Battle Brothers 1.2.0.18
21:52:59
Platform
Setting video mode
21:52:59
Platform
Finished setting video mode
21:52:59
Core
Using write path: C:\Users\Kem\Documents\Battle Brothers
21:52:59
Core
Initializing Resource Manager
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Core
Initializing Input Manager
21:52:59
Core
Initializing Render Manager
21:52:59
Renderer
Allocated Renderbuffer in excess of 3072kb.
21:52:59
Renderer
Vendor: NVIDIA Corporation
21:52:59
Renderer
Device: GeForce GTX 660M/PCIe/SSE2
21:52:59
Renderer
Version: 4.6.0 NVIDIA 397.31
21:52:59
Renderer
Shader Version: 4.60 NVIDIA
21:52:59
Renderer
Framebuffer Support: Yes
21:52:59
Core
Initializing Sound Manager
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Core
Initializing Scene Manager
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Resource
Unloading: shaders/solid.vs
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Resource
Unloading: shaders/solid_pass0.fs
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Resource
Unloading: shaders/simple.vs
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Resource
Unloading: shaders/sprite_dof.vs
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Resource
Unloading: shaders/sprite_dof.fs
21:52:59
Core
Initializing Script Manager
21:52:59
Core
Initializing UI Manager
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Resource
Unloading: shaders/ui.vs
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Resource
Unloading: shaders/ui.fs
21:52:59
Core
Initializing Input Action Manager
21:52:59
Core
Initializing State Manager
21:52:59
Core
Initializing Persistence Manager
21:52:59
Resource
Unloading: brushes/debug.brush
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Resource
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Resource
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Resource
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Resource
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Resource
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Resource
Unloading: shaders/fow.vs
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Resource
Unloading: shaders/fow.fs
21:53:00
Texture
Texture "gfx/fow.png" (ID: 5) took up approximately 16384kb in video memory.
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Resource
Unloading: shaders/water.vs
21:53:00
Resource
Unloading: shaders/water.fs
21:53:00
Texture
Texture "gfx/water.png" (ID: 6) took up approximately 16384kb in video memory.
21:53:00
Texture
Texture "gfx/world_tiles.png" (ID: 7) took up approximately 43680kb in video memory.
21:53:01
Texture
Texture "gfx/world_special.png" (ID: 8) took up approximately 256kb in video memory.
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Texture
Texture "gfx/terrain.png" (ID: 9) took up approximately 10912kb in video memory.
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Texture
Texture "gfx/transitions.png" (ID: 10) took up approximately 5456kb in video memory.
21:53:01
Resource
Parsed Resource Package "preload/on_start.txt" with 5 items.
21:53:01
Resource
Started loading Resource Package "preload/on_start.txt".
21:53:01
Texture
Compressed texture "gfx/effects_0.png" from 16384kb to 4096kb.
21:53:02
Texture
Compressed texture "gfx/world_weather.png" from 32768kb to 8192kb.
21:53:02
Texture
Texture "gfx/ui.png" (ID: 13) took up approximately 10922kb in video memory.
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Texture
Texture "gfx/fonts/cinzel_bold_20.png" (ID: 14) took up approximately 512kb in video memory.
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Texture
Texture "gfx/fonts/cinzel_bold_100.png" (ID: 15) took up approximately 8192kb in video memory.
21:53:08
UI
Screen 'RootScreen' successfully registered.
21:53:10
UI
Screen 'ConsoleScreen' successfully registered.
21:53:10
UI
Screen 'LoadingScreen' successfully registered.
21:53:10
UI
Screen 'TooltipScreen' successfully registered.
21:53:10
UI
Screen 'DialogScreen' successfully registered.
21:53:10
UI
Screen 'TacticalScreen' successfully registered.
21:53:10
UI
Screen 'TacticalCombatResultScreen' successfully registered.
21:53:10
UI
Screen 'TacticalDialogScreen' successfully registered.
21:53:10
UI
Screen 'WorldScreen' successfully registered.
21:53:10
UI
Screen 'WorldTownScreen' successfully registered.
21:53:10
UI
Screen 'WorldGameFinishScreen' successfully registered.
21:53:10
UI
Screen 'WorldEventPopupScreen' successfully registered.
21:53:10
UI
Screen 'WorldEventScreen' successfully registered.
21:53:10
UI
Screen 'WorldCombatDialog' successfully registered.
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UI
Screen 'WorldRelationsScreen' successfully registered.
21:53:10
UI
Screen 'WorldObituaryScreen' successfully registered.
21:53:10
UI
Screen 'MainMenuScreen' successfully registered.
21:53:10
UI
Screen 'WorldMenuScreen' successfully registered.
21:53:10
UI
Screen 'TacticalMenuScreen' successfully registered.
21:53:10
UI
Screen 'WorldCharacterScreen' successfully registered.
21:53:10
UI
Screen 'TacticalCharacterScreen' successfully registered.
21:53:10
SQ
RootState::onShow()
21:53:10
Resource
Parsed Resource Package "preload/on_running.txt" with 37 items.
21:53:10
Resource
Started loading Resource Package "preload/on_running.txt".
21:53:11
Texture
Texture "gfx/entity_0.png" (ID: 16) took up approximately 43690kb in video memory.
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Texture
Texture "gfx/entity_3.png" (ID: 17) took up approximately 10922kb in video memory.
21:53:12
Texture
Texture "gfx/entity_icons.png" (ID: 18) took up approximately 43690kb in video memory.
21:53:13
Texture
Texture "gfx/world_detail.png" (ID: 41) took up approximately 87381kb in video memory.
21:53:13
Texture
Texture "gfx/world_entity_0.png" (ID: 42) took up approximately 21845kb in video memory.
21:53:13
Texture
Texture "gfx/world_settlement.png" (ID: 43) took up approximately 43690kb in video memory.
21:53:13
Texture
Texture "gfx/world_decals.png" (ID: 46) took up approximately 10920kb in video memory.
21:53:27
SQ
Load campaign: Crabmen_28825
21:53:27
SQ
Save version: 44
21:53:29
Scene
Finished loading scene.
21:53:29
Texture
Texture "gfx/entity_4.png" (ID: 111) took up approximately 10922kb in video memory.
21:53:29
Texture
Texture "gfx/entity_1.png" (ID: 112) took up approximately 10922kb in video memory.
21:53:32
SQ
contract added: Armed Courier
21:53:32
SQ
contract added: Haunted Woods
21:53:32
SQ
contract added: Hunting Lindwurms
21:53:32
SQ
contract added: Armed Courier
21:53:32
SQ
contract added: Return Item
21:53:32
SQ
contract added: Escort Caravan
21:53:32
SQ
contract added: A Pact With Witches
21:53:32
SQ
contract added: Escort Caravan
21:53:32
SQ
contract added: Marauding Greenskins
21:53:32
SQ
contract added: Marauding Greenskins
21:53:32
SQ
contract added: Escort Caravan
21:53:32
SQ
contract added: Drive away brigands
21:53:32
SQ
contract added: Armed Courier
21:53:32
SQ
contract added: A Pact With Witches
21:53:32
SQ
contract added: Defend settlement
21:53:32
SQ
contract added: Destroy Orc Camp
21:53:32
SQ
contract added: Escort Caravan
21:53:32
SQ
contract activated: Defend settlement (id: 288)
21:53:32
Resource
Unloading: music/title.ogg
21:53:47
SQ
showing contract: Defend settlement (id: 288)
21:54:06
Script
VM collected 130 object(s) and deleted them.
21:54:19
SQ
Location entered: Kronenkoog
21:54:23
Resource
Unloading: music/worldmap_09.ogg
21:54:29
SQ
showing contract: Marauding Greenskins (id: 283)
21:54:45
SQ
contract activated: Marauding Greenskins (id: 283)
21:54:47
SQ
Save campaign: Crabmen
21:54:49
Scene
Finished saving scene.
21:54:51
Resource
Unloading: music/city_01.ogg
21:55:09
SQ
Location entered: Kronenkoog
21:55:13
Resource
Unloading: music/worldmap_05.ogg
21:55:50
SQ
swapped item!
21:55:51
SQ
swapped item!
21:55:53
SQ
swapped item!
21:55:54
SQ
swapped item!
21:55:55
SQ
swapped item!
21:56:10
Resource
Unloading: music/city_01.ogg
21:56:54
SQ
Save campaign: Crabmen
21:56:56
Scene
Finished saving scene.
21:56:57
SQ
contract added: Armed Courier
21:56:58
Resource
Unloading: music/stronghold_01.ogg
21:59:57
Resource
Unloading: music/worldmap_09.ogg
22:00:17
SQ
contract added: Drive away brigands
22:00:20
SQ
showing contract: Marauding Greenskins (id: 283)
22:00:40
SQ
contract removed: 275
22:06:03
Resource
Unloading: music/worldmap_07.ogg
22:06:23
SQ
contract removed: 276
22:06:26
SQ
contract removed: 272
22:06:27
SQ
contract added: Defend settlement
22:06:42
SQ
Save campaign: Crabmen
22:06:44
Scene
Finished saving scene.
22:06:45
SQ
WorldState::onHide
22:06:45
Texture
Texture "gfx/detail.png" (ID: 703) took up approximately 10922kb in video memory.
22:06:45
Texture
Texture "gfx/object_0.png" (ID: 705) took up approximately 21845kb in video memory.
22:06:45
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,6).
22:06:46
Texture
Texture "gfx/entity_2.png" (ID: 711) took up approximately 21845kb in video memory.
22:06:46
Texture
Texture "gfx/orientation_overlay.png" (ID: 725) took up approximately 1024kb in video memory.
22:06:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,7).
22:06:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,5).
22:06:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,8).
22:06:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,4).
22:06:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,9).
22:06:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,3).
22:06:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,5).
22:06:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,6).
22:06:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,4).
22:06:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,7).
22:06:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,3).
22:06:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_ambusher" at (20,8).
22:06:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_leader" at (21,5).
22:06:46
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (19,10).
22:06:46
SQ
TACTICAL: STASH LOCKED: true
22:06:46
SQ
INFO: Next round issued: 1
22:06:46
Resource
Started loading Resource Package "Temporary Tactical Resources".
22:06:46
Resource
Unloading: music/worldmap_09.ogg
22:06:46
SQ
Turn started for Goblin Ambusher
22:06:46
SQ
*
22:06:46
SQ
* Goblin Ambusher: Starting turn.
22:06:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), WakeUpAlly (0), BreakFree (0), Disengage (0), Engage.Ranged (0), Defend (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:06:47
SQ
-> Behavior picked: Idle (1)
22:06:47
SQ
* Goblin Ambusher: Waiting with 9 of 9 AP left.
22:06:47
SQ
* ---------------------------------------------------
22:06:47
SQ
Turn started for Goblin Ambusher
22:06:47
SQ
*
22:06:47
SQ
* Goblin Ambusher: Starting turn.
22:06:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), WakeUpAlly (0), BreakFree (0), Disengage (0), Engage.Ranged (0), Defend (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:06:47
SQ
-> Behavior picked: Idle (1)
22:06:47
SQ
* Goblin Ambusher: Waiting with 9 of 9 AP left.
22:06:47
SQ
* ---------------------------------------------------
22:06:47
SQ
Turn started for Goblin Ambusher
22:06:47
SQ
*
22:06:47
SQ
* Goblin Ambusher: Starting turn.
22:06:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), WakeUpAlly (0), BreakFree (0), Disengage (0), Engage.Ranged (0), Defend (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:06:48
SQ
-> Behavior picked: Idle (1)
22:06:48
SQ
* Goblin Ambusher: Waiting with 9 of 9 AP left.
22:06:48
SQ
* ---------------------------------------------------
22:06:48
SQ
Turn started for Goblin Ambusher
22:06:48
SQ
*
22:06:48
SQ
* Goblin Ambusher: Starting turn.
22:06:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), WakeUpAlly (0), BreakFree (0), Disengage (0), Engage.Ranged (0), Defend (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:06:48
SQ
-> Behavior picked: Idle (1)
22:06:48
SQ
* Goblin Ambusher: Waiting with 9 of 9 AP left.
22:06:48
SQ
* ---------------------------------------------------
22:06:48
SQ
Turn started for Goblin Ambusher
22:06:48
SQ
*
22:06:48
SQ
* Goblin Ambusher: Starting turn.
22:06:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), WakeUpAlly (0), BreakFree (0), Disengage (0), Engage.Ranged (0), Defend (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:06:49
SQ
-> Behavior picked: Idle (1)
22:06:49
SQ
* Goblin Ambusher: Waiting with 9 of 9 AP left.
22:06:49
SQ
* ---------------------------------------------------
22:06:49
SQ
Turn started for Goblin Ambusher
22:06:49
SQ
*
22:06:49
SQ
* Goblin Ambusher: Starting turn.
22:06:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), WakeUpAlly (0), BreakFree (0), Disengage (0), Engage.Ranged (0), Defend (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:06:49
SQ
-> Behavior picked: Idle (1)
22:06:49
SQ
* Goblin Ambusher: Waiting with 9 of 9 AP left.
22:06:49
SQ
* ---------------------------------------------------
22:06:50
SQ
Turn started for Goblin Skirmisher
22:06:50
SQ
*
22:06:50
SQ
* Goblin Skirmisher: Starting turn.
22:06:50
SQ
-> Behaviors to pick from:
Engage.Melee (81.9876)(*), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
22:06:50
SQ
-> Behavior picked: Engage.Melee (81.9876)
22:06:50
SQ
* Goblin Skirmisher: Engaging to melee range with Konrad the Conscript (not visible), accepted_distance=0, value=0.246178
22:06:50
SQ
Skill [Hidden] removed from [Goblin Skirmisher].
22:06:50
SQ
* Goblin Skirmisher: Reached engage destination
22:06:50
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (851.364)(*), Idle (1), Retreat (0), Defend.Shieldwall (0), Defend (0), SwitchTo.Melee (0), Defend.Knockback (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), WakeUpAlly (0), Flee (0), Attack.Default (0), Disengage (0), Engage.Melee (0)
22:06:50
SQ
-> Behavior picked: SwitchTo.Ranged (851.364)
22:06:50
SQ
* Goblin Skirmisher: Switching to ranged weapon!
22:06:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Knockback (0), Defend (0), SwitchTo.Melee (0), Disengage (0), Engage.Melee (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), WakeUpAlly (0), Flee (0), Attack.Default (0), Attack.Puncture (0), Defend.Shieldwall (0), SwitchTo.Ranged (0)
22:06:50
SQ
-> Behavior picked: Idle (1)
22:06:50
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
22:06:50
SQ
* ---------------------------------------------------
22:06:50
SQ
Turn started for Goblin Skirmisher
22:06:50
SQ
*
22:06:50
SQ
* Goblin Skirmisher: Starting turn.
22:06:51
SQ
-> Behaviors to pick from:
Engage.Melee (91.3043)(*), Defend.Shieldwall (26.5714)(*), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Knockback (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
22:06:51
SQ
-> Behavior picked: Engage.Melee (91.3043)
22:06:51
SQ
* Goblin Skirmisher: Engaging to melee range with Konrad the Conscript (not visible), accepted_distance=0, value=0.246178
22:06:51
SQ
* Goblin Skirmisher: Reached engage destination
22:06:51
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (1021.64)(*), Idle (1), Disengage (0), BreakFree (0), Retreat (0), Defend.Knockback (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend (0), SwitchTo.Melee (0), Defend.Shieldwall (0), WakeUpAlly (0), Flee (0), Engage.Melee (0)
22:06:51
SQ
-> Behavior picked: SwitchTo.Ranged (1021.64)
22:06:51
SQ
* Goblin Skirmisher: Switching to ranged weapon!
22:06:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), Flee (0), Engage.Melee (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend (0), SwitchTo.Melee (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0)
22:06:51
SQ
-> Behavior picked: Idle (1)
22:06:51
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
22:06:51
SQ
* ---------------------------------------------------
22:06:51
SQ
Turn started for Goblin Skirmisher
22:06:51
SQ
*
22:06:51
SQ
* Goblin Skirmisher: Starting turn.
22:06:51
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (99.4783), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
22:06:51
SQ
-> Behavior picked: Protect (2000)
22:06:52
SQ
* Goblin Skirmisher: Going for protective position.
22:06:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Shieldwall (0), Disengage (0), Defend.Knockback (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Engage.Melee (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Protect (0)
22:06:52
SQ
-> Behavior picked: Idle (1)
22:06:52
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
22:06:52
SQ
* ---------------------------------------------------
22:06:52
SQ
Turn started for Goblin Skirmisher
22:06:52
SQ
*
22:06:52
SQ
* Goblin Skirmisher: Starting turn.
22:06:52
SQ
* Goblin Skirmisher: In fact, I would prefer to remain where I am
22:06:52
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (108.846), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Shieldwall (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
22:06:52
SQ
-> Behavior picked: Protect (2000)
22:06:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend.Shieldwall (0), Disengage (0), Defend.Knockback (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Engage.Melee (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Protect (0)
22:06:52
SQ
-> Behavior picked: Idle (1)
22:06:52
SQ
* Goblin Skirmisher: Waiting with 9 of 9 AP left.
22:06:52
SQ
* ---------------------------------------------------
22:06:53
SQ
Turn started for Goblin Skirmisher
22:06:53
SQ
*
22:06:53
SQ
* Goblin Skirmisher: Starting turn.
22:06:53
SQ
-> Behaviors to pick from:
Engage.Melee (108.528)(*), Defend.Shieldwall (4.91456), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Knockback (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
22:06:53
SQ
-> Behavior picked: Engage.Melee (108.528)
22:06:53
SQ
* Goblin Skirmisher: Engaging to melee range with Konrad the Conscript (not visible), accepted_distance=0, value=0.256629
22:06:53
SQ
* Goblin Skirmisher: Reached engage destination
22:06:53
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (851.364)(*), Idle (1), Disengage (0), BreakFree (0), Retreat (0), Defend.Knockback (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend (0), SwitchTo.Melee (0), Defend.Shieldwall (0), WakeUpAlly (0), Flee (0), Engage.Melee (0)
22:06:53
SQ
-> Behavior picked: SwitchTo.Ranged (851.364)
22:06:54
SQ
* Goblin Skirmisher: Switching to ranged weapon!
22:06:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), Flee (0), Engage.Melee (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend (0), SwitchTo.Melee (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0)
22:06:54
SQ
-> Behavior picked: Idle (1)
22:06:54
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
22:06:54
SQ
* ---------------------------------------------------
22:06:54
SQ
Turn started for Goblin Skirmisher
22:06:54
SQ
*
22:06:54
SQ
* Goblin Skirmisher: Starting turn.
22:06:54
SQ
-> Behaviors to pick from:
Engage.Melee (93.913)(*), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
22:06:54
SQ
-> Behavior picked: Engage.Melee (93.913)
22:06:54
SQ
* Goblin Skirmisher: Engaging to melee range with Lienhard Toporisto (not visible), accepted_distance=0, value=0.365685
22:06:54
SQ
* Goblin Skirmisher: Reached engage destination
22:06:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0), WakeUpAlly (0), Flee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Disengage (0), Engage.Melee (0)
22:06:54
SQ
-> Behavior picked: Idle (1)
22:06:54
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
22:06:54
SQ
* ---------------------------------------------------
22:06:55
SQ
Turn started for Goblin Skirmisher
22:06:55
SQ
*
22:06:55
SQ
* Goblin Skirmisher: Starting turn.
22:06:55
SQ
-> Behaviors to pick from:
Engage.Melee (90.301)(*), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
22:06:55
SQ
-> Behavior picked: Engage.Melee (90.301)
22:06:55
SQ
* Goblin Skirmisher: Engaging to melee range with Lienhard Toporisto (not visible), accepted_distance=0, value=0.365685
22:06:55
SQ
* Goblin Skirmisher: Reached engage destination
22:06:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Knockback (0), Retreat (0), Defend.Shieldwall (0), WakeUpAlly (0), Flee (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Disengage (0), Engage.Melee (0)
22:06:55
SQ
-> Behavior picked: Idle (1)
22:06:55
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
22:06:55
SQ
* ---------------------------------------------------
22:06:55
SQ
Turn started for Goblin Skirmisher
22:06:55
SQ
*
22:06:55
SQ
* Goblin Skirmisher: Starting turn.
22:06:56
SQ
-> Behaviors to pick from:
Engage.Melee (35.3763)(*), Defend.Shieldwall (26.3612)(*), Idle (1), Defend (0), Disengage (0), Retreat (0), Defend.Knockback (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0)
22:06:56
SQ
-> Behavior picked: Engage.Melee (35.3763)
22:06:56
SQ
* Goblin Skirmisher: Engaging to melee range with Adelmar The Ghosbuster (visible), accepted_distance=0, value=0.245363
22:06:56
SQ
* Goblin Skirmisher: Reached engage destination
22:06:56
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (851.364)(*), Idle (1), Disengage (0), BreakFree (0), Retreat (0), Defend.Knockback (0), Attack.Default (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend (0), SwitchTo.Melee (0), Defend.Shieldwall (0), WakeUpAlly (0), Flee (0), Engage.Melee (0)
22:06:56
SQ
-> Behavior picked: SwitchTo.Ranged (851.364)
22:06:56
SQ
* Goblin Skirmisher: Switching to ranged weapon!
22:06:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Attack.Default (0), Retreat (0), Defend.Knockback (0), Flee (0), Engage.Melee (0), Attack.ThrowNet (0), Defend.Spearwall (0), Defend (0), SwitchTo.Melee (0), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0)
22:06:56
SQ
-> Behavior picked: Idle (1)
22:06:56
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
22:06:56
SQ
* ---------------------------------------------------
22:06:57
SQ
Turn started for Liebwin
22:07:03
SQ
[Liebwin] executes skill [Quick Shot] on target [Goblin Skirmisher]
22:07:03
SQ
Liebwin uses skill Quick Shot
22:07:04
SQ
[Liebwin] executes skill [Quick Shot] on target [Goblin Skirmisher]
22:07:04
SQ
Liebwin uses skill Quick Shot
22:07:05
SQ
Turn started for Erling The Sn1per
22:07:07
SQ
[Erling The Sn1per] executes skill [Quick Shot] on target [Goblin Skirmisher]
22:07:07
SQ
Erling The Sn1per uses skill Quick Shot
22:07:08
SQ
[Erling The Sn1per] executes skill [Quick Shot] on target [Goblin Skirmisher]
22:07:08
SQ
Erling The Sn1per uses skill Quick Shot
22:07:08
SQ
Goblin Skirmisher has died.
22:07:09
SQ
[Erling The Sn1per] executes skill [Quick Shot] on target [Goblin Skirmisher]
22:07:09
SQ
Erling The Sn1per uses skill Quick Shot
22:07:10
SQ
Turn started for Goblin Overseer
22:07:10
SQ
*
22:07:10
SQ
* Goblin Overseer: Starting turn.
22:07:10
SQ
* Goblin Overseer: Taking cover..
22:07:10
SQ
-> Behaviors to pick from:
Engage.Ranged (205.714)(*), BoostMorale (105)(*), Idle (1), WakeUpAlly (0), SwitchTo.Melee (0), Retreat (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), Reload (0), Attack.Bow (0), BreakFree (0), Flee (0)
22:07:10
SQ
-> Behavior picked: Engage.Ranged (205.714)
22:07:10
SQ
* Goblin Overseer: Engaging into firing range over 4 tiles at Reinhold the Hunter (not visible)
22:07:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), BreakFree (0), Attack.Default (0), WakeUpAlly (0), Attack.Puncture (0), Reload (0), Attack.Bow (0), BoostMorale (0), Flee (0), Engage.Ranged (0)
22:07:11
SQ
-> Behavior picked: Idle (1)
22:07:11
SQ
* Goblin Overseer: Ending Turn with 1 of 9 AP left.
22:07:11
SQ
* ---------------------------------------------------
22:07:11
SQ
Turn started for Reinhold the Hunter
22:07:13
SQ
[Reinhold the Hunter] executes skill [Quick Shot] on target [Goblin Skirmisher]
22:07:13
SQ
Reinhold the Hunter uses skill Quick Shot
22:07:13
SQ
[Reinhold the Hunter] executes skill [Quick Shot] on target [Goblin Skirmisher]
22:07:13
SQ
Reinhold the Hunter uses skill Quick Shot
22:07:14
SQ
Turn started for Bernhard The Choppa
22:07:23
SQ
Turn started for Ludolf
22:07:33
SQ
Turn started for Sir Robert
22:07:37
SQ
Turn started for Hanke Bashanke
22:07:43
SQ
Turn started for Konrad the Conscript
22:07:56
SQ
Turn started for Lienhard Toporisto
22:08:04
SQ
Turn started for Balduin
22:08:06
SQ
[Balduin] executes skill [Cleave] on target [Goblin Skirmisher]
22:08:06
SQ
Balduin uses skill Cleave
22:08:07
SQ
Turn started for Guntram the Knightslayer
22:08:22
SQ
Turn started for Adelmar The Ghosbuster
22:08:24
SQ
*
22:08:24
SQ
* Goblin Ambusher: Resuming turn.
22:08:25
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (49.6872)(*), Idle (1), Disengage (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Retreat (0)
22:08:25
SQ
-> Behavior picked: Attack.Bow (49.6872)
22:08:25
SQ
* Goblin Ambusher: Using Quick Shot against Hanke Bashanke!
22:08:25
SQ
Goblin Ambusher uses skill Quick Shot
22:08:25
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (29.0631), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Flee (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Retreat (0), Defend (0), Engage.Melee (0), Disengage (0)
22:08:25
SQ
-> Behavior picked: Engage.Ranged (120)
22:08:25
SQ
* Goblin Ambusher: Engaging into firing range over 2 tiles at Reinhold the Hunter (not visible)
22:08:26
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Flee (0), SwitchTo.Ranged (0), Defend (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Retreat (0), Attack.Bow (0), Engage.Melee (0), Disengage (0), Engage.Ranged (0)
22:08:26
SQ
-> Behavior picked: Idle (1)
22:08:26
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
22:08:26
SQ
* ---------------------------------------------------
22:08:26
SQ
*
22:08:26
SQ
* Goblin Ambusher: Resuming turn.
22:08:26
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
22:08:26
SQ
-> Behaviors to pick from:
Engage.Ranged (720)(*), Attack.Bow (100.999), Idle (1), Disengage (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Retreat (0)
22:08:26
SQ
-> Behavior picked: Engage.Ranged (720)
22:08:26
SQ
* Goblin Ambusher: Engaging into firing range over 1 tiles at Reinhold the Hunter (not visible)
22:08:26
SQ
-> Behaviors to pick from:
Attack.Bow (45.0933)(*), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), WakeUpAlly (0), Defend (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Disengage (0), Flee (0), Retreat (0), Engage.Ranged (0)
22:08:26
SQ
-> Behavior picked: Attack.Bow (45.0933)
22:08:26
SQ
* Goblin Ambusher: Using Quick Shot against Ludolf!
22:08:26
SQ
Goblin Ambusher uses skill Quick Shot
22:08:27
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Engage.Melee (0), WakeUpAlly (0), Defend (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Puncture (0), BreakFree (0), Disengage (0), Flee (0), Retreat (0), Engage.Ranged (0), Attack.Bow (0)
22:08:27
SQ
-> Behavior picked: Idle (1)
22:08:27
SQ
* Goblin Ambusher: Ending Turn with 3 of 9 AP left.
22:08:27
SQ
* ---------------------------------------------------
22:08:27
SQ
*
22:08:27
SQ
* Goblin Ambusher: Resuming turn.
22:08:27
SQ
* Goblin Ambusher: Taking cover..
22:08:27
SQ
-> Behaviors to pick from:
Engage.Ranged (102.857)(*), Attack.Bow (12.5895), Idle (1), Disengage (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Retreat (0)
22:08:27
SQ
-> Behavior picked: Engage.Ranged (102.857)
22:08:28
SQ
* Goblin Ambusher: Engaging into firing range over 3 tiles at Reinhold the Hunter (not visible)
22:08:28
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am
22:08:28
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Attack.Bow (0), Flee (0), Retreat (0), Engage.Ranged (0)
22:08:28
SQ
-> Behavior picked: Idle (1)
22:08:28
SQ
* Goblin Ambusher: Ending Turn with 3 of 9 AP left.
22:08:28
SQ
* ---------------------------------------------------
22:08:28
SQ
*
22:08:28
SQ
* Goblin Ambusher: Resuming turn.
22:08:28
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Defend (0), Disengage (0), Engage.Ranged (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0)
22:08:28
SQ
-> Behavior picked: Idle (1)
22:08:28
SQ
* Goblin Ambusher: Ending Turn with 9 of 9 AP left.
