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UI
Screen 'RootScreen' successfully registered.
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SQ
RootState::onShow()
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Parsed Resource Package "preload/on_running.txt" with 33 items.
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Texture "gfx/world_entity_0.png" (ID: 41) took up approximately 21845kb in video memory.
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Texture "gfx/world_settlement.png" (ID: 42) took up approximately 43690kb in video memory.
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Texture "gfx/world_decals.png" (ID: 45) took up approximately 10920kb in video memory.
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15:29:10
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15:29:10
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Loading: sounds/ambience/terrain/steppe_bird_00.wav
15:29:11
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15:29:11
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15:29:11
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15:29:11
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15:29:11
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15:29:11
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15:29:11
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15:29:11
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15:29:11
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15:29:11
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15:29:11
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15:29:11
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Loading: sounds/ambience/terrain/steppe_rustle_00.wav
15:29:11
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15:29:11
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15:29:11
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15:29:11
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15:29:11
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15:29:11
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15:29:11
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15:29:11
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15:29:11
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15:29:11
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15:29:11
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15:29:11
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15:29:11
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15:29:11
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15:29:11
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15:29:11
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15:29:11
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15:29:11
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15:29:12
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15:29:12
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15:29:12
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15:29:12
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15:29:12
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Loading: sounds/ambience/terrain/tundra_wind_08.wav
15:29:54
SQ
Building land and sea...
15:29:55
SQ
World rejected. Creating new one...
15:29:55
SQ
Building land and sea...
15:29:56
SQ
World rejected. Creating new one...
15:29:56
SQ
Building land and sea...
15:29:56
SQ
World accepted.
15:29:56
SQ
Building elevation...
15:29:57
SQ
Building terrain...
15:29:58
SQ
Defragmenting terrain...
15:29:58
SQ
Spacing terrain...
15:30:02
SQ
Refining Terrain...
15:30:03
SQ
Building settlements...
15:30:03
SQ
Created 17 settlements.
15:30:03
SQ
Building roads...
15:30:04
SQ
Building additional roads...
15:30:04
SQ
Road Brush undefined (1)!
15:30:04
SceneManager
Unknown Brush requested: undefined road brush
15:30:04
SQ
Road Brush undefined (1)!
15:30:04
SceneManager
Unknown Brush requested: undefined road brush
15:30:04
SQ
Road Brush undefined (1)!
15:30:04
SceneManager
Unknown Brush requested: undefined road brush
15:30:04
SQ
Building regions...
15:30:04
SQ
Found 431 separate regions.
15:30:05
SQ
Running simulation for 1000 cycles...
15:30:05
SQ
Loot chance for Zugghat Thul is 73.8%
15:30:05
SQ
Loot chance for Wagash Blot is 53%
15:30:05
SQ
Loot chance for Hidden Burial Site is -2.2%
15:30:05
SQ
Loot chance for Shelter between Ruins is 9%
15:30:05
SQ
Loot chance for Grave of the Last Fellowship is 17.4%
15:30:05
SQ
Loot chance for White Bones Hollow is 17.4%
15:30:05
SQ
Loot chance for Collapsed Dwellings is 9.4%
15:30:05
SQ
Loot chance for Heretic's Hideout is 3.4%
15:30:05
SQ
Loot chance for Forgotten Hut is -16.6%
15:30:05
SQ
Loot chance for Opened Massgrave is 12.6%
15:30:05
SQ
Loot chance for Rest of No Return is 12.6%
15:30:05
SQ
Loot chance for Crypt of Mourning is 11.8%
15:30:05
SQ
Loot chance for Black Hounds Camp is 11%
15:30:05
SQ
Loot chance for Abandoned Walls is 6.6%
15:30:05
SQ
Loot chance for Grave of Heimlands Battle is 26.2%
15:30:05
SQ
Loot chance for Unearthed Grave Mounds is 26.2%
15:30:05
SQ
Loot chance for Ruined Dwellings is 5%
15:30:05
SQ
Loot chance for Tomb of the Old Kings is 9.4%
15:30:05
SQ
Loot chance for Ruined Temple is 9.4%
15:30:05
SQ
Loot chance for Ancient Outlook is 22.2%
15:30:05
SQ
Loot chance for Ruins of Borgen is 22.2%
15:30:05
SQ
Loot chance for Hakon's Watch is 13.4%
15:30:05
SQ
Loot chance for Ruins of Ironheart Keep is 13.4%
15:30:05
SQ
Loot chance for Plague Graves is 27.8%
15:30:05
SQ
Loot chance for Opened Massgrave is 27.8%
15:30:05
SQ
Loot chance for Excavated Heap of Bones is 13.4%
15:30:05
SQ
Loot chance for Ancient Battle Site is 13.4%
15:30:05
SQ
Loot chance for Long Forgotten Tomb is 7.8%
15:30:05
SQ
Loot chance for Hollow Bones Crypt is 7.8%
15:30:05
SQ
Loot chance for Brigands' Lair is 11%
15:30:05
SQ
Loot chance for Heimwart Castle Ruins is 19%
15:30:05
SQ
Loot chance for Ivar's Defeat is 30.2%
15:30:05
SQ
Loot chance for Last Hope's End is 30.2%
15:30:05
SQ
Loot chance for Burned Ruins is 1.8%
15:30:05
SQ
Loot chance for Sanctum of the Dark Arts is 4.2%
15:30:05
SQ
Loot chance for Forgotten Ruins is 5%
15:30:05
SQ
Loot chance for Crumbling Ruins is 7.8%
15:30:05
SQ
Loot chance for Occupied Ruins is 9.4%
15:30:05
SQ
Loot chance for Stonefist Keep Ruins is 7.8%
15:30:05
SQ
Loot chance for Cave of the Ilskah Ghul is -2.6%
15:30:05
SQ
Loot chance for Ruins of Kragenheim is 17%
15:30:05
SQ
Loot chance for Tilted Stones is 1.8%
15:30:05
SQ
Loot chance for Hideout of the Insane Master is 9%
15:30:05
SQ
Loot chance for Forester's Hideout is -15%
15:30:05
SQ
Loot chance for Collapsed Hiding-Place is -13.8%
15:30:05
SQ
Loot chance for Ruins of Stormwatch Keep is 4.2%
15:30:05
SQ
Loot chance for Thirty Axes Encampment is 7.8%
15:30:05
SQ
Loot chance for Abandoned Hut is -11.8%
15:30:05
SQ
Loot chance for Jagged Fangs Hideout is 9.4%
15:30:05
SQ
Loot chance for Headchopper's Grotto is 10.2%
15:30:05
SQ
Loot chance for Red Knives Camp is 31.8%
15:30:05
SQ
Loot chance for Wargasharak is 57.8%
15:30:05
SQ
Loot chance for Skallehalden is 75.4%
15:30:05
SQ
Loot chance for Toghat Blok is 73%
15:30:05
SQ
Loot chance for Den of the Unwilling is 18.2%
15:30:05
SQ
Loot chance for Valdemar's Watch is 10.6%
15:30:05
SQ
Loot chance for Shattering Roar Camp is 19.8%
15:30:05
SQ
Loot chance for Crumbled Homestead is -7.8%
15:30:05
SQ
Loot chance for Sharp Teeth Lair is 7.8%
15:30:05
SQ
Loot chance for Erling's Watch is 7.4%
15:30:05
SQ
Loot chance for Camp of a thousand Arrows is 19.8%
15:30:05
SQ
Loot chance for Shanarax is 39%
15:30:05
SQ
Loot chance for Finex Thum is 24.6%
15:30:05
SQ
Loot chance for Overgrown Hideout is -11.8%
15:30:05
SQ
Loot chance for Sharp Blades Ambush is -0.200001%
15:30:05
SQ
contract added: The %companyname%
15:30:05
SQ
contract activated: The %companyname% (id: 1)
15:30:05
Resource
Loading: music/civilians_01.ogg
15:30:05
Resource
Loading: sounds/intro_battle.wav
15:30:05
SQ
showing contract: The %companyname% (id: 1)
15:30:08
SQ
contract added: Escort Caravan
15:30:09
SQ
contract added: Return Item
15:30:09
SQ
contract added: Obtain artifact
15:30:09
Resource
Unloading: music/title.ogg
15:30:09
SQ
WorldState::onHide
15:30:09
Resource
Loading: gfx/detail.png
15:30:10
Texture
Texture "gfx/detail.png" (ID: 263) took up approximately 10922kb in video memory.
15:30:10
Resource
Loading: gfx/object_0.png
15:30:10
Texture
Texture "gfx/object_0.png" (ID: 264) took up approximately 21845kb in video memory.
15:30:10
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter" at (16,8).
15:30:10
Resource
Loading: gfx/orientation_overlay.png
15:30:10
Texture
Texture "gfx/orientation_overlay.png" (ID: 265) took up approximately 512kb in video memory.
15:30:10
SQ
Skill [Overwhelm] removed from [One-Eye].
15:30:10
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter" at (15,11).
15:30:10
SQ
Skill [Overwhelm] removed from [Captain Bernhard].
15:30:10
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (18,8).
15:30:10
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (17,10).
15:30:10
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,8).
15:30:10
SQ
TACTICAL: STASH LOCKED: true
15:30:10
SQ
INFO: Next round issued: 1
15:30:10
Resource
Started loading Resource Package "Temporary Tactical Resources".
15:30:10
SQ
Turn started for Brigand Thug
15:30:10
SQ
*
15:30:10
SQ
* Brigand Thug: Starting turn.
15:30:11
SQ
-> Behaviors to pick from:
Engage.Melee (229.167)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (229.167)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:30:11
SQ
-> Behavior picked: Engage.Melee (229.167)
15:30:14
SQ
* Brigand Thug: Engaging to melee range with One-Eye (visible), accepted_distance=0
15:30:14
SQ
* Brigand Thug: Reached engage destination
15:30:14
SQ
-> Behaviors to pick from:
Attack.Default (364.648)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Attack.Default (364.648)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
15:30:14
SQ
-> Behavior picked: Attack.Default (364.648)
15:30:15
SQ
* Brigand Thug: Using Bash against One-Eye!
15:30:15
SQ
Brigand Thug uses skill Bash
15:30:15
SQ
hit chance: 255
15:30:15
SQ
rolled: 13
15:30:15
SQ
One-Eye has died.
15:30:15
SQ
*
15:30:15
SQ
* Brigand Thug: Resuming turn.
15:30:16
SQ
-> Behaviors to pick from:
Engage.Melee (412.5)(*), Idle (1), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Default (0)
Engage.Melee (412.5)(*), Idle (1), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Default (0)
15:30:16
SQ
-> Behavior picked: Engage.Melee (412.5)
15:30:16
SQ
* Brigand Thug: Engaging to melee range with Captain Bernhard (visible), accepted_distance=0
15:30:16
Resource
Unloading: sounds/intro_battle.wav
15:30:17
SQ
* Brigand Thug: Stopped before reaching destination
15:30:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.KnockOut (0), Retreat (0), BreakFree (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), Attack.KnockOut (0), Retreat (0), BreakFree (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Default (0), Engage.Melee (0)
15:30:17
SQ
-> Behavior picked: Idle (1)
15:30:17
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
15:30:17
SQ
* ---------------------------------------------------
15:30:17
SQ
Turn started for Captain Bernhard
15:30:17
SQ
*
15:30:17
SQ
* Captain Bernhard: Starting turn.
15:30:18
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (165)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:30:18
SQ
-> Behavior picked: Engage.Melee (165)
15:30:18
SQ
* Captain Bernhard: Engaging to melee range with Brigand Thug (visible), accepted_distance=0
15:30:19
SQ
* Captain Bernhard: Reached engage destination
15:30:19
SQ
-> Behaviors to pick from:
Attack.Default (48.0018)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.ThrowNet (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Attack.Default (48.0018)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.ThrowNet (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
15:30:19
SQ
-> Behavior picked: Attack.Default (48.0018)
15:30:20
SQ
* Captain Bernhard: Using Slash against Brigand Thug!
15:30:20
SQ
Captain Bernhard uses skill Slash
15:30:20
SQ
hit chance: -200
15:30:20
SQ
rolled: 51
15:30:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Default (0)
15:30:20
SQ
-> Behavior picked: Idle (1)
15:30:21
SQ
* Captain Bernhard: Ending Turn with 3 of 9 AP left.
15:30:21
SQ
* ---------------------------------------------------
15:30:21
SQ
Turn started for Brigand Thug
15:30:21
SQ
*
15:30:21
SQ
* Brigand Thug: Starting turn.
15:30:21
SQ
-> Behaviors to pick from:
Attack.Default (360.879)(*), Attack.Lash (108.793)(*), Idle (1), Engage.Melee (0), Defend (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Attack.Default (360.879)(*), Attack.Lash (108.793)(*), Idle (1), Engage.Melee (0), Defend (0), Retreat (0), Attack.Split (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:30:21
SQ
-> Behavior picked: Attack.Default (360.879)
15:30:22
SQ
* Brigand Thug: Using Flail against Captain Bernhard!
15:30:22
SQ
Brigand Thug uses skill Flail
15:30:22
SQ
hit chance: 255
15:30:22
SQ
rolled: 94
15:30:22
SQ
Captain Bernhard has died.
15:30:22
SQ
-> Behaviors to pick from:
Engage.Melee (264)(*), Idle (1), Defend (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Lash (0), Flee (0), Attack.Default (0)
Engage.Melee (264)(*), Idle (1), Defend (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Lash (0), Flee (0), Attack.Default (0)
15:30:22
SQ
-> Behavior picked: Engage.Melee (264)
15:30:23
SQ
* Brigand Thug: Engaging to melee range with Konrad (visible), accepted_distance=0
15:30:23
SQ
* Brigand Thug: Stopped before reaching destination
15:30:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.KnockOut (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Puncture (0), Attack.Thresh (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Lash (0), Flee (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.KnockOut (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), BreakFree (0), Attack.Puncture (0), Attack.Thresh (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Lash (0), Flee (0), Attack.Default (0), Engage.Melee (0)
15:30:24
SQ
-> Behavior picked: Idle (1)
15:30:24
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
15:30:24
SQ
* ---------------------------------------------------
15:30:24
SQ
Turn started for Hoggart the Weasel
15:30:24
SQ
*
15:30:24
SQ
* Hoggart the Weasel: Starting turn.
15:30:25
SQ
-> Behaviors to pick from:
RetreatAlways (9000)(*), Idle (1), Engage.Melee (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Flee (0)
RetreatAlways (9000)(*), Idle (1), Engage.Melee (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Flee (0)
15:30:25
SQ
-> Behavior picked: RetreatAlways (9000)
15:30:25
SQ
* Hoggart the Weasel: Retreating.
15:30:26
SQ
Turn started for Sorrel
15:30:33
SQ
[Sorrel] executes skill [Shoot Bolt] on target [Brigand Thug]
15:30:33
SQ
Sorrel uses skill Shoot Bolt
15:30:33
SQ
hit chance: 53
15:30:33
SQ
rolled: 81
15:30:34
SQ
[Sorrel] executes skill [Reload] on target [Sorrel]
15:30:34
SQ
Sorrel uses skill Reload
15:30:36
SQ
Turn started for Konrad
15:30:39
SQ
Turn started for Helfrich
15:30:41
SQ
[Helfrich] executes skill [Thrust] on target [Brigand Thug]
15:30:41
SQ
Helfrich uses skill Thrust
15:30:41
SQ
hit chance: 75
15:30:41
SQ
rolled: 1
15:30:44
SQ
[Konrad] executes skill [Split Man] on target [Brigand Thug]
15:30:44
SQ
Konrad uses skill Split Man
15:30:44
SQ
hit chance: 55
15:30:44
SQ
rolled: 40
15:30:44
SQ
Brigand Thug has died.
15:30:45
SQ
INFO: Next round issued: 2
15:30:46
SQ
Turn started for Brigand Thug
15:30:46
SQ
*
15:30:46
SQ
* Brigand Thug: Starting turn.
15:30:46
SQ
-> Behaviors to pick from:
Engage.Melee (330)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.CrushArmor (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Default (0), Retreat (0), Attack.Puncture (0)
Engage.Melee (330)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.CrushArmor (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Default (0), Retreat (0), Attack.Puncture (0)
15:30:46
SQ
-> Behavior picked: Engage.Melee (330)
15:30:46
SQ
* Brigand Thug: Engaging to melee range with Helfrich (visible), accepted_distance=0
15:30:47
SQ
* Brigand Thug: Reached engage destination
15:30:47
SQ
-> Behaviors to pick from:
Attack.Default (53.7152)(*), Attack.KnockOut (34.5316)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), BreakFree (0), Attack.CrushArmor (0), Attack.Thresh (0), SwitchTo.Ranged (0), Defend (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Attack.Split (0), Defend.Shieldwall (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
Attack.Default (53.7152)(*), Attack.KnockOut (34.5316)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), BreakFree (0), Attack.CrushArmor (0), Attack.Thresh (0), SwitchTo.Ranged (0), Defend (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Attack.Split (0), Defend.Shieldwall (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
15:30:47
SQ
-> Behavior picked: Attack.KnockOut (34.5316)
15:30:48
SQ
* Brigand Thug: Using Knock Out against Helfrich!
15:30:48
SQ
Brigand Thug uses skill Knock Out
15:30:48
SQ
hit chance: 40
15:30:48
SQ
rolled: 12
15:30:48
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.CrushArmor (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Attack.Split (0), Defend.Shieldwall (0), Retreat (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), BreakFree (0), Attack.CrushArmor (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend (0), Defend.Spearwall (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Thresh (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), Attack.Split (0), Defend.Shieldwall (0), Retreat (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Default (0)
15:30:48
SQ
-> Behavior picked: Idle (1)
15:30:49
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
15:30:49
SQ
* ---------------------------------------------------
15:30:49
SQ
Turn started for Hoggart the Weasel
15:30:49
SQ
*
15:30:49
SQ
* Hoggart the Weasel: Starting turn.
15:30:50
SQ
-> Behaviors to pick from:
RetreatAlways (9000)(*), Engage.Melee (200), Idle (1), Retreat (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
RetreatAlways (9000)(*), Engage.Melee (200), Idle (1), Retreat (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
15:30:50
SQ
-> Behavior picked: RetreatAlways (9000)
15:30:50
SQ
* Hoggart the Weasel: Retreating.
15:30:50
SQ
* Hoggart the Weasel: Retreated!
15:30:50
SQ
Turn started for Sorrel
15:30:54
SQ
[Sorrel] executes skill [Shoot Bolt] on target [Brigand Thug]
15:30:54
SQ
Sorrel uses skill Shoot Bolt
15:30:54
SQ
hit chance: 61
15:30:54
SQ
rolled: 61
15:30:56
SQ
Turn started for Helfrich
15:30:56
SQ
Skill [Stunned] removed from [Helfrich].
15:30:56
SQ
Turn started for Konrad
15:30:59
SQ
[Konrad] executes skill [Split Man] on target [Brigand Thug]
15:30:59
SQ
Konrad uses skill Split Man
15:30:59
SQ
hit chance: 64
15:30:59
SQ
rolled: 10
15:30:59
SQ
Brigand Thug has died.
