18:49:41
Platform
Setting video mode
18:49:43
Platform
Finished setting video mode
18:49:45
Core
Using write path: C:\Users\Robert Herman\Documents\Battle Brothers
18:49:45
Core
Initializing Resource Manager
18:49:45
Core
Initializing Input Manager
18:49:45
Core
Initializing Render Manager
18:49:45
Thread
Worker thread started
18:49:45
Renderer
Allocated Renderbuffer in excess of 3072kb.
18:49:45
Renderer
Vendor: NVIDIA Corporation
18:49:45
Renderer
Device: GeForce GT 740M/PCIe/SSE2
18:49:45
Renderer
Version: 4.5.0 NVIDIA 378.66
18:49:45
Renderer
Shader Version: 4.50 NVIDIA
18:49:45
Renderer
Framebuffer Support: Yes
18:49:45
Core
Initializing Sound Manager
18:49:45
Core
Initializing Scene Manager
18:49:45
Resource
Loading: shaders/solid_pass0.fs
18:49:46
Resource
Loading: shaders/solid.vs
18:49:46
Resource
Unloading: shaders/solid.vs
18:49:46
Resource
Unloading: shaders/solid_pass0.fs
18:49:46
Resource
Loading: shaders/simple.fs
18:49:46
Resource
Loading: shaders/simple.vs
18:49:46
Resource
Unloading: shaders/simple.vs
18:49:46
Resource
Unloading: shaders/simple.fs
18:49:46
Resource
Loading: shaders/sprite.fs
18:49:46
Resource
Loading: shaders/sprite.vs
18:49:46
Resource
Unloading: shaders/sprite.vs
18:49:46
Resource
Unloading: shaders/sprite.fs
18:49:46
Resource
Loading: shaders/sprite_dof.fs
18:49:46
Resource
Loading: shaders/sprite_dof.vs
18:49:46
Resource
Unloading: shaders/sprite_dof.vs
18:49:46
Resource
Unloading: shaders/sprite_dof.fs
18:49:46
Core
Initializing Script Manager
18:49:46
Core
Initializing UI Manager
18:49:47
Resource
Loading: shaders/ui.fs
18:49:47
Resource
Loading: shaders/ui.vs
18:49:47
Resource
Unloading: shaders/ui.vs
18:49:47
Resource
Unloading: shaders/ui.fs
18:49:47
Core
Initializing Input Action Manager
18:49:47
Core
Initializing State Manager
18:49:47
Core
Initializing Persistence Manager
18:49:47
Resource
Loading: brushes/debug.brush
18:49:47
Resource
Unloading: brushes/debug.brush
18:49:47
Resource
Loading: brushes/detail.brush
18:49:47
Resource
Unloading: brushes/detail.brush
18:49:47
Resource
Loading: brushes/effects_0.brush
18:49:47
Resource
Unloading: brushes/effects_0.brush
18:49:47
Resource
Loading: brushes/entity_0.brush
18:49:47
Resource
Unloading: brushes/entity_0.brush
18:49:47
Resource
Loading: brushes/entity_1.brush
18:49:47
Resource
Unloading: brushes/entity_1.brush
18:49:47
Resource
Loading: brushes/entity_2.brush
18:49:47
Resource
Unloading: brushes/entity_2.brush
18:49:47
Resource
Loading: brushes/entity_3.brush
18:49:47
Resource
Unloading: brushes/entity_3.brush
18:49:47
Resource
Loading: brushes/entity_4.brush
18:49:47
Resource
Unloading: brushes/entity_4.brush
18:49:47
Resource
Loading: brushes/entity_icons.brush
18:49:47
Resource
Unloading: brushes/entity_icons.brush
18:49:47
Resource
Loading: brushes/object_0.brush
18:49:47
Resource
Unloading: brushes/object_0.brush
18:49:47
Resource
Loading: brushes/object_1.brush
18:49:47
Resource
Unloading: brushes/object_1.brush
18:49:47
Resource
Loading: brushes/orientation_overlay.brush
18:49:47
Resource
Unloading: brushes/orientation_overlay.brush
18:49:47
Resource
Loading: brushes/terrain.brush
18:49:47
Resource
Unloading: brushes/terrain.brush
18:49:47
Resource
Loading: brushes/transitions.brush
18:49:47
Resource
Unloading: brushes/transitions.brush
18:49:47
Resource
Loading: brushes/ui.brush
18:49:47
Resource
Unloading: brushes/ui.brush
18:49:47
Resource
Loading: brushes/world_decals.brush
18:49:47
Resource
Unloading: brushes/world_decals.brush
18:49:47
Resource
Loading: brushes/world_detail.brush
18:49:47
Resource
Unloading: brushes/world_detail.brush
18:49:47
Resource
Loading: brushes/world_entity_0.brush
18:49:47
Resource
Unloading: brushes/world_entity_0.brush
18:49:47
Resource
Loading: brushes/world_settlement.brush
18:49:47
Resource
Unloading: brushes/world_settlement.brush
18:49:47
Resource
Loading: brushes/world_special.brush
18:49:47
Resource
Unloading: brushes/world_special.brush
18:49:47
Resource
Loading: brushes/world_tiles.brush
18:49:47
Resource
Unloading: brushes/world_tiles.brush
18:49:47
Resource
Loading: brushes/world_weather.brush
18:49:47
Resource
Unloading: brushes/world_weather.brush
18:49:47
Resource
Loading: shaders/fow.fs
18:49:47
Resource
Loading: shaders/fow.vs
18:49:47
Resource
Unloading: shaders/fow.vs
18:49:47
Resource
Unloading: shaders/fow.fs
18:49:47
Resource
Loading: gfx/fow.png
18:49:47
Texture
Texture "gfx/fow.png" (ID: 5) took up approximately 16384kb in video memory.
18:49:47
Resource
Loading: shaders/water.fs
18:49:47
Resource
Loading: shaders/water.vs
18:49:47
Resource
Unloading: shaders/water.vs
18:49:47
Resource
Unloading: shaders/water.fs
18:49:47
Resource
Loading: gfx/water.png
18:49:48
Texture
Texture "gfx/water.png" (ID: 6) took up approximately 16384kb in video memory.
18:49:48
Resource
Loading: gfx/world_tiles.png
18:49:48
Texture
Texture "gfx/world_tiles.png" (ID: 7) took up approximately 43680kb in video memory.
18:49:48
Resource
Loading: gfx/world_special.png
18:49:48
Texture
Texture "gfx/world_special.png" (ID: 8) took up approximately 256kb in video memory.
18:49:48
Resource
Loading: gfx/terrain.png
18:49:48
Texture
Texture "gfx/terrain.png" (ID: 9) took up approximately 10912kb in video memory.
18:49:48
Resource
Loading: gfx/transitions.png
18:49:48
Texture
Texture "gfx/transitions.png" (ID: 10) took up approximately 5456kb in video memory.
18:49:48
Resource
Parsed Resource Package "preload/on_start.txt" with 5 items.
18:49:48
Resource
Started loading Resource Package "preload/on_start.txt".
18:49:48
Resource
Loading: gfx/effects_0.png
18:49:49
Texture
Compressed texture "gfx/effects_0.png" from 8192kb to 2048kb.
18:49:49
Resource
Loading: gfx/world_weather.png
18:49:49
Texture
Compressed texture "gfx/world_weather.png" from 32768kb to 8192kb.
18:49:49
Resource
Loading: gfx/ui.png
18:49:50
Texture
Texture "gfx/ui.png" (ID: 13) took up approximately 5461kb in video memory.
18:49:50
Resource
Loading: gfx/fonts/cinzel_bold_20.fnt
18:49:50
Texture
Texture "gfx/fonts/cinzel_bold_20.png" (ID: 14) took up approximately 512kb in video memory.
18:49:50
Resource
Loading: gfx/fonts/cinzel_bold_100.fnt
18:49:50
Texture
Texture "gfx/fonts/cinzel_bold_100.png" (ID: 15) took up approximately 8192kb in video memory.
18:49:50
Resource
Loading: sounds/combat/aimed_shot_01.wav
18:49:50
Resource
Loading: sounds/combat/aimed_shot_02.wav
18:49:50
Resource
Loading: sounds/combat/aimed_shot_03.wav
18:49:50
Resource
Loading: sounds/combat/armor_chainmail_impact_01.wav
18:49:50
Resource
Loading: sounds/combat/armor_chainmail_impact_02.wav
18:49:50
Resource
Loading: sounds/combat/armor_chainmail_impact_03.wav
18:49:50
Resource
Loading: sounds/combat/armor_halfplate_impact_01.wav
18:49:50
Resource
Loading: sounds/combat/armor_halfplate_impact_02.wav
18:49:50
Resource
Loading: sounds/combat/armor_halfplate_impact_03.wav
18:49:50
Resource
Loading: sounds/combat/armor_leather_impact_01.wav
18:49:50
Resource
Loading: sounds/combat/armor_leather_impact_02.wav
18:49:50
Resource
Loading: sounds/combat/armor_leather_impact_03.wav
18:49:50
Resource
Loading: sounds/combat/arrow_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/arrow_hit_02.wav
18:49:50
Resource
Loading: sounds/combat/arrow_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/arrow_miss_01.wav
18:49:50
Resource
Loading: sounds/combat/arrow_miss_02.wav
18:49:50
Resource
Loading: sounds/combat/arrow_miss_03.wav
18:49:50
Resource
Loading: sounds/combat/bash_01.wav
18:49:50
Resource
Loading: sounds/combat/bash_02.wav
18:49:50
Resource
Loading: sounds/combat/bash_03.wav
18:49:50
Resource
Loading: sounds/combat/bash_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/bash_hit_02.wav
18:49:50
Resource
Loading: sounds/combat/bash_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/bolt_shot_01.wav
18:49:50
Resource
Loading: sounds/combat/bolt_shot_02.wav
18:49:50
Resource
Loading: sounds/combat/bolt_shot_03.wav
18:49:50
Resource
Loading: sounds/combat/bolt_shot_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/bolt_shot_hit_02.wav
18:49:50
Resource
Loading: sounds/combat/bolt_shot_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/bolt_shot_miss_01.wav
18:49:50
Resource
Loading: sounds/combat/bolt_shot_miss_02.wav
18:49:50
Resource
Loading: sounds/combat/bolt_shot_miss_03.wav
18:49:50
Resource
Loading: sounds/combat/break_free_net_01.wav
18:49:50
Resource
Loading: sounds/combat/break_free_net_02.wav
18:49:50
Resource
Loading: sounds/combat/break_free_net_03.wav
18:49:50
Resource
Loading: sounds/combat/break_free_roots_00.wav
18:49:50
Resource
Loading: sounds/combat/break_free_roots_01.wav
18:49:50
Resource
Loading: sounds/combat/break_free_roots_02.wav
18:49:50
Resource
Loading: sounds/combat/break_free_roots_03.wav
18:49:50
Resource
Loading: sounds/combat/chop_01.wav
18:49:50
Resource
Loading: sounds/combat/chop_02.wav
18:49:50
Resource
Loading: sounds/combat/chop_03.wav
18:49:50
Resource
Loading: sounds/combat/chop_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/chop_hit_02.wav
18:49:50
Resource
Loading: sounds/combat/chop_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/cleave_01.wav
18:49:50
Resource
Loading: sounds/combat/cleave_02.wav
18:49:50
Resource
Loading: sounds/combat/cleave_03.wav
18:49:50
Resource
Loading: sounds/combat/cleave_hit_hitpoints_01.wav
18:49:50
Resource
Loading: sounds/combat/cleave_hit_hitpoints_02.wav
18:49:50
Resource
Loading: sounds/combat/cleave_hit_hitpoints_03.wav
18:49:50
Resource
Loading: sounds/combat/crush_armor_01.wav
18:49:50
Resource
Loading: sounds/combat/crush_armor_02.wav
18:49:50
Resource
Loading: sounds/combat/crush_armor_03.wav
18:49:50
Resource
Loading: sounds/combat/crush_armor_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/crush_armor_hit_02.wav
18:49:50
Resource
Loading: sounds/combat/crush_armor_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/decapitate_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/decapitate_hit_02.wav
18:49:50
Resource
Loading: sounds/combat/decapitate_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/drink_01.wav
18:49:50
Resource
Loading: sounds/combat/drink_02.wav
18:49:50
Resource
Loading: sounds/combat/drink_03.wav
18:49:50
Resource
Loading: sounds/combat/eat_01.wav
18:49:50
Resource
Loading: sounds/combat/first_aid_01.wav
18:49:50
Resource
Loading: sounds/combat/first_aid_02.wav
18:49:50
Resource
Loading: sounds/combat/flail_01.wav
18:49:50
Resource
Loading: sounds/combat/flail_02.wav
18:49:50
Resource
Loading: sounds/combat/flail_03.wav
18:49:50
Resource
Loading: sounds/combat/flail_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/flail_hit_02.wav
18:49:50
Resource
Loading: sounds/combat/flail_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/footwork_01.wav
18:49:50
Resource
Loading: sounds/combat/hammer_strike_01.wav
18:49:50
Resource
Loading: sounds/combat/hammer_strike_02.wav
18:49:50
Resource
Loading: sounds/combat/hammer_strike_03.wav
18:49:50
Resource
Loading: sounds/combat/hammer_strike_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/hammer_strike_hit_02.wav
18:49:50
Resource
Loading: sounds/combat/hammer_strike_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/hand_01.wav
18:49:50
Resource
Loading: sounds/combat/hand_02.wav
18:49:50
Resource
Loading: sounds/combat/hand_03.wav
18:49:50
Resource
Loading: sounds/combat/hand_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/hand_hit_02.wav
18:49:50
Resource
Loading: sounds/combat/hand_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/hawk_01.wav
18:49:50
Resource
Loading: sounds/combat/hawk_02.wav
18:49:50
Resource
Loading: sounds/combat/hook_01.wav
18:49:50
Resource
Loading: sounds/combat/hook_02.wav
18:49:50
Resource
Loading: sounds/combat/hook_03.wav
18:49:50
Resource
Loading: sounds/combat/hook_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/hook_hit_02.wav
18:49:50
Resource
Loading: sounds/combat/hook_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/impale_01.wav
18:49:50
Resource
Loading: sounds/combat/impale_02.wav
18:49:50
Resource
Loading: sounds/combat/impale_03.wav
18:49:50
Resource
Loading: sounds/combat/impale_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/impale_hit_02.wav
18:49:50
Resource
Loading: sounds/combat/impale_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/inspire_01.wav
18:49:50
Resource
Loading: sounds/combat/inspire_02.wav
18:49:50
Resource
Loading: sounds/combat/javelin_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/javelin_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/javelin_miss_01.wav
18:49:50
Resource
Loading: sounds/combat/javelin_miss_02.wav
18:49:50
Resource
Loading: sounds/combat/javelin_miss_03.wav
18:49:50
Resource
Loading: sounds/combat/javelin_throw_01.wav
18:49:50
Resource
Loading: sounds/combat/javelin_throw_02.wav
18:49:50
Resource
Loading: sounds/combat/javelin_throw_03.wav
18:49:50
Resource
Loading: sounds/combat/knockback_01.wav
18:49:50
Resource
Loading: sounds/combat/knockback_02.wav
18:49:50
Resource
Loading: sounds/combat/knockback_03.wav
18:49:50
Resource
Loading: sounds/combat/knockback_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/knockback_hit_02.wav
18:49:50
Resource
Loading: sounds/combat/knockback_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/lash_01.wav
18:49:50
Resource
Loading: sounds/combat/lash_02.wav
18:49:50
Resource
Loading: sounds/combat/lash_03.wav
18:49:50
Resource
Loading: sounds/combat/lash_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/lash_hit_02.wav
18:49:50
Resource
Loading: sounds/combat/lash_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/lute_break_01.wav
18:49:50
Resource
Loading: sounds/combat/new_round_03.wav
18:49:50
Resource
Loading: sounds/combat/overhead_strike_01.wav
18:49:50
Resource
Loading: sounds/combat/overhead_strike_02.wav
18:49:50
Resource
Loading: sounds/combat/overhead_strike_03.wav
18:49:50
Resource
Loading: sounds/combat/overhead_strike_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/overhead_strike_hit_02.wav
18:49:50
Resource
Loading: sounds/combat/overhead_strike_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/perfect_focus_01.wav
18:49:50
Resource
Loading: sounds/combat/poison_applied_01.wav
18:49:50
Resource
Loading: sounds/combat/poison_applied_02.wav
18:49:50
Resource
Loading: sounds/combat/pound_01.wav
18:49:50
Resource
Loading: sounds/combat/pound_02.wav
18:49:50
Resource
Loading: sounds/combat/pound_03.wav
18:49:50
Resource
Loading: sounds/combat/pound_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/pound_hit_02.wav
18:49:50
Resource
Loading: sounds/combat/pound_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/puncture_01.wav
18:49:50
Resource
Loading: sounds/combat/puncture_02.wav
18:49:50
Resource
Loading: sounds/combat/puncture_03.wav
18:49:50
Resource
Loading: sounds/combat/puncture_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/puncture_hit_02.wav
18:49:50
Resource
Loading: sounds/combat/puncture_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/quick_shot_01.wav
18:49:50
Resource
Loading: sounds/combat/quick_shot_02.wav
18:49:50
Resource
Loading: sounds/combat/quick_shot_03.wav
18:49:50
Resource
Loading: sounds/combat/rage_01.wav
18:49:50
Resource
Loading: sounds/combat/rage_02.wav
18:49:50
Resource
Loading: sounds/combat/rally_the_troops_01.wav
18:49:50
Resource
Loading: sounds/combat/reap_01.wav
18:49:50
Resource
Loading: sounds/combat/reap_02.wav
18:49:50
Resource
Loading: sounds/combat/reap_03.wav
18:49:50
Resource
Loading: sounds/combat/reap_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/reap_hit_02.wav
18:49:50
Resource
Loading: sounds/combat/reap_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/reload_01.wav
18:49:50
Resource
Loading: sounds/combat/reload_02.wav
18:49:50
Resource
Loading: sounds/combat/repel_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/repel_hit_02.wav
18:49:50
Resource
Loading: sounds/combat/repel_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/return_favor_01.wav
18:49:50
Resource
Loading: sounds/combat/riposte_01.wav
18:49:50
Resource
Loading: sounds/combat/riposte_02.wav
18:49:50
Resource
Loading: sounds/combat/riposte_03.wav
18:49:50
Resource
Loading: sounds/combat/rotation_01.wav
18:49:50
Resource
Loading: sounds/combat/round_swing_01.wav
18:49:50
Resource
Loading: sounds/combat/round_swing_02.wav
18:49:50
Resource
Loading: sounds/combat/round_swing_03.wav
18:49:50
Resource
Loading: sounds/combat/round_swing_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/round_swing_hit_02.wav
18:49:50
Resource
Loading: sounds/combat/round_swing_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/rupture_blood_01.wav
18:49:50
Resource
Loading: sounds/combat/rupture_blood_02.wav
18:49:50
Resource
Loading: sounds/combat/rupture_blood_03.wav
18:49:50
Resource
Loading: sounds/combat/shatter_01.wav
18:49:50
Resource
Loading: sounds/combat/shatter_02.wav
18:49:50
Resource
Loading: sounds/combat/shatter_03.wav
18:49:50
Resource
Loading: sounds/combat/shatter_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/shatter_hit_02.wav
18:49:50
Resource
Loading: sounds/combat/shatter_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/shield_broken_01.wav
18:49:50
Resource
Loading: sounds/combat/shield_hit_arrow_01.wav
18:49:50
Resource
Loading: sounds/combat/shield_hit_arrow_02.wav
18:49:50
Resource
Loading: sounds/combat/shield_hit_arrow_03.wav
18:49:50
Resource
Loading: sounds/combat/shield_hit_metal_01.wav
18:49:50
Resource
Loading: sounds/combat/shield_hit_metal_02.wav
18:49:50
Resource
Loading: sounds/combat/shield_hit_metal_03.wav
18:49:50
Resource
Loading: sounds/combat/shield_hit_wood_01.wav
18:49:50
Resource
Loading: sounds/combat/shield_hit_wood_02.wav
18:49:50
Resource
Loading: sounds/combat/shield_hit_wood_03.wav
18:49:50
Resource
Loading: sounds/combat/shieldwall_01.wav
18:49:50
Resource
Loading: sounds/combat/shieldwall_02.wav
18:49:50
Resource
Loading: sounds/combat/shieldwall_03.wav
18:49:50
Resource
Loading: sounds/combat/slash_01.wav
18:49:50
Resource
Loading: sounds/combat/slash_02.wav
18:49:50
Resource
Loading: sounds/combat/slash_03.wav
18:49:50
Resource
Loading: sounds/combat/slash_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/slash_hit_02.wav
18:49:50
Resource
Loading: sounds/combat/slash_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/smash_01.wav
18:49:50
Resource
Loading: sounds/combat/smash_02.wav
18:49:50
Resource
Loading: sounds/combat/smash_03.wav
18:49:50
Resource
Loading: sounds/combat/smash_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/smash_hit_02.wav
18:49:50
Resource
Loading: sounds/combat/smash_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/spearwall_01.wav
18:49:50
Resource
Loading: sounds/combat/spearwall_02.wav
18:49:50
Resource
Loading: sounds/combat/spearwall_03.wav
18:49:50
Resource
Loading: sounds/combat/split_01.wav
18:49:50
Resource
Loading: sounds/combat/split_02.wav
18:49:50
Resource
Loading: sounds/combat/split_03.wav
18:49:50
Resource
Loading: sounds/combat/split_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/split_hit_02.wav
18:49:50
Resource
Loading: sounds/combat/split_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/split_shield_01.wav
18:49:50
Resource
Loading: sounds/combat/split_shield_02.wav
18:49:50
Resource
Loading: sounds/combat/split_shield_03.wav
18:49:50
Resource
Loading: sounds/combat/stab_01.wav
18:49:50
Resource
Loading: sounds/combat/stab_02.wav
18:49:50
Resource
Loading: sounds/combat/stab_03.wav
18:49:50
Resource
Loading: sounds/combat/stab_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/stab_hit_02.wav
18:49:50
Resource
Loading: sounds/combat/stab_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/strike_01.wav
18:49:50
Resource
Loading: sounds/combat/strike_02.wav
18:49:50
Resource
Loading: sounds/combat/strike_03.wav
18:49:50
Resource
Loading: sounds/combat/strike_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/strike_hit_02.wav
18:49:50
Resource
Loading: sounds/combat/strike_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/swing_01.wav
18:49:50
Resource
Loading: sounds/combat/swing_02.wav
18:49:50
Resource
Loading: sounds/combat/swing_03.wav
18:49:50
Resource
Loading: sounds/combat/swing_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/swing_hit_02.wav
18:49:50
Resource
Loading: sounds/combat/swing_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/taunt_01.wav
18:49:50
Resource
Loading: sounds/combat/taunt_02.wav
18:49:50
Resource
Loading: sounds/combat/taunt_03.wav
18:49:50
Resource
Loading: sounds/combat/taunt_04.wav
18:49:50
Resource
Loading: sounds/combat/taunt_05.wav
18:49:50
Resource
Loading: sounds/combat/thresh_01.wav
18:49:50
Resource
Loading: sounds/combat/thresh_02.wav
18:49:50
Resource
Loading: sounds/combat/thresh_03.wav
18:49:50
Resource
Loading: sounds/combat/thresh_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/thresh_hit_02.wav
18:49:50
Resource
Loading: sounds/combat/thresh_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/throw_axe_01.wav
18:49:50
Resource
Loading: sounds/combat/throw_axe_02.wav
18:49:50
Resource
Loading: sounds/combat/throw_axe_03.wav
18:49:50
Resource
Loading: sounds/combat/throw_axe_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/throw_axe_hit_02.wav
18:49:50
Resource
Loading: sounds/combat/throw_axe_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/throw_ball_01.wav
18:49:50
Resource
Loading: sounds/combat/throw_ball_02.wav
18:49:50
Resource
Loading: sounds/combat/throw_ball_03.wav
18:49:50
Resource
Loading: sounds/combat/throw_ball_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/throw_ball_hit_02.wav
18:49:50
Resource
Loading: sounds/combat/throw_ball_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/throw_net_01.wav
18:49:50
Resource
Loading: sounds/combat/throw_net_02.wav
18:49:50
Resource
Loading: sounds/combat/thrust_01.wav
18:49:50
Resource
Loading: sounds/combat/thrust_02.wav
18:49:50
Resource
Loading: sounds/combat/thrust_03.wav
18:49:50
Resource
Loading: sounds/combat/thrust_hit_01.wav
18:49:50
Resource
Loading: sounds/combat/thrust_hit_02.wav
18:49:50
Resource
Loading: sounds/combat/thrust_hit_03.wav
18:49:50
Resource
Loading: sounds/combat/unleash_wardog_01.wav
18:49:50
Resource
Loading: sounds/combat/unleash_wardog_02.wav
18:49:50
Resource
Loading: sounds/combat/unleash_wardog_03.wav
18:49:50
Resource
Loading: sounds/combat/unleash_wardog_04.wav
18:49:50
Resource
Loading: sounds/combat/weapon_break_01.wav
18:49:50
Resource
Loading: sounds/humans/0/human_death_01.wav
18:49:50
Resource
Loading: sounds/humans/0/human_death_02.wav
18:49:50
Resource
Loading: sounds/humans/0/human_death_03.wav
18:49:50
Resource
Loading: sounds/humans/0/human_death_04.wav
18:49:50
Resource
Loading: sounds/humans/0/human_death_05.wav
18:49:50
Resource
Loading: sounds/humans/0/human_fatigue_01.wav
18:49:50
Resource
Loading: sounds/humans/0/human_fatigue_02.wav
18:49:50
Resource
Loading: sounds/humans/0/human_fatigue_03.wav
18:49:50
Resource
Loading: sounds/humans/0/human_injury_01.wav
18:49:50
Resource
Loading: sounds/humans/0/human_injury_02.wav
18:49:50
Resource
Loading: sounds/humans/0/human_injury_03.wav
18:49:50
Resource
Loading: sounds/humans/0/human_injury_04.wav
18:49:50
Resource
Loading: sounds/humans/0/human_injury_05.wav
18:49:50
Resource
Loading: sounds/humans/0/human_light_01.wav
18:49:50
Resource
Loading: sounds/humans/0/human_light_02.wav
18:49:50
Resource
Loading: sounds/humans/0/human_light_03.wav
18:49:50
Resource
Loading: sounds/humans/0/human_light_04.wav
18:49:50
Resource
Loading: sounds/humans/0/human_light_05.wav
18:49:50
Resource
Loading: sounds/humans/0/human_light_06.wav
18:49:50
Resource
Loading: sounds/humans/1/human_death_01.wav
18:49:50
Resource
Loading: sounds/humans/1/human_death_02.wav
18:49:50
Resource
Loading: sounds/humans/1/human_death_03.wav
18:49:50
Resource
Loading: sounds/humans/1/human_death_04.wav
18:49:50
Resource
Loading: sounds/humans/1/human_death_05.wav
18:49:50
Resource
Loading: sounds/humans/1/human_fatigue_01.wav
18:49:50
Resource
Loading: sounds/humans/1/human_fatigue_02.wav
18:49:50
Resource
Loading: sounds/humans/1/human_fatigue_03.wav
18:49:50
Resource
Loading: sounds/humans/1/human_injury_01.wav
18:49:50
Resource
Loading: sounds/humans/1/human_injury_02.wav
18:49:50
Resource
Loading: sounds/humans/1/human_injury_03.wav
18:49:50
Resource
Loading: sounds/humans/1/human_injury_04.wav
18:49:50
Resource
Loading: sounds/humans/1/human_injury_05.wav
18:49:50
Resource
Loading: sounds/humans/1/human_injury_06.wav
18:49:50
Resource
Loading: sounds/humans/1/human_injury_07.wav
18:49:50
Resource
Loading: sounds/humans/1/human_injury_08.wav
18:49:50
Resource
Loading: sounds/humans/1/human_injury_09.wav
18:49:50
Resource
Loading: sounds/humans/1/human_light_01.wav
18:49:50
Resource
Loading: sounds/humans/1/human_light_02.wav
18:49:50
Resource
Loading: sounds/humans/1/human_light_03.wav
18:49:50
Resource
Loading: sounds/humans/1/human_light_04.wav
18:49:50
Resource
Loading: sounds/humans/1/human_light_05.wav
18:49:50
Resource
Loading: sounds/humans/1/human_light_06.wav
18:49:50
Resource
Loading: sounds/humans/1/human_light_07.wav
18:49:50
Resource
Loading: sounds/humans/2/human_death_01.wav
18:49:50
Resource
Loading: sounds/humans/2/human_death_02.wav
18:49:50
Resource
Loading: sounds/humans/2/human_death_03.wav
18:49:50
Resource
Loading: sounds/humans/2/human_death_04.wav
18:49:50
Resource
Loading: sounds/humans/2/human_death_05.wav
18:49:50
Resource
Loading: sounds/humans/2/human_death_06.wav
18:49:50
Resource
Loading: sounds/humans/2/human_death_07.wav
18:49:50
Resource
Loading: sounds/humans/2/human_death_08.wav
18:49:50
Resource
Loading: sounds/humans/2/human_fatigue_01.wav
18:49:50
Resource
Loading: sounds/humans/2/human_fatigue_02.wav
18:49:50
Resource
Loading: sounds/humans/2/human_fatigue_03.wav
18:49:50
Resource
Loading: sounds/humans/2/human_injury_01.wav
18:49:50
Resource
Loading: sounds/humans/2/human_injury_02.wav
18:49:50
Resource
Loading: sounds/humans/2/human_injury_03.wav
18:49:50
Resource
Loading: sounds/humans/2/human_injury_04.wav
18:49:50
Resource
Loading: sounds/humans/2/human_injury_05.wav
18:49:50
Resource
Loading: sounds/humans/2/human_injury_06.wav
18:49:50
Resource
Loading: sounds/humans/2/human_injury_07.wav
18:49:50
Resource
Loading: sounds/humans/2/human_injury_08.wav
18:49:50
Resource
Loading: sounds/humans/2/human_injury_09.wav
18:49:50
Resource
Loading: sounds/humans/2/human_injury_10.wav
18:49:50
Resource
Loading: sounds/humans/2/human_light_01.wav
18:49:50
Resource
Loading: sounds/humans/2/human_light_02.wav
18:49:50
Resource
Loading: sounds/humans/2/human_light_03.wav
18:49:50
Resource
Loading: sounds/humans/2/human_light_04.wav
18:49:50
Resource
Loading: sounds/humans/2/human_light_05.wav
18:49:50
Resource
Loading: sounds/humans/2/human_light_06.wav
18:49:50
Resource
Loading: sounds/humans/2/human_light_07.wav
18:49:50
Resource
Loading: sounds/humans/2/human_light_08.wav
18:49:50
Resource
Loading: sounds/humans/2/human_light_09.wav
18:49:50
Resource
Loading: sounds/humans/3/human_death_01.wav
18:49:50
Resource
Loading: sounds/humans/3/human_death_02.wav
18:49:50
Resource
Loading: sounds/humans/3/human_death_03.wav
18:49:50
Resource
Loading: sounds/humans/3/human_death_04.wav
18:49:50
Resource
Loading: sounds/humans/3/human_death_05.wav
18:49:50
Resource
Loading: sounds/humans/3/human_injury_01.wav
18:49:50
Resource
Loading: sounds/humans/3/human_injury_02.wav
18:49:50
Resource
Loading: sounds/humans/3/human_injury_03.wav
18:49:50
Resource
Loading: sounds/humans/3/human_injury_04.wav
18:49:50
Resource
Loading: sounds/humans/3/human_light_01.wav
18:49:50
Resource
Loading: sounds/humans/3/human_light_02.wav
18:49:50
Resource
Loading: sounds/humans/3/human_light_03.wav
18:49:50
Resource
Loading: sounds/humans/4/human_death_01.wav
18:49:50
Resource
Loading: sounds/humans/4/human_death_02.wav
18:49:50
Resource
Loading: sounds/humans/4/human_death_03.wav
18:49:50
Resource
Loading: sounds/humans/4/human_death_04.wav
18:49:50
Resource
Loading: sounds/humans/4/human_death_05.wav
18:49:50
Resource
Loading: sounds/humans/4/human_death_06.wav
18:49:50
Resource
Loading: sounds/humans/4/human_death_07.wav
18:49:50
Resource
Loading: sounds/humans/4/human_death_08.wav
18:49:50
Resource
Loading: sounds/humans/4/human_fatigue_01.wav
18:49:50
Resource
Loading: sounds/humans/4/human_fatigue_02.wav
18:49:50
Resource
Loading: sounds/humans/4/human_fatigue_03.wav
18:49:50
Resource
Loading: sounds/humans/4/human_injury_01.wav
18:49:50
Resource
Loading: sounds/humans/4/human_injury_02.wav
18:49:50
Resource
Loading: sounds/humans/4/human_injury_03.wav
18:49:50
Resource
Loading: sounds/humans/4/human_injury_04.wav
18:49:50
Resource
Loading: sounds/humans/4/human_injury_05.wav
18:49:50
Resource
Loading: sounds/humans/4/human_injury_06.wav
18:49:50
Resource
Loading: sounds/humans/4/human_injury_07.wav
18:49:50
Resource
Loading: sounds/humans/4/human_injury_08.wav
18:49:50
Resource
Loading: sounds/humans/4/human_injury_09.wav
18:49:50
Resource
Loading: sounds/humans/4/human_injury_10.wav
18:49:50
Resource
Loading: sounds/humans/4/human_light_01.wav
18:49:50
Resource
Loading: sounds/humans/4/human_light_02.wav
18:49:50
Resource
Loading: sounds/humans/4/human_light_03.wav
18:49:50
Resource
Loading: sounds/humans/4/human_light_04.wav
18:49:50
Resource
Loading: sounds/humans/4/human_light_05.wav
18:49:50
Resource
Loading: sounds/humans/5/human_death_01.wav
18:49:50
Resource
Loading: sounds/humans/5/human_death_02.wav
18:49:50
Resource
Loading: sounds/humans/5/human_death_03.wav
18:49:50
Resource
Loading: sounds/humans/5/human_death_04.wav
18:49:50
Resource
Loading: sounds/humans/5/human_death_05.wav
18:49:50
Resource
Loading: sounds/humans/5/human_fatigue_01.wav
18:49:50
Resource
Loading: sounds/humans/5/human_fatigue_02.wav
18:49:50
Resource
Loading: sounds/humans/5/human_injury_01.wav
18:49:50
Resource
Loading: sounds/humans/5/human_injury_02.wav
18:49:50
Resource
Loading: sounds/humans/5/human_injury_03.wav
18:49:50
Resource
Loading: sounds/humans/5/human_injury_04.wav
18:49:50
Resource
Loading: sounds/humans/5/human_injury_05.wav
18:49:50
Resource
Loading: sounds/humans/5/human_injury_06.wav
18:49:50
Resource
Loading: sounds/humans/5/human_injury_07.wav
18:49:50
Resource
Loading: sounds/humans/5/human_light_01.wav
18:49:50
Resource
Loading: sounds/humans/5/human_light_02.wav
18:49:50
Resource
Loading: sounds/humans/5/human_light_03.wav
18:49:50
Resource
Loading: sounds/humans/5/human_light_04.wav
18:49:50
Resource
Loading: sounds/humans/5/human_light_05.wav
18:49:50
Resource
Loading: sounds/humans/5/human_light_06.wav
18:49:50
Resource
Loading: sounds/humans/5/human_light_07.wav
18:49:50
Resource
Loading: sounds/humans/5/human_light_08.wav
18:49:50
Resource
Loading: sounds/humans/5/human_light_09.wav
18:49:50
Resource
Loading: sounds/humans/human_coughing_01.wav
18:49:50
Resource
Loading: sounds/humans/human_coughing_02.wav
18:49:50
Resource
Loading: sounds/humans/human_coughing_03.wav
18:49:50
Resource
Loading: sounds/humans/human_coughing_04.wav
18:49:50
Resource
Loading: sounds/movement/movement_dry_earth_00.wav
18:49:50
Resource
Loading: sounds/movement/movement_dry_earth_01.wav
18:49:50
Resource
Loading: sounds/movement/movement_dry_earth_02.wav
18:49:50
Resource
Loading: sounds/movement/movement_dry_earth_03.wav
18:49:50
Resource
Loading: sounds/movement/movement_dry_earth_04.wav
18:49:50
Resource
Loading: sounds/movement/movement_forest_00.wav
18:49:50
Resource
Loading: sounds/movement/movement_forest_01.wav
18:49:50
Resource
Loading: sounds/movement/movement_forest_02.wav
18:49:50
Resource
Loading: sounds/movement/movement_forest_03.wav
18:49:50
Resource
Loading: sounds/movement/movement_forest_04.wav
18:49:50
Resource
Loading: sounds/movement/movement_grass_00.wav
18:49:50
Resource
Loading: sounds/movement/movement_grass_01.wav
18:49:50
Resource
Loading: sounds/movement/movement_grass_02.wav
18:49:50
Resource
Loading: sounds/movement/movement_grass_03.wav
18:49:50
Resource
Loading: sounds/movement/movement_grass_04.wav
18:49:50
Resource
Loading: sounds/movement/movement_muddy_earth_00.wav
18:49:50
Resource
Loading: sounds/movement/movement_muddy_earth_01.wav
18:49:50
Resource
Loading: sounds/movement/movement_muddy_earth_02.wav
18:49:50
Resource
Loading: sounds/movement/movement_muddy_earth_03.wav
18:49:50
Resource
Loading: sounds/movement/movement_muddy_earth_04.wav
18:49:50
Resource
Loading: sounds/movement/movement_shallow_water_00.wav
18:49:50
Resource
Loading: sounds/movement/movement_shallow_water_01.wav
18:49:50
Resource
Loading: sounds/movement/movement_shallow_water_02.wav
18:49:50
Resource
Loading: sounds/movement/movement_shallow_water_03.wav
18:49:50
Resource
Loading: sounds/movement/movement_shallow_water_04.wav
18:49:50
Resource
Loading: sounds/movement/movement_snow_00.wav
18:49:50
Resource
Loading: sounds/movement/movement_snow_01.wav
18:49:50
Resource
Loading: sounds/movement/movement_snow_02.wav
18:49:50
Resource
Loading: sounds/movement/movement_snow_03.wav
18:49:50
Resource
Loading: sounds/movement/movement_snow_04.wav
18:49:50
Resource
Loading: sounds/movement/movement_stone_00.wav
18:49:50
Resource
Loading: sounds/movement/movement_stone_01.wav
18:49:50
Resource
Loading: sounds/movement/movement_stone_02.wav
18:49:50
Resource
Loading: sounds/movement/movement_stone_03.wav
18:49:50
Resource
Loading: sounds/movement/movement_stone_04.wav
18:49:50
Resource
Loading: sounds/movement/movement_stone_05.wav
18:49:53
UI
Screen 'RootScreen' successfully registered.
18:50:00
UI
Screen 'ConsoleScreen' successfully registered.
18:50:00
UI
Screen 'LoadingScreen' successfully registered.
18:50:00
UI
Screen 'TooltipScreen' successfully registered.
18:50:00
UI
Screen 'DialogScreen' successfully registered.
18:50:00
UI
Screen 'TacticalScreen' successfully registered.
18:50:00
UI
Screen 'TacticalCombatResultScreen' successfully registered.
18:50:00
UI
Screen 'TacticalDialogScreen' successfully registered.
18:50:00
UI
Screen 'WorldScreen' successfully registered.
18:50:00
UI
Screen 'WorldTownScreen' successfully registered.
18:50:00
UI
Screen 'WorldGameFinishScreen' successfully registered.
18:50:00
UI
Screen 'WorldEventPopupScreen' successfully registered.
18:50:00
UI
Screen 'WorldEventScreen' successfully registered.
18:50:00
UI
Screen 'WorldCombatDialog' successfully registered.
18:50:00
UI
Screen 'WorldRelationsScreen' successfully registered.
18:50:00
UI
Screen 'WorldObituaryScreen' successfully registered.
18:50:00
UI
Screen 'MainMenuScreen' successfully registered.
18:50:00
UI
Screen 'WorldMenuScreen' successfully registered.
18:50:00
UI
Screen 'TacticalMenuScreen' successfully registered.
18:50:00
UI
Screen 'WorldCharacterScreen' successfully registered.
18:50:00
UI
Screen 'TacticalCharacterScreen' successfully registered.
18:50:00
SQ
RootState::onShow()
18:50:00
Resource
Parsed Resource Package "preload/on_running.txt" with 33 items.
18:50:00
Resource
Started loading Resource Package "preload/on_running.txt".
18:50:00
Resource
Loading: gfx/entity_0.png
18:50:00
Texture
Texture "gfx/entity_0.png" (ID: 16) took up approximately 43690kb in video memory.
18:50:00
Resource
Loading: music/title.ogg
18:50:00
Resource
Loading: gfx/entity_3.png
18:50:01
Texture
Texture "gfx/entity_3.png" (ID: 18) took up approximately 10922kb in video memory.
18:50:01
Resource
Loading: gfx/entity_icons.png
18:50:01
Texture
Texture "gfx/entity_icons.png" (ID: 36) took up approximately 21845kb in video memory.
18:50:01
Resource
Loading: gfx/world_detail.png
18:50:03
Texture
Texture "gfx/world_detail.png" (ID: 38) took up approximately 87381kb in video memory.
18:50:03
Resource
Loading: gfx/world_entity_0.png
18:50:03
Texture
Texture "gfx/world_entity_0.png" (ID: 41) took up approximately 21845kb in video memory.
18:50:03
Resource
Loading: gfx/world_settlement.png
18:50:04
Texture
Texture "gfx/world_settlement.png" (ID: 42) took up approximately 43690kb in video memory.
18:50:04
Resource
Loading: gfx/world_decals.png
18:50:04
Texture
Texture "gfx/world_decals.png" (ID: 59) took up approximately 10920kb in video memory.
18:50:04
Resource
Loading: sounds/fast_travel_boat_01.wav
18:50:04
Resource
Loading: sounds/coins_01.wav
18:50:04
Resource
Loading: sounds/coins_02.wav
18:50:04
Resource
Loading: sounds/coins_03.wav
18:50:04
Resource
Loading: sounds/dice_01.wav
18:50:04
Resource
Loading: sounds/dice_02.wav
18:50:04
Resource
Loading: sounds/dice_03.wav
18:50:04
Resource
Loading: sounds/barber_01.wav
18:50:04
Resource
Loading: sounds/tavern_round_01.wav
18:50:04
Resource
Loading: sounds/tavern_rumor_01.wav
18:50:04
Resource
Loading: sounds/new_round_01.wav
18:50:04
Resource
Loading: sounds/new_round_02.wav
18:50:04
Resource
Loading: sounds/new_round_03.wav
18:50:04
Resource
Loading: sounds/scribble.wav
18:50:04
Resource
Loading: sounds/cloth_01.wav
18:50:04
Resource
Loading: sounds/enemy_sighted_02.wav
18:50:04
Resource
Loading: sounds/enemy_sighted_03.wav
18:50:04
Resource
Loading: sounds/inventory/wardog_inventory_01.wav
18:50:04
Resource
Loading: sounds/inventory/wardog_inventory_02.wav
18:50:04
Resource
Loading: sounds/inventory/wardog_inventory_03.wav
18:50:04
Resource
Loading: sounds/inventory/hawk_inventory_01.wav
18:50:04
Resource
Loading: sounds/inventory/hawk_inventory_02.wav
18:50:04
Resource
Loading: sounds/enemies/wolf_idle_08.wav
18:50:04
Resource
Loading: sounds/jester_01.wav
18:50:04
Resource
Loading: sounds/ambience/buildings/blacksmith_hammering_00.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/blacksmith_hammering_01.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/blacksmith_hammering_02.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/blacksmith_hammering_03.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/blacksmith_hammering_04.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/blacksmith_hammering_05.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/blacksmith_hammering_06.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/blacksmith_hot_water_00.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/blacksmith_scrape_00.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/blacksmith_sharpening_00.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/blacksmith_sharpening_01.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/caravan_horse_hooves_00.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/caravan_horse_hooves_01.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/caravan_horse_hooves_02.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/caravan_horse_hooves_03.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/caravan_horse_hooves_04.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/caravan_horse_neighing_00.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/caravan_horse_neighing_01.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/caravan_horse_neighing_02.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/caravan_horse_neighing_03.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/caravan_horse_neighing_04.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/docks_bell_00.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/docks_bell_01.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/docks_bell_02.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/docks_flapping_sail_00.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/docks_flapping_sail_01.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/docks_rope_00.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/docks_rope_01.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/docks_working_00.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/docks_working_01.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/docks_working_02.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/docks_working_03.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/docks_working_04.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/kennel_cage_00.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/kennel_cage_01.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/kennel_cage_02.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/kennel_dog_00.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/kennel_dog_01.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/kennel_dog_02.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/kennel_dog_03.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/kennel_dog_04.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/kennel_dog_05.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/kennel_dog_06.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/kennel_dog_07.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/market_bottles_00.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/market_chicken_00.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/market_chicken_01.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/market_chicken_02.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/market_chicken_03.wav
18:50:05
Resource
Loading: sounds/ambience/buildings/market_chicken_04.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/market_chicken_05.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/market_chicken_06.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/market_people_00.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/market_people_01.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/market_people_02.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/market_people_03.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/market_people_04.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/market_people_05.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/market_people_06.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/market_people_07.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/market_people_08.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/market_people_09.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/market_pig_00.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/market_pig_01.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/market_pig_02.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/market_pig_03.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/market_pig_04.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/tavern_drunk_00.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/tavern_drunk_01.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/tavern_laugh_00.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/tavern_laugh_01.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/tavern_laugh_02.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/tavern_laugh_03.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/tavern_laugh_04.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/tavern_laugh_05.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/tavern_laugh_06.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/tavern_laugh_07.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/tavern_laugh_08.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/tavern_laugh_09.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/temple_bell_00.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/temple_prayer_00.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/temple_prayer_01.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/temple_prayer_02.wav
18:50:06
Resource
Loading: sounds/ambience/buildings/temple_wounded_00.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/bee_keeper_00.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/fortification_armor_weapons_00.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/fortification_armor_weapons_01.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/fortification_armor_weapons_02.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/fortification_marching_00.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/fortification_marching_01.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/fortification_marching_02.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/fortification_marching_03.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/fortification_yelling_00.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/fortification_yelling_01.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/fortification_yelling_02.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/fortification_yelling_03.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/goat_pens_00.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/goat_pens_01.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/goat_pens_02.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/lumberjack_00.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/lumberjack_01.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/mines_00.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/mines_01.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/settlement_building_00.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/settlement_building_01.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/settlement_carts_people_00.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/settlement_carts_people_01.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/settlement_carts_people_02.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/settlement_carts_people_03.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/settlement_carts_people_04.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/settlement_carts_people_05.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/settlement_carts_people_06.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/settlement_cat_00.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/settlement_cat_01.wav
18:50:06
Resource
Loading: sounds/ambience/settlement/settlement_cat_02.wav
18:50:07
Resource
Loading: sounds/ambience/settlement/settlement_cat_03.wav
18:50:07
Resource
Loading: sounds/ambience/settlement/settlement_cat_04.wav
18:50:07
Resource
Loading: sounds/ambience/settlement/settlement_children_00.wav
18:50:07
Resource
Loading: sounds/ambience/settlement/settlement_children_01.wav
18:50:07
Resource
Loading: sounds/ambience/settlement/settlement_children_02.wav
18:50:07
Resource
Loading: sounds/ambience/settlement/settlement_children_03.wav
18:50:07
Resource
Loading: sounds/ambience/settlement/settlement_dog_00.wav
18:50:07
Resource
Loading: sounds/ambience/settlement/settlement_dog_01.wav
18:50:07
SQ
Load campaign: Lost Battalion_24472
18:50:08
Scene
Finished loading scene.
18:50:09
SQ
contract added: Drive away brigands
18:50:09
SQ
contract added: Armed Courier
18:50:09
SQ
contract added: Drive away brigands
18:50:09
SQ
contract added: Return Item
18:50:09
SQ
contract added: Secure Cemetery
18:50:09
SQ
contract added: Armed Courier
18:50:09
SQ
contract added: Expedition
18:50:09
SQ
contract added: Root Out The Undead
18:50:09
SQ
contract added: Escort Caravan
18:50:09
SQ
contract added: Escort Caravan
18:50:09
SQ
contract added: Return Item
18:50:09
SQ
contract added: Return Item
18:50:09
SQ
contract added: Defend %objective%
18:50:09
SQ
contract added: Hunting Beasts
18:50:09
SQ
contract added: Escort Caravan
18:50:09
SQ
contract activated: Escort Caravan (id: 226)
18:50:09
Resource
Loading: sounds/ambience/terrain/nighttime_cricket_01.wav
18:50:09
Resource
Loading: sounds/ambience/settlement/settlement_dog_02.wav
18:50:09
Resource
Loading: sounds/ambience/settlement/settlement_dog_03.wav
18:50:10
Resource
Loading: sounds/ambience/settlement/settlement_dog_04.wav
18:50:10
Resource
Loading: sounds/ambience/settlement/settlement_people_00.wav
18:50:10
Resource
Loading: sounds/ambience/settlement/settlement_people_01.wav
18:50:10
Resource
Loading: sounds/ambience/settlement/settlement_people_02.wav
18:50:10
Resource
Loading: sounds/ambience/settlement/settlement_people_03.wav
18:50:10
Resource
Loading: sounds/ambience/settlement/settlement_people_04.wav
18:50:10
Resource
Loading: sounds/ambience/settlement/settlement_people_05.wav
18:50:10
Resource
Loading: sounds/ambience/settlement/settlement_people_06.wav
18:50:10
Resource
Loading: sounds/ambience/settlement/settlement_people_07.wav
18:50:10
Resource
Loading: sounds/ambience/settlement/settlement_people_08.wav
18:50:10
Resource
Loading: sounds/ambience/settlement/settlement_people_09.wav
18:50:10
Resource
Loading: sounds/ambience/settlement/settlement_people_10.wav
18:50:10
Resource
Loading: sounds/ambience/settlement/settlement_saw_00.wav
18:50:10
Resource
Loading: sounds/ambience/settlement/settlement_saw_01.wav
18:50:10
Resource
Loading: sounds/ambience/settlement/settlement_saw_02.wav
18:50:10
Resource
Loading: sounds/ambience/settlement/settlement_wagon_00.wav
18:50:10
Resource
Loading: sounds/ambience/silence.wav
18:50:10
Resource
Loading: sounds/ambience/terrain/coast_seagull_00.wav
18:50:10
Resource
Loading: sounds/ambience/terrain/coast_seagull_01.wav
18:50:10
Resource
Loading: sounds/ambience/terrain/coast_seagull_02.wav
18:50:10
Resource
Loading: sounds/ambience/terrain/coast_seagull_03.wav
18:50:10
Resource
Loading: sounds/ambience/terrain/coast_seagull_04.wav
18:50:10
Resource
Loading: sounds/ambience/terrain/coast_seagull_05.wav
18:50:10
Resource
Loading: sounds/ambience/terrain/coast_waves_00.wav
18:50:10
Resource
Loading: sounds/ambience/terrain/coast_waves_01.wav
18:50:10
Resource
Loading: sounds/ambience/terrain/coast_waves_02.wav
18:50:10
Resource
Loading: sounds/ambience/terrain/dark_forest_owl_00.wav
18:50:10
Resource
Loading: sounds/ambience/terrain/dark_forest_owl_01.wav
18:50:10
Resource
Loading: sounds/ambience/terrain/dark_forest_owl_02.wav
18:50:10
Resource
Loading: sounds/ambience/terrain/dark_forest_owl_03.wav
18:50:10
Resource
Loading: sounds/ambience/terrain/dark_forest_owl_04.wav
18:50:10
Resource
Loading: sounds/ambience/terrain/dark_forest_owl_05.wav
18:50:10
Resource
Loading: sounds/ambience/terrain/dark_forest_wolf_00.wav
18:50:10
Resource
Loading: sounds/ambience/terrain/dark_forest_wolf_01.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/dark_forest_wolf_02.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/forest_bird_00.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/forest_bird_01.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/forest_bird_02.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/forest_bird_03.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/forest_bird_04.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/forest_bird_05.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/forest_bird_06.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/forest_bird_07.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/forest_bird_08.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/forest_branch_crack_00.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/forest_branch_crack_01.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/forest_branch_crack_02.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/forest_branch_crack_03.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/forest_branch_crack_04.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/forest_branch_crack_05.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/forest_elk_00.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/forest_elk_01.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/forest_leaves_00.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/forest_leaves_01.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/forest_leaves_02.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/forest_leaves_03.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/forest_leaves_04.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/forest_woodpecker_00.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/forest_woodpecker_01.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/forest_woodpecker_02.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/forest_woodpecker_03.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/forest_woodpecker_04.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/forest_woodpecker_05.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/grasslands_bird_00.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/grasslands_bird_01.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/grasslands_bird_02.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/grasslands_bird_03.wav
18:50:11
Resource
Loading: sounds/ambience/terrain/grasslands_bird_04.wav
18:50:12
Resource
Loading: sounds/ambience/terrain/grasslands_bird_05.wav
18:50:12
Resource
Loading: sounds/ambience/terrain/grasslands_bird_06.wav
18:50:12
Resource
Loading: sounds/ambience/terrain/grasslands_bird_07.wav
18:50:12
Resource
Loading: sounds/ambience/terrain/grasslands_bird_08.wav
18:50:12
Resource
Loading: sounds/ambience/terrain/grasslands_bird_09.wav
18:50:12
Resource
Loading: sounds/ambience/terrain/grasslands_bird_10.wav
18:50:12
Resource
Loading: sounds/ambience/terrain/grasslands_bird_11.wav
18:50:12
Resource
Loading: sounds/ambience/terrain/grasslands_bird_12.wav
18:50:12
Resource
Loading: sounds/ambience/terrain/grasslands_bird_13.wav
18:50:12
Resource
Loading: sounds/ambience/terrain/grasslands_bird_14.wav
18:50:12
Resource
Loading: sounds/ambience/terrain/grasslands_bird_15.wav
18:50:12
Resource
Loading: sounds/ambience/terrain/grasslands_bird_16.wav
18:50:12
Resource
Loading: sounds/ambience/terrain/grasslands_bird_17.wav
18:50:12
Resource
Loading: sounds/ambience/terrain/grasslands_bird_18.wav
18:50:12
Resource
Loading: sounds/ambience/terrain/grasslands_insect_00.wav
18:50:12
Resource
Loading: sounds/ambience/terrain/grasslands_insect_01.wav
18:50:12
Resource
Loading: sounds/ambience/terrain/grasslands_rustle_00.wav
18:50:12
Resource
Loading: sounds/ambience/terrain/grasslands_rustle_01.wav
18:50:12
Resource
Loading: sounds/ambience/terrain/grasslands_rustle_02.wav
18:50:12
Resource
Loading: sounds/ambience/terrain/grasslands_rustle_03.wav
18:50:12
Resource
Loading: sounds/ambience/terrain/grasslands_rustle_04.wav
18:50:12
Resource
Loading: sounds/ambience/terrain/hill_bird_00.wav
18:50:12
Resource
Loading: sounds/ambience/terrain/hill_bird_01.wav
18:50:12
Resource
Loading: sounds/ambience/terrain/hill_bird_02.wav
18:50:12
Resource
Loading: sounds/ambience/terrain/mountain_eagle_00.wav
18:50:13
Resource
Loading: sounds/ambience/terrain/mountain_eagle_01.wav
18:50:13
Resource
Loading: sounds/ambience/terrain/mountain_eagle_02.wav
18:50:13
Resource
Loading: sounds/ambience/terrain/mountain_eagle_03.wav
18:50:13
Resource
Loading: sounds/ambience/terrain/mountain_rocks_00.wav
18:50:13
Resource
Loading: sounds/ambience/terrain/mountain_rocks_01.wav
18:50:13
Resource
Loading: sounds/ambience/terrain/mountain_rocks_02.wav
18:50:13
Resource
Loading: sounds/ambience/terrain/mountain_rocks_03.wav
18:50:13
Resource
Loading: sounds/ambience/terrain/mountain_rocks_04.wav
18:50:13
Resource
Loading: sounds/ambience/terrain/mountain_rocks_05.wav
18:50:13
Resource
Loading: sounds/ambience/terrain/mountain_rocks_06.wav
18:50:13
Resource
Loading: sounds/ambience/terrain/mountain_rocks_07.wav
18:50:13
Resource
Loading: sounds/ambience/terrain/mountain_rocks_08.wav
18:50:13
Resource
Loading: sounds/ambience/terrain/mountain_rocks_09.wav
18:50:13
Resource
Loading: sounds/ambience/terrain/mountain_wind_00.wav
18:50:13
Resource
Loading: sounds/ambience/terrain/mountain_wind_01.wav
18:50:13
Resource
Loading: sounds/ambience/terrain/mountain_wind_02.wav
18:50:14
Resource
Loading: sounds/ambience/terrain/mountain_wind_03.wav
18:50:14
Resource
Loading: sounds/ambience/terrain/mountain_wind_04.wav
18:50:14
Resource
Loading: sounds/ambience/terrain/mountain_wind_05.wav
18:50:14
Resource
Loading: sounds/ambience/terrain/mountain_wind_06.wav
18:50:14
Resource
Loading: sounds/ambience/terrain/nighttime_cricket_00.wav
18:50:14
Resource
Loading: sounds/ambience/terrain/nighttime_frog_00.wav
18:50:14
Resource
Loading: sounds/ambience/terrain/nighttime_frog_01.wav
18:50:14
Resource
Loading: sounds/ambience/terrain/nighttime_frog_02.wav
18:50:14
Resource
Loading: sounds/ambience/terrain/snow_snow_00.wav
18:50:14
Resource
Loading: sounds/ambience/terrain/snow_snow_01.wav
18:50:14
Resource
Loading: sounds/ambience/terrain/snow_snow_02.wav
18:50:14
Resource
Loading: sounds/ambience/terrain/snow_snow_03.wav
18:50:14
Resource
Loading: sounds/ambience/terrain/snow_wind_00.wav
18:50:14
Resource
Loading: sounds/ambience/terrain/snow_wind_01.wav
18:50:14
Resource
Loading: sounds/ambience/terrain/steppe_bird_00.wav
18:50:14
Resource
Loading: sounds/ambience/terrain/steppe_bird_01.wav
18:50:14
Resource
Loading: sounds/ambience/terrain/steppe_bird_02.wav
18:50:15
Resource
Loading: sounds/ambience/terrain/steppe_bird_03.wav
18:50:15
Resource
Loading: sounds/ambience/terrain/steppe_bird_04.wav
18:50:15
Resource
Loading: sounds/ambience/terrain/steppe_bird_05.wav
18:50:15
Resource
Loading: sounds/ambience/terrain/steppe_bird_06.wav
18:50:15
Resource
Loading: sounds/ambience/terrain/steppe_bird_07.wav
18:50:15
Resource
Loading: sounds/ambience/terrain/steppe_bird_08.wav
18:50:15
Resource
Loading: sounds/ambience/terrain/steppe_bird_09.wav
18:50:15
Resource
Loading: sounds/ambience/terrain/steppe_bird_10.wav
18:50:15
Resource
Loading: sounds/ambience/terrain/steppe_coyote_00.wav
18:50:15
Resource
Loading: sounds/ambience/terrain/steppe_coyote_01.wav
18:50:15
Resource
Loading: sounds/ambience/terrain/steppe_coyote_02.wav
18:50:15
Resource
Loading: sounds/ambience/terrain/steppe_coyote_03.wav
18:50:15
Resource
Loading: sounds/ambience/terrain/steppe_rustle_00.wav
18:50:15
Resource
Loading: sounds/ambience/terrain/steppe_rustle_01.wav
18:50:15
Resource
Loading: sounds/ambience/terrain/swamp_bird_00.wav
18:50:15
Resource
Loading: sounds/ambience/terrain/swamp_bird_01.wav
18:50:15
Resource
Loading: sounds/ambience/terrain/swamp_frog_00.wav
18:50:15
Resource
Loading: sounds/ambience/terrain/swamp_frog_01.wav
18:50:15
Resource
Loading: sounds/ambience/terrain/swamp_frog_02.wav
18:50:15
Resource
Loading: sounds/ambience/terrain/swamp_frog_03.wav
18:50:15
Resource
Loading: sounds/ambience/terrain/swamp_insect_00.wav
18:50:15
Resource
Loading: sounds/ambience/terrain/swamp_insect_01.wav
18:50:15
Resource
Loading: sounds/ambience/terrain/swamp_insect_02.wav
18:50:15
Resource
Loading: sounds/ambience/terrain/swamp_insect_03.wav
18:50:15
Resource
Loading: sounds/ambience/terrain/swamp_insect_04.wav
18:50:16
Resource
Loading: sounds/ambience/terrain/swamp_insect_05.wav
18:50:16
Resource
Loading: sounds/ambience/terrain/swamp_mud_00.wav
18:50:16
Resource
Loading: sounds/ambience/terrain/swamp_mud_01.wav
18:50:16
Resource
Loading: sounds/ambience/terrain/swamp_mud_02.wav
18:50:16
Resource
Loading: sounds/ambience/terrain/swamp_mud_03.wav
18:50:16
Resource
Loading: sounds/ambience/terrain/swamp_mud_04.wav
18:50:16
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_00.wav
18:50:16
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_01.wav
18:50:16
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_02.wav
18:50:16
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_03.wav
18:50:16
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_04.wav
18:50:16
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_05.wav
18:50:16
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_06.wav
18:50:16
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_07.wav
18:50:16
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_08.wav
18:50:16
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_09.wav
18:50:16
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_10.wav
18:50:16
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_11.wav
18:50:16
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_12.wav
18:50:16
Resource
Loading: sounds/ambience/terrain/tundra_wind_00.wav
18:50:16
Resource
Loading: sounds/ambience/terrain/tundra_wind_01.wav
18:50:16
Resource
Loading: sounds/ambience/terrain/tundra_wind_02.wav
18:50:16
Resource
Loading: sounds/ambience/terrain/tundra_wind_03.wav
18:50:16
Resource
Loading: sounds/ambience/terrain/tundra_wind_04.wav
18:50:16
Resource
Loading: sounds/ambience/terrain/tundra_wind_05.wav
18:50:16
Resource
Loading: sounds/ambience/terrain/tundra_wind_06.wav
18:50:17
Resource
Loading: sounds/ambience/terrain/tundra_wind_07.wav
18:50:17
Resource
Loading: sounds/ambience/terrain/tundra_wind_08.wav
18:50:17
Resource
Loading: music/worldmap_03.ogg
18:50:19
Resource
Unloading: music/title.ogg
18:50:26
SQ
Save campaign: Lost Battalion
18:50:27
Scene
Finished saving scene.
18:50:27
SQ
WorldState::onHide
18:50:27
Resource
Loading: gfx/object_0.png
18:50:28
Texture
Texture "gfx/object_0.png" (ID: 183) took up approximately 21845kb in video memory.
18:50:28
Resource
Loading: gfx/detail.png
18:50:28
Texture
Texture "gfx/detail.png" (ID: 184) took up approximately 10922kb in video memory.
18:50:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/objective/donkey" at (10,10).
18:50:28
Resource
Loading: gfx/orientation_overlay.png
18:50:28
Texture
Texture "gfx/orientation_overlay.png" (ID: 185) took up approximately 512kb in video memory.
18:50:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (9,11).
18:50:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,10).
18:50:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/objective/donkey" at (10,11).
18:50:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (9,12).
18:50:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/objective/donkey" at (10,9).
18:50:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/objects/cart" at (9,10).
18:50:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,11).
18:50:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,9).
18:50:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,12).
18:50:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/caravan_hand" at (11,8).
18:50:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,6).
18:50:28
Resource
Loading: gfx/entity_2.png
18:50:28
Texture
Texture "gfx/entity_2.png" (ID: 186) took up approximately 10922kb in video memory.
18:50:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,5).
18:50:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,7).
18:50:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,5).
18:50:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,8).
18:50:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,6).
18:50:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,4).
18:50:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,7).
18:50:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,3).
18:50:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,8).
18:50:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,2).
18:50:28
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,9).
18:50:28
SQ
TACTICAL: STASH LOCKED: true
18:50:28
SQ
INFO: Next round issued: 1
18:50:28
Resource
Started loading Resource Package "Temporary Tactical Resources".
18:50:28
Resource
Loading: sounds/misc/donkey_hurt_01.wav
18:50:29
Resource
Loading: sounds/misc/donkey_hurt_02.wav
18:50:29
SQ
Turn started for Goblin Ambusher
18:50:29
SQ
*
18:50:29
SQ
* Goblin Ambusher: Starting turn.
18:50:29
Resource
Loading: sounds/misc/donkey_hurt_03.wav
18:50:29
Resource
Loading: sounds/misc/donkey_death_01.wav
18:50:29
Resource
Loading: sounds/misc/donkey_death_02.wav
18:50:29
Resource
Loading: sounds/misc/donkey_idle_01.wav
18:50:29
Resource
Loading: sounds/misc/donkey_idle_02.wav
18:50:29
Resource
Loading: sounds/misc/donkey_idle_03.wav
18:50:29
Resource
Loading: sounds/misc/donkey_idle_04.wav
18:50:29
Resource
Loading: sounds/misc/donkey_idle_05.wav
18:50:29
Resource
Loading: sounds/misc/donkey_idle_06.wav
18:50:29
Resource
Loading: sounds/misc/donkey_idle_07.wav
18:50:29
Resource
Loading: sounds/misc/donkey_idle_08.wav
18:50:29
Resource
Loading: sounds/enemies/goblin_hurt_00.wav
18:50:29
Resource
Loading: sounds/enemies/goblin_hurt_01.wav
18:50:29
Resource
Loading: sounds/enemies/goblin_hurt_02.wav
18:50:29
Resource
Loading: sounds/enemies/goblin_hurt_03.wav
18:50:29
Resource
Loading: sounds/enemies/goblin_hurt_04.wav
18:50:29
Resource
Loading: sounds/enemies/goblin_hurt_05.wav
18:50:29
Resource
Loading: sounds/enemies/goblin_hurt_06.wav
18:50:29
Resource
Loading: sounds/enemies/goblin_hurt_07.wav
18:50:29
Resource
Loading: sounds/enemies/goblin_hurt_08.wav
18:50:29
Resource
Loading: sounds/enemies/goblin_hurt_09.wav
18:50:29
Resource
Loading: sounds/enemies/goblin_hurt_10.wav
18:50:29
Resource
Loading: sounds/enemies/goblin_hurt_11.wav
18:50:29
Resource
Loading: sounds/enemies/goblin_death_00.wav
18:50:29
Resource
Loading: sounds/enemies/goblin_death_01.wav
18:50:29
Resource
Loading: sounds/enemies/goblin_death_02.wav
18:50:29
Resource
Loading: sounds/enemies/goblin_death_03.wav
18:50:29
Resource
Loading: sounds/enemies/goblin_death_04.wav
18:50:29
Resource
Loading: sounds/enemies/goblin_death_05.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_death_06.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_death_07.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_death_08.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_flee_00.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_flee_01.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_flee_02.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_flee_03.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_flee_04.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_flee_05.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_idle_00.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_idle_01.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_idle_02.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_idle_03.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_idle_04.wav
18:50:30
SQ
-> Behaviors to pick from:
Attack.Bow (70.8381)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Attack.Bow (70.8381)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:50:30
SQ
-> Behavior picked: Attack.Bow (70.8381)
18:50:30
Resource
Loading: sounds/enemies/goblin_idle_05.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_idle_06.wav
18:50:30
SQ
* Goblin Ambusher: Using Aimed Shot against Ulfert the Younger!
18:50:30
SQ
Goblin Ambusher uses skill Aimed Shot
18:50:30
Resource
Loading: sounds/enemies/goblin_idle_07.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_idle_08.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_idle_09.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_idle_10.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_idle_11.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_idle_12.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_idle_13.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_idle_14.wav
18:50:30
Resource
Loading: sounds/enemies/wolf_idle_00.wav
18:50:30
Resource
Loading: music/goblins_02.ogg
18:50:30
Resource
Loading: sounds/enemies/wolf_idle_01.wav
18:50:30
Resource
Unloading: music/worldmap_03.ogg
18:50:30
Resource
Loading: sounds/enemies/wolf_idle_02.wav
18:50:30
Resource
Loading: sounds/enemies/wolf_idle_03.wav
18:50:30
Resource
Loading: sounds/enemies/wolf_idle_04.wav
18:50:30
Resource
Loading: sounds/enemies/wolf_idle_06.wav
18:50:30
Resource
Loading: sounds/enemies/wolf_idle_07.wav
18:50:30
Resource
Loading: sounds/enemies/wolf_idle_09.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_wolfrider_move_00.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_wolfrider_move_01.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_wolfrider_move_02.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_wolfrider_move_03.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_wolfrider_move_04.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_wolfrider_move_05.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_wolfrider_move_06.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_wolfrider_move_07.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_wolfrider_move_08.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_wolfrider_move_09.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_wolfrider_move_10.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_wolfrider_move_11.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_wolfrider_move_12.wav
18:50:30
Resource
Loading: sounds/enemies/goblin_wolfrider_move_13.wav
18:50:30
Resource
Loading: sounds/enemies/wolf_hurt_00.wav
18:50:30
Resource
Loading: sounds/enemies/wolf_hurt_01.wav
18:50:30
Resource
Loading: sounds/enemies/wolf_hurt_02.wav
18:50:30
Resource
Loading: sounds/enemies/wolf_hurt_03.wav
18:50:30
Resource
Loading: sounds/enemies/wolf_death_00.wav
18:50:30
Resource
Loading: sounds/enemies/wolf_death_01.wav
18:50:30
Resource
Loading: sounds/enemies/wolf_death_02.wav
18:50:30
Resource
Loading: sounds/enemies/wolf_death_03.wav
18:50:30
Resource
Loading: sounds/enemies/wolf_death_04.wav
18:50:30
Resource
Loading: sounds/enemies/wolf_death_05.wav
18:50:30
Resource
Loading: sounds/enemies/wolf_bite_01.wav
18:50:30
Resource
Loading: sounds/enemies/wolf_bite_02.wav
18:50:30
Resource
Loading: sounds/enemies/wolf_bite_03.wav
18:50:30
Resource
Loading: sounds/enemies/wolf_bite_04.wav
18:50:32
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), Defend (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), Defend (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
18:50:32
SQ
-> Behavior picked: Idle (1)
18:50:32
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
18:50:32
SQ
* ---------------------------------------------------
18:50:32
SQ
Turn started for Goblin Ambusher
18:50:32
SQ
*
18:50:32
SQ
* Goblin Ambusher: Starting turn.
18:50:33
SQ
-> Behaviors to pick from:
Attack.Bow (143.872)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Attack.Bow (143.872)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:50:33
SQ
-> Behavior picked: Attack.Bow (143.872)
18:50:33
SQ
* Goblin Ambusher: Using Aimed Shot against Gerold!
18:50:33
SQ
Goblin Ambusher uses skill Aimed Shot
18:50:35
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), Defend (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), Defend (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
18:50:35
SQ
-> Behavior picked: Idle (1)
18:50:35
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
18:50:35
SQ
* ---------------------------------------------------
18:50:35
SQ
Turn started for Goblin Ambusher
18:50:35
SQ
*
18:50:35
SQ
* Goblin Ambusher: Starting turn.
18:50:36
SQ
-> Behaviors to pick from:
Attack.Bow (83.3987)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Attack.Bow (83.3987)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:50:36
SQ
-> Behavior picked: Attack.Bow (83.3987)
18:50:36
SQ
* Goblin Ambusher: Using Aimed Shot against Ulfert the Younger!
18:50:36
SQ
Goblin Ambusher uses skill Aimed Shot
18:50:38
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), Defend (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Retreat (0), Engage.Ranged (0), Defend (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Bow (0)
18:50:38
SQ
-> Behavior picked: Idle (1)
18:50:38
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
18:50:38
SQ
* ---------------------------------------------------
18:50:38
SQ
Turn started for Goblin Ambusher
18:50:38
SQ
*
18:50:38
SQ
* Goblin Ambusher: Starting turn.
18:50:39
SQ
-> Behaviors to pick from:
Attack.Bow (142.819)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Attack.Bow (142.819)(*), Idle (1), BreakFree (0), Disengage (0), Retreat (0), Engage.Ranged (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:50:39
SQ
-> Behavior picked: Attack.Bow (142.819)
18:50:39
SQ
* Goblin Ambusher: Using Quick Shot against Gerold!
18:50:39
SQ
Goblin Ambusher uses skill Quick Shot
18:50:40
SQ
-> Behaviors to pick from:
Attack.Bow (92.4842)(*), Idle (1), Retreat (0), Engage.Ranged (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Disengage (0)
Attack.Bow (92.4842)(*), Idle (1), Retreat (0), Engage.Ranged (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Disengage (0)
18:50:40
SQ
-> Behavior picked: Attack.Bow (92.4842)
18:50:40
SQ
* Goblin Ambusher: Using Quick Shot against Gerold!
18:50:40
SQ
Goblin Ambusher uses skill Quick Shot
18:50:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0), Engage.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Disengage (0), Attack.Bow (0)
Idle (1)(*), Retreat (0), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0), Engage.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Disengage (0), Attack.Bow (0)
18:50:41
SQ
-> Behavior picked: Idle (1)
18:50:41
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
18:50:41
SQ
* ---------------------------------------------------
18:50:42
SQ
Turn started for Goblin Skirmisher
18:50:42
SQ
*
18:50:42
SQ
* Goblin Skirmisher: Starting turn.
18:50:42
SQ
-> Behaviors to pick from:
Engage.Melee (31.1576)(*), Idle (1), Defend (0), Disengage (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (31.1576)(*), Idle (1), Defend (0), Disengage (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:50:42
SQ
-> Behavior picked: Engage.Melee (31.1576)
18:50:42
SQ
* Goblin Skirmisher: Engaging to melee range with Gerold (visible), accepted_distance=0
18:50:44
SQ
* Goblin Skirmisher: Stopped before reaching destination
18:50:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Disengage (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Disengage (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
18:50:44
SQ
-> Behavior picked: Idle (1)
18:50:44
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
18:50:44
SQ
* ---------------------------------------------------
18:50:44
SQ
Turn started for Goblin Wolfrider
18:50:44
SQ
*
18:50:44
SQ
* Goblin Wolfrider: Starting turn.
18:50:45
SQ
-> Behaviors to pick from:
Engage.Melee (21.567)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
Engage.Melee (21.567)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
18:50:45
SQ
-> Behavior picked: Engage.Melee (21.567)
18:50:45
SQ
* Goblin Wolfrider: Engaging to melee range with Gerold (not visible), accepted_distance=0
18:50:47
SQ
* Goblin Wolfrider: Reached engage destination
18:50:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
18:50:47
SQ
-> Behavior picked: Idle (1)
18:50:47
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
18:50:47
SQ
* ---------------------------------------------------
18:50:47
SQ
Turn started for Goblin Wolfrider
18:50:47
SQ
*
18:50:47
SQ
* Goblin Wolfrider: Starting turn.
18:50:48
SQ
-> Behaviors to pick from:
Engage.Melee (90.4762)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
Engage.Melee (90.4762)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
18:50:48
SQ
-> Behavior picked: Engage.Melee (90.4762)
18:50:48
SQ
* Goblin Wolfrider: Engaging to melee range with Caravan Donkey (not visible), accepted_distance=0
18:50:49
SQ
* Goblin Wolfrider: Stopped before reaching destination
18:50:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
18:50:49
SQ
-> Behavior picked: Idle (1)
18:50:49
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
18:50:49
SQ
* ---------------------------------------------------
18:50:49
SQ
Turn started for Goblin Skirmisher
18:50:49
SQ
*
18:50:49
SQ
* Goblin Skirmisher: Starting turn.
18:50:50
SQ
-> Behaviors to pick from:
Engage.Melee (28.038)(*), Idle (1), Defend (0), Disengage (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (28.038)(*), Idle (1), Defend (0), Disengage (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:50:50
SQ
-> Behavior picked: Engage.Melee (28.038)
18:50:50
SQ
* Goblin Skirmisher: Engaging to melee range with Gerold (visible), accepted_distance=0
18:50:52
SQ
* Goblin Skirmisher: Stopped before reaching destination
18:50:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Disengage (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Disengage (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
18:50:52
SQ
-> Behavior picked: Idle (1)
18:50:52
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
18:50:52
SQ
* ---------------------------------------------------
18:50:52
SQ
Turn started for Goblin Wolfrider
18:50:52
SQ
*
18:50:52
SQ
* Goblin Wolfrider: Starting turn.
18:50:53
SQ
-> Behaviors to pick from:
Engage.Melee (47.2359)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
Engage.Melee (47.2359)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
18:50:53
SQ
-> Behavior picked: Engage.Melee (47.2359)
18:50:53
SQ
* Goblin Wolfrider: Engaging to melee range with Bertel The Hammer (visible), accepted_distance=0
18:50:55
SQ
* Goblin Wolfrider: Reached engage destination
18:50:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
18:50:55
SQ
-> Behavior picked: Idle (1)
18:50:55
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
18:50:55
SQ
* ---------------------------------------------------
18:50:55
SQ
Turn started for Goblin Wolfrider
18:50:55
SQ
*
18:50:55
SQ
* Goblin Wolfrider: Starting turn.
18:50:56
SQ
-> Behaviors to pick from:
Engage.Melee (50.3862)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
Engage.Melee (50.3862)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
18:50:56
SQ
-> Behavior picked: Engage.Melee (50.3862)
18:50:56
SQ
* Goblin Wolfrider: Engaging to melee range with Sir Burkhard (visible), accepted_distance=0
18:50:57
SQ
* Goblin Wolfrider: Reached engage destination
18:50:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), BreakFree (0), Attack.SplitShield (0), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
18:50:58
SQ
-> Behavior picked: Idle (1)
18:50:58
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
18:50:58
SQ
* ---------------------------------------------------
18:50:58
SQ
Turn started for Goblin Skirmisher
18:50:58
SQ
*
18:50:58
SQ
* Goblin Skirmisher: Starting turn.
18:50:59
SQ
-> Behaviors to pick from:
Engage.Melee (44.3642)(*), Idle (1), Defend (0), Disengage (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (44.3642)(*), Idle (1), Defend (0), Disengage (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:50:59
SQ
-> Behavior picked: Engage.Melee (44.3642)
18:50:59
SQ
* Goblin Skirmisher: Engaging to melee range with Gerold (visible), accepted_distance=0
18:51:00
SQ
* Goblin Skirmisher: Stopped before reaching destination
18:51:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Disengage (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.KnockOut (0), Retreat (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Puncture (0), Disengage (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
18:51:00
SQ
-> Behavior picked: Idle (1)
18:51:00
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
18:51:00
SQ
* ---------------------------------------------------
18:51:01
SQ
Turn started for Goblin Skirmisher
18:51:01
SQ
*
18:51:01
SQ
* Goblin Skirmisher: Starting turn.
18:51:01
SQ
-> Behaviors to pick from:
Engage.Melee (51.1896)(*), Defend.Shieldwall (3.49256), Idle (1), Defend (0), Disengage (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (51.1896)(*), Defend.Shieldwall (3.49256), Idle (1), Defend (0), Disengage (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:51:01
SQ
-> Behavior picked: Engage.Melee (51.1896)
18:51:01
SQ
* Goblin Skirmisher: Engaging to melee range with Gerold (visible), accepted_distance=0
18:51:03
SQ
* Goblin Skirmisher: Stopped before reaching destination
18:51:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Disengage (0), Attack.KnockOut (0), Attack.Puncture (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Disengage (0), Attack.KnockOut (0), Attack.Puncture (0), Defend (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
18:51:03
SQ
-> Behavior picked: Idle (1)
18:51:03
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
18:51:03
SQ
* ---------------------------------------------------
18:51:04
SQ
Turn started for Caravan Hand
18:51:04
SQ
*
18:51:04
SQ
* Caravan Hand: Starting turn.
18:51:04
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
18:51:04
SQ
-> Behavior picked: Defend (90)
18:51:05
SQ
* Caravan Hand: Holding defensive position.
18:51:05
SQ
-> Behaviors to pick from:
Idle (50)(*), BreakFree (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Flee (0), Defend (0)
Idle (50)(*), BreakFree (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Flee (0), Defend (0)
18:51:05
SQ
-> Behavior picked: Idle (50)
18:51:05
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:51:05
SQ
* ---------------------------------------------------
18:51:05
SQ
Turn started for Caravan Hand
18:51:05
SQ
*
18:51:05
SQ
* Caravan Hand: Starting turn.
18:51:06
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
18:51:06
SQ
-> Behavior picked: Defend (90)
18:51:06
SQ
* Caravan Hand: Holding defensive position.
18:51:06
SQ
-> Behaviors to pick from:
Idle (50)(*), BreakFree (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Flee (0), Defend (0)
Idle (50)(*), BreakFree (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Flee (0), Defend (0)
18:51:06
SQ
-> Behavior picked: Idle (50)
18:51:06
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:51:06
SQ
* ---------------------------------------------------
18:51:07
SQ
Turn started for Caravan Hand
18:51:07
SQ
*
18:51:07
SQ
* Caravan Hand: Starting turn.
18:51:07
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
18:51:07
SQ
-> Behavior picked: Defend (90)
18:51:08
SQ
* Caravan Hand: Holding defensive position.
18:51:08
SQ
-> Behaviors to pick from:
Idle (50)(*), BreakFree (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Flee (0), Defend (0)
Idle (50)(*), BreakFree (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Flee (0), Defend (0)
18:51:08
SQ
-> Behavior picked: Idle (50)
18:51:08
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:51:08
SQ
* ---------------------------------------------------
18:51:08
SQ
Turn started for Caravan Hand
18:51:08
SQ
*
18:51:08
SQ
* Caravan Hand: Starting turn.
18:51:09
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
18:51:09
SQ
-> Behavior picked: Defend (90)
18:51:09
SQ
* Caravan Hand: Holding defensive position.
18:51:09
SQ
-> Behaviors to pick from:
Idle (50)(*), BreakFree (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Flee (0), Defend (0)
Idle (50)(*), BreakFree (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Flee (0), Defend (0)
18:51:09
SQ
-> Behavior picked: Idle (50)
18:51:09
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:51:09
SQ
* ---------------------------------------------------
18:51:10
SQ
Turn started for Caravan Hand
18:51:10
SQ
*
18:51:10
SQ
* Caravan Hand: Starting turn.
18:51:10
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
Defend (90)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Flee (0)
18:51:10
SQ
-> Behavior picked: Defend (90)
18:51:11
SQ
* Caravan Hand: Holding defensive position.