22:08:28
SQ
* ---------------------------------------------------
22:08:29
SQ
*
22:08:29
SQ
* Goblin Ambusher: Resuming turn.
22:08:29
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
22:08:29
SQ
* Goblin Ambusher: Taking cover..
22:08:29
SQ
-> Behaviors to pick from:
Engage.Ranged (617.143)(*), Attack.Bow (76.0066), Idle (1), Disengage (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Retreat (0)
22:08:29
SQ
-> Behavior picked: Engage.Ranged (617.143)
22:08:29
SQ
* Goblin Ambusher: Engaging into firing range over 3 tiles at Reinhold the Hunter (not visible)
22:08:29
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Attack.Bow (0), Flee (0), Retreat (0), Engage.Ranged (0)
22:08:29
SQ
-> Behavior picked: Idle (1)
22:08:29
SQ
* Goblin Ambusher: Ending Turn with 3 of 9 AP left.
22:08:29
SQ
* ---------------------------------------------------
22:08:29
SQ
*
22:08:29
SQ
* Goblin Ambusher: Resuming turn.
22:08:30
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
22:08:30
SQ
-> Behaviors to pick from:
Engage.Ranged (1080)(*), Attack.Bow (133.112), Idle (1), Disengage (0), SwitchTo.Melee (0), WakeUpAlly (0), Defend (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Retreat (0)
22:08:30
SQ
-> Behavior picked: Engage.Ranged (1080)
22:08:30
SQ
* Goblin Ambusher: Engaging into firing range over 4 tiles at Reinhold the Hunter (not visible)
22:08:30
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Melee (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Attack.Bow (0), Flee (0), Retreat (0), Engage.Ranged (0)
22:08:30
SQ
-> Behavior picked: Idle (1)
22:08:30
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
22:08:30
SQ
* ---------------------------------------------------
22:08:30
SQ
*
22:08:30
SQ
* Goblin Skirmisher: Resuming turn.
22:08:31
SQ
-> Behaviors to pick from:
Protect (2000)(*), Attack.ThrowNet (779.266)(*), SwitchTo.Ranged (342.144), Idle (1), Defend.Knockback (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend.Spearwall (0), Engage.Melee (0), BreakFree (0), Defend (0), WakeUpAlly (0), Flee (0), Attack.Puncture (0), Disengage (0), Retreat (0)
22:08:31
SQ
-> Behavior picked: Protect (2000)
22:08:31
SQ
* Goblin Skirmisher: Going for protective position.
22:08:31
SQ
-> Behaviors to pick from:
SwitchTo.Ranged (237.6)(*), Idle (1), Defend.Knockback (0), Defend (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Puncture (0), Defend.Spearwall (0), Engage.Melee (0), BreakFree (0), Disengage (0), WakeUpAlly (0), Flee (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Retreat (0), Protect (0)
22:08:31
SQ
-> Behavior picked: SwitchTo.Ranged (237.6)
22:08:31
SQ
* Goblin Skirmisher: Switching to ranged weapon!
22:08:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Puncture (0), Attack.Default (0), Defend.Shieldwall (0), Attack.ThrowNet (0), Retreat (0), Engage.Melee (0), BreakFree (0), Disengage (0), WakeUpAlly (0), Flee (0), SwitchTo.Melee (0), Defend.Spearwall (0), Defend (0), Protect (0), SwitchTo.Ranged (0)
22:08:31
SQ
-> Behavior picked: Idle (1)
22:08:31
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
22:08:31
SQ
* ---------------------------------------------------
22:08:34
SQ
[Bernhard The Choppa] executes skill [Cleave] on target [Goblin Skirmisher]
22:08:34
SQ
Bernhard The Choppa uses skill Cleave
22:08:34
SQ
Goblin Skirmisher has died.
22:08:35
SQ
[Bernhard The Choppa] executes skill [Cleave] on target [Goblin Skirmisher]
22:08:35
SQ
Bernhard The Choppa uses skill Cleave
22:08:35
SQ
Goblin Skirmisher has died.
22:09:05
SQ
[Konrad the Conscript] executes skill [Thrust] on target [Goblin Skirmisher]
22:09:05
SQ
Konrad the Conscript uses skill Thrust
22:09:11
SQ
[Lienhard Toporisto] executes skill [Chop] on target [Goblin Skirmisher]
22:09:11
SQ
Lienhard Toporisto uses skill Chop
22:09:16
SQ
[Adelmar The Ghosbuster] executes skill [Indomitable] on target [Adelmar The Ghosbuster]
22:09:16
SQ
Adelmar The Ghosbuster uses skill Indomitable
22:09:22
SQ
INFO: Next round issued: 2
22:09:22
SQ
Turn started for Goblin Skirmisher
22:09:22
SQ
*
22:09:22
SQ
* Goblin Skirmisher: Starting turn.
22:09:23
SQ
-> Behaviors to pick from:
Attack.Default (36.0326)(*), Defend.Shieldwall (1.77607), Idle (1), Engage.Melee (1.08696e-08), Defend.Knockback (0), SwitchTo.Melee (0), Flee (0), Defend.Spearwall (0), Defend (0), WakeUpAlly (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Retreat (0), Disengage (0)
22:09:23
SQ
-> Behavior picked: Attack.Default (36.0326)
22:09:23
SQ
* Goblin Skirmisher: Using Throw Bola against Reinhold the Hunter!
22:09:23
SQ
Goblin Skirmisher uses skill Throw Bola
22:09:23
SQ
-> Behaviors to pick from:
Attack.Default (35.9045)(*), Defend.Shieldwall (3.50298), Idle (1), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), WakeUpAlly (0), Attack.Puncture (0), Attack.ThrowNet (0), Flee (0), Retreat (0), Disengage (0), Defend.Spearwall (0), Engage.Melee (0)
22:09:23
SQ
-> Behavior picked: Attack.Default (35.9045)
22:09:23
SQ
* Goblin Skirmisher: Using Throw Bola against Reinhold the Hunter!
22:09:23
SQ
Goblin Skirmisher uses skill Throw Bola
22:09:24
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Defend (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Retreat (0), Disengage (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Default (0)
22:09:24
SQ
-> Behavior picked: Idle (1)
22:09:24
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
22:09:24
SQ
* ---------------------------------------------------
22:09:24
SQ
Turn started for Goblin Skirmisher
22:09:24
SQ
*
22:09:24
SQ
* Goblin Skirmisher: Starting turn.
22:09:24
SQ
-> Behaviors to pick from:
Protect (2000)(*), Attack.ThrowNet (899.421)(*), Engage.Melee (215.217), Idle (1), Defend.Knockback (0), Attack.Default (0), Defend.Shieldwall (0), SwitchTo.Melee (0), Defend.Spearwall (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), WakeUpAlly (0), Flee (0), Attack.Puncture (0), Disengage (0), Retreat (0)
22:09:24
SQ
-> Behavior picked: Attack.ThrowNet (899.421)
22:09:24
SQ
* Goblin Skirmisher: Using Throw Net against Guntram the Knightslayer!
22:09:24
SQ
Goblin Skirmisher uses skill Throw Net
22:09:25
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (215.217), Idle (1), Defend.Knockback (0), Defend (0), Attack.Default (0), WakeUpAlly (0), Defend.Spearwall (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Defend.Shieldwall (0), Attack.Puncture (0), Disengage (0), SwitchTo.Melee (0), Retreat (0), Attack.ThrowNet (0)
22:09:25
SQ
-> Behavior picked: Protect (2000)
22:09:25
SQ
* Goblin Skirmisher: Going for protective position.
22:09:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), WakeUpAlly (0), Defend (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend.Knockback (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Puncture (0), Disengage (0), SwitchTo.Melee (0), Retreat (0), Attack.ThrowNet (0), Protect (0)
22:09:25
SQ
-> Behavior picked: Idle (1)
22:09:25
SQ
* Goblin Skirmisher: Ending Turn with 0 of 9 AP left.
22:09:25
SQ
* ---------------------------------------------------
22:09:25
SQ
Turn started for Goblin Skirmisher
22:09:25
SQ
*
22:09:25
SQ
* Goblin Skirmisher: Starting turn.
22:09:26
SQ
-> Behaviors to pick from:
Attack.Default (42.4585)(*), Defend.Shieldwall (8.77169), Idle (1), Engage.Melee (1.08696e-10), Defend.Knockback (0), SwitchTo.Melee (0), Flee (0), Defend.Spearwall (0), Defend (0), WakeUpAlly (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Attack.ThrowNet (0), Retreat (0), Disengage (0)
22:09:26
SQ
-> Behavior picked: Attack.Default (42.4585)
22:09:26
SQ
* Goblin Skirmisher: Using Throw Bola against Reinhold the Hunter!
22:09:26
SQ
Goblin Skirmisher uses skill Throw Bola
22:09:26
SQ
-> Behaviors to pick from:
Attack.Default (42.2906)(*), Defend.Shieldwall (17.2727)(*), Idle (1), Defend.Knockback (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), WakeUpAlly (0), Attack.Puncture (0), Attack.ThrowNet (0), Flee (0), Retreat (0), Disengage (0), Defend.Spearwall (0), Engage.Melee (0)
22:09:26
SQ
-> Behavior picked: Attack.Default (42.2906)
22:09:26
SQ
* Goblin Skirmisher: Using Throw Bola against Reinhold the Hunter!
22:09:26
SQ
Goblin Skirmisher uses skill Throw Bola
22:09:27
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Defend (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Puncture (0), Attack.ThrowNet (0), Defend.Shieldwall (0), Retreat (0), Disengage (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Default (0)
22:09:27
SQ
-> Behavior picked: Idle (1)
22:09:27
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
22:09:27
SQ
* ---------------------------------------------------
22:09:27
SQ
Turn started for Goblin Ambusher
22:09:27
SQ
*
22:09:27
SQ
* Goblin Ambusher: Starting turn.
22:09:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), BreakFree (0), Engage.Ranged (0), Engage.Melee (0), Attack.Bow (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), WakeUpAlly (0)
22:09:27
SQ
-> Behavior picked: Idle (1)
22:09:27
SQ
* Goblin Ambusher: Waiting with 9 of 9 AP left.
22:09:27
SQ
* ---------------------------------------------------
22:09:27
SQ
Turn started for Goblin Ambusher
22:09:27
SQ
*
22:09:27
SQ
* Goblin Ambusher: Starting turn.
22:09:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Disengage (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), Attack.Bow (0), Flee (0), Retreat (0), Engage.Ranged (0), WakeUpAlly (0)
22:09:28
SQ
-> Behavior picked: Idle (1)
22:09:28
SQ
* Goblin Ambusher: Waiting with 9 of 9 AP left.
22:09:28
SQ
* ---------------------------------------------------
22:09:28
SQ
Turn started for Goblin Ambusher
22:09:28
SQ
*
22:09:28
SQ
* Goblin Ambusher: Starting turn.
22:09:28
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
22:09:28
SQ
-> Behaviors to pick from:
Engage.Ranged (1080)(*), Attack.Bow (139.853), Idle (1), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), Retreat (0), Attack.Puncture (0), BreakFree (0), Disengage (0), Flee (0), Attack.Default (0), SwitchTo.Melee (0), WakeUpAlly (0)
22:09:28
SQ
-> Behavior picked: Engage.Ranged (1080)
22:09:28
SQ
* Goblin Ambusher: Engaging into firing range over 4 tiles at Reinhold the Hunter (visible)
22:09:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Retreat (0), Engage.Melee (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Ranged (0), BreakFree (0), Disengage (0), Flee (0), Attack.Bow (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0)
22:09:28
SQ
-> Behavior picked: Idle (1)
22:09:28
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
22:09:28
SQ
* ---------------------------------------------------
22:09:28
SQ
Turn started for Goblin Ambusher
22:09:28
SQ
*
22:09:28
SQ
* Goblin Ambusher: Starting turn.
22:09:29
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
22:09:29
SQ
* Goblin Ambusher: Taking cover..
22:09:29
SQ
-> Behaviors to pick from:
Engage.Ranged (1008)(*), Attack.Bow (103.493), Idle (1), Defend (0), Attack.Default (0), Engage.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Disengage (0), Flee (0), Retreat (0), Attack.Puncture (0), WakeUpAlly (0), SwitchTo.Melee (0)
22:09:29
SQ
-> Behavior picked: Engage.Ranged (1008)
22:09:29
SQ
* Goblin Ambusher: Engaging into firing range over 4 tiles at Reinhold the Hunter (not visible)
22:09:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), Defend (0), Disengage (0), Flee (0), Retreat (0), Attack.Bow (0), WakeUpAlly (0), SwitchTo.Melee (0), Engage.Ranged (0)
22:09:29
SQ
-> Behavior picked: Idle (1)
22:09:29
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
22:09:29
SQ
* ---------------------------------------------------
22:09:29
SQ
Turn started for Goblin Ambusher
22:09:29
SQ
*
22:09:29
SQ
* Goblin Ambusher: Starting turn.
22:09:29
SQ
-> Behaviors to pick from:
Attack.Bow (92.5175)(*), Idle (1), SwitchTo.Ranged (0), Engage.Melee (0), Defend (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Melee (0), Flee (0), Retreat (0), Engage.Ranged (0), WakeUpAlly (0)
22:09:29
SQ
-> Behavior picked: Attack.Bow (92.5175)
22:09:30
SQ
* Goblin Ambusher: Using Quick Shot against Bernhard The Choppa!
22:09:30
SQ
Goblin Ambusher uses skill Quick Shot
22:09:30
SQ
-> Behaviors to pick from:
Attack.Bow (54.6541)(*), Idle (1), Defend (0), Disengage (0), SwitchTo.Ranged (0), Engage.Ranged (0), WakeUpAlly (0), BreakFree (0), SwitchTo.Melee (0), Flee (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0)
22:09:30
SQ
-> Behavior picked: Attack.Bow (54.6541)
22:09:30
SQ
* Goblin Ambusher: Using Quick Shot against Bernhard The Choppa!
22:09:30
SQ
Goblin Ambusher uses skill Quick Shot
22:09:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Ranged (0), BreakFree (0), Disengage (0), SwitchTo.Melee (0), Flee (0), Retreat (0), Attack.Default (0), Attack.Puncture (0), Engage.Melee (0), Attack.Bow (0)
22:09:31
SQ
-> Behavior picked: Idle (1)
22:09:31
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
22:09:31
SQ
* ---------------------------------------------------
22:09:31
SQ
Turn started for Goblin Ambusher
22:09:31
SQ
*
22:09:31
SQ
* Goblin Ambusher: Starting turn.
22:09:31
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
22:09:31
SQ
-> Behaviors to pick from:
Engage.Ranged (480)(*), Attack.Bow (80.1231), Idle (1), Defend (0), Attack.Default (0), Flee (0), Disengage (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), WakeUpAlly (0)
22:09:31
SQ
-> Behavior picked: Engage.Ranged (480)
22:09:31
SQ
* Goblin Ambusher: Engaging into firing range over 2 tiles at Reinhold the Hunter (not visible)
22:09:31
SQ
-> Behaviors to pick from:
Attack.Bow (12.5244)(*), Idle (1), Attack.Default (0), Attack.Puncture (0), Flee (0), Disengage (0), BreakFree (0), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0), WakeUpAlly (0), Engage.Ranged (0)
22:09:31
SQ
-> Behavior picked: Attack.Bow (12.5244)
22:09:32
SQ
* Goblin Ambusher: Using Quick Shot against Guntram the Knightslayer!
22:09:32
SQ
Goblin Ambusher uses skill Quick Shot
22:09:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), BreakFree (0), Flee (0), Disengage (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0), WakeUpAlly (0), Engage.Ranged (0), Attack.Bow (0)
22:09:32
SQ
-> Behavior picked: Idle (1)
22:09:32
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
22:09:32
SQ
* ---------------------------------------------------
22:09:32
SQ
Turn started for Goblin Skirmisher
22:09:32
SQ
*
22:09:32
SQ
* Goblin Skirmisher: Starting turn.
22:09:33
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (10.8696), Attack.Default (8.7765), Idle (1), Defend.Shieldwall (0), WakeUpAlly (0), Flee (0), BreakFree (0), Disengage (0), Attack.ThrowNet (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Spearwall (0), Retreat (0), Defend (0), SwitchTo.Ranged (0), Defend.Knockback (0)
22:09:33
SQ
-> Behavior picked: Protect (2000)
22:09:33
SQ
* Goblin Skirmisher: Going for protective position.
22:09:33
SQ
* Goblin Skirmisher: In fact, I would prefer to remain where I am
22:09:33
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Defend.Shieldwall (0), WakeUpAlly (0), Attack.Default (0), Defend.Spearwall (0), Retreat (0), Disengage (0), Attack.ThrowNet (0), Attack.Puncture (0), SwitchTo.Melee (0), Flee (0), Defend (0), SwitchTo.Ranged (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0)
22:09:33
SQ
-> Behavior picked: Protect (2000)
22:09:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Retreat (0), Attack.Default (0), Defend.Spearwall (0), BreakFree (0), Defend.Knockback (0), Attack.ThrowNet (0), Attack.Puncture (0), SwitchTo.Melee (0), Flee (0), Defend (0), SwitchTo.Ranged (0), Disengage (0), WakeUpAlly (0), Engage.Melee (0), Protect (0)
22:09:33
SQ
-> Behavior picked: Idle (1)
22:09:33
SQ
* Goblin Skirmisher: Ending Turn with 3 of 9 AP left.
22:09:33
SQ
* ---------------------------------------------------
22:09:33
SQ
Turn started for Goblin Overseer
22:09:33
SQ
*
22:09:33
SQ
* Goblin Overseer: Starting turn.
22:09:33
SQ
* Goblin Overseer: It's important that I get some distance from my opponents..
22:09:33
SQ
-> Behaviors to pick from:
Engage.Ranged (1200)(*), Attack.Bow (162.863), BoostMorale (115), Idle (1), BreakFree (0), Attack.Default (0), SwitchTo.Ranged (0), Reload (0), WakeUpAlly (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Retreat (0)
22:09:33
SQ
-> Behavior picked: Engage.Ranged (1200)
22:09:33
SQ
* Goblin Overseer: Engaging into firing range over 4 tiles at Reinhold the Hunter (visible)
22:09:34
SQ
-> Behaviors to pick from:
Idle (1)(*), BoostMorale (0), SwitchTo.Ranged (0), BreakFree (0), Attack.Default (0), Reload (0), Attack.Bow (0), WakeUpAlly (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Retreat (0), Engage.Ranged (0)
22:09:34
SQ
-> Behavior picked: Idle (1)
22:09:34
SQ
* Goblin Overseer: Ending Turn with 1 of 9 AP left.
22:09:34
SQ
* ---------------------------------------------------
22:09:34
SQ
Turn started for Liebwin
22:09:42
SQ
[Liebwin] executes skill [Aimed Shot] on target [Goblin Skirmisher]
22:09:42
SQ
Liebwin uses skill Aimed Shot
22:09:43
SQ
Turn started for Reinhold the Hunter
22:09:45
SQ
[Reinhold the Hunter] executes skill [Aimed Shot] on target [Goblin Skirmisher]
22:09:45
SQ
Reinhold the Hunter uses skill Aimed Shot
22:09:47
SQ
Turn started for Erling The Sn1per
22:09:51
SQ
[Erling The Sn1per] executes skill [Aimed Shot] on target [Goblin Skirmisher]
22:09:51
SQ
Erling The Sn1per uses skill Aimed Shot
22:09:51
SQ
Goblin Skirmisher has died.
22:09:54
SQ
[Erling The Sn1per] executes skill [Quick Shot] on target [Goblin Skirmisher]
22:09:54
SQ
Erling The Sn1per uses skill Quick Shot
22:09:55
SQ
Turn started for Goblin Skirmisher
22:09:55
SQ
*
22:09:55
SQ
* Goblin Skirmisher: Starting turn.
22:09:55
SQ
-> Behaviors to pick from:
Disengage (143.415)(*), Engage.Melee (100)(*), Attack.Default (34.109), Idle (1), Defend.Shieldwall (0), BreakFree (0), SwitchTo.Melee (0), Attack.ThrowNet (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), SwitchTo.Ranged (0), Flee (0), Attack.Puncture (0), Retreat (0), Defend (0)
22:09:55
SQ
-> Behavior picked: Disengage (143.415)
22:09:55
SQ
* Goblin Skirmisher: Disengaging!
22:09:55
SQ
Goblin Skirmisher uses skill Footwork
22:09:56
SQ
-> Behaviors to pick from:
Engage.Melee (100)(*), Attack.Default (43.0699)(*), Idle (1), Defend.Shieldwall (0), SwitchTo.Ranged (0), BreakFree (0), Flee (0), Defend.Spearwall (0), WakeUpAlly (0), Defend.Knockback (0), Attack.Puncture (0), SwitchTo.Melee (0), Retreat (0), Defend (0), Attack.ThrowNet (0), Disengage (0)
22:09:56
SQ
-> Behavior picked: Engage.Melee (100)
22:09:56
SQ
* Goblin Skirmisher: Waiting until others have moved!
22:09:56
SQ
Turn started for Ludolf
22:10:00
SQ
[Ludolf] executes skill [Free Ally] on target [Guntram the Knightslayer]
22:10:00
SQ
Ludolf uses skill Free Ally
22:10:04
SQ
Turn started for Hanke Bashanke
22:10:15
SQ
[Hanke Bashanke] executes skill [Free Ally] on target [Guntram the Knightslayer]
22:10:15
SQ
Hanke Bashanke uses skill Free Ally
22:10:15
SQ
Skill [Trapped in Net] removed from [Guntram the Knightslayer].
22:10:22
SQ
Turn started for Sir Robert
22:10:24
SQ
Turn started for Bernhard The Choppa
22:10:32
SQ
Turn started for Konrad the Conscript
22:10:36
SQ
[Konrad the Conscript] executes skill [Thrust] on target [Goblin Skirmisher]
22:10:36
SQ
Konrad the Conscript uses skill Thrust
22:10:38
SQ
Turn started for Lienhard Toporisto
22:10:40
SQ
[Lienhard Toporisto] executes skill [Chop] on target [Goblin Skirmisher]
22:10:40
SQ
Lienhard Toporisto uses skill Chop
22:10:40
SQ
Goblin Skirmisher has died.
22:10:41
SQ
Skill [Break Free] removed from [Guntram the Knightslayer].
22:10:44
SQ
Turn started for Balduin
22:10:48
SQ
[Balduin] executes skill [Cleave] on target [Goblin Skirmisher]
22:10:48
SQ
Balduin uses skill Cleave
22:10:48
SQ
Goblin Skirmisher has died.
22:10:53
SQ
Turn started for Guntram the Knightslayer
22:11:01
SQ
Turn started for Adelmar The Ghosbuster
22:11:01
SQ
Skill [Indomitable] removed from [Adelmar The Ghosbuster].
22:11:05
SQ
*
22:11:05
SQ
* Goblin Ambusher: Resuming turn.
22:11:06
SQ
-> Behaviors to pick from:
Attack.Bow (40.6707)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), Defend (0)
22:11:06
SQ
-> Behavior picked: Attack.Bow (40.6707)
22:11:06
SQ
* Goblin Ambusher: Using Aimed Shot against Hanke Bashanke!
22:11:06
SQ
Goblin Ambusher uses skill Aimed Shot
22:11:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), BreakFree (0), Disengage (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Engage.Ranged (0), Retreat (0), WakeUpAlly (0), Defend (0), Attack.Bow (0)
22:11:07
SQ
-> Behavior picked: Idle (1)
22:11:07
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
22:11:07
SQ
* ---------------------------------------------------
22:11:07
SQ
*
22:11:07
SQ
* Goblin Ambusher: Resuming turn.
22:11:07
SQ
-> Behaviors to pick from:
Attack.Bow (12.5851)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Disengage (0), SwitchTo.Melee (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Engage.Ranged (0), WakeUpAlly (0), Defend (0)
22:11:07
SQ
-> Behavior picked: Attack.Bow (12.5851)
22:11:07
SQ
* Goblin Ambusher: Using Aimed Shot against Guntram the Knightslayer!
22:11:07
SQ
Goblin Ambusher uses skill Aimed Shot
22:11:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Puncture (0), Disengage (0), SwitchTo.Melee (0), BreakFree (0), Attack.Default (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), Engage.Ranged (0), WakeUpAlly (0), Defend (0), Attack.Bow (0)
22:11:08
SQ
-> Behavior picked: Idle (1)
22:11:08
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
22:11:08
SQ
* ---------------------------------------------------
22:11:17
SQ
[Sir Robert] executes skill [Strike] on target [Goblin Skirmisher]
22:11:17
SQ
Sir Robert uses skill Strike
22:11:17
Script
VM collected 11 object(s) and deleted them.
22:11:20
SQ
[Bernhard The Choppa] executes skill [Cleave] on target [Goblin Skirmisher]
22:11:20
SQ
Bernhard The Choppa uses skill Cleave
22:11:28
SQ
[Adelmar The Ghosbuster] executes skill [Chop] on target [Goblin Skirmisher]
22:11:28
SQ
Adelmar The Ghosbuster uses skill Chop
22:11:30
SQ
INFO: Next round issued: 3
22:11:30
SQ
Turn started for Goblin Ambusher
22:11:30
SQ
*
22:11:30
SQ
* Goblin Ambusher: Starting turn.
22:11:31
SQ
-> Behaviors to pick from:
Attack.Bow (38.139)(*), Idle (1), Attack.Default (0), Attack.Puncture (0), Retreat (0), SwitchTo.Ranged (0), BreakFree (0), Disengage (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Ranged (0), Defend (0)
22:11:31
SQ
-> Behavior picked: Attack.Bow (38.139)
22:11:31
SQ
* Goblin Ambusher: Using Quick Shot against Hanke Bashanke!
22:11:31
SQ
Goblin Ambusher uses skill Quick Shot
22:11:31
SQ
-> Behaviors to pick from:
Attack.Bow (27.3094)(*), Idle (1), Retreat (0), SwitchTo.Ranged (0), Attack.Default (0), Engage.Ranged (0), Defend (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), WakeUpAlly (0), BreakFree (0), Disengage (0), Attack.Puncture (0)
22:11:31
SQ
-> Behavior picked: Attack.Bow (27.3094)
22:11:31
SQ
* Goblin Ambusher: Using Quick Shot against Hanke Bashanke!
22:11:31
SQ
Goblin Ambusher uses skill Quick Shot
22:11:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Defend (0), Attack.Default (0), Engage.Ranged (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), WakeUpAlly (0), BreakFree (0), Disengage (0), Attack.Puncture (0), Attack.Bow (0)
22:11:32
SQ
-> Behavior picked: Idle (1)
22:11:32
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
22:11:32
SQ
* ---------------------------------------------------
22:11:32
SQ
Turn started for Goblin Ambusher
22:11:32
SQ
*
22:11:32
SQ
* Goblin Ambusher: Starting turn.
22:11:32
SQ
No good tile in range, engaging in the general direction of the enemy!
22:11:32
SQ
-> Behaviors to pick from:
Engage.Ranged (30)(*), Attack.Bow (12.5895)(*), Idle (1), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Flee (0), Retreat (0), Defend (0), WakeUpAlly (0), Disengage (0), Attack.Default (0), Engage.Melee (0)
22:11:32
SQ
-> Behavior picked: Engage.Ranged (30)
22:11:32
SQ
* Goblin Ambusher: Waiting until others have moved!
22:11:32
SQ
Turn started for Goblin Ambusher
22:11:32
SQ
*
22:11:32
SQ
* Goblin Ambusher: Starting turn.
22:11:33
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
22:11:33
SQ
-> Behaviors to pick from:
Engage.Ranged (1440)(*), Attack.Bow (42.5481), Idle (1), Disengage (0), Retreat (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0), WakeUpAlly (0), SwitchTo.Melee (0), Flee (0), Attack.Default (0)
22:11:33
SQ
-> Behavior picked: Engage.Ranged (1440)
22:11:33
SQ
* Goblin Ambusher: Engaging into firing range over 3 tiles at Reinhold the Hunter (not visible)
22:11:33
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Puncture (0), Retreat (0), SwitchTo.Melee (0), Engage.Melee (0), Disengage (0), Defend (0), SwitchTo.Ranged (0), WakeUpAlly (0), Attack.Bow (0), Flee (0), Attack.Default (0), Engage.Ranged (0)
22:11:33
SQ
-> Behavior picked: Idle (1)
22:11:33
SQ
* Goblin Ambusher: Ending Turn with 3 of 9 AP left.
22:11:33
SQ
* ---------------------------------------------------
22:11:33
SQ
Turn started for Goblin Ambusher
22:11:33
SQ
*
22:11:33
SQ
* Goblin Ambusher: Starting turn.