15:30:59
Resource
Unloading: gfx/orientation_overlay.png
15:30:59
Resource
Loading: music/victory_01.ogg
15:30:59
SQ
Skill [Reload] removed from [Sorrel].
15:31:03
Resource
Unloading: music/civilians_01.ogg
15:31:05
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:31:05
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:31:05
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
15:31:05
SQ
World::onCombatFinished
15:31:05
SQ
Save campaign: My Econ. Class
15:31:05
Scene
Finished saving scene.
15:31:06
SQ
TacticalState::onFinish
15:31:06
Resource
Unloading: gfx/object_0.png
15:31:06
Resource
Unloading: gfx/detail.png
15:31:06
Resource
Unloading Resource Package "Temporary Tactical Resources".
15:31:07
SQ
showing contract: The %companyname% (id: 1)
15:31:14
SQ
contract added: Escort Caravan
15:31:36
SQ
Save campaign: My Econ. Class
15:31:37
Scene
Finished saving scene.
15:31:38
SQ
ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
15:31:38
Resource
Loading: music/title.ogg
15:31:39
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
15:31:39
SQ
Clearing World Scene
15:31:45
Resource
Unloading: music/victory_01.ogg
15:31:49
Script
VM collected 1 object(s) and deleted them.
15:31:54
SQ
Building land and sea...
15:31:55
SQ
World rejected. Creating new one...
15:31:55
SQ
Building land and sea...
15:31:55
SQ
World rejected. Creating new one...
15:31:55
SQ
Building land and sea...
15:31:56
SQ
World rejected. Creating new one...
15:31:56
SQ
Building land and sea...
15:31:57
SQ
World rejected. Creating new one...
15:31:57
SQ
Building land and sea...
15:31:58
SQ
World rejected. Creating new one...
15:31:58
SQ
Building land and sea...
15:31:58
SQ
World rejected. Creating new one...
15:31:58
SQ
Building land and sea...
15:31:59
SQ
World rejected. Creating new one...
15:31:59
SQ
Building land and sea...
15:32:00
SQ
World rejected. Creating new one...
15:32:00
SQ
Building land and sea...
15:32:01
SQ
World rejected. Creating new one...
15:32:01
SQ
Building land and sea...
15:32:01
SQ
World rejected. Creating new one...
15:32:01
SQ
Building land and sea...
15:32:02
SQ
World accepted.
15:32:02
SQ
Building elevation...
15:32:03
SQ
Building terrain...
15:32:04
SQ
Defragmenting terrain...
15:32:04
SQ
Spacing terrain...
15:32:07
SQ
Refining Terrain...
15:32:09
SQ
Building settlements...
15:32:09
SQ
Created 17 settlements.
15:32:09
SQ
Building roads...
15:32:09
SQ
Building additional roads...
15:32:09
SQ
Road Brush undefined (35)!
15:32:09
SceneManager
Unknown Brush requested: undefined road brush
15:32:09
SQ
Building regions...
15:32:10
SQ
Found 418 separate regions.
15:32:10
SQ
Running simulation for 1000 cycles...
15:32:10
SQ
Loot chance for Shanarax is 56.2%
15:32:10
SQ
Loot chance for Uratosh Turum is 53%
15:32:10
SQ
Loot chance for Heimwart Castle Ruins is 6.6%
15:32:10
SQ
Loot chance for Abandoned Hut is -14.2%
15:32:10
SQ
Loot chance for Unearthed Grave Mounds is 23%
15:32:10
SQ
Loot chance for Shuffling Bones Swale is 23%
15:32:10
SQ
Loot chance for Muggers' Nest is 8.6%
15:32:10
SQ
Loot chance for Green Menace Camp is 17.4%
15:32:10
SQ
Loot chance for Night Dwellers Temple is 25.8%
15:32:10
SQ
Loot chance for House of the Immortals is 25.8%
15:32:10
SQ
Loot chance for Collapsed Ruins is 8.2%
15:32:10
SQ
Loot chance for Red Eagles Den is 7%
15:32:10
SQ
Loot chance for Unearthed Grave Mounds is 19%
15:32:10
SQ
Loot chance for Last Hope's End is 19%
15:32:10
SQ
Loot chance for Crumbling Ruins is 17.4%
15:32:10
SQ
Loot chance for Ruins of Ironheart Keep is 17.4%
15:32:10
SQ
Loot chance for Ruins of Borgen is 8.6%
15:32:10
SQ
Loot chance for Ruined Dwellings is 8.6%
15:32:10
SQ
Loot chance for Bloodwolves Court is 8.6%
15:32:10
SQ
Loot chance for Torturer's Cave is -8.2%
15:32:10
SQ
Loot chance for Unearthed Tomb is 9.4%
15:32:10
SQ
Loot chance for Crpyt of Midnight is 9.4%
15:32:10
SQ
Loot chance for Ancestral Burial Grounds is -3.8%
15:32:10
SQ
Loot chance for Collapsed Hiding-Place is -18.2%
15:32:10
SQ
Loot chance for Ancient Outlook is 10.2%
15:32:10
SQ
Loot chance for Hideout of the Necromancer is 3.4%
15:32:10
SQ
Loot chance for Lost Mans Shelter is -13.4%
15:32:10
SQ
Loot chance for Forgotten Ruins is 9.4%
15:32:10
SQ
Loot chance for Hollow Bones Crypt is 7.8%
15:32:10
SQ
Loot chance for Monument to Hopelessness is 7.8%
15:32:10
SQ
Loot chance for Plague Graves is 13.4%
15:32:10
SQ
Loot chance for Grave of the Last Fellowship is 13.4%
15:32:10
SQ
Loot chance for Guardian's Keep Ruins is 11%
15:32:10
SQ
Loot chance for Overgrown Foundations is 9.4%
15:32:10
SQ
Loot chance for Ruins of Kragenheim is 9.4%
15:32:10
SQ
Loot chance for Ruins of Borgen is 10.6%
15:32:10
SQ
Loot chance for Ruined Hut is -9%
15:32:10
SQ
Loot chance for Shelter between Ruins is 1%
15:32:10
SQ
Loot chance for Hermit's Cottage is -7.4%
15:32:10
SQ
Loot chance for Red Knives Camp is 8.6%
15:32:10
SQ
Loot chance for Necromancer's Refugium is 4.2%
15:32:10
SQ
Loot chance for Improvised Burial Site is 35.8%
15:32:10
SQ
Loot chance for Adventure's End is 35.8%
15:32:10
SQ
Loot chance for Abandoned Graveyard is -5.4%
15:32:10
SQ
Loot chance for Abandoned Walls is 13.4%
15:32:10
SQ
Loot chance for Greedy Hearts Hideout is -12.2%
15:32:10
SQ
Loot chance for Cutthroats Hideout is 7.8%
15:32:10
SQ
Loot chance for Forgotten Hut is -16.6%
15:32:10
SQ
Loot chance for Wolf Pack Camp is 26.2%
15:32:10
SQ
Loot chance for Forsaken Hut is -7%
15:32:10
SQ
Loot chance for Greenskin Raiders Camp is 7%
15:32:10
SQ
Loot chance for Sharp Teeth Lair is 19.8%
15:32:10
SQ
Loot chance for Nexex Kadox is 77.8%
15:32:10
SQ
Loot chance for Lazanix is 27%
15:32:10
SQ
Loot chance for Ruins of Stormwatch Keep is 15.4%
15:32:10
SQ
Loot chance for Sharp Blades Ambush is 27.8%
15:32:10
SQ
Loot chance for Bone Eaters Encampment is 5.4%
15:32:10
SQ
Loot chance for Skullsmasher's Grotto is -6.6%
15:32:10
SQ
Loot chance for Cavern of lost Screams is -8.2%
15:32:10
SQ
Loot chance for Forester's Hideout is -7%
15:32:10
SQ
Loot chance for Cavern of the Boar is -5%
15:32:10
SQ
Loot chance for Forgotten Homestead is -11.8%
15:32:10
SQ
Loot chance for Wargash Sapat is 58.6%
15:32:10
SQ
Loot chance for Thunderclan Hideout is 15.8%
15:32:10
SQ
Loot chance for Stinking Cave is -0.200001%
15:32:10
SQ
contract added: The %companyname%
15:32:10
SQ
contract activated: The %companyname% (id: 1)
15:32:10
Resource
Loading: music/civilians_01.ogg
15:32:10
Resource
Loading: sounds/intro_battle.wav
15:32:10
SQ
showing contract: The %companyname% (id: 1)
15:32:12
SQ
contract added: Escort Caravan
15:32:12
SQ
contract added: Obtain artifact
15:32:12
SQ
contract added: Drive away brigands
15:32:12
SQ
contract added: Hunting Beasts
15:32:12
SQ
contract added: Hunting Beasts
15:32:12
SQ
contract added: Armed Courier
15:32:13
SQ
WorldState::onHide
15:32:13
Resource
Loading: gfx/detail.png
15:32:13
Texture
Texture "gfx/detail.png" (ID: 250) took up approximately 10922kb in video memory.
15:32:13
Resource
Loading: gfx/object_0.png
15:32:13
Texture
Texture "gfx/object_0.png" (ID: 265) took up approximately 21845kb in video memory.
15:32:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter" at (16,8).
15:32:13
Resource
Loading: gfx/orientation_overlay.png
15:32:13
Texture
Texture "gfx/orientation_overlay.png" (ID: 310) took up approximately 512kb in video memory.
15:32:13
SQ
Skill [Overwhelm] removed from [One-Eye].
15:32:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter" at (15,11).
15:32:13
SQ
Skill [Overwhelm] removed from [Captain Bernhard].
15:32:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (18,8).
15:32:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (17,10).
15:32:13
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,8).
15:32:13
SQ
TACTICAL: STASH LOCKED: true
15:32:13
SQ
INFO: Next round issued: 1
15:32:13
Resource
Started loading Resource Package "Temporary Tactical Resources".
15:32:13
Resource
Unloading: music/civilians_01.ogg
15:32:13
SQ
Turn started for Brigand Thug
15:32:13
SQ
*
15:32:13
SQ
* Brigand Thug: Starting turn.
15:32:14
SQ
-> Behaviors to pick from:
Engage.Melee (229.167)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (229.167)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:32:14
SQ
-> Behavior picked: Engage.Melee (229.167)
15:32:14
Resource
Loading: music/civilians_01.ogg
15:32:14
Resource
Unloading: music/title.ogg
15:32:17
SQ
* Brigand Thug: Engaging to melee range with One-Eye (visible), accepted_distance=0
15:32:17
SQ
* Brigand Thug: Reached engage destination
15:32:18
SQ
-> Behaviors to pick from:
Attack.Default (364.691)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Attack.Default (364.691)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
15:32:18
SQ
-> Behavior picked: Attack.Default (364.691)
15:32:18
SQ
* Brigand Thug: Using Thrust against One-Eye!
15:32:18
SQ
Brigand Thug uses skill Thrust
15:32:18
SQ
hit chance: 275
15:32:18
SQ
rolled: 90
15:32:18
SQ
One-Eye has died.
15:32:18
SQ
*
15:32:18
SQ
* Brigand Thug: Resuming turn.
15:32:19
SQ
-> Behaviors to pick from:
Engage.Melee (412.5)(*), Idle (1), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Default (0)
Engage.Melee (412.5)(*), Idle (1), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Default (0)
15:32:19
SQ
-> Behavior picked: Engage.Melee (412.5)
15:32:19
SQ
* Brigand Thug: Engaging to melee range with Captain Bernhard (visible), accepted_distance=0
15:32:20
SQ
* Brigand Thug: Stopped before reaching destination
15:32:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.KnockOut (0), Retreat (0), BreakFree (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), Attack.KnockOut (0), Retreat (0), BreakFree (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Default (0), Engage.Melee (0)
15:32:20
SQ
-> Behavior picked: Idle (1)
15:32:20
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
15:32:20
SQ
* ---------------------------------------------------
15:32:20
SQ
Turn started for Captain Bernhard
15:32:20
SQ
*
15:32:20
SQ
* Captain Bernhard: Starting turn.
15:32:21
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (165)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:32:21
SQ
-> Behavior picked: Engage.Melee (165)
15:32:21
SQ
* Captain Bernhard: Engaging to melee range with Brigand Thug (visible), accepted_distance=0
15:32:21
Resource
Unloading: sounds/intro_battle.wav
15:32:22
SQ
* Captain Bernhard: Reached engage destination
15:32:22
SQ
-> Behaviors to pick from:
Attack.Default (45.9055)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.ThrowNet (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Attack.Default (45.9055)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.ThrowNet (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
15:32:22
SQ
-> Behavior picked: Attack.Default (45.9055)
15:32:23
SQ
* Captain Bernhard: Using Slash against Brigand Thug!
15:32:23
SQ
Captain Bernhard uses skill Slash
15:32:23
SQ
hit chance: -190
15:32:23
SQ
rolled: 22
15:32:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Default (0)
15:32:23
SQ
-> Behavior picked: Idle (1)
15:32:24
SQ
* Captain Bernhard: Ending Turn with 3 of 9 AP left.
15:32:24
SQ
* ---------------------------------------------------
15:32:24
SQ
Turn started for Brigand Thug
15:32:24
SQ
*
15:32:24
SQ
* Brigand Thug: Starting turn.
15:32:25
SQ
-> Behaviors to pick from:
Attack.Default (374.897)(*), Idle (1), Engage.Melee (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Attack.Default (374.897)(*), Idle (1), Engage.Melee (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:32:25
SQ
-> Behavior picked: Attack.Default (374.897)
15:32:25
SQ
* Brigand Thug: Using Stab against Captain Bernhard!
15:32:25
SQ
Brigand Thug uses skill Stab
15:32:25
SQ
hit chance: 255
15:32:25
SQ
rolled: 7
15:32:25
SQ
Captain Bernhard has died.
15:32:25
SQ
-> Behaviors to pick from:
Engage.Melee (264)(*), Idle (1), Retreat (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.Default (0)
Engage.Melee (264)(*), Idle (1), Retreat (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.Default (0)
15:32:25
SQ
-> Behavior picked: Engage.Melee (264)
15:32:26
SQ
* Brigand Thug: Engaging to melee range with Kurt (visible), accepted_distance=0
15:32:27
SQ
* Brigand Thug: Stopped before reaching destination
15:32:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.Default (0), Engage.Melee (0)
15:32:27
SQ
-> Behavior picked: Idle (1)
15:32:27
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
15:32:27
SQ
* ---------------------------------------------------
15:32:27
SQ
Turn started for Kunibert
15:32:30
SQ
[Kunibert] executes skill [Shoot Bolt] on target [Brigand Thug]
15:32:30
SQ
Kunibert uses skill Shoot Bolt
15:32:30
SQ
hit chance: 60
15:32:30
SQ
rolled: 60
15:32:30
SQ
[Kunibert] executes skill [Reload] on target [Kunibert]
15:32:30
SQ
Kunibert uses skill Reload
15:32:31
SQ
Turn started for Hoggart the Weasel
15:32:31
SQ
*
15:32:31
SQ
* Hoggart the Weasel: Starting turn.
15:32:32
SQ
-> Behaviors to pick from:
RetreatAlways (9000)(*), Idle (1), Engage.Melee (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Flee (0)
RetreatAlways (9000)(*), Idle (1), Engage.Melee (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Flee (0)
15:32:32
SQ
-> Behavior picked: RetreatAlways (9000)
15:32:32
SQ
* Hoggart the Weasel: Retreating.
15:32:34
SQ
Turn started for Kurt
15:32:36
SQ
Turn started for Sigbold
15:32:40
SQ
[Kurt] executes skill [Split Man] on target [Brigand Thug]
15:32:40
SQ
Kurt uses skill Split Man
15:32:40
SQ
hit chance: 65
15:32:40
SQ
rolled: 48
15:32:40
SQ
Brigand Thug has died.
15:32:47
SQ
[Sigbold] executes skill [Spearwall] on target [Sigbold]
15:32:47
SQ
Sigbold uses skill Spearwall
15:32:48
SQ
INFO: Next round issued: 2
15:32:48
SQ
Turn started for Brigand Thug
15:32:48
SQ
*
15:32:48
SQ
* Brigand Thug: Starting turn.
15:32:49
SQ
-> Behaviors to pick from:
Engage.Melee (330)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.CrushArmor (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Default (0), Retreat (0), Attack.Puncture (0)
Engage.Melee (330)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.CrushArmor (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Default (0), Retreat (0), Attack.Puncture (0)
15:32:49
SQ
-> Behavior picked: Engage.Melee (330)
15:32:49
SQ
* Brigand Thug: Engaging to melee range with Kurt (visible), accepted_distance=0
15:32:50
SQ
* Brigand Thug: Reached engage destination
15:32:50
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.CrushArmor (0), Roam (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Default (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.CrushArmor (0), Roam (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Default (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
15:32:50
SQ
-> Behavior picked: Idle (1)
15:32:51
SQ
* Brigand Thug: Waiting with 5 of 9 AP left.
15:32:51
SQ
* ---------------------------------------------------
15:32:51
SQ
Turn started for Hoggart the Weasel
15:32:51
SQ
*
15:32:51
SQ
* Hoggart the Weasel: Starting turn.
15:32:52
SQ
-> Behaviors to pick from:
RetreatAlways (9000)(*), Engage.Melee (200), Idle (1), Retreat (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
RetreatAlways (9000)(*), Engage.Melee (200), Idle (1), Retreat (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
15:32:52
SQ
-> Behavior picked: RetreatAlways (9000)
15:32:52
SQ
* Hoggart the Weasel: Retreating.
15:32:52
SQ
* Hoggart the Weasel: Retreated!
15:32:53
SQ
Turn started for Kunibert
15:32:57
SQ
[Kunibert] executes skill [Shoot Bolt] on target [Brigand Thug]
15:32:57
SQ
Kunibert uses skill Shoot Bolt
15:32:57
SQ
hit chance: 60
15:32:57
SQ
rolled: 64
15:32:57
SQ
[Kunibert] executes skill [Reload] on target [Kunibert]
15:32:57
SQ
Kunibert uses skill Reload
15:32:59
SQ
Turn started for Kurt
15:33:00
SQ
Turn started for Sigbold
15:33:00
SQ
Skill [Spearwall] removed from [Sigbold].
15:33:01
SQ
*
15:33:01
SQ
* Brigand Thug: Resuming turn.
