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Screen 'RootScreen' successfully registered.
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SQ
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Texture "gfx/world_entity_0.png" (ID: 42) took up approximately 21845kb in video memory.
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Texture "gfx/world_decals.png" (ID: 93) took up approximately 10920kb in video memory.
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22:30:49
Resource
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22:30:49
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Loading: sounds/ambience/terrain/snow_snow_03.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/snow_wind_00.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/snow_wind_01.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/steppe_bird_00.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/steppe_bird_01.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/steppe_bird_02.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/steppe_bird_03.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/steppe_bird_04.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/steppe_bird_05.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/steppe_bird_06.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/steppe_bird_07.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/steppe_bird_08.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/steppe_bird_09.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/steppe_bird_10.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/steppe_coyote_00.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/steppe_coyote_01.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/steppe_coyote_02.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/steppe_coyote_03.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/steppe_rustle_00.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/steppe_rustle_01.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/swamp_bird_00.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/swamp_bird_01.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/swamp_frog_00.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/swamp_frog_01.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/swamp_frog_02.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/swamp_frog_03.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/swamp_insect_00.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/swamp_insect_01.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/swamp_insect_02.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/swamp_insect_03.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/swamp_insect_04.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/swamp_insect_05.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/swamp_mud_00.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/swamp_mud_01.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/swamp_mud_02.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/swamp_mud_03.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/swamp_mud_04.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_00.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_01.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_02.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_03.wav
22:30:49
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Loading: sounds/ambience/terrain/tundra_buzzard_04.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_05.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_06.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_07.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_08.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_09.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_10.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_11.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_12.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/tundra_wind_00.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/tundra_wind_01.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/tundra_wind_02.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/tundra_wind_03.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/tundra_wind_04.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/tundra_wind_05.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/tundra_wind_06.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/tundra_wind_07.wav
22:30:49
Resource
Loading: sounds/ambience/terrain/tundra_wind_08.wav
22:30:50
SQ
Load campaign: Cult of the Griffin_24214
22:30:51
Scene
Finished loading scene.
22:30:51
Resource
Loading: gfx/entity_1.png
22:30:51
Texture
Texture "gfx/entity_1.png" (ID: 107) took up approximately 10922kb in video memory.
22:30:53
SQ
contract added: Return Item
22:30:53
SQ
contract added: Escort Caravan
22:30:53
SQ
contract added: Hunting Beasts
22:30:53
SQ
contract added: Return Item
22:30:53
SQ
contract added: Hunting Beasts
22:30:53
SQ
contract added: Secure Cemetery
22:30:53
SQ
contract added: Armed Courier
22:30:53
SQ
contract added: Drive away brigands
22:30:53
SQ
contract added: Return Item
22:30:53
SQ
contract added: Obtain artifact
22:30:53
SQ
contract added: Obtain artifact
22:30:53
SQ
contract added: Escort Caravan
22:30:53
SQ
contract added: Obtain artifact
22:30:53
SQ
contract added: Defend settlement
22:30:53
SQ
contract added: Drive away brigands
22:30:53
SQ
contract added: Armed Courier
22:30:53
Resource
Loading: music/worldmap_06.ogg
22:30:53
Resource
Unloading: music/title.ogg
22:32:37
SQ
Location entered: Nordholz
22:32:39
SQ
showing contract: Escort Caravan (id: 63)
22:32:45
SQ
showing contract: Escort Caravan (id: 63)
22:32:47
SQ
Save campaign: Cult of the Griffin
22:32:47
Resource
Loading: music/worldmap_09.ogg
22:32:48
Scene
Finished saving scene.
22:32:57
SQ
contract removed: 50
22:33:45
Script
VM collected 1 object(s) and deleted them.
22:34:03
Resource
Unloading: music/worldmap_06.ogg
22:34:07
Resource
Loading: music/victory_01.ogg
22:34:09
Resource
Unloading: music/victory_01.ogg
22:34:11
Resource
Loading: music/worldmap_07.ogg
22:34:11
Resource
Unloading: music/worldmap_09.ogg
22:34:28
SQ
Location entered: Wolfhaiden
22:34:28
Resource
Loading: music/retirement_01.ogg
22:34:32
Resource
Unloading: music/worldmap_07.ogg
22:36:23
Resource
Loading: music/village_01.ogg
22:36:25
Resource
Unloading: music/village_01.ogg
22:36:25
Resource
Loading: music/worldmap_06.ogg
22:36:25
SQ
Save campaign: Cult of the Griffin
22:36:26
Scene
Finished saving scene.
22:36:27
Resource
Unloading: music/retirement_01.ogg
22:36:28
SQ
Location entered: Wolfhaiden
22:36:28
Resource
Loading: music/retirement_01.ogg
22:36:29
SQ
showing contract: Defend settlement (id: 65)
22:36:32
Resource
Unloading: music/worldmap_06.ogg
22:36:34
SQ
Save campaign: Cult of the Griffin
22:36:34
Resource
Loading: music/worldmap_03.ogg
22:36:35
Scene
Finished saving scene.
22:36:38
Resource
Unloading: music/retirement_01.ogg
22:36:45
SQ
contract removed: 53
22:36:45
SQ
contract removed: 54
22:36:45
Script
VM collected 2 object(s) and deleted them.
22:37:09
SQ
Location entered: Salzfels
22:37:09
Resource
Loading: music/city_02.ogg
22:37:13
Resource
Unloading: music/worldmap_03.ogg
22:37:14
SQ
showing contract: Return Item (id: 60)
22:37:23
Resource
Loading: music/worldmap_04.ogg
22:37:23
SQ
Save campaign: Cult of the Griffin
22:37:24
Scene
Finished saving scene.
22:37:27
Resource
Unloading: music/city_02.ogg
22:37:31
SQ
contract removed: 55
22:37:34
SQ
Location entered: Turmfeste
22:37:34
Resource
Loading: music/stronghold_01.ogg
22:37:38
Resource
Unloading: music/worldmap_04.ogg
22:38:49
Resource
Loading: music/worldmap_09.ogg
22:38:49
SQ
Save campaign: Cult of the Griffin
22:38:51
Scene
Finished saving scene.
22:38:53
Resource
Unloading: music/stronghold_01.ogg
22:39:03
SQ
Location entered: Konigshaven
22:39:03
Resource
Loading: music/city_02.ogg
22:39:07
Resource
Unloading: music/worldmap_09.ogg
22:40:50
SQ
showing contract: Armed Courier (id: 58)
22:40:58
SQ
showing contract: Drive away brigands (id: 67)
22:41:46
SQ
showing contract: Armed Courier (id: 58)
22:41:48
SQ
contract activated: Armed Courier (id: 58)
22:41:50
SQ
Save campaign: Cult of the Griffin
22:41:50
Resource
Loading: music/worldmap_07.ogg
22:41:52
Scene
Finished saving scene.
22:41:54
Resource
Unloading: music/city_02.ogg
22:42:14
SQ
contract removed: 56
22:42:16
SQ
contract added: Return Item
22:42:17
SQ
showing contract: Armed Courier (id: 58)
22:42:40
SQ
Location entered: Salzfels
22:42:40
Resource
Loading: music/city_01.ogg
22:42:44
Resource
Unloading: music/worldmap_07.ogg
22:42:46
Script
VM collected 3 object(s) and deleted them.
22:42:50
SQ
showing contract: Return Item (id: 60)
22:42:52
SQ
contract activated: Return Item (id: 60)
22:42:53
SQ
Save campaign: Cult of the Griffin
22:42:53
Resource
Loading: music/worldmap_08.ogg
22:42:54
Scene
Finished saving scene.
22:42:57
Resource
Unloading: music/city_01.ogg
22:43:05
SQ
contract removed: 57
22:43:55
Resource
Loading: music/victory_01.ogg
22:43:59
Resource
Unloading: music/victory_01.ogg
22:43:59
Resource
Loading: music/worldmap_05.ogg
22:43:59
Resource
Unloading: music/worldmap_08.ogg
22:43:59
SQ
contract added: Return Item
22:43:59
SQ
contract added: Patrol
22:44:03
SQ
contract added: Return Item
22:44:03
SQ
contract added: Destroy Orc Camp
22:44:09
SQ
contract added: Marauding Greenskins
22:44:30
SQ
Skill [Pierced Hand (Treated)] removed from [Ulfert].
22:44:30
SQ
contract added: Hunting Beasts
22:44:37
SQ
showing contract: Return Item (id: 60)
22:45:00
SQ
Save campaign: Cult of the Griffin
22:45:01
Scene
Finished saving scene.
22:45:02
SQ
WorldState::onHide
22:45:02
Resource
Loading: gfx/object_0.png
22:45:02
Texture
Texture "gfx/object_0.png" (ID: 631) took up approximately 21845kb in video memory.
22:45:02
Resource
Loading: gfx/detail.png
22:45:03
Texture
Texture "gfx/detail.png" (ID: 649) took up approximately 10922kb in video memory.
22:45:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,6).
22:45:03
Resource
Loading: gfx/orientation_overlay.png
22:45:03
Texture
Texture "gfx/orientation_overlay.png" (ID: 661) took up approximately 512kb in video memory.
22:45:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,7).
22:45:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,5).
22:45:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,8).
22:45:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,5).
22:45:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_leader" at (21,5).
22:45:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/necromancer" at (21,6).
22:45:03
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,4).
22:45:03
SQ
TACTICAL: STASH LOCKED: true
22:45:03
SQ
INFO: Next round issued: 1
22:45:03
Resource
Started loading Resource Package "Temporary Tactical Resources".
22:45:03
Resource
Loading: sounds/enemies/wardog_hurt_00.wav
22:45:03
Resource
Loading: sounds/enemies/wardog_hurt_01.wav
22:45:03
SQ
Turn started for Brigand Marksman
22:45:03
SQ
*
22:45:03
SQ
* Brigand Marksman: Starting turn.