18:51:11
SQ
-> Behaviors to pick from:
Idle (50)(*), BreakFree (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Flee (0), Defend (0)
Idle (50)(*), BreakFree (0), Recover (0), Engage.Melee (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Flee (0), Defend (0)
18:51:11
SQ
-> Behavior picked: Idle (50)
18:51:11
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:51:11
SQ
* ---------------------------------------------------
18:51:11
SQ
Turn started for Ulfert
18:51:48
SQ
[Ulfert] executes skill [Impale] on target [Goblin Wolfrider]
18:51:48
SQ
Ulfert uses skill Impale
18:51:49
SQ
[Ulfert] executes skill [Adrenaline] on target [Ulfert]
18:51:49
SQ
Ulfert uses skill Adrenaline
18:51:50
SQ
Turn started for Winrich
18:51:52
SQ
[Winrich] executes skill [Impale] on target [Goblin Wolfrider]
18:51:52
SQ
Winrich uses skill Impale
18:51:53
SQ
Turn started for Wilhelm
18:51:56
SQ
[Wilhelm] executes skill [Strike] on target [Goblin Wolfrider]
18:51:56
SQ
Wilhelm uses skill Strike
18:51:57
SQ
[Wilhelm] executes skill [Adrenaline] on target [Wilhelm]
18:51:57
SQ
Wilhelm uses skill Adrenaline
18:51:58
SQ
Turn started for Erland
18:52:00
SQ
[Erland] executes skill [Impale] on target [Goblin Wolfrider]
18:52:00
SQ
Erland uses skill Impale
18:52:01
SQ
Turn started for Thilmann the Old
18:52:03
SQ
Turn started for Sir Burkhard
18:52:05
SQ
[Sir Burkhard] executes skill [Cleave] on target [Goblin Wolfrider]
18:52:05
SQ
Sir Burkhard uses skill Cleave
18:52:06
SQ
[Sir Burkhard] executes skill [Cleave] on target [Goblin Wolfrider]
18:52:06
SQ
Sir Burkhard uses skill Cleave
18:52:08
SQ
Turn started for Bertram
18:52:12
SQ
[Bertram] executes skill [Split] on target [Goblin Wolfrider]
18:52:12
SQ
Bertram uses skill Split
18:52:12
SQ
Goblin Wolfrider has died.
18:52:12
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/wolf" at (14,9).
18:52:12
SQ
inserting entity, index = 1
18:52:12
SQ
Goblin Skirmisher has died.
18:52:14
SQ
[Bertram] executes skill [Overhead Strike] on target [Wolf]
18:52:14
SQ
Bertram uses skill Overhead Strike
18:52:15
SQ
Turn started for Wolf
18:52:15
SQ
*
18:52:15
SQ
* Wolf: Starting turn.
18:52:16
SQ
-> Behaviors to pick from:
Attack.Default (37.1983)(*), Idle (1), Flee (0), Engage.Melee (0)
Attack.Default (37.1983)(*), Idle (1), Flee (0), Engage.Melee (0)
18:52:16
SQ
-> Behavior picked: Attack.Default (37.1983)
18:52:16
SQ
* Wolf: Using Bite against Gerold!
18:52:16
SQ
Wolf uses skill Bite
18:52:16
SQ
-> Behaviors to pick from:
Attack.Default (35.807)(*), Idle (1), Flee (0), Engage.Melee (0)
Attack.Default (35.807)(*), Idle (1), Flee (0), Engage.Melee (0)
18:52:16
SQ
-> Behavior picked: Attack.Default (35.807)
18:52:17
SQ
* Wolf: Using Bite against Gerold!
18:52:17
SQ
Wolf uses skill Bite
18:52:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
18:52:18
SQ
-> Behavior picked: Idle (1)
18:52:18
SQ
* Wolf: Ending Turn with 2 of 12 AP left.
18:52:18
SQ
* ---------------------------------------------------
18:52:19
SQ
Turn started for Bertel The Hammer
18:52:21
SQ
[Bertel The Hammer] executes skill [Batter] on target [Goblin Wolfrider]
18:52:21
SQ
Bertel The Hammer uses skill Batter
18:52:21
SQ
Goblin Wolfrider has died.
18:52:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (14,11).
18:52:22
SQ
[Bertel The Hammer] executes skill [Batter] on target [Goblin Skirmisher]
18:52:22
SQ
Bertel The Hammer uses skill Batter
18:52:23
SQ
Turn started for Eike
18:52:24
SQ
[Eike] executes skill [Thrust] on target [Goblin Skirmisher]
18:52:24
SQ
Eike uses skill Thrust
18:52:24
SQ
Goblin Skirmisher has died.
18:52:30
SQ
Turn started for Ulfert the Younger
18:52:33
SQ
[Ulfert the Younger] executes skill [Cleave] on target [Goblin Skirmisher]
18:52:33
SQ
Ulfert the Younger uses skill Cleave
18:52:34
SQ
Turn started for Gerold
18:52:36
SQ
[Gerold] executes skill [Shieldwall] on target [Gerold]
18:52:36
SQ
Gerold uses skill Shieldwall
18:52:38
SQ
Turn started for Edmund the Wildman
18:52:42
SQ
[Edmund the Wildman] executes skill [Impale] on target [Goblin Skirmisher]
18:52:42
SQ
Edmund the Wildman uses skill Impale
18:52:46
SQ
[Thilmann the Old] executes skill [Impale] on target [Goblin Skirmisher]
18:52:46
SQ
Thilmann the Old uses skill Impale
18:52:46
SQ
Goblin Skirmisher has died.
18:52:48
SQ
INFO: Next round issued: 2
18:52:48
SQ
Turn started for Ulfert
18:52:48
SQ
Skill [Adrenaline] removed from [Ulfert].
18:52:56
SQ
Turn started for Wilhelm
18:52:56
SQ
Skill [Adrenaline] removed from [Wilhelm].
18:53:01
SQ
Turn started for Goblin Ambusher
18:53:01
SQ
*
18:53:01
SQ
* Goblin Ambusher: Starting turn.
18:53:01
SQ
-> Behaviors to pick from:
Attack.Bow (79.6071)(*), Idle (1), Engage.Ranged (0), Defend (0), Engage.Melee (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0)
Attack.Bow (79.6071)(*), Idle (1), Engage.Ranged (0), Defend (0), Engage.Melee (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0)
18:53:01
SQ
-> Behavior picked: Attack.Bow (79.6071)
18:53:02
SQ
* Goblin Ambusher: Using Aimed Shot against Thilmann the Old!
18:53:02
SQ
Goblin Ambusher uses skill Aimed Shot
18:53:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), Attack.Default (0), Engage.Melee (0), Disengage (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), Attack.Bow (0)
Idle (1)(*), Engage.Ranged (0), Attack.Default (0), Engage.Melee (0), Disengage (0), Attack.Puncture (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), Attack.Bow (0)
18:53:04
SQ
-> Behavior picked: Idle (1)
18:53:04
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
18:53:04
SQ
* ---------------------------------------------------
18:53:04
SQ
Turn started for Goblin Ambusher
18:53:04
SQ
*
18:53:04
SQ
* Goblin Ambusher: Starting turn.
18:53:05
SQ
-> Behaviors to pick from:
Attack.Bow (94.5275)(*), Idle (1), Engage.Ranged (0), Defend (0), Engage.Melee (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0)
Attack.Bow (94.5275)(*), Idle (1), Engage.Ranged (0), Defend (0), Engage.Melee (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0)
18:53:05
SQ
-> Behavior picked: Attack.Bow (94.5275)
18:53:05
SQ
* Goblin Ambusher: Using Quick Shot against Thilmann the Old!
18:53:05
SQ
Goblin Ambusher uses skill Quick Shot
18:53:06
SQ
-> Behaviors to pick from:
Attack.Bow (56.9357)(*), Idle (1), Engage.Melee (0), Disengage (0), Engage.Ranged (0), BreakFree (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend (0)
Attack.Bow (56.9357)(*), Idle (1), Engage.Melee (0), Disengage (0), Engage.Ranged (0), BreakFree (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend (0)
18:53:06
SQ
-> Behavior picked: Attack.Bow (56.9357)
18:53:06
SQ
* Goblin Ambusher: Using Quick Shot against Thilmann the Old!
18:53:06
SQ
Goblin Ambusher uses skill Quick Shot
18:53:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Disengage (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend (0), Attack.Bow (0)
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Disengage (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend (0), Attack.Bow (0)
18:53:07
SQ
-> Behavior picked: Idle (1)
18:53:07
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
18:53:07
SQ
* ---------------------------------------------------
18:53:08
SQ
Turn started for Wolf
18:53:08
Resource
Loading: sounds/enemies/wolf_flee_00.wav
18:53:08
SQ
*
18:53:08
SQ
* Wolf: Starting turn.
18:53:08
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Engage.Melee (0), Attack.Default (0)
Flee (9000)(*), Idle (1), Engage.Melee (0), Attack.Default (0)
18:53:08
SQ
-> Behavior picked: Flee (9000)
18:53:09
SQ
* Wolf: Fleeing.
18:53:09
SQ
Wolf has died.
18:53:09
Resource
Unloading: sounds/enemies/wolf_flee_00.wav
18:53:09
SQ
Turn started for Goblin Ambusher
18:53:09
SQ
*
18:53:09
SQ
* Goblin Ambusher: Starting turn.
18:53:10
SQ
-> Behaviors to pick from:
Attack.Bow (118.462)(*), Idle (1), Engage.Ranged (0), Defend (0), Engage.Melee (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0)
Attack.Bow (118.462)(*), Idle (1), Engage.Ranged (0), Defend (0), Engage.Melee (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0)
18:53:10
SQ
-> Behavior picked: Attack.Bow (118.462)
18:53:11
SQ
* Goblin Ambusher: Using Quick Shot against Gerold!
18:53:11
SQ
Goblin Ambusher uses skill Quick Shot
18:53:12
SQ
-> Behaviors to pick from:
Attack.Bow (71.1579)(*), Idle (1), Engage.Melee (0), Disengage (0), Engage.Ranged (0), BreakFree (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend (0)
Attack.Bow (71.1579)(*), Idle (1), Engage.Melee (0), Disengage (0), Engage.Ranged (0), BreakFree (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend (0)
18:53:12
SQ
-> Behavior picked: Attack.Bow (71.1579)
18:53:12
SQ
* Goblin Ambusher: Using Quick Shot against Gerold!
18:53:12
SQ
Goblin Ambusher uses skill Quick Shot
18:53:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Disengage (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend (0), Attack.Bow (0)
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Disengage (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend (0), Attack.Bow (0)
18:53:13
SQ
-> Behavior picked: Idle (1)
18:53:13
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
18:53:13
SQ
* ---------------------------------------------------
18:53:13
SQ
Turn started for Goblin Ambusher
18:53:13
SQ
*
18:53:13
SQ
* Goblin Ambusher: Starting turn.
18:53:14
SQ
-> Behaviors to pick from:
Attack.Bow (118.222)(*), Idle (1), Flee (0), Attack.Default (0), Engage.Melee (0), Engage.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Disengage (0), BreakFree (0), Retreat (0)
Attack.Bow (118.222)(*), Idle (1), Flee (0), Attack.Default (0), Engage.Melee (0), Engage.Ranged (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Disengage (0), BreakFree (0), Retreat (0)
18:53:14
SQ
-> Behavior picked: Attack.Bow (118.222)
18:53:14
SQ
* Goblin Ambusher: Using Quick Shot against Gerold!
18:53:14
SQ
Goblin Ambusher uses skill Quick Shot
18:53:15
SQ
-> Behaviors to pick from:
Attack.Bow (70.963)(*), Idle (1), Engage.Melee (0), Engage.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Disengage (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0)
Attack.Bow (70.963)(*), Idle (1), Engage.Melee (0), Engage.Ranged (0), Flee (0), Retreat (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend (0), Disengage (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0)
18:53:15
SQ
-> Behavior picked: Attack.Bow (70.963)
18:53:16
SQ
* Goblin Ambusher: Using Quick Shot against Gerold!
18:53:16
SQ
Goblin Ambusher uses skill Quick Shot
18:53:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Puncture (0), Flee (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Defend (0), Disengage (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Bow (0)
Idle (1)(*), Engage.Melee (0), Attack.Puncture (0), Flee (0), Retreat (0), SwitchTo.Ranged (0), Engage.Ranged (0), Defend (0), Disengage (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Bow (0)
18:53:17
SQ
-> Behavior picked: Idle (1)
18:53:17
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
18:53:17
SQ
* ---------------------------------------------------
18:53:17
SQ
Turn started for Goblin Skirmisher
18:53:17
SQ
*
18:53:17
SQ
* Goblin Skirmisher: Starting turn.
18:53:18
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (1238.35)(*), Engage.Melee (64.8849), Defend.Shieldwall (12.0324), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Attack.ThrowNet (0), BreakFree (0), Defend.Spearwall (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.SplitShield (0), Flee (0), Disengage (0), Retreat (0)
SwitchTo.Ranged (1238.35)(*), Engage.Melee (64.8849), Defend.Shieldwall (12.0324), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Attack.ThrowNet (0), BreakFree (0), Defend.Spearwall (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.SplitShield (0), Flee (0), Disengage (0), Retreat (0)
18:53:18
SQ
-> Behavior picked: SwitchTo.Ranged (1238.35)
18:53:18
SQ
* Goblin Skirmisher: Switching to ranged weapon!
18:53:18
SQ
YO!
18:53:18
SQ
-> Behaviors to pick from:
Attack.Default (51.9201)(*), Defend.Shieldwall (6.5174), Idle (1), Engage.Melee (1.08696e-08), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Attack.Split (0), Attack.ThrowNet (0), Attack.Puncture (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.SplitShield (0), Flee (0), Disengage (0), Retreat (0), SwitchTo.Ranged (0)
Attack.Default (51.9201)(*), Defend.Shieldwall (6.5174), Idle (1), Engage.Melee (1.08696e-08), Attack.KnockOut (0), BreakFree (0), Defend.Spearwall (0), Attack.Split (0), Attack.ThrowNet (0), Attack.Puncture (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.SplitShield (0), Flee (0), Disengage (0), Retreat (0), SwitchTo.Ranged (0)
18:53:18
SQ
-> Behavior picked: Attack.Default (51.9201)
18:53:18
SQ
* Goblin Skirmisher: Using Throw Bola against Ulfert!
18:53:18
SQ
Goblin Skirmisher uses skill Throw Bola
18:53:19
SQ
YO!
18:53:20
SQ
-> Behaviors to pick from:
Attack.Default (54.7005)(*), Defend.Shieldwall (3.21477), Idle (1), Engage.Melee (1.08696e-08), Attack.KnockOut (0), Defend (0), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Puncture (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.SplitShield (0), Flee (0), Disengage (0), Retreat (0), SwitchTo.Ranged (0), Attack.Split (0)
Attack.Default (54.7005)(*), Defend.Shieldwall (3.21477), Idle (1), Engage.Melee (1.08696e-08), Attack.KnockOut (0), Defend (0), Attack.Decapitate (0), Attack.ThrowNet (0), Attack.Puncture (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.SplitShield (0), Flee (0), Disengage (0), Retreat (0), SwitchTo.Ranged (0), Attack.Split (0)
18:53:20
SQ
-> Behavior picked: Attack.Default (54.7005)
18:53:20
SQ
* Goblin Skirmisher: Using Throw Bola against Ulfert!
18:53:20
SQ
Goblin Skirmisher uses skill Throw Bola
18:53:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.ThrowNet (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.SplitShield (0), Flee (0), Disengage (0), Retreat (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), Attack.ThrowNet (0), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.SplitShield (0), Flee (0), Disengage (0), Retreat (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Default (0)
18:53:21
SQ
-> Behavior picked: Idle (1)
18:53:21
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
18:53:21
SQ
* ---------------------------------------------------
18:53:21
SQ
Turn started for Goblin Wolfrider
18:53:21
SQ
*
18:53:21
SQ
* Goblin Wolfrider: Starting turn.
18:53:22
SQ
-> Behaviors to pick from:
Engage.Melee (105.903)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0)
Engage.Melee (105.903)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0)
18:53:22
SQ
-> Behavior picked: Engage.Melee (105.903)
18:53:22
SQ
* Goblin Wolfrider: Engaging to melee range with Ulfert the Younger (visible), accepted_distance=0
18:53:23
SQ
* Goblin Wolfrider: Reached engage destination
18:53:23
SQ
-> Behaviors to pick from:
Attack.Default (38.2419)(*), Idle (1), Disengage (0), Defend (0), BreakFree (0), Attack.Puncture (0), Flee (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
Attack.Default (38.2419)(*), Idle (1), Disengage (0), Defend (0), BreakFree (0), Attack.Puncture (0), Flee (0), Retreat (0), Attack.SplitShield (0), Engage.Melee (0)
18:53:23
SQ
-> Behavior picked: Attack.Default (38.2419)
18:53:24
SQ
* Goblin Wolfrider: Using Bite against Ulfert the Younger!
18:53:24
SQ
Goblin Wolfrider uses skill Bite
18:53:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Flee (0), BreakFree (0), Attack.Puncture (0), Retreat (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Disengage (0), Flee (0), BreakFree (0), Attack.Puncture (0), Retreat (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0)
18:53:24
SQ
-> Behavior picked: Idle (1)
18:53:25
SQ
* Goblin Wolfrider: Ending Turn with 2 of 13 AP left.
18:53:25
SQ
* ---------------------------------------------------
18:53:25
SQ
Turn started for Goblin Skirmisher
18:53:25
SQ
*
18:53:25
SQ
* Goblin Skirmisher: Starting turn.
18:53:26
SQ
-> Behaviors to pick from:
Attack.ThrowNet (679.973)(*), Defend.Riposte (46.8928), Attack.Default (39.4368), Idle (1), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Shieldwall (0), Disengage (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
Attack.ThrowNet (679.973)(*), Defend.Riposte (46.8928), Attack.Default (39.4368), Idle (1), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Puncture (0), Defend.Shieldwall (0), Disengage (0), Defend.Knockback (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
18:53:26
SQ
-> Behavior picked: Attack.ThrowNet (679.973)
18:53:26
SQ
* Goblin Skirmisher: Using Throw Net against Gerold!
18:53:26
SQ
Goblin Skirmisher uses skill Throw Net
18:53:26
SQ
-> Behaviors to pick from:
Defend.Riposte (45.7115)(*), Attack.Default (39.7275)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Disengage (0), BreakFree (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.ThrowNet (0)
Defend.Riposte (45.7115)(*), Attack.Default (39.7275)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Disengage (0), BreakFree (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.ThrowNet (0)
18:53:26
SQ
-> Behavior picked: Defend.Riposte (45.7115)
18:53:27
SQ
* Goblin Skirmisher: Using Riposte!
18:53:27
SQ
Goblin Skirmisher uses skill Riposte
18:53:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Disengage (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.ThrowNet (0), Defend.Riposte (0)
Idle (1)(*), Engage.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Disengage (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.ThrowNet (0), Defend.Riposte (0)
18:53:27
SQ
-> Behavior picked: Idle (1)
18:53:28
SQ
* Goblin Skirmisher: Ending Turn with 0 of 9 AP left.
18:53:28
SQ
* ---------------------------------------------------
18:53:28
SQ
Turn started for Caravan Hand
18:53:28
SQ
*
18:53:28
SQ
* Caravan Hand: Starting turn.
18:53:29
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0)
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0)
18:53:29
SQ
-> Behavior picked: Defend (90)
18:53:29
SQ
* Caravan Hand: Waiting until others have moved!
18:53:30
SQ
Turn started for Caravan Hand
18:53:30
SQ
*
18:53:30
SQ
* Caravan Hand: Starting turn.
18:53:30
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0)
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0)
18:53:30
SQ
-> Behavior picked: Defend (90)
18:53:30
SQ
* Caravan Hand: Waiting until others have moved!
18:53:31
SQ
Turn started for Caravan Hand
18:53:31
SQ
*
18:53:31
SQ
* Caravan Hand: Starting turn.
18:53:31
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0)
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0)
18:53:31
SQ
-> Behavior picked: Defend (90)
18:53:32
SQ
* Caravan Hand: Waiting until others have moved!
18:53:32
SQ
Turn started for Caravan Hand
18:53:32
SQ
*
18:53:32
SQ
* Caravan Hand: Starting turn.
18:53:33
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0)
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0)
18:53:33
SQ
-> Behavior picked: Defend (90)
18:53:33
SQ
* Caravan Hand: Waiting until others have moved!
18:53:33
SQ
Turn started for Caravan Hand
18:53:33
SQ
*
18:53:33
SQ
* Caravan Hand: Starting turn.
18:53:34
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0)
Defend (90)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0)
18:53:34
SQ
-> Behavior picked: Defend (90)
18:53:34
SQ
* Caravan Hand: Waiting until others have moved!
18:53:34
SQ
Turn started for Goblin Wolfrider
18:53:34
SQ
*
18:53:34
SQ
* Goblin Wolfrider: Starting turn.
18:53:35
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0), Disengage (0)
Flee (9000)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0), Disengage (0)
18:53:35
SQ
-> Behavior picked: Flee (9000)
18:53:35
SQ
* Goblin Wolfrider: Fleeing.
18:53:35
SQ
Goblin Wolfrider has died.
18:53:35
SQ
Skill [Riposte] removed from [Goblin Skirmisher].
18:53:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/wolf" at (14,12).
18:53:36
SQ
Turn started for Winrich
18:53:41
SQ
[Winrich] executes skill [Impale] on target [Wolf]
18:53:41
SQ
Winrich uses skill Impale
18:53:43
SQ
Turn started for Erland
18:53:47
SQ
Turn started for Eike
18:53:50
SQ
[Eike] executes skill [Thrust] on target [Wolf]
18:53:50
SQ
Eike uses skill Thrust
18:53:50
SQ
Wolf has died.
18:53:53
Script
VM collected 63 object(s) and deleted them.
18:53:54
SQ
Turn started for Thilmann the Old
18:53:56
SQ
[Thilmann the Old] executes skill [Impale] on target [Goblin Wolfrider]
18:53:56
SQ
Thilmann the Old uses skill Impale
18:53:57
SQ
Turn started for Sir Burkhard
18:54:02
SQ
Turn started for Bertel The Hammer
18:54:05
SQ
Turn started for Ulfert the Younger
18:54:07
SQ
[Ulfert the Younger] executes skill [Cleave] on target [Goblin Wolfrider]
18:54:07
SQ
Ulfert the Younger uses skill Cleave
18:54:18
SQ
[Ulfert the Younger] executes skill [Cleave] on target [Goblin Wolfrider]
18:54:18
SQ
Ulfert the Younger uses skill Cleave
18:54:20
SQ
Turn started for Bertram
18:54:23
SQ
Turn started for Edmund the Wildman
18:54:26
SQ
Turn started for Gerold
18:54:26
SQ
Skill [Shieldwall] removed from [Gerold].
18:54:29
SQ
[Gerold] executes skill [Shieldwall] on target [Gerold]
18:54:29
SQ
Gerold uses skill Shieldwall
18:54:38
SQ
*
18:54:38
SQ
* Caravan Hand: Resuming turn.
18:54:39
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Recover (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Default (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Recover (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Default (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0)
18:54:39
SQ
-> Behavior picked: Defend (22.5)
18:54:39
SQ
* Caravan Hand: Holding defensive position.
18:54:39
SQ
-> Behaviors to pick from:
Idle (50)(*), Recover (0), Flee (0), Attack.Lash (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0)
Idle (50)(*), Recover (0), Flee (0), Attack.Lash (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0)
18:54:39
SQ
-> Behavior picked: Idle (50)
18:54:39
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:54:39
SQ
* ---------------------------------------------------
18:54:40
SQ
*
18:54:40
SQ
* Caravan Hand: Resuming turn.
18:54:40
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Recover (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Default (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Recover (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Default (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0)
18:54:40
SQ
-> Behavior picked: Defend (22.5)
18:54:41
SQ
* Caravan Hand: Holding defensive position.
18:54:41
SQ
-> Behaviors to pick from:
Idle (50)(*), Recover (0), Flee (0), Attack.Lash (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0)
Idle (50)(*), Recover (0), Flee (0), Attack.Lash (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0)
18:54:41
SQ
-> Behavior picked: Idle (50)
18:54:41
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:54:41
SQ
* ---------------------------------------------------
18:54:41
SQ
*
18:54:41
SQ
* Caravan Hand: Resuming turn.
18:54:42
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Recover (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Default (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Recover (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Default (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0)
18:54:42
SQ
-> Behavior picked: Defend (22.5)
18:54:42
SQ
* Caravan Hand: Going for defensive position.
18:54:43
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Lash (0), Attack.Default (0), Recover (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Shieldwall (0)
Defend (22.5)(*), Idle (1), Attack.Lash (0), Attack.Default (0), Recover (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Shieldwall (0)
18:54:43
SQ
-> Behavior picked: Defend (22.5)
18:54:43
SQ
* Caravan Hand: Holding defensive position.
18:54:43
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Lash (0), Engage.Melee (0), Recover (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Defend (0)
Idle (50)(*), Attack.Lash (0), Engage.Melee (0), Recover (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Defend (0)
18:54:43
SQ
-> Behavior picked: Idle (50)
18:54:43
SQ
* Caravan Hand: Ending Turn with 5 of 9 AP left.
18:54:43
SQ
* ---------------------------------------------------
18:54:44
SQ
*
18:54:44
SQ
* Caravan Hand: Resuming turn.
18:54:44
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Recover (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Default (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Recover (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Default (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0)
18:54:44
SQ
-> Behavior picked: Defend (22.5)
18:54:45
SQ
* Caravan Hand: Holding defensive position.
18:54:45
SQ
-> Behaviors to pick from:
Idle (50)(*), Recover (0), Flee (0), Attack.Lash (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0)
Idle (50)(*), Recover (0), Flee (0), Attack.Lash (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0)
18:54:45
SQ
-> Behavior picked: Idle (50)
18:54:45
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:54:45
SQ
* ---------------------------------------------------
18:54:45
SQ
*
18:54:45
SQ
* Caravan Hand: Resuming turn.
18:54:46
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Recover (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Default (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Recover (0), Defend.Shieldwall (0), Attack.Lash (0), Attack.Default (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0)
18:54:46
SQ
-> Behavior picked: Defend (22.5)
18:54:46
SQ
* Caravan Hand: Holding defensive position.
18:54:46
SQ
-> Behaviors to pick from:
Idle (50)(*), Recover (0), Flee (0), Attack.Lash (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0)
Idle (50)(*), Recover (0), Flee (0), Attack.Lash (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0)
18:54:46
SQ
-> Behavior picked: Idle (50)
18:54:46
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:54:46
SQ
* ---------------------------------------------------
18:54:54
SQ
[Erland] executes skill [Impale] on target [Goblin Wolfrider]
18:54:54
SQ
Erland uses skill Impale
18:54:54
SQ
Goblin Wolfrider has died.
18:54:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (15,7).
18:54:55
SQ
INFO: Next round issued: 3
18:54:56
SQ
Turn started for Goblin Skirmisher
18:54:56
SQ
*
18:54:56
SQ
* Goblin Skirmisher: Starting turn.
18:54:56
SQ
disengage: better target further away!
18:54:56
SQ
disengage: better target further away!
18:54:56
SQ
disengage: better target!
18:54:56
SQ
-> Behaviors to pick from:
Disengage (78.7624)(*), Attack.Default (29.6145)(*), Idle (1), Defend (0), Attack.Split (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Disengage (78.7624)(*), Attack.Default (29.6145)(*), Idle (1), Defend (0), Attack.Split (0), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), Attack.ThrowNet (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
18:54:56
SQ
-> Behavior picked: Attack.Default (29.6145)
18:54:57
SQ
* Goblin Skirmisher: Using Slash against Ulfert the Younger!
18:54:57
SQ
Goblin Skirmisher uses skill Slash
18:54:57
SQ
disengage: better target further away!
18:54:57
SQ
disengage: better target!
18:54:57
SQ
-> Behaviors to pick from:
Disengage (78.4422)(*), Attack.Default (29.6145)(*), Idle (1), Attack.Split (0), BreakFree (0), Retreat (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0)
Disengage (78.4422)(*), Attack.Default (29.6145)(*), Idle (1), Attack.Split (0), BreakFree (0), Retreat (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0)
18:54:57
SQ
-> Behavior picked: Disengage (78.4422)
18:54:58
SQ
* Goblin Skirmisher: Disengaging!
18:54:58
SQ
Goblin Skirmisher uses skill Footwork
18:54:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Disengage (0)
Idle (1)(*), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Disengage (0)
18:54:59
SQ
-> Behavior picked: Idle (1)
18:54:59
SQ
* Goblin Skirmisher: Ending Turn with 2 of 9 AP left.
18:54:59
SQ
* ---------------------------------------------------
18:55:00
SQ
Turn started for Goblin Ambusher
18:55:00
SQ
*
18:55:00
SQ
* Goblin Ambusher: Starting turn.
18:55:00
SQ
-> Behaviors to pick from:
Attack.Bow (75.9768)(*), Idle (1), Disengage (0), Attack.Puncture (0), Attack.Default (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0)
Attack.Bow (75.9768)(*), Idle (1), Disengage (0), Attack.Puncture (0), Attack.Default (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0)
18:55:00
SQ
-> Behavior picked: Attack.Bow (75.9768)
18:55:01
SQ
* Goblin Ambusher: Using Aimed Shot against Erland!
18:55:01
SQ
Goblin Ambusher uses skill Aimed Shot
18:55:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), Retreat (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Disengage (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), Retreat (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0), Attack.Bow (0)
18:55:03
SQ
-> Behavior picked: Idle (1)
18:55:03
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
18:55:03
SQ
* ---------------------------------------------------
18:55:03
SQ
Turn started for Goblin Ambusher
18:55:03
SQ
*
18:55:03
SQ
* Goblin Ambusher: Starting turn.
18:55:04
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
18:55:04
SQ
-> Behaviors to pick from:
Engage.Ranged (1440)(*), Attack.Bow (158.239), Idle (1), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Disengage (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0)
Engage.Ranged (1440)(*), Attack.Bow (158.239), Idle (1), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Disengage (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0)
18:55:04
SQ
-> Behavior picked: Engage.Ranged (1440)
18:55:04
SQ
* Goblin Ambusher: Engaging into firing range over 3 tiles at Caravan Donkey (not visible)
18:55:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Disengage (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Defend (0), Attack.Bow (0), Engage.Melee (0), Engage.Ranged (0)
Idle (1)(*), Attack.Default (0), Disengage (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Defend (0), Attack.Bow (0), Engage.Melee (0), Engage.Ranged (0)
18:55:06
SQ
-> Behavior picked: Idle (1)
18:55:06
SQ
* Goblin Ambusher: Ending Turn with 3 of 9 AP left.
18:55:06
SQ
* ---------------------------------------------------
18:55:06
SQ
Turn started for Goblin Ambusher
18:55:06
SQ
*
18:55:06
SQ
* Goblin Ambusher: Starting turn.
18:55:07
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
18:55:07
SQ
-> Behaviors to pick from:
Engage.Ranged (360)(*), Attack.Bow (89.534), Idle (1), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Disengage (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0)
Engage.Ranged (360)(*), Attack.Bow (89.534), Idle (1), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Disengage (0), Flee (0), Retreat (0), Attack.Puncture (0), Defend (0), SwitchTo.Ranged (0), Engage.Melee (0)
18:55:07
SQ
-> Behavior picked: Engage.Ranged (360)
18:55:07
SQ
* Goblin Ambusher: Engaging into firing range over 4 tiles at Caravan Donkey (not visible)
18:55:07
SQ
Skill [Hidden] removed from [Goblin Ambusher].
18:55:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Disengage (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Defend (0), Attack.Bow (0), Engage.Melee (0), Engage.Ranged (0)
Idle (1)(*), Attack.Default (0), Disengage (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Defend (0), Attack.Bow (0), Engage.Melee (0), Engage.Ranged (0)
18:55:07
SQ
-> Behavior picked: Idle (1)
18:55:07
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
18:55:07
SQ
* ---------------------------------------------------
18:55:07
SQ
Turn started for Goblin Ambusher
18:55:07
SQ
*
18:55:07
SQ
* Goblin Ambusher: Starting turn.
18:55:08
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
18:55:08
SQ
-> Behaviors to pick from:
Engage.Ranged (1440)(*), Attack.Bow (178.908), Idle (1), Retreat (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), Disengage (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Engage.Melee (0)
Engage.Ranged (1440)(*), Attack.Bow (178.908), Idle (1), Retreat (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), Disengage (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Flee (0), Engage.Melee (0)
18:55:08
SQ
-> Behavior picked: Engage.Ranged (1440)
18:55:08
SQ
* Goblin Ambusher: Engaging into firing range over 4 tiles at Caravan Donkey (not visible)
18:55:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Bow (0), Engage.Melee (0), Engage.Ranged (0)
Idle (1)(*), Attack.Puncture (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Disengage (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Bow (0), Engage.Melee (0), Engage.Ranged (0)
18:55:10
SQ
-> Behavior picked: Idle (1)
18:55:10
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
18:55:10
SQ
* ---------------------------------------------------
18:55:10
SQ
Turn started for Goblin Skirmisher
18:55:10
SQ
*
18:55:10
SQ
* Goblin Skirmisher: Starting turn.
18:55:11
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend.Riposte (0), Attack.ThrowNet (0), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Melee (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.KnockOut (0), Disengage (0), Retreat (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Default (0), Defend (0)
Flee (9000)(*), Idle (1), Defend.Riposte (0), Attack.ThrowNet (0), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Melee (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.KnockOut (0), Disengage (0), Retreat (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Default (0), Defend (0)
18:55:11
SQ
-> Behavior picked: Flee (9000)
18:55:11
SQ
* Goblin Skirmisher: Fleeing.
18:55:11
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.KnockOut (0), Disengage (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Default (0), Defend (0), Attack.ThrowNet (0)
Flee (9000)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.KnockOut (0), Disengage (0), BreakFree (0), Retreat (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Default (0), Defend (0), Attack.ThrowNet (0)
18:55:11
SQ
-> Behavior picked: Flee (9000)
18:55:12
SQ
* Goblin Skirmisher: Fleeing.
18:55:12
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend.Riposte (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Disengage (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Retreat (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Default (0), Defend (0), Attack.ThrowNet (0), Attack.Swing (0)
Flee (9000)(*), Idle (1), Defend.Riposte (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Disengage (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Retreat (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Default (0), Defend (0), Attack.ThrowNet (0), Attack.Swing (0)
18:55:12
SQ
-> Behavior picked: Flee (9000)
18:55:13
SQ
* Goblin Skirmisher: Fleeing.
18:55:13
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), BreakFree (0), Retreat (0), Defend.Spearwall (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), Disengage (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Defend (0), Attack.ThrowNet (0), Attack.Swing (0), Attack.SplitShield (0)
Flee (9000)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), BreakFree (0), Retreat (0), Defend.Spearwall (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), Disengage (0), Defend.Knockback (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Defend (0), Attack.ThrowNet (0), Attack.Swing (0), Attack.SplitShield (0)
18:55:13
SQ
-> Behavior picked: Flee (9000)
18:55:14
SQ
* Goblin Skirmisher: Fleeing.
18:55:14
SQ
Goblin Skirmisher has died.
18:55:14
SQ
Turn started for Caravan Hand
18:55:14
SQ
*
18:55:14
SQ
* Caravan Hand: Starting turn.
18:55:15
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Default (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Lash (0), Recover (0)
Defend (90)(*), Idle (1), Attack.Default (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Lash (0), Recover (0)
18:55:15
SQ
-> Behavior picked: Defend (90)
18:55:15
SQ
* Caravan Hand: Waiting until others have moved!
18:55:15
SQ
Turn started for Caravan Hand
18:55:15
SQ
*
18:55:15
SQ
* Caravan Hand: Starting turn.
18:55:16
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Default (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Lash (0), Recover (0)
Defend (90)(*), Idle (1), Attack.Default (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Lash (0), Recover (0)
18:55:16
SQ
-> Behavior picked: Defend (90)
18:55:16
SQ
* Caravan Hand: Waiting until others have moved!
18:55:16
SQ
Turn started for Goblin Skirmisher
18:55:17
SQ
*
18:55:17
SQ
* Goblin Skirmisher: Starting turn.
18:55:17
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Disengage (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Puncture (0), Retreat (0), Defend (0), Attack.ThrowNet (0), Defend.Riposte (0), Engage.Melee (0)
Flee (9000)(*), Idle (1), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Disengage (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.Puncture (0), Retreat (0), Defend (0), Attack.ThrowNet (0), Defend.Riposte (0), Engage.Melee (0)
18:55:17
SQ
-> Behavior picked: Flee (9000)
18:55:17
SQ
* Goblin Skirmisher: Fleeing.
18:55:18
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Disengage (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Retreat (0), Defend (0), Attack.ThrowNet (0), Defend.Riposte (0), Engage.Melee (0), Attack.Split (0)
Flee (9000)(*), Idle (1), Defend.Shieldwall (0), Attack.SplitShield (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Disengage (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Retreat (0), Defend (0), Attack.ThrowNet (0), Defend.Riposte (0), Engage.Melee (0), Attack.Split (0)
18:55:18
SQ
-> Behavior picked: Flee (9000)
18:55:18
SQ
* Goblin Skirmisher: Fleeing.
18:55:18
SQ
Goblin Skirmisher has died.
18:55:19
SQ
Turn started for Caravan Hand
18:55:19
SQ
*
18:55:19
SQ
* Caravan Hand: Starting turn.
18:55:19
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Default (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Lash (0), Recover (0)
Defend (90)(*), Idle (1), Attack.Default (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Lash (0), Recover (0)
18:55:19
SQ
-> Behavior picked: Defend (90)
18:55:20
SQ
* Caravan Hand: Holding defensive position.
18:55:20
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Default (0), Attack.KnockOut (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Decapitate (0), Recover (0), Defend (0)
Idle (50)(*), Attack.Default (0), Attack.KnockOut (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Decapitate (0), Recover (0), Defend (0)
18:55:20
SQ
-> Behavior picked: Idle (50)
18:55:20
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:55:20
SQ
* ---------------------------------------------------
18:55:20
SQ
Turn started for Caravan Hand
18:55:20
SQ
*
18:55:20
SQ
* Caravan Hand: Starting turn.
18:55:21
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Default (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Lash (0), Recover (0)
Defend (90)(*), Idle (1), Attack.Default (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Lash (0), Recover (0)
18:55:21
SQ
-> Behavior picked: Defend (90)
18:55:21
SQ
* Caravan Hand: Holding defensive position.
18:55:21
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Default (0), Attack.KnockOut (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Decapitate (0), Recover (0), Defend (0)
Idle (50)(*), Attack.Default (0), Attack.KnockOut (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Decapitate (0), Recover (0), Defend (0)
18:55:21
SQ
-> Behavior picked: Idle (50)
18:55:21
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:55:21
SQ
* ---------------------------------------------------
18:55:22
SQ
Turn started for Caravan Hand
18:55:22
SQ
*
18:55:22
SQ
* Caravan Hand: Starting turn.
18:55:22
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Spearwall (0), Recover (0), Attack.Lash (0)
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Spearwall (0), Recover (0), Attack.Lash (0)
18:55:22
SQ
-> Behavior picked: Defend (90)
18:55:23
SQ
* Caravan Hand: Holding defensive position.
18:55:23
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0), BreakFree (0), Defend.Spearwall (0), Recover (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Lash (0), Defend (0)
Idle (50)(*), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0), BreakFree (0), Defend.Spearwall (0), Recover (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Lash (0), Defend (0)
18:55:23
SQ
-> Behavior picked: Idle (50)
18:55:23
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:55:23
SQ
* ---------------------------------------------------
18:55:23
SQ
Turn started for Winrich
18:55:28
SQ
Turn started for Thilmann the Old
18:55:30
SQ
[Thilmann the Old] executes skill [Impale] on target [Goblin Skirmisher]
18:55:30
SQ
Thilmann the Old uses skill Impale
18:55:30
SQ
Goblin Skirmisher has died.
18:55:32
SQ
Turn started for Erland
18:55:35
Resource
Loading: music/goblins_01.ogg
18:55:38
SQ
Turn started for Eike
18:55:38
Resource
Unloading: music/goblins_02.ogg
18:55:41
SQ
Turn started for Sir Burkhard
18:55:45
SQ
Turn started for Ulfert
18:55:49
SQ
Turn started for Wilhelm
18:55:52
SQ
Turn started for Bertram
18:55:53
Script
VM collected 209 object(s) and deleted them.
18:55:54
SQ
Turn started for Bertel The Hammer
18:55:56
SQ
Turn started for Edmund the Wildman
18:55:59
SQ
Turn started for Ulfert the Younger
18:56:05
SQ
Turn started for Gerold
18:56:05
SQ
Skill [Shieldwall] removed from [Gerold].
18:56:07
SQ
[Gerold] executes skill [Shieldwall] on target [Gerold]
18:56:07
SQ
Gerold uses skill Shieldwall
18:56:08
SQ
Skill [Poisoned] removed from [Gerold].
18:56:09
SQ
*
18:56:09
SQ
* Caravan Hand: Resuming turn.
18:56:09
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Flee (0), Engage.Melee (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Recover (0), Attack.Decapitate (0)
Defend (22.5)(*), Idle (1), Flee (0), Engage.Melee (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Recover (0), Attack.Decapitate (0)
18:56:09
SQ
-> Behavior picked: Defend (22.5)
18:56:10
SQ
* Caravan Hand: Holding defensive position.
18:56:10
SQ
-> Behaviors to pick from:
Idle (50)(*), Flee (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Spearwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0)
Idle (50)(*), Flee (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Spearwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0)
18:56:10
SQ
-> Behavior picked: Idle (50)
18:56:10
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:56:10
SQ
* ---------------------------------------------------
18:56:10
SQ
*
18:56:10
SQ
* Caravan Hand: Resuming turn.
18:56:11
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Flee (0), Engage.Melee (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Recover (0), Attack.Decapitate (0)
Defend (22.5)(*), Idle (1), Flee (0), Engage.Melee (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Recover (0), Attack.Decapitate (0)
18:56:11
SQ
-> Behavior picked: Defend (22.5)
18:56:11
SQ
* Caravan Hand: Holding defensive position.
18:56:11
SQ
-> Behaviors to pick from:
Idle (50)(*), Flee (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Spearwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0)
Idle (50)(*), Flee (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Spearwall (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0)
18:56:11
SQ
-> Behavior picked: Idle (50)
18:56:11
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:56:11
SQ
* ---------------------------------------------------
18:56:11
SQ
INFO: Next round issued: 4
18:56:12
SQ
Turn started for Goblin Ambusher
18:56:12
SQ
*
18:56:12
SQ
* Goblin Ambusher: Starting turn.
18:56:13
SQ
-> Behaviors to pick from:
Retreat (1100)(*), Attack.Bow (159.691), Idle (1), SwitchTo.Ranged (0), Flee (0), Disengage (0), Engage.Ranged (0), Attack.Puncture (0), Defend (0), BreakFree (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0)
Retreat (1100)(*), Attack.Bow (159.691), Idle (1), SwitchTo.Ranged (0), Flee (0), Disengage (0), Engage.Ranged (0), Attack.Puncture (0), Defend (0), BreakFree (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0)
18:56:13
SQ
-> Behavior picked: Retreat (1100)
18:56:13
SQ
* Goblin Ambusher: Retreating.
18:56:14
SQ
Turn started for Goblin Ambusher
18:56:14
SQ
*
18:56:14
SQ
* Goblin Ambusher: Starting turn.
18:56:15
SQ
-> Behaviors to pick from:
Retreat (1100)(*), Attack.Bow (167.856), Idle (1), SwitchTo.Ranged (0), Flee (0), Disengage (0), Engage.Ranged (0), Attack.Puncture (0), Defend (0), BreakFree (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0)
Retreat (1100)(*), Attack.Bow (167.856), Idle (1), SwitchTo.Ranged (0), Flee (0), Disengage (0), Engage.Ranged (0), Attack.Puncture (0), Defend (0), BreakFree (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0)
18:56:15
SQ
-> Behavior picked: Retreat (1100)
18:56:15
SQ
* Goblin Ambusher: Retreating.
18:56:17
SQ
Turn started for Goblin Ambusher
18:56:17
SQ
*
18:56:17
SQ
* Goblin Ambusher: Starting turn.
18:56:17
SQ
-> Behaviors to pick from:
Retreat (1100)(*), Attack.Bow (176.596), Idle (1), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0), Attack.Default (0), Disengage (0)
Retreat (1100)(*), Attack.Bow (176.596), Idle (1), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0), Attack.Default (0), Disengage (0)
18:56:17
SQ
-> Behavior picked: Retreat (1100)
18:56:18
SQ
* Goblin Ambusher: Retreating.
18:56:19
SQ
Turn started for Goblin Ambusher
18:56:19
SQ
*
18:56:19
SQ
* Goblin Ambusher: Starting turn.
18:56:20
SQ
-> Behaviors to pick from:
Retreat (1100)(*), Attack.Bow (222.44), Idle (1), Flee (0), Disengage (0), Defend (0), Engage.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0)
Retreat (1100)(*), Attack.Bow (222.44), Idle (1), Flee (0), Disengage (0), Defend (0), Engage.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0)
18:56:20
SQ
-> Behavior picked: Retreat (1100)
18:56:20
SQ
* Goblin Ambusher: Retreating.
18:56:21
SQ
Turn started for Caravan Hand
18:56:21
SQ
*
18:56:21
SQ
* Caravan Hand: Starting turn.
18:56:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Recover (0), BreakFree (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend (0), Attack.CrushArmor (0)
Idle (1)(*), Attack.SplitShield (0), Recover (0), BreakFree (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend (0), Attack.CrushArmor (0)
18:56:22
SQ
-> Behavior picked: Idle (1)
18:56:22
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:56:22
SQ
* ---------------------------------------------------
18:56:23
SQ
Turn started for Caravan Hand
18:56:23
SQ
*
18:56:23
SQ
* Caravan Hand: Starting turn.
18:56:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Lash (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Decapitate (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Defend (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Lash (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Decapitate (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Defend (0), Attack.Default (0)
18:56:23
SQ
-> Behavior picked: Idle (1)
18:56:24
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:56:24
SQ
* ---------------------------------------------------
18:56:24
SQ
Turn started for Caravan Hand
18:56:24
SQ
*
18:56:24
SQ
* Caravan Hand: Starting turn.
18:56:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Lash (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Decapitate (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Defend (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Lash (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Decapitate (0), Recover (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Defend (0), Attack.Default (0)
18:56:25
SQ
-> Behavior picked: Idle (1)
18:56:25
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:56:25
SQ
* ---------------------------------------------------
18:56:25
SQ
Turn started for Caravan Hand
18:56:25
SQ
*
18:56:25
SQ
* Caravan Hand: Starting turn.
18:56:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Defend (0), Flee (0)
Idle (1)(*), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Defend (0), Flee (0)
18:56:26
SQ
-> Behavior picked: Idle (1)
18:56:26
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:56:26
SQ
* ---------------------------------------------------
18:56:26
SQ
Turn started for Caravan Hand
18:56:26
SQ
*
18:56:26
SQ
* Caravan Hand: Starting turn.
18:56:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Defend (0), Flee (0)
Idle (1)(*), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Decapitate (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Defend (0), Flee (0)
18:56:27
SQ
-> Behavior picked: Idle (1)
18:56:27
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:56:27
SQ
* ---------------------------------------------------
18:56:27
SQ
Turn started for Winrich
18:56:32
SQ
Turn started for Ulfert
18:56:36
SQ
[Ulfert] executes skill [Adrenaline] on target [Ulfert]
18:56:36
SQ
Ulfert uses skill Adrenaline
18:56:37
SQ
Turn started for Sir Burkhard
18:56:39
SQ
Turn started for Wilhelm
18:56:42
SQ
Turn started for Eike
18:56:45
SQ
Turn started for Thilmann the Old
18:56:48
SQ
Turn started for Erland
18:56:50
SQ
Turn started for Bertram
18:56:53
SQ
Turn started for Bertel The Hammer
18:56:55
SQ
Turn started for Edmund the Wildman
18:56:58
SQ
Turn started for Ulfert the Younger
18:57:02
SQ
Turn started for Gerold
18:57:02
SQ
Skill [Shieldwall] removed from [Gerold].
18:57:03
SQ
INFO: Next round issued: 5
18:57:03
SQ
Turn started for Ulfert
18:57:03
SQ
Skill [Adrenaline] removed from [Ulfert].
18:57:07
SQ
[Ulfert] executes skill [Impale] on target [Goblin Ambusher]
18:57:07
SQ
Ulfert uses skill Impale
18:57:07
SQ
Goblin Ambusher has died.
18:57:08
SQ
Turn started for Goblin Ambusher
18:57:08
SQ
*
18:57:08
SQ
* Goblin Ambusher: Starting turn.
18:57:09
SQ
-> Behaviors to pick from:
Retreat (1162.5)(*), Attack.Bow (209.014), Idle (1), Flee (0), SwitchTo.Melee (0), Disengage (0), Attack.Default (0), Defend (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0), Attack.Puncture (0), SwitchTo.Ranged (0)
Retreat (1162.5)(*), Attack.Bow (209.014), Idle (1), Flee (0), SwitchTo.Melee (0), Disengage (0), Attack.Default (0), Defend (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0), Attack.Puncture (0), SwitchTo.Ranged (0)
18:57:09
SQ
-> Behavior picked: Retreat (1162.5)
18:57:09
SQ
* Goblin Ambusher: Retreating.
18:57:11
SQ
Turn started for Goblin Ambusher
18:57:11
SQ
*
18:57:11
SQ
* Goblin Ambusher: Starting turn.
18:57:11
SQ
-> Behaviors to pick from:
Retreat (1162.5)(*), Idle (1), Flee (0), SwitchTo.Melee (0), Disengage (0), Engage.Ranged (0), Attack.Puncture (0), Defend (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Bow (0)
Retreat (1162.5)(*), Idle (1), Flee (0), SwitchTo.Melee (0), Disengage (0), Engage.Ranged (0), Attack.Puncture (0), Defend (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Bow (0)
18:57:11
SQ
-> Behavior picked: Retreat (1162.5)
18:57:11
SQ
* Goblin Ambusher: Retreating.
18:57:12
SQ
Turn started for Caravan Hand
18:57:12
SQ
*
18:57:12
SQ
* Caravan Hand: Starting turn.
18:57:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Attack.Decapitate (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Default (0), Defend (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Flee (0), Attack.Swing (0)
Idle (1)(*), Recover (0), Attack.Decapitate (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Default (0), Defend (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Flee (0), Attack.Swing (0)
18:57:12
SQ
-> Behavior picked: Idle (1)
18:57:13
SQ
* Caravan Hand: Waiting with 9 of 9 AP left.
18:57:13
SQ
* ---------------------------------------------------
18:57:13
SQ
Turn started for Caravan Hand
18:57:13
SQ
*
18:57:13
SQ
* Caravan Hand: Starting turn.
18:57:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Attack.Decapitate (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Default (0), Defend (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Flee (0), Attack.Swing (0)
Idle (1)(*), Recover (0), Attack.Decapitate (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Default (0), Defend (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Flee (0), Attack.Swing (0)
18:57:14
SQ
-> Behavior picked: Idle (1)
18:57:14
SQ
* Caravan Hand: Waiting with 9 of 9 AP left.
18:57:14
SQ
* ---------------------------------------------------
18:57:14
SQ
Turn started for Caravan Hand
18:57:14
SQ
*
18:57:14
SQ
* Caravan Hand: Starting turn.
18:57:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Attack.Lash (0), Defend.Spearwall (0), Attack.KnockOut (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.CrushArmor (0), Attack.SplitShield (0)
Idle (1)(*), Recover (0), Attack.Lash (0), Defend.Spearwall (0), Attack.KnockOut (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.CrushArmor (0), Attack.SplitShield (0)
18:57:15
SQ
-> Behavior picked: Idle (1)
18:57:15
SQ
* Caravan Hand: Waiting with 9 of 9 AP left.
18:57:15
SQ
* ---------------------------------------------------
18:57:16
SQ
Turn started for Goblin Ambusher
18:57:16
SQ
*
18:57:16
SQ
* Goblin Ambusher: Starting turn.
18:57:16
SQ
-> Behaviors to pick from:
Retreat (1162.5)(*), Attack.Bow (319.234)(*), Idle (1), Disengage (0), SwitchTo.Ranged (0), Defend (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0), SwitchTo.Melee (0), Flee (0)
Retreat (1162.5)(*), Attack.Bow (319.234)(*), Idle (1), Disengage (0), SwitchTo.Ranged (0), Defend (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0), SwitchTo.Melee (0), Flee (0)
18:57:16
SQ
-> Behavior picked: Attack.Bow (319.234)
18:57:17
SQ
* Goblin Ambusher: Using Aimed Shot against Winrich!
18:57:17
SQ
Goblin Ambusher uses skill Aimed Shot
18:57:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Disengage (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0), Attack.Bow (0), Flee (0), Retreat (0)
Idle (1)(*), Defend (0), Attack.Puncture (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Disengage (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0), Attack.Bow (0), Flee (0), Retreat (0)
18:57:19
SQ
-> Behavior picked: Idle (1)
18:57:19
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
18:57:19
SQ
* ---------------------------------------------------
18:57:19
SQ
Turn started for Caravan Hand
18:57:19
SQ
*
18:57:19
SQ
* Caravan Hand: Starting turn.
18:57:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Recover (0), Attack.SplitShield (0), Attack.Decapitate (0), Flee (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0), Attack.KnockOut (0)
Idle (1)(*), Attack.Lash (0), Recover (0), Attack.SplitShield (0), Attack.Decapitate (0), Flee (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0), Attack.KnockOut (0)
18:57:20
SQ
-> Behavior picked: Idle (1)
18:57:20
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:57:20
SQ
* ---------------------------------------------------
18:57:20
SQ
Turn started for Caravan Hand
18:57:20
SQ
*
18:57:20
SQ
* Caravan Hand: Starting turn.
18:57:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Recover (0), Attack.SplitShield (0), Attack.Decapitate (0), Flee (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0), Attack.KnockOut (0)
Idle (1)(*), Attack.Lash (0), Recover (0), Attack.SplitShield (0), Attack.Decapitate (0), Flee (0), Defend (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0), Attack.KnockOut (0)
18:57:21
SQ
-> Behavior picked: Idle (1)
18:57:21
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:57:21
SQ
* ---------------------------------------------------
18:57:22
SQ
Turn started for Winrich
18:57:25
SQ
Turn started for Erland
18:57:27
SQ
Skill [Poisoned] removed from [Erland].
18:57:27
SQ
Turn started for Sir Burkhard
18:57:30
SQ
Turn started for Wilhelm
18:57:33
SQ
Turn started for Thilmann the Old
18:57:37
SQ
Turn started for Eike
18:57:41
SQ
Turn started for Bertram
18:57:43
SQ
Turn started for Bertel The Hammer
18:57:45
SQ
Turn started for Ulfert the Younger
18:57:47
SQ
Turn started for Edmund the Wildman
18:57:50
SQ
Turn started for Gerold
18:57:52
SQ
*
18:57:52
SQ
* Caravan Hand: Resuming turn.
18:57:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend (0), Engage.Melee (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0)
Idle (1)(*), Attack.Decapitate (0), Defend (0), Engage.Melee (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0)
18:57:52
SQ
-> Behavior picked: Idle (1)
18:57:53
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:57:53
SQ
* ---------------------------------------------------
18:57:53
SQ
*
18:57:53
SQ
* Caravan Hand: Resuming turn.
18:57:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend (0), Engage.Melee (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0)
Idle (1)(*), Attack.Decapitate (0), Defend (0), Engage.Melee (0), Attack.Default (0), Defend.Shieldwall (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Spearwall (0), Attack.Swing (0), Recover (0)
18:57:53
SQ
-> Behavior picked: Idle (1)
18:57:54
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:57:54
SQ
* ---------------------------------------------------
18:57:54
SQ
*
18:57:54
SQ
* Caravan Hand: Resuming turn.
18:57:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend (0), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Recover (0)
Idle (1)(*), Attack.Lash (0), Defend (0), Attack.KnockOut (0), Engage.Melee (0), BreakFree (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Recover (0)
18:57:55
SQ
-> Behavior picked: Idle (1)
18:57:55
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:57:55
SQ
* ---------------------------------------------------
18:57:55
SQ
INFO: Next round issued: 6
18:57:56
SQ
Turn started for Goblin Ambusher
18:57:56
SQ
*
18:57:56
SQ
* Goblin Ambusher: Starting turn.
18:57:56
SQ
-> Behaviors to pick from:
Retreat (1162.5)(*), Idle (1), Disengage (0), Engage.Ranged (0), Flee (0), Attack.Bow (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), SwitchTo.Melee (0)
Retreat (1162.5)(*), Idle (1), Disengage (0), Engage.Ranged (0), Flee (0), Attack.Bow (0), Attack.Puncture (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), SwitchTo.Melee (0)
18:57:56
SQ
-> Behavior picked: Retreat (1162.5)
18:57:56
SQ
* Goblin Ambusher: Retreating.
18:57:56
SQ
* Goblin Ambusher: Retreated!
18:57:56
SQ
Turn started for Goblin Ambusher
18:57:57
SQ
*
18:57:57
SQ
* Goblin Ambusher: Starting turn.
18:57:57
SQ
-> Behaviors to pick from:
Retreat (1225)(*), Attack.Bow (185.72), Idle (1), SwitchTo.Melee (0), Attack.Puncture (0), Disengage (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0), Attack.Default (0), Defend (0), Flee (0)
Retreat (1225)(*), Attack.Bow (185.72), Idle (1), SwitchTo.Melee (0), Attack.Puncture (0), Disengage (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0), Attack.Default (0), Defend (0), Flee (0)
18:57:57
SQ
-> Behavior picked: Retreat (1225)
18:57:58
SQ
* Goblin Ambusher: Retreating.
18:57:59
SQ
* Goblin Ambusher: Retreated!
18:57:59
SQ
Turn started for Caravan Hand
18:57:59
SQ
*
18:57:59
SQ
* Caravan Hand: Starting turn.
18:58:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Defend (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0)
Idle (1)(*), Recover (0), Defend (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0)
18:58:00
SQ
-> Behavior picked: Idle (1)
18:58:01
SQ
* Caravan Hand: Waiting with 9 of 9 AP left.
18:58:01
SQ
* ---------------------------------------------------
18:58:01
SQ
Turn started for Caravan Hand
18:58:01
SQ
*
18:58:01
SQ
* Caravan Hand: Starting turn.
18:58:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Defend (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0)
Idle (1)(*), Recover (0), Defend (0), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0)
18:58:02
SQ
-> Behavior picked: Idle (1)
18:58:02
SQ
* Caravan Hand: Waiting with 9 of 9 AP left.
18:58:02
SQ
* ---------------------------------------------------
18:58:02
SQ
Turn started for Goblin Ambusher
18:58:02
SQ
*
18:58:02
SQ
* Goblin Ambusher: Starting turn.
18:58:03
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Disengage (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0), Flee (0), Retreat (0), Defend (0)
SwitchTo.Melee (200)(*), Idle (1), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Disengage (0), BreakFree (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0), Flee (0), Retreat (0), Defend (0)
18:58:03
SQ
-> Behavior picked: SwitchTo.Melee (200)
18:58:04
SQ
* Goblin Ambusher: Switching to melee weapon!
18:58:04
SQ
-> Behaviors to pick from:
Attack.Puncture (106.064)(*), Attack.Default (12.6704), Idle (1), Attack.Bow (0), Disengage (0), Engage.Ranged (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0)
Attack.Puncture (106.064)(*), Attack.Default (12.6704), Idle (1), Attack.Bow (0), Disengage (0), Engage.Ranged (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Retreat (0), Engage.Melee (0), SwitchTo.Melee (0)
18:58:04
SQ
-> Behavior picked: Attack.Puncture (106.064)
18:58:04
SQ
* Goblin Ambusher: Using Puncture against Eike!
18:58:04
SQ
Goblin Ambusher uses skill Puncture
18:58:04
SQ
-> Behaviors to pick from:
Attack.Puncture (100.93)(*), Attack.Default (12.5412), Idle (1), Disengage (0), Engage.Melee (0), Engage.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Flee (0), Retreat (0), Defend (0), SwitchTo.Ranged (0), Attack.Bow (0)
Attack.Puncture (100.93)(*), Attack.Default (12.5412), Idle (1), Disengage (0), Engage.Melee (0), Engage.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Flee (0), Retreat (0), Defend (0), SwitchTo.Ranged (0), Attack.Bow (0)
18:58:04
SQ
-> Behavior picked: Attack.Puncture (100.93)
18:58:05
SQ
* Goblin Ambusher: Using Puncture against Eike!
18:58:05
SQ
Goblin Ambusher uses skill Puncture
18:58:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Disengage (0), Flee (0), Retreat (0), Defend (0), Attack.Default (0), Attack.Bow (0), Attack.Puncture (0)
Idle (1)(*), Engage.Ranged (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Disengage (0), Flee (0), Retreat (0), Defend (0), Attack.Default (0), Attack.Bow (0), Attack.Puncture (0)
18:58:05
SQ
-> Behavior picked: Idle (1)
18:58:06
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
18:58:06
SQ
* ---------------------------------------------------
18:58:06
SQ
Turn started for Caravan Hand
18:58:06
SQ
*
18:58:06
SQ
* Caravan Hand: Starting turn.
18:58:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Flee (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Recover (0), Attack.Decapitate (0)
Idle (1)(*), Defend (0), Flee (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Recover (0), Attack.Decapitate (0)
18:58:07
SQ
-> Behavior picked: Idle (1)
18:58:08
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:58:08
SQ
* ---------------------------------------------------
18:58:08
SQ
Turn started for Caravan Hand
18:58:08
SQ
*
18:58:08
SQ
* Caravan Hand: Starting turn.
18:58:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Flee (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Recover (0), Attack.Decapitate (0)
Idle (1)(*), Defend (0), Flee (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Engage.Melee (0), Recover (0), Attack.Decapitate (0)
18:58:08
SQ
-> Behavior picked: Idle (1)
18:58:09
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:58:09
SQ
* ---------------------------------------------------
18:58:09
SQ
Turn started for Erland
18:58:12
SQ
Turn started for Caravan Hand
18:58:12
SQ
*
18:58:12
SQ
* Caravan Hand: Starting turn.
18:58:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Recover (0), Attack.Lash (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Engage.Melee (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Recover (0), Attack.Lash (0)
18:58:13
SQ
-> Behavior picked: Idle (1)
18:58:14
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:58:14
SQ
* ---------------------------------------------------
18:58:14
SQ
Turn started for Sir Burkhard
18:58:17
SQ
Turn started for Wilhelm
18:58:18
SQ
Turn started for Thilmann the Old
18:58:21
SQ
Turn started for Eike
18:58:23
SQ
[Eike] executes skill [Thrust] on target [Goblin Ambusher]
18:58:23
SQ
Eike uses skill Thrust
18:58:24
SQ
[Eike] executes skill [Thrust] on target [Goblin Ambusher]
18:58:24
SQ
Eike uses skill Thrust
18:58:25
SQ
Turn started for Bertram
18:58:26
SQ
Turn started for Ulfert
18:58:28
SQ
Turn started for Bertel The Hammer
18:58:30
SQ
Turn started for Winrich
18:58:32
SQ
[Winrich] executes skill [Impale] on target [Goblin Ambusher]
18:58:32
SQ
Winrich uses skill Impale
18:58:33
SQ
Turn started for Edmund the Wildman
18:58:34
SQ
[Edmund the Wildman] executes skill [Impale] on target [Goblin Ambusher]
18:58:34
SQ
Edmund the Wildman uses skill Impale
18:58:35
SQ
Turn started for Ulfert the Younger
18:58:37
SQ
Turn started for Gerold
18:58:38
SQ
*
18:58:38
SQ
* Caravan Hand: Resuming turn.
18:58:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Default (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Recover (0)
Idle (1)(*), Defend (0), Attack.Default (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Recover (0)
18:58:39
SQ
-> Behavior picked: Idle (1)
18:58:39
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:58:39
SQ
* ---------------------------------------------------
18:58:39
SQ
*
18:58:39
SQ
* Caravan Hand: Resuming turn.
18:58:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Default (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Recover (0)
Idle (1)(*), Defend (0), Attack.Default (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Recover (0)
18:58:40
SQ
-> Behavior picked: Idle (1)
18:58:40
SQ
* Caravan Hand: Ending Turn with 9 of 9 AP left.
18:58:40
SQ
* ---------------------------------------------------
18:58:40
SQ
INFO: Next round issued: 7
18:58:41
SQ
Turn started for Caravan Hand
18:58:41
SQ
*
18:58:41
SQ
* Caravan Hand: Starting turn.
18:58:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), Recover (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Attack.Decapitate (0), Defend (0)
Idle (1)(*), Flee (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), Recover (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Attack.Decapitate (0), Defend (0)
18:58:42
SQ
-> Behavior picked: Idle (1)
18:58:42
SQ
* Caravan Hand: Waiting with 9 of 9 AP left.
18:58:42
SQ
* ---------------------------------------------------
18:58:42
SQ
Turn started for Caravan Hand
18:58:42
SQ
*
18:58:42
SQ
* Caravan Hand: Starting turn.
18:58:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), Recover (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Attack.Decapitate (0), Defend (0)
Idle (1)(*), Flee (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), Recover (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0), Attack.Decapitate (0), Defend (0)
18:58:43
SQ
-> Behavior picked: Idle (1)
18:58:43
SQ
* Caravan Hand: Waiting with 9 of 9 AP left.
18:58:43
SQ
* ---------------------------------------------------
18:58:43
SQ
Turn started for Caravan Hand
18:58:43
SQ
*
18:58:43
SQ
* Caravan Hand: Starting turn.
18:58:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Defend.Spearwall (0), Attack.KnockOut (0), Recover (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Defend (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.SplitShield (0), BreakFree (0), Defend.Spearwall (0), Attack.KnockOut (0), Recover (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Defend (0)
18:58:44
SQ
-> Behavior picked: Idle (1)
18:58:44
SQ
* Caravan Hand: Waiting with 9 of 9 AP left.
18:58:44
SQ
* ---------------------------------------------------
18:58:45
SQ
Turn started for Erland
18:58:53
Script
VM collected 19 object(s) and deleted them.
18:58:54
SQ
Turn started for Caravan Hand
18:58:54
SQ
*
18:58:54
SQ
* Caravan Hand: Starting turn.
18:58:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Flee (0), Recover (0), Defend (0)
Idle (1)(*), Attack.Default (0), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Flee (0), Recover (0), Defend (0)
18:58:55
SQ
-> Behavior picked: Idle (1)
18:58:55
SQ
* Caravan Hand: Waiting with 9 of 9 AP left.
18:58:55
SQ
* ---------------------------------------------------
18:58:55
SQ
Turn started for Caravan Hand
18:58:55
SQ
*
18:58:55
SQ
* Caravan Hand: Starting turn.
18:58:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Flee (0), Recover (0), Defend (0)
Idle (1)(*), Attack.Default (0), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Defend.Shieldwall (0), Flee (0), Recover (0), Defend (0)
18:58:56
SQ
-> Behavior picked: Idle (1)
18:58:56
SQ
* Caravan Hand: Waiting with 9 of 9 AP left.
18:58:56
SQ
* ---------------------------------------------------
18:58:57
SQ
Turn started for Wilhelm
18:58:58
SQ
Turn started for Sir Burkhard
18:58:59
SQ
Turn started for Goblin Ambusher
18:58:59
SQ
*
18:58:59
SQ
* Goblin Ambusher: Starting turn.
18:59:00
SQ
-> Behaviors to pick from:
Attack.Puncture (90.11)(*), Attack.Default (12.2688), Idle (1), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Disengage (0), Retreat (0), Defend (0), Flee (0), Attack.Bow (0), Engage.Melee (0), Engage.Ranged (0)
Attack.Puncture (90.11)(*), Attack.Default (12.2688), Idle (1), SwitchTo.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Disengage (0), Retreat (0), Defend (0), Flee (0), Attack.Bow (0), Engage.Melee (0), Engage.Ranged (0)
18:59:00
SQ
-> Behavior picked: Attack.Puncture (90.11)
18:59:00
SQ
* Goblin Ambusher: Using Puncture against Eike!
18:59:00
SQ
Goblin Ambusher uses skill Puncture
18:59:00
SQ
-> Behaviors to pick from:
Attack.Default (11.05)(*), Idle (1), BreakFree (0), Engage.Melee (0), SwitchTo.Melee (0), Disengage (0), Retreat (0), Defend (0), Flee (0), Attack.Bow (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Puncture (0)
Attack.Default (11.05)(*), Idle (1), BreakFree (0), Engage.Melee (0), SwitchTo.Melee (0), Disengage (0), Retreat (0), Defend (0), Flee (0), Attack.Bow (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Puncture (0)
18:59:00
SQ
-> Behavior picked: Attack.Default (11.05)
18:59:02
SQ
* Goblin Ambusher: Using Slash against Eike!
18:59:02
SQ
Goblin Ambusher uses skill Slash
18:59:02
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Disengage (0), Defend (0), Engage.Melee (0), Flee (0), Attack.Bow (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Puncture (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Disengage (0), Defend (0), Engage.Melee (0), Flee (0), Attack.Bow (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Puncture (0), Attack.Default (0)
18:59:02
SQ
-> Behavior picked: Idle (1)
18:59:03
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
18:59:03
SQ
* ---------------------------------------------------
18:59:03
SQ
Turn started for Bertram
18:59:04
SQ
Turn started for Ulfert
18:59:06
SQ
Turn started for Thilmann the Old
18:59:08
SQ
Turn started for Winrich
18:59:09
SQ
[Winrich] executes skill [Impale] on target [Goblin Ambusher]
18:59:09
SQ
Winrich uses skill Impale
18:59:09
SQ
Goblin Ambusher has died.
18:59:09
Resource
Unloading: gfx/orientation_overlay.png
18:59:09
Resource
Loading: music/victory_01.ogg
18:59:09
SQ
Skill [Dodge] removed from [Bertram].
18:59:09
SQ
Skill [Dodge] removed from [Wilhelm].
18:59:09
SQ
Skill [Dodge] removed from [Ulfert].
18:59:09
SQ
Skill [Dodge] removed from [Sir Burkhard].
18:59:09
SQ
Skill [Break Free] removed from [Gerold].
18:59:09
SQ
Skill [Dodge] removed from [Gerold].
18:59:09
SQ
Skill [Trapped in Net] removed from [Gerold].
18:59:09
SQ
Skill [Dodge] removed from [Erland].
18:59:09
SQ
Skill [Poisoned] removed from [Winrich].
18:59:13
Resource
Unloading: music/goblins_01.ogg
18:59:18
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:59:18
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
18:59:18
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
18:59:18
SQ
World::onCombatFinished
18:59:18
SQ
Save campaign: Lost Battalion
18:59:19
Scene
Finished saving scene.
18:59:20
SQ
TacticalState::onFinish
18:59:20
Resource
Unloading: gfx/object_0.png
18:59:20
Resource
Unloading: gfx/detail.png
18:59:20
Resource
Unloading Resource Package "Temporary Tactical Resources".
18:59:20
Resource
Unloading: sounds/misc/donkey_hurt_01.wav
18:59:20
Resource
Unloading: sounds/misc/donkey_hurt_02.wav
18:59:20
Resource
Unloading: sounds/misc/donkey_hurt_03.wav
18:59:20
Resource
Unloading: sounds/misc/donkey_death_01.wav
18:59:20
Resource
Unloading: sounds/misc/donkey_death_02.wav
18:59:20
Resource
Unloading: sounds/misc/donkey_idle_01.wav
18:59:20
Resource
Unloading: sounds/misc/donkey_idle_02.wav
18:59:20
Resource
Unloading: sounds/misc/donkey_idle_03.wav
18:59:20
Resource
Unloading: sounds/misc/donkey_idle_04.wav
18:59:20
Resource
Unloading: sounds/misc/donkey_idle_05.wav
18:59:20
Resource
Unloading: sounds/misc/donkey_idle_06.wav
18:59:20
Resource
Unloading: sounds/misc/donkey_idle_07.wav
18:59:20
Resource
Unloading: sounds/misc/donkey_idle_08.wav
18:59:20
Resource
Unloading: sounds/enemies/wolf_idle_00.wav
18:59:20
Resource
Unloading: sounds/enemies/wolf_idle_01.wav
18:59:20
Resource
Unloading: sounds/enemies/wolf_idle_02.wav
18:59:20
Resource
Unloading: sounds/enemies/wolf_idle_03.wav
18:59:20
Resource
Unloading: sounds/enemies/wolf_idle_04.wav
18:59:20
Resource
Unloading: sounds/enemies/wolf_idle_06.wav
18:59:20
Resource
Unloading: sounds/enemies/wolf_idle_07.wav
18:59:20
Resource
Unloading: sounds/enemies/wolf_idle_09.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_00.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_01.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_02.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_03.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_04.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_05.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_06.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_07.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_08.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_09.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_10.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_11.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_12.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_wolfrider_move_13.wav
18:59:20
Resource
Unloading: sounds/enemies/wolf_hurt_00.wav
18:59:20
Resource
Unloading: sounds/enemies/wolf_hurt_01.wav
18:59:20
Resource
Unloading: sounds/enemies/wolf_hurt_02.wav
18:59:20
Resource
Unloading: sounds/enemies/wolf_hurt_03.wav
18:59:20
Resource
Unloading: sounds/enemies/wolf_death_00.wav
18:59:20
Resource
Unloading: sounds/enemies/wolf_death_01.wav
18:59:20
Resource
Unloading: sounds/enemies/wolf_death_02.wav
18:59:20
Resource
Unloading: sounds/enemies/wolf_death_03.wav
18:59:20
Resource
Unloading: sounds/enemies/wolf_death_04.wav
18:59:20
Resource
Unloading: sounds/enemies/wolf_death_05.wav
18:59:20
Resource
Unloading: sounds/enemies/wolf_bite_01.wav
18:59:20
Resource
Unloading: sounds/enemies/wolf_bite_02.wav
18:59:20
Resource
Unloading: sounds/enemies/wolf_bite_03.wav
18:59:20
Resource
Unloading: sounds/enemies/wolf_bite_04.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_hurt_00.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_hurt_01.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_hurt_02.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_hurt_03.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_hurt_04.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_hurt_05.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_hurt_06.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_hurt_07.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_hurt_08.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_hurt_09.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_hurt_10.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_hurt_11.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_death_00.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_death_01.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_death_02.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_death_03.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_death_04.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_death_05.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_death_06.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_death_07.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_death_08.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_flee_00.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_flee_01.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_flee_02.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_flee_03.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_flee_04.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_flee_05.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_idle_00.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_idle_01.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_idle_02.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_idle_03.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_idle_04.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_idle_05.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_idle_06.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_idle_07.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_idle_08.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_idle_09.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_idle_10.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_idle_11.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_idle_12.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_idle_13.wav
18:59:20
Resource
Unloading: sounds/enemies/goblin_idle_14.wav
18:59:20
Resource
Unloading: gfx/entity_2.png
18:59:53
Script
VM collected 25 object(s) and deleted them.
19:00:39
Resource
Loading: music/worldmap_06.ogg
19:00:42
Resource
Unloading: music/victory_01.ogg
19:02:22
SQ
showing contract: Escort Caravan (id: 226)
19:02:27
SQ
Location entered: Jadeburg
19:02:27
Resource
Loading: music/stronghold_01.ogg
19:02:31
Resource
Unloading: music/worldmap_06.ogg
19:02:53
Script
VM collected 2 object(s) and deleted them.
19:07:57
SQ
showing contract: Defend %objective% (id: 236)
19:08:21
SQ
contract activated: Defend %objective% (id: 236)
19:08:22
SQ
Save campaign: Lost Battalion
19:08:22
Resource
Loading: music/worldmap_03.ogg
19:08:24
Scene
Finished saving scene.
19:08:26
Resource
Unloading: music/stronghold_01.ogg
19:08:31
SQ
Skill [Broken Arm] removed from [Dus The Ranger].
19:08:31
SQ
Skill [Injured Knee Cap] removed from [Ejnar the Axe].
19:08:31
SQ
Skill [Cut Arm] removed from [Ulfert].
19:08:31
SQ
Skill [Deep Chest Cut] removed from [Eike].
19:08:31
SQ
Skill [Split Hand] removed from [Engelbert].
19:08:31
SQ
Skill [Dislocated Shoulder] removed from [Engelbert].
19:08:31
SQ
Skill [Pierced Hand] removed from [Edmund the Wildman].
19:08:51
SQ
showing contract: Defend %objective% (id: 236)
19:13:02
Resource
Loading: music/worldmap_09.ogg
19:13:06
Resource
Unloading: music/worldmap_03.ogg
19:13:31
SQ
Loot chance for Bone Eaters Encampment is 14%
19:13:41
SQ
showing contract: Defend %objective% (id: 236)
19:16:02
Resource
Loading: music/worldmap_07.ogg
19:17:04
SQ
Save campaign: Lost Battalion
19:17:05
Scene
Finished saving scene.
19:17:06
SQ
WorldState::onHide
19:17:06
Resource
Loading: gfx/detail.png
19:17:06
Texture
Texture "gfx/detail.png" (ID: 810) took up approximately 10922kb in video memory.
19:17:06
Resource
Loading: gfx/object_0.png
19:17:07
Texture
Texture "gfx/object_0.png" (ID: 889) took up approximately 21845kb in video memory.
19:17:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (10,10).
19:17:07
Resource
Loading: gfx/orientation_overlay.png
19:17:07
Texture
Texture "gfx/orientation_overlay.png" (ID: 890) took up approximately 512kb in video memory.
19:17:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (11,10).
19:17:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (12,7).
19:17:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (12,6).
19:17:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia_ranged" at (11,11).
19:17:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (10,11).
19:17:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia_veteran" at (10,9).
19:17:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,6).
19:17:07
Resource
Loading: gfx/entity_1.png
19:17:07
Texture
Texture "gfx/entity_1.png" (ID: 891) took up approximately 10922kb in video memory.
19:17:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,7).
19:17:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,5).
19:17:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/vampire" at (21,5).
19:17:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/vampire" at (21,6).
19:17:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,8).
19:17:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,4).
19:17:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/vampire_low" at (21,4).
19:17:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/vampire_low" at (21,7).
19:17:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,9).
19:17:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,3).
19:17:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,10).
19:17:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,2).
19:17:07
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,11).
19:17:07
SQ
TACTICAL: STASH LOCKED: true
19:17:07
SQ
INFO: Next round issued: 1
19:17:07
Resource
Started loading Resource Package "Temporary Tactical Resources".
19:17:07
Resource
Loading: sounds/enemies/skeleton_hurt_01.wav
19:17:07
Resource
Unloading: music/worldmap_07.ogg
19:17:07
Resource
Loading: music/undead_01.ogg
19:17:07
Resource
Loading: sounds/enemies/skeleton_hurt_02.wav
19:17:07
Resource
Loading: sounds/enemies/skeleton_hurt_03.wav
19:17:07
Resource
Unloading: music/worldmap_09.ogg
19:17:07
SQ
Turn started for Engelbert The Sergeant
19:17:07
Resource
Loading: sounds/enemies/skeleton_hurt_04.wav
19:17:07
Resource
Loading: sounds/enemies/skeleton_hurt_06.wav
19:17:08
Resource
Loading: sounds/enemies/skeleton_death_01.wav
19:17:08
Resource
Loading: sounds/enemies/skeleton_death_02.wav
19:17:08
Resource
Loading: sounds/enemies/skeleton_death_03.wav
19:17:08
Resource
Loading: sounds/enemies/skeleton_death_04.wav
19:17:08
Resource
Loading: sounds/enemies/skeleton_death_05.wav
19:17:08
Resource
Loading: sounds/enemies/skeleton_death_06.wav
19:17:08
Resource
Loading: sounds/enemies/skeleton_rise_01.wav
19:17:08
Resource
Loading: sounds/enemies/skeleton_rise_02.wav
19:17:08
Resource
Loading: sounds/enemies/skeleton_rise_03.wav
19:17:08
Resource
Loading: sounds/enemies/skeleton_rise_04.wav
19:17:08
Resource
Loading: sounds/enemies/skeleton_idle_01.wav
19:17:08
Resource
Loading: sounds/enemies/skeleton_idle_02.wav
19:17:08
Resource
Loading: sounds/enemies/skeleton_idle_03.wav
19:17:08
Resource
Loading: sounds/enemies/skeleton_idle_04.wav
19:17:08
Resource
Loading: sounds/enemies/skeleton_idle_05.wav
19:17:08
Resource
Loading: sounds/enemies/skeleton_idle_06.wav
19:17:08
Resource
Loading: sounds/enemies/vampire_hurt_01.wav
19:17:08
Resource
Loading: sounds/enemies/vampire_hurt_02.wav
19:17:08
Resource
Loading: sounds/enemies/vampire_hurt_03.wav
19:17:08
Resource
Loading: sounds/enemies/vampire_death_01.wav
19:17:08
Resource
Loading: sounds/enemies/vampire_death_02.wav
19:17:08
Resource
Loading: sounds/enemies/vampire_death_03.wav
19:17:08
Resource
Loading: sounds/enemies/vampire_idle_01.wav
19:17:08
Resource
Loading: sounds/enemies/vampire_idle_02.wav
19:17:08
Resource
Loading: sounds/enemies/vampire_idle_03.wav
19:17:08
Resource
Loading: sounds/enemies/vampire_takeoff_01.wav
19:17:09
Resource
Loading: sounds/enemies/vampire_takeoff_02.wav
19:17:09
Resource
Loading: sounds/enemies/vampire_takeoff_03.wav
19:17:09
Resource
Loading: sounds/enemies/vampire_landing_01.wav
19:17:09
Resource
Loading: sounds/enemies/vampire_landing_02.wav
19:17:09
Resource
Loading: sounds/enemies/vampire_landing_03.wav
19:17:09
Resource
Loading: sounds/enemies/vampire_life_drain_01.wav
19:17:09
Resource
Loading: sounds/enemies/vampire_life_drain_02.wav
19:17:09
Resource
Loading: sounds/enemies/vampire_life_drain_03.wav
19:17:12
SQ
Turn started for Ejnar the Axe
19:17:13
SQ
Turn started for Necrosavant
19:17:13
SQ
*
19:17:13
SQ
* Necrosavant: Starting turn.
19:17:14
SQ
defensive score: 0.0113568
19:17:14
SQ
defensive threshold: 6.46154
19:17:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Decapitate (0), Darkflight (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Decapitate (0), Darkflight (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
19:17:14
SQ
-> Behavior picked: Idle (1)
19:17:14
SQ
* Necrosavant: Waiting with 8 of 8 AP left.
19:17:14
SQ
* ---------------------------------------------------
19:17:14
SQ
Turn started for Necrosavant
19:17:14
SQ
*
19:17:14
SQ
* Necrosavant: Starting turn.
19:17:14
SQ
defensive score: 0.0113568
19:17:14
SQ
defensive threshold: 6.46154
19:17:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Decapitate (0), Darkflight (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Decapitate (0), Darkflight (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
19:17:14
SQ
-> Behavior picked: Idle (1)
19:17:14
SQ
* Necrosavant: Waiting with 8 of 8 AP left.
19:17:14
SQ
* ---------------------------------------------------
19:17:15
SQ
Turn started for Necrosavant
19:17:15
SQ
*
19:17:15
SQ
* Necrosavant: Starting turn.
19:17:15
SQ
defensive score: 0.0113568
19:17:15
SQ
defensive threshold: 6.46154
19:17:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Decapitate (0), Darkflight (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Decapitate (0), Darkflight (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
19:17:15
SQ
-> Behavior picked: Idle (1)
19:17:15
SQ
* Necrosavant: Waiting with 8 of 8 AP left.
19:17:15
SQ
* ---------------------------------------------------
19:17:15
SQ
Turn started for Necrosavant
19:17:15
SQ
*
19:17:15
SQ
* Necrosavant: Starting turn.
19:17:16
SQ
defensive score: 0.0113568
19:17:16
SQ
defensive threshold: 6.46154
19:17:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Decapitate (0), Darkflight (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Decapitate (0), Darkflight (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
19:17:16
SQ
-> Behavior picked: Idle (1)
19:17:16
SQ
* Necrosavant: Waiting with 8 of 8 AP left.