22:11:34
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
22:11:34
SQ
-> Behaviors to pick from:
Engage.Ranged (1440)(*), Attack.Bow (56.1675), Idle (1), Retreat (0), BreakFree (0), WakeUpAlly (0), Engage.Melee (0), Flee (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0)
22:11:34
SQ
-> Behavior picked: Engage.Ranged (1440)
22:11:34
SQ
* Goblin Ambusher: Engaging into firing range over 4 tiles at Reinhold the Hunter (not visible)
22:11:34
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Engage.Melee (0), BreakFree (0), SwitchTo.Melee (0), Flee (0), Retreat (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), Attack.Bow (0), SwitchTo.Ranged (0), Defend (0), Engage.Ranged (0)
22:11:34
SQ
-> Behavior picked: Idle (1)
22:11:34
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
22:11:34
SQ
* ---------------------------------------------------
22:11:34
SQ
Turn started for Goblin Skirmisher
22:11:34
SQ
*
22:11:34
SQ
* Goblin Skirmisher: Starting turn.
22:11:34
SQ
-> Behaviors to pick from:
Protect (2000)(*), Engage.Melee (77.8986), Idle (1), Defend.Shieldwall (0), Defend.Spearwall (0), WakeUpAlly (0), Disengage (0), BreakFree (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Knockback (0), Retreat (0), Attack.ThrowNet (0), SwitchTo.Ranged (0), Defend (0), Attack.Default (0)
22:11:34
SQ
-> Behavior picked: Protect (2000)
22:11:35
SQ
* Goblin Skirmisher: Going for protective position.
22:11:35
SQ
* Goblin Skirmisher: In fact, I would prefer to remain where I am
22:11:35
SQ
-> Behaviors to pick from:
Protect (2000)(*), Idle (1), Defend.Spearwall (0), Defend.Knockback (0), WakeUpAlly (0), Disengage (0), SwitchTo.Ranged (0), Flee (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Defend.Shieldwall (0), Attack.Default (0), Engage.Melee (0)
22:11:35
SQ
-> Behavior picked: Protect (2000)
22:11:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), SwitchTo.Ranged (0), WakeUpAlly (0), Disengage (0), Defend.Shieldwall (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend (0), Retreat (0), Attack.ThrowNet (0), BreakFree (0), Flee (0), Defend.Knockback (0), Engage.Melee (0), Protect (0)
22:11:35
SQ
-> Behavior picked: Idle (1)
22:11:35
SQ
* Goblin Skirmisher: Waiting with 5 of 9 AP left.
22:11:35
SQ
* ---------------------------------------------------
22:11:35
SQ
Turn started for Goblin Ambusher
22:11:35
SQ
*
22:11:35
SQ
* Goblin Ambusher: Starting turn.
22:11:35
SQ
-> Behaviors to pick from:
Attack.Bow (12.5667)(*), Idle (1), SwitchTo.Melee (0), BreakFree (0), Attack.Puncture (0), Defend (0), Attack.Default (0), Flee (0), Retreat (0), Engage.Ranged (0), WakeUpAlly (0), SwitchTo.Ranged (0), Disengage (0), Engage.Melee (0)
22:11:35
SQ
-> Behavior picked: Attack.Bow (12.5667)
22:11:35
SQ
* Goblin Ambusher: Using Aimed Shot against Guntram the Knightslayer!
22:11:35
SQ
Goblin Ambusher uses skill Aimed Shot
22:11:36
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Defend (0), Flee (0), BreakFree (0), Retreat (0), Engage.Ranged (0), WakeUpAlly (0), SwitchTo.Ranged (0), Disengage (0), Engage.Melee (0), Attack.Bow (0)
22:11:36
SQ
-> Behavior picked: Idle (1)
22:11:36
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
22:11:36
SQ
* ---------------------------------------------------
22:11:36
SQ
Turn started for Goblin Ambusher
22:11:36
SQ
*
22:11:36
SQ
* Goblin Ambusher: Starting turn.
22:11:37
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
22:11:37
SQ
-> Behaviors to pick from:
Engage.Ranged (600)(*), Attack.Bow (38.298), Idle (1), Disengage (0), Attack.Puncture (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Flee (0), Retreat (0), WakeUpAlly (0), SwitchTo.Melee (0), BreakFree (0), Engage.Melee (0)
22:11:37
SQ
-> Behavior picked: Engage.Ranged (600)
22:11:37
SQ
* Goblin Ambusher: Engaging into firing range over 4 tiles at Reinhold the Hunter (not visible)
22:11:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Disengage (0), Flee (0), Retreat (0), WakeUpAlly (0), Attack.Bow (0), BreakFree (0), Engage.Melee (0), Engage.Ranged (0)
22:11:37
SQ
-> Behavior picked: Idle (1)
22:11:37
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
22:11:37
SQ
* ---------------------------------------------------
22:11:37
SQ
Turn started for Goblin Overseer
22:11:37
SQ
*
22:11:37
SQ
* Goblin Overseer: Starting turn.
22:11:38
SQ
* Goblin Overseer: It's important that I get some distance from my opponents..
22:11:38
SQ
-> Behaviors to pick from:
Engage.Ranged (600)(*), BoostMorale (115), Attack.Bow (13), Idle (1), Attack.Default (0), SwitchTo.Melee (0), Retreat (0), Attack.Puncture (0), Flee (0), Reload (0), SwitchTo.Ranged (0), WakeUpAlly (0), BreakFree (0)
22:11:38
SQ
-> Behavior picked: Engage.Ranged (600)
22:11:38
SQ
* Goblin Overseer: Engaging into firing range over 3 tiles at Reinhold the Hunter (not visible)
22:11:38
SQ
-> Behaviors to pick from:
BoostMorale (105)(*), Attack.Bow (13), Idle (1), Attack.Default (0), WakeUpAlly (0), SwitchTo.Melee (0), BreakFree (0), Flee (0), Reload (0), SwitchTo.Ranged (0), Retreat (0), Attack.Puncture (0), Engage.Ranged (0)
22:11:38
SQ
-> Behavior picked: BoostMorale (105)
22:11:38
SQ
Goblin Overseer uses skill Whip
22:11:38
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), BreakFree (0), WakeUpAlly (0), Attack.Puncture (0), Flee (0), Attack.Default (0), Reload (0), SwitchTo.Ranged (0), Retreat (0), Attack.Bow (0), Engage.Ranged (0), BoostMorale (0)
22:11:38
SQ
-> Behavior picked: Idle (1)
22:11:38
SQ
* Goblin Overseer: Ending Turn with 0 of 9 AP left.
22:11:38
SQ
* ---------------------------------------------------
22:11:39
SQ
Turn started for Liebwin
22:11:42
SQ
[Liebwin] executes skill [Quick Shot] on target [Goblin Skirmisher]
22:11:42
SQ
Liebwin uses skill Quick Shot
22:11:42
SQ
Goblin Skirmisher has died.
22:11:44
SQ
Turn started for Reinhold the Hunter
22:11:46
SQ
Turn started for Erling The Sn1per
22:11:47
SQ
[Erling The Sn1per] executes skill [Aimed Shot] on target [Goblin Skirmisher]
22:11:47
SQ
Erling The Sn1per uses skill Aimed Shot
22:11:49
SQ
Skill [Killing Frenzy!] removed from [Erling The Sn1per].
22:11:49
SQ
Turn started for Hanke Bashanke
22:11:53
SQ
Turn started for Bernhard The Choppa
22:11:55
Resource
Unloading: music/goblins_02.ogg
22:11:57
SQ
Turn started for Sir Robert
22:11:58
SQ
Turn started for Lienhard Toporisto
22:11:59
SQ
Turn started for Konrad the Conscript
22:12:00
SQ
Turn started for Ludolf
22:12:01
SQ
Turn started for Balduin
22:12:01
SQ
Turn started for Guntram the Knightslayer
22:12:02
SQ
Turn started for Adelmar The Ghosbuster
22:12:04
SQ
*
22:12:04
SQ
* Goblin Ambusher: Resuming turn.
22:12:04
SQ
No good tile in range, engaging in the general direction of the enemy!
22:12:04
SQ
-> Behaviors to pick from:
Engage.Ranged (30)(*), Attack.Bow (12.5895)(*), Idle (1), BreakFree (0), Disengage (0), SwitchTo.Ranged (0), Attack.Default (0), Retreat (0), Defend (0), WakeUpAlly (0), Engage.Melee (0), SwitchTo.Melee (0), Flee (0), Attack.Puncture (0)
22:12:04
SQ
-> Behavior picked: Engage.Ranged (30)
22:12:04
SQ
* Goblin Ambusher: Engaging into firing range over 3 tiles at Reinhold the Hunter (not visible)
22:12:04
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
22:12:04
SQ
* Goblin Ambusher: Taking cover..
22:12:04
SQ
-> Behaviors to pick from:
Engage.Ranged (205.714)(*), Idle (1), Disengage (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Default (0), Retreat (0), Defend (0), WakeUpAlly (0), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Puncture (0), Attack.Bow (0)
22:12:04
SQ
-> Behavior picked: Engage.Ranged (205.714)
22:12:05
SQ
* Goblin Ambusher: Engaging into firing range over 1 tiles at Reinhold the Hunter (not visible)
22:12:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), Retreat (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), SwitchTo.Melee (0), WakeUpAlly (0), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Puncture (0), Attack.Bow (0), Engage.Ranged (0)
22:12:05
SQ
-> Behavior picked: Idle (1)
22:12:05
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
22:12:05
SQ
* ---------------------------------------------------
22:12:05
SQ
*
22:12:05
SQ
* Goblin Skirmisher: Resuming turn.
22:12:05
SQ
* Goblin Skirmisher: In fact, I would prefer to remain where I am
22:12:05
SQ
-> Behaviors to pick from:
Protect (2000)(*), Defend.Spearwall (158.704), Defend (22.5), Idle (1), Disengage (0), Defend.Shieldwall (0), SwitchTo.Ranged (0), Attack.Puncture (0), BreakFree (0), Retreat (0), Attack.ThrowNet (0), Flee (0), Attack.Default (0), Defend.Knockback (0), Engage.Melee (0), SwitchTo.Melee (0), WakeUpAlly (0)
22:12:05
SQ
-> Behavior picked: Protect (2000)
22:12:05
SQ
-> Behaviors to pick from:
Defend.Spearwall (158.704)(*), Defend (22.5), Idle (1), Disengage (0), Flee (0), Defend.Shieldwall (0), Attack.Default (0), BreakFree (0), Retreat (0), Attack.ThrowNet (0), Defend.Knockback (0), SwitchTo.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), WakeUpAlly (0), Protect (0)
22:12:05
SQ
-> Behavior picked: Defend.Spearwall (158.704)
22:12:05
SQ
* Goblin Skirmisher: Using Spearwall!
22:12:05
SQ
Goblin Skirmisher uses skill Spearwall
22:12:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Default (0), Flee (0), SwitchTo.Ranged (0), BreakFree (0), Disengage (0), Retreat (0), Attack.ThrowNet (0), Defend.Knockback (0), Defend (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), WakeUpAlly (0), Protect (0), Defend.Spearwall (0)
22:12:05
SQ
-> Behavior picked: Idle (1)
22:12:06
SQ
* Goblin Skirmisher: Ending Turn with 1 of 9 AP left.
22:12:06
SQ
* ---------------------------------------------------
22:12:35
SQ
[Lienhard Toporisto] executes skill [Indomitable] on target [Lienhard Toporisto]
22:12:35
SQ
Lienhard Toporisto uses skill Indomitable
22:13:11
SQ
[Adelmar The Ghosbuster] executes skill [Indomitable] on target [Adelmar The Ghosbuster]
22:13:11
SQ
Adelmar The Ghosbuster uses skill Indomitable
22:13:11
SQ
INFO: Next round issued: 4
22:13:12
SQ
Turn started for Goblin Ambusher
22:13:12
SQ
*
22:13:12
SQ
* Goblin Ambusher: Starting turn.
22:13:12
SQ
-> Behaviors to pick from:
Engage.Ranged (120)(*), Attack.Bow (67.3173)(*), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Engage.Melee (0), Retreat (0), WakeUpAlly (0), Disengage (0), BreakFree (0), Flee (0), Attack.Puncture (0), Attack.Default (0)
22:13:12
SQ
-> Behavior picked: Engage.Ranged (120)
22:13:12
SQ
* Goblin Ambusher: Engaging into firing range over 2 tiles at Reinhold the Hunter (not visible)
22:13:12
SQ
Skill [Hidden] removed from [Goblin Ambusher].
22:13:12
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am
22:13:12
SQ
-> Behaviors to pick from:
Attack.Bow (70.4907)(*), Idle (1), SwitchTo.Ranged (0), Flee (0), Defend (0), Engage.Melee (0), Retreat (0), WakeUpAlly (0), Disengage (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), Engage.Ranged (0)
22:13:12
SQ
-> Behavior picked: Attack.Bow (70.4907)
22:13:13
SQ
* Goblin Ambusher: Using Quick Shot against Reinhold the Hunter!
22:13:13
SQ
Goblin Ambusher uses skill Quick Shot
22:13:13
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Retreat (0), Defend (0), Engage.Melee (0), WakeUpAlly (0), Flee (0), Disengage (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Default (0), Engage.Ranged (0), Attack.Bow (0)
22:13:13
SQ
-> Behavior picked: Idle (1)
22:13:13
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
22:13:13
SQ
* ---------------------------------------------------
22:13:13
SQ
Turn started for Goblin Ambusher
22:13:13
SQ
*
22:13:13
SQ
* Goblin Ambusher: Starting turn.
22:13:14
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am
22:13:14
SQ
-> Behaviors to pick from:
Attack.Bow (133.527)(*), Idle (1), SwitchTo.Melee (0), Engage.Melee (0), Attack.Puncture (0), Disengage (0), Defend (0), SwitchTo.Ranged (0), WakeUpAlly (0), Retreat (0), Flee (0), Attack.Default (0), Engage.Ranged (0), BreakFree (0)
22:13:14
SQ
-> Behavior picked: Attack.Bow (133.527)
22:13:14
SQ
* Goblin Ambusher: Using Aimed Shot against Reinhold the Hunter!
22:13:14
SQ
Goblin Ambusher uses skill Aimed Shot
22:13:15
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), Disengage (0), SwitchTo.Ranged (0), Engage.Melee (0), WakeUpAlly (0), Retreat (0), Flee (0), Attack.Default (0), Engage.Ranged (0), BreakFree (0), Attack.Bow (0)
22:13:15
SQ
-> Behavior picked: Idle (1)
22:13:15
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
22:13:15
SQ
* ---------------------------------------------------
22:13:15
SQ
Turn started for Goblin Ambusher
22:13:15
SQ
*
22:13:15
SQ
* Goblin Ambusher: Starting turn.
22:13:15
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
22:13:15
SQ
-> Behaviors to pick from:
Engage.Ranged (840)(*), Attack.Bow (192.768), Idle (1), Defend (0), Flee (0), Attack.Default (0), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), SwitchTo.Ranged (0), Disengage (0), Retreat (0), Attack.Puncture (0), SwitchTo.Melee (0)
22:13:15
SQ
-> Behavior picked: Engage.Ranged (840)
22:13:15
SQ
* Goblin Ambusher: Engaging into firing range over 3 tiles at Reinhold the Hunter (not visible)
22:13:16
SQ
* Goblin Ambusher: In fact, I would prefer to remain where I am
22:13:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Flee (0), Retreat (0), BreakFree (0), Defend (0), WakeUpAlly (0), SwitchTo.Ranged (0), Disengage (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Melee (0), Engage.Ranged (0)
22:13:16
SQ
-> Behavior picked: Idle (1)
22:13:16
SQ
* Goblin Ambusher: Ending Turn with 3 of 9 AP left.
22:13:16
SQ
* ---------------------------------------------------
22:13:16
SQ
Turn started for Goblin Ambusher
22:13:16
SQ
*
22:13:16
SQ
* Goblin Ambusher: Starting turn.
22:13:16
SQ
* Goblin Ambusher: It's important that I get some distance from my opponents..
22:13:16
SQ
-> Behaviors to pick from:
Engage.Ranged (2280)(*), Attack.Bow (127.298), Idle (1), WakeUpAlly (0), Flee (0), Defend (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), BreakFree (0), Disengage (0), Engage.Melee (0), Attack.Default (0), Retreat (0)
22:13:16
SQ
-> Behavior picked: Engage.Ranged (2280)
22:13:16
SQ
* Goblin Ambusher: Engaging into firing range over 4 tiles at Reinhold the Hunter (visible)
22:13:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Puncture (0), Flee (0), Engage.Melee (0), SwitchTo.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), BreakFree (0), Disengage (0), Attack.Bow (0), Attack.Default (0), Retreat (0), Engage.Ranged (0)
22:13:16
SQ
-> Behavior picked: Idle (1)
22:13:16
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
22:13:16
SQ
* ---------------------------------------------------
22:13:17
SQ
Turn started for Goblin Ambusher
22:13:17
SQ
*
22:13:17
SQ
* Goblin Ambusher: Starting turn.
22:13:17
SQ
-> Behaviors to pick from:
Attack.Bow (87.9769)(*), Idle (1), SwitchTo.Melee (0), Flee (0), Engage.Melee (0), Retreat (0), Disengage (0), Attack.Default (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Defend (0), Engage.Ranged (0), WakeUpAlly (0)
22:13:17
SQ
-> Behavior picked: Attack.Bow (87.9769)
22:13:17
SQ
* Goblin Ambusher: Using Aimed Shot against Bernhard The Choppa!
22:13:17
SQ
Goblin Ambusher uses skill Aimed Shot
22:13:18
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Disengage (0), Engage.Melee (0), Retreat (0), Attack.Default (0), Flee (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), Defend (0), Engage.Ranged (0), WakeUpAlly (0), Attack.Bow (0)
22:13:18
SQ
-> Behavior picked: Idle (1)
22:13:18
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
22:13:18
SQ
* ---------------------------------------------------
22:13:18
SQ
Turn started for Goblin Ambusher
22:13:18
SQ
*
22:13:18
SQ
* Goblin Ambusher: Starting turn.
22:13:18
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Attack.Default (0), Defend (0), Retreat (0), Attack.Bow (0), Engage.Ranged (0), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Puncture (0), WakeUpAlly (0), SwitchTo.Ranged (0), Disengage (0)
22:13:18
SQ
-> Behavior picked: SwitchTo.Melee (200)
22:13:19
SQ
* Goblin Ambusher: Switching to melee weapon!
22:13:19
SQ
-> Behaviors to pick from:
Attack.Puncture (65.4195)(*), Attack.Default (2.55074), Idle (1), Retreat (0), WakeUpAlly (0), Attack.Bow (0), Engage.Ranged (0), BreakFree (0), Flee (0), Engage.Melee (0), Defend (0), SwitchTo.Ranged (0), Disengage (0), SwitchTo.Melee (0)
22:13:19
SQ
-> Behavior picked: Attack.Puncture (65.4195)
22:13:19
SQ
* Goblin Ambusher: Using Puncture against Guntram the Knightslayer!
22:13:19
SQ
Goblin Ambusher uses skill Puncture
22:13:19
SQ
-> Behaviors to pick from:
Attack.Puncture (63.859)(*), Attack.Default (2.5376), Idle (1), WakeUpAlly (0), SwitchTo.Ranged (0), Attack.Bow (0), Disengage (0), Flee (0), Engage.Melee (0), Defend (0), SwitchTo.Melee (0), Engage.Ranged (0), BreakFree (0), Retreat (0)
22:13:19
SQ
-> Behavior picked: Attack.Puncture (63.859)
22:13:19
SQ
* Goblin Ambusher: Using Puncture against Guntram the Knightslayer!
22:13:19
SQ
Goblin Ambusher uses skill Puncture
22:13:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Disengage (0), SwitchTo.Ranged (0), Engage.Ranged (0), Flee (0), WakeUpAlly (0), Engage.Melee (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0), BreakFree (0), Retreat (0), Attack.Puncture (0)
22:13:19
SQ
-> Behavior picked: Idle (1)
22:13:20
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
22:13:20
SQ
* ---------------------------------------------------
22:13:20
SQ
Turn started for Goblin Overseer
22:13:20
SQ
*
22:13:20
SQ
* Goblin Overseer: Starting turn.
22:13:20
SQ
* Goblin Overseer: It's important that I get some distance from my opponents..
22:13:20
SQ
-> Behaviors to pick from:
Engage.Ranged (840)(*), BoostMorale (115), Attack.Bow (91.8973), Idle (1), Attack.Puncture (0), Flee (0), BreakFree (0), SwitchTo.Ranged (0), Retreat (0), Attack.Default (0), Reload (0), WakeUpAlly (0), SwitchTo.Melee (0)
22:13:20
SQ
-> Behavior picked: Engage.Ranged (840)
22:13:20
SQ
* Goblin Overseer: Engaging into firing range over 3 tiles at Reinhold the Hunter (not visible)
22:13:20
SQ
-> Behaviors to pick from:
BoostMorale (105)(*), Attack.Bow (64.2724)(*), Idle (1), Attack.Puncture (0), WakeUpAlly (0), Flee (0), SwitchTo.Melee (0), Retreat (0), Attack.Default (0), Reload (0), BreakFree (0), SwitchTo.Ranged (0), Engage.Ranged (0)
22:13:20
SQ
-> Behavior picked: BoostMorale (105)
22:13:21
SQ
Goblin Overseer uses skill Whip
22:13:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), SwitchTo.Melee (0), WakeUpAlly (0), SwitchTo.Ranged (0), Retreat (0), Attack.Puncture (0), Attack.Default (0), Reload (0), BreakFree (0), Attack.Bow (0), Engage.Ranged (0), BoostMorale (0)
22:13:21
SQ
-> Behavior picked: Idle (1)
22:13:21
SQ
* Goblin Overseer: Ending Turn with 0 of 9 AP left.
22:13:21
SQ
* ---------------------------------------------------
22:13:21
SQ
Turn started for Liebwin
22:13:26
SQ
[Liebwin] executes skill [Quick Shot] on target [Goblin Ambusher]
22:13:26
SQ
Liebwin uses skill Quick Shot
22:13:26
SQ
Skill [Killing Frenzy!] removed from [Liebwin].
22:13:27
SQ
Turn started for Erling The Sn1per
22:13:32
SQ
[Erling The Sn1per] executes skill [Quick Shot] on target [Goblin Skirmisher]
22:13:32
SQ
Erling The Sn1per uses skill Quick Shot
22:13:34
SQ
Turn started for Reinhold the Hunter
22:13:36
SQ
[Reinhold the Hunter] executes skill [Aimed Shot] on target [Goblin Skirmisher]
22:13:36
SQ
Reinhold the Hunter uses skill Aimed Shot
22:13:36
SQ
Goblin Skirmisher has died.
22:13:36
SQ
Skill [Spearwall] removed from [Goblin Skirmisher].
22:13:38
SQ
[Reinhold the Hunter] executes skill [Quick Shot] on target [Goblin Ambusher]
22:13:38
SQ
Reinhold the Hunter uses skill Quick Shot
22:13:39
SQ
Turn started for Konrad the Conscript
22:13:44
SQ
Turn started for Sir Robert
22:13:49
SQ
Turn started for Hanke Bashanke
22:13:52
SQ
Turn started for Bernhard The Choppa
22:13:57
SQ
Turn started for Ludolf
22:13:58
SQ
[Ludolf] executes skill [Batter] on target [Goblin Ambusher]
22:13:58
SQ
Ludolf uses skill Batter
22:14:00
SQ
Turn started for Balduin
22:14:04
SQ
Turn started for Lienhard Toporisto
22:14:04
SQ
Skill [Indomitable] removed from [Lienhard Toporisto].
22:14:07
SQ
[Lienhard Toporisto] executes skill [Chop] on target [Goblin Ambusher]
22:14:07
SQ
Lienhard Toporisto uses skill Chop
22:14:08
SQ
Turn started for Guntram the Knightslayer
22:14:12
SQ
[Guntram the Knightslayer] executes skill [Flail] on target [Goblin Ambusher]
22:14:12
SQ
Guntram the Knightslayer uses skill Flail
22:14:12
SQ
Goblin Ambusher has died.
22:14:15
SQ
[Guntram the Knightslayer] executes skill [Flail] on target [Goblin Ambusher]
22:14:15
SQ
Guntram the Knightslayer uses skill Flail
22:14:15
SQ
Goblin Ambusher has died.
22:14:17
SQ
Turn started for Adelmar The Ghosbuster
22:14:17
SQ
Skill [Indomitable] removed from [Adelmar The Ghosbuster].
22:14:33
SQ
INFO: Next round issued: 5
22:14:34
SQ
Turn started for Goblin Ambusher
22:14:34
SQ
*
22:14:34
SQ
* Goblin Ambusher: Starting turn.
22:14:34
SQ
-> Behaviors to pick from:
Retreat (1016.67)(*), Attack.Bow (136.068), Idle (1), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), WakeUpAlly (0), BreakFree (0), Disengage (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Engage.Ranged (0), Defend (0)
22:14:34
SQ
-> Behavior picked: Retreat (1016.67)
22:14:34
SQ
* Goblin Ambusher: Retreating.
22:14:35
SQ
Turn started for Goblin Ambusher
22:14:35
SQ
*
22:14:35
SQ
* Goblin Ambusher: Starting turn.
22:14:35
SQ
-> Behaviors to pick from:
Retreat (1016.67)(*), Attack.Bow (222.867), Idle (1), Engage.Melee (0), Attack.Default (0), WakeUpAlly (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Disengage (0), Defend (0), SwitchTo.Ranged (0)
22:14:35
SQ
-> Behavior picked: Retreat (1016.67)
22:14:35
SQ
* Goblin Ambusher: Retreating.
22:14:36
SQ
Turn started for Goblin Ambusher
22:14:36
SQ
*
22:14:36
SQ
* Goblin Ambusher: Starting turn.
22:14:36
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Disengage (0), SwitchTo.Ranged (0), Defend (0), BreakFree (0), Attack.Bow (0), Retreat (0), Flee (0), Attack.Default (0), Engage.Ranged (0), Engage.Melee (0), WakeUpAlly (0), Attack.Puncture (0)
22:14:36
SQ
-> Behavior picked: SwitchTo.Melee (200)
22:14:36
SQ
* Goblin Ambusher: Switching to melee weapon!
22:14:36
SQ
-> Behaviors to pick from:
Attack.Default (75.7089)(*), Attack.Puncture (26.4331)(*), Idle (1), Defend (0), BreakFree (0), Disengage (0), WakeUpAlly (0), Flee (0), Attack.Bow (0), Engage.Ranged (0), Engage.Melee (0), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
22:14:36
SQ
-> Behavior picked: Attack.Puncture (26.4331)
22:14:36
SQ
* Goblin Ambusher: Using Puncture against Lienhard Toporisto!
22:14:36
SQ
Goblin Ambusher uses skill Puncture
22:14:36
SQ
-> Behaviors to pick from:
Attack.Default (75.1448)(*), Attack.Puncture (25.5096)(*), Idle (1), BreakFree (0), Retreat (0), Disengage (0), SwitchTo.Ranged (0), Attack.Bow (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), WakeUpAlly (0), Flee (0), Defend (0)
22:14:36
SQ
-> Behavior picked: Attack.Puncture (25.5096)
22:14:37
SQ
* Goblin Ambusher: Using Puncture against Lienhard Toporisto!
22:14:37
SQ
Goblin Ambusher uses skill Puncture
22:14:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), SwitchTo.Ranged (0), Retreat (0), WakeUpAlly (0), Attack.Bow (0), BreakFree (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), Defend (0), Attack.Default (0)
22:14:37
SQ
-> Behavior picked: Idle (1)
22:14:37
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
22:14:37
SQ
* ---------------------------------------------------
22:14:37
SQ
Turn started for Goblin Ambusher
22:14:37
SQ
*
22:14:37
SQ
* Goblin Ambusher: Starting turn.
22:14:38
SQ
-> Behaviors to pick from:
Retreat (1016.67)(*), Attack.Bow (157.249), Idle (1), SwitchTo.Ranged (0), Attack.Default (0), Disengage (0), WakeUpAlly (0), BreakFree (0), Flee (0), Defend (0), Engage.Ranged (0), Attack.Puncture (0), Engage.Melee (0), SwitchTo.Melee (0)
22:14:38
SQ
-> Behavior picked: Retreat (1016.67)
22:14:38
SQ
* Goblin Ambusher: Retreating.
22:14:38
SQ
Turn started for Goblin Overseer
22:14:38
SQ
*
22:14:38
SQ
* Goblin Overseer: Starting turn.
