Battle Brothers 1.2.0.19
12:27:17
Platform
Setting video mode
12:27:17
Platform
Finished setting video mode
12:27:17
Core
Using write path: C:\Users\Kem\Documents\Battle Brothers
12:27:17
Core
Initializing Resource Manager
12:27:17
Core
Initializing Input Manager
12:27:17
Core
Initializing Render Manager
12:27:17
Renderer
Allocated Renderbuffer in excess of 3072kb.
12:27:17
Renderer
Vendor: NVIDIA Corporation
12:27:17
Renderer
Device: GeForce GTX 660M/PCIe/SSE2
12:27:17
Renderer
Version: 4.6.0 NVIDIA 397.31
12:27:17
Renderer
Shader Version: 4.60 NVIDIA
12:27:17
Renderer
Framebuffer Support: Yes
12:27:17
Core
Initializing Sound Manager
12:27:17
Core
Initializing Scene Manager
12:27:17
Resource
Unloading: shaders/solid.vs
12:27:17
Resource
Unloading: shaders/solid_pass0.fs
12:27:17
Resource
Unloading: shaders/simple.vs
12:27:17
Resource
Unloading: shaders/simple.fs
12:27:17
Resource
Unloading: shaders/sprite.vs
12:27:17
Resource
Unloading: shaders/sprite.fs
12:27:17
Resource
Unloading: shaders/sprite_dof.vs
12:27:17
Resource
Unloading: shaders/sprite_dof.fs
12:27:17
Core
Initializing Script Manager
12:27:17
Core
Initializing UI Manager
12:27:18
Resource
Unloading: shaders/ui.vs
12:27:18
Resource
Unloading: shaders/ui.fs
12:27:18
Core
Initializing Input Action Manager
12:27:18
Core
Initializing State Manager
12:27:18
Core
Initializing Persistence Manager
12:27:18
Resource
Unloading: brushes/debug.brush
12:27:18
Resource
Unloading: brushes/detail.brush
12:27:18
Resource
Unloading: brushes/effects_0.brush
12:27:18
Resource
Unloading: brushes/entity_0.brush
12:27:18
Resource
Unloading: brushes/entity_1.brush
12:27:18
Resource
Unloading: brushes/entity_2.brush
12:27:18
Resource
Unloading: brushes/entity_3.brush
12:27:18
Resource
Unloading: brushes/entity_4.brush
12:27:18
Resource
Unloading: brushes/entity_icons.brush
12:27:18
Resource
Unloading: brushes/object_0.brush
12:27:18
Resource
Unloading: brushes/orientation_overlay.brush
12:27:18
Resource
Unloading: brushes/terrain.brush
12:27:18
Resource
Unloading: brushes/transitions.brush
12:27:18
Resource
Unloading: brushes/ui.brush
12:27:18
Resource
Unloading: brushes/world_decals.brush
12:27:18
Resource
Unloading: brushes/world_detail.brush
12:27:18
Resource
Unloading: brushes/world_entity_0.brush
12:27:18
Resource
Unloading: brushes/world_settlement.brush
12:27:18
Resource
Unloading: brushes/world_special.brush
12:27:18
Resource
Unloading: brushes/world_tiles.brush
12:27:18
Resource
Unloading: brushes/world_weather.brush
12:27:18
Resource
Unloading: shaders/fow.vs
12:27:18
Resource
Unloading: shaders/fow.fs
12:27:18
Texture
Texture "gfx/fow.png" (ID: 5) took up approximately 16384kb in video memory.
12:27:18
Resource
Unloading: shaders/water.vs
12:27:18
Resource
Unloading: shaders/water.fs
12:27:18
Texture
Texture "gfx/water.png" (ID: 6) took up approximately 16384kb in video memory.
12:27:19
Texture
Texture "gfx/world_tiles.png" (ID: 7) took up approximately 43680kb in video memory.
12:27:19
Texture
Texture "gfx/world_special.png" (ID: 8) took up approximately 256kb in video memory.
12:27:19
Texture
Texture "gfx/terrain.png" (ID: 9) took up approximately 10912kb in video memory.
12:27:19
Texture
Texture "gfx/transitions.png" (ID: 10) took up approximately 5456kb in video memory.
12:27:19
Resource
Parsed Resource Package "preload/on_start.txt" with 5 items.
12:27:19
Resource
Started loading Resource Package "preload/on_start.txt".
12:27:19
Texture
Compressed texture "gfx/effects_0.png" from 16384kb to 4096kb.
12:27:20
Texture
Compressed texture "gfx/world_weather.png" from 32768kb to 8192kb.
12:27:20
Texture
Texture "gfx/ui.png" (ID: 13) took up approximately 10922kb in video memory.
12:27:20
Texture
Texture "gfx/fonts/cinzel_bold_20.png" (ID: 14) took up approximately 512kb in video memory.
12:27:21
Texture
Texture "gfx/fonts/cinzel_bold_100.png" (ID: 15) took up approximately 8192kb in video memory.
12:27:28
UI
Screen 'RootScreen' successfully registered.
12:27:30
UI
Screen 'ConsoleScreen' successfully registered.
12:27:30
UI
Screen 'LoadingScreen' successfully registered.
12:27:30
UI
Screen 'TooltipScreen' successfully registered.
12:27:30
UI
Screen 'DialogScreen' successfully registered.
12:27:30
UI
Screen 'TacticalScreen' successfully registered.
12:27:30
UI
Screen 'TacticalCombatResultScreen' successfully registered.
12:27:30
UI
Screen 'TacticalDialogScreen' successfully registered.
12:27:30
UI
Screen 'WorldScreen' successfully registered.
12:27:30
UI
Screen 'WorldTownScreen' successfully registered.
12:27:30
UI
Screen 'WorldGameFinishScreen' successfully registered.
12:27:30
UI
Screen 'WorldEventPopupScreen' successfully registered.
12:27:30
UI
Screen 'WorldEventScreen' successfully registered.
12:27:30
UI
Screen 'WorldCombatDialog' successfully registered.
12:27:30
UI
Screen 'WorldRelationsScreen' successfully registered.
12:27:30
UI
Screen 'WorldObituaryScreen' successfully registered.
12:27:30
UI
Screen 'MainMenuScreen' successfully registered.
12:27:30
UI
Screen 'WorldMenuScreen' successfully registered.
12:27:30
UI
Screen 'TacticalMenuScreen' successfully registered.
12:27:30
UI
Screen 'WorldCharacterScreen' successfully registered.
12:27:30
UI
Screen 'TacticalCharacterScreen' successfully registered.
12:27:30
SQ
RootState::onShow()
12:27:30
Resource
Parsed Resource Package "preload/on_running.txt" with 37 items.
12:27:30
Resource
Started loading Resource Package "preload/on_running.txt".
12:27:30
Texture
Texture "gfx/entity_0.png" (ID: 16) took up approximately 43690kb in video memory.
12:27:31
Texture
Texture "gfx/entity_3.png" (ID: 17) took up approximately 10922kb in video memory.
12:27:32
Texture
Texture "gfx/entity_icons.png" (ID: 42) took up approximately 43690kb in video memory.
12:27:32
Texture
Texture "gfx/world_detail.png" (ID: 43) took up approximately 87381kb in video memory.
12:27:33
Texture
Texture "gfx/world_entity_0.png" (ID: 61) took up approximately 21845kb in video memory.
12:27:33
Texture
Texture "gfx/world_settlement.png" (ID: 93) took up approximately 43690kb in video memory.
12:27:33
Texture
Texture "gfx/world_decals.png" (ID: 94) took up approximately 10920kb in video memory.
12:27:35
SQ
Load campaign: Kem s Brigade_1282
12:27:35
SQ
Save version: 45
12:27:37
Scene
Finished loading scene.
12:27:38
Texture
Texture "gfx/entity_4.png" (ID: 101) took up approximately 10922kb in video memory.
12:27:38
Texture
Texture "gfx/entity_1.png" (ID: 102) took up approximately 10922kb in video memory.
12:27:40
SQ
contract added: Find Location
12:27:40
SQ
contract added: Marauding Greenskins
12:27:40
SQ
contract added: Ending the Nightmare
12:27:40
SQ
contract added: Hunting Giants
12:27:40
SQ
contract added: Armed Courier
12:27:40
SQ
contract added: Find Location
12:27:40
SQ
contract added: Armed Courier
12:27:40
SQ
contract added: Escort Caravan
12:27:40
SQ
contract added: Defend settlement
12:27:40
SQ
contract added: Ending the Nightmare
12:27:40
SQ
contract added: Drive away brigands
12:27:40
SQ
contract added: Escort Caravan
12:27:40
SQ
contract added: Find Location
12:27:40
SQ
contract added: Drive away brigands
12:27:40
SQ
contract added: Armed Courier
12:27:40
SQ
contract added: Destroy Goblin Camp
12:27:40
SQ
contract added: Hunting Beasts
12:27:40
SQ
contract added: Armed Courier
12:27:40
SQ
contract added: Escort Caravan
12:27:40
SQ
contract added: Patrol
12:27:40
Resource
Unloading: music/title.ogg
12:27:44
SQ
Location entered: Dunkelmark
12:27:47
SQ
showing contract: Find Location (id: 150)
12:27:48
Resource
Unloading: music/worldmap_09.ogg
12:27:56
SQ
Save campaign: Kem's Brigade
12:27:59
Scene
Finished saving scene.
12:28:00
Resource
Unloading: music/city_01.ogg
12:28:14
SQ
Location entered: Dunkelmark
12:28:16
SQ
showing contract: Armed Courier (id: 144)
12:28:18
Resource
Unloading: music/worldmap_10.ogg
12:28:21
SQ
Save campaign: Kem's Brigade
12:28:24
Scene
Finished saving scene.
12:28:25
Resource
Unloading: music/city_02.ogg
12:28:34
SQ
Location entered: Dunkelmark
12:28:35
SQ
showing contract: Armed Courier (id: 144)
12:28:38
Resource
Unloading: music/worldmap_07.ogg
12:28:41
SQ
showing contract: Marauding Greenskins (id: 136)
12:28:51
SQ
Save campaign: Kem's Brigade
12:28:54
Scene
Finished saving scene.
12:28:55
Resource
Unloading: music/city_01.ogg
12:29:01
SQ
Location entered: Dunkelmark
12:29:02
SQ
showing contract: Marauding Greenskins (id: 136)
12:29:05
Resource
Unloading: music/worldmap_04.ogg
12:29:28
Script
VM collected 15 object(s) and deleted them.
12:29:37
SQ
showing contract: Find Location (id: 150)
12:29:42
SQ
contract activated: Find Location (id: 150)
12:29:55
SQ
Save campaign: Kem's Brigade
12:29:58
Scene
Finished saving scene.
12:29:59
Resource
Unloading: music/city_01.ogg
12:30:18
SQ
contract added: Big Game Hunt
12:31:02
SQ
contract removed: 133
12:31:02
SQ
contract added: Defend settlement
12:31:13
SQ
contract added: Find Location
12:31:14
SQ
Skill [Cut Leg Muscles] removed from [Steinar Redmeat].
12:31:23
SQ
contract removed: 138
12:31:23
SQ
contract added: Drive away brigands
12:31:25
SQ
contract added: A Pact With Witches
12:31:31
SQ
showing contract: Find Location (id: 150)
12:31:54
SQ
contract removed: 142
12:31:55
SQ
contract removed: 137
12:31:56
SQ
contract added: Secure Cemetery
12:32:27
SQ
Location entered: Holnisland
12:32:31
Resource
Unloading: music/worldmap_09.ogg
12:34:48
SQ
swapped item!
12:34:55
SQ
swapped item!
12:34:56
SQ
swapped item!
12:34:58
SQ
swapped item!
12:35:02
SQ
swapped item!
12:35:05
SQ
swapped item!
12:35:05
SQ
swapped item!
12:35:56
Resource
Unloading: music/city_02.ogg
12:36:12
SQ
swapped item!
12:37:30
SQ
Save campaign: Kem's Brigade
12:37:32
Scene
Finished saving scene.
12:37:34
Resource
Unloading: music/city_01.ogg
12:37:34
SQ
Location entered: Holnisland
12:37:38
Resource
Unloading: music/worldmap_09.ogg
12:37:39
SQ
Save campaign: Kem's Brigade
12:37:42
Scene
Finished saving scene.
12:37:43
Resource
Unloading: music/city_01.ogg
12:37:51
SQ
contract removed: 146
12:37:53
SQ
contract added: Haunted Woods
12:37:56
SQ
showing contract: Find Location (id: 150)
12:38:21
SQ
contract added: Armed Courier
12:38:22
SQ
Location entered: Friedewald
12:38:26
Resource
Unloading: music/worldmap_04.ogg
12:39:14
SQ
Save campaign: Kem's Brigade
12:39:17
Scene
Finished saving scene.
12:39:18
Resource
Unloading: music/city_02.ogg
12:39:27
SQ
contract removed: 143
12:39:28
SQ
Skill [Deep Abdominal Cut] removed from [Ulfert].
12:39:44
SQ
contract removed: 145
12:39:44
SQ
showing contract: Find Location (id: 150)
12:39:58
SQ
contract added: Armed Courier
12:40:00
Script
VM collected 2 object(s) and deleted them.
12:40:17
SQ
showing contract: Find Location (id: 150)
12:40:48
SQ
contract added: Armed Courier
12:40:48
SQ
contract added: Ending the Nightmare
12:40:49
SQ
showing contract: Find Location (id: 150)
12:41:08
SQ
Location entered: Ruins of Blackwatch Keep
12:41:10
SQ
Save campaign: Kem's Brigade
12:41:12
Scene
Finished saving scene.
12:41:13
SQ
WorldState::onHide
12:41:14
Texture
Texture "gfx/detail.png" (ID: 755) took up approximately 10922kb in video memory.
12:41:14
Texture
Texture "gfx/object_0.png" (ID: 780) took up approximately 21845kb in video memory.
12:41:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (21,5).
12:41:14
Texture
Texture "gfx/orientation_overlay.png" (ID: 875) took up approximately 1024kb in video memory.
12:41:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (21,6).
12:41:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (20,5).
12:41:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (22,4).
12:41:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,6).
12:41:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,4).
12:41:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,5).
12:41:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,3).
12:41:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,4).
12:41:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,6).
12:41:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,2).
12:41:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,7).
12:41:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,7).
12:41:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,1).
12:41:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,7).
12:41:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,3).
12:41:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,8).
12:41:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_knight" at (21,3).
12:41:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_knight" at (22,8).
12:41:14
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (20,2).
12:41:14
SQ
TACTICAL: STASH LOCKED: true
12:41:14
SQ
INFO: Next round issued: 1
12:41:14
Resource
Started loading Resource Package "Temporary Tactical Resources".
12:41:14
SQ
Turn started for Ludger
12:41:14
Resource
Unloading: music/worldmap_04.ogg
12:41:28
SQ
Turn started for Bjarne
12:41:29
SQ
Turn started for Geist
12:41:29
SQ
*
12:41:29
SQ
* Geist: Starting turn.
12:41:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
12:41:29
SQ
-> Behavior picked: Idle (1)
12:41:29
SQ
* Geist: Waiting with 9 of 9 AP left.
12:41:29
SQ
* ---------------------------------------------------
12:41:29
SQ
Turn started for Geist
12:41:29
SQ
*
12:41:29
SQ
* Geist: Starting turn.
12:41:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
12:41:29
SQ
-> Behavior picked: Idle (1)
12:41:29
SQ
* Geist: Waiting with 9 of 9 AP left.
12:41:29
SQ
* ---------------------------------------------------
12:41:30
SQ
Turn started for Geist
12:41:30
SQ
*
12:41:30
SQ
* Geist: Starting turn.
12:41:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
12:41:30
SQ
-> Behavior picked: Idle (1)
12:41:30
SQ
* Geist: Waiting with 9 of 9 AP left.
12:41:30
SQ
* ---------------------------------------------------
12:41:30
SQ
Turn started for Geist
12:41:30
SQ
*
12:41:30
SQ
* Geist: Starting turn.
12:41:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
12:41:30
SQ
-> Behavior picked: Idle (1)
12:41:30
SQ
* Geist: Waiting with 9 of 9 AP left.
12:41:30
SQ
* ---------------------------------------------------
12:41:31
SQ
Turn started for Winrich X-bow&throw
12:41:32
SQ
Turn started for Eugen
12:41:33
SQ
Turn started for Hasso the Ox
12:41:34
SQ
Turn started for Egil
12:41:35
SQ
Turn started for Guntbert
12:41:36
SQ
Turn started for Kalle
12:41:38
SQ
Turn started for Giselher
12:41:39
SQ
Turn started for Wilreich
12:41:40
SQ
Turn started for Ulfert
12:41:41
SQ
Turn started for Heimrad
12:41:42
SQ
Turn started for Wiederganger
12:41:42
SQ
*
12:41:42
SQ
* Wiederganger: Starting turn.
12:41:42
SQ
-> Behaviors to pick from:
Engage.Melee (1276)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:41:42
SQ
-> Behavior picked: Engage.Melee (1276)
12:41:42
SQ
* Wiederganger: Engaging to melee range with Ulfert (not visible), accepted_distance=0, value=0.35694
12:41:42
SQ
* Wiederganger: Reached engage destination
12:41:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:41:42
SQ
-> Behavior picked: Idle (1)
12:41:42
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:41:42
SQ
* ---------------------------------------------------
12:41:42
SQ
Turn started for Wiederganger
12:41:42
SQ
*
12:41:42
SQ
* Wiederganger: Starting turn.
12:41:43
SQ
-> Behaviors to pick from:
Engage.Melee (1452)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:41:43
SQ
-> Behavior picked: Engage.Melee (1452)
12:41:43
SQ
* Wiederganger: Engaging to melee range with Hasso the Ox (not visible), accepted_distance=0, value=0.455805
12:41:43
SQ
* Wiederganger: Reached engage destination
12:41:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:41:43
SQ
-> Behavior picked: Idle (1)
12:41:43
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
12:41:43
SQ
* ---------------------------------------------------
12:41:43
SQ
Turn started for Wiederganger
12:41:43
SQ
*
12:41:43
SQ
* Wiederganger: Starting turn.
12:41:43
SQ
-> Behaviors to pick from:
Engage.Melee (374)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:41:43
SQ
-> Behavior picked: Engage.Melee (374)
12:41:43
SQ
* Wiederganger: Engaging to melee range with Heimrad (visible), accepted_distance=0, value=0.347792
12:41:44
SQ
* Wiederganger: Reached engage destination
12:41:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:41:44
SQ
-> Behavior picked: Idle (1)
12:41:44
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:41:44
SQ
* ---------------------------------------------------
12:41:44
SQ
Turn started for Wiederganger
12:41:44
SQ
*
12:41:44
SQ
* Wiederganger: Starting turn.
12:41:45
SQ
-> Behaviors to pick from:
Engage.Melee (215)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:41:45
SQ
-> Behavior picked: Engage.Melee (215)
12:41:45
SQ
* Wiederganger: Engaging to melee range with Giselher (not visible), accepted_distance=0, value=0.284252
12:41:45
SQ
* Wiederganger: Reached engage destination
12:41:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:41:45
SQ
-> Behavior picked: Idle (1)
12:41:45
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:41:45
SQ
* ---------------------------------------------------
12:41:45
SQ
Turn started for Wiederganger
12:41:45
SQ
*
12:41:45
SQ
* Wiederganger: Starting turn.
12:41:45
SQ
-> Behaviors to pick from:
Engage.Melee (216.207)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:41:45
SQ
-> Behavior picked: Engage.Melee (216.207)
12:41:45
SQ
* Wiederganger: Engaging to melee range with Kalle (visible), accepted_distance=0, value=0.32607
12:41:45
SQ
Skill [Hidden] removed from [Wiederganger].
12:41:45
SQ
* Wiederganger: Reached engage destination
12:41:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:41:45
SQ
-> Behavior picked: Idle (1)
12:41:45
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:41:45
SQ
* ---------------------------------------------------
12:41:46
SQ
Turn started for Wiederganger
12:41:46
SQ
*
12:41:46
SQ
* Wiederganger: Starting turn.
12:41:46
SQ
-> Behaviors to pick from:
Engage.Melee (522.5)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:41:46
SQ
-> Behavior picked: Engage.Melee (522.5)
12:41:46
SQ
* Wiederganger: Engaging to melee range with Heimrad (visible), accepted_distance=0, value=0.319049
12:41:46
SQ
* Wiederganger: Reached engage destination
12:41:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:41:46
SQ
-> Behavior picked: Idle (1)
12:41:46
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
12:41:46
SQ
* ---------------------------------------------------
12:41:46
SQ
Turn started for Wiederganger
12:41:46
SQ
*
12:41:46
SQ
* Wiederganger: Starting turn.
12:41:47
SQ
-> Behaviors to pick from:
Engage.Melee (467.5)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:41:47
SQ
-> Behavior picked: Engage.Melee (467.5)
12:41:47
SQ
* Wiederganger: Engaging to melee range with Giselher (not visible), accepted_distance=0, value=0.634925
12:41:47
SQ
* Wiederganger: Reached engage destination
12:41:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:41:47
SQ
-> Behavior picked: Idle (1)
12:41:47
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
12:41:47
SQ
* ---------------------------------------------------
12:41:47
SQ
Turn started for Wiederganger
12:41:47
SQ
*
12:41:47
SQ
* Wiederganger: Starting turn.
12:41:47
SQ
-> Behaviors to pick from:
Engage.Melee (1408)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:41:47
SQ
-> Behavior picked: Engage.Melee (1408)
12:41:47
SQ
* Wiederganger: Engaging to melee range with Giselher (not visible), accepted_distance=0, value=0.35343
12:41:48
SQ
* Wiederganger: Reached engage destination
12:41:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:41:48
SQ
-> Behavior picked: Idle (1)
12:41:48
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:41:48
SQ
* ---------------------------------------------------
12:41:48
SQ
Turn started for Wiederganger
12:41:48
SQ
*
12:41:48
SQ
* Wiederganger: Starting turn.
12:41:48
SQ
-> Behaviors to pick from:
Engage.Melee (1232)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:41:48
SQ
-> Behavior picked: Engage.Melee (1232)
12:41:48
SQ
* Wiederganger: Engaging to melee range with Kalle (not visible), accepted_distance=0, value=0.608397
12:41:49
SQ
* Wiederganger: Reached engage destination
12:41:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:41:49
SQ
-> Behavior picked: Idle (1)
12:41:49
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
12:41:49
SQ
* ---------------------------------------------------
12:41:49
SQ
Turn started for Wiederganger
12:41:49
SQ
*
12:41:49
SQ
* Wiederganger: Starting turn.
12:41:49
SQ
-> Behaviors to pick from:
Engage.Melee (1254)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:41:49
SQ
-> Behavior picked: Engage.Melee (1254)
12:41:49
SQ
* Wiederganger: Engaging to melee range with Heimrad (not visible), accepted_distance=0, value=0.386822
12:41:49
SQ
* Wiederganger: Reached engage destination
12:41:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:41:49
SQ
-> Behavior picked: Idle (1)
12:41:49
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:41:49
SQ
* ---------------------------------------------------
12:41:49
SQ
Turn started for Wiederganger
12:41:49
SQ
*
12:41:49
SQ
* Wiederganger: Starting turn.
12:41:50
SQ
-> Behaviors to pick from:
Engage.Melee (1210)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:41:50
SQ
-> Behavior picked: Engage.Melee (1210)
12:41:50
SQ
* Wiederganger: Engaging to melee range with Giselher (not visible), accepted_distance=0, value=0.351752
12:41:50
SQ
* Wiederganger: Reached engage destination
12:41:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:41:50
SQ
-> Behavior picked: Idle (1)
12:41:50
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
12:41:50
SQ
* ---------------------------------------------------
12:41:50
SQ
Turn started for Wiederganger
12:41:50
SQ
*
12:41:50
SQ
* Wiederganger: Starting turn.