19:17:16
SQ
* ---------------------------------------------------
19:17:16
SQ
Turn started for Militia Marksman
19:17:16
SQ
*
19:17:16
SQ
* Militia Marksman: Starting turn.
19:17:16
SQ
defensive score: 158.892
19:17:16
SQ
defensive threshold: 1.21277
19:17:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0), Defend (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Idle (1)(*), Retreat (0), BreakFree (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0), Defend (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
19:17:17
SQ
-> Behavior picked: Idle (1)
19:17:17
SQ
* Militia Marksman: Waiting with 9 of 9 AP left.
19:17:17
SQ
* ---------------------------------------------------
19:17:17
SQ
Turn started for Militia
19:17:17
SQ
*
19:17:17
SQ
* Militia: Starting turn.
19:17:24
SQ
defensive score: 158.892
19:17:24
SQ
defensive threshold: 1.21277
19:17:24
SQ
-> Behaviors to pick from:
Engage.Melee (23.3259)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0)
Engage.Melee (23.3259)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0)
19:17:24
SQ
-> Behavior picked: Engage.Melee (23.3259)
19:17:25
SQ
* Militia: Engaging to melee range with Ancient Auxiliary (not visible), accepted_distance=0
19:17:25
SQ
* Militia: Stopped before reaching destination
19:17:25
SQ
defensive score: 158.892
19:17:25
SQ
defensive threshold: 1.21277
19:17:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Lash (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Lash (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Engage.Melee (0)
19:17:26
SQ
-> Behavior picked: Idle (1)
19:17:26
SQ
* Militia: Ending Turn with 3 of 9 AP left.
19:17:26
SQ
* ---------------------------------------------------
19:17:27
SQ
Turn started for Militia Veteran
19:17:27
SQ
*
19:17:27
SQ
* Militia Veteran: Starting turn.
19:17:27
SQ
defensive score: 158.892
19:17:27
SQ
defensive threshold: 1.21277
19:17:27
SQ
-> Behaviors to pick from:
Engage.Melee (17.5)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0)
Engage.Melee (17.5)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0)
19:17:27
SQ
-> Behavior picked: Engage.Melee (17.5)
19:17:27
SQ
* Militia Veteran: Engaging to melee range with Ancient Auxiliary (not visible), accepted_distance=0
19:17:28
SQ
* Militia Veteran: Stopped before reaching destination
19:17:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Lash (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Lash (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Engage.Melee (0)
19:17:29
SQ
-> Behavior picked: Idle (1)
19:17:29
SQ
* Militia Veteran: Ending Turn with 1 of 9 AP left.
19:17:29
SQ
* ---------------------------------------------------
19:17:29
SQ
Turn started for Militia
19:17:29
SQ
*
19:17:29
SQ
* Militia: Starting turn.
19:17:29
SQ
defensive score: 158.892
19:17:29
SQ
defensive threshold: 1.21277
19:17:30
SQ
-> Behaviors to pick from:
Engage.Melee (23.3259)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0)
Engage.Melee (23.3259)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0)
19:17:30
SQ
-> Behavior picked: Engage.Melee (23.3259)
19:17:30
SQ
* Militia: Engaging to melee range with Ancient Auxiliary (not visible), accepted_distance=0
19:17:31
SQ
* Militia: Stopped before reaching destination
19:17:31
SQ
defensive score: 158.892
19:17:31
SQ
defensive threshold: 1.21277
19:17:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Lash (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Lash (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Engage.Melee (0)
19:17:31
SQ
-> Behavior picked: Idle (1)
19:17:32
SQ
* Militia: Ending Turn with 3 of 9 AP left.
19:17:32
SQ
* ---------------------------------------------------
19:17:32
SQ
Turn started for Ivar The Chosen
19:17:33
SQ
Turn started for Militia
19:17:33
SQ
*
19:17:33
SQ
* Militia: Starting turn.
19:17:34
SQ
defensive score: 158.892
19:17:34
SQ
defensive threshold: 1.21277
19:17:34
SQ
-> Behaviors to pick from:
Engage.Melee (23.3259)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0)
Engage.Melee (23.3259)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0)
19:17:34
SQ
-> Behavior picked: Engage.Melee (23.3259)
19:17:34
SQ
* Militia: Engaging to melee range with Ancient Auxiliary (not visible), accepted_distance=0
19:17:35
SQ
* Militia: Stopped before reaching destination
19:17:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Lash (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Lash (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Engage.Melee (0)
19:17:36
SQ
-> Behavior picked: Idle (1)
19:17:36
SQ
* Militia: Ending Turn with 1 of 9 AP left.
19:17:36
SQ
* ---------------------------------------------------
19:17:36
SQ
Turn started for Militia
19:17:36
SQ
*
19:17:36
SQ
* Militia: Starting turn.
19:17:36
SQ
defensive score: 158.892
19:17:36
SQ
defensive threshold: 1.21277
19:17:37
SQ
-> Behaviors to pick from:
Engage.Melee (23.3259)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0)
Engage.Melee (23.3259)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0)
19:17:37
SQ
-> Behavior picked: Engage.Melee (23.3259)
19:17:37
SQ
* Militia: Engaging to melee range with Ancient Auxiliary (not visible), accepted_distance=0
19:17:38
SQ
* Militia: Stopped before reaching destination
19:17:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Lash (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Lash (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Engage.Melee (0)
19:17:38
SQ
-> Behavior picked: Idle (1)
19:17:38
SQ
* Militia: Ending Turn with 1 of 9 AP left.
19:17:38
SQ
* ---------------------------------------------------
19:17:38
SQ
Turn started for Wilhelm
19:17:41
SQ
Turn started for Militia
19:17:41
SQ
*
19:17:41
SQ
* Militia: Starting turn.
19:17:42
SQ
defensive score: 158.892
19:17:42
SQ
defensive threshold: 1.21277
19:17:42
SQ
-> Behaviors to pick from:
Engage.Melee (24.5536)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0)
Engage.Melee (24.5536)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0)
19:17:42
SQ
-> Behavior picked: Engage.Melee (24.5536)
19:17:42
SQ
* Militia: Engaging to melee range with Ancient Auxiliary (not visible), accepted_distance=0
19:17:43
SQ
* Militia: Stopped before reaching destination
19:17:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Lash (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Lash (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Engage.Melee (0)
19:17:44
SQ
-> Behavior picked: Idle (1)
19:17:44
SQ
* Militia: Ending Turn with 1 of 9 AP left.
19:17:44
SQ
* ---------------------------------------------------
19:17:44
SQ
Turn started for Sir Burkhard
19:17:50
SQ
Turn started for Thilmann the Old
19:17:52
SQ
Turn started for Erland
19:17:53
SQ
Turn started for Bertram
19:18:01
SQ
Turn started for Ancient Auxiliary
19:18:01
SQ
*
19:18:01
SQ
* Ancient Auxiliary: Starting turn.
19:18:01
SQ
defensive score: 0.0113568
19:18:01
SQ
defensive threshold: 6.46154
19:18:01
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (220)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:18:01
SQ
-> Behavior picked: Engage.Melee (220)
19:18:02
SQ
* Ancient Auxiliary: Engaging to melee range with Militia (visible), accepted_distance=0
19:18:03
SQ
* Ancient Auxiliary: Reached engage destination
19:18:03
SQ
-> Behaviors to pick from:
Attack.Default (109.008)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Engage.Melee (0)
Attack.Default (109.008)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Engage.Melee (0)
19:18:03
SQ
-> Behavior picked: Attack.Default (109.008)
19:18:04
SQ
* Ancient Auxiliary: Using Slash against Militia!
19:18:04
SQ
Ancient Auxiliary uses skill Slash
19:18:04
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Engage.Melee (0), Attack.Default (0)
19:18:04
SQ
-> Behavior picked: Idle (1)
19:18:04
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:18:04
SQ
* ---------------------------------------------------
19:18:05
SQ
Turn started for Ulfert the Younger
19:18:12
SQ
[Ulfert the Younger] executes skill [Throw Axe] on target [Ancient Auxiliary]
19:18:12
SQ
Ulfert the Younger uses skill Throw Axe
19:18:16
SQ
Turn started for Ancient Auxiliary
19:18:16
SQ
*
19:18:16
SQ
* Ancient Auxiliary: Starting turn.
19:18:16
SQ
-> Behaviors to pick from:
Engage.Melee (280.992)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (280.992)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:18:16
SQ
-> Behavior picked: Engage.Melee (280.992)
19:18:17
SQ
* Ancient Auxiliary: Engaging to melee range with Militia (visible), accepted_distance=0
19:18:17
SQ
* Ancient Auxiliary: Reached engage destination
19:18:18
SQ
-> Behaviors to pick from:
Attack.Default (117.039)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Engage.Melee (0)
Attack.Default (117.039)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Engage.Melee (0)
19:18:18
SQ
-> Behavior picked: Attack.Default (117.039)
19:18:18
SQ
* Ancient Auxiliary: Using Slash against Militia!
19:18:18
SQ
Ancient Auxiliary uses skill Slash
19:18:19
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Engage.Melee (0), Attack.Default (0)
19:18:19
SQ
-> Behavior picked: Idle (1)
19:18:19
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:18:19
SQ
* ---------------------------------------------------
19:18:20
SQ
Turn started for Eike
19:18:24
SQ
[Eike] executes skill [Spearwall] on target [Eike]
19:18:24
SQ
Eike uses skill Spearwall
19:18:24
SQ
Turn started for Ancient Auxiliary
19:18:24
SQ
*
19:18:24
SQ
* Ancient Auxiliary: Starting turn.
19:18:25
SQ
-> Behaviors to pick from:
Engage.Melee (166.571)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (166.571)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:18:25
SQ
-> Behavior picked: Engage.Melee (166.571)
19:18:25
SQ
* Ancient Auxiliary: Engaging to melee range with Ulfert the Younger (visible), accepted_distance=0
19:18:26
SQ
* Ancient Auxiliary: Reached engage destination
19:18:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
19:18:27
SQ
-> Behavior picked: Idle (1)
19:18:27
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
19:18:27
SQ
* ---------------------------------------------------
19:18:28
SQ
Turn started for Ancient Auxiliary
19:18:28
SQ
*
19:18:28
SQ
* Ancient Auxiliary: Starting turn.
19:18:28
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (220)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:18:28
SQ
-> Behavior picked: Engage.Melee (220)
19:18:29
SQ
* Ancient Auxiliary: Engaging to melee range with Sir Burkhard (visible), accepted_distance=0
19:18:29
SQ
* Ancient Auxiliary: Reached engage destination
19:18:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
19:18:30
SQ
-> Behavior picked: Idle (1)
19:18:30
SQ
* Ancient Auxiliary: Waiting with 5 of 9 AP left.
19:18:30
SQ
* ---------------------------------------------------
19:18:31
SQ
Turn started for Ancient Auxiliary
19:18:31
SQ
*
19:18:31
SQ
* Ancient Auxiliary: Starting turn.
19:18:31
SQ
-> Behaviors to pick from:
Engage.Melee (237.368)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (237.368)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:18:31
SQ
-> Behavior picked: Engage.Melee (237.368)
19:18:32
SQ
* Ancient Auxiliary: Engaging to melee range with Sir Burkhard (visible), accepted_distance=0
19:18:32
SQ
* Ancient Auxiliary: Reached engage destination
19:18:33
SQ
-> Behaviors to pick from:
Defend.Shieldwall (79.4063)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Defend.Shieldwall (79.4063)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
19:18:33
SQ
-> Behavior picked: Defend.Shieldwall (79.4063)
19:18:33
SQ
* Ancient Auxiliary: Using Shieldwall!
19:18:33
SQ
Ancient Auxiliary uses skill Shieldwall
19:18:33
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), BreakFree (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0)
19:18:33
SQ
-> Behavior picked: Idle (1)
19:18:34
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:18:34
SQ
* ---------------------------------------------------
19:18:35
SQ
Turn started for Ancient Auxiliary
19:18:35
SQ
*
19:18:35
SQ
* Ancient Auxiliary: Starting turn.
19:18:35
SQ
-> Behaviors to pick from:
Engage.Melee (208.718)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (208.718)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:18:35
SQ
-> Behavior picked: Engage.Melee (208.718)
19:18:35
SQ
* Ancient Auxiliary: Engaging to melee range with Eike (visible), accepted_distance=0
19:18:36
SQ
* Ancient Auxiliary: Reached engage destination
19:18:36
SQ
-> Behaviors to pick from:
Defend.Shieldwall (87.3469)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Defend.Shieldwall (87.3469)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
19:18:36
SQ
-> Behavior picked: Defend.Shieldwall (87.3469)
19:18:37
SQ
* Ancient Auxiliary: Using Shieldwall!
19:18:37
SQ
Ancient Auxiliary uses skill Shieldwall
19:18:37
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), BreakFree (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0)
19:18:37
SQ
-> Behavior picked: Idle (1)
19:18:38
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:18:38
SQ
* ---------------------------------------------------
19:18:38
SQ
Turn started for Ancient Auxiliary
19:18:38
SQ
*
19:18:38
SQ
* Ancient Auxiliary: Starting turn.
19:18:39
SQ
-> Behaviors to pick from:
Engage.Melee (234.194)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (234.194)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:18:39
SQ
-> Behavior picked: Engage.Melee (234.194)
19:18:39
SQ
* Ancient Auxiliary: Engaging to melee range with Sir Burkhard (visible), accepted_distance=0
19:18:40
SQ
* Ancient Auxiliary: Reached engage destination
19:18:40
SQ
-> Behaviors to pick from:
Defend.Shieldwall (87.3469)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Defend.Shieldwall (87.3469)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
19:18:40
SQ
-> Behavior picked: Defend.Shieldwall (87.3469)
19:18:41
SQ
* Ancient Auxiliary: Using Shieldwall!
19:18:41
SQ
Ancient Auxiliary uses skill Shieldwall
19:18:41
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), BreakFree (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0)
19:18:41
SQ
-> Behavior picked: Idle (1)
19:18:41
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:18:41
SQ
* ---------------------------------------------------
19:18:42
SQ
Turn started for Ancient Auxiliary
19:18:42
SQ
*
19:18:42
SQ
* Ancient Auxiliary: Starting turn.
19:18:42
SQ
-> Behaviors to pick from:
Engage.Melee (136.791)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (136.791)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:18:42
SQ
-> Behavior picked: Engage.Melee (136.791)
19:18:43
SQ
* Ancient Auxiliary: Engaging to melee range with Ulfert the Younger (visible), accepted_distance=0
19:18:44
SQ
* Ancient Auxiliary: Reached engage destination
19:18:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
19:18:44
SQ
-> Behavior picked: Idle (1)
19:18:45
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
19:18:45
SQ
* ---------------------------------------------------
19:18:45
SQ
Turn started for Ancient Auxiliary
19:18:45
SQ
*
19:18:45
SQ
* Ancient Auxiliary: Starting turn.
19:18:46
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Reap (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Reap (0), Attack.Decapitate (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Engage.Melee (0)
19:18:46
SQ
-> Behavior picked: Idle (1)
19:18:46
SQ
* Ancient Auxiliary: Waiting with 9 of 9 AP left.
19:18:46
SQ
* ---------------------------------------------------
19:18:46
SQ
Turn started for Ancient Auxiliary
19:18:46
SQ
*
19:18:46
SQ
* Ancient Auxiliary: Starting turn.
19:18:47
SQ
-> Behaviors to pick from:
Engage.Melee (698.242)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (698.242)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:18:47
SQ
-> Behavior picked: Engage.Melee (698.242)
19:18:47
SQ
* Ancient Auxiliary: Engaging to melee range with Sir Burkhard (visible), accepted_distance=0
19:18:48
SQ
* Ancient Auxiliary: Reached engage destination
19:18:48
SQ
-> Behaviors to pick from:
Defend.Shieldwall (72.1875)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Defend.Shieldwall (72.1875)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
19:18:48
SQ
-> Behavior picked: Defend.Shieldwall (72.1875)
19:18:48
SQ
* Ancient Auxiliary: Using Shieldwall!
19:18:48
SQ
Ancient Auxiliary uses skill Shieldwall
19:18:49
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), BreakFree (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0)
19:18:49
SQ
-> Behavior picked: Idle (1)
19:18:49
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
19:18:49
SQ
* ---------------------------------------------------
19:18:50
SQ
Turn started for Bertel The Hammer
19:18:57
SQ
Turn started for Edmund the Wildman
19:19:12
SQ
*
19:19:12
SQ
* Necrosavant: Resuming turn.
19:19:13
SQ
-> Behaviors to pick from:
Darkflight (472.5)(*), Engage.Melee (84.375), Idle (1), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Defend (0)
Darkflight (472.5)(*), Engage.Melee (84.375), Idle (1), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Defend (0)
19:19:13
SQ
-> Behavior picked: Darkflight (472.5)
19:19:13
SQ
* Necrosavant: Using Darkflight to engage.
19:19:13
SQ
Necrosavant uses skill Darkflight
19:19:16
SQ
-> Behaviors to pick from:
Darkflight (29038.4)(*), Attack.Default (42.3887), Idle (1), BreakFree (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
Darkflight (29038.4)(*), Attack.Default (42.3887), Idle (1), BreakFree (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
19:19:16
SQ
-> Behavior picked: Darkflight (29038.4)
19:19:16
SQ
* Necrosavant: Using Darkflight to engage.
19:19:16
SQ
Necrosavant uses skill Darkflight
19:19:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0), Engage.Melee (0), Darkflight (0)
Idle (1)(*), Defend (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0), Engage.Melee (0), Darkflight (0)
19:19:20
SQ
-> Behavior picked: Idle (1)
19:19:20
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
19:19:20
SQ
* ---------------------------------------------------
19:19:20
SQ
*
19:19:20
SQ
* Necrosavant: Resuming turn.
19:19:21
SQ
-> Behaviors to pick from:
Darkflight (393.75)(*), Engage.Melee (56.0654), Idle (1), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Defend (0)
Darkflight (393.75)(*), Engage.Melee (56.0654), Idle (1), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Defend (0)
19:19:21
SQ
-> Behavior picked: Darkflight (393.75)
19:19:21
SQ
* Necrosavant: Using Darkflight to engage.
19:19:21
SQ
Necrosavant uses skill Darkflight
19:19:24
SQ
-> Behaviors to pick from:
Darkflight (26398.6)(*), Attack.Default (42.3887), Idle (1), BreakFree (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
Darkflight (26398.6)(*), Attack.Default (42.3887), Idle (1), BreakFree (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
19:19:24
SQ
-> Behavior picked: Darkflight (26398.6)
19:19:24
SQ
* Necrosavant: Using Darkflight to engage.
19:19:24
SQ
Necrosavant uses skill Darkflight
19:19:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0), Engage.Melee (0), Darkflight (0)
Idle (1)(*), Defend (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0), Engage.Melee (0), Darkflight (0)
19:19:28
SQ
-> Behavior picked: Idle (1)
19:19:28
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
19:19:28
SQ
* ---------------------------------------------------
19:19:28
SQ
*
19:19:28
SQ
* Necrosavant: Resuming turn.
19:19:29
SQ
-> Behaviors to pick from:
Darkflight (393.75)(*), Engage.Melee (84.375), Idle (1), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Defend (0)
Darkflight (393.75)(*), Engage.Melee (84.375), Idle (1), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Defend (0)
19:19:29
SQ
-> Behavior picked: Darkflight (393.75)
19:19:29
SQ
* Necrosavant: Using Darkflight to engage.
19:19:29
SQ
Necrosavant uses skill Darkflight
19:19:32
SQ
-> Behaviors to pick from:
Darkflight (17599)(*), Attack.Default (42.3887), Idle (1), BreakFree (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
Darkflight (17599)(*), Attack.Default (42.3887), Idle (1), BreakFree (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
19:19:32
SQ
-> Behavior picked: Darkflight (17599)
19:19:32
SQ
* Necrosavant: Using Darkflight to engage.
19:19:32
SQ
Necrosavant uses skill Darkflight
19:19:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0), Engage.Melee (0), Darkflight (0)
Idle (1)(*), Defend (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0), Engage.Melee (0), Darkflight (0)
19:19:35
SQ
-> Behavior picked: Idle (1)
19:19:35
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
19:19:35
SQ
* ---------------------------------------------------
19:19:35
SQ
*
19:19:35
SQ
* Necrosavant: Resuming turn.
19:19:36
SQ
-> Behaviors to pick from:
Darkflight (393.75)(*), Engage.Melee (84.375), Idle (1), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Defend (0)
Darkflight (393.75)(*), Engage.Melee (84.375), Idle (1), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Defend (0)
19:19:36
SQ
-> Behavior picked: Darkflight (393.75)
19:19:36
SQ
* Necrosavant: Using Darkflight to engage.
19:19:36
SQ
Necrosavant uses skill Darkflight
19:19:39
SQ
-> Behaviors to pick from:
Darkflight (27343.6)(*), Attack.Default (41.0138), Idle (1), BreakFree (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
Darkflight (27343.6)(*), Attack.Default (41.0138), Idle (1), BreakFree (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
19:19:39
SQ
-> Behavior picked: Darkflight (27343.6)
19:19:39
SQ
* Necrosavant: Using Darkflight to engage.
19:19:39
SQ
Necrosavant uses skill Darkflight
19:19:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0), Engage.Melee (0), Darkflight (0)
Idle (1)(*), Defend (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0), Engage.Melee (0), Darkflight (0)
19:19:42
SQ
-> Behavior picked: Idle (1)
19:19:42
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
19:19:42
SQ
* ---------------------------------------------------
19:19:43
SQ
*
19:19:43
SQ
* Militia Marksman: Resuming turn.
19:19:43
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Engage.Melee (0), Attack.Bow (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), Engage.Ranged (0), SwitchTo.Ranged (0), Flee (0), Retreat (0)
SwitchTo.Melee (100)(*), Idle (1), Engage.Melee (0), Attack.Bow (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Recover (0), Engage.Ranged (0), SwitchTo.Ranged (0), Flee (0), Retreat (0)
19:19:43
SQ
-> Behavior picked: SwitchTo.Melee (100)
19:19:43
SQ
* Militia Marksman: Switching to melee weapon!
19:19:44
SQ
-> Behaviors to pick from:
Attack.Default (25.7526)(*), Idle (1), BreakFree (0), Defend (0), Engage.Melee (0), Flee (0), Retreat (0), Reload (0), Recover (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Bow (0), SwitchTo.Melee (0)
Attack.Default (25.7526)(*), Idle (1), BreakFree (0), Defend (0), Engage.Melee (0), Flee (0), Retreat (0), Reload (0), Recover (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Bow (0), SwitchTo.Melee (0)
19:19:44
SQ
-> Behavior picked: Attack.Default (25.7526)
19:19:44
SQ
* Militia Marksman: Using Stab against Necrosavant!
19:19:44
SQ
Militia Marksman uses skill Stab
19:19:44
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), Engage.Melee (0), Flee (0), Reload (0), Defend (0), Recover (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Bow (0), SwitchTo.Melee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Retreat (0), Engage.Melee (0), Flee (0), Reload (0), Defend (0), Recover (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Bow (0), SwitchTo.Melee (0), Attack.Default (0)
19:19:44
SQ
-> Behavior picked: Idle (1)
19:19:45
SQ
* Militia Marksman: Ending Turn with 1 of 9 AP left.
19:19:45
SQ
* ---------------------------------------------------
19:19:54
SQ
[Ivar The Chosen] executes skill [Strike] on target [Necrosavant]
19:19:54
SQ
Ivar The Chosen uses skill Strike
19:20:00
SQ
[Wilhelm] executes skill [Strike] on target [Necrosavant]
19:20:00
SQ
Wilhelm uses skill Strike
19:20:02
SQ
[Wilhelm] executes skill [Adrenaline] on target [Wilhelm]
19:20:02
SQ
Wilhelm uses skill Adrenaline
19:20:07
SQ
[Thilmann the Old] executes skill [Impale] on target [Necrosavant]
19:20:07
SQ
Thilmann the Old uses skill Impale
19:20:15
SQ
[Erland] executes skill [Thrust] on target [Necrosavant]
19:20:15
SQ
Erland uses skill Thrust
19:20:42
SQ
*
19:20:42
SQ
* Ancient Auxiliary: Resuming turn.
19:20:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0)
19:20:42
SQ
-> Behavior picked: Idle (1)
19:20:42
SQ
* Ancient Auxiliary: Ending Turn with 5 of 9 AP left.
19:20:42
SQ
* ---------------------------------------------------
19:20:43
SQ
*
19:20:43
SQ
* Ancient Auxiliary: Resuming turn.
19:20:43
SQ
-> Behaviors to pick from:
Engage.Melee (113.213)(*), Idle (1), Attack.Reap (0), Attack.Decapitate (0), Attack.Split (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0)
Engage.Melee (113.213)(*), Idle (1), Attack.Reap (0), Attack.Decapitate (0), Attack.Split (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0)
19:20:43
SQ
-> Behavior picked: Engage.Melee (113.213)
19:20:44
SQ
* Ancient Auxiliary: Engaging to melee range with Eike (visible), accepted_distance=0
19:20:45
SQ
* Ancient Auxiliary: Reached engage destination
19:20:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Reap (0), Defend (0), Attack.Split (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Reap (0), Defend (0), Attack.Split (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0)
19:20:45
SQ
-> Behavior picked: Idle (1)
19:20:46
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
19:20:46
SQ
* ---------------------------------------------------
19:20:46
SQ
INFO: Next round issued: 2
19:20:46
SQ
Turn started for Engelbert The Sergeant
19:20:49
SQ
[Engelbert The Sergeant] executes skill [Rally] on target [Engelbert The Sergeant]
19:20:49
SQ
Engelbert The Sergeant uses skill Rally
19:20:51
SQ
Skill [Rallied] removed from [Engelbert The Sergeant].
19:20:52
SQ
Turn started for Ejnar the Axe
19:20:54
SQ
[Ejnar the Axe] executes skill [Chop] on target [Ancient Auxiliary]
19:20:54
SQ
Ejnar the Axe uses skill Chop
19:20:55
SQ
Turn started for Wilhelm
19:20:55
SQ
Skill [Adrenaline] removed from [Wilhelm].
19:20:58
SQ
[Wilhelm] executes skill [Strike] on target [Necrosavant]
19:20:58
SQ
Wilhelm uses skill Strike
19:21:00
SQ
Turn started for Necrosavant
19:21:00
SQ
*
19:21:00
SQ
* Necrosavant: Starting turn.
19:21:01
SQ
-> Behaviors to pick from:
Attack.Default (109.367)(*), Idle (1), BreakFree (0), Darkflight (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0)
Attack.Default (109.367)(*), Idle (1), BreakFree (0), Darkflight (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0)
19:21:01
SQ
-> Behavior picked: Attack.Default (109.367)
19:21:01
SQ
* Necrosavant: Using Cleave against Militia!
19:21:01
SQ
Necrosavant uses skill Cleave
19:21:01
SQ
-> Behaviors to pick from:
Attack.Default (313.058)(*), Idle (1), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Darkflight (0)
Attack.Default (313.058)(*), Idle (1), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Darkflight (0)
19:21:01
SQ
-> Behavior picked: Attack.Default (313.058)
19:21:02
SQ
* Necrosavant: Using Cleave against Militia!
19:21:02
SQ
Necrosavant uses skill Cleave
19:21:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Darkflight (0), BreakFree (0), Defend (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Darkflight (0), BreakFree (0), Defend (0), Attack.Decapitate (0), Attack.Default (0)
19:21:02
SQ
-> Behavior picked: Idle (1)
19:21:03
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
19:21:03
SQ
* ---------------------------------------------------
19:21:03
SQ
Turn started for Necrosavant
19:21:03
SQ
*
19:21:03
SQ
* Necrosavant: Starting turn.
19:21:04
SQ
-> Behaviors to pick from:
Darkflight (23740.3)(*), Attack.Default (76.755), Idle (1), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Defend (0)
Darkflight (23740.3)(*), Attack.Default (76.755), Idle (1), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Defend (0)
19:21:04
SQ
-> Behavior picked: Darkflight (23740.3)
19:21:04
SQ
* Necrosavant: Using Darkflight to engage.
19:21:04
SQ
Necrosavant uses skill Darkflight
19:21:07
SQ
-> Behaviors to pick from:
Darkflight (2797.99)(*), Attack.Default (314.56), Idle (1), BreakFree (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
Darkflight (2797.99)(*), Attack.Default (314.56), Idle (1), BreakFree (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
19:21:07
SQ
-> Behavior picked: Darkflight (2797.99)
19:21:07
SQ
* Necrosavant: Using Darkflight to engage.
19:21:07
SQ
Necrosavant uses skill Darkflight
19:21:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0), Engage.Melee (0), Darkflight (0)
Idle (1)(*), Defend (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0), Engage.Melee (0), Darkflight (0)
19:21:10
SQ
-> Behavior picked: Idle (1)
19:21:10
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
19:21:10
SQ
* ---------------------------------------------------
19:21:11
SQ
Turn started for Necrosavant
19:21:11
SQ
*
19:21:11
SQ
* Necrosavant: Starting turn.
19:21:12
SQ
-> Behaviors to pick from:
Attack.Default (99.9301)(*), Idle (1), BreakFree (0), Darkflight (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0)
Attack.Default (99.9301)(*), Idle (1), BreakFree (0), Darkflight (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0)
19:21:12
SQ
-> Behavior picked: Attack.Default (99.9301)
19:21:12
SQ
* Necrosavant: Using Cleave against Militia Veteran!
19:21:12
SQ
Necrosavant uses skill Cleave
19:21:12
SQ
-> Behaviors to pick from:
Attack.Default (99.9301)(*), Idle (1), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Darkflight (0)
Attack.Default (99.9301)(*), Idle (1), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Darkflight (0)
19:21:12
SQ
-> Behavior picked: Attack.Default (99.9301)
19:21:13
SQ
* Necrosavant: Using Cleave against Militia Veteran!
19:21:13
SQ
Necrosavant uses skill Cleave
19:21:13
SQ
Militia Veteran has died.
19:21:13
SQ
*
19:21:13
SQ
* Necrosavant: Resuming turn.
19:21:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Darkflight (0), BreakFree (0), Defend (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Darkflight (0), BreakFree (0), Defend (0), Attack.Decapitate (0), Attack.Default (0)
19:21:13
SQ
-> Behavior picked: Idle (1)
19:21:14
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
19:21:14
SQ
* ---------------------------------------------------
19:21:14
SQ
Turn started for Necrosavant
19:21:14
SQ
*
19:21:14
SQ
* Necrosavant: Starting turn.
19:21:15
SQ
-> Behaviors to pick from:
Darkflight (10066.6)(*), Attack.Default (304.729), Idle (1), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Defend (0)
Darkflight (10066.6)(*), Attack.Default (304.729), Idle (1), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Defend (0)
19:21:15
SQ
-> Behavior picked: Darkflight (10066.6)
19:21:15
SQ
* Necrosavant: Using Darkflight to engage.
19:21:15
SQ
Necrosavant uses skill Darkflight
19:21:18
SQ
-> Behaviors to pick from:
Attack.Default (304.729)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0), Darkflight (0)
Attack.Default (304.729)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0), Darkflight (0)
19:21:18
SQ
-> Behavior picked: Attack.Default (304.729)
19:21:18
SQ
* Necrosavant: Using Cleave against Militia Marksman!
19:21:18
SQ
Necrosavant uses skill Cleave
19:21:18
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Darkflight (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Darkflight (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Default (0)
19:21:18
SQ
-> Behavior picked: Idle (1)
19:21:19
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
19:21:19
SQ
* ---------------------------------------------------
19:21:19
SQ
Turn started for Militia
19:21:19
SQ
*
19:21:19
SQ
* Militia: Starting turn.
19:21:20
SQ
-> Behaviors to pick from:
Engage.Melee (60.7857)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (60.7857)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Retreat (0), Defend (0)
19:21:20
SQ
-> Behavior picked: Engage.Melee (60.7857)
19:21:20
SQ
* Militia: Engaging to melee range with Necrosavant (visible), accepted_distance=0
19:21:21
SQ
* Militia: Reached engage destination
19:21:21
SQ
-> Behaviors to pick from:
Attack.Default (54.4558)(*), Idle (1), Attack.Lash (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Melee (0), Attack.Decapitate (0), Retreat (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Recover (0), Rally (0), Flee (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0)
Attack.Default (54.4558)(*), Idle (1), Attack.Lash (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Melee (0), Attack.Decapitate (0), Retreat (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Recover (0), Rally (0), Flee (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0)
19:21:21
SQ
-> Behavior picked: Attack.Default (54.4558)
19:21:22
SQ
* Militia: Using Slash against Necrosavant!
19:21:22
SQ
Militia uses skill Slash
19:21:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), SwitchTo.Melee (0), Attack.KnockOut (0), BreakFree (0), Attack.CrushArmor (0), Recover (0), Retreat (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Shieldwall (0), Rally (0), Flee (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Lash (0), SwitchTo.Melee (0), Attack.KnockOut (0), BreakFree (0), Attack.CrushArmor (0), Recover (0), Retreat (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Shieldwall (0), Rally (0), Flee (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Attack.Default (0)
19:21:22
SQ
-> Behavior picked: Idle (1)
19:21:23
SQ
* Militia: Ending Turn with 3 of 9 AP left.
19:21:23
SQ
* ---------------------------------------------------
19:21:23
SQ
Turn started for Militia
19:21:23
SQ
*
19:21:23
SQ
* Militia: Starting turn.
19:21:24
SQ
-> Behaviors to pick from:
Attack.Default (53.4117)(*), Attack.KnockOut (23.8389)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Attack.Split (0), Retreat (0), Defend (0)
Attack.Default (53.4117)(*), Attack.KnockOut (23.8389)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Attack.Split (0), Retreat (0), Defend (0)
19:21:24
SQ
-> Behavior picked: Attack.Default (53.4117)
19:21:24
SQ
* Militia: Using Bash against Necrosavant!
19:21:24
SQ
Militia uses skill Bash
19:21:24
SQ
-> Behaviors to pick from:
Attack.Default (53.6334)(*), Attack.KnockOut (19.8756)(*), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Flee (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Recover (0), Rally (0), Attack.Split (0), Retreat (0), Defend (0), Attack.Decapitate (0)
Attack.Default (53.6334)(*), Attack.KnockOut (19.8756)(*), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Flee (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Recover (0), Rally (0), Attack.Split (0), Retreat (0), Defend (0), Attack.Decapitate (0)
19:21:24
SQ
-> Behavior picked: Attack.Default (53.6334)
19:21:25
SQ
* Militia: Using Bash against Necrosavant!
19:21:25
SQ
Militia uses skill Bash
19:21:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Flee (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Recover (0), Rally (0), Attack.Split (0), Retreat (0), Defend (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Attack.Lash (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Flee (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Attack.KnockOut (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Recover (0), Rally (0), Attack.Split (0), Retreat (0), Defend (0), Attack.Decapitate (0), Attack.Default (0)
19:21:26
SQ
-> Behavior picked: Idle (1)
19:21:26
SQ
* Militia: Ending Turn with 1 of 9 AP left.
19:21:26
SQ
* ---------------------------------------------------
19:21:27
SQ
Turn started for Militia Marksman
19:21:27
SQ
*
19:21:27
SQ
* Militia Marksman: Starting turn.
19:21:27
SQ
-> Behaviors to pick from:
Attack.Default (24.1929)(*), Idle (1), Flee (0), Reload (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Bow (0), Recover (0), Engage.Melee (0), BreakFree (0)
Attack.Default (24.1929)(*), Idle (1), Flee (0), Reload (0), Retreat (0), SwitchTo.Melee (0), Defend (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Bow (0), Recover (0), Engage.Melee (0), BreakFree (0)
19:21:27
SQ
-> Behavior picked: Attack.Default (24.1929)
19:21:28
SQ
* Militia Marksman: Using Stab against Necrosavant!
19:21:28
SQ
Militia Marksman uses skill Stab
19:21:28
SQ
-> Behaviors to pick from:
Attack.Default (24.1929)(*), Idle (1), Retreat (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Bow (0), Recover (0), Defend (0), Engage.Ranged (0), Reload (0)
Attack.Default (24.1929)(*), Idle (1), Retreat (0), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Bow (0), Recover (0), Defend (0), Engage.Ranged (0), Reload (0)
19:21:28
SQ
-> Behavior picked: Attack.Default (24.1929)
19:21:29
SQ
* Militia Marksman: Using Stab against Necrosavant!
19:21:29
SQ
Militia Marksman uses skill Stab
19:21:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Bow (0), Recover (0), Defend (0), Engage.Ranged (0), Reload (0), Attack.Default (0)
Idle (1)(*), Retreat (0), BreakFree (0), Flee (0), Engage.Melee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Bow (0), Recover (0), Defend (0), Engage.Ranged (0), Reload (0), Attack.Default (0)
19:21:29
SQ
-> Behavior picked: Idle (1)
19:21:30
SQ
* Militia Marksman: Ending Turn with 1 of 9 AP left.
19:21:30
SQ
* ---------------------------------------------------
19:21:30
SQ
Turn started for Militia
19:21:30
SQ
*
19:21:30
SQ
* Militia: Starting turn.
19:21:31
SQ
-> Behaviors to pick from:
Attack.Default (70.2862)(*), Attack.Decapitate (49.6247)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Attack.Split (0), Retreat (0), Defend (0)
Attack.Default (70.2862)(*), Attack.Decapitate (49.6247)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Attack.Split (0), Retreat (0), Defend (0)
19:21:31
SQ
-> Behavior picked: Attack.Default (70.2862)
19:21:31
SQ
* Militia: Using Cleave against Ancient Auxiliary!
19:21:31
SQ
Militia uses skill Cleave
19:21:31
SQ
-> Behaviors to pick from:
Attack.Default (69.8286)(*), Attack.Decapitate (48.7304)(*), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Flee (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Recover (0), Rally (0), Attack.Split (0), Retreat (0), Defend (0), Attack.KnockOut (0)
Attack.Default (69.8286)(*), Attack.Decapitate (48.7304)(*), Idle (1), Attack.SplitShield (0), Attack.Swing (0), Attack.Lash (0), Defend.Knockback (0), Flee (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Recover (0), Rally (0), Attack.Split (0), Retreat (0), Defend (0), Attack.KnockOut (0)
19:21:31
SQ
-> Behavior picked: Attack.Default (69.8286)
19:21:32
SQ
* Militia: Using Cleave against Ancient Auxiliary!
19:21:32
SQ
Militia uses skill Cleave
19:21:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Flee (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Recover (0), Rally (0), Attack.Split (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Default (0)
Idle (1)(*), Attack.Lash (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Flee (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Recover (0), Rally (0), Attack.Split (0), Retreat (0), Defend (0), Attack.KnockOut (0), Attack.Default (0)
19:21:33
SQ
-> Behavior picked: Idle (1)
19:21:33
SQ
* Militia: Ending Turn with 1 of 9 AP left.
19:21:33
SQ
* ---------------------------------------------------
19:21:33
SQ
Militia has died.
19:21:34
SQ
Turn started for Militia
19:21:34
SQ
*
19:21:34
SQ
* Militia: Starting turn.
19:21:35
SQ
-> Behaviors to pick from:
Engage.Melee (47.2778)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (47.2778)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Retreat (0), Defend (0)
19:21:35
SQ
-> Behavior picked: Engage.Melee (47.2778)
19:21:35
SQ
* Militia: Engaging to melee range with Ancient Auxiliary (visible), accepted_distance=0
19:21:36
SQ
* Militia: Reached engage destination
19:21:36
SQ
-> Behaviors to pick from:
Attack.Default (78.9182)(*), Idle (1), Attack.Lash (0.225671), Retreat (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), Attack.Decapitate (0), Flee (0), Defend.Spearwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0)
Attack.Default (78.9182)(*), Idle (1), Attack.Lash (0.225671), Retreat (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), Attack.Decapitate (0), Flee (0), Defend.Spearwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0)
19:21:36
SQ
-> Behavior picked: Attack.Default (78.9182)
19:21:36
SQ
* Militia: Using Flail against Ancient Auxiliary!
19:21:36
SQ
Militia uses skill Flail
19:21:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Recover (0), Flee (0), Defend.Spearwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Retreat (0), Rally (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Lash (0), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Recover (0), Flee (0), Defend.Spearwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Retreat (0), Rally (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Attack.Default (0)
19:21:37
SQ
-> Behavior picked: Idle (1)
19:21:37
SQ
* Militia: Ending Turn with 1 of 9 AP left.
19:21:37
SQ
* ---------------------------------------------------
19:21:38
SQ
Turn started for Ancient Auxiliary
19:21:38
SQ
*
19:21:38
SQ
* Ancient Auxiliary: Starting turn.
19:21:38
SQ
-> Behaviors to pick from:
Attack.Default (371.169)(*), Idle (1), Attack.Decapitate (0), Defend.Shieldwall (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0)
Attack.Default (371.169)(*), Idle (1), Attack.Decapitate (0), Defend.Shieldwall (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0)
19:21:38
SQ
-> Behavior picked: Attack.Default (371.169)
19:21:39
SQ
* Ancient Auxiliary: Using Slash against Militia!
19:21:39
SQ
Ancient Auxiliary uses skill Slash
19:21:39
SQ
Militia has died.
19:21:39
SQ
*
19:21:39
SQ
* Ancient Auxiliary: Resuming turn.
19:21:39
SQ
-> Behaviors to pick from:
Engage.Melee (408.889)(*), Idle (1), Defend (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Default (0)
Engage.Melee (408.889)(*), Idle (1), Defend (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Default (0)
19:21:39
SQ
-> Behavior picked: Engage.Melee (408.889)
19:21:40
SQ
* Ancient Auxiliary: Engaging to melee range with Militia (visible), accepted_distance=0
19:21:40
SQ
* Ancient Auxiliary: Reached engage destination
19:21:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Reap (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Reap (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
19:21:40
SQ
-> Behavior picked: Idle (1)
19:21:41
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
19:21:41
SQ
* ---------------------------------------------------
19:21:42
SQ
Turn started for Ancient Auxiliary
19:21:42
SQ
*
19:21:42
SQ
* Ancient Auxiliary: Starting turn.
19:21:42
SQ
-> Behaviors to pick from:
Engage.Melee (316.25)(*), Idle (1), Attack.Decapitate (0), Defend.Shieldwall (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Attack.Swing (0), Attack.Default (0), BreakFree (0)
Engage.Melee (316.25)(*), Idle (1), Attack.Decapitate (0), Defend.Shieldwall (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Attack.Swing (0), Attack.Default (0), BreakFree (0)
19:21:42
SQ
-> Behavior picked: Engage.Melee (316.25)
19:21:42
SQ
* Ancient Auxiliary: Engaging to melee range with Militia (visible), accepted_distance=0
19:21:43
SQ
* Ancient Auxiliary: Reached engage destination
19:21:43
SQ
-> Behaviors to pick from:
Attack.Default (123.524)(*), Idle (1), Defend (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Engage.Melee (0)
Attack.Default (123.524)(*), Idle (1), Defend (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Engage.Melee (0)
19:21:43
SQ
-> Behavior picked: Attack.Default (123.524)
19:21:44
SQ
* Ancient Auxiliary: Using Slash against Militia!
19:21:44
SQ
Ancient Auxiliary uses skill Slash
19:21:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Reap (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Reap (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
19:21:44
SQ
-> Behavior picked: Idle (1)
19:21:45
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:21:45
SQ
* ---------------------------------------------------
19:21:45
SQ
Turn started for Ancient Auxiliary
19:21:45
SQ
*
19:21:45
SQ
* Ancient Auxiliary: Starting turn.
19:21:46
SQ
-> Behaviors to pick from:
Attack.Default (67.7114)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0)
Attack.Default (67.7114)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0)
19:21:46
SQ
-> Behavior picked: Attack.Default (67.7114)
19:21:46
SQ
* Ancient Auxiliary: Using Thrust against Ulfert the Younger!
19:21:46
SQ
Ancient Auxiliary uses skill Thrust
19:21:47
SQ
-> Behaviors to pick from:
Attack.Default (67.7114)(*), Idle (1), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Defend (0)
Attack.Default (67.7114)(*), Idle (1), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Defend (0)
19:21:47
SQ
-> Behavior picked: Attack.Default (67.7114)
19:21:48
SQ
* Ancient Auxiliary: Using Thrust against Ulfert the Younger!
19:21:48
SQ
Ancient Auxiliary uses skill Thrust
19:21:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Reap (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Defend (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Reap (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Defend (0), Attack.Default (0)
19:21:48
SQ
-> Behavior picked: Idle (1)
19:21:49
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:21:49
SQ
* ---------------------------------------------------
19:21:49
SQ
Turn started for Ivar The Chosen
19:21:53
SQ
Turn started for Ancient Auxiliary
19:21:53
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:21:53
SQ
*
19:21:53
SQ
* Ancient Auxiliary: Starting turn.
19:21:53
SQ
-> Behaviors to pick from:
Engage.Melee (238.846)(*), Idle (1), Attack.Decapitate (0), Attack.Reap (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0)
Engage.Melee (238.846)(*), Idle (1), Attack.Decapitate (0), Attack.Reap (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0)
19:21:53
SQ
-> Behavior picked: Engage.Melee (238.846)
19:21:54
SQ
* Ancient Auxiliary: Engaging to melee range with Bertel The Hammer (visible), accepted_distance=0
19:21:55
SQ
* Ancient Auxiliary: Reached engage destination
19:21:55
SQ
-> Behaviors to pick from:
Defend.Shieldwall (117.639)(*), Attack.Default (46.6293)(*), Idle (1), Defend (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Engage.Melee (0)
Defend.Shieldwall (117.639)(*), Attack.Default (46.6293)(*), Idle (1), Defend (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Engage.Melee (0)
19:21:55
SQ
-> Behavior picked: Defend.Shieldwall (117.639)
19:21:55
SQ
* Ancient Auxiliary: Using Shieldwall!
19:21:55
SQ
Ancient Auxiliary uses skill Shieldwall
19:21:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0)
19:21:56
SQ
-> Behavior picked: Idle (1)
19:21:56
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:21:56
SQ
* ---------------------------------------------------
19:21:57
SQ
Turn started for Sir Burkhard
19:22:04
SQ
[Sir Burkhard] executes skill [Thrust] on target [Necrosavant]
19:22:04
SQ
Sir Burkhard uses skill Thrust
19:22:05
Resource
Loading: music/undead_02.ogg
19:22:06
SQ
Turn started for Ancient Auxiliary
19:22:06
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:22:06
SQ
*
19:22:06
SQ
* Ancient Auxiliary: Starting turn.
19:22:06
SQ
-> Behaviors to pick from:
Engage.Melee (221.786)(*), Idle (1), Attack.Decapitate (0), Attack.Reap (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0)
Engage.Melee (221.786)(*), Idle (1), Attack.Decapitate (0), Attack.Reap (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0)
19:22:06
SQ
-> Behavior picked: Engage.Melee (221.786)
19:22:07
SQ
* Ancient Auxiliary: Engaging to melee range with Eike (visible), accepted_distance=0
19:22:07
SQ
* Ancient Auxiliary: Reached engage destination
19:22:08
SQ
-> Behaviors to pick from:
Defend.Shieldwall (98.9236)(*), Defend.Knockback (64.35)(*), Attack.Default (55.8462)(*), Idle (1), Defend (0), Attack.Split (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Engage.Melee (0)
Defend.Shieldwall (98.9236)(*), Defend.Knockback (64.35)(*), Attack.Default (55.8462)(*), Idle (1), Defend (0), Attack.Split (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Engage.Melee (0)
19:22:08
SQ
-> Behavior picked: Defend.Shieldwall (98.9236)
19:22:08
SQ
* Ancient Auxiliary: Using Shieldwall!
19:22:08
SQ
Ancient Auxiliary uses skill Shieldwall
19:22:08
Resource
Unloading: music/undead_01.ogg
19:22:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Default (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0)
19:22:09
SQ
-> Behavior picked: Idle (1)
19:22:09
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
19:22:09
SQ
* ---------------------------------------------------
19:22:10
SQ
Turn started for Ancient Auxiliary
19:22:10
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:22:10
SQ
*
19:22:10
SQ
* Ancient Auxiliary: Starting turn.
19:22:10
SQ
-> Behaviors to pick from:
Engage.Melee (234.792)(*), Idle (1), Attack.Decapitate (0), Attack.Reap (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0)
Engage.Melee (234.792)(*), Idle (1), Attack.Decapitate (0), Attack.Reap (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0)
19:22:10
SQ
-> Behavior picked: Engage.Melee (234.792)
19:22:11
SQ
* Ancient Auxiliary: Engaging to melee range with Bertel The Hammer (visible), accepted_distance=0
19:22:11
SQ
* Ancient Auxiliary: Reached engage destination
19:22:12
SQ
-> Behaviors to pick from:
Defend.Shieldwall (126.168)(*), Attack.Default (57.1458)(*), Idle (1), Defend (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Engage.Melee (0)
Defend.Shieldwall (126.168)(*), Attack.Default (57.1458)(*), Idle (1), Defend (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Engage.Melee (0)
19:22:12
SQ
-> Behavior picked: Defend.Shieldwall (126.168)
19:22:12
SQ
* Ancient Auxiliary: Using Shieldwall!
19:22:12
SQ
Ancient Auxiliary uses skill Shieldwall
19:22:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0)
19:22:12
SQ
-> Behavior picked: Idle (1)
19:22:13
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:22:13
SQ
* ---------------------------------------------------
19:22:14
SQ
Turn started for Ancient Auxiliary
19:22:14
SQ
*
19:22:14
SQ
* Ancient Auxiliary: Starting turn.
19:22:14
SQ
-> Behaviors to pick from:
Attack.Default (232.477)(*), Defend.Shieldwall (105.325)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0)
Attack.Default (232.477)(*), Defend.Shieldwall (105.325)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0)
19:22:14
SQ
-> Behavior picked: Attack.Default (232.477)
19:22:14
SQ
* Ancient Auxiliary: Using Slash against Militia!
19:22:14
SQ
Ancient Auxiliary uses skill Slash
19:22:15
SQ
-> Behaviors to pick from:
Attack.Default (232.477)(*), Defend.Shieldwall (105.325)(*), Idle (1), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Rotation (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0)
Attack.Default (232.477)(*), Defend.Shieldwall (105.325)(*), Idle (1), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Rotation (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0)
19:22:15
SQ
-> Behavior picked: Attack.Default (232.477)
19:22:16
SQ
* Ancient Auxiliary: Using Slash against Militia!
19:22:16
SQ
Ancient Auxiliary uses skill Slash
19:22:16
SQ
Militia has died.
19:22:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.Reap (0), Attack.Swing (0), Attack.Split (0), Defend.Rotation (0), Defend (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Attack.Reap (0), Attack.Swing (0), Attack.Split (0), Defend.Rotation (0), Defend (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
19:22:16
SQ
-> Behavior picked: Idle (1)
19:22:17
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:22:17
SQ
* ---------------------------------------------------
19:22:17
SQ
Turn started for Thilmann the Old
19:22:23
SQ
[Thilmann the Old] executes skill [Impale] on target [Necrosavant]
19:22:23
SQ
Thilmann the Old uses skill Impale
19:22:24
SQ
Turn started for Ancient Auxiliary
19:22:24
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:22:24
SQ
*
19:22:24
SQ
* Ancient Auxiliary: Starting turn.
19:22:25
SQ
-> Behaviors to pick from:
Engage.Melee (224.633)(*), Idle (1), Attack.Decapitate (0), Attack.Reap (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0)
Engage.Melee (224.633)(*), Idle (1), Attack.Decapitate (0), Attack.Reap (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0)
19:22:25
SQ
-> Behavior picked: Engage.Melee (224.633)
19:22:25
SQ
* Ancient Auxiliary: Engaging to melee range with Thilmann the Old (visible), accepted_distance=0
19:22:27
SQ
* Ancient Auxiliary: Stopped before reaching destination
19:22:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Attack.Split (0), Defend.Rotation (0), Attack.Reap (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Attack.Split (0), Defend.Rotation (0), Attack.Reap (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Engage.Melee (0)
19:22:27
SQ
-> Behavior picked: Idle (1)
19:22:27
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:22:27
SQ
* ---------------------------------------------------
19:22:27
SQ
Turn started for Bertram
19:22:33
SQ
Turn started for Ancient Auxiliary
19:22:33
SQ
*
19:22:33
SQ
* Ancient Auxiliary: Starting turn.
19:22:34
SQ
-> Behaviors to pick from:
Engage.Melee (219.545)(*), Idle (1), Defend (0), Defend.Shieldwall (0), Attack.Reap (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0)
Engage.Melee (219.545)(*), Idle (1), Defend (0), Defend.Shieldwall (0), Attack.Reap (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0)
19:22:34
SQ
-> Behavior picked: Engage.Melee (219.545)
19:22:34
SQ
* Ancient Auxiliary: Engaging to melee range with Bertram (visible), accepted_distance=0
19:22:35
SQ
* Ancient Auxiliary: Reached engage destination
19:22:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Reap (0), BreakFree (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Reap (0), BreakFree (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0)
19:22:35
SQ
-> Behavior picked: Idle (1)
19:22:36
SQ
* Ancient Auxiliary: Waiting with 7 of 9 AP left.
19:22:36
SQ
* ---------------------------------------------------
19:22:36
SQ
Turn started for Erland
19:22:39
SQ
[Erland] executes skill [Thrust] on target [Necrosavant]
19:22:39
SQ
Erland uses skill Thrust
19:22:40
SQ
Turn started for Bertel The Hammer
19:22:44
SQ
[Bertel The Hammer] executes skill [Batter] on target [Ancient Auxiliary]
19:22:44
SQ
Bertel The Hammer uses skill Batter
19:22:45
SQ
[Bertel The Hammer] executes skill [Batter] on target [Ancient Auxiliary]
19:22:45
SQ
Bertel The Hammer uses skill Batter
19:22:46
SQ
Turn started for Ulfert the Younger
19:22:52
SQ
[Ulfert the Younger] executes skill [Cleave] on target [Ancient Auxiliary]
19:22:52
SQ
Ulfert the Younger uses skill Cleave
19:22:52
SQ
Ancient Auxiliary has died.
19:22:53
SQ
Turn started for Ancient Auxiliary
19:22:53
SQ
*
19:22:53
SQ
* Ancient Auxiliary: Starting turn.
19:22:54
SQ
-> Behaviors to pick from:
Defend.Shieldwall (158.707)(*), Attack.Default (69.4893)(*), Idle (1), Attack.Swing (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Attack.Reap (0)
Defend.Shieldwall (158.707)(*), Attack.Default (69.4893)(*), Idle (1), Attack.Swing (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Attack.Reap (0)
19:22:54
SQ
-> Behavior picked: Defend.Shieldwall (158.707)
19:22:54
SQ
* Ancient Auxiliary: Using Shieldwall!
19:22:54
SQ
Ancient Auxiliary uses skill Shieldwall
19:22:54
SQ
-> Behaviors to pick from:
Attack.Default (69.4893)(*), Idle (1), Engage.Melee (0), Attack.Reap (0), Defend (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0)
Attack.Default (69.4893)(*), Idle (1), Engage.Melee (0), Attack.Reap (0), Defend (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0)
19:22:54
SQ
-> Behavior picked: Attack.Default (69.4893)
19:22:55
SQ
* Ancient Auxiliary: Using Thrust against Bertel The Hammer!
19:22:55
SQ
Ancient Auxiliary uses skill Thrust
19:22:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0)
19:22:55
SQ
-> Behavior picked: Idle (1)
19:22:56
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:22:56
SQ
* ---------------------------------------------------
19:22:56
SQ
Turn started for Edmund the Wildman
19:23:01
SQ
[Edmund the Wildman] executes skill [Impale] on target [Ancient Auxiliary]
19:23:01
SQ
Edmund the Wildman uses skill Impale
19:23:02
SQ
Turn started for Eike
19:23:02
SQ
Skill [Spearwall] removed from [Eike].
19:23:03
SQ
[Eike] executes skill [Thrust] on target [Ancient Auxiliary]
19:23:03
SQ
Eike uses skill Thrust
19:23:04
SQ
[Eike] executes skill [Thrust] on target [Ancient Auxiliary]
19:23:04
SQ
Eike uses skill Thrust
19:23:04
SQ
Ancient Auxiliary has died.
19:23:04
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:23:09
SQ
[Ivar The Chosen] executes skill [Strike] on target [Necrosavant]
19:23:09
SQ
Ivar The Chosen uses skill Strike
19:23:10
SQ
*
19:23:10
SQ
* Ancient Auxiliary: Resuming turn.
19:23:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0), Attack.Reap (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0)
Idle (1)(*), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0), Attack.Reap (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0)
19:23:11
SQ
-> Behavior picked: Idle (1)
19:23:11
SQ
* Ancient Auxiliary: Ending Turn with 7 of 9 AP left.
19:23:11
SQ
* ---------------------------------------------------
19:23:11
SQ
INFO: Next round issued: 3
19:23:11
SQ
Turn started for Necrosavant
19:23:11
SQ
*
19:23:11
SQ
* Necrosavant: Starting turn.
19:23:12
SQ
-> Behaviors to pick from:
Darkflight (43805.9)(*), Attack.Default (312.711), Idle (1), Engage.Melee (0), Attack.Decapitate (0), Defend (0), BreakFree (0)
Darkflight (43805.9)(*), Attack.Default (312.711), Idle (1), Engage.Melee (0), Attack.Decapitate (0), Defend (0), BreakFree (0)
19:23:12
SQ
-> Behavior picked: Darkflight (43805.9)
19:23:13
SQ
* Necrosavant: Using Darkflight to engage.
19:23:13
SQ
Necrosavant uses skill Darkflight
19:23:16
SQ
-> Behaviors to pick from:
Attack.Default (112.816)(*), Idle (1), Attack.Decapitate (0), Defend (0), BreakFree (0), Engage.Melee (0), Darkflight (0)
Attack.Default (112.816)(*), Idle (1), Attack.Decapitate (0), Defend (0), BreakFree (0), Engage.Melee (0), Darkflight (0)
19:23:16
SQ
-> Behavior picked: Attack.Default (112.816)
19:23:16
SQ
* Necrosavant: Using Cleave against Militia!
19:23:16
SQ
Necrosavant uses skill Cleave
19:23:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Darkflight (0), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Darkflight (0), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Default (0)
19:23:16
SQ
-> Behavior picked: Idle (1)
19:23:17
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
19:23:17
SQ
* ---------------------------------------------------
19:23:17
SQ
Turn started for Necrosavant
19:23:17
SQ
*
19:23:17
SQ
* Necrosavant: Starting turn.
19:23:17
SQ
-> Behaviors to pick from:
Darkflight (472.5)(*), Engage.Melee (72.7273), Idle (1), Defend (0), Attack.Decapitate (0), Attack.Default (0), BreakFree (0)
Darkflight (472.5)(*), Engage.Melee (72.7273), Idle (1), Defend (0), Attack.Decapitate (0), Attack.Default (0), BreakFree (0)
19:23:17
SQ
-> Behavior picked: Darkflight (472.5)
19:23:17
SQ
* Necrosavant: Using Darkflight to engage.
19:23:17
SQ
Necrosavant uses skill Darkflight
19:23:21
SQ
-> Behaviors to pick from:
Attack.Default (112.48)(*), Idle (1), Attack.Decapitate (0), Defend (0), Engage.Melee (0), BreakFree (0), Darkflight (0)
Attack.Default (112.48)(*), Idle (1), Attack.Decapitate (0), Defend (0), Engage.Melee (0), BreakFree (0), Darkflight (0)
19:23:21
SQ
-> Behavior picked: Attack.Default (112.48)
19:23:21
SQ
* Necrosavant: Using Cleave against Militia!
19:23:21
SQ
Necrosavant uses skill Cleave
19:23:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Darkflight (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Darkflight (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Default (0)
19:23:21
SQ
-> Behavior picked: Idle (1)
19:23:22
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
19:23:22
SQ
* ---------------------------------------------------
19:23:22
SQ
Turn started for Necrosavant
19:23:22
SQ
*
19:23:22
SQ
* Necrosavant: Starting turn.
19:23:23
SQ
-> Behaviors to pick from:
Attack.Default (322.542)(*), Idle (1), BreakFree (0), Darkflight (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0)
Attack.Default (322.542)(*), Idle (1), BreakFree (0), Darkflight (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0)
19:23:23
SQ
-> Behavior picked: Attack.Default (322.542)
19:23:23
SQ
* Necrosavant: Using Cleave against Militia!
19:23:23
SQ
Necrosavant uses skill Cleave
19:23:23
SQ
Militia has died.
19:23:23
SQ
*
19:23:23
SQ
* Necrosavant: Resuming turn.
19:23:24
SQ
-> Behaviors to pick from:
Attack.Default (112.816)(*), Idle (1), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Darkflight (0)
Attack.Default (112.816)(*), Idle (1), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Darkflight (0)
19:23:24
SQ
-> Behavior picked: Attack.Default (112.816)
19:23:24
SQ
* Necrosavant: Using Cleave against Militia!
19:23:24
SQ
Necrosavant uses skill Cleave
19:23:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Darkflight (0), BreakFree (0), Defend (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Darkflight (0), BreakFree (0), Defend (0), Attack.Decapitate (0), Attack.Default (0)
19:23:25
SQ
-> Behavior picked: Idle (1)
19:23:25
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
19:23:25
SQ
* ---------------------------------------------------
19:23:26
SQ
Turn started for Necrosavant
19:23:26
SQ
*
19:23:26
SQ
* Necrosavant: Starting turn.
19:23:26
SQ
-> Behaviors to pick from:
Darkflight (21735)(*), Attack.Default (43.1037), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0)
Darkflight (21735)(*), Attack.Default (43.1037), Idle (1), Defend (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0)
19:23:26
SQ
-> Behavior picked: Darkflight (21735)
19:23:27
SQ
* Necrosavant: Using Darkflight to engage.
19:23:27
SQ
Necrosavant uses skill Darkflight
19:23:29
SQ
YO!
19:23:30
SQ
-> Behaviors to pick from:
Attack.Default (332.374)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Defend (0), Darkflight (0)
Attack.Default (332.374)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Defend (0), Darkflight (0)
19:23:30
SQ
-> Behavior picked: Attack.Default (332.374)
19:23:30
SQ
* Necrosavant: Using Cleave against Militia!
19:23:30
SQ
Necrosavant uses skill Cleave
19:23:30
SQ
Militia has died.
19:23:30
UI
Failed to load procedural content "procedural/tacticalentity(49442,1825558,socket,arrow)".
19:23:30
SQ
*
19:23:30
SQ
* Necrosavant: Resuming turn.
19:23:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Darkflight (0), Engage.Melee (0), Defend (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Darkflight (0), Engage.Melee (0), Defend (0), BreakFree (0), Attack.Default (0)
19:23:30
SQ
-> Behavior picked: Idle (1)
19:23:31
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
19:23:31
SQ
* ---------------------------------------------------
19:23:31
SQ
Turn started for Militia Marksman
19:23:31
SQ
*
19:23:31
SQ
* Militia Marksman: Starting turn.
19:23:32
SQ
* Militia Marksman: It's important that I get some distance from my opponents..
19:23:32
SQ
-> Behaviors to pick from:
Engage.Ranged (1080)(*), SwitchTo.Ranged (402.463)(*), Idle (1), Engage.Melee (0), Defend (0), BreakFree (0), SwitchTo.Melee (0), Attack.Bow (0), Recover (0), Attack.Puncture (0), Flee (0), Reload (0), Attack.Default (0), Retreat (0)
Engage.Ranged (1080)(*), SwitchTo.Ranged (402.463)(*), Idle (1), Engage.Melee (0), Defend (0), BreakFree (0), SwitchTo.Melee (0), Attack.Bow (0), Recover (0), Attack.Puncture (0), Flee (0), Reload (0), Attack.Default (0), Retreat (0)
19:23:32
SQ
-> Behavior picked: SwitchTo.Ranged (402.463)
19:23:32
SQ
* Militia Marksman: Switching to ranged weapon!
19:23:32
SQ
* Militia Marksman: It's important that I get some distance from my opponents..
19:23:32
SQ
-> Behaviors to pick from:
Engage.Ranged (1080)(*), Attack.Bow (193.908), Idle (1), Defend (0), Reload (0), BreakFree (0), Attack.Default (0), Recover (0), Attack.Puncture (0), Flee (0), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0)
Engage.Ranged (1080)(*), Attack.Bow (193.908), Idle (1), Defend (0), Reload (0), BreakFree (0), Attack.Default (0), Recover (0), Attack.Puncture (0), Flee (0), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0)
19:23:32
SQ
-> Behavior picked: Engage.Ranged (1080)
19:23:32
SQ
* Militia Marksman: Engaging into firing range over 2 tiles at Ancient Auxiliary (not visible)
19:23:33
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Reload (0), SwitchTo.Melee (0), Recover (0), Defend (0), Attack.Puncture (0), Flee (0), Retreat (0), Attack.Bow (0), Engage.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Reload (0), SwitchTo.Melee (0), Recover (0), Defend (0), Attack.Puncture (0), Flee (0), Retreat (0), Attack.Bow (0), Engage.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0)
19:23:33
SQ
-> Behavior picked: Idle (1)
19:23:33
SQ
* Militia Marksman: Ending Turn with 1 of 9 AP left.
19:23:33
SQ
* ---------------------------------------------------
19:23:33
SQ
Skill [Bleeding] removed from [Militia Marksman].
19:23:34
SQ
Turn started for Ancient Auxiliary
19:23:34
SQ
*
19:23:34
SQ
* Ancient Auxiliary: Starting turn.
19:23:34
SQ
-> Behaviors to pick from:
Engage.Melee (625)(*), Idle (1), Defend.Knockback (0), Attack.Reap (0), Defend.Rotation (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Decapitate (0), Defend (0)
Engage.Melee (625)(*), Idle (1), Defend.Knockback (0), Attack.Reap (0), Defend.Rotation (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Decapitate (0), Defend (0)
19:23:34
SQ
-> Behavior picked: Engage.Melee (625)
19:23:35
SQ
* Ancient Auxiliary: Engaging to melee range with Ulfert the Younger (visible), accepted_distance=0
19:23:35
SQ
* Ancient Auxiliary: Reached engage destination
19:23:35
SQ
-> Behaviors to pick from:
Attack.Default (52.0845)(*), Idle (1), Defend.Rotation (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Reap (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
Attack.Default (52.0845)(*), Idle (1), Defend.Rotation (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), Attack.Reap (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
19:23:35
SQ
-> Behavior picked: Attack.Default (52.0845)
19:23:36
SQ
* Ancient Auxiliary: Using Slash against Ulfert the Younger!
19:23:36
SQ
Ancient Auxiliary uses skill Slash
19:23:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0), Attack.Default (0)
19:23:36
SQ
-> Behavior picked: Idle (1)
19:23:37
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
19:23:37
SQ
* ---------------------------------------------------
19:23:37
SQ
Turn started for Ejnar the Axe
19:23:41
SQ
[Ejnar the Axe] executes skill [Chop] on target [Ancient Auxiliary]
19:23:41
SQ
Ejnar the Axe uses skill Chop
19:23:41
SQ
Ancient Auxiliary has died.
19:23:43
SQ
Turn started for Thilmann the Old
19:23:46
SQ
[Thilmann the Old] executes skill [Impale] on target [Ancient Auxiliary]
19:23:46
SQ
Thilmann the Old uses skill Impale
19:23:48
SQ
Turn started for Engelbert The Sergeant
19:23:53
SQ
Turn started for Sir Burkhard
19:23:59
SQ
Turn started for Ancient Auxiliary
19:23:59
SQ
*
19:23:59
SQ
* Ancient Auxiliary: Starting turn.
19:24:00
SQ
-> Behaviors to pick from:
Engage.Melee (280.435)(*), Idle (1), Defend.Knockback (0), Attack.Reap (0), Defend.Rotation (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0), Defend (0)
Engage.Melee (280.435)(*), Idle (1), Defend.Knockback (0), Attack.Reap (0), Defend.Rotation (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0), Defend (0)
19:24:00
SQ
-> Behavior picked: Engage.Melee (280.435)
19:24:00
SQ
* Ancient Auxiliary: Engaging to melee range with Ulfert the Younger (visible), accepted_distance=0
19:24:01
SQ
* Ancient Auxiliary: Reached engage destination
19:24:01
SQ
-> Behaviors to pick from:
Attack.Default (47.7944)(*), Idle (1), Defend.Rotation (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Attack.Decapitate (0), Attack.Reap (0), Defend (0), Engage.Melee (0)
Attack.Default (47.7944)(*), Idle (1), Defend.Rotation (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), BreakFree (0), Attack.Decapitate (0), Attack.Reap (0), Defend (0), Engage.Melee (0)
19:24:01
SQ
-> Behavior picked: Attack.Default (47.7944)
19:24:02
SQ
* Ancient Auxiliary: Using Slash against Ulfert the Younger!
19:24:02
SQ
Ancient Auxiliary uses skill Slash
19:24:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Attack.Reap (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Attack.Reap (0), Defend (0), Engage.Melee (0), Attack.Default (0)
19:24:02
SQ
-> Behavior picked: Idle (1)
19:24:03
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:24:03
SQ
* ---------------------------------------------------
19:24:03
SQ
Turn started for Ivar The Chosen
19:24:06
SQ
Turn started for Erland
19:24:09
SQ
[Erland] executes skill [Shieldwall] on target [Erland]
19:24:09
SQ
Erland uses skill Shieldwall
19:24:10
SQ
Turn started for Ancient Auxiliary
19:24:10
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:24:10
SQ
*
19:24:10
SQ
* Ancient Auxiliary: Starting turn.
19:24:10
SQ
-> Behaviors to pick from:
Defend.Shieldwall (114.698)(*), Defend.Knockback (67.65)(*), Attack.Default (50.0045)(*), Idle (1), Engage.Melee (0), Defend.Rotation (0), Defend (0), Attack.Reap (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0)
Defend.Shieldwall (114.698)(*), Defend.Knockback (67.65)(*), Attack.Default (50.0045)(*), Idle (1), Engage.Melee (0), Defend.Rotation (0), Defend (0), Attack.Reap (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0)
19:24:10
SQ
-> Behavior picked: Defend.Knockback (67.65)
19:24:11
SQ
* Ancient Auxiliary: Using Knock Back!
19:24:11
SQ
Ancient Auxiliary uses skill Knock Back
19:24:12
SQ
-> Behaviors to pick from:
Engage.Melee (276.919)(*), Defend.Shieldwall (9.42002), Idle (1), Attack.Swing (0), Defend.Rotation (0), Attack.Default (0), Defend (0), BreakFree (0), Attack.Reap (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0)
Engage.Melee (276.919)(*), Defend.Shieldwall (9.42002), Idle (1), Attack.Swing (0), Defend.Rotation (0), Attack.Default (0), Defend (0), BreakFree (0), Attack.Reap (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0)
19:24:12
SQ
-> Behavior picked: Engage.Melee (276.919)
19:24:12
SQ
* Ancient Auxiliary: Engaging to melee range with Edmund the Wildman (visible), accepted_distance=0
19:24:12
SQ
* Ancient Auxiliary: Reached engage destination
19:24:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend (0), Defend.Rotation (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Defend (0), Defend.Rotation (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0)
19:24:12
SQ
-> Behavior picked: Idle (1)
19:24:13
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
19:24:13
SQ
* ---------------------------------------------------
19:24:14
SQ
Turn started for Bertram
19:24:19
SQ
[Bertram] executes skill [Overhead Strike] on target [Ancient Auxiliary]
19:24:19
SQ
Bertram uses skill Overhead Strike
19:24:20
SQ
Turn started for Ancient Auxiliary
19:24:20
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:24:20
SQ
*
19:24:20
SQ
* Ancient Auxiliary: Starting turn.
19:24:20
SQ
-> Behaviors to pick from:
Defend.Shieldwall (122.933)(*), Defend.Knockback (75.9)(*), Attack.Default (60.5881)(*), Idle (1), Engage.Melee (0), Defend.Rotation (0), Defend (0), Attack.Reap (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0)
Defend.Shieldwall (122.933)(*), Defend.Knockback (75.9)(*), Attack.Default (60.5881)(*), Idle (1), Engage.Melee (0), Defend.Rotation (0), Defend (0), Attack.Reap (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0)
19:24:20
SQ
-> Behavior picked: Attack.Default (60.5881)
19:24:21
SQ
* Ancient Auxiliary: Using Slash against Bertel The Hammer!
19:24:21
SQ
Ancient Auxiliary uses skill Slash
19:24:21
SQ
-> Behaviors to pick from:
Defend.Shieldwall (122.933)(*), Attack.Default (57.6631)(*), Idle (1), Engage.Melee (0), Attack.Decapitate (0), Defend.Rotation (0), Defend (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Reap (0), Defend.Knockback (0)
Defend.Shieldwall (122.933)(*), Attack.Default (57.6631)(*), Idle (1), Engage.Melee (0), Attack.Decapitate (0), Defend.Rotation (0), Defend (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Attack.Reap (0), Defend.Knockback (0)
19:24:21
SQ
-> Behavior picked: Attack.Default (57.6631)
19:24:22
SQ
* Ancient Auxiliary: Using Slash against Bertel The Hammer!
19:24:22
SQ
Ancient Auxiliary uses skill Slash
19:24:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Defend.Shieldwall (0)
Idle (1)(*), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Defend.Shieldwall (0)
19:24:22
SQ
-> Behavior picked: Idle (1)
19:24:23
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:24:23
SQ
* ---------------------------------------------------
19:24:23
SQ
Turn started for Ancient Auxiliary
19:24:23
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:24:23
SQ
*
19:24:23
SQ
* Ancient Auxiliary: Starting turn.
19:24:24
SQ
-> Behaviors to pick from:
Defend.Shieldwall (128.109)(*), Attack.Default (55.8462)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Reap (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Defend (0)
Defend.Shieldwall (128.109)(*), Attack.Default (55.8462)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Reap (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Defend (0)
19:24:24
SQ
-> Behavior picked: Attack.Default (55.8462)
19:24:24
SQ
* Ancient Auxiliary: Using Slash against Eike!
19:24:24
SQ
Ancient Auxiliary uses skill Slash
19:24:24
SQ
-> Behaviors to pick from:
Defend.Shieldwall (128.109)(*), Attack.Default (55.8462)(*), Idle (1), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0)
Defend.Shieldwall (128.109)(*), Attack.Default (55.8462)(*), Idle (1), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0)
19:24:24
SQ
-> Behavior picked: Defend.Shieldwall (128.109)
19:24:25
SQ
* Ancient Auxiliary: Using Shieldwall!
19:24:25
SQ
Ancient Auxiliary uses skill Shieldwall
19:24:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Attack.Split (0), BreakFree (0), Defend.Rotation (0), Engage.Melee (0), Attack.Swing (0), Attack.Reap (0), Attack.Default (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Attack.Split (0), BreakFree (0), Defend.Rotation (0), Engage.Melee (0), Attack.Swing (0), Attack.Reap (0), Attack.Default (0), Defend.Shieldwall (0)
19:24:25
SQ
-> Behavior picked: Idle (1)
19:24:26
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:24:26
SQ
* ---------------------------------------------------
19:24:26
SQ
Turn started for Ancient Auxiliary
19:24:26
SQ
*
19:24:26
SQ
* Ancient Auxiliary: Starting turn.
19:24:27
SQ
-> Behaviors to pick from:
Defend.Shieldwall (264.49)(*), Attack.Default (50.6545), Idle (1), Attack.Split (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Reap (0), Attack.Swing (0), Defend (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0)
Defend.Shieldwall (264.49)(*), Attack.Default (50.6545), Idle (1), Attack.Split (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Reap (0), Attack.Swing (0), Defend (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0)
19:24:27
SQ
-> Behavior picked: Defend.Shieldwall (264.49)
19:24:27
SQ
* Ancient Auxiliary: Using Shieldwall!
19:24:27
SQ
Ancient Auxiliary uses skill Shieldwall
19:24:27
SQ
-> Behaviors to pick from:
Attack.Default (50.6545)(*), Idle (1), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Reap (0), Attack.Swing (0), Defend (0), BreakFree (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0)
Attack.Default (50.6545)(*), Idle (1), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Reap (0), Attack.Swing (0), Defend (0), BreakFree (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0)
19:24:27
SQ
-> Behavior picked: Attack.Default (50.6545)
19:24:28
SQ
* Ancient Auxiliary: Using Cleave against Bertel The Hammer!
19:24:28
SQ
Ancient Auxiliary uses skill Cleave
19:24:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Attack.Reap (0), Defend (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Attack.Reap (0), Defend (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0)
19:24:28
SQ
-> Behavior picked: Idle (1)
19:24:29
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:24:29
SQ
* ---------------------------------------------------
19:24:29
SQ
Turn started for Ancient Auxiliary
19:24:29
SQ
*
19:24:29
SQ
* Ancient Auxiliary: Starting turn.
19:24:30
SQ
-> Behaviors to pick from:
Engage.Melee (277.174)(*), Idle (1), Defend.Rotation (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Reap (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Defend.Knockback (0)
Engage.Melee (277.174)(*), Idle (1), Defend.Rotation (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Reap (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Defend.Knockback (0)
19:24:30
SQ
-> Behavior picked: Engage.Melee (277.174)
19:24:30
SQ
* Ancient Auxiliary: Engaging to melee range with Bertram (visible), accepted_distance=0
19:24:31
SQ
* Ancient Auxiliary: Reached engage destination
19:24:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0), Attack.Swing (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Defend.Rotation (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0), Attack.Swing (0), Attack.Default (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Defend.Knockback (0), Engage.Melee (0)
19:24:31
SQ
-> Behavior picked: Idle (1)
19:24:32
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
19:24:32
SQ
* ---------------------------------------------------
19:24:33
SQ
Turn started for Wilhelm
19:24:48
SQ
[Wilhelm] executes skill [Adrenaline] on target [Wilhelm]
19:24:48
SQ
Wilhelm uses skill Adrenaline
19:24:48
SQ
Turn started for Ulfert the Younger
19:24:51
SQ
[Ulfert the Younger] executes skill [Cleave] on target [Ancient Auxiliary]
19:24:51
SQ
Ulfert the Younger uses skill Cleave
19:24:52
SQ
[Ulfert the Younger] executes skill [Cleave] on target [Ancient Auxiliary]
19:24:52
SQ
Ulfert the Younger uses skill Cleave
19:24:52
SQ
Ancient Auxiliary has died.
19:24:53
SQ
Turn started for Edmund the Wildman
19:24:56
SQ
[Edmund the Wildman] executes skill [Impale] on target [Ancient Auxiliary]
19:24:56
SQ
Edmund the Wildman uses skill Impale
19:24:58
SQ
Turn started for Eike
19:24:59
SQ
[Eike] executes skill [Thrust] on target [Ancient Auxiliary]
19:24:59
SQ
Eike uses skill Thrust
19:24:59
SQ
Ancient Auxiliary has died.
19:25:01
SQ
[Eike] executes skill [Thrust] on target [Ancient Auxiliary]
19:25:01
SQ
Eike uses skill Thrust
19:25:02
SQ
Turn started for Bertel The Hammer
19:25:05
SQ
[Bertel The Hammer] executes skill [Batter] on target [Ancient Auxiliary]
19:25:05
SQ
Bertel The Hammer uses skill Batter
19:25:05
SQ
Ancient Auxiliary has died.
19:25:05
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:25:06
SQ
[Bertel The Hammer] executes skill [Batter] on target [Ancient Auxiliary]
19:25:06
SQ
Bertel The Hammer uses skill Batter
19:25:15
SQ
INFO: Next round issued: 4
19:25:15
SQ
Turn started for Wilhelm
19:25:15
SQ
Skill [Adrenaline] removed from [Wilhelm].
19:25:15
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_player
19:25:15
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_player" at (16,3).
19:25:15
Resource
Loading: sounds/enemies/zombie_rise_01.wav
19:25:19
SQ
[Wilhelm] executes skill [Strike] on target [Ancient Auxiliary]
19:25:19
SQ
Wilhelm uses skill Strike
19:25:20
Resource
Unloading: sounds/enemies/zombie_rise_01.wav
19:25:21
SQ
Turn started for Necrosavant
19:25:21
SQ
*
19:25:21
SQ
* Necrosavant: Starting turn.
19:25:21
SQ
-> Behaviors to pick from:
Darkflight (160.65)(*), Engage.Melee (64.1071)(*), Idle (1), Defend (0), Attack.Default (0), BreakFree (0), Attack.Decapitate (0)
Darkflight (160.65)(*), Engage.Melee (64.1071)(*), Idle (1), Defend (0), Attack.Default (0), BreakFree (0), Attack.Decapitate (0)
19:25:21
SQ
-> Behavior picked: Darkflight (160.65)
19:25:21
SQ
* Necrosavant: Using Darkflight to engage.
19:25:21
SQ
Necrosavant uses skill Darkflight
19:25:25
SQ
-> Behaviors to pick from:
Attack.Default (34.5358)(*), Idle (1), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Darkflight (0)
Attack.Default (34.5358)(*), Idle (1), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Darkflight (0)
19:25:25
SQ
-> Behavior picked: Attack.Default (34.5358)
19:25:25
SQ
* Necrosavant: Using Cleave against Ulfert the Younger!
19:25:25
SQ
Necrosavant uses skill Cleave
19:25:25
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Darkflight (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Darkflight (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0), Attack.Default (0)
19:25:25
SQ
-> Behavior picked: Idle (1)
19:25:26
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
19:25:26
SQ
* ---------------------------------------------------
19:25:26
SQ
Turn started for Necrosavant
19:25:26
SQ
*
19:25:26
SQ
* Necrosavant: Starting turn.
19:25:27
SQ
-> Behaviors to pick from:
Darkflight (393.75)(*), Engage.Melee (62.5541), Idle (1), BreakFree (0), Defend (0), Attack.Default (0), Attack.Decapitate (0)
Darkflight (393.75)(*), Engage.Melee (62.5541), Idle (1), BreakFree (0), Defend (0), Attack.Default (0), Attack.Decapitate (0)
19:25:27
SQ
-> Behavior picked: Darkflight (393.75)
19:25:27
SQ
* Necrosavant: Using Darkflight to engage.
19:25:27
SQ
Necrosavant uses skill Darkflight
19:25:30
SQ
-> Behaviors to pick from:
Attack.Default (34.5358)(*), Idle (1), Defend (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Darkflight (0)
Attack.Default (34.5358)(*), Idle (1), Defend (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Darkflight (0)
19:25:30
SQ
-> Behavior picked: Attack.Default (34.5358)
19:25:30
SQ
* Necrosavant: Using Cleave against Ulfert the Younger!
19:25:30
SQ
Necrosavant uses skill Cleave
19:25:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Darkflight (0), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Defend (0), Darkflight (0), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0)
19:25:30
SQ
-> Behavior picked: Idle (1)
19:25:31
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
19:25:31
SQ
* ---------------------------------------------------
19:25:31
SQ
Turn started for Necrosavant
19:25:31
SQ
*
19:25:31
SQ
* Necrosavant: Starting turn.
19:25:32
SQ
-> Behaviors to pick from:
Darkflight (472.5)(*), Engage.Melee (64.291), Idle (1), Defend (0), Attack.Decapitate (0), Attack.Default (0), BreakFree (0)
Darkflight (472.5)(*), Engage.Melee (64.291), Idle (1), Defend (0), Attack.Decapitate (0), Attack.Default (0), BreakFree (0)
19:25:32
SQ
-> Behavior picked: Darkflight (472.5)
19:25:32
SQ
* Necrosavant: Using Darkflight to engage.