22:14:38
SQ
-> Behaviors to pick from:
Retreat (1016.67)(*), Attack.Bow (128.925), BoostMorale (115), Idle (1), SwitchTo.Ranged (0), Engage.Ranged (0), SwitchTo.Melee (0), Reload (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0), WakeUpAlly (0), Flee (0)
22:14:38
SQ
-> Behavior picked: Retreat (1016.67)
22:14:38
SQ
* Goblin Overseer: Retreating.
22:14:39
SQ
Turn started for Liebwin
22:14:42
SQ
Turn started for Sir Robert
22:14:45
SQ
Turn started for Ludolf
22:14:48
SQ
Turn started for Erling The Sn1per
22:14:51
SQ
Turn started for Reinhold the Hunter
22:14:53
SQ
Turn started for Hanke Bashanke
22:14:58
SQ
Turn started for Bernhard The Choppa
22:15:00
SQ
[Bernhard The Choppa] executes skill [Cleave] on target [Goblin Ambusher]
22:15:00
SQ
Bernhard The Choppa uses skill Cleave
22:15:00
SQ
Goblin Ambusher has died.
22:15:04
SQ
Turn started for Konrad the Conscript
22:15:18
SQ
Turn started for Lienhard Toporisto
22:15:21
SQ
Turn started for Balduin
22:15:25
SQ
Turn started for Adelmar The Ghosbuster
22:15:30
SQ
Turn started for Guntram the Knightslayer
22:15:32
SQ
Skill [Killing Frenzy!] removed from [Guntram the Knightslayer].
22:15:35
SQ
INFO: Next round issued: 6
22:15:35
SQ
Turn started for Goblin Ambusher
22:15:35
SQ
*
22:15:35
SQ
* Goblin Ambusher: Starting turn.
22:15:36
SQ
-> Behaviors to pick from:
Retreat (1083.33)(*), Attack.Bow (90.8455), Idle (1), SwitchTo.Melee (0), Flee (0), Attack.Puncture (0), Engage.Ranged (0), Disengage (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), WakeUpAlly (0), BreakFree (0), Engage.Melee (0)
22:15:36
SQ
-> Behavior picked: Retreat (1083.33)
22:15:37
SQ
* Goblin Ambusher: Retreating.
22:15:37
SQ
* Goblin Ambusher: Retreated!
22:15:37
SQ
Turn started for Goblin Ambusher
22:15:37
SQ
*
22:15:37
SQ
* Goblin Ambusher: Starting turn.
22:15:37
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Attack.Default (0), Attack.Puncture (0), Disengage (0), WakeUpAlly (0), BreakFree (0), Flee (0), Defend (0), Engage.Ranged (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Retreat (0)
22:15:37
SQ
-> Behavior picked: SwitchTo.Melee (200)
22:15:37
SQ
* Goblin Ambusher: Switching to melee weapon!
22:15:37
SQ
-> Behaviors to pick from:
Attack.Default (70.2988)(*), Attack.Puncture (59.38)(*), Idle (1), Disengage (0), Engage.Melee (0), WakeUpAlly (0), Attack.Bow (0), Defend (0), Engage.Ranged (0), SwitchTo.Ranged (0), Retreat (0), BreakFree (0), Flee (0), SwitchTo.Melee (0)
22:15:37
SQ
-> Behavior picked: Attack.Default (70.2988)
22:15:37
SQ
* Goblin Ambusher: Using Slash against Lienhard Toporisto!
22:15:37
SQ
Goblin Ambusher uses skill Slash
22:15:37
SQ
-> Behaviors to pick from:
Attack.Default (70.1106)(*), Attack.Puncture (58.6396)(*), Idle (1), Engage.Melee (0), BreakFree (0), WakeUpAlly (0), Flee (0), Engage.Ranged (0), SwitchTo.Ranged (0), Retreat (0), SwitchTo.Melee (0), Attack.Bow (0), Defend (0), Disengage (0)
22:15:37
SQ
-> Behavior picked: Attack.Default (70.1106)
22:15:38
SQ
* Goblin Ambusher: Using Slash against Lienhard Toporisto!
22:15:38
SQ
Goblin Ambusher uses skill Slash
22:15:38
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Flee (0), BreakFree (0), Attack.Bow (0), Engage.Ranged (0), Engage.Melee (0), SwitchTo.Ranged (0), Retreat (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend (0), Disengage (0), Attack.Default (0)
22:15:38
SQ
-> Behavior picked: Idle (1)
22:15:38
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
22:15:38
SQ
* ---------------------------------------------------
22:15:38
SQ
Turn started for Goblin Ambusher
22:15:38
SQ
*
22:15:38
SQ
* Goblin Ambusher: Starting turn.
22:15:39
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Disengage (85.0345)(*), Idle (1), Attack.Default (0), Flee (0), WakeUpAlly (0), Engage.Ranged (0), BreakFree (0), Attack.Puncture (0), Engage.Melee (0), Attack.Bow (0), Defend (0), SwitchTo.Ranged (0), Retreat (0)
22:15:39
SQ
-> Behavior picked: SwitchTo.Melee (200)
22:15:39
SQ
* Goblin Ambusher: Switching to melee weapon!
22:15:39
SQ
-> Behaviors to pick from:
Disengage (85.0909)(*), Attack.Puncture (36.31)(*), Attack.Default (21.9828)(*), Idle (1), Flee (0), Defend (0), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Retreat (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Melee (0)
22:15:39
SQ
-> Behavior picked: Disengage (85.0909)
22:15:39
SQ
* Goblin Ambusher: Disengaging!
22:15:39
SQ
Goblin Ambusher uses skill Footwork
22:15:40
SQ
-> Behaviors to pick from:
Retreat (1150)(*), Idle (1), Flee (0), Defend (0), Attack.Default (0), WakeUpAlly (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Attack.Puncture (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Disengage (0)
22:15:40
SQ
-> Behavior picked: Retreat (1150)
22:15:40
SQ
* Goblin Ambusher: Retreating.
22:15:40
SQ
Turn started for Liebwin
22:15:47
SQ
Skill [Hidden] removed from [Liebwin].
22:15:47
Script
VM collected 12 object(s) and deleted them.
22:15:48
SQ
Liebwin uses skill Unleash Wardog
22:15:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (21,10).
22:15:48
SQ
inserting entity, index = 1
22:15:49
SQ
Turn started for Biter the Wardog
22:15:49
SQ
*
22:15:49
SQ
* Biter the Wardog: Starting turn.
22:15:49
SQ
-> Behaviors to pick from:
Engage.Melee (352)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
22:15:49
SQ
-> Behavior picked: Engage.Melee (352)
22:15:49
SQ
* Biter the Wardog: Engaging to melee range with Goblin Overseer (visible), accepted_distance=0, value=0.0432345
22:15:50
SQ
* Biter the Wardog: Reached engage destination
22:15:50
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
22:15:50
SQ
-> Behavior picked: Idle (1)
22:15:50
SQ
* Biter the Wardog: Ending Turn with 0 of 12 AP left.
22:15:50
SQ
* ---------------------------------------------------
22:15:50
SQ
Turn started for Goblin Overseer
22:15:50
SQ
*
22:15:50
SQ
* Goblin Overseer: Starting turn.
22:15:50
SQ
-> Behaviors to pick from:
Attack.Bow (345.769)(*), SwitchTo.Melee (200)(*), Idle (1), SwitchTo.Ranged (0), Engage.Ranged (0), BoostMorale (0), Flee (0), BreakFree (0), Attack.Puncture (0), Attack.Default (0), WakeUpAlly (0), Reload (0), Retreat (0)
22:15:50
SQ
-> Behavior picked: Attack.Bow (345.769)
22:15:50
SQ
* Goblin Overseer: Using Shoot Heavy Bolt against Biter the Wardog!
22:15:50
SQ
Goblin Overseer uses skill Shoot Heavy Bolt
22:15:51
SQ
-> Behaviors to pick from:
Retreat (1150)(*), BoostMorale (105), Reload (76.2222), Idle (1), Engage.Ranged (0), WakeUpAlly (0), Flee (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Bow (0)
22:15:51
SQ
-> Behavior picked: Retreat (1150)
22:15:51
SQ
* Goblin Overseer: Retreating.
22:15:52
SQ
Turn started for Hanke Bashanke
22:15:56
SQ
Turn started for Konrad the Conscript
22:16:00
SQ
Turn started for Erling The Sn1per
22:16:03
SQ
Turn started for Reinhold the Hunter
22:16:07
SQ
[Reinhold the Hunter] executes skill [Quick Shot] on target [Goblin Ambusher]
22:16:07
SQ
Reinhold the Hunter uses skill Quick Shot
22:16:08
SQ
Turn started for Bernhard The Choppa
22:16:09
Resource
Unloading: music/goblins_01.ogg
22:16:14
SQ
Turn started for Ludolf
22:16:16
SQ
Turn started for Adelmar The Ghosbuster
22:16:18
SQ
[Adelmar The Ghosbuster] executes skill [Chop] on target [Goblin Ambusher]
22:16:18
SQ
Adelmar The Ghosbuster uses skill Chop
22:16:19
SQ
[Adelmar The Ghosbuster] executes skill [Chop] on target [Goblin Ambusher]
22:16:19
SQ
Adelmar The Ghosbuster uses skill Chop
22:16:19
SQ
Goblin Ambusher has died.
22:16:22
SQ
Turn started for Sir Robert
22:16:25
SQ
Turn started for Lienhard Toporisto
22:16:29
SQ
Lienhard Toporisto uses skill Unleash Wardog
22:16:29
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (21,16).
22:16:29
SQ
inserting entity, index = 1
22:16:30
SQ
Turn started for Spike the Wardog
22:16:30
SQ
*
22:16:30
SQ
* Spike the Wardog: Starting turn.
22:16:31
SQ
-> Behaviors to pick from:
Engage.Melee (484)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
22:16:31
SQ
-> Behavior picked: Engage.Melee (484)
22:16:31
SQ
* Spike the Wardog: Engaging to melee range with Goblin Ambusher (visible), accepted_distance=0, value=0.01
22:16:31
SQ
* Spike the Wardog: Reached engage destination
22:16:31
SQ
-> Behaviors to pick from:
Attack.Default (4.62203)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
22:16:31
SQ
-> Behavior picked: Attack.Default (4.62203)
22:16:31
SQ
* Spike the Wardog: Using Bite against Goblin Ambusher!
22:16:31
SQ
Spike the Wardog uses skill Bite
22:16:31
SQ
-> Behaviors to pick from:
Attack.Default (3.38467)(*), Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0)
22:16:31
SQ
-> Behavior picked: Attack.Default (3.38467)
22:16:32
SQ
* Spike the Wardog: Using Bite against Goblin Ambusher!
22:16:32
SQ
Spike the Wardog uses skill Bite
22:16:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
22:16:32
SQ
-> Behavior picked: Idle (1)
22:16:32
SQ
* Spike the Wardog: Ending Turn with 0 of 12 AP left.
22:16:32
SQ
* ---------------------------------------------------
22:16:33
SQ
Turn started for Balduin
22:16:38
SQ
Balduin uses skill Unleash Wardog
22:16:38
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (24,10).
22:16:38
SQ
inserting entity, index = 1
22:16:38
SQ
Turn started for Strider the Wardog
22:16:38
SQ
*
22:16:38
SQ
* Strider the Wardog: Starting turn.
22:16:38
SQ
-> Behaviors to pick from:
Engage.Melee (506)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
22:16:38
SQ
-> Behavior picked: Engage.Melee (506)
22:16:39
SQ
* Strider the Wardog: Engaging to melee range with Goblin Overseer (not visible), accepted_distance=0, value=0.0457345
22:16:39
SQ
* Strider the Wardog: Reached engage destination
22:16:39
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Default (0), Flee (0), Engage.Melee (0)
22:16:39
SQ
-> Behavior picked: Idle (1)
22:16:39
SQ
* Strider the Wardog: Ending Turn with 2 of 12 AP left.
22:16:39
SQ
* ---------------------------------------------------
22:16:40
SQ
Turn started for Guntram the Knightslayer
22:16:42
SQ
INFO: Next round issued: 7
22:16:43
SQ
Turn started for Strider the Wardog
22:16:43
SQ
*
22:16:43
SQ
* Strider the Wardog: Starting turn.
22:16:43
SQ
-> Behaviors to pick from:
Attack.Default (5.38333)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
22:16:43
SQ
-> Behavior picked: Attack.Default (5.38333)
22:16:43
SQ
* Strider the Wardog: Using Bite against Goblin Overseer!
22:16:43
SQ
Strider the Wardog uses skill Bite
22:16:44
SQ
-> Behaviors to pick from:
Attack.Default (5.58434)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
22:16:44
SQ
-> Behavior picked: Attack.Default (5.58434)
22:16:44
SQ
* Strider the Wardog: Using Bite against Goblin Overseer!
22:16:44
SQ
Strider the Wardog uses skill Bite
22:16:44
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
22:16:44
SQ
-> Behavior picked: Idle (1)
22:16:44
SQ
* Strider the Wardog: Ending Turn with 2 of 12 AP left.
22:16:44
SQ
* ---------------------------------------------------
22:16:44
SQ
Turn started for Biter the Wardog
22:16:44
SQ
*
22:16:44
SQ
* Biter the Wardog: Starting turn.
22:16:45
SQ
-> Behaviors to pick from:
Engage.Melee (667)(*), Idle (1), Attack.Default (0), Flee (0), BreakFree (0)
22:16:45
SQ
-> Behavior picked: Engage.Melee (667)
22:16:45
SQ
* Biter the Wardog: Engaging to melee range with Goblin Overseer (visible), accepted_distance=0, value=0.0422465
22:16:45
SQ
* Biter the Wardog: Reached engage destination
22:16:45
SQ
-> Behaviors to pick from:
Attack.Default (3.86006)(*), Idle (1)(*), BreakFree (0), Flee (0), Engage.Melee (0)
22:16:45
SQ
-> Behavior picked: Attack.Default (3.86006)
22:16:45
SQ
* Biter the Wardog: Using Bite against Goblin Overseer!
22:16:45
SQ
Biter the Wardog uses skill Bite
22:16:46
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Engage.Melee (0), Attack.Default (0)
22:16:46
SQ
-> Behavior picked: Idle (1)
22:16:46
SQ
* Biter the Wardog: Ending Turn with 3 of 12 AP left.
22:16:46
SQ
* ---------------------------------------------------
22:16:46
SQ
Turn started for Spike the Wardog
22:16:46
SQ
*
22:16:46
SQ
* Spike the Wardog: Starting turn.
22:16:46
SQ
-> Behaviors to pick from:
Attack.Default (4.82575)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
22:16:46
SQ
-> Behavior picked: Attack.Default (4.82575)
22:16:47
SQ
* Spike the Wardog: Using Bite against Goblin Ambusher!
22:16:47
SQ
Spike the Wardog uses skill Bite
22:16:47
SQ
-> Behaviors to pick from:
Attack.Default (4.05175)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
22:16:47
SQ
-> Behavior picked: Attack.Default (4.05175)
22:16:47
SQ
* Spike the Wardog: Using Bite against Goblin Ambusher!
22:16:47
SQ
Spike the Wardog uses skill Bite
22:16:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
22:16:47
SQ
-> Behavior picked: Idle (1)
22:16:48
SQ
* Spike the Wardog: Ending Turn with 2 of 12 AP left.
22:16:48
SQ
* ---------------------------------------------------
22:16:48
SQ
Turn started for Goblin Ambusher
22:16:48
SQ
*
22:16:48
SQ
* Goblin Ambusher: Starting turn.
22:16:48
SQ
-> Behaviors to pick from:
Attack.Default (22.5729)(*), Idle (1), Attack.Puncture (0), WakeUpAlly (0), Flee (0), SwitchTo.Ranged (0), Engage.Melee (0), Attack.Bow (0), Defend (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Disengage (0), Retreat (0)
22:16:48
SQ
-> Behavior picked: Attack.Default (22.5729)
22:16:48
SQ
* Goblin Ambusher: Using Slash against Spike the Wardog!
22:16:48
SQ
Goblin Ambusher uses skill Slash
22:16:48
SQ
-> Behaviors to pick from:
Attack.Default (22.456)(*), Idle (1), Flee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Disengage (0), Retreat (0), Defend (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), WakeUpAlly (0)
22:16:48
SQ
-> Behavior picked: Attack.Default (22.456)
22:16:49
SQ
* Goblin Ambusher: Using Slash against Spike the Wardog!
22:16:49
SQ
Goblin Ambusher uses skill Slash
22:16:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Attack.Puncture (0), Disengage (0), Defend (0), SwitchTo.Ranged (0), Engage.Ranged (0), BreakFree (0), SwitchTo.Melee (0), Engage.Melee (0), Attack.Bow (0), WakeUpAlly (0), Attack.Default (0)
22:16:49
SQ
-> Behavior picked: Idle (1)
22:16:49
SQ
* Goblin Ambusher: Ending Turn with 1 of 9 AP left.
22:16:49
SQ
* ---------------------------------------------------
22:16:49
SQ
Turn started for Goblin Overseer
22:16:49
SQ
*
22:16:49
SQ
* Goblin Overseer: Starting turn.
22:16:50
SQ
-> Behaviors to pick from:
SwitchTo.Melee (200)(*), Idle (1), Engage.Ranged (0), WakeUpAlly (0), Reload (0), Flee (0), Attack.Puncture (0), Attack.Default (0), BreakFree (0), SwitchTo.Ranged (0), BoostMorale (0), Attack.Bow (0), Retreat (0)
22:16:50
SQ
-> Behavior picked: SwitchTo.Melee (200)
22:16:50
SQ
* Goblin Overseer: Switching to melee weapon!
22:16:50
SQ
Skill [Reload] removed from [Goblin Overseer].
22:16:50
SQ
-> Behaviors to pick from:
Attack.Default (603.036)(*), Idle (1), Reload (0), Flee (0), Engage.Ranged (0), Retreat (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Ranged (0), BoostMorale (0), Attack.Bow (0), WakeUpAlly (0), SwitchTo.Melee (0)
22:16:50
SQ
-> Behavior picked: Attack.Default (603.036)
22:16:50
SQ
* Goblin Overseer: Using Slash against Biter the Wardog!
22:16:50
SQ
Goblin Overseer uses skill Slash
22:16:50
SQ
Biter the Wardog has died.
22:16:50
SQ
-> Behaviors to pick from:
Attack.Default (106.053)(*), Idle (1), Engage.Ranged (0), Retreat (0), Reload (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), BoostMorale (0), Attack.Bow (0), WakeUpAlly (0), BreakFree (0), Flee (0)
22:16:50
SQ
-> Behavior picked: Attack.Default (106.053)
22:16:50
SQ
* Goblin Overseer: Using Slash against Strider the Wardog!
22:16:50
SQ
Goblin Overseer uses skill Slash
22:16:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), Attack.Puncture (0), Reload (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Retreat (0), BoostMorale (0), Attack.Bow (0), WakeUpAlly (0), BreakFree (0), Flee (0), Attack.Default (0)
22:16:50
SQ
-> Behavior picked: Idle (1)
22:16:51
SQ
* Goblin Overseer: Ending Turn with 1 of 9 AP left.
22:16:51
SQ
* ---------------------------------------------------
22:16:51
SQ
Turn started for Liebwin
22:16:53
SQ
Turn started for Hanke Bashanke
22:17:01
SQ
Turn started for Erling The Sn1per
22:17:03
SQ
Turn started for Sir Robert
22:17:06
SQ
Skill [Hidden] removed from [Sir Robert].
22:17:07
SQ
Turn started for Konrad the Conscript
22:17:15
SQ
[Konrad the Conscript] executes skill [Thrust] on target [Goblin Overseer]
22:17:15
SQ
Konrad the Conscript uses skill Thrust
22:17:17
SQ
Turn started for Bernhard The Choppa
22:17:27
SQ
Turn started for Reinhold the Hunter
22:17:30
SQ
Turn started for Ludolf
22:17:31
SQ
Turn started for Balduin
22:17:33
SQ
Turn started for Lienhard Toporisto
22:17:39
SQ
Turn started for Adelmar The Ghosbuster
22:17:42
SQ
Turn started for Guntram the Knightslayer
22:17:49
SQ
[Guntram the Knightslayer] executes skill [Flail] on target [Goblin Overseer]
22:17:49
SQ
Guntram the Knightslayer uses skill Flail
22:17:55
SQ
INFO: Next round issued: 8
22:17:56
SQ
Turn started for Strider the Wardog
22:17:56
SQ
*
22:17:56
SQ
* Strider the Wardog: Starting turn.
22:17:56
SQ
-> Behaviors to pick from:
Attack.Default (5.08856)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
22:17:56
SQ
-> Behavior picked: Attack.Default (5.08856)
22:17:57
SQ
* Strider the Wardog: Using Bite against Goblin Overseer!
22:17:57
SQ
Strider the Wardog uses skill Bite
22:17:57
SQ
-> Behaviors to pick from:
Attack.Default (4.56907)(*), Idle (1), BreakFree (0), Engage.Melee (0), Flee (0)
22:17:57
SQ
-> Behavior picked: Attack.Default (4.56907)
22:17:58
SQ
* Strider the Wardog: Using Bite against Goblin Overseer!
22:17:58
SQ
Strider the Wardog uses skill Bite
22:17:58
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Engage.Melee (0), Flee (0), Attack.Default (0)
22:17:58
SQ
-> Behavior picked: Idle (1)
22:17:58
SQ
* Strider the Wardog: Ending Turn with 2 of 12 AP left.
22:17:58
SQ
* ---------------------------------------------------
22:17:58
SQ
Turn started for Spike the Wardog
22:17:58
SQ
*
22:17:58
SQ
* Spike the Wardog: Starting turn.
22:17:59
SQ
-> Behaviors to pick from:
Attack.Default (6.58247)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
22:17:59
SQ
-> Behavior picked: Attack.Default (6.58247)
22:17:59
SQ
* Spike the Wardog: Using Bite against Goblin Ambusher!
22:17:59
SQ
Spike the Wardog uses skill Bite
22:17:59
SQ
-> Behaviors to pick from:
Attack.Default (7.73945)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
22:17:59
SQ
-> Behavior picked: Attack.Default (7.73945)
22:17:59
SQ
* Spike the Wardog: Using Bite against Goblin Ambusher!
22:17:59
SQ
Spike the Wardog uses skill Bite
22:17:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
22:17:59
SQ
-> Behavior picked: Idle (1)
22:18:00
SQ
* Spike the Wardog: Ending Turn with 2 of 12 AP left.
22:18:00
SQ
* ---------------------------------------------------
22:18:00
SQ
Turn started for Liebwin
22:18:02
SQ
Turn started for Goblin Overseer
22:18:02
SQ
*
22:18:02
SQ
* Goblin Overseer: Starting turn.
22:18:02
SQ
-> Behaviors to pick from:
Attack.Default (68.9398)(*), Idle (1), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Retreat (0), BoostMorale (0), Attack.Bow (0), WakeUpAlly (0), BreakFree (0), Flee (0), Reload (0), Engage.Ranged (0)
22:18:02
SQ
-> Behavior picked: Attack.Default (68.9398)
22:18:02
SQ
* Goblin Overseer: Using Slash against Strider the Wardog!
22:18:02
SQ
Goblin Overseer uses skill Slash
22:18:02
SQ
-> Behaviors to pick from:
Attack.Default (68.8787)(*), Idle (1), Attack.Puncture (0), Retreat (0), SwitchTo.Melee (0), Engage.Ranged (0), BoostMorale (0), WakeUpAlly (0), BreakFree (0), Flee (0), Reload (0), Attack.Bow (0), SwitchTo.Ranged (0)
22:18:02
SQ
-> Behavior picked: Attack.Default (68.8787)
22:18:03
SQ
* Goblin Overseer: Using Slash against Strider the Wardog!
22:18:03
SQ
Goblin Overseer uses skill Slash
22:18:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), BoostMorale (0), SwitchTo.Melee (0), Engage.Ranged (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Flee (0), Reload (0), Attack.Bow (0), SwitchTo.Ranged (0), Attack.Default (0)
22:18:03
SQ
-> Behavior picked: Idle (1)
22:18:03
SQ
* Goblin Overseer: Ending Turn with 1 of 9 AP left.
22:18:03
SQ
* ---------------------------------------------------
22:18:04
SQ
Turn started for Hanke Bashanke
22:18:05
SQ
[Hanke Bashanke] executes skill [Knock Out] on target [Goblin Overseer]
22:18:05
SQ
Hanke Bashanke uses skill Knock Out
22:18:07
SQ
Turn started for Konrad the Conscript
22:18:09
SQ
Turn started for Bernhard The Choppa
22:18:13
SQ
Turn started for Sir Robert
22:18:14
SQ
[Sir Robert] executes skill [Strike] on target [Goblin Ambusher]
22:18:14
SQ
Sir Robert uses skill Strike
22:18:14
SQ
Goblin Ambusher has died.
22:18:15
SQ
Turn started for Reinhold the Hunter
22:18:17
SQ
Turn started for Ludolf
22:18:20
SQ
Turn started for Erling The Sn1per
22:18:21
SQ
Skill [Hidden] removed from [Erling The Sn1per].
22:18:22
SQ
Turn started for Lienhard Toporisto
22:18:24
SQ
Turn started for Adelmar The Ghosbuster
22:18:26
SQ
Turn started for Balduin
22:18:33
SQ
Turn started for Guntram the Knightslayer
22:18:35
SQ
[Guntram the Knightslayer] executes skill [Flail] on target [Goblin Overseer]
22:18:35
SQ
Guntram the Knightslayer uses skill Flail
22:18:35
SQ
[Guntram the Knightslayer] executes skill [Flail] on target [Goblin Overseer]
22:18:35
SQ
Guntram the Knightslayer uses skill Flail
22:18:38
SQ
[Hanke Bashanke] executes skill [Bash] on target [Goblin Overseer]
22:18:38
SQ
Hanke Bashanke uses skill Bash
22:18:40
SQ
[Konrad the Conscript] executes skill [Thrust] on target [Goblin Overseer]
22:18:40
SQ
Konrad the Conscript uses skill Thrust
22:18:41
SQ
[Konrad the Conscript] executes skill [Thrust] on target [Goblin Overseer]
22:18:41
SQ
Konrad the Conscript uses skill Thrust
22:18:41
SQ
Goblin Overseer has died.
22:18:41
Resource
Unloading: gfx/orientation_overlay.png
22:18:41
SQ
Skill [Nighttime] removed from [Adelmar The Ghosbuster].
22:18:41
SQ
Skill [Nighttime] removed from [Guntram the Knightslayer].
22:18:41
SQ
Skill [Nighttime] removed from [Erling The Sn1per].
22:18:41
SQ
Skill [Dodge] removed from [Erling The Sn1per].
22:18:41
SQ
Skill [Nighttime] removed from [Hanke Bashanke].
22:18:41
SQ
Skill [Nighttime] removed from [Bernhard The Choppa].
22:18:41
SQ
Skill [Nighttime] removed from [Konrad the Conscript].
22:18:41
SQ
Skill [Nighttime] removed from [Reinhold the Hunter].
22:18:41
SQ
Skill [Nighttime] removed from [Lienhard Toporisto].
22:18:41
SQ
Skill [Nighttime] removed from [Liebwin].
22:18:41
SQ
Skill [Dodge] removed from [Liebwin].
22:18:41
SQ
Skill [Nighttime] removed from [Ludolf].
22:18:41
SQ
Skill [Nighttime] removed from [Balduin].
22:18:41
SQ
Skill [Nighttime] removed from [Sir Robert].
22:18:43
Resource
Unloading: music/goblins_02.ogg
22:18:58
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:18:58
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:18:58
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
22:18:58
SQ
World::onCombatFinished
22:18:58
SQ
Save campaign: Crabmen
22:19:00
Scene
Finished saving scene.
22:19:01
SQ
TacticalState::onFinish
22:19:01
Resource
Unloading: gfx/object_0.png
22:19:01
Resource
Unloading: gfx/detail.png
22:19:01
Resource
Unloading Resource Package "Temporary Tactical Resources".