15:33:02
SQ
-> Behaviors to pick from:
Engage.Melee (330)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Default (0), Retreat (0), Attack.Puncture (0), Attack.KnockOut (0), BreakFree (0)
Engage.Melee (330)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Roam (0), Defend.Rotation (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Default (0), Retreat (0), Attack.Puncture (0), Attack.KnockOut (0), BreakFree (0)
15:33:02
SQ
-> Behavior picked: Engage.Melee (330)
15:33:02
SQ
* Brigand Thug: Engaging to melee range with Kunibert (visible), accepted_distance=0
15:33:03
SQ
* Brigand Thug: Reached engage destination
15:33:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend.Rotation (0), Attack.SplitShield (0), Roam (0), Attack.Thresh (0), Recover (0), Defend (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Default (0), Retreat (0), Attack.Puncture (0), Attack.KnockOut (0), BreakFree (0), Engage.Melee (0)
Idle (1)(*), Attack.Lash (0), Defend.Rotation (0), Attack.SplitShield (0), Roam (0), Attack.Thresh (0), Recover (0), Defend (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Default (0), Retreat (0), Attack.Puncture (0), Attack.KnockOut (0), BreakFree (0), Engage.Melee (0)
15:33:03
SQ
-> Behavior picked: Idle (1)
15:33:03
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
15:33:03
SQ
* ---------------------------------------------------
15:33:08
SQ
[Kurt] executes skill [Split Man] on target [Brigand Thug]
15:33:08
SQ
Kurt uses skill Split Man
15:33:08
SQ
hit chance: 65
15:33:08
SQ
rolled: 53
15:33:11
SQ
[Sigbold] executes skill [Thrust] on target [Brigand Thug]
15:33:11
SQ
Sigbold uses skill Thrust
15:33:11
SQ
hit chance: 90
15:33:11
SQ
rolled: 36
15:33:11
SQ
Brigand Thug has died.
15:33:11
Resource
Unloading: gfx/orientation_overlay.png
15:33:11
Resource
Loading: music/victory_01.ogg
15:33:15
Resource
Unloading: music/civilians_01.ogg
15:33:17
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:33:17
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:33:17
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
15:33:17
SQ
World::onCombatFinished
15:33:17
SQ
Save campaign: My Econ. Class
15:33:17
Scene
Finished saving scene.
15:33:18
SQ
TacticalState::onFinish
15:33:18
Resource
Unloading: gfx/object_0.png
15:33:18
Resource
Unloading: gfx/detail.png
15:33:18
Resource
Unloading Resource Package "Temporary Tactical Resources".
15:33:18
SQ
showing contract: The %companyname% (id: 1)
15:33:42
SQ
Save campaign: My Econ. Class
15:33:43
Scene
Finished saving scene.
15:33:44
SQ
ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
15:33:44
Resource
Loading: music/title.ogg
15:33:44
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
15:33:44
SQ
Clearing World Scene
15:33:49
Script
VM collected 1 object(s) and deleted them.
15:33:50
Resource
Unloading: music/victory_01.ogg
15:33:52
SQ
Building land and sea...
15:33:52
SQ
World rejected. Creating new one...
15:33:52
SQ
Building land and sea...
15:33:53
SQ
World rejected. Creating new one...
15:33:53
SQ
Building land and sea...
15:33:54
SQ
World rejected. Creating new one...
15:33:54
SQ
Building land and sea...
15:33:55
SQ
World rejected. Creating new one...
15:33:55
SQ
Building land and sea...
15:33:55
SQ
World rejected. Creating new one...
15:33:55
SQ
Building land and sea...
15:33:56
SQ
World rejected. Creating new one...
15:33:56
SQ
Building land and sea...
15:33:57
SQ
World accepted.
15:33:57
SQ
Building elevation...
15:33:58
SQ
Building terrain...
15:33:58
SQ
Defragmenting terrain...
15:33:59
SQ
Spacing terrain...
15:34:02
SQ
Refining Terrain...
15:34:04
SQ
Building settlements...
15:34:04
SQ
Created 17 settlements.
15:34:04
SQ
Building roads...
15:34:05
SQ
Building additional roads...
15:34:05
SQ
Road Brush undefined (1)!
15:34:05
SceneManager
Unknown Brush requested: undefined road brush
15:34:05
SQ
Road Brush undefined (32)!
15:34:05
SceneManager
Unknown Brush requested: undefined road brush
15:34:05
SQ
Road Brush undefined (35)!
15:34:05
SceneManager
Unknown Brush requested: undefined road brush
15:34:05
SQ
Building regions...
15:34:05
SQ
Found 345 separate regions.
15:34:05
SQ
Failed to find decent spot for region label.
15:34:05
SQ
Running simulation for 1000 cycles...
15:34:05
SQ
Loot chance for Haraz Nox is 53%
15:34:05
SQ
Loot chance for Wargash Sapat is 61%
15:34:05
SQ
Loot chance for Collapsed Fortress is 11%
15:34:05
SQ
Loot chance for Burned Ruins is 11%
15:34:05
SQ
Loot chance for Crpyt of Midnight is 7%
15:34:05
SQ
Loot chance for Stirring Crypt is 7%
15:34:05
SQ
Loot chance for Man Eaters Den is 23%
15:34:05
SQ
Loot chance for Ruins of Blackwatch Keep is 10.2%
15:34:05
SQ
Loot chance for Heimwart Castle Ruins is 10.2%
15:34:05
SQ
Loot chance for Tomb of Lords is 10.2%
15:34:05
SQ
Loot chance for Crypt of Jal-Fargo is 10.2%
15:34:05
SQ
Loot chance for Forbidden Graveyard is -3.8%
15:34:05
SQ
Loot chance for Excavated Heap of Bones is 14.2%
15:34:05
SQ
Loot chance for Sunken Battlefield is 14.2%
15:34:05
SQ
Loot chance for Old Thilmann's Hut is -8.2%
15:34:05
SQ
Loot chance for Overgrown Foundations is 11.8%
15:34:05
SQ
Loot chance for Crumbling Ruins is 11.8%
15:34:05
SQ
Loot chance for Pointy Ear Hideout is 6.2%
15:34:05
SQ
Loot chance for Free Peoples Camp is 8.6%
15:34:05
SQ
Loot chance for Necromancer's Lair is 6.6%
15:34:05
SQ
Loot chance for Lost Mans Shelter is -15%
15:34:05
SQ
Loot chance for Abandoned Shelter is -7.8%
15:34:05
SQ
Loot chance for Buried Castle of Ernst is 56.2%
15:34:05
SQ
Loot chance for Underground Refuge is 56.2%
15:34:05
SQ
Loot chance for Abandoned Stronghold is 12.6%
15:34:05
SQ
Loot chance for Ruins of Fieren is 12.6%
15:34:05
SQ
Loot chance for Coven of Midnight is 25%
15:34:05
SQ
Loot chance for Withered Duke's Coven is 25%
15:34:05
SQ
Loot chance for Collapsed Hiding-Place is -7.4%
15:34:05
SQ
Loot chance for Urogash Morat is 66.6%
15:34:05
SQ
Loot chance for Ruined Farmhouse is -15.8%
15:34:05
SQ
Loot chance for Worn down Fortress is 11%
15:34:05
SQ
Loot chance for Ancient Outlook is 11%
15:34:05
SQ
Loot chance for Hermit's Cottage is -14.2%
15:34:05
SQ
Loot chance for Necromancer's Hidden Chambers is 6.6%
15:34:05
SQ
Loot chance for Crumbled Fortifications is 6.6%
15:34:05
SQ
Loot chance for Retreat of the Puppet Master is 6.6%
15:34:05
SQ
Loot chance for Refuge of the Outcast is 8.2%
15:34:05
SQ
Loot chance for Sinner's Den is 1%
15:34:05
SQ
Loot chance for Bloodwolves Court is 9.4%
15:34:05
SQ
Loot chance for Ruins of Stormwatch Keep is 8.6%
15:34:05
SQ
Loot chance for Forsaken Hut is -14.2%
15:34:05
SQ
Loot chance for Noxox is 20.6%
15:34:05
SQ
Loot chance for Abandoned Burial Site is -3%
15:34:05
SQ
Loot chance for Overgrown Homestead is -14.2%
15:34:05
SQ
Loot chance for Ancient Graveyard is -2.2%
15:34:05
SQ
Loot chance for Tilted Stones is 7.4%
15:34:05
SQ
Loot chance for Red Moon Den is 6.2%
15:34:05
SQ
Loot chance for Collapsed Ruins is 2.6%
15:34:05
SQ
Loot chance for Forester's Hideout is -15.8%
15:34:05
SQ
Loot chance for Long Tusks Den is 1.4%
15:34:05
SQ
Loot chance for Skullsmasher's Grotto is 2.2%
15:34:05
SQ
Loot chance for Jagged Fangs Hideout is 14.2%
15:34:05
SQ
Loot chance for Iron Jaws Den is 23%
15:34:05
SQ
Loot chance for Shalax Tchech is 28.6%
15:34:05
SQ
Loot chance for Lair of the snickering Evil is 6.2%
15:34:05
SQ
Loot chance for Uncharted Cave is 0.599998%
15:34:05
SQ
Loot chance for Nozik Grubb is 19%
15:34:05
SQ
Loot chance for Cave of the Flesheaters is 3.8%
15:34:05
SQ
Loot chance for Ruins of Borgen is 13%
15:34:05
SQ
Loot chance for Wallsmashers' Encampment is 28.6%
15:34:05
SQ
Loot chance for Raging Horde Camp is 17.4%
15:34:05
SQ
Loot chance for Skewer's Hideout is 1.4%
15:34:05
SQ
Loot chance for Backstabbers' Ambush is 3.8%
15:34:05
SQ
Loot chance for Ambushers' Hideout is 16.6%
15:34:06
SQ
contract added: The %companyname%
15:34:06
SQ
contract activated: The %companyname% (id: 1)
15:34:06
Resource
Loading: music/civilians_01.ogg
15:34:06
Resource
Loading: sounds/intro_battle.wav
15:34:06
SQ
showing contract: The %companyname% (id: 1)
15:34:08
SQ
contract added: Secure Cemetery
15:34:08
SQ
contract added: Escort Caravan
15:34:08
SQ
contract added: Escort Caravan
15:34:08
SQ
contract added: Drive away brigands
15:34:08
SQ
contract added: Secure Cemetery
15:34:08
SQ
contract added: Return Item
15:34:09
SQ
WorldState::onHide
15:34:09
Resource
Loading: gfx/object_0.png
15:34:09
Texture
Texture "gfx/object_0.png" (ID: 283) took up approximately 21845kb in video memory.
15:34:09
Resource
Loading: gfx/detail.png
15:34:09
Texture
Texture "gfx/detail.png" (ID: 284) took up approximately 10922kb in video memory.
15:34:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter" at (16,8).
15:34:09
Resource
Loading: gfx/orientation_overlay.png
15:34:09
Texture
Texture "gfx/orientation_overlay.png" (ID: 290) took up approximately 512kb in video memory.
15:34:09
SQ
Skill [Overwhelm] removed from [One-Eye].
15:34:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter" at (15,11).
15:34:09
SQ
Skill [Overwhelm] removed from [Captain Bernhard].
15:34:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (18,8).
15:34:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (17,10).
15:34:09
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,8).
15:34:09
SQ
TACTICAL: STASH LOCKED: true
15:34:09
SQ
INFO: Next round issued: 1
15:34:09
Resource
Started loading Resource Package "Temporary Tactical Resources".
15:34:09
Resource
Unloading: music/civilians_01.ogg
15:34:09
SQ
Turn started for Brigand Thug
15:34:09
SQ
*
15:34:09
SQ
* Brigand Thug: Starting turn.
15:34:10
Resource
Loading: music/civilians_01.ogg
15:34:10
Resource
Unloading: music/title.ogg
15:34:10
SQ
-> Behaviors to pick from:
Engage.Melee (229.167)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (229.167)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:34:10
SQ
-> Behavior picked: Engage.Melee (229.167)
15:34:13
SQ
* Brigand Thug: Engaging to melee range with One-Eye (visible), accepted_distance=0
15:34:13
SQ
* Brigand Thug: Reached engage destination
15:34:14
SQ
-> Behaviors to pick from:
Attack.Default (364.881)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Attack.Default (364.881)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
15:34:14
SQ
-> Behavior picked: Attack.Default (364.881)
15:34:14
SQ
* Brigand Thug: Using Thrust against One-Eye!
15:34:14
SQ
Brigand Thug uses skill Thrust
15:34:14
SQ
hit chance: 275
15:34:14
SQ
rolled: 37
15:34:14
SQ
One-Eye has died.
15:34:14
SQ
*
15:34:14
SQ
* Brigand Thug: Resuming turn.
15:34:15
SQ
-> Behaviors to pick from:
Engage.Melee (412.5)(*), Idle (1), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Default (0)
Engage.Melee (412.5)(*), Idle (1), Attack.Puncture (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Default (0)
15:34:15
SQ
-> Behavior picked: Engage.Melee (412.5)
15:34:15
SQ
* Brigand Thug: Engaging to melee range with Captain Bernhard (visible), accepted_distance=0
15:34:16
SQ
* Brigand Thug: Stopped before reaching destination
15:34:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.KnockOut (0), Retreat (0), BreakFree (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Puncture (0), Attack.KnockOut (0), Retreat (0), BreakFree (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Default (0), Engage.Melee (0)
15:34:16
SQ
-> Behavior picked: Idle (1)
15:34:16
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
15:34:16
SQ
* ---------------------------------------------------
15:34:16
SQ
Turn started for Captain Bernhard
15:34:16
SQ
*
15:34:16
SQ
* Captain Bernhard: Starting turn.
15:34:17
Resource
Unloading: sounds/intro_battle.wav
15:34:17
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (165)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:34:17
SQ
-> Behavior picked: Engage.Melee (165)
15:34:17
SQ
* Captain Bernhard: Engaging to melee range with Brigand Thug (visible), accepted_distance=0
15:34:18
SQ
* Captain Bernhard: Reached engage destination
15:34:18
SQ
-> Behaviors to pick from:
Attack.Default (42.674)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.ThrowNet (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Attack.Default (42.674)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.ThrowNet (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
15:34:18
SQ
-> Behavior picked: Attack.Default (42.674)
15:34:19
SQ
* Captain Bernhard: Using Slash against Brigand Thug!
15:34:19
SQ
Captain Bernhard uses skill Slash
15:34:19
SQ
hit chance: -190
15:34:19
SQ
rolled: 30
15:34:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Default (0)
15:34:19
SQ
-> Behavior picked: Idle (1)
15:34:20
SQ
* Captain Bernhard: Ending Turn with 3 of 9 AP left.
15:34:20
SQ
* ---------------------------------------------------
15:34:20
SQ
Turn started for Brigand Thug
15:34:20
SQ
*
15:34:20
SQ
* Brigand Thug: Starting turn.
15:34:21
SQ
-> Behaviors to pick from:
Attack.Default (364.691)(*), Idle (1), Engage.Melee (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Attack.Default (364.691)(*), Idle (1), Engage.Melee (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:34:21
SQ
-> Behavior picked: Attack.Default (364.691)
15:34:21
SQ
* Brigand Thug: Using Thrust against Captain Bernhard!
15:34:21
SQ
Brigand Thug uses skill Thrust
15:34:21
SQ
hit chance: 275
15:34:21
SQ
rolled: 60
15:34:21
SQ
Captain Bernhard has died.
15:34:21
SQ
-> Behaviors to pick from:
Engage.Melee (264)(*), Idle (1), Retreat (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.Default (0)
Engage.Melee (264)(*), Idle (1), Retreat (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.Default (0)
15:34:21
SQ
-> Behavior picked: Engage.Melee (264)
15:34:22
SQ
* Brigand Thug: Engaging to melee range with Wiedekind (visible), accepted_distance=0
15:34:23
SQ
* Brigand Thug: Stopped before reaching destination
15:34:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.Default (0), Engage.Melee (0)
15:34:23
SQ
-> Behavior picked: Idle (1)
15:34:23
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
15:34:23
SQ
* ---------------------------------------------------
15:34:23
SQ
Turn started for Kunibert
15:34:26
SQ
[Kunibert] executes skill [Shoot Bolt] on target [Brigand Thug]
15:34:26
SQ
Kunibert uses skill Shoot Bolt
15:34:26
SQ
hit chance: 59
15:34:26
SQ
rolled: 68
15:34:26
SQ
[Kunibert] executes skill [Reload] on target [Kunibert]
15:34:26
SQ
Kunibert uses skill Reload
15:34:27
SQ
Turn started for Hoggart the Weasel
15:34:27
SQ
*
15:34:27
SQ
* Hoggart the Weasel: Starting turn.
15:34:28
SQ
-> Behaviors to pick from:
RetreatAlways (9000)(*), Idle (1), Engage.Melee (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Flee (0)
RetreatAlways (9000)(*), Idle (1), Engage.Melee (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Flee (0)
15:34:28
SQ
-> Behavior picked: RetreatAlways (9000)
15:34:28
SQ
* Hoggart the Weasel: Retreating.
15:34:30
SQ
Turn started for Ejnar
15:34:33
SQ
Turn started for Wiedekind
15:34:34
SQ
[Wiedekind] executes skill [Split Man] on target [Brigand Thug]
15:34:34
SQ
Wiedekind uses skill Split Man
15:34:34
SQ
hit chance: 67
15:34:34
SQ
rolled: 76
15:34:37
SQ
[Ejnar] executes skill [Thrust] on target [Brigand Thug]
15:34:37
SQ
Ejnar uses skill Thrust
15:34:37
SQ
hit chance: 83
15:34:37
SQ
rolled: 9
15:34:37
SQ
INFO: Next round issued: 2
15:34:38
SQ
Turn started for Brigand Thug
15:34:38
SQ
*
15:34:38
SQ
* Brigand Thug: Starting turn.
15:34:38
SQ
-> Behaviors to pick from:
Engage.Melee (450)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.CrushArmor (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Default (0), Retreat (0), Attack.Puncture (0)
Engage.Melee (450)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.CrushArmor (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Attack.Default (0), Retreat (0), Attack.Puncture (0)
15:34:38
SQ
-> Behavior picked: Engage.Melee (450)
15:34:39
SQ
* Brigand Thug: Engaging to melee range with Ejnar (visible), accepted_distance=0
15:34:39
SQ
* Brigand Thug: Reached engage destination
15:34:40
SQ
-> Behaviors to pick from:
Attack.Default (69.1422)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Attack.CrushArmor (0), Roam (0), Attack.Thresh (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Defend.Shieldwall (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
Attack.Default (69.1422)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), BreakFree (0), Attack.CrushArmor (0), Roam (0), Attack.Thresh (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Defend.Shieldwall (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0)
15:34:40
SQ
-> Behavior picked: Attack.Default (69.1422)
15:34:40
SQ
* Brigand Thug: Using Thrust against Ejnar!
15:34:40
SQ
Brigand Thug uses skill Thrust
15:34:40
SQ
hit chance: 55
15:34:40
SQ
rolled: 13
15:34:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Defend.Shieldwall (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Roam (0), BreakFree (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Decapitate (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Split (0), Defend.Shieldwall (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0)
15:34:40
SQ
-> Behavior picked: Idle (1)
15:34:41
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
15:34:41
SQ
* ---------------------------------------------------
15:34:41
SQ
Turn started for Brigand Thug
15:34:41
SQ
*
15:34:41
SQ
* Brigand Thug: Starting turn.
15:34:42
SQ
-> Behaviors to pick from:
Attack.Default (78.5458)(*), Idle (1), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Thresh (0), BreakFree (0), Roam (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.Split (0), Engage.Melee (0), Retreat (0)
Attack.Default (78.5458)(*), Idle (1), Attack.CrushArmor (0), Attack.Lash (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Thresh (0), BreakFree (0), Roam (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.Split (0), Engage.Melee (0), Retreat (0)
15:34:42
SQ
-> Behavior picked: Attack.Default (78.5458)
15:34:42
SQ
* Brigand Thug: Using Thrust against Ejnar!