22:45:03
Resource
Loading: sounds/enemies/wardog_hurt_02.wav
22:45:03
Resource
Loading: sounds/enemies/wardog_hurt_03.wav
22:45:03
Resource
Loading: sounds/enemies/wardog_hurt_04.wav
22:45:03
Resource
Loading: sounds/enemies/wardog_hurt_05.wav
22:45:03
Resource
Loading: sounds/enemies/wardog_death_00.wav
22:45:03
Resource
Loading: sounds/enemies/wardog_death_01.wav
22:45:03
Resource
Loading: sounds/enemies/wardog_death_02.wav
22:45:03
Resource
Loading: sounds/enemies/wardog_death_03.wav
22:45:03
Resource
Loading: sounds/enemies/wardog_flee_00.wav
22:45:03
Resource
Loading: sounds/enemies/wardog_flee_01.wav
22:45:03
Resource
Loading: sounds/enemies/wardog_flee_02.wav
22:45:03
Resource
Loading: sounds/enemies/wardog_flee_03.wav
22:45:03
Resource
Loading: sounds/enemies/wardog_flee_04.wav
22:45:03
Resource
Loading: sounds/enemies/wardog_idle_01.wav
22:45:03
Resource
Loading: sounds/enemies/wardog_idle_02.wav
22:45:03
Resource
Loading: sounds/enemies/wardog_idle_03.wav
22:45:03
Resource
Loading: sounds/enemies/wardog_idle_04.wav
22:45:03
SQ
defensive score: 0.479064
22:45:03
SQ
defensive threshold: 29.6296
22:45:03
Resource
Loading: sounds/enemies/wardog_idle_05.wav
22:45:03
Resource
Loading: sounds/enemies/wardog_charge_00.wav
22:45:03
Resource
Loading: sounds/enemies/wardog_charge_01.wav
22:45:03
Resource
Loading: sounds/enemies/wardog_charge_02.wav
22:45:03
Resource
Loading: sounds/enemies/wardog_bite_00.wav
22:45:03
Resource
Loading: sounds/enemies/wardog_bite_01.wav
22:45:03
Resource
Loading: sounds/enemies/wardog_bite_02.wav
22:45:03
Resource
Loading: sounds/enemies/wardog_bite_03.wav
22:45:03
Resource
Loading: sounds/enemies/wardog_bite_04.wav
22:45:03
Resource
Loading: sounds/enemies/wardog_bite_05.wav
22:45:03
Resource
Loading: sounds/enemies/wardog_bite_06.wav
22:45:03
Resource
Loading: sounds/enemies/necromancer_01.wav
22:45:03
Resource
Loading: sounds/enemies/necromancer_02.wav
22:45:03
Resource
Loading: sounds/enemies/necromancer_03.wav
22:45:03
Resource
Loading: music/bandits_01.ogg
22:45:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Reload (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0)
Idle (1)(*), Retreat (0), Reload (0), Defend.Rotation (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), Defend (0), Flee (0)
22:45:04
SQ
-> Behavior picked: Idle (1)
22:45:04
SQ
* Brigand Marksman: Waiting with 9 of 9 AP left.
22:45:04
SQ
* ---------------------------------------------------
22:45:04
Resource
Unloading: music/worldmap_05.ogg
22:45:04
SQ
Turn started for Brigand Raider
22:45:04
SQ
*
22:45:04
SQ
* Brigand Raider: Starting turn.
22:45:04
SQ
defensive score: 0.479064
22:45:04
SQ
defensive threshold: 29.6296
22:45:04
SQ
-> Behaviors to pick from:
Engage.Melee (65.7895)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (65.7895)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:45:04
SQ
-> Behavior picked: Engage.Melee (65.7895)
22:45:05
SQ
* Brigand Raider: Engaging to melee range with Ar. Torleif (visible), accepted_distance=0
22:45:05
SQ
* Brigand Raider: Reached engage destination
22:45:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
22:45:05
SQ
-> Behavior picked: Idle (1)
22:45:05
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
22:45:05
SQ
* ---------------------------------------------------
22:45:05
SQ
Turn started for Brigand Raider
22:45:05
SQ
*
22:45:05
SQ
* Brigand Raider: Starting turn.
22:45:06
SQ
defensive score: 0.718596
22:45:06
SQ
defensive threshold: 29.6296
22:45:06
SQ
-> Behaviors to pick from:
Engage.Melee (82.5)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (82.5)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:45:06
SQ
-> Behavior picked: Engage.Melee (82.5)
22:45:06
SQ
* Brigand Raider: Engaging to melee range with Brawler Baldur Bannerman (visible), accepted_distance=0
22:45:07
SQ
* Brigand Raider: Reached engage destination
22:45:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
22:45:07
SQ
-> Behavior picked: Idle (1)
22:45:07
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
22:45:07
SQ
* ---------------------------------------------------
22:45:07
SQ
Turn started for Brigand Raider
22:45:07
SQ
*
22:45:07
SQ
* Brigand Raider: Starting turn.
22:45:07
SQ
defensive score: 0.718596
22:45:07
SQ
defensive threshold: 29.6296
22:45:07
SQ
-> Behaviors to pick from:
Engage.Melee (95.1923)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (95.1923)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:45:07
SQ
-> Behavior picked: Engage.Melee (95.1923)
22:45:08
SQ
* Brigand Raider: Engaging to melee range with Brawler Baldur Bannerman (not visible), accepted_distance=0
22:45:08
SQ
* Brigand Raider: Reached engage destination
22:45:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
22:45:08
SQ
-> Behavior picked: Idle (1)
22:45:08
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
22:45:08
SQ
* ---------------------------------------------------
22:45:08
SQ
Turn started for Brigand Raider
22:45:08
SQ
*
22:45:08
SQ
* Brigand Raider: Starting turn.
22:45:08
SQ
defensive score: 0.718596
22:45:08
SQ
defensive threshold: 29.6296
22:45:09
SQ
-> Behaviors to pick from:
Engage.Melee (92.2581)(*), Defend.Shieldwall (3.69905), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (92.2581)(*), Defend.Shieldwall (3.69905), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:45:09
SQ
-> Behavior picked: Engage.Melee (92.2581)
22:45:09
SQ
* Brigand Raider: Engaging to melee range with Brawler Baldur Bannerman (visible), accepted_distance=0
22:45:09
SQ
* Brigand Raider: Reached engage destination
22:45:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0)
22:45:09
SQ
-> Behavior picked: Idle (1)
22:45:09
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
22:45:09
SQ
* ---------------------------------------------------
22:45:10
SQ
Turn started for Ar. Torleif
22:45:23
SQ
[Ar. Torleif] executes skill [Aimed Shot] on target [Brigand Marksman]
22:45:23
SQ
Ar. Torleif uses skill Aimed Shot
22:45:26
SQ
Turn started for Brigand Raider
22:45:26
SQ
*
22:45:26
SQ
* Brigand Raider: Starting turn.
22:45:26
SQ
defensive score: 0.570813
22:45:26
SQ
defensive threshold: 29.6296
22:45:26
SQ
-> Behaviors to pick from:
Engage.Melee (110)(*), Defend.Shieldwall (3.20439), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (110)(*), Defend.Shieldwall (3.20439), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:45:26
SQ
-> Behavior picked: Engage.Melee (110)
22:45:27
SQ
* Brigand Raider: Engaging to melee range with Grunt Alwin Hand (not visible), accepted_distance=0
22:45:27
SQ
* Brigand Raider: Reached engage destination
22:45:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Retreat (0), Attack.Thresh (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0)
22:45:27
SQ
-> Behavior picked: Idle (1)
22:45:27
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
22:45:27
SQ
* ---------------------------------------------------
22:45:28
SQ
Turn started for Young Meinrad Strong
22:45:35
SQ
[Young Meinrad Strong] executes skill [Knock Out] on target [Brigand Raider]
22:45:35
SQ
Young Meinrad Strong uses skill Knock Out
22:45:37
SQ
Turn started for Necromancer
22:45:37
SQ
*
22:45:37
SQ
* Necromancer: Starting turn.
22:45:37
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), PossessUndead (0), Attack.Puncture (0), RaiseUndead (0), Attack.Default (0), Flee (0)
Idle (1)(*), BreakFree (0), PossessUndead (0), Attack.Puncture (0), RaiseUndead (0), Attack.Default (0), Flee (0)
22:45:37
SQ
-> Behavior picked: Idle (1)
22:45:38
SQ
* Necromancer: Waiting with 7 of 7 AP left.
22:45:38
SQ
* ---------------------------------------------------
22:45:38
SQ
Turn started for Sw Grunt Volker Strong
22:45:45
SQ
[Sw Grunt Volker Strong] executes skill [Slash] on target [Brigand Raider]
22:45:45
SQ
Sw Grunt Volker Strong uses skill Slash
22:45:46
SQ
Turn started for Bertolf the Red
22:45:46
SQ
*
22:45:46
SQ
* Bertolf the Red: Starting turn.
22:45:46
SQ
-> Behaviors to pick from:
Engage.Melee (79.7297)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Engage.Melee (79.7297)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:45:46
SQ
-> Behavior picked: Engage.Melee (79.7297)
22:45:47
SQ
* Bertolf the Red: Engaging to melee range with Young Meinrad Strong (not visible), accepted_distance=0
22:45:47
SQ
* Bertolf the Red: Reached engage destination
22:45:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
22:45:47
SQ
-> Behavior picked: Idle (1)
22:45:47
SQ
* Bertolf the Red: Ending Turn with 1 of 9 AP left.
22:45:47
SQ
* ---------------------------------------------------
22:45:48
SQ
Turn started for Grunt Torhelm Brawler
22:45:50
SQ
Turn started for Brawler Baldur Bannerman
22:45:55
SQ
[Brawler Baldur Bannerman] executes skill [Thrust] on target [Brigand Raider]
22:45:55
SQ
Brawler Baldur Bannerman uses skill Thrust
22:45:56
SQ
Turn started for Brawler Gothart Bannerman
22:45:59
SQ
Turn started for Grunt Alwin Hand
22:46:03
SQ
entity is currently travelling!
22:46:04
SQ
[Grunt Alwin Hand] executes skill [Impale] on target [Brigand Raider]
22:46:04
SQ
Grunt Alwin Hand uses skill Impale
22:46:05
SQ
Turn started for Vet. Hilderich Flail
22:46:12
SQ
Turn started for Gerlach the Hunter
22:46:16
SQ
[Gerlach the Hunter] executes skill [Quick Shot] on target [Brigand Marksman]
22:46:16
SQ
Gerlach the Hunter uses skill Quick Shot
22:46:17
SQ
Turn started for Alfgeir Flail
22:46:26
SQ
[Alfgeir Flail] executes skill [Lash] on target [Brigand Raider]
22:46:26
SQ
Alfgeir Flail uses skill Lash
22:46:27
SQ
Turn started for Vet. Wolf the Merciless
22:46:31
SQ
Turn started for Grunt Konrad
22:46:35
SQ
Grunt Konrad uses skill Unleash Wardog
22:46:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (17,11).
22:46:35
SQ
inserting entity, index = 1
22:46:36
SQ
Turn started for Fang the Wardog
22:46:36
SQ
*
22:46:36
SQ
* Fang the Wardog: Starting turn.