12:41:50
SQ
-> Behaviors to pick from:
Engage.Melee (1518)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:41:50
SQ
-> Behavior picked: Engage.Melee (1518)
12:41:50
SQ
* Wiederganger: Engaging to melee range with Kalle (not visible), accepted_distance=0, value=0.345618
12:41:50
SQ
* Wiederganger: Reached engage destination
12:41:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:41:50
SQ
-> Behavior picked: Idle (1)
12:41:50
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:41:50
SQ
* ---------------------------------------------------
12:41:51
SQ
Turn started for Wiederganger
12:41:51
SQ
*
12:41:51
SQ
* Wiederganger: Starting turn.
12:41:51
SQ
-> Behaviors to pick from:
Engage.Melee (990)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:41:51
SQ
-> Behavior picked: Engage.Melee (990)
12:41:51
SQ
* Wiederganger: Engaging to melee range with Giselher (not visible), accepted_distance=0, value=0.28593
12:41:51
SQ
* Wiederganger: Reached engage destination
12:41:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:41:51
SQ
-> Behavior picked: Idle (1)
12:41:51
SQ
* Wiederganger: Ending Turn with 1 of 6 AP left.
12:41:51
SQ
* ---------------------------------------------------
12:41:51
SQ
Turn started for Wiederganger
12:41:51
SQ
*
12:41:51
SQ
* Wiederganger: Starting turn.
12:41:52
SQ
-> Behaviors to pick from:
Engage.Melee (1496)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:41:52
SQ
-> Behavior picked: Engage.Melee (1496)
12:41:52
SQ
* Wiederganger: Engaging to melee range with Heimrad (not visible), accepted_distance=0, value=0.360292
12:41:52
SQ
Skill [Hidden] removed from [Wiederganger].
12:41:52
SQ
* Wiederganger: Reached engage destination
12:41:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:41:52
SQ
-> Behavior picked: Idle (1)
12:41:52
SQ
* Wiederganger: Ending Turn with 3 of 6 AP left.
12:41:52
SQ
* ---------------------------------------------------
12:41:52
SQ
Turn started for Fallen Hero
12:41:52
SQ
*
12:41:52
SQ
* Fallen Hero: Starting turn.
12:41:52
SQ
-> Behaviors to pick from:
Engage.Melee (1562)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:41:52
SQ
-> Behavior picked: Engage.Melee (1562)
12:41:52
SQ
* Fallen Hero: Engaging to melee range with Hasso the Ox (not visible), accepted_distance=0, value=0.620329
12:41:52
SQ
* Fallen Hero: Reached engage destination
12:41:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:41:52
SQ
-> Behavior picked: Idle (1)
12:41:53
SQ
* Fallen Hero: Ending Turn with 2 of 7 AP left.
12:41:53
SQ
* ---------------------------------------------------
12:41:53
SQ
Turn started for Fallen Hero
12:41:53
SQ
*
12:41:53
SQ
* Fallen Hero: Starting turn.
12:41:53
SQ
-> Behaviors to pick from:
Engage.Melee (1100)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:41:53
SQ
-> Behavior picked: Engage.Melee (1100)
12:41:53
SQ
* Fallen Hero: Engaging to melee range with Kalle (not visible), accepted_distance=0, value=0.551251
12:41:53
SQ
* Fallen Hero: Reached engage destination
12:41:53
SQ
-> Behaviors to pick from:
Engage.Melee (1386)(*), Idle (1), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0), Attack.Swing (0)
12:41:53
SQ
-> Behavior picked: Engage.Melee (1386)
12:41:53
SQ
* Fallen Hero: Engaging to melee range with Kalle (not visible), accepted_distance=0, value=0.601251
12:41:54
SQ
* Fallen Hero: Reached engage destination
12:41:54
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Bow (0), Attack.Default (0), Attack.Thresh (0), Reload (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0)
12:41:54
SQ
-> Behavior picked: Idle (1)
12:41:54
SQ
* Fallen Hero: Ending Turn with 0 of 7 AP left.
12:41:54
SQ
* ---------------------------------------------------
12:41:59
SQ
* Ludger: Retreating.
12:42:00
SQ
* Bjarne: Retreating.
12:42:00
SQ
*
12:42:00
SQ
* Geist: Resuming turn.
12:42:01
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (2698.86)(*), Attack.Terror (0), Attack.Default (0)
12:42:01
SQ
-> Behavior picked: Idle (9000)
12:42:01
SQ
* Geist: Ending Turn with 9 of 9 AP left.
12:42:01
SQ
* ---------------------------------------------------
12:42:01
SQ
*
12:42:01
SQ
* Geist: Resuming turn.
12:42:01
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (328.585), Attack.Terror (0), Attack.Default (0)
12:42:01
SQ
-> Behavior picked: Idle (9000)
12:42:01
SQ
* Geist: Ending Turn with 9 of 9 AP left.
12:42:01
SQ
* ---------------------------------------------------
12:42:02
SQ
*
12:42:02
SQ
* Geist: Resuming turn.
12:42:02
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (837.891), Attack.Terror (0), Attack.Default (0)
12:42:02
SQ
-> Behavior picked: Idle (9000)
12:42:02
SQ
* Geist: Ending Turn with 9 of 9 AP left.
12:42:02
SQ
* ---------------------------------------------------
12:42:02
SQ
*
12:42:02
SQ
* Geist: Resuming turn.
12:42:02
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (2698.86)(*), Attack.Terror (0), Attack.Default (0)
12:42:02
SQ
-> Behavior picked: Idle (9000)
12:42:02
SQ
* Geist: Ending Turn with 9 of 9 AP left.
12:42:02
SQ
* ---------------------------------------------------
12:42:03
SQ
* Winrich X-bow&throw: Retreating.
12:42:04
SQ
* Eugen: Retreating.
12:42:05
SQ
* Hasso the Ox: Retreating.
12:42:05
SQ
* Egil: Retreating.
12:42:06
SQ
* Guntbert: Retreating.
12:42:06
SQ
* Kalle: Retreating.
12:42:07
SQ
* Giselher: Retreating.
12:42:07
SQ
Skill [Hidden] removed from [Giselher].
12:42:08
SQ
* Wilreich: Retreating.
12:42:08
SQ
* Ulfert: Retreating.
12:42:09
SQ
* Heimrad: Retreating.
12:42:09
SQ
INFO: Next round issued: 2
12:42:10
SQ
Turn started for Bjarne
12:42:10
SQ
* Bjarne: Retreating.
12:42:10
SQ
Turn started for Geist
12:42:10
SQ
*
12:42:10
SQ
* Geist: Starting turn.
12:42:11
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (1546.88), Attack.Terror (0), Attack.Default (0)
12:42:11
SQ
-> Behavior picked: Idle (9000)
12:42:11
SQ
* Geist: Ending Turn with 9 of 9 AP left.
12:42:11
SQ
* ---------------------------------------------------
12:42:11
SQ
Turn started for Geist
12:42:11
SQ
*
12:42:11
SQ
* Geist: Starting turn.
12:42:11
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (3265.63)(*), Attack.Terror (0), Attack.Default (0)
12:42:11
SQ
-> Behavior picked: Idle (9000)
12:42:11
SQ
* Geist: Ending Turn with 9 of 9 AP left.
12:42:11
SQ
* ---------------------------------------------------
12:42:11
SQ
Turn started for Geist
12:42:11
SQ
*
12:42:11
SQ
* Geist: Starting turn.
12:42:12
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (3265.63)(*), Attack.Terror (0), Attack.Default (0)
12:42:12
SQ
-> Behavior picked: Engage.Melee (3265.63)
12:42:12
SQ
* Geist: Engaging to melee range with Giselher (not visible), accepted_distance=0, value=0.415
12:42:12
SQ
* Geist: Reached engage destination
12:42:12
SQ
-> Behaviors to pick from:
Idle (9000)(*), Attack.Terror (0), Attack.Default (0), Engage.Melee (0)
12:42:12
SQ
-> Behavior picked: Idle (9000)
12:42:12
SQ
* Geist: Ending Turn with 4 of 9 AP left.
12:42:12
SQ
* ---------------------------------------------------
12:42:12
SQ
Turn started for Geist
12:42:12
SQ
*
12:42:12
SQ
* Geist: Starting turn.
12:42:12
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (1271.88), Attack.Terror (0), Attack.Default (0)
12:42:12
SQ
-> Behavior picked: Idle (9000)
12:42:12
SQ
* Geist: Ending Turn with 9 of 9 AP left.
12:42:12
SQ
* ---------------------------------------------------
12:42:12
SQ
Turn started for Eugen
12:42:13
SQ
* Eugen: Retreating.
12:42:13
SQ
Turn started for Winrich X-bow&throw
12:42:13
SQ
* Winrich X-bow&throw: Retreating.
12:42:14
SQ
Turn started for Ludger
12:42:15
SQ
* Ludger: Retreating.
12:42:15
SQ
Turn started for Wiederganger
12:42:15
SQ
*
12:42:15
SQ
* Wiederganger: Starting turn.
12:42:15
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (1416.8), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:42:15
SQ
-> Behavior picked: Idle (9000)
12:42:15
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
12:42:15
SQ
* ---------------------------------------------------
12:42:15
SQ
Turn started for Hasso the Ox
12:42:16
SQ
* Hasso the Ox: Retreating.
12:42:16
SQ
Turn started for Egil
12:42:16
SQ
* Egil: Retreating.
12:42:17
SQ
Turn started for Giselher
12:42:17
SQ
* Giselher: Retreating.
12:42:17
SQ
Turn started for Wiederganger
12:42:17
SQ
*
12:42:17
SQ
* Wiederganger: Starting turn.
12:42:18
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (1568.6), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:42:18
SQ
-> Behavior picked: Idle (9000)
12:42:18
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
12:42:18
SQ
* ---------------------------------------------------
12:42:18
SQ
Turn started for Guntbert
12:42:18
SQ
* Guntbert: Retreating.
12:42:19
SQ
Turn started for Kalle
12:42:19
SQ
* Kalle: Retreating.
12:42:19
SQ
Turn started for Wilreich
12:42:20
SQ
* Wilreich: Retreating.
12:42:20
SQ
Turn started for Ulfert
12:42:20
SQ
* Ulfert: Retreating.
12:42:20
SQ
Turn started for Wiederganger
12:42:20
SQ
*
12:42:20
SQ
* Wiederganger: Starting turn.
12:42:21
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (1239.7), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:42:21
SQ
-> Behavior picked: Idle (9000)
12:42:21
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
12:42:21
SQ
* ---------------------------------------------------
12:42:21
SQ
Turn started for Wiederganger
12:42:21
SQ
*
12:42:21
SQ
* Wiederganger: Starting turn.
12:42:21
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (1214.4), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:42:21
SQ
-> Behavior picked: Idle (9000)
12:42:21
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
12:42:21
SQ
* ---------------------------------------------------
12:42:21
SQ
Turn started for Heimrad
12:42:22
SQ
* Heimrad: Retreating.
12:42:22
SQ
Turn started for Wiederganger
12:42:22
SQ
*
12:42:22
SQ
* Wiederganger: Starting turn.
12:42:22
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (885.5), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:42:22
SQ
-> Behavior picked: Idle (9000)
12:42:22
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
12:42:22
SQ
* ---------------------------------------------------
12:42:23
SQ
Turn started for Wiederganger
12:42:23
SQ
*
12:42:23
SQ
* Wiederganger: Starting turn.
12:42:23
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (834.9), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:42:23
SQ
-> Behavior picked: Idle (9000)
12:42:23
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
12:42:23
SQ
* ---------------------------------------------------
12:42:23
SQ
Turn started for Wiederganger
12:42:23
SQ
*
12:42:23
SQ
* Wiederganger: Starting turn.
12:42:24
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (885.5), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:42:24
SQ
-> Behavior picked: Idle (9000)
12:42:24
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
12:42:24
SQ
* ---------------------------------------------------
12:42:24
SQ
Turn started for Wiederganger
12:42:24
SQ
*
12:42:24
SQ
* Wiederganger: Starting turn.
12:42:24
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (1290.3), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:42:24
SQ
-> Behavior picked: Idle (9000)
12:42:24
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
12:42:24
SQ
* ---------------------------------------------------
12:42:24
SQ
Turn started for Wiederganger
12:42:24
SQ
*
12:42:24
SQ
* Wiederganger: Starting turn.
12:42:25
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (1214.4), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:42:25
SQ
-> Behavior picked: Idle (9000)
12:42:25
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
12:42:25
SQ
* ---------------------------------------------------
12:42:25
SQ
Turn started for Wiederganger
12:42:25
SQ
*
12:42:25
SQ
* Wiederganger: Starting turn.
12:42:25
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (1416.8), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:42:25
SQ
-> Behavior picked: Idle (9000)
12:42:25
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
12:42:25
SQ
* ---------------------------------------------------
12:42:25
SQ
Turn started for Wiederganger
12:42:25
SQ
*
12:42:25
SQ
* Wiederganger: Starting turn.
12:42:26
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (1543.3), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:42:26
SQ
-> Behavior picked: Idle (9000)
12:42:26
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
12:42:26
SQ
* ---------------------------------------------------
12:42:26
SQ
Turn started for Wiederganger
12:42:26
SQ
*
12:42:26
SQ
* Wiederganger: Starting turn.
12:42:26
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (1745.7), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:42:26
SQ
-> Behavior picked: Idle (9000)
12:42:26
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
12:42:26
SQ
* ---------------------------------------------------
12:42:26
SQ
Turn started for Wiederganger
12:42:26
SQ
*
12:42:26
SQ
* Wiederganger: Starting turn.
12:42:27
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (1543.3), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:42:27
SQ
-> Behavior picked: Idle (9000)
12:42:27
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
12:42:27
SQ
* ---------------------------------------------------
12:42:27
SQ
Turn started for Wiederganger
12:42:27
SQ
*
12:42:27
SQ
* Wiederganger: Starting turn.
12:42:27
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (1973.4), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:42:27
SQ
-> Behavior picked: Idle (9000)
12:42:27
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
12:42:27
SQ
* ---------------------------------------------------
12:42:27
SQ
Turn started for Fallen Hero
12:42:27
SQ
*
12:42:27
SQ
* Fallen Hero: Starting turn.
12:42:28
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (1239.7), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:42:28
SQ
-> Behavior picked: Idle (9000)
12:42:28
SQ
* Fallen Hero: Ending Turn with 7 of 7 AP left.
12:42:28
SQ
* ---------------------------------------------------
12:42:28
SQ
Turn started for Fallen Hero
12:42:28
SQ
*
12:42:28
SQ
* Fallen Hero: Starting turn.
12:42:28
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (792), Attack.Thresh (0), Reload (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0), BreakFree (0)
12:42:28
SQ
-> Behavior picked: Idle (9000)
12:42:28
SQ
* Fallen Hero: Ending Turn with 7 of 7 AP left.
12:42:28
SQ
* ---------------------------------------------------
12:42:28
SQ
INFO: Next round issued: 3
12:42:29
SQ
Turn started for Geist
12:42:29
SQ
*
12:42:29
SQ
* Geist: Starting turn.
12:42:29
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (1518), Attack.Terror (0), Attack.Default (0)
12:42:29
SQ
-> Behavior picked: Idle (9000)
12:42:29
SQ
* Geist: Ending Turn with 9 of 9 AP left.
12:42:29
SQ
* ---------------------------------------------------
12:42:29
SQ
Turn started for Geist
12:42:29
SQ
*
12:42:29
SQ
* Geist: Starting turn.
12:42:30
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (795.485), Attack.Terror (0), Attack.Default (0)
12:42:30
SQ
-> Behavior picked: Idle (9000)
12:42:30
SQ
* Geist: Ending Turn with 9 of 9 AP left.
12:42:30
SQ
* ---------------------------------------------------
12:42:30
SQ
Turn started for Geist
12:42:30
SQ
*
12:42:30
SQ
* Geist: Starting turn.
12:42:30
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (1897.5), Attack.Default (0), Attack.Terror (0)
12:42:30
SQ
-> Behavior picked: Idle (9000)
12:42:30
SQ
* Geist: Ending Turn with 9 of 9 AP left.
12:42:30
SQ
* ---------------------------------------------------
12:42:31
SQ
Turn started for Bjarne
12:42:31
SQ
* Bjarne: Retreating.
12:42:31
SQ
Turn started for Geist
12:42:31
SQ
*
12:42:31
SQ
* Geist: Starting turn.
12:42:32
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (601.563), Attack.Terror (0), Attack.Default (0)
12:42:32
SQ
-> Behavior picked: Idle (9000)
12:42:32
SQ
* Geist: Ending Turn with 9 of 9 AP left.
12:42:32
SQ
* ---------------------------------------------------
12:42:32
SQ
Turn started for Winrich X-bow&throw
12:42:32
SQ
* Winrich X-bow&throw: Retreating.
12:42:33
SQ
* Winrich X-bow&throw: Retreated!
12:42:33
SQ
Turn started for Eugen
12:42:33
SQ
* Eugen: Retreating.
12:42:33
SQ
Turn started for Ludger
12:42:34
SQ
* Ludger: Retreating.
12:42:34
SQ
* Ludger: Retreated!
12:42:34
SQ
Turn started for Hasso the Ox
12:42:35
SQ
* Hasso the Ox: Retreating.
12:42:35
SQ
Turn started for Egil
12:42:35
SQ
* Egil: Retreating.
12:42:36
SQ
* Egil: Retreated!
12:42:36
SQ
Turn started for Giselher
12:42:36
SQ
* Giselher: Retreating.
12:42:37
SQ
Turn started for Guntbert
12:42:37
SQ
* Guntbert: Retreating.
12:42:37
SQ
* Guntbert: Retreated!
12:42:38
SQ
Turn started for Wiederganger
12:42:38
SQ
*
12:42:38
SQ
* Wiederganger: Starting turn.
12:42:38
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (1232), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
12:42:38
SQ
-> Behavior picked: Idle (9000)
12:42:38
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
12:42:38
SQ
* ---------------------------------------------------
12:42:38
SQ
Turn started for Kalle
12:42:38
SQ
* Kalle: Retreating.
12:42:39
SQ
Turn started for Wilreich
12:42:39
SQ
* Wilreich: Retreating.
12:42:39
SQ
* Wilreich: Retreated!
12:42:40
SQ
Turn started for Ulfert
12:42:40
SQ
* Ulfert: Retreating.
12:42:40
SQ
Turn started for Heimrad
12:42:41
SQ
* Heimrad: Retreating.
12:42:41
SQ
Turn started for Wiederganger
12:42:41
SQ
*
12:42:41
SQ
* Wiederganger: Starting turn.
12:42:41
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (1364), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
12:42:41
SQ
-> Behavior picked: Idle (9000)
12:42:41
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
12:42:41
SQ
* ---------------------------------------------------
12:42:42
SQ
Turn started for Wiederganger
12:42:42
SQ
*
12:42:42
SQ
* Wiederganger: Starting turn.
12:42:42
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (1078), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
12:42:42
SQ
-> Behavior picked: Idle (9000)
12:42:42
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
12:42:42
SQ
* ---------------------------------------------------
12:42:42
SQ
Turn started for Wiederganger
12:42:42
SQ
*
12:42:42
SQ
* Wiederganger: Starting turn.
12:42:42
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (264), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
12:42:42
SQ
-> Behavior picked: Idle (9000)
12:42:43
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
12:42:43
SQ
* ---------------------------------------------------
12:42:43
SQ
Turn started for Wiederganger
12:42:43
SQ
*
12:42:43
SQ
* Wiederganger: Starting turn.
12:42:43
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (330), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
12:42:43
SQ
-> Behavior picked: Idle (9000)
12:42:43
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
12:42:43
SQ
* ---------------------------------------------------
12:42:43
SQ
Turn started for Wiederganger
12:42:43
SQ
*
12:42:43
SQ
* Wiederganger: Starting turn.
12:42:43
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (726), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
12:42:43
SQ
-> Behavior picked: Idle (9000)
12:42:43
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
12:42:43
SQ
* ---------------------------------------------------
12:42:44
SQ
Turn started for Wiederganger
12:42:44
SQ
*
12:42:44
SQ
* Wiederganger: Starting turn.
12:42:44
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (770), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
12:42:44
SQ
-> Behavior picked: Idle (9000)
12:42:44
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
12:42:44
SQ
* ---------------------------------------------------
12:42:44
SQ
Turn started for Wiederganger
12:42:44
SQ
*
12:42:44
SQ
* Wiederganger: Starting turn.
12:42:44
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (1122), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
12:42:44
SQ
-> Behavior picked: Idle (9000)
12:42:44
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
12:42:44
SQ
* ---------------------------------------------------
12:42:45
SQ
Turn started for Wiederganger
12:42:45
SQ
*
12:42:45
SQ
* Wiederganger: Starting turn.
12:42:45
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (704), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
12:42:45
SQ
-> Behavior picked: Idle (9000)
12:42:45
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
12:42:45
SQ
* ---------------------------------------------------
12:42:45
SQ
Turn started for Wiederganger
12:42:45
SQ
*
12:42:45
SQ
* Wiederganger: Starting turn.
12:42:45
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (1232), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
12:42:45
SQ
-> Behavior picked: Idle (9000)
12:42:45
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
12:42:45
SQ
* ---------------------------------------------------
12:42:46
SQ
Turn started for Wiederganger
12:42:46
SQ
*
12:42:46
SQ
* Wiederganger: Starting turn.
12:42:46
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (1342), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
12:42:46
SQ
-> Behavior picked: Idle (9000)
12:42:46
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
12:42:46
SQ
* ---------------------------------------------------
12:42:46
SQ
Turn started for Wiederganger
12:42:46
SQ
*
12:42:46
SQ
* Wiederganger: Starting turn.
12:42:46
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (1342), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
12:42:46
SQ
-> Behavior picked: Idle (9000)
12:42:46
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
12:42:46
SQ
* ---------------------------------------------------
12:42:47
SQ
Turn started for Wiederganger
12:42:47
SQ
*
12:42:47
SQ
* Wiederganger: Starting turn.
12:42:47
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (1342), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
12:42:47
SQ
-> Behavior picked: Idle (9000)
12:42:47
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
12:42:47
SQ
* ---------------------------------------------------
12:42:47
SQ
Turn started for Wiederganger
12:42:47
SQ
*
12:42:47
SQ
* Wiederganger: Starting turn.
12:42:47
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (1716), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
12:42:47
SQ
-> Behavior picked: Idle (9000)
12:42:47
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
12:42:47
SQ
* ---------------------------------------------------
12:42:48
SQ
Turn started for Fallen Hero
12:42:48
SQ
*
12:42:48
SQ
* Fallen Hero: Starting turn.
12:42:48
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (1078), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
12:42:48
SQ
-> Behavior picked: Idle (9000)
12:42:48
SQ
* Fallen Hero: Ending Turn with 7 of 7 AP left.
12:42:48
SQ
* ---------------------------------------------------
12:42:48
SQ
Turn started for Fallen Hero
12:42:48
SQ
*
12:42:48
SQ
* Fallen Hero: Starting turn.
12:42:48
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (1056), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0), BreakFree (0), Reload (0)
12:42:48
SQ
-> Behavior picked: Idle (9000)
12:42:48
SQ
* Fallen Hero: Ending Turn with 7 of 7 AP left.
12:42:48
SQ
* ---------------------------------------------------
12:42:48
SQ
INFO: Next round issued: 4
12:42:49
SQ
Turn started for Geist
12:42:49
SQ
*
12:42:49
SQ
* Geist: Starting turn.
12:42:49
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (601.563), Attack.Terror (0), Attack.Default (0)
12:42:49
SQ
-> Behavior picked: Idle (9000)
12:42:49
SQ
* Geist: Ending Turn with 9 of 9 AP left.
12:42:49
SQ
* ---------------------------------------------------
12:42:50
SQ
Turn started for Geist
12:42:50
SQ
*
12:42:50
SQ
* Geist: Starting turn.
12:42:50
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (1650), Attack.Default (0), Attack.Terror (0)
12:42:50
SQ
-> Behavior picked: Idle (9000)
12:42:50
SQ
* Geist: Ending Turn with 9 of 9 AP left.
12:42:50
SQ
* ---------------------------------------------------
12:42:50
SQ
Turn started for Geist
12:42:50
SQ
*
12:42:50
SQ
* Geist: Starting turn.