19:25:32
SQ
Necrosavant uses skill Darkflight
19:25:35
SQ
-> Behaviors to pick from:
Attack.Default (38.8688)(*), Idle (1), Attack.Decapitate (0), Defend (0), Engage.Melee (0), BreakFree (0), Darkflight (0)
Attack.Default (38.8688)(*), Idle (1), Attack.Decapitate (0), Defend (0), Engage.Melee (0), BreakFree (0), Darkflight (0)
19:25:35
SQ
-> Behavior picked: Attack.Default (38.8688)
19:25:35
SQ
* Necrosavant: Using Cleave against Ejnar the Axe!
19:25:35
SQ
Necrosavant uses skill Cleave
19:25:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Darkflight (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Darkflight (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Default (0)
19:25:36
SQ
-> Behavior picked: Idle (1)
19:25:36
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
19:25:36
SQ
* ---------------------------------------------------
19:25:36
Resource
Loading: sounds/enemies/zombie_idle_03.wav
19:25:37
SQ
Turn started for Necrosavant
19:25:37
SQ
*
19:25:37
SQ
* Necrosavant: Starting turn.
19:25:37
SQ
-> Behaviors to pick from:
Darkflight (472.5)(*), Engage.Melee (67.7941), Idle (1), Defend (0), BreakFree (0), Attack.Default (0), Attack.Decapitate (0)
Darkflight (472.5)(*), Engage.Melee (67.7941), Idle (1), Defend (0), BreakFree (0), Attack.Default (0), Attack.Decapitate (0)
19:25:37
SQ
-> Behavior picked: Darkflight (472.5)
19:25:38
SQ
* Necrosavant: Using Darkflight to engage.
19:25:38
SQ
Necrosavant uses skill Darkflight
19:25:39
Resource
Unloading: sounds/enemies/zombie_idle_03.wav
19:25:41
SQ
-> Behaviors to pick from:
Attack.Default (76.0849)(*), Idle (1), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Darkflight (0)
Attack.Default (76.0849)(*), Idle (1), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Darkflight (0)
19:25:41
SQ
-> Behavior picked: Attack.Default (76.0849)
19:25:41
SQ
* Necrosavant: Using Cleave against Thilmann the Old!
19:25:41
SQ
Necrosavant uses skill Cleave
19:25:41
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Darkflight (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Darkflight (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0), Attack.Default (0)
19:25:41
SQ
-> Behavior picked: Idle (1)
19:25:42
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
19:25:42
SQ
* ---------------------------------------------------
19:25:42
SQ
Turn started for Militia Marksman
19:25:42
SQ
*
19:25:42
SQ
* Militia Marksman: Starting turn.
19:25:43
SQ
* Militia Marksman: In fact, I would prefer to remain where I am
19:25:43
SQ
-> Behaviors to pick from:
Attack.Bow (46.6226)(*), Idle (1), SwitchTo.Melee (0), Recover (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Flee (0), Retreat (0), Reload (0), Engage.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), BreakFree (0)
Attack.Bow (46.6226)(*), Idle (1), SwitchTo.Melee (0), Recover (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Flee (0), Retreat (0), Reload (0), Engage.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), BreakFree (0)
19:25:43
SQ
-> Behavior picked: Attack.Bow (46.6226)
19:25:44
SQ
* Militia Marksman: Using Aimed Shot against Ancient Auxiliary!
19:25:44
SQ
Militia Marksman uses skill Aimed Shot
19:25:45
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Flee (0), Recover (0), Retreat (0), Reload (0), Engage.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), BreakFree (0), Attack.Bow (0)
Idle (1)(*), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Flee (0), Recover (0), Retreat (0), Reload (0), Engage.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), BreakFree (0), Attack.Bow (0)
19:25:45
SQ
-> Behavior picked: Idle (1)
19:25:45
SQ
* Militia Marksman: Ending Turn with 1 of 9 AP left.
19:25:45
SQ
* ---------------------------------------------------
19:25:46
SQ
Turn started for Ivar The Chosen
19:25:49
SQ
Turn started for Engelbert The Sergeant
19:25:55
SQ
Turn started for Sir Burkhard
19:26:00
SQ
[Sir Burkhard] executes skill [Thrust] on target [Necrosavant]
19:26:00
SQ
Sir Burkhard uses skill Thrust
19:26:02
SQ
Turn started for Ejnar the Axe
19:26:05
SQ
Turn started for Ancient Auxiliary
19:26:05
SQ
*
19:26:05
SQ
* Ancient Auxiliary: Starting turn.
19:26:06
SQ
-> Behaviors to pick from:
Attack.Default (48.3593)(*), Idle (1), Attack.Swing (0), BreakFree (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Reap (0), Defend (0), Engage.Melee (0), Defend.Knockback (0), Defend.Rotation (0)
Attack.Default (48.3593)(*), Idle (1), Attack.Swing (0), BreakFree (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Reap (0), Defend (0), Engage.Melee (0), Defend.Knockback (0), Defend.Rotation (0)
19:26:06
SQ
-> Behavior picked: Attack.Default (48.3593)
19:26:06
SQ
* Ancient Auxiliary: Using Slash against Ulfert the Younger!
19:26:06
SQ
Ancient Auxiliary uses skill Slash
19:26:06
SQ
-> Behaviors to pick from:
Attack.Default (48.3593)(*), Idle (1), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Defend (0), Engage.Melee (0), Defend.Knockback (0), Defend.Rotation (0), BreakFree (0)
Attack.Default (48.3593)(*), Idle (1), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Defend (0), Engage.Melee (0), Defend.Knockback (0), Defend.Rotation (0), BreakFree (0)
19:26:06
SQ
-> Behavior picked: Attack.Default (48.3593)
19:26:08
SQ
* Ancient Auxiliary: Using Slash against Ulfert the Younger!
19:26:08
SQ
Ancient Auxiliary uses skill Slash
19:26:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Reap (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Defend.Rotation (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.Reap (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Defend.Rotation (0), BreakFree (0), Attack.Default (0)
19:26:08
SQ
-> Behavior picked: Idle (1)
19:26:09
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:26:09
SQ
* ---------------------------------------------------
19:26:09
SQ
Turn started for Ancient Auxiliary
19:26:09
SQ
*
19:26:09
SQ
* Ancient Auxiliary: Starting turn.
19:26:09
SQ
-> Behaviors to pick from:
Attack.Default (60.875)(*), Idle (1), Attack.Reap (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Shieldwall (0), BreakFree (0), Defend (0), Defend.Knockback (0), Engage.Melee (0), Defend.Rotation (0)
Attack.Default (60.875)(*), Idle (1), Attack.Reap (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Defend.Shieldwall (0), BreakFree (0), Defend (0), Defend.Knockback (0), Engage.Melee (0), Defend.Rotation (0)
19:26:09
SQ
-> Behavior picked: Attack.Default (60.875)
19:26:10
SQ
* Ancient Auxiliary: Using Thrust against Bertram!
19:26:10
SQ
Ancient Auxiliary uses skill Thrust
19:26:10
SQ
-> Behaviors to pick from:
Attack.Default (61.59)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), BreakFree (0), Defend (0), Defend.Knockback (0), Engage.Melee (0), Defend.Rotation (0), Attack.Swing (0)
Attack.Default (61.59)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), BreakFree (0), Defend (0), Defend.Knockback (0), Engage.Melee (0), Defend.Rotation (0), Attack.Swing (0)
19:26:10
SQ
-> Behavior picked: Attack.Default (61.59)
19:26:11
SQ
* Ancient Auxiliary: Using Thrust against Bertram!
19:26:11
SQ
Ancient Auxiliary uses skill Thrust
19:26:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.Reap (0), Defend.Shieldwall (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0), Defend.Rotation (0), Attack.Swing (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.Reap (0), Defend.Shieldwall (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0), Defend.Rotation (0), Attack.Swing (0), Attack.Default (0)
19:26:11
SQ
-> Behavior picked: Idle (1)
19:26:12
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:26:12
SQ
* ---------------------------------------------------
19:26:12
SQ
Turn started for Bertram
19:26:14
SQ
[Bertram] executes skill [Overhead Strike] on target [Ancient Auxiliary]
19:26:14
SQ
Bertram uses skill Overhead Strike
19:26:16
SQ
Turn started for Ancient Auxiliary
19:26:16
SQ
*
19:26:16
SQ
* Ancient Auxiliary: Starting turn.
19:26:17
SQ
-> Behaviors to pick from:
Defend.Shieldwall (126.894)(*), Attack.Default (51.4619)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Split (0), Attack.Reap (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0)
Defend.Shieldwall (126.894)(*), Attack.Default (51.4619)(*), Idle (1), Defend.Knockback (0), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Split (0), Attack.Reap (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0)
19:26:17
SQ
-> Behavior picked: Defend.Shieldwall (126.894)
19:26:17
SQ
* Ancient Auxiliary: Using Shieldwall!
19:26:17
SQ
Ancient Auxiliary uses skill Shieldwall
19:26:17
SQ
-> Behaviors to pick from:
Attack.Default (51.4619)(*), Idle (1), BreakFree (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), Attack.Split (0), Attack.Reap (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0)
Attack.Default (51.4619)(*), Idle (1), BreakFree (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), Attack.Split (0), Attack.Reap (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0)
19:26:17
SQ
-> Behavior picked: Attack.Default (51.4619)
19:26:18
SQ
* Ancient Auxiliary: Using Slash against Bertel The Hammer!
19:26:18
SQ
Ancient Auxiliary uses skill Slash
19:26:18
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Defend (0), Engage.Melee (0), Attack.Reap (0), Defend.Rotation (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Defend (0), Engage.Melee (0), Attack.Reap (0), Defend.Rotation (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
19:26:18
SQ
-> Behavior picked: Idle (1)
19:26:19
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:26:19
SQ
* ---------------------------------------------------
19:26:19
SQ
Turn started for Ancient Auxiliary
19:26:19
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:26:19
SQ
*
19:26:19
SQ
* Ancient Auxiliary: Starting turn.
19:26:20
SQ
-> Behaviors to pick from:
Defend.Shieldwall (116.463)(*), Defend.Knockback (56.1)(*), Attack.Default (52.2712)(*), Idle (1), Attack.Split (0), BreakFree (0), Defend.Rotation (0), Attack.Swing (0), Attack.Reap (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0)
Defend.Shieldwall (116.463)(*), Defend.Knockback (56.1)(*), Attack.Default (52.2712)(*), Idle (1), Attack.Split (0), BreakFree (0), Defend.Rotation (0), Attack.Swing (0), Attack.Reap (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0)
19:26:20
SQ
-> Behavior picked: Defend.Shieldwall (116.463)
19:26:20
SQ
* Ancient Auxiliary: Using Shieldwall!
19:26:20
SQ
Ancient Auxiliary uses skill Shieldwall
19:26:20
SQ
-> Behaviors to pick from:
Attack.Default (52.2712)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Defend.Rotation (0), Attack.Swing (0), Attack.Reap (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0)
Attack.Default (52.2712)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Defend.Rotation (0), Attack.Swing (0), Attack.Reap (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0)
19:26:20
SQ
-> Behavior picked: Attack.Default (52.2712)
19:26:21
SQ
* Ancient Auxiliary: Using Slash against Eike!
19:26:21
SQ
Ancient Auxiliary uses skill Slash
19:26:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Attack.Reap (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Attack.Reap (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
19:26:21
SQ
-> Behavior picked: Idle (1)
19:26:22
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:26:22
SQ
* ---------------------------------------------------
19:26:22
SQ
Turn started for Thilmann the Old
19:26:24
SQ
Turn started for Erland
19:26:24
SQ
Skill [Shieldwall] removed from [Erland].
19:26:26
SQ
[Erland] executes skill [Thrust] on target [Necrosavant]
19:26:26
SQ
Erland uses skill Thrust
19:26:27
SQ
Turn started for Edmund the Wildman
19:26:38
SQ
Turn started for Ulfert the Younger
19:26:40
SQ
[Ulfert the Younger] executes skill [Shieldwall] on target [Ulfert the Younger]
19:26:40
SQ
Ulfert the Younger uses skill Shieldwall
19:26:42
SQ
Turn started for Eike
19:26:44
SQ
[Eike] executes skill [Thrust] on target [Ancient Auxiliary]
19:26:44
SQ
Eike uses skill Thrust
19:26:47
SQ
[Eike] executes skill [Thrust] on target [Ancient Auxiliary]
19:26:47
SQ
Eike uses skill Thrust
19:26:48
SQ
Turn started for Bertel The Hammer
19:26:50
SQ
[Bertel The Hammer] executes skill [Batter] on target [Ancient Auxiliary]
19:26:50
SQ
Bertel The Hammer uses skill Batter
19:26:51
SQ
[Bertel The Hammer] executes skill [Batter] on target [Ancient Auxiliary]
19:26:51
SQ
Bertel The Hammer uses skill Batter
19:26:55
SQ
[Ivar The Chosen] executes skill [Strike] on target [Necrosavant]
19:26:55
SQ
Ivar The Chosen uses skill Strike
19:27:02
SQ
[Engelbert The Sergeant] executes skill [Impale] on target [Ancient Auxiliary]
19:27:02
SQ
Engelbert The Sergeant uses skill Impale
19:27:11
SQ
[Ejnar the Axe] executes skill [Shieldwall] on target [Ejnar the Axe]
19:27:11
SQ
Ejnar the Axe uses skill Shieldwall
19:27:12
SQ
[Ejnar the Axe] executes skill [Chop] on target [Necrosavant]
19:27:12
SQ
Ejnar the Axe uses skill Chop
19:27:18
SQ
[Thilmann the Old] executes skill [Impale] on target [Necrosavant]
19:27:18
SQ
Thilmann the Old uses skill Impale
19:27:22
SQ
[Edmund the Wildman] executes skill [Impale] on target [Ancient Auxiliary]
19:27:22
SQ
Edmund the Wildman uses skill Impale
19:27:23
SQ
INFO: Next round issued: 5
19:27:23
SQ
Turn started for Necrosavant
19:27:23
SQ
*
19:27:23
SQ
* Necrosavant: Starting turn.
19:27:23
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_player
19:27:24
SQ
-> Behaviors to pick from:
Darkflight (25118.4)(*), Attack.Default (81.2098), Idle (1), Attack.Decapitate (0), Defend (0), Engage.Melee (0), BreakFree (0)
Darkflight (25118.4)(*), Attack.Default (81.2098), Idle (1), Attack.Decapitate (0), Defend (0), Engage.Melee (0), BreakFree (0)
19:27:24
SQ
-> Behavior picked: Darkflight (25118.4)
19:27:24
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_player
19:27:24
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_player" at (15,4).
19:27:24
Resource
Loading: sounds/enemies/zombie_rise_03.wav
19:27:26
SQ
* Necrosavant: Using Darkflight to engage.
19:27:26
SQ
Necrosavant uses skill Darkflight
19:27:28
Resource
Unloading: sounds/enemies/zombie_rise_03.wav
19:27:29
Resource
Loading: music/undead_01.ogg
19:27:29
SQ
-> Behaviors to pick from:
Attack.Default (312.711)(*), Idle (1), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Darkflight (0)
Attack.Default (312.711)(*), Idle (1), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Darkflight (0)
19:27:29
SQ
-> Behavior picked: Attack.Default (312.711)
19:27:29
SQ
* Necrosavant: Using Cleave against Militia Marksman!
19:27:29
SQ
Necrosavant uses skill Cleave
19:27:29
SQ
Militia Marksman has died.
19:27:29
SQ
*
19:27:29
SQ
* Necrosavant: Resuming turn.
19:27:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Darkflight (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Defend (0), Darkflight (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0)
19:27:29
SQ
-> Behavior picked: Idle (1)
19:27:30
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
19:27:30
SQ
* ---------------------------------------------------
19:27:30
SQ
Turn started for Necrosavant
19:27:30
SQ
*
19:27:30
SQ
* Necrosavant: Starting turn.
19:27:31
SQ
-> Behaviors to pick from:
Attack.Default (21.6658)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Darkflight (0), Engage.Melee (0), Defend (0)
Attack.Default (21.6658)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Darkflight (0), Engage.Melee (0), Defend (0)
19:27:31
SQ
-> Behavior picked: Attack.Default (21.6658)
19:27:31
SQ
* Necrosavant: Using Cleave against Ulfert the Younger!
19:27:31
SQ
Necrosavant uses skill Cleave
19:27:31
SQ
-> Behaviors to pick from:
Attack.Default (21.6658)(*), Idle (1), Darkflight (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0), BreakFree (0)
Attack.Default (21.6658)(*), Idle (1), Darkflight (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0), BreakFree (0)
19:27:31
SQ
-> Behavior picked: Attack.Default (21.6658)
19:27:32
Resource
Unloading: music/undead_02.ogg
19:27:32
SQ
* Necrosavant: Using Cleave against Ulfert the Younger!
19:27:32
SQ
Necrosavant uses skill Cleave
19:27:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Darkflight (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Darkflight (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0), Attack.Default (0)
19:27:33
SQ
-> Behavior picked: Idle (1)
19:27:33
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
19:27:33
SQ
* ---------------------------------------------------
19:27:34
SQ
Turn started for Necrosavant
19:27:34
SQ
*
19:27:34
SQ
* Necrosavant: Starting turn.
19:27:34
SQ
-> Behaviors to pick from:
Darkflight (133.875)(*), Engage.Melee (68.3466)(*), Idle (1), Attack.Decapitate (0), Defend (0), Attack.Default (0), BreakFree (0)
Darkflight (133.875)(*), Engage.Melee (68.3466)(*), Idle (1), Attack.Decapitate (0), Defend (0), Attack.Default (0), BreakFree (0)
19:27:34
SQ
-> Behavior picked: Darkflight (133.875)
19:27:35
SQ
* Necrosavant: Using Darkflight to engage.
19:27:35
SQ
Necrosavant uses skill Darkflight
19:27:38
SQ
-> Behaviors to pick from:
Attack.Default (45.2487)(*), Idle (1), Defend (0), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Darkflight (0)
Attack.Default (45.2487)(*), Idle (1), Defend (0), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Darkflight (0)
19:27:38
SQ
-> Behavior picked: Attack.Default (45.2487)
19:27:38
SQ
* Necrosavant: Using Cleave against Sir Burkhard!
19:27:38
SQ
Necrosavant uses skill Cleave
19:27:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Darkflight (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Defend (0), Darkflight (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0)
19:27:38
SQ
-> Behavior picked: Idle (1)
19:27:39
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
19:27:39
SQ
* ---------------------------------------------------
19:27:39
SQ
Turn started for Necrosavant
19:27:39
SQ
*
19:27:39
SQ
* Necrosavant: Starting turn.
19:27:40
SQ
-> Behaviors to pick from:
Darkflight (55829.6)(*), Attack.Default (45.2487), Attack.Decapitate (41.8791), Idle (1), BreakFree (0), Defend (0), Engage.Melee (0)
Darkflight (55829.6)(*), Attack.Default (45.2487), Attack.Decapitate (41.8791), Idle (1), BreakFree (0), Defend (0), Engage.Melee (0)
19:27:40
SQ
-> Behavior picked: Darkflight (55829.6)
19:27:40
SQ
* Necrosavant: Using Darkflight to engage.
19:27:40
SQ
Necrosavant uses skill Darkflight
19:27:44
SQ
-> Behaviors to pick from:
Attack.Default (42.2794)(*), Idle (1), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Darkflight (0)
Attack.Default (42.2794)(*), Idle (1), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Darkflight (0)
19:27:44
SQ
-> Behavior picked: Attack.Default (42.2794)
19:27:44
SQ
* Necrosavant: Using Cleave against Erland!
19:27:44
SQ
Necrosavant uses skill Cleave
19:27:44
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Darkflight (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Darkflight (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), Attack.Default (0)
19:27:44
SQ
-> Behavior picked: Idle (1)
19:27:45
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
19:27:45
SQ
* ---------------------------------------------------
19:27:45
SQ
Turn started for Sir Burkhard
19:27:48
SQ
[Sir Burkhard] executes skill [Thrust] on target [Necrosavant]
19:27:48
SQ
Sir Burkhard uses skill Thrust
19:27:49
SQ
[Sir Burkhard] executes skill [Thrust] on target [Necrosavant]
19:27:49
SQ
Sir Burkhard uses skill Thrust
19:27:51
SQ
Turn started for Ancient Auxiliary
19:27:51
SQ
*
19:27:51
SQ
* Ancient Auxiliary: Starting turn.
19:27:52
SQ
-> Behaviors to pick from:
Attack.Default (38.3493)(*), Idle (1), Attack.Decapitate (0), Defend (0), Attack.Reap (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Defend.Rotation (0), BreakFree (0), Attack.Swing (0), Defend.Shieldwall (0)
Attack.Default (38.3493)(*), Idle (1), Attack.Decapitate (0), Defend (0), Attack.Reap (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Defend.Rotation (0), BreakFree (0), Attack.Swing (0), Defend.Shieldwall (0)
19:27:52
SQ
-> Behavior picked: Attack.Default (38.3493)
19:27:52
SQ
* Ancient Auxiliary: Using Slash against Ulfert the Younger!
19:27:52
SQ
Ancient Auxiliary uses skill Slash
19:27:52
SQ
-> Behaviors to pick from:
Attack.Default (38.3493)(*), Idle (1), Attack.Reap (0), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), Defend.Rotation (0), BreakFree (0), Attack.Swing (0), Defend.Shieldwall (0), Defend (0)
Attack.Default (38.3493)(*), Idle (1), Attack.Reap (0), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), Defend.Rotation (0), BreakFree (0), Attack.Swing (0), Defend.Shieldwall (0), Defend (0)
19:27:52
SQ
-> Behavior picked: Attack.Default (38.3493)
19:27:53
SQ
* Ancient Auxiliary: Using Slash against Ulfert the Younger!
19:27:53
SQ
Ancient Auxiliary uses skill Slash
19:27:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Reap (0), Defend.Knockback (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Defend.Shieldwall (0), Defend (0), Attack.Default (0)
Idle (1)(*), Attack.Reap (0), Defend.Knockback (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Defend.Shieldwall (0), Defend (0), Attack.Default (0)
19:27:54
SQ
-> Behavior picked: Idle (1)
19:27:54
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:27:54
SQ
* ---------------------------------------------------
19:27:55
SQ
Turn started for Ancient Auxiliary
19:27:55
SQ
*
19:27:55
SQ
* Ancient Auxiliary: Starting turn.
19:27:55
Resource
Loading: sounds/enemies/zombie_idle_10.wav
19:27:55
SQ
-> Behaviors to pick from:
Attack.Default (56.8612)(*), Idle (1), Defend.Shieldwall (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0), Defend.Rotation (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0)
Attack.Default (56.8612)(*), Idle (1), Defend.Shieldwall (0), Defend (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0), Defend.Rotation (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0)
19:27:55
SQ
-> Behavior picked: Attack.Default (56.8612)
19:27:56
SQ
* Ancient Auxiliary: Using Thrust against Bertram!
19:27:56
SQ
Ancient Auxiliary uses skill Thrust
19:27:56
SQ
-> Behaviors to pick from:
Attack.Default (56.8612)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Knockback (0), Engage.Melee (0), Defend.Rotation (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0), Defend (0)
Attack.Default (56.8612)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Knockback (0), Engage.Melee (0), Defend.Rotation (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0), Defend (0)
19:27:56
SQ
-> Behavior picked: Attack.Default (56.8612)
19:27:57
SQ
* Ancient Auxiliary: Using Thrust against Bertram!
19:27:57
SQ
Ancient Auxiliary uses skill Thrust
19:27:57
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0), Defend (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0), Defend (0), Attack.Default (0)
19:27:57
SQ
-> Behavior picked: Idle (1)
19:27:58
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:27:58
SQ
* ---------------------------------------------------
19:27:58
SQ
Turn started for Ivar The Chosen
19:27:58
Resource
Unloading: sounds/enemies/zombie_idle_10.wav
19:28:02
SQ
Turn started for Engelbert The Sergeant
19:28:05
SQ
[Engelbert The Sergeant] executes skill [Impale] on target [Necrosavant]
19:28:05
SQ
Engelbert The Sergeant uses skill Impale
19:28:05
SQ
Necrosavant has died.
19:28:08
SQ
Turn started for Ancient Auxiliary
19:28:08
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:28:08
SQ
*
19:28:08
SQ
* Ancient Auxiliary: Starting turn.
19:28:09
SQ
-> Behaviors to pick from:
Defend.Shieldwall (194.956)(*), Attack.Default (51.4619)(*), Idle (1), Engage.Melee (0), Attack.Reap (0), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), BreakFree (0)
Defend.Shieldwall (194.956)(*), Attack.Default (51.4619)(*), Idle (1), Engage.Melee (0), Attack.Reap (0), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), BreakFree (0)
19:28:09
SQ
-> Behavior picked: Defend.Shieldwall (194.956)
19:28:09
SQ
* Ancient Auxiliary: Using Shieldwall!
19:28:09
SQ
Ancient Auxiliary uses skill Shieldwall
19:28:09
SQ
-> Behaviors to pick from:
Attack.Default (51.4619)(*), Idle (1), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0)
Attack.Default (51.4619)(*), Idle (1), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0)
19:28:09
SQ
-> Behavior picked: Attack.Default (51.4619)
19:28:10
SQ
* Ancient Auxiliary: Using Slash against Bertel The Hammer!
19:28:10
SQ
Ancient Auxiliary uses skill Slash
19:28:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Reap (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Reap (0), Attack.Decapitate (0), Attack.Split (0), Defend.Rotation (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
19:28:10
SQ
-> Behavior picked: Idle (1)
19:28:11
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:28:11
SQ
* ---------------------------------------------------
19:28:11
Resource
Loading: sounds/enemies/zombie_idle_16.wav
19:28:11
SQ
Turn started for Ancient Auxiliary
19:28:11
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:28:11
SQ
*
19:28:11
SQ
* Ancient Auxiliary: Starting turn.
19:28:12
SQ
-> Behaviors to pick from:
Defend.Shieldwall (220.047)(*), Defend.Knockback (56.1)(*), Attack.Default (52.2712), Idle (1), Defend.Rotation (0), Attack.Reap (0), Attack.Swing (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Attack.Split (0)
Defend.Shieldwall (220.047)(*), Defend.Knockback (56.1)(*), Attack.Default (52.2712), Idle (1), Defend.Rotation (0), Attack.Reap (0), Attack.Swing (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Attack.Split (0)
19:28:12
SQ
-> Behavior picked: Defend.Shieldwall (220.047)
19:28:12
SQ
* Ancient Auxiliary: Using Shieldwall!
19:28:12
SQ
Ancient Auxiliary uses skill Shieldwall
19:28:12
SQ
-> Behaviors to pick from:
Attack.Default (52.2712)(*), Idle (1), Defend.Rotation (0), Attack.Split (0), Attack.Reap (0), Attack.Swing (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0)
Attack.Default (52.2712)(*), Idle (1), Defend.Rotation (0), Attack.Split (0), Attack.Reap (0), Attack.Swing (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0)
19:28:12
SQ
-> Behavior picked: Attack.Default (52.2712)
19:28:12
Resource
Unloading: sounds/enemies/zombie_idle_16.wav
19:28:13
SQ
* Ancient Auxiliary: Using Slash against Eike!
19:28:13
SQ
Ancient Auxiliary uses skill Slash
19:28:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Defend (0), Attack.Reap (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend.Rotation (0), Defend (0), Attack.Reap (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
19:28:13
SQ
-> Behavior picked: Idle (1)
19:28:14
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:28:14
SQ
* ---------------------------------------------------
19:28:14
SQ
Turn started for Erland
19:28:17
SQ
Turn started for Wiederganger Militia
19:28:17
SQ
*
19:28:17
SQ
* Wiederganger Militia: Starting turn.
19:28:18
SQ
-> Behaviors to pick from:
Engage.Melee (330)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
Engage.Melee (330)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
19:28:18
SQ
-> Behavior picked: Engage.Melee (330)
19:28:18
SQ
* Wiederganger Militia: Engaging to melee range with Ejnar the Axe (visible), accepted_distance=0
19:28:18
Resource
Loading: sounds/enemies/zombie_idle_04.wav
19:28:19
SQ
* Wiederganger Militia: Reached engage destination
19:28:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
19:28:19
SQ
-> Behavior picked: Idle (1)
19:28:20
SQ
* Wiederganger Militia: Ending Turn with 2 of 6 AP left.
19:28:20
SQ
* ---------------------------------------------------
19:28:20
SQ
Turn started for Thilmann the Old
19:28:21
Resource
Unloading: sounds/enemies/zombie_idle_04.wav
19:28:25
SQ
[Thilmann the Old] executes skill [Impale] on target [Ancient Auxiliary]
19:28:25
SQ
Thilmann the Old uses skill Impale
19:28:26
Resource
Loading: sounds/enemies/zombie_idle_01.wav
19:28:27
SQ
Skill [Bleeding] removed from [Thilmann the Old].
19:28:27
SQ
Turn started for Bertram
19:28:29
Resource
Unloading: sounds/enemies/zombie_idle_01.wav
19:28:29
SQ
[Bertram] executes skill [Overhead Strike] on target [Ancient Auxiliary]
19:28:29
SQ
Bertram uses skill Overhead Strike
19:28:29
SQ
Ancient Auxiliary has died.
19:28:32
SQ
Turn started for Ejnar the Axe
19:28:32
SQ
Skill [Shieldwall] removed from [Ejnar the Axe].
19:28:34
SQ
[Ejnar the Axe] executes skill [Chop] on target [Wiederganger Militia]
19:28:34
SQ
Ejnar the Axe uses skill Chop
19:28:34
Resource
Loading: sounds/enemies/zombie_hurt_03.wav
19:28:35
Resource
Unloading: sounds/enemies/zombie_hurt_03.wav
19:28:36
SQ
[Ejnar the Axe] executes skill [Chop] on target [Wiederganger Militia]
19:28:36
SQ
Ejnar the Axe uses skill Chop
19:28:37
Resource
Loading: sounds/enemies/zombie_hurt_06.wav
19:28:37
SQ
Skill [Bleeding] removed from [Ejnar the Axe].
19:28:38
SQ
Turn started for Edmund the Wildman
19:28:38
Resource
Unloading: sounds/enemies/zombie_hurt_06.wav
19:28:41
SQ
[Edmund the Wildman] executes skill [Impale] on target [Necrosavant]
19:28:41
SQ
Edmund the Wildman uses skill Impale
19:28:42
SQ
Turn started for Wilhelm
19:28:44
SQ
[Wilhelm] executes skill [Strike] on target [Necrosavant]
19:28:44
SQ
Wilhelm uses skill Strike
19:28:46
SQ
Turn started for Eike
19:28:47
SQ
[Eike] executes skill [Thrust] on target [Ancient Auxiliary]
19:28:47
SQ
Eike uses skill Thrust
19:28:48
SQ
[Eike] executes skill [Thrust] on target [Ancient Auxiliary]
19:28:48
SQ
Eike uses skill Thrust
19:28:49
SQ
Turn started for Ulfert the Younger
19:28:49
SQ
Skill [Shieldwall] removed from [Ulfert the Younger].
19:28:55
SQ
[Ulfert the Younger] executes skill [Cleave] on target [Wiederganger Militia]
19:28:55
SQ
Ulfert the Younger uses skill Cleave
19:28:55
Resource
Loading: sounds/enemies/zombie_hurt_07.wav
19:28:56
Resource
Unloading: sounds/enemies/zombie_hurt_07.wav
19:28:57
SQ
Turn started for Bertel The Hammer
19:28:59
SQ
[Bertel The Hammer] executes skill [Batter] on target [Ancient Auxiliary]
19:28:59
SQ
Bertel The Hammer uses skill Batter
19:29:03
SQ
[Ivar The Chosen] executes skill [Strike] on target [Necrosavant]
19:29:03
SQ
Ivar The Chosen uses skill Strike
19:29:10
SQ
[Erland] executes skill [Thrust] on target [Necrosavant]
19:29:10
SQ
Erland uses skill Thrust
19:29:11
SQ
[Erland] executes skill [Thrust] on target [Necrosavant]
19:29:11
SQ
Erland uses skill Thrust
19:29:15
SQ
INFO: Next round issued: 6
19:29:15
SQ
Turn started for Necrosavant
19:29:15
SQ
*
19:29:15
SQ
* Necrosavant: Starting turn.
19:29:16
SQ
-> Behaviors to pick from:
Attack.Default (34.5358)(*), Idle (1), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Darkflight (0)
Attack.Default (34.5358)(*), Idle (1), Defend (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Darkflight (0)
19:29:16
SQ
-> Behavior picked: Attack.Default (34.5358)
19:29:16
SQ
* Necrosavant: Using Cleave against Ulfert the Younger!
19:29:16
SQ
Necrosavant uses skill Cleave
19:29:16
SQ
-> Behaviors to pick from:
Attack.Default (39.2746)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Defend (0), Darkflight (0), Engage.Melee (0)
Attack.Default (39.2746)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Defend (0), Darkflight (0), Engage.Melee (0)
19:29:16
SQ
-> Behavior picked: Attack.Default (39.2746)
19:29:17
SQ
* Necrosavant: Using Cleave against Ulfert the Younger!
19:29:17
SQ
Necrosavant uses skill Cleave
19:29:18
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Defend (0), Darkflight (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Defend (0), Darkflight (0), Attack.Decapitate (0), Attack.Default (0)
19:29:18
SQ
-> Behavior picked: Idle (1)
19:29:18
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
19:29:18
SQ
* ---------------------------------------------------
19:29:19
SQ
Turn started for Necrosavant
19:29:19
SQ
*
19:29:19
SQ
* Necrosavant: Starting turn.
19:29:19
SQ
-> Behaviors to pick from:
Attack.Default (42.9944)(*), Idle (1), Engage.Melee (0), Defend (0), Darkflight (0), Attack.Decapitate (0), BreakFree (0)
Attack.Default (42.9944)(*), Idle (1), Engage.Melee (0), Defend (0), Darkflight (0), Attack.Decapitate (0), BreakFree (0)
19:29:19
SQ
-> Behavior picked: Attack.Default (42.9944)
19:29:20
SQ
* Necrosavant: Using Cleave against Erland!
19:29:20
SQ
Necrosavant uses skill Cleave
19:29:20
SQ
-> Behaviors to pick from:
Attack.Decapitate (63.0875)(*), Attack.Default (54.6759)(*), Idle (1), Darkflight (0), Engage.Melee (0), BreakFree (0), Defend (0)
Attack.Decapitate (63.0875)(*), Attack.Default (54.6759)(*), Idle (1), Darkflight (0), Engage.Melee (0), BreakFree (0), Defend (0)
19:29:20
SQ
-> Behavior picked: Attack.Default (54.6759)
19:29:21
SQ
* Necrosavant: Using Cleave against Erland!
19:29:21
SQ
Necrosavant uses skill Cleave
19:29:21
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Darkflight (0), Engage.Melee (0), Attack.Default (0), Defend (0), Attack.Decapitate (0)
Idle (1)(*), BreakFree (0), Darkflight (0), Engage.Melee (0), Attack.Default (0), Defend (0), Attack.Decapitate (0)
19:29:21
SQ
-> Behavior picked: Idle (1)
19:29:22
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
19:29:22
SQ
* ---------------------------------------------------
19:29:22
SQ
Turn started for Necrosavant
19:29:22
SQ
*
19:29:22
SQ
* Necrosavant: Starting turn.
19:29:23
SQ
-> Behaviors to pick from:
Attack.Default (74.2638)(*), Idle (1), Attack.Decapitate (0), Engage.Melee (0), Darkflight (0), BreakFree (0), Defend (0)
Attack.Default (74.2638)(*), Idle (1), Attack.Decapitate (0), Engage.Melee (0), Darkflight (0), BreakFree (0), Defend (0)
19:29:23
SQ
-> Behavior picked: Attack.Default (74.2638)
19:29:23
SQ
* Necrosavant: Using Cleave against Engelbert The Sergeant!
19:29:23
SQ
Necrosavant uses skill Cleave
19:29:23
SQ
-> Behaviors to pick from:
Attack.Default (74.9788)(*), Idle (1), Darkflight (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
Attack.Default (74.9788)(*), Idle (1), Darkflight (0), BreakFree (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)
19:29:23
SQ
-> Behavior picked: Attack.Default (74.9788)
19:29:24
SQ
* Necrosavant: Using Cleave against Engelbert The Sergeant!
19:29:24
SQ
Necrosavant uses skill Cleave
19:29:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Darkflight (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Darkflight (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0), BreakFree (0), Attack.Default (0)
19:29:25
SQ
-> Behavior picked: Idle (1)
19:29:25
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
19:29:25
SQ
* ---------------------------------------------------
19:29:26
SQ
Turn started for Ancient Auxiliary
19:29:26
SQ
*
19:29:26
SQ
* Ancient Auxiliary: Starting turn.
19:29:26
SQ
-> Behaviors to pick from:
Attack.Default (53.8859)(*), Idle (1), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Defend.Shieldwall (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0)
Attack.Default (53.8859)(*), Idle (1), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Defend.Shieldwall (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0)
19:29:26
SQ
-> Behavior picked: Attack.Default (53.8859)
19:29:27
SQ
* Ancient Auxiliary: Using Slash against Ulfert the Younger!
19:29:27
SQ
Ancient Auxiliary uses skill Slash
19:29:27
SQ
-> Behaviors to pick from:
Attack.Default (53.8859)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0), Defend.Shieldwall (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Rotation (0)
Attack.Default (53.8859)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Attack.Swing (0), Defend.Shieldwall (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Rotation (0)
19:29:27
SQ
-> Behavior picked: Attack.Default (53.8859)
19:29:28
SQ
* Ancient Auxiliary: Using Slash against Ulfert the Younger!
19:29:28
SQ
Ancient Auxiliary uses skill Slash
19:29:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), BreakFree (0), Defend.Shieldwall (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Rotation (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), BreakFree (0), Defend.Shieldwall (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Rotation (0), Attack.Default (0)
19:29:28
SQ
-> Behavior picked: Idle (1)
19:29:29
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:29:29
SQ
* ---------------------------------------------------
19:29:29
SQ
Turn started for Ivar The Chosen
19:29:33
SQ
Turn started for Sir Burkhard
19:29:39
SQ
[Sir Burkhard] executes skill [Thrust] on target [Wiederganger Militia]
19:29:39
SQ
Sir Burkhard uses skill Thrust
19:29:39
SQ
Wiederganger Militia has died.
19:29:39
Resource
Loading: sounds/enemies/zombie_death_04.wav
19:29:39
UI
Failed to load procedural content "procedural/tacticalentity(44736,1826134,socket,arrow)".
19:29:41
SQ
Turn started for Engelbert The Sergeant
19:29:43
Resource
Unloading: sounds/enemies/zombie_death_04.wav
19:29:47
SQ
Turn started for Ancient Auxiliary
19:29:47
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:29:47
SQ
*
19:29:47
SQ
* Ancient Auxiliary: Starting turn.
19:29:48
SQ
-> Behaviors to pick from:
Defend.Shieldwall (130.205)(*), Defend.Knockback (56.1)(*), Attack.Default (52.2712)(*), Idle (1), Attack.Swing (0), Attack.Decapitate (0), Defend (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Attack.Reap (0), Defend.Rotation (0)
Defend.Shieldwall (130.205)(*), Defend.Knockback (56.1)(*), Attack.Default (52.2712)(*), Idle (1), Attack.Swing (0), Attack.Decapitate (0), Defend (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Attack.Reap (0), Defend.Rotation (0)
19:29:48
SQ
-> Behavior picked: Defend.Knockback (56.1)
19:29:48
SQ
* Ancient Auxiliary: Using Knock Back!
19:29:48
SQ
Ancient Auxiliary uses skill Knock Back
19:29:49
SQ
-> Behaviors to pick from:
Defend.Shieldwall (130.205)(*), Attack.Default (52.2712)(*), Idle (1), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), Engage.Melee (0), Attack.Reap (0), BreakFree (0), Defend.Knockback (0)
Defend.Shieldwall (130.205)(*), Attack.Default (52.2712)(*), Idle (1), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), Engage.Melee (0), Attack.Reap (0), BreakFree (0), Defend.Knockback (0)
19:29:49
SQ
-> Behavior picked: Defend.Shieldwall (130.205)
19:29:49
SQ
* Ancient Auxiliary: Using Shieldwall!
19:29:49
SQ
Ancient Auxiliary uses skill Shieldwall
19:29:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), Attack.Reap (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), Attack.Reap (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0)
19:29:49
SQ
-> Behavior picked: Idle (1)
19:29:50
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:29:50
SQ
* ---------------------------------------------------
19:29:51
SQ
Turn started for Ancient Auxiliary
19:29:51
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:29:51
SQ
*
19:29:51
SQ
* Ancient Auxiliary: Starting turn.
19:29:51
SQ
-> Behaviors to pick from:
Defend.Shieldwall (139.584)(*), Defend.Knockback (59.4)(*), Attack.Default (51.4619)(*), Idle (1), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.Reap (0)
Defend.Shieldwall (139.584)(*), Defend.Knockback (59.4)(*), Attack.Default (51.4619)(*), Idle (1), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.Reap (0)
19:29:51
SQ
-> Behavior picked: Defend.Shieldwall (139.584)
19:29:51
SQ
* Ancient Auxiliary: Using Shieldwall!
19:29:51
SQ
Ancient Auxiliary uses skill Shieldwall
19:29:52
SQ
-> Behaviors to pick from:
Attack.Default (51.4619)(*), Idle (1), Defend.Rotation (0), Attack.Reap (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0)
Attack.Default (51.4619)(*), Idle (1), Defend.Rotation (0), Attack.Reap (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0)
19:29:52
SQ
-> Behavior picked: Attack.Default (51.4619)
19:29:52
SQ
* Ancient Auxiliary: Using Slash against Bertel The Hammer!
19:29:52
SQ
Ancient Auxiliary uses skill Slash
19:29:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Attack.Reap (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Attack.Reap (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
19:29:52
SQ
-> Behavior picked: Idle (1)
19:29:53
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:29:53
SQ
* ---------------------------------------------------
19:29:54
SQ
Turn started for Wiederganger Militia
19:29:54
SQ
*
19:29:54
SQ
* Wiederganger Militia: Starting turn.
19:29:54
SQ
-> Behaviors to pick from:
Attack.Default (64.9649)(*), Idle (1), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0)
Attack.Default (64.9649)(*), Idle (1), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0)
19:29:54
SQ
-> Behavior picked: Attack.Default (64.9649)
19:29:55
SQ
* Wiederganger Militia: Using Flail against Ulfert the Younger!
19:29:55
SQ
Wiederganger Militia uses skill Flail
19:29:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Reload (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0)
19:29:55
SQ
-> Behavior picked: Idle (1)
19:29:55
SQ
* Wiederganger Militia: Ending Turn with 2 of 6 AP left.
19:29:55
SQ
* ---------------------------------------------------
19:29:55
Resource
Loading: sounds/enemies/zombie_idle_09.wav
19:29:56
SQ
Turn started for Thilmann the Old
19:29:58
Resource
Unloading: sounds/enemies/zombie_idle_09.wav
19:30:00
SQ
[Thilmann the Old] executes skill [Impale] on target [Necrosavant]
19:30:00
SQ
Thilmann the Old uses skill Impale
19:30:01
SQ
Turn started for Bertram
19:30:07
SQ
Turn started for Ejnar the Axe
19:30:12
SQ
[Ejnar the Axe] executes skill [Chop] on target [Ancient Auxiliary]
19:30:12
SQ
Ejnar the Axe uses skill Chop
19:30:12
SQ
Ancient Auxiliary has died.
19:30:16
SQ
Turn started for Erland
19:30:20
SQ
[Erland] executes skill [Thrust] on target [Necrosavant]
19:30:20
SQ
Erland uses skill Thrust
19:30:21
SQ
[Erland] executes skill [Thrust] on target [Necrosavant]
19:30:21
SQ
Erland uses skill Thrust
19:30:22
SQ
Turn started for Edmund the Wildman
19:30:25
SQ
[Edmund the Wildman] executes skill [Impale] on target [Necrosavant]
19:30:25
SQ
Edmund the Wildman uses skill Impale
19:30:27
SQ
Turn started for Wilhelm
19:30:29
SQ
[Wilhelm] executes skill [Strike] on target [Necrosavant]
19:30:29
SQ
Wilhelm uses skill Strike
19:30:30
SQ
Turn started for Ulfert the Younger
19:30:33
SQ
[Ulfert the Younger] executes skill [Cleave] on target [Necrosavant]
19:30:33
SQ
Ulfert the Younger uses skill Cleave
19:30:35
SQ
Turn started for Eike
19:30:38
SQ
[Eike] executes skill [Thrust] on target [Ancient Auxiliary]
19:30:38
SQ
Eike uses skill Thrust
19:30:38
SQ
[Eike] executes skill [Thrust] on target [Ancient Auxiliary]
19:30:38
SQ
Eike uses skill Thrust
19:30:39
SQ
Turn started for Bertel The Hammer
19:30:41
SQ
[Bertel The Hammer] executes skill [Batter] on target [Ancient Auxiliary]
19:30:41
SQ
Bertel The Hammer uses skill Batter
19:30:44
SQ
[Ivar The Chosen] executes skill [Strike] on target [Necrosavant]
19:30:44
SQ
Ivar The Chosen uses skill Strike
19:30:44
SQ
Necrosavant has died.
19:30:51
SQ
[Engelbert The Sergeant] executes skill [Impale] on target [Ancient Auxiliary]
19:30:51
SQ
Engelbert The Sergeant uses skill Impale
19:30:54
SQ
INFO: Next round issued: 7
19:30:54
SQ
Turn started for Necrosavant
19:30:54
SQ
*
19:30:54
SQ
* Necrosavant: Starting turn.
19:30:55
SQ
-> Behaviors to pick from:
Attack.Default (48.3873)(*), Idle (1), Darkflight (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), BreakFree (0)
Attack.Default (48.3873)(*), Idle (1), Darkflight (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), BreakFree (0)
19:30:55
SQ
-> Behavior picked: Attack.Default (48.3873)
19:30:55
SQ
* Necrosavant: Using Cleave against Ulfert the Younger!
19:30:55
SQ
Necrosavant uses skill Cleave
19:30:56
SQ
-> Behaviors to pick from:
Attack.Default (48.3873)(*), Idle (1), Engage.Melee (0), Defend (0), Darkflight (0), BreakFree (0), Attack.Decapitate (0)
Attack.Default (48.3873)(*), Idle (1), Engage.Melee (0), Defend (0), Darkflight (0), BreakFree (0), Attack.Decapitate (0)
19:30:56
SQ
-> Behavior picked: Attack.Default (48.3873)
19:30:57
SQ
* Necrosavant: Using Cleave against Ulfert the Younger!
19:30:57
SQ
Necrosavant uses skill Cleave
19:30:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Decapitate (0), Darkflight (0), BreakFree (0), Defend (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Attack.Decapitate (0), Darkflight (0), BreakFree (0), Defend (0), Attack.Default (0)
19:30:57
SQ
-> Behavior picked: Idle (1)
19:30:58
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
19:30:58
SQ
* ---------------------------------------------------
19:30:58
SQ
Turn started for Necrosavant
19:30:58
SQ
*
19:30:58
SQ
* Necrosavant: Starting turn.
19:30:59
SQ
-> Behaviors to pick from:
Attack.Decapitate (66.1589)(*), Attack.Default (57.0026)(*), Idle (1), Defend (0), Darkflight (0), Engage.Melee (0), BreakFree (0)
Attack.Decapitate (66.1589)(*), Attack.Default (57.0026)(*), Idle (1), Defend (0), Darkflight (0), Engage.Melee (0), BreakFree (0)
19:30:59
SQ
-> Behavior picked: Attack.Default (57.0026)
19:30:59
SQ
* Necrosavant: Using Cleave against Erland!
19:30:59
SQ
Necrosavant uses skill Cleave
19:30:59
SQ
-> Behaviors to pick from:
Attack.Decapitate (66.1589)(*), Attack.Default (57.0026)(*), Idle (1), Darkflight (0), Engage.Melee (0), BreakFree (0), Defend (0)
Attack.Decapitate (66.1589)(*), Attack.Default (57.0026)(*), Idle (1), Darkflight (0), Engage.Melee (0), BreakFree (0), Defend (0)
19:30:59
SQ
-> Behavior picked: Attack.Decapitate (66.1589)
19:31:00
SQ
* Necrosavant: Using Decapitate against Erland!
19:31:00
SQ
Necrosavant uses skill Decapitate
19:31:00
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Darkflight (0), Engage.Melee (0), Attack.Default (0), Defend (0), Attack.Decapitate (0)
Idle (1)(*), BreakFree (0), Darkflight (0), Engage.Melee (0), Attack.Default (0), Defend (0), Attack.Decapitate (0)
19:31:00
SQ
-> Behavior picked: Idle (1)
19:31:01
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
19:31:01
SQ
* ---------------------------------------------------
19:31:01
SQ
Turn started for Sir Burkhard
19:31:02
Resource
Loading: sounds/enemies/zombie_idle_14.wav
19:31:03
Resource
Unloading: sounds/enemies/zombie_idle_14.wav
19:31:05
SQ
[Sir Burkhard] executes skill [Thrust] on target [Necrosavant]
19:31:05
SQ
Sir Burkhard uses skill Thrust
19:31:06
SQ
Turn started for Ivar The Chosen
19:31:10
SQ
Turn started for Bertram
19:31:12
SQ
[Bertram] executes skill [Overhead Strike] on target [Necrosavant]
19:31:12
SQ
Bertram uses skill Overhead Strike
19:31:14
SQ
Turn started for Ancient Auxiliary
19:31:14
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:31:14
SQ
*
19:31:14
SQ
* Ancient Auxiliary: Starting turn.
19:31:14
SQ
-> Behaviors to pick from:
Defend.Shieldwall (126.894)(*), Defend.Knockback (59.4)(*), Attack.Default (51.4619)(*), Idle (1), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Split (0), Attack.Reap (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0)
Defend.Shieldwall (126.894)(*), Defend.Knockback (59.4)(*), Attack.Default (51.4619)(*), Idle (1), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Split (0), Attack.Reap (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0)
19:31:14
SQ
-> Behavior picked: Defend.Shieldwall (126.894)
19:31:15
SQ
* Ancient Auxiliary: Using Shieldwall!
19:31:15
SQ
Ancient Auxiliary uses skill Shieldwall
19:31:15
SQ
-> Behaviors to pick from:
Attack.Default (51.4619)(*), Idle (1), BreakFree (0), Defend.Rotation (0), Engage.Melee (0), Defend (0), Attack.Split (0), Attack.Reap (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0)
Attack.Default (51.4619)(*), Idle (1), BreakFree (0), Defend.Rotation (0), Engage.Melee (0), Defend (0), Attack.Split (0), Attack.Reap (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0)
19:31:15
SQ
-> Behavior picked: Attack.Default (51.4619)
19:31:16
SQ
* Ancient Auxiliary: Using Slash against Bertel The Hammer!
19:31:16
SQ
Ancient Auxiliary uses skill Slash
19:31:16
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Engage.Melee (0), Defend (0), Attack.Reap (0), Defend.Rotation (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Engage.Melee (0), Defend (0), Attack.Reap (0), Defend.Rotation (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
19:31:16
SQ
-> Behavior picked: Idle (1)
19:31:16
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:31:16
SQ
* ---------------------------------------------------
19:31:17
SQ
Turn started for Ancient Auxiliary
19:31:17
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:31:17
SQ
*
19:31:17
SQ
* Ancient Auxiliary: Starting turn.
19:31:17
SQ
-> Behaviors to pick from:
Defend.Shieldwall (249.963)(*), Defend.Knockback (56.1), Attack.Default (52.2712), Idle (1), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Attack.Swing (0), Engage.Melee (0), Defend.Rotation (0), Attack.Decapitate (0)
Defend.Shieldwall (249.963)(*), Defend.Knockback (56.1), Attack.Default (52.2712), Idle (1), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Attack.Swing (0), Engage.Melee (0), Defend.Rotation (0), Attack.Decapitate (0)
19:31:17
SQ
-> Behavior picked: Defend.Shieldwall (249.963)
19:31:18
SQ
* Ancient Auxiliary: Using Shieldwall!
19:31:18
SQ
Ancient Auxiliary uses skill Shieldwall
19:31:18
SQ
-> Behaviors to pick from:
Attack.Default (52.2712)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), Attack.Reap (0), Attack.Swing (0), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Shieldwall (0)
Attack.Default (52.2712)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), Attack.Reap (0), Attack.Swing (0), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Shieldwall (0)
19:31:18
SQ
-> Behavior picked: Attack.Default (52.2712)
19:31:19
SQ
* Ancient Auxiliary: Using Slash against Eike!
19:31:19
SQ
Ancient Auxiliary uses skill Slash
19:31:19
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Reap (0), Attack.Split (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.Reap (0), Attack.Split (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
19:31:19
SQ
-> Behavior picked: Idle (1)
19:31:20
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:31:20
SQ
* ---------------------------------------------------
19:31:20
SQ
Turn started for Wiederganger Militia
19:31:20
SQ
*
19:31:20
SQ
* Wiederganger Militia: Starting turn.
19:31:20
SQ
-> Behaviors to pick from:
Attack.Default (64.9649)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Reload (0)
Attack.Default (64.9649)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Reload (0)
19:31:20
SQ
-> Behavior picked: Attack.Default (64.9649)
19:31:21
SQ
* Wiederganger Militia: Using Flail against Ulfert the Younger!
19:31:21
SQ
Wiederganger Militia uses skill Flail
19:31:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), Engage.Melee (0), Attack.Bow (0), BreakFree (0), Reload (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), Engage.Melee (0), Attack.Bow (0), BreakFree (0), Reload (0), Attack.Default (0)
19:31:21
SQ
-> Behavior picked: Idle (1)
19:31:22
SQ
* Wiederganger Militia: Ending Turn with 2 of 6 AP left.
19:31:22
SQ
* ---------------------------------------------------
19:31:22
SQ
Turn started for Thilmann the Old
19:31:24
SQ
[Thilmann the Old] executes skill [Impale] on target [Necrosavant]
19:31:24
SQ
Thilmann the Old uses skill Impale
19:31:27
SQ
Turn started for Engelbert The Sergeant
19:31:30
SQ
[Engelbert The Sergeant] executes skill [Impale] on target [Ancient Auxiliary]
19:31:30
SQ
Engelbert The Sergeant uses skill Impale
19:31:30
SQ
Ancient Auxiliary has died.
19:31:30
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:31:32
SQ
Skill [Bleeding] removed from [Engelbert The Sergeant].
19:31:32
SQ
Turn started for Ejnar the Axe
19:31:36
SQ
[Ejnar the Axe] executes skill [Chop] on target [Wiederganger Militia]
19:31:36
SQ
Ejnar the Axe uses skill Chop
19:31:36
Resource
Loading: sounds/enemies/zombie_hurt_07.wav
19:31:37
SQ
Turn started for Erland
19:31:37
Resource
Unloading: sounds/enemies/zombie_hurt_07.wav
19:31:40
SQ
[Erland] executes skill [Thrust] on target [Necrosavant]
19:31:40
SQ
Erland uses skill Thrust
19:31:41
SQ
[Erland] executes skill [Thrust] on target [Necrosavant]
19:31:41
SQ
Erland uses skill Thrust
19:31:41
SQ
Necrosavant has died.
19:31:42
SQ
Skill [Bleeding] removed from [Erland].
19:31:42
SQ
Turn started for Edmund the Wildman
19:31:49
SQ
Turn started for Wilhelm
19:31:54
SQ
[Wilhelm] executes skill [Adrenaline] on target [Wilhelm]
19:31:54
SQ
Wilhelm uses skill Adrenaline
19:31:55
SQ
Turn started for Ulfert the Younger
19:31:59
SQ
[Ulfert the Younger] executes skill [Cleave] on target [Necrosavant]
19:31:59
SQ
Ulfert the Younger uses skill Cleave
19:32:01
SQ
Turn started for Eike
19:32:04
SQ
[Eike] executes skill [Thrust] on target [Ancient Auxiliary]
19:32:04
SQ
Eike uses skill Thrust
19:32:05
SQ
Turn started for Bertel The Hammer
19:32:05
SQ
[Bertel The Hammer] executes skill [Batter] on target [Ancient Auxiliary]
19:32:05
SQ
Bertel The Hammer uses skill Batter
19:32:08
SQ
[Ivar The Chosen] executes skill [Strike] on target [Ancient Auxiliary]
19:32:08
SQ
Ivar The Chosen uses skill Strike
19:32:08
SQ
Ancient Auxiliary has died.
19:32:09
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:32:10
SQ
INFO: Next round issued: 8
19:32:10
SQ
Turn started for Wilhelm
19:32:10
SQ
Skill [Adrenaline] removed from [Wilhelm].
19:32:16
SQ
Turn started for Necrosavant
19:32:16
SQ
*
19:32:16
SQ
* Necrosavant: Starting turn.
19:32:17
SQ
-> Behaviors to pick from:
Darkflight (31664.1)(*), Attack.Default (48.3873), Idle (1), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0)
Darkflight (31664.1)(*), Attack.Default (48.3873), Idle (1), BreakFree (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0)
19:32:17
SQ
-> Behavior picked: Darkflight (31664.1)
19:32:17
SQ
* Necrosavant: Using Darkflight to engage.
19:32:17
SQ
Necrosavant uses skill Darkflight
19:32:21
SQ
-> Behaviors to pick from:
Attack.Default (81.8604)(*), Idle (1), Defend (0), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Darkflight (0)
Attack.Default (81.8604)(*), Idle (1), Defend (0), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Darkflight (0)
19:32:21
SQ
-> Behavior picked: Attack.Default (81.8604)
19:32:21
SQ
* Necrosavant: Using Cleave against Wilhelm!
19:32:21
SQ
Necrosavant uses skill Cleave
19:32:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Darkflight (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Defend (0), Darkflight (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0)
19:32:21
SQ
-> Behavior picked: Idle (1)
19:32:21
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
19:32:21
SQ
* ---------------------------------------------------
19:32:21
SQ
Skill [Bleeding] removed from [Necrosavant].
19:32:22
SQ
Turn started for Sir Burkhard
19:32:26
SQ
Turn started for Thilmann the Old
19:32:30
Resource
Loading: music/undead_02.ogg
19:32:31
SQ
Turn started for Engelbert The Sergeant
19:32:33
SQ
Turn started for Ivar The Chosen
19:32:33
Resource
Unloading: music/undead_01.ogg
19:32:38
SQ
Turn started for Bertram
19:32:39
Resource
Loading: sounds/enemies/zombie_idle_10.wav
19:32:41
SQ
Turn started for Wiederganger Militia
19:32:41
SQ
*
19:32:41
SQ
* Wiederganger Militia: Starting turn.
19:32:41
SQ
-> Behaviors to pick from:
Attack.Default (48.7149)(*), Idle (1), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Split (0)
Attack.Default (48.7149)(*), Idle (1), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Reload (0), Attack.Thresh (0), Attack.Split (0)
19:32:41
SQ
-> Behavior picked: Attack.Default (48.7149)
19:32:42
SQ
* Wiederganger Militia: Using Flail against Ulfert the Younger!
19:32:42
SQ
Wiederganger Militia uses skill Flail
19:32:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Attack.Default (0)
19:32:42
SQ
-> Behavior picked: Idle (1)
19:32:42
Resource
Unloading: sounds/enemies/zombie_idle_10.wav
19:32:42
SQ
* Wiederganger Militia: Ending Turn with 2 of 6 AP left.
19:32:42
SQ
* ---------------------------------------------------
19:32:43
SQ
Turn started for Ejnar the Axe
19:32:45
SQ
[Ejnar the Axe] executes skill [Chop] on target [Wiederganger Militia]
19:32:45
SQ
Ejnar the Axe uses skill Chop
19:32:45
SQ
[Ejnar the Axe] executes skill [Chop] on target [Wiederganger Militia]
19:32:45
SQ
Ejnar the Axe uses skill Chop
19:32:45
Resource
Loading: sounds/enemies/zombie_hurt_06.wav
19:32:46
SQ
Turn started for Edmund the Wildman
19:32:46
Resource
Unloading: sounds/enemies/zombie_hurt_06.wav
19:32:49
SQ
[Edmund the Wildman] executes skill [Impale] on target [Necrosavant]
19:32:49
SQ
Edmund the Wildman uses skill Impale
19:32:51
SQ
Turn started for Erland
19:32:54
SQ
Turn started for Ulfert the Younger
19:32:57
SQ
[Ulfert the Younger] executes skill [Cleave] on target [Wiederganger Militia]
19:32:57
SQ
Ulfert the Younger uses skill Cleave
19:32:57
Resource
Loading: sounds/enemies/zombie_hurt_07.wav
19:32:58
Resource
Unloading: sounds/enemies/zombie_hurt_07.wav
19:32:58
SQ
Turn started for Eike
19:33:00
SQ
Turn started for Bertel The Hammer
19:33:08
SQ
[Sir Burkhard] executes skill [Thrust] on target [Necrosavant]
19:33:08
SQ
Sir Burkhard uses skill Thrust
19:33:22
SQ
[Engelbert The Sergeant] executes skill [Impale] on target [Necrosavant]
19:33:22
SQ
Engelbert The Sergeant uses skill Impale
19:33:23
SQ
INFO: Next round issued: 9
19:33:24
SQ
Turn started for Necrosavant
19:33:24
SQ
*
19:33:24
SQ
* Necrosavant: Starting turn.
19:33:24
SQ
-> Behaviors to pick from:
Darkflight (77288)(*), Attack.Decapitate (115.569), Attack.Default (99.1549), Idle (1), BreakFree (0), Engage.Melee (0), Defend (0)
Darkflight (77288)(*), Attack.Decapitate (115.569), Attack.Default (99.1549), Idle (1), BreakFree (0), Engage.Melee (0), Defend (0)
19:33:24
SQ
-> Behavior picked: Darkflight (77288)
19:33:24
SQ
* Necrosavant: Using Darkflight to engage.
19:33:24
SQ
Necrosavant uses skill Darkflight
19:33:28
SQ
-> Behaviors to pick from:
Attack.Default (80.0641)(*), Idle (1), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Darkflight (0)
Attack.Default (80.0641)(*), Idle (1), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Darkflight (0)
19:33:28
SQ
-> Behavior picked: Attack.Default (80.0641)
19:33:28
SQ
* Necrosavant: Using Cleave against Thilmann the Old!
19:33:28
SQ
Necrosavant uses skill Cleave
19:33:28
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Darkflight (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Darkflight (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Default (0)
19:33:28
SQ
-> Behavior picked: Idle (1)
19:33:29
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
19:33:29
SQ
* ---------------------------------------------------
19:33:29
SQ
Skill [Bleeding] removed from [Necrosavant].
19:33:29
SQ
Turn started for Ivar The Chosen
19:33:33
SQ
Turn started for Bertram
19:33:36
SQ
Turn started for Thilmann the Old
19:33:48
SQ
[Thilmann the Old] executes skill [Repel] on target [Necrosavant]
19:33:48
SQ
Thilmann the Old uses skill Repel
19:33:49
SQ
Turn started for Sir Burkhard
19:33:53
SQ
[Sir Burkhard] executes skill [Thrust] on target [Wiederganger Militia]
19:33:53
SQ
Sir Burkhard uses skill Thrust
19:33:53
SQ
Wiederganger Militia has died.
19:33:53
Resource
Loading: sounds/enemies/zombie_death_01.wav
19:33:53
UI
Failed to load procedural content "procedural/tacticalentity(40963,1826238,socket,arrow)".
19:33:54
SQ
Turn started for Engelbert The Sergeant
19:33:55
Resource
Unloading: sounds/enemies/zombie_death_01.wav
19:33:58
SQ
Turn started for Ejnar the Axe
19:34:01
SQ
Turn started for Edmund the Wildman
19:34:04
SQ
Turn started for Erland
19:34:09
SQ
Turn started for Wilhelm
19:34:14
SQ
Skill [Bleeding] removed from [Wilhelm].
19:34:14
SQ
Turn started for Ulfert the Younger
19:34:17
SQ
Turn started for Eike
19:34:21
SQ
Turn started for Bertel The Hammer
19:34:24
SQ
INFO: Next round issued: 10
19:34:24
SQ
Turn started for Necrosavant
19:34:24
SQ
*
19:34:24
SQ
* Necrosavant: Starting turn.
19:34:25
SQ
-> Behaviors to pick from:
Darkflight (48635.4)(*), Attack.Default (227.239), Attack.Decapitate (70.39), Idle (1), Engage.Melee (0), Defend (0), BreakFree (0)
Darkflight (48635.4)(*), Attack.Default (227.239), Attack.Decapitate (70.39), Idle (1), Engage.Melee (0), Defend (0), BreakFree (0)
19:34:25
SQ
-> Behavior picked: Darkflight (48635.4)
19:34:25
SQ
* Necrosavant: Using Darkflight to engage.
19:34:25
SQ
Necrosavant uses skill Darkflight
19:34:28
SQ
-> Behaviors to pick from:
Attack.Default (227.239)(*), Idle (1), Engage.Melee (0), Defend (0), Attack.Decapitate (0), BreakFree (0), Darkflight (0)
Attack.Default (227.239)(*), Idle (1), Engage.Melee (0), Defend (0), Attack.Decapitate (0), BreakFree (0), Darkflight (0)
19:34:28
SQ
-> Behavior picked: Attack.Default (227.239)
19:34:28
SQ
* Necrosavant: Using Cleave against Thilmann the Old!
19:34:28
SQ
Necrosavant uses skill Cleave
19:34:28
SQ
Thilmann the Old has died.
19:34:28
SQ
*
19:34:28
SQ
* Necrosavant: Resuming turn.
19:34:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Darkflight (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Darkflight (0), Attack.Decapitate (0), BreakFree (0), Defend (0), Attack.Default (0)
19:34:28
SQ
-> Behavior picked: Idle (1)
19:34:29
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
19:34:29
SQ
* ---------------------------------------------------
19:34:29
SQ
Turn started for Ivar The Chosen
19:34:32
SQ
Turn started for Sir Burkhard
19:34:34
SQ
Turn started for Engelbert The Sergeant
19:34:37
SQ
Turn started for Bertram
19:34:42
SQ
Turn started for Ejnar the Axe
19:34:44
SQ
Turn started for Edmund the Wildman
19:34:47
SQ
Turn started for Erland
19:34:51
SQ
Turn started for Wilhelm
19:34:56
SQ
Turn started for Ulfert the Younger
19:35:02
SQ
Turn started for Eike
19:35:05
SQ
[Eike] executes skill [Thrust] on target [Necrosavant]
19:35:05
SQ
Eike uses skill Thrust
19:35:06
SQ
Turn started for Bertel The Hammer
19:35:26
SQ
[Erland] executes skill [Thrust] on target [Necrosavant]
19:35:26
SQ
Erland uses skill Thrust
19:35:28
SQ
[Wilhelm] executes skill [Strike] on target [Necrosavant]
19:35:28
SQ
Wilhelm uses skill Strike
19:35:29
SQ
INFO: Next round issued: 11
19:35:30
SQ
Turn started for Necrosavant
19:35:30
SQ
*
19:35:30
SQ
* Necrosavant: Starting turn.
19:35:30
SQ
-> Behaviors to pick from:
Darkflight (89327.6)(*), Attack.Decapitate (70.39), Attack.Default (59.9995), Idle (1), BreakFree (0), Defend (0), Engage.Melee (0)
Darkflight (89327.6)(*), Attack.Decapitate (70.39), Attack.Default (59.9995), Idle (1), BreakFree (0), Defend (0), Engage.Melee (0)
19:35:30
SQ
-> Behavior picked: Darkflight (89327.6)
19:35:31
SQ
* Necrosavant: Using Darkflight to engage.
19:35:31
SQ
Necrosavant uses skill Darkflight
19:35:33
SQ
-> Behaviors to pick from:
Attack.Default (40.123)(*), Idle (1), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Darkflight (0)
Attack.Default (40.123)(*), Idle (1), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Darkflight (0)
19:35:33
SQ
-> Behavior picked: Attack.Default (40.123)
19:35:33
SQ
* Necrosavant: Using Cleave against Eike!
19:35:33
SQ
Necrosavant uses skill Cleave
19:35:33
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Darkflight (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Darkflight (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0), Attack.Default (0)
19:35:33
SQ
-> Behavior picked: Idle (1)
19:35:34
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
19:35:34
SQ
* ---------------------------------------------------
19:35:35
SQ
Turn started for Sir Burkhard
19:35:37
SQ
Turn started for Ivar The Chosen
19:35:39
SQ
Turn started for Engelbert The Sergeant
19:35:41
SQ
Turn started for Bertram
19:35:43
SQ
Turn started for Ejnar the Axe
19:35:44
SQ
Turn started for Edmund the Wildman
19:35:47
SQ
Turn started for Erland
19:35:50
SQ
[Erland] executes skill [Thrust] on target [Necrosavant]
19:35:50
SQ
Erland uses skill Thrust
19:35:51
SQ
Turn started for Ulfert the Younger
19:35:53
SQ
[Ulfert the Younger] executes skill [Cleave] on target [Necrosavant]
19:35:53
SQ
Ulfert the Younger uses skill Cleave
19:35:54
SQ
Turn started for Wilhelm
19:35:58
SQ
Turn started for Bertel The Hammer
19:36:01
SQ
Turn started for Eike
19:36:03
SQ
[Eike] executes skill [Thrust] on target [Necrosavant]
19:36:03
SQ
Eike uses skill Thrust
19:36:05
SQ
[Eike] executes skill [Thrust] on target [Necrosavant]
19:36:05
SQ
Eike uses skill Thrust
19:36:09
SQ
[Ivar The Chosen] executes skill [Strike] on target [Necrosavant]
19:36:09
SQ
Ivar The Chosen uses skill Strike
19:36:21
SQ
[Wilhelm] executes skill [Strike] on target [Necrosavant]
19:36:21
SQ
Wilhelm uses skill Strike
19:36:21
SQ
Necrosavant has died.
19:36:21
Resource
Unloading: gfx/orientation_overlay.png
19:36:21
Resource
Loading: music/victory_01.ogg
19:36:21
SQ
Skill [Nighttime] removed from [Ejnar the Axe].
19:36:21
SQ
Skill [Dodge] removed from [Ejnar the Axe].
19:36:21
SQ
Skill [Nighttime] removed from [Bertram].
19:36:21
SQ
Skill [Dodge] removed from [Bertram].
19:36:21
SQ
Skill [Dodge] removed from [Wilhelm].
19:36:21
SQ
Skill [Nighttime] removed from [Wilhelm].
19:36:21
SQ
Skill [Nighttime] removed from [Eike].
19:36:21
SQ
Skill [Nighttime] removed from [Sir Burkhard].
19:36:21
SQ
Skill [Dodge] removed from [Sir Burkhard].
19:36:21
SQ
Skill [Dodge] removed from [Engelbert The Sergeant].
19:36:21
SQ
Skill [Nighttime] removed from [Engelbert The Sergeant].
19:36:21
SQ
Skill [Nighttime] removed from [Bertel The Hammer].
19:36:21
SQ
Skill [Dodge] removed from [Erland].
19:36:21
SQ
Skill [Nighttime] removed from [Erland].
19:36:21
SQ
Skill [Nighttime] removed from [Ulfert the Younger].
19:36:21
SQ
Skill [Nighttime] removed from [Edmund the Wildman].
19:36:21
SQ
Skill [Dodge] removed from [Edmund the Wildman].
19:36:21
SQ
Skill [Nighttime] removed from [Ivar The Chosen].
19:36:21
SQ
Skill [Dodge] removed from [Ivar The Chosen].
19:36:25
Resource
Unloading: music/undead_02.ogg
19:36:29
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
19:36:29
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
19:36:29
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
19:36:29
SQ
World::onCombatFinished
19:36:29
SQ
Save campaign: Lost Battalion
19:36:31
Scene
Finished saving scene.
19:36:31
SQ
TacticalState::onFinish
19:36:31
Resource
Unloading: gfx/object_0.png
19:36:31
Resource
Unloading: gfx/detail.png
19:36:31
Resource
Unloading Resource Package "Temporary Tactical Resources".
19:36:31
Resource
Unloading: sounds/enemies/vampire_hurt_01.wav
19:36:31
Resource
Unloading: sounds/enemies/vampire_hurt_02.wav
19:36:31
Resource
Unloading: sounds/enemies/vampire_hurt_03.wav
19:36:31
Resource
Unloading: sounds/enemies/vampire_death_01.wav
19:36:31
Resource
Unloading: sounds/enemies/vampire_death_02.wav
19:36:31
Resource
Unloading: sounds/enemies/vampire_death_03.wav
19:36:31
Resource
Unloading: sounds/enemies/vampire_idle_01.wav
19:36:31
Resource
Unloading: sounds/enemies/vampire_idle_02.wav
19:36:31
Resource
Unloading: sounds/enemies/vampire_idle_03.wav
19:36:31
Resource
Unloading: sounds/enemies/vampire_takeoff_01.wav
19:36:31
Resource
Unloading: sounds/enemies/vampire_takeoff_02.wav
19:36:31
Resource
Unloading: sounds/enemies/vampire_takeoff_03.wav
19:36:31
Resource
Unloading: sounds/enemies/vampire_landing_01.wav
19:36:31
Resource
Unloading: sounds/enemies/vampire_landing_02.wav
19:36:31
Resource
Unloading: sounds/enemies/vampire_landing_03.wav
19:36:31
Resource
Unloading: sounds/enemies/vampire_life_drain_01.wav
19:36:31
Resource
Unloading: sounds/enemies/vampire_life_drain_02.wav
19:36:31
Resource
Unloading: sounds/enemies/vampire_life_drain_03.wav
19:36:31
Resource
Unloading: sounds/enemies/skeleton_hurt_01.wav
19:36:31
Resource
Unloading: sounds/enemies/skeleton_hurt_02.wav
19:36:31
Resource
Unloading: sounds/enemies/skeleton_hurt_03.wav
19:36:31
Resource
Unloading: sounds/enemies/skeleton_hurt_04.wav
19:36:31
Resource
Unloading: sounds/enemies/skeleton_hurt_06.wav
19:36:31
Resource
Unloading: sounds/enemies/skeleton_death_01.wav
19:36:31
Resource
Unloading: sounds/enemies/skeleton_death_02.wav
19:36:31
Resource
Unloading: sounds/enemies/skeleton_death_03.wav
19:36:31
Resource
Unloading: sounds/enemies/skeleton_death_04.wav
19:36:31
Resource
Unloading: sounds/enemies/skeleton_death_05.wav
19:36:31
Resource
Unloading: sounds/enemies/skeleton_death_06.wav
19:36:31
Resource
Unloading: sounds/enemies/skeleton_rise_01.wav
19:36:31
Resource
Unloading: sounds/enemies/skeleton_rise_02.wav
19:36:31
Resource
Unloading: sounds/enemies/skeleton_rise_03.wav
19:36:31
Resource
Unloading: sounds/enemies/skeleton_rise_04.wav
19:36:31
Resource
Unloading: sounds/enemies/skeleton_idle_01.wav
19:36:31
Resource
Unloading: sounds/enemies/skeleton_idle_02.wav
19:36:31
Resource
Unloading: sounds/enemies/skeleton_idle_03.wav
19:36:31
Resource
Unloading: sounds/enemies/skeleton_idle_04.wav
19:36:31
Resource
Unloading: sounds/enemies/skeleton_idle_05.wav
19:36:31
Resource
Unloading: sounds/enemies/skeleton_idle_06.wav
19:36:31
Resource
Unloading: gfx/entity_1.png
19:36:32
SQ
militia losses: 7
19:36:32
SQ
showing contract: Defend %objective% (id: 236)
19:36:58
SQ
Location entered: Westerholz
19:37:09
Resource
Loading: music/worldmap_05.ogg
19:37:09
SQ
Save campaign: Lost Battalion
19:37:10
Scene
Finished saving scene.
19:37:14
SQ
Location entered: Battle Site
19:37:33
SQ
Attempted to remove item from empty bag slot
19:39:06
SQ
Location entered: Battle Site
19:39:07
SQ
Location entered: Battle Site
19:39:07
SQ
showing contract: Defend %objective% (id: 236)
19:39:22
Resource
Unloading: music/victory_01.ogg
19:41:17
SQ
Location entered: Battle Site
19:41:52
SQ
Save campaign: Lost Battalion
19:41:54
Scene
Finished saving scene.
19:41:55
SQ
WorldState::onHide
19:41:55
Resource
Loading: gfx/detail.png
19:41:55
Texture
Texture "gfx/detail.png" (ID: 555) took up approximately 10922kb in video memory.
19:41:55
Resource
Unloading: gfx/detail.png
19:41:55
Resource
Loading: gfx/detail.png
19:41:55
Texture
Texture "gfx/detail.png" (ID: 555) took up approximately 10922kb in video memory.
19:41:55
Resource
Unloading: gfx/detail.png
19:41:55
Resource
Loading: gfx/detail.png
19:41:55
Texture
Texture "gfx/detail.png" (ID: 555) took up approximately 10922kb in video memory.
19:41:55
Resource
Loading: gfx/object_0.png
19:41:55
Texture
Texture "gfx/object_0.png" (ID: 842) took up approximately 21845kb in video memory.
19:41:56
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (10,10).
19:41:56
Resource
Loading: gfx/orientation_overlay.png
19:41:56
Texture
Texture "gfx/orientation_overlay.png" (ID: 857) took up approximately 512kb in video memory.
19:41:56
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (11,10).
19:41:56
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (10,11).
19:41:56
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_medium" at (19,6).
19:41:56
Resource
Loading: gfx/entity_1.png
19:41:56
Texture
Texture "gfx/entity_1.png" (ID: 860) took up approximately 10922kb in video memory.
19:41:56
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_medium" at (19,7).
19:41:56
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,5).
19:41:56
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_medium_polearm" at (20,6).
19:41:56
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_medium_polearm" at (20,4).
19:41:56
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_medium_polearm" at (20,7).
19:41:56
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_medium_polearm" at (20,3).
19:41:56
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_medium_polearm" at (20,8).
19:41:56
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_medium_polearm" at (20,2).
19:41:56
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_medium" at (19,8).
19:41:56
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_medium" at (19,4).
19:41:56
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,9).
19:41:56
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,3).
19:41:56
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,10).
19:41:56
Resource
Loading: sounds/atmosphere/rain_01.wav
19:41:56
SQ
TACTICAL: STASH LOCKED: true
19:41:56
SQ
INFO: Next round issued: 1
19:41:56
Resource
Started loading Resource Package "Temporary Tactical Resources".
19:41:56
Resource
Loading: sounds/enemies/wardog_hurt_00.wav
19:41:56
Resource
Loading: sounds/enemies/wardog_hurt_01.wav
19:41:56
Resource
Loading: sounds/enemies/wardog_hurt_02.wav
19:41:56
SQ
Turn started for Engelbert The Sergeant
19:41:56
Resource
Loading: sounds/enemies/wardog_hurt_03.wav
19:41:56
Resource
Loading: sounds/enemies/wardog_hurt_04.wav
19:41:56
Resource
Loading: sounds/enemies/wardog_hurt_05.wav
19:41:56
Resource
Loading: sounds/enemies/wardog_death_00.wav
19:41:56
Resource
Loading: sounds/enemies/wardog_death_01.wav
19:41:56
Resource
Loading: sounds/enemies/wardog_death_02.wav
19:41:56
Resource
Loading: sounds/enemies/wardog_death_03.wav
19:41:56
Resource
Loading: music/undead_02.ogg
19:41:56
Resource
Loading: sounds/enemies/wardog_flee_00.wav
19:41:56
Resource
Unloading: music/worldmap_05.ogg
19:41:56
Resource
Loading: sounds/enemies/wardog_flee_01.wav
19:41:56
Resource
Loading: sounds/enemies/wardog_flee_02.wav
19:41:57
Resource
Loading: sounds/enemies/wardog_flee_03.wav
19:41:57
Resource
Loading: sounds/enemies/wardog_flee_04.wav
19:41:57
Resource
Loading: sounds/enemies/wardog_idle_01.wav
19:41:57
Resource
Loading: sounds/enemies/wardog_idle_02.wav
19:41:57
Resource
Loading: sounds/enemies/wardog_idle_03.wav
19:41:57
Resource
Loading: sounds/enemies/wardog_idle_04.wav
19:41:57
Resource
Loading: sounds/enemies/wardog_idle_05.wav
19:41:57
Resource
Loading: sounds/enemies/wardog_charge_00.wav
19:41:57
Resource
Loading: sounds/enemies/wardog_charge_01.wav
19:41:57
Resource
Loading: sounds/enemies/wardog_charge_02.wav
19:41:57
Resource
Loading: sounds/enemies/wardog_bite_00.wav
19:41:57
Resource
Loading: sounds/enemies/wardog_bite_01.wav
19:41:57
Resource
Loading: sounds/enemies/wardog_bite_02.wav
19:41:57
Resource
Loading: sounds/enemies/wardog_bite_03.wav
19:41:57
Resource
Loading: sounds/enemies/wardog_bite_04.wav
19:41:57
Resource
Loading: sounds/enemies/wardog_bite_05.wav
19:41:57
Resource
Loading: sounds/enemies/wardog_bite_06.wav
19:41:57
Resource
Loading: sounds/enemies/skeleton_hurt_01.wav
19:41:57
Resource
Loading: sounds/enemies/skeleton_hurt_02.wav
19:41:57
Resource
Loading: sounds/enemies/skeleton_hurt_03.wav
19:41:57
Resource
Loading: sounds/enemies/skeleton_hurt_04.wav
19:41:57
Resource
Loading: sounds/enemies/skeleton_hurt_06.wav
19:41:57
Resource
Loading: sounds/enemies/skeleton_death_01.wav
19:41:57
Resource
Loading: sounds/enemies/skeleton_death_02.wav
19:41:57
Resource
Loading: sounds/enemies/skeleton_death_03.wav
19:41:57
Resource
Loading: sounds/enemies/skeleton_death_04.wav
19:41:57
Resource
Loading: sounds/enemies/skeleton_death_05.wav
19:41:57
Resource
Loading: sounds/enemies/skeleton_death_06.wav
19:41:57
Resource
Loading: sounds/enemies/skeleton_rise_01.wav
19:41:57
Resource
Loading: sounds/enemies/skeleton_rise_02.wav
19:41:57
Resource
Loading: sounds/enemies/skeleton_rise_03.wav
19:41:57
Resource
Loading: sounds/enemies/skeleton_rise_04.wav
19:41:57
Resource
Loading: sounds/enemies/skeleton_idle_01.wav
19:41:57
Resource
Loading: sounds/enemies/skeleton_idle_02.wav
19:41:57
Resource
Loading: sounds/enemies/skeleton_idle_03.wav
19:41:57
Resource
Loading: sounds/enemies/skeleton_idle_04.wav
19:41:57
Resource
Loading: sounds/enemies/skeleton_idle_05.wav
19:41:57
Resource
Loading: sounds/enemies/skeleton_idle_06.wav
19:42:01
SQ
Turn started for Ejnar the Axe
19:42:08
SQ
Turn started for Ulfert
19:42:09
SQ
Turn started for Militia
19:42:09
SQ
*
19:42:09
SQ
* Militia: Starting turn.