15:34:42
SQ
Brigand Thug uses skill Thrust
15:34:42
SQ
hit chance: 62
15:34:42
SQ
rolled: 62
15:34:43
SQ
-> Behaviors to pick from:
Attack.Default (89.1928)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Thresh (0), BreakFree (0), Roam (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Attack.Lash (0)
Attack.Default (89.1928)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.Thresh (0), BreakFree (0), Roam (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Attack.Lash (0)
15:34:43
SQ
-> Behavior picked: Attack.Default (89.1928)
15:34:44
SQ
* Brigand Thug: Using Thrust against Ejnar!
15:34:44
SQ
Brigand Thug uses skill Thrust
15:34:44
SQ
hit chance: 62
15:34:44
SQ
rolled: 65
15:34:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Roam (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Attack.Lash (0), Attack.Default (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Roam (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.Split (0), Engage.Melee (0), Retreat (0), Attack.Lash (0), Attack.Default (0)
15:34:44
SQ
-> Behavior picked: Idle (1)
15:34:44
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
15:34:44
SQ
* ---------------------------------------------------
15:34:45
SQ
Turn started for Hoggart the Weasel
15:34:45
SQ
*
15:34:45
SQ
* Hoggart the Weasel: Starting turn.
15:34:45
SQ
-> Behaviors to pick from:
RetreatAlways (9000)(*), Engage.Melee (200), Idle (1), Retreat (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
RetreatAlways (9000)(*), Engage.Melee (200), Idle (1), Retreat (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
15:34:45
SQ
-> Behavior picked: RetreatAlways (9000)
15:34:45
SQ
* Hoggart the Weasel: Retreating.
15:34:45
SQ
* Hoggart the Weasel: Retreated!
15:34:46
SQ
Turn started for Kunibert
15:34:47
SQ
[Kunibert] executes skill [Shoot Bolt] on target [Brigand Thug]
15:34:47
SQ
Kunibert uses skill Shoot Bolt
15:34:47
SQ
hit chance: 49
15:34:47
SQ
rolled: 26
15:34:48
SQ
[Kunibert] executes skill [Reload] on target [Kunibert]
15:34:48
SQ
Kunibert uses skill Reload
15:34:49
Script
VM collected 2 object(s) and deleted them.
15:34:49
SQ
Turn started for Wiedekind
15:34:50
SQ
[Wiedekind] executes skill [Split Man] on target [Brigand Thug]
15:34:50
SQ
Wiedekind uses skill Split Man
15:34:50
SQ
hit chance: 67
15:34:50
SQ
rolled: 26
15:34:50
SQ
Brigand Thug has died.
15:34:53
SQ
Turn started for Ejnar
15:34:54
SQ
[Ejnar] executes skill [Thrust] on target [Brigand Thug]
15:34:54
SQ
Ejnar uses skill Thrust
15:34:54
SQ
hit chance: 83
15:34:54
SQ
rolled: 77
15:34:55
SQ
[Ejnar] executes skill [Thrust] on target [Brigand Thug]
15:34:55
SQ
Ejnar uses skill Thrust
15:34:55
SQ
hit chance: 83
15:34:55
SQ
rolled: 32
15:34:56
SQ
INFO: Next round issued: 3
15:34:57
SQ
Turn started for Brigand Thug
15:34:57
SQ
*
15:34:57
SQ
* Brigand Thug: Starting turn.
15:34:57
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.CrushArmor (0), Defend.Rotation (0), Roam (0), Defend.Knockback (0), Attack.Thresh (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), Attack.Lash (0), Recover (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0), Attack.KnockOut (0)
Flee (9000)(*), Idle (1), Attack.CrushArmor (0), Defend.Rotation (0), Roam (0), Defend.Knockback (0), Attack.Thresh (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Riposte (0), Attack.Lash (0), Recover (0), Attack.Decapitate (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Retreat (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0), Attack.KnockOut (0)
15:34:57
SQ
-> Behavior picked: Flee (9000)
15:34:58
SQ
* Brigand Thug: Fleeing.
15:34:58
SQ
hit chance: 83
15:34:58
SQ
rolled: 76
15:34:58
SQ
Brigand Thug has died.
15:34:58
Resource
Unloading: gfx/orientation_overlay.png
15:34:58
Resource
Loading: music/victory_01.ogg
15:34:58
SQ
Turn started for Wiedekind
15:35:02
Resource
Unloading: music/civilians_01.ogg
15:35:04
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:35:04
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:35:04
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
15:35:04
SQ
World::onCombatFinished
15:35:04
SQ
Save campaign: My Econ. Class
15:35:06
Scene
Finished saving scene.
15:35:06
SQ
TacticalState::onFinish
15:35:06
Resource
Unloading: gfx/object_0.png
15:35:06
Resource
Unloading: gfx/detail.png
15:35:06
Resource
Unloading Resource Package "Temporary Tactical Resources".
15:35:07
SQ
showing contract: The %companyname% (id: 1)
15:35:25
SQ
Save campaign: My Econ. Class
15:35:26
Scene
Finished saving scene.
15:35:28
SQ
ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
15:35:28
Resource
Loading: music/title.ogg
15:35:28
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
15:35:28
SQ
Clearing World Scene
15:35:34
Resource
Unloading: music/victory_01.ogg
15:35:46
SQ
Building land and sea...
15:35:47
SQ
World rejected. Creating new one...
15:35:47
SQ
Building land and sea...
15:35:48
SQ
World accepted.
15:35:48
SQ
Building elevation...
15:35:48
SQ
Building terrain...
15:35:49
SQ
Defragmenting terrain...
15:35:49
SQ
Spacing terrain...
15:35:53
SQ
Refining Terrain...
15:35:54
SQ
Building settlements...
15:35:55
SQ
Created 17 settlements.
15:35:55
SQ
Building roads...
15:35:55
SQ
Building additional roads...
15:35:55
SQ
Road Brush undefined (1)!
15:35:55
SceneManager
Unknown Brush requested: undefined road brush
15:35:55
SQ
Road Brush undefined (1)!
15:35:55
SceneManager
Unknown Brush requested: undefined road brush
15:35:55
SQ
Building regions...
15:35:56
SQ
Found 410 separate regions.
15:35:56
SQ
Running simulation for 1000 cycles...
15:35:56
SQ
Loot chance for Occupied Ruins is 1%
15:35:56
SQ
Loot chance for Zulim Bax is 61%
15:35:56
SQ
Loot chance for Varghul Blot is 53.8%
15:35:56
SQ
Loot chance for Murderer's Hideaway is 7.8%
15:35:56
SQ
Loot chance for Ancient Ruins is 11%
15:35:56
SQ
Loot chance for Forgotten Ruins is 11%
15:35:56
SQ
Loot chance for Ruined Dwellings is 6.6%
15:35:56
SQ
Loot chance for Overgrown Hideout is -13.4%
15:35:56
SQ
Loot chance for Tomb of Many Crows is 9.4%
15:35:56
SQ
Loot chance for Crypt of Jal-Fargo is 9.4%
15:35:56
SQ
Loot chance for Wolf Pack Camp is 19%
15:35:56
SQ
Loot chance for Forester's Hideout is -16.6%
15:35:56
SQ
Loot chance for Outcasts Den is 8.6%
15:35:56
SQ
Loot chance for Visnik Zum is 27.8%
15:35:56
SQ
Loot chance for Zugghat Thul is 53%
15:35:56
SQ
Loot chance for Cavern of lost Screams is 12.6%
15:35:56
SQ
Loot chance for Ancient Burial Site is 30.2%
15:35:56
SQ
Loot chance for Disturbed Massgrave is 30.2%
15:35:56
SQ
Loot chance for Crumbling Ruins is 1%
15:35:56
SQ
Loot chance for Field of Bones is 17.4%
15:35:56
SQ
Loot chance for Forgotten Massgrave is 17.4%
15:35:56
SQ
Loot chance for Ruins of Stalwart Keep is 1.8%
15:35:56
SQ
Loot chance for Plague Graves is 33.4%
15:35:56
SQ
Loot chance for Heap of Bones is 33.4%
15:35:56
SQ
Loot chance for Haribert's Watch is 10.2%
15:35:56
SQ
Loot chance for Collapsed Ruins is 10.2%
15:35:56
SQ
Loot chance for Shanarax is 26.2%
15:35:56
SQ
Loot chance for Hidden Knife Camp is 10.2%
15:35:56
SQ
Loot chance for Adventure's End is 19%
15:35:56
SQ
Loot chance for Improvised Burial Site is 19%
15:35:56
SQ
Loot chance for Grandfathers' Tomb is 7.8%
15:35:56
SQ
Loot chance for Tomb of the First Men is 7.8%
15:35:56
SQ
Loot chance for Black Hounds Camp is 8.6%
15:35:56
SQ
Loot chance for Last Rest is 8.6%
15:35:56
SQ
Loot chance for Crypt of the Elder is 8.6%
15:35:56
SQ
Loot chance for Forbidden Graveyard is -3%
15:35:56
SQ
Loot chance for Collapsed Dwellings is 7.8%
15:35:56
SQ
Loot chance for Ruins of Blackwatch Keep is 7.8%
15:35:56
SQ
Loot chance for Forgotten Woodcutter's Home is -10.6%
15:35:56
SQ
Loot chance for Plunderers' Camp is 7.8%
15:35:56
SQ
Loot chance for Ruins of Ironheart Keep is 16.6%
15:35:56
SQ
Loot chance for Ruined Farmhouse is -8.2%
15:35:56
SQ
Loot chance for Crumbled Fortifications is 16.6%
15:35:56
SQ
Loot chance for Cave of the Flesheaters is 15%
15:35:56
SQ
Loot chance for Ancient Ruins is 9.4%
15:35:56
SQ
Loot chance for Shelter between Ruins is 20.6%
15:35:56
SQ
Loot chance for Greedy Hearts Hideout is -6.6%
15:35:56
SQ
Loot chance for Finex Thum is 39%
15:35:56
SQ
Loot chance for Nazatux is 20.6%
15:35:56
SQ
Loot chance for Iron Shore Invaders Camp is 32.6%
15:35:56
SQ
Loot chance for Mailcrunchers' Camp is 22.2%
15:35:56
SQ
Loot chance for Necromancer's Hidden Chambers is 1%
15:35:56
SQ
Loot chance for Maruk Blot is 55.4%
15:35:56
SQ
Loot chance for Deserted Shelter is -12.2%
15:35:56
SQ
Loot chance for Abandoned Stronghold is 19.8%
15:35:56
SQ
Loot chance for Greenskin's Den is -3.4%
15:35:56
SQ
Loot chance for Grotto of the Wild Men is 7%
15:35:56
SQ
Loot chance for Overgrown Homestead is -14.2%
15:35:56
SQ
Loot chance for Shattering Roar Camp is 16.6%
15:35:56
SQ
Loot chance for Occupied Cave is 7%
15:35:56
SQ
Loot chance for Bone Eaters Encampment is 15.8%
15:35:56
SQ
Loot chance for Abandoned Hut is -7.8%
15:35:56
SQ
Loot chance for Shalax Tchech is 27.8%
15:35:56
SQ
Loot chance for Bazak Nox is 21.4%
15:35:56
SQ
Loot chance for Long Pikes Den is 15.8%
15:35:56
SQ
contract added: The %companyname%
15:35:56
SQ
contract activated: The %companyname% (id: 1)
15:35:56
Resource
Loading: music/civilians_01.ogg
15:35:56
Resource
Loading: sounds/intro_battle.wav
15:35:56
SQ
showing contract: The %companyname% (id: 1)
15:35:56
Script
VM collected 1 object(s) and deleted them.
15:35:58
SQ
contract added: Escort Caravan
15:35:58
SQ
contract added: Hunting Beasts
15:35:58
SQ
contract added: Obtain artifact
15:35:59
SQ
contract added: Return Item
15:35:59
SQ
contract added: Obtain artifact
15:35:59
SQ
WorldState::onHide
15:35:59
Resource
Loading: gfx/detail.png
15:35:59
Texture
Texture "gfx/detail.png" (ID: 58) took up approximately 10922kb in video memory.
15:35:59
Resource
Loading: gfx/object_0.png
15:36:00
Texture
Texture "gfx/object_0.png" (ID: 87) took up approximately 21845kb in video memory.
15:36:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter" at (16,8).
15:36:00
Resource
Loading: gfx/orientation_overlay.png
15:36:00
Texture
Texture "gfx/orientation_overlay.png" (ID: 89) took up approximately 512kb in video memory.
15:36:00
SQ
Skill [Overwhelm] removed from [One-Eye].
15:36:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/humans/bounty_hunter" at (15,11).
15:36:00
SQ
Skill [Overwhelm] removed from [Captain Bernhard].
15:36:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (18,8).
15:36:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (17,10).
15:36:00
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,8).
15:36:00
SQ
TACTICAL: STASH LOCKED: true
15:36:00
SQ
INFO: Next round issued: 1
15:36:00
Resource
Started loading Resource Package "Temporary Tactical Resources".
15:36:00
Resource
Unloading: music/civilians_01.ogg
15:36:00
SQ
Turn started for Brigand Thug
15:36:00
SQ
*
15:36:00
SQ
* Brigand Thug: Starting turn.
15:36:00
Resource
Loading: music/civilians_01.ogg
15:36:00
Resource
Unloading: music/title.ogg
15:36:01
SQ
-> Behaviors to pick from:
Engage.Melee (229.167)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (229.167)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:36:01
SQ
-> Behavior picked: Engage.Melee (229.167)
15:36:03
SQ
* Brigand Thug: Engaging to melee range with One-Eye (visible), accepted_distance=0
15:36:04
SQ
* Brigand Thug: Reached engage destination
15:36:04
SQ
-> Behaviors to pick from:
Attack.Default (359.487)(*), Defend.Shieldwall (13.4152), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Attack.Default (359.487)(*), Defend.Shieldwall (13.4152), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
15:36:04
SQ
-> Behavior picked: Attack.Default (359.487)
15:36:05
SQ
* Brigand Thug: Using Bash against One-Eye!
15:36:05
SQ
Brigand Thug uses skill Bash
15:36:05
SQ
hit chance: 255
15:36:05
SQ
rolled: 73
15:36:05
SQ
One-Eye has died.
15:36:05
SQ
*
15:36:05
SQ
* Brigand Thug: Resuming turn.
15:36:05
SQ
-> Behaviors to pick from:
Engage.Melee (412.5)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Thresh (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0)
Engage.Melee (412.5)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Thresh (0), BreakFree (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0)
15:36:05
SQ
-> Behavior picked: Engage.Melee (412.5)
15:36:06
SQ
* Brigand Thug: Engaging to melee range with Captain Bernhard (visible), accepted_distance=0
15:36:06
SQ
* Brigand Thug: Stopped before reaching destination
15:36:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.Puncture (0), Attack.Thresh (0), Defend.Spearwall (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), BreakFree (0), Attack.Puncture (0), Attack.Thresh (0), Defend.Spearwall (0), Defend (0), Attack.Swing (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0), Engage.Melee (0)
15:36:07
SQ
-> Behavior picked: Idle (1)
15:36:07
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
15:36:07
SQ
* ---------------------------------------------------
15:36:07
SQ
Turn started for Captain Bernhard
15:36:07
SQ
*
15:36:07
SQ
* Captain Bernhard: Starting turn.
15:36:07
Resource
Unloading: sounds/intro_battle.wav
15:36:07
SQ
-> Behaviors to pick from:
Engage.Melee (165)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (165)(*), Idle (1), Attack.Puncture (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.ThrowNet (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:36:07
SQ
-> Behavior picked: Engage.Melee (165)
15:36:08
SQ
* Captain Bernhard: Engaging to melee range with Brigand Thug (visible), accepted_distance=0
15:36:08
SQ
* Captain Bernhard: Reached engage destination
15:36:09
SQ
-> Behaviors to pick from:
Attack.Default (45.6699)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.ThrowNet (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Attack.Default (45.6699)(*), Idle (1), Retreat (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend (0), Attack.ThrowNet (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
15:36:09
SQ
-> Behavior picked: Attack.Default (45.6699)
15:36:09
SQ
* Captain Bernhard: Using Slash against Brigand Thug!
15:36:09
SQ
Captain Bernhard uses skill Slash
15:36:09
SQ
hit chance: -171
15:36:09
SQ
rolled: 35
15:36:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend (0), Attack.ThrowNet (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.Lash (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Default (0)
15:36:10
SQ
-> Behavior picked: Idle (1)
15:36:10
SQ
* Captain Bernhard: Ending Turn with 3 of 9 AP left.
15:36:10
SQ
* ---------------------------------------------------
15:36:11
SQ
Turn started for Brigand Thug
15:36:11
SQ
*
15:36:11
SQ
* Brigand Thug: Starting turn.
15:36:11
SQ
-> Behaviors to pick from:
Attack.Default (374.897)(*), Idle (1), Engage.Melee (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Attack.Default (374.897)(*), Idle (1), Engage.Melee (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
15:36:11
SQ
-> Behavior picked: Attack.Default (374.897)
15:36:11
SQ
* Brigand Thug: Using Stab against Captain Bernhard!
15:36:11
SQ
Brigand Thug uses skill Stab
15:36:11
SQ
hit chance: 235
15:36:11
SQ
rolled: 15
15:36:11
SQ
Captain Bernhard has died.
15:36:12
SQ
-> Behaviors to pick from:
Engage.Melee (264)(*), Idle (1), Retreat (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.Default (0)
Engage.Melee (264)(*), Idle (1), Retreat (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.Default (0)
15:36:12
SQ
-> Behavior picked: Engage.Melee (264)
15:36:12
SQ
* Brigand Thug: Engaging to melee range with Harald (visible), accepted_distance=0
15:36:13
SQ
* Brigand Thug: Stopped before reaching destination
15:36:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Lash (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.Default (0), Engage.Melee (0)
15:36:13
SQ
-> Behavior picked: Idle (1)
15:36:13
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
15:36:13
SQ
* ---------------------------------------------------
15:36:14
SQ
Turn started for Steinar the Berserker
15:36:16
SQ
[Steinar the Berserker] executes skill [Shoot Bolt] on target [Brigand Thug]
15:36:16
SQ
Steinar the Berserker uses skill Shoot Bolt
15:36:16
SQ
hit chance: 57
15:36:16
SQ
rolled: 53
15:36:17
SQ
[Steinar the Berserker] executes skill [Reload] on target [Steinar the Berserker]
15:36:17
SQ
Steinar the Berserker uses skill Reload
15:36:18
SQ
Turn started for Hoggart the Weasel
15:36:18
SQ
*
15:36:18
SQ
* Hoggart the Weasel: Starting turn.