22:46:36
SQ
-> Behaviors to pick from:
Engage.Melee (183.333)(*), Idle (1), Attack.Default (0), Flee (0)
Engage.Melee (183.333)(*), Idle (1), Attack.Default (0), Flee (0)
22:46:36
SQ
-> Behavior picked: Engage.Melee (183.333)
22:46:37
SQ
* Fang the Wardog: Engaging to melee range with Necromancer (visible), accepted_distance=0
22:46:37
SQ
* Fang the Wardog: Reached engage destination
22:46:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Flee (0), Engage.Melee (0)
22:46:37
SQ
-> Behavior picked: Idle (1)
22:46:38
SQ
* Fang the Wardog: Ending Turn with 4 of 12 AP left.
22:46:38
SQ
* ---------------------------------------------------
22:46:38
SQ
*
22:46:38
SQ
* Brigand Marksman: Resuming turn.
22:46:38
SQ
* Brigand Marksman: Taking cover..
22:46:38
SQ
-> Behaviors to pick from:
Engage.Ranged (180)(*), Attack.Bow (111.422)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Reload (0), SwitchTo.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Flee (0), Engage.Melee (0), Defend.Rotation (0), Retreat (0)
Engage.Ranged (180)(*), Attack.Bow (111.422)(*), Idle (1), BreakFree (0), SwitchTo.Ranged (0), Reload (0), SwitchTo.Melee (0), Defend (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Flee (0), Engage.Melee (0), Defend.Rotation (0), Retreat (0)
22:46:38
SQ
-> Behavior picked: Engage.Ranged (180)
22:46:39
SQ
* Brigand Marksman: Engaging into firing range over 3 tiles at Ar. Torleif (not visible)
22:46:39
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
22:46:39
SQ
-> Behaviors to pick from:
Attack.Bow (113.369)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), Reload (0), SwitchTo.Melee (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Defend (0), Engage.Melee (0), Defend.Rotation (0), BreakFree (0), Engage.Ranged (0)
Attack.Bow (113.369)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), Reload (0), SwitchTo.Melee (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Defend (0), Engage.Melee (0), Defend.Rotation (0), BreakFree (0), Engage.Ranged (0)
22:46:39
SQ
-> Behavior picked: Attack.Bow (113.369)
22:46:39
SQ
* Brigand Marksman: Using Shoot Bolt against Ar. Torleif!
22:46:39
SQ
Brigand Marksman uses skill Shoot Bolt
22:46:40
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Defend (0), Engage.Melee (0), Defend.Rotation (0), BreakFree (0), Flee (0), Attack.Bow (0)
Idle (1)(*), SwitchTo.Ranged (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0), Recover (0), Defend (0), Engage.Melee (0), Defend.Rotation (0), BreakFree (0), Flee (0), Attack.Bow (0)
22:46:40
SQ
-> Behavior picked: Idle (1)
22:46:40
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
22:46:40
SQ
* ---------------------------------------------------
22:46:46
SQ
*
22:46:46
SQ
* Necromancer: Resuming turn.
22:46:46
SQ
-> Behaviors to pick from:
Attack.Default (181.652)(*), Idle (1), RaiseUndead (0), PossessUndead (0), Flee (0), Attack.Puncture (0), BreakFree (0)
Attack.Default (181.652)(*), Idle (1), RaiseUndead (0), PossessUndead (0), Flee (0), Attack.Puncture (0), BreakFree (0)
22:46:46
SQ
-> Behavior picked: Attack.Default (181.652)
22:46:47
SQ
* Necromancer: Using Stab against Fang the Wardog!
22:46:47
SQ
Necromancer uses skill Stab
22:46:47
SQ
-> Behaviors to pick from:
Idle (1)(*), RaiseUndead (0), BreakFree (0), Flee (0), Attack.Puncture (0), PossessUndead (0), Attack.Default (0)
Idle (1)(*), RaiseUndead (0), BreakFree (0), Flee (0), Attack.Puncture (0), PossessUndead (0), Attack.Default (0)
22:46:47
SQ
-> Behavior picked: Idle (1)
22:46:48
SQ
* Necromancer: Ending Turn with 3 of 7 AP left.
22:46:48
SQ
* ---------------------------------------------------
22:47:24
SQ
INFO: Next round issued: 2
22:47:25
SQ
Turn started for Fang the Wardog
22:47:25
SQ
*
22:47:25
SQ
* Fang the Wardog: Starting turn.
22:47:25
SQ
-> Behaviors to pick from:
Attack.Default (12.82)(*), Idle (1), Flee (0), Engage.Melee (0)
Attack.Default (12.82)(*), Idle (1), Flee (0), Engage.Melee (0)
22:47:25
SQ
-> Behavior picked: Attack.Default (12.82)
22:47:26
SQ
* Fang the Wardog: Using Bite against Necromancer!
22:47:26
SQ
Fang the Wardog uses skill Bite
22:47:26
SQ
-> Behaviors to pick from:
Attack.Default (12.805)(*), Idle (1), Flee (0), Engage.Melee (0)
Attack.Default (12.805)(*), Idle (1), Flee (0), Engage.Melee (0)
22:47:26
SQ
-> Behavior picked: Attack.Default (12.805)
22:47:27
SQ
* Fang the Wardog: Using Bite against Necromancer!
22:47:27
SQ
Fang the Wardog uses skill Bite
22:47:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
22:47:27
SQ
-> Behavior picked: Idle (1)
22:47:28
SQ
* Fang the Wardog: Ending Turn with 2 of 12 AP left.
22:47:28
SQ
* ---------------------------------------------------
22:47:28
SQ
Turn started for Brigand Raider
22:47:28
SQ
*
22:47:28
SQ
* Brigand Raider: Starting turn.
22:47:28
SQ
-> Behaviors to pick from:
Attack.Default (65.6832)(*), Attack.Lash (19.8156)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
Attack.Default (65.6832)(*), Attack.Lash (19.8156)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
22:47:28
SQ
-> Behavior picked: Attack.Default (65.6832)
22:47:29
SQ
* Brigand Raider: Using Flail against Sw Grunt Volker Strong!
22:47:29
SQ
Brigand Raider uses skill Flail
22:47:29
SQ
-> Behaviors to pick from:
Attack.Default (65.6458)(*), Attack.Lash (19.6966)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Defend (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Thresh (0)
Attack.Default (65.6458)(*), Attack.Lash (19.6966)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Defend (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Thresh (0)
22:47:29
SQ
-> Behavior picked: Attack.Default (65.6458)
22:47:30
SQ
* Brigand Raider: Using Flail against Sw Grunt Volker Strong!
22:47:30
SQ
Brigand Raider uses skill Flail
22:47:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Lash (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Lash (0), Attack.Default (0)
22:47:30
SQ
-> Behavior picked: Idle (1)
22:47:30
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
22:47:30
SQ
* ---------------------------------------------------
22:47:31
SQ
Turn started for Brigand Marksman
22:47:31
SQ
*
22:47:31
SQ
* Brigand Marksman: Starting turn.
22:47:31
SQ
* Brigand Marksman: It's important that I get some distance from my opponents..
22:47:31
SQ
-> Behaviors to pick from:
Engage.Ranged (240)(*), Reload (87.5)(*), Idle (1), SwitchTo.Melee (0), Defend.Rotation (0), Retreat (0), BreakFree (0), Recover (0), Defend (0), Engage.Melee (0), Flee (0), Attack.Default (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Ranged (0)
Engage.Ranged (240)(*), Reload (87.5)(*), Idle (1), SwitchTo.Melee (0), Defend.Rotation (0), Retreat (0), BreakFree (0), Recover (0), Defend (0), Engage.Melee (0), Flee (0), Attack.Default (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Ranged (0)
22:47:31
SQ
-> Behavior picked: Engage.Ranged (240)
22:47:32
SQ
* Brigand Marksman: Engaging into firing range over 2 tiles at Ar. Torleif (visible)
22:47:32
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
22:47:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0), Recover (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Flee (0), Reload (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Ranged (0), Engage.Ranged (0)
Idle (1)(*), Retreat (0), BreakFree (0), Defend.Rotation (0), Attack.Default (0), Recover (0), SwitchTo.Melee (0), Defend (0), Engage.Melee (0), Flee (0), Reload (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Ranged (0), Engage.Ranged (0)
22:47:32
SQ
-> Behavior picked: Idle (1)
22:47:32
SQ
* Brigand Marksman: Waiting with 5 of 9 AP left.
22:47:32
SQ
* ---------------------------------------------------
22:47:32
SQ
Turn started for Brigand Raider
22:47:32
SQ
*
22:47:32
SQ
* Brigand Raider: Starting turn.
22:47:32
SQ
-> Behaviors to pick from:
Attack.Default (59.0049)(*), Attack.Lash (19.7936)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
Attack.Default (59.0049)(*), Attack.Lash (19.7936)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
22:47:32
SQ
-> Behavior picked: Attack.Default (59.0049)
22:47:33
SQ
* Brigand Raider: Using Flail against Alfgeir Flail!
22:47:33
SQ
Brigand Raider uses skill Flail
22:47:33
SQ
-> Behaviors to pick from:
Attack.Default (62.6763)(*), Attack.Lash (31.4716)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Defend (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Thresh (0)
Attack.Default (62.6763)(*), Attack.Lash (31.4716)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Defend (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Thresh (0)
22:47:33
SQ
-> Behavior picked: Attack.Default (62.6763)
22:47:34
SQ
* Brigand Raider: Using Flail against Alfgeir Flail!
22:47:34
SQ
Brigand Raider uses skill Flail
22:47:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Lash (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Lash (0), Attack.Default (0)
22:47:34
SQ
-> Behavior picked: Idle (1)
22:47:35
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
22:47:35
SQ
* ---------------------------------------------------
22:47:35
SQ
Turn started for Necromancer
22:47:35
SQ
*
22:47:35
SQ
* Necromancer: Starting turn.
22:47:35
SQ
-> Behaviors to pick from:
Attack.Default (181.652)(*), Idle (1), Attack.Puncture (0), PossessUndead (0), BreakFree (0), Flee (0), RaiseUndead (0)
Attack.Default (181.652)(*), Idle (1), Attack.Puncture (0), PossessUndead (0), BreakFree (0), Flee (0), RaiseUndead (0)
22:47:35
SQ
-> Behavior picked: Attack.Default (181.652)
22:47:36
SQ
* Necromancer: Using Stab against Fang the Wardog!
22:47:36
SQ
Necromancer uses skill Stab
22:47:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), RaiseUndead (0), BreakFree (0), Flee (0), PossessUndead (0), Attack.Default (0)
Idle (1)(*), Attack.Puncture (0), RaiseUndead (0), BreakFree (0), Flee (0), PossessUndead (0), Attack.Default (0)
22:47:36
SQ
-> Behavior picked: Idle (1)
22:47:37
SQ
* Necromancer: Ending Turn with 3 of 7 AP left.
