Battle Brothers 1.0.0.5
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Core
Using write path: C:\Users\NWMey_000\Documents\Battle Brothers
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Renderer
Vendor: NVIDIA Corporation
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Device: GeForce GTX 670MX/PCIe/SSE2
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Version: 4.5.0 NVIDIA 381.89
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Shader Version: 4.50 NVIDIA
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Framebuffer Support: Yes
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UI
Screen 'RootScreen' successfully registered.
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SQ
RootState::onShow()
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Started loading Resource Package "preload/on_running.txt".
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Texture "gfx/world_decals.png" (ID: 44) took up approximately 10920kb in video memory.
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Loading: sounds/ambience/terrain/mountain_rocks_09.wav
03:52:55
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03:52:55
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03:52:55
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03:52:55
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03:52:55
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03:52:55
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03:52:55
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03:52:55
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Loading: sounds/ambience/terrain/nighttime_cricket_00.wav
03:52:55
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03:52:55
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03:52:55
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03:52:55
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03:52:55
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03:52:55
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03:52:55
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03:52:55
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03:52:55
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03:52:55
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03:52:55
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Loading: sounds/ambience/terrain/steppe_bird_00.wav
03:52:55
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03:52:55
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03:52:55
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03:52:55
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03:52:56
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03:52:56
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03:52:56
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03:52:56
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03:52:56
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03:52:56
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Loading: sounds/ambience/terrain/steppe_bird_10.wav
03:52:56
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Loading: sounds/ambience/terrain/steppe_coyote_00.wav
03:52:56
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Loading: sounds/ambience/terrain/steppe_coyote_01.wav
03:52:56
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Loading: sounds/ambience/terrain/steppe_coyote_02.wav
03:52:56
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Loading: sounds/ambience/terrain/steppe_coyote_03.wav
03:52:56
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Loading: sounds/ambience/terrain/steppe_rustle_00.wav
03:52:56
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Loading: sounds/ambience/terrain/steppe_rustle_01.wav
03:52:56
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Loading: sounds/ambience/terrain/swamp_bird_00.wav
03:52:56
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Loading: sounds/ambience/terrain/swamp_bird_01.wav
03:52:56
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Loading: sounds/ambience/terrain/swamp_frog_00.wav
03:52:56
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Loading: sounds/ambience/terrain/swamp_frog_01.wav
03:52:56
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Loading: sounds/ambience/terrain/swamp_frog_02.wav
03:52:56
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Loading: sounds/ambience/terrain/swamp_frog_03.wav
03:52:56
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Loading: sounds/ambience/terrain/swamp_insect_00.wav
03:52:56
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Loading: sounds/ambience/terrain/swamp_insect_01.wav
03:52:56
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Loading: sounds/ambience/terrain/swamp_insect_02.wav
03:52:56
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Loading: sounds/ambience/terrain/swamp_insect_03.wav
03:52:56
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Loading: sounds/ambience/terrain/swamp_insect_04.wav
03:52:56
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Loading: sounds/ambience/terrain/swamp_insect_05.wav
03:52:56
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Loading: sounds/ambience/terrain/swamp_mud_00.wav
03:52:56
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Loading: sounds/ambience/terrain/swamp_mud_01.wav
03:52:56
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Loading: sounds/ambience/terrain/swamp_mud_02.wav
03:52:56
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Loading: sounds/ambience/terrain/swamp_mud_03.wav
03:52:56
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Loading: sounds/ambience/terrain/swamp_mud_04.wav
03:52:56
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Loading: sounds/ambience/terrain/tundra_buzzard_00.wav
03:52:56
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_01.wav
03:52:56
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Loading: sounds/ambience/terrain/tundra_buzzard_02.wav
03:52:56
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Loading: sounds/ambience/terrain/tundra_buzzard_03.wav
03:52:56
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Loading: sounds/ambience/terrain/tundra_buzzard_04.wav
03:52:56
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Loading: sounds/ambience/terrain/tundra_buzzard_05.wav
03:52:56
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Loading: sounds/ambience/terrain/tundra_buzzard_06.wav
03:52:56
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Loading: sounds/ambience/terrain/tundra_buzzard_07.wav
03:52:56
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Loading: sounds/ambience/terrain/tundra_buzzard_08.wav
03:52:56
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Loading: sounds/ambience/terrain/tundra_buzzard_09.wav
03:52:56
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Loading: sounds/ambience/terrain/tundra_buzzard_10.wav
03:52:56
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Loading: sounds/ambience/terrain/tundra_buzzard_11.wav
03:52:56
Resource
Loading: sounds/ambience/terrain/tundra_buzzard_12.wav
03:52:56
Resource
Loading: sounds/ambience/terrain/tundra_wind_00.wav
03:52:56
Resource
Loading: sounds/ambience/terrain/tundra_wind_01.wav
03:52:56
Resource
Loading: sounds/ambience/terrain/tundra_wind_02.wav
03:52:56
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Loading: sounds/ambience/terrain/tundra_wind_03.wav
03:52:56
Resource
Loading: sounds/ambience/terrain/tundra_wind_04.wav
03:52:56
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Loading: sounds/ambience/terrain/tundra_wind_05.wav
03:52:56
Resource
Loading: sounds/ambience/terrain/tundra_wind_06.wav
03:52:56
Resource
Loading: sounds/ambience/terrain/tundra_wind_07.wav
03:52:56
Resource
Loading: sounds/ambience/terrain/tundra_wind_08.wav
03:53:36
SQ
Location entered: Lanzenfeste
03:53:36
Resource
Loading: music/stronghold_01.ogg
03:53:40
Resource
Unloading: music/worldmap_04.ogg
03:54:32
Resource
Loading: music/worldmap_05.ogg
03:54:34
SQ
contract added: Privateering
03:54:36
Resource
Unloading: music/stronghold_01.ogg
03:54:44
SQ
Location entered: Adlerfeste
03:54:44
Resource
Loading: music/stronghold_01.ogg
03:54:48
Resource
Unloading: music/worldmap_05.ogg
03:57:05
Resource
Loading: music/worldmap_05.ogg
03:57:09
Resource
Unloading: music/stronghold_01.ogg
03:57:11
SQ
contract removed: 199
03:57:20
SQ
contract removed: 200
03:57:22
SQ
Location entered: Wagenheim
03:57:24
Resource
Loading: music/worldmap_04.ogg
03:57:42
SQ
contract removed: 201
03:57:43
Resource
Unloading: music/worldmap_05.ogg
03:58:34
SQ
contract added: Escort Caravan
03:58:40
SQ
Location entered: Weitblick
03:58:40
Resource
Loading: music/village_01.ogg
03:58:44
Resource
Unloading: music/worldmap_04.ogg
03:59:09
Resource
Loading: music/worldmap_06.ogg
03:59:13
Resource
Unloading: music/village_01.ogg
03:59:21
SQ
Location entered: Kargwall
03:59:21
Resource
Loading: music/stronghold_01.ogg
03:59:25
Resource
Unloading: music/worldmap_06.ogg
04:00:00
Resource
Loading: music/worldmap_07.ogg
04:00:04
Resource
Unloading: music/stronghold_01.ogg
04:00:08
SQ
contract added: Hunting Beasts
04:00:12
SQ
Save campaign: autosave
04:00:13
Scene
Finished saving scene.
04:00:14
SQ
WorldState::onHide
04:00:14
Resource
Loading: gfx/detail.png
04:00:14
Texture
Texture "gfx/detail.png" (ID: 314) took up approximately 10922kb in video memory.
04:00:14
Resource
Loading: gfx/object_0.png
04:00:14
Texture
Texture "gfx/object_0.png" (ID: 317) took up approximately 21845kb in video memory.
04:00:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (13,9).
04:00:14
Resource
Loading: gfx/orientation_overlay.png
04:00:14
Texture
Texture "gfx/orientation_overlay.png" (ID: 322) took up approximately 512kb in video memory.
04:00:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (13,10).
04:00:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (13,8).
04:00:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (13,11).
04:00:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (13,7).
04:00:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (13,12).
04:00:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (13,6).
04:00:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_thug" at (13,13).
04:00:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (12,9).
04:00:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (12,10).
04:00:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (12,8).
04:00:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (13,5).
04:00:14
SQ
TACTICAL: STASH LOCKED: true
04:00:14
SQ
INFO: Next round issued: 1
04:00:14
Resource
Started loading Resource Package "Temporary Tactical Resources".
04:00:14
Resource
Loading: sounds/enemies/wardog_hurt_00.wav
04:00:14
Resource
Loading: sounds/enemies/wardog_hurt_01.wav
04:00:15
SQ
Turn started for Gottfried Wolfsbane
04:00:15
Resource
Loading: sounds/enemies/wardog_hurt_02.wav
04:00:15
Resource
Loading: sounds/enemies/wardog_hurt_03.wav
04:00:15
Resource
Loading: sounds/enemies/wardog_hurt_04.wav
04:00:15
Resource
Loading: sounds/enemies/wardog_hurt_05.wav
04:00:15
Resource
Loading: sounds/enemies/wardog_death_00.wav
04:00:15
Resource
Loading: sounds/enemies/wardog_death_01.wav
04:00:15
Resource
Loading: sounds/enemies/wardog_death_02.wav
04:00:15
Resource
Loading: sounds/enemies/wardog_death_03.wav
04:00:15
Resource
Loading: sounds/enemies/wardog_flee_00.wav
04:00:15
Resource
Loading: sounds/enemies/wardog_flee_01.wav
04:00:15
Resource
Loading: sounds/enemies/wardog_flee_02.wav
04:00:15
Resource
Loading: sounds/enemies/wardog_flee_03.wav
04:00:15
Resource
Loading: sounds/enemies/wardog_flee_04.wav
04:00:15
Resource
Loading: sounds/enemies/wardog_idle_01.wav
04:00:15
Resource
Loading: sounds/enemies/wardog_idle_02.wav
04:00:15
Resource
Loading: sounds/enemies/wardog_idle_03.wav
04:00:15
Resource
Loading: sounds/enemies/wardog_idle_04.wav
04:00:15
Resource
Loading: sounds/enemies/wardog_idle_05.wav
04:00:15
Resource
Loading: sounds/enemies/wardog_charge_00.wav
04:00:15
Resource
Loading: sounds/enemies/wardog_charge_01.wav
04:00:15
Resource
Loading: sounds/enemies/wardog_charge_02.wav
04:00:15
Resource
Loading: sounds/enemies/wardog_bite_00.wav
04:00:15
Resource
Loading: sounds/enemies/wardog_bite_01.wav
04:00:15
Resource
Loading: sounds/enemies/wardog_bite_02.wav
04:00:15
Resource
Loading: sounds/enemies/wardog_bite_03.wav
04:00:15
Resource
Loading: sounds/enemies/wardog_bite_04.wav
04:00:15
Resource
Loading: sounds/enemies/wardog_bite_05.wav
04:00:15
Resource
Loading: sounds/enemies/wardog_bite_06.wav
04:00:15
Resource
Loading: music/bandits_02.ogg
04:00:16
Resource
Unloading: music/worldmap_07.ogg
04:00:20
SQ
Turn started for Brigand Raider
04:00:20
SQ
*
04:00:20
SQ
* Brigand Raider: Starting turn.
04:00:21
SQ
defensive score: 4.29873
04:00:21
SQ
defensive threshold: 2.92683
04:00:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), BreakFree (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Default (0), Engage.Melee (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:00:21
SQ
-> Behavior picked: Idle (1)
04:00:21
SQ
* Brigand Raider: Waiting with 9 of 9 AP left.
04:00:21
SQ
* ---------------------------------------------------
04:00:21
SQ
Turn started for Brigand Raider
04:00:21
SQ
*
04:00:21
SQ
* Brigand Raider: Starting turn.
04:00:21
SQ
defensive score: 4.29873
04:00:21
SQ
defensive threshold: 2.92683
04:00:22
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:00:22
SQ
-> Behavior picked: Defend (90)
04:00:22
SQ
* Brigand Raider: Going for defensive position.
04:00:22
SQ
defensive score: 4.29873
04:00:22
SQ
defensive threshold: 2.92683
04:00:23
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0)
04:00:23
SQ
-> Behavior picked: Defend (22.5)
04:00:23
SQ
* Brigand Raider: Waiting until others have moved!
04:00:23
SQ
Turn started for Brigand Marksman
04:00:23
SQ
*
04:00:23
SQ
* Brigand Marksman: Starting turn.
04:00:23
SQ
defensive score: 4.29873
04:00:23
SQ
defensive threshold: 2.92683
04:00:24
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Engage.Ranged (0), Flee (0)
04:00:24
SQ
-> Behavior picked: Defend (90)
04:00:24
SQ
* Brigand Marksman: Waiting until others have moved!
04:00:24
SQ
Turn started for Brigand Marksman
04:00:24
SQ
*
04:00:24
SQ
* Brigand Marksman: Starting turn.
04:00:24
SQ
defensive score: 4.29873
04:00:24
SQ
defensive threshold: 2.92683
04:00:25
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Engage.Ranged (0), Flee (0)
04:00:25
SQ
-> Behavior picked: Defend (90)
04:00:25
SQ
* Brigand Marksman: Waiting until others have moved!
04:00:25
SQ
Turn started for Brigand Marksman
04:00:25
SQ
*
04:00:25
SQ
* Brigand Marksman: Starting turn.
04:00:25
SQ
defensive score: 4.29873
04:00:25
SQ
defensive threshold: 2.92683
04:00:25
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Engage.Ranged (0), Flee (0)
04:00:25
SQ
-> Behavior picked: Defend (90)
04:00:25
SQ
* Brigand Marksman: Waiting until others have moved!
04:00:26
SQ
Turn started for Reiner the Rat
04:00:31
SQ
Turn started for Brigand Raider
04:00:31
SQ
*
04:00:31
SQ
* Brigand Raider: Starting turn.
04:00:31
SQ
defensive score: 4.29873
04:00:31
SQ
defensive threshold: 2.92683
04:00:31
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:00:31
SQ
-> Behavior picked: Defend (90)
04:00:31
SQ
* Brigand Raider: Waiting until others have moved!
04:00:32
SQ
Turn started for Brigand Raider
04:00:32
SQ
*
04:00:32
SQ
* Brigand Raider: Starting turn.
04:00:32
SQ
defensive score: 4.29873
04:00:32
SQ
defensive threshold: 2.92683
04:00:32
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:00:32
SQ
-> Behavior picked: Defend (90)
04:00:32
SQ
* Brigand Raider: Waiting until others have moved!
04:00:33
SQ
Turn started for Leberecht the Axeman
04:00:35
SQ
Turn started for Brigand Thug
04:00:35
SQ
*
04:00:35
SQ
* Brigand Thug: Starting turn.
04:00:35
SQ
defensive score: 2.14937
04:00:35
SQ
defensive threshold: 29.2683
04:00:36
SQ
-> Behaviors to pick from:
Engage.Melee (506)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:00:36
SQ
-> Behavior picked: Engage.Melee (506)
04:00:36
SQ
* Brigand Thug: Engaging to melee range with Gottfried Wolfsbane (not visible), accepted_distance=0
04:00:36
SQ
* Brigand Thug: Reached engage destination
04:00:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:00:36
SQ
-> Behavior picked: Idle (1)
04:00:36
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
04:00:36
SQ
* ---------------------------------------------------
04:00:36
SQ
Turn started for Brigand Raider
04:00:36
SQ
*
04:00:36
SQ
* Brigand Raider: Starting turn.
04:00:37
SQ
defensive score: 2.14937
04:00:37
SQ
defensive threshold: 29.2683
04:00:37
SQ
-> Behaviors to pick from:
Engage.Melee (341)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:00:37
SQ
-> Behavior picked: Engage.Melee (341)
04:00:37
SQ
* Brigand Raider: Engaging to melee range with Gottfried Wolfsbane (not visible), accepted_distance=0
04:00:37
SQ
* Brigand Raider: Reached engage destination
04:00:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:00:38
SQ
-> Behavior picked: Idle (1)
04:00:38
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
04:00:38
SQ
* ---------------------------------------------------
04:00:38
SQ
Turn started for Brigand Thug
04:00:38
SQ
*
04:00:38
SQ
* Brigand Thug: Starting turn.
04:00:38
SQ
defensive score: 1.43291
04:00:38
SQ
defensive threshold: 29.2683
04:00:39
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:00:39
SQ
-> Behavior picked: Engage.Melee (220)
04:00:39
SQ
* Brigand Thug: Engaging to melee range with Gottfried Wolfsbane (visible), accepted_distance=0
04:00:39
SQ
* Brigand Thug: Reached engage destination
04:00:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:00:39
SQ
-> Behavior picked: Idle (1)
04:00:39
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
04:00:39
SQ
* ---------------------------------------------------
04:00:39
SQ
Turn started for Brigand Thug
04:00:39
SQ
*
04:00:39
SQ
* Brigand Thug: Starting turn.
04:00:40
SQ
defensive score: 1.43291
04:00:40
SQ
defensive threshold: 29.2683
04:00:40
SQ
-> Behaviors to pick from:
Engage.Melee (198)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:00:40
SQ
-> Behavior picked: Engage.Melee (198)
04:00:40
SQ
* Brigand Thug: Engaging to melee range with Gottfried Wolfsbane (visible), accepted_distance=0
04:00:40
SQ
* Brigand Thug: Reached engage destination
04:00:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:00:41
SQ
-> Behavior picked: Idle (1)
04:00:41
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
04:00:41
SQ
* ---------------------------------------------------
04:00:41
SQ
Turn started for Einar the Spooked
04:00:46
SQ
Turn started for Brigand Thug
04:00:46
SQ
*
04:00:46
SQ
* Brigand Thug: Starting turn.
04:00:46
SQ
defensive score: 1.07468
04:00:46
SQ
defensive threshold: 29.2683
04:00:46
SQ
-> Behaviors to pick from:
Engage.Melee (429)(*), Idle (1), Defend (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:00:46
SQ
-> Behavior picked: Engage.Melee (429)
04:00:46
SQ
* Brigand Thug: Engaging to melee range with Gottfried Wolfsbane (not visible), accepted_distance=0
04:00:46
SQ
* Brigand Thug: Reached engage destination
04:00:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.CrushArmor (0), Retreat (0), Attack.Thresh (0), Attack.Default (0), Attack.Lash (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0)
04:00:47
SQ
-> Behavior picked: Idle (1)
04:00:47
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
04:00:47
SQ
* ---------------------------------------------------
04:00:47
SQ
Turn started for Karl the Brainer
04:00:50
SQ
Turn started for Rambert the Red
04:00:53
SQ
Turn started for Henrik the Headsman
04:00:56
SQ
Turn started for Magnus Shieldbreaker
04:00:58
SQ
Turn started for Wenzel the Untiring
04:01:00
SQ
Turn started for Svein the Whip
04:01:08
SQ
Turn started for Thorben the Student
04:01:11
SQ
Turn started for Alfgeir the Bleeder
04:01:14
SQ
*
04:01:14
SQ
* Brigand Raider: Resuming turn.
04:01:15
SQ
defensive score: 1.07468
04:01:15
SQ
defensive threshold: 29.2683
04:01:15
SQ
-> Behaviors to pick from:
Engage.Melee (429)(*), Idle (1), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0)
04:01:15
SQ
-> Behavior picked: Engage.Melee (429)
04:01:15
SQ
* Brigand Raider: Engaging to melee range with Gottfried Wolfsbane (not visible), accepted_distance=0
04:01:15
SQ
* Brigand Raider: Reached engage destination
04:01:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.CrushArmor (0), Defend (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Engage.Melee (0)
04:01:16
SQ
-> Behavior picked: Idle (1)
04:01:16
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
04:01:16
SQ
* ---------------------------------------------------
04:01:16
SQ
*
04:01:16
SQ
* Brigand Raider: Resuming turn.
04:01:16
SQ
defensive score: 1.07468
04:01:16
SQ
defensive threshold: 29.2683
04:01:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Defend.Knockback (0), Attack.Thresh (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Defend (0)
04:01:17
SQ
-> Behavior picked: Idle (1)
04:01:17
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
04:01:17
SQ
* ---------------------------------------------------
04:01:17
SQ
*
04:01:17
SQ
* Brigand Marksman: Resuming turn.
04:01:17
SQ
defensive score: 1.07468
04:01:17
SQ
defensive threshold: 29.2683
04:01:17
SQ
-> Behaviors to pick from:
Engage.Ranged (240)(*), Idle (1), Retreat (0), Recover (0), Defend.Rotation (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Flee (0), Engage.Melee (0), BreakFree (0), Defend (0)
04:01:17
SQ
-> Behavior picked: Engage.Ranged (240)
04:01:17
SQ
* Brigand Marksman: Engaging into firing range over 4 tiles at Rambert the Red (not visible)
04:01:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Flee (0), Engage.Melee (0), BreakFree (0), Recover (0), Engage.Ranged (0)
04:01:18
SQ
-> Behavior picked: Idle (1)
04:01:18
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
04:01:18
SQ
* ---------------------------------------------------
04:01:18
SQ
*
04:01:18
SQ
* Brigand Marksman: Resuming turn.
04:01:18
SQ
defensive score: 2.86582
04:01:18
SQ
defensive threshold: 29.2683
04:01:19
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Retreat (0), Recover (0), Defend.Rotation (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Flee (0), Engage.Melee (0), BreakFree (0), Defend (0)
04:01:19
SQ
-> Behavior picked: Engage.Ranged (120)
04:01:19
SQ
* Brigand Marksman: Engaging into firing range over 4 tiles at Rambert the Red (not visible)
04:01:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Defend (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Flee (0), Engage.Melee (0), BreakFree (0), Recover (0), Engage.Ranged (0)
04:01:19
SQ
-> Behavior picked: Idle (1)
04:01:19
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
04:01:19
SQ
* ---------------------------------------------------
04:01:19
SQ
*
04:01:19
SQ
* Brigand Marksman: Resuming turn.
04:01:20
SQ
defensive score: 4.29873
04:01:20
SQ
defensive threshold: 29.2683
04:01:20
SQ
* Brigand Marksman: Taking cover..
04:01:20
SQ
-> Behaviors to pick from:
Engage.Ranged (360)(*), Idle (1), Retreat (0), Recover (0), Defend.Rotation (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Flee (0), Engage.Melee (0), BreakFree (0), Defend (0)
04:01:20
SQ
-> Behavior picked: Engage.Ranged (360)
04:01:20
SQ
* Brigand Marksman: Engaging into firing range over 3 tiles at Rambert the Red (not visible)
04:01:20
SQ
defensive score: 4.29873
04:01:20
SQ
defensive threshold: 2.92683
04:01:21
SQ
-> Behaviors to pick from:
Attack.Bow (119.749)(*), Defend (1.40625), Idle (1), Defend.Rotation (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Recover (0), Engage.Ranged (0)
04:01:21
SQ
-> Behavior picked: Attack.Bow (119.749)
04:01:22
SQ
* Brigand Marksman: Using Shoot Bolt against Rambert the Red!
04:01:22
SQ
Brigand Marksman uses skill Shoot Bolt
04:01:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Default (0), Defend.Rotation (0), Attack.Puncture (0), Reload (0), Flee (0), Defend (0), SwitchTo.Melee (0), Recover (0), Engage.Ranged (0), Attack.Bow (0)
04:01:23
SQ
-> Behavior picked: Idle (1)
04:01:23
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
04:01:23
SQ
* ---------------------------------------------------
04:01:23
SQ
*
04:01:23
SQ
* Brigand Raider: Resuming turn.
04:01:23
SQ
defensive score: 4.29873
04:01:23
SQ
defensive threshold: 2.92683
04:01:24
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0)
04:01:24
SQ
-> Behavior picked: Defend (22.5)
04:01:24
SQ
* Brigand Raider: Going for defensive position.
04:01:24
SQ
defensive score: 4.42561
04:01:24
SQ
defensive threshold: 2.92683
04:01:24
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.SplitShield (0), Attack.Decapitate (0), Retreat (0), Attack.Default (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.Thresh (0)
04:01:24
SQ
-> Behavior picked: Defend (22.5)
04:01:24
SQ
* Brigand Raider: Holding defensive position.
04:01:24
SQ
defensive score: 4.42561
04:01:24
SQ
defensive threshold: 2.92683
04:01:25
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.SplitShield (0), Attack.Lash (0), Retreat (0), Attack.Default (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.Thresh (0), Defend (0)
04:01:25
SQ
-> Behavior picked: Idle (50)
04:01:25
SQ
* Brigand Raider: Ending Turn with 4 of 9 AP left.
04:01:25
SQ
* ---------------------------------------------------
04:01:25
SQ
*
04:01:25
SQ
* Brigand Raider: Resuming turn.
04:01:26
SQ
defensive score: 4.42561
04:01:26
SQ
defensive threshold: 2.92683
04:01:26
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0)
04:01:26
SQ
-> Behavior picked: Defend (22.5)
04:01:26
SQ
* Brigand Raider: Holding defensive position.
04:01:26
SQ
defensive score: 4.42561
04:01:26
SQ
defensive threshold: 2.92683
04:01:27
SQ
-> Behaviors to pick from:
Idle (50)(*), Retreat (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Defend.Knockback (0), Attack.Thresh (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Defend (0)
04:01:27
SQ
-> Behavior picked: Idle (50)
04:01:27
SQ
* Brigand Raider: Ending Turn with 9 of 9 AP left.
04:01:27
SQ
* ---------------------------------------------------
04:01:27
SQ
INFO: Next round issued: 2
04:01:27
SQ
Turn started for Brigand Raider
04:01:27
SQ
*
04:01:27
SQ
* Brigand Raider: Starting turn.
04:01:27
SQ
defensive score: 4.42561
04:01:27
SQ
defensive threshold: 2.92683
04:01:28
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Swing (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.SplitShield (0), Retreat (0)
04:01:28
SQ
-> Behavior picked: Defend (90)
04:01:28
SQ
* Brigand Raider: Going for defensive position.
04:01:28
SQ
defensive score: 4.42561
04:01:28
SQ
defensive threshold: 2.92683
04:01:29
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.KnockOut (0), Attack.Lash (0), Attack.Decapitate (0), Attack.Thresh (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.SplitShield (0), Retreat (0), Attack.Puncture (0)
04:01:29
SQ
-> Behavior picked: Defend (22.5)
04:01:29
SQ
* Brigand Raider: Waiting until others have moved!
04:01:29
SQ
Turn started for Brigand Raider
04:01:29
SQ
*
04:01:29
SQ
* Brigand Raider: Starting turn.
04:01:29
SQ
defensive score: 4.42561
04:01:29
SQ
defensive threshold: 2.92683
04:01:30
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.CrushArmor (0), Attack.Lash (0), Attack.Default (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Split (0), Attack.Thresh (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), BreakFree (0), Defend.Rotation (0)
04:01:30
SQ
-> Behavior picked: Defend (90)
04:01:30
SQ
* Brigand Raider: Waiting until others have moved!
04:01:30
SQ
Turn started for Brigand Marksman
04:01:30
SQ
*
04:01:30
SQ
* Brigand Marksman: Starting turn.
04:01:30
SQ
defensive score: 4.42561
04:01:30
SQ
defensive threshold: 2.92683
04:01:31
SQ
-> Behaviors to pick from:
Attack.Bow (158.155)(*), Engage.Ranged (120)(*), Idle (1), SwitchTo.Ranged (0), Defend (0), SwitchTo.Melee (0), BreakFree (0), Attack.Puncture (0), Reload (0), Flee (0), Engage.Melee (0), Recover (0), Attack.Default (0), Defend.Rotation (0), Retreat (0)
04:01:31
SQ
-> Behavior picked: Attack.Bow (158.155)
04:01:32
SQ
* Brigand Marksman: Using Aimed Shot against Rambert the Red!
04:01:32
SQ
Brigand Marksman uses skill Aimed Shot
04:01:34
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), BreakFree (0), Defend (0), Recover (0), Attack.Puncture (0), SwitchTo.Ranged (0), Reload (0), Flee (0), Engage.Melee (0), Engage.Ranged (0), Attack.Default (0), Defend.Rotation (0), Retreat (0), Attack.Bow (0)
04:01:34
SQ
-> Behavior picked: Idle (1)
04:01:34
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
04:01:34
SQ
* ---------------------------------------------------
04:01:34
SQ
Turn started for Brigand Marksman
04:01:34
SQ
*
04:01:34
SQ
* Brigand Marksman: Starting turn.
04:01:34
SQ
defensive score: 4.42561
04:01:34
SQ
defensive threshold: 2.92683
04:01:35
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:01:35
SQ
-> Behaviors to pick from:
Attack.Bow (108.397)(*), Idle (1), Defend (0.703125), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), BreakFree (0), Attack.Puncture (0), Reload (0), Flee (0), Recover (0), Engage.Ranged (0), Attack.Default (0), Defend.Rotation (0), Retreat (0)
04:01:35
SQ
-> Behavior picked: Attack.Bow (108.397)
04:01:36
SQ
* Brigand Marksman: Using Aimed Shot against Rambert the Red!
04:01:36
SQ
Brigand Marksman uses skill Aimed Shot
04:01:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Engage.Melee (0), SwitchTo.Melee (0), Retreat (0), Attack.Puncture (0), Reload (0), Flee (0), Recover (0), Engage.Ranged (0), Attack.Default (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Bow (0)
04:01:38
SQ
-> Behavior picked: Idle (1)
04:01:38
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
04:01:38
SQ
* ---------------------------------------------------
04:01:38
SQ
Turn started for Brigand Marksman
04:01:38
SQ
*
04:01:38
SQ
* Brigand Marksman: Starting turn.
04:01:38
SQ
defensive score: 4.42561
04:01:38
SQ
defensive threshold: 2.92683
04:01:39
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Reload (100)(*), Idle (1), BreakFree (0), Attack.Default (0), Engage.Melee (0), Recover (0), Defend.Rotation (0), Flee (0), Defend (0), SwitchTo.Melee (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0)
04:01:39
SQ
-> Behavior picked: Engage.Ranged (120)
04:01:39
SQ
* Brigand Marksman: Engaging into firing range over 2 tiles at Reiner the Rat (visible)
04:01:39
SQ
defensive score: 8.85121
04:01:39
SQ
defensive threshold: 2.92683
04:01:39
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:01:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0.175781), Attack.Default (0), Attack.Bow (0), Engage.Melee (0), Recover (0), Defend.Rotation (0), Flee (0), BreakFree (0), SwitchTo.Melee (0), Reload (0), Attack.Puncture (0), SwitchTo.Ranged (0), Retreat (0), Engage.Ranged (0)
04:01:40
SQ
-> Behavior picked: Idle (1)
04:01:40
SQ
* Brigand Marksman: Waiting with 5 of 9 AP left.
04:01:40
SQ
* ---------------------------------------------------
04:01:40
SQ
Turn started for Brigand Raider
04:01:40
SQ
*
04:01:40
SQ
* Brigand Raider: Starting turn.
04:01:40
SQ
defensive score: 8.85121
04:01:40
SQ
defensive threshold: 2.92683
04:01:41
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Decapitate (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Swing (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.SplitShield (0), Retreat (0)
04:01:41
SQ
-> Behavior picked: Defend (90)
04:01:41
SQ
* Brigand Raider: Waiting until others have moved!
04:01:41
SQ
Turn started for Brigand Raider
04:01:41
SQ
*
04:01:41
SQ
* Brigand Raider: Starting turn.
04:01:41
SQ
defensive score: 8.85121
04:01:41
SQ
defensive threshold: 2.92683
04:01:42
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), Attack.SplitShield (0)
04:01:42
SQ
-> Behavior picked: Defend (90)
04:01:42
SQ
* Brigand Raider: Waiting until others have moved!
04:01:42
SQ
Turn started for Reiner the Rat
04:02:01
SQ
[Reiner the Rat] executes skill [Shoot Bolt] on target [Brigand Thug]
04:02:01
SQ
Reiner the Rat uses skill Shoot Bolt
04:02:02
SQ
[Reiner the Rat] executes skill [Reload] on target [Reiner the Rat]
04:02:02
SQ
Reiner the Rat uses skill Reload
04:02:02
SQ
Turn started for Brigand Raider
04:02:02
SQ
*
04:02:02
SQ
* Brigand Raider: Starting turn.
04:02:03
SQ
defensive score: 8.85121
04:02:03
SQ
defensive threshold: 2.92683
04:02:03
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (42.2555)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Puncture (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Retreat (0)
04:02:03
SQ
-> Behavior picked: Defend (90)
04:02:03
SQ
* Brigand Raider: Going for defensive position.
04:02:04
SQ
defensive score: 8.85121
04:02:04
SQ
defensive threshold: 2.92683
04:02:04
SQ
-> Behaviors to pick from:
Defend.Shieldwall (63.2837)(*), Defend (22.5)(*), Idle (1), Attack.Default (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Retreat (0), Defend.Rotation (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Swing (0), Attack.Thresh (0)
04:02:04
SQ
-> Behavior picked: Defend (22.5)
04:02:04
SQ
* Brigand Raider: Waiting until others have moved!
04:02:04
SQ
Turn started for Brigand Thug
04:02:04
SQ
*
04:02:04
SQ
* Brigand Thug: Starting turn.
04:02:05
SQ
defensive score: 8.85121
04:02:05
SQ
defensive threshold: 2.92683
04:02:05
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Retreat (0)
04:02:05
SQ
-> Behavior picked: Defend (90)
04:02:05
SQ
* Brigand Thug: Waiting until others have moved!
04:02:05
SQ
Turn started for Brigand Thug
04:02:05
SQ
*
04:02:05
SQ
* Brigand Thug: Starting turn.
04:02:06
SQ
defensive score: 8.85121
04:02:06
SQ
defensive threshold: 2.92683
04:02:06
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Retreat (0)
04:02:06
SQ
-> Behavior picked: Defend (90)
04:02:06
SQ
* Brigand Thug: Going for defensive position.
04:02:07
SQ
defensive score: 8.85121
04:02:07
SQ
defensive threshold: 2.92683
04:02:07
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Retreat (0), Attack.Default (0)
04:02:07
SQ
-> Behavior picked: Defend (22.5)
04:02:07
SQ
* Brigand Thug: Waiting until others have moved!
04:02:07
SQ
Turn started for Brigand Thug
04:02:07
SQ
*
04:02:07
SQ
* Brigand Thug: Starting turn.
04:02:08
SQ
defensive score: 8.85121
04:02:08
SQ
defensive threshold: 2.92683
04:02:08
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Retreat (0)
04:02:08
SQ
-> Behavior picked: Defend (90)
04:02:08
SQ
* Brigand Thug: Going for defensive position.
04:02:09
SQ
defensive score: 8.85121
04:02:09
SQ
defensive threshold: 2.92683
04:02:09
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Thresh (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Retreat (0), Attack.Default (0)
04:02:09
SQ
-> Behavior picked: Defend (22.5)
04:02:09
SQ
* Brigand Thug: Waiting until others have moved!
04:02:09
SQ
Turn started for Brigand Thug
04:02:09
SQ
*
04:02:09
SQ
* Brigand Thug: Starting turn.
04:02:10
SQ
defensive score: 8.85121
04:02:10
SQ
defensive threshold: 2.92683
04:02:10
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.Thresh (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Retreat (0)
04:02:10
SQ
-> Behavior picked: Defend (90)
04:02:10
SQ
* Brigand Thug: Waiting until others have moved!
04:02:11
SQ
Turn started for Leberecht the Axeman
04:02:38
SQ
[Leberecht the Axeman] executes skill [Shoot Bolt] on target [Brigand Thug]
04:02:38
SQ
Leberecht the Axeman uses skill Shoot Bolt
04:02:38
SQ
Brigand Thug has died.
04:02:39
SQ
[Leberecht the Axeman] executes skill [Reload] on target [Leberecht the Axeman]
04:02:39
SQ
Leberecht the Axeman uses skill Reload
04:02:39
SQ
Turn started for Einar the Spooked
04:02:44
SQ
[Einar the Spooked] executes skill [Shoot Bolt] on target [Brigand Marksman]
04:02:44
SQ
Einar the Spooked uses skill Shoot Bolt
04:02:46
SQ
[Einar the Spooked] executes skill [Reload] on target [Einar the Spooked]
04:02:46
SQ
Einar the Spooked uses skill Reload
04:02:46
SQ
Turn started for Karl the Brainer
04:02:51
SQ
Turn started for Gottfried Wolfsbane
04:02:57
SQ
Turn started for Henrik the Headsman
04:03:03
SQ
Turn started for Rambert the Red
04:03:08
SQ
Turn started for Wenzel the Untiring
04:03:12
SQ
Turn started for Magnus Shieldbreaker
04:03:16
SQ
Turn started for Alfgeir the Bleeder
04:03:25
SQ
Turn started for Svein the Whip
04:03:28
SQ
Turn started for Thorben the Student
04:03:32
SQ
*
04:03:32
SQ
* Brigand Raider: Resuming turn.
04:03:32
SQ
-> Behaviors to pick from:
Attack.Default (48.8012)(*), Attack.CrushArmor (40.4967)(*), Idle (1), Attack.Decapitate (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Swing (0), SwitchTo.Melee (0), Flee (0), Defend.Spearwall (0), Defend.Knockback (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Riposte (0), Recover (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend.Rotation (0), Attack.SplitShield (0), Retreat (0), Attack.Puncture (0), Defend (0)
04:03:32
SQ
-> Behavior picked: Attack.Default (48.8012)
04:03:33
SQ
* Brigand Raider: Using Batter against Magnus Shieldbreaker!
04:03:33
SQ
Brigand Raider uses skill Batter
04:03:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), Flee (0), Defend.Spearwall (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), SwitchTo.Melee (0), Attack.Decapitate (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend.Rotation (0), Attack.SplitShield (0), Retreat (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Default (0)
04:03:33
SQ
-> Behavior picked: Idle (1)
04:03:33
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
04:03:33
SQ
* ---------------------------------------------------
04:03:34
SQ
*
04:03:34
SQ
* Brigand Raider: Resuming turn.
04:03:34
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (429.982)(*), Idle (1), Attack.Default (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Thresh (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Lash (0), Flee (0), Retreat (0), BreakFree (0), Defend.Rotation (0), Defend (0)
04:03:34
SQ
-> Behavior picked: SwitchTo.Ranged (429.982)
04:03:35
SQ
* Brigand Raider: Switching to ranged weapon!
04:03:35
SQ
-> Behaviors to pick from:
Attack.Default (40.5797)(*), Idle (1), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Riposte (0), Attack.Thresh (0), Recover (0), SwitchTo.Melee (0), Attack.Lash (0), Flee (0), Retreat (0), BreakFree (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Ranged (0)
04:03:35
SQ
-> Behavior picked: Attack.Default (40.5797)
04:03:35
SQ
* Brigand Raider: Using Throw Javelin against Rambert the Red!
04:03:35
SQ
Brigand Raider uses skill Throw Javelin
04:03:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Thresh (0), Recover (0), Engage.Melee (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Lash (0), Flee (0), Retreat (0), BreakFree (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Default (0)
04:03:36
SQ
-> Behavior picked: Idle (1)
04:03:36
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
04:03:36
SQ
* ---------------------------------------------------
04:03:37
SQ
*
04:03:37
SQ
* Brigand Raider: Resuming turn.
04:03:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Engage.Melee (0), BreakFree (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Puncture (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.SplitShield (0), Retreat (0), Defend (0)
04:03:37
SQ
-> Behavior picked: Idle (1)
04:03:37
SQ
* Brigand Raider: Ending Turn with 9 of 9 AP left.
04:03:37
SQ
* ---------------------------------------------------
04:03:38
SQ
*
04:03:38
SQ
* Brigand Raider: Resuming turn.
04:03:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Swing (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Decapitate (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), Attack.SplitShield (0), Defend (0)
04:03:38
SQ
-> Behavior picked: Idle (1)
04:03:38
SQ
* Brigand Raider: Ending Turn with 9 of 9 AP left.
04:03:38
SQ
* ---------------------------------------------------
04:03:39
SQ
*
04:03:39
SQ
* Brigand Raider: Resuming turn.
04:03:39
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (425.682)(*), Defend.Shieldwall (63.2837), Idle (1), Attack.Puncture (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Attack.Decapitate (0), Retreat (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.Lash (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Split (0), Flee (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0), Defend (0)
04:03:39
SQ
-> Behavior picked: SwitchTo.Ranged (425.682)
04:03:39
SQ
* Brigand Raider: Switching to ranged weapon!