15:36:19
SQ
-> Behaviors to pick from:
RetreatAlways (9000)(*), Idle (1), Engage.Melee (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Flee (0)
RetreatAlways (9000)(*), Idle (1), Engage.Melee (0), Defend (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Roam (0), Flee (0)
15:36:19
SQ
-> Behavior picked: RetreatAlways (9000)
15:36:19
SQ
* Hoggart the Weasel: Retreating.
15:36:21
SQ
Turn started for Harald
15:36:23
SQ
Turn started for Lars
15:36:26
SQ
[Harald] executes skill [Split Man] on target [Brigand Thug]
15:36:26
SQ
Harald uses skill Split Man
15:36:26
SQ
hit chance: 64
15:36:26
SQ
rolled: 36
15:36:26
SQ
Brigand Thug has died.
15:36:28
SQ
[Lars] executes skill [Spearwall] on target [Lars]
15:36:28
SQ
Lars uses skill Spearwall
15:36:28
SQ
INFO: Next round issued: 2
15:36:29
SQ
Turn started for Brigand Thug
15:36:29
SQ
*
15:36:29
SQ
* Brigand Thug: Starting turn.
15:36:30
SQ
-> Behaviors to pick from:
Engage.Melee (330)(*), Idle (1), Defend.Shieldwall (0.850954), Attack.Thresh (0), Defend.Spearwall (0), BreakFree (0), Attack.Lash (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Puncture (0), Attack.Split (0)
Engage.Melee (330)(*), Idle (1), Defend.Shieldwall (0.850954), Attack.Thresh (0), Defend.Spearwall (0), BreakFree (0), Attack.Lash (0), Defend.Rotation (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Attack.Decapitate (0), Roam (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Puncture (0), Attack.Split (0)
15:36:30
SQ
-> Behavior picked: Engage.Melee (330)
15:36:30
SQ
* Brigand Thug: Engaging to melee range with Harald (visible), accepted_distance=0
15:36:31
SQ
* Brigand Thug: Reached engage destination
15:36:31
SQ
-> Behaviors to pick from:
Defend.Shieldwall (1.6715)(*), Idle (1)(*), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Defend.Shieldwall (1.6715)(*), Idle (1)(*), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Defend (0), Attack.Decapitate (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), Roam (0), Defend.Knockback (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
15:36:31
SQ
-> Behavior picked: Idle (1)
15:36:32
SQ
* Brigand Thug: Waiting with 5 of 9 AP left.
15:36:32
SQ
* ---------------------------------------------------
15:36:32
SQ
Turn started for Hoggart the Weasel
15:36:32
SQ
*
15:36:32
SQ
* Hoggart the Weasel: Starting turn.
15:36:33
SQ
-> Behaviors to pick from:
RetreatAlways (9000)(*), Engage.Melee (200), Idle (1), Retreat (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
RetreatAlways (9000)(*), Engage.Melee (200), Idle (1), Retreat (0), Defend.Rotation (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Default (0), Roam (0), Flee (0), Defend (0)
15:36:33
SQ
-> Behavior picked: RetreatAlways (9000)
15:36:33
SQ
* Hoggart the Weasel: Retreating.
15:36:33
SQ
* Hoggart the Weasel: Retreated!
15:36:33
SQ
Turn started for Steinar the Berserker
15:36:35
SQ
[Steinar the Berserker] executes skill [Shoot Bolt] on target [Brigand Thug]
15:36:35
SQ
Steinar the Berserker uses skill Shoot Bolt
15:36:35
SQ
hit chance: 42
15:36:35
SQ
rolled: 34
15:36:35
SQ
[Steinar the Berserker] executes skill [Reload] on target [Steinar the Berserker]
15:36:35
SQ
Steinar the Berserker uses skill Reload
15:36:36
SQ
Turn started for Harald
15:36:38
SQ
Turn started for Lars
15:36:38
SQ
Skill [Spearwall] removed from [Lars].
15:36:39
SQ
*
15:36:39
SQ
* Brigand Thug: Resuming turn.
15:36:40
SQ
-> Behaviors to pick from:
Engage.Melee (330)(*), Defend.Shieldwall (1.19204), Idle (1), BreakFree (0), Defend (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Flee (0), Attack.SplitShield (0)
Engage.Melee (330)(*), Defend.Shieldwall (1.19204), Idle (1), BreakFree (0), Defend (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Flee (0), Attack.SplitShield (0)
15:36:40
SQ
-> Behavior picked: Engage.Melee (330)
15:36:40
SQ
* Brigand Thug: Engaging to melee range with Steinar the Berserker (visible), accepted_distance=0
15:36:41
SQ
* Brigand Thug: Reached engage destination
15:36:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Roam (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), Flee (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.CrushArmor (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Defend.Spearwall (0), Roam (0), Defend (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Lash (0), Flee (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.CrushArmor (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Swing (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0)
15:36:41
SQ
-> Behavior picked: Idle (1)
15:36:41
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
15:36:41
SQ
* ---------------------------------------------------
15:36:45
SQ
[Harald] executes skill [Split Man] on target [Brigand Thug]
15:36:45
SQ
Harald uses skill Split Man
15:36:45
SQ
hit chance: 49
15:36:45
SQ
rolled: 79
15:36:48
SQ
[Lars] executes skill [Thrust] on target [Brigand Thug]
15:36:48
SQ
Lars uses skill Thrust
15:36:48
SQ
hit chance: 74
15:36:48
SQ
rolled: 99
15:36:49
SQ
INFO: Next round issued: 3
15:36:49
SQ
Turn started for Brigand Thug
15:36:49
SQ
*
15:36:49
SQ
* Brigand Thug: Starting turn.
15:36:50
SQ
-> Behaviors to pick from:
Attack.Default (62.3865)(*), Attack.KnockOut (37.23)(*), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Roam (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Lash (0), Flee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.Split (0), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Spearwall (0)
Attack.Default (62.3865)(*), Attack.KnockOut (37.23)(*), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Roam (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Lash (0), Flee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.Split (0), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Spearwall (0)
15:36:50
SQ
-> Behavior picked: Attack.Default (62.3865)
15:36:50
SQ
* Brigand Thug: Using Bash against Steinar the Berserker!
15:36:50
SQ
Brigand Thug uses skill Bash
15:36:50
SQ
hit chance: 51
15:36:50
SQ
rolled: 91
15:36:50
SQ
-> Behaviors to pick from:
Attack.Default (59.4157)(*), Attack.KnockOut (30.6)(*), Idle (1), Defend.Riposte (0), Attack.CrushArmor (0), Roam (0), Recover (0), Attack.Lash (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.Split (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Knockback (0)
Attack.Default (59.4157)(*), Attack.KnockOut (30.6)(*), Idle (1), Defend.Riposte (0), Attack.CrushArmor (0), Roam (0), Recover (0), Attack.Lash (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.Split (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Knockback (0)
15:36:50
SQ
-> Behavior picked: Attack.KnockOut (30.6)
15:36:51
SQ
* Brigand Thug: Using Knock Out against Steinar the Berserker!
15:36:51
SQ
Brigand Thug uses skill Knock Out
15:36:51
SQ
hit chance: 51
15:36:51
SQ
rolled: 71
15:36:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Riposte (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.Split (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Roam (0), Recover (0), Attack.CrushArmor (0), BreakFree (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Riposte (0), Attack.Swing (0), Defend (0), Attack.Thresh (0), Attack.Split (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Puncture (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Default (0)
15:36:51
SQ
-> Behavior picked: Idle (1)
15:36:52
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
15:36:52
SQ
* ---------------------------------------------------
15:36:52
SQ
Turn started for Steinar the Berserker
15:36:56
SQ
[Steinar the Berserker] executes skill [Shoot Bolt] on target [Brigand Thug]
15:36:56
SQ
Steinar the Berserker uses skill Shoot Bolt
15:36:56
SQ
hit chance: 48
15:36:56
SQ
rolled: 22
15:36:56
Script
VM collected 2 object(s) and deleted them.
15:36:58
SQ
Turn started for Harald
15:36:59
SQ
[Harald] executes skill [Split Man] on target [Brigand Thug]
15:36:59
SQ
Harald uses skill Split Man
15:36:59
SQ
hit chance: 54
15:36:59
SQ
rolled: 28
15:36:59
SQ
Brigand Thug has died.
15:36:59
Resource
Unloading: gfx/orientation_overlay.png
15:36:59
Resource
Loading: music/victory_01.ogg
15:36:59
SQ
Skill [Reload] removed from [Steinar the Berserker].
15:37:03
Resource
Unloading: music/civilians_01.ogg
15:37:03
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:37:03
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:37:03
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
15:37:03
SQ
World::onCombatFinished
15:37:03
SQ
Save campaign: My Econ. Class
15:37:05
Scene
Finished saving scene.
15:37:05
SQ
TacticalState::onFinish
15:37:05
Resource
Unloading: gfx/object_0.png
15:37:05
Resource
Unloading: gfx/detail.png
15:37:05
Resource
Unloading Resource Package "Temporary Tactical Resources".
15:37:06
SQ
showing contract: The %companyname% (id: 1)
15:37:46
SQ
contract added: Escort Caravan
15:38:02
SQ
contract added: Escort Caravan
15:38:03
SQ
showing contract: The %companyname% (id: 1)
15:38:07
SQ
contract added: Hunting Beasts
15:38:07
SQ
contract added: Armed Courier
15:38:07
SQ
Location entered: Hejsager
15:38:07
Resource
Loading: music/village_01.ogg
15:38:11
Resource
Unloading: music/victory_01.ogg
15:39:23
Resource
Loading: music/worldmap_04.ogg
15:39:23
SQ
Save campaign: My Econ. Class
15:39:24
Scene
Finished saving scene.
15:39:27
Resource
Unloading: music/village_01.ogg
15:39:53
SQ
contract added: Return Item
15:39:54
SQ
showing contract: The %companyname% (id: 1)
15:40:02
SQ
Location entered: Sommersholm
15:40:02
Resource
Loading: music/stronghold_01.ogg
15:40:06
Resource
Unloading: music/worldmap_04.ogg
15:41:32
Resource
Loading: music/worldmap_05.ogg
15:41:32
SQ
Save campaign: My Econ. Class
15:41:34
Scene
Finished saving scene.
15:41:36
Resource
Unloading: music/stronghold_01.ogg
15:41:58
SQ
Location entered: Lanzenfeste
15:41:58
Resource
Loading: music/stronghold_01.ogg
15:42:02
Resource
Unloading: music/worldmap_05.ogg
15:45:16
Resource
Loading: music/worldmap_09.ogg
15:45:16
SQ
Save campaign: My Econ. Class
15:45:17
Scene
Finished saving scene.
15:45:20
Resource
Unloading: music/stronghold_01.ogg
15:45:41
SQ
Location entered: Sommersholm
15:45:44
Resource
Loading: music/worldmap_04.ogg
15:45:44
SQ
Save campaign: My Econ. Class
15:45:45
Scene
Finished saving scene.
15:45:53
Resource
Unloading: music/worldmap_09.ogg
15:45:55
SQ
Location entered: Sommersholm
15:45:55
Resource
Loading: music/stronghold_01.ogg
15:45:59
Resource
Unloading: music/worldmap_04.ogg
15:46:42
Resource
Loading: music/worldmap_08.ogg
15:46:42
SQ
Save campaign: My Econ. Class
15:46:44
Scene
Finished saving scene.
15:46:46
Resource
Unloading: music/stronghold_01.ogg
15:47:00
SQ
showing contract: The %companyname% (id: 1)
15:47:02
SQ
Location entered: Hejsager
15:47:02
Resource
Loading: music/village_01.ogg
15:47:06
Resource
Unloading: music/worldmap_08.ogg
15:47:28
Resource
Loading: music/worldmap_09.ogg
15:47:28
SQ
Save campaign: My Econ. Class
15:47:30
Scene
Finished saving scene.
15:47:32
Resource
Unloading: music/village_01.ogg
15:47:42
SQ
Location entered: Hoggart's Refuge
15:47:44
SQ
Save campaign: My Econ. Class
15:47:46
Scene
Finished saving scene.
15:47:46
SQ
WorldState::onHide
15:47:46
Resource
Loading: gfx/detail.png
15:47:46
Texture
Texture "gfx/detail.png" (ID: 609) took up approximately 10922kb in video memory.
15:47:46
Resource
Loading: gfx/object_0.png
15:47:47
Texture
Texture "gfx/object_0.png" (ID: 767) took up approximately 21845kb in video memory.
15:47:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (21,7).
15:47:47
Resource
Loading: gfx/orientation_overlay.png
15:47:47
Texture
Texture "gfx/orientation_overlay.png" (ID: 769) took up approximately 512kb in video memory.
15:47:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,6).
15:47:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,7).
15:47:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,5).
15:47:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (19,8).
15:47:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_poacher" at (20,6).
15:47:47
Resource
Loading: sounds/atmosphere/rain_01.wav
15:47:47
SQ
TACTICAL: STASH LOCKED: true
15:47:47
SQ
INFO: Next round issued: 1
15:47:47
Resource
Started loading Resource Package "Temporary Tactical Resources".
15:47:47
Resource
Loading: music/bandits_02.ogg
15:47:47
SQ
Turn started for Ernst
15:47:48
Resource
Unloading: music/worldmap_09.ogg
15:47:55
SQ
Turn started for Brigand Poacher
15:47:55
SQ
*
15:47:55
SQ
* Brigand Poacher: Starting turn.
15:47:56
SQ
defensive score: 2.46083
15:47:56
SQ
defensive threshold: 1.47541
15:47:56
SQ
-> Behaviors to pick from:
Attack.Bow (184.136)(*), Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
Attack.Bow (184.136)(*), Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Roam (0), Defend (0), Flee (0)
15:47:56
SQ
-> Behavior picked: Attack.Bow (184.136)
15:47:57
SQ
* Brigand Poacher: Using Quick Shot against Harald!
15:47:57
SQ
Brigand Poacher uses skill Quick Shot
15:47:57
SQ
hit chance: 31
15:47:57
SQ
rolled: 92
15:47:58
SQ
defensive score: 2.46083
15:47:58
SQ
defensive threshold: 1.47541
15:47:58
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (114.582)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Retreat (0), Recover (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Roam (0), Reload (0), Defend (0), Flee (0), SwitchTo.Melee (0), Defend.Rotation (0)
Engage.Ranged (120)(*), Attack.Bow (114.582)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Retreat (0), Recover (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Roam (0), Reload (0), Defend (0), Flee (0), SwitchTo.Melee (0), Defend.Rotation (0)
15:47:58
SQ
-> Behavior picked: Attack.Bow (114.582)
15:47:58
SQ
* Brigand Poacher: Using Quick Shot against Harald!
15:47:58
SQ
Brigand Poacher uses skill Quick Shot
15:47:58
SQ
hit chance: 31
15:47:58
SQ
rolled: 31
15:47:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Recover (0), Attack.Puncture (0), Reload (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Roam (0), Attack.Bow (0), Defend (0), Flee (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Ranged (0)
Idle (1)(*), Retreat (0), Recover (0), Attack.Puncture (0), Reload (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Default (0), Roam (0), Attack.Bow (0), Defend (0), Flee (0), SwitchTo.Melee (0), Defend.Rotation (0), Engage.Ranged (0)
15:47:59
SQ
-> Behavior picked: Idle (1)
15:47:59
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
15:47:59
SQ
* ---------------------------------------------------
15:48:00
SQ
Turn started for Heinrich
15:48:02
SQ
Turn started for Balduin
15:48:03
SQ
Turn started for Bjarni
15:48:04
SQ
Turn started for Hoggart the Weasel
15:48:04
SQ
*
15:48:04
SQ
* Hoggart the Weasel: Starting turn.
15:48:04
SQ
defensive score: 2.46083
15:48:04
SQ
defensive threshold: 1.47541
15:48:05
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
15:48:05
SQ
-> Behavior picked: Defend (90)
15:48:05
SQ
* Hoggart the Weasel: Going for defensive position.
15:48:05
SQ
defensive score: 2.46083
15:48:05
SQ
defensive threshold: 1.47541
15:48:06
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Split (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Thresh (0), BreakFree (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0)
15:48:06
SQ
-> Behavior picked: Defend (22.5)
15:48:06
SQ
* Hoggart the Weasel: Waiting until others have moved!
15:48:06
SQ
Turn started for Brigand Thug
15:48:06
SQ
*
15:48:06
SQ
* Brigand Thug: Starting turn.
15:48:06
SQ
defensive score: 2.46083
15:48:06
SQ
defensive threshold: 1.47541
15:48:07
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
15:48:07
SQ
-> Behavior picked: Defend (90)
15:48:07
SQ
* Brigand Thug: Waiting until others have moved!
15:48:07
SQ
Turn started for Brigand Thug
15:48:07
SQ
*
15:48:07
SQ
* Brigand Thug: Starting turn.
15:48:08
SQ
defensive score: 2.46083
15:48:08
SQ
defensive threshold: 1.47541
15:48:08
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
15:48:08
SQ
-> Behavior picked: Defend (90)
15:48:08
SQ
* Brigand Thug: Waiting until others have moved!
15:48:08
SQ
Turn started for Brigand Thug
15:48:08
SQ
*
15:48:08
SQ
* Brigand Thug: Starting turn.
15:48:09
SQ
defensive score: 2.46083
15:48:09
SQ
defensive threshold: 1.47541
15:48:09
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), BreakFree (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
15:48:09
SQ
-> Behavior picked: Defend (90)
15:48:09
SQ
* Brigand Thug: Waiting until others have moved!
15:48:10
SQ
Turn started for Jost
15:48:33
SQ
Turn started for Lars
15:48:39
SQ
Turn started for Brigand Thug
15:48:39
SQ
*
15:48:39
SQ
* Brigand Thug: Starting turn.
15:48:39
SQ
defensive score: 2.46083
15:48:39
SQ
defensive threshold: 1.47541
15:48:40
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (37.1772)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
Defend (90)(*), Defend.Shieldwall (37.1772)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Retreat (0), Attack.Split (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0)
15:48:40
SQ
-> Behavior picked: Defend.Shieldwall (37.1772)
15:48:40
SQ
* Brigand Thug: Using Shieldwall!
15:48:40
SQ
Brigand Thug uses skill Shieldwall
15:48:40
SQ
defensive score: 2.46083
15:48:40
SQ
defensive threshold: 1.47541
15:48:40
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0)
Defend (90)(*), Idle (1), Attack.Swing (0), Attack.Thresh (0), Retreat (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0)
15:48:40
SQ
-> Behavior picked: Defend (90)
15:48:41
SQ
* Brigand Thug: Going for defensive position.
15:48:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0), Defend (0)
Idle (1)(*), Attack.Swing (0), Attack.CrushArmor (0), Retreat (0), Defend.Rotation (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Engage.Melee (0), Flee (0), Defend.Shieldwall (0), Defend (0)
15:48:42
SQ
-> Behavior picked: Idle (1)
15:48:42
SQ
* Brigand Thug: Ending Turn with 0 of 9 AP left.
