.Ranged (520)(*), Attack.Bow (211.192)(*), Idle (1), Engage.Melee (0), Defend (0), SwitchTo.Melee (0), BreakFree (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Recover (0), Defend.Riposte (0), Flee (0), Attack.Puncture (0), Retreat (0), Roam (0)
20:28:53
SQ
-> Behavior picked: Attack.Bow (211.192)
20:28:53
SQ
* Arbalester: Using Shoot Bolt against Orc Young!
20:28:53
SQ
Arbalester uses skill Shoot Bolt
20:28:55
SQ
* Arbalester: It's important that I get some distance from my opponents..
20:28:55
SQ
-> Behaviors to pick from:
Engage.Ranged (520)(*), Reload (72.6941), Idle (1), Defend (0), Defend.Riposte (0), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Retreat (0), Recover (0), Roam (0), Flee (0), Attack.Puncture (0), Attack.Default (0), Engage.Melee (0), Attack.Bow (0)
20:28:55
SQ
-> Behavior picked: Engage.Ranged (520)
20:28:55
SQ
* Arbalester: Engaging into firing range over 1 tiles at Orc Young (visible)
20:28:56
SQ
* Arbalester: In fact, I would prefer to remain where I am
20:28:56
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), BreakFree (0), Defend.Riposte (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Recover (0), Roam (0), Reload (0), Attack.Puncture (0), Attack.Default (0), Engage.Melee (0), Attack.Bow (0), Engage.Ranged (0)
20:28:56
SQ
-> Behavior picked: Idle (1)
20:28:56
SQ
* Arbalester: Waiting with 5 of 9 AP left.
20:28:56
SQ
* ---------------------------------------------------
20:28:56
SQ
Turn started for Arbalester
20:28:56
SQ
*
20:28:56
SQ
* Arbalester: Starting turn.
20:28:57
SQ
* Arbalester: In fact, I would prefer to remain where I am
20:28:57
SQ
-> Behaviors to pick from:
Reload (97.8824)(*), Idle (1), SwitchTo.Melee (0), Attack.Puncture (0), Defend (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0), Recover (0), BreakFree (0), Defend.Riposte (0), Flee (0), Attack.Default (0), Roam (0), Retreat (0)
20:28:57
SQ
-> Behavior picked: Reload (97.8824)
20:28:57
SQ
* Arbalester: Reloading!
20:28:57
SQ
Arbalester uses skill Reload
20:28:57
SQ
* Arbalester: In fact, I would prefer to remain where I am
20:28:57
SQ
-> Behaviors to pick from:
Attack.Bow (326.768)(*), Idle (1), Defend (0), Engage.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), Roam (0), Retreat (0), Recover (0), BreakFree (0), Defend.Riposte (0), Flee (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Puncture (0), Reload (0)
20:28:57
SQ
-> Behavior picked: Attack.Bow (326.768)
20:28:58
SQ
* Arbalester: Using Shoot Bolt against Orc Young!
20:28:58
SQ
Arbalester uses skill Shoot Bolt
20:28:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Roam (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Reload (0), Recover (0), BreakFree (0), Defend.Riposte (0), Flee (0), Attack.Default (0), SwitchTo.Ranged (0), Retreat (0), Engage.Ranged (0), Attack.Bow (0)
20:28:59
SQ
-> Behavior picked: Idle (1)
20:28:59
SQ
* Arbalester: Ending Turn with 0 of 9 AP left.
20:28:59
SQ
* ---------------------------------------------------
20:28:59
SQ
Turn started for Wardog
20:28:59
SQ
*
20:28:59
SQ
* Wardog: Starting turn.
20:29:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
20:29:00
SQ
-> Behavior picked: Idle (1)
20:29:00
SQ
* Wardog: Ending Turn with 0 of 12 AP left.
20:29:00
SQ
* ---------------------------------------------------
20:29:00
SQ
Skill [Stunned] removed from [Wardog].
20:29:00
SQ
Turn started for Ulfert
20:29:02
SQ
[Ulfert] executes skill [Reload] on target [Ulfert]
20:29:02
SQ
Ulfert uses skill Reload
20:29:05
SQ
[Ulfert] executes skill [Shoot Bolt] on target [Orc Warrior]
20:29:05
SQ
Ulfert uses skill Shoot Bolt
20:29:07
SQ
Turn started for Sergeant
20:29:07
SQ
*
20:29:07
SQ
* Sergeant: Starting turn.