12:42:50
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (795.485), Attack.Terror (0), Attack.Default (0)
12:42:50
SQ
-> Behavior picked: Idle (9000)
12:42:50
SQ
* Geist: Ending Turn with 9 of 9 AP left.
12:42:50
SQ
* ---------------------------------------------------
12:42:51
SQ
Turn started for Geist
12:42:51
SQ
*
12:42:51
SQ
* Geist: Starting turn.
12:42:51
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (1518), Attack.Terror (0), Attack.Default (0)
12:42:51
SQ
-> Behavior picked: Idle (9000)
12:42:51
SQ
* Geist: Ending Turn with 9 of 9 AP left.
12:42:51
SQ
* ---------------------------------------------------
12:42:51
SQ
Turn started for Bjarne
12:42:51
SQ
* Bjarne: Retreating.
12:42:52
SQ
* Bjarne: Retreated!
12:42:52
SQ
Turn started for Eugen
12:42:53
SQ
* Eugen: Retreating.
12:42:53
SQ
* Eugen: Retreated!
12:42:53
SQ
Turn started for Hasso the Ox
12:42:53
SQ
* Hasso the Ox: Retreating.
12:42:54
SQ
* Hasso the Ox: Retreated!
12:42:54
SQ
Turn started for Giselher
12:42:54
SQ
* Giselher: Retreating.
12:42:55
SQ
* Giselher: Retreated!
12:42:55
SQ
Turn started for Wiederganger
12:42:55
SQ
*
12:42:55
SQ
* Wiederganger: Starting turn.
12:42:55
SQ
-> Behaviors to pick from:
Idle (9000)(*), Engage.Melee (1232), Attack.Split (0), Reload (0), Attack.Thresh (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0), Attack.Swing (0)
12:42:55
SQ
-> Behavior picked: Idle (9000)
12:42:55
SQ
* Wiederganger: Ending Turn with 6 of 6 AP left.
12:42:55
SQ
* ---------------------------------------------------
12:42:56
SQ
Turn started for Kalle
12:42:56
SQ
* Kalle: Retreating.
12:42:56
SQ
* Kalle: Retreated!
12:42:57
SQ
Turn started for Heimrad
12:42:57
SQ
* Heimrad: Retreating.
12:42:58
SQ
* Heimrad: Retreated!
12:42:58
SQ
Turn started for Ulfert
12:42:58
SQ
* Ulfert: Retreating.
12:42:59
SQ
* Ulfert: Retreated!
12:42:59
Resource
Unloading: gfx/orientation_overlay.png
12:42:59
SQ
Skill [Dodge] removed from [Bjarne].
12:42:59
SQ
Skill [Dodge] removed from [Eugen].
12:42:59
SQ
Turn started for Wiederganger
12:42:59
SQ
*
12:42:59
SQ
* Wiederganger: Starting turn.
12:42:59
SQ
-> Behaviors to pick from:
Idle (9000)(*), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.Bow (0), Engage.Melee (0)
12:42:59
SQ
-> Behavior picked: Idle (9000)
12:43:01
Resource
Unloading: music/undead_02.ogg
12:43:02
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:43:02
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
12:43:02
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
12:43:02
SQ
World::onCombatFinished
12:43:02
SQ
Save campaign: Kem's Brigade
12:43:04
Scene
Finished saving scene.
12:43:05
SQ
TacticalState::onFinish
12:43:05
Resource
Unloading: gfx/object_0.png
12:43:05
Resource
Unloading: gfx/detail.png
12:43:05
Resource
Unloading Resource Package "Temporary Tactical Resources".
12:43:05
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
12:43:05
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12:43:05
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12:43:05
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12:43:05
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12:43:05
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12:43:05
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12:43:05
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12:43:05
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12:43:05
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12:43:05
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Unloading: sounds/enemies/wardog_flee_00.wav
12:43:05
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12:43:05
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12:43:05
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12:43:05
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12:43:05
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12:43:05
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12:43:05
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12:43:05
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12:43:05
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12:43:05
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Unloading: sounds/enemies/wardog_charge_00.wav
12:43:05
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Unloading: sounds/enemies/wardog_charge_01.wav
12:43:05
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12:43:05
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12:43:05
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12:43:05
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12:43:05
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12:43:05
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12:43:05
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12:43:05
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12:43:05
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Unloading: sounds/enemies/wake_up_01.wav
12:43:05
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12:43:05
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12:43:05
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12:43:05
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12:43:05
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12:43:05
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Unloading: sounds/enemies/zombie_hurt_01.wav
12:43:05
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12:43:05
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12:43:05
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12:43:05
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12:43:05
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12:43:05
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12:43:05
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Unloading: sounds/enemies/zombie_death_01.wav
12:43:05
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12:43:05
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12:43:05
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12:43:05
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12:43:05
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Unloading: sounds/enemies/zombie_death_06.wav
12:43:05
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Unloading: sounds/enemies/zombie_rise_01.wav
12:43:05
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Unloading: sounds/enemies/zombie_rise_02.wav
12:43:05
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Unloading: sounds/enemies/zombie_rise_03.wav
12:43:05
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Unloading: sounds/enemies/zombie_rise_04.wav
12:43:05
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Unloading: sounds/enemies/zombie_idle_01.wav
12:43:05
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Unloading: sounds/enemies/zombie_idle_02.wav
12:43:05
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12:43:05
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12:43:05
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12:43:05
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12:43:05
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Unloading: sounds/enemies/zombie_idle_07.wav
12:43:05
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12:43:05
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12:43:05
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12:43:05
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Unloading: sounds/enemies/zombie_idle_11.wav
12:43:05
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Unloading: sounds/enemies/zombie_idle_12.wav
12:43:05
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Unloading: sounds/enemies/zombie_idle_13.wav
12:43:05
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Unloading: sounds/enemies/zombie_idle_14.wav
12:43:05
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Unloading: sounds/enemies/zombie_idle_15.wav
12:43:05
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Unloading: sounds/enemies/zombie_idle_16.wav
12:43:05
Resource
Unloading: sounds/enemies/zombie_bite_01.wav
12:43:05
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Unloading: sounds/enemies/zombie_bite_02.wav
12:43:05
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Unloading: sounds/enemies/zombie_bite_03.wav
12:43:05
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Unloading: sounds/enemies/zombie_bite_04.wav
12:43:05
Resource
Unloading: sounds/enemies/ghost_death_01.wav
12:43:05
Resource
Unloading: sounds/enemies/ghost_death_02.wav
12:43:05
Resource
Unloading: sounds/enemies/geist_idle_13.wav
12:43:05
Resource
Unloading: sounds/enemies/geist_idle_14.wav
12:43:05
Resource
Unloading: sounds/enemies/geist_idle_15.wav
12:43:05
Resource
Unloading: sounds/enemies/geist_idle_16.wav
12:43:05
Resource
Unloading: sounds/enemies/geist_idle_17.wav
12:43:05
Resource
Unloading: sounds/enemies/ghastly_touch_01.wav
12:43:05
Resource
Unloading: sounds/enemies/horrific_scream_01.wav
12:43:15
Script
VM collected 1 object(s) and deleted them.
12:44:37
Resource
Unloading: music/defeat_01.ogg
12:45:41
SQ
Location entered: Ruins of Blackwatch Keep
12:45:43
SQ
Save campaign: Kem's Brigade
12:45:45
Scene
Finished saving scene.
12:45:46
SQ
WorldState::onHide
12:45:47
Texture
Texture "gfx/detail.png" (ID: 689) took up approximately 10922kb in video memory.
12:45:47
Texture
Texture "gfx/object_0.png" (ID: 840) took up approximately 21845kb in video memory.
12:45:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (22,4).
12:45:47
Texture
Texture "gfx/orientation_overlay.png" (ID: 869) took up approximately 1024kb in video memory.
12:45:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (22,5).
12:45:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (21,5).
12:45:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie" at (21,6).
12:45:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,3).
12:45:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,5).
12:45:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,6).
12:45:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,4).
12:45:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,7).
12:45:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,3).
12:45:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,6).
12:45:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,4).
12:45:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (21,8).
12:45:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,7).
12:45:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (22,2).
12:45:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,3).
12:45:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (20,8).
12:45:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_knight" at (20,9).
12:45:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_knight" at (20,1).
12:45:47
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/ghost" at (22,7).
12:45:47
SQ
TACTICAL: STASH LOCKED: true
12:45:47
SQ
INFO: Next round issued: 1
12:45:48
Resource
Started loading Resource Package "Temporary Tactical Resources".
12:45:48
Resource
Unloading: music/worldmap_07.ogg
12:45:48
SQ
Turn started for Ludger
12:45:52
SQ
Turn started for Steinar Redmeat
12:45:53
SQ
Turn started for Bjarne
12:45:54
SQ
Turn started for Geist
12:45:54
SQ
*
12:45:54
SQ
* Geist: Starting turn.
12:45:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
12:45:54
SQ
-> Behavior picked: Idle (1)
12:45:54
SQ
* Geist: Waiting with 9 of 9 AP left.
12:45:54
SQ
* ---------------------------------------------------
12:45:54
SQ
Turn started for Geist
12:45:54
SQ
*
12:45:54
SQ
* Geist: Starting turn.
12:45:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
12:45:55
SQ
-> Behavior picked: Idle (1)
12:45:55
SQ
* Geist: Waiting with 9 of 9 AP left.
12:45:55
SQ
* ---------------------------------------------------
12:45:55
SQ
Turn started for Geist
12:45:55
SQ
*
12:45:55
SQ
* Geist: Starting turn.
12:45:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
12:45:55
SQ
-> Behavior picked: Idle (1)
12:45:55
SQ
* Geist: Waiting with 9 of 9 AP left.
12:45:55
SQ
* ---------------------------------------------------
12:45:55
SQ
Turn started for Geist
12:45:55
SQ
*
12:45:55
SQ
* Geist: Starting turn.
12:45:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
12:45:56
SQ
-> Behavior picked: Idle (1)
12:45:56
SQ
* Geist: Waiting with 9 of 9 AP left.
12:45:56
SQ
* ---------------------------------------------------
12:45:56
SQ
Turn started for Winrich X-bow&throw
12:45:57
SQ
Turn started for Hasso the Ox
12:46:03
SQ
Turn started for Egil
12:46:04
SQ
Turn started for Kalle
12:46:05
SQ
Turn started for Guntbert
12:46:05
SQ
Turn started for Ulfert
12:46:06
SQ
Turn started for Wilreich
12:46:09
SQ
Turn started for Torhelm the Courier
12:46:10
SQ
Turn started for Heimrad
12:46:11
SQ
Turn started for Wiederganger
12:46:11
SQ
*
12:46:11
SQ
* Wiederganger: Starting turn.
12:46:12
SQ
-> Behaviors to pick from:
Engage.Melee (449.167)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:46:12
SQ
-> Behavior picked: Engage.Melee (449.167)
12:46:12
SQ
* Wiederganger: Engaging to melee range with Steinar Redmeat (not visible), accepted_distance=0, value=0.431718
12:46:12
SQ
Skill [Hidden] removed from [Wiederganger].
12:46:12
SQ
* Wiederganger: Reached engage destination
12:46:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:46:12
SQ
-> Behavior picked: Idle (1)
12:46:12
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:46:12
SQ
* ---------------------------------------------------
12:46:12
SQ
Turn started for Wiederganger
12:46:12
SQ
*
12:46:12
SQ
* Wiederganger: Starting turn.
12:46:13
SQ
-> Behaviors to pick from:
Engage.Melee (230.312)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:46:13
SQ
-> Behavior picked: Engage.Melee (230.312)
12:46:13
SQ
* Wiederganger: Engaging to melee range with Ulfert (visible), accepted_distance=0, value=0.382424
12:46:13
SQ
* Wiederganger: Reached engage destination
12:46:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:46:13
SQ
-> Behavior picked: Idle (1)
12:46:13
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:46:13
SQ
* ---------------------------------------------------
12:46:13
SQ
Turn started for Wiederganger
12:46:13
SQ
*
12:46:13
SQ
* Wiederganger: Starting turn.
12:46:13
SQ
-> Behaviors to pick from:
Engage.Melee (1364)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:46:13
SQ
-> Behavior picked: Engage.Melee (1364)
12:46:13
SQ
* Wiederganger: Engaging to melee range with Hasso the Ox (not visible), accepted_distance=0, value=0.293305
12:46:14
SQ
* Wiederganger: Reached engage destination
12:46:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:46:14
SQ
-> Behavior picked: Idle (1)
12:46:14
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:46:14
SQ
* ---------------------------------------------------
12:46:14
SQ
Turn started for Wiederganger
12:46:14
SQ
*
12:46:14
SQ
* Wiederganger: Starting turn.
12:46:14
SQ
-> Behaviors to pick from:
Engage.Melee (246.552)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:46:14
SQ
-> Behavior picked: Engage.Melee (246.552)
12:46:14
SQ
* Wiederganger: Engaging to melee range with Heimrad (visible), accepted_distance=0, value=0.357792
12:46:14
SQ
* Wiederganger: Reached engage destination
12:46:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:46:14
SQ
-> Behavior picked: Idle (1)
12:46:14
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:46:14
SQ
* ---------------------------------------------------
12:46:14
SQ
Turn started for Wiederganger
12:46:14
SQ
*
12:46:14
SQ
* Wiederganger: Starting turn.
12:46:15
SQ
-> Behaviors to pick from:
Engage.Melee (407)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:46:15
SQ
-> Behavior picked: Engage.Melee (407)
12:46:15
SQ
* Wiederganger: Engaging to melee range with Kalle (not visible), accepted_distance=0, value=0.258231
12:46:15
SQ
* Wiederganger: Reached engage destination
12:46:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:46:15
SQ
-> Behavior picked: Idle (1)
12:46:15
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:46:15
SQ
* ---------------------------------------------------
12:46:15
SQ
Turn started for Wiederganger
12:46:15
SQ
*
12:46:15
SQ
* Wiederganger: Starting turn.
12:46:16
SQ
-> Behaviors to pick from:
Engage.Melee (481.25)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:46:16
SQ
-> Behavior picked: Engage.Melee (481.25)
12:46:16
SQ
* Wiederganger: Engaging to melee range with Kalle (not visible), accepted_distance=0, value=0.423624
12:46:16
SQ
* Wiederganger: Reached engage destination
12:46:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:46:16
SQ
-> Behavior picked: Idle (1)
12:46:16
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:46:16
SQ
* ---------------------------------------------------
12:46:16
SQ
Turn started for Wiederganger
12:46:16
SQ
*
12:46:16
SQ
* Wiederganger: Starting turn.
12:46:16
SQ
-> Behaviors to pick from:
Engage.Melee (508.75)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:46:16
SQ
-> Behavior picked: Engage.Melee (508.75)
12:46:16
SQ
* Wiederganger: Engaging to melee range with Steinar Redmeat (visible), accepted_distance=0, value=0.336237
12:46:16
SQ
Skill [Hidden] removed from [Wiederganger].
12:46:16
SQ
* Wiederganger: Reached engage destination
12:46:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:46:16
SQ
-> Behavior picked: Idle (1)
12:46:17
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:46:17
SQ
* ---------------------------------------------------
12:46:17
SQ
Turn started for Wiederganger
12:46:17
SQ
*
12:46:17
SQ
* Wiederganger: Starting turn.
12:46:17
SQ
-> Behaviors to pick from:
Engage.Melee (220)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:46:17
SQ
-> Behavior picked: Engage.Melee (220)
12:46:17
SQ
* Wiederganger: Engaging to melee range with Hasso the Ox (visible), accepted_distance=0, value=0.545141
12:46:18
SQ
* Wiederganger: Reached engage destination
12:46:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:46:18
SQ
-> Behavior picked: Idle (1)
12:46:18
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:46:18
SQ
* ---------------------------------------------------
12:46:18
SQ
Turn started for Wiederganger
12:46:18
SQ
*
12:46:18
SQ
* Wiederganger: Starting turn.
12:46:18
SQ
-> Behaviors to pick from:
Engage.Melee (1430)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:46:18
SQ
-> Behavior picked: Engage.Melee (1430)
12:46:18
SQ
* Wiederganger: Engaging to melee range with Heimrad (not visible), accepted_distance=0, value=0.232792
12:46:18
SQ
* Wiederganger: Reached engage destination
12:46:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:46:19
SQ
-> Behavior picked: Idle (1)
12:46:19
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:46:19
SQ
* ---------------------------------------------------
12:46:19
SQ
Turn started for Wiederganger
12:46:19
SQ
*
12:46:19
SQ
* Wiederganger: Starting turn.
12:46:19
SQ
-> Behaviors to pick from:
Engage.Melee (1562)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:46:19
SQ
-> Behavior picked: Engage.Melee (1562)
12:46:19
SQ
* Wiederganger: Engaging to melee range with Kalle (not visible), accepted_distance=0, value=0.359841
12:46:20
SQ
* Wiederganger: Reached engage destination
12:46:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:46:20
SQ
-> Behavior picked: Idle (1)
12:46:20
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:46:20
SQ
* ---------------------------------------------------
12:46:20
SQ
Turn started for Wiederganger
12:46:20
SQ
*
12:46:20
SQ
* Wiederganger: Starting turn.
12:46:20
SQ
-> Behaviors to pick from:
Engage.Melee (1166)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:46:20
SQ
-> Behavior picked: Engage.Melee (1166)
12:46:20
SQ
* Wiederganger: Engaging to melee range with Hasso the Ox (not visible), accepted_distance=0, value=0.427922
12:46:20
SQ
* Wiederganger: Reached engage destination
12:46:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:46:20
SQ
-> Behavior picked: Idle (1)
12:46:20
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:46:20
SQ
* ---------------------------------------------------
12:46:21
SQ
Turn started for Wiederganger
12:46:21
SQ
*
12:46:21
SQ
* Wiederganger: Starting turn.
12:46:21
SQ
-> Behaviors to pick from:
Engage.Melee (241.154)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:46:21
SQ
-> Behavior picked: Engage.Melee (241.154)
12:46:21
SQ
* Wiederganger: Engaging to melee range with Hasso the Ox (visible), accepted_distance=0, value=0.347999
12:46:21
SQ
* Wiederganger: Reached engage destination
12:46:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:46:21
SQ
-> Behavior picked: Idle (1)
12:46:21
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:46:21
SQ
* ---------------------------------------------------
12:46:21
SQ
Turn started for Wiederganger
12:46:21
SQ
*
12:46:21
SQ
* Wiederganger: Starting turn.
12:46:22
SQ
-> Behaviors to pick from:
Engage.Melee (792)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:46:22
SQ
-> Behavior picked: Engage.Melee (792)
12:46:22
SQ
* Wiederganger: Engaging to melee range with Steinar Redmeat (not visible), accepted_distance=0, value=0.402928
12:46:22
SQ
* Wiederganger: Reached engage destination
12:46:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:46:22
SQ
-> Behavior picked: Idle (1)
12:46:22
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:46:22
SQ
* ---------------------------------------------------
12:46:22
SQ
Turn started for Wiederganger
12:46:22
SQ
*
12:46:22
SQ
* Wiederganger: Starting turn.
12:46:22
SQ
-> Behaviors to pick from:
Engage.Melee (728.75)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:46:22
SQ
-> Behavior picked: Engage.Melee (728.75)
12:46:23
SQ
* Wiederganger: Engaging to melee range with Steinar Redmeat (visible), accepted_distance=0, value=0.455428
12:46:23
SQ
* Wiederganger: Reached engage destination
12:46:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:46:23
SQ
-> Behavior picked: Idle (1)
12:46:23
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:46:23
SQ
* ---------------------------------------------------
12:46:23
SQ
Turn started for Fallen Hero
12:46:23
SQ
*
12:46:23
SQ
* Fallen Hero: Starting turn.
12:46:23
SQ
-> Behaviors to pick from:
Engage.Melee (518.571)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:46:23
SQ
-> Behavior picked: Engage.Melee (518.571)
12:46:23
SQ
* Fallen Hero: Engaging to melee range with Steinar Redmeat (not visible), accepted_distance=0, value=0.346123
12:46:23
SQ
* Fallen Hero: Reached engage destination
12:46:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:46:23
SQ
-> Behavior picked: Idle (1)
12:46:23
SQ
* Fallen Hero: Ending Turn with 1 of 7 AP left.
12:46:23
SQ
* ---------------------------------------------------
12:46:24
SQ
Turn started for Fallen Hero
12:46:24
SQ
*
12:46:24
SQ
* Fallen Hero: Starting turn.
12:46:24
SQ
-> Behaviors to pick from:
Engage.Melee (237.368)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:46:24
SQ
-> Behavior picked: Engage.Melee (237.368)
12:46:24
SQ
* Fallen Hero: Engaging to melee range with Egil (not visible), accepted_distance=0, value=0.515847
12:46:24
SQ
* Fallen Hero: Reached engage destination
12:46:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:46:24
SQ
-> Behavior picked: Idle (1)
12:46:24
SQ
* Fallen Hero: Ending Turn with 1 of 7 AP left.
12:46:24
SQ
* ---------------------------------------------------
12:46:29
SQ
[Ludger] executes skill [Shoot Bolt] on target [Wiederganger]
12:46:29
SQ
Ludger uses skill Shoot Bolt
12:46:30
SQ
[Ludger] executes skill [Reload] on target [Ludger]
12:46:30
SQ
Ludger uses skill Reload
12:46:39
SQ
[Bjarne] executes skill [Quick Shot] on target [Wiederganger]
12:46:39
SQ
Bjarne uses skill Quick Shot
12:46:39
SQ
[Bjarne] executes skill [Quick Shot] on target [Wiederganger]
12:46:39
SQ
Bjarne uses skill Quick Shot
12:46:40
SQ
Wiederganger has died.
12:46:41
SQ
[Bjarne] executes skill [Quick Shot] on target [Wiederganger]
12:46:41
SQ
Bjarne uses skill Quick Shot
12:46:42
SQ
*
12:46:42
SQ
* Geist: Resuming turn.
12:46:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Terror (0), Engage.Melee (0), Attack.Default (0)
12:46:43
SQ
-> Behavior picked: Idle (1)
12:46:43
SQ
* Geist: Ending Turn with 9 of 9 AP left.
12:46:43
SQ
* ---------------------------------------------------
12:46:43
SQ
*
12:46:43
SQ
* Geist: Resuming turn.
12:46:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Terror (0), Engage.Melee (0), Attack.Default (0)
12:46:43
SQ
-> Behavior picked: Idle (1)
12:46:43
SQ
* Geist: Ending Turn with 9 of 9 AP left.
12:46:43
SQ
* ---------------------------------------------------
12:46:43
SQ
*
12:46:43
SQ
* Geist: Resuming turn.
12:46:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Terror (0), Engage.Melee (0), Attack.Default (0)
12:46:44
SQ
-> Behavior picked: Idle (1)
12:46:44
SQ
* Geist: Ending Turn with 9 of 9 AP left.
12:46:44
SQ
* ---------------------------------------------------
12:46:44
SQ
*
12:46:44
SQ
* Geist: Resuming turn.
12:46:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Terror (0), Engage.Melee (0), Attack.Default (0)
12:46:44
SQ
-> Behavior picked: Idle (1)
12:46:44
SQ
* Geist: Ending Turn with 9 of 9 AP left.
12:46:44
SQ
* ---------------------------------------------------
12:46:47
SQ
[Winrich X-bow&throw] executes skill [Shoot Bolt] on target [Wiederganger]
12:46:47
SQ
Winrich X-bow&throw uses skill Shoot Bolt
12:46:48
SQ
[Winrich X-bow&throw] executes skill [Reload] on target [Winrich X-bow&throw]
12:46:48
SQ
Winrich X-bow&throw uses skill Reload
12:47:10
SQ
[Ulfert] executes skill [Taunt] on target [Wiederganger]
12:47:10
SQ
Ulfert uses skill Taunt
12:47:13
SQ
Skill [Hidden] removed from [Wilreich].