22:19:01
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
22:19:01
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
22:19:01
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
22:19:01
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
22:19:01
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
22:19:01
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
22:19:01
Resource
Unloading: sounds/enemies/wardog_death_00.wav
22:19:01
Resource
Unloading: sounds/enemies/wardog_death_01.wav
22:19:01
Resource
Unloading: sounds/enemies/wardog_death_02.wav
22:19:01
Resource
Unloading: sounds/enemies/wardog_death_03.wav
22:19:01
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
22:19:01
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
22:19:01
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
22:19:01
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
22:19:01
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
22:19:01
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
22:19:01
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
22:19:01
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
22:19:01
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
22:19:01
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
22:19:01
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
22:19:01
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
22:19:01
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
22:19:01
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
22:19:01
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
22:19:01
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
22:19:01
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
22:19:01
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
22:19:01
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
22:19:01
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_whip_00.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_whip_01.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_whip_02.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_hurt_00.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_hurt_01.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_hurt_02.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_hurt_03.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_hurt_04.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_hurt_05.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_hurt_06.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_hurt_07.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_hurt_08.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_hurt_09.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_hurt_10.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_hurt_11.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_death_00.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_death_01.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_death_02.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_death_03.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_death_04.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_death_05.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_death_06.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_death_07.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_death_08.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_flee_00.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_flee_01.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_flee_02.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_flee_03.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_flee_04.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_flee_05.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_idle_00.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_idle_01.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_idle_02.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_idle_03.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_idle_04.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_idle_05.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_idle_06.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_idle_07.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_idle_08.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_idle_09.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_idle_10.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_idle_11.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_idle_12.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_idle_13.wav
22:19:01
Resource
Unloading: sounds/enemies/goblin_idle_14.wav
22:19:01
Resource
Unloading: gfx/entity_2.png
22:19:01
Resource
Unloading: sounds/enemies/wake_up_01.wav
22:19:01
Resource
Unloading: sounds/enemies/wake_up_02.wav
22:19:01
Resource
Unloading: sounds/enemies/wake_up_03.wav
22:19:01
Resource
Unloading: sounds/enemies/wake_up_04.wav
22:19:01
Resource
Unloading: sounds/enemies/wake_up_05.wav
22:19:01
Resource
Unloading: sounds/enemies/wake_up_06.wav
22:19:03
SQ
showing contract: Marauding Greenskins (id: 283)
22:22:17
SQ
contract added: Armed Courier
22:22:20
Resource
Unloading: music/victory_01.ogg
22:22:27
SQ
Location entered: Seemarkfeste
22:22:31
Resource
Unloading: music/worldmap_10.ogg
22:23:40
Resource
Unloading: music/stronghold_01.ogg
22:23:41
SQ
Save campaign: Crabmen
22:23:43
Scene
Finished saving scene.
22:23:44
SQ
showing contract: Marauding Greenskins (id: 283)
22:23:45
Resource
Unloading: music/city_02.ogg
22:23:57
SQ
Location entered: Kronenkoog
22:24:01
Resource
Unloading: music/worldmap_09.ogg
22:24:03
Script
VM collected 2 object(s) and deleted them.
22:24:33
SQ
swapped item!
22:24:36
SQ
swapped item!
22:24:37
SQ
swapped item!
22:24:38
SQ
swapped item!
22:24:39
SQ
swapped item!
22:24:54
Resource
Unloading: music/city_02.ogg
22:25:02
SQ
showing contract: Defend settlement (id: 289)
22:26:35
Resource
Unloading: music/village_01.ogg
22:27:32
SQ
showing contract: Escort Caravan (id: 281)
22:27:40
SQ
showing contract: Destroy Orc Camp (id: 290)
22:27:50
SQ
showing contract: Escort Caravan (id: 281)
22:27:54
SQ
Save campaign: Crabmen
22:27:56
Scene
Finished saving scene.
22:27:58
Resource
Unloading: music/city_01.ogg
22:28:10
SQ
Location entered: Singhoben
22:28:11
SQ
showing contract: Escort Caravan (id: 281)
22:28:13
SQ
contract activated: Escort Caravan (id: 281)
22:28:14
Resource
Unloading: music/worldmap_10.ogg
22:28:20
SQ
Save campaign: Crabmen
22:28:22
Scene
Finished saving scene.
22:28:24
Resource
Unloading: music/city_02.ogg
22:28:24
SQ
contract added: Free Greenskin Prisoners
22:28:35
SQ
contract removed: 277
22:28:39
SQ
contract added: Hunting Beasts
22:28:47
SQ
contract removed: 280
22:28:47
SQ
contract added: Hunting Giants
22:28:47
SQ
showing contract: Escort Caravan (id: 281)
22:28:53
Script
VM collected 4 object(s) and deleted them.
22:28:55
SQ
Location entered: Dunkelwald
22:28:59
Resource
Unloading: music/worldmap_07.ogg
22:31:19
Resource
Unloading: music/village_01.ogg
22:33:13
Resource
Unloading: music/retirement_01.ogg
22:35:34
Resource
Unloading: music/village_01.ogg
22:37:28
Resource
Unloading: music/retirement_01.ogg
22:39:48
Resource
Unloading: music/village_01.ogg
22:41:42
Resource
Unloading: music/retirement_01.ogg
22:44:02
Resource
Unloading: music/village_01.ogg
22:45:56
Resource
Unloading: music/retirement_01.ogg
22:48:17
Resource
Unloading: music/village_01.ogg
22:50:11
Resource
Unloading: music/retirement_01.ogg
22:51:03
SQ
showing contract: Defend settlement (id: 295)
22:51:17
SQ
contract activated: Defend settlement (id: 295)
22:51:18
SQ
Save campaign: Crabmen
22:51:21
Scene
Finished saving scene.
22:51:22
Resource
Unloading: music/village_01.ogg
22:51:27
SQ
contract added: Defend settlement
22:51:35
SQ
showing contract: Defend settlement (id: 295)
22:54:07
Resource
Unloading: music/worldmap_10.ogg
22:54:42
SQ
contract removed: 278
22:54:44
SQ
Save campaign: Crabmen
22:54:46
Scene
Finished saving scene.
22:54:47
SQ
WorldState::onHide
22:54:48
Texture
Texture "gfx/object_0.png" (ID: 928) took up approximately 21845kb in video memory.
22:54:48
Texture
Texture "gfx/detail.png" (ID: 1018) took up approximately 10922kb in video memory.
22:54:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,5).
22:54:48
Texture
Texture "gfx/entity_2.png" (ID: 1037) took up approximately 21845kb in video memory.
22:54:48
Texture
Texture "gfx/orientation_overlay.png" (ID: 1050) took up approximately 1024kb in video memory.
22:54:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,6).
22:54:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,4).
22:54:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,3).
22:54:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,2).
22:54:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,1).
22:54:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (20,11).
22:54:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (21,5).
22:54:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_wolfrider" at (21,6).
22:54:48
SQ
TACTICAL: STASH LOCKED: true
22:54:48
SQ
INFO: Next round issued: 1
22:54:49
Resource
Started loading Resource Package "Temporary Tactical Resources".
22:54:49
Resource
Unloading: music/worldmap_07.ogg
22:54:49
SQ
Turn started for Bodo The Myrmidon
22:55:02
SQ
[Bodo The Myrmidon] executes skill [Spearwall] on target [Bodo The Myrmidon]
22:55:02
SQ
Bodo The Myrmidon uses skill Spearwall
22:55:03
SQ
Turn started for Goblin Wolfrider
22:55:03
SQ
*
22:55:03
SQ
* Goblin Wolfrider: Starting turn.
22:55:04
SQ
-> Behaviors to pick from:
Engage.Melee (82.9365)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
22:55:04
SQ
-> Behavior picked: Engage.Melee (82.9365)
22:55:04
SQ
* Goblin Wolfrider: Engaging to melee range with Konrad the Conscript (not visible), accepted_distance=0, value=0.322418
22:55:04
SQ
* Goblin Wolfrider: Reached engage destination
22:55:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
22:55:04
SQ
-> Behavior picked: Idle (1)
22:55:04
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
22:55:04
SQ
* ---------------------------------------------------
22:55:04
SQ
Turn started for Goblin Wolfrider
22:55:04
SQ
*
22:55:04
SQ
* Goblin Wolfrider: Starting turn.
22:55:04
SQ
-> Behaviors to pick from:
Engage.Melee (22.2222)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
22:55:04
SQ
-> Behavior picked: Engage.Melee (22.2222)
22:55:04
SQ
* Goblin Wolfrider: Engaging to melee range with Erling The Sn1per (not visible), accepted_distance=0, value=0.930501
22:55:05
SQ
* Goblin Wolfrider: Reached engage destination
22:55:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
22:55:05
SQ
-> Behavior picked: Idle (1)
22:55:05
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
22:55:05
SQ
* ---------------------------------------------------
22:55:05
SQ
Turn started for Goblin Wolfrider
22:55:05
SQ
*
22:55:05
SQ
* Goblin Wolfrider: Starting turn.
22:55:05
SQ
-> Behaviors to pick from:
Engage.Melee (48.4849)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
22:55:05
SQ
-> Behavior picked: Engage.Melee (48.4849)
22:55:05
SQ
* Goblin Wolfrider: Engaging to melee range with Erling The Sn1per (not visible), accepted_distance=0, value=0.930501
22:55:05
SQ
* Goblin Wolfrider: Reached engage destination
22:55:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
22:55:05
SQ
-> Behavior picked: Idle (1)
22:55:05
SQ
* Goblin Wolfrider: Ending Turn with 3 of 13 AP left.
22:55:05
SQ
* ---------------------------------------------------
22:55:05
SQ
Turn started for Goblin Wolfrider
22:55:05
SQ
*
22:55:05
SQ
* Goblin Wolfrider: Starting turn.
22:55:06
SQ
-> Behaviors to pick from:
Engage.Melee (29.1705)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
22:55:06
SQ
-> Behavior picked: Engage.Melee (29.1705)
22:55:06
SQ
* Goblin Wolfrider: Engaging to melee range with Erling The Sn1per (not visible), accepted_distance=0, value=0.945068
22:55:06
SQ
* Goblin Wolfrider: Reached engage destination
22:55:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
22:55:06
SQ
-> Behavior picked: Idle (1)
22:55:06
SQ
* Goblin Wolfrider: Ending Turn with 3 of 13 AP left.
22:55:06
SQ
* ---------------------------------------------------
22:55:07
SQ
Turn started for Goblin Wolfrider
22:55:07
SQ
*
22:55:07
SQ
* Goblin Wolfrider: Starting turn.
22:55:07
SQ
-> Behaviors to pick from:
Engage.Melee (110.582)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
22:55:07
SQ
-> Behavior picked: Engage.Melee (110.582)
22:55:07
SQ
* Goblin Wolfrider: Engaging to melee range with Guntram the Knightslayer (not visible), accepted_distance=0, value=0.224281
22:55:07
SQ
Skill [Hidden] removed from [Goblin Wolfrider].
22:55:07
SQ
* Goblin Wolfrider: Reached engage destination
22:55:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
22:55:07
SQ
-> Behavior picked: Idle (1)
22:55:08
SQ
* Goblin Wolfrider: Ending Turn with 3 of 13 AP left.
22:55:08
SQ
* ---------------------------------------------------
22:55:08
SQ
Turn started for Goblin Wolfrider
22:55:08
SQ
*
22:55:08
SQ
* Goblin Wolfrider: Starting turn.
22:55:08
SQ
-> Behaviors to pick from:
Engage.Melee (143.229)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
22:55:08
SQ
-> Behavior picked: Engage.Melee (143.229)
22:55:08
SQ
* Goblin Wolfrider: Engaging to melee range with Guntram the Knightslayer (not visible), accepted_distance=0, value=0.224281
22:55:08
SQ
* Goblin Wolfrider: Reached engage destination
22:55:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
22:55:08
SQ
-> Behavior picked: Idle (1)
22:55:08
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
22:55:08
SQ
* ---------------------------------------------------
22:55:08
SQ
Turn started for Goblin Wolfrider
22:55:08
SQ
*
22:55:08
SQ
* Goblin Wolfrider: Starting turn.
22:55:09
SQ
-> Behaviors to pick from:
Engage.Melee (55.6229)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
22:55:09
SQ
-> Behavior picked: Engage.Melee (55.6229)
22:55:09
SQ
* Goblin Wolfrider: Engaging to melee range with Adelmar The Ghosbuster (not visible), accepted_distance=0, value=0.27812
22:55:09
SQ
* Goblin Wolfrider: Reached engage destination
22:55:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
22:55:09
SQ
-> Behavior picked: Idle (1)
22:55:09
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
22:55:09
SQ
* ---------------------------------------------------
22:55:09
SQ
Turn started for Goblin Wolfrider
22:55:09
SQ
*
22:55:09
SQ
* Goblin Wolfrider: Starting turn.
22:55:09
SQ
-> Behaviors to pick from:
Engage.Melee (71.8615)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
22:55:09
SQ
-> Behavior picked: Engage.Melee (71.8615)
22:55:09
SQ
* Goblin Wolfrider: Engaging to melee range with Adelmar The Ghosbuster (visible), accepted_distance=0, value=0.286643
22:55:10
SQ
* Goblin Wolfrider: Reached engage destination
22:55:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
22:55:10
SQ
-> Behavior picked: Idle (1)
22:55:10
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
22:55:10
SQ
* ---------------------------------------------------
22:55:10
SQ
Turn started for Goblin Wolfrider
22:55:10
SQ
*
22:55:10
SQ
* Goblin Wolfrider: Starting turn.
22:55:10
SQ
-> Behaviors to pick from:
Engage.Melee (122.222)(*), Idle (1), Disengage (0), Defend (0), Retreat (0), BreakFree (0), WakeUpAlly (0), Attack.Default (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0)
22:55:10
SQ
-> Behavior picked: Engage.Melee (122.222)
22:55:10
SQ
* Goblin Wolfrider: Engaging to melee range with Konrad the Conscript (not visible), accepted_distance=0, value=0.326655
22:55:10
SQ
* Goblin Wolfrider: Reached engage destination
22:55:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Disengage (0), WakeUpAlly (0), Retreat (0), BreakFree (0), Attack.Default (0), Defend (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Engage.Melee (0)
22:55:10
SQ
-> Behavior picked: Idle (1)
22:55:10
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
22:55:10
SQ
* ---------------------------------------------------
22:55:11
SQ
Turn started for Liebwin
22:55:15
SQ
[Liebwin] executes skill [Quick Shot] on target [Goblin Wolfrider]
22:55:15
SQ
Liebwin uses skill Quick Shot
22:55:16
SQ
[Liebwin] executes skill [Quick Shot] on target [Goblin Wolfrider]
22:55:16
SQ
Liebwin uses skill Quick Shot
22:55:17
SQ
Turn started for Erling The Sn1per
22:55:19
SQ
[Erling The Sn1per] executes skill [Quick Shot] on target [Goblin Wolfrider]
22:55:19
SQ
Erling The Sn1per uses skill Quick Shot
22:55:19
SQ
Goblin Wolfrider has died.
22:55:19
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (16,4).
22:55:19
SQ
[Erling The Sn1per] executes skill [Quick Shot] on target [Goblin Skirmisher]
22:55:19
SQ
Erling The Sn1per uses skill Quick Shot
22:55:20
SQ
Goblin Skirmisher has died.
22:55:26
SQ
[Erling The Sn1per] executes skill [Quick Shot] on target [Goblin Wolfrider]
22:55:26
SQ
Erling The Sn1per uses skill Quick Shot
22:55:28
SQ
Turn started for Kalle
22:55:30
SQ
Turn started for Bernhard The Choppa
22:55:32
SQ
Turn started for Sir Robert
22:55:34
SQ
Turn started for Balduin
22:55:37
SQ
Turn started for Hanke Bashanke
22:55:39
SQ
Turn started for Sir Egidius
22:55:40
SQ
Turn started for Konrad the Conscript
22:55:43
SQ
[Konrad the Conscript] executes skill [Spearwall] on target [Konrad the Conscript]
22:55:43
SQ
Konrad the Conscript uses skill Spearwall
22:55:44
SQ
Turn started for Adelmar The Ghosbuster
22:55:48
SQ
[Adelmar The Ghosbuster] executes skill [Chop] on target [Goblin Wolfrider]
22:55:48
SQ
Adelmar The Ghosbuster uses skill Chop
22:55:49
SQ
Turn started for Guntram the Knightslayer
22:55:51
SQ
[Guntram the Knightslayer] executes skill [Pound] on target [Goblin Wolfrider]
22:55:51
SQ
Guntram the Knightslayer uses skill Pound
22:55:51
SQ
Goblin Wolfrider has died.
22:55:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/wolf" at (14,5).
22:55:51
SQ
inserting entity, index = 1
22:55:58
SQ
Turn started for Wolf
22:55:58
SQ
*
22:55:58
SQ
* Wolf: Starting turn.
22:55:58
SQ
-> Behaviors to pick from:
Attack.Default (19.0783)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
22:55:58
SQ
-> Behavior picked: Attack.Default (19.0783)
22:55:58
SQ
* Wolf: Using Bite against Adelmar The Ghosbuster!
22:55:58
SQ
Wolf uses skill Bite
22:55:58
SQ
-> Behaviors to pick from:
Attack.Default (18.5875)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
22:55:58
SQ
-> Behavior picked: Attack.Default (18.5875)
22:55:59
SQ
* Wolf: Using Bite against Adelmar The Ghosbuster!
22:55:59
SQ
Wolf uses skill Bite
22:55:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
22:55:59
SQ
-> Behavior picked: Idle (1)
22:55:59
SQ
* Wolf: Ending Turn with 2 of 12 AP left.
22:55:59
SQ
* ---------------------------------------------------
22:56:23
SQ
[Bernhard The Choppa] executes skill [Indomitable] on target [Bernhard The Choppa]
22:56:23
SQ
Bernhard The Choppa uses skill Indomitable
22:56:40
SQ
[Adelmar The Ghosbuster] executes skill [Indomitable] on target [Adelmar The Ghosbuster]
22:56:40
SQ
Adelmar The Ghosbuster uses skill Indomitable
22:56:43
SQ
[Guntram the Knightslayer] executes skill [Indomitable] on target [Guntram the Knightslayer]
22:56:43
SQ
Guntram the Knightslayer uses skill Indomitable
22:56:43
SQ
INFO: Next round issued: 2
22:56:44
SQ
Turn started for Wolf
22:56:44
SQ
*
22:56:44
SQ
* Wolf: Starting turn.
22:56:44
SQ
-> Behaviors to pick from:
Attack.Default (18.1941)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
22:56:44
SQ
-> Behavior picked: Attack.Default (18.1941)
22:56:44
SQ
* Wolf: Using Bite against Guntram the Knightslayer!
22:56:44
SQ
Wolf uses skill Bite
22:56:44
SQ
-> Behaviors to pick from:
Attack.Default (12.2021)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
22:56:44
SQ
-> Behavior picked: Attack.Default (12.2021)
22:56:45
SQ
* Wolf: Using Bite against Guntram the Knightslayer!
22:56:45
SQ
Wolf uses skill Bite
22:56:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
22:56:45
SQ
-> Behavior picked: Idle (1)
22:56:45
SQ
* Wolf: Ending Turn with 2 of 12 AP left.
22:56:45
SQ
* ---------------------------------------------------
22:56:45
SQ
Turn started for Goblin Wolfrider
22:56:45
SQ
*
22:56:45
SQ
* Goblin Wolfrider: Starting turn.
22:56:46
SQ
-> Behaviors to pick from:
Engage.Melee (140.556)(*), Idle (1), BreakFree (0), Attack.Default (0), WakeUpAlly (0), Defend (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0)
22:56:46
SQ
-> Behavior picked: Engage.Melee (140.556)
22:56:46
SQ
* Goblin Wolfrider: Engaging to melee range with Bernhard The Choppa (not visible), accepted_distance=0, value=0.437458
22:56:46
SQ
* Goblin Wolfrider: Reached engage destination
22:56:46
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), WakeUpAlly (0), Defend (0), Attack.Puncture (0), Attack.Default (0), Flee (0), Retreat (0), Disengage (0), Engage.Melee (0)
22:56:46
SQ
-> Behavior picked: Idle (1)
22:56:46
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
22:56:46
SQ
* ---------------------------------------------------
22:56:46
SQ
Turn started for Goblin Wolfrider
22:56:46
SQ
*
22:56:46
SQ
* Goblin Wolfrider: Starting turn.
22:56:46
SQ
-> Behaviors to pick from:
Engage.Melee (109.363)(*), Idle (1), BreakFree (0), Attack.Default (0), WakeUpAlly (0), Defend (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0)
22:56:46
SQ
-> Behavior picked: Engage.Melee (109.363)
22:56:46
SQ
* Goblin Wolfrider: Engaging to melee range with Bernhard The Choppa (visible), accepted_distance=0, value=0.437458
22:56:46
SQ
* Goblin Wolfrider: Reached engage destination
22:56:47
SQ
-> Behaviors to pick from:
Attack.Default (32.7779)(*), Idle (1), WakeUpAlly (0), Defend (0), BreakFree (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0), Engage.Melee (0)
22:56:47
SQ
-> Behavior picked: Attack.Default (32.7779)
22:56:47
SQ
* Goblin Wolfrider: Using Bite against Bernhard The Choppa!
22:56:47
SQ
Goblin Wolfrider uses skill Bite
22:56:47
SQ
-> Behaviors to pick from:
Attack.Default (45.6081)(*), Idle (1), BreakFree (0), Attack.SplitShield (0), WakeUpAlly (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0), Engage.Melee (0), Defend (0)
22:56:47
SQ
-> Behavior picked: Attack.Default (45.6081)
22:56:47
SQ
* Goblin Wolfrider: Using Thrust against Bernhard The Choppa!
22:56:47
SQ
Goblin Wolfrider uses skill Thrust
22:56:48
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), WakeUpAlly (0), Attack.Puncture (0), Retreat (0), Attack.SplitShield (0), Disengage (0), Engage.Melee (0), Defend (0), Attack.Default (0)
22:56:48
SQ
-> Behavior picked: Idle (1)
22:56:48
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
22:56:48
SQ
* ---------------------------------------------------
22:56:48
SQ
Turn started for Goblin Wolfrider
22:56:48
SQ
*
22:56:48
SQ
* Goblin Wolfrider: Starting turn.
22:56:48
SQ
-> Behaviors to pick from:
Engage.Melee (182.722)(*), Idle (1), BreakFree (0), Attack.Default (0), WakeUpAlly (0), Defend (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0)
22:56:48
SQ
-> Behavior picked: Engage.Melee (182.722)
22:56:48
SQ
* Goblin Wolfrider: Engaging to melee range with Hanke Bashanke (not visible), accepted_distance=0, value=0.302507
22:56:49
SQ
* Goblin Wolfrider: Reached engage destination
22:56:49
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), WakeUpAlly (0), Defend (0), Attack.Puncture (0), Attack.Default (0), Flee (0), Retreat (0), Disengage (0), Engage.Melee (0)
22:56:49
SQ
-> Behavior picked: Idle (1)
22:56:49
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
22:56:49
SQ
* ---------------------------------------------------
22:56:49
SQ
Turn started for Goblin Wolfrider
22:56:49
SQ
*
22:56:49
SQ
* Goblin Wolfrider: Starting turn.
22:56:49
SQ
-> Behaviors to pick from:
Engage.Melee (224.889)(*), Idle (1), BreakFree (0), Attack.Default (0), WakeUpAlly (0), Defend (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0)
22:56:49
SQ
-> Behavior picked: Engage.Melee (224.889)
22:56:49
SQ
* Goblin Wolfrider: Engaging to melee range with Hanke Bashanke (not visible), accepted_distance=0, value=0.302507
22:56:49
SQ
* Goblin Wolfrider: Reached engage destination
22:56:49
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), WakeUpAlly (0), Defend (0), Attack.Puncture (0), Attack.Default (0), Flee (0), Retreat (0), Disengage (0), Engage.Melee (0)
22:56:49
SQ
-> Behavior picked: Idle (1)
22:56:49
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
22:56:49
SQ
* ---------------------------------------------------
22:56:49
SQ
Turn started for Goblin Wolfrider
22:56:49
SQ
*
22:56:49
SQ
* Goblin Wolfrider: Starting turn.
22:56:50
SQ
-> Behaviors to pick from:
Engage.Melee (79.5843)(*), Idle (1), BreakFree (0), Attack.Default (0), WakeUpAlly (0), Defend (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0)
22:56:50
SQ
-> Behavior picked: Engage.Melee (79.5843)
22:56:50
SQ
* Goblin Wolfrider: Engaging to melee range with Bodo The Myrmidon (visible), accepted_distance=0, value=0.403582
22:56:50
SQ
* Goblin Wolfrider: Reached engage destination
22:56:50
SQ
-> Behaviors to pick from:
Engage.Melee (106.365)(*), Idle (1), WakeUpAlly (0), Defend (0), BreakFree (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0), Attack.Default (0)
22:56:50
SQ
-> Behavior picked: Engage.Melee (106.365)
22:56:51
SQ
* Goblin Wolfrider: Engaging to melee range with Bodo The Myrmidon (visible), accepted_distance=0, value=0.403582
22:56:51
SQ
* Goblin Wolfrider: Reached engage destination
22:56:51
SQ
-> Behaviors to pick from:
Idle (1)(*), WakeUpAlly (0), Attack.Puncture (0), BreakFree (0), Attack.SplitShield (0), Flee (0), Defend (0), Retreat (0), Disengage (0), Attack.Default (0), Engage.Melee (0)
22:56:51
SQ
-> Behavior picked: Idle (1)
22:56:51
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
22:56:51
SQ
* ---------------------------------------------------
22:56:51
SQ
Turn started for Goblin Wolfrider
22:56:51
SQ
*
22:56:51
SQ
* Goblin Wolfrider: Starting turn.
22:56:51
SQ
-> Behaviors to pick from:
Engage.Melee (81.5462)(*), Idle (1), BreakFree (0), Attack.Default (0), WakeUpAlly (0), Defend (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0)
22:56:51
SQ
-> Behavior picked: Engage.Melee (81.5462)
22:56:52
SQ
* Goblin Wolfrider: Engaging to melee range with Bodo The Myrmidon (visible), accepted_distance=0, value=0.438782
22:56:52
SQ
* Goblin Wolfrider: Reached engage destination
22:56:52
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), WakeUpAlly (0), Defend (0), Attack.Puncture (0), Attack.Default (0), Flee (0), Retreat (0), Disengage (0), Engage.Melee (0)
22:56:52
SQ
-> Behavior picked: Idle (1)
22:56:52
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
22:56:52
SQ
* ---------------------------------------------------
22:56:52
SQ
Turn started for Goblin Wolfrider
22:56:52
SQ
*
22:56:52
SQ
* Goblin Wolfrider: Starting turn.
22:56:53
SQ
-> Behaviors to pick from:
Engage.Melee (140.556)(*), Idle (1), BreakFree (0), Attack.Default (0), WakeUpAlly (0), Defend (0), Attack.SplitShield (0), Attack.Puncture (0), Flee (0), Retreat (0), Disengage (0)
22:56:53
SQ
-> Behavior picked: Engage.Melee (140.556)
22:56:53
SQ
* Goblin Wolfrider: Engaging to melee range with Hanke Bashanke (not visible), accepted_distance=0, value=0.30527
22:56:53
SQ
* Goblin Wolfrider: Reached engage destination
22:56:53
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.SplitShield (0), WakeUpAlly (0), Defend (0), Attack.Puncture (0), Attack.Default (0), Flee (0), Retreat (0), Disengage (0), Engage.Melee (0)
22:56:53
SQ
-> Behavior picked: Idle (1)
22:56:53
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
22:56:53
SQ
* ---------------------------------------------------
22:56:53
SQ
Turn started for Liebwin
22:56:56
SQ
[Liebwin] executes skill [Quick Shot] on target [Goblin Wolfrider]
22:56:56
SQ
Liebwin uses skill Quick Shot
22:56:56
SQ
Goblin Wolfrider has died.
22:56:56
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (16,6).
22:56:58
SQ
[Liebwin] executes skill [Quick Shot] on target [Goblin Wolfrider]
22:56:58
SQ
Liebwin uses skill Quick Shot
22:56:58
SQ
Goblin Skirmisher has died.
22:56:59
SQ
[Liebwin] executes skill [Quick Shot] on target [Goblin Wolfrider]
22:56:59
SQ
Liebwin uses skill Quick Shot
22:57:00
SQ
Turn started for Erling The Sn1per
22:57:02
SQ
[Erling The Sn1per] executes skill [Quick Shot] on target [Goblin Wolfrider]
22:57:02
SQ
Erling The Sn1per uses skill Quick Shot
22:57:02
SQ
Goblin Wolfrider has died.
22:57:02
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/goblin_fighter" at (16,5).
22:57:03
SQ
[Erling The Sn1per] executes skill [Quick Shot] on target [Goblin Skirmisher]
22:57:03
SQ
Erling The Sn1per uses skill Quick Shot
22:57:04
SQ
[Erling The Sn1per] executes skill [Quick Shot] on target [Goblin Skirmisher]
22:57:04
SQ
Erling The Sn1per uses skill Quick Shot
22:57:04
SQ
Goblin Skirmisher has died.
22:57:05
SQ
Turn started for Kalle
22:57:08
SQ
Turn started for Hanke Bashanke
22:57:13
SQ
Turn started for Bernhard The Choppa
22:57:13
SQ
Skill [Indomitable] removed from [Bernhard The Choppa].