22:47:37
SQ
* ---------------------------------------------------
22:47:37
SQ
Turn started for Vet. Hilderich Flail
22:47:39
SQ
[Vet. Hilderich Flail] executes skill [Lash] on target [Brigand Raider]
22:47:39
SQ
Vet. Hilderich Flail uses skill Lash
22:47:40
SQ
[Vet. Hilderich Flail] executes skill [Lash] on target [Brigand Raider]
22:47:40
SQ
Vet. Hilderich Flail uses skill Lash
22:47:41
SQ
Turn started for Brigand Raider
22:47:41
SQ
*
22:47:41
SQ
* Brigand Raider: Starting turn.
22:47:42
SQ
-> Behaviors to pick from:
Attack.Default (67.6028)(*), Defend.Shieldwall (56.4667)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Retreat (0)
Attack.Default (67.6028)(*), Defend.Shieldwall (56.4667)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Puncture (0), Attack.Lash (0), Defend (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Retreat (0)
22:47:42
SQ
-> Behavior picked: Defend.Shieldwall (56.4667)
22:47:42
SQ
* Brigand Raider: Using Shieldwall!
22:47:42
SQ
Brigand Raider uses skill Shieldwall
22:47:42
SQ
-> Behaviors to pick from:
Attack.Default (67.6028)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Lash (0), Defend (0), Attack.Split (0), Flee (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
Attack.Default (67.6028)(*), Idle (1), Attack.KnockOut (0), Attack.Puncture (0), Attack.Thresh (0), Attack.Lash (0), Defend (0), Attack.Split (0), Flee (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
22:47:42
SQ
-> Behavior picked: Attack.Default (67.6028)
22:47:43
SQ
* Brigand Raider: Using Thrust against Brawler Baldur Bannerman!
22:47:43
SQ
Brigand Raider uses skill Thrust
22:47:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend (0), Attack.Thresh (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Defend (0), Attack.Thresh (0), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Flee (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0)
22:47:43
SQ
-> Behavior picked: Idle (1)
22:47:44
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
22:47:44
SQ
* ---------------------------------------------------
22:47:44
SQ
Turn started for Grunt Torhelm Brawler
22:47:48
SQ
[Grunt Torhelm Brawler] executes skill [Impale] on target [Brigand Raider]
22:47:48
SQ
Grunt Torhelm Brawler uses skill Impale
22:47:49
SQ
Turn started for Brigand Raider
22:47:49
SQ
*
22:47:49
SQ
* Brigand Raider: Starting turn.
22:47:49
SQ
-> Behaviors to pick from:
Attack.Default (78.189)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
Attack.Default (78.189)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
22:47:49
SQ
-> Behavior picked: Attack.Default (78.189)
22:47:50
SQ
* Brigand Raider: Using Strike against Grunt Alwin Hand!
22:47:50
SQ
Brigand Raider uses skill Strike
22:47:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.Default (0)
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0), Attack.Default (0)
22:47:50
SQ
-> Behavior picked: Idle (1)
22:47:51
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
22:47:51
SQ
* ---------------------------------------------------
22:47:51
SQ
Turn started for Ar. Torleif
22:47:54
SQ
[Ar. Torleif] executes skill [Quick Shot] on target [Brigand Marksman]
22:47:54
SQ
Ar. Torleif uses skill Quick Shot
22:47:55
SQ
[Ar. Torleif] executes skill [Quick Shot] on target [Brigand Marksman]
22:47:55
SQ
Ar. Torleif uses skill Quick Shot
22:47:57
SQ
Turn started for Sw Grunt Volker Strong
22:47:59
SQ
[Sw Grunt Volker Strong] executes skill [Slash] on target [Brigand Raider]
22:47:59
SQ
Sw Grunt Volker Strong uses skill Slash
22:48:00
SQ
[Sw Grunt Volker Strong] executes skill [Slash] on target [Brigand Raider]
22:48:00
SQ
Sw Grunt Volker Strong uses skill Slash
22:48:01
SQ
Turn started for Bertolf the Red
22:48:01
SQ
*
22:48:01
SQ
* Bertolf the Red: Starting turn.
22:48:01
SQ
-> Behaviors to pick from:
Attack.Default (69.0982)(*), Defend.Shieldwall (52.8023)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Puncture (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
Attack.Default (69.0982)(*), Defend.Shieldwall (52.8023)(*), Idle (1), Attack.Thresh (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Puncture (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend (0)
22:48:01
SQ
-> Behavior picked: Attack.Default (69.0982)
22:48:02
SQ
* Bertolf the Red: Using Slash against Vet. Hilderich Flail!
22:48:02
SQ
Bertolf the Red uses skill Slash
22:48:02
SQ
-> Behaviors to pick from:
Attack.Default (69.0982)(*), Defend.Shieldwall (52.4739)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Defend (0), Defend.Rotation (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Thresh (0)
Attack.Default (69.0982)(*), Defend.Shieldwall (52.4739)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Defend (0), Defend.Rotation (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Attack.Thresh (0)
22:48:02
SQ
-> Behavior picked: Defend.Shieldwall (52.4739)
22:48:03
SQ
* Bertolf the Red: Using Shieldwall!
22:48:03
SQ
Bertolf the Red uses skill Shieldwall
22:48:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Puncture (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.Puncture (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Knockback (0), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0)
22:48:03
SQ
-> Behavior picked: Idle (1)
22:48:04
SQ
* Bertolf the Red: Ending Turn with 1 of 9 AP left.
22:48:04
SQ
* ---------------------------------------------------
22:48:04
SQ
Turn started for Young Meinrad Strong
22:48:10
SQ
Turn started for Brawler Gothart Bannerman
22:48:12
SQ
Turn started for Brawler Baldur Bannerman
22:48:13
SQ
[Brawler Baldur Bannerman] executes skill [Thrust] on target [Brigand Raider]
22:48:13
SQ
Brawler Baldur Bannerman uses skill Thrust
22:48:13
SQ
Brigand Raider has died.
22:48:16
SQ
[Brawler Baldur Bannerman] executes skill [Thrust] on target [Brigand Raider]
22:48:16
SQ
Brawler Baldur Bannerman uses skill Thrust
22:48:18
SQ
Turn started for Brigand Raider
22:48:18
SQ
*
22:48:18
SQ
* Brigand Raider: Starting turn.
22:48:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0), Retreat (0)
Idle (1)(*), Attack.Thresh (0), Attack.Lash (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Flee (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Engage.Melee (0), Retreat (0)
22:48:18
SQ
-> Behavior picked: Idle (1)
22:48:18
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
22:48:18
SQ
* ---------------------------------------------------
22:48:18
SQ
Skill [Stunned] removed from [Brigand Raider].
22:48:19
SQ
Turn started for Grunt Alwin Hand
22:48:24
SQ
[Grunt Alwin Hand] executes skill [Impale] on target [Brigand Raider]
22:48:24
SQ
Grunt Alwin Hand uses skill Impale
22:48:26
SQ
Turn started for Gerlach the Hunter
22:48:28
SQ
[Gerlach the Hunter] executes skill [Quick Shot] on target [Brigand Marksman]
22:48:28
SQ
Gerlach the Hunter uses skill Quick Shot
22:48:29
SQ
[Gerlach the Hunter] executes skill [Quick Shot] on target [Brigand Marksman]
22:48:29
SQ
Gerlach the Hunter uses skill Quick Shot
22:48:30
SQ
Turn started for Vet. Wolf the Merciless
22:48:34
SQ
[Vet. Wolf the Merciless] executes skill [Shieldwall] on target [Vet. Wolf the Merciless]
22:48:34
SQ
Vet. Wolf the Merciless uses skill Shieldwall
22:48:38
SQ
Turn started for Alfgeir Flail
22:48:41
SQ
[Alfgeir Flail] executes skill [Lash] on target [Brigand Raider]
22:48:41
SQ
Alfgeir Flail uses skill Lash
22:48:42
SQ
[Alfgeir Flail] executes skill [Lash] on target [Brigand Raider]
22:48:42
SQ
Alfgeir Flail uses skill Lash
22:48:43
SQ
Turn started for Grunt Konrad
22:48:47
SQ
*
22:48:47
SQ
* Brigand Marksman: Resuming turn.
22:48:47
SQ
* Brigand Marksman: It's important that I get some distance from my opponents..
22:48:47
SQ
-> Behaviors to pick from:
Engage.Ranged (600)(*), Idle (1), Attack.Default (0), Recover (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Reload (0), Attack.Bow (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), Retreat (0)
Engage.Ranged (600)(*), Idle (1), Attack.Default (0), Recover (0), BreakFree (0), Attack.Puncture (0), SwitchTo.Ranged (0), Engage.Melee (0), Flee (0), Reload (0), Attack.Bow (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), Retreat (0)
22:48:47
SQ
-> Behavior picked: Engage.Ranged (600)
22:48:47
SQ
* Brigand Marksman: Engaging into firing range over 2 tiles at Grunt Alwin Hand (visible)
22:48:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0), Flee (0), Reload (0), Attack.Bow (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), Recover (0), Engage.Ranged (0)
Idle (1)(*), Attack.Default (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0), Flee (0), Reload (0), Attack.Bow (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), Recover (0), Engage.Ranged (0)
22:48:48
SQ
-> Behavior picked: Idle (1)
22:48:48
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
22:48:48
SQ
* ---------------------------------------------------
22:48:55
SQ
[Young Meinrad Strong] executes skill [Knock Out] on target [Brigand Raider]
22:48:55
SQ
Young Meinrad Strong uses skill Knock Out
22:48:56
SQ
[Young Meinrad Strong] executes skill [Bash] on target [Brigand Raider]
22:48:56
SQ
Young Meinrad Strong uses skill Bash
22:49:08
SQ
INFO: Next round issued: 3
22:49:09
SQ
Turn started for Fang the Wardog
22:49:09
SQ
*
22:49:09
SQ
* Fang the Wardog: Starting turn.
22:49:09
SQ
-> Behaviors to pick from:
Attack.Default (12.805)(*), Idle (1), Engage.Melee (0), Flee (0)
Attack.Default (12.805)(*), Idle (1), Engage.Melee (0), Flee (0)
22:49:09
SQ
-> Behavior picked: Attack.Default (12.805)
22:49:09
SQ
* Fang the Wardog: Using Bite against Necromancer!
22:49:09
SQ
Fang the Wardog uses skill Bite
22:49:09
SQ
-> Behaviors to pick from:
Attack.Default (12.7873)(*), Idle (1), Engage.Melee (0), Flee (0)
Attack.Default (12.7873)(*), Idle (1), Engage.Melee (0), Flee (0)
22:49:09
SQ
-> Behavior picked: Attack.Default (12.7873)
22:49:10
SQ
* Fang the Wardog: Using Bite against Necromancer!