12:47:21
SQ
[Heimrad] executes skill [Taunt] on target [Wiederganger]
12:47:21
SQ
Heimrad uses skill Taunt
12:47:23
SQ
INFO: Next round issued: 2
12:47:24
SQ
Turn started for Geist
12:47:24
SQ
*
12:47:24
SQ
* Geist: Starting turn.
12:47:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
12:47:24
SQ
-> Behavior picked: Idle (1)
12:47:24
SQ
* Geist: Waiting with 9 of 9 AP left.
12:47:24
SQ
* ---------------------------------------------------
12:47:24
SQ
Turn started for Geist
12:47:24
SQ
*
12:47:24
SQ
* Geist: Starting turn.
12:47:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
12:47:25
SQ
-> Behavior picked: Idle (1)
12:47:25
SQ
* Geist: Waiting with 9 of 9 AP left.
12:47:25
SQ
* ---------------------------------------------------
12:47:25
SQ
Turn started for Geist
12:47:25
SQ
*
12:47:25
SQ
* Geist: Starting turn.
12:47:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
12:47:25
SQ
-> Behavior picked: Idle (1)
12:47:25
SQ
* Geist: Waiting with 9 of 9 AP left.
12:47:25
SQ
* ---------------------------------------------------
12:47:25
SQ
Turn started for Geist
12:47:25
SQ
*
12:47:25
SQ
* Geist: Starting turn.
12:47:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
12:47:26
SQ
-> Behavior picked: Idle (1)
12:47:26
SQ
* Geist: Waiting with 9 of 9 AP left.
12:47:26
SQ
* ---------------------------------------------------
12:47:26
SQ
Turn started for Hasso the Ox
12:47:29
SQ
[Hasso the Ox] executes skill [Spearwall] on target [Hasso the Ox]
12:47:29
SQ
Hasso the Ox uses skill Spearwall
12:47:30
SQ
Turn started for Bjarne
12:47:33
SQ
[Bjarne] executes skill [Quick Shot] on target [Wiederganger]
12:47:33
SQ
Bjarne uses skill Quick Shot
12:47:33
SQ
[Bjarne] executes skill [Quick Shot] on target [Wiederganger]
12:47:33
SQ
Bjarne uses skill Quick Shot
12:47:34
SQ
Skill [Killing Frenzy!] removed from [Bjarne].
12:47:35
SQ
Turn started for Kalle
12:47:36
SQ
Turn started for Winrich X-bow&throw
12:47:39
SQ
[Winrich X-bow&throw] executes skill [Shoot Bolt] on target [Wiederganger]
12:47:39
SQ
Winrich X-bow&throw uses skill Shoot Bolt
12:47:40
SQ
Turn started for Torhelm the Courier
12:47:41
SQ
Turn started for Egil
12:47:43
SQ
Turn started for Guntbert
12:47:44
SQ
Turn started for Wiederganger
12:47:44
SQ
*
12:47:44
SQ
* Wiederganger: Starting turn.
12:47:44
SQ
-> Behaviors to pick from:
Engage.Melee (299.605)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:47:44
SQ
-> Behavior picked: Engage.Melee (299.605)
12:47:44
SQ
* Wiederganger: Engaging to melee range with Steinar Redmeat (visible), accepted_distance=0, value=0.354218
12:47:44
SQ
* Wiederganger: Reached engage destination
12:47:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
12:47:44
SQ
-> Behavior picked: Idle (1)
12:47:44
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:47:44
SQ
* ---------------------------------------------------
12:47:45
SQ
Turn started for Ludger
12:47:47
SQ
[Ludger] executes skill [Shoot Bolt] on target [Wiederganger]
12:47:47
SQ
Ludger uses skill Shoot Bolt
12:47:48
SQ
[Ludger] executes skill [Reload] on target [Ludger]
12:47:48
SQ
Ludger uses skill Reload
12:47:49
SQ
Turn started for Wilreich
12:47:50
SQ
Turn started for Steinar Redmeat
12:47:53
SQ
[Steinar Redmeat] executes skill [Spearwall] on target [Steinar Redmeat]
12:47:53
SQ
Steinar Redmeat uses skill Spearwall
12:47:53
SQ
Turn started for Ulfert
12:47:55
SQ
Turn started for Wiederganger
12:47:55
SQ
*
12:47:55
SQ
* Wiederganger: Starting turn.
12:47:56
SQ
-> Behaviors to pick from:
Engage.Melee (253)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:47:56
SQ
-> Behavior picked: Engage.Melee (253)
12:47:56
SQ
* Wiederganger: Engaging to melee range with Hasso the Ox (visible), accepted_distance=0, value=0.415805
12:47:56
SQ
* Wiederganger: Reached engage destination
12:47:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
12:47:56
SQ
-> Behavior picked: Idle (1)
12:47:56
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:47:56
SQ
* ---------------------------------------------------
12:47:56
SQ
Turn started for Heimrad
12:47:59
SQ
Turn started for Wiederganger
12:47:59
SQ
*
12:47:59
SQ
* Wiederganger: Starting turn.
12:47:59
SQ
-> Behaviors to pick from:
Engage.Melee (272.462)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:47:59
SQ
-> Behavior picked: Engage.Melee (272.462)
12:48:00
SQ
* Wiederganger: Engaging to melee range with Steinar Redmeat (visible), accepted_distance=0, value=0.342928
12:48:00
SQ
* Wiederganger: Reached engage destination
12:48:00
SQ
-> Behaviors to pick from:
Engage.Melee (361.731)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
12:48:00
SQ
-> Behavior picked: Engage.Melee (361.731)
12:48:00
SQ
* Wiederganger: Engaging to melee range with Steinar Redmeat (visible), accepted_distance=0, value=0.267928
12:48:00
SQ
* Wiederganger: Reached engage destination
12:48:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.Bow (0), Engage.Melee (0)
12:48:01
SQ
-> Behavior picked: Idle (1)
12:48:01
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:48:01
SQ
* ---------------------------------------------------
12:48:01
SQ
Turn started for Wiederganger
12:48:01
SQ
*
12:48:01
SQ
* Wiederganger: Starting turn.
12:48:01
SQ
-> Behaviors to pick from:
Engage.Melee (277.327)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:48:01
SQ
-> Behavior picked: Engage.Melee (277.327)
12:48:01
SQ
* Wiederganger: Engaging to melee range with Steinar Redmeat (visible), accepted_distance=0, value=0.371237
12:48:01
SQ
* Wiederganger: Reached engage destination
12:48:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
12:48:01
SQ
-> Behavior picked: Idle (1)
12:48:01
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:48:01
SQ
* ---------------------------------------------------
12:48:02
SQ
Turn started for Wiederganger
12:48:02
SQ
*
12:48:02
SQ
* Wiederganger: Starting turn.
12:48:02
SQ
-> Behaviors to pick from:
Engage.Melee (310.5)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:48:02
SQ
-> Behavior picked: Engage.Melee (310.5)
12:48:02
SQ
* Wiederganger: Engaging to melee range with Kalle (visible), accepted_distance=0, value=0.291124
12:48:02
SQ
* Wiederganger: Reached engage destination
12:48:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
12:48:02
SQ
-> Behavior picked: Idle (1)
12:48:02
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:48:02
SQ
* ---------------------------------------------------
12:48:02
SQ
Turn started for Wiederganger
12:48:02
SQ
*
12:48:02
SQ
* Wiederganger: Starting turn.
12:48:03
SQ
-> Behaviors to pick from:
Engage.Melee (297.887)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:48:03
SQ
-> Behavior picked: Engage.Melee (297.887)
12:48:03
SQ
* Wiederganger: Engaging to melee range with Guntbert (visible), accepted_distance=0, value=0.486
12:48:03
SQ
* Wiederganger: Reached engage destination
12:48:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
12:48:03
SQ
-> Behavior picked: Idle (1)
12:48:03
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:48:03
SQ
* ---------------------------------------------------
12:48:04
SQ
Turn started for Wiederganger
12:48:04
SQ
*
12:48:04
SQ
* Wiederganger: Starting turn.
12:48:04
SQ
-> Behaviors to pick from:
Engage.Melee (370.464)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:48:04
SQ
-> Behavior picked: Engage.Melee (370.464)
12:48:04
SQ
* Wiederganger: Engaging to melee range with Heimrad (visible), accepted_distance=0, value=53.6822
12:48:04
SQ
* Wiederganger: Reached engage destination
12:48:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
12:48:04
SQ
-> Behavior picked: Idle (1)
12:48:04
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:48:04
SQ
* ---------------------------------------------------
12:48:04
SQ
Skill [Taunted] removed from [Wiederganger].
12:48:04
SQ
Turn started for Wiederganger
12:48:04
SQ
*
12:48:04
SQ
* Wiederganger: Starting turn.
12:48:05
SQ
-> Behaviors to pick from:
Engage.Melee (393.556)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:48:05
SQ
-> Behavior picked: Engage.Melee (393.556)
12:48:05
SQ
* Wiederganger: Engaging to melee range with Guntbert (visible), accepted_distance=0, value=0.411843
12:48:05
SQ
* Wiederganger: Reached engage destination
12:48:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
12:48:05
SQ
-> Behavior picked: Idle (1)
12:48:05
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:48:05
SQ
* ---------------------------------------------------
12:48:05
SQ
Turn started for Wiederganger
12:48:05
SQ
*
12:48:05
SQ
* Wiederganger: Starting turn.
12:48:06
SQ
-> Behaviors to pick from:
Engage.Melee (289.726)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:48:06
SQ
-> Behavior picked: Engage.Melee (289.726)
12:48:06
SQ
* Wiederganger: Engaging to melee range with Hasso the Ox (visible), accepted_distance=0, value=0.407922
12:48:06
SQ
* Wiederganger: Reached engage destination
12:48:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
12:48:06
SQ
-> Behavior picked: Idle (1)
12:48:06
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:48:06
SQ
* ---------------------------------------------------
12:48:06
SQ
Turn started for Wiederganger
12:48:06
SQ
*
12:48:06
SQ
* Wiederganger: Starting turn.
12:48:06
SQ
-> Behaviors to pick from:
Engage.Melee (292.259)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:48:06
SQ
-> Behavior picked: Engage.Melee (292.259)
12:48:06
SQ
* Wiederganger: Engaging to melee range with Hasso the Ox (visible), accepted_distance=0, value=0.595422
12:48:07
SQ
* Wiederganger: Reached engage destination
12:48:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
12:48:07
SQ
-> Behavior picked: Idle (1)
12:48:07
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:48:07
SQ
* ---------------------------------------------------
12:48:07
SQ
Turn started for Wiederganger
12:48:07
SQ
*
12:48:07
SQ
* Wiederganger: Starting turn.
12:48:07
SQ
-> Behaviors to pick from:
Engage.Melee (315)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:48:07
SQ
-> Behavior picked: Engage.Melee (315)
12:48:07
SQ
* Wiederganger: Engaging to melee range with Ulfert (visible), accepted_distance=0, value=38.8038
12:48:07
SQ
* Wiederganger: Reached engage destination
12:48:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
12:48:07
SQ
-> Behavior picked: Idle (1)
12:48:07
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:48:07
SQ
* ---------------------------------------------------
12:48:07
SQ
Skill [Taunted] removed from [Wiederganger].
12:48:07
SQ
Turn started for Wiederganger
12:48:07
SQ
*
12:48:07
SQ
* Wiederganger: Starting turn.
12:48:08
SQ
-> Behaviors to pick from:
Engage.Melee (394.382)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:48:08
SQ
-> Behavior picked: Engage.Melee (394.382)
12:48:08
SQ
* Wiederganger: Engaging to melee range with Guntbert (visible), accepted_distance=0, value=0.316843
12:48:08
SQ
* Wiederganger: Reached engage destination
12:48:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
12:48:08
SQ
-> Behavior picked: Idle (1)
12:48:08
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:48:08
SQ
* ---------------------------------------------------
12:48:08
SQ
Turn started for Wiederganger
12:48:08
SQ
*
12:48:08
SQ
* Wiederganger: Starting turn.
12:48:09
SQ
-> Behaviors to pick from:
Engage.Melee (467.077)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:48:09
SQ
-> Behavior picked: Engage.Melee (467.077)
12:48:09
SQ
* Wiederganger: Engaging to melee range with Guntbert (visible), accepted_distance=0, value=0.269343
12:48:09
SQ
* Wiederganger: Reached engage destination
12:48:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
12:48:09
SQ
-> Behavior picked: Idle (1)
12:48:09
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:48:09
SQ
* ---------------------------------------------------
12:48:09
SQ
Turn started for Fallen Hero
12:48:09
SQ
*
12:48:09
SQ
* Fallen Hero: Starting turn.
12:48:09
SQ
-> Behaviors to pick from:
Engage.Melee (349.735)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:48:09
SQ
-> Behavior picked: Engage.Melee (349.735)
12:48:09
SQ
* Fallen Hero: Engaging to melee range with Guntbert (visible), accepted_distance=0, value=0.466253
12:48:10
SQ
Skill [Hidden] removed from [Fallen Hero].
12:48:10
SQ
* Fallen Hero: Reached engage destination
12:48:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Engage.Melee (0)
12:48:10
SQ
-> Behavior picked: Idle (1)
12:48:10
SQ
* Fallen Hero: Ending Turn with 1 of 7 AP left.
12:48:10
SQ
* ---------------------------------------------------
12:48:10
SQ
Turn started for Fallen Hero
12:48:10
SQ
*
12:48:10
SQ
* Fallen Hero: Starting turn.
12:48:10
SQ
-> Behaviors to pick from:
Engage.Melee (268.18)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:48:10
SQ
-> Behavior picked: Engage.Melee (268.18)
12:48:10
SQ
* Fallen Hero: Engaging to melee range with Hasso the Ox (visible), accepted_distance=0, value=0.431222
12:48:10
SQ
* Fallen Hero: Reached engage destination
12:48:11
SQ
-> Behaviors to pick from:
Engage.Melee (356.4)(*), Idle (1), Attack.Thresh (0), Attack.Swing (0), Attack.Split (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0), Attack.Bow (0)
12:48:11
SQ
-> Behavior picked: Engage.Melee (356.4)
12:48:11
SQ
* Fallen Hero: Engaging to melee range with Hasso the Ox (visible), accepted_distance=0, value=0.461222
12:48:11
SQ
* Fallen Hero: Reached engage destination
12:48:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Reload (0), BreakFree (0), Attack.Swing (0), Attack.Default (0), Attack.Bow (0), Engage.Melee (0)
12:48:11
SQ
-> Behavior picked: Idle (1)
12:48:11
SQ
* Fallen Hero: Ending Turn with 1 of 7 AP left.
12:48:11
SQ
* ---------------------------------------------------
12:48:11
SQ
*
12:48:11
SQ
* Geist: Resuming turn.
12:48:12
SQ
-> Behaviors to pick from:
Engage.Melee (536.25)(*), Idle (1), Attack.Default (0), Attack.Terror (0)
12:48:12
SQ
-> Behavior picked: Engage.Melee (536.25)
12:48:12
SQ
* Geist: Engaging to melee range with Hasso the Ox (not visible), accepted_distance=0, value=0.388
12:48:12
SQ
* Geist: Reached engage destination
12:48:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
12:48:12
SQ
-> Behavior picked: Idle (1)
12:48:12
SQ
* Geist: Ending Turn with 3 of 9 AP left.
12:48:12
SQ
* ---------------------------------------------------
12:48:13
SQ
*
12:48:13
SQ
* Geist: Resuming turn.
12:48:13
SQ
-> Behaviors to pick from:
Engage.Melee (1203.13)(*), Idle (1), Attack.Default (0), Attack.Terror (0)
12:48:13
SQ
-> Behavior picked: Engage.Melee (1203.13)
12:48:13
SQ
* Geist: Engaging to melee range with Hasso the Ox (not visible), accepted_distance=0, value=0.388
12:48:13
SQ
* Geist: Reached engage destination
12:48:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
12:48:13
SQ
-> Behavior picked: Idle (1)
12:48:13
SQ
* Geist: Ending Turn with 0 of 9 AP left.
12:48:13
SQ
* ---------------------------------------------------
12:48:13
SQ
*
12:48:13
SQ
* Geist: Resuming turn.
12:48:14
SQ
-> Behaviors to pick from:
Engage.Melee (481.947)(*), Idle (1), Attack.Default (0), Attack.Terror (0)
12:48:14
SQ
-> Behavior picked: Engage.Melee (481.947)
12:48:14
SQ
* Geist: Engaging to melee range with Hasso the Ox (visible), accepted_distance=0, value=0.388
12:48:14
SQ
* Geist: Reached engage destination
12:48:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
12:48:14
SQ
-> Behavior picked: Idle (1)
12:48:14
SQ
* Geist: Ending Turn with 0 of 9 AP left.
12:48:14
SQ
* ---------------------------------------------------
12:48:14
SQ
*
12:48:14
SQ
* Geist: Resuming turn.
12:48:14
SQ
-> Behaviors to pick from:
Engage.Melee (453.75)(*), Idle (1), Attack.Default (0), Attack.Terror (0)
12:48:14
SQ
-> Behavior picked: Engage.Melee (453.75)
12:48:14
SQ
* Geist: Engaging to melee range with Guntbert (not visible), accepted_distance=0, value=0.3935
12:48:15
SQ
* Geist: Reached engage destination
12:48:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Terror (0), Engage.Melee (0)
12:48:15
SQ
-> Behavior picked: Idle (1)
12:48:15
SQ
* Geist: Ending Turn with 1 of 9 AP left.
12:48:15
SQ
* ---------------------------------------------------
12:48:40
SQ
[Kalle] executes skill [Cleave] on target [Wiederganger]
12:48:40
SQ
Kalle uses skill Cleave
12:48:49
SQ
Skill [Reload] removed from [Winrich X-bow&throw].
12:48:52
SQ
[Winrich X-bow&throw] executes skill [Throw Javelin] on target [Wiederganger]
12:48:52
SQ
Winrich X-bow&throw uses skill Throw Javelin
12:48:55
SQ
[Torhelm the Courier] executes skill [Impale] on target [Wiederganger]
12:48:55
SQ
Torhelm the Courier uses skill Impale
12:48:59
SQ
[Egil] executes skill [Slash] on target [Wiederganger]
12:48:59
SQ
Egil uses skill Slash
12:48:59
SQ
Wiederganger has died.
12:49:22
SQ
[Guntbert] executes skill [Slash] on target [Wiederganger]
12:49:22
SQ
Guntbert uses skill Slash
12:49:42
SQ
[Ulfert] executes skill [Bash] on target [Wiederganger]
12:49:42
SQ
Ulfert uses skill Bash
12:49:42
SQ
[Ulfert] executes skill [Bash] on target [Wiederganger]
12:49:42
SQ
Ulfert uses skill Bash
12:49:45
SQ
[Heimrad] executes skill [Decapitate] on target [Wiederganger]
12:49:45
SQ
Heimrad uses skill Decapitate
12:49:45
SQ
Wiederganger has died.
12:50:04
SQ
INFO: Next round issued: 3
12:50:04
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
12:50:04
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (17,7).
12:50:04
SQ
Turn started for Geist
12:50:04
SQ
*
12:50:04
SQ
* Geist: Starting turn.
12:50:05
SQ
-> Behaviors to pick from:
Engage.Melee (309.063)(*), Idle (1), Attack.Terror (0), Attack.Default (0)
12:50:05
SQ
-> Behavior picked: Engage.Melee (309.063)
12:50:05
SQ
* Geist: Engaging to melee range with Wilreich (visible), accepted_distance=0, value=0.3705
12:50:05
SQ
* Geist: Reached engage destination
12:50:05
SQ
-> Behaviors to pick from:
Attack.Terror (480.938)(*), Idle (1), Attack.Default (0), Engage.Melee (0)
12:50:05
SQ
-> Behavior picked: Attack.Terror (480.938)
12:50:06
SQ
* Geist: Using Horrific Scream against Wilreich!
12:50:06
SQ
Geist uses skill Horrific Scream
12:50:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
12:50:06
SQ
-> Behavior picked: Idle (1)
12:50:06
SQ
* Geist: Ending Turn with 0 of 9 AP left.
12:50:06
SQ
* ---------------------------------------------------
12:50:06
SQ
Turn started for Geist
12:50:06
SQ
*
12:50:06
SQ
* Geist: Starting turn.
12:50:07
SQ
-> Behaviors to pick from:
Engage.Melee (270.806)(*), Idle (1), Attack.Terror (0), Attack.Default (0)
12:50:07
SQ
-> Behavior picked: Engage.Melee (270.806)
12:50:07
SQ
* Geist: Engaging to melee range with Hasso the Ox (visible), accepted_distance=0, value=0.388
12:50:07
SQ
* Geist: Reached engage destination
12:50:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Terror (0), Attack.Default (0), Engage.Melee (0)
12:50:07
SQ
-> Behavior picked: Idle (1)
12:50:07
SQ
* Geist: Waiting with 5 of 9 AP left.
12:50:07
SQ
* ---------------------------------------------------
12:50:07
SQ
Turn started for Geist
12:50:08
SQ
*
12:50:08
SQ
* Geist: Starting turn.
12:50:08
SQ
-> Behaviors to pick from:
Engage.Melee (477.692)(*), Idle (1), Attack.Terror (0), Attack.Default (0)
12:50:08
SQ
-> Behavior picked: Engage.Melee (477.692)
12:50:08
SQ
* Geist: Engaging to melee range with Guntbert (visible), accepted_distance=0, value=0.366
12:50:08
SQ
* Geist: Reached engage destination
12:50:08
SQ
-> Behaviors to pick from:
Attack.Terror (864)(*), Idle (1), Attack.Default (0), Engage.Melee (0)
12:50:08
SQ
-> Behavior picked: Attack.Terror (864)
12:50:09
SQ
* Geist: Using Horrific Scream against Guntbert!
12:50:09
SQ
Geist uses skill Horrific Scream
12:50:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
12:50:09
SQ
-> Behavior picked: Idle (1)
12:50:09
SQ
* Geist: Ending Turn with 1 of 9 AP left.
12:50:09
SQ
* ---------------------------------------------------
12:50:09
SQ
Turn started for Geist
12:50:09
SQ
*
12:50:09
SQ
* Geist: Starting turn.
12:50:09
SQ
-> Behaviors to pick from:
Attack.Terror (720)(*), Idle (1), Engage.Melee (0), Attack.Default (0)
12:50:09
SQ
-> Behavior picked: Attack.Terror (720)
12:50:10
SQ
* Geist: Using Horrific Scream against Hasso the Ox!
12:50:10
SQ
Geist uses skill Horrific Scream
12:50:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
12:50:10
SQ
-> Behavior picked: Idle (1)
12:50:10
SQ
* Geist: Ending Turn with 3 of 9 AP left.
12:50:10
SQ
* ---------------------------------------------------
12:50:11
SQ
Turn started for Bjarne
12:50:13
SQ
[Bjarne] executes skill [Quick Shot] on target [Wiederganger]
12:50:13
SQ
Bjarne uses skill Quick Shot
12:50:13
SQ
Wiederganger has died.
12:50:14
SQ
[Bjarne] executes skill [Quick Shot] on target [Wiederganger]
12:50:14
SQ
Bjarne uses skill Quick Shot
12:50:15
SQ
[Bjarne] executes skill [Quick Shot] on target [Wiederganger]
12:50:15
SQ
Bjarne uses skill Quick Shot
12:50:16
SQ
Turn started for Winrich X-bow&throw
12:50:20
SQ
[Winrich X-bow&throw] executes skill [Throw Javelin] on target [Wiederganger]
12:50:20
SQ
Winrich X-bow&throw uses skill Throw Javelin
12:50:21
SQ
Turn started for Ludger
12:50:25
SQ
[Ludger] executes skill [Shoot Bolt] on target [Wiederganger]
12:50:25
SQ
Ludger uses skill Shoot Bolt
12:50:27
SQ
Skill [Reload] removed from [Ludger].
12:50:30
SQ
Turn started for Wiederganger
12:50:30
SQ
*
12:50:30
SQ
* Wiederganger: Starting turn.
12:50:30
SQ
-> Behaviors to pick from:
Attack.Default (21.9984)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
12:50:30
SQ
-> Behavior picked: Attack.Default (21.9984)
12:50:30
SQ
* Wiederganger: Using Bite against Guntbert!