19:42:10
SQ
defensive score: 522.56
19:42:10
SQ
defensive threshold: 1.66667
19:42:10
SQ
-> Behaviors to pick from:
Engage.Melee (14.0556)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0)
Engage.Melee (14.0556)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0)
19:42:10
SQ
-> Behavior picked: Engage.Melee (14.0556)
19:42:10
SQ
* Militia: Engaging to melee range with Ancient Auxiliary (not visible), accepted_distance=0
19:42:12
SQ
* Militia: Stopped before reaching destination
19:42:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Lash (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Lash (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Engage.Melee (0)
19:42:12
SQ
-> Behavior picked: Idle (1)
19:42:12
SQ
* Militia: Ending Turn with 1 of 9 AP left.
19:42:12
SQ
* ---------------------------------------------------
19:42:12
SQ
Turn started for Militia
19:42:12
SQ
*
19:42:12
SQ
* Militia: Starting turn.
19:42:12
SQ
defensive score: 522.56
19:42:12
SQ
defensive threshold: 1.66667
19:42:13
SQ
-> Behaviors to pick from:
Engage.Melee (13.8947)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0)
Engage.Melee (13.8947)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0)
19:42:13
SQ
-> Behavior picked: Engage.Melee (13.8947)
19:42:13
SQ
* Militia: Engaging to melee range with Ancient Auxiliary (not visible), accepted_distance=0
19:42:14
SQ
* Militia: Stopped before reaching destination
19:42:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Lash (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Lash (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Engage.Melee (0)
19:42:14
SQ
-> Behavior picked: Idle (1)
19:42:14
SQ
* Militia: Ending Turn with 1 of 9 AP left.
19:42:14
SQ
* ---------------------------------------------------
19:42:14
SQ
Turn started for Militia
19:42:14
SQ
*
19:42:14
SQ
* Militia: Starting turn.
19:42:15
SQ
defensive score: 522.56
19:42:15
SQ
defensive threshold: 1.66667
19:42:15
SQ
-> Behaviors to pick from:
Engage.Melee (11.1158)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0)
Engage.Melee (11.1158)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0)
19:42:15
SQ
-> Behavior picked: Engage.Melee (11.1158)
19:42:15
SQ
* Militia: Engaging to melee range with Ancient Auxiliary (not visible), accepted_distance=0
19:42:16
SQ
* Militia: Stopped before reaching destination
19:42:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Lash (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Lash (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Engage.Melee (0)
19:42:17
SQ
-> Behavior picked: Idle (1)
19:42:17
SQ
* Militia: Ending Turn with 0 of 9 AP left.
19:42:17
SQ
* ---------------------------------------------------
19:42:17
SQ
Turn started for Sir Burkhard
19:42:19
SQ
Turn started for Erland
19:42:21
SQ
Turn started for Ivar The Chosen
19:42:22
SQ
Turn started for Wilhelm
19:42:23
SQ
Turn started for Ancient Auxiliary
19:42:23
SQ
*
19:42:23
SQ
* Ancient Auxiliary: Starting turn.
19:42:24
SQ
-> Behaviors to pick from:
Engage.Melee (181.923)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (181.923)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:42:24
SQ
-> Behavior picked: Engage.Melee (181.923)
19:42:24
SQ
* Ancient Auxiliary: Engaging to melee range with Sir Burkhard (not visible), accepted_distance=0
19:42:25
SQ
* Ancient Auxiliary: Reached engage destination
19:42:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
19:42:26
SQ
-> Behavior picked: Idle (1)
19:42:26
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
19:42:26
SQ
* ---------------------------------------------------
19:42:27
SQ
Turn started for Ulfert the Younger
19:42:28
SQ
Turn started for Eike
19:42:30
SQ
Turn started for Ancient Auxiliary
19:42:30
SQ
*
19:42:30
SQ
* Ancient Auxiliary: Starting turn.
19:42:31
SQ
-> Behaviors to pick from:
Engage.Melee (120.519)(*), Defend.Shieldwall (6.36529), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (120.519)(*), Defend.Shieldwall (6.36529), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:42:31
SQ
-> Behavior picked: Engage.Melee (120.519)
19:42:31
SQ
* Ancient Auxiliary: Engaging to melee range with Bertel The Hammer (visible), accepted_distance=0
19:42:32
SQ
* Ancient Auxiliary: Reached engage destination
19:42:32
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
19:42:32
SQ
-> Behavior picked: Idle (1)
19:42:33
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
19:42:33
SQ
* ---------------------------------------------------
19:42:33
SQ
Turn started for Bertram
19:42:39
SQ
Turn started for Ancient Auxiliary
19:42:39
SQ
*
19:42:39
SQ
* Ancient Auxiliary: Starting turn.
19:42:40
SQ
-> Behaviors to pick from:
Engage.Melee (205.652)(*), Defend.Shieldwall (3.00198), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (205.652)(*), Defend.Shieldwall (3.00198), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:42:40
SQ
-> Behavior picked: Engage.Melee (205.652)
19:42:40
SQ
* Ancient Auxiliary: Engaging to melee range with Militia (visible), accepted_distance=0
19:42:41
SQ
* Ancient Auxiliary: Reached engage destination
19:42:42
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
19:42:42
SQ
-> Behavior picked: Idle (1)
19:42:42
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
19:42:42
SQ
* ---------------------------------------------------
19:42:43
SQ
Turn started for Ancient Auxiliary
19:42:43
SQ
*
19:42:43
SQ
* Ancient Auxiliary: Starting turn.
19:42:43
SQ
-> Behaviors to pick from:
Engage.Melee (179.144)(*), Defend.Shieldwall (39.7031), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (179.144)(*), Defend.Shieldwall (39.7031), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:42:43
SQ
-> Behavior picked: Engage.Melee (179.144)
19:42:44
SQ
* Ancient Auxiliary: Engaging to melee range with Erland (visible), accepted_distance=0
19:42:45
SQ
* Ancient Auxiliary: Reached engage destination
19:42:45
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
19:42:45
SQ
-> Behavior picked: Idle (1)
19:42:46
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
19:42:46
SQ
* ---------------------------------------------------
19:42:46
SQ
Turn started for Bertel The Hammer
19:42:47
SQ
Turn started for Edmund the Wildman
19:42:48
SQ
Turn started for Ancient Legionary
19:42:48
SQ
*
19:42:48
SQ
* Ancient Legionary: Starting turn.
19:42:49
SQ
-> Behaviors to pick from:
Engage.Melee (161.863)(*), Defend.Shieldwall (6.89301), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (161.863)(*), Defend.Shieldwall (6.89301), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:42:49
SQ
-> Behavior picked: Engage.Melee (161.863)
19:42:49
SQ
* Ancient Legionary: Engaging to melee range with Ejnar the Axe (not visible), accepted_distance=0
19:42:50
SQ
* Ancient Legionary: Reached engage destination
19:42:50
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
19:42:50
SQ
-> Behavior picked: Idle (1)
19:42:50
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
19:42:50
SQ
* ---------------------------------------------------
19:42:51
SQ
Turn started for Ancient Legionary
19:42:51
SQ
*
19:42:51
SQ
* Ancient Legionary: Starting turn.
19:42:51
SQ
-> Behaviors to pick from:
Engage.Melee (172.949)(*), Defend.Shieldwall (6.81563), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (172.949)(*), Defend.Shieldwall (6.81563), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:42:51
SQ
-> Behavior picked: Engage.Melee (172.949)
19:42:51
SQ
* Ancient Legionary: Engaging to melee range with Eike (not visible), accepted_distance=0
19:42:53
SQ
* Ancient Legionary: Reached engage destination
19:42:53
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
19:42:53
SQ
-> Behavior picked: Idle (1)
19:42:53
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
19:42:53
SQ
* ---------------------------------------------------
19:42:54
SQ
Turn started for Ancient Legionary
19:42:54
SQ
*
19:42:54
SQ
* Ancient Legionary: Starting turn.
19:42:54
SQ
-> Behaviors to pick from:
Engage.Melee (170.213)(*), Defend.Shieldwall (6.79109), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (170.213)(*), Defend.Shieldwall (6.79109), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:42:54
SQ
-> Behavior picked: Engage.Melee (170.213)
19:42:55
SQ
* Ancient Legionary: Engaging to melee range with Bertram (not visible), accepted_distance=0
19:42:56
SQ
* Ancient Legionary: Reached engage destination
19:42:56
SQ
-> Behaviors to pick from:
Defend.Shieldwall (13.5822)(*), Idle (1), Attack.Reap (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), Engage.Melee (0)
Defend.Shieldwall (13.5822)(*), Idle (1), Attack.Reap (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), Engage.Melee (0)
19:42:56
SQ
-> Behavior picked: Defend.Shieldwall (13.5822)
19:42:57
SQ
* Ancient Legionary: Using Shieldwall!
19:42:57
SQ
Ancient Legionary uses skill Shieldwall
19:42:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Reap (0), Defend (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Reap (0), Defend (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), Engage.Melee (0), Defend.Shieldwall (0)
19:42:57
SQ
-> Behavior picked: Idle (1)
19:42:57
SQ
* Ancient Legionary: Ending Turn with 1 of 9 AP left.
19:42:57
SQ
* ---------------------------------------------------
19:42:58
SQ
Turn started for Ancient Legionary
19:42:58
SQ
*
19:42:58
SQ
* Ancient Legionary: Starting turn.
19:42:58
SQ
-> Behaviors to pick from:
Engage.Melee (204.545)(*), Defend.Shieldwall (5.80145), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (204.545)(*), Defend.Shieldwall (5.80145), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:42:58
SQ
-> Behavior picked: Engage.Melee (204.545)
19:42:59
SQ
* Ancient Legionary: Engaging to melee range with Ulfert the Younger (not visible), accepted_distance=0
19:43:00
SQ
* Ancient Legionary: Reached engage destination
19:43:00
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
19:43:00
SQ
-> Behavior picked: Idle (1)
19:43:01
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
19:43:01
SQ
* ---------------------------------------------------
19:43:01
SQ
Turn started for Ancient Legionary
19:43:01
SQ
*
19:43:01
SQ
* Ancient Legionary: Starting turn.
19:43:02
SQ
-> Behaviors to pick from:
Engage.Melee (204.651)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (204.651)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:43:02
SQ
-> Behavior picked: Engage.Melee (204.651)
19:43:02
SQ
* Ancient Legionary: Engaging to melee range with Erland (not visible), accepted_distance=0
19:43:03
SQ
* Ancient Legionary: Reached engage destination
19:43:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
19:43:03
SQ
-> Behavior picked: Idle (1)
19:43:04
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
19:43:04
SQ
* ---------------------------------------------------
19:43:04
SQ
Turn started for Ancient Legionary
19:43:04
SQ
*
19:43:04
SQ
* Ancient Legionary: Starting turn.
19:43:05
SQ
-> Behaviors to pick from:
Engage.Melee (205.714)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (205.714)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:43:05
SQ
-> Behavior picked: Engage.Melee (205.714)
19:43:05
SQ
* Ancient Legionary: Engaging to melee range with Eike (not visible), accepted_distance=0
19:43:05
SQ
* Ancient Legionary: Stopped before reaching destination
19:43:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
19:43:05
SQ
-> Behavior picked: Idle (1)
19:43:05
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
19:43:05
SQ
* ---------------------------------------------------
19:43:06
SQ
Turn started for Ancient Legionary
19:43:06
SQ
*
19:43:06
SQ
* Ancient Legionary: Starting turn.
19:43:07
SQ
-> Behaviors to pick from:
Engage.Melee (233.333)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (233.333)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:43:07
SQ
-> Behavior picked: Engage.Melee (233.333)
19:43:07
SQ
* Ancient Legionary: Engaging to melee range with Ulfert the Younger (not visible), accepted_distance=0
19:43:08
SQ
* Ancient Legionary: Stopped before reaching destination
19:43:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
19:43:08
SQ
-> Behavior picked: Idle (1)
19:43:09
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
19:43:09
SQ
* ---------------------------------------------------
19:43:09
SQ
Turn started for Ancient Legionary
19:43:09
SQ
*
19:43:09
SQ
* Ancient Legionary: Starting turn.
19:43:10
SQ
-> Behaviors to pick from:
Engage.Melee (221.875)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (221.875)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:43:10
SQ
-> Behavior picked: Engage.Melee (221.875)
19:43:10
SQ
* Ancient Legionary: Engaging to melee range with Bertel The Hammer (not visible), accepted_distance=0
19:43:11
SQ
* Ancient Legionary: Stopped before reaching destination
19:43:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
19:43:11
SQ
-> Behavior picked: Idle (1)
19:43:12
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
19:43:12
SQ
* ---------------------------------------------------
19:43:12
SQ
Turn started for Ancient Legionary
19:43:12
SQ
*
19:43:12
SQ
* Ancient Legionary: Starting turn.
19:43:13
SQ
-> Behaviors to pick from:
Engage.Melee (239.13)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (239.13)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:43:13
SQ
-> Behavior picked: Engage.Melee (239.13)
19:43:13
SQ
* Ancient Legionary: Engaging to melee range with Militia (not visible), accepted_distance=0
19:43:14
SQ
* Ancient Legionary: Stopped before reaching destination
19:43:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
19:43:15
SQ
-> Behavior picked: Idle (1)
19:43:15
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
19:43:15
SQ
* ---------------------------------------------------
19:43:15
SQ
Turn started for Ancient Legionary
19:43:15
SQ
*
19:43:15
SQ
* Ancient Legionary: Starting turn.
19:43:16
SQ
-> Behaviors to pick from:
Engage.Melee (305)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
Engage.Melee (305)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
19:43:16
SQ
-> Behavior picked: Engage.Melee (305)
19:43:16
SQ
* Ancient Legionary: Engaging to melee range with Ejnar the Axe (not visible), accepted_distance=0
19:43:17
SQ
* Ancient Legionary: Reached engage destination
19:43:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
19:43:17
SQ
-> Behavior picked: Idle (1)
19:43:18
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
19:43:18
SQ
* ---------------------------------------------------
19:44:08
SQ
[Ulfert] executes skill [Shoot Bolt] on target [Ancient Auxiliary]
19:44:08
SQ
Ulfert uses skill Shoot Bolt
19:44:12
SQ
Skill [Reload] removed from [Ulfert].
19:44:18
SQ
[Sir Burkhard] executes skill [Spearwall] on target [Sir Burkhard]
19:44:18
SQ
Sir Burkhard uses skill Spearwall
19:44:32
SQ
INFO: Next round issued: 2
19:44:33
SQ
Turn started for Engelbert The Sergeant
19:44:34
SQ
Turn started for Ejnar the Axe
19:44:35
SQ
Turn started for Militia
19:44:35
SQ
*
19:44:35
SQ
* Militia: Starting turn.
19:44:36
SQ
defensive score: 2090.24
19:44:36
SQ
defensive threshold: 0.833333
19:44:36
SQ
-> Behaviors to pick from:
Engage.Melee (16.199)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (16.199)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Retreat (0), Defend (0)
19:44:36
SQ
-> Behavior picked: Engage.Melee (16.199)
19:44:36
SQ
* Militia: Engaging to melee range with Ancient Auxiliary (visible), accepted_distance=0
19:44:37
SQ
* Militia: Reached engage destination
19:44:37
SQ
-> Behaviors to pick from:
Attack.Default (58.4851)(*), Idle (1), Attack.Lash (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Melee (0), Attack.Decapitate (0), Retreat (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Recover (0), Rally (0), Flee (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0)
Attack.Default (58.4851)(*), Idle (1), Attack.Lash (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Melee (0), Attack.Decapitate (0), Retreat (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Recover (0), Rally (0), Flee (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0)
19:44:37
SQ
-> Behavior picked: Attack.Default (58.4851)
19:44:38
SQ
* Militia: Using Stab against Ancient Auxiliary!
19:44:38
SQ
Militia uses skill Stab
19:44:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), SwitchTo.Melee (0), Attack.KnockOut (0), BreakFree (0), Attack.CrushArmor (0), Recover (0), Retreat (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Shieldwall (0), Rally (0), Flee (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Lash (0), SwitchTo.Melee (0), Attack.KnockOut (0), BreakFree (0), Attack.CrushArmor (0), Recover (0), Retreat (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Shieldwall (0), Rally (0), Flee (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Attack.Default (0)
19:44:38
SQ
-> Behavior picked: Idle (1)
19:44:39
SQ
* Militia: Ending Turn with 1 of 9 AP left.
19:44:39
SQ
* ---------------------------------------------------
19:44:39
SQ
Turn started for Militia
19:44:39
SQ
*
19:44:39
SQ
* Militia: Starting turn.
19:44:40
SQ
-> Behaviors to pick from:
Engage.Melee (20.0727)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (20.0727)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Retreat (0), Defend (0)
19:44:40
SQ
-> Behavior picked: Engage.Melee (20.0727)
19:44:40
SQ
* Militia: Engaging to melee range with Ancient Auxiliary (visible), accepted_distance=0
19:44:41
SQ
* Militia: Reached engage destination
19:44:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Recover (0), Rally (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Recover (0), Rally (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
19:44:41
SQ
-> Behavior picked: Idle (1)
19:44:42
SQ
* Militia: Waiting with 5 of 9 AP left.
19:44:42
SQ
* ---------------------------------------------------
19:44:42
SQ
Turn started for Ulfert
19:44:48
SQ
Turn started for Ivar The Chosen
19:44:50
SQ
Turn started for Wilhelm
19:44:52
SQ
Turn started for Ancient Auxiliary
19:44:52
SQ
*
19:44:52
SQ
* Ancient Auxiliary: Starting turn.
19:44:53
SQ
-> Behaviors to pick from:
Engage.Melee (269.867)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
Engage.Melee (269.867)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
19:44:53
SQ
-> Behavior picked: Engage.Melee (269.867)
19:44:53
SQ
* Ancient Auxiliary: Engaging to melee range with Militia (visible), accepted_distance=0
19:44:54
SQ
* Ancient Auxiliary: Reached engage destination
19:44:54
SQ
-> Behaviors to pick from:
Attack.Default (113.072)(*), Idle (1), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
Attack.Default (113.072)(*), Idle (1), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
19:44:54
SQ
-> Behavior picked: Attack.Default (113.072)
19:44:54
SQ
* Ancient Auxiliary: Using Thrust against Militia!
19:44:54
SQ
Ancient Auxiliary uses skill Thrust
19:44:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Reap (0), Defend (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Reap (0), Defend (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Default (0)
19:44:55
SQ
-> Behavior picked: Idle (1)
19:44:55
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
19:44:55
SQ
* ---------------------------------------------------
19:44:56
SQ
Turn started for Militia
19:44:56
SQ
*
19:44:56
SQ
* Militia: Starting turn.
19:44:57
SQ
-> Behaviors to pick from:
Engage.Melee (34.5)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Retreat (0), Defend (0)
Engage.Melee (34.5)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Retreat (0), Defend (0)
19:44:57
SQ
-> Behavior picked: Engage.Melee (34.5)
19:44:57
SQ
* Militia: Engaging to melee range with Ancient Auxiliary (visible), accepted_distance=0
19:44:58
SQ
* Militia: Reached engage destination
19:44:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Recover (0), Rally (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Recover (0), Rally (0), Flee (0), Retreat (0), Defend (0), Engage.Melee (0)
19:44:58
SQ
-> Behavior picked: Idle (1)
19:44:59
SQ
* Militia: Ending Turn with 3 of 9 AP left.
19:44:59
SQ
* ---------------------------------------------------
19:44:59
SQ
Turn started for Erland
19:45:04
SQ
Turn started for Ancient Auxiliary
19:45:04
SQ
*
19:45:04
SQ
* Ancient Auxiliary: Starting turn.
19:45:05
SQ
-> Behaviors to pick from:
Engage.Melee (278.226)(*), Defend.Shieldwall (15.7443), Idle (1), Attack.Default (0), Defend (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), BreakFree (0)
Engage.Melee (278.226)(*), Defend.Shieldwall (15.7443), Idle (1), Attack.Default (0), Defend (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), BreakFree (0)
19:45:05
SQ
-> Behavior picked: Engage.Melee (278.226)
19:45:05
SQ
* Ancient Auxiliary: Engaging to melee range with Militia (visible), accepted_distance=0
19:45:06
SQ
* Ancient Auxiliary: Reached engage destination
19:45:06
SQ
-> Behaviors to pick from:
Defend.Shieldwall (157.724)(*), Attack.Default (115.936)(*), Idle (1), Defend (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Engage.Melee (0)
Defend.Shieldwall (157.724)(*), Attack.Default (115.936)(*), Idle (1), Defend (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Engage.Melee (0)
19:45:06
SQ
-> Behavior picked: Defend.Shieldwall (157.724)
19:45:07
SQ
* Ancient Auxiliary: Using Shieldwall!
19:45:07
SQ
Ancient Auxiliary uses skill Shieldwall
19:45:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Attack.Default (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Split (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Attack.Default (0), Defend.Shieldwall (0)
19:45:08
SQ
-> Behavior picked: Idle (1)
19:45:08
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
19:45:08
SQ
* ---------------------------------------------------
19:45:09
SQ
Turn started for Bertram
19:45:20
SQ
Turn started for Ancient Auxiliary
19:45:20
SQ
*
19:45:20
SQ
* Ancient Auxiliary: Starting turn.
19:45:21
SQ
-> Behaviors to pick from:
Attack.Default (113.158)(*), Defend.Shieldwall (108.816)(*), Idle (1), Defend.Rotation (0), Defend (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Reap (0), Engage.Melee (0), BreakFree (0)
Attack.Default (113.158)(*), Defend.Shieldwall (108.816)(*), Idle (1), Defend.Rotation (0), Defend (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Reap (0), Engage.Melee (0), BreakFree (0)
19:45:21
SQ
-> Behavior picked: Attack.Default (113.158)
19:45:21
SQ
* Ancient Auxiliary: Using Slash against Militia!
19:45:21
SQ
Ancient Auxiliary uses skill Slash
19:45:21
SQ
-> Behaviors to pick from:
Attack.Default (119.781)(*), Defend.Shieldwall (108.816)(*), Idle (1), Defend (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Engage.Melee (0), Defend.Knockback (0), Defend.Rotation (0)
Attack.Default (119.781)(*), Defend.Shieldwall (108.816)(*), Idle (1), Defend (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Engage.Melee (0), Defend.Knockback (0), Defend.Rotation (0)
19:45:21
SQ
-> Behavior picked: Defend.Shieldwall (108.816)
19:45:22
SQ
* Ancient Auxiliary: Using Shieldwall!
19:45:22
SQ
Ancient Auxiliary uses skill Shieldwall
19:45:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Attack.Reap (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Attack.Reap (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
19:45:22
SQ
-> Behavior picked: Idle (1)
19:45:23
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:45:23
SQ
* ---------------------------------------------------
19:45:23
SQ
Turn started for Ulfert the Younger
19:45:30
SQ
[Ulfert the Younger] executes skill [Throw Axe] on target [Ancient Legionary]
19:45:30
SQ
Ulfert the Younger uses skill Throw Axe
19:45:31
SQ
[Ulfert the Younger] executes skill [Throw Axe] on target [Ancient Legionary]
19:45:31
SQ
Ulfert the Younger uses skill Throw Axe
19:45:33
SQ
Turn started for Ancient Auxiliary
19:45:33
SQ
*
19:45:33
SQ
* Ancient Auxiliary: Starting turn.
19:45:34
SQ
-> Behaviors to pick from:
Engage.Melee (313.636)(*), Defend.Shieldwall (48.0408), Idle (1), Attack.Default (0), Defend (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), BreakFree (0)
Engage.Melee (313.636)(*), Defend.Shieldwall (48.0408), Idle (1), Attack.Default (0), Defend (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), BreakFree (0)
19:45:34
SQ
-> Behavior picked: Engage.Melee (313.636)
19:45:34
SQ
* Ancient Auxiliary: Engaging to melee range with Bertram (visible), accepted_distance=0
19:45:35
SQ
* Ancient Auxiliary: Reached engage destination
19:45:35
SQ
-> Behaviors to pick from:
Defend.Shieldwall (186.014)(*), Attack.Default (49.1875)(*), Idle (1), Defend (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Engage.Melee (0)
Defend.Shieldwall (186.014)(*), Attack.Default (49.1875)(*), Idle (1), Defend (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Engage.Melee (0)
19:45:35
SQ
-> Behavior picked: Defend.Shieldwall (186.014)
19:45:36
SQ
* Ancient Auxiliary: Using Shieldwall!
19:45:36
SQ
Ancient Auxiliary uses skill Shieldwall
19:45:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Attack.Default (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Split (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Attack.Default (0), Defend.Shieldwall (0)
19:45:36
SQ
-> Behavior picked: Idle (1)
19:45:37
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:45:37
SQ
* ---------------------------------------------------
19:45:37
SQ
Turn started for Eike
19:45:41
SQ
[Eike] executes skill [Flail] on target [Ancient Auxiliary]
19:45:41
SQ
Eike uses skill Flail
19:45:42
SQ
Turn started for Sir Burkhard
19:45:42
SQ
Skill [Spearwall] removed from [Sir Burkhard].
19:45:45
SQ
Turn started for Bertel The Hammer
19:45:49
SQ
Turn started for Edmund the Wildman
19:45:51
SQ
Turn started for Ancient Legionary
19:45:51
SQ
*
19:45:51
SQ
* Ancient Legionary: Starting turn.
19:45:52
SQ
-> Behaviors to pick from:
Engage.Melee (324.464)(*), Defend.Shieldwall (27.2625), Idle (1), Attack.Default (0), Defend (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), BreakFree (0)
Engage.Melee (324.464)(*), Defend.Shieldwall (27.2625), Idle (1), Attack.Default (0), Defend (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), BreakFree (0)
19:45:52
SQ
-> Behavior picked: Engage.Melee (324.464)
19:45:52
SQ
* Ancient Legionary: Engaging to melee range with Eike (visible), accepted_distance=0
19:45:52
SQ
Skill [Hidden] removed from [Ancient Legionary].
19:45:53
SQ
* Ancient Legionary: Reached engage destination
19:45:53
SQ
-> Behaviors to pick from:
Defend.Shieldwall (137.717)(*), Defend.Knockback (89.1)(*), Attack.Default (69.9579)(*), Idle (1), Defend (0), Attack.Reap (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
Defend.Shieldwall (137.717)(*), Defend.Knockback (89.1)(*), Attack.Default (69.9579)(*), Idle (1), Defend (0), Attack.Reap (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)
19:45:53
SQ
-> Behavior picked: Defend.Shieldwall (137.717)
19:45:54
SQ
* Ancient Legionary: Using Shieldwall!
19:45:54
SQ
Ancient Legionary uses skill Shieldwall
19:45:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Defend (0), Attack.Reap (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Default (0), BreakFree (0), Defend (0), Attack.Reap (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), Defend.Shieldwall (0)
19:45:54
SQ
-> Behavior picked: Idle (1)
19:45:54
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
19:45:54
SQ
* ---------------------------------------------------
19:45:55
SQ
Turn started for Ancient Legionary
19:45:55
SQ
*
19:45:55
SQ
* Ancient Legionary: Starting turn.
19:45:55
SQ
-> Behaviors to pick from:
Engage.Melee (261.364)(*), Defend.Shieldwall (27.1643), Idle (1), Attack.Default (0), Defend (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), BreakFree (0)
Engage.Melee (261.364)(*), Defend.Shieldwall (27.1643), Idle (1), Attack.Default (0), Defend (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), BreakFree (0)
19:45:55
SQ
-> Behavior picked: Engage.Melee (261.364)
19:45:56
SQ
* Ancient Legionary: Engaging to melee range with Bertram (visible), accepted_distance=0
19:45:57
SQ
* Ancient Legionary: Reached engage destination
19:45:57
SQ
-> Behaviors to pick from:
Defend.Shieldwall (137.397)(*), Attack.Default (66.7771)(*), Idle (1), Defend (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Engage.Melee (0)
Defend.Shieldwall (137.397)(*), Attack.Default (66.7771)(*), Idle (1), Defend (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Engage.Melee (0)
19:45:57
SQ
-> Behavior picked: Defend.Shieldwall (137.397)
19:45:57
SQ
* Ancient Legionary: Using Shieldwall!
19:45:57
SQ
Ancient Legionary uses skill Shieldwall
19:45:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Attack.Default (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Split (0), Attack.Swing (0), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Attack.Default (0), Defend.Shieldwall (0)
19:45:58
SQ
-> Behavior picked: Idle (1)
19:45:58
SQ
* Ancient Legionary: Ending Turn with 1 of 9 AP left.
19:45:58
SQ
* ---------------------------------------------------
19:45:59
SQ
Turn started for Ancient Legionary
19:45:59
SQ
Skill [Shieldwall] removed from [Ancient Legionary].
19:45:59
SQ
*
19:45:59
SQ
* Ancient Legionary: Starting turn.
19:45:59
SQ
-> Behaviors to pick from:
Engage.Melee (293.065)(*), Defend.Shieldwall (1.75124), Idle (1), Attack.Split (0), Attack.Decapitate (0), Defend (0), Attack.Default (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Reap (0)
Engage.Melee (293.065)(*), Defend.Shieldwall (1.75124), Idle (1), Attack.Split (0), Attack.Decapitate (0), Defend (0), Attack.Default (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Reap (0)
19:45:59
SQ
-> Behavior picked: Engage.Melee (293.065)
19:46:00
SQ
* Ancient Legionary: Engaging to melee range with Militia (visible), accepted_distance=0
19:46:01
SQ
* Ancient Legionary: Reached engage destination
19:46:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Default (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Rotation (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Default (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Rotation (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0)
19:46:01
SQ
-> Behavior picked: Idle (1)
19:46:01
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
19:46:01
SQ
* ---------------------------------------------------
19:46:02
SQ
Turn started for Ancient Legionary
19:46:02
SQ
*
19:46:02
SQ
* Ancient Legionary: Starting turn.
19:46:02
SQ
-> Behaviors to pick from:
Attack.Default (140.74)(*), Defend.Shieldwall (117.639)(*), Idle (1), Defend.Rotation (0), Defend (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Reap (0), Engage.Melee (0), BreakFree (0)
Attack.Default (140.74)(*), Defend.Shieldwall (117.639)(*), Idle (1), Defend.Rotation (0), Defend (0), Attack.Split (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Reap (0), Engage.Melee (0), BreakFree (0)
19:46:02
SQ
-> Behavior picked: Attack.Default (140.74)
19:46:03
SQ
* Ancient Legionary: Using Slash against Militia!
19:46:03
SQ
Ancient Legionary uses skill Slash
19:46:03
SQ
YO!
19:46:03
SQ
-> Behaviors to pick from:
Attack.Default (245.406)(*), Defend.Shieldwall (117.639)(*), Idle (1), Defend (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Engage.Melee (0), Defend.Knockback (0), Defend.Rotation (0)
Attack.Default (245.406)(*), Defend.Shieldwall (117.639)(*), Idle (1), Defend (0), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Reap (0), Engage.Melee (0), Defend.Knockback (0), Defend.Rotation (0)
19:46:03
SQ
-> Behavior picked: Attack.Default (245.406)
19:46:04
SQ
* Ancient Legionary: Using Slash against Militia!
19:46:04
SQ
Ancient Legionary uses skill Slash
19:46:04
SQ
Militia has died.
19:46:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Attack.Reap (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Attack.Reap (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
19:46:04
SQ
-> Behavior picked: Idle (1)
19:46:05
SQ
* Ancient Legionary: Ending Turn with 1 of 9 AP left.
19:46:05
SQ
* ---------------------------------------------------
19:46:05
SQ
Turn started for Ancient Legionary
19:46:05
SQ
*
19:46:05
SQ
* Ancient Legionary: Starting turn.
19:46:06
SQ
-> Behaviors to pick from:
Engage.Melee (325.172)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
Engage.Melee (325.172)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
19:46:06
SQ
-> Behavior picked: Engage.Melee (325.172)
19:46:06
SQ
* Ancient Legionary: Engaging to melee range with Ejnar the Axe (visible), accepted_distance=0
19:46:07
SQ
* Ancient Legionary: Reached engage destination
19:46:07
SQ
YO!
19:46:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
19:46:07
SQ
-> Behavior picked: Idle (1)
19:46:08
SQ
* Ancient Legionary: Ending Turn with 5 of 9 AP left.
19:46:08
SQ
* ---------------------------------------------------
19:46:08
SQ
Turn started for Ancient Legionary
19:46:08
SQ
*
19:46:08
SQ
* Ancient Legionary: Starting turn.
19:46:09
SQ
-> Behaviors to pick from:
Engage.Melee (271.528)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
Engage.Melee (271.528)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
19:46:09
SQ
-> Behavior picked: Engage.Melee (271.528)
19:46:09
SQ
* Ancient Legionary: Engaging to melee range with Eike (visible), accepted_distance=0
19:46:09
SQ
Skill [Hidden] removed from [Ancient Legionary].
19:46:09
SQ
* Ancient Legionary: Reached engage destination
19:46:09
SQ
YO!
19:46:09
SQ
-> Behaviors to pick from:
Attack.Default (134.892)(*), Idle (1), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
Attack.Default (134.892)(*), Idle (1), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
19:46:09
SQ
-> Behavior picked: Attack.Default (134.892)
19:46:09
SQ
* Ancient Legionary: Using Impale against Militia!
19:46:09
SQ
Ancient Legionary uses skill Impale
19:46:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Reap (0), Defend (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Reap (0), Defend (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Default (0)
19:46:10
SQ
-> Behavior picked: Idle (1)
19:46:10
SQ
* Ancient Legionary: Ending Turn with 1 of 9 AP left.
19:46:10
SQ
* ---------------------------------------------------
19:46:11
SQ
Turn started for Ancient Legionary
19:46:11
SQ
*
19:46:11
SQ
* Ancient Legionary: Starting turn.
19:46:11
SQ
-> Behaviors to pick from:
Engage.Melee (322)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
Engage.Melee (322)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
19:46:11
SQ
-> Behavior picked: Engage.Melee (322)
19:46:12
SQ
* Ancient Legionary: Engaging to melee range with Erland (visible), accepted_distance=0
19:46:13
SQ
* Ancient Legionary: Reached engage destination
19:46:13
SQ
YO!
19:46:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
19:46:13
SQ
-> Behavior picked: Idle (1)
19:46:13
SQ
* Ancient Legionary: Ending Turn with 5 of 9 AP left.
19:46:13
SQ
* ---------------------------------------------------
19:46:14
SQ
Turn started for Ancient Legionary
19:46:14
SQ
*
19:46:14
SQ
* Ancient Legionary: Starting turn.
19:46:15
SQ
-> Behaviors to pick from:
Engage.Melee (273.621)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
Engage.Melee (273.621)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
19:46:15
SQ
-> Behavior picked: Engage.Melee (273.621)
19:46:15
SQ
* Ancient Legionary: Engaging to melee range with Militia (visible), accepted_distance=0
19:46:15
SQ
* Ancient Legionary: Reached engage destination
19:46:15
SQ
YO!
19:46:16
SQ
-> Behaviors to pick from:
Attack.Default (381.977)(*), Idle (1), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
Attack.Default (381.977)(*), Idle (1), Attack.Decapitate (0), Attack.Reap (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
19:46:16
SQ
-> Behavior picked: Attack.Default (381.977)
19:46:16
SQ
* Ancient Legionary: Using Impale against Militia!
19:46:16
SQ
Ancient Legionary uses skill Impale
19:46:16
SQ
Militia has died.
19:46:16
UI
Failed to load procedural content "procedural/tacticalentity(57804,1828170,socket,arrow)".
19:46:16
SQ
*
19:46:16
SQ
* Ancient Legionary: Resuming turn.
19:46:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Reap (0), Defend (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Reap (0), Defend (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Default (0)
19:46:17
SQ
-> Behavior picked: Idle (1)
19:46:17
SQ
* Ancient Legionary: Ending Turn with 1 of 9 AP left.
19:46:17
SQ
* ---------------------------------------------------
19:46:18
SQ
Turn started for Ancient Legionary
19:46:18
SQ
*
19:46:18
SQ
* Ancient Legionary: Starting turn.
19:46:18
SQ
-> Behaviors to pick from:
Engage.Melee (300)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
Engage.Melee (300)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
19:46:18
SQ
-> Behavior picked: Engage.Melee (300)
19:46:18
SQ
* Ancient Legionary: Engaging to melee range with Ulfert the Younger (visible), accepted_distance=0
19:46:19
SQ
* Ancient Legionary: Reached engage destination
19:46:19
SQ
YO!
19:46:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
19:46:20
SQ
-> Behavior picked: Idle (1)
19:46:20
SQ
* Ancient Legionary: Ending Turn with 5 of 9 AP left.
19:46:20
SQ
* ---------------------------------------------------
19:46:21
SQ
Turn started for Ancient Legionary
19:46:21
SQ
*
19:46:21
SQ
* Ancient Legionary: Starting turn.
19:46:21
SQ
-> Behaviors to pick from:
Engage.Melee (245.989)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
Engage.Melee (245.989)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
19:46:21
SQ
-> Behavior picked: Engage.Melee (245.989)
19:46:22
SQ
* Ancient Legionary: Engaging to melee range with Wilhelm (not visible), accepted_distance=0
19:46:22
SQ
* Ancient Legionary: Reached engage destination
19:46:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
19:46:23
SQ
-> Behavior picked: Idle (1)
19:46:23
SQ
* Ancient Legionary: Ending Turn with 5 of 9 AP left.
19:46:23
SQ
* ---------------------------------------------------
19:46:29
SQ
[Engelbert The Sergeant] executes skill [Impale] on target [Ancient Auxiliary]
19:46:29
SQ
Engelbert The Sergeant uses skill Impale
19:46:36
SQ
[Ejnar the Axe] executes skill [Split Shield] on target [Ancient Auxiliary]
19:46:36
SQ
Ejnar the Axe uses skill Split Shield
19:46:37
SQ
[Ejnar the Axe] executes skill [Split Shield] on target [Ancient Auxiliary]
19:46:37
SQ
Ejnar the Axe uses skill Split Shield
19:46:37
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:46:46
SQ
[Ulfert] executes skill [Impale] on target [Ancient Auxiliary]
19:46:46
SQ
Ulfert uses skill Impale
19:46:49
SQ
[Ivar The Chosen] executes skill [Strike] on target [Ancient Auxiliary]
19:46:49
SQ
Ivar The Chosen uses skill Strike
19:46:56
Script
VM collected 301 object(s) and deleted them.
19:46:56
SQ
[Wilhelm] executes skill [Adrenaline] on target [Wilhelm]
19:46:56
SQ
Wilhelm uses skill Adrenaline
19:46:57
SQ
[Wilhelm] executes skill [Strike] on target [Ancient Legionary]
19:46:57
SQ
Wilhelm uses skill Strike
19:47:00
SQ
[Erland] executes skill [Flail] on target [Ancient Legionary]
19:47:00
SQ
Erland uses skill Flail
19:47:01
SQ
[Erland] executes skill [Flail] on target [Ancient Legionary]
19:47:01
SQ
Erland uses skill Flail
19:47:04
SQ
[Bertram] executes skill [Split] on target [Ancient Auxiliary]
19:47:04
SQ
Bertram uses skill Split
19:47:04
SQ
Ancient Auxiliary has died.
19:47:07
SQ
[Bertram] executes skill [Overhead Strike] on target [Ancient Legionary]
19:47:07
SQ
Bertram uses skill Overhead Strike
19:47:11
SQ
Skill [Hidden] removed from [Sir Burkhard].
19:47:11
SQ
[Sir Burkhard] executes skill [Thrust] on target [Ancient Auxiliary]
19:47:11
SQ
Sir Burkhard uses skill Thrust
19:47:15
SQ
[Bertel The Hammer] executes skill [Batter] on target [Ancient Auxiliary]
19:47:15
SQ
Bertel The Hammer uses skill Batter
19:47:15
SQ
Ancient Auxiliary has died.
19:47:17
Resource
Loading: music/undead_01.ogg
19:47:19
SQ
[Edmund the Wildman] executes skill [Impale] on target [Ancient Legionary]
19:47:19
SQ
Edmund the Wildman uses skill Impale
19:47:20
Resource
Unloading: music/undead_02.ogg
19:49:06
SQ
INFO: Next round issued: 3
19:49:06
SQ
Turn started for Wilhelm
19:49:06
SQ
Skill [Adrenaline] removed from [Wilhelm].
19:49:08
SQ
[Wilhelm] executes skill [Strike] on target [Ancient Legionary]
19:49:08
SQ
Wilhelm uses skill Strike
19:49:11
SQ
Turn started for Militia
19:49:11
SQ
*
19:49:11
SQ
* Militia: Starting turn.
19:49:12
SQ
-> Behaviors to pick from:
Engage.Melee (23.2727)(*), Idle (1), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Recover (0), Attack.Decapitate (0), Rally (0), Flee (0), Retreat (0), Defend (0), Attack.Lash (0), Attack.KnockOut (0)
Engage.Melee (23.2727)(*), Idle (1), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Recover (0), Attack.Decapitate (0), Rally (0), Flee (0), Retreat (0), Defend (0), Attack.Lash (0), Attack.KnockOut (0)
19:49:12
SQ
-> Behavior picked: Engage.Melee (23.2727)
19:49:12
SQ
* Militia: Engaging to melee range with Ancient Legionary (visible), accepted_distance=0
19:49:12
SQ
* Militia: Reached engage destination
19:49:13
SQ
-> Behaviors to pick from:
Attack.Default (63.6915)(*), Idle (1), Attack.Swing (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.SplitShield (0), Recover (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Rally (0), Attack.Split (0), Flee (0), Retreat (0), Defend (0), Attack.Lash (0), Attack.KnockOut (0), Engage.Melee (0)
Attack.Default (63.6915)(*), Idle (1), Attack.Swing (0), SwitchTo.Melee (0), Defend.Shieldwall (0), Attack.SplitShield (0), Recover (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Rally (0), Attack.Split (0), Flee (0), Retreat (0), Defend (0), Attack.Lash (0), Attack.KnockOut (0), Engage.Melee (0)
19:49:13
SQ
-> Behavior picked: Attack.Default (63.6915)
19:49:13
SQ
* Militia: Using Thrust against Ancient Auxiliary!
19:49:13
SQ
Militia uses skill Thrust
19:49:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Split (0), Flee (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Rally (0), Defend.Spearwall (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Attack.Lash (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Recover (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Split (0), Flee (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Rally (0), Defend.Spearwall (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Attack.Lash (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Default (0)
19:49:14
SQ
-> Behavior picked: Idle (1)
19:49:14
SQ
* Militia: Ending Turn with 3 of 9 AP left.
19:49:14
SQ
* ---------------------------------------------------
19:49:14
SQ
Turn started for Engelbert The Sergeant
19:49:17
SQ
Turn started for Ivar The Chosen
19:49:19
SQ
Turn started for Ulfert
19:49:25
SQ
Turn started for Ancient Auxiliary
19:49:25
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:49:25
SQ
*
19:49:25
SQ
* Ancient Auxiliary: Starting turn.
19:49:26
SQ
-> Behaviors to pick from:
Defend.Shieldwall (161.9)(*), Attack.Default (119.667)(*), Defend.Knockback (64.35)(*), Idle (1), Engage.Melee (0), Defend.Rotation (0), Attack.Swing (0), Attack.Reap (0), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0)
Defend.Shieldwall (161.9)(*), Attack.Default (119.667)(*), Defend.Knockback (64.35)(*), Idle (1), Engage.Melee (0), Defend.Rotation (0), Attack.Swing (0), Attack.Reap (0), Defend (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0)
19:49:26
SQ
-> Behavior picked: Attack.Default (119.667)
19:49:26
SQ
* Ancient Auxiliary: Using Thrust against Militia!
19:49:26
SQ
Ancient Auxiliary uses skill Thrust
19:49:27
SQ
-> Behaviors to pick from:
Defend.Shieldwall (161.9)(*), Attack.Default (127.41)(*), Defend.Knockback (64.35)(*), Idle (1), Engage.Melee (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Swing (0), Attack.Reap (0)
Defend.Shieldwall (161.9)(*), Attack.Default (127.41)(*), Defend.Knockback (64.35)(*), Idle (1), Engage.Melee (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Swing (0), Attack.Reap (0)
19:49:27
SQ
-> Behavior picked: Attack.Default (127.41)
19:49:28
SQ
* Ancient Auxiliary: Using Thrust against Militia!
19:49:28
SQ
Ancient Auxiliary uses skill Thrust
19:49:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Swing (0), Attack.Reap (0), Defend.Shieldwall (0)
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Default (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Swing (0), Attack.Reap (0), Defend.Shieldwall (0)
19:49:28
SQ
-> Behavior picked: Idle (1)
19:49:29
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:49:29
SQ
* ---------------------------------------------------
19:49:29
SQ
Turn started for Ancient Auxiliary
19:49:29
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:49:29
SQ
*
19:49:29
SQ
* Ancient Auxiliary: Starting turn.
19:49:30
SQ
-> Behaviors to pick from:
Engage.Melee (296.651)(*), Defend.Shieldwall (28.8863), Idle (1), Defend.Rotation (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.Reap (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Split (0)
Engage.Melee (296.651)(*), Defend.Shieldwall (28.8863), Idle (1), Defend.Rotation (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.Reap (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Split (0)
19:49:30
SQ
-> Behavior picked: Engage.Melee (296.651)
19:49:30
SQ
* Ancient Auxiliary: Engaging to melee range with Ulfert the Younger (visible), accepted_distance=0
19:49:31
SQ
* Ancient Auxiliary: Reached engage destination
19:49:31
SQ
-> Behaviors to pick from:
Attack.Default (66.2127)(*), Defend.Shieldwall (52.9375)(*), Idle (1), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Defend (0), Defend.Knockback (0), BreakFree (0), Attack.Reap (0), Defend.Rotation (0), Engage.Melee (0)
Attack.Default (66.2127)(*), Defend.Shieldwall (52.9375)(*), Idle (1), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Defend (0), Defend.Knockback (0), BreakFree (0), Attack.Reap (0), Defend.Rotation (0), Engage.Melee (0)
19:49:31
SQ
-> Behavior picked: Defend.Shieldwall (52.9375)
19:49:32
SQ
* Ancient Auxiliary: Using Shieldwall!
19:49:32
SQ
Ancient Auxiliary uses skill Shieldwall
19:49:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Attack.Reap (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Defend (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Attack.Reap (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0)
19:49:32
SQ
-> Behavior picked: Idle (1)
19:49:33
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:49:33
SQ
* ---------------------------------------------------
19:49:33
SQ
Turn started for Eike
19:49:39
SQ
[Eike] executes skill [Lash] on target [Ancient Auxiliary]
19:49:39
SQ
Eike uses skill Lash
19:49:39
SQ
Ancient Auxiliary has died.
19:49:43
SQ
Turn started for Erland
19:49:48
SQ
[Erland] executes skill [Shieldwall] on target [Erland]
19:49:48
SQ
Erland uses skill Shieldwall
19:49:54
SQ
Turn started for Ejnar the Axe
19:49:59
SQ
[Ejnar the Axe] executes skill [Chop] on target [Ancient Legionary]
19:49:59
SQ
Ejnar the Axe uses skill Chop
19:50:01
SQ
Turn started for Sir Burkhard
19:50:06
SQ
[Sir Burkhard] executes skill [Thrust] on target [Ancient Legionary]
19:50:06
SQ
Sir Burkhard uses skill Thrust
19:50:07
SQ
Turn started for Ulfert the Younger
19:50:10
SQ
[Ulfert the Younger] executes skill [Shieldwall] on target [Ulfert the Younger]
19:50:10
SQ
Ulfert the Younger uses skill Shieldwall
19:50:16
SQ
Turn started for Ancient Legionary
19:50:16
SQ
Skill [Shieldwall] removed from [Ancient Legionary].
19:50:16
SQ
*
19:50:16
SQ
* Ancient Legionary: Starting turn.
19:50:16
SQ
-> Behaviors to pick from:
Defend.Shieldwall (515.703)(*), Attack.Default (67.8821), Idle (1), Engage.Melee (0), Defend.Rotation (0), Attack.Swing (0), Defend (0), Attack.Reap (0), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0)
Defend.Shieldwall (515.703)(*), Attack.Default (67.8821), Idle (1), Engage.Melee (0), Defend.Rotation (0), Attack.Swing (0), Defend (0), Attack.Reap (0), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0)
19:50:16
SQ
-> Behavior picked: Defend.Shieldwall (515.703)
19:50:17
SQ
* Ancient Legionary: Using Shieldwall!
19:50:17
SQ
Ancient Legionary uses skill Shieldwall
19:50:17
SQ
-> Behaviors to pick from:
Attack.Default (67.8821)(*), Idle (1), Defend.Rotation (0), Attack.Split (0), Attack.Swing (0), Defend (0), Attack.Reap (0), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0)
Attack.Default (67.8821)(*), Idle (1), Defend.Rotation (0), Attack.Split (0), Attack.Swing (0), Defend (0), Attack.Reap (0), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0)
19:50:17
SQ
-> Behavior picked: Attack.Default (67.8821)
19:50:18
SQ
* Ancient Legionary: Using Slash against Erland!
19:50:18
SQ
Ancient Legionary uses skill Slash
19:50:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Reap (0), Attack.Swing (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend.Rotation (0), Attack.Reap (0), Attack.Swing (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
19:50:18
SQ
-> Behavior picked: Idle (1)
19:50:19
SQ
* Ancient Legionary: Ending Turn with 1 of 9 AP left.
19:50:19
SQ
* ---------------------------------------------------
19:50:19
SQ
Turn started for Ancient Legionary
19:50:19
SQ
*
19:50:19
SQ
* Ancient Legionary: Starting turn.
19:50:20
SQ
#1
19:50:20
SQ
-> Behaviors to pick from:
Defend.Rotation (400)(*), Engage.Melee (350)(*), Defend.Shieldwall (36.0938), Idle (1), Attack.Reap (0), Attack.Default (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0)
Defend.Rotation (400)(*), Engage.Melee (350)(*), Defend.Shieldwall (36.0938), Idle (1), Attack.Reap (0), Attack.Default (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0)
19:50:20
SQ
-> Behavior picked: Engage.Melee (350)
19:50:20
SQ
* Ancient Legionary: Engaging to melee range with Ulfert the Younger (visible), accepted_distance=0
19:50:21
SQ
* Ancient Legionary: Reached engage destination
19:50:21
SQ
-> Behaviors to pick from:
Defend.Shieldwall (126.168)(*), Attack.Default (54.9076)(*), Idle (1), Attack.Reap (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Defend.Rotation (0)
Defend.Shieldwall (126.168)(*), Attack.Default (54.9076)(*), Idle (1), Attack.Reap (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Defend.Rotation (0)
19:50:21
SQ
-> Behavior picked: Defend.Shieldwall (126.168)
19:50:21
SQ
* Ancient Legionary: Using Shieldwall!
19:50:21
SQ
Ancient Legionary uses skill Shieldwall
19:50:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Split (0), Attack.Decapitate (0), Defend.Rotation (0), BreakFree (0), Attack.Reap (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0), Defend.Shieldwall (0)
Idle (1)(*), Defend (0), Attack.Split (0), Attack.Decapitate (0), Defend.Rotation (0), BreakFree (0), Attack.Reap (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0), Defend.Shieldwall (0)
19:50:22
SQ
-> Behavior picked: Idle (1)
19:50:22
SQ
* Ancient Legionary: Ending Turn with 1 of 9 AP left.
19:50:22
SQ
* ---------------------------------------------------
19:50:23
SQ
Turn started for Ancient Legionary
19:50:23
SQ
Skill [Shieldwall] removed from [Ancient Legionary].
19:50:23
SQ
*
19:50:23
SQ
* Ancient Legionary: Starting turn.
19:50:23
SQ
-> Behaviors to pick from:
Defend.Shieldwall (130.268)(*), Attack.Default (66.7995)(*), Idle (1), Attack.Reap (0), Defend.Rotation (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0)
Defend.Shieldwall (130.268)(*), Attack.Default (66.7995)(*), Idle (1), Attack.Reap (0), Defend.Rotation (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0)
19:50:23
SQ
-> Behavior picked: Attack.Default (66.7995)
19:50:24
SQ
* Ancient Legionary: Using Slash against Ejnar the Axe!
19:50:24
SQ
Ancient Legionary uses skill Slash
19:50:24
SQ
-> Behaviors to pick from:
Defend.Shieldwall (130.268)(*), Attack.Default (66.7995)(*), Idle (1), Defend.Rotation (0), Defend (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), Attack.Reap (0)
Defend.Shieldwall (130.268)(*), Attack.Default (66.7995)(*), Idle (1), Defend.Rotation (0), Defend (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), Attack.Reap (0)
19:50:24
SQ
-> Behavior picked: Attack.Default (66.7995)
19:50:25
SQ
* Ancient Legionary: Using Slash against Ejnar the Axe!
19:50:25
SQ
Ancient Legionary uses skill Slash
19:50:25
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Knockback (0), Defend (0), Attack.Reap (0), Attack.Swing (0), Defend.Rotation (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), Attack.Default (0), Defend.Shieldwall (0)
Idle (1)(*), BreakFree (0), Defend.Knockback (0), Defend (0), Attack.Reap (0), Attack.Swing (0), Defend.Rotation (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), Attack.Default (0), Defend.Shieldwall (0)
19:50:25
SQ
-> Behavior picked: Idle (1)
19:50:26
SQ
* Ancient Legionary: Ending Turn with 1 of 9 AP left.
19:50:26
SQ
* ---------------------------------------------------
19:50:26
SQ
Turn started for Bertram
19:50:34
SQ
Turn started for Bertel The Hammer
19:50:42
SQ
[Bertel The Hammer] executes skill [Destroy Armor] on target [Ancient Legionary]
19:50:42
SQ
Bertel The Hammer uses skill Destroy Armor
19:50:43
SQ
Turn started for Edmund the Wildman
19:51:36
SQ
[Edmund the Wildman] executes skill [Impale] on target [Ancient Legionary]
19:51:36
SQ
Edmund the Wildman uses skill Impale
19:51:36
SQ
Ancient Legionary has died.
19:51:36
SQ
Skill [Shieldwall] removed from [Ancient Legionary].
19:51:38
SQ
Turn started for Ancient Legionary
19:51:38
SQ
*
19:51:38
SQ
* Ancient Legionary: Starting turn.
19:51:39
SQ
-> Behaviors to pick from:
Engage.Melee (253.569)(*), Defend.Shieldwall (25.956), Idle (1), Defend.Rotation (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.Reap (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Split (0)
Engage.Melee (253.569)(*), Defend.Shieldwall (25.956), Idle (1), Defend.Rotation (0), Attack.Decapitate (0), Attack.Swing (0), Defend (0), Attack.Reap (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Split (0)
19:51:39
SQ
-> Behavior picked: Engage.Melee (253.569)
19:51:39
SQ
* Ancient Legionary: Engaging to melee range with Erland (visible), accepted_distance=0
19:51:40
SQ
* Ancient Legionary: Reached engage destination
19:51:40
SQ
-> Behaviors to pick from:
Defend.Shieldwall (164.876)(*), Attack.Default (67.8821)(*), Idle (1), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Defend (0), Defend.Knockback (0), BreakFree (0), Attack.Reap (0), Defend.Rotation (0), Engage.Melee (0)
Defend.Shieldwall (164.876)(*), Attack.Default (67.8821)(*), Idle (1), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Defend (0), Defend.Knockback (0), BreakFree (0), Attack.Reap (0), Defend.Rotation (0), Engage.Melee (0)
19:51:40
SQ
-> Behavior picked: Attack.Default (67.8821)
19:51:41
SQ
* Ancient Legionary: Using Slash against Erland!
19:51:41
SQ
Ancient Legionary uses skill Slash
19:51:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Attack.Reap (0), Defend.Rotation (0), Attack.Default (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Swing (0), Defend (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Attack.Decapitate (0), BreakFree (0), Attack.Reap (0), Defend.Rotation (0), Attack.Default (0), Defend.Shieldwall (0)
19:51:41
SQ
-> Behavior picked: Idle (1)
19:51:42
SQ
* Ancient Legionary: Ending Turn with 1 of 9 AP left.
19:51:42
SQ
* ---------------------------------------------------
19:51:42
SQ
Turn started for Ancient Legionary
19:51:42
SQ
*
19:51:42
SQ
* Ancient Legionary: Starting turn.
19:51:43
SQ
-> Behaviors to pick from:
Attack.Default (75.4107)(*), Idle (1), Attack.Reap (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0)
Attack.Default (75.4107)(*), Idle (1), Attack.Reap (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0)
19:51:43
SQ
-> Behavior picked: Attack.Default (75.4107)
19:51:43
SQ
* Ancient Legionary: Using Impale against Bertel The Hammer!
19:51:43
SQ
Ancient Legionary uses skill Impale
19:51:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Reap (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.Reap (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
19:51:43
SQ
-> Behavior picked: Idle (1)
19:51:44
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
19:51:44
SQ
* ---------------------------------------------------
19:51:44
SQ
Turn started for Ancient Legionary
19:51:44
SQ
*
19:51:44
SQ
* Ancient Legionary: Starting turn.
19:51:45
SQ
-> Behaviors to pick from:
Attack.Default (234.012)(*), Idle (1), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Reap (0), Defend (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0)
Attack.Default (234.012)(*), Idle (1), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Reap (0), Defend (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0)
19:51:45
SQ
-> Behavior picked: Attack.Default (234.012)
19:51:45
SQ
* Ancient Legionary: Using Impale against Militia!
19:51:45
SQ
Ancient Legionary uses skill Impale
19:51:45
SQ
Militia has died.
19:51:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.Reap (0), BreakFree (0), Defend.Rotation (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.Reap (0), BreakFree (0), Defend.Rotation (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0)
19:51:46
SQ
-> Behavior picked: Idle (1)
19:51:46
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
19:51:46
SQ
* ---------------------------------------------------
19:51:46
SQ
Turn started for Ancient Legionary
19:51:47
SQ
*
19:51:47
SQ
* Ancient Legionary: Starting turn.
19:51:47
SQ
YO!
19:51:47
SQ
-> Behaviors to pick from:
Attack.Default (78.3354)(*), Idle (1), Attack.Reap (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0)
Attack.Default (78.3354)(*), Idle (1), Attack.Reap (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0)
19:51:47
SQ
-> Behavior picked: Attack.Default (78.3354)
19:51:47
SQ
* Ancient Legionary: Using Impale against Erland!
19:51:47
SQ
Ancient Legionary uses skill Impale
19:51:48
SQ
YO!
19:51:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Reap (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.Reap (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
19:51:48
SQ
-> Behavior picked: Idle (1)
19:51:48
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
19:51:48
SQ
* ---------------------------------------------------
19:51:49
SQ
Turn started for Ancient Legionary
19:51:49
SQ
*
19:51:49
SQ
* Ancient Legionary: Starting turn.
19:51:49
SQ
-> Behaviors to pick from:
Attack.Default (87.8074)(*), Idle (1), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Reap (0), Defend (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0)
Attack.Default (87.8074)(*), Idle (1), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Reap (0), Defend (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0)
19:51:49
SQ
-> Behavior picked: Attack.Default (87.8074)
19:51:50
SQ
* Ancient Legionary: Using Impale against Bertel The Hammer!
19:51:50
SQ
Ancient Legionary uses skill Impale
19:51:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.Reap (0), BreakFree (0), Defend.Rotation (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.Reap (0), BreakFree (0), Defend.Rotation (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0)
19:51:50
SQ
-> Behavior picked: Idle (1)
19:51:51
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
19:51:51
SQ
* ---------------------------------------------------
19:51:51
SQ
Turn started for Ancient Legionary
19:51:51
SQ
*
19:51:51
SQ
* Ancient Legionary: Starting turn.
19:51:51
SQ
YO!
19:51:51
SQ
-> Behaviors to pick from:
Attack.Default (59.3102)(*), Idle (1), Attack.Reap (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0)
Attack.Default (59.3102)(*), Idle (1), Attack.Reap (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0)
19:51:51
SQ
-> Behavior picked: Attack.Default (59.3102)
19:51:52
SQ
* Ancient Legionary: Using Impale against Ulfert the Younger!
19:51:52
SQ
Ancient Legionary uses skill Impale
19:51:52
SQ
YO!
19:51:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Reap (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.Reap (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
19:51:52
SQ
-> Behavior picked: Idle (1)
19:51:53
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
19:51:53
SQ
* ---------------------------------------------------
19:51:53
SQ
Turn started for Ancient Legionary
19:51:53
SQ
*
19:51:53
SQ
* Ancient Legionary: Starting turn.
19:51:53
SQ
YO!
19:51:54
SQ
-> Behaviors to pick from:
Attack.Default (76.6465)(*), Idle (1), Attack.Reap (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0)
Attack.Default (76.6465)(*), Idle (1), Attack.Reap (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0)
19:51:54
SQ
-> Behavior picked: Attack.Default (76.6465)
19:51:54
SQ
* Ancient Legionary: Using Impale against Ejnar the Axe!
19:51:54
SQ
Ancient Legionary uses skill Impale
19:51:54
SQ
YO!
19:51:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Reap (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.Reap (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
19:51:54
SQ
-> Behavior picked: Idle (1)
19:51:55
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
19:51:55
SQ
* ---------------------------------------------------
19:51:58
SQ
[Engelbert The Sergeant] executes skill [Impale] on target [Ancient Legionary]
19:51:58
SQ
Engelbert The Sergeant uses skill Impale
19:52:05
SQ
[Ivar The Chosen] executes skill [Strike] on target [Ancient Legionary]
19:52:05
SQ
Ivar The Chosen uses skill Strike
19:52:13
SQ
[Ulfert] executes skill [Impale] on target [Ancient Legionary]
19:52:13
SQ
Ulfert uses skill Impale
19:52:16
SQ
[Ulfert] executes skill [Adrenaline] on target [Ulfert]
19:52:16
SQ
Ulfert uses skill Adrenaline
19:52:18
Resource
Loading: music/undead_02.ogg
19:52:18
SQ
[Eike] executes skill [Flail] on target [Ancient Legionary]
19:52:18
SQ
Eike uses skill Flail
19:52:21
Resource
Unloading: music/undead_01.ogg
19:52:23
SQ
[Erland] executes skill [Flail] on target [Ancient Legionary]
19:52:23
SQ
Erland uses skill Flail
19:52:26
SQ
[Bertram] executes skill [Overhead Strike] on target [Ancient Legionary]
19:52:26
SQ
Bertram uses skill Overhead Strike
19:52:29
SQ
INFO: Next round issued: 4
19:52:30
SQ
Turn started for Ulfert
19:52:30
SQ
Skill [Adrenaline] removed from [Ulfert].
19:52:33
SQ
[Ulfert] executes skill [Impale] on target [Ancient Legionary]
19:52:33
SQ
Ulfert uses skill Impale
19:52:35
SQ
Turn started for Engelbert The Sergeant
19:52:38
SQ
[Engelbert The Sergeant] executes skill [Impale] on target [Ancient Legionary]
19:52:38
SQ
Engelbert The Sergeant uses skill Impale
19:52:38
SQ
Ancient Legionary has died.
19:52:40
SQ
Turn started for Ivar The Chosen
19:52:42
SQ
[Ivar The Chosen] executes skill [Strike] on target [Ancient Legionary]
19:52:42
SQ
Ivar The Chosen uses skill Strike
19:52:44
SQ
Turn started for Ancient Auxiliary
19:52:44
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:52:44
SQ
*
19:52:44
SQ
* Ancient Auxiliary: Starting turn.
19:52:45
SQ
-> Behaviors to pick from:
Defend.Shieldwall (137.397)(*), Attack.Default (54.0577)(*), Idle (1), Engage.Melee (0), Defend.Knockback (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Rotation (0), BreakFree (0), Attack.Split (0), Attack.Swing (0)
Defend.Shieldwall (137.397)(*), Attack.Default (54.0577)(*), Idle (1), Engage.Melee (0), Defend.Knockback (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Rotation (0), BreakFree (0), Attack.Split (0), Attack.Swing (0)
19:52:45
SQ
-> Behavior picked: Attack.Default (54.0577)
19:52:45
SQ
* Ancient Auxiliary: Using Slash against Erland!
19:52:45
SQ
Ancient Auxiliary uses skill Slash
19:52:45
SQ
-> Behaviors to pick from:
Defend.Shieldwall (137.397)(*), Attack.Default (54.0577)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), Defend (0), Attack.Decapitate (0), Defend.Rotation (0), BreakFree (0), Attack.Split (0), Attack.Reap (0), Engage.Melee (0)
Defend.Shieldwall (137.397)(*), Attack.Default (54.0577)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), Defend (0), Attack.Decapitate (0), Defend.Rotation (0), BreakFree (0), Attack.Split (0), Attack.Reap (0), Engage.Melee (0)
19:52:45
SQ
-> Behavior picked: Defend.Shieldwall (137.397)
19:52:46
SQ
* Ancient Auxiliary: Using Shieldwall!
19:52:46
SQ
Ancient Auxiliary uses skill Shieldwall
19:52:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Decapitate (0), Attack.Swing (0), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Defend.Shieldwall (0)
Idle (1)(*), Defend (0), Attack.Decapitate (0), Attack.Swing (0), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Attack.Reap (0), Attack.Default (0), Defend.Shieldwall (0)
19:52:46
SQ
-> Behavior picked: Idle (1)
19:52:47
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
19:52:47
SQ
* ---------------------------------------------------
19:52:47
SQ
Turn started for Sir Burkhard
19:52:49
SQ
[Sir Burkhard] executes skill [Thrust] on target [Ancient Legionary]
19:52:49
SQ
Sir Burkhard uses skill Thrust
19:52:50
SQ
[Sir Burkhard] executes skill [Thrust] on target [Ancient Legionary]
19:52:50
SQ
Sir Burkhard uses skill Thrust
19:52:51
SQ
Turn started for Ejnar the Axe
19:52:54
SQ
[Ejnar the Axe] executes skill [Chop] on target [Ancient Legionary]
19:52:54
SQ
Ejnar the Axe uses skill Chop
19:52:55
SQ
[Ejnar the Axe] executes skill [Chop] on target [Ancient Legionary]
19:52:55
SQ
Ejnar the Axe uses skill Chop
19:52:57
SQ
Turn started for Wilhelm
19:53:04
SQ
[Wilhelm] executes skill [Split Shield] on target [Ancient Auxiliary]
19:53:04
SQ
Wilhelm uses skill Split Shield
19:53:05
SQ
Turn started for Bertram
19:53:09
SQ
[Bertram] executes skill [Overhead Strike] on target [Ancient Legionary]
19:53:09
SQ
Bertram uses skill Overhead Strike
19:53:10
SQ
Turn started for Ancient Legionary
19:53:10
SQ
Skill [Shieldwall] removed from [Ancient Legionary].
19:53:10
SQ
*
19:53:10
SQ
* Ancient Legionary: Starting turn.
19:53:10
SQ
-> Behaviors to pick from:
Defend.Shieldwall (114.698)(*), Attack.Default (48.7976)(*), Defend.Knockback (37.5375)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Attack.Split (0), Attack.Reap (0), Engage.Melee (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0)
Defend.Shieldwall (114.698)(*), Attack.Default (48.7976)(*), Defend.Knockback (37.5375)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Attack.Split (0), Attack.Reap (0), Engage.Melee (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0)
19:53:10
SQ
-> Behavior picked: Attack.Default (48.7976)
19:53:11
SQ
* Ancient Legionary: Using Slash against Ulfert the Younger!
19:53:11
SQ
Ancient Legionary uses skill Slash
19:53:11
SQ
-> Behaviors to pick from:
Defend.Shieldwall (114.698)(*), Attack.Default (48.7976)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Attack.Reap (0)
Defend.Shieldwall (114.698)(*), Attack.Default (48.7976)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Attack.Reap (0)
19:53:11
SQ
-> Behavior picked: Attack.Default (48.7976)
19:53:12
SQ
* Ancient Legionary: Using Slash against Ulfert the Younger!
19:53:12
SQ
Ancient Legionary uses skill Slash
19:53:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Reap (0), Engage.Melee (0), Defend.Rotation (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Attack.Default (0), Defend.Shieldwall (0)
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.Reap (0), Engage.Melee (0), Defend.Rotation (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Attack.Default (0), Defend.Shieldwall (0)
19:53:12
SQ
-> Behavior picked: Idle (1)
19:53:13
SQ
* Ancient Legionary: Ending Turn with 1 of 9 AP left.
19:53:13
SQ
* ---------------------------------------------------
19:53:13
SQ
Turn started for Ancient Legionary
19:53:13
SQ
*
19:53:13
SQ
* Ancient Legionary: Starting turn.
19:53:14
SQ
-> Behaviors to pick from:
Defend.Shieldwall (162.159)(*), Attack.Default (76.3316)(*), Idle (1), Attack.Reap (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Defend (0), BreakFree (0)
Defend.Shieldwall (162.159)(*), Attack.Default (76.3316)(*), Idle (1), Attack.Reap (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Defend (0), BreakFree (0)
19:53:14
SQ
-> Behavior picked: Attack.Default (76.3316)
19:53:14
SQ
* Ancient Legionary: Using Slash against Bertel The Hammer!
19:53:14
SQ
Ancient Legionary uses skill Slash
19:53:14
SQ
-> Behaviors to pick from:
Defend.Shieldwall (162.159)(*), Attack.Default (77.0593)(*), Idle (1), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Split (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0)
Defend.Shieldwall (162.159)(*), Attack.Default (77.0593)(*), Idle (1), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Split (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0)
19:53:14
SQ
-> Behavior picked: Defend.Shieldwall (162.159)
19:53:15
SQ
* Ancient Legionary: Using Shieldwall!
19:53:15
SQ
Ancient Legionary uses skill Shieldwall
19:53:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Defend.Rotation (0), BreakFree (0), Attack.Reap (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0)
Idle (1)(*), Defend.Knockback (0), Defend.Rotation (0), BreakFree (0), Attack.Reap (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0)
19:53:15
SQ
-> Behavior picked: Idle (1)
19:53:16
SQ
* Ancient Legionary: Ending Turn with 1 of 9 AP left.
19:53:16
SQ
* ---------------------------------------------------
19:53:16
SQ
Turn started for Ulfert the Younger
19:53:16
SQ
Skill [Shieldwall] removed from [Ulfert the Younger].
19:53:52
SQ
[Ulfert the Younger] executes skill [Shieldwall] on target [Ulfert the Younger]
19:53:52
SQ
Ulfert the Younger uses skill Shieldwall
19:53:53
SQ
[Ulfert the Younger] executes skill [Slash] on target [Ancient Auxiliary]
19:53:53
SQ
Ulfert the Younger uses skill Slash
19:53:54
SQ
Turn started for Edmund the Wildman
19:53:56
SQ
[Edmund the Wildman] executes skill [Impale] on target [Ancient Auxiliary]
19:53:56
SQ
Edmund the Wildman uses skill Impale
19:53:56
SQ
Ancient Auxiliary has died.
19:53:56
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
19:53:58
SQ
Turn started for Erland
19:53:58
SQ
Skill [Shieldwall] removed from [Erland].
19:54:02
SQ
[Erland] executes skill [Flail] on target [Ancient Legionary]
19:54:02
SQ
Erland uses skill Flail
19:54:03
SQ
Turn started for Eike
19:54:06
SQ
[Eike] executes skill [Flail] on target [Ancient Legionary]
19:54:06
SQ
Eike uses skill Flail
19:54:07
SQ
[Eike] executes skill [Flail] on target [Ancient Legionary]
19:54:07
SQ
Eike uses skill Flail
19:54:07
SQ
Ancient Legionary has died.
19:54:07
SQ
Skill [Shieldwall] removed from [Ancient Legionary].
19:54:09
SQ
Turn started for Bertel The Hammer
19:54:12
SQ
[Bertel The Hammer] executes skill [Batter] on target [Ancient Legionary]
19:54:12
SQ
Bertel The Hammer uses skill Batter
19:54:13
SQ
[Bertel The Hammer] executes skill [Batter] on target [Ancient Legionary]
19:54:13
SQ
Bertel The Hammer uses skill Batter
19:54:15
SQ
Turn started for Ancient Legionary
19:54:15
SQ
*
19:54:15
SQ
* Ancient Legionary: Starting turn.
19:54:16
SQ
-> Behaviors to pick from:
Attack.Default (85.3826)(*), Idle (1), Attack.Reap (0), BreakFree (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0)
Attack.Default (85.3826)(*), Idle (1), Attack.Reap (0), BreakFree (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0)
19:54:16
SQ
-> Behavior picked: Attack.Default (85.3826)
19:54:16
SQ
* Ancient Legionary: Using Impale against Bertel The Hammer!
19:54:16
SQ
Ancient Legionary uses skill Impale
19:54:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Reap (0), Attack.Swing (0), Defend (0), Defend.Rotation (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Reap (0), Attack.Swing (0), Defend (0), Defend.Rotation (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
19:54:17
SQ
-> Behavior picked: Idle (1)
19:54:17
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
19:54:17
SQ
* ---------------------------------------------------
19:54:18
SQ
Turn started for Ancient Legionary
19:54:18
SQ
*
19:54:18
SQ
* Ancient Legionary: Starting turn.
19:54:18
SQ
-> Behaviors to pick from:
Attack.Default (89.7754)(*), Idle (1), Defend (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0)
Attack.Default (89.7754)(*), Idle (1), Defend (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0)
19:54:18
SQ
-> Behavior picked: Attack.Default (89.7754)
19:54:19
SQ
* Ancient Legionary: Using Impale against Erland!
19:54:19
SQ
Ancient Legionary uses skill Impale
19:54:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0), Attack.Default (0)
Idle (1)(*), Defend (0), BreakFree (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0), Attack.Default (0)
19:54:19
SQ
-> Behavior picked: Idle (1)
19:54:19
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
19:54:19
SQ
* ---------------------------------------------------
19:54:20
SQ
Turn started for Ancient Legionary
19:54:20
SQ
*
19:54:20
SQ
* Ancient Legionary: Starting turn.
19:54:20
SQ
-> Behaviors to pick from:
Attack.Default (89.513)(*), Idle (1), Defend (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0)
Attack.Default (89.513)(*), Idle (1), Defend (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0)
19:54:20
SQ
-> Behavior picked: Attack.Default (89.513)
19:54:21
SQ
* Ancient Legionary: Using Impale against Erland!
19:54:21
SQ
Ancient Legionary uses skill Impale
19:54:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0), Attack.Default (0)
Idle (1)(*), Defend (0), BreakFree (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0), Attack.Default (0)
19:54:21
SQ
-> Behavior picked: Idle (1)
19:54:22
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
19:54:22
SQ
* ---------------------------------------------------
19:54:22
SQ
Turn started for Ancient Legionary
19:54:22
SQ
*
19:54:22
SQ
* Ancient Legionary: Starting turn.
19:54:22
SQ
-> Behaviors to pick from:
Attack.Default (93.2053)(*), Idle (1), Attack.Reap (0), BreakFree (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0)
Attack.Default (93.2053)(*), Idle (1), Attack.Reap (0), BreakFree (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0)
19:54:22
SQ
-> Behavior picked: Attack.Default (93.2053)
19:54:23
SQ
* Ancient Legionary: Using Impale against Bertel The Hammer!
19:54:23
SQ
Ancient Legionary uses skill Impale
19:54:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Reap (0), Attack.Swing (0), Defend (0), Defend.Rotation (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.Reap (0), Attack.Swing (0), Defend (0), Defend.Rotation (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Default (0)
19:54:23
SQ
-> Behavior picked: Idle (1)
19:54:24
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
19:54:24
SQ
* ---------------------------------------------------
19:54:24
SQ
Turn started for Ancient Legionary
19:54:24
SQ
*
19:54:24
SQ
* Ancient Legionary: Starting turn.
19:54:25
SQ
YO!
19:54:25
SQ
-> Behaviors to pick from:
Attack.Default (99.1564)(*), Idle (1), Defend (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0)
Attack.Default (99.1564)(*), Idle (1), Defend (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0)
19:54:25
SQ
-> Behavior picked: Attack.Default (99.1564)
19:54:25
SQ
* Ancient Legionary: Using Impale against Erland!
19:54:25
SQ
Ancient Legionary uses skill Impale
19:54:25
SQ
YO!
19:54:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0), Attack.Default (0)
Idle (1)(*), Defend (0), BreakFree (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0), Attack.Default (0)
19:54:25
SQ
-> Behavior picked: Idle (1)
19:54:26
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
19:54:26
SQ
* ---------------------------------------------------
19:54:26
SQ
Turn started for Ancient Legionary
19:54:26
SQ
*
19:54:26
SQ
* Ancient Legionary: Starting turn.
19:54:27
SQ
YO!
19:54:27
SQ
-> Behaviors to pick from:
Attack.Default (99.1564)(*), Idle (1), Defend (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0)
Attack.Default (99.1564)(*), Idle (1), Defend (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Knockback (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0)
19:54:27
SQ
-> Behavior picked: Attack.Default (99.1564)
19:54:27
SQ
* Ancient Legionary: Using Impale against Erland!
19:54:27
SQ
Ancient Legionary uses skill Impale
19:54:27
SQ
Erland has died.
19:54:27
SQ
YO!
19:54:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0), Attack.Default (0)
Idle (1)(*), Defend (0), BreakFree (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0), Attack.Default (0)
19:54:28
SQ
-> Behavior picked: Idle (1)
19:54:28
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
19:54:28
SQ
* ---------------------------------------------------
19:54:37
SQ
INFO: Next round issued: 5
19:54:38
SQ
Turn started for Engelbert The Sergeant
19:54:40
SQ
[Engelbert The Sergeant] executes skill [Impale] on target [Ancient Legionary]
19:54:40
SQ
Engelbert The Sergeant uses skill Impale
19:54:40
SQ
Ancient Legionary has died.
19:54:41
SQ
Turn started for Ivar The Chosen
19:54:43
SQ
Turn started for Sir Burkhard
19:54:45
SQ
[Sir Burkhard] executes skill [Thrust] on target [Ancient Legionary]
19:54:45
SQ
Sir Burkhard uses skill Thrust
19:54:46
SQ
[Sir Burkhard] executes skill [Thrust] on target [Ancient Legionary]
19:54:46
SQ
Sir Burkhard uses skill Thrust
19:54:47
SQ
Turn started for Ulfert
19:54:49
SQ
[Ulfert] executes skill [Impale] on target [Ancient Legionary]
19:54:49
SQ
Ulfert uses skill Impale
19:54:49
SQ
Ancient Legionary has died.
19:54:50
SQ
Turn started for Ejnar the Axe
19:54:53
SQ
Turn started for Bertram
19:54:56
SQ
[Bertram] executes skill [Split] on target [Ancient Legionary]
19:54:56
SQ
Bertram uses skill Split
19:54:58
SQ
Turn started for Ancient Legionary
19:54:58
SQ
*
19:54:58
SQ
* Ancient Legionary: Starting turn.
19:54:58
SQ
-> Behaviors to pick from:
Defend.Shieldwall (131.99)(*), Attack.Default (50.9426)(*), Defend.Knockback (41.8688)(*), Idle (1), Attack.Reap (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0)
Defend.Shieldwall (131.99)(*), Attack.Default (50.9426)(*), Defend.Knockback (41.8688)(*), Idle (1), Attack.Reap (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0)
19:54:58
SQ
-> Behavior picked: Attack.Default (50.9426)
19:54:58
SQ
* Ancient Legionary: Using Slash against Ulfert the Younger!
19:54:58
SQ
Ancient Legionary uses skill Slash
19:54:59
SQ
-> Behaviors to pick from:
Defend.Shieldwall (131.99)(*), Attack.Default (50.9426)(*), Idle (1), Attack.Reap (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0)
Defend.Shieldwall (131.99)(*), Attack.Default (50.9426)(*), Idle (1), Attack.Reap (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0)
19:54:59
SQ
-> Behavior picked: Defend.Shieldwall (131.99)
19:54:59
SQ
* Ancient Legionary: Using Shieldwall!
19:54:59
SQ
Ancient Legionary uses skill Shieldwall
19:55:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0), Attack.Reap (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0)
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0), Defend (0), Attack.Reap (0), Defend.Rotation (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Defend.Shieldwall (0)
19:55:00
SQ
-> Behavior picked: Idle (1)
19:55:00
SQ
* Ancient Legionary: Ending Turn with 1 of 9 AP left.
19:55:00
SQ
* ---------------------------------------------------
19:55:01
SQ
Turn started for Wilhelm
19:55:04
SQ
Turn started for Edmund the Wildman
19:55:06
SQ
[Edmund the Wildman] executes skill [Impale] on target [Ancient Legionary]
19:55:06
SQ
Edmund the Wildman uses skill Impale
19:55:07
SQ
Turn started for Ancient Legionary
19:55:07
SQ
*
19:55:07
SQ
* Ancient Legionary: Starting turn.
19:55:08
SQ
-> Behaviors to pick from:
Attack.Default (112.991)(*), Idle (1), Defend.Rotation (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Attack.Reap (0)
Attack.Default (112.991)(*), Idle (1), Defend.Rotation (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Attack.Reap (0)
19:55:08
SQ
-> Behavior picked: Attack.Default (112.991)
19:55:08
SQ
* Ancient Legionary: Using Impale against Ulfert!
19:55:08
SQ
Ancient Legionary uses skill Impale
19:55:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Attack.Reap (0), Attack.Default (0)
Idle (1)(*), Defend.Rotation (0), Attack.Split (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Attack.Reap (0), Attack.Default (0)
19:55:09
SQ
-> Behavior picked: Idle (1)
19:55:09
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
19:55:09
SQ
* ---------------------------------------------------
19:55:10
SQ
Turn started for Ancient Legionary
19:55:10
SQ
*
19:55:10
SQ
* Ancient Legionary: Starting turn.
19:55:10
SQ
-> Behaviors to pick from:
Attack.Default (75.9315)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0), Defend.Rotation (0), Defend (0)
Attack.Default (75.9315)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0), Defend.Rotation (0), Defend (0)
19:55:10
SQ
-> Behavior picked: Attack.Default (75.9315)
19:55:11
SQ
* Ancient Legionary: Using Impale against Ejnar the Axe!
19:55:11
SQ
Ancient Legionary uses skill Impale
19:55:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Reap (0), Defend.Rotation (0), Defend (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Reap (0), Defend.Rotation (0), Defend (0), Attack.Default (0)
19:55:11
SQ
-> Behavior picked: Idle (1)
19:55:12
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
19:55:12
SQ
* ---------------------------------------------------
19:55:12
SQ
Turn started for Ancient Legionary
19:55:12
SQ
*
19:55:12
SQ
* Ancient Legionary: Starting turn.
19:55:12
SQ
YO!
19:55:12
SQ
-> Behaviors to pick from:
Attack.Default (61.4552)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0), Defend.Rotation (0), Defend (0)
Attack.Default (61.4552)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0), Defend.Rotation (0), Defend (0)
19:55:12
SQ
-> Behavior picked: Attack.Default (61.4552)
19:55:13
SQ
* Ancient Legionary: Using Impale against Ulfert the Younger!
19:55:13
SQ
Ancient Legionary uses skill Impale
19:55:13
SQ
YO!
19:55:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Reap (0), Defend.Rotation (0), Defend (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Reap (0), Defend.Rotation (0), Defend (0), Attack.Default (0)
19:55:13
SQ
-> Behavior picked: Idle (1)
19:55:14
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
19:55:14
SQ
* ---------------------------------------------------
19:55:14
SQ
Turn started for Eike
19:55:20
SQ
[Eike] executes skill [Flail] on target [Ancient Legionary]
19:55:20
SQ
Eike uses skill Flail
19:55:21
SQ
Turn started for Ancient Legionary
19:55:21
SQ
*
19:55:21
SQ
* Ancient Legionary: Starting turn.