20:29:08
SQ
-> Behaviors to pick from:
Engage.Melee (240.35)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
20:29:08
SQ
-> Behavior picked: Engage.Melee (240.35)
20:29:08
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:08
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:08
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Split (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0)
20:29:08
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:08
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:08
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:08
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Defend (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Knockback (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Roam (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0)
20:29:08
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:08
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:08
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:09
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Split (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Thresh (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0)
20:29:09
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:09
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:09
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:09
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.Thresh (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0)
20:29:09
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:09
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:09
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:09
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0)
20:29:09
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:09
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:09
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:10
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.SplitShield (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0)
20:29:10
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:10
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:10
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:10
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Spearwall (0), Flee (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0)
20:29:10
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:10
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:10
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:10
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Retreat (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0)
20:29:11
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:11
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:11
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:11
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend.Knockback (0), Attack.Default (0), Roam (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0)
20:29:11
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:11
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:11
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:11
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Roam (0), Attack.Lash (0), Recover (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0)
20:29:11
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:11
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:11
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:12
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Roam (0), Attack.Lash (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Recover (0), Defend (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0)
20:29:12
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:12
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:12
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:12
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Roam (0), Attack.Decapitate (0), Recover (0), Defend (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0)
20:29:12
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:12
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:12
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:12
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Recover (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Riposte (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
20:29:12
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:12
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:12
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:13
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Flee (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0)
20:29:13
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:13
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:13
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:13
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Retreat (0), BreakFree (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0)
20:29:13
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:13
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:13
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:13
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Retreat (0), BreakFree (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0)
20:29:13
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:13
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:13
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:14
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.KnockOut (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:29:14
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:14
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:14
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:14
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0)
20:29:14
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:14
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:14
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:14
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
20:29:14
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:14
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:14
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:15
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Split (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0)
20:29:15
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:15
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:15
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:15
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend.Knockback (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Roam (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0)
20:29:15
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:15
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:15
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:15
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Split (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Thresh (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0)
20:29:15
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:15
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:15
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:16
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Thresh (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0)
20:29:16
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:16
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:16
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:16
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Decapitate (0), BreakFree (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0)
20:29:16
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:16
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:16
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:16
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.SplitShield (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0)
20:29:16
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:16
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:16
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:17
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), Flee (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0)
20:29:17
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:17
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:17
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:17
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Retreat (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0)
20:29:17
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:17
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:17
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:17
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend.Knockback (0), Attack.Default (0), Roam (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0)
20:29:17
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:17
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:17
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:18
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Roam (0), Attack.Lash (0), Recover (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0)
20:29:18
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:18
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:18
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:18
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Decapitate (0), Roam (0), Attack.Lash (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Recover (0), Defend (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0)
20:29:18
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:18
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:18
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:19
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Roam (0), Attack.CrushArmor (0), Recover (0), Defend (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0)
20:29:19
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:19
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:19
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:19
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Recover (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Riposte (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
20:29:19
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:19
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:19
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:19
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Flee (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0)
20:29:19
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:19
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:19
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:20
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Retreat (0), BreakFree (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0)
20:29:20
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:20
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:20
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:20
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0)
20:29:20
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:20
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:20
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:21
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:29:21
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:21
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:21
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:21
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0)
20:29:21
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:21
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:21
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:21
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
20:29:21
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:21
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:21
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:22
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Split (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0)
20:29:22
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:22
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:22
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:22
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Defend (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Knockback (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Roam (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0)
20:29:22
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:22
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:22
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:23
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Split (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Thresh (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0)
20:29:23
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:23
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:23
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:24
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.Thresh (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0)
20:29:24
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:24
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:24
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:25
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0)
20:29:25
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:25
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:25
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:25
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.SplitShield (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0)
20:29:25
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:25
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:25
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:26
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Spearwall (0), Flee (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0)
20:29:26
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:26
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:26
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:27
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Retreat (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0)