12:50:30
SQ
Wiederganger uses skill Bite
12:50:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
12:50:30
SQ
-> Behavior picked: Idle (1)
12:50:31
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:50:31
SQ
* ---------------------------------------------------
12:50:31
SQ
Turn started for Kalle
12:50:35
SQ
[Kalle] executes skill [Cleave] on target [Wiederganger]
12:50:35
SQ
Kalle uses skill Cleave
12:50:36
SQ
[Kalle] executes skill [Cleave] on target [Wiederganger]
12:50:36
SQ
Kalle uses skill Cleave
12:50:37
SQ
Turn started for Guntbert
12:50:39
SQ
[Guntbert] executes skill [Slash] on target [Wiederganger]
12:50:39
SQ
Guntbert uses skill Slash
12:50:40
SQ
[Guntbert] executes skill [Slash] on target [Wiederganger]
12:50:40
SQ
Guntbert uses skill Slash
12:50:40
SQ
Wiederganger has died.
12:50:41
SQ
[Guntbert] executes skill [Slash] on target [Wiederganger]
12:50:41
SQ
Guntbert uses skill Slash
12:50:44
SQ
Turn started for Hasso the Ox
12:50:44
SQ
Skill [Spearwall] removed from [Hasso the Ox].
12:50:47
Resource
Unloading: music/undead_01.ogg
12:50:53
SQ
[Hasso the Ox] executes skill [Spearwall] on target [Hasso the Ox]
12:50:53
SQ
Hasso the Ox uses skill Spearwall
12:50:53
SQ
Turn started for Wilreich
12:51:06
SQ
Turn started for Torhelm the Courier
12:51:10
SQ
[Torhelm the Courier] executes skill [Impale] on target [Wiederganger]
12:51:10
SQ
Torhelm the Courier uses skill Impale
12:51:11
SQ
Turn started for Egil
12:51:17
SQ
[Egil] executes skill [Swing] on target [Wiederganger]
12:51:17
SQ
Egil uses skill Swing
12:51:19
SQ
Turn started for Wiederganger
12:51:19
SQ
*
12:51:19
SQ
* Wiederganger: Starting turn.
12:51:19
SQ
-> Behaviors to pick from:
Engage.Melee (412.5)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
12:51:19
SQ
-> Behavior picked: Engage.Melee (412.5)
12:51:19
SQ
* Wiederganger: Engaging to melee range with Hasso the Ox (visible), accepted_distance=0, value=0.399305
12:51:19
SQ
* Wiederganger: Reached engage destination
12:51:20
SQ
-> Behaviors to pick from:
Engage.Melee (412.5)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0)
12:51:20
SQ
-> Behavior picked: Engage.Melee (412.5)
12:51:20
SQ
* Wiederganger: Engaging to melee range with Hasso the Ox (visible), accepted_distance=0, value=0.399305
12:51:20
SQ
* Wiederganger: Reached engage destination
12:51:20
SQ
-> Behaviors to pick from:
Engage.Melee (412.5)(*), Idle (1), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0)
12:51:20
SQ
-> Behavior picked: Engage.Melee (412.5)
12:51:20
SQ
* Wiederganger: Engaging to melee range with Hasso the Ox (visible), accepted_distance=0, value=0.384305
12:51:21
SQ
* Wiederganger: Reached engage destination
12:51:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Default (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
12:51:21
SQ
-> Behavior picked: Idle (1)
12:51:21
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:51:21
SQ
* ---------------------------------------------------
12:51:21
SQ
Turn started for Ulfert
12:51:27
SQ
[Ulfert] executes skill [Bash] on target [Wiederganger]
12:51:27
SQ
Ulfert uses skill Bash
12:51:28
SQ
Turn started for Wiederganger
12:51:28
SQ
*
12:51:28
SQ
* Wiederganger: Starting turn.
12:51:28
SQ
-> Behaviors to pick from:
Attack.Default (45.4135)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
12:51:28
SQ
-> Behavior picked: Attack.Default (45.4135)
12:51:28
SQ
* Wiederganger: Using Slash against Heimrad!
12:51:28
SQ
Wiederganger uses skill Slash
12:51:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
12:51:29
SQ
-> Behavior picked: Idle (1)
12:51:29
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:51:29
SQ
* ---------------------------------------------------
12:51:29
SQ
Skill [Overwhelmed] removed from [Wiederganger].
12:51:29
SQ
Turn started for Wiederganger
12:51:29
SQ
*
12:51:29
SQ
* Wiederganger: Starting turn.
12:51:29
SQ
-> Behaviors to pick from:
Engage.Melee (582.353)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
12:51:29
SQ
-> Behavior picked: Engage.Melee (582.353)
12:51:30
SQ
* Wiederganger: Engaging to melee range with Steinar Redmeat (visible), accepted_distance=0, value=0.310737
12:51:30
SQ
* Wiederganger: Reached engage destination
12:51:30
SQ
-> Behaviors to pick from:
Engage.Melee (582.353)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0)
12:51:30
SQ
-> Behavior picked: Engage.Melee (582.353)
12:51:30
SQ
* Wiederganger: Engaging to melee range with Steinar Redmeat (visible), accepted_distance=0, value=0.383237
12:51:30
SQ
* Wiederganger: Reached engage destination
12:51:31
SQ
-> Behaviors to pick from:
Engage.Melee (582.353)(*), Idle (1), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0)
12:51:31
SQ
-> Behavior picked: Engage.Melee (582.353)
12:51:31
SQ
* Wiederganger: Engaging to melee range with Steinar Redmeat (visible), accepted_distance=0, value=0.378237
12:51:31
SQ
* Wiederganger: Reached engage destination
12:51:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Thresh (0), Reload (0), Attack.Default (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0)
12:51:31
SQ
-> Behavior picked: Idle (1)
12:51:31
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:51:31
SQ
* ---------------------------------------------------
12:51:32
SQ
Turn started for Heimrad
12:51:32
SQ
[Heimrad] executes skill [Decapitate] on target [Wiederganger]
12:51:32
SQ
Heimrad uses skill Decapitate
12:51:33
SQ
Wiederganger has died.
12:51:41
SQ
Turn started for Wiederganger
12:51:41
SQ
*
12:51:41
SQ
* Wiederganger: Starting turn.
12:51:41
SQ
-> Behaviors to pick from:
Engage.Melee (567.187)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
12:51:41
SQ
-> Behavior picked: Engage.Melee (567.187)
12:51:41
SQ
* Wiederganger: Engaging to melee range with Steinar Redmeat (visible), accepted_distance=0, value=0.334928
12:51:41
SQ
* Wiederganger: Reached engage destination
12:51:42
SQ
-> Behaviors to pick from:
Engage.Melee (577.5)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0)
12:51:42
SQ
-> Behavior picked: Engage.Melee (577.5)
12:51:42
SQ
* Wiederganger: Engaging to melee range with Steinar Redmeat (visible), accepted_distance=0, value=0.282428
12:51:42
SQ
* Wiederganger: Reached engage destination
12:51:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0)
12:51:42
SQ
-> Behavior picked: Idle (1)
12:51:42
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:51:42
SQ
* ---------------------------------------------------
12:51:43
SQ
Turn started for Steinar Redmeat
12:51:43
SQ
Skill [Spearwall] removed from [Steinar Redmeat].
12:51:58
SQ
Turn started for Wiederganger
12:51:58
SQ
*
12:51:58
SQ
* Wiederganger: Starting turn.
12:51:58
SQ
-> Behaviors to pick from:
Attack.Default (41.4317)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
12:51:58
SQ
-> Behavior picked: Attack.Default (41.4317)
12:51:58
SQ
* Wiederganger: Using Chop against Egil!
12:51:58
SQ
Wiederganger uses skill Chop
12:51:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
12:51:58
SQ
-> Behavior picked: Idle (1)
12:51:58
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:51:58
SQ
* ---------------------------------------------------
12:51:59
SQ
Skill [Overwhelmed] removed from [Wiederganger].
12:51:59
SQ
Turn started for Wiederganger
12:51:59
SQ
*
12:51:59
SQ
* Wiederganger: Starting turn.
12:51:59
SQ
-> Behaviors to pick from:
Attack.Default (57.0919)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Engage.Melee (0), Attack.Split (0)
12:51:59
SQ
-> Behavior picked: Attack.Default (57.0919)
12:51:59
SQ
* Wiederganger: Using Chop against Ulfert!
12:51:59
SQ
Wiederganger uses skill Chop
12:51:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0)
12:51:59
SQ
-> Behavior picked: Idle (1)
12:52:00
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:52:00
SQ
* ---------------------------------------------------
12:52:00
SQ
Skill [Overwhelmed] removed from [Wiederganger].
12:52:00
SQ
Turn started for Wiederganger
12:52:00
SQ
*
12:52:00
SQ
* Wiederganger: Starting turn.
12:52:00
SQ
-> Behaviors to pick from:
Engage.Melee (484.688)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
12:52:00
SQ
-> Behavior picked: Engage.Melee (484.688)
12:52:00
SQ
* Wiederganger: Engaging to melee range with Steinar Redmeat (visible), accepted_distance=0, value=0.487428
12:52:00
SQ
* Wiederganger: Reached engage destination
12:52:00
SQ
-> Behaviors to pick from:
Attack.Default (46.2126)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
12:52:00
SQ
-> Behavior picked: Attack.Default (46.2126)
12:52:01
SQ
* Wiederganger: Using Bash against Guntbert!
12:52:01
SQ
Wiederganger uses skill Bash
12:52:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Bow (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
12:52:01
SQ
-> Behavior picked: Idle (1)
12:52:01
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:52:01
SQ
* ---------------------------------------------------
12:52:01
SQ
Turn started for Wiederganger
12:52:01
SQ
*
12:52:01
SQ
* Wiederganger: Starting turn.
12:52:02
SQ
-> Behaviors to pick from:
Engage.Melee (425.192)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
12:52:02
SQ
-> Behavior picked: Engage.Melee (425.192)
12:52:02
SQ
* Wiederganger: Engaging to melee range with Kalle (visible), accepted_distance=0, value=0.39232
12:52:02
SQ
Skill [Hidden] removed from [Wiederganger].
12:52:02
SQ
* Wiederganger: Reached engage destination
12:52:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Default (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
12:52:02
SQ
-> Behavior picked: Idle (1)
12:52:02
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:52:02
SQ
* ---------------------------------------------------
12:52:02
SQ
Turn started for Fallen Hero
12:52:02
SQ
*
12:52:02
SQ
* Fallen Hero: Starting turn.
12:52:02
SQ
-> Behaviors to pick from:
Engage.Melee (380)(*), Idle (1), Attack.Swing (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Default (0), Attack.Thresh (0), Attack.Split (0)
12:52:02
SQ
-> Behavior picked: Engage.Melee (380)
12:52:03
SQ
* Fallen Hero: Engaging to melee range with Steinar Redmeat (visible), accepted_distance=0, value=0.530623
12:52:03
SQ
* Fallen Hero: Reached engage destination
12:52:03
SQ
-> Behaviors to pick from:
Attack.Default (43.9638)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Swing (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Engage.Melee (0)
12:52:03
SQ
-> Behavior picked: Attack.Default (43.9638)
12:52:03
SQ
* Fallen Hero: Using Slash against Steinar Redmeat!
12:52:03
SQ
Fallen Hero uses skill Slash
12:52:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Attack.Thresh (0), Attack.Bow (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
12:52:03
SQ
-> Behavior picked: Idle (1)
12:52:04
SQ
* Fallen Hero: Ending Turn with 1 of 7 AP left.
12:52:04
SQ
* ---------------------------------------------------
12:52:04
SQ
Turn started for Fallen Hero
12:52:04
SQ
*
12:52:04
SQ
* Fallen Hero: Starting turn.
12:52:04
SQ
-> Behaviors to pick from:
Engage.Melee (474.375)(*), Idle (1), Reload (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0)
12:52:04
SQ
-> Behavior picked: Engage.Melee (474.375)
12:52:04
SQ
* Fallen Hero: Engaging to melee range with Hasso the Ox (visible), accepted_distance=0, value=0.484722
12:52:04
SQ
* Fallen Hero: Reached engage destination
12:52:04
SQ
-> Behaviors to pick from:
Attack.Default (52.3518)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Engage.Melee (0)
12:52:04
SQ
-> Behavior picked: Attack.Default (52.3518)
12:52:05
SQ
* Fallen Hero: Using Bash against Ulfert!
12:52:05
SQ
Fallen Hero uses skill Bash
12:52:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Split (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0), Attack.Default (0)
12:52:05
SQ
-> Behavior picked: Idle (1)
12:52:05
SQ
* Fallen Hero: Ending Turn with 1 of 7 AP left.
12:52:05
SQ
* ---------------------------------------------------
12:52:05
SQ
*
12:52:05
SQ
* Geist: Resuming turn.
12:52:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
12:52:06
SQ
-> Behavior picked: Idle (1)
12:52:06
SQ
* Geist: Ending Turn with 5 of 9 AP left.
12:52:06
SQ
* ---------------------------------------------------
12:52:16
SQ
[Steinar Redmeat] executes skill [Thrust] on target [Wiederganger]
12:52:16
SQ
Steinar Redmeat uses skill Thrust
12:52:17
SQ
INFO: Next round issued: 4
12:52:17
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
12:52:18
SQ
Turn started for Geist
12:52:18
SQ
*
12:52:18
SQ
* Geist: Starting turn.
12:52:18
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
12:52:18
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (16,10).
12:52:18
SQ
-> Behaviors to pick from:
Attack.Terror (1498.5)(*), Idle (1), Attack.Default (0), Engage.Melee (0)
12:52:18
SQ
-> Behavior picked: Attack.Terror (1498.5)
12:52:19
SQ
* Geist: Using Horrific Scream against Ulfert!
12:52:19
SQ
Geist uses skill Horrific Scream
12:52:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
12:52:19
SQ
-> Behavior picked: Idle (1)
12:52:19
SQ
* Geist: Ending Turn with 3 of 9 AP left.
12:52:19
SQ
* ---------------------------------------------------
12:52:19
SQ
Turn started for Geist
12:52:19
SQ
*
12:52:19
SQ
* Geist: Starting turn.
12:52:20
SQ
-> Behaviors to pick from:
Attack.Terror (1066.5)(*), Attack.Default (48.165), Idle (1), Engage.Melee (0)
12:52:20
SQ
-> Behavior picked: Attack.Terror (1066.5)
12:52:20
SQ
* Geist: Using Horrific Scream against Ulfert!
12:52:20
SQ
Geist uses skill Horrific Scream
12:52:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
12:52:20
SQ
-> Behavior picked: Idle (1)
12:52:20
SQ
* Geist: Ending Turn with 3 of 9 AP left.
12:52:20
SQ
* ---------------------------------------------------
12:52:20
SQ
Turn started for Geist
12:52:20
SQ
*
12:52:20
SQ
* Geist: Starting turn.
12:52:21
SQ
-> Behaviors to pick from:
Attack.Terror (630)(*), Idle (1), Engage.Melee (0), Attack.Default (0)
12:52:21
SQ
-> Behavior picked: Attack.Terror (630)
12:52:21
SQ
* Geist: Using Horrific Scream against Guntbert!
12:52:21
SQ
Geist uses skill Horrific Scream
12:52:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
12:52:21
SQ
-> Behavior picked: Idle (1)
12:52:21
SQ
* Geist: Ending Turn with 3 of 9 AP left.
12:52:21
SQ
* ---------------------------------------------------
12:52:22
SQ
Turn started for Geist
12:52:22
SQ
*
12:52:22
SQ
* Geist: Starting turn.
12:52:22
SQ
-> Behaviors to pick from:
Attack.Terror (812.805)(*), Idle (1), Engage.Melee (0), Attack.Default (0)
12:52:22
SQ
-> Behavior picked: Attack.Terror (812.805)
12:52:22
SQ
* Geist: Using Horrific Scream against Egil!
12:52:22
SQ
Geist uses skill Horrific Scream
12:52:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
12:52:22
SQ
-> Behavior picked: Idle (1)
12:52:23
SQ
* Geist: Ending Turn with 3 of 9 AP left.
12:52:23
SQ
* ---------------------------------------------------
12:52:23
SQ
Turn started for Ludger
12:52:28
SQ
[Ludger] executes skill [Impale] on target [Wiederganger]
12:52:28
SQ
Ludger uses skill Impale
12:52:29
SQ
Turn started for Wilreich
12:52:30
SQ
[Wilreich] executes skill [Slash] on target [Geist]
12:52:30
SQ
Wilreich uses skill Slash
12:52:31
SQ
[Wilreich] executes skill [Slash] on target [Geist]
12:52:31
SQ
Wilreich uses skill Slash
12:52:31
SQ
Geist has died.
12:52:32
SQ
Turn started for Winrich X-bow&throw
12:52:34
SQ
[Winrich X-bow&throw] executes skill [Throw Javelin] on target [Wiederganger]
12:52:34
SQ
Winrich X-bow&throw uses skill Throw Javelin
12:52:35
SQ
[Winrich X-bow&throw] executes skill [Throw Javelin] on target [Wiederganger]
12:52:35
SQ
Winrich X-bow&throw uses skill Throw Javelin
12:52:37
SQ
Turn started for Bjarne
12:52:41
SQ
[Bjarne] executes skill [Quick Shot] on target [Wiederganger]
12:52:41
SQ
Bjarne uses skill Quick Shot
12:52:42
SQ
[Bjarne] executes skill [Quick Shot] on target [Wiederganger]
12:52:42
SQ
Bjarne uses skill Quick Shot
12:52:43
SQ
Skill [Killing Frenzy!] removed from [Bjarne].
12:52:43
SQ
Turn started for Kalle
12:52:52
SQ
[Kalle] executes skill [Decapitate] on target [Wiederganger]
12:52:52
SQ
Kalle uses skill Decapitate
12:52:53
SQ
Turn started for Wiederganger
12:52:53
SQ
*
12:52:53
SQ
* Wiederganger: Starting turn.
12:52:54
SQ
-> Behaviors to pick from:
Attack.Default (25.8367)(*), Idle (1), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Reload (0), Attack.Swing (0)
12:52:54
SQ
-> Behavior picked: Attack.Default (25.8367)
12:52:54
SQ
* Wiederganger: Using Bite against Guntbert!
12:52:54
SQ
Wiederganger uses skill Bite
12:52:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Reload (0), Attack.Swing (0), Attack.Default (0)
12:52:54
SQ
-> Behavior picked: Idle (1)
12:52:54
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:52:54
SQ
* ---------------------------------------------------
12:52:55
SQ
Turn started for Torhelm the Courier
12:52:57
SQ
[Torhelm the Courier] executes skill [Rally] on target [Torhelm the Courier]
12:52:57
SQ
Torhelm the Courier uses skill Rally
12:53:01
SQ
Skill [Rallied] removed from [Torhelm the Courier].
12:53:01
SQ
Turn started for Wiederganger
12:53:01
SQ
*
12:53:01
SQ
* Wiederganger: Starting turn.
12:53:01
SQ
-> Behaviors to pick from:
Attack.Default (55.8882)(*), Idle (1), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0)
12:53:01
SQ
-> Behavior picked: Attack.Default (55.8882)
12:53:01
SQ
* Wiederganger: Using Slash against Kalle!
12:53:01
SQ
Wiederganger uses skill Slash
12:53:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0)
12:53:01
SQ
-> Behavior picked: Idle (1)
12:53:02
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:53:02
SQ
* ---------------------------------------------------
12:53:02
SQ
Turn started for Wiederganger
12:53:02
SQ
*
12:53:02
SQ
* Wiederganger: Starting turn.
12:53:02
SQ
-> Behaviors to pick from:
Attack.Default (48.3223)(*), Idle (1), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Attack.Swing (0)
12:53:02
SQ
-> Behavior picked: Attack.Default (48.3223)
12:53:02
SQ
* Wiederganger: Using Slash against Ulfert!
12:53:02
SQ
Wiederganger uses skill Slash
12:53:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Attack.Bow (0), Attack.Split (0), Reload (0), Attack.Swing (0), Attack.Default (0)
12:53:03
SQ
-> Behavior picked: Idle (1)
12:53:03
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:53:03
SQ
* ---------------------------------------------------
12:53:03
SQ
Turn started for Heimrad
12:53:05
SQ
[Heimrad] executes skill [Decapitate] on target [Wiederganger]
12:53:05
SQ
Heimrad uses skill Decapitate
12:53:05
SQ
Wiederganger has died.
12:53:05
UI
Failed to load procedural content "procedural/tacticalentity(32868,1274699,socket,arrow)".
12:53:09
SQ
Skill [Rallied] removed from [Heimrad].
12:53:09
SQ
Turn started for Wiederganger
12:53:09
SQ
*
12:53:09
SQ
* Wiederganger: Starting turn.
12:53:10
SQ
-> Behaviors to pick from:
Attack.Default (53.0863)(*), Idle (1), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Bow (0), Reload (0), Attack.Swing (0)
12:53:10
SQ
-> Behavior picked: Attack.Default (53.0863)
12:53:10
SQ
* Wiederganger: Using Thrust against Kalle!
12:53:10
SQ
Wiederganger uses skill Thrust
12:53:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Defend.Knockback (0), Attack.Thresh (0), BreakFree (0), Attack.Bow (0), Attack.Split (0), Reload (0), Attack.Swing (0), Attack.Default (0)
12:53:10
SQ
-> Behavior picked: Idle (1)
12:53:10
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:53:10
SQ
* ---------------------------------------------------
12:53:10
SQ
Turn started for Wiederganger
12:53:10
SQ
*
12:53:10
SQ
* Wiederganger: Starting turn.
12:53:11
SQ
-> Behaviors to pick from:
Engage.Melee (646.154)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Attack.Default (0), Attack.Bow (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Reload (0)
12:53:11
SQ
-> Behavior picked: Engage.Melee (646.154)
12:53:11
SQ
* Wiederganger: Engaging to melee range with Guntbert (visible), accepted_distance=0, value=0.435738
12:53:11
SQ
* Wiederganger: Reached engage destination
12:53:11
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Attack.Default (0), Attack.Bow (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Engage.Melee (0)
12:53:11
SQ
-> Behavior picked: Idle (1)
12:53:11
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:53:11
SQ
* ---------------------------------------------------
12:53:12
SQ
Turn started for Hasso the Ox
12:53:12
SQ
Skill [Spearwall] removed from [Hasso the Ox].
12:53:16
SQ
[Hasso the Ox] executes skill [Knock Back] on target [Fallen Hero]
12:53:16
SQ
Hasso the Ox uses skill Knock Back
12:53:20
SQ
Turn started for Wiederganger
12:53:20
SQ
*
12:53:20
SQ
* Wiederganger: Starting turn.
12:53:21
SQ
-> Behaviors to pick from:
Attack.Default (58.3287)(*), Idle (1), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Reload (0), Attack.Swing (0)
12:53:21
SQ
-> Behavior picked: Attack.Default (58.3287)
12:53:21
SQ
* Wiederganger: Using Chop against Heimrad!
12:53:21
SQ
Wiederganger uses skill Chop
12:53:21
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Reload (0), Attack.Swing (0), Attack.Default (0)
12:53:21
SQ
-> Behavior picked: Idle (1)
12:53:21
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:53:21
SQ
* ---------------------------------------------------
12:53:21
SQ
Turn started for Wiederganger
12:53:21
SQ
*
12:53:21
SQ
* Wiederganger: Starting turn.
12:53:22
SQ
-> Behaviors to pick from:
Attack.Default (42.5265)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Reload (0)
12:53:22
SQ
-> Behavior picked: Attack.Default (42.5265)
12:53:22
SQ
* Wiederganger: Using Bash against Guntbert!