19:55:21
SQ
-> Behaviors to pick from:
Attack.Default (83.1545)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0), Defend.Rotation (0), Defend (0)
Attack.Default (83.1545)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Reap (0), Defend.Rotation (0), Defend (0)
19:55:21
SQ
-> Behavior picked: Attack.Default (83.1545)
19:55:22
SQ
* Ancient Legionary: Using Impale against Ejnar the Axe!
19:55:22
SQ
Ancient Legionary uses skill Impale
19:55:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Reap (0), Defend.Rotation (0), Defend (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Reap (0), Defend.Rotation (0), Defend (0), Attack.Default (0)
19:55:22
SQ
-> Behavior picked: Idle (1)
19:55:22
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
19:55:22
SQ
* ---------------------------------------------------
19:55:23
SQ
Turn started for Ulfert the Younger
19:55:23
SQ
Skill [Shieldwall] removed from [Ulfert the Younger].
19:56:09
SQ
[Ulfert the Younger] executes skill [Slash] on target [Ancient Legionary]
19:56:09
SQ
Ulfert the Younger uses skill Slash
19:56:10
SQ
Turn started for Bertel The Hammer
19:56:12
SQ
[Bertel The Hammer] executes skill [Batter] on target [Ancient Legionary]
19:56:12
SQ
Bertel The Hammer uses skill Batter
19:56:13
SQ
[Bertel The Hammer] executes skill [Batter] on target [Ancient Legionary]
19:56:13
SQ
Bertel The Hammer uses skill Batter
19:56:18
SQ
[Ivar The Chosen] executes skill [Strike] on target [Ancient Legionary]
19:56:18
SQ
Ivar The Chosen uses skill Strike
19:56:20
SQ
[Ejnar the Axe] executes skill [Shieldwall] on target [Ejnar the Axe]
19:56:20
SQ
Ejnar the Axe uses skill Shieldwall
19:56:26
SQ
[Wilhelm] executes skill [Strike] on target [Ancient Legionary]
19:56:26
SQ
Wilhelm uses skill Strike
19:56:27
SQ
Ancient Legionary has died.
19:56:31
SQ
INFO: Next round issued: 6
19:56:31
SQ
Turn started for Engelbert The Sergeant
19:56:35
SQ
Turn started for Ivar The Chosen
19:56:37
SQ
[Ivar The Chosen] executes skill [Strike] on target [Ancient Legionary]
19:56:37
SQ
Ivar The Chosen uses skill Strike
19:56:37
SQ
Ancient Legionary has died.
19:56:40
SQ
Turn started for Sir Burkhard
19:56:44
SQ
Turn started for Ulfert
19:56:52
SQ
Ulfert uses skill Unleash Wardog
19:56:52
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (16,8).
19:56:52
SQ
inserting entity, index = 1
19:56:53
SQ
Turn started for Biter the Wardog
19:56:53
SQ
*
19:56:53
SQ
* Biter the Wardog: Starting turn.
19:56:53
SQ
-> Behaviors to pick from:
Attack.Default (12.82)(*), Idle (1), Flee (0), Engage.Melee (0)
Attack.Default (12.82)(*), Idle (1), Flee (0), Engage.Melee (0)
19:56:53
SQ
-> Behavior picked: Attack.Default (12.82)
19:56:54
SQ
* Biter the Wardog: Using Bite against Ancient Legionary!
19:56:54
SQ
Biter the Wardog uses skill Bite
19:56:54
SQ
-> Behaviors to pick from:
Attack.Default (12.805)(*), Idle (1), Flee (0), Engage.Melee (0)
Attack.Default (12.805)(*), Idle (1), Flee (0), Engage.Melee (0)
19:56:54
SQ
-> Behavior picked: Attack.Default (12.805)
19:56:55
SQ
* Biter the Wardog: Using Bite against Ancient Legionary!
19:56:55
SQ
Biter the Wardog uses skill Bite
19:56:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
19:56:55
SQ
-> Behavior picked: Idle (1)
19:56:56
SQ
* Biter the Wardog: Ending Turn with 2 of 12 AP left.
19:56:56
SQ
* ---------------------------------------------------
19:56:56
SQ
Turn started for Ancient Legionary
19:56:56
SQ
Skill [Shieldwall] removed from [Ancient Legionary].
19:56:56
SQ
*
19:56:56
SQ
* Ancient Legionary: Starting turn.
19:56:57
SQ
-> Behaviors to pick from:
Defend.Shieldwall (136.148)(*), Attack.Default (70.7865)(*), Idle (1), Attack.Decapitate (0), Defend (0), Attack.Split (0), Attack.Reap (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Engage.Melee (0), Defend.Knockback (0)
Defend.Shieldwall (136.148)(*), Attack.Default (70.7865)(*), Idle (1), Attack.Decapitate (0), Defend (0), Attack.Split (0), Attack.Reap (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Engage.Melee (0), Defend.Knockback (0)
19:56:57
SQ
-> Behavior picked: Defend.Shieldwall (136.148)
19:56:57
SQ
* Ancient Legionary: Using Shieldwall!
19:56:57
SQ
Ancient Legionary uses skill Shieldwall
19:56:57
SQ
-> Behaviors to pick from:
Attack.Default (70.7865)(*), Idle (1), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Reap (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0)
Attack.Default (70.7865)(*), Idle (1), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Reap (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0)
19:56:57
SQ
-> Behavior picked: Attack.Default (70.7865)
19:56:58
SQ
* Ancient Legionary: Using Slash against Ulfert the Younger!
19:56:58
SQ
Ancient Legionary uses skill Slash
19:56:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Swing (0), Attack.Split (0), Attack.Reap (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend (0), Attack.Swing (0), Attack.Split (0), Attack.Reap (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0)
19:56:58
SQ
-> Behavior picked: Idle (1)
19:56:59
SQ
* Ancient Legionary: Ending Turn with 1 of 9 AP left.
19:56:59
SQ
* ---------------------------------------------------
19:56:59
SQ
Turn started for Edmund the Wildman
19:57:02
SQ
[Edmund the Wildman] executes skill [Impale] on target [Ancient Legionary]
19:57:02
SQ
Edmund the Wildman uses skill Impale
19:57:04
SQ
Turn started for Bertram
19:57:06
SQ
[Bertram] executes skill [Overhead Strike] on target [Ancient Legionary]
19:57:06
SQ
Bertram uses skill Overhead Strike
19:57:07
SQ
Turn started for Ejnar the Axe
19:57:07
SQ
Skill [Shieldwall] removed from [Ejnar the Axe].
19:57:11
SQ
[Ejnar the Axe] executes skill [Shieldwall] on target [Ejnar the Axe]
19:57:11
SQ
Ejnar the Axe uses skill Shieldwall
19:57:13
SQ
Turn started for Wilhelm
19:57:16
SQ
[Wilhelm] executes skill [Strike] on target [Ancient Legionary]
19:57:16
SQ
Wilhelm uses skill Strike
19:57:20
SQ
Turn started for Ancient Legionary
19:57:20
SQ
*
19:57:20
SQ
* Ancient Legionary: Starting turn.
19:57:21
SQ
YO!
19:57:21
SQ
-> Behaviors to pick from:
Attack.Default (80.4358)(*), Idle (1), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Reap (0), Defend.Rotation (0), Defend (0), BreakFree (0), Defend.Knockback (0)
Attack.Default (80.4358)(*), Idle (1), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Reap (0), Defend.Rotation (0), Defend (0), BreakFree (0), Defend.Knockback (0)
19:57:21
SQ
-> Behavior picked: Attack.Default (80.4358)
19:57:21
SQ
* Ancient Legionary: Using Impale against Ulfert the Younger!
19:57:21
SQ
Ancient Legionary uses skill Impale
19:57:21
SQ
YO!
19:57:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0), Defend.Rotation (0), Defend (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0), Defend.Rotation (0), Defend (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0)
19:57:21
SQ
-> Behavior picked: Idle (1)
19:57:22
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
19:57:22
SQ
* ---------------------------------------------------
19:57:22
SQ
Turn started for Ancient Legionary
19:57:22
SQ
*
19:57:22
SQ
* Ancient Legionary: Starting turn.
19:57:23
SQ
-> Behaviors to pick from:
Attack.Default (503.155)(*), Idle (1), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Reap (0), Defend.Rotation (0), Defend (0), BreakFree (0), Defend.Knockback (0)
Attack.Default (503.155)(*), Idle (1), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Reap (0), Defend.Rotation (0), Defend (0), BreakFree (0), Defend.Knockback (0)
19:57:23
SQ
-> Behavior picked: Attack.Default (503.155)
19:57:23
SQ
* Ancient Legionary: Using Impale against Biter the Wardog!
19:57:23
SQ
Ancient Legionary uses skill Impale
19:57:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0), Defend.Rotation (0), Defend (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Swing (0), Attack.Reap (0), Attack.Split (0), Defend.Rotation (0), Defend (0), BreakFree (0), Defend.Knockback (0), Attack.Default (0)
19:57:23
SQ
-> Behavior picked: Idle (1)
19:57:24
SQ
* Ancient Legionary: Ending Turn with 3 of 9 AP left.
19:57:24
SQ
* ---------------------------------------------------
19:57:25
SQ
Turn started for Eike
19:57:27
SQ
Turn started for Ulfert the Younger
19:57:30
SQ
[Ulfert the Younger] executes skill [Slash] on target [Ancient Legionary]
19:57:30
SQ
Ulfert the Younger uses skill Slash
19:57:31
SQ
Turn started for Bertel The Hammer
19:57:38
SQ
[Engelbert The Sergeant] executes skill [Impale] on target [Ancient Legionary]
19:57:38
SQ
Engelbert The Sergeant uses skill Impale
19:57:39
SQ
INFO: Next round issued: 7
19:57:39
SQ
Turn started for Biter the Wardog
19:57:39
SQ
*
19:57:39
SQ
* Biter the Wardog: Starting turn.
19:57:40
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_player
19:57:40
SQ
-> Behaviors to pick from:
Attack.Default (28.6028)(*), Idle (1), Engage.Melee (0), Flee (0)
Attack.Default (28.6028)(*), Idle (1), Engage.Melee (0), Flee (0)
19:57:40
SQ
-> Behavior picked: Attack.Default (28.6028)
19:57:41
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_player
19:57:41
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_player" at (13,8).
19:57:41
Resource
Loading: sounds/enemies/zombie_rise_04.wav
19:57:41
Resource
Loading: music/undead_01.ogg
19:57:42
SQ
* Biter the Wardog: Using Bite against Ancient Legionary!
19:57:42
SQ
Biter the Wardog uses skill Bite
19:57:42
SQ
-> Behaviors to pick from:
Attack.Default (25.5749)(*), Idle (1), Engage.Melee (0), Flee (0)
Attack.Default (25.5749)(*), Idle (1), Engage.Melee (0), Flee (0)
19:57:42
SQ
-> Behavior picked: Attack.Default (25.5749)
19:57:43
SQ
* Biter the Wardog: Using Bite against Ancient Legionary!
19:57:43
SQ
Biter the Wardog uses skill Bite
19:57:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Default (0)
19:57:44
SQ
-> Behavior picked: Idle (1)
19:57:44
Resource
Unloading: sounds/enemies/zombie_rise_04.wav
19:57:44
Resource
Unloading: music/undead_02.ogg
19:57:44
SQ
* Biter the Wardog: Ending Turn with 2 of 12 AP left.
19:57:44
SQ
* ---------------------------------------------------
19:57:45
SQ
Turn started for Ivar The Chosen
19:57:47
SQ
[Ivar The Chosen] executes skill [Strike] on target [Ancient Legionary]
19:57:47
SQ
Ivar The Chosen uses skill Strike
19:57:47
SQ
Ancient Legionary has died.
19:57:49
SQ
Turn started for Engelbert The Sergeant
19:57:53
SQ
[Engelbert The Sergeant] executes skill [Impale] on target [Wiederganger Erland]
19:57:53
SQ
Engelbert The Sergeant uses skill Impale
19:57:53
Resource
Loading: sounds/enemies/zombie_hurt_05.wav
19:57:54
Resource
Unloading: sounds/enemies/zombie_hurt_05.wav
19:57:54
SQ
Turn started for Sir Burkhard
19:57:58
SQ
Turn started for Ancient Legionary
19:57:58
SQ
Skill [Shieldwall] removed from [Ancient Legionary].
19:57:58
SQ
*
19:57:58
SQ
* Ancient Legionary: Starting turn.
19:57:59
SQ
-> Behaviors to pick from:
Defend.Shieldwall (225.783)(*), Attack.Default (70.7865)(*), Idle (1), Attack.Reap (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Split (0), Defend (0)
Defend.Shieldwall (225.783)(*), Attack.Default (70.7865)(*), Idle (1), Attack.Reap (0), BreakFree (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Split (0), Defend (0)
19:57:59
SQ
-> Behavior picked: Defend.Shieldwall (225.783)
19:57:59
SQ
* Ancient Legionary: Using Shieldwall!
19:57:59
SQ
Ancient Legionary uses skill Shieldwall
19:58:00
SQ
-> Behaviors to pick from:
Attack.Default (70.7865)(*), Idle (1), BreakFree (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Split (0), Attack.Reap (0), Defend.Shieldwall (0)
Attack.Default (70.7865)(*), Idle (1), BreakFree (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Split (0), Attack.Reap (0), Defend.Shieldwall (0)
19:58:00
SQ
-> Behavior picked: Attack.Default (70.7865)
19:58:00
SQ
* Ancient Legionary: Using Slash against Ulfert the Younger!
19:58:00
SQ
Ancient Legionary uses skill Slash
19:58:00
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Attack.Split (0), Attack.Reap (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Attack.Split (0), Attack.Reap (0), Defend.Shieldwall (0), Attack.Default (0)
19:58:00
SQ
-> Behavior picked: Idle (1)
19:58:01
SQ
* Ancient Legionary: Ending Turn with 1 of 9 AP left.
19:58:01
SQ
* ---------------------------------------------------
19:58:02
SQ
Turn started for Bertram
19:58:03
SQ
[Bertram] executes skill [Overhead Strike] on target [Ancient Legionary]
19:58:03
SQ
Bertram uses skill Overhead Strike
19:58:03
SQ
Ancient Legionary has died.
19:58:05
SQ
Turn started for Ulfert
19:58:07
SQ
Skill [Hidden] removed from [Ulfert].
19:58:08
SQ
Turn started for Edmund the Wildman
19:58:10
SQ
[Edmund the Wildman] executes skill [Impale] on target [Wiederganger Erland]
19:58:10
SQ
Edmund the Wildman uses skill Impale
19:58:10
Resource
Loading: sounds/enemies/zombie_hurt_03.wav
19:58:11
Resource
Unloading: sounds/enemies/zombie_hurt_03.wav
19:58:12
SQ
Turn started for Wilhelm
19:58:13
SQ
[Wilhelm] executes skill [Strike] on target [Wiederganger Erland]
19:58:13
SQ
Wilhelm uses skill Strike
19:58:14
SQ
Turn started for Ejnar the Axe
19:58:14
SQ
Skill [Shieldwall] removed from [Ejnar the Axe].
19:58:17
SQ
Turn started for Eike
19:58:22
SQ
Turn started for Ulfert the Younger
19:58:24
SQ
[Ulfert the Younger] executes skill [Slash] on target [Wiederganger Erland]
19:58:24
SQ
Ulfert the Younger uses skill Slash
19:58:25
SQ
[Ulfert the Younger] executes skill [Slash] on target [Wiederganger Erland]
19:58:25
SQ
Ulfert the Younger uses skill Slash
19:58:25
SQ
Wiederganger Erland has died.
19:58:25
Resource
Loading: sounds/enemies/zombie_death_04.wav
19:58:26
SQ
Turn started for Bertel The Hammer
19:58:28
SQ
INFO: Next round issued: 8
19:58:28
SQ
Turn started for Biter the Wardog
19:58:28
SQ
*
19:58:28
SQ
* Biter the Wardog: Starting turn.
19:58:28
Resource
Unloading: sounds/enemies/zombie_death_04.wav
19:58:29
SQ
-> Behaviors to pick from:
Engage.Melee (760)(*), Idle (1), Flee (0), Attack.Default (0)
Engage.Melee (760)(*), Idle (1), Flee (0), Attack.Default (0)
19:58:29
SQ
-> Behavior picked: Engage.Melee (760)
19:58:29
SQ
* Biter the Wardog: Engaging to melee range with Ancient Legionary (visible), accepted_distance=0
19:58:30
SQ
* Biter the Wardog: Reached engage destination
19:58:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Attack.Default (0), Engage.Melee (0)
19:58:30
SQ
-> Behavior picked: Idle (1)
19:58:31
SQ
* Biter the Wardog: Ending Turn with 2 of 12 AP left.
19:58:31
SQ
* ---------------------------------------------------
19:58:32
SQ
Turn started for Engelbert The Sergeant
19:58:34
SQ
Turn started for Ivar The Chosen
19:58:37
SQ
Turn started for Sir Burkhard
19:58:39
SQ
[Sir Burkhard] executes skill [Thrust] on target [Ancient Legionary]
19:58:39
SQ
Sir Burkhard uses skill Thrust
19:58:40
SQ
Turn started for Edmund the Wildman
19:58:42
SQ
[Edmund the Wildman] executes skill [Impale] on target [Ancient Legionary]
19:58:42
SQ
Edmund the Wildman uses skill Impale
19:58:43
SQ
Turn started for Ulfert
19:58:45
SQ
[Ulfert] executes skill [Impale] on target [Ancient Legionary]
19:58:45
SQ
Ulfert uses skill Impale
19:58:45
SQ
Ancient Legionary has died.
19:58:45
SQ
Skill [Shieldwall] removed from [Ancient Legionary].
19:58:45
Resource
Unloading: gfx/orientation_overlay.png
19:58:45
Resource
Loading: music/victory_01.ogg
19:58:45
SQ
Skill [Dodge] removed from [Ejnar the Axe].
19:58:45
SQ
Skill [Hidden] removed from [Ejnar the Axe].
19:58:45
SQ
Skill [Dodge] removed from [Bertram].
19:58:45
SQ
Skill [Dodge] removed from [Wilhelm].
19:58:45
SQ
Skill [Dodge] removed from [Ulfert].
19:58:45
SQ
Skill [Dodge] removed from [Sir Burkhard].
19:58:45
SQ
Skill [Dodge] removed from [Engelbert The Sergeant].
19:58:45
SQ
Skill [Dodge] removed from [Edmund the Wildman].
19:58:45
SQ
Skill [Dodge] removed from [Ivar The Chosen].
19:58:49
Resource
Unloading: music/undead_01.ogg
20:02:37
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
20:02:37
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
20:02:37
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
20:02:37
SQ
World::onCombatFinished
20:02:37
SQ
Save campaign: Lost Battalion
20:02:38
Scene
Finished saving scene.
20:02:39
SQ
TacticalState::onFinish
20:02:39
Resource
Unloading: gfx/object_0.png
20:02:39
Resource
Unloading: gfx/detail.png
20:02:39
Resource
Unloading Resource Package "Temporary Tactical Resources".
20:02:39
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
20:02:39
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
20:02:39
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
20:02:39
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
20:02:39
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
20:02:39
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
20:02:39
Resource
Unloading: sounds/enemies/wardog_death_00.wav
20:02:39
Resource
Unloading: sounds/enemies/wardog_death_01.wav
20:02:39
Resource
Unloading: sounds/enemies/wardog_death_02.wav
20:02:39
Resource
Unloading: sounds/enemies/wardog_death_03.wav
20:02:39
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
20:02:39
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
20:02:39
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
20:02:39
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
20:02:39
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
20:02:39
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
20:02:39
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
20:02:39
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
20:02:39
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
20:02:39
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
20:02:39
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
20:02:39
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
20:02:39
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
20:02:39
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
20:02:39
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
20:02:39
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
20:02:39
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
20:02:39
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
20:02:39
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
20:02:39
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
20:02:39
Resource
Unloading: sounds/enemies/skeleton_hurt_01.wav
20:02:39
Resource
Unloading: sounds/enemies/skeleton_hurt_02.wav
20:02:39
Resource
Unloading: sounds/enemies/skeleton_hurt_03.wav
20:02:39
Resource
Unloading: sounds/enemies/skeleton_hurt_04.wav
20:02:39
Resource
Unloading: sounds/enemies/skeleton_hurt_06.wav
20:02:39
Resource
Unloading: sounds/enemies/skeleton_death_01.wav
20:02:39
Resource
Unloading: sounds/enemies/skeleton_death_02.wav
20:02:39
Resource
Unloading: sounds/enemies/skeleton_death_03.wav
20:02:39
Resource
Unloading: sounds/enemies/skeleton_death_04.wav
20:02:39
Resource
Unloading: sounds/enemies/skeleton_death_05.wav
20:02:39
Resource
Unloading: sounds/enemies/skeleton_death_06.wav
20:02:39
Resource
Unloading: sounds/enemies/skeleton_rise_01.wav
20:02:39
Resource
Unloading: sounds/enemies/skeleton_rise_02.wav
20:02:39
Resource
Unloading: sounds/enemies/skeleton_rise_03.wav
20:02:39
Resource
Unloading: sounds/enemies/skeleton_rise_04.wav
20:02:39
Resource
Unloading: sounds/enemies/skeleton_idle_01.wav
20:02:39
Resource
Unloading: sounds/enemies/skeleton_idle_02.wav
20:02:39
Resource
Unloading: sounds/enemies/skeleton_idle_03.wav
20:02:39
Resource
Unloading: sounds/enemies/skeleton_idle_04.wav
20:02:39
Resource
Unloading: sounds/enemies/skeleton_idle_05.wav
20:02:39
Resource
Unloading: sounds/enemies/skeleton_idle_06.wav
20:02:39
Resource
Unloading: gfx/entity_1.png
20:02:39
Resource
Unloading: sounds/atmosphere/rain_01.wav
20:02:40
SQ
militia losses: 3
20:02:40
SQ
showing contract: Defend %objective% (id: 236)
20:03:12
Resource
Loading: music/worldmap_08.ogg
20:03:15
Resource
Unloading: music/victory_01.ogg
20:05:58
Resource
Loading: music/worldmap_05.ogg
20:06:01
Resource
Unloading: music/worldmap_08.ogg
20:07:29
SQ
Location entered: Battle Site
20:07:30
SQ
Location entered: Battle Site
20:08:23
SQ
Location entered: Battle Site
20:08:23
SQ
Location entered: Battle Site
20:08:27
SQ
showing contract: Defend %objective% (id: 236)
20:10:03
SQ
Location entered: Westerholz
20:10:03
Resource
Loading: music/village_01.ogg
20:10:07
Resource
Unloading: music/worldmap_05.ogg
20:13:30
SQ
Save campaign: Lost Battalion
20:13:30
Resource
Loading: music/worldmap_04.ogg
20:13:31
Scene
Finished saving scene.
20:13:34
Resource
Unloading: music/village_01.ogg
20:16:15
SQ
Save campaign: Lost Battalion
20:16:17
Scene
Finished saving scene.
20:16:17
SQ
WorldState::onHide
20:16:18
Resource
Loading: gfx/object_0.png
20:16:18
Texture
Texture "gfx/object_0.png" (ID: 368) took up approximately 21845kb in video memory.
20:16:18
Resource
Loading: gfx/detail.png
20:16:18
Texture
Texture "gfx/detail.png" (ID: 540) took up approximately 10922kb in video memory.
20:16:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (12,7).
20:16:18
Resource
Loading: gfx/orientation_overlay.png
20:16:18
Texture
Texture "gfx/orientation_overlay.png" (ID: 854) took up approximately 512kb in video memory.
20:16:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia_ranged" at (11,10).
20:16:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/militia" at (12,6).
20:16:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (21,5).
20:16:18
Resource
Loading: gfx/entity_4.png
20:16:18
Texture
Texture "gfx/entity_4.png" (ID: 860) took up approximately 5461kb in video memory.
20:16:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (22,4).
20:16:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (22,5).
20:16:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul_medium" at (21,6).
20:16:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (22,3).
20:16:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul_medium" at (22,6).
20:16:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul_medium" at (21,4).
20:16:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul_medium" at (22,2).
20:16:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul_medium" at (22,7).
20:16:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (21,7).
20:16:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul_medium" at (21,3).
20:16:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul_medium" at (20,5).
20:16:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul_medium" at (21,8).
20:16:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul_medium" at (22,1).
20:16:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul_medium" at (20,6).
20:16:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul_medium" at (21,2).
20:16:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul_medium" at (22,8).
20:16:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul_medium" at (21,9).
20:16:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul_medium" at (22,0).
20:16:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (21,1).
20:16:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (20,4).
20:16:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (21,10).
20:16:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghoul" at (22,9).
20:16:18
SQ
TACTICAL: STASH LOCKED: true
20:16:18
SQ
INFO: Next round issued: 1
20:16:18
Resource
Started loading Resource Package "Temporary Tactical Resources".
20:16:18
Resource
Loading: sounds/enemies/wardog_hurt_00.wav
20:16:18
Resource
Loading: sounds/enemies/wardog_hurt_01.wav
20:16:18
SQ
Turn started for Engelbert The Sergeant
20:16:18
Resource
Loading: sounds/enemies/wardog_hurt_02.wav
20:16:18
Resource
Loading: sounds/enemies/wardog_hurt_03.wav
20:16:19
Resource
Loading: sounds/enemies/wardog_hurt_04.wav
20:16:19
Resource
Loading: sounds/enemies/wardog_hurt_05.wav
20:16:19
Resource
Loading: sounds/enemies/wardog_death_00.wav
20:16:19
Resource
Loading: sounds/enemies/wardog_death_01.wav
20:16:19
Resource
Loading: sounds/enemies/wardog_death_02.wav
20:16:19
Resource
Loading: sounds/enemies/wardog_death_03.wav
20:16:19
Resource
Loading: sounds/enemies/wardog_flee_00.wav
20:16:19
Resource
Loading: sounds/enemies/wardog_flee_01.wav
20:16:19
Resource
Loading: sounds/enemies/wardog_flee_02.wav
20:16:19
Resource
Loading: sounds/enemies/wardog_flee_03.wav
20:16:19
Resource
Loading: sounds/enemies/wardog_flee_04.wav
20:16:19
Resource
Loading: sounds/enemies/wardog_idle_01.wav
20:16:19
Resource
Loading: sounds/enemies/wardog_idle_02.wav
20:16:19
Resource
Loading: sounds/enemies/wardog_idle_03.wav
20:16:19
Resource
Loading: sounds/enemies/wardog_idle_04.wav
20:16:19
Resource
Loading: sounds/enemies/wardog_idle_05.wav
20:16:19
Resource
Loading: sounds/enemies/wardog_charge_00.wav
20:16:19
Resource
Loading: sounds/enemies/wardog_charge_01.wav
20:16:19
Resource
Loading: sounds/enemies/wardog_charge_02.wav
20:16:19
Resource
Loading: sounds/enemies/wardog_bite_00.wav
20:16:19
Resource
Loading: sounds/enemies/wardog_bite_01.wav
20:16:19
Resource
Loading: sounds/enemies/wardog_bite_02.wav
20:16:19
Resource
Loading: sounds/enemies/wardog_bite_03.wav
20:16:19
Resource
Loading: sounds/enemies/wardog_bite_04.wav
20:16:19
Resource
Loading: sounds/enemies/wardog_bite_05.wav
20:16:19
Resource
Loading: sounds/enemies/wardog_bite_06.wav
20:16:19
Resource
Loading: sounds/enemies/ghoul_hurt_01.wav
20:16:19
Resource
Loading: sounds/enemies/ghoul_hurt_02.wav
20:16:19
Resource
Loading: sounds/enemies/ghoul_hurt_03.wav
20:16:19
Resource
Loading: sounds/enemies/ghoul_hurt_04.wav
20:16:19
Resource
Loading: music/undead_02.ogg
20:16:19
Resource
Loading: sounds/enemies/ghoul_hurt_05.wav
20:16:19
Resource
Unloading: music/worldmap_04.ogg
20:16:19
Resource
Loading: sounds/enemies/ghoul_hurt_06.wav
20:16:19
Resource
Loading: sounds/enemies/ghoul_hurt_07.wav
20:16:19
Resource
Loading: sounds/enemies/ghoul_hurt_08.wav
20:16:19
Resource
Loading: sounds/enemies/ghoul_hurt_09.wav
20:16:19
Resource
Loading: sounds/enemies/ghoul_hurt_10.wav
20:16:19
Resource
Loading: sounds/enemies/ghoul_hurt_11.wav
20:16:19
Resource
Loading: sounds/enemies/ghoul_hurt_12.wav
20:16:19
Resource
Loading: sounds/enemies/ghoul_hurt_13.wav
20:16:19
Resource
Loading: sounds/enemies/ghoul_hurt_14.wav
20:16:19
Resource
Loading: sounds/enemies/ghoul_hurt_15.wav
20:16:19
Resource
Loading: sounds/enemies/ghoul_death_01.wav
20:16:19
Resource
Loading: sounds/enemies/ghoul_death_02.wav
20:16:19
Resource
Loading: sounds/enemies/ghoul_death_03.wav
20:16:19
Resource
Loading: sounds/enemies/ghoul_death_04.wav
20:16:19
Resource
Loading: sounds/enemies/ghoul_death_05.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_death_06.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_death_07.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_flee_01.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_flee_02.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_flee_03.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_flee_04.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_flee_05.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_flee_06.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_flee_07.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_flee_08.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_idle_01.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_idle_02.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_idle_03.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_idle_04.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_idle_05.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_idle_06.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_idle_07.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_idle_08.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_idle_09.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_idle_10.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_idle_11.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_idle_12.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_idle_13.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_idle_14.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_idle_15.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_idle_16.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_idle_17.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_idle_18.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_idle_19.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_idle_20.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_idle_21.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_idle_22.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_idle_23.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_idle_24.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_idle_25.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_idle_26.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_idle_27.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_grows_01.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_grows_02.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_grows_03.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_grows_04.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_death_fullbelly_01.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_death_fullbelly_02.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_death_fullbelly_03.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_claws_01.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_claws_02.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_claws_03.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_claws_04.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_claws_05.wav
20:16:20
Resource
Loading: sounds/enemies/ghoul_claws_06.wav
20:16:20
Resource
Loading: sounds/enemies/gruesome_feast_01.wav
20:16:20
Resource
Loading: sounds/enemies/gruesome_feast_02.wav
20:16:20
Resource
Loading: sounds/enemies/gruesome_feast_03.wav
20:16:20
Resource
Loading: sounds/enemies/swallow_whole_01.wav
20:16:20
Resource
Loading: sounds/enemies/swallow_whole_02.wav
20:16:20
Resource
Loading: sounds/enemies/swallow_whole_03.wav
20:16:20
Resource
Loading: sounds/enemies/swallow_whole_miss_01.wav
20:16:20
Resource
Loading: sounds/enemies/swallow_whole_miss_02.wav
20:16:20
Resource
Loading: sounds/enemies/swallow_whole_miss_03.wav
20:16:34
SQ
Turn started for Nachzehrer
20:16:34
SQ
*
20:16:34
SQ
* Nachzehrer: Starting turn.
20:16:35
SQ
defensive score: 0.000218539
20:16:35
SQ
defensive threshold: 1.5
20:16:35
SQ
-> Behaviors to pick from:
Engage.Melee (50.6417)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (50.6417)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
20:16:35
SQ
-> Behavior picked: Engage.Melee (50.6417)
20:16:35
SQ
* Nachzehrer: Engaging to melee range with Militia Marksman (not visible), accepted_distance=0
20:16:36
SQ
* Nachzehrer: Stopped before reaching destination
20:16:36
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
20:16:36
SQ
-> Behavior picked: Idle (1)
20:16:36
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:16:36
SQ
* ---------------------------------------------------
20:16:37
SQ
Turn started for Nachzehrer
20:16:37
SQ
*
20:16:37
SQ
* Nachzehrer: Starting turn.
20:16:37
SQ
defensive score: 3.64231e-05
20:16:37
SQ
defensive threshold: 15
20:16:37
SQ
-> Behaviors to pick from:
Engage.Melee (50.6417)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (50.6417)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
20:16:37
SQ
-> Behavior picked: Engage.Melee (50.6417)
20:16:37
SQ
* Nachzehrer: Engaging to melee range with Militia Marksman (not visible), accepted_distance=0
20:16:38
SQ
* Nachzehrer: Stopped before reaching destination
20:16:38
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
20:16:38
SQ
-> Behavior picked: Idle (1)
20:16:38
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:16:38
SQ
* ---------------------------------------------------
20:16:39
SQ
Turn started for Nachzehrer
20:16:39
SQ
*
20:16:39
SQ
* Nachzehrer: Starting turn.
20:16:39
SQ
defensive score: 3.64231e-05
20:16:39
SQ
defensive threshold: 15
20:16:39
SQ
-> Behaviors to pick from:
Engage.Melee (50.6417)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (50.6417)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
20:16:39
SQ
-> Behavior picked: Engage.Melee (50.6417)
20:16:39
SQ
* Nachzehrer: Engaging to melee range with Militia Marksman (not visible), accepted_distance=0
20:16:41
SQ
* Nachzehrer: Stopped before reaching destination
20:16:41
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
20:16:41
SQ
-> Behavior picked: Idle (1)
20:16:41
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:16:41
SQ
* ---------------------------------------------------
20:16:41
SQ
Turn started for Nachzehrer
20:16:41
SQ
*
20:16:41
SQ
* Nachzehrer: Starting turn.
20:16:41
SQ
defensive score: 3.64231e-05
20:16:41
SQ
defensive threshold: 15
20:16:41
SQ
-> Behaviors to pick from:
Engage.Melee (41.6146)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (41.6146)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
20:16:41
SQ
-> Behavior picked: Engage.Melee (41.6146)
20:16:41
SQ
* Nachzehrer: Engaging to melee range with Militia (not visible), accepted_distance=0
20:16:43
SQ
* Nachzehrer: Stopped before reaching destination
20:16:43
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
20:16:43
SQ
-> Behavior picked: Idle (1)
20:16:43
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:16:43
SQ
* ---------------------------------------------------
20:16:43
SQ
Turn started for Nachzehrer
20:16:43
SQ
*
20:16:43
SQ
* Nachzehrer: Starting turn.
20:16:44
SQ
defensive score: 3.64231e-05
20:16:44
SQ
defensive threshold: 15
20:16:44
SQ
-> Behaviors to pick from:
Engage.Melee (50.6417)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (50.6417)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
20:16:44
SQ
-> Behavior picked: Engage.Melee (50.6417)
20:16:44
SQ
* Nachzehrer: Engaging to melee range with Militia Marksman (not visible), accepted_distance=0
20:16:45
SQ
* Nachzehrer: Stopped before reaching destination
20:16:45
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
20:16:45
SQ
-> Behavior picked: Idle (1)
20:16:45
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:16:45
SQ
* ---------------------------------------------------
20:16:45
SQ
Turn started for Nachzehrer
20:16:45
SQ
*
20:16:45
SQ
* Nachzehrer: Starting turn.
20:16:46
SQ
defensive score: 3.64231e-05
20:16:46
SQ
defensive threshold: 15
20:16:46
SQ
-> Behaviors to pick from:
Engage.Melee (50.6417)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (50.6417)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
20:16:46
SQ
-> Behavior picked: Engage.Melee (50.6417)
20:16:46
SQ
* Nachzehrer: Engaging to melee range with Militia Marksman (not visible), accepted_distance=0
20:16:47
SQ
* Nachzehrer: Stopped before reaching destination
20:16:47
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
20:16:47
SQ
-> Behavior picked: Idle (1)
20:16:47
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:16:47
SQ
* ---------------------------------------------------
20:16:48
SQ
Turn started for Nachzehrer
20:16:48
SQ
*
20:16:48
SQ
* Nachzehrer: Starting turn.
20:16:48
SQ
defensive score: 3.64231e-05
20:16:48
SQ
defensive threshold: 15
20:16:48
SQ
-> Behaviors to pick from:
Engage.Melee (126.5)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (126.5)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
20:16:48
SQ
-> Behavior picked: Engage.Melee (126.5)
20:16:48
SQ
* Nachzehrer: Engaging to melee range with Sir Burkhard (not visible), accepted_distance=0
20:16:49
SQ
* Nachzehrer: Reached engage destination
20:16:49
SQ
defensive score: 3.64231e-05
20:16:49
SQ
defensive threshold: 15
20:16:49
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
20:16:49
SQ
-> Behavior picked: Idle (1)
20:16:50
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
20:16:50
SQ
* ---------------------------------------------------
20:16:50
SQ
Turn started for Nachzehrer
20:16:50
SQ
*
20:16:50
SQ
* Nachzehrer: Starting turn.
20:16:51
SQ
defensive score: 3.64231e-05
20:16:51
SQ
defensive threshold: 15
20:16:51
SQ
-> Behaviors to pick from:
Engage.Melee (44.25)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (44.25)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
20:16:51
SQ
-> Behavior picked: Engage.Melee (44.25)
20:16:51
SQ
* Nachzehrer: Engaging to melee range with Ulfert the Younger (visible), accepted_distance=0
20:16:53
SQ
* Nachzehrer: Stopped before reaching destination
20:16:53
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
20:16:53
SQ
-> Behavior picked: Idle (1)
20:16:53
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:16:53
SQ
* ---------------------------------------------------
20:16:53
SQ
Turn started for Nachzehrer
20:16:53
SQ
*
20:16:53
SQ
* Nachzehrer: Starting turn.
20:16:53
SQ
defensive score: 3.64231e-05
20:16:53
SQ
defensive threshold: 15
20:16:53
SQ
-> Behaviors to pick from:
Engage.Melee (46.45)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (46.45)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
20:16:53
SQ
-> Behavior picked: Engage.Melee (46.45)
20:16:53
SQ
* Nachzehrer: Engaging to melee range with Ulfert the Younger (not visible), accepted_distance=0
20:16:55
SQ
* Nachzehrer: Stopped before reaching destination
20:16:55
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
20:16:55
SQ
-> Behavior picked: Idle (1)
20:16:55
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:16:55
SQ
* ---------------------------------------------------
20:16:55
SQ
Turn started for Dus The Ranger
20:17:26
SQ
[Dus The Ranger] executes skill [Quick Shot] on target [Nachzehrer]
20:17:26
SQ
Dus The Ranger uses skill Quick Shot
20:17:27
SQ
[Dus The Ranger] executes skill [Quick Shot] on target [Nachzehrer]
20:17:27
SQ
Dus The Ranger uses skill Quick Shot
20:17:28
SQ
Turn started for Nachzehrer
20:17:28
SQ
*
20:17:28
SQ
* Nachzehrer: Starting turn.
20:17:29
SQ
defensive score: 3.64231e-05
20:17:29
SQ
defensive threshold: 15
20:17:29
SQ
-> Behaviors to pick from:
Engage.Melee (57.8089)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (57.8089)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
20:17:29
SQ
-> Behavior picked: Engage.Melee (57.8089)
20:17:29
SQ
* Nachzehrer: Engaging to melee range with Winrich (not visible), accepted_distance=0
20:17:30
SQ
* Nachzehrer: Stopped before reaching destination
20:17:30
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
20:17:30
SQ
-> Behavior picked: Idle (1)
20:17:30
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:17:30
SQ
* ---------------------------------------------------
20:17:31
SQ
Turn started for Nachzehrer
20:17:31
SQ
*
20:17:31
SQ
* Nachzehrer: Starting turn.
20:17:31
SQ
defensive score: 3.64231e-05
20:17:31
SQ
defensive threshold: 15.1648
20:17:31
SQ
-> Behaviors to pick from:
Engage.Melee (58.9744)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (58.9744)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
20:17:31
SQ
-> Behavior picked: Engage.Melee (58.9744)
20:17:31
SQ
* Nachzehrer: Engaging to melee range with Winrich (not visible), accepted_distance=0
20:17:33
SQ
* Nachzehrer: Stopped before reaching destination
20:17:33
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
20:17:33
SQ
-> Behavior picked: Idle (1)
20:17:33
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:17:33
SQ
* ---------------------------------------------------
20:17:33
SQ
Turn started for Nachzehrer
20:17:33
SQ
*
20:17:33
SQ
* Nachzehrer: Starting turn.
20:17:33
SQ
defensive score: 3.64231e-05
20:17:33
SQ
defensive threshold: 15.3333
20:17:33
SQ
-> Behaviors to pick from:
Engage.Melee (60.7226)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (60.7226)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
20:17:33
SQ
-> Behavior picked: Engage.Melee (60.7226)
20:17:33
SQ
* Nachzehrer: Engaging to melee range with Winrich (not visible), accepted_distance=0
20:17:35
SQ
* Nachzehrer: Stopped before reaching destination
20:17:35
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
20:17:35
SQ
-> Behavior picked: Idle (1)
20:17:35
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:17:35
SQ
* ---------------------------------------------------
20:17:35
SQ
Turn started for Nachzehrer
20:17:35
SQ
*
20:17:35
SQ
* Nachzehrer: Starting turn.
20:17:35
SQ
defensive score: 3.64231e-05
20:17:35
SQ
defensive threshold: 15.5056
20:17:36
SQ
-> Behaviors to pick from:
Engage.Melee (62.4709)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (62.4709)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
20:17:36
SQ
-> Behavior picked: Engage.Melee (62.4709)
20:17:36
SQ
* Nachzehrer: Engaging to melee range with Winrich (not visible), accepted_distance=0
20:17:37
SQ
* Nachzehrer: Stopped before reaching destination
20:17:37
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
20:17:37
SQ
-> Behavior picked: Idle (1)
20:17:37
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:17:37
SQ
* ---------------------------------------------------
20:17:37
SQ
Turn started for Nachzehrer
20:17:37
SQ
*
20:17:37
SQ
* Nachzehrer: Starting turn.
20:17:38
SQ
defensive score: 3.64231e-05
20:17:38
SQ
defensive threshold: 15.6818
20:17:38
SQ
-> Behaviors to pick from:
Engage.Melee (63.0536)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (63.0536)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
20:17:38
SQ
-> Behavior picked: Engage.Melee (63.0536)
20:17:38
SQ
* Nachzehrer: Engaging to melee range with Winrich (not visible), accepted_distance=0
20:17:39
SQ
* Nachzehrer: Stopped before reaching destination
20:17:39
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
20:17:39
SQ
-> Behavior picked: Idle (1)
20:17:39
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:17:39
SQ
* ---------------------------------------------------
20:17:40
SQ
Turn started for Nachzehrer
20:17:40
SQ
*
20:17:40
SQ
* Nachzehrer: Starting turn.
20:17:40
SQ
defensive score: 3.64231e-05
20:17:40
SQ
defensive threshold: 15.8621
20:17:40
SQ
-> Behaviors to pick from:
Engage.Melee (74.8)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (74.8)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
20:17:40
SQ
-> Behavior picked: Engage.Melee (74.8)
20:17:40
SQ
* Nachzehrer: Engaging to melee range with Ulfert the Younger (not visible), accepted_distance=0
20:17:41
SQ
* Nachzehrer: Stopped before reaching destination
20:17:41
SQ
defensive score: 3.64231e-05
20:17:41
SQ
defensive threshold: 16.0465
20:17:41
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
20:17:41
SQ
-> Behavior picked: Idle (1)
20:17:42
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
20:17:42
SQ
* ---------------------------------------------------
20:17:42
SQ
Turn started for Nachzehrer
20:17:42
SQ
*
20:17:42
SQ
* Nachzehrer: Starting turn.
20:17:43
SQ
defensive score: 3.64231e-05
20:17:43
SQ
defensive threshold: 16.0465
20:17:43
SQ
-> Behaviors to pick from:
Engage.Melee (76.2667)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (76.2667)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
20:17:43
SQ
-> Behavior picked: Engage.Melee (76.2667)
20:17:43
SQ
* Nachzehrer: Engaging to melee range with Ulfert the Younger (not visible), accepted_distance=0
20:17:44
SQ
* Nachzehrer: Stopped before reaching destination
20:17:44
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
20:17:44
SQ
-> Behavior picked: Idle (1)
20:17:44
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:17:44
SQ
* ---------------------------------------------------
20:17:45
SQ
Turn started for Nachzehrer
20:17:45
SQ
*
20:17:45
SQ
* Nachzehrer: Starting turn.
20:17:45
SQ
defensive score: 3.64231e-05
20:17:45
SQ
defensive threshold: 16.2353
20:17:45
SQ
-> Behaviors to pick from:
Engage.Melee (175.091)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (175.091)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
20:17:45
SQ
-> Behavior picked: Engage.Melee (175.091)
20:17:45
SQ
* Nachzehrer: Engaging to melee range with Winrich (not visible), accepted_distance=0
20:17:46
SQ
* Nachzehrer: Reached engage destination
20:17:46
SQ
defensive score: 3.64231e-05
20:17:46
SQ
defensive threshold: 16.4286
20:17:46
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
20:17:46
SQ
-> Behavior picked: Idle (1)
20:17:47
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
20:17:47
SQ
* ---------------------------------------------------
20:17:47
SQ
Turn started for Nachzehrer
20:17:47
SQ
*
20:17:47
SQ
* Nachzehrer: Starting turn.
20:17:48
SQ
defensive score: 3.64231e-05
20:17:48
SQ
defensive threshold: 16.4286
20:17:48
SQ
-> Behaviors to pick from:
Engage.Melee (64.2191)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (64.2191)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
20:17:48
SQ
-> Behavior picked: Engage.Melee (64.2191)
20:17:48
SQ
* Nachzehrer: Engaging to melee range with Bertram (not visible), accepted_distance=0
20:17:49
SQ
* Nachzehrer: Stopped before reaching destination
20:17:49
SQ
defensive score: 3.64231e-05
20:17:49
SQ
defensive threshold: 16.6265
20:17:49
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
20:17:49
SQ
-> Behavior picked: Idle (1)
20:17:50
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
20:17:50
SQ
* ---------------------------------------------------
20:17:50
SQ
Turn started for Nachzehrer
20:17:50
SQ
*
20:17:50
SQ
* Nachzehrer: Starting turn.
20:17:51
SQ
defensive score: 3.64231e-05
20:17:51
SQ
defensive threshold: 16.6265
20:17:51
SQ
-> Behaviors to pick from:
Engage.Melee (189.394)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (189.394)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
20:17:51
SQ
-> Behavior picked: Engage.Melee (189.394)
20:17:51
SQ
* Nachzehrer: Engaging to melee range with Ivar The Chosen (not visible), accepted_distance=0
20:17:52
SQ
* Nachzehrer: Reached engage destination
20:17:52
SQ
defensive score: 3.64231e-05
20:17:52
SQ
defensive threshold: 16.8293
20:17:52
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
20:17:52
SQ
-> Behavior picked: Idle (1)
20:17:53
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
20:17:53
SQ
* ---------------------------------------------------
20:17:53
SQ
Turn started for Nachzehrer
20:17:53
SQ
*
20:17:53
SQ
* Nachzehrer: Starting turn.
20:17:53
SQ
defensive score: 3.64231e-05
20:17:53
SQ
defensive threshold: 16.8293
20:17:54
SQ
-> Behaviors to pick from:
Engage.Melee (65.3846)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (65.3846)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
20:17:54
SQ
-> Behavior picked: Engage.Melee (65.3846)
20:17:54
SQ
* Nachzehrer: Engaging to melee range with Bertram (visible), accepted_distance=0
20:17:55
SQ
* Nachzehrer: Stopped before reaching destination
20:17:55
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
20:17:55
SQ
-> Behavior picked: Idle (1)
20:17:55
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:17:55
SQ
* ---------------------------------------------------
20:17:56
SQ
Turn started for Nachzehrer
20:17:56
SQ
*
20:17:56
SQ
* Nachzehrer: Starting turn.
20:17:56
SQ
defensive score: 3.64231e-05
20:17:56
SQ
defensive threshold: 17.037
20:17:56
SQ
-> Behaviors to pick from:
Engage.Melee (68.7646)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (68.7646)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
20:17:56
SQ
-> Behavior picked: Engage.Melee (68.7646)
20:17:56
SQ
* Nachzehrer: Engaging to melee range with Bertram (not visible), accepted_distance=0
20:17:57
SQ
* Nachzehrer: Stopped before reaching destination
20:17:57
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
20:17:57
SQ
-> Behavior picked: Idle (1)
20:17:57
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:17:57
SQ
* ---------------------------------------------------
20:17:58
SQ
Turn started for Nachzehrer
20:17:58
SQ
*
20:17:58
SQ
* Nachzehrer: Starting turn.
20:17:58
SQ
defensive score: 3.64231e-05
20:17:58
SQ
defensive threshold: 17.25
20:17:58
SQ
-> Behaviors to pick from:
Engage.Melee (61.3054)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (61.3054)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
20:17:58
SQ
-> Behavior picked: Engage.Melee (61.3054)
20:17:58
SQ
* Nachzehrer: Engaging to melee range with Winrich (not visible), accepted_distance=0
20:17:59
SQ
* Nachzehrer: Stopped before reaching destination
20:17:59
SQ
defensive score: 3.64231e-05
20:17:59
SQ
defensive threshold: 17.4684
20:17:59
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
20:17:59
SQ
-> Behavior picked: Idle (1)
20:18:00
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
20:18:00
SQ
* ---------------------------------------------------
20:18:00
SQ
Turn started for Nachzehrer
20:18:00
SQ
*
20:18:00
SQ
* Nachzehrer: Starting turn.
20:18:01
SQ
defensive score: 3.64231e-05
20:18:01
SQ
defensive threshold: 17.4684
20:18:01
SQ
-> Behaviors to pick from:
Engage.Melee (69.9301)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
Engage.Melee (69.9301)(*), Idle (1), SwallowWhole (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Roam (0)
20:18:01
SQ
-> Behavior picked: Engage.Melee (69.9301)
20:18:01
SQ
* Nachzehrer: Engaging to melee range with Bertram (visible), accepted_distance=0
20:18:02
SQ
* Nachzehrer: Stopped before reaching destination
20:18:02
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0)
20:18:02
SQ
-> Behavior picked: Idle (1)
20:18:02
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:18:02
SQ
* ---------------------------------------------------
20:18:03
SQ
Turn started for Militia Marksman
20:18:03
SQ
*
20:18:03
SQ
* Militia Marksman: Starting turn.
20:18:03
SQ
defensive score: 14006.1
20:18:03
SQ
defensive threshold: 0.833333
20:18:03
SQ
* Militia Marksman: Considering improving position since a clearly better one is right next to me..
20:18:04
SQ
-> Behaviors to pick from:
Attack.Bow (495.668)(*), Engage.Ranged (360)(*), Idle (1), Attack.Puncture (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Recover (0), BreakFree (0), Defend (0), Flee (0)
Attack.Bow (495.668)(*), Engage.Ranged (360)(*), Idle (1), Attack.Puncture (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Recover (0), BreakFree (0), Defend (0), Flee (0)
20:18:04
SQ
-> Behavior picked: Attack.Bow (495.668)
20:18:04
SQ
* Militia Marksman: Using Quick Shot against Nachzehrer!
20:18:04
SQ
Militia Marksman uses skill Quick Shot
20:18:05
SQ
defensive score: 14006.1
20:18:05
SQ
defensive threshold: 0.833333
20:18:05
SQ
* Militia Marksman: Considering improving position since a clearly better one is right next to me..
20:18:05
SQ
-> Behaviors to pick from:
Engage.Ranged (360)(*), Attack.Bow (292.784)(*), Idle (1), Engage.Melee (0), BreakFree (0), Retreat (0), Defend (0), SwitchTo.Ranged (0), Reload (0), Recover (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0)
Engage.Ranged (360)(*), Attack.Bow (292.784)(*), Idle (1), Engage.Melee (0), BreakFree (0), Retreat (0), Defend (0), SwitchTo.Ranged (0), Reload (0), Recover (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0)
20:18:05
SQ
-> Behavior picked: Engage.Ranged (360)
20:18:05
SQ
* Militia Marksman: Engaging into firing range over 1 tiles at Nachzehrer (visible)
20:18:06
SQ
defensive score: 14391.6
20:18:06
SQ
defensive threshold: 0.833333
20:18:06
SQ
* Militia Marksman: In fact, I would prefer to remain where I am
20:18:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Reload (0), Recover (0), Flee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0)
Idle (1)(*), Retreat (0), Defend (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Reload (0), Recover (0), Flee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0)
20:18:06
SQ
-> Behavior picked: Idle (1)
20:18:06
SQ
* Militia Marksman: Ending Turn with 2 of 9 AP left.
20:18:06
SQ
* ---------------------------------------------------
20:18:07
SQ
Turn started for Ulfert
20:18:09
SQ
[Ulfert] executes skill [Shoot Bolt] on target [Nachzehrer]
20:18:09
SQ
Ulfert uses skill Shoot Bolt
20:18:10
SQ
[Ulfert] executes skill [Reload] on target [Ulfert]
20:18:10
SQ
Ulfert uses skill Reload
20:18:11
SQ
Turn started for Militia
20:18:11
SQ
*
20:18:11
SQ
* Militia: Starting turn.
20:18:12
SQ
defensive score: 14391.6
20:18:12
SQ
defensive threshold: 0.833333
20:18:12
SQ
-> Behaviors to pick from:
Engage.Melee (20.8542)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0)
Engage.Melee (20.8542)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0)
20:18:12
SQ
-> Behavior picked: Engage.Melee (20.8542)
20:18:12
SQ
* Militia: Engaging to melee range with Nachzehrer (visible), accepted_distance=0
20:18:13
SQ
* Militia: Reached engage destination
20:18:13
SQ
defensive score: 14391.6
20:18:13
SQ
defensive threshold: 0.833333
20:18:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Lash (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Lash (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Engage.Melee (0)
20:18:13
SQ
-> Behavior picked: Idle (1)
20:18:14
SQ
* Militia: Ending Turn with 5 of 9 AP left.
20:18:14
SQ
* ---------------------------------------------------
20:18:14
SQ
Turn started for Torvald
20:18:46
SQ
Turn started for Sir Burkhard
20:18:50
SQ
[Sir Burkhard] executes skill [Spearwall] on target [Sir Burkhard]
20:18:50
SQ
Sir Burkhard uses skill Spearwall
20:18:51
SQ
Turn started for Militia
20:18:51
SQ
*
20:18:51
SQ
* Militia: Starting turn.
20:18:52
SQ
defensive score: 14391.6
20:18:52
SQ
defensive threshold: 0.833333
20:18:52
SQ
-> Behaviors to pick from:
Engage.Melee (19.6087)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0)
Engage.Melee (19.6087)(*), Idle (1), Defend (0), BreakFree (0), Retreat (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0)
20:18:52
SQ
-> Behavior picked: Engage.Melee (19.6087)
20:18:52
SQ
* Militia: Engaging to melee range with Nachzehrer (visible), accepted_distance=0
20:18:53
SQ
* Militia: Reached engage destination
20:18:53
SQ
defensive score: 14391.6
20:18:53
SQ
defensive threshold: 0.833333
20:18:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Lash (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Lash (0), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Engage.Melee (0)
20:18:53
SQ
-> Behavior picked: Idle (1)
20:18:54
SQ
* Militia: Ending Turn with 5 of 9 AP left.
20:18:54
SQ
* ---------------------------------------------------
20:18:54
SQ
Turn started for Ivar The Chosen
20:18:58
SQ
[Ivar The Chosen] executes skill [Riposte] on target [Ivar The Chosen]
20:18:58
SQ
Ivar The Chosen uses skill Riposte
20:18:59
SQ
Turn started for Winrich
20:19:02
SQ
[Winrich] executes skill [Spearwall] on target [Winrich]
20:19:02
SQ
Winrich uses skill Spearwall
20:19:03
SQ
Turn started for Ulfert the Younger
20:19:08
SQ
[Ulfert the Younger] executes skill [Riposte] on target [Ulfert the Younger]
20:19:08
SQ
Ulfert the Younger uses skill Riposte
20:19:09
SQ
Turn started for Bertram
20:19:15
SQ
Turn started for Eike
20:19:22
SQ
[Eike] executes skill [Riposte] on target [Eike]
20:19:22
SQ
Eike uses skill Riposte
20:19:23
SQ
Turn started for Bertel The Hammer
20:19:25
SQ
[Bertel The Hammer] executes skill [Spearwall] on target [Bertel The Hammer]
20:19:25
SQ
Bertel The Hammer uses skill Spearwall
20:19:26
SQ
Turn started for Edmund the Wildman
20:19:33
SQ
INFO: Next round issued: 2
20:19:34
SQ
Turn started for Engelbert The Sergeant
20:19:35
SQ
Turn started for Nachzehrer
20:19:35
SQ
*
20:19:35
SQ
* Nachzehrer: Starting turn.
20:19:35
SQ
defensive score: 3.54474e-05
20:19:35
SQ
defensive threshold: 17.6923
20:19:35
SQ
-> Behaviors to pick from:
Engage.Melee (86.25)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (86.25)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
20:19:35
SQ
-> Behavior picked: Engage.Melee (86.25)
20:19:36
SQ
* Nachzehrer: Engaging to melee range with Eike (visible), accepted_distance=0
20:19:37
SQ
* Nachzehrer: Reached engage destination
20:19:37
SQ
defensive score: 3.54474e-05
20:19:37
SQ
defensive threshold: 17.6923
20:19:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
20:19:37
SQ
-> Behavior picked: Idle (1)
20:19:38
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
20:19:38
SQ
* ---------------------------------------------------
20:19:38
SQ
Turn started for Nachzehrer
20:19:38
SQ
*
20:19:38
SQ
* Nachzehrer: Starting turn.
20:19:38
SQ
defensive score: 3.54474e-05
20:19:38
SQ
defensive threshold: 17.6923
20:19:39
SQ
-> Behaviors to pick from:
Engage.Melee (88.2102)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (88.2102)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
20:19:39
SQ
-> Behavior picked: Engage.Melee (88.2102)
20:19:39
SQ
* Nachzehrer: Engaging to melee range with Militia (visible), accepted_distance=0
20:19:40
SQ
* Nachzehrer: Reached engage destination
20:19:40
SQ
defensive score: 3.54474e-05
20:19:40
SQ
defensive threshold: 17.6923
20:19:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
20:19:40
SQ
-> Behavior picked: Idle (1)
20:19:41
SQ
* Nachzehrer: Waiting with 5 of 9 AP left.
20:19:41
SQ
* ---------------------------------------------------
20:19:41
SQ
Turn started for Nachzehrer
20:19:41
SQ
*
20:19:41
SQ
* Nachzehrer: Starting turn.
20:19:41
SQ
defensive score: 3.54474e-05
20:19:41
SQ
defensive threshold: 17.6923
20:19:42
SQ
-> Behaviors to pick from:
Engage.Melee (75.505)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (75.505)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
20:19:42
SQ
-> Behavior picked: Engage.Melee (75.505)
20:19:42
SQ
* Nachzehrer: Engaging to melee range with Militia (visible), accepted_distance=0
20:19:43
SQ
* Nachzehrer: Reached engage destination
20:19:43
SQ
-> Behaviors to pick from:
Attack.Default (81.8803)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Attack.Default (81.8803)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
20:19:43
SQ
-> Behavior picked: Attack.Default (81.8803)
20:19:44
SQ
* Nachzehrer: Using Ghoul Claws against Militia!
20:19:44
SQ
Nachzehrer uses skill Ghoul Claws
20:19:44
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Retreat (0), Roam (0), Flee (0), SwallowWhole (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), GruesomeFeast (0), Retreat (0), Roam (0), Flee (0), SwallowWhole (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
20:19:44
SQ
-> Behavior picked: Idle (1)
20:19:45
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:19:45
SQ
* ---------------------------------------------------
20:19:45
SQ
Turn started for Nachzehrer
20:19:45
SQ
*
20:19:45
SQ
* Nachzehrer: Starting turn.
20:19:46
SQ
-> Behaviors to pick from:
Engage.Melee (42.2865)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (42.2865)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
20:19:46
SQ
-> Behavior picked: Engage.Melee (42.2865)
20:19:46
SQ
* Nachzehrer: Engaging to melee range with Militia (not visible), accepted_distance=0
20:19:47
SQ
* Nachzehrer: Stopped before reaching destination
20:19:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
20:19:47
SQ
-> Behavior picked: Idle (1)
20:19:47
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:19:47
SQ
* ---------------------------------------------------
20:19:47
SQ
Turn started for Nachzehrer
20:19:47
SQ
*
20:19:47
SQ
* Nachzehrer: Starting turn.
20:19:48
SQ
-> Behaviors to pick from:
Engage.Melee (86.5204)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (86.5204)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
20:19:48
SQ
-> Behavior picked: Engage.Melee (86.5204)
20:19:48
SQ
* Nachzehrer: Engaging to melee range with Ulfert the Younger (visible), accepted_distance=0
20:19:49
SQ
* Nachzehrer: Reached engage destination
20:19:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
20:19:49
SQ
-> Behavior picked: Idle (1)
20:19:50
SQ
* Nachzehrer: Waiting with 7 of 9 AP left.
20:19:50
SQ
* ---------------------------------------------------
20:19:50
SQ
Turn started for Nachzehrer
20:19:50
SQ
*
20:19:50
SQ
* Nachzehrer: Starting turn.
20:19:50
SQ
-> Behaviors to pick from:
Engage.Melee (44.0172)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (44.0172)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
20:19:50
SQ
-> Behavior picked: Engage.Melee (44.0172)
20:19:51
SQ
* Nachzehrer: Engaging to melee range with Winrich (visible), accepted_distance=0
20:19:52
SQ
* Nachzehrer: Reached engage destination
20:19:53
SQ
-> Behaviors to pick from:
Engage.Melee (57.9054)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Attack.Default (0), Roam (0), Flee (0), SwallowWhole (0), Retreat (0)
Engage.Melee (57.9054)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Attack.Default (0), Roam (0), Flee (0), SwallowWhole (0), Retreat (0)
20:19:53
SQ
-> Behavior picked: Engage.Melee (57.9054)
20:19:53
SQ
* Nachzehrer: Engaging to melee range with Winrich (visible), accepted_distance=0
20:19:53
SQ
* Nachzehrer: Reached engage destination
20:19:54
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Flee (0), Attack.Default (0), Roam (0), SwallowWhole (0), BreakFree (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), GruesomeFeast (0), Flee (0), Attack.Default (0), Roam (0), SwallowWhole (0), BreakFree (0), Retreat (0), Engage.Melee (0)
20:19:54
SQ
-> Behavior picked: Idle (1)
20:19:54
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:19:54
SQ
* ---------------------------------------------------
20:19:54
SQ
Turn started for Nachzehrer
20:19:54
SQ
*
20:19:54
SQ
* Nachzehrer: Starting turn.
20:19:55
SQ
-> Behaviors to pick from:
Engage.Melee (73.3829)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (73.3829)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
20:19:55
SQ
-> Behavior picked: Engage.Melee (73.3829)
20:19:55
SQ
* Nachzehrer: Engaging to melee range with Ulfert the Younger (visible), accepted_distance=0
20:19:56
SQ
* Nachzehrer: Reached engage destination
20:19:56
SQ
-> Behaviors to pick from:
Attack.Default (79.0484)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Attack.Default (79.0484)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
20:19:56
SQ
-> Behavior picked: Attack.Default (79.0484)
20:19:57
SQ
* Nachzehrer: Using Ghoul Claws against Militia!
20:19:57
SQ
Nachzehrer uses skill Ghoul Claws
20:19:57
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Retreat (0), Roam (0), Flee (0), SwallowWhole (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), GruesomeFeast (0), Retreat (0), Roam (0), Flee (0), SwallowWhole (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
20:19:57
SQ
-> Behavior picked: Idle (1)
20:19:58
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:19:58
SQ
* ---------------------------------------------------
20:19:58
SQ
Turn started for Nachzehrer
20:19:58
SQ
*
20:19:58
SQ
* Nachzehrer: Starting turn.
20:19:59
SQ
-> Behaviors to pick from:
Engage.Melee (44.5826)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (44.5826)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
20:19:59
SQ
-> Behavior picked: Engage.Melee (44.5826)
20:19:59
SQ
* Nachzehrer: Engaging to melee range with Winrich (visible), accepted_distance=0
20:20:00
SQ
* Nachzehrer: Reached engage destination
20:20:00
SQ
-> Behaviors to pick from:
Attack.Default (71.1553)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Attack.Default (71.1553)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
20:20:00
SQ
-> Behavior picked: Attack.Default (71.1553)
20:20:01
SQ
* Nachzehrer: Using Ghoul Claws against Militia!
20:20:01
SQ
Nachzehrer uses skill Ghoul Claws
20:20:01
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Retreat (0), Roam (0), Flee (0), SwallowWhole (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), GruesomeFeast (0), Retreat (0), Roam (0), Flee (0), SwallowWhole (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
20:20:01
SQ
-> Behavior picked: Idle (1)
20:20:02
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
20:20:02
SQ
* ---------------------------------------------------
20:20:02
SQ
Turn started for Nachzehrer
20:20:02
SQ
*
20:20:02
SQ
* Nachzehrer: Starting turn.
20:20:03
SQ
-> Behaviors to pick from:
Engage.Melee (82.2811)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (82.2811)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
20:20:03
SQ
-> Behavior picked: Engage.Melee (82.2811)
20:20:03
SQ
* Nachzehrer: Engaging to melee range with Ivar The Chosen (visible), accepted_distance=0
20:20:04
SQ
* Nachzehrer: Stopped before reaching destination
20:20:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
20:20:04
SQ
-> Behavior picked: Idle (1)
20:20:05
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
20:20:05
SQ
* ---------------------------------------------------
20:20:05
SQ
Turn started for Nachzehrer
20:20:05
SQ
*
20:20:05
SQ
* Nachzehrer: Starting turn.
20:20:06
SQ
-> Behaviors to pick from:
Engage.Melee (103.255)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (103.255)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
20:20:06
SQ
-> Behavior picked: Engage.Melee (103.255)
20:20:06
SQ
* Nachzehrer: Engaging to melee range with Winrich (visible), accepted_distance=0
20:20:07
SQ
* Nachzehrer: Stopped before reaching destination
20:20:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
20:20:07
SQ
-> Behavior picked: Idle (1)
20:20:07
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:20:07
SQ
* ---------------------------------------------------
20:20:07
SQ
Turn started for Nachzehrer
20:20:08
SQ
*
20:20:08
SQ
* Nachzehrer: Starting turn.
20:20:08
SQ
-> Behaviors to pick from:
Engage.Melee (107.698)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (107.698)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
20:20:08
SQ
-> Behavior picked: Engage.Melee (107.698)
20:20:08
SQ
* Nachzehrer: Engaging to melee range with Ulfert the Younger (visible), accepted_distance=0
20:20:09
SQ
* Nachzehrer: Reached engage destination
20:20:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
20:20:10
SQ
-> Behavior picked: Idle (1)
20:20:10
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
20:20:10
SQ
* ---------------------------------------------------
20:20:11
SQ
Turn started for Nachzehrer
20:20:11
SQ
*
20:20:11
SQ
* Nachzehrer: Starting turn.
20:20:11
SQ
-> Behaviors to pick from:
Engage.Melee (120.034)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (120.034)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
20:20:11
SQ
-> Behavior picked: Engage.Melee (120.034)
20:20:12
SQ
* Nachzehrer: Engaging to melee range with Ivar The Chosen (visible), accepted_distance=0
20:20:12
SQ
* Nachzehrer: Reached engage destination
20:20:13
SQ
-> Behaviors to pick from:
Attack.Default (56.2719)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Attack.Default (56.2719)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
20:20:13
SQ
-> Behavior picked: Attack.Default (56.2719)
20:20:13
SQ
* Nachzehrer: Using Ghoul Claws against Winrich!
20:20:13
SQ
Nachzehrer uses skill Ghoul Claws
20:20:13
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Retreat (0), Roam (0), Flee (0), SwallowWhole (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), GruesomeFeast (0), Retreat (0), Roam (0), Flee (0), SwallowWhole (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
20:20:13
SQ
-> Behavior picked: Idle (1)
20:20:14
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:20:14
SQ
* ---------------------------------------------------
20:20:15
SQ
Turn started for Nachzehrer
20:20:15
SQ
*
20:20:15
SQ
* Nachzehrer: Starting turn.
20:20:15
SQ
-> Behaviors to pick from:
Engage.Melee (59.5691)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (59.5691)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
20:20:15
SQ
-> Behavior picked: Engage.Melee (59.5691)
20:20:16
SQ
* Nachzehrer: Engaging to melee range with Bertel The Hammer (not visible), accepted_distance=0
20:20:17
SQ
* Nachzehrer: Stopped before reaching destination
20:20:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
20:20:17
SQ
-> Behavior picked: Idle (1)
20:20:17
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:20:17
SQ
* ---------------------------------------------------
20:20:17
SQ
Turn started for Nachzehrer
20:20:17
SQ
*
20:20:17
SQ
* Nachzehrer: Starting turn.
20:20:18
SQ
-> Behaviors to pick from:
Engage.Melee (60.2692)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (60.2692)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
20:20:18
SQ
-> Behavior picked: Engage.Melee (60.2692)
20:20:18
SQ
* Nachzehrer: Engaging to melee range with Bertel The Hammer (visible), accepted_distance=0
20:20:19
SQ
* Nachzehrer: Stopped before reaching destination
20:20:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
20:20:19
SQ
-> Behavior picked: Idle (1)
20:20:19
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:20:19
SQ
* ---------------------------------------------------
20:20:19
SQ
Turn started for Nachzehrer
20:20:19
SQ
*
20:20:19
SQ
* Nachzehrer: Starting turn.
20:20:20
SQ
-> Behaviors to pick from:
Engage.Melee (60.7359)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (60.7359)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
20:20:20
SQ
-> Behavior picked: Engage.Melee (60.7359)
20:20:20
SQ
* Nachzehrer: Engaging to melee range with Bertel The Hammer (visible), accepted_distance=0
20:20:21
SQ
* Nachzehrer: Stopped before reaching destination
20:20:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
20:20:21
SQ
-> Behavior picked: Idle (1)
20:20:22
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
20:20:22
SQ
* ---------------------------------------------------
20:20:22
SQ
Turn started for Nachzehrer
20:20:22
SQ
*
20:20:22
SQ
* Nachzehrer: Starting turn.
20:20:23
SQ
-> Behaviors to pick from:
Engage.Melee (56.6288)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (56.6288)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
20:20:23
SQ
-> Behavior picked: Engage.Melee (56.6288)
20:20:23
SQ
* Nachzehrer: Engaging to melee range with Bertel The Hammer (visible), accepted_distance=0
20:20:24
SQ
* Nachzehrer: Reached engage destination
20:20:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
20:20:25
SQ
-> Behavior picked: Idle (1)
20:20:25
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:20:25
SQ
* ---------------------------------------------------
20:20:25
SQ
Turn started for Nachzehrer
20:20:25
SQ
*
20:20:25
SQ
* Nachzehrer: Starting turn.
20:20:26
SQ
-> Behaviors to pick from:
Engage.Melee (57.9626)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (57.9626)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
20:20:26
SQ
-> Behavior picked: Engage.Melee (57.9626)
20:20:26
SQ
* Nachzehrer: Engaging to melee range with Bertel The Hammer (visible), accepted_distance=0
20:20:28
SQ
* Nachzehrer: Reached engage destination
20:20:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
20:20:29
SQ
-> Behavior picked: Idle (1)
20:20:29
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:20:29
SQ
* ---------------------------------------------------
20:20:29
SQ
Turn started for Nachzehrer
20:20:29
SQ
*
20:20:29
SQ
* Nachzehrer: Starting turn.
20:20:30
SQ
-> Behaviors to pick from:
Engage.Melee (56.3713)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (56.3713)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
20:20:30
SQ
-> Behavior picked: Engage.Melee (56.3713)
20:20:30
SQ
* Nachzehrer: Engaging to melee range with Sir Burkhard (visible), accepted_distance=0
20:20:31
SQ
* Nachzehrer: Stopped before reaching destination
20:20:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
20:20:31
SQ
-> Behavior picked: Idle (1)
20:20:32
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
20:20:32
SQ
* ---------------------------------------------------
20:20:32
SQ
Turn started for Nachzehrer
20:20:32
SQ
*
20:20:32
SQ
* Nachzehrer: Starting turn.
20:20:33
SQ
-> Behaviors to pick from:
Engage.Melee (56.6056)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (56.6056)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
20:20:33
SQ
-> Behavior picked: Engage.Melee (56.6056)
20:20:33
SQ
* Nachzehrer: Engaging to melee range with Sir Burkhard (visible), accepted_distance=0
20:20:34
SQ
* Nachzehrer: Stopped before reaching destination
20:20:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
20:20:34
SQ
-> Behavior picked: Idle (1)
20:20:35
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
20:20:35
SQ
* ---------------------------------------------------
20:20:35
SQ
Turn started for Nachzehrer
20:20:35
SQ
*
20:20:35
SQ
* Nachzehrer: Starting turn.
20:20:36
SQ
-> Behaviors to pick from:
Engage.Melee (61.436)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (61.436)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
20:20:36
SQ
-> Behavior picked: Engage.Melee (61.436)
20:20:36
SQ
* Nachzehrer: Engaging to melee range with Bertel The Hammer (visible), accepted_distance=0
20:20:37
SQ
* Nachzehrer: Reached engage destination
20:20:38
SQ
-> Behaviors to pick from:
Engage.Melee (80.1339)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Attack.Default (0), Roam (0), Flee (0), SwallowWhole (0), Retreat (0)
Engage.Melee (80.1339)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Attack.Default (0), Roam (0), Flee (0), SwallowWhole (0), Retreat (0)
20:20:38
SQ
-> Behavior picked: Engage.Melee (80.1339)
20:20:38
SQ
* Nachzehrer: Engaging to melee range with Bertel The Hammer (visible), accepted_distance=0
20:20:39
SQ
* Nachzehrer: Reached engage destination
20:20:40
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Flee (0), Attack.Default (0), Roam (0), SwallowWhole (0), BreakFree (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), GruesomeFeast (0), Flee (0), Attack.Default (0), Roam (0), SwallowWhole (0), BreakFree (0), Retreat (0), Engage.Melee (0)
20:20:40
SQ
-> Behavior picked: Idle (1)
20:20:40
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:20:40
SQ
* ---------------------------------------------------
20:20:40
SQ
Turn started for Nachzehrer
20:20:40
SQ
*
20:20:40
SQ
* Nachzehrer: Starting turn.
20:20:41
SQ
-> Behaviors to pick from:
Engage.Melee (110.965)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (110.965)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
20:20:41
SQ
-> Behavior picked: Engage.Melee (110.965)
20:20:41
SQ
* Nachzehrer: Engaging to melee range with Eike (visible), accepted_distance=0
20:20:42
SQ
* Nachzehrer: Stopped before reaching destination
20:20:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
20:20:42
SQ
-> Behavior picked: Idle (1)
20:20:42
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:20:42
SQ
* ---------------------------------------------------
20:20:42
SQ
Turn started for Nachzehrer
20:20:42
SQ
*
20:20:42
SQ
* Nachzehrer: Starting turn.
20:20:43
SQ
-> Behaviors to pick from:
Engage.Melee (60.9693)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
Engage.Melee (60.9693)(*), Idle (1), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
20:20:43
SQ
-> Behavior picked: Engage.Melee (60.9693)
20:20:43
SQ
* Nachzehrer: Engaging to melee range with Bertel The Hammer (visible), accepted_distance=0
20:20:44
SQ
* Nachzehrer: Reached engage destination
20:20:45
SQ
-> Behaviors to pick from:
Engage.Melee (79.5252)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Attack.Default (0), Roam (0), Flee (0), SwallowWhole (0), Retreat (0)
Engage.Melee (79.5252)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Attack.Default (0), Roam (0), Flee (0), SwallowWhole (0), Retreat (0)
20:20:45
SQ
-> Behavior picked: Engage.Melee (79.5252)
20:20:45
SQ
* Nachzehrer: Engaging to melee range with Bertel The Hammer (visible), accepted_distance=0
20:20:46
SQ
* Nachzehrer: Reached engage destination
20:20:47
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Flee (0), Attack.Default (0), Roam (0), SwallowWhole (0), BreakFree (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), GruesomeFeast (0), Flee (0), Attack.Default (0), Roam (0), SwallowWhole (0), BreakFree (0), Retreat (0), Engage.Melee (0)
20:20:47
SQ
-> Behavior picked: Idle (1)
20:20:47
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:20:47
SQ
* ---------------------------------------------------
20:20:47
SQ
Turn started for Dus The Ranger
20:20:50
SQ
[Dus The Ranger] executes skill [Quick Shot] on target [Nachzehrer]
20:20:50
SQ
Dus The Ranger uses skill Quick Shot
20:20:52
SQ
[Dus The Ranger] executes skill [Quick Shot] on target [Nachzehrer]
20:20:52
SQ
Dus The Ranger uses skill Quick Shot
20:20:53
SQ
Turn started for Militia
20:20:53
SQ
*
20:20:53
SQ
* Militia: Starting turn.
20:20:54
SQ
-> Behaviors to pick from:
Attack.Default (265.968)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Retreat (0), Defend (0)
Attack.Default (265.968)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Retreat (0), Defend (0)
20:20:54
SQ
-> Behavior picked: Attack.Default (265.968)
20:20:54
SQ
* Militia: Using Slash against Nachzehrer!
20:20:54
SQ
Militia uses skill Slash
20:20:54
SQ
-> Behaviors to pick from:
Attack.Default (265.377)(*), Idle (1), Attack.Lash (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Melee (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Recover (0), Rally (0), Flee (0), Retreat (0), Defend (0), Attack.SplitShield (0)
Attack.Default (265.377)(*), Idle (1), Attack.Lash (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Melee (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Recover (0), Rally (0), Flee (0), Retreat (0), Defend (0), Attack.SplitShield (0)
20:20:54
SQ
-> Behavior picked: Attack.Default (265.377)
20:20:56
SQ
* Militia: Using Slash against Nachzehrer!
20:20:56
SQ
Militia uses skill Slash
20:20:56
SQ
Nachzehrer has died.
20:20:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), SwitchTo.Melee (0), Attack.KnockOut (0), BreakFree (0), Attack.CrushArmor (0), Recover (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Shieldwall (0), Rally (0), Flee (0), Retreat (0), Defend (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Attack.Lash (0), SwitchTo.Melee (0), Attack.KnockOut (0), BreakFree (0), Attack.CrushArmor (0), Recover (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Defend.Shieldwall (0), Rally (0), Flee (0), Retreat (0), Defend (0), Attack.SplitShield (0), Attack.Default (0)
20:20:56
SQ
-> Behavior picked: Idle (1)
20:20:57
SQ
* Militia: Ending Turn with 1 of 9 AP left.
20:20:57
SQ
* ---------------------------------------------------
20:20:57
SQ
Turn started for Militia Marksman
20:20:57
SQ
*
20:20:57
SQ
* Militia Marksman: Starting turn.
20:20:58
SQ
* Militia Marksman: In fact, I would prefer to remain where I am
20:20:58
SQ
-> Behaviors to pick from:
Attack.Bow (601.411)(*), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Reload (0), Recover (0), Flee (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), Retreat (0)
Attack.Bow (601.411)(*), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Reload (0), Recover (0), Flee (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), Retreat (0)
20:20:58
SQ
-> Behavior picked: Attack.Bow (601.411)
20:20:58
SQ
* Militia Marksman: Using Aimed Shot against Nachzehrer!
20:20:58
SQ
Militia Marksman uses skill Aimed Shot
20:21:00
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Reload (0), Defend (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), Flee (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), Retreat (0), Attack.Bow (0)
Idle (1)(*), SwitchTo.Melee (0), Reload (0), Defend (0), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), Flee (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), Retreat (0), Attack.Bow (0)
20:21:00
SQ
-> Behavior picked: Idle (1)
20:21:00
SQ
* Militia Marksman: Ending Turn with 1 of 9 AP left.
20:21:00
SQ
* ---------------------------------------------------
20:21:00
SQ
Turn started for Militia
20:21:00
SQ
*
20:21:00
SQ
* Militia: Starting turn.
20:21:01
SQ
-> Behaviors to pick from:
Attack.Default (69.0115)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Retreat (0), Defend (0)
Attack.Default (69.0115)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Recover (0), Rally (0), Flee (0), Retreat (0), Defend (0)
20:21:01
SQ
-> Behavior picked: Attack.Default (69.0115)
20:21:01
SQ
* Militia: Using Cleave against Nachzehrer!
20:21:01
SQ
Militia uses skill Cleave
20:21:01
SQ
-> Behaviors to pick from:
Attack.Decapitate (276.188)(*), Attack.Default (247.724)(*), Idle (1), Attack.Lash (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), Rally (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Recover (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Defend (0), Attack.SplitShield (0)
Attack.Decapitate (276.188)(*), Attack.Default (247.724)(*), Idle (1), Attack.Lash (0), Defend.Shieldwall (0), Attack.KnockOut (0), BreakFree (0), Rally (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Recover (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Defend (0), Attack.SplitShield (0)
20:21:01
SQ
-> Behavior picked: Attack.Decapitate (276.188)
20:21:02
SQ
* Militia: Using Decapitate against Nachzehrer!
20:21:02
SQ
Militia uses skill Decapitate
20:21:02
SQ
Nachzehrer has died.
20:21:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Rally (0), Attack.Lash (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Recover (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0)
Idle (1)(*), Attack.KnockOut (0), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Rally (0), Attack.Lash (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), SwitchTo.Ranged (0), Recover (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0)
20:21:02
SQ
-> Behavior picked: Idle (1)
20:21:03
SQ
* Militia: Ending Turn with 1 of 9 AP left.
20:21:03
SQ
* ---------------------------------------------------
20:21:03
SQ
Turn started for Ulfert
20:21:06
SQ
[Ulfert] executes skill [Shoot Bolt] on target [Nachzehrer]
20:21:06
SQ
Ulfert uses skill Shoot Bolt
20:21:07
SQ
[Ulfert] executes skill [Reload] on target [Ulfert]
20:21:07
SQ
Ulfert uses skill Reload
20:21:09
SQ
[Ulfert] executes skill [Adrenaline] on target [Ulfert]
20:21:09
SQ
Ulfert uses skill Adrenaline
20:21:10
SQ
Turn started for Bertram
20:21:13
SQ
Turn started for Nachzehrer
20:21:13
SQ
*
20:21:13
SQ
* Nachzehrer: Starting turn.
20:21:13
SQ
-> Behaviors to pick from:
GruesomeFeast (419.444)(*), Engage.Melee (97.388), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
GruesomeFeast (419.444)(*), Engage.Melee (97.388), Idle (1), Attack.Default (0), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0)
20:21:13
SQ
-> Behavior picked: GruesomeFeast (419.444)
20:21:14
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
20:21:15
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), GruesomeFeast (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Retreat (0), Engage.Melee (0), Roam (0), Flee (0), SwallowWhole (0), GruesomeFeast (0)
20:21:15
SQ
-> Behavior picked: Idle (1)
20:21:15
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
20:21:15
SQ
* ---------------------------------------------------
20:21:15
SQ
Skill [Overwhelmed] removed from [Nachzehrer].
20:21:15
SQ
Turn started for Torvald
20:21:39
Resource
Loading: music/undead_01.ogg
20:21:42
SQ
Turn started for Ivar The Chosen
20:21:42
SQ
Skill [Riposte] removed from [Ivar The Chosen].