22:57:15
SQ
Turn started for Sir Robert
22:57:17
SQ
Turn started for Sir Egidius
22:57:18
SQ
[Sir Egidius] executes skill [Pound] on target [Goblin Wolfrider]
22:57:18
SQ
Sir Egidius uses skill Pound
22:57:20
SQ
Turn started for Balduin
22:57:28
SQ
Turn started for Konrad the Conscript
22:57:28
SQ
Skill [Spearwall] removed from [Konrad the Conscript].
22:57:34
SQ
Turn started for Bodo The Myrmidon
22:57:34
SQ
Skill [Spearwall] removed from [Bodo The Myrmidon].
22:57:39
SQ
[Bodo The Myrmidon] executes skill [Spearwall] on target [Bodo The Myrmidon]
22:57:39
SQ
Bodo The Myrmidon uses skill Spearwall
22:57:41
SQ
Turn started for Guntram the Knightslayer
22:57:41
SQ
Skill [Indomitable] removed from [Guntram the Knightslayer].
22:57:43
SQ
Turn started for Adelmar The Ghosbuster
22:57:43
SQ
Skill [Indomitable] removed from [Adelmar The Ghosbuster].
22:57:44
SQ
[Adelmar The Ghosbuster] executes skill [Chop] on target [Wolf]
22:57:44
SQ
Adelmar The Ghosbuster uses skill Chop
22:57:45
SQ
Wolf has died.
22:57:47
SQ
[Adelmar The Ghosbuster] executes skill [Recover] on target [Adelmar The Ghosbuster]
22:57:47
SQ
Adelmar The Ghosbuster uses skill Recover
22:57:58
SQ
[Bernhard The Choppa] executes skill [Cleave] on target [Goblin Wolfrider]
22:57:58
SQ
Bernhard The Choppa uses skill Cleave
22:57:59
SQ
Goblin Wolfrider has died.
22:57:59
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/wolf" at (13,12).
22:57:59
SQ
inserting entity, index = 1
22:58:00
SQ
[Bernhard The Choppa] executes skill [Cleave] on target [Wolf]
22:58:00
SQ
Bernhard The Choppa uses skill Cleave
22:58:00
SQ
Wolf has died.
22:58:13
SQ
Skill [Killing Frenzy!] removed from [Guntram the Knightslayer].
22:58:13
SQ
INFO: Next round issued: 3
22:58:14
SQ
Turn started for Goblin Wolfrider
22:58:14
SQ
*
22:58:14
SQ
* Goblin Wolfrider: Starting turn.
22:58:14
SQ
-> Behaviors to pick from:
Retreat (1064.29)(*), Engage.Melee (24.2424), Idle (1), Defend (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Default (0), Flee (0), Disengage (0), WakeUpAlly (0), BreakFree (0)
22:58:14
SQ
-> Behavior picked: Retreat (1064.29)
22:58:14
SQ
* Goblin Wolfrider: Retreating.
22:58:14
SQ
Turn started for Goblin Wolfrider
22:58:14
SQ
*
22:58:14
SQ
* Goblin Wolfrider: Starting turn.
22:58:15
SQ
-> Behaviors to pick from:
Retreat (1064.29)(*), Engage.Melee (95.4546), Idle (1), Defend (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Default (0), Flee (0), Disengage (0), WakeUpAlly (0), BreakFree (0)
22:58:15
SQ
-> Behavior picked: Retreat (1064.29)
22:58:15
SQ
* Goblin Wolfrider: Retreating.
22:58:15
SQ
-> Behaviors to pick from:
Engage.Melee (101.515)(*), Idle (1), Attack.Puncture (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Flee (0), Disengage (0), WakeUpAlly (0), Defend (0), Retreat (0)
22:58:15
SQ
-> Behavior picked: Engage.Melee (101.515)
22:58:15
SQ
* Goblin Wolfrider: Engaging to melee range with Erling The Sn1per (not visible), accepted_distance=0, value=0.939301
22:58:15
SQ
* Goblin Wolfrider: Reached engage destination
22:58:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Flee (0), Attack.SplitShield (0), Attack.Default (0), Disengage (0), BreakFree (0), WakeUpAlly (0), Defend (0), Retreat (0), Engage.Melee (0)
22:58:15
SQ
-> Behavior picked: Idle (1)
22:58:15
SQ
* Goblin Wolfrider: Ending Turn with 1 of 13 AP left.
22:58:15
SQ
* ---------------------------------------------------
22:58:16
SQ
Turn started for Goblin Wolfrider
22:58:16
SQ
*
22:58:16
SQ
* Goblin Wolfrider: Starting turn.
22:58:16
SQ
-> Behaviors to pick from:
Retreat (1064.29)(*), Engage.Melee (95.4546), Idle (1), Defend (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Default (0), Flee (0), Disengage (0), WakeUpAlly (0), BreakFree (0)
22:58:16
SQ
-> Behavior picked: Retreat (1064.29)
22:58:16
SQ
* Goblin Wolfrider: Retreating.
22:58:16
SQ
Turn started for Goblin Wolfrider
22:58:16
SQ
*
22:58:16
SQ
* Goblin Wolfrider: Starting turn.
22:58:17
SQ
-> Behaviors to pick from:
Retreat (1064.29)(*), Engage.Melee (24.2424), Idle (1), Defend (0), Attack.Puncture (0), Attack.SplitShield (0), Attack.Default (0), Flee (0), Disengage (0), WakeUpAlly (0), BreakFree (0)
22:58:17
SQ
-> Behavior picked: Retreat (1064.29)
22:58:17
SQ
* Goblin Wolfrider: Retreating.
22:58:17
SQ
Turn started for Liebwin
22:58:23
SQ
Skill [Killing Frenzy!] removed from [Liebwin].
22:58:23
SQ
Turn started for Hanke Bashanke
22:58:24
SQ
Turn started for Kalle
22:58:24
SQ
Turn started for Erling The Sn1per
22:58:25
SQ
Skill [Killing Frenzy!] removed from [Erling The Sn1per].
22:58:25
SQ
Turn started for Bernhard The Choppa
22:58:26
SQ
Turn started for Balduin
22:58:27
SQ
Turn started for Sir Robert
22:58:28
SQ
Turn started for Sir Egidius
22:58:29
SQ
Turn started for Bodo The Myrmidon
22:58:29
SQ
Skill [Spearwall] removed from [Bodo The Myrmidon].
22:58:29
SQ
Turn started for Konrad the Conscript
22:58:30
SQ
Turn started for Adelmar The Ghosbuster
22:58:31
SQ
Turn started for Guntram the Knightslayer
22:58:32
SQ
INFO: Next round issued: 4
22:58:32
SQ
Turn started for Goblin Wolfrider
22:58:32
SQ
*
22:58:32
SQ
* Goblin Wolfrider: Starting turn.
22:58:32
SQ
-> Behaviors to pick from:
Retreat (1064.29)(*), Engage.Melee (73.1818), Idle (1), Attack.Puncture (0), BreakFree (0), Attack.SplitShield (0), Attack.Default (0), Disengage (0), WakeUpAlly (0), Flee (0), Defend (0)
22:58:32
SQ
-> Behavior picked: Retreat (1064.29)
22:58:33
Resource
Unloading: gfx/orientation_overlay.png
22:58:33
SQ
Skill [Dodge] removed from [Erling The Sn1per].
22:58:33
SQ
Skill [Dodge] removed from [Liebwin].
22:58:33
UI
ConsoleAPI coui://ui/screens/tactical/modules/tactical_screen_turnsequencebar/turnsequencebar_module.js:933:26: ERROR: Failed to query entity data for entity (4804280). Reason: Invalid result.
22:58:35
Resource
Unloading: music/goblins_02.ogg
22:58:39
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:58:39
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:58:39
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
22:58:39
SQ
World::onCombatFinished
22:58:39
SQ
Save campaign: Crabmen
22:58:41
Scene
Finished saving scene.
22:58:42
SQ
TacticalState::onFinish
22:58:42
Resource
Unloading: gfx/object_0.png
22:58:42
Resource
Unloading: gfx/detail.png
22:58:42
Resource
Unloading Resource Package "Temporary Tactical Resources".
22:58:42
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
22:58:42
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
22:58:42
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Unloading: sounds/enemies/wardog_hurt_02.wav
22:58:42
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Unloading: sounds/enemies/wardog_hurt_03.wav
22:58:42
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Unloading: sounds/enemies/wardog_hurt_04.wav
22:58:42
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Unloading: sounds/enemies/wardog_hurt_05.wav
22:58:42
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Unloading: sounds/enemies/wardog_death_00.wav
22:58:42
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Unloading: sounds/enemies/wardog_death_01.wav
22:58:42
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Unloading: sounds/enemies/wardog_death_02.wav
22:58:42
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Unloading: sounds/enemies/wardog_death_03.wav
22:58:42
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Unloading: sounds/enemies/wardog_flee_00.wav
22:58:42
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Unloading: sounds/enemies/wardog_flee_01.wav
22:58:42
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Unloading: sounds/enemies/wardog_flee_02.wav
22:58:42
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Unloading: sounds/enemies/wardog_flee_03.wav
22:58:42
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Unloading: sounds/enemies/wardog_flee_04.wav
22:58:42
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Unloading: sounds/enemies/wardog_idle_01.wav
22:58:42
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Unloading: sounds/enemies/wardog_idle_02.wav
22:58:42
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Unloading: sounds/enemies/wardog_idle_03.wav
22:58:42
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Unloading: sounds/enemies/wardog_idle_04.wav
22:58:42
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Unloading: sounds/enemies/wardog_idle_05.wav
22:58:42
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Unloading: sounds/enemies/wardog_charge_00.wav
22:58:42
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Unloading: sounds/enemies/wardog_charge_01.wav
22:58:42
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Unloading: sounds/enemies/wardog_charge_02.wav
22:58:42
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Unloading: sounds/enemies/wardog_bite_00.wav
22:58:42
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Unloading: sounds/enemies/wardog_bite_01.wav
22:58:42
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Unloading: sounds/enemies/wardog_bite_02.wav
22:58:42
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Unloading: sounds/enemies/wardog_bite_03.wav
22:58:42
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Unloading: sounds/enemies/wardog_bite_04.wav
22:58:42
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Unloading: sounds/enemies/wardog_bite_05.wav
22:58:42
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Unloading: sounds/enemies/wardog_bite_06.wav
22:58:42
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Unloading: sounds/enemies/goblin_hurt_00.wav
22:58:42
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Unloading: sounds/enemies/goblin_hurt_01.wav
22:58:42
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Unloading: sounds/enemies/goblin_hurt_02.wav
22:58:42
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Unloading: sounds/enemies/goblin_hurt_03.wav
22:58:42
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Unloading: sounds/enemies/goblin_hurt_04.wav
22:58:42
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Unloading: sounds/enemies/goblin_hurt_05.wav
22:58:42
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Unloading: sounds/enemies/goblin_hurt_06.wav
22:58:42
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Unloading: sounds/enemies/goblin_hurt_07.wav
22:58:42
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Unloading: sounds/enemies/goblin_hurt_08.wav
22:58:42
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Unloading: sounds/enemies/goblin_hurt_09.wav
22:58:42
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Unloading: sounds/enemies/goblin_hurt_10.wav
22:58:42
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Unloading: sounds/enemies/goblin_hurt_11.wav
22:58:42
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Unloading: sounds/enemies/goblin_death_00.wav
22:58:42
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Unloading: sounds/enemies/goblin_death_01.wav
22:58:42
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Unloading: sounds/enemies/goblin_death_02.wav
22:58:42
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Unloading: sounds/enemies/goblin_death_03.wav
22:58:42
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Unloading: sounds/enemies/goblin_death_04.wav
22:58:42
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Unloading: sounds/enemies/goblin_death_05.wav
22:58:42
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Unloading: sounds/enemies/goblin_death_06.wav
22:58:42
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Unloading: sounds/enemies/goblin_death_07.wav
22:58:42
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Unloading: sounds/enemies/goblin_death_08.wav
22:58:42
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Unloading: sounds/enemies/goblin_flee_00.wav
22:58:42
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Unloading: sounds/enemies/goblin_flee_01.wav
22:58:42
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Unloading: sounds/enemies/goblin_flee_02.wav
22:58:42
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Unloading: sounds/enemies/goblin_flee_03.wav
22:58:42
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Unloading: sounds/enemies/goblin_flee_04.wav
22:58:42
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Unloading: sounds/enemies/goblin_flee_05.wav
22:58:42
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Unloading: sounds/enemies/wolf_idle_00.wav
22:58:42
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Unloading: sounds/enemies/wolf_idle_01.wav
22:58:42
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Unloading: sounds/enemies/wolf_idle_02.wav
22:58:42
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Unloading: sounds/enemies/wolf_idle_03.wav
22:58:42
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Unloading: sounds/enemies/wolf_idle_04.wav
22:58:42
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Unloading: sounds/enemies/wolf_idle_06.wav
22:58:42
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Unloading: sounds/enemies/wolf_idle_07.wav
22:58:42
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Unloading: sounds/enemies/wolf_idle_09.wav
22:58:42
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Unloading: sounds/enemies/goblin_wolfrider_move_00.wav
22:58:42
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Unloading: sounds/enemies/goblin_wolfrider_move_01.wav
22:58:42
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Unloading: sounds/enemies/goblin_wolfrider_move_02.wav
22:58:42
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Unloading: sounds/enemies/goblin_wolfrider_move_03.wav
22:58:42
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Unloading: sounds/enemies/goblin_wolfrider_move_04.wav
22:58:42
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22:58:42
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Unloading: sounds/enemies/goblin_wolfrider_move_06.wav
22:58:42
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Unloading: sounds/enemies/goblin_wolfrider_move_07.wav
22:58:42
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Unloading: sounds/enemies/goblin_wolfrider_move_08.wav
22:58:42
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Unloading: sounds/enemies/goblin_wolfrider_move_09.wav
22:58:42
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Unloading: sounds/enemies/goblin_wolfrider_move_10.wav
22:58:42
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Unloading: sounds/enemies/goblin_wolfrider_move_11.wav
22:58:42
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Unloading: sounds/enemies/goblin_wolfrider_move_12.wav
22:58:42
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Unloading: sounds/enemies/goblin_wolfrider_move_13.wav
22:58:42
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Unloading: sounds/enemies/wolf_hurt_00.wav
22:58:42
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Unloading: sounds/enemies/wolf_hurt_01.wav
22:58:42
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Unloading: sounds/enemies/wolf_hurt_02.wav
22:58:42
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Unloading: sounds/enemies/wolf_hurt_03.wav
22:58:42
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Unloading: sounds/enemies/wolf_death_00.wav
22:58:42
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Unloading: sounds/enemies/wolf_death_01.wav
22:58:42
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Unloading: sounds/enemies/wolf_death_02.wav
22:58:42
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Unloading: sounds/enemies/wolf_death_03.wav
22:58:42
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Unloading: sounds/enemies/wolf_death_04.wav
22:58:42
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Unloading: sounds/enemies/wolf_death_05.wav
22:58:42
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Unloading: gfx/entity_2.png
22:58:42
Resource
Unloading: sounds/enemies/wolf_bite_01.wav
22:58:42
Resource
Unloading: sounds/enemies/wolf_bite_02.wav
22:58:42
Resource
Unloading: sounds/enemies/wolf_bite_03.wav
22:58:42
Resource
Unloading: sounds/enemies/wolf_bite_04.wav
22:58:42
Resource
Unloading: sounds/enemies/wake_up_01.wav
22:58:42
Resource
Unloading: sounds/enemies/wake_up_02.wav
22:58:42
Resource
Unloading: sounds/enemies/wake_up_03.wav
22:58:42
Resource
Unloading: sounds/enemies/wake_up_04.wav
22:58:42
Resource
Unloading: sounds/enemies/wake_up_05.wav
22:58:42
Resource
Unloading: sounds/enemies/wake_up_06.wav
22:58:44
SQ
showing contract: Defend settlement (id: 295)
22:58:50
SQ
showing contract: Defend settlement (id: 295)
22:58:52
SQ
Location entered: Dunkelwald
22:58:56
Resource
Unloading: music/victory_01.ogg
22:59:04
Script
VM collected 9 object(s) and deleted them.
22:59:30
SQ
Save campaign: Crabmen
22:59:32
Scene
Finished saving scene.
22:59:34
Resource
Unloading: music/village_01.ogg
22:59:34
SQ
Location entered: Dunkelwald
22:59:38
Resource
Unloading: music/worldmap_08.ogg
22:59:43
SQ
Save campaign: Crabmen
22:59:46
Scene
Finished saving scene.
22:59:47
Resource
Unloading: music/retirement_01.ogg
22:59:58
SQ
contract removed: 279
22:59:59
SQ
contract added: Defend settlement
23:00:43
SQ
Location entered: Shadow Lurker's Encampment
23:00:50
SQ
contract removed: 289
23:00:54
SQ
Location entered: Greifenwall
23:00:58
Resource
Unloading: music/worldmap_06.ogg
23:01:27
SQ
Save campaign: Crabmen
23:01:29
Scene
Finished saving scene.
23:01:31
Resource
Unloading: music/stronghold_01.ogg
23:01:39
SQ
contract added: Escort Caravan
23:01:40
Script
VM collected 2 object(s) and deleted them.
23:01:43
SQ
Location entered: Gersted
23:01:47
Resource
Unloading: music/worldmap_05.ogg
23:02:31
SQ
showing contract: Escort Caravan (id: 284)
23:02:40
SQ
showing contract: Armed Courier (id: 296)
23:02:48
SQ
Save campaign: Crabmen
23:02:50
Scene
Finished saving scene.
23:02:52
Resource
Unloading: music/city_02.ogg
23:03:07
SQ
Location entered: Gersted
23:03:11
Resource
Unloading: music/worldmap_05.ogg
23:03:40
SQ
showing contract: Escort Caravan (id: 284)
23:03:45
SQ
showing contract: Armed Courier (id: 296)
23:03:46
SQ
contract activated: Armed Courier (id: 296)
23:03:47
SQ
Save campaign: Crabmen
23:03:49
Scene
Finished saving scene.
23:03:51
Resource
Unloading: music/city_01.ogg
23:03:56
SQ
contract added: Hunting Beasts
23:04:02
SQ
Save campaign: Crabmen
23:04:04
Scene
Finished saving scene.
23:04:05
SQ
WorldState::onHide
23:04:06
Texture
Texture "gfx/detail.png" (ID: 853) took up approximately 10922kb in video memory.
23:04:06
Texture
Texture "gfx/object_0.png" (ID: 862) took up approximately 21845kb in video memory.
23:04:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold_frost" at (20,5).
23:04:06
Texture
Texture "gfx/orientation_overlay.png" (ID: 870) took up approximately 1024kb in video memory.
23:04:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold_frost" at (20,6).
23:04:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold_frost" at (22,4).
23:04:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold_frost" at (20,4).
23:04:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold_frost" at (20,7).
23:04:06
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/unhold_frost" at (20,3).
23:04:06
SQ
TACTICAL: STASH LOCKED: true
23:04:06
SQ
INFO: Next round issued: 1
23:04:06
Resource
Started loading Resource Package "Temporary Tactical Resources".
23:04:06
SQ
Turn started for Liebwin
23:04:06
Resource
Unloading: music/worldmap_06.ogg
23:04:13
SQ
Turn started for Erling The Sn1per
23:04:14
SQ
Turn started for Reinhold the Hunter
23:04:15
SQ
Turn started for Unhold
23:04:15
SQ
*
23:04:15
SQ
* Unhold: Starting turn.
23:04:16
SQ
-> Behaviors to pick from:
Engage.Melee (143.333)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
23:04:16
SQ
-> Behavior picked: Engage.Melee (143.333)
23:04:16
SQ
* Unhold: Engaging to melee range with Reinhold the Hunter (not visible), accepted_distance=0, value=0.649155
23:04:16
SQ
* Unhold: Reached engage destination
23:04:16
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
23:04:16
SQ
-> Behavior picked: Idle (1)
23:04:16
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:04:16
SQ
* ---------------------------------------------------
23:04:17
SQ
Turn started for Unhold
23:04:17
SQ
*
23:04:17
SQ
* Unhold: Starting turn.
23:04:17
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
23:04:17
SQ
-> Behavior picked: Engage.Melee (220)
23:04:17
SQ
* Unhold: Engaging to melee range with Reinhold the Hunter (not visible), accepted_distance=0, value=0.649155
23:04:18
SQ
* Unhold: Reached engage destination
23:04:18
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
23:04:18
SQ
-> Behavior picked: Idle (1)
23:04:18
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:04:18
SQ
* ---------------------------------------------------
23:04:18
SQ
Turn started for Unhold
23:04:18
SQ
*
23:04:18
SQ
* Unhold: Starting turn.
23:04:19
SQ
-> Behaviors to pick from:
Engage.Melee (147.931)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
23:04:19
SQ
-> Behavior picked: Engage.Melee (147.931)
23:04:19
SQ
* Unhold: Engaging to melee range with Erling The Sn1per (not visible), accepted_distance=0, value=0.538762
23:04:19
SQ
* Unhold: Reached engage destination
23:04:19
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
23:04:19
SQ
-> Behavior picked: Idle (1)
23:04:19
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:04:19
SQ
* ---------------------------------------------------
23:04:19
SQ
Turn started for Unhold
23:04:19
SQ
*
23:04:19
SQ
* Unhold: Starting turn.
23:04:20
SQ
-> Behaviors to pick from:
Engage.Melee (161.163)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
23:04:20
SQ
-> Behavior picked: Engage.Melee (161.163)
23:04:20
SQ
* Unhold: Engaging to melee range with Balduin (not visible), accepted_distance=0, value=0.421798
23:04:20
SQ
* Unhold: Reached engage destination
23:04:20
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
23:04:20
SQ
-> Behavior picked: Idle (1)
23:04:20
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
23:04:20
SQ
* ---------------------------------------------------
23:04:21
SQ
Turn started for Unhold
23:04:21
SQ
*
23:04:21
SQ
* Unhold: Starting turn.
23:04:21
SQ
-> Behaviors to pick from:
Engage.Melee (171.875)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
23:04:21
SQ
-> Behavior picked: Engage.Melee (171.875)
23:04:21
SQ
* Unhold: Engaging to melee range with Reinhold the Hunter (not visible), accepted_distance=0, value=0.649155
23:04:22
SQ
* Unhold: Reached engage destination
23:04:22
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
23:04:22
SQ
-> Behavior picked: Idle (1)
23:04:22
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:04:22
SQ
* ---------------------------------------------------
23:04:22
SQ
Turn started for Unhold
23:04:22
SQ
*
23:04:22
SQ
* Unhold: Starting turn.
23:04:23
SQ
-> Behaviors to pick from:
Engage.Melee (172.051)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Charge (0), Attack.Swing (0), Flee (0)
23:04:23
SQ
-> Behavior picked: Engage.Melee (172.051)
23:04:23
SQ
* Unhold: Engaging to melee range with Lienhard Toporisto (not visible), accepted_distance=0, value=0.402248
23:04:23
SQ
* Unhold: Reached engage destination
23:04:23
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Swing (0), Retreat (0), Charge (0), Flee (0), LineBreaker (0), Engage.Melee (0)
23:04:23
SQ
-> Behavior picked: Idle (1)
23:04:23
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
23:04:23
SQ
* ---------------------------------------------------
23:04:24
SQ
Turn started for Bernhard The Choppa
23:04:24
Script
VM collected 1 object(s) and deleted them.
23:04:29
SQ
Turn started for Ludolf
23:04:34
SQ
Turn started for Sir Robert
23:04:37
SQ
Turn started for Konrad the Conscript
23:04:40
SQ
Turn started for Hanke Bashanke
23:04:43
SQ
Turn started for Lienhard Toporisto
23:04:51
SQ
[Lienhard Toporisto] executes skill [Indomitable] on target [Lienhard Toporisto]
23:04:51
SQ
Lienhard Toporisto uses skill Indomitable
23:04:53
SQ
Turn started for Balduin
23:04:55
SQ
Turn started for Guntram the Knightslayer
23:05:01
SQ
[Guntram the Knightslayer] executes skill [Indomitable] on target [Guntram the Knightslayer]
23:05:01
SQ
Guntram the Knightslayer uses skill Indomitable
23:05:03
SQ
Turn started for Adelmar The Ghosbuster
23:05:14
SQ
[Liebwin] executes skill [Quick Shot] on target [Unhold]
23:05:14
SQ
Liebwin uses skill Quick Shot
23:05:14
SQ
[Liebwin] executes skill [Quick Shot] on target [Unhold]
23:05:14
SQ
Liebwin uses skill Quick Shot
23:05:19
SQ
[Erling The Sn1per] executes skill [Quick Shot] on target [Unhold]
23:05:19
SQ
Erling The Sn1per uses skill Quick Shot
23:05:19
SQ
[Erling The Sn1per] executes skill [Quick Shot] on target [Unhold]
23:05:19
SQ
Erling The Sn1per uses skill Quick Shot
23:05:24
SQ
[Reinhold the Hunter] executes skill [Quick Shot] on target [Unhold]
23:05:24
SQ
Reinhold the Hunter uses skill Quick Shot
23:05:25
SQ
[Reinhold the Hunter] executes skill [Quick Shot] on target [Unhold]
23:05:25
SQ
Reinhold the Hunter uses skill Quick Shot
23:05:31
SQ
[Ludolf] executes skill [Shieldwall] on target [Ludolf]
23:05:31
SQ
Ludolf uses skill Shieldwall
23:05:44
SQ
INFO: Next round issued: 2
23:05:45
SQ
Turn started for Unhold
23:05:45
SQ
*
23:05:45
SQ
* Unhold: Starting turn.
23:05:45
SQ
-> Behaviors to pick from:
Engage.Melee (295.625)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
23:05:45
SQ
-> Behavior picked: Engage.Melee (295.625)
23:05:45
SQ
Unhold uses skill Unstoppable Charge
23:05:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
23:05:45
SQ
-> Behavior picked: Idle (1)
23:05:45
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
23:05:45
SQ
* ---------------------------------------------------
23:05:45
SQ
Turn started for Unhold
23:05:45
SQ
*
23:05:45
SQ
* Unhold: Starting turn.
23:05:46
SQ
-> Behaviors to pick from:
Engage.Melee (304.087)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
23:05:46
SQ
-> Behavior picked: Engage.Melee (304.087)
23:05:46
SQ
Unhold uses skill Unstoppable Charge
23:05:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
23:05:46
SQ
-> Behavior picked: Idle (1)
23:05:46
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
23:05:46
SQ
* ---------------------------------------------------
23:05:46
SQ
Turn started for Unhold
23:05:46
SQ
*
23:05:46
SQ
* Unhold: Starting turn.
23:05:47
SQ
-> Behaviors to pick from:
Engage.Melee (301.875)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
23:05:47
SQ
-> Behavior picked: Engage.Melee (301.875)
23:05:47
SQ
Unhold uses skill Unstoppable Charge
23:05:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
23:05:47
SQ
-> Behavior picked: Idle (1)
23:05:47
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
23:05:47
SQ
* ---------------------------------------------------
23:05:47
SQ
Turn started for Unhold
23:05:47
SQ
*
23:05:47
SQ
* Unhold: Starting turn.
23:05:48
SQ
-> Behaviors to pick from:
Engage.Melee (306.367)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
23:05:48
SQ
-> Behavior picked: Engage.Melee (306.367)
23:05:48
SQ
Unhold uses skill Unstoppable Charge
23:05:48
SQ
-> Behaviors to pick from:
Engage.Melee (1289.26)(*), Idle (1), Attack.Swing (0), LineBreaker (0), Charge (0), Retreat (0), BreakFree (0), Flee (0)
23:05:48
SQ
-> Behavior picked: Engage.Melee (1289.26)
23:05:48
SQ
* Unhold: Engaging to melee range with Reinhold the Hunter (visible), accepted_distance=0, value=0.649155
23:05:49
SQ
* Unhold: Reached engage destination
23:05:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Charge (0), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0)
23:05:49
SQ
-> Behavior picked: Idle (1)
23:05:49
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:05:49
SQ
* ---------------------------------------------------
23:05:49
SQ
Turn started for Unhold
23:05:49
SQ
*
23:05:49
SQ
* Unhold: Starting turn.
23:05:49
SQ
-> Behaviors to pick from:
Engage.Melee (268.813)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
23:05:49
SQ
-> Behavior picked: Engage.Melee (268.813)
23:05:49
SQ
Unhold uses skill Unstoppable Charge
23:05:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
23:05:49
SQ
-> Behavior picked: Idle (1)
23:05:49
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
23:05:49
SQ
* ---------------------------------------------------
23:05:50
SQ
Turn started for Unhold
23:05:50
SQ
*
23:05:50
SQ
* Unhold: Starting turn.