12:53:22
SQ
Wiederganger uses skill Bash
12:53:22
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Attack.Default (0)
12:53:22
SQ
-> Behavior picked: Idle (1)
12:53:22
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:53:22
SQ
* ---------------------------------------------------
12:53:23
SQ
Turn started for Steinar Redmeat
12:53:26
SQ
[Steinar Redmeat] executes skill [Thrust] on target [Wiederganger]
12:53:26
SQ
Steinar Redmeat uses skill Thrust
12:53:26
SQ
[Steinar Redmeat] executes skill [Thrust] on target [Wiederganger]
12:53:26
SQ
Steinar Redmeat uses skill Thrust
12:53:28
SQ
Turn started for Wiederganger
12:53:28
SQ
*
12:53:28
SQ
* Wiederganger: Starting turn.
12:53:28
SQ
-> Behaviors to pick from:
Engage.Melee (683.571)(*), Idle (1), Attack.Bow (0), Attack.Default (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Attack.Swing (0)
12:53:28
SQ
-> Behavior picked: Engage.Melee (683.571)
12:53:28
SQ
* Wiederganger: Engaging to melee range with Torhelm the Courier (visible), accepted_distance=0, value=0.50899
12:53:28
SQ
* Wiederganger: Reached engage destination
12:53:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0), Reload (0), Attack.Swing (0), Engage.Melee (0)
12:53:28
SQ
-> Behavior picked: Idle (1)
12:53:29
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:53:29
SQ
* ---------------------------------------------------
12:53:29
SQ
Turn started for Fallen Hero
12:53:29
SQ
*
12:53:29
SQ
* Fallen Hero: Starting turn.
12:53:29
SQ
-> Behaviors to pick from:
Attack.Default (47.8638)(*), Idle (1), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), Attack.Split (0), Engage.Melee (0), Attack.Swing (0), Reload (0)
12:53:29
SQ
-> Behavior picked: Attack.Default (47.8638)
12:53:29
SQ
* Fallen Hero: Using Slash against Steinar Redmeat!
12:53:29
SQ
Fallen Hero uses skill Slash
12:53:29
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Attack.Bow (0), Engage.Melee (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Attack.Default (0)
12:53:29
SQ
-> Behavior picked: Idle (1)
12:53:30
SQ
* Fallen Hero: Ending Turn with 3 of 7 AP left.
12:53:30
SQ
* ---------------------------------------------------
12:53:30
SQ
Turn started for Fallen Hero
12:53:30
SQ
*
12:53:30
SQ
* Fallen Hero: Starting turn.
12:53:30
SQ
-> Behaviors to pick from:
Attack.Default (61.212)(*), Idle (1), Attack.Bow (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0), Reload (0), Defend.Knockback (0)
12:53:30
SQ
-> Behavior picked: Attack.Default (61.212)
12:53:30
SQ
* Fallen Hero: Using Bash against Hasso the Ox!
12:53:30
SQ
Fallen Hero uses skill Bash
12:53:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Thresh (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Split (0), Reload (0), Defend.Knockback (0), Attack.Default (0)
12:53:31
SQ
-> Behavior picked: Idle (1)
12:53:31
SQ
* Fallen Hero: Ending Turn with 3 of 7 AP left.
12:53:31
SQ
* ---------------------------------------------------
12:53:31
SQ
Turn started for Ulfert
12:53:32
SQ
* Ulfert: Fleeing.
12:53:32
SQ
* Ulfert: Fleeing.
12:53:33
SQ
Turn started for Guntbert
12:53:39
SQ
[Guntbert] executes skill [Swing] on target [Wiederganger]
12:53:39
SQ
Guntbert uses skill Swing
12:53:40
SQ
Wiederganger has died.
12:53:40
SQ
Wiederganger has died.
12:53:46
SQ
Skill [Rallied] removed from [Guntbert].
12:53:46
SQ
Turn started for Egil
12:53:49
SQ
[Egil] executes skill [Split] on target [Wiederganger]
12:53:49
SQ
Egil uses skill Split
12:53:51
SQ
Skill [Rallied] removed from [Egil].
12:53:51
SQ
INFO: Next round issued: 5
12:53:51
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
12:53:51
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (14,12).
12:53:52
SQ
Turn started for Geist
12:53:52
SQ
*
12:53:52
SQ
* Geist: Starting turn.
12:53:52
SQ
-> Behaviors to pick from:
Attack.Terror (2936.25)(*), Attack.Default (54.925), Idle (1), Engage.Melee (0)
12:53:52
SQ
-> Behavior picked: Attack.Terror (2936.25)
12:53:52
SQ
* Geist: Using Horrific Scream against Heimrad!
12:53:52
SQ
Geist uses skill Horrific Scream
12:53:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
12:53:52
SQ
-> Behavior picked: Idle (1)
12:53:53
SQ
* Geist: Ending Turn with 3 of 9 AP left.
12:53:53
SQ
* ---------------------------------------------------
12:53:53
SQ
Turn started for Geist
12:53:53
SQ
*
12:53:53
SQ
* Geist: Starting turn.
12:53:53
SQ
-> Behaviors to pick from:
Attack.Terror (1152)(*), Idle (1), Attack.Default (0), Engage.Melee (0)
12:53:53
SQ
-> Behavior picked: Attack.Terror (1152)
12:53:53
SQ
* Geist: Using Horrific Scream against Guntbert!
12:53:53
SQ
Geist uses skill Horrific Scream
12:53:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
12:53:53
SQ
-> Behavior picked: Idle (1)
12:53:54
SQ
* Geist: Ending Turn with 3 of 9 AP left.
12:53:54
SQ
* ---------------------------------------------------
12:53:54
SQ
Turn started for Geist
12:53:54
SQ
*
12:53:54
SQ
* Geist: Starting turn.
12:53:54
SQ
-> Behaviors to pick from:
Attack.Terror (1512)(*), Idle (1), Attack.Default (0), Engage.Melee (0)
12:53:54
SQ
-> Behavior picked: Attack.Terror (1512)
12:53:54
SQ
* Geist: Using Horrific Scream against Kalle!
12:53:54
SQ
Geist uses skill Horrific Scream
12:53:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
12:53:54
SQ
-> Behavior picked: Idle (1)
12:53:55
SQ
* Geist: Ending Turn with 3 of 9 AP left.
12:53:55
SQ
* ---------------------------------------------------
12:53:55
SQ
Turn started for Winrich X-bow&throw
12:54:01
SQ
[Winrich X-bow&throw] executes skill [Throw Javelin] on target [Wiederganger]
12:54:01
SQ
Winrich X-bow&throw uses skill Throw Javelin
12:54:05
SQ
Turn started for Ludger
12:54:11
SQ
[Ludger] executes skill [Impale] on target [Wiederganger]
12:54:11
SQ
Ludger uses skill Impale
12:54:13
SQ
Turn started for Wilreich
12:54:16
SQ
[Wilreich] executes skill [Slash] on target [Geist]
12:54:16
SQ
Wilreich uses skill Slash
12:54:16
SQ
Geist has died.
12:54:17
SQ
Turn started for Bjarne
12:54:25
SQ
[Bjarne] executes skill [Quick Shot] on target [Wiederganger]
12:54:25
SQ
Bjarne uses skill Quick Shot
12:54:26
SQ
Turn started for Torhelm the Courier
12:54:34
SQ
[Torhelm the Courier] executes skill [Rally] on target [Torhelm the Courier]
12:54:34
SQ
Torhelm the Courier uses skill Rally
12:54:38
SQ
Skill [Rallied] removed from [Torhelm the Courier].
12:54:38
SQ
Turn started for Wiederganger
12:54:38
SQ
*
12:54:38
SQ
* Wiederganger: Starting turn.
12:54:39
SQ
-> Behaviors to pick from:
Attack.Default (67.7507)(*), Idle (1), Attack.Split (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Reload (0)
12:54:39
SQ
-> Behavior picked: Attack.Default (67.7507)
12:54:39
SQ
* Wiederganger: Using Slash against Kalle!
12:54:39
SQ
Wiederganger uses skill Slash
12:54:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), Engage.Melee (0), Attack.Bow (0), BreakFree (0), Reload (0), Attack.Default (0)
12:54:39
SQ
-> Behavior picked: Idle (1)
12:54:39
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:54:39
SQ
* ---------------------------------------------------
12:54:40
SQ
Turn started for Kalle
12:54:45
SQ
[Kalle] executes skill [Decapitate] on target [Wiederganger]
12:54:45
SQ
Kalle uses skill Decapitate
12:54:48
SQ
[Kalle] executes skill [Cleave] on target [Wiederganger]
12:54:48
SQ
Kalle uses skill Cleave
12:54:49
SQ
Skill [Rallied] removed from [Kalle].
12:54:49
SQ
Turn started for Wiederganger
12:54:49
SQ
*
12:54:49
SQ
* Wiederganger: Starting turn.
12:54:50
SQ
-> Behaviors to pick from:
Engage.Melee (643.5)(*), Idle (1), BreakFree (0), Attack.Bow (0), Defend.Knockback (0), Attack.Split (0), Reload (0), Attack.Swing (0), Attack.Default (0), Attack.Thresh (0)
12:54:50
SQ
-> Behavior picked: Engage.Melee (643.5)
12:54:50
SQ
* Wiederganger: Engaging to melee range with Wilreich (visible), accepted_distance=0, value=0.495622
12:54:50
SQ
* Wiederganger: Reached engage destination
12:54:50
SQ
-> Behaviors to pick from:
Attack.Default (59.788)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), BreakFree (0), Reload (0), Attack.Swing (0), Attack.Bow (0), Attack.Thresh (0), Engage.Melee (0)
12:54:50
SQ
-> Behavior picked: Attack.Default (59.788)
12:54:50
SQ
* Wiederganger: Using Slash against Wilreich!
12:54:50
SQ
Wiederganger uses skill Slash
12:54:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Swing (0), BreakFree (0), Reload (0), Attack.Bow (0), Attack.Split (0), Attack.Thresh (0), Engage.Melee (0), Attack.Default (0)
12:54:50
SQ
-> Behavior picked: Idle (1)
12:54:51
SQ
* Wiederganger: Ending Turn with 0 of 6 AP left.
12:54:51
SQ
* ---------------------------------------------------
12:54:51
SQ
Turn started for Wiederganger
12:54:51
SQ
*
12:54:51
SQ
* Wiederganger: Starting turn.
12:54:51
SQ
-> Behaviors to pick from:
Engage.Melee (495)(*), Idle (1), Attack.Default (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Attack.Thresh (0), Attack.Bow (0), Reload (0), Defend.Knockback (0)
12:54:51
SQ
-> Behavior picked: Engage.Melee (495)
12:54:51
SQ
* Wiederganger: Engaging to melee range with Ludger (visible), accepted_distance=0, value=0.01
12:54:52
SQ
* Wiederganger: Reached engage destination
12:54:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Thresh (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), Engage.Melee (0)
12:54:52
SQ
-> Behavior picked: Idle (1)
12:54:52
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:54:52
SQ
* ---------------------------------------------------
12:54:53
SQ
Turn started for Steinar Redmeat
12:54:56
SQ
[Steinar Redmeat] executes skill [Shieldwall] on target [Steinar Redmeat]
12:54:56
SQ
Steinar Redmeat uses skill Shieldwall
12:54:56
SQ
[Steinar Redmeat] executes skill [Thrust] on target [Wiederganger]
12:54:56
SQ
Steinar Redmeat uses skill Thrust
12:54:57
SQ
Turn started for Egil
12:55:00
SQ
[Egil] executes skill [Split] on target [Wiederganger]
12:55:00
SQ
Egil uses skill Split
12:55:00
SQ
Wiederganger has died.
12:55:00
SQ
Wiederganger has died.
12:55:00
UI
Failed to load procedural content "procedural/tacticalentity(58057,1274707,socket,arrow)".
12:55:06
SQ
Skill [Rallied] removed from [Egil].
12:55:06
SQ
Turn started for Wiederganger
12:55:06
SQ
*
12:55:06
SQ
* Wiederganger: Starting turn.
12:55:07
SQ
-> Behaviors to pick from:
Attack.Default (47.1512)(*), Idle (1), BreakFree (0), Attack.Bow (0), Defend.Knockback (0), Attack.Split (0), Reload (0), Attack.Swing (0), Attack.Thresh (0), Engage.Melee (0)
12:55:07
SQ
-> Behavior picked: Attack.Default (47.1512)
12:55:07
SQ
* Wiederganger: Using Thrust against Kalle!
12:55:07
SQ
Wiederganger uses skill Thrust
12:55:07
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Reload (0), Defend.Knockback (0), Attack.Split (0), Attack.Swing (0), Attack.Bow (0), Attack.Thresh (0), Engage.Melee (0), Attack.Default (0)
12:55:07
SQ
-> Behavior picked: Idle (1)
12:55:07
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:55:07
SQ
* ---------------------------------------------------
12:55:07
SQ
Turn started for Wiederganger
12:55:08
SQ
*
12:55:08
SQ
* Wiederganger: Starting turn.
12:55:08
SQ
-> Behaviors to pick from:
Attack.Default (31.1621)(*), Idle (1), Attack.Bow (0), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Engage.Melee (0), BreakFree (0)
12:55:08
SQ
-> Behavior picked: Attack.Default (31.1621)
12:55:08
SQ
* Wiederganger: Using Bash against Guntbert!
12:55:08
SQ
Wiederganger uses skill Bash
12:55:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Reload (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Default (0)
12:55:08
SQ
-> Behavior picked: Idle (1)
12:55:08
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:55:08
SQ
* ---------------------------------------------------
12:55:09
SQ
Turn started for Wiederganger
12:55:09
SQ
*
12:55:09
SQ
* Wiederganger: Starting turn.
12:55:09
SQ
-> Behaviors to pick from:
Attack.Default (46.4151)(*), Idle (1), Defend.Knockback (0), Attack.Split (0), Attack.Thresh (0), Reload (0), BreakFree (0), Attack.Swing (0), Engage.Melee (0), Attack.Bow (0)
12:55:09
SQ
-> Behavior picked: Attack.Default (46.4151)
12:55:09
SQ
* Wiederganger: Using Bash against Kalle!
12:55:09
SQ
Wiederganger uses skill Bash
12:55:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), BreakFree (0), Attack.Thresh (0), Reload (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0), Attack.Bow (0), Attack.Default (0)
12:55:09
SQ
-> Behavior picked: Idle (1)
12:55:09
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:55:09
SQ
* ---------------------------------------------------
12:55:10
SQ
Turn started for Guntbert
12:55:15
SQ
[Guntbert] executes skill [Slash] on target [Wiederganger]
12:55:15
SQ
Guntbert uses skill Slash
12:55:15
SQ
Wiederganger has died.
12:55:16
Resource
Unloading: music/undead_03.ogg
12:55:16
SQ
[Guntbert] executes skill [Recover] on target [Guntbert]
12:55:16
SQ
Guntbert uses skill Recover
12:55:18
SQ
Turn started for Fallen Hero
12:55:18
SQ
*
12:55:18
SQ
* Fallen Hero: Starting turn.
12:55:19
SQ
-> Behaviors to pick from:
Attack.Default (48.3188)(*), Idle (1), Attack.Bow (0), Engage.Melee (0), Attack.Split (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Defend.Knockback (0), BreakFree (0)
12:55:19
SQ
-> Behavior picked: Attack.Default (48.3188)
12:55:19
SQ
* Fallen Hero: Using Slash against Steinar Redmeat!
12:55:19
SQ
Fallen Hero uses skill Slash
12:55:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Attack.Swing (0), Attack.Split (0), Attack.Thresh (0), Reload (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:55:19
SQ
-> Behavior picked: Idle (1)
12:55:19
SQ
* Fallen Hero: Ending Turn with 3 of 7 AP left.
12:55:19
SQ
* ---------------------------------------------------
12:55:19
SQ
Turn started for Fallen Hero
12:55:19
SQ
*
12:55:19
SQ
* Fallen Hero: Starting turn.
12:55:20
SQ
-> Behaviors to pick from:
Attack.Default (57.6977)(*), Idle (1), Attack.Swing (0), Engage.Melee (0), Attack.Thresh (0), Attack.Split (0), Reload (0), Defend.Knockback (0), BreakFree (0), Attack.Bow (0)
12:55:20
SQ
-> Behavior picked: Attack.Default (57.6977)
12:55:20
SQ
* Fallen Hero: Using Bash against Hasso the Ox!
12:55:20
SQ
Fallen Hero uses skill Bash
12:55:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Reload (0), Attack.Thresh (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0), Attack.Default (0)
12:55:20
SQ
-> Behavior picked: Idle (1)
12:55:20
SQ
* Fallen Hero: Ending Turn with 3 of 7 AP left.
12:55:20
SQ
* ---------------------------------------------------
12:55:21
SQ
Turn started for Hasso the Ox
12:55:23
SQ
[Hasso the Ox] executes skill [Recover] on target [Hasso the Ox]
12:55:23
SQ
Hasso the Ox uses skill Recover
12:55:25
SQ
Skill [Rallied] removed from [Hasso the Ox].
12:55:25
SQ
Turn started for Ulfert
12:55:32
SQ
[Ulfert] executes skill [Knock Back] on target [Fallen Hero]
12:55:32
SQ
Ulfert uses skill Knock Back
12:55:34
SQ
Turn started for Heimrad
12:55:37
SQ
[Heimrad] executes skill [Decapitate] on target [Wiederganger]
12:55:37
SQ
Heimrad uses skill Decapitate
12:55:39
SQ
[Heimrad] executes skill [Decapitate] on target [Wiederganger]
12:55:39
SQ
Heimrad uses skill Decapitate
12:55:39
SQ
Wiederganger has died.
12:55:41
SQ
Skill [Rallied] removed from [Heimrad].
12:55:46
SQ
INFO: Next round issued: 6
12:55:47
SQ
Turn started for Geist
12:55:47
SQ
*
12:55:47
SQ
* Geist: Starting turn.
12:55:47
SQ
-> Behaviors to pick from:
Attack.Terror (1152)(*), Idle (1), Engage.Melee (0), Attack.Default (0)
12:55:47
SQ
-> Behavior picked: Attack.Terror (1152)
12:55:47
SQ
* Geist: Using Horrific Scream against Guntbert!
12:55:47
SQ
Geist uses skill Horrific Scream
12:55:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
12:55:47
SQ
-> Behavior picked: Idle (1)
12:55:48
SQ
* Geist: Ending Turn with 3 of 9 AP left.
12:55:48
SQ
* ---------------------------------------------------
12:55:48
SQ
Turn started for Geist
12:55:48
SQ
*
12:55:48
SQ
* Geist: Starting turn.
12:55:48
SQ
-> Behaviors to pick from:
Attack.Terror (1057.5)(*), Attack.Default (58.825), Idle (1), Engage.Melee (0)
12:55:48
SQ
-> Behavior picked: Attack.Terror (1057.5)
12:55:49
SQ
* Geist: Using Horrific Scream against Winrich X-bow&throw!
12:55:49
SQ
Geist uses skill Horrific Scream
12:55:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
12:55:49
SQ
-> Behavior picked: Idle (1)
12:55:49
SQ
* Geist: Ending Turn with 3 of 9 AP left.
12:55:49
SQ
* ---------------------------------------------------
12:55:49
SQ
Turn started for Hasso the Ox
12:55:53
SQ
[Hasso the Ox] executes skill [Knock Back] on target [Fallen Hero]
12:55:53
SQ
Hasso the Ox uses skill Knock Back
12:55:54
SQ
[Hasso the Ox] executes skill [Shieldwall] on target [Hasso the Ox]
12:55:54
SQ
Hasso the Ox uses skill Shieldwall
12:55:55
SQ
Turn started for Bjarne
12:55:59
SQ
[Bjarne] executes skill [Quick Shot] on target [Wiederganger]
12:55:59
SQ
Bjarne uses skill Quick Shot
12:56:00
SQ
[Bjarne] executes skill [Quick Shot] on target [Wiederganger]
12:56:00
SQ
Bjarne uses skill Quick Shot
12:56:00
SQ
Wiederganger has died.
12:56:00
UI
Failed to load procedural content "procedural/tacticalentity(34105,1275220,socket,arrow)".
12:56:05
SQ
[Bjarne] executes skill [Quick Shot] on target [Wiederganger]
12:56:05
SQ
Bjarne uses skill Quick Shot
12:56:06
SQ
Turn started for Winrich X-bow&throw
12:56:07
SQ
[Winrich X-bow&throw] executes skill [Slash] on target [Geist]
12:56:07
SQ
Winrich X-bow&throw uses skill Slash
12:56:07
SQ
Geist has died.
12:56:14
SQ
Turn started for Ludger
12:56:23
SQ
[Ludger] executes skill [Impale] on target [Wiederganger]
12:56:23
SQ
Ludger uses skill Impale
12:56:23
SQ
Wiederganger has died.
12:56:23
UI
Failed to load procedural content "procedural/tacticalentity(56677,1275419,socket,arrow)".
12:56:24
SQ
Turn started for Wilreich
12:56:32
SQ
Turn started for Guntbert
12:56:37
SQ
[Guntbert] executes skill [Slash] on target [Geist]
12:56:37
SQ
Guntbert uses skill Slash
12:56:38
SQ
Turn started for Wiederganger
12:56:38
SQ
*
12:56:38
SQ
* Wiederganger: Starting turn.
12:56:38
SQ
-> Behaviors to pick from:
Attack.Default (38.9287)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Reload (0), Attack.Bow (0), Attack.Thresh (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0)
12:56:38
SQ
-> Behavior picked: Attack.Default (38.9287)
12:56:38
SQ
* Wiederganger: Using Thrust against Kalle!
12:56:38
SQ
Wiederganger uses skill Thrust
12:56:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Thresh (0), Reload (0), Attack.Bow (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), BreakFree (0), Attack.Default (0)
12:56:38
SQ
-> Behavior picked: Idle (1)
12:56:39
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:56:39
SQ
* ---------------------------------------------------
12:56:39
SQ
Turn started for Wiederganger
12:56:39
SQ
*
12:56:39
SQ
* Wiederganger: Starting turn.
12:56:39
SQ
-> Behaviors to pick from:
Attack.Default (46.9676)(*), Idle (1), Reload (0), Attack.Swing (0), BreakFree (0), Attack.Split (0), Engage.Melee (0), Attack.Bow (0), Attack.Thresh (0), Defend.Knockback (0)
12:56:39
SQ
-> Behavior picked: Attack.Default (46.9676)
12:56:39
SQ
* Wiederganger: Using Bash against Kalle!
12:56:39
SQ
Wiederganger uses skill Bash
12:56:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Engage.Melee (0), BreakFree (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Default (0)
12:56:39
SQ
-> Behavior picked: Idle (1)
12:56:40
SQ
* Wiederganger: Ending Turn with 2 of 6 AP left.
12:56:40
SQ
* ---------------------------------------------------
12:56:40
SQ
Turn started for Torhelm the Courier
12:56:44
SQ
Turn started for Egil
12:56:46
SQ
[Egil] executes skill [Slash] on target [Wiederganger]
12:56:46
SQ
Egil uses skill Slash
12:56:46
SQ
Wiederganger has died.
12:56:48
SQ
Turn started for Steinar Redmeat
12:56:48
SQ
Skill [Shieldwall] removed from [Steinar Redmeat].
12:56:50
SQ
[Steinar Redmeat] executes skill [Shieldwall] on target [Steinar Redmeat]
12:56:50
SQ
Steinar Redmeat uses skill Shieldwall
12:56:53
SQ
Turn started for Heimrad
12:56:56
SQ
[Heimrad] executes skill [Decapitate] on target [Wiederganger]
12:56:56
SQ
Heimrad uses skill Decapitate
12:56:56
SQ
Wiederganger has died.
12:56:57
SQ
Turn started for Kalle
12:57:02
SQ
[Kalle] executes skill [Recover] on target [Kalle]
12:57:02
SQ
Kalle uses skill Recover
12:57:05
SQ
Turn started for Ulfert
12:57:08
SQ
[Ulfert] executes skill [Taunt] on target [Fallen Hero]
12:57:08
SQ
Ulfert uses skill Taunt
12:57:09
SQ
Turn started for Fallen Hero
12:57:09
SQ
*
12:57:09
SQ
* Fallen Hero: Starting turn.