20:21:42
Resource
Unloading: music/undead_02.ogg
20:21:44
SQ
[Ivar The Chosen] executes skill [Slash] on target [Nachzehrer]
20:21:44
SQ
Ivar The Chosen uses skill Slash
20:21:45
SQ
[Ivar The Chosen] executes skill [Slash] on target [Nachzehrer]
20:21:45
SQ
Ivar The Chosen uses skill Slash
20:21:46
SQ
Turn started for Sir Burkhard
20:21:46
SQ
Skill [Spearwall] removed from [Sir Burkhard].
20:21:47
SQ
[Sir Burkhard] executes skill [Spearwall] on target [Sir Burkhard]
20:21:47
SQ
Sir Burkhard uses skill Spearwall
20:21:49
SQ
Turn started for Ulfert the Younger
20:21:49
SQ
Skill [Riposte] removed from [Ulfert the Younger].
20:21:51
SQ
[Ulfert the Younger] executes skill [Riposte] on target [Ulfert the Younger]
20:21:51
SQ
Ulfert the Younger uses skill Riposte
20:21:52
SQ
[Ulfert the Younger] executes skill [Shieldwall] on target [Ulfert the Younger]
20:21:52
SQ
Ulfert the Younger uses skill Shieldwall
20:21:52
SQ
Turn started for Winrich
20:21:52
SQ
Skill [Spearwall] removed from [Winrich].
20:21:57
SQ
[Winrich] executes skill [Thrust] on target [Nachzehrer]
20:21:57
SQ
Winrich uses skill Thrust
20:21:58
SQ
[Winrich] executes skill [Thrust] on target [Nachzehrer]
20:21:58
SQ
Winrich uses skill Thrust
20:21:59
SQ
Turn started for Edmund the Wildman
20:22:00
SQ
[Edmund the Wildman] executes skill [Impale] on target [Nachzehrer]
20:22:00
SQ
Edmund the Wildman uses skill Impale
20:22:06
SQ
Turn started for Eike
20:22:06
SQ
Skill [Riposte] removed from [Eike].
20:22:09
SQ
[Eike] executes skill [Riposte] on target [Eike]
20:22:09
SQ
Eike uses skill Riposte
20:22:12
SQ
[Eike] executes skill [Shieldwall] on target [Eike]
20:22:12
SQ
Eike uses skill Shieldwall
20:22:13
SQ
Turn started for Bertel The Hammer
20:22:13
SQ
Skill [Spearwall] removed from [Bertel The Hammer].
20:22:14
SQ
[Bertel The Hammer] executes skill [Spearwall] on target [Bertel The Hammer]
20:22:14
SQ
Bertel The Hammer uses skill Spearwall
20:22:18
SQ
[Engelbert The Sergeant] executes skill [Impale] on target [Nachzehrer]
20:22:18
SQ
Engelbert The Sergeant uses skill Impale
20:22:18
SQ
Nachzehrer has died.
20:22:21
SQ
*
20:22:21
SQ
* Nachzehrer: Resuming turn.
20:22:21
SQ
-> Behaviors to pick from:
Engage.Melee (90.5912)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
Engage.Melee (90.5912)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
20:22:21
SQ
-> Behavior picked: Engage.Melee (90.5912)
20:22:21
SQ
* Nachzehrer: Engaging to melee range with Militia (visible), accepted_distance=0
20:22:22
SQ
* Nachzehrer: Reached engage destination
20:22:22
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), SwallowWhole (0), Roam (0), Retreat (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), SwallowWhole (0), Roam (0), Retreat (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Engage.Melee (0)
20:22:22
SQ
-> Behavior picked: Idle (1)
20:22:22
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:22:22
SQ
* ---------------------------------------------------
20:22:23
SQ
*
20:22:23
SQ
* Nachzehrer: Resuming turn.
20:22:23
SQ
-> Behaviors to pick from:
GruesomeFeast (344.444)(*), Engage.Melee (91.5584)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Attack.Default (0)
GruesomeFeast (344.444)(*), Engage.Melee (91.5584)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Attack.Default (0)
20:22:23
SQ
-> Behavior picked: GruesomeFeast (344.444)
20:22:23
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
20:22:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), SwallowWhole (0), Attack.Default (0), GruesomeFeast (0)
Idle (1)(*), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), SwallowWhole (0), Attack.Default (0), GruesomeFeast (0)
20:22:24
SQ
-> Behavior picked: Idle (1)
20:22:24
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
20:22:24
SQ
* ---------------------------------------------------
20:22:31
SQ
INFO: Next round issued: 3
20:22:31
SQ
Turn started for Ulfert
20:22:31
SQ
Skill [Adrenaline] removed from [Ulfert].
20:22:38
SQ
[Ulfert] executes skill [Shoot Bolt] on target [Nachzehrer]
20:22:38
SQ
Ulfert uses skill Shoot Bolt
20:22:39
SQ
[Ulfert] executes skill [Reload] on target [Ulfert]
20:22:39
SQ
Ulfert uses skill Reload
20:22:40
SQ
Turn started for Nachzehrer
20:22:40
SQ
*
20:22:40
SQ
* Nachzehrer: Starting turn.
20:22:41
SQ
-> Behaviors to pick from:
Engage.Melee (114.583)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
Engage.Melee (114.583)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
20:22:41
SQ
-> Behavior picked: Engage.Melee (114.583)
20:22:41
SQ
* Nachzehrer: Engaging to melee range with Eike (visible), accepted_distance=0
20:22:42
SQ
* Nachzehrer: Reached engage destination
20:22:42
SQ
-> Behaviors to pick from:
Attack.Default (13)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Flee (0), Engage.Melee (0)
Attack.Default (13)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Flee (0), Engage.Melee (0)
20:22:42
SQ
-> Behavior picked: Attack.Default (13)
20:22:42
SQ
* Nachzehrer: Using Ghoul Claws against Eike!
20:22:42
SQ
Nachzehrer uses skill Ghoul Claws
20:22:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Flee (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Roam (0), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Flee (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
20:22:43
SQ
-> Behavior picked: Idle (1)
20:22:43
SQ
onRiposte() called for Eike
20:22:43
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
20:22:43
SQ
* ---------------------------------------------------
20:22:44
SQ
Turn started for Nachzehrer
20:22:44
SQ
*
20:22:44
SQ
* Nachzehrer: Starting turn.
20:22:44
SQ
-> Behaviors to pick from:
Attack.Default (85.4553)(*), Idle (1), Flee (0), SwallowWhole (0), Retreat (0), BreakFree (0), Engage.Melee (0), Roam (0), GruesomeFeast (0)
Attack.Default (85.4553)(*), Idle (1), Flee (0), SwallowWhole (0), Retreat (0), BreakFree (0), Engage.Melee (0), Roam (0), GruesomeFeast (0)
20:22:44
SQ
-> Behavior picked: Attack.Default (85.4553)
20:22:45
SQ
* Nachzehrer: Using Ghoul Claws against Militia!
20:22:45
SQ
Nachzehrer uses skill Ghoul Claws
20:22:45
SQ
-> Behaviors to pick from:
Attack.Default (85.4553)(*), Idle (1), Retreat (0), BreakFree (0), Flee (0), Engage.Melee (0), Roam (0), GruesomeFeast (0), SwallowWhole (0)
Attack.Default (85.4553)(*), Idle (1), Retreat (0), BreakFree (0), Flee (0), Engage.Melee (0), Roam (0), GruesomeFeast (0), SwallowWhole (0)
20:22:45
SQ
-> Behavior picked: Attack.Default (85.4553)
20:22:46
SQ
* Nachzehrer: Using Ghoul Claws against Militia!
20:22:46
SQ
Nachzehrer uses skill Ghoul Claws
20:22:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), Flee (0), Engage.Melee (0), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Roam (0), Flee (0), Engage.Melee (0), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Attack.Default (0)
20:22:46
SQ
-> Behavior picked: Idle (1)
20:22:47
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:22:47
SQ
* ---------------------------------------------------
20:22:47
SQ
Turn started for Nachzehrer
20:22:47
SQ
*
20:22:47
SQ
* Nachzehrer: Starting turn.
20:22:48
SQ
-> Behaviors to pick from:
Engage.Melee (58.1289)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
Engage.Melee (58.1289)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
20:22:48
SQ
-> Behavior picked: Engage.Melee (58.1289)
20:22:48
SQ
* Nachzehrer: Engaging to melee range with Bertram (visible), accepted_distance=0
20:22:49
SQ
* Nachzehrer: Reached engage destination
20:22:50
SQ
-> Behaviors to pick from:
Engage.Melee (58.1289)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0), Flee (0)
Engage.Melee (58.1289)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0), Flee (0)
20:22:50
SQ
-> Behavior picked: Engage.Melee (58.1289)
20:22:50
SQ
* Nachzehrer: Engaging to melee range with Sir Burkhard (visible), accepted_distance=0
20:22:50
SQ
* Nachzehrer: Reached engage destination
20:22:51
SQ
-> Behaviors to pick from:
Engage.Melee (58.1289)(*), Idle (1), BreakFree (0), SwallowWhole (0), Roam (0), GruesomeFeast (0), Attack.Default (0), Flee (0), Retreat (0)
Engage.Melee (58.1289)(*), Idle (1), BreakFree (0), SwallowWhole (0), Roam (0), GruesomeFeast (0), Attack.Default (0), Flee (0), Retreat (0)
20:22:51
SQ
-> Behavior picked: Engage.Melee (58.1289)
20:22:51
SQ
* Nachzehrer: Engaging to melee range with Bertram (visible), accepted_distance=0
20:22:52
SQ
* Nachzehrer: Reached engage destination
20:22:53
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Roam (0), GruesomeFeast (0), Flee (0), SwallowWhole (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Roam (0), GruesomeFeast (0), Flee (0), SwallowWhole (0), Retreat (0), Engage.Melee (0)
20:22:53
SQ
-> Behavior picked: Idle (1)
20:22:53
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
20:22:53
SQ
* ---------------------------------------------------
20:22:53
SQ
Turn started for Nachzehrer
20:22:53
SQ
*
20:22:53
SQ
* Nachzehrer: Starting turn.
20:22:54
SQ
-> Behaviors to pick from:
Engage.Melee (98.6201)(*), Idle (1), Roam (0), SwallowWhole (0), Flee (0), BreakFree (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
Engage.Melee (98.6201)(*), Idle (1), Roam (0), SwallowWhole (0), Flee (0), BreakFree (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
20:22:54
SQ
-> Behavior picked: Engage.Melee (98.6201)
20:22:54
SQ
* Nachzehrer: Engaging to melee range with Ivar The Chosen (visible), accepted_distance=0
20:22:55
SQ
* Nachzehrer: Reached engage destination
20:22:55
SQ
-> Behaviors to pick from:
GruesomeFeast (925)(*), Attack.Default (32.1054), Idle (1), Flee (0), BreakFree (0), Roam (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
GruesomeFeast (925)(*), Attack.Default (32.1054), Idle (1), Flee (0), BreakFree (0), Roam (0), Retreat (0), SwallowWhole (0), Engage.Melee (0)
20:22:55
SQ
-> Behavior picked: GruesomeFeast (925)
20:22:56
SQ
* Nachzehrer: Using Gruesome Feast!
20:22:56
SQ
Nachzehrer uses skill Gruesome Feast
20:22:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (0)
Idle (1)(*), Roam (0), Flee (0), BreakFree (0), Attack.Default (0), Retreat (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (0)
20:22:57
SQ
-> Behavior picked: Idle (1)
20:22:57
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:22:57
SQ
* ---------------------------------------------------
20:22:57
SQ
Skill [Pierced Hand] removed from [Nachzehrer].
20:22:57
SQ
Skill [Pierced Chest] removed from [Nachzehrer].
20:22:57
SQ
Turn started for Nachzehrer
20:22:57
SQ
*
20:22:57
SQ
* Nachzehrer: Starting turn.
20:22:57
SQ
-> Behaviors to pick from:
Engage.Melee (56.0149)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
Engage.Melee (56.0149)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
20:22:57
SQ
-> Behavior picked: Engage.Melee (56.0149)
20:22:58
SQ
* Nachzehrer: Engaging to melee range with Bertel The Hammer (visible), accepted_distance=0
20:22:58
SQ
* Nachzehrer: Reached engage destination
20:22:59
SQ
-> Behaviors to pick from:
Engage.Melee (56.0149)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0), Flee (0)
Engage.Melee (56.0149)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0), Flee (0)
20:22:59
SQ
-> Behavior picked: Engage.Melee (56.0149)
20:22:59
SQ
* Nachzehrer: Engaging to melee range with Bertel The Hammer (visible), accepted_distance=0
20:23:00
SQ
Nachzehrer has died.
20:23:00
SQ
* Nachzehrer: Stopped before reaching destination
20:23:00
SQ
Turn started for Nachzehrer
20:23:00
SQ
*
20:23:00
SQ
* Nachzehrer: Starting turn.
20:23:01
SQ
-> Behaviors to pick from:
Attack.Default (13)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (0)
Attack.Default (13)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (0)
20:23:01
SQ
-> Behavior picked: Attack.Default (13)
20:23:01
SQ
* Nachzehrer: Using Ghoul Claws against Ulfert the Younger!
20:23:01
SQ
Nachzehrer uses skill Ghoul Claws
20:23:01
SQ
-> Behaviors to pick from:
Attack.Default (13)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (0), Flee (0)
Attack.Default (13)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (0), Flee (0)
20:23:01
SQ
-> Behavior picked: Attack.Default (13)
20:23:02
SQ
onRiposte() called for Ulfert the Younger
20:23:03
SQ
* Nachzehrer: Using Ghoul Claws against Ulfert the Younger!
20:23:03
SQ
Nachzehrer uses skill Ghoul Claws
20:23:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Flee (0), Attack.Default (0)
Idle (1)(*), Roam (0), Engage.Melee (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Flee (0), Attack.Default (0)
20:23:03
SQ
-> Behavior picked: Idle (1)
20:23:03
SQ
onRiposte() called for Ulfert the Younger
20:23:04
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:23:04
SQ
* ---------------------------------------------------
20:23:04
SQ
Turn started for Nachzehrer
20:23:04
SQ
*
20:23:04
SQ
* Nachzehrer: Starting turn.
20:23:04
SQ
-> Behaviors to pick from:
Engage.Melee (73.2171)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
Engage.Melee (73.2171)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
20:23:04
SQ
-> Behavior picked: Engage.Melee (73.2171)
20:23:05
SQ
* Nachzehrer: Engaging to melee range with Bertel The Hammer (visible), accepted_distance=0
20:23:06
SQ
* Nachzehrer: Reached engage destination
20:23:06
SQ
-> Behaviors to pick from:
Engage.Melee (73.8049)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0), Flee (0)
Engage.Melee (73.8049)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0), Flee (0)
20:23:06
SQ
-> Behavior picked: Engage.Melee (73.8049)
20:23:07
SQ
* Nachzehrer: Engaging to melee range with Bertel The Hammer (visible), accepted_distance=0
20:23:07
SQ
* Nachzehrer: Reached engage destination
20:23:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Attack.Default (0), Retreat (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Roam (0), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Attack.Default (0), Retreat (0), Flee (0), Engage.Melee (0)
20:23:08
SQ
-> Behavior picked: Idle (1)
20:23:08
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:23:08
SQ
* ---------------------------------------------------
20:23:08
SQ
Turn started for Nachzehrer
20:23:08
SQ
*
20:23:08
SQ
* Nachzehrer: Starting turn.
20:23:09
SQ
-> Behaviors to pick from:
Engage.Melee (73.8049)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
Engage.Melee (73.8049)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
20:23:09
SQ
-> Behavior picked: Engage.Melee (73.8049)
20:23:09
SQ
* Nachzehrer: Engaging to melee range with Bertel The Hammer (visible), accepted_distance=0
20:23:10
SQ
* Nachzehrer: Reached engage destination
20:23:11
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), SwallowWhole (0), Roam (0), Retreat (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), SwallowWhole (0), Roam (0), Retreat (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Engage.Melee (0)
20:23:11
SQ
-> Behavior picked: Idle (1)
20:23:11
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:23:11
SQ
* ---------------------------------------------------
20:23:11
SQ
Turn started for Nachzehrer
20:23:11
SQ
*
20:23:11
SQ
* Nachzehrer: Starting turn.
20:23:12
SQ
-> Behaviors to pick from:
Engage.Melee (71.908)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
Engage.Melee (71.908)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
20:23:12
SQ
-> Behavior picked: Engage.Melee (71.908)
20:23:12
SQ
* Nachzehrer: Engaging to melee range with Ivar The Chosen (visible), accepted_distance=0
20:23:13
SQ
* Nachzehrer: Stopped before reaching destination
20:23:13
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), SwallowWhole (0), Roam (0), Retreat (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), SwallowWhole (0), Roam (0), Retreat (0), GruesomeFeast (0), Flee (0), Attack.Default (0), Engage.Melee (0)
20:23:13
SQ
-> Behavior picked: Idle (1)
20:23:13
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:23:13
SQ
* ---------------------------------------------------
20:23:14
SQ
Turn started for Nachzehrer
20:23:14
SQ
*
20:23:14
SQ
* Nachzehrer: Starting turn.
20:23:14
SQ
-> Behaviors to pick from:
Engage.Melee (77.1178)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
Engage.Melee (77.1178)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
20:23:14
SQ
-> Behavior picked: Engage.Melee (77.1178)
20:23:15
SQ
* Nachzehrer: Engaging to melee range with Sir Burkhard (visible), accepted_distance=0
20:23:15
SQ
* Nachzehrer: Reached engage destination
20:23:16
SQ
-> Behaviors to pick from:
Engage.Melee (77.1178)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0), Flee (0)
Engage.Melee (77.1178)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0), Flee (0)
20:23:16
SQ
-> Behavior picked: Engage.Melee (77.1178)
20:23:16
SQ
* Nachzehrer: Engaging to melee range with Sir Burkhard (visible), accepted_distance=0
20:23:17
SQ
* Nachzehrer: Reached engage destination
20:23:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Attack.Default (0), Retreat (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Roam (0), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Attack.Default (0), Retreat (0), Flee (0), Engage.Melee (0)
20:23:18
SQ
-> Behavior picked: Idle (1)
20:23:18
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:23:18
SQ
* ---------------------------------------------------
20:23:18
SQ
Turn started for Nachzehrer
20:23:18
SQ
*
20:23:18
SQ
* Nachzehrer: Starting turn.
20:23:19
SQ
-> Behaviors to pick from:
Engage.Melee (77.1178)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
Engage.Melee (77.1178)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
20:23:19
SQ
-> Behavior picked: Engage.Melee (77.1178)
20:23:19
SQ
* Nachzehrer: Engaging to melee range with Bertram (visible), accepted_distance=0
20:23:20
SQ
* Nachzehrer: Reached engage destination
20:23:21
SQ
-> Behaviors to pick from:
Engage.Melee (77.1178)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0), Flee (0)
Engage.Melee (77.1178)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0), Flee (0)
20:23:21
SQ
-> Behavior picked: Engage.Melee (77.1178)
20:23:21
SQ
* Nachzehrer: Engaging to melee range with Bertram (visible), accepted_distance=0
20:23:22
SQ
* Nachzehrer: Reached engage destination
20:23:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Attack.Default (0), Retreat (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Roam (0), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Attack.Default (0), Retreat (0), Flee (0), Engage.Melee (0)
20:23:23
SQ
-> Behavior picked: Idle (1)
20:23:23
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:23:23
SQ
* ---------------------------------------------------
20:23:23
SQ
Turn started for Nachzehrer
20:23:23
SQ
*
20:23:23
SQ
* Nachzehrer: Starting turn.
20:23:24
SQ
-> Behaviors to pick from:
Engage.Melee (69.279)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
Engage.Melee (69.279)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
20:23:24
SQ
-> Behavior picked: Engage.Melee (69.279)
20:23:24
SQ
* Nachzehrer: Engaging to melee range with Bertram (visible), accepted_distance=0
20:23:25
SQ
* Nachzehrer: Reached engage destination
20:23:26
SQ
-> Behaviors to pick from:
Engage.Melee (69.279)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0), Flee (0)
Engage.Melee (69.279)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0), Flee (0)
20:23:26
SQ
-> Behavior picked: Engage.Melee (69.279)
20:23:26
SQ
* Nachzehrer: Engaging to melee range with Bertram (visible), accepted_distance=0
20:23:27
SQ
* Nachzehrer: Reached engage destination
20:23:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Attack.Default (0), Retreat (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Roam (0), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Attack.Default (0), Retreat (0), Flee (0), Engage.Melee (0)
20:23:28
SQ
-> Behavior picked: Idle (1)
20:23:28
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:23:28
SQ
* ---------------------------------------------------
20:23:28
SQ
Turn started for Nachzehrer
20:23:28
SQ
*
20:23:28
SQ
* Nachzehrer: Starting turn.
20:23:29
SQ
-> Behaviors to pick from:
Engage.Melee (75.5682)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
Engage.Melee (75.5682)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
20:23:29
SQ
-> Behavior picked: Engage.Melee (75.5682)
20:23:29
SQ
* Nachzehrer: Engaging to melee range with Sir Burkhard (visible), accepted_distance=0
20:23:30
SQ
* Nachzehrer: Reached engage destination
20:23:31
SQ
-> Behaviors to pick from:
Engage.Melee (108.333)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0), Flee (0)
Engage.Melee (108.333)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0), Flee (0)
20:23:31
SQ
-> Behavior picked: Engage.Melee (108.333)
20:23:31
SQ
* Nachzehrer: Engaging to melee range with Eike (visible), accepted_distance=0
20:23:32
SQ
* Nachzehrer: Stopped before reaching destination
20:23:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Attack.Default (0), Retreat (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Roam (0), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Attack.Default (0), Retreat (0), Flee (0), Engage.Melee (0)
20:23:32
SQ
-> Behavior picked: Idle (1)
20:23:32
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:23:32
SQ
* ---------------------------------------------------
20:23:32
SQ
Turn started for Nachzehrer
20:23:32
SQ
*
20:23:32
SQ
* Nachzehrer: Starting turn.
20:23:33
SQ
-> Behaviors to pick from:
Engage.Melee (74.9804)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
Engage.Melee (74.9804)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
20:23:33
SQ
-> Behavior picked: Engage.Melee (74.9804)
20:23:33
SQ
* Nachzehrer: Engaging to melee range with Bertel The Hammer (visible), accepted_distance=0
20:23:34
SQ
* Nachzehrer: Reached engage destination
20:23:35
SQ
-> Behaviors to pick from:
Engage.Melee (74.9804)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0), Flee (0)
Engage.Melee (74.9804)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0), Flee (0)
20:23:35
SQ
-> Behavior picked: Engage.Melee (74.9804)
20:23:35
SQ
* Nachzehrer: Engaging to melee range with Bertel The Hammer (visible), accepted_distance=0
20:23:36
SQ
* Nachzehrer: Reached engage destination
20:23:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Attack.Default (0), Retreat (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Roam (0), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Attack.Default (0), Retreat (0), Flee (0), Engage.Melee (0)
20:23:37
SQ
-> Behavior picked: Idle (1)
20:23:37
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:23:37
SQ
* ---------------------------------------------------
20:23:37
SQ
Turn started for Nachzehrer
20:23:37
SQ
*
20:23:37
SQ
* Nachzehrer: Starting turn.
20:23:38
SQ
-> Behaviors to pick from:
Engage.Melee (74.9804)(*), Idle (1), Roam (0), SwallowWhole (0), Flee (0), BreakFree (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
Engage.Melee (74.9804)(*), Idle (1), Roam (0), SwallowWhole (0), Flee (0), BreakFree (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
20:23:38
SQ
-> Behavior picked: Engage.Melee (74.9804)
20:23:38
SQ
* Nachzehrer: Engaging to melee range with Bertel The Hammer (visible), accepted_distance=0
20:23:39
SQ
* Nachzehrer: Reached engage destination
20:23:40
SQ
-> Behaviors to pick from:
Engage.Melee (74.9804)(*), Idle (1), Flee (0), BreakFree (0), Roam (0), Retreat (0), Attack.Default (0), GruesomeFeast (0), SwallowWhole (0)
Engage.Melee (74.9804)(*), Idle (1), Flee (0), BreakFree (0), Roam (0), Retreat (0), Attack.Default (0), GruesomeFeast (0), SwallowWhole (0)
20:23:40
SQ
-> Behavior picked: Engage.Melee (74.9804)
20:23:40
SQ
* Nachzehrer: Engaging to melee range with Bertel The Hammer (visible), accepted_distance=0
20:23:41
SQ
* Nachzehrer: Reached engage destination
20:23:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Default (0), Roam (0), Retreat (0), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Attack.Default (0), Roam (0), Retreat (0), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Engage.Melee (0)
20:23:42
SQ
-> Behavior picked: Idle (1)
20:23:42
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:23:42
SQ
* ---------------------------------------------------
20:23:42
SQ
Turn started for Nachzehrer
20:23:42
SQ
*
20:23:42
SQ
* Nachzehrer: Starting turn.
20:23:43
SQ
-> Behaviors to pick from:
Engage.Melee (74.9804)(*), Idle (1), Roam (0), SwallowWhole (0), Flee (0), BreakFree (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
Engage.Melee (74.9804)(*), Idle (1), Roam (0), SwallowWhole (0), Flee (0), BreakFree (0), Retreat (0), Attack.Default (0), GruesomeFeast (0)
20:23:43
SQ
-> Behavior picked: Engage.Melee (74.9804)
20:23:43
SQ
* Nachzehrer: Engaging to melee range with Bertel The Hammer (visible), accepted_distance=0
20:23:44
SQ
* Nachzehrer: Reached engage destination
20:23:45
SQ
-> Behaviors to pick from:
Engage.Melee (74.9804)(*), Idle (1), Flee (0), BreakFree (0), Roam (0), Retreat (0), Attack.Default (0), GruesomeFeast (0), SwallowWhole (0)
Engage.Melee (74.9804)(*), Idle (1), Flee (0), BreakFree (0), Roam (0), Retreat (0), Attack.Default (0), GruesomeFeast (0), SwallowWhole (0)
20:23:45
SQ
-> Behavior picked: Engage.Melee (74.9804)
20:23:45
SQ
* Nachzehrer: Engaging to melee range with Bertel The Hammer (visible), accepted_distance=0
20:23:46
SQ
* Nachzehrer: Reached engage destination
20:23:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Default (0), Roam (0), Retreat (0), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Attack.Default (0), Roam (0), Retreat (0), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Engage.Melee (0)
20:23:47
SQ
-> Behavior picked: Idle (1)
20:23:47
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:23:47
SQ
* ---------------------------------------------------
20:23:47
SQ
Turn started for Nachzehrer
20:23:47
SQ
*
20:23:47
SQ
* Nachzehrer: Starting turn.
20:23:48
SQ
-> Behaviors to pick from:
Engage.Melee (72.3354)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
Engage.Melee (72.3354)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0)
20:23:48
SQ
-> Behavior picked: Engage.Melee (72.3354)
20:23:48
SQ
* Nachzehrer: Engaging to melee range with Ivar The Chosen (visible), accepted_distance=0
20:23:49
SQ
* Nachzehrer: Reached engage destination
20:23:50
SQ
-> Behaviors to pick from:
Engage.Melee (72.3354)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0), Flee (0)
Engage.Melee (72.3354)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0), Flee (0)
20:23:50
SQ
-> Behavior picked: Engage.Melee (72.3354)
20:23:50
SQ
* Nachzehrer: Engaging to melee range with Ivar The Chosen (visible), accepted_distance=0
20:23:51
SQ
* Nachzehrer: Reached engage destination
20:23:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Attack.Default (0), Retreat (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Roam (0), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Attack.Default (0), Retreat (0), Flee (0), Engage.Melee (0)
20:23:52
SQ
-> Behavior picked: Idle (1)
20:23:52
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:23:52
SQ
* ---------------------------------------------------
20:23:52
SQ
Turn started for Nachzehrer
20:23:52
SQ
*
20:23:52
SQ
* Nachzehrer: Starting turn.
20:23:53
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Attack.Default (78.2619), Idle (1), Engage.Melee (0), Retreat (0), BreakFree (0), SwallowWhole (0), Flee (0), Roam (0)
GruesomeFeast (500)(*), Attack.Default (78.2619), Idle (1), Engage.Melee (0), Retreat (0), BreakFree (0), SwallowWhole (0), Flee (0), Roam (0)
20:23:53
SQ
-> Behavior picked: GruesomeFeast (500)
20:23:53
SQ
* Nachzehrer: Using Gruesome Feast!
20:23:53
SQ
Nachzehrer uses skill Gruesome Feast
20:23:54
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Retreat (0), Attack.Default (0), SwallowWhole (0), Flee (0), Roam (0), GruesomeFeast (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Retreat (0), Attack.Default (0), SwallowWhole (0), Flee (0), Roam (0), GruesomeFeast (0)
20:23:54
SQ
-> Behavior picked: Idle (1)
20:23:54
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
20:23:54
SQ
* ---------------------------------------------------
20:23:54
SQ
Turn started for Nachzehrer
20:23:54
SQ
*
20:23:54
SQ
* Nachzehrer: Starting turn.
20:23:55
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Attack.Default (282.24)(*), Idle (1), Retreat (0), SwallowWhole (0), Flee (0), Roam (0), Engage.Melee (0), BreakFree (0)
GruesomeFeast (500)(*), Attack.Default (282.24)(*), Idle (1), Retreat (0), SwallowWhole (0), Flee (0), Roam (0), Engage.Melee (0), BreakFree (0)
20:23:55
SQ
-> Behavior picked: Attack.Default (282.24)
20:23:55
SQ
* Nachzehrer: Using Ghoul Claws against Militia!
20:23:55
SQ
Nachzehrer uses skill Ghoul Claws
20:23:55
SQ
-> Behaviors to pick from:
Attack.Default (282.24)(*), Idle (1), SwallowWhole (0), Flee (0), Roam (0), Engage.Melee (0), Retreat (0), BreakFree (0), GruesomeFeast (0)
Attack.Default (282.24)(*), Idle (1), SwallowWhole (0), Flee (0), Roam (0), Engage.Melee (0), Retreat (0), BreakFree (0), GruesomeFeast (0)
20:23:55
SQ
-> Behavior picked: Attack.Default (282.24)
20:23:56
SQ
* Nachzehrer: Using Ghoul Claws against Militia!
20:23:56
SQ
Nachzehrer uses skill Ghoul Claws
20:23:56
SQ
Militia has died.
20:23:57
UI
Failed to load procedural content "procedural/tacticalentity(42463,2207116,socket,arrow)".
20:23:57
Script
VM collected 25 object(s) and deleted them.
20:23:57
SQ
*
20:23:57
SQ
* Nachzehrer: Resuming turn.
20:23:57
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0), GruesomeFeast (0), Attack.Default (0)
Idle (1)(*), SwallowWhole (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0), Flee (0), GruesomeFeast (0), Attack.Default (0)
20:23:57
SQ
-> Behavior picked: Idle (1)
20:23:58
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:23:58
SQ
* ---------------------------------------------------
20:23:58
SQ
Turn started for Dus The Ranger
20:24:02
SQ
[Dus The Ranger] executes skill [Quick Shot] on target [Nachzehrer]
20:24:02
SQ
Dus The Ranger uses skill Quick Shot
20:24:02
SQ
[Dus The Ranger] executes skill [Quick Shot] on target [Nachzehrer]
20:24:02
SQ
Dus The Ranger uses skill Quick Shot
20:24:05
SQ
Turn started for Nachzehrer
20:24:05
SQ
*
20:24:05
SQ
* Nachzehrer: Starting turn.
20:24:06
SQ
-> Behaviors to pick from:
Engage.Melee (72.1501)(*), Idle (1), GruesomeFeast (0), Roam (0), Attack.Default (0), Flee (0), SwallowWhole (0), Retreat (0), BreakFree (0)
Engage.Melee (72.1501)(*), Idle (1), GruesomeFeast (0), Roam (0), Attack.Default (0), Flee (0), SwallowWhole (0), Retreat (0), BreakFree (0)
20:24:06
SQ
-> Behavior picked: Engage.Melee (72.1501)
20:24:06
SQ
* Nachzehrer: Engaging to melee range with Edmund the Wildman (visible), accepted_distance=0
20:24:08
SQ
* Nachzehrer: Reached engage destination
20:24:08
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), SwallowWhole (0), Attack.Default (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), GruesomeFeast (0), SwallowWhole (0), Attack.Default (0), Flee (0), Retreat (0), Roam (0), BreakFree (0), Engage.Melee (0)
20:24:08
SQ
-> Behavior picked: Idle (1)
20:24:08
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
20:24:08
SQ
* ---------------------------------------------------
20:24:09
SQ
Turn started for Militia Marksman
20:24:09
SQ
*
20:24:09
SQ
* Militia Marksman: Starting turn.
20:24:09
SQ
* Militia Marksman: In fact, I would prefer to remain where I am
20:24:10
SQ
-> Behaviors to pick from:
Attack.Bow (222.219)(*), Idle (1), Engage.Melee (0), Recover (0), Reload (0), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), Flee (0), Defend (0), SwitchTo.Melee (0)
Attack.Bow (222.219)(*), Idle (1), Engage.Melee (0), Recover (0), Reload (0), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), Flee (0), Defend (0), SwitchTo.Melee (0)
20:24:10
SQ
-> Behavior picked: Attack.Bow (222.219)
20:24:10
SQ
* Militia Marksman: Using Aimed Shot against Nachzehrer!
20:24:10
SQ
Militia Marksman uses skill Aimed Shot
20:24:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), SwitchTo.Ranged (0), Reload (0), Retreat (0), BreakFree (0), Recover (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), Flee (0), Defend (0), SwitchTo.Melee (0), Attack.Bow (0)
Idle (1)(*), Engage.Melee (0), SwitchTo.Ranged (0), Reload (0), Retreat (0), BreakFree (0), Recover (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), Flee (0), Defend (0), SwitchTo.Melee (0), Attack.Bow (0)
20:24:12
SQ
-> Behavior picked: Idle (1)
20:24:12
SQ
* Militia Marksman: Ending Turn with 1 of 9 AP left.
20:24:12
SQ
* ---------------------------------------------------
20:24:12
SQ
Turn started for Bertram
20:24:24
SQ
Turn started for Torvald
20:24:27
SQ
[Torvald] executes skill [Impale] on target [Nachzehrer]
20:24:27
SQ
Torvald uses skill Impale
20:24:28
SQ
Turn started for Engelbert The Sergeant
20:24:31
SQ
[Engelbert The Sergeant] executes skill [Impale] on target [Nachzehrer]
20:24:31
SQ
Engelbert The Sergeant uses skill Impale
20:24:32
SQ
Turn started for Militia
20:24:32
SQ
*
20:24:32
SQ
* Militia: Starting turn.
20:24:33
SQ
-> Behaviors to pick from:
Attack.Decapitate (78.824)(*), Attack.Default (69.5213)(*), Idle (1), SwitchTo.Melee (0), Rally (0), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Lash (0), Recover (0), Attack.CrushArmor (0), Engage.Melee (0), Flee (0), Retreat (0), Defend (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.KnockOut (0)
Attack.Decapitate (78.824)(*), Attack.Default (69.5213)(*), Idle (1), SwitchTo.Melee (0), Rally (0), BreakFree (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.Lash (0), Recover (0), Attack.CrushArmor (0), Engage.Melee (0), Flee (0), Retreat (0), Defend (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.KnockOut (0)
20:24:33
SQ
-> Behavior picked: Attack.Decapitate (78.824)
20:24:33
SQ
* Militia: Using Decapitate against Nachzehrer!
20:24:33
SQ
Militia uses skill Decapitate
20:24:33
SQ
-> Behaviors to pick from:
Attack.Decapitate (74.8701)(*), Attack.Default (68.2761)(*), Idle (1), Rally (0), Attack.Lash (0), BreakFree (0), Recover (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0), Flee (0), Defend.Spearwall (0), Retreat (0), Defend (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.KnockOut (0), SwitchTo.Melee (0)
Attack.Decapitate (74.8701)(*), Attack.Default (68.2761)(*), Idle (1), Rally (0), Attack.Lash (0), BreakFree (0), Recover (0), Defend.Knockback (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0), Engage.Melee (0), Flee (0), Defend.Spearwall (0), Retreat (0), Defend (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.KnockOut (0), SwitchTo.Melee (0)
20:24:33
SQ
-> Behavior picked: Attack.Default (68.2761)
20:24:35
SQ
* Militia: Using Cleave against Nachzehrer!
20:24:35
SQ
Militia uses skill Cleave
20:24:35
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Recover (0), Attack.Lash (0), Attack.Split (0), Defend.Knockback (0), Rally (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend.Spearwall (0), Retreat (0), Defend (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Decapitate (0)
Idle (1)(*), BreakFree (0), Recover (0), Attack.Lash (0), Attack.Split (0), Defend.Knockback (0), Rally (0), SwitchTo.Ranged (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend.Spearwall (0), Retreat (0), Defend (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.Decapitate (0)
20:24:35
SQ
-> Behavior picked: Idle (1)
20:24:35
SQ
* Militia: Ending Turn with 1 of 9 AP left.
20:24:35
SQ
* ---------------------------------------------------
20:24:36
SQ
Turn started for Ivar The Chosen
20:24:38
SQ
[Ivar The Chosen] executes skill [Slash] on target [Nachzehrer]
20:24:38
SQ
Ivar The Chosen uses skill Slash
20:24:38
SQ
[Ivar The Chosen] executes skill [Slash] on target [Nachzehrer]
20:24:38
SQ
Ivar The Chosen uses skill Slash
20:24:39
SQ
Turn started for Winrich
20:24:41
SQ
[Winrich] executes skill [Thrust] on target [Nachzehrer]
20:24:41
SQ
Winrich uses skill Thrust
20:24:42
SQ
[Winrich] executes skill [Thrust] on target [Nachzehrer]
20:24:42
SQ
Winrich uses skill Thrust
20:24:43
SQ
Turn started for Sir Burkhard
20:24:43
SQ
Skill [Spearwall] removed from [Sir Burkhard].
20:24:44
SQ
[Sir Burkhard] executes skill [Spearwall] on target [Sir Burkhard]
20:24:44
SQ
Sir Burkhard uses skill Spearwall
20:24:46
SQ
Turn started for Edmund the Wildman
20:24:48
SQ
[Edmund the Wildman] executes skill [Impale] on target [Nachzehrer]
20:24:48
SQ
Edmund the Wildman uses skill Impale
20:24:48
SQ
Nachzehrer has died.
20:24:50
SQ
Turn started for Ulfert the Younger
20:24:50
SQ
Skill [Riposte] removed from [Ulfert the Younger].
20:24:50
SQ
Skill [Shieldwall] removed from [Ulfert the Younger].
20:24:53
SQ
[Ulfert the Younger] executes skill [Riposte] on target [Ulfert the Younger]
20:24:53
SQ
Ulfert the Younger uses skill Riposte
20:24:54
SQ
Turn started for Eike
20:24:54
SQ
Skill [Riposte] removed from [Eike].
20:24:54
SQ
Skill [Shieldwall] removed from [Eike].
20:24:55
SQ
[Eike] executes skill [Riposte] on target [Eike]
20:24:55
SQ
Eike uses skill Riposte
20:24:56
SQ
Turn started for Bertel The Hammer
20:24:56
SQ
Skill [Spearwall] removed from [Bertel The Hammer].
20:24:57
SQ
[Bertel The Hammer] executes skill [Spearwall] on target [Bertel The Hammer]
20:24:57
SQ
Bertel The Hammer uses skill Spearwall
20:25:01
SQ
INFO: Next round issued: 4
20:25:01
SQ
Turn started for Nachzehrer
20:25:01
SQ
*
20:25:01
SQ
* Nachzehrer: Starting turn.
20:25:02
SQ
-> Behaviors to pick from:
Attack.Default (13)(*), Idle (1), SwallowWhole (0), Flee (0), GruesomeFeast (0), Retreat (0), Engage.Melee (0), BreakFree (0), Roam (0)
Attack.Default (13)(*), Idle (1), SwallowWhole (0), Flee (0), GruesomeFeast (0), Retreat (0), Engage.Melee (0), BreakFree (0), Roam (0)
20:25:02
SQ
-> Behavior picked: Attack.Default (13)
20:25:02
SQ
* Nachzehrer: Using Ghoul Claws against Eike!
20:25:02
SQ
Nachzehrer uses skill Ghoul Claws
20:25:02
SQ
-> Behaviors to pick from:
Attack.Default (13)(*), Idle (1), GruesomeFeast (0), Retreat (0), SwallowWhole (0), Engage.Melee (0), BreakFree (0), Roam (0), Flee (0)
Attack.Default (13)(*), Idle (1), GruesomeFeast (0), Retreat (0), SwallowWhole (0), Engage.Melee (0), BreakFree (0), Roam (0), Flee (0)
20:25:02
SQ
-> Behavior picked: Attack.Default (13)
20:25:03
SQ
onRiposte() called for Eike
20:25:04
SQ
* Nachzehrer: Using Ghoul Claws against Eike!
20:25:04
SQ
Nachzehrer uses skill Ghoul Claws
20:25:04
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Engage.Melee (0), Roam (0), Retreat (0), Flee (0), Attack.Default (0)
Idle (1)(*), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Engage.Melee (0), Roam (0), Retreat (0), Flee (0), Attack.Default (0)
20:25:04
SQ
-> Behavior picked: Idle (1)
20:25:04
SQ
onRiposte() called for Eike
20:25:04
SQ
Nachzehrer has died.
20:25:04
SQ
Turn started for Nachzehrer
20:25:04
SQ
*
20:25:04
SQ
* Nachzehrer: Starting turn.
20:25:05
SQ
-> Behaviors to pick from:
GruesomeFeast (500)(*), Attack.Default (43.5454), Idle (1), Engage.Melee (0), BreakFree (0), Retreat (0), Flee (0), Roam (0), SwallowWhole (0)
GruesomeFeast (500)(*), Attack.Default (43.5454), Idle (1), Engage.Melee (0), BreakFree (0), Retreat (0), Flee (0), Roam (0), SwallowWhole (0)
20:25:05
SQ
-> Behavior picked: GruesomeFeast (500)
20:25:05
SQ
* Nachzehrer: Using Gruesome Feast!
20:25:05
SQ
Nachzehrer uses skill Gruesome Feast
20:25:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Flee (0), Roam (0), SwallowWhole (0), GruesomeFeast (0)
Idle (1)(*), Retreat (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Flee (0), Roam (0), SwallowWhole (0), GruesomeFeast (0)
20:25:06
SQ
-> Behavior picked: Idle (1)
20:25:06
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
20:25:06
SQ
* ---------------------------------------------------
20:25:07
SQ
Turn started for Nachzehrer
20:25:07
SQ
*
20:25:07
SQ
* Nachzehrer: Starting turn.
20:25:07
SQ
-> Behaviors to pick from:
Attack.Default (78.2619)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), BreakFree (0), SwallowWhole (0), Flee (0), GruesomeFeast (-66.1111)
Attack.Default (78.2619)(*), Idle (1), Engage.Melee (0), Roam (0), Retreat (0), BreakFree (0), SwallowWhole (0), Flee (0), GruesomeFeast (-66.1111)
20:25:07
SQ
-> Behavior picked: Attack.Default (78.2619)
20:25:08
SQ
* Nachzehrer: Using Ghoul Claws against Militia!
20:25:08
SQ
Nachzehrer uses skill Ghoul Claws
20:25:08
SQ
-> Behaviors to pick from:
Attack.Default (87.6624)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), SwallowWhole (0), Flee (0), GruesomeFeast (0), Roam (0)
Attack.Default (87.6624)(*), Idle (1), Retreat (0), BreakFree (0), Engage.Melee (0), SwallowWhole (0), Flee (0), GruesomeFeast (0), Roam (0)
20:25:08
SQ
-> Behavior picked: Attack.Default (87.6624)
20:25:09
SQ
* Nachzehrer: Using Ghoul Claws against Militia!
20:25:09
SQ
Nachzehrer uses skill Ghoul Claws
20:25:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), SwallowWhole (0), GruesomeFeast (0), BreakFree (0), Roam (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Flee (0), Engage.Melee (0), SwallowWhole (0), GruesomeFeast (0), BreakFree (0), Roam (0), Attack.Default (0)
20:25:09
SQ
-> Behavior picked: Idle (1)
20:25:10
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:25:10
SQ
* ---------------------------------------------------
20:25:10
SQ
Turn started for Nachzehrer
20:25:10
SQ
*
20:25:10
SQ
* Nachzehrer: Starting turn.
20:25:11
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), GruesomeFeast (0), Attack.Default (0), SwallowWhole (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0)
Flee (9000)(*), Idle (1), GruesomeFeast (0), Attack.Default (0), SwallowWhole (0), Retreat (0), Roam (0), Engage.Melee (0), BreakFree (0)
20:25:11
SQ
-> Behavior picked: Flee (9000)
20:25:11
SQ
* Nachzehrer: Fleeing.
20:25:12
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Roam (0), SwallowWhole (0), Retreat (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Flee (0)
Idle (1)(*), GruesomeFeast (0), Roam (0), SwallowWhole (0), Retreat (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), Flee (0)
20:25:12
SQ
-> Behavior picked: Idle (1)
20:25:13
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:25:13
SQ
* ---------------------------------------------------
20:25:13
SQ
Turn started for Nachzehrer
20:25:13
SQ
*
20:25:13
SQ
* Nachzehrer: Starting turn.
20:25:14
SQ
-> Behaviors to pick from:
GruesomeFeast (621.389)(*), Engage.Melee (72.4116), Idle (1), Retreat (0), SwallowWhole (0), Flee (0), Attack.Default (0), Roam (0), BreakFree (0)
GruesomeFeast (621.389)(*), Engage.Melee (72.4116), Idle (1), Retreat (0), SwallowWhole (0), Flee (0), Attack.Default (0), Roam (0), BreakFree (0)
20:25:14
SQ
-> Behavior picked: GruesomeFeast (621.389)
20:25:14
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
20:25:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0), Attack.Default (0), Roam (0), BreakFree (0), GruesomeFeast (0)
Idle (1)(*), Flee (0), Retreat (0), SwallowWhole (0), Engage.Melee (0), Attack.Default (0), Roam (0), BreakFree (0), GruesomeFeast (0)
20:25:15
SQ
-> Behavior picked: Idle (1)
20:25:15
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
20:25:15
SQ
* ---------------------------------------------------
20:25:16
SQ
Turn started for Nachzehrer
20:25:16
SQ
*
20:25:16
SQ
* Nachzehrer: Starting turn.
20:25:16
SQ
-> Behaviors to pick from:
Engage.Melee (99.1932)(*), Idle (1), Retreat (0), GruesomeFeast (0), SwallowWhole (0), Flee (0), Attack.Default (0), Roam (0), BreakFree (0)
Engage.Melee (99.1932)(*), Idle (1), Retreat (0), GruesomeFeast (0), SwallowWhole (0), Flee (0), Attack.Default (0), Roam (0), BreakFree (0)
20:25:16
SQ
-> Behavior picked: Engage.Melee (99.1932)
20:25:17
SQ
* Nachzehrer: Engaging to melee range with Edmund the Wildman (visible), accepted_distance=0
20:25:17
SQ
* Nachzehrer: Reached engage destination
20:25:18
SQ
-> Behaviors to pick from:
Attack.Default (316.065)(*), Idle (1), SwallowWhole (0), Flee (0), Retreat (0), Roam (0), GruesomeFeast (0), BreakFree (0), Engage.Melee (0)
Attack.Default (316.065)(*), Idle (1), SwallowWhole (0), Flee (0), Retreat (0), Roam (0), GruesomeFeast (0), BreakFree (0), Engage.Melee (0)
20:25:18
SQ
-> Behavior picked: Attack.Default (316.065)
20:25:18
SQ
* Nachzehrer: Using Ghoul Claws against Militia!
20:25:18
SQ
Nachzehrer uses skill Ghoul Claws
20:25:18
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Default (0)
20:25:18
SQ
-> Behavior picked: Idle (1)
20:25:19
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:25:19
SQ
* ---------------------------------------------------
20:25:20
SQ
Turn started for Nachzehrer
20:25:20
SQ
*
20:25:20
SQ
* Nachzehrer: Starting turn.
20:25:20
SQ
-> Behaviors to pick from:
Engage.Melee (71.149)(*), Idle (1), SwallowWhole (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Flee (0), BreakFree (0), Roam (0)
Engage.Melee (71.149)(*), Idle (1), SwallowWhole (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Flee (0), BreakFree (0), Roam (0)
20:25:20
SQ
-> Behavior picked: Engage.Melee (71.149)
20:25:21
SQ
* Nachzehrer: Engaging to melee range with Bertel The Hammer (visible), accepted_distance=0
20:25:21
SQ
* Nachzehrer: Reached engage destination
20:25:22
SQ
-> Behaviors to pick from:
Engage.Melee (71.149)(*), Idle (1), GruesomeFeast (0), Retreat (0), SwallowWhole (0), Flee (0), BreakFree (0), Roam (0), Attack.Default (0)
Engage.Melee (71.149)(*), Idle (1), GruesomeFeast (0), Retreat (0), SwallowWhole (0), Flee (0), BreakFree (0), Roam (0), Attack.Default (0)
20:25:22
SQ
-> Behavior picked: Engage.Melee (71.149)
20:25:22
SQ
* Nachzehrer: Engaging to melee range with Bertel The Hammer (visible), accepted_distance=0
20:25:23
SQ
* Nachzehrer: Reached engage destination
20:25:24
SQ
-> Behaviors to pick from:
Engage.Melee (71.149)(*), Idle (1), SwallowWhole (0), Flee (0), GruesomeFeast (0), BreakFree (0), Roam (0), Attack.Default (0), Retreat (0)
Engage.Melee (71.149)(*), Idle (1), SwallowWhole (0), Flee (0), GruesomeFeast (0), BreakFree (0), Roam (0), Attack.Default (0), Retreat (0)
20:25:24
SQ
-> Behavior picked: Engage.Melee (71.149)
20:25:24
SQ
* Nachzehrer: Engaging to melee range with Ivar The Chosen (visible), accepted_distance=0
20:25:24
SQ
* Nachzehrer: Reached engage destination
20:25:25
SQ
-> Behaviors to pick from:
Engage.Melee (71.149)(*), Idle (1), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Roam (0), Attack.Default (0), Retreat (0), Flee (0)
Engage.Melee (71.149)(*), Idle (1), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Roam (0), Attack.Default (0), Retreat (0), Flee (0)
20:25:25
SQ
-> Behavior picked: Engage.Melee (71.149)
20:25:25
SQ
* Nachzehrer: Engaging to melee range with Ivar The Chosen (visible), accepted_distance=0
20:25:26
SQ
Nachzehrer has died.
20:25:26
SQ
* Nachzehrer: Stopped before reaching destination
20:25:26
SQ
Turn started for Nachzehrer
20:25:26
SQ
*
20:25:26
SQ
* Nachzehrer: Starting turn.
20:25:27
SQ
-> Behaviors to pick from:
GruesomeFeast (461.944)(*), Engage.Melee (71.733), Idle (1), SwallowWhole (0), Attack.Default (0), Retreat (0), Flee (0), BreakFree (0), Roam (0)
GruesomeFeast (461.944)(*), Engage.Melee (71.733), Idle (1), SwallowWhole (0), Attack.Default (0), Retreat (0), Flee (0), BreakFree (0), Roam (0)
20:25:27
SQ
-> Behavior picked: GruesomeFeast (461.944)
20:25:27
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
20:25:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwallowWhole (0), Attack.Default (0), Engage.Melee (0), Flee (0), BreakFree (0), Roam (0), GruesomeFeast (0)
Idle (1)(*), Retreat (0), SwallowWhole (0), Attack.Default (0), Engage.Melee (0), Flee (0), BreakFree (0), Roam (0), GruesomeFeast (0)
20:25:28
SQ
-> Behavior picked: Idle (1)
20:25:28
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
20:25:28
SQ
* ---------------------------------------------------
20:25:29
SQ
Turn started for Nachzehrer
20:25:29
SQ
*
20:25:29
SQ
* Nachzehrer: Starting turn.
20:25:29
SQ
-> Behaviors to pick from:
Engage.Melee (70.8807)(*), Idle (1), SwallowWhole (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Flee (0), BreakFree (0), Roam (0)
Engage.Melee (70.8807)(*), Idle (1), SwallowWhole (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Flee (0), BreakFree (0), Roam (0)
20:25:29
SQ
-> Behavior picked: Engage.Melee (70.8807)
20:25:30
SQ
* Nachzehrer: Engaging to melee range with Sir Burkhard (visible), accepted_distance=0
20:25:30
SQ
* Nachzehrer: Reached engage destination
20:25:30
SQ
-> Behaviors to pick from:
Attack.Default (26.8918)(*), Idle (1), GruesomeFeast (0), Retreat (0), SwallowWhole (0), Flee (0), BreakFree (0), Roam (0), Engage.Melee (0)
Attack.Default (26.8918)(*), Idle (1), GruesomeFeast (0), Retreat (0), SwallowWhole (0), Flee (0), BreakFree (0), Roam (0), Engage.Melee (0)
20:25:30
SQ
-> Behavior picked: Attack.Default (26.8918)
20:25:31
SQ
* Nachzehrer: Using Ghoul Claws against Sir Burkhard!
20:25:31
SQ
Nachzehrer uses skill Ghoul Claws
20:25:31
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), GruesomeFeast (0), BreakFree (0), SwallowWhole (0), Flee (0), Roam (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
20:25:31
SQ
-> Behavior picked: Idle (1)
20:25:32
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
20:25:32
SQ
* ---------------------------------------------------
20:25:32
SQ
Turn started for Nachzehrer
20:25:32
SQ
*
20:25:32
SQ
* Nachzehrer: Starting turn.
20:25:33
SQ
-> Behaviors to pick from:
Attack.Default (13)(*), Idle (1), SwallowWhole (0), GruesomeFeast (0), Engage.Melee (0), Retreat (0), Flee (0), BreakFree (0), Roam (0)
Attack.Default (13)(*), Idle (1), SwallowWhole (0), GruesomeFeast (0), Engage.Melee (0), Retreat (0), Flee (0), BreakFree (0), Roam (0)
20:25:33
SQ
-> Behavior picked: Attack.Default (13)
20:25:33
SQ
* Nachzehrer: Using Ghoul Claws against Ulfert the Younger!
20:25:33
SQ
Nachzehrer uses skill Ghoul Claws
20:25:33
SQ
-> Behaviors to pick from:
Attack.Default (13)(*), Idle (1), Engage.Melee (0), Retreat (0), SwallowWhole (0), Flee (0), BreakFree (0), Roam (0), GruesomeFeast (0)
Attack.Default (13)(*), Idle (1), Engage.Melee (0), Retreat (0), SwallowWhole (0), Flee (0), BreakFree (0), Roam (0), GruesomeFeast (0)
20:25:33
SQ
-> Behavior picked: Attack.Default (13)
20:25:34
SQ
onRiposte() called for Ulfert the Younger
20:25:35
SQ
* Nachzehrer: Using Ghoul Claws against Ulfert the Younger!
20:25:35
SQ
Nachzehrer uses skill Ghoul Claws
20:25:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), SwallowWhole (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), SwallowWhole (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0)
20:25:35
SQ
-> Behavior picked: Idle (1)
20:25:36
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:25:36
SQ
* ---------------------------------------------------
20:25:36
SQ
Turn started for Nachzehrer
20:25:36
SQ
*
20:25:36
SQ
* Nachzehrer: Starting turn.
20:25:36
SQ
-> Behaviors to pick from:
Engage.Melee (131.313)(*), Idle (1), SwallowWhole (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Flee (0), BreakFree (0), Roam (0)
Engage.Melee (131.313)(*), Idle (1), SwallowWhole (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), Flee (0), BreakFree (0), Roam (0)
20:25:36
SQ
-> Behavior picked: Engage.Melee (131.313)
20:25:37
SQ
* Nachzehrer: Engaging to melee range with Bertram (visible), accepted_distance=0
20:25:37
SQ
* Nachzehrer: Reached engage destination
20:25:38
SQ
-> Behaviors to pick from:
Attack.Default (26.8918)(*), Idle (1), SwallowWhole (0), Retreat (0), Flee (0), BreakFree (0), Engage.Melee (0), Roam (0), GruesomeFeast (-211.369)
Attack.Default (26.8918)(*), Idle (1), SwallowWhole (0), Retreat (0), Flee (0), BreakFree (0), Engage.Melee (0), Roam (0), GruesomeFeast (-211.369)
20:25:38
SQ
-> Behavior picked: Attack.Default (26.8918)
20:25:38
SQ
* Nachzehrer: Using Ghoul Claws against Sir Burkhard!
20:25:38
SQ
Nachzehrer uses skill Ghoul Claws
20:25:38
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), Engage.Melee (0), Flee (0), BreakFree (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0)
Idle (1)(*), SwallowWhole (0), Engage.Melee (0), Flee (0), BreakFree (0), Roam (0), Retreat (0), GruesomeFeast (0), Attack.Default (0)
20:25:38
SQ
-> Behavior picked: Idle (1)
20:25:39
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
20:25:39
SQ
* ---------------------------------------------------
20:25:40
SQ
Turn started for Nachzehrer
20:25:40
SQ
*
20:25:40
SQ
* Nachzehrer: Starting turn.
20:25:40
SQ
-> Behaviors to pick from:
GruesomeFeast (578.056)(*), Engage.Melee (70.8333), Idle (1), Retreat (0), Attack.Default (0), BreakFree (0), SwallowWhole (0), Roam (0), Flee (0)
GruesomeFeast (578.056)(*), Engage.Melee (70.8333), Idle (1), Retreat (0), Attack.Default (0), BreakFree (0), SwallowWhole (0), Roam (0), Flee (0)
20:25:40
SQ
-> Behavior picked: GruesomeFeast (578.056)
20:25:40
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
20:25:42
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Default (0), BreakFree (0), SwallowWhole (0), Roam (0), Retreat (0), Engage.Melee (0), GruesomeFeast (0)
Flee (9000)(*), Idle (1), Attack.Default (0), BreakFree (0), SwallowWhole (0), Roam (0), Retreat (0), Engage.Melee (0), GruesomeFeast (0)
20:25:42
SQ
-> Behavior picked: Flee (9000)
20:25:42
SQ
* Nachzehrer: Fleeing.
20:25:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Retreat (0), SwallowWhole (0), Roam (0), Engage.Melee (0), BreakFree (0), GruesomeFeast (0), Flee (0)
Idle (1)(*), Attack.Default (0), Retreat (0), SwallowWhole (0), Roam (0), Engage.Melee (0), BreakFree (0), GruesomeFeast (0), Flee (0)
20:25:43
SQ
-> Behavior picked: Idle (1)
20:25:44
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:25:44
SQ
* ---------------------------------------------------
20:25:44
SQ
Turn started for Nachzehrer
20:25:44
SQ
*
20:25:44
SQ
* Nachzehrer: Starting turn.
20:25:45
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Retreat (0), GruesomeFeast (0), Attack.Default (0), BreakFree (0), SwallowWhole (0), Engage.Melee (0), Roam (0)
Flee (9000)(*), Idle (1), Retreat (0), GruesomeFeast (0), Attack.Default (0), BreakFree (0), SwallowWhole (0), Engage.Melee (0), Roam (0)
20:25:45
SQ
-> Behavior picked: Flee (9000)
20:25:45
SQ
* Nachzehrer: Fleeing.
20:25:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwallowWhole (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), GruesomeFeast (0), Roam (0), Flee (0)
Idle (1)(*), Retreat (0), SwallowWhole (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), GruesomeFeast (0), Roam (0), Flee (0)
20:25:47
SQ
-> Behavior picked: Idle (1)
20:25:48
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:25:48
SQ
* ---------------------------------------------------
20:25:48
SQ
Turn started for Nachzehrer
20:25:48
SQ
*
20:25:48
SQ
* Nachzehrer: Starting turn.
20:25:48
SQ
-> Behaviors to pick from:
GruesomeFeast (540.556)(*), Engage.Melee (69.5707), Idle (1), SwallowWhole (0), Attack.Default (0), Retreat (0), Flee (0), BreakFree (0), Roam (0)
GruesomeFeast (540.556)(*), Engage.Melee (69.5707), Idle (1), SwallowWhole (0), Attack.Default (0), Retreat (0), Flee (0), BreakFree (0), Roam (0)
20:25:48
SQ
-> Behavior picked: GruesomeFeast (540.556)
20:25:49
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
20:25:50
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Default (0), Retreat (0), SwallowWhole (0), Engage.Melee (0), BreakFree (0), Roam (0), GruesomeFeast (0)
Flee (9000)(*), Idle (1), Attack.Default (0), Retreat (0), SwallowWhole (0), Engage.Melee (0), BreakFree (0), Roam (0), GruesomeFeast (0)
20:25:50
SQ
-> Behavior picked: Flee (9000)
20:25:50
SQ
* Nachzehrer: Fleeing.
20:25:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), SwallowWhole (0), Engage.Melee (0), Roam (0), Retreat (0), GruesomeFeast (0), Flee (0)
Idle (1)(*), Attack.Default (0), BreakFree (0), SwallowWhole (0), Engage.Melee (0), Roam (0), Retreat (0), GruesomeFeast (0), Flee (0)
20:25:51
SQ
-> Behavior picked: Idle (1)
20:25:52
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:25:52
SQ
* ---------------------------------------------------
20:25:53
SQ
Turn started for Nachzehrer
20:25:53
SQ
*
20:25:53
SQ
* Nachzehrer: Starting turn.
20:25:53
SQ
-> Behaviors to pick from:
Attack.Default (339.959)(*), Idle (1), Engage.Melee (0), SwallowWhole (0), BreakFree (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (-221.944)
Attack.Default (339.959)(*), Idle (1), Engage.Melee (0), SwallowWhole (0), BreakFree (0), Flee (0), Roam (0), Retreat (0), GruesomeFeast (-221.944)
20:25:53
SQ
-> Behavior picked: Attack.Default (339.959)
20:25:53
SQ
* Nachzehrer: Using Ghoul Claws against Militia!
20:25:53
SQ
Nachzehrer uses skill Ghoul Claws
20:25:54
SQ
Militia has died.
20:25:54
SQ
-> Behaviors to pick from:
Attack.Default (19.326)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0), Roam (0), Retreat (0), GruesomeFeast (0), SwallowWhole (0)
Attack.Default (19.326)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0), Roam (0), Retreat (0), GruesomeFeast (0), SwallowWhole (0)
20:25:54
SQ
-> Behavior picked: Attack.Default (19.326)
20:25:55
SQ
* Nachzehrer: Using Ghoul Claws against Ulfert the Younger!
20:25:55
SQ
Nachzehrer uses skill Ghoul Claws
20:25:55
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), Engage.Melee (0), Roam (0), GruesomeFeast (0), Flee (0), SwallowWhole (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Retreat (0), Engage.Melee (0), Roam (0), GruesomeFeast (0), Flee (0), SwallowWhole (0), Attack.Default (0)
20:25:55
SQ
-> Behavior picked: Idle (1)
20:25:56
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:25:56
SQ
* ---------------------------------------------------
20:25:56
SQ
Turn started for Nachzehrer
20:25:56
SQ
*
20:25:56
SQ
* Nachzehrer: Starting turn.
20:25:57
Script
VM collected 37 object(s) and deleted them.
20:25:57
SQ
-> Behaviors to pick from:
GruesomeFeast (330.556)(*), Engage.Melee (92.1832)(*), Idle (1), SwallowWhole (0), Attack.Default (0), Retreat (0), Flee (0), BreakFree (0), Roam (0)
GruesomeFeast (330.556)(*), Engage.Melee (92.1832)(*), Idle (1), SwallowWhole (0), Attack.Default (0), Retreat (0), Flee (0), BreakFree (0), Roam (0)
20:25:57
SQ
-> Behavior picked: GruesomeFeast (330.556)
20:25:57
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
20:25:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwallowWhole (0), Attack.Default (0), Engage.Melee (0), Flee (0), BreakFree (0), Roam (0), GruesomeFeast (0)
Idle (1)(*), Retreat (0), SwallowWhole (0), Attack.Default (0), Engage.Melee (0), Flee (0), BreakFree (0), Roam (0), GruesomeFeast (0)
20:25:58
SQ
-> Behavior picked: Idle (1)
20:25:58
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
20:25:58
SQ
* ---------------------------------------------------
20:25:58
SQ
Turn started for Nachzehrer
20:25:58
SQ
*
20:25:58
SQ
* Nachzehrer: Starting turn.
20:25:59
SQ
-> Behaviors to pick from:
GruesomeFeast (578.056)(*), Engage.Melee (67.0455), Idle (1), SwallowWhole (0), Attack.Default (0), Retreat (0), Flee (0), BreakFree (0), Roam (0)
GruesomeFeast (578.056)(*), Engage.Melee (67.0455), Idle (1), SwallowWhole (0), Attack.Default (0), Retreat (0), Flee (0), BreakFree (0), Roam (0)
20:25:59
SQ
-> Behavior picked: GruesomeFeast (578.056)
20:25:59
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
20:26:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwallowWhole (0), Attack.Default (0), Engage.Melee (0), Flee (0), BreakFree (0), Roam (0), GruesomeFeast (0)
Idle (1)(*), Retreat (0), SwallowWhole (0), Attack.Default (0), Engage.Melee (0), Flee (0), BreakFree (0), Roam (0), GruesomeFeast (0)
20:26:00
SQ
-> Behavior picked: Idle (1)
20:26:00
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
20:26:00
SQ
* ---------------------------------------------------
20:26:01
SQ
Turn started for Engelbert The Sergeant
20:26:04
SQ
[Engelbert The Sergeant] executes skill [Impale] on target [Nachzehrer]
20:26:04
SQ
Engelbert The Sergeant uses skill Impale
20:26:05
SQ
Turn started for Dus The Ranger
20:26:06
SQ
[Dus The Ranger] executes skill [Quick Shot] on target [Nachzehrer]
20:26:06
SQ
Dus The Ranger uses skill Quick Shot
20:26:07
SQ
[Dus The Ranger] executes skill [Quick Shot] on target [Nachzehrer]
20:26:07
SQ
Dus The Ranger uses skill Quick Shot
20:26:17
SQ
Turn started for Nachzehrer
20:26:17
SQ
*
20:26:17
SQ
* Nachzehrer: Starting turn.
20:26:18
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Default (0), Retreat (0), SwallowWhole (0), Engage.Melee (0), BreakFree (0), GruesomeFeast (0), Roam (0)
Flee (9000)(*), Idle (1), Attack.Default (0), Retreat (0), SwallowWhole (0), Engage.Melee (0), BreakFree (0), GruesomeFeast (0), Roam (0)
20:26:18
SQ
-> Behavior picked: Flee (9000)
20:26:18
SQ
* Nachzehrer: Fleeing.
20:26:18
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), SwallowWhole (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), GruesomeFeast (0), Roam (0), Retreat (0)
Flee (9000)(*), Idle (1), SwallowWhole (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), GruesomeFeast (0), Roam (0), Retreat (0)
20:26:18
SQ
-> Behavior picked: Flee (9000)
20:26:19
SQ
* Nachzehrer: Fleeing.
20:26:19
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Default (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Roam (0), Retreat (0), Engage.Melee (0)
Flee (9000)(*), Idle (1), Attack.Default (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Roam (0), Retreat (0), Engage.Melee (0)
20:26:19
SQ
-> Behavior picked: Flee (9000)
20:26:20
SQ
* Nachzehrer: Fleeing.
20:26:20
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0), Roam (0), Retreat (0), Engage.Melee (0), BreakFree (0)
Flee (9000)(*), Idle (1), SwallowWhole (0), GruesomeFeast (0), Attack.Default (0), Roam (0), Retreat (0), Engage.Melee (0), BreakFree (0)
20:26:20
SQ
-> Behavior picked: Flee (9000)
20:26:21
SQ
* Nachzehrer: Fleeing.
20:26:21
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), Retreat (0), Attack.Default (0), Roam (0), Engage.Melee (0), GruesomeFeast (0), BreakFree (0), Flee (0)
Idle (1)(*), SwallowWhole (0), Retreat (0), Attack.Default (0), Roam (0), Engage.Melee (0), GruesomeFeast (0), BreakFree (0), Flee (0)
20:26:21
SQ
-> Behavior picked: Idle (1)
20:26:22
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:26:22
SQ
* ---------------------------------------------------
20:26:22
SQ
Turn started for Torvald
20:26:24
SQ
[Torvald] executes skill [Impale] on target [Nachzehrer]
20:26:24
SQ
Torvald uses skill Impale
20:26:24
SQ
Nachzehrer has died.
20:26:26
SQ
Turn started for Militia Marksman
20:26:26
SQ
*
20:26:26
SQ
* Militia Marksman: Starting turn.
20:26:26
SQ
* Militia Marksman: In fact, I would prefer to remain where I am
20:26:26
SQ
-> Behaviors to pick from:
Attack.Bow (168.334)(*), Idle (1), Retreat (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Recover (0), Attack.Puncture (0), Engage.Ranged (0), Flee (0), Defend (0), Attack.Default (0), Reload (0), Engage.Melee (0)
Attack.Bow (168.334)(*), Idle (1), Retreat (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Recover (0), Attack.Puncture (0), Engage.Ranged (0), Flee (0), Defend (0), Attack.Default (0), Reload (0), Engage.Melee (0)
20:26:26
SQ
-> Behavior picked: Attack.Bow (168.334)
20:26:27
SQ
* Militia Marksman: Using Aimed Shot against Nachzehrer!
20:26:27
SQ
Militia Marksman uses skill Aimed Shot
20:26:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Recover (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Engage.Ranged (0), Flee (0), Defend (0), Attack.Default (0), Reload (0), Engage.Melee (0), Attack.Bow (0)
Idle (1)(*), Retreat (0), Recover (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Engage.Ranged (0), Flee (0), Defend (0), Attack.Default (0), Reload (0), Engage.Melee (0), Attack.Bow (0)
20:26:29
SQ
-> Behavior picked: Idle (1)
20:26:29
SQ
* Militia Marksman: Ending Turn with 1 of 9 AP left.
20:26:29
SQ
* ---------------------------------------------------
20:26:29
SQ
Turn started for Bertram
20:26:31
SQ
[Bertram] executes skill [Slash] on target [Nachzehrer]
20:26:31
SQ
Bertram uses skill Slash
20:26:32
SQ
[Bertram] executes skill [Slash] on target [Nachzehrer]
20:26:32
SQ
Bertram uses skill Slash
20:26:32
SQ
Nachzehrer has died.
20:26:36
SQ
Turn started for Ivar The Chosen
20:26:38
SQ
[Ivar The Chosen] executes skill [Slash] on target [Nachzehrer]
20:26:38
SQ
Ivar The Chosen uses skill Slash
20:26:38
SQ
Nachzehrer has died.
20:26:40
SQ
Turn started for Ulfert
20:26:41
Resource
Loading: music/undead_02.ogg
20:26:44
Resource
Unloading: music/undead_01.ogg
20:26:45
SQ
[Ulfert] executes skill [Shoot Bolt] on target [Nachzehrer]
20:26:45
SQ
Ulfert uses skill Shoot Bolt
20:26:46
SQ
[Ulfert] executes skill [Reload] on target [Ulfert]
20:26:46
SQ
Ulfert uses skill Reload
20:26:47
SQ
[Ulfert] executes skill [Adrenaline] on target [Ulfert]
20:26:47
SQ
Ulfert uses skill Adrenaline
20:26:48
SQ
Turn started for Winrich
20:26:50
SQ
[Winrich] executes skill [Thrust] on target [Nachzehrer]
20:26:50
SQ
Winrich uses skill Thrust
20:26:51
SQ
[Winrich] executes skill [Thrust] on target [Nachzehrer]
20:26:51
SQ
Winrich uses skill Thrust
20:26:52
SQ
Turn started for Edmund the Wildman
20:26:53
SQ
[Edmund the Wildman] executes skill [Impale] on target [Nachzehrer]
20:26:53
SQ
Edmund the Wildman uses skill Impale
20:26:54
SQ
Turn started for Sir Burkhard
20:26:54
SQ
Skill [Spearwall] removed from [Sir Burkhard].
20:26:56
SQ
[Sir Burkhard] executes skill [Thrust] on target [Nachzehrer]
20:26:56
SQ
Sir Burkhard uses skill Thrust
20:27:00
SQ
[Sir Burkhard] executes skill [Thrust] on target [Nachzehrer]
20:27:00
SQ
Sir Burkhard uses skill Thrust
20:27:02
SQ
Turn started for Ulfert the Younger
20:27:02
SQ
Skill [Riposte] removed from [Ulfert the Younger].
20:27:07
SQ
[Ulfert the Younger] executes skill [Slash] on target [Nachzehrer]
20:27:07
SQ
Ulfert the Younger uses skill Slash
20:27:09
SQ
Turn started for Eike
20:27:09
SQ
Skill [Riposte] removed from [Eike].
20:27:11
SQ
[Eike] executes skill [Slash] on target [Nachzehrer]
20:27:11
SQ
Eike uses skill Slash
20:27:12
SQ
Turn started for Bertel The Hammer
20:27:12
SQ
Skill [Spearwall] removed from [Bertel The Hammer].
20:27:17
SQ
INFO: Next round issued: 5
20:27:18
SQ
Turn started for Ulfert
20:27:18
SQ
Skill [Adrenaline] removed from [Ulfert].
20:27:19
SQ
[Ulfert] executes skill [Shoot Bolt] on target [Nachzehrer]
20:27:19
SQ
Ulfert uses skill Shoot Bolt
20:27:21
SQ
Turn started for Nachzehrer
20:27:21
SQ
*
20:27:21
SQ
* Nachzehrer: Starting turn.
20:27:22
SQ
-> Behaviors to pick from:
GruesomeFeast (361.111)(*), Engage.Melee (47.5394), Idle (1), SwallowWhole (0), Flee (0), BreakFree (0), Roam (0), Attack.Default (0), Retreat (0)
GruesomeFeast (361.111)(*), Engage.Melee (47.5394), Idle (1), SwallowWhole (0), Flee (0), BreakFree (0), Roam (0), Attack.Default (0), Retreat (0)
20:27:22
SQ
-> Behavior picked: GruesomeFeast (361.111)
20:27:22
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
20:27:23
SQ
* Nachzehrer: Using Gruesome Feast!
20:27:23
SQ
Nachzehrer uses skill Gruesome Feast
20:27:24
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), SwallowWhole (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0), Retreat (0), GruesomeFeast (0)
Idle (1)(*), BreakFree (0), SwallowWhole (0), Flee (0), Engage.Melee (0), Roam (0), Attack.Default (0), Retreat (0), GruesomeFeast (0)
20:27:24
SQ
-> Behavior picked: Idle (1)
20:27:24
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:27:24
SQ
* ---------------------------------------------------
20:27:24
SQ
Turn started for Nachzehrer
20:27:24
SQ
*
20:27:24
SQ
* Nachzehrer: Starting turn.
20:27:25
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Retreat (0), Engage.Melee (0), Roam (0), Attack.Default (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0)
Flee (9000)(*), Idle (1), Retreat (0), Engage.Melee (0), Roam (0), Attack.Default (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0)
20:27:25
SQ
-> Behavior picked: Flee (9000)
20:27:25
SQ
* Nachzehrer: Fleeing.
20:27:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Attack.Default (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (0), Flee (0)
Idle (1)(*), Retreat (0), BreakFree (0), Roam (0), Attack.Default (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (0), Flee (0)
20:27:26
SQ
-> Behavior picked: Idle (1)
20:27:26
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:27:26
SQ
* ---------------------------------------------------
20:27:27
SQ
Turn started for Nachzehrer
20:27:27
SQ
*
20:27:27
SQ
* Nachzehrer: Starting turn.
20:27:27
SQ
-> Behaviors to pick from:
GruesomeFeast (617.5)(*), Attack.Default (32.3391), Idle (1), Engage.Melee (0), Flee (0), SwallowWhole (0), BreakFree (0), Roam (0), Retreat (0)
GruesomeFeast (617.5)(*), Attack.Default (32.3391), Idle (1), Engage.Melee (0), Flee (0), SwallowWhole (0), BreakFree (0), Roam (0), Retreat (0)
20:27:27
SQ
-> Behavior picked: GruesomeFeast (617.5)
20:27:28
SQ
* Nachzehrer: Using Gruesome Feast!
20:27:28
SQ
Nachzehrer uses skill Gruesome Feast
20:27:28
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), Engage.Melee (0), Flee (0), Attack.Default (0), BreakFree (0), Roam (0), Retreat (0), GruesomeFeast (0)
Idle (1)(*), SwallowWhole (0), Engage.Melee (0), Flee (0), Attack.Default (0), BreakFree (0), Roam (0), Retreat (0), GruesomeFeast (0)
20:27:28
SQ
-> Behavior picked: Idle (1)
20:27:28
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
20:27:28
SQ
* ---------------------------------------------------
20:27:29
SQ
Turn started for Nachzehrer
20:27:29
SQ
*
20:27:29
SQ
* Nachzehrer: Starting turn.
20:27:29
SQ
-> Behaviors to pick from:
GruesomeFeast (835)(*), Attack.Default (13), Idle (1), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0), SwallowWhole (0), Flee (0)
GruesomeFeast (835)(*), Attack.Default (13), Idle (1), Engage.Melee (0), Retreat (0), Roam (0), BreakFree (0), SwallowWhole (0), Flee (0)
20:27:29
SQ
-> Behavior picked: GruesomeFeast (835)
20:27:30
SQ
* Nachzehrer: Using Gruesome Feast!
20:27:30
SQ
Nachzehrer uses skill Gruesome Feast
20:27:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), Retreat (0), Attack.Default (0), BreakFree (0), SwallowWhole (0), Flee (0), GruesomeFeast (0)
Idle (1)(*), Roam (0), Engage.Melee (0), Retreat (0), Attack.Default (0), BreakFree (0), SwallowWhole (0), Flee (0), GruesomeFeast (0)
20:27:31
SQ
-> Behavior picked: Idle (1)
20:27:31
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
20:27:31
SQ
* ---------------------------------------------------
20:27:31
SQ
Skill [Grazed Neck] removed from [Nachzehrer].
20:27:31
SQ
Turn started for Nachzehrer
20:27:31
SQ
*
20:27:31
SQ
* Nachzehrer: Starting turn.
20:27:31
SQ
-> Behaviors to pick from:
GruesomeFeast (619.444)(*), Engage.Melee (106.25), Idle (1), BreakFree (0), SwallowWhole (0), Roam (0), Attack.Default (0), Flee (0), Retreat (0)
GruesomeFeast (619.444)(*), Engage.Melee (106.25), Idle (1), BreakFree (0), SwallowWhole (0), Roam (0), Attack.Default (0), Flee (0), Retreat (0)
20:27:31
SQ
-> Behavior picked: GruesomeFeast (619.444)
20:27:31
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
20:27:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), BreakFree (0), SwallowWhole (0), Engage.Melee (0), Attack.Default (0), Flee (0), Retreat (0), GruesomeFeast (0)
Idle (1)(*), Roam (0), BreakFree (0), SwallowWhole (0), Engage.Melee (0), Attack.Default (0), Flee (0), Retreat (0), GruesomeFeast (0)
20:27:33
SQ
-> Behavior picked: Idle (1)
20:27:33
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
20:27:33
SQ
* ---------------------------------------------------
20:27:33
SQ
Turn started for Nachzehrer
20:27:33
SQ
*
20:27:33
SQ
* Nachzehrer: Starting turn.
20:27:33
SQ
-> Behaviors to pick from:
Attack.Default (34.1863)(*), Idle (1), Flee (0), Roam (0), BreakFree (0), Retreat (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (-150.431)
Attack.Default (34.1863)(*), Idle (1), Flee (0), Roam (0), BreakFree (0), Retreat (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (-150.431)
20:27:33
SQ
-> Behavior picked: Attack.Default (34.1863)
20:27:34
SQ
* Nachzehrer: Using Ghoul Claws against Ulfert the Younger!
20:27:34
SQ
Nachzehrer uses skill Ghoul Claws
20:27:34
SQ
-> Behaviors to pick from:
Attack.Default (34.1863)(*), Idle (1), BreakFree (0), Retreat (0), Flee (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (0), Roam (0)
Attack.Default (34.1863)(*), Idle (1), BreakFree (0), Retreat (0), Flee (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (0), Roam (0)
20:27:34
SQ
-> Behavior picked: Attack.Default (34.1863)
20:27:35
SQ
* Nachzehrer: Using Ghoul Claws against Ulfert the Younger!
20:27:35
SQ
Nachzehrer uses skill Ghoul Claws
20:27:35
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), SwallowWhole (0), GruesomeFeast (0), Retreat (0), Roam (0), Attack.Default (0)
20:27:35
SQ
-> Behavior picked: Idle (1)
20:27:36
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:27:36
SQ
* ---------------------------------------------------
20:27:36
SQ
Turn started for Nachzehrer
20:27:36
SQ
*
20:27:36
SQ
* Nachzehrer: Starting turn.
20:27:37
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Engage.Melee (0), Roam (0), BreakFree (0), Retreat (0), GruesomeFeast (0), SwallowWhole (0), Attack.Default (0)
Flee (9000)(*), Idle (1), Engage.Melee (0), Roam (0), BreakFree (0), Retreat (0), GruesomeFeast (0), SwallowWhole (0), Attack.Default (0)
20:27:37
SQ
-> Behavior picked: Flee (9000)
20:27:37
SQ
* Nachzehrer: Fleeing.
20:27:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), GruesomeFeast (0), BreakFree (0), Retreat (0), SwallowWhole (0), Roam (0), Attack.Default (0), Flee (0)
Idle (1)(*), Engage.Melee (0), GruesomeFeast (0), BreakFree (0), Retreat (0), SwallowWhole (0), Roam (0), Attack.Default (0), Flee (0)
20:27:39
SQ
-> Behavior picked: Idle (1)
20:27:39
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:27:39
SQ
* ---------------------------------------------------
20:27:39
SQ
Turn started for Nachzehrer
20:27:39
SQ
*
20:27:39
SQ
* Nachzehrer: Starting turn.
20:27:40
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), BreakFree (0), GruesomeFeast (0), SwallowWhole (0), Attack.Default (0)
Flee (9000)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), BreakFree (0), GruesomeFeast (0), SwallowWhole (0), Attack.Default (0)
20:27:40
SQ
-> Behavior picked: Flee (9000)
20:27:40
SQ
* Nachzehrer: Fleeing.
20:27:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), GruesomeFeast (0), Retreat (0), BreakFree (0), SwallowWhole (0), Engage.Melee (0), Attack.Default (0), Flee (0)
Idle (1)(*), Roam (0), GruesomeFeast (0), Retreat (0), BreakFree (0), SwallowWhole (0), Engage.Melee (0), Attack.Default (0), Flee (0)
20:27:41
SQ
-> Behavior picked: Idle (1)
20:27:41
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:27:41
SQ
* ---------------------------------------------------
20:27:42
SQ
Turn started for Nachzehrer
20:27:42
SQ
*
20:27:42
SQ
* Nachzehrer: Starting turn.
20:27:42
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Default (0), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), SwallowWhole (0), GruesomeFeast (0)
Flee (9000)(*), Idle (1), Attack.Default (0), Roam (0), BreakFree (0), Retreat (0), Engage.Melee (0), SwallowWhole (0), GruesomeFeast (0)
20:27:42
SQ
-> Behavior picked: Flee (9000)
20:27:43
SQ
* Nachzehrer: Fleeing.