15:48:42
SQ
* ---------------------------------------------------
15:48:47
SQ
[Steinar the Berserker] executes skill [Shoot Bolt] on target [Brigand Thug]
15:48:47
SQ
Steinar the Berserker uses skill Shoot Bolt
15:48:47
SQ
hit chance: 58
15:48:47
SQ
rolled: 46
15:49:01
SQ
[Heinrich] executes skill [Shieldwall] on target [Heinrich]
15:49:01
SQ
Heinrich uses skill Shieldwall
15:49:10
SQ
[Bjarni] executes skill [Shieldwall] on target [Bjarni]
15:49:10
SQ
Bjarni uses skill Shieldwall
15:49:11
SQ
*
15:49:11
SQ
* Hoggart the Weasel: Resuming turn.
15:49:12
SQ
defensive score: 2.11291
15:49:12
SQ
defensive threshold: 2.95082
15:49:12
SQ
-> Behaviors to pick from:
Defend.Shieldwall (62.6072)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0)
Defend.Shieldwall (62.6072)(*), Idle (1), Engage.Melee (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0)
15:49:12
SQ
-> Behavior picked: Defend.Shieldwall (62.6072)
15:49:12
SQ
* Hoggart the Weasel: Using Shieldwall!
15:49:12
SQ
Hoggart the Weasel uses skill Shieldwall
15:49:12
SQ
defensive score: 2.11291
15:49:12
SQ
defensive threshold: 2.95082
15:49:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.KnockOut (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Defend.Shieldwall (0)
Idle (1)(*), Engage.Melee (0), Attack.KnockOut (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Defend.Shieldwall (0)
15:49:12
SQ
-> Behavior picked: Idle (1)
15:49:13
SQ
* Hoggart the Weasel: Ending Turn with 3 of 9 AP left.
15:49:13
SQ
* ---------------------------------------------------
15:49:13
SQ
*
15:49:13
SQ
* Brigand Thug: Resuming turn.
15:49:14
SQ
defensive score: 2.11291
15:49:14
SQ
defensive threshold: 2.95082
15:49:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0)
Idle (1)(*), Engage.Melee (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0)
15:49:14
SQ
-> Behavior picked: Idle (1)
15:49:14
SQ
* Brigand Thug: Ending Turn with 9 of 9 AP left.
15:49:14
SQ
* ---------------------------------------------------
15:49:14
SQ
*
15:49:14
SQ
* Brigand Thug: Resuming turn.
15:49:15
SQ
defensive score: 2.11291
15:49:15
SQ
defensive threshold: 2.95082
15:49:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0)
Idle (1)(*), Engage.Melee (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0)
15:49:15
SQ
-> Behavior picked: Idle (1)
15:49:15
SQ
* Brigand Thug: Ending Turn with 9 of 9 AP left.
15:49:15
SQ
* ---------------------------------------------------
15:49:16
SQ
*
15:49:16
SQ
* Brigand Thug: Resuming turn.
15:49:16
SQ
defensive score: 2.11291
15:49:16
SQ
defensive threshold: 2.95082
15:49:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0)
Idle (1)(*), Engage.Melee (0), Attack.Thresh (0), Retreat (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0)
15:49:16
SQ
-> Behavior picked: Idle (1)
15:49:17
SQ
* Brigand Thug: Ending Turn with 9 of 9 AP left.
15:49:17
SQ
* ---------------------------------------------------
15:49:17
SQ
INFO: Next round issued: 2
15:49:17
SQ
Turn started for Steinar the Berserker
15:49:18
SQ
[Steinar the Berserker] executes skill [Reload] on target [Steinar the Berserker]
15:49:18
SQ
Steinar the Berserker uses skill Reload
15:49:21
SQ
[Steinar the Berserker] executes skill [Shoot Bolt] on target [Brigand Thug]
15:49:21
SQ
Steinar the Berserker uses skill Shoot Bolt
15:49:21
SQ
hit chance: 58
15:49:21
SQ
rolled: 100
15:49:21
SQ
hit chance: 5
15:49:21
SQ
rolled: 100
15:49:22
SQ
Turn started for Brigand Poacher
15:49:22
SQ
*
15:49:22
SQ
* Brigand Poacher: Starting turn.
15:49:23
SQ
defensive score: 2.11291
15:49:23
SQ
defensive threshold: 2.95082
15:49:23
SQ
-> Behaviors to pick from:
Attack.Bow (174.267)(*), Engage.Ranged (120)(*), Idle (1), Reload (0), Engage.Melee (0), Recover (0), Flee (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0)
Attack.Bow (174.267)(*), Engage.Ranged (120)(*), Idle (1), Reload (0), Engage.Melee (0), Recover (0), Flee (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), Defend (0), BreakFree (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0)
15:49:23
SQ
-> Behavior picked: Attack.Bow (174.267)
15:49:23
SQ
* Brigand Poacher: Using Aimed Shot against Jost!
15:49:23
SQ
Brigand Poacher uses skill Aimed Shot
15:49:24
SQ
hit chance: 45
15:49:24
SQ
rolled: 43
15:49:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Reload (0), Roam (0), SwitchTo.Melee (0), Defend (0), Engage.Ranged (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), Attack.Bow (0)
Idle (1)(*), Recover (0), Flee (0), Engage.Melee (0), BreakFree (0), Attack.Default (0), Reload (0), Roam (0), SwitchTo.Melee (0), Defend (0), Engage.Ranged (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), Attack.Bow (0)
15:49:24
SQ
-> Behavior picked: Idle (1)
15:49:24
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
15:49:24
SQ
* ---------------------------------------------------
15:49:25
SQ
Turn started for Brigand Thug
15:49:25
SQ
*
15:49:25
SQ
* Brigand Thug: Starting turn.
15:49:25
SQ
defensive score: 2.11291
15:49:25
SQ
defensive threshold: 2.95082
15:49:26
SQ
-> Behaviors to pick from:
Engage.Melee (163.281)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0)
Engage.Melee (163.281)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0)
15:49:26
SQ
-> Behavior picked: Engage.Melee (163.281)
15:49:26
SQ
* Brigand Thug: Engaging to melee range with Jost (visible), accepted_distance=0
15:49:27
SQ
* Brigand Thug: Reached engage destination
15:49:27
SQ
defensive score: 2.11291
15:49:27
SQ
defensive threshold: 2.95082
15:49:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Engage.Melee (0)
15:49:27
SQ
-> Behavior picked: Idle (1)
15:49:28
SQ
* Brigand Thug: Waiting with 5 of 9 AP left.
15:49:28
SQ
* ---------------------------------------------------
15:49:28
SQ
Turn started for Brigand Thug
15:49:28
SQ
*
15:49:28
SQ
* Brigand Thug: Starting turn.
15:49:28
SQ
defensive score: 2.11291
15:49:28
SQ
defensive threshold: 2.95082
15:49:29
SQ
-> Behaviors to pick from:
Engage.Melee (204.613)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0)
Engage.Melee (204.613)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0)
15:49:29
SQ
-> Behavior picked: Engage.Melee (204.613)
15:49:29
SQ
* Brigand Thug: Engaging to melee range with Jost (visible), accepted_distance=0
15:49:29
SQ
* Brigand Thug: Reached engage destination
15:49:29
SQ
defensive score: 2.11291
15:49:29
SQ
defensive threshold: 2.95082
15:49:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Engage.Melee (0)
15:49:30
SQ
-> Behavior picked: Idle (1)
15:49:30
SQ
* Brigand Thug: Waiting with 4 of 9 AP left.
15:49:30
SQ
* ---------------------------------------------------
15:49:31
SQ
Turn started for Jost
15:49:35
SQ
[Jost] executes skill [Shieldwall] on target [Jost]
15:49:35
SQ
Jost uses skill Shieldwall
15:49:37
SQ
Turn started for Brigand Thug
15:49:37
SQ
*
15:49:37
SQ
* Brigand Thug: Starting turn.
15:49:37
SQ
defensive score: 2.11291
15:49:37
SQ
defensive threshold: 2.95082
15:49:38
SQ
-> Behaviors to pick from:
Engage.Melee (185.096)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0)
Engage.Melee (185.096)(*), Idle (1), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0)
15:49:38
SQ
-> Behavior picked: Engage.Melee (185.096)
15:49:38
SQ
* Brigand Thug: Engaging to melee range with Jost (visible), accepted_distance=0
15:49:39
SQ
* Brigand Thug: Reached engage destination
15:49:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Engage.Melee (0)
15:49:39
SQ
-> Behavior picked: Idle (1)
15:49:39
SQ
* Brigand Thug: Ending Turn with 0 of 9 AP left.
15:49:39
SQ
* ---------------------------------------------------
15:49:39
SQ
Turn started for Lars
15:49:44
SQ
Turn started for Harald
15:49:48
SQ
Turn started for Ernst
15:49:54
SQ
[Ernst] executes skill [Impale] on target [Brigand Thug]
15:49:54
SQ
Ernst uses skill Impale
15:49:54
SQ
hit chance: 59
15:49:54
SQ
rolled: 75
15:49:55
SQ
Turn started for Balduin
15:49:59
SQ
Turn started for Heinrich
15:49:59
SQ
Skill [Shieldwall] removed from [Heinrich].
15:50:06
SQ
[Heinrich] executes skill [Thrust] on target [Brigand Thug]
15:50:06
SQ
Heinrich uses skill Thrust
15:50:06
SQ
hit chance: 71
15:50:06
SQ
rolled: 43
15:50:07
SQ
Turn started for Hoggart the Weasel
15:50:07
SQ
Skill [Shieldwall] removed from [Hoggart the Weasel].
15:50:07
SQ
*
15:50:07
SQ
* Hoggart the Weasel: Starting turn.
15:50:08
SQ
-> Behaviors to pick from:
Engage.Melee (130.769)(*), Defend.Shieldwall (2.65402), Idle (1), BreakFree (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), SwitchTo.Melee (0), Retreat (0)
Engage.Melee (130.769)(*), Defend.Shieldwall (2.65402), Idle (1), BreakFree (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), SwitchTo.Melee (0), Retreat (0)
15:50:08
SQ
-> Behavior picked: Engage.Melee (130.769)
15:50:08
SQ
* Hoggart the Weasel: Engaging to melee range with Heinrich (visible), accepted_distance=0
15:50:09
SQ
* Hoggart the Weasel: Reached engage destination
15:50:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Rotation (0), BreakFree (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Rotation (0), BreakFree (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Defend (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0)
15:50:10
SQ
-> Behavior picked: Idle (1)
15:50:10
SQ
* Hoggart the Weasel: Ending Turn with 2 of 9 AP left.
15:50:10
SQ
* ---------------------------------------------------
15:50:10
SQ
Turn started for Brigand Thug
15:50:10
SQ
Skill [Shieldwall] removed from [Brigand Thug].
15:50:10
SQ
*
15:50:10
SQ
* Brigand Thug: Starting turn.
15:50:11
SQ
-> Behaviors to pick from:
Engage.Melee (145.833)(*), Idle (1), Defend.Rotation (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Retreat (0), Flee (0), Defend.Shieldwall (0), Defend (0), Attack.Swing (0)
Engage.Melee (145.833)(*), Idle (1), Defend.Rotation (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.SplitShield (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Retreat (0), Flee (0), Defend.Shieldwall (0), Defend (0), Attack.Swing (0)
15:50:11
SQ
-> Behavior picked: Engage.Melee (145.833)
15:50:11
SQ
* Brigand Thug: Engaging to melee range with Harald (not visible), accepted_distance=0
15:50:12
SQ
* Brigand Thug: Stopped before reaching destination
15:50:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Thresh (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Retreat (0), Flee (0), Defend.Shieldwall (0), Defend (0), Attack.Swing (0), Engage.Melee (0)
Idle (1)(*), Defend.Rotation (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Thresh (0), Defend.Spearwall (0), SwitchTo.Melee (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Retreat (0), Flee (0), Defend.Shieldwall (0), Defend (0), Attack.Swing (0), Engage.Melee (0)
15:50:13
SQ
-> Behavior picked: Idle (1)
15:50:13
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
15:50:13
SQ
* ---------------------------------------------------
15:50:13
SQ
Turn started for Bjarni
15:50:13
SQ
Skill [Shieldwall] removed from [Bjarni].
15:50:20
SQ
*
15:50:20
SQ
* Brigand Thug: Resuming turn.
15:50:21
SQ
-> Behaviors to pick from:
Attack.Default (67.0496)(*), Attack.KnockOut (46.71)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.Puncture (0), Attack.Lash (0), Defend.Rotation (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Attack.SplitShield (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
Attack.Default (67.0496)(*), Attack.KnockOut (46.71)(*), Idle (1), Attack.Decapitate (0), Attack.Swing (0), Attack.Puncture (0), Attack.Lash (0), Defend.Rotation (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Attack.SplitShield (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
15:50:21
SQ
-> Behavior picked: Attack.KnockOut (46.71)
15:50:21
SQ
* Brigand Thug: Using Knock Out against Heinrich!
15:50:21
SQ
Brigand Thug uses skill Knock Out
15:50:21
SQ
hit chance: 54
15:50:21
SQ
rolled: 91
15:50:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Split (0), Attack.Default (0)
Idle (1)(*), Attack.Puncture (0), Attack.Lash (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Flee (0), Retreat (0), Engage.Melee (0), Defend.Spearwall (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Split (0), Attack.Default (0)
15:50:21
SQ
-> Behavior picked: Idle (1)
15:50:22
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
15:50:22
SQ
* ---------------------------------------------------
15:50:22
SQ
*
15:50:22
SQ
* Brigand Thug: Resuming turn.
15:50:23
SQ
-> Behaviors to pick from:
Engage.Melee (205.078)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Attack.Thresh (0), Attack.Split (0)
Engage.Melee (205.078)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Attack.Thresh (0), Attack.Split (0)
15:50:23
SQ
-> Behavior picked: Engage.Melee (205.078)
15:50:23
SQ
* Brigand Thug: Engaging to melee range with Harald (not visible), accepted_distance=0
15:50:24
SQ
* Brigand Thug: Stopped before reaching destination
15:50:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Default (0), Attack.Lash (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Default (0), Attack.Lash (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), BreakFree (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
15:50:24
SQ
-> Behavior picked: Idle (1)
15:50:25
SQ
* Brigand Thug: Ending Turn with 2 of 9 AP left.
15:50:25
SQ
* ---------------------------------------------------
15:50:27
SQ
[Jost] executes skill [Bash] on target [Brigand Thug]
15:50:27
SQ
Jost uses skill Bash
15:50:27
SQ
hit chance: 68
15:50:27
SQ
rolled: 71
15:50:35
SQ
[Harald] executes skill [Split Man] on target [Brigand Thug]
15:50:35
SQ
Harald uses skill Split Man
15:50:35
SQ
hit chance: 69
15:50:35
SQ
rolled: 7
15:50:35
SQ
Brigand Thug has died.
15:50:37
SQ
INFO: Next round issued: 3
15:50:37
SQ
Turn started for Ernst
15:50:42
SQ
[Ernst] executes skill [Impale] on target [Brigand Thug]
15:50:42
SQ
Ernst uses skill Impale
15:50:42
SQ
hit chance: 59
15:50:42
SQ
rolled: 60
15:50:43
SQ
Turn started for Balduin
15:50:46
SQ
Turn started for Hoggart the Weasel
15:50:46
SQ
*
15:50:46
SQ
* Hoggart the Weasel: Starting turn.
15:50:47
SQ
-> Behaviors to pick from:
Attack.Default (84.7499)(*), Defend.Shieldwall (62.3266)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Decapitate (0), Flee (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Swing (0), Defend (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0)
Attack.Default (84.7499)(*), Defend.Shieldwall (62.3266)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.Decapitate (0), Flee (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Knockback (0), BreakFree (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Swing (0), Defend (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0), Attack.KnockOut (0)
15:50:47
SQ
-> Behavior picked: Attack.Default (84.7499)
15:50:47
SQ
* Hoggart the Weasel: Using Slash against Heinrich!
15:50:47
SQ
Hoggart the Weasel uses skill Slash
15:50:47
SQ
hit chance: 59
15:50:47
SQ
rolled: 53
15:50:47
SQ
-> Behaviors to pick from:
Attack.Default (90.9136)(*), Defend.Shieldwall (61.9747)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Flee (0), SwitchTo.Melee (0), Defend.Spearwall (0), Engage.Melee (0), BreakFree (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Swing (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0)
Attack.Default (90.9136)(*), Defend.Shieldwall (61.9747)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Flee (0), SwitchTo.Melee (0), Defend.Spearwall (0), Engage.Melee (0), BreakFree (0), Attack.CrushArmor (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Swing (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0)
15:50:47
SQ
-> Behavior picked: Attack.Default (90.9136)
15:50:48
SQ
* Hoggart the Weasel: Using Slash against Heinrich!
15:50:48
SQ
Hoggart the Weasel uses skill Slash
15:50:48
SQ
hit chance: 59
15:50:48
SQ
rolled: 100
15:50:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend.Knockback (0), Defend.Rotation (0), BreakFree (0), Recover (0), Roam (0), SwitchTo.Melee (0), Defend.Spearwall (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Riposte (0), Flee (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Swing (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Attack.Lash (0), Defend.Knockback (0), Defend.Rotation (0), BreakFree (0), Recover (0), Roam (0), SwitchTo.Melee (0), Defend.Spearwall (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Riposte (0), Flee (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Swing (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Default (0)
15:50:49
SQ
-> Behavior picked: Idle (1)
15:50:49
SQ
* Hoggart the Weasel: Ending Turn with 1 of 9 AP left.
15:50:49
SQ
* ---------------------------------------------------
15:50:49
SQ
Turn started for Steinar the Berserker
15:50:50
SQ
[Steinar the Berserker] executes skill [Reload] on target [Steinar the Berserker]
15:50:50
SQ
Steinar the Berserker uses skill Reload
15:50:56
SQ
Turn started for Heinrich
15:50:59
SQ
[Heinrich] executes skill [Shieldwall] on target [Heinrich]
15:50:59
SQ
Heinrich uses skill Shieldwall
15:51:00
SQ
[Heinrich] executes skill [Thrust] on target [Brigand Thug]
15:51:00
SQ
Heinrich uses skill Thrust
15:51:00
SQ
hit chance: 61
15:51:00
SQ
rolled: 87
15:51:01
SQ
Turn started for Brigand Poacher
15:51:01
SQ
*
15:51:01
SQ
* Brigand Poacher: Starting turn.
15:51:02
SQ
* Brigand Poacher: It's important that I get some distance from my opponents..
15:51:02
SQ
-> Behaviors to pick from:
Engage.Ranged (360)(*), Attack.Bow (290.963)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), Defend.Rotation (0), Reload (0), Retreat (0), Roam (0), Engage.Melee (0), Recover (0)
Engage.Ranged (360)(*), Attack.Bow (290.963)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), Defend.Rotation (0), Reload (0), Retreat (0), Roam (0), Engage.Melee (0), Recover (0)
15:51:02
SQ
-> Behavior picked: Attack.Bow (290.963)
15:51:02
SQ
* Brigand Poacher: Using Aimed Shot against Bjarni!