12:57:09
SQ
-> Behaviors to pick from:
Attack.Default (63.2688)(*), Idle (1), Attack.Thresh (0), Reload (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), BreakFree (0), Attack.Split (0), Attack.Bow (0)
12:57:09
SQ
-> Behavior picked: Attack.Default (63.2688)
12:57:10
SQ
* Fallen Hero: Using Slash against Steinar Redmeat!
12:57:10
SQ
Fallen Hero uses skill Slash
12:57:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), BreakFree (0), Reload (0), Attack.Split (0), Attack.Bow (0), Attack.Default (0)
12:57:10
SQ
-> Behavior picked: Idle (1)
12:57:10
SQ
* Fallen Hero: Ending Turn with 3 of 7 AP left.
12:57:10
SQ
* ---------------------------------------------------
12:57:10
SQ
Turn started for Fallen Hero
12:57:10
SQ
*
12:57:10
SQ
* Fallen Hero: Starting turn.
12:57:10
SQ
-> Behaviors to pick from:
Attack.Default (5879.05)(*), Idle (1), Attack.Split (0), Defend.Knockback (0), Reload (0), Engage.Melee (0), BreakFree (0), Attack.Bow (0), Attack.Thresh (0), Attack.Swing (0)
12:57:10
SQ
-> Behavior picked: Attack.Default (5879.05)
12:57:11
SQ
* Fallen Hero: Using Bash against Ulfert!
12:57:11
SQ
Fallen Hero uses skill Bash
12:57:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Reload (0), Engage.Melee (0), Attack.Bow (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), Attack.Default (0)
12:57:11
SQ
-> Behavior picked: Idle (1)
12:57:11
SQ
* Fallen Hero: Ending Turn with 3 of 7 AP left.
12:57:11
SQ
* ---------------------------------------------------
12:57:11
SQ
Skill [Taunted] removed from [Fallen Hero].
12:57:21
SQ
INFO: Next round issued: 7
12:57:21
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
12:57:21
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (17,5).
12:57:21
SQ
Turn started for Geist
12:57:21
SQ
*
12:57:21
SQ
* Geist: Starting turn.
12:57:22
SQ
-> Behaviors to pick from:
Attack.Terror (1440)(*), Attack.Default (47.19), Idle (1), Engage.Melee (0)
12:57:22
SQ
-> Behavior picked: Attack.Terror (1440)
12:57:22
SQ
* Geist: Using Horrific Scream against Guntbert!
12:57:22
SQ
Geist uses skill Horrific Scream
12:57:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
12:57:22
SQ
-> Behavior picked: Idle (1)
12:57:22
SQ
* Geist: Ending Turn with 3 of 9 AP left.
12:57:22
SQ
* ---------------------------------------------------
12:57:23
SQ
Turn started for Winrich X-bow&throw
12:57:25
SQ
[Winrich X-bow&throw] executes skill [Stab] on target [Wiederganger]
12:57:25
SQ
Winrich X-bow&throw uses skill Stab
12:57:25
SQ
[Winrich X-bow&throw] executes skill [Stab] on target [Wiederganger]
12:57:25
SQ
Winrich X-bow&throw uses skill Stab
12:57:26
SQ
Turn started for Kalle
12:57:29
SQ
[Kalle] executes skill [Decapitate] on target [Wiederganger]
12:57:29
SQ
Kalle uses skill Decapitate
12:57:29
SQ
Wiederganger has died.
12:57:30
SQ
Turn started for Wilreich
12:57:32
SQ
[Wilreich] executes skill [Puncture] on target [Fallen Hero]
12:57:32
SQ
Wilreich uses skill Puncture
12:57:33
SQ
[Wilreich] executes skill [Puncture] on target [Fallen Hero]
12:57:33
SQ
Wilreich uses skill Puncture
12:57:34
SQ
Turn started for Ludger
12:57:36
SQ
[Ludger] executes skill [Impale] on target [Geist]
12:57:36
SQ
Ludger uses skill Impale
12:57:37
SQ
Turn started for Hasso the Ox
12:57:37
SQ
Skill [Shieldwall] removed from [Hasso the Ox].
12:57:45
SQ
[Hasso the Ox] executes skill [Recover] on target [Hasso the Ox]
12:57:45
SQ
Hasso the Ox uses skill Recover
12:57:46
SQ
Turn started for Guntbert
12:57:48
SQ
[Guntbert] executes skill [Slash] on target [Geist]
12:57:48
SQ
Guntbert uses skill Slash
12:57:48
SQ
[Guntbert] executes skill [Slash] on target [Geist]
12:57:48
SQ
Guntbert uses skill Slash
12:57:48
SQ
Geist has died.
12:57:53
SQ
Turn started for Torhelm the Courier
12:58:00
SQ
Turn started for Bjarne
12:58:05
SQ
Turn started for Egil
12:58:12
SQ
Turn started for Steinar Redmeat
12:58:12
SQ
Skill [Shieldwall] removed from [Steinar Redmeat].
12:58:17
SQ
[Steinar Redmeat] executes skill [Knock Out] on target [Fallen Hero]
12:58:17
SQ
Steinar Redmeat uses skill Knock Out
12:58:18
SQ
Turn started for Heimrad
12:58:22
SQ
Turn started for Ulfert
12:58:26
SQ
[Ulfert] executes skill [Taunt] on target [Fallen Hero]
12:58:26
SQ
Ulfert uses skill Taunt
12:58:30
SQ
Turn started for Fallen Hero
12:58:30
SQ
*
12:58:30
SQ
* Fallen Hero: Starting turn.
12:58:31
SQ
-> Behaviors to pick from:
Attack.Default (61.4039)(*), Idle (1), Engage.Melee (0), BreakFree (0), Defend.Knockback (0), Reload (0), Attack.Split (0), Attack.Bow (0), Attack.Swing (0), Attack.Thresh (0)
12:58:31
SQ
-> Behavior picked: Attack.Default (61.4039)
12:58:31
SQ
* Fallen Hero: Using Slash against Guntbert!
12:58:31
SQ
Fallen Hero uses skill Slash
12:58:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Attack.Default (0)
12:58:31
SQ
-> Behavior picked: Idle (1)
12:58:31
SQ
* Fallen Hero: Ending Turn with 3 of 7 AP left.
12:58:31
SQ
* ---------------------------------------------------
12:58:32
SQ
Turn started for Fallen Hero
12:58:32
SQ
*
12:58:32
SQ
* Fallen Hero: Starting turn.
12:58:32
SQ
-> Behaviors to pick from:
Attack.Default (4507.56)(*), Idle (1), Engage.Melee (0), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Attack.Thresh (0), Attack.Swing (0), Reload (0), Attack.Split (0)
12:58:32
SQ
-> Behavior picked: Attack.Default (4507.56)
12:58:32
SQ
* Fallen Hero: Using Bash against Ulfert!
12:58:32
SQ
Fallen Hero uses skill Bash
12:58:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Thresh (0), BreakFree (0), Defend.Knockback (0), Attack.Swing (0), Attack.Bow (0), Reload (0), Attack.Split (0), Attack.Default (0)
12:58:32
SQ
-> Behavior picked: Idle (1)
12:58:32
SQ
* Fallen Hero: Ending Turn with 3 of 7 AP left.
12:58:32
SQ
* ---------------------------------------------------
12:58:32
SQ
Skill [Taunted] removed from [Fallen Hero].
12:58:32
SQ
Skill [Overwhelmed (x2)] removed from [Fallen Hero].
12:58:39
SQ
Skill [Killing Frenzy!] removed from [Bjarne].
12:58:39
SQ
INFO: Next round issued: 8
12:58:39
SQ
attempting to resurrect: scripts/entity/tactical/enemies/zombie_yeoman
12:58:39
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/zombie_yeoman" at (15,9).
12:58:40
SQ
Turn started for Hasso the Ox
12:58:46
SQ
Turn started for Winrich X-bow&throw
12:58:52
SQ
Turn started for Ludger
12:58:53
SQ
[Ludger] executes skill [Impale] on target [Wiederganger]
12:58:53
SQ
Ludger uses skill Impale
12:58:53
SQ
Wiederganger has died.
12:58:55
SQ
Turn started for Kalle
12:59:00
SQ
Turn started for Torhelm the Courier
12:59:04
SQ
[Torhelm the Courier] executes skill [Puncture] on target [Fallen Hero]
12:59:04
SQ
Torhelm the Courier uses skill Puncture
12:59:05
SQ
Turn started for Bjarne
12:59:08
SQ
Turn started for Wilreich
12:59:17
SQ
[Wilreich] executes skill [Knock Out] on target [Fallen Hero]
12:59:17
SQ
Wilreich uses skill Knock Out
12:59:18
SQ
Turn started for Guntbert
12:59:22
SQ
[Guntbert] executes skill [Puncture] on target [Fallen Hero]
12:59:22
SQ
Guntbert uses skill Puncture
12:59:23
SQ
Turn started for Egil
12:59:27
SQ
[Egil] executes skill [Puncture] on target [Fallen Hero]
12:59:27
SQ
Egil uses skill Puncture
12:59:28
SQ
Turn started for Heimrad
12:59:30
SQ
[Heimrad] executes skill [Recover] on target [Heimrad]
12:59:30
SQ
Heimrad uses skill Recover
12:59:31
SQ
Turn started for Ulfert
12:59:33
SQ
[Ulfert] executes skill [Recover] on target [Ulfert]
12:59:33
SQ
Ulfert uses skill Recover
12:59:34
SQ
Turn started for Steinar Redmeat
12:59:36
SQ
[Steinar Redmeat] executes skill [Recover] on target [Steinar Redmeat]
12:59:36
SQ
Steinar Redmeat uses skill Recover
12:59:37
SQ
Turn started for Fallen Hero
12:59:37
SQ
*
12:59:37
SQ
* Fallen Hero: Starting turn.
12:59:37
SQ
-> Behaviors to pick from:
Attack.Default (54.4245)(*), Idle (1), Reload (0), Attack.Bow (0), Attack.Split (0), BreakFree (0), Attack.Swing (0), Attack.Thresh (0), Defend.Knockback (0), Engage.Melee (0)
12:59:37
SQ
-> Behavior picked: Attack.Default (54.4245)
12:59:38
SQ
* Fallen Hero: Using Slash against Egil!
12:59:38
SQ
Fallen Hero uses skill Slash
12:59:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Swing (0), Attack.Split (0), BreakFree (0), Attack.Thresh (0), Attack.Bow (0), Defend.Knockback (0), Engage.Melee (0), Attack.Default (0)
12:59:38
SQ
-> Behavior picked: Idle (1)
12:59:38
SQ
* Fallen Hero: Ending Turn with 3 of 7 AP left.
12:59:38
SQ
* ---------------------------------------------------
12:59:38
SQ
Skill [Overwhelmed] removed from [Fallen Hero].
12:59:38
SQ
Turn started for Fallen Hero
12:59:38
SQ
*
12:59:38
SQ
* Fallen Hero: Starting turn.
12:59:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.Bow (0), Defend.Knockback (0), Attack.Swing (0), Reload (0), BreakFree (0), Attack.Split (0), Attack.Default (0), Engage.Melee (0)
12:59:38
SQ
-> Behavior picked: Idle (1)
12:59:39
SQ
* Fallen Hero: Ending Turn with 0 of 7 AP left.
12:59:39
SQ
* ---------------------------------------------------
12:59:39
SQ
Skill [Stunned] removed from [Fallen Hero].
12:59:39
SQ
Skill [Overwhelmed] removed from [Fallen Hero].
12:59:41
SQ
[Hasso the Ox] executes skill [Puncture] on target [Fallen Hero]
12:59:41
SQ
Hasso the Ox uses skill Puncture
12:59:42
SQ
[Hasso the Ox] executes skill [Puncture] on target [Fallen Hero]
12:59:42
SQ
Hasso the Ox uses skill Puncture
12:59:44
SQ
[Winrich X-bow&throw] executes skill [Puncture] on target [Fallen Hero]
12:59:44
SQ
Winrich X-bow&throw uses skill Puncture
12:59:44
SQ
[Winrich X-bow&throw] executes skill [Puncture] on target [Fallen Hero]
12:59:44
SQ
Winrich X-bow&throw uses skill Puncture
12:59:45
SQ
INFO: Next round issued: 9
12:59:45
SQ
Turn started for Ulfert
12:59:48
SQ
[Ulfert] executes skill [Puncture] on target [Fallen Hero]
12:59:48
SQ
Ulfert uses skill Puncture
12:59:48
SQ
[Ulfert] executes skill [Puncture] on target [Fallen Hero]
12:59:48
SQ
Ulfert uses skill Puncture
12:59:49
SQ
Turn started for Ludger
12:59:52
SQ
Turn started for Kalle
12:59:54
SQ
[Kalle] executes skill [Puncture] on target [Fallen Hero]
12:59:54
SQ
Kalle uses skill Puncture
12:59:55
SQ
[Kalle] executes skill [Puncture] on target [Fallen Hero]
12:59:55
SQ
Kalle uses skill Puncture
12:59:56
SQ
Turn started for Steinar Redmeat
12:59:57
SQ
[Steinar Redmeat] executes skill [Knock Out] on target [Fallen Hero]
12:59:57
SQ
Steinar Redmeat uses skill Knock Out
12:59:58
SQ
Turn started for Heimrad
13:00:02
SQ
[Heimrad] executes skill [Puncture] on target [Fallen Hero]
13:00:02
SQ
Heimrad uses skill Puncture
13:00:03
SQ
Turn started for Hasso the Ox
13:00:05
SQ
[Hasso the Ox] executes skill [Puncture] on target [Fallen Hero]
13:00:05
SQ
Hasso the Ox uses skill Puncture
13:00:06
SQ
Turn started for Torhelm the Courier
13:00:08
SQ
[Torhelm the Courier] executes skill [Puncture] on target [Fallen Hero]
13:00:08
SQ
Torhelm the Courier uses skill Puncture
13:00:08
SQ
[Torhelm the Courier] executes skill [Puncture] on target [Fallen Hero]
13:00:08
SQ
Torhelm the Courier uses skill Puncture
13:00:09
SQ
Turn started for Winrich X-bow&throw
13:00:11
SQ
[Winrich X-bow&throw] executes skill [Puncture] on target [Fallen Hero]
13:00:11
SQ
Winrich X-bow&throw uses skill Puncture
13:00:12
SQ
[Winrich X-bow&throw] executes skill [Puncture] on target [Fallen Hero]
13:00:12
SQ
Winrich X-bow&throw uses skill Puncture
13:00:13
SQ
Turn started for Bjarne
13:00:16
Resource
Unloading: music/undead_01.ogg
13:00:17
SQ
Turn started for Guntbert
13:00:22
SQ
[Guntbert] executes skill [Recover] on target [Guntbert]
13:00:22
SQ
Guntbert uses skill Recover
13:00:22
SQ
Turn started for Egil
13:00:25
SQ
[Egil] executes skill [Recover] on target [Egil]
13:00:25
SQ
Egil uses skill Recover
13:00:26
SQ
Turn started for Wilreich
13:00:28
SQ
[Wilreich] executes skill [Recover] on target [Wilreich]
13:00:28
SQ
Wilreich uses skill Recover
13:00:29
SQ
Turn started for Fallen Hero
13:00:29
SQ
*
13:00:29
SQ
* Fallen Hero: Starting turn.
13:00:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Bow (0), BreakFree (0), Attack.Thresh (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0), Reload (0)
13:00:30
SQ
-> Behavior picked: Idle (1)
13:00:30
SQ
* Fallen Hero: Ending Turn with 0 of 7 AP left.
13:00:30
SQ
* ---------------------------------------------------
13:00:30
SQ
Skill [Stunned] removed from [Fallen Hero].
13:00:30
SQ
Turn started for Fallen Hero
13:00:30
SQ
*
13:00:30
SQ
* Fallen Hero: Starting turn.
13:00:30
SQ
-> Behaviors to pick from:
Attack.Default (100.375)(*), Idle (1), Attack.Swing (0), Reload (0), Attack.Bow (0), BreakFree (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Attack.Thresh (0)
13:00:30
SQ
-> Behavior picked: Attack.Default (100.375)
13:00:30
SQ
* Fallen Hero: Using Bash against Hasso the Ox!
13:00:30
SQ
Fallen Hero uses skill Bash
13:00:30
SQ
Hasso the Ox has died.
13:00:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Split (0), Attack.Bow (0), BreakFree (0), Defend.Knockback (0), Reload (0), Engage.Melee (0), Attack.Thresh (0), Attack.Default (0)
13:00:31
SQ
-> Behavior picked: Idle (1)
13:00:31
SQ
* Fallen Hero: Ending Turn with 3 of 7 AP left.
13:00:31
SQ
* ---------------------------------------------------
13:00:39
SQ
[Steinar Redmeat] executes skill [Knock Out] on target [Fallen Hero]
13:00:39
SQ
Steinar Redmeat uses skill Knock Out
13:00:40
SQ
INFO: Next round issued: 10
13:00:40
SQ
Turn started for Egil
13:00:42
SQ
[Egil] executes skill [Puncture] on target [Fallen Hero]
13:00:42
SQ
Egil uses skill Puncture
13:00:42
SQ
[Egil] executes skill [Puncture] on target [Fallen Hero]
13:00:42
SQ
Egil uses skill Puncture
13:00:43
SQ
Turn started for Guntbert
13:00:45
SQ
[Guntbert] executes skill [Puncture] on target [Fallen Hero]
13:00:45
SQ
Guntbert uses skill Puncture
13:00:45
SQ
[Guntbert] executes skill [Puncture] on target [Fallen Hero]
13:00:45
SQ
Guntbert uses skill Puncture
13:00:46
SQ
Turn started for Wilreich
13:00:47
SQ
[Wilreich] executes skill [Knock Out] on target [Fallen Hero]
13:00:47
SQ
Wilreich uses skill Knock Out
13:00:48
SQ
Turn started for Ludger
13:00:52
SQ
Turn started for Heimrad
13:00:53
SQ
[Heimrad] executes skill [Puncture] on target [Fallen Hero]
13:00:53
SQ
Heimrad uses skill Puncture
13:00:54
SQ
[Heimrad] executes skill [Puncture] on target [Fallen Hero]
13:00:54
SQ
Heimrad uses skill Puncture
13:00:55
SQ
Turn started for Bjarne
13:00:59
SQ
Turn started for Winrich X-bow&throw
13:01:01
SQ
[Winrich X-bow&throw] executes skill [Puncture] on target [Fallen Hero]
13:01:01
SQ
Winrich X-bow&throw uses skill Puncture
13:01:02
SQ
Turn started for Ulfert
13:01:04
SQ
[Ulfert] executes skill [Puncture] on target [Fallen Hero]
13:01:04
SQ
Ulfert uses skill Puncture
13:01:06
SQ
Turn started for Kalle
13:01:08
SQ
[Kalle] executes skill [Recover] on target [Kalle]
13:01:08
SQ
Kalle uses skill Recover
13:01:09
SQ
Turn started for Torhelm the Courier
13:01:11
SQ
[Torhelm the Courier] executes skill [Recover] on target [Torhelm the Courier]
13:01:11
SQ
Torhelm the Courier uses skill Recover
13:01:12
SQ
Turn started for Steinar Redmeat
13:01:14
SQ
[Steinar Redmeat] executes skill [Knock Out] on target [Fallen Hero]
13:01:14
SQ
Steinar Redmeat uses skill Knock Out
13:01:15
SQ
Turn started for Fallen Hero
13:01:15
SQ
*
13:01:15
SQ
* Fallen Hero: Starting turn.
13:01:15
SQ
-> Behaviors to pick from:
Attack.Default (61.5294)(*), Idle (1), Attack.Thresh (0), Defend.Knockback (0), Attack.Bow (0), Attack.Split (0), Engage.Melee (0), BreakFree (0), Reload (0), Attack.Swing (0)
13:01:15
SQ
-> Behavior picked: Attack.Default (61.5294)
13:01:16
SQ
* Fallen Hero: Using Slash against Torhelm the Courier!
13:01:16
SQ
Fallen Hero uses skill Slash
13:01:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Engage.Melee (0), Attack.Bow (0), Attack.Split (0), BreakFree (0), Defend.Knockback (0), Reload (0), Attack.Swing (0), Attack.Default (0)
13:01:16
SQ
-> Behavior picked: Idle (1)
13:01:16
SQ
* Fallen Hero: Ending Turn with 3 of 7 AP left.
13:01:16
SQ
* ---------------------------------------------------
13:01:16
SQ
Skill [Overwhelmed (x2)] removed from [Fallen Hero].
13:01:16
SQ
Turn started for Fallen Hero
13:01:16
SQ
*
13:01:16
SQ
* Fallen Hero: Starting turn.
13:01:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Reload (0), BreakFree (0), Defend.Knockback (0), Engage.Melee (0), Attack.Bow (0), Attack.Thresh (0), Attack.Default (0), Attack.Swing (0)
13:01:17
SQ
-> Behavior picked: Idle (1)
13:01:17
SQ
* Fallen Hero: Ending Turn with 0 of 7 AP left.
13:01:17
SQ
* ---------------------------------------------------
13:01:17
SQ
Skill [Stunned] removed from [Fallen Hero].
13:01:17
SQ
Skill [Overwhelmed] removed from [Fallen Hero].
13:01:19
SQ
[Wilreich] executes skill [Knock Out] on target [Fallen Hero]
13:01:19
SQ
Wilreich uses skill Knock Out
13:01:20
SQ
INFO: Next round issued: 11
13:01:20
SQ
Turn started for Kalle
13:01:21
SQ
[Kalle] executes skill [Puncture] on target [Fallen Hero]
13:01:21
SQ
Kalle uses skill Puncture
13:01:22
SQ
[Kalle] executes skill [Puncture] on target [Fallen Hero]
13:01:22
SQ
Kalle uses skill Puncture
13:01:23
SQ
Turn started for Ludger
13:01:25
SQ
Turn started for Bjarne
13:01:26
SQ
Turn started for Torhelm the Courier
13:01:27
SQ
[Torhelm the Courier] executes skill [Puncture] on target [Fallen Hero]
13:01:27
SQ
Torhelm the Courier uses skill Puncture
13:01:28
SQ
[Torhelm the Courier] executes skill [Puncture] on target [Fallen Hero]
13:01:28
SQ
Torhelm the Courier uses skill Puncture
13:01:29
SQ
Turn started for Egil
13:01:30
SQ
[Egil] executes skill [Puncture] on target [Fallen Hero]
13:01:30
SQ
Egil uses skill Puncture
13:01:32
SQ
Turn started for Guntbert
13:01:33
SQ
[Guntbert] executes skill [Puncture] on target [Fallen Hero]
13:01:33
SQ
Guntbert uses skill Puncture
13:01:34
SQ
[Guntbert] executes skill [Puncture] on target [Fallen Hero]
13:01:34
SQ
Guntbert uses skill Puncture
13:01:34
SQ
Fallen Hero has died.
13:01:34
UI
Failed to load procedural content "procedural/tacticalentity(12404,1274710,socket,arrow)".
13:01:36
SQ
Turn started for Winrich X-bow&throw
13:01:37
SQ
[Winrich X-bow&throw] executes skill [Puncture] on target [Fallen Hero]
13:01:37
SQ
Winrich X-bow&throw uses skill Puncture
13:01:38
SQ
Turn started for Ulfert
13:01:40
SQ
[Ulfert] executes skill [Puncture] on target [Fallen Hero]
13:01:40
SQ
Ulfert uses skill Puncture
13:01:41
SQ
Turn started for Heimrad
13:01:43
SQ
Turn started for Wilreich
13:01:47
SQ
[Wilreich] executes skill [Puncture] on target [Fallen Hero]
13:01:47
SQ
Wilreich uses skill Puncture
13:01:47
SQ
Fallen Hero has died.
13:01:47
Resource
Unloading: gfx/orientation_overlay.png
13:01:47
SQ
Skill [Dodge] removed from [Bjarne].
13:01:47
UI
Failed to load procedural content "procedural/tacticalentity(59252,1274711,socket,arrow)".
13:01:49
Resource
Unloading: music/undead_02.ogg
13:02:02
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
13:02:02
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
13:02:02
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
13:02:02
SQ
World::onCombatFinished
13:02:02
SQ
Save campaign: Kem's Brigade
13:02:05
Scene
Finished saving scene.