20:27:43
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Engage.Melee (0), SwallowWhole (0), GruesomeFeast (0), Roam (0)
Flee (9000)(*), Idle (1), BreakFree (0), Retreat (0), Attack.Default (0), Engage.Melee (0), SwallowWhole (0), GruesomeFeast (0), Roam (0)
20:27:43
SQ
-> Behavior picked: Flee (9000)
20:27:44
SQ
* Nachzehrer: Fleeing.
20:27:44
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Default (0), Engage.Melee (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Roam (0), Retreat (0)
Flee (9000)(*), Idle (1), Attack.Default (0), Engage.Melee (0), BreakFree (0), SwallowWhole (0), GruesomeFeast (0), Roam (0), Retreat (0)
20:27:44
SQ
-> Behavior picked: Flee (9000)
20:27:45
SQ
* Nachzehrer: Fleeing.
20:27:45
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), SwallowWhole (0), Attack.Default (0), GruesomeFeast (0), Roam (0), Retreat (0), Engage.Melee (0)
Flee (9000)(*), Idle (1), BreakFree (0), SwallowWhole (0), Attack.Default (0), GruesomeFeast (0), Roam (0), Retreat (0), Engage.Melee (0)
20:27:45
SQ
-> Behavior picked: Flee (9000)
20:27:46
SQ
* Nachzehrer: Fleeing.
20:27:46
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), SwallowWhole (0), Engage.Melee (0), Flee (0)
Idle (1)(*), BreakFree (0), Roam (0), Attack.Default (0), GruesomeFeast (0), Retreat (0), SwallowWhole (0), Engage.Melee (0), Flee (0)
20:27:46
SQ
-> Behavior picked: Idle (1)
20:27:46
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:27:46
SQ
* ---------------------------------------------------
20:27:47
SQ
Turn started for Nachzehrer
20:27:47
SQ
*
20:27:47
SQ
* Nachzehrer: Starting turn.
20:27:47
SQ
-> Behaviors to pick from:
Attack.Default (44.1963)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), Flee (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (-160.556)
Attack.Default (44.1963)(*), Idle (1), Roam (0), Retreat (0), BreakFree (0), Flee (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (-160.556)
20:27:47
SQ
-> Behavior picked: Attack.Default (44.1963)
20:27:48
SQ
* Nachzehrer: Using Ghoul Claws against Ulfert the Younger!
20:27:48
SQ
Nachzehrer uses skill Ghoul Claws
20:27:48
SQ
-> Behaviors to pick from:
Attack.Default (51.6198)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (0), Retreat (0)
Attack.Default (51.6198)(*), Idle (1), BreakFree (0), Flee (0), Roam (0), SwallowWhole (0), Engage.Melee (0), GruesomeFeast (0), Retreat (0)
20:27:48
SQ
-> Behavior picked: Attack.Default (51.6198)
20:27:49
SQ
* Nachzehrer: Using Ghoul Claws against Ulfert the Younger!
20:27:49
SQ
Nachzehrer uses skill Ghoul Claws
20:27:49
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Roam (0), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Engage.Melee (0), Roam (0), SwallowWhole (0), GruesomeFeast (0), Flee (0), Retreat (0), Attack.Default (0)
20:27:49
SQ
-> Behavior picked: Idle (1)
20:27:50
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:27:50
SQ
* ---------------------------------------------------
20:27:50
SQ
Turn started for Nachzehrer
20:27:50
SQ
*
20:27:50
SQ
* Nachzehrer: Starting turn.
20:27:51
SQ
-> Behaviors to pick from:
GruesomeFeast (870)(*), Attack.Default (60.9493), Idle (1), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), SwallowWhole (0)
GruesomeFeast (870)(*), Attack.Default (60.9493), Idle (1), Roam (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), SwallowWhole (0)
20:27:51
SQ
-> Behavior picked: GruesomeFeast (870)
20:27:51
SQ
* Nachzehrer: Using Gruesome Feast!
20:27:51
SQ
Nachzehrer uses skill Gruesome Feast
20:27:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), BreakFree (0), Attack.Default (0), Engage.Melee (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0)
Idle (1)(*), Flee (0), Roam (0), BreakFree (0), Attack.Default (0), Engage.Melee (0), Retreat (0), SwallowWhole (0), GruesomeFeast (0)
20:27:52
SQ
-> Behavior picked: Idle (1)
20:27:52
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
20:27:52
SQ
* ---------------------------------------------------
20:27:52
SQ
Skill [Pierced Arm Muscles] removed from [Nachzehrer].
20:27:52
SQ
Turn started for Nachzehrer
20:27:52
SQ
*
20:27:52
SQ
* Nachzehrer: Starting turn.
20:27:53
SQ
-> Behaviors to pick from:
Attack.Default (59.1319)(*), Idle (1), Engage.Melee (0), Flee (0), Retreat (0), Roam (0), SwallowWhole (0), BreakFree (0), GruesomeFeast (-183.056)
Attack.Default (59.1319)(*), Idle (1), Engage.Melee (0), Flee (0), Retreat (0), Roam (0), SwallowWhole (0), BreakFree (0), GruesomeFeast (-183.056)
20:27:53
SQ
-> Behavior picked: Attack.Default (59.1319)
20:27:53
SQ
* Nachzehrer: Using Ghoul Claws against Winrich!
20:27:53
SQ
Nachzehrer uses skill Ghoul Claws
20:27:53
SQ
-> Behaviors to pick from:
Attack.Default (59.8469)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), SwallowWhole (0), BreakFree (0), GruesomeFeast (0), Flee (0)
Attack.Default (59.8469)(*), Idle (1), Retreat (0), Roam (0), Engage.Melee (0), SwallowWhole (0), BreakFree (0), GruesomeFeast (0), Flee (0)
20:27:53
SQ
-> Behavior picked: Attack.Default (59.8469)
20:27:55
SQ
* Nachzehrer: Using Ghoul Claws against Winrich!
20:27:55
SQ
Nachzehrer uses skill Ghoul Claws
20:27:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Engage.Melee (0), SwallowWhole (0), GruesomeFeast (0), Roam (0), Flee (0), Attack.Default (0)
Idle (1)(*), Retreat (0), BreakFree (0), Engage.Melee (0), SwallowWhole (0), GruesomeFeast (0), Roam (0), Flee (0), Attack.Default (0)
20:27:55
SQ
-> Behavior picked: Idle (1)
20:27:56
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:27:56
SQ
* ---------------------------------------------------
20:27:56
SQ
Turn started for Engelbert The Sergeant
20:27:59
SQ
[Engelbert The Sergeant] executes skill [Impale] on target [Nachzehrer]
20:27:59
SQ
Engelbert The Sergeant uses skill Impale
20:28:00
SQ
Turn started for Torvald
20:28:04
SQ
Turn started for Nachzehrer
20:28:04
SQ
*
20:28:04
SQ
* Nachzehrer: Starting turn.
20:28:05
SQ
-> Behaviors to pick from:
Attack.Default (13)(*), Idle (1), SwallowWhole (0), Flee (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), GruesomeFeast (-140.911)
Attack.Default (13)(*), Idle (1), SwallowWhole (0), Flee (0), Retreat (0), BreakFree (0), Roam (0), Engage.Melee (0), GruesomeFeast (-140.911)
20:28:05
SQ
-> Behavior picked: Attack.Default (13)
20:28:05
SQ
* Nachzehrer: Using Ghoul Claws against Bertram!
20:28:05
SQ
Nachzehrer uses skill Ghoul Claws
20:28:05
SQ
-> Behaviors to pick from:
Attack.Default (13.3996)(*), Idle (1), Retreat (0), BreakFree (0), SwallowWhole (0), Roam (0), Engage.Melee (0), GruesomeFeast (0), Flee (0)
Attack.Default (13.3996)(*), Idle (1), Retreat (0), BreakFree (0), SwallowWhole (0), Roam (0), Engage.Melee (0), GruesomeFeast (0), Flee (0)
20:28:05
SQ
-> Behavior picked: Attack.Default (13.3996)
20:28:06
SQ
* Nachzehrer: Using Ghoul Claws against Bertram!
20:28:06
SQ
Nachzehrer uses skill Ghoul Claws
20:28:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Melee (0), SwallowWhole (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Engage.Melee (0), SwallowWhole (0), Roam (0), GruesomeFeast (0), BreakFree (0), Flee (0), Attack.Default (0)
20:28:06
SQ
-> Behavior picked: Idle (1)
20:28:07
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:28:07
SQ
* ---------------------------------------------------
20:28:08
SQ
Turn started for Dus The Ranger
20:28:12
SQ
[Dus The Ranger] executes skill [Quick Shot] on target [Nachzehrer]
20:28:12
SQ
Dus The Ranger uses skill Quick Shot
20:28:13
SQ
[Dus The Ranger] executes skill [Quick Shot] on target [Nachzehrer]
20:28:13
SQ
Dus The Ranger uses skill Quick Shot
20:28:15
SQ
Turn started for Militia Marksman
20:28:15
SQ
*
20:28:15
SQ
* Militia Marksman: Starting turn.
20:28:16
SQ
-> Behaviors to pick from:
Attack.Bow (52.6091)(*), Idle (1), SwitchTo.Melee (0), Attack.Puncture (0), Recover (0), Engage.Melee (0), BreakFree (0), Flee (0), Defend (0), Attack.Default (0), Reload (0), Engage.Ranged (0), SwitchTo.Ranged (0), Retreat (0)
Attack.Bow (52.6091)(*), Idle (1), SwitchTo.Melee (0), Attack.Puncture (0), Recover (0), Engage.Melee (0), BreakFree (0), Flee (0), Defend (0), Attack.Default (0), Reload (0), Engage.Ranged (0), SwitchTo.Ranged (0), Retreat (0)
20:28:16
SQ
-> Behavior picked: Attack.Bow (52.6091)
20:28:16
SQ
* Militia Marksman: Using Quick Shot against Nachzehrer!
20:28:16
SQ
Militia Marksman uses skill Quick Shot
20:28:17
SQ
-> Behaviors to pick from:
Attack.Bow (34.5974)(*), Idle (1), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Attack.Default (0), Reload (0), Engage.Ranged (0), BreakFree (0), Flee (0), Attack.Puncture (0)
Attack.Bow (34.5974)(*), Idle (1), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend (0), Attack.Default (0), Reload (0), Engage.Ranged (0), BreakFree (0), Flee (0), Attack.Puncture (0)
20:28:17
SQ
-> Behavior picked: Attack.Bow (34.5974)
20:28:17
SQ
* Militia Marksman: Using Quick Shot against Nachzehrer!
20:28:17
SQ
Militia Marksman uses skill Quick Shot
20:28:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Attack.Default (0), Reload (0), Engage.Ranged (0), BreakFree (0), Flee (0), Attack.Puncture (0), Attack.Bow (0)
Idle (1)(*), Recover (0), Retreat (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Attack.Default (0), Reload (0), Engage.Ranged (0), BreakFree (0), Flee (0), Attack.Puncture (0), Attack.Bow (0)
20:28:18
SQ
-> Behavior picked: Idle (1)
20:28:18
SQ
* Militia Marksman: Ending Turn with 1 of 9 AP left.
20:28:18
SQ
* ---------------------------------------------------
20:28:19
SQ
Turn started for Ivar The Chosen
20:28:21
SQ
[Ivar The Chosen] executes skill [Slash] on target [Nachzehrer]
20:28:21
SQ
Ivar The Chosen uses skill Slash
20:28:22
SQ
[Ivar The Chosen] executes skill [Slash] on target [Nachzehrer]
20:28:22
SQ
Ivar The Chosen uses skill Slash
20:28:23
SQ
Turn started for Bertram
20:28:25
SQ
[Bertram] executes skill [Slash] on target [Nachzehrer]
20:28:25
SQ
Bertram uses skill Slash
20:28:26
SQ
[Bertram] executes skill [Slash] on target [Nachzehrer]
20:28:26
SQ
Bertram uses skill Slash
20:28:27
SQ
Turn started for Edmund the Wildman
20:28:29
SQ
[Edmund the Wildman] executes skill [Impale] on target [Nachzehrer]
20:28:29
SQ
Edmund the Wildman uses skill Impale
20:28:30
SQ
Turn started for Winrich
20:28:32
SQ
[Winrich] executes skill [Thrust] on target [Nachzehrer]
20:28:32
SQ
Winrich uses skill Thrust
20:28:33
SQ
[Winrich] executes skill [Thrust] on target [Nachzehrer]
20:28:33
SQ
Winrich uses skill Thrust
20:28:34
SQ
Turn started for Sir Burkhard
20:28:36
SQ
[Sir Burkhard] executes skill [Thrust] on target [Nachzehrer]
20:28:36
SQ
Sir Burkhard uses skill Thrust
20:28:37
SQ
[Sir Burkhard] executes skill [Thrust] on target [Nachzehrer]
20:28:37
SQ
Sir Burkhard uses skill Thrust
20:28:37
SQ
Nachzehrer has died.
20:28:38
SQ
Turn started for Ulfert the Younger
20:28:43
SQ
[Ulfert the Younger] executes skill [Slash] on target [Nachzehrer]
20:28:43
SQ
Ulfert the Younger uses skill Slash
20:28:45
SQ
Turn started for Bertel The Hammer
20:28:49
SQ
[Bertel The Hammer] executes skill [Knock Back] on target [Nachzehrer]
20:28:49
SQ
Bertel The Hammer uses skill Knock Back
20:28:50
SQ
Turn started for Eike
20:28:54
SQ
[Eike] executes skill [Slash] on target [Nachzehrer]
20:28:54
SQ
Eike uses skill Slash
20:28:55
SQ
[Eike] executes skill [Slash] on target [Nachzehrer]
20:28:55
SQ
Eike uses skill Slash
20:28:58
SQ
INFO: Next round issued: 6
20:28:58
SQ
Turn started for Nachzehrer
20:28:58
SQ
*
20:28:58
SQ
* Nachzehrer: Starting turn.
20:28:59
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Default (0), SwallowWhole (0), BreakFree (0), Engage.Melee (0), GruesomeFeast (0), Roam (0), Retreat (0)
Flee (9000)(*), Idle (1), Attack.Default (0), SwallowWhole (0), BreakFree (0), Engage.Melee (0), GruesomeFeast (0), Roam (0), Retreat (0)
20:28:59
SQ
-> Behavior picked: Flee (9000)
20:28:59
SQ
* Nachzehrer: Fleeing.
20:28:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), GruesomeFeast (0), BreakFree (0), Engage.Melee (0), Roam (0), SwallowWhole (0), Retreat (0), Flee (0)
Idle (1)(*), Attack.Default (0), GruesomeFeast (0), BreakFree (0), Engage.Melee (0), Roam (0), SwallowWhole (0), Retreat (0), Flee (0)
20:28:59
SQ
-> Behavior picked: Idle (1)
20:28:59
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:28:59
SQ
* ---------------------------------------------------
20:28:59
SQ
Turn started for Nachzehrer
20:28:59
SQ
*
20:28:59
SQ
* Nachzehrer: Starting turn.
20:29:00
SQ
-> Behaviors to pick from:
GruesomeFeast (663.889)(*), Engage.Melee (83.0579), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Roam (0)
GruesomeFeast (663.889)(*), Engage.Melee (83.0579), Idle (1), Attack.Default (0), BreakFree (0), Flee (0), Retreat (0), SwallowWhole (0), Roam (0)
20:29:00
SQ
-> Behavior picked: GruesomeFeast (663.889)
20:29:00
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
20:29:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Retreat (0), SwallowWhole (0), Roam (0), GruesomeFeast (0)
Idle (1)(*), Flee (0), Attack.Default (0), BreakFree (0), Engage.Melee (0), Retreat (0), SwallowWhole (0), Roam (0), GruesomeFeast (0)
20:29:02
SQ
-> Behavior picked: Idle (1)
20:29:02
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
20:29:02
SQ
* ---------------------------------------------------
20:29:02
SQ
Turn started for Nachzehrer
20:29:02
SQ
*
20:29:02
SQ
* Nachzehrer: Starting turn.
20:29:02
SQ
-> Behaviors to pick from:
GruesomeFeast (692.778)(*), Engage.Melee (92.1832), Idle (1), Retreat (0), SwallowWhole (0), Roam (0), Attack.Default (0), Flee (0), BreakFree (0)
GruesomeFeast (692.778)(*), Engage.Melee (92.1832), Idle (1), Retreat (0), SwallowWhole (0), Roam (0), Attack.Default (0), Flee (0), BreakFree (0)
20:29:02
SQ
-> Behavior picked: GruesomeFeast (692.778)
20:29:02
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
20:29:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Retreat (0), SwallowWhole (0), Engage.Melee (0), Attack.Default (0), Flee (0), BreakFree (0), GruesomeFeast (0)
Idle (1)(*), Roam (0), Retreat (0), SwallowWhole (0), Engage.Melee (0), Attack.Default (0), Flee (0), BreakFree (0), GruesomeFeast (0)
20:29:04
SQ
-> Behavior picked: Idle (1)
20:29:04
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
20:29:04
SQ
* ---------------------------------------------------
20:29:04
SQ
Turn started for Nachzehrer
20:29:04
SQ
*
20:29:04
SQ
* Nachzehrer: Starting turn.
20:29:05
SQ
-> Behaviors to pick from:
GruesomeFeast (735.278)(*), Engage.Melee (110.87), Idle (1), BreakFree (0), SwallowWhole (0), Attack.Default (0), Retreat (0), Flee (0), Roam (0)
GruesomeFeast (735.278)(*), Engage.Melee (110.87), Idle (1), BreakFree (0), SwallowWhole (0), Attack.Default (0), Retreat (0), Flee (0), Roam (0)
20:29:05
SQ
-> Behavior picked: GruesomeFeast (735.278)
20:29:05
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
20:29:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), SwallowWhole (0), Engage.Melee (0), Retreat (0), Flee (0), Roam (0), GruesomeFeast (0)
Idle (1)(*), Attack.Default (0), BreakFree (0), SwallowWhole (0), Engage.Melee (0), Retreat (0), Flee (0), Roam (0), GruesomeFeast (0)
20:29:05
SQ
-> Behavior picked: Idle (1)
20:29:05
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
20:29:05
SQ
* ---------------------------------------------------
20:29:05
SQ
Turn started for Nachzehrer
20:29:05
SQ
*
20:29:05
SQ
* Nachzehrer: Starting turn.
20:29:06
SQ
-> Behaviors to pick from:
Attack.Default (41.6098)(*), Idle (1), SwallowWhole (0), Engage.Melee (0), BreakFree (0), Retreat (0), Roam (0), Flee (0), GruesomeFeast (-117.097)
Attack.Default (41.6098)(*), Idle (1), SwallowWhole (0), Engage.Melee (0), BreakFree (0), Retreat (0), Roam (0), Flee (0), GruesomeFeast (-117.097)
20:29:06
SQ
-> Behavior picked: Attack.Default (41.6098)
20:29:06
SQ
* Nachzehrer: Using Ghoul Claws against Ulfert the Younger!
20:29:06
SQ
Nachzehrer uses skill Ghoul Claws
20:29:06
SQ
-> Behaviors to pick from:
Attack.Default (41.6098)(*), Idle (1), BreakFree (0), Retreat (0), SwallowWhole (0), Roam (0), Flee (0), GruesomeFeast (0), Engage.Melee (0)
Attack.Default (41.6098)(*), Idle (1), BreakFree (0), Retreat (0), SwallowWhole (0), Roam (0), Flee (0), GruesomeFeast (0), Engage.Melee (0)
20:29:06
SQ
-> Behavior picked: Attack.Default (41.6098)
20:29:08
SQ
* Nachzehrer: Using Ghoul Claws against Ulfert the Younger!
20:29:08
SQ
Nachzehrer uses skill Ghoul Claws
20:29:08
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), SwallowWhole (0), Roam (0), GruesomeFeast (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Flee (0), SwallowWhole (0), Roam (0), GruesomeFeast (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
20:29:08
SQ
-> Behavior picked: Idle (1)
20:29:09
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:29:09
SQ
* ---------------------------------------------------
20:29:09
SQ
Turn started for Nachzehrer
20:29:09
SQ
*
20:29:09
SQ
* Nachzehrer: Starting turn.
20:29:09
SQ
-> Behaviors to pick from:
Attack.Default (33.0298)(*), Idle (1), SwallowWhole (0), Engage.Melee (0), BreakFree (0), Flee (0), Retreat (0), Roam (0), GruesomeFeast (-97.7472)
Attack.Default (33.0298)(*), Idle (1), SwallowWhole (0), Engage.Melee (0), BreakFree (0), Flee (0), Retreat (0), Roam (0), GruesomeFeast (-97.7472)
20:29:09
SQ
-> Behavior picked: Attack.Default (33.0298)
20:29:10
SQ
* Nachzehrer: Using Ghoul Claws against Ulfert the Younger!
20:29:10
SQ
Nachzehrer uses skill Ghoul Claws
20:29:10
SQ
-> Behaviors to pick from:
Attack.Default (33.0298)(*), Idle (1), BreakFree (0), Flee (0), SwallowWhole (0), Retreat (0), Roam (0), GruesomeFeast (0), Engage.Melee (0)
Attack.Default (33.0298)(*), Idle (1), BreakFree (0), Flee (0), SwallowWhole (0), Retreat (0), Roam (0), GruesomeFeast (0), Engage.Melee (0)
20:29:10
SQ
-> Behavior picked: Attack.Default (33.0298)
20:29:11
SQ
* Nachzehrer: Using Ghoul Claws against Ulfert the Younger!
20:29:11
SQ
Nachzehrer uses skill Ghoul Claws
20:29:11
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Roam (0), SwallowWhole (0), Retreat (0), GruesomeFeast (0), Flee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Roam (0), SwallowWhole (0), Retreat (0), GruesomeFeast (0), Flee (0), Engage.Melee (0), Attack.Default (0)
20:29:11
SQ
-> Behavior picked: Idle (1)
20:29:12
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:29:12
SQ
* ---------------------------------------------------
20:29:12
SQ
Turn started for Engelbert The Sergeant
20:29:18
SQ
[Engelbert The Sergeant] executes skill [Impale] on target [Nachzehrer]
20:29:18
SQ
Engelbert The Sergeant uses skill Impale
20:29:18
SQ
Nachzehrer has died.
20:29:19
SQ
Turn started for Nachzehrer
20:29:20
SQ
*
20:29:20
SQ
* Nachzehrer: Starting turn.
20:29:20
SQ
-> Behaviors to pick from:
SwallowWhole (133.95)(*), Attack.Default (46.3003)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Engage.Melee (0), Roam (0), Retreat (0), Flee (0)
SwallowWhole (133.95)(*), Attack.Default (46.3003)(*), Idle (1), GruesomeFeast (0), BreakFree (0), Engage.Melee (0), Roam (0), Retreat (0), Flee (0)
20:29:20
SQ
-> Behavior picked: SwallowWhole (133.95)
20:29:20
SQ
* Nachzehrer: Using Swallow Whole against Ivar The Chosen!
20:29:20
SQ
Nachzehrer uses skill Swallow Whole
20:29:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), GruesomeFeast (0), BreakFree (0), Attack.Default (0), Roam (0), Retreat (0), Flee (0), SwallowWhole (0)
Idle (1)(*), Engage.Melee (0), GruesomeFeast (0), BreakFree (0), Attack.Default (0), Roam (0), Retreat (0), Flee (0), SwallowWhole (0)
20:29:21
SQ
-> Behavior picked: Idle (1)
20:29:21
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
20:29:21
SQ
* ---------------------------------------------------
20:29:22
SQ
Turn started for Nachzehrer
20:29:22
SQ
*
20:29:22
SQ
* Nachzehrer: Starting turn.
20:29:22
SQ
-> Behaviors to pick from:
Attack.Default (21.2646)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), BreakFree (0), Flee (0), SwallowWhole (0), GruesomeFeast (-102.022)
Attack.Default (21.2646)(*), Idle (1), Roam (0), Engage.Melee (0), Retreat (0), BreakFree (0), Flee (0), SwallowWhole (0), GruesomeFeast (-102.022)
20:29:22
SQ
-> Behavior picked: Attack.Default (21.2646)
20:29:23
SQ
* Nachzehrer: Using Ghoul Claws against Bertram!
20:29:23
SQ
Nachzehrer uses skill Ghoul Claws
20:29:23
SQ
-> Behaviors to pick from:
Attack.Default (21.2646)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0), GruesomeFeast (0), Engage.Melee (0)
Attack.Default (21.2646)(*), Idle (1), Retreat (0), BreakFree (0), Roam (0), Flee (0), SwallowWhole (0), GruesomeFeast (0), Engage.Melee (0)
20:29:23
SQ
-> Behavior picked: Attack.Default (21.2646)
20:29:24
SQ
* Nachzehrer: Using Ghoul Claws against Bertram!
20:29:24
SQ
Nachzehrer uses skill Ghoul Claws
20:29:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwallowWhole (0), Roam (0), Flee (0), GruesomeFeast (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Retreat (0), SwallowWhole (0), Roam (0), Flee (0), GruesomeFeast (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
20:29:24
SQ
-> Behavior picked: Idle (1)
20:29:25
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:29:25
SQ
* ---------------------------------------------------
20:29:25
SQ
Turn started for Nachzehrer
20:29:25
SQ
*
20:29:25
SQ
* Nachzehrer: Starting turn.
20:29:26
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Engage.Melee (0), Roam (0), SwallowWhole (0), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0)
Flee (9000)(*), Idle (1), Engage.Melee (0), Roam (0), SwallowWhole (0), Attack.Default (0), Retreat (0), GruesomeFeast (0), BreakFree (0)
20:29:26
SQ
-> Behavior picked: Flee (9000)
20:29:26
SQ
* Nachzehrer: Fleeing.
20:29:26
SQ
Nachzehrer has died.
20:29:26
SQ
Turn started for Torvald
20:29:29
SQ
[Torvald] executes skill [Impale] on target [Nachzehrer]
20:29:29
SQ
Torvald uses skill Impale
20:29:31
SQ
Turn started for Nachzehrer
20:29:31
SQ
*
20:29:31
SQ
* Nachzehrer: Starting turn.
20:29:32
SQ
-> Behaviors to pick from:
SwallowWhole (158.34)(*), Attack.Default (22.4281), Idle (1), Engage.Melee (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), GruesomeFeast (-117.63)
SwallowWhole (158.34)(*), Attack.Default (22.4281), Idle (1), Engage.Melee (0), BreakFree (0), Roam (0), Flee (0), Retreat (0), GruesomeFeast (-117.63)
20:29:32
SQ
-> Behavior picked: SwallowWhole (158.34)
20:29:32
SQ
* Nachzehrer: Using Swallow Whole against Eike!
20:29:32
SQ
Nachzehrer uses skill Swallow Whole
20:29:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Flee (0), Retreat (0), GruesomeFeast (0), SwallowWhole (0)
Idle (1)(*), Roam (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Flee (0), Retreat (0), GruesomeFeast (0), SwallowWhole (0)
20:29:32
SQ
-> Behavior picked: Idle (1)
20:29:33
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
20:29:33
SQ
* ---------------------------------------------------
20:29:33
SQ
Turn started for Dus The Ranger
20:29:41
SQ
[Dus The Ranger] executes skill [Quick Shot] on target [Nachzehrer]
20:29:41
SQ
Dus The Ranger uses skill Quick Shot
20:29:43
SQ
Turn started for Nachzehrer
20:29:43
SQ
*
20:29:43
SQ
* Nachzehrer: Starting turn.
20:29:43
SQ
-> Behaviors to pick from:
Engage.Melee (172.857)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), SwallowWhole (0), BreakFree (0), GruesomeFeast (0), Flee (0)
Engage.Melee (172.857)(*), Idle (1), Attack.Default (0), Roam (0), Retreat (0), SwallowWhole (0), BreakFree (0), GruesomeFeast (0), Flee (0)
20:29:43
SQ
-> Behavior picked: Engage.Melee (172.857)
20:29:44
SQ
* Nachzehrer: Engaging to melee range with Winrich (visible), accepted_distance=0
20:29:44
SQ
* Nachzehrer: Reached engage destination
20:29:45
SQ
-> Behaviors to pick from:
Attack.Default (76.5905)(*), Idle (1), Retreat (0), SwallowWhole (0), BreakFree (0), GruesomeFeast (0), Roam (0), Flee (0), Engage.Melee (0)
Attack.Default (76.5905)(*), Idle (1), Retreat (0), SwallowWhole (0), BreakFree (0), GruesomeFeast (0), Roam (0), Flee (0), Engage.Melee (0)
20:29:45
SQ
-> Behavior picked: Attack.Default (76.5905)
20:29:45
SQ
* Nachzehrer: Using Ghoul Claws against Winrich!
20:29:45
SQ
Nachzehrer uses skill Ghoul Claws
20:29:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Roam (0), BreakFree (0), GruesomeFeast (0), Flee (0), SwallowWhole (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Roam (0), BreakFree (0), GruesomeFeast (0), Flee (0), SwallowWhole (0), Engage.Melee (0), Attack.Default (0)
20:29:46
SQ
-> Behavior picked: Idle (1)
20:29:46
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
20:29:46
SQ
* ---------------------------------------------------
20:29:46
SQ
Skill [Overwhelmed] removed from [Nachzehrer].
20:29:47
SQ
Turn started for Bertram
20:29:48
SQ
[Bertram] executes skill [Slash] on target [Nachzehrer]
20:29:48
SQ
Bertram uses skill Slash
20:29:49
SQ
[Bertram] executes skill [Slash] on target [Nachzehrer]
20:29:49
SQ
Bertram uses skill Slash
20:29:49
SQ
Nachzehrer has died.
20:29:54
SQ
Turn started for Militia Marksman
20:29:54
SQ
*
20:29:54
SQ
* Militia Marksman: Starting turn.
20:29:54
SQ
* Militia Marksman: In fact, I would prefer to remain where I am
20:29:55
SQ
-> Behaviors to pick from:
Attack.Bow (379.777)(*), Recover (82.8125), Idle (1), SwitchTo.Ranged (0), Defend (0), Retreat (0), Attack.Puncture (0), Reload (0), Engage.Ranged (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Default (0), SwitchTo.Melee (0)
Attack.Bow (379.777)(*), Recover (82.8125), Idle (1), SwitchTo.Ranged (0), Defend (0), Retreat (0), Attack.Puncture (0), Reload (0), Engage.Ranged (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Default (0), SwitchTo.Melee (0)
20:29:55
SQ
-> Behavior picked: Attack.Bow (379.777)
20:29:55
SQ
* Militia Marksman: Using Aimed Shot against Nachzehrer!
20:29:55
SQ
Militia Marksman uses skill Aimed Shot
20:29:57
Script
VM collected 170 object(s) and deleted them.
20:29:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Puncture (0), Defend (0), Engage.Melee (0), Reload (0), SwitchTo.Ranged (0), Engage.Ranged (0), BreakFree (0), Flee (0), Recover (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Bow (0)
Idle (1)(*), Retreat (0), Attack.Puncture (0), Defend (0), Engage.Melee (0), Reload (0), SwitchTo.Ranged (0), Engage.Ranged (0), BreakFree (0), Flee (0), Recover (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Bow (0)
20:29:57
SQ
-> Behavior picked: Idle (1)
20:29:57
SQ
* Militia Marksman: Ending Turn with 1 of 9 AP left.
20:29:57
SQ
* ---------------------------------------------------
20:29:58
SQ
Turn started for Edmund the Wildman
20:30:01
SQ
[Edmund the Wildman] executes skill [Impale] on target [Nachzehrer]
20:30:01
SQ
Edmund the Wildman uses skill Impale
20:30:02
SQ
Turn started for Ulfert
20:30:04
SQ
[Ulfert] executes skill [Reload] on target [Ulfert]
20:30:04
SQ
Ulfert uses skill Reload
20:30:05
SQ
[Ulfert] executes skill [Shoot Bolt] on target [Nachzehrer]
20:30:05
SQ
Ulfert uses skill Shoot Bolt
20:30:06
SQ
Turn started for Winrich
20:30:08
SQ
[Winrich] executes skill [Thrust] on target [Nachzehrer]
20:30:08
SQ
Winrich uses skill Thrust
20:30:10
SQ
Turn started for Sir Burkhard
20:30:11
SQ
[Sir Burkhard] executes skill [Thrust] on target [Nachzehrer]
20:30:11
SQ
Sir Burkhard uses skill Thrust
20:30:12
SQ
[Sir Burkhard] executes skill [Thrust] on target [Nachzehrer]
20:30:12
SQ
Sir Burkhard uses skill Thrust
20:30:13
SQ
Turn started for Ulfert the Younger
20:30:15
SQ
[Ulfert the Younger] executes skill [Slash] on target [Nachzehrer]
20:30:15
SQ
Ulfert the Younger uses skill Slash
20:30:17
SQ
Turn started for Bertel The Hammer
20:30:21
SQ
[Bertel The Hammer] executes skill [Thrust] on target [Nachzehrer]
20:30:21
SQ
Bertel The Hammer uses skill Thrust
20:30:21
SQ
Nachzehrer has died.
20:30:24
SQ
INFO: Next round issued: 7
20:30:24
SQ
Turn started for Nachzehrer
20:30:24
SQ
*
20:30:24
SQ
* Nachzehrer: Starting turn.
20:30:25
SQ
-> Behaviors to pick from:
Flee (9000)(*), Retreat (2004.35), Idle (1), Engage.Melee (0), Roam (0), GruesomeFeast (0), SwallowWhole (0), BreakFree (0), Attack.Default (0)
Flee (9000)(*), Retreat (2004.35), Idle (1), Engage.Melee (0), Roam (0), GruesomeFeast (0), SwallowWhole (0), BreakFree (0), Attack.Default (0)
20:30:25
SQ
-> Behavior picked: Flee (9000)
20:30:25
SQ
* Nachzehrer: Fleeing.
20:30:25
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Engage.Melee (0), Roam (0), Retreat (0), SwallowWhole (0), BreakFree (0), Attack.Default (0), Flee (0)
Idle (1)(*), GruesomeFeast (0), Engage.Melee (0), Roam (0), Retreat (0), SwallowWhole (0), BreakFree (0), Attack.Default (0), Flee (0)
20:30:25
SQ
-> Behavior picked: Idle (1)
20:30:25
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:30:25
SQ
* ---------------------------------------------------
20:30:25
SQ
Turn started for Nachzehrer
20:30:25
SQ
*
20:30:25
SQ
* Nachzehrer: Starting turn.
20:30:26
SQ
-> Behaviors to pick from:
Retreat (1002.17)(*), GruesomeFeast (757.5)(*), Engage.Melee (92.9293), Idle (1), BreakFree (0), Flee (0), Roam (0), SwallowWhole (0), Attack.Default (0)
Retreat (1002.17)(*), GruesomeFeast (757.5)(*), Engage.Melee (92.9293), Idle (1), BreakFree (0), Flee (0), Roam (0), SwallowWhole (0), Attack.Default (0)
20:30:26
SQ
-> Behavior picked: Retreat (1002.17)
20:30:26
SQ
* Nachzehrer: Retreating.
20:30:26
SQ
Turn started for Nachzehrer
20:30:26
SQ
*
20:30:26
SQ
* Nachzehrer: Starting turn.
20:30:27
SQ
-> Behaviors to pick from:
Retreat (1002.17)(*), GruesomeFeast (687.222)(*), Engage.Melee (90.0433), Idle (1), Attack.Default (0), Flee (0), BreakFree (0), SwallowWhole (0), Roam (0)
Retreat (1002.17)(*), GruesomeFeast (687.222)(*), Engage.Melee (90.0433), Idle (1), Attack.Default (0), Flee (0), BreakFree (0), SwallowWhole (0), Roam (0)
20:30:27
SQ
-> Behavior picked: GruesomeFeast (687.222)
20:30:27
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
20:30:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Attack.Default (0), Flee (0), SwallowWhole (0), GruesomeFeast (0), Roam (0), Retreat (0)
Idle (1)(*), Engage.Melee (0), BreakFree (0), Attack.Default (0), Flee (0), SwallowWhole (0), GruesomeFeast (0), Roam (0), Retreat (0)
20:30:28
SQ
-> Behavior picked: Idle (1)
20:30:28
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
20:30:28
SQ
* ---------------------------------------------------
20:30:28
SQ
Turn started for Nachzehrer
20:30:28
SQ
*
20:30:28
SQ
* Nachzehrer: Starting turn.
20:30:29
SQ
-> Behaviors to pick from:
Attack.Default (41.6098)(*), Idle (1), Roam (0), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), SwallowWhole (0), GruesomeFeast (-133.764)
Attack.Default (41.6098)(*), Idle (1), Roam (0), Flee (0), BreakFree (0), Retreat (0), Engage.Melee (0), SwallowWhole (0), GruesomeFeast (-133.764)
20:30:29
SQ
-> Behavior picked: Attack.Default (41.6098)
20:30:29
SQ
* Nachzehrer: Using Ghoul Claws against Ulfert the Younger!
20:30:29
SQ
Nachzehrer uses skill Ghoul Claws
20:30:29
SQ
-> Behaviors to pick from:
Attack.Default (41.6098)(*), Idle (1), BreakFree (0), Retreat (0), Roam (0), Engage.Melee (0), SwallowWhole (0), GruesomeFeast (0), Flee (0)
Attack.Default (41.6098)(*), Idle (1), BreakFree (0), Retreat (0), Roam (0), Engage.Melee (0), SwallowWhole (0), GruesomeFeast (0), Flee (0)
20:30:29
SQ
-> Behavior picked: Attack.Default (41.6098)
20:30:30
SQ
* Nachzehrer: Using Ghoul Claws against Ulfert the Younger!
20:30:30
SQ
Nachzehrer uses skill Ghoul Claws
20:30:30
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), SwallowWhole (0), Roam (0), Engage.Melee (0), GruesomeFeast (0), Retreat (0), Flee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), SwallowWhole (0), Roam (0), Engage.Melee (0), GruesomeFeast (0), Retreat (0), Flee (0), Attack.Default (0)
20:30:30
SQ
-> Behavior picked: Idle (1)
20:30:31
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:30:31
SQ
* ---------------------------------------------------
20:30:32
SQ
Turn started for Nachzehrer
20:30:32
SQ
*
20:30:32
SQ
* Nachzehrer: Starting turn.
20:30:32
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Engage.Melee (0), Retreat (0), Attack.Default (0), SwallowWhole (0), Roam (0), GruesomeFeast (0), BreakFree (0)
Flee (9000)(*), Idle (1), Engage.Melee (0), Retreat (0), Attack.Default (0), SwallowWhole (0), Roam (0), GruesomeFeast (0), BreakFree (0)
20:30:32
SQ
-> Behavior picked: Flee (9000)
20:30:33
SQ
* Nachzehrer: Fleeing.
20:30:33
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Default (0), SwallowWhole (0), Engage.Melee (0), Roam (0), GruesomeFeast (0), BreakFree (0), Retreat (0)
Flee (9000)(*), Idle (1), Attack.Default (0), SwallowWhole (0), Engage.Melee (0), Roam (0), GruesomeFeast (0), BreakFree (0), Retreat (0)
20:30:33
SQ
-> Behavior picked: Flee (9000)
20:30:33
SQ
* Nachzehrer: Fleeing.
20:30:34
SQ
Nachzehrer has died.
20:30:34
SQ
Turn started for Torvald
20:30:36
SQ
[Torvald] executes skill [Impale] on target [Nachzehrer]
20:30:36
SQ
Torvald uses skill Impale
20:30:36
SQ
Nachzehrer has died.
20:30:38
SQ
Turn started for Nachzehrer
20:30:38
SQ
*
20:30:38
SQ
* Nachzehrer: Starting turn.
20:30:38
SQ
-> Behaviors to pick from:
Engage.Melee (130.195)(*), Idle (1), Attack.Default (0), Roam (0), GruesomeFeast (0), Retreat (0), Flee (0), SwallowWhole (0), BreakFree (0)
Engage.Melee (130.195)(*), Idle (1), Attack.Default (0), Roam (0), GruesomeFeast (0), Retreat (0), Flee (0), SwallowWhole (0), BreakFree (0)
20:30:38
SQ
-> Behavior picked: Engage.Melee (130.195)
20:30:39
SQ
* Nachzehrer: Engaging to melee range with Torvald (visible), accepted_distance=0
20:30:39
SQ
* Nachzehrer: Reached engage destination
20:30:40
SQ
-> Behaviors to pick from:
Attack.Default (273.328)(*), Idle (1), GruesomeFeast (0), Retreat (0), Flee (0), SwallowWhole (0), Roam (0), BreakFree (0), Engage.Melee (0)
Attack.Default (273.328)(*), Idle (1), GruesomeFeast (0), Retreat (0), Flee (0), SwallowWhole (0), Roam (0), BreakFree (0), Engage.Melee (0)
20:30:40
SQ
-> Behavior picked: Attack.Default (273.328)
20:30:40
SQ
* Nachzehrer: Using Ghoul Claws against Winrich!
20:30:40
SQ
Nachzehrer uses skill Ghoul Claws
20:30:41
SQ
-> Behaviors to pick from:
Idle (1)(*), GruesomeFeast (0), Roam (0), Flee (0), SwallowWhole (0), BreakFree (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), GruesomeFeast (0), Roam (0), Flee (0), SwallowWhole (0), BreakFree (0), Retreat (0), Engage.Melee (0), Attack.Default (0)
20:30:41
SQ
-> Behavior picked: Idle (1)
20:30:41
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
20:30:41
SQ
* ---------------------------------------------------
20:30:42
SQ
Turn started for Engelbert The Sergeant
20:30:46
SQ
[Engelbert The Sergeant] executes skill [Impale] on target [Nachzehrer]
20:30:46
SQ
Engelbert The Sergeant uses skill Impale
20:30:49
SQ
Turn started for Dus The Ranger
20:30:55
SQ
Dus The Ranger uses skill Unleash Wardog
20:30:55
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (14,7).
20:30:55
SQ
inserting entity, index = 1
20:30:56
SQ
Turn started for Fang the Wardog
20:30:56
SQ
*
20:30:56
SQ
* Fang the Wardog: Starting turn.
20:30:57
SQ
-> Behaviors to pick from:
Attack.Default (12.805)(*), Idle (1), Flee (0), Engage.Melee (0)
Attack.Default (12.805)(*), Idle (1), Flee (0), Engage.Melee (0)
20:30:57
SQ
-> Behavior picked: Attack.Default (12.805)
20:30:57
Script
VM collected 31 object(s) and deleted them.
20:30:57
SQ
* Fang the Wardog: Using Bite against Nachzehrer!
20:30:57
SQ
Fang the Wardog uses skill Bite
20:30:57
SQ
-> Behaviors to pick from:
Attack.Default (12.7873)(*), Idle (1), Flee (0), Engage.Melee (0)
Attack.Default (12.7873)(*), Idle (1), Flee (0), Engage.Melee (0)
20:30:57
SQ
-> Behavior picked: Attack.Default (12.7873)
20:30:58
SQ
* Fang the Wardog: Using Bite against Nachzehrer!
20:30:58
SQ
Fang the Wardog uses skill Bite
20:30:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
20:30:58
SQ
-> Behavior picked: Idle (1)
20:30:59
SQ
* Fang the Wardog: Ending Turn with 2 of 12 AP left.
20:30:59
SQ
* ---------------------------------------------------
20:30:59
SQ
Turn started for Nachzehrer
20:31:00
SQ
*
20:31:00
SQ
* Nachzehrer: Starting turn.
20:31:00
SQ
-> Behaviors to pick from:
GruesomeFeast (573.684)(*), Attack.Default (273.328)(*), SwallowWhole (68.6722), Idle (1), Flee (0), Roam (0), Engage.Melee (0), BreakFree (0), Retreat (0)
GruesomeFeast (573.684)(*), Attack.Default (273.328)(*), SwallowWhole (68.6722), Idle (1), Flee (0), Roam (0), Engage.Melee (0), BreakFree (0), Retreat (0)
20:31:00
SQ
-> Behavior picked: GruesomeFeast (573.684)
20:31:00
SQ
* Nachzehrer: Using Gruesome Feast!
20:31:00
SQ
Nachzehrer uses skill Gruesome Feast
20:31:01
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), Engage.Melee (0), Flee (0), Roam (0), BreakFree (0), Attack.Default (0), Retreat (0), GruesomeFeast (0)
Idle (1)(*), SwallowWhole (0), Engage.Melee (0), Flee (0), Roam (0), BreakFree (0), Attack.Default (0), Retreat (0), GruesomeFeast (0)
20:31:01
SQ
-> Behavior picked: Idle (1)
20:31:01
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
20:31:01
SQ
* ---------------------------------------------------
20:31:02
SQ
Turn started for Nachzehrer
20:31:02
SQ
*
20:31:02
SQ
* Nachzehrer: Starting turn.
20:31:02
SQ
-> Behaviors to pick from:
GruesomeFeast (534.357)(*), Engage.Melee (87.8125), Idle (1), Attack.Default (0), Flee (0), Retreat (0), BreakFree (0), SwallowWhole (0), Roam (0)
GruesomeFeast (534.357)(*), Engage.Melee (87.8125), Idle (1), Attack.Default (0), Flee (0), Retreat (0), BreakFree (0), SwallowWhole (0), Roam (0)
20:31:02
SQ
-> Behavior picked: GruesomeFeast (534.357)
20:31:03
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
20:31:03
SQ
* Nachzehrer: Using Gruesome Feast!
20:31:03
SQ
Nachzehrer uses skill Gruesome Feast
20:31:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Default (0), Flee (0), Engage.Melee (0), BreakFree (0), SwallowWhole (0), Roam (0), GruesomeFeast (0)
Idle (1)(*), Retreat (0), Attack.Default (0), Flee (0), Engage.Melee (0), BreakFree (0), SwallowWhole (0), Roam (0), GruesomeFeast (0)
20:31:04
SQ
-> Behavior picked: Idle (1)
20:31:04
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:31:04
SQ
* ---------------------------------------------------
20:31:04
SQ
Turn started for Bertram
20:31:08
SQ
[Bertram] executes skill [Slash] on target [Nachzehrer]
20:31:08
SQ
Bertram uses skill Slash
20:31:10
SQ
Turn started for Edmund the Wildman
20:31:11
SQ
[Edmund the Wildman] executes skill [Impale] on target [Nachzehrer]
20:31:11
SQ
Edmund the Wildman uses skill Impale
20:31:14
SQ
Turn started for Militia Marksman
20:31:14
SQ
*
20:31:14
SQ
* Militia Marksman: Starting turn.
20:31:14
SQ
No good tile in range, engaging in the general direction of the enemy!
20:31:14
SQ
-> Behaviors to pick from:
Attack.Bow (199.183)(*), Recover (98.4375)(*), Engage.Ranged (30), Idle (1), Engage.Melee (0), Reload (0), Attack.Puncture (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Defend (0), Retreat (0)
Attack.Bow (199.183)(*), Recover (98.4375)(*), Engage.Ranged (30), Idle (1), Engage.Melee (0), Reload (0), Attack.Puncture (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Defend (0), Retreat (0)
20:31:14
SQ
-> Behavior picked: Recover (98.4375)
20:31:14
SQ
* Militia Marksman: Using Recover!
20:31:14
SQ
Militia Marksman uses skill Recover
20:31:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Reload (0), BreakFree (0), Recover (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Attack.Bow (0)
Idle (1)(*), Engage.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Reload (0), BreakFree (0), Recover (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Defend (0), Retreat (0), Attack.Bow (0)
20:31:15
SQ
-> Behavior picked: Idle (1)
20:31:15
SQ
* Militia Marksman: Ending Turn with 0 of 9 AP left.
20:31:15
SQ
* ---------------------------------------------------
20:31:16
SQ
Turn started for Ulfert
20:31:17
SQ
[Ulfert] executes skill [Reload] on target [Ulfert]
20:31:17
SQ
Ulfert uses skill Reload
20:31:19
SQ
[Ulfert] executes skill [Shoot Bolt] on target [Nachzehrer]
20:31:19
SQ
Ulfert uses skill Shoot Bolt
20:31:21
SQ
Turn started for Winrich
20:31:27
SQ
[Winrich] executes skill [Thrust] on target [Nachzehrer]
20:31:27
SQ
Winrich uses skill Thrust
20:31:28
SQ
Turn started for Sir Burkhard
20:31:33
SQ
Turn started for Ulfert the Younger
20:31:35
SQ
[Ulfert the Younger] executes skill [Slash] on target [Nachzehrer]
20:31:35
SQ
Ulfert the Younger uses skill Slash
20:31:35
SQ
Nachzehrer has died.
20:31:39
SQ
Turn started for Bertel The Hammer
20:31:41
SQ
[Bertel The Hammer] executes skill [Thrust] on target [Nachzehrer]
20:31:41
SQ
Bertel The Hammer uses skill Thrust
20:31:44
SQ
INFO: Next round issued: 8
20:31:44
SQ
Turn started for Nachzehrer
20:31:44
SQ
*
20:31:44
SQ
* Nachzehrer: Starting turn.
20:31:45
SQ
-> Behaviors to pick from:
Retreat (1132.61)(*), GruesomeFeast (799.306)(*), Engage.Melee (65.1786), Idle (1), Flee (0), SwallowWhole (0), BreakFree (0), Attack.Default (0), Roam (0)
Retreat (1132.61)(*), GruesomeFeast (799.306)(*), Engage.Melee (65.1786), Idle (1), Flee (0), SwallowWhole (0), BreakFree (0), Attack.Default (0), Roam (0)
20:31:45
SQ
-> Behavior picked: Retreat (1132.61)
20:31:45
SQ
* Nachzehrer: Retreating.
20:31:45
SQ
* Nachzehrer: Retreated!
20:31:45
SQ
Turn started for Nachzehrer
20:31:45
SQ
*
20:31:45
SQ
* Nachzehrer: Starting turn.
20:31:46
SQ
-> Behaviors to pick from:
Retreat (1176.09)(*), GruesomeFeast (863.056)(*), Engage.Melee (91.0714), Idle (1), BreakFree (0), Flee (0), Roam (0), Attack.Default (0), SwallowWhole (0)
Retreat (1176.09)(*), GruesomeFeast (863.056)(*), Engage.Melee (91.0714), Idle (1), BreakFree (0), Flee (0), Roam (0), Attack.Default (0), SwallowWhole (0)
20:31:46
SQ
-> Behavior picked: GruesomeFeast (863.056)
20:31:46
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
20:31:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), SwallowWhole (0), Retreat (0)
Idle (1)(*), Engage.Melee (0), Roam (0), BreakFree (0), Flee (0), Attack.Default (0), GruesomeFeast (0), SwallowWhole (0), Retreat (0)
20:31:47
SQ
-> Behavior picked: Idle (1)
20:31:47
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
20:31:47
SQ
* ---------------------------------------------------
20:31:47
SQ
Turn started for Fang the Wardog
20:31:47
SQ
*
20:31:47
SQ
* Fang the Wardog: Starting turn.
20:31:48
SQ
-> Behaviors to pick from:
Attack.Default (12.7965)(*), Idle (1), Engage.Melee (0), Flee (0)
Attack.Default (12.7965)(*), Idle (1), Engage.Melee (0), Flee (0)
20:31:48
SQ
-> Behavior picked: Attack.Default (12.7965)
20:31:48
SQ
* Fang the Wardog: Using Bite against Nachzehrer!
20:31:48
SQ
Fang the Wardog uses skill Bite
20:31:48
SQ
-> Behaviors to pick from:
Attack.Default (12.7771)(*), Idle (1), Engage.Melee (0), Flee (0)
Attack.Default (12.7771)(*), Idle (1), Engage.Melee (0), Flee (0)
20:31:48
SQ
-> Behavior picked: Attack.Default (12.7771)
20:31:50
SQ
* Fang the Wardog: Using Bite against Nachzehrer!
20:31:50
SQ
Fang the Wardog uses skill Bite
20:31:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Default (0)
20:31:50
SQ
-> Behavior picked: Idle (1)
20:31:51
SQ
* Fang the Wardog: Ending Turn with 2 of 12 AP left.
20:31:51
SQ
* ---------------------------------------------------
20:31:51
SQ
Turn started for Engelbert The Sergeant
20:31:56
SQ
[Engelbert The Sergeant] executes skill [Impale] on target [Nachzehrer]
20:31:56
SQ
Engelbert The Sergeant uses skill Impale
20:31:57
Script
VM collected 2 object(s) and deleted them.
20:31:57
SQ
Turn started for Torvald
20:31:58
SQ
[Torvald] executes skill [Impale] on target [Nachzehrer]
20:31:58
SQ
Torvald uses skill Impale
20:32:00
SQ
Turn started for Militia Marksman
20:32:00
SQ
*
20:32:00
SQ
* Militia Marksman: Starting turn.
20:32:00
SQ
-> Behaviors to pick from:
Attack.Bow (122.822)(*), Idle (1), Reload (0), BreakFree (0), Attack.Puncture (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Engage.Melee (0), Engage.Ranged (0)
Attack.Bow (122.822)(*), Idle (1), Reload (0), BreakFree (0), Attack.Puncture (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Engage.Melee (0), Engage.Ranged (0)
20:32:00
SQ
-> Behavior picked: Attack.Bow (122.822)
20:32:01
SQ
* Militia Marksman: Using Aimed Shot against Nachzehrer!
20:32:01
SQ
Militia Marksman uses skill Aimed Shot
20:32:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Recover (0), Attack.Puncture (0), Retreat (0), SwitchTo.Melee (0), BreakFree (0), Attack.Default (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Engage.Melee (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Reload (0), Recover (0), Attack.Puncture (0), Retreat (0), SwitchTo.Melee (0), BreakFree (0), Attack.Default (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Engage.Melee (0), Engage.Ranged (0), Attack.Bow (0)
20:32:03
SQ
-> Behavior picked: Idle (1)
20:32:03
SQ
* Militia Marksman: Ending Turn with 1 of 9 AP left.
20:32:03
SQ
* ---------------------------------------------------
20:32:03
SQ
Turn started for Nachzehrer
20:32:03
SQ
*
20:32:03
SQ
* Nachzehrer: Starting turn.
20:32:04
Resource
Loading: music/undead_01.ogg
20:32:04
SQ
-> Behaviors to pick from:
GruesomeFeast (751.316)(*), Attack.Default (273.328)(*), Idle (1), SwallowWhole (0), BreakFree (0), Roam (0), Retreat (0), Engage.Melee (0), Flee (0)
GruesomeFeast (751.316)(*), Attack.Default (273.328)(*), Idle (1), SwallowWhole (0), BreakFree (0), Roam (0), Retreat (0), Engage.Melee (0), Flee (0)
20:32:04
SQ
-> Behavior picked: Attack.Default (273.328)
20:32:04
SQ
* Nachzehrer: Using Ghoul Claws against Winrich!
20:32:04
SQ
Nachzehrer uses skill Ghoul Claws
20:32:04
SQ
Winrich is unconscious.
20:32:05
SQ
*
20:32:05
SQ
* Nachzehrer: Resuming turn.
20:32:05
SQ
-> Behaviors to pick from:
Attack.Default (88.8088)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), Engage.Melee (0), SwallowWhole (0), Flee (0), GruesomeFeast (0)
Attack.Default (88.8088)(*), Idle (1), BreakFree (0), Roam (0), Retreat (0), Engage.Melee (0), SwallowWhole (0), Flee (0), GruesomeFeast (0)
20:32:05
SQ
-> Behavior picked: Attack.Default (88.8088)
20:32:06
SQ
* Nachzehrer: Using Ghoul Claws against Torvald!
20:32:06
SQ
Nachzehrer uses skill Ghoul Claws
20:32:06
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), SwallowWhole (0), Retreat (0), Engage.Melee (0), Flee (0), Roam (0), GruesomeFeast (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), SwallowWhole (0), Retreat (0), Engage.Melee (0), Flee (0), Roam (0), GruesomeFeast (0), Attack.Default (0)
20:32:06
SQ
-> Behavior picked: Idle (1)
20:32:07
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:32:07
SQ
* ---------------------------------------------------
20:32:07
Resource
Unloading: music/undead_02.ogg
20:32:07
SQ
Turn started for Dus The Ranger
20:32:09
SQ
[Dus The Ranger] executes skill [Quick Shot] on target [Nachzehrer]
20:32:09
SQ
Dus The Ranger uses skill Quick Shot
20:32:10
SQ
[Dus The Ranger] executes skill [Quick Shot] on target [Nachzehrer]
20:32:10
SQ
Dus The Ranger uses skill Quick Shot
20:32:11
SQ
Turn started for Nachzehrer
20:32:11
SQ
*
20:32:11
SQ
* Nachzehrer: Starting turn.
20:32:12
SQ
-> Behaviors to pick from:
GruesomeFeast (489.912)(*), Engage.Melee (88.1944), Idle (1), BreakFree (0), Attack.Default (0), SwallowWhole (0), Roam (0), Flee (0), Retreat (0)
GruesomeFeast (489.912)(*), Engage.Melee (88.1944), Idle (1), BreakFree (0), Attack.Default (0), SwallowWhole (0), Roam (0), Flee (0), Retreat (0)
20:32:12
SQ
-> Behavior picked: GruesomeFeast (489.912)
20:32:12
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
20:32:13
SQ
* Nachzehrer: Using Gruesome Feast!
20:32:13
SQ
Nachzehrer uses skill Gruesome Feast
20:32:14
SQ
-> Behaviors to pick from:
Idle (1)(*), SwallowWhole (0), BreakFree (0), Attack.Default (0), Engage.Melee (0), Roam (0), Flee (0), Retreat (0), GruesomeFeast (0)
Idle (1)(*), SwallowWhole (0), BreakFree (0), Attack.Default (0), Engage.Melee (0), Roam (0), Flee (0), Retreat (0), GruesomeFeast (0)
20:32:14
SQ
-> Behavior picked: Idle (1)
20:32:14
SQ
* Nachzehrer: Ending Turn with 1 of 9 AP left.
20:32:14
SQ
* ---------------------------------------------------
20:32:14
SQ
Turn started for Nachzehrer
20:32:14
SQ
*
20:32:14
SQ
* Nachzehrer: Starting turn.
20:32:14
SQ
-> Behaviors to pick from:
SwallowWhole (130.011)(*), Attack.Default (88.5011)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Retreat (0), GruesomeFeast (0), Flee (0)
SwallowWhole (130.011)(*), Attack.Default (88.5011)(*), Idle (1), Roam (0), BreakFree (0), Engage.Melee (0), Retreat (0), GruesomeFeast (0), Flee (0)
20:32:14
SQ
-> Behavior picked: SwallowWhole (130.011)
20:32:15
SQ
* Nachzehrer: Using Swallow Whole against Bertel The Hammer!
20:32:15
SQ
Nachzehrer uses skill Swallow Whole
20:32:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Roam (0), BreakFree (0), Attack.Default (0), Retreat (0), GruesomeFeast (0), Flee (0), SwallowWhole (0)
Idle (1)(*), Engage.Melee (0), Roam (0), BreakFree (0), Attack.Default (0), Retreat (0), GruesomeFeast (0), Flee (0), SwallowWhole (0)
20:32:15
SQ
-> Behavior picked: Idle (1)
20:32:16
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
20:32:16
SQ
* ---------------------------------------------------
20:32:16
SQ
Skill [Overwhelmed] removed from [Nachzehrer].
20:32:16
SQ
Turn started for Bertram
20:32:18
SQ
[Bertram] executes skill [Slash] on target [Nachzehrer]
20:32:18
SQ
Bertram uses skill Slash
20:32:19
SQ
[Bertram] executes skill [Slash] on target [Nachzehrer]
20:32:19
SQ
Bertram uses skill Slash
20:32:20
SQ
Turn started for Edmund the Wildman
20:32:22
SQ
[Edmund the Wildman] executes skill [Impale] on target [Nachzehrer]
20:32:22
SQ
Edmund the Wildman uses skill Impale
20:32:23
SQ
Turn started for Ulfert
20:32:24
SQ
[Ulfert] executes skill [Reload] on target [Ulfert]
20:32:24
SQ
Ulfert uses skill Reload
20:32:25
SQ
[Ulfert] executes skill [Shoot Bolt] on target [Nachzehrer]
20:32:25
SQ
Ulfert uses skill Shoot Bolt
20:32:26
SQ
Turn started for Sir Burkhard
20:32:27
SQ
[Sir Burkhard] executes skill [Thrust] on target [Nachzehrer]
20:32:27
SQ
Sir Burkhard uses skill Thrust
20:32:27
SQ
Nachzehrer has died.
20:32:33
SQ
Turn started for Ulfert the Younger
20:32:35
SQ
INFO: Next round issued: 9
20:32:36
SQ
Turn started for Nachzehrer
20:32:36
SQ
*
20:32:36
SQ
* Nachzehrer: Starting turn.
20:32:36
SQ
-> Behaviors to pick from:
Retreat (1219.57)(*), GruesomeFeast (785.278)(*), Engage.Melee (157.552), Idle (1), Flee (0), Attack.Default (0), Roam (0), SwallowWhole (0), BreakFree (0)
Retreat (1219.57)(*), GruesomeFeast (785.278)(*), Engage.Melee (157.552), Idle (1), Flee (0), Attack.Default (0), Roam (0), SwallowWhole (0), BreakFree (0)
20:32:36
SQ
-> Behavior picked: GruesomeFeast (785.278)
20:32:36
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
20:32:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Roam (0), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), BreakFree (0), Retreat (0)
Idle (1)(*), Engage.Melee (0), Roam (0), Flee (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0), BreakFree (0), Retreat (0)
20:32:38
SQ
-> Behavior picked: Idle (1)
20:32:38
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
20:32:38
SQ
* ---------------------------------------------------
20:32:38
SQ
Turn started for Fang the Wardog
20:32:38
SQ
*
20:32:38
SQ
* Fang the Wardog: Starting turn.
20:32:39
SQ
-> Behaviors to pick from:
Attack.Default (12.7873)(*), Idle (1), Flee (0), Engage.Melee (0)
Attack.Default (12.7873)(*), Idle (1), Flee (0), Engage.Melee (0)
20:32:39
SQ
-> Behavior picked: Attack.Default (12.7873)
20:32:39
SQ
* Fang the Wardog: Using Bite against Nachzehrer!
20:32:39
SQ
Fang the Wardog uses skill Bite
20:32:39
SQ
-> Behaviors to pick from:
Attack.Default (12.766)(*), Idle (1), Flee (0), Engage.Melee (0)
Attack.Default (12.766)(*), Idle (1), Flee (0), Engage.Melee (0)
20:32:39
SQ
-> Behavior picked: Attack.Default (12.766)
20:32:40
SQ
* Fang the Wardog: Using Bite against Nachzehrer!
20:32:40
SQ
Fang the Wardog uses skill Bite
20:32:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
20:32:40
SQ
-> Behavior picked: Idle (1)
20:32:41
SQ
* Fang the Wardog: Ending Turn with 2 of 12 AP left.
20:32:41
SQ
* ---------------------------------------------------
20:32:42
SQ
Turn started for Engelbert The Sergeant
20:32:43
SQ
[Engelbert The Sergeant] executes skill [Impale] on target [Nachzehrer]
20:32:43
SQ
Engelbert The Sergeant uses skill Impale
20:32:45
SQ
Turn started for Torvald
20:32:46
SQ
[Torvald] executes skill [Impale] on target [Nachzehrer]
20:32:46
SQ
Torvald uses skill Impale
20:32:46
SQ
Nachzehrer has died.
20:32:48
SQ
Turn started for Militia Marksman
20:32:48
SQ
*
20:32:48
SQ
* Militia Marksman: Starting turn.
20:32:48
SQ
* Militia Marksman: In fact, I would prefer to remain where I am
20:32:49
SQ
-> Behaviors to pick from:
Attack.Bow (552.442)(*), Idle (1), Retreat (0), SwitchTo.Melee (0), Recover (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0)
Attack.Bow (552.442)(*), Idle (1), Retreat (0), SwitchTo.Melee (0), Recover (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0)
20:32:49
SQ
-> Behavior picked: Attack.Bow (552.442)
20:32:49
SQ
* Militia Marksman: Using Quick Shot against Nachzehrer!
20:32:49
SQ
Militia Marksman uses skill Quick Shot
20:32:50
SQ
* Militia Marksman: In fact, I would prefer to remain where I am
20:32:50
SQ
-> Behaviors to pick from:
Attack.Bow (316.892)(*), Idle (1), Recover (0), Engage.Ranged (0), Retreat (0), Attack.Puncture (0), Reload (0), Defend (0), Flee (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
Attack.Bow (316.892)(*), Idle (1), Recover (0), Engage.Ranged (0), Retreat (0), Attack.Puncture (0), Reload (0), Defend (0), Flee (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
20:32:50
SQ
-> Behavior picked: Attack.Bow (316.892)
20:32:51
SQ
* Militia Marksman: Using Quick Shot against Nachzehrer!
20:32:51
SQ
Militia Marksman uses skill Quick Shot
20:32:51
SQ
Nachzehrer has died.
20:32:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Reload (0), Retreat (0), Attack.Puncture (0), Defend (0), Engage.Ranged (0), Flee (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Bow (0)
Idle (1)(*), Recover (0), Reload (0), Retreat (0), Attack.Puncture (0), Defend (0), Engage.Ranged (0), Flee (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Bow (0)
20:32:52
SQ
-> Behavior picked: Idle (1)
20:32:52
SQ
* Militia Marksman: Ending Turn with 1 of 9 AP left.
20:32:52
SQ
* ---------------------------------------------------
20:32:52
SQ
Turn started for Ivar The Chosen
20:32:57
SQ
Turn started for Dus The Ranger
20:32:59
SQ
[Dus The Ranger] executes skill [Quick Shot] on target [Nachzehrer]
20:32:59
SQ
Dus The Ranger uses skill Quick Shot
20:33:00
SQ
[Dus The Ranger] executes skill [Quick Shot] on target [Nachzehrer]
20:33:00
SQ
Dus The Ranger uses skill Quick Shot
20:33:01
SQ
Turn started for Edmund the Wildman
20:33:05
SQ
Turn started for Bertram
20:33:06
SQ
Turn started for Nachzehrer
20:33:06
SQ
*
20:33:06
SQ
* Nachzehrer: Starting turn.
20:33:07
SQ
defensive score: 0.0180016
20:33:07
SQ
defensive threshold: 30
20:33:07
SQ
-> Behaviors to pick from:
GruesomeFeast (443.275)(*), Engage.Melee (82.2414), Idle (1), Roam (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), SwallowWhole (0)
GruesomeFeast (443.275)(*), Engage.Melee (82.2414), Idle (1), Roam (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), SwallowWhole (0)
20:33:07
SQ
-> Behavior picked: GruesomeFeast (443.275)
20:33:07
SQ
* Nachzehrer: Moving into range to use Gruesome Feast
20:33:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), BreakFree (0), Engage.Melee (0), Retreat (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0)
Idle (1)(*), Flee (0), Roam (0), BreakFree (0), Engage.Melee (0), Retreat (0), Attack.Default (0), SwallowWhole (0), GruesomeFeast (0)
20:33:09
SQ
-> Behavior picked: Idle (1)
20:33:09
SQ
* Nachzehrer: Ending Turn with 0 of 9 AP left.
20:33:09
SQ
* ---------------------------------------------------
20:33:09
SQ
Skill [Overwhelmed (x2)] removed from [Nachzehrer].
20:33:09
SQ
Turn started for Ulfert the Younger
20:33:12
SQ
Turn started for Ulfert
20:33:14
SQ
[Ulfert] executes skill [Reload] on target [Ulfert]
20:33:14
SQ
Ulfert uses skill Reload
20:33:15
SQ
Turn started for Sir Burkhard
20:33:28
SQ
INFO: Next round issued: 10
20:33:29
SQ
Turn started for Fang the Wardog
20:33:29
SQ
*
20:33:29
SQ
* Fang the Wardog: Starting turn.
20:33:30
SQ
-> Behaviors to pick from:
Engage.Melee (550)(*), Idle (1), Attack.Default (0), Flee (0)
Engage.Melee (550)(*), Idle (1), Attack.Default (0), Flee (0)
20:33:30
SQ
-> Behavior picked: Engage.Melee (550)
20:33:30
SQ
* Fang the Wardog: Engaging to melee range with Nachzehrer (visible), accepted_distance=0
20:33:31
SQ
* Fang the Wardog: Reached engage destination
20:33:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Flee (0), Engage.Melee (0)
20:33:31
SQ
-> Behavior picked: Idle (1)
20:33:32
SQ
* Fang the Wardog: Ending Turn with 4 of 12 AP left.
20:33:32
SQ
* ---------------------------------------------------
20:33:32
SQ
Turn started for Engelbert The Sergeant
20:33:35
SQ
Turn started for Torvald
20:33:40
SQ
Turn started for Militia Marksman
20:33:40
SQ
*
20:33:40
SQ
* Militia Marksman: Starting turn.
20:33:40
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Attack.Puncture (0), Defend (0), Reload (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Recover (0)
Engage.Ranged (120)(*), Idle (1), Attack.Puncture (0), Defend (0), Reload (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Recover (0)
20:33:40
SQ
-> Behavior picked: Engage.Ranged (120)
20:33:40
SQ
* Militia Marksman: Engaging into firing range over 2 tiles at Nachzehrer (visible)
20:33:41
SQ
* Militia Marksman: In fact, I would prefer to remain where I am
20:33:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Bow (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), Defend (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Recover (0), Engage.Ranged (0)
Idle (1)(*), Attack.Puncture (0), Attack.Bow (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), Defend (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Recover (0), Engage.Ranged (0)
20:33:41
SQ
-> Behavior picked: Idle (1)
20:33:41
SQ
* Militia Marksman: Waiting with 4 of 9 AP left.
20:33:41
SQ
* ---------------------------------------------------
20:33:42
SQ
Turn started for Ivar The Chosen
20:33:44
SQ
Turn started for Dus The Ranger
20:33:50
SQ
[Dus The Ranger] executes skill [Quick Shot] on target [Nachzehrer]
20:33:50
SQ
Dus The Ranger uses skill Quick Shot
20:33:51
SQ
Turn started for Edmund the Wildman
20:33:55
SQ
Turn started for Ulfert the Younger
20:33:58
SQ
Turn started for Bertram
20:34:02
SQ
Turn started for Nachzehrer
20:34:02
SQ
*
20:34:02
SQ
* Nachzehrer: Starting turn.
20:34:02
SQ
-> Behaviors to pick from:
GruesomeFeast (571.053)(*), Attack.Default (95.6511), Idle (1), Engage.Melee (0), Retreat (0), Roam (0), SwallowWhole (0), BreakFree (0), Flee (0)
GruesomeFeast (571.053)(*), Attack.Default (95.6511), Idle (1), Engage.Melee (0), Retreat (0), Roam (0), SwallowWhole (0), BreakFree (0), Flee (0)
20:34:02
SQ
-> Behavior picked: GruesomeFeast (571.053)
20:34:03
SQ
* Nachzehrer: Using Gruesome Feast!
20:34:03
SQ
Nachzehrer uses skill Gruesome Feast
20:34:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), Retreat (0), Attack.Default (0), SwallowWhole (0), BreakFree (0), Flee (0), GruesomeFeast (0)
Idle (1)(*), Roam (0), Engage.Melee (0), Retreat (0), Attack.Default (0), SwallowWhole (0), BreakFree (0), Flee (0), GruesomeFeast (0)
20:34:04
SQ
-> Behavior picked: Idle (1)
20:34:04
SQ
* Nachzehrer: Ending Turn with 3 of 9 AP left.
20:34:04
SQ
* ---------------------------------------------------
20:34:04
SQ
Skill [Overwhelmed] removed from [Nachzehrer].
20:34:04
SQ
Turn started for Sir Burkhard
20:34:12
SQ
Turn started for Ulfert
20:34:16
SQ
[Ulfert] executes skill [Shoot Bolt] on target [Nachzehrer]
20:34:16
SQ
Ulfert uses skill Shoot Bolt
20:34:17
SQ
Turn started for Bertel The Hammer
20:34:28
SQ
*
20:34:28
SQ
* Militia Marksman: Resuming turn.
20:34:29
SQ
* Militia Marksman: In fact, I would prefer to remain where I am
20:34:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Defend (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Default (0), Reload (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Recover (0), Engage.Ranged (0), Attack.Puncture (0)
Idle (1)(*), Attack.Bow (0), Defend (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Default (0), Reload (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Recover (0), Engage.Ranged (0), Attack.Puncture (0)
20:34:29
SQ
-> Behavior picked: Idle (1)
20:34:29
SQ
* Militia Marksman: Ending Turn with 4 of 9 AP left.
20:34:29
SQ
* ---------------------------------------------------
20:34:34
SQ
[Ivar The Chosen] executes skill [Shieldwall] on target [Ivar The Chosen]
20:34:34
SQ
Ivar The Chosen uses skill Shieldwall
20:34:52
SQ
[Sir Burkhard] executes skill [Shieldwall] on target [Sir Burkhard]
20:34:52
SQ
Sir Burkhard uses skill Shieldwall
20:34:53
SQ
INFO: Next round issued: 11
20:34:53
SQ
Turn started for Fang the Wardog
20:34:53
SQ
*
20:34:53
SQ
* Fang the Wardog: Starting turn.
20:34:54
SQ
-> Behaviors to pick from:
Attack.Default (12.7911)(*), Idle (1), Engage.Melee (1), Flee (0)
Attack.Default (12.7911)(*), Idle (1), Engage.Melee (1), Flee (0)
20:34:54
SQ
-> Behavior picked: Attack.Default (12.7911)
20:34:54
SQ
* Fang the Wardog: Using Bite against Nachzehrer!
20:34:54
SQ
Fang the Wardog uses skill Bite
20:34:54
SQ
-> Behaviors to pick from:
Attack.Default (12.7706)(*), Idle (1), Engage.Melee (0), Flee (0)
Attack.Default (12.7706)(*), Idle (1), Engage.Melee (0), Flee (0)
20:34:54
SQ
-> Behavior picked: Attack.Default (12.7706)
20:34:55
SQ
* Fang the Wardog: Using Bite against Nachzehrer!
20:34:55
SQ
Fang the Wardog uses skill Bite
20:34:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Default (0)
20:34:55
SQ
-> Behavior picked: Idle (1)
20:34:56
SQ
* Fang the Wardog: Ending Turn with 2 of 12 AP left.
20:34:56
SQ
* ---------------------------------------------------
20:34:57
SQ
Turn started for Engelbert The Sergeant
20:34:59
SQ
[Engelbert The Sergeant] executes skill [Rally] on target [Engelbert The Sergeant]
20:34:59
SQ
Engelbert The Sergeant uses skill Rally
20:35:02
SQ
Skill [Rallied] removed from [Engelbert The Sergeant].
20:35:03
SQ
Turn started for Torvald
20:35:06
SQ
[Torvald] executes skill [Impale] on target [Nachzehrer]
20:35:06
SQ
Torvald uses skill Impale
20:35:08
SQ
Turn started for Militia Marksman
20:35:08
SQ
*
20:35:08
SQ
* Militia Marksman: Starting turn.
20:35:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Reload (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Recover (0), Engage.Ranged (0), Attack.Puncture (0), Attack.Bow (0)
Idle (1)(*), Defend (0), Reload (0), Engage.Melee (0), Attack.Default (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Recover (0), Engage.Ranged (0), Attack.Puncture (0), Attack.Bow (0)
20:35:08
SQ
-> Behavior picked: Idle (1)
20:35:09
SQ
* Militia Marksman: Waiting with 9 of 9 AP left.
20:35:09
SQ
* ---------------------------------------------------
20:35:09
SQ
Turn started for Ivar The Chosen
20:35:09
SQ
Skill [Shieldwall] removed from [Ivar The Chosen].
20:35:11
SQ
[Ivar The Chosen] executes skill [Slash] on target [Nachzehrer]
20:35:11
SQ
Ivar The Chosen uses skill Slash
20:35:12
SQ
[Ivar The Chosen] executes skill [Slash] on target [Nachzehrer]
20:35:12
SQ
Ivar The Chosen uses skill Slash
20:35:13
SQ
Skill [Rallied] removed from [Ivar The Chosen].
20:35:13
SQ
Turn started for Dus The Ranger
20:35:24
SQ
[Dus The Ranger] executes skill [Quick Shot] on target [Nachzehrer]
20:35:24
SQ
Dus The Ranger uses skill Quick Shot
20:35:26
SQ
Turn started for Edmund the Wildman
20:35:28
SQ
[Edmund the Wildman] executes skill [Impale] on target [Nachzehrer]
20:35:28
SQ
Edmund the Wildman uses skill Impale
20:35:29
SQ
Turn started for Bertram
20:35:30
SQ
[Bertram] executes skill [Slash] on target [Nachzehrer]
20:35:30
SQ
Bertram uses skill Slash
20:35:30
SQ
Nachzehrer has died.
20:35:30
Resource
Unloading: gfx/orientation_overlay.png
20:35:30
Resource
Loading: music/victory_01.ogg
20:35:30
SQ
Skill [Dodge] removed from [Dus The Ranger].
20:35:30
SQ
Skill [Dodge] removed from [Bertram].
20:35:30
SQ
Skill [Dodge] removed from [Ulfert].
20:35:30
SQ
Skill [Reload] removed from [Ulfert].
20:35:30
SQ
Skill [Dodge] removed from [Sir Burkhard].
20:35:30
SQ
Skill [Shieldwall] removed from [Sir Burkhard].
20:35:30
SQ
Skill [Dodge] removed from [Engelbert The Sergeant].
20:35:30
SQ
Skill [Dodge] removed from [Edmund the Wildman].
20:35:30
SQ
Skill [Dodge] removed from [Ivar The Chosen].
20:35:30
SQ
Skill [Dodge] removed from [Winrich].
20:35:34
Resource
Unloading: music/undead_01.ogg
20:35:40
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
20:35:40
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
20:35:40
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
20:35:40
SQ
World::onCombatFinished
20:35:40
SQ
Save campaign: Lost Battalion
20:35:42
Scene
Finished saving scene.
20:35:42
SQ
TacticalState::onFinish
20:35:42
Resource
Unloading: gfx/object_0.png
20:35:42
Resource
Unloading: gfx/detail.png
20:35:42
Resource
Unloading Resource Package "Temporary Tactical Resources".
20:35:42
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
20:35:42
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
20:35:42
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
20:35:42
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
20:35:42
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
20:35:42
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
20:35:42
Resource
Unloading: sounds/enemies/wardog_death_00.wav
20:35:42
Resource
Unloading: sounds/enemies/wardog_death_01.wav
20:35:42
Resource
Unloading: sounds/enemies/wardog_death_02.wav
20:35:42
Resource
Unloading: sounds/enemies/wardog_death_03.wav
20:35:42
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
20:35:42
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
20:35:42
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
20:35:42
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
20:35:42
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
20:35:42
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
20:35:42
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
20:35:42
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
20:35:42
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
20:35:42
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
20:35:42
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
20:35:42
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
20:35:42
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
20:35:42
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
20:35:42
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
20:35:42
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
20:35:42
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
20:35:42
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
20:35:42
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
20:35:42
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_hurt_01.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_hurt_02.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_hurt_03.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_hurt_04.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_hurt_05.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_hurt_06.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_hurt_07.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_hurt_08.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_hurt_09.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_hurt_10.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_hurt_11.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_hurt_12.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_hurt_13.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_hurt_14.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_hurt_15.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_death_01.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_death_02.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_death_03.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_death_04.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_death_05.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_death_06.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_death_07.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_flee_01.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_flee_02.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_flee_03.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_flee_04.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_flee_05.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_flee_06.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_flee_07.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_flee_08.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_idle_01.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_idle_02.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_idle_03.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_idle_04.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_idle_05.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_idle_06.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_idle_07.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_idle_08.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_idle_09.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_idle_10.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_idle_11.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_idle_12.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_idle_13.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_idle_14.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_idle_15.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_idle_16.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_idle_17.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_idle_18.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_idle_19.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_idle_20.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_idle_21.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_idle_22.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_idle_23.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_idle_24.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_idle_25.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_idle_26.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_idle_27.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_grows_01.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_grows_02.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_grows_03.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_grows_04.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_death_fullbelly_01.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_death_fullbelly_02.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_death_fullbelly_03.wav
20:35:42
Resource
Unloading: gfx/entity_4.png
20:35:42
Resource
Unloading: sounds/enemies/ghoul_claws_01.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_claws_02.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_claws_03.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_claws_04.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_claws_05.wav
20:35:42
Resource
Unloading: sounds/enemies/ghoul_claws_06.wav
20:35:42
Resource
Unloading: sounds/enemies/gruesome_feast_01.wav
20:35:42
Resource
Unloading: sounds/enemies/gruesome_feast_02.wav
20:35:42
Resource
Unloading: sounds/enemies/gruesome_feast_03.wav
20:35:42
Resource
Unloading: sounds/enemies/swallow_whole_01.wav
20:35:42
Resource
Unloading: sounds/enemies/swallow_whole_02.wav
20:35:42
Resource
Unloading: sounds/enemies/swallow_whole_03.wav
20:35:42
Resource
Unloading: sounds/enemies/swallow_whole_miss_01.wav
20:35:42
Resource
Unloading: sounds/enemies/swallow_whole_miss_02.wav
20:35:42
Resource
Unloading: sounds/enemies/swallow_whole_miss_03.wav
20:35:43
SQ
militia losses: 2
20:35:43
SQ
showing contract: Defend %objective% (id: 236)
20:35:57
Script
VM collected 10 object(s) and deleted them.
20:36:41
SQ
showing contract: Defend %objective% (id: 236)
20:37:00
Resource
Loading: music/worldmap_06.ogg
20:37:03
Resource
Unloading: music/victory_01.ogg
20:37:49
SQ
contract removed: 223
20:37:50
SQ
Entity cannot be attacked!
20:38:49
SQ
Location entered: Battle Site
20:38:51
SQ
Location entered: Battle Site
20:38:52
SQ
contract added: Hunting Beasts
20:39:04
SQ
Skill [Deep Chest Cut] removed from [Bertram].
20:39:04
SQ
Skill [Cut Arm Sinew] removed from [Sir Burkhard].
20:39:04
SQ
Skill [Dislocated Shoulder] removed from [Torvald].
20:39:04
SQ
Skill [Exposed Ribs] removed from [Winrich].
20:39:04
SQ
Skill [Ripped Ear] removed from [Winrich].
20:39:17
SQ
contract removed: 224
20:39:17
SQ
contract added: Obtain artifact
20:39:30
SQ
Loot chance for Ruins of Westerholz is 32%
20:39:30
SQ
contract removed: 232
20:39:30
SQ
showing contract: Defend %objective% (id: 236)
20:39:38
SQ
contract added: Drive away brigands
20:39:38
SQ
contract added: Drive away brigands
20:39:39
SQ
Location entered: Battle Site
20:39:39
SQ
Location entered: Battle Site
20:39:41
SQ
Location entered: Battle Site
20:39:41
SQ
Location entered: Battle Site
20:39:42
SQ
Location entered: Battle Site
20:39:47
Resource
Loading: music/worldmap_08.ogg
20:39:51
Resource
Unloading: music/worldmap_06.ogg
20:39:55
SQ
contract removed: 225
20:39:57
Script
VM collected 2 object(s) and deleted them.
20:40:08
SQ
Save campaign: Lost Battalion
20:40:09
Scene
Finished saving scene.
20:40:11
SQ
ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
20:40:11
Resource
Loading: music/title.ogg
20:40:11
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
20:40:11
SQ
Clearing World Scene
20:40:16
Core
Shutting down engine core.