20:29:27
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:27
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:27
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:27
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend.Knockback (0), Attack.Default (0), Roam (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0)
20:29:27
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:27
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:27
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:27
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Roam (0), Attack.Lash (0), Recover (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0)
20:29:27
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:27
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:27
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:28
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Roam (0), Attack.Lash (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Recover (0), Defend (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0)
20:29:28
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:28
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:28
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:28
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Roam (0), Attack.Decapitate (0), Recover (0), Defend (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0)
20:29:28
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:28
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:28
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:29
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Recover (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Riposte (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
20:29:29
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:29
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:29
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:29
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Flee (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0)
20:29:29
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:29
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:29
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:29
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Retreat (0), BreakFree (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0)
20:29:29
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:29
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:29
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:30
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Retreat (0), BreakFree (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0)
20:29:30
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:30
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:30
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:30
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.KnockOut (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:29:30
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:30
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:30
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:30
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0)
20:29:30
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:30
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:30
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:31
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
20:29:31
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:31
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:31
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:31
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Split (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0)
20:29:31
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:31
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:31
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:31
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend.Knockback (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Roam (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0)
20:29:31
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:31
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:31
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:32
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Split (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Thresh (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0)
20:29:32
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:32
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:32
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:32
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Thresh (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0)
20:29:32
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:32
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:32
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:32
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Decapitate (0), BreakFree (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0)
20:29:32
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:32
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:32
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:33
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.SplitShield (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0)
20:29:33
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:33
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:33
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:33
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), Flee (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0)
20:29:33
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:33
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:33
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:34
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Retreat (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0)
20:29:34
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:34
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:34
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:34
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend.Knockback (0), Attack.Default (0), Roam (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0)
20:29:34
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:34
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:34
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:34
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Roam (0), Attack.Lash (0), Recover (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0)
20:29:34
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:34
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:34
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:35
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Decapitate (0), Roam (0), Attack.Lash (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Recover (0), Defend (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0)
20:29:35
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:35
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:35
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:35
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Roam (0), Attack.CrushArmor (0), Recover (0), Defend (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0)
20:29:35
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:35
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:35
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:35
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Recover (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Riposte (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
20:29:35
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:35
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:35
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:36
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Flee (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0)
20:29:36
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:36
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:36
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:36
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Retreat (0), BreakFree (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0)
20:29:36
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:36
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:36
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:36
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0)
20:29:36
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:36
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:36
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:37
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:29:37
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:37
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:37
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:37
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0)
20:29:37
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:37
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:37
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:37
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
20:29:37
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:37
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:37
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:38
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Split (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0)
20:29:38
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:38
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:38
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:38
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Defend (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Knockback (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Roam (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0)
20:29:38
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:38
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:38
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:38
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Split (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Thresh (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0)
20:29:38
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:38
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:38
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:39
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.Thresh (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0)
20:29:39
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:39
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:39
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:39
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0)
20:29:39
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:39
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:39
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:39
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.SplitShield (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0)
20:29:39
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:39
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:39
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:40
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Spearwall (0), Flee (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0)
20:29:40
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:40
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:40
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:40
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Retreat (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0)
20:29:40
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:40
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:40
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:41
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend.Knockback (0), Attack.Default (0), Roam (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0)
20:29:41
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:41
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:41
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:41
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Roam (0), Attack.Lash (0), Recover (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0)
20:29:41
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:41
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:41
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:41
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Roam (0), Attack.Lash (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Recover (0), Defend (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0)
20:29:41
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:41
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:41
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:42
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Roam (0), Attack.Decapitate (0), Recover (0), Defend (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0)
20:29:42
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:42
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:42
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:42
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Recover (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Riposte (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
20:29:42
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:42
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:42
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:42
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Flee (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0)
20:29:42
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:42
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:42
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:43
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Retreat (0), BreakFree (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0)
20:29:43
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:43
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:43
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:43
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Retreat (0), BreakFree (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0)