13:02:06
SQ
TacticalState::onFinish
13:02:06
Resource
Unloading: gfx/object_0.png
13:02:06
Resource
Unloading: gfx/detail.png
13:02:06
Resource
Unloading Resource Package "Temporary Tactical Resources".
13:02:06
Resource
Unloading: sounds/enemies/wardog_hurt_00.wav
13:02:06
Resource
Unloading: sounds/enemies/wardog_hurt_01.wav
13:02:06
Resource
Unloading: sounds/enemies/wardog_hurt_02.wav
13:02:06
Resource
Unloading: sounds/enemies/wardog_hurt_03.wav
13:02:06
Resource
Unloading: sounds/enemies/wardog_hurt_04.wav
13:02:06
Resource
Unloading: sounds/enemies/wardog_hurt_05.wav
13:02:06
Resource
Unloading: sounds/enemies/wardog_death_00.wav
13:02:06
Resource
Unloading: sounds/enemies/wardog_death_01.wav
13:02:06
Resource
Unloading: sounds/enemies/wardog_death_02.wav
13:02:06
Resource
Unloading: sounds/enemies/wardog_death_03.wav
13:02:06
Resource
Unloading: sounds/enemies/wardog_flee_00.wav
13:02:06
Resource
Unloading: sounds/enemies/wardog_flee_01.wav
13:02:06
Resource
Unloading: sounds/enemies/wardog_flee_02.wav
13:02:06
Resource
Unloading: sounds/enemies/wardog_flee_03.wav
13:02:06
Resource
Unloading: sounds/enemies/wardog_flee_04.wav
13:02:06
Resource
Unloading: sounds/enemies/wardog_idle_01.wav
13:02:06
Resource
Unloading: sounds/enemies/wardog_idle_02.wav
13:02:06
Resource
Unloading: sounds/enemies/wardog_idle_03.wav
13:02:06
Resource
Unloading: sounds/enemies/wardog_idle_04.wav
13:02:06
Resource
Unloading: sounds/enemies/wardog_idle_05.wav
13:02:06
Resource
Unloading: sounds/enemies/wardog_charge_00.wav
13:02:06
Resource
Unloading: sounds/enemies/wardog_charge_01.wav
13:02:06
Resource
Unloading: sounds/enemies/wardog_charge_02.wav
13:02:06
Resource
Unloading: sounds/enemies/wardog_bite_00.wav
13:02:06
Resource
Unloading: sounds/enemies/wardog_bite_01.wav
13:02:06
Resource
Unloading: sounds/enemies/wardog_bite_02.wav
13:02:06
Resource
Unloading: sounds/enemies/wardog_bite_03.wav
13:02:06
Resource
Unloading: sounds/enemies/wardog_bite_04.wav
13:02:06
Resource
Unloading: sounds/enemies/wardog_bite_05.wav
13:02:06
Resource
Unloading: sounds/enemies/wardog_bite_06.wav
13:02:06
Resource
Unloading: sounds/enemies/wake_up_01.wav
13:02:06
Resource
Unloading: sounds/enemies/wake_up_02.wav
13:02:06
Resource
Unloading: sounds/enemies/wake_up_03.wav
13:02:06
Resource
Unloading: sounds/enemies/wake_up_04.wav
13:02:06
Resource
Unloading: sounds/enemies/wake_up_05.wav
13:02:06
Resource
Unloading: sounds/enemies/wake_up_06.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_hurt_01.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_hurt_02.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_hurt_03.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_hurt_04.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_hurt_05.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_hurt_06.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_hurt_07.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_death_01.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_death_02.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_death_03.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_death_04.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_death_05.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_death_06.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_rise_01.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_rise_02.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_rise_03.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_rise_04.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_idle_01.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_idle_02.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_idle_03.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_idle_04.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_idle_05.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_idle_06.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_idle_07.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_idle_08.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_idle_09.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_idle_10.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_idle_11.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_idle_12.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_idle_13.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_idle_14.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_idle_15.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_idle_16.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_bite_01.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_bite_02.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_bite_03.wav
13:02:06
Resource
Unloading: sounds/enemies/zombie_bite_04.wav
13:02:06
Resource
Unloading: sounds/enemies/ghost_death_01.wav
13:02:06
Resource
Unloading: sounds/enemies/ghost_death_02.wav
13:02:06
Resource
Unloading: sounds/enemies/geist_idle_13.wav
13:02:06
Resource
Unloading: sounds/enemies/geist_idle_14.wav
13:02:06
Resource
Unloading: sounds/enemies/geist_idle_15.wav
13:02:06
Resource
Unloading: sounds/enemies/geist_idle_16.wav
13:02:06
Resource
Unloading: sounds/enemies/geist_idle_17.wav
13:02:06
Resource
Unloading: sounds/enemies/ghastly_touch_01.wav
13:02:06
Resource
Unloading: sounds/enemies/horrific_scream_01.wav
13:03:22
Resource
Unloading: music/victory_01.ogg
13:07:15
Resource
Unloading: music/worldmap_05.ogg
13:07:20
SQ
contract removed: 147
13:07:22
SQ
showing contract: Find Location (id: 150)
13:07:23
SQ
Location entered: Dunkelmark
13:07:27
Resource
Unloading: music/worldmap_10.ogg
13:07:27
SQ
showing contract: Haunted Woods (id: 165)
13:07:40
SQ
contract activated: Haunted Woods (id: 165)
13:07:50
SQ
Save campaign: Kem's Brigade
13:07:52
Scene
Finished saving scene.
13:07:54
Resource
Unloading: music/city_02.ogg
13:08:04
SQ
contract removed: 158
13:08:05
Script
VM collected 2 object(s) and deleted them.
13:12:23
SQ
showing contract: Haunted Woods (id: 165)
13:12:26
SQ
Save campaign: Kem's Brigade
13:12:28
Scene
Finished saving scene.
13:12:29
SQ
WorldState::onHide
13:12:30
Texture
Texture "gfx/object_0.png" (ID: 901) took up approximately 21845kb in video memory.
13:12:30
Texture
Texture "gfx/detail.png" (ID: 921) took up approximately 10922kb in video memory.
13:12:30
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/schrat" at (24,6).
13:12:31
Texture
Texture "gfx/orientation_overlay.png" (ID: 980) took up approximately 1024kb in video memory.
13:12:31
TacticalScene
Spawned Entity type "scripts/entity/tactical/enemies/schrat" at (24,5).
13:12:31
SQ
TACTICAL: STASH LOCKED: true
13:12:31
SQ
INFO: Next round issued: 1
13:12:31
Resource
Started loading Resource Package "Temporary Tactical Resources".
13:12:31
SQ
Turn started for Ludger
13:12:31
Resource
Unloading: music/worldmap_03.ogg
13:12:39
SQ
Turn started for Steinar Redmeat
13:12:42
SQ
Turn started for Bjarne
13:12:43
SQ
Turn started for Konrad the Student
13:12:47
SQ
Turn started for Kalle
13:12:51
SQ
Turn started for Wilreich
13:12:55
SQ
Turn started for Torhelm the Courier
13:13:01
SQ
Turn started for Egil
13:13:05
SQ
Turn started for Hildebert
13:13:13
SQ
Turn started for Schrat
13:13:13
SQ
*
13:13:13
SQ
* Schrat: Starting turn.
13:13:13
SQ
-> Behaviors to pick from:
Engage.Melee (132.867)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), Retreat (0), Attack.Split (0), Flee (0)
13:13:13
SQ
-> Behavior picked: Engage.Melee (132.867)
13:13:13
SQ
* Schrat: Engaging to melee range with Hildebert (not visible), accepted_distance=0, value=0.485222
13:13:14
SQ
* Schrat: Reached engage destination
13:13:14
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0)
13:13:14
SQ
-> Behavior picked: Idle (1)
13:13:14
SQ
* Schrat: Ending Turn with 1 of 7 AP left.
13:13:14
SQ
* ---------------------------------------------------
13:13:14
SQ
Turn started for Schrat
13:13:14
SQ
*
13:13:14
SQ
* Schrat: Starting turn.
13:13:14
SQ
-> Behaviors to pick from:
Engage.Melee (266.335)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), Retreat (0), Attack.Split (0), Flee (0)
13:13:14
SQ
-> Behavior picked: Engage.Melee (266.335)
13:13:14
SQ
* Schrat: Engaging to melee range with Hildebert (not visible), accepted_distance=0, value=0.395222
13:13:14
SQ
* Schrat: Reached engage destination
13:13:14
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Retreat (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0)
13:13:14
SQ
-> Behavior picked: Idle (1)
13:13:15
SQ
* Schrat: Ending Turn with 3 of 7 AP left.
13:13:15
SQ
* ---------------------------------------------------
13:13:15
SQ
Turn started for Heimrad
13:13:19
SQ
Turn started for Guntbert
13:13:25
SQ
Turn started for Ulfert
13:13:39
SQ
INFO: Next round issued: 2
13:13:40
SQ
Turn started for Bjarne
13:13:41
SQ
Turn started for Ludger
13:13:43
SQ
Turn started for Torhelm the Courier
13:13:47
SQ
Turn started for Heimrad
13:13:50
SQ
Turn started for Schrat
13:13:50
SQ
*
13:13:50
SQ
* Schrat: Starting turn.
13:13:50
SQ
-> Behaviors to pick from:
Engage.Melee (166.775)(*), Idle (1), Attack.Split (0), Defend.Shieldwall (0), Flee (0), Retreat (0), BreakFree (0)
13:13:50
SQ
-> Behavior picked: Engage.Melee (166.775)
13:13:50
SQ
* Schrat: Engaging to melee range with Torhelm the Courier (not visible), accepted_distance=0, value=0.610222
13:13:50
SQ
* Schrat: Reached engage destination
13:13:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Flee (0), Retreat (0), Defend.Shieldwall (0), Engage.Melee (0)
13:13:50
SQ
-> Behavior picked: Idle (1)
13:13:50
SQ
* Schrat: Ending Turn with 1 of 7 AP left.
13:13:50
SQ
* ---------------------------------------------------
13:13:51
SQ
Turn started for Guntbert
13:13:58
SQ
Turn started for Schrat
13:13:58
SQ
*
13:13:58
SQ
* Schrat: Starting turn.
13:13:58
SQ
-> Behaviors to pick from:
Engage.Melee (200.839)(*), Idle (1), Attack.Split (0), Defend.Shieldwall (0), Flee (0), Retreat (0), BreakFree (0)
13:13:58
SQ
-> Behavior picked: Engage.Melee (200.839)
13:13:59
SQ
* Schrat: Engaging to melee range with Heimrad (visible), accepted_distance=0, value=0.414972
13:13:59
SQ
* Schrat: Reached engage destination
13:13:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), BreakFree (0), Flee (0), Retreat (0), Defend.Shieldwall (0), Engage.Melee (0)
13:13:59
SQ
-> Behavior picked: Idle (1)
13:13:59
SQ
* Schrat: Ending Turn with 1 of 7 AP left.
13:13:59
SQ
* ---------------------------------------------------
13:13:59
SQ
Turn started for Wilreich
13:14:03
SQ
Turn started for Hildebert
13:14:05
SQ
Turn started for Steinar Redmeat
13:14:08
SQ
Turn started for Konrad the Student
13:14:13
SQ
Turn started for Egil
13:14:15
SQ
Turn started for Kalle
13:14:24
SQ
Turn started for Ulfert
13:14:39
SQ
[Heimrad] executes skill [Shieldwall] on target [Heimrad]
13:14:39
SQ
Heimrad uses skill Shieldwall
13:15:20
SQ
INFO: Next round issued: 3
13:15:20
SQ
Turn started for Bjarne
13:15:22
SQ
Turn started for Ludger
13:15:24
SQ
Turn started for Schrat
13:15:24
SQ
*
13:15:24
SQ
* Schrat: Starting turn.
13:15:24
SQ
-> Behaviors to pick from:
Engage.Melee (240.909)(*), Attack.Split (171.185)(*), Idle (1), Retreat (0), Defend.Shieldwall (0), BreakFree (0), Flee (0)
13:15:24
SQ
-> Behavior picked: Engage.Melee (240.909)
13:15:24
SQ
* Schrat: Engaging to melee range with Heimrad (visible), accepted_distance=0, value=0.387972
13:15:24
SQ
* Schrat: Reached engage destination
13:15:24
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Retreat (0), Defend.Shieldwall (0), Attack.Split (0), Flee (0), Engage.Melee (0)
13:15:24
SQ
-> Behavior picked: Idle (1)
13:15:25
SQ
* Schrat: Ending Turn with 3 of 7 AP left.
13:15:25
SQ
* ---------------------------------------------------
13:15:25
SQ
Turn started for Wilreich
13:15:27
SQ
Turn started for Schrat
13:15:27
SQ
*
13:15:27
SQ
* Schrat: Starting turn.
13:15:27
SQ
-> Behaviors to pick from:
Engage.Melee (231.294)(*), Idle (1), Retreat (0), Defend.Shieldwall (0), BreakFree (0), Flee (0), Attack.Split (0)
13:15:27
SQ
-> Behavior picked: Engage.Melee (231.294)
13:15:27
SQ
* Schrat: Engaging to melee range with Kalle (not visible), accepted_distance=0, value=0.495722
13:15:27
SQ
* Schrat: Reached engage destination
13:15:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Retreat (0), Attack.Split (0), BreakFree (0), Flee (0), Defend.Shieldwall (0), Engage.Melee (0)
13:15:27
SQ
-> Behavior picked: Idle (1)
13:15:27
SQ
* Schrat: Ending Turn with 1 of 7 AP left.
13:15:27
SQ
* ---------------------------------------------------
13:15:28
SQ
Turn started for Guntbert
13:15:32
SQ
Turn started for Konrad the Student
13:15:36
SQ
Turn started for Kalle
13:15:48
SQ
Turn started for Torhelm the Courier
13:15:52
SQ
Turn started for Egil
13:15:56
SQ
Turn started for Steinar Redmeat
13:16:00
SQ
Turn started for Hildebert
13:16:05
SQ
[Hildebert] executes skill [Split Shield] on target [Schrat]
13:16:05
SQ
Hildebert uses skill Split Shield
13:16:08
SQ
Turn started for Heimrad
13:16:08
SQ
Skill [Shieldwall] removed from [Heimrad].
13:16:10
SQ
Turn started for Ulfert
13:16:30
SQ
[Konrad the Student] executes skill [Rotation] on target [Kalle]
13:16:30
SQ
Konrad the Student uses skill Rotation
13:16:35
SQ
[Konrad the Student] executes skill [Batter] on target [Schrat]
13:16:35
SQ
Konrad the Student uses skill Batter
13:16:53
SQ
[Egil] executes skill [Slash] on target [Schrat]
13:16:53
SQ
Egil uses skill Slash
13:17:01
SQ
[Heimrad] executes skill [Taunt] on target [Schrat]
13:17:01
SQ
Heimrad uses skill Taunt
13:17:03
SQ
[Heimrad] executes skill [Shieldwall] on target [Heimrad]
13:17:03
SQ
Heimrad uses skill Shieldwall
13:17:07
SQ
INFO: Next round issued: 4
13:17:08
SQ
Turn started for Bjarne
13:17:15
SQ
Turn started for Ludger
13:17:16
SQ
Turn started for Kalle
13:17:18
SQ
[Kalle] executes skill [Split Shield] on target [Schrat]
13:17:18
SQ
Kalle uses skill Split Shield
13:17:19
SQ
[Kalle] executes skill [Chop] on target [Schrat]
13:17:19
SQ
Kalle uses skill Chop
13:17:21
SQ
Turn started for Wilreich
13:17:22
SQ
Turn started for Schrat
13:17:22
SQ
*
13:17:22
SQ
* Schrat: Starting turn.
13:17:22
SQ
-> Behaviors to pick from:
Engage.Melee (242.857)(*), Idle (1), Flee (0), Defend.Shieldwall (0), Attack.Split (0), BreakFree (0), Retreat (0)
13:17:22
SQ
-> Behavior picked: Engage.Melee (242.857)
13:17:22
SQ
* Schrat: Engaging to melee range with Kalle (not visible), accepted_distance=0, value=0.443222
13:17:22
SQ
* Schrat: Reached engage destination
13:17:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Retreat (0), Attack.Split (0), BreakFree (0), Defend.Shieldwall (0), Engage.Melee (0)
13:17:22
SQ
-> Behavior picked: Idle (1)
13:17:22
SQ
* Schrat: Ending Turn with 1 of 7 AP left.
13:17:22
SQ
* ---------------------------------------------------
13:17:23
SQ
Turn started for Guntbert
13:17:30
SQ
Turn started for Torhelm the Courier
13:17:32
SQ
Turn started for Schrat
13:17:32
SQ
*
13:17:32
SQ
* Schrat: Starting turn.
13:17:32
SQ
-> Behaviors to pick from:
Attack.Split (5447.05)(*), Defend.Shieldwall (245.359), Idle (1), Flee (0), Retreat (0), Engage.Melee (0), BreakFree (0)
13:17:32
SQ
-> Behavior picked: Attack.Split (5447.05)
13:17:32
SQ
* Schrat: Using Split!
13:17:32
SQ
Schrat uses skill Uproot
13:17:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Retreat (0), Defend.Shieldwall (0), BreakFree (0), Attack.Split (0)
13:17:33
SQ
-> Behavior picked: Idle (1)
13:17:33
SQ
* Schrat: Ending Turn with 2 of 7 AP left.
13:17:33
SQ
* ---------------------------------------------------
13:17:33
SQ
Skill [Taunted] removed from [Schrat].
13:17:33
SQ
Turn started for Hildebert
13:17:38
SQ
[Hildebert] executes skill [Chop] on target [Schrat]
13:17:38
SQ
Hildebert uses skill Chop
13:17:38
SQ
[Hildebert] executes skill [Chop] on target [Schrat]
13:17:38
SQ
Hildebert uses skill Chop
13:17:39
SQ
Turn started for Steinar Redmeat
13:17:39
Resource
Unloading: music/beasts_03.ogg
13:17:41
SQ
Turn started for Egil
13:17:42
SQ
[Egil] executes skill [Slash] on target [Schrat]
13:17:42
SQ
Egil uses skill Slash
13:17:42
SQ
[Egil] executes skill [Slash] on target [Schrat]
13:17:42
SQ
Egil uses skill Slash
13:17:43
SQ
Turn started for Konrad the Student
13:17:44
SQ
[Konrad the Student] executes skill [Batter] on target [Schrat]
13:17:44
SQ
Konrad the Student uses skill Batter
13:17:45
SQ
Turn started for Ulfert
13:17:59
SQ
[Ulfert] executes skill [Shieldwall] on target [Ulfert]
13:17:59
SQ
Ulfert uses skill Shieldwall
13:18:00
SQ
Turn started for Heimrad
13:18:00
SQ
Skill [Shieldwall] removed from [Heimrad].
13:18:05
SQ
[Bjarne] executes skill [Quick Shot] on target [Schrat]
13:18:05
SQ
Bjarne uses skill Quick Shot
13:18:18
SQ
[Heimrad] executes skill [Cleave] on target [Schrat]
13:18:18
SQ
Heimrad uses skill Cleave
13:18:19
SQ
[Heimrad] executes skill [Cleave] on target [Schrat]
13:18:19
SQ
Heimrad uses skill Cleave
13:18:21
SQ
INFO: Next round issued: 5
13:18:21
SQ
Turn started for Bjarne
13:18:23
SQ
[Bjarne] executes skill [Quick Shot] on target [Schrat]
13:18:23
SQ
Bjarne uses skill Quick Shot
13:18:23
SQ
[Bjarne] executes skill [Quick Shot] on target [Schrat]
13:18:23
SQ
Bjarne uses skill Quick Shot
13:18:24
SQ
Turn started for Schrat
13:18:24
SQ
*
13:18:24
SQ
* Schrat: Starting turn.
13:18:24
SQ
-> Behaviors to pick from:
Attack.Split (52.0486)(*), Idle (1), BreakFree (0), Defend.Shieldwall (0), Retreat (0), Engage.Melee (0), Flee (0)
13:18:24
SQ
-> Behavior picked: Attack.Split (52.0486)
13:18:25
SQ
* Schrat: Using Split!
13:18:25
SQ
Schrat uses skill Uproot
13:18:25
SQ
-> Behaviors to pick from:
Idle (1)(*), BreakFree (0), Flee (0), Retreat (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Split (0)
13:18:25
SQ
-> Behavior picked: Idle (1)
13:18:25
SQ
* Schrat: Ending Turn with 2 of 7 AP left.
13:18:25
SQ
* ---------------------------------------------------
13:18:26
SQ
Turn started for Guntbert
13:18:26
SQ
[Guntbert] executes skill [Overhead Strike] on target [Schrat]
13:18:26
SQ
Guntbert uses skill Overhead Strike
13:18:30
SQ
Turn started for Ludger
13:18:32
SQ
Turn started for Torhelm the Courier
13:18:34
SQ
[Torhelm the Courier] executes skill [Impale] on target [Schrat]
13:18:34
SQ
Torhelm the Courier uses skill Impale
13:18:35
SQ
Turn started for Egil
13:18:36
SQ
[Egil] executes skill [Slash] on target [Schrat]
13:18:36
SQ
Egil uses skill Slash
13:18:37
SQ
[Egil] executes skill [Slash] on target [Schrat]
13:18:37
SQ
Egil uses skill Slash
13:18:37
SQ
Schrat has died.
13:18:39
SQ
Turn started for Kalle
13:18:44
SQ
Turn started for Hildebert
13:18:51
SQ
[Hildebert] executes skill [Recover] on target [Hildebert]
13:18:51
SQ
Hildebert uses skill Recover
13:18:52
SQ
Turn started for Wilreich
13:18:59
SQ
Turn started for Konrad the Student
13:19:01
SQ
Turn started for Steinar Redmeat
13:19:08
SQ
Turn started for Ulfert
13:19:08
SQ
Skill [Shieldwall] removed from [Ulfert].
13:19:12
SQ
[Ulfert] executes skill [Taunt] on target [Schrat]
13:19:12
SQ
Ulfert uses skill Taunt
13:19:20
SQ
[Ulfert] executes skill [Shieldwall] on target [Ulfert]
13:19:20
SQ
Ulfert uses skill Shieldwall
13:19:22
SQ
Turn started for Heimrad
13:19:30
SQ
INFO: Next round issued: 6
13:19:31
SQ
Turn started for Bjarne
13:19:32
SQ
Turn started for Hildebert
13:19:34
SQ
Turn started for Ludger
13:19:36
SQ
[Ludger] executes skill [Impale] on target [Schrat]
13:19:36
SQ
Ludger uses skill Impale
13:19:37
SQ
Turn started for Wilreich
13:19:40
SQ
Turn started for Steinar Redmeat
13:19:43
SQ
[Steinar Redmeat] executes skill [Cudgel] on target [Schrat]
13:19:43
SQ
Steinar Redmeat uses skill Cudgel
13:19:44
SQ
Turn started for Guntbert
13:19:47
SQ
Turn started for Kalle
13:19:55
SQ
Turn started for Schrat
13:19:55
SQ
*
13:19:55
SQ
* Schrat: Starting turn.
13:19:55
SQ
-> Behaviors to pick from:
Attack.Split (212.915)(*), Idle (1), Engage.Melee (0), Defend.Shieldwall (0), Flee (0), Retreat (0), BreakFree (0)
13:19:55
SQ
-> Behavior picked: Attack.Split (212.915)
13:19:55
SQ
* Schrat: Using Split!
13:19:55
SQ
Schrat uses skill Uproot
13:19:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), BreakFree (0), Flee (0), Retreat (0), Defend.Shieldwall (0), Attack.Split (0)
13:19:56
SQ
-> Behavior picked: Idle (1)
13:19:56
SQ
* Schrat: Ending Turn with 2 of 7 AP left.
13:19:56
SQ
* ---------------------------------------------------
13:19:56
SQ
Skill [Taunted] removed from [Schrat].
13:19:56
SQ
Turn started for Egil