22:49:10
SQ
Fang the Wardog uses skill Bite
22:49:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Default (0)
22:49:10
SQ
-> Behavior picked: Idle (1)
22:49:11
SQ
* Fang the Wardog: Ending Turn with 2 of 12 AP left.
22:49:11
SQ
* ---------------------------------------------------
22:49:11
SQ
Turn started for Brigand Marksman
22:49:11
SQ
*
22:49:11
SQ
* Brigand Marksman: Starting turn.
22:49:12
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
22:49:12
SQ
-> Behaviors to pick from:
Reload (100)(*), Idle (1), Attack.Puncture (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Engage.Ranged (0), Flee (0), Attack.Bow (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), Recover (0), BreakFree (0), Attack.Default (0)
Reload (100)(*), Idle (1), Attack.Puncture (0), Retreat (0), SwitchTo.Ranged (0), Engage.Melee (0), Engage.Ranged (0), Flee (0), Attack.Bow (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), Recover (0), BreakFree (0), Attack.Default (0)
22:49:12
SQ
-> Behavior picked: Reload (100)
22:49:12
SQ
* Brigand Marksman: Reloading!
22:49:12
SQ
Brigand Marksman uses skill Reload
22:49:13
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
22:49:13
SQ
-> Behaviors to pick from:
Attack.Bow (111.422)(*), Idle (1), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Puncture (0), Engage.Ranged (0), Attack.Default (0), Flee (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), Recover (0), BreakFree (0), Retreat (0), Reload (0)
Attack.Bow (111.422)(*), Idle (1), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Puncture (0), Engage.Ranged (0), Attack.Default (0), Flee (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), Recover (0), BreakFree (0), Retreat (0), Reload (0)
22:49:13
SQ
-> Behavior picked: Attack.Bow (111.422)
22:49:13
SQ
* Brigand Marksman: Using Shoot Bolt against Gerlach the Hunter!
22:49:13
SQ
Brigand Marksman uses skill Shoot Bolt
22:49:14
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), Reload (0), Flee (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), Recover (0), BreakFree (0), Retreat (0), Engage.Melee (0), Attack.Bow (0)
Idle (1)(*), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), Reload (0), Flee (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), Recover (0), BreakFree (0), Retreat (0), Engage.Melee (0), Attack.Bow (0)
22:49:14
SQ
-> Behavior picked: Idle (1)
22:49:14
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
22:49:14
SQ
* ---------------------------------------------------
22:49:14
SQ
Turn started for Necromancer
22:49:14
SQ
*
22:49:14
SQ
* Necromancer: Starting turn.
22:49:15
SQ
-> Behaviors to pick from:
Attack.Default (659.347)(*), Idle (1), Flee (0), PossessUndead (0), RaiseUndead (0), BreakFree (0), Attack.Puncture (0)
Attack.Default (659.347)(*), Idle (1), Flee (0), PossessUndead (0), RaiseUndead (0), BreakFree (0), Attack.Puncture (0)
22:49:15
SQ
-> Behavior picked: Attack.Default (659.347)
22:49:15
SQ
* Necromancer: Using Stab against Fang the Wardog!
22:49:15
SQ
Necromancer uses skill Stab
22:49:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Puncture (0), RaiseUndead (0), BreakFree (0), PossessUndead (0), Attack.Default (0)
Idle (1)(*), Flee (0), Attack.Puncture (0), RaiseUndead (0), BreakFree (0), PossessUndead (0), Attack.Default (0)
22:49:15
SQ
-> Behavior picked: Idle (1)
22:49:16
SQ
* Necromancer: Ending Turn with 3 of 7 AP left.
22:49:16
SQ
* ---------------------------------------------------
22:49:16
SQ
Turn started for Brigand Raider
22:49:16
SQ
*
22:49:16
SQ
* Brigand Raider: Starting turn.
22:49:17
SQ
-> Behaviors to pick from:
Attack.Default (72.8187)(*), Attack.Lash (20.4315)(*), Idle (1), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Attack.CrushArmor (0)
Attack.Default (72.8187)(*), Attack.Lash (20.4315)(*), Idle (1), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Attack.CrushArmor (0)
22:49:17
SQ
-> Behavior picked: Attack.Default (72.8187)
22:49:17
SQ
* Brigand Raider: Using Flail against Alfgeir Flail!
22:49:17
SQ
Brigand Raider uses skill Flail
22:49:17
SQ
-> Behaviors to pick from:
Attack.Default (72.7756)(*), Attack.Lash (20.3038)(*), Idle (1), Defend.Shieldwall (0), Attack.Split (0), Defend.Rotation (0), Defend.Knockback (0), Defend (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Defend.Spearwall (0)
Attack.Default (72.7756)(*), Attack.Lash (20.3038)(*), Idle (1), Defend.Shieldwall (0), Attack.Split (0), Defend.Rotation (0), Defend.Knockback (0), Defend (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Defend.Spearwall (0)
22:49:17
SQ
-> Behavior picked: Attack.Default (72.7756)
22:49:18
SQ
* Brigand Raider: Using Flail against Alfgeir Flail!
22:49:18
SQ
Brigand Raider uses skill Flail
22:49:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Defend (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Attack.Lash (0), Attack.Default (0)
Idle (1)(*), Defend.Rotation (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Defend (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Attack.Lash (0), Attack.Default (0)
22:49:18
SQ
-> Behavior picked: Idle (1)
22:49:19
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
22:49:19
SQ
* ---------------------------------------------------
22:49:20
SQ
Turn started for Brawler Gothart Bannerman
22:49:22
SQ
Turn started for Brigand Raider
22:49:22
SQ
*
22:49:22
SQ
* Brigand Raider: Starting turn.
22:49:22
SQ
-> Behaviors to pick from:
Attack.Default (68.0815)(*), Attack.Lash (18.9919)(*), Idle (1), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Attack.CrushArmor (0)
Attack.Default (68.0815)(*), Attack.Lash (18.9919)(*), Idle (1), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Rotation (0), Attack.SplitShield (0), Engage.Melee (0), Defend (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Attack.CrushArmor (0)
22:49:22
SQ
-> Behavior picked: Attack.Default (68.0815)
22:49:23
SQ
* Brigand Raider: Using Flail against Alfgeir Flail!
22:49:23
SQ
Brigand Raider uses skill Flail
22:49:23
SQ
-> Behaviors to pick from:
Attack.Default (78.2747)(*), Attack.Lash (57.5732)(*), Idle (1), Defend.Shieldwall (0), Attack.Split (0), Defend.Rotation (0), Defend.Knockback (0), Defend (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Defend.Spearwall (0)
Attack.Default (78.2747)(*), Attack.Lash (57.5732)(*), Idle (1), Defend.Shieldwall (0), Attack.Split (0), Defend.Rotation (0), Defend.Knockback (0), Defend (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Defend.Spearwall (0)
22:49:23
SQ
-> Behavior picked: Attack.Default (78.2747)
22:49:24
SQ
* Brigand Raider: Using Flail against Alfgeir Flail!
22:49:24
SQ
Brigand Raider uses skill Flail
22:49:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Defend (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Attack.Lash (0), Attack.Default (0)
Idle (1)(*), Defend.Rotation (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Riposte (0), Defend (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Attack.Lash (0), Attack.Default (0)
22:49:24
SQ
-> Behavior picked: Idle (1)
22:49:24
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
22:49:24
SQ
* ---------------------------------------------------
22:49:25
SQ
Turn started for Grunt Torhelm Brawler
22:49:27
SQ
[Grunt Torhelm Brawler] executes skill [Impale] on target [Brigand Raider]
22:49:27
SQ
Grunt Torhelm Brawler uses skill Impale
22:49:29
SQ
Turn started for Ar. Torleif
22:49:31
SQ
[Ar. Torleif] executes skill [Quick Shot] on target [Brigand Marksman]
22:49:31
SQ
Ar. Torleif uses skill Quick Shot
22:49:32
SQ
Brigand Marksman has died.
22:49:32
SQ
Skill [Reload] removed from [Brigand Marksman].
22:49:33
SQ
[Ar. Torleif] executes skill [Quick Shot] on target [Brigand Raider]
22:49:33
SQ
Ar. Torleif uses skill Quick Shot
22:49:33
SQ
Brigand Raider has died.
22:49:34
SQ
Turn started for Sw Grunt Volker Strong
22:49:38
SQ
[Sw Grunt Volker Strong] executes skill [Slash] on target [Brigand Raider]
22:49:38
SQ
Sw Grunt Volker Strong uses skill Slash
22:49:39
SQ
Turn started for Brigand Raider
22:49:39
SQ
Skill [Shieldwall] removed from [Brigand Raider].
22:49:39
SQ
*
22:49:39
SQ
* Brigand Raider: Starting turn.
22:49:40
SQ
-> Behaviors to pick from:
Defend.Shieldwall (64.0942)(*), Attack.Default (64.0278)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), Attack.KnockOut (0)
Defend.Shieldwall (64.0942)(*), Attack.Default (64.0278)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), BreakFree (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0), Defend.Knockback (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), Attack.KnockOut (0)
22:49:40
SQ
-> Behavior picked: Attack.Default (64.0278)
22:49:40
SQ
* Brigand Raider: Using Thrust against Brawler Baldur Bannerman!
22:49:40
SQ
Brigand Raider uses skill Thrust
22:49:40
SQ
-> Behaviors to pick from:
Attack.Default (66.8042)(*), Defend.Shieldwall (63.5477)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), BreakFree (0), Attack.Lash (0)
Attack.Default (66.8042)(*), Defend.Shieldwall (63.5477)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Defend (0), Defend.Knockback (0), Retreat (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), BreakFree (0), Attack.Lash (0)
22:49:40
SQ
-> Behavior picked: Attack.Default (66.8042)
22:49:41
SQ
* Brigand Raider: Using Thrust against Brawler Baldur Bannerman!
22:49:41
SQ
Brigand Raider uses skill Thrust
22:49:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), Retreat (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Riposte (0), Retreat (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
22:49:41
SQ
-> Behavior picked: Idle (1)
22:49:42
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
22:49:42
SQ
* ---------------------------------------------------
22:49:42
SQ
Turn started for Brawler Baldur Bannerman
22:49:44
SQ
[Brawler Baldur Bannerman] executes skill [Thrust] on target [Brigand Raider]
22:49:44
SQ
Brawler Baldur Bannerman uses skill Thrust
22:49:45
SQ
[Brawler Baldur Bannerman] executes skill [Thrust] on target [Brigand Raider]
22:49:45
SQ
Brawler Baldur Bannerman uses skill Thrust
22:49:46
SQ
Turn started for Bertolf the Red
22:49:46
SQ
Skill [Shieldwall] removed from [Bertolf the Red].
22:49:46
SQ
*
22:49:46
SQ
* Bertolf the Red: Starting turn.