04:03:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Retreat (0), Attack.Thresh (0), Defend (0), Attack.Lash (0), Attack.SplitShield (0), BreakFree (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), Attack.Split (0), Flee (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Ranged (0)
04:03:40
SQ
-> Behavior picked: Idle (1)
04:03:40
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
04:03:40
SQ
* ---------------------------------------------------
04:03:40
SQ
*
04:03:40
SQ
* Brigand Thug: Resuming turn.
04:03:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Retreat (0), Defend (0)
04:03:41
SQ
-> Behavior picked: Idle (1)
04:03:41
SQ
* Brigand Thug: Ending Turn with 9 of 9 AP left.
04:03:41
SQ
* ---------------------------------------------------
04:03:41
SQ
*
04:03:41
SQ
* Brigand Thug: Resuming turn.
04:03:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Thresh (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Defend (0)
04:03:42
SQ
-> Behavior picked: Idle (1)
04:03:42
SQ
* Brigand Thug: Ending Turn with 2 of 9 AP left.
04:03:42
SQ
* ---------------------------------------------------
04:03:42
SQ
*
04:03:42
SQ
* Brigand Thug: Resuming turn.
04:03:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Puncture (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Retreat (0), Defend (0)
04:03:43
SQ
-> Behavior picked: Idle (1)
04:03:43
SQ
* Brigand Thug: Ending Turn with 9 of 9 AP left.
04:03:43
SQ
* ---------------------------------------------------
04:03:43
SQ
*
04:03:43
SQ
* Brigand Marksman: Resuming turn.
04:03:44
Script
VM collected 1 object(s) and deleted them.
04:03:44
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Engage.Melee (0), Recover (0), Attack.Default (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), SwitchTo.Melee (0), Reload (0), Attack.Puncture (0), Defend.Rotation (0), Engage.Ranged (0), Attack.Bow (0), Defend (0)
04:03:44
SQ
-> Behavior picked: Flee (9000)
04:03:44
SQ
* Brigand Marksman: Fleeing.
04:03:45
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Default (0), SwitchTo.Ranged (0), Engage.Melee (0), Engage.Ranged (0), Attack.Bow (0), SwitchTo.Melee (0), Reload (0), Attack.Puncture (0), Defend.Rotation (0), Retreat (0), Defend (0), BreakFree (0), Recover (0)
04:03:45
SQ
-> Behavior picked: Flee (9000)
04:03:45
SQ
* Brigand Marksman: Fleeing.
04:03:45
SQ
Brigand Marksman has died.
04:03:45
SQ
INFO: Next round issued: 3
04:03:46
SQ
Turn started for Brigand Raider
04:03:46
SQ
*
04:03:46
SQ
* Brigand Raider: Starting turn.
04:03:47
SQ
-> Behaviors to pick from:
Attack.Default (38.6702)(*), Idle (1), Engage.Melee (1.25e-06), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Recover (0), Attack.SplitShield (0), SwitchTo.Melee (0), Attack.Lash (0), Flee (0), Retreat (0), BreakFree (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.CrushArmor (0)
04:03:47
SQ
-> Behavior picked: Attack.Default (38.6702)
04:03:47
SQ
* Brigand Raider: Using Throw Javelin against Karl the Brainer!
04:03:47
SQ
Brigand Raider uses skill Throw Javelin
04:03:49
SQ
-> Behaviors to pick from:
Attack.Default (38.6011)(*), Idle (1), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Recover (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Lash (0), Defend.Spearwall (0), Flee (0), Retreat (0), BreakFree (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Swing (0)
04:03:49
SQ
-> Behavior picked: Attack.Default (38.6011)
04:03:49
SQ
* Brigand Raider: Using Throw Javelin against Karl the Brainer!
04:03:49
SQ
Brigand Raider uses skill Throw Javelin
04:03:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.SplitShield (0), Engage.Melee (0), Recover (0), Defend.Spearwall (0), Flee (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Lash (0), Defend (0), Defend.Knockback (0), Retreat (0), BreakFree (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Ranged (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Default (0)
04:03:50
SQ
-> Behavior picked: Idle (1)
04:03:50
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
04:03:50
SQ
* ---------------------------------------------------
04:03:50
SQ
Turn started for Brigand Raider
04:03:50
SQ
*
04:03:50
SQ
* Brigand Raider: Starting turn.
04:03:51
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), Defend.Spearwall (0), Attack.Split (0), Attack.Swing (0), Defend.Riposte (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Decapitate (0), Recover (0), BreakFree (0), Attack.CrushArmor (0), Attack.Lash (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), Attack.SplitShield (0), Defend (0), Attack.Default (0)
04:03:51
SQ
-> Behavior picked: Engage.Melee (220)
04:03:51
SQ
* Brigand Raider: Engaging to melee range with Henrik the Headsman (not visible), accepted_distance=0
04:03:51
SQ
* Brigand Raider: Reached engage destination
04:03:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Defend.Riposte (0), Attack.Lash (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Shieldwall (0), Attack.Decapitate (0), Recover (0), BreakFree (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Engage.Melee (0)
04:03:52
SQ
-> Behavior picked: Idle (1)
04:03:52
SQ
* Brigand Raider: Ending Turn with 0 of 9 AP left.
04:03:52
SQ
* ---------------------------------------------------
04:03:52
SQ
Turn started for Brigand Raider
04:03:52
SQ
*
04:03:52
SQ
* Brigand Raider: Starting turn.
04:03:52
SQ
-> Behaviors to pick from:
Attack.Default (45.2821)(*), Attack.CrushArmor (34.9415)(*), Idle (1), Engage.Melee (0), Defend.Riposte (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Recover (0), Attack.Decapitate (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend.Rotation (0), Attack.SplitShield (0), Retreat (0), Attack.Puncture (0), Flee (0), Attack.Thresh (0), Attack.KnockOut (0)
04:03:52
SQ
-> Behavior picked: Attack.CrushArmor (34.9415)
04:03:53
SQ
* Brigand Raider: Using Crush Armor against Magnus Shieldbreaker!
04:03:53
SQ
Brigand Raider uses skill Destroy Armor
04:03:53
SQ
-> Behaviors to pick from:
Attack.Default (45.1876)(*), Attack.CrushArmor (34.5608)(*), Idle (1), Defend.Riposte (0), SwitchTo.Melee (0), Attack.Swing (0), Recover (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Split (0), BreakFree (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend.Rotation (0), Attack.SplitShield (0), Retreat (0), Attack.Puncture (0), Flee (0), Attack.Thresh (0), Defend.Spearwall (0), Engage.Melee (0)
04:03:53
SQ
-> Behavior picked: Attack.Default (45.1876)
04:03:54
SQ
* Brigand Raider: Using Batter against Magnus Shieldbreaker!
04:03:54
SQ
Brigand Raider uses skill Batter
04:03:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Recover (0), SwitchTo.Melee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.Lash (0), Defend (0), Defend.Shieldwall (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Defend.Riposte (0), Defend.Rotation (0), Attack.SplitShield (0), Retreat (0), Attack.Puncture (0), Flee (0), Attack.Thresh (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Default (0)
04:03:54
SQ
-> Behavior picked: Idle (1)
04:03:55
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
04:03:55
SQ
* ---------------------------------------------------
04:03:55
SQ
Turn started for Brigand Raider
04:03:55
SQ
*
04:03:55
SQ
* Brigand Raider: Starting turn.
04:03:56
SQ
-> Behaviors to pick from:
Engage.Melee (112.5)(*), Idle (1), Attack.Lash (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Riposte (0), BreakFree (0), Attack.KnockOut (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.SplitShield (0), Retreat (0), Defend (0), Attack.Decapitate (0)
04:03:56
SQ
-> Behavior picked: Engage.Melee (112.5)
04:03:56
SQ
* Brigand Raider: Engaging to melee range with Gottfried Wolfsbane (visible), accepted_distance=0
04:03:56
SQ
* Brigand Raider: Reached engage destination
04:03:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.KnockOut (0), Recover (0), Attack.Default (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Riposte (0), BreakFree (0), Attack.CrushArmor (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Attack.SplitShield (0), Retreat (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0)
04:03:56
SQ
-> Behavior picked: Idle (1)
04:03:56
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
04:03:56
SQ
* ---------------------------------------------------
04:03:57
SQ
Turn started for Brigand Thug
04:03:57
SQ
*
04:03:57
SQ
* Brigand Thug: Starting turn.
04:03:57
SQ
-> Behaviors to pick from:
Engage.Melee (121.739)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Defend (0), Attack.Thresh (0)
04:03:57
SQ
-> Behavior picked: Engage.Melee (121.739)
04:03:57
SQ
* Brigand Thug: Engaging to melee range with Gottfried Wolfsbane (visible), accepted_distance=0
04:03:58
SQ
* Brigand Thug: Reached engage destination
04:03:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Defend (0), Attack.Thresh (0), Engage.Melee (0)
04:03:58
SQ
-> Behavior picked: Idle (1)
04:03:58
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
04:03:58
SQ
* ---------------------------------------------------
04:03:58
SQ
Turn started for Brigand Raider
04:03:58
SQ
*
04:03:58
SQ
* Brigand Raider: Starting turn.
04:03:59
SQ
-> Behaviors to pick from:
Attack.Default (32.2001)(*), Defend.Shieldwall (11.6378)(*), Idle (1), Engage.Melee (1.25e-06), Defend.Spearwall (0), Defend (0), Attack.Lash (0), Retreat (0), Attack.Thresh (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.SplitShield (0), BreakFree (0), Defend.Riposte (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Split (0), Flee (0), Recover (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.CrushArmor (0)
04:03:59
SQ
-> Behavior picked: Defend.Shieldwall (11.6378)
04:03:59
SQ
* Brigand Raider: Using Shieldwall!
04:03:59
SQ
Brigand Raider uses skill Shieldwall
04:04:00
SQ
-> Behaviors to pick from:
Attack.Default (32.0456)(*), Idle (1), Defend.Spearwall (0), Attack.SplitShield (0), Defend (0), BreakFree (0), Defend.Riposte (0), Attack.Thresh (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Puncture (0), SwitchTo.Melee (0), Retreat (0), Attack.Split (0), Flee (0), Recover (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Shieldwall (0)
04:04:00
SQ
-> Behavior picked: Attack.Default (32.0456)
04:04:00
SQ
* Brigand Raider: Using Throw Javelin against Rambert the Red!
04:04:00
SQ
Brigand Raider uses skill Throw Javelin
04:04:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Defend.Riposte (0), Defend (0), BreakFree (0), Retreat (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Lash (0), Attack.Puncture (0), SwitchTo.Melee (0), Attack.Thresh (0), Attack.SplitShield (0), Flee (0), Recover (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
04:04:01
SQ
-> Behavior picked: Idle (1)
04:04:01
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
04:04:01
SQ
* ---------------------------------------------------
04:04:02
SQ
Turn started for Brigand Marksman
04:04:02
SQ
*
04:04:02
SQ
* Brigand Marksman: Starting turn.
04:04:02
SQ
-> Behaviors to pick from:
Attack.Bow (91.17)(*), Idle (1), Recover (0), Attack.Puncture (0), BreakFree (0), Defend.Rotation (0), Retreat (0), Flee (0), Engage.Melee (0), Engage.Ranged (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Defend (0), SwitchTo.Melee (0)
04:04:02
SQ
-> Behavior picked: Attack.Bow (91.17)
04:04:03
SQ
* Brigand Marksman: Using Quick Shot against Rambert the Red!
04:04:03
SQ
Brigand Marksman uses skill Quick Shot
04:04:04
SQ
-> Behaviors to pick from:
Attack.Bow (55.2937)(*), Idle (1), BreakFree (0), Defend.Rotation (0), Recover (0), Reload (0), Defend (0), Engage.Melee (0), Engage.Ranged (0), Attack.Default (0), SwitchTo.Ranged (0), Retreat (0), SwitchTo.Melee (0), Flee (0), Attack.Puncture (0)
04:04:04
SQ
-> Behavior picked: Attack.Bow (55.2937)
04:04:04
SQ
* Brigand Marksman: Using Quick Shot against Rambert the Red!
04:04:04
SQ
Brigand Marksman uses skill Quick Shot
04:04:05
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Recover (0), Reload (0), Attack.Puncture (0), Engage.Melee (0), Engage.Ranged (0), Attack.Default (0), SwitchTo.Ranged (0), Retreat (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), Attack.Bow (0)
04:04:05
SQ
-> Behavior picked: Idle (1)
04:04:05
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
04:04:05
SQ
* ---------------------------------------------------
04:04:05
SQ
Turn started for Brigand Marksman
04:04:05
SQ
*
04:04:05
SQ
* Brigand Marksman: Starting turn.
04:04:06
SQ
* Brigand Marksman: It's important that I get some distance from my opponents..
04:04:06
SQ
-> Behaviors to pick from:
Engage.Ranged (1680)(*), Attack.Bow (192.206), Idle (1), SwitchTo.Melee (0), Retreat (0), BreakFree (0), Defend.Rotation (0), Flee (0), Recover (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Engage.Melee (0), Defend (0)
04:04:06
SQ
-> Behavior picked: Engage.Ranged (1680)
04:04:06
SQ
* Brigand Marksman: Engaging into firing range over 2 tiles at Reiner the Rat (not visible)
04:04:07
SQ
-> Behaviors to pick from:
Attack.Bow (55.3546)(*), Idle (1), Retreat (0), Attack.Puncture (0), BreakFree (0), Defend.Rotation (0), Defend (0), Recover (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Reload (0), Engage.Melee (0), SwitchTo.Melee (0), Engage.Ranged (0)
04:04:07
SQ
-> Behavior picked: Attack.Bow (55.3546)
04:04:07
SQ
* Brigand Marksman: Using Quick Shot against Rambert the Red!
04:04:07
SQ
Brigand Marksman uses skill Quick Shot
04:04:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend (0), BreakFree (0), Defend.Rotation (0), Engage.Ranged (0), Recover (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Reload (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Bow (0)
04:04:08
SQ
-> Behavior picked: Idle (1)
04:04:08
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
04:04:08
SQ
* ---------------------------------------------------
04:04:08
SQ
Turn started for Brigand Thug
04:04:08
SQ
*
04:04:08
SQ
* Brigand Thug: Starting turn.
04:04:09
SQ
-> Behaviors to pick from:
Engage.Melee (135.294)(*), Idle (1), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Defend (0), Attack.Thresh (0)
04:04:09
SQ
-> Behavior picked: Engage.Melee (135.294)
04:04:09
SQ
* Brigand Thug: Engaging to melee range with Gottfried Wolfsbane (visible), accepted_distance=0
04:04:09
SQ
* Brigand Thug: Reached engage destination
04:04:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Split (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), BreakFree (0), Attack.SplitShield (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.CrushArmor (0), Retreat (0), Defend (0), Attack.Thresh (0), Engage.Melee (0)
04:04:10
SQ
-> Behavior picked: Idle (1)
04:04:10
SQ
* Brigand Thug: Ending Turn with 1 of 9 AP left.
04:04:10
SQ
* ---------------------------------------------------
04:04:10
SQ
Turn started for Reiner the Rat
04:04:22
SQ
[Reiner the Rat] executes skill [Shoot Bolt] on target [Brigand Raider]
04:04:22
SQ
Reiner the Rat uses skill Shoot Bolt
04:04:23
SQ
Turn started for Henrik the Headsman
04:04:25
SQ
[Henrik the Headsman] executes skill [Overhead Strike] on target [Brigand Thug]
04:04:25
SQ
Henrik the Headsman uses skill Overhead Strike
04:04:25
SQ
Brigand Thug has died.
04:04:25
SQ
Skill [Shieldwall] removed from [Brigand Raider].
04:04:28
SQ
Turn started for Gottfried Wolfsbane
04:04:30
SQ
[Gottfried Wolfsbane] executes skill [Slash] on target [Brigand Raider]
04:04:30
SQ
Gottfried Wolfsbane uses skill Slash
04:04:31
SQ
[Gottfried Wolfsbane] executes skill [Slash] on target [Brigand Raider]
04:04:31
SQ
Gottfried Wolfsbane uses skill Slash
04:04:31
SQ
Brigand Raider has died.
04:04:31
SQ
Turn started for Karl the Brainer
04:04:36
SQ
[Karl the Brainer] executes skill [Lash] on target [Brigand Raider]
04:04:36
SQ
Karl the Brainer uses skill Lash
04:04:36
SQ
Turn started for Einar the Spooked
04:04:41
SQ
Turn started for Leberecht the Axeman
04:04:44
Script
VM collected 193 object(s) and deleted them.
04:05:01
SQ
Turn started for Rambert the Red
04:05:12
SQ
Turn started for Magnus Shieldbreaker
04:05:18
SQ
[Magnus Shieldbreaker] executes skill [Chop] on target [Brigand Thug]
04:05:18
SQ
Magnus Shieldbreaker uses skill Chop
04:05:19
SQ
Turn started for Wenzel the Untiring
04:05:22
SQ
[Wenzel the Untiring] executes skill [Slash] on target [Brigand Raider]
04:05:22
SQ
Wenzel the Untiring uses skill Slash
04:05:24
Resource
Loading: music/bandits_01.ogg
04:05:25
SQ
Turn started for Svein the Whip
04:05:27
Resource
Unloading: music/bandits_02.ogg
04:05:30
SQ
[Svein the Whip] executes skill [Flail] on target [Brigand Thug]
04:05:30
SQ
Svein the Whip uses skill Flail
04:05:30
SQ
Turn started for Alfgeir the Bleeder
04:05:35
SQ
[Alfgeir the Bleeder] executes skill [Decapitate] on target [Brigand Thug]
04:05:35
SQ
Alfgeir the Bleeder uses skill Decapitate
04:05:35
SQ
Brigand Thug has died.
04:05:35
SQ
Turn started for Thorben the Student
04:05:48
SQ
INFO: Next round issued: 4
04:05:48
SQ
Turn started for Reiner the Rat
04:05:50
SQ
[Reiner the Rat] executes skill [Reload] on target [Reiner the Rat]
04:05:50
SQ
Reiner the Rat uses skill Reload
04:05:53
SQ
Turn started for Brigand Raider
04:05:53
SQ
*
04:05:53
SQ
* Brigand Raider: Starting turn.
04:05:54
SQ
-> Behaviors to pick from:
Defend.Shieldwall (90.1228)(*), Attack.Default (58.016)(*), Idle (1), Attack.Thresh (0), Attack.KnockOut (0), Attack.Split (0), BreakFree (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Riposte (0), Attack.CrushArmor (0), Recover (0), Attack.Swing (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0), Defend.Knockback (0), Retreat (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Lash (0)
04:05:54
SQ
-> Behavior picked: Defend.Shieldwall (90.1228)
04:05:54
SQ
* Brigand Raider: Using Shieldwall!
04:05:54
SQ
Brigand Raider uses skill Shieldwall
04:05:54
SQ
-> Behaviors to pick from:
Attack.Default (58.016)(*), Idle (1), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Recover (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Lash (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Spearwall (0), Flee (0), Defend.Rotation (0), Defend.Knockback (0), Retreat (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Thresh (0), Defend.Shieldwall (0)
04:05:54
SQ
-> Behavior picked: Attack.Default (58.016)
04:05:55
SQ
* Brigand Raider: Using Slash against Magnus Shieldbreaker!
04:05:55
SQ
Brigand Raider uses skill Slash
04:05:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Recover (0), Defend.Spearwall (0), Flee (0), Attack.Puncture (0), Defend.Riposte (0), Attack.Lash (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Rotation (0), Defend.Knockback (0), Retreat (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Attack.Thresh (0), Defend.Shieldwall (0), Attack.Default (0)
04:05:55
SQ
-> Behavior picked: Idle (1)
04:05:56
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
04:05:56
SQ
* ---------------------------------------------------
04:05:56
SQ
Turn started for Brigand Raider
04:05:56
SQ
*
04:05:56
SQ
* Brigand Raider: Starting turn.
04:05:57
SQ
-> Behaviors to pick from:
Engage.Melee (95.8333)(*), Idle (1), Defend.Riposte (0), Attack.Lash (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Decapitate (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Attack.Swing (0), Defend.Spearwall (0)
04:05:57
SQ
-> Behavior picked: Engage.Melee (95.8333)
04:05:57
SQ
* Brigand Raider: Engaging to melee range with Magnus Shieldbreaker (visible), accepted_distance=0
04:05:57
SQ
* Brigand Raider: Reached engage destination
04:05:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Puncture (0), Flee (0), Attack.Decapitate (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Attack.Lash (0), Defend.Rotation (0), Attack.Thresh (0), Retreat (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Attack.Swing (0), Defend.Spearwall (0), Engage.Melee (0)
04:05:58
SQ
-> Behavior picked: Idle (1)
04:05:58
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
04:05:58
SQ
* ---------------------------------------------------
04:05:58
SQ
Turn started for Rambert the Red
04:06:01
SQ
[Rambert the Red] executes skill [Impale] on target [Brigand Thug]
04:06:01
SQ
Rambert the Red uses skill Impale
04:06:01
SQ
Brigand Thug has died.
04:06:03
SQ
Turn started for Einar the Spooked
04:06:09
SQ
[Einar the Spooked] executes skill [Shoot Bolt] on target [Brigand Marksman]
04:06:09
SQ
Einar the Spooked uses skill Shoot Bolt
04:06:12
SQ
Turn started for Leberecht the Axeman
04:06:16
SQ
[Leberecht the Axeman] executes skill [Shoot Bolt] on target [Brigand Marksman]
04:06:16
SQ
Leberecht the Axeman uses skill Shoot Bolt
04:06:31
SQ
Turn started for Gottfried Wolfsbane
04:06:35
SQ
[Gottfried Wolfsbane] executes skill [Slash] on target [Brigand Raider]
04:06:35
SQ
Gottfried Wolfsbane uses skill Slash
04:06:37
SQ
Turn started for Henrik the Headsman
04:06:44
SQ
[Henrik the Headsman] executes skill [Split] on target [Brigand Raider]
04:06:44
SQ
Henrik the Headsman uses skill Split
04:06:44
SQ
Brigand Raider has died.
04:06:45
SQ
Turn started for Karl the Brainer
04:06:47
SQ
[Karl the Brainer] executes skill [Flail] on target [Brigand Raider]
04:06:47
SQ
Karl the Brainer uses skill Flail
04:06:47
SQ
Brigand Raider has died.
04:06:53
SQ
Turn started for Magnus Shieldbreaker
04:06:55
SQ
[Magnus Shieldbreaker] executes skill [Chop] on target [Brigand Raider]
04:06:55
SQ
Magnus Shieldbreaker uses skill Chop
04:06:58
SQ
Magnus Shieldbreaker uses skill Unleash Wardog
04:06:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (11,8).
04:06:58
SQ
inserting entity, index = 1
04:06:59
SQ
Turn started for Mutt the Wardog
04:06:59
SQ
*
04:06:59
SQ
* Mutt the Wardog: Starting turn.
04:06:59
SQ
-> Behaviors to pick from:
Attack.Default (12.805)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
04:06:59
SQ
-> Behavior picked: Attack.Default (12.805)
04:07:00
SQ
* Mutt the Wardog: Using Bite against Brigand Raider!
04:07:00
SQ
Mutt the Wardog uses skill Bite
04:07:00
SQ
-> Behaviors to pick from:
Attack.Default (12.7873)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
04:07:00
SQ
-> Behavior picked: Attack.Default (12.7873)
04:07:01
SQ
* Mutt the Wardog: Using Bite against Brigand Raider!
04:07:01
SQ
Mutt the Wardog uses skill Bite
04:07:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
04:07:01
SQ
-> Behavior picked: Idle (1)
04:07:01
SQ
* Mutt the Wardog: Ending Turn with 2 of 12 AP left.
04:07:01
SQ
* ---------------------------------------------------
04:07:02
SQ
Turn started for Wenzel the Untiring
04:07:05
SQ
[Wenzel the Untiring] executes skill [Slash] on target [Brigand Marksman]
04:07:05
SQ
Wenzel the Untiring uses skill Slash
04:07:05
SQ
Brigand Marksman has died.
04:07:05
SQ
Skill [Shieldwall] removed from [Brigand Raider].
04:07:05
UI
Failed to load procedural content "procedural/tacticalentity(30896,938411,socket,arrow)".
04:07:06
SQ
Turn started for Svein the Whip
04:07:10
SQ
[Svein the Whip] executes skill [Lash] on target [Brigand Raider]
04:07:10
SQ
Svein the Whip uses skill Lash
04:07:11
SQ
Turn started for Thorben the Student
04:07:15
SQ
Turn started for Alfgeir the Bleeder
04:07:18
SQ
[Alfgeir the Bleeder] executes skill [Decapitate] on target [Brigand Raider]
04:07:18
SQ
Alfgeir the Bleeder uses skill Decapitate
04:07:19
SQ
[Alfgeir the Bleeder] executes skill [Decapitate] on target [Brigand Raider]
04:07:19
SQ
Alfgeir the Bleeder uses skill Decapitate
04:07:19
SQ
Brigand Raider has died.
04:07:20
SQ
Turn started for Brigand Marksman
04:07:20
SQ
*
04:07:20
SQ
* Brigand Marksman: Starting turn.
04:07:20
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend.Rotation (0), Engage.Ranged (0), Defend (0), Recover (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Retreat (0)
04:07:20
SQ
-> Behavior picked: Flee (9000)
04:07:21
SQ
* Brigand Marksman: Fleeing.
04:07:21
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Defend (0), Recover (0), Defend.Rotation (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Reload (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Bow (0), Retreat (0), Attack.Default (0), Engage.Ranged (0)
04:07:21
SQ
-> Behavior picked: Flee (9000)
04:07:21
SQ
* Brigand Marksman: Fleeing.
04:07:21
SQ
Brigand Marksman has died.
04:07:21
SQ
INFO: Next round issued: 5
04:07:22
SQ
Turn started for Mutt the Wardog
04:07:22
SQ
*
04:07:22
SQ
* Mutt the Wardog: Starting turn.
04:07:23
SQ
-> Behaviors to pick from:
Attack.Default (12.7965)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
04:07:23
SQ
-> Behavior picked: Attack.Default (12.7965)
04:07:24
SQ
* Mutt the Wardog: Using Bite against Brigand Raider!
04:07:24
SQ
Mutt the Wardog uses skill Bite
04:07:24
SQ
-> Behaviors to pick from:
Attack.Default (12.7771)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
04:07:24
SQ
-> Behavior picked: Attack.Default (12.7771)
04:07:25
SQ
* Mutt the Wardog: Using Bite against Brigand Raider!
04:07:25
SQ
Mutt the Wardog uses skill Bite
04:07:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
04:07:25
SQ
-> Behavior picked: Idle (1)
04:07:26
SQ
* Mutt the Wardog: Ending Turn with 2 of 12 AP left.
04:07:26
SQ
* ---------------------------------------------------
04:07:26
SQ
Turn started for Reiner the Rat
04:07:34
SQ
Turn started for Einar the Spooked
04:07:35
SQ
[Einar the Spooked] executes skill [Reload] on target [Einar the Spooked]
04:07:35
SQ
Einar the Spooked uses skill Reload
04:07:39
SQ
Turn started for Leberecht the Axeman
04:07:40
SQ
[Leberecht the Axeman] executes skill [Reload] on target [Leberecht the Axeman]
04:07:40
SQ
Leberecht the Axeman uses skill Reload
04:07:42
SQ
[Leberecht the Axeman] executes skill [Shoot Bolt] on target [Brigand Raider]
04:07:42
SQ
Leberecht the Axeman uses skill Shoot Bolt
04:07:43
SQ
Turn started for Gottfried Wolfsbane
04:07:44
Script
VM collected 16 object(s) and deleted them.
04:07:47
SQ
Turn started for Rambert the Red
04:07:50
SQ
Turn started for Karl the Brainer
04:07:52
SQ
[Karl the Brainer] executes skill [Flail] on target [Brigand Raider]
04:07:52
SQ
Karl the Brainer uses skill Flail
04:07:55
SQ
Turn started for Wenzel the Untiring
04:07:58
SQ
[Wenzel the Untiring] executes skill [Slash] on target [Brigand Raider]
04:07:58
SQ
Wenzel the Untiring uses skill Slash
04:07:59
SQ
Turn started for Thorben the Student
04:08:03
SQ
Turn started for Henrik the Headsman
04:08:07
SQ
Turn started for Svein the Whip
04:08:11
SQ
[Svein the Whip] executes skill [Flail] on target [Brigand Raider]
04:08:11
SQ
Svein the Whip uses skill Flail
04:08:11
SQ
Turn started for Magnus Shieldbreaker
04:08:13
SQ
[Magnus Shieldbreaker] executes skill [Chop] on target [Brigand Raider]
04:08:13
SQ
Magnus Shieldbreaker uses skill Chop
04:08:13
SQ
[Magnus Shieldbreaker] executes skill [Chop] on target [Brigand Raider]
04:08:13
SQ
Magnus Shieldbreaker uses skill Chop
04:08:14
SQ
Turn started for Alfgeir the Bleeder
04:08:17
SQ
Turn started for Brigand Raider
04:08:17
SQ
*
04:08:17
SQ
* Brigand Raider: Starting turn.
04:08:18
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.CrushArmor (0), Attack.Puncture (0), Attack.KnockOut (0), SwitchTo.Ranged (0), Defend.Shieldwall (0), Recover (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Lash (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Thresh (0), Retreat (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Attack.Swing (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Riposte (0)
04:08:18
SQ
-> Behavior picked: Flee (9000)
04:08:18
SQ
* Brigand Raider: Fleeing.
04:08:19
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.KnockOut (0), SwitchTo.Ranged (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), SwitchTo.Melee (0), Attack.Split (0), Attack.Lash (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Thresh (0), Recover (0), Retreat (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Attack.Swing (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Riposte (0), Attack.Puncture (0)
04:08:19
SQ
-> Behavior picked: Flee (9000)
04:08:19
SQ
* Brigand Raider: Fleeing.
04:08:19
SQ
Brigand Raider has died.
04:08:19
Resource
Unloading: gfx/orientation_overlay.png
04:08:19
Resource
Loading: music/victory_01.ogg
04:08:19
SQ
Skill [Reload] removed from [Leberecht the Axeman].
04:08:23
Resource
Unloading: music/bandits_01.ogg
04:08:27
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
04:08:27
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
04:08:27
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
04:08:27
SQ
World::onCombatFinished
04:08:27
SQ
TacticalState::onFinish
04:08:27
Resource
Unloading: gfx/object_0.png
04:08:27
Resource
Unloading: gfx/detail.png
04:08:27
Resource
Unloading Resource Package "Temporary Tactical Resources".
04:08:27
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
04:08:27
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
04:08:27
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
04:08:27
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
04:08:27
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
04:08:27
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
04:08:27
Resource
Unloading: sounds/enemies/wardog_death_00.wav
04:08:27
Resource
Unloading: sounds/enemies/wardog_death_01.wav
04:08:27
Resource
Unloading: sounds/enemies/wardog_death_02.wav
04:08:27
Resource
Unloading: sounds/enemies/wardog_death_03.wav
04:08:27
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
04:08:27
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
04:08:27
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
04:08:27
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
04:08:27
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
04:08:27
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
04:08:27
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
04:08:27
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
04:08:27
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
04:08:27
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
04:08:27
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
04:08:27
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
04:08:27
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
04:08:27
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
04:08:27
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
04:08:27
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
04:08:27
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
04:08:27
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
04:08:27
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
04:08:27
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
04:08:44
Script
VM collected 24 object(s) and deleted them.
04:09:54
Resource
Loading: music/worldmap_04.ogg
04:09:57
Resource
Unloading: music/victory_01.ogg
04:10:42
SQ
Skill [Training Experience] removed from [Henrik the Headsman].
04:10:45
SQ
Loot chance for Ruins of Kragenheim is 6.6%
04:11:21
SQ
Location entered: Koppingen
04:11:22
Resource
Loading: music/worldmap_06.ogg
04:11:23
SQ
contract added: Hunting Beasts
04:11:35
SQ
Loot chance for Heimwart Castle Ruins is 2.6%
04:11:41
Resource
Unloading: music/worldmap_04.ogg
04:11:41
SQ
Location entered: Dornthal
04:11:41
Resource
Loading: music/city_02.ogg
04:11:45
Resource
Unloading: music/worldmap_06.ogg
04:14:38
Resource
Loading: music/worldmap_05.ogg
04:14:42
Resource
Unloading: music/city_02.ogg
04:15:08
SQ
contract removed: 204
04:15:14
SQ
contract added: Return Item
04:15:16
SQ
Location entered: Collapsed Ruins
04:15:19
SQ
Save campaign: autosave
04:15:20
Scene
Finished saving scene.
04:15:20
SQ
WorldState::onHide
04:15:21
Resource
Loading: gfx/detail.png
04:15:21
Texture
Texture "gfx/detail.png" (ID: 301) took up approximately 10922kb in video memory.
04:15:21
Resource
Unloading: gfx/detail.png
04:15:21
Resource
Loading: gfx/detail.png
04:15:21
Texture
Texture "gfx/detail.png" (ID: 301) took up approximately 10922kb in video memory.
04:15:21
Resource
Loading: gfx/object_0.png
04:15:21
Texture
Texture "gfx/object_0.png" (ID: 441) took up approximately 21845kb in video memory.
04:15:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,6).
04:15:21
Resource
Loading: gfx/orientation_overlay.png
04:15:21
Texture
Texture "gfx/orientation_overlay.png" (ID: 445) took up approximately 512kb in video memory.
04:15:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,7).
04:15:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,5).
04:15:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,8).
04:15:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,5).
04:15:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,6).
04:15:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,4).
04:15:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,7).
04:15:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,3).
04:15:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_marksman" at (20,8).
04:15:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/bandit_raider" at (19,4).
04:15:21
SQ
TACTICAL: STASH LOCKED: true
04:15:21
SQ
INFO: Next round issued: 1
04:15:21
Resource
Started loading Resource Package "Temporary Tactical Resources".
04:15:21
Resource
Loading: sounds/enemies/wardog_hurt_00.wav
04:15:21
Resource
Loading: sounds/enemies/wardog_hurt_01.wav
04:15:22
Resource
Loading: sounds/enemies/wardog_hurt_02.wav
04:15:22
SQ
Turn started for Gottfried Wolfsbane
04:15:22
Resource
Loading: sounds/enemies/wardog_hurt_03.wav
04:15:22
Resource
Loading: sounds/enemies/wardog_hurt_04.wav
04:15:22
Resource
Loading: sounds/enemies/wardog_hurt_05.wav
04:15:22
Resource
Loading: sounds/enemies/wardog_death_00.wav
04:15:22
Resource
Loading: sounds/enemies/wardog_death_01.wav
04:15:22
Resource
Loading: sounds/enemies/wardog_death_02.wav
04:15:22
Resource
Loading: sounds/enemies/wardog_death_03.wav
04:15:22
Resource
Loading: sounds/enemies/wardog_flee_00.wav
04:15:22
Resource
Loading: sounds/enemies/wardog_flee_01.wav
04:15:22
Resource
Loading: sounds/enemies/wardog_flee_02.wav
04:15:22
Resource
Loading: sounds/enemies/wardog_flee_03.wav
04:15:22
Resource
Loading: sounds/enemies/wardog_flee_04.wav
04:15:22
Resource
Loading: sounds/enemies/wardog_idle_01.wav
04:15:22
Resource
Loading: sounds/enemies/wardog_idle_02.wav
04:15:22
Resource
Loading: sounds/enemies/wardog_idle_03.wav
04:15:22
Resource
Loading: sounds/enemies/wardog_idle_04.wav
04:15:22
Resource
Loading: sounds/enemies/wardog_idle_05.wav
04:15:22
Resource
Loading: sounds/enemies/wardog_charge_00.wav
04:15:22
Resource
Loading: sounds/enemies/wardog_charge_01.wav
04:15:22
Resource
Loading: sounds/enemies/wardog_charge_02.wav
04:15:22
Resource
Loading: sounds/enemies/wardog_bite_00.wav
04:15:22
Resource
Loading: sounds/enemies/wardog_bite_01.wav
04:15:23
Resource
Loading: sounds/enemies/wardog_bite_02.wav
04:15:23
Resource
Loading: sounds/enemies/wardog_bite_03.wav
04:15:23
Resource
Loading: sounds/enemies/wardog_bite_04.wav
04:15:23
Resource
Loading: sounds/enemies/wardog_bite_05.wav
04:15:23
Resource
Loading: sounds/enemies/wardog_bite_06.wav
04:15:23
Resource
Loading: music/bandits_01.ogg
04:15:23
Resource
Unloading: music/worldmap_05.ogg
04:15:29
SQ
Turn started for Brigand Marksman
04:15:29
SQ
*
04:15:29
SQ
* Brigand Marksman: Starting turn.
04:15:30
SQ
defensive score: 129.738
04:15:30
SQ
defensive threshold: 1.42241
04:15:30
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (81.9205)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
04:15:30
SQ
-> Behavior picked: Engage.Ranged (120)
04:15:30
SQ
* Brigand Marksman: Engaging into firing range over 4 tiles at Einar the Spooked (not visible)
04:15:30
SQ
Skill [Hidden] removed from [Brigand Marksman].
04:15:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Recover (0), BreakFree (0), Reload (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Engage.Ranged (0)
04:15:31
SQ
-> Behavior picked: Idle (1)
04:15:31
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
04:15:31
SQ
* ---------------------------------------------------
04:15:31
SQ
Turn started for Brigand Raider
04:15:31
SQ
*
04:15:31
SQ
* Brigand Raider: Starting turn.
04:15:31
SQ
defensive score: 132.187
04:15:31
SQ
defensive threshold: 1.42241
04:15:32
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:15:32
SQ
-> Behavior picked: Defend (90)
04:15:32
SQ
* Brigand Raider: Waiting until others have moved!
04:15:32
SQ
Turn started for Brigand Marksman
04:15:32
SQ
*
04:15:32
SQ
* Brigand Marksman: Starting turn.
04:15:32
SQ
defensive score: 132.187
04:15:32
SQ
defensive threshold: 1.42241
04:15:33
SQ
-> Behaviors to pick from:
Attack.Bow (137.733)(*), Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
04:15:33
SQ
-> Behavior picked: Attack.Bow (137.733)
04:15:33
SQ
* Brigand Marksman: Using Aimed Shot against Thorben the Student!
04:15:33
SQ
Brigand Marksman uses skill Aimed Shot
04:15:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Recover (0), BreakFree (0), Reload (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Attack.Bow (0)
04:15:35
SQ
-> Behavior picked: Idle (1)
04:15:35
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
04:15:35
SQ
* ---------------------------------------------------
04:15:35
SQ
Turn started for Brigand Raider
04:15:35
SQ
*
04:15:35
SQ
* Brigand Raider: Starting turn.
04:15:36
SQ
defensive score: 132.187
04:15:36
SQ
defensive threshold: 1.42241
04:15:36
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.CrushArmor (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:15:36
SQ
-> Behavior picked: Defend (90)
04:15:36
SQ
* Brigand Raider: Waiting until others have moved!
04:15:36
SQ
Turn started for Brigand Marksman
04:15:36
SQ
*
04:15:36
SQ
* Brigand Marksman: Starting turn.
04:15:37
SQ
defensive score: 132.187
04:15:37
SQ
defensive threshold: 1.42241
04:15:37
SQ
-> Behaviors to pick from:
Attack.Bow (124.355)(*), Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
04:15:37
SQ
-> Behavior picked: Engage.Ranged (120)
04:15:37
SQ
* Brigand Marksman: Engaging into firing range over 4 tiles at Einar the Spooked (not visible)
04:15:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Recover (0), BreakFree (0), Reload (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Attack.Bow (0)
04:15:38
SQ
-> Behavior picked: Idle (1)
04:15:38
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
04:15:38
SQ
* ---------------------------------------------------
04:15:38
SQ
Turn started for Brigand Raider
04:15:38
SQ
*
04:15:38
SQ
* Brigand Raider: Starting turn.
04:15:38
SQ
defensive score: 134.636
04:15:38
SQ
defensive threshold: 1.42241
04:15:39
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (120)(*), Defend (90)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0)
04:15:39
SQ
-> Behavior picked: SwitchTo.Ranged (120)
04:15:39
SQ
* Brigand Raider: Switching to ranged weapon!
04:15:39
SQ
defensive score: 134.636
04:15:39
SQ
defensive threshold: 1.42241
04:15:40
SQ
-> Behaviors to pick from:
Attack.Default (11.0151)(*), Idle (1), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0)
04:15:40
SQ
-> Behavior picked: Attack.Default (11.0151)
04:15:40
SQ
* Brigand Raider: Using Throw Javelin against Gottfried Wolfsbane!