15:51:02
SQ
Brigand Poacher uses skill Aimed Shot
15:51:03
SQ
hit chance: 49
15:51:03
SQ
rolled: 67
15:51:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), SwitchTo.Ranged (0), Attack.Default (0), Reload (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Bow (0), Retreat (0), Roam (0), Engage.Melee (0), Recover (0), Engage.Ranged (0)
Idle (1)(*), Flee (0), SwitchTo.Ranged (0), Attack.Default (0), Reload (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Bow (0), Retreat (0), Roam (0), Engage.Melee (0), Recover (0), Engage.Ranged (0)
15:51:03
SQ
-> Behavior picked: Idle (1)
15:51:03
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
15:51:03
SQ
* ---------------------------------------------------
15:51:03
SQ
Turn started for Bjarni
15:51:06
SQ
Turn started for Brigand Thug
15:51:06
SQ
*
15:51:06
SQ
* Brigand Thug: Starting turn.
15:51:07
SQ
-> Behaviors to pick from:
Attack.Default (39.1608)(*), Attack.KnockOut (9.56868), Idle (1), Attack.Lash (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Roam (0), Attack.Swing (0), Defend.Spearwall (0), BreakFree (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0)
Attack.Default (39.1608)(*), Attack.KnockOut (9.56868), Idle (1), Attack.Lash (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Roam (0), Attack.Swing (0), Defend.Spearwall (0), BreakFree (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0), Attack.Decapitate (0)
15:51:07
SQ
-> Behavior picked: Attack.Default (39.1608)
15:51:07
SQ
* Brigand Thug: Using Bash against Lars!
15:51:07
SQ
Brigand Thug uses skill Bash
15:51:07
SQ
hit chance: 11
15:51:07
SQ
rolled: 39
15:51:08
SQ
-> Behaviors to pick from:
Attack.Default (38.8311)(*), Attack.KnockOut (9.30286), Idle (1), SwitchTo.Melee (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend.Spearwall (0), BreakFree (0), Engage.Melee (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Riposte (0), Recover (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Attack.Thresh (0), Attack.Split (0), Roam (0), Attack.Decapitate (0), Attack.Lash (0)
Attack.Default (38.8311)(*), Attack.KnockOut (9.30286), Idle (1), SwitchTo.Melee (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend.Spearwall (0), BreakFree (0), Engage.Melee (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Riposte (0), Recover (0), Attack.CrushArmor (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Attack.Thresh (0), Attack.Split (0), Roam (0), Attack.Decapitate (0), Attack.Lash (0)
15:51:08
SQ
-> Behavior picked: Attack.Default (38.8311)
15:51:09
SQ
* Brigand Thug: Using Bash against Lars!
15:51:09
SQ
Brigand Thug uses skill Bash
15:51:09
SQ
hit chance: 11
15:51:09
SQ
rolled: 52
15:51:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Puncture (0), Recover (0), Attack.CrushArmor (0), Defend.Spearwall (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Attack.Thresh (0), Attack.Split (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Puncture (0), Recover (0), Attack.CrushArmor (0), Defend.Spearwall (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Riposte (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend (0), Retreat (0), Attack.Thresh (0), Attack.Split (0), Roam (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0)
15:51:09
SQ
-> Behavior picked: Idle (1)
15:51:09
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
15:51:09
SQ
* ---------------------------------------------------
15:51:10
SQ
Turn started for Lars
15:51:11
SQ
[Lars] executes skill [Thrust] on target [Brigand Thug]
15:51:11
SQ
Lars uses skill Thrust
15:51:11
SQ
hit chance: 89
15:51:11
SQ
rolled: 23
15:51:12
SQ
[Lars] executes skill [Thrust] on target [Brigand Thug]
15:51:12
SQ
Lars uses skill Thrust
15:51:12
SQ
hit chance: 89
15:51:12
SQ
rolled: 15
15:51:12
SQ
Brigand Thug has died.
15:51:14
SQ
Turn started for Brigand Thug
15:51:14
SQ
*
15:51:14
SQ
* Brigand Thug: Starting turn.
15:51:14
SQ
-> Behaviors to pick from:
Engage.Melee (99.5897)(*), Defend.Shieldwall (17.8026), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Thresh (0), SwitchTo.Melee (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0)
Engage.Melee (99.5897)(*), Defend.Shieldwall (17.8026), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Thresh (0), SwitchTo.Melee (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), Roam (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Rotation (0)
15:51:14
SQ
-> Behavior picked: Engage.Melee (99.5897)
15:51:15
SQ
* Brigand Thug: Engaging to melee range with Jost (visible), accepted_distance=0
15:51:15
SQ
* Brigand Thug: Reached engage destination
15:51:16
SQ
-> Behaviors to pick from:
Defend.Shieldwall (38.6972)(*), Idle (1), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Split (0), Recover (0), Roam (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Rotation (0), Engage.Melee (0)
Defend.Shieldwall (38.6972)(*), Idle (1), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Default (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Split (0), Recover (0), Roam (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Rotation (0), Engage.Melee (0)
15:51:16
SQ
-> Behavior picked: Defend.Shieldwall (38.6972)
15:51:16
SQ
* Brigand Thug: Using Shieldwall!
15:51:16
SQ
Brigand Thug uses skill Shieldwall
15:51:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Attack.Split (0), Recover (0), Attack.Lash (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), SwitchTo.Melee (0), Roam (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Attack.Split (0), Recover (0), Attack.Lash (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), SwitchTo.Melee (0), Roam (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0)
15:51:17
SQ
-> Behavior picked: Idle (1)
15:51:17
SQ
* Brigand Thug: Ending Turn with 3 of 9 AP left.
15:51:17
SQ
* ---------------------------------------------------
15:51:17
SQ
Turn started for Brigand Thug
15:51:17
SQ
*
15:51:17
SQ
* Brigand Thug: Starting turn.
15:51:18
SQ
-> Behaviors to pick from:
Attack.Default (46.7474)(*), Attack.KnockOut (13.1413)(*), Idle (1), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Lash (0), BreakFree (0), Flee (0), Retreat (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Attack.Puncture (0)
Attack.Default (46.7474)(*), Attack.KnockOut (13.1413)(*), Idle (1), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Lash (0), BreakFree (0), Flee (0), Retreat (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Attack.Puncture (0)
15:51:18
SQ
-> Behavior picked: Attack.Default (46.7474)
15:51:18
SQ
* Brigand Thug: Using Bash against Heinrich!
15:51:18
SQ
Brigand Thug uses skill Bash
15:51:18
SQ
hit chance: 18
15:51:18
SQ
rolled: 76
15:51:19
SQ
-> Behaviors to pick from:
Attack.Default (46.1083)(*), Attack.KnockOut (12.5333)(*), Idle (1), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Retreat (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Split (0), Flee (0), Attack.Puncture (0), Attack.SplitShield (0)
Attack.Default (46.1083)(*), Attack.KnockOut (12.5333)(*), Idle (1), Defend.Shieldwall (0), Defend.Rotation (0), Attack.Lash (0), Defend.Knockback (0), Retreat (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Defend.Riposte (0), Recover (0), Roam (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Split (0), Flee (0), Attack.Puncture (0), Attack.SplitShield (0)
15:51:19
SQ
-> Behavior picked: Attack.Default (46.1083)
15:51:20
SQ
* Brigand Thug: Using Bash against Heinrich!
15:51:20
SQ
Brigand Thug uses skill Bash
15:51:20
SQ
hit chance: 18
15:51:20
SQ
rolled: 90
15:51:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Recover (0), Roam (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Puncture (0), BreakFree (0), Defend.Riposte (0), Retreat (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Split (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Attack.Lash (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Recover (0), Roam (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Puncture (0), BreakFree (0), Defend.Riposte (0), Retreat (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Split (0), Flee (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Default (0)
15:51:20
SQ
-> Behavior picked: Idle (1)
15:51:20
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
15:51:20
SQ
* ---------------------------------------------------
15:51:21
SQ
Turn started for Harald
15:51:23
SQ
[Harald] executes skill [Split Man] on target [Brigand Thug]
15:51:23
SQ
Harald uses skill Split Man
15:51:23
SQ
hit chance: 64
15:51:23
SQ
rolled: 60
15:51:24
SQ
Turn started for Jost
15:51:24
SQ
Skill [Shieldwall] removed from [Jost].
15:51:31
SQ
[Jost] executes skill [Shieldwall] on target [Jost]
15:51:31
SQ
Jost uses skill Shieldwall
15:51:39
SQ
[Steinar the Berserker] executes skill [Shoot Bolt] on target [Brigand Thug]
15:51:39
SQ
Steinar the Berserker uses skill Shoot Bolt
15:51:39
SQ
hit chance: 44
15:51:39
SQ
rolled: 62
15:51:41
SQ
INFO: Next round issued: 4
15:51:41
SQ
Turn started for Hoggart the Weasel
15:51:41
SQ
*
15:51:41
SQ
* Hoggart the Weasel: Starting turn.
15:51:42
SQ
-> Behaviors to pick from:
Attack.Default (65.8886)(*), Defend.Shieldwall (56.6606)(*), Idle (1), BreakFree (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Flee (0), Roam (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Swing (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Lash (0)
Attack.Default (65.8886)(*), Defend.Shieldwall (56.6606)(*), Idle (1), BreakFree (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Flee (0), Roam (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Swing (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Lash (0)
15:51:42
SQ
-> Behavior picked: Attack.Default (65.8886)
15:51:42
SQ
* Hoggart the Weasel: Using Slash against Heinrich!
15:51:42
SQ
Hoggart the Weasel uses skill Slash
15:51:42
SQ
hit chance: 24
15:51:42
SQ
rolled: 56
15:51:43
SQ
-> Behaviors to pick from:
Attack.Default (65.8886)(*), Defend.Shieldwall (56.3406)(*), Idle (1), Recover (0), Flee (0), Defend.Knockback (0), Roam (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Split (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Swing (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Lash (0), BreakFree (0)
Attack.Default (65.8886)(*), Defend.Shieldwall (56.3406)(*), Idle (1), Recover (0), Flee (0), Defend.Knockback (0), Roam (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Split (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Thresh (0), Attack.Swing (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Lash (0), BreakFree (0)
15:51:43
SQ
-> Behavior picked: Attack.Default (65.8886)
15:51:44
SQ
* Hoggart the Weasel: Using Slash against Heinrich!
15:51:44
SQ
Hoggart the Weasel uses skill Slash
15:51:44
SQ
hit chance: 24
15:51:44
SQ
rolled: 47
15:51:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Roam (0), Flee (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Lash (0), Defend.Riposte (0), SwitchTo.Ranged (0), Engage.Melee (0), Recover (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Roam (0), Flee (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Lash (0), Defend.Riposte (0), SwitchTo.Ranged (0), Engage.Melee (0), Recover (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0)
15:51:44
SQ
-> Behavior picked: Idle (1)
15:51:45
SQ
* Hoggart the Weasel: Ending Turn with 1 of 9 AP left.
15:51:45
SQ
* ---------------------------------------------------
15:51:45
SQ
Turn started for Ernst
15:51:49
SQ
Turn started for Balduin
15:51:52
SQ
[Balduin] executes skill [Impale] on target [Brigand Thug]
15:51:52
SQ
Balduin uses skill Impale
15:51:52
SQ
hit chance: 72
15:51:52
SQ
rolled: 63
15:51:52
SQ
Brigand Thug has died.
15:51:53
SQ
Turn started for Bjarni
15:51:56
SQ
[Bjarni] executes skill [Thrust] on target [Brigand Poacher]
15:51:56
SQ
Bjarni uses skill Thrust
15:51:56
SQ
hit chance: 72
15:51:56
SQ
rolled: 94
15:51:56
SQ
[Bjarni] executes skill [Thrust] on target [Brigand Poacher]
15:51:56
SQ
Bjarni uses skill Thrust
15:51:56
SQ
hit chance: 72
15:51:56
SQ
rolled: 89
15:51:58
SQ
Turn started for Harald
15:52:03
SQ
Turn started for Lars
15:52:09
SQ
[Lars] executes skill [Thrust] on target [Brigand Thug]
15:52:09
SQ
Lars uses skill Thrust
15:52:09
SQ
hit chance: 56
15:52:09
SQ
rolled: 20
15:52:10
SQ
Turn started for Brigand Poacher
15:52:10
SQ
*
15:52:10
SQ
* Brigand Poacher: Starting turn.
15:52:11
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Reload (0), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Recover (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Bow (0), Engage.Ranged (0), Roam (0), Engage.Melee (0), Defend (0), Attack.Default (0), Flee (0)
SwitchTo.Melee (100)(*), Idle (1), Reload (0), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Recover (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Bow (0), Engage.Ranged (0), Roam (0), Engage.Melee (0), Defend (0), Attack.Default (0), Flee (0)
15:52:11
SQ
-> Behavior picked: SwitchTo.Melee (100)
15:52:11
SQ
* Brigand Poacher: Switching to melee weapon!
15:52:11
SQ
-> Behaviors to pick from:
Attack.Default (41.5509)(*), Idle (1), SwitchTo.Ranged (0), BreakFree (0), Reload (0), Engage.Melee (0), Defend (0), Defend.Rotation (0), Attack.Bow (0), Engage.Ranged (0), Roam (0), Recover (0), Flee (0), Attack.Puncture (0), Retreat (0), SwitchTo.Melee (0)
Attack.Default (41.5509)(*), Idle (1), SwitchTo.Ranged (0), BreakFree (0), Reload (0), Engage.Melee (0), Defend (0), Defend.Rotation (0), Attack.Bow (0), Engage.Ranged (0), Roam (0), Recover (0), Flee (0), Attack.Puncture (0), Retreat (0), SwitchTo.Melee (0)
15:52:11
SQ
-> Behavior picked: Attack.Default (41.5509)
15:52:11
SQ
* Brigand Poacher: Using Stab against Bjarni!
15:52:11
SQ
Brigand Poacher uses skill Stab
15:52:11
SQ
hit chance: 23
15:52:11
SQ
rolled: 85
15:52:12
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Defend (0), Reload (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Ranged (0), Roam (0), Recover (0), Flee (0), Attack.Puncture (0), Defend.Rotation (0), BreakFree (0), Attack.Default (0)
Idle (1)(*), SwitchTo.Ranged (0), Defend (0), Reload (0), Engage.Melee (0), Retreat (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Ranged (0), Roam (0), Recover (0), Flee (0), Attack.Puncture (0), Defend.Rotation (0), BreakFree (0), Attack.Default (0)
15:52:12
SQ
-> Behavior picked: Idle (1)
15:52:12
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
15:52:12
SQ
* ---------------------------------------------------
15:52:13
SQ
Turn started for Steinar the Berserker
15:52:14
SQ
[Steinar the Berserker] executes skill [Reload] on target [Steinar the Berserker]
15:52:14
SQ
Steinar the Berserker uses skill Reload
15:52:20
SQ
Turn started for Brigand Thug
15:52:20
SQ
Skill [Shieldwall] removed from [Brigand Thug].
15:52:20
SQ
*
15:52:20
SQ
* Brigand Thug: Starting turn.
15:52:20
SQ
-> Behaviors to pick from:
Defend.Shieldwall (61.4296)(*), Attack.Default (40.4583)(*), Attack.KnockOut (17.9721)(*), Idle (1), BreakFree (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.Swing (0), Roam (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0)
Defend.Shieldwall (61.4296)(*), Attack.Default (40.4583)(*), Attack.KnockOut (17.9721)(*), Idle (1), BreakFree (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Thresh (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Retreat (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.Swing (0), Roam (0), Defend.Rotation (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0)
15:52:20
SQ
-> Behavior picked: Attack.Default (40.4583)
15:52:21
SQ
* Brigand Thug: Using Bash against Lars!
15:52:21
SQ
Brigand Thug uses skill Bash
15:52:21
SQ
hit chance: 24
15:52:21
SQ
rolled: 46
15:52:21
SQ
-> Behaviors to pick from:
Defend.Shieldwall (55.5309)(*), Attack.Default (38.8564)(*), Attack.KnockOut (15.36)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Decapitate (0), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.Swing (0), Roam (0), Defend.Rotation (0), Attack.Lash (0), Retreat (0), Attack.SplitShield (0), Attack.Thresh (0)
Defend.Shieldwall (55.5309)(*), Attack.Default (38.8564)(*), Attack.KnockOut (15.36)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Decapitate (0), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.Swing (0), Roam (0), Defend.Rotation (0), Attack.Lash (0), Retreat (0), Attack.SplitShield (0), Attack.Thresh (0)
15:52:21
SQ
-> Behavior picked: Defend.Shieldwall (55.5309)
15:52:21
SQ
* Brigand Thug: Using Shieldwall!
15:52:21
SQ
Brigand Thug uses skill Shieldwall
15:52:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Puncture (0), BreakFree (0), Attack.Split (0), SwitchTo.Melee (0), Flee (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Decapitate (0), Recover (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Ranged (0), Defend (0), Attack.Swing (0), Roam (0), Defend.Rotation (0), Attack.Lash (0), Retreat (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Puncture (0), BreakFree (0), Attack.Split (0), SwitchTo.Melee (0), Flee (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.Decapitate (0), Recover (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Default (0), SwitchTo.Ranged (0), Defend (0), Attack.Swing (0), Roam (0), Defend.Rotation (0), Attack.Lash (0), Retreat (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Shieldwall (0)
15:52:22
SQ
-> Behavior picked: Idle (1)
15:52:22
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
15:52:22
SQ
* ---------------------------------------------------
15:52:23
SQ
Turn started for Jost
15:52:23
SQ
Skill [Shieldwall] removed from [Jost].
15:52:30
SQ
[Jost] executes skill [Shieldwall] on target [Jost]
15:52:30
SQ
Jost uses skill Shieldwall
15:52:31
SQ
Turn started for Heinrich
15:52:31
SQ
Skill [Shieldwall] removed from [Heinrich].
15:52:32
SQ
[Heinrich] executes skill [Shieldwall] on target [Heinrich]
15:52:32
SQ
Heinrich uses skill Shieldwall
15:52:35
SQ
[Heinrich] executes skill [Thrust] on target [Hoggart the Weasel]
15:52:35
SQ
Heinrich uses skill Thrust
15:52:35
SQ
hit chance: 60
15:52:35
SQ
rolled: 23
15:52:40
SQ
[Ernst] executes skill [Impale] on target [Brigand Thug]
15:52:40
SQ
Ernst uses skill Impale
15:52:40
SQ
hit chance: 39
15:52:40
SQ
rolled: 99
15:52:48
SQ
[Harald] executes skill [Split Man] on target [Brigand Thug]
15:52:48
SQ
Harald uses skill Split Man
15:52:48
SQ
hit chance: 34
15:52:48
SQ
rolled: 90
15:52:48
SQ
INFO: Next round issued: 5
15:52:49
SQ
Turn started for Balduin
15:52:56
Resource
Loading: music/bandits_01.ogg
15:52:59
Resource
Unloading: music/bandits_02.ogg
15:53:01
SQ
[Balduin] executes skill [Impale] on target [Brigand Thug]
15:53:01
SQ
Balduin uses skill Impale
15:53:01
SQ
hit chance: 42
15:53:01
SQ
rolled: 85
15:53:02
SQ
Turn started for Hoggart the Weasel
15:53:02
SQ
*
15:53:02
SQ
* Hoggart the Weasel: Starting turn.