22:49:46
SQ
-> Behaviors to pick from:
Defend.Shieldwall (70.1259)(*), Attack.Default (69.0982)(*), Idle (1), Defend.Rotation (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Attack.CrushArmor (0)
Defend.Shieldwall (70.1259)(*), Attack.Default (69.0982)(*), Idle (1), Defend.Rotation (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Spearwall (0), Engage.Melee (0), Defend (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Attack.CrushArmor (0)
22:49:46
SQ
-> Behavior picked: Attack.Default (69.0982)
22:49:47
SQ
* Bertolf the Red: Using Slash against Vet. Hilderich Flail!
22:49:47
SQ
Bertolf the Red uses skill Slash
22:49:47
SQ
-> Behaviors to pick from:
Defend.Shieldwall (69.6546)(*), Attack.Default (69.0982)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Lash (0), Defend.Knockback (0), Defend (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Defend.Rotation (0)
Defend.Shieldwall (69.6546)(*), Attack.Default (69.0982)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Attack.Lash (0), Defend.Knockback (0), Defend (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Defend.Rotation (0)
22:49:47
SQ
-> Behavior picked: Attack.Default (69.0982)
22:49:48
SQ
* Bertolf the Red: Using Slash against Vet. Hilderich Flail!
22:49:48
SQ
Bertolf the Red uses skill Slash
22:49:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Riposte (0), Defend (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Riposte (0), Defend (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Attack.Default (0), Defend.Shieldwall (0)
22:49:48
SQ
-> Behavior picked: Idle (1)
22:49:49
SQ
* Bertolf the Red: Ending Turn with 1 of 9 AP left.
22:49:49
SQ
* ---------------------------------------------------
22:49:49
SQ
Turn started for Young Meinrad Strong
22:49:51
SQ
[Young Meinrad Strong] executes skill [Bash] on target [Brigand Raider]
22:49:51
SQ
Young Meinrad Strong uses skill Bash
22:49:53
SQ
Turn started for Grunt Alwin Hand
22:49:57
SQ
[Grunt Alwin Hand] executes skill [Impale] on target [Brigand Raider]
22:49:57
SQ
Grunt Alwin Hand uses skill Impale
22:49:59
SQ
Turn started for Grunt Konrad
22:50:01
SQ
[Grunt Konrad] executes skill [Thrust] on target [Necromancer]
22:50:01
SQ
Grunt Konrad uses skill Thrust
22:50:02
SQ
Turn started for Gerlach the Hunter
22:50:04
SQ
[Gerlach the Hunter] executes skill [Quick Shot] on target [Brigand Raider]
22:50:04
SQ
Gerlach the Hunter uses skill Quick Shot
22:50:04
SQ
Brigand Raider has died.
22:50:04
UI
Failed to load procedural content "procedural/tacticalentity(26654,477777,socket,arrow)".
22:50:08
SQ
Turn started for Vet. Hilderich Flail
22:50:12
SQ
[Vet. Hilderich Flail] executes skill [Puncture] on target [Bertolf the Red]
22:50:12
SQ
Vet. Hilderich Flail uses skill Puncture
22:50:13
SQ
Turn started for Vet. Wolf the Merciless
22:50:13
SQ
Skill [Shieldwall] removed from [Vet. Wolf the Merciless].
22:50:15
Resource
Loading: music/bandits_02.ogg
22:50:17
SQ
[Vet. Wolf the Merciless] executes skill [Puncture] on target [Bertolf the Red]
22:50:17
SQ
Vet. Wolf the Merciless uses skill Puncture
22:50:18
SQ
Turn started for Alfgeir Flail
22:50:18
Resource
Unloading: music/bandits_01.ogg
22:50:26
SQ
[Alfgeir Flail] executes skill [Stab] on target [Brigand Raider]
22:50:26
SQ
Alfgeir Flail uses skill Stab
22:50:43
SQ
Skill [Overwhelmed (x2)] removed from [Vet. Hilderich Flail].
22:50:45
SQ
INFO: Next round issued: 4
22:50:45
SQ
Turn started for Fang the Wardog
22:50:45
SQ
*
22:50:45
SQ
* Fang the Wardog: Starting turn.
22:50:45
SQ
-> Behaviors to pick from:
Attack.Default (12.7929)(*), Idle (1), Flee (0), Engage.Melee (0)
Attack.Default (12.7929)(*), Idle (1), Flee (0), Engage.Melee (0)
22:50:45
SQ
-> Behavior picked: Attack.Default (12.7929)
22:50:46
SQ
* Fang the Wardog: Using Bite against Necromancer!
22:50:46
SQ
Fang the Wardog uses skill Bite
22:50:46
SQ
-> Behaviors to pick from:
Attack.Default (12.7728)(*), Idle (1), Flee (0), Engage.Melee (0)
Attack.Default (12.7728)(*), Idle (1), Flee (0), Engage.Melee (0)
22:50:46
SQ
-> Behavior picked: Attack.Default (12.7728)
22:50:47
SQ
* Fang the Wardog: Using Bite against Necromancer!
22:50:47
SQ
Fang the Wardog uses skill Bite
22:50:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Flee (0), Engage.Melee (0), Attack.Default (0)
22:50:47
SQ
-> Behavior picked: Idle (1)
22:50:48
SQ
* Fang the Wardog: Ending Turn with 2 of 12 AP left.
22:50:48
SQ
* ---------------------------------------------------
22:50:48
SQ
Turn started for Necromancer
22:50:48
SQ
*
22:50:48
SQ
* Necromancer: Starting turn.
22:50:48
SQ
-> Behaviors to pick from:
Attack.Default (659.347)(*), Attack.Puncture (130.15), Idle (1), BreakFree (0), PossessUndead (0), RaiseUndead (0), Flee (0)
Attack.Default (659.347)(*), Attack.Puncture (130.15), Idle (1), BreakFree (0), PossessUndead (0), RaiseUndead (0), Flee (0)
22:50:48
SQ
-> Behavior picked: Attack.Default (659.347)
22:50:49
SQ
* Necromancer: Using Stab against Fang the Wardog!
22:50:49
SQ
Necromancer uses skill Stab
22:50:49
SQ
-> Behaviors to pick from:
Idle (1)(*), RaiseUndead (0), BreakFree (0), PossessUndead (0), Attack.Puncture (0), Flee (0), Attack.Default (0)
Idle (1)(*), RaiseUndead (0), BreakFree (0), PossessUndead (0), Attack.Puncture (0), Flee (0), Attack.Default (0)
22:50:49
SQ
-> Behavior picked: Idle (1)
22:50:50
SQ
* Necromancer: Ending Turn with 3 of 7 AP left.
22:50:50
SQ
* ---------------------------------------------------
22:50:50
SQ
Turn started for Brawler Gothart Bannerman
22:50:54
SQ
Turn started for Grunt Torhelm Brawler
22:50:59
SQ
Turn started for Brigand Raider
22:50:59
SQ
*
22:50:59
SQ
* Brigand Raider: Starting turn.
22:51:00
SQ
-> Behaviors to pick from:
Attack.Default (78.1908)(*), Attack.Lash (26.4964)(*), Idle (1), Attack.Decapitate (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), SwitchTo.Melee (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Defend.Rotation (0)
Attack.Default (78.1908)(*), Attack.Lash (26.4964)(*), Idle (1), Attack.Decapitate (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), SwitchTo.Melee (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Defend.Rotation (0)
22:51:00
SQ
-> Behavior picked: Attack.Default (78.1908)
22:51:00
SQ
* Brigand Raider: Using Flail against Alfgeir Flail!
22:51:00
SQ
Brigand Raider uses skill Flail
22:51:00
SQ
-> Behaviors to pick from:
Attack.Default (78.131)(*), Attack.Lash (26.2813)(*), Idle (1), Recover (0), Defend (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Riposte (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0)
Attack.Default (78.131)(*), Attack.Lash (26.2813)(*), Idle (1), Recover (0), Defend (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Rotation (0), Defend.Shieldwall (0), Defend.Riposte (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Attack.KnockOut (0), Attack.Decapitate (0)
22:51:00
SQ
-> Behavior picked: Attack.Lash (26.2813)
22:51:01
SQ
* Brigand Raider: Using Lash against Alfgeir Flail!
22:51:01
SQ
Brigand Raider uses skill Lash
22:51:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Flee (0), Retreat (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Recover (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), SwitchTo.Melee (0), Defend (0), Defend.Shieldwall (0), Flee (0), Retreat (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Riposte (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Recover (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Default (0)
22:51:01
SQ
-> Behavior picked: Idle (1)
22:51:02
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
22:51:02
SQ
* ---------------------------------------------------
22:51:03
SQ
Turn started for Sw Grunt Volker Strong
22:51:08
SQ
[Sw Grunt Volker Strong] executes skill [Slash] on target [Brigand Raider]
22:51:08
SQ
Sw Grunt Volker Strong uses skill Slash
22:51:11
SQ
[Sw Grunt Volker Strong] executes skill [Slash] on target [Brigand Raider]
22:51:11
SQ
Sw Grunt Volker Strong uses skill Slash
22:51:12
SQ
Turn started for Bertolf the Red
22:51:12
SQ
*
22:51:12
SQ
* Bertolf the Red: Starting turn.
22:51:12
SQ
-> Behaviors to pick from:
Defend.Shieldwall (152.81)(*), Attack.Default (70.1618)(*), Defend.Riposte (60.9008)(*), Idle (1), Attack.Decapitate (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Recover (0), Defend.Knockback (0), Defend (0), SwitchTo.Melee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Attack.Lash (0)
Defend.Shieldwall (152.81)(*), Attack.Default (70.1618)(*), Defend.Riposte (60.9008)(*), Idle (1), Attack.Decapitate (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Recover (0), Defend.Knockback (0), Defend (0), SwitchTo.Melee (0), Attack.SplitShield (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Attack.Lash (0)
22:51:12
SQ
-> Behavior picked: Defend.Shieldwall (152.81)
22:51:13
SQ
* Bertolf the Red: Using Shieldwall!
22:51:13
SQ
Bertolf the Red uses skill Shieldwall
22:51:13
SQ
-> Behaviors to pick from:
Defend.Riposte (74.9085)(*), Attack.Default (70.1618)(*), Idle (1), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Recover (0), Defend.Knockback (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Attack.KnockOut (0), Defend.Shieldwall (0)
Defend.Riposte (74.9085)(*), Attack.Default (70.1618)(*), Idle (1), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.CrushArmor (0), Recover (0), Defend.Knockback (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Attack.KnockOut (0), Defend.Shieldwall (0)
22:51:13
SQ
-> Behavior picked: Defend.Riposte (74.9085)
22:51:14
SQ
* Bertolf the Red: Using Riposte!