20:29:43
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:43
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:43
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:43
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.KnockOut (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:29:43
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:43
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:43
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:44
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0)
20:29:44
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:44
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:44
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:44
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
20:29:44
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:44
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:44
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:45
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Split (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0)
20:29:45
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:45
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:45
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:45
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Defend (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend.Knockback (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Roam (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0)
20:29:45
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:45
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:45
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:45
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Split (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Thresh (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0)
20:29:45
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:45
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:45
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:46
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Thresh (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0)
20:29:46
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:46
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:46
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:46
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Attack.Thresh (0), Attack.Decapitate (0), BreakFree (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0)
20:29:46
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:46
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:46
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:46
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.SplitShield (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0)
20:29:46
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:46
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:46
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:47
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), Flee (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0)
20:29:47
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:47
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:47
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:47
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Retreat (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0)
20:29:47
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:47
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:47
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:47
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend.Knockback (0), Attack.Default (0), Roam (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0)
20:29:47
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:47
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:47
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:48
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Roam (0), Attack.Lash (0), Recover (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0)
20:29:48
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:48
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:48
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:48
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Decapitate (0), Roam (0), Attack.Lash (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Recover (0), Defend (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0)
20:29:48
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:48
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:48
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:48
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Roam (0), Attack.CrushArmor (0), Recover (0), Defend (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0)
20:29:48
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:48
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:48
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:49
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Recover (0), Attack.Decapitate (0), SwitchTo.Melee (0), Defend.Riposte (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
20:29:49
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:49
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:49
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:49
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Flee (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0)
20:29:49
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:49
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:49
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:49
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Flee (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Retreat (0), BreakFree (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0)
20:29:49
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:49
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:49
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:50
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0)
20:29:50
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:50
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:50
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:50
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:29:50
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:50
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:50
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:50
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0)
20:29:50
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:50
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:50
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:51
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
20:29:51
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:51
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:51
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:51
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Split (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0)
20:29:51
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:51
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:51
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:51
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Defend (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Knockback (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Roam (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0)
20:29:51
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:51
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:51
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:52
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Split (0), Roam (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Thresh (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0)
20:29:52
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:52
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:52
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:52
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Attack.Thresh (0), Recover (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), BreakFree (0), SwitchTo.Melee (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0)
20:29:52
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:52
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:52
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:53
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Attack.Thresh (0), Attack.CrushArmor (0), BreakFree (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0)
20:29:53
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:53
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:53
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:53
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), Defend.Spearwall (0), Flee (0), Attack.SplitShield (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0)
20:29:53
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:53
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:53
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:53
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Spearwall (0), Flee (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Retreat (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0)
20:29:53
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:53
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:53
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:54
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Retreat (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0)
20:29:54
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:54
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:54
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:54
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend.Knockback (0), Attack.Default (0), Roam (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0)
20:29:54
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:54
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:54
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:54
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Roam (0), Attack.Lash (0), Recover (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0)
20:29:54
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:54
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:54
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:55
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Roam (0), Attack.Lash (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Recover (0), Defend (0), SwitchTo.Melee (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0)
20:29:55
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:55
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:55
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:55
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Roam (0), Attack.Decapitate (0), Recover (0), Defend (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), SwitchTo.Melee (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0)
20:29:55
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:55
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:55
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:55
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Recover (0), Attack.CrushArmor (0), SwitchTo.Melee (0), Defend.Riposte (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), SwitchTo.Ranged (0), Attack.Split (0), Flee (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
20:29:55
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:55
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:55
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:56
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), SwitchTo.Melee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Swing (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Flee (0), Attack.Thresh (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0)
20:29:56
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:56
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:56
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:56
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Retreat (0), BreakFree (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0)
20:29:56
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:56
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:56
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:56
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Retreat (0), BreakFree (0), Attack.Lash (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0)
20:29:56
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:56
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:56
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:57
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Retreat (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.KnockOut (0), Defend (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.Default (0), Defend.Spearwall (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
20:29:57
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:57
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:57
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:57
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0)
20:29:57
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:57
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:57
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:57
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.Decapitate (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Defend.Riposte (0), Defend.Knockback (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0)
20:29:57
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:57
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:57
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:29:58
SQ
-> Behaviors to pick from:
Engage.Melee (313.5)(*), Idle (1), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0), Attack.Split (0), Roam (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Default (0)
20:29:58
SQ
-> Behavior picked: Engage.Melee (313.5)
20:29:58
SQ
* Sergeant: Engaging to melee range with Orc Warrior (visible), accepted_distance=0
20:29:58
SQ
* Sergeant: Failed to execute path for Melee Engage - No path found
20:30:02
Core
Shutting down engine core.