15:53:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Recover (0), Defend (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Lash (0), Defend.Riposte (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.KnockOut (0), Flee (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0)
Idle (1)(*), Roam (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Recover (0), Defend (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Lash (0), Defend.Riposte (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.KnockOut (0), Flee (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0)
15:53:03
SQ
-> Behavior picked: Idle (1)
15:53:03
SQ
* Hoggart the Weasel: Waiting with 9 of 9 AP left.
15:53:03
SQ
* ---------------------------------------------------
15:53:03
SQ
Turn started for Brigand Poacher
15:53:03
SQ
*
15:53:03
SQ
* Brigand Poacher: Starting turn.
15:53:04
SQ
-> Behaviors to pick from:
Attack.Default (41.5509)(*), Idle (1), Engage.Melee (0), Retreat (0), Defend (0), Attack.Puncture (0), Defend.Rotation (0), Engage.Ranged (0), Roam (0), Recover (0), Flee (0), SwitchTo.Melee (0), BreakFree (0), Attack.Bow (0), Reload (0), SwitchTo.Ranged (0)
Attack.Default (41.5509)(*), Idle (1), Engage.Melee (0), Retreat (0), Defend (0), Attack.Puncture (0), Defend.Rotation (0), Engage.Ranged (0), Roam (0), Recover (0), Flee (0), SwitchTo.Melee (0), BreakFree (0), Attack.Bow (0), Reload (0), SwitchTo.Ranged (0)
15:53:04
SQ
-> Behavior picked: Attack.Default (41.5509)
15:53:04
SQ
* Brigand Poacher: Using Stab against Bjarni!
15:53:04
SQ
Brigand Poacher uses skill Stab
15:53:04
SQ
hit chance: 23
15:53:04
SQ
rolled: 92
15:53:05
SQ
-> Behaviors to pick from:
Attack.Default (41.5509)(*), Idle (1), Defend (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0), Roam (0), Recover (0), Flee (0), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), SwitchTo.Ranged (0), Engage.Ranged (0), Retreat (0)
Attack.Default (41.5509)(*), Idle (1), Defend (0), Attack.Puncture (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0), Roam (0), Recover (0), Flee (0), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), SwitchTo.Ranged (0), Engage.Ranged (0), Retreat (0)
15:53:05
SQ
-> Behavior picked: Attack.Default (41.5509)
15:53:06
SQ
* Brigand Poacher: Using Stab against Bjarni!
15:53:06
SQ
Brigand Poacher uses skill Stab
15:53:06
SQ
hit chance: 23
15:53:06
SQ
rolled: 49
15:53:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Bow (0), Engage.Melee (0), BreakFree (0), Engage.Ranged (0), Retreat (0), Recover (0), Flee (0), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), SwitchTo.Ranged (0), Roam (0), Attack.Puncture (0), Attack.Default (0)
Idle (1)(*), Defend (0), Attack.Bow (0), Engage.Melee (0), BreakFree (0), Engage.Ranged (0), Retreat (0), Recover (0), Flee (0), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), SwitchTo.Ranged (0), Roam (0), Attack.Puncture (0), Attack.Default (0)
15:53:06
SQ
-> Behavior picked: Idle (1)
15:53:07
SQ
* Brigand Poacher: Ending Turn with 1 of 9 AP left.
15:53:07
SQ
* ---------------------------------------------------
15:53:07
SQ
Turn started for Steinar the Berserker
15:53:23
SQ
[Steinar the Berserker] executes skill [Shoot Bolt] on target [Brigand Poacher]
15:53:23
SQ
Steinar the Berserker uses skill Shoot Bolt
15:53:23
SQ
hit chance: 48
15:53:23
SQ
rolled: 94
15:53:25
SQ
[Steinar the Berserker] executes skill [Reload] on target [Steinar the Berserker]
15:53:25
SQ
Steinar the Berserker uses skill Reload
15:53:25
SQ
Turn started for Bjarni
15:53:27
SQ
[Bjarni] executes skill [Thrust] on target [Brigand Poacher]
15:53:27
SQ
Bjarni uses skill Thrust
15:53:27
SQ
hit chance: 72
15:53:27
SQ
rolled: 78
15:53:29
SQ
[Bjarni] executes skill [Thrust] on target [Brigand Poacher]
15:53:29
SQ
Bjarni uses skill Thrust
15:53:29
SQ
hit chance: 72
15:53:29
SQ
rolled: 17
15:53:30
SQ
Turn started for Ernst
15:53:34
SQ
Turn started for Lars
15:53:36
SQ
[Lars] executes skill [Thrust] on target [Brigand Thug]
15:53:36
SQ
Lars uses skill Thrust
15:53:36
SQ
hit chance: 61
15:53:36
SQ
rolled: 11
15:53:37
SQ
[Lars] executes skill [Thrust] on target [Brigand Thug]
15:53:37
SQ
Lars uses skill Thrust
15:53:37
SQ
hit chance: 64
15:53:37
SQ
rolled: 18
15:53:37
SQ
Brigand Thug has died.
15:53:37
SQ
Skill [Shieldwall] removed from [Brigand Thug].
15:53:40
SQ
Turn started for Harald
15:53:46
SQ
Turn started for Jost
15:53:46
SQ
Skill [Shieldwall] removed from [Jost].
15:53:55
SQ
Turn started for Heinrich
15:53:55
SQ
Skill [Shieldwall] removed from [Heinrich].
15:54:01
SQ
*
15:54:01
SQ
* Hoggart the Weasel: Resuming turn.
15:54:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend (0), Attack.Thresh (0), Recover (0), Flee (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Lash (0), Defend.Riposte (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Roam (0)
Idle (1)(*), Attack.Swing (0), Defend (0), Attack.Thresh (0), Recover (0), Flee (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Lash (0), Defend.Riposte (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Roam (0)
15:54:01
SQ
-> Behavior picked: Idle (1)
15:54:01
SQ
* Hoggart the Weasel: Ending Turn with 9 of 9 AP left.
15:54:01
SQ
* ---------------------------------------------------
15:54:16
SQ
[Jost] executes skill [Puncture] on target [Hoggart the Weasel]
15:54:16
SQ
Jost uses skill Puncture
15:54:16
SQ
hit chance: 47
15:54:16
SQ
rolled: 18
15:54:17
SQ
INFO: Next round issued: 6
15:54:17
SQ
Turn started for Balduin
15:54:22
SQ
Turn started for Hoggart the Weasel
15:54:22
SQ
*
15:54:22
SQ
* Hoggart the Weasel: Starting turn.
15:54:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Puncture (0), Recover (0), Flee (0), Attack.Split (0), Retreat (0), Attack.Lash (0), Defend.Riposte (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Attack.Swing (0)
Idle (1)(*), Defend (0), Attack.Puncture (0), Recover (0), Flee (0), Attack.Split (0), Retreat (0), Attack.Lash (0), Defend.Riposte (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Attack.Swing (0)
15:54:23
SQ
-> Behavior picked: Idle (1)
15:54:23
SQ
* Hoggart the Weasel: Waiting with 9 of 9 AP left.
15:54:23
SQ
* ---------------------------------------------------
15:54:23
SQ
Turn started for Harald
15:54:31
SQ
Turn started for Ernst
15:54:36
SQ
Turn started for Brigand Poacher
15:54:36
SQ
*
15:54:36
SQ
* Brigand Poacher: Starting turn.
15:54:37
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), Engage.Ranged (0), Attack.Bow (0), Retreat (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), SwitchTo.Ranged (0), Roam (0), Recover (0), Engage.Melee (0), Defend (0)
Flee (9000)(*), Idle (1), BreakFree (0), Engage.Ranged (0), Attack.Bow (0), Retreat (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), SwitchTo.Ranged (0), Roam (0), Recover (0), Engage.Melee (0), Defend (0)
15:54:37
SQ
-> Behavior picked: Flee (9000)
15:54:37
SQ
* Brigand Poacher: Fleeing.
15:54:37
SQ
hit chance: 72
15:54:37
SQ
rolled: 46
15:54:37
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Bow (0), Retreat (0), BreakFree (0), Roam (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Defend (0), Attack.Default (0), Engage.Ranged (0)
Flee (9000)(*), Idle (1), Attack.Bow (0), Retreat (0), BreakFree (0), Roam (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), SwitchTo.Ranged (0), Attack.Puncture (0), Engage.Melee (0), Defend (0), Attack.Default (0), Engage.Ranged (0)
15:54:37
SQ
-> Behavior picked: Flee (9000)
15:54:38
SQ
* Brigand Poacher: Fleeing.
15:54:38
SQ
hit chance: 72
15:54:38
SQ
rolled: 72
15:54:38
SQ
Brigand Poacher has died.
15:54:38
SQ
Turn started for Steinar the Berserker
15:54:42
SQ
Turn started for Lars
15:54:46
SQ
Turn started for Bjarni
15:54:48
SQ
Turn started for Heinrich
15:54:53
SQ
Turn started for Jost
15:54:54
SQ
*
15:54:54
SQ
* Hoggart the Weasel: Resuming turn.
15:54:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Retreat (0), Flee (0), Attack.Split (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Riposte (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Defend (0)
Idle (1)(*), Attack.Puncture (0), Retreat (0), Flee (0), Attack.Split (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Riposte (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Defend (0)
15:54:55
SQ
-> Behavior picked: Idle (1)
15:54:55
SQ
* Hoggart the Weasel: Ending Turn with 9 of 9 AP left.
15:54:55
SQ
* ---------------------------------------------------
15:54:57
Script
VM collected 16 object(s) and deleted them.
15:54:57
SQ
INFO: Next round issued: 7
15:54:57
SQ
Turn started for Harald
15:55:00
SQ
Turn started for Hoggart the Weasel
15:55:00
SQ
*
15:55:00
SQ
* Hoggart the Weasel: Starting turn.
15:55:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Split (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Lash (0), Defend.Riposte (0), Flee (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Defend (0), Attack.Puncture (0)
Idle (1)(*), Retreat (0), Attack.Decapitate (0), Attack.Split (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Lash (0), Defend.Riposte (0), Flee (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Defend (0), Attack.Puncture (0)
15:55:00
SQ
-> Behavior picked: Idle (1)
15:55:01
SQ
* Hoggart the Weasel: Waiting with 9 of 9 AP left.
15:55:01
SQ
* ---------------------------------------------------
15:55:01
SQ
Turn started for Balduin
15:55:02
SQ
Turn started for Ernst
15:55:03
SQ
Turn started for Bjarni
15:55:07
SQ
Turn started for Steinar the Berserker
15:55:08
SQ
Turn started for Jost
15:55:10
SQ
[Jost] executes skill [Puncture] on target [Hoggart the Weasel]
15:55:10
SQ
Jost uses skill Puncture
15:55:10
SQ
hit chance: 57
15:55:10
SQ
rolled: 16
15:55:11
SQ
Turn started for Heinrich
15:55:13
SQ
Turn started for Lars
15:55:17
SQ
[Lars] executes skill [Puncture] on target [Hoggart the Weasel]
15:55:17
SQ
Lars uses skill Puncture
15:55:17
SQ
hit chance: 54
15:55:17
SQ
rolled: 7
15:55:19
SQ
*
15:55:19
SQ
* Hoggart the Weasel: Resuming turn.
15:55:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Thresh (0), Recover (0), Flee (0), Attack.SplitShield (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Lash (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Defend (0), Attack.Puncture (0), Retreat (0)
Idle (1)(*), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.Thresh (0), Recover (0), Flee (0), Attack.SplitShield (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Lash (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Defend (0), Attack.Puncture (0), Retreat (0)
15:55:19
SQ
-> Behavior picked: Idle (1)
15:55:19
SQ
* Hoggart the Weasel: Ending Turn with 9 of 9 AP left.
15:55:19
SQ
* ---------------------------------------------------
15:55:19
SQ
INFO: Next round issued: 8
15:55:20
SQ
Turn started for Harald
15:55:21
SQ
Turn started for Balduin
15:55:22
SQ
Turn started for Steinar the Berserker
15:55:23
SQ
Turn started for Ernst
15:55:25
SQ
Turn started for Bjarni
15:55:26
SQ
Turn started for Heinrich
15:55:27
SQ
Turn started for Hoggart the Weasel
15:55:27
SQ
*
15:55:27
SQ
* Hoggart the Weasel: Starting turn.
15:55:28
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.SplitShield (0), Recover (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Lash (0), Defend.Riposte (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Thresh (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0)
Idle (1)(*), SwitchTo.Melee (0), Attack.SplitShield (0), Recover (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Lash (0), Defend.Riposte (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Thresh (0), Defend.Shieldwall (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0)
15:55:28
SQ
-> Behavior picked: Idle (1)
15:55:28
SQ
* Hoggart the Weasel: Waiting with 9 of 9 AP left.
15:55:28
SQ
* ---------------------------------------------------
15:55:28
SQ
Turn started for Jost
15:55:31
SQ
[Jost] executes skill [Puncture] on target [Hoggart the Weasel]
15:55:31
SQ
Jost uses skill Puncture
15:55:31
SQ
hit chance: 61
15:55:31
SQ
rolled: 69
15:55:32
SQ
Turn started for Lars
15:55:33
SQ
[Lars] executes skill [Puncture] on target [Hoggart the Weasel]
15:55:33
SQ
Lars uses skill Puncture
15:55:33
SQ
hit chance: 58
15:55:33
SQ
rolled: 94
15:55:34
SQ
*
15:55:34
SQ
* Hoggart the Weasel: Resuming turn.
15:55:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Spearwall (0), Flee (0), Attack.Split (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Lash (0), Defend.Riposte (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.KnockOut (0), Recover (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Defend.Spearwall (0), Flee (0), Attack.Split (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Lash (0), Defend.Riposte (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.KnockOut (0), Recover (0), BreakFree (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0)
15:55:35
SQ
-> Behavior picked: Idle (1)
15:55:35
SQ
* Hoggart the Weasel: Ending Turn with 9 of 9 AP left.
15:55:35
SQ
* ---------------------------------------------------
15:55:35
SQ
INFO: Next round issued: 9
15:55:36
SQ
Turn started for Balduin
15:55:36
SQ
Turn started for Steinar the Berserker
15:55:37
SQ
Turn started for Ernst
15:55:38
SQ
Turn started for Harald
15:55:39
SQ
Turn started for Bjarni
15:55:40
SQ
Turn started for Heinrich
15:55:41
SQ
Turn started for Hoggart the Weasel
15:55:41
SQ
*
15:55:41
SQ
* Hoggart the Weasel: Starting turn.
15:55:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Thresh (0), Recover (0), BreakFree (0), Defend.Rotation (0), Attack.Lash (0), Defend.Riposte (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Flee (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0)
Idle (1)(*), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Thresh (0), Recover (0), BreakFree (0), Defend.Rotation (0), Attack.Lash (0), Defend.Riposte (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Flee (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0)
15:55:42
SQ
-> Behavior picked: Idle (1)
15:55:42
SQ
* Hoggart the Weasel: Waiting with 9 of 9 AP left.
15:55:42
SQ
* ---------------------------------------------------
15:55:42
SQ
Turn started for Jost
15:55:44
SQ
[Jost] executes skill [Puncture] on target [Hoggart the Weasel]
15:55:44
SQ
Jost uses skill Puncture
15:55:44
SQ
hit chance: 61
15:55:44
SQ
rolled: 55
15:55:45
SQ
Turn started for Lars
15:55:47
SQ
[Lars] executes skill [Puncture] on target [Hoggart the Weasel]
15:55:47
SQ
Lars uses skill Puncture
15:55:47
SQ
hit chance: 58
15:55:47
SQ
rolled: 93
15:55:48
SQ
*
15:55:48
SQ
* Hoggart the Weasel: Resuming turn.
15:55:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), BreakFree (0), Attack.Thresh (0), Recover (0), Flee (0), Attack.Default (0), Attack.Lash (0), Defend.Riposte (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Split (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Spearwall (0)
Idle (1)(*), Defend.Shieldwall (0), BreakFree (0), Attack.Thresh (0), Recover (0), Flee (0), Attack.Default (0), Attack.Lash (0), Defend.Riposte (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Split (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Spearwall (0)
15:55:49
SQ
-> Behavior picked: Idle (1)
15:55:49
SQ
* Hoggart the Weasel: Ending Turn with 9 of 9 AP left.
15:55:49
SQ
* ---------------------------------------------------
15:55:49
SQ
INFO: Next round issued: 10
15:55:49
SQ
Turn started for Steinar the Berserker
15:55:50
SQ
Turn started for Ernst
15:55:51
SQ
Turn started for Balduin
15:55:53
SQ
Turn started for Bjarni
15:55:53
SQ
Turn started for Harald
15:55:55
SQ
Turn started for Heinrich
15:55:56
SQ
Turn started for Hoggart the Weasel
15:55:56
SQ
*
15:55:56
SQ
* Hoggart the Weasel: Starting turn.
15:55:56
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Recover (0), Flee (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Lash (0), Attack.Thresh (0), Roam (0), Attack.Swing (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0)
Idle (1)(*), BreakFree (0), Attack.Default (0), Recover (0), Flee (0), Attack.Split (0), Defend.Knockback (0), Defend.Riposte (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Lash (0), Attack.Thresh (0), Roam (0), Attack.Swing (0), Defend (0), Attack.Puncture (0), Retreat (0), Attack.Decapitate (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0)
15:55:56
SQ
-> Behavior picked: Idle (1)
15:55:57
SQ
* Hoggart the Weasel: Waiting with 9 of 9 AP left.
15:55:57
SQ
* ---------------------------------------------------
15:55:57
SQ
Turn started for Jost
15:55:58
SQ
Turn started for Lars
15:56:00
SQ
[Lars] executes skill [Puncture] on target [Hoggart the Weasel]
15:56:00
SQ
Lars uses skill Puncture
15:56:00
SQ
hit chance: 58
15:56:00
SQ
rolled: 47
15:56:00
SQ
Hoggart the Weasel has died.
15:56:00
Resource
Unloading: gfx/orientation_overlay.png
15:56:00
Resource
Loading: music/victory_01.ogg
15:56:04
Resource
Unloading: music/bandits_01.ogg
15:56:05
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:56:05
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
15:56:05
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
15:56:05
SQ
World::onCombatFinished
15:56:05
SQ
Save campaign: My Econ. Class
15:56:07
Scene
Finished saving scene.
15:56:07
SQ
TacticalState::onFinish
15:56:07
Resource
Unloading: gfx/object_0.png
15:56:07
Resource
Unloading: gfx/detail.png
15:56:07
Resource
Unloading Resource Package "Temporary Tactical Resources".
15:56:07
Resource
Unloading: sounds/atmosphere/rain_01.wav
15:56:08
SQ
showing contract: The %companyname% (id: 1)
15:56:19
SQ
Save campaign: My Econ. Class
15:56:20
Scene
Finished saving scene.
15:56:21
SQ
ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
15:56:21
Resource
Loading: music/title.ogg
15:56:21
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
15:56:21
SQ
Clearing World Scene
15:56:23
Core
Shutting down engine core.