22:51:14
SQ
Bertolf the Red uses skill Riposte
22:51:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), Attack.SplitShield (0), Flee (0), Retreat (0), Recover (0), Defend.Knockback (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0), Defend.Riposte (0)
Idle (1)(*), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), Attack.SplitShield (0), Flee (0), Retreat (0), Recover (0), Defend.Knockback (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Spearwall (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0), Defend.Riposte (0)
22:51:14
SQ
-> Behavior picked: Idle (1)
22:51:15
SQ
* Bertolf the Red: Ending Turn with 1 of 9 AP left.
22:51:15
SQ
* ---------------------------------------------------
22:51:15
SQ
Turn started for Young Meinrad Strong
22:51:16
SQ
[Young Meinrad Strong] executes skill [Knock Out] on target [Brigand Raider]
22:51:16
SQ
Young Meinrad Strong uses skill Knock Out
22:51:17
SQ
[Young Meinrad Strong] executes skill [Knock Out] on target [Brigand Raider]
22:51:17
SQ
Young Meinrad Strong uses skill Knock Out
22:51:18
SQ
Turn started for Ar. Torleif
22:51:23
SQ
Turn started for Brigand Raider
22:51:23
SQ
*
22:51:23
SQ
* Brigand Raider: Starting turn.
22:51:24
SQ
-> Behaviors to pick from:
Defend.Shieldwall (68.8095)(*), Attack.Default (66.8042)(*), Idle (1), Attack.Puncture (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Defend (0)
Defend.Shieldwall (68.8095)(*), Attack.Default (66.8042)(*), Idle (1), Attack.Puncture (0), Recover (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Retreat (0), SwitchTo.Melee (0), Attack.Swing (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Defend (0)
22:51:24
SQ
-> Behavior picked: Defend.Shieldwall (68.8095)
22:51:24
SQ
* Brigand Raider: Using Shieldwall!
22:51:24
SQ
Brigand Raider uses skill Shieldwall
22:51:24
SQ
-> Behaviors to pick from:
Attack.Default (66.8042)(*), Idle (1), Recover (0), Retreat (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Spearwall (0), Engage.Melee (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Attack.Puncture (0), Defend.Shieldwall (0)
Attack.Default (66.8042)(*), Idle (1), Recover (0), Retreat (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend.Rotation (0), Defend.Spearwall (0), Engage.Melee (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Attack.Puncture (0), Defend.Shieldwall (0)
22:51:24
SQ
-> Behavior picked: Attack.Default (66.8042)
22:51:25
SQ
* Brigand Raider: Using Thrust against Brawler Baldur Bannerman!
22:51:25
SQ
Brigand Raider uses skill Thrust
22:51:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.KnockOut (0), Retreat (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Recover (0), Attack.Swing (0), Defend.Knockback (0), SwitchTo.Melee (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Lash (0), Attack.SplitShield (0), Defend (0), Defend.Riposte (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.KnockOut (0), Retreat (0), Attack.CrushArmor (0), Flee (0), Attack.Thresh (0), BreakFree (0), Attack.Decapitate (0), Attack.Split (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Default (0)
22:51:25
SQ
-> Behavior picked: Idle (1)
22:51:26
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
22:51:26
SQ
* ---------------------------------------------------
22:51:26
SQ
Turn started for Grunt Konrad
22:51:28
SQ
[Grunt Konrad] executes skill [Thrust] on target [Necromancer]
22:51:28
SQ
Grunt Konrad uses skill Thrust
22:51:29
SQ
[Grunt Konrad] executes skill [Thrust] on target [Necromancer]
22:51:29
SQ
Grunt Konrad uses skill Thrust
22:51:30
SQ
Turn started for Brawler Baldur Bannerman
22:51:32
SQ
[Brawler Baldur Bannerman] executes skill [Thrust] on target [Brigand Raider]
22:51:32
SQ
Brawler Baldur Bannerman uses skill Thrust
22:51:33
SQ
[Brawler Baldur Bannerman] executes skill [Thrust] on target [Brigand Raider]
22:51:33
SQ
Brawler Baldur Bannerman uses skill Thrust
22:51:34
SQ
Turn started for Grunt Alwin Hand
22:51:35
SQ
[Grunt Alwin Hand] executes skill [Impale] on target [Brigand Raider]
22:51:35
SQ
Grunt Alwin Hand uses skill Impale
22:51:36
SQ
Turn started for Gerlach the Hunter
22:51:37
SQ
[Gerlach the Hunter] executes skill [Quick Shot] on target [Brigand Raider]
22:51:37
SQ
Gerlach the Hunter uses skill Quick Shot
22:51:37
SQ
Brigand Raider has died.
22:51:41
SQ
Turn started for Vet. Hilderich Flail
22:51:43
SQ
[Vet. Hilderich Flail] executes skill [Puncture] on target [Bertolf the Red]
22:51:43
SQ
Vet. Hilderich Flail uses skill Puncture
22:51:43
SQ
onRiposte() called for Bertolf the Red
22:51:44
SQ
[Vet. Hilderich Flail] executes skill [Shieldwall] on target [Vet. Hilderich Flail]
22:51:44
SQ
Vet. Hilderich Flail uses skill Shieldwall
22:51:45
SQ
Turn started for Vet. Wolf the Merciless
22:51:48
SQ
Turn started for Alfgeir Flail
22:54:02
SQ
INFO: Next round issued: 5
22:54:03
SQ
Turn started for Fang the Wardog
22:54:03
SQ
*
22:54:03
SQ
* Fang the Wardog: Starting turn.
22:54:03
SQ
-> Behaviors to pick from:
Attack.Default (12.7792)(*), Idle (1), Engage.Melee (0), Flee (0)
Attack.Default (12.7792)(*), Idle (1), Engage.Melee (0), Flee (0)
22:54:03
SQ
-> Behavior picked: Attack.Default (12.7792)
22:54:04
SQ
* Fang the Wardog: Using Bite against Necromancer!
22:54:04
SQ
Fang the Wardog uses skill Bite
22:54:04
SQ
-> Behaviors to pick from:
Attack.Default (12.7563)(*), Idle (1), Engage.Melee (0), Flee (0)
Attack.Default (12.7563)(*), Idle (1), Engage.Melee (0), Flee (0)
22:54:04
SQ
-> Behavior picked: Attack.Default (12.7563)
22:54:05
SQ
* Fang the Wardog: Using Bite against Necromancer!
22:54:05
SQ
Fang the Wardog uses skill Bite
22:54:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Default (0)
22:54:05
SQ
-> Behavior picked: Idle (1)
22:54:05
SQ
* Fang the Wardog: Ending Turn with 2 of 12 AP left.
22:54:05
SQ
* ---------------------------------------------------
22:54:06
SQ
Turn started for Brawler Gothart Bannerman
22:54:10
SQ
Turn started for Grunt Torhelm Brawler
22:54:14
SQ
Turn started for Necromancer
22:54:14
SQ
*
22:54:14
SQ
* Necromancer: Starting turn.
22:54:15
SQ
-> Behaviors to pick from:
Attack.Default (659.347)(*), Attack.Puncture (129.749), Idle (1), Flee (0), BreakFree (0), PossessUndead (0), RaiseUndead (0)
Attack.Default (659.347)(*), Attack.Puncture (129.749), Idle (1), Flee (0), BreakFree (0), PossessUndead (0), RaiseUndead (0)
22:54:15
SQ
-> Behavior picked: Attack.Default (659.347)
22:54:15
SQ
* Necromancer: Using Stab against Fang the Wardog!
22:54:15
SQ
Necromancer uses skill Stab
22:54:15
SQ
-> Behaviors to pick from:
Idle (1)(*), PossessUndead (0), Flee (0), BreakFree (0), Attack.Puncture (0), RaiseUndead (0), Attack.Default (0)
Idle (1)(*), PossessUndead (0), Flee (0), BreakFree (0), Attack.Puncture (0), RaiseUndead (0), Attack.Default (0)
22:54:15
SQ
-> Behavior picked: Idle (1)
22:54:16
SQ
* Necromancer: Ending Turn with 3 of 7 AP left.
22:54:16
SQ
* ---------------------------------------------------
22:54:17
SQ
Turn started for Sw Grunt Volker Strong
22:54:20
SQ
[Sw Grunt Volker Strong] executes skill [Slash] on target [Brigand Raider]
22:54:20
SQ
Sw Grunt Volker Strong uses skill Slash
22:54:21
SQ
Turn started for Ar. Torleif
22:54:28
SQ
Turn started for Grunt Alwin Hand
22:54:30
SQ
[Grunt Alwin Hand] executes skill [Impale] on target [Brigand Raider]
22:54:30
SQ
Grunt Alwin Hand uses skill Impale
22:54:31
SQ
Turn started for Bertolf the Red
22:54:31
SQ
Skill [Riposte] removed from [Bertolf the Red].
22:54:31
SQ
Skill [Shieldwall] removed from [Bertolf the Red].
22:54:31
SQ
*
22:54:31
SQ
* Bertolf the Red: Starting turn.
22:54:32
SQ
-> Behaviors to pick from:
Defend.Shieldwall (74.3045)(*), Attack.Default (70.1618)(*), Defend.Riposte (60.6831)(*), Idle (1), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Lash (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), Recover (0), Defend (0), Defend.Rotation (0)
Defend.Shieldwall (74.3045)(*), Attack.Default (70.1618)(*), Defend.Riposte (60.6831)(*), Idle (1), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Lash (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), Recover (0), Defend (0), Defend.Rotation (0)
22:54:32
SQ
-> Behavior picked: Attack.Default (70.1618)
22:54:32
SQ
* Bertolf the Red: Using Slash against Vet. Wolf the Merciless!
22:54:32
SQ
Bertolf the Red uses skill Slash
22:54:32
SQ
-> Behaviors to pick from:
Defend.Shieldwall (73.576)(*), Attack.Default (70.1618)(*), Defend.Riposte (64.0148)(*), Idle (1), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Lash (0), Flee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.CrushArmor (0), Retreat (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Puncture (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), Recover (0), Defend (0), BreakFree (0), Defend.Knockback (0)
Defend.Shieldwall (73.576)(*), Attack.Default (70.1618)(*), Defend.Riposte (64.0148)(*), Idle (1), Attack.SplitShield (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Lash (0), Flee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.CrushArmor (0), Retreat (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Puncture (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), Recover (0), Defend (0), BreakFree (0), Defend.Knockback (0)
22:54:32
SQ
-> Behavior picked: Attack.Default (70.1618)
22:54:33
SQ
* Bertolf the Red: Using Slash against Vet. Wolf the Merciless!