23:05:50
SQ
-> Behaviors to pick from:
Engage.Melee (287.5)(*), Idle (1), Charge (0), Flee (0), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0)
23:05:50
SQ
-> Behavior picked: Engage.Melee (287.5)
23:05:50
SQ
Unhold uses skill Unstoppable Charge
23:05:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Attack.Swing (0), LineBreaker (0), BreakFree (0), Flee (0), Engage.Melee (0)
23:05:50
SQ
-> Behavior picked: Idle (1)
23:05:50
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
23:05:50
SQ
* ---------------------------------------------------
23:05:51
SQ
Turn started for Liebwin
23:05:56
SQ
[Liebwin] executes skill [Quick Shot] on target [Unhold]
23:05:56
SQ
Liebwin uses skill Quick Shot
23:05:57
SQ
[Liebwin] executes skill [Quick Shot] on target [Unhold]
23:05:57
SQ
Liebwin uses skill Quick Shot
23:05:58
SQ
Turn started for Erling The Sn1per
23:06:07
SQ
[Erling The Sn1per] executes skill [Quick Shot] on target [Unhold]
23:06:07
SQ
Erling The Sn1per uses skill Quick Shot
23:06:08
SQ
[Erling The Sn1per] executes skill [Quick Shot] on target [Unhold]
23:06:08
SQ
Erling The Sn1per uses skill Quick Shot
23:06:09
SQ
Turn started for Bernhard The Choppa
23:06:10
SQ
Skill [Stunned] removed from [Bernhard The Choppa].
23:06:10
SQ
Turn started for Reinhold the Hunter
23:06:14
SQ
Reinhold the Hunter uses skill Footwork
23:06:15
SQ
[Reinhold the Hunter] executes skill [Quick Shot] on target [Unhold]
23:06:15
SQ
Reinhold the Hunter uses skill Quick Shot
23:06:16
SQ
Turn started for Hanke Bashanke
23:06:19
SQ
Turn started for Balduin
23:06:37
SQ
Turn started for Sir Robert
23:06:45
SQ
[Sir Robert] executes skill [Strike] on target [Unhold]
23:06:45
SQ
Sir Robert uses skill Strike
23:06:46
SQ
Turn started for Konrad the Conscript
23:06:53
SQ
[Konrad the Conscript] executes skill [Thrust] on target [Unhold]
23:06:53
SQ
Konrad the Conscript uses skill Thrust
23:06:54
SQ
Turn started for Ludolf
23:06:54
SQ
Skill [Shieldwall] removed from [Ludolf].
23:07:02
SQ
Turn started for Guntram the Knightslayer
23:07:02
SQ
Skill [Indomitable] removed from [Guntram the Knightslayer].
23:07:03
SQ
[Guntram the Knightslayer] executes skill [Indomitable] on target [Guntram the Knightslayer]
23:07:03
SQ
Guntram the Knightslayer uses skill Indomitable
23:07:09
SQ
Turn started for Adelmar The Ghosbuster
23:07:12
SQ
[Adelmar The Ghosbuster] executes skill [Indomitable] on target [Adelmar The Ghosbuster]
23:07:12
SQ
Adelmar The Ghosbuster uses skill Indomitable
23:07:16
SQ
Turn started for Lienhard Toporisto
23:07:16
SQ
Skill [Indomitable] removed from [Lienhard Toporisto].
23:07:18
SQ
[Lienhard Toporisto] executes skill [Indomitable] on target [Lienhard Toporisto]
23:07:18
SQ
Lienhard Toporisto uses skill Indomitable
23:07:35
SQ
INFO: Next round issued: 3
23:07:36
SQ
Turn started for Liebwin
23:07:37
SQ
[Liebwin] executes skill [Quick Shot] on target [Unhold]
23:07:37
SQ
Liebwin uses skill Quick Shot
23:07:38
SQ
[Liebwin] executes skill [Quick Shot] on target [Unhold]
23:07:38
SQ
Liebwin uses skill Quick Shot
23:07:39
SQ
Turn started for Bernhard The Choppa
23:07:45
SQ
[Bernhard The Choppa] executes skill [Cleave] on target [Unhold]
23:07:45
SQ
Bernhard The Choppa uses skill Cleave
23:07:45
SQ
[Bernhard The Choppa] executes skill [Cleave] on target [Unhold]
23:07:45
SQ
Bernhard The Choppa uses skill Cleave
23:07:46
SQ
Turn started for Erling The Sn1per
23:07:48
SQ
[Erling The Sn1per] executes skill [Quick Shot] on target [Unhold]
23:07:48
SQ
Erling The Sn1per uses skill Quick Shot
23:07:49
SQ
[Erling The Sn1per] executes skill [Quick Shot] on target [Unhold]
23:07:49
SQ
Erling The Sn1per uses skill Quick Shot
23:07:50
SQ
Turn started for Unhold
23:07:50
SQ
*
23:07:50
SQ
* Unhold: Starting turn.
23:07:50
SQ
-> Behaviors to pick from:
Attack.Swing (57.5298)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
23:07:50
SQ
-> Behavior picked: Attack.Swing (57.5298)
23:07:50
SQ
* Unhold: Using Swing against Lienhard Toporisto!
23:07:50
SQ
Unhold uses skill Sweeping Strike
23:07:51
SQ
-> Behaviors to pick from:
Attack.Swing (57.9694)(*), Idle (1), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0), Charge (0), BreakFree (0)
23:07:51
SQ
-> Behavior picked: Attack.Swing (57.9694)
23:07:51
SQ
* Unhold: Using Swing against Lienhard Toporisto!
23:07:51
SQ
Unhold uses skill Sweeping Strike
23:07:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Swing (0)
23:07:51
SQ
-> Behavior picked: Idle (1)
23:07:51
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:07:51
SQ
* ---------------------------------------------------
23:07:51
SQ
Turn started for Unhold
23:07:51
SQ
*
23:07:51
SQ
* Unhold: Starting turn.
23:07:52
SQ
-> Behaviors to pick from:
Attack.Swing (29.8882)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
23:07:52
SQ
-> Behavior picked: Attack.Swing (29.8882)
23:07:52
SQ
* Unhold: Using Swing against Guntram the Knightslayer!
23:07:52
SQ
Unhold uses skill Sweeping Strike
23:07:52
SQ
-> Behaviors to pick from:
Attack.Swing (29.8739)(*), Idle (1), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0), Charge (0), BreakFree (0)
23:07:52
SQ
-> Behavior picked: Attack.Swing (29.8739)
23:07:52
SQ
* Unhold: Using Swing against Guntram the Knightslayer!
23:07:52
SQ
Unhold uses skill Sweeping Strike
23:07:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Swing (0)
23:07:53
SQ
-> Behavior picked: Idle (1)
23:07:53
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:07:53
SQ
* ---------------------------------------------------
23:07:53
SQ
Turn started for Unhold
23:07:53
SQ
*
23:07:53
SQ
* Unhold: Starting turn.
23:07:53
SQ
-> Behaviors to pick from:
Attack.Swing (57.9971)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
23:07:53
SQ
-> Behavior picked: Attack.Swing (57.9971)
23:07:54
SQ
* Unhold: Using Swing against Lienhard Toporisto!
23:07:54
SQ
Unhold uses skill Sweeping Strike
23:07:54
SQ
-> Behaviors to pick from:
Attack.Swing (57.9694)(*), Idle (1), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0), Charge (0), BreakFree (0)
23:07:54
SQ
-> Behavior picked: Attack.Swing (57.9694)
23:07:54
SQ
* Unhold: Using Swing against Lienhard Toporisto!
23:07:54
SQ
Unhold uses skill Sweeping Strike
23:07:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Swing (0)
23:07:55
SQ
-> Behavior picked: Idle (1)
23:07:55
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:07:55
SQ
* ---------------------------------------------------
23:07:55
SQ
Turn started for Unhold
23:07:55
SQ
*
23:07:55
SQ
* Unhold: Starting turn.
23:07:55
SQ
-> Behaviors to pick from:
Attack.Swing (29.8882)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
23:07:55
SQ
-> Behavior picked: Attack.Swing (29.8882)
23:07:55
SQ
* Unhold: Using Swing against Guntram the Knightslayer!
23:07:55
SQ
Unhold uses skill Sweeping Strike
23:07:56
SQ
-> Behaviors to pick from:
Attack.Swing (29.8739)(*), Idle (1), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0), Charge (0), BreakFree (0)
23:07:56
SQ
-> Behavior picked: Attack.Swing (29.8739)
23:07:56
SQ
* Unhold: Using Swing against Guntram the Knightslayer!
23:07:56
SQ
Unhold uses skill Sweeping Strike
23:07:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Swing (0)
23:07:56
SQ
-> Behavior picked: Idle (1)
23:07:56
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:07:56
SQ
* ---------------------------------------------------
23:07:56
SQ
Turn started for Unhold
23:07:56
SQ
*
23:07:56
SQ
* Unhold: Starting turn.
23:07:57
SQ
-> Behaviors to pick from:
Attack.Swing (34.0186)(*), Idle (1), Retreat (0), Flee (0), BreakFree (0), LineBreaker (0), Engage.Melee (0), Charge (0)
23:07:57
SQ
-> Behavior picked: Attack.Swing (34.0186)
23:07:57
SQ
* Unhold: Using Swing against Adelmar The Ghosbuster!
23:07:57
SQ
Unhold uses skill Sweeping Strike
23:07:57
SQ
-> Behaviors to pick from:
Attack.Swing (33.9998)(*), Idle (1), BreakFree (0), LineBreaker (0), Retreat (0), Engage.Melee (0), Charge (0), Flee (0)
23:07:57
SQ
-> Behavior picked: Attack.Swing (33.9998)
23:07:57
SQ
* Unhold: Using Swing against Adelmar The Ghosbuster!
23:07:57
SQ
Unhold uses skill Sweeping Strike
23:07:58
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Charge (0), Retreat (0), Engage.Melee (0), Flee (0), LineBreaker (0), Attack.Swing (0)
23:07:58
SQ
-> Behavior picked: Idle (1)
23:07:58
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:07:58
SQ
* ---------------------------------------------------
23:07:58
SQ
Turn started for Konrad the Conscript
23:08:02
SQ
[Konrad the Conscript] executes skill [Thrust] on target [Unhold]
23:08:02
SQ
Konrad the Conscript uses skill Thrust
23:08:03
SQ
[Konrad the Conscript] executes skill [Thrust] on target [Unhold]
23:08:03
SQ
Konrad the Conscript uses skill Thrust
23:08:04
SQ
Turn started for Reinhold the Hunter
23:08:05
SQ
[Reinhold the Hunter] executes skill [Quick Shot] on target [Unhold]
23:08:05
SQ
Reinhold the Hunter uses skill Quick Shot
23:08:05
SQ
[Reinhold the Hunter] executes skill [Quick Shot] on target [Unhold]
23:08:05
SQ
Reinhold the Hunter uses skill Quick Shot
23:08:06
SQ
Turn started for Sir Robert
23:08:07
SQ
[Sir Robert] executes skill [Strike] on target [Unhold]
23:08:07
SQ
Sir Robert uses skill Strike
23:08:09
SQ
Turn started for Hanke Bashanke
23:08:13
SQ
Turn started for Unhold
23:08:13
SQ
*
23:08:13
SQ
* Unhold: Starting turn.
23:08:13
SQ
-> Behaviors to pick from:
Attack.Swing (90.4525)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
23:08:13
SQ
-> Behavior picked: Attack.Swing (90.4525)
23:08:14
SQ
* Unhold: Using Swing against Konrad the Conscript!
23:08:14
SQ
Unhold uses skill Sweeping Strike
23:08:14
SQ
-> Behaviors to pick from:
Attack.Swing (50.2109)(*), Idle (1), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0), Charge (0), BreakFree (0)
23:08:14
SQ
-> Behavior picked: Attack.Swing (50.2109)
23:08:14
SQ
* Unhold: Using Swing against Bernhard The Choppa!
23:08:14
SQ
Unhold uses skill Sweeping Strike
23:08:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Swing (0)
23:08:15
SQ
-> Behavior picked: Idle (1)
23:08:15
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:08:15
SQ
* ---------------------------------------------------
23:08:15
SQ
Skill [Overwhelmed (x2)] removed from [Unhold].
23:08:15
SQ
Skill [Bleeding] removed from [Unhold].
23:08:15
SQ
Skill [Bleeding] removed from [Unhold].
23:08:16
SQ
Turn started for Ludolf
23:08:23
SQ
Turn started for Balduin
23:08:26
SQ
[Balduin] executes skill [Cleave] on target [Unhold]
23:08:26
SQ
Balduin uses skill Cleave
23:08:28
SQ
Turn started for Guntram the Knightslayer
23:08:28
SQ
Skill [Indomitable] removed from [Guntram the Knightslayer].
23:08:31
SQ
[Guntram the Knightslayer] executes skill [Indomitable] on target [Guntram the Knightslayer]
23:08:31
SQ
Guntram the Knightslayer uses skill Indomitable
23:08:31
SQ
Skill [Staggered] removed from [Guntram the Knightslayer].
23:08:32
SQ
Turn started for Lienhard Toporisto
23:08:32
SQ
Skill [Indomitable] removed from [Lienhard Toporisto].
23:08:35
SQ
[Lienhard Toporisto] executes skill [Indomitable] on target [Lienhard Toporisto]
23:08:35
SQ
Lienhard Toporisto uses skill Indomitable
23:08:36
SQ
Turn started for Adelmar The Ghosbuster
23:08:36
SQ
Skill [Indomitable] removed from [Adelmar The Ghosbuster].
23:08:40
SQ
[Adelmar The Ghosbuster] executes skill [Chop] on target [Unhold]
23:08:40
SQ
Adelmar The Ghosbuster uses skill Chop
23:08:40
SQ
[Adelmar The Ghosbuster] executes skill [Chop] on target [Unhold]
23:08:40
SQ
Adelmar The Ghosbuster uses skill Chop
23:08:46
SQ
[Hanke Bashanke] executes skill [Taunt] on target [Unhold]
23:08:46
SQ
Hanke Bashanke uses skill Taunt
23:08:47
SQ
INFO: Next round issued: 4
23:08:47
SQ
Turn started for Liebwin
23:08:48
SQ
[Liebwin] executes skill [Quick Shot] on target [Unhold]
23:08:48
SQ
Liebwin uses skill Quick Shot
23:08:49
SQ
[Liebwin] executes skill [Quick Shot] on target [Unhold]
23:08:49
SQ
Liebwin uses skill Quick Shot
23:08:50
SQ
Turn started for Erling The Sn1per
23:08:52
SQ
[Erling The Sn1per] executes skill [Quick Shot] on target [Unhold]
23:08:52
SQ
Erling The Sn1per uses skill Quick Shot
23:08:52
SQ
[Erling The Sn1per] executes skill [Quick Shot] on target [Unhold]
23:08:52
SQ
Erling The Sn1per uses skill Quick Shot
23:08:53
SQ
Turn started for Unhold
23:08:53
SQ
*
23:08:53
SQ
* Unhold: Starting turn.
23:08:54
SQ
-> Behaviors to pick from:
Attack.Swing (58.2669)(*), Idle (1), Engage.Melee (0), BreakFree (0), Charge (0), Flee (0), LineBreaker (0), Retreat (0)
23:08:54
SQ
-> Behavior picked: Attack.Swing (58.2669)
23:08:54
SQ
* Unhold: Using Swing against Lienhard Toporisto!
23:08:54
SQ
Unhold uses skill Sweeping Strike
23:08:55
SQ
-> Behaviors to pick from:
Attack.Swing (53.3904)(*), Idle (1), Charge (0), Flee (0), Engage.Melee (0), LineBreaker (0), Retreat (0), BreakFree (0)
23:08:55
SQ
-> Behavior picked: Attack.Swing (53.3904)
23:08:55
SQ
* Unhold: Using Swing against Lienhard Toporisto!
23:08:55
SQ
Unhold uses skill Sweeping Strike
23:08:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Engage.Melee (0), LineBreaker (0), BreakFree (0), Flee (0), Attack.Swing (0)
23:08:55
SQ
-> Behavior picked: Idle (1)
23:08:55
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:08:55
SQ
* ---------------------------------------------------
23:08:55
SQ
Turn started for Unhold
23:08:55
SQ
*
23:08:55
SQ
* Unhold: Starting turn.
23:08:55
SQ
-> Behaviors to pick from:
Attack.Swing (53.0587)(*), Idle (1), Engage.Melee (0), BreakFree (0), Charge (0), Flee (0), LineBreaker (0), Retreat (0)
23:08:55
SQ
-> Behavior picked: Attack.Swing (53.0587)
23:08:56
SQ
* Unhold: Using Swing against Lienhard Toporisto!
23:08:56
SQ
Unhold uses skill Sweeping Strike
23:08:56
SQ
-> Behaviors to pick from:
Attack.Swing (53.0319)(*), Idle (1), Charge (0), Flee (0), Engage.Melee (0), LineBreaker (0), Retreat (0), BreakFree (0)
23:08:56
SQ
-> Behavior picked: Attack.Swing (53.0319)
23:08:56
SQ
* Unhold: Using Swing against Lienhard Toporisto!
23:08:56
SQ
Unhold uses skill Sweeping Strike
23:08:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Engage.Melee (0), LineBreaker (0), BreakFree (0), Flee (0), Attack.Swing (0)
23:08:57
SQ
-> Behavior picked: Idle (1)
23:08:57
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:08:57
SQ
* ---------------------------------------------------
23:08:57
SQ
Turn started for Unhold
23:08:57
SQ
*
23:08:57
SQ
* Unhold: Starting turn.
23:08:57
SQ
-> Behaviors to pick from:
Attack.Swing (29.8812)(*), Idle (1), Engage.Melee (0), BreakFree (0), Charge (0), Flee (0), LineBreaker (0), Retreat (0)
23:08:57
SQ
-> Behavior picked: Attack.Swing (29.8812)
23:08:57
SQ
* Unhold: Using Swing against Guntram the Knightslayer!
23:08:57
SQ
Unhold uses skill Sweeping Strike
23:08:58
SQ
-> Behaviors to pick from:
Attack.Swing (30.3413)(*), Idle (1), Charge (0), Flee (0), Engage.Melee (0), LineBreaker (0), Retreat (0), BreakFree (0)
23:08:58
SQ
-> Behavior picked: Attack.Swing (30.3413)
23:08:58
SQ
* Unhold: Using Swing against Guntram the Knightslayer!
23:08:58
SQ
Unhold uses skill Sweeping Strike
23:08:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Engage.Melee (0), LineBreaker (0), BreakFree (0), Flee (0), Attack.Swing (0)
23:08:58
SQ
-> Behavior picked: Idle (1)
23:08:58
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:08:58
SQ
* ---------------------------------------------------
23:08:59
SQ
Turn started for Unhold
23:08:59
SQ
*
23:08:59
SQ
* Unhold: Starting turn.
23:08:59
SQ
-> Behaviors to pick from:
Attack.Swing (30.3566)(*), Idle (1), Engage.Melee (0), BreakFree (0), Charge (0), Flee (0), LineBreaker (0), Retreat (0)
23:08:59
SQ
-> Behavior picked: Attack.Swing (30.3566)
23:08:59
SQ
* Unhold: Using Swing against Guntram the Knightslayer!
23:08:59
SQ
Unhold uses skill Sweeping Strike
23:09:00
SQ
-> Behaviors to pick from:
Attack.Swing (30.3413)(*), Idle (1), Charge (0), Flee (0), Engage.Melee (0), LineBreaker (0), Retreat (0), BreakFree (0)
23:09:00
SQ
-> Behavior picked: Attack.Swing (30.3413)
23:09:00
SQ
* Unhold: Using Swing against Guntram the Knightslayer!
23:09:00
SQ
Unhold uses skill Sweeping Strike
23:09:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Engage.Melee (0), LineBreaker (0), BreakFree (0), Flee (0), Attack.Swing (0)
23:09:00
SQ
-> Behavior picked: Idle (1)
23:09:00
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:09:00
SQ
* ---------------------------------------------------
23:09:00
SQ
Turn started for Bernhard The Choppa
23:09:06
SQ
[Bernhard The Choppa] executes skill [Indomitable] on target [Bernhard The Choppa]
23:09:06
SQ
Bernhard The Choppa uses skill Indomitable
23:09:07
SQ
Turn started for Sir Robert
23:09:09
SQ
[Sir Robert] executes skill [Strike] on target [Unhold]
23:09:09
SQ
Sir Robert uses skill Strike
23:09:10
SQ
Turn started for Ludolf
23:09:15
Resource
Unloading: music/beasts_03.ogg
23:09:22
SQ
Turn started for Konrad the Conscript
23:09:25
SQ
Turn started for Reinhold the Hunter
23:09:27
SQ
[Reinhold the Hunter] executes skill [Quick Shot] on target [Unhold]
23:09:27
SQ
Reinhold the Hunter uses skill Quick Shot
23:09:27
SQ
[Reinhold the Hunter] executes skill [Quick Shot] on target [Unhold]
23:09:27
SQ
Reinhold the Hunter uses skill Quick Shot
23:09:28
SQ
Turn started for Balduin
23:09:31
SQ
[Balduin] executes skill [Decapitate] on target [Unhold]
23:09:31
SQ
Balduin uses skill Decapitate
23:09:31
SQ
[Balduin] executes skill [Decapitate] on target [Unhold]
23:09:31
SQ
Balduin uses skill Decapitate
23:09:32
SQ
Turn started for Hanke Bashanke
23:09:37
SQ
[Hanke Bashanke] executes skill [Bash] on target [Unhold]
23:09:37
SQ
Hanke Bashanke uses skill Bash
23:09:43
SQ
Turn started for Unhold
23:09:43
SQ
*
23:09:43
SQ
* Unhold: Starting turn.
23:09:43
SQ
-> Behaviors to pick from:
Attack.Swing (61.8007)(*), Idle (1), Engage.Melee (0), BreakFree (0), Charge (0), Flee (0), LineBreaker (0), Retreat (0)
23:09:43
SQ
-> Behavior picked: Attack.Swing (61.8007)
23:09:43
SQ
* Unhold: Using Swing against Bernhard The Choppa!
23:09:43
SQ
Unhold uses skill Sweeping Strike
23:09:44
SQ
-> Behaviors to pick from:
Attack.Swing (61.7583)(*), Idle (1), Charge (0), Flee (0), Engage.Melee (0), LineBreaker (0), Retreat (0), BreakFree (0)
23:09:44
SQ
-> Behavior picked: Attack.Swing (61.7583)
23:09:44
SQ
* Unhold: Using Swing against Bernhard The Choppa!
23:09:44
SQ
Unhold uses skill Sweeping Strike
23:09:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Engage.Melee (0), LineBreaker (0), BreakFree (0), Flee (0), Attack.Swing (0)
23:09:44
SQ
-> Behavior picked: Idle (1)
23:09:44
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:09:44
SQ
* ---------------------------------------------------
23:09:44
SQ
Turn started for Unhold
23:09:44
SQ
*
23:09:44
SQ
* Unhold: Starting turn.
23:09:45
SQ
-> Behaviors to pick from:
Attack.Swing (73.7677)(*), Idle (1), Engage.Melee (0), Flee (0), Charge (0), LineBreaker (0), Retreat (0), BreakFree (0)
23:09:45
SQ
-> Behavior picked: Attack.Swing (73.7677)
23:09:45
SQ
* Unhold: Using Swing against Balduin!
23:09:45
SQ
Unhold uses skill Sweeping Strike
23:09:45
SQ
-> Behaviors to pick from:
Attack.Swing (73.7114)(*), Idle (1), Charge (0), LineBreaker (0), Engage.Melee (0), Retreat (0), BreakFree (0), Flee (0)
23:09:45
SQ
-> Behavior picked: Attack.Swing (73.7114)
23:09:45
SQ
* Unhold: Using Swing against Balduin!
23:09:45
SQ
Unhold uses skill Sweeping Strike
23:09:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), BreakFree (0), Engage.Melee (0), Retreat (0), Flee (0), LineBreaker (0), Attack.Swing (0)
23:09:46
SQ
-> Behavior picked: Idle (1)
23:09:46
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:09:46
SQ
* ---------------------------------------------------
23:09:46
SQ
Skill [Taunted] removed from [Unhold].
23:09:46
SQ
Skill [Bleeding] removed from [Unhold].
23:09:46
SQ
Turn started for Adelmar The Ghosbuster
23:09:48
SQ
[Adelmar The Ghosbuster] executes skill [Chop] on target [Unhold]
23:09:48
SQ
Adelmar The Ghosbuster uses skill Chop
23:09:49
SQ
[Adelmar The Ghosbuster] executes skill [Chop] on target [Unhold]
23:09:49
SQ
Adelmar The Ghosbuster uses skill Chop
23:09:50
SQ
Skill [Staggered] removed from [Adelmar The Ghosbuster].
23:09:50
SQ
Turn started for Lienhard Toporisto
23:09:50
SQ
Skill [Indomitable] removed from [Lienhard Toporisto].
23:10:07
SQ
Turn started for Guntram the Knightslayer
23:10:07
SQ
Skill [Indomitable] removed from [Guntram the Knightslayer].
23:10:09
SQ
[Guntram the Knightslayer] executes skill [Recover] on target [Guntram the Knightslayer]
23:10:09
SQ
Guntram the Knightslayer uses skill Recover
23:10:13
SQ
[Konrad the Conscript] executes skill [Thrust] on target [Unhold]
23:10:13
SQ
Konrad the Conscript uses skill Thrust
23:10:15
SQ
INFO: Next round issued: 5
23:10:15
SQ
Turn started for Liebwin
23:10:22
SQ
[Liebwin] executes skill [Quick Shot] on target [Unhold]
23:10:22
SQ
Liebwin uses skill Quick Shot
23:10:23
SQ
[Liebwin] executes skill [Quick Shot] on target [Unhold]
23:10:23
SQ
Liebwin uses skill Quick Shot
23:10:24
SQ
Turn started for Ludolf
23:10:28
SQ
Turn started for Erling The Sn1per
23:10:29
SQ
[Erling The Sn1per] executes skill [Quick Shot] on target [Unhold]
23:10:29
SQ
Erling The Sn1per uses skill Quick Shot
23:10:29
SQ
[Erling The Sn1per] executes skill [Quick Shot] on target [Unhold]
23:10:29
SQ
Erling The Sn1per uses skill Quick Shot
23:10:30
SQ
Turn started for Hanke Bashanke
23:10:34
SQ
[Hanke Bashanke] executes skill [Rotation] on target [Lienhard Toporisto]
23:10:34
SQ
Hanke Bashanke uses skill Rotation
23:10:35
SQ
[Hanke Bashanke] executes skill [Indomitable] on target [Hanke Bashanke]
23:10:35
SQ
Hanke Bashanke uses skill Indomitable
23:10:36
SQ
Turn started for Sir Robert
23:10:37
SQ
[Sir Robert] executes skill [Strike] on target [Unhold]
23:10:37
SQ
Sir Robert uses skill Strike
23:10:39
SQ
Turn started for Unhold
23:10:39
SQ
*
23:10:39
SQ
* Unhold: Starting turn.
23:10:39
SQ
-> Behaviors to pick from:
Attack.Swing (49.6782)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
23:10:39
SQ
-> Behavior picked: Attack.Swing (49.6782)
23:10:39
SQ
* Unhold: Using Swing against Hanke Bashanke!
23:10:39
SQ
Unhold uses skill Sweeping Strike
23:10:40
SQ
-> Behaviors to pick from:
Attack.Swing (49.6518)(*), Idle (1), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0), Charge (0), BreakFree (0)
23:10:40
SQ
-> Behavior picked: Attack.Swing (49.6518)
23:10:40
SQ
* Unhold: Using Swing against Hanke Bashanke!
23:10:40
SQ
Unhold uses skill Sweeping Strike
23:10:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Swing (0)
23:10:41
SQ
-> Behavior picked: Idle (1)
23:10:41
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:10:41
SQ
* ---------------------------------------------------
23:10:41
SQ
Turn started for Unhold
23:10:41
SQ
*
23:10:41
SQ
* Unhold: Starting turn.
23:10:41
SQ
-> Behaviors to pick from:
Attack.Swing (112.846)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
23:10:41
SQ
-> Behavior picked: Attack.Swing (112.846)
23:10:41
SQ
* Unhold: Using Swing against Bernhard The Choppa!