04:15:40
SQ
Brigand Raider uses skill Throw Javelin
04:15:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Decapitate (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Default (0)
04:15:41
SQ
-> Behavior picked: Idle (1)
04:15:41
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
04:15:41
SQ
* ---------------------------------------------------
04:15:41
SQ
Turn started for Brigand Marksman
04:15:41
SQ
*
04:15:41
SQ
* Brigand Marksman: Starting turn.
04:15:41
SQ
defensive score: 134.636
04:15:41
SQ
defensive threshold: 1.42241
04:15:42
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:15:42
SQ
-> Behaviors to pick from:
Attack.Bow (145.307)(*), Defend (2.8125), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Engage.Ranged (0), Flee (0)
04:15:42
SQ
-> Behavior picked: Attack.Bow (145.307)
04:15:42
SQ
* Brigand Marksman: Using Quick Shot against Einar the Spooked!
04:15:42
SQ
Brigand Marksman uses skill Quick Shot
04:15:43
SQ
defensive score: 134.636
04:15:43
SQ
defensive threshold: 1.42241
04:15:44
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:15:44
SQ
-> Behaviors to pick from:
Attack.Bow (87.075)(*), Defend (2.8125), Idle (1), BreakFree (0), Reload (0), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), Recover (0), Flee (0), Engage.Melee (0), Defend.Rotation (0)
04:15:44
SQ
-> Behavior picked: Attack.Bow (87.075)
04:15:44
SQ
* Brigand Marksman: Using Quick Shot against Einar the Spooked!
04:15:44
SQ
Brigand Marksman uses skill Quick Shot
04:15:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwitchTo.Ranged (0), Reload (0), Recover (0), SwitchTo.Melee (0), BreakFree (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), Defend (0), Flee (0), Engage.Melee (0), Defend.Rotation (0), Attack.Bow (0)
04:15:45
SQ
-> Behavior picked: Idle (1)
04:15:45
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
04:15:45
SQ
* ---------------------------------------------------
04:15:46
SQ
Turn started for Brigand Marksman
04:15:46
SQ
*
04:15:46
SQ
* Brigand Marksman: Starting turn.
04:15:46
SQ
defensive score: 134.636
04:15:46
SQ
defensive threshold: 1.42241
04:15:46
SQ
* Brigand Marksman: It's important that I get some distance from my opponents..
04:15:47
SQ
-> Behaviors to pick from:
Engage.Ranged (360)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
04:15:47
SQ
-> Behavior picked: Engage.Ranged (360)
04:15:47
SQ
* Brigand Marksman: Engaging into firing range over 2 tiles at Einar the Spooked (not visible)
04:15:47
SQ
defensive score: 134.636
04:15:47
SQ
defensive threshold: 1.42241
04:15:48
SQ
-> Behaviors to pick from:
Defend (45)(*), Attack.Bow (42.7724)(*), Idle (1), Retreat (0), Recover (0), Defend.Rotation (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Flee (0), Engage.Melee (0), BreakFree (0), Engage.Ranged (0)
04:15:48
SQ
-> Behavior picked: Defend (45)
04:15:48
SQ
* Brigand Marksman: Waiting until others have moved!
04:15:48
SQ
Turn started for Brigand Raider
04:15:48
SQ
*
04:15:48
SQ
* Brigand Raider: Starting turn.
04:15:48
SQ
defensive score: 134.636
04:15:48
SQ
defensive threshold: 1.42241
04:15:49
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (100)(*), Defend (90)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Flee (0)
04:15:49
SQ
-> Behavior picked: Defend (90)
04:15:49
SQ
* Brigand Raider: Waiting until others have moved!
04:15:49
SQ
Turn started for Brigand Marksman
04:15:49
SQ
*
04:15:49
SQ
* Brigand Marksman: Starting turn.
04:15:49
SQ
defensive score: 134.636
04:15:49
SQ
defensive threshold: 1.42241
04:15:50
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Idle (1), Defend.Rotation (0), BreakFree (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), Reload (0), SwitchTo.Ranged (0), Defend (0), Flee (0)
04:15:50
SQ
-> Behavior picked: Engage.Ranged (120)
04:15:50
SQ
* Brigand Marksman: Engaging into firing range over 3 tiles at Einar the Spooked (not visible)
04:15:50
SQ
defensive score: 154.221
04:15:50
SQ
defensive threshold: 1.42241
04:15:51
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:15:51
SQ
-> Behaviors to pick from:
Attack.Bow (141.942)(*), Defend (11.25), Idle (1), Retreat (0), Recover (0), Defend.Rotation (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Flee (0), Engage.Melee (0), BreakFree (0), Engage.Ranged (0)
04:15:51
SQ
-> Behavior picked: Attack.Bow (141.942)
04:15:52
SQ
* Brigand Marksman: Using Shoot Bolt against Einar the Spooked!
04:15:52
SQ
Brigand Marksman uses skill Shoot Bolt
04:15:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Ranged (0), Recover (0), Flee (0), SwitchTo.Melee (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Defend (0), Engage.Melee (0), BreakFree (0), Engage.Ranged (0), Attack.Bow (0)
04:15:53
SQ
-> Behavior picked: Idle (1)
04:15:53
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
04:15:53
SQ
* ---------------------------------------------------
04:15:53
SQ
Turn started for Reiner the Rat
04:15:57
SQ
Turn started for Brigand Raider
04:15:57
SQ
*
04:15:57
SQ
* Brigand Raider: Starting turn.
04:15:58
SQ
defensive score: 79.3507
04:15:58
SQ
defensive threshold: 1.42241
04:15:58
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (42.35)(*), Idle (1), Attack.SplitShield (0), Defend.Rotation (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), BreakFree (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Default (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
04:15:58
SQ
-> Behavior picked: Defend.Shieldwall (42.35)
04:15:58
SQ
* Brigand Raider: Using Shieldwall!
04:15:58
SQ
Brigand Raider uses skill Shieldwall
04:15:58
SQ
defensive score: 79.3507
04:15:58
SQ
defensive threshold: 1.42241
04:15:59
SQ
-> Behaviors to pick from:
Defend (90)(*), Idle (1), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Default (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Shieldwall (0)
04:15:59
SQ
-> Behavior picked: Defend (90)
04:15:59
SQ
* Brigand Raider: Going for defensive position.
04:16:00
SQ
defensive score: 79.3507
04:16:00
SQ
defensive threshold: 1.42241
04:16:00
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Retreat (0), BreakFree (0), Defend.Rotation (0), Attack.KnockOut (0), Attack.Lash (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Puncture (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.CrushArmor (0)
04:16:00
SQ
-> Behavior picked: Defend (22.5)
04:16:00
SQ
* Brigand Raider: Waiting until others have moved!
04:16:01
SQ
Turn started for Karl the Brainer
04:16:09
SQ
Turn started for Einar the Spooked
04:16:20
SQ
[Einar the Spooked] executes skill [Shoot Bolt] on target [Brigand Marksman]
04:16:20
SQ
Einar the Spooked uses skill Shoot Bolt
04:16:21
SQ
Turn started for Leberecht the Axeman
04:16:26
SQ
Turn started for Rambert the Red
04:16:29
SQ
Turn started for Henrik the Headsman
04:16:32
SQ
Turn started for Magnus Shieldbreaker
04:16:36
SQ
Turn started for Wenzel the Untiring
04:16:40
SQ
Turn started for Svein the Whip
04:16:44
SQ
Turn started for Thorben the Student
04:16:48
SQ
Turn started for Alfgeir the Bleeder
04:16:53
SQ
*
04:16:53
SQ
* Brigand Raider: Resuming turn.
04:16:53
SQ
defensive score: 61.1367
04:16:53
SQ
defensive threshold: 1.42241
04:16:54
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (429.982)(*), Defend (22.5), Idle (1), Retreat (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Defend.Rotation (0)
04:16:54
SQ
-> Behavior picked: SwitchTo.Ranged (429.982)
04:16:54
SQ
* Brigand Raider: Switching to ranged weapon!
04:16:54
SQ
defensive score: 61.1367
04:16:54
SQ
defensive threshold: 1.42241
04:16:54
SQ
-> Behaviors to pick from:
Attack.Default (56.2077)(*), Idle (1), Attack.Thresh (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Defend (0), SwitchTo.Ranged (0)
04:16:54
SQ
-> Behavior picked: Attack.Default (56.2077)
04:16:54
SQ
* Brigand Raider: Using Throw Axe against Magnus Shieldbreaker!
04:16:54
SQ
Brigand Raider uses skill Throw Axe
04:16:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.CrushArmor (0), Retreat (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Attack.Default (0)
04:16:56
SQ
-> Behavior picked: Idle (1)
04:16:56
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
04:16:56
SQ
* ---------------------------------------------------
04:16:56
SQ
*
04:16:56
SQ
* Brigand Raider: Resuming turn.
04:16:56
SQ
defensive score: 61.1367
04:16:56
SQ
defensive threshold: 1.42241
04:16:57
SQ
-> Behaviors to pick from:
Defend.Spearwall (444)(*), Defend (22.5), Idle (1), Retreat (0), Attack.Thresh (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Lash (0), Attack.Puncture (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Defend.Rotation (0)
04:16:57
SQ
-> Behavior picked: Defend.Spearwall (444)
04:16:57
SQ
* Brigand Raider: Using Spearwall!
04:16:57
SQ
Brigand Raider uses skill Spearwall
04:16:57
SQ
defensive score: 61.1367
04:16:57
SQ
defensive threshold: 1.42241
04:16:57
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Attack.Thresh (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Defend.Knockback (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend.Spearwall (0)
04:16:57
SQ
-> Behavior picked: Defend (22.5)
04:16:58
SQ
* Brigand Raider: Holding defensive position.
04:16:58
SQ
defensive score: 61.1367
04:16:58
SQ
defensive threshold: 1.42241
04:16:58
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Thresh (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Puncture (0), Attack.Swing (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Defend.Spearwall (0), Defend (0)
04:16:58
SQ
-> Behavior picked: Idle (50)
04:16:58
SQ
* Brigand Raider: Ending Turn with 5 of 9 AP left.
04:16:58
SQ
* ---------------------------------------------------
04:16:59
SQ
*
04:16:59
SQ
* Brigand Marksman: Resuming turn.
04:16:59
SQ
defensive score: 61.1367
04:16:59
SQ
defensive threshold: 1.42241
04:16:59
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:17:00
SQ
-> Behaviors to pick from:
Attack.Bow (98.0281)(*), Idle (1), Defend (0.0878906), Recover (0), Flee (0), Defend.Rotation (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), Reload (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Ranged (0), SwitchTo.Melee (0), Retreat (0)
04:17:00
SQ
-> Behavior picked: Attack.Bow (98.0281)
04:17:00
SQ
* Brigand Marksman: Using Shoot Bolt against Magnus Shieldbreaker!
04:17:00
SQ
Brigand Marksman uses skill Shoot Bolt
04:17:01
SQ
defensive score: 61.1367
04:17:01
SQ
defensive threshold: 1.42241
04:17:01
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:17:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0.0878906), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Engage.Melee (0), Retreat (0), Attack.Puncture (0), Reload (0), BreakFree (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Melee (0), Recover (0), Attack.Bow (0)
04:17:02
SQ
-> Behavior picked: Idle (1)
04:17:02
SQ
* Brigand Marksman: Ending Turn with 3 of 9 AP left.
04:17:02
SQ
* ---------------------------------------------------
04:17:02
SQ
*
04:17:02
SQ
* Brigand Raider: Resuming turn.
04:17:02
SQ
defensive score: 61.1367
04:17:02
SQ
defensive threshold: 1.42241
04:17:03
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (358.318)(*), Defend (22.5), Idle (1), Defend.Rotation (0), Attack.CrushArmor (0), Retreat (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Attack.SplitShield (0)
04:17:03
SQ
-> Behavior picked: SwitchTo.Ranged (358.318)
04:17:03
SQ
* Brigand Raider: Switching to ranged weapon!
04:17:03
SQ
defensive score: 61.1367
04:17:03
SQ
defensive threshold: 1.42241
04:17:03
SQ
-> Behaviors to pick from:
Attack.Default (63.2293)(*), Idle (1), Attack.CrushArmor (0), Attack.Decapitate (0), Retreat (0), Attack.Thresh (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Defend (0), SwitchTo.Ranged (0)
04:17:03
SQ
-> Behavior picked: Attack.Default (63.2293)
04:17:03
SQ
* Brigand Raider: Using Throw Axe against Magnus Shieldbreaker!
04:17:03
SQ
Brigand Raider uses skill Throw Axe
04:17:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.KnockOut (0), Retreat (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Split (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Attack.Lash (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Defend (0), SwitchTo.Ranged (0), Attack.Default (0)
04:17:05
SQ
-> Behavior picked: Idle (1)
04:17:05
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
04:17:05
SQ
* ---------------------------------------------------
04:17:05
SQ
*
04:17:05
SQ
* Brigand Raider: Resuming turn.
04:17:05
SQ
defensive score: 61.1367
04:17:05
SQ
defensive threshold: 1.42241
04:17:06
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Rotation (0), Attack.KnockOut (0), Retreat (0), Attack.Puncture (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.CrushArmor (0), BreakFree (0)
04:17:06
SQ
-> Behavior picked: Defend (22.5)
04:17:06
SQ
* Brigand Raider: Holding defensive position.
04:17:06
SQ
defensive score: 61.1367
04:17:06
SQ
defensive threshold: 1.42241
04:17:07
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Rotation (0), Defend.Spearwall (0), Retreat (0), Attack.Puncture (0), Attack.Swing (0), Engage.Melee (0), Flee (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Knockback (0), Attack.Default (0), Attack.Split (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.CrushArmor (0), BreakFree (0), Defend (0)
04:17:07
SQ
-> Behavior picked: Idle (50)
04:17:07
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
04:17:07
SQ
* ---------------------------------------------------
04:17:07
SQ
INFO: Next round issued: 2
04:17:07
SQ
Turn started for Brigand Raider
04:17:07
SQ
*
04:17:07
SQ
* Brigand Raider: Starting turn.
04:17:08
SQ
defensive score: 61.1367
04:17:08
SQ
defensive threshold: 1.42241
04:17:08
SQ
-> Behaviors to pick from:
Attack.Default (56.2077)(*), Idle (1), Attack.CrushArmor (0), Retreat (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Thresh (0)
04:17:08
SQ
-> Behavior picked: Attack.Default (56.2077)
04:17:08
SQ
* Brigand Raider: Using Throw Axe against Magnus Shieldbreaker!
04:17:08
SQ
Brigand Raider uses skill Throw Axe
04:17:09
SQ
defensive score: 61.1367
04:17:09
SQ
defensive threshold: 1.42241
04:17:09
SQ
-> Behaviors to pick from:
Attack.Default (57.7182)(*), Idle (1), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Rotation (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Thresh (0), Retreat (0)
04:17:09
SQ
-> Behavior picked: Attack.Default (57.7182)
04:17:10
SQ
* Brigand Raider: Using Throw Axe against Magnus Shieldbreaker!
04:17:10
SQ
Brigand Raider uses skill Throw Axe
04:17:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), Defend.Rotation (0), Defend.Knockback (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Attack.Thresh (0), Retreat (0), Attack.Default (0)
04:17:11
SQ
-> Behavior picked: Idle (1)
04:17:11
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
04:17:11
SQ
* ---------------------------------------------------
04:17:11
SQ
Turn started for Brigand Raider
04:17:11
SQ
*
04:17:11
SQ
* Brigand Raider: Starting turn.
04:17:11
SQ
defensive score: 61.1367
04:17:11
SQ
defensive threshold: 1.42241
04:17:12
SQ
-> Behaviors to pick from:
Attack.Default (64.8445)(*), Idle (1), Attack.Thresh (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Attack.SplitShield (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0)
04:17:12
SQ
-> Behavior picked: Attack.Default (64.8445)
04:17:12
SQ
* Brigand Raider: Using Throw Axe against Magnus Shieldbreaker!
04:17:12
SQ
Brigand Raider uses skill Throw Axe
04:17:13
SQ
defensive score: 61.1367
04:17:13
SQ
defensive threshold: 1.42241
04:17:13
SQ
-> Behaviors to pick from:
Attack.Default (64.7221)(*), Idle (1), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.SplitShield (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), Flee (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), Defend.Knockback (0)
04:17:13
SQ
-> Behavior picked: Attack.Default (64.7221)
04:17:13
SQ
* Brigand Raider: Using Throw Axe against Magnus Shieldbreaker!
04:17:13
SQ
Brigand Raider uses skill Throw Axe
04:17:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Rotation (0), Attack.Thresh (0), Attack.Decapitate (0), Flee (0), Recover (0), BreakFree (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), Attack.SplitShield (0), Defend.Spearwall (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0)
04:17:14
SQ
-> Behavior picked: Idle (1)
04:17:14
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
04:17:14
SQ
* ---------------------------------------------------
04:17:15
SQ
Turn started for Brigand Marksman
04:17:15
SQ
*
04:17:15
SQ
* Brigand Marksman: Starting turn.
04:17:15
SQ
defensive score: 61.1367
04:17:15
SQ
defensive threshold: 1.42241
04:17:16
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:17:16
SQ
-> Behaviors to pick from:
Reload (100)(*), Idle (1), Defend (0.351563), Defend.Rotation (0), Engage.Melee (0), Flee (0), SwitchTo.Melee (0), Recover (0), BreakFree (0), Attack.Default (0), Engage.Ranged (0), Retreat (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Ranged (0)
04:17:16
SQ
-> Behavior picked: Reload (100)
04:17:16
SQ
* Brigand Marksman: Reloading!
04:17:16
SQ
Brigand Marksman uses skill Reload
04:17:16
SQ
defensive score: 61.1367
04:17:16
SQ
defensive threshold: 1.42241
04:17:17
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:17:17
SQ
-> Behaviors to pick from:
Attack.Bow (105.447)(*), Idle (1), Defend (0.351563), Engage.Melee (0), Retreat (0), Flee (0), SwitchTo.Melee (0), BreakFree (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Ranged (0), Recover (0), Attack.Puncture (0), Defend.Rotation (0), Reload (0)
04:17:17
SQ
-> Behavior picked: Attack.Bow (105.447)
04:17:17
SQ
* Brigand Marksman: Using Shoot Bolt against Magnus Shieldbreaker!
04:17:17
SQ
Brigand Marksman uses skill Shoot Bolt
04:17:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), SwitchTo.Melee (0), Retreat (0), Flee (0), Reload (0), BreakFree (0), Attack.Default (0), Engage.Ranged (0), SwitchTo.Ranged (0), Recover (0), Attack.Puncture (0), Defend.Rotation (0), Engage.Melee (0), Attack.Bow (0)
04:17:18
SQ
-> Behavior picked: Idle (1)
04:17:18
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
04:17:18
SQ
* ---------------------------------------------------
04:17:19
SQ
Turn started for Brigand Marksman
04:17:19
SQ
*
04:17:19
SQ
* Brigand Marksman: Starting turn.
04:17:19
SQ
defensive score: 61.1367
04:17:19
SQ
defensive threshold: 1.42241
04:17:19
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:17:20
SQ
-> Behaviors to pick from:
Attack.Bow (135.338)(*), Idle (1), Defend (0.175781), Reload (0), Engage.Melee (0), Recover (0), Defend.Rotation (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), BreakFree (0), Retreat (0)
04:17:20
SQ
-> Behavior picked: Attack.Bow (135.338)
04:17:20
SQ
* Brigand Marksman: Using Aimed Shot against Magnus Shieldbreaker!
04:17:20
SQ
Brigand Marksman uses skill Aimed Shot
04:17:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Rotation (0), Engage.Melee (0), Recover (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), BreakFree (0), Reload (0), Attack.Bow (0)
04:17:22
SQ
-> Behavior picked: Idle (1)
04:17:22
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
04:17:22
SQ
* ---------------------------------------------------
04:17:22
SQ
Turn started for Brigand Marksman
04:17:22
SQ
*
04:17:22
SQ
* Brigand Marksman: Starting turn.
04:17:23
SQ
defensive score: 61.1367
04:17:23
SQ
defensive threshold: 1.42241
04:17:23
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:17:24
SQ
-> Behaviors to pick from:
Attack.Bow (126.417)(*), Defend (90)(*), Idle (1), Reload (0), Engage.Melee (0), Recover (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0)
04:17:24
SQ
-> Behavior picked: Defend (90)
04:17:24
SQ
* Brigand Marksman: Going for defensive position.
04:17:24
SQ
defensive score: 61.1367
04:17:24
SQ
defensive threshold: 1.42241
04:17:24
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:17:25
SQ
-> Behaviors to pick from:
Attack.Bow (60.0776)(*), Idle (1), Defend (0.0219727), Engage.Melee (0), Defend.Rotation (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Engage.Ranged (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), Reload (0)
04:17:25
SQ
-> Behavior picked: Attack.Bow (60.0776)
04:17:25
SQ
* Brigand Marksman: Using Quick Shot against Magnus Shieldbreaker!
04:17:25
SQ
Brigand Marksman uses skill Quick Shot
04:17:26
SQ
defensive score: 61.1367
04:17:26
SQ
defensive threshold: 1.42241
04:17:26
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:17:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0.0219727), Defend.Rotation (0), Flee (0), Recover (0), SwitchTo.Melee (0), Reload (0), Engage.Ranged (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), Retreat (0), Attack.Default (0), Engage.Melee (0), Attack.Bow (0)
04:17:27
SQ
-> Behavior picked: Idle (1)
04:17:27
SQ
* Brigand Marksman: Ending Turn with 3 of 9 AP left.
04:17:27
SQ
* ---------------------------------------------------
04:17:27
SQ
Turn started for Brigand Marksman
04:17:27
SQ
*
04:17:27
SQ
* Brigand Marksman: Starting turn.
04:17:28
SQ
defensive score: 61.1367
04:17:28
SQ
defensive threshold: 1.42241
04:17:28
SQ
* Brigand Marksman: It's important that I get some distance from my opponents..
04:17:28
SQ
-> Behaviors to pick from:
Engage.Ranged (720)(*), Attack.Bow (209.309)(*), Idle (1), Reload (0), Engage.Melee (0), Recover (0), Defend (0), Attack.Default (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0), BreakFree (0), Retreat (0)
04:17:28
SQ
-> Behavior picked: Engage.Ranged (720)
04:17:28
SQ
* Brigand Marksman: Engaging into firing range over 1 tiles at Einar the Spooked (visible)
04:17:29
SQ
defensive score: 61.1367
04:17:29
SQ
defensive threshold: 1.42241
04:17:29
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:17:30
SQ
-> Behaviors to pick from:
Attack.Bow (106.813)(*), Idle (1), Defend (0.703125), Engage.Melee (0), Defend.Rotation (0), Recover (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Retreat (0), Attack.Default (0), Reload (0), Engage.Ranged (0)
04:17:30
SQ
-> Behavior picked: Attack.Bow (106.813)
04:17:31
SQ
* Brigand Marksman: Using Quick Shot against Einar the Spooked!
04:17:31
SQ
Brigand Marksman uses skill Quick Shot
04:17:32
SQ
defensive score: 61.1367
04:17:32
SQ
defensive threshold: 1.42241
04:17:32
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:17:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0.703125)(*), Defend.Rotation (0), Retreat (0), Recover (0), SwitchTo.Melee (0), Engage.Ranged (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Reload (0), Engage.Melee (0), Attack.Bow (0)
04:17:33
SQ
-> Behavior picked: Idle (1)
04:17:33
SQ
* Brigand Marksman: Ending Turn with 3 of 9 AP left.
04:17:33
SQ
* ---------------------------------------------------
04:17:33
SQ
Turn started for Brigand Raider
04:17:33
SQ
*
04:17:33
SQ
* Brigand Raider: Starting turn.
04:17:33
SQ
defensive score: 61.1367
04:17:33
SQ
defensive threshold: 1.42241
04:17:34
SQ
-> Behaviors to pick from:
Attack.Default (35.6441)(*), Idle (1), BreakFree (0), Attack.Puncture (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Flee (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0)
04:17:34
SQ
-> Behavior picked: Attack.Default (35.6441)
04:17:34
SQ
* Brigand Raider: Using Throw Javelin against Magnus Shieldbreaker!
04:17:34
SQ
Brigand Raider uses skill Throw Javelin
04:17:35
SQ
defensive score: 61.1367
04:17:35
SQ
defensive threshold: 1.42241
04:17:35
SQ
-> Behaviors to pick from:
Attack.Default (35.5685)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), BreakFree (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Flee (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0)
04:17:35
SQ
-> Behavior picked: Attack.Default (35.5685)
04:17:35
SQ
* Brigand Raider: Using Throw Javelin against Magnus Shieldbreaker!
04:17:35
SQ
Brigand Raider uses skill Throw Javelin
04:17:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Shieldwall (0), BreakFree (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Riposte (0), Attack.Thresh (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.SplitShield (0), Flee (0), Attack.Lash (0), Recover (0), SwitchTo.Melee (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Default (0)
04:17:36
SQ
-> Behavior picked: Idle (1)
04:17:36
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
04:17:36
SQ
* ---------------------------------------------------
04:17:37
SQ
Turn started for Brigand Raider
04:17:37
SQ
Skill [Spearwall] removed from [Brigand Raider].
04:17:37
SQ
*
04:17:37
SQ
* Brigand Raider: Starting turn.
04:17:37
SQ
defensive score: 61.1367
04:17:37
SQ
defensive threshold: 1.42241
04:17:38
SQ
-> Behaviors to pick from:
Defend.Spearwall (443.009)(*), Defend (90), Idle (1), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), Engage.Melee (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Attack.Thresh (0)
04:17:38
SQ
-> Behavior picked: Defend.Spearwall (443.009)
04:17:38
SQ
* Brigand Raider: Using Spearwall!
04:17:38
SQ
Brigand Raider uses skill Spearwall
04:17:38
SQ
defensive score: 61.1367
04:17:38
SQ
defensive threshold: 1.42241
04:17:38
SQ
-> Behaviors to pick from:
Defend (22.5)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Lash (0), Attack.Thresh (0), Attack.Puncture (0), Engage.Melee (0), Defend.Riposte (0), BreakFree (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Attack.Split (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0)
04:17:38
SQ
-> Behavior picked: Defend (22.5)
04:17:38
SQ
* Brigand Raider: Waiting until others have moved!
04:17:39
SQ
Turn started for Brigand Marksman
04:17:39
SQ
*
04:17:39
SQ
* Brigand Marksman: Starting turn.
04:17:39
SQ
defensive score: 61.1367
04:17:39
SQ
defensive threshold: 1.42241
04:17:39
SQ
* Brigand Marksman: It's important that I get some distance from my opponents..
04:17:39
SQ
* Brigand Marksman: Taking cover..
04:17:40
SQ
-> Behaviors to pick from:
Engage.Ranged (2700)(*), Reload (72.2222), Idle (1), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), Retreat (0), Defend (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Recover (0), Defend.Rotation (0)
04:17:40
SQ
-> Behavior picked: Engage.Ranged (2700)
04:17:40
SQ
* Brigand Marksman: Engaging into firing range over 2 tiles at Einar the Spooked (visible)
04:17:40
SQ
defensive score: 61.1367
04:17:40
SQ
defensive threshold: 1.42241
04:17:40
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:17:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0.703125)(*), SwitchTo.Melee (0), Attack.Bow (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), Retreat (0), Flee (0), Engage.Melee (0), Reload (0), Attack.Default (0), Recover (0), Defend.Rotation (0), Engage.Ranged (0)
04:17:41
SQ
-> Behavior picked: Idle (1)
04:17:41
SQ
* Brigand Marksman: Waiting with 5 of 9 AP left.
04:17:41
SQ
* ---------------------------------------------------
04:17:41
SQ
Turn started for Reiner the Rat
04:17:49
SQ
[Reiner the Rat] executes skill [Shoot Bolt] on target [Brigand Raider]
04:17:49
SQ
Reiner the Rat uses skill Shoot Bolt
04:17:50
SQ
[Reiner the Rat] executes skill [Reload] on target [Reiner the Rat]
04:17:50
SQ
Reiner the Rat uses skill Reload
04:17:50
SQ
Turn started for Brigand Marksman
04:17:51
SQ
*
04:17:51
SQ
* Brigand Marksman: Starting turn.
04:17:51
SQ
defensive score: 61.1367
04:17:51
SQ
defensive threshold: 1.42241
04:17:51
SQ
* Brigand Marksman: It's important that I get some distance from my opponents..
04:17:52
SQ
-> Behaviors to pick from:
Engage.Ranged (720)(*), Attack.Bow (239.973)(*), Idle (1), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Puncture (0), Defend.Rotation (0), Defend (0), Flee (0), BreakFree (0), Attack.Default (0), Reload (0), Retreat (0)
04:17:52
SQ
-> Behavior picked: Engage.Ranged (720)
04:17:52
SQ
* Brigand Marksman: Engaging into firing range over 2 tiles at Einar the Spooked (visible)
04:17:52
SQ
defensive score: 76.4209
04:17:52
SQ
defensive threshold: 1.42241
04:17:52
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:17:53
SQ
-> Behaviors to pick from:
Attack.Bow (117.844)(*), Idle (1), Defend (0.703125), SwitchTo.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Rotation (0), Retreat (0), Flee (0), Attack.Puncture (0), Attack.Default (0), Reload (0), Recover (0), Engage.Ranged (0)
04:17:53
SQ
-> Behavior picked: Attack.Bow (117.844)
04:17:53
SQ
* Brigand Marksman: Using Quick Shot against Einar the Spooked!
04:17:53
SQ
Brigand Marksman uses skill Quick Shot
04:17:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Ranged (0), Defend.Rotation (0), Retreat (0), Flee (0), Attack.Puncture (0), Attack.Default (0), Reload (0), Recover (0), SwitchTo.Melee (0), Attack.Bow (0)
04:17:54
SQ
-> Behavior picked: Idle (1)
04:17:54
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
04:17:54
SQ
* ---------------------------------------------------
04:17:54
SQ
Turn started for Brigand Raider
04:17:54
SQ
Skill [Shieldwall] removed from [Brigand Raider].
04:17:54
SQ
*
04:17:54
SQ
* Brigand Raider: Starting turn.
04:17:54
SQ
defensive score: 76.4209
04:17:54
SQ
defensive threshold: 1.42241
04:17:55
SQ
-> Behaviors to pick from:
Defend (90)(*), Defend.Shieldwall (42.2226)(*), Idle (1), Attack.Puncture (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Default (0), Attack.Thresh (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Defend.Rotation (0)
04:17:55
SQ
-> Behavior picked: Defend (90)
04:17:55
SQ
* Brigand Raider: Waiting until others have moved!
04:17:55
SQ
Turn started for Einar the Spooked
04:17:58
SQ
[Einar the Spooked] executes skill [Reload] on target [Einar the Spooked]
04:17:58
SQ
Einar the Spooked uses skill Reload
04:18:01
SQ
[Einar the Spooked] executes skill [Shoot Bolt] on target [Brigand Raider]
04:18:01
SQ
Einar the Spooked uses skill Shoot Bolt
04:18:02
SQ
Turn started for Leberecht the Axeman
04:18:13
SQ
Turn started for Rambert the Red
04:18:17
SQ
Turn started for Karl the Brainer
04:18:21
SQ
[Karl the Brainer] executes skill [Flail] on target [Brigand Raider]
04:18:21
SQ
Karl the Brainer uses skill Flail
04:18:24
SQ
Turn started for Henrik the Headsman
04:18:35
SQ
Turn started for Gottfried Wolfsbane
04:18:39
SQ
Turn started for Magnus Shieldbreaker
04:18:43
SQ
[Magnus Shieldbreaker] executes skill [Chop] on target [Brigand Raider]
04:18:43
SQ
Magnus Shieldbreaker uses skill Chop
04:18:43
SQ
Brigand Raider has died.
04:18:46
SQ
Turn started for Wenzel the Untiring
04:18:54
SQ
Turn started for Thorben the Student
04:18:58
SQ
Turn started for Svein the Whip
04:19:05
SQ
Turn started for Alfgeir the Bleeder
04:19:13
SQ
*
04:19:13
SQ
* Brigand Raider: Resuming turn.
04:19:14
SQ
-> Behaviors to pick from:
Attack.Default (56.7329)(*), Idle (1), Attack.Lash (0), Defend.Shieldwall (0), Defend.Knockback (0), Engage.Melee (0), Defend.Riposte (0), Attack.Decapitate (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Split (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0)
04:19:14
SQ
-> Behavior picked: Attack.Default (56.7329)
04:19:14
SQ
* Brigand Raider: Using Thrust against Wenzel the Untiring!
04:19:14
SQ
Brigand Raider uses skill Thrust
04:19:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Lash (0), Defend.Riposte (0), Defend.Knockback (0), Engage.Melee (0), Defend.Rotation (0), SwitchTo.Melee (0), Retreat (0), Attack.Thresh (0), Attack.Puncture (0), Attack.KnockOut (0), BreakFree (0), Recover (0), Attack.Decapitate (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Flee (0), Attack.Swing (0), Attack.Split (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0), Attack.Default (0)
04:19:14
SQ
-> Behavior picked: Idle (1)
04:19:15
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
04:19:15
SQ
* ---------------------------------------------------
04:19:15
SQ
*
04:19:15
SQ
* Brigand Marksman: Resuming turn.
04:19:16
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:19:16
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), BreakFree (0), Engage.Ranged (0), Retreat (0), Flee (0), Engage.Melee (0), Reload (0), Attack.Default (0), Recover (0), Defend.Rotation (0), Attack.Bow (0), Defend (0)
04:19:16
SQ
-> Behavior picked: Idle (1)
04:19:16
SQ
* Brigand Marksman: Ending Turn with 5 of 9 AP left.
04:19:16
SQ
* ---------------------------------------------------
04:19:16
SQ
*
04:19:16
SQ
* Brigand Raider: Resuming turn.
04:19:17
SQ
-> Behaviors to pick from:
Defend.Shieldwall (101.334)(*), Attack.Default (66.1917)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Lash (0), Defend.Knockback (0), Defend.Rotation (0), Attack.KnockOut (0), Defend.Riposte (0), Recover (0), Attack.Thresh (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Defend (0)
04:19:17
SQ
-> Behavior picked: Defend.Shieldwall (101.334)
04:19:17
SQ
* Brigand Raider: Using Shieldwall!
04:19:17
SQ
Brigand Raider uses skill Shieldwall
04:19:18
SQ
-> Behaviors to pick from:
Attack.Default (66.1917)(*), Idle (1), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Riposte (0), Recover (0), Attack.Lash (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), Attack.Thresh (0), SwitchTo.Melee (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Attack.SplitShield (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Attack.Swing (0), Defend.Shieldwall (0)
04:19:18
SQ
-> Behavior picked: Attack.Default (66.1917)
04:19:18
SQ
* Brigand Raider: Using Slash against Leberecht the Axeman!
04:19:18
SQ
Brigand Raider uses skill Slash
04:19:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Recover (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Decapitate (0), SwitchTo.Ranged (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), Attack.Thresh (0), SwitchTo.Melee (0), Attack.Lash (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Retreat (0), Attack.Puncture (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0)
04:19:18
SQ
-> Behavior picked: Idle (1)
04:19:19
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
04:19:19
SQ
* ---------------------------------------------------
04:19:23
SQ
INFO: Next round issued: 3
04:19:24
SQ
Turn started for Brigand Marksman
04:19:24
SQ
*
04:19:24
SQ
* Brigand Marksman: Starting turn.
04:19:25
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:19:25
SQ
-> Behaviors to pick from:
Reload (94.4444)(*), Idle (1), BreakFree (0), Engage.Ranged (0), Attack.Puncture (0), Retreat (0), Defend (0), Engage.Melee (0), Flee (0), Attack.Default (0), Recover (0), Defend.Rotation (0), Attack.Bow (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
04:19:25
SQ
-> Behavior picked: Reload (94.4444)
04:19:25
SQ
* Brigand Marksman: Reloading!
04:19:25
SQ
Brigand Marksman uses skill Reload
04:19:26
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:19:26
SQ
-> Behaviors to pick from:
Attack.Bow (207.256)(*), Idle (1), Attack.Puncture (0), Retreat (0), BreakFree (0), Defend (0), SwitchTo.Melee (0), Flee (0), Attack.Default (0), Recover (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Reload (0)
04:19:26
SQ
-> Behavior picked: Attack.Bow (207.256)
04:19:26
SQ
* Brigand Marksman: Using Shoot Bolt against Einar the Spooked!
04:19:26
SQ
Brigand Marksman uses skill Shoot Bolt
04:19:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), SwitchTo.Melee (0), BreakFree (0), Defend (0), Reload (0), Flee (0), Attack.Default (0), Recover (0), Defend.Rotation (0), Engage.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Retreat (0), Attack.Bow (0)
04:19:27
SQ
-> Behavior picked: Idle (1)
04:19:27
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
04:19:27
SQ
* ---------------------------------------------------
04:19:27
SQ
Turn started for Brigand Marksman
04:19:27
SQ
*
04:19:27
SQ
* Brigand Marksman: Starting turn.
04:19:28
SQ
* Brigand Marksman: It's important that I get some distance from my opponents..
04:19:28
SQ
* Brigand Marksman: Taking cover..
04:19:28
SQ
-> Behaviors to pick from:
Engage.Ranged (540)(*), Attack.Bow (119.204), Idle (1), Recover (0), Retreat (0), Defend.Rotation (0), BreakFree (0), Reload (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), Defend (0)
04:19:28
SQ
-> Behavior picked: Engage.Ranged (540)
04:19:28
SQ
* Brigand Marksman: Engaging into firing range over 1 tiles at Thorben the Student (visible)
04:19:29
SQ
Skill [Hidden] removed from [Brigand Marksman].
04:19:29
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:19:29
SQ
-> Behaviors to pick from:
Attack.Bow (67.0441)(*), Idle (1), Retreat (0), Attack.Default (0), Defend.Rotation (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Reload (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), Engage.Ranged (0)
04:19:29
SQ
-> Behavior picked: Attack.Bow (67.0441)
04:19:30
SQ
* Brigand Marksman: Using Quick Shot against Thorben the Student!
04:19:30
SQ
Brigand Marksman uses skill Quick Shot
04:19:31
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:19:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend (0), Defend.Rotation (0), BreakFree (0), Engage.Ranged (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Reload (0), Attack.Puncture (0), Engage.Melee (0), Recover (0), Attack.Default (0), Attack.Bow (0)
04:19:31
SQ
-> Behavior picked: Idle (1)
04:19:31
SQ
* Brigand Marksman: Ending Turn with 3 of 9 AP left.
04:19:31
SQ
* ---------------------------------------------------
04:19:31
SQ
Turn started for Brigand Marksman
04:19:31
SQ
*
04:19:31
SQ
* Brigand Marksman: Starting turn.
04:19:32
SQ
* Brigand Marksman: It's important that I get some distance from my opponents..
04:19:32
SQ
-> Behaviors to pick from:
Engage.Ranged (240)(*), Attack.Bow (131.453)(*), Idle (1), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Default (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), Retreat (0), Engage.Melee (0), Reload (0), Flee (0), Defend (0)
04:19:32
SQ
-> Behavior picked: Engage.Ranged (240)
04:19:32
SQ
* Brigand Marksman: Engaging into firing range over 1 tiles at Thorben the Student (visible)
04:19:33
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:19:33
SQ
-> Behaviors to pick from:
Attack.Bow (74.3865)(*), Idle (1), SwitchTo.Melee (0), Engage.Melee (0), Defend.Rotation (0), Attack.Default (0), Defend (0), BreakFree (0), Attack.Puncture (0), Retreat (0), SwitchTo.Ranged (0), Reload (0), Flee (0), Recover (0), Engage.Ranged (0)
04:19:33
SQ
-> Behavior picked: Attack.Bow (74.3865)
04:19:33
SQ
* Brigand Marksman: Using Quick Shot against Thorben the Student!
04:19:33
SQ
Brigand Marksman uses skill Quick Shot
04:19:35
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:19:35
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), Attack.Default (0), Engage.Ranged (0), BreakFree (0), Attack.Puncture (0), Retreat (0), SwitchTo.Ranged (0), Reload (0), Flee (0), Recover (0), Engage.Melee (0), Attack.Bow (0)
04:19:35
SQ
-> Behavior picked: Idle (1)
04:19:35
SQ
* Brigand Marksman: Ending Turn with 3 of 9 AP left.
04:19:35
SQ
* ---------------------------------------------------
04:19:35
SQ
Turn started for Brigand Marksman
04:19:35
SQ
*
04:19:35
SQ
* Brigand Marksman: Starting turn.
04:19:36
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:19:36
SQ
-> Behaviors to pick from:
Attack.Bow (233.111)(*), Idle (1), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Reload (0), Engage.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Engage.Ranged (0), Flee (0), Retreat (0), Defend (0)
04:19:36
SQ
-> Behavior picked: Attack.Bow (233.111)
04:19:37
SQ
* Brigand Marksman: Using Aimed Shot against Einar the Spooked!
04:19:37
SQ
Brigand Marksman uses skill Aimed Shot
04:19:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), Engage.Melee (0), Defend.Rotation (0), Reload (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Engage.Ranged (0), Flee (0), Retreat (0), SwitchTo.Melee (0), Attack.Bow (0)
04:19:39
SQ
-> Behavior picked: Idle (1)
04:19:39
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
04:19:39
SQ
* ---------------------------------------------------
04:19:39
SQ
Turn started for Brigand Raider
04:19:39
SQ
*
04:19:39
SQ
* Brigand Raider: Starting turn.
04:19:40
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Attack.Decapitate (0), Flee (0), Defend.Rotation (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Lash (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Recover (0), Defend.Spearwall (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Puncture (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0), Attack.KnockOut (0)
04:19:40
SQ
-> Behavior picked: SwitchTo.Melee (100)
04:19:40
SQ
* Brigand Raider: Switching to melee weapon!
04:19:40
SQ
-> Behaviors to pick from:
Attack.Default (46.7894)(*), Attack.KnockOut (35.8077)(*), Idle (1), Defend.Rotation (0), Defend.Riposte (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Recover (0), BreakFree (0), Attack.SplitShield (0), Attack.Thresh (0), Engage.Melee (0), Attack.Puncture (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Lash (0), Flee (0), SwitchTo.Melee (0)
04:19:40
SQ
-> Behavior picked: Attack.Default (46.7894)
04:19:40
SQ
* Brigand Raider: Using Bash against Magnus Shieldbreaker!
04:19:40
SQ
Brigand Raider uses skill Bash
04:19:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Riposte (0), BreakFree (0), Engage.Melee (0), Attack.Puncture (0), Attack.Swing (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Thresh (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Lash (0), Flee (0), Attack.KnockOut (0), Attack.Default (0)
04:19:41
SQ
-> Behavior picked: Idle (1)
04:19:41
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
04:19:41
SQ
* ---------------------------------------------------
04:19:42
SQ
Turn started for Brigand Marksman
04:19:42
SQ
*
04:19:42
SQ
* Brigand Marksman: Starting turn.
04:19:42
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:19:43
SQ
-> Behaviors to pick from:
Reload (80.5556)(*), Idle (1), Flee (0), Attack.Puncture (0), SwitchTo.Melee (0), BreakFree (0), Attack.Bow (0), Engage.Ranged (0), SwitchTo.Ranged (0), Recover (0), Attack.Default (0), Defend.Rotation (0), Engage.Melee (0), Retreat (0), Defend (0)
04:19:43
SQ
-> Behavior picked: Reload (80.5556)
04:19:43
SQ
* Brigand Marksman: Reloading!
04:19:43
SQ
Brigand Marksman uses skill Reload
04:19:43
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:19:44
SQ
-> Behaviors to pick from:
Attack.Bow (346.713)(*), Idle (1), SwitchTo.Melee (0), BreakFree (0), Flee (0), Engage.Melee (0), Retreat (0), SwitchTo.Ranged (0), Recover (0), Attack.Default (0), Defend.Rotation (0), Defend (0), Engage.Ranged (0), Attack.Puncture (0), Reload (0)
04:19:44
SQ
-> Behavior picked: Attack.Bow (346.713)
04:19:44
SQ
* Brigand Marksman: Using Shoot Bolt against Thorben the Student!
04:19:44
SQ
Brigand Marksman uses skill Shoot Bolt
04:19:45
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Retreat (0), Flee (0), Engage.Melee (0), Reload (0), SwitchTo.Ranged (0), Recover (0), Attack.Default (0), Defend.Rotation (0), Defend (0), Engage.Ranged (0), Attack.Puncture (0), BreakFree (0), Attack.Bow (0)
04:19:45
SQ
-> Behavior picked: Idle (1)
04:19:45
SQ
* Brigand Marksman: Ending Turn with 0 of 9 AP left.
04:19:45
SQ
* ---------------------------------------------------
04:19:45
SQ
Turn started for Brigand Marksman
04:19:45
SQ
*
04:19:45
SQ
* Brigand Marksman: Starting turn.
04:19:46
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:19:46
SQ
-> Behaviors to pick from:
Attack.Bow (229.755)(*), Idle (1), SwitchTo.Ranged (0), Engage.Ranged (0), Engage.Melee (0), Recover (0), SwitchTo.Melee (0), Flee (0), Attack.Puncture (0), Attack.Default (0), Reload (0), Defend.Rotation (0), Retreat (0), BreakFree (0), Defend (0)
04:19:46
SQ
-> Behavior picked: Attack.Bow (229.755)
04:19:46
SQ
* Brigand Marksman: Using Quick Shot against Einar the Spooked!
04:19:46
SQ
Brigand Marksman uses skill Quick Shot
04:19:47
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:19:47
SQ
-> Behaviors to pick from:
Attack.Bow (129.724)(*), Idle (1), Engage.Melee (0), Recover (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0), Reload (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), Flee (0), Engage.Ranged (0)
04:19:47
SQ
-> Behavior picked: Attack.Bow (129.724)
04:19:47
SQ
* Brigand Marksman: Using Quick Shot against Einar the Spooked!
04:19:47
SQ
Brigand Marksman uses skill Quick Shot
04:19:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), SwitchTo.Ranged (0), Retreat (0), Engage.Ranged (0), Attack.Puncture (0), Attack.Default (0), Reload (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), Flee (0), Recover (0), Attack.Bow (0)
04:19:48
SQ
-> Behavior picked: Idle (1)
04:19:48
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
04:19:48
SQ
* ---------------------------------------------------
04:19:49
SQ
Turn started for Reiner the Rat
04:20:01
SQ
Turn started for Brigand Raider
04:20:01
SQ
*
04:20:01
SQ
* Brigand Raider: Starting turn.
04:20:02
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Attack.CrushArmor (0), Attack.Split (0), Defend.Shieldwall (0), Attack.SplitShield (0), Flee (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Defend.Riposte (0), Attack.Lash (0), Recover (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Default (0), Attack.Decapitate (0)
04:20:02
SQ
-> Behavior picked: SwitchTo.Melee (100)
04:20:02
SQ
* Brigand Raider: Switching to melee weapon!
04:20:02
SQ
-> Behaviors to pick from:
Attack.Default (60.648)(*), Defend.Riposte (47.3445)(*), Idle (1), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Lash (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Recover (0), Flee (0), Attack.Thresh (0), BreakFree (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Split (0), SwitchTo.Melee (0)
04:20:02
SQ
-> Behavior picked: Defend.Riposte (47.3445)
04:20:02
SQ
* Brigand Raider: Using Riposte!
04:20:02
SQ
Brigand Raider uses skill Riposte
04:20:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Lash (0), Attack.SplitShield (0), Recover (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), SwitchTo.Melee (0), Flee (0), Attack.Thresh (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Defend.Rotation (0), Attack.Puncture (0), Attack.KnockOut (0), Attack.Split (0), Defend.Riposte (0), Attack.Default (0)
04:20:03
SQ
-> Behavior picked: Idle (1)
04:20:03
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
04:20:03
SQ
* ---------------------------------------------------
04:20:03
SQ
Turn started for Brigand Raider
04:20:03
SQ
Skill [Spearwall] removed from [Brigand Raider].
04:20:03
SQ
*
04:20:03
SQ
* Brigand Raider: Starting turn.
04:20:04
SQ
-> Behaviors to pick from:
Attack.Default (58.2572)(*), Idle (1), Engage.Melee (0), Defend.Rotation (0), Defend.Riposte (0), Recover (0), Attack.Decapitate (0), Attack.Thresh (0), Attack.Puncture (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Melee (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Attack.Swing (0), Attack.Split (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), Attack.Lash (0)
04:20:04
SQ
-> Behavior picked: Attack.Default (58.2572)
04:20:04
SQ
* Brigand Raider: Using Thrust against Wenzel the Untiring!
04:20:04
SQ
Brigand Raider uses skill Thrust
04:20:05
SQ
-> Behaviors to pick from:
Attack.Default (58.2572)(*), Idle (1), Defend.Riposte (0), Recover (0), Engage.Melee (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Melee (0), Attack.Decapitate (0), Retreat (0), Flee (0), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), Defend.Rotation (0)
04:20:05
SQ
-> Behavior picked: Attack.Default (58.2572)
04:20:05
SQ
* Brigand Raider: Using Thrust against Wenzel the Untiring!
04:20:05
SQ
Brigand Raider uses skill Thrust
04:20:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Riposte (0), SwitchTo.Ranged (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Thresh (0), Attack.Swing (0), Attack.KnockOut (0), BreakFree (0), SwitchTo.Melee (0), Attack.Decapitate (0), Retreat (0), Flee (0), Attack.Puncture (0), Recover (0), Attack.Split (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend (0), Defend.Knockback (0), Attack.Lash (0), Defend.Rotation (0), Attack.Default (0)
04:20:06
SQ
-> Behavior picked: Idle (1)
04:20:06
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
04:20:06
SQ
* ---------------------------------------------------
04:20:07
SQ
Turn started for Rambert the Red
04:20:08
SQ
[Rambert the Red] executes skill [Impale] on target [Brigand Raider]
04:20:08
SQ
Rambert the Red uses skill Impale
04:20:10
SQ
Turn started for Henrik the Headsman
04:20:12
SQ
[Henrik the Headsman] executes skill [Overhead Strike] on target [Brigand Raider]
04:20:12
SQ
Henrik the Headsman uses skill Overhead Strike
04:20:12
SQ
Brigand Raider has died.
04:20:14
SQ
Turn started for Karl the Brainer
04:20:16
SQ
[Karl the Brainer] executes skill [Flail] on target [Brigand Raider]
04:20:16
SQ
Karl the Brainer uses skill Flail
04:20:17
SQ
[Karl the Brainer] executes skill [Flail] on target [Brigand Raider]
04:20:17
SQ
Karl the Brainer uses skill Flail
04:20:18
SQ
Turn started for Leberecht the Axeman
04:20:21
SQ
[Leberecht the Axeman] executes skill [Split Shield] on target [Brigand Raider]
04:20:21
SQ
Leberecht the Axeman uses skill Split Shield
04:20:21
SQ
Skill [Shieldwall] removed from [Brigand Raider].
04:20:24
SQ
Turn started for Einar the Spooked
04:20:25
SQ
[Einar the Spooked] executes skill [Reload] on target [Einar the Spooked]
04:20:25
SQ
Einar the Spooked uses skill Reload
04:20:32
SQ
Turn started for Gottfried Wolfsbane
04:20:34
Resource
Loading: music/bandits_02.ogg
04:20:34
SQ
[Gottfried Wolfsbane] executes skill [Slash] on target [Brigand Raider]
04:20:34
SQ
Gottfried Wolfsbane uses skill Slash
04:20:35
SQ
[Gottfried Wolfsbane] executes skill [Slash] on target [Brigand Raider]
04:20:35
SQ
Gottfried Wolfsbane uses skill Slash
04:20:35
SQ
Turn started for Brigand Raider
04:20:35
SQ
*
04:20:35
SQ
* Brigand Raider: Starting turn.
04:20:36
SQ
-> Behaviors to pick from:
Attack.Default (68.5736)(*), Defend.Riposte (48.3416)(*), Idle (1), Defend (0), Attack.Decapitate (0), Recover (0), SwitchTo.Melee (0), Defend.Rotation (0), Retreat (0), Engage.Melee (0), Attack.Thresh (0), Attack.Lash (0), SwitchTo.Ranged (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Attack.Puncture (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Split (0)
04:20:36
SQ
-> Behavior picked: Attack.Default (68.5736)
04:20:36
SQ
* Brigand Raider: Using Slash against Leberecht the Axeman!
04:20:36
SQ
Brigand Raider uses skill Slash
04:20:37
SQ
-> Behaviors to pick from:
Attack.Default (70.8505)(*), Defend.Riposte (47.9789)(*), Idle (1), Attack.Decapitate (0), Attack.Lash (0), Recover (0), SwitchTo.Ranged (0), Retreat (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Attack.KnockOut (0), SwitchTo.Melee (0), Attack.SplitShield (0), Flee (0), Attack.CrushArmor (0), BreakFree (0), Defend.Knockback (0), Attack.Puncture (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend.Rotation (0), Defend (0)
04:20:37
SQ
-> Behavior picked: Attack.Default (70.8505)
04:20:37
Resource
Unloading: music/bandits_01.ogg
04:20:37
SQ
* Brigand Raider: Using Slash against Leberecht the Axeman!
04:20:37
SQ
Brigand Raider uses skill Slash
04:20:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Recover (0), SwitchTo.Ranged (0), Attack.Lash (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Defend (0), SwitchTo.Melee (0), Attack.SplitShield (0), Retreat (0), Attack.Decapitate (0), BreakFree (0), Defend.Knockback (0), Attack.Puncture (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0)
04:20:38
SQ
-> Behavior picked: Idle (1)
04:20:38
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
04:20:38
SQ
* ---------------------------------------------------
04:20:39
SQ
Turn started for Magnus Shieldbreaker
04:20:41
SQ
[Magnus Shieldbreaker] executes skill [Chop] on target [Brigand Raider]
04:20:41
SQ
Magnus Shieldbreaker uses skill Chop
04:20:41
SQ
[Magnus Shieldbreaker] executes skill [Chop] on target [Brigand Raider]
04:20:41
SQ
Magnus Shieldbreaker uses skill Chop
04:20:41
SQ
Turn started for Alfgeir the Bleeder
04:20:44
SQ
[Alfgeir the Bleeder] executes skill [Decapitate] on target [Brigand Raider]
04:20:44
SQ
Alfgeir the Bleeder uses skill Decapitate
04:20:45
SQ
onRiposte() called for Brigand Raider
04:20:46
SQ
[Alfgeir the Bleeder] executes skill [Decapitate] on target [Brigand Raider]
04:20:46
SQ
Alfgeir the Bleeder uses skill Decapitate
04:20:46
SQ
Brigand Raider has died.
04:20:46
SQ
Turn started for Svein the Whip
04:20:54
SQ
Svein the Whip uses skill Unleash Wardog
04:20:54
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (20,4).
04:20:54
SQ
inserting entity, index = 1
04:20:55
SQ
Turn started for Bane the Wardog
04:20:55
SQ
*
04:20:55
SQ
* Bane the Wardog: Starting turn.
04:20:55
SQ
-> Behaviors to pick from:
Engage.Melee (418)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
04:20:55
SQ
-> Behavior picked: Engage.Melee (418)
04:20:56
SQ
* Bane the Wardog: Engaging to melee range with Brigand Marksman (visible), accepted_distance=0
04:20:56
SQ
* Bane the Wardog: Reached engage destination
04:20:56
SQ
-> Behaviors to pick from:
Attack.Default (12.7947)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
04:20:56
SQ
-> Behavior picked: Attack.Default (12.7947)
04:20:57
SQ
* Bane the Wardog: Using Bite against Brigand Marksman!
04:20:57
SQ
Bane the Wardog uses skill Bite
04:20:57
SQ
-> Behaviors to pick from:
Attack.Default (12.775)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
04:20:57
SQ
-> Behavior picked: Attack.Default (12.775)
04:20:58
SQ
* Bane the Wardog: Using Bite against Brigand Marksman!
04:20:58
SQ
Bane the Wardog uses skill Bite
04:20:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
04:20:58
SQ
-> Behavior picked: Idle (1)
04:20:59
SQ
* Bane the Wardog: Ending Turn with 0 of 12 AP left.
04:20:59
SQ
* ---------------------------------------------------
04:20:59
SQ
Turn started for Thorben the Student
04:21:02
SQ
Turn started for Wenzel the Untiring
04:21:07
SQ
[Wenzel the Untiring] executes skill [Slash] on target [Brigand Marksman]
04:21:07
SQ
Wenzel the Untiring uses skill Slash
04:21:11
SQ
[Reiner the Rat] executes skill [Shoot Bolt] on target [Brigand Marksman]
04:21:11
SQ
Reiner the Rat uses skill Shoot Bolt
04:21:11
SQ
INFO: Next round issued: 4
04:21:12
SQ
Turn started for Bane the Wardog
04:21:12
SQ
*
04:21:12
SQ
* Bane the Wardog: Starting turn.
04:21:12
SQ
-> Behaviors to pick from:
Attack.Default (12.7853)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
04:21:12
SQ
-> Behavior picked: Attack.Default (12.7853)
04:21:13
SQ
* Bane the Wardog: Using Bite against Brigand Marksman!
04:21:13
SQ
Bane the Wardog uses skill Bite
04:21:13
SQ
-> Behaviors to pick from:
Attack.Default (12.7636)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
04:21:13
SQ
-> Behavior picked: Attack.Default (12.7636)
04:21:14
SQ
* Bane the Wardog: Using Bite against Brigand Marksman!
04:21:14
SQ
Bane the Wardog uses skill Bite
04:21:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
04:21:14
SQ
-> Behavior picked: Idle (1)
04:21:15
SQ
* Bane the Wardog: Ending Turn with 2 of 12 AP left.
04:21:15
SQ
* ---------------------------------------------------
04:21:15
SQ
Turn started for Brigand Marksman
04:21:15
SQ
*
04:21:15
SQ
* Brigand Marksman: Starting turn.
04:21:16
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Reload (0), Defend (0), Engage.Melee (0), Retreat (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), Engage.Ranged (0), Flee (0), Attack.Bow (0), BreakFree (0), Defend.Rotation (0), Recover (0)
04:21:16
SQ
-> Behavior picked: SwitchTo.Melee (100)
04:21:16
SQ
* Brigand Marksman: Switching to melee weapon!
04:21:16
SQ
-> Behaviors to pick from:
Attack.Default (45.7056)(*), Idle (1), Engage.Melee (0), Retreat (0), Reload (0), SwitchTo.Ranged (0), Recover (0), Attack.Puncture (0), Engage.Ranged (0), Flee (0), Attack.Bow (0), BreakFree (0), Defend.Rotation (0), Defend (0), SwitchTo.Melee (0)
04:21:16
SQ
-> Behavior picked: Attack.Default (45.7056)
04:21:16
SQ
* Brigand Marksman: Using Bash against Thorben the Student!
04:21:16
SQ
Brigand Marksman uses skill Bash
04:21:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Recover (0), Reload (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0), Engage.Ranged (0), Flee (0), Attack.Bow (0), BreakFree (0), Defend.Rotation (0), Defend (0), Retreat (0), Attack.Default (0)
04:21:17
SQ
-> Behavior picked: Idle (1)
04:21:17
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
04:21:17
SQ
* ---------------------------------------------------
04:21:17
SQ
Turn started for Brigand Marksman
04:21:17
SQ
*
04:21:17
SQ
* Brigand Marksman: Starting turn.
04:21:18
SQ
* Brigand Marksman: It's important that I get some distance from my opponents..
04:21:18
SQ
-> Behaviors to pick from:
Engage.Ranged (480)(*), Attack.Bow (155.265)(*), Idle (1), Attack.Default (0), Flee (0), Defend (0), Recover (0), Retreat (0), SwitchTo.Ranged (0), Reload (0), Engage.Melee (0), BreakFree (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Melee (0)
04:21:18
SQ
-> Behavior picked: Attack.Bow (155.265)
04:21:19
SQ
* Brigand Marksman: Using Aimed Shot against Bane the Wardog!
04:21:19
SQ
Brigand Marksman uses skill Aimed Shot
04:21:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Recover (0), Flee (0), BreakFree (0), Retreat (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), Engage.Melee (0), Attack.Bow (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Melee (0), Engage.Ranged (0)
04:21:21
SQ
-> Behavior picked: Idle (1)
04:21:21
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
04:21:21
SQ
* ---------------------------------------------------
04:21:21
SQ
Turn started for Brigand Marksman
04:21:21
SQ
*
04:21:21
SQ
* Brigand Marksman: Starting turn.
04:21:21
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), BreakFree (0), Engage.Ranged (0), Defend (0), Recover (0), Attack.Default (0), Flee (0), Reload (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Bow (0), Defend.Rotation (0), Retreat (0)
04:21:21
SQ
-> Behavior picked: SwitchTo.Melee (100)
04:21:22
SQ
* Brigand Marksman: Switching to melee weapon!
04:21:22
SQ
-> Behaviors to pick from:
Attack.Default (52.9356)(*), Idle (1), Defend (0), Recover (0), BreakFree (0), Attack.Bow (0), Defend.Rotation (0), Reload (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Engage.Ranged (0), SwitchTo.Melee (0)
04:21:22
SQ
-> Behavior picked: Attack.Default (52.9356)
04:21:22
SQ
* Brigand Marksman: Using Chop against Bane the Wardog!
04:21:22
SQ
Brigand Marksman uses skill Chop
04:21:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Rotation (0), BreakFree (0), Attack.Bow (0), SwitchTo.Melee (0), Reload (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), Flee (0), Engage.Ranged (0), Recover (0), Attack.Default (0)
04:21:22
SQ
-> Behavior picked: Idle (1)
04:21:23
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
04:21:23
SQ
* ---------------------------------------------------
04:21:23
SQ
Turn started for Brigand Marksman
04:21:23
SQ
*
04:21:23
SQ
* Brigand Marksman: Starting turn.
04:21:24
SQ
* Brigand Marksman: It's important that I get some distance from my opponents..
04:21:24
SQ
-> Behaviors to pick from:
Engage.Ranged (420)(*), Reload (47.2222), Idle (1), Engage.Melee (0), Defend (0), Retreat (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Attack.Bow (0), Recover (0), Attack.Puncture (0), BreakFree (0), Flee (0), SwitchTo.Melee (0)
04:21:24
SQ
-> Behavior picked: Engage.Ranged (420)
04:21:24
SQ
* Brigand Marksman: Engaging into firing range over 3 tiles at Leberecht the Axeman (visible)
04:21:26
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:21:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwitchTo.Ranged (0), Defend (0), Attack.Puncture (0), Attack.Default (0), Engage.Melee (0), Defend.Rotation (0), Attack.Bow (0), Recover (0), Reload (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Engage.Ranged (0)
04:21:26
SQ
-> Behavior picked: Idle (1)
04:21:26
SQ
* Brigand Marksman: Ending Turn with 2 of 9 AP left.
04:21:26
SQ
* ---------------------------------------------------
04:21:26
SQ
Turn started for Brigand Marksman
04:21:26
SQ
*
04:21:26
SQ
* Brigand Marksman: Starting turn.
04:21:27
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Defend (0), SwitchTo.Ranged (0), Reload (0), Flee (0), Attack.Bow (0), Recover (0), Defend.Rotation (0), Engage.Melee (0), Attack.Default (0), Engage.Ranged (0), Retreat (0), BreakFree (0), Attack.Puncture (0)
04:21:27
SQ
-> Behavior picked: SwitchTo.Melee (100)
04:21:27
SQ
* Brigand Marksman: Switching to melee weapon!
04:21:27
SQ
Skill [Reload] removed from [Brigand Marksman].
04:21:27
SQ
-> Behaviors to pick from:
Attack.Default (66.3638)(*), Attack.Puncture (40.6607)(*), Idle (1), Reload (0), Flee (0), Defend (0), Retreat (0), Defend.Rotation (0), Engage.Melee (0), BreakFree (0), Engage.Ranged (0), Attack.Bow (0), Recover (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
04:21:27
SQ
-> Behavior picked: Attack.Puncture (40.6607)
04:21:27
SQ
* Brigand Marksman: Using Puncture against Wenzel the Untiring!
04:21:27
SQ
Brigand Marksman uses skill Puncture
04:21:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Retreat (0), Flee (0), Attack.Bow (0), Defend.Rotation (0), Reload (0), Engage.Melee (0), BreakFree (0), Engage.Ranged (0), Attack.Puncture (0), Recover (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0)
04:21:28
SQ
-> Behavior picked: Idle (1)
04:21:28
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
04:21:28
SQ
* ---------------------------------------------------
04:21:28
SQ
Turn started for Brigand Marksman
04:21:28
SQ
*
04:21:28
SQ
* Brigand Marksman: Starting turn.
04:21:29
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:21:30
SQ
-> Behaviors to pick from:
Attack.Bow (668.429)(*), Idle (1), Retreat (0), Engage.Ranged (0), BreakFree (0), Flee (0), Recover (0), Reload (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), Attack.Default (0), SwitchTo.Ranged (0), Engage.Melee (0)
04:21:30
SQ
-> Behavior picked: Attack.Bow (668.429)
04:21:30
SQ
* Brigand Marksman: Using Quick Shot against Bane the Wardog!
04:21:30
SQ
Brigand Marksman uses skill Quick Shot
04:21:31
SQ
* Brigand Marksman: In fact, I would prefer to remain where I am
04:21:31
SQ
-> Behaviors to pick from:
Attack.Bow (421.752)(*), Idle (1), BreakFree (0), Flee (0), Retreat (0), Attack.Default (0), SwitchTo.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), Recover (0), Engage.Melee (0), Reload (0), Engage.Ranged (0)
04:21:31
SQ
-> Behavior picked: Attack.Bow (421.752)
04:21:31
SQ
* Brigand Marksman: Using Quick Shot against Bane the Wardog!
04:21:31
SQ
Brigand Marksman uses skill Quick Shot
04:21:32
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), SwitchTo.Ranged (0), Retreat (0), Attack.Default (0), Engage.Ranged (0), Defend.Rotation (0), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), Recover (0), Engage.Melee (0), Reload (0), Flee (0), Attack.Bow (0)
04:21:32
SQ
-> Behavior picked: Idle (1)
04:21:32
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
04:21:32
SQ
* ---------------------------------------------------
04:21:33
SQ
Turn started for Reiner the Rat
04:21:34
SQ
[Reiner the Rat] executes skill [Reload] on target [Reiner the Rat]
04:21:34
SQ
Reiner the Rat uses skill Reload
04:21:41
SQ
[Reiner the Rat] executes skill [Shoot Bolt] on target [Brigand Marksman]
04:21:41
SQ
Reiner the Rat uses skill Shoot Bolt
04:21:42
SQ
Turn started for Brigand Raider
04:21:42
SQ
*
04:21:42
SQ
* Brigand Raider: Starting turn.
04:21:42
SQ
-> Behaviors to pick from:
Attack.Default (36.8144)(*), Attack.KnockOut (31.8298)(*), Idle (1), BreakFree (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Thresh (0), Attack.Split (0), Recover (0), SwitchTo.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Rotation (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Lash (0), Flee (0), Attack.Swing (0), Defend.Riposte (0), Attack.Decapitate (0)
04:21:42
SQ
-> Behavior picked: Attack.Default (36.8144)
04:21:42
SQ
* Brigand Raider: Using Bash against Magnus Shieldbreaker!
04:21:42
SQ
Brigand Raider uses skill Bash
04:21:43
SQ
-> Behaviors to pick from:
Attack.Default (36.7862)(*), Attack.KnockOut (31.5714)(*), Idle (1), Engage.Melee (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.Puncture (0), Recover (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.Thresh (0), Defend (0), SwitchTo.Ranged (0), Retreat (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Lash (0), Flee (0), Attack.Swing (0), Defend.Riposte (0), Attack.Split (0), BreakFree (0)
04:21:43
SQ
-> Behavior picked: Attack.Default (36.7862)
04:21:43
SQ
* Brigand Raider: Using Bash against Magnus Shieldbreaker!
04:21:43
SQ
Brigand Raider uses skill Bash
04:21:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Puncture (0), Defend.Shieldwall (0), Defend.Rotation (0), SwitchTo.Ranged (0), Retreat (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.Decapitate (0), BreakFree (0), Attack.Thresh (0), Defend (0), Recover (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Lash (0), Flee (0), Attack.Swing (0), Defend.Riposte (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0)
04:21:44
SQ
-> Behavior picked: Idle (1)
04:21:44
SQ
* Brigand Raider: Ending Turn with 1 of 9 AP left.
04:21:44
SQ
* ---------------------------------------------------
04:21:45
SQ
Turn started for Rambert the Red
04:21:46
SQ
[Rambert the Red] executes skill [Impale] on target [Brigand Raider]
04:21:46
SQ
Rambert the Red uses skill Impale
04:21:46
SQ
Brigand Raider has died.
04:21:48
SQ
Turn started for Henrik the Headsman
04:21:52
SQ
[Henrik the Headsman] executes skill [Split] on target [Brigand Marksman]
04:21:52
SQ
Henrik the Headsman uses skill Split
04:21:53
SQ
Turn started for Gottfried Wolfsbane
04:21:57
SQ
[Gottfried Wolfsbane] executes skill [Slash] on target [Brigand Marksman]
04:21:57
SQ
Gottfried Wolfsbane uses skill Slash
04:22:00
SQ
Turn started for Karl the Brainer
04:22:04
SQ
[Karl the Brainer] executes skill [Flail] on target [Brigand Raider]
04:22:04
SQ
Karl the Brainer uses skill Flail
04:22:06
SQ
Turn started for Einar the Spooked
04:22:12
SQ
Turn started for Leberecht the Axeman
04:22:15
SQ
[Leberecht the Axeman] executes skill [Split Man] on target [Brigand Raider]
04:22:15
SQ
Leberecht the Axeman uses skill Split Man
04:22:17
SQ
Turn started for Magnus Shieldbreaker
04:22:22
SQ
Turn started for Svein the Whip
04:22:26
SQ
[Svein the Whip] executes skill [Flail] on target [Brigand Marksman]
04:22:26
SQ
Svein the Whip uses skill Flail
04:22:27
SQ
Turn started for Wenzel the Untiring
04:22:29
SQ
[Wenzel the Untiring] executes skill [Slash] on target [Brigand Marksman]
04:22:29
SQ
Wenzel the Untiring uses skill Slash
04:22:30
SQ
[Wenzel the Untiring] executes skill [Slash] on target [Brigand Marksman]
04:22:30
SQ
Wenzel the Untiring uses skill Slash
04:22:30
SQ
Turn started for Thorben the Student
04:22:32
SQ
[Thorben the Student] executes skill [Slash] on target [Brigand Marksman]
04:22:32
SQ
Thorben the Student uses skill Slash
04:22:32
SQ
Brigand Marksman has died.
04:22:35
SQ
Turn started for Alfgeir the Bleeder
04:22:40
SQ
[Alfgeir the Bleeder] executes skill [Decapitate] on target [Brigand Raider]
04:22:40
SQ
Alfgeir the Bleeder uses skill Decapitate
04:22:40
SQ
Brigand Raider has died.
04:22:40
SQ
INFO: Next round issued: 5
04:22:40
UI
Failed to load procedural content "procedural/tacticalentity(37841,941016,socket,arrow)".
04:22:41
SQ
Turn started for Bane the Wardog
04:22:41
SQ
*
04:22:41
SQ
* Bane the Wardog: Starting turn.
04:22:41
SQ
-> Behaviors to pick from:
Attack.Default (12.7636)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
04:22:41
SQ
-> Behavior picked: Attack.Default (12.7636)
04:22:42
SQ
* Bane the Wardog: Using Bite against Brigand Marksman!
04:22:42
SQ
Bane the Wardog uses skill Bite
04:22:42
SQ
-> Behaviors to pick from:
Attack.Default (12.7371)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
04:22:42
SQ
-> Behavior picked: Attack.Default (12.7371)
04:22:43
SQ
* Bane the Wardog: Using Bite against Brigand Marksman!
04:22:43
SQ
Bane the Wardog uses skill Bite
04:22:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
04:22:43
SQ
-> Behavior picked: Idle (1)
04:22:44
SQ
* Bane the Wardog: Ending Turn with 2 of 12 AP left.
04:22:44
SQ
* ---------------------------------------------------
04:22:44
SQ
Turn started for Brigand Marksman
04:22:44
SQ
*
04:22:44
SQ
* Brigand Marksman: Starting turn.
04:22:45
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Attack.Puncture (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Engage.Melee (0), Attack.Bow (0), Recover (0), Reload (0), BreakFree (0), Engage.Ranged (0), Defend.Rotation (0), Defend (0), Retreat (0)
04:22:45
SQ
-> Behavior picked: SwitchTo.Melee (100)
04:22:45
SQ
* Brigand Marksman: Switching to melee weapon!
04:22:45
SQ
Skill [Reload] removed from [Brigand Marksman].
04:22:45
SQ
-> Behaviors to pick from:
Attack.Default (20.1524)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Defend.Rotation (0), Defend (0), Recover (0), Reload (0), BreakFree (0), Engage.Ranged (0), Engage.Melee (0), Retreat (0), Attack.Bow (0), SwitchTo.Melee (0)
04:22:45
SQ
-> Behavior picked: Attack.Default (20.1524)
04:22:45
SQ
* Brigand Marksman: Using Bash against Gottfried Wolfsbane!
04:22:45
SQ
Brigand Marksman uses skill Bash
04:22:46
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Defend (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Melee (0), Recover (0), Reload (0), BreakFree (0), Engage.Ranged (0), Engage.Melee (0), Retreat (0), Attack.Bow (0), Flee (0), Attack.Default (0)
04:22:46
SQ
-> Behavior picked: Idle (1)
04:22:46
SQ
* Brigand Marksman: Ending Turn with 1 of 9 AP left.
04:22:46
SQ
* ---------------------------------------------------
04:22:47
SQ
Turn started for Reiner the Rat
04:22:56
SQ
Turn started for Gottfried Wolfsbane
04:22:59
SQ
[Gottfried Wolfsbane] executes skill [Slash] on target [Brigand Marksman]
04:22:59
SQ
Gottfried Wolfsbane uses skill Slash
04:22:59
SQ
Brigand Marksman has died.
04:23:01
SQ
Turn started for Rambert the Red
04:23:07
SQ
Turn started for Karl the Brainer
04:23:11
SQ
Turn started for Einar the Spooked
04:23:16
SQ
[Einar the Spooked] executes skill [Shoot Bolt] on target [Brigand Marksman]
04:23:16
SQ
Einar the Spooked uses skill Shoot Bolt
04:23:18
SQ
[Einar the Spooked] executes skill [Reload] on target [Einar the Spooked]
04:23:18
SQ
Einar the Spooked uses skill Reload
04:23:18
SQ
Turn started for Henrik the Headsman
04:23:21
SQ
[Henrik the Headsman] executes skill [Split] on target [Brigand Marksman]
04:23:21
SQ
Henrik the Headsman uses skill Split
04:23:21
SQ
Brigand Marksman has died.
04:23:21
SQ
Brigand Marksman has died.
04:23:24
SQ
Turn started for Leberecht the Axeman
04:23:27
SQ
Turn started for Wenzel the Untiring
04:23:30
SQ
[Wenzel the Untiring] executes skill [Slash] on target [Brigand Marksman]
04:23:30
SQ
Wenzel the Untiring uses skill Slash
04:23:30
SQ
Brigand Marksman has died.
04:23:30
SQ
Turn started for Svein the Whip
04:23:32
SQ
[Svein the Whip] executes skill [Flail] on target [Brigand Marksman]
04:23:32
SQ
Svein the Whip uses skill Flail
04:23:33
SQ
[Svein the Whip] executes skill [Flail] on target [Brigand Marksman]
04:23:33
SQ
Svein the Whip uses skill Flail
04:23:33
SQ
Brigand Marksman has died.
04:23:33
Resource
Unloading: gfx/orientation_overlay.png
04:23:33
Resource
Loading: music/victory_01.ogg
04:23:33
SQ
Skill [Dodge] removed from [Reiner the Rat].
04:23:33
SQ
Skill [Reload] removed from [Reiner the Rat].
04:23:37
Resource
Unloading: music/bandits_02.ogg
04:23:43
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
04:23:43
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
04:23:43
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
04:23:43
SQ
World::onCombatFinished
04:23:43
SQ
TacticalState::onFinish
04:23:43
Resource
Unloading: gfx/object_0.png
04:23:43
Resource
Unloading: gfx/detail.png
04:23:43
Resource
Unloading Resource Package "Temporary Tactical Resources".
04:23:43
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
04:23:43
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
04:23:43
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
04:23:43
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
04:23:43
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
04:23:43
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
04:23:43
Resource
Unloading: sounds/enemies/wardog_death_00.wav
04:23:43
Resource
Unloading: sounds/enemies/wardog_death_01.wav
04:23:43
Resource
Unloading: sounds/enemies/wardog_death_02.wav
04:23:43
Resource
Unloading: sounds/enemies/wardog_death_03.wav
04:23:43
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
04:23:43
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
04:23:43
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
04:23:43
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
04:23:43
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
04:23:43
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
04:23:43
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
04:23:43
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
04:23:43
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
04:23:43
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
04:23:43
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
04:23:43
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
04:23:43
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
04:23:43
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
04:23:43
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
04:23:43
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
04:23:43
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
04:23:43
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
04:23:43
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
04:23:43
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
04:25:07
Resource
Loading: music/worldmap_08.ogg
04:25:10
Resource
Unloading: music/victory_01.ogg
04:26:44
SQ
Location entered: Koppingen
04:26:46
Resource
Loading: music/worldmap_04.ogg
04:26:47
SQ
contract added: Armed Courier
04:26:47
SQ
Loot chance for Overgrown Hideout is -14.2%
04:28:00
SQ
contract removed: 205
04:28:02
SQ
contract added: Privateering
04:28:05
Resource
Unloading: music/worldmap_08.ogg
04:28:06
SQ
Location entered: Kargwall
04:28:06
Resource
Loading: music/stronghold_01.ogg
04:28:10
Resource
Unloading: music/worldmap_04.ogg
04:29:08
Resource
Loading: music/worldmap_08.ogg
04:29:12
Resource
Unloading: music/stronghold_01.ogg
04:29:15
SQ
contract added: Escort Caravan
04:29:38
SQ
Location entered: Sunken Battlefield
04:29:55
SQ
Save campaign: autosave
04:29:56
Scene
Finished saving scene.
04:29:57
SQ
WorldState::onHide
04:29:57
Resource
Loading: gfx/object_0.png
04:29:58
Texture
Texture "gfx/object_0.png" (ID: 412) took up approximately 21845kb in video memory.
04:29:58
Resource
Loading: gfx/detail.png
04:29:58
Texture
Texture "gfx/detail.png" (ID: 464) took up approximately 10922kb in video memory.
04:29:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,6).
04:29:58
Resource
Loading: gfx/orientation_overlay.png
04:29:58
Texture
Texture "gfx/orientation_overlay.png" (ID: 547) took up approximately 512kb in video memory.
04:29:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,7).
04:29:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,5).
04:29:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,8).
04:29:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,4).
04:29:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,9).
04:29:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,3).
04:29:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,10).
04:29:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,2).
04:29:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/vampire" at (21,5).
04:29:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/vampire" at (21,6).
04:29:58
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/skeleton_light" at (19,11).
04:29:58
SQ
TACTICAL: STASH LOCKED: true
04:29:58
SQ
INFO: Next round issued: 1
04:29:58
Resource
Started loading Resource Package "Temporary Tactical Resources".
04:29:58
Resource
Loading: sounds/enemies/wardog_hurt_00.wav
04:29:58
Resource
Loading: sounds/enemies/wardog_hurt_01.wav
04:29:58
Resource
Loading: sounds/enemies/wardog_hurt_02.wav
04:29:58
SQ
Turn started for Gottfried Wolfsbane
04:29:58
Resource
Loading: sounds/enemies/wardog_hurt_03.wav
04:29:58
Resource
Loading: sounds/enemies/wardog_hurt_04.wav
04:29:58
Resource
Loading: sounds/enemies/wardog_hurt_05.wav
04:29:58
Resource
Loading: sounds/enemies/wardog_death_00.wav
04:29:58
Resource
Loading: sounds/enemies/wardog_death_01.wav
04:29:58
Resource
Loading: sounds/enemies/wardog_death_02.wav
04:29:58
Resource
Loading: sounds/enemies/wardog_death_03.wav
04:29:58
Resource
Loading: sounds/enemies/wardog_flee_00.wav
04:29:58
Resource
Loading: sounds/enemies/wardog_flee_01.wav
04:29:58
Resource
Loading: sounds/enemies/wardog_flee_02.wav
04:29:59
Resource
Loading: sounds/enemies/wardog_flee_03.wav
04:29:59
Resource
Loading: sounds/enemies/wardog_flee_04.wav
04:29:59
Resource
Loading: sounds/enemies/wardog_idle_01.wav
04:29:59
Resource
Loading: sounds/enemies/wardog_idle_02.wav
04:29:59
Resource
Loading: sounds/enemies/wardog_idle_03.wav
04:29:59
Resource
Loading: sounds/enemies/wardog_idle_04.wav
04:29:59
Resource
Loading: sounds/enemies/wardog_idle_05.wav
04:29:59
Resource
Loading: sounds/enemies/wardog_charge_00.wav
04:29:59
Resource
Loading: sounds/enemies/wardog_charge_01.wav
04:29:59
Resource
Loading: sounds/enemies/wardog_charge_02.wav
04:29:59
Resource
Loading: sounds/enemies/wardog_bite_00.wav
04:29:59
Resource
Loading: sounds/enemies/wardog_bite_01.wav
04:29:59
Resource
Loading: sounds/enemies/wardog_bite_02.wav
04:29:59
Resource
Loading: sounds/enemies/wardog_bite_03.wav
04:29:59
Resource
Loading: sounds/enemies/wardog_bite_04.wav
04:29:59
Resource
Loading: sounds/enemies/wardog_bite_05.wav
04:29:59
Resource
Loading: sounds/enemies/wardog_bite_06.wav
04:29:59
Resource
Loading: sounds/enemies/skeleton_hurt_01.wav
04:29:59
Resource
Loading: sounds/enemies/skeleton_hurt_02.wav
04:29:59
Resource
Loading: sounds/enemies/skeleton_hurt_03.wav
04:29:59
Resource
Loading: sounds/enemies/skeleton_hurt_04.wav
04:29:59
Resource
Loading: sounds/enemies/skeleton_hurt_06.wav
04:29:59
Resource
Loading: sounds/enemies/skeleton_death_01.wav
04:29:59
Resource
Loading: sounds/enemies/skeleton_death_02.wav
04:29:59
Resource
Loading: sounds/enemies/skeleton_death_03.wav
04:29:59
Resource
Loading: music/undead_01.ogg
04:30:00
Resource
Loading: sounds/enemies/skeleton_death_04.wav
04:30:00
Resource
Unloading: music/worldmap_08.ogg
04:30:00
Resource
Loading: sounds/enemies/skeleton_death_05.wav
04:30:00
Resource
Loading: sounds/enemies/skeleton_death_06.wav
04:30:00
Resource
Loading: sounds/enemies/skeleton_rise_01.wav
04:30:00
Resource
Loading: sounds/enemies/skeleton_rise_02.wav
04:30:00
Resource
Loading: sounds/enemies/skeleton_rise_03.wav
04:30:00
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04:30:00
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Loading: sounds/enemies/vampire_hurt_01.wav
04:30:00
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04:30:00
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04:30:00
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04:30:00
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04:30:00
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04:30:00
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04:30:00
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Loading: sounds/enemies/vampire_takeoff_01.wav
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04:30:18
SQ
Turn started for Necrosavant
04:30:18
SQ
*
04:30:18
SQ
* Necrosavant: Starting turn.
04:30:18
SQ
defensive score: 0.0125871
04:30:18
SQ
defensive threshold: 8
04:30:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Decapitate (0), Darkflight (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
04:30:18
SQ
-> Behavior picked: Idle (1)
04:30:19
SQ
* Necrosavant: Waiting with 8 of 8 AP left.
04:30:19
SQ
* ---------------------------------------------------
04:30:19
SQ
Turn started for Necrosavant
04:30:19
SQ
*
04:30:19
SQ
* Necrosavant: Starting turn.
04:30:19
SQ
defensive score: 0.0125871
04:30:19
SQ
defensive threshold: 8
04:30:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Decapitate (0), Darkflight (0), Attack.Default (0), BreakFree (0), Engage.Melee (0)
04:30:19
SQ
-> Behavior picked: Idle (1)
04:30:20
SQ
* Necrosavant: Waiting with 8 of 8 AP left.
04:30:20
SQ
* ---------------------------------------------------
04:30:20
SQ
Turn started for Reiner the Rat
04:30:30
SQ
[Reiner the Rat] executes skill [Shoot Bolt] on target [Necrosavant]
04:30:30
SQ
Reiner the Rat uses skill Shoot Bolt
04:30:31
SQ
Turn started for Karl the Brainer
04:30:33
SQ
Turn started for Einar the Spooked
04:30:38
SQ
[Einar the Spooked] executes skill [Shoot Bolt] on target [Necrosavant]
04:30:38
SQ
Einar the Spooked uses skill Shoot Bolt
04:30:39
SQ
Turn started for Leberecht the Axeman
04:30:55
SQ
Turn started for Rambert the Red
04:31:15
SQ
Turn started for Henrik the Headsman
04:31:20
SQ
Turn started for Magnus Shieldbreaker
04:31:25
SQ
Turn started for Wenzel the Untiring
04:31:27
SQ
Turn started for Ancient Auxiliary
04:31:27
SQ
*
04:31:27
SQ
* Ancient Auxiliary: Starting turn.
04:31:28
SQ
defensive score: 0.00359874
04:31:28
SQ
defensive threshold: 80
04:31:28
SQ
-> Behaviors to pick from:
Engage.Melee (250)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
04:31:28
SQ
-> Behavior picked: Engage.Melee (250)
04:31:28
SQ
* Ancient Auxiliary: Engaging to melee range with Karl the Brainer (visible), accepted_distance=0
04:31:28
SQ
* Ancient Auxiliary: Reached engage destination
04:31:29
SQ
-> Behaviors to pick from:
Attack.Default (56.8585)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Engage.Melee (0)
04:31:29
SQ
-> Behavior picked: Attack.Default (56.8585)
04:31:29
SQ
* Ancient Auxiliary: Using Slash against Karl the Brainer!
04:31:29
SQ
Ancient Auxiliary uses skill Slash
04:31:30
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Engage.Melee (0), Attack.Default (0)
04:31:30
SQ
-> Behavior picked: Idle (1)
04:31:30
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
04:31:30
SQ
* ---------------------------------------------------
04:31:31
SQ
Turn started for Thorben the Student
04:31:39
SQ
Turn started for Svein the Whip
04:31:46
SQ
Turn started for Ancient Auxiliary
04:31:46
SQ
*
04:31:46
SQ
* Ancient Auxiliary: Starting turn.
04:31:47
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
04:31:47
SQ
-> Behavior picked: Engage.Melee (220)
04:31:47
SQ
* Ancient Auxiliary: Engaging to melee range with Leberecht the Axeman (visible), accepted_distance=0
04:31:48
SQ
* Ancient Auxiliary: Reached engage destination
04:31:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), Engage.Melee (0)
04:31:48
SQ
-> Behavior picked: Idle (1)
04:31:48
SQ
* Ancient Auxiliary: Waiting with 5 of 9 AP left.
04:31:48
SQ
* ---------------------------------------------------
04:31:49
SQ
Turn started for Alfgeir the Bleeder
04:31:55
SQ
Turn started for Ancient Auxiliary
04:31:55
SQ
*
04:31:55
SQ
* Ancient Auxiliary: Starting turn.
04:31:56
SQ
-> Behaviors to pick from:
Engage.Melee (196.842)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
04:31:56
SQ
-> Behavior picked: Engage.Melee (196.842)
04:31:56
SQ
* Ancient Auxiliary: Engaging to melee range with Thorben the Student (visible), accepted_distance=0
04:31:56
SQ
* Ancient Auxiliary: Reached engage destination
04:31:57
SQ
-> Behaviors to pick from:
Attack.Default (76.762)(*), Engage.Melee (12.5), Idle (1), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), Attack.Reap (0)
04:31:57
SQ
-> Behavior picked: Attack.Default (76.762)
04:31:57
SQ
* Ancient Auxiliary: Using Thrust against Thorben the Student!
04:31:57
SQ
Ancient Auxiliary uses skill Thrust
04:31:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Attack.Reap (0), Defend.Shieldwall (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), Attack.Default (0)
04:31:58
SQ
-> Behavior picked: Idle (1)
04:31:58
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
04:31:58
SQ
* ---------------------------------------------------
04:31:59
SQ
Turn started for Ancient Auxiliary
04:31:59
SQ
*
04:31:59
SQ
* Ancient Auxiliary: Starting turn.
04:31:59
SQ
-> Behaviors to pick from:
Engage.Melee (285.714)(*), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
04:31:59
SQ
-> Behavior picked: Engage.Melee (285.714)
04:31:59
SQ
* Ancient Auxiliary: Engaging to melee range with Wenzel the Untiring (visible), accepted_distance=0
04:32:00
SQ
* Ancient Auxiliary: Reached engage destination
04:32:00
SQ
-> Behaviors to pick from:
Attack.Default (74.5985)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Engage.Melee (0)
04:32:00
SQ
-> Behavior picked: Attack.Default (74.5985)
04:32:01
SQ
* Ancient Auxiliary: Using Thrust against Magnus Shieldbreaker!
04:32:01
SQ
Ancient Auxiliary uses skill Thrust
04:32:01
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Engage.Melee (0), Attack.Default (0)
04:32:01
SQ
-> Behavior picked: Idle (1)
04:32:02
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
04:32:02
SQ
* ---------------------------------------------------
04:32:02
SQ
Turn started for Ancient Auxiliary
04:32:02
SQ
*
04:32:02
SQ
* Ancient Auxiliary: Starting turn.
04:32:02
SQ
-> Behaviors to pick from:
Engage.Melee (181.818)(*), Defend.Shieldwall (26.6404), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
04:32:02
SQ
-> Behavior picked: Engage.Melee (181.818)
04:32:03
SQ
* Ancient Auxiliary: Engaging to melee range with Henrik the Headsman (visible), accepted_distance=0
04:32:03
SQ
* Ancient Auxiliary: Reached engage destination
04:32:03
SQ
-> Behaviors to pick from:
Defend.Shieldwall (317.625)(*), Attack.Default (75.3038), Idle (1), Attack.Reap (0), Defend.Rotation (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Attack.Swing (0), Engage.Melee (0)
04:32:03
SQ
-> Behavior picked: Defend.Shieldwall (317.625)
04:32:04
SQ
* Ancient Auxiliary: Using Shieldwall!
04:32:04
SQ
Ancient Auxiliary uses skill Shieldwall
04:32:04
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Defend.Rotation (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0)
04:32:04
SQ
-> Behavior picked: Idle (1)
04:32:05
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
04:32:05
SQ
* ---------------------------------------------------
04:32:05
SQ
Turn started for Ancient Auxiliary
04:32:05
SQ
*
04:32:05
SQ
* Ancient Auxiliary: Starting turn.
04:32:06
SQ
-> Behaviors to pick from:
Engage.Melee (177.686)(*), Defend.Shieldwall (24.6621), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
04:32:06
SQ
-> Behavior picked: Engage.Melee (177.686)
04:32:06
SQ
* Ancient Auxiliary: Engaging to melee range with Thorben the Student (visible), accepted_distance=0
04:32:06
SQ
* Ancient Auxiliary: Reached engage destination
04:32:06
SQ
-> Behaviors to pick from:
Defend.Shieldwall (344.094)(*), Attack.Default (79.8903), Idle (1), Attack.Reap (0), Defend.Rotation (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Attack.Swing (0), Engage.Melee (0)
04:32:06
SQ
-> Behavior picked: Defend.Shieldwall (344.094)
04:32:07
SQ
* Ancient Auxiliary: Using Shieldwall!
04:32:07
SQ
Ancient Auxiliary uses skill Shieldwall
04:32:07
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Defend.Rotation (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0)
04:32:07
SQ
-> Behavior picked: Idle (1)
04:32:08
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
04:32:08
SQ
* ---------------------------------------------------
04:32:08
SQ
Turn started for Ancient Auxiliary
04:32:08
SQ
*
04:32:08
SQ
* Ancient Auxiliary: Starting turn.
04:32:09
SQ
-> Behaviors to pick from:
Engage.Melee (227.273)(*), Defend.Shieldwall (27.4575), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
04:32:09
SQ
-> Behavior picked: Engage.Melee (227.273)
04:32:09
SQ
* Ancient Auxiliary: Engaging to melee range with Alfgeir the Bleeder (visible), accepted_distance=0
04:32:09
SQ
* Ancient Auxiliary: Reached engage destination
04:32:09
SQ
-> Behaviors to pick from:
Defend.Shieldwall (95.2875)(*), Attack.Default (67.8773)(*), Idle (1), Attack.Reap (0), Defend.Rotation (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Attack.Swing (0), Engage.Melee (0)
04:32:09
SQ
-> Behavior picked: Defend.Shieldwall (95.2875)
04:32:10
SQ
* Ancient Auxiliary: Using Shieldwall!
04:32:10
SQ
Ancient Auxiliary uses skill Shieldwall
04:32:10
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Defend.Rotation (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0)
04:32:10
SQ
-> Behavior picked: Idle (1)
04:32:11
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
04:32:11
SQ
* ---------------------------------------------------
04:32:11
SQ
Turn started for Ancient Auxiliary
04:32:11
SQ
*
04:32:11
SQ
* Ancient Auxiliary: Starting turn.
04:32:12
SQ
-> Behaviors to pick from:
Engage.Melee (250)(*), Defend.Shieldwall (27.4575), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
04:32:12
SQ
-> Behavior picked: Engage.Melee (250)
04:32:12
SQ
* Ancient Auxiliary: Engaging to melee range with Alfgeir the Bleeder (visible), accepted_distance=0
04:32:12
SQ
* Ancient Auxiliary: Reached engage destination
04:32:13
SQ
-> Behaviors to pick from:
Defend.Shieldwall (126.168)(*), Attack.Default (77.5623)(*), Idle (1), Attack.Reap (0), Defend.Rotation (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Attack.Swing (0), Engage.Melee (0)
04:32:13
SQ
-> Behavior picked: Attack.Default (77.5623)
04:32:13
SQ
* Ancient Auxiliary: Using Thrust against Alfgeir the Bleeder!
04:32:13
SQ
Ancient Auxiliary uses skill Thrust
04:32:13
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Defend.Rotation (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0)
04:32:13
SQ
-> Behavior picked: Idle (1)
04:32:14
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
04:32:14
SQ
* ---------------------------------------------------
04:32:14
SQ
Turn started for Ancient Auxiliary
04:32:14
SQ
*
04:32:14
SQ
* Ancient Auxiliary: Starting turn.
04:32:15
SQ
-> Behaviors to pick from:
Engage.Melee (261.708)(*), Defend.Shieldwall (25.5112), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
04:32:15
SQ
-> Behavior picked: Engage.Melee (261.708)
04:32:15
SQ
* Ancient Auxiliary: Engaging to melee range with Magnus Shieldbreaker (visible), accepted_distance=0
04:32:16
SQ
* Ancient Auxiliary: Reached engage destination
04:32:16
SQ
-> Behaviors to pick from:
Defend.Shieldwall (95.2875)(*), Attack.Default (77.8251)(*), Idle (1), Attack.Reap (0), Defend.Rotation (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Attack.Swing (0), Engage.Melee (0)
04:32:16
SQ
-> Behavior picked: Attack.Default (77.8251)
04:32:17
SQ
* Ancient Auxiliary: Using Thrust against Magnus Shieldbreaker!
04:32:17
SQ
Ancient Auxiliary uses skill Thrust
04:32:17
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Defend.Rotation (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.Default (0), Defend.Shieldwall (0)
04:32:17
SQ
-> Behavior picked: Idle (1)
04:32:17
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
04:32:17
SQ
* ---------------------------------------------------
04:32:18
SQ
Turn started for Ancient Auxiliary
04:32:18
SQ
*
04:32:18
SQ
* Ancient Auxiliary: Starting turn.
04:32:18
SQ
-> Behaviors to pick from:
Engage.Melee (231.405)(*), Defend.Shieldwall (4.88932), Idle (1), Attack.Swing (0), Attack.Reap (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0)
04:32:18
SQ
-> Behavior picked: Engage.Melee (231.405)
04:32:19
SQ
* Ancient Auxiliary: Engaging to melee range with Leberecht the Axeman (visible), accepted_distance=0
04:32:19
SQ
* Ancient Auxiliary: Reached engage destination
04:32:19
SQ
-> Behaviors to pick from:
Defend.Shieldwall (9.77865)(*), Idle (1), Attack.Reap (0), Attack.Default (0), BreakFree (0), Attack.Split (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), Engage.Melee (0)
04:32:19
SQ
-> Behavior picked: Defend.Shieldwall (9.77865)
04:32:20
SQ
* Ancient Auxiliary: Using Shieldwall!
04:32:20
SQ
Ancient Auxiliary uses skill Shieldwall
04:32:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Reap (0), Defend (0), BreakFree (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0), Engage.Melee (0), Defend.Shieldwall (0)
04:32:20
SQ
-> Behavior picked: Idle (1)
04:32:21
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
04:32:21
SQ
* ---------------------------------------------------
04:32:21
SQ
*
04:32:21
SQ
* Necrosavant: Resuming turn.
04:32:21
SQ
-> Behaviors to pick from:
Darkflight (472.5)(*), Engage.Melee (64.5536), Idle (1), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Defend (0)
04:32:21
SQ
-> Behavior picked: Darkflight (472.5)
04:32:22
SQ
* Necrosavant: Using Darkflight to engage.
04:32:22
SQ
Necrosavant uses skill Darkflight
04:32:25
SQ
-> Behaviors to pick from:
Attack.Default (73.797)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0), Darkflight (0)
04:32:25
SQ
-> Behavior picked: Attack.Default (73.797)
04:32:25
SQ
* Necrosavant: Using Cleave against Leberecht the Axeman!
04:32:25
SQ
Necrosavant uses skill Cleave
04:32:26
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Darkflight (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Default (0)
04:32:26
SQ
-> Behavior picked: Idle (1)
04:32:26
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
04:32:26
SQ
* ---------------------------------------------------
04:32:26
SQ
*
04:32:26
SQ
* Necrosavant: Resuming turn.
04:32:27
SQ
-> Behaviors to pick from:
Darkflight (425.25)(*), Engage.Melee (66.2267), Idle (1), Attack.Default (0), BreakFree (0), Attack.Decapitate (0), Defend (0)
04:32:27
SQ
-> Behavior picked: Darkflight (425.25)
04:32:27
SQ
* Necrosavant: Using Darkflight to engage.
04:32:27
SQ
Necrosavant uses skill Darkflight
04:32:31
SQ
-> Behaviors to pick from:
Darkflight (20880.8)(*), Attack.Decapitate (99.8302), Attack.Default (85.8494), Idle (1), BreakFree (0), Defend (0), Engage.Melee (0)
04:32:31
SQ
-> Behavior picked: Darkflight (20880.8)
04:32:31
SQ
* Necrosavant: Using Darkflight to engage.
04:32:31
SQ
Necrosavant uses skill Darkflight
04:32:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), BreakFree (0), Defend (0), Attack.Decapitate (0), Darkflight (0)
04:32:34
SQ
-> Behavior picked: Idle (1)
04:32:34
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
04:32:34
SQ
* ---------------------------------------------------
04:32:34
SQ
*
04:32:34
SQ
* Ancient Auxiliary: Resuming turn.
04:32:35
SQ
-> Behaviors to pick from:
Engage.Melee (339.278)(*), Idle (1), Attack.Split (0), Defend (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0)
04:32:35
SQ
-> Behavior picked: Engage.Melee (339.278)
04:32:35
SQ
* Ancient Auxiliary: Engaging to melee range with Leberecht the Axeman (visible), accepted_distance=0
04:32:35
SQ
* Ancient Auxiliary: Reached engage destination
04:32:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), Defend.Rotation (0), Attack.Default (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0)
04:32:35
SQ
-> Behavior picked: Idle (1)
04:32:36
SQ
* Ancient Auxiliary: Ending Turn with 3 of 9 AP left.
04:32:36
SQ
* ---------------------------------------------------
04:32:36
SQ
INFO: Next round issued: 2
04:32:37
SQ
Turn started for Necrosavant
04:32:37
SQ
*
04:32:37
SQ
* Necrosavant: Starting turn.
04:32:37
SQ
-> Behaviors to pick from:
Attack.Decapitate (103.182)(*), Attack.Default (89.4244)(*), Idle (1), Engage.Melee (0), Darkflight (0), Defend (0), BreakFree (0)
04:32:37
SQ
-> Behavior picked: Attack.Default (89.4244)
04:32:38
SQ
* Necrosavant: Using Cleave against Leberecht the Axeman!
04:32:38
SQ
Necrosavant uses skill Cleave
04:32:38
SQ
-> Behaviors to pick from:
Attack.Decapitate (123.157)(*), Attack.Default (104.725)(*), Idle (1), Darkflight (0), Defend (0), BreakFree (0), Engage.Melee (0)
04:32:38
SQ
-> Behavior picked: Attack.Decapitate (123.157)
04:32:38
SQ
* Necrosavant: Using Decapitate against Leberecht the Axeman!
04:32:38
SQ
Necrosavant uses skill Decapitate
04:32:38
SQ
Leberecht the Axeman has died.
04:32:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (15,12).
04:32:39
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Darkflight (0), Defend (0), Attack.Default (0), Engage.Melee (0), Attack.Decapitate (0)
04:32:39
SQ
-> Behavior picked: Idle (1)
04:32:39
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
04:32:39
SQ
* ---------------------------------------------------
04:32:40
SQ
Turn started for Necrosavant
04:32:40
SQ
*
04:32:40
SQ
* Necrosavant: Starting turn.
04:32:40
SQ
-> Behaviors to pick from:
Attack.Default (99.8767)(*), Idle (1), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Darkflight (0), BreakFree (0)
04:32:40
SQ
-> Behavior picked: Attack.Default (99.8767)
04:32:41
SQ
* Necrosavant: Using Cleave against Bragge the Wardog!
04:32:41
SQ
Necrosavant uses skill Cleave
04:32:41
SQ
-> Behaviors to pick from:
Attack.Default (99.8767)(*), Idle (1), Engage.Melee (0), Darkflight (0), Defend (0), BreakFree (0), Attack.Decapitate (0)
04:32:41
SQ
-> Behavior picked: Attack.Default (99.8767)
04:32:41
SQ
* Necrosavant: Using Cleave against Bragge the Wardog!
04:32:41
SQ
Necrosavant uses skill Cleave
04:32:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Decapitate (0), Defend (0), BreakFree (0), Darkflight (0), Attack.Default (0)
04:32:42
SQ
-> Behavior picked: Idle (1)
04:32:42
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
04:32:42
SQ
* ---------------------------------------------------
04:32:43
SQ
Turn started for Reiner the Rat
04:32:49
SQ
[Reiner the Rat] executes skill [Reload] on target [Reiner the Rat]
04:32:49
SQ
Reiner the Rat uses skill Reload
04:32:51
SQ
[Reiner the Rat] executes skill [Shoot Bolt] on target [Necrosavant]
04:32:51
SQ
Reiner the Rat uses skill Shoot Bolt
04:32:52
SQ
Turn started for Ancient Auxiliary
04:32:52
SQ
*
04:32:52
SQ
* Ancient Auxiliary: Starting turn.
04:32:53
SQ
-> Behaviors to pick from:
Attack.Default (61.4404)(*), Idle (1), Attack.Decapitate (0), Defend.Shieldwall (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0)
04:32:53
SQ
-> Behavior picked: Attack.Default (61.4404)
04:32:53
SQ
* Ancient Auxiliary: Using Slash against Karl the Brainer!
04:32:53
SQ
Ancient Auxiliary uses skill Slash
04:32:53
SQ
-> Behaviors to pick from:
Attack.Default (61.4404)(*), Idle (1), Defend (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Defend.Shieldwall (0)
04:32:53
SQ
-> Behavior picked: Attack.Default (61.4404)
04:32:54
SQ
* Ancient Auxiliary: Using Slash against Karl the Brainer!
04:32:54
SQ
Ancient Auxiliary uses skill Slash
04:32:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Reap (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
04:32:54
SQ
-> Behavior picked: Idle (1)
04:32:55
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
04:32:55
SQ
* ---------------------------------------------------
04:32:55
SQ
Turn started for Einar the Spooked
04:32:57
SQ
[Einar the Spooked] executes skill [Reload] on target [Einar the Spooked]
04:32:57
SQ
Einar the Spooked uses skill Reload
04:33:00
SQ
[Einar the Spooked] executes skill [Shoot Bolt] on target [Necrosavant]
04:33:00
SQ
Einar the Spooked uses skill Shoot Bolt
04:33:00
SQ
Turn started for Rambert the Red
04:33:06
SQ
[Rambert the Red] executes skill [Impale] on target [Ancient Auxiliary]
04:33:06
SQ
Rambert the Red uses skill Impale
04:33:07
SQ
Turn started for Ancient Auxiliary
04:33:07
SQ
*
04:33:07
SQ
* Ancient Auxiliary: Starting turn.
04:33:08
SQ
-> Behaviors to pick from:
Attack.Default (316.591)(*), Idle (1), Attack.Reap (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0)
04:33:08
SQ
-> Behavior picked: Attack.Default (316.591)
04:33:08
SQ
* Ancient Auxiliary: Using Cleave against Bragge the Wardog!
04:33:08
SQ
Ancient Auxiliary uses skill Cleave
04:33:09
SQ
-> Behaviors to pick from:
Attack.Default (316.591)(*), Idle (1), Defend.Shieldwall (0), Defend (0), Attack.Reap (0), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0)
04:33:09
SQ
-> Behavior picked: Attack.Default (316.591)
04:33:09
SQ
* Ancient Auxiliary: Using Cleave against Bragge the Wardog!
04:33:09
SQ
Ancient Auxiliary uses skill Cleave
04:33:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.Reap (0), Defend.Rotation (0), BreakFree (0), Defend (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0)
04:33:10
SQ
-> Behavior picked: Idle (1)
04:33:10
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
04:33:10
SQ
* ---------------------------------------------------
04:33:11
SQ
Turn started for Gottfried Wolfsbane
04:33:18
SQ
[Gottfried Wolfsbane] executes skill [Slash] on target [Ancient Auxiliary]
04:33:18
SQ
Gottfried Wolfsbane uses skill Slash
04:33:18
SQ
Turn started for Henrik the Headsman
04:33:26
SQ
[Henrik the Headsman] executes skill [Overhead Strike] on target [Ancient Auxiliary]
04:33:26
SQ
Henrik the Headsman uses skill Overhead Strike
04:33:26
SQ
Ancient Auxiliary has died.
04:33:26
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
04:33:32
SQ
Henrik the Headsman uses skill Unleash Wardog
04:33:32
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (17,4).
04:33:32
SQ
inserting entity, index = 1
04:33:32
SQ
Turn started for Rags the Wardog
04:33:32
SQ
*
04:33:32
SQ
* Rags the Wardog: Starting turn.
04:33:33
SQ
-> Behaviors to pick from:
Attack.Default (12.805)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
04:33:33
SQ
-> Behavior picked: Attack.Default (12.805)
04:33:33
SQ
* Rags the Wardog: Using Bite against Ancient Auxiliary!
04:33:33
SQ
Rags the Wardog uses skill Bite
04:33:34
SQ
-> Behaviors to pick from:
Attack.Default (20.4578)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
04:33:34
SQ
-> Behavior picked: Attack.Default (20.4578)
04:33:34
SQ
* Rags the Wardog: Using Bite against Ancient Auxiliary!
04:33:34
SQ
Rags the Wardog uses skill Bite
04:33:34
SQ
Ancient Auxiliary has died.
04:33:34
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
04:33:34
SQ
*
04:33:34
SQ
* Rags the Wardog: Resuming turn.
04:33:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
04:33:35
SQ
-> Behavior picked: Idle (1)
04:33:35
SQ
* Rags the Wardog: Ending Turn with 2 of 12 AP left.
04:33:35
SQ
* ---------------------------------------------------
04:33:36
SQ
Turn started for Karl the Brainer
04:33:39
SQ
[Karl the Brainer] executes skill [Flail] on target [Ancient Auxiliary]
04:33:39
SQ
Karl the Brainer uses skill Flail
04:33:40
SQ
[Karl the Brainer] executes skill [Flail] on target [Ancient Auxiliary]
04:33:40
SQ
Karl the Brainer uses skill Flail
04:33:40
SQ
Turn started for Ancient Auxiliary
04:33:40
SQ
*
04:33:40
SQ
* Ancient Auxiliary: Starting turn.
04:33:41
SQ
-> Behaviors to pick from:
Attack.Default (99.2364)(*), Idle (1), Attack.Reap (0), Defend.Shieldwall (0), Attack.Decapitate (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), Attack.Split (0), Attack.Swing (0)
04:33:41
SQ
-> Behavior picked: Attack.Default (99.2364)
04:33:41
SQ
* Ancient Auxiliary: Using Thrust against Rags the Wardog!
04:33:41
SQ
Ancient Auxiliary uses skill Thrust
04:33:41
SQ
-> Behaviors to pick from:
Attack.Default (112.801)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Defend (0), Engage.Melee (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0)
04:33:41
SQ
-> Behavior picked: Attack.Default (112.801)
04:33:42
SQ
* Ancient Auxiliary: Using Thrust against Rags the Wardog!
04:33:42
SQ
Ancient Auxiliary uses skill Thrust
04:33:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Rotation (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), BreakFree (0), Engage.Melee (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0)
04:33:42
SQ
-> Behavior picked: Idle (1)
04:33:43
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
04:33:43
SQ
* ---------------------------------------------------
04:33:43
SQ
Turn started for Ancient Auxiliary
04:33:43
SQ
*
04:33:43
SQ
* Ancient Auxiliary: Starting turn.
04:33:44
SQ
-> Behaviors to pick from:
Attack.Default (78.8736)(*), Idle (1), Attack.Decapitate (0), Defend.Shieldwall (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0)
04:33:44
SQ
-> Behavior picked: Attack.Default (78.8736)
04:33:44
SQ
* Ancient Auxiliary: Using Thrust against Magnus Shieldbreaker!
04:33:44
SQ
Ancient Auxiliary uses skill Thrust
04:33:44
SQ
-> Behaviors to pick from:
Attack.Default (79.5042)(*), Idle (1), Defend (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Reap (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Defend.Shieldwall (0)
04:33:44
SQ
-> Behavior picked: Attack.Default (79.5042)
04:33:45
SQ
* Ancient Auxiliary: Using Thrust against Magnus Shieldbreaker!
04:33:45
SQ
Ancient Auxiliary uses skill Thrust
04:33:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Reap (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
04:33:45
SQ
-> Behavior picked: Idle (1)
04:33:46
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
04:33:46
SQ
* ---------------------------------------------------
04:33:46
SQ
Turn started for Svein the Whip
04:33:50
SQ
[Svein the Whip] executes skill [Lash] on target [Ancient Auxiliary]
04:33:50
SQ
Svein the Whip uses skill Lash
04:33:51
SQ
[Svein the Whip] executes skill [Flail] on target [Ancient Auxiliary]
04:33:51
SQ
Svein the Whip uses skill Flail
04:33:51
SQ
Turn started for Thorben the Student
04:33:52
SQ
[Thorben the Student] executes skill [Slash] on target [Ancient Auxiliary]
04:33:52
SQ
Thorben the Student uses skill Slash
04:33:53
SQ
[Thorben the Student] executes skill [Slash] on target [Ancient Auxiliary]
04:33:53
SQ
Thorben the Student uses skill Slash
04:33:54
SQ
Turn started for Wenzel the Untiring
04:33:56
SQ
[Wenzel the Untiring] executes skill [Slash] on target [Ancient Auxiliary]
04:33:56
SQ
Wenzel the Untiring uses skill Slash
04:33:56
SQ
[Wenzel the Untiring] executes skill [Slash] on target [Ancient Auxiliary]
04:33:56
SQ
Wenzel the Untiring uses skill Slash
04:33:56
SQ
Ancient Auxiliary has died.
04:33:57
SQ
Turn started for Alfgeir the Bleeder
04:34:00
SQ
[Alfgeir the Bleeder] executes skill [Cleave] on target [Ancient Auxiliary]
04:34:00
SQ
Alfgeir the Bleeder uses skill Cleave
04:34:01
SQ
Ancient Auxiliary has died.
04:34:04
SQ
[Alfgeir the Bleeder] executes skill [Cleave] on target [Ancient Auxiliary]
04:34:04
SQ
Alfgeir the Bleeder uses skill Cleave
04:34:04
SQ
Turn started for Ancient Auxiliary
04:34:04
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
04:34:04
SQ
*
04:34:04
SQ
* Ancient Auxiliary: Starting turn.
04:34:05
SQ
-> Behaviors to pick from:
Defend.Shieldwall (178.929)(*), Attack.Default (77.5623)(*), Idle (1), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), Attack.Reap (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), BreakFree (0)
04:34:05
SQ
-> Behavior picked: Defend.Shieldwall (178.929)
04:34:05
SQ
* Ancient Auxiliary: Using Shieldwall!
04:34:05
SQ
Ancient Auxiliary uses skill Shieldwall
04:34:05
SQ
-> Behaviors to pick from:
Attack.Default (77.5623)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Attack.Reap (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0)
04:34:05
SQ
-> Behavior picked: Attack.Default (77.5623)
04:34:06
SQ
* Ancient Auxiliary: Using Thrust against Alfgeir the Bleeder!
04:34:06
SQ
Ancient Auxiliary uses skill Thrust
04:34:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend (0), Attack.Split (0), Attack.Reap (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
04:34:06
SQ
-> Behavior picked: Idle (1)
04:34:07
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
04:34:07
SQ
* ---------------------------------------------------
04:34:07
SQ
Turn started for Ancient Auxiliary
04:34:07
SQ
*
04:34:07
SQ
* Ancient Auxiliary: Starting turn.
04:34:08
SQ
-> Behaviors to pick from:
Defend.Shieldwall (135.873)(*), Attack.Default (78.1505)(*), Idle (1), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), Attack.Reap (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), BreakFree (0)
04:34:08
SQ
-> Behavior picked: Defend.Shieldwall (135.873)
04:34:08
SQ
* Ancient Auxiliary: Using Shieldwall!
04:34:08
SQ
Ancient Auxiliary uses skill Shieldwall
04:34:08
SQ
-> Behaviors to pick from:
Attack.Default (78.1505)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Attack.Reap (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0)
04:34:08
SQ
-> Behavior picked: Attack.Default (78.1505)
04:34:09
SQ
* Ancient Auxiliary: Using Thrust against Alfgeir the Bleeder!
04:34:09
SQ
Ancient Auxiliary uses skill Thrust
04:34:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend (0), Attack.Split (0), Attack.Reap (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
04:34:09
SQ
-> Behavior picked: Idle (1)
04:34:10
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
04:34:10
SQ
* ---------------------------------------------------
04:34:10
SQ
Turn started for Ancient Auxiliary
04:34:10
SQ
*
04:34:10
SQ
* Ancient Auxiliary: Starting turn.
04:34:11
SQ
-> Behaviors to pick from:
Defend.Shieldwall (104.816)(*), Attack.Default (75.5332)(*), Idle (1), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), Attack.Reap (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), BreakFree (0)
04:34:11
SQ
-> Behavior picked: Defend.Shieldwall (104.816)
04:34:11
SQ
* Ancient Auxiliary: Using Shieldwall!
04:34:11
SQ
Ancient Auxiliary uses skill Shieldwall
04:34:11
SQ
-> Behaviors to pick from:
Attack.Default (75.5332)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Attack.Reap (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0)
04:34:11
SQ
-> Behavior picked: Attack.Default (75.5332)
04:34:12
SQ
* Ancient Auxiliary: Using Thrust against Magnus Shieldbreaker!
04:34:12
SQ
Ancient Auxiliary uses skill Thrust
04:34:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend (0), Attack.Split (0), Attack.Reap (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
04:34:12
SQ
-> Behavior picked: Idle (1)
04:34:13
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
04:34:13
SQ
* ---------------------------------------------------
04:34:13
SQ
Turn started for Ancient Auxiliary
04:34:13
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
04:34:13
SQ
*
04:34:13
SQ
* Ancient Auxiliary: Starting turn.
04:34:14
SQ
-> Behaviors to pick from:
Engage.Melee (245.989)(*), Defend.Shieldwall (25.4905), Idle (1), Attack.Split (0), Attack.Decapitate (0), Defend (0), Attack.Default (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Reap (0)
04:34:14
SQ
-> Behavior picked: Engage.Melee (245.989)
04:34:14
SQ
* Ancient Auxiliary: Engaging to melee range with Gottfried Wolfsbane (visible), accepted_distance=0
04:34:14
SQ
* Ancient Auxiliary: Reached engage destination
04:34:14
SQ
-> Behaviors to pick from:
Attack.Default (368.377)(*), Defend.Shieldwall (165.165)(*), Idle (1), Attack.Decapitate (0), Attack.Reap (0), Defend (0), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Engage.Melee (0)
04:34:14
SQ
-> Behavior picked: Attack.Default (368.377)
04:34:15
SQ
* Ancient Auxiliary: Using Thrust against Bragge the Wardog!
04:34:15
SQ
Ancient Auxiliary uses skill Thrust
04:34:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Rotation (0), Attack.Reap (0), Engage.Melee (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Default (0)
04:34:15
SQ
-> Behavior picked: Idle (1)
04:34:16
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
04:34:16
SQ
* ---------------------------------------------------
04:34:16
SQ
Turn started for Magnus Shieldbreaker
04:34:19
SQ
[Magnus Shieldbreaker] executes skill [Split Shield] on target [Ancient Auxiliary]
04:34:19
SQ
Magnus Shieldbreaker uses skill Split Shield
04:34:20
SQ
[Magnus Shieldbreaker] executes skill [Split Shield] on target [Ancient Auxiliary]
04:34:20
SQ
Magnus Shieldbreaker uses skill Split Shield
04:34:20
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
04:34:20
SQ
INFO: Next round issued: 3
04:34:21
SQ
Turn started for Necrosavant
04:34:21
SQ
*
04:34:21
SQ
* Necrosavant: Starting turn.
04:34:21
SQ
-> Behaviors to pick from:
Attack.Default (297.275)(*), Idle (1), Darkflight (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), BreakFree (0)
04:34:21
SQ
-> Behavior picked: Attack.Default (297.275)
04:34:22
SQ
* Necrosavant: Using Cleave against Bragge the Wardog!
04:34:22
SQ
Necrosavant uses skill Cleave
04:34:22
SQ
Bragge the Wardog has died.
04:34:22
SQ
*
04:34:22
SQ
* Necrosavant: Resuming turn.
04:34:22
SQ
-> Behaviors to pick from:
Darkflight (311.063)(*), Engage.Melee (80.8824)(*), Idle (1), Defend (0), BreakFree (0), Attack.Decapitate (0), Attack.Default (0)
04:34:22
SQ
-> Behavior picked: Darkflight (311.063)
04:34:23
SQ
* Necrosavant: Using Darkflight to engage.
04:34:23
SQ
Necrosavant uses skill Darkflight
04:34:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend (0), BreakFree (0), Engage.Melee (0), Attack.Default (0), Darkflight (0)
04:34:26
SQ
-> Behavior picked: Idle (1)
04:34:26
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
04:34:26
SQ
* ---------------------------------------------------
04:34:26
SQ
Turn started for Necrosavant
04:34:26
SQ
*
04:34:26
SQ
* Necrosavant: Starting turn.
04:34:26
SQ
-> Behaviors to pick from:
Engage.Melee (78.6765)(*), Idle (1), BreakFree (0), Darkflight (0), Attack.Decapitate (0), Attack.Default (0), Defend (0)
04:34:26
SQ
-> Behavior picked: Engage.Melee (78.6765)
04:34:27
SQ
* Necrosavant: Engaging to melee range with Gottfried Wolfsbane (visible), accepted_distance=0
04:34:27
SQ
* Necrosavant: Reached engage destination
04:34:27
SQ
-> Behaviors to pick from:
Attack.Default (56.4568)(*), Idle (1), Attack.Decapitate (0), BreakFree (0), Defend (0), Darkflight (0), Engage.Melee (0)
04:34:27
SQ
-> Behavior picked: Attack.Default (56.4568)
04:34:28
SQ
* Necrosavant: Using Cleave against Gottfried Wolfsbane!
04:34:28
SQ
Necrosavant uses skill Cleave
04:34:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Engage.Melee (0), Defend (0), Darkflight (0), BreakFree (0), Attack.Default (0)
04:34:28
SQ
-> Behavior picked: Idle (1)
04:34:29
SQ
* Necrosavant: Ending Turn with 2 of 8 AP left.
04:34:29
SQ
* ---------------------------------------------------
04:34:29
SQ
Turn started for Rags the Wardog
04:34:29
SQ
*
04:34:29
SQ
* Rags the Wardog: Starting turn.
04:34:29
SQ
-> Behaviors to pick from:
Attack.Default (23.6119)(*), Idle (1), Engage.Melee (0.0311111), BreakFree (0), Flee (0)
04:34:29
SQ
-> Behavior picked: Attack.Default (23.6119)
04:34:30
SQ
* Rags the Wardog: Using Bite against Ancient Auxiliary!
04:34:30
SQ
Rags the Wardog uses skill Bite
04:34:31
SQ
-> Behaviors to pick from:
Attack.Default (26.554)(*), Idle (1), Engage.Melee (0.0311111), Flee (0), BreakFree (0)
04:34:31
SQ
-> Behavior picked: Attack.Default (26.554)
04:34:32
SQ
* Rags the Wardog: Using Bite against Ancient Auxiliary!
04:34:32
SQ
Rags the Wardog uses skill Bite
04:34:32
SQ
Ancient Auxiliary has died.
04:34:32
SQ
*
04:34:32
SQ
* Rags the Wardog: Resuming turn.
04:34:32
SQ
-> Behaviors to pick from:
Engage.Melee (407.692)(*), Idle (1), BreakFree (0), Flee (0), Attack.Default (0)
04:34:32
SQ
-> Behavior picked: Engage.Melee (407.692)
04:34:33
SQ
* Rags the Wardog: Engaging to melee range with Ancient Auxiliary (visible), accepted_distance=0
04:34:33
SQ
* Rags the Wardog: Reached engage destination
04:34:33
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Attack.Default (0), Engage.Melee (0)
04:34:33
SQ
-> Behavior picked: Idle (1)
04:34:33
SQ
* Rags the Wardog: Ending Turn with 0 of 12 AP left.
04:34:33
SQ
* ---------------------------------------------------
04:34:34
SQ
Turn started for Reiner the Rat
04:34:45
SQ
[Reiner the Rat] executes skill [Rotation] on target [Magnus Shieldbreaker]
04:34:45
SQ
Reiner the Rat uses skill Rotation
04:34:48
SQ
Skill [Reload] removed from [Reiner the Rat].
04:34:50
SQ
[Reiner the Rat] executes skill [Slash] on target [Ancient Auxiliary]
04:34:50
SQ
Reiner the Rat uses skill Slash
04:34:52
SQ
Turn started for Rambert the Red
04:34:56
Resource
Loading: music/undead_02.ogg
04:34:56
SQ
[Rambert the Red] executes skill [Impale] on target [Necrosavant]
04:34:56
SQ
Rambert the Red uses skill Impale
04:34:57
SQ
Turn started for Ancient Auxiliary
04:34:57
SQ
*
04:34:57
SQ
* Ancient Auxiliary: Starting turn.
04:34:57
SQ
-> Behaviors to pick from:
Attack.Default (61.4404)(*), Idle (1), Defend.Knockback (0), Attack.Reap (0), Defend.Rotation (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend (0)
04:34:57
SQ
-> Behavior picked: Attack.Default (61.4404)
04:34:58
SQ
* Ancient Auxiliary: Using Slash against Karl the Brainer!
04:34:58
SQ
Ancient Auxiliary uses skill Slash
04:34:58
SQ
-> Behaviors to pick from:
Attack.Default (61.4404)(*), Idle (1), Defend.Rotation (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), BreakFree (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend (0), Attack.Reap (0)
04:34:58
SQ
-> Behavior picked: Attack.Default (61.4404)
04:34:59
SQ
* Ancient Auxiliary: Using Slash against Karl the Brainer!
04:34:59
SQ
Ancient Auxiliary uses skill Slash
04:34:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend (0), Attack.Reap (0), Attack.Default (0)
04:34:59
SQ
-> Behavior picked: Idle (1)
04:34:59
Resource
Unloading: music/undead_01.ogg
04:35:00
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
04:35:00
SQ
* ---------------------------------------------------
04:35:00
SQ
Turn started for Einar the Spooked
04:35:03
SQ
[Einar the Spooked] executes skill [Reload] on target [Einar the Spooked]
04:35:03
SQ
Einar the Spooked uses skill Reload
04:35:04
SQ
[Einar the Spooked] executes skill [Shoot Bolt] on target [Necrosavant]
04:35:04
SQ
Einar the Spooked uses skill Shoot Bolt
04:35:05
SQ
Turn started for Gottfried Wolfsbane
04:35:08
SQ
[Gottfried Wolfsbane] executes skill [Slash] on target [Necrosavant]
04:35:08
SQ
Gottfried Wolfsbane uses skill Slash
04:35:08
SQ
[Gottfried Wolfsbane] executes skill [Riposte] on target [Gottfried Wolfsbane]
04:35:08
SQ
Gottfried Wolfsbane uses skill Riposte
04:35:09
SQ
Turn started for Ancient Auxiliary
04:35:09
SQ
*
04:35:09
SQ
* Ancient Auxiliary: Starting turn.
04:35:09
SQ
-> Behaviors to pick from:
Attack.Default (81.6988)(*), Idle (1), Attack.Reap (0), Attack.Swing (0), Defend (0), BreakFree (0), Defend.Knockback (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0)
04:35:09
SQ
-> Behavior picked: Attack.Default (81.6988)
04:35:10
SQ
* Ancient Auxiliary: Using Thrust against Reiner the Rat!
04:35:10
SQ
Ancient Auxiliary uses skill Thrust
04:35:10
SQ
-> Behaviors to pick from:
Attack.Default (81.6988)(*), Idle (1), Defend (0), BreakFree (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Swing (0)
04:35:10
SQ
-> Behavior picked: Attack.Default (81.6988)
04:35:11
SQ
* Ancient Auxiliary: Using Thrust against Reiner the Rat!
04:35:11
SQ
Ancient Auxiliary uses skill Thrust
04:35:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Rotation (0), Attack.Reap (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0)
04:35:11
SQ
-> Behavior picked: Idle (1)
04:35:12
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
04:35:12
SQ
* ---------------------------------------------------
04:35:12
SQ
Turn started for Wenzel the Untiring
04:35:19
SQ
Turn started for Karl the Brainer
04:35:22
SQ
[Karl the Brainer] executes skill [Flail] on target [Ancient Auxiliary]
04:35:22
SQ
Karl the Brainer uses skill Flail
04:35:23
SQ
[Karl the Brainer] executes skill [Flail] on target [Ancient Auxiliary]
04:35:23
SQ
Karl the Brainer uses skill Flail
04:35:24
SQ
Turn started for Henrik the Headsman
04:35:32
SQ
Turn started for Ancient Auxiliary
04:35:32
SQ
*
04:35:32
SQ
* Ancient Auxiliary: Starting turn.
04:35:32
SQ
-> Behaviors to pick from:
Defend.Shieldwall (312.813)(*), Attack.Default (82.4695)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Reap (0), Defend (0)
04:35:32
SQ
-> Behavior picked: Defend.Shieldwall (312.813)
04:35:33
SQ
* Ancient Auxiliary: Using Shieldwall!
04:35:33
SQ
Ancient Auxiliary uses skill Shieldwall
04:35:33
SQ
-> Behaviors to pick from:
Attack.Default (82.4695)(*), Idle (1), Attack.Swing (0), Defend (0), Defend.Rotation (0), Attack.Decapitate (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Reap (0), Engage.Melee (0), Defend.Shieldwall (0)
04:35:33
SQ
-> Behavior picked: Attack.Default (82.4695)
04:35:34
SQ
* Ancient Auxiliary: Using Thrust against Alfgeir the Bleeder!
04:35:34
SQ
Ancient Auxiliary uses skill Thrust
04:35:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Split (0), Defend (0), Defend.Knockback (0), Attack.Reap (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Default (0)
04:35:34
SQ
-> Behavior picked: Idle (1)
04:35:34
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
04:35:34
SQ
* ---------------------------------------------------
04:35:35
SQ
Turn started for Ancient Auxiliary
04:35:35
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
04:35:35
SQ
*
04:35:35
SQ
* Ancient Auxiliary: Starting turn.
04:35:35
SQ
-> Behaviors to pick from:
Defend.Shieldwall (93.8438)(*), Attack.Default (82.4695)(*), Idle (1), Attack.Reap (0), Attack.Swing (0), Defend (0), BreakFree (0), Defend.Rotation (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0)
04:35:35
SQ
-> Behavior picked: Attack.Default (82.4695)
04:35:36
SQ
* Ancient Auxiliary: Using Thrust against Alfgeir the Bleeder!
04:35:36
SQ
Ancient Auxiliary uses skill Thrust
04:35:36
SQ
-> Behaviors to pick from:
Defend.Shieldwall (93.8438)(*), Attack.Default (82.669)(*), Idle (1), Attack.Swing (0), Attack.Decapitate (0), Defend (0), BreakFree (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Defend.Rotation (0), Attack.Reap (0)
04:35:36
SQ
-> Behavior picked: Attack.Default (82.669)
04:35:37
SQ
* Ancient Auxiliary: Using Thrust against Alfgeir the Bleeder!
04:35:37
SQ
Ancient Auxiliary uses skill Thrust
04:35:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Attack.Decapitate (0), Attack.Reap (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Split (0), Defend.Rotation (0), Attack.Default (0), Defend.Shieldwall (0)
04:35:37
SQ
-> Behavior picked: Idle (1)
04:35:37
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
04:35:37
SQ
* ---------------------------------------------------
04:35:38
SQ
Turn started for Ancient Auxiliary
04:35:38
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
04:35:38
SQ
*
04:35:38
SQ
* Ancient Auxiliary: Starting turn.
04:35:38
SQ
-> Behaviors to pick from:
Defend.Shieldwall (106.944)(*), Attack.Default (83.3383)(*), Idle (1), Attack.Reap (0), Attack.Swing (0), Defend (0), BreakFree (0), Defend.Rotation (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Attack.Decapitate (0)
04:35:38
SQ
-> Behavior picked: Defend.Shieldwall (106.944)
04:35:39
SQ
* Ancient Auxiliary: Using Shieldwall!
04:35:39
SQ
Ancient Auxiliary uses skill Shieldwall
04:35:39
SQ
-> Behaviors to pick from:
Attack.Default (83.3383)(*), Idle (1), Attack.Swing (0), Attack.Decapitate (0), Defend (0), BreakFree (0), Defend.Rotation (0), Engage.Melee (0), Defend.Knockback (0), Attack.Split (0), Attack.Reap (0), Defend.Shieldwall (0)
04:35:39
SQ
-> Behavior picked: Attack.Default (83.3383)
04:35:40
SQ
* Ancient Auxiliary: Using Thrust against Alfgeir the Bleeder!
04:35:40
SQ
Ancient Auxiliary uses skill Thrust
04:35:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Rotation (0), Defend (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Attack.Reap (0), Defend.Shieldwall (0), Attack.Default (0)
04:35:40
SQ
-> Behavior picked: Idle (1)
04:35:40
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
04:35:40
SQ
* ---------------------------------------------------
04:35:41
SQ
Turn started for Thorben the Student
04:35:44
SQ
Turn started for Svein the Whip
04:35:47
SQ
[Svein the Whip] executes skill [Flail] on target [Ancient Auxiliary]
04:35:47
SQ
Svein the Whip uses skill Flail
04:35:48
SQ
[Svein the Whip] executes skill [Flail] on target [Ancient Auxiliary]
04:35:48
SQ
Svein the Whip uses skill Flail
04:35:48
SQ
Turn started for Alfgeir the Bleeder
04:35:50
SQ
[Alfgeir the Bleeder] executes skill [Cleave] on target [Ancient Auxiliary]
04:35:50
SQ
Alfgeir the Bleeder uses skill Cleave
04:35:50
SQ
Ancient Auxiliary has died.
04:35:51
SQ
[Alfgeir the Bleeder] executes skill [Cleave] on target [Ancient Auxiliary]
04:35:51
SQ
Alfgeir the Bleeder uses skill Cleave
04:35:51
SQ
Turn started for Magnus Shieldbreaker
04:35:53
SQ
[Magnus Shieldbreaker] executes skill [Chop] on target [Necrosavant]
04:35:53
SQ
Magnus Shieldbreaker uses skill Chop
04:35:54
SQ
[Magnus Shieldbreaker] executes skill [Chop] on target [Necrosavant]
04:35:54
SQ
Magnus Shieldbreaker uses skill Chop
04:35:54
SQ
Necrosavant has died.
04:35:54
SQ
INFO: Next round issued: 4
04:35:55
SQ
Turn started for Necrosavant
04:35:55
SQ
*
04:35:55
SQ
* Necrosavant: Starting turn.
04:35:56
SQ
-> Behaviors to pick from:
Attack.Default (28.2284)(*), Idle (1), Darkflight (0), BreakFree (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0)
04:35:56
SQ
-> Behavior picked: Attack.Default (28.2284)
04:35:56
SQ
* Necrosavant: Using Cleave against Gottfried Wolfsbane!
04:35:56
SQ
Necrosavant uses skill Cleave
04:35:56
SQ
onRiposte() called for Gottfried Wolfsbane
04:35:56
SQ
-> Behaviors to pick from:
Attack.Default (28.2284)(*), Idle (1), Engage.Melee (0), Defend (0), Darkflight (0), Attack.Decapitate (0), BreakFree (0)
04:35:56
SQ
-> Behavior picked: Attack.Default (28.2284)
04:35:57
SQ
* Necrosavant: Using Cleave against Gottfried Wolfsbane!
04:35:57
SQ
Necrosavant uses skill Cleave
04:35:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Darkflight (0), Attack.Decapitate (0), Defend (0), Attack.Default (0)
04:35:57
SQ
-> Behavior picked: Idle (1)
04:35:58
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
04:35:58
SQ
* ---------------------------------------------------
04:35:58
SQ
Turn started for Rags the Wardog
04:35:58
SQ
*
04:35:58
SQ
* Rags the Wardog: Starting turn.
04:35:59
SQ
-> Behaviors to pick from:
Engage.Melee (603.75)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0)
04:35:59
SQ
-> Behavior picked: Engage.Melee (603.75)
04:35:59
SQ
* Rags the Wardog: Engaging to melee range with Ancient Auxiliary (visible), accepted_distance=0
04:35:59
SQ
* Rags the Wardog: Reached engage destination
04:35:59
SQ
-> Behaviors to pick from:
Attack.Default (21.4734)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
04:35:59
SQ
-> Behavior picked: Attack.Default (21.4734)
04:36:00
SQ
* Rags the Wardog: Using Bite against Ancient Auxiliary!
04:36:00
SQ
Rags the Wardog uses skill Bite
04:36:00
SQ
Ancient Auxiliary has died.
04:36:00
SQ
*
04:36:00
SQ
* Rags the Wardog: Resuming turn.
04:36:00
SQ
-> Behaviors to pick from:
Engage.Melee (766.667)(*), Idle (1), BreakFree (0), Flee (0), Attack.Default (0)
04:36:00
SQ
-> Behavior picked: Engage.Melee (766.667)
04:36:01
SQ
* Rags the Wardog: Engaging to melee range with Ancient Auxiliary (visible), accepted_distance=0
04:36:01
SQ
* Rags the Wardog: Reached engage destination
04:36:01
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Attack.Default (0), Engage.Melee (0)
04:36:01
SQ
-> Behavior picked: Idle (1)
04:36:01
SQ
* Rags the Wardog: Ending Turn with 1 of 12 AP left.
04:36:01
SQ
* ---------------------------------------------------
04:36:02
SQ
Turn started for Ancient Auxiliary
04:36:02
SQ
*
04:36:02
SQ
* Ancient Auxiliary: Starting turn.
04:36:02
SQ
-> Behaviors to pick from:
Attack.Default (106.613)(*), Idle (1), Engage.Melee (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0)
04:36:02
SQ
-> Behavior picked: Attack.Default (106.613)
04:36:03
SQ
* Ancient Auxiliary: Using Slash against Rags the Wardog!
04:36:03
SQ
Ancient Auxiliary uses skill Slash
04:36:03
SQ
-> Behaviors to pick from:
Attack.Default (106.613)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), BreakFree (0)
04:36:03
SQ
-> Behavior picked: Attack.Default (106.613)
04:36:03
SQ
* Ancient Auxiliary: Using Slash against Rags the Wardog!
04:36:03
SQ
Ancient Auxiliary uses skill Slash
04:36:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0), Defend (0), Attack.Split (0), Attack.Reap (0), Defend.Knockback (0), Defend.Rotation (0), BreakFree (0), Attack.Default (0)
04:36:04
SQ
-> Behavior picked: Idle (1)
04:36:04
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
04:36:04
SQ
* ---------------------------------------------------
04:36:05
SQ
Turn started for Rambert the Red
04:36:09
SQ
Turn started for Einar the Spooked
04:36:11
SQ
[Einar the Spooked] executes skill [Reload] on target [Einar the Spooked]
04:36:11
SQ
Einar the Spooked uses skill Reload
04:36:22
SQ
Turn started for Henrik the Headsman
04:36:28
SQ
Turn started for Wenzel the Untiring
04:36:31
SQ
Turn started for Reiner the Rat
04:36:34
SQ
[Reiner the Rat] executes skill [Slash] on target [Ancient Auxiliary]
04:36:34
SQ
Reiner the Rat uses skill Slash
04:36:34
SQ
Ancient Auxiliary has died.
04:36:36
SQ
Turn started for Ancient Auxiliary
04:36:36
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
04:36:36
SQ
*
04:36:36
SQ
* Ancient Auxiliary: Starting turn.
04:36:37
SQ
-> Behaviors to pick from:
Defend.Shieldwall (286.745)(*), Attack.Default (79.7633)(*), Idle (1), Attack.Decapitate (0), Attack.Split (0), BreakFree (0), Defend (0), Attack.Reap (0), Engage.Melee (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Swing (0)
04:36:37
SQ
-> Behavior picked: Defend.Shieldwall (286.745)
04:36:37
SQ
* Ancient Auxiliary: Using Shieldwall!
04:36:37
SQ
Ancient Auxiliary uses skill Shieldwall
04:36:38
SQ
-> Behaviors to pick from:
Attack.Default (79.7633)(*), Idle (1), Attack.Split (0), Attack.Swing (0), BreakFree (0), Defend (0), Attack.Reap (0), Engage.Melee (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Shieldwall (0)
04:36:38
SQ
-> Behavior picked: Attack.Default (79.7633)
04:36:38
SQ
* Ancient Auxiliary: Using Thrust against Alfgeir the Bleeder!
04:36:38
SQ
Ancient Auxiliary uses skill Thrust
04:36:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Reap (0), BreakFree (0), Defend (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Default (0)
04:36:38
SQ
-> Behavior picked: Idle (1)
04:36:39
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
04:36:39
SQ
* ---------------------------------------------------
04:36:39
SQ
Turn started for Ancient Auxiliary
04:36:39
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
04:36:39
SQ
*
04:36:39
SQ
* Ancient Auxiliary: Starting turn.
04:36:40
SQ
-> Behaviors to pick from:
Defend.Shieldwall (154.16)(*), Attack.Default (77.4883)(*), Idle (1), BreakFree (0), Engage.Melee (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Split (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), Attack.Swing (0)
04:36:40
SQ
-> Behavior picked: Defend.Shieldwall (154.16)
04:36:40
SQ
* Ancient Auxiliary: Using Shieldwall!
04:36:40
SQ
Ancient Auxiliary uses skill Shieldwall
04:36:41
SQ
-> Behaviors to pick from:
Attack.Default (77.4883)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Split (0), Attack.Reap (0), Defend.Knockback (0), Defend (0), BreakFree (0), Defend.Shieldwall (0)
04:36:41
SQ
-> Behavior picked: Attack.Default (77.4883)
04:36:41
SQ
* Ancient Auxiliary: Using Thrust against Alfgeir the Bleeder!
04:36:41
SQ
Ancient Auxiliary uses skill Thrust
04:36:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Split (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Reap (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0)
04:36:41
SQ
-> Behavior picked: Idle (1)
04:36:42
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
04:36:42
SQ
* ---------------------------------------------------
04:36:43
SQ
Turn started for Gottfried Wolfsbane
04:36:43
SQ
Skill [Riposte] removed from [Gottfried Wolfsbane].
04:36:45
SQ
[Gottfried Wolfsbane] executes skill [Slash] on target [Necrosavant]
04:36:45
SQ
Gottfried Wolfsbane uses skill Slash
04:36:46
SQ
[Gottfried Wolfsbane] executes skill [Slash] on target [Necrosavant]
04:36:46
SQ
Gottfried Wolfsbane uses skill Slash
04:36:46
SQ
Turn started for Thorben the Student
04:36:49
SQ
Turn started for Karl the Brainer
04:36:53
SQ
[Karl the Brainer] executes skill [Flail] on target [Ancient Auxiliary]
04:36:53
SQ
Karl the Brainer uses skill Flail
04:36:53
SQ
Turn started for Svein the Whip
04:36:56
SQ
[Svein the Whip] executes skill [Flail] on target [Ancient Auxiliary]
04:36:56
SQ
Svein the Whip uses skill Flail
04:36:56
SQ
Ancient Auxiliary has died.
04:36:56
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
04:36:57
SQ
Turn started for Alfgeir the Bleeder
04:36:58
SQ
[Alfgeir the Bleeder] executes skill [Cleave] on target [Ancient Auxiliary]
04:36:58
SQ
Alfgeir the Bleeder uses skill Cleave
04:36:59
SQ
[Alfgeir the Bleeder] executes skill [Cleave] on target [Ancient Auxiliary]
04:36:59
SQ
Alfgeir the Bleeder uses skill Cleave
04:36:59
SQ
Turn started for Magnus Shieldbreaker
04:37:06
SQ
INFO: Next round issued: 5
04:37:06
SQ
Turn started for Necrosavant
04:37:06
SQ
*
04:37:06
SQ
* Necrosavant: Starting turn.
04:37:07
SQ
-> Behaviors to pick from:
Darkflight (59542.3)(*), Attack.Decapitate (72.4573), Attack.Default (62.7963), Idle (1), Defend (0), BreakFree (0), Engage.Melee (0)
04:37:07
SQ
-> Behavior picked: Darkflight (59542.3)
04:37:07
SQ
* Necrosavant: Using Darkflight to engage.
04:37:07
SQ
Necrosavant uses skill Darkflight
04:37:11
SQ
-> Behaviors to pick from:
Attack.Default (72.031)(*), Idle (1), Defend (0), BreakFree (0), Engage.Melee (0), Attack.Decapitate (0), Darkflight (0)
04:37:11
SQ
-> Behavior picked: Attack.Default (72.031)
04:37:11
SQ
* Necrosavant: Using Cleave against Einar the Spooked!
04:37:11
SQ
Necrosavant uses skill Cleave
04:37:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Darkflight (0), Engage.Melee (0), Attack.Decapitate (0), BreakFree (0), Attack.Default (0)
04:37:11
SQ
-> Behavior picked: Idle (1)
04:37:12
SQ
* Necrosavant: Ending Turn with 0 of 8 AP left.
04:37:12
SQ
* ---------------------------------------------------
04:37:12
SQ
Turn started for Rags the Wardog
04:37:12
SQ
*
04:37:12
SQ
* Rags the Wardog: Starting turn.
04:37:12
SQ
-> Behaviors to pick from:
Engage.Melee (1170)(*), Idle (1), Flee (0), Attack.Default (0), BreakFree (0)
04:37:12
SQ
-> Behavior picked: Engage.Melee (1170)
04:37:13
SQ
* Rags the Wardog: Engaging to melee range with Necrosavant (visible), accepted_distance=0
04:37:13
SQ
* Rags the Wardog: Reached engage destination
04:37:13
SQ
-> Behaviors to pick from:
Attack.Default (12.7457)(*), Idle (1), Engage.Melee (0.0448), BreakFree (0), Flee (0)
04:37:13
SQ
-> Behavior picked: Attack.Default (12.7457)
04:37:14
SQ
* Rags the Wardog: Using Bite against Necrosavant!
04:37:14
SQ
Rags the Wardog uses skill Bite
04:37:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
04:37:14
SQ
-> Behavior picked: Idle (1)
04:37:15
SQ
* Rags the Wardog: Ending Turn with 3 of 12 AP left.
04:37:15
SQ
* ---------------------------------------------------
04:37:15
SQ
Turn started for Rambert the Red
04:37:18
SQ
[Rambert the Red] executes skill [Impale] on target [Necrosavant]
04:37:18
SQ
Rambert the Red uses skill Impale
04:37:18
SQ
Turn started for Henrik the Headsman
04:37:22
SQ
Turn started for Einar the Spooked
04:37:24
SQ
[Einar the Spooked] executes skill [Shoot Bolt] on target [Necrosavant]
04:37:24
SQ
Einar the Spooked uses skill Shoot Bolt
04:37:24
SQ
Necrosavant has died.
04:37:26
SQ
[Einar the Spooked] executes skill [Reload] on target [Einar the Spooked]
04:37:26
SQ
Einar the Spooked uses skill Reload
04:37:27
SQ
Turn started for Wenzel the Untiring
04:37:29
SQ
[Wenzel the Untiring] executes skill [Slash] on target [Ancient Auxiliary]
04:37:29
SQ
Wenzel the Untiring uses skill Slash
04:37:32
SQ
Turn started for Reiner the Rat
04:37:41
SQ
[Reiner the Rat] executes skill [Reload] on target [Reiner the Rat]
04:37:41
SQ
Reiner the Rat uses skill Reload
04:37:42
SQ
Turn started for Ancient Auxiliary
04:37:42
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
04:37:42
SQ
*
04:37:42
SQ
* Ancient Auxiliary: Starting turn.
04:37:43
SQ
-> Behaviors to pick from:
Defend.Shieldwall (276.81)(*), Attack.Default (78.7945)(*), Idle (1), Defend (0), Engage.Melee (0), Attack.Reap (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0)
04:37:43
SQ
-> Behavior picked: Defend.Shieldwall (276.81)
04:37:43
SQ
* Ancient Auxiliary: Using Shieldwall!
04:37:43
SQ
Ancient Auxiliary uses skill Shieldwall
04:37:43
SQ
-> Behaviors to pick from:
Attack.Default (78.7945)(*), Idle (1), Engage.Melee (0), Attack.Split (0), Attack.Reap (0), Attack.Swing (0), Defend.Rotation (0), Attack.Decapitate (0), Defend.Knockback (0), BreakFree (0), Defend (0), Defend.Shieldwall (0)
04:37:43
SQ
-> Behavior picked: Attack.Default (78.7945)
04:37:44
SQ
* Ancient Auxiliary: Using Thrust against Gottfried Wolfsbane!
04:37:44
SQ
Ancient Auxiliary uses skill Thrust
04:37:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Rotation (0), Attack.Reap (0), Attack.Swing (0), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), BreakFree (0), Defend (0), Defend.Shieldwall (0), Attack.Default (0)
04:37:44
SQ
-> Behavior picked: Idle (1)
04:37:45
SQ
* Ancient Auxiliary: Ending Turn with 1 of 9 AP left.
04:37:45
SQ
* ---------------------------------------------------
04:37:45
SQ
Turn started for Thorben the Student
04:37:49
SQ
Turn started for Karl the Brainer
04:37:53
SQ
[Karl the Brainer] executes skill [Flail] on target [Ancient Auxiliary]
04:37:53
SQ
Karl the Brainer uses skill Flail
04:37:54
SQ
Turn started for Gottfried Wolfsbane
04:37:57
SQ
[Gottfried Wolfsbane] executes skill [Slash] on target [Ancient Auxiliary]
04:37:57
SQ
Gottfried Wolfsbane uses skill Slash
04:37:57
SQ
[Gottfried Wolfsbane] executes skill [Slash] on target [Ancient Auxiliary]
04:37:57
SQ
Gottfried Wolfsbane uses skill Slash
04:37:58
SQ
Skill [Bleeding] removed from [Gottfried Wolfsbane].
04:37:58
SQ
Turn started for Svein the Whip
04:38:03
SQ
[Svein the Whip] executes skill [Recover] on target [Svein the Whip]
04:38:03
SQ
Svein the Whip uses skill Recover
04:38:03
SQ
Turn started for Alfgeir the Bleeder
04:38:06
SQ
[Alfgeir the Bleeder] executes skill [Cleave] on target [Ancient Auxiliary]
04:38:06
SQ
Alfgeir the Bleeder uses skill Cleave
04:38:06
SQ
Ancient Auxiliary has died.
04:38:06
SQ
Skill [Shieldwall] removed from [Ancient Auxiliary].
04:38:06
Resource
Unloading: gfx/orientation_overlay.png
04:38:06
Resource
Loading: music/victory_01.ogg
04:38:06
SQ
Skill [Dodge] removed from [Henrik the Headsman].
04:38:06
SQ
Skill [Dodge] removed from [Reiner the Rat].
04:38:10
Resource
Unloading: music/undead_02.ogg
04:38:45
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
04:38:45
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
04:38:45
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
04:38:45
SQ
World::onCombatFinished
04:38:45
SQ
TacticalState::onFinish
04:38:45
Resource
Unloading: gfx/object_0.png
04:38:45
Resource
Unloading: gfx/detail.png
04:38:45
Resource
Unloading Resource Package "Temporary Tactical Resources".
04:38:45
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
04:38:45
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
04:38:45
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
04:38:45
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
04:38:45
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
04:38:45
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
04:38:45
Resource
Unloading: sounds/enemies/wardog_death_00.wav
04:38:45
Resource
Unloading: sounds/enemies/wardog_death_01.wav
04:38:45
Resource
Unloading: sounds/enemies/wardog_death_02.wav
04:38:45
Resource
Unloading: sounds/enemies/wardog_death_03.wav
04:38:45
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
04:38:45
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
04:38:45
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
04:38:45
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
04:38:45
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
04:38:45
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
04:38:45
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
04:38:45
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
04:38:45
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
04:38:45
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
04:38:45
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
04:38:45
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
04:38:45
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
04:38:45
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
04:38:45
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
04:38:45
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
04:38:45
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
04:38:45
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
04:38:45
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
04:38:45
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
04:38:45
Resource
Unloading: sounds/enemies/vampire_hurt_01.wav
04:38:45
Resource
Unloading: sounds/enemies/vampire_hurt_02.wav
04:38:45
Resource
Unloading: sounds/enemies/vampire_hurt_03.wav
04:38:45
Resource
Unloading: sounds/enemies/vampire_death_01.wav
04:38:45
Resource
Unloading: sounds/enemies/vampire_death_02.wav
04:38:45
Resource
Unloading: sounds/enemies/vampire_death_03.wav
04:38:45
Resource
Unloading: sounds/enemies/vampire_idle_01.wav
04:38:45
Resource
Unloading: sounds/enemies/vampire_idle_02.wav
04:38:45
Resource
Unloading: sounds/enemies/vampire_idle_03.wav
04:38:45
Resource
Unloading: sounds/enemies/vampire_takeoff_01.wav
04:38:45
Resource
Unloading: sounds/enemies/vampire_takeoff_02.wav
04:38:45
Resource
Unloading: sounds/enemies/vampire_takeoff_03.wav
04:38:45
Resource
Unloading: sounds/enemies/vampire_landing_01.wav
04:38:45
Resource
Unloading: sounds/enemies/vampire_landing_02.wav
04:38:45
Resource
Unloading: sounds/enemies/vampire_landing_03.wav
04:38:45
Resource
Unloading: sounds/enemies/vampire_life_drain_01.wav
04:38:45
Resource
Unloading: sounds/enemies/vampire_life_drain_02.wav
04:38:45
Resource
Unloading: sounds/enemies/vampire_life_drain_03.wav
04:38:45
Resource
Unloading: sounds/enemies/skeleton_hurt_01.wav
04:38:45
Resource
Unloading: sounds/enemies/skeleton_hurt_02.wav
04:38:45
Resource
Unloading: sounds/enemies/skeleton_hurt_03.wav
04:38:45
Resource
Unloading: sounds/enemies/skeleton_hurt_04.wav
04:38:45
Resource
Unloading: sounds/enemies/skeleton_hurt_06.wav
04:38:45
Resource
Unloading: sounds/enemies/skeleton_death_01.wav
04:38:45
Resource
Unloading: sounds/enemies/skeleton_death_02.wav
04:38:45
Resource
Unloading: sounds/enemies/skeleton_death_03.wav
04:38:45
Resource
Unloading: sounds/enemies/skeleton_death_04.wav
04:38:45
Resource
Unloading: sounds/enemies/skeleton_death_05.wav
04:38:45
Resource
Unloading: sounds/enemies/skeleton_death_06.wav
04:38:45
Resource
Unloading: sounds/enemies/skeleton_rise_01.wav
04:38:45
Resource
Unloading: sounds/enemies/skeleton_rise_02.wav
04:38:45
Resource
Unloading: sounds/enemies/skeleton_rise_03.wav
04:38:45
Resource
Unloading: sounds/enemies/skeleton_rise_04.wav
04:38:45
Resource
Unloading: sounds/enemies/skeleton_idle_01.wav
04:38:45
Resource
Unloading: sounds/enemies/skeleton_idle_02.wav
04:38:45
Resource
Unloading: sounds/enemies/skeleton_idle_03.wav
04:38:45
Resource
Unloading: sounds/enemies/skeleton_idle_04.wav
04:38:45
Resource
Unloading: sounds/enemies/skeleton_idle_05.wav
04:38:45
Resource
Unloading: sounds/enemies/skeleton_idle_06.wav
04:38:52
SQ
Load campaign: autosave
04:38:52
Resource
Unloading: gfx/entity_1.png
04:38:52
SQ
Save version: 24
04:38:52
Scene
Finished loading scene.
04:38:53
Resource
Loading: gfx/entity_1.png
04:38:53
Texture
Texture "gfx/entity_1.png" (ID: 84) took up approximately 10922kb in video memory.
04:38:54
SQ
contract added: Armed Courier
04:38:54
SQ
contract added: Drive away brigands
04:38:54
SQ
contract added: Drive away brigands
04:38:54
SQ
contract added: Drive away brigands
04:38:54
SQ
contract added: Defend settlement
04:38:54
SQ
contract added: Obtain artifact
04:38:54
SQ
contract added: Defend settlement
04:38:54
SQ
contract added: Armed Courier
04:38:54
SQ
contract added: Return Item
04:38:54
SQ
contract added: Privateering
04:38:54
SQ
contract added: Escort Caravan
04:38:54
SQ
contract added: Hunting Beasts
04:38:54
SQ
contract added: Hunting Beasts
04:38:54
SQ
contract added: Return Item
04:38:54
SQ
contract added: Armed Courier
04:38:54
SQ
contract added: Privateering
04:38:54
SQ
contract added: Escort Caravan
04:38:54
SQ
contract activated: Siege %objective% (id: 203)
04:38:54
Resource
Loading: music/worldmap_07.ogg
04:38:56
Resource
Unloading: music/victory_01.ogg
04:38:59
SQ
contract added: Escort Caravan
04:39:02
SQ
Loot chance for Ruins of Stormwatch Keep is 1%
04:39:05
SQ
contract removed: 212
04:39:05
SQ
contract added: Return Item
04:39:07
SQ
Location entered: Weitblick
04:39:07
Resource
Loading: music/village_01.ogg
04:39:11
Resource
Unloading: music/worldmap_07.ogg
04:39:34
Resource
Loading: music/worldmap_04.ogg
04:39:38
Resource
Unloading: music/village_01.ogg
04:39:44
Script
VM collected 1 object(s) and deleted them.
04:41:14
SQ
Location entered: Weitblick
04:41:14
Resource
Loading: music/retirement_01.ogg
04:41:17
Resource
Unloading: music/retirement_01.ogg
04:41:18
Resource
Loading: music/worldmap_07.ogg
04:41:18
Resource
Unloading: music/worldmap_04.ogg
04:41:27
SQ
Location entered: Sonnmark
04:41:28
Resource
Loading: music/city_01.ogg
04:41:31
Resource
Unloading: music/worldmap_07.ogg
04:45:30
Resource
Loading: music/city_02.ogg
04:45:33
Resource
Unloading: music/city_01.ogg
04:48:41
Resource
Loading: music/worldmap_03.ogg
04:48:45
Resource
Unloading: music/city_02.ogg
04:49:07
SQ
contract removed: 207
04:49:13
SQ
contract removed: 208
04:49:19
SQ
contract added: Hunting Beasts
04:49:38
SQ
Save campaign: Ignoring the Siege
04:49:39
Scene
Finished saving scene.
04:49:54
SQ
contract removed: 214
04:49:54
SQ
contract added: Escort Caravan
04:50:10
SQ
contract removed: 209
04:50:51
SQ
contract removed: 210
04:51:33
SQ
Location entered: Balon's Watch
04:51:38
SQ
Save campaign: autosave
04:51:39
Scene
Finished saving scene.
04:51:40
SQ
WorldState::onHide
04:51:40
Resource
Loading: gfx/detail.png
04:51:40
Texture
Texture "gfx/detail.png" (ID: 750) took up approximately 10922kb in video memory.
04:51:40
Resource
Loading: gfx/object_0.png
04:51:40
Texture
Texture "gfx/object_0.png" (ID: 927) took up approximately 21845kb in video memory.
04:51:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,4).
04:51:40
Resource
Loading: gfx/orientation_overlay.png
04:51:40
Texture
Texture "gfx/orientation_overlay.png" (ID: 929) took up approximately 512kb in video memory.
04:51:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,5).
04:51:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,5).
04:51:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,5).
04:51:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,3).
04:51:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,2).
04:51:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,6).
04:51:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,4).
04:51:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,6).
04:51:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (21,4).
04:51:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (20,7).
04:51:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (20,3).
04:51:40
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,8).
04:51:40
SQ
TACTICAL: STASH LOCKED: true
04:51:41
SQ
INFO: Next round issued: 1
04:51:41
Resource
Started loading Resource Package "Temporary Tactical Resources".
04:51:41
Resource
Loading: sounds/enemies/wardog_hurt_00.wav
04:51:41
Resource
Loading: sounds/enemies/wardog_hurt_01.wav
04:51:41
Resource
Loading: sounds/enemies/wardog_hurt_02.wav
04:51:41
SQ
Turn started for Gottfried Wolfsbane
04:51:41
Resource
Loading: sounds/enemies/wardog_hurt_03.wav
04:51:41
Resource
Loading: sounds/enemies/wardog_hurt_04.wav
04:51:41
Resource
Loading: sounds/enemies/wardog_hurt_05.wav
04:51:41
Resource
Loading: sounds/enemies/wardog_death_00.wav
04:51:41
Resource
Loading: sounds/enemies/wardog_death_01.wav
04:51:41
Resource
Loading: sounds/enemies/wardog_death_02.wav
04:51:41
Resource
Loading: sounds/enemies/wardog_death_03.wav
04:51:41
Resource
Loading: sounds/enemies/wardog_flee_00.wav
04:51:41
Resource
Loading: sounds/enemies/wardog_flee_01.wav
04:51:41
Resource
Loading: sounds/enemies/wardog_flee_02.wav
04:51:41
Resource
Loading: sounds/enemies/wardog_flee_03.wav
04:51:41
Resource
Loading: sounds/enemies/wardog_flee_04.wav
04:51:41
Resource
Loading: sounds/enemies/wardog_idle_01.wav
04:51:41
Resource
Loading: sounds/enemies/wardog_idle_02.wav
04:51:41
Resource
Loading: sounds/enemies/wardog_idle_03.wav
04:51:41
Resource
Loading: sounds/enemies/wardog_idle_04.wav
04:51:41
Resource
Loading: sounds/enemies/wardog_idle_05.wav
04:51:41
Resource
Loading: sounds/enemies/wardog_charge_00.wav
04:51:42
Resource
Loading: sounds/enemies/wardog_charge_01.wav
04:51:42
Resource
Loading: sounds/enemies/wardog_charge_02.wav
04:51:42
Resource
Loading: sounds/enemies/wardog_bite_00.wav
04:51:42
Resource
Loading: sounds/enemies/wardog_bite_01.wav
04:51:42
Resource
Loading: sounds/enemies/wardog_bite_02.wav
04:51:42
Resource
Loading: sounds/enemies/wardog_bite_03.wav
04:51:42
Resource
Loading: sounds/enemies/wardog_bite_04.wav
04:51:42
Resource
Loading: sounds/enemies/wardog_bite_05.wav
04:51:42
Resource
Loading: sounds/enemies/wardog_bite_06.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_hurt_01.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_hurt_02.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_hurt_03.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_hurt_04.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_hurt_05.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_hurt_06.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_hurt_07.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_death_01.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_death_02.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_death_03.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_death_04.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_death_05.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_death_06.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_rise_01.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_rise_02.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_rise_03.wav
04:51:42
Resource
Loading: music/undead_01.ogg
04:51:42
Resource
Loading: sounds/enemies/zombie_rise_04.wav
04:51:42
Resource
Unloading: music/worldmap_03.ogg
04:51:42
Resource
Loading: sounds/enemies/zombie_idle_01.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_idle_02.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_idle_03.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_idle_04.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_idle_05.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_idle_06.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_idle_07.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_idle_08.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_idle_09.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_idle_10.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_idle_11.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_idle_12.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_idle_13.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_idle_14.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_idle_15.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_idle_16.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_bite_01.wav
04:51:42
Resource
Loading: sounds/enemies/zombie_bite_02.wav
04:51:43
Resource
Loading: sounds/enemies/zombie_bite_03.wav
04:51:43
Resource
Loading: sounds/enemies/zombie_bite_04.wav
04:51:43
Resource
Loading: sounds/enemies/ghost_death_01.wav
04:51:43
Resource
Loading: sounds/enemies/ghost_death_02.wav
04:51:43
Resource
Loading: sounds/enemies/horrific_scream_01.wav
04:51:43
Resource
Loading: sounds/enemies/ghastly_touch_01.wav
04:52:08
SQ
Turn started for Reiner the Rat
04:52:14
SQ
Skill [Swamp] removed from [Reiner the Rat].
04:52:14
SQ
Turn started for Geist
04:52:14
SQ
*
04:52:14
SQ
* Geist: Starting turn.
04:52:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
04:52:15
SQ
-> Behavior picked: Idle (1)
04:52:15
SQ
* Geist: Waiting with 9 of 9 AP left.
04:52:15
SQ
* ---------------------------------------------------
04:52:15
SQ
Turn started for Geist
04:52:16
SQ
*
04:52:16
SQ
* Geist: Starting turn.
04:52:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
04:52:16
SQ
-> Behavior picked: Idle (1)
04:52:16
SQ
* Geist: Waiting with 9 of 9 AP left.
04:52:16
SQ
* ---------------------------------------------------
04:52:16
SQ
Turn started for Geist
04:52:16
SQ
*
04:52:16
SQ
* Geist: Starting turn.
04:52:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
04:52:16
SQ
-> Behavior picked: Idle (1)
04:52:16
SQ
* Geist: Waiting with 9 of 9 AP left.
04:52:16
SQ
* ---------------------------------------------------
04:52:17
SQ
Turn started for Karl the Brainer
04:52:21
SQ
Turn started for Einar the Spooked
04:52:30
SQ
Skill [Swamp] removed from [Einar the Spooked].
04:52:31
SQ
Turn started for Leberecht the Armory
04:52:45
SQ
Turn started for Rambert the Red
04:52:48
SQ
Skill [Swamp] removed from [Rambert the Red].
04:52:49
SQ
Turn started for Henrik the Headsman
04:52:51
SQ
Skill [Swamp] removed from [Henrik the Headsman].
04:52:51
SQ
Turn started for Magnus Shieldbreaker
04:52:58
SQ
Turn started for Wenzel the Untiring
04:53:07
SQ
Turn started for Svein the Whip
04:53:10
SQ
Turn started for Thorben the Student
04:53:12
SQ
Turn started for Alfgeir the Bleeder
04:53:18
SQ
Turn started for Wiederganger
04:53:18
SQ
*
04:53:18
SQ
* Wiederganger: Starting turn.
04:53:18
SQ
-> Behaviors to pick from:
Engage.Melee (252.593)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
04:53:18
SQ
-> Behavior picked: Engage.Melee (252.593)
04:53:19
SQ
* Wiederganger: Engaging to melee range with Alfgeir the Bleeder (visible), accepted_distance=0
04:53:19
SQ
Skill [Swamp] removed from [Wiederganger].
04:53:19
SQ
* Wiederganger: Reached engage destination
04:53:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
04:53:19
SQ
-> Behavior picked: Idle (1)
04:53:20
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
04:53:20
SQ
* ---------------------------------------------------
04:53:20
SQ
Turn started for Wiederganger
04:53:20
SQ
*
04:53:20
SQ
* Wiederganger: Starting turn.
04:53:21
SQ
-> Behaviors to pick from:
Engage.Melee (248.286)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
04:53:21
SQ
-> Behavior picked: Engage.Melee (248.286)
04:53:21
SQ
* Wiederganger: Engaging to melee range with Magnus Shieldbreaker (visible), accepted_distance=0
04:53:21
SQ
* Wiederganger: Reached engage destination
04:53:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
04:53:21
SQ
-> Behavior picked: Idle (1)
04:53:22
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
04:53:22
SQ
* ---------------------------------------------------
04:53:22
SQ
Turn started for Wiederganger
04:53:22
SQ
*
04:53:22
SQ
* Wiederganger: Starting turn.
04:53:23
SQ
-> Behaviors to pick from:
Engage.Melee (1166)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
04:53:23
SQ
-> Behavior picked: Engage.Melee (1166)
04:53:23
SQ
* Wiederganger: Engaging to melee range with Magnus Shieldbreaker (visible), accepted_distance=0
04:53:23
SQ
Skill [Swamp] removed from [Wiederganger].
04:53:23
SQ
* Wiederganger: Reached engage destination
04:53:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
04:53:23
SQ
-> Behavior picked: Idle (1)
04:53:24
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
04:53:24
SQ
* ---------------------------------------------------
04:53:24
SQ
Turn started for Wiederganger
04:53:24
SQ
*
04:53:24
SQ
* Wiederganger: Starting turn.
04:53:25
SQ
-> Behaviors to pick from:
Engage.Melee (235.714)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
04:53:25
SQ
-> Behavior picked: Engage.Melee (235.714)
04:53:25
SQ
* Wiederganger: Engaging to melee range with Rambert the Red (visible), accepted_distance=0
04:53:25
SQ
* Wiederganger: Reached engage destination
04:53:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
04:53:26
SQ
-> Behavior picked: Idle (1)
04:53:26
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
04:53:26
SQ
* ---------------------------------------------------
04:53:26
SQ
Turn started for Wiederganger
04:53:26
SQ
*
04:53:26
SQ
* Wiederganger: Starting turn.
04:53:26
SQ
-> Behaviors to pick from:
Engage.Melee (1210)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
04:53:26
SQ
-> Behavior picked: Engage.Melee (1210)
04:53:26
SQ
* Wiederganger: Engaging to melee range with Gottfried Wolfsbane (visible), accepted_distance=0
04:53:27
SQ
* Wiederganger: Reached engage destination
04:53:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
04:53:27
SQ
-> Behavior picked: Idle (1)
04:53:27
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
04:53:27
SQ
* ---------------------------------------------------
04:53:28
SQ
Turn started for Wiederganger
04:53:28
SQ
*
04:53:28
SQ
* Wiederganger: Starting turn.
04:53:28
SQ
-> Behaviors to pick from:
Engage.Melee (1144)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
04:53:28
SQ
-> Behavior picked: Engage.Melee (1144)
04:53:28
SQ
* Wiederganger: Engaging to melee range with Alfgeir the Bleeder (visible), accepted_distance=0
04:53:28
SQ
Skill [Swamp] removed from [Wiederganger].
04:53:28
SQ
* Wiederganger: Reached engage destination
04:53:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
04:53:28
SQ
-> Behavior picked: Idle (1)
04:53:28
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
04:53:28
SQ
* ---------------------------------------------------
04:53:29
SQ
Turn started for Wiederganger
04:53:29
SQ
*
04:53:29
SQ
* Wiederganger: Starting turn.
04:53:29
SQ
-> Behaviors to pick from:
Engage.Melee (285.313)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
04:53:29
SQ
-> Behavior picked: Engage.Melee (285.313)
04:53:30
SQ
* Wiederganger: Engaging to melee range with Rambert the Red (visible), accepted_distance=0
04:53:30
SQ
* Wiederganger: Reached engage destination
04:53:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
04:53:30
SQ
-> Behavior picked: Idle (1)
04:53:30
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
04:53:30
SQ
* ---------------------------------------------------
04:53:30
SQ
Turn started for Wiederganger
04:53:30
SQ
*
04:53:30
SQ
* Wiederganger: Starting turn.
04:53:31
SQ
-> Behaviors to pick from:
Engage.Melee (271.333)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
04:53:31
SQ
-> Behavior picked: Engage.Melee (271.333)
04:53:31
SQ
* Wiederganger: Engaging to melee range with Rambert the Red (visible), accepted_distance=0
04:53:31
SQ
* Wiederganger: Reached engage destination
04:53:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
04:53:32
SQ
-> Behavior picked: Idle (1)
04:53:32
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
04:53:32
SQ
* ---------------------------------------------------
04:53:32
SQ
Turn started for Wiederganger
04:53:32
SQ
*
04:53:32
SQ
* Wiederganger: Starting turn.
04:53:32
SQ
-> Behaviors to pick from:
Engage.Melee (256.667)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
04:53:32
SQ
-> Behavior picked: Engage.Melee (256.667)
04:53:33
SQ
* Wiederganger: Engaging to melee range with Magnus Shieldbreaker (visible), accepted_distance=0
04:53:33
SQ
Skill [Swamp] removed from [Wiederganger].
04:53:33
SQ
* Wiederganger: Reached engage destination
04:53:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
04:53:33
SQ
-> Behavior picked: Idle (1)
04:53:33
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
04:53:33
SQ
* ---------------------------------------------------
04:53:33
SQ
Turn started for Wiederganger
04:53:33
SQ
*
04:53:33
SQ
* Wiederganger: Starting turn.
04:53:34
SQ
-> Behaviors to pick from:
Engage.Melee (474.375)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
04:53:34
SQ
-> Behavior picked: Engage.Melee (474.375)
04:53:34
SQ
* Wiederganger: Engaging to melee range with Magnus Shieldbreaker (not visible), accepted_distance=0
04:53:34
SQ
* Wiederganger: Reached engage destination
04:53:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
04:53:34
SQ
-> Behavior picked: Idle (1)
04:53:34
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
04:53:34
SQ
* ---------------------------------------------------
04:53:35
SQ
*
04:53:35
SQ
* Geist: Resuming turn.
04:53:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Terror (0), Engage.Melee (0), Attack.Default (0)
04:53:35
SQ
-> Behavior picked: Idle (1)
04:53:35
SQ
* Geist: Ending Turn with 9 of 9 AP left.
04:53:35
SQ
* ---------------------------------------------------
04:53:36
SQ
*
04:53:36
SQ
* Geist: Resuming turn.
04:53:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Terror (0), Engage.Melee (0), Attack.Default (0)
04:53:36
SQ
-> Behavior picked: Idle (1)
04:53:37
SQ
* Geist: Ending Turn with 9 of 9 AP left.
04:53:37
SQ
* ---------------------------------------------------
04:53:37
SQ
*
04:53:37
SQ
* Geist: Resuming turn.
04:53:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Terror (0), Engage.Melee (0), Attack.Default (0)
04:53:37
SQ
-> Behavior picked: Idle (1)
04:53:38
SQ
* Geist: Ending Turn with 9 of 9 AP left.
04:53:38
SQ
* ---------------------------------------------------
04:53:38
SQ
INFO: Next round issued: 2
04:53:38
SQ
Turn started for Geist
04:53:38
SQ
*
04:53:38
SQ
* Geist: Starting turn.
04:53:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
04:53:39
SQ
-> Behavior picked: Idle (1)
04:53:39
SQ
* Geist: Waiting with 9 of 9 AP left.
04:53:39
SQ
* ---------------------------------------------------
04:53:39
SQ
Turn started for Geist
04:53:39
SQ
*
04:53:39
SQ
* Geist: Starting turn.
04:53:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
04:53:40
SQ
-> Behavior picked: Idle (1)
04:53:40
SQ
* Geist: Waiting with 9 of 9 AP left.
04:53:40
SQ
* ---------------------------------------------------
04:53:41
SQ
Turn started for Geist
04:53:41
SQ
*
04:53:41
SQ
* Geist: Starting turn.
04:53:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
04:53:41
SQ
-> Behavior picked: Idle (1)
04:53:41
SQ
* Geist: Waiting with 9 of 9 AP left.
04:53:41
SQ
* ---------------------------------------------------
04:53:42
SQ
Turn started for Reiner the Rat
04:53:45
SQ
[Reiner the Rat] executes skill [Shoot Bolt] on target [Geist]
04:53:45
SQ
Reiner the Rat uses skill Shoot Bolt
04:53:47
SQ
[Reiner the Rat] executes skill [Reload] on target [Reiner the Rat]
04:53:47
SQ
Reiner the Rat uses skill Reload
04:53:47
SQ
Turn started for Leberecht the Armory
04:53:54
SQ
Turn started for Karl the Brainer
04:53:59
SQ
Turn started for Einar the Spooked
04:54:03
SQ
[Einar the Spooked] executes skill [Shoot Bolt] on target [Geist]
04:54:03
SQ
Einar the Spooked uses skill Shoot Bolt
04:54:04
SQ
[Einar the Spooked] executes skill [Reload] on target [Einar the Spooked]
04:54:04
SQ
Einar the Spooked uses skill Reload
04:54:05
SQ
Turn started for Gottfried Wolfsbane
04:54:10
SQ
Turn started for Rambert the Red
04:54:12
SQ
Turn started for Magnus Shieldbreaker
04:54:18
SQ
Turn started for Henrik the Headsman
04:54:23
SQ
Turn started for Wenzel the Untiring
04:54:25
SQ
Turn started for Thorben the Student
04:54:33
SQ
Turn started for Svein the Whip
04:54:37
SQ
Turn started for Alfgeir the Bleeder
04:54:42
SQ
Turn started for Wiederganger
04:54:42
SQ
*
04:54:42
SQ
* Wiederganger: Starting turn.
04:54:42
SQ
-> Behaviors to pick from:
Engage.Melee (300.438)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
04:54:42
SQ
-> Behavior picked: Engage.Melee (300.438)
04:54:43
SQ
* Wiederganger: Engaging to melee range with Alfgeir the Bleeder (visible), accepted_distance=0
04:54:43
SQ
* Wiederganger: Reached engage destination
04:54:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
04:54:43
SQ
-> Behavior picked: Idle (1)
04:54:44
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
04:54:44
SQ
* ---------------------------------------------------
04:54:44
SQ
Turn started for Wiederganger
04:54:44
SQ
*
04:54:44
SQ
* Wiederganger: Starting turn.
04:54:45
SQ
-> Behaviors to pick from:
Engage.Melee (339.25)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
04:54:45
SQ
-> Behavior picked: Engage.Melee (339.25)
04:54:45
SQ
* Wiederganger: Engaging to melee range with Karl the Brainer (visible), accepted_distance=0
04:54:45
SQ
* Wiederganger: Reached engage destination
04:54:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
04:54:46
SQ
-> Behavior picked: Idle (1)
04:54:46
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
04:54:46
SQ
* ---------------------------------------------------
04:54:46
SQ
Turn started for Wiederganger
04:54:46
SQ
*
04:54:46
SQ
* Wiederganger: Starting turn.
04:54:46
SQ
-> Behaviors to pick from:
Engage.Melee (339.02)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
04:54:46
SQ
-> Behavior picked: Engage.Melee (339.02)
04:54:47
SQ
* Wiederganger: Engaging to melee range with Henrik the Headsman (visible), accepted_distance=0
04:54:47
SQ
Skill [Swamp] removed from [Wiederganger].
04:54:47
SQ
* Wiederganger: Reached engage destination
04:54:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
04:54:47
SQ
-> Behavior picked: Idle (1)
04:54:47
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
04:54:47
SQ
* ---------------------------------------------------
04:54:47
SQ
Turn started for Wiederganger
04:54:47
SQ
*
04:54:47
SQ
* Wiederganger: Starting turn.
04:54:48
SQ
-> Behaviors to pick from:
Engage.Melee (362.633)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
04:54:48
SQ
-> Behavior picked: Engage.Melee (362.633)
04:54:48
SQ
* Wiederganger: Engaging to melee range with Gottfried Wolfsbane (visible), accepted_distance=0
04:54:48
SQ
Skill [Hidden] removed from [Wiederganger].
04:54:48
SQ
* Wiederganger: Reached engage destination
04:54:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
04:54:48
SQ
-> Behavior picked: Idle (1)
04:54:48
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
04:54:48
SQ
* ---------------------------------------------------
04:54:49
SQ
Turn started for Wiederganger
04:54:49
SQ
*
04:54:49
SQ
* Wiederganger: Starting turn.
04:54:49
SQ
-> Behaviors to pick from:
Engage.Melee (269.429)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
04:54:49
SQ
-> Behavior picked: Engage.Melee (269.429)
04:54:50
SQ
* Wiederganger: Engaging to melee range with Alfgeir the Bleeder (not visible), accepted_distance=0
04:54:50
SQ
* Wiederganger: Reached engage destination
04:54:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
04:54:50
SQ
-> Behavior picked: Idle (1)
04:54:51
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
04:54:51
SQ
* ---------------------------------------------------
04:54:51
SQ
Turn started for Wiederganger
04:54:51
SQ
*
04:54:51
SQ
* Wiederganger: Starting turn.
04:54:51
SQ
-> Behaviors to pick from:
Engage.Melee (822.25)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
04:54:51
SQ
-> Behavior picked: Engage.Melee (822.25)
04:54:51
SQ
* Wiederganger: Engaging to melee range with Magnus Shieldbreaker (visible), accepted_distance=0
04:54:52
SQ
* Wiederganger: Reached engage destination
04:54:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
04:54:52
SQ
-> Behavior picked: Idle (1)
04:54:53
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
04:54:53
SQ
* ---------------------------------------------------
04:54:53
SQ
Turn started for Wiederganger
04:54:53
SQ
*
04:54:53
SQ
* Wiederganger: Starting turn.
04:54:53
SQ
-> Behaviors to pick from:
Engage.Melee (339.02)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
04:54:53
SQ
-> Behavior picked: Engage.Melee (339.02)
04:54:54
SQ
* Wiederganger: Engaging to melee range with Magnus Shieldbreaker (visible), accepted_distance=0
04:54:54
SQ
* Wiederganger: Reached engage destination
04:54:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
04:54:54
SQ
-> Behavior picked: Idle (1)
04:54:54
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
04:54:54
SQ
* ---------------------------------------------------
04:54:54
SQ
Turn started for Wiederganger
04:54:54
SQ
*
04:54:54
SQ
* Wiederganger: Starting turn.
04:54:55
SQ
-> Behaviors to pick from:
Engage.Melee (372.842)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
04:54:55
SQ
-> Behavior picked: Engage.Melee (372.842)
04:54:55
SQ
* Wiederganger: Engaging to melee range with Henrik the Headsman (visible), accepted_distance=0
04:54:55
SQ
Skill [Hidden] removed from [Wiederganger].
04:54:55
SQ
* Wiederganger: Reached engage destination
04:54:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
04:54:55
SQ
-> Behavior picked: Idle (1)
04:54:55
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
04:54:55
SQ
* ---------------------------------------------------
04:54:56
SQ
Turn started for Wiederganger
04:54:56
SQ
*
04:54:56
SQ
* Wiederganger: Starting turn.
04:54:56
SQ
-> Behaviors to pick from:
Engage.Melee (241.5)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
04:54:56
SQ
-> Behavior picked: Engage.Melee (241.5)
04:54:56
SQ
* Wiederganger: Engaging to melee range with Wenzel the Untiring (visible), accepted_distance=0
04:54:56
SQ
Skill [Hidden] removed from [Wiederganger].
04:54:57
SQ
* Wiederganger: Reached engage destination
04:54:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
04:54:57
SQ
-> Behavior picked: Idle (1)
04:54:57
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
04:54:57
SQ
* ---------------------------------------------------
04:54:57
SQ
Turn started for Wiederganger
04:54:57
SQ
*
04:54:57
SQ
* Wiederganger: Starting turn.
04:54:58
SQ
-> Behaviors to pick from:
Engage.Melee (305.192)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
04:54:58
SQ
-> Behavior picked: Engage.Melee (305.192)
04:54:58
SQ
* Wiederganger: Engaging to melee range with Thorben the Student (visible), accepted_distance=0
04:54:58
SQ
* Wiederganger: Reached engage destination
04:54:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
04:54:58
SQ
-> Behavior picked: Idle (1)
04:54:58
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
04:54:58
SQ
* ---------------------------------------------------
04:54:59
SQ
*
04:54:59
SQ
* Geist: Resuming turn.
04:54:59
SQ
-> Behaviors to pick from:
Engage.Melee (218.167)(*), Idle (1), Attack.Default (0), Attack.Terror (0)
04:54:59
SQ
-> Behavior picked: Engage.Melee (218.167)
04:55:00
SQ
* Geist: Engaging to melee range with Rambert the Red (visible), accepted_distance=0
04:55:00
SQ
* Geist: Reached engage destination
04:55:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
04:55:00
SQ
-> Behavior picked: Idle (1)
04:55:00
SQ
* Geist: Ending Turn with 3 of 9 AP left.
04:55:00
SQ
* ---------------------------------------------------
04:55:00
SQ
*
04:55:00
SQ
* Geist: Resuming turn.
04:55:01
SQ
-> Behaviors to pick from:
Engage.Melee (222.097)(*), Idle (1), Attack.Default (0), Attack.Terror (0)
04:55:01
SQ
-> Behavior picked: Engage.Melee (222.097)
04:55:01
SQ
* Geist: Engaging to melee range with Rambert the Red (visible), accepted_distance=0
04:55:01
SQ
* Geist: Reached engage destination
04:55:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
04:55:02
SQ
-> Behavior picked: Idle (1)
04:55:02
SQ
* Geist: Ending Turn with 5 of 9 AP left.
04:55:02
SQ
* ---------------------------------------------------
04:55:02
SQ
*
04:55:02
SQ
* Geist: Resuming turn.
04:55:03
SQ
-> Behaviors to pick from:
Engage.Melee (199.865)(*), Idle (1), Attack.Default (0), Attack.Terror (0)
04:55:03
SQ
-> Behavior picked: Engage.Melee (199.865)
04:55:03
SQ
* Geist: Engaging to melee range with Karl the Brainer (visible), accepted_distance=0
04:55:03
SQ
Skill [Swamp] removed from [Geist].
04:55:03
SQ
* Geist: Reached engage destination
04:55:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
04:55:03
SQ
-> Behavior picked: Idle (1)
04:55:04
SQ
* Geist: Ending Turn with 5 of 9 AP left.
04:55:04
SQ
* ---------------------------------------------------
04:55:08
SQ
[Gottfried Wolfsbane] executes skill [Slash] on target [Wiederganger]
04:55:08
SQ
Gottfried Wolfsbane uses skill Slash
04:55:09
SQ
[Gottfried Wolfsbane] executes skill [Slash] on target [Wiederganger]
04:55:09
SQ
Gottfried Wolfsbane uses skill Slash
04:55:12
SQ
[Rambert the Red] executes skill [Impale] on target [Wiederganger]
04:55:12
SQ
Rambert the Red uses skill Impale
04:55:17
SQ
[Magnus Shieldbreaker] executes skill [Chop] on target [Wiederganger]
04:55:17
SQ
Magnus Shieldbreaker uses skill Chop
04:55:18
SQ
[Magnus Shieldbreaker] executes skill [Chop] on target [Wiederganger]
04:55:18
SQ
Magnus Shieldbreaker uses skill Chop
04:55:21
SQ
[Henrik the Headsman] executes skill [Swing] on target [Wiederganger]
04:55:21
SQ
Henrik the Headsman uses skill Swing
04:55:23
SQ
[Wenzel the Untiring] executes skill [Slash] on target [Wiederganger]
04:55:23
SQ
Wenzel the Untiring uses skill Slash
04:55:24
SQ
[Wenzel the Untiring] executes skill [Slash] on target [Wiederganger]
04:55:24
SQ
Wenzel the Untiring uses skill Slash
04:55:24
SQ
Wiederganger has died.
04:55:27
SQ
[Alfgeir the Bleeder] executes skill [Decapitate] on target [Wiederganger]
04:55:27
SQ
Alfgeir the Bleeder uses skill Decapitate
04:55:28
SQ
[Alfgeir the Bleeder] executes skill [Decapitate] on target [Wiederganger]
04:55:28
SQ
Alfgeir the Bleeder uses skill Decapitate
04:55:28
SQ
Wiederganger has died.
04:55:28
SQ
INFO: Next round issued: 3
04:55:29
SQ
Turn started for Geist
04:55:29
SQ
*
04:55:29
SQ
* Geist: Starting turn.
04:55:29
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
04:55:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (15,6).
04:55:30
SQ
-> Behaviors to pick from:
Attack.Terror (999)(*), Idle (1), Engage.Melee (0), Attack.Default (0)
04:55:30
SQ
-> Behavior picked: Attack.Terror (999)
04:55:30
SQ
* Geist: Using Horrific Scream against Karl the Brainer!
04:55:30
SQ
Geist uses skill Horrific Scream
04:55:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
04:55:30
SQ
-> Behavior picked: Idle (1)
04:55:31
SQ
* Geist: Ending Turn with 3 of 9 AP left.
04:55:31
SQ
* ---------------------------------------------------
04:55:31
SQ
Turn started for Geist
04:55:31
SQ
*
04:55:31
SQ
* Geist: Starting turn.
04:55:32
SQ
-> Behaviors to pick from:
Attack.Terror (999)(*), Idle (1), Engage.Melee (0), Attack.Default (0)
04:55:32
SQ
-> Behavior picked: Attack.Terror (999)
04:55:32
SQ
* Geist: Using Horrific Scream against Karl the Brainer!
04:55:32
SQ
Geist uses skill Horrific Scream
04:55:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
04:55:32
SQ
-> Behavior picked: Idle (1)
04:55:33
SQ
* Geist: Ending Turn with 3 of 9 AP left.
04:55:33
SQ
* ---------------------------------------------------
04:55:33
SQ
Turn started for Geist
04:55:33
SQ
*
04:55:33
SQ
* Geist: Starting turn.
04:55:33
SQ
-> Behaviors to pick from:
Attack.Terror (850.5)(*), Idle (1), Engage.Melee (0), Attack.Default (0)
04:55:33
SQ
-> Behavior picked: Attack.Terror (850.5)
04:55:33
SQ
* Geist: Using Horrific Scream against Henrik the Headsman!
04:55:33
SQ
Geist uses skill Horrific Scream
04:55:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
04:55:34
SQ
-> Behavior picked: Idle (1)
04:55:34
SQ
* Geist: Ending Turn with 3 of 9 AP left.
04:55:34
SQ
* ---------------------------------------------------
04:55:35
SQ
Turn started for Reiner the Rat
04:55:38
SQ
[Reiner the Rat] executes skill [Shoot Bolt] on target [Geist]
04:55:38
SQ
Reiner the Rat uses skill Shoot Bolt
04:55:40
SQ
[Reiner the Rat] executes skill [Reload] on target [Reiner the Rat]
04:55:40
SQ
Reiner the Rat uses skill Reload
04:55:40
SQ
Turn started for Karl the Brainer
04:55:42
SQ
[Karl the Brainer] executes skill [Flail] on target [Wiederganger]
04:55:42
SQ
Karl the Brainer uses skill Flail
04:55:43
SQ
[Karl the Brainer] executes skill [Flail] on target [Wiederganger]
04:55:43
SQ
Karl the Brainer uses skill Flail
04:55:44
SQ
Turn started for Leberecht the Armory
04:55:54
SQ
Turn started for Rambert the Red
04:56:00
SQ
[Rambert the Red] executes skill [Impale] on target [Wiederganger]
04:56:00
SQ
Rambert the Red uses skill Impale
04:56:05
SQ
Turn started for Einar the Spooked
04:56:09
SQ
[Einar the Spooked] executes skill [Shoot Bolt] on target [Geist]
04:56:09
SQ
Einar the Spooked uses skill Shoot Bolt
04:56:11
SQ
[Einar the Spooked] executes skill [Reload] on target [Einar the Spooked]
04:56:11
SQ
Einar the Spooked uses skill Reload
04:56:11
SQ
Turn started for Svein the Whip
04:56:18
SQ
Turn started for Gottfried Wolfsbane
04:56:28
SQ
Turn started for Wenzel the Untiring
04:56:29
SQ
[Wenzel the Untiring] executes skill [Slash] on target [Wiederganger]
04:56:29
SQ
Wenzel the Untiring uses skill Slash
04:56:30
SQ
[Wenzel the Untiring] executes skill [Slash] on target [Wiederganger]
04:56:30
SQ
Wenzel the Untiring uses skill Slash
04:56:30
SQ
Turn started for Magnus Shieldbreaker
04:56:33
SQ
[Magnus Shieldbreaker] executes skill [Chop] on target [Wiederganger]
04:56:33
SQ
Magnus Shieldbreaker uses skill Chop
04:56:33
SQ
[Magnus Shieldbreaker] executes skill [Chop] on target [Wiederganger]
04:56:33
SQ
Magnus Shieldbreaker uses skill Chop
04:56:34
SQ
Wiederganger has died.
04:56:34
SQ
Turn started for Thorben the Student
04:56:35
SQ
[Thorben the Student] executes skill [Slash] on target [Wiederganger]
04:56:35
SQ
Thorben the Student uses skill Slash
04:56:36
SQ
[Thorben the Student] executes skill [Slash] on target [Wiederganger]
04:56:36
SQ
Thorben the Student uses skill Slash
04:56:36
SQ
Wiederganger has died.
04:56:36
SQ
Turn started for Henrik the Headsman
04:56:39
Resource
Loading: music/undead_02.ogg
04:56:42
Resource
Unloading: music/undead_01.ogg
04:56:44
SQ
Turn started for Wiederganger
04:56:44
SQ
*
04:56:44
SQ
* Wiederganger: Starting turn.
04:56:45
SQ
-> Behaviors to pick from:
Engage.Melee (416.429)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
04:56:45
SQ
-> Behavior picked: Engage.Melee (416.429)
04:56:45
SQ
* Wiederganger: Engaging to melee range with Alfgeir the Bleeder (visible), accepted_distance=0
04:56:45
SQ
Skill [Swamp] removed from [Wiederganger].
04:56:45
SQ
* Wiederganger: Reached engage destination
04:56:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
04:56:45
SQ
-> Behavior picked: Idle (1)
04:56:46
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
04:56:46
SQ
* ---------------------------------------------------
04:56:46
SQ
Turn started for Wiederganger
04:56:46
SQ
*
04:56:46
SQ
* Wiederganger: Starting turn.
04:56:47
SQ
-> Behaviors to pick from:
Attack.Default (48.8292)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
04:56:47
SQ
-> Behavior picked: Attack.Default (48.8292)
04:56:47
SQ
* Wiederganger: Using Slash against Karl the Brainer!
04:56:47
SQ
Wiederganger uses skill Slash
04:56:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
04:56:48
SQ
-> Behavior picked: Idle (1)
04:56:48
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
04:56:48
SQ
* ---------------------------------------------------
04:56:48
SQ
Turn started for Wiederganger
04:56:48
SQ
*
04:56:48
SQ
* Wiederganger: Starting turn.
04:56:49
SQ
-> Behaviors to pick from:
Engage.Melee (340.645)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
04:56:49
SQ
-> Behavior picked: Engage.Melee (340.645)
04:56:49
SQ
* Wiederganger: Engaging to melee range with Thorben the Student (visible), accepted_distance=0
04:56:49
SQ
Skill [Swamp] removed from [Wiederganger].
04:56:49
SQ
* Wiederganger: Reached engage destination
04:56:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
04:56:50
SQ
-> Behavior picked: Idle (1)
04:56:50
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
04:56:50
SQ
* ---------------------------------------------------
04:56:50
SQ
Turn started for Wiederganger
04:56:50
SQ
*
04:56:50
SQ
* Wiederganger: Starting turn.
04:56:51
SQ
-> Behaviors to pick from:
Engage.Melee (315.517)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
04:56:51
SQ
-> Behavior picked: Engage.Melee (315.517)
04:56:51
SQ
* Wiederganger: Engaging to melee range with Alfgeir the Bleeder (not visible), accepted_distance=0
04:56:51
SQ
* Wiederganger: Reached engage destination
04:56:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
04:56:51
SQ
-> Behavior picked: Idle (1)
04:56:52
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
04:56:52
SQ
* ---------------------------------------------------
04:56:52
SQ
Turn started for Wiederganger
04:56:52
SQ
*
04:56:52
SQ
* Wiederganger: Starting turn.
04:56:53
SQ
-> Behaviors to pick from:
Engage.Melee (515.625)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
04:56:53
SQ
-> Behavior picked: Engage.Melee (515.625)
04:56:53
SQ
* Wiederganger: Engaging to melee range with Henrik the Headsman (visible), accepted_distance=0
04:56:53
SQ
* Wiederganger: Reached engage destination
04:56:54
SQ
-> Behaviors to pick from:
Attack.Default (60.3305)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
04:56:54
SQ
-> Behavior picked: Attack.Default (60.3305)
04:56:54
SQ
* Wiederganger: Using Bash against Henrik the Headsman!
04:56:54
SQ
Wiederganger uses skill Bash
04:56:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Bow (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
04:56:54
SQ
-> Behavior picked: Idle (1)
04:56:55
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
04:56:55
SQ
* ---------------------------------------------------
04:56:55
SQ
Turn started for Wiederganger
04:56:55
SQ
*
04:56:55
SQ
* Wiederganger: Starting turn.
04:56:56
SQ
-> Behaviors to pick from:
Engage.Melee (312.857)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
04:56:56
SQ
-> Behavior picked: Engage.Melee (312.857)
04:56:56
SQ
* Wiederganger: Engaging to melee range with Henrik the Headsman (visible), accepted_distance=0
04:56:56
SQ
* Wiederganger: Reached engage destination
04:56:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
04:56:57
SQ
-> Behavior picked: Idle (1)
04:56:57
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
04:56:57
SQ
* ---------------------------------------------------
04:56:57
SQ
Turn started for Alfgeir the Bleeder
04:57:00
SQ
[Alfgeir the Bleeder] executes skill [Decapitate] on target [Wiederganger]
04:57:00
SQ
Alfgeir the Bleeder uses skill Decapitate
04:57:01
SQ
[Alfgeir the Bleeder] executes skill [Decapitate] on target [Wiederganger]
04:57:01
SQ
Alfgeir the Bleeder uses skill Decapitate
04:57:01
SQ
Turn started for Wiederganger
04:57:01
SQ
*
04:57:01
SQ
* Wiederganger: Starting turn.
04:57:02
SQ
-> Behaviors to pick from:
Engage.Melee (323.125)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
04:57:02
SQ
-> Behavior picked: Engage.Melee (323.125)
04:57:02
SQ
* Wiederganger: Engaging to melee range with Thorben the Student (visible), accepted_distance=0
04:57:02
SQ
Skill [Hidden] removed from [Wiederganger].
04:57:02
SQ
* Wiederganger: Reached engage destination
04:57:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
04:57:02
SQ
-> Behavior picked: Idle (1)
04:57:02
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
04:57:02
SQ
* ---------------------------------------------------
04:57:14
SQ
[Henrik the Headsman] executes skill [Swing] on target [Wiederganger]
04:57:14
SQ
Henrik the Headsman uses skill Swing
04:57:18
SQ
INFO: Next round issued: 4
04:57:18
SQ
Turn started for Geist
04:57:18
SQ
*
04:57:18
SQ
* Geist: Starting turn.
04:57:19
SQ
-> Behaviors to pick from:
Attack.Terror (486)(*), Idle (1), Attack.Default (0), Engage.Melee (0)
04:57:19
SQ
-> Behavior picked: Attack.Terror (486)
04:57:19
SQ
* Geist: Using Horrific Scream against Magnus Shieldbreaker!
04:57:19
SQ
Geist uses skill Horrific Scream
04:57:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
04:57:19
SQ
-> Behavior picked: Idle (1)
04:57:20
SQ
* Geist: Ending Turn with 3 of 9 AP left.
04:57:20
SQ
* ---------------------------------------------------
04:57:20
SQ
Turn started for Geist
04:57:20
SQ
*
04:57:20
SQ
* Geist: Starting turn.
04:57:21
SQ
-> Behaviors to pick from:
Attack.Terror (378)(*), Idle (1), Attack.Default (0), Engage.Melee (0)
04:57:21
SQ
-> Behavior picked: Attack.Terror (378)
04:57:21
SQ
* Geist: Using Horrific Scream against Karl the Brainer!
04:57:21
SQ
Geist uses skill Horrific Scream
04:57:21
SQ
*
04:57:21
SQ
* Geist: Resuming turn.
04:57:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
04:57:21
SQ
-> Behavior picked: Idle (1)
04:57:22
SQ
* Geist: Ending Turn with 3 of 9 AP left.
04:57:22
SQ
* ---------------------------------------------------
04:57:22
SQ
Turn started for Geist
04:57:22
SQ
*
04:57:22
SQ
* Geist: Starting turn.
04:57:23
SQ
-> Behaviors to pick from:
Attack.Terror (432)(*), Idle (1), Attack.Default (0), Engage.Melee (0)
04:57:23
SQ
-> Behavior picked: Attack.Terror (432)
04:57:23
SQ
* Geist: Using Horrific Scream against Alfgeir the Bleeder!
04:57:23
SQ
Geist uses skill Horrific Scream
04:57:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
04:57:23
SQ
-> Behavior picked: Idle (1)
04:57:24
SQ
* Geist: Ending Turn with 3 of 9 AP left.
04:57:24
SQ
* ---------------------------------------------------
04:57:24
SQ
Turn started for Reiner the Rat
04:57:31
SQ
[Reiner the Rat] executes skill [Shoot Bolt] on target [Geist]
04:57:31
SQ
Reiner the Rat uses skill Shoot Bolt
04:57:35
SQ
Turn started for Rambert the Red
04:57:37
SQ
[Rambert the Red] executes skill [Rally] on target [Rambert the Red]
04:57:37
SQ
Rambert the Red uses skill Rally
04:57:41
SQ
Skill [Rallied] removed from [Rambert the Red].
04:57:42
SQ
Turn started for Leberecht the Armory
04:58:30
SQ
Leberecht the Armory uses skill Unleash Wardog
04:58:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (13,8).
04:58:30
SQ
inserting entity, index = 1
04:58:31
SQ
Turn started for Bragge the Wardog
04:58:31
SQ
*
04:58:31
SQ
* Bragge the Wardog: Starting turn.
04:58:31
SQ
-> Behaviors to pick from:
Engage.Melee (293.333)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
04:58:31
SQ
-> Behavior picked: Engage.Melee (293.333)
04:58:32
SQ
* Bragge the Wardog: Engaging to melee range with Wiederganger (visible), accepted_distance=0
04:58:32
SQ
* Bragge the Wardog: Reached engage destination
04:58:32
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
04:58:32
SQ
-> Behavior picked: Idle (1)
04:58:32
SQ
* Bragge the Wardog: Ending Turn with 0 of 12 AP left.
04:58:32
SQ
* ---------------------------------------------------
04:58:33
SQ
Turn started for Einar the Spooked
04:58:37
SQ
[Einar the Spooked] executes skill [Shoot Bolt] on target [Geist]
04:58:37
SQ
Einar the Spooked uses skill Shoot Bolt
04:58:38
SQ
[Einar the Spooked] executes skill [Reload] on target [Einar the Spooked]
04:58:38
SQ
Einar the Spooked uses skill Reload
04:58:38
SQ
Turn started for Gottfried Wolfsbane
04:58:42
SQ
Turn started for Svein the Whip
04:58:46
SQ
Turn started for Wenzel the Untiring
04:58:48
SQ
[Wenzel the Untiring] executes skill [Slash] on target [Wiederganger]
04:58:48
SQ
Wenzel the Untiring uses skill Slash
04:58:48
SQ
[Wenzel the Untiring] executes skill [Slash] on target [Wiederganger]
04:58:48
SQ
Wenzel the Untiring uses skill Slash
04:58:49
SQ
Turn started for Thorben the Student
04:58:51
SQ
[Thorben the Student] executes skill [Slash] on target [Wiederganger]
04:58:51
SQ
Thorben the Student uses skill Slash
04:58:51
SQ
[Thorben the Student] executes skill [Slash] on target [Wiederganger]
04:58:51
SQ
Thorben the Student uses skill Slash
04:58:52
SQ
Turn started for Wiederganger
04:58:52
SQ
*
04:58:52
SQ
* Wiederganger: Starting turn.
04:58:52
SQ
-> Behaviors to pick from:
Attack.Default (33.3441)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0)
04:58:52
SQ
-> Behavior picked: Attack.Default (33.3441)
04:58:52
SQ
* Wiederganger: Using Slash against Alfgeir the Bleeder!
04:58:52
SQ
Wiederganger uses skill Slash
04:58:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Reload (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
04:58:53
SQ
-> Behavior picked: Idle (1)
04:58:53
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
04:58:53
SQ
* ---------------------------------------------------
04:58:54
SQ
Turn started for Wiederganger
04:58:54
SQ
*
04:58:54
SQ
* Wiederganger: Starting turn.
04:58:54
SQ
-> Behaviors to pick from:
Attack.Default (58.0592)(*), Idle (1), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Reload (0), Attack.Swing (0)
04:58:54
SQ
-> Behavior picked: Attack.Default (58.0592)
04:58:55
SQ
* Wiederganger: Using Slash against Karl the Brainer!
04:58:55
SQ
Wiederganger uses skill Slash
04:58:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Reload (0), Attack.Swing (0), Attack.Default (0)
04:58:55
SQ
-> Behavior picked: Idle (1)
04:58:56
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
04:58:56
SQ
* ---------------------------------------------------
04:58:56
SQ
Turn started for Wiederganger
04:58:56
SQ
*
04:58:56
SQ
* Wiederganger: Starting turn.
04:58:56
SQ
-> Behaviors to pick from:
Attack.Default (87.23)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0)
04:58:56
SQ
-> Behavior picked: Attack.Default (87.23)
04:58:57
SQ
* Wiederganger: Using Cleave against Bragge the Wardog!
04:58:57
SQ
Wiederganger uses skill Cleave
04:58:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Reload (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
04:58:57
SQ
-> Behavior picked: Idle (1)
04:58:58
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
04:58:58
SQ
* ---------------------------------------------------
04:58:58
SQ
Turn started for Wiederganger
04:58:58
SQ
*
04:58:58
SQ
* Wiederganger: Starting turn.
04:58:58
SQ
-> Behaviors to pick from:
Engage.Melee (378.947)(*), Idle (1), Attack.Bow (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
04:58:58
SQ
-> Behavior picked: Engage.Melee (378.947)
04:58:59
SQ
* Wiederganger: Engaging to melee range with Alfgeir the Bleeder (visible), accepted_distance=0
04:58:59
SQ
* Wiederganger: Reached engage destination
04:58:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
04:58:59
SQ
-> Behavior picked: Idle (1)
04:59:00
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
04:59:00
SQ
* ---------------------------------------------------
04:59:00
SQ
Turn started for Wiederganger
04:59:00
SQ
*
04:59:00
SQ
* Wiederganger: Starting turn.
04:59:01
SQ
-> Behaviors to pick from:
Attack.Default (63.2454)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Reload (0)
04:59:01
SQ
-> Behavior picked: Attack.Default (63.2454)
04:59:01
SQ
* Wiederganger: Using Bash against Karl the Brainer!
04:59:01
SQ
Wiederganger uses skill Bash
04:59:01
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Attack.Default (0)
04:59:01
SQ
-> Behavior picked: Idle (1)
04:59:02
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
04:59:02
SQ
* ---------------------------------------------------
04:59:02
SQ
Turn started for Wiederganger
04:59:02
SQ
*
04:59:02
SQ
* Wiederganger: Starting turn.
04:59:03
SQ
-> Behaviors to pick from:
Engage.Melee (304.167)(*), Idle (1), Attack.Bow (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
04:59:03
SQ
-> Behavior picked: Engage.Melee (304.167)
04:59:03
SQ
* Wiederganger: Engaging to melee range with Bragge the Wardog (visible), accepted_distance=0
04:59:03
SQ
* Wiederganger: Reached engage destination
04:59:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
04:59:04
SQ
-> Behavior picked: Idle (1)
04:59:04
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
04:59:04
SQ
* ---------------------------------------------------
04:59:04
SQ
Turn started for Wiederganger
04:59:04
SQ
*
04:59:04
SQ
* Wiederganger: Starting turn.
04:59:04
SQ
-> Behaviors to pick from:
Attack.Default (67.668)(*), Idle (1), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0)
04:59:04
SQ
-> Behavior picked: Attack.Default (67.668)
04:59:05
SQ
* Wiederganger: Using Thrust against Bragge the Wardog!
04:59:05
SQ
Wiederganger uses skill Thrust
04:59:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Reload (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Attack.Default (0)
04:59:05
SQ
-> Behavior picked: Idle (1)
04:59:06
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
04:59:06
SQ
* ---------------------------------------------------
04:59:06
SQ
Turn started for Henrik the Headsman
04:59:10
SQ
[Henrik the Headsman] executes skill [Overhead Strike] on target [Wiederganger]
04:59:10
SQ
Henrik the Headsman uses skill Overhead Strike
04:59:12
SQ
Skill [Rallied] removed from [Henrik the Headsman].
04:59:12
SQ
Turn started for Alfgeir the Bleeder
04:59:14
SQ
[Alfgeir the Bleeder] executes skill [Decapitate] on target [Wiederganger]
04:59:14
SQ
Alfgeir the Bleeder uses skill Decapitate
04:59:15
SQ
[Alfgeir the Bleeder] executes skill [Decapitate] on target [Wiederganger]
04:59:15
SQ
Alfgeir the Bleeder uses skill Decapitate
04:59:15
SQ
Wiederganger has died.
04:59:16
SQ
Turn started for Magnus Shieldbreaker
04:59:18
SQ
[Magnus Shieldbreaker] executes skill [Chop] on target [Wiederganger]
04:59:18
SQ
Magnus Shieldbreaker uses skill Chop
04:59:18
SQ
Wiederganger has died.
04:59:23
SQ
Magnus Shieldbreaker uses skill Unleash Wardog
04:59:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (16,7).
04:59:23
SQ
inserting entity, index = 1
04:59:26
SQ
Skill [Rallied] removed from [Magnus Shieldbreaker].
04:59:26
SQ
Turn started for Mutt the Wardog
04:59:26
SQ
*
04:59:26
SQ
* Mutt the Wardog: Starting turn.
04:59:27
SQ
-> Behaviors to pick from:
Engage.Melee (738.571)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
04:59:27
SQ
-> Behavior picked: Engage.Melee (738.571)
04:59:27
SQ
* Mutt the Wardog: Engaging to melee range with Geist (not visible), accepted_distance=0
04:59:27
SQ
* Mutt the Wardog: Reached engage destination
04:59:28
SQ
-> Behaviors to pick from:
Attack.Default (24.4909)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
04:59:28
SQ
-> Behavior picked: Attack.Default (24.4909)
04:59:28
SQ
* Mutt the Wardog: Using Bite against Geist!
04:59:28
SQ
Mutt the Wardog uses skill Bite
04:59:29
SQ
-> Behaviors to pick from:
Attack.Default (19.8859)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
04:59:29
SQ
-> Behavior picked: Attack.Default (19.8859)
04:59:29
SQ
* Mutt the Wardog: Using Bite against Geist!
04:59:29
SQ
Mutt the Wardog uses skill Bite
04:59:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
04:59:29
SQ
-> Behavior picked: Idle (1)
04:59:30
SQ
* Mutt the Wardog: Ending Turn with 0 of 12 AP left.
04:59:30
SQ
* ---------------------------------------------------
04:59:31
SQ
Turn started for Karl the Brainer
04:59:31
SQ
* Karl the Brainer: Fleeing.
04:59:32
SQ
* Karl the Brainer: Fleeing.
04:59:33
SQ
* Karl the Brainer: Fleeing.
04:59:34
SQ
INFO: Next round issued: 5
04:59:35
SQ
Turn started for Mutt the Wardog
04:59:35
SQ
*
04:59:35
SQ
* Mutt the Wardog: Starting turn.
04:59:35
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
04:59:35
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (16,7).
04:59:36
SQ
-> Behaviors to pick from:
Attack.Default (20.5166)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
04:59:36
SQ
-> Behavior picked: Attack.Default (20.5166)
04:59:36
SQ
* Mutt the Wardog: Using Bite against Geist!
04:59:36
SQ
Mutt the Wardog uses skill Bite
04:59:36
SQ
-> Behaviors to pick from:
Attack.Default (25.137)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
04:59:36
SQ
-> Behavior picked: Attack.Default (25.137)
04:59:37
SQ
* Mutt the Wardog: Using Bite against Geist!
04:59:37
SQ
Mutt the Wardog uses skill Bite
04:59:37
SQ
Geist has died.
04:59:37
SQ
*
04:59:37
SQ
* Mutt the Wardog: Resuming turn.
04:59:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
04:59:37
SQ
-> Behavior picked: Idle (1)
04:59:38
SQ
* Mutt the Wardog: Ending Turn with 2 of 12 AP left.
04:59:38
SQ
* ---------------------------------------------------
04:59:38
SQ
Turn started for Bragge the Wardog
04:59:38
SQ
*
04:59:38
SQ
* Bragge the Wardog: Starting turn.
04:59:39
SQ
-> Behaviors to pick from:
Attack.Default (12.7911)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
04:59:39
SQ
-> Behavior picked: Attack.Default (12.7911)
04:59:39
SQ
* Bragge the Wardog: Using Bite against Wiederganger!
04:59:39
SQ
Bragge the Wardog uses skill Bite
04:59:39
SQ
-> Behaviors to pick from:
Attack.Default (12.7706)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
04:59:39
SQ
-> Behavior picked: Attack.Default (12.7706)
04:59:40
SQ
* Bragge the Wardog: Using Bite against Wiederganger!
04:59:40
SQ
Bragge the Wardog uses skill Bite
04:59:40
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
04:59:40
SQ
-> Behavior picked: Idle (1)
04:59:41
SQ
* Bragge the Wardog: Ending Turn with 2 of 12 AP left.
04:59:41
SQ
* ---------------------------------------------------
04:59:41
SQ
Turn started for Geist
04:59:41
SQ
*
04:59:41
SQ
* Geist: Starting turn.
04:59:42
SQ
-> Behaviors to pick from:
Attack.Terror (1620)(*), Idle (1), Engage.Melee (0), Attack.Default (0)
04:59:42
SQ
-> Behavior picked: Attack.Terror (1620)
04:59:42
SQ
* Geist: Using Horrific Scream against Mutt the Wardog!
04:59:42
SQ
Geist uses skill Horrific Scream
04:59:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
04:59:42
SQ
-> Behavior picked: Idle (1)
04:59:43
SQ
* Geist: Ending Turn with 3 of 9 AP left.
04:59:43
SQ
* ---------------------------------------------------
04:59:43
SQ
Turn started for Geist
04:59:43
SQ
*
04:59:43
SQ
* Geist: Starting turn.
04:59:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Terror (0), Attack.Default (0)
04:59:43
SQ
-> Behavior picked: Idle (1)
04:59:44
SQ
* Geist: Waiting with 9 of 9 AP left.
04:59:44
SQ
* ---------------------------------------------------
04:59:44
SQ
Turn started for Reiner the Rat
04:59:45
SQ
[Reiner the Rat] executes skill [Reload] on target [Reiner the Rat]
04:59:45
SQ
Reiner the Rat uses skill Reload
04:59:49
SQ
[Reiner the Rat] executes skill [Shoot Bolt] on target [Wiederganger]
04:59:49
SQ
Reiner the Rat uses skill Shoot Bolt
04:59:49
SQ
Wiederganger has died.
04:59:50
SQ
Turn started for Einar the Spooked
04:59:55
SQ
[Einar the Spooked] executes skill [Shoot Bolt] on target [Wiederganger]
04:59:55
SQ
Einar the Spooked uses skill Shoot Bolt
04:59:57
SQ
[Einar the Spooked] executes skill [Reload] on target [Einar the Spooked]
04:59:57
SQ
Einar the Spooked uses skill Reload
04:59:57
SQ
Turn started for Rambert the Red
04:59:59
SQ
[Rambert the Red] executes skill [Impale] on target [Wiederganger]
04:59:59
SQ
Rambert the Red uses skill Impale
04:59:59
SQ
Wiederganger has died.
05:00:01
SQ
Turn started for Gottfried Wolfsbane
05:00:07
SQ
Turn started for Leberecht the Armory
05:00:18
SQ
Turn started for Wenzel the Untiring
05:00:31
SQ
Turn started for Svein the Whip
05:00:34
SQ
[Svein the Whip] executes skill [Flail] on target [Wiederganger]
05:00:34
SQ
Svein the Whip uses skill Flail
05:00:36
SQ
Turn started for Thorben the Student
05:00:38
SQ
[Thorben the Student] executes skill [Slash] on target [Wiederganger]
05:00:38
SQ
Thorben the Student uses skill Slash
05:00:39
SQ
[Thorben the Student] executes skill [Slash] on target [Wiederganger]
05:00:39
SQ
Thorben the Student uses skill Slash
05:00:39
SQ
Wiederganger has died.
05:00:39
UI
Failed to load procedural content "procedural/tacticalentity(39200,945172,socket,arrow)".
05:00:39
SQ
Turn started for Wiederganger
05:00:39
SQ
*
05:00:39
SQ
* Wiederganger: Starting turn.
05:00:40
SQ
-> Behaviors to pick from:
Attack.Default (83.945)(*), Idle (1), Attack.Thresh (0), Attack.Split (0), Reload (0), BreakFree (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0)
05:00:40
SQ
-> Behavior picked: Attack.Default (83.945)
05:00:40
SQ
* Wiederganger: Using Cleave against Bragge the Wardog!
05:00:40
SQ
Wiederganger uses skill Cleave
05:00:40
SQ
Bragge the Wardog has died.
05:00:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Engage.Melee (0), Reload (0), BreakFree (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Attack.Default (0)
05:00:41
SQ
-> Behavior picked: Idle (1)
05:00:41
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
05:00:41
SQ
* ---------------------------------------------------
05:00:42
SQ
Turn started for Magnus Shieldbreaker
05:00:47
SQ
[Magnus Shieldbreaker] executes skill [Chop] on target [Wiederganger]
05:00:47
SQ
Magnus Shieldbreaker uses skill Chop
05:00:48
SQ
Turn started for Wiederganger
05:00:48
SQ
*
05:00:48
SQ
* Wiederganger: Starting turn.
05:00:48
SQ
-> Behaviors to pick from:
Engage.Melee (341)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Attack.Default (0), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Bow (0)
05:00:48
SQ
-> Behavior picked: Engage.Melee (341)
05:00:49
SQ
* Wiederganger: Engaging to melee range with Alfgeir the Bleeder (visible), accepted_distance=0
05:00:49
SQ
Skill [Swamp] removed from [Wiederganger].
05:00:49
SQ
* Wiederganger: Reached engage destination
05:00:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Reload (0), Attack.Thresh (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Bow (0), Engage.Melee (0)
05:00:49
SQ
-> Behavior picked: Idle (1)
05:00:50
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
05:00:50
SQ
* ---------------------------------------------------
05:00:50
SQ
Turn started for Wiederganger
05:00:50
SQ
*
05:00:50
SQ
* Wiederganger: Starting turn.
05:00:50
SQ
-> Behaviors to pick from:
Attack.Default (65.5325)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Reload (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Bow (0)
05:00:50
SQ
-> Behavior picked: Attack.Default (65.5325)
05:00:51
SQ
* Wiederganger: Using Chop against Mutt the Wardog!
05:00:51
SQ
Wiederganger uses skill Chop
05:00:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Reload (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0)
05:00:51
SQ
-> Behavior picked: Idle (1)
05:00:52
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
05:00:52
SQ
* ---------------------------------------------------
05:00:52
SQ
Turn started for Henrik the Headsman
05:01:00
SQ
Turn started for Alfgeir the Bleeder
05:01:03
SQ
[Alfgeir the Bleeder] executes skill [Decapitate] on target [Wiederganger]
05:01:03
SQ
Alfgeir the Bleeder uses skill Decapitate
05:01:06
SQ
Turn started for Karl the Brainer
05:01:14
SQ
*
05:01:14
SQ
* Geist: Resuming turn.
05:01:15
SQ
-> Behaviors to pick from:
Attack.Terror (2328.75)(*), Attack.Default (64.6442), Idle (1), Engage.Melee (0)
05:01:15
SQ
-> Behavior picked: Attack.Terror (2328.75)
05:01:15
SQ
* Geist: Using Horrific Scream against Henrik the Headsman!
05:01:15
SQ
Geist uses skill Horrific Scream
05:01:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
05:01:16
SQ
-> Behavior picked: Idle (1)
05:01:16
SQ
* Geist: Ending Turn with 3 of 9 AP left.
05:01:16
SQ
* ---------------------------------------------------
05:01:16
SQ
INFO: Next round issued: 6
05:01:17
SQ
Turn started for Geist
05:01:17
SQ
*
05:01:17
SQ
* Geist: Starting turn.
05:01:17
SQ
-> Behaviors to pick from:
Attack.Terror (985.5)(*), Attack.Default (74.7193), Idle (1), Engage.Melee (0)
05:01:17
SQ
-> Behavior picked: Attack.Terror (985.5)
05:01:18
SQ
* Geist: Using Horrific Scream against Leberecht the Armory!
05:01:18
SQ
Geist uses skill Horrific Scream
05:01:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
05:01:18
SQ
-> Behavior picked: Idle (1)
05:01:19
SQ
* Geist: Ending Turn with 3 of 9 AP left.
05:01:19
SQ
* ---------------------------------------------------
05:01:19
SQ
Turn started for Geist
05:01:19
SQ
*
05:01:19
SQ
* Geist: Starting turn.
05:01:19
SQ
-> Behaviors to pick from:
Attack.Terror (1755)(*), Attack.Default (74.7193), Idle (1), Engage.Melee (0)
05:01:19
SQ
-> Behavior picked: Attack.Terror (1755)
05:01:20
SQ
* Geist: Using Horrific Scream against Leberecht the Armory!
05:01:20
SQ
Geist uses skill Horrific Scream
05:01:20
SQ
*
05:01:20
SQ
* Geist: Resuming turn.
05:01:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
05:01:20
SQ
-> Behavior picked: Idle (1)
05:01:21
SQ
* Geist: Ending Turn with 3 of 9 AP left.
05:01:21
SQ
* ---------------------------------------------------
05:01:21
SQ
Turn started for Reiner the Rat
05:01:24
SQ
[Reiner the Rat] executes skill [Reload] on target [Reiner the Rat]
05:01:24
SQ
Reiner the Rat uses skill Reload
05:01:26
SQ
[Reiner the Rat] executes skill [Shoot Bolt] on target [Wiederganger]
05:01:26
SQ
Reiner the Rat uses skill Shoot Bolt
05:01:27
SQ
Turn started for Rambert the Red
05:01:30
SQ
[Rambert the Red] executes skill [Rally] on target [Rambert the Red]
05:01:30
SQ
Rambert the Red uses skill Rally
05:01:34
SQ
Skill [Rallied] removed from [Rambert the Red].
05:01:34
SQ
Turn started for Einar the Spooked
05:01:40
SQ
[Einar the Spooked] executes skill [Shoot Bolt] on target [Wiederganger]
05:01:40
SQ
Einar the Spooked uses skill Shoot Bolt
05:01:42
SQ
Turn started for Gottfried Wolfsbane
05:01:49
SQ
[Gottfried Wolfsbane] executes skill [Slash] on target [Wiederganger]
05:01:49
SQ
Gottfried Wolfsbane uses skill Slash
05:01:51
SQ
Turn started for Wenzel the Untiring
05:02:01
SQ
Turn started for Svein the Whip
05:02:04
SQ
[Svein the Whip] executes skill [Flail] on target [Wiederganger]
05:02:04
SQ
Svein the Whip uses skill Flail
05:02:05
SQ
Turn started for Karl the Brainer
05:02:06
Resource
Loading: music/undead_03.ogg
05:02:08
SQ
Turn started for Wiederganger
05:02:08
SQ
*
05:02:08
SQ
* Wiederganger: Starting turn.
05:02:09
SQ
-> Behaviors to pick from:
Attack.Default (65)(*), Idle (1), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Attack.Thresh (0)
05:02:09
SQ
-> Behavior picked: Attack.Default (65)
05:02:09
SQ
* Wiederganger: Using Cleave against Mutt the Wardog!
05:02:09
SQ
Wiederganger uses skill Cleave
05:02:09
Resource
Unloading: music/undead_02.ogg
05:02:09
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Attack.Thresh (0), Attack.Default (0)
05:02:09
SQ
-> Behavior picked: Idle (1)
05:02:10
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
05:02:10
SQ
* ---------------------------------------------------
05:02:10
SQ
Turn started for Wiederganger
05:02:10
SQ
*
05:02:10
SQ
* Wiederganger: Starting turn.
05:02:11
SQ
-> Behaviors to pick from:
Attack.Default (59.6797)(*), Idle (1), Engage.Melee (0), Attack.Swing (0), Reload (0), Attack.Split (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0)
05:02:11
SQ
-> Behavior picked: Attack.Default (59.6797)
05:02:11
SQ
* Wiederganger: Using Chop against Leberecht the Armory!
05:02:11
SQ
Wiederganger uses skill Chop
05:02:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Reload (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Default (0)
05:02:11
SQ
-> Behavior picked: Idle (1)
05:02:12
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
05:02:12
SQ
* ---------------------------------------------------
05:02:12
SQ
Turn started for Thorben the Student
05:02:23
SQ
Thorben the Student uses skill Unleash Wardog
05:02:23
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (17,3).
05:02:23
SQ
inserting entity, index = 1
05:02:23
SQ
Turn started for Grond the Wardog
05:02:23
SQ
*
05:02:23
SQ
* Grond the Wardog: Starting turn.
05:02:24
SQ
-> Behaviors to pick from:
Engage.Melee (508.75)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
05:02:24
SQ
-> Behavior picked: Engage.Melee (508.75)
05:02:24
SQ
* Grond the Wardog: Engaging to melee range with Wiederganger (visible), accepted_distance=0
05:02:24
SQ
Skill [Swamp] removed from [Grond the Wardog].
05:02:24
SQ
* Grond the Wardog: Reached engage destination
05:02:25
SQ
-> Behaviors to pick from:
Attack.Default (25.2754)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
05:02:25
SQ
-> Behavior picked: Attack.Default (25.2754)
05:02:25
SQ
* Grond the Wardog: Using Bite against Wiederganger!
05:02:25
SQ
Grond the Wardog uses skill Bite
05:02:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
05:02:25
SQ
-> Behavior picked: Idle (1)
05:02:26
SQ
* Grond the Wardog: Ending Turn with 2 of 12 AP left.
05:02:26
SQ
* ---------------------------------------------------
05:02:26
SQ
Turn started for Wiederganger
05:02:26
SQ
*
05:02:26
SQ
* Wiederganger: Starting turn.
05:02:27
SQ
-> Behaviors to pick from:
Attack.Default (81.75)(*), Idle (1), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0)
05:02:27
SQ
-> Behavior picked: Attack.Default (81.75)
05:02:27
SQ
* Wiederganger: Using Chop against Grond the Wardog!
05:02:27
SQ
Wiederganger uses skill Chop
05:02:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Default (0)
05:02:28
SQ
-> Behavior picked: Idle (1)
05:02:28
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
05:02:28
SQ
* ---------------------------------------------------
05:02:29
SQ
Turn started for Magnus Shieldbreaker
05:02:34
SQ
[Magnus Shieldbreaker] executes skill [Chop] on target [Wiederganger]
05:02:34
SQ
Magnus Shieldbreaker uses skill Chop
05:02:35
SQ
Wiederganger has died.
05:02:39
SQ
Turn started for Alfgeir the Bleeder
05:02:43
SQ
[Alfgeir the Bleeder] executes skill [Decapitate] on target [Wiederganger]
05:02:43
SQ
Alfgeir the Bleeder uses skill Decapitate
05:02:43
SQ
Wiederganger has died.
05:02:47
SQ
Turn started for Mutt the Wardog
05:02:47
SQ
*
05:02:47
SQ
* Mutt the Wardog: Starting turn.
05:02:48
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), Attack.Default (0), BreakFree (0), Engage.Melee (0)
05:02:48
SQ
-> Behavior picked: Flee (9000)
05:02:48
SQ
* Mutt the Wardog: Fleeing.
05:02:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Engage.Melee (0), Flee (0)
05:02:49
SQ
-> Behavior picked: Idle (1)
05:02:49
SQ
* Mutt the Wardog: Ending Turn with 0 of 12 AP left.
05:02:49
SQ
* ---------------------------------------------------
05:02:50
SQ
Turn started for Henrik the Headsman
05:02:50
SQ
* Henrik the Headsman: Fleeing.
05:02:50
SQ
Skill [Hidden] removed from [Henrik the Headsman].
05:02:51
SQ
* Henrik the Headsman: Fleeing.
05:02:53
SQ
Turn started for Leberecht the Armory
05:02:53
SQ
* Leberecht the Armory: Fleeing.
05:02:58
SQ
[Wenzel the Untiring] executes skill [Slash] on target [Geist]
05:02:58
SQ
Wenzel the Untiring uses skill Slash
05:02:58
SQ
Geist has died.
05:03:05
SQ
[Karl the Brainer] executes skill [Flail] on target [Wiederganger]
05:03:05
SQ
Karl the Brainer uses skill Flail
05:03:06
SQ
Skill [Rallied] removed from [Karl the Brainer].
05:03:06
SQ
INFO: Next round issued: 7
05:03:07
SQ
Turn started for Grond the Wardog
05:03:07
SQ
*
05:03:07
SQ
* Grond the Wardog: Starting turn.
05:03:07
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
05:03:08
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
05:03:08
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (17,8).
05:03:10
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
05:03:10
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (16,6).
05:03:11
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
05:03:11
SQ
-> Behaviors to pick from:
Attack.Default (12.7929)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
05:03:11
SQ
-> Behavior picked: Attack.Default (12.7929)
05:03:12
SQ
* Grond the Wardog: Using Bite against Wiederganger!
05:03:12
SQ
Grond the Wardog uses skill Bite
05:03:13
SQ
-> Behaviors to pick from:
Attack.Default (12.7728)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
05:03:13
SQ
-> Behavior picked: Attack.Default (12.7728)
05:03:13
SQ
* Grond the Wardog: Using Bite against Wiederganger!
05:03:13
SQ
Grond the Wardog uses skill Bite
05:03:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), BreakFree (0), Engage.Melee (0), Attack.Default (0)
05:03:13
SQ
-> Behavior picked: Idle (1)
05:03:14
SQ
* Grond the Wardog: Ending Turn with 2 of 12 AP left.
05:03:14
SQ
* ---------------------------------------------------
05:03:14
SQ
Turn started for Geist
05:03:14
SQ
*
05:03:14
SQ
* Geist: Starting turn.
05:03:15
SQ
-> Behaviors to pick from:
Attack.Terror (2261.25)(*), Attack.Default (52.3664), Idle (1), Engage.Melee (0)
05:03:15
SQ
-> Behavior picked: Attack.Terror (2261.25)
05:03:15
SQ
* Geist: Using Horrific Scream against Wenzel the Untiring!
05:03:15
SQ
Geist uses skill Horrific Scream
05:03:16
SQ
*
05:03:16
SQ
* Geist: Resuming turn.
05:03:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
05:03:16
SQ
-> Behavior picked: Idle (1)
05:03:16
SQ
* Geist: Ending Turn with 3 of 9 AP left.
05:03:16
SQ
* ---------------------------------------------------
05:03:17
SQ
Turn started for Reiner the Rat
05:03:23
SQ
[Reiner the Rat] executes skill [Reload] on target [Reiner the Rat]
05:03:23
SQ
Reiner the Rat uses skill Reload
05:03:24
SQ
[Reiner the Rat] executes skill [Shoot Bolt] on target [Wiederganger]
05:03:24
SQ
Reiner the Rat uses skill Shoot Bolt
05:03:24
SQ
Wiederganger has died.
05:03:25
SQ
Turn started for Einar the Spooked
05:03:26
SQ
[Einar the Spooked] executes skill [Reload] on target [Einar the Spooked]
05:03:26
SQ
Einar the Spooked uses skill Reload
05:03:32
SQ
Turn started for Gottfried Wolfsbane
05:03:36
SQ
Turn started for Svein the Whip
05:03:46
SQ
[Svein the Whip] executes skill [Flail] on target [Wiederganger]
05:03:46
SQ
Svein the Whip uses skill Flail
05:03:46
SQ
Turn started for Rambert the Red
05:03:48
SQ
[Rambert the Red] executes skill [Impale] on target [Wiederganger]
05:03:48
SQ
Rambert the Red uses skill Impale
05:03:48
SQ
Wiederganger has died.
05:03:52
SQ
Turn started for Karl the Brainer
05:03:55
SQ
[Karl the Brainer] executes skill [Flail] on target [Wiederganger]
05:03:55
SQ
Karl the Brainer uses skill Flail
05:03:55
SQ
[Karl the Brainer] executes skill [Flail] on target [Wiederganger]
05:03:55
SQ
Karl the Brainer uses skill Flail
05:03:56
SQ
Turn started for Wiederganger
05:03:56
SQ
*
05:03:56
SQ
* Wiederganger: Starting turn.
05:03:56
SQ
-> Behaviors to pick from:
Attack.Default (88.575)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Engage.Melee (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Reload (0)
05:03:56
SQ
-> Behavior picked: Attack.Default (88.575)
05:03:57
SQ
* Wiederganger: Using Chop against Grond the Wardog!
05:03:57
SQ
Wiederganger uses skill Chop
05:03:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Reload (0), Attack.Default (0)
05:03:57
SQ
-> Behavior picked: Idle (1)
05:03:58
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
05:03:58
SQ
* ---------------------------------------------------
05:03:58
SQ
Turn started for Magnus Shieldbreaker
05:04:00
SQ
[Magnus Shieldbreaker] executes skill [Chop] on target [Wiederganger]
05:04:00
SQ
Magnus Shieldbreaker uses skill Chop
05:04:01
SQ
[Magnus Shieldbreaker] executes skill [Chop] on target [Wiederganger]
05:04:01
SQ
Magnus Shieldbreaker uses skill Chop
05:04:01
SQ
Turn started for Thorben the Student
05:04:08
SQ
Turn started for Alfgeir the Bleeder
05:04:14
SQ
Turn started for Mutt the Wardog
05:04:14
SQ
*
05:04:14
SQ
* Mutt the Wardog: Starting turn.
05:04:14
SQ
-> Behaviors to pick from:
Flee (9000)(*), Idle (1), BreakFree (0), Engage.Melee (0), Attack.Default (0)
05:04:14
SQ
-> Behavior picked: Flee (9000)
05:04:15
SQ
* Mutt the Wardog: Fleeing.
05:04:16
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Attack.Default (0), Flee (0)
05:04:16
SQ
-> Behavior picked: Idle (1)
05:04:17
SQ
* Mutt the Wardog: Ending Turn with 1 of 12 AP left.
05:04:17
SQ
* ---------------------------------------------------
05:04:17
SQ
Turn started for Leberecht the Armory
05:04:20
SQ
Turn started for Henrik the Headsman
05:04:27
SQ
Turn started for Wenzel the Untiring
05:04:28
SQ
* Wenzel the Untiring: Fleeing.
05:04:28
SQ
Skill [Hidden] removed from [Wenzel the Untiring].
05:04:29
SQ
* Wenzel the Untiring: Fleeing.
05:04:29
SQ
Skill [Swamp] removed from [Wenzel the Untiring].
05:04:30
SQ
INFO: Next round issued: 8
05:04:31
SQ
Turn started for Geist
05:04:31
SQ
*
05:04:31
SQ
* Geist: Starting turn.
05:04:31
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
05:04:32
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
05:04:32
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (17,5).
05:04:32
SQ
-> Behaviors to pick from:
Attack.Terror (1080)(*), Idle (1), Engage.Melee (0), Attack.Default (0)
05:04:32
SQ
-> Behavior picked: Attack.Terror (1080)
05:04:33
SQ
* Geist: Using Horrific Scream against Grond the Wardog!
05:04:33
SQ
Geist uses skill Horrific Scream
05:04:33
SQ
*
05:04:33
SQ
* Geist: Resuming turn.
05:04:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
05:04:33
SQ
-> Behavior picked: Idle (1)
05:04:34
SQ
* Geist: Ending Turn with 3 of 9 AP left.
05:04:34
SQ
* ---------------------------------------------------
05:04:34
SQ
Turn started for Reiner the Rat
05:04:37
SQ
[Reiner the Rat] executes skill [Reload] on target [Reiner the Rat]
05:04:37
SQ
Reiner the Rat uses skill Reload
05:04:39
SQ
[Reiner the Rat] executes skill [Shoot Bolt] on target [Geist]
05:04:39
SQ
Reiner the Rat uses skill Shoot Bolt
05:04:40
SQ
Turn started for Einar the Spooked
05:04:51
SQ
[Einar the Spooked] executes skill [Slash] on target [Geist]
05:04:51
SQ
Einar the Spooked uses skill Slash
05:04:51
SQ
Geist has died.
05:04:52
SQ
Turn started for Rambert the Red
05:04:56
SQ
[Rambert the Red] executes skill [Impale] on target [Wiederganger]
05:04:56
SQ
Rambert the Red uses skill Impale
05:04:56
SQ
Wiederganger has died.
05:04:56
SQ
Turn started for Leberecht the Armory
05:05:00
SQ
Turn started for Gottfried Wolfsbane
05:05:02
SQ
[Gottfried Wolfsbane] executes skill [Slash] on target [Wiederganger]
05:05:02
SQ
Gottfried Wolfsbane uses skill Slash
05:05:02
SQ
Wiederganger has died.
05:05:02
Resource
Unloading: gfx/orientation_overlay.png
05:05:02
Resource
Loading: music/victory_01.ogg
05:05:02
SQ
Skill [Dodge] removed from [Henrik the Headsman].
05:05:02
SQ
Skill [Dodge] removed from [Reiner the Rat].
05:05:02
SQ
Skill [Reload] removed from [Reiner the Rat].
05:05:02
SQ
Skill [Swamp] removed from [Gottfried Wolfsbane].
05:05:02
SQ
Skill [Swamp] removed from [Alfgeir the Bleeder].
05:05:02
SQ
Skill [Hidden] removed from [Einar the Spooked].
05:05:02
SQ
Skill [Hidden] removed from [Leberecht the Armory].
05:05:02
UI
Failed to load procedural content "procedural/tacticalentity(28888,945176,socket,arrow)".
05:05:06
Resource
Unloading: music/undead_03.ogg
05:05:36
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
05:05:36
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
05:05:36
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
05:05:36
SQ
World::onCombatFinished
05:05:36
SQ
TacticalState::onFinish
05:05:36
Resource
Unloading: gfx/object_0.png
05:05:36
Resource
Unloading: gfx/detail.png
05:05:36
Resource
Unloading Resource Package "Temporary Tactical Resources".
05:05:36
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
05:05:36
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
05:05:36
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
05:05:36
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
05:05:36
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
05:05:36
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
05:05:36
Resource
Unloading: sounds/enemies/wardog_death_00.wav
05:05:36
Resource
Unloading: sounds/enemies/wardog_death_01.wav
05:05:36
Resource
Unloading: sounds/enemies/wardog_death_02.wav
05:05:36
Resource
Unloading: sounds/enemies/wardog_death_03.wav
05:05:36
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
05:05:36
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
05:05:36
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
05:05:36
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
05:05:36
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
05:05:36
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
05:05:36
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
05:05:36
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
05:05:36
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Unloading: sounds/enemies/wardog_idle_04.wav
05:05:36
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Unloading: sounds/enemies/wardog_idle_05.wav
05:05:36
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
05:05:36
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
05:05:36
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
05:05:36
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
05:05:36
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Unloading: sounds/enemies/wardog_bite_01.wav
05:05:36
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Unloading: sounds/enemies/wardog_bite_02.wav
05:05:36
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Unloading: sounds/enemies/wardog_bite_03.wav
05:05:36
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Unloading: sounds/enemies/wardog_bite_04.wav
05:05:36
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Unloading: sounds/enemies/wardog_bite_05.wav
05:05:36
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Unloading: sounds/enemies/wardog_bite_06.wav
05:05:36
Resource
Unloading: sounds/enemies/ghost_death_01.wav
05:05:36
Resource
Unloading: sounds/enemies/ghost_death_02.wav
05:05:36
Resource
Unloading: sounds/enemies/ghastly_touch_01.wav
05:05:36
Resource
Unloading: sounds/enemies/horrific_scream_01.wav
05:05:36
Resource
Unloading: sounds/enemies/zombie_hurt_01.wav
05:05:36
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Unloading: sounds/enemies/zombie_hurt_02.wav
05:05:36
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Unloading: sounds/enemies/zombie_hurt_03.wav
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Unloading: sounds/enemies/zombie_hurt_04.wav
05:05:36
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Unloading: sounds/enemies/zombie_hurt_05.wav
05:05:36
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Unloading: sounds/enemies/zombie_hurt_06.wav
05:05:36
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Unloading: sounds/enemies/zombie_hurt_07.wav
05:05:36
Resource
Unloading: sounds/enemies/zombie_death_01.wav
05:05:36
Resource
Unloading: sounds/enemies/zombie_death_02.wav
05:05:36
Resource
Unloading: sounds/enemies/zombie_death_03.wav
05:05:36
Resource
Unloading: sounds/enemies/zombie_death_04.wav
05:05:36
Resource
Unloading: sounds/enemies/zombie_death_05.wav
05:05:36
Resource
Unloading: sounds/enemies/zombie_death_06.wav
05:05:36
Resource
Unloading: sounds/enemies/zombie_rise_01.wav
05:05:36
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Unloading: sounds/enemies/zombie_rise_02.wav
05:05:36
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Unloading: sounds/enemies/zombie_rise_03.wav
05:05:36
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Unloading: sounds/enemies/zombie_rise_04.wav
05:05:36
Resource
Unloading: sounds/enemies/zombie_idle_01.wav
05:05:36
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Unloading: sounds/enemies/zombie_idle_02.wav
05:05:36
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Unloading: sounds/enemies/zombie_idle_03.wav
05:05:36
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Unloading: sounds/enemies/zombie_idle_04.wav
05:05:36
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Unloading: sounds/enemies/zombie_idle_05.wav
05:05:36
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Unloading: sounds/enemies/zombie_idle_06.wav
05:05:36
Resource
Unloading: sounds/enemies/zombie_idle_07.wav
05:05:36
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Unloading: sounds/enemies/zombie_idle_08.wav
05:05:36
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Unloading: sounds/enemies/zombie_idle_09.wav
05:05:36
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Unloading: sounds/enemies/zombie_idle_10.wav
05:05:36
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Unloading: sounds/enemies/zombie_idle_11.wav
05:05:36
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Unloading: sounds/enemies/zombie_idle_12.wav
05:05:36
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Unloading: sounds/enemies/zombie_idle_13.wav
05:05:36
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Unloading: sounds/enemies/zombie_idle_14.wav
05:05:36
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Unloading: sounds/enemies/zombie_idle_15.wav
05:05:36
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Unloading: sounds/enemies/zombie_idle_16.wav
05:05:36
Resource
Unloading: sounds/enemies/zombie_bite_01.wav
05:05:36
Resource
Unloading: sounds/enemies/zombie_bite_02.wav
05:05:36
Resource
Unloading: sounds/enemies/zombie_bite_03.wav
05:05:36
Resource
Unloading: sounds/enemies/zombie_bite_04.wav
05:06:04
SQ
Loot chance for Vile Man's Retreat is 1%
05:06:37
Resource
Loading: music/worldmap_06.ogg
05:06:40
Resource
Unloading: music/victory_01.ogg
05:06:44
SQ
contract added: Return Item
05:08:53
SQ
ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
05:08:53
Resource
Loading: music/title.ogg
05:08:53
Resource
Unloading: gfx/entity_1.png
05:08:53
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
05:08:53
SQ
Clearing World Scene
05:08:55
Core
Shutting down engine core.