22:54:33
SQ
Bertolf the Red uses skill Slash
22:54:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Defend.Rotation (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.CrushArmor (0), Retreat (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Default (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), Recover (0), Defend (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0)
Idle (1)(*), Defend.Riposte (0), Defend.Rotation (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.CrushArmor (0), Retreat (0), Defend.Spearwall (0), Attack.Lash (0), Attack.Default (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), Recover (0), Defend (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0)
22:54:33
SQ
-> Behavior picked: Idle (1)
22:54:34
SQ
* Bertolf the Red: Ending Turn with 1 of 9 AP left.
22:54:34
SQ
* ---------------------------------------------------
22:54:34
SQ
Turn started for Grunt Konrad
22:54:36
SQ
[Grunt Konrad] executes skill [Thrust] on target [Necromancer]
22:54:36
SQ
Grunt Konrad uses skill Thrust
22:54:36
SQ
Necromancer has died.
22:54:40
SQ
Turn started for Vet. Wolf the Merciless
22:54:43
SQ
Turn started for Gerlach the Hunter
22:54:47
SQ
[Gerlach the Hunter] executes skill [Quick Shot] on target [Brigand Raider]
22:54:47
SQ
Gerlach the Hunter uses skill Quick Shot
22:54:48
SQ
[Gerlach the Hunter] executes skill [Quick Shot] on target [Brigand Raider]
22:54:48
SQ
Gerlach the Hunter uses skill Quick Shot
22:54:48
SQ
Brigand Raider has died.
22:54:48
SQ
Skill [Shieldwall] removed from [Brigand Raider].
22:54:49
SQ
Turn started for Brawler Baldur Bannerman
22:54:53
SQ
Turn started for Young Meinrad Strong
22:54:55
SQ
[Young Meinrad Strong] executes skill [Knock Out] on target [Bertolf the Red]
22:54:55
SQ
Young Meinrad Strong uses skill Knock Out
22:54:56
SQ
[Young Meinrad Strong] executes skill [Knock Out] on target [Bertolf the Red]
22:54:56
SQ
Young Meinrad Strong uses skill Knock Out
22:54:59
SQ
Turn started for Alfgeir Flail
22:55:02
SQ
Turn started for Vet. Hilderich Flail
22:55:02
SQ
Skill [Shieldwall] removed from [Vet. Hilderich Flail].
22:55:04
SQ
[Vet. Hilderich Flail] executes skill [Puncture] on target [Bertolf the Red]
22:55:04
SQ
Vet. Hilderich Flail uses skill Puncture
22:55:07
SQ
[Brawler Gothart Bannerman] executes skill [Throw Net] on target [Bertolf the Red]
22:55:07
SQ
Brawler Gothart Bannerman uses skill Throw Net
22:55:20
SQ
[Vet. Wolf the Merciless] executes skill [Puncture] on target [Bertolf the Red]
22:55:20
SQ
Vet. Wolf the Merciless uses skill Puncture
22:55:21
SQ
[Vet. Wolf the Merciless] executes skill [Puncture] on target [Bertolf the Red]
22:55:21
SQ
Vet. Wolf the Merciless uses skill Puncture
22:55:21
SQ
Skill [Overwhelmed (x2)] removed from [Vet. Wolf the Merciless].
22:55:21
SQ
INFO: Next round issued: 6
22:55:22
SQ
Turn started for Fang the Wardog
22:55:22
SQ
*
22:55:22
SQ
* Fang the Wardog: Starting turn.
22:55:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Default (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Attack.Default (0), Engage.Melee (0)
22:55:22
SQ
-> Behavior picked: Idle (1)
22:55:23
SQ
* Fang the Wardog: Waiting with 12 of 12 AP left.
22:55:23
SQ
* ---------------------------------------------------
22:55:23
SQ
Turn started for Grunt Torhelm Brawler
22:55:25
Resource
Loading: music/bandits_01.ogg
22:55:27
SQ
[Grunt Torhelm Brawler] executes skill [Puncture] on target [Bertolf the Red]
22:55:27
SQ
Grunt Torhelm Brawler uses skill Puncture
22:55:28
SQ
Turn started for Ar. Torleif
22:55:28
Resource
Unloading: music/bandits_02.ogg
22:55:29
SQ
Turn started for Sw Grunt Volker Strong
22:55:31
SQ
Turn started for Brawler Gothart Bannerman
22:55:35
SQ
Turn started for Brawler Baldur Bannerman
22:55:39
SQ
[Brawler Baldur Bannerman] executes skill [Puncture] on target [Bertolf the Red]
22:55:39
SQ
Brawler Baldur Bannerman uses skill Puncture
22:55:40
SQ
Turn started for Grunt Alwin Hand
22:55:41
SQ
Turn started for Grunt Konrad
22:55:46
SQ
[Grunt Konrad] executes skill [Puncture] on target [Bertolf the Red]
22:55:46
SQ
Grunt Konrad uses skill Puncture
22:55:47
SQ
Turn started for Alfgeir Flail
22:55:49
SQ
Turn started for Gerlach the Hunter
22:55:50
SQ
Turn started for Vet. Wolf the Merciless
22:55:51
SQ
[Vet. Wolf the Merciless] executes skill [Puncture] on target [Bertolf the Red]
22:55:51
SQ
Vet. Wolf the Merciless uses skill Puncture
22:55:52
SQ
Turn started for Young Meinrad Strong
22:55:57
SQ
[Young Meinrad Strong] executes skill [Puncture] on target [Bertolf the Red]
22:55:57
SQ
Young Meinrad Strong uses skill Puncture
22:55:58
SQ
Turn started for Vet. Hilderich Flail
22:55:59
SQ
*
22:55:59
SQ
* Fang the Wardog: Resuming turn.
22:55:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Flee (0)
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Flee (0)
22:55:59
SQ
-> Behavior picked: Idle (1)
22:56:00
SQ
* Fang the Wardog: Ending Turn with 12 of 12 AP left.
22:56:00
SQ
* ---------------------------------------------------
22:56:00
SQ
Turn started for Bertolf the Red
22:56:00
SQ
*
22:56:00
SQ
* Bertolf the Red: Starting turn.
22:56:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.CrushArmor (0), Retreat (0), Defend.Spearwall (0), Attack.Lash (0), Flee (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), Recover (0), Defend (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Riposte (0)
Idle (1)(*), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Decapitate (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.CrushArmor (0), Retreat (0), Defend.Spearwall (0), Attack.Lash (0), Flee (0), Attack.SplitShield (0), Attack.Thresh (0), Attack.Split (0), Attack.Swing (0), Recover (0), Defend (0), BreakFree (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Riposte (0)
22:56:00
SQ
-> Behavior picked: Idle (1)
22:56:01
SQ
* Bertolf the Red: Ending Turn with 0 of 9 AP left.
22:56:01
SQ
* ---------------------------------------------------
22:56:01
SQ
Skill [Stunned] removed from [Bertolf the Red].
22:56:01
SQ
INFO: Next round issued: 7
22:56:01
SQ
Turn started for Fang the Wardog
22:56:01
SQ
*
22:56:01
SQ
* Fang the Wardog: Starting turn.
22:56:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.Default (0)
22:56:02
SQ
-> Behavior picked: Idle (1)
22:56:03
SQ
* Fang the Wardog: Waiting with 12 of 12 AP left.
22:56:03
SQ
* ---------------------------------------------------
22:56:04
SQ
Turn started for Ar. Torleif
22:56:05
SQ
Turn started for Sw Grunt Volker Strong
22:56:07
SQ
Turn started for Grunt Torhelm Brawler
22:56:08
SQ
[Grunt Torhelm Brawler] executes skill [Puncture] on target [Bertolf the Red]
22:56:08
SQ
Grunt Torhelm Brawler uses skill Puncture
22:56:09
SQ
[Grunt Torhelm Brawler] executes skill [Puncture] on target [Bertolf the Red]
22:56:09
SQ
Grunt Torhelm Brawler uses skill Puncture
22:56:10
SQ
Turn started for Brawler Gothart Bannerman
22:56:23
SQ
Turn started for Grunt Alwin Hand
22:56:24
SQ
Turn started for Brawler Baldur Bannerman
22:56:26
SQ
[Brawler Baldur Bannerman] executes skill [Puncture] on target [Bertolf the Red]
22:56:26
SQ
Brawler Baldur Bannerman uses skill Puncture
22:56:26
SQ
Bertolf the Red has died.
22:56:26
Resource
Unloading: gfx/orientation_overlay.png
22:56:26
Resource
Loading: music/victory_01.ogg
22:56:26
SQ
Skill [Dodge] removed from [Ar. Torleif].
22:56:26
SQ
Skill [Dodge] removed from [Gerlach the Hunter].
22:56:30
Resource
Unloading: music/bandits_01.ogg
22:56:40
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:56:40
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:56:40
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
22:56:40
SQ
World::onCombatFinished
22:56:40
SQ
Save campaign: Cult of the Griffin
22:56:42
Scene
Finished saving scene.
22:56:42
SQ
TacticalState::onFinish
22:56:42
Resource
Unloading: gfx/object_0.png
22:56:42
Resource
Unloading: gfx/detail.png
22:56:42
Resource
Unloading Resource Package "Temporary Tactical Resources".
22:56:42
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
22:56:42
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
22:56:42
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
22:56:42
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
22:56:42
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
22:56:42
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
22:56:42
Resource
Unloading: sounds/enemies/wardog_death_00.wav
22:56:42
Resource
Unloading: sounds/enemies/wardog_death_01.wav
22:56:42
Resource
Unloading: sounds/enemies/wardog_death_02.wav
22:56:42
Resource
Unloading: sounds/enemies/wardog_death_03.wav
22:56:42
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
22:56:42
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
22:56:42
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
22:56:42
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
22:56:42
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
22:56:42
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
22:56:42
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
22:56:42
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
22:56:42
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
22:56:42
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
22:56:42
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
22:56:42
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
22:56:42
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
22:56:42
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
22:56:42
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
22:56:42
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
22:56:42
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
22:56:42
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
22:56:42
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
22:56:42
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
22:56:42
Resource
Unloading: sounds/enemies/necromancer_01.wav
22:56:42
Resource
Unloading: sounds/enemies/necromancer_02.wav
22:56:42
Resource
Unloading: sounds/enemies/necromancer_03.wav
22:56:43
SQ
showing contract: Return Item (id: 60)
22:56:46
Script
VM collected 11 object(s) and deleted them.
22:58:00
Resource
Loading: music/worldmap_05.ogg
22:58:03
Resource
Unloading: music/victory_01.ogg
23:01:53
Resource
Loading: music/worldmap_08.ogg
23:01:56
Resource
Unloading: music/worldmap_05.ogg
23:03:10
SQ
contract added: Escort Caravan
23:03:43
SQ
contract added: Return Item
23:04:39
Resource
Loading: music/worldmap_04.ogg