23:10:41
SQ
Unhold uses skill Sweeping Strike
23:10:42
SQ
-> Behaviors to pick from:
Attack.Swing (111.467)(*), Idle (1), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0), Charge (0), BreakFree (0)
23:10:42
SQ
-> Behavior picked: Attack.Swing (111.467)
23:10:42
SQ
* Unhold: Using Swing against Bernhard The Choppa!
23:10:42
SQ
Unhold uses skill Sweeping Strike
23:10:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Swing (0)
23:10:42
SQ
-> Behavior picked: Idle (1)
23:10:42
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:10:42
SQ
* ---------------------------------------------------
23:10:43
SQ
Turn started for Unhold
23:10:43
SQ
*
23:10:43
SQ
* Unhold: Starting turn.
23:10:43
SQ
-> Behaviors to pick from:
LineBreaker (135.85)(*), Attack.Swing (45.5908)(*), Idle (1), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
23:10:43
SQ
-> Behavior picked: Attack.Swing (45.5908)
23:10:43
SQ
* Unhold: Using Swing against Guntram the Knightslayer!
23:10:43
SQ
Unhold uses skill Sweeping Strike
23:10:44
SQ
-> Behaviors to pick from:
LineBreaker (135.778)(*), Attack.Swing (45.5666)(*), Idle (1), Retreat (0), Flee (0), Engage.Melee (0), Charge (0), BreakFree (0)
23:10:44
SQ
-> Behavior picked: Attack.Swing (45.5666)
23:10:44
SQ
* Unhold: Using Swing against Guntram the Knightslayer!
23:10:44
SQ
Unhold uses skill Sweeping Strike
23:10:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Retreat (0), Flee (0), Attack.Swing (0), Charge (0), BreakFree (0), LineBreaker (0)
23:10:44
SQ
-> Behavior picked: Idle (1)
23:10:44
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:10:44
SQ
* ---------------------------------------------------
23:10:45
SQ
Turn started for Unhold
23:10:45
SQ
*
23:10:45
SQ
* Unhold: Starting turn.
23:10:45
SQ
-> Behaviors to pick from:
Engage.Melee (264)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Attack.Swing (0), Charge (0)
23:10:45
SQ
-> Behavior picked: Engage.Melee (264)
23:10:45
SQ
Unhold uses skill Unstoppable Charge
23:10:45
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), Attack.Swing (0), Retreat (0), Flee (0), Charge (0), BreakFree (0), Engage.Melee (0)
23:10:45
SQ
-> Behavior picked: Idle (1)
23:10:45
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
23:10:45
SQ
* ---------------------------------------------------
23:10:46
SQ
Turn started for Konrad the Conscript
23:10:48
SQ
[Konrad the Conscript] executes skill [Thrust] on target [Unhold]
23:10:48
SQ
Konrad the Conscript uses skill Thrust
23:10:48
SQ
[Konrad the Conscript] executes skill [Thrust] on target [Unhold]
23:10:48
SQ
Konrad the Conscript uses skill Thrust
23:10:50
SQ
Turn started for Reinhold the Hunter
23:10:51
SQ
[Reinhold the Hunter] executes skill [Quick Shot] on target [Unhold]
23:10:51
SQ
Reinhold the Hunter uses skill Quick Shot
23:10:52
SQ
[Reinhold the Hunter] executes skill [Quick Shot] on target [Unhold]
23:10:52
SQ
Reinhold the Hunter uses skill Quick Shot
23:10:52
SQ
Unhold has died.
23:10:56
SQ
[Reinhold the Hunter] executes skill [Quick Shot] on target [Unhold]
23:10:56
SQ
Reinhold the Hunter uses skill Quick Shot
23:10:57
SQ
Turn started for Balduin
23:11:10
SQ
Turn started for Adelmar The Ghosbuster
23:11:32
SQ
[Adelmar The Ghosbuster] executes skill [Indomitable] on target [Adelmar The Ghosbuster]
23:11:32
SQ
Adelmar The Ghosbuster uses skill Indomitable
23:11:32
SQ
Turn started for Unhold
23:11:32
SQ
*
23:11:32
SQ
* Unhold: Starting turn.
23:11:33
SQ
-> Behaviors to pick from:
Attack.Swing (141.426)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
23:11:33
SQ
-> Behavior picked: Attack.Swing (141.426)
23:11:33
SQ
* Unhold: Using Swing against Konrad the Conscript!
23:11:33
SQ
Unhold uses skill Sweeping Strike
23:11:34
SQ
-> Behaviors to pick from:
Attack.Swing (57.1287)(*), Idle (1), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0), Charge (0), BreakFree (0)
23:11:34
SQ
-> Behavior picked: Attack.Swing (57.1287)
23:11:34
SQ
* Unhold: Using Swing against Bernhard The Choppa!
23:11:34
SQ
Unhold uses skill Sweeping Strike
23:11:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Swing (0)
23:11:34
SQ
-> Behavior picked: Idle (1)
23:11:34
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:11:34
SQ
* ---------------------------------------------------
23:11:35
SQ
Turn started for Guntram the Knightslayer
23:11:35
SQ
Skill [Staggered] removed from [Guntram the Knightslayer].
23:11:35
SQ
Skill [Stunned] removed from [Guntram the Knightslayer].
23:11:35
SQ
Turn started for Lienhard Toporisto
23:12:03
SQ
Turn started for Bernhard The Choppa
23:12:03
SQ
Skill [Indomitable] removed from [Bernhard The Choppa].
23:12:11
SQ
[Bernhard The Choppa] executes skill [Recover] on target [Bernhard The Choppa]
23:12:11
SQ
Bernhard The Choppa uses skill Recover
23:12:22
SQ
Skill [Staggered] removed from [Lienhard Toporisto].
23:12:22
SQ
INFO: Next round issued: 6
23:12:22
SQ
Turn started for Liebwin
23:12:27
SQ
[Liebwin] executes skill [Quick Shot] on target [Unhold]
23:12:27
SQ
Liebwin uses skill Quick Shot
23:12:27
SQ
[Liebwin] executes skill [Quick Shot] on target [Unhold]
23:12:27
SQ
Liebwin uses skill Quick Shot
23:12:29
SQ
Turn started for Sir Robert
23:12:31
SQ
[Sir Robert] executes skill [Strike] on target [Unhold]
23:12:31
SQ
Sir Robert uses skill Strike
23:12:32
SQ
Turn started for Erling The Sn1per
23:12:37
SQ
[Erling The Sn1per] executes skill [Quick Shot] on target [Unhold]
23:12:37
SQ
Erling The Sn1per uses skill Quick Shot
23:12:37
SQ
[Erling The Sn1per] executes skill [Quick Shot] on target [Unhold]
23:12:37
SQ
Erling The Sn1per uses skill Quick Shot
23:12:39
SQ
Turn started for Unhold
23:12:39
SQ
*
23:12:39
SQ
* Unhold: Starting turn.
23:12:39
SQ
-> Behaviors to pick from:
LineBreaker (135.085)(*), Attack.Swing (46.8667)(*), Idle (1), Flee (0), Charge (0), BreakFree (0), Engage.Melee (0), Retreat (0)
23:12:39
SQ
-> Behavior picked: Attack.Swing (46.8667)
23:12:39
SQ
* Unhold: Using Swing against Guntram the Knightslayer!
23:12:39
SQ
Unhold uses skill Sweeping Strike
23:12:40
SQ
-> Behaviors to pick from:
LineBreaker (135.013)(*), Attack.Swing (46.8418)(*), Idle (1), Charge (0), BreakFree (0), Engage.Melee (0), Retreat (0), Flee (0)
23:12:40
SQ
-> Behavior picked: LineBreaker (135.013)
23:12:40
SQ
* Unhold: Using Line Breaker!
23:12:40
SQ
Unhold uses skill Fling Back
23:12:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Charge (0), BreakFree (0), Attack.Swing (0), Retreat (0), Flee (0), LineBreaker (0)
23:12:41
SQ
-> Behavior picked: Idle (1)
23:12:41
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:12:41
SQ
* ---------------------------------------------------
23:12:41
SQ
Turn started for Ludolf
23:12:45
SQ
Turn started for Konrad the Conscript
23:12:47
SQ
Turn started for Unhold
23:12:47
SQ
*
23:12:47
SQ
* Unhold: Starting turn.
23:12:47
SQ
-> Behaviors to pick from:
Attack.Swing (143.526)(*), Idle (1), Engage.Melee (0), BreakFree (0), Charge (0), Flee (0), LineBreaker (0), Retreat (0)
23:12:47
SQ
-> Behavior picked: Attack.Swing (143.526)
23:12:47
SQ
* Unhold: Using Swing against Bernhard The Choppa!
23:12:47
SQ
Unhold uses skill Sweeping Strike
23:12:48
SQ
-> Behaviors to pick from:
Attack.Swing (144.674)(*), Idle (1), Charge (0), Flee (0), Engage.Melee (0), LineBreaker (0), Retreat (0), BreakFree (0)
23:12:48
SQ
-> Behavior picked: Attack.Swing (144.674)
23:12:48
SQ
* Unhold: Using Swing against Bernhard The Choppa!
23:12:48
SQ
Unhold uses skill Sweeping Strike
23:12:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Engage.Melee (0), LineBreaker (0), BreakFree (0), Flee (0), Attack.Swing (0)
23:12:49
SQ
-> Behavior picked: Idle (1)
23:12:49
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:12:49
SQ
* ---------------------------------------------------
23:12:49
SQ
Turn started for Unhold
23:12:49
SQ
*
23:12:49
SQ
* Unhold: Starting turn.
23:12:49
SQ
-> Behaviors to pick from:
Engage.Melee (250.735)(*), Idle (1), Attack.Swing (0), Charge (0), Retreat (0), BreakFree (0), LineBreaker (0), Flee (0)
23:12:49
SQ
-> Behavior picked: Engage.Melee (250.735)
23:12:49
SQ
Unhold uses skill Unstoppable Charge
23:12:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), LineBreaker (0), Retreat (0), BreakFree (0), Flee (0), Charge (0), Engage.Melee (0)
23:12:50
SQ
-> Behavior picked: Idle (1)
23:12:50
SQ
* Unhold: Ending Turn with 3 of 9 AP left.
23:12:50
SQ
* ---------------------------------------------------
23:12:50
SQ
Turn started for Guntram the Knightslayer
23:12:54
SQ
[Guntram the Knightslayer] executes skill [Indomitable] on target [Guntram the Knightslayer]
23:12:54
SQ
Guntram the Knightslayer uses skill Indomitable
23:12:55
SQ
[Guntram the Knightslayer] executes skill [Flail] on target [Unhold]
23:12:55
SQ
Guntram the Knightslayer uses skill Flail
23:12:56
SQ
Turn started for Unhold
23:12:56
SQ
*
23:12:56
SQ
* Unhold: Starting turn.
23:12:57
SQ
-> Behaviors to pick from:
Attack.Swing (51.6744)(*), Idle (1), Engage.Melee (0), BreakFree (0), Charge (0), Flee (0), LineBreaker (0), Retreat (0)
23:12:57
SQ
-> Behavior picked: Attack.Swing (51.6744)
23:12:57
SQ
* Unhold: Using Swing against Hanke Bashanke!
23:12:57
SQ
Unhold uses skill Sweeping Strike
23:12:57
SQ
-> Behaviors to pick from:
Attack.Swing (51.6442)(*), Idle (1), Charge (0), Flee (0), Engage.Melee (0), LineBreaker (0), Retreat (0), BreakFree (0)
23:12:57
SQ
-> Behavior picked: Attack.Swing (51.6442)
23:12:57
SQ
* Unhold: Using Swing against Hanke Bashanke!
23:12:57
SQ
Unhold uses skill Sweeping Strike
23:12:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Engage.Melee (0), LineBreaker (0), BreakFree (0), Flee (0), Attack.Swing (0)
23:12:58
SQ
-> Behavior picked: Idle (1)
23:12:58
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:12:58
SQ
* ---------------------------------------------------
23:12:58
SQ
Turn started for Lienhard Toporisto
23:13:02
SQ
Turn started for Balduin
23:13:06
SQ
[Balduin] executes skill [Cleave] on target [Unhold]
23:13:06
SQ
Balduin uses skill Cleave
23:13:07
SQ
[Balduin] executes skill [Cleave] on target [Unhold]
23:13:07
SQ
Balduin uses skill Cleave
23:13:08
SQ
Turn started for Reinhold the Hunter
23:13:16
SQ
[Reinhold the Hunter] executes skill [Recover] on target [Reinhold the Hunter]
23:13:16
SQ
Reinhold the Hunter uses skill Recover
23:13:17
SQ
Turn started for Bernhard The Choppa
23:13:24
SQ
[Bernhard The Choppa] executes skill [Indomitable] on target [Bernhard The Choppa]
23:13:24
SQ
Bernhard The Choppa uses skill Indomitable
23:13:26
SQ
[Bernhard The Choppa] executes skill [Cleave] on target [Unhold]
23:13:26
SQ
Bernhard The Choppa uses skill Cleave
23:13:27
SQ
Skill [Staggered] removed from [Bernhard The Choppa].
23:13:27
SQ
Turn started for Unhold
23:13:27
SQ
*
23:13:27
SQ
* Unhold: Starting turn.
23:13:28
SQ
-> Behaviors to pick from:
Attack.Swing (46.2672)(*), Idle (1), Engage.Melee (0), BreakFree (0), Charge (0), Flee (0), LineBreaker (0), Retreat (0)
23:13:28
SQ
-> Behavior picked: Attack.Swing (46.2672)
23:13:28
SQ
* Unhold: Using Swing against Bernhard The Choppa!
23:13:28
SQ
Unhold uses skill Sweeping Strike
23:13:28
SQ
-> Behaviors to pick from:
Attack.Swing (46.2228)(*), Idle (1), Charge (0), Flee (0), Engage.Melee (0), LineBreaker (0), Retreat (0), BreakFree (0)
23:13:28
SQ
-> Behavior picked: Attack.Swing (46.2228)
23:13:28
SQ
* Unhold: Using Swing against Bernhard The Choppa!
23:13:28
SQ
Unhold uses skill Sweeping Strike
23:13:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Retreat (0), Engage.Melee (0), LineBreaker (0), BreakFree (0), Flee (0), Attack.Swing (0)
23:13:29
SQ
-> Behavior picked: Idle (1)
23:13:29
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:13:29
SQ
* ---------------------------------------------------
23:13:29
SQ
Skill [Overwhelmed] removed from [Unhold].
23:13:29
SQ
Skill [Bleeding] removed from [Unhold].
23:13:32
SQ
Sir Robert uses skill Unleash Wardog
23:13:32
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (15,12).
23:13:32
SQ
inserting entity, index = 1
23:13:33
SQ
Turn started for Teal the Wardog
23:13:33
SQ
*
23:13:33
SQ
* Teal the Wardog: Starting turn.
23:13:33
SQ
-> Behaviors to pick from:
Engage.Melee (660)(*), Idle (1), BreakFree (0), Attack.Default (0), Flee (0)
23:13:33
SQ
-> Behavior picked: Engage.Melee (660)
23:13:34
SQ
* Teal the Wardog: Engaging to melee range with Unhold (visible), accepted_distance=0, value=0.0333903
23:13:34
SQ
* Teal the Wardog: Reached engage destination
23:13:34
SQ
-> Behaviors to pick from:
Attack.Default (5.95491)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
23:13:34
SQ
-> Behavior picked: Attack.Default (5.95491)
23:13:34
SQ
* Teal the Wardog: Using Bite against Unhold!
23:13:34
SQ
Teal the Wardog uses skill Bite
23:13:34
SQ
-> Behaviors to pick from:
Attack.Default (4.65159)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
23:13:34
SQ
-> Behavior picked: Attack.Default (4.65159)
23:13:35
SQ
* Teal the Wardog: Using Bite against Unhold!
23:13:35
SQ
Teal the Wardog uses skill Bite
23:13:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
23:13:35
SQ
-> Behavior picked: Idle (1)
23:13:35
SQ
* Teal the Wardog: Ending Turn with 0 of 12 AP left.
23:13:35
SQ
* ---------------------------------------------------
23:13:42
SQ
[Ludolf] executes skill [Batter] on target [Unhold]
23:13:42
SQ
Ludolf uses skill Batter
23:13:45
Resource
Unloading: music/beasts_01.ogg
23:13:48
SQ
Konrad the Conscript uses skill Unleash Wardog
23:13:48
TacticalScene
Spawned Entity type "scripts/entity/tactical/wardog" at (17,9).
23:13:48
SQ
inserting entity, index = 1
23:13:49
SQ
Turn started for Catchaser the Wardog
23:13:49
SQ
*
23:13:49
SQ
* Catchaser the Wardog: Starting turn.
23:13:49
SQ
-> Behaviors to pick from:
Attack.Default (8.09155)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
23:13:49
SQ
-> Behavior picked: Attack.Default (8.09155)
23:13:50
SQ
* Catchaser the Wardog: Using Bite against Unhold!
23:13:50
SQ
Catchaser the Wardog uses skill Bite
23:13:50
SQ
-> Behaviors to pick from:
Attack.Default (6.73769)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
23:13:50
SQ
-> Behavior picked: Attack.Default (6.73769)
23:13:50
SQ
* Catchaser the Wardog: Using Bite against Unhold!
23:13:50
SQ
Catchaser the Wardog uses skill Bite
23:13:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
23:13:50
SQ
-> Behavior picked: Idle (1)
23:13:51
SQ
* Catchaser the Wardog: Ending Turn with 2 of 12 AP left.
23:13:51
SQ
* ---------------------------------------------------
23:13:51
SQ
Turn started for Hanke Bashanke
23:13:51
SQ
Skill [Indomitable] removed from [Hanke Bashanke].
23:13:53
SQ
[Hanke Bashanke] executes skill [Indomitable] on target [Hanke Bashanke]
23:13:53
SQ
Hanke Bashanke uses skill Indomitable
23:14:02
SQ
Turn started for Adelmar The Ghosbuster
23:14:02
SQ
Skill [Indomitable] removed from [Adelmar The Ghosbuster].
23:14:05
SQ
[Adelmar The Ghosbuster] executes skill [Recover] on target [Adelmar The Ghosbuster]
23:14:05
SQ
Adelmar The Ghosbuster uses skill Recover
23:14:18
SQ
INFO: Next round issued: 7
23:14:19
SQ
Turn started for Teal the Wardog
23:14:19
SQ
*
23:14:19
SQ
* Teal the Wardog: Starting turn.
23:14:19
SQ
-> Behaviors to pick from:
Attack.Default (8.23767)(*), Idle (1), Flee (0), BreakFree (0), Engage.Melee (0)
23:14:19
SQ
-> Behavior picked: Attack.Default (8.23767)
23:14:19
SQ
* Teal the Wardog: Using Bite against Unhold!
23:14:19
SQ
Teal the Wardog uses skill Bite
23:14:19
SQ
-> Behaviors to pick from:
Attack.Default (5.20476)(*), Idle (1), Engage.Melee (0), Flee (0), BreakFree (0)
23:14:19
SQ
-> Behavior picked: Attack.Default (5.20476)
23:14:20
SQ
* Teal the Wardog: Using Bite against Unhold!
23:14:20
SQ
Teal the Wardog uses skill Bite
23:14:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), BreakFree (0), Attack.Default (0)
23:14:20
SQ
-> Behavior picked: Idle (1)
23:14:20
SQ
* Teal the Wardog: Ending Turn with 2 of 12 AP left.
23:14:20
SQ
* ---------------------------------------------------
23:14:20
SQ
Turn started for Catchaser the Wardog
23:14:20
SQ
*
23:14:20
SQ
* Catchaser the Wardog: Starting turn.
23:14:20
SQ
-> Behaviors to pick from:
Attack.Default (5.68685)(*), Idle (1), BreakFree (0), Flee (0), Engage.Melee (0)
23:14:20
SQ
-> Behavior picked: Attack.Default (5.68685)
23:14:21
SQ
* Catchaser the Wardog: Using Bite against Unhold!
23:14:21
SQ
Catchaser the Wardog uses skill Bite
23:14:21
SQ
-> Behaviors to pick from:
Attack.Default (4.67203)(*), Idle (1), Engage.Melee (0), BreakFree (0), Flee (0)
23:14:21
SQ
-> Behavior picked: Attack.Default (4.67203)
23:14:21
SQ
* Catchaser the Wardog: Using Bite against Unhold!
23:14:21
SQ
Catchaser the Wardog uses skill Bite
23:14:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Default (0)
23:14:21
SQ
-> Behavior picked: Idle (1)
23:14:22
SQ
* Catchaser the Wardog: Ending Turn with 2 of 12 AP left.
23:14:22
SQ
* ---------------------------------------------------
23:14:22
SQ
Turn started for Reinhold the Hunter
23:14:34
SQ
[Reinhold the Hunter] executes skill [Quick Shot] on target [Unhold]
23:14:34
SQ
Reinhold the Hunter uses skill Quick Shot
23:14:35
SQ
[Reinhold the Hunter] executes skill [Quick Shot] on target [Unhold]
23:14:35
SQ
Reinhold the Hunter uses skill Quick Shot
23:14:36
SQ
Turn started for Liebwin
23:14:44
SQ
Turn started for Ludolf
23:14:48
SQ
[Ludolf] executes skill [Batter] on target [Unhold]
23:14:48
SQ
Ludolf uses skill Batter
23:14:52
SQ
Ludolf uses skill Footwork
23:14:53
SQ
Turn started for Lienhard Toporisto
23:14:56
SQ
Turn started for Erling The Sn1per
23:14:58
SQ
[Erling The Sn1per] executes skill [Quick Shot] on target [Unhold]
23:14:58
SQ
Erling The Sn1per uses skill Quick Shot
23:14:58
SQ
Unhold has died.
23:15:10
SQ
[Erling The Sn1per] executes skill [Recover] on target [Erling The Sn1per]
23:15:10
SQ
Erling The Sn1per uses skill Recover
23:15:12
SQ
Turn started for Sir Robert
23:15:14
SQ
Turn started for Unhold
23:15:14
SQ
*
23:15:14
SQ
* Unhold: Starting turn.
23:15:14
SQ
-> Behaviors to pick from:
Attack.Swing (73.8698)(*), Idle (1), Charge (0), Flee (0), Retreat (0), LineBreaker (0), BreakFree (0), Engage.Melee (0)
23:15:14
SQ
-> Behavior picked: Attack.Swing (73.8698)
23:15:14
SQ
* Unhold: Using Swing against Balduin!
23:15:14
SQ
Unhold uses skill Sweeping Strike
23:15:15
SQ
-> Behaviors to pick from:
Attack.Swing (73.8266)(*), Idle (1), Retreat (0), LineBreaker (0), Charge (0), BreakFree (0), Engage.Melee (0), Flee (0)
23:15:15
SQ
-> Behavior picked: Attack.Swing (73.8266)
23:15:15
SQ
* Unhold: Using Swing against Balduin!
23:15:15
SQ
Unhold uses skill Sweeping Strike
23:15:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Engage.Melee (0), Charge (0), BreakFree (0), Flee (0), LineBreaker (0), Attack.Swing (0)
23:15:16
SQ
-> Behavior picked: Idle (1)
23:15:16
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:15:16
SQ
* ---------------------------------------------------
23:15:16
SQ
Skill [Bleeding] removed from [Unhold].
23:15:16
SQ
Turn started for Konrad the Conscript
23:15:20
SQ
Turn started for Unhold
23:15:20
SQ
*
23:15:20
SQ
* Unhold: Starting turn.
23:15:21
SQ
-> Behaviors to pick from:
Attack.Swing (51.6627)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
23:15:21
SQ
-> Behavior picked: Attack.Swing (51.6627)
23:15:21
SQ
* Unhold: Using Swing against Hanke Bashanke!
23:15:21
SQ
Unhold uses skill Sweeping Strike
23:15:21
SQ
-> Behaviors to pick from:
Attack.Swing (51.6311)(*), Idle (1), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0), Charge (0), BreakFree (0)
23:15:21
SQ
-> Behavior picked: Attack.Swing (51.6311)
23:15:21
SQ
* Unhold: Using Swing against Hanke Bashanke!
23:15:21
SQ
Unhold uses skill Sweeping Strike
23:15:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Swing (0)
23:15:22
SQ
-> Behavior picked: Idle (1)
23:15:22
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:15:22
SQ
* ---------------------------------------------------
23:15:22
SQ
Turn started for Unhold
23:15:22
SQ
*
23:15:22
SQ
* Unhold: Starting turn.
23:15:22
SQ
-> Behaviors to pick from:
Attack.Swing (51.6521)(*), Idle (1), LineBreaker (0), BreakFree (0), Retreat (0), Flee (0), Engage.Melee (0), Charge (0)
23:15:22
SQ
-> Behavior picked: Attack.Swing (51.6521)
23:15:23
SQ
* Unhold: Using Swing against Hanke Bashanke!
23:15:23
SQ
Unhold uses skill Sweeping Strike
23:15:23
SQ
*
23:15:23
SQ
* Unhold: Resuming turn.
23:15:23
SQ
-> Behaviors to pick from:
Attack.Swing (49.1713)(*), Idle (1), Retreat (0), Flee (0), LineBreaker (0), Engage.Melee (0), Charge (0), BreakFree (0)
23:15:23
SQ
-> Behavior picked: Attack.Swing (49.1713)
23:15:23
SQ
* Unhold: Using Swing against Hanke Bashanke!
23:15:23
SQ
Unhold uses skill Sweeping Strike
23:15:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Charge (0), LineBreaker (0), Engage.Melee (0), BreakFree (0), Flee (0), Attack.Swing (0)
23:15:24
SQ
-> Behavior picked: Idle (1)
23:15:24
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:15:24
SQ
* ---------------------------------------------------
23:15:24
SQ
Turn started for Unhold
23:15:24
SQ
*
23:15:24
SQ
* Unhold: Starting turn.
23:15:25
SQ
-> Behaviors to pick from:
Attack.Swing (51.8962)(*), Idle (1), BreakFree (0), Flee (0), LineBreaker (0), Charge (0), Engage.Melee (0), Retreat (0)
23:15:25
SQ
-> Behavior picked: Attack.Swing (51.8962)
23:15:25
SQ
* Unhold: Using Swing against Adelmar The Ghosbuster!
23:15:25
SQ
Unhold uses skill Sweeping Strike
23:15:25
SQ
-> Behaviors to pick from:
Attack.Swing (51.8635)(*), Idle (1), LineBreaker (0), Charge (0), BreakFree (0), Engage.Melee (0), Retreat (0), Flee (0)
23:15:25
SQ
-> Behavior picked: Attack.Swing (51.8635)
23:15:25
SQ
* Unhold: Using Swing against Adelmar The Ghosbuster!
23:15:25
SQ
Unhold uses skill Sweeping Strike
23:15:26
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), Retreat (0), BreakFree (0), Engage.Melee (0), Flee (0), Charge (0), Attack.Swing (0)
23:15:26
SQ
-> Behavior picked: Idle (1)
23:15:26
SQ
* Unhold: Ending Turn with 1 of 9 AP left.
23:15:26
SQ
* ---------------------------------------------------
23:15:26
SQ
Turn started for Bernhard The Choppa
23:15:26
SQ
Skill [Indomitable] removed from [Bernhard The Choppa].
23:15:35
SQ
[Bernhard The Choppa] executes skill [Cleave] on target [Unhold]
23:15:35
SQ
Bernhard The Choppa uses skill Cleave
23:15:37
SQ
Turn started for Balduin
23:15:39
SQ
[Balduin] executes skill [Shieldwall] on target [Balduin]
23:15:39
SQ
Balduin uses skill Shieldwall
23:15:40
SQ
Turn started for Guntram the Knightslayer
23:15:40
SQ
Skill [Indomitable] removed from [Guntram the Knightslayer].
23:15:47
SQ
[Guntram the Knightslayer] executes skill [Flail] on target [Unhold]
23:15:47
SQ
Guntram the Knightslayer uses skill Flail
23:15:47
SQ
[Guntram the Knightslayer] executes skill [Flail] on target [Unhold]
23:15:47
SQ
Guntram the Knightslayer uses skill Flail
23:15:48
SQ
Turn started for Adelmar The Ghosbuster
23:15:51
SQ
[Adelmar The Ghosbuster] executes skill [Indomitable] on target [Adelmar The Ghosbuster]
23:15:51
SQ
Adelmar The Ghosbuster uses skill Indomitable
23:15:52
SQ
Skill [Staggered] removed from [Adelmar The Ghosbuster].
23:16:10
SQ
[Sir Robert] executes skill [Strike] on target [Unhold]
23:16:10
SQ
Sir Robert uses skill Strike
23:16:16
SQ
Turn started for Hanke Bashanke
23:16:16
SQ
Skill [Indomitable] removed from [Hanke Bashanke].
23:18:05
Resource
Unloading: music/beasts